(if:$strong_one is true)[Skip to the [[Play Room|He]]]
(else:)[
To access the mind, you must access the ears. Unfortunately, the ears are covered by something sticky and thick, but if you place your ear up to the Big You's ear, you can listen in on something.
[[Listen]]
(if:$bird_happy is true)[Point the [[Hummingbird|Bird Ears]] to the Ears]
]
[[return|Body]] Something is stabbed in the center of the Big You's chest. It's pressed in deep, so it's hard to tell what exactly it is.
[[pull it]]
[[leave it alone]]
<img src="images/Legs.jpg">
There is a room between the legs. It's soft and warm. A version of you sits hunched over, grabbing her stomach. She quickly notices you and sits up.
"What are you doing here?" she asks.
You explain your mission.
"Then do you have any food...for me...?"
She speaks slowly to hide her discomfort.
[[What do you want?]]
(if: $got_lollipop or $rotten_food is true)[ [[I've got your food]] ]
(else:) [ [[I don't have anything yet]] ]You enter the stomach. Its emptiness makes the shuffle of your feet echo. You reach deeper into the gut, looking for something, anything, that could help the Big You.
(if:$open_cage is false)[ [[next|Hummingbird]] ]
(else:)[Return to the [[hummingbird|Open Bird Cage]]]Where do you begin?
(if: $open_eyes is true)[ [[The Big You]] is watching](else:) [ [[The Big You]] knows you're near.]
(if: $mind_happy is false)[ [[The Mind]] ] (else:)[The mind is free]
(if:$legs_happy is false)[ [[The Legs]] ] (else:)[The legs are pleased.]
(if:$bird_happy is false)[ [[The Stomach]] ] (else:)[The hummingbird flies around the Big You's head.]
(if:$heart_key is false)[ [[The Heart]] ] (else:)[The Big You is anxious.]
(if: $heart_key is false)[
You may not have all you need to fix her. Explore the [[rooms]] to find the items you need.]
(else:)[You rush to the [[living room|Living Room]]][[Bedroom]]
[[Kitchen]]
[[Living Room]]
[[Bathroom]]
[[Return to body|Body]]<img src="images/Bedroom.jpg">
The bedroom is where the Big You rests. She is breathing, but you worry she may force herself to stop.
Where do you want to check:
Under Bed (click-replace: "Under Bed")[Forgotten socks, tissues that have rolled under the bed.]
Right Nightstand
(click-replace: "Right Nightstand")[ Important yet completely unimportant documents. ]
(if:$got_lollipop is false and $quake is false)[[Left Nightstand]]
(else-if: $quake is true)[You've already gotten what you need from the Left Nightstand]
[[Leave Bedroom|rooms]]<img src="images/Kitchen.jpg">
The kitchen was once a place for dancing food and sizzling music. You could watch the Big You for hours, singing to audience of broccoli and raw salmon. Now, the kitchen is dark and cold. Weeks have gone by. Dishes sit unused and unwashed. The tile floor feels unbearably hard.
(if: $quake is true and $got_key is false)[The kitchen looks mostly untouched by the quake. But there is a [[small item]] now on the floor] (else-if: $got_key is true)[You have the small key from atop the fridge] (else:)[Something rests on top of the fridge, but you're a little too short to reach it.]
(if:$rotten_food is false and $fed_rotten_food is false and $thrown_food is false)[ [[Open the fridge]] ](if:$rotten_food is true)[You have the rotten food with you.](if: $fed_rotten_food is true)[You fed Big You the rotten food]
(if: $thrown_food is true)[You threw away the rotten food.]
(if:$dishes_washed is false)[ [[Wash dishes]] ] (else:)[The dishes are washed]
[[return|rooms]] <img src="images/Livingroom.jpg">
The living room was once a peaceful room, filled with music and fast chatter. Now it feels heavy and slow. Days of old food rest on the table next to piles of papers and pens.
There are a few open notebooks and pens nearby. Maybe you could [[write something.]]
(if: $got_key is true)[Try the [[small key|locked door]] on the locked door.]
(if: $music_on is false)[You could turn on some [[music]].]
(else:) [Want to turn [[the music off?|turn it off]]]
(if: $heart_key is true)[Try the [[heart's key|unlock door]] on the door.]
