(text-colour:grey)[=
<b>Times of Trouble</b>
(text-colour:grey)[=
[[Start The Game]]
(link: "Quit")[<script>window.close()</script>]
(alert:"This game is but a really short demo. This is for testing waters and my skills. As of now, no adult content is to be found, as this is not a long demo. I'm poor as fuck, so don't expect pictures or art. Have a great time.")
<img src="https://imgur.com/8Tb8fra.jpg" style="width: 500px; height: 300px;">
The youngest. Always the one to succed. Stories of the elders being consumed by greed, power, lust and such. One can't help but assume one being born last in a family may only succed.
But now, as bells ring, will it trully be the case or is it such a childish tale?
[[...]]
(set:$name to (prompt:"I was blessed and given the name of
: ", "Alexovic" ))
<b>$name</b>
(set:$Socialism to 0) (set:$Independence to 0) (set:$Tököl to 0)
(set:$Militarism to 0)(set:$Liberalism to 0)(set:$Conservatism to 0) (set:$Dictatorship to 0) (set:$Popularity to 0) (set:$Monarchism to 0)
(set:$Alberto to 0) (set:$Eden to 0) (set:$Magnus to 0) (set:$Economics to 0) (set:$Politics to 0) (set:$Maria to 0) (set:$Matthias to 0) (set:$Wilhelm to 0) (set:$Vizier to 0)
Youngest son of the house of Hawkledge and Gentlerich. My birth in 2025 shocked the world. Ambassadors from all around the world came to pay their respect, less to me, more to my father, King Matthias II. My dear father has ruled for a while now by the time I was born. As one of the only three proper Human nations, it was important to ensure proper respect.
My father was always a man with concern deep in his eyes. My mother, Elisabeth IV, she always said that it was because of my father's father. King Matthias I was a king who never trully allowed the parliament of his nation to bloom, so it always ended with a deadlock. People sadly had enough, so took matters into their own hands. They call it the "White Revolution". My grandfather was overthrown, replaced by a short lived Regency that passed a heavy constitution, stripping my father, soon to be king, of his powers.
Back then, my father was barely of age to be crowned, so he had little idea as to what to do. Grandfather was locked in the grand fort of Messer, far, far from the capital of Baechen. To this day, he is locked there.
My father, in the fears of plotting with his own dad to align the military, elites or the popular civilians was forbiden from talking or even meeting his own father. This was the so called "Status Quo". My father was just a figurehead, sometimes even less.
I was raised by both of my parents, along with three older brothers and a single sister. By the accounts of the rest of my siblings, I should be grateful that father didn't make me study harsh politics or economics. Since there was already three proper succescors, there was no need.
[[I still studied in secret]]
[[I was fine with not needing to study]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
<b>$name</b>
(set:$Economics to $Economics+1) (set:$Politics to $Politics+1) (set:$Maria to $Maria+1)
I still spent time in the great library that my ancestors built through out the ages. It contained many things from history of other nations. I read up on history, economics, politics, the culture of different things. Non-Humans, Elfs, Nagas, Demons, Dragons, anything that the librery allowed me to study, which wasn't little. When I needed other books, I asked my Sister, Maria, to bring me new books. She was happy to help, as we both wanted to learn. Our computers were heavily watched, would have been impossible to search up things we wanted to learn.
As the years went on a sense of uncertainty arose. The democracy of our grand nation began to die. Kardsztan, once a prospering and respect demanding country began to slowly stagnate. It wasn't unsurprising. Even as a mostly Human dominated nation, there has been always a large difference. In the South, laid the region of Tököl, right on the shore, dominated by the Ilyazor religion. A religion which came across the sea, from the Kingdom of Orozan, around 1254. When Orozan was crushed at the battle of Rigo, 1491, many Ilyazor believer fled. Today, they make up 85% of the Tököl region's population. They were granted Autonomy in 1611, ever since then there has been an uneasy relation with it and the general goverment, be it a king or a president.
With stagnation, came protests. Nothing unexpected, but the government didn't respond correctly, at least according to my dear father. He himself said it. Under my grandfather there was little landreform. Little social changes. Little economic improvements.
Now there were none. At least this is what he claimed.
[[I believed him]]
[[I questioned him in secret]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Popularity to $Popularity+1)
I didn't study in my free time. I still did what I needed to do, so I wasn't completely dumb or stupid to what was happening and why. With the extra freetime, I appeared more on television, events and just generally spent more time in the spotlight, granting me more popularity.
As the years went on a sense of uncertainty arose. The democracy of our grand nation began to die. Kardsztan, once a prospering and respect demanding country began to slowly stagnate. It wasn't unsurprising. Even as a mostly Human dominated nation, there has been always a large difference. In the South, laid the region of Tököl, right on the shore, dominated by the Ilyazor religion. A religion which came across the sea, from the Kingdom of Orozan, around 1254. When Orozan was crushed at the battle of Rigo, 1491, many Ilyazor believer fled. Today, they make up 85% of the Tököl region's population. They were granted Autonomy in 1611, ever since then there has been an uneasy relation with it and the general goverment, be it a king or a president.
With stagnation, came protests. Nothing unexpected, but the government didn't respond correctly, at least according to my dear father. He himself said it. Under my grandfather there was little landreform. Little social changes. Little economic improvements.
Now there were none. At least this is what he claimed.
[[I believed him]]
[[I questioned him in secret]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
](set:$Monarchism to $Monarchism+2)
<b>$name</b>
His words were enough. I knew our royal family was doing good for the people, even if our history books have been painted otherwise. Victors write the histroy books, and it is clear that the victors did their best to discredit both my father and grandfather.
I followed my brothers in softly denouncing the state at every given shot.
(if: $Popularity >= 1)[
With my popularity and free time due to me not needing to study, I managed to slightly increase my influence.
(set: $Popularity to $Popularity + 1)
](else-if: $Popularity is 0)[
Since I mostly spent my time studying, I was never really given the shot at using my spot to show my stance.
]
[[My family always had my back. I always had theirs. |Matters little. I found my own way to form views.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Independence to $Independence+1)
While I always showed my deepest support for him, I did research on my own, looked, heard and drawn my own conclusions. His words are only moderatly correct, the democratic goverment did its own reforms and plans. Of course, back then, with my limited understanding, it was difficult to really draw an honest and well informed conclusion.
My brothers on the other, if they shared my views, they hid it well. All three of them spoke out in favour of the crown, attacking the democratic goverment at every given chance. Of course, they had to be moderate, they couldn't outright speak their distaste, they had to improvise, hint and very rarely, actually outright say their feelings.
(if: $Popularity >= 1)[
With my popularity and free time due to me not needing to study, I needed to always paint a forced smile on my face. I had to act to keep up the lie.
(set: $Popularity to $Popularity + 1)
](else-if: $Popularity is 0)[
Since I mostly spent my time studying, I was never really given the time to really show myself, which was a blessing in the end.
]
[[Matters little. I found my own way to form views.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
That is how I spent my first fifteen(15) years. It wasn't interesting, but it wasn't what one would consider "avarege". I did what I had to and countinued to "that" kid. $name.
<b>"Hey, do you know $name?"</b>
"$name? The unimportant fifth kid of the royal family?"
"The one who barely matters?"
(if: $Popularity >= 1)[
"The one who makes appearences from time to time, but has no actual say in anything?"
](else-if: $Popularity is 0)[
"The one who spends all of his time reading or what?"
]
I heard and read much. From outsiders, to house servants or just the newspaper. Even when I went for a walk with my parents, I still heard these remarks, of course, not said to my eyes, but silently whispered, at our back.
I had grown used to it. It still hurt. We all thought that... That our family was done for. A growing Anti-Monarchist sentiment has grown, I, to this day, can't decide if it was grass grown or orchastreted by an outsider group. Elves? Nagas? Fucking Dragons? Whoever it was, they felt that we were a threat. That our mere presence could be problematic. My father already prepared to flee. We secured our loyalist's and prepared a plane, near our home. My mother used her relations with the neighbouring state Salsakhanse. The only other state run by humans.
She managed to convince them to let us land if we are forced to flee. They even prepared us passports and papers. We were fearing for our safety. Whatever the central government claimed, that "It was under control", no, it wasn't. Protests and riots occured. As they did, something changed.
What was originally against us... It turned into an Anti-Goverment rally. They deemed that president Kyriel failed and that he should resing and declear the main leader of the opposition party as his succesor. News painted a clear picture. Even as an early teen, I understood.
As things happened, the military had different ideas. With stability down the drain, their position being put under treath and just a general case of emergency, they decided to act.
2040 December 11. Exacly at 4Am, the military launched a Coup d'état. The military Junta consisted of most of the military personal. Chief of Army, Airforce, Navy, Minister of Defence, Chief of the Police, Chief of the Counter-Terrorist Group. Many important people in the military.
They claimed they were there to restore order, protect his majesty and fix tha nation's issues. President Kyriel was arrested, but contrary to what one would expect, he wasn't executed or imprisoned. He was unpopular enough by that time, that the military Junta had no interested in either harming him or tarring his image.
Swift purges were inacted. They fired a handful of ministers and replaced them with some loyalists, but in most cases, the one they replaced them with was more capable and just better. Two positions were even granted to the main opposition party, that being Head of Transport and Minister of Culture.
A few days later, the new Head of State, General Alberto, came to us. He sat down to us, well, mostly to my parents and older brothers, but I was present there, as a formality.
He ensured us neither he or the rest of the Junta had any ill will towards us. He promised us safety and even hinted at the possibility of the Monarchy being restored to something more then a figure-head. He left not long after, this whole thing taking up only around two hours.
This speech, by Alberto. This divided our family. My father, he straight up refused to negociate with them. He felt that they only wanted him and his family on their side to increase their legitimicy. He knew what was to happen if their usefulness ran out.
My mother and brothers felt differently. They believed that this Junta could be our key to returning back to power. This left a clear divide. Even my sister was forced to pick a side, ending up on my Father's side.
[[I sided with my father. This was a dangerous game we shouldn't play.]]
[[I sided with my mother. The Military was no enemy of ours.]]
[[ I tried to maintain a strick neutrality.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Monarchism to $Monarchism+1) (set:$Conservatism to $Conservatism+1)
We couldn't know for sure if they are to be believed or not, but for that time being, it was best and simplest thing to just simply to beat around the bush and to never take any real action. It was needed to make sure our safety is guranteed.
[[ This was to change tho...]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Militarism to $Militarism+1) (set:$Monarchism to $Monarchism+1)
These people promised us safety and were kind to us. With them, we finally have a chance to resurrect our lost legacy. Maybe they will even free grandfather from his prison?
If all it takes for us to shine again is to put in a few good words for the new government, then who in their right mind would refuse?
[[ This was to change tho...]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Independence to $Independence+1)
I never really made a real point or picked a side. This resulted in everyone and anyone who had interest in this to try to get me to their side. Bribes, sweet promises and words.
[[ This was to change tho...]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
](set:$Militarism to $Militarism+1)
(set:$Monarchism to $Monarchism+1)
(set:$Independence to $Independence+1)
(set:$Tököl to $Tököl+1)
(set:$Alberto to $Alberto+1)
<!-- Save Game -->
(link: 'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(set: (either: $slotToSave) to true) <!-- Set the chosen slot to true to indicate it's saved -->
]
<!-- Load Game -->
(link: 'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(set: $loadSlot to (either: $SlotToLoad)) <!-- Set the variable $loadSlot to the chosen slot -->
]
| Slot I: (if: $savedSlotI > 0)[Saved]
| Slot II: (if: $savedSlotII)[Saved]
| Slot III: (if: $savedSlotIII)[Saved]
| Slot IV: (if: $savedSlotIV)[Saved]
| Slot V: (if: $savedSlotV)[Saved]
| Slot VI: (if: $savedSlotVI)[Saved]
| Slot VII: (if: $savedSlotVII)[Saved]
| Slot VIII: (if: $savedSlotVIII)[Saved]
| Slot IX: (if: $savedSlotIX)[Saved]
<b>$name</b>
After around three weeks of the Coup taking place, Tököl decleared independence. They stated that their freedoms were under threat and that the new government would take the granted autonomy away and try to clap down the freedom of the people in the region. It wasn't unexpected, still shocking. Most expected a riot or a small revolt, but outright decleration of independence by the region's governor?
This stared a two month long war. Tököl against the general goverment and the National Army. Everyone in the family remained silent in this case. Surprising, since after the coup, for three weeks, it was a constant argument, but now, when it was time to show real support and sides, no one did. It left me in an interesting position. The youngest child of the royal family, only fifteen. Unimportant, but could still be influental if he spoke up.
[[I supported the Junta in trying to crush Tököl.]]
[[I did my best to aid Tököl and try to force the people in charge to stop the war.]]
[[I followed my family in remaining silent. There was nothing to be gained from this]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Militarism to $Militarism+1) (set:$Tököl to $Tököl-1) (set:$Alberto to $Alberto+1)
I spoke out. Junta needed to crush this revolt scum of a "nation". I praised the army's succeses and played down our defeats... If only there were more victories.
We lost. In two months, Tököl beaten out our army and occupied the capital of the Northen province above Tököl, Rorudzsa. With Roruzsa's capital lost, popular support fell to the ground and the military Junta sued for peace.
It was a disaster. We, humans. Known for having a technology that puts the rest of the world to shame. Cars, planes, modern infastructure and ships. We are at least three hundred years ahead most of the world, yet... We lost. To a break-away province, which is only around 1/7 our size. They threw us a bone. They didn't claim or take "Outer Tököl", but that wasn't a grand gift...
Maybe they had support. Maybe they were just more willing to fight and die for their freedom? I don't know. None of my family members did or do.
In the end, they broke away. They took two of our three large ports with them and some of our grain fields. Not just a political, but also an economic disaster. The Junta barely survived, but it remained due to the people believing that change was coming soon.
I wasn't hurt in the end, my position was good enough that I managed to avoid the political damage most other people sustained. The Junta though... Alberto seemed to have an eye for me after that moment. Whenever we met, he always shot me with kindness. Pulling a honey string before me. Never outright saying, but I knew... He took a liking towards me. He wanted something, but wanted to wait.
[[We survived. Barely]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Tököl to $Tököl+1) (set:$Militarism to $Militarism-1) (set:$Alberto to $Alberto-1) (set:$Vizier to $Vizier+1)
I spoke out against the war. It was important that we halt our advances, stop shooting and use diplomatic methods, instead of war. My attempts were silenced, but still, I did my best.
We lost. In two months, Tököl beaten out our army and occupied the capital of the Northen province above Tököl, Rorudzsa. With Roruzsa's capital lost, popular support fell to the ground and the military Junta sued for peace.
It was a disaster. We, humans. Known for having a technology that puts the rest of the world to shame. Cars, planes, modern infastructure and ships. We are at least three hundred years ahead most of the world, yet... We lost. To a break-away province, which is only around 1/7 our size. They threw us a bone. They didn't claim or take "Outer Tököl", but that wasn't a grand gift...
Maybe they had support. Maybe they were just more willing to fight and die for their freedom? I don't know. None of my family members did or do.
In the end, they broke away. They took two of our three large ports with them and some of our grain fields. Not just a political, but also an economic disaster. The Junta barely survived, but it remained due to the people believing that change was coming soon.
After that, Alberto always gave me a weird... Aura. It was clear he didn't like that I spoke up against him, but it was clear that he wasn't outright mad. He was more so... Dissapointed? Displeased? Annoyed? I cannot tell and I don't know.
[[We survived. Barely]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Independence to $Independence+1)
I never spoke up. Never said a word. Never acted like anything was happening. Countinued our daily life, as if there was nothing going on...
We lost. In two months, Tököl beaten out our army and occupied the capital of the Northen province above Tököl, Rorudzsa. With Roruzsa's capital lost, popular support fell to the ground and the military Junta sued for peace.
It was a disaster. We, humans. Known for having a technology that puts the rest of the world to shame. Cars, planes, modern infastructure and ships. We are at least three hundred years ahead most of the world, yet... We lost. To a break-away province, which is only around 1/7 our size. They threw us a bone. They didn't claim or take "Outer Tököl", but that wasn't a grand gift...
Maybe they had support. Maybe they were just more willing to fight and die for their freedom? I don't know. None of my family members did or do.
In the end, they broke away. They took two of our three large ports with them and some of our grain fields. Not just a political, but also an economic disaster. The Junta barely survived, but it remained due to the people believing that change was coming soon.
[[We survived. Barely]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
With the disaster that the war was, we considered ourselves lucky that we ended up barely harmed.
(if: $Alberto >= 1)[
My support for the Junta during the war made my relation with my father difficult.
](else-if: $Tököl >=1)[
My support for Tököl and peace left a sour taste in my family's mouth, as all of them silently supported the re-annexation.
] (else-if: $Independence >= 1)[
I remained silent, like the rest of my family. I wasn't special here, as nobody said anything about the war.]
With my actions done, I was once again sidelined. No more speeches, no more appeareces. My existance has been almost forgotten. Even my dear sister, Maria, spent more time in public then I did.
Under the Junta, a moderate isolation took place. Ambassadors were sent away and our technology was no longer exported. With other nation's lack of expirienced labour force with techonology, they couldn't countinue their high production. I heard some places lost 70% of their food production.
Only Salsakhanse, our neighbouring human state remained as our diplomatic and economic partner. Perhaps due to them being ruled by a similar Junta for thirty years helped.
<img src="https://imgur.com/LzdxfsF.jpg" style="width: 300px; height: 200px;">
With them on the Junta's side, there was no reason to align or befriend other races. Of course, with the sudden loss of economic prosperity, other races tried to befriend us. Half humans, elfes, dragons, whatever you can think of, but the Junta had... Little desire of sharing, expecially after the whole Tököl fiasco.
[[This is how the next three years went by.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<!-- Start -->
[Click on words to form a sentence.]
|Riddle>[{ (set: $selectedWords to (a:))
[(link: "The")[The
(set: $selectedWords to it + (a: "the"))
(rerun: ?SelectedWords)
] ] brown fox see's a brown
[(link: "box")[ box
(set: $selectedWords to it + (a: "box"))
(rerun: ?SelectedWords)
]] which it really likes, it wonders what's inside but to
[(link: "open")[ open
(set: $selectedWords to it + (a: "open"))
(rerun: ?SelectedWords)
] ] it is a hurdle until it spots a
[(link: "knife")[ knife
(set: $selectedWords to it + (a: "the knife"))
(rerun: ?SelectedWords)
] ] now it only needs to grow thumbs to use it
[(link: "with")[ with
(set: $selectedWords to it + (a: "with"))
(rerun: ?SelectedWords)
]].
}]
|SelectedWords>[(joined: " ", ...$selectedWords)]
{
|Info>[<br>]
[(link-repeat: "Check Sentence")[
(if: (joined: " ", ...$selectedWords) is "open the box with the knife")[
(replace: ?Info)[Correct! You formed the sentence. <br>]
](else:)[
(replace: ?Info)[Incorrect. Try again. <br>]
]
]]<br>
[(link-repeat: "Reset")[
(rerun: ?Riddle)
(rerun: ?SelectedWords)<br>
(replace: ?Info)[Guess reset!<br>]
]]
}<b>$name</b>
<audio id="Bell" autoplay>
<source src="https://static.wixstatic.com/mp3/2944a8_268a2e4159d4488bb0fd6bd17d0ee563.wav" type="audio/wav">
</audio>
<script>
document.addEventListener('passageinit', function(event) {
playAudio("Bell");
});
</script>
. . .
Father...
(text-colour:white)[=
''[[Times of Troubles have just begun.]]''
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
With the black banner now flying high on every state building, hospital, school, its now set in stone. Matthias II, my dear father. A few days after the start of the new year, 2053, barely after the celebration of the third year of the Junta ruling, my father died at the age of 61. The Junta decleared a week of mourning, followed by a simple question;
<b> Who is gonna rule now, who is to be crowned?</b>
Question seems simple, the eldest son, no?
There is but one problem. Our monarchy isn't so defined. Back when the Monarchy was first decleared, our nation was but a small dutchy on the coast. Since the life expectancy was so low and death was always at our back, a simple rule was put in place. The Monarchy was to be chosen, in the sense that, the head of state could pick.
This was, in hindsight, an interesting decision. This didn't bind my great grandfathers to a rule. If the eldest son was incompetent, mentally disabled, sick or any similar thing, they could just bypass him and approve someone else. Since the Monarchy was at the top, bribery was never a problem. How could you bribe someone who has everything?
