(display: "Initialization")
[๐ค]
[โฐ]
๐(link-reveal: "๐ฅ")[
๐(link-reveal: "๐")[
[[๐ช->Outside]]]]{
---
|inventory>[]
}
|health>[]
{
(set: $currentHealth to -1)
(live: .1s)[
(if: $currentHealth != $health)[
(set: $currentHealth to $health)
(replace: ?health)[]
(set: $pHealthCounter to 0)
(live: .01s)
[
(if: $pHealthCounter < $health)
[
(set: $pHealthCounter to $pHealthCounter + 1)
(append: ?health)[โค๏ธ]
]
(elseif: $pHealthCounter < $maxHealth)
[
(set: $pHealthCounter to $pHealthCounter + 1)
(append: ?health)[โก]
]
(else:)[(stop:)]
]
]
(if: $health <= 0)[(goto: "Hospital")]
]
(for: each _var, ...$inventory)[
(append: ?inventory)[_var]
]
}๐ฒ๐ฒ๐ฒ๐ฒ๐ฒ๐ฒ๐(link-reveal: "๐ฆ")[
๐โฌ๏ธ๐ถ๐๐ฆโ]
[[โฌ๏ธโฐ๏ธ->Mountain Base]]
[[โฌ
๏ธ๐๏ธ->Town]]
[[โก๏ธ๐->River Crossing]]
{
(if: $spiderDead is 1)[[[โฌ๏ธ๐ฒ->Lost Woods]]]
(else: )[[[โฌ๏ธ๐ฒ->Spider Fight]]]
}
[[โบ->Home]](set: $health to $maxHealth)โบ
โ๐
โค๏ธโค๏ธโค๏ธ
[[[๐ช->Outside]]]๐๏ธ๐๏ธ|stop>[๐]๐๏ธ๐๐๏ธ
๐ฒ|mountainkey)[๐๏ธ]๐ฒ๐ฒ|mountainowl>[๐ฆ]๐ฒ๐ฒ
(click: ?mountainowl)[๐โ๐ฃโ]
(click: ?stop)[(if: $inventory contains "๐ฃ")[(replace: ?stop)[๐ฅ[[โฌ๏ธ->Castle Gate]]๐ฅ]]]
[[โฌ๏ธโบ->Outside]]
{
(if: $keyObtained is 0)[(show: ?mountainkey)(click: ?mountainkey)[(set: $keyObtained to 1)(set: $inventory to $inventory + (a: "๐๏ธ"))(set: $key to 1)(goto: "Mountain Base")]]
}(if: $lostWoodsDone is 0)[|witch1>[๐ฌ๐ง](click: ?witch1)[
๐ฒโฌ๏ธโฌ๏ธโฌ๏ธโฌ๏ธโฌ
๏ธโก๏ธ๐ฒ]]
(if: $chefQuest is 0)[[|chef1>[๐ฌ๐จ๐ฟโ๐ณ](click: ?chef1)[
{
(if: $inventory contains "๐ฅ")[{
(set: $maxHealth to $maxHealth+1)
(set: $chefQuest to 1)
(set: $inventory to $inventory - (a: "๐ฅ"))
๐๐โค๏ธ}](else: )[๐ฅโ๐๐]}]]]
[[โฌ
๏ธ๐->Farm]]
(if: $vampireQuest is 1)[[[๐ชโช->Church]]]
(if: $inventory contains "๐ฐ")[[[๐ช๐ช->Store]]]
[[๐ช๐ฅ->Hospital]]
[[โก๏ธโบ->Outside]] ๐ฒ๐๐๐๐๐๐
{
(if: $alligatorDead is 0)[[[โก๏ธ๐->Alligator Fight]]]
(else: )[[[โก๏ธ๐ง->Mermaid]]]
}
[[โฌ
๏ธโบ->Outside]]๐ธ๏ธ๐ธ๏ธ๐ธ๏ธ๐ธ๏ธ๐ธ๏ธ
{
|fight)[
|e1>[๐ท๏ธ]
(display: "Fight")
---
(display: "Fight UI")
(live:)[
(if: $eDead is 1)[
(set: $spiderDead to 1)
(goto: (passage:)'s name)
]
]
]
}
|done)[๐ท๏ธ๐
[[โฌ๏ธโบ->Outside]]
[[โฌ๏ธ->Lost Woods]]]
{
|fightstart>[
(set: $eDead to 0)
(set: $eHealth to 2)(set: $eDamage to 1)(set: $eAttackSpeed to 1)