(else:)[ [[Check Door|Open Door]]. ]
[[return|rooms]] <img src="images/Bathroom.jpg">
The house is nothing but piles of old, worn, clothing and unwanted thoughts. The bathroom is no different.
When was the last time you looked at yourself?
(if: $shattered_mirror is false)[ [[Look]] ](else:)[The mirror is gone.]
(if: $bathroom_piles is false)[ [[Move clothing|Bathroom Piles]] ]
(else:)[The clothing is now in a hamper.]
[[return|rooms]](track: 'open-drawer', 'play')
<img src="images/Nightstand.jpg">
You open the left nightstand.
Inside is a ~~vibrator~~ lollipop -- the kind that shakes and shivers.
[[Take Lollipop]]"Something warm...and sweet! Really, anything. You know, just bring it. Just give it to me, whatever it is."
[[return|The Legs]]The Hungry You stares with a deep anger in her eyes.
"Then come back when you fucking have some."
[[return|Body]]<img src="images/Fridge.jpg">
Your favorite treat sits in the fridge.
It's rotten.
[[Take food]]
[[Throw out food]]
[[return|Kitchen]] (set: $got_lollipop to true)
You quickly swipe the lollipop. Your face burns. For a brief moment, you think you feel like a woman.
[[return|Bedroom]] Then hurry up and give it to me!
(if: $got_lollipop is true)[ [[Give Lollipop]] ]
(if: $rotten_food is true)[ [[Give rotten food]] ]
(set:$tried_food to true)
"You dumbass."
"You fucking idiot."
"You're so stupid."
"I don't want this."
"I don't want this!"
"Give me what I want or get out of my face."
[[return|Body]] (set: $legs_happy to true)(set:$got_lollipop to false)
(track: 'giggle', 'play')
Hungry You takes the lollipop and giggles.
"Mmm, hehehe," she mumbles.
"I'm happy, hehehe," she says.
"I said I'm happy!" she shouts.
(if: $tried_food is true)["I'm sorry that I yelled earlier. I've been so off."]
"Get outta here. You can't be here when I'm this happy."
[[next|Quake]]
(set: $legs_happy to false) (set: $bird_happy to false) (set:$tried_food to false) (set: $got_lollipop to false) (set: $quake to false) (set: $dishes_washed to true) (set: $got_key to false) (set: $got_inspired to false) (set: $got_poem to false) (set:$shattered_mirror to false) (set: $got_mirror to false) (set: $strong_one to false) (set:$music_on to false) (set: $angry_music to false) (set: $sad_music to false) (set: $dance_music to false) (set: $bathroom_piles to true) (set: $journal_entry to true)(set: $heart_key to false) (set: $mind_happy to false) (set:$thrown_food to false) (set: $rotten_food to false)(set: $open_cage to false)(set:$open_eyes to false) (set: $fed_rotten_food to true)(set: $punch_you to true)(set: $rotten_food to true)
You've wasted food again. Now you must to keep it with you as punishment.
[[return|Kitchen]] (set: $quake to true)
(t8n: "shudder")[
The body shakes and stirs. At first it feels low, like an earthquake, then high, like eruption.
You leave and see if everything is okay.]
[[return|Body]](set: $got_key to true)
It's a small key. You wonder what it opens.
You grab the small key.
[[return|Kitchen]]<img src="images/locked_door.jpg">
The door is locked from the inside. That is, someone from the outside has locked you in. There's a key hole, waiting patiently for its key.
[[return|Living Room]] You try your small key on the door, but it doesn't work.
"Damn," you think. "Damn," you say aloud. "Damn," you shout.
Another failure, another loss.
You turn around, nearly defeated.
[[return|Living Room]] (track: 'unlock', 'play')
The heart key fits perfectly.
You turn the key and (t8n-depart:"blur")+(transition-time:05s)[[open the door.]]
You soon notice a small birdcage covered by a long, black sheet. You hear sounds of bumping against the cage.
[[Pull sheet]]
=|=
<img src="images/Cage.jpg">
=|=
You pull the sheet to reveal a small hummingbird flapping its wings, hovering toward you.
(if: $got_key is true)[Use the [[small key|Open Bird Cage]] to open the cage]
(else:)[There's a small key hole on the cage. Without the key, there's nothing you can do. You walk away from the hummingbird.
[[return|Body]] ]
|==|
(set: $open_cage to true)(set:$got_inspired to true)
You watch the hummingbird as it tries to fly up and out of the stomach. It struggles as it flaps. It stops to catch its breath. It tries again. It tries.
