<!-- story interface stuff goes here -->
<div id="container">
<div id="header">
<span id="header-text" onclick="toggle(this)"></span> <div class="menutoggle"><span id="zero" onclick="toggle(this)"><i class="fa fa-ellipsis-v" aria-hidden="true"></i> </span> <span id="one" style="bottom:-180px;">
<div class="menu-flex">
</div>
</span></div>
</div>
<div id="story">
<div id="passages">
<!-- actual game content appears in here -->
</div>
</div>
</div>
<!-- im v bad at javascript don't judge me too hard -->
<script>function toggle() {
var x = document.getElementById("one");
if (!x.style.bottom ||x.style.bottom === '-180px') {
x.style.bottom = '0px';
} else {
x.style.bottom = '-180px';
}
}
$("#story").click(function() {
var x = document.getElementById("one");
if (x.style.bottom == '0px') {
x.style.bottom = '-180px';
}
});
$("#one").click(function(event) {
event.stopPropagation();
});
</script><!-- storyinterface doesn't let you code variables in, so this is how u cheat the system -->
<<replace ".menu-flex">><<include "menu-flex">><</replace>>
<<replace "#header-text">><<include "header-text">><</replace>><!-- a little script to boop longer passages back up to the top when going to new pages -->
<script>var myDiv = document.getElementById('passages');
myDiv.scrollTop = 0;</script><<link '<div class="menu-item"><b>00</b> go back</div>'>><<run Engine.backward()>><</link>>
<<link '<div class="menu-item"><b>01</b> settings</div>'>><<script>>UI.settings()<</script>><</link>>
<<link '<div class="menu-item"><b>02</b> profile</div>' 'PROFILE'>><</link>>
<<link '<div class="menu-item"><b>03</b> directory</div>' 'DIRECTORY'>><</link>>
<<link '<div class="menu-item"><b>04</b> saves</div>'>><<script>>UI.saves()<</script>><</link>>
<<link '<div class="menu-item"><b>05</b> restart</div>'>><<script>>UI.restart()<</script>><</link>>
<<link '<div class="menu-item"><b>06</b> credits</div>' 'CREDITS'>><</link>><a href="https://nineblooddances-if.tumblr.com/" target="_blank">NINE BLOOD DANCES</a> ☾ $gamechapter!<<set $gamechapter = "DIRECTORY">><center>☽ DIRECTORY ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<<if $directory is true>><<if $personality is true>>\
!!<center><<link "✶ PERSONALITY ✶" "PERSONALITY">><</link>></center>
!!<center><<link "✶ SKILLS N' ABILITIES ✶" "SKILLS N' ABILITIES">><</link>></center>
!!<center><<link "✶ ACHIEVEMENTS ✶" "ACHIEVEMENTS">><</link>></center>
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>\
<<else>><center>''What you are looking for. Does not exist.''</center><</if>><<if $journal is true>>\
!!<center><<link "✶ JOURNAL ✶" "JOURNAL">><</link>></center>
!!<center><<link "✶ PHANTOM WEAVER ✶" "PHANTOM WEAVER">><</link>></center>
!!<<if $mcbelongings is true>><center><<link "✶ BELONGINGS ✶" "BELONGINGS">><</link>></center><</if>>
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>\
<<else>><center>''Cannot find what you are looking for.'</center><</if>><<if $characters is true>>\
!!<center><<link "✶ CHARACTERS ✶" "CHARACTERS">><</link>></center>
!!<center><<link "✶ BACKSTORIES ✶" "BACKSTORIES">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>\
<</if>><<if $worldbuilding is true>>\
!!<center><<link "✶ NINE CIRCLES OF HELL ✶" "NINE CIRCLES OF HELL">><</link>></center><</if>>\
<<if $childrenstories is true>><center><<link "✶ CHILDREN STORIES ✶" "CHILDREN STORIES">><</link>></center><</if>><<else>><center>''What you are looking for. Does not exist.''</center><</if>>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>$flirt_label
$info_label
//RELATIONSHIP STATS//
''MAJOR''
<<set $phantomweaverapproval to 50>>
<<set $phantomweaverdisapproval to 0>>
<<set $phantomweaverromattraction to 0>>
<<set $phantomweaverplatonicattraction to 50>>
-----------------------------
<<set $aapoapproval to 10>>
<<set $aapodisapproval to 50>>
<<set $aaporomattraction to 0>>
<<set $aapoplatonicattraction to 0>>
-----------------------------
<<set $anilapproval to 30>>
<<set $anildisapproval to 0>>
<<set $anilromattraction to 0>>
<<set $anilplatonicattraction to 0>>
-----------------------------
<<set $alicapproval to 40>>
<<set $alicedisapproval to 0>>
<<set $aliceromattraction to 0>>
<<set $aliceplatonicattraction to 20>>
-----------------------------
<<set $ericapproval to 0>>
<<set $ericdisapproval to 0>>
<<set $ericromattraction to 0>>
<<set $ericplatonicattraction to 0>>
-----------------------------
<<set $louisapproval to 40>>
<<set $louisdisapproval to 0>>
<<set $louisromattraction to 0>>
<<set $louisplatonicattraction to 0>>
-----------------------------
<<set $gabrielapproval to 50>>
<<set $gabrieldisapproval to 0>>
<<set $gabrielromattraction to 0>>
<<set $gabrielplatonicattraction to 0>>
-----------------------------
<<set $damienapproval to 50>>
<<set $damiendisapproval to 0>>
<<set $damienromattraction to 0>>
<<set $damienplatonicattraction to 0>>
-----------------------------
<<set $lucyapproval to 30>>
<<set $lucydisapproval to 0>>
<<set $lucyromattraction to 0>>
<<set $lucyplatonicattraction to 0>>
-----------------------------
<<set $trentapproval to 50>>
<<set $trentdisapproval to 0>>
<<set $trentromattraction to 0>>
<<set $trentplatonicattraction to 0>>
-----------------------------
MINOR
-----------------------------
<<set $twoapproval to 60>>
<<set $twodisapproval to 0>>
<<set $tworomattraction to 0>>
<<set $twoplatonicattraction to 0>>
-----------------------------
<<set $threeapproval to 40>>
<<set $threedisapproval to 0>>
<<set $threeromattraction to 0>>
<<set $threeplatonicattraction to 20>>
-----------------------------
<<set $fourapproval to 10>>
<<set $fourdisapproval to 0>>
<<set $fourromattraction to 0>>
<<set $fourplatonicattraction to 0>>
-----------------------------
<<set $fiveapproval to 40>>
<<set $fivedisapproval to 0>>
<<set $fiveromattraction to 0>>
<<set $fiveplatonicattraction to 0>>
-----------------------------
<<set $sixapproval to 50>>
<<set $sixdisapproval to 0>>
<<set $sixromattraction to 0>>
<<set $sixplatonicattraction to 0>>
-----------------------------
<<set $sevenapproval to 50>>
<<set $sevendisapproval to 0>>
<<set $sevenromattraction to 0>>
<<set $sevenplatonicattraction to 0>>
-----------------------------
<<set $eightapproval to 30>>
<<set $eightdisapproval to 0>>
<<set $eightromattraction to 0>>
<<set $eightplatonicattraction to 0>>
-----------------------------
<<set $nineapproval to 50>>
<<set $ninedisapproval to 0>>
<<set $nineromattraction to 0>>
<<set $nineplatonicattraction to 0>>
-----------------------------
--------------------------------------------------------------------------------------------------------------------
//ABILITIES STATS//
<<set $health to 100>>
''PHYSICAL''
<<set $strength to 50>>
<<set $speed to 50>>
<<set $durability to 50>>
<<set $intelligence to 50>>
<<set $flexibility to 50>>
<<set $luck to 50>>
<<set $agility to 50>>
<<set $instincts to 50>>
SKILLS
<<set $cooknclean to 30>>
<<set $farmingnplants to 30>>
<<set $sewnknit to 30>>
<<set $herbmeds to 30>>
<<set $handcombat to 20>>
<<set $swordcombat to 20>>
<<set $bownarrowcombat to 20>>
<<set $spearcombat to 20>>!<<set $gamechapter = "PERSONALITY">><center>☽ PERSONALITY ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<center>''CHOSEN PERSONALITY''</center>
── <span style="color: #290000">''PERSONALITY WITH FAMILY''</span> - $mcfamilypersonality\
<<if ($mcfamilypersonality is "Conscientiousness")>>
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined \
<<elseif ($mcfamilypersonality is "Openness")>>''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment \
<<elseif ($mcfamilypersonality is "Extroversion")>>''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy\
<<elseif ($mcfamilypersonality is "Agreeableness")>>
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves\
<<elseif ($mcfamilypersonality is "Neuroticism")>>
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms\
<<elseif ($mcfamilypersonality is "Introversion")>>
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
── <span style="color: #0a0142">''PERSONALITY WITH FRIENDS''</span> - $mcfriendspersonality\
<<if ($mcfriendspersonality is "Conscientiousness")>>
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined \
<<elseif ($mcfriendspersonality is "Openness")>>''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment \
<<elseif ($mcfriendspersonality is "Extroversion")>>''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy\
<<elseif ($mcfriendspersonality is "Agreeableness")>>
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves\
<<elseif ($mcfriendspersonality is "Neuroticism")>>
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms\
<<elseif ($mcfriendspersonality is "Introversion")>>
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
── <span style="color: #290000">''PERSONALITY WITH STRANGERS''</span> - $mcstrangerspersonality\
<<if ($mcstrangerspersonality is "Conscientiousness")>>
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined \
<<elseif ($mcstrangerspersonality is "Openness")>>''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment \
<<elseif ($mcstrangerspersonality is "Extroversion")>>''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy\
<<elseif ($mcstrangerspersonality is "Agreeableness")>>
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves\
<<elseif ($mcstrangerspersonality is "Neuroticism")>>
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms\
<<elseif ($mcstrangerspersonality is "Introversion")>>
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
── <span style="color: #0a0142">''PERSONALITY WITH PARTNERS''</span> - $mcpartnerspersonality\
<<if ($mcpartnerspersonality is "Conscientiousness")>>
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined \
<<elseif ($mcpartnerspersonality is "Openness")>>''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment\
<<elseif ($mcpartnerspersonality is "Extroversion")>>
''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy\
<<elseif ($mcpartnerspersonality is "Agreeableness")>>
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves\
<<elseif ($mcpartnerspersonality is "Neuroticism")>>
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms\
<<elseif ($mcpartnerspersonality is "Introversion")>>
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
── <span style="color: #290000">''ATTRACTION N' CRUSHES''</span>
* ''$easilyflustered'' -- Easily Flustered
* ''$combativenmean'' -- Combative n' Mean
* ''$shynquiet '' -- Shy n' Quiet
* ''$cockynconfident '' -- Cocky n' Confident
* ''$flirtatious '' -- Flirtatious
* ''$calm'' -- Calm
* ''$nervousselfconscious'' -- Nervous/Self-Conscious
* ''$talkative'' -- Talkative
* ''$makingjokes'' -- Making Jokes
* ''$giddyhappy'' -- Giddy/Happy
* ''$doinganythingforthem'' -- Doing anything for Them
── <span style="color: #0a0142">''EXTRA PERSONALITY CHARACTERISTICS''</span>
* ''$confidentncocky '' --Confident n’ Cocky
* ''$cowardly '' --Cowardly/Easily Scared
* ''$courageous'' --Courageous
* ''$flirtatioussexual'' --Flirtatious/Sexual
* ''$hopelessromantic'' --Hopeless Romantic
* ''$shyeasilynervous'' --Shy/Easily Nervous
* ''$kindnice'' --Kind/Nice
* ''$polite'' --Polite
* ''$genius'' --Genius
* ''$dumb'' --Dumb
* ''$quietselectivelymute'' --Quiet/Selectively Mute
* ''$aloof'' --Aloof
* ''$charismatic'' --Charismatic
* ''$determined'' --Determined
* ''$independent'' --Independent
* ''$patientcalm'' --Patient/Calm
* ''$loyal'' --Loyal
* ''$airheadscatterbrained'' --Airhead/Scatterbrained
* ''$aggressivehotheaded'' --Aggressive/Hot-Headed
* ''$jealouspossessive'' --Jealous/Possessive
* '' $sarcasticquickwitted '' --Sarcastic/Quick-Witted
* ''$unpredictablevulgar'' --Unpredictable/Vulgar
* ''$dependent'' --Dependent
----
── <span style="color: #290000">''GIVING LOVE LANGUAGE''</span>
* $outwardlovelang
── <span style="color: #0a0142">''RECIVING LOVE LANGUAGE''</span>
* $inwardlovelang
----
── <span style="color: #290000">''MENTAL DISORDERS''</span>
* ''$anxiety'' --Anxiety Disorder
* ''$depression'' --Major Depression
* ''$bipolar'' --Bipolar Disorder
* ''$ptsd'' --Post-Traumatic Stress Disorder ''(PTSD)''
* ''$bpd'' --Borderline Personality Disorder ''(BPD)''
* ''$adhd'' --Attention-Deficit/Hyperactivity Disorder ''(ADHD)''
* ''$ocd'' --Obsessive-Compulsive Disorder ''(OCD)''
* ''$autism'' --Autism Spectrum Disorder ''(ASD)''
* ''$bingeeating'' --Binge Eating Disorder
* ''$anorexia'' --Anorexia Nervosa Disorder
* ''$alcoholaddiction'' --Alcohol Addiction
* ''$drugaddiction'' --Drug Addiction
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "PROFILE">><center>☽ ''PROFILE'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<<if $mccalledupon is true>>\
!!<center>$mcname LXXIX <span style="color: #ebb300">AUREATE</span></center>\
<center>──$mcnickname──</center>\
<<elseif $mccalled is true>>\
!!<center>$mcname</center>\
<center>──$mcnickname──</center>\
<<else>><center>''IT IS UNKNOWN''</center>\<</if>>\
----
<<if $mcprofilebasics is true>>
!!!──<span style="color: #0a0142">SPECIES</span>
* <<print $mcspecies [0].toUpperCase() + $mcspecies .slice(1)>>
!!!──<span style="color: #0a0142">FACE</span>
''PHYSICAL ATTRIBUTES''
<<if ($mcheterochromia is "the same eye color")>>\
* //EYE COLOR:// <<print $mcrighteyecolor [0].toUpperCase() + $mcrighteyecolor .slice(1)>>\
<<elseif ($mcheterochromia is " two different eye colors")>>\
* //RIGHT EYE COLOR:// <<print $mcrighteyecolor [0].toUpperCase() + $mcrighteyecolor .slice(1)>>
* //LEFT EYE COLOR: // <<print $mclefteyecolor [0].toUpperCase() + $mclefteyecolor .slice(1)>><</if>>\
--EYE SHAPE: <<print $mceyeshape [0].toUpperCase() + $mceyeshape .slice(1)>> Shaped
--EYELASHES: <<print $mclashshape [0].toUpperCase() + $mclashshape .slice(1)>>
* //EARS://<<if ($mcears is "human ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<elseif ($mcears is "short, pointed ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<elseif ($mcears is "long, pointed ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<else>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcfurcolor [0].toUpperCase() + $mcfurcolor .slice(1)>><</if>>
* //LIPS:// <<print $mclips [0].toUpperCase() + $mclips .slice(1)>>
* //TEETH:// <<print $mcteeth [0].toUpperCase() + $mcteeth .slice(1)>>
* //NOSE:// <<print $mcnose [0].toUpperCase() + $mcnose .slice(1)>>
* //LOOKS:// <<print $mcbeauty [0].toUpperCase() + $mcbeauty .slice(1)>>
!!!──<span style="color: #0a0142">AGE</span>
* 20
!!!──<span style="color: #0a0142">GENDER</span>
* <<print $mcgender [0].toUpperCase() + $mcgender .slice(1)>>
!!!──<span style="color: #0a0142">SEX</span>
* <<print $mcsex [0].toUpperCase() + $mcsex .slice(1)>>
<<if ($mcsex is "a male")>>\
''PHYSICAL ATTRIBUTES''
* //PENIS:// <<print $mcpenis [0].toUpperCase() + $mcpenis .slice(1)>>
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
//Such as a testicles, penis, and scrotum.//\
<<elseif ($mcsex is "a female")>>\
''PHYSICAL ATTRIBUTES''
* //BREASTS:// <<print $mcbreastsize [0].toUpperCase() + $mcbreastsize .slice(1)>>
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
<<elseif ($mcsex is "both male and female")>>\
//Such as a vagina, breasts, uterus, cervix, vulva, clitoris, labia majora, and labia minora//\
''PHYSICAL ATTRIBUTES''
* //BREASTS:// <<print $mcbreastsize [0].toUpperCase() + $mcbreastsize .slice(1)>>
* //PENIS:// <<print $mcpenis [0].toUpperCase() + $mcpenis .slice(1)>>
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
//Such as a vagina, breasts, uterus, cervix, vulva, clitoris, labia majora, and labia minora. Including testicles, penis, and scrotum.//<</if>>
<<else>><center>''IT IS UNKNOWN''</center>\<</if>>
----
<<if $mcprofilebody is true>>!!!── <span style="color: #290000">''BODY''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcbody [0].toUpperCase() + $mcbody .slice(1)>> Body Shape
<<if ($mcmissinglimb is "no missing limbs")>>\
* <<print $mcarms [0].toUpperCase() + $mcarms .slice(1)>>
* <<print $mclegs [0].toUpperCase() + $mclegs .slice(1)>>
<<elseif ($mcmissinglimb is "a missing arm/hand")>>\
* <<print $mcarms [0].toUpperCase() + $mcarms .slice(1)>>
--Prosthetic Material: $mcprostheticlimb
<<if ($mcarms is "no right arm")>>\
--How Body was Removed: <<print $mcrightarmmissing [0].toUpperCase() + $mcrightarmmissing .slice(1)>>\
<<elseif ($mcarms is "no left arm")>>\
--How Body was Removed: <<print $mcleftarmmissing [0].toUpperCase() + $mcleftarmmissing .slice(1)>>\
<<elseif ($mcarms is "no right hand")>>\
--How Body was Removed: <<print $mcrighthandmissing [0].toUpperCase() + $mcrighthandmissing .slice(1)>>\
<<elseif ($mcarms is "no left hand")>>\
--How Body was Removed: <<print $mclefthandmissing [0].toUpperCase() + $mclefthandmissing .slice(1)>><</if>>\
<<elseif ($mcmissinglimb is "a missing leg/feet")>>\
* <<print $mclegs [0].toUpperCase() + $mclegs .slice(1)>>
--Prosthetic Material: $mcprostheticlimb
<<if ($mclegs is "no right leg")>>\
--How Body was Removed: <<print $mcrightlegmissing [0].toUpperCase() + $mcrightlegmissing .slice(1)>>\
<<elseif ($mclegs is "no left leg")>>\
--How Body was Removed: <<print $mcleftlegmissing [0].toUpperCase() + $mcleftlegmissing .slice(1)>>\
<<elseif ($mclegs is "no right foot")>>\
--How Body was Removed: <<print $mcrightfootmissing [0].toUpperCase() + $mcrightfootmissing .slice(1)>>\
<<elseif ($mclegs is "no left foot")>>\
--How Body was Removed: <<print $mcleftfootmissing [0].toUpperCase() + $mcleftfootmissing .slice(1)>><</if>>\
<<elseif ($mcmissinglimb is "a missing arm and leg")>>\
* <<print $mcarms [0].toUpperCase() + $mcarms .slice(1)>>
* <<print $mclegs [0].toUpperCase() + $mclegs .slice(1)>>
--Prosthetic Material: $mcprostheticlimb
<<if ($mcarms is "no right arm")>>\
--How Body was Removed: <<print $mcrightarmmissing [0].toUpperCase() + $mcrightarmmissing .slice(1)>>
//<<if ($mclegs is "no right leg")>> Right Leg in the same way.
<<elseif ($mclegs is "no left leg")>> Left Leg in the same way.
<<elseif ($mclegs is "no right foot")>>Right Foot in the same way.
<<elseif ($mclegs is "no left foot")>> Left Foot in the same way. <</if>>//\
<<elseif ($mcarms is "no left arm")>>\
--How Body was Removed: <<print $mcleftarmmissing [0].toUpperCase() + $mcleftarmmissing .slice(1)>>
//<<if ($mclegs is "no right leg")>> Right Leg in the same way.
<<elseif ($mclegs is "no left leg")>> Left Leg in the same way.
<<elseif ($mclegs is "no right foot")>>Right Foot in the same way.
<<elseif ($mclegs is "no left foot")>> Left Foot in the same way. <</if>>//\
<<elseif ($mcarms is "no right hand")>>\
--How Body was Removed: <<print $mcrighthandmissing [0].toUpperCase() + $mcrighthandmissing .slice(1)>>
//<<if ($mclegs is "no right leg")>> Right Leg in the same way.
<<elseif ($mclegs is "no left leg")>> Left Leg in the same way.
<<elseif ($mclegs is "no right foot")>>Right Foot in the same way.
<<elseif ($mclegs is "no left foot")>> Left Foot in the same way. <</if>>//\
<<elseif ($mcarms is "no left hand")>>\
--How Body was Removed: <<print $mclefthandmissing [0].toUpperCase() + $mclefthandmissing .slice(1)>>
//<<if ($mclegs is "no right leg")>> Right Leg in the same way.
<<elseif ($mclegs is "no left leg")>> Left Leg in the same way.
<<elseif ($mclegs is "no right foot")>>Right Foot in the same way.
<<elseif ($mclegs is "no left foot")>> Left Foot in the same way. <</if>>//<</if>><</if>>\
* //Hands:// <<print $mchands [0].toUpperCase() + $mchands .slice(1)>>
--Dominant Hand: $mcdomhand
!!!── <span style="color: #290000">''SKIN''</span>
''PHYSICAL ATTRIBUTES''
* //SKINTONE:// <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>
* //SKIN PIGMENTATION:// <<print $mcpigmentation [0].toUpperCase() + $mcpigmentation .slice(1)>>
* //FRECKLES:// <<print $mcfreckles [0].toUpperCase() + $mcfreckles .slice(1)>> <<if ($mcfreckles is "no freckles")>><<else>>\
--//FRECKLE COLOR//: $mcfrecklecolor<</if>>
* //BEAUTY MARKS:// <<print $mcbeautymarks [0].toUpperCase() + $mcbeautymarks .slice(1)>>
* //ACNE:// <<print $mcacne [0].toUpperCase() + $mcacne .slice(1)>><<if $mcblood is true>>
* //BLOOD COLOR:// <<print $mcbloodcolor [0].toUpperCase() + $mcbloodcolor .slice(1)>><</if>>
* //SCARRING://
--FACE: <<print $mcfacescars [0].toUpperCase() + $mcfacescars .slice(1)>>
--CHEST: <<print $mcchestscars [0].toUpperCase() + $mcchestscars .slice(1)>>
--BACK: <<print $mcbackscars [0].toUpperCase() + $mcbackscars .slice(1)>>
--STOMACH: <<print $mcstomachscars [0].toUpperCase() + $mcstomachscars .slice(1)>>
--RIGHT ARM: <<print $mcrightarmscars [0].toUpperCase() + $mcrightarmscars .slice(1)>>
--LEFT ARM: <<print $mcleftarmscars [0].toUpperCase() + $mcleftarmscars .slice(1)>>
--RIGHT LEG: <<print $mcrightlegscars [0].toUpperCase() + $mcrightlegscars .slice(1)>>
--LEFT LEG: <<print $mcleftlegscars [0].toUpperCase() + $mcleftlegscars .slice(1)>>
!!!── <span style="color: #290000">''BODY HEIGHT''</span>
<<if ($mcspecies is "nephilim")>>\
* <<print $mcheight [0].toUpperCase() + $mcheight .slice(1)>>\
//You are the shortest giant to exist. It is quite embarrasing. The gods did not favor you.//
<<else>>* <<print $mcheight [0].toUpperCase() + $mcheight .slice(1)>><</if>>\
<<else>><center>''IT IS UNKNOWN''</center>\<</if>>
----
<<if $mcprofilehair is true>>\
!!!── <span style="color: #290000">''HAIR''</span>
''PHYSICAL ATTRIBUTES''
* //HAIR LENGHT:// <<if ($mchairlength is "head becomes bald")>> Bald\
<<elseif ($mchairlength is "hair was shaved")>> Shaved\
<<elseif ($mchairlength is "hair was buzzed")>> Buzzed\
<<elseif ($mchairlength is "hair was cut above its ears")>> Cut above your ears\
<<elseif ($mchairlength is "hair was cut below its ears")>> Cut below your ears\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> Cut above your shoulders\
<<elseif ($mchairlength is "hair was cut short")>> Cut short\
<<elseif ($mchairlength is "hair was cut below its shoulders")>> Cut below its shoulders\
<<elseif ($mchairlength is "hair reached its mid-back")>> Reached the middle of your back\
<<elseif ($mchairlength is "hair reached its lower back")>> Reached your lower back\
<<elseif ($mchairlength is "hair reached its waist")>> Reached your waist\
<<elseif ($mchairlength is "hair reached the floor")>> Reached the floor<</if>>
-- HAIR COLOR: <<print $mchaircolor [0].toUpperCase() + $mchaircolor .slice(1)>>
-- HAIR TEXTURE: <<print $mchairtexture [0].toUpperCase() + $mchairtexture .slice(1)>>
* //FACIAL HAIR:// <<print $mcfacialhair [0].toUpperCase() + $mcfacialhair .slice(1)>>
-- FACIAL HAIR COLOR: <<print $mcfacialhaircolor [0].toUpperCase() + $mcfacialhaircolor .slice(1)>>
* //HAIRSTYLE:// $mchairstyles
* //HAIR/HEAD COVERINGS:// $mchaircoverings\
<<if ($mcwings is "no wings")>>\
<<elseif ($mcwings is "a single feathered wing on the left")>>\
!!!── <span style="color: #290000">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN:// <<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>\
<<elseif ($mcwings is "a single leathered wing on the right")>>
!!!── <span style="color: #290000">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN:// <<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>\
<<elseif ($mcwings is "a single leathered wing on the left")>>
!!!── <span style="color: #290000">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN:// <<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>\
!!!── <span style="color: #290000">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR WAS:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN://<<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>\
<<elseif ($mcwings is " the torn off remains of leathered wings")>>\
!!!── <span style="color: #290000">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR WAS:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN://<<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>
<<else>>\
!!!── <span style="color: #290000">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>><</if>>
<<if ($mchorns is "no horns nor antlers")>>\
<<else>>\
!!!── <span style="color: #290000">''HORNS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mchorns [0].toUpperCase() + $mchorns .slice(1)>>
--//TAIL FUR/WOOL/SCALE COLOR:// <<print $mchorncolor [0].toUpperCase() + $mchorncolor .slice(1)>><</if>>
<<if ($mctail is "no tail")>>\
<<else>>\
!!!── <span style="color: #290000">''TAIL''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mctail [0].toUpperCase() + $mctail .slice(1)>>
--//TAIL FUR/WOOL/SCALE COLOR:// <<print $mctailcolor [0].toUpperCase() + $mctailcolor .slice(1)>>\<</if>>
<<else>><center>''IT IS UNKNOWN''</center>\<</if>>
<<if $mcprofilepronouns is true>>----
!!!── <span style="color: #0a0142">''PRONOUNS''</span>
* <<print $they [0].toUpperCase() + $they .slice(1)>>/<<print $them [0].toUpperCase() + $them .slice(1)>>/<<print $themself [0].toUpperCase() + $themself .slice(1)>>/<<print $their [0].toUpperCase() + $their .slice(1)>>/<<print $theirs [0].toUpperCase() + $theirs .slice(1)>>/<<print $theyre [0].toUpperCase() + $theyre .slice(1)>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!── <span style="color: #0a0142">''HOW YOU ARE ADDRESSED''</span>
* $mx/$liege/$gnmx
* <<print $person [0].toUpperCase() + $person .slice(1)>>/<<print $kid [0].toUpperCase() + $kid .slice(1)>>/<<print $child [0].toUpperCase() + $child .slice(1)>>/<<print $mcslang [0].toUpperCase() + $mcslang .slice(1)>><</if>>
<<if $mcprofileothers is true>>----
!!''<center><<link "CLOTHING/ACCESSORIES" "CLOTHING/ACCESSORIES">><</link>></center>''
!!''<center><<link "LIKES/DISLIKES" "LIKES/DISLIKES">><</link>></center>''<</if>>
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "SKILLS N' ABILITIES">><center>☽ ''SKILLS N' ABILITIES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<center>''PHYSICAL STATS''</center>
!!<center>''Health Bar:'' <<if ($health >= 100)>>\
<span style="color: #0C6900"> __$health/__</span>__100__
<<elseif ($health >= 50)>>\
<span style="color: #DB7100">__$health/__</span>__100__
<<elseif ($health >= 20)>>
<<span style="color: #ED0000">__$health/__</span>__100__
<<elseif ($health >= 0)>>
__$health / 100__ <</if>></center>
<center>· · ─────── · ·</center>\
── <span style="color: #290000">''AGILITY:''</span>
* $agility
── <span style="color: #290000">''STRENGTH:''</span>
* $strength
── <span style="color: #290000">''SPEED:''</span>
* $speed
── <span style="color: #0a0142">''INTELLIGENCE:''</span>
* $intelligence
── <span style="color: #0a0142">''DURABILITY''</span>
* $durability
── <span style="color: #0a0142">''FLEXABILITY''</span>
* $flexibility
── <span style="color: #290000">''NATURAL INSTINCTS:''</span>
* $instincts
── <span style="color: #290000">''LUCK:''</span>
* $luck
----
!!''DOMESTIC SKILLS''
<<if ($mclifestyle is "cook and clean more")>>\
── <span style="color: #0a0142">''COOKING N' CLEANING''</span>
* $cooknclean\
<<elseif ($mclifestyle is "farm and try to grow plants")>>\
── <span style="color: #0a0142">''FARMING N' PLANT GROWTH''</span>
* $farmingnplants\
<<elseif ($mclifestyle is "sew and knit, using old cloth to create something new")>>\
── <span style="color: #0a0142">''SEWING N' KNITTING''</span>
* $sewnknit\
<<elseif ($mclifestyle is "make medicine and treat wounds")>>\
── <span style="color: #0a0142">''HERBAL MEDICINE N' HEALING''</span>
* $herbmeds\
<<else>>
* UNKNOWN <</if>>
!!''COMBAT SKILLS''
<<if ($mccombat is "how to fight with your hands")>>\
── <span style="color: #290000">''HAND TO HAND COMBAT''</span>
* $handcombat\
<<elseif ($mccombat is "how to fight with a sword")>>\
── <span style="color: #290000">''SWORD COMBAT''</span>
* $swordcombat\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>\
── <span style="color: #290000">''BOW N' ARROW COMBAT''</span>
* $bownarrowcombat\
<<if ($mcdomhand is "Right Hand")>>\
<<if ($mcshootingstyle is "with your left hand and traditional was best")>>
--Shooting Style: Traditional
//Held by Left Hand//\
<<elseif ($mcshootingstyle is "with your left hand and sideways was best")>>
--Shooting Style: Sideways
//Held by Left Hand//<</if>>\
<<elseif ($mcdomhand is "Left Hand")>>\
<<if ($mcshootingstyle is "with your right hand and traditional was best")>>
--Shooting Style: Traditional
//Held by Right Hand//\
<<elseif ($mcshootingstyle is "with your right hand and sideways was best")>>
--Shooting Style: Sideways
//Held by Right Hand//<</if>>\
<<elseif ($mcdomhand is "Ambidextrous")>>\
<<if ($mcshootingstyle is "with your left hand and traditional was best")>>
--Shooting Style: Traditional
//Held by Left Hand//\
<<elseif ($mcshootingstyle is "with your left hand and sideways was best")>>
--Shooting Style: Sideways
//Held by Left Hand//\
<<elseif ($mcshootingstyle is "with your right hand and traditional was best")>>
--Shooting Style: Traditional
//Held by Right Hand//\
<<elseif ($mcshootingstyle is "with your right hand and sideways was best")>>
--Shooting Style: Sideways
//Held by Right Hand//<</if>><</if>>
<<elseif ($mccombat is "how to fight with a spear")>>\
── <span style="color: #290000">''SPEAR COMBAT''</span>
* $spearcombat\
<<elseif ($mccombat is "how to fight in various ways")>>\
── <span style="color: #290000">''HAND TO HAND COMBAT''</span>
* $handcombat
── <span style="color: #290000">''SWORD COMBAT''</span>
* $swordcombat
── <span style="color: #290000">''BOW N' ARROW COMBAT''</span>
* $bownarrowcombat
── <span style="color: #290000">''SPEAR COMBAT''</span>
* $spearcombat\
<<elseif ($mccombat is "how to stay out of fights, since you didn’t enjoy violence")>>
* //NO SKILLS OF COMBAT//\
<<else>>
* UNKNOWN <</if>>
----
!!''INHERENT SKILLS/ABILITIES''
<<if ($mcspecies is "human")>>\
── <span style="color: #290000">''HUMAN ABILITIES''</span>
* Indomitable Human Spirit
* Empathy/Understanding to all Beings
* Luck
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Human - Demon/Monster Magnet
* Vulnerable
* Mortal\
<<elseif ($mcspecies is "fallen angel")>>\
── <span style="color: #290000">''FALLEN ANGEL ABILITIES''</span>
* Invulnerability
* Healing
* Enhanced Physical Abilities
* Combat
* Immortal
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Distrusted amongst Demonic Beings
* Ties to the Heavens\
<<elseif ($mcspecies is "nephilim")>>\
── <span style="color: #290000">''NEPHILIM ABILITIES''</span>
* Enhanced Physical Abilities
* Intimidation
* Invulnerability
* Combat
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Health Issues related to Size\
<<elseif ($mcspecies is "succubus")>>\
── <span style="color: #290000">''SUCCUBUS ABILITIES''</span>
* Attraction/Charisma
* Slight Dream Manipulation
* Teleportation
* Enhanced Physical Abilities
* Changing Appearance
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Needing Sexual Desire or Subsitute every few days\
<<elseif ($mcspecies is "incubus")>>\
── <span style="color: #290000">''INCUBUS ABILITIES''</span>
* Attraction/Charisma
* Slight Dream Manipulation
* Teleportation
* Enhanced Physical Abilities
* Changing Appearance
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Needing Sexual Desire or Subsitute every few days\
<<elseif ($mcspecies is "bloodhound")>>\
── <span style="color: #290000">''BLOODHOUND ABILITIES''</span>
* Fire Resistance/Control of Flames
* Speed
* Speed
* Immortal
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Look down upon amongst Demonic Beings
* Flames are painful\
<<elseif ($mcspecies is "imp")>> \
── <span style="color: #290000">''IMP ABILITIES''</span> -
* Deception/Persuading
* Shapeshifting
* Invulnerability
* Stealth
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Disliked and Disrespected Heavily\
<<elseif ($mcspecies is "vampire")>>\
── <span style="color: #290000">''VAMPIRE ABILITIES''</span>
* Immortality
* Turn beings into Pureblooded Vampires
* Enhanced Physical Abilities
* Walk in Sunlight
* Enhanced Senses Abilities
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Needing Blood or Subsitute every few months\
<<elseif ($mcspecies is "dhampir")>> \
── <span style="color: #290000">''DHAMPIR ABILITIES''</span>
* Immortality
* Enhanced Physical Abilities
* Walk in Sunlight
* Enhanced Senses Abilities
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Needing Blood or Subsitute every few days\
<<elseif ($mcspecies is "cambion")>> \
── <span style="color: #290000">''CAMBION ABILITIES''</span>
* Enhanced Physical Abilities
* Demonic Abilities
* Invulnerability
── <span style="color: #0a0142">''DRAWBACKS''</span>
* Impulsive
* Look down upon amongst Demonic Beings\<</if>>
----
!!''LEARN/UNLOCKED SKILLS/ABILITIES''
<<if ($mcspecies is "human")>>\
── <span style="color: #290000">''HUMAN ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "fallen angel")>>\
── <span style="color: #290000">''FALLEN ANGEL ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "nephilim")>>\
── <span style="color: #290000">''NEPHILIM ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "succubus")>>\
── <span style="color: #290000">''SUCCUBUS ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "incubus")>>\
── <span style="color: #290000">''INCUBUS ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "bloodhound")>>\
── <span style="color: #290000">''BLOODHOUND ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "imp")>> \
── <span style="color: #290000">''IMP ABILITIES''</span> -
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "vampire")>>\
── <span style="color: #290000">''VAMPIRE ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "dhampir")>> \
── <span style="color: #290000">''DHAMPIR ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "cambion")>> \
── <span style="color: #290000">''CAMBION ABILITIES''</span>
* NONE LEARNED
── <span style="color: #0a0142">''DRAWBACKS''</span>
* NONE LEARNED\<</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<center>☽ ''CLOTHING/ACCESSORIES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!!──<span style="color: #290000">''RIGHT EAR PIERCINGS''</span>
* Lobe Ear Piercing--''$mcrightearpiercings1 PIERCING''
* Higher lobe Ear Piercing--''$mcrightearpiercings2 PIERCING''
* Helix Ear Piercing--''$mcrightearpiercings3 PIERCING''
* Rook Ear Piercing--''$mcrightearpiercings4 PIERCING''
* Daith Ear Piercing--''$mcrightearpiercings5 PIERCING''
* Tragus Ear Piercing--''$mcrightearpiercings6 PIERCING''
* Anti-tragus Ear Piercing--''$mcrightearpiercings7 PIERCING''
* Conch Ear Piercing--''$mcrightearpiercings8 PIERCING''
* Industrial Ear Piercing--''$mcrightearpiercings9 PIERCING''
* Snug Ear Piercing--''$mcrightearpiercings10 PIERCING''
* Ear gauges--''$mcrightearpiercings11 STRETCHED LOBES''
!!!──<span style="color: #0a0142">''LEFT EAR PIERCINGS''</span>
* Lobe Ear Piercing--''$mcleftearpiercings1 PIERCING''
* Higher lobe Ear Piercing--''$mcleftearpiercings2 PIERCING''
* Helix Ear Piercing--''$mcleftearpiercings3 PIERCING''
* Rook Ear Piercing--''$mcleftearpiercings4 PIERCING''
* Daith Ear Piercing--''$mcleftearpiercings5 PIERCING''
* Tragus Ear Piercing--''$mcleftearpiercings6 PIERCING''
* Anti-tragus Ear Piercing--''$mcleftearpiercings7 PIERCING''
* Conch Ear Piercing--''$mcleftearpiercings8 PIERCING''
* Industrial Ear Piercing--''$mcleftearpiercings9 PIERCING''
* Snug Ear Piercing--''$mcleftearpiercings10 PIERCING''
* Ear gauges--''$mcleftearpiercings11 STRETCHED LOBES''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #290000">''NOSE PIERCINGS''</span>
* Austin bar Piercing--''$mcnosepiercings1 PIERCING''
* Bridge Piercing--''$mcnosepiercings2 PIERCING''
* High Nostril Piercing--''$mcnosepiercings3 PIERCING''
* Nasallang Piercing--''$mcnosepiercings4 PIERCING''
* Left Nostril Piercing--''$mcnosepiercings5 PIERCING''
* Right Nostril Piercing--''$mcnosepiercings6 PIERCING''
* Rhino Piercing--''$mcnosepiercings7 PIERCING''
* Septum Piercing--''$mcnosepiercings8 PIERCING''
* Bull Ring Piercing--''$mcnosepiercings9 PIERCING''
* Septril Piercing--''$mcnosepiercings10 PIERCING''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #0a0142">''LIP PIERCINGS''</span>
* Labret piercing--''$mclippiercings1 PIERCING''
* Medusa piercing--''$mclippiercings2 PIERCING''
* Monroe piercing--''$mclippiercings3 PIERCING''
* Madonna piercing--''$mclippiercings4 PIERCING''
* Jestrum piercing--''$mclippiercings5 PIERCING''
* Vertical labret piercing--''$mclippiercings6 PIERCING''
* Horizontal labret piercing--''$mclippiercings7 PIERCING''
* Snake bite piercing--''$mclippiercings8 PIERCING''
* Spider bite piercing--''$mclippiercings0 PIERCING''
* Angel bite piercing--''$mclippiercings10 PIERCING''
* Cyber bite piercing--''$mclippiercings11 PIERCING''
* Dolphin bite piercing--''$mclippiercings12 PIERCING''
* Shark bite piercing--''$mclippiercings13 PIERCING''
* K9 bite piercing--''$mclippiercings14 PIERCING''
* Ashley piercing--''$mclippiercings15 PIERCING''
* Tongue piercing--''$mclippiercings16 PIERCING''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #290000">''EYEBROW PIERCINGS''</span>
* Left eye piercing--''$mceyepiercings1 PIERCING''
* Right eye piercing--''$mceyepiercings2 PIERCING''
* Left anti-eyebrow piercing--''$mceyepiercings3 PIERCING''
* Right anti-eyebrow piercing--''$mceyepiercings4 PIERCING''
* Left eyebrow piercing--''$mceyepiercings5 PIERCING''
* Right eyebrow piercing--''$mceyepiercings6 PIERCING''
* Left horizontal eyebrow piercing--''$mceyepiercings7 PIERCING''
* Right horizontal eyebrow piercing--''$mceyepiercings8 PIERCING''
* Third eye piercing--''$mceyepiercings9 PIERCING''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #0a0142">''FACIAL PIERCINGS''</span>
* Cheek Piercings--''$mcfacepiercings PIERCING''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #0a0142">''BODY PIERCINGS.''</span>
* Nipple Piercings--''$bodypiercings1 PIERCING''
* Naval Piercings--''$bodypiercings2 PIERCING''
* Female Genital Piercings--''$bodypiercings3 PIERCING''
* Male Genital Piercings--''$bodypiercings4 PIERCING''
----
!!!── <span style="color: #290000">''TYPE OF JEWELRY''</span>
* ''$necklaces''--Necklaces
* ''$chockers''--Chockers
* ''$rings''--Rings
* ''$bandbracelets''--Band Bracelets
* ''$chains''--Chains
* ''$anklets''--Anklets
* ''$jewelryforhornantlers''--Jewelry for Horn/Antlers
* ''$jewelryfortail''--Jewelry for Tail
!!!── <span style="color: #290000">''TYPE OF ACCESSORIES''</span>
* ''$neckscarves''--Neck Scarves
* ''$hairscarves''--Hair Scarves
* ''$watches''--Watches
* ''$sunglasses''--Sunglasses
* ''$hairbows''--Hair Bows
* ''$waistbeads''--Waist Beads
* ''$handschains''--Hand Chains
* ''$armchains''--Arm Chains
* ''$legchains''--Leg Chains
----
!!!── <span style="color: #0a0142">''CLOTHING TYPE.''</span>
* CLOTHING PREFERENCE: $mcclothing
--//SHAPE OF CLOTHING:// $mcclothingoption
----
<<if $mmwalkingstick1 is true>>!!!── <span style="color: #290000">''WALKING AID''</span>
* WALKING AID: $mcwalkingaid
<<elseif $mmwalkingstick2 is true>>!!!── <span style="color: #290000">''WALKING AID''</span>
* WALKING AID: $mcwalkingaid<</if>>\
!!!── <span style="color: #290000">''GLASS WEAR''</span>
* WEARING GLASS WEAR: $mcglasses
* IMPAIRED SIGHT: $mcglassesneed
!!!── <span style="color: #290000">''HEARING''</span>
* USE OF HEARING AID : $mchearingaid
* IMPAIRED HEARING: $mchearing
----
!!!── <span style="color: #0a0142">''YOUR MARKINGS''</span>
* ''$mcmarkings1''--Painted stripes along the face
* ''$mcmarkings2''--Painted stripes along your arms
* ''$mcmarkings3''--Painted stripes along the legs
* ''$mcmarkings3''--Painted deer spots across the face, arms, and legs
* ''$mcmarkings4''--Painted Star on forehead
* ''$mcmarkings5''--Painted Star on throat
* ''$mcmarkings6''--Painted Bands on Wrists
* ''$mcmarkings7''--Painted Bands on Ankles
* ''$mcmarkings8''--Painted Intricate Designs on Hands
* ''$mcmarkings9''--Painted Intricate Designs on Feet
* ''$mcmarkings10''--Painted Intricate Designs on the entire left arm
* ''$mcmarkings11''--Painted Intricate Designs on the entire right arm
* ''$mcmarkings12''--Painted Intricate Designs on the entire left leg
* ''$mcmarkings13''--Painted Intricate Designs on the entire right leg
* ''$mcmarkings14''--Painted Simple Design on Hand
* ''$mcmarkings15''--Painted Simple Design on Feet
* ''$mcmarkings16''--Painted Simple Design on the entire left arm
* ''$mcmarkings17''--Painted Simple Design on the entire right arm
* ''$mcmarkings18''--Painted Simple Design on the entire left leg
* ''$mcmarkings19''--Painted Simple Design on the entire right leg
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "LIKES N' DISLIKES">><center>☽ ''LIKES N' DISLIKES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!──<span style="color: #0a0142">''PERSONAL LIKES''</span>
* VIEW ON PHYSICAL TOUCH
--$mcphysicaltouch
* VIEW ON SEXUAL ACTIONS/ENGAGEMENT
--$mcsexualacts
* VIEW ON FLIRTING/FIRTATOUS ACTIONS
--$mcsexualacts
----
!!──<span style="color: #290000">''FOOD N' DRINK''</span>
* SWEET FOOD/DRINK/SMELLS
--$eatsweet
* SALTY FOOD/DRINK/SMELLS
--$eatsalty
* SOUR FOOD/DRINK/SMELLS
--$eatsour
* SPICY FOOD/DRINK/SMELLS
--$eatspice
* SAVORY FOOD/DRINK/SMELLS
--$eatsavory
* BITTER FOOD/DRINK/SMELLS
--$eatbitter
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
* ALCOHOLIC FOOD/DRINKS
--$drinkalcohol
* CAFFEINATED FOOD/DRINKS
--$drinkcoffee
* TEA/HERBAL FOOD/DRINKS
--$drinktea
----
!!──<span style="color: #0a0142">''SUBSTANCES''</span>
* CIGARETTES/TOBACCO
--$smokecigs
* MARIJUANA IN FOOD/DRINKS
--$smokecigs
* ANY SORT OF DRUGS IN FOOD/DRINKS
--$smokedrug
----
!!!──<span style="color: #290000">''ALLERGIES''</span>
* ALLERGIES: $mcallergies
--FOOD ALLERGIES: $mcfoodallergies
--NON-FOOD ALLERGIES: $mcnonallergies
* SPECIAL DIET
--$mcdiet
----
!!!──<span style="color: #0a0142">''SPECIES LIKES''</span>
<<if ($mcspecies is "human")>>\
* NONE
<<elseif ($mcspecies is "fallen angel")>>\
* NONE
<<elseif ($mcspecies is "nephilim")>>\
<span style="color: #290000">__''FOR NEPHILIM''__</span>
* EATING HUMAN FLESH
--$eathumanflesh
<<elseif ($mcspecies is "succubus")>>\
<span style="color: #290000">__''FOR SUCCUBI''__</span>
* DINING ON BEINGS SEXUAL DESIRES
--$sucklifeforce
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "incubus")>>\
<span style="color: #290000">__''FOR INCUBI''__</span>
* DINING ON BEINGS SEXUAL DESIRES
--$sucklifeforce
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "bloodhound")>>\
<span style="color: #290000">__''FOR BLOODHOUNDS''__</span>
* EATING HUMAN FLESH
--$eathumanflesh
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "imp")>>\
<span style="color: #290000">__''FOR IMPS''__</span>
* EATING HUMAN FLESH
--$eathumanflesh
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "vampire")>>\
<span style="color: #290000">__''FOR VAMPIRES''__</span>
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "dhampir")>>\
<span style="color: #290000">__''FOR DHAMPIR''__</span>
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "cambion")>>\
<span style="color: #290000">__''FOR CAMBION''__</span>
* EATING HUMAN FLESH
--$eathumanflesh
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>><</if>><<if $hobbies is true>>
----
!!!──<span style="color: #290000">''HOBBIES''</span>
* ''$reading''-- Reading
* ''$writing''-- Writing
* ''$poetry''-- Poetry
* ''$drawingnpainting''-- Drawing and Painting
* ''$artsncrafts''-- Arts and Crafts
* ''$boardgames''-- Board Games
* ''$photography''-- Photography
* ''$music''-- Music
* ''$singing''-- Singing
* ''$dancing''-- Dancing
* ''$theatre''-- Theatre
* ''$workingout''-- Working Out
* ''$sports''-- Sports
* ''$fishing''-- Fishing
* ''$cooking''-- Cooking
* ''$baking''-- Baking
* ''$gardening''-- Gardening <</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CHARACTER PROFILES">><center>☽ ''CHARACTER PROFILES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<<if $limbocharatrue is true>>\
!!!<center> ONE.<<link "✶ PERSONFICATION OF LIMBO ✶" "PERSONFICATION OF LIMBO">><</link>></center>
<<else>><center>''He knows you not.''</center><</if>><<if $lustocharatrue is true>>
!!!<center>TWO. <<link "✶ PERSONFICATION OF LUST ✶" "PERSONFICATION OF LUST">><</link>></center>
<<else>><center>''She knows you not.''</center><</if>><<if $gluttonycharatrue is true>>
!!!<center>THREE.<<link "✶ PERSONFICATION OF GLUTTONY ✶" "PERSONFICATION OF GLUTTONY">><</link>></center><<else>><center>''He knows you not.''</center><</if>><<if $greedcharatrue is true>>
!!!<center>FOUR.<<link "✶ PERSONFICATION OF GREED ✶" "PERSONFICATION OF GREED">><</link>></center>
<<else>><center>''She knows you not.''</center><</if>><<if $wrathcharatrue is true>>
!!!<center>FIVE.<<link "✶ PERSONFICATION OF WRATH ✶" "PERSONFICATION OF WRATH">><</link>></center>
<<else>><center>''They knows you not.''</center><</if>><<if $heresycharatrue is true>>
!!!<center>SIX.<<link "✶ PERSONFICATION OF HERESY ✶" "PERSONFICATION OF HERESY">><</link>></center>
<<else>><center>''He knows you not.''</center><</if>><<if $violencecharatrue is true>>
!!!<center>SEVEN.<<link "✶ PERSONFICATION OF VIOLENCE ✶" "PERSONFICATION OF VIOLENCE">><</link>></center><<else>><center>''He knows you not.''</center><</if>><<if $fraudcharatrue is true>>
!!!<center>EIGHT.<<link "✶ PERSONFICATION OF FRAUD ✶" "PERSONFICATION OF FRAUD">><</link>></center>
<<else>><center>''-- knows you not.''</center><</if>><<if $treacherycharatrue is true>>
!!!<center>NINE.<<link "✶ PERSONFICATION OF TREACHERY ✶" "PERSONFICATION OF TREACHERY">><</link>></center><<else>><center>''He knows you not.''</center><</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "BACKSTORIES">><center>☽ ''CHARACTER BACKSTORIES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "RECORDS OF HELL">><center>☽ ''NINE CIRCLES OF HELL'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!<center>ALL NINE CIRCLES RULED BY:
//NO ONE//</center>
----
<<if $limbo is true>>!!THE FIRST CIRCLE. ''<span style="color: #ae0000">L</span><span style="color: #ea7c00">I</span><span style="color: #e3dc00">M</span><span style="color: #029600">B</span><span style="color: #001db0">O</span>.''
!!! ''RULED BY:'' <<if $aapo is true>>COMMANDER AAPO I LIBERTAS<<else>>???<</if>>
--lim·bo
--///ˈlimbō///
noun
a state of neglect or oblivion.
<<if $limboinfo is true>>✶ ''APPEARANCE:'' The First Circle is a beautiful and perfect circle with towering surrounded by distant deep brown mountains and white peaks that make the walls of the circle, with the ceiling being a perfect dome representing the sky and allowing a false sun and moon to cross across the sky. Representing the Commander's Eyes that watch over the entire circle. From the mountains are a large arrangement of towering trees of shady oak and leaves of lush green, creating a perfect circle that grows and strike overtime. In the center of the circle is a lush plain of tall green grass with a singular wooden house. With a wide and deep lake that connected to a winding river that goes all the way to the mountains.
✶ ''PUNISHMENT:'' Humans become the circle itself. Full bodies are mutilated into the trees, limbs become the grass, young children become birds, or sewn together with others and transform into wolves. The humans senses, sight, hearing, taste, smell--eyes, ears, mouths, noses--becomes rocks and pebbles. The mountains are human faces tied, chained, or sewn together. While the tunnel is a human mouth forced to remain open. They are all alive.
✶ ''THOSE WITHIN THE CIRCLE:'' "''The non-believers. The atheists.'' Those that renounced the name and existence of the gods—or God. They renounce the names not for just themselves—but others as well. People without staunch belief are within Limbo. It is a small circle—because humans believe in //something.// Whether it be the gods, the spiritual, morality, or the ways of science. Those without belief are //dangerous.//" -- TOLD BY COMMANDER OF LUST<</if>><</if>><<if $lust is true>>
----
!!THE SECOND CIRCLE. ''<span style="color: #001896">L</span><span style="color: #0021cc">U</span><span style="color: #0029ff">S</span><span style="color: #0021cc">T</span>.''
!!! ''RULED BY:'' COMMANDER ANIL II LUXURIA
!!!<<if $vientocap is true>> CAPTAIN: VIENTO II PERECER<</if>>
--lust
--///ləst///
noun
very strong sexual desire.
✶ ''APPEARANCE:'' The Second Circle is cloudy and grey due to the rapid winds that blow from all directions without rhyme or reason and never stop. The circle aswell is loud and nosy, due to screams and pleads and is chaotic due to have many humans reside here. It is overpopulated. The sides of the circle is lined with tall trees, these trees swirls grey and blue, devoid of life. The far parts of the circle have lush trees but as you move towards the center of the circle the trees slowly become barren. The trees form a wide perfect circle, allowing the middle of the circle to be a clearing of pale green grass, patches torn away, leaving bare dark brown dirt spots. This entire circle is barren of color, having only shades of greys and shades of blue, and ashy whites.
✶ ''PUNISHMENT:'' The wind grabs the human and drags them through the wind whilst slicing them apart until unconsciousness, then they are thrown into the forest to heal, and they must walk back to the edge of the forest or face worse punishment that rests at the edge of the circle. They will then wait until the wind grabs them again and repeat the cycle.
✶ ''THOSE WITHIN THE CIRCLE:'' "Those of lustful sin are punished here. Infidelity. Adultery. Rape. Pedophilia. Sex Trafficking. Incest. Predatory lust. And those with the inability to change their ways. One ultimately can be forgiven for such actions, yet forgiveness does little if you do not change." -- TOLD BY COMMANDER OF LUST<</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CHILDREN STORIES">><center>☽ ''CHILDREN STORIES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<<if $manblessed is true>><center>THE MAN BLESSED WITH A GIFT</center>
//Long ago, there was a man.//
An old man, with graying messy hair and a matching thick beard and aged, pale skin. He had many wrinkles and sunken brown eyes. Eyes who that seen many things, many things that neither you nor I could understand. This old man was dressed in old clothing—like that of a beggar and he walked like that a man with only one leg, though he had two, using a long old tree branch as a cane, though he had two.
This man—once young as old humans were, traveled the world. Lived in grandeur, dressed in the finest of clothing and silks. Decorating in jewels so beautiful and shined like the very. He traveled many worlds. Now—not worlds, as you or as I describe. He had not traversed galaxies, realities, or planets of different kinds that divine or celestial could, though I do believe that if this man—this mortal man had more time. He would have done just that.
//Yet that's a story for another day.//
This man. This very mortal, human man had visited the many worlds of the mind and of the people. People that were like him and those who were not. Those who lived within small villages knew only about themselves. He had visited those who lived in castles and ruled over others. He had met those who lived upon the shores and beside the bluest ocean waves, and those who lived in sweltering heat and deserts.
He had learned of their dances. Of their stories. Of their language. He for a short time would be one of them before bidding a sweet goodbye.
This mortal man learned all that he could and all that he wanted. And for that, he acquired many things—all the things our earth could give, he would take.
//Money. Power. Fame.
Whether it was given freely and for all to take.
Whether it was a gift and put into his hands with bowed heads or grateful smiles.
Whether it was taken by force, coated in <span style="color: #290000">''blood''</span> and ''ash''.
Anything he desired would be his.//
Even the idolization, the obsession, the dedication of men, women, and children. Anything of theirs was his. Their possessions, their family, themselves. Each fling to his feet and gripping his legs. He had seen the faces of over man and kissed their lips. He had laid hands upon every woman and caressed their gentle skin.
//He had the loyalty of every animal, every tree, every plant. Life inside herself loved him and held him close.
And yet, even with all this man could acquire and take, ''he was still a human.''//
<center>And humans are foolish—that is their design.</center>\
And soon this mortal man attracted many eyes, and with those many eyes upon, he would die to them. Now how he died—no one knows. Some say it was revenge. Some say it was he himself. Or he was lured from safety with beguiling words.
Yet how he died—doesn't matter. For any other mortal human, it would be quick. The gods of your choosing would stand before you, recite your belief, weigh your heart, have you cross a river into the afterlife, or perhaps you'd wake up in a new life. With a new face and body.
//Yet not for him.//
For even wicked yet gentle ''Death'' was kind and understanding to this man and whispered in his ear. Now what Death said—no one knows, yet it changed the life of that mortal man.
The man began to pray and wish for one thing, and one thing only. Despite his power. His fame. His devotion. This man realized he was alone. Completely and utterly alone. For there is a difference between obsession and idolization and genuine love. True love.
The man had not that in all his mortal life.
For many who worshipped him—yet they did not know him—they did not speak to him of honesty and truth. They listened to him blindly—and that made him blind to his own faults. Flaws. Foolishness.
And as this man pondered, he remembered he had no true family. No true friends. He had no loving wife. No loyal husband. No powerful brothers. No nurturing sisters. He had no devoted sons. And no beautiful daughters.
''He had no one.''
And such loneliness is quite all-consuming. So, this man did something he never thought he could do. You see, he asked not and took all he wanted. Yet, true companionship was not something he could take. It was not a tangible force that he could wrestle to submit, nor coax with lying words. He could not force another to cherish him truly.
So, he asked for one thing every single day.
<center>//''Someone to rid him of loneliness.''//</center>\
He prayed for this one thing for many years until the concept of years merely faded into months, then days. For there was no change of seasons, no change in weather. Only the sun and moon existed, and it was all marked with a simple tally in oak.
Yet he cared not, for it would be worth it in the end.
He would pray in the morning. As the sun peeked over distant mountains and towering forests shining across the grassy plains. As he rested on his knees beside his old hay bed. Before he had eaten, and he was still tired.
Then he would pray at midday. Beneath the scorching sun until his sweat drenched his clothing. Kneeling in a field on his hands and knees, forehead pressed into the dirt as he recited words Death had told him.
Then he would pray at night. Just outside his home, before the large moon, he listened to the howling of wolves that frightened him. Still, he would not move until he finished. Every day he would do so, unbothered by the hunger, pain, unbothered by bruised knees, and sore throats. All of this physical pain mattered nothing to the aching in his heart, for he so deeply wished to love and be loved in return.
<center>//"And one day the Gods answered."//</center>\
<center>//Now why the Gods gifted him such a retched thing. No one is sure.//</center>\
<p align="right"><span style="color: #ebb300">THE WINDER OF FATE N' STORIES</span></p>
<<else>><center>''What you are looking for. Does not exist.''</center><</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "JOURNAL">><center>☽ ''JOURNAL'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!──<span style="color: #ebb300">PHANTOM WEAVERS</span>
* ''PHANTOM''
--phan·tom
--///ˈfan(t)əm///
noun
a ghost.
* ''WEAVER''
--weav·er
///ˈwēvər///
noun
a person who weaves fabric.
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
PHANTOM WEAVERS WERE ONCE HUMANS WHO DIED TRAGICALLY, AND WERE SENT TO HELL, HEAVEN, OR THE UNDERWORLD. YET TO THE TRAGIC AND UNKNOWN NATURE OF THEIR DEATH, THESE BEINGS ARE UNABLE TO BE WELCOMED INTO THE AFTERLIFE AS A NORMAL SOUL OR BE REINCARNTED. THOUGH THIS HAS GRANTED THEM THE UNIQUE ABILITY, THAT LOWER-LEVEL GODS, DEMONS, AND HIGHER BEINGS CAN'T POSSES, TO TRAVERSE THE MANY PLAINS OF EXISTENCE AND ENTRY TO ANY HELLS, HEAVENS, & UNDERWORLDS, AND THE HUMAN OR PHYSICAL PLAIN.
PHANTOM WEAVERS, WITH THIS ABILITY, MAY POSSIBLY BE APPOINTED BY A GOD, DEVIL/DEMON, OR HIGHER BEINGING OF THEIR CHOICE AND GATHER AND WEAVE STORIES ABOUT THE GOD, DEVIL/DEMON, HIGHER BEING. OR WEAVE THE STORIES OF AMAZING BEINGS, BOTH DEAD AND ALIVE.
----
<<if $callforanil is true>>\
!!<center>//HOW TO FIND COMMANDER ANIL//</center>
<span style="color: #ebb300">''ONE.''</span> You have to follow the river. Follow the river until you reach a huge stone tunnel. The insides will be pitch black. ''Do Not Enter the Tunnel.''
<span style="color: #ebb300">''TWO.''</span> Stay outside that tunnel for //two days.// Day one is the day you depart from your home. You should reach the tunnel by sunset. If along the way you hear wolves--''Ignore Them.'' They will not hurt you. If you hear the voice of a man--''Try to turn around and Do Not Look Back'' Try the next day.
<span style="color: #ebb300">''THREE.''</span> Wait for the Third Day. There will be a large gust of wind that emits from the tunnel. Wait 10 seconds before stepping into the wind current. If you do not—the wind will blow you back and away. You will have to travel back home and start the journey over.