This, in return created a problem; If the king dies withouth naming anyone, what then? What are we to do now..?
Everyone knew this problem, so we called in a Regency Council to help.
[[Let's hope it works...]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b> (set:$Question1 to 0) (set:$Question2 to 0) (set:$Question3 to 0)
We sit at our table, waiting. One of our servant begins to walk around us, filling our tea cups with freshly made tea. We wait for the Regent to arrive, who, in his part, is not hurrying to get here.
My eldest brother, Matthias III is becoming impatient. He turns to my second oldest brother, Wilhelm. Both of them take out a cigarette and put it in their mouth. Matthias takes out a lighter, while Wilhelm takes out box of matches, taking out a matchstick.
Matthias lights his cigarette with a click of his ligther and leans back in his chair, shooting a smile at Wilhelm. He brings his matchstick to his matchbox and tries to light it, but the stick doesn't light up. He tries again, then again, until the matchstick breaks. Matthias doesn't say a word, just brings his lighter to Wilhelm's mouth, who rolls his eyes and leans forward, accepting the fire. With both cigarettes litten, they lean back into their seats.
Barely a year of difference, no wonder the two get along so well. Matthias, as he already turned thirty, always makes sure to let his slightly younger brother know who is in charge, even if they are closer to two eggs then to be considered two different people, at least personality wise.
As the two play around, my middle brother, Eden, silenty sits, sipping his tea and tapping his fingers on the fine, wood table. He often looks down to his phone, checking the time, even tho he sits across an old style, large clock. With twenty-four years behind his back, he has seen enough not to care anymore.
My sister and my mother are left to talk. They strike up talks, but in a foreign language. Hard to tell what they are talking about, but it seems like my mother is teaching my dear sister the language, instead of actually having a full conversations, my sister often stops talking or responds with few words.
As I wait, Eden knocks on the table a few times to catch my attention. I look up to him and he jerks his head towards the door which we came trough. It's plain simple, he wants to leave.
(text-colour:#F1E4C3)[
"You think I could leave?"]
"You really want to leave? When we are supposed to talk about the succesion of the crown"
(text-colour:#F1E4C3)[
"Look. We have been here for a good hour, I'm gonna leave, I can't just sit here and wait all day."]
[[Tell him it's fine to leave.]]
[[Keep him there.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
"I think you can leave. I don't see him showing up."
Eden smiles, gets up and leaves. The rest of my family members just look at him, not saying a word. With him leaving, silence curses the room. After him leaving, around twenty minutes passes before movement finally comes. A man finally enters the room.
A fully bearded man, around his early forties, with a pair of round glasses. He has a large, expensive looking fur coat around himself, but he has his hands outside of his sleeves. A thing, golden looking chain is around his neck, connecting the coat so it doesn't fall off. He has a large folder under his right arm.
He walks up to the table and looks at us.
(text-colour:#F8E559)[
"Ladies. Gentlemen."]
He places the folder on the table and sits down. The whole room falls silent. No more smoking, phone checking or chit-chats. The man opens the folder and glances up at us.
(text-colour:#F8E559)[
"My name is Regent Magnus. Last of the proper Lavoy house, blessed Regents of our nation. I have been called upon to act as the Regent and guardian until the crown is succesfully passed down to an heir. May we start?"]
He looks around, spotting an empty chair. He notices Eden missing, but doesn't bring it up, he just looks at us, waiting.
Everyone nods.
(text-colour:#F8E559)[
"Quick reminder then. As long as there are male heirs, the crown must be passed down to them. Anyone, at any time, has the right to declare their intention of withdrawing from the succesion line. The new King must swear on two things, once chosen; The nation's Constitution and the Book of Salvation."]
He looks down to his folder and flips some pages.
(text-colour:#F8E559)[
"Since Matthias II didn't chose an heir, we must now elect one. This task falls down to me, but do keep in mind that, if one finds the result unfair, they can call a vote with the people. I would like to add that, given the current situation, the Junta will most likely try to have a say in this matter. I will shut down all attempts to manipulate my choice. Anyone caught trying to bribe themselves in is exiled from the family. Any questions?]
[[Raise my hand.]]
[[Remain silent.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
(set:$Eden to $Eden+1)
"You should stay. I know your time isn't cheap, but neither is the crown."
He just goes back to drinking and checking his phone withouth any words. After around twenty more minutes, the door finally opens. A fully bearded man, around his early forties, with a pair of round glasses. He has a large, expensive looking fur coat around himself, but he has his hands outside of his sleeves. A thing, golden looking chain is around his neck, connecting the coat so it doesn't fall off. He has a large folder under his right arm.
He walks up to the table and looks at us.
(text-colour:#F8E559)[
"Ladies. Gentlemen."]
He places the folder on the table and sits down. The whole room falls silent. No more smoking, phone checking or chit-chats. The man opens the folder and glances up at us.
(text-colour:#F8E559)[
"My name is Regent Magnus. Last of the proper Lavoy house, blessed Regents of our nation. I have been called upon to act as the Regent and guardian until the crown is succesfully passed down to an heir. May we start?"]
Everyone nods.
(text-colour:#F8E559)[
"Quick reminder then. As long as there are male heirs, the crown must be passed down to them. Anyone, at any time, has the right to declare their intention of withdrawing from the succesion line. The new King must swear on two things, once chosen; The nation's Constitution and the Book of Salvation."]
He looks down to his folder and flips some pages.
(text-colour:#F8E559)[
"Since Matthias II didn't chose an heir, we must now elect one. This task falls down to me, but do keep in mind that, if one finds the result unfair, they can call a vote with the people. I would like to add that, given the current situation, the Junta will most likely try to have a say in this matter. I will shut down all attempts to manipulate my choice. Anyone caught trying to bribe themselves in is exiled from the family. Any questions?]
[[Raise my hand.]]
[[Remain silent.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
I raise my hand.
(text-colour:#F8E559)[
"Yes?"]
(If:$Question2 <= 0)[[Can we get disqualified?]]
(If:$Question3 <= 0)[[How long will this take?]]
(If:$Question1 <= 0)[[Can we accept, let's say, economic aid from the Junta to fund programms to increase our support among the people?]]
[[ No more questions |Remain silent.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
He looks around, waiting, as he sees nobody has questions, looks back down and flips some more pages.
(text-colour:#F8E559)[
"With everything done, I will herby end today's Council meeting, but first."]
He hands a handful of papers to each male heirs. Its a long list of paper.
(text-colour:#F8E559)[
"It is a mandatory test, if you may. It contains questions such as economic, political views, both internal and foreign."]
It's a really long paper list, around twenty or so pages at a minimum. Magnus stands up and looks at us, but mostly at us, male heirs.
(text-colour:#F8E559)[
"The Regency Coucnil will assemble within a few days."]
(if: $Eden >= 1)[ (text-colour:#F8E559)[
"That is all for now."]]
(else-if: $Eden is 0)[(text-colour:#F8E559)[
"And tell that kid to be here next time. I won't go hunting for a kid like him."]]
With that, he takes his glasses off and picks up his folder, with all the papers and leaves. I soon leave as well, walking to my room. I rub my temple as I toss the paper down onto my nightstand and lay down in my bed, glaring at the ceiling.
[[I should probably do that paper...]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>(set:$Question2 to $Question2+1)
He nods.
(text-colour:#F8E559)[
"Only to an extent though. I do not have power to strip you of your titles and such, I can only take you out of the voting, even then, you may still call a referendum vote with the people, same as if you felt like my choice wasn't correct."]
[[I nod. |Raise my hand.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>(set:$Question3 to $Question3+1)
(text-colour:#F8E559)[
"I looked into online recording, the Library of Toss and as many books as I could. Longest Regency Council lasted around a year. So, I say around a year, maybe less. I do not know. Apologies, I lack the capability to see the future."]
He laughs at his own joke.
[[I nod. |Raise my hand.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b> (set:$Question1 to $Question1+1)
He slightly tilts his head to the right, but doesn't say a word. He thinks for a few seconds, but then collects himself.
(text-colour:#F8E559)[
"It's illegal to outright to do such thing, but nothing stops the Junta to do these things in your name. In essence; You can't cooperata with them, but actions that aren't based on written or verbal agreement are fine. I advise against doing anything of that sort. You might not like if I find out there was indeed some agreement."]
[[I nod. |Raise my hand.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
I need to get these done. I cannot leave them for last minute, the impression I would make would be beyond terrible. I might have not have a good or strong shot for the crown, but I cannot just make no attempt. I need to secure my future, I must.
I cannot... I cannot fail dad...
I look to my right and take a picture off my nightstand. It's a picture taken at my 17th birthday. Dad took me to hunt at the Kekes forest. It was one of the only peaceful times we had and I cherish it. Back then, he told me that he was at least sorry for the way he acted towards me. He was just too focused with keeping whatever power he had left.
I may not win the crown. I may not be hold the saint sword or the Nation's Golden Apple, but I will keep my family safe and our future secured... Whatever the price shall be.
[[....]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
I get up from my bed and take a pen. I sit down at my writing desk and flip over the pages. I go to the first page and begin to read.
//Should our nation countinue it's current isolationism or repopen itself to foreing markets and renew the tecnhonology exchange programm it has been doing before the Junta emerged?//
[[Maintain the isolationism]]
[[Pull back on isolationism and rejoin the foreing communities]]
[[Rejoin, with limited trade, mostly economic.]]
[[Rejoin, but only cover technology trades.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
As I write down my answer, I hear a knock on my door. After a few seconds it opens. Matthias
(text-colour:#1D2B53)[
"$name. You got a second, brother?"]
"Yes?"
He walks deeper into the room and begins to look around. He slowly nods to himself as he turns his head, glancing around.
"So?"
(text-colour:#1D2B53)[
"I have an offer for you. Come."]
I wait a few seconds, but end up putting my pen down. I stand up and straighten my clothes.
[[Follow him]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
As I write down my answer, I hear a knock on my door. After a few seconds it opens. Matthias
(text-colour:#1D2B53)[
"$name. You got a second, brother?"]
"Yes?"
He walks deeper into the room and begins to look around. He slowly nods to himself as he turns his head, glancing around.
"So?"
(text-colour:#1D2B53)[
"I have an offer for you. Come."]
I wait a few seconds, but end up putting my pen down. I stand up and straighten my clothes.
[[Follow him]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
As I write down my answer, I hear a knock on my door. After a few seconds it opens. Matthias
(text-colour:#1D2B53)[
"$name. You got a second, brother?"]
"Yes?"
He walks deeper into the room and begins to look around. He slowly nods to himself as he turns his head, glancing around.
"So?"
(text-colour:#1D2B53)[
"I have an offer for you. Come."]
I wait a few seconds, but end up putting my pen down. I stand up and straighten my clothes.
[[Follow him]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
As I write down my answer, I hear a knock on my door. After a few seconds it opens. Matthias
(text-colour:#1D2B53)[
"$name. You got a second, brother?"]
"Yes?"
He walks deeper into the room and begins to look around. He slowly nods to himself as he turns his head, glancing around.
"So?"
(text-colour:#1D2B53)[
"I have an offer for you. Come."]
I wait a few seconds, but end up putting my pen down. I stand up and straighten my clothes.
[[Follow him]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
I walk up to him and nod. He turns and with his left hand, motions for me to follow. I begin to follow him and he puts his hands in his pockets. He slightly slouches forward and take out a cigarette and his slightly golden lighter. From what I recall, it's mostly normal metal, but has a golden coating.
He lights it and stops for a second, inhaling. He keeps the smoke in for a few seconds, then exhales. He turns to me and offers his cigarette to me. I look at it, then him, which causes him to roll his eyes and put the cigarette back in his mouth. The decade age differece is clear, he doesn't really enjoy my company, but we countinue to walk, until we reach his room.
He takes out his keys and open the door. He steps aside, allowing me to enter. I look around and met with a really expensive room. A lot larger than mine, almost as large as the whole kitchen area.
He walks past me, to a table and sits down on a golden chair, with some red velvet on it. He motions for me to take a seat. I do and he takes the cigarette out of his mouth, holding it between his fingers.
(text-colour:#1D2B53)[
"Dear brother. I have an offer for you. Listen to me, carefully, dear brother."]
He stands up and walks to his bed. He takes a stack of papers off it. He walks back, putting them before me, along with a pen, with a few diamonds in it. He walks back to his chair and sits down, throwing his legs on the table.
(text-colour:#1D2B53)[
"This is my offer. You drop out of the race for the crown. Out of the whole succesion and in return, I promise you some rather... Nice things."]
He smiles as he says that, putting his cig back in his mouth.
(text-colour:#1D2B53)[
"You see. This race could turn our glorious crown to shame. Our family into dust. Our legacy to ash. Sign these papers and leave. It will be better for all of us, believe me."]
He takes a breath from his cigarette, and it finally comes to an end. He exhales, puts his feet off the table, replacing it with his hands. He puts his fingers together and has a warm smile on his face.
[[Look down at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
//$name, as the youngest son of the Royal family of Hawkledge and Gentlerich, I hereby denounce my right to the throne and withdraw from the succesion line.
//
What.
The?
''Fuck?
''
I heard what he said, but seeing it written on paper, this is a whole different deal.
"What's the God-Damm funny idea, Matthias?! Why should I do this?"
(text-colour:#1D2B53)[
"Come on, brother. You and I both know you have no chance of becoming the new king. Would you really, really throw away your chance to aid the crown? No, let me rephase, would you really want to take a shot at destroying our family's foundation for your petty sake of maybe becoming the king? Do you?"]
"..."
(text-colour:#1D2B53)[
"Just sign it. Let the white future come sooner, then later."]
(text-colour:#97E7E1)[[Sign it]]
(text-colour:#FA7070)[[Refuse]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
](align:"=><=")+(box:"X")[<span style="font-size: 70px;">''The Great Game Begins''.</span>]
<b>$name</b>
I pick up the pen and sign it. He snatches it out of my eyes and looks at it. He smiles and nods. He stands up and extends his hand for a handshake and I take it. He countinues to smile as we shake hands.
(text-colour:#1D2B53)[
"I knew you would see reason. Now, with this done..."]
He turns and walks away, leaving me alone in his room. I take a second and wait.
Was it really the correct choice..?
[[.....]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b>$name</b>
I shake my head and push the paper away. My brother doesn't seem to be surprised, just kinda shrugs and stands up.
(text-colour:#1D2B53)[
"Was worth a shot, didn't expect you to really go and eat the preaching, but hey, was worth a shot as I said. Now. Fuck off so I can make plans on how to actually get my birthright."]
He snaps his finger a few times. Two guards enter and look at me. I just stand up and leave with no words to either the guards or to him. I expected more from my oldest brother, a lot more.
I walk back to my room and enter. I sit down to my table, but my paper is nowhere to me found. I look around my room for a solid fifteen minutes, until I give up. He most likely stole it to make me look bad or get me disqualified. The bastard. Now what?
I look out the window, to be met with the moon. Night has long come. It seems like it's long after midnight, everything took longer then it should have. I just lay down on my bed and glare at the ceiling.
// "Would you really want to take a shot at destroying our family's foundation for your petty sake of maybe becoming the king? Would you?"
//
I close my eyes. It has been less then 48 hours, and we are already at each other's throat. If Matthias was like this, who will evolve into what..? I can't help but reopen my eyes. Magnus, Junta, Grandfather, oligarchs, foreign leaders.
The choice of who becomes the new king isn't just ours to make. It will be hard... But I will do it. I must.
[[If for nobody else, for myself]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]''-This "Ending" will be turned into a proper path later down the line. As of now, it is considered an ending.-''<b>$name</b>
[[ . . . ]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(set:$Wilhelm to 0)
<audio id="Bell" autoplay>
<source src="https://static.wixstatic.com/mp3/2944a8_4193d0a1e7f74833bfc6b3e63ff4584a.mp3" type="audio/wav">
</audio>
I place my hand to my temple and rub it. My eyes are heavy, too heavy to open right now.
"Open."
The door's handle turns and I can hear footsteps.
(text-colour:#739072)[
"$name"]
I open my eyes and is greated by Wilhelm standing and the end of my bed, arms behind his back. He slightly raises his head as he stands there, as if he was asking what I was doing.
"Wilhelm..."
What does he want?
Wilhelm brings his hands back from behind himself and crosses them.
(text-colour:#739072)[
"Did he make the offer to you?"]
"What... Who?"
(text-colour:#739072)[
"Our dearest, eldest brother. Matthias has made rounds to all of us, basically demanding that we concede to him and let him take the throne. I assume he approached you too, didn't he?]
[[Tell him he did]]
[[Lie to him.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"Yes. He did."
(text-colour:#739072)[
"And? Did you sign that damm paper?!"]
"God, calm down. No, I didn't, then he basically told me to fuck off since he had more pressing matters at hand."
Wilhelm turns and lets out a barely audible sigh.
(text-colour:#739072)[
"Look. Brother. Whatever you do, do not sign that piece of paper. He might come for another round with better promises, since he expects you to just fall over and die."]
"Did he try to make you sign it?"
(text-colour:#739072)[
"The bastard! "We are alike, so we shouldn't fight. If you put your name here, I will make you my right hand man and my chief of staff." The bastard! He comes to me and throws me a bone!"]
He takes a deep breath, puts his hands to his chest and lets out another sigh.
(text-colour:#739072)[
"Yes. He came to me."]
He turns and begins to look around my room.
[[Ask him why he wants you around]]
[[Thank him for the warning.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"No..? He I haven't seen him since yesterd-"
Wilhelm launches forward, grabbing my shirt at the chest area.
(text-colour:#739072)[
"Whatever. You. Do. Do NOT believe a word that fucker says."]
He looks at me for a few more seconds, before blinking a few times and letting me go. He straightens himself, along with his clothes.
(text-colour:#739072)[
"All I'm saying is that... He will come to you. He will put a honey string before you, dragging it before your hungry mouth. Problem is, he will most likely not honour it."]
He turns and begins to slowly nod to himself as he thinks.
[[Ask him why he wants you around]]
[[Thank him for the warning.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"Isn't it better for you if I drop out of the succesion line?"
He turns back to me.
(text-colour:#739072)[
"Logically? Perhaps, but in the long run, it would be my demise. Look at it this way; right now he has to focus on five people. Me, you, Eden, Maria and mother. We can even make it six with Regent Magnus. He can't focus all of us at once. As long as you are around, he can't really play all of his cards."]
He then points at me with his right hand.
(text-colour:#739072)[
"You are a valuable key to our family. We need to play all of our cards correctly and we might be able to dislodge Matthias."]
(If:$Politics >= 1)[["Won't that lead to you becoming the one most likely to get the crown?"]]
[[Thank him for the warning.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"Thank you. For the warning, thank you."
He nods.
(text-colour:#739072)[
"Just don't do anything stupid. If he wants anything, go ask Mom or me. Or, if you feel like we are already gone and sided with him, ask yourself; What is it that you want, for yourself, for the family, for the people?"]
With that, he shots me a smile and leaves. I rub my eyes a few more time and get out of my bed. Got dressed and with that, I leave the room.
[[New day. New choices.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(set:$Wilhelm to $Wilhelm+1) (set:$Food to 0)
He blinks a few times, then retracks his hand, back to his side.
(text-colour:#739072)[
"Well. Guess that few years of studying paid off."]
He murmurs.
(text-colour:#739072)[
"You aren't unstudied, or at least not as much as I thought. Very well then."]
He puts his hands to my bed and sits down.
(text-colour:#739072)[
"No more bullshit then. Me and Matthias are at the other's throat's. I need support. I need help. You, you aren't much, but enough for me. Stand with me. Do it and I swear. You will be rewarded handsomely."]
He reaches into his clothe's chest area and takes out an envelope.
(text-colour:#739072)[
"I didn't expect this to come to this, but I'm glad I came prepared."]
He hands me the envelope. I open it. It has a long list of propeties, companies and lands.
(text-colour:#739072)[
"With that... You will be capable of making a monopoly on the nation's foodstuff's, mostly basic products. Grain, wheat, milk, eggs. Basically anything basic that the lower class eats."]
He puts his left hand to his chest.
(text-colour:#739072)[
"I made this fortune through almost two decades of investments, plans and plays. It's really high value. I will give this to you. It has my name already on it, only yours is needed."]
He takes his left hand off his chest and looks at my eyes.