(if: $got_poem is false)[You struggle to watch it fail. You feel inspired by this malnourished, ignored, forgotten bird. But as of right now, there is nothing else for you to do.]
(else:)[Give [[poem|Give Poem]] to the bird]
[[return |Body]]What do you want to write?
(if: $journal_entry is false)[ [[Journal Entry]] ]
(if: $sad_music is true)[ [[A Poem]] ]
(else:)[You'd love to write a poem, but you're just not sad enough.]
[[return|Living Room]] (set: $bird_happy to true)
(track: 'wings', 'play')
You take the crumpled poem out of your pocket. This wasn't your intention, but the way you folded the paper in your pocket has made a shape of a flower. The bird hovers nearby and rests on your arm. She uses her small beak to drink the nectar from your paper flower.
The hummingbird's color grows vibrant. Her movement feels quicker and stronger. She buzzes around you in gratitude, then rushes out of the stomach.
[[Follow Her|Body]]You hear muffled shouting.
"Get up," you faintly hear.
"I said get up!"
(if: $bird_happy is false)[Without a way in, there's nothing you can do.]
(else:)[Point the [[Hummingbird|Bird Ears]] to the Ears]
[[return|Body]]The eager hummingbird lands on one ear lobe. She sticks her beak into the ear's sticky nectar and drinks. Then she flies to the other ear and does the same. The sound is clear. You hear slaps, punches, and shouting.
You can now access the [[mind|Enter Mind]]There is a long hallway. Rejections sit like plaques on the wall. You are the best at agonizing over your losses.
Two people stand at the end of the hallway, blocking your path.
[[next|Blocked Path]]You tell Strong You to stop.
"Don't tell me what to do. She needs to get up."
You point to Weak You's wounds and say she's hurt.
"No she's not," bites Strong You. "She can get up. She just doesn't want to."
//mumbles come from Weak You//
"They don't want you, bitch! They never did, and they never will if you stay like this. Now, get up!"
The two continue to converse. There's nothing else you can do.
[[return|Blocked Path]]
(track: 'slap', 'play')
You stand and watch the Weak You's beating. Your stomach and your fist clenches.
You start to like it. You root for Strong You. Weak You is clearly the underdog, but the Strong You seems capable of anything, so you like her more.
When you watch long enough, you question what you see. You thought Strong You was on the right, Weak You on the left. But sometimes Weak You is on the right, Strong You on the left. You don't trust your eyes.
[[return|Blocked Path]] You try to help Weak You stand.
"Oh, no, no, no. Not like that," yells Strong You.
Strong You pushes you away.
"She's getting up on her own. I know she can do it, if she just fucking tried!"
Strong You punches Weak You again.
"Doesn't that hurt? If you got up, I'd stop! I'd stop right now. I want to stop!"
She punches again.
Weak You mumbles something that no one hears.
There's nothing else you can do.
[[return|Blocked Path]]<img src="images/Mirror.jpg">
You look like you. You look weak. You didn't think you'd look this bad.
(if: $angry_music is true)[ [[Punch mirror]] ](else:)[Something inside you wants to break the mirror, but you hold off. You're just not that angry.]
[[return|Bathroom]] (set: $shattered_mirror to true) (set: $got_mirror to true)
(track: 'glass-break', 'play')
You make a fist and hit the mirror. It shatters easily.
A small piece of the mirror reflects back at you. You see your true self in its shine. Something weak and strong at the same time.
You take a small piece of the mirror in your pocket.
[[return|Bathroom]] (set: $bathroom_piles to true)
You organize the clothing on the floor and put them in a hamper. You look at your toothbrush and decide you can brush your teeth later.
[[return|Bathroom]] You place the mirror between Strong You and Weak You.
In the reflection, Strong You looks weak. And Weak You looks Weak.
No one here is strong, [[except you.]](set: $strong_one to true)
The "strong" one stops punching the "weak" one.
The "strong" one stops shouting.
The "strong" one apologizes.
The "strong" one says she's scared.
The "weak" one says, "me too."
The "strong" one and the "weak" one embrace.
They don't evolve into anything. They are just you. They are just more of you.
The "strong" one and the "weak" one let you [[pass|Play Room]].You enter a room that looks exactly like the livingroom. A few things seem off, but you're more concerned by the two people standing nearby than the state of the room.