<span style="color: #ebb300">''FOUR.''</span> After 10 seconds, step into the wind. It will not blow you away but pass around you. You will have to satisfy Commander Anil to come to you by shouting your full title. ''$mcname LXXIX Aureate.'' She values confidence—though she will be standoffish if you exhibit fear. Beckon her. ''Do not ask.'' You must command her to your side. You must demand she comes to you. She will take advantage if you show obedience. If the wind stops immediately, she has heard you. If it does not stop. She has refused to hear you—wait another day.
<span style="color: #ebb300">''FIVE.''</span> Once the wind stops—wait another two days. This shall be the fifth day in total if you have not messed up.
<span style="color: #ebb300">''SIX.''</span> On the sixth day, there will be another gust of wind. It will speak. Speak familiar voices and share personal things--''DO NOT LISTEN.'' If you yell or acknowledge the wind. She will not come. You will have to wait another day.
<span style="color: #ebb300">''SEVEN.''</span> Commander Anil will arrive on the seventh day and you will introduce yourself again by full title and you //must// offer her something of value—she will not speak until you offer something she deems as worthy—you have three chances to offer something; and if you fail, she will leave if she is in a good mood. Or she will kill you.
— If Anil accepts your offer, = She will recite her title to you, and you will leave Limbo together.
— If Anil refuses all offers, and she is in a good mood. You may try again after seven full days. If you fail the second time. Anil ''will'' kill you.<<else>><center>''We know not what you look For.''</center><</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "YOUR PHANTOM WEAVER">><center>''PHANTOM WEAVER''
<div><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #dead00">─</span><span style="color: #efb600">─</span><span style="color: #ffbf00">─</span><span style="color: #fecb1f">─</span><span style="color: #fed73d">─</span><span style="color: #fde35c">─</span><span style="color: #feda45">─</span><span style="color: #fed12e">─</span><span style="color: #ffc817">─</span><span style="color: #ffbf00">─</span><span style="color: #efb600">─</span><span style="color: #dead00">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span></div></center>
!<center>$phantomweavername.</center>
----
!!! <center>──<span style="color: #ffbf00">APPROVAL</span> | <span style="color: #ffbf00">DISAPPROVAL</span>
!!!$phantomweaverapproval ╱ $phantomweaverdisapproval
</center>
--------
!!!<center>──<span style="color: #ffbf00">PLATONIC ATTRACTION</span> | <span style="color: #ffbf00">ROMANTIC ATTRACTION</span>
!!!$phantomweaverplatonicattraction ╱ $phantomweaverromattraction
</center>
----
!!!──<span style="color: #fde35c">SPECIES</span>
* Phantom ~ Appointed by UNKNOWN
!!!──<span style="color: #fde35c">FACE</span>
''PHYSICAL ATTRIBUTES''
* //EYE COLOR:// Bright Gold
--EYE SHAPE: Almond
--EYELASHES: Long, Black n' Gold Lashes
* //EARS:// Short-Pointed Ears
* //LIPS:// Full Lips
* //TEETH:// Top and Bottom Canine Fangs
* //NOSE:// Nose of Human
* //LOOKS:// Ethereal
!!!──<span style="color: #fde35c">AGE</span>
* ????
!!!──<span style="color: #fde35c">GENDER</span>
* $phantomweavergender
!!!──<span style="color: #fde35c">SEX</span>
* $phantomweaversex
<<if $sexwithpw is true>><<if ($phantomweaversex is "Male")>>\
''PHYSICAL ATTRIBUTES''
* //PENIS:// Slender n' Long [9 inches - 10 inches]
//Such as a testicles, penis, and scrotum.//
* //PUBIC HAIR/AREA:// Cleanly Shaven\
<<elseif ($phantomweaversex is "Female")>>\
''PHYSICAL ATTRIBUTES''
* //PUBIC HAIR/AREA:// Cleanly Shaven
<<elseif ($phantomweaversex is "Both Male and Female")>>\
//Such as a vagina, uterus, cervix, vulva, clitoris, labia majora, and labia minora//\
''PHYSICAL ATTRIBUTES''
* //PENIS:// Slender n' Long [9 inches - 10 inches]
* //PUBIC HAIR/AREA:// Cleanly Shaven
//Such as a vagina, uterus, cervix, vulva, clitoris, labia majora, and labia minora. Including testicles, penis, and scrotum.//<</if>>
<<else>> ''YOU DO NOT KNOW'' <</if>>
----
!!!── <span style="color: #ffd600">''BODY''</span>
''PHYSICAL ATTRIBUTES''
* Slender Body Shape
* //Hands:// Long and Nimble
--Dominant Hand: Ambidextrous
!!!── <span style="color: #ffd600">''SKIN''</span>
''PHYSICAL ATTRIBUTES''
* //SKINTONE:// Dark Chocolate Brown
* //SKIN PIGMENTATION:// None
* //FRECKLES:// Golden Freckles
* //BEAUTY MARKS:// None
* //ACNE:// None
* //SCARRING:// None
!!!── <span style="color: #ffd600">''BODY HEIGHT''</span>
* Tall in Stature. ''[6'4FT - 198CM]''
----
!!!── <span style="color: #cea400">''HAIR''</span>
''PHYSICAL ATTRIBUTES''
* //HAIR LENGHT:// Reaches Waist
-- HAIR COLOR: Black
-- HAIR TEXTURE: Coily
* //HAIRSTYLE:// Long Braids [Box Braids]
----
!!!── <span style="color: #ffbf00">''PRONOUNS''</span>
* <<print $pwthey [0].toUpperCase() + $pwthey .slice(1)>>/<<print $pwthem [0].toUpperCase() + $pwthem .slice(1)>>/<<print $pwthemself [0].toUpperCase() + $pwthemself .slice(1)>>/<<print $pwtheir [0].toUpperCase() + $pwtheir .slice(1)>>/<<print $pwtheirs [0].toUpperCase() + $pwtheirs .slice(1)>>/<<print $pwtheyre [0].toUpperCase() + $pwtheyre .slice(1)>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!── <span style="color: #ffbf00">''HOW YOU ARE ADDRESSED''</span>
* $pwmx/$pwliege/$pwgnmx
* <<print $pwperson [0].toUpperCase() + $pwperson .slice(1)>>/<<print $pwkid [0].toUpperCase() + $pwkid .slice(1)>>/<<print $pwchild [0].toUpperCase() + $pwchild .slice(1)>>/<<print $pwmcslang [0].toUpperCase() + $pwmcslang .slice(1)>>
----
!!!── <span style="color: #cea400">''PERSONALITY''</span>
<<if $pwpersonality is true>><<else>> ''YOU ARE UNSURE'' <</if>>
!!!── <span style="color: #cea400">''APPEARANCE''</span>
$phantomweavername is tall $phantomweavergender with dark brown skin that was covered in specks of gold, with many long black braids with threads of gold, weaved into each braid. <<print $pwthey [0].toUpperCase() + $pwthey .slice(1)>> have a deep and smooth voice, with deep and smooth skin with not a blemish in sight, with perfect black brows and long lashes of black and gold, with glossed lips. $phantomweavername has almond-shaped bright gold eyes, with gold painted along the top and bottom of $pwtheir lid,
<<print $pwtheir [0].toUpperCase() + $pwtheir .slice(1)>> clothing is sheer black clothing that with the use of magic disappear at the ends of the long tail that reaches $pwtheir ankles and $pwtheir wrists. The black material has an arrange of deep glitterly gold that make constellations, with flowy black pants. <<print $pwtheir [0].toUpperCase() + $pwtheir .slice(1)>> hips are decorated in shiny gold threads, with various trinkets with simple black sandals.
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CREDITS">><center>CREDITS</center>
----
I hope you've enjoyed the CH.0 and are excited for what's to come!! If you have any questions, concerns, corrects, or simply want to see the updating process, then you should to follow me on my tumblr! You want to get connected to a fun community and talk to me personally, join the discord! If you want to get background access, join my patreon! Who gets to recieve early access to chapters, special Characters Q&A, and much //much// more!
----
!!!<center>Credit to my Darling Patreons, who support me so much!</center>
<center>✴Suwariish
✴Jester
✴Shay
✴Berry
✴Jacque
✴Soleil
✴Sylvis
✴Luce
✴D
✴Berry
✴Matilde
✴Casique
✴Some
✴Skye
✴SgtNugget
✴Scythe
✴Lore
✴Liccy</center>
----
☽☾ ''Tumblr:'' https://nineblooddances-if.tumblr.com/
☽☾ ''Discord:'' https://discord.gg/9pyc7chpRs
☽☾ ''Patreon:'' https://patreon.com/Cvlutos
☽☾ ''Donate:'' https://ko-fi.com/cvlutos
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center
OTHER WORKS:
!!''OTHER WORKS:''
✶<a href="https://the-six-that-thrive-if.tumblr.com/" target="_blank">The Six That Thrive</a>
✶<a href="https://www.tumblr.com/deceits-crescendo-if/" target="_blank">Deceits Crescendo</a>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "GREED">><center>''PERSONFICATION OF
GREED''
────────────────────</center>
!<center>COMMANDER -------</center>
!!!<center>THAT OF THE DEVIL'S GENITALS</center>
----
!!!──<span style="color: #0a0142">APPROVAL</span>
* $anilapproval
!!!──<span style="color: #0a0142">DISAPPROVAL</span>
* $anildisapproval
!!!──<span style="color: #0a0142">ROMANTIC/SEXUAL ATTRACTION</span>
* $anilromattraction
!!!──<span style="color: #0a0142">PLATONIC ATTRACTION</span>
* $anilplatonicattraction
----
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\!<<set $gamechapter = "WRATH">><center>''PERSONFICATION OF
WRATH''
────────────────────</center>
!<center>COMMANDER LOUIS V IRA</center>
!!!<center>THAT OF THE DEVIL'S EYES</center>
----
!!!──<span style="color: #e3dc00">APPROVAL</span>
* $anilapproval
!!!──<span style="color: #ffec00">DISAPPROVAL</span>
* $anildisapproval
!!!──<span style="color: #ffec00">ROMANTIC/SEXUAL ATTRACTION</span>
* $anilromattraction
!!!──<span style="color: #e3dc00">PLATONIC ATTRACTION</span>
* $anilplatonicattraction
----
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\!<<set $gamechapter = "BELONGINGS">><center>☽ ''BELONGINGS/ITEMS'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<span style="color: #290000">__''ON YOUR PERSON''__</span>
* How to Call for Commander Anil [Instructions]\
<<if ($mccombat is "how to fight with a sword")>>
* An Old Rusted Sword\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>
* A makeshift bow
* 10 old arrows
* A chipped wooden quiver\
<<elseif ($mccombat is "how to fight with a spear")>>
* An Old Rusted Iron-tipped Spear\
<<elseif ($mccombat is "how to fight in various ways")>>
* An Old Rusted Sword<</if>>
<<if ($mcwalkingaid is "Large walking stick")>>
* A Large Wooden Walking Stick
//From the mortal man.//<</if>>
----
!!<span style="color: #0a0142">__''WITHIN YOUR BAGS''__</span>
* A thick cloak
* Seven [7] Outfits
* Two Books
-- One about the World and Society
-- A Love Story
//Two which belonged to the Mortal Man yet are know yours//\
<<if ($oneitemfromhome is "The Book")>>
* The Unknown Book
//One that you had for many years, with words that you nor the mortal man could read.//\
<<elseif ($oneitemfromhome is "Art Supplies")>>
* A Collection of Art Supplies
//The mortal man had collected various art tools over the years. Before you even existed. He eventaully gifted them to you when you showed inetrest.//\
<<elseif ($oneitemfromhome is "A Patterned Ball")>>
* A Patterned Ball
//Handmade by you and the mortal man as a way to pass the time as you kicked it around, learning how to preform tricks.//\
<<elseif ($oneitemfromhome is "A Camera")>>
* A Camera
//A rusted camera that didn't work, but youve been trying to fix for years with the mortal man.//\
<<elseif ($oneitemfromhome is "A Puzzle")>>
* A Puzzle
//A 80-piece puzzle that you and the mortal man made and put together several times.//<</if>>\
<<if $smallerbag is true>><<if ($eatingcerisefruits is "you couldn't bring yourself to eat them.")>>
* Nuts and Berries [Wrapped in Cloth]
* Wooden Knife, Fork, Spoon\
<<elseif ($eatingcerisefruits is "you continued to eat them regardless.")>>
* Nuts and Berries [Wrapped in Cloth]
* Wooden Knife, Fork, Spoon
* Five [5] Cerise Fruits\
<<elseif ($eatingcerisefruits is "you continue to eat them until you have another source of food.")>>
* Nuts and Berries [Wrapped in Cloth]
* Wooden Knife, Fork, Spoon
* Five [5] Cerise Fruits<</if>><</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "ACHIEVEMENTS">><center>☽ ''ACHIEVEMENTS'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<<if $hitbywind is true>>''ACHIEVEMENT EARNED:''
* BLOWN BY THE WIND'S ROTTEN BREATHE <</if>>
<<if $failtosayname is true>>''ACHIEVEMENT EARNED:''
* FAILED TO SAY YOUR NAME<</if>>
<<if $preestablised is true>>''ACHIEVEMENT EARNED:''
* PLAYING AS THE PRE-ESTABLISHED CHARACTER<</if>>
<<if $wastedaniltime is true> ''ACHIEVEMENT EARNED:''
* WASTED THE COMMANDER OF LUST'S TIME<</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>.......................viento n eric
dicussing what's happening at the devil's castle
discussing the devil
discussing traveling
mc getting new clothing and suitcase
discuss what happens when you get to the devils castle !<<set $gamechapter = "INTRO">><<timed 1s t8n>><center>NINE BLOOD DANCES</center><</timed>>
!<<timed 1s t8n>><center><div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>\<</timed>>
<<timed 2s t8n>>Ruled by Nine Siblings. Or better known as the Commanders of Hell. Each believed to carry a role in the natural world and each a leader of the Devil’s Army. Each Commander is the personification of their circle and is made with a part of The Devil’s Body. <</timed>>
<center><<timed 3s t8n>>His Brain.<</timed>>
<<timed 4s t8n>>His Genitals.<</timed>>
<<timed 5s t8n>>His Stomachs.<</timed>>
<<timed 6s t8n>>His Lungs.<</timed>>
<<timed 7s t8n>>His Eyes.<</timed>>
<<timed 8s t8n>>His Tongues.<</timed>>
<<timed 9s t8n>>His Flesh.<</timed>>
<<timed 10s t8n>>His Ears. <</timed>>
<span style="color: #ec0000"><<timed 11s t8n>>//''And lastly his heart.''//<</timed>></span></center>
<<timed 12s t8n>>With each part, combined with that of a woman of a different species, flourished the consciousness of the circle, and then from a piece of the circle, a body was molded, creating each commander. <span style="color: #ec0000">''Yet with no one to rule over them.''</span> For the Devil has many things to do and does not have the time to watch over the things he created. So, he gets an idea. A funny idea.<</timed>>
<<timed 13s t8n>>For he wishes not to strip himself of more. So, he goes to a mortal man. One who knew all that of the world, a man who had everything that the mortal heart could desire. Except love–Yes love. For there is a difference between idolization and obsession, and honest love. The mortal man had not that, and so the Devil laughed and lured this man to his death. And when no one showed genuine care for the man at his funeral, he fell into despair.<</timed>>
<<timed 14s t8n>>And the Gods who refused to hear his prayers before now stared upon him and pitied him. And sent the mortal man a gift in order to ease the loneliness.<</timed>>
!!''<center><<timed 15s t8n>>__<<link "A GIFT THE DEVIL NEEDED." "house">><</link>>__
────────────────────<</timed>></center>''<!-- story interface stuff goes here -->
<div id="container">
<div id="header">
<span id="header-text" onclick="toggle(this)"></span> <div class="menutoggle"><span id="zero" onclick="toggle(this)"><i class="fa fa-ellipsis-v" aria-hidden="true"></i> </span> <span id="one" style="bottom:-180px;">
<div class="menu-flex">
</div>
</span></div>
</div>
<div id="story">
<div id="passages">
<!-- actual game content appears in here -->
</div>
</div>
</div>
<!-- im v bad at javascript don't judge me too hard -->
<script>function toggle() {
var x = document.getElementById("one");
if (!x.style.bottom ||x.style.bottom === '-180px') {
x.style.bottom = '0px';
} else {
x.style.bottom = '-180px';
}
}
$("#story").click(function() {
var x = document.getElementById("one");
if (x.style.bottom == '0px') {
x.style.bottom = '-180px';
}
});
$("#one").click(function(event) {
event.stopPropagation();
});
</script><!-- storyinterface doesn't let you code variables in, so this is how u cheat the system -->
<<replace ".menu-flex">><<include "menu-flex">><</replace>>
<<replace "#header-text">><<include "header-text">><</replace>><!-- a little script to boop longer passages back up to the top when going to new pages -->
<script>var myDiv = document.getElementById('passages');
myDiv.scrollTop = 0;</script><<link '<div class="menu-item"><b>00</b> go back</div>'>><<run Engine.backward()>><</link>>
<<link '<div class="menu-item"><b>01</b> settings</div>'>><<script>>UI.settings()<</script>><</link>>
<<link '<div class="menu-item"><b>02</b> profile</div>' 'PROFILE'>><</link>>
<<link '<div class="menu-item"><b>03</b> directory</div>' 'DIRECTORY'>><</link>>
<<link '<div class="menu-item"><b>04</b> saves</div>'>><<script>>UI.saves()<</script>><</link>>
<<link '<div class="menu-item"><b>05</b> restart</div>'>><<script>>UI.restart()<</script>><</link>>
<<link '<div class="menu-item"><b>06</b> credits</div>' 'CREDITS'>><</link>><a href="https://nineblooddances-if.tumblr.com/" target="_blank">NINE BLOOD DANCES</a> ☾ $gamechapter!<<set $gamechapter = "DIRECTORY">><center>☽ DIRECTORY ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<<if $directory is true>><<if $personality is true>>\
!!<center><<link "✶ PERSONALITY ✶" "PERSONALITY">><</link>></center>
!!<center><<link "✶ SKILLS N' ABILITIES ✶" "SKILLS N' ABILITIES">><</link>></center>
!!<center><<link "✶ ACHIEVEMENTS ✶" "ACHIEVEMENTS">><</link>></center>
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>\
<<else>><center>''What you are looking for. Does not exist.''</center><</if>><<if $journal is true>>\
!!<center><<link "✶ JOURNAL ✶" "JOURNAL">><</link>></center>
!!<center><<link "✶ PHANTOM WEAVER ✶" "PHANTOM WEAVER">><</link>></center>
!!<<if $mcbelongings is true>><center><<link "✶ BELONGINGS ✶" "BELONGINGS">><</link>></center><</if>>
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>\
<<else>><center>''Cannot find what you are looking for.'</center><</if>><<if $characters is true>>\
!!<center><<link "✶ CHARACTERS ✶" "CHARACTERS">><</link>></center>
!!<center><<link "✶ BACKSTORIES ✶" "BACKSTORIES">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>\
<</if>><<if $worldbuilding is true>>\
!!<center><<link "✶ NINE CIRCLES OF HELL ✶" "NINE CIRCLES OF HELL">><</link>></center><</if>>\
<<if $childrenstories is true>><center><<link "✶ CHILDREN STORIES ✶" "CHILDREN STORIES">><</link>></center><</if>><<else>><center>''What you are looking for. Does not exist.''</center><</if>>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>$flirt_label
$info_label
//RELATIONSHIP STATS//
''MAJOR''
<<set $maxphantomweaverapproval = 100>>
<<set $maxphantomweaverdisapproval = 100>>
<<set $maxphantomweaverromattraction = 100>>
<<set $maxphantomweaverplatonicattraction= 100>>
<<set $phantomweaverapproval to 50>>
<<set $phantomweaverdisapproval to 0>>
<<set $phantomweaverromattraction to 0>>
<<set $phantomweaverplatonicattraction to 50>>
-----------------------------
<<set $maxaapoapproval = 100>>
<<set $maxaapodisapproval = 100>>
<<set $maxaaporomattraction = 100>>
<<set $maxaapoplatonicattraction = 100>>
<<set $aapoapproval to 10>>
<<set $aapodisapproval to 50>>
<<set $aaporomattraction to 0>>
<<set $aapoplatonicattraction to 0>>
-----------------------------
<<set $maxanilapproval = 100>>
<<set $maxanildisapproval = 100>>
<<set $maxanilromattraction = 100>>
<<set $maxanilplatonicattraction = 100>>
<<set $anilapproval to 30>>
<<set $anildisapproval to 0>>
<<set $anilromattraction to 0>>
<<set $anilplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $alicapproval to 40>>
<<set $alicedisapproval to 0>>
<<set $aliceromattraction to 0>>
<<set $aliceplatonicattraction to 20>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $ericapproval to 0>>
<<set $ericdisapproval to 0>>
<<set $ericromattraction to 0>>
<<set $ericplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $louisapproval to 40>>
<<set $louisdisapproval to 0>>
<<set $louisromattraction to 0>>
<<set $louisplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $gabrielapproval to 50>>
<<set $gabrieldisapproval to 0>>
<<set $gabrielromattraction to 0>>
<<set $gabrielplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $damienapproval to 50>>
<<set $damiendisapproval to 0>>
<<set $damienromattraction to 0>>
<<set $damienplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $lucyapproval to 30>>
<<set $lucydisapproval to 0>>
<<set $lucyromattraction to 0>>
<<set $lucyplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $trentapproval to 50>>
<<set $trentdisapproval to 0>>
<<set $trentromattraction to 0>>
<<set $trentplatonicattraction to 0>>
-----------------------------
MINOR
-----------------------------
<<set $maxtwoapproval = 100>>
<<set $maxtwodisapproval = 100>>
<<set $maxtworomattraction = 100>>
<<set $maxtwoplatonicattraction = 100>>
<<set $twoapproval to 60>>
<<set $twodisapproval to 0>>
<<set $tworomattraction to 0>>
<<set $twoplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $threeapproval to 40>>
<<set $threedisapproval to 0>>
<<set $threeromattraction to 0>>
<<set $threeplatonicattraction to 20>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $fourapproval to 10>>
<<set $fourdisapproval to 0>>
<<set $fourromattraction to 0>>
<<set $fourplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $fiveapproval to 40>>
<<set $fivedisapproval to 0>>
<<set $fiveromattraction to 0>>
<<set $fiveplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $sixapproval to 50>>
<<set $sixdisapproval to 0>>
<<set $sixromattraction to 0>>
<<set $sixplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $sevenapproval to 50>>
<<set $sevendisapproval to 0>>
<<set $sevenromattraction to 0>>
<<set $sevenplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $eightapproval to 30>>
<<set $eightdisapproval to 0>>
<<set $eightromattraction to 0>>
<<set $eightplatonicattraction to 0>>
-----------------------------
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $max = 100>>
<<set $nineapproval to 50>>
<<set $ninedisapproval to 0>>
<<set $nineromattraction to 0>>
<<set $nineplatonicattraction to 0>>
-----------------------------
--------------------------------------------------------------------------------------------------------------------
//ABILITIES STATS//
<<set $health to 100>>
''PHYSICAL''
<<set $strength to 50>>
<<set $speed to 50>>
<<set $durability to 50>>
<<set $intelligence to 50>>
<<set $flexibility to 50>>
<<set $luck to 50>>
<<set $agility to 50>>
<<set $instincts to 50>>
SKILLS
<<set $cooknclean to 30>>
<<set $farmingnplants to 30>>
<<set $sewnknit to 30>>
<<set $herbmeds to 30>>
<<set $handcombat to 20>>
<<set $swordcombat to 20>>
<<set $bownarrowcombat to 20>>
<<set $spearcombat to 20>>!<<set $gamechapter = "CH.0">><center>“PLEASE, ANSWER MY PRAYERS!”</center>
----
<center>//Long ago, there was a man.//</center>\
An old man, with graying messy hair and a matching thick beard and aged, pale skin. He had many wrinkles and sunken brown eyes. Eyes that seen many things—many things that neither you nor I could or would understand. This old man was dressed in old clothing—looking like that of a beggar and he walked like that of a man with only one leg, though he had two, using a long old tree branch as a cane..
This man--once young as all humans were--traveled the many worlds. He once lived in grandeur, dressed in the finest of silks and satins. Decorated in jewels so beautiful and shined like that of the sun. He traveled to different worlds. Now—not worlds, as you or as I describe. He had not traversed galaxies, realities, or planets of different natures like that of the divine or celestial could, though I do believe that if this man—this mortal man had more time. He would have done just that.
//Yet that is a story for another day.//
This man. This very mortal, human man had visited the many worlds of the mind and of the people. People that were like him and those who were not. Those who lived within small villages knew only about themselves. He had visited those who lived in castles and ruled over others. He had met those who lived upon the shores and beside the bluest ocean waves, and those who lived in sweltering heat and deserts.
He had learned of their dances. Of their stories. Of their language. He for a short time would be one of them before bidding a sweet goodbye. Never to see them again.
This mortal man learned all that he could and all that he wanted. And for that, he acquired many things—all the things our earth could give, he would take.
<center>//''Money. Power. Fame.''
Whether it was given freely and for all to take.
Whether it was a gift and put into his hands with bowed heads or grateful smiles.
Whether it was taken by force, coated in <span style="color: #990202">''blood''</span> and ''ash''.
Anything he desired would be his.//</center>\
Idolization. Obsession. He had gained the dedication of man, woman, and child. Anything of theirs was his. Their possessions, their family titles, their reputation, even themselves. Each, so desperately, flung themselves to his feet and gripped his legs. He had seen the faces of every man and kissed their lips. He had laid his hands upon every woman and caressed their gentle skin.
<center>//He had the loyalty of every animal, every tree, every plant. Life, herself loved him and held him close.
And yet, even with all this man could acquire and take, ''he was still a human.''//
And humans are foolish—that is their design.</center>\
And soon this mortal man attracted many eyes, and with those many eyes upon him. He would die to them. //Now how he died—no one knows.// Some say it was revenge, desperate to avenge what the mortal man had stolen and for him to feel all the pain in which the mortal man had caused to others. Some say it was he himself, that his possessions were not fulfilling and he could not bear more of his mortal life.
Or some say, //very// few say, he was lured from safety with beguiling words.
Yet how he died—does not matter. For any other mortal human, it would have be quick. The gods of your choosing would stand before you, recite your belief, or weigh your heart. Or you would have to cross a river into the afterlife. Or perhaps you'd wake up in a new reality, forgetting your old life with a new face and body.
<center>//Yet for him. This is not so.//</center>\
For even mysterious yet gentle ''Death'' was kind and understanding to this man and whispered in his ear. Now what Death said—no one knows, yet it changed the dead life of that mortal man.
The man began to pray and wish for one thing, and one thing only. Despite his power. His fame. His devotion. This man realized he was alone. Completely and utterly alone. For there is a difference between obsession and idolization and genuine love. //True love.//
The man had not that in all his mortal life.
Many worshipped him—yet they did not know him—they did not speak to him in honesty and truth. They listened to him blindly—and that made him blind to his own faults. His own flaws. His foolishness.
And as this man pondered, and as he did, he remembered. He had no true family. No true friends. He had no loving wife. No loyal husband. No powerful brothers. No nurturing sisters. He had no devoted sons. And no beautiful daughters.
<center>''He had no one.''</center>\
And such loneliness is quite all-consuming. So, this man did something he never thought he would do. You see, he asked not and took all he wanted. Yet, true companionship was not something he could take. It was not a tangible force that he could wrestle to submit, nor coax with lying words. He could not force another to cherish him truly.
<center>So, he asked for one thing.
//''Someone to rid him of loneliness.''//</center>\
He prayed for this one thing for a long time until the concept of years merely faded into months, then days. For there was no change of seasons, no change in weather. Only the sun and moon existed, and it was all marked with a simple tally in oak.
Yet he cared not. No matter how long it took him, for it would be worth it in the end.
He would pray in the morning. As the sun peeked over distant mountains and towering forests shining across the grassy plains. As he rested on his knees beside his old grass bed. Before he had eaten. Before exhaustion had truly left and all seemed a blur and a flurry of trained movements.
Then he would pray midday. Beneath the scorching sun until his sweat drenched his clothing. Kneeling in a field on his hands and knees, forehead pressed into the flattened grass as he recited words Death had told him.
Then he would pray at night. Just outside his home, before the large, shining moon, he listened to the howling of wolves that frightened him. Still, he would not move until he finished. Every day he would do so, unbothered by the hunger, pain, unbothered by bruised knees, and sore throats. All of this physical pain mattered nothing to the aching in his heart, for he so deeply wished to love and be loved in return.
<center>//"And one day the Gods answered."//</center>\
There is an electric buzz that awakens the old man, frightened hands grabbing old, thin blanket as he pushes himself to sit up quickly, a worried grimace upon his face. He pulls himself to his feet, nearly falling as he snatches his large cane. Latching onto it as the ground rumbles and shakes. He hobbles towards his front door, fiddling with the wooden latch and pushing it aside, pulling his door open. The sky is unusually gray, something that he had never seen before, at least not within the time he's been here. And he watches with wide eyes as a gigantic ball of pure gold plummets down from the sky.
He cannot find the words to speak, stumbling forward as the ground lurches once more, throwing him around as if he were merely a child. He crashes onto his stomach, dropping his walking stick as the ball slowly shrinks as it hits the ground. Rupturing the hardened soil and blowing away grass and dirt, sending it all upward and away, creating a deep crater, with the small gold ball in the center.
The old man stares with wide eyes, slowly crawling to the edge and peeking into the crater, watching the ball begin to crack, which slowly grows as the ball continues to shrink, compressing itself until it explodes with a gust of fast and scorching wind, blowing the man back.
He topples over himself with a loud, pained groan, blinking back the pain and dirt in his eyes as the golden orb transforms into a massive river of flowing gold lights. That swirls and dances as the man rolls himself onto his stomach and stares in silent amazement. The lights dance in perfect synchronization before swirling together as if one entity, compressing into something //physical.//
<center>Bones. Veins. Muscle. Flesh.
Forming a body from nothing. It is the body of and the pure essence of...</center>\
----
<<if $preestablised is true>>!!!__//THE SPECIES//__
A Human.
* A human made of the earth and loved by the Gods.\<<else>>\
!!!__//CHOOSE A SPECIES//__
<<radiobutton "$mcspecies" "human" autocheck>> A Human.
* A human made of the earth and loved by the Gods.
<<radiobutton "$mcspecies" "fallen angel" autocheck>> A Fallen Angel.
* An angel cast out of the Heavens and condemned.
<<radiobutton "$mcspecies" "nephilim" autocheck>> A Nephilim.
* A half-divine and half-human ~ Giants. Hated by the gods.
<<radiobutton "$mcspecies" "succubus" autocheck>> A Succubus.
* A female demon has to have sexual intercourse with sleeping humans to drain their life force.
<<radiobutton "$mcspecies" "incubus" autocheck>> A Incubus.
* A male demon who has to have sexual intercourse with sleeping humans to drain their life force.
<<radiobutton "$mcspecies" "bloodhound" autocheck>> A Bloodhound.
* A forgotten human punished by God and turned into a guard dog of Hell.
<<radiobutton "$mcspecies" "imp" autocheck>> An Imp.
* A mischievous, troublemaker demon sprite
<<radiobutton "$mcspecies" "vampire" autocheck>> A Vampire.
* An immortal fanged creature that preys upon humans.
<<radiobutton "$mcspecies" "dhampir" autocheck>> A Dhampir.
* A half-vampire and half-human, hated by the vampires.
<<radiobutton "$mcspecies" "cambion" autocheck>> A Cambion.
* A half-demon and half-human and looked down upon.<</if>>\
----
<<if $preestablised is true>><center><<link "✶ NEXT ✶" PG.0.1.2>><</link>></center>\
<<else>><center><<link "✶ NEXT ✶" PG.0.1.1>><</link>></center><</if>>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.0">><center>“A beautiful $mcspecies!
One that I will hold so dearly.”</center>
----
The light forms the shapeless body of a $mcspecies and its essence and lets it drop. The body falls into the crater with a muted thud, completely lifeless. The golden light dances around its form, shaping the body of the $mcspecies making it <<listbox "$mcbody" autoselect>>
<<option "slender">>
<<option "plump">>
<<option "round">>
<<option "chubby">>
<<option "plus size">>
<<option "curvy">>
<<option "voluptuous">>
<<option "muscular">>
<<option "athletic">>
<<option "lean">>
<<option "stocky">>
<<option "stout">>
<</listbox>>. The golden lights swirl and hover above, giving the $mcspecies <<listbox "$mcskintone" autoselect>>
<<option "porcelain">>
<<option "ivory">>
<<option "warm ivory">>
<<option "rose beige">>
<<option "limestone">>
<<option "beige">>
<<option "sienna">>
<<option "amber">>
<<option "almond">>
<<option "umber">>
<<option "bronze">>
<<option "golden brown">>
<<option "expresso">>
<<option "chocolate">>
<<option "midnight">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "white">>
<<option "gray">>
<<option "black">>
<</listbox>> colored fleshed with <<listbox "$mcpigmentation" autoselect>>
<<option "no unique skin pigmentation">>
<<option "vitiligo">>
<<option "albinism">>
<<option "melasma">>
<<option "hyperpigmentation">>
<</listbox>>, before traveling upon its arms.
The $mcspecies had <<listbox "$mcmissinglimb" autoselect>>
<<option "no missing limbs">>
<<option "a missing arm/hand">>
<<option "a missing leg/feet">>
<<option "a missing arm and leg">>
<</listbox>>, with <<listbox "$mcarms" autoselect>>
<<option "both arms">>
<<option "no right arm">>
<<option "no left arm">>
<<option "no right hand">>
<<option "no left hand">>
<</listbox>>, the light travels to its legs, revealing <<listbox "$mclegs" autoselect>>
<<option "both legs">>
<<option "no right leg">>
<<option "no left leg">>
<<option "no right foot">>
<<option "no left foot">>
<</listbox>>. The man rises from the ground and watches in pure silence as the golden lights create a $mcspecies from nothing. He had seen many things--yet this was completely new to him.
The lights circle the entire length of the body, giving the $mcspecies <<listbox "$mcfreckles" autoselect>>
<<option "no freckles">>
<<option "freckles all over its face">>
<<option "freckles all over its arms">>
<<option "freckles all over its legs">>
<<option "freckles all over its chest">>
<<option "freckles all over its stomach">>
<<option "freckles all over its back">>
<<option "freckles all over its body">>
<</listbox>> and <<listbox "$mcbeautymarks" autoselect>>
<<option "no beauty marks">>
<<option "beauty marks all over its face">>
<<option "beauty marks all over its arms">>
<<option "beauty marks all over its legs">>
<<option "beauty marks all over its chest">>
<<option "beauty marks all over its stomach">>
<<option "beauty marks all over its back">>
<<option "beauty marks all over its body">>
<</listbox>>. The light swirls around the upper portion of the $mcspecies's body, giving it <<listbox "$mcacne" autoselect>>
<<option "no acne">>
<<option "acne on its face">>
<<option "acne on its back">>
<<option "acne on its chest">>
<<option "acne on its shoulders">>
<<option "acne all over its body">>
<</listbox>>. The man stares in awe, slowly leaning closer until gravity gets the better of him, making him fall into the crater onto his back. He lets out a pained groan, catching the attention of the swirling gold lights that seem to only look at him, before going back to the face of the $mcspecies.
On its face there was <<listbox "$mcfacescars" autoselect>>
<<option "no scars">>
<<option "a scar across its left eye">>
<<option "a scar across its right eye">>
<<option "a scar across its nose bridge">>
<<option "a scar across the left side of its lip">>
<<option "a scar across the right side of its lip">>
<<option "a scar across its left cheek">>
<<option "a scar across its right cheek">>
<<option "scars littered all over">>
<</listbox>> and on its chest the $mcspecies had <<listbox "$mcchestscars" autoselect>>
<<option "no scars">>
<<option "top surgery scars">>
<<option "a scar across its neck">>
<<option "a scar across its throat">>
<<option "scars littered all over">>
<</listbox>>. The lights split into two, lifting the $mcspecies, swirling across its back, which had <<listbox "$mcbackscars" autoselect>>
<<option "no scars">>
<<option "a scar across its entire back">>
<<option "a scar across its nape">>
<<option "a scar across its left side of its shoulder">>
<<option "a scar across its right side of its shoulder">>
<<option "scars littered all over">>
<</listbox>>. The $mcspecies remains sitting up, head dropped limped as the light flows over its stomach, which had <<listbox "$mcstomachscars" autoselect>>
<<option "no scars">>
<<option "a scar across its entire stomach">>
<<option "a scar across its left side of its waist">>
<<option "a scar across its right side of its waist">>
<<option "scars littered all over">>
<</listbox>>. The mortal man pulls himself onto his feet, clearing his throat. "Um—why are you--" He falls silent as the lights slowly turn to him, before swirling around the $mcspecies once, as if explaining what they were doing.
"Why?" the mortal man questions and the lights seem to look at each other, then back at him. They do not speak, but they roll in unison as if rolling their eyes, turning back to crafting the $mcspecies.
The lights swirl around the $mcspecies's arms. Its left arm had <<listbox "$mcleftarmscars" autoselect>>
<<option "no scars">>
<<option "a scar across the lower part of its left arm">>
<<option "a scar across the higher part of its left arm">>
<<option "a scar across the back of its left hand">>
<<option "a scar across its left palm">>
<<option "a scar across its left shoulder">>
<<option "scars littered all over">>
<</listbox>> and its right arm had <<listbox "$mcrightarmscars" autoselect>>
<<option "no scars">>
<<option "a scar across the lower part of its right arm">>
<<option "a scar across the higher part of its right arm">>
<<option "a scar across the back of its right hand">>
<<option "a scar across its right palm">>
<<option "a scar across the its right shoulder">>
<<option "scars littered all over">>
<</listbox>>. It goes to the $mcspecies legs, its left leg had <<listbox "$mcleftlegscars" autoselect>>
<<option "no scars">>
<<option "a scar across its inner left thigh">>
<<option "a scar across its outer left thigh">>
<<option "a scar across its left knee">>
<<option "a scar across its lower part of its left leg">>
<<option "a scar across its left foot">>
<<option "a scar across its left ankle">>
<<option "scars littered all over">>
<</listbox>> and its right leg had <<listbox "$mcrightlegscars" autoselect>>
<<option "no scars">>
<<option "a scar across its inner right thigh">>
<<option "a scar across its outer right thigh">>
<<option "a scar across its right knee">>
<<option "a scar across its lower part of its right leg">>
<<option "a scar across its right foot">>
<<option "a scar across its right ankle">>
<<option "scars littered all over">>
<</listbox>>. The mortal man watches in astonishment, as the lights combine and swirl intensely around the $mcspecies, making its body <<listbox "$mcheight" autoselect>>
<<option "extremely short in stature. [>5'0FT]">>
<<option "short in stature. [5'1FT - 5'3FT]">>
<<option "average height in stature. [5'4FT - 5'7FT]">>
<<option "slightly above average height. [5'8FT - 5'11FT]">>
<<option "tall in stature. [6'0FT - 6'4FT]">>
<<option "extremely tall in stature. [6'5FT - 6'9FT]">>
<<option "massively tall in stature. [6'10FT <]">>
<</listbox>>.
The lights lay the body down, going to the crown of the $mcspecies's head, dancing around and making long hair, that was a lovely shade of <<listbox "$mchaircolor" autoselect>>
<<option "platinum blonde">>
<<option "light blonde">>
<<option "blonde">>
<<option "strawberry blonde">>
<<option "ginger">>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "jet black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</listbox>> and <<listbox "$mchairtexture" autoselect>>
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">>
<<option "afro">>
<<option "kinky">>
<<option "locked">>
<</listbox>> to the touch and as the man goes to compliment the hair, the gold lights shift again, and the $mcspecies <<listbox "$mchairlength" autoselect>>
<<option "head becomes bald">>
<<option "hair was shaved">>
<<option "hair was buzzed">>
<<option "hair was cut above its ears">>
<<option "hair was cut below its ears">>
<<option "hair was cut above its shoulders">>
<<option "hair was cut short">>
<<option "hair was cut below its shoulders">>
<<option "hair reached its mid-back">>
<<option "hair reached its lower back">>
<<option "hair reached its waist">>
<<option "hair reached the floor">>
<</listbox>>. The man's jaw drops as the lights dance across its face, creating <<listbox "$mclips" autoselect>>
<<option "full lips">>
<<option "heavy upper lips">>
<<option "heavy lower lips">>
<<option "round lips">>
<<option "pearlique lips">>
<<option "cupid's bow lips">>
<<option "pouty lips">>
<<option "thinner lips">>
<<option "straight lips">>
<<option "down-turned lips">>
<<option "rosebud lips">>
<<option "wide lips">>
<</listbox>> and beneath its lips were <<listbox "$mcteeth" autoselect>>
<<option "perfect teeth">>
<<option "crooked teeth">>
<<option "front teeth gap">>
<<option "long upper row fangs">>
<<option "short upper row fangs">>
<<option "long bottom row fangs">>
<<option "short bottom row fangs">>
<<option "shark-like teeth">>
<<option "wired teeth">>
<</listbox>>. The lights across the $mcspecies's face, forming a <<listbox "$mcnose" autoselect>>
<<option "human nose">>
<<option "deer nose">>
<<option "rabbit nose">>
<<option "sheep nose">>
<<option "pig nose">>
<<option "rat nose">>
<<option "cat/tiger nose">>
<<option "wolf/dog nose">>
<<option "fox nose">>
<<option "lion nose">>
<<option "bear nose">>
<</listbox>>.
The lights change once more, revealing <<listbox "$mcfacialhair" autoselect>>
<<option "no facial hair">>
<<option "a circle beard">>
<<option "a royale beard">>
<<option "a goatee">>
<<option "a petite goatee">>
<<option "a van dyke beard">>
<<option "a short, boxed beard">>
<<option "a balbo beard">>
<<option "an anchor beard">>
<<option "a chevron beard">>
<<option "a stubble beard">>
<<option "a horse mustache">>
<<option "an original stache">>
<<option "a mutton chops beard">>
<<option "a gunslinger beard and stache">>
<<option "a chin strap">>
<<option "a chin strap style beard">>
<</listbox>> that was the color <<listbox "$mcfacialhaircolor" autoselect>>
<<option "of nothing, for there was no hair">>
<<option "platinum blonde">>
<<option "light blonde">>
<<option "blonde">>
<<option "strawberry blonde">>
<<option "ginger">>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "jet black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</listbox>>. The light travels along the $mcspecies's face, covering its <<listbox "$mcears" autoselect>>
<<option "human ears">>
<<option "short, pointed ears">>
<<option "long, pointed ears">>
<<option "short rabbit ears">>
<<option "long rabbit ears">>
<<option "cat/tiger ears">>
<<option "wolf/dog/fox ears">>
<<option "lion ears">>
<<option "bear ears">>
<<option "deer ears">>
<<option "sheep ears">>
<<option "long feathered ears">>
<</listbox>>.
The man steps close to the $mcspecies and the golden lights buzz, circling him quickly, making him dizzy and fall back, creating distance. The mortal man shakes his head with a frown, watching as the lights make <<listbox "$mceyeshape" autoselect>>
<<option "almond">>
<<option "monolid">>
<<option "upturned">>
<<option "downturned">>
<<option "hooded">>
<<option "round">>
<<option "wide-set">>
<<option "close-set">>
<</listbox>> shaped eyes with <<listbox "$mclashshape" autoselect>>
<<option "short lashes">>
<<option "long lashes">>
<</listbox>>. The $mcspecies had <<listbox "$mcheterochromia" autoselect>>
<<option "the same eye color">>
<<option "two different eye colors">>
<</listbox>>. The right eye was the color <<listbox "$mcrighteyecolor" autoselect>>
<<option "light-blue">>
<<option "blue">>
<<option "light-gray">>
<<option "gray">>
<<option "blue-gray">>
<<option "green">>
<<option "hazel">>
<<option "amber">>
<<option "light brown">>
<<option "dark brown">>
<<option "black">>
<<option "albino red">>
<<option "white">>
<<option "pink">>
<<option "violet">>
<<option "rainbow">>
<<option "gold">>
<</listbox>> while its left eye was the color <<listbox "$mclefteyecolor" autoselect>>
<<option "light-blue">>
<<option "blue">>
<<option "light-gray">>
<<option "gray">>
<<option "blue-gray">>
<<option "green">>
<<option "hazel">>
<<option "amber">>
<<option "light brown">>
<<option "dark brown">>
<<option "black">>
<<option "albino red">>
<<option "white">>
<<option "pink">>
<<option "violet">>
<<option "rainbow">>
<<option "gold">>
<</listbox>>, though its eyes were completely lifeless.
The man blinks, watching the lights dance over the $mcspecies’s naked form, giving it the looks of <<listbox "$mcgender" autoselect>>
<<option "a man">>
<<option "a woman">>
<<option "both man and woman">>
<</listbox>> but the body, the genitalia of <<listbox "$mcsex" autoselect>>
<<option "a male">>
<<option "a female">>
<<option "both male and female">>
<</listbox>>. The mortal man stares at the $mcspecies’s body. It was <<listbox "$mcbeauty" autoselect>>
<<option "beautiful">>
<<option "handsome">>
<<option "cute">>
<<option "average">>
<<option "ugly">>
<<option "hideous">>
<</listbox>> to the eyes, yet the spiraling lights seem quite proud of their work.
Gold light splits into two, lifting the $mcspecies with ease, and gliding upon its back, revealing <<listbox "$mcwings" autoselect>>
<<option "no wings">>
<<option "large pair of feathered wings">>
<<option "large pair of leathered wings">>
<<option "small pair of feathered wings">>
<<option "small pair of leathered wings">>
<<option "a single feathered wing on the right">>
<<option "a single feathered wing on the left">>
<<option "a single leathered wing on the right">>
<<option "a single leathered wing on the left">>
<<option "the torn off remains of feathered wings">>
<<option "the torn off remains leathered wings">>
<</listbox>> sprout outward, as the light moves to the top of its head once again, <<listbox "$mchorns" autoselect>>
<<option "no horns nor antlers">>
<<option "small antlers of a deer">>
<<option "large antlers of a deer">>
<<option "small antlers of a moose">>
<<option "large antlers of a moose">>
<<option "horns of a ram">>
<<option "horns of a bison">>
<<option "horns of a buffalo">>
<<option "horns of a bull">>
<<option "horns a grants gazelle">>
<<option "horns of a musk ox">>
<</listbox>> grows from the top of its head.
The light zips down its back and circles its waist as <<listbox "$mctail" autoselect>>
<<option "no tail">>
<<option "the tail of a deer">>
<<option "the tail of a rabbit">>
<<option "the tail of a sheep">>
<<option "the tail of a pig">>
<<option "the tail of a rat">>
<<option "the tail of a wasp">>
<<option "the tail of a cat/tiger">>
<<option "the tail of a wolf/dog">>
<<option "the tail of a fox">>
<<option "the tail of a lion">>
<<option "the tail of a bear">>
<<option "the tail of a crocodile/alligator">>
<<option "the tail of a demon">>
<<option "winged tail">>
<<option "feathered tail">>
<<option "stinger tail">>
<<option "spine tail">>
<<option "split bird tail">>
<<option "split cat tail">>
<<option "split wolf tail">>
<<option "split fox tail">>
<<option "cut off tail">>
<<option "nub tail">>
<</listbox>> flows from its tailbone. The man stares in surprise, for he has never laid eyes on such a being before. The light lays the body down once more and slowly spreads across the $mcspecies, filling the outline of its body before lowering itself into its body. Everything falls silent and still and the mortal man reaches out.
Yet as he does, the body beings to crack and shatter as if glass. The form he saw was only a vision. In place lies the small body of a child, dressed in white fluttering robes. Who sleeps peacefully.
!!!''<span style="color: #FF0000">//"YET IN AN INSTANT, IT WAS ALL GONE. THE BEAUTIFULLY CRAFTED CREATURE WAS SNATCHED AWAY, LEAVING ME THE BODY OF A CHILD. I WAS TEASED A GLANCE OF ITS FUTURE."//</span>''
----
<center><<link "✶ NEXT ✶" PG.0.2>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center> !!<<set $gamechapter = "CH.0">><center>“I was slightly disappointed from what I saw and recieved, but nonetheless. I loved the small $mcspecies child like my own."</center>
----
<center>The $mcspecies was young.</center>\
Unaware of its surroundings, and took everything in with quiet curiosity. The mortal man found it odd—concerning, even. For it did not act like any normal $mcspecies child. The $mcspecies was only, by appearance alone, ten years old, and grew quickly and fast. Learning of where they lived, of the sun and moon, surrounded by distant deep brown mountains and white peaks, then thick forest trees of shady oak and leaves of lush green, that bore a delicious fruit for the man and $mcspecies to eat.
The fruits—the mortal man did not know the actual name, but called them cerise fruits. It is a unique fruit, with a sweet and sour taste during the day and a savory taste during the night with smooth, hardened shell, a pretty cerise color, hence the name, and the insides were a delicious milky white that would burst with juice and flavor if one roughly bit into it. Something the $mcspecies first experienced when it bit into the fruit, only to have it break and juices splash it’s in the face, earning a laugh from the mortal man. The $mcspecies does not really react, except that it’s <<if ($mcheterochromia is "the same eye color")>> $mcrighteyecolor eyes widen and it stares at the man, holding up the fruit to him.\
<<elseif ($mcheterochromia is "two different eye colors")>> $mcrighteyecolor and $mclefteyecolor eyes widen and it stares at the man, holding up the fruit to him. <</if>> Unable to properly speak and holding the fruit to his lips to bite it. That was the first time the mortal man saw eagerness from the small $mcspecies.
There are many moments like this. The mortal man watches the $mcspecies slowly learn, even without a teacher, for the mortal admits that he is not the best at raising children. Yet he tries. The two live in a small wooden home, with no rooms, but two beds made of dried grass and leaves, with thin blankets that keep the two warm. Their home was surrounded by a wide, circular grass plain that rested in the middle of the forest trees, which created a natural wall, keeping them inside. While the forest was dark and dense, the plain was clear and warm, with a gentle breeze.
Soon though—as if it happened overnight, the $mcspecies developed a personality.
----
----
<<if $preestablised is true>><span style="color: #290000">__''PERSONALITY WITH FAMILY''__</span>
''Extrovert''
* You are a loud and exciting person and quite charismatic. You have high amounts of excitability, sociability, talkativeness, assertiveness, and high amounts of emotional expressiveness. You are outgoing and tend to gain energy in social situations. Being around others helps them feel energized and excited. Though your front may seem more like a shield to hide your inner unhappiness, your bubbly behavior causes concern or even distrust.
''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<span style="color: #040052">__''PERSONALITY WITH FRIENDS''__</span>
''Agreeable''
* You are viewed as trustworthy, altruistic, kind, and give a lot of affection. You are more cooperative. You put others' needs before your own, are quite empathetic, and find pleasure in helping others and working with people who need more help. Many see this as a weakness and struggle to trust you or take advantage of your kindness.
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<span style="color: #290000">__''PERSONALITY WITH STRANGERS''__</span>
''Introvert''
* You are a person who prefers being alone or in small groups of people. You're comfortable around. You are self-reliant, guarded, and introspective. You can be very kind and considerate despite your seemingly “coldness"but its just that you don't want to talk, and many find such coldness odd.
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<span style="color: #040052">__''PERSONALITY WITH ROMANTIC PARTNER(S)''__</span>
''Extrovert''
* You are a loud and exciting person and quite charismatic. You have high amounts of excitability, sociability, talkativeness, assertiveness, and high amounts of emotional expressiveness. You are outgoing and tend to gain energy in social situations. Being around others helps them feel energized and excited. Though your front may seem more like a shield to hide your inner unhappiness, your bubbly behavior causes concern or even distrust.
''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy
----
----
<span style="color: #290000">__''PERSONALITY WITH THOSE YOU'RE ATTRACTED TOO OR CRUSH ON''__</span>
* ''$easilyflustered'' -- Easily Flustered
* ''$combativenmean'' -- Combative n' Mean
* ''$shynquiet '' -- Shy n' Quiet
* ''$cockynconfident '' -- Cocky n' Confident
* ''$flirtatious '' -- Flirtatious
* ''$calm'' -- Calm
* ''$nervousselfconscious'' -- Nervous/Self-Conscious
* ''$talkative'' -- Talkative
* ''$makingjokes'' -- Making Jokes
* ''$giddyhappy'' -- Giddy/Happy
* ''$doinganythingforthem'' -- Doing anything for Them
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<span style="color: #040052">__''EXTRA TRAITS''__</span>
* ''$confidentncocky '' --Confident n’ Cocky
* ''$cowardly '' --Cowardly/Easily Scared
* ''$courageous'' --Courageous
* ''$flirtatioussexual'' --Flirtatious/Sexual
* ''$hopelessromantic'' --Hopeless Romantic
* ''$shyeasilynervous'' --Shy/Easily Nervous
* ''$kindnice'' --Kind/Nice
* ''$polite'' --Polite
* ''$genius'' --Genius
* ''$dumb'' --Dumb
* ''$quietselectivelymute'' --Quiet/Selectively Mute
* ''$aloof'' --Aloof
* ''$charismatic'' --Charismatic
* ''$determined'' --Determined
* ''$independent'' --Independent
* ''$patientcalm'' --Patient/Calm
* ''$loyal'' --Loyal
* ''$airheadscatterbrained'' --Airhead/Scatterbrained
* ''$aggressivehotheaded'' --Aggressive/Hot-Headed
* ''$jealouspossessive'' --Jealous/Possessive
* '' $sarcasticquickwitted '' --Sarcastic/Quick-Witted
* ''$unpredictablevulgar'' --Unpredictable/Vulgar
* ''$dependent'' --Dependent
----
''GIVING LOVE LANGUAGE''
* $outwardlovelang
''RECIVING LOVE LANGUAGE''
* $inwardlovelang
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''MENTAL DISORDERS''
* <<checkbox "$anxiety" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Anxiety Disorder
* <<checkbox "$depression" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Major Depression
* <<checkbox "$bipolar" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Bipolar Disorder
* <<checkbox "$ptsd" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Post-Traumatic Stress Disorder ''(PTSD)''
* <<checkbox "$adhd" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Attention-Deficit/Hyperactivity Disorder ''(ADHD)''
* <<checkbox "$ocd" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Obsessive-Compulsive Disorder ''(OCD)''
* <<checkbox "$autism" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Autism Spectrum Disorder ''(ASD)''
* <<checkbox "$bingeeating" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Binge Eating Disorder
* <<checkbox "$anorexia" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Anorexia Nervosa Disorder
* <<checkbox "$alcoholaddiction" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Alcohol Addiction
* <<checkbox "$drugaddiction" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Drug Addiction\
<<else>>!!''PERSONALITY TYPES''
''CONSCIENTIOUSNESS''
* You are highly thoughtful of others and have good impulse control and goal-directed behavior when it comes to family. You are organized and mindful of details and other's time. You also have higher levels of intimacy and understanding, always thinking of their needs without being overbearing or a doormat.
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined
''OPENNESS''
* You are an adventurous and creative person and are very curious about the world and other people and are eager to learn new things and enjoy new experiences. You are very true to yourself and are quite friendly and approachable with this honest air around you and quick to forgive others. You may also be overly trusting, which may lead to being taken advantage of.
''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, Little Discernment
''EXTROVERSION''
* You are a loud and exciting person and quite charismatic. You have high amounts of excitability, sociability, talkativeness, assertiveness, and high amounts of emotional expressiveness. You are outgoing and tend to gain energy in social situations. Being around others helps them feel energized and excited. Though your front may seem more like a shield to hide your inner unhappiness, your bubbly behavior causes concern or even distrust.
''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy
''AGREEABLENESS''
* You are viewed as trustworthy, altruistic, kind, and give a lot of affection. You are more cooperative. You put others' needs before your own, are quite empathetic, and find pleasure in helping others and working with people who need more help. Many see this as a weakness and struggle to trust you or take advantage of your kindness.
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves
''NEUROTICISM''
* You are an intelligent and realistic person with high levels of self-awareness. At times you may experience emotional instability due to the depth of your emotions and seem aloof. Even though you are simply anxious and highly irritable. Many think you're mean and uncaring, only those close really see your kind nature.
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and Poor Coping mechanisms
''INTROVERSION''
* You are a person who prefers being alone or in small groups of people. You're comfortable around. You are self-reliant, guarded, and introspective. You can be very kind and considerate despite your seemingly “coldness"but it's just that you don't want to talk, and many find such coldness odd.
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive
----
── <span style="color: #040052">''YOUR PERSONALITY WITH FAMILY''</span>
* <<listbox "$mcfamilypersonality" autoselect>>
<<option "Conscientiousness">>
<<option "Openness">>
<<option "Extroversion">>
<<option "Agreeableness">>
<<option "Neuroticism">>
<<option "Introversion">>
<</listbox>>
── <span style="color: #290000">''YOUR PERSONALITY WITH FRIENDS''</span>
* <<listbox "$mcfriendspersonality" autoselect>>
<<option "Conscientiousness">>
<<option "Openness">>
<<option "Extroversion">>
<<option "Agreeableness">>
<<option "Neuroticism">>
<<option "Introversion">>
<</listbox>>
── <span style="color: #040052">''YOUR PERSONALITY WITH STRANGERS''</span>
* <<listbox "$mcstrangerspersonality" autoselect>>
<<option "Conscientiousness">>
<<option "Openness">>
<<option "Extroversion">>
<<option "Agreeableness">>
<<option "Neuroticism">>
<<option "Introversion">>
<</listbox>>
── <span style="color: #290000">''YOUR PERSONALITY WITH ROMANTIC PARTNER(S)''</span>
* <<listbox "$mcpartnerspersonality" autoselect>>
<<option "Conscientiousness">>
<<option "Openness">>
<<option "Extroversion">>
<<option "Agreeableness">>
<<option "Neuroticism">>
<<option "Introversion">>
<</listbox>>
----
----
<span style="color: #290000">__''PERSONALITY WITH THOSE YOU'RE ATTRACTED TOO OR CRUSH ON''__</span>
* <<checkbox "$easilyflustered" IS-NOT IS autocheck>> Easily Flustered
* <<checkbox "$combativenmean" IS-NOT IS autocheck>> Combative n' Mean
* <<checkbox "$shynquiet" IS-NOT IS autocheck>> Shy n' Quiet
* <<checkbox "$cockynconfident" IS-NOT IS autocheck>> Cocky n' Confident
* <<checkbox "$flirtatious" IS-NOT IS autocheck>> Flirtatious
* <<checkbox "$calm" IS-NOT IS autocheck>> Calm
* <<checkbox "$nervousselfconscious" IS-NOT IS autocheck>> Nervous/Self-Conscious
* <<checkbox "$talkative" IS-NOT IS autocheck>> Talkative
* <<checkbox "$makingjokes" IS-NOT IS autocheck>> Making Jokes
* <<checkbox "$giddyhappy" IS-NOT IS autocheck>> Giddy/Happy
* <<checkbox "$doinganythingforthem" WOULD-NOT WOULD autocheck>> Doing Anything for Them
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<span style="color: #040052">__''EXTRA TRAITS''__</span>
* <<checkbox "$confidentncocky" FALSE TRUE autocheck>> Confident n’ Cocky
* <<checkbox "$cowardly" FALSE TRUE autocheck>> Cowardly/Easily Scared
* <<checkbox "$courageous" FALSE TRUE autocheck>> Courageous
* <<checkbox "$flirtatioussexual" FALSE TRUE autocheck>> Flirtatious/Sexual
* <<checkbox "$hopelessromantic" FALSE TRUE autocheck>> Hopeless Romantic
* <<checkbox "$shyeasilynervous" FALSE TRUE autocheck>> Shy/Easily Nervous
* <<checkbox "$kindnice" FALSE TRUE autocheck>> Kind/Nice
* <<checkbox "$polite" FALSE TRUE autocheck>> Polite
* <<checkbox "$genius" FALSE TRUE autocheck>> Genius
* <<checkbox "$dumb" FALSE TRUE autocheck>> Dumb
* <<checkbox "$quietselectivelymute" FALSE TRUE autocheck>> Quiet/Selectively Mute
* <<checkbox "$aloof" FALSE TRUE autocheck>> Aloof
* <<checkbox "$charismatic" FALSE TRUE autocheck>> Charismatic
* <<checkbox "$determined" FALSE TRUE autocheck>> Determined
* <<checkbox "$independent" FALSE TRUE autocheck>> Independent
* <<checkbox "$patientcalm" FALSE TRUE autocheck>> Patient/Calm
* <<checkbox "$loyal" FALSE TRUE autocheck>> Loyal
* <<checkbox "$airheadscatterbrained" FALSE TRUE autocheck>> Airhead/Scatterbrained
* <<checkbox "$aggressivehotheaded" FALSE TRUE autocheck>> Aggressive/Hot-Headed
* <<checkbox "$jealouspossessive" FALSE TRUE autocheck>> Jealous/Possessive
* <<checkbox "$sarcasticquickwitted" FALSE TRUE autocheck>> Sarcastic/Quick-Witted
* <<checkbox "$unpredictablevulgar" FALSE TRUE autocheck>> Unpredictable/Vulgar
* <<checkbox "$dependent" FALSE TRUE autocheck>> Dependent
----
''GIVING LOVE LANGUAGE''
* <<listbox "$outwardlovelang" autoselect>>
<<option "All Love Languages">>
<<option "Physical Touch">>
<<option "Words of Affirmation">>
<<option "Gift Giving">>
<<option "Quality Time">>
<<option "Acts of Service">>
<</listbox>>
''RECIVING LOVE LANGUAGE''
* <<listbox "$inwardlovelang" autoselect>>
<<option "All Love Languages">>
<<option "Physical Touch">>
<<option "Words of Affirmation">>
<<option "Gift Giving">>
<<option "Quality Time">>
<<option "Acts of Service">>
<</listbox>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''MENTAL DISORDERS''
* <<checkbox "$anxiety" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Anxiety Disorder
* <<checkbox "$depression" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Major Depression
* <<checkbox "$bipolar" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Bipolar Disorder
* <<checkbox "$ptsd" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Post-Traumatic Stress Disorder ''(PTSD)''
* <<checkbox "$adhd" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Attention-Deficit/Hyperactivity Disorder ''(ADHD)''
* <<checkbox "$ocd" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Obsessive-Compulsive Disorder ''(OCD)''
* <<checkbox "$autism" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Autism Spectrum Disorder ''(ASD)''
* <<checkbox "$bingeeating" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Binge Eating Disorder
* <<checkbox "$anorexia" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Anorexia Nervosa Disorder
* <<checkbox "$alcoholaddiction" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Alcohol Addiction
* <<checkbox "$drugaddiction" DOES-NOT-EXPERIENCE EXPERIENCES autocheck>> Drug Addiction<</if>>\
----
----
The little $mcspecies was <<if ($mcbeauty is "beautiful")>>beautiful,\
<<elseif ($mcbeauty is "handsome")>>handsome,\
<<elseif ($mcbeauty is "cute")>>cute,\
<<elseif ($mcbeauty is "average")>>cute but average,\
<<elseif ($mcbeauty is "ugly")>>cute but ugly,\
<<elseif ($mcbeauty is "hideous")>>cute but hideous,<</if>> with shining $mceyeshape shaped eyes, staring at the mortal man with curious <<if ($mcheterochromia is "the same eye color")>> $mcrighteyecolor eyes.<<elseif ($mcheterochromia is "two different eye colors")>> $mcrighteyecolor and $mclefteyecolor eyes.<</if>> The $mcspecies was also practically glued to his side for the longest time, helping him go about his day.