(text-colour:#739072)[
"In return. I need your help. I want you to aid me. Do that, and more of these will come your way. I don't want a long alliance. I just want a truce of sort until Matthias is ousted from any form of danger. Towards us, towards the family, towards the nation."]
He extends his hand for a handshake. He doesn't say more, just waits.
[[Shake it.]]
[[Refuse it]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(set:$Food to $Food+1)
I shake his hand. His mouth can't help but turn to a smile.
(text-colour:#739072)[
"You and me. We will save our family and nation."]
He countinues to smile and shake my hand. After a minute or so, he stops. He gets up from my bed and a small smile still remains on his face. He nods a final time and leaves. I get out of my bed, get dressed and read the paper again. It is real, not a sham scam. I sign my name on it and stuff the paper under bed. I let out a sigh, what a way to start a day?
[[New day. New choices.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(set:$Wilhelm to $Wilhelm-2)
I hand him the paper back. He says nothing, he is no fool. He gets up from my bed and walks to the door.
(text-colour:#739072)[
"You will sooner or later see the error of your decision and by that time, I won't be there to shield you."]
He doesn't even bother to really turn towarsd me as he says that.
He opens the door and leaves. After a minute of sitting there, I finally gather enough strenght to get out of my bed. I dress and leave my room.
[[New day. New choices.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The mansion is rather... Empty. Servats are working, people are walking, but it still feels... Off. My talk with Wilhelm has certainly taken up some time, but morning is still early, day is young. Yet... It's odd.
No actual talks, only silence, only broken by some steps or cleaning. Hard to not call see the writing on the wall, something has happened or is happening, but what?
People walk past, nodding, quickly taking up a smile or not even making eye contact.
''Are we in a state of war or what?''
As I walk, I finally see what most likely caused all of this. At the end of a long hallway stands Regent(text-colour:#F8E559)[ Magnus], holding up several pieces of paper. This time, he lacks the large coat around himself, wearing more casual dress. He holds the papers in his right hand while running his left hand through his beard, while reading the papers, glasses on. He finally looks up from the papers, up to me.
(text-colour:#F8E559)[
"Ah, $name. I wanted to talk to you, a magnificent timing on your part."]
He waves down a servant and hands him his papers. He puts his hands behind his back and walks up to me. Up close, I finally see that he is quite taller than me. He looks at me and with his right hand, takes his reading glasses off.
(text-colour:#F8E559)[
"Your brothers already delivered the papers,] (if: $Eden is 0)[(text-colour:#F8E559)[even your brother, Eden, who seems to value his time more than he values the crown has delivered it.]](text-colour:#F8E559)[ Right now, we are waiting for you."]
He looks down at me, waiting for an answer or response.
"Well..."
(text-colour:#F8E559)[
"Is there a problem?"]
"You see, mister Magnus..."
(text-colour:#F8E559)[
"You lost it, didn't you?]
"Not entirely true"
(text-colour:#F8E559)[
"Then? Did perhaps someone stole it?"]
"Yes."
He looks at me, taking a second to collect himself. He closes his eyes and rubs them with his right hand before reopening them. He looks around, then points at a door, witouth extending his hand.
(text-colour:#F8E559)[
"We can talk there."]
He walks to the door, opens and then enters the door.
[[Follow him.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
<b> $name </b>
(text-colour:#F8E559)[Magnus] looks around. It's a small room, made for around two to three people, maybe four. The room is decorated with boring blue paint, and with a single, rustic table, with two chairs at each end.
(text-colour:#F8E559)[Magnus] walks up to the chair further from the door and sits down. I follow his action, sitting down at the other chair. He places his glasses on the table and puts two of his fingers to his lips.
(text-colour:#F8E559)[
"So,$name. How did all of this stealing happen?"]
His voice is calm, but irritated. He doesn't seem to question my story, but sounds more annoyed because it happened.
"Well. Matthias, he invited me for a talk."
(text-colour:#F8E559)[
"About?"]
"My possible abdication."
(text-colour:#F8E559)[
"..."]
"He offered me a paper, but I refused it. When I returned to my room, it was gone."
(text-colour:#F8E559)[
"I'm not gonna say you are lying. I heard similar things, sabotage, coercion and such, but I have to ask, what makes you think it was really him?"]
"Who else could have done it?"
(text-colour:#F8E559)[
"Who couldn't? Child, you are playing a game. A game where you have your own cards. Few, but you have some. Everyone else in your family, and I mean ''everyone'' has cards, more then you do and they are also hiding them. It could have been Matthias, but what makes it certain that it wasn't Wilhelm, Eden, Maria or your own mother, Elisabeth. Is there anything else I should know about?"]
(if: $Food >=1) [[ Wilhelm's offer]]
[[Nothing more|It is none of his concern]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"(text-colour:#739072)[Wilhelm] offered me something. A deal, that I support him in return of a contract. His valuable factories and farms he built up in twenty years, or so he claims. He said it should give me a monopoly over basic foodstuff."
(text-colour:#F8E559)[
"Did you accept it?"]
(if: $Food >=1)["Yes, I did."]
(else-if:$Food is 0)["No,I didn't"] (set:$Magnus to $Magnus+1)
(if: $Food >=1)+(text-colour:#F8E559)["Well, I can't blame you. You need some advantage. You are on the backend, you need some pushing power."]
(else-if:$Food is 0)+(text-colour:#F8E559)["You have high morals. Commandable."]
He puts on his reading glasses.
(text-colour:#F8E559)[
"Very well. I will let this time slide, after all, these pieces of paper are nothing more then a simple summary for me to see what the heirs have in mind. It will be useful later on for me to see how much one sticks to their principles, a simple moral exam if you may, but by the time I see it, they most likely already been crowned."]
He reaches into his pocket and takes out a cigarette and a lighter. Another smoker.
He lights his cigarette and leans slightly back in his chair.
(text-colour:#F8E559)[
"You know... I miss the times of a mighty crown."]
"Hm?"
(text-colour:#F8E559)[
"My parents spoke highly of the times when the crown and title of king was more than a paperweight and the crown a dust collector. Your own father wasn't even properly crowned. He didn't wear the crown, hold the Nation apple, the Sacred sword, the Golden Mantle on his shoulders and back or neither did he hold the Royal Scepter."]
He exhales and countinues to speak.
(text-colour:#F8E559)[
"I miss those times. Even tho I never lived in them, I miss them..."]
He leans forward, taking the cigarette out of his mouth, putting it between his fingers.
(text-colour:#F8E559)[
"I'll tell you what. The others already know, as I told them when they came to hand over the papers. I didn't think you will worth the time, but hear it. If you, or any other heir's manage to convince the Junta and parliament to allow a full crowning, with all the coronation badges, I'm willing to throw my support behind that heir, be it you or any other."]
He opens his hands and brings them to shoulder level, around his chest.
(text-colour:#F8E559)[
"I'm an old dog. An old dog with experience and money. I can gurantee you. If you manage to pass the request with them, I'll help your reign, make it easier if you may. Fail me, well, I will be dissapointed, but I refuse to be a thorn in a side."]
He smiles for a second and puts his cigarette back into his mouth.
(text-colour:#F8E559)[
"Communists, Fascists, Monarchists, Liberals, Conservaties, Junta members, regional minorities and people who only care how the economy is doing. Our parliament is filled with people, some who want to see you shine, others wanting to deport your entire family, out of the nation. Or shot."]
He kinda tilts his head to the left as he says the final part.
(text-colour:#F8E559)[
"Me included."]
He sighs and runs his fingers through his beard as he looks.
(text-colour:#F8E559)[
"I have some plans. I had to squeeze the Junta and Alberto hard, but I managed to get what I want. Tommorow, I shall come with news. All I can say is that, what you did during that little Tököl fiasco might have left some... Impressions, if you know what I mean."]
He stands up from his chair. (text-colour:#F8E559)[Magnus] doesn't take his time, as he stood up, he walked to the door and left. I'm left with confusion, a turning head and the smell of tobacco.
[[Why does everyone need to make everything so difficult?]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"No. He wanted this and nothing else. It has only been a day, nothing much has happened yet."
He puts on his reading glasses.
(text-colour:#F8E559)[
"Verry well. I will let this time slide, after all, these pieces of paper are nothing more then a simple summary for me to see what the heirs have in mind. It will be usefull later on for me to see how much one sticks to their principles, a simple moral exam if you may, but by the time I see it, they most likely already been crowned."]
He reaches into his pocket and takes out a cigarette and a lighter. Another smoker.
He lights his cigarette and leans slightly back in his chair.
(text-colour:#F8E559)[
"You know... I miss the times of a mighty crown."]
"Hm?"
(text-colour:#F8E559)[
"My parents spoke highly of the times when the crown and title of king was more than a paperweight and the crown a dust collector. Your own father wasn't even properly crowned. He didn't wear the crown, hold the Nation apple, the Sacred sword, the Golden Mantle on his shoulders and back or neither did he hold the Royal Scepter."]
He exhales and countinues to speak.
(text-colour:#F8E559)[
"I miss those times. Even tho I never lived in them, I miss them..."]
He leans forward, taking the cigarette out of his mouth, putting it between his fingers.
(text-colour:#F8E559)[
"I'll tell you what. The others already know, as I told them when they came to hand over the papers. I didn't think you will worth the time, but hear it. If you, or any other heir's manage to convince the Junta and parliament to allow a full crowning, with all the coronation badges, I'm willing to throw my support behind that heir, be it you or any other."]
He opens his hands and brings them to shoulder level, around his chest.
(text-colour:#F8E559)[
"I'm an old dog. An old dog with experience and money. I can gurantee you. If you manage to pass the request with them, I'll help your reign, make it easier if you may. Fail me, well, I will be dissapointed, but I refuse to be a thorn in a side."]
He smiles for a second and puts his cigarette back into his mouth.
(text-colour:#F8E559)[
"Communists, Fascists, Monarchists, Liberals, Conservaties, Junta members, regional minorities and people who only care how the economy is doing. Our parliament is filled with people, some who want to see you shine, others wanting to deport your entire family, out of the nation. Or shot."]
He kinda tilts his head to the left as he says the final part.
(text-colour:#F8E559)[
"Me included."]
He sighs and runs his fingers through his beard as he looks.
(text-colour:#F8E559)[
"I have some plans. I had to squeeze the Junta and Alberto hard, but I managed to get what I want. Tommorow, I shall come with news. All I can say is that, what you did during that little Tököl fiasco might have left some... Impressions, if you know what I mean."]
He stands up from his chair. Magnus doesn't take his time, as he stood up, he walked to the door and left. I'm left with confusion, a turning head and the smell of tobacco.
[[Why does everyone need to make everything so difficult?]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
I stand up from the table, waiting for a few seconds. Nothing happens, Magnus doesn't come back, there is only silence. I finally take steps and walk out of the room, but met with noone.
I sigh and begin to walk around the mansion. A simple day is what I had in mind.
As I walk, I begin to hear the TV going in the living room. I walk in and Eden is watching TV, legs on the table. He doesn't notice me. The TV shows a debate in the parliament. Loud shouting is heard as the politicans scream and argue. The speaker of the National Assembly of Kardsztan tries to calm the situation, but is failing at it.
(text-colour:#F1E4C3)[Eden] shakes his head. He does not seem happy.
(text-colour:#F1E4C3)[
"How could he fail this badly?"]
He shakes his head again. He raises the remote and waves it towards my direction.
(text-colour:#F1E4C3)[
"Wanna stand or sit?"]
I shrug and quietly walk up to him and sit down next to him. He increases the volume of the TV and we countinue to watch the madness. It goes on for another solid minute before the (text-colour:#FF004D)["Kovics Boys"] representatives just straight up leaves the parliament. After another minute the(text-colour:#6B240C)[ "Our Homeland"] party members also leaves. (text-colour:#FB8B24)[ "His Majesty's Goverment'] leaves after another minute, leaving only two parties there, the (text-colour:#7FC7D9)[" Young Democrats Union"] and the (text-colour:#4942E4)["Family Front"]. Seems like the(text-colour:#FF4B91)[" Kardsztan Social-Democratic Party"] didn't bother showing up today.
(text-colour:#F1E4C3)[Eden] sighs and turns off the TV.
(text-colour:#F1E4C3)[
"Boring."]
He takes out his phone and begins to look at it.
[[Ask him if he was approached too]]
[[Don't bother him]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
<img src="https://imgur.com/TTNqG8X.jpg" style="width: 1300; height: 1000px;">
<img src="https://imgur.com/LzdxfsF.jpg" style="width: 300px; height: 200px;">
<b> $name </b>
"Did(text-colour:#1D2B53)[Matthias] approach you?"
(text-colour:#F1E4C3)[
"Yes. Nothing happened to me that didn't happen to you. (text-colour:#739072) [Wilhelm] was all over me today because of that. He wanted me to aid him in getting rid of Matthias."]
"Did you accept?"
(text-colour:#F1E4C3)[
"I'm not gonna chose one of two lesser evils. Just don't overthink it."]
I wait for him to continue, but he seems done talking. I stand up and leave him be. I walk through the castle, finally arriving at the grand library.
I walk through the great wooden door and enter. The unique smell hits me. The smell of old books, left from decades, even perhaps centuries ago. Nobody is here.
It's like a trip to the past, barely anything modern can be found here. Only thing reminding us that it's 2043 is the lights on the ceiling and a handful of computers. They are still most likely highly spied on, an unwise place to get my information from.
[[Read]]
[[Play some games]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
I look at him, but see no reason to ask him. He most likely went through the same things I did, no reason to bother him. I stand up and leave him be. I walk through the castle, finally arriving at the grand library.
I walk through the great wooden door and enter. The unique smell hits me. The smell of old books, left from decades, even perhaps centuries ago. Nobody is here.
It's like a trip to the past, barely anything modern can be found here. Only thing reminding us that it's 2043 is the lights on the ceiling and a handful of computers. They are still most likely highly spied on, an unwise place to get my information from.
[[Read]]
[[Play some games]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(set:$Politics to $Politics+1)
I decide to take out a book, sit down and read. I decide to read an older book, a retelling of the life of "Teten Kovics", a noble man who lived in the old Kingdom of Kongrad, our predecessor nation, which from our Kardsztan has evolved into.
Kovics, after years of seeing the peseants suffer, in 1611 launched a peaseant rebellion. This sparked into a full, continent large rebellion, where every nation had to deal with peaseant rebellions one way or another. He is today remembered as a hero by most political sides, at least here. Either as a hero of the lower class or as an important founder of the Kardsztan as we know it today. In the end, he managed to carve himself a place in history. I countinue to read and read, spending my time.
Nobody comes in, no sign of movement or life. As the day turns to late, I decide to call it. I turn off the computer and head back to my room. There is a small letter, partially slipped under my door. It can still be seen from outisde.
[[Pick up the letter]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
I decide to rest. Some games on one of the computers should do the trick.
With a press of a button, the computer begins to turn on. It takes its time with loading, but after around ten or so minutes, it finally comes to life. It has some basic card games, which I spent some times playing with. Nothing mindblowing, but it keeps me entertained. Hours pass. Nobody comes in, no sign of movement or life.
As the day turns to late, I decide to call it. I turn off the computer and head back to my room. There is a small letter, partially slipped under my door. It can still be seen from outisde.
[[Pick up the letter]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<span class="hover-text">Hover over me!</span>
.hover-text:hover {
color: red;
cursor: pointer;
}
<b> $name </b>
I kneel down and take the letter. I look around the corridor, checking for any sign of who placed it there and why, but nobody is around.
I walk open the door to my room and enter. I flip the lights on and close the door. When certain that it has been closed, I look at the letter more cloesly. It has a red wax seal, but no coat of arms, no national symbol, nothing to idenfity its origin with.
I break the seal open with a satisfying crack.
It holds a picture of our kingdom with its counties and biggest cities, regions and our single autonomous region.
<img src="https://imgur.com/TTNqG8X.jpg" style="width: 800; height: 500px;">
//''''This could be yours. Follow my words and you shall rule like no other king before.
''''//
This is all that is onto the letter. Nothing less, nothing more.
[[Discard the letter]]
[[Keep it]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
I crush the letter between my hands and throw it in a trash can. Whoever this person is, unless they show themselves, I won't follow their words blindly like a dog.
I sit down in a chair and begin to rub my temple. As I think, I hear a knock on my door.
"Open."
With that, the door opens. My dear sister, Maria, walks through.
(text-colour:#E6A4B4)[
" $name." ]
"Yes, Maria?"
(text-colour:#E6A4B4)[
"What will you do now?"]
"Hm?"
(text-colour:#E6A4B4)[
"We both know that with father dying, dark clouds are walking above us. Please, tell me that you have a plan."]
[[ Tell her you have one]]
[[Tell her you have none.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
I place the paper on my table and sigh. It's not the worst idea to keep my possibilities wide and open.
I sit down in a chair and begin to rub my temple. As I think, I hear a knock on my door.
"Open."
With that, the door opens. My dear sister, Maria, walks through.
(text-colour:#E6A4B4)[
" $name." ]
"Yes, Maria?"
(text-colour:#E6A4B4)[
"What will you do now?"]
"Hm?"
(text-colour:#E6A4B4)[
"We both know that with father dying, dark clouds are walking above us. Please, tell me that you have a plan."]
[[ Tell her you have one]]
[[Tell her you have none.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"Maria, please. I know times are dark, but I'm prepared. It may not seems so, but I know what to do."
She doesn't look deeply reassured, but she still nods. She says nothing more, just leaves. All of this interaction taking less than two minutes, making it unnusually short.
I may have chosen my words badly. I don't know.
I slowly shake my head before standing up and turning the lights off.
Magnus said he had some kind of surprise for tommorow, or something along those lines.
[[Let's hope it's a good one.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"I... Have... I have no plan. No great scheme, I just don't. I don't know what to do, I didn't plan for this, didn't expect this. I... I guess I will just flow with the winds ."
She nods. Her face remains the same, sad. She says nothing more, just leaves. All of this interaction taking less than two minutes, making it unnusually short.
I may have chosen my words badly. I don't know.
I slowly shake my head before standing up and turning the lights off.
Magnus said he had some kind of surprise for tommorow, or something along those lines.
[[Let's hope it's a good one.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
I awake. Long after midnight.
I rise from my bed and run my hand across my face. It's yet to be late enough when the rest of the family weaks up, but with lights running under the curtain, it's clear that the rest of the servants and workers are already up, doing their works and tasks.
I put some clothes on, elegant enough to pass by and walk out. Servants are quickly moving through the halls and rooms. The smell of simmering stew fills the entire castle, a grand feast is being made. The smell is appetizing, if not greater.
As I walk towards the kitchen to see the progress, I'm met with Magnus. He sits at the living room's table, a few feet away from the kitchen's main door. He has a warm cup of drink before himself, either coffee or black tea, hard to tell from the distance. All that can be seen is that the drink is slightly steaming.
He wears an even more high quality dress, but once again, it's tied around his upper chest area with a golden chain, with his arms not going trough the sleves. He has his glasses closed on the table. He glances up towards me as he raises his cup and blows cold air at his drink. I pull out the chair in front of him and sit down. He takes a sip of his drink before putting it down.
(text-colour:#F8E559)[
"Morning."]
"Morning."
(text-colour:#F8E559)[
"Slept well?"]
[[No]]
[[Yes]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"No."
(text-colour:#F8E559)[
"Sad to hear."]
He reaches into his pocket, taking out a letter. He puts it on the table and pushes it forward, towards me. I pick it up.
It has a dark, black seal on it. It's what is nowdays used by the Alberto government. Since the rest of the world, baring Salsakhanse had no proper technology, it was and still is diffucult to establish proper talks, if they occur, that is.
I crack the seal open and take out the letter.
//By the Grand Council's choice, $name is hereby granted the title of Foreign Minister and Minister without Portfolio. $name will assume the role of Foreign Minister within the reading of this letter, but will not be assosiated with any party outright. For this purpose, he is assigned a "Minister without Portfolio" title, as in case he fails at his duty, he will still represent himself in the Kardsztan Parliament.
//
[[Come again?|What]]
[[What]]
[[No, no, What?|What]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
"Yes, I had a good night worth of sleep."
(text-colour:#F8E559)[
"I'm glad."]
He reaches into his pocket, taking out a letter. He puts it on the table and pushes it forward, towards me. I pick it up.
It has a dark, black seal on it. It's what is nowdays used by the Alberto government. Since the rest of the world, baring Salsakhanse had no proper technology, it was and still is diffucult to establish proper talks, if they occur, that is.