One person looks exactly like Big You, but filled with nervous energy. She clutches a script in her hands. When she sees you, she introduces herself as Stubborn You, hands you the script, and gestures for you to take a seat.
The other one is not a You at all. Their hair is short, their voice deeper. You look at the script and see they are playing the role of "He".
Looking at him makes you nervous, in a pleasant, yet dreadful, way.
[[next|He]]Once you sit, the play begins:
He: "I'm going now."
Stubborn You looks around: "Uh, line."
You look at the script in your hands. It's a screenplay, titled "What I Wanted to Say"
Stubborn You doesn't know what to say next. you'll have to feed her some lines.
Say [[Please]]
Say [[Stay]]He: "Please what?"
Say [[Stay here]]
Say [[Love me]]He: "I can't."
Say [[I love you]]
Say [[I need you]]<img src="images/Stage.jpg">
He: "I'm leaving."
He turns and exits the stage. Stubborn You stands alone.
Only a few seconds pass before he returns. He and Stubborn You walk toward you and take a bow. You resist the urge to clap.
They return to their places.
"That was...alright," sighs Stubborn You, "but I want to do it again until I get it right."
She asks you to stand up and sit in the chair again. That will start it all over.
You fear what re-watching this play will do to you. It's not the script that's at fault, it's the entire performance. Maybe there's a way to change the entire play..
[[sit in the chair again|Sit in chair 2]]
[[Leave|Body]]He: "//(sigh//)"
Say [[I want you]]
Say [[I love you]]He: "I told you I can't."
Say [[Love me]]
Say [[Don't leave]]He: "I have to go."
Say [[I love you]]
Say [[I need you]]He: "Too bad."
Say [[Love me]]
Say [[I love you]]
He: "Why not?"
Say [[I want you]]
Say [[I love you]] You realize everything is made of cardboard. The walls are sloppily painted white.
He looks at you briefly. His look pierces your heart. You want to hold him, though you know you can't. He isn't a You. He isn't supposed to be here.
There is a lone chair. They're waiting for you to [[sit|Sit in chair]].(set:$music_on to true)
Music has always made you move. No matter the song, the lyrics, the vibration, you feel it all.
What kind of music do you want?
Do you want music that makes you [[cry]], [[punch]], or [[dance]]
Or you could change your mind and play [[no music|Living Room]]You refuse to turn off the music. You sit in the chair, and watch the play unfold.
(if:$sad_music is true)[ [[next|Sad Music]] ]
(if:$angry_music is true)[ [[next|Angry Music]] ]
(if:$dance_music is true)[ [[next|Dance Music]] ]
You can't help but listen to He. You head back to the livingroom to turn off the music.
[[Living Room]] (set: $music_on to false) (set: $sad_music to false) (set: $dance_music to false) (set: $angry_music to false)
(masteraudio: 'stopall')
You turn off the music.
[[return|Living Room]](set: $dance_music to true)
(group: 'playing', 'stop')
(track: 'dance-song', 'play', 'loop', true)
You turn on music that makes you feel like dancing. This feels familiar. The worries of the mind leave you like sweat on the body when you dance. You feel loose and free.
[[return|Living Room]](set: $angry_music to true)
(group: 'playing', 'stop')
(track: 'angry-song', 'play', 'loop', true)
You turn on music that makes you feel like screaming. Anger's always felt easy for you. This feels like home. You've never been a violent person, but you could be today.
Something besides your heart deserves breaking.
[[return|Living Room]](set: $sad_music to true)
(group: 'playing', 'stop')
(track: 'sad-song', 'play', 'loop', true)
You turn on music that makes you feel like crying. You can't really cry right now, but the sadness feels good in your body.
[[return|Living Room]](group: 'playing', 'stop')
(track: 'sad-song', 'play')
You hear the saddest song play in your mind, making Stubborn You sad. She falls on her knees and weeps. Her tears make puddles, small rivers, along the stage. Somehow, the cardboard all holds up. The stage never leaks. He looks away.
The play continues.
[[next|Sit in chair 2]](group: 'playing', 'stop')
(track: 'angry-song', 'play')
Deep in your mind, the angriest music echoes. The music makes Stubborn You angry. She punches the walls as she shouts her lines. She shakes Him. But nothing, neither the stage, nor He, budges. Anger doesn't seem to be working here.