(set: $healthIcon to (a: "๐"))
(if: $spiderDead is 0)
[
(show: ?fight)
]
(else: )
[
(show: ?done)
]
]
}(if: $lostWoodsDone is 0)[๐ฒโ|woodsowl>[๐ฆ]โ๐ฒโ๐ฒ
(click: ?woodsowl)[๐ฌ๐๏ธ๐ง]
{(set: $guess to (a: ))
(set: $answer to (a: "up","up","down","down","left","right"))
(live: .1s)[
(if: (length of $guess) > 0)[
(if: (1) of $guess is (1) of $answer)[๐]
(else: )[โ]
](else: )[โ]
(if: length of $guess > 1)[
(if: (2) of $guess is (2) of $answer)[๐]
(else: )[โ]
](else: )[โ]
(if: length of $guess > 2)[
(if: (3) of $guess is (3) of $answer)[๐]
(else: )[โ]
](else: )[โ]
(if: length of $guess > 3)[
(if: (4) of $guess is (4) of $answer)[๐]
(else: )[โ]
](else: )[โ]
(if: length of $guess > 4)[
(if: (5) of $guess is (5) of $answer)[๐]
(else: )[โ]
](else: )[โ]
(if: length of $guess > 5)[
(if: (6) of $guess is (6) of $answer)[๐]
(else: )[โ]
](else: )[โ]
(if: $guess is $answer)[(set: $lostWoodsDone to 1)(goto: "Lost Woods")]
]
}
(link-repeat: "โฌ๏ธ")[(set: $guess to $guess + (a: "up"))]
(link-repeat: "โฌ
๏ธ")[(set: $guess to $guess + (a: "left"))]
(link-repeat: "โก๏ธ")[(set: $guess to $guess + (a: "right"))]
(link-repeat: "โฌ๏ธ")[(set: $guess to $guess + (a: "down"))]
[[๐คท->Outside]]
](else: )[{
๐ฒโ๐ฒโ๐ฒโ๐ฒ
}
[[โฌ๏ธโบ->Outside]]
[[โก๏ธ๐->Dark Woods]]
[[โฌ๏ธ๐๏ธ->Approach Mansion]]
]{
|ehealth>[]
(set: $eCurrentHealth to -1)
(live: .01s)[
(if: $eCurrentHealth != $eHealth)[
(set: $eCurrentHealth to $eHealth)
(replace: ?ehealth)[]
(set: $eHealthCounter to 0)
(live: .01s)
[
(if: $eHealthCounter < $eHealth)
[
(set: $eHealthCounter to $eHealthCounter + 1)
(append: ?ehealth)[(either: ...$healthIcon)]
]
(else:)[(stop:)]
]
]
]
}{
(set: $maxHealth to 3)
(set: $health to 3)
(set: $fade to (transition: "dissolve"))
(set: $inventory to (a: "๐"))
}๐ซ๏ธ๐ฒ๐๏ธ๐ฒ๐ซ๏ธ|coffin)[โฐ๏ธ]๐ฒ
(if: $vampireQuest is 0)[(show: ?coffin)(click: ?coffin)[|vampire>[๐ง]โโโ๐จ]
{
(click: ?vampire)[(if: $key is 0)[๐ฌโ๏ธ๐โโ๏ธโ๐๏ธ๐๏ธโโ๐ฒ๐ฒโ๐ง๐ฝ๐ช]
(else: )[๐๏ธโ๐
(set: $vampireQuest to 1)
(set: $inventory to $inventory - (a: "๐๏ธ"))]]
}]
[[โฌ๏ธ๐ฒ->Lost Woods]]
[[โช๏ธ๐๏ธ->Graveyard]]
(live: 1s)[(if: $vampireQuest is 1)[[[๐ช๐๏ธ->Mansion]]]]๐ฒ๐ฒ๐๐ฒ๐ฒ
{(if: $inventory contains "๐ฏ๏ธ")[