I crack the seal open and take out the letter.
//By the Grand Council's choice, $name is hereby granted the title of Foreign Minister and Minister without Portfolio. $name will assume the role of Foreign Minister within the reading of this letter, but will not be assosiated with any party outright. For this purpose, he is assigned a "Minister without Portfolio" title, as in case he fails at his duty, he will still represent himself in the Kardsztan Parliament.
//
[[Come again?|What]]
[[What]]
[[No, no, What?|What]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(if: $Alberto >=1)+(text-colour:#F8E559)["It was rather easy task to convince Alberto to hand you this position. It was more so him demanding than me offering."]
(else-if: $Tököl >=1)+(text-colour:#F8E559)[I had to bicker with him a bit. Alberto, let's just say, wasn't even remotely fond of the idea of you becoming the Foreign Minister, but here we are."]
(else-if: $Independence >= 1)+(text-colour:#F8E559)["Alberto was mostly neutral about the idea. He didn't seem to support my idea, but also didn't shoot it down."]
"I... What? How, why?!"
(if: $Alberto >=1)+(text-colour:#F8E559)[
"He was rather happy to accept you and give you this position."]
(else-if: $Tököl >=1)+(text-colour:#F8E559)[
"He almost killed me, but as I said, I had the upper hand here. I managed to force him to give up this position, would have looked terrible otherwise."]
(else-if: $Independence >= 1)+(text-colour:#F8E559)[
"He didn't mind it, as I said. He just nodded when I was done presenting my case. He seemed rather busy."]
He raises his cup of drink to his mouth.
(text-colour:#F8E559)["Seems like he still remembers ''that'' war."]
He brings the cup to his lips and drinks. He takes a few small gulps and then puts it down. I'm left with several questions, but I assume I won't be able to ask most.
[["Why this position?"]]
[["What will my responsibilites be?"]]
[["Do my brothers also get similar positions?"]]
[["What happens if I do badly?"]]
[["When is my first day of "work"?]]
[[Nod and pose no question.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#F8E559)[
"Do not get me, this wasn't a random ticket pulling, I recomended each position. There was a need for fresh minds, as well as a way to see which future Monarch offers the most. Foreign Minister is an important one in paper, but less so, given our isolationism. I would have preferred another position, (if:$Alberto >=1)[but Alberto said he knew that it wouldn't be fair, so he has a plan to make up for it."] (else-if:$Alberto is 0)[but he was unwilling to compromise or negociate about any other position."]]
He exhales.
(text-colour:#F8E559)[
"That's why."]
As he finishes saying that, his phone rings. He stands up, downs the remainder of his drink and walks off, leaving with me with the letter. One of the kitchen servants comes out and places some buttered toast in front of me, with a single egg on the side.
I eat the food, then countinue to look at the letter.
//[[Let's see how things turn out|In a day, the true test begins]]//
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#F8E559)[
"You will be responsible for dealing with anyone who comes to our nation for diplomatic missions. That refers to all you might imagine."]
He takes out a small napkin and wipes his forehead with it.
(text-colour:#F8E559)[
"That refers to mostly meeting with ambassadors, dealing with them, rejecting any kind of trade or political trade offer, mantianing mostly a positive relation with Salsakhanse and going to public events. Also lobbying for every other nation to embargo Tököl and withdraw their recognition... Considering we cut almost all of them off, good luck with that."]
As he finishes saying that, his phone rings. He stands up, downs the remainder of his drink and walks off, leaving with me with the letter. One of the kitchen servants comes out and places some buttered toast in front of me, with a single egg on the side.
I eat the food, then countinue to look at the letter.
//[[I will do everything necesary|In a day, the true test begins]]//
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#F8E559)[
"Yes. Not the same, but similar ones. Eden gets to be head of Transportation, Wilhelm is the Minister of Production and Matthias is the House speaker for the (text-colour:#4942E4)["Family Front""]]
He leans back in his chair. It creaks under his weight, though it's more due to the chair's age than his weight.
(text-colour:#F8E559)[
"We freed up some positions. A provisional action, the original people who filled these roles are now Ministers without Portfolio. They shall step in, in case things go wrong or another crisis pops its ugly head out."]
As he finishes saying that, his phone rings. He stands up, downs the remainder of his drink and walks off, leaving with me with the letter. One of the kitchen servants comes out and places some buttered toast in front of me, with a single egg on the side.
I eat the food, then countinue to look at the letter.
//[[It's time to fight for the crown|In a day, the true test begins]]//
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#F8E559)[
"The people who filled your position before are still around, Ministers without Portfolio. They are, so to speak, like an "In case of Emergency" thing. They will not replace you, unless you absolutely fail, which, for your sake and mine, wish to avoid."]
He tries to raise his steaming drink to his mouth, but his phone rings. He stands up, downs the remainder of his drink and walks off, leaving with me with the letter. One of the kitchen servants comes out and places some buttered toast in front of me, with a single egg on the side.
I eat the food, then countinue to look at the letter.
//[[I shall not fail. Not here, not now|In a day, the true test begins]]//
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
He smiles.
(text-colour:#F8E559)[
"I like your spirit, I really do. Your job begins on tommorow, exacly at 9. Alberto and I shall shake this family into shape."]
He countinues to smile.
(text-colour:#F8E559)[
"Even if it might take a considerable amount of effort and energy."]
As he finishes saying that, his phone rings. He stands up, downs the remainder of his drink and walks off, leaving with me with the letter. One of the kitchen servants comes out and places some buttered toast in front of me, with a single egg on the side.
I eat the food, then countinue to look at the letter.
//[[In a day, the true test begins]]//
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
He nods back.
As he finishes nodding, his phone rings. He stands up, downs the remainder of his drink and walks off, leaving with me with the letter. One of the kitchen servants comes out and places some buttered toast in front of me, with a single egg on the side.
I eat the food, then countinue to look at the letter.
//[[I will do my best|In a day, the true test begins]]//
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
](set:$Socialism to 0) (set:$Independence to 0) (set:$Tököl to 0)
(set:$Militarism to 0)(set:$Liberalism to 0)(set:$Conservatism to 0) (set:$Dictatorship to 0) (set:$Popularity to 0) (set:$Monarchism to 0)
(set:$Alberto to 0) (set:$Eden to 0) (set:$Magnus to 0) (set:$Money to 0) (set:$IllegalMoney to 0) (set:$Economics to 0) (set:$Politics to 0) (set:$Maria to 0) (set:$Matthias to 0) (set:$Wilhelm to 0) (set:$Vizier to 0)
<b>
Socialism=$Socialism
Independence=$Independence
Tököl=$Tököl
Militarism=$Militarism
Liberalism=$Liberalism
Conservatism=$Conservatism
Dictatorship=$Dictatorship
Popularity=$Popularity
Monarchism=$Monarchism
Alberto=$Alberto
Eden=$Eden
Magnus=$Magnus
Money=$Money
IllegalMoney=$IllegalMoney
Economics=$Economics
Politics=$Politics
Maria=$Maria
Matthias=$Matthias
Wilhelm=$Wilhelm
Vizier=$Vizier
</b><b> $name </b>
[[..,..]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[Let's begin...|No need, countinue.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
<b>
Socialism=$Socialism
Independence=$Independence
Tököl=$Tököl
Militarism=$Militarism
Liberalism=$Liberalism
Conservatism=$Conservatism
Dictatorship=$Dictatorship
Popularity=$Popularity
Monarchism=$Monarchism
Alberto=$Alberto
Eden=$Eden
Magnus=$Magnus
Money=$Money
IllegalMoney=$IllegalMoney
Economics=$Economics
Politics=$Politics
Maria=$Maria
Matthias=$Matthias
Wilhelm=$Wilhelm
Vizier=$Vizier
</b>
[[Countinue|No need, countinue.]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
<b> $name </b>
The early morning rises, but few stand surely. With the morning hours starting, every family member is awake, waiting. Waiting for him to come, for (text-colour:#F8E559)[Magnus] to show up. We wait, ever more patiently. Even (text-colour:#F1E4C3)[Eden.] seems to be rather patient and calm. No reaching for a phone or clear expression of his boredom.
We sit at the same long table where we sat around two or three days ago, waiting, just like now, but unlike back then, nobody speaks. No smalltalk, no smoking, no tapping fingers on the table. The wooden clock across me slowly ticks.
7:59:41
7:59:42
7:59:43
...
Until it finally hits exacly 8:00. With that, the door opens. Two armed man with assult-rifles enter, followed by (text-colour:#6C22A6)[Alberto] himself. He has his military hardcap removed, revealing a few stiches of white hair, expecially on the right part of his head. He wears a white military dress, white trouser and gloves, looking more like a Naval officer than an Infantry military personal.
(text-colour:#6C22A6)[
"Greetings."]
He says, then sits down. As he sits down, I can see, through the slightly still open door, (text-colour:#F8E559)[Magnus]. He has his arms crossed, looking the other direction. He then shakes his head and walks off. (text-colour:#6C22A6)[Alberto] then clears his throat.
(text-colour:#6C22A6)[
"I am most honoured to be the one to greet all of you. Our last meeting was quite a while ago..."]
He then removes his gloves.
(text-colour:#6C22A6)[
"I'm truly sorry for the loss of your father. May he rest in peace."]
To that, everyone says something at the same thing, mostly agreeing or thanking (text-colour:#6C22A6)[Alberto]. He then reaches into his pocket and takes a crumbled piece of paper. He looks at it for a second, then puts it away.
(text-colour:#6C22A6)[
"Alright then. Shall we start?"]
We remain silent, only giving body gestures as a "Yes".
(text-colour:#6C22A6)[
" (text-colour:#1D2B53)[Matthias.]. I'm glad your father raised you well. I may not have had... Good ties with him, but I still respect his memory and actions."]
(text-colour:#1D2B53)[
Matthias.] opens his mouth to speak, but (text-colour:#6C22A6)[Alberto] countinues.
(text-colour:#6C22A6)[
"You already know your position. Speaker of our party, the (text-colour:#4942E4) ["Family Front""]. Your task will be difficult, but you'll fit in soon or sooner."]
He looks at (text-colour:#739072)[Wilhelm].
(text-colour:#6C22A6)[
"I heard about you, would have been hard not to. A man who used his father's money to buy as many assests as humanly possible. You are a wealth portion sharer in many companies, commendable."]
He gives (text-colour:#739072)[Wilhelm] a quick smile.
(text-colour:#6C22A6)[
"You will fit in well."]
He says nothing more.
He then turns towards (text-colour:#F1E4C3)[Eden.].
(text-colour:#6C22A6)[
"Try to not make the trains and buses more late than you will be."]
He says it in a mocking tone, it's clear that he doesn't values him a lot.
He finally gets to me.
(if: $Alberto >= 1)[
(text-colour: #6C22A6) He smiles.
[ [ "I'm happy to have you on the team, $name." ] ] ]
(else-if: $Tököl >=1)+ (text-colour:#6C22A6)[ [He looks at me, as if he was ready to skin me alive.
"Yes. Happy to have you."
Not convincing, at all.] ]
(else-if: $Independence >= 1)+ (text-colour:#6C22A6)["Hope you will feel welcomed."]
With that, he is finished. He looks at one of the guards.
(text-colour:#6C22A6)[
"Bring them to their new homes."]
The guard nods. He looks at us and most of my family members stand up. They begin to walk away, but as it comes to my turn, (text-colour:#F8E559)[Magnus] finally walks in. He looks like he is ready to kill. He gets to (text-colour:#6C22A6)[Alberto], puts his hands on the table and leans down to his level. He begins to speak Elsian, one of the few remaining languages of the Kingdom. He sounds mad, but (text-colour:#6C22A6)[Alberto] remains calm. He even begins to look around the room.
This pisses (text-colour:#F8E559)[Magnus] off even more, making him slam the table with his fist.
(text-colour:#F8E559)[
"Had it NOT been for me, you would not be here right now, mutt."]
He finally speaks in a way I can understand.
(text-colour:#6C22A6)[Alberto] looks at him and sighs.
(text-colour:#6C22A6)[
"Look, I know it isn't looking like I promised, but we need a decisive action. Plus, it will improve our popularity, as well as the economy, even the Crown will look better."]
(text-colour:#F8E559)[
"I'm not an idiot, I can tell and draw the conclusion, but remember ''last'' time?"]
(text-colour:#6C22A6)[Alberto] puts his hat on and stands up, he is a few heads shorter than (text-colour:#F8E559)[Magnus].
(text-colour:#6C22A6)[
"I know I won't get your approval easily, but believe me. All options have been considered, all choices exhausted."]
(text-colour:#6C22A6)[Alberto] turns his head towards the door for a second, turning quickly back to (text-colour:#F8E559)[Magnus], but turning back even faster towards me. He just rolls his eyes and walks out. The remaining guard claps his feet together and begins following (text-colour:#6C22A6)[Alberto]. (text-colour:#F8E559)[Magnus] then walks next to me.
(text-colour:#F8E559)[
"Try your best to stick around. My offer still stands."]
With that, he walks off, following (text-colour:#6C22A6)[Alberto]. I do the same and I'm taken outisde, to a car. It drives off, leaving the familiar mansion behind, towards the capital, Baechen. Many sights fill my eyes, as we get to the capital. We enter and stop from time to time to let people cross the street. I even manage to view the Kardsztan Parliament for a second. We finally stop before a house. It isn't grand, but looks moderately expensive. They tell me to get out and I do. I'm given the keys and the driver drives off.
I enter and look around. Comfortable. Rustic.
I throw myself onto a large couch. I put my hands behind my head and look at the ceiling.
With this silence and newfound loneliness, I can act independently...
''But do I want?
''
I close my eyes and rest.
[[ Tommorow starts the time]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<!-- Passage: Recruit Infantry -->
[[Recruitment Center]]
(if: $Alberto >=1)[
]
(else-if: $Tököl >=1)[
]
(else-if: $Independence >= 1)[
]
<b> $name </b>
The night passes, the day begins. A cup of coffee and a newspaper is what I start with. The newspaper is all over with the news of the Monarchy and of the heirs filling in the roles, such as myself. I can go over what the people think.
(text-colour:#FF004D) [[ People's Voice]]
(text-colour:#6B240C) [[ Kardsztan Today]]
(text-colour:#FB8B24)[[The Loyal Ones ]]
(text-colour:#7FC7D9)[[ Forever Forward]]
(text-colour:#4942E4)[[ Click]]
(text-colour:#FF4B91)[[ The Popular Front]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
] <b> $name </b>
The People's Voice. Political Newspaper section of the communist (text-colour:#FF004D)[Kovics Boys]. Founded around a hundred and fifty years ago, it spent most of it's time banned, becoming legal around the time of the White Revolution.
The party is now in a deadlock with the (text-colour:#6B240C)[ Our Homeland], as political violence slowly rises between the two, as the they slowly become the new players in the house. Just like the (text-colour:#6B240C)[ Our Homeland], they also have a palamilitary unit.
I flip through the first few pages of the section. It is covered to the brimm with news about the monarchy.
//In our current situation, with economic downfall, as well as political instability with the Parlament unable to succesfully colleborate (text-colour:#6C22A6)[Philip "Dictator" Alberto], in colleboration with Regent;(text-colour:#F8E559)[ Katyuna Magnus] has decided to allocate resources and political power to the wretched monarchy, in an attempt to "enlighten" and "prepare" the heirs of the throne for their roles and jobs.
As it stands, even the blind may see that this is nothing but stuffing his goverment and parlament full with loyalists of his cause. He is trying to ensure that the people will never have a voice or capability to rise again, like we once did against President Kyriel.
Head of the (text-colour:#FF004D)[Kovics Boys],(text-colour:#FF004D)[Ataman Paul] has already called for a general strike on Monday, demanding the withdrawal of the Royal family from the political offices.//
With that, this part ends. I could countinue to read it or go and read what others think.
[[Growing food shortage.]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
(text-colour:#F1E4C3)[Eden]
(text-colour:#1D2B53)[Matthias]
(text-colour:#739072)[Wilhelm]
(text-colour:#E6A4B4)[Maria]
(text-colour:#6C22A6)[Alberto]
(text-colour:#F8E559)[Magnus]
(text-colour:#FF004D)[Kovics Boys]
(text-colour:#6B240C)[ Our Homeland]
(text-colour:#FB8B24)[ His Majesty's Goverment]
(text-colour:#7FC7D9)[ Young Democrats Union]
(text-colour:#4942E4)[Family Front]
(text-colour:#FF4B91)[ Kardsztan Social-Democratic Party]
(text-colour:#31363F)[Karl]
(text-colour:#A0153E)[a]
(text-colour:#FFD23F)[a]
(text-color:#4793AF)[ Betthlem August]
(text-colour:#FE7A36) [Otto Lanwelling]
(text-colour:#ED9455)[a]
(text-colour:#FF004D)[Ataman Paul]
(text-colour:#6B240C)[Szettyin Detty]
(text-colour:#5BBCFF)[Kyriel]
Kyriel
|
Salsakhanse
Elsian<b> $name </b>
The section of the (text-colour:#6B240C)[ Our Homeland] party. An Ultra-Nationalist party, wounded during the White Revolution. Head of the Party, (text-colour:#6B240C)[ Szettyin Detty.], a radio broadcaster, who inherited the leadership of the party after a vote on no confidence against the old leader,(text-colour:#6B240C)[Grazian]. Szettyin nowdays uses his company and connections within the radio and broadcasting industry to fuel his party and its gains.
The party is now in a deadlock with the (text-colour:#FF004D)[Kovics Boys], as political violence slowly rises between the two, as the they slowly become the new players in the house. Just like the (text-colour:#FF004D)[Kovics Boys], they also have a paramilitary unit.
[[ Kardsztan is to recieve a new paper factory, funded by Salsakhanse]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#7FC7D9)[The Liberals]. (text-colour:#7FC7D9)[ Young Democrats Union], for what it's worth, is considered to be the party that has the highest chance to win any new free election. . . Or that was at least the case a few years ago.
Nowadays, with the deadlock between them and the (text-colour:#4942E4)[Conservatives], their popularity have sharply declined over the years. Ever since the recession, people have been turning towards more radical ideas...
[[Question of Slavery arises in Parlament]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The(text-colour:#FB8B24)[ Monarchists]. They have risen not long after the "White Revolution", but only gained fame during and after the Tököl war, as most of its members are also war veterans. Many joined the army, supported the war effort, not for an unstable republic or a military dictatorship, but for the crown.
They are known for a famous incident during the war, where troops cut down the flag of Kardsztan and replaced it with the flag of the Hawkledge and Gentlerich family. Our family.
While ideal allies, they have little apetite for royal foolery and have little care which one from our family will take the crown, as long as his or her reign is absolute.
[[Regency led by Magnus. What now?]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The Click. Newspaper part of the (text-colour:#4942E4)[Family Front], by its old name, The Conservative Party of Kardsztan. Its name comes from the fact that during the old times, while nobility ruled with the King, the CPK was banned. The members identified themselves by a mouth clicking pattern. It's the party of Alberto and as a result, the most popular party, but Alberto himself is stricthly Neutral in Parliament. It holds a 2/3 majority in parlament.
(text-colour:#6C22A6)[Philip Alberto] is the Party leader, replacing Kyriel in 2040. Now that (text-colour:#1D2B53)[Matthias] is the House Speaker, it is now imporant to keep an eye on the party.
Since this is Alberto's party, the reception of the news regarding the Monarchy are rather positive, not really worth going over.
[[Diplomatic incident between the "Confederation of Five" and Salsakhanse]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The Popular Front, the original forum of the (text-colour:#FF4B91)[Social-Democrats]. Encompassing Liberals, moderates from both left and right, as well as the majority of the Kardsztan's minority groups.
Unlike most of the other non (text-colour:#4942E4)[Conservative] or (text-colour:#7FC7D9)[ Liberal] factions, the (text-colour:#FF4B91)[Social-Democrats] have countinuesly managed to maintain a major front of support from every social level of the nation. They suffered a setback during the "White Revolution", when a small group of the party broke off and formed an Anarchist-subbranch.
These days, all but the(text-colour:#FB8B24)[Monarchists] seek good terms with them. While unlikely to be capable of leading the nation on its own, they are a great coalition ally and unlikely to cause trouble.
[[How to be resourceful and save money during bad days]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
I could read about...