The play continues.
[[next|Sit in chair 2]](group: 'playing', 'stop')
(track: 'dance-song', 'play')
The dance music gives the room a new color. It's no longer the set of the living room. You're no longer watching a play. It's a dance. It's a real performance. It's right now.
Stubborn You begins dances. She forgets anyone is near. The stage breaks around her. Everything, including He, collapses.
As the stage falls apart, you notice a small area that leads [[backstage.]] He: "I'm going now."
Say [[Please]]
Say [[Stay]]The area has nothing but two windows. They are closed shut.
[[Open the windows]]The Big You grab's your hand. She won't let you touch it.
[[return|Body]] You fear what is being held back.
You step away.
[[return|Body]](set: $open_eyes to true) (set: $mind_happy to true)
You open one window, then the other.
Backstage's darkness brightens to sharp white. Your eyes adjust to the light, and you see the bedroom ceiling.
The Big You's eyes are open.
[[return|Body]]
You and the Big You lock eyes. You know what she thinks, because she is you. She sees you've been trying to do something. She's felt you the entire time. She wanted to push you away, but couldn't. She knew you were too stubborn to stop.
(live: 5s)[ (if: $dishes_washed is true)[She knows washing those dishes was hard, but she's grateful.] ]
(live: 7s)[ (if: $fed_rotten_food is true)[You apologize for feeding her bad food.] ]
(live: 10s)[ (if: $bathroom_piles is true)[She thanks you for organizing her piles of clothes.] ]
(live: 13s)[ (if: $punch_you is true)[You apologize for being forceful with her] ]
(live: 16s)[ (if: $journal_entry is true)[She reads your journal entry and exhales.] ]
The big you takes your hand and places it on the thing stabbed in her chest. She wants to [[pull it out]] with you
<img src = "images/eyes.jpg">
(if: $open_eyes is true)[The Big You's eyes are open, but vacant. Looking at herself is as hard as you looking at yourself in the bathroom mirror. The mirror just shows you. Your weakness and strengths. It's too honest.]
(else:)[The Big You refuses to open her eyes. She won't look at anything you give her.]
[[return|The Big You]](set: $heart_key to true)
Together, you pull out a small door key. It looks unlike any other key you've seen before. It's sharp and angular; red where it stood deep in the Big You's chest.
The Big You looks and nods. She trusts you know what to do with it.
[[return|Body]] (set: $journal_entry to true)
(track: 'scribble', 'play')
You write about the hardships of the day, how hard it is to get out of bed, how sorry you are to your friends for disappearing, how much of a mess your life has become. You apologize for being a mess.
[[next| Journal Entry 2]](if:$got_inspired is false)[Sad music is helpful, but where's your inspiration? You need something beautifully tragic yet hopeful. That is what you're craving.]
(else:)[(set: $got_poem to true)(track: 'scribble', 'play')You think back to the hummingbird and write a small poem about its wings and its spirit. Is this an ode? A eulogy? Maybe an epistle.
You tear up while writing. Some of your tears fall on the page. Those count as words too.
"This is stupid," you think. You crumple the poem and put it in your pocket.
You've got a stupid poem about the hummingbird.]
[[return|Living Room]] (track: 'rip', 'play')
~~You write about the hardships of the day, how hard it is to get out of bed, how sorry you are you've disappeared, how much of a mess your life has become. You apologize for being a mess.~~
You tear the page and start again: "I'm trying."
You stop writing.
[[return|Living Room]] (masteraudio: 'stopall')
(track: 'end-song', 'play', 'loop', true)
<img src="images/open-door.png">
Outside is almost too bright to handle. As your eyes settle, you notice that nothing about you is saved. Nothing about you feels particularly different, but the sounds of the birds, and the push of fresh air feels nice.
You're happy, and you're sad.
You've isolated yourself for so long. No one locked the door from the outside; you locked yourself //from// the outside. (t8n-depart: "blur")+(transition-time:05s)[[You always knew this.]](align:"=><=")[(text-style:"double-underline")[B R ( ) K E N]]
[[Credits]]
[[Notes]]The Big You rests with her eyes closed. Her breathing is slow. She isn't dead yet.
There is still time to save her. But it will require fixing every problem in her [[body.|Body]](set: $thrown_food to true)
(track: 'trash', 'play')
You look at your favorite snack, spoiled, in the trashcan.
