Civilization has collapsed. You've done the best you can to survive, but but are running low on supplies. You get in your car, and (link: "drive")[drive off down the road.
You spot a car on the side of the road.
[[Pull Over|Pull Over 1]]
[[Keep Driving|Keep Driving 1]]]
(set: $dinner to false)You slow to a stop and investigate the stopped car. It looks abandoned, like someone ran out of gas.
(link: "Break in")[You smash the window of the car. You find a dead flashlight and a medical kit.
(set: $flashlight to "dead")
(set: $medkit to true)
(text-color: "yellow")[(got flashlight) (got medical kit)]]
[[Keep Driving|Keep Driving 1]]You reach a T intersection, a diner ahead of you and the road stretching off to the left and right. There's an old pickup truck parked in the diner's parking lot.
[[Turn Left]]
[[Turn Right]]
(link: "Park at Diner")[ [[Diner]]
[[Old Truck]]]You walk up to the truck. There’s a can of gasoline in the bed, and a box of .45ACP ammunition on the floor in front of the passenger seat.
[[Take Gas]]
[[Break In |Break in 1]]
[[Drive Away |Keep Driving 1]]
[[Go to Diner|Diner]](if: $breaktruck is true)[As you speed away from the diner, your nerves slowly begin to settle. After a while driving, you notice a pickup truck that veered off the road. You also notice that the engine temperature gauge is reading high.
[[Pull Over|Pull Over 3]]
[[Keep Driving|Keep Driving 5]]] (else:)[As you speed away from the diner, your nerves slowly begin to settle. After a while driving, you notice a pickup truck that veered off the road.
[[Pull Over|Pull Over 3]]
[[Keep Driving|Keep Driving 5]]](if: $breaktruck is true)[As you speed away from the diner, your nerves slowly begin to settle. After a while driving, you notice something on the side of the road. You also notice that the engine temperature gauge is reading high.
[[Slow Down|Pull Over 2]]
[[Keep Driving|Keep Driving 2]]]
(else:)[You turn right, and drive away from the diner. After a while driving, you notice something on the side of the road.
[[Slow Down|Pull Over 2]]
[[Keep Driving|Keep Driving 2]]](set: $diner to true)You park outside of "Carrie's Diner" and try the door. It swings open, and you step into the building. The lights are off, but the large windows let in plenty of light. As you look around the place, the door to the kitchen swings open and an old man steps out. He's a bit startled to see you.
"Oh, hello! I'm not exactly open considering the circumstances, but if you've got anything to trade I guess I could cook something up for you." The man introduces himself as Carrie, the owner and chef.
(if: $medkit is true)[(link: "Offer Medical Kit")[(set: $medkit to false)(set: $dinner to true)You offer him the medical kit, and start chatting with the old man. He cooks you up a nice venison steak. While you eat, he tells you some stories about his adventures hunting.
(if: $flashlight is "dead")[(set: $flashlight to "live")He also gives you some batteries for your flashlight. You test it and it's almost blindingly bright.]
(text-color: "yellow")[(The meal fills you with energy)]]]
[[Leave|Keep Driving 1]](forget-undos: -1)(if: $diner is true)[You climb into the bed of the truck and take the gas can. As you put the can in the trunk of your car, Carrie emerges from the diner with a rifle. You slam the trunk closed and jump into the car. You start the engine, but it's too late.
(color: "red")[(text-style: "bold")[YOU ARE DEAD]]
You really should know better than to try to steal from someone's truck right in front of them.]
(else:)[You climb into the bed of the truck and take the gas can. As you put the can in the trunk of your car, and old man emerges from the diner with a rifle. You slam the trunk closed and jump into the car. You start the engine, but it's too late.
(color: "red")[(text-style: "bold")[YOU ARE DEAD]]](set: $breaktruck to true)(if: $diner is true)[You smash the truck's passenger window. There’s a Colt 1911 in the glove box, and you grab it and the ammunition box.
(set: $pistol to "1911")
(set: $45ammo to 20)
(color: "yellow")[(got 1911 pistol) (got 20 rounds 45ACP)]
Carrie emerges from the front door of the diner with a rifle. You duck behind the truck as a shot rings out, then jump into your car and start the engine. The man fires again, but luckily he misses. You roar off down the (either: [[road|Turn Left]], [[road|Turn Right]]).]
(else:)[You smash the truck's passenger window. There’s a Colt 1911 in the glove box, and you grab it and the ammunition box.
(set: $colt to true)
(set: $45ammo to 20)
(color: "yellow")[(got 1911 pistol) (got 20 rounds 45ACP)]
An old man emerges from the front door of the diner with a rifle. You duck behind the truck as a shot rings out, then jump into your car and start the engine. The man fires again, but luckily he misses. You roar off down the (either: [[road|Turn Left]], [[road|Turn Right]]).]You slow down to investigate, and see a mauled corpse on the side of the road. You had heard that the wildlife had been getting more brazen, but this is definitely more than you expected.
(link: "Pull Over")[You pull over and get out of your car. There’s a shredded and bloody backpack on the ground near the body, and with a little hesitation you look inside. The backpack has a Beretta 92 with a full magazine of 9mm. You make a mental note to keep the gun within easy reach, lest the same fate befall you as did this poor fellow.
(set: $beretta to true)
(set: $9ammo to 15)
(color: "yellow")[(got Beretta pistol) (got 15 rounds 9mm)]
(if: $breaktruck is true)[As you walk back to your car, you notice that a puddle of liquid is forming under your car. While the old man fortunately missed you, it appears he did manage to hit your car.
(if: $medkit is true)[(link: "Try to fix leak with medical kit")[(set: $medkit to false)(set:$breaktruck to false)You manage to plug the coolant leak using some of the supplies from the medical kit.]]]]
[[[Keep Driving|Keep Driving 2]]]As you're driving, you see a dirt road leading off into the forest. The sign next to it says
(color: #03b1fc)[<span style="font-size: 125%">NEKOOSA<span style="font-size: 175%"> </span>AUTO, IRON, & METAL</span>
Buying All Metals</span>
<span style="font-size: 75%">Cars - Trucks - Appliances - Farm Machinery - Alum. Cans - Aluminum - Copper - Steel - Brass</span>].
[[Turn|Scrapyard]]
(if: $breaktruck is true)[[[Keep Driving|Broken Down]]] (else:)[[[Keep Driving|Keep Driving 3]]]
(if: $scrapyardbefore is true)[You're standing in the junkyard. There’s a small building with a sign indicating that it’s the scrapyard’s office, a large garage attached to the side of the same building, and there are piles of scrap metal and rows of junk cars all around.
