(display: "Initialization") [๐Ÿ’ค] [โฐ] ๐Ÿ‘‰(link-reveal: "๐Ÿฅž")[ ๐Ÿ‘‰(link-reveal: "๐ŸŽ’")[ [[๐Ÿšช->Outside]]]]{ --- |inventory>[] } |health>[] { (set: $currentHealth to -1) (live: .1s)[ (if: $currentHealth != $health)[ (set: $currentHealth to $health) (replace: ?health)[] (set: $pHealthCounter to 0) (live: .01s) [ (if: $pHealthCounter < $health) [ (set: $pHealthCounter to $pHealthCounter + 1) (append: ?health)[โค๏ธ] ] (elseif: $pHealthCounter < $maxHealth) [ (set: $pHealthCounter to $pHealthCounter + 1) (append: ?health)[โ™ก] ] (else:)[(stop:)] ] ] (if: $health <= 0)[(goto: "Hospital")] ] (for: each _var, ...$inventory)[ (append: ?inventory)[_var] ] }๐ŸŒฒ๐ŸŒฒ๐ŸŒฒ๐ŸŒฒ๐ŸŒฒ๐ŸŒฒ๐Ÿ‘‰(link-reveal: "๐Ÿฆ‰")[ ๐Ÿ‘‰โฌ‡๏ธ๐Ÿšถ๐Ÿ‘‰๐Ÿฆ‰โ”] [[โฌ†๏ธโ›ฐ๏ธ->Mountain Base]] [[โฌ…๏ธ๐Ÿ™๏ธ->Town]] [[โžก๏ธ๐ŸŒŠ->River Crossing]] { (if: $spiderDead is 1)[[[โฌ‡๏ธ๐ŸŒฒ->Lost Woods]]] (else: )[[[โฌ‡๏ธ๐ŸŒฒ->Spider Fight]]] } [[โ›บ->Home]](set: $health to $maxHealth)โ›บ โ˜•๐Ÿ˜Š โค๏ธโค๏ธโค๏ธ [[[๐Ÿšช->Outside]]]๐Ÿ”๏ธ๐Ÿ”๏ธ|stop>[๐Ÿ›‘]๐Ÿ”๏ธ๐ŸŒ‹๐Ÿ”๏ธ ๐ŸŒฒ|mountainkey)[๐Ÿ—๏ธ]๐ŸŒฒ๐ŸŒฒ|mountainowl>[๐Ÿฆ‰]๐ŸŒฒ๐ŸŒฒ (click: ?mountainowl)[๐Ÿ›‘โ”๐Ÿ’ฃโ•] (click: ?stop)[(if: $inventory contains "๐Ÿ’ฃ")[(replace: ?stop)[๐Ÿ’ฅ[[โฌ†๏ธ->Castle Gate]]๐Ÿ’ฅ]]] [[โฌ‡๏ธโ›บ->Outside]] { (if: $keyObtained is 0)[(show: ?mountainkey)(click: ?mountainkey)[(set: $keyObtained to 1)(set: $inventory to $inventory + (a: "๐Ÿ—๏ธ"))(set: $key to 1)(goto: "Mountain Base")]] }(if: $lostWoodsDone is 0)[|witch1>[๐Ÿ’ฌ๐Ÿง™](click: ?witch1)[ ๐ŸŒฒโฌ†๏ธโฌ†๏ธโฌ‡๏ธโฌ‡๏ธโฌ…๏ธโžก๏ธ๐ŸŒฒ]] (if: $chefQuest is 0)[[|chef1>[๐Ÿ’ฌ๐Ÿ‘จ๐Ÿฟโ€๐Ÿณ](click: ?chef1)[ { (if: $inventory contains "๐Ÿฅš")[{ (set: $maxHealth to $maxHealth+1) (set: $chefQuest to 1) (set: $inventory to $inventory - (a: "๐Ÿฅš")) ๐Ÿ‘๐ŸŽโค๏ธ}](else: )[๐Ÿฅšโ“๐Ÿ”๐Ÿ‘ˆ]}]]] [[โฌ…๏ธ๐Ÿ”->Farm]] (if: $vampireQuest is 1)[[[๐Ÿšชโ›ช->Church]]] (if: $inventory contains "๐Ÿ’ฐ")[[[๐Ÿšช๐Ÿช->Store]]] [[๐Ÿšช๐Ÿฅ->Hospital]] [[โžก๏ธโ›บ->Outside]] ๐ŸŒฒ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ { (if: $alligatorDead is 0)[[[โžก๏ธ๐ŸŒŠ->Alligator Fight]]] (else: )[[[โžก๏ธ๐Ÿงœ->Mermaid]]] } [[โฌ…๏ธโ›บ->Outside]]๐Ÿ•ธ๏ธ๐Ÿ•ธ๏ธ๐Ÿ•ธ๏ธ๐Ÿ•ธ๏ธ๐Ÿ•ธ๏ธ { |fight)[ |e1>[๐Ÿ•ท๏ธ] (display: "Fight") --- (display: "Fight UI") (live:)[ (if: $eDead is 1)[ (set: $spiderDead to 1) (goto: (passage:)'s name) ] ] ] } |done)[๐Ÿ•ท๏ธ๐Ÿ’€ [[โฌ†๏ธโ›บ->Outside]] [[โฌ‡๏ธ->Lost Woods]]] { |fightstart>[ (set: $eDead to 0) (set: $eHealth to 2)(set: $eDamage to 1)(set: $eAttackSpeed to 1) (set: $healthIcon to (a: "๐Ÿ’œ")) (if: $spiderDead is 0) [ (show: ?fight) ] (else: ) [ (show: ?done) ] ] }(if: $lostWoodsDone is 0)[๐ŸŒฒโ”|woodsowl>[๐Ÿฆ‰]โ”๐ŸŒฒโ”๐ŸŒฒ (click: ?woodsowl)[๐Ÿ’ฌ๐Ÿ™๏ธ๐Ÿง™] {(set: $guess to (a: )) (set: $answer to (a: "up","up","down","down","left","right")) (live: .1s)[ (if: (length of $guess) > 0)[ (if: (1) of $guess is (1) of $answer)[๐Ÿ‘] (else: )[โ“] ](else: )[โ”] (if: length of $guess > 1)[ (if: (2) of $guess is (2) of $answer)[๐Ÿ‘] (else: )[โ“] ](else: )[โ”] (if: length of $guess > 2)[ (if: (3) of $guess is (3) of $answer)[๐Ÿ‘] (else: )[โ“] ](else: )[โ”] (if: length of $guess > 3)[ (if: (4) of $guess is (4) of $answer)[๐Ÿ‘] (else: )[โ“] ](else: )[โ”] (if: length of $guess > 4)[ (if: (5) of $guess is (5) of $answer)[๐Ÿ‘] (else: )[โ“] ](else: )[โ”] (if: length of $guess > 5)[ (if: (6) of $guess is (6) of $answer)[๐Ÿ‘] (else: )[โ“] ](else: )[โ”] (if: $guess is $answer)[(set: $lostWoodsDone to 1)(goto: "Lost Woods")] ] } (link-repeat: "โฌ†๏ธ")[(set: $guess to $guess + (a: "up"))] (link-repeat: "โฌ…๏ธ")[(set: $guess to $guess + (a: "left"))] (link-repeat: "โžก๏ธ")[(set: $guess to $guess + (a: "right"))] (link-repeat: "โฌ‡๏ธ")[(set: $guess to $guess + (a: "down"))] [[๐Ÿคท->Outside]] ](else: )[{ ๐ŸŒฒโ”๐ŸŒฒโ”๐ŸŒฒโ”๐ŸŒฒ } [[โฌ†๏ธโ›บ->Outside]] [[โžก๏ธ๐ŸŒ˜->Dark