The mortal man slowly grows to really love the child, as the $mcspecies had the same habits that any normal child would—even if it were only a year old technically, it had speech, sometimes understood sarcasm, joking, context clues, and even read body language, face, and could react accordingly. Then again, there were times such information flew over its head. The $mcspecies had the basic or even advanced knowledge of a human ten-year-old. It would cry, beg, plead, laugh.
It was curious about the world around it. //Why does the sun exist? Why does the moon exist? Why does it follow me sometimes? Why were the mountains so tall? Why do clouds look fluffy?// On and on, and each question the mortal man answered and if a question were asked that he could not answer, he would tell the little $mcspecies that he knew not the answer. Yet maybe one day may they find the truth.
That was how the next year went. Two years pass quickly and easily. And as the birthday of the $mcspecies, the only gift the mortal man could ever gift them came and went. The $mcspecies once again changed in the strangest way.
----
<center><<link "✶ NEXT ✶" PG.0.3>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.0">><<set $directory to true>><<set $personality to true>><<notify 3s>>✴ UNLOCKED DIRECTORY<</notify>><center>“A NAME?"</center>
----
<center>//Sometimes the forest gives gifts.//</center>\
Leaving them at the forest edge for curious eyes of a $mcspecies to find. Just like today, as the man balances against his walking stick while picking the cerise fruit and placing them in a basket. He stays in one spot while you walk up and down the forest edge, drifting from picking fruit to random items. Rocks, sticks, leaves. That's all there was to find, though on rare occasions you'd find metal, like iron, silver, or gold. Or a new blanket. Maybe spices—all the things you found the man told you what it was.
Yet today you find a thick //something//. You pick up the thing. It had what you recognized as pages—old tan paper, with words written in something you could understand. With a hardcover of leather, with faded black ink that was engraved into the cover. You hold the heavy object in your hands. Holding it up to the light—no, you can't see through it. You turn the book upside down, holding the front and back covers, watching the pages dangle and flap together when you shake it. You let a noise of confusion—what could this thing be?
"Little $mcspecies." The mortal man calls for you, for that was his name for you, and you glance back before looking at the object in your hands. The mortal man should know. He usually does. You turn on your heels and start running towards the man, holding up the book with two hands, which makes the man's eyes widen. "You found a book?" You don't even have to ask, and he shifts, sitting on an old tree stump, and holds out his old hands to you.
You give him the book. "I didn't know what it was." You say, watching the man carefully examine it, opening the pages and flipping through them. "It has been a long time since I have seen one."
"What does it say?" You lean over his shoulders, staring at the unknown words, and the man stares silently, before shrugging. "I do not know. But take care of it." He passes the book to you before pulling himself up with a groan.
"Let us go back. We have enough cerise." You and him both pick up a basket of fruits before making your way from the forest tree line and towards your home in the distance. "I want a name—like a book." The mortal man coughs as if surprised and looks at you, leaning against his stick as you walk a few paces behind, enamored with your book. The old man tilts his head. He had offered a name a few times throughout the two years. Yet the first year, you couldn't possibly understand what he meant even despite your intellect then, and the second year, you declined still. With no real reason. So eventually he stopped asking.
<<if ($mcfamilypersonality is "Conscientiousness")>> He thought that whenever your internal mind decided that you wanted a name, you would simply tell him. Which was amusing to the mortal man. You had grown into a reliable and responsible person, as well as trying to communicate and share your needs, even if it was hard for you. The man found it endearing—it was nice to be able to trust someone that wasn't only himself. You were understanding and quite sure of who you were—or at least who you are at the moment. Perhaps that may very well change in the future, but for now. He will love your honesty and soundness.\
<<elseif ($mcfamilypersonality is "Openness")>> He thought that whenever your internal mind decided that you wanted a name, you would simply tell him with a hop in your step. Which was amusing—but concerning to the mortal man. You had grown into an open and honest person, with little to no discernment half the time when you said things. Which leads you to be somewhat blunt, even when you meant well. Which was something the mortal man couldn't comprehend, but he left you to your devices. You have never been downright rude nor mean, for your turn conveyed the exact opposite of what your words did. He hopes that this may change for the better in the future, but for now. He will love your genuine curiosity and inventiveness.\
<<elseif ($mcfamilypersonality is "Extroversion")>> He thought that whenever your internal mind decided that you wanted a name, you would excitedly tell him. Which was cute to the mortal man. As you grew, you became a talkative chatterbox that filled the silence with your voice. Jumping from subject to subject unapologetically. At times, it was overwhelming and didn't catch his annoyed brows, but always seemed apologetic when he had to finally tell you to be quiet. Which you would do with a small 'oops', covering your mouth with an embarrassed smile. The silence never lasted more than five minutes and eventually, the man grew used to it. Perhaps this may very well change in the future, but for now. He will love your voice and socialness.\
<<elseif ($mcfamilypersonality is "Agreeableness")>> He thought that whenever your internal mind decided that you wanted a name, you would tell him with a small smile. Which was such a joy to see for the mortal man. As you grow, you've slowly become an agreeable and overly kind person, though the mortal man can see how easily you overlook your stresses. You are so quick to help him and quite trusting. He hopes as you get older, that this may change for the better in the future, but for now. He will love your tenderness and modesty.\
<<elseif ($mcfamilypersonality is "Neuroticism")>> He thought that whenever your internal mind decided that you wanted a name, you would tell him with a small smile. Which was cute to the mortal man. As you grow, you've become an interesting member of your species. The mortal man admits that you're quite emotional and struggle to regulate it, causing you to explode angrily, cry, or isolate yourself. Which worries him, yet in this place, your behavior will fit well with the natural order. Which scares him. He prays that this will change in the future, and you gain control over your heart and mind, but for now. He will love your empathy and your intensity of feeling.\
<<elseif ($mcfamilypersonality is "Introversion")>> He thought that whenever your internal mind decided that you wanted a name, you would tell him with a nervous smile. Which was cute, but a relief to the mortal man. As you grew, you were still a quiet person, something that at first was worrying to the mortal man, for he took it as a sign of aloofness and a dislike for him. But over time, you slowly grew more comfortable and open, spending time with him and even talking and sharing your thoughts. He was grateful for it and for the underlying kind $mcspecies you were becoming. Perhaps that may very well change in the future, but for now. He will love your consideration and creative mind.<</if>>
"What name were you thinking?" The mortal man asks, and you think for a moment.
"I think...."
----
----
<<if $preestablised is true>><center>''NAME''
$mcname
''NICKNAME''
$mcnickname</center>\
<<else>><center>''NAME''
<<textbox "$mcname" "Aurum">>
''NICKNAME''
<<textbox "$mcnickname" "Aui">></center><</if>>\
----
----
The mortal man thinks for a moment. The name sounds nice. He looks over at you and you have this expecting smile, wanting him to like it. He nods, giving you a proud smile. "That fits you well." The mortal man says and watches your smile, before looking at the grassy ground, kicking at the soft grass,<<if $preestablised is true>> your $mcfurcolor fur ears lay flat on the sides of your head, clearly embarrassed.
<<else>><<if ($mcears is "human ears")>>clearly embarrassed.
<<elseif ($mcears is "short, pointed ears")>>clearly embarrassed.
<<elseif ($mcears is "long, pointed ears")>>clearly embarrassed.
<<elseif ($mcears is "short rabbit ears")>> your short <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
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<<option "yellow with black">>
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<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> furry ears flop over your face, clearly embarrassed.
<<elseif ($mcears is "long rabbit ears")>> your long <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
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<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
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<<option "blue with black">>
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<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> furry ears flop over your face, clearly embarrassed.
<<elseif ($mcears is "cat/tiger ears")>> your <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
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<<option "red with white">>
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<<option "yellow with white">>
<<option "yellow with brown">>
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<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> furry ears lay flat on top of your head, clearly embarrassed.
<<elseif ($mcears is "wolf/dog/fox ears")>> your <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
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<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> fur ears lay flat on top of your head, clearly embarrassed.
<<elseif ($mcears is "lion ears")>> your <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> fur ears lay flat on top of your head, clearly embarrassed.
<<elseif ($mcears is "bear ears")>> your <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> fur ears lay flat on top of your head, clearly embarrassed.
<<elseif ($mcears is "deer ears")>> your <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> fur ears lay flat on the sides of your head, clearly embarrassed.
<<elseif ($mcears is "sheep ears")>> your <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> wooly ears lay flat on the side of your head, clearly embarrassed.
<<elseif ($mcears is "long feathered ears")>> your <<cycle "$mcfurcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> feathered ears lay back on top on the side of your head, clearly embarrassed.<</if>><</if>>\
Which makes the man laugh harder. There was their weird satisfaction he gained from seeing you smile or laugh. He walks past you, hauling along his large walking stick, and you are quick to pick up your pace to follow behind him, holding your book and basket of cerises. Not wanting to be left behind as you both walk your way back to your home.
Slowly, you start to form your own identity.
----
----
__''YOUR PRONOUNS'':__
<<if $preestablised is true>>\
* $they.
* $them.
* $themself.
* $their.
* $theirs.
* $theyre.
<<else>>\
* <<cycle "$they" autoselect>>
<<option "he">>
<<option "she">>
<<option "they">>
<<option "it">>
<</cycle>>.
* <<cycle "$them" autoselect>>
<<option "him">>
<<option "her">>
<<option "them">>
<<option "it">>
<</cycle>>.
* <<cycle "$themself" autoselect>>
<<option "himself">>
<<option "herself">>
<<option "themselves">>
<<option "itself">>
<</cycle>>.
* <<cycle "$their" autoselect>>
<<option "his">>
<<option "her">>
<<option "their">>
<<option "its">>
<</cycle>>.
* <<cycle "$theirs" autoselect>>
<<option "his">>
<<option "hers">>
<<option "theirs">>
<<option "its">>
<</cycle>>.
* <<cycle "$theyre" autoselect>>
<<option "he's">>
<<option "she's">>
<<option "they're">>
<<option "its">>
<</cycle>>.<</if>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
__''HOW YOU ARE ADDRESSED''__
<<if $preestablised is true>>\
* $mx.
* $liege.
* $gnmx.
* $kid.
* $person.
* $child.
* $mcslang.\
<<else>>\
* <<cycle "$mx" autoselect>>
<<option "Mr">>
<<option "Ms">>
<<option "Mx">>
<</cycle>>.
* <<cycle "$liege" autoselect>>
<<option "Lord">>
<<option "Lady">>
<<option "Liege">>
<</cycle>>.
* <<cycle "$gnmx" autoselect>>
<<option "Sir">>
<<option "Ma'am">>
<<option "Mx">>
<</cycle>>.
* <<cycle "$kid" autoselect>>
<<option "boy">>
<<option "girl">>
<<option "kid">>
<</cycle>>.
* <<cycle "$person" autoselect>>
<<option "man">>
<<option "woman">>
<<option "person">>
<</cycle>>.
* <<cycle "$child" autoselect>>
<<option "son">>
<<option "daughter">>
<<option "child">>
<</cycle>>.
* <<cycle "$mcslang" autoselect>>
<<option "dude">>
<<option "chick">>
<<option "pal">>
<</cycle>>.<</if>>\
----
----
<center><<link "✶ NEXT ✶" PG.0.4>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "PERSONALITY">><center>☽ PERSONALITY ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<center>''CHOSEN PERSONALITY''</center>
── <span style="color: #990202">''PERSONALITY WITH FAMILY''</span> - $mcfamilypersonality\
<<if ($mcfamilypersonality is "Conscientiousness")>>
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined \
<<elseif ($mcfamilypersonality is "Openness")>>''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment \
<<elseif ($mcfamilypersonality is "Extroversion")>>''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy\
<<elseif ($mcfamilypersonality is "Agreeableness")>>
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves\
<<elseif ($mcfamilypersonality is "Neuroticism")>>
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms\
<<elseif ($mcfamilypersonality is "Introversion")>>
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
── <span style="color: #040052">''PERSONALITY WITH FRIENDS''</span> - $mcfriendspersonality\
<<if ($mcfriendspersonality is "Conscientiousness")>>
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined \
<<elseif ($mcfriendspersonality is "Openness")>>''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment \
<<elseif ($mcfriendspersonality is "Extroversion")>>''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy\
<<elseif ($mcfriendspersonality is "Agreeableness")>>
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves\
<<elseif ($mcfriendspersonality is "Neuroticism")>>
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms\
<<elseif ($mcfriendspersonality is "Introversion")>>
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
── <span style="color: #990202">''PERSONALITY WITH STRANGERS''</span> - $mcstrangerspersonality\
<<if ($mcstrangerspersonality is "Conscientiousness")>>
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined \
<<elseif ($mcstrangerspersonality is "Openness")>>''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment \
<<elseif ($mcstrangerspersonality is "Extroversion")>>''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy\
<<elseif ($mcstrangerspersonality is "Agreeableness")>>
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves\
<<elseif ($mcstrangerspersonality is "Neuroticism")>>
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms\
<<elseif ($mcstrangerspersonality is "Introversion")>>
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
── <span style="color: #040052">''PERSONALITY WITH PARTNERS''</span> - $mcpartnerspersonality\
<<if ($mcpartnerspersonality is "Conscientiousness")>>
''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined \
<<elseif ($mcpartnerspersonality is "Openness")>>''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment\
<<elseif ($mcpartnerspersonality is "Extroversion")>>
''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy\
<<elseif ($mcpartnerspersonality is "Agreeableness")>>
''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves\
<<elseif ($mcpartnerspersonality is "Neuroticism")>>
''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms\
<<elseif ($mcpartnerspersonality is "Introversion")>>
''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
── <span style="color: #990202">''ATTRACTION N' CRUSHES''</span>
* ''$easilyflustered'' -- Easily Flustered
* ''$combativenmean'' -- Combative n' Mean
* ''$shynquiet '' -- Shy n' Quiet
* ''$cockynconfident '' -- Cocky n' Confident
* ''$flirtatious '' -- Flirtatious
* ''$calm'' -- Calm
* ''$nervousselfconscious'' -- Nervous/Self-Conscious
* ''$talkative'' -- Talkative
* ''$makingjokes'' -- Making Jokes
* ''$giddyhappy'' -- Giddy/Happy
* ''$doinganythingforthem'' -- Doing anything for Them
── <span style="color: #040052">''EXTRA PERSONALITY CHARACTERISTICS''</span>
* ''$confidentncocky '' --Confident n’ Cocky
* ''$cowardly '' --Cowardly/Easily Scared
* ''$courageous'' --Courageous
* ''$flirtatioussexual'' --Flirtatious/Sexual
* ''$hopelessromantic'' --Hopeless Romantic
* ''$shyeasilynervous'' --Shy/Easily Nervous
* ''$kindnice'' --Kind/Nice
* ''$polite'' --Polite
* ''$genius'' --Genius
* ''$dumb'' --Dumb
* ''$quietselectivelymute'' --Quiet/Selectively Mute
* ''$aloof'' --Aloof
* ''$charismatic'' --Charismatic
* ''$determined'' --Determined
* ''$independent'' --Independent
* ''$patientcalm'' --Patient/Calm
* ''$loyal'' --Loyal
* ''$airheadscatterbrained'' --Airhead/Scatterbrained
* ''$aggressivehotheaded'' --Aggressive/Hot-Headed
* ''$jealouspossessive'' --Jealous/Possessive
* '' $sarcasticquickwitted '' --Sarcastic/Quick-Witted
* ''$unpredictablevulgar'' --Unpredictable/Vulgar
* ''$dependent'' --Dependent
----
── <span style="color: #990202">''GIVING LOVE LANGUAGE''</span>
* $outwardlovelang
── <span style="color: #040052">''RECIVING LOVE LANGUAGE''</span>
* $inwardlovelang
----
── <span style="color: #990202">''MENTAL DISORDERS''</span>
* ''$anxiety'' --Anxiety Disorder
* ''$depression'' --Major Depression
* ''$bipolar'' --Bipolar Disorder
* ''$ptsd'' --Post-Traumatic Stress Disorder ''(PTSD)''
* ''$adhd'' --Attention-Deficit/Hyperactivity Disorder ''(ADHD)''
* ''$ocd'' --Obsessive-Compulsive Disorder ''(OCD)''
* ''$autism'' --Autism Spectrum Disorder ''(ASD)''
* ''$bingeeating'' --Binge Eating Disorder
* ''$anorexia'' --Anorexia Nervosa Disorder
* ''$alcoholaddiction'' --Alcohol Addiction
* ''$drugaddiction'' --Drug Addiction
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "PROFILE">><center>☽ ''PROFILE'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<<if $mccalledupon is true>>\
!!<center>$mcname LXXIX <span style="color: #ebb300">AUREATE</span></center>\
<center>──$mcnickname──</center>\
<<elseif $mccalled is true>>\
!!<center>$mcname</center>\
<center>──$mcnickname──</center>\
<<else>><center>''IT IS UNKNOWN''</center>\<</if>>\
----
<<if $mcprofilebasics is true>>
!!!──<span style="color: #040052">SPECIES</span>
* <<print $mcspecies [0].toUpperCase() + $mcspecies .slice(1)>>
!!!──<span style="color: #040052">FACE</span>
''PHYSICAL ATTRIBUTES''
<<if ($mcheterochromia is "the same eye color")>>\
* //EYE COLOR:// <<print $mcrighteyecolor [0].toUpperCase() + $mcrighteyecolor .slice(1)>>\
<<elseif ($mcheterochromia is " two different eye colors")>>\
* //RIGHT EYE COLOR:// <<print $mcrighteyecolor [0].toUpperCase() + $mcrighteyecolor .slice(1)>>
* //LEFT EYE COLOR: // <<print $mclefteyecolor [0].toUpperCase() + $mclefteyecolor .slice(1)>><</if>>\
--EYE SHAPE: <<print $mceyeshape [0].toUpperCase() + $mceyeshape .slice(1)>> Shaped
--EYELASHES: <<print $mclashshape [0].toUpperCase() + $mclashshape .slice(1)>>
* //EARS://<<if ($mcears is "human ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<elseif ($mcears is "short, pointed ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<elseif ($mcears is "long, pointed ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<else>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcfurcolor [0].toUpperCase() + $mcfurcolor .slice(1)>><</if>>
* //LIPS:// <<print $mclips [0].toUpperCase() + $mclips .slice(1)>>
* //TEETH:// <<print $mcteeth [0].toUpperCase() + $mcteeth .slice(1)>>
* //NOSE:// <<print $mcnose [0].toUpperCase() + $mcnose .slice(1)>>
* //LOOKS:// <<print $mcbeauty [0].toUpperCase() + $mcbeauty .slice(1)>>
!!!──<span style="color: #040052">AGE</span>
* 20
!!!──<span style="color: #040052">GENDER</span>
* <<print $mcgender [0].toUpperCase() + $mcgender .slice(1)>>
!!!──<span style="color: #040052">SEX</span>
* <<print $mcsex [0].toUpperCase() + $mcsex .slice(1)>>
<<if ($mcsex is "a male")>>\
''PHYSICAL ATTRIBUTES''
* //PENIS:// <<print $mcpenis [0].toUpperCase() + $mcpenis .slice(1)>>
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
//Such as a testicles, penis, and scrotum.//\
<<elseif ($mcsex is "a female")>>\
''PHYSICAL ATTRIBUTES''
* //BREASTS:// <<print $mcbreastsize [0].toUpperCase() + $mcbreastsize .slice(1)>>
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
<<elseif ($mcsex is "both male and female")>>\
//Such as a vagina, breasts, uterus, cervix, vulva, clitoris, labia majora, and labia minora//\
''PHYSICAL ATTRIBUTES''
* //BREASTS:// <<print $mcbreastsize [0].toUpperCase() + $mcbreastsize .slice(1)>>
* //PENIS:// <<print $mcpenis [0].toUpperCase() + $mcpenis .slice(1)>>
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
//Such as a vagina, breasts, uterus, cervix, vulva, clitoris, labia majora, and labia minora. Including testicles, penis, and scrotum.//<</if>>
<<else>><center>''IT IS UNKNOWN''</center>\<</if>>
----
<<if $mcprofilebody is true>>!!!── <span style="color: #990202">''BODY''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcbody [0].toUpperCase() + $mcbody .slice(1)>> Body Shape
<<if ($mcmissinglimb is "no missing limbs")>>\
* <<print $mcarms [0].toUpperCase() + $mcarms .slice(1)>>
* <<print $mclegs [0].toUpperCase() + $mclegs .slice(1)>>
<<elseif ($mcmissinglimb is "a missing arm/hand")>>\
* <<print $mcarms [0].toUpperCase() + $mcarms .slice(1)>>
--Prosthetic Material: $mcprostheticlimb
<<if ($mcarms is "no right arm")>>\
--How Body was Removed: <<print $mcrightarmmissing [0].toUpperCase() + $mcrightarmmissing .slice(1)>>\
<<elseif ($mcarms is "no left arm")>>\
--How Body was Removed: <<print $mcleftarmmissing [0].toUpperCase() + $mcleftarmmissing .slice(1)>>\
<<elseif ($mcarms is "no right hand")>>\
--How Body was Removed: <<print $mcrighthandmissing [0].toUpperCase() + $mcrighthandmissing .slice(1)>>\
<<elseif ($mcarms is "no left hand")>>\
--How Body was Removed: <<print $mclefthandmissing [0].toUpperCase() + $mclefthandmissing .slice(1)>><</if>>\
<<elseif ($mcmissinglimb is "a missing leg/feet")>>\
* <<print $mclegs [0].toUpperCase() + $mclegs .slice(1)>>
--Prosthetic Material: $mcprostheticlimb
<<if ($mclegs is "no right leg")>>\
--How Body was Removed: <<print $mcrightlegmissing [0].toUpperCase() + $mcrightlegmissing .slice(1)>>\
<<elseif ($mclegs is "no left leg")>>\
--How Body was Removed: <<print $mcleftlegmissing [0].toUpperCase() + $mcleftlegmissing .slice(1)>>\
<<elseif ($mclegs is "no right foot")>>\
--How Body was Removed: <<print $mcrightfootmissing [0].toUpperCase() + $mcrightfootmissing .slice(1)>>\
<<elseif ($mclegs is "no left foot")>>\
--How Body was Removed: <<print $mcleftfootmissing [0].toUpperCase() + $mcleftfootmissing .slice(1)>><</if>>\
<<elseif ($mcmissinglimb is "a missing arm and leg")>>\
* <<print $mcarms [0].toUpperCase() + $mcarms .slice(1)>>
* <<print $mclegs [0].toUpperCase() + $mclegs .slice(1)>>
--Prosthetic Material: $mcprostheticlimb
<<if ($mcarms is "no right arm")>>\
--How Body was Removed: <<print $mcrightarmmissing [0].toUpperCase() + $mcrightarmmissing .slice(1)>>
//<<if ($mclegs is "no right leg")>> Right Leg in the same way.
<<elseif ($mclegs is "no left leg")>> Left Leg in the same way.
<<elseif ($mclegs is "no right foot")>>Right Foot in the same way.
<<elseif ($mclegs is "no left foot")>> Left Foot in the same way. <</if>>//\
<<elseif ($mcarms is "no left arm")>>\
--How Body was Removed: <<print $mcleftarmmissing [0].toUpperCase() + $mcleftarmmissing .slice(1)>>
//<<if ($mclegs is "no right leg")>> Right Leg in the same way.
<<elseif ($mclegs is "no left leg")>> Left Leg in the same way.
<<elseif ($mclegs is "no right foot")>>Right Foot in the same way.
<<elseif ($mclegs is "no left foot")>> Left Foot in the same way. <</if>>//\
<<elseif ($mcarms is "no right hand")>>\
--How Body was Removed: <<print $mcrighthandmissing [0].toUpperCase() + $mcrighthandmissing .slice(1)>>
//<<if ($mclegs is "no right leg")>> Right Leg in the same way.
<<elseif ($mclegs is "no left leg")>> Left Leg in the same way.
<<elseif ($mclegs is "no right foot")>>Right Foot in the same way.
<<elseif ($mclegs is "no left foot")>> Left Foot in the same way. <</if>>//\
<<elseif ($mcarms is "no left hand")>>\
--How Body was Removed: <<print $mclefthandmissing [0].toUpperCase() + $mclefthandmissing .slice(1)>>
//<<if ($mclegs is "no right leg")>> Right Leg in the same way.
<<elseif ($mclegs is "no left leg")>> Left Leg in the same way.
<<elseif ($mclegs is "no right foot")>>Right Foot in the same way.
<<elseif ($mclegs is "no left foot")>> Left Foot in the same way. <</if>>//<</if>><</if>>\
* //Hands:// <<print $mchands [0].toUpperCase() + $mchands .slice(1)>>
--Dominant Hand: $mcdomhand
!!!── <span style="color: #990202">''SKIN''</span>
''PHYSICAL ATTRIBUTES''
* //SKINTONE:// <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>
* //SKIN PIGMENTATION:// <<print $mcpigmentation [0].toUpperCase() + $mcpigmentation .slice(1)>>
* //FRECKLES:// <<print $mcfreckles [0].toUpperCase() + $mcfreckles .slice(1)>> <<if ($mcfreckles is "no freckles")>><<else>>\
--//FRECKLE COLOR//: $mcfrecklecolor<</if>>
* //BEAUTY MARKS:// <<print $mcbeautymarks [0].toUpperCase() + $mcbeautymarks .slice(1)>>
* //ACNE:// <<print $mcacne [0].toUpperCase() + $mcacne .slice(1)>><<if $mcblood is true>>
* //BLOOD COLOR:// <<print $mcbloodcolor [0].toUpperCase() + $mcbloodcolor .slice(1)>><</if>>
* //SCARRING://
--FACE: <<print $mcfacescars [0].toUpperCase() + $mcfacescars .slice(1)>>
--CHEST: <<print $mcchestscars [0].toUpperCase() + $mcchestscars .slice(1)>>
--BACK: <<print $mcbackscars [0].toUpperCase() + $mcbackscars .slice(1)>>
--STOMACH: <<print $mcstomachscars [0].toUpperCase() + $mcstomachscars .slice(1)>>
--RIGHT ARM: <<print $mcrightarmscars [0].toUpperCase() + $mcrightarmscars .slice(1)>>
--LEFT ARM: <<print $mcleftarmscars [0].toUpperCase() + $mcleftarmscars .slice(1)>>
--RIGHT LEG: <<print $mcrightlegscars [0].toUpperCase() + $mcrightlegscars .slice(1)>>
--LEFT LEG: <<print $mcleftlegscars [0].toUpperCase() + $mcleftlegscars .slice(1)>>
!!!── <span style="color: #990202">''BODY HEIGHT''</span>
<<if ($mcspecies is "nephilim")>>\
* <<print $mcheight [0].toUpperCase() + $mcheight .slice(1)>>\
//You are the shortest giant to exist. It is quite embarrasing. The gods did not favor you.//
<<else>>* <<print $mcheight [0].toUpperCase() + $mcheight .slice(1)>><</if>>\
<<else>><center>''IT IS UNKNOWN''</center>\<</if>>
----
<<if $mcprofilehair is true>>\
!!!── <span style="color: #990202">''HAIR''</span>
''PHYSICAL ATTRIBUTES''
* //HAIR LENGHT:// <<if ($mchairlength is "head becomes bald")>> Bald\
<<elseif ($mchairlength is "hair was shaved")>> Shaved\
<<elseif ($mchairlength is "hair was buzzed")>> Buzzed\
<<elseif ($mchairlength is "hair was cut above its ears")>> Cut above your ears\
<<elseif ($mchairlength is "hair was cut below its ears")>> Cut below your ears\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> Cut above your shoulders\
<<elseif ($mchairlength is "hair was cut short")>> Cut short\
<<elseif ($mchairlength is "hair was cut below its shoulders")>> Cut below its shoulders\
<<elseif ($mchairlength is "hair reached its mid-back")>> Reached the middle of your back\
<<elseif ($mchairlength is "hair reached its lower back")>> Reached your lower back\
<<elseif ($mchairlength is "hair reached its waist")>> Reached your waist\
<<elseif ($mchairlength is "hair reached the floor")>> Reached the floor<</if>>
-- HAIR COLOR: <<print $mchaircolor [0].toUpperCase() + $mchaircolor .slice(1)>>
-- HAIR TEXTURE: <<print $mchairtexture [0].toUpperCase() + $mchairtexture .slice(1)>>
* //FACIAL HAIR:// <<print $mcfacialhair [0].toUpperCase() + $mcfacialhair .slice(1)>>
-- FACIAL HAIR COLOR: <<print $mcfacialhaircolor [0].toUpperCase() + $mcfacialhaircolor .slice(1)>>
* //HAIRSTYLE:// $mchairstyles
* //HAIR/HEAD COVERINGS:// $mchaircoverings\
<<if ($mcwings is "no wings")>>\
<<elseif ($mcwings is "a single feathered wing on the left")>>\
!!!── <span style="color: #990202">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN:// <<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>\
<<elseif ($mcwings is "a single leathered wing on the right")>>
!!!── <span style="color: #990202">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN:// <<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>\
<<elseif ($mcwings is "a single leathered wing on the left")>>
!!!── <span style="color: #990202">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN:// <<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>\
!!!── <span style="color: #990202">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR WAS:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN://<<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>\
<<elseif ($mcwings is " the torn off remains of leathered wings")>>\
!!!── <span style="color: #990202">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR WAS:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>>
--//HOW WING WAS TORN://<<print $mctornwings [0].toUpperCase() + $mctornwings .slice(1)>>
<<else>>\
!!!── <span style="color: #990202">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcwings [0].toUpperCase() + $mcwings .slice(1)>>
--//WING COLOR:// <<print $mcwingcolor [0].toUpperCase() + $mcwingcolor .slice(1)>><</if>>
<<if ($mchorns is "no horns nor antlers")>>\
<<else>>\
!!!── <span style="color: #990202">''HORNS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mchorns [0].toUpperCase() + $mchorns .slice(1)>>
--//TAIL FUR/WOOL/SCALE COLOR:// <<print $mchorncolor [0].toUpperCase() + $mchorncolor .slice(1)>><</if>>
<<if ($mctail is "no tail")>>\
<<else>>\
!!!── <span style="color: #990202">''TAIL''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mctail [0].toUpperCase() + $mctail .slice(1)>>
--//TAIL FUR/WOOL/SCALE COLOR:// <<print $mctailcolor [0].toUpperCase() + $mctailcolor .slice(1)>>\<</if>>
<<else>><center>''IT IS UNKNOWN''</center>\<</if>>
<<if $mcprofilepronouns is true>>----
!!!── <span style="color: #040052">''PRONOUNS''</span>
* <<print $they [0].toUpperCase() + $they .slice(1)>>/<<print $them [0].toUpperCase() + $them .slice(1)>>/<<print $themself [0].toUpperCase() + $themself .slice(1)>>/<<print $their [0].toUpperCase() + $their .slice(1)>>/<<print $theirs [0].toUpperCase() + $theirs .slice(1)>>/<<print $theyre [0].toUpperCase() + $theyre .slice(1)>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!── <span style="color: #040052">''HOW YOU ARE ADDRESSED''</span>
* $mx/$liege/$gnmx
* <<print $person [0].toUpperCase() + $person .slice(1)>>/<<print $kid [0].toUpperCase() + $kid .slice(1)>>/<<print $child [0].toUpperCase() + $child .slice(1)>>/<<print $mcslang [0].toUpperCase() + $mcslang .slice(1)>><</if>>
<<if $mcprofileothers is true>>----
!!''<center><<link "CLOTHING/ACCESSORIES" "CLOTHING/ACCESSORIES">><</link>></center>''
!!''<center><<link "LIKES/DISLIKES" "LIKES/DISLIKES">><</link>></center>''<</if>>
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "WARNINGS">><center><div><span style="color: #900000">C</span><span style="color: #a10000">O</span><span style="color: #b10000">N</span><span style="color: #c20000">T</span><span style="color: #d20000">E</span><span style="color: #df0000">N</span><span style="color: #ec0000">T</span><span style="color: #f90000"> </span><span style="color: #ef0000">W</span><span style="color: #e60000">A</span><span style="color: #dc0000">R</span><span style="color: #d20000">N</span><span style="color: #bc0000">I</span><span style="color: #a60000">N</span><span style="color: #900000">G</span></div></center>
----
* DISTURBING THEMES OF HORROR
* RELIGION
* DEMONS/DEVILS
* HELL
* MURDER/KIDNAPPING
* GORE
* EXPLICIT SEX SCENES
* ABUSE
* DISCRIMINATION
* DARK ROMANCE
* VIOLENCE
* GRAPHIC IMAGERY
* PSYCHOLOGICAL HORROR
* TOXIC RELATIONSHIPS
* SEXUAL ASSAULT
* SELF-HARM
* BODY MUTILATION
<center>//PLEASE BE AWARE WHEN INTERACTING WITH THIS STORY!//</center>
<center><<link "Return to game" $return>><</link>></center>
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">><<set $mccalled to true>><<set $mcprofilepronouns to true>><<notify 3s>>✴ UNLOCKED PROFILE<</notify>>It is interesting to be involved in the growth of a $mcspecies. As you reach the age of 14, you are swept into the novelties of looking the way you wish. Slowly forming a style from whatever you find and whatever the forest gifts you. There's this subtle pain in the mortal man's heart, watching you morph into your own. No longer a bundle of golden lights—no longer a naïve $mcspecies—you had likes and dislikes. Each you would share with the old mortal man, looking proud of what you discovered and or created.
----
----
''RIGHT EAR PIERCINGS''
* <<checkbox "$mcrightearpiercings1" DOES-NOT-HAVE HAS autocheck>> Lobe ear piercing
* <<checkbox "$mcrightearpiercings2" DOES-NOT-HAVE HAS autocheck>> Higher lobe ear piercing
* <<checkbox "$mcrightearpiercings3" DOES-NOT-HAVE HAS autocheck>> Helix ear piercing
* <<checkbox "$mcrightearpiercings4" DOES-NOT-HAVE HAS autocheck>> Rook ear piercing
* <<checkbox "$mcrightearpiercings5" DOES-NOT-HAVE HAS autocheck>> Daith ear piercing
* <<checkbox "$mcrightearpiercings6" DOES-NOT-HAVE HAS autocheck>> Tragus ear piercing
* <<checkbox "$mcrightearpiercings7" DOES-NOT-HAVE HAS autocheck>> Anti-tragus ear piercing
* <<checkbox "$mcrightearpiercings8" DOES-NOT-HAVE HAS autocheck>> Conch ear piercing
* <<checkbox "$mcrightearpiercings9" DOES-NOT-HAVE HAS autocheck>> Industrial ear piercing
* <<checkbox "$mcrightearpiercings10" DOES-NOT-HAVE HAS autocheck>> Snug ear piercing
* <<checkbox "$mcrightearpiercings11" DOES-NOT-HAVE HAS autocheck>> Ear gauges
────
''LEFT EAR PIERCINGS''
* <<checkbox "$mcleftearpiercings1" DOES-NOT-HAVE HAS autocheck>> Lobe ear piercing
* <<checkbox "$mcleftearpiercings2" DOES-NOT-HAVE HAS autocheck>> Higher lobe ear piercing
* <<checkbox "$mcleftearpiercings3" DOES-NOT-HAVE HAS autocheck>> Helix ear piercing
* <<checkbox "$mcleftearpiercings4" DOES-NOT-HAVE HAS autocheck>> Rook ear piercing
* <<checkbox "$mcleftearpiercings5" DOES-NOT-HAVE HAS autocheck>> Daith ear piercing
* <<checkbox "$mcleftearpiercings6" DOES-NOT-HAVE HAS autocheck>> Tragus ear piercing
* <<checkbox "$mcleftearpiercings7" DOES-NOT-HAVE HAS autocheck>> Anti-tragus ear piercing
* <<checkbox "$mcleftearpiercings8" DOES-NOT-HAVE HAS autocheck>> Conch ear piercing
* <<checkbox "$mcleftearpiercings9" DOES-NOT-HAVE HAS autocheck>> Industrial ear piercing
* <<checkbox "$mcleftearpiercings10" DOES-NOT-HAVE HAS autocheck>> Snug ear piercing
* <<checkbox "$mcleftearpiercings11" DOES-NOT-HAVE HAS autocheck>> Ear gauges
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''NOSE PIERCINGS''
* <<checkbox "$mcnosepiercings1" DOES-NOT-HAVE HAS autocheck>> Austin bar piercing
* <<checkbox "$mcnosepiercings2" DOES-NOT-HAVE HAS autocheck>> Bridge piercing
* <<checkbox "$mcnosepiercings3" DOES-NOT-HAVE HAS autocheck>> High nostril piercing
* <<checkbox "$mcnosepiercings4" DOES-NOT-HAVE HAS autocheck>> Nasallang piercing
* <<checkbox "$mcnosepiercings5" DOES-NOT-HAVE HAS autocheck>> Left nostril piercing
* <<checkbox "$mcnosepiercings6" DOES-NOT-HAVE HAS autocheck>> Right nostril piercing
* <<checkbox "$mcnosepiercings7" DOES-NOT-HAVE HAS autocheck>> Rhino piercing
* <<checkbox "$mcnosepiercings8" DOES-NOT-HAVE HAS autocheck>> Septum piercing
* <<checkbox "$mcnosepiercings9" DOES-NOT-HAVE HAS autocheck>> Bull Ring piercing
* <<checkbox "$mcnosepiercings10" DOES-NOT-HAVE HAS autocheck>> Septril piercing
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''LIP PIERCINGS.''
* <<checkbox "$mclippiercings1" DOES-NOT-HAVE HAS autocheck>> Labret piercing
* <<checkbox "$mclippiercings2" DOES-NOT-HAVE HAS autocheck>> Medusa piercing
* <<checkbox "$mclippiercings3" DOES-NOT-HAVE HAS autocheck>> Monroe piercing
* <<checkbox "$mclippiercings4" DOES-NOT-HAVE HAS autocheck>> Madonna piercing
* <<checkbox "$mclippiercings5" DOES-NOT-HAVE HAS autocheck>> Jestrum piercing
* <<checkbox "$mclippiercings6" DOES-NOT-HAVE HAS autocheck>> Vertical labret piercing
* <<checkbox "$mclippiercings7" DOES-NOT-HAVE HAS autocheck>> Horizontal labret piercing
* <<checkbox "$mclippiercings8" DOES-NOT-HAVE HAS autocheck>> Snake bite piercing
* <<checkbox "$mclippiercings9" DOES-NOT-HAVE HAS autocheck>> Spider bite piercing
* <<checkbox "$mclippiercings10" DOES-NOT-HAVE HAS autocheck>> Angel bite piercing
* <<checkbox "$mclippiercings11" DOES-NOT-HAVE HAS autocheck>> Cyber bite piercing
* <<checkbox "$mclippiercings12" DOES-NOT-HAVE HAS autocheck>> Dolphin bite piercing
* <<checkbox "$mclippiercings13" DOES-NOT-HAVE HAS autocheck>> Shark bite piercing
* <<checkbox "$mclippiercings14" DOES-NOT-HAVE HAS autocheck>> K9 bite piercing
* <<checkbox "$mclippiercings15" DOES-NOT-HAVE HAS autocheck>> Ashley piercing
* <<checkbox "$mclippiercings16" DOES-NOT-HAVE HAS autocheck>> Tongue piercing
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''EYEBROW PIERCINGS.''
* <<checkbox "$mceyepiercings1" DOES-NOT-HAVE HAS autocheck>> Left eye piercing
* <<checkbox "$mceyepiercings2" DOES-NOT-HAVE HAS autocheck>> Right eye piercing
* <<checkbox "$mceyepiercings3" DOES-NOT-HAVE HAS autocheck>> Left anti-eyebrow piercing
* <<checkbox "$mceyepiercings4" DOES-NOT-HAVE HAS autocheck>> Right anti-eyebrow piercing
* <<checkbox "$mceyepiercings5" DOES-NOT-HAVE HAS autocheck>> Left eyebrow piercing
* <<checkbox "$mceyepiercings6" DOES-NOT-HAVE HAS autocheck>> Right eyebrow piercing
* <<checkbox "$mceyepiercings7" DOES-NOT-HAVE HAS autocheck>> Left horizontal eyebrow piercing
* <<checkbox "$mceyepiercings8" DOES-NOT-HAVE HAS autocheck>> Right horizontal eyebrow piercing
* <<checkbox "$mceyepiercings9" DOES-NOT-HAVE HAS autocheck>> Third eye piercing
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''FACIAL PIERCINGS.''
* <<checkbox "$mcfacepiercings" DOES-NOT-HAVE HAS autocheck>> Cheek piercings
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''BODY PIERCINGS.''
* <<checkbox "$bodypiercings1" DOES-NOT-HAVE HAS autocheck>> Nipple piercings
* <<checkbox "$bodypiercings2" DOES-NOT-HAVE HAS autocheck>> Naval piercings
* <<checkbox "$bodypiercings3" DOES-NOT-HAVE HAS autocheck>> Female genital piercings
* <<checkbox "$bodypiercings4" DOES-NOT-HAVE HAS autocheck>> Male genital piercings
----
''TYPE OF JEWELRY''
* <<checkbox "$necklaces" DOES-NOT-WEAR WEARS autocheck>> Necklaces
* <<checkbox "$chockers" DOES-NOT-WEAR WEARS autocheck>> Chockers
* <<checkbox "$rings" DOES-NOT-WEAR WEARS autocheck>> Rings
* <<checkbox "$bandbracelets" DOES-NOT-WEAR WEARS autocheck>> Band bracelets
* <<checkbox "$chains" DOES-NOT-WEAR WEARS autocheck>> Chains
* <<checkbox "$anklets" DOES-NOT-WEAR WEARS autocheck>> Anklets
* <<checkbox "$jewelryforhornantlers" DOES-NOT-WEAR WEARS autocheck>> Jewelry for Horn/Antlers
* <<checkbox "$jewelryfortail" DOES-NOT-WEAR WEARS autocheck>> Jewelry for Tail
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''TYPE OF ACCESSORIES.''
* <<checkbox "$neckscarves" DOES-NOT-WEAR WEARS autocheck>> Neck Scarves
* <<checkbox "$hairscarves" DOES-NOT-WEAR WEARS autocheck>> Hair Scarves
* <<checkbox "$watches" DOES-NOT-WEAR WEARS autocheck>> Watches
* <<checkbox "$sunglasses" DOES-NOT-WEAR WEARS autocheck>> Sunglasses
* <<checkbox "$hairbows" DOES-NOT-WEAR WEARS autocheck>> Hair Bows
* <<checkbox "$waistbeads" DOES-NOT-WEAR WEARS autocheck>> Waist Beads
* <<checkbox "$handschains" DOES-NOT-WEAR WEARS autocheck>> Hand Chains
* <<checkbox "$armchains" DOES-NOT-WEAR WEARS autocheck>> Arm Chains
* <<checkbox "$legchains" DOES-NOT-WEAR WEARS autocheck>> Leg Chains
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''CLOTHING TYPE.''
<<radiobutton "$mcclothing" "Masculine" autocheck>> Traditional Masculine clothing
<<radiobutton "$mcclothing" "Feminine" autocheck>> Traditional Feminine clothing
<<radiobutton "$mcclothing" "Gender-Neutral" autocheck>> No Preference
--
''SHAPE OF CLOTHING.''
* <<listbox "$mcclothingoption" autoselect>>
<<option "Loose fitting">>
<<option "Tight fitting">>
<</listbox>>
<<if $preestablised is true>>''HEAD/HAIR COVERINGS?''
* $mchaircoverings
''HAIRSTYLES.''
* $mchairstyles
<<else>>''HEAD/HAIR COVERINGS?''
* <<listbox "$mchaircoverings" autoselect>>
<<option "No head/Hair coverings">>
<<option "Hijab">>
<<option "Tichel">>
<<option "Kippah">>
<<option "Turban">>
<<option "Veil">>
<</listbox>>
''HAIRSTYLES.''\
<<if ($mchairtexture is "straight")>>
* <<listbox "$mchairstyles" autoselect>>
<<option "Unstyled">>
<<option "Fade">>
<<option "Undercut">>
<<option "Mullet">>
<<option "Pixie Cut">>
<<option "Bob">>
<<option "Side Part">>
<<option "Middle Part">>
<<option "Wolfcut">>
<<option "Braid">>
<<option "French Braids">>
<<option "Top Bun">>
<<option "Pigtails">>
<<option "High Ponytail">>
<<option "Low Ponytail">>
<<option "Space Buns">>
<<option "Half-Up n’ Half down">>
<</listbox>>
<<elseif ($mchairtexture is "wavy")>>
* <<listbox "$mchairstyles" autoselect>>
<<option "Unstyled">>
<<option "Fade">>
<<option "Undercut">>
<<option "Mullet">>
<<option "Pixie Cut">>
<<option "Bob">>
<<option "Side Part">>
<<option "Middle Part">>
<<option "Wolfcut">>
<<option "Braid">>
<<option "French Braids">>
<<option "Top Bun">>
<<option "Pigtails">>
<<option "High Ponytail">>
<<option "Low Ponytail">>
<<option "Space Buns">>
<<option "Half-Up n’ Half down">>
<</listbox>>
<<elseif ($mchairtexture is "curly")>>
* <<listbox "$mchairstyles" autoselect>>
<<option "Unstyled">>
<<option "Cornrows ">>
<<option "Waves">>
<<option "Fade">>
<<option "Undercut">>
<<option "Mullet">>
<<option "Pixie Cut">>
<<option "Bob">>
<<option "Side Part">>
<<option "Middle Part">>
<<option "Wolfcut">>
<<option "Braid">>
<<option "French Braids">>
<<option "Top Bun">>
<<option "Pigtails">>
<<option "High Ponytail">>
<<option "Low Ponytail">>
<<option "Space Buns">>
<<option "Half-Up n’ Half down">>
<<option "Puffs">>
<<option "Bantu Knots">>
<<option "Box Braids">>
<<option "Twists">>
<</listbox>>
<<elseif ($mchairtexture is "coily")>>
* <<listbox "$mchairstyles" autoselect>>
<<option "Unstyled">>
<<option "Cornrows ">>
<<option "Waves">>
<<option "Fade">>
<<option "Undercut">>
<<option "Mullet">>
<<option "Pixie Cut">>
<<option "Bob">>
<<option "Side Part">>
<<option "Middle Part">>
<<option "Wolfcut">>
<<option "Braid">>
<<option "French Braids">>
<<option "Top Bun">>
<<option "Pigtails">>
<<option "High Ponytail">>
<<option "Low Ponytail">>
<<option "Space Buns">>
<<option "Half-Up n’ Half down">>
<<option "Puffs">>
<<option "Bantu Knots">>
<<option "Box Braids">>
<<option "Twists">>
<</listbox>>
<<elseif ($mchairtexture is "afro")>>
* <<listbox "$mchairstyles" autoselect>>
<<option "Unstyled">>
<<option "Cornrows ">>
<<option "Waves">>
<<option "Fade">>
<<option "Undercut">>
<<option "Mullet">>
<<option "Pixie Cut">>
<<option "Bob">>
<<option "Side Part">>
<<option "Middle Part">>
<<option "Wolfcut">>
<<option "Braid">>
<<option "French Braids">>
<<option "Top Bun">>
<<option "Pigtails">>
<<option "High Ponytail">>
<<option "Low Ponytail">>
<<option "Space Buns">>
<<option "Half-Up n’ Half down">>
<<option "Puffs">>
<<option "Bantu Knots">>
<<option "Box Braids">>
<<option "Twists">>
<</listbox>>
<<elseif ($mchairtexture is "kinky")>>
* <<listbox "$mchairstyles" autoselect>>
<<option "Unstyled">>
<<option "Cornrows ">>
<<option "Waves">>
<<option "Fade">>
<<option "Undercut">>
<<option "Mullet">>
<<option "Pixie Cut">>
<<option "Bob">>
<<option "Side Part">>
<<option "Middle Part">>
<<option "Wolfcut">>
<<option "Braid">>
<<option "French Braids">>
<<option "Top Bun">>
<<option "Pigtails">>
<<option "High Ponytail">>
<<option "Low Ponytail">>
<<option "Space Buns">>
<<option "Half-Up n’ Half down">>
<<option "Puffs">>
<<option "Bantu Knots">>
<<option "Box Braids">>
<<option "Twists">>
<</listbox>>
<<elseif ($mchairtexture is "locked")>>
* <<listbox "$mchairstyles" autoselect>>
<<option "Unstyled">>
<<option "Fade">>
<<option "Undercut">>
<<option "Mullet">>
<<option "Pixie Cut">>
<<option "Bob">>
<<option "Side Part">>
<<option "Middle Part">>
<<option "Wolfcut">>
<<option "Braid">>
<<option "French Braids">>
<<option "Top Bun">>
<<option "Pigtails">>
<<option "High Ponytail">>
<<option "Low Ponytail">>
<<option "Space Buns">>
<<option "Half-Up n’ Half down">>
<</listbox>>
<</if>>\<</if>>
----
----
He was there as you decided on new looks, some beneficial. Others unnecessary. Such as glass wear, rather your truly needed it or wanted it for mere decoration. The old man is not sure, yet help your craft them. Aswell as a myriad of other things.
//Anything to make you happy.//
----
----
<<if $preestablised is true>>''DO YOU WEAR GLASS WEAR''
* $mcglasses
''DO YOU HAVE IMPAIRED SIGHT:''
* $mcglassesneed
''DO YOU HAVE IMPAIRED HEARING:''
* $mchearing
''DO YOU NEED HEARING AID:''
* $mchearingaid
<<else>>''DO YOU WEAR GLASS WEAR''
* <<listbox "$mcglasses" autoselect>>
<<option "NO">>
<<option "YES">>
<</listbox>>
''DO YOU HAVE IMPAIRED SIGHT:''
* <<listbox "$mcglassesneed" autoselect>>
<<option "NO">>
<<option "YES">>
<</listbox>>
''DO YOU HAVE IMPAIRED HEARING:''
* <<listbox "$mchearing" autoselect>>
<<option "NO">>
<<option "YES">>
<</listbox>>
''DO YOU NEED HEARING AID:''
* <<listbox "$mchearingaid" autoselect>>
<<option "NO">>
<<option "YES">>
<</listbox>>\<</if>>
----
----
He watches with amusement as you discovered new looks that required you to paint your skin with black or white paint that you and he made together with dried plants. These markings ranged from simple to heavily detailed. Eventually, as you grew, some of these marking remained, others did not.
----
----
<<if ($mcfreckles is "no freckles")>><<else>>\
''FRECKLE COLORS''
* <<listbox "$mcfrecklecolor" autoselect>>
<<option "Porcelain">>
<<option "Ivory">>
<<option "Warm ivory">>
<<option "Rose beige">>
<<option "Limestone">>
<<option "Beige">>
<<option "Sienna">>
<<option "Amber">>
<<option "Almond">>
<<option "Umber">>
<<option "Bronze">>
<<option "Golden brown">>
<<option "Expresso">>
<<option "Chocolate">>
<<option "Midnight">>
<<option "Red">>
<<option "Orange">>
<<option "Yellow">>
<<option "Green">>
<<option "Blue">>
<<option "Purple">>
<<option "Pink">>
<<option "White">>
<<option "Gray">>
<<option "Black">>
<</listbox>><</if>>
''YOUR MARKINGS''
* <<checkbox "$mcmarkings1" DOES-NOT-HAVE HAS autocheck>> Painted stripes along the face
* <<checkbox "$mcmarkings2" DOES-NOT-HAVE HAS autocheck>> Painted stripes along your arms
* <<checkbox "$mcmarkings3" DOES-NOT-HAVE HAS autocheck>> Painted stripes along the legs
* <<checkbox "$mcmarkings3" DOES-NOT-HAVE HAS autocheck>> Painted deer spots across face, arms, and legs
* <<checkbox "$mcmarkings4" DOES-NOT-HAVE HAS autocheck>> Painted Star on forehead
* <<checkbox "$mcmarkings5" DOES-NOT-HAVE HAS autocheck>> Painted Star on throat
* <<checkbox "$mcmarkings6" DOES-NOT-HAVE HAS autocheck>> Painted Bands on Wrists
* <<checkbox "$mcmarkings7" DOES-NOT-HAVE HAS autocheck>> Painted Bands on Ankles
* <<checkbox "$mcmarkings8" DOES-NOT-HAVE HAS autocheck>> Painted Intricate Designs on Hands
* <<checkbox "$mcmarkings9" DOES-NOT-HAVE HAS autocheck>> Painted Intricate Designs on Feet
* <<checkbox "$mcmarkings10" DOES-NOT-HAVE HAS autocheck>> Painted Intricate Designs on the entire left arm
* <<checkbox "$mcmarkings11" DOES-NOT-HAVE HAS autocheck>> Painted Intricate Designs on the entire right arm
* <<checkbox "$mcmarkings12" DOES-NOT-HAVE HAS autocheck>> Painted Intricate Designs on the entire left leg
* <<checkbox "$mcmarkings13" DOES-NOT-HAVE HAS autocheck>> Painted Intricate Designs on the entire right leg
* <<checkbox "$mcmarkings14" DOES-NOT-HAVE HAS autocheck>> Simple Painted Design on Hand
* <<checkbox "$mcmarkings15" DOES-NOT-HAVE HAS autocheck>> Simple Painted Design on Feet
* <<checkbox "$mcmarkings16" DOES-NOT-HAVE HAS autocheck>> Simple Painted Design on entire left arm
* <<checkbox "$mcmarkings17" DOES-NOT-HAVE HAS autocheck>> Simple Painted Design on the entire right arm
* <<checkbox "$mcmarkings18" DOES-NOT-HAVE HAS autocheck>> Simple Painted Design on the entire left leg
* <<checkbox "$mcmarkings19" DOES-NOT-HAVE HAS autocheck>> Simple Painted Design on the entire right leg
----
<<if ($mcmissinglimb is "no missing limbs")>>\
<center><<link "✶ NEXT ✶" PG.0.5.1>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>
<<elseif ($mcmissinglimb is "a missing arm/hand")>>\
<center><<link "✶ NEXT ✶" PG.0.5.2>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>
<<elseif ($mcmissinglimb is "a missing leg/feet")>>\
<center><<link "✶ NEXT ✶" PG.0.5.2>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>
<<elseif ($mcmissinglimb is "a missing arm and leg")>>\
<center><<link "✶ NEXT ✶" PG.0.5.2>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><</if>><<set $gamechapter = "CH.0">>Yet the mortal man worried about one thing—how you would lose your limb. He prayed that perhaps the gold lights lied to him, that as long as you lived, you would never experience such pain. He prayed that you would experience such a thing. For you had all limbs as a child—he fears the worst.
Yet you grow <<if ($mcfamilypersonality is "Conscientiousness")>> curious of what lies beyond the trees. You want to explore, despite the mortal man’s instructions.\
<<elseif ($mcfamilypersonality is "Openness")>> curious and rebellious of what lies beyond the trees. You want to explore, despite the mortal man’s instructions.\
<<elseif ($mcfamilypersonality is "Extroversion")>> curious and rebellious of what lies beyond the trees. You want to explore, despite the mortal man’s instructions.\
<<elseif ($mcfamilypersonality is "Agreeableness")>> curious of what lies beyond the trees. You want to explore, despite the mortal man’s instructions.\
<<elseif ($mcfamilypersonality is "Neuroticism")>> curious and rebellious of what lies beyond the trees. You want to explore, despite the mortal man’s instructions.\
<<elseif ($mcfamilypersonality is "Introversion")>> curious of what lies beyond the trees. You want to explore, despite the mortal man’s instructions. <</if>> He wishes you would listen to him and behave.
----
You let out an ear-piercing screech that awakens the man, scaring him from his slumber. He’s moving without thinking, finding your bed empty. He tries to stand, collapsing as he cries out, landing on his face. He pushes himself onto his hands and knees, crawling onto his walking stick and pulling himself up, stumbling over himself as he staggers out of the small home. The wooden door is thrown open as he tries to fling himself forward, trying to move faster, seeing your form in the middle of the grassy plain. Screaming and crying hysterically. You have never experienced pain before. No headaches. No sicknesses. No cuts or bruises.
<<if ($mcmissinglimb is "a missing arm/hand")>> The pain is overwhelming, clutching <<if ($mcarms is "no right arm")>><<cycle "$mcrightarmmissing" autoselect>>
<<option "the entirety of your right arm. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your right arm. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your right arm. The cause unknown to you and the mortal man.">>
<</cycle>>. Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body.
<<elseif ($mcarms is "no left arm")>><<cycle "$mcleftarmmissing" autoselect>>
<<option "the entirety of your left arm. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your left arm. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your left arm. The cause unknown to you and the mortal man.">>
<</cycle>>. Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body.
<<elseif ($mcarms is "no right hand")>><<cycle "$mcrighthandmissing" autoselect>>
<<option "the entirety of your right hand. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your right hand. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your right hand. The cause unknown to you and the mortal man.">>
<</cycle>>. Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body.
<<elseif ($mcarms is "no left hand")>><<cycle "$mclefthandmissing" autoselect>>
<<option "the entirety of your left hand. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your left hand. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your left hand. The cause unknown to you and the mortal man.">>
<</cycle>> Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body.<</if>><<elseif ($mcmissinglimb is "a missing leg/feet")>> The pain is overwhelming, clutching <<if ($mclegs is "no right leg")>><<cycle "$mcrightlegmissing" autoselect>>
<<option "the entirety of your right leg. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your right leg. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your right leg. The cause unknown to you and the mortal man.">>
<</cycle>>. Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body.
<<elseif ($mclegs is "no left leg")>><<cycle "$mcleftlegmissing" autoselect>>
<<option "the entirety of your left leg. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your left leg. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your left leg. The cause unknown to you and the mortal man.">>
<</cycle>>. Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body.
<<elseif ($mclegs is "no right foot")>><<cycle "$mcrightfootmissing" autoselect>>
<<option "the entirety of your right foot. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your right foot. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your right foot. The cause unknown to you and the mortal man.">>
<</cycle>>. Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body.
<<elseif ($mclegs is "no left foot")>><<cycle "$mcleftfootmissing" autoselect>>
<<option "the entirety of your left foot. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your left foot. It was spitting blood and puss and horribly poisoned.">> <<option "the entirety of your left foot. The cause unknown to you and the mortal man.">>
<</cycle>> Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body.<</if>><<elseif ($mcmissinglimb is "a missing arm and leg")>> The pain is overwhelming, clutching <<if ($mcarms is "no right arm")>><<cycle "$mcrightarmmissing" autoselect>>
<<option "the entirety of your right arm. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your right arm. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your right arm. The cause unknown to you and the mortal man.">>
<</cycle>>.\
<<elseif ($mcarms is "no left arm")>><<cycle "$mcleftarmmissing" autoselect>>
<<option "the entirety of your left arm. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your left arm. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your left arm. The cause unknown to you and the mortal man.">>
<</cycle>>.\
<<elseif ($mcarms is "no right hand")>><<cycle "$mcrighthandmissing" autoselect>>
<<option "the entirety of your right hand. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your right hand. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your right hand. The cause unknown to you and the mortal man.">>
<</cycle>>.\
<<elseif ($mcarms is "no left hand")>><<cycle "$mclefthandmissing" autoselect>>
<<option "the entirety of your left hand. It was torn and bitten into from a wolf attack.">>
<<option "the entirety of your left hand. It was spitting blood and puss and horribly poisoned.">>
<<option "the entirety of your left hand. The cause unknown to you and the mortal man.">>
<</cycle>><</if>> With your <<if ($mclegs is "no right leg")>> right leg in a similar state.
<<elseif ($mclegs is "no left leg")>> left leg in a similar state.
<<elseif ($mclegs is "no right foot")>>right foot in a similar state.
<<elseif ($mclegs is "no left foot")>> left foot in a similar state. Blood seeps past your fingertips as you cry and scream, snot slipping past your nose as you tense your entire body. <</if>><</if>>\
"$mcname--" He whimpers your name, the mortal man stumbles over his words, and you cry out in further pain, the mortal man is unsure of what to do, so he tries to lift you, you fight against him, letting out blabbering words in your defense, crying out jumbled sorries for not listening and the mortal man tries to console you. He forgives you. You are merely a child—you didn't know better. Eventually, he pulls you up, having you lean on him and the walking stick as you both slowly make your way home, leaving behind a trail of blood.