(if: $deadcarbattery is true)[Upon seeing your car in the clearing, you realize you could jumpstart the muscle car. [[Jumpstart Car]]]
[[Office]]
[[Garage]]
[[Junk Piles]]
[[Leave |Keep Driving 3]]](else:)[(if: $breaktruck is true)[You turn onto the road to the scrapyard. After a bumpy bit of road, you pull into a dirt clearing. There’s a small building with a sign indicating that it’s the scrapyard’s office, a large garage attached to the side of the same building, and there are piles of scrap metal and rows of junk cars all around.
When you get out of your car, you notice that the car is leaking fluid. While the old man fortunately missed you, it appears he did manage to hit your car.]
(else:)[You turn onto the road to the scrapyard. After a bumpy bit of road, you pull into a dirt clearing. There’s a small building with a sign indicating that it’s the scrapyard’s office, a large garage attached to the side of the same building, and there are piles of scrap metal and rows of junk cars all around.]
[[Office]]
(link: "Garage")[The large shutter door to the garage is locked. (if: $colt is true)[(link: "Shoot Lock")[(set: $45ammo = $45ammo - 1)You put the barrel of the Colt up to the padlock on the door, and pull the trigger. Your shot echoes through the trees.
[[Garage]]]] (else-if: $beretta is true)[(link: "Shoot Lock")[(set: $9ammo = $9ammo -1) You put the barrel of the Beretta up to the padlock on the door, and pull the trigger. Your shot echoes through the trees.
[[Garage]]]]]
[[Junk Piles]]
[[Leave |Keep Driving 3]]]
(forget-undos: -1)(if: $flashlight is "live")[You keep driving down the road. You glance down at your dashboard. Your engine is really running hot now. The gauge is all the way pinned on the H. The engine is running rougher, and as you try to limp the car along until you find somewhere with the supplies to fix it, you notice wisps of smoke curling up from underneath the edges of the hood. The engine finally clatters to a stop, and you coast along and stop on the edge of the road. Without a working car, you won't be going anywhere any time soon.
(color: "red")[(text-style: "bold")[GAME OVER]]]
(else:)[You keep driving down the road. You glance down at your dashboard. Your engine is really running hot now. The gauge is all the way pinned on the H. The engine is running rougher, and as you try to limp the car along until you find somewhere with the supplies to fix it, you notice wisps of smoke curling up from underneath the edges of the hood. The engine finally clatters to a stop, and you coast along and stop on the edge of the road. Without a working car, you are likely to be eaten by a grue.
(link: "Start walking")[You start walking down the side of the road. Night falls. It is pitch black.
(color: "red")[(text-style: "bold")[YOU WERE EATEN BY A GRUE]]]](if: $breaktruck is true)[You drive off, but it's not long until you feel something is off.
[[Continue|Broken Down]]] (else:)[You keep driving, and eventually reach a pharmacy.
[[Pharmacy]]
[[Keep Driving|Keep Driving 4]]](set: $scrapyardbefore to true)You go into the office. It's pretty unremarkable. Just a messy desk, some cabinets, and a door to the garage.
(if: $flashlight is "live")[ [[Garage]]]
(else-if: $flashlight is "dead")[(link: "Desk")[(set: $flashlight to "live")You find some batteries in the desk drawer. You test the batteries in the flashlight. It's almost blindingly bright.]
(link: "Cabinets")[There's just some folders and paper.]
[[Garage]]]
(else:)[(link: "Desk")[There's just scattered papers and office supplies.]
(link: "Cabinets")[(set: $flashlight to "live")[You find a flashlight in one of the cabinets. You test it and it's almost blindingly bright.] (text-color: "yellow")[(got flashlight)]]
[[Garage]]]
[[Leave |Scrapyard]](set: $scrapyardbefore to true)You enter the garage. There are a variety of tool cabinets, a rack of chemicals, and old car parts scattered around. At the center of all of it sits a vintage muscle car.
(if: $breaktruck is true)[(link: "Fix Coolant Leak")[(set: $breaktruck to false)You use the tools and spare parts to fix your car's coolant leak.]]
(link: "Chemical Rack")[(set: $refueled to true)You find a can of gas on the bottom of the chemical rack, and pour it into your car.]
(if: $carbattery is true)[ [[Install Battery into Muscle car]]](else:)[(link: "Muscle Car")[(set: $seenmusclecar to true)You take a closer look at the muscle car. It's rusted in places and lots of the interior is missing, but you look under the hood and the engine is in great condition. Whoever had been working on it must've replaced it. Unfortunately, the battery is missing.]]
[[Leave |Scrapyard]](set: $scrapyardbefore to true)(if: $seenmusclecar is true)[(set: $carbattery to true)You wander through the junkyard amidst rows of wrecked cars, piles of old appliances, and rusting scrap metal. You manage to find a battery that looks like it would fit in the muscle car.]
(else:)[You wander through the junkyard amidst rows of wrecked cars, piles of old appliances, and rusting scrap metal.]
[[Leave |Scrapyard]]You install the battery into the muscle car. You climb into the driver's seat, and take a look at the dashboard. Most of the gauges are missing, but fortunately it still has the fuel gauge and tachometer. There are a few switches on the dashboard, crudely labeled with masking tape and sharpie.
(link: "Ignition")[(set: $deadcarbattery to true)You flick the switch, and nothing happens. The battery is evidently dead after being left in the yard for who knows how long.]
(link: "Lights")[ (set: $deadcarbattery to true)You flick the switch, and nothing happens. The battery is evidently dead after being left in the yard for who knows how long.]
[[Exit Muscle Car |Garage]](set: $musclecar to true)(set: $breaktruck to false)You run back to the garage, grab a pair of jumper cables off the shelf, and roll the muscle car out. You hook up the cables, climb in, and flick the ignition switch. The engine roars to life, and settles down into a rumbling idle. You unhook the cables, and toss them in the trunk. You rev the engine before shifting into gear and accelerating down the driveway back to the main [[road.|Keep Driving 3]]You stop at the pharmacy. Some of the front windows are boarded up, and the ones that aren’t are broken.
[[Front Entrance]]
[[Keep Driving |Keep Driving 4]](if: $helpkaily is true)[You and Kaily get into the car, and you get back on the road. Kaily says: “I’m really sorry for threatening you. I was tired and desperate. I’m really glad you decided to help me”. She explains what had happened to her. “I don’t have a car, and so I had to walk along the side of the road. A bear came out of the bushes and pounced on me, and I was only barely able to get my gun around in time”. After telling you her story, she falls asleep as the painkillers kick in. You drive for a bit more time, and it starts to get dark. You drive a few hours into the night, but are getting tired.