Woods]] [[โฌ‡๏ธ๐Ÿš๏ธ->Approach Mansion]] ]{ |ehealth>[] (set: $eCurrentHealth to -1) (live: .01s)[ (if: $eCurrentHealth != $eHealth)[ (set: $eCurrentHealth to $eHealth) (replace: ?ehealth)[] (set: $eHealthCounter to 0) (live: .01s) [ (if: $eHealthCounter < $eHealth) [ (set: $eHealthCounter to $eHealthCounter + 1) (append: ?ehealth)[(either: ...$healthIcon)] ] (else:)[(stop:)] ] ] ] }{ (set: $maxHealth to 3) (set: $health to 3) (set: $fade to (transition: "dissolve")) (set: $inventory to (a: "๐ŸŽ’")) }๐ŸŒซ๏ธ๐ŸŒฒ๐Ÿš๏ธ๐ŸŒฒ๐ŸŒซ๏ธ|coffin)[โšฐ๏ธ]๐ŸŒฒ (if: $vampireQuest is 0)[(show: ?coffin)(click: ?coffin)[|vampire>[๐Ÿง›]โ•โ•โ•๐Ÿ˜จ] { (click: ?vampire)[(if: $key is 0)[๐Ÿ’ฌโ˜€๏ธ๐Ÿƒโ€โ™‚๏ธโ”๐Ÿš๏ธ๐Ÿ—๏ธโ”โ”๐ŸŒฒ๐ŸŒฒโ”๐Ÿง›๐Ÿฝ๐Ÿ”ช] (else: )[๐Ÿ—๏ธโ—๐Ÿ™ (set: $vampireQuest to 1) (set: $inventory to $inventory - (a: "๐Ÿ—๏ธ"))]] }] [[โฌ†๏ธ๐ŸŒฒ->Lost Woods]] [[โ†ช๏ธ๐Ÿš๏ธ->Graveyard]] (live: 1s)[(if: $vampireQuest is 1)[[[๐Ÿšช๐Ÿš๏ธ->Mansion]]]]๐ŸŒฒ๐ŸŒฒ๐ŸŒ˜๐ŸŒฒ๐ŸŒฒ {(if: $inventory contains "๐Ÿ•ฏ๏ธ")[ {(if: $bearDead is 0)[[[โžก๏ธ๐Ÿ•ฏ๏ธ->Bear Fight]]] (else: )[[[โžก๏ธ๐Ÿ„->Deep Woods]]]} ](else: )[ ๐Ÿšซ๐Ÿ’ก๐Ÿ•ฏ๏ธโ” ] } [[โฌ…๏ธ๐ŸŒฒ->Lost Woods]]{ (set: $weapon to "๐Ÿ‘Š")(set: $damage to 1) (if: $inventory contains "๐Ÿ—ก๏ธ")[(set: $weapon to "๐Ÿ—ก๏ธ")(set: $damage to 2)] (if: $inventory contains "โš”๏ธ")[(set: $weapon to "โš”๏ธ")(set: $damage to 3)] (link-repeat: $weapon) [ (set: $eHealth to $eHealth-$damage) (if: $eHealth <= 0) [ (set: $eDead to 1) ] (else:) [ (set: $turnTimer to 0) (replace: ?turnCount)[] (set: $health to $health-$eDamage) ] ] (if: $inventory contains "๐Ÿ›ก๏ธ")[(link-repeat: "๐Ÿ›ก๏ธ") [ (set: $turnTimer to 0) (replace: ?turnCount)[] (set: $health to $health - $eDamage/2) ]] } (link-goto: "๐Ÿƒโ€โ™€๏ธ", (history:)'s last)[]๐ŸŒŠ๐Ÿ ๐ŸŒŠ๐ŸŸ๐ŸŒŠ๐Ÿš๐Ÿฆ€๐Ÿ–๏ธ ๐ŸŒด๐ŸŒด๐ŸŒด๐ŸŒด๐ŸŒด๐ŸŒด (if: $artistQuest is 0)[(link-reveal: "๐Ÿ’ฌ๐Ÿ‘จ๐Ÿผโ€๐ŸŽจโฌœ")[ {(if: $inventory contains "๐Ÿฅ‘")[โ—๐Ÿž๐Ÿฅ‘โ—๐ŸŽ๐Ÿ–ผ๏ธโž•โค๏ธ (set: $artistQuest to 1) (set: $inventory to $inventory - (a: "๐Ÿฅ‘")) (set: $inventory to $inventory + (a: "๐Ÿ–ผ๏ธ")) (set: $maxHealth to $maxHealth + 1)] (else:)[๐Ÿ”ฅ๐Ÿžโž•โ”๐Ÿค”โ”]}]] [[โฌ…๏ธ๐Ÿงœ->Mermaid]] [[๐ŸŒžโžก๏ธ->Unicorn Field]] {๐Ÿ‘จ๐Ÿผโ€๐ŸŒพ๐Ÿ‘ฉ๐Ÿฝโ€๐ŸŒพ๐Ÿฅ•๐Ÿฅ” (unless: $artistQuest is 1)[ (unless: $inventory contains "๐Ÿฅ‘")[ (link: "๐Ÿฅ‘")[ (set: $inventory to $inventory + (a: "๐Ÿฅ‘")) ] ] ] ๐ŸŒฝ๐Ÿ…} (unless: $chefQuest is 1)[{ (set: $score to 0) (if: $inventory contains "๐Ÿฅš")[๐Ÿ†] (else: )[ (live: 1s)[ (set: _animals to (a: "๐Ÿ–", "๐Ÿ„", "๐Ÿ‡", "๐Ÿ‘", "(link-reveal: '๐Ÿ”')[(set: $score to $score + 1)]")) (either: ..._animals) (either: ..._animals) (either: ..._animals) (either: ..._animals) ] ] } { (live: 1s)[ (if: $score >= 10)[ (link: "๐Ÿฅš")[ (set: $inventory to $inventory + (a: "๐Ÿฅš")) (goto: "Farm")] ] ] }] [[โžก๏ธ๐Ÿ™๏ธ->Town]]{ |fight)[ |e1>[๐ŸŠ]|turnCount>[] (display: "Fight") --- (display: "Fight UI") (live:)[ (if: $eDead is 1)[ (set: $alligatorDead to 1) (goto: (passage:)'s name) ] ] ] } |done)[๐ŸŠ๐Ÿ’€ [[โฌ…๏ธ๐ŸŒŠ->River Crossing]] [[โžก๏ธ๐ŸŠโ€โ™€๏ธ->Beach]]] { |fightstart>[ (set: $eDead to 0) (set: $eHealth to 4)(set: $eDamage to 1) (set: $healthIcon to (a: "๐Ÿ’›")) (if: $alligatorDead is 0) [ (show: ?fight) ] (else: ) [ (show: ?done) ] ] } { (if: $alligatorDead is 0)[ |o1>[๐Ÿฆ‰] (click: ?o1)[๐Ÿ’ชโ”โค๏ธโ”] ] }{(set: $health to $maxHealth)(set: $hospitalVisited to 1) ๐Ÿฅ|doctor>[(either: "๐Ÿ‘จโ€โš•๏ธ", "๐Ÿ‘ฉโ€โš•๏ธ")] } { (if: $doctorQuest is 0)[(click: ?doctor)[ (if: $inventory contains "๐Ÿ…พ๏ธ")[๐Ÿ‘๐Ÿ’Šโค๏ธ (set: $doctorQuest to 1) (set: $maxHealth to $maxHealth + 1) (set: $health to $maxHealth) (set: $inventory to $inventory - (a: "๐Ÿ…พ๏ธ"))] (else:)[๐Ÿ…พ๏ธ๐Ÿ“‰๐Ÿค•]]] } ๐Ÿ›Œ๐Ÿ’คโค๏ธโค๏ธโค๏ธ [[๐Ÿšช๐Ÿ™๏ธ->Town]](if: $princeQuest is 1)[(link-reveal: "๐Ÿคด๐Ÿผ๐Ÿ’ฌ")[ ๐Ÿ˜ฑ๐Ÿ‰๐Ÿฐ๐Ÿ”ฅ]] (else:)[(link-reveal: "๐Ÿ‘ฑ๐Ÿผ๐Ÿ’ฌ")[ {(if: $inventory contains "๐Ÿ‘‘")[๐Ÿ‘‘๐Ÿ™๐ŸŽโš”๏ธ (set: $princeQuest to 1) (set: $inventory to $inventory - (a: "๐Ÿ‘‘")) (set: $inventory to $inventory + (a: "โš”๏ธ"))] (else:)[๐Ÿ‰๐Ÿฐโ”๐Ÿ‘‘โ”]}]] [[โฌ†๏ธ๐Ÿฐ->Castle]] [[โฌ‡๏ธโ›ฐ๏ธ->Mountain Base]](link-reveal: "๐Ÿ’ฌ๐Ÿง›๐Ÿฝ")[ { (if: $inventory contains "๐Ÿ’“")[ ๐Ÿ˜‹๐Ÿ’“๐ŸŽโค๏ธ (set: $inventory to $inventory - (a: "๐Ÿ’“")) (set: $maxHealth to $maxHealth + 1) ] (elseif: $sharkQuest is 0)[ ๐Ÿ˜„๐Ÿ›‘๐Ÿฝ๏ธโ” (unless: $inventory contains "๐Ÿ–")[(link: "๐Ÿ–")[ (set: $inventory to $inventory + (a: "๐Ÿ–"))]] โ”๐Ÿ’‰๐Ÿ†Ž] (else:)[๐Ÿ˜„] }] (link-reveal: "๐Ÿ’ฌ๐Ÿง›")[ {(if: $inventory contains "๐Ÿ—ก๏ธ")[๐Ÿ‘๏ธโ€๐Ÿ—จ๏ธ๐Ÿ“œโ›ช๐Ÿ˜ค] (else: )[๐Ÿ™๐Ÿ—๏ธโฌ…๏ธ๐Ÿšช๐ŸŽ]}] [[๐Ÿšช->Approach Mansion]] [[โฌ…๏ธ->Mansion Hallway]]โ›ช {โšฑ๏ธ (unless: $inventory contains "๐Ÿ•ฏ๏ธ")[ (link: "๐Ÿ•ฏ๏ธ")[ (set: $inventory to $inventory + (a: "๐Ÿ•ฏ๏ธ")) (goto: "Church") ] ] ๐Ÿ™} (link-reveal: "๐Ÿ’ฌ๐Ÿ‘จ๐Ÿฝ")[ ๐Ÿ‘‹๐Ÿ‘๐Ÿ“–] (unless: $zombiesDead is 1)[(link-reveal: "๐Ÿ’ฌ๐Ÿ™")[ ๐ŸงŸ๐Ÿ™…๐Ÿ”ฅ]] (unless: $ghostQuest is 1)[(link-reveal: "๐Ÿ’ฌ๐Ÿ™๐Ÿผ")[ {(if: $zombiesDead is 1)[๐Ÿ˜‡๐Ÿ‘ปโ˜ฎ๏ธ๐Ÿ™๐ŸŽโค๏ธ (set: $maxHealth to $maxHealth + 1) (set: $ghostQuest to 1)] (else:)[๐Ÿ˜”๐Ÿ‘ป๐Ÿ”ช๐ŸงŸ]}]] [[๐Ÿšช๐Ÿ™๏ธ->Town]]{ (link-repeat: "๐Ÿšช")[(replace: ?contents)[๐Ÿฆ‡๐Ÿ’ค๐Ÿฆ‡๐Ÿ’ค๐Ÿฆ‡๐Ÿ˜]] (link-repeat: "๐Ÿšช")[(replace: ?contents)[๐Ÿ†Ž๐Ÿ…ฑ๏ธ๐Ÿ’‰|blood>[๐Ÿ…พ๏ธ]๐Ÿ…ฐ๏ธ๐Ÿ˜จ]] (link-repeat: "๐Ÿšช")[(replace: ?contents)[๐Ÿ“™โšฐ๏ธ๐Ÿทโšฐ๏ธ๐Ÿ“—]] (link-repeat: "๐Ÿšช")[(replace: ?contents)[๐Ÿ“ฆ๐Ÿ“ฆ(unless: $inventory contains "๐Ÿ—ก๏ธ")[(link-repeat: "๐ŸŽ")[(replace: ?contents)[|dagger>[๐Ÿ—ก๏ธ]]]]๐Ÿ“ฆ๐Ÿ“ฆ]] (link-repeat: "๐Ÿšช")[(replace: ?contents)[๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ˜ฒ]] ๐Ÿ€ } |contents>[]{ (click: ?dagger)[(set: $inventory to $inventory + (a: "๐Ÿ—ก๏ธ"))(goto: "Mansion