He helps you to your bed, your screams and cries changing into pained whines and sniffles, laying you down gently. He takes care of you, wiping your sweat-covered skin and cleaning the grass stuck to your face. Cleaning off the snot and ripping the fabric of your clothing, revealing your wound. He grimaces and frowns. There was no saving it.
//He’s sorry.//
He stands up and moves into the kitchen, retrieving thick a cloth and a sharp blade. "$mcname... I need—I need to cut it off." His voice quivers and you shake your head desperately, staring with tired eyes. He hesitates for a moment. If it came down to a fight, he'd be unable to fight and win. He lowers the blade and agrees, deciding that it’s best that you take some medicine and in the morning with better light, he’ll try to save your limb.
"For now, let's dull the pain and the surrounding area to avoid infection." You nod, blindly trusting him as he slips sleeping herbs into the concoction and feeds it all to you. He prays for your forgiveness.
It doesn't take long for you to drift off to sleep.
And in the morning.
//Your limb is gone and burned.//
----
----
''WALKING AID TYPE''
*<<listbox "$mcwalkingaid" autoselect>>
<<option "No walking aid">>
<<option "Large walking stick">>
<</listbox>>
<<if ($mcmissinglimb is "a missing arm/hand")>><<if ($mcarms is "no right arm")>>
''PROSTHETIC RIGHT ARM''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>>\
<<elseif ($mcarms is "no left arm")>>
''PROSTHETIC LEFT ARM''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>>\
<<elseif ($mcarms is "no right hand")>>
''PROSTHETIC RIGHT HAND''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>>\
<<elseif ($mcarms is "no left hand")>>
''PROSTHETIC LEFT HAND''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>><</if>>\
<<elseif ($mcmissinglimb is "a missing leg/feet")>><<if ($mclegs is "no right leg")>>
''PROSTHETIC RIGHT LEG''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>>\
<<elseif ($mclegs is "no left leg")>>
''PROSTHETIC LEFT LEG''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>>\
<<elseif ($mclegs is "no right foot")>>
''PROSTHETIC RIGHT FOOT''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>>\
<<elseif ($mclegs is "no left foot")>>
''PROSTHETIC LEFT FOOT''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>><</if>>\
<<elseif ($mcmissinglimb is "a missing arm and leg")>>
''PROSTHETIC LIMBS''
* <<listbox "$mcprostheticlimb" autoselect>>
<<option "Carved wood prosthetic">>
<<option "Silver prosthetic">>
<<option "Gold prosthetic">>
<</listbox>><</if>>
----
----
<center><<link "✶ NEXT ✶" PG.0.5.1>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">><<if ($mcmissinglimb is "a missing arm and leg")>> Life without two needed parts of you is weird. Like you have an internal off-balance that nothing can solve or fix. No new limbs. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
It's all fine but not fair.\
<<elseif ($mcarms is "no right arm")>> Life without your right arm is weird. Like you have an internal off-balance that nothing can solve or fix. No new arm. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
It's all fine but not fair.\
<<elseif ($mcarms is "no left arm")>> Life without your left arm is weird. Like you have an internal off-balance that nothing can solve or fix. No new arm. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
It's all fine but not fair.\
<<elseif ($mcarms is "no right hand")>> Life without your right hand is weird. Like you have an internal off-balance that nothing can solve or fix. No new arm. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
its all fine but not fair.\
<<elseif ($mcarms is "no left hand")>> Life without your left hand is weird. Like you have an internal off-balance that nothing can solve or fix. No new arm. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
It's all fine but not fair.\
<<elseif ($mclegs is "no right leg")>> Life without your right leg is weird. Like you have an internal off-balance that nothing can solve or fix. No new arm. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
It's all fine but not fair.\
<<elseif ($mclegs is "no left leg")>> Life without your left leg is weird. Like you have an internal off-balance that nothing can solve or fix. No new arm. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
It's all fine but not fair.\
<<elseif ($mclegs is "no right foot")>> Life without your right foot is weird. Like you have an internal off-balance that nothing can solve or fix. No new arm. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
It's all fine but not fair.\
<<elseif ($mclegs is "no left foot")>> Life without your left foot is weird. Like you have an internal off-balance that nothing can solve or fix. No new arm. No medicine. Nothing. You have experienced physical pain without experiencing death. And have been ridden with the things that many physical bodies feel. Sickness. Exhaustion. Bruises. Cuts. Like whatever protective shield you had was torn from you the moment you were hurt by a force greater than you.
Your relationship with the mortal man has not changed—you care for him, maybe slightly resent him for going against your wishes a year ago. Yes, a year has passed since that night, and life has returned to a new normal as you grow—in both body and mind. Yet everything is okay.
It's all fine but not fair.\
<<else>> Life so far has been pleasant and perfect. You have never experienced pain. No headaches. No sicknesses. No cuts or bruises. You have never got your heart broken like you’ve read in books. You’ve had the occasional argument with the mortal man as you grow—in both body and mind. Yet everything is okay.
It's all fine and fair.<</if>>
----
----
''SWEET THINGS.''
* <<listbox "$eatsweet" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''SOUR THINGS.''
* <<listbox "$eatsour" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''SPICY THINGS.''
* <<listbox "$eatspice" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''BITTER THINGS.''
* <<listbox "$eatbitter" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''SAVORY THINGS.''
* <<listbox "$eatsavory" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''SALTY THINGS.''
* <<listbox "$eatsalty" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
<<if ($mcspecies is "nephilim")>>─────
<span style="color: #290000">__''FOR NEPHILIM''__</span>
''EAT HUMAN FLESH.''
* <<listbox "$eathumanflesh" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
<<elseif ($mcspecies is "succubus")>>─────
<span style="color: #290000">__''FOR SUCCUBI''__</span>
''EAT BEINGS SEXUAL DESIRE.''
* <<listbox "$sucklifeforce" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''EAT DRINK BLOOD.''
* <<listbox "$drinkblood" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
<<elseif ($mcspecies is "incubus")>>─────
<span style="color: #290000">__''FOR INCUBI''__</span>
''EAT BEINGS SEXUAL DESIRE.''
* <<listbox "$sucklifeforce" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''EAT DRINK BLOOD.''
* <<listbox "$drinkblood" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
<<elseif ($mcspecies is "bloodhound")>>─────
<span style="color: #290000">__''FOR BLOODHOUNDS''__</span>
''EAT HUMAN FLESH.''
* <<listbox "$eathumanflesh" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''EAT DRINK BLOOD.''
* <<listbox "$drinkblood" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
<<elseif ($mcspecies is "imp")>>─────
<span style="color: #290000">__''FOR IMPS''__</span>
''EAT HUMAN FLESH.''
* <<listbox "$eathumanflesh" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''EAT DRINK BLOOD.''
* <<listbox "$drinkblood" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
<<elseif ($mcspecies is "vampire")>>─────
<span style="color: #290000">__''FOR VAMPIRES''__</span>
''EAT DRINK BLOOD.''
* <<listbox "$drinkblood" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
<<elseif ($mcspecies is "dhampir")>>─────
<span style="color: #290000">__''FOR DHAMPIR''__</span>
''EAT DRINK BLOOD.''
* <<listbox "$drinkblood" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
<<elseif ($mcspecies is "cambion")>>─────
<span style="color: #290000">__''FOR CAMBION''__</span>
''EAT HUMAN FLESH.''
* <<listbox "$eathumanflesh" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''EAT DRINK BLOOD.''
* <<listbox "$drinkblood" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>><</if>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''ALCOHOL.''
* <<listbox "$drinkalcohol" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''COFFEE.''
* <<listbox "$drinkcoffee" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
''TEA.''
* <<listbox "$drinktea" autoselect>>
<<option "LIKE">>
<<option "NO PREFERENCE">>
<<option "DISLIKE">>
<</listbox>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''SMOKING CIGARETTES.''
* <<listbox "$smokecigs" autoselect>>
<<option "YES">>
<<option "SOMETIMES">>
<<option "NO">>
<</listbox>>
''CONSUMING MARIJUANA.''
* <<listbox "$smokeweed" autoselect>>
<<option "YES">>
<<option "SOMETIMES">>
<<option "NO">>
<</listbox>>
''CONSUMING ANY SORT OF DRUG.''
* <<listbox "$smokedrug" autoselect>>
<<option "YES">>
<<option "SOMETIMES">>
<<option "NO">>
<</listbox>>
----
''ALLERGIES''
<<radiobutton "$mcallergies" "YES" autocheck>> YES
<<radiobutton "$mcallergies" "NO" autocheck>> NO
--
''FOOD ALLERGIES''
* <<listbox "$mcfoodallergies" autoselect>>
<<option "No Food Allergies">>
<<option "Peanut">>
<<option "Milk">>
<<option "Egg">>
<<option "Soy">>
<<option "Wheat">>
<<option "Tree Nut">>
<<option "Shellfish">>
<<option "Fish">>
<<option "Seasame">>
<</listbox>>
''NON-FOOD ALLERGIES''
* <<listbox "$mcnonallergies" autoselect>>
<<option "No Non-Food Allergies">>
<<option "Animal fur">>
<<option "Pollen">>
<<option "Latex">>
<<option "Dust Mites">>
<</listbox>>
<<if ($mcspecies is "human")>>─────
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<</listbox>>
<<elseif ($mcspecies is "fallen angel")>>─────
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<</listbox>>
<<elseif ($mcspecies is "nephilim")>>─────
<span style="color: #290000">__''FOR NEPHILIM''__</span>
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<<option "Human Flesh Only">>
<</listbox>>
<<elseif ($mcspecies is "succubus")>>─────
<span style="color: #290000">__''FOR SUCCUBI''__</span>
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<<option "Sexual Desire Only">>
<<option "Blood Only">>
<<option "Human Flesh Only">>
<</listbox>>
<<elseif ($mcspecies is "incubus")>>─────
<span style="color: #290000">__''FOR INCUBI''__</span>
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<<option "Sexual Desire Only">>
<<option "Blood Only">>
<<option "Human Flesh Only">>
<</listbox>>
<<elseif ($mcspecies is "bloodhound")>>─────
<span style="color: #290000">__''FOR BLOODHOUNDS''__</span>
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<<option "Blood Only">>
<<option "Human Flesh Only">>
<</listbox>>
<<elseif ($mcspecies is "vampire")>>─────
<span style="color: #290000">__''FOR VAMPIRES''__</span>
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<<option "Blood Only">>
<</listbox>>
<<elseif ($mcspecies is "dhampir")>>─────
<span style="color: #290000">__''FOR DHAMPIR''__</span>
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<<option "Blood Only">>
<</listbox>>
<<elseif ($mcspecies is "cambion")>>─────
<span style="color: #290000">__''FOR CAMBION''__</span>
''SPECIAL DIET.''
* <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<<option "Blood Only">>
<<option "Human Flesh Only">>
<</listbox>><</if>>\
----
----
<center><<link "✶ NEXT ✶" PG.0.6>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">>Many years pass through in similar routine. Nothing extraordinary happens. Perhaps your existence being the only exciting thing. The mortal man shares that you have no parents—no mother or father, at least none that he knows exists. You came from a golden orb that fell from the sky and lights formed your future image—an image that you haven't fully reached yet. An image that the mortal man says you must figure out.
10 years pass and your life seems so short, yet so long ago. You’re 20 as of today. With nothing to show of it.
----
----
<<if $preestablised is true>>''DOMINANT HAND.''
* $mcdomhand<<else>>\
''DOMINANT HAND.''
* <<listbox "$mcdomhand" autoselect>>
<<option "Right Hand">>
<<option "Left Hand">>
<<option "Ambidextrous">>
<</listbox>>\<</if>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
''DO YOU ENJOY PHYSICAL TOUCH.''
* <<listbox "$mcphysicaltouch" autoselect>>
<<option "YES">>
<<option "SOMETIMES">>
<<option "NO">>
<</listbox>>
'' ENJOY SEXUAL ACTS.''
* <<listbox "$mcsexualacts" autoselect>>
<<option "YES">>
<<option "SOMETIMES">>
<<option "NO">>
<</listbox>>
''FLIRTATIOUS ACTS.''
* <<listbox "$mcflirtacts" autoselect>>
<<option "YES">>
<<option "SOMETIMES">>
<<option "NO">>
<</listbox>>
----
----
You sink deeper into the deep blue lake water. A small lake on the farther side of the grassy plain, far from your home, and about a two-hour walk there and back. This was the only source of water, at least the only source of water you could get to without going into the forest. There was a river, a long winding one that went into the woods, which the mortal man instructed you to avoid.
You let out a soft sigh, blowing water bubbles from your nose, feeling the smooth gravel and sand beneath your feet. You blink, ducking your head under the cold water before resurfacing, spitting out water from your $mclips. Your hands wipe water from your eyes, <<if $preestablised is true>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your small $mchorncolor antlers, undoing any tangled hairs from the base.\
<<else>><<if ($mchairlength is "head becomes bald")>><<if ($mchorns is "no horns nor antlers")>> dragging the water across your bare skull.\
<<elseif ($mchorns is "small antlers of a deer")>> dragging the water across your bare skull, carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a deer")>> dragging the water across your bare skull, carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "small antlers of a moose")>> dragging the water across your bare skull, carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a moose")>> dragging the water across your bare skull, carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "horns of a ram")>> dragging the water across your bare skull, carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of a bison")>> dragging the water across your bare skull, carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of buffalo")>> dragging the water across your bare skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of bull")>> dragging the water across your bare skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> dragging the water across your bare skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of ox")>> dragging the water across your bare skull, carefully avoiding your horns.<</if>><<elseif ($mchairlength is "hair was shaved")>> <<if ($mchorns is "no horns nor antlers")>> dragging the water across your shaved skull.\
<<elseif ($mchorns is "small antlers of a deer")>> dragging the water across your shaved skull, carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a deer")>> dragging the water across your shaved skull, carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "small antlers of a moose")>> dragging the water across your shaved skull, carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a moose")>> dragging the water across your shaved skull, carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "horns of a ram")>> dragging the water across your shaved skull, carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of a bison")>> dragging the water across your shaved skull, carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of buffalo")>> dragging the water across your shaved skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of bull")>> dragging the water across your shaved skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> dragging the water across your shaved skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of ox")>> dragging the water across your shaved skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\ <</if>><<elseif ($mchairlength is "hair was buzzed")>><<if ($mchorns is "no horns nor antlers")>> dragging the water across your buzzed hair.\
<<elseif ($mchorns is "small antlers of a deer")>> dragging the water across your buzzed skull, carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a deer")>> dragging the water across your buzzed skull, carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "small antlers of a moose")>> dragging the water across your buzzed skull, carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a moose")>> dragging the water across your buzzed skull, carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "horns of a ram")>> dragging the water across your buzzed skull, carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of a bison")>> dragging the water across your buzzed skull, carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of buffalo")>> dragging the water across your buzzed skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of bull")>> dragging the water across your buzzed skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> dragging the water across your buzzed skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of ox")>> dragging the water across your buzzed skull, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\ <</if>><<elseif ($mchairlength is "hair was cut above its ears")>><<if ($mchorns is "no horns nor antlers")>> pushing the water through your hair.\
<<elseif ($mchorns is "small antlers of a deer")>> pushing the water through your hair, carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a deer")>> pushing the water through your hair, carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "small antlers of a moose")>> pushing the water through your hair, carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a moose")>> pushing the water through your hair, carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "horns of a ram")>> pushing the water through your hair, carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of a bison")>> pushing the water through your hair, carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of buffalo")>> pushing the water through your hair, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of bull")>> pushing the water through your hair, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> pushing the water through your hair, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of ox")>> pushing the water through your hair, carefully avoiding your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\ <</if>><<elseif ($mchairtexture is "straight")>><<if ($mchorns is "no horns nor antlers")>> pushing the water through your hair, pushing the water through your hair.\
<<elseif ($mchorns is "small antlers of a deer")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a deer")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "small antlers of a moose")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a moose")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a ram")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a bison")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of buffalo")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your large, hooked <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of bull")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your large, outward-pointing <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of grants gazelle")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your ridged rings that shape your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of ox")>> pushing the water through your hair, pushing the water through your hair.\ Whilst carefully avoiding your wide and long <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\ <</if>><<elseif ($mchairtexture is "wavy")>><<if ($mchorns is "no horns nor antlers")>> pushing the water through your wavy hair, pushing the water through your hair.\
<<elseif ($mchorns is "small antlers of a deer")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a deer")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "small antlers of a moose")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a moose")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a ram")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a bison")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of buffalo")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your large, hooked <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of bull")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your large, outward-pointing <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of grants gazelle")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your ridged rings that shape your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of ox")>> pushing the water through your wavy hair, pushing the water through your hair.\ Whilst carefully avoiding your wide and long <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\<</if>><<elseif ($mchairtexture is "curly")>><<if ($mchorns is "no horns nor antlers")>> pushing the water through your curly hair, pushing the water through your hair.\
<<elseif ($mchorns is "small antlers of a deer")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a deer")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "small antlers of a moose")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a moose")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a ram")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a bison")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of buffalo")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your large, hooked <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of bull")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your large, outward-pointing <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of grants gazelle")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your ridged rings that shape your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of ox")>> pushing the water through your curly hair, pushing the water through your hair.\ Whilst carefully avoiding your wide and long <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\ <</if>> <<elseif ($mchairtexture is "coily")>><<if ($mchorns is "no horns nor antlers")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends.
<<elseif ($mchorns is "small antlers of a deer")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a deer")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "small antlers of a moose")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a moose")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a ram")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a bison")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of buffalo")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large, hooked <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of bull")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large, outward-pointing <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of grants gazelle")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your ridged rings that shape your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of ox")>> pushing the water through your coily hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your wide and long <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\ <</if>><<elseif ($mchairtexture is "afro")>><<if ($mchorns is "no horns nor antlers")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later.
<<elseif ($mchorns is "small antlers of a deer")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a deer")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "small antlers of a moose")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "large antlers of a moose")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers.\
<<elseif ($mchorns is "horns of a ram")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of a bison")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of buffalo")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your hooked <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of bull")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your large, outward-pointing <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your ridged rings that shape your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\
<<elseif ($mchorns is "horns of ox")>> soaking your $mchaircolor hair with the water, and shaking out the water just as quickly, dividing your hair up to style it later. Pulling your hair around the base of your wide and long <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns.\ <</if>><<elseif ($mchairtexture is "kinky")>><<if ($mchorns is "no horns nor antlers")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends.
<<elseif ($mchorns is "small antlers of a deer")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a deer")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "small antlers of a moose")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "large antlers of a moose")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a ram")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of a bison")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of buffalo")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large, hooked <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of bull")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large, outward-pointing <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of grants gazelle")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your ridged rings that shape your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\
<<elseif ($mchorns is "horns of ox")>> pushing the water through your kinky hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your wide and long <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any tangled hairs from the base.\<</if>> <<elseif ($mchairtexture is "locked")>><<if ($mchorns is "no horns nor antlers")>> pushing the water through your locked hair, pulling apart any twisted $mchaircolor pieces.
<<elseif ($mchorns is "small antlers of a deer")>> pushing the water through your locked hair, pulling apart any twisted $mchaircolor pieces. Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "large antlers of a deer")>> pushing the water through your locked hair, pulling apart any twisted $mchaircolor pieces. Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "small antlers of a moose")>> pushing the water through your locked hair, pulling apart any twisted $mchaircolor pieces. Whilst carefully avoiding your small <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "large antlers of a moose")>> pushing the water through your locked hair, pulling apart any twisted $mchaircolor pieces. Whilst carefully avoiding your large <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> antlers, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "horns of a ram")>> pushing the water through your locked hair, pulling apart any twisted $mchaircolor pieces. Whilst carefully avoiding your curled <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "horns of a bison")>> pushing the water through your locked hair, pulling apart any twisted $mchaircolor pieces. Whilst carefully avoiding your short <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "horns of buffalo")>> pushing the water through your locked hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large, hooked <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "horns of bull")>> pushing the water through your locked hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your large, outward-pointing <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>>horns, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "horns of grants gazelle")>> pushing the water through your locked hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your ridged rings that shape your <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>>horns, undoing any twisted pieces from the base.\
<<elseif ($mchorns is "horns of ox")>> pushing the water through your locked hair, pulling apart your $mchaircolor ends. Whilst carefully avoiding your wide and long <<cycle "$mchorncolor" autoselect>>
<<option "brown">>
<<option "ash brown">>
<<option "sandy brown">>
<<option "dark brown">>
<<option "black">>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "gray">>
<<option "white">>
<</cycle>> horns, undoing any twisted pieces from the base.<</if>><</if>><</if>>
The mortal man had left you to your devices today, while he made his way towards the forest edge to pick cerise fruits and any nuts and berries that grew closest to the edge of the forest. Which was a half a day's walk there and back, from sunrise to noon. <<if ($mcfamilypersonality is "Conscientiousness")>> A journey which you offered to go on. Wanting to stretch your legs and help him, knowing his struggle with carrying heavy or many things at once.\
<<elseif ($mcfamilypersonality is "Openness")>> A journey which you happily offered to go on. Wanting to stretch your legs and help him, knowing his struggle with carrying heavy or many things at once.\
<<elseif ($mcfamilypersonality is "Extroversion")>> A journey which you excitedly offered to go on. Wanting to stretch your legs and help him, knowing his struggle with carrying heavy or many things at once.\
<<elseif ($mcfamilypersonality is "Agreeableness")>> A journey which you adamantly offered to go on. Wanting to stretch your legs and help him, knowing his struggle with carrying heavy or many things at once.\
<<elseif ($mcfamilypersonality is "Neuroticism")>> A journey which you offered to go on. Wanting to stretch your legs and help him, knowing his struggle with carrying heavy or many things at once.\
<<elseif ($mcfamilypersonality is "Introversion")>> A journey which you offered to go on. Wanting to stretch your legs and help him, knowing his struggle with carrying heavy or many things at once.<</if>> Still, he refused you. Promising that this was something he needed and wanted to do alone and that you should be a kid. Do what kids do.
//Have fun.//
You haven't been a kid for a long time. You walk further out of the water until it rests at your waist. You make your way to a smooth stone and sit on it. You were grateful for a bath though, more than happy to rid yourself of sweat and grim from the hot sun.
You dragged your hands over your neck, feeling its warmth. The sun beating down on your back. You let out a huff as you lean against the smooth rock. What else were you supposed to do? The forest's gifts were slowly becoming scarce, and the woods always seemed closer than before. Still, you weren't allowed into the forest due to the dangers.
<<if ($mcmissinglimb is "no missing limbs")>> You had no reason to fear the forest, but you also had no reason to think that the mortal man was lying about the dangers.\
<<elseif ($mcmissinglimb is "a missing arm/hand")>><<if ($mcarms is "no right arm")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> arm, feeling where it is attached to your shoulder.\
<<elseif ($mcarms is "no left arm")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> arm, feeling where it is attached to your shoulder.\
<<elseif ($mcarms is "no right hand")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> hand, feeling where it is attached to your wrist.\
<<elseif ($mcarms is "no left hand")>>You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> hand, feeling where it is attached to your wrist.<</if>><<elseif ($mcmissinglimb is "a missing leg/feet")>><<if ($mclegs is "no right leg")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> leg, feeling where it is attached to your hip.\
<<elseif ($mclegs is "no left leg")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> leg, feeling where it is attached to your hip.\
<<elseif ($mclegs is "no right foot")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> foot, feeling where it is attached to your ankle.\
<<elseif ($mclegs is "no left foot")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> foot, feeling where it is attached to your ankle.<</if>><<elseif ($mcmissinglimb is "a missing arm and leg")>><<if ($mcarms is "no right arm")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> arm, feeling where it is attached to your shoulder.\
<<elseif ($mcarms is "no left arm")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> arm, feeling where its attached to your shoulder.\
<<elseif ($mcarms is "no right hand")>> You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> hand, feeling where it is attached to your wrist. \
<<elseif ($mcarms is "no left hand")>>You had every reason to fear the forest. Your fingers glide over the smoothness of your <<print $mcprostheticlimb [0].toLowerCase() + $mcprostheticlimb .slice(1)>> hand, feeling where it is attached to your wrist.<</if>>You reach down into the water, mimicking the movement where your fingers glide over the portion where your <<if ($mclegs is "no right leg")>>leg is attached to your hip.
<<elseif ($mclegs is "no left leg")>>leg is attached to your hip.
<<elseif ($mclegs is "no right foot")>>foot is attached to your ankle.
<<elseif ($mclegs is "no left foot")>>foot is attached to your ankle.<</if>><</if>><<if ($mcmissinglimb is "a missing arm/hand")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> You carved limb was made from the forest tree bark while the inside was infused with special herbs and an arrange of planets that made your new body part functional like any other body part. Now there was the occasional pain and you could easily break your limb, which was a painful process to fix.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> You silver limb was made from the silver and iron that was found in the oddest places, with a small gears on the inside, which was infused with special herbs and an arrange of metals that made your new body part functional like any other body part. Now there was the occasional pain, but your limb was extremely durable, but easily grew hot and rusted, due to the iron componets, if you didn't take care of it.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> You gold limb was made from the gold and copper that was found in the oddest places, with a small gears on the inside, which was infused with special herbs and an arrange of metals that made your new body part functional like any other body part. Now there was the occasional pain, but your limb was extremely durable, but easily oxidized, due to the iron componets, if you didn't take care of it.<</if>>\
<<elseif ($mcmissinglimb is "a missing leg/feet")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> You carved limb was made from the forest tree bark while the inside was infused with special herbs and an arrange of planets that made your new body part functional like any other body part. Now there was the occasional pain and you could easily break your limb, which was a painful process to fix.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> You silver limb was made from the silver and iron that was found in the oddest places, with a small gears on the inside, which was infused with special herbs and an arrange of metals that made your new body part functional like any other body part. Now there was the occasional pain, but your limb was extremely durable, but easily grew hot and rusted, due to the iron componets, if you didnt take care of it.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> You gold limb was made from the gold and copper that was found in the oddest places, with a small gears on the inside, which was infused with special herbs and an arrange of metals that made your new body part functional like any other body part. Now there was the occasional pain, but your limb was extremely durable, but easily oxidized, due to the iron componets, if you didnt take care of it.<</if>>\
<<elseif ($mcmissinglimb is "a missing arm and leg")>> <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Your carved limbs was made from the forest tree bark while the inside was infused with special herbs and an arrange of planets that made your new body parts functional like any other body part. Now there was the occasional pain and you could easily break your limbs, which was a painful process to fix.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Your silver limbs was made from the silver and iron that was found in the oddest places, with a small gears on the inside, which was infused with special herbs and an arrange of metals that made your new body parts functional like any other body part. Now there was the occasional pain, but your limbs are extremely durable, but easily grew hot and rusted, due to the iron componets, if you didn't take care of it.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Your gold limbs was made from the gold and copper that was found in the oddest places, with a small gears on the inside, which was infused with special herbs and an arrange of metals that made your new body parts functional like any other body part. Now there was the occasional pain, but your limbs are extremely durable, but easily oxidized, due to the iron components, if you didn't take care of it.<</if>><</if>>
You let out a soft sigh, still. You have lived your whole life here. You have the right to view it as mundane and quite boring. No matter how many things you've come up with to pass the long days by. You slide off the rock and into the water, moving to the edge of the lake that was lined with rocks and plants that faced into the deep forest. <<if ($mcwings is "no wings")>>You stretch your arms with a soft yawn, crossing them and properly head against your forearm. Leaning against the rocks and closing your eyes.\
<<elseif ($mcwings is "large pair of feathered wings")>>You stretch your large <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>>feathered wings outward with a soft yawn, letting them drop with a sigh, tucking them against your back as you cross your arms and rest your head against your forearms. Leaning against the rocks and closing your eyes.\
<<elseif ($mcwings is "large pair of leathered wings")>>You stretch your large <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>>leather wings outward with a soft yawn, letting them drop with a sigh, tucking them against your back as you cross your arms and rest your head against your forearms. Leaning against the rocks and closing your eyes.\
<<elseif ($mcwings is " small pair of feathered wings")>>You stretch your small <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>>feathered wings outward with a soft yawn, letting them drop with a sigh, tucking them against your back as you cross your arms and rest your head against your forearms. Leaning against the rocks and closing your eyes.\
<<elseif ($mcwings is "small pair of leathered wings")>>You stretch your small <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>>leather wings outward with a soft yawn, letting them drop with a sigh, tucking them against your back as you cross your arms and rest your head against your forearms. Leaning against the rocks and closing your eyes.\
<<elseif ($mcwings is "a single feathered wing on the right")>>You stretch your single <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>>feathered wing outward with a soft yawn, letting it drop with a sigh, tucking them against your back as you cross your arms and rest your head against your forearms. Leaning against the rocks and closing your eyes. There's a subtle off balance, due to your missing left wing, one that you lost due to <<cycle "$mctornwings" autoselect>>
<<option "a wolf attack, your wing was torn and bitten into. Ripped to shreds.">>
<<option "a poisonous plant. Your wings weren't able to be saved.">>
<<option "a moment of delirium. You don't remember what happened--but you went crazy and, in the process, tore off your wings.">>
<</cycle>>.\
<<elseif ($mcwings is "a single feathered wing on the left")>>You stretch your single <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>>feathered wing outward with a soft yawn, letting it drop with a sigh, tucking them against your back as you cross your arms and rest your head against your forearms. Leaning against the rocks and closing your eyes. There's a subtle off-balance, due to your missing left wing, one that you lost due to <<cycle "$mctornwings" autoselect>>
<<option "a wolf attack, your wing was torn and bitten into. Ripped to shreds.">>
<<option "a poisonous plant. Your wings weren't able to be saved.">>
<<option "a moment of delirium. You don't remember what happened--but you went crazy and, in the process, tore off your wings.">>
<</cycle>>.\
<<elseif ($mcwings is "a single leathered wing on the right")>>You stretch your single <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>> leather wing outward with a soft yawn, letting it drop with a sigh, tucking them against your back as you cross your arms and rest your head against your forearms. Leaning against the rocks and closing your eyes. There's a subtle off-balance, due to your missing left wing, one that you lost due to <<cycle "$mctornwings" autoselect>>
<<option "a wolf attack, your wing was torn and bitten into. Ripped to shreds.">>
<<option "a poisonous plant. Your wings weren't able to be saved.">>
<<option "a moment of delirium. You don't remember what happened--but you went crazy and, in the process, tore off your wings.">>
<</cycle>>.\
<<elseif ($mcwings is "a single leathered wing on the left")>>You stretch your single <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>> leather wing outward with a soft yawn, letting it drop with a sigh, tucking them against your back as you cross your arms and rest your head against your forearms. Leaning against the rocks and closing your eyes. There's a subtle off-balance, due to your missing left wing, one that you lost due to <<cycle "$mctornwings" autoselect>>
<<option "a wolf attack, your wing was torn and bitten into. Ripped to shreds.">>
<<option "a poisonous plant. Your wings weren't able to be saved.">>
<<option "a moment of delirium. You don't remember what happened--but you went crazy and, in the process, tore off your wings.">>
<</cycle>>.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>You stretch your arms, subtly frowning--a few years ago you had beautiful <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>> feathered wings, yet due to <<cycle "$mctornwings" autoselect>>
<<option "a wolf attack, your wings were torn and bitten into. Ripped to shreds.">>
<<option "a poisonous plant. Your wings weren't able to be saved.">>
<<option "a moment of delirium. You don't remember what happened--but you went crazy and, in the process, tore off your wings.">>
<</cycle>>. You stretch your arms with a soft yawn, crossing them and properly head against your forearm. Leaning against the rocks and closing your eyes.\
<<elseif ($mcwings is " the torn off remains of leathered wings")>> You stretch your arms, subtly frowning--a few years ago you had beautiful <<cycle "$mcwingcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white that fades into black">>
<<option "white that fades into gray">>
<<option "gray that fades into white">>
<<option "gray that fades into black">>
<<option "black that fades into gray">>
<<option "black that fades into white">>
<<option "red that fades into white">>
<<option "red that fades into gray">>
<<option "red that fades into black">>
<<option "red that fades into brown">>
<<option "red that fades into light-red">>
<<option "red that fades into orange">>
<<option "red that fades into yellow">>
<<option "red that fades into green">>
<<option "red that fades into blue">>
<<option "red that fades into violet">>
<<option "red that fades into pink">>
<<option "orange that fades into white">>
<<option "orange that fades into gray">>
<<option "orange that fades into black">>
<<option "orange that fades into brown">>
<<option "orange that fades into red">>
<<option "orange that fades into light-orange">>
<<option "orange that fades into yellow">>
<<option "orange that fades into green">>
<<option "orange that fades into blue">>
<<option "orange that fades into violet">>
<<option "orange that fades into pink">>
<<option "yellow that fades into white">>
<<option "yellow that fades into gray">>
<<option "yellow that fades into black">>
<<option "yellow that fades into brown">>
<<option "yellow that fades into red">>
<<option "yellow that fades into orange">>
<<option "yellow that fades into light-yellow">>
<<option "yellow that fades into green">>
<<option "yellow that fades into blue">>
<<option "yellow that fades into violet">>
<<option "yellow that fades into pink">>
<<option "green that fades into white">>
<<option "green that fades into gray">>
<<option "green that fades into black">>
<<option "green that fades into brown">>
<<option "green that fades into red">>
<<option "green that fades into orange">>
<<option "green that fades into yellow">>
<<option "green that fades into light-green">>
<<option "green that fades into blue">>
<<option "green that fades into violet">>
<<option "green that fades into pink">>
<<option "blue that fades into white">>
<<option "blue that fades into gray">>
<<option "blue that fades into black">>
<<option "blue that fades into brown">>
<<option "blue that fades into red">>
<<option "blue that fades into orange">>
<<option "blue that fades into yellow">>
<<option "blue that fades into green">>
<<option "blue that fades into light-blue">>
<<option "blue that fades into violet">>
<<option "blue that fades into pink">>
<<option "violet that fades into white">>
<<option "violet that fades into gray">>
<<option "violet that fades into black">>
<<option "violet that fades into brown">>
<<option "violet that fades into red">>
<<option "violet that fades into orange">>
<<option "violet that fades into yellow">>
<<option "violet that fades into green">>
<<option "violet that fades into blue">>
<<option "violet that fades into light-purple">>
<<option "violet that fades into pink">>
<<option "pink that fades into white">>
<<option "pink that fades into gray">>
<<option "pink that fades into black">>
<<option "pink that fades into brown">>
<<option "pink that fades into red">>
<<option "pink that fades into orange">>
<<option "pink that fades into yellow">>
<<option "pink that fades into green">>
<<option "pink that fades into blue">>
<<option "pink that fades into violet">>
<<option "pink that fades into light-pink">>
<</cycle>> leather wings, yet due to <<cycle "$mctornwings" autoselect>>
<<option "a wolf attack, your wings were torn and bitten into. Ripped to shreds.">>
<<option "a poisonous plant. Your wings weren't able to be saved.">>
<<option "a moment of delirium. You don't remember what happened--but you went crazy and, in the process, tore off your wings.">>
<</cycle>> You stretch your arms with a soft yawn, crossing them and properly head against your forearm. Leaning against the rocks and closing your eyes.<</if>>
<<if $preestablised is true>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your $mctailcolor long fluffed tail raised and frozen in the air. You swore you heard something.\
<<else>><<if ($mctail is "no tail")>> You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks. Silence settles over the entire lake. You swore you heard something.\
<<elseif ($mctail is "the tail of a deer")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long fluffed tail raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "the tail of a rabbit")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> puffy tail freezing, whilst you sniffed the air.\
<<elseif ($mctail is "the tail of a sheep")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> wooly tail freezing, whilst you sniffed the air.\
<<elseif ($mctail is "the tail of a pig")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> curled tail freezing, whilst you sniffed the air.\
<<elseif ($mctail is "the tail of a rat")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long scaly tail freezing, whilst you sniffed the air.\
<<elseif ($mctail is "the tail of a wasp")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long pipe tail freezes occasionally twitches, whilst you sniffed the air.\
<<elseif ($mctail is "the tail of a cat/tiger")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long thin tail raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "the tail of a wolf/dog")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long tail raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "the tail of a fox")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long fluffy tail raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "the tail of a lion")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long tufted tail raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "the tail of a bear")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> small tail freezing, whilst you sniffed the air.\
<<elseif ($mctail is "the tail of a crocodile/alligator")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> large and long-scaled tail freezing its lazily sawing in the water, whilst you sniffed the air.\
<<elseif ($mctail is "the tail of a demon")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long wiry tail raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "winged tail")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> large and long winged tail slowly raising, whilst you sniffed the air.\
<<elseif ($mctail is "feathered tail")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long feathered tail slowly raising, whilst you sniffed the air.\
<<elseif ($mctail is "stinger tail")>>YYou listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long curved tail slowly raises, resting over your shoulder, the stinger ready, whilst you sniffed the air.\
<<elseif ($mctail is "spine tail")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> and long bone tail slowly raising, whilst you sniffed the air.\
<<elseif ($mctail is "split bird tail")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long feathered tails slowly raising, whilst you sniffed the air.\
<<elseif ($mctail is "split cat tail")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long thin tails raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "split wolf tail")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long tails raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "split fox tail")>>You listen to the silence of the lake, the rustling of the river. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks. Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> long fluffy tails raised and frozen in the air. You swore you heard something.\
<<elseif ($mctail is "cut off tail")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> short and cut tail freezes in the air. You swore you heard something.\
<<elseif ($mctail is "nub tail")>>You listen to the silence of the lake, the rustling of the river. The fluttering of leaves. //Crack!// Your eyes fly open, staring into the dimly lit forest. Only a few feet away from you. You slowly rise out of the water, pressing your hands against the rocks.Silence settles over the entire lake. Your <<cycle "$mctailcolor" autoselect>>
<<option "white">>
<<option "gray">>
<<option "black">>
<<option "brown">>
<<option "white with black">>
<<option "white with gray">>
<<option "white with brown">>
<<option "gray with black">>
<<option "gray with white">>
<<option "gray with brown">>
<<option "black with gray">>
<<option "black with white">>
<<option "black with brown">>
<<option "red with gray">>
<<option "red with white">>
<<option "red with brown">>
<<option "red with black">>
<<option "orange with gray">>
<<option "orange with white">>
<<option "orange with brown">>
<<option "orange with black">>
<<option "yellow with gray">>
<<option "yellow with white">>
<<option "yellow with brown">>
<<option "yellow with black">>
<<option "green with gray">>
<<option "green with white">>
<<option "green with brown">>
<<option "green with black">>
<<option "blue with gray">>
<<option "blue with white">>
<<option "blue with brown">>
<<option "blue with black">>
<<option "violet with gray">>
<<option "violet with white">>
<<option "violet with brown">>
<<option "violet with black">>
<<option "pink with gray">>
<<option "pink with white">>
<<option "pink with brown">>
<<option "pink with black">>
<</cycle>> small tail nub freezing. You swore you heard something.<</if>><</if>>
There was nothing.
You sink back into the water slowly, brows furrowed. You push yourself from the water's edge and into the middle of the lake. You dip your body deep into the water before moving to your belongings, grabbing a cloth and a thing of soft herbs to wash your skin.
<<if ($mcsex is "a male")>> You wash your arms and legs, dragging a cloth over your chest. Making sure to scrub every inch of your form as you move to wash in-between your legs, cleaning your <<cycle "$mcpenis" autoselect>>
<<option "small penis. [1 inch - 2 inches]">>
<<option "average sized penis. [3 inches - 4 inches]">>
<<option "average sized penis. [5 inches - 6 inches]">>
<<option "heavy penis. [7 inches - 8 inches]">>
<<option "long penis. [9 inches - 10 inches]">>
<<option "veiny penis. [11 inches - 12 inches]">>
<<option "girthy penis. [13 inches<]">>
<<option "barbed penis. [5 inches - 6 inches]">>
<<option "penis [ability to knot]. [7 inches - 8 inches]">>
<</cycle>> and your <<cycle "$mcpubichair" autoselect>>
<<option "bare">>
<<option "trimmed">>
<<option "occasionally trimmed">>
<<option "occasionally shaved">>
<<option "untouched and free">>
<</cycle>> pubic area.\
<<elseif ($mcsex is "a female")>> You wash your arms and legs, dragging a cloth over your <<cycle "$mcbreastsize" autoselect>>
<<option "flat-chested.">>
<<option "small breasts. [A Cup]">>
<<option "shapely breasts. [B Cup]">>
<<option "supple breasts. [C Cup]">>
<<option "big breasts. [D Cup]">>
<<option "full breasts. [E Cup]">>
<<option "ample breasts. [F Cup]">>
<</cycle>> Making sure to scrub every inch of your form as you move to wash in between your legs, cleaning your <<cycle "$mcpubichair" autoselect>>
<<option "bare">>
<<option "trimmed">>
<<option "occasionally trimmed">>
<<option "occasionally shaved">>
<<option "untouched and free">>
<</cycle>> pubic area.\
<<elseif ($mcsex is "both male and female")>>You wash your arms and legs, dragging a cloth over your <<cycle "$mcbreastsize" autoselect>>
<<option "flat-chested.">>
<<option "small breasts. [A Cup]">>
<<option "shapely breasts. [B Cup]">>
<<option "supple breasts. [C Cup]">>
<<option "big breasts. [D Cup]">>
<<option "full breasts. [E Cup]">>
<<option "ample breasts. [F Cup]">>
<</cycle>> Making sure to scrub every inch of your form as you move to wash in between your legs, cleaning your <<cycle "$mcpenis" autoselect>>
<<option "small penis. [1 inch - 2 inches]">>
<<option "average sized penis. [3 inches - 4 inches]">>
<<option "average sized penis. [5 inches - 6 inches]">>
<<option "heavy penis. [7 inches - 8 inches]">>
<<option "long penis. [9 inches - 10 inches]">>
<<option "veiny penis. [11 inches - 12 inches]">>
<<option "girthy penis. [13 inches<]">>
<<option "barbed penis. [5 inches - 6 inches]">>
<<option "penis [ability to knot]. [7 inches - 8 inches]">>
<</cycle>> and your <<cycle "$mcpubichair" autoselect>>
<<option "bare">>
<<option "trimmed">>
<<option "occasionally trimmed">>
<<option "occasionally shaved">>
<<option "untouched and free">>
<</cycle>> pubic area. <</if>> Rinsing out the cloth, placing it aside as you duck into the water, rinsing off your form, before walking out the lake, grabbing a thick cloth your dry you down completely. You let out a quick sigh before getting dressed in fresh clothing. A <<cycle "$dailyclothing" autoselect>>
<<option "tan tunic shirt and pants">>
<<option "tan tunic dress">>
<</cycle>><<if ($mchaircoverings is "No head/Hair coverings")>><<if ($mcglassesneed is "YES")>>, putting on your glasses</if>>\
<<elseif ($mchaircoverings is "Hijab")>>, wrapping your hijab around your head securely<<if ($mcglassesneed is "YES")>> and putting on your glasses<</if>>\
<<elseif ($mchaircoverings is "Tichel")>>, wrapping your tichel on your head securely<<if ($mcglassesneed is "YES")>> and putting on your glasses<</if>>\
<<elseif ($mchaircoverings is "Kippah")>>, placing your kippah on your head securely<<if ($mcglassesneed is "YES")>> and putting on your glasses<</if>>\
<<elseif ($mchaircoverings is "Turban")>>, wrapping your turban around your head securely<<if ($mcglassesneed is "YES")>> and putting on your glasses<</if>>\
<<elseif ($mchaircoverings is "Veil")>>, placing your veil on your head securely<<if ($mcglassesneed is "YES")>> and putting on your glasses<</if>><</if>><</if>>. You leave your feet bare as you wrap your old clothing and place them in a basket before making your way back home.
The walk is a mindless one, one that you could walk with your eyes and ears closed. Your feet familiar with every dip in the earth, every blade of grass that tickles the bottom of your feet. You scan your eyes across the empty plain—nothing has really changed, except for the built paths made by the constant travels of you and the old man. There's a breeze that flows against your skin, rustling the leaves and grass, making the tall trees sway.
"Little $mcspecies." The mortal man calls your attention and your brows furrow, quickening your step. <<if ($quietselectivelymute is "TRUE")>>You don't speak, but the worry and confusion in your face conveys it all.<<elseif ($quietselectivelymute is "FALSE")>>"Is something wrong?" You ask, worry and confusion heavy in your face.<</if>> The man stands outside of your home, leaning against his walking stick—you had seen him leave the moment the sun rose—and there was no way he could be there and back before midday.
The mortal man calms you, waving his hands to calm you as if you were some frightened animal.
"I will explain it all."
----
<center><<link "✶ NEXT ✶" PG.0.7>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "SKILLS N' ABILITIES">><center>☽ ''SKILLS N' ABILITIES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<center>''PHYSICAL STATS''</center>
!!<center>''Health Bar:'' <<if ($health >= 100)>>\
<span style="color: #0C6900"> __$health/__</span>__100__
<<elseif ($health >= 50)>>\
<span style="color: #DB7100">__$health/__</span>__100__
<<elseif ($health >= 20)>>
<<span style="color: #ED0000">__$health/__</span>__100__
<<elseif ($health >= 0)>>
__$health / 100__ <</if>></center>
<center>· · ─────── · ·</center>\
── <span style="color: #990202">''AGILITY:''</span>
* $agility
── <span style="color: #990202">''STRENGTH:''</span>
* $strength
── <span style="color: #990202">''SPEED:''</span>
* $speed
── <span style="color: #040052">''INTELLIGENCE:''</span>
* $intelligence
── <span style="color: #040052">''DURABILITY''</span>
* $durability
── <span style="color: #040052">''FLEXABILITY''</span>
* $flexibility
── <span style="color: #990202">''NATURAL INSTINCTS:''</span>
* $instincts
── <span style="color: #990202">''LUCK:''</span>
* $luck
----
!!''DOMESTIC SKILLS''
<<if ($mclifestyle is "cook and clean more")>>\
── <span style="color: #040052">''COOKING N' CLEANING''</span>
* $cooknclean\
<<elseif ($mclifestyle is "farm and try to grow plants")>>\
── <span style="color: #040052">''FARMING N' PLANT GROWTH''</span>
* $farmingnplants\
<<elseif ($mclifestyle is "sew and knit, using old cloth to create something new")>>\
── <span style="color: #040052">''SEWING N' KNITTING''</span>
* $sewnknit\
<<elseif ($mclifestyle is "make medicine and treat wounds")>>\
── <span style="color: #040052">''HERBAL MEDICINE N' HEALING''</span>
* $herbmeds\
<<else>>
* UNKNOWN <</if>>
!!''COMBAT SKILLS''
<<if ($mccombat is "how to fight with your hands")>>\
── <span style="color: #990202">''HAND TO HAND COMBAT''</span>
* $handcombat\
<<elseif ($mccombat is "how to fight with a sword")>>\
── <span style="color: #990202">''SWORD COMBAT''</span>
* $swordcombat\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>\
── <span style="color: #990202">''BOW N' ARROW COMBAT''</span>
* $bownarrowcombat\
<<if ($mcdomhand is "Right Hand")>>\
<<if ($mcshootingstyle is "with your left hand and traditional was best")>>
--Shooting Style: Traditional
//Held by Left Hand//\
<<elseif ($mcshootingstyle is "with your left hand and sideways was best")>>
--Shooting Style: Sideways
//Held by Left Hand//<</if>>\
<<elseif ($mcdomhand is "Left Hand")>>\
<<if ($mcshootingstyle is "with your right hand and traditional was best")>>
--Shooting Style: Traditional
//Held by Right Hand//\
<<elseif ($mcshootingstyle is "with your right hand and sideways was best")>>
--Shooting Style: Sideways
//Held by Right Hand//<</if>>\
<<elseif ($mcdomhand is "Ambidextrous")>>\
<<if ($mcshootingstyle is "with your left hand and traditional was best")>>
--Shooting Style: Traditional
//Held by Left Hand//\
<<elseif ($mcshootingstyle is "with your left hand and sideways was best")>>
--Shooting Style: Sideways
//Held by Left Hand//\
<<elseif ($mcshootingstyle is "with your right hand and traditional was best")>>
--Shooting Style: Traditional
//Held by Right Hand//\
<<elseif ($mcshootingstyle is "with your right hand and sideways was best")>>
--Shooting Style: Sideways
//Held by Right Hand//<</if>><</if>>
<<elseif ($mccombat is "how to fight with a spear")>>\
── <span style="color: #990202">''SPEAR COMBAT''</span>
* $spearcombat\
<<elseif ($mccombat is "how to fight in various ways")>>\
── <span style="color: #990202">''HAND TO HAND COMBAT''</span>
* $handcombat
── <span style="color: #990202">''SWORD COMBAT''</span>
* $swordcombat
── <span style="color: #990202">''BOW N' ARROW COMBAT''</span>
* $bownarrowcombat
── <span style="color: #990202">''SPEAR COMBAT''</span>
* $spearcombat\
<<elseif ($mccombat is "how to stay out of fights, since you didn’t enjoy violence")>>
* //NO SKILLS OF COMBAT//\
<<else>>
* UNKNOWN <</if>>
----
!!''INHERENT SKILLS/ABILITIES''
<<if ($mcspecies is "human")>>\
── <span style="color: #990202">''HUMAN ABILITIES''</span>
* Indomitable Human Spirit
* Empathy/Understanding to all Beings
* Luck
── <span style="color: #040052">''DRAWBACKS''</span>
* Human - Demon/Monster Magnet
* Vulnerable
* Mortal\
<<elseif ($mcspecies is "fallen angel")>>\
── <span style="color: #990202">''FALLEN ANGEL ABILITIES''</span>
* Invulnerability
* Healing
* Enhanced Physical Abilities
* Combat
* Immortal
── <span style="color: #040052">''DRAWBACKS''</span>
* Distrusted amongst Demonic Beings
* Ties to the Heavens\
<<elseif ($mcspecies is "nephilim")>>\
── <span style="color: #990202">''NEPHILIM ABILITIES''</span>
* Enhanced Physical Abilities
* Intimidation
* Invulnerability
* Combat
── <span style="color: #040052">''DRAWBACKS''</span>
* Health Issues related to Size\
<<elseif ($mcspecies is "succubus")>>\
── <span style="color: #990202">''SUCCUBUS ABILITIES''</span>
* Attraction/Charisma
* Slight Dream Manipulation
* Teleportation
* Enhanced Physical Abilities
* Changing Appearance
── <span style="color: #040052">''DRAWBACKS''</span>
* Needing Sexual Desire or Subsitute every few days\
<<elseif ($mcspecies is "incubus")>>\
── <span style="color: #990202">''INCUBUS ABILITIES''</span>
* Attraction/Charisma
* Slight Dream Manipulation
* Teleportation
* Enhanced Physical Abilities
* Changing Appearance
── <span style="color: #040052">''DRAWBACKS''</span>
* Needing Sexual Desire or Subsitute every few days\
<<elseif ($mcspecies is "bloodhound")>>\
── <span style="color: #990202">''BLOODHOUND ABILITIES''</span>
* Fire Resistance/Control of Flames
* Speed
* Speed
* Immortal
── <span style="color: #040052">''DRAWBACKS''</span>
* Look down upon amongst Demonic Beings
* Flames are painful\
<<elseif ($mcspecies is "imp")>> \
── <span style="color: #990202">''IMP ABILITIES''</span> -
* Deception/Persuading
* Shapeshifting
* Invulnerability
* Stealth
── <span style="color: #040052">''DRAWBACKS''</span>
* Disliked and Disrespected Heavily\
<<elseif ($mcspecies is "vampire")>>\
── <span style="color: #990202">''VAMPIRE ABILITIES''</span>
* Immortality
* Turn beings into Pureblooded Vampires
* Enhanced Physical Abilities
* Walk in Sunlight
* Enhanced Senses Abilities
── <span style="color: #040052">''DRAWBACKS''</span>
* Needing Blood or Subsitute every few months\
<<elseif ($mcspecies is "dhampir")>> \
── <span style="color: #990202">''DHAMPIR ABILITIES''</span>
* Immortality
* Enhanced Physical Abilities
* Walk in Sunlight
* Enhanced Senses Abilities
── <span style="color: #040052">''DRAWBACKS''</span>
* Needing Blood or Subsitute every few days\
<<elseif ($mcspecies is "cambion")>> \
── <span style="color: #990202">''CAMBION ABILITIES''</span>
* Enhanced Physical Abilities
* Demonic Abilities
* Invulnerability
── <span style="color: #040052">''DRAWBACKS''</span>
* Impulsive
* Look down upon amongst Demonic Beings\<</if>>
----
!!''LEARN/UNLOCKED SKILLS/ABILITIES''
<<if ($mcspecies is "human")>>\
── <span style="color: #990202">''HUMAN ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "fallen angel")>>\
── <span style="color: #990202">''FALLEN ANGEL ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "nephilim")>>\
── <span style="color: #990202">''NEPHILIM ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "succubus")>>\
── <span style="color: #990202">''SUCCUBUS ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "incubus")>>\
── <span style="color: #990202">''INCUBUS ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "bloodhound")>>\
── <span style="color: #990202">''BLOODHOUND ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "imp")>> \
── <span style="color: #990202">''IMP ABILITIES''</span> -
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "vampire")>>\
── <span style="color: #990202">''VAMPIRE ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "dhampir")>> \
── <span style="color: #990202">''DHAMPIR ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\
<<elseif ($mcspecies is "cambion")>> \
── <span style="color: #990202">''CAMBION ABILITIES''</span>
* NONE LEARNED
── <span style="color: #040052">''DRAWBACKS''</span>
* NONE LEARNED\<</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.0">><center>PROLOGUE
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<center><img src="https://i.ibb.co/7r7T76C/banner-nbd.png" alt="banner-nbd" border="0" width="440" length="280"></center>\
<center><<link "✶ COME TO ME ✶" "PG.0.0">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<center>☽ ''CLOTHING/ACCESSORIES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!!──<span style="color: #990202">''RIGHT EAR PIERCINGS''</span>
* Lobe Ear Piercing--''$mcrightearpiercings1 PIERCING''
* Higher lobe Ear Piercing--''$mcrightearpiercings2 PIERCING''
* Helix Ear Piercing--''$mcrightearpiercings3 PIERCING''
* Rook Ear Piercing--''$mcrightearpiercings4 PIERCING''
* Daith Ear Piercing--''$mcrightearpiercings5 PIERCING''
* Tragus Ear Piercing--''$mcrightearpiercings6 PIERCING''
* Anti-tragus Ear Piercing--''$mcrightearpiercings7 PIERCING''
* Conch Ear Piercing--''$mcrightearpiercings8 PIERCING''
* Industrial Ear Piercing--''$mcrightearpiercings9 PIERCING''
* Snug Ear Piercing--''$mcrightearpiercings10 PIERCING''
* Ear gauges--''$mcrightearpiercings11 STRETCHED LOBES''
!!!──<span style="color: #040052">''LEFT EAR PIERCINGS''</span>
* Lobe Ear Piercing--''$mcleftearpiercings1 PIERCING''
* Higher lobe Ear Piercing--''$mcleftearpiercings2 PIERCING''
* Helix Ear Piercing--''$mcleftearpiercings3 PIERCING''
* Rook Ear Piercing--''$mcleftearpiercings4 PIERCING''
* Daith Ear Piercing--''$mcleftearpiercings5 PIERCING''
* Tragus Ear Piercing--''$mcleftearpiercings6 PIERCING''
* Anti-tragus Ear Piercing--''$mcleftearpiercings7 PIERCING''
* Conch Ear Piercing--''$mcleftearpiercings8 PIERCING''
* Industrial Ear Piercing--''$mcleftearpiercings9 PIERCING''
* Snug Ear Piercing--''$mcleftearpiercings10 PIERCING''
* Ear gauges--''$mcleftearpiercings11 STRETCHED LOBES''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #990202">''NOSE PIERCINGS''</span>
* Austin bar Piercing--''$mcnosepiercings1 PIERCING''
* Bridge Piercing--''$mcnosepiercings2 PIERCING''
* High Nostril Piercing--''$mcnosepiercings3 PIERCING''
* Nasallang Piercing--''$mcnosepiercings4 PIERCING''
* Left Nostril Piercing--''$mcnosepiercings5 PIERCING''
* Right Nostril Piercing--''$mcnosepiercings6 PIERCING''
* Rhino Piercing--''$mcnosepiercings7 PIERCING''
* Septum Piercing--''$mcnosepiercings8 PIERCING''
* Bull Ring Piercing--''$mcnosepiercings9 PIERCING''
* Septril Piercing--''$mcnosepiercings10 PIERCING''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #040052">''LIP PIERCINGS''</span>
* Labret piercing--''$mclippiercings1 PIERCING''
* Medusa piercing--''$mclippiercings2 PIERCING''
* Monroe piercing--''$mclippiercings3 PIERCING''
* Madonna piercing--''$mclippiercings4 PIERCING''
* Jestrum piercing--''$mclippiercings5 PIERCING''
* Vertical labret piercing--''$mclippiercings6 PIERCING''
* Horizontal labret piercing--''$mclippiercings7 PIERCING''
* Snake bite piercing--''$mclippiercings8 PIERCING''
* Spider bite piercing--''$mclippiercings0 PIERCING''
* Angel bite piercing--''$mclippiercings10 PIERCING''
* Cyber bite piercing--''$mclippiercings11 PIERCING''
* Dolphin bite piercing--''$mclippiercings12 PIERCING''
* Shark bite piercing--''$mclippiercings13 PIERCING''
* K9 bite piercing--''$mclippiercings14 PIERCING''
* Ashley piercing--''$mclippiercings15 PIERCING''
* Tongue piercing--''$mclippiercings16 PIERCING''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #990202">''EYEBROW PIERCINGS''</span>
* Left eye piercing--''$mceyepiercings1 PIERCING''
* Right eye piercing--''$mceyepiercings2 PIERCING''
* Left anti-eyebrow piercing--''$mceyepiercings3 PIERCING''
* Right anti-eyebrow piercing--''$mceyepiercings4 PIERCING''
* Left eyebrow piercing--''$mceyepiercings5 PIERCING''
* Right eyebrow piercing--''$mceyepiercings6 PIERCING''
* Left horizontal eyebrow piercing--''$mceyepiercings7 PIERCING''
* Right horizontal eyebrow piercing--''$mceyepiercings8 PIERCING''
* Third eye piercing--''$mceyepiercings9 PIERCING''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #040052">''FACIAL PIERCINGS''</span>
* Cheek Piercings--''$mcfacepiercings PIERCING''
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!──<span style="color: #040052">''BODY PIERCINGS.''</span>
* Nipple Piercings--''$bodypiercings1 PIERCING''
* Naval Piercings--''$bodypiercings2 PIERCING''
* Female Genital Piercings--''$bodypiercings3 PIERCING''
* Male Genital Piercings--''$bodypiercings4 PIERCING''
----
!!!── <span style="color: #990202">''TYPE OF JEWELRY''</span>
* ''$necklaces''--Necklaces
* ''$chockers''--Chockers
* ''$rings''--Rings
* ''$bandbracelets''--Band Bracelets
* ''$chains''--Chains
* ''$anklets''--Anklets
* ''$jewelryforhornantlers''--Jewelry for Horn/Antlers
* ''$jewelryfortail''--Jewelry for Tail
!!!── <span style="color: #990202">''TYPE OF ACCESSORIES''</span>
* ''$neckscarves''--Neck Scarves
* ''$hairscarves''--Hair Scarves
* ''$watches''--Watches
* ''$sunglasses''--Sunglasses
* ''$hairbows''--Hair Bows
* ''$waistbeads''--Waist Beads
* ''$handschains''--Hand Chains
* ''$armchains''--Arm Chains
* ''$legchains''--Leg Chains
----
!!!── <span style="color: #040052">''CLOTHING TYPE.''</span>
* CLOTHING PREFERENCE: $mcclothing
--//SHAPE OF CLOTHING:// $mcclothingoption
----
<<if $mmwalkingstick1 is true>>!!!── <span style="color: #990202">''WALKING AID''</span>
* WALKING AID: $mcwalkingaid
<<elseif $mmwalkingstick2 is true>>!!!── <span style="color: #990202">''WALKING AID''</span>
* WALKING AID: $mcwalkingaid<</if>>\
!!!── <span style="color: #990202">''GLASS WEAR''</span>
* WEARING GLASS WEAR: $mcglasses
* IMPAIRED SIGHT: $mcglassesneed
!!!── <span style="color: #990202">''HEARING''</span>
* USE OF HEARING AID : $mchearingaid
* IMPAIRED HEARING: $mchearing
----
!!!── <span style="color: #040052">''YOUR MARKINGS''</span>
* ''$mcmarkings1''--Painted stripes along the face
* ''$mcmarkings2''--Painted stripes along your arms
* ''$mcmarkings3''--Painted stripes along the legs
* ''$mcmarkings3''--Painted deer spots across the face, arms, and legs
* ''$mcmarkings4''--Painted Star on forehead
* ''$mcmarkings5''--Painted Star on throat
* ''$mcmarkings6''--Painted Bands on Wrists
* ''$mcmarkings7''--Painted Bands on Ankles
* ''$mcmarkings8''--Painted Intricate Designs on Hands
* ''$mcmarkings9''--Painted Intricate Designs on Feet
* ''$mcmarkings10''--Painted Intricate Designs on the entire left arm
* ''$mcmarkings11''--Painted Intricate Designs on the entire right arm
* ''$mcmarkings12''--Painted Intricate Designs on the entire left leg
* ''$mcmarkings13''--Painted Intricate Designs on the entire right leg
* ''$mcmarkings14''--Painted Simple Design on Hand
* ''$mcmarkings15''--Painted Simple Design on Feet
* ''$mcmarkings16''--Painted Simple Design on the entire left arm
* ''$mcmarkings17''--Painted Simple Design on the entire right arm
* ''$mcmarkings18''--Painted Simple Design on the entire left leg
* ''$mcmarkings19''--Painted Simple Design on the entire right leg
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "LIKES N' DISLIKES">><center>☽ ''LIKES N' DISLIKES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!──<span style="color: #040052">''PERSONAL LIKES''</span>
* VIEW ON PHYSICAL TOUCH
--$mcphysicaltouch
* VIEW ON SEXUAL ACTIONS/ENGAGEMENT
--$mcsexualacts
* VIEW ON FLIRTING/FIRTATOUS ACTIONS
--$mcsexualacts
----
!!──<span style="color: #990202">''FOOD N' DRINK''</span>
* SWEET FOOD/DRINK/SMELLS
--$eatsweet
* SALTY FOOD/DRINK/SMELLS
--$eatsalty
* SOUR FOOD/DRINK/SMELLS
--$eatsour
* SPICY FOOD/DRINK/SMELLS
--$eatspice
* SAVORY FOOD/DRINK/SMELLS
--$eatsavory
* BITTER FOOD/DRINK/SMELLS
--$eatbitter
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
* ALCOHOLIC FOOD/DRINKS
--$drinkalcohol
* CAFFEINATED FOOD/DRINKS
--$drinkcoffee
* TEA/HERBAL FOOD/DRINKS
--$drinktea
----
!!──<span style="color: #040052">''SUBSTANCES''</span>
* CIGARETTES/TOBACCO
--$smokecigs
* MARIJUANA IN FOOD/DRINKS
--$smokecigs
* ANY SORT OF DRUGS IN FOOD/DRINKS
--$smokedrug
----
!!!──<span style="color: #990202">''ALLERGIES''</span>
* ALLERGIES: $mcallergies
--FOOD ALLERGIES: $mcfoodallergies
--NON-FOOD ALLERGIES: $mcnonallergies
* SPECIAL DIET
--$mcdiet
----
!!!──<span style="color: #040052">''SPECIES LIKES''</span>
<<if ($mcspecies is "human")>>\
* NONE
<<elseif ($mcspecies is "fallen angel")>>\
* NONE
<<elseif ($mcspecies is "nephilim")>>\
<span style="color: #990202">__''FOR NEPHILIM''__</span>
* EATING HUMAN FLESH
--$eathumanflesh
<<elseif ($mcspecies is "succubus")>>\
<span style="color: #990202">__''FOR SUCCUBI''__</span>
* DINING ON BEINGS SEXUAL DESIRES
--$sucklifeforce
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "incubus")>>\
<span style="color: #990202">__''FOR INCUBI''__</span>
* DINING ON BEINGS SEXUAL DESIRES
--$sucklifeforce
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "bloodhound")>>\
<span style="color: #990202">__''FOR BLOODHOUNDS''__</span>
* EATING HUMAN FLESH
--$eathumanflesh
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "imp")>>\
<span style="color: #990202">__''FOR IMPS''__</span>
* EATING HUMAN FLESH
--$eathumanflesh
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "vampire")>>\
<span style="color: #990202">__''FOR VAMPIRES''__</span>
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "dhampir")>>\
<span style="color: #990202">__''FOR DHAMPIR''__</span>
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>>
<<elseif ($mcspecies is "cambion")>>\
<span style="color: #990202">__''FOR CAMBION''__</span>
* EATING HUMAN FLESH
--$eathumanflesh
* DRINKING BLOOD
--$drinkblood
<<if $tasteofblood is true>>----//Taste of Blood:// <<print $mcbloodtaste [0].toUpperCase() + $mcbloodtaste .slice(1)>><</if>><</if>><<if $hobbies is true>>
----
!!!──<span style="color: #990202">''HOBBIES''</span>
* ''$reading''-- Reading
* ''$writing''-- Writing
* ''$poetry''-- Poetry
* ''$drawingnpainting''-- Drawing and Painting
* ''$artsncrafts''-- Arts and Crafts
* ''$boardgames''-- Board Games
* ''$photography''-- Photography
* ''$music''-- Music
* ''$singing''-- Singing
* ''$dancing''-- Dancing
* ''$theatre''-- Theatre
* ''$workingout''-- Working Out
* ''$sports''-- Sports
* ''$fishing''-- Fishing
* ''$cooking''-- Cooking
* ''$baking''-- Baking
* ''$gardening''-- Gardening <</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CHARACTER PROFILES">><center>☽ ''CHARACTER PROFILES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<<if $limbocharatrue is true>>\
!!!<center> ONE.<<link "✶ PERSONFICATION OF LIMBO ✶" "PERSONFICATION OF LIMBO">><</link>></center>
<<else>><center>''He knows you not.''</center><</if>><<if $lustocharatrue is true>>
!!!<center>TWO. <<link "✶ PERSONFICATION OF LUST ✶" "PERSONFICATION OF LUST">><</link>></center>
<<else>><center>''She knows you not.''</center><</if>><<if $gluttonycharatrue is true>>
!!!<center>THREE.<<link "✶ PERSONFICATION OF GLUTTONY ✶" "PERSONFICATION OF GLUTTONY">><</link>></center><<else>><center>''He knows you not.''</center><</if>><<if $greedcharatrue is true>>
!!!<center>FOUR.<<link "✶ PERSONFICATION OF GREED ✶" "PERSONFICATION OF GREED">><</link>></center>
<<else>><center>''She knows you not.''</center><</if>><<if $wrathcharatrue is true>>
!!!<center>FIVE.<<link "✶ PERSONFICATION OF WRATH ✶" "PERSONFICATION OF WRATH">><</link>></center>
<<else>><center>''They knows you not.''</center><</if>><<if $heresycharatrue is true>>
!!!<center>SIX.<<link "✶ PERSONFICATION OF HERESY ✶" "PERSONFICATION OF HERESY">><</link>></center>
<<else>><center>''He knows you not.''</center><</if>><<if $violencecharatrue is true>>
!!!<center>SEVEN.<<link "✶ PERSONFICATION OF VIOLENCE ✶" "PERSONFICATION OF VIOLENCE">><</link>></center><<else>><center>''He knows you not.''</center><</if>><<if $fraudcharatrue is true>>
!!!<center>EIGHT.<<link "✶ PERSONFICATION OF FRAUD ✶" "PERSONFICATION OF FRAUD">><</link>></center>
<<else>><center>''-- knows you not.''</center><</if>><<if $treacherycharatrue is true>>
!!!<center>NINE.<<link "✶ PERSONFICATION OF TREACHERY ✶" "PERSONFICATION OF TREACHERY">><</link>></center><<else>><center>''He knows you not.''</center><</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "BACKSTORIES">><center>☽ ''CHARACTER BACKSTORIES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "RECORDS OF HELL">><center>☽ ''NINE CIRCLES OF HELL'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!<center>ALL NINE CIRCLES RULED BY:
//NO ONE//</center>
----
<<if $limbo is true>>!!THE FIRST CIRCLE. ''<span style="color: #ae0000">L</span><span style="color: #ea7c00">I</span><span style="color: #e3dc00">M</span><span style="color: #029600">B</span><span style="color: #001db0">O</span>.''
