<div class="picRight">
<img src="images\ui\warning.jpg">
</div>
<div class='title_1'>''Office Politics''</div>
By Nandi Bear
<br>
//"This is an imaginary story... Aren't they all?"//
<br><br>
''Warning:
<br>
Whilst this game contains no explicit content or nudity, it does contain such things as Transgendered Transformation, Mind Control and Breast Expansion. If you don't enjoy such themes then this game probably isn't for you.
<br><br>
Otherwise enjoy the game.''.
<hr>
<<button [[Introduction]]>><</button>>
<hr>
If you enjoy this please consider supporting me on [[Patreon|https://www.patreon.com/NandiBear]], [[Subscribestar|https://www.subscribestar.com/nandi-bear]] or buy me a [[Ko-fi|https://ko-fi.com/nandibear]] though everything I produce is and will always be free for everyone.
<<if $plot.cellphone is true>>
<div style="text-align: right;">
''Signal Strength:''
<<if $plot.signal is false>>
<img src="images\icons\no-bar.png" width="20" align="center">
<<else>>
<<if $plot.cellphone is true>>
<<if passage() is "Corridor One" or passage() is "Gym">>
<img src="images\icons\three-bar.png" width="20" align="center">
<<elseif passage() is "Corridor Two" or passage() is "Corridor Four">>
<img src="images\icons\four-bar.png" width="20" align="center">
<<elseif passage() is "Corridor Three">>
<img src="images\icons\five-bar.png" width="20" align="center">
<<else>>
<img src="images\icons\two-bar.png" width="20" align="center">
<</if>>
<</if>>
<</if>>
<br><br>
</div>
<</if>>
<div class="avatar-button-container">
<<link '<img class="overlay ov1" src="images/icons/cell-phone-icon.jpg">'>>
<<script>>
Dialog.setup("Cell Phone", "Cell Phone");
Dialog.wiki(Story.get("Cell Phone").processText());
Dialog.open();
<</script>>
<</link>>
<<if $plot.control_pad is true>>
<<link '<img class="overlay ov2" src="images/icons/tablet-icon.jpg">'>>
<<script>>
Dialog.setup("Tablet", "Tablet");
Dialog.wiki(Story.get("Tablet").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<if $plot.filter is true>>
<<link '<img class="overlay ov3" src="images/icons/filter-icon.jpg">'>>
<<script>>
Dialog.setup("Water Filter", "Water Filter");
Dialog.wiki(Story.get("Water Filter").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<if $plot.whiskey is true>>
<<link '<img class="overlay ov4" src="images/icons/whiskey-icon.jpg">'>>
<<script>>
Dialog.setup("Whiskey", "Whiskey");
Dialog.wiki(Story.get("Bottle of Whiskey").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<div class="avatar-button-img">
<<link `"<img src='images/player/player-" + $form + ".jpg'>"` "Examine Me">><</link>>
</div>
<div class="avatar-button-text">$player.name</div>
</div>
<br><br>
<div style="text-align: left;">
''Personal Transforation:'' $transformation / 4<br>
''Rivals Changed:'' $Challengers / 5<br>
<<if $countdown is true>>
''Countdown:'' $player.countdown
<</if>>
</div>
/* Definition Modules */
<<include DefinePlayer>>
<<set $transformation to 0>>
<<set $Transformed to 0>>
<<set $Challengers to 0>>
<<set $form to 1>>
<<set $dimage to "playerone">>
<<set $inventory_empty to 1>>
/* Endings */
<<set $endingfound to recall('endingfound', false)>>
<<set $endingcleaner to recall('endingcleaner', false)>>
<<set $endingnanny to recall('endingnanny', false)>>
<<set $endingsecretary to recall('endingsecretary', false)>>
<<set $endingreceptionist to recall('endingreceptionist', false)>>
<<set $endingpa to recall('endingpa', false)>>
<<set $endingexcutive to recall('endingexcutive', false)>>
<<set $endingmale to recall('endingmale', false)>>
<<set $countdown to false>><div class="picRight">
<img @src="'images/player/profile-' + $form + '.jpg'">
</div>
<div class='title_1'>$player.name</div>
<<switch $transformation>>
<<case 0>>
You are John McAvoy, a 32 year old Junior Executive at Trans Genetics. You have
a ruggedly handsome face with piercing blue eyes and well coifed brown hair.
You stand at 5’7” and weigh 154 lbs. You’re not in that great shape; you just
hate working out at the gym.
<br><br>
You like to think you’re fairly popular, though your not royalty and your
wouldn’t get any hits on Google. Off cause the ultimate aim is to become an
Executive of this fine company, and then who knows what.
<<case 1>>
You are John McAvoy, a 32 year old, and hopefully still Junior Executive at Trans
Genetics. You have a ruggedly handsome face with piercing blue eyes and well
coifed brown hair. You stand at 5’7” and now weigh around 144 lbs. Whist your
are slimmer and seem to have tiny breast buds developing, you still a man if
slightly reduced.
<br><br>
You are slightly panicked that those nanites have starting to do there work. The
only comfort is that no one can tell that you've started your transformation and
you still have a chance to win this contest, as long as you retain your reduced
manhood.
<<case 2>>
You just about still John McAvoy, a 32 year old Junior Executive at Trans
Genetics, who’s future is on the edge. Your rugged features have begun to
soften and your brown hair has lengthened and lost its managed look. Though
you’ve managed to keep your piercing blue eyes. You still stand at 5’7” and now
weigh about 140 lb. Whilst your still technically a man, your body and swelled
and shrunk to give you signs of curves, whilst you defiantly now have tiny A-
cup breasts.
<br><br>
Your entire future is on a knife edge, whilst you’re still male you can still win
this. Lose your last hold on manhood and you can only aim for the booby prize.
<<case 3>>
Your more of a Joy, rather than a John McAvoy, a 30 something ex-Junior
Executive at Trans Genetics, who future is in a bit of flux. You have a cute, now
totally female face with piercing blue eyes and a mop of brown hair. You still
stand at 5’7”, but only weigh 130 lb. You're no longer a man, though your not
yet a woman. You’ve got the start of curves, more of a teenage figure, you’d
guess a 30B-26-30.
<br><br>
Well that’s it, no more Executive position now.You're now cute in an awkward
teenager kind of way, but not enough to earn yourself a position in the
company. Especially as it looks like you’ll have to work your way up all over
again.<br>
<<case 4>>
You are now Joy McAvoy, a 30 something year old ex-Junior Executive at Tran
Genetics, who future is currently uncertain. You have a stunning face whilst
keeping your piercing blue eyes, though your newly lengthen brown is a little
unwieldy though. You’ve kept you old height of 5’7”, but dropped almost 30 to
120 lb and have an almost perfect 36C-26-35 figure.
<br><br>
With a face like your you can’t help but be popular, but for all the wrong
reasons. At least you’ve kept you modestly high intellect. No Executive for you
now, but you might at least be able to get an reasonable booby prize.<br>
<</switch>>
<hr>
<<button "Return" $return>><</button>>
<<set $player={
name : "John McAvoy",
sex : "male",
countdown : 10,
gender : "male",
male : true,
female : false,
}>>
<<set $plot={
male : true,
female : false,
evan : false,
eva : false,
john : false,
joan : false,
vincent : false,
vivian : false,
roy : false,
raya : false,
tristan : false,
trixie : false,
gym : false,
whiskey : false,
cellphone : false,
control_pad : false,
filter : false,
transceiver : false,
signal : true,
record : false,
message : false,
computer : false,
workout : false,
shower : false,
showerfilter : false,
music : false,
crawlspace_ladies : false,
crawlspace_male : false,
server : false,
music_system : false,
water : true,
tap : false,
filter2 : false,
locate : false,
}>><div class="picRight">
<img src="images\characters\ms lohan.jpg">
</div>
<<speak left "''Ms Lohan''" mslohan>>''"You know I'm doing this because I actually do like you."''<</speak>>
<br>
<<speak right "''$player.name''" $dimage>>''"Sorry Ms Lohan?"''<</speak>>
<br>
<<speak left "''Ms Lohan''" mslohan>>''"As you know a position has opened up for a new executive. Well our mysterious CEO has a strange way of determine who will get this position."''<</speak>>
<br>
Not knowing what to say you await her explanation.
<br><br>
<<speak right "''Ms Lohan''" mslohan>>''"All of the candidates will be injected with experimental nanites, which will cause the candidate to change gender from male to female. Then each will be given a method of triggering the changes in others. But your not getting that."''<</speak>>
<hr>
<<button [[She Continues|Introduction 2]]>><</button>><div class="picRight">
<img src="images\locations\office.jpg">
</div>
<div class="title_2">''Office''</div>
A rather plush swanky modern office. You guess it's the kind of office you could expect to own if you every win this weird little challenge.