(text-colour:#FF004D)[ [[Dictator Tries to Establish a Cult of Personality| People's Voice]] ]
(text-colour:#FF004D)[ [[Growing food shortage.]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
<b> $name </b>
I flip back.
(text-colour:#FF004D) [[ People's Voice]]
(text-colour:#FF004D) [[ Kardsztan Today]]
(text-colour:#FB8B24)[[The Loyal Ones ]]
(text-colour:#7FC7D9)[[ Forever Forward]]
(text-colour:#4942E4)[[ Click]]
(text-colour:#FF4B91)[[ The Popular Front]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
//Due to a terrible season and the scorching summer heat, the crops that were supposed to be harvested early Autumn have mostly died or didn't grow in a satisfactory way. This impacts both crops grown for consumption or feeding livestock. The government, for its part, has been importing the needed food from Salsakhanse, but it's far from enough and costs a noticeable amount.(text-colour:#FF004D)[Ataman Paul] has been quoted stating his dissatisfaction with the government, exposing the truth that the goverment has failed to provide satisfactory amount of water for the farmers, which now have resulted in this outcome.//
(text-colour:#FF004D)[
"I may admit. The government may not be the only to blame here, but their lack of care has lead to this result, which now torments the life of the common class, those who already struggled to meet ends meet now suffer. I ask not that the government make no mistake, that is but impossible, but I ask them to come clean and don't brush it under a shameful rug." ]
[[Flip to another page]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
<b> $name </b>
(set:$PD to 1) (set:$UD to 4) (set:$LT to 1) (set:$OLS to 1) (set:$FM to 2) (set:$STV to 2) (set:$SM to 3) (set:$NPV to 3)(set:$NLAM to 4) (set:$UnpopularD to 1) (set:$QSR to 4) (set:$TI to 4) (set:$ESFSP to 4) (set:$I to 4) (set:$OTWS to 4) (set:$OoFHN to 4) (set:$NOE to 1) (set:$TR to 1) (set:$Sup to 2) (set:$MLA to 3) (set:$EoS to 4) (set:$PDJ to 1) (set:$RMW to 1) (set:$TIB to 1) (set:$PNATAWO to 1) (set:$DPL to 1) (set:$WCBJP to 1) (set:$BJ to 1) (set:$OLE to 1) (set:$S to 1) (set:$HSA to 1) (set:$PLMC to 2) (set:$NH to 2) (set:$ETP to 3) (set:$HEPF to 3) (set:$EWS to 4) (set:$HFF to 4) (set:$DNP to 4) (set:$MV to 4) (set:$UtHtDC to 1) (set:$LRHL to 1) (set:$BEW to 1) (set:$THLE to 1) (set:$UH to 1) (set:$CO to 2) (set:$HQI to 3) (set:$EE to 3)(set:$13thMoP to 4) (set:$SMS to 3) (set:$Nobility to 10) (set:$NG to 4) (set:$LC to 4) (set:$18MLT to 4) (set:$SGTW to 1) (set:$SAS to 1) (set:$ML to 1) (set:$ABD to 1) (set:$SN to 2) (set:$SAirforce to 2) (set:$SMMA to 2) (set:$EMF to 3) (set:$SMD to 3) (set:$Stormtroopers to 3) (set:$Number to 1) (set: $previousPassage to "Close the Newspaper and move on with my day")
I close the newspaper and place it on the table. It is about time that I started doing my job. On one of my table, I find a large stack of papers. (text-colour:#F8E559)[
Magnus] left it there, with a note on it.
"(text-colour:#F8E559)[
Help you catch up with things.]"
If he says so.
[[Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[Click and it's history | Click]]
[[Diplomatic incident between the "Confederation of Five" and Salsakhanse]]
[[Something else maybe.|Flip to another page]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
//Two days ago, a diplomatic incident has occured between The Confederation of Five and Salsakhanse. The Condereration's diplomats, representing the five races of the nation (Elves, Non-Human, animal like beings, Demons and Nagas/Snake like beings and Dragons) have been denied at the border due to a diplomatic insult aimed at Blessed Grand Regent (text-colour:#FE7A36) [Otto Lanwelling.]
One of the Diplomats (Their identity have not been discloused by Salsakhanse) said that Grand Regent (text-colour:#FE7A36) [Otto Lanwelling.] resembled a half blind man, leading a nation of people who were fully blinded. The head of the border crossing of the region overheard it and denied the diplomat's entry, sending them back to their nation of origin.
The border guard, who has not been named, was awarded a medal "For Defending Salsakhanse national prestige before the world" and has been awarded 90'000 thousand Pent (Around 210'000 thousand Kraj.)//
[[Flip to another page]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
//With a slowly rising inflation, Kardsztan has now found itself in a state where it needs aid from its neighbouring Brother-Country,Salsakhanse. Even tho it isn't mutch, or at least a majority claims, they fail to see the truth.
Salsakhanse has been investing in Kardsztan for a decade almost, increasing it's tentacles over our grand nation, infiltrating many sectors. It is now theorised that they own around18% of the companys, factories and buninesses that employ the people. It is not to be understated that, if Salsakhanse so desired, could destroy, pull out or otherwise cripple the Kardsztan economy.
We now plea to the people. Stand up to the enemys of our nation. Don't let Salsakhanse turn us into a puppet state, with it being run from Baechen, instead of Salsakhanse and Tzsarenovicsh.
''Nationalise every foreing asset!
Arm the People!
Defend Kardsztan!''
//
[[Flip to another page]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
//With the coming stagnation and inflation, each citizen must now reconsider their daily expenses as well as how and what they buy. We have prepared some tips for you all to help you with that.
Purchase company made goods. Many times, brandless things made by the store that sells branded products offer the same joy and length.
Maintain a steady stockpile. It's unideal to go and purchase every can, paper and medicine in the stores, it is advised to keep a stockpile of 2-3 weeks worth of goods at all time.
Bite your tounge. Buy products imported from Salsakhanse if they are cheaper. Many things, especially mechanical, rubber, tea and steel related things are noticeably cheaper. While we recommend that you support your local bussines(es), unlike them, you are less likely to be bailed out by the goverment if things start to go bad.
Vote for us in the next election. May our hard work bear fruit for the people.//
[[Flip to another page]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
//In receant weeks, the question of slavery in Kardsztan has risen again. While slavery has never been a sticking point for the nation, it has remained an important economic part of its society, mostly transporting slaves. As Salsakhanse's economy demands more and more people, Kardsztan now found itself in a situation where it can no longer remain silent.
While the question divides the moderate landowners and factoryowners, it has became a main rallying point of the Socialists, both kind. Right now, no vote has been schedule about voting on the arising question, but it's hard to believe that anyone could balance this game.//
[[Flip to another page]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
](set: $name to (history:)'s last)
Zytyin(set: $name to (history:)'s last)
$Apple
[[Apple 2]]
$Apple3
[[More apple]]
<!-- Set up a variable to store the previous passage name -->
(set: $previousPassage to (history:)'s last)
<!-- Create a link to return to the previous passage -->
(link: "Return to Previous Page")[(goto: $previousPassage)]<!-- Set up a variable to store the previous passage name -->
(set: $previousPassage to (history:)'s last)
<!-- Create a link to return to the previous passage -->
(link: "Return to Previous Page")[(goto: $previousPassage)]<b> $name </b>
//Blessed King Matthias II has passed. We all mourn his death, the nation is now coated in black, but with his excellency's passing, Regent(text-colour:#F8E559)[Magnus] now is tasked with restoring order to the monarchy. Is this finally our chance to gain back what was lost so many years ago? Has the time arrived that our dear ruling dynasty no longer a joke that the traitors make fun of?
God bless you all, as the day of our nation's and its people's redemption is not far. May those who sinned many years ago against the crown see their errors and embrace the coming future.
//
[[Flip to another page]]
[[Close the Newspaper and move on with my day]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[National Policies]]
[[Foreign Policies]]
[[Law]]
[[Economy]]
[[Welfare]]
[[Army]]
(if: $Number >= 1)[
[[Finish the Headwidening]]
]
(else-if: $Number <= 0)[
(link: "Go back")[(go-to: $previousPassage)]
]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[Internal Situation]]
[[Internal Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[Law Policies]]
[[Law Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[Economic Policies]]
[[Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[Welfare Policies]]
[[Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[Army Policies]]
[[Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
[[Foreign Relations]]
[[Foreign Situation]]
[[Look at another paper|Look at the papers]]
<img src="https://imgur.com/rzytFgb.png" style="width: 1300; height: 1000px;">
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#AAAAAA)[[No Longer Absolute Monarchy]]
(text-colour:#AAAAAA)[[Unstable Democracy]]
(text-colour:#AAAAAA)[[Question of Slavery Remains]]
(text-colour:#AAAAAA)[[Territorial Integrity]]
(text-colour:#AAAAAA)[[ Electorial System Favours Smaller Parties]]
[[Look Back|National Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(set:$PD to 1) (set:$UD to 1) (set:$LT to 1) (set:$OLS to 1) (set:$FM to 2) (set:$STV to 2) (set:$SM to 3) (set:$NPV to 3)
(text-colour:#A0153E)[[Parliament in Deadlock]]
(text-colour:#A0153E)[[Unpopular Dictatorship]]
(text-colour:#A0153E)[[Legacy of Tököl]]
(text-colour:#A0153E)[[Outdated Line of Succession]]
(text-colour:#FFD23F)[[Flexible Migration]]
(text-colour:#FFD23F)[[State Paid Vacation]]
(text-colour:#9BCF53)[[Satisfied Minorities]]
(text-colour:#9BCF53)[[No Political Violence]]
<img src="https://imgur.com/TTNqG8X.jpg" style="width: 1300; height: 1000px;">
[[Look Back|National Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
With the White Revolution still fresh in memory, there is a clear line between the three main groups. Abolishment, Status Quo, Absolutism. With the Monarchy taking a backseat in internal affairs, it has managed to save itself from the fallout of the recent crises, strenghtening the Status and Absolutism sides, at the expense of the Abolishment group.
This, however may create a false sense of security in the Royal Family, as few see it as their gurantee of zero accountability.
[[Look Back|Internal Policies]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Even after many, many years, the Democracy in Kardsztan has taken a bitter blow with each election. Many people still remember the clear failures of President Kyriel, no doubt casting a heinous shadow over how and what people think.
With the dual play of the (text-colour:#7FC7D9)[ Young Democrats Union] and the(text-colour:#4942E4)[Family Front], many have become disillusioned with any sense of progress. While they pose no sense of danger now, (text-colour:#FF004D)[Kovics Boys] and (text-colour:#6B240C)[ Our Homeland] may attempt to increase their influence in the Parliament and score a victory.
It is yet unclear what those parties would do once in power.
[[Look Back|Internal Policies]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
With Tököl now running free, many nationalists view today's Kardsztan as nothing more than a rump state, that will either regain it's old territory or be doomed to be a secondary power, even amongst non-humans.
While many view Tököl as an illegal state, few consider it to be more fruitful to cooperate instead of trying to supress them. They already extended an olive-branch by not annexing Outer Tököl or demanding high war reparations.
It is up to the goverment to make the decision as to what shape should the Tököl question take.
[[Look Back|Internal Policies]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
With the question of Slavery still plaguing the nation, more and more people call for an action to be taken and a side to be picked. This question needs delicate handling, otherwise it might have dire outcomes. Even as a nation that houses few slaves, the "Roads of Pearls" is still the most used and economically lucrative slave roads on the whole continent.
One thing is certain, a side will be displeased either way, only thing we can change is by how much.
[[Look Back|Internal Policies]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
One of the last acts of President Kyriel was to enact a reform which allowed minority parties to enter Parliament, as the vote % required to enter was decreased from 8% to 5%, which resulted in the addition of many parties, many of which have now merged together with now well known parties.
While popular, missteps by anyone may result in a creation of a more radical party, which, given current situation, may easily enter Parliament, but as a double edged sword, a party that falls under 5% may never recover.
[[Look Back|Internal Policies]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The parties of Kardsztan often appear to be incapable of properly cooperating, resulting in heavy deadlocks, lasting weeks to months. Even the parties that would seemingly be willing to cooperate often withdraw from deals as they desperatly try to maintain their own image.
While this remains the case, any law that should pass through the Parliament will most likely fail or result in many weeks of delays.
Naturally, many people have started lubing the correct people to ensure that their laws pass with ease, which has created a new situation. Salsakhansen's call it "Oligarchy Democracy".
[[Look Back|Internal Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Almost half a decade passed since the military took power in a coup. Half a decade of stagnation, lost territories and worsening living standards have left the population in a bitter state towards those who now hold power.
[[Look Back|Internal Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Today's politics are plagued by fear. With Tököl being able to break away so easily, many now fear that many other minorities may attempt the same, expecially in Elsi, Unse-Vidku and Csacsan.
Csacsan houses the fourth largest population of Dragons, outside of their own nation, as Csacsan used to belong to the "First Dragon Empire", which Kardsztan often clashed with.
Unse-Vidku is home to a noticable minority of Salsakhansen's.
Elsi houses Oxy's, a religious minority in the region.
[[Look Back|Internal Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The judges in Kardsztan are known to be especially biased, towards both political, religous and ethnical reasons. The most well known thing about them is that they are older gentlemen, deeply loyal to the old system, even before the White Revolution.
They are known to prolong trials or to hand out harshes penalties for the same offence, for different backrounds.
[[Look Back|Law Situation]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
While houses may be hard to come by, the laws in Kardsztan are rather relaxed, allowing free travel of every citizen to everyhwere in the nation.
Many in the goverment fear the spread of radical ideas. The nationalists fear the socialists, the socialists the nationalists. Both fear non-humans.
[[Look Back|Internal Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
While tense, every current minority group in Kardsztan, be religious, racial or ethnical, seems to be moderately satisfied with the goverment, barring the fact that there is little to no representation in the government that isn't ideological or class based.
[[Look Back|Internal Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The KNB (Kardsztan National Bank) funds and finances every company's vacation that they are required to hand out. While popular, it has, in recent years, started to become a problem for the bank, especially with how long vacations can be, many now want to let the companies decide and shorthen them, to increase productibility.
While expected to increase production in long term, it will certainly damage it in the short term, as well as cause general unpopularity and moral drop amongst the workers, while also damaging small companies, as now they are the one needing to pay the vacations, if they decide to give.
[[Look Back|Internal Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Even in the darkest of hours, the nation has yet to force brother and brother to spill blood. Sadly, (text-colour:#FF004D)[Kovics Boys] and (text-colour:#6B240C)[ Our Homeland] have been increasing their clashes, but it has yet to claim a life. This is sadly not written in stone, if the government fails at its tasks, the worst may come to life.
[[Look Back|Internal Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The whole causer of this chaos, the oudated succesion method. If the monarchy is to be stable in any shape or form and to avoid further incidents, this must be changed.
While Consitutional, the Parliament, while Absolute, the family must be the one to approve.
[[Look Back|Internal Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#AAAAAA)[[ Isolated]]
(text-colour:#AAAAAA)[[ Only Ties With Salsakhanse]]
(text-colour:#AAAAAA)[[One of Few Human Nations]]
[[Look Back|Foreign Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#A0153E)[[No Open Embassies]]
(text-colour:#A0153E)[[Tököl is Recognised as Independent by Foreign Communities]]
(text-colour:#FFD23F)[["Superpower"]]
(text-colour:#9BCF53)[[ Matka-Ludwig Agreement]]
(text-colour:#9BCF53)[[Ear of Salsakhanse]]
[[Look Back|Foreign Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
There could be only a few greater lies, than to say that Kardsztan is swimming in allies, friends or trade partners. In all regards, we are isolated.
It is questionable if it is in our interest to end it or not.
[[Look Back|Foreign Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Salsakhanse. The only nation that has, for a long time, willingly associated, alligned and maintained diplomatic relationships with our nation. The Non-Human nations have a bad taste in their mouth as a result, Tököl and the Grand Vizier is refusing to talk until their independence is finally recognised and the 8 Communes are ideologically opposing towards us.
Naturally, if we were to cut of Salsakhanse, we would be in a better standing with the other nations, but if we take too radical steps, Salsakhanse and Grand Regent (text-colour:#FE7A36) [Otto Lanwelling] may use it as a reason to invade an at the very least, take Unse-Vidku.
[[Look Back|Foreign Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan finds itself in a difficult position. Not many pure human nations have left. Salsakhanse has risen as the shield of Humanity, the nation that, if neceseary, will launch a full scaled war, mobilize millions upon millions, and deploy whatever is needed to protect itself, and whoever they claim to protect.
The Eight Communes, as a nation across the Kypto-Ocean, has been maintaining a heavy Isolationaism, ever since the Kovics inspired workers revolution concluded and seized power. Their Kovicsist-Socialist beliefs put us at odds, even during the limited times our goverment interacted with them. While cold, certainly not outright hostile. With them holding the greatest sights of Ilyazor. From old churches, to sacred sights. While their Atheist beliefs stand strong, they have a program where believers may request entry for a certain duration.
Tököl, on the other end, has great ties with every nation, but us, Salsakhanse and The Eight Communes. If we cannot force their hands, we must form an Unorthodox alliance with the two of them, so that we may stand a chance...
[[Look Back|Foreign Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
As part of our "Grand" isolation, we have no open embassies with any nation... Including Salsakhanse. This results in us having to go through great amount of loops to request or send a messeage out to any nation. While this stance, it won't be easy to break out of our isolation.
[[Look Back|Foreign Relations]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Tököl, after it managed to break loose, has embarked on a journey of alliances, recognition and agreements. Now, any unjustified aggression towawrds them will put us in a position where we would need an ally to bail us out. The other scenario would be that our armed forces finally reorganize and recover.
We could also attempt to sway opinion towards us, isolating Tököl.
[[Look Back|Foreign Relations]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
In 2031, (text-colour:#8B322C)[Prince Ludwig] of Salsakhanse, on our behalf met with High Queen,(text-colour:#8DECB4) [Isabelle Matka], of the Confederation of Five. This has now resulted in us reaching an agreement with them, guranteeing a yearly gathering in Baechen. Ever since the Coup, these meetings have been put on a full halt, but with enough effort, we may be capable of reopening this channel.
While not a complete way out of our Isolation, it is a lot better than what we have now. Hopefully, it won't take much effort, as outer nations have shown ''high'' interest in reopening the flow of trade.
[[Look Back|Foreign Relations]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
With our superiority on technology and our moderate size, Kardsztan has been branded a "Superpower" for decades. Ever since that wretched war with Tököl, this image has been... Shaken. Not only has it left a bitter taste in our population's mouth, but also in their expecations. With the Superpower branding, they should be expecting superpower like living standards.
We will either need to properly get rid of this sickening mockname or truly embrace it and become the region's superpower. . .
Maybe even surprassing our long ally.
[[Look Back|Foreign Relations]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
While politically there have certainly been many downsides to our ties with Salsakhanse, during the past years, we have become their greatest ally. We have reached the point where, if necessary, we may use our friendly ties with them to ensure things develop to our advantage, but it must be noted that their good will is not infinite.
[[Look Back|Foreign Relations]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#A0153E)[[Biased Judges]]
(text-colour:#A0153E)[[Overstreched Law-Enforcers]]
(text-colour:#A0153E)[[ Strikes]]
(text-colour:#A0153E)[[ Heavy Substance Abuse]]
(text-colour:#FFD23F)[[ Police Located in Major Cities]]
(text-colour:#FFD23F)[[ Nationalism; High]]
(text-colour:#9BCF53)[[Extensive Training for Police]]
(text-colour:#9BCF53)[[ Highly Equipped Police Forces]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#AAAAAA)[[Police is Disloyal to the Junta]]
(text-colour:#AAAAAA)[[Rumours of Missing Workers]]
(text-colour:#AAAAAA)[[Three Independent Branches]]
(text-colour:#AAAAAA)[[Police is Not Allowed to Take Action Without Orders]]
(text-colour:#AAAAAA)[[Death Penalty; Legal]]
(text-colour:#AAAAAA)[[ Woman Can't Become Judges or Police]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The police have been delivering disturbing reports; Many workers are just.... Gone? One day they are just nowhere to be found. This isn't just a rare case, a thing like this happens once or twice in every large city, around 500 a year in total.
What is going on..?
[[Look Back|Law Policies]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan today has 3 police type units;
Regular Police
Counter-Terrorist units
Gendarmerie
These three form the backbone of Kardsztan peace time security and defence, only problem is, they do not really see eye to eye most of the time.
[[Look Back|Law Policies]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The police. Our backbone.