[[Have Kaily Drive]]
[[Pull Over and Rest]]
[[Keep Driving |Keep Driving 7]]] (else:)[You keep driving. It's getting late, and you're starting to get tired.
[[Pull Over and Rest]]
[[Keep Driving |Keep Driving 7]]]You pull over and get out of the car and jump down into the ditch along the side of the road. The truck is at an awkward angle, resting with one of it's front wheels off the ground. The engine bay is crushed from impact with the far side of the ditch, and the driver side door is hanging open.
(if: $breaktruck is true)[When you get out of your car, you noticed that a puddle of liquid is forming under your car. While the old man fortunately missed you, it appears he did manage to hit your car.
(if: $medkit is true)[(link: "Try to fix leak with medical kit")[(set: $medkit to false)(set:$breaktruck to false)You manage to plug the coolant leak using some of the supplies from the medical kit.]]]
(link: "Look in Cab")[You duck your head under the roof of the leaning truck, and take a look up into the cab. There's quite a bit of broken glass, both from the windshield and from a case of beer that shattered during the crash.
(link: "Look at Beer Case")[(set: $beer to true)Careful of the broken glass, you find that there are still a couple bottles of beer left intact.
(text-color: "yellow")[(Got beer)]]]
(link: "Look in Bed")[(set: $rifle to true)(set: $556ammo to 60)You climb up the side of the ditch and drop into the bed, slipping a bit with the steep angle. There's a case at the front of the bed. You open it, and find an AR-15 and two magazines of ammo.
(text-color: "yellow")[(Got AR-15) (Got 60 rounds 5.56mm)]]
[[Leave|Keep Driving 5]]You drive away from the crashed truck. After a bit of driving, you see a hardware store.
[[Hardware Store]]
(if: $breaktruck is true)[[[Keep Driving|Broken Down]]] (else:)[[[Keep Driving|Keep Driving 6]]](if: $breaktruck is true)[You drive off, but it's not long until you feel something is off.
[[Continue|Broken Down]]] (else:)[You keep driving. You see a gas station alongside the road.
[[Gas Station]]
[[Keep Driving |Keep Driving 3]]](if: $breaktruck is true)[You park at the hardware store. As you get out of your car, you see that it's leaking fluid.
(link: "Look for Parts to Fix Leak")[(set: $breaktruck to false)You look around in the hardware store for something to fix your car's coolant leak. Eventually you find some parts, and are able to patch up the bullet hole left by the old man's rifle.]] (else:)[You park at the hardware store, and go inside.]
(link: "Loot Hardware Store")[(set: $flashlight to "live")(set: $generator to true)You walk through the hardware store. Most of the stuff isn't very useful, but you do find a flashlight and a generator.]
[[Leave |Keep Driving 6]]You pull into the gas station. There's another car parked at the pumps, and a man standing next to it.
(if: $robman is true)[(link: "Refuel")[(if: $gaspower is true)[(set: $refueled to true)You fill up your car with gas.] (else:)[(set: $tryrefuel to true)The power is off, and you are unable to refuel.]]
[[Go into Gas Station Building]]
[[Leave |Keep Driving 3]]] (else:)[(if: $rifle is true)[ [[Rob Man]]] (else-if: $pistol is true)[ [[Rob Man]]] (else:)[]
(link: "Refuel")[(if: $gaspower is true)[(set: $refueled to true)You fill up your car, and the man thanks you for getting the power on and refuels his as well. (if: $flashlight is "live")[](else-if: $flashlight is "dead")[(set: $flashlight to "live")The man gives you some batteries for your flashlight. You test it and it's almost blindingly bright.] (else:)[The man gives you a flashlight as thanks. You test it and it's almost blindingly bright.] (if: $medkit is true)[] (else:)[(set: $medkit to true)The man also gives you a medical kit.]] (else:)[(set: $tryrefuel to true)The power is off, and you are unable to refuel. The man sees you trying to fuel up.
"Not gonna have much luck with that, there's no power here."]]
[[Go into Gas Station Building]]
[[Leave |Keep Driving 3]]]
(set: $robman to true)(if: $rifle is true)[You point your rifle at the man and demand he gives you his valuables. Not in much of a position to argue, he tosses his wallet and keys on the ground. You don't have a need for his car, but you take the money out of his wallet. He drives off, angrily glaring at you as he goes.
(text-color: "yellow")[(got $50)]] (else-if: $colt is true)[You point your pistol at the man and demand he gives you his valuables. Not in much of a position to argue, he tosses his wallet and keys on the ground. You don't have a need for his car, but you take the money out of his wallet. He drives off, angrily glaring at you as he goes.
(text-color: "yellow")[(got $50)]]
(else:)[You aren't supposed to be here...
This is a bug.]
[[Gas Station]](set: $gruenumber to (random: 1,20))(if: $flashlight is "live")[You go into the gas station's shop, and look around in the dark building with your flashlight. You don't see too much of note in the shop. (if: $tryrefuel is true)[(if: $generator is true)[(set: $gaspower to true)You do manage find the gas station's circuit breakers, and hook up your generator. The generator coughs to a start, and the lights in the store turn on.](else:)[You do manage to find the gas station's circuit breakers, and try flipping them. Unfortunately, the power grid is down.]]
[[Leave |Gas Station]]] (else:)[You go into the gas station's shop, and stumble around in the dark. (if: $gruenumber is 1)[Without a source of light, you don't find anything. Worse still,
(color: "red")[(text-style: "bold")[YOU WERE EATEN BY A GRUE]]] (else:)[(if: $tryrefuel is true)[You find the gas station's circuit breakers, and try flipping them. Unfortunately, the power grid is down.
[[Leave |Gas Station]]] (else:)[Without a source of light, you don't find anything.
[[Leave |Gas Station]]]]]The front door is locked and boarded up, so you carefully step through one of the broken windows. The power is off, and the interior of the store is dark. The shelves have been pretty much totally looted, with nothing useful remaining.
While you’re walking along, you see a door along one of the walls.
The door is locked, and there are scuff marks near the lock as if someone tried to pry it open. As you investigate, you hear a noise behind you. A woman yells “put up your hands!”.
(if: $flashlight is "live")[ [[Shine Flashlight]]]
(if: $rifle is true)[ [[Shoot Gun]]] (else-if: $colt is true)[ [[Shoot Gun]]] (else-if: $beretta is true)[ [[Shoot Gun]]]
[[Do as She Says]](set: $doastold to true)You slowly raise your arms.