<hr>
<<if $transformtaion neq 4>>
<<if $plot.computer is false>>
<<button "Use Computer">>
<<script>>
Dialog.setup("Use Computer", "Use Computer");
Dialog.wiki(Story.get("Use Computer").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor One]]
</div>
<div class="nav-button-text">Office Corridor</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\corridor.jpg">
</div>
<div class="title_2">''Corridor One''</div>
The elegant black paneled corridor of the non-existent floor 13, where your enlightened CEO has decided to hold this little contest.
<br><br>
//This is the corridor outside your newly acquired office.//
<hr>
<<if $plot.cellphone is true>>
<<if $plot.locate is false>>
<<button "Check Floor">>
<<script>>
Dialog.setup("Check Floor", "Check Floor");
Dialog.wiki(Story.get("Check Floor").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Two]]
</div>
<div class="nav-button-text">Corridor Two</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/office-icon.jpg][Office One]]
</div>
<div class="nav-button-text">Your Office</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<<if $plot.eva is true>>
<img class="overlay ov6" src="images/icons/eva-icon.jpg">
<<elseif $plot.evan is true>>
<img class="overlay ov6" src="images/icons/evan-icon.jpg">
<<else>>
<img class="overlay ov6" src="images/icons/man-icon.jpg">
<</if>>
<div class="nav-button-img">
[img[images/icons/office-icon.jpg][Office Two]]
</div>
<<if $plot.evan is true>>
<div class="nav-button-text">Evan's Office</div>
<<elseif $plot.eva is true>>
<div class="nav-button-text">Eva's Office</div>
<<else>>
<div class="nav-button-text">Another Office</div>
<</if>>
</div>
</td>
<td style="width:40%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\corridor.jpg">
</div>
<div class="title_2">''Corridor Two''</div>
The elegant black paneled corridor of the non-existent floor 13, where your enlightened CEO has decided to hold this little contest.
<hr>
<<if $plot.cellphone is true>>
<<if $plot.locate is false>>
<<button "Check Floor">>
<<script>>
Dialog.setup("Check Floor", "Check Floor");
Dialog.wiki(Story.get("Check Floor").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor One]]
</div>
<div class="nav-button-text">Corridor One</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Three]]
</div>
<div class="nav-button-text">Corridor Three</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<<if $plot.joan is true>>
<img class="overlay ov6" src="images/icons/joan-icon.jpg">
<<elseif $plot.john is true>>
<img class="overlay ov6" src="images/icons/john-icon.jpg">
<<else>>
<img class="overlay ov6" src="images/icons/man-icon.jpg">
<</if>>
<div class="nav-button-img">
[img[images/icons/office-icon.jpg][Office Three]]
</div>
<<if $plot.john is true>>
<div class="nav-button-text">John's Office</div>
<<elseif $plot.joan is true>>
<div class="nav-button-text">Joan's Office</div>
<<else>>
<div class="nav-button-text">Another Office</div>
<</if>>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<<if $plot.vivian is true>>
<img class="overlay ov6" src="images/icons/vivian-icon.jpg">
<<elseif $plot.vincent is true>>
<img class="overlay ov6" src="images/icons/vincent-icon.jpg">
<<else>>
<img class="overlay ov6" src="images/icons/man-icon.jpg">
<</if>>
<div class="nav-button-img">
[img[images/icons/office-icon.jpg][Office Four]]
</div>
<<if $plot.evan is true>>
<div class="nav-button-text">Vincent's Office</div>
<<elseif $plot.eva is true>>
<div class="nav-button-text">Vivian's Office</div>
<<else>>
<div class="nav-button-text">Another Office</div>
<</if>>
</div>
</td>
<td style="width:20%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\corridor.jpg">
</div>
<div class="title_2">''Corridor Three''</div>
The elegant black paneled corridor of the non-existent floor 13, where your enlightened CEO has decided to hold this little contest.
<br><br>
Here are the faculties for both the male and female population,the doors being keyed to the nanite only allowing you to visit the approrpiate room.
<hr>
<<if $plot.cellphone is true>>
<<if $plot.locate is false>>
<<button "Check Floor">>
<<script>>
Dialog.setup("Check Floor", "Check Floor");
Dialog.wiki(Story.get("Check Floor").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<</if>>
<<if $plot.transceiver is true>>
You have access to the Cell transceiver.
<br>
<<if $plot.signal is true>>
<<button "Turn off the signal">>
<<script>>
Dialog.setup("Turn off the signal", "Turn off the signal");
Dialog.wiki(Story.get("Turn off the signal").processText());
Dialog.open();
<</script>>
<</button>>
<<else>>
<<button "Turn on the signal">>
<<script>>
Dialog.setup("Turn on the signal", "Turn on the signal");
Dialog.wiki(Story.get("Turn on the signal").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<hr>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Two]]
</div>
<div class="nav-button-text">Corridor Two</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Four]]
</div>
<div class="nav-button-text">Corridor Four</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
<<if $plot.male is true>>
[img[images/icons/restroom-male-icon.jpg][Mens Room]]
<div class="nav-button-text">Men's Room</div>
<<else>>
[img[images/icons/restroom-female-icon.jpg][Ladies Room]]
<div class="nav-button-text">Ladies Room</div>
<</if>>
</div>
</div>
</td>
<td style="width:40%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\corridor.jpg">
</div>
<div class="title_2">''Corridor Four''</div>
The elegant black paneled corridor of the non-existent floor 13, where your enlightened CEO has decided to hold this little contest.
<hr>
<<if $plot.cellphone is true>>
<<if $plot.locate is false>>
<<button "Check Floor">>
<<script>>
Dialog.setup("Check Floor", "Check Floor");
Dialog.wiki(Story.get("Check Floor").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Three]]
</div>
<div class="nav-button-text">Corridor Three</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/gym-icon.jpg][Gym]]
</div>
<div class="nav-button-text">Gym</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<<if $plot.raya is true>>
<img class="overlay ov6" src="images/icons/raya-icon.jpg">
<<elseif $plot.roy is true>>
<img class="overlay ov6" src="images/icons/roy-icon.jpg">
<<else>>
<img class="overlay ov6" src="images/icons/man-icon.jpg">
<</if>>
<div class="nav-button-img">
[img[images/icons/office-icon.jpg][Office Five]]
</div>
<<if $plot.roy is true>>
<div class="nav-button-text">Roy's Office</div>
<<elseif $plot.raya is true>>
<div class="nav-button-text">Raya's Office</div>
<<else>>
<div class="nav-button-text">Another Office</div>
<</if>>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<<if $plot.trixie is true>>
<img class="overlay ov6" src="images/icons/trixie-icon.jpg">
<<elseif $plot.tristan is true>>
<img class="overlay ov6" src="images/icons/tristan-icon.jpg">
<<else>>
<img class="overlay ov6" src="images/icons/man-icon.jpg">
<</if>>
<div class="nav-button-img">
[img[images/icons/office-icon.jpg][Office Six]]
</div>
<<if $plot.tristan is true>>
<div class="nav-button-text">Tristan's Office</div>
<<elseif $plot.trixie is true>>
<div class="nav-button-text">Trixie's Office</div>
<<else>>
<div class="nav-button-text">Another Office</div>
<</if>>
</div>
</td>
<td style="width:20%">
</td>
<</if>>
</table>
</div> <div class="picRight">
<img src="images\locations\office.jpg">
</div>
<div class="title_2">
<<if $plot.eva is true>>
''Eva's Office''
<</if>>
<<if $plot.evan is true>>
''Evan's Office''
<<else>>
''Office''
<</if>>
</div>
A rather plush swanky modern office. You guess it's the kind of office you could expect to own if you every win this weird little challenge.
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<td style="width:10%">
<div class="nav-button-container">
<div class="nav-button-img">
<<if $plot.eva is true>>
[img[images/icons/eva-icon.jpg][Evan]]
<<else>>
[img[images/icons/evan-icon.jpg][Evan]]
<</if>>
</div>
<<if $plot.eva is true>>
<div class="nav-button-text">Eva</div>
<<elseif $plot.evan is true>>
<div class="nav-button-text">Evan</div>
<<else>>
<div class="nav-button-text">Competitor</div>
<</if>>
</div>
</td>
<td style="width:90%">
</td>
</table>
</div>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor One]]
</div>
<div class="nav-button-text">Office Corridor</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<<if $plot.eva is true>>
<img src="images\characters\eva.jpg">
<<else>>
<img src="images\characters\evan.jpg">
<</if>>
</div>
<<if $plot.eva is true>>
<div class="title_2">''Eva''</div>
This once technological competent man has been transformed into an attractive
woman.