Hallway")] (unless: $inventory contains "๐Ÿ…พ๏ธ")[(unless: $doctorQuest is 1)[(click: ?blood)[(set: $inventory to $inventory + (a: "๐Ÿ…พ๏ธ"))(goto: "Mansion Hallway")]]] } [[โžก๏ธ->Mansion]](if: $zombiesDead is 0)[{๐Ÿ˜ฑ (live: 2s)[ (transition: "dissolve")[(either: "๐Ÿ‘ป", " ")] (transition: "dissolve")[(either: "๐Ÿ‘ป", " ")] (transition: "dissolve")[(either: "๐Ÿ‘ป", " ")] (transition: "dissolve")[(either: "๐Ÿ‘ป", " ")] (transition: "dissolve")[(either: "๐Ÿ‘ป", " ")]]}] (else:)[{ (link-reveal: "๐Ÿ‘ป")[โ˜ฎ๏ธ๐Ÿ˜„]}] [[โ†ฉ๏ธ๐Ÿš๏ธ->Approach Mansion]] [[โžก๏ธโšฐ๏ธ->Zombie Fight]]๐Ÿคซ๐Ÿ’ค๐Ÿ’ค[[๐Ÿ‰|Dragon Fight]]๐Ÿ’ค๐Ÿ’ค ๐Ÿ’ต๐Ÿ’ต๐Ÿ’ต๐Ÿ’ต๐Ÿ’ต๐Ÿ’ต [[โฌ‡๏ธ๐Ÿคด๐Ÿผ->Castle Gate]]๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„ (if: $fairyQuest is 0)[|fairies1>[๐Ÿ’ฌ๐Ÿงš๐Ÿงš๐Ÿพ๐Ÿงš๐Ÿป๐Ÿงš๐Ÿฟ] (click: ?fairies1)[๐Ÿป๐Ÿ’€๐ŸŽ‰๐ŸŽโค๏ธ(set: $fairyQuest to 1)(set: $maxHealth to $maxHealth + 1)]] [[โฌ…๏ธ๐ŸŒ˜->Dark Woods]]{ |fight)[ |e1>[๐Ÿป]|turnCount>[] (display: "Fight") --- (display: "Fight UI") (live:)[ (if: $eDead is 1)[ (set: $bearDead to 1) (goto: (passage:)'s name) ] ] ] } |done)[๐Ÿป๐Ÿ’€(link: "๐Ÿ’“")[(set: $inventory to $inventory + (a: "๐Ÿ’“")) [[โฌ…๏ธ๐ŸŒ˜->Dark Woods]] [[โžก๏ธ๐Ÿ•ฏ๏ธ->Deep Woods]]]] { |fightstart>[ (set: $eDead to 0) (set: $eHealth to 5)(set: $eDamage to 2) (set: $healthIcon to (a: "๐Ÿงก")) (if: $bearDead is 0) [ (show: ?fight) ] (else: ) [ (show: ?done) ] ] }๐ŸŒ…๐ŸŒพ(if: $unicornQuest is 0)[๐ŸŒˆ] (link-reveal: "๐Ÿ’ฌ๐Ÿฆ„")[ {(if: $unicornQuest is 0)[(if: $inventory contains "๐ŸŒˆ")[๐ŸŒˆ๐Ÿ˜๐ŸŒˆ๐ŸŽ๐Ÿ‘‘ (set: $unicornQuest to 1) (set: $inventory to $inventory - (a: "๐ŸŒˆ")) (set: $inventory to $inventory + (a: "๐Ÿ‘‘"))] (else:)[โ”๐ŸŒˆโ”]] (else:)[๐ŸŒˆ๐Ÿ˜๐ŸŒˆ]}] [[โžก๏ธ๐ŸŒพ->Field 1 2]] [[โฌ…๏ธ๐Ÿ–๏ธ->Beach]](link-reveal: "๐Ÿ’ฌ๐Ÿง”")[ โ—๐Ÿ’ฐโ—๐ŸŽ๐Ÿ’ฃ(set: $inventory to $inventory + (a:"๐Ÿ’ฃ")) ๐Ÿšซ๐Ÿ’ฌ๐Ÿ‘ฎ๐Ÿฟ(set: $inventory to $inventory - (a:"๐Ÿ’ฐ"))] [[๐Ÿšช๐Ÿ™๏ธ->Town]]๐ŸŒŠ๐Ÿณ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ (link-reveal: "๐Ÿ’ฌ๐Ÿงœ๐Ÿ”ฑ")[ {(if: $sharkQuest is 0)[๐Ÿ’ข๐Ÿฆˆ๐Ÿ’ข๐Ÿฝ๏ธโ”] (elseif: $mermaidQuest is 0)[๐Ÿฆˆ๐Ÿ–๐Ÿ‘๐ŸŽ๐Ÿ’ฐ(set: $mermaidQuest to 1)(set: $inventory to $inventory + (a: "๐Ÿ’ฐ"))] (else:)[๐Ÿ˜˜]}] [[โฌ…๏ธ๐ŸŒŠ->River Crossing]] [[โžก๏ธ๐Ÿ–๏ธ->Beach]] (if: $sharkQuest is 0)[[[โฌ†๏ธ๐Ÿฆˆ->Open Ocean]]]{ |fight)[ |e1>[]|turnCount>[] (display: "Fight") --- (display: "Fight UI") (live:)[ (if: $eDead is 1)[ (set: $zombiesDead to 1) (goto: (passage:)'s name) ] ] ] } |done)[๐ŸงŸโ€โ™‚๏ธ๐Ÿ’€ (goto: "Graveyard")] { |fightstart>[ (set: $eDead to 0) (set: $eHealth to 10)(set: $eDamage to 1) (set: $healthIcon to (a: "๐ŸงŸโ€โ™‚๏ธ", "๐ŸงŸโ€โ™€๏ธ")) (if: $zombiesDead is 0) [ (show: ?fight) ] (else: ) [ (show: ?done) ] ] }๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ๐ŸŒŠ |shark>[๐Ÿ˜ก๐Ÿฆˆ๐Ÿ˜ก] {(if: $inventory contains "๐Ÿ–")[(click: ?shark)[(set: $inventory to $inventory - (a: "๐Ÿ–"))(set: $sharkQuest to 1)(replace: ?shark)[๐Ÿ™‚๐Ÿ–๐Ÿฆˆ๐Ÿ™‚]]]} [[โฌ‡๏ธ๐ŸŠโ€โ™€๏ธ->Mermaid]]{ |fight)[ |e1>[<span style="font-size: 400%">๐Ÿ‰</span>]|turnCount>[] (display: "Fight") --- (display: "Fight UI") (live:)[ (if: $eDead is 1)[ (set: $dragonDead to 1) (goto: (passage:)'s name) ] ] ] } |done)[<span style="font-size: 400%">๐Ÿ‰๐Ÿ’€</span>[[โžก๏ธ->Victory]]] { |fightstart>[ (set: $eDead to 0) (set: $eHealth to 10)(set: $eDamage to 2) (set: $healthIcon to (a: "๐Ÿ–ค")) (if: $dragonDead is 0) [ (show: ?fight) ] (else: ) [ (show: ?done) ] ] }(if: $maxHealth <= 0)[(display: "Initialization")]๐ŸŒพ๐ŸŒ๐ŸŒพ๐ŸŒค๏ธ๐ŸŒพ๐ŸŒพ [[โฌ†๏ธ๐ŸŒพ->Field 1 2]] [[โžก๏ธ๐ŸŒพ->Field 2 3]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐ŸŒพ๐ŸŒพโ˜€๏ธ๐ŸŒพ๐ŸŒพ(link-reveal: "๐Ÿฆ‰")[ โ”๐ŸŒˆโ”๐ŸŒง๏ธโž•โ˜€๏ธ ] [[โฌ†๏ธ๐ŸŒป->Field 1 1]] [[โžก๏ธ๐ŸŒพ->Field 2 2]] [[โฌ‡๏ธ๐ŸŒพ->Field 1 