“Give me your medical supplies!” She demands.
(if: $medkit is true)[You give her your medical kit. As you do, you notice her sleeve is torn and her left arm is covered in blood. She opens the medical kit and starts cleaning and bandaging her arm.
[[Help Her]]
[[Threaten Her]]
[[Leave |Keep Driving 4]]] (else:)[You don’t have a medical kit, and tell her as much.
“Shit!” she swears, “What am I going to do now?”.
You turn around to look at her, and see that her sleeve is torn and her left arm is covered in blood.
[[Help Her]]
[[Leave |Keep Driving 4]]](forget-undos: -1)
You grab your gun, but she pulls the trigger. The shotgun blast kills you instantly.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]You shine your flashlight in her eyes. She yanks the trigger of her shotgun with a thundering boom, but blinded, her aim is disrupted and the pellets harmlessly sail by. You notice her left arm is covered in blood, and she’s struggling to pump the action on the shotgun.
[[Grab Her Gun]]
(if: $rifle is true)[ [[Threaten Her]]] (else-if: $colt is true)[ [[Threaten Her]]] (else-if: $beretta is true)[ [[Threaten Her]]](set: $shotgun to true)(set: $12ga to 4)You grab the barrel of her gun and rip it out of her hands. She yelps, and frantically apologizes.
“I’m sorry I’m sorry! Please don’t shoot me!” She says, backing away. “I didn’t want to shoot you, I’m just really desperate to get something to fix my arm. If I can’t get it fixed, I won’t last much longer.”
She seems genuine, both about not wanting to shoot you and about her urgent need for medical care.
[[Help Her]]
[[Shoot Her]]
[[Tell Her to Leave]](if: $doastold is true)[(if: $rifle is true)[As she bandages herself, you point your rifle at her and order her not to move. She frantically apologizes
“I’m sorry I’m sorry! Please don’t shoot me!” She says, backing away. “I didn’t want to hurt you, I was just really desperate to get something to fix my arm. If I can’t get it fixed, I won’t last much longer.”
She seems genuine, both about not wanting to shoot you and about her urgent need for medical care.] (else-if: $colt is true)[As she bandages herself, you point your pistol at her and order her not to move. She frantically apologizes
“I’m sorry I’m sorry! Please don’t shoot me!” She says, backing away. “I didn’t want to hurt you, I was just really desperate to get something to fix my arm. If I can’t get it fixed, I won’t last much longer.”
She seems genuine, both about not wanting to shoot you and about her urgent need for medical care.] (else-if: $beretta is true)[As she bandages herself, you point your pistol at her and order her not to move. She frantically apologizes
“I’m sorry I’m sorry! Please don’t shoot me!” She says, backing away. “I didn’t want to hurt you, I was just really desperate to get something to fix my arm. If I can’t get it fixed, I won’t last much longer.”
She seems genuine, both about not wanting to shoot you and about her urgent need for medical care.] (else:)[(set: $shotgun to true)(set: $12ammo to 3)As she bandages herself, you grab her shotgun off the floor and point it at her. She frantically apologizes.
“I’m sorry I’m sorry! Please don’t shoot me!” She says, backing away. “I didn’t want to hurt you, I was just really desperate to get something to fix my arm. If I can’t get it fixed, I won’t last much longer.”
She seems genuine, both about not wanting to shoot you and about her urgent need for medical care.]] (else:)[You point your gun at her and order her to drop hers. Her shotgun clatters to the ground, and she frantically apologizes.
“I’m sorry I’m sorry! Please don’t shoot me!” She says, backing away. “I didn’t want to hurt you, I’m just really desperate to get something to fix my arm. If I can’t get it fixed, I won’t last much longer.”
She seems genuine, both about not wanting to shoot you and about her urgent need for medical care.]
[[Help Her]]
[[Shoot Her]]
[[Tell Her to Leave]](set: $helpkaily to true)(set: $shotgun to true)(set: $12ammo to 3)You feel bad for her, and decide to help her out.
(if: $medkit is true)[You help her dress her wounds. She’s very grateful. She introduces herself as Kaily, and apologizes for threatening you. Once you’re done helping her with her injury, you look around and think about the locked door. You figure that if someone’s tried to get in and failed, whatever supplies are behind the door are probably still there for the taking. You both take a look at the door, and you try to shoot the locks with Kaily’s shotgun. Two shotgun blasts later, the locks are sufficiently mangled that you can pry the door open. In the room, you find large box of all sorts of medical supplies. You help Kaily dress her wounds. She’s very grateful, and apologizes again for threatening you. After dressing the wound and taking some painkillers, she does her best to help you bring the supplies to your car despite her lack of strength in her injured arm.] (else:)[(set:$medkit to true)You both take a look at the door, and you try to shoot the locks with Kaily’s shotgun. A couple shotgun blasts later, the lock is sufficiently mangled that you can pry the door open. In the room, you find large box of all sorts of medical supplies. You help Kaily dress her wounds. She’s very grateful, and apologizes again for threatening you. After dressing the wound and taking some painkillers, she does her best to help you bring the supplies to your car despite her lack of strength in her injured arm.]
[[Leave |Keep Driving 4]](set: $killkaily to true)Despite her pleas, you pull the trigger. She screams and collapses to the ground in a pool of blood. Still coming off the adrenaline, you quickly get back in your car and drive off.
[[Keep Driving |Keep Driving 4]](set: $telltoleave to true)Despite her condition, you yell at her to get lost, and she runs off. Still coming off the adrenaline, you quickly get back in your car and drive off.
[[Keep Driving |Keep Driving 4]]You drive a bit longer, then wake Kaily up and have her drive while you rest. She wakes you up a few hours later.
[[Continue |Roadblock Approach]](forget-undos: -1)(set: $bearnumber to (random: 1,10))(if: $helpkaily is true)[(if: $bearnumber <=3)[(if: $colt is true)[(set: $45ammo to $45ammo - 3)You fall asleep, but are woken up a few hours later by gunshots. Kaily is pointing your pistol out the window.
"There was a bear sneaking up on us" She says, rolling the window back up.
With whatever it was gone, you decide to keep driving.] (else-if: $beretta is true)[(set: $9ammo to $9ammo - 3)You fall asleep, but are woken up a few hours later by gunshots. Kaily is pointing your pistol out the window.
"There was a bear sneaking up on us" She says, rolling the window back up.