<br><br>
From her face and her still sluggish demeanour you'd guess that she's become a
friendly quite outgoing young woman. It should put her in good stead for
whatever future awaits her.
<hr>
<<if $plot.record is true>>
<<if $plot.message is false>>
<hr>
<<button "Record a Message">>
<<script>>
Dialog.setup("Record a Message", "Record a Message");
Dialog.wiki(Story.get("Message Eva").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<</if>>
<<else>>
<div class="title_2">''Evan''</div>
You know this guy from around the office; he seems quite a pleasant guy.
<br><br>
Got quite a reputation as being technically competent and is currently working on
the offices computer, though for what reasons you’re not sure.
<</if>>
<<if $plot.evan is false>>
<<if $plot.eva is false>>
<<set $plot.evan to true>>
<</if>>
<</if>>
<hr>
<<button [[Return|Office Two]]>><</button>>
<div class="picRight">
<img src="images\locations\office.jpg">
</div>
<div class="title_2">
<<if $plot.joan is true>>
''Joan's Office''
<</if>>
<<if $plot.evan is true>>
''John's Office''
<<else>>
''Office''
<</if>>
</div>
A rather plush swanky modern office. You guess it's the kind of office you could expect to own if you every win this weird little challenge.
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<td style="width:10%">
<div class="nav-button-container">
<div class="nav-button-img">
<<if $plot.joan is true>>
[img[images/icons/joan-icon.jpg][John]]
<<else>>
[img[images/icons/john-icon.jpg][John]]
<</if>>
</div>
<<if $plot.joan is true>>
<div class="nav-button-text">Joan</div>
<<elseif $plot.john is true>>
<div class="nav-button-text">John</div>
<<else>>
<div class="nav-button-text">Competitor</div>
<</if>>
</div>
</td>
<td style="width:90%">
</td>
</table>
</div>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Two]]
</div>
<div class="nav-button-text">Office Corridor</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\office.jpg">
</div>
<div class="title_2">
<<if $plot.vivian is true>>
''Vivian's Office''
<</if>>
<<if $plot.vincent is true>>
''Vincent's Office''
<<else>>
''Office''
<</if>>
</div>
A rather plush swanky modern office. You guess it's the kind of office you could expect to own if you every win this weird little challenge.
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<td style="width:10%">
<div class="nav-button-container">
<div class="nav-button-img">
<<if $plot.vivian is true>>
[img[images/icons/vivian-icon.jpg][Vincent]]
<<else>>
[img[images/icons/vincent-icon.jpg][Vincent]]
<</if>>
</div>
<<if $plot.vivian is true>>
<div class="nav-button-text">Vivian</div>
<<elseif $plot.vincent is true>>
<div class="nav-button-text">Vincent</div>
<<else>>
<div class="nav-button-text">Competitor</div>
<</if>>
</div>
</td>
<td style="width:90%">
</td>
</table>
</div>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Two]]
</div>
<div class="nav-button-text">Office Corridor</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<<if $plot.joan is true>>
<img src="images\characters\joan.jpg">
<<else>>
<img src="images\characters\john.jpg">
<</if>>
</div>
<<if $plot.joan is true>>
<div class="title_2">''Joan''</div>
This once phone reliant man has been transformed in an attractive woman.
<br><br>
It looks like from her face and her still sluggish demeanour, that she going to
be one who wants and need approval from others around her. It should put her in good stead for whatever future awaits her.
<<else>>
<div class="title_2">''John''</div>
You know this guy from around the office; he's always seemed a little distant.
<br><br>
He's one of those people who seems to live his entire life on the phone, managing
every aspect of his life from his little cell phone.
<</if>>
<<if $plot.john is false>>
<<if $plot.joan is false>>
<<set $plot.john to true>>
<</if>>
<</if>>
<hr>
<<button [[Return|Office Three]]>><</button>>
<div class="picRight">
<<if $plot.vivian is true>>
<img src="images\characters\vivian.jpg">
<<else>>
<img src="images\characters\vincent.jpg">
<</if>>
</div>
<<if $plot.vivian is true>>
<div class="title_2">''Vivian''</div>
This once haughty man has been transformed in an attractive woman.
<br><br>
She may or may not still have her keen mind, she's still in that controlled daze, but
she is still defiantly proud of her body. Though hampered by only a set of male
clothes she wears them in such a way to show off her bountiful body to the world. It
should put her in good stead for whatever future awaits her.
<<if $plot.record is true>>
<<if $plot.message is false>>
<hr>
<<button "Record a Message">>
<<script>>
Dialog.setup("Record a Message", "Record a Message");
Dialog.wiki(Story.get("Message Vivian").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<</if>>
<<else>>
You know this guy from around the office, he's always given the impression that he's
better than all of you.
<br><br>
As well as his mind he's always put some importance in his body as well. He seems to
spend hours in the company gym toning up his already impressive body.
<</if>>
<<if $plot.vincent is false>>
<<if $plot.vivian is false>>
<<set $plot.vincent to true>>
<</if>>
<</if>>
<hr>
<<button [[Return|Office Four]]>><</button>>
<div class="picRight">
<img src="images\locations\restroom-male.jpg">
</div>
<div class="title_2">''Men's Room''</div>
Despite the swanky black fitting it's still just a fancy rest room. Hopefully when you're promoted you'll get the key to the executive suite.
<<if $plot.crawlspace_ladies is true>>
<<if $plot.crawlspace_male is false>>
<br><br>
//As the panels in the Mens look the same as the Ladies you examine them until
you find one that can be remove allowing access to this sides crawlspace.//
<<set $plot.crawlspace_male to true>>
<</if>>
<</if>>
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Three]]
</div>
<div class="nav-button-text">Corridor Three</div>
</div>
</td>
<td style="width:20%">
<<if $plot.crawlspace_ladies is true>>
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Eight]]
</div>
<div class="nav-button-text">Crawlspace Eight</div>
</div>
<</if>>
</td>
<td style="width:60%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\restroom-female.jpg">
</div>
<div class="title_2">''Ladies Room''</div>
Despite the swanky black fitting it's still just a fancy rest room, except of cause it's decked out for the ladies. Hopefully when you're promoted you'll get the key to the executive suite.
<<if $plot.crawlspace_ladies is false>>
<br><br>
//One of wall panels has been removed, revealing a rather spacious crawlspace
behind it. There's a good chance that they'll be a similiar space other the other side
of the corridor.//
<<set $plot.crawlspace_ladies to true>>
<</if>>
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Three]]
</div>
<div class="nav-button-text">Corridor Three</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Three]]
</div>
<div class="nav-button-text">Crawlspace Three</div>
</div>
</td>
<td style="width:60%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\office.jpg">
</div>
<div class="title_2">
<<if $plot.raya is true>>
''Raya's Office''
<</if>>
<<if $plot.roy is true>>
''Roy's Office''
<<else>>
''Office''
<</if>>
</div>
A rather plush swanky modern office. You guess it's the kind of office you could expect to own if you every win this weird little challenge.
<<Countdown>>
<hr>
<<if $plot.music is false>>
<<button "Listern to the Music">>
<<script>>
Dialog.setup("Listern to the Music", "Listern to the Music");
Dialog.wiki(Story.get("Listern to the Music").processText());
Dialog.open();
<</script>>
<</button>>
<<if $plot.control_pad is true>>
<br>//The tablet beeps to inform you that the music is laced with subliminals.//
<</if>>
<hr>
<</if>>
<div class="spacer">
<table style="width:100%">
<td style="width:10%">
<div class="nav-button-container">
<div class="nav-button-img">
<<if $plot.raya is true>>
[img[images/icons/raya-icon.jpg][Roy]]
<<else>>
[img[images/icons/roy-icon.jpg][Roy]]
<</if>>
</div>
<<if $plot.raya is true>>
<div class="nav-button-text">Raya</div>
<<elseif $plot.roy is true>>
<div class="nav-button-text">Roy</div>
<<else>>
<div class="nav-button-text">Competitor</div>
<</if>>
</div>
</td>
<td style="width:90%">
</td>
</table>
</div>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Four]]
</div>
<div class="nav-button-text">Office Corridor</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\office.jpg">
</div>
<div class="title_2">
<<if $plot.trixie is true>>
''Trixie's Office''
<</if>>
<<if $plot.tristan is true>>
''Tristan's Office''
<<else>>
''Office''
<</if>>
</div>
A rather plush swanky modern office. You guess it's the kind of office you could expect to own if you every win this weird little challenge.