Too much time has passed. Even your favorite things leave you.
[[next|Hope]]But maybe in the future, you can just buy another one. Then you can have it again.
[[return|Kitchen]](align:"==>")+(box:"=X")[ [[Check Pocket]]
[[Options]] ](if:$shattered_mirror is true)[Shattered Mirror - shows you at your strongest and weakest]
(if:$got_key is true)[Small Key -- Unlocks something small]
(if: $rotten_food is true)[Rotten Food -- Not good for anything.]
(if: $heart_key is true)[Heart Key -- The answer to it all]
(if: $got_poem is true)[Crumpled Poem -- The nectar of your creativity]
(if: $got_lollipop is true)[Lollipop -- A regular lollipop (don't eat it!)]
Return (click: "Return")[(click-undo: ?page)](track: 'slap', 'play')
<img src="images/Hallway.jpg">
(if: $music_on is true)[You hear the melody burst throughout the hall. It's a beautiful, ambient background to the long, dark hallway. It moves you.]
Two versions of yourself -- one large and strong, and one small and frail -- block the hall. Strong You is holding Weak You and beating her.
Weak You mumbles something that only the strong one can understand.
"Excuses, excuses again. That's all I hear," says Strong You.
She punches Weak You in the stomach.
Tell her to [[stop]]
[[Watch]]
Try to get the frail one [[up]]
(if: $got_mirror is true)[Show the strong one [[the mirror|Strong Mirror]]]
[[return|Body]]You open the door.
A long corridor stands before you.
Do you dare [[enter?]]
The walls are covered in a deep red hue. They pulse rhythmically as you step. You feel the beating in your ears and in your chest.
[[Keep going?]]The light from the livingroom only reaches so far. Eventually, you walk in pitch blackness. You steady your hands along the pulsing walls and move forward.
You feel the pulse quicken. Big You is scared.
Your breath shortens. Your legs shake in fear of what is ahead in the darkness.
You [[continue]]The walls tighten around you. Your arms, once wide apart, now sit close to your chest. Big You panics.
Tell her to [[calm down]]
Tell her to [[breathe]]Big You heard you, and she's trying, but it isn't working.
The walls clench and you fear you might suffocate from the pressure around your neck.
Tell her to [[breathe]]
You stop walking and begin to breathe slowly. Big You does the same.
Minutes pass before the hall widens. You notice a small light ahead of you and slowly walk towards it.
As you inch closer, you realize the light is coming from behind a door. This door has another lock, similar to the livingroom door.
Use the [[heart key]] to open the door.Despite the fleshiness, the tightness, the suffocating heat of the hallway, the heart room feels clean, spacious and cold. A large machine stands in front of you. It intimidates you with its levers, its buttons, its monitors.
[[Investigate Machine]]
[[Press a Button]]You inspect the machine from top to bottom. You look for a manual, some instructions, some warning as to what not do to.
There doesn't seem to be any guidance for this machine. It just...is.There are many buttons on the Heart Machine. And not only buttons, but levers! Which one do you want to press?
[[The big, red one|Big Red]]
[[The small, blue one|Small Blue]]
[[The large lever|Lever]]You pull the lever. The machine whirrs and shakes at your decision. A large screen shines in front of you. It says "Laugh."
You chuckle. You're unsure why.
You push the lever back.
[[Investigate Machine]]
[[Press Another Button |Press a Button]] You press the blue button.
The machine <img src="images/Nightstand.jpg">
Test to see how to add an image
Go here for [[Image Test 2]]
<img src="\Users\shont\Documents\Twine\Stories\Images\Nightstand.jpg">
This has an image(set: $dishes_washed to true)
(track: 'sink', 'play')
<img src="images/Dirty_Dishes.jpg">
Clean dishes sit in the sink. You don't have the energy to move them to the drying rack. But a win is a win. You can always move them later.
[[return|Kitchen]]
dark-loop: ./audio/dark-loop.mp3
sad-song: ./audio/sad-song.wav
end-song: ./audio/end-song.wav
angry-song: ./audio/angry-song.wav
dance-song: ./audio/dance-song.mp3
open-drawer: ./audio/open-drawer.wav
sink: ./audio/sink.wav
unlock: ./audio/unlock.wav
scribble: ./audio/scribble.wav
rip: ./audio/rip.wav
glass-break: ./audio/glass-break.wav
slap: ./audio/slap.mp3
giggle: ./audio/giggle.mp3
wings: ./audio/wings.wav
crying: ./audio/crying.mp3
trash: ./audio/trash.mp3(track: 'dark-loop', 'play' , 'loop', true)
You are you, but you are also not you.