With whatever it was gone, you decide to keep driving.] (else-if: $rifle is true)[(set: $556ammo to $556ammo - 3)You fall asleep, but are woken up a few hours later by gunshots. Kaily is pointing your rifle out the window.
"There was a bear sneaking up on us" She says, rolling the window back up.
With whatever it was gone, you decide to keep driving.] (else:)[(set: $12ammo to $12ammo - 1)You fall asleep, but are woken up a few hours later by a gunshot. Kaily is pointing her shotgun out the window."There was a bear sneaking up on us" She says, rolling the window back up.
With whatever it was gone, you decide to keep driving.]] (else:)[You fall alseep uneventfully, and wake up the next morning.
[[Keep Driving |Roadblock Approach]]]
(else:)[[[Keep Driving |Roadblock Approach]]]] (else:)[(if: $bearnumber <=6)[You wake up to a noise outside your car.
(if: $flashlight is "live")[ [[Shine Flashlight|Shine Flashlight 2]]]
(if: $colt is "true")[ [[Shoot Gun |Shoot Gun 2]]] (else-if: $beretta is true)[ [[Shoot Gun |Shoot Gun 2]]] (else-if: $rifle is true)[ [[Shoot Gun |Shoot Gun 2]]] (else-if: $shotgun is true)[ [[Shoot Gun |Shoot Gun 2]]]
[[Drive]]]](forget-undos: -1)(set: $crashnumber to (random: 1,5))(if: $helpkaily is true)[You decide to keep driving through the exhaustion. You find an energy drink in Kaily's backpack, and it helps you stay awake a bit longer. (if: $crashnumber is 1)[(set: $crash to true)Eventually the energy drink wears off, and you drift off to sleep for just a few seconds. You wake up to find yourself in the ditch along the side of the road. You take some of the medical supplies and patch yourself together, and Kaily does the same. You take a quick nap, and you and Kaily start walking down the side of the road.] (else:)[The energy drink lets you keep it together until Kaily wakes up and swaps places with you. You sleep until Kaily wakes you up.]
[[Continue |Roadblock Approach]]] (else:)[You decide to keep driving through the exhaustion. (if: $crashnumber <=3)[(set: $crash to true)Driving through the night, you drift off to sleep for a few seconds. You wake up to find yourself bleeding out in the ditch beside the road. (if: $medkit is true)[(set: $medkit to false) You take your medical kit and patch yourself together. You fall back asleep, and wake up the next morning with a headache. Taking a painkiller, you leave the car and start walking.] (else:)[
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]]] (else:)[You manage to push through the tiredness for a while, but eventually realize that you need to stop before you wreck your car. You sleep until the next morning.
[[Continue |Roadblock Approach]]]](if: $helpkaily is true)[(if: $crash is true)[As you walk, (either: "You notice","Kaily notices") something on the road in the distance. Kaily takes a pair of binoculars from her backpack, and tells you what she sees. “It looks like a couple wooden barricades, and then a van. There’s one guy standing by the van on the right, two by the barricades, and three more playing cards at a folding table off to the left side of the road. They’re all armed, and they’re covering their faces with masks and bandanas”.
(if: $rifle is true)[ [[Attack Roadblock|Attack]]] (else-if: $shotgun is true)[ [[Attack Roadblock|Attack]]] (else-if: $beretta is true)[ [[Attack Roadblock|Attack]]] (else-if: $colt is true)[ [[Attack Roadblock|Attack]]]
[[Sneak Past Roadblock|Sneak Past]]]
(else:)[As you drive, (either: "You notice","Kaily notices") something on the road in the distance. Kaily takes a pair of binoculars from her backpack, and tells you what she sees. “It looks like a couple wooden barricades, and then a van. There’s one guy standing by the van on the right, two by the barricades, and three more playing cards at a folding table off to the left side of the road. They’re all armed, and they’re covering their faces with masks and bandanas”.
[[Drive Closer and Investigate]]
[[Floor It]]
(if: $rifle is true)[ [[Floor It While Shooting]]] (else-if: $beretta is true)[ [[Floor It While Shooting]]] (else-if: $colt is true)[ [[Floor It While Shooting]]]
[[Sneak Past on Foot |Sneak Past]]
(if: $rifle is true)[ [[Attack on Foot|Attack]]] (else-if: $colt is true)[ [[Attack on Foot|Attack]]] (else-if: $beretta is true)[ [[Attack on Foot|Attack]]] (else-if: $shotgun is true)[ [[Attack on Foot|Attack]]]]]
(else:)[(if: $crash is true)[As you walk, you see something on the road in the distance. Straining your eyes, you see that there's some barricades and a van blocking the road.
(if: $rifle is true)[ [[Attack]]] (else-if: $colt is true)[ [[Attack]]] (else-if: $beretta is true)[ [[Attack]]] (else-if: $shotgun is true)[ [[Attack]]]
[[Sneak Past]]] (else:)[As you drive, you see something on the road in the distance. Straining your eyes, you see that there's some barricades and a van blocking the road.
[[Drive Closer and Investigate]]
[[Floor It]]
(if: $colt is true)[ [[Floor It While Shooting]]] (else-if: $beretta is true)[ [[Floor It While Shooting]]]
[[Sneak Past On Foot |Sneak Past]]
(if: $colt is true)[ [[Attack On Foot|Attack]]] (else-if: $beretta is true)[ [[Attack On Foot|Attack]]] (else-if: $rifle is true)[ [[Attack On Foot|Attack]]]]]
(set: $seenbear to true)You shine your flashlight out the window. You see a charging bear emerge from the bushes.
(if: $colt is true)[ [[Shoot Gun |Shoot Gun 2]]
(live: 3s)[(goto: "Bear")]] (else-if: $beretta is true)[ [[Shoot Gun |Shoot Gun 2]]
(live: 3s)[(goto: "Bear")]] (else-if: $rifle is true)[ [[Shoot Gun |Shoot Gun 2]]
(live: 1.5s)[(goto: "Bear")]] (else-if: $shotgun is true)[ [[Shoot Gun |Shoot Gun 2]]
(live: 1.5s)[(goto: "Bear")]]
(else:)[(live: 3s)[(goto: "Bear")]](if: $seenbear is true)[(if: $colt is true)[(set: $45ammo to $45ammo - 7)You draw your pistol just in time, and dump all 7 rounds of .45 into the bear.] (else-if: $beretta is true)[(set: $9ammo to $9ammo - 8)You draw your pistol just in time, and dump half your magazine into the bear.] (else-if: $rifle is true)[(set: $556ammo to $556ammo - 4)You draw your rifle, and fire four rounds into the bear.] (else-if: $shotgun is true)[(set: $12ammo to $12ammo -1)You fire your shotgun at the bear.]