<<if $plot.whiskey is false and $plot.tristan is true>>
<br><br>
//On the table is a bottle of expensive whiskey from which the Tristan periodically
refills his glass. On see you he indicates a second glass if you wish to partake as
well.//
<hr>
<<button "Drink with the Man?">>
<<script>>
Dialog.setup("Drink with the Man?", "Drink with the Man?");
Dialog.wiki(Story.get("Drink with the Man?").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<td style="width:10%">
<div class="nav-button-container">
<div class="nav-button-img">
<<if $plot.trixie is true>>
[img[images/icons/trixie-icon.jpg][Tristan]]
<<else>>
[img[images/icons/tristan-icon.jpg][Tristan]]
<</if>>
</div>
<<if $plot.trixie is true>>
<div class="nav-button-text">Trixie</div>
<<elseif $plot.tristan is true>>
<div class="nav-button-text">Tristan</div>
<<else>>
<div class="nav-button-text">Competitor</div>
<</if>>
</div>
</td>
<td style="width:90%">
</td>
</table>
</div>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Four]]
</div>
<div class="nav-button-text">Office Corridor</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<<if $plot.raya is true>>
<img src="images\characters\raya.jpg">
<<else>>
<img src="images\characters\roy.jpg">
<</if>>
</div>
<<if $plot.raya is true>>
<div class="title_2">''Raya''</div>
This once musical man has been transformed in an attractive woman.
<br><br>
She still one for music, as she has a lithe flexible body, that of a dancer or a
gymnast.
Even under the controlled daze she writhes erotically to the music filling the room.
Itshould put her in good stead for whatever future awaits her.
<<if $plot.record is true>>
<<if $plot.message is false>>
<hr>
<<button "Record a Message">>
<<script>>
Dialog.setup("Record a Message", "Record a Message");
Dialog.wiki(Story.get("Message Raya").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<</if>>
<<else>>
<div class="title_2">''Roy''</div>
You know this guy from around the office; he's a quite hard worker and quite a
threat.
<br><br>
His one weakness is his love of music, where ever he is there's always music around.
It's never intrusive or embarrassing, he's not one to sing along, but it just always
present.
<</if>>
<<if $plot.roy is false>>
<<if $plot.raya is false>>
<<set $plot.roy to true>>
<</if>>
<</if>>
<hr>
<<button [[Return|Office Five]]>><</button>>
<div class="picRight">
<<if $plot.trixie is true>>
<img src="images\characters\trixie.jpg">
<<else>>
<img src="images\characters\tristan.jpg">
<</if>>
</div>
<<if $plot.trixie is true>>
<div class="title_2">''Trixie''</div>
This once traditionist man has been transformed in an attractive woman.
<br><br>
She's kept her classical bearing; even under the controlling daze she hold herself
with a certain level of style and decorum. It should put her in good stead for
whatever future awaits her.
<<if $plot.record is true>>
<<if $plot.message is false>>
<hr>
<<button "Record a Message">>
<<script>>
Dialog.setup("Record a Message", "Record a Message");
Dialog.wiki(Story.get("Message Trixie").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<</if>>
<<else>>
<div class="title_2">''Tristan''</div>
You know this guy from around the office; he's an old school tradtionalist.
<br><br>
From a business point of view he's suited to the classic way that business has
always been done. The kind of man who seems totally at home in an expensive suit in an old wood paneled room. He should do well if he can make it onto the board.
<</if>>
<<if $plot.tristan is false>>
<<if $plot.trixie is false>>
<<set $plot.tristan to true>>
<</if>>
<</if>>
<hr>
<<button [[Return|Office Six]]>><</button>>
<div class="picRight">
<img src="images\locations\gym.jpg">
</div>
<div class="title_2">''Gym''</div>
<<if $plot.gym is false>>
<<set $plot.gym to true>>
<</if>>
A modern fully equipped gym for workouts and keep-fit. You’re surprised that this floor would be equipped with such faculties considering this floors function.
<br><br>
The doors to the locker rooms are keyed to the nanites only allowing you to visit the approrpiate room.
<<if $plot.shower is true>>
<br><br>
// You're not going anywhere else until you have a shower.//
<</if>>
<<Countdown>>
<hr>
<<if $plot.workout is false>>
<<button "Workout">>
<<script>>
Dialog.setup("Workout", "Workout");
Dialog.wiki(Story.get("Workout").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<<if $plot.shower is false>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/corridor-icon.jpg][Corridor Four]]
</div>
<div class="nav-button-text">Corridor Four</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
<<if $plot.male is true>>
[img[images/icons/locker-male-icon.jpg][Mens Lockers]]
<div class="nav-button-text">Men's Lockers</div>
<<else>>
[img[images/icons/locker-female-icon.jpg][Womens Lockers]]
<div class="nav-button-text">Women's Lockers</div>
<</if>>
</div>
</div>
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
<<if $plot.male is true>>
[img[images/icons/locker-male-icon.jpg][Mens Lockers]]
<div class="nav-button-text">Men's Lockers</div>
<<else>>
[img[images/icons/locker-female-icon.jpg][Womens Lockers]]
<div class="nav-button-text">Women's Lockers</div>
<</if>>
</div>
</div>
</td>
<td style="width:20%">
</td>
<</if>>
<td style="width:40%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\locker-female.jpg">
</div>
<div class="title_2">''Men's Lockers''</div>
A set of men's lockers in steely blue with a nice set of showers.
<<Countdown>>
<hr>
<<if $plot.shower is true>>
<<button "Take a Shower">>
<<script>>
Dialog.setup("Take a Shower", "Take a Shower");
Dialog.wiki(Story.get("Take a Male Shower").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/gym-icon.jpg][Gym]]
</div>
<div class="nav-button-text">Gym</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div> <div class="picRight">
<img src="images\locations\locker-female.jpg">
</div>
<div class="title_2">''Women's Lockers''</div>
A set of female lockers in shocking pink with a nice set of showers.
<<Countdown>>
<hr>
<<if $plot.shower is true>>
<<button "Take a Shower">>
<<script>>
Dialog.setup("Take a Shower", "Take a Shower");
Dialog.wiki(Story.get("Take a Female Shower").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/gym-icon.jpg][Gym]]
</div>
<div class="nav-button-text">Gym</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div> <div class="picRight">
<img src="images\objects\whiskey.jpg">
</div>
A large bottle of rather expensive whiskey.
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<div class="picRight">
<img src="images\objects\cell phone.jpg">
</div>
<<if $plot.cellphone is true>>
<div style="text-align: right;">
''Signal Strength:''
<<if $plot.signal is false>>
<img src="images\icons\no-bar.png" width="20" align="center">
<<else>>
<<if $plot.cellphone is true>>
<<if passage() is "Corridor One" or passage() is "Gym">>
<img src="images\icons\three-bar.png" width="20" align="center">
<<elseif passage() is "Corridor Two" or passage() is "Corridor Four">>
<img src="images\icons\four-bar.png" width="20" align="center">
<<elseif passage() is "Corridor Three">>
<img src="images\icons\five-bar.png" width="20" align="center">
<<else>>
<img src="images\icons\two-bar.png" width="20" align="center">
<</if>>
<</if>>
<</if>>
<br><br>
</div>
<</if>>
A rather fancy, but functional Cell Phone.
<hr>
<<if $plot.record is true>>
<<if $plot.message is false>>
<<if $player.sex is "female">>
<<button "Record a Message">>
<<script>>
Dialog.setup("Record a Message", "Record a Message");
Dialog.wiki(Story.get("Record a Message").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<</if>>
<</if>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<div class="picRight">
<img src="images\objects\tablet.jpg">
</div>
A small technically advanced tablet, that seems right now to be monitoring and control the nanites.
<hr>
<<if $plot.male is true>>
<<if $player.female is true>>
//Despite your current state it shows you as male.//
<<else>>
//It show you as male, just as it should.//
<</if>>
<br>
<<button "Change Tab to Female">>
<<script>>
Dialog.setup("Change Tab to Female", "Change Tab to Female");
Dialog.wiki(Story.get("Tab MtF").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<<if $plot.female is true>>
<<if $player.male is true>>
//Despite your current state it shows you as female.//
<<else>>
//Whatever you may wish it show that now you are female.//
<</if>>
<br>
<<button "Change Tab to Male">>
<<script>>
Dialog.setup("Change Tab to Male", "Change Tab to Male");
Dialog.wiki(Story.get("Tab FtM").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<br>
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<div class="picRight">
<img src="images\objects\filter.jpg">
</div>
A special designed filter to flood any liquid pouring through it with triggering nanites.