One of the most important parts of the coup, three years ago, has now deeply turned against the Junta.
The old leader, (text-colour:#FFEBB2)[Dr. Betthlem Karol], a nobleman, has since died, two years ago to be precise. Ever since his only son, (text-color:#4793AF)[ Betthlem August] has taken over the position.
A week after his death, the police was cut in two, forming a new policeforce,the Gendarmerie, along with a general, 38% budget decrease to fund this new force.
Understandably,(text-color:#4793AF)[ August] was.... Less than thrilled with this spit on his father's work and legacy. Ever since than, the general government and him have been going toe to toe. Many laws were passed as a result, limiting what the police can't and can do and in return, August has made it more than clear that the police will not intervine in any riots and will not break strikes, even when ordered so.
[[Look Back|Law Policies]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Over the years, being a man of the law has become... Less than ideal. With high instability creeping ever closer, less than desirable pay and having to sacrifice so much, people have becoming less interested in joining every year.
We must halt this plague, for that if we do not, it can and will cause problems in the future.
[[Look Back|Law Situation]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
As a result of the police being severely overstreched, it has came up with the "Torch" system. Police is located in major cities, forming a tower-like system, where smaller groups alert the nearest, largest base, which, depending on severity, may call the next, closest and largest facility, and so on.
This, in return, means that our largest cities are considered to be the safest in the continent, while our villagers, farmers and smaller cities are tend to be less safe.
[[Look Back|Law Situation]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
While the amount of law-enforces we have at our disposal are low, those that do enlist, enlist for almost a single reason.
''Kardsztan''
Many, expecially party members of (text-colour:#6B240C)[ Our Homeland] party, tend to be former or current members of the police, army, navy or airforce.
This has resulted in some distrust between police and other political parties, especially from and with the (text-colour:#FF004D)[Kovics Boys].
[[Look Back|Law Situation]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The police, Counter-Terrorist Command Center and the Gendarmerie go through an extensive course of training. This slows the amount and the pace of our new, fresh bunch of police, but ensures that they are up and beyond when it comes to disicpline, work and standards.
[[Look Back|Law Situation]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Even after a heavy cut to regular police, (text-color:#4793AF)[ Betthlem August] has managed to keep the police heavily armed.
Gendarmerie and the Counter-Terrorists have managed to maintain a high amount of equipment as well, to the pleasure of the goverment.
[[Look Back|Law Situation]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan workes have taken it up to themselves to display their feelings. Supported by the (text-colour:#FF004D)[Kovics Boys], they have began to strike, riot and form roadblocks. This has been less effective in major cities, but has lead to more problems in the countryside, where less police can be found.
Having to relocate police to the outer riots is both economically and time consuming.
[[Look Back|Law Situation]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Ever since modern Kardsztan has been formed, the death penalty has been the proper way of dealing with traitours, enemies of the state, terrorists and such. While effective, many question how a barbaric way such as this can exist in our modern world.
[[Look Back|Law Policies]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our long tradition, woman have always taken a secondary place within the family structure. This has left us with a very traditionalist family structure, which ensured stability, but at the cost of vital workforce. Now that everyone is needed, it has come around to bite us in the ass.
[[Look Back|Law Policies]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Ever since the budget cut and the cutting of the policeforce in the form of the Gendarmerie (text-color:#4793AF)[ Betthlem August] has been less than resonable. As a result, restriction upon restriction came to him and his police, as (text-color:#4793AF)[August] is a nobleman, he cannot just be removed without enraging the entire (text-colour:#FFEBB2)[Betthlem] family's wrath. They got away with it once, not twice.
Instead, they limited his ability to deploy or use his police troops withouth a signed paper from the government. He hardly has any power to move his bedroom's guards from left to right, but in return, even when papers come with orders, they sometimes just happen to not arrive...
[[Look Back|Law Policies]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
We live in a year where anyone in Kardsztan may quickly get themselves some narcotics or heavy pain-killers. Mix that with alcohol or tobacco and you have an often lethal cocktail.
What started as a little problem, where your local shoe shop's owner may have a few plants growing in his house has skyrocketed, to the point where things, such as Rat-poision need to be limited in sold quantity, as to avoid the dealers mixing it with the powder. Of course, this resulted in them using even worse replacements...
As a result of the current situation, the current police cannot or just simply will not deal with the problem, and the Central Government simply cannot go and send their Counter-Terrorist units or Gendarmerie to go and deal with them.
Under Kardsztan's National Law(s), both narcotic usage and distrubition is punished by the death penatly. While this is the case, judges tend to drop these cases to focus on more important ones.
[[Look Back|Law Situation]]
[[Look at another paper|Law]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]if: $money >= 10)[
(set: $money to $money - 10) <!-- Subtract the cost of infantry from money -->
(set: $infantry to $infantry + 1) <!-- Add 1 to the infantry stat -->
(go-to: "Recruit Infantry") <!-- Return to the passage to recruit more infantry -->
]{
You don't have enough money to recruit infantry.
}<b> $name </b>
(text-colour:#AAAAAA)[[Entrenched Welfare State]]
(text-colour:#AAAAAA)[[Heaven For Foreigners]]
(text-colour:#AAAAAA)[["Do No Politics"]]
(text-colour:#AAAAAA)[[Mandatory Vaccination]]
(text-colour:#AAAAAA)[[13th Month of Pension]]
[[Look Back|Welfare]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#A0153E)[[Unable to Handle the Drug Crisis]]
(text-colour:#A0153E)[[Low Rural Healthcare Level]]
(text-colour:#A0153E)[[Beyond Expensive Welfare]]
(text-colour:#A0153E)[[Too High Life Expectancy]]
(text-colour:#A0153E)[[Unstable Housing]]
(text-colour:#FFD23F)[[Cheap Opiods]]
(text-colour:#9BCF53)[[High Quality Infrastructure]]
(text-colour:#9BCF53)[[Extensive Education]]
(text-colour:#9BCF53)[[Skilled Medical Staff]]
[[Look Back|Welfare]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan, since modern history has started, has always been a strong welfare state. It has resulted in the population expecting a few, but clear things. Free healthcare, that is extensive and good. Wide education, also for free. Good roads, traveling methods and housing.
Luckily, the population is far from stupid, as they also compromise, with things such as tobacco, gambling, extra sugar and fat tax. These taxes have mostly been covering a good chunk of the welfare, at least during good times.
When the economy slows, welfare's price tag skyrockets.
As long as the economy stays on its legs, no problems should arise.
[[Look Back|Welfare Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our border nations have been informing us more and more that people are attempting to cross their borders, to illegally immigrate into our nation. With their... Lack of technological understanding, they would provide little use as of now, other than being useful for unskilled labour.
The governor of Outer Tököl, Kongrad Realm and to a lesser degree, Csacsan, have been reporting more and more attempts to cross from the Linen Empire expecially after the Chessia War of Independence ended and they achieved independence.
<img src="https://imgur.com/MYwiKsu.png" style="width: 300px; height: 200px;">
Linen has been trying its best to stop this, but after a military defeat, one has a hard time keeping the people satisfied.
<img src="https://imgur.com/WorzsXJ.png" style="width: 300px; height: 200px;">
Chessian, on the other hand, is busy rebuilding herself. Maybe we could sell them some materials, to fasten the process for some quick money..?
[[Look Back|Welfare Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
In 1881, Dr Emten "Great" Hata, the founder of modern medicine and education made a speech in Rark, south of Baechen.
The speech, today called "Do No Politics" established that no doctor, nurse, teacher or whoever runs the hospital, medical facility, school or even religious site should get involved in politics. As he was the overseer of the Rark hospital, today called "Emten Hospital", this left an impression on the audience.
Ever since then, almost two hundred years later, these things still stand. While not in the law, medical workers and teachers are expected to refrain from political activities as well as to not have any part membership.
[[Look Back|Welfare Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The medical situation is beyond terrible when it comes to handling heavy substance abuse. As of now, there has yet to be a proper law passed on how to deal with the situation, but since the parliament is unable to get anything done, this also fell into the "Less important" category until the situation in Beachen is finally dealt with.
The current best thing that doctors can do is try their best to warn people about the situation and help people when they are brought in from overdoses, since a special drug sector is not established to help people quit.
As of now, almost every one in ten people use some sort of illegal drug, if tobacco and alcohol is also counted, it makes it around 2.3 out of 10.
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Outside of the biggest cities or regional capitals, the rural population has a hard time getting by. They are usually the poorest people, most lacking cars and trains and buses are not always avalaible. There are ususally one or two sent out to check up on them, but covering such a huge nation is far from an easy task.
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Vaccination is mandatory since 1961. This has spared us the terrors of the continent. Mumps, measles, diphtheria, polio, black pox, rubella and to most degree, influenza.
[[Look Back|Welfare Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Trains, metros and buses are the key ingredient to getting around. Cars and motorbikes are also often seen, but they are more used to get to somewhere where there isn't a large city, as every major city has at least one railway connecting it to the capital and to every other close city.
While extensive, it it certainly lacking in any proper shape or form to help rural folks get to the cities more easily.
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our nation is filled to the brim with minds that are great, if not the greatest on the continent. To make use of such thing, many schools were established since the start of the 20th century. This has made it so that the young people of Kardsztan are the most sought after in the whole continent. Sadly, this had a negative effect, making young people leave the nation for places where they are more needed.... By that, meaning, better paid.
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Even with the extra taxes, the welfare always leaves a dent in the Kardsztan yearly budget. While there are only so many ways we could reduce the cost, new taxes would be ideal. Cheap foreign labour would also make this easier. Janitors, engineers, wherever we could cut corners, we should.
Of course, we can't go too wild, as if we do that, we might have a situation where we will be paying for an excellent healthcare, with a medium healthcare as the result.
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan has succesfully managed to keep itself afloat for decades, as a result, many decades ago, a 13th month pension system was established, where retired people get enough extra money through the year, as if they had an extra month of pension.
Well liked, while another form of economic spending, as of now, it isn't a big problem.
[[Look Back|Welfare Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The doctors are our prides. Skilled, neutral and always avalaible. They are our light in our eyes, our magnum opus. One has to imagine Kardsztan without its medical staff.
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Even with the low healthcare that is available outside of the largest cities, Kardsztan has an ageing population. It would not be an issue if we had a way of replacing the workers, but in recent years, many young man were emigrating outside of the nation. Combined with the 13th month pension system, even if today it isn't a problem, it most likely will be in 20-30 years from now.
We could, in theory, increase the time that someone has to work before they are allowed to retire. We could also attempt to fix the housing situation, as well as give an incentive for people to have more children. Our third option is to do a great demobilization, freeing up around a million or so young men to fix our immediate need for labour.
An unorthodox, yet easier, fourth way, would be to strike trade deals with our neighbours for workers. Sadly, as long as we are this isolated, only Salsakhanse would be the one we could talk with.
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan has the continent's best medical facilities, as well as the best medicine production.
Anti-biotics, morhpine from poppies, inflammation reducing creams, insulin is beyond cheap. There's a reason why our second name is the "Medicine Country".
This has served us for decades, but it has now come knocking on our door, demanding to be paid back, in the form of being one of the biggest reasons for our narcotic crisis.
We all recognize its part, but not how to deal with it. Some want it to be more expensive. Some want it to be less available and more limitied. Few just want to go around the whole opioid cause and put effort on preventing, helping and avoiding deaths from the crisis.
All have ups and downs, but since the government is in a deadlock, just like many things before, it's at the bottom of the list...
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
](link:'Save Game')[
(dialog: bind $slotToSave1, "Slot I")
]
(link:'Load Game')[
(dialog: bind $SlotToLoad1, "Slot I")
]
<b> $name </b>
With the current economy, it is no doubt that people are seeking to find a way to make every Kraj they can. With a lack of proper tenant laws, landowners tend to kick out the lessee.
We will need to establish a proper law regarding the Tenant-Landlord law, but even that won't be enough to fix the current situation. A grand housing progress will need take place, but it won't be easy with the current economic woes.
[[Look Back|Welfare Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#AAAAAA)[[Well Established Tax System]]
(text-colour:#AAAAAA)[[Centralised National Bank]]
(text-colour:#AAAAAA)[[Recognised Currency]]
[[Look Back|Economy]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#A0153E)[[Staggering Economy]]
(text-colour:#A0153E)[[Inflation Rising]]
(text-colour:#A0153E)[[Lack of Trade Partners]]
(text-colour:#FFD23F)[[No Minimal Pay]]
(text-colour:#FFD23F)[[Six Day Workweek]]
(text-colour:#FFD23F)[[Government Favoured Companies]]
(text-colour:#FFD23F)[[Price Stops]]
(text-colour:#FFD23F)[[Emptying Mines]]
(text-colour:#9BCF53)[[Highly Developed Light-Heavy Industries]]
(text-colour:#9BCF53)[[Rich Soil]]
(text-colour:#9BCF53)[[Land of Tobacco-Alcohol]]
(text-colour:#9BCF53)[[Trade Crossroad]]
(text-colour:#9BCF53)[[Large Gold Reserves]]
[[Look Back|Economy]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our tax system, unlike many of our neighbours, is well established, easy to enforce and even easier to understand. This makes it easy for the goverment to gain its steady source of revenue.
[[Look Back|Economic Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan's National Bank is one of the most important pieces of our nation. It is what keeps the currency trade flowing and our strong reserves safe.
[[Look Back|Economic Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our currency, the Kraj, is one of the most sought after currency. While not doing as good as we used to be, we are still a giant compared to most other neighbours.
[[Look Back|Economic Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The economy, under a number of different strains, mostly political, has begun to slow down. It is not hard to see that, if not dealt with, will be a pain in our side, or might even develop into something worse if it's left to grow.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Going hand-to-hand with our slowing economy, inflation has reared its ugly head. Worsening living conditions, worsening pay, worsening support for the government.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our third problem, is our lack of trading partners. Most of the continent has an embargo on us, as a result of us withdrawing from the technology sharing program, when Salsakhanse did too.
This leaves us Salsakhanse, once again, as our only trade partner.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
A very simple concept, six day workweek, Sunday being given as the only day off. This has been keeping things simple, but people have noted that this might be linked directly to an increase in depression, lack of moral and possibly one of the sinners behind our current narcotic crisis...
Even if we decide to increase the days off, it will bite our economy, and bite it big.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The government tries to, but fails at hiding its favouritism when it comes to certain companies and the work and contracts they need to do. As long as they keep things, people don't seem to mind it that much, but naturally, the Kovicsists are a pain in our ass when it comes to this.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
We have succesfully enlargened our industries to a level where we are capable of producing most consumer related goods, as well as have a steady supply of energy.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Price Stops.
The governments of way of ensuring goods don't skyrocket when things go grey, the ability to mandate good's prices at a will is really effective keeping the people's living standards moderate, but each time we do it, we severely harm small business who cannot always cope with the price limitation(s).
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Along many other things, our nation has one more key up its sleves, that being, our rich soil. This has allowed our economoy to grow and even during darker days, to maintain a low food price. Our food sector is one of our most profitable one. Most people can afford food on their table, they can even eat meat most of the days.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Tempe, Lever and Keke, the "Great Three" our three three big mines are... Dying. It is only a a matter of time before they are trully empty. Now that, that will leave a dent in our economy, but perhaps, we can use it to strengten another sector with the newely found workforce that suddenly needs job.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our most untapped potential, sitting at the middle of everything...
The possibilities we could use to our advantage. New form of income, new political ties, new... Everything.
Our infrastructure should be capable of handling new shipments of goods traveling through.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Tobacco and Alcohol. A stable of our export, or would be, if we had more buyers... Even with this, the people of Salshakhanse are eager to get their claws on our products, preferably sooner than later.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan has no law, mandating minimal pay.
On one hand, this has been highly useful, keeping competition up amongst companies, as workers would often leave for a better paying job.
On another, many companies abuse this in poorer regions, where work is almost impossible to come by, so people work for whatever is given to them, be as little as they see it.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The KNB has always had a large amount of gold reserves. With the opening of mine Tempe, the government has been increasing the amount, purchasing more and more from the mine's share-holders.
[[Look Back|Economic Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<img src="https://imgur.com/Zf24sbu.png" style="width: 50; height: 50px;"> = 2
You are at the starting point.
(set: $previousPassage to "Start")
[[Passage A]]
You are at Passage A.
(set: $previousPassage to "Start")
[[Passage B]]
(link: "Return to Previous Passage")[(go-to: $previousPassage)]You are at Passage B.
(set: $previousPassage to "Passage A")
(link: "Return to Previous Passage")[(go-to: $previousPassage)]<b> $name </b>
(text-colour:#A0153E)[[Shellshocked Generals of the Tököl War]]
(text-colour:#A0153E)[[Severe Ammunition Shortage]]
(text-colour:#A0153E)[[Moral; Low]]
(text-colour:#A0153E)[[Army of a Bygone Decades]]
(text-colour:#FFD23F)[[Small Navy]]
(text-colour:#FFD23F)[[Small Airforce]]
(text-colour:#FFD23F)[[Small Motorised, Mechanised and Armoured Divisions]]
(text-colour:#9BCF53)[[Extensive Military Factories]]
(text-colour:#9BCF53)[[Strong Marine Divisions]]
(text-colour:#9BCF53)[[Stormtroopers]]
[[Look Back|Army]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(text-colour:#AAAAAA)[[Nobility Generals]]
(text-colour:#AAAAAA)[[Limited Conscription]]
(text-colour:#AAAAAA)[[18 Month Long Training]]
[[Look Back|Army]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Right now, almost nine in ten generals have a nobility title, which usually means they are less skilled than their title suggests, while skillful generals are usually left to rise on their own, in a place where a small mistake can cripple one's carrier.
[[Look Back|Army Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
While the training is extensive, the conscription is less so. It is mostly volunteer style, but if the outlined quota is not met, that is when people are conscripted, but this rarely comes out, since army is a job that pays moderatly and is easy to get in.
[[Look Back|Army Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The basic, footsoldier's training is an 18 month long time period. In this, they learn the basics in the first 6 months and get a more extensive training in the remaining 12. This has resulted in a really large reserve core. This includes both Navy and Airforce too.
[[Look Back|Army Policies]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Generals during the Tököl war have not expected such a... Disaster.
Tököl was supposed to be an unorganised little note in our history, yet they not only won, they humilated us. Generals are now suffering from what can only be described as defeatism, low moral and a staunch opposition to any aggressive action, in the fear of losing more.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
As of now, we suffer from a noticeable shortage of rounds. It has to be due to both the war and the strikes. Logically, we should ''not'' strart a war while we cannot provide our troops with more ammo.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The loss of the Tököl war has also left a bad taste in the average footsoldier's mouth, even if they didn't take part in the war. Even with a possible reform, it will certainly take more to appease the army.
If not through war, through the showcase of peace and stability.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our army is outdated... Almost two decades since we really modernised.
This has resulted in troops using guns that aren't fit for todays fighting, but still aren't considered terrible. We will need to slowly imrpove the situation, but should be alright.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
While not as large as we would like it to be, our Military factories are numerous and extensive, resulting in a rather good production of guns, equipment and such.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Kardsztan has a few natural barriers, in the form of heavy rivers. This has given us a great defensive position, but as a double edged sword, also limits our offensive capabilities. Our marines are our backbones when it comes to that. An offensive unit to break stealmates, hold ground or even be used for naval invasions of a greater sceen.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Stormtroopers or Poppy Throwers. They get their name from our nation's flag's poppy and our known work with poppies to make morphine. In this case, poppies also refer to the round grenades they use during battles to break enemy lines. During the war, Poppy Throwers were the only unit to win battles, as Tököl had no counter measure for a large, organised breakthrough.
Right now PT are in reserves, getting more training. They are hailed as our nation's finest soldiers and have large respect among the civilian population.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our navy is rather small, but as of now, it is the least of our concern, as it only has a few jobs; Protecting our waters from invasion and providing support fire.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Our airforce is largest it has ever been, still small compared to our human neighbours. Even Tököl is reported to be producing more and better quality aircraft.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
We are rather lacking when it comes to anything with speed or armour. As long as we are not going to fight humans, should be of no concern, but if we are, we must either upgrade ourselves to a level where we are to stand a chance or equip our troops with something that can deal with tanks.
[[Look Back|Army Situation]]
[[Look at another paper|Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set:$PublicAppearance to 1)
I rub my temple and put the papers down. I don't want to deal with all of this today, I'm going back to bed. . .