You manage to stop the bear just before it reaches you. You start your car and drive off.
[[Keep Driving |Roadblock Approach]]]
(else:)[(if: $colt is true)[(set: $45ammo to $45ammo - 4)You fire your pistol out the window. The noise crashes into the bushes, and you fire a couple more shots. Whatever it was, you scared it off.] (else-if: $beretta is true)[(set: $9ammo to $9ammo - 4)You fire your pistol out the window. The noise crashes into the bushes, and you fire a couple more shots. Whatever it was, you scared it off.] (else-if: $rifle is true)[(set: $556ammo = $556ammo - 4)You fire your rifle out the window. The noise crashes into the bushes, and you fire a couple more shots. Whatever it was, you scared it off.] (else-if: $shotgun is true)[(set: $12ammo to $12ammo - 1)You fire your shotgun out the window. The noise crashes into the bushes, and you fire again. Whatever it was, you scared it off.]
You fall back asleep uneventfully, and wake up the next morning.
[[Keep Driving |Roadblock Approach]]](if: $musclecar is true)[You try to start your car, and it roars to life just as you see an angry bear charge out of the bushes. You floor it, spinning your tires as you speed off down the road.] (else:)[You start your car, and it lurches forward just as you see an angry bear charge out of the bushes. You floor it, speeding off down the road.]
[[Keep Driving |Roadblock Approach]](if: $colt is true)[You didn't manage to draw your gun in time, and are mauled by the bear.] (else-if: $beretta is true)[You didn't manage to draw your gun in time, and are mauled by the bear.] (else-if: $rifle is true)[You didn't manage to draw your gun in time, and are mauled by the bear.] (else-if: $shotgun is true)[You didn't manage to draw your gun in time, and are mauled by the bear.] (else:)[You didn't have time to start your car before you were mauled by the bear.]
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]](forget-undos: -1)(set: $roadblockfloorit to true)(set: $roadblocknumber to (random: 1,10))(if: $musclecar is true)[You floor it. The bandits hardly have time to react as you speed past, crashing through the wooden barricades.
[[Keep Driving|The Store]]] (else:)[(if: $helpkaily is true)[You floor it. As you approach, the bandits open fire. (if: $roadblocknumber <=3)[(either: "[[Continue|Shoot Gun 3]]", "One of the bullets finds its mark. Intense pain runs through your arm. Kaily manages to grab the wheel and get the car past the roadblock, and once it's safely out of sight she uses whats left of the medical supplies to bandage it. You switch places, and she drives on.
[[Continue|The Store]]", "One of the bullets finds it's mark. Kaily cries out in pain. You manage to get the car past the roadblock, and once it’s safely out of sight you use what’s left of the medical supplies to bandage her arm.
[[Keep Driving|The Store]]")] (else:)[None of their bullets hit, and you manage to get the car past the roadblock.
[[Keep Driving|The Store]]]] (else:)[You floor it, and the bandits open fire. (if: $roadblocknumber <= 4)[(set: $outcome to "chestcrash") [[Continue|Shoot Gun 3]]] (else:)[You manage to make it through the roadblock.
[[Keep Driving|The Store]]]]]You pull up to the roadblock. There are a few guys wearing bandannas and ski masks, all holding rifles. The two standing at the barricade bring their rifles up, and yell “Stop the car and get out!”
(if: $beretta is true)[ [[Shoot Gun |Shoot Gun 3]]] (else-if: $colt is true)[ [[Shoot Gun |Shoot Gun 3]]]
[[Do as They Say]]
[[Floor It |Shoot Gun 3]](set: $tripnumber to (random: 1,4))(set: $catchnumber to (random: 1,4))You slowly creep up to the roadblock, staying hidden in the bushes. (if: $helpkaily is true)[(if: $tripnumber is 1)[But then, you trip over a root. (if: $catchnumber is 1)[(set: $youtrip to true)Kaily tries to catch you, but isn't fast enough. One of the bandits hears you fall, and grabs his rifle.
[[Hide]]
[[Run]]] (else:)[Luckily, Kaily manages to catch you before you hit the ground. Being a bit more careful of your steps, you manage to stay hidden as you get past the roadblock.
[[Keep Walking|The Store]]]] (else-if: $tripnumber is 2)[(set: $kailytrip to true)But then, Kaily trips over a root. [[Catch Her]] (live: 5s)[(goto: "Trip")]] (else:)[You manage to stay hidden as you get past the roadblock.]] (else:)[(if: $tripnumber <=2)[But then, you trip over a root. One of the bandits hears you fall, and grabs his rifle.
[[Hide]]
[[Run]]] (else:)[You manage to stay hidden as you get past the roadblock.
[[Keep Walking|The Store]]]](forget-undos: -1)(if: $roadblockfloorit is true)[One of the bullets finds its mark.](else-if: $outcome is "chestcrash")[One of the bullets finds its mark. A searing pain runs through your chest, and you lose control of the car.](else-if: $runfail is true)[One of the bullets finds its mark, and a searing pain runs through your leg as you collapse to the ground. No more of the bandit's bullets hit, and you bleed out on the forest floor.](else:)[You start to move, but the bandit pulls the trigger.]
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]](set: $medkit to false)(set: $colt to false)(set: $45ammo to 0)(set: $beretta to false)(set: $9ammo to 0)(set: $rifle to false)(set: $556ammo to 0)(set: $shotgun to false)(set: $flashlight to "dead")(set: $12ammo to 0)(if: $helpkaily is true)[You follow their instructions, and watch as they take everything from your car. With just your car and the clothes on your backs, they let you and Kaily through.] (else:)[You follow their instructions, and watch as they take everything from your car. With just your car and the clothes on your back, they let you through.]
(text-color: "red")[(Lost all items)]
[[Keep Driving |The Store]](if: $helpkaily is true)[(if: $rifle is true)[(set: $556ammo to $556ammo - 15)] (else-if: $beretta is true)[(set: $9ammo to 0)] (else-if: $colt is true)[(set: $45ammo to $45ammo - 7)]You floor it, and Kaily shoots out the window as you pass. The bandits keep their heads down, and you get past the roadblock.
[[Keep Driving |The Store]]] (else:)[(if: $beretta is true)[(set: $9ammo to 0)] (else-if: $colt is true)[(set: $45ammo to $45ammo - 7)] You floor it, shooting out the window as you pass. The bandits keep their heads down, and you get past the roadblock.