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<if passage() is "Corridor Three">>
You do a quick check of the floor and find a concealed panel. Inside the
compartment is some sort of fancy tablet and the floor cell tranceiver.
<<set $plot.transceiver to true>>
<<set $plot.control_pad to true>>
<<set $plot.locate to true>>
<<else>>
You do a quick check of the floor but find nothing.
<</if>>
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
You turn off the transceiver so the device can only receive calls.
<<set $plot.signal to false>>
<<set $plot.record to true>>
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<if $plot.message is true>>
<div class="picRight">
<img src="images\characters\joan.jpg">
</div>
<</if>>
You turn off the transceiver so the device can send and receive calls.
<<if $plot.message is false>>
<<set $plot.signal to true>>
<</if>>
<<if $plot.message is true>>
As the cell turn back on it sends out a message to tell the owner that a message has
been recorded.
<br><br>
On hearing this you move swiftly to a nearby office to view the effects on the John.
<br><br>
You arrive just in time to see him answering his messages. The effect is almost
instant, you can see his nipples stiffen, and as the message continues they bloom
into a full set of quite impressive breasts. Whilst he, sorry she put's a hand down her
now lose fitting pants to fully enjoy the eroticism of the message and her
transformation.
<br><br>
And then the nanites have done there job and she picks up her dropped phone
before returning to her desk in a controlled daze.
<<set $plot.signal to true>>
<<set $plot.record to false>>
<<set $plot.transceiver to false>>
<<set $plot.joan to true>>
<<set $plot.john to false>>
<<set $Challengers += 1>>
<</if>>
<hr>
<<if $Challengers is 5>>
<<button [[You've Won!]]>>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<div class="picRight">
<img src='images/player/profile-4.jpg'>
</div>
As you are now female even your voice can act as the trigger, so you record the message.
<br><br>
You dial the number and without really thinking you record quite an erotic and explicit message. It must be something to do with some kind of conditioning.
<br><br>
Everything in place you wander back to the transmitter ready to turn the device back on.
<<set $plot.message to true>>
<<set $plot.record to false>>
<<Countdown>>
<hr>
<<button "Return">>
<<goto "Corridor Three">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<div class="picRight">
<img src='images/characters/eva.jpg'>
</div>
''"Hi could you leave a message for meon this cell phone?"''
<br><br>
You dial the number and pass the phone to Eva who ''"Yeah sure."''
<br><br>
She then proceeds to leave a frankly quite sexy message.
<<set $plot.message to true>>
<<set $plot.record to false>>
<<Countdown>>
<<if $player.countdown is 0>>
<<button "Time to face your fate">>
<<goto "Time to face your fate">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<div class="picRight">
<img src='images/characters/vivian.jpg'>
</div>
''"Hi could you leave a message for me on this cell phone?"''
<br><br>
You dial the number and pass the phone to Vivian who ''"Yeah sure."''
<br><br>
She then proceeds leave a frankly quite sexy message.
<<set $plot.message to true>>
<<set $plot.record to false>>
<<Countdown>>
<hr>
<<if $player.countdown is 0>>
<<button "Time to face your fate">>
<<goto "Time to face your fate">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<div class="picRight">
<img src='images/characters/raya.jpg'>
</div>
''"Hi could you leave a message for me on this cell phone?"''
<br><br>
You dial the number and pass the phone to Eva who ''"Yeah sure."''
<br><br>
She then proceeds to leave a frankly quite sexy message.
<<set $plot.message to true>>
<<set $plot.record to false>>
<<Countdown>>
<hr>
<<if $player.countdown is 0>>
<<button "Time to face your fate">>
<<goto "Time to face your fate">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<div class="picRight">
<img src='images/characters/trixie.jpg'>
</div>
''"Hi could you leave a message for meon this cell phone?"''
<br><br>
You dial the number and pass the phone to Trixie who ''"Yeah sure."''
<br><br>
She then proceeds to leave a frankly quite sexy message.
<<set $plot.message to true>>
<<set $plot.record to false>>
<<Countdown>>
<hr>
<<if $player.countdown is 0>>
<<button "Time to face your fate">>
<<goto "Time to face your fate">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
You sit down to check if there's anything useful on the computer. After the few seconds booting up you take a few minutes searching to find anything useful.
<br><br>
And you just can't look away from the screen, there's something about the screen that just seems to demand your attention.
<br><br>
Then your nanites respond to the subliminal signals and your whole body begins to tingle in a strangely pleasant feeling.
<br>
<<set $plot.computer to true>>
<<GetTransformation>>
<<Countdown>>
<hr>
<<if $player.countdown is 0>>
<<button "Time to face your fate">>
<<goto "Time to face your fate">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<div class="picRight">
<img src="images\characters\ms hilton.jpg">
</div>
You hear the sounds of a lift rumbling up to this floor and you drawn like the others to move into the corridor to see its arrival.
<br><br>
Coming from a cunningly hidden panel the lifts arrives carrying your mysterious CEO.
<br><br>
<<speak left "''Ms Hilton''" mshilton>>''"Let's see if anyone managed to win this time."''<</speak>>
<br>
Her voice drips with an intelligence which somehow surprises you.
<br><br>
She moves toward you and looks down with a slightly disappointed look.
<br><br>
<<speak right "''Ms Hilton''" mshilton>>''"Shame, I had such high hopes for this one."''<</speak>>
<br>
She walks over and strokes your face,flooding you with pleasant feelings.
<br><br>
<<speak left "''Ms Hilton''" mshilton>>''"So what to do with you?"''<</speak>>
<hr>
<<button [[So what does she do...?]]>><</button>>
Changing into some suitable gym clothes you began a workout session to relieve the tension of this test. As you carry on your vigerious workout you notice how the fabric of the clothing rub against you skin. It's actually quite invigoration.... no actually it's more more than that its very arrousing.
<br><br>
And some of that tingling is the nanites doing there work.
<br>
<<GetTransformation>>
<<set $plot.workout to true>>
<<set $plot.shower to true>>
Maybe it's wasn't such a good idea to use the provided clothing.
<br><br>
//Your not going anywhere until you shower of this extra sweat you've earned.//
<<Countdown>>
<hr>
<<if $player.countdown is 0>>
<<button "Time to face your fate">>
<<goto "Time to face your fate">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
You turn on the shower and let the water flow over you.
<br><br>
<<if $plot.showerfilter is false>>
Actually that feel's really good, it makes you feel tingly all over. It's only at this point,
to late to do anything, that you remeber about the filter on the water tank. And the
tingling is all those extra nanite activating.
<br><br>
<<GetTransformation>>
<<set $plot.shower to false>>
<<else>>
After a few minutes of washing yourself you dry yourself off and get dressed.
<</if>>
<<Countdown>>
<hr>
<<if $player.countdown is 0>>
<<button "Time to face your fate">>
<<goto "Time to face your fate">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
You turn on the shower and let the water flow over you.
<br><br>
<<if $plot.showerfilter is false>>
Actually that feel's really good, it makes you feel tingly all over. It's only at this point,
to late to do anything, that you remeber about the filter on the water tank. And the
tingling is all those extra nanite activating.
<br><br>
<<GetTransformation>>
<<set $plot.shower to false>>
<<else>>
After a few minutes of washing yourself you dry yourself off and get dressed.
<</if>>
<<Countdown>>
<hr>
<<if $player.countdown is 0>>
<<button "Time to face your fate">>
<<goto "Time to face your fate">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
As you listen to the music you can't help but feel that there's an underlying beat that you just have to dance along to.
<br><br>
Finally you give in to the music and begin to sway wildly in a quite sensual dance, moving in a way that you shouldn't be able to achieve.
<br><br>
This is probably because your nanites have been triggered and your whole body begins to tingle in a strangely pleasant feeling.
<<GetTransformation>>
<<set $plot.music to true>>
<<Countdown>>
<hr>
<<if $Challengers is 5>>
<<button "Return">>
<<goto "You've Won!">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<widget "speak" container>>
<div @class="'speak speak-'+_args[0]">
<<if _args[2]>><img @src="setup.face[_args[2]]"/><</if>>
<div class="message"><<print _args[1]>><div style="border-top: 2px solid #0EDE25; margin: 2px 8px;"></div>_contents</div></div>
<</widget>>
<<widget "inventory">>
<<set $inventory_empty += 1>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<</widget>>
<<widget "GetTransformation">>
<<set $transformation to Math.clamp($transformation + 1, 0, 4)>>
<<set $form to Math.clamp($form + 1, 1, 4)>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<switch $transformation>>
<<case 1>>
<br><br>
Then your body begins to alter, not by much, your hips from the bone
upwards widens just a little and the waist slims ever so slightly. Your cock
shrinks a little, and tiny little breast buds begins to grow behind slightly
engorged nipples.