{(if: $bearDead is 0)[[[โก๏ธ๐ฏ๏ธ->Bear Fight]]]
(else: )[[[โก๏ธ๐->Deep Woods]]]}
](else: )[
๐ซ๐ก๐ฏ๏ธโ
]
}
[[โฌ
๏ธ๐ฒ->Lost Woods]]{
(set: $weapon to "๐")(set: $damage to 1)
(if: $inventory contains "๐ก๏ธ")[(set: $weapon to "๐ก๏ธ")(set: $damage to 2)]
(if: $inventory contains "โ๏ธ")[(set: $weapon to "โ๏ธ")(set: $damage to 3)]
(link-repeat: $weapon)
[
(set: $eHealth to $eHealth-$damage)
(if: $eHealth <= 0)
[
(set: $eDead to 1)
]
(else:)
[
(set: $turnTimer to 0)
(replace: ?turnCount)[]
(set: $health to $health-$eDamage)
]
]
(if: $inventory contains "๐ก๏ธ")[(link-repeat: "๐ก๏ธ")
[
(set: $turnTimer to 0)
(replace: ?turnCount)[]
(set: $health to $health - $eDamage/2)
]]
}
(link-goto: "๐โโ๏ธ", (history:)'s last)[]๐๐ ๐๐๐๐๐ฆ๐๏ธ
๐ด๐ด๐ด๐ด๐ด๐ด
(if: $artistQuest is 0)[(link-reveal: "๐ฌ๐จ๐ผโ๐จโฌ")[
{(if: $inventory contains "๐ฅ")[โ๐๐ฅโ๐๐ผ๏ธโโค๏ธ
(set: $artistQuest to 1)
(set: $inventory to $inventory - (a: "๐ฅ"))
(set: $inventory to $inventory + (a: "๐ผ๏ธ"))
(set: $maxHealth to $maxHealth + 1)]
(else:)[๐ฅ๐โโ๐คโ]}]]
[[โฌ
๏ธ๐ง->Mermaid]]
[[๐โก๏ธ->Unicorn Field]] {๐จ๐ผโ๐พ๐ฉ๐ฝโ๐พ๐ฅ๐ฅ
(unless: $artistQuest is 1)[
(unless: $inventory contains "๐ฅ")[
(link: "๐ฅ")[
(set: $inventory to $inventory + (a: "๐ฅ"))
]
]
]
๐ฝ๐
}
(unless: $chefQuest is 1)[{
(set: $score to 0)
(if: $inventory contains "๐ฅ")[๐]
(else: )[
(live: 1s)[
(set: _animals to (a: "๐", "๐", "๐", "๐", "(link-reveal: '๐')[(set: $score to $score + 1)]"))
(either: ..._animals)
(either: ..._animals)
(either: ..._animals)
(either: ..._animals)
]
]
}
{
(live: 1s)[
(if: $score >= 10)[
(link: "๐ฅ")[
(set: $inventory to $inventory + (a: "๐ฅ"))
(goto: "Farm")]
]
]
}]
[[โก๏ธ๐๏ธ->Town]]{
|fight)[
|e1>[๐]|turnCount>[]
(display: "Fight")
---
(display: "Fight UI")
(live:)[
(if: $eDead is 1)[
(set: $alligatorDead to 1)
(goto: (passage:)'s name)
]
]
]
}
|done)[๐๐
[[โฌ
๏ธ๐->River Crossing]]
[[โก๏ธ๐โโ๏ธ->Beach]]]
{
|fightstart>[
(set: $eDead to 0)
(set: $eHealth to 4)(set: $eDamage to 1)
(set: $healthIcon to (a: "๐"))
(if: $alligatorDead is 0)
[
(show: ?fight)
]
(else: )
[
(show: ?done)
]
]
}
{
(if: $alligatorDead is 0)[
|o1>[๐ฆ]
(click: ?o1)[๐ชโโค๏ธโ]
]
}{(set: $health to $maxHealth)(set: $hospitalVisited to 1)
๐ฅ|doctor>[(either: "๐จโโ๏ธ", "๐ฉโโ๏ธ")]