!!! ''RULED BY:'' <<if $aapo is true>>COMMANDER AAPO I LIBERTAS<<else>>???<</if>>
--lim·bo
--///ˈlimbō///
noun
a state of neglect or oblivion.
<<if $limboinfo is true>>✶ ''APPEARANCE:'' The First Circle is a beautiful and perfect circle with towering surrounded by distant deep brown mountains and white peaks that make the walls of the circle, with the ceiling being a perfect dome representing the sky and allowing a false sun and moon to cross across the sky. Representing the Commander's Eyes that watch over the entire circle. From the mountains are a large arrangement of towering trees of shady oak and leaves of lush green, creating a perfect circle that grows and strike overtime. In the center of the circle is a lush plain of tall green grass with a singular wooden house. With a wide and deep lake that connected to a winding river that goes all the way to the mountains.
✶ ''PUNISHMENT:'' Humans become the circle itself. Full bodies are mutilated into the trees, limbs become the grass, young children become birds, or sewn together with others and transform into wolves. The humans senses, sight, hearing, taste, smell--eyes, ears, mouths, noses--becomes rocks and pebbles. The mountains are human faces tied, chained, or sewn together. While the tunnel is a human mouth forced to remain open. They are all alive.
✶ ''THOSE WITHIN THE CIRCLE:'' "''The non-believers. The atheists.'' Those that renounced the name and existence of the gods—or God. They renounce the names not for just themselves—but others as well. People without staunch belief are within Limbo. It is a small circle—because humans believe in //something.// Whether it be the gods, the spiritual, morality, or the ways of science. Those without belief are //dangerous.//" -- TOLD BY COMMANDER OF LUST<</if>><</if>><<if $lust is true>>
----
!!THE SECOND CIRCLE. ''<span style="color: #001896">L</span><span style="color: #0021cc">U</span><span style="color: #0029ff">S</span><span style="color: #0021cc">T</span>.''
!!! ''RULED BY:'' COMMANDER ANIL II LUXURIA
!!!<<if $vientocap is true>> CAPTAIN: VIENTO II PERECER<</if>>
--lust
--///ləst///
noun
very strong sexual desire.
✶ ''APPEARANCE:'' The Second Circle is cloudy and grey due to the rapid winds that blow from all directions without rhyme or reason and never stop. The circle aswell is loud and nosy, due to screams and pleads and is chaotic due to have many humans reside here. It is overpopulated. The sides of the circle is lined with tall trees, these trees swirls grey and blue, devoid of life. The far parts of the circle have lush trees but as you move towards the center of the circle the trees slowly become barren. The trees form a wide perfect circle, allowing the middle of the circle to be a clearing of pale green grass, patches torn away, leaving bare dark brown dirt spots. This entire circle is barren of color, having only shades of greys and shades of blue, and ashy whites.
✶ ''PUNISHMENT:'' The wind grabs the human and drags them through the wind whilst slicing them apart until unconsciousness, then they are thrown into the forest to heal, and they must walk back to the edge of the forest or face worse punishment that rests at the edge of the circle. They will then wait until the wind grabs them again and repeat the cycle.
✶ ''THOSE WITHIN THE CIRCLE:'' "Those of lustful sin are punished here. Infidelity. Adultery. Rape. Pedophilia. Sex Trafficking. Incest. Predatory lust. And those with the inability to change their ways. One ultimately can be forgiven for such actions, yet forgiveness does little if you do not change." -- TOLD BY COMMANDER OF LUST<</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CHILDREN STORIES">><center>☽ ''CHILDREN STORIES'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<<if $manblessed is true>><center>THE MAN BLESSED WITH A GIFT</center>
//Long ago, there was a man.//
An old man, with graying messy hair and a matching thick beard and aged, pale skin. He had many wrinkles and sunken brown eyes. Eyes who that seen many things, many things that neither you nor I could understand. This old man was dressed in old clothing—like that of a beggar and he walked like that a man with only one leg, though he had two, using a long old tree branch as a cane, though he had two.
This man—once young as old humans were, traveled the world. Lived in grandeur, dressed in the finest of clothing and silks. Decorating in jewels so beautiful and shined like the very. He traveled many worlds. Now—not worlds, as you or as I describe. He had not traversed galaxies, realities, or planets of different kinds that divine or celestial could, though I do believe that if this man—this mortal man had more time. He would have done just that.
//Yet that's a story for another day.//
This man. This very mortal, human man had visited the many worlds of the mind and of the people. People that were like him and those who were not. Those who lived within small villages knew only about themselves. He had visited those who lived in castles and ruled over others. He had met those who lived upon the shores and beside the bluest ocean waves, and those who lived in sweltering heat and deserts.
He had learned of their dances. Of their stories. Of their language. He for a short time would be one of them before bidding a sweet goodbye.
This mortal man learned all that he could and all that he wanted. And for that, he acquired many things—all the things our earth could give, he would take.
//Money. Power. Fame.
Whether it was given freely and for all to take.
Whether it was a gift and put into his hands with bowed heads or grateful smiles.
Whether it was taken by force, coated in <span style="color: #990202">''blood''</span> and ''ash''.
Anything he desired would be his.//
Even the idolization, the obsession, the dedication of men, women, and children. Anything of theirs was his. Their possessions, their family, themselves. Each fling to his feet and gripping his legs. He had seen the faces of over man and kissed their lips. He had laid hands upon every woman and caressed their gentle skin.
//He had the loyalty of every animal, every tree, every plant. Life inside herself loved him and held him close.
And yet, even with all this man could acquire and take, ''he was still a human.''//
<center>And humans are foolish—that is their design.</center>\
And soon this mortal man attracted many eyes, and with those many eyes upon, he would die to them. Now how he died—no one knows. Some say it was revenge. Some say it was he himself. Or he was lured from safety with beguiling words.
Yet how he died—doesn't matter. For any other mortal human, it would be quick. The gods of your choosing would stand before you, recite your belief, weigh your heart, have you cross a river into the afterlife, or perhaps you'd wake up in a new life. With a new face and body.
//Yet not for him.//
For even wicked yet gentle ''Death'' was kind and understanding to this man and whispered in his ear. Now what Death said—no one knows, yet it changed the life of that mortal man.
The man began to pray and wish for one thing, and one thing only. Despite his power. His fame. His devotion. This man realized he was alone. Completely and utterly alone. For there is a difference between obsession and idolization and genuine love. True love.
The man had not that in all his mortal life.
For many who worshipped him—yet they did not know him—they did not speak to him of honesty and truth. They listened to him blindly—and that made him blind to his own faults. Flaws. Foolishness.
And as this man pondered, he remembered he had no true family. No true friends. He had no loving wife. No loyal husband. No powerful brothers. No nurturing sisters. He had no devoted sons. And no beautiful daughters.
''He had no one.''
And such loneliness is quite all-consuming. So, this man did something he never thought he could do. You see, he asked not and took all he wanted. Yet, true companionship was not something he could take. It was not a tangible force that he could wrestle to submit, nor coax with lying words. He could not force another to cherish him truly.
So, he asked for one thing every single day.
<center>//''Someone to rid him of loneliness.''//</center>\
He prayed for this one thing for many years until the concept of years merely faded into months, then days. For there was no change of seasons, no change in weather. Only the sun and moon existed, and it was all marked with a simple tally in oak.
Yet he cared not, for it would be worth it in the end.
He would pray in the morning. As the sun peeked over distant mountains and towering forests shining across the grassy plains. As he rested on his knees beside his old hay bed. Before he had eaten, and he was still tired.
Then he would pray at midday. Beneath the scorching sun until his sweat drenched his clothing. Kneeling in a field on his hands and knees, forehead pressed into the dirt as he recited words Death had told him.
Then he would pray at night. Just outside his home, before the large moon, he listened to the howling of wolves that frightened him. Still, he would not move until he finished. Every day he would do so, unbothered by the hunger, pain, unbothered by bruised knees, and sore throats. All of this physical pain mattered nothing to the aching in his heart, for he so deeply wished to love and be loved in return.
<center>//"And one day the Gods answered."//</center>\
<center>//Now why the Gods gifted him such a retched thing. No one is sure.//</center>\
<p align="right"><span style="color: #ebb300">THE WINDER OF FATE N' STORIES</span></p>
<<else>><center>''What you are looking for. Does not exist.''</center><</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!!<<set $gamechapter = "LUST">><center>''PERSONFICATION OF LUST''
<div><span style="color: #001896">─</span><span style="color: #001aa1">─</span><span style="color: #001cac">─</span><span style="color: #001db6">─</span><span style="color: #001fc1">─</span><span style="color: #0021cc">─</span><span style="color: #0023d6">─</span><span style="color: #0024e0">─</span><span style="color: #0026eb">─</span><span style="color: #0027f5">─</span><span style="color: #0029ff">─</span><span style="color: #0027f2">─</span><span style="color: #0025e6">─</span><span style="color: #0023d9">─</span><span style="color: #0021cc">─</span><span style="color: #001fc1">─</span><span style="color: #001db6">─</span><span style="color: #001cac">─</span><span style="color: #001aa1">─</span><span style="color: #001896">─</span></div></center>
!<center>COMMANDER ANIL/AIDEN II LUXURIA</center>
!!!<center>THAT OF THE DEVIL'S GENITALS</center>
----
----
!!!''<span style="color: #040052">APPROVAL</span>''
-- $anilapproval ╱ $maxaapoapproval --
!!!''<span style="color: #040052">DISAPPROVAL</span>''
-- $anildisapproval ╱ $maxaapodisapproval --
----
!!!''<span style="color: #040052">ROMANTIC ATTRACTION</span>''
-- $anilromattraction ╱ $maxaaporomattraction --
!!!''<span style="color: #040052">PLATONIC ATTRACTION</span>''
-- $anilplatonicattraction ╱ $maxaapoplatonicattraction --
----
----
!!!──<span style="color: #0029ff">SPECIES</span>
* Succubus/Incubus
!!!──<span style="color: #0029ff">FACE</span>
''PHYSICAL ATTRIBUTES''
* //EYE COLOR:// Black/Dark Blue
--EYE SHAPE: Almond/Bedroom Eyes
--EYELASHES: Long, Black Lashes
* //EARS:// Short, Pointed ear
* //LIPS:// Plump Lips
* //TEETH:// Upper n' Lower row of fangs
* //NOSE:// Human Nose
* //LOOKS:// Beautiful
!!!──<span style="color: #0029ff">AGE</span>
* ????
!!!──<span style="color: #0029ff">GENDER</span>
* Man and Woman
!!!──<span style="color: #0029ff">SEX</span>
* Both Man n Woman
<<if $sexwithanil is true>>\
''PHYSICAL ATTRIBUTES''
* //PENIS:// Slender n' Long [9 inches - 10 inches]
* //PUBIC HAIR/AREA:// Cleanly Shaven
//Such as a vagina, uterus, cervix, vulva, clitoris, labia majora, and labia minora. Including testicles, penis, and scrotum.//\
<<else>> ''YOU DO NOT KNOW'' <</if>>
----
!!!── <span style="color: #040052">''BODY''</span>
''PHYSICAL ATTRIBUTES''
* Body Shape: Hourglass
* //Hands:// Long n' Slender with sharp, long black nails
--Dominant Hand: Ambidextrous
!!!── <span style="color: #040052">''SKIN''</span>
''PHYSICAL ATTRIBUTES''
* //SKINTONE:// Dark Brown
* //SKIN PIGMENTATION:// None
* //FRECKLES:// None
* //BEAUTY MARKS:// None
* //ACNE:// None
* //SCARRING://
--BACK: A large scar that runs along the center of her back. Beginning at her nape.
!!!── <span style="color: #040052">''BODY HEIGHT''</span>
* 6’2FT ~ 192CM
----
!!!── <span style="color: #0029ff">''HAIR''</span>
''PHYSICAL ATTRIBUTES''
* //HAIR LENGHT:// Waist Length
-- HAIR COLOR: Black
-- HAIR TEXTURE: Coily //[At the Moment - Wavy]//
* //HAIRSTYLE:// Low Ponytail
* //HAIR/HEAD COVERINGS:// None
----
!!!── <span style="color: #040052">''WINGS''</span>
''PHYSICAL ATTRIBUTES''
* The torn remains of leather wings
--//WING COLOR WAS:// <<if $anilswings is true>>\ Black <<else>>''UNKNOWN''<</if>>
--//HOW WING WAS TORN:// <<if $anilswingstorn is true>> Ripped off by Aapo <<else>> ''UNKNOWN'' <</if>>
!!!── <span style="color: #040052">''TAIL''</span>
''PHYSICAL ATTRIBUTES''
* Tail of a Crocodile
--//TAIL FUR/WOOL/SCALE COLOR:// Black, Gray, and Deep Shades of Blue
----
!!!── <span style="color: #0029ff">''PRONOUNS''</span>
* She/Her/Herself/Hers/Hers/She's
* He/Him/Himself/His/His/He's
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!── <span style="color: #0029ff">''HOW THEY ARE ADDRESSED''</span>
* Ms/Lady/Ma'am
* Mr/Lord/Sir
* Woman/Girl/Daughter/Chick
* Man/Boy/Son/Dude
----
!!!── <span style="color: #040052">''PERSONALITY''</span>
* Anil is a self-assured, straight-forward, aloof woman. Either holding a scowl or a blank face and rarely switching outside the two. She's follows the given rules and rarely diviates and rarely changes. She has an overwhelming and suffocating presence and seems to always be in control of any given situation.
!!!── <span style="color: #040052">''APPEARANCE''</span>
* Anil is a tall woman with deep chocolate brown skin with no visible blemishes or scars. She has bedroom eyes that are a deep navy blue but appear black until in candlelight. Anil’s hair is jet black hair reaches her waist and is wavy, while wet it reverts into a more coily texture. She usually leavers her alone or in a low pony tail. She has long legs and a waist and adds to her height by wearing dark blacks and blues and wearing heels, with a subtle male pirate aesthetic, wearing silver/black with everything. With the remains of two torn leather wings upon her back, with a long and heavy black scaled tail of a crocodile.
<<if $mcattractedanil is "quite beautiful, but you feel no attraction">> ''At the moment. You are not attracted to her.''
<<elseif $mcattractedanil is "quite beautiful and you are very attracted">> ''At the moment. You are attracted to her.''<</if>>\
----
!!!── <span style="color: #0029ff">''WHAT YOU OFFERED''</span>
* <<if $anilcerise is true>> A Cerise Fruit.
<<elseif $anilfavor is true>> A Favor.
<<elseif $anilblood is true>> Your Blood.<</if>>
----
<center><<if $anilssigil is true>>__<<link "The Sigil of Anil">><<script>>
Dialog.setup("THE SECOND COMMANDER'S SIGIL");
Dialog.wiki(Story.get("ANIL'S SIGIL").processText());
Dialog.open();
<</script>><</link>>__ <</if>>\
<<if $vientocap is true>><center><<link "CIRCLE TWO CAPTAIN" "CAPTAIN 2">><</link>></center><</if>>\
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $mcprofilehair to true>><<set $mcprofilebasics to true>><<set $mcprofileothers to true>><<set $gamechapter = "CH.0">><<notify 3s>>✴ MORE OF PROFILE UNLOCKED<</notify>>The mortal man makes his way inside, the floor creaking beneath his feet as he walks. You follow behind him, the small house is cleaned. The two grass beds made, the rickety table with offset legs, that's usually covered in projects of things you and the man built and were in the progress of starting or completing, for he was an inventor in his spare time. The small kitchen is cleared, and the wooden bowls and plates are stacked. His and your belongings that are usually all over placed are where they should be. You place the basket of your wash stuff and old clothing aside, brows deepening further, as you close the door, the natural sunlight lightening the room.
"I don't get what's happening?" You break your silence, watching the mortal man pull out the chair to the table, motioning for you to sit. You hesitate for a moment before sitting across from him, watching the old man readjust his clothing as he rests his large walking stick against the table.
"I have not been fully truthful with you." He clasps his old hands together. <<if ($patientcalm is "TRUE")>> You wait patiently.<<elseif ($aggressivehotheaded is "TRUE")>> You grow impatient and quickly, bouncing your leg in silent annoyance. <<else>> You sit and wait.<</if>> The mortal man lets out another soft sigh, as if dreading this very moment.
"Where are we? If you had to make a guess, $mcname." The mortal man stares at you. Watching the contortion of your brows before your eyes flicker around the room. You take time to study each wall, the ceiling, the open windows, the floor, and then the door. You then look back at the mortal man.\
<<nobr>><div class="choices">
<<link '<div class="choice-item">"Some strange place on earth?"</div>' 'PG.0.8.1'>><</link>>
<<link '<div class="choice-item">"In the grass plains? Home?"</div>' 'PG.0.8.2'>><</link>>
<<link '<div class="choice-item">"I do not know why you are asking me this... You know where we are."</div>' 'PG.0.8.3'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.0">>"Some strange place on earth." You say and the mortal man frowns, the wrinkles in this pale face evident. He mimics your previous actions, staring around the house—a place you've known as home for 10 years. He takes time to study each wall, the ceiling, the open windows, the floor, and then the door. He then looks back at you. Just as you did.
"How do you know that?" He asks.
You make a confused face, wanting to shrug from utter confusion, but you answer. "You taught me that. About earth. The seasons. The rotations. The sun and moon--" The mortal man cuts you off.
"How do you know that this place," he points down in rough motions, fingers rough tapping the table repeatedly, "that //this place// is the earth?" He leaves you speechless, doubting all you know. Your lips pull together in an only deepening frown. "I am going off of everything you told me..." You speak softly. You don't want to yell at him or start an argument, but you can't help but feel somewhat frustrated.
"Does this place experience seasons, $mcname? Does it rain, $mcname? Does it snow? Hail?" He questions you, his tone somewhat mocking and clearly disheartened at whatever you are saying. As if it was all wrong and he's running out of time to correct it.
"I don't know why you're upset with me."<<if ($patientcalm is "TRUE")>> You say calmly, and the mortal man sits further back in his chair. <<elseif ($aggressivehotheaded is "TRUE")>> You snip angrily, and the mortal man sits further back in his chair.<<else>> You say softly, and the mortal man sits further back in his chair. <</if>>
"I'm not upset—" he pauses and shakes his head, "I'm not upset at you. I am worried that my sheltering—my inability to tell you everything—has dulled you of this world." The mortal man let out a grieving sigh, dropping his head as if utterly defeated. "You were a gift—you know that." He speaks gingerly, looking so old. Tired. Drained.
"I do..."
"I had thought you were a gift for the changing of my ways—that even in this place I could still love and experience it--" He stops, and he looks at you. His brown eyes sunken in, his hair white and wispy. He has wrinkles. Far too many wrinkles.
"What's wrong?" You rise for your seat and walk to his side, kneeling down as you hesitantly hold out your hands. "I did--" His eyes slip in and out of focus and you panic, pulling him to his feet. He was cold, really cold. You help him outside, pushing open the door and into the warm sun. Bring him a few feet from the front of the house.
"I did experience love, $mcname." His voice cracks. You lay him down on the grass, brushing your hands over his face, while you kneel beside him. "its such an easy feeling--" He speaks softly, his voice dry, gripping your hands in his. Your eyes run along his form, stopping on his bare feet. The tips of his toes had become roots that slowly dug into the ground. Your eyes widen in dread, every instinct in your body tells you to run.
"Look at me. Hm." You blink, the man being yourself back to him, forcing your eyes to the mortal man's face. He's smiling. "This world is big, little $mcspecies." You bring his hand to your face, resting his palm against your cheek, leaning into him. "Its so big--"
"And you'll be there with me." You say, brushing your hand over his face. "And then we can do more. Like eat more cerises and you can show me the fruits and all the vegetables. And I'll listen to your long stories. Even the boring ones. We can see snow. You like snow." You speak softly, voice slightly pleading, and the man hums. Whatever was happening to him traveled up from his toes to his legs, turning them into dark tree bark. You bite back a gasp; the mortal man seems unphased. Unbothered by the changing of his body.
"I do like snow." He muses, closing his eyes. There's a gentle breeze.
"Don't close your eyes." You lean close, "Please." Your voice cracks. The mortal man doesn't respond, his hand going limp against your face as whatever is affecting him creeps higher. \
<<nobr>><div class="choices">
<<link '<div class="choice-item">You begin to cry.</div>' 'PG.0.9.1'>><</link>>
<<link '<div class="choice-item">You lay him down gently.</div>' 'PG.0.9.2'>><</link>>
<<link '<div class="choice-item">You try and wake him.</div>' 'PG.0.9.3'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.0">>"In the grass plains? Home?" You say and the mortal man tries to smile yet fails as he instead gives you the saddest smile you've seen him have, the wrinkles in this pale face evident. He mimics your previous actions, staring around the house—a place you've known as home for 10 years. He takes time to study each wall, the ceiling, the open windows, the floor, and then the door. He then looks back at you.
"And where is home?" He asks.
"On this strange place on earth, I guess." You say with a short shrug.
"How do you know that?" He asks.
You make a confused face, wanting to shrug from utter confusion, but you answer. "You taught me that. About earth. The seasons. The rotations. The sun and moon--" The mortal man cuts you off.
"How do you know that this place," he points down in rough motions, fingers rough tapping the table repeatedly, "that //this place// is the earth?" He leaves you speechless, doubting all you know. Your lips pull together in an only deepening frown. "I am going off of everything you told me..." You speak softly. You don't want to yell at him or start an argument, but you can't help but feel somewhat frustrated.
"Does this place experience seasons, $mcname? Does it rain, $mcname? Does it snow? Hail?" He questions you, his tone somewhat mocking and clearly disheartened at whatever you are saying. As if it was all wrong and he's running out of time to correct it.
"I don't know why you're upset with me."<<if ($patientcalm is "TRUE")>> You say calmly, and the mortal man sits further back in his chair. <<elseif ($aggressivehotheaded is "TRUE")>> You snip angrily, and the mortal man sits further back in his chair.<<else>> You say softly, and the mortal man sits further back in his chair. <</if>>
"I'm not upset—" he pauses and shakes his head, "I'm not upset at you. I am worried that my sheltering—my inability to tell you everything—has dulled you of this world." The mortal man let out a grieving sigh, dropping his head as if utterly defeated. "You were a gift—you know that." He speaks gingerly, looking so old. Tired. Drained.
"I do..."
"I had thought you were a gift for the changing of my ways—that even in this place i could still love and experience it--" He stops, and he looks at you. His brown eyes sunken in, his hair white and wispy. He has wrinkles. Far too many wrinkles.
"What's wrong?" You rise for your seat and walk to his side, kneeling down as you hesitantly hold out your hands. "I did--" His eyes slip in and out of focus and you panic, pulling him to his feet. He was cold, really cold. You help him outside, pushing open the door and into the warm sun. Bring him a few feet from the front of the house.
"I did experience love, $mcname." His voice cracks. You lay him down on the grass, brushing your hands over his face, while you kneel beside him. "its such an easy feeling--" He speaks softly, his voice dry, gripping your hands in his. Your eyes run along his form, stopping on his bare feet. The tips of his toes had become roots that slowly dug into the ground. Your eyes widen in dread, every instinct in your body tells you to run.
"Look at me. Hm." You blink, the man being yourself back to him, forcing your eyes to the mortal man's face. He's smiling. "This world is big, little $mcspecies." You bring his hand to your face, resting his palm against your cheek, leaning into him. "Its so big--"
"And you'll be there with me." You say, brushing your hand over his face. "And then we can do more. Like eat more cerises and you can show me the fruits and all the vegetables. And I'll listen to your long stories. Even the boring ones. We can see snow. You like snow." You speak softly, voice slightly pleading, and the man hums. Whatever was happening to him traveled up from his toes to his legs, turning them into dark tree bark. You bite back a gasp; the mortal man seems unphased. Unbothered by the changing of his body.
"I do like snow." He muses, closing his eyes. There's a gentle breeze.
"Don't close your eyes." You lean close, "Please." Your voice cracks. The mortal man doesn't respond, his hand going limp against your face as whatever is affecting him creeps higher. \
<<nobr>><div class="choices">
<<link '<div class="choice-item">You begin to cry.</div>' 'PG.0.9.1'>><</link>>
<<link '<div class="choice-item">You lay him down gently.</div>' 'PG.0.9.2'>><</link>>
<<link '<div class="choice-item">You try and wake him.</div>' 'PG.0.9.3'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.0">>"I don't know why you're asking me this... You know where we are." You say and the mortal man frowns deeply, the wrinkles in this pale face evident. He mimics your previous actions, staring around the house—a place you've known as home for 10 years. He takes time to study each wall, the ceiling, the open windows, the floor, and then the door. He then looks back at you. Just as you did.
"I need you to tell me..." He speaks.
"We're on earth, I guess." You say with a short shrug.
"How do you know that?" He asks.
You make a confused face, wanting to shrug from utter confusion, but you answer. "You taught me that. About earth. The seasons. The rotations. The sun and moon--" The mortal man cuts you off.
"How do you know that this place," he points down in rough motions, fingers rough tapping the table repeatedly, "that //this place// is the earth?" He leaves you speechless, doubting all you know. Your lips pull together in an only deepening frown. "I am going off of everything you told me..." You speak softly. You don't want to yell at him or start an argument, but you can't help but feel somewhat frustrated.
"Does this place experience seasons, $mcname? Does it rain, $mcname? Does it snow? Hail?" He questions you, his tone somewhat mocking and clearly disheartened at whatever you are saying. As if it was all wrong and he's running out of time to correct it.
"I don't know why you're upset with me."<<if ($patientcalm is "TRUE")>> You say calmly, and the mortal man sits further back in his chair. <<elseif ($aggressivehotheaded is "TRUE")>> You snip angrily, and the mortal man sits further back in his chair.<<else>> You say softly, and the mortal man sits further back in his chair. <</if>>
"I'm not upset—" he pauses and shakes his head, "I'm not upset at you. I am worried that my sheltering—my inability to tell you everything—has dulled you of this world." The mortal man let out a grieving sigh, dropping his head as if utterly defeated. "You were a gift—you know that." He speaks gingerly, looking so old. Tired. Drained.
"I do..."
"I had thought you were a gift for the changing of my ways—that even in this place i could still love and experience it--" He stops, and he looks at you. His brown eyes sunken in, his hair white and wispy. He has wrinkles. Far too many wrinkles.
"What's wrong?" You rise for your seat and walk to his side, kneeling down as you hesitantly hold out your hands. "I did--" His eyes slip in and out of focus and you panic, pulling him to his feet. He was cold, really cold. You help him outside, pushing open the door and into the warm sun. Bring him a few feet from the front of the house.
"I did experience love, $mcname." His voice cracks. You lay him down on the grass, brushing your hands over his face, while you kneel beside him. "its such an easy feeling--" He speaks softly, his voice dry, gripping your hands in his. Your eyes run along his form, stopping on his bare feet. The tips of his toes had become roots that slowly dug into the ground. Your eyes widen in dread, every instinct in your body tells you to run.
"Look at me. Hm." You blink, the man being yourself back to him, forcing your eyes to the mortal man's face. He's smiling. "This world is big, little $mcspecies." You bring his hand to your face, resting his palm against your cheek, leaning into him. "Its so big--"
"And you'll be there with me." You say, brushing your hand over his face. "And then we can do more. Like eat more cerises and you can show me the fruits and all the vegetables. And I'll listen to your long stories. Even the boring ones. We can see snow. You like snow." You speak softly, voice slightly pleading, and the man hums. Whatever was happening to him traveled up from his toes to his legs, turning them into dark tree bark. You bite back a gasp; the mortal man seems unphased. Unbothered by the changing of his body.
"I do like snow." He muses, closing his eyes. There's a gentle breeze.
"Don't close your eyes." You lean close, "Please." Your voice cracks. The mortal man doesn't respond, his hand going limp against your face as whatever is affecting him creeps higher.\
<<nobr>><div class="choices">
<<link '<div class="choice-item">You begin to cry.</div>' 'PG.0.9.1'>><</link>>
<<link '<div class="choice-item">You lay him down gently.</div>' 'PG.0.9.2'>><</link>>
<<link '<div class="choice-item">You try and wake him.</div>' 'PG.0.9.3'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.0">>Your eyes water, taking the mortal man in your arms and gently rocking him. Cradling him close to your chest. "Cmon—you have to get up." Tears fall from your eyes, gently landing on the mortal man's cold skin. "I don't know what I'm supposed to do." You grip him tightly. His body is so frail. You watch his arms meld to his sides. His fingers transforming gnarly branches as the fabric of his shirt slowly forms into his skin, turning into bark.
"I need you with me." You cry. Feeling his fragile body harden, you try to hold him as long as you can, watching his face—a face that looks so peaceful. For a moment, he looks young—a long man with smooth skin and messy hair. You choke back a sob, watching his face slowly transform and disappear.
Your arms fall to your side, watching the mortal man—the one who had taken care of your whole life—transform into a tree. A tall, skinny tree with long, twisting branches and lush leaves. Just like the trees at the edge of the forest. You let out a wail, wrapping your arms around yourself, resting your head against the base of the tree whilst you cried.
Until something hard hits you on the top of your head, making you cry out in pain as you look up instinctively, holding the top of your head. There was nothing in the tree. You look at whatever fell and had rolled away. Your eyes slowly broaden as you hesitantly rise to your feet, sniffling gently, dragging out each step, you make your way to the object that fell. Picking it up with a mortified frown. \
<<nobr>><div class="choices">
<<link '<div class="choice-item">It was a cerise fruit.</div>' 'PG.0.10'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.0">>You lay his body down, slowly scooting away. He can’t find the words to speak. His body is so frail. You watch his arms meld to his sides. His fingers transform into gnarly branches as the fabric of his shirt slowly forms into his skin, turning into bark. In all your time with him, it never really dawned on him how weak, how sick, how ill he looked. Maybe he didn’t want to see him in such a state.
You can’t find the words to speak as they get trapped in your throat. Watching his fragile body harden, watching his face—a face that looks so peaceful. For a moment, he looks young—a long man with smooth skin and messy hair. You choke back a sob, watching his face slowly transform and disappear.
Your arms fall to your side, watching the mortal man—the one who had taken care of your whole life—transform into a tree. A tall, skinny tree with long, twisting branches and lush leaves. Just like the trees at the edge of the forest. You let out a choked breath, wrapping your arms around yourself, resting your head against the base of the tree whilst you cried.
Until something hard hits you on the top of your head, making you shout out in pain as you look up instinctively, holding the top of your head. There was nothing in the tree. You look at whatever fell and had rolled away. Your eyes slowly broaden as you hesitantly rise to your feet, sniffling gently, dragging out each step, you make your way to the object that fell. Picking it up with a mortified frown. \
<<nobr>><div class="choices">
<<link '<div class="choice-item">It was a cerise fruit.</div>' 'PG.0.10'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.0">>"I need you to get up." Grabbing the mortal man but his shoulders and shaking him. "Open your eyes! Open them!" You try to blink back the bleariness, hands gripping his thin shoulders, voice cracking.
"I don't know what I'm supposed to do!" You shout out angrily. Feeling his fragile body harden, you try to hold him as long as you can, watching his face—a face that looks so peaceful. For a moment, he looks young—a long man with smooth skin and messy hair. You choke back a sob, gritting your teeth, watching his face slowly transform and disappear.
"I need you with me." You argue, shouting at nothing you can hold. Your arms fall to your side, fingers digging into the ground, watching the mortal man—the one who had taken care of your whole life—transform into a tree. A tall, skinny tree with long, twisting branches and lush leaves. Just like the trees at the edge of the forest. You let out an angered scream, slamming the sides of your fists into the ground, resting your head against the base of the tree whilst you shouted incoherent words.
Until something hard hits you on the top of your head, making you shout out in pain as you look up instinctively, holding the top of your head. There was nothing in the tree. You look at whatever fell and had rolled away. Your eyes slowly broaden as you hesitantly rise to your feet, sniffling gently, dragging out each step, you make your way to the object that fell. Picking it up with a mortified frown. \
<<nobr>><div class="choices">
<<link '<div class="choice-item">It was a cerise fruit.</div>' 'PG.0.10'>><</link>>
</div><</nobr>>!!<<set $gamechapter = "CH.0">><<notify 3s>>✴ AUTOSAVE<</notify>><center>“THE FRUIT OF THE FLESH”</center>
----
<center>//Long ago, there was a $person.
A $mcbeauty $person with $mceyeshape shaped eyes and a golden soul.
Now what $they shall be, no one knows.//</center>\
The cerise fruit rests on the table as the $mcspecies busies $themself outside, hauling heavy rocks and placing them around the tree, making a proper grave for the mortal man. Its been seven days since his passing and seven days since the $mcspecies has decided to leave. To walk in whatever direction seems and feels right.
To live as the mortal man did.
Until then, you live each day in a similar routine, living as you did when the mortal man was alive. Foraging for nuts and berries and making use of them. While with the cerise fruit, <<cycle "$eatingcerisefruits" autoselect>>
<<option "you couldn't bring yourself to eat them.">>
<<option "you continued to eat them regardless.">>
<<option "you continue to eat them until you have another source of food.">>
<</cycle>> You finish placing the last rock, creating a circle around the base of the tree. You wipe sweat from your brow with the back of your hand, proud of your work. You had to travel to and from the lake to find large smooth stones to carry back, <<if ($mcspecies is "human")>> which was hard work considering the rocks were unusually heavy and some had to be rolled all the way back. <<else>> which was easy, except for the few rocks that were unusually heavy and had to be carried on at a time, considering you were carrying two or three at a time. <</if>>
You head inside the house, thankful to be out of the scorching sun as you grab a wooden cup of water that was resting in the shade, and relatively cold, despite the sweltering heat. You down the entire cup, missing a few drops that roll down your chin and splatter onto your clothing. You let out a hot rush of air, stretching your arms as you place the empty cup on the table, whilst you move to the kitchen counters, dipping your hands into a tub of water and splashing your face, using a towel and pressing it against your face.
Each day has passed slowly, especially with no one to talk to. You drop the damp towel, making your way to your bed and collapsing on it. Letting out a groan from the aching of your legs and arms. You lay there for a few moments, staring at the ceiling. There are a few holes that you have yet to fix, but it doesn't matter, it doesn't rain. You roll onto your side, your eyes traveling to the empty bed that was once the mortal man's. A bed that would be unused. You draw your eyes away.
To occupy the time and busy your thoughts, you've begun to <<cycle "$mclifestyle" autoselect>>
<<option "cook and clean more">>
<<option "farm and try to grow plants">>
<<option "sew and knit, using old cloth to create something new">>
<<option "make medicine and treat wounds">>
<</cycle>>. Skills that you had somewhat learned from the mortal man, who vowed that it was important that you knew some domestic skill, especially if you were ever kidnapped. Though he never spoke as if he was the one kidnapped but had done the kidnapping and any questions you asked for clarification, he ignored, easily changing the topic and tripping you up.
Still, you decided to hone your skills in one aspect, while you've also begun to learn something new, <<cycle "$mccombat " autoselect>>
<<option "how to fight with your hands">>
<<option "how to fight with a sword">>
<<option "how to fight with a bow and arrow">>
<<option "how to fight with a spear">>
<<option "how to fight in various ways">>
<<option "how to stay out of fights, since you didn't enjoy violence">>
<</cycle>>. Fighting was not something the mortal man wanted you to participate in. He disliked it and had no trouble telling you how much he disliked violence, even though many of the stories he shared of his life were of violence. Yet whenever you asked why, he would only say, "It is because you are a <<if ($mcspecies is "human")>> human. And in this world, you are at a disadvantage. You have to find another way to avoid conflict."
He was a human, just like you, so it made sense as to why he thought the way he did. Yet, //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "fallen angel")>> fallen angel. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Yet, //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "nephilim")>>nephilim—a giant. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Though he spoke with hidden fear, you wonder if he was scared of what you could become. You shake your head, yet //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "succubus")>> succubus—a demon. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Though he spoke with hidden fear, you wonder if he was scared of what you could become. You shake your head, yet //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "incubus")>> incubus—a demon. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Though he spoke with hidden fear, you wonder if he was scared of what you could become. You shake your head, yet //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "bloodhound")>> bloodhound—a demon. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Though he spoke with hidden fear, you wonder if he was scared of what you could become. You shake your head, yet //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "imp")>> imp—a demon. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Though he spoke with hidden fear, you wonder if he was scared of what you could become. You shake your head, yet //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "vampire")>> vampire—an undead being. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Though he spoke with hidden fear, you wonder if he was scared of what you could become. You shake your head, yet //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "dhampir")>> dhampir—an undead being. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Though he spoke with hidden fear, you wonder if he was scared of what you could become. You shake your head, yet //'in this world'// makes you wonder where you really are.\
<<elseif ($mcspecies is "cambion")>> cambion—a demon. You have natural strength and speed. You didn't need anything else in this world."
He was partially right. There were a lot of things that you could do that the mortal man could not since he was merely human. Though he spoke with hidden fear, you wonder if he was scared of what you could become. You shake your head, yet //'in this world'// makes you wonder where you really are.<</if>>
You sit up quickly, rubbing your dirty hands together. You can feel the grim and dirt on your body. You've been forcing yourself to do things nonstop and busy yourself. You sniff your clothing, wincing at the smell.
You smelled horrible.
With a groan, you pull yourself up to your feet. You had a few hours till sunset, a bath wouldn't hurt. You grab your washtub and fresh clothing, making your way to the lake. You walk slowly, taking your time to reach the deep, silent pond. You strip from your clothing, placing all your things to the side and out of the water's reach.
You step towards the lake's edge, feeling the water with your toes. It's cold. You wait a moment, letting your body get used to the frigid temperature before fully submerging yourself into the cold water. You wipe the water from your eyes, walking through the water and to the stone sides, sitting on one of them, closing your eyes as you lean against the stone.
Exhaustion washes over you as your shoulders drop and you become relaxed, listening to the running of the river. Slowly, you sink back into the water until the entirety of your body is submerged. You blow out your breath, letting the air bubbles rise to the surface as you hold your breath before rising to the surface. Deeply inhaling. Letting fresh air into your lungs as your body relaxes.
You spend possibly an hour or two at the lake. Lazing about. Allowing your body to rest while you think of the next steps. Eventually, you will have to pack and go. To explore whatever this place is. It isn't Earth, at least it can't be Earth. The mortal man was adamant about that. You float on your back, holding up your hands, staring at them. They were <<if $preestablised is true>> <span style="color: #ec0000">$mchands</span>.\
<<else>><<cycle "$mchands" autoselect>>
<<option "small and nimble">>
<<option "large and callous">>
<<option "chubby and soft">>
<<option "slender and smooth">>
<<option "bony and dry">>
<</cycle>>.<</if>> <<if ($mcmissinglimb is "a missing arm/hand")>>The mortal man had made sure your hand matched your original before you lost it. Everything about your prosthetic matched old one, even down to touch. You can feel everything with your prosthetic. This is who you are and who you always will be.<<else>> You had never taken the time to really just stare at your hands, to study them. They had always been just you, who you are, and who you always will be.<</if>>
You stop floating, standing up in the water, turning to face the sun that lowers towards the west, resting over mountain peaks. With the mortal man, you hadn't the need to think of the future in a way of what to do next outside of plans to send the next day. Complex plans were not something you were worried about. Of course, you wanted adventure—to do something—but that would come to you, right? Something would urge you forward. And in a sense—you drop your hands—something did. The death of the mortal man calls you to leave this place.
You may never return.
That if you go, your journey begins, but home—this home with not be where your journey ends. \
<<nobr>><div class="choices">
<<link '<div class="choice-item">You have no desire to return. Youre done looking into the past.</div>' 'PG.0.11.1'>><</link>>
<<link '<div class="choice-item">You want to return. This place is important to you.</div>' 'PG.0.11.2'>><</link>>
<<link '<div class="choice-item">You are unsure if you want return. This place is important, yet so foreign to you.</div>' 'PG.0.11.3'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.0">><<set $mcprofilebody to true>><<set $leavingthepastbehind to true>><<notify 3s>>✴ YOU WILL REMEMBER THIS<</notify>>This was a chance for freedom.
The chance to experience something you had never experienced before, and you are ecstatic. You get to be something different. Something new. Someone exciting. You're done living in the past. You will miss this place, but that feeling is normal. You are excited to leave.
You wash yourself off. Making sure to clean yourself of all dirt and grime from the past days. Using a cloth to scrub every inch of your naked form and letting it wash away. You wash your face, scrubbing with a different cloth that was solely for your face, making sure not to get soap in your eyes, before splashing the soap away. Then brush your teeth, with bristles made of dried roots and tied together with handmade twine.
You spit out the mouth soap and run your tongue along your clean<<if ($mcteeth is "perfect teeth")>>, perfect teeth.\
<<elseif ($mcteeth is "crooked teeth")>>, crooked teeth.\
<<elseif ($mcteeth is "front teeth gap")>>teeth, sucking air through the gap between your two front teeth.\
<<elseif ($mcteeth is "long upper row fangs")>>fangs.\
<<elseif ($mcteeth is "short upper row fangs")>>fangs.\
<<elseif ($mcteeth is "long bottom row fangs")>>fangs.\
<<elseif ($mcteeth is "short bottom row fangs")>>fangs.\
<<elseif ($mcteeth is "shark-like teeth")>>, sharp teeth.\
<<elseif ($mcteeth is "wired teeth")>>, metal wires, that the mortal man had attached a year ago to help straighten your teeth.<</if>> You let out a minty fresh exhale, loving the freshness that it left you, before rinsing off the entirety of your body.
The sun was settling as the sky slowly got darker, but still, it was safe. No sounds of howling wolves is a good sign. You walk out of the lake, drying your body off and slipping on fresh clothing, leaving your feet bare as you pack away your belongings into the wooden tub and make your way back to your house. With a subtle rumbling of your stomach.
You were quite hungry.
You walk back leisurely, enjoying the soft air on your clean skin and soft grass on your feet, bathing in the warmth of the leaving sun, as gold fireflies begin to glow and float along the grass. It feels serene and you feel at peace.
Yet something smells different.
You stop in place, halfway home. There's this unusually strong, earthy scent that puts your senses on high alert. <<if ($mcears is "human ears")>> Listening closely, you don't hear anything unusual.\
<<elseif ($mcears is "short, pointed ears")>> Listening closely, you don't hear anything unusual.\
<<elseif ($mcears is "long, pointed ears")>> Listening closely, you don't hear anything unusual.\
<<else>> Listening closely, you hear the faintest talking—//no singing//?<</if>> You resume your walk, keeping a steady pace. You see your house in the distance, with a yellowish glow coming from inside. The candles are lit.
Yet, you had no need for any candles when you left.
You prepare yourself to <<cycle "$flightfightfreeze" autoselect>>
<<option "run">>
<<option "fight">>
<<option "freeze">>
<</cycle>>. Within 10 years, you have seen no other soul visit, and the mortal man shared no stories of such a thing. So, whoever this is could be dangerous. You reach your house and stand outside the door, listening to the sound of something boiling and the plucking of instrumental strings, that sound horribly wrong.
Yet one thing is certain, it smells incredibly nice and your stomach grumbles.
----
<center><<link "✶ NEXT ✶" "OPTION ONE">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">><<set $mcprofilebody to true>><<set $returningtothepast to true>><<notify 3s>>✴ YOU WILL REMEMBER THIS<</notify>>This place is your home.
There is no changing that. This place carries far too many memories to simply abandon it for something new. You will not deny that the chance to experience something you never experienced isn't exciting. You get to be something or someone different. To explore and do new things. But not at the cost of losing everything that has shaped you today. You will be back one day.
You wash yourself off. Making sure to clean yourself of all dirt and grime from the past days. Using a cloth to scrub every inch of your naked form and letting it wash away. You wash your face, scrubbing with a different cloth that was solely for your face, making sure not to get soap in your eyes, before splashing the soap away. Then brush your teeth, with bristles made of dried roots and tied together with handmade twine.
You spit out the mouth soap and run your tongue along your clean<<if ($mcteeth is "perfect teeth")>>, perfect teeth.\
<<elseif ($mcteeth is "crooked teeth")>>, crooked teeth.\
<<elseif ($mcteeth is "front teeth gap")>>teeth, sucking air through the gap between your two front teeth.\
<<elseif ($mcteeth is "long upper row fangs")>>fangs.\
<<elseif ($mcteeth is "short upper row fangs")>>fangs.\
<<elseif ($mcteeth is "long bottom row fangs")>>fangs.\
<<elseif ($mcteeth is "short bottom row fangs")>>fangs.\
<<elseif ($mcteeth is "shark-like teeth")>>, sharp teeth.\
<<elseif ($mcteeth is "wired teeth")>>, metal wires, that the mortal man had attached a year ago to help straighten your teeth.<</if>> You let out a minty fresh exhale, loving the freshness that it left you, before rinsing off the entirety of your body.
The sun was settling as the sky slowly got darker, but still, it was safe. No sounds of howling wolves is a good sign. You walk out of the lake, drying your body off and slipping on fresh clothing, leaving your feet bare as you pack away your belongings into the wooden tub and make your way back to your house. With a subtle rumbling of your stomach.
You were quite hungry.
You walk back leisurely, enjoying the soft air on your clean skin and soft grass on your feet, bathing in the warmth of the leaving sun, as gold fireflies begin to glow and float along the grass. It feels serene and you feel at peace.
Yet something smells different.
You stop in place, halfway home. There's this unusually strong earthy scent that puts your senses on high alert. <<if ($mcears is "human ears")>> Listening closely, you don't hear anything unusual.\
<<elseif ($mcears is "short, pointed ears")>> Listening closely, you don't hear anything unusual.\
<<elseif ($mcears is "long, pointed ears")>> Listening closely, you don't hear anything unusual.\
<<else>> Listening closely, you hear the faintest talking—//no singing//?<</if>> You resume your walk, keeping a steady pace, yet on high alert. You see your house in the distance, with a yellowish glow coming from inside. The candles are lit.
Yet, you had no need for any candles when you left.
You prepare yourself to <<cycle "$flightfightfreeze" autoselect>>
<<option "run">>
<<option "fight">>
<<option "freeze">>
<</cycle>>. Within 10 years, you have seen no other soul visit, and the mortal man shared no stories of such a thing. So, whoever this is could be dangerous. You reach your house and stand outside the door, listening to the sound of something boiling and the plucking of instrumental strings, that sound horribly wrong.
Yet one thing is certain, it smells incredibly nice and your stomach grumbles.
----
<center><<link "✶ NEXT ✶" "OPTION ONE">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">><<set $mcprofilebody to true>><<set $unsureofthepast to true>><<notify 3s>>✴ YOU WILL REMEMBER THIS<</notify>>You don't know.
This place is somewhat. You grew up here. Yet there's a part of you that is missing. Something in your memory that seems erased—that can't help but gnaw at the back of your mind since the passing of the mortal man. You were his gift, no? Or at least you thought you were until recently. This place is home, yet so foreign. You don't know how you feel. Maybe you'll return. You never will.
You wash yourself off. Making sure to clean yourself of all dirt and grime from the past days. Using a cloth to scrub every inch of your naked form and letting it wash away. You wash your face, scrubbing with a different cloth that was solely for your face, making sure not to get soap in your eyes, before splashing the soap away. Then brush your teeth, with bristles made of dried roots and tied together with handmade twine.
You spit out the mouth soap and run your tongue along your clean<<if ($mcteeth is "perfect teeth")>>, perfect teeth.\
<<elseif ($mcteeth is "crooked teeth")>>, crooked teeth.\
<<elseif ($mcteeth is "front teeth gap")>>teeth, sucking air through the gap between your two front teeth.\
<<elseif ($mcteeth is "long upper row fangs")>>fangs.\
<<elseif ($mcteeth is "short upper row fangs")>>fangs.\
<<elseif ($mcteeth is "long bottom row fangs")>>fangs.\
<<elseif ($mcteeth is "short bottom row fangs")>>fangs.\
<<elseif ($mcteeth is "shark-like teeth")>>, sharp teeth.\
<<elseif ($mcteeth is "wired teeth")>>, metal wires, that the mortal man had attached a year ago to help straighten your teeth.<</if>> You let out a minty fresh exhale, loving the freshness that it left you, before rinsing off the entirety of your body.
The sun was settling as the sky slowly got darker, but still, it was safe. No sounds of howling wolves is a good sign. You walk out of the lake, drying your body off and slipping on fresh clothing, leaving your feet bare as you pack away your belongings into the wooden tub and make your way back to your house. With a subtle rumbling of your stomach.
You were quite hungry.
You walk back leisurely, enjoying the soft air on your clean skin and soft grass on your feet, bathing in the warmth of the leaving sun, as gold fireflies begin to glow and float along the grass. It feels serene and you feel at peace.
Yet something smells different.
You stop in place, halfway home. There's this unusually strong earthy scent that puts your senses on high alert. <<if ($mcears is "human ears")>> Listening closely, you don't hear anything unusual.\
<<elseif ($mcears is "short, pointed ears")>> Listening closely, you don't hear anything unusual.\
<<elseif ($mcears is "long, pointed ears")>> Listening closely, you don't hear anything unusual.\
<<else>> Listening closely, you hear the faintest talking—//no singing//?<</if>> You resume your walk, keeping a steady pace, yet on high alert. You see your house in the distance, with a yellowish glow coming from inside. The candles are lit.
Yet, you had no need for any candles when you left.
You prepare yourself to <<cycle "$flightfightfreeze" autoselect>>
<<option "run">>
<<option "fight">>
<<option "freeze">>
<</cycle>>. Within 10 years, you have seen no other soul visit, and the mortal man shared no stories of such a thing. So, whoever this is could be dangerous. You reach your house and stand outside the door, listening to the sound of something boiling and the plucking of instrumental strings, that sound horribly wrong.
Yet one thing is certain, it smells incredibly nice and your stomach grumbles.
----
<center><<link "✶ NEXT ✶" "OPTION ONE">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">>You shove the door open, ready to attack, yet freeze as a man or woman sits on the edge of your table, legs crossed with a dark brown wooden instrument, tuning it as they hum under their breath. They were tall, with dark brown skin that was covered in specks of gold, with many long black braids with threads of gold. "I was worried you got eaten by a wolf." The stranger speaks with slight humor, their voice deep and smooth, far deeper than you would expect. They pause their moments, turning to look at you. They had deep smooth skin, with not a blemish in sight, with perfect black brows and long lashes of black and gold, with glossed lips.
They stare at you with almond-shaped bright gold eyes, with gold painted along the top and bottom of their lid, drawing your attention there. They allow you to stare before letting out a deep chuckle, drawing your attention back to the situation at hand.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a displeased look upon your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Openness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a displeased look upon your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Introversion")>>You take a moment to speak, merely staring over the intruder, crossing your arms, showing your displeasure. "Who are you?" You ask. They should not be here, yet there is a part of you that knows that this stranger will not harm you.<</if>> The stranger hums for a moment before returning their gaze to the instrument, nimble fingers and perfect nails strung across the 15 strings, only for an ugly unharmonious noise to leave it. The stranger's face contorts, tilting his head to the side, braids falling along his movements, as he returns to tuning.
"I am," they pause, "A person looking for you." The person smiles, revealing white teeth with top and bottom fangs.”
The person slides off the table, letting their instrument float, which leaves you in awe. The mortal man had spoken of magic, though he could not conjure anything himself. He had seen and stood beside many who could wield such. Yet the stranger does not give you a moment to linger on it.
Their sheer clothing flutters with their smooth and elegant movements. The earthy smell suddenly makes sense, but not overwhelming. They wore a sheer black shirt with a long tail that was a deep glittery gold that disappeared into nothing and flowy black pants, their hips decorated in shiny gold threads, with various trinkets that jingled and clucked against his side. With black sandals. Everything about the stranger was refined.
"It took longer than it should--" the stranger says, holding out their hands as they shrug. Their hands are covered in gold rings, with gold bracelets decorating their long arms, and disappear underneath glittery black see-through sleeves.
"Yet there is no harm done. You look very well, $mcname." They speak truthfully, dropping their arms with a soft smile. Gold eyes looking over you before resting on your face. "How do you know me?" The man or woman raises their brows, looking over you, and tilting their head to the side, a smile upon their lips.
"I simply do. Yet that's not what's important. Why I am here is because you need to leave this place." They say, with a wave of their hands, their instrument reappears in their hand with a gust of gold glitter. They strum the strings, happy with the sound, whilst circling you. Their feet make no sound.
"I can't share much, but I do want to help you."
<<if ($mcstrangerspersonality is "Conscientiousness")>> "How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Openness")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Extroversion")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>>"How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Introversion")>>"How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.<</if>>
"You don't." They speak honestly, watching you with the same intensity. "But you should. You sense no danger from me?"
They are right; you sense no danger. No ill intent. You stare at them before dropping your shoulders but not fully relaxing. "I mean, as I say—I am a __''phantom weaver''__, yet merely a title doesn't make for a well name, so you may choose one for me."
----
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S NAME''__</span></center>
<center><<textbox "$phantomweavername" "Aaru">></center>
----
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S GENDER''__</span>
<<listbox "$phantomweavergender" autoselect>>
<<option "A Man">>
<<option "A Woman">>
<<option "Both Man and Woman">>
<</listbox>>
<span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S SEX''__</span>
<<listbox "$phantomweaversex" autoselect>>
<<option "Male">>
<<option "Female">>
<<option "Both Male and Female">>
<</listbox>></center>\
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S PRONOUNS''__</span>
<<cycle "$pwthey" autoselect>>
<<option "he">>
<<option "she">>
<<option "they">>
<<option "it">>
<</cycle>>.
<<cycle "$pwthem" autoselect>>
<<option "him">>
<<option "her">>
<<option "them">>
<<option "it">>
<</cycle>>.
<<cycle "$pwthemself" autoselect>>
<<option "himself">>
<<option "herself">>
<<option "themselves">>
<<option "itself">>
<</cycle>>.
<<cycle "$pwtheir" autoselect>>
<<option "his">>
<<option "her">>
<<option "their">>
<<option "its">>
<</cycle>>.
<<cycle "$pwtheirs" autoselect>>
<<option "his">>
<<option "hers">>
<<option "theirs">>
<<option "its">>
<</cycle>>.
<<cycle "$pwtheyre" autoselect>>
<<option "he's">>
<<option "she's">>
<<option "they're">>
<<option "its">>
<</cycle>>.
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S ADDRESSED''__</span>
<<cycle "$pwmx" autoselect>>
<<option "Mr">>
<<option "Ms">>
<<option "Mx">>
<</cycle>>.
<<cycle "$pwliege" autoselect>>
<<option "Lord">>
<<option "Lady">>
<<option "Liege">>
<</cycle>>.
<<cycle "$pwgnmx" autoselect>>
<<option "Sir">>
<<option "Ma'am">>
<<option "Mx">>
<</cycle>>.
<<cycle "$pwkid" autoselect>>
<<option "boy">>
<<option "girl">>
<<option "kid">>
<</cycle>>.