<br><br>
Your hands and feet might be slightly smaller and finer, and your skin a little
clearer and unblemished, but you more or less look the same. As long as no
one looks at your torso.
<<case 2>>
<br><br>
Again your skin begins to tingle as the nanites continue to transform your
body. Your muscles and fat seem to either melt away or transport themselves
around you body to create your new form.
<br><br>
Your body is still most male; you still have your manhood, if not radically
reduced. Your face has soften and taken a less rugged look, whilst you're
starting to show a more androgynous figure except for your now quite
prominent nipples and your tiny B-cup breasts.
<br><br>
You actual feel quite a bit teary at the change. Whilst you’re normally not
afraid to show a bit of emotions this is a bit beyond your normal experience.
It must be a side effect of your body chemistry changing.
<<case 3>>
<br><br>
Your skin tingles and you feel this weird pins and needles throughout your
body, as the nanites begin there work. Again your body feels warm as more
fat is burned away.
<br><br>
Then your body begins to bloom into womanhood as your breast begin to
grow once more, the waist narrow and you hips and butt swell. This is not
however your primary concern as you cock finally gives up the ghost and in
the strangest of feelings reshapes inset into a fully working set of women’s
equipment
<br><br>
Your face also twists and reform, in a combination of pain and pleasure,
resulting in a much more feminine, almost cute face.
<br><br>
Your mind struggles to come to terms with this transformation. The fact that
you’re not more freaked out suggests that the nanites are somehow keeping
everything under control.<br>
<<set $player.name to "Joy McAvoy">>
<<set $player.sex to "female">>
<<set $plot.female to true>>
<<set $plot.male to false>>
<<case 4>>
<br><br>
The nanaites must be getting the hang of this as your body begins to swell
with almost no signs of them beginning there work. They finally get rid of the
last of your body fat, leaving you with a shapely figure.
<br><br>
This is also helped by your body fully blooming into womanhood. A full pert
set of breast and a very curvy figure shows that you are now all woman. They
also finish there work ion your face, going from cute to totally stunning,
whilst they cause your hair to grow into a full mane of hair. With a bit of
styling its going to give you quite a classy look.
<br><br>
As the little nanites go into dormancy they leave you with one finally gift. A
little jolt of pleasure rushes up your body, from you pussy right up to your
nipples, causing you to gasp at your first, quite exceptional, female orgasm.
Everything now feels so sensitive, whether this is normal for women, or
programming by the nanites you’re not sure.
<br><br>
You got to hurry now; you've not got long before the mental programming
kicks in.<br>
<<set $player.countdown to 10>>
<<set $countdown to true>>
<</switch>>
<</widget>>
<<widget "GetEnding">>
<<switch $Challengers>>
<<case 0>>
<div class="picLeft">
<img src="images\endings\cleaner.jpg">
</div>
<<speak right "''Ms Hilton''" mshilton>>''"Your only good enough to be a
cleaner."''<</speak>>
<br>
So you’re a cleaner. It’s not the most glamorous of job, but you enjoy your
work. It helps that you’re CEO, not being an unkind woman, make sure that
you really enjoy your job.
<br><br>
Yes each night, with a job well done, you're give a small dose of pleasure,
leaving you very satisfied and not a little horny. Luckily for you theres often
other working late, to help you with your little problem.
<<set $endingcleaner to true>>
<<run memorize('endingcleaner', $endingcleaner)>>
<<case 1>>
<div class="picLeft">
<img src="images\endings\nanny.jpg">
</div>
<<speak right "''Ms Hilton''" mshilton>>'“You show a little imitative and I’m
planning to start a family soon, or at least create one. You can be my
Nanny.”''<</speak>>
<br>
So for the last couple of decades you’ve been the CEO's nanny, from Wet
nurse to Baby Sitter you’ve got to look after the CEO lovely big strong boy.
So your more than happy when the CEO declares too you.
<br><br>
<<speak left "''Ms Hilton''" mshilton>>''“It’s time my son becomes a real
man. Show him all you know Joy.”''<</speak>>
<<set $endingnanny to true>>
<<run memorize('endingnanny', $endingnanny)>>
<<case 2>>
<div class="picLeft">
<img src="images\endings\secretary.jpg">
</div>
<<speak left "''Ms Hilton''" mshilton>>''“You show some organisational skills
you can become one of my secretaries.”''<</speak>>
<br>
And so you’re a secretary for Trans Genetics. It’s not a really challenging job,
which is good because you’re not as smart as you were; the tasks are easy
and leave you a lot of time to your self.
<br><br>
This is good because with your looks and “talents” you’re in demand by
many of the managers. And not just for your secretarial skills.
<<set $endingsecretary to true>>
<<run memorize('endingsecretary', $endingsecretary)>>
<<case 3>>
<div class="picLeft">
<img src="images\endings\receptionist.jpg">
</div>
<<speak left "''Ms Hilton''" mshilton>>''“You show some skill, and I have
need for a Receptionist.”''<</speak>>
<br>
So you’re now a receptionist. Whose job is to look pretty and be polite to the
guests. But it’s not without its bonuses. You get access to all the managers
and staff, and you know who’s what and whats important to know.
<br><br>
And occasional you get to entertain the guests in any and every way they
want.
<<set $endingreceptionist to true>>
<<run memorize('endingreceptionist', $endingreceptionist)>>
<<case 4>>
<div class="picLeft">
<img src="images\endings\pa.jpg">
</div>
<<speak left "''Ms Hilton''" mshilton>>''“Your not without some cunning.
You can be my PA.”''<</speak>>
<br>
So you’re only a PA. But it’s not without its bonuses. You’re not top of the
pecking order, but you kept inside the loop. Knowing most of the secrets
that this company has to offer.
<br><br>
And as an added bonus you have access to the mostly male member of the
Board, both day and night.
<<set $endingpa to true>>
<<run memorize('endingpa', $endingpa)>>
<<case 5>>
<div class="picLeft">
<img src="images\endings\excutive.jpg">
</div>
<<speak left "''Ms Hilton''" mshilton>>''“Even though you lost you managed
to defeat everyone else. So I’ll make you my Executive
Assistant.”''<</speak>>
<br><br>
Compared to some of the other girl you’re got it rather tough. The job is
quite demanding, and involves a lot of late night, mostly involving just work.
<br><br>
You do however have constant access to the CEO and manage to earn her
trust and even a tiny bit of friendship.
<br><br>
It’s because of this that you learn her plans...
<br><br>
But that's a tale for another time...
<<set $endingexcutive to true>>
<<run memorize('endingexcutive', $endingexcutive)>>
<</switch>>
<br><br>
Life is good at Trans Genetics.
<br><br>
<</widget>>
<<widget "Countdown">>
<<if $countdown is true>>
<<set $player.countdown to Math.clamp($player.countdown - 1, 0, 10)>>
<</if>>
<</widget>>
<div class="picRight">
<img src="images\locations\crawlspace.jpg">
</div>
<div class="title_2">''Crawlspace Three''</div>
A cramped dark space filled with the hidden functions of the building.
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Two]]
</div>
<div class="nav-button-text">Crawlspace Two</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Four]]
</div>
<div class="nav-button-text">Crawlspace Four</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/restroom-female-icon.jpg][Ladies Room]]
<div class="nav-button-text">Ladies Room</div>
</div>
</div>
</td>
<td style="width:40%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\crawlspace.jpg">
</div>
<div class="title_2">''Crawlspace Two''</div>
A cramped dark space filled with the hidden functions of the building.
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace One]]
</div>
<div class="nav-button-text">Crawlspace One</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Three]]
</div>
<div class="nav-button-text">Crawlspace Three</div>
</div>
</td>
<td style="width:60%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\crawlspace.jpg">
</div>
<div class="title_2">''Crawlspace Two''</div>
A cramped dark space filled with the hidden functions of the building.