[[Keep Driving |The Store]]](if: $thestorebefore is true)[You are outside <span style="font-size: 150%">(font: "Patrick Hand")[THE STORE.]</span>](else:)[(set: $thestorebefore to true)You eventually reach <span style="font-size: 150%">(font: "Patrick Hand")[THE STORE.]</span>]
[[Go Inside]]
[[Go Around Back]](forget-undos: -1)(if: $hidefail is true)[(if: $rifle is true)[You manage to kill a couple of the bandits, but they outnumber you and take you down.] (else-if: $beretta is true)[You manage to kill a couple of the bandits, but they outnumber you and take you down.] (else-if: $colt is true)[You manage to kill a couple of the bandits, but they outnumber you and take you down.](else-if: $shotgun is true)[(if: $12ammo is 1)With the last shotgun shell you have left, you manage to kill the the first bandit, but before you can pick up his gun another of the bandits manages to shoot you. (else:)[You manage to kill the first bandit with your last shotgun shells, but before you can pick up his gun another of the bandits manages to shoot you.]]
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]] (if: $helpkaily is true)[You and Kaily sneak up to the bandits and ambush them. (if: $rifle is true)[(set: $556ammo to $556ammo - 30)You open fire and manage to kill several of the bandits. As you're distracting them, Kaily flanks them and takes care of the rest.] (else-if: $beretta is true)[(set: $9ammo to 0)(You open fire, and manage to kill a couple of the bandits and grab a rifle. As the other bandits are distracted, Kaily flanks them. The two of you manage to clear out all the bandits.] (else-if: $colt is true)[(set: $45ammo to 0)You open fire, and manage to kill a couple of the bandits and grab a rifle. As they're distracted, Kaily flanks them and takes care of the rest.] (else-if: $shotgun is true)[You kill the first bandit and grab his guns. You take his rifle, and give his pistol to Kaily. While the bandits are distracted by you, Kaily flanks them. The two of you manage to clear out all the bandits.]
[[Bandits Van]]
[[Keep Walking|The Store]]] (else:)[(if: $rifle is true)[You manage to kill a couple of the bandits, but they outnumber you and take you down.] (else-if: $beretta is true)[You manage to kill a couple of the bandits, but they outnumber you and take you down.] (else-if: $colt is true)[You manage to kill a couple of the bandits, but they outnumber you and take you down.](else-if: $shotgun is true)[(if: $12ammo is 1)With the last shotgun shell you have left, you manage to kill the the first bandit, but before you can pick up his gun another of the bandits manages to shoot you. (else:)[You manage to kill the first bandit with your last shotgun shells, but before you can pick up his gun another of the bandits manages to shoot you.]]
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]](forget-undos: -1)(if: $helpkaily is true)[(if: $youtrip is true)[(set: $12ammo to $12ammo - 1)As you get back up, Kaily shoots the bandit. As the other bandits grab their guns, you and Kaily run deeper into the forest. Eventually, you make your way back out onto the road.
[[Keep Walking|The Store]]] (else-if: $kailytrip is true)[(if: $rifle is true)[(set: $556ammo to $556ammo - 2)You shoot the bandit as Kaily gets back up. As the other bandits grab their guns, you and Kaily run deeper into the forest. Eventually, you make your way back out onto the road.] (else-if: $beretta is true)[(set: $9ammo to $9ammo - 3)You shoot the bandit as Kaily gets back up. As the other bandits grab their guns, you and Kaily run deeper into the forest. Eventually, you make your way back out onto the road.] (else-if: $colt is true)[(set: $45ammo to $45ammo - 2)You shoot the bandit as Kaily gets back up. As the other bandits grab their guns, you and Kaily run deeper into the forest. Eventually, you make your way back out onto the road.] (else:)[The bandit opens fire, bullets ripping through the trees around you as you and Kaily run deeper into the forest. Eventually you manage to lose the bandits and make your way back out onto the road.]
[[Keep Walking|The Store]]]] (else:)[You get up as quickly as you can. The bandit opens fire, bullets ripping through the trees around you as you run deeper into the forest. (either: "(set: $runfail to true)
[[Continue|Shoot Gun 3]]", "You manage to eventually lose the bandits and make your way back out onto the road.
[[Keep Walking|The Store]]")]Luckily, you manage to catch Kaily before she hits the ground. You keep hidden as you slowly make your way past the roadblock, being a bit more careful about your steps.
[[Keep Walking|The Store]](forget-undos: -1)(if: $helpkaily is true)[You and Kaily duck down, hiding behind the bushes. The bandit doesn’t manage to spot you, and after a second or two of scanning the treeline, he goes back to leaning against the van. You stay quiet and still for a minute or two, and then slowly but surely sneak your way past.
[[Keep Walking |The Store]]] (else:)[(set: $hidefail to true)You hide behind a tree, but the bandit manages to spot you. The bandit fires several rounds into the tree, (if: $rifle is true)[but luckily none of them hit you.
[[Attack]]] (else-if: $beretta is true)[but luckily none of them hit you.
[[Attack]]] (else-if: $colt is true)[but luckily none of them hit you.
[[Attack]]] (else-if: $shotgun is true)[but luckily none of them hit you.
[[Attack]]] (else:)[and eventually manages to hit you.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]]]With the gunfight over, you take a look at the bandits van. It's full of everything that the bandits seized from people traveling the road - gas, food, water, guns, ammo, and medical supplies. You and Kaily search the roadblock for the keys, hop into the van, and drive home.
[[End]](transition: "pulse")[(text-color: "blue")[(font: "Patrick Hand")[<span style= "font-size: 250%">CONGRATULATIONS, YOU WIN</span>]]]
(text-color: "blue")[(transition: "rumble")[Nekoosa Auto, Iron, and Metal stolen from the state of Wisconsin]
(transition: "flicker")[THE STORE stolen from Jon Bois' "Pretty Good"]
(transition: "shudder")[Thanks for Playing!]]
[[Patch Notes]]You (if: $helpkaily is true)[and Kaily] go into <span style="font-size: 150%">(font: "Patrick Hand")[THE STORE. THE STORE]</span> is mostly empty, with almost everything having been bought up.
(link: "Break Room")[(set: $truckkeys to true)You (if: $helpkaily is true)[and Kaily] go into the break room. You notice a pair of truck keys on the table, and pick them up.]