}
{
(if: $doctorQuest is 0)[(click: ?doctor)[
(if: $inventory contains "๐
พ๏ธ")[๐๐โค๏ธ
(set: $doctorQuest to 1)
(set: $maxHealth to $maxHealth + 1)
(set: $health to $maxHealth)
(set: $inventory to $inventory - (a: "๐
พ๏ธ"))]
(else:)[๐
พ๏ธ๐๐ค]]]
}
๐๐คโค๏ธโค๏ธโค๏ธ
[[๐ช๐๏ธ->Town]](if: $princeQuest is 1)[(link-reveal: "๐คด๐ผ๐ฌ")[
๐ฑ๐๐ฐ๐ฅ]]
(else:)[(link-reveal: "๐ฑ๐ผ๐ฌ")[
{(if: $inventory contains "๐")[๐๐๐โ๏ธ
(set: $princeQuest to 1)
(set: $inventory to $inventory - (a: "๐"))
(set: $inventory to $inventory + (a: "โ๏ธ"))]
(else:)[๐๐ฐโ๐โ]}]]
[[โฌ๏ธ๐ฐ->Castle]]
[[โฌ๏ธโฐ๏ธ->Mountain Base]](link-reveal: "๐ฌ๐ง๐ฝ")[
{
(if: $inventory contains "๐")[
๐๐๐โค๏ธ
(set: $inventory to $inventory - (a: "๐"))
(set: $maxHealth to $maxHealth + 1)
]
(elseif: $sharkQuest is 0)[
๐๐๐ฝ๏ธโ
(unless: $inventory contains "๐")[(link: "๐")[
(set: $inventory to $inventory + (a: "๐"))]]
โ๐๐]
(else:)[๐]
}]
(link-reveal: "๐ฌ๐ง")[
{(if: $inventory contains "๐ก๏ธ")[๐๏ธโ๐จ๏ธ๐โช๐ค]
(else: )[๐๐๏ธโฌ
๏ธ๐ช๐]}]
[[๐ช->Approach Mansion]]
[[โฌ
๏ธ->Mansion Hallway]]โช
{โฑ๏ธ
(unless: $inventory contains "๐ฏ๏ธ")[
(link: "๐ฏ๏ธ")[
(set: $inventory to $inventory + (a: "๐ฏ๏ธ"))
(goto: "Church")
]
]
๐}
(link-reveal: "๐ฌ๐จ๐ฝ")[
๐๐๐]
(unless: $zombiesDead is 1)[(link-reveal: "๐ฌ๐")[
๐ง๐
๐ฅ]]
(unless: $ghostQuest is 1)[(link-reveal: "๐ฌ๐๐ผ")[
{(if: $zombiesDead is 1)[๐๐ปโฎ๏ธ๐๐โค๏ธ
(set: $maxHealth to $maxHealth + 1)
(set: $ghostQuest to 1)]
(else:)[๐๐ป๐ช๐ง]}]]
[[๐ช๐๏ธ->Town]]{
(link-repeat: "๐ช")[(replace: ?contents)[๐ฆ๐ค๐ฆ๐ค๐ฆ๐]]
(link-repeat: "๐ช")[(replace: ?contents)[๐๐
ฑ๏ธ๐|blood>[๐
พ๏ธ]๐
ฐ๏ธ๐จ]]
(link-repeat: "๐ช")[(replace: ?contents)[๐โฐ๏ธ๐ทโฐ๏ธ๐]]
(link-repeat: "๐ช")[(replace: ?contents)[๐ฆ๐ฆ(unless: $inventory contains "๐ก๏ธ")[(link-repeat: "๐")[(replace: ?contents)[|dagger>[๐ก๏ธ]]]]๐ฆ๐ฆ]]
(link-repeat: "๐ช")[(replace: ?contents)[๐๐๐๐๐๐ฒ]]
๐
}
|contents>[]{
(click: ?dagger)[(set: $inventory to $inventory + (a: "๐ก๏ธ"))(goto: "Mansion Hallway")]
(unless: $inventory contains "๐
พ๏ธ")[(unless: $doctorQuest is 1)[(click: ?blood)[(set: $inventory to $inventory + (a: "๐
พ๏ธ"))(goto: "Mansion Hallway")]]]
}
[[โก๏ธ->Mansion]](if: $zombiesDead is 0)[{๐ฑ
(live: 2s)[
(transition: "dissolve")[(either: "๐ป", " ")]