<br><br>
//Mounted here is the music system with an easy control to return the subliminals its pumping out.//
<hr>
<<if $plot.music_system is false>>
<<button "Retune Music Subliminals">>
<<script>>
Dialog.setup("Retune Music Subliminals", "Retune Music Subliminals");
Dialog.wiki(Story.get("Retune Music Subliminals").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Three]]
</div>
<div class="nav-button-text">Crawlspace Three</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/service-room-icon.jpg][Service Room]]
</div>
<div class="nav-button-text">Service Room</div>
</div>
</td>
<td style="width:60%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\crawlspace.jpg">
</div>
<div class="title_2">''Crawlspace One''</div>
A cramped dark space filled with the hidden functions of the building.
<br><br>
//Situated here is the server that seenms to run all the computers on this floor. A simple built in display allows quick change of settings.//
<hr>
<<if $plot.server is false>>
<<button "Retune Subliminals">>
<<script>>
Dialog.setup("Retune Subliminals", "Retune Subliminals");
Dialog.wiki(Story.get("Retune Subliminals").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Two]]
</div>
<div class="nav-button-text">Crawlspace Two</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\service-room.jpg">
</div>
<div class="title_2">''Crawlspace Two''</div>
<br><br>
The end of the crawlspace where the water and electrical systems all seem to converge.
<br><br>
//Here are the water tanks for the locker rooms.//
<hr>
<<if $plot.filter is true and $plot.vivian is false>>
<<button "Fit the filter">>
<<script>>
Dialog.setup("Fit the filter", "Fit the filter");
Dialog.wiki(Story.get("Fit the filter").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<<if $plot.filter2 is true>>
<<button "Remove the filter">>
<<script>>
Dialog.setup("Remove the filter", "Remove the filter");
Dialog.wiki(Story.get("Remove the filter Two").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Four]]
</div>
<div class="nav-button-text">Crawlspace Four</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Nine]]
</div>
<div class="nav-button-text">Crawlspace Nine</div>
</div>
</td>
<td style="width:60%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\crawlspace.jpg">
</div>
<div class="title_2">''Crawlspace Eight''</div>
A cramped dark space filled with the hidden functions of the building.
<br><br>
//It looks like its here is a tap to turn off the water supply for the floor.//
<hr>
<<if $plot.tap is false>>
<<button "Turn off water supply">>
<<script>>
Dialog.setup("Turn off water supply", "Turn off water supply");
Dialog.wiki(Story.get("Turn off water supply").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<<if $plot.tap is true>>
<<button "Turn on water supply">>
<<script>>
Dialog.setup("Turn on water supply", "Turn on water supply");
Dialog.wiki(Story.get("Turn on water supply").processText());
Dialog.open();
<</script>>
<</button>>
<hr>
<</if>>
<<Countdown>>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Seven]]
</div>
<div class="nav-button-text">Crawlspace Seven</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Nine]]
</div>
<div class="nav-button-text">Crawlspace Nine</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/restroom-male-icon.jpg][Mens Room]]
<div class="nav-button-text">Men's Room</div>
</div>
</div>
</td>
<td style="width:40%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\crawlspace.jpg">
</div>
<div class="title_2">''Crawlspace Seven''</div>
A cramped dark space filled with the hidden functions of the building.
<br><br>
//Here are the water tanks for both of the toilets.//
<<if $plot.filter is false>>
<<if $plot.vivian is false>>
//A filter stops any nanite getting into the water.//
<hr>
<<button "Remove the filter">>
<<script>>
Dialog.setup("Remove the filter", "Remove the filter");
Dialog.wiki(Story.get("Remove the filter").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<</if>>
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Six]]
</div>
<div class="nav-button-text">Crawlspace Six</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Eight]]
</div>
<div class="nav-button-text">Crawlspace Eight</div>
</div>
</td>
<td style="width:60%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\crawlspace.jpg">
</div>
<div class="title_2">''Crawlspace Nine''</div>
A cramped dark space filled with the hidden functions of the building.
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Eight]]
</div>
<div class="nav-button-text">Crawlspace Eight</div>
</div>
</td>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/service-room-icon.jpg][Service Room]]
</div>
<div class="nav-button-text">Service Room</div>
</div>
</td>
<td style="width:60%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\locations\crawlspace.jpg">
</div>
<div class="title_2">''Crawlspace Six''</div>
A cramped dark space filled with the hidden functions of the building.
<<Countdown>>
<hr>
<div class="spacer">
<table style="width:100%">
<<if $player.countdown is 0>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/ending-icon.jpg][Time to face your fate]]
</div>
<div class="nav-button-text">Time to face your fate</div>
</div>
</td>
<td style="width:80%">
</td>
<<else>>
<td style="width:20%">
<div class="nav-button-container">
<div class="nav-button-img">
[img[images/icons/crawlspace-icon.jpg][Crawlspace Seven]]
</div>
<div class="nav-button-text">Crawlspace Seven</div>
</div>
</td>
<td style="width:80%">
</td>
<</if>>
</table>
</div>
<div class="picRight">
<img src="images\objects\tablet.jpg">
</div>
<<if $plot.male is true>>
<<set $plot.female to true>>
<<set $plot.male to false>>
With a few quick swipes you change the nanites to think you are female.
<</if>>
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<div class="picRight">
<img src="images\objects\tablet.jpg">
</div>
<<if $plot.female is true>>
<<set $plot.male to true>>
<<set $plot.female to false>>
With a few quick swipes you change the nanites to think you are male.
<</if>>
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<div class="picRight">
<img src="images\characters\eva.jpg">
</div>
A few touch of the control pad and you change the focus of the computer subliminals to a new target, that of Evan.
<br><br>
You then rush to the office to watch the transformation.
<br><br>
As you arrive the transformation is already underway. He seems to pawing at his chest carefully but hurriedly removing his shirt to squash and kneel his rapidly growing breasts.
<br><br>
Your not sure if he's watching actual porn or if all in his mind, and your not sure it's safe to check, but he let's out a low moan and begins to remove her pants to finish the job.
<br><br>
After a few more minutes she finishes the job in a low moan of pleasure.
<br><br>
In a controlled daze she remains half undressed at her desk to await her future.
<<set $plot.server to true>>
<<set $plot.eva to true>>
<<set $plot.evan to false>>
<<set $Challengers to Math.clamp($Challengers + 1, 0, 5)>>
<hr>
<<if $Challengers is 5>>
<<button "Return">>
<<goto "You've Won!">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<div class="picRight">
<img src="images\characters\raya.jpg">
</div>
A few touch of the control pad and you change the focus of the subliminals to a new target, that of Challenger Four.
<br><br>
Then though a carefully and probably deliberate hole in the wall you watch the office.
<br><br>
The music seems to have an almost instant effec, ast he leans back in his chair and closes his eyes, while give out a small moan. The strangest think is the change in pitch of the moan from a quite manly to totally feminine.
<br><br>
Then his body begins to alter, the clothes he’s wearing begin to look baggy as her body begins to shrink to a small feminine shape. Only around her newly grown breasts and hips does the clothing look more stretched than before.
<br><br>
And then the nanites have done there job and a newly minted woman stand before you.
<br><br>
In a controlled daze she returns to her desk to await her future.
<hr>
<<set $plot.music_system to true>>
<<set $plot.raya to true>>
<<set $plot.ryan to false>>
<<set $Challengers to Math.clamp($Challengers + 1, 0, 5)>>
<<if $Challengers is 5>>
<<button "You've Won!">>
<<goto "You've Won!">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
You carefully remove the filter from the water filter.
<<if $plot.water is true>>
<br><br>
Unfortunately you forgot to turn off the water flow and you are covered in the
nanite infested water.
<br><br>
Then your whole body begins to tingle in a strangely pleasant feeling.
<<GetTransformation>>
<<set $transformation += 1>>
<</if>>
<<set $plot.filter to true>>
<<set $plot.filter2 to false>>
<<Countdown>>
<hr>
<<if $Challengers is 5>>
<<button "Return">>
<<goto "You've Won!">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
Using the value you shut off the water. Though there should be enough in the water tanks to run the showers for a while.
<<set $plot.water to false>>
<<set $plot.tap to true>>
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
Using the value you turn on the water.
<<set $plot.water to true>>
<<set $plot.tap to false>>
<hr>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<div class="picRight">
<img src="images\characters\vivian.jpg">
</div>
You carefully fit the filter to the water filter, after remembering to turn off the water supply. By reversing the filter trapped nanites are released into the water.
<br><br>
Then though a carefully and probably deliberate hole in the wall you watch the shower room carefully.
<br><br>
Your patience is rewarded when you see Challenger Three enter the shower sweaty from a heavy workout.
<br><br>
Almost as soon as his body hits the water it begins to shift and alter, rapidly altering his form. The areas hit by the water are affected first so his first female feature is a set of breast. Whilst with the flow of water his figure become more feminine, until finally she becomes fully female.