(align:"<==")+(box:"=XX=")[''End of the Prololouge'']
[[Go to Bed]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set:$Number to 0) (set:$PublicAppearance to 1)
(set:$Electricity to 7) (set:$Money to 8) (set:$PersonalWealth to 3) (set:$Manpower to 80000) (set:$PoliticalPower to 5) (set:$EIncome to 5) (set:$MIncome to 4)(set:$PPIncome to 2)(set:$ManPIncome to 5000)(set:$PWIncome to 1)
(if: $Food > 0)[
(set: $PersonalWealth to 5) (set:$PWIncome to 3)
]
(set:$Guns to 20000) (set:$Artillery to 400) (set:$AntiAir to 250) (set:$Truck to 1500) (set:$Mechanised to 200) (set:$Tank to 80) (set:$Battleship to 2)(set:$Submarine to 4)(set:$Aircraft to 40)
(set:$Gunsa to 1000) (set:$Artillerya to 20) (set:$AntiAira to 5) (set:$Trucka to 200) (set:$Mechaniseda to 0) (set:$Tanka to 0) (set:$Battleshipa to 0)(set:$Submarinea to 0)(set:$Aircrafta to 0)
(set: $previousPassage to "Go to Bed")
With the rise of the Sun, I wake up to knocking on the door. This job starts earlier than expected, around 6:30. After a quick routine, getting into moderate clothes, I leave my new home. Guards escort me to Parliament.
The Grand building sits in the northen part of the city, giving the city its iconic northen side where most buildings blend together with old Kard building style of "Kasz" and with the new, more modern building styles. I get out of the car and the driver tips his hat to me. With that, the grand building stands before me.
I make my way to the top, only to see (text-colour:#6C22A6)[
Alberto] and (text-colour:#F8E559)[Magnus] talking. (text-colour:#6C22A6)[Alberto] has one of those new Electric Cigarettes the young generation would kill for. (text-colour:#F8E559)[Magnus], on the other hand has on old style pipe, with the pipe's end having a white porcelain top, with the Kardsztan Poppy painted onto it.
[[Greet Them]]
[[Hear Them Out]]
[[ Check the Current Policies |Look at the papers]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<img src="https://imgur.com/x2tm1Ew.png" style="width: 100px; height: 50px;"> (text-size:1.5)[ = 3]
https://imgur.com/wpogAcX
https://imgur.com/lctReyt
https://imgur.com/FAPPp08<b> $name </b>
<img src="https://imgur.com/x2tm1Ew.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Electricity](+$EIncome) <img src="https://imgur.com/6a3YmlU.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PoliticalPower](+$PPIncome) <img src="https://imgur.com/lctReyt.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Manpower](+$ManPIncome)<img src="https://imgur.com/FAPPp08.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Money](+$MIncome)
<img src="https://imgur.com/aYDSrvQ.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PersonalWealth](+$PWIncome)
(text-size:0.5)+(text-colour:grey)[Electricity, Political Power, Manpower, Money, Personal Wealth.]
[[Internal Policies|IP]]
[[Personal Actions]]
[[Military]]
(text-colour:grey)[=(link: "Go back")[(go-to: $previousPassage)]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Greet Them")
I walk up to them. (text-colour:#6C22A6)[Alberto] looks up and nods his head towards my direction. (text-colour:#F8E559)[Magnus] looks up to me and smiles. He looks at (text-colour:#6C22A6)[Alberto] and says something in Elsian which makes (text-colour:#6C22A6)[Alberto] chuckle.
"(text-colour:#F8E559)[I welcome you, $name. I do hope you don't find this Parliament too old style.]"
(text-colour:#6C22A6)[Alberto] turns towards Magnus.
"(text-colour:#6C22A6)[You were the one who vetoed any renovation or modernisation on the building's look.]"
(text-colour:#F8E559)[Magnus] just chuckless at that as he puffs his pipe. (text-colour:#6C22A6)[Alberto] just rolls his eyes and puts his E-cigarette away. He gently jerks his head towards the door and looks at the two of us.
"(text-colour:#6C22A6)[Let's go. We don't have time for common chattery.]"
(text-colour:#F8E559)[Magnus] nods and puts his pipe out. They walk in.
[[Follow Them]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
(set:$Nuke to 1) (set: $previousPassage to "Hear Them Out")
"(text-colour:#6C22A6)[So... You heard, I assume?]"
"(text-colour:#F8E559)[Naturally, and I'm not even gonna pretend I'm happy.]"
"(text-colour:#6C22A6)[You think...]"
"(text-colour:#F8E559)[No. They didn't test the weapon to scare us, I assure you. I don't think they expected anyone to notice, weather reports suggested that the winds would blow evenly through the Kypto-Ocean, always keeping the radiation mostly in the middle]"
Alberto furiously shakes his head and throws his E-cigarette into a bush.
"(text-colour:#6C22A6)[So what now. I hoped this was some kind of nuclear accident in one of their power plant, guess not...]"
He takes a deep breath and runs his fingers through his hair.
"(text-colour:#6C22A6)[Sals has nukes. The Communes most likely do or will soon. We are almost completely backwards in nuclear programs. At this rate, fucking Tököl will have a nuclear bomb before we even figure out how and what is needed for it]"
(text-colour:#F8E559)[Magnus] runs his fingers through his large beard as he puffs his pipe.
"(text-colour:#F8E559)[We could start slow. Maybe build a new damm. Use it to produce heavy water. After that, get a favor from the Salsks and use it to get some nuclear science knowledge. Even if we don't go for the big bomb, a few plants could be good to increase our energy production.]"
"(text-colour:#6C22A6)[Sure, sure. Let's ask them for one more thing. Why don't we invite the Great Regent here, give him a tour around Baechen, print Pents, and crown the Murta family.]"
"(text-colour:#F8E559)[Poor Murtasas. They are still under house arrest after, what, almost eleven years?]
Alberto just shakes his head once and then leaves, entering the Parliament.
"(text-colour:#F8E559)[Alberto, come on, we still haven't even discus-...]"
With that, Magnus's voice slowly fades away as he follows Alberto.
[[Enter the Building]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Enter the Building")
After I walk in, I'm greeted by loud arguing. I walk towards the sound, which is the national chamber, where the Parliament sits. It's guarded by many higly armed guards. They see me and nod, one of them even saluting. I open the door, just for my ears to be hurt by a loud shout.
"(text-colour:#6C22A6)[SHUUUUUUT UUUUUUUP!]"
(text-colour:#6C22A6)[Alberto] stands with his back to me, while (text-colour:#F8E559)[Magnus] looks around the room. (text-colour:#1D2B53)[
Matthias] stands at the middle of the room, up at the speaker's place, just under the house seat of the Head speaker of the Parliament, tasked with keeping rule in place. He is nowhere to be seen though.
"(text-colour:#31363F)[Finally.]"
A voice speaks from behind. Both (text-colour:#6C22A6)[Alberto] and (text-colour:#F8E559)[Magnus] turn. I do too and see an aging man, with a slightly whitening hair, who fears old nobility like clothes. He has a plastic container in his hand.
"(text-colour:#6C22A6)[KARL! WHERE WERE YOU?!?]"
The man walks past me, towards the Head Speaker's place.
"(text-colour:#31363F)[What do you want from me. They wouldn't go out when ordered, I cut their microphones, they began to shout and argue. Sadly, I only have enough power to sometimes move my guards from one side of the door to the other.]"
(text-colour:#31363F)[ Karl] makes way up the stair steps up to the Speaker's place, putting the plastic bowl on the table in front of him.(text-colour:#6C22A6)[Alberto] looks around the room.
"(text-colour:#6C22A6)[If anyone feels like they want to disturb today's session. Please. Leave now. If not, I'll fucking rip a ribbon out of your backs.]"
With that, (text-colour:#6C22A6)[Alberto] exhales and walks to a seat with his party's corner and sits down. (text-colour:#F8E559)[Magnus] sits down on a chair, specifically located away from every other political party. (text-colour:#F1E4C3)[
Eden] and (text-colour:#739072)[Wilhelm] already sit there. He motions for me to go there.
[[Sit Down]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Follow Them")
I follow them and hear their casual talk. (text-colour:#F8E559)[Magnus] talks about the recent increase in fish prices, while recommending a new champagne company that opened recently. (text-colour:#6C22A6)[Alberto], in return, talks about his recent hunting trip and how he misses the forests of Tököl with their mighty trees and bushes.
As we walks closer and closer, we begin to hear some noise. Arguing. (text-colour:#6C22A6)[Alberto] looks at (text-colour:#F8E559)[Magnus] who looks back at him.
We finally reach a big door, with a great amount of guards. (text-colour:#6C22A6)[Alberto] nods at one of the guards and they open the door. The whole building shakes from the loud bickering that is happening in there.
Everyone is arguing. (text-colour:#1D2B53)[Matthias] stands at the middle of the room, up at the speaker's place, just under the house seat of the Head speaker of the Parliament, tasked with keeping rule in place. He is nowhere to be seen though.
(text-colour:#6C22A6)[Alberto] lets out a big sigh and clears his throat.
"(text-colour:#6C22A6)[SHUUUUUUT UUUUUUUP!]"
(text-colour:#6C22A6)[Alberto] exhales rapidly, his face, slightly red.
"(text-colour:#31363F)[Finally.]"
A voice speaks from behind. Both (text-colour:#6C22A6)[Alberto] and (text-colour:#F8E559)[Magnus] turn. I do too and see an ageing man, with a slightly whitening hair, who fears old nobility like clothes. He has a plastic container in his hand.
"(text-colour:#6C22A6)[KARL! WHERE WERE YOU?!?]"
The man walks past us, towards the Head Speaker's place.
"(text-colour:#31363F)[What do you want from me. They wouldn't go out when ordered, I cut their microphones, they began to shout and argue. Sadly, I only have enough power to sometimes move my guards from one side of the door to the other.]"
(text-colour:#31363F)[ Karl] makes way up the stair steps up to the Speaker's place, putting the plastic bowl on the table in front of him.(text-colour:#6C22A6)[Alberto] looks around the room.
"(text-colour:#6C22A6)[If anyone feels like they want to disturb today's session. Please. Leave now. If not, I'll fucking rip a ribbon out of your backs.]"
With that, (text-colour:#6C22A6)[Alberto] exhales and walks to a seat with his party's corner and sits down. (text-colour:#F8E559)[Magnus] sits down on a chair, specifically located away from every other political party. (text-colour:#F1E4C3)[
Eden] and (text-colour:#739072)[Wilhelm] already sit there. He motions for me to go there.
[[Sit Down]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
(set: $slotname to "Slot A")
(set: _replacement to (prompt: "Slot A's Name", $slotname))
(unless: _replacement is "")[
(set: $slotname to _replacement)
]
(save-game: $slotname)
<b> $name </b> (set: $previousPassage to "Sit Down")
(text-colour:#31363F)[Karl] reaches under his table and takes out a stack of papers.
"(text-colour:#31363F)[Very well, let us begin. Today's first thing we will need to go over is; The current economy. First speaker; (text-colour:#4942E4)[Family Front]. (text-colour:#1D2B53)[Matthias] please come here and start.]"
(text-colour:#31363F)[Karl] opens his food containers, taking out a large, rounds peseant's bread under his table and begins to eat.
(text-colour:#1D2B53)[Matthias] stands up, walks to the speaker's place with a stack of papers of his own in his hand.
"(text-colour:#1D2B53)[ Gentlemen. We are all aware of the times that our nation now faces. As of now, the economy has flatlined in most common senses. Economic Minister (text-colour:#ED9455)[Stefan] has already given us a concrete view on the situation. (text-colour:#ED9455)[Stefan], please speak up.]
(text-colour:#ED9455)[Stefan] stands up from his seat and remains at his place. A large, blond haired man, his clothes resemble a gentry. He seems to have a good social standing, but not quite good enough.
"(text-colour:#ED9455)[Thank you. As of now, we have reached a point which can't even be compared to another one in our history. Even during the [[Decade of Revolts]] it was better, as the economic stagnation and damage was mostly limited to certain parts and regions.]"
(text-colour:#ED9455)[Stefan] takes a breath and takes out a napkin, slowly cleaning his forehead with it.
"(text-colour:#ED9455)[As of now... The economy, compared to the Kyriel era, has shirnked 11%. Almost 4% per year...]"
This has already caused gossiping and some people begin to talk to one and another.
"(text-colour:#ED9455)[Unemployement compared to the Kyriel area has increased 14%...]"
This has now caused even more roaring, people are no longer whispering.
"(text-colour:#ED9455)[Living standards shurnk, the average person spends 8% less, and people who have to live day to day, has went from 5% to 8%...]"
[[Watch the Chaos Rise]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
The Decade of Revolts were a continent wide rebellion, sparked in the old greater Baechen area by nobleman, Teten Kovics in 1611-17. Teten Kovics lead a peaseant army, arming up anyone who was willing to fight for him. His army is one of the most multicultural one, as it included many classes, ethnicities and races. In the end, reforms lead by the nations, slowly made the peaseants return to the fields.
In the end, Kovics was captured after the Battle and siege of Fort Messer. He was transported to the nearest large city, Ensphis, where he was sentenced to death and executed.
(text-colour:grey)[=(link: "Go back")[(go-to: $previousPassage)]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Watch the Chaos Rise")
Every group begins to argue and throw blame at the other. The (text-colour:#FF004D)[Kovicsists] loudly argue with the (text-colour:#6B240C)[ Nationalists]. (text-colour:#FF004D)[Paul] slowly raises his hand and his party begins to fall more and more quiet. (text-colour:#6B240C)[Detty] simply glares at his man to quiet down.
With those two silent, the rest of the room also falls silent. I look at my brothers and (text-colour:#F8E559)[Magnus]. (text-colour:#F8E559)[Magnus] seems a bit confused, while (text-colour:#739072)[Wilhelm] is actively taking notes in a small notebook. (text-colour:#F1E4C3)[Eden] has his head resting on the table, in between his hands. He seems to be asleep.
(text-colour:#FF004D)[Paul] raises his hand.
"(text-colour:#FF004D)[May I have the floor?]"
(text-colour:#31363F)[Karl] nods. (text-colour:#FF004D)[Attaman] stands up, grabbing the lower end of his coat.
"(text-colour:#FF004D)[Brothers. We all know the current situation, we just heard it. We see it, feel it, hate it. I am aware that it cannot be trully blamed on (text-colour:#6C22A6)[Alberto]. He himself inhereited a difficult situation from (text-colour:#5BBCFF)[Kyriel] and the burden of the war with Tököl. That is cut and dry, I couldn't have done a better job, but it must be noted that he is not a politican or an economist. It is evident in the three years that he spent as a dicator that the count-]
Suddenly his mic is cut.
"(text-colour:#31363F)[Mr. Ataman, please refrain from insulting another member of Parliament and head of state with calling him a "Dicator".]"
This makes the (text-colour:#FF004D)[Kovicsists] rile up. (text-colour:#6B240C)[Detty] then raises his hand, but even before he gets an answer, stands up.
He is a man wearing a common working class dress, hardly fitting for the situation. He has a small pair of glasses, along with obsidian black hair and a thin mousthace.
"(text-colour:#6B240C)[I would like to start with saying; Fuck you Mr.(text-colour:#31363F)[Karl] That cut was uncalle-]"
With that, his mic gets cut, but he countinues, loudly shouting.
"(text-colour:#6B240C)[LIKE I WAS SAYING, IT WAS UNCALLED FOR. WHILE (text-colour:#FF004D)[ATAMAN] AND HIS PARTY MISUNDERSTAND THE MESSAGE OF KOVICS, IT DOESN'T MEAN THAT YOU HAVE THE RIGHT TO SILENCE HIM.]"
After that, (text-colour:#6B240C)[Detty] bows and along with his party, begin to make their way out of the room, behind them, the (text-colour:#FF004D)[Kovics Boys]. The (text-colour:#FF4B91)[ Social-Democrats] begin to follow them, along with the rest of the parliament, leaving only the (text-colour:#4942E4)[Conservatives]. (text-colour:#6C22A6)[Alberto] shakes his head.
"(text-colour:#6C22A6)[Parliament is dismissed.]"
With that, he leaves. (text-colour:#739072)[Wilhelm] hits(text-colour:#F1E4C3) [Eden's] side with his elbow, waking him up. The two of them stand up and walk out. (text-colour:#F8E559)[Magnus] looks surprised.
"(text-colour:#F8E559)[I expected anything to end today's session, but the two Kovics sides seemingly to somewhat agree was not one of them.]"
(text-colour:#6C22A6)[Alberto] pokes his head back into the room.
"(text-colour:#6C22A6)[//Are you fucking coming or what//?]"
(text-colour:#F8E559)[Magnus] stands up and clicks his mouth. He looks at me and waits for me to join him.
[[Go After him]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Go After him") (set: $Betthlem to 0)
We walk up to (text-colour:#6C22A6)[Alberto], who looks livid. We begin walking, while he explodes.
"(text-colour:#6C22A6)[This... They dare to do this in my presence? They dare to do this, after I worked so hard for them? They call me "Innefective"? They... They dare to do that to a man who sacrificed three years of his life to try to make this work, after gambling all he had on a coup to do the best for Kardsztan?! Now those two idiots are agreeing?!?!]"
"(text-colour:#F8E559)[Please, don't loose your head, friend. They agreed, once in their entire existance. Their foreign, internal, economic and security politics are still wildy different. For them to cooperate, they would need to heavily compromise. Don't overthink the situation, it's a one time thing.]"
As we walk, I see man standing to the far right of the hallway. He wears black clothes, with a thick moustache, a fedora, a pair of gloves and a walking cane. He glares at us as we walk past, but (text-colour:#6C22A6)[Alberto] ignores him.
When we finally exit, (text-colour: #6C22A6)[Alberto] turns to me.(if: $Alberto >= 1)["(text-colour: #6C22A6)[ [ I will be counting on your help and aid in these times. ]]"](else-if: $Tököl >= 1)[ "(text-colour: #6C22A6) [ [ Do not make this worse, you fucking got it? ]]"](else-if: $Independence >= 1)["(text-colour: #6C22A6) [See you tomorrow.]"]
With that, he walks off, getting into his car, then his driver and guards drive off. (text-colour:#F8E559)[Magnus] shakes his head before turning to me.
"(text-colour:#F8E559)[Do me a favour and prepare yourself mentally. There is an upcoming event I want your help with or at least help in lobbying.]"
With that, he gives me a friendly nod, while glaring behind me.
"(text-colour:#F8E559)[Don't cause trouble.]"
With that, he leaves. The man who we saw before in the hallway walks next to, looking into the distance as (text-colour:#F8E559)[Magnus] leaves. I turn towards him, and he gives me a side-eye glare, disguest in his eyes.
[["Do I know you?"|1]]
[["Who Are You"|2]]
[["You Also Hate Those Two?"|3]]
[["Got Something to Say?"|4]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "1")
"(text-color:#4793AF)[ Maybe, maybe not. What of it?]"
"Was just asking..."
"(text-color:#4793AF)[Question is, do I know you?"]
"I a-"
"(text-color:#4793AF)[Yes, yes, $name. I know. That shoemaker over there knows too and that accident that just got driven off also knows.]"
With his cane, he slightly taps on the concrete ground.
"(text-color:#4793AF)[This land. This is ours. Grown over decades, centuries. Now, it is being ripped out of our hands. How shameful. Unforgivable.]"
[["Where Are You Going With This?"|5]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "2")
"(text-color:#4793AF)[Me? Just a lone man, who's family has been graverobbed. Hungry. Not for good wine or roasted pork, but for something, more, thousand times more filling and sweeter.]"
He takes off his hat.
"(text-color:#4793AF)[A man looking for somebody who can be of use to me.]"
The man has obsidian black hair.
[["Where Are You Going With This?"|5]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "4")
The man shakes his head.
"(text-color:#4793AF)[Vile like the rest of your family, but still has potential.]"
He eyes me up.
""(text-color:#4793AF)[Once we get onto the same page, I'm certain you'll be interested in changing your tone with me.]"
[["Where Are You Going With This?"|5]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "3") (set: $Betthlem to $Betthlem + 2)
The man looks at me, a soft smile forming on his face
"(text-color:#4793AF)[It would seem as if my luck has been finally returned.]"
He extends his hand to me.
"(text-color:#4793AF)[Please, forgive my high rudeness, I failed to consider that we share the same view.]"
I shake his hand.
"(text-color:#4793AF)[My name is Betthlem. Betthlem August.]"