(transition: "dissolve")[(either: "๐ป", " ")]
(transition: "dissolve")[(either: "๐ป", " ")]
(transition: "dissolve")[(either: "๐ป", " ")]
(transition: "dissolve")[(either: "๐ป", " ")]]}]
(else:)[{
(link-reveal: "๐ป")[โฎ๏ธ๐]}]
[[โฉ๏ธ๐๏ธ->Approach Mansion]]
[[โก๏ธโฐ๏ธ->Zombie Fight]]๐คซ๐ค๐ค[[๐|Dragon Fight]]๐ค๐ค
๐ต๐ต๐ต๐ต๐ต๐ต
[[โฌ๏ธ๐คด๐ผ->Castle Gate]]๐๐๐๐๐
(if: $fairyQuest is 0)[|fairies1>[๐ฌ๐ง๐ง๐พ๐ง๐ป๐ง๐ฟ]
(click: ?fairies1)[๐ป๐๐๐โค๏ธ(set: $fairyQuest to 1)(set: $maxHealth to $maxHealth + 1)]]
[[โฌ
๏ธ๐->Dark Woods]]{
|fight)[
|e1>[๐ป]|turnCount>[]
(display: "Fight")
---
(display: "Fight UI")
(live:)[
(if: $eDead is 1)[
(set: $bearDead to 1)
(goto: (passage:)'s name)
]
]
]
}
|done)[๐ป๐(link: "๐")[(set: $inventory to $inventory + (a: "๐"))
[[โฌ
๏ธ๐->Dark Woods]]
[[โก๏ธ๐ฏ๏ธ->Deep Woods]]]]
{
|fightstart>[
(set: $eDead to 0)
(set: $eHealth to 5)(set: $eDamage to 2)
(set: $healthIcon to (a: "๐งก"))
(if: $bearDead is 0)
[
(show: ?fight)
]
(else: )
[
(show: ?done)
]
]
}๐
๐พ(if: $unicornQuest is 0)[๐]
(link-reveal: "๐ฌ๐ฆ")[
{(if: $unicornQuest is 0)[(if: $inventory contains "๐")[๐๐๐๐๐
(set: $unicornQuest to 1)
(set: $inventory to $inventory - (a: "๐"))
(set: $inventory to $inventory + (a: "๐"))]
(else:)[โ๐โ]]
(else:)[๐๐๐]}]
[[โก๏ธ๐พ->Field 1 2]]
[[โฌ
๏ธ๐๏ธ->Beach]](link-reveal: "๐ฌ๐ง")[
โ๐ฐโ๐๐ฃ(set: $inventory to $inventory + (a:"๐ฃ"))
๐ซ๐ฌ๐ฎ๐ฟ(set: $inventory to $inventory - (a:"๐ฐ"))]
[[๐ช๐๏ธ->Town]]๐๐ณ๐๐๐๐
(link-reveal: "๐ฌ๐ง๐ฑ")[
{(if: $sharkQuest is 0)[๐ข๐ฆ๐ข๐ฝ๏ธโ]
(elseif: $mermaidQuest is 0)[๐ฆ๐๐๐๐ฐ(set: $mermaidQuest to 1)(set: $inventory to $inventory + (a: "๐ฐ"))]
(else:)[๐]}]
[[โฌ
๏ธ๐->River Crossing]]
[[โก๏ธ๐๏ธ->Beach]]
(if: $sharkQuest is 0)[[[โฌ๏ธ๐ฆ->Open Ocean]]]{
|fight)[
|e1>[]|turnCount>[]
(display: "Fight")
---
(display: "Fight UI")
(live:)[
(if: $eDead is 1)[
(set: $zombiesDead to 1)
(goto: (passage:)'s name)
]
]
]
}
|done)[๐งโโ๏ธ๐
(goto: "Graveyard")]
{
|fightstart>[
(set: $eDead to 0)
(set: $eHealth to 10)(set: $eDamage to 1)
(set: $healthIcon to (a: "๐งโโ๏ธ", "๐งโโ๏ธ"))
(if: $zombiesDead is 0)
[
(show: ?fight)
]
(else: )
[
(show: ?done)
]
]
}๐๐๐๐๐๐
|shark>[๐ก๐ฆ๐ก]