<<cycle "$pwperson" autoselect>>
<<option "man">>
<<option "woman">>
<<option "person">>
<</cycle>>.
<<cycle "$pwchild" autoselect>>
<<option "son">>
<<option "daughter">>
<<option "child">>
<</cycle>>.
<<cycle "$pwmcslang" autoselect>>
<<option "dude">>
<<option "chick">>
<<option "pal">>
<</cycle>>.</center>\
----
<center><<link "✶ NEXT ✶" PG.0.13>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">>You deeply breathe before pushing the door open, letting it swing by itself, revealing a man or woman who sits on the edge of your table, legs crossed with a dark brown wooden instrument, tuning it as they hum under their breath. They were tall, with dark brown skin that was covered in specks of gold, with many long black braids with threads of gold. "I was worried you got eaten by a wolf." The stranger speaks with slight humor, their voice deep and smooth, far deeper than you would expect. They pause their moments, turning to look at you. They had deep smooth skin, with not a blemish in sight, with perfect black brows and long lashes of black and gold, with glossed lips.
They stare at you with almond-shaped bright gold eyes, with gold painted along the top and bottom of their lid, drawing your attention there. They allow you to stare before letting out a deep chuckle, drawing your attention back to the situation at hand.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a displeased look upon your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Openness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a displeased look upon your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Introversion")>>You take a moment to speak, merely staring over the intruder, crossing your arms, showing your displeasure. "Who are you?" You ask. They should not be here, yet there is a part of you that knows that this stranger will not harm you.<</if>> The stranger hums for a moment before returning their gaze to the instrument, nimble fingers and perfect nails strung across the 15 strings, only for an ugly unharmonious noise to leave it. The stranger's face contorts, tilting his head to the side, braids falling along his movements, as he returns to tuning.
"I am," they pause, "A person looking for you." The person smiles, revealing white teeth with top and bottom fangs.”
The person slides off the table, letting their instrument float, which leaves you in awe. The mortal man had spoken of magic, though he could not conjure anything himself. He had seen and stood beside many who could wield such. Yet the stranger does not give you a moment to linger on it.
Their sheer clothing flutters with their smooth and elegant movements. The earthy smell suddenly makes sense, but not overwhelming. They wore a sheer black shirt with a long tail that was a deep glittery gold that disappeared into nothing and flowy black pants, their hips decorated in shiny gold threads, with various trinkets that jingled and clucked against his side. With black sandals. Everything about the stranger was refined.
"It took longer than it should--" the stranger says, holding out their hands as they shrug. Their hands are covered in gold rings, with gold bracelets decorating their long arms, and disappear underneath glittery black see-through sleeves.
"Yet there is no harm done. You look very well, $mcname." They speak truthfully, dropping their arms with a soft smile. Gold eyes looking over you before resting on your face. "How do you know me?" The man or woman raises their brows, looking over you, and tilting their head to the side, a smile upon their lips.
"I simply do. Yet that's not what's important. Why I am here is because you need to leave this place." They say, with a wave of their hands, their instrument reappears in their hand with a gust of gold glitter. They strum the strings, happy with the sound, whilst circling you. Their feet make no sound.
"I can't share much, but I do want to help you."
<<if ($mcstrangerspersonality is "Conscientiousness")>> "How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Openness")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Extroversion")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>>"How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Introversion")>>"How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.<</if>>
"You don't." They speak honestly, watching you with the same intensity. "But you should. You sense no danger from me?"
They are right; you sense no danger. No ill intent. You stare at them before dropping your shoulders but not fully relaxing. "I mean, as I say—I am a __''phantom weaver''__, yet merely a title doesn't make for a well name, so you may choose one for me."
----
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S NAME''__</span></center>
<center><<textbox "$phantomweavername" "Aaru">></center>
----
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S GENDER''__</span>
<<listbox "$phantomweavergender" autoselect>>
<<option "A Man">>
<<option "A Woman">>
<<option "Both Man and Woman">>
<</listbox>>
<span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S SEX''__</span>
<<listbox "$phantomweaversex" autoselect>>
<<option "Male">>
<<option "Female">>
<<option "Both Male and Female">>
<</listbox>></center>\
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S PRONOUNS''__</span>
<<cycle "$pwthey" autoselect>>
<<option "he">>
<<option "she">>
<<option "they">>
<<option "it">>
<</cycle>>.
<<cycle "$pwthem" autoselect>>
<<option "him">>
<<option "her">>
<<option "them">>
<<option "it">>
<</cycle>>.
<<cycle "$pwthemself" autoselect>>
<<option "himself">>
<<option "herself">>
<<option "themselves">>
<<option "itself">>
<</cycle>>.
<<cycle "$pwtheir" autoselect>>
<<option "his">>
<<option "her">>
<<option "their">>
<<option "its">>
<</cycle>>.
<<cycle "$pwtheirs" autoselect>>
<<option "his">>
<<option "hers">>
<<option "theirs">>
<<option "its">>
<</cycle>>.
<<cycle "$pwtheyre" autoselect>>
<<option "he's">>
<<option "she's">>
<<option "they're">>
<<option "its">>
<</cycle>>.
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S ADDRESSED''__</span>
<<cycle "$pwmx" autoselect>>
<<option "Mr">>
<<option "Ms">>
<<option "Mx">>
<</cycle>>.
<<cycle "$pwliege" autoselect>>
<<option "Lord">>
<<option "Lady">>
<<option "Liege">>
<</cycle>>.
<<cycle "$pwgnmx" autoselect>>
<<option "Sir">>
<<option "Ma'am">>
<<option "Mx">>
<</cycle>>.
<<cycle "$pwkid" autoselect>>
<<option "boy">>
<<option "girl">>
<<option "kid">>
<</cycle>>.
<<cycle "$pwperson" autoselect>>
<<option "man">>
<<option "woman">>
<<option "person">>
<</cycle>>.
<<cycle "$pwchild" autoselect>>
<<option "son">>
<<option "daughter">>
<<option "child">>
<</cycle>>.
<<cycle "$pwmcslang" autoselect>>
<<option "dude">>
<<option "chick">>
<<option "pal">>
<</cycle>>.</center>\
----
<center><<link "✶ NEXT ✶" PG.0.13>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">>You deeply breathe, wanting to turn around, but before you can the door opens on its own, revealing a man or woman who sits on the edge of your table, legs crossed with a dark brown wooden instrument, tuning it as they hum under their breath. They were tall, with dark brown skin that was covered in specks of gold, with many long black braids with threads of gold. "I was worried you got eaten by a wolf." The stranger speaks with slight humor, their voice deep and smooth, far deeper than you would expect. They pause their moments, turning to look at you. They had deep smooth skin, with not a blemish in sight, with perfect black brows and long lashes of black and gold, with glossed lips.
They stare at you with almond-shaped bright gold eyes, with gold painted along the top and bottom of their lid, drawing your attention there. They allow you to stare before letting out a deep chuckle, drawing your attention back to the situation at hand.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a displeased look upon your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Openness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a confused look on your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Who are you?" You are straightforward in your approach, not hesitating for a moment, brows drawn together, and a displeased look upon your face. They should not be here, yet there is a part of you that knows that this stranger will not harm you.\
<<elseif ($mcstrangerspersonality is "Introversion")>>You take a moment to speak, merely staring over the intruder, crossing your arms, showing your displeasure. "Who are you?" You ask. They should not be here, yet there is a part of you that knows that this stranger will not harm you.<</if>> The stranger hums for a moment before returning their gaze to the instrument, nimble fingers and perfect nails strung across the 15 strings, only for an ugly unharmonious noise to leave it. The stranger's face contorts, tilting his head to the side, braids falling along his movements, as he returns to tuning.
"I am," they pause, "A person looking for you." The person smiles, revealing white teeth with top and bottom fangs.”
The person slides off the table, letting their instrument float, which leaves you in awe. The mortal man had spoken of magic, though he could not conjure anything himself. He had seen and stood beside many who could wield such. Yet the stranger does not give you a moment to linger on it.
Their sheer clothing flutters with their smooth and elegant movements. The earthy smell suddenly makes sense, but not overwhelming. They wore a sheer black shirt with a long tail that was a deep glittery gold that disappeared into nothing and flowy black pants, their hips decorated in shiny gold threads, with various trinkets that jingled and clucked against his side. With black sandals. Everything about the stranger was refined.
"It took longer than it should--" the stranger says, holding out their hands as they shrug. Their hands are covered in gold rings, with gold bracelets decorating their long arms, and disappear underneath glittery black see-through sleeves.
"Yet there is no harm done. You look very well, $mcname." They speak truthfully, dropping their arms with a soft smile. Gold eyes looking over you before resting on your face. "How do you know me?" The man or woman raises their brows, looking over you, and tilting their head to the side, a smile upon their lips.
"I simply do. Yet that's not what's important. Why I am here is because you need to leave this place." They say, with a wave of their hands, their instrument reappears in their hand with a gust of gold glitter. They strum the strings, happy with the sound, whilst circling you. Their feet make no sound.
"I can't share much, but I do want to help you."
<<if ($mcstrangerspersonality is "Conscientiousness")>> "How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Openness")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Extroversion")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>>"How do I know I can trust you?" You ask in honest curiosity, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>>"How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.\
<<elseif ($mcstrangerspersonality is "Introversion")>>"How do I know I can trust you?" You cross your arms, watching the stranger intensely, staring over their form. They had the body of a man, yet the looks of both, with a deep soothing voice. One that eased the furthest corners of your mind.<</if>>
"You don't." They speak honestly, watching you with the same intensity. "But you should. You sense no danger from me?"
They are right; you sense no danger. No ill intent. You stare at them before dropping your shoulders but not fully relaxing. "I mean, as I say—I am a __''phantom weaver''__, yet merely a title doesn't make for a well name, so you may choose one for me."
----
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S NAME''__</span></center>
<center><<textbox "$phantomweavername" "Aaru">></center>
----
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S GENDER''__</span>
<<listbox "$phantomweavergender" autoselect>>
<<option "A Man">>
<<option "A Woman">>
<<option "Both Man and Woman">>
<</listbox>>
<span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S SEX''__</span>
<<listbox "$phantomweaversex" autoselect>>
<<option "Male">>
<<option "Female">>
<<option "Both Male and Female">>
<</listbox>></center>\
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S PRONOUNS''__</span>
<<cycle "$pwthey" autoselect>>
<<option "he">>
<<option "she">>
<<option "they">>
<<option "it">>
<</cycle>>.
<<cycle "$pwthem" autoselect>>
<<option "him">>
<<option "her">>
<<option "them">>
<<option "it">>
<</cycle>>.
<<cycle "$pwthemself" autoselect>>
<<option "himself">>
<<option "herself">>
<<option "themselves">>
<<option "itself">>
<</cycle>>.
<<cycle "$pwtheir" autoselect>>
<<option "his">>
<<option "her">>
<<option "their">>
<<option "its">>
<</cycle>>.
<<cycle "$pwtheirs" autoselect>>
<<option "his">>
<<option "hers">>
<<option "theirs">>
<<option "its">>
<</cycle>>.
<<cycle "$pwtheyre" autoselect>>
<<option "he's">>
<<option "she's">>
<<option "they're">>
<<option "its">>
<</cycle>>.
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<center><span style="color: #ebb300">__''SELECT THE PHANTOM WEAVER'S ADDRESSED''__</span>
<<cycle "$pwmx" autoselect>>
<<option "Mr">>
<<option "Ms">>
<<option "Mx">>
<</cycle>>.
<<cycle "$pwliege" autoselect>>
<<option "Lord">>
<<option "Lady">>
<<option "Liege">>
<</cycle>>.
<<cycle "$pwgnmx" autoselect>>
<<option "Sir">>
<<option "Ma'am">>
<<option "Mx">>
<</cycle>>.
<<cycle "$pwkid" autoselect>>
<<option "boy">>
<<option "girl">>
<<option "kid">>
<</cycle>>.
<<cycle "$pwperson" autoselect>>
<<option "man">>
<<option "woman">>
<<option "person">>
<</cycle>>.
<<cycle "$pwchild" autoselect>>
<<option "son">>
<<option "daughter">>
<<option "child">>
<</cycle>>.
<<cycle "$pwmcslang" autoselect>>
<<option "dude">>
<<option "chick">>
<<option "pal">>
<</cycle>>.</center>\
----
<center><<link "✶ NEXT ✶" PG.0.13>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!!<<set $gamechapter = "CH.0">><<set $journal to true>><<notify 3s>>✴ UNLOCKED MORE WITHIN DIRECTORY<</notify>><center>“$phantomweavername. That is a lovely name.”</center>
----
The phantom weaver muses, tilting $pwtheir head to the side. "Now that is done. I do not have much time to explain all that I want."
$phantomweavername circles you, strumming the instrument a few times, before holding it out to you. "Take it." Motioning to the instrument, waiting for you to hold out your hands, before dropping it into your open palms. Your hands sink for a moment from the weight as you turn it to face you. its light. Extremely light. The dark wood is simple with simple wood grain, while the strings themselves seem to be made of pure gold. its a beautiful instrument.
$phantomweavername laughs at your reaction and you look at $pwthem.
"Why are you giving me this?" You watch the phantom weaver, still with a smile on $pwtheir face as $pwthey returns to sitting on the table's edge, crossing his legs at the ankle. "So that you can call for me." $phantomweavername places $pwtheir ring covered fingers of $pwtheir heart. "This is the most efficient compared to what you'll receive later for communication." $phantomweavername seems to roll his eyes at the second form of communication, radiating that $pwtheir method was far better.
Your brows furrow, staring at the unfamiliar instrument, before looking back at the phantom weaver. You had never seen one of these before—you were familiar with the basic instruments, piano, violin, guitar since the mortal man had taught you such and made versions of his own or drew pictures to show what the instrument looked like and would mimic the sounds with his lips.
"It's a lute." The phantom weaver says, "Handmade. Made it myself." There's pride in $pwtheir words before he looks suddenly serious. "I won't be beside you all the time—due to my very busy schedule, but if you are in dire need, simply strum it. I'll appear." You stare at the lute, "It's big--" $phantomweavername notes before you can even say a thing, and with the twirl of $pwtheir finger, the lute transforms into something far smaller, with a golden chain, making it easily attachable to any possibly clothing of your choice or on your person.
"Why would I need to call for you?"
$phantomweavername tilts $pwtheir head to the side, brows drawing together. "The circles are dangerous. You'll need to find Commander Anil on your own, but I can direct you." $phantomweavername stands again and you have so many questions, watching $pwthem walk around your home. Looking for something. You place the small lute on the table, watching $pwthem.
"You have to follow the river." $phantomweavername pulls out a piece of paper, conjuring a feathered ink pen and drawing on it. "It will lead to the mountains and reveal a huge stone tunnel. Stay outside that tunnel for two days. On the third day, there will be a large gust of wind that emits from the tunnel." The phantom weaver sketches exactly what you need to see, with perfect lines and shading as if taking a photo.
"You will have to yell into the tunnel. You will have to convince Commander Anil to come to you by shouting your full title and beckoning her to your side and, in turn, the wind will stop. You will wait another two days, but on the sixth day when a gust of wind emits, do not yell into it or she will not come." $phantomweavername draws while writing the instructions along the side of the paper in perfect letters.
"Let the wind pass and do not speak—no matter what. Voices will trick you but do not speak. Commander Anil will arrive on the seventh day and you will introduce yourself again by full title and offer her something of value—she will not speak until you offer something she deems as worthy—you have three chances to offer something—and if you fail, she will leave if she is in a good mood. Or she will kill you." The phantom weaver lets out a short laugh.
"Let us hope she is in a good mood." \
<<nobr>><div class="choices">
<<link '<div class="choice-item">"Wait. Who is Commander Anil?"</div>' 'PG.0.14.1'>><</link>>
<<link '<div class="choice-item">"My title?"</div>' 'PG.0.14.2'>><</link>>
<<link '<div class="choice-item">"What can I offer her?"</div>' 'PG.0.14.3'>><</link>>
</div><</nobr>>!<<set $gamechapter = "JOURNAL">><center>☽ ''JOURNAL'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!──<span style="color: #ebb300">PHANTOM WEAVERS</span>
* ''PHANTOM''
--phan·tom
--///ˈfan(t)əm///
noun
a ghost.
* ''WEAVER''
--weav·er
///ˈwēvər///
noun
a person who weaves fabric.
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
PHANTOM WEAVERS WERE ONCE HUMANS WHO DIED TRAGICALLY, AND WERE SENT TO HELL, HEAVEN, OR THE UNDERWORLD. YET TO THE TRAGIC AND UNKNOWN NATURE OF THEIR DEATH, THESE BEINGS ARE UNABLE TO BE WELCOMED INTO THE AFTERLIFE AS A NORMAL SOUL OR BE REINCARNTED. THOUGH THIS HAS GRANTED THEM THE UNIQUE ABILITY, THAT LOWER-LEVEL GODS, DEMONS, AND HIGHER BEINGS CAN'T POSSES, TO TRAVERSE THE MANY PLAINS OF EXISTENCE AND ENTRY TO ANY HELLS, HEAVENS, & UNDERWORLDS, AND THE HUMAN OR PHYSICAL PLAIN.
PHANTOM WEAVERS, WITH THIS ABILITY, MAY POSSIBLY BE APPOINTED BY A GOD, DEVIL/DEMON, OR HIGHER BEINGING OF THEIR CHOICE AND GATHER AND WEAVE STORIES ABOUT THE GOD, DEVIL/DEMON, HIGHER BEING. OR WEAVE THE STORIES OF AMAZING BEINGS, BOTH DEAD AND ALIVE.
----
<<if $callforanil is true>>\
!!<center>//HOW TO FIND COMMANDER ANIL//</center>
<span style="color: #ebb300">''ONE.''</span> You have to follow the river. Follow the river until you reach a huge stone tunnel. The insides will be pitch black. ''Do Not Enter the Tunnel.''
<span style="color: #ebb300">''TWO.''</span> Stay outside that tunnel for //two days.// Day one is the day you depart from your home. You should reach the tunnel by sunset. If along the way you hear wolves--''Ignore Them.'' They will not hurt you. If you hear the voice of a man--''Try to turn around and Do Not Look Back'' Try the next day.
<span style="color: #ebb300">''THREE.''</span> Wait for the Third Day. There will be a large gust of wind that emits from the tunnel. Wait 10 seconds before stepping into the wind current. If you do not—the wind will blow you back and away. You will have to travel back home and start the journey over.
<span style="color: #ebb300">''FOUR.''</span> After 10 seconds, step into the wind. It will not blow you away but pass around you. You will have to satisfy Commander Anil to come to you by shouting your full title. ''$mcname LXXIX Aureate.'' She values confidence—though she will be standoffish if you exhibit fear. Beckon her. ''Do not ask.'' You must command her to your side. You must demand she comes to you. She will take advantage if you show obedience. If the wind stops immediately, she has heard you. If it does not stop. She has refused to hear you—wait another day.
<span style="color: #ebb300">''FIVE.''</span> Once the wind stops—wait another two days. This shall be the fifth day in total if you have not messed up.
<span style="color: #ebb300">''SIX.''</span> On the sixth day, there will be another gust of wind. It will speak. Speak familiar voices and share personal things--''DO NOT LISTEN.'' If you yell or acknowledge the wind. She will not come. You will have to wait another day.
<span style="color: #ebb300">''SEVEN.''</span> Commander Anil will arrive on the seventh day and you will introduce yourself again by full title and you //must// offer her something of value—she will not speak until you offer something she deems as worthy—you have three chances to offer something; and if you fail, she will leave if she is in a good mood. Or she will kill you.
— If Anil accepts your offer, = She will recite her title to you, and you will leave Limbo together.
— If Anil refuses all offers, and she is in a good mood. You may try again after seven full days. If you fail the second time. Anil ''will'' kill you.<<else>><center>''We know not what you look For.''</center><</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!!<<set $gamechapter = "YOUR PHANTOM WEAVER">><center>''PHANTOM WEAVER''
<div><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #dead00">─</span><span style="color: #efb600">─</span><span style="color: #ffbf00">─</span><span style="color: #fecb1f">─</span><span style="color: #fed73d">─</span><span style="color: #fde35c">─</span><span style="color: #feda45">─</span><span style="color: #fed12e">─</span><span style="color: #ffc817">─</span><span style="color: #ffbf00">─</span><span style="color: #efb600">─</span><span style="color: #dead00">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span><span style="color: #cea400">─</span></div></center>
!<center>$phantomweavername.</center>
----
----
!!!<span style="color: #ffbf00">APPROVAL</span>
-- $phantomweaverapproval ╱ $maxphantomweaverapproval --
!!!<span style="color: #cea400">DISAPPROVAL</span>
-- $phantomweaverdisapproval ╱ $maxphantomweaverdisapproval --
----
!!!<span style="color: #ffbf00">ROMANTIC ATTRACTION</span>
--$phantomweaverromattraction ╱ $maxphantomweaverromattraction --
!!!<span style="color: #cea400">PLATONIC ATTRACTION</span>
-- $phantomweaverplatonicattraction ╱ $maxphantomweaverplatonicattraction --
----
----
!!!──<span style="color: #fde35c">SPECIES</span>
* Phantom ~ Appointed by UNKNOWN
!!!──<span style="color: #fde35c">FACE</span>
''PHYSICAL ATTRIBUTES''
* //EYE COLOR:// Bright Gold
--EYE SHAPE: Almond
--EYELASHES: Long, Black n' Gold Lashes
* //EARS:// Short-Pointed Ears
* //LIPS:// Full Lips
* //TEETH:// Top and Bottom Canine Fangs
* //NOSE:// Nose of Human
* //LOOKS:// Ethereal
!!!──<span style="color: #fde35c">AGE</span>
* ????
!!!──<span style="color: #fde35c">GENDER</span>
* $phantomweavergender
!!!──<span style="color: #fde35c">SEX</span>
* $phantomweaversex
<<if $sexwithpw is true>><<if ($phantomweaversex is "Male")>>\
''PHYSICAL ATTRIBUTES''
* //PENIS:// Slender n' Long [9 inches - 10 inches]
//Such as a testicles, penis, and scrotum.//
* //PUBIC HAIR/AREA:// Cleanly Shaven\
<<elseif ($phantomweaversex is "Female")>>\
''PHYSICAL ATTRIBUTES''
* //PUBIC HAIR/AREA:// Cleanly Shaven
<<elseif ($phantomweaversex is "Both Male and Female")>>\
//Such as a vagina, uterus, cervix, vulva, clitoris, labia majora, and labia minora//\
''PHYSICAL ATTRIBUTES''
* //PENIS:// Slender n' Long [9 inches - 10 inches]
* //PUBIC HAIR/AREA:// Cleanly Shaven
//Such as a vagina, uterus, cervix, vulva, clitoris, labia majora, and labia minora. Including testicles, penis, and scrotum.//<</if>>
<<else>> ''YOU DO NOT KNOW'' <</if>>
----
!!!── <span style="color: #ffd600">''BODY''</span>
''PHYSICAL ATTRIBUTES''
* Slender Body Shape
* //Hands:// Long and Nimble
--Dominant Hand: Ambidextrous
!!!── <span style="color: #ffd600">''SKIN''</span>
''PHYSICAL ATTRIBUTES''
* //SKINTONE:// Dark Chocolate Brown
* //SKIN PIGMENTATION:// None
* //FRECKLES:// Golden Freckles
* //BEAUTY MARKS:// None
* //ACNE:// None
* //SCARRING:// None
!!!── <span style="color: #ffd600">''BODY HEIGHT''</span>
* Tall in Stature. ''[6'4FT - 198CM]''
----
!!!── <span style="color: #cea400">''HAIR''</span>
''PHYSICAL ATTRIBUTES''
* //HAIR LENGHT:// Reaches Waist
-- HAIR COLOR: Black
-- HAIR TEXTURE: Coily
* //HAIRSTYLE:// Long Braids [Box Braids]
----
!!!── <span style="color: #ffbf00">''PRONOUNS''</span>
* <<print $pwthey [0].toUpperCase() + $pwthey .slice(1)>>/<<print $pwthem [0].toUpperCase() + $pwthem .slice(1)>>/<<print $pwthemself [0].toUpperCase() + $pwthemself .slice(1)>>/<<print $pwtheir [0].toUpperCase() + $pwtheir .slice(1)>>/<<print $pwtheirs [0].toUpperCase() + $pwtheirs .slice(1)>>/<<print $pwtheyre [0].toUpperCase() + $pwtheyre .slice(1)>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!── <span style="color: #ffbf00">''HOW YOU ARE ADDRESSED''</span>
* $pwmx/$pwliege/$pwgnmx
* <<print $pwperson [0].toUpperCase() + $pwperson .slice(1)>>/<<print $pwkid [0].toUpperCase() + $pwkid .slice(1)>>/<<print $pwchild [0].toUpperCase() + $pwchild .slice(1)>>/<<print $pwmcslang [0].toUpperCase() + $pwmcslang .slice(1)>>
----
!!!── <span style="color: #cea400">''PERSONALITY''</span>
<<if $pwpersonality is true>><<else>> ''YOU ARE UNSURE'' <</if>>
!!!── <span style="color: #cea400">''APPEARANCE''</span>
$phantomweavername is tall $phantomweavergender with dark brown skin that was covered in specks of gold, with many long black braids with threads of gold, weaved into each braid. <<print $pwthey [0].toUpperCase() + $pwthey .slice(1)>> have a deep and smooth voice, with deep and smooth skin with not a blemish in sight, with perfect black brows and long lashes of black and gold, with glossed lips. $phantomweavername has almond-shaped bright gold eyes, with gold painted along the top and bottom of $pwtheir lid,
<<print $pwtheir [0].toUpperCase() + $pwtheir .slice(1)>> clothing is sheer black clothing that with the use of magic disappear at the ends of the long tail that reaches $pwtheir ankles and $pwtheir wrists. The black material has an arrange of deep glitterly gold that make constellations, with flowy black pants. <<print $pwtheir [0].toUpperCase() + $pwtheir .slice(1)>> hips are decorated in shiny gold threads, with various trinkets with simple black sandals.
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.0">><<set $q1 to true>>$phantomweavername looks at you, tilting $pwtheir head to the side, confusion written on $pwtheir face. “You are...” $phantomweavername lets out a softest sigh, dropping their head to the side. “It seems that there is much //much// you do not know.” The phantom weaver lets out a softer sigh, before pulling a smile back onto $pwtheir face.
“Commander Anil is the overseer of the second circle.”
Your brows draw together, "The second circle of what?” This makes the phantom weaver chuckle, “The second circle of hell.... The circle right above you... You are in the 1st circle. Limbo."
//You are in Hell.//
The mortal man had shared what hell was and is. That it was big, vast, dangerous. Prowling with punished souls and dangerous demons. You look at your hands, before looking at $phantomweavername, who has a somewhat saddening expression...
You want to ask $pwthem more. Yet the phantom weaver shakes $pwtheir head. Everything you want to ask. It cannot be answered here and now.
<<nobr>><div class="choices">
<<if $q1 is true>>── <span style="color: #990202">''"Wait. Who is Commander Anil?"''</span>
<<else>>────<</if>>
<<if $q2 is true>>── <span style="color: #990202">''"My title?"''</span>\
<<else>><<link '<div class="choice-item">"My title?"</div>' 'PG.0.14.2'>><</link>><</if>>
<<if $q3 is true>>── <span style="color: #990202">''"What can I offer her?"''</span>
<<else>><<link '<div class="choice-item">"What can I offer her?"</div>' 'PG.0.14.3'>><</link>><</if>>
<<link '<div class="choice-item">"I have no more questions"</div>' 'PG.0.15'>><</link>></div><</nobr>><<set $gamechapter = "CH.0">><<set $q2 to true>>$phantomweavername looks at you, "Your title." The phantom weaver thinks for a moment, "its like a badge. Shows your rank and status. You must share your full title to go anywhere of importance." You nod in understanding.
"How do I get a title?"
"Oh. I see then--I will pick one for you........" $phantomweavername thinks for a moment, before smiling in satisfaction.
"$mcname.... LXXIX Aureate... That will be your title."
"What is the number mean..." $phantomweavername laughs at your question, leaning forward slightly, "The number 79—as for why such a number came to my head, it probably is humorous." The phantom weaver waves it off with a grin.
"Remember your title. You will be called by that most of the time and have to introduce yourself as such. Never introduce yourself by name alone. To avoid conflict."
<<nobr>><div class="choices">
<<if $q1 is true>>── <span style="color: #990202">''"Wait. Who is Commander Anil?"''</span>
<<else>><<link '<div class="choice-item">"Wait. Who is Commander Anil?"</div>' 'PG.0.14.1'>><</link>><</if>>
<<if $q2 is true>>── <span style="color: #990202">''"My title?"''</span>
<<else>> ────<</if>>
<<if $q3 is true>>── <span style="color: #990202">''"What can I offer her?"''</span>
<<else>><<link '<div class="choice-item">"What can I offer her?"</div>' 'PG.0.14.3'>><</link>><</if>>
<<link '<div class="choice-item">"I have no more questions"</div>' 'PG.0.15'>><</link>></div><</nobr>><<set $gamechapter = "CH.0">><<set $q3 to true>>$phantomweavername watches you as $pwthey, thinking for a moment before ultimately shrugging. "What the Commanders want vary. At times they want an arm. A leg." With $pwtheir hands the shape glittering images of a severed arm, then a severed leg.
"Others want money," the glittering images show falling gold coins, "and mere gold." The coins transform into a solid gold crown. "As long as it isn't your soul." A $mcspecies appears with a soul that is taken away by a clawed hand. "--the Commanders take such things seriously and if you offer it, there is no rejection. Nor changing your mind if they agree." The $mcspecies dies, their corpse becoming nothing.
"Offer something unimportant-- like your current emotion. Though they may ask for more in the future." The glittery images fades away as $phantomweavername pulls $pwtheir hands apart.
"Who are they?" You watch the phantom weaver tap his nails against the paper, "The other eight commanders. You will meet them."
<<nobr>><div class="choices">
<<if $q1 is true>>── <span style="color: #990202">''"Wait. Who is Commander Anil?"''</span>
<<else>><<link '<div class="choice-item">"Wait. Who is Commander Anil?"</div>' 'PG.0.14.1'>><</link>><</if>>
<<if $q2 is true>>── <span style="color: #990202">''"My title?"''</span>
<<else>><<link '<div class="choice-item">"My title?"</div>' 'PG.0.14.2'>><</link>><</if>>
<<if $q3 is true>>── <span style="color: #990202">''"What can I offer her?"''</span>
<<else>>────<</if>>
<<link '<div class="choice-item">"I have no more questions"</div>' 'PG.0.15'>><</link>></div><</nobr>><<set $gamechapter = "CH.0">><<set $mccalledupon to true>><<notify 3s>>✴ AUTOSAVE<</notify>>“I know that you must have more questions. Questions that I would love to answer—but I am needed elsewhere.” $phantomweavername walks around the table, <<if ($mcheight is "extremely short in stature. [>5'0FT]")>>tilting $pwtheir head to look down at you, leaning over you with a smile.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>>tilting $pwtheir head to look down at you, leaning over you with a smile.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>>tilting $pwtheir head to look down at you, slightly leaning over you with a smile.\
<<elseif ($mcheight is "average height in stature. [5'8FT - 5'11FT]")>>leaning $pwtheir head to the side to look at you, staring with a smile.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>>leaning $pwtheir head to the side to look at you, staring with a smile.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>>leaning $pwtheir head to the side to look at up you, staring with a smile.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>>leaning $pwtheir head to the side to look at up you, staring with a smile.<</if>> “In dire need call for me. You being alive is my utmost priority.”
$phantomweavername steps back, $pwtheir smile not fading. You stare at $pwthem. "And if I never call for you?" The phantom weaver’s eyes widen, dropping his head to the side. “I cannot force you to call for me—but I will check in within your dreams. That I promise.”
You open your mouth to say more but $phantomweavername stops you. “It will make sense—trust. I really must go—and you must eat and rest. Leave tomorrow in the afternoon.” The phantom leaves in a fading gold light and a small gust of wind that blows out the candles and the flame of the stove. Leaving you shrouded in darkness.
Your shoulders drop, before letting out a soft sigh. Exhaustion evident.
<center>//Tomorrow. You will figure it out. Tomorrow.//</center>\
----
!!<center><<link "✶ CHAPTER ONE ✶" stepintolight>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "DEMO END">><center>END OF DEMO
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<center>Thank you so much for reading!</center>
I hope you've enjoyed the CH.0 and are excited for what's to come!! If you have any questions, concerns, corrects, or simply want to see the updating process, then you should to follow me on my tumblr! You want to get connected to a fun community and talk to me personally, join the discord! If you want to get background access, join my patreon! Who gets to recieve early access to chapters, special Characters Q&A, and much //much// more!
----
☽☾ ''Tumblr:'' https://www.tumblr.com/blog/nineblooddances-if
☽☾ ''Discord:'' https://discord.gg/9pyc7chpRs
☽☾ ''Patreon:'' https://patreon.com/Cvlutos
☽☾ ''Donate:'' https://ko-fi.com/cvlutos
── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──
!!''OTHER WORKS:''
✶<a href="https://the-six-that-thrive-if.tumblr.com/" target="_blank">The Six That Thrive</a>
✶<a href="https://www.tumblr.com/deceits-crescendo-if/" target="_blank">Deceits Crescendo</a>
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──
* Character Cout: 1.3M Characters
* Word Count: 193K + 130K //[Incl.Coding]//
* Lastest Update: June, 03rd 2024
* Release Date: January, 1st 2024
* Story Format: Sugarcube
<center><<link "Return to game" $return>><</link>></center>
<center>· · ─────── ·☽✴☾· ─────── · ·</center>!<<set $gamechapter = "CREDITS">><center>CREDITS
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
I hope you've enjoyed the CH.0 and are excited for what's to come!! If you have any questions, concerns, corrects, or simply want to see the updating process, then you should to follow me on my tumblr! You want to get connected to a fun community and talk to me personally, join the discord! If you want to get background access, join my patreon! Who gets to recieve early access to chapters, special Characters Q&A, and much //much// more!
----
!!!<center>Credit to my Darling Patreons, who support me so much!</center>
<center>✴Suwariish
✴Jester
✴Shay
✴Berry
✴Jacque
✴Soleil
✴Sylvis
✴Luce
✴D
✴Berry
✴Matilde
✴Casique
✴Some
✴Skye
✴SgtNugget
✴Scythe
✴Lore
✴Liccy</center>
----
☽☾ ''Tumblr:'' https://nineblooddances-if.tumblr.com/
☽☾ ''Discord:'' https://discord.gg/9pyc7chpRs
☽☾ ''Patreon:'' https://patreon.com/Cvlutos
☽☾ ''Donate:'' https://ko-fi.com/cvlutos
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center
OTHER WORKS:
✶''The Six That Thrive'' //https://the-six-that-thrive-if.tumblr.com//
✶''Deceits Crescendo'' //https://deceits-crescendo-if.tumblr.com//
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "LIMBO">><center>''PERSONFICATION OF
<span style="color: #ae0000">L</span><span style="color: #bd1f00">I</span><span style="color: #cc3e00">M</span><span style="color: #db5d00">B</span><span style="color: #ea7c00">O</span>''
<span style="color: #e89400">─</span><span style="color: #e7ac00">─</span><span style="color: #e5c400">─</span><span style="color: #e3dc00">─</span><span style="color: #abcb00">─</span><span style="color: #73b900">─</span><span style="color: #3aa800">─</span><span style="color: #029600">─</span><span style="color: #02782c">─</span><span style="color: #015a58">─</span><span style="color: #013b84">─</span><span style="color: #001db0">─</span><span style="color: #1716a8">─</span><span style="color: #2e0fa0">─</span><span style="color: #440798">─</span><span style="color: #5b0090">─</span><span style="color: #7c16a3">─</span><span style="color: #9d2db6">─</span><span style="color: #be43c8">─</span><span style="color: #df59db">─</span></center>
!<center>COMMANDER AAPO I LIBERTAS</center>
!!!<center>THAT OF THE DEVIL'S BRAIN</center>
----
!!!──<span style="color: #ae0000">APPROVAL</span>
* $aapoapproval
!!!──<span style="color: #ea7c00">DISAPPROVAL</span>
* $aapodisapproval
!!!──<span style="color: #e3dc00">ROMANTIC/SEXUAL ATTRACTION</span>
* $aaporomattraction
!!!──<span style="color: #029600">PLATONIC ATTRACTION</span>
* $aapoplatonicattraction
----
!!!──<span style="color: #001db0">SPECIES</span>
* Succubus/Incubus
!!!──<span style="color: #001db0">FACE</span>
''PHYSICAL ATTRIBUTES''
* //EYE COLOR://
--EYE SHAPE:
--EYELASHES:
* //EARS://
* //LIPS://
* //TEETH://
* //NOSE://
* //LOOKS://
!!!──<span style="color: #5b0090">AGE</span>
* ????
!!!──<span style="color: #5b0090">GENDER</span>
*
!!!──<span style="color: #5b0090">SEX</span>
*
<<if ($mcsex is "a man")>>\
''PHYSICAL ATTRIBUTES''
* //PENIS:// <<print $mcpenis [0].toUpperCase() + $mcpenis .slice(1)>>
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
//Such as a testicles, penis, and scrotum.//\
<<elseif ($mcsex is "a woman")>>\
''PHYSICAL ATTRIBUTES''
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
<<elseif ($mcsex is "both man and woman")>>\
//Such as a vagina, uterus, cervix, vulva, clitoris, labia majora, and labia minora//\
''PHYSICAL ATTRIBUTES''
* //PENIS:// <<print $mcpenis [0].toUpperCase() + $mcpenis .slice(1)>>
* //PUBIC HAIR/AREA:// <<print $mcpubichair [0].toUpperCase() + $mcpubichair .slice(1)>>
//Such as a vagina, uterus, cervix, vulva, clitoris, labia majora, and labia minora. Including testicles, penis, and scrotum.//<</if>>
----
!!!── <span style="color: #a259df">''BODY''</span>
''PHYSICAL ATTRIBUTES''
* Body Shape
* //Hands://
--Dominant Hand:
!!!── <span style="color: #a259df">''SKIN''</span>
''PHYSICAL ATTRIBUTES''
* //SKINTONE://
* //SKIN PIGMENTATION://
* //FRECKLES://
* //BEAUTY MARKS://
* //ACNE://
* //SCARRING://
--FACE:
--CHEST:
--BACK:
--STOMACH:
--RIGHT ARM:
--LEFT ARM:
--RIGHT LEG:
--LEFT LEG:
!!!── <span style="color: #990202">''BODY HEIGHT''</span>
*
----
!!!── <span style="color: #990202">''HAIR''</span>
''PHYSICAL ATTRIBUTES''
* //HAIR LENGHT://
-- HAIR COLOR:
-- HAIR TEXTURE:
* //FACIAL HAIR://
-- FACIAL HAIR COLOR:
* //HAIRSTYLE://
* //HAIR/HEAD COVERINGS://
----
!!!── <span style="color: #040052">''PRONOUNS''</span>
*
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!── <span style="color: #040052">''HOW YOU ARE ADDRESSED''</span>
*
*
----
!!!── <span style="color: #cea400">''PERSONALITY''</span>
!!!── <span style="color: #cea400">''APPEARANCE''</span>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\!<<set $gamechapter = "GLUTTONY">><center>''PERSONFICATION OF
GLUTTONY''
────────────────────</center>
!<center>COMMANDER ALICE III GULA</center>
!!!<center>THAT OF THE DEVIL'S STOMACH</center>
----
----
!!!──<span style="color: #da6000">APPROVAL</span>
* $aliceapproval
!!!──<span style="color: #fd9622">DISAPPROVAL</span>
* $alicedisapproval
----
!!!──<span style="color: #fd9622">ROMANTIC ATTRACTION</span>
* $aliceromattraction
!!!──<span style="color: #da6000">PLATONIC ATTRACTION</span>
* $aliceplatonicattraction
----
----
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\!<<set $gamechapter = "CH.1">><center>CHAPTER ONE
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<center><img src="https://i.ibb.co/HV3fzKn/banner-nbd-CH-1.png" alt="banner-nbd" border="0" width="440" length="280"></center>\
<center><<link "✶ COME TO ME ✶" "PG.1">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<notify 3s>>✴ AUTOSAVE<</notify>><center>“This is your call to adventure.”</center>
----
You awaken to bright sunlight that momentarily blinds you, causing you to groan out in pain. Your hands aimlessly try to block the sun's rays while you squint, kicking off your thin blankets and rolling off your bed and onto your feet, stumbling towards the open window and closing the wooden shutters. Submerging the small house into dimly lit darkness. Your hand rubbed your face, blinking back the exhaustion you felt. Usually, <<cycle "$mcsleepschedule" autoselect>>
<<option "you woke up before the sun, enjoying the silence of the dark morning.">>
<<option "you woke as the sun rose, peeking over the mountains, but not blinding.">>
<<option "you woke often to the sun blinding you, forcing you out of bed to protect your eyes.">>
<<option "you rarely slept. Consistently not needing sleep.">>
<</cycle>>
<<if ($mcwings is "no wings")>> You stretch your arms over your head.\
<<elseif ($mcwings is "large pair of feathered wings")>>You stretch your arms over your head, whilst letting your wings lift upward, bumping into the ceiling as you stretch them.\
<<elseif ($mcwings is "large pair of leathered wings")>>You stretch your arms over your head, whilst letting your wings lift upward, bumping into the ceiling as you stretch them.\
<<elseif ($mcwings is "small pair of feathered wings")>>You stretch your arms over your head, whilst letting your wings lift upward as you stretch them.\
<<elseif ($mcwings is "small pair of leathered wings")>>You stretch your arms over your head, whilst letting your wings lift upward as you stretch them.\
<<elseif ($mcwings is "a single feathered wing on the right")>>You stretch your arms over your head, whilst letting your wing lift upward as you stretch them.\
<<elseif ($mcwings is "a single feathered wing on the left")>>You stretch your arms over your head, whilst letting your wing lift upward as you stretch them.\
<<elseif ($mcwings is "a single leathered wing on the right")>>You stretch your arms over your head, whilst letting your wing lift upward as you stretch them.\
<<elseif ($mcwings is "a single leathered wing on the left")>>You stretch your arms over your head, whilst letting your wing lift upward as you stretch them.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>You stretch your arms over your head.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>>You stretch your arms over your head.<</if>> Letting out a loud yawn and ending with a groan, making your way to the dining table and plopping down, feeling the chair creak beneath your weight. You rest your arms on the rickety table and drop your forehead to rest on your forearms. <<if ($mctail is "the tail of a deer")>>Your tail swishes side to side lazily.\
<<elseif ($mctail is "the tail of a rabbit")>>Your small tail subtly shifting side to side lazily.\
<<elseif ($mctail is "the tail of a sheep")>>Your tail swishes side to side lazily.\
<<elseif ($mctail is "the tail of a pig")>>Your curled tail subtly wags side to side lazily.\
<<elseif ($mctail is "the tail of a rat")>>Your tail drags along the floor side to side lazily.\
<<elseif ($mctail is "the tail of a wasp")>>Your tail rests against the floor.\
<<elseif ($mctail is "the tail of a cat/tiger")>>Your tail swishes side to side lazily.\
<<elseif ($mctail is "the tail of a wolf/dog")>>Your tail swishes side to side lazily.\
<<elseif ($mctail is "the tail of a fox")>>Your tail swishes side to side lazily.\
<<elseif ($mctail is "the tail of a lion")>>Your tail swishes side to side lazily.\
<<elseif ($mctail is "the tail of a bear")>>your small tail subtly shifting side to side lazily.\
<<elseif ($mctail is "the tail of a crocodile/alligator")>>Your tail drags along the floor side to side lazily.\
<<elseif ($mctail is "the tail of a demon")>>Your tail swishing side to side lazily.\
<<elseif ($mctail is "winged tail")>>Your tail drags along the floor side to side lazily.\
<<elseif ($mctail is "feathered tail")>>Your tail drags along the floor side to side lazily.\
<<elseif ($mctail is "stinger tail")>>Your tail drags along the floor side to side lazily.\
<<elseif ($mctail is "spine tail")>>Your tail drags along the floor side to side lazily.\
<<elseif ($mctail is "split bird tail")>>Your tails swish side to side lazily.\
<<elseif ($mctail is "split cat tail")>>Your tails swish side to side lazily.\
<<elseif ($mctail is "split wolf tail")>>Your tails swish side to side lazily.\
<<elseif ($mctail is "split fox tail")>>Your tails swish side to side lazily.\
<<elseif ($mctail is "cut off tail")>>Your tails swish side to side lazily.\
<<elseif ($mctail is "nub tail")>>your small nubbed tail shifts side to side lazily.\<</if>>
<<if ($mcwings is "no wings")>>Despite sleeping for what felt like years—you still felt tired.\
<<elseif ($mcwings is "large pair of feathered wings")>>Despite sleeping for what felt like years—you still felt tired. Your wings drop, covering both your shoulders as if they were a cloak that covers the entirety of your body.\
<<elseif ($mcwings is "large pair of leathered wings")>>Despite sleeping for what felt like years—you still felt tired. Your wings drop, covering both your shoulders as if they were a cloak that covers the entirety of your body.\
<<elseif ($mcwings is "small pair of feathered wings")>>Despite sleeping for what felt like years—you still felt tired. Your wings drop, covering both your shoulders as if they were a cloak that covers the entirety of your upper body.\
<<elseif ($mcwings is "small pair of leathered wings")>>Despite sleeping for what felt like years—you still felt tired. Your wings drop, covering both your shoulders as if they were a cloak that covers the entirety of your upper body.\ <<elseif ($mcwings is "a single feathered wing on the right")>>Despite sleeping for what felt like years—you still felt tired. Your wing drops, covering your right shoulder as if they were a cloak that covered a portion of your upper body.\
<<elseif ($mcwings is "a single feathered wing on the left")>>Despite sleeping for what felt like years—you still felt tired. Your wing drops, covering your left shoulder as if they were a cloak that covered a portion of your upper body.\
<<elseif ($mcwings is "a single leathered wing on the right")>>Despite sleeping for what felt like years—you still felt tired. Your wing drops, covering your right shoulder as if they were a cloak that covered a portion of your upper body.\
<<elseif ($mcwings is "a single leathered wing on the left")>>Despite sleeping for what felt like years—you still felt tired. Your wing drops, covering your left shoulder as if they were a cloak that covered a portion of your upper body.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>Despite sleeping for what felt like years—you still felt tired.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>>Despite sleeping for what felt like years—you still felt tired.<</if>> Though eventually, your exhaustion will pass as it usually does. You sink your head deeper into your arms, letting out a muffled sigh. Your sleep was dreamless, which wasn't unusual, and you in no way were plagued by nightmares or night terrors like the mortal man was. His dreams were always so vivid and real that more than once woke you from your sleep—or had you rushing to his side to calm him.
You also were in no way jealous, perhaps curious, but you knew better than to ask what he dreamt about. Your dreams were normal, vivid, and strange—They didn't make sense half the time—and sometimes the random scary dreams, but nightmares for you were rare.
You lift your head slowly, yawning once more, before pulling yourself from your chair. Palms pressed against the flimsy table, pausing your movements as your eyes land on the paper the phantom weaver left behind for you. <<if ($mcstrangerspersonality is "Conscientiousness")>> You are somewhat skeptical of $pwthem. Scrunching your nose as you reach forward and pick up the paper, staring over the beautifully written instructions. The mortal man for the life of him could not write legibly, which left it a major guessing game. Still—you turn the paper over—There are more instructions on the back. You turn back to the front. You have no choice but to follow what $phantomweavername said—well, you do have a choice, but you're sure that trying to handle it all alone will get you nowhere, or worse, dead. So, for now, you will trust the phantom weaver.
<<elseif ($mcstrangerspersonality is "Openness")>> You are somewhat skeptical but highly curious of $pwthem. Scrunching your nose as you reach forward and pick up the paper, staring over the beautifully written instructions. The mortal man for the life of him could not write legibly, which left it a major guessing game. Still—you turn the paper over—There are more instructions on the back. You turn back to the front. You have no choice but to follow what $phantomweavername said—well, you do have a choice, but you're sure that trying to handle it all alone will get you nowhere, or worse, dead. So, for now, you will trust the phantom weaver.
<<elseif ($mcstrangerspersonality is "Extroversion")>> You are somewhat skeptical, but you want to trust $phantomweavername. Scrunching your nose as you reach forward and pick up the paper, staring over the beautifully written instructions. The mortal man for the life of him could not write legibly, which left it a major guessing game. Still—you turn the paper over—There are more instructions on the back. You turn back to the front. You have no choice but to follow what $phantomweavername said—well, you do have a choice, but you're sure that trying to handle it all alone will get you nowhere, or worse, dead. So, for now, you will trust the phantom weaver.
<<elseif ($mcstrangerspersonality is "Agreeableness")>> You are somewhat skeptical, but you want to trust $phantomweavername. Scrunching your nose as you reach forward and pick up the paper, staring over the beautifully written instructions. The mortal man for the life of him could not write legibly, which left it a major guessing game. Still—you turn the paper over—There are more instructions on the back. You turn back to the front. You have no choice but to follow what $phantomweavername said—well, you do have a choice, but you're sure that trying to handle it all alone will get you nowhere, or worse, dead. So, for now, you will trust the phantom weaver.
<<elseif ($mcstrangerspersonality is "Neuroticism")>>You are somewhat skeptical of $pwthem. Scrunching your nose as you reach forward and pick up the paper, staring over the beautifully written instructions. The mortal man for the life of him could not write legibly, which left it a major guessing game. Still—you turn the paper over—There are more instructions on the back. You turn back to the front. You have no choice but to follow what $phantomweavername said—well, you do have a choice, but you're sure that trying to handle it all alone will get you nowhere, or worse, dead. So, for now, you will trust the phantom weaver, yet worry rests deep within your chest—you should prepare yourself for the worst.
<<elseif ($mcstrangerspersonality is "Introversion")>> You are somewhat skeptical of $pwthem. Scrunching your nose as you reach forward and pick up the paper, staring over the beautifully written instructions. The mortal man for the life of him could not write legibly, which left it a major guessing game. Still—you turn the paper over—There are more instructions on the back. You turn back to the front. You have no choice but to follow what $phantomweavername said—well, you do have a choice, but you're sure that trying to handle it all alone will get you nowhere, or worse, dead. So, for now, you will trust the phantom weaver, yet worry rests deep within your chest—you should prepare yourself for the worst. <</if>>
----
!!<center>//HOW TO FIND COMMANDER ANIL//</center>
<span style="color: #ebb300">''ONE.''</span> You have to follow the river. Follow the river until you reach a huge stone tunnel. The insides will be pitch black. ''Do Not Enter the Tunnel.''
<span style="color: #ebb300">''TWO.''</span> Stay outside that tunnel for //two days.// Day one is the day you depart from your home. You should reach the tunnel by sunset. If along the way you hear wolves--''Ignore Them.'' They will not hurt you. If you hear the voice of a man--''Try to turn around and Do Not Look Back,' Try the next day.
<span style="color: #ebb300">''THREE.''</span> Wait for the Third Day. There will be a large gust of wind that emits from the tunnel. Wait 10 seconds before stepping into the wind current. If you do not—the wind will blow you back and away. You will have to travel back home and start the journey over.
<span style="color: #ebb300">''FOUR.''</span> After 10 seconds, step into the wind. It will not blow you away, but pass around you. You will have to satisfy Commander Anil to come to you by shouting your full title. ''$mcname LXXIX Aureate.'' She values confidence—though she will be standoffish if you exhibit fear. Beckon her. ''Do not ask.'' You must command her to your side. You must demand she come to you. She will take advantage if you show obedience. If the wind stops immediately, she has heard you. If it does not stop. She has refused to hear you—wait another day.
<span style="color: #ebb300">''FIVE.''</span> Once the wind stops—wait another two days. This shall be the fifth day in total if you have not messed up.
<span style="color: #ebb300">''SIX.''</span> On the sixth day, there will be another gust of wind. It will speak. Speak familiar voices and share personal things--''DO NOT LISTEN.'' If you yell or acknowledge the wind. She will not come. You will have to wait another day.
<span style="color: #ebb300">''SEVEN.''</span> Commander Anil will arrive on the seventh day and you will introduce yourself again by full title and you //must// offer her something of value—she will not speak until you offer something she deems as worthy—you have three chances to offer something; and if you fail, she will leave if she is in a good mood. Or she will kill you.
— If Anil accepts your offer, She will recite her title to you, and you will leave Limbo together.
— If Anil refuses all offers, and she is in a good mood. You may try again after seven full days. If you fail the second time. Anil ''will'' kill you.''
----
You stare over the list. It was far more detailed than what $phantomweavername previously told you. <<if ($cowardly is "TRUE")>>A part of you is scared. Unsure how you'd even face the Commander if you succeeded in the rest. Especially with so many 'don'ts' & 'do's. What if you mess it up? It's easy to mess up with strict steps. You could die.
You try to shake the unease out of your nerves. Letting out a shuddering exhale. '$phantomweavername left a list of what to do.' You try to reason with yourself, making a mental note to make sure to bring the paper with you. Just to double and triple-check.\
<<elseif ($shyeasilynervous is "TRUE")>>A part of you is scared. Unsure how you'd even face the Commander if you succeeded in the rest. Especially with so many 'don'ts' & 'do's. What if you mess it up? It's easy to mess up with strict steps. You could die.
You try to shake the unease out of your nerves. Letting out a shuddering exhale. '$phantomweavername left a list of what to do.' You try to reason with yourself, making a mental note to make sure to bring the paper with you. Just to double and triple-check.\
<<elseif ($aloof is "TRUE")>> A part of you is bothered, looking over the detailed step-by-step. It would be easy to follow and watch for. Just follow what it says to do and don't do. Don't do it. There is little to worry about. You may only die if you fail to give the commander what she wants—but death is not a guarantee. You place the paper down, making a mental note to bring it with you.\
<<elseif ($determined is "TRUE")>> A part of you is bothered, looking over the detailed step-by-step. It would be easy to follow and watch for. Just follow what it says to do and don't do. Don't do it. There is little to worry about. You may only die if you fail to give the commander what she wants—but death is not a guarantee. You place the paper down, making a mental note to bring it with you. Overall, you're confident.\
<<elseif ($anxiety is "EXPERIENCES")>>A part of you is scared. Unsure how you'd even face the Commander if you succeeded in the rest. Especially with so many 'don'ts' & 'do's. What if you mess it up? It's easy to mess up with strict steps. You could die.
You try to shake the unease out of your nerves. Letting out a shuddering exhale. '$phantomweavername left a list of what to do.' You try to reason with yourself, making a mental note to make sure to bring the paper with you. Just to double and triple-check.\
<<else>> A part of you is scared and worried, looking over the detailed step-by-step. It would be easy to follow and watch for, though a part of you is unsure how you even face the commander once you meet her. Still, all you have to do is follow what it says to do and don't do what it says don't. You will only die if you fail to give the commander what she wants—but death is not a guarantee.
You try to shake the unease out of your nerves. Letting out a heavy exhale, placing the paper down, and making a mental note to make sure to bring the paper with you. Just to double and triple-check.<</if>>
You fully rise from the table, looking around the room. You should begin packing. You move to the window right above the kitchen, pushing the shutters open once again, light flooding into the room. You glance up at the sky, using your hand to create shade for you to see. Going off the shade of the trees and the direction, which is slanted, you could tell it was late morning. A skill you learned from the mortal man, being able to tell the time of day by the direction of the shade.
----
<center><<link "✶ NEXT ✶" PG.2>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $callforanil to true>><<notify 3s>>✴ UNLOCKED SOMETHING WITHIN THE JOURNAL<</notify>> You cannot take everything important to you. You move to your stack of belongings. It was an arrangement of things collected and made over the years. You glance at the mortal man's belongings. You should take some of his as well. You glance back at yours, pulling out a big cotton bag. //'This can hold your main things.'// You toss it onto your bed, then pull out a smaller bag. This could hold any important sentimental things. You place the smaller leather bag with the big cotton one.
<<if ($mccombat is "how to fight with your hands")>> You don't worry about a physical weapon, your fists and feet were enough if you got into actual danger. At least you hope they'd be enough.\
<<elseif ($mccombat is "how to fight with a sword")>> You remember to bring your sword. It was rusty and old, and you found it at the edge of the forest when you began learning how to fight with it.\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> You remember to bring your wooden bow, 10 old arrows, and a chipped wooden quiver. You found it at the edge of the forest when you began learning how to fight with it.\
<<elseif ($mccombat is "how to fight with a spear")>> You remember to bring your wooden spear, with its rusted spearhead. You found the spear at the edge of the forest when you began learning how to fight with it.\
<<elseif ($mccombat is "how to fight in various ways")>> You couldn't bring all your weapons and decided to settle with your makeshift sword, it was rusty and old, and you found it at the edge of the forest when you began learning how to fight with it.<</if>><<if ($mcwalkingaid is "Large walking stick")>> You couldn't forget to bring the mortal man's walking stick.<</if>>
In the big bag, you decide to pack all your clothing, a thick cloak, and some of the mortal man's. Which wasn't a lot to begin with. You had seven outfits, in total, with two that once belonged to the mortal man. Folding the clothes and shoving them to the bottom. You rise from the floor, eyes scanning over various things you could take. You could only fit one.
----
<span style="color: #990202">__''SELECT ONE TO BRING WITH YOU''__</span>
<<radiobutton "$oneitemfromhome" "The Book" autocheck>> The book.
//One that you had for many years, with words that you nor the mortal man could read.//
<<radiobutton "$oneitemfromhome" "Art Supplies" autocheck>> A collection of Art Supplies.
//The mortal man had collected various art tools over the years. Before you even existed. He eventually gifted them to you when you showed interest.//
<<radiobutton "$oneitemfromhome" "A Patterned Ball" autocheck>> A Patterned Ball
//Handmade by you and the mortal man as a way to pass the time as you kicked it around, learning how to perform tricks.//
<<radiobutton "$oneitemfromhome" "A Camera" autocheck>> A Camera
//A rusted camera that didn't work, but you've been trying to fix for years with the mortal man.//
<<radiobutton "$oneitemfromhome" "A Puzzle" autocheck>> A Puzzle
//An 80-piece puzzle that you and the mortal man made and put together several times.//
<<if ($mcwalkingaid is "No walking aid")>>!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
__''THE MORTAL MAN'S WALKING STICK''__
*<<listbox "$mcwalkingaid" autoselect>>
<<option "No walking aid">>
<<option "Large walking stick">>
<</listbox>>\
<<else>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
__''THE MORTAL MAN'S WALKING STICK''__
*<<listbox "$mcwalkingaid" autoselect>>
<<option "No walking aid">>
<<option "Large walking stick">>
<</listbox>><</if>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
<span style="color: #040052">__''HOBBIES''__</span>
* <<checkbox "$reading" DISLIKES LIKES autocheck>> Reading
* <<checkbox "$writing" DISLIKES LIKES autocheck>> Writing
* <<checkbox "$poetry" DISLIKES LIKES autocheck>> Poetry
* <<checkbox "$drawingnpainting" DISLIKES LIKES autocheck>> Drawing and Painting
* <<checkbox "$artsncrafts" DISLIKES LIKES autocheck>> Arts and Crafts
* <<checkbox "$boardgames" DISLIKES LIKES autocheck>> Board Games
* <<checkbox "$photography" DISLIKES LIKES autocheck>> Photography
* <<checkbox "$music" DISLIKES LIKES autocheck>> Music
* <<checkbox "$singing" DISLIKES LIKES autocheck>> Singing
* <<checkbox "$dancing" DISLIKES LIKES autocheck>> Dancing
* <<checkbox "$theatre" DISLIKES LIKES autocheck>> Theatre
* <<checkbox "$workingout" DISLIKES LIKES autocheck>> Working Out
* <<checkbox "$sports" DISLIKES LIKES autocheck>> Sports
* <<checkbox "$fishing" DISLIKES LIKES autocheck>> Fishing
* <<checkbox "$cooking" DISLIKES LIKES autocheck>> Cooking
* <<checkbox "$baking" DISLIKES LIKES autocheck>> Baking
* <<checkbox "$gardening" DISLIKES LIKES autocheck>> Gardening
----
<center><<link "✶ NEXT ✶" PG.3>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $mmwalkingstick2 to true>><<set $mcbelongings to true>><<set $hobbies to true>><<notify 3s>>✴ UNLOCKED SOMETHING WITHIN LIKES/DISLIKES N DIRECTORY<</notify>><<if ($oneitemfromhome is "The Book")>>You pick up the book, flipping through its pages. Nothing had changed. You still couldn't understand it. You let out a sigh, closing the book with a soft clap and staring at the faded cover, before putting the book into your bag, ensuring that it would be safe. You grew up reading all sorts of books—ones of any genre—The mortal man loved reading and viewed it as a meaningful activity for learning kids, even engaging in writing tales himself and having you read them.\
<<elseif ($oneitemfromhome is "Art Supplies")>> You gather up your art supplies, carefully securing your brushes, pencils, and paints, placing them in the bag, with a sketchpad, making sure it's secure. The mortal man had you drawing and painting since you were young. He believed that painting was a meaningful activity for kids to learn. Eventually, he had more paints than he could count. Half of which were mere scribbles.\
<<elseif ($oneitemfromhome is "A Patterned Ball")>>You pick up the patterned ball, drop it at your feet, and bounce it on the tips of your toes, before kicking it up to your hands. Catching it. You could practically hear the mortal man scolding you for kicking the ball in the house. You put the ball in your bag, mentally groaning at the space it took.\
<<elseif ($oneitemfromhome is "A Camera")>> You pick up the old camera. Holding it up to your eye and pretending to take a picture. The mortal man had taught you about cameras and photography and how it involved a bright, blinding flash. One day, you'll have the camera fixed. You put the camera in your back, making sure it's secure.\
<<elseif ($oneitemfromhome is "A Puzzle")>>You pick up the puzzle bag, shaking the pieces around. The puzzle was a painting that you and the mortal man made years ago when you were far younger. He believed that painting was a great activity for young kids. Eventually, he had more paintings than he could count and turned some into puzzles.<</if>> You fill the rest of the bag with things you deem necessary, such as bathing items, utensils, trinkets, until the bag is full but not overly heavy. You close the cotton bag, pulling the drawstrings and flipping over the lip, then securing the leather leather buckle.