3]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐ŸŒพ๐ŸŒพโ›…๐ŸŒพ๐Ÿœ [[โฌ†๏ธ๐ŸŒพ->Field 2 2]] [[โฌ…๏ธ๐ŸŒพ->Field 1 3]] [[โžก๏ธ๐ŸŒพ->Field 3 3]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐ŸŒป๐ŸŒป๐ŸŒ„๐ŸŒป๐ŸŒป [[โžก๏ธ๐ŸŒพ->Field 2 1]] [[โฌ‡๏ธ๐ŸŒพ->Field 1 2]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐Ÿฆ—๐ŸŒพ๐ŸŒพ๐ŸŒค๏ธ๐ŸŒพ๐ŸŒพ [[โฌ†๏ธ๐ŸŒพ->Field 2 1]] [[โฌ…๏ธ๐ŸŒพ->Field 1 2]] [[โžก๏ธ๐ŸŒพ->Field 3 2]] [[โฌ‡๏ธ๐ŸŒพ->Field 2 3]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐ŸŒพ๐Ÿ๐ŸŒพโ˜€๏ธ๐ŸŒพ๐ŸŒพ [[โฌ…๏ธ๐ŸŒป->Field 1 1]] [[โžก๏ธ๐ŸŒพ->Field 3 1]] [[โฌ‡๏ธ๐ŸŒพ->Field 2 2]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐ŸŒพ๐ŸŒพ๐ŸŒค๏ธ๐Ÿž๐ŸŒพ [[โฌ…๏ธ๐ŸŒพ->Field 2 1]] [[โฌ‡๏ธ๐ŸŒพ->Field 3 2]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]] (if: $alienDead is 0)[[[โฌ†๏ธโ”->Crop Circle]]]๐ŸŒพ๐ŸŒพ๐Ÿ›โ›…๐ŸŒพ๐ŸŒพ [[โฌ†๏ธ๐ŸŒพ->Field 3 1]] [[โฌ…๏ธ๐ŸŒพ->Field 2 2]] [[โฌ‡๏ธ๐ŸŒพ->Field 3 3]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐ŸŒพ๐ŸŒพ๐ŸŒฆ๏ธ[[๐ŸŒˆ->Rainbow]]๐ŸŒพ๐ŸŒพ [[โฌ†๏ธ๐ŸŒพ->Field 3 2]] [[โฌ…๏ธ๐ŸŒพ->Field 2 3]] [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐ŸŒง๏ธโ˜€๏ธ๐ŸŒง๏ธโ˜€๏ธ๐ŸŒง๏ธโ˜€๏ธ {(link-reveal: "๐ŸŒˆ๐ŸŒˆ๐ŸŒˆ๐ŸŒˆ๐ŸŒˆ๐ŸŒˆ")[ (set: $inventory to $inventory + (a: "๐ŸŒˆ"))(goto: "Rainbow")]} [[๐Ÿ”™๐Ÿฆ„->Unicorn Field]]๐Ÿ†๐Ÿ†๐Ÿ†๐Ÿ†๐Ÿ†๐Ÿ†(if: $maxHealth is 10)[๐Ÿ’ฏ] ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰ ๐Ÿ™๐ŸŽฎ๐ŸŒพ๐ŸŒพ๐ŸŒพ ๐ŸŒพ๐ŸŒพ(if: $alienDead is 0)[[[โšช->Alien Fight]]] [[โฌ‡๏ธ๐ŸŒพ->Field 3 1]]{ |fight)[ |e1>[๐Ÿ›ธ]|turnCount>[] (display: "Fight") --- (display: "Fight UI") (live:)[ (if: $eDead is 1)[ (set: $alienDead to 1) (goto: (passage:)'s name) ] ] ] } |done)[๐Ÿ›ธ๐Ÿ’€๐ŸŽโค๏ธ(set: $maxHealth to $maxHealth + 1) [[โฌ‡๏ธ๐ŸŒพ->Field 3 1]]] { |fightstart>[ (set: $eDead to 0) (set: $eHealth to 8)(set: $eDamage to 2) (set: $healthIcon to (a: "๐Ÿ‘ฝ")) (if: $alienDead is 0) [ (show: ?fight) ] (else: ) [ (show: ?done) ] ] }