''Welcome to Learning through game design, $name! '' You are a teacher looking to find novel ways to teach your subject area, mathematics, to your junior high school class of 12-13 year olds. You’ve heard about gamification – you’ve even tried some gamified activities with the class. It’s break time and you’re in the staff room talking with Lois, the head of Math at Chief Dan George Junior High… <style> img {max-width:50%; max-height:50%;} </style> <img src="https://upload.wikimedia.org/wikipedia/commons/1/13/Humber_College_H_Building_%2838474534051%29.jpg"/> <hr> [[“Hi Lois, how’s your morning going? Can I pick your brains about using game design in class?”->Passage2]] <audio src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/people-talking-in-small-room-6064.mp3" autoplay> (set: $name to (prompt: "Firstly, let’s introduce ourselves. <br>I’m Twine, your nonlinear story guide.<br> What is your name?", "")) Let's get started! <hr> [[Continue->Passage1]] Here's Michael Resnick, a colleague of Papert's, talking about Seymour shortly after his death in July 2016. <iframe width="560" height="315" src="https://www.youtube.com/embed/ZoczAscGYeQ?si=fhdG9f_EunXRsHSa&autoplay=1" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen autoplay></iframe> <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:50%; max-height:50%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/lois.png" align="right"/>Lois puts down her coffee and takes some papers from out of her bag. She hands them to you. “Here, these are the papers I was talking about yesterday. It seems like there’s pretty good evidence that game design can be a powerful learning tool…” As she finishes, the door to the staffroom crashes open, and a cloaked figure enters through a miasma of fog… “Never fear! I, Seymour Papert, am here to guide you!” <hr> [[Ignore the odd man who has just appeared->Passage2b]] [[Find out who Seymour Papert is->Seymour Video]] [[“Hi Seymour, I’m $name and you are here in the nick of time!”->Passage3]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]This is going to be a very short game if you ignore old Seymour. Go on! Give him a chance; you might even learn something… <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]] <style> img {max-width:50%; max-height:50%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/young-seymour.jpg" align="right"/>“Hello $name! Despite having died in 2016, I’m willing to help you in your endeavours. “In my time I was a big proponent of ''Constructionism''. I’m happy to see that your excellent Head of Department Lois is keeping the flame alive today.” <hr> [[Find out more about constructionism]] [[Continue->Passage4]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]] Constructionism is rooted in the idea that individuals learn best when they actively construct knowledge through the process of creating tangible objects or artifacts. Unlike traditional instruction where knowledge is transmitted passively, constructionism emphasizes hands-on learning experiences that encourage learners to build, experiment, and reflect on their creations. Central to constructionism is the belief that learning is most effective when it occurs within meaningful contexts and through active engagement with the material. By engaging in the process of construction, learners not only deepen their understanding of the subject matter but also develop critical thinking skills, creativity, and a sense of ownership over their learning. Constructionism promotes a learner-centered approach where individuals take an active role in constructing their own knowledge and understanding of the world. <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:50%; max-height:50%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/Seymour_Papert.png" align="right"/>“The Constructionist mind is revealed when the wish leads to imagining children making the games instead of just playing them.” <hr> [[Let me tell you about LOGO->LogoPassage]] [[“Maybe later…"->Passage5]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:50%; max-height:50%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/lois.png" align="right"/>“I was just telling $name about two papers I read on that very theme. Quinn Burke at the College of Charleston, and Yasmin Kafai at the University of Pennsylvania wrote a chapter called “Decade of Game Making for Learning: From Tools to Communities”. Perhaps you read it before your unfortunate demise? It talks of two developments that brought your ideas back to the fore: <ul><li>A growing number of easily accessible tools for game design</li> <li>The development of communities around sharing and remixing games online”</li></ul> Some of the platforms that Burke and Kafai mention: [[GameMaker]] [[Alice]] [[Scratch]] <hr> [["That’s all very interesting, Lois, but what does the research say?"->Passage6]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]] <style> img {max-width:50%; max-height:50%;margin-right: 10px;} </style> <img src="https://upload.wikimedia.org/wikipedia/commons/4/46/Tartapelago_Bicicardio_01.gif" align="left">LOGO was designed in the late 1960s for educational purposes by me and my colleagues at MIT. It gained popularity for its simplicity and suitability for teaching children programming concepts. LOGO uses a turtle graphics system, where commands are given to a virtual turtle to move across a virtual canvas. The language is characterized by its ease of use and clear syntax, making it accessible even to beginners. Commands such as "forward," "backward," "left," and "right" control the movement of the turtle, allowing users to create drawings and geometric shapes. Users can define their own procedures and functions, enabling them to create complex drawings and simulations with ease. LOGO's educational value lies in its ability to teach fundamental programming concepts such as sequencing, iteration, and recursion in a playful and interactive manner. Its visual nature makes it intuitive for learners to understand the effects of their commands, fostering experimentation and creativity. <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]] ''Why Game Making?'' <iframe src="https://ctlr.h5p.com/content/1292244279783375188/embed" width="1089" height="252" frameborder="0" allowfullscreen="allowfullscreen" allow="autoplay *; geolocation *; microphone *; camera *; midi *; encrypted-media *" aria-label="Why Game Making?"