Placing the bag aside, you turn your attention to the smaller bag, which you filled with <<if ($eatingcerisefruits is "you couldn't bring yourself to eat them.")>> nuts and berries, wrapped in a cloth to protect them.\
<<elseif ($eatingcerisefruits is "you continued to eat them regardless.")>>nuts and berries, wrapped in a cloth to protect them. With a few cerise fruits.\
<<elseif ($eatingcerisefruits is "you continue to eat them until you have another source of food.")>>nuts and berries, wrapped in cloth to protect them. With a few cerise fruits.<</if>> Packing away a knife, fork, and spoon wrapped in another cloth. Keeping the leather bag lighter and with more room if you stumbled upon something you wanted to take. You carry the two bags to the front door, resting each of them beside the frame.
You scan the room once more. Remember to grab the instructions given to you by $phantomweavername, and stuff them into <<if ($dailyclothing is "tan tunic shirt and pants")>> the pockets of your pants.\
<<elseif ($dailyclothing is "tan tunic dress")>> the pockets of your dress.<</if>><<if ($mcwalkingaid is "Large walking stick")>> Almost forgetting to grab the mortal man's walking stick, you grab it and place it along the wall with your bags<</if>>. You scan the room again, <<if ($mccombat is "how to fight with a sword")>>eyes landing on your sword. You grab it, finding an old leather belt to wrap around your waist, letting your sword rest against your side.\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>eyes landing on your bow and quiver filled with old arrows. You rest your quiver on your side and have your bow rest on your shoulder.\
<<elseif ($mccombat is "how to fight with a spear")>>eyes landing on your spear. You grab it and hold it against your side.\
<<elseif ($mccombat is "how to fight in various ways")>>eyes landing on your sword. You grab it, finding an old leather belt to wrap around your waist, letting your sword rest against your side.\
<<else>> eyes darting across the old house. There was nothing else you needed to bring with you.<</if>> You begin to put on your large bag, letting it rest on your shoulder, while the small leather bag is tied around your waist and onto your hip, resting beside the small lute that $phantomweavername gave you. <<if ($mccombat is "how to fight with a sword")>>With your sword on the opposite side of your body.\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>With your quiver on the opposite side of your body.\
<<elseif ($mccombat is "how to fight in various ways")>>With your sword on the opposite side of your body.<</if>>
All your bags together were heavy, <<if ($mcspecies is "human")>> but not overwhelmingly so.\
<<elseif ($mcspecies is "fallen angel")>> but you could carry them with ease.\
<<elseif ($mcspecies is "nephilim")>> but you could carry them with ease.\
<<elseif ($mcspecies is "succubus")>> but you could carry them with ease.\
<<elseif ($mcspecies is "incubus")>> but you could carry them with ease.\
<<elseif ($mcspecies is "bloodhound")>> but you could carry them with ease.\
<<elseif ($mcspecies is "imp")>> but you could carry them with ease.\
<<elseif ($mcspecies is "vampire")>> but you could carry them with ease.\
<<elseif ($mcspecies is "dhampir")>> but you could carry them with ease.\
<<elseif ($mcspecies is "cambion")>> but you could carry them with ease.<</if>> You open the door, stepping outside and squinting, eyes slowly growing used to the sunlight. <<if ($mccombat is "how to fight with a spear")>>You use the spear to walk forward, not laying all of your weight on it as you walk.\
<<if ($mcwalkingaid is "Large walking stick")>> Making the same motions with your walking stick as well, using the two in unison.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> You use the walking stick to walk forward, not laying all of your weight on it as you walk.<</if>> You turn your gaze to the tree of the mortal man, stopping right before it. You miss him.
He was your <<cycle "$mortalmantitle" autoselect>>
<<option "father">>
<<option "grandfather">>
<<option "guardian">>
<<option "friend">>
<</cycle>>. Everything you know is because he taught you. Even when he was mad and had his wrinkly face scrunched. Even when he was sick and wanted nothing more than to sleep, yet he still would pry his eyes open and stare at you, answering you begrudgingly. He loved you. And you <<cycle "$mortalmanlove" autoselect>>
<<option "loved him.">>
<<option "cared for him. Deeply.">>
<<option "want to honor him.">>
<<option "are unsure how you felt.">>
<</cycle>>
You bow your head and close your eyes, uttering soft words of goodbye.
----
<center><<link "✶ NEXT ✶" PG.4>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "BELONGINGS">><center>☽ ''BELONGINGS/ITEMS'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<span style="color: #990202">__''ON YOUR PERSON''__</span>
* How to Call for Commander Anil [Instructions]\
<<if ($mccombat is "how to fight with a sword")>>
* An Old Rusted Sword\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>
* A makeshift bow
* 10 old arrows
* A chipped wooden quiver\
<<elseif ($mccombat is "how to fight with a spear")>>
* An Old Rusted Iron-tipped Spear\
<<elseif ($mccombat is "how to fight in various ways")>>
* An Old Rusted Sword<</if>>
<<if ($mcwalkingaid is "Large walking stick")>>
* A Large Wooden Walking Stick
//From the mortal man.//<</if>>
----
!!<span style="color: #040052">__''WITHIN YOUR BAGS''__</span>
* A thick cloak
* Seven [7] Outfits
* Two Books
-- One about the World and Society
-- A Love Story
//Two which belonged to the Mortal Man yet are know yours//\
<<if ($oneitemfromhome is "The Book")>>
* The Unknown Book
//One that you had for many years, with words that you nor the mortal man could read.//\
<<elseif ($oneitemfromhome is "Art Supplies")>>
* A Collection of Art Supplies
//The mortal man had collected various art tools over the years. Before you even existed. He eventaully gifted them to you when you showed inetrest.//\
<<elseif ($oneitemfromhome is "A Patterned Ball")>>
* A Patterned Ball
//Handmade by you and the mortal man as a way to pass the time as you kicked it around, learning how to preform tricks.//\
<<elseif ($oneitemfromhome is "A Camera")>>
* A Camera
//A rusted camera that didn't work, but youve been trying to fix for years with the mortal man.//\
<<elseif ($oneitemfromhome is "A Puzzle")>>
* A Puzzle
//A 80-piece puzzle that you and the mortal man made and put together several times.//<</if>>\
<<if $smallerbag is true>><<if ($eatingcerisefruits is "you couldn't bring yourself to eat them.")>>
* Nuts and Berries [Wrapped in Cloth]
* Wooden Knife, Fork, Spoon\
<<elseif ($eatingcerisefruits is "you continued to eat them regardless.")>>
* Nuts and Berries [Wrapped in Cloth]
* Wooden Knife, Fork, Spoon
* Five [5] Cerise Fruits\
<<elseif ($eatingcerisefruits is "you continue to eat them until you have another source of food.")>>
* Nuts and Berries [Wrapped in Cloth]
* Wooden Knife, Fork, Spoon
* Five [5] Cerise Fruits<</if>><</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<set $smallerbag to true>><center>“WORRY NOT OF NEEDLESS TROUBLES.”</center>
----
The walk to the lake was long and quiet. <<if ($ocd is "EXPERIENCES")>> Walking in steps of <<cycle "$ocdcount" autoselect>>
<<option "two">>
<<option "three">>
<<option "four">>
<<option "five">>
<<option "six">>
<<option "seven">>
<<option "eight">>
<<option "nine">>
<<option "10">>
<<option "11">>
<<option "12">>
<</cycle>>s. A habit you're not sure when you developed, but that your simply did.<</if>>
Your steps are relaxed and unhurried, walking through the lush grass, feeling the wind against your skin. Tickling your flesh, while distant birds chirped. You blink slowly, basking in the warmth of the sun, while you busied your mind with what your future could be.
With who //you// could be. That's an exciting thought—with endless possibilities. Yet with too many choices, it can become daunting. You have to truly sit and think—to truly decide who you want to be. To make sure your actions and thoughts align. You stare at your hand. Your flesh will not change, the bones within you will not vanish. Down to the blood within you—that will not change.
Yet your mind will change.
You reach the water of the lake, far sooner than you expected. You turn around, looking at the path you took. Perhaps you were simply that deep in your mind, and your steps weren't that unhurried. You turn back to the water, staring into the deep blue, the water subtly ripples. <<if ($mcheterochromia is "the same eye color")>> Your $mcrighteyecolor eyes trail along the water to the river that flows gently, creating a small waterfall, allowing water to fall into the lake.\
<<elseif ($mcheterochromia is "two different eye colors")>> Your $mcrighteyecolor and $mclefteyecolor eyes trail along the water to the river that flows gently, creating a small waterfall, allowing water to fall into the lake.<</if>> You draw your eyes up, looking into the forest, it was dimly lit and quiet. You let out a low breath, before walking along the lake's edge and to the small waterfall. Easily stepping and balancing on a few large rocks and onto the raised ground. Standing at the forest's edge. The river parted the forest into two, creating a wide path with no trees overhead. Making a direct path to the towering mountains, yet where the river ended—you could not see.
You take a step forward, staying alongside the winding river that seems to oppose gravity. The river water flowed up and down, following the natural bumps and small hills. Paying little attention to the path before you, listening to the quiet rustling stream, eyes staring at the towering trees. Originally, you thought that you would have to walk right into the forest and pass through the large and dimly lit forest. You drag your gaze away, feeling the smooth stone beneath your feet, that was warm and slightly wet. The river shore was made of round stones of different sizes, perfect skipping stones. You haven't skipped a stone since you were a child, since the mortal man.
You pause, shaking your head. All your thoughts lead back to him, and you realize how much you depended on him. Your shoulders rise and fall, taking in the serene scenery. It was truly beautiful. You resume your walk, <<if ($mccombat is "how to fight with a spear")>> fiddling with your spear, using it for walking or holding it sideways and swaying with it.\
<<if ($mcwalkingaid is "Large walking stick")>> Doing the same with your walking stick.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> fiddling with your walking stick, using it for walking or holding it sideways and swaying with it.\
<<elseif ($adhd is "EXPERIENCES")>> fidgeting with your fingers and clothing.\
<<else>> your arms swaying with each step.<</if>> Your eyes darting from tree to tree, taking in everything you could. You turn on your heel, walking backward, taking in everything behind you.
Your pace slows down as you walk. You could see a bit of the lake and the distant grass plain, feeling the stone beneath your feet. It was as if something was crawling on the bottom of your feet. You shudder and pause your movements, lifting your foot in surprise, your face contorting in disgust. You stare at the ground. It looks //weird//. You lean down, your fingers curl up around the strange stone. It was warm but an unusual brown color and had an odd texture, like skin. You flip the stone with a bounce, and an eye is painted on the rock, with thick white eyebrow and white lashes, with brown eyes.
Your lips pull together. It looks and feels realistic. Your thumb brushes over the lashes, they tickle that pad of your finger. The eye blinks. With disgust and shock, your drop the rock, stepping back quickly. <<if ($unpredictablevulgar is "TRUE")>> "What the fuck!" You shout in disgust.\
<<else>> "That was..." You speak in disgust, unable to finish your words.<</if>> The ground shifts again, and you look down at the stony rocks. They were no longer rocks but flesh, solid lumps of flesh that plush beneath your feet. With eyes, noses, ears, mouths. You step back more, hoping from foot to foot, trying to not lose your balance and unable to avoid the body parts, which only seem to grow agitated.
You step back, your heel sinking into an open eye, causing it to shriek with the use of a different mouth. Setting off a chain reaction. The ones with mouths began to screech and beg for something. //Someone.// Speaking a variety of languages and things that you couldn't understand. <<if ($mccombat is "how to fight with a spear")>> You drop your spear.
<<if ($mcwalkingaid is "Large walking stick")>> Your walking stick clattering beside it.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> You drop your walking stick.<</if>> Letting out a pain grunt, as <<if ($mcears is "human ears")>> your hands slam over your ears.\
<<elseif ($mcears is "short, pointed ears")>> your hands slam over your ears.\
<<elseif ($mcears is "long, pointed ears")>> your hands slam over your ears.\
<<elseif ($mcears is "short rabbit ears")>> your hands slam over your ears, pressing them to your head.\
<<elseif ($mcears is "long rabbit ears")>> your hands slam over your ears, pressing them to your head.\
<<elseif ($mcears is "cat/tiger ears")>> your hands slam over your ears, pressing them to your head.\
<<elseif ($mcears is "wolf/dog/fox ears")>> your hands slam over your ears, pressing them to your head.\
<<elseif ($mcears is "lion ears")>> your hands slam over your ears, pressing them to your head.\
<<elseif ($mcears is "bear ears")>> your hands slam over your ears, pressing them to your head.\
<<elseif ($mcears is "sheep ears")>> your hands slam over your ears, pressing them to the side of your head.\
<<elseif ($mcears is "long feathered ears")>> your hands slam over your feathered ears, pressing them to the side of your head.<</if>> Knees nearly buckling and you squeeze your eyes closed. It's like someone was screaming right into your ears, rattling your brain from the inside. You press harder against your ears, gritting your teeth as you groan and struggle to open your eyes.
With squinted vision, you see the tree change, their oak bodies becoming distorted, the shape of humans that were twisted and stretched to make its towering body. While other trees had bodies pressed against the bark, hands begging for freedom, screaming and crying. You hear the wailing of children as birds fall from the sky and trees, with the face of an infant trapped within the body of a bird.
While the green grass morphs, each blade changes into an arm or leg that kicks and squirms. Each limb was a different size, with different skin tones, some with scars, birthmarks, and freckles. All reaching outward and to the sun, whilst swaying painfully in the wind. Forcing them to latch onto one another in utter agony.
Your stomach churns, and bile rises in your throat. You smell blood, urine, feces, vomit. Their words are unknown to you, yet the sentiment for help, for freedom, for their torment to end is easy to tell. You hunch over yourself, as the screams and crying only grow louder and angry. You try not to pay attention to the floor, to the pieces of people's faces as their cries pierce your skull like a sewing needle, wrapping thin thread around your brain and squeezing. The ground slips beneath your feet, forcing your body to unnatrually twist, pain shooting through your back. You slam onto your back, <<if ($mcwings is "no wings")>> rocks stab your spine and a sharp rocks stab your spine and a sharp pain shoots through your back.
<<elseif ($mcwings is "large pair of feathered wings")>> rocks stab your spine and a sharp pain shoots through your back and your wings crumple beneath, bending unnaturally.
<<elseif ($mcwings is "large pair of leathered wings")>> rocks stab your spine and a sharp pain shoots through your back and your wings crumple beneath, bending unnaturally.
<<elseif ($mcwings is "small pair of feathered wings")>> rocks stab your spine and a sharp pain shoots through your back and your wings crumple beneath, bending unnaturally, creating a throbbing pain.
<<elseif ($mcwings is "small pair of leathered wings")>> rocks stab your spine and a sharp pain shoots through your back and your wings crumple beneath, bending unnaturally, creating a throbbing pain.
<<elseif ($mcwings is "a single feathered wing on the right")>> rocks stab your spine and a sharp pain shoots through your back and your wing crumples beneath, bending unnaturally, creating a throbbing pain.
<<elseif ($mcwings is "a single feathered wing on the left")>> rocks stab your spine and a sharp pain shoots through your back and your wing crumples beneath, bending unnaturally, creating a throbbing pain.
<<elseif ($mcwings is "a single leathered wing on the right")>> rocks stab your spine and a sharp pain shoots through your back and your wing crumples beneath, bending unnaturally, creating a throbbing pain.
<<elseif ($mcwings is "a single leathered wing on the left")>> rocks stab your spine and a sharp pain shoots through your back and your wing crumples beneath, bending unnaturally, creating a throbbing pain.
<<elseif ($mcwings is "the torn off remains of feathered wings")>> rocks stab your spine and a sharp pain shoots through your back, causing ache to your wing scars.
<<elseif ($mcwings is "the torn off remains of leathered wings")>> rocks stab your spine and a sharp pain shoots through your back, causing ache to your wing scars.<</if>>\
You hiss in pain, rolling onto your elbows and knees with a inchorent groan, still gripping your ears. You kicking at the pieces of face beneath you, crawling across the ground, trying to get back on your feet. Your nails dig into your ears, dropping one hand to push yourself onto your feet, stumbling over your weight, as you<<if ($mccombat is "how to fight with a spear")>> scoop up your spear\
<<if ($mcwalkingaid is "Large walking stick")>> and walking stick<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> scoop up your walking stick<</if>>. Using only one hand to cover your ears.
<center>''You run.''</center>\
----
<center><<link "✶ NEXT ✶" PG.5>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<set $worldbuilding to true>><center>"THE FIRST CIRCLE. ''<span style="color: #ae0000">L</span><span style="color: #ea7c00">I</span><span style="color: #e3dc00">M</span><span style="color: #029600">B</span><span style="color: #001db0">O</span>."''</center>
----
''--lim·bo
--///ˈlimbō///
noun
a state of neglect or oblivion.''
You run blindly. <<if ($mcwings is "no wings")>> Pushing your legs faster and faster.\
<<elseif ($mcwings is "large pair of feathered wings")>> Pushing your legs faster and faster, ignoring the desperation in your wings that beg you to use them. To fly. You can't. You don't know how.\
<<elseif ($mcwings is "large pair of leathered wings")>> Pushing your legs faster and faster, ignoring the desperation in your wings that beg you to use them. You can't. You don't know how.\
<<elseif ($mcwings is "small pair of feathered wings")>> Pushing your legs faster and faster, ignoring the desperation in your wings that beg you to use them. You can't. You don't know how.\
<<elseif ($mcwings is "small pair of leathered wings")>> Pushing your legs faster and faster, ignoring the desperation in your wings that beg you to use them. You can't. You don't know how.\
<<elseif ($mcwings is "a single feathered wing on the right")>> Pushing your legs faster and faster, ignoring the desperation in your wing that begs you to use it. You can't. Not with one wing.\
<<elseif ($mcwings is "a single feathered wing on the left")>> Pushing your legs faster and faster, ignoring the desperation in your wing that begs you to use it. You can't. Not with one wing.\
<<elseif ($mcwings is "a single leathered wing on the right")>> Pushing your legs faster and faster, ignoring the desperation in your wing that begs you to use it. You can't. Not with one wing.\
<<elseif ($mcwings is "a single leathered wing on the left")>> Pushing your legs faster and faster, ignoring the desperation in your wing that begs you to use it. You can't. Not with one wing.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> Pushing your legs faster and faster.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> Pushing your legs faster and faster.<</if>> Your hands are still over your ears, trying to focus on anything but the splitting headache and stream and the surrounding chaos. The trees around you face the same mutilation, bodies of different shapes and sizes pull and yank at its prison. Alive and in pain, screaming incoherent words. Nothing about this place is normal, not even the river, which was once a pretty deep blue, was red. A dark shade of red and thick, mixed with black vomit, with chuckles of human bodies floating in the water. You try to ignore it all, feeling the ground pulse, as if breathing.
You hear the growling and barking of vicious wolves, and you snap your head to the "forest" watching it shudder and shake. The wolves were heading towards you. You stop abruptly, the momentum sending you back, nearly slipping but you catch yourself <<if ($mccombat is "how to fight with a spear")>>, using your spear and jabbing it into the ground.\
<<if ($mcwalkingaid is "Large walking stick")>> Copying the motion with your walking stick.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>>, using your walking stick and jabbing it into the ground.\
<<else>> with your own balance.<</if>>
The forest continues to shake and tremble, multiple trees snap at its base with a horrible wail in agony, the force of the wolves alone destroys the forest, uprooting plants that were fingers and toes, biting at outstretched hands. The screaming trees crash into one another, slamming into the ground in front of you. Spraying your form with blood-colored river splashes getting into your mouth.
''It's blood...''
<<if ($drinkblood is "LIKE")>> Your eyes widen and zero in on the river of blood. Feeling your throat constrict and a way of painful thirst washes over you. The surrounding sounds dull and your feet move on their own, while you scream internally, unable to stop your body as if in a trance. You sink to your knees against the river.
You drank blood rarely. Whenever you could capture a rare bird that was big enough to drink from, and never in the sight of the mortal man. <<if ($mccombat is "how to fight with a spear")>>You drop your spear.\
<<if ($mcwalkingaid is "Large walking stick")>>With your walking stick falling with it.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>>You drop your walking stick.<</if>> As your hands pressed against the river, leaning forward until your lips entered the bloody river and you drank. It was different. Far different from animals. It was <<cycle "$mcbloodtaste" autoselect>>
<<option "sweet">>
<<option "bitter">>
<<option "sour">>
<<option "salty">>
<<option "savory">>
<</cycle>>, a taste you liked.
You continue to drink, fingers digging into the ground as you drink your fill. Forgetting the world around you. //It's been so long. So. So long.// The ground lurches again, drawing your attention away and back to the forest. The large pack of wolves finally leave the forest, snapping and biting at themselves. A part of you wants to ignore them as they wrestle and tumble into the river.
Yet some of the wolves are different.
With human arms and legs, protruding spines. You pull yourself up from the river, unbothered by the blood that covers the bottom portion of your face.<<if ($mccombat is "how to fight with a spear")>> You pick up your spear.\
<<if ($mcwalkingaid is "Large walking stick")>> Using your opposite hand to pick up your walking stick.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> You pick up your walking stick.<</if>>
<<elseif ($drinkblood is "NO PREFERENCE")>> Your eyes widen and zero in on the river of blood. Feeling your throat constrict and a way of painful thirst washes over you. The surrounding sounds dull and your feet move on their own, while you scream internally, unable to stop your body as if in a trance. You sink to your knees against the river.
You drank blood rarely. Whenever you could capture a rare bird that was big enough to drink from, and never in the sight of the mortal man. <<if ($mccombat is "how to fight with a spear")>>You drop your spear.\
<<if ($mcwalkingaid is "Large walking stick")>>With your walking stick falling with it.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>>You drop your walking stick.<</if>> As your hands pressed against the river, leaning forward until your lips entered the bloody river and you drank. It was different. Far different from animals. It was <<cycle "$mcbloodtaste" autoselect>>
<<option "sweet">>
<<option "bitter">>
<<option "sour">>
<<option "salty">>
<<option "savory">>
<</cycle>>, a taste you liked.
You continue to drink, fingers digging into the ground as you drink your fill. Forgetting the world around you. //It's been so long. So. So long.// The ground lurches again, drawing your attention away and back to the forest. The large pack of wolves finally leave the forest, snapping and biting at themselves. A part of you wants to ignore them as they wrestle and tumble into the river.
Yet some of the wolves are different.
With human arms and legs, protruding spines. You pull yourself up from the river, unbothered by the blood that covers the bottom portion of your face.<<if ($mccombat is "how to fight with a spear")>> You pick up your spear.\
<<if ($mcwalkingaid is "Large walking stick")>> Using your opposite hand to pick up your walking stick.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> You pick up your walking stick.<</if>>
<<elseif ($drinkblood is "DISLIKE")>> Your eyes widen and zero in on the river of blood. Feeling your throat constrict and a way of painful thirst washes over you. The surrounding sounds dull. This blood was <<cycle "$mcbloodtaste" autoselect>>
<<option "sweet">>
<<option "bitter">>
<<option "sour">>
<<option "salty">>
<<option "savory">>
<</cycle>> and a taste you desperately craved for.
You shake your head, stepping away from the river. You tasted blood once, from a dying bird. You couldn't help yourself—bringing the bird to your small lips, sinking your teeth into it and drinking, feeling the bird's bones crack and break beneath your hands.
Until the mortal man found you.
He reprimanded you. Begging you to not become like //the others.// <<if ($mccombat is "how to fight with a spear")>>You drop your spear.\
<<if ($mcwalkingaid is "Large walking stick")>>With your walking stick falling with it.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>>You drop your walking stick.<</if>> Slamming your hands over your mouth and shaking your head once more. The ground lurches again, drawing your attention away and back to the forest. The large pack of wolves finally leave the forest, snapping and biting at themselves.
Yet some of the wolves are different.
With human arms and legs, protruding spines. You frown deeply, wiping invisible blood from your mouth. <<if ($mccombat is "how to fight with a spear")>> You pick up your spear.\
<<if ($mcwalkingaid is "Large walking stick")>> Using your opposite hand to pick up your walking stick.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> You pick up your walking stick.<</if>>
<<else>> Your eyes widen, and you spit out the blood. You take several steps back and drag your hand over your mouth. The taste was downright awful. The ground lurches again, drawing your attention away and back to the forest. The large pack of wolves finally leave the forest, snapping and biting at themselves. They wrestle and tumble into the river. Yet some of the wolves are different. With human arms and legs, protruding spines.<</if>>
Watching the deformed, crying wolves fight. None of them take any interest in you. You move carefully, climbing over the fallen tree. The outline of the person was gone. Your feet land on the other side, careful not to fall. Your hearing goes out completely. Leaving the entire world muted. As if water filled your ears. You walk slowly, forcing your gaze from the ground, keeping your eyes on the wolves.
<<if ($flightfightfreeze is "run")>><<if ($mccombat is "how to fight with your hands")>> Preparing yourself to run if they decide to attack. You clench your fists tightly.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a sword")>> Preparing yourself to run if they decide to attack. You hold the hilt of your sword.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> Preparing yourself to run if they decide to attack. You reach for your bow and prepare an arrow.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>>Preparing yourself to run if they decide to attack. You wrap your hands tightly around your spear.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>> Preparing yourself to run if they decide to attack. You hold the hilt of your sword.\
<<if ($mcwalkingaid is "Large walking stick")>>Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> Preparing yourself to run if they decide to attack, wrapping your hands tightly around the walking stick. <</if>>\
<<elseif ($flightfightfreeze is "fight")>><<if ($mccombat is "how to fight with your hands")>> Ready to fight them off if they came near, clenching your fists tightly.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a sword")>> Ready to fight them off if they came near, your hand resting on the hilt of your sword.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>Ready to fight them off if they come near, reaching for your bow and preparing an arrow.\
<<if ($mcwalkingaid is "Large walking stick")>>Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>>Ready to fight them off if they came near, wrapping your hands tightly around your spear.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>> Ready to fight them off if they came near, your hand resting on the hilt of your sword.\
<<if ($mcwalkingaid is "Large walking stick")>>Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>>Ready to fight them off if they came near, wrapping your hands tightly around the walking stick.<</if>>\
<<elseif ($flightfightfreeze is "freeze")>> <<if ($mccombat is "how to fight with your hands")>> Preparing yourself to run if they decide to attack. You clench your fists tightly.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a sword")>> Preparing yourself to run if they decide to attack. You hold the hilt of your sword.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> Preparing yourself to run if they decide to attack. You reach for your bow and prepare an arrow.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>>Preparing yourself to run if they decide to attack. You wrap your hands tightly around your spear.\
<<if ($mcwalkingaid is "Large walking stick")>> Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>> Preparing yourself to run if they decide to attack. You hold the hilt of your sword.\
<<if ($mcwalkingaid is "Large walking stick")>>Prepared to toss your walking stick aside.<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> Preparing yourself to run if they decide to attack, wrapping your hands tightly around the walking stick.<</if>><</if>> You walk with slow steps, avoiding the horde of wolves. Creating a lot of distance from them, until you can safely break out into a run.
----
<center><<link "✶ NEXT ✶" PG.6>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">>You hold your hands out, slowly pushing them into the darkness of the tunnel. It's thick and feels like sludge. It resists for a moment before slowly accepting you as you step into the inky blackness until you're fully submerged. It's a pleasant feeling. You feel clean and new. You can't see and your body feels surrounded, as if thick mud surrounded you on all sides. It slowly becomes suffocating, pushing down on your chest, then your ribcage, then your lungs.
//You can't speak.
You can't breathe.//
You force your arms through the thick sludge, clawing around your throat, shaking your head from side to side. This thing felt alive. Your hands move to your noses as you kick your legs. It felt like you were sinking. You fight against the invisible force. That wraps and wraps around your body, <<if ($mcwings is "large pair of feathered wings")>> yanking your large wings and pulling them from your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling your throat.\
<<elseif ($mcwings is "large pair of leathered wings")>> yanking your large wings and pulling them from your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling its way down your throat.
<<elseif ($mcwings is "small pair of feathered wings")>> yanking your large wings and pulling them from your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling its way down your throat.
<<elseif ($mcwings is "small pair of leathered wings")>> yanking your large wings and pulling them from your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling its way down your throat.
<<elseif ($mcwings is "a single feathered wing on the right")>> yanking your large wings and pulling them from your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling its way down your throat.
<<elseif ($mcwings is "a single feathered wing on the left")>> yanking your large wings and pulling them from your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling its way down your throat.
<<elseif ($mcwings is "a single leathered wing on the right")>> yanking your large wings and pulling them from your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling your throat.\
<<elseif ($mcwings is "a single leathered wing on the left")>> yanking your large wings and pulling them from your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling your throat.\
<<else>> stabbing your back, forcing out a muffled scream that allows the inky black to enter your mouth, crawling its way down your throat.<</if>>
You fight wildly, kicking your legs and flailing your arms, feeling something crawl up your legs and arms, <<if ($mcmissinglimb is "no missing limbs")>> tightening and squeezing painfully, yanking your arms and legs from your sockets.\
<<elseif ($mcmissinglimb is "a missing arm/hand")>><<if ($mcarms is "no right arm")>> yanking at your right arm, painfully tugging your prosthetic from your shoulder, tearing it from your flesh.\
<<elseif ($mcarms is "no left arm")>> yanking at your left arm, painfully tugging your prosthetic from your shoulder, tearing it from your flesh.\
<<elseif ($mcarms is "no right hand")>> yanking at your right hand, painfully tugging your prosthetic from your wrist, tearing your flesh.\
<<elseif ($mcarms is "no left hand")>> yanking at your left hand, painfully tugging your prosthetic from your wrist, tearing it from your flesh.<</if>>\
<<elseif ($mcmissinglimb is "a missing leg/feet")>><<if ($mclegs is "no right leg")>> yanking at your right leg, painfully tugging your prosthetic from your hip, tearing it from your flesh.\
<<elseif ($mclegs is "no left leg")>> yanking at your left leg, painfully tugging your prosthetic from your hip, tearing it from your flesh.\
<<elseif ($mclegs is "no right foot")>> yanking at your right foot, painfully tugging your prosthetic from your ankle, tearing it from your flesh.\
<<elseif ($mclegs is "no left foot")>> yanking at your right foot, painfully tugging your prosthetic from your ankle, tearing it from your flesh.\ <</if>>\
<<elseif ($mcmissinglimb is "a missing arm and leg")>><<if ($mcarms is "no right arm")>> yanking at your right arm, painfully tugging your prosthetic from your shoulder, tearing it from your flesh.\
<<elseif ($mcarms is "no left arm")>> yanking at your left arm, painfully tugging your prosthetic from your shoulder, tearing it from your flesh.\
<<elseif ($mcarms is "no right hand")>> yanking at your right hand, painfully tugging your prosthetic from your wrist, tearing it from your flesh.\
<<elseif ($mcarms is "no left hand")>> yanking at your left hand, painfully tugging your prosthetic from your wrist, tearing it from your flesh.<</if>> Your <<if ($mclegs is "no right leg")>> Your right leg following the same fate. \
<<elseif ($mclegs is "no left leg")>> Your left leg following the same fate.\
<<elseif ($mclegs is "no right foot")>> Your right foot following the same fate.\
<<elseif ($mclegs is "no left foot")>> Your left foot following the same fate.<</if>><</if>>
You let out a muffled cry, as searing hot pain shoots through you. Feeling the dark continue to attack, wrapping around your head, <<if ($mchaircoverings is "Hijab")>> yanking off your hijab, and\
<<elseif ($mchaircoverings is "Tichel")>> yanking off your tichel, and\
<<elseif ($mchaircoverings is "Kippah")>> yanking off your kippah, and\
<<elseif ($mchaircoverings is "Turban")>> yanking off your turban, and\
<<elseif ($mchaircoverings is "Veil")>> yanking off your veil, and<</if>><<if ($mchairlength is "head becomes bald")>><<if ($mchorns is "no horns nor antlers")>> pulling at your bare skull, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairlength is "hair was shaved")>><<if ($mchorns is "no horns nor antlers")>> pulling at your shaved skull, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairlength is "hair was buzzed")>><<if ($mchorns is "no horns nor antlers")>> pulling at your buzzed fair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairlength is "hair was cut above its ears")>><<if ($mchorns is "no horns nor antlers")>> pulling at your hair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairtexture is "straight")>> <<if ($mchorns is "no horns nor antlers")>> pulling at your straight hair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairtexture is "wavy")>><<if ($mchorns is "no horns nor antlers")>> pulling at your wavy hair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairtexture is "curly")>><<if ($mchorns is "no horns nor antlers")>> pulling at your curly hair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairtexture is "coily")>><<if ($mchorns is "no horns nor antlers")>> pulling at your coily hair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairtexture is "afro")>><<if ($mchorns is "no horns nor antlers")>> pulling at your hair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairtexture is "kinky")>><<if ($mchorns is "no horns nor antlers")>> pulling at your kinky hair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>>
<<elseif ($mchairtexture is "locked")>><<if ($mchorns is "no horns nor antlers")>> pulling at your locked hair, invisible hands scraping away at your scalp. Your hands beat at your face, trying to stop the onslaught of pain.\
<<elseif ($mchorns is "small antlers of a deer")>>pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a deer")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "small antlers of a moose")>> pulling and yanking at your small antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "large antlers of a moose")>> pulling and yanking at your large antlers, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your antlers to try and stop the darkness.\
<<elseif ($mchorns is "horns of a ram")>> pulling and yanking at your curled horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of a bison")>>pulling and yanking at your short horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of buffalo")>> pulling and yanking at your large, hooked horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of bull")>> pulling and yanking at your large, outward-pointing horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of grants gazelle")>> pulling and yanking at your ringed horns, tugging them out of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.\
<<elseif ($mchorns is "horns of ox")>> pulling and yanking at your wide and long horns, tugging them out of the side of your head. Your hands beat at your face, trying to stop the onslaught of pain, grabbing the base of your horns to try and stop the darkness.<</if>><</if>>\
It's trying to rip you apart. To break your body down to nothing. You fight, feeling your <<if ($mctail is "no tail")>> body be torn into, the base of your spine being painfully struck.\
<<elseif ($mctail is "the tail of a deer")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a rabbit")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a sheep")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a pig")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a rat")>> tail wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a wasp")>> tail wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a cat/tiger")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a wolf/dog")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a fox")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a lion")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a bear")>> tail yanked away painfully, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a crocodile/alligator")>> tail wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "the tail of a demon")>> tail wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "winged tail")>> tail wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "feathered tail")>> tail wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "stinger tail")>> tail wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "spine tail")>> tail wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "split bird tail")>> tails wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "split cat tail")>> tails wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "split wolf tail")>> tails wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "split fox tail")>> tails wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "cut off tail")>> tails wrenched away, forcing out an agonizing scream.\
<<elseif ($mctail is "nub tail")>> tails wrenched away, forcing out an agonizing scream.<</if>> You struggle to remain conscious until something hot and spinning, like a drill, plunges into your chest. Your body tenses, feeling the darkness roam the inside of your body, looking for something. You blink slowly, a soft golden glow emitting from your chest.
The darkness releases you, letting your body sink slowly. You are dying. You try to move your muscles to move whatever is left of you. You slowly open and close your eyes; the golden lights slowly fade. You feel empty. That was a part of you.
//It’s gone.//
----
<center><<link "✶ THE END ✶" home>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">>You step back from the tunnel, eyes trailing its large boulders, hands gently touching the rough stone. It was cold to the touch, and you glided your fingers across, feeling the rough edges and then the softness of moss. You drop your hands to the side before turning around. Crossing the river once again and returning to your belongings. Glancing up at the sky, it was slowly becoming dark. You look around the ravine, finding small rocks that line parts of the river, you grab each of them make a small circle, and glance around for wood. If it was going to be dark, you needed light.
You choose to use the roots and branches of the forest trees that had broken off and fallen into the ravine. You pick up a variety of sticks, taking only the pieces that were slightly dry and far from the river, taking them to the circle, breaking the branches in half, and placing them within the circle of rocks. Just like the mortal man had taught you.
You crouch before the pile of sticks. Usually, the mortal man would have you use a small bundle of dried grass, but there was definitely no dry grass. You touch your clothing, fiddling along the hem, feeling a loose string. You look down at it and wrap your finger around the string, pulling at it. You continue to wrap and wrap and wrap until you have a small bundle that you snap off, then shove into the middle of the pile of wood. Rising back to your feet. Your eyes search the ravine again.
This time, you needed something to start the fire. You look around once for two sharp rocks. Eventually, you do, finding some lodged in the wall of the ravine. You retrieve the two rocks, pulling them out of the ravine walls, wiping their muddy ends on the side of your <<if ($dailyclothing is "tan tunic shirt and pants")>> pants.\
<<elseif ($dailyclothing is "tan tunic dress")>>dress.<</if>> Attempting to dry off the rocks while you walk back to your unlit fire pit.
<<if ($mcspecies is "human")>> You hit the two rocks together, yet nothing happens. Staring at the rocks in your hands, then back at the firewood. You try again and again and again and again till a small spark starts and latches onto the string from your clothing.\
<<elseif ($mcspecies is "fallen angel")>> You hit the two rocks together, using your personal strength. Yet you hit the rocks too hard, snapping the rocks in half. You fall silent, staring at the three rocks, before trying again. This time striking the rocks against each other much lighter but faster. Starting a small spark that latches onto the string from your clothing.\
<<elseif ($mcspecies is "nephilim")>> You hit the two rocks together, using your personal strength. Yet you hit the rocks too hard, snapping the rocks in half. You fall silent, staring at the three rocks, before trying again. This time striking the rocks against each other much lighter but faster. Starting a small spark that latches onto the string from your clothing.\
<<elseif ($mcspecies is "succubus")>> You hit the two rocks together, using your personal strength. Yet you hit the rocks too hard, snapping the rocks in half. You fall silent, staring at the three rocks, before trying again. This time striking the rocks against each other much lighter but faster. Starting a small spark that latches onto the string from your clothing.\
<<elseif ($mcspecies is "incubus")>>You hit the two rocks together, using your personal strength. Yet you hit the rocks too hard, snapping the rocks in half. You fall silent, staring at the three rocks, before trying again. This time striking the rocks against each other much lighter but faster. Starting a small spark that latches onto the string from your clothing.\
<<elseif ($mcspecies is "bloodhound")>>You hit the two rocks together, using your personal strength. Yet you hit the rocks too hard, snapping the rocks in half. You fall silent, staring at the three rocks, before trying again. This time striking the rocks against each other much lighter but faster. Starting a small spark that latches onto the string from your clothing.\
<<elseif ($mcspecies is "imp")>> You hit the two rocks together, yet nothing happens. Staring at the rocks in your hands, then back at the firewood. You try again and again and again and again till a small spark starts and latches onto the string from your clothing.\
<<elseif ($mcspecies is "vampire")>>You hit the two rocks together, using your personal strength. Yet you hit the rocks too hard, snapping the rocks in half. You fall silent, staring at the three rocks, before trying again. This time striking the rocks against each other much lighter but faster. Starting a small spark that latches onto the string from your clothing.\
<<elseif ($mcspecies is "dhampir")>>You hit the two rocks together, using your personal strength. Yet you hit the rocks too hard, snapping the rocks in half. You fall silent, staring at the three rocks, before trying again. This time striking the rocks against each other much lighter but faster. Starting a small spark that latches onto the string from your clothing.\
<<elseif ($mcspecies is "cambion")>>You hit the two rocks together, using your personal strength. Yet you hit the rocks too hard, snapping the rocks in half. You fall silent, staring at the three rocks, before trying again. This time striking the rocks against each other much lighter but faster. Starting a small spark that latches onto the string from your clothing.<</if>> You watch the string slowly light before flames slowly crackle and engulf the branches, giving the enveloping area a soft glow. You drop to your butt, sitting down and leaning back with a soft yawn, stretching your limbs.
The sky settles into a dark hue.
You pass the night by first, cleaning yourself. Rinsing off caked mud from your arms and legs. Cleaning the mud from your face <<if ($mcfacialhair is "no facial hair")>><<if ($drinkblood is "LIKE")>>and dried blood from your face and hands.\
<<elseif ($drinkblood is "NO PREFERENCE")>>and dried blood from your face and hands.<</if>>\
<<else>>\<<if ($drinkblood is "LIKE")>>, taking a moment, thoroughly washing your facial hair, getting rid of any dried blood. As well as cleaning your hands.\
<<elseif ($drinkblood is "NO PREFERENCE")>>, taking a moment, thoroughly washing your facial hair, getting rid of any dried blood. As well as cleaning your hands.<</if>><</if>> You use the icy river water to wipe everything off of you. Relishing the feeling of being clean again, as you then take time to eat. <<if ($eatingcerisefruits is "you couldn't bring yourself to eat them.")>> Dining on a few nuts and berries.\
<<elseif ($eatingcerisefruits is "you continued to eat them regardless.")>> Dining on a cerise fruit, cherishing the savory flavor.\
<<elseif ($eatingcerisefruits is "you continue to eat them until you have another source of food.")>> Dining on a cerise fruit, cherishing the savory flavor.\<</if>> You eat in relative silence, resting beside your belongings. The air is chilly against your skin, which is combated with the warmth of the fire. You retrieve your cloak from your bag, wrapping it around yourself and letting out a quiet yawn.
<<if ($mcheterochromia is "the same eye color")>>Your $mcrighteyecolor eyes watch the fire dance and shake and nostalgia slowly washes over you.\
<<elseif ($mcheterochromia is "two different eye colors")>>Your $mcrighteyecolor and $mclefteyecolor eyes watch the fire dance and shake and nostalgia slowly wash over you.<</if>> Nights when you could not sleep, you would watch the flames of candles, used to the soft orange glow that took over the room. Listening to the mortal man clink his tools together. On nights when he assumed you were sleeping, he would create something new—something that undoubtedly would lead to a lesson for the coming day.
Your $mortalmantitle has nothing else to teach you.
You lay against your bag. The mortal man never taught you about grieving the loss of someone. You're sure it's because he never knew how to mourn the loss of someone. Your eyes grow heavy. You still have so much to learn.
----
<center><<link "✶ NEXT ✶" PG.9>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">>The second day passes quickly and smoothly and flows into the third day with ease. Nothing in the morning happens, leaving you to your devices until midday. <<if ($confidentncocky is "TRUE")>> You wait outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.\
<<elseif ($cowardly is "TRUE")>> You pace outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.\
<<elseif ($courageous is "TRUE")>> You wait outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.\
<<elseif ($shyeasilynervous is "TRUE")>> You pace outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.\
<<elseif ($aloof is "TRUE")>> You wait outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.\
<<elseif ($patientcalm is "TRUE")>> You wait outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.\
<<elseif ($aggressivehotheaded is "TRUE")>> You wait outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.\
<<elseif ($anxiety is "EXPERIENCES")>> You pace outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.\
<<else>> You wait outside the tunnel's edge, biding your time. You know what you need to do when the wind begins.<</if>> Yet when the wind begins, you don't know. You let out a low exhale. Eyes dragging along the large tunnel mouth. You wonder if it's alive.
There's a low whistle that flows through the ravine, pushing past your form and rusting the trees. You look around the ravine, hands hovering over your ears. Eyes dragging along the high ravine walls, then the trees overhead, gliding your gaze to the river and down it, to the ravine along the ravine floor. It was rising. You step back, mud squishing beneath your feet as you look at the tunnel opening. More water spills from its mouth, bubbling over.
Then the tunnel groans, and the ground shifts once, as a bellow of fast hot air rushes through the dark entrance, remnants of the wind nearly knocking you off your feet. You hold your hands, hold your nose, scrunching in disgust.
The wind was revolting. Like rotting flesh.
----
<center><<link "✶ NEXT ✶" "OPTION THREE">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center> <<set $gamechapter = "CH.1">><<set $hitbywind to true>><<notify 3s>>✴ ACHIEVEMENT EARNED: BLOWN BY THE WIND'S ROTTEN BREATHE<</notify>> The vile winds send you flying back, crashing into the ravine wall and immediately stopping the air flow. Your head smashes against the ravine blood, knocking the air from your chest as you fall and land ont your stomach and face. You messed up. You messed up real bad.
You'll have to start all over.
----
<center><<link "✶ BEGIN AGAIN ✶" PG.1>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>
<center>You wait. As $phantomweavername said. Counting down from 10.
<<timed 1s>>9<</timed>>
<<timed 2s>>8<</timed>>
<<timed 3s>>7<</timed>>
<<timed 4s>>6<</timed>>
<<timed 5s>>5<</timed>>
<<timed 6s>>4<</timed>>
<<timed 7s>>3<</timed>>
<<timed 8s>>2<</timed>>
<<timed 9s>><span style="color: #ec0000">1</span><</timed>></center>\
<<timed 10s t8n>>The intense blast of rancid air slowly dies into a subtle breeze that allows you to step directly into the stream without blowing you back. You stand near the river, slightly shielding your face. The black wall that seemed to cover the tunnel's mouth was gone. Instead, you could see deep into the tunnel.
Inside was a deep shade of red, like bare, rotting flesh, with a uvula dripping with clear sludge and a jagged tongue that was hacked off horribly. You step back, careful not to fall into the river that becomes a mixture of thick blood and saliva. You firmly press your lips together. The boulders around the tunnel entrance had become crooked yellow teeth, and the moss had become rotten gums. While the thick, wiggling vines transformed into thick iron chains, hooks dug into the gums and forced the mouth open.
The entire tunnel was a mouth.
Your stomach churns, watching the massive mouth shudder. Your eyes trail up and past the mouth, past the teeth, past the thick chains, and up the mountainside. Taking another step back, the mouth is sewn to a face, a deformed face that is stretched across the mountain. It had eyes. Bulging red eyes that stared up at the sky. And the edges of its stretched faces were attached to many other mangled faces. All held together by bloody strings, chains, and metal pins. Their faces each held a unique expression.
Angry with eyebrows forced down. With their lips sewn into a scowl.
Sorrow, with enormous eyes, wearing a forced frown, the corner of their sewed down.
Happiness with overly big sewn smiles and squinted eyes.
You find yourself speechless. Eyes scanning along the mountainside. Faces of different skin tones, large and small. Young and old. You force your gaze back to the tunnel, opening your mouth.<</timed>>
----
<center><<link "✶ NEXT ✶" "OPTION FOUR">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!!<<set $gamechapter = "CH.1">><center>"I am ''$mcname LXXIX Aureate'' and I demand you come to me!"</center>
----
The mouth shudders once and the wind stops immediately with a powerful gust that sends you flying back and into the river with a heavy splash, fully submerged. You panic, failing your arms, breaking the surface of the river in panic and disgust. But the river is normal. You freeze, wiping the water from your face,<<if ($mcglassesneed is "YES")>> pushing your glasses to the top of your head your glasses and <</if>> spitting out bits of dirt and sticks. It's made of water. Only water.
You turn your gaze to the mouth, only to find it a tunnel once again. The black veil hides its entrance. You let out a heavy exhale, pulling yourself from the water with a groan, dragging your drenched body back to your belongings and plopping down beside your things. Your hands absentmindedly squeeze out the ends of your clothes. You have extra clothing, but you don't want to change without being properly clean.
You let out a soft sigh, turning your gaze to the tunnel. You couldn't tell if it was merely your eyes and brain that's tricking you, or was it really what Limbo is? Everything is that of humans. You shake your head and close your eyes, drawing your knees to your chest and wrapping your arms around your legs, dropping your head to rest on your knees. You don't want to think about it. It makes you feel sick.
//The two days pass in a blur.//
----
<center><<link "✶ NEXT ✶" PG.13>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $mchesitation to true>>"I am.... ''$mcname LXXIX Aureate''..."
You hesitate, your words and voice falling flat. Silence settles over you and the wind slowly dies down into nothing. Not giving you another chance. The curtain of black slowly reappears. You stand unsure and disappointed in yourself.
You ''failed.''
You clutch your hands together, stepping back slowly. You turn on your heel and stop before the river. Letting out a soft exhale, the river is normal. It's made of water. Only water. You slowly slide into the river and cross, pulling yourself from the water with a groan, dragging your drenched body back to your belongings and plopping down beside your things. Your hands absentmindedly squeeze out the ends of your clothes. You have extra clothing, but you don't want to change without being properly clean.
You let out a soft sigh, turning your gaze to the tunnel. You couldn't tell if it was merely your eyes and brain that's tricking you, or was it really what Limbo is? Everything is that of humans. You shake your head and close your eyes, drawing your knees to your chest and wrapping your arms around your legs, dropping your head to rest on your knees. You don't want to think about it. It makes you feel sick.
//A day passes in a blur. You get another chance.//
----
<center><<link "✶ NEXT ✶" "OPTION FIVE">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<set $failtosayname to true>><<notify 3s>>✴ ACHIEVEMENT EARNED: FAILED TO SAY YOUR NAME<</notify>><center>You <span style="color: #990202">''failed''</span>.
────────────────────</center>
<center>The commander shall not listen to you.
Your hesitance is disappointing and quite embarrassing. And you know it is.
You must return home and start the journey over.
''Perhaps you will be braver next time.''</center>\
----
<center><<link "✶ NEXT ✶" stepintolight>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $limbo to true>><<set $tasteofblood to true>>The sickness in your gut doesn't pass, continuing to run until you grow tired and the surrounding surroundings revert to their normal state. Leaving you with a deep distrust of everything around you. You walk through the forest, the wide river shore slowly changing from smooth stones to dirt, as trees slowly grow along the river. You walk carefully, staying alert as you step over fallen trees, careful of where you stepped.
Your hearing slowly returned<<if ($mchearing is "YES")>>, well as best as you could be. You are already hard of hearing<</if>>. You trug deeper into the forest, occasionally checking over your shoulder, yet you were completely alone, and the forest was utterly silent. The ground was once again solid, with dirt and dead leaves, and the river was still near, returned to its natural blue. You step over a fallen log. The entire forest has a green hue to it, with the sun filtering through its leaves.
The forest was peaceful. As peaceful as it could be. You let out a soft exhale. <<if ($cowardly is "TRUE")>> Still being extremely cautious. The scene from before shook you. Now that your adrenaline has died down, you're left with this nervous energy that you don't know what to do with. You're frightened and feel sick. Stressed. You want to just go back. Yet you can't. You don't know what waits for you back there. You shake your head again.\
<<elseif ($shyeasilynervous is "TRUE")>> Still being extremely cautious. The scene from before shook you. Now that your adrenaline has died down, you're left with this nervous energy that you don't know what to do with. You're frightened and feel sick. Stressed. You want to just go back. Yet you can't. You don't know what waits for you back there. You shake your head again.\
<<elseif ($aloof is "TRUE")>> Still, you're extremely cautious and your body feels tense. You hate to admit it, but the scene from before disturbed you and left you with this underlying, agitated energy. So, you continue onward. Pushing through the weird and uncomfortable feeling within your chest. There's no going back.\
<<elseif ($determined is "TRUE")>> Still being extremely cautious. The scene from before shook you. Now that your adrenaline has died down, you're left with this nervous energy that you don't know what to do with. You let out another calming exhale. Nothing is going to go well if you panic, so you try to stay calm and collected. There's no going back.\
<<elseif ($patientcalm is "TRUE")>> Still being extremely cautious. The scene from before shook you. Now that your adrenaline has died down, you're left with this nervous energy that you don't know what to do with. You let out another calming exhale. Nothing is going to go well if you panic, so you try to stay calm and collected. There's no going back.\
<<elseif ($aggressivehotheaded is "TRUE")>> Still, you're extremely cautious and your body feels tense. You hate to admit it, but the scene from before disturbed you and left you with this underlying, perturbed energy, and you're irritated. So, you continue onward. Pushing through the weird and uncomfortable feeling within your chest. There's no going back.\
<<elseif ($anxiety is "EXPERIENCES")>> Still being extremely cautious. The scene from before shook you. Now that your adrenaline has died down, you're left with this nervous energy that you don't know what to do with. You're frightened and feel sick. Stressed. You want to just go back. Yet you can't. You don't know what waits for you back there. You shake your head again. You don't want to cause your body to shut down.\
<<else>> Still being extremely cautious. The scene from before shook you. Now that your adrenaline has died down, you're left with this nervous energy. You're frightened and feel sick. Stressed. You want to just go back. You let out a rushed exhale, trying to relax yourself. You can't panic. There's no going back. <</if>> The reality of it all slowly sets in. It's better to not dwell on it.
You continue to walk, careful of where you step until the forest ends. The dirt and grassy forest floor changes into dark, wet dirt and the trees slowly dwindle off. The sky is made of soft hues of orange, pink, and red. You couldn't see the sun, but you know the setting sky.
You step out of the forest, and it ends abruptly, with a steep drop. The entire forest was on a large, raised plot of land, yet near the mountains, there was an enormous gap. The mountains didn't have a natural slope but a steep rocky and dirty wall that you would have to scale. You stare into the deep gap. It was a wet ravine. And at the very bottom was a wide, dirty river that flowed up the side of the ravine, connected to the river that swept through the forest.
You take a moment to take it all in. <<if ($drinkblood is "LIKE")>> Ignoring the ache in your throat, longing to drink.\
<<elseif ($drinkblood is "NO PREFERENCE")>> Ignoring the ache in your throat, longing to drink.\
<<elseif ($drinkblood is "DISLIKE")>> Ignoring the ache in your throat, longing to drink.<</if>> You had never seen something like this before. The mortal man had taught you about ravines, gorges, valleys, and canyons, but this was far different from what you could imagine.
The ravine walls were made of dirt, jagged rocks, and brown roots from the forest trees. With little to no greenery at the bottom. You take a step forward. Looking over the edge, the ravine seemed to travel all along the mountain line, showing no end. It was possible that the deep gorge circled the entire circle. But you could safely climb or slide down the sides without getting hurt. You could take the river, but the current was in the opposite direction of where you needed to be.
<<if ($confidentncocky is "TRUE")>> Confident in yourself, you stepped off the ledge, your bare feet pressing into the squishing mud, using your weight to slide down the side of the ravine, using the protruding rocks and roots to help guide you down. It doesn't take long to reach the bottom with a satisfied 'hmph', only dirtying the side of your feet, the side of your clothing, and your hands.\
<<elseif ($cowardly is "TRUE")>> You grimace sinking onto your hands and knees and crawling to the ledge, sending your feet down first and slowly sliding and climbing down, using the protruding rocks and roots to help guide you down, only to slip and fall down, landing on your butt with an 'ouch', dirtying yourself and clothing with mud. You rise to your feet with a groan, dirty hands massaging your butt.\
<<elseif ($courageous is "TRUE")>> Letting out a breath, slightly worried, but brave. You stepped off the ledge, your bare feet pressing into the squishing mud, using your weight to slide down the side of the ravine, using the protruding rocks and roots to help guide you down, only to slip and fall down, landing on your butt with an 'ouch', dirtying yourself and clothing with mud. You rise to your feet with a groan, dirty hands massaging your butt. You hadn't fallen far, and you are somewhat proud of yourself.\
<<elseif ($shyeasilynervous is "TRUE")>> You grimace sinking onto your hands and knees and crawling to the ledge, sending your feet down first and slowly sliding and climbing down, using the protruding rocks and roots to help guide you down, only to slip and fall down, landing on your butt with an 'ouch', dirtying yourself and clothing with mud. You rise to your feet with a groan, dirty hands massaging your butt.\
<<elseif ($aloof is "TRUE")>> Unbothered by the steep drop, you stepped off the ledge, your bare feet pressing into the squishing mud, using your weight to slide down the side of the ravine, using the protruding rocks and roots to help guide you down. It doesn't take long to reach the bottom with a satisfied 'hmph', only dirtying the side of your feet, the side of your clothing, and your hands.\
<<elseif ($determined is "TRUE")>> Letting out a breath, slightly worried, but determined. You stepped off the ledge, your bare feet pressing into the squishing mud, using your weight to slide down the side of the ravine, using the protruding rocks and roots to help guide you down, only to slip and fall down, landing on your butt with an 'ouch', dirtying yourself and clothing with mud. You rise to your feet with a groan, dirty hands massaging your butt. You hadn't fallen far, and you are somewhat proud of yourself.\
<<else>> You grimace sinking onto your hands and knees and crawling to the ledge, sending your feet down first and slowly sliding and climbing down, using the protruding rocks and roots to help guide you, only to slip and fall down, landing on your butt with an 'ouch', dirtying yourself and clothing with mud. You rise to your feet with a groan, dirty hands massaging your butt.<</if>> You stare around the dimly lit ravine. The dirt wasn't entirely mud, but still wet. You look up at the gorge walls, shifting your belongings to a more comfortable positions, shaking out your muscles, while you walk along the river shore, not touching the dirty water, you search for the tunnel $phantomweavername told you to look for.\
<<nobr>><div class="choices">
<<link '<div class="choice-item">Until you find it.</div>' 'PG.7'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.1">>//Or it finds you.//
A chill runs down your spine. Take a few steps to truly take in the size of this massive tunnel that looms over you. It was tall, protruding from the flat side of the ravine wall, with a gaping pitch-black mouth that looked like a thick black veil over its entrance. Large boulders lined its mouth and along its slides, digging into the gorge. Large dark vines and moss cover the boulders, winding between the gaps and feeling in space. It's like the tunnel was being pulled back into the mountain.
Your eyes travel along the inky black opening, then to the river. The tunnel mouth slightly rises from the ravine floor, boulders along its bottom edge, forcing the river to climb into and out of the river. Yet where it ends or begins?
You can't tell.
There is a subtle stillness that radiates off the tunnel. As if it was alive yet sleeping. Unbothered by those around it. You wonder if it's like the trees. Or like the grass. Or the wolves. You wonder if it's alive like the others are alive yet inanimate. Nausea bubbles in your stomach. You hope that's not the case. You place your large bag down, resting it against the steep dirt wall and out of the tunnel's direct line, yet still in sight of it. Dropping the leather bag and lute as well. <<if ($mccombat is "how to fight with a sword")>> You remove your sword from your hip, placing it with your bags.\
<<if ($mcwalkingaid is "Large walking stick")>> Whilst leaning your walking stick against the ravine.<</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> You remove your quiver from your hip and bow from your shoulder, placing it with your bags.\
<<if ($mcwalkingaid is "Large walking stick")>> Whilst leaning your walking stick against the ravine.<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>> You lean your spear against the ravine.\
<<if ($mcwalkingaid is "Large walking stick")>> Followed by your walking stick making sure it's balanced.<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>> You remove your sword from your hip, placing it with your bags.\
<<if ($mcwalkingaid is "Large walking stick")>> Whilst leaning your walking stick against the ravine.<</if>>
<<elseif ($mcwalkingaid is "Large walking stick")>> You lean your walking stick against the ravine.<</if>>
Stepping from your belongings, you make your way to the wide river. The water was a deep murky green and brown with dead leaves and broken branches. This was new to you. All the water you knew was always a pretty blue and clean. You kneel, touching the water, feeling it cold against your hand as you feel bits of dirt, sticks, and leaves that you shake off. The only difference that this river had was that it was dirty but safe. If you ignore the reality of what it really was.
You step into the water, feeling mud squish beneath your feet. The river slowly became deeper as you walked. The further you walk, the higher the water reaches <<if ($mcheight is "extremely short in stature. [>5'0FT]")>> your collarbone.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> your collarbone.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> your chest.\
<<elseif ($mcheight is "slightly above average height. [5'8FT - 5'11FT]")>> your chest.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> your stomach.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> your waist.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> your waist <</if>> You slowly wade through the water and towards the side of the large tunnel, avoiding taking the river straight to its opening.
You reach the other side of the winding river and pull yourself from the murky waters and onto the sopping riverbank. You haul yourself onto your knees, pressing into wet dirt until you can push yourself onto your feet. Your clothes are soaking wet and stuck to your skin. You pull at your <<if ($dailyclothing is "tan tunic shirt and pants")>> shirt and pants, squeezing out any excess water.\
<<elseif ($dailyclothing is "tan tunic dress")>> dress, squeezing out any excess water.<</if>> You walk alongside the small portion of the river that flowed into the tunnel, stopping mere inches away from the it's opening.
----
<center><<link "✶ NEXT ✶" "OPTION TWO">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<if ($mcsleepschedule is "you woke up before the sun, enjoying the silence of the dark morning.")>>You wake up to darkness, for a moment forgetting where you were, your eyes immediately going to the fire. It was still alive but dying, slowly. Letting out a muted yawn, you slowly push yourself to your feet, keeping your cloak close as you look around the ravine, finding more wood to toss into the fire. You're sure that you haven't slept long, maybe five to six hours at most.
You find a large branch, snapping off a few ends, creating a bundle that you tuck in your arm. You use one hand to wipe the bleariness from your eyes, crouching down to place the sticks in the dying fire, watching it slowly build up again.\
<<elseif ($mcsleepschedule is "you woke as the sun rose, peeking over the mountains, but not blinding.")>> You wake up to soft morning light, for a moment forgetting where you were, your eyes immediately going to the fire. It was still alive but dying, slowly. Letting out a muted yawn, you slowly push yourself to your feet, keeping your cloak close as you look around the ravine, finding more wood to toss into the fire. You're sure that you haven't slept long, maybe seven to eight hours at most.