<br><br>
She let out a little moan whilst running her fingers through her hair, causing it to lengthen dramatically.
<br><br>
And then the nanites have done there job and a newly minted woman stands before you. Before in a controlled daze she returns to her office to await her future.
<<set $plot.filter to false>>
<<set $plot.filter2 to true>>
<<set $plot.vivian to true>>
<<set $plot.victor to false>>
<<set $Challengers to Math.clamp($Challengers + 1, 0, 5)>>
<hr>
<<if $Challengers is 5>>
<<button "You've Won!">>
<<goto "You've Won!">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
You carefully remove the filter from the water filter.
<<set $plot.filter to true>>
<<set $plot.filter2 to false>>
<<Countdown>>
<hr>
<<if $Challengers is 5>>
<<button "Return">>
<<goto "You've Won!">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<div class="picRight">
<<if $plot.filter is true>>
<img src="images\characters\trixie.jpg">
<<else>>
<img src="images\characters\tristan.jpg">
<</if>>
</div>
''"Fancy another drink?"''
<br><br>
''"Sure and one for yourself."''
<br><br>
Why how kind of you.
<<if $plot.filter is true>>
<br><br>
Shield your activities with you body, your pour a generous glass of whiskey
through the filter. Hopefully introducing the little nanites to the whiskey.
<br><br>
He gulps down the whiskey and you await the transformation.
<br><br>
It doesn't take long as he runs his hand through his hair (which begins to
lengthen) closes his eyes and half speaks half moans at the quality of the drink.
<br><br>
The nanites work there magic outwards as first his figure become shapelier, then
he grows the breast which mark's her out as a full woman.
<<set $plot.whiskey to true>>
<<set $plot.trixie to true>>
<<set $plot.tristan to false>>
<<set $Challengers to Math.clamp($Challengers + 1, 0, 5)>>
<<else>>
<br><br>
You both sip some admitably excellent whiskey, but apart from imbuing some
alchol nothing really happens.
<</if>>
<hr>
<<if $Challengers is 5>>
<<button "You've Won!">>
<<goto "You've Won!">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<<else>>
<<button "Return">>
<<run Dialog.close()>>
<<run Engine.show()>>
<</button>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<div class="picRight">
<img src="images\characters\ms hilton.jpg">
</div>
You hear the sounds of a lift rumbling up to this floor and you rush into the corridor to see it arrival.
<br><br>
Coming from a cunningly hidden panel the lift arrives carrying your mysterious CEO.
<br><br>
<<speak left "''Ms Hilton''" mshilton>>''"Let's see if anyone managed to win this time."''<</speak>>
<br>
Her voice drips with an intelligence which somehow surprises you.
<br><br>
She must have spotted your confused look because she smiles and replies.
<br><br>
<<speak right "''Ms Hilton''" mshilton>>''"Yes it always seems to confuse everyone. Make's my actual plan all that much easier."''<</speak>>
<hr>
<<button [[Reap your rewards|So what does she do...?]]>><</button>>
[[Endings Found]]You're both flattered and horrified that you've been choosen for this challenge.
<br><br>
<<speak left "''Ms Lohan''" mslohan>>''"No your nanites have been altered to slow the change. And unlike the others you know exactly what's going on. Use this to your advantage and you might be able to win this contest."''<</speak>>
<br>
<<speak right "''Ms Lohan''" mslohan>>''"And good luck."''<</speak>>
<br>
She pats you on the shoulder, which you think of as a friendly gesture, until the sedative kicks in and you fall unconscious.
<hr>
<<button [[Wake Up|Office One]]>>
<<set $plot.cellphone to true>>
<</button>><p id="Header">Endings Found</p>
<div id="parent">
<div class="child">
<div class="nav-button-container">
<<if $endingcleaner>>
<div class="pic-ending">
<img src="images/endings/ending-cleaner.jpg">
<div class="pic-ending-text">Cleaner</div>
</div>
<<else>>
<div class="pic-ending">
<img src="images/endings/ending-notfound.jpg">
<div class="pic-ending-text">???</div>
</div>
<</if>>
</div>
</div>
<div class="child">
<div class="nav-button-container">
<<if $endingnanny>>
<div class="pic-ending">
<img src="images/endings/ending-nanny.jpg">
<div class="pic-ending-text">Nanny</div>
</div>
<<else>>
<div class="pic-ending">
<img src="images/endings/ending-notfound.jpg">
<div class="pic-ending-text">???</div>
</div>
<</if>>
</div>
</div>
<div class="child">
<div class="nav-button-container">
<<if $endingsecretary>>
<div class="pic-ending">
<img src="images/endings/ending-secretary.jpg">
<div class="pic-ending-text">Secrtary</div>
</div>
<<else>>
<div class="pic-ending">
<img src="images/endings/ending-notfound.jpg">
<div class="pic-ending-text">???</div>
</div>
<</if>>
</div>
</div>
<div class="child">
<div class="nav-button-container">
<<if $endingreceptionist>>
<div class="pic-ending">
<img src="images/endings/ending-receptionist.jpg">
<div class="pic-ending-text">Receptionist</div>
</div>
<<else>>
<div class="pic-ending">
<img src="images/endings/ending-notfound.jpg">
<div class="pic-ending-text">???</div>
</div>
<</if>>
</div>
</div>
<div class="child">
<div class="nav-button-container">
<<if $endingpa>>
<div class="pic-ending">
<img src="images/endings/ending-pa.jpg">
<div class="pic-ending-text">Personal Assistant</div>
</div>
<<else>>
<div class="pic-ending">
<img src="images/endings/ending-notfound.jpg">
<div class="pic-ending-text">???</div>
</div>
<</if>>
</div>
</div>
<div class="child">
<div class="nav-button-container">
<<if $endingexcutive>>
<div class="pic-ending">
<img src="images/endings/ending-excutive.jpg">
<div class="pic-ending-text">Excutive</div>
</div>
<<else>>
<div class="pic-ending">
<img src="images/endings/ending-notfound.jpg">
<div class="pic-ending-text">???</div>
</div>
<</if>>
</div>
</div>
<div class="child">
<div class="nav-button-container">
<<if$endingmale>>
<div class="pic-ending">
<img src="images/endings/ending-male.jpg">
<div class="pic-ending-text">Male Excutive</div>
</div>
<<else>>
<div class="pic-ending">
<img src="images/endings/ending-notfound.jpg">
<div class="pic-ending-text">???</div>
</div>
<</if>>
</div>
</div>
<div class="child">
<div class="nav-button-container">
<div class="pic-ending">
<img src="images/endings/ending-blank.jpg">
</div>
</div>
</div>
<div class="child">
<div class="nav-button-container">
<div class="pic-ending">
<img src="images/endings/ending-blank.jpg">
</div>
</div>
</div>
</div>
<hr>
<<button [[Return|$return]]>><</button>>
<<set $endingfound to true>>
<<run memorize('endingfound', $endingfound)>>
<<if $transformation is 0>>
<br>
She walks over and strokes your face,flooding you with pleasant feelings.
<br><br>
<<speak left "''Ms Hilton''" mshilton>>''"So we have a winner. So much better
than the last one. We shall have so much fun together. But first the
losers."''<</speak>>
<br>
She then assigns rewards to all the other former males.
<br><br>
She then inducts you into the upper echelon of the company, before revealing her
plans.
<br><br>
But that's a tale for another time...
<<set $endingmale to true>>
<<run memorize('endingmale', $endingmale)>>
<<else>>
<<GetEnding>>
<</if>>
<p id="Header"><div style="text-align: center;">//~THE END~//</div></p>
<hr>
//Well I hope you enjoyed my little game. My thanks to all than help and encourage these games to get made.//
<br><br>
Would you like to
<<button "Play Again?">>
<<run Engine.restart()>>
<</button>>
or
<<button "See who's image was used?" "Images Used">><</button>>Also thanks must go to those who "donated" there images to this game:
<br><br>
John McAvoy......James McAvoy<br>
Joy McAvoy........Angelina Jolie<br>
Ms Lohan...........Herself<br>
CEO....................Paris Hilton<br>
Challenger One..............Evan Ross / Jada Fire<br>
Challenger Two.............John Cho / Aisha Sun<br>
Challenger Three...........Vincent Kartheiser / Raven Riley<br>
Challenger Four.............Roy Vongtama / Lulu Sexbomb<br>
Challenger Five.............Tristan Wilds / Vanessa Monet<br>
<hr>
<<button "Play Again?">>
<<run Engine.restart()>>
<</button>>