></iframe><script src="https://ctlr.h5p.com/js/h5p-resizer.js" charset="UTF-8"></script> Of course, in most cases we’re trying to achieve more than one of these goals with the same activity. <hr> [[More research->Passage7]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:50%; max-height:50%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/lois.png" align="right"/>“We have some home-grown research right here in Canada too! Jennifer Jenson at York University and Milena Droumeva from SFU said that ‘there is compelling evidence that game construction can increase confidence and build capacity in science, technology, engineering and mathematics’" (Jenson & Droumeva, 2017, p.212) <hr> [["I guess my students can all build games anyway, what with them being Digital Natives"->MythOfDigitalNatives]] [[Look in more detail at Jenson and Droumeva’s research->Jensen1]] [[Continue->Passage8]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]The term "digital native" was coined by Marc Prensky. Prensky posited that Millennials, Generation Z, and Generation Alpha cohorts can consume digital information quickly and comfortably through electronic devices and platforms such as computers, mobile phones, and social media because they have some innate ability, having been around the technology since birth. Critics of the term "digital natives" argue that it oversimplifies the relationship between young people and technology and perpetuates stereotypes about their digital skills and behaviors. Here are some common arguments against the term: <iframe src="https://ctlr.h5p.com/content/1292244283935312738/embed" width="1089" height="309" frameborder="0" allowfullscreen="allowfullscreen" allow="autoplay *; geolocation *; microphone *; camera *; midi *; encrypted-media *" aria-label="Digital Natives"></iframe><script src="https://ctlr.h5p.com/js/h5p-resizer.js" charset="UTF-8"></script> <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]Jensen and Droumeva’s study involved 67 Grade 6 students. They chose 6th graders because this is the point where many students start to think about courses they’ll take at high school level. The students in the study completed about 15 hours of game design activity using Game Maker Studio. Only about 1/3rd of that time was direct instruction – the rest was learning by doing. Students completed a pre-test designed to measure their general attitudes and habits towards media/tech and computers/programming, as well as a survey measuring their confidence in computer use. They also completed a post-test afterwards. <hr> [["What questions did the researchers want to answer?"->Jensen2]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:50%; max-height:50%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/Seymour_Papert.png" align="right"/>“I lived long enough to see my ideas grow – some alternative models of education along constructionist lines are underway today, such as the <a href="https://www.q2l.org/" target="_blank">Quest to Learn School</a> But learning through game making doesn’t only happen in schools; there’s a large and growing DIY community oy young game makers focused on design and aesthetics, as well as the technical and coding side of things. And it’s all about peer-collaboration – just ask my doppelganger, [[Henry Jenkins->HenryJenkins]] <hr> [[Let’s look at some tools for game making->Passage9]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]The research examined: Assumptions of [[“digital nativity”->MythOfDigitalNatives]] as it relates to playing games, and to [[pre-existing knowledge about computers and programming->Jensen 2a]] The relationship between gender and confidence in/attitudes toward learning computer programming, and [[gender differences in performance in the context of learning through game design->Jensen2b]] <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]Contrary to the ‘digital natives’ claim, the students reported that they preferred to communicate face to face. The researchers also state that “the oft-assumed relationship between ‘digital nativity or competencies’ and aptitude for computer science… did not correlate with either a high score on the computational knowledge pre-test, or with an overall high confidence about using computers and learning programming” p221 NOT playing games at all did seem to be associated with lower scores and lower confidence, however. <hr> [[The question of gender->Jensen2b]] [[Continue->Jensen3]] [[I’ve read enough about Jensen and Droumeva’s research, thanks ->Passage8]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]When it came to tech use at home, there was little gender difference, except that the boys were more likely to have access to game consoles at home. Among girls the Wii console was more popular. The study found that boys generally had a low opinion of girls’ abilities in computing and their suitability for a career in computing. Girls generally positively rated boys on the same measures. The reserachers created two personas to represent collectively the data reported in the survey. <hr> [[Ben]] [[Suki]] [[The question of pre-existing knowledge->Jensen 2a]] [[Continue->Jensen3]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]] “Whereas boys learn by playing at home through having more access and