{(if: $inventory contains "๐")[(click: ?shark)[(set: $inventory to $inventory - (a: "๐"))(set: $sharkQuest to 1)(replace: ?shark)[๐๐๐ฆ๐]]]}
[[โฌ๏ธ๐โโ๏ธ->Mermaid]]{
|fight)[
|e1>[<span style="font-size: 400%">๐</span>]|turnCount>[]
(display: "Fight")
---
(display: "Fight UI")
(live:)[
(if: $eDead is 1)[
(set: $dragonDead to 1)
(goto: (passage:)'s name)
]
]
]
}
|done)[<span style="font-size: 400%">๐๐</span>[[โก๏ธ->Victory]]]
{
|fightstart>[
(set: $eDead to 0)
(set: $eHealth to 10)(set: $eDamage to 2)
(set: $healthIcon to (a: "๐ค"))
(if: $dragonDead is 0)
[
(show: ?fight)
]
(else: )
[
(show: ?done)
]
]
}(if: $maxHealth <= 0)[(display: "Initialization")]๐พ๐๐พ๐ค๏ธ๐พ๐พ
[[โฌ๏ธ๐พ->Field 1 2]]
[[โก๏ธ๐พ->Field 2 3]]
[[๐๐ฆ->Unicorn Field]]๐พ๐พโ๏ธ๐พ๐พ(link-reveal: "๐ฆ")[
โ๐โ๐ง๏ธโโ๏ธ
]
[[โฌ๏ธ๐ป->Field 1 1]]
[[โก๏ธ๐พ->Field 2 2]]
[[โฌ๏ธ๐พ->Field 1 3]]
[[๐๐ฆ->Unicorn Field]]๐พ๐พโ
๐พ๐
[[โฌ๏ธ๐พ->Field 2 2]]
[[โฌ
๏ธ๐พ->Field 1 3]]
[[โก๏ธ๐พ->Field 3 3]]
[[๐๐ฆ->Unicorn Field]]๐ป๐ป๐๐ป๐ป
[[โก๏ธ๐พ->Field 2 1]]
[[โฌ๏ธ๐พ->Field 1 2]]
[[๐๐ฆ->Unicorn Field]]๐ฆ๐พ๐พ๐ค๏ธ๐พ๐พ
[[โฌ๏ธ๐พ->Field 2 1]]
[[โฌ
๏ธ๐พ->Field 1 2]]
[[โก๏ธ๐พ->Field 3 2]]
[[โฌ๏ธ๐พ->Field 2 3]]
[[๐๐ฆ->Unicorn Field]]๐พ๐๐พโ๏ธ๐พ๐พ
[[โฌ
๏ธ๐ป->Field 1 1]]
[[โก๏ธ๐พ->Field 3 1]]
[[โฌ๏ธ๐พ->Field 2 2]]
[[๐๐ฆ->Unicorn Field]]๐พ๐พ๐ค๏ธ๐๐พ
[[โฌ
๏ธ๐พ->Field 2 1]]
[[โฌ๏ธ๐พ->Field 3 2]]
[[๐๐ฆ->Unicorn Field]]
(if: $alienDead is 0)[[[โฌ๏ธโ->Crop Circle]]]๐พ๐พ๐โ
๐พ๐พ
[[โฌ๏ธ๐พ->Field 3 1]]
[[โฌ
๏ธ๐พ->Field 2 2]]
[[โฌ๏ธ๐พ->Field 3 3]]
[[๐๐ฆ->Unicorn Field]]๐พ๐พ๐ฆ๏ธ[[๐->Rainbow]]๐พ๐พ
[[โฌ๏ธ๐พ->Field 3 2]]
[[โฌ
๏ธ๐พ->Field 2 3]]
[[๐๐ฆ->Unicorn Field]]๐ง๏ธโ๏ธ๐ง๏ธโ๏ธ๐ง๏ธโ๏ธ
{(link-reveal: "๐๐๐๐๐๐")[
(set: $inventory to $inventory + (a: "๐"))(goto: "Rainbow")]}
[[๐๐ฆ->Unicorn Field]]๐๐๐๐๐๐(if: $maxHealth is 10)[๐ฏ]
๐๐๐๐๐๐
๐๐ฎ๐พ๐พ๐พ
๐พ๐พ(if: $alienDead is 0)[[[โช->Alien Fight]]]
[[โฌ๏ธ๐พ->Field 3 1]]{
|fight)[
|e1>[๐ธ]|turnCount>[]
(display: "Fight")
---
(display: "Fight UI")
(live:)[
(if: $eDead is 1)[
(set: $alienDead to 1)
(goto: (passage:)'s name)
]
]
]
}
|done)[๐ธ๐๐โค๏ธ(set: $maxHealth to $maxHealth + 1)
[[โฌ๏ธ๐พ->Field 3 1]]]
{
|fightstart>[
(set: $eDead to 0)
(set: $eHealth to 8)(set: $eDamage to 2)
(set: $healthIcon to (a: "๐ฝ"))
(if: $alienDead is 0)
[
(show: ?fight)
]
(else: )
[
(show: ?done)
]
]
}