(link: "Loading Bay")[You (if: $helpkaily is true)[and Kaily] go into the loading bay. There are stacks of empty pallets and hand carts all around. There's also a truck backed up to one of the bays. (link: "Truck")[(set: $seentruck to true)You open the back of the truck, and find it's full of supplies! (if: $crash is true)[] (else-if: $attack is true)[] (else-if: $sneak is true)[]
(else:)[(link: "Unload Truck")[(set: $truckunloaded to true)You (if: $helpkaily is true)[and Kaily] unload the truck and cart the supplies back to your car. ]]]]
[[Back|The Store]]You (if: $helpkaily is true)[and Kaily] go around the back of <span style="font-size: 150%">(font: "Patrick Hand")[THE STORE.]</span> You see the loading area, with pallets and barrel strewn about, a forklift, and a truck backed up to one of the bays.
(if: $seentruck is true)[(if: $truckkeys is true)[ [[Drive Truck]]]]
[[Back |The Store]](if: $unloadtruck is true)[You (if: $helpkaily is true)[and Kaily] climb into the car, and pull away from <span style="font-size: 150%">(font: "Patrick Hand")[THE STORE]</span>, back towards the roadblock.
[[Floor It|Floor It 2]]
(if: $rifle is true)[(if: $helpkaily is true)[(if: $556ammo > 0)[ [[Floor It While Shooting|Floor It While Shooting 2]]]]] (else-if: $beretta is true)[(if: $9ammo > 0)[ [[Floor It While Shooting|Floor It While Shooting 2]]]] (else-if: $colt is true)[(if: $45ammo > 0)[[[Floor It While Shooting|Floor It While Shooting 2]]]]] (else:)[You (if: $helpkaily is true)[and Kaily] get into the truck. The engine turns over a few times before it eventually starts. You pull away from <span style="font-size: 150%">(font: "Patrick Hand")[THE STORE]</span>, back towards the roadblock.
[[Floor It|Floor It 2]]
(if: $rifle is true)[(if: $556ammo > 0)[ [[Floor It While Shooting|Floor It While Shooting 2]]]] (else-if: $beretta is true)[(if: $9ammo > 0)[ [[Floor It While Shooting|Floor It While Shooting 2]]]] (else-if: $colt is true)[(if: $45ammo > 0)[[[Floor It While Shooting|Floor It While Shooting 2]]]]]
(forget-undos: -1)(set: $crashnumber2 to (random: 1,10))(if: $helpkaily is true)[(if: $unloadtruck is true)[You floor it, and Kaily shoots out the window as you pass. The bandits keep their heads down, and once you're safely past you drive all the way home.
[[End]]] (else:)[You push the pedal to the floor, and the turbocharger whines as the truck slowly picks up speed. Kaily keeps the bandits heads down, and you don't even slow down crashing through the wooden barricades. Once safely past, you keep driving all the way home.
[[End]]]] (else:)[(if: $musclecar is true)[(if: $crashnumber is 1)[You floor it, shooting out the window as you approach the roadblock. Focusing on the shooting, you drift over to the side of the road, and crash into the bandits van.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]] (else:)[You floor it, shooting out the window as you approach the roadblock. You keep the bandits heads down, and once you're safely past you keep driving all the way home.
[[End]]]] (else-if: $unloadtruck is true)[(if: $crashnumber <=2)[You floor it, shooting out the window as you approach the roadblock. Focusing on the shooting, you drift over to the side of the road, and crash into the bandits van.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]] (else:)[You floor it, shooting out the window as you approach the roadblock. You keep the bandits heads down, and once you're safely past you keep driving all the way home.
[[End]]]] (else:)[(if: $crashnumber is 1)[You push the pedal to the floor, and the turbocharger whines as the truck slowly picks up speed. You shoot out the window as you approach the roadblock. Focusing on the shooting, you drift over to the side of the road, and crash into the bandits van. The van is mangled, but so is the front of the truck. You come to a stop a ways down the road, and as you climb out of the cab of the truck, one of the bandits shoots you and you fall onto the road.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]] (else:)[You push the pedal to the floor, and the turbocharger whines as the truck slowly picks up speed. You shoot out the window as you approach the roadblock. You keep the bandits heads down, and once you're safely past you keep driving all the way home.
[[End]]]]](forget-undos: -1)(set: $crashnumber2 to (random: 1,10))(if: $helpkaily is true)[(if: $musclecar is true)[You floor it. The engine roars as you speed past the the wooden barricades of the roadblock. Once safely past, you keep driving all the way home.
[[End]]] (else-if: $unloadtruck is true)[(if: $crashnumber is 1)[As you approach, the bandits open fire. You and Kaily keep your heads down, but in your concern to not get shot you drift over to the side of the road, and the car slams into the bandits van.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]] (else:)[As you approach, the bandits open fire. You and Kaily keep your heads down, and manage to make it through the roadblock unscathed. Once safely past, you keep driving all the way home.
[[End]]] (else:)[You push the pedal to the floor, and the turbocharger whines as the truck slowly picks up speed. You don't even slow down crashing through the wooden barricades. Once safely past, you keep driving all the way home.
[[End]]]]] (else:)[(if: $musclecar is true)[(if: $crashnumber is 1)[You floor it. The engine roars as you approach the roadblock, and the bandits open fire. You keep your head down, but in your concern to not get shot you drift over to the side of the road, and the car slams into the bandits van.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]] (else:)[You floor it. The engine roars as you speed past the wooden barricades of the roadblock. Once safely past, you keep driving all the way home.
[[End]]]]] (else-if: $unloadtruck is true)[(if: $crashnumber <= 3)[As you approach, the bandits open fire. You keep your head down, but in your concern to not get shot you drift over to the side of the road, and the car slams into the bandits van.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]] (else:)[As you approach, the bandits open fire. You keep your head down, and manage to make it through unscathed. Once you're safely past, you keep driving all the way home.
[[End]]]] (else:)[(if: $crashnumber <=2)[You push the pedal to the floor, and the turbocharger whines as the truck slowly picks up speed. The bandits open fire, and you keep your head down. In your concern to not get shot, you drift over to the side of the road, and the truck slams into the bandits van. The van is mangled, but so is the front of the truck. You come to a stop a ways down the road, and as you climb out of the cab of the truck, one of the bandits shoots you and you fall onto the road.
(text-color: "red")[(text-style: "bold")[YOU ARE DEAD]]] (else:)[You push the pedal to the floor, and the turbocharger whines as the truck slowly picks up speed. You don't even slow down crashing through the wooden barricades. Once safely past, you keep driving all the way home.
[[End]]]](text-style: "bold")[(text-style: "underline")[1.0.0]: Initial Release]