freedom, the school classroom becomes the primary space where girls can ‘fail in a safe environment’” (Jensen & Droumeva, 2017, p.221) Lois: “So we need to improve our basic computer literacy education, since this is where the gender gap can be closed” <hr> [[Let's rejoin Seymour and Lois->Passage8]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:100%; max-height:100%;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/ben.png"/> <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:100%; max-height:100%;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/suki.png"/> <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:50%; max-height:50%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/Dr._Henry_Jenkins_14390001911.jpg" align="right"/>“There is a slight resemblance, I admit Seymour… I think we need to talk about ‘do it OURSELVES’ instead of DIY, such is the importance of community when it comes to learning though game design” <hr> [[Let’s look at some tools for game making->Passage9]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]Many of the modern tools share a common ancestor in LOGO – if you haven’t read about it yet, you might want to [[take a look->LogoPassage]]. <iframe src="https://ctlr.h5p.com/content/1292244894455749408/embed" width="1089" height="594" frameborder="0" allowfullscreen="allowfullscreen" allow="autoplay *; geolocation *; microphone *; camera *; midi *; encrypted-media *" aria-label="Tools for Game Making"></iframe><script src="https://ctlr.h5p.com/js/h5p-resizer.js" charset="UTF-8"></script> <hr> [[Continue->Passage10]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]] <iframe src="https://ctlr.h5p.com/content/1292244903862737738/embed" width="1089" height="607" frameborder="0" allowfullscreen="allowfullscreen" allow="autoplay *; geolocation *; microphone *; camera *; midi *; encrypted-media *" aria-label="Room"></iframe><script src="https://ctlr.h5p.com/js/h5p-resizer.js" charset="UTF-8"></script> <hr> Seymour: [[How do the windows figure in your somewhat stretched metaphor?->Passage11]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]''Communities of Game Makers'' “Where and how do children look to share the video games they create?” (Burke & Kafai, 2014, p. 700) Community as a term has expanded in the Internet age, especially with the advent of social media and user-generated content online. We live in a time where the conditions are ripe for educators and students to take up Papert’s mantle and experiment with game design as a learning tool. MIT Media Lab’s Scratch platform is perhaps the biggest example of a game design community in action. Scratch enables another feature of learning through game design (and of web 2.0 technlogies in general) - Remixing. And other tools are also allowing designers to publish and share their games for others to play and adapt. <hr> [["This is all great, but how do I use this in my teaching?"->Passage12]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:50%; max-height:50%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/lois.png" align="right"/>Lois “Burke and Kafai advise that you might want to “focus on project based, collaborative learning” and “embrace a constructionist approach with technology over the traditional instructional model. They also talk about the importance of designing for mobile platforms” <hr> [["But how will I know what they learned through game design?"->Passage13]] (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]Lois: “Again, Burke and Kafai recommend developing “practical and reliable assessments measuring children’s learning through game making.” There are some promising new directions in this area, including the <a href="https://www.researchgate.net/publication/255618880_Glitch_Game_Testers_African_American_Men_Breaking_Open_the_Console" target="blank">Glitch-Testers initiative.</a> <style> img {max-width:50%; max-height:50%;margin-right:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/Seymour_Papert.png" align="left"/>Seymour “One idea might be to offer your students partially designed games and have them edit, revise, or complete them, for example.” <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]] [[End->Credits]]<style> img {max-width:100%; max-height:100%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/gamemaker-1536x787.png" /> <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:100%; max-height:100%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/alice.png" /> <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]<style> img {max-width:100%; max-height:100%;margin-left:10px;} </style> <img src="https://andrewetec544.opened.ca/wp-content/uploads/sites/7574/2024/04/scratch.png" /> <hr> (set: $cameFrom to (history:)'s last)[[Back->$cameFrom]]''Images'' ''College'': By Jeff Hitchcock from Seattle, WA, USA - Humber College H Building, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=71492475 ''Lois'': https://thispersondoesnotexist.com/ ''Seymour'': By Rodrigo Mesquita - https://www.flickr.com/photos/rmesquita/2544780949/, CC BY-SA 2.0, https://commons.wikimedia.org/w/index.php?curid=29162115 ''Young Seymour'': By Matematicamente.it - Matematica C3 Algebra DOLCE 1, Testo per il primo biennio della Scuola Secondaria di II grado, prima edizione anno 2014. Pagg. 344. ISBN 9788896354681; prezzo € 0,00; formato ebook pdf; licenza Creative Commons BY; editore Matematicamente.it: http://www.matematicamente.it/staticfiles/manuali-cc/algebra1_dolce_1ed.pdf, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=46565196 ''Henry Jenkins'': By Peabody Awards - This file has been extracted from another file, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=93031192 ''Isometric view of room'': Werdul8 PIxabay https://pixabay.com/illustrations/room-isometric-home-furniture-7572233/ <hr> ''Sounds'' AI Voices from ttsmp3.com