There is another you, the Big You, lying still on the [[bed.|bed]] (align:"<==>")+(box:"===XXXX===")[(align:"=><=")+(box:"XX===")[Audio]]
Dark Ambient Loop by goulven --
https://freesound.org/s/371277/ -- License: Creative Commons 0
Dark Beats by courtneyeck --
https://freesound.org/s/672382/ -- License: Creative Commons 0
Metal noise_3 by LakorpSound --
https://freesound.org/s/727167/ -- License: Creative Commons 0
sad electric guitar loop for background music by Garuda1982 -- https://freesound.org/s/706196/ -- License: Creative Commons 0
lonely music loop.wav by ZHRØ --
https://freesound.org/s/676989/ -- License: Creative Commons 0
punch 1 - loud slap.ogg by steveuk87 --
https://freesound.org/s/490768/ -- License: Creative Commons 0
wings flapping.wav by tommy mooney --
https://freesound.org/s/386706/ -- License: Creative Commons 0
Additional sounds done me!
(align:"<==>")+(box:"===XXXX===")[(align:"=><=")+(box:"XX===")[Visuals]]
Musical clock as bird-cage by Carlo Raso --
https://www.flickr.com/photos/70125105@N06/4203483349 -- Public Domain
Richard and David, Osborne Avenue by Jason Judge--
https://www.flickr.com/photos/jasonjudge/23573149235/in/photostream/ -- Public Domain
Lava River Cave Entrance by Coconino National Forest, Ariz. --
https://www.flickr.com/photos/coconinonationalforest/ -- Public Domain
Spectrum Dance Theater in Dhaka by U.S. Embassy Dhaka--
https://www.flickr.com/photos/89616529@N03/8574509586 -- Public Domain
Additional images taken by me!
All images were altered using the "Blue Ink" image filer on my phone.
Return (click: "Return")[(click-undo: ?page)]
(track: 'crying', 'play')
<img src="images/color.jpg">
You notice something stirring in the bedroom. It's The Big You. She's up and crying.
You're so happy, but you're still sad. But you're also, (t8n-depart: "blur")+(transition-time:05s)[[so, so happy.|cries.]]<img src = "images/rest.jpg">
The Big You rests in bed. She won't help you, but she won't hurt you either. Checking up on her from time to time may be useful.
(if: $angry_music is true)[ [[Punch The Big You]] ]
(if:$got_mirror is true)[ [[Use Mirror on Big You]] ]
(if:$open_eyes is true)[ [[Look into the Big You's Eyes]] ]
(if: $rotten_food is true)[ [[Feed Big You rotten food]]] (else-if: $fed_rotten_food is true)[You fed Big You rotten food]
[[return|Body]] (set: $punch_you to true)
The music's echo makes you want to shove your fist into Big You's stomach.
She doesn't flinch when you hit her. She's been expecting it for some time.
Nothing happens.
You slowly stop punching.
[[return|The Big You]](set: $rotten_food to false)(set: $fed_rotten_food to true)
You take the rotten food from your pocket and feed it to Big You.
She thanks you for feeding her.
You feel the food slide down your stomach.
[[return|The Big You]]Nervous You gestures again for you to sit in the chair.
(if: $music_on is true)[The music bounces off the walls. Every note is heard, every lyric enunciated. Stage You is happy; she thinks the music will help her performance. But He looks distraught.
He speaks directly to you. "The music is a little distracting, could you turn it off?
[[No]]
[[Yes]]]
(else:)[ [[Sit in chair]] ]
[[Look around room]][[Restart Game]]
[[Credits]]
Return (click: "Return")[(click-undo: ?page)]Are you sure?
Yes(click:"Yes")[(restart:)]
[[No|Options]]Thanks for playing my depressing ass game.
Even though this was clearly based off my own dark emotions, I really can't take shit seriously, so I hope this final screen makes you laugh a little.
Please let me know if this spoke to you in any way. I love connecting with people about this stuff!
Press Restart if you want to be depressed!(click:"Restart")[(restart:)]
[[Credits]]