He retracks his hand after the handshake, slowly hitting the ground with his cane.
"(text-color:#4793AF)[With that established, I hope we may talk, quickly.]"
[["So?"|6]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
<img src="https://imgur.com/x2tm1Ew.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Electricity](+$EIncome) <img src="https://imgur.com/6a3YmlU.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PoliticalPower](+$PPIncome) <img src="https://imgur.com/lctReyt.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Manpower](+$ManPIncome)<img src="https://imgur.com/FAPPp08.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Money](+$MIncome)
<img src="https://imgur.com/aYDSrvQ.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PersonalWealth](+$PWIncome)
[[Go back|Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]
<b> $name </b>
<img src="https://imgur.com/x2tm1Ew.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Electricity](+$EIncome) <img src="https://imgur.com/6a3YmlU.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PoliticalPower](+$PPIncome) <img src="https://imgur.com/lctReyt.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Manpower](+$ManPIncome)<img src="https://imgur.com/FAPPp08.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Money](+$MIncome)
<img src="https://imgur.com/aYDSrvQ.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PersonalWealth](+$PWIncome)
(if: $PublicAppearance is 1)[
[[Make Public Appearance |Look at The Political Situation]] (+1 Political Power -1 Personal Wealth)
(set: $PersonalWealth to it - 1)
(set: $PoliticalPower to it + 1)
(set:$Popularity to it + 1)
(set: $PublicAppearance to 0)
]
(else-if: $PublicAppearance is 0)[
]
[[Go back|Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "5")
"(text-color:#4793AF)[ I am a simple man, I need a favour. In a few days you should meet somebody. A Salshakanian.]"
He clears his throat.
"(text-color:#4793AF)[Tell him that, he will soon regret spitting on a grave.]"
With that, he kinda bows and smiles.
"(text-color:#4793AF)[Until next time,prince.]"
[[Go Home. Today Was Enough Chaos]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "6")
"(text-color:#4793AF)[The simple thing is, I want you to hand a message out to someone. (text-colour:#ED9455)[Wtyalvie]. The person who spat on my father's grave and took over that Gendermanie when our dictator decided to rip it our of my father's legacy. Tell him that this is the last warning I'll send; Back off.]"
With that, he nods towards me and walks off.
[[Go Home. Today Was Enough Chaos]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Go Home. Today Was Enough Chaos")
I get into my car and my driver drives me home. It isn't long before I take a shower and go to bed. Today was beyond hell.
[[Tommorow Should Be Better...]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Tommorow Should Be Better...") (set:$Kyriel to 0 )
Sleep comes harder... In the light of recent events, it is no wonder nothing gets done. But who is to be blamed here? Who started, who caused this?
As I lay there, thinking, my eyelids feal easy, not wanting yet to sleep.
[[Stay in Bed]]
[[Drink Something]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (if:$SAS = 1)
<img src="https://imgur.com/x2tm1Ew.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Electricity](+$EIncome) <img src="https://imgur.com/6a3YmlU.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PoliticalPower](+$PPIncome) <img src="https://imgur.com/lctReyt.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Manpower](+$ManPIncome)<img src="https://imgur.com/FAPPp08.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Money](+$MIncome)
<img src="https://imgur.com/aYDSrvQ.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PersonalWealth](+$PWIncome)
<img src="https://imgur.com/3mD59GJ.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ =$Guns] (+$Gunsa)<img src="https://imgur.com/udBAX6G.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ =$Artillery] (+$Artillerya)<img src="https://imgur.com/IT8u6Zm.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ =$AntiAir] (+$AntiAira)<img src="https://imgur.com/SRHa6YE.png" style="width: 70px; height: 50px;">
(text-size:2)+(text-colour:grey)[ =$Aircraft](+$Aircrafta)<img src="https://imgur.com/vxoAw9B.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ =$Truck] (+$Trucka)<img src="https://imgur.com/TfthR95.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ =$Mechanised] (+$Mechaniseda)<img src="https://imgur.com/g4FieJF.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ =$Tank] (+$Tanka)<img src="https://imgur.com/XmByeDF.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ =$Battleship] (+$Battleshipa)<img src="https://imgur.com/5EZ3RIi.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ =$Submarine] (+$Submarinea)
(text-size:0.5)+(text-colour:grey)[Weapons, Artillery, Anti-Air, Aircraft, Trucks, Mechanised Vehicles, Tanks, Battleships, Submarines. ]
[[Go back|Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<img src="https://imgur.com/x2tm1Ew.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Electricity](+$EIncome) <img src="https://imgur.com/6a3YmlU.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PoliticalPower](+$PPIncome) <img src="https://imgur.com/lctReyt.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Manpower](+$ManPIncome)<img src="https://imgur.com/FAPPp08.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $Money](+$MIncome)
<img src="https://imgur.com/aYDSrvQ.png" style="width: 70px; height: 50px;"> (text-size:2)+(text-colour:grey)[ = $PersonalWealth](+$PWIncome)
<img src="https://imgur.com/3mD59GJ.png" style="width: 70px; height: 50px;">
<img src="https://imgur.com/udBAX6G.png" style="width: 70px; height: 50px;">
<img src="https://imgur.com/IT8u6Zm.png" style="width: 70px; height: 50px;">
<img src="https://imgur.com/SRHa6YE.png" style="width: 70px; height: 50px;">
<img src="https://imgur.com/vxoAw9B.png" style="width: 70px; height: 50px;">
<img src="https://imgur.com/TfthR95.png" style="width: 70px; height: 50px;">
<img src="https://imgur.com/g4FieJF.png" style="width: 70px; height: 50px;">
<img src="https://imgur.com/XmByeDF.png" style="width: 70px; height: 50px;">
<img src="https://imgur.com/5EZ3RIi.png" style="width: 70px; height: 50px;">
<b> $name </b> (set: $previousPassage to "Stay in Bed")
I roll in my bed, as I have done so many times before. I already warmed the bed up, would be such a waste to go and undo all of this Godly work.
As I turn in my bed, waiting for the kiss of dream, I hear a soft knocking on the door.
[[Lemme Sleep]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Go for a Smoke")
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Drink Something")
I rise from the bed, aiming to drink something and then maybe I can rest easier.
The bed creaks and crunches under my weight as I get up and walk out of the room. The kitchen at this hour is painted by darkness, only light coming from the lamps outside, on the streets, even those lights are minimal due to the location of the windows. In the middle of the room, a fireplace sits, its sides and the chimney made out of solid red bricks.
I reach over to the lightswitch, preparing my eyes for the burn that can rival the sun. Lights turn on for a single second, before turning off, the lightbulb leaving behind a few sparks.
"Fuck."
I arrive to my counter and look around for something to drink. Whoever lived in this house before, or the perhaps the person who renovated it has left behind great amount of alcohol, both domestic and foreign.
[[Drink Something Kard]]
[[Taste Something Foreign]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Lemme Sleep")
I turn, ignoring the knock. It can wait and it will wait, whoever it is at this hour.
There is another knock.
[[Ignore]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Ignore")
I decide to countinue to ingnore the knock.
As I think it will finally cease, the door opens with a loud creak.
[[Grab a Knife]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Grab a Knife")
I look around, trying to find anything, until I see a small knife. I pick it up, gripping it as strong as one can. I hide behind the door and wait. I hear doors open, steps taken and somebody approach.
I raise the knife, waiting for the second to stab.
Slowly, the door creaks open. A hand slowly grips the door frame.
[[Stab]]
[[Wait]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Stab")
I stab, but miss. The intruder hits me with his elbow, making me fall onto the floor. The knife lands on the floor with a metal clunking sound.
"(text-colour:#5BBCFF)[That was rather unnecesary.]"
The intruduer glares at me as he shakes his hand which he hit me with. His face reminds me of someone I have seen before, but I don't know who or where.
The man glares down at me, his ragged, unclean red hair being stuck together into a few bits, which shake with each of his movements. His green eyes, like arrows shot at me, his face is filled with early beard and moustache hairs.
"(text-colour:#5BBCFF)[Is the floor comfortable or will you get up?]"
[["Who the Fuck are You"|7]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Wait")
I wait. Nothing happens until the figure steps inside the room. He glares at me, as if he is questioning me.
"(text-colour:#5BBCFF)[You could at least open the door when somebody knock]"
[["Who the Fuck are You"|9]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Drink Something Kard")
A sweet Kard wine is what lands in my hand, from Outer Tököl of all places. It has a low, burning taste, with honey-like sweetness.As I slowly enjoy my drink, trying to calm my mind. With that, the door to the living room opens and a man enters.
I glare at the man, trying to decide if running or throwing the bottle at him would be more effective.
"(text-colour:#5BBCFF)[Evening]"
"Evening?"
"(text-colour:#5BBCFF)[I tried to knock, seems like it was of no use.$name, yes?]"
"Yea?"
"(text-colour:#5BBCFF)[Kyriel.]"
[[Who?]]
[[The Old President]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Taste Something Foreing")
I decide to settle with a sparkling wine from Quinnaence, our only brother nation a continent away. Perhaps one day I can lobby for their recognition as a proper human nation.
The wine itself is sweet, the bubbles give it a smooth texture.
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "7")
"(text-colour:#5BBCFF)[Me? I'm just a meatbag, a beaten down victim, one whose have had more stab wounds in his back than [[Saint Albert]] had. But where are my manners now?]"
He extends a hand towards me, offering to let me up.
"(text-colour:#5BBCFF)[My king.]"
With that, he pulls me up, gets onto one knee and kisses my ring finger, even though there was no ring on it.
"(text-colour:#5BBCFF)[I have had worked with your father. I sometimes curse my name, but they call me Kyriel.]"
He lets go of my hand and stands up.
"(text-colour:#5BBCFF)[I do apologise for these actions, but it can be hard to get a proper appointment with a crownprince, I would ask "Would you agree", but I can hardly imagine you suffering similar problems.]"
As he speaks, the smell starts to hit me. He stinks, he smells foul.
[[Ask him if he showers at all]]
[[Drop the idea]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b>
Saint Albert (1371-1422) was a human Moon-Languageist archbishop who is best known for his leading of the Duchy of Allas (1419-1422), today's Sylvenia, against today's Confederation of Five. After two years of fighting, the duchy was crushed and the arcbishop had his tounge cut out, as he refused to swear fielty or abdicate the throne before Demon King Ungat. After that, he was stabbed multiple with a long, sharp stick, and left to die. In his final words, he begged the Star God to not punish them, for that they were innocent and that if someone, he should be the one punished.
(text-colour:grey)[=(link: "Go back")[(go-to: $previousPassage)]
<b> $name </b> (set: $previousPassage to "Ask him if he showers at all")
"With all due respect, do you shower..?"
"(text-colour:#5BBCFF)[It can be a bit of a problem once your biggest worry is food for the day]"
"Aren't you well financially?"
He glares at me, not in a rude way, but an emotionally drained glare is what he sends my way.
"(text-colour:#5BBCFF)[I was not hanged.]"
He rubs his right hand around his neck.
"(text-colour:#5BBCFF)[My money was seized as "Financial burden for my actions during my presidency" as in, they took all my money. And one known for not being able to stabilize things, then to get couped. Well, these things, they really don't look good on a job application, do they?]"
[[Ask why he is here|Drop the idea]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Drop the idea")
"Okay, (text-colour:#5BBCFF)[Kyriel] why are you here?"
I swear I could hear him swallow before speaking.
"(text-colour:#5BBCFF)[I wish to apologise once again for hitting you...]"
"..."
"(text-colour:#5BBCFF)[Well, the plan is simple. You and I ally.]"
"Fucking what."
"(text-colour:#5BBCFF)[I'm... Here to propose an alliance?]"
"..."
(text-colour:#5BBCFF)[Kyriel] exhales.
"(text-colour:#5BBCFF)[May I speak my reasons as offers..?]"
[["Get Out"|8]]
[[Nod]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Nod")
"Go on."
"(text-colour:#5BBCFF)[The current situation is complicated.] (text-colour:#6C22A6)[Alberto] (text-colour:#5BBCFF)[has promised to hold elections, but if I may; His last election that he held after ''ousting me'' was a lot of things, but democratic. He reshuffled the parliament to his liking. It only sat well with people because of the idea of new ways and options.]"
He scoffs at that.
"(text-colour:#5BBCFF)[Now, that they lost a war and have everything worse than before, chiribi-chiriba, they suddenly don't like him that much.]"
"So?"
"(text-colour:#5BBCFF)[So? Hm, guess this is of little in the ways of new, let me tell you something else then. He is scheduled to loose the next election by a landslide. He took his party, (text-colour:#4942E4)[Family Front], and murdered it in cold blood with his workings. Basically everyone knows that, open secret of sort.]"
"So, his party is dead, so what?"
"(text-colour:#5BBCFF)[That is, my dear crownprince, where our time strives.]"
"Our?"
"(text-colour:#5BBCFF)[Our. I may have been gone, but we could work together(if: $Popularity is 1)[(text-colour:#5BBCFF)[You are moderately popular, so am I. We CAN make this work, believe it or not.]](else-if: $Popularity is 2)[(text-colour:#5BBCFF)[You are liked by the people. We can make this work, if you keep this up.]](else-if: $Popularity is 0)[(text-colour:#5BBCFF)[You are not popular, but I can pull some extra weight for you, just this once.]] Do you accept?]"
(If:$Politics >= 1)[[What Popularity, You Are unpopular"|10]]
[["Yes"|11]]
[["No"|12]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "8")
He nods.
"(text-colour:#5BBCFF)[I'm sorry.]"
With that, he nods and leaves. Expected a lot more resistance or something, but he left with little in the way of a fight.
[[Go back to sleep]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "9")
"(text-colour:#5BBCFF)[Me? I'm just a meatbag, a beaten down victim, one whose have had more stab wounds in his back than [[Saint Albert]] had. But where are my manners now?]"
He gives a half bow.
"(text-colour:#5BBCFF)[My king.]"
With that, he walks up to, gets onto one knee and kisses my ring finger, even though there was no ring on it.
"(text-colour:#5BBCFF)[I have had worked with your father. I sometimes curse my name, but they call me Kyriel.]"
He lets go of my hand and stands up.
"(text-colour:#5BBCFF)[I do apologise for these actions, but it can be hard to get a proper appointment with a crownprince, I would ask "Would you agree", but I can hardly imagine you suffering similar problems.]"
[[Ask why he is there.]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Ask why he is there.")
Okay, (text-colour:#5BBCFF)[Kyriel] why are you here?"
I swear I could hear him swallow before speaking.
(text-colour:#5BBCFF)[Well, the plan is simple. You and I ally.]"
"Fucking what."
"(text-colour:#5BBCFF)[I'm... Here to propose an alliance?]"
"..."
(text-colour:#5BBCFF)[Kyriel] exhales.
"(text-colour:#5BBCFF)[May I speak my reasons as offers..?]"
[["Get Out"|8]]
[[Nod]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Go back to sleep")
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "10") (set:$Politics to $Politics+1)
"(text-colour:#5BBCFF)[Now that is just shamless lying.]"
"You said it yourself. Even if I was a mindless child, I would ''still'' know that your name is used as a common synonime to somebody fucking over everything and anything. If I wanted a political suicide I would have (if: $Alberto is >= 1)[I would have supported that false state of Tököl](else-if: $Independence >= 1)[Simply picked a side in that God damm war of independence by Tököl](else-if: $Tököl >= 1)[I would have given my full support to this crippling Junta and tried to make it's pathetic failure at the Tököl war look good]. Now give me a good and I mean good reason why I should accept this. You have no money, no power, you would be leaching off me, not vice-versa."
(text-colour:#5BBCFF)[Kyriel] puts a hand on his mouth and seemingly stops exhaling or inhaling. After around a decade, or at least that is how it feels with this late at night, he exhales.
"(text-colour:#5BBCFF)[Studied man, but you lack any expirience. A book does not reflect real life. Yes, you might fucking think that I'm a worthless idiot, no allies, no money, nothing, but you forget who the fuck I was.]"
He sound slightly pissed.
"(text-colour:#5BBCFF)[I still have friends in high places. Many still cry the name of Kyriel with joy. I tell you what. I'll stick around and give you advice. Hear what the (text-colour:#7FC7D9)[Liberals and Democrats] think. Sure, this sounds worthless, but do recall, that this is the party that will most likely win the most votes and become the new leading party.]"
He extends a hand.
"(text-colour:#5BBCFF)[No more bullshit. Deal?]"
[["Yes"|11]]
[["No"|12]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "11") (set:$Kyriel to $Kyriel+2)
"(text-colour:#5BBCFF)[Good, good.]"
He looks around the room.
"(text-colour:#5BBCFF)[With that, I'll take my leave, if somebody was to spot us, pain would arise. Much, much pain. I'll be back.]"
With that (text-colour:#5BBCFF)[Kyriel] leaves
[[Go back to sleep]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "12")
He nods.
With that, leaves. Expected a lot more resistance or something, but he left with little in the way of a fight.
[[Go back to sleep]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Who?")
"Who?"
"(text-colour:#5BBCFF)[...]
"(text-colour:#5BBCFF)["President Kyriel? The guy who got ousted by that junta?]"
"Oh him, yea."
(text-colour:#5BBCFF)[Kyriel] looks sevearly dissapointed.
"(text-colour:#5BBCFF)[Whatever.]"
He pulls a chair out and sits down on it, keeping a fair distance.
"(text-colour:#5BBCFF)[I hope I was not interupting.]"
I raise my glass of drink.
"Hardly."
He nods.
"(text-colour:#5BBCFF)[May I speak quickly and decisevly?]"
[[Sure]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "The Old President")
(text-colour:#5BBCFF)[Kyriel] as in, president Kyriel?
"(text-colour:#5BBCFF)[Exacly]"
"How great."
"(text-colour:#5BBCFF)[Why thank you.]"
[[No Problem]]
[[I Was Being Sarcastic]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "No Problem")
"Anyday"
He nods.
"(text-colour:#5BBCFF)[May I speak quickly and decisevly?]"
[[Sure]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "I Was Being Sarcastic")
"I was being sarcastic."
"(text-colour:#5BBCFF)[Terrible. Fuck you]"
He chuckles at the end.d
"(text-colour:#5BBCFF)[May I speak quickly and decisevly?]"
[[Sure]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]<b> $name </b> (set: $previousPassage to "Who?")
"(text-colour:#5BBCFF)[The current situation is complicated.] (text-colour:#6C22A6)[Alberto] (text-colour:#5BBCFF)[has promised to hold elections, but if I may; His last election that he held after ''ousting me'' was a lot of things, but democratic. He reshuffled the parliament to his liking. It only sat well with people because of the idea of new ways and options.]"
He scoffs at that.
"(text-colour:#5BBCFF)[Now, that they lost a war and have everything worse than before, chiribi-chiriba, they suddenly don't like him that much.]"
"So?"
"(text-colour:#5BBCFF)[So? Hm, guess this is of little in the ways of new, let me tell you something else then. He is scheduled to loose the next election by a landslide. He took his party, (text-colour:#4942E4)[Family Front], and murdered it in cold blood with his workings. Basically everyone knows that, open secret of sort.]"
"So, his party is dead, so what?"
"(text-colour:#5BBCFF)[That is, my dear crownprince, where our time strives.]"
"Our?"
"(text-colour:#5BBCFF)[Our. I may have been gone, but we could work together(if: $Popularity is 1)[(text-colour:#5BBCFF)[You are moderately popular, so am I. We CAN make this work, believe it or not.]](else-if: $Popularity is 2)[(text-colour:#5BBCFF)[You are liked by the people. We can make this work, if you keep this up.]](else-if: $Popularity is 0)[(text-colour:#5BBCFF)[You are not popular, but I can pull some extra weight for you, just this once.]] Do you accept?]"
(If:$Politics >= 1)[[What Popularity, You Are unpopular"|10]]
[["Yes"|11]]
[["No"|12]]
[[ Check the Current Policies |Look at the papers]]
[[Look at The Political Situation]]
(text-colour:grey)[=
(link:'Save Game')[
(dialog: bind $slotToSave, "Select a slot to save:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(save-game: $slotToSave)
]
(link:'Load Game')[
(dialog: bind $SlotToLoad, "Select a slot to load:", "Slot I", "Slot II", "Slot III", "Slot IV", "Slot V", "Slot VI", "Slot VII", "Slot VIII", "Slot IX")
(load-game: $SlotToLoad)
]