You find a large branch, snapping off a few ends, creating a bundle that you tuck in your arm. You use one hand to wipe the bleariness from your eyes, crouching down to place the sticks in the dying fire, watching it slowly build up again.\
<<elseif ($mcsleepschedule is "you woke often to the sun blinding you, forcing you out of bed to protect your eyes.")>>You wake up to bright light, for a moment forgetting where you were, your eyes immediately going to the fire. It had had died and left of few red embers. Letting out a muted yawn, you slowly push yourself to your feet, keeping your cloak close as you look around the ravine, finding more wood to toss into the fire.
You're sure that you haven't slept long, maybe nine to ten hours at most. You find a large branch, snapping off a few ends, creating a bundle that you tuck in your arm. You use one hand to wipe the bleariness from your eyes, crouching down to place the sticks in the dying fire, watching it slowly build up again.\
<<elseif ($mcsleepschedule is "you rarely slept. Consistently not needing sleep.")>>You wake up to darkness, for a moment forgetting where you were, your eyes immediately going to the fire. It was still alive but dying, slowly. Letting out a muted yawn, you slowly push yourself to your feet, keeping your cloak close as you look around the ravine, finding more wood to toss into the fire. You're sure that you haven't slept long, maybe two to three hours at most.
You find a large branch, snapping off a few ends, creating a bundle that you tuck in your arm. You use one hand to wipe the bleariness from your eyes, crouching down to place the sticks in the dying fire, watching it slowly build up again.<</if>> While returning to your spot, sitting back down, letting out a soft yawn, dragging your hands over your face.
You had a full day with nothing much to do besides <<if ($mccombat is "how to fight with your hands")>>training. You fiddle with your hands, stretching your fingers and popping your knuckles. You pull yourself up to your feet, using your momentum, letting your cloak fall from your shoulders. You stretch your arms and send a few quick jabs into the air, getting used to the dampness of the ground. Practicing a few kicks and punches.
You hope to one day get better at combat. You swing your leg with control, stopping it midair and in the face of an invisible enemy. In your mind, it was the perfect kick that would leave your opponent shaking. This is how you plan to spend the day as well, learning how to get better at fighting.\
<<elseif ($mccombat is "how to fight with a sword")>> training. You don't move from your spot, blindly grabbing the hilt of your sword, gripping the wooden handle. You pull yourself up to your feet, using the sword to help you stand, letting your cloak fall from your shoulders. You do a few loose swings, getting used to the weight in your hand and the dampness of the ground beneath you.
You hope to one day get a better sword. You control your swing, tightening your grip, slicing through an invisible enemy. In your mind, it was the perfect cut. This is how you plan to spend the day as well, learning how to get better with your sword.\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> train. You don't move from your spot, blindly grabbing your bow, gripping the wooden handle and pulling at the tight elastic string before releasing and letting the string snap back into place. You pull yourself up to your feet, using your momentum, letting your cloak fall from your shoulders. You shoot a few fake arrows, trying different positions to hold the bow, settling that shooting the bow <<if ($mcdomhand is "Right Hand")>><<cycle "$mcshootingstyle" autoselect>>
<<option "with your left hand and traditional was best">>
<<option "with your left hand and sideways was best">>
<</cycle>>.
<<elseif ($mcdomhand is "Left Hand")>><<cycle "$mcshootingstyle" autoselect>>
<<option "with your right hand and traditional was best">>
<<option "with your right hand and sideways was best">>
<</cycle>>.
<<elseif ($mcdomhand is "Ambidextrous")>><<cycle "$mcshootingstyle" autoselect>>
<<option "with your left hand and traditional was best">>
<<option "with your left hand and sideways was best">>
<<option "with your right hand and traditional was best">>
<<option "with your right hand and sideways was best">>
<</cycle>>.<</if>>\
You hope to one day get a better bow. You balance yourself on the damp ground, pulling your string back and holding steady, letting out a low exhale before shooting your invisible arrow. Sending your arrow flying through an invisible enemy. In your mind, it was the perfect shot. This is how you plan to spend the day as well, learning how to get better with your bow.\
<<elseif ($mccombat is "how to fight with a spear")>>training. You don't move from your spot, blindly grabbing the length of your spear, gripping the wooden shaft. You pull yourself up to your feet, using your spear to help you stand, letting your cloak fall from your shoulders. You do a few loose swings and thrusts, getting used to the weight in your hand and the dampness of the ground beneath you.
You hope to one day get a better spear. You control your swing, tightening your grip, slicing through an invisible enemy. In your mind, it was the perfect cut. This is how you plan to spend the day as well, learning how to get better with your spear.\
<<elseif ($mccombat is "how to fight in various ways")>>training. You don't move from your spot, blindly grabbing the hilt of your sword, gripping the wooden handle. You pull yourself up to your feet, using the sword to help you stand, letting your cloak fall from your shoulders. You do a few loose swings, getting used to the weight in your hand and the dampness of the ground beneath you.
You hope to one day get a better sword. You control your swing, tightening your grip, slicing through an invisible enemy. In your mind, it was the perfect cut. This is how you plan to spend the day as well, learning how to get better with your sword.
<<elseif ($oneitemfromhome is "The Book")>> reading. You reach into your large bag, pulling out the book you had found, once again flipping through the pages. It was still something you couldn't understand, with some words faded. You place the book back in your bag and retrieve a different book, one that you could understand.
It was about the world—well, not this world. It had no info about Limbo or Hell, but it talked about the different peoples and cultures, about the gods and the seven ages of the earth. Alot of the book was filled with information but as well annotations from the mortal man, who spoke much about society and how much it can change.
You spend the rest of the day reading.\
<<elseif ($oneitemfromhome is "Art Supplies")>>drawing. You reach into your large bag, pulling out a sketchpad and pencil, sketching out the things before you.
Your sketchbook is filled with a variety of things, sketches of birds, the occasional wolf, some of yourself and the mortal. Then some people you created within your head with lives and stories of your own. Some of them were your best friends, others were from different parts of the world—well, not this world. Not from Limbo or Hell, but from earth.
You spend the rest of the day drawing.\
<<elseif ($oneitemfromhome is "A Patterned Ball")>>playing with your patterned ball. You reach into your large bag, pulling out the ball and rose to your feet. Kicking and throwing the ball all across the ravine walls. Aiming each kick or throw and cheering once you did.
A lot of your childhood was like this: running around and being energetic. The mortal man practically throwing your outside to burn off all your energy. You played games with your imaginary friends, forming an entire team and opponents, making rivals, and winning competitions. All which you'd share with the mortal man all about and he'd congratulate you.
You spend the rest of the day playing with your patterned ball.
<<elseif ($oneitemfromhome is "A Camera")>> reading. You reach into your large bag, pulling out one of your books. It was about the world—well, not this world. It had no info about Limbo or Hell, but it talked about the different peoples and cultures, about the gods and the seven ages of the earth. Alot of the book was filled with information but as well annotations from the mortal man, who spoke much about society and how much it can change.
You spend the rest of the day reading.\
<<elseif ($oneitemfromhome is "A Puzzle")>>drawing, in hopes of creating a new puzzle. You reach into your large bag, pulling out a sketchpad and pencil, sketching out the things before you.
Your sketchbook is filled with a variety of things, sketches of birds, the occasional wolf, some of yourself and the mortal. Then some people you created within your head with lives and stories of your own. Some of them were your best friends, others were from different parts of the world—well, not this world. Not from Limbo or Hell, but from earth.
You spend the rest of the day drawing.<</if>>
----
<center><<link "✶ NEXT ✶" PG.10>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center> !<<set $gamechapter = "CH.1">><center>"I am ''$mcname LXXIX Aureate'' and I ask you to come to me!"</center>
----
You speak with newfound confidence, shouting loudly into the tunnel's mouth. The mouth shudders once and the wind stops immediately with a powerful gust that sends you flying back and into the river with a heavy splash, fully submerged. You panic, truly unprepared, failing your arms, breaking the surface of the river in panic and disgust. But the river is normal. You freeze, wiping the water from your face,<<if ($mcglassesneed is "YES")>> pushing your glasses to the top of your head your glasses and <</if>> spitting out bits of dirt and sticks. It's made of water. Only water.
You turn your gaze to the mouth, only to find it a tunnel once again. The black veil hides its entrance. You let out a heavy exhale, pulling yourself from the water with a groan, dragging your drenched body back to your belongings and plopping down beside your things. Your hands absentmindedly squeeze out the ends of your clothes. You have extra clothing, but you don't want to change without being properly clean.
Yet being drenched doesn't stop the pride that bubbles in your chest, pulling your legs close, dropping your head to your knees. Closing your eyes.
//The two days pass in a blur.//
----
<center><<link "✶ NEXT ✶" PG.13>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<notify 3s>>✴ AUTOSAVE<</notify>>"$mcname." A deep, wry voice calls for you, dragging you from your slumber. The sky is still dark, and the flames of your fire wildly flicker. You slowly pry your eyes open, landing on the wild flames, watching them shake and shudder as a chilly wind blows through them. You clutch the ends of your cloak, pulling it closer, not moving from your spot, leaning against your bag for comfort.
The wind blows the flames out with a sharp hush, and your brows furrow, eyes searching the dark but still not moving. Darting your gaze across the ravine, until you land on the tunnel. You squint in the darkness. The tunnel wasn't a tunnel anymore. It was a mouth. Yet wider. You sit up quickly <<if ($mccombat is "how to fight with your hands")>> clenching your fists.\
<<elseif ($mccombat is "how to fight with a sword")>> grabbing your sword.\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> grabbing your bow.\
<<elseif ($mccombat is "how to fight with a spear")>> grabbing your spear.\
<<elseif ($mccombat is "how to fight in various ways")>> grabbing your sword.\
<<elseif ($mcwalkingaid is "Large walking stick")>> grabbing the walking stick.
<<else>> ready to run. <</if>> Only to freeze as the mountain of tied faces, with bulging eyes, all stare at you. The moon illuminates each of their contorting faces. With large pupils and their mouths shake, blood seeping past their sewed lips. They are desperate to speak to you, to yell, to scream. A shiver runs down your spine.
"$mcname.... Gift of the Mortal Man...." The tunnel calls again, and you drag your gaze to it. The tunnel's eyes no longer stare upward but look directly at you. With weeping eyes, its irises glow with all the colors of a rainbow. Each divided into equal sections of a color wheel.
<<if ($confidentncocky is "TRUE")>>You bite back the urge to question the wind. You have to ignore it. Yet that doesn't stop you from glaring at the tunnel and its eyes.
<<elseif ($cowardly is "TRUE")>>You bite back a whimper, looking down at the ground. You have to ignore it. Your brows draw together in complete fear and disgust.
<<elseif ($courageous is "TRUE")>>You bite back the urge to question the wind. You have to ignore it. Yet that doesn't stop you from glaring at the tunnel and its eyes.
<<elseif ($shyeasilynervous is "TRUE")>>You bite back a whimper, looking down at the ground. You have to ignore it. Your brows draw together in complete fear and disgust.
<<elseif ($aloof is "TRUE")>>You bite back the urge to question the wind. You have to ignore it. Yet that doesn't stop you from glaring at the tunnel and its eyes.
<<elseif ($patientcalm is "TRUE")>>You bite back the urge to ask a question, looking down at the ground and calming your racing heart. You have to ignore it. Your brows draw together in complete fear and disgust.
<<elseif ($aggressivehotheaded is "TRUE")>>You bite back the angrily shout at the wind. You have to ignore it. Yet that doesn't stop you from glaring at the tunnel and its eyes.
<<elseif ($anxiety is "EXPERIENCES")>>You bite back a whimper, looking down at the ground. You have to ignore it. Your brows draw together in complete fear and disgust.
<<else>>You bite back the urge to question the wind, looking down at the ground. You have to ignore it. Your brows draw together in complete fear and disgust.<</if>> The tunnel does not stop speaking. Its words dragged out, while its voice was an amalgamation of hundreds of voices. Man. Woman. Child. Yet spoke clearly, pronouncing every syllable. ".... Yet made for the Devil...."
Your face falls, opening your mouth to speak, but closing it just as quickly. "..... Plucked from true family...... and remade...."
<<nobr>><div class="choices">
<<link '<div class="choice-item">"What do you mean!?"</div>' 'PG.14.1'>><</link>>
<<link '<div class="choice-item">Ignore the voice.</div>' 'PG.14.2'>><</link>>
</div><</nobr>><<set $gamechapter = "CH.1">><<set $mcspoketolimbo to true>>The tunnel lets out a low chuckle. Mocking you as its eyes slowly fade back to black, and the light of the moon turns away. Everything falls silent, leaving you in complete darkness.
You had spoken.... Yet that matters little. You have questions. //'A gift of the mortal man? Yet made for the Devil?'// What does that even mean? You wrap your cloak tighter, leaning against your bag. You're not sure sleep will come...
In the morning, //you will have to head back and start over.//
----
<center><<link "✶ NEXT ✶" stepintolight>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>
<<set $gamechapter = "CH.1">>The tunnel lets out a low chuckle. Mocking you as its eyes slowly fade back to black, and the light of the moon turns away. Everything falls silent, leaving you in complete darkness.
You hadn't spoken....
Yet you have questions. //'A gift of the mortal man? Yet made for the Devil?'// What does that even mean? You wrap your cloak tighter, leaning against your bag. You're not sure sleep will come.
----
<center><<link "✶ NEXT ✶" PG.15>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $characters to true>><<notify 3s>>✴ UNLOCKED CHARACTERS<</notify>>The seventh day arrives quickly, and you awaken to the bright sunlight. Somehow, throughout the night after the encounter with the voices, you slipped back into slumber. You wipe your hands over your eyes and pull yourself to your feet with a groan, blinking and focusing on the tunnel.
The black veil was gone, but instead of the tunnel looking like a mouth, instead of flesh, it was stone. It was like a carved statue, and the river had stopped flowing, everything within the ravine becoming still. <<if ($mccombat is "how to fight with your hands")>> You clench your fist.
<<elseif ($mccombat is "how to fight with a sword")>> You grab your sword and grip it tightly.
<<elseif ($mccombat is "how to fight with a bow and arrow")>> You grab your bow gripping it tightly, while grabbing an arrow.
<<elseif ($mccombat is "how to fight with a spear")>> You grab your spear and grip it tightly.
<<elseif ($mccombat is "how to fight in various ways")>> You grab your sword and grip it tightly.
<<elseif ($mcwalkingaid is "Large walking stick")>> You grab your walking stick, gripping it tightly. <</if>>\
There's a powerful gust of wind, different from the others, that slices through the air with a quick and low swish. Zipping right past your head, barely missing you, and slicing the wall of the ravine. Cutting through roots and thick rocks. You step away from the wall, staring at the tunnel with wide eyes. You hear steps. Slow, methodical steps that echo and run through you. Their presence was overwhelming and suffocating. There's the sound of rapid winds that hit along the side of the stone tunnel walls and slowly from the darkness and winds, a form is slowly revealed.
They're //tall.//
Dressed in a thick, jet-black cloak with a hood shielding their face. The edges are adored in silver jewels, as a long, black crocodile tail drags along the floor behind them, decorated in silver chains. They wear a mask of obsidian, with gleaning black, curled horns of a goat. <<if ($mcspecies is "succubus")>> A wave of similarity washes over you, that sends a shudder down your spine. The person's controlled steps falter for a moment, before continuing.\
<<elseif ($mcspecies is "incubus")>> A wave of similarity washes over you, that sends a shudder down your spine. The person's controlled steps falter for a moment before continuing. <</if>>
<<if ($mchorns is "horns of a ram")>> The horns on their mask matched your own. <</if>>\
The closer they come near you, the more staggering their energy truly is. They outrank you in every single thing. The ground shifts beneath their feet as they step from the tunnel. The wind makes perfect steps beneath their black leather heels, following their movement effortlessly. The river parts and the muddy ground beneath became solid, not dirtying the bottom of their shoes or cloak.
They make a direct line for you.
<<if ($mcheight is "extremely short in stature. [>5'0FT]")>> They tower over you, looking down at you and yet they do not speak.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> They tower over you, looking down at you, and yet they do not speak.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> They tower over you, looking down at you, and yet they do not speak.\
<<elseif ($mcheight is "slightly above average heigh. [5'8FT - 5'11FT]")>> They are taller than you, yet not by much, yet it feels as if they tower over you as if looking down at you and yet they do not speak.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> They are around the same height as you, yet it feels as if they tower over you as if looking down at you and yet they do not speak.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> You are taller than them, yet it feels as if they tower over you as if looking down at you and yet they do not speak.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> You are far taller than them, yet it feels as if they tower over you as if looking down at you and yet they do not speak. <</if>> <<if ($confidentncocky is "TRUE")>> You stare in silence before offering a small, confident smile, //'This is the Commander.'// You blink before remembering what you must do.
You slightly bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...."
<<elseif ($cowardly is "TRUE")>> You stare in silence, your lips quivering nervously, //'This is the Commander.'// You blink before remembering what you must do.
You anxiously bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...."
<<elseif ($courageous is "TRUE")>> You stare in silence, before offering a small, confident smile, //'This is the Commander.'// You blink before remembering what you must do.
You slightly bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...."
<<elseif ($shyeasilynervous is "TRUE")>> You stare in silence, your lips quivering nervously, //'This is the Commander.'// You blink before remembering what you must do.
You anxiously bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...."
<<elseif ($aloof is "TRUE")>> You stare in silence, a scowl upon your lips, looking them over. //'This is the Commander.'// You blink before remembering what you must do.
You don't bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...."
<<elseif ($patientcalm is "TRUE")>> You stare in silence, keeping a neutral look on your face. //'This is the Commander.'// You blink before remembering what you must do.
You slowly bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...."
<<elseif ($aggressivehotheaded is "TRUE")>> You stare in silence, a scowl upon your lips, looking them over. //'This is the Commander.'// You blink before remembering what you must do.
You don't bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...."
<<elseif ($anxiety is "EXPERIENCES")>> You stare in silence, your lips quivering nervously, //'This is the Commander.'// You blink before remembering what you must do.
You anxiously bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...."
<<else>> You stare in silence, keeping a neutral look on your face. //'This is the Commander.'// You blink before remembering what you must do.
You slowly bow your head, "I am ''$mcname LXXIX Aureate'' and I offer...." <</if>>
----
<center><<link "✶ NEXT ✶" "OPTION SIX">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<set $anilcerise to true>><<notify 3s>>✴ THE COMMANDER IS SATISFIED.<</notify>><center>"The Commander accepts your offer. cerise fruit is useful to them."</center>
----
You retrieve a cerise fruit from your leather bag and hold it out to the commander. They don't move, taking a moment to wordlessly stare before a hand slowly draws out from the heavy cloak. With long, sharp black nails, the commander's brown fingers are covered in steel and iron rings of original designs. Many are simple ring bands. Others have engravings of unfamiliar lettering and unique animals and bugs.
The commander opens its palm, wordlessly commanding you to place it within their palm.
You do, dropping the cerise fruit in the commander's hand, careful to not touch them. The fruit rolls before stilling in the center of their palm, then slowly begins to rot. The vibrant red shell of the fruit becomes black and crumbles. Your eyes widen, but before you can move or speak, the commander closes their fist quickly and draws it to their chest with a long, swooping motion. The cerise vanishes into nothing.
Only then, the commander speaks.
"The flesh of a human. I will ask for another."
----
<center><<link "✶ NEXT ✶" PG.17>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<set $anilblood to true>><<notify 3s>>✴ THE COMMANDER IS SATISFIED.<</notify>><center>"The Commander accepts your offer. Something so important is vital to them."</center>
----
They don't move instantly, taking a moment to wordlessly stare before a hand slowly draws out from the heavy cloak. With long, sharp black nails, the commander's brown fingers are covered in steel and iron rings of original designs. Many are simple ring bands. Others have engravings of unfamiliar lettering and unique animals and bugs.
The commander opens its palm, wordlessly commanding you to step closer.
You take a moment before stepping closer, holding out your arm. Yet before you could fully blink or even think, the commander barely moves, but with a quick swiping motion, only using the edge of their nail, they effortlessly slice your wrist open. You hiss out in pain, retracting your arm and clutching your wrist. With your quick movements, blood spills through the air, yet before it can touch the ground, fast, swirling winds circle the drops of vibrant blood, forming a solid red crystal.
The crimson crystal drops into the commander's hand and sinks into their flesh, completely disappearing. Vibrant gold shoots through the commander's veins before fading.
Only then, the commander speaks.
"Your blood is unique. I will ask for more."
----
<center><<link "✶ NEXT ✶" PG.17>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<set $anilfavor to true>><<notify 3s>>✴ THE COMMANDER IS SATISFIED.<</notify>><center>"The Commander accepts your offer. A future favor is useful to them."</center>
----
They don't move instantly, taking a moment to wordlessly stare before a hand slowly draws out from the heavy cloak. With long, sharp black nails, the commander's brown fingers are covered in steel and iron rings of original designs. Many are simple ring bands. Others have engravings of unfamiliar lettering and unique animals and bugs.
The commander opens its palm, wordlessly commanding you to step closer.
You take a moment before stepping closer, holding out your arm. Yet before you could fully blink or even think, the commander barely moves, but with a quick swiping motion, only using the edge of their nail, they effortlessly slice your wrist open. You hiss out in pain, retracting your arm and clutching your wrist. With your quick movements, blood spills through the air, yet before it can touch the ground, fast, swirling winds circle the drops of vibrant blood, forming a swirling inky black ball.
Your eyes widen, but before you can move or speak, the commander closes their fist quickly and draws it to their chest with a long, swooping motion. The black ink ball vanishes into nothing.
Only then, the commander speaks.
"A favor I will come for later."
----
<center><<link "✶ NEXT ✶" PG.17>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<notify 3s>>✴ THE COMMANDER IS UNSATISFIED.<</notify>><center>"The Commander rejects your offer. They gain nothing from a limb."</center>
----
The commander does not accept, remaining silent as you offer your prosethetic. <<if ($mcmissinglimb is "a missing arm/hand")>>\
<<if ($mcarms is "no right arm")>> You drop your prosethic arm, your limb dropping to your side.\
<<elseif ($mcarms is "no left arm")>> You drop your prosethic arm, your limb dropping to your side.\
<<elseif ($mcarms is "no right hand")>> You drop your prosethic hand, your arm dropping to your side.\
<<elseif ($mcarms is "no left hand")>> You drop your prosethic hand, your arm dropping to your side. <</if>>\
<<elseif ($mcmissinglimb is "a missing leg/feet")>>\
<<if ($mclegs is "no right leg")>> You kick your prosethic leg, swipping your foot against the ground.\
<<elseif ($mclegs is "no left leg")>> You kick your prosethic leg, swipping your foot against the ground.\
<<elseif ($mclegs is "no right foot")>> You kick your prosethic foot, swipping your foot against the ground.\
<<elseif ($mclegs is "no left foot")>> You kick your prosethic foot, swipping your foot against the ground.<</if>>\
<<elseif ($mcmissinglimb is "a missing arm and leg")>>\
<<if ($mcarms is "no right arm")>> You drop your prosethic arm, your limb dropping to your side
<<elseif ($mcarms is "no left arm")>> You drop your prosethic arm, your limb dropping to your side
<<elseif ($mcarms is "no right hand")>> You drop your prosethic hand, your arm dropping to your side
<<elseif ($mcarms is "no left hand")>> You drop your prosethic hand, your arm dropping to your side <</if>> and <<if ($mclegs is "no right leg")>> kick your right, prosethic leg.
<<elseif ($mclegs is "no left leg")>>kick your left, prosethic leg.
<<elseif ($mclegs is "no right foot")>> kick your right, prosethic foot.
<<elseif ($mclegs is "no left foot")>> kick your left, prosethic foot.<</if>><</if>>
Still the commander does not react. They grow impatient. Pick again.
----
<center><<link "✶ NEXT ✶" "OPTION SIX.ONE">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<notify 3s>>✴ THE COMMANDER IS UNSATISFIED.<</notify>><center>"The Commander rejects your offer. They gain nothing from a simple belongings."</center>
----
<<if ($oneitemfromhome is "The Book")>>You retrieve your book from your bag and hold out the old book. The commander stares at it for a moment, but remains still. They do not accept your book.
<<elseif ($oneitemfromhome is "Art Supplies")>> You retieve your sketchbook from your bag and hold it out. The commander stares for a moment but remains still. They do not accept your sketchbook.
<<elseif ($oneitemfromhome is "A Patterned Ball")>> You retieve your patterned ball from your bag and hold it out, rolling it across your palms. The commander stares for a moment but remains still. They do not accept your patterned ball.
<<elseif ($oneitemfromhome is "A Camera")>> You retieve your camera from your bag and hold it out. The commander stares for a moment but remains still. They do not accept your camera.
<<elseif ($oneitemfromhome is "A Puzzle")>> You retieve your puzzle from your bag and hold it out. The commander stares for a moment but remains still. They do not accept your puzzle.<</if>>\
You sense annoyance, pick something else.
----
<center><<link "✶ NEXT ✶" "OPTION SIX.THREE">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<notify 3s>>✴ THE COMMANDER IS UNSATISFIED.<</notify>><center>"The Commander rejects your offer. They gain nothing from a old weapon."</center>
----
<<if ($mccombat is "how to fight with a sword")>> You grab your sword and hold it out, holding out the handle to the commander. They remain still, letting out a breathless exhale. Clearly rejecting your old and useless sword.
<<elseif ($mccombat is "how to fight with a bow and arrow")>>You grab your bow and hold it out, holding it out to the commander. They remain still, letting out a breathless exhale. Clearly rejecting your old and useless bow and old arrows.
<<elseif ($mccombat is "how to fight with a spear")>> You grab your spear and hold it out, holding it out to the commander. They remain still, letting out a breathless exhale. Clearly rejecting your old and useless spear.
<<elseif ($mccombat is "how to fight in various ways")>> You grab your sword and hold it out, holding out the handle to the commander. They remain still, letting out a breathless exhale. Clearly rejecting your old and useless sword.
You pick something else.
----
<center><<link "✶ NEXT ✶" "OPTION SIX.TWO">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<set $lustocharatrue to true>><<notify 3s>>✴ UNLOCKED LUST'S PROFILE<</notify>><center>"I AM COMMANDER ANIL II LUXURIA. RULER OF THE 2ND CIRCLE OF HELL."</center>
----
The commander's voice is deep and smooth as she removes her mask, forming the obsidian into nothingness, as it vanishes with a soft swish. She effortlessly pulls down her hood revealing her face. She has rich and smooth dark brown skin, with pitch-black, bedroom eyes that stare down at you with long black lashes. A scowl upon her plump, glossed lips. She has thick and long jet-black hair that's pulled away from her face into a low ponytail, with short pointed ears adorned with black and silver earrings. She doesn't move nor bow, but merely places her hand over the center of her chest.
“I, Son of Satan, Anil II Luxuria, Commander of the Second Circle. Will guide you in any manner you need until both of what is desired is fulfilled. In honorem Regis."
Her voice sends a shiver down your spine, she's <<cycle "$mcattractedanil" autoselect>>
<<option "quite beautiful, but you feel no attraction">>
<<option "quite beautiful and you are very attracted">>
<</cycle>> to her. You stare at the commander, watching her subtle movements. Her eyes trail over you, taking in all you are before letting out a rush of air through her nose.
<<if ($mcspecies is "human")>> "A human. What a pity." She steps forward, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "fallen angel")>> "A fallen angel. What a pity." She steps forward, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "nephilim")>> "A giant. I say hell has far to many of you." She steps forward, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "succubus")>> "A succubus... Just as I." She steps forward, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "incubus")>> "A incubus... Just as I." She steps forward, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "bloodhound")>> "A bloodhound. Disappointing." She steps forward, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "imp")>> "A imp. Ugh. A waste." She steps forward, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "vampire")>> "A vampire. How orginal." She steps forward, sarcasm on her words, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "dhampir")>> "A dhampir. How orginal." She steps forward, sarcasm on her words, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up.\
<<elseif ($mcspecies is "cambion")>> "A cambion. How orginal." She steps forward, sarcasm on her words, before you could move or reject her offer, she snatches your face, fingers digging into your skin. Firm but not painful. She moves your head side to side, staring your over, lifting your chin up. <</if>>
<<if ($quietselectivelymute is "TRUE")>>You dont speak, but you yank your head away, creating space. Anil drops her hand with and eye roll, dropping her hand to her hip.
<<elseif ($confidentncocky is "TRUE")>> "Do not touch me." You pull from her, stepping away with a soft scowl, which makes the commander merely roll her eyes, dropping her hand to her hip.
<<elseif ($flirtatioussexual is "TRUE")>> "You are quite the touchy type." There's relaxed flirtation in your tone and Anil pays no attention to.
<<elseif ($cowardly is "TRUE")>> "Do not touch me." You speak hesitantly, not moving, until Anil drops her hand with and eye roll, dropping her hand to her hip.
<<elseif ($courageous is "TRUE")>> "Do not touch me." You pull from her, stepping away with a soft scowl, which makes the commander merely roll her eyes, dropping her hand to her hip.
<<elseif ($shyeasilynervous is "TRUE")>> "Do not touch me." You speak hesitantly, not moving, until Anil drops her hand with and eye roll, dropping her hand to her hip.
<<elseif ($aloof is "TRUE")>> "Do not touch me." You pull from her, stepping away with a scowl, which makes the commander merely roll her eyes, dropping her hand to her hip.
<<elseif ($patientcalm is "TRUE")>> "Do not touch me." You speak calmly, not moving, until Anil drops her hand with and eye roll, dropping her hand to her hip.
<<elseif ($aggressivehotheaded is "TRUE")>> "Do not touch me." You pull from her, stepping away with a sneer, which makes the commander merely roll her eyes, dropping her hand to her hip.
<<elseif ($anxiety is "EXPERIENCES")>>"Do not touch me." You speak hesitantly, not moving, until Anil drops her hand with and eye roll, dropping her hand to her hip.
<<else>> "Do not touch me." You pull from her, stepping away with a soft scowl, which makes the commander merely roll her eyes, dropping her hand to her hip. <</if>>
"You called for me. I have every right to see what //thing// called for me." You pull your lips together, as she circles, taking in everything about you. She doesnt touch you, but uses the wind to <<if ($mcwings is "no wings")>> mess with your back, as if searching for something.\
<<elseif ($mcwings is "large pair of feathered wings")>><<if ($mcwingcolor is "white")>> mess with your large, white feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray")>> mess with your large, gray feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black")>> mess with your large, black feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "brown")>> mess with your large, brown feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into black")>> mess with your large, white to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into gray")>> mess with your large, white to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into white")>> mess with your large, gray to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into black")>> mess with your large, gray to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into gray")>> mess with your large, black to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into white")>> mess with your large, black to whited faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into white")>> mess with your large, red to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into gray")>> mess with your large, red to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into black")>> mess with your large, red to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into brown")>> mess with your large, red to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into light red")>>mess with your large, red that fades into a lighter red, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into orange")>> mess with your large, red to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into yellow")>> mess with your large, red to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into green")>> mess with your large, red to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into blue")>> mess with your large, red to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into violet")>> mess with your large, red to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into pink")>> mess with your large, red to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into white")>> mess with your large, orange to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into gray")>> mess with your large, orange to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into black")>> mess with your large, orange to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into brown")>> mess with your large, orange to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into red")>> mess with your large, orange to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into light orange")>> mess with your large, orange that fades into a lighter orange, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into yellow")>> mess with your large, orange to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into green")>> mess with your large, orange to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into blue")>> mess with your large, orange to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into violet")>> mess with your large, orange to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into pink")>> mess with your large, orange to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into white")>> mess with your large, yellow to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into gray")>> mess with your large, yellow to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into black")>> mess with your large, yellow to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into brown")>> mess with your large, yellow to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into red")>> mess with your large, yellow to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into orange")>> mess with your large, yellow to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into light-yellow")>> mess with your large, yellow that fades into a lighter yellow, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into green")>> mess with your large, yellow to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into blue")>> mess with your large, yellow to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into violet")>> mess with your large, yellow to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into pink")>> mess with your large, yellow to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into white")>> mess with your large, green to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into gray")>> mess with your large, green to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into black")>> mess with your large, green to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into brown")>> mess with your large, green to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into red")>> mess with your large, green to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into orange")>> mess with your large, green to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into yellow")>> mess with your large, green to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into light-green")>> mess with your large, green that fades into a lighter green, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into blue")>> mess with your large, green to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into violet")>> mess with your large, green to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into pink")>> mess with your large, green to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into white")>> mess with your large, blue to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into gray")>> mess with your large, blue to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into black")>> mess with your large, blue to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into brown")>> mess with your large, blue to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into red")>> mess with your large, blue to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into orange")>> mess with your large, blue to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into yellow")>> mess with your large, blue to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into green")>> mess with your large, blue to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into light-blue")>> mess with your large, blue that fades into a lighter blue, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into violet")>> mess with your large, blue to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into pink")>> mess with your large, blue to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into white")>> mess with your large, violet to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into gray")>> mess with your large, violet to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into black")>> mess with your large, violet to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into brown")>> mess with your large, violet to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into red")>> mess with your large, violet to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into orange")>> mess with your large, violet to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into yellow")>> mess with your large, violet to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into green")>> mess with your large, violet to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into blue")>> mess with your large, violet to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into light-purple")>> mess with your large, violet that fades into a light purple, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into pink")>> mess with your large, violet to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into white")>> mess with your large, pink to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into gray")>> mess with your large, pink to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into black")>> mess with your large, pink to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into brown")>> mess with your large, pink to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into red")>> mess with your large, pink to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into orange")>> mess with your large, pink to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into yellow")>> mess with your large, pink to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into green")>> mess with your large, pink to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into blue")>> mess with your large, pink to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into violet")>> mess with your large, pink to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into light-pink")>>mess with your large, pink that fades into a lighter pink, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.<</if>>
<<elseif ($mcwings is "large pair of leathered wings")>><<if ($mcwingcolor is "white")>> mess with your large, white leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray")>> mess with your large, gray leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black")>> mess with your large, black leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "brown")>> mess with your large, brown leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into black")>> mess with your large, white to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into gray")>> mess with your large, white to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into white")>> mess with your large, gray to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into black")>> mess with your large, gray to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into gray")>> mess with your large, black to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into white")>> mess with your large, black to whited faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into white")>> mess with your large, red to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into gray")>> mess with your large, red to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into black")>> mess with your large, red to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into brown")>> mess with your large, red to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into light red")>> mess with your large, red that fades into a lighter red, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into orange")>> mess with your large, red to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into yellow")>> mess with your large, red to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into green")>> mess with your large, red to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into blue")>> mess with your large, red to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into violet")>> mess with your large, red to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into pink")>> mess with your large, red to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into white")>> mess with your large, orange to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into gray")>> mess with your large, orange to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into black")>> mess with your large, orange to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into brown")>> mess with your large, orange to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into red")>> mess with your large, orange to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into light orange")>> mess with your large, orange that fades into a lighter orange, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into yellow")>> mess with your large, orange to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into green")>> mess with your large, orange to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into blue")>> mess with your large, orange to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into violet")>> mess with your large, orange to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into pink")>> mess with your large, orange to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into white")>> mess with your large, yellow to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into gray")>> mess with your large, yellow to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into black")>> mess with your large, yellow to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into brown")>> mess with your large, yellow to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into red")>> mess with your large, yellow to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into orange")>> mess with your large, yellow to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into light-yellow")>> mess with your large, yellow that fades into a lighter yellow, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into green")>> mess with your large, yellow to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into blue")>> mess with your large, yellow to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into violet")>> mess with your large, yellow to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into pink")>> mess with your large, yellow to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into white")>> mess with your large, green to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into gray")>> mess with your large, green to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into black")>> mess with your large, green to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into brown")>> mess with your large, green to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into red")>> mess with your large, green to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into orange")>> mess with your large, green to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into yellow")>> mess with your large, green to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into light-green")>> mess with your large, green that fades into a lighter green, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into blue")>> mess with your large, green to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into violet")>> mess with your large, green to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into pink")>> mess with your large, green to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into white")>> mess with your large, blue to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into gray")>> mess with your large, blue to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into black")>> mess with your large, blue to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into brown")>> mess with your large, blue to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into red")>> mess with your large, blue to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into orange")>> mess with your large, blue to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into yellow")>> mess with your large, blue to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into green")>> mess with your large, blue to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into light-blue")>> mess with your large, blue that fades into a lighter blue, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into violet")>> mess with your large, blue to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into pink")>> mess with your large, blue to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into white")>> mess with your large, violet to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into gray")>> mess with your large, violet to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into black")>> mess with your large, violet to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into brown")>> mess with your large, violet to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into red")>> mess with your large, violet to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into orange")>> mess with your large, violet to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into yellow")>> mess with your large, violet to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into green")>> mess with your large, violet to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into blue")>> mess with your large, violet to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into light-purple")>> mess with your large, violet that fades into a light purple, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into pink")>> mess with your large, violet to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into white")>> mess with your large, pink to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into gray")>> mess with your large, pink to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into black")>> mess with your large, pink to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into brown")>> mess with your large, pink to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into red")>> mess with your large, pink to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into orange")>> mess with your large, pink to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into yellow")>> mess with your large, pink to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into green")>> mess with your large, pink to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into blue")>> mess with your large, pink to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into violet")>> mess with your large, pink to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into light-pink")>>mess with your large, pink that fades into a lighter pink, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.<</if>>
<<elseif ($mcwings is "small pair of feathered wings")>><<if ($mcwingcolor is "white")>> mess with your small, white feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray")>> mess with your small, gray feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black")>> mess with your small, black feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "brown")>> mess with your small, brown feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into black")>> mess with your small, white to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into gray")>> mess with your small, white to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into white")>> mess with your small, gray to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into black")>> mess with your small, gray to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into gray")>> mess with your small, black to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into white")>> mess with your small, black to whited faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into white")>> mess with your small, red to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into gray")>> mess with your small, red to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into black")>> mess with your small, red to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into brown")>> mess with your small, red to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into light red")>> mess with your small, red that fades into a lighter red, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into orange")>> mess with your small, red to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into yellow")>> mess with your small, red to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into green")>> mess with your small, red to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into blue")>> mess with your small, red to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into violet")>> mess with your small, red to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into pink")>> mess with your small, red to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into white")>> mess with your small, orange to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into gray")>> mess with your small, orange to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into black")>> mess with your small, orange to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into brown")>> mess with your small, orange to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into red")>> mess with your small, orange to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into light orange")>> mess with your small, orange that fades into a lighter orange, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into yellow")>> mess with your small, orange to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into green")>> mess with your small, orange to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into blue")>> mess with your small, orange to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into violet")>> mess with your small, orange to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into pink")>> mess with your small, orange to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into white")>> mess with your small, yellow to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into gray")>> mess with your small, yellow to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into black")>> mess with your small, yellow to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into brown")>> mess with your small, yellow to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into red")>> mess with your small, yellow to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into orange")>> mess with your small, yellow to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into light-yellow")>> mess with your small, yellow that fades into a lighter yellow, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into green")>> mess with your small, yellow to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into blue")>> mess with your small, yellow to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into violet")>> mess with your small, yellow to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into pink")>> mess with your small, yellow to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into white")>> mess with your small, green to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into gray")>> mess with your small, green to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into black")>> mess with your small, green to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into brown")>> mess with your small, green to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into red")>> mess with your small, green to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into orange")>> mess with your small, green to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into yellow")>> mess with your small, green to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into light-green")>> mess with your small, green that fades into a lighter green, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into blue")>> mess with your small, green to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into violet")>> mess with your small, green to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into pink")>> mess with your small, green to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into white")>> mess with your small, blue to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into gray")>> mess with your small, blue to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into black")>> mess with your small, blue to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into brown")>> mess with your small, blue to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into red")>> mess with your small, blue to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into orange")>> mess with your small, blue to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into yellow")>> mess with your small, blue to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into green")>> mess with your small, blue to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into light-blue")>> mess with your small, blue that fades into a lighter blue, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into violet")>> mess with your small, blue to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into pink")>> mess with your small, blue to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into white")>> mess with your small, violet to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into gray")>> mess with your small, violet to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into black")>> mess with your small, violet to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into brown")>> mess with your small, violet to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into red")>> mess with your small, violet to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into orange")>> mess with your small, violet to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into yellow")>> mess with your small, violet to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into green")>> mess with your small, violet to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into blue")>> mess with your small, violet to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into light-purple")>> mess with your small, violet that fades into a light purple, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into pink")>> mess with your small, violet to pink faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into white")>> mess with your small, pink to white faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into gray")>> mess with your small, pink to gray faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into black")>> mess with your small, pink to black faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into brown")>> mess with your small, pink to brown faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into red")>> mess with your small, pink to red faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into orange")>> mess with your small, pink to orange faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into yellow")>> mess with your small, pink to yellow faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into green")>> mess with your small, pink to green faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into blue")>> mess with your small, pink to blue faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into violet")>> mess with your small, pink to violet faded, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into light-pink")>>mess with your small, pink that fades into a lighter pink, feathered wings. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.<</if>>
<<elseif ($mcwings is "small pair of leathered wings")>><<if ($mcwingcolor is "white")>> mess with your small, white leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray")>> mess with your small, gray leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black")>> mess with your small, black leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "brown")>> mess with your small, brown leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into black")>> mess with your small, white to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into gray")>> mess with your small, white to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into white")>> mess with your small, gray to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into black")>> mess with your small, gray to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into gray")>> mess with your small, black to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into white")>> mess with your small, black to whited faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into white")>> mess with your small, red to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into gray")>> mess with your small, red to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into black")>> mess with your small, red to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into brown")>> mess with your small, red to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into light red")>> mess with your small, red that fades into a lighter red, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into orange")>> mess with your small, red to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into yellow")>> mess with your small, red to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into green")>> mess with your small, red to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into blue")>> mess with your small, red to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into violet")>> mess with your small, red to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into pink")>> mess with your small, red to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into white")>> mess with your small, orange to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into gray")>> mess with your small, orange to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into black")>> mess with your small, orange to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into brown")>> mess with your small, orange to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into red")>> mess with your small, orange to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into light orange")>> mess with your small, orange that fades into a lighter orange, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into yellow")>> mess with your small, orange to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into green")>> mess with your small, orange to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into blue")>> mess with your small, orange to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into violet")>> mess with your small, orange to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into pink")>> mess with your small, orange to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into white")>> mess with your small, yellow to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into gray")>> mess with your small, yellow to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into black")>> mess with your small, yellow to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into brown")>> mess with your small, yellow to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into red")>> mess with your small, yellow to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into orange")>> mess with your small, yellow to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into light-yellow")>> mess with your small, yellow that fades into a lighter yellow, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into green")>> mess with your small, yellow to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into blue")>> mess with your small, yellow to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into violet")>> mess with your small, yellow to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into pink")>> mess with your small, yellow to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into white")>> mess with your small, green to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into gray")>> mess with your small, green to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into black")>> mess with your small, green to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into brown")>> mess with your small, green to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into red")>> mess with your small, green to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into orange")>> mess with your small, green to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into yellow")>> mess with your small, green to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into light-green")>> mess with your small, green that fades into a lighter green, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into blue")>> mess with your small, green to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into violet")>> mess with your small, green to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into pink")>> mess with your small, green to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into white")>> mess with your small, blue to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into gray")>> mess with your small, blue to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into black")>> mess with your small, blue to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into brown")>> mess with your small, blue to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into red")>> mess with your small, blue to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into orange")>> mess with your small, blue to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into yellow")>> mess with your small, blue to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into green")>> mess with your small, blue to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into light-blue")>> mess with your small, blue that fades into a lighter blue, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into violet")>> mess with your small, blue to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into pink")>> mess with your small, blue to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into white")>> mess with your small, violet to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into gray")>> mess with your small, violet to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into black")>> mess with your small, violet to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into brown")>> mess with your small, violet to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into red")>> mess with your small, violet to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into orange")>> mess with your small, violet to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into yellow")>> mess with your small, violet to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into green")>> mess with your small, violet to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into blue")>> mess with your small, violet to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into light-purple")>> mess with your small, violet that fades into a light purple, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into pink")>> mess with your small, violet to pink faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into white")>> mess with your small, pink to white faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into gray")>> mess with your small, pink to gray faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into black")>> mess with your small, pink to black faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into brown")>> mess with your small, pink to brown faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into red")>> mess with your small, pink to red faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into orange")>> mess with your small, pink to orange faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into yellow")>> mess with your small, pink to yellow faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into green")>> mess with your small, pink to green faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into blue")>> mess with your small, pink to blue faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into violet")>> mess with your small, pink to violet faded, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into light-pink")>>mess with your small, pink that fades into a lighter pink, leather wings. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.<</if>>
<<elseif ($mcwings is "a single feathered wing on the right")>><<if ($mcwingcolor is "white")>> mess with your white feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray")>> mess with your gray feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black")>> mess with your black feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "brown")>> mess with your brown feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into black")>> mess with your white to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into gray")>> mess with your white to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into white")>> mess with your gray to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into black")>> mess with your gray to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into gray")>> mess with your black to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into white")>> mess with your black to whited faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into white")>> mess with your red to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into gray")>> mess with your red to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into black")>> mess with your red to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into brown")>> mess with your red to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into light red")>> mess with your red that fades into a lighter red, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into orange")>> mess with your red to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into yellow")>> mess with your red to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into green")>> mess with your red to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into blue")>> mess with your red to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into violet")>> mess with your red to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into pink")>> mess with your red to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into white")>> mess with your orange to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into gray")>> mess with your orange to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into black")>> mess with your orange to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into brown")>> mess with your orange to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into red")>> mess with your orange to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into light orange")>> mess with your orange that fades into a lighter orange, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into yellow")>> mess with your orange to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into green")>> mess with your orange to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into blue")>> mess with your orange to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into violet")>> mess with your orange to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into pink")>> mess with your orange to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into white")>> mess with your yellow to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into gray")>> mess with your yellow to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into black")>> mess with your yellow to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into brown")>> mess with your yellow to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into red")>> mess with your yellow to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into orange")>> mess with your yellow to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into light-yellow")>> mess with your yellow that fades into a lighter yellow, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into green")>> mess with your yellow to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into blue")>> mess with your yellow to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into violet")>> mess with your yellow to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into pink")>> mess with your yellow to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into white")>> mess with your green to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into gray")>> mess with your green to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into black")>> mess with your green to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into brown")>> mess with your green to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into red")>> mess with your green to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into orange")>> mess with your green to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into yellow")>> mess with your green to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into light-green")>> mess with your green that fades into a lighter green, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into blue")>> mess with your green to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into violet")>> mess with your green to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into pink")>> mess with your green to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into white")>> mess with your blue to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into gray")>> mess with your blue to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into black")>> mess with your blue to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into brown")>> mess with your blue to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into red")>> mess with your blue to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into orange")>> mess with your blue to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into yellow")>> mess with your blue to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into green")>> mess with your blue to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into light-blue")>> mess with your blue that fades into a lighter blue, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into violet")>> mess with your blue to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into pink")>> mess with your blue to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into white")>> mess with your violet to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into gray")>> mess with your violet to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into black")>> mess with your violet to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into brown")>> mess with your violet to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into red")>> mess with your violet to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into orange")>> mess with your violet to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into yellow")>> mess with your violet to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into green")>> mess with your violet to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into blue")>> mess with your violet to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into light-purple")>> mess with your violet that fades into a light purple, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into pink")>> mess with your violet to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into white")>> mess with your pink to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into gray")>> mess with your pink to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into black")>> mess with your pink to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.
<<elseif ($mcwingcolor is "pink that fades into brown")>> mess with your pink to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into red")>> mess with your pink to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into orange")>> mess with your pink to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into yellow")>> mess with your pink to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into green")>> mess with your pink to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.
<<elseif ($mcwingcolor is "pink that fades into blue")>> mess with your pink to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.
<<elseif ($mcwingcolor is "pink that fades into violet")>> mess with your pink to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into light-pink")>>mess with your pink that fades into a lighter pink, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.<</if>>
<<elseif ($mcwings is "a single feathered wing on the left")>><<if ($mcwingcolor is "white")>> mess with your white feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray")>> mess with your gray feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black")>> mess with your black feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "brown")>> mess with your brown feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into black")>> mess with your white to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into gray")>> mess with your white to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into white")>> mess with your gray to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into black")>> mess with your gray to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into gray")>> mess with your black to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into white")>> mess with your black to whited faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into white")>> mess with your red to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into gray")>> mess with your red to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into black")>> mess with your red to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into brown")>> mess with your red to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into light red")>> mess with your red that fades into a lighter red, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into orange")>> mess with your red to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into yellow")>> mess with your red to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into green")>> mess with your red to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into blue")>> mess with your red to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into violet")>> mess with your red to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into pink")>> mess with your red to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into white")>> mess with your orange to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into gray")>> mess with your orange to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into black")>> mess with your orange to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into brown")>> mess with your orange to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into red")>> mess with your orange to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into light orange")>> mess with your orange that fades into a lighter orange, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into yellow")>> mess with your orange to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into green")>> mess with your orange to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into blue")>> mess with your orange to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\<<elseif ($mcwingcolor is "orange that fades into violet")>> mess with your orange to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into pink")>> mess with your orange to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "yellow that fades into white")>> mess with your yellow to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into gray")>> mess with your yellow to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "yellow that fades into black")>> mess with your yellow to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "yellow that fades into brown")>> mess with your yellow to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into red")>> mess with your yellow to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\<<elseif ($mcwingcolor is "yellow that fades into orange")>> mess with your yellow to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into light-yellow")>> mess with your yellow that fades into a lighter yellow, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into green")>> mess with your yellow to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "yellow that fades into blue")>> mess with your yellow to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "yellow that fades into violet")>> mess with your yellow to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "yellow that fades into pink")>> mess with your yellow to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "green that fades into white")>> mess with your green to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "green that fades into gray")>> mess with your green to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "green that fades into black")>> mess with your green to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "green that fades into brown")>> mess with your green to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into red")>> mess with your green to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "green that fades into orange")>> mess with your green to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into yellow")>> mess with your green to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into light-green")>> mess with your green that fades into a lighter green, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into blue")>> mess with your green to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "green that fades into violet")>> mess with your green to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "green that fades into pink")>> mess with your green to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into white")>> mess with your blue to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into gray")>> mess with your blue to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into black")>> mess with your blue to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into brown")>> mess with your blue to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into red")>> mess with your blue to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into orange")>> mess with your blue to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into yellow")>> mess with your blue to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into green")>> mess with your blue to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into light-blue")>> mess with your blue that fades into a lighter blue, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into violet")>> mess with your blue to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "blue that fades into pink")>> mess with your blue to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into white")>> mess with your violet to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into gray")>> mess with your violet to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into black")>> mess with your violet to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into brown")>> mess with your violet to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into red")>> mess with your violet to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into orange")>> mess with your violet to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into yellow")>> mess with your violet to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into green")>> mess with your violet to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into blue")>> mess with your violet to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "violet that fades into light-purple")>> mess with your violet that fades into a light purple, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into pink")>> mess with your violet to pink faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into white")>> mess with your pink to white faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into gray")>> mess with your pink to gray faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into black")>> mess with your pink to black faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into brown")>> mess with your pink to brown faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into red")>> mess with your pink to red faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into orange")>> mess with your pink to orange faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into yellow")>> mess with your pink to yellow faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into green")>> mess with your pink to green faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into blue")>> mess with your pink to blue faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into violet")>> mess with your pink to violet faded, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\ <<elseif ($mcwingcolor is "pink that fades into light-pink")>>mess with your pink that fades into a lighter pink, feathered wing. Plucking a single feather, which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.<</if>>
<<elseif ($mcwings is "a single leathered wing on the right")>><<if ($mcwingcolor is "white")>> mess with your white leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray")>> mess with your small, gray leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black")>> mess with your small, black leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "brown")>> mess with your small, brown leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into black")>> mess with your small, white to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into gray")>> mess with your small, white to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into white")>> mess with your small, gray to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into black")>> mess with your small, gray to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into gray")>> mess with your small, black to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into white")>> mess with your small, black to whited faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into white")>> mess with your small, red to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into gray")>> mess with your small, red to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into black")>> mess with your small, red to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into brown")>> mess with your small, red to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into light red")>> mess with your small, red that fades into a lighter red, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into orange")>> mess with your small, red to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into yellow")>> mess with your small, red to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into green")>> mess with your small, red to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into blue")>> mess with your small, red to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into violet")>> mess with your small, red to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into pink")>> mess with your small, red to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into white")>> mess with your small, orange to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into gray")>> mess with your small, orange to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into black")>> mess with your small, orange to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into brown")>> mess with your small, orange to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into red")>> mess with your small, orange to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into light orange")>> mess with your small, orange that fades into a lighter orange, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into yellow")>> mess with your small, orange to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into green")>> mess with your small, orange to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into blue")>> mess with your small, orange to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into violet")>> mess with your small, orange to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into pink")>> mess with your small, orange to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into white")>> mess with your small, yellow to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into gray")>> mess with your small, yellow to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into black")>> mess with your small, yellow to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into brown")>> mess with your small, yellow to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into red")>> mess with your small, yellow to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into orange")>> mess with your small, yellow to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into light-yellow")>> mess with your small, yellow that fades into a lighter yellow, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into green")>> mess with your small, yellow to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into blue")>> mess with your small, yellow to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into violet")>> mess with your small, yellow to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into pink")>> mess with your small, yellow to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into white")>> mess with your small, green to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into gray")>> mess with your small, green to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into black")>> mess with your small, green to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into brown")>> mess with your small, green to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into red")>> mess with your small, green to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into orange")>> mess with your small, green to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into yellow")>> mess with your small, green to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into light-green")>> mess with your small, green that fades into a lighter green, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into blue")>> mess with your small, green to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into violet")>> mess with your small, green to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into pink")>> mess with your small, green to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into white")>> mess with your small, blue to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into gray")>> mess with your small, blue to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into black")>> mess with your small, blue to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into brown")>> mess with your small, blue to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into red")>> mess with your small, blue to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into orange")>> mess with your small, blue to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into yellow")>> mess with your small, blue to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into green")>> mess with your small, blue to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into light-blue")>> mess with your small, blue that fades into a lighter blue, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into violet")>> mess with your small, blue to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into pink")>> mess with your small, blue to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into white")>> mess with your small, violet to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into gray")>> mess with your small, violet to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into black")>> mess with your small, violet to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into brown")>> mess with your small, violet to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into red")>> mess with your small, violet to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into orange")>> mess with your small, violet to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into yellow")>> mess with your small, violet to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into green")>> mess with your small, violet to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into blue")>> mess with your small, violet to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into light-purple")>> mess with your small, violet that fades into a light purple, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into pink")>> mess with your small, violet to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into white")>> mess with your small, pink to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into gray")>> mess with your small, pink to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into black")>> mess with your small, pink to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into brown")>> mess with your small, pink to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into red")>> mess with your small, pink to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into orange")>> mess with your small, pink to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into yellow")>> mess with your small, pink to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into green")>> mess with your small, pink to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into blue")>> mess with your small, pink to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into violet")>> mess with your small, pink to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into light-pink")>>mess with your small, pink that fades into a lighter pink, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.<</if>>
<<elseif ($mcwings is "a single leathered wing on the left")>><<if ($mcwingcolor is "white")>> mess with your white leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray")>> mess with your small, gray leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black")>> mess with your small, black leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "brown")>> mess with your small, brown leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into black")>> mess with your small, white to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "white that fades into gray")>> mess with your small, white to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into white")>> mess with your small, gray to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "gray that fades into black")>> mess with your small, gray to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into gray")>> mess with your small, black to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "black that fades into white")>> mess with your small, black to whited faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into white")>> mess with your small, red to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into gray")>> mess with your small, red to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into black")>> mess with your small, red to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into brown")>> mess with your small, red to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into light red")>> mess with your small, red that fades into a lighter red, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into orange")>> mess with your small, red to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into yellow")>> mess with your small, red to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into green")>> mess with your small, red to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into blue")>> mess with your small, red to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into violet")>> mess with your small, red to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "red that fades into pink")>> mess with your small, red to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into white")>> mess with your small, orange to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into gray")>> mess with your small, orange to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into black")>> mess with your small, orange to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into brown")>> mess with your small, orange to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into red")>> mess with your small, orange to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into light orange")>> mess with your small, orange that fades into a lighter orange, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into yellow")>> mess with your small, orange to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into green")>> mess with your small, orange to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into blue")>> mess with your small, orange to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into violet")>> mess with your small, orange to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "orange that fades into pink")>> mess with your small, orange to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into white")>> mess with your small, yellow to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into gray")>> mess with your small, yellow to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into black")>> mess with your small, yellow to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into brown")>> mess with your small, yellow to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into red")>> mess with your small, yellow to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into orange")>> mess with your small, yellow to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into light-yellow")>> mess with your small, yellow that fades into a lighter yellow, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into green")>> mess with your small, yellow to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into blue")>> mess with your small, yellow to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into violet")>> mess with your small, yellow to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "yellow that fades into pink")>> mess with your small, yellow to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into white")>> mess with your small, green to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into gray")>> mess with your small, green to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into black")>> mess with your small, green to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into brown")>> mess with your small, green to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into red")>> mess with your small, green to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into orange")>> mess with your small, green to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into yellow")>> mess with your small, green to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into light-green")>> mess with your small, green that fades into a lighter green, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into blue")>> mess with your small, green to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into violet")>> mess with your small, green to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "green that fades into pink")>> mess with your small, green to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into white")>> mess with your small, blue to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into gray")>> mess with your small, blue to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into black")>> mess with your small, blue to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into brown")>> mess with your small, blue to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into red")>> mess with your small, blue to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into orange")>> mess with your small, blue to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into yellow")>> mess with your small, blue to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into green")>> mess with your small, blue to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into light-blue")>> mess with your small, blue that fades into a lighter blue, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into violet")>> mess with your small, blue to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "blue that fades into pink")>> mess with your small, blue to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into white")>> mess with your small, violet to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into gray")>> mess with your small, violet to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into black")>> mess with your small, violet to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into brown")>> mess with your small, violet to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into red")>> mess with your small, violet to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into orange")>> mess with your small, violet to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into yellow")>> mess with your small, violet to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into green")>> mess with your small, violet to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into blue")>> mess with your small, violet to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into light-purple")>> mess with your small, violet that fades into a light purple, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "violet that fades into pink")>> mess with your small, violet to pink faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into white")>> mess with your small, pink to white faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into gray")>> mess with your small, pink to gray faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into black")>> mess with your small, pink to black faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into brown")>> mess with your small, pink to brown faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into red")>> mess with your small, pink to red faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into orange")>> mess with your small, pink to orange faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into yellow")>> mess with your small, pink to yellow faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into green")>> mess with your small, pink to green faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into blue")>> mess with your small, pink to blue faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into violet")>> mess with your small, pink to violet faded, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.\
<<elseif ($mcwingcolor is "pink that fades into light-pink")>>mess with your small, pink that fades into a lighter pink, leather wing. Taking a small piece of your wing with a precise slice which makes you wince, stepping away. The wind brings it to her open palm and places it down with a flutter. She stares for a moment, before it vanishes.<</if>>\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> mess with your back, feeling along your wing scars, as if searching for something.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> mess with your back, feeling along your wing scars, as if searching for something.<</if>>
<<if ($mcstrangerspersonality is "Conscientiousness")>> "I'm not a //thing.//" You say coldly, crossing your arms and standing your ground. The commander pauses for a moment, stopping infront of you, keeping her face in a scowl. "And I was told to call for you."
<<elseif ($mcstrangerspersonality is "Openness")>> "I was told to call for you." You say, matching Anil's intense stare, taking in all of her. The commander pauses for a moment, stopping in front of you, keeping her face in a scowl. "And I was told to call for you."
<<elseif ($mcstrangerspersonality is "Extroversion")>>"I was told to call for you." You say, matching Anil's intense stare, taking in all of her. The commander pauses for a moment, stopping in front of you, keeping her face in a scowl. "And I was told to call for you."
<<elseif ($mcstrangerspersonality is "Agreeableness")>>"I was told to call for you." You say, matching Anil's intense stare, taking in all of her. The commander pauses for a moment, stopping in front of you, keeping her face in a scowl. "And I was told to call for you."
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I'm not a //thing.//" You say coldly, crossing your arms and standing your ground. The commander pauses for a moment, stopping in front of you, keeping her face in a scowl. "And I was told to call for you."
<<elseif ($mcstrangerspersonality is "Introversion")>> You don't speak, only showing your displeasure by crossing your arms and having a glare on your face. The commander pauses for a moment, stopping in front of you, keeping her face in a scowl.<</if>> Then the wind travels to your head, <<if ($mchaircoverings is "Hijab")>> fiddling with the ends of your hijab.\
<<elseif ($mchaircoverings is "Tichel")>> fiddling with the ends of your tichel.\
<<elseif ($mchaircoverings is "Kippah")>> circling your kippah.\
<<elseif ($mchaircoverings is "Turban")>> circling your turban.\
<<elseif ($mchaircoverings is "Veil")>> fiddling with the ends of your veil.\
<<elseif ($mchairlength is "head becomes bald")>> circling your bald head.\
<<elseif ($mchairlength is "hair was shaved")>>circling your shaved head.\
<<elseif ($mchairlength is "hair was buzzed")>> circling your buzzed head.\
<<elseif ($mchairlength is "hair was cut above its ears")>> circling your short, $mchairtexture hair.\
<<elseif ($mchairlength is "hair was cut below its ears")>> circling your short, $mchairtexture hair.\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> circling your short, $mchairtexture hair.\
<<elseif ($mchairlength is "hair was cut short")>> circling your short, $mchairtexture hair.\
<<elseif ($mchairlength is "hair was cut below its shoulders")>> circling your $mchairtexture hair.\
<<elseif ($mchairlength is "hair reached its mid-back")>> circling your long, $mchairtexture hair.\
<<elseif ($mchairlength is "hair reached its lower back")>> circling your long, $mchairtexture hair.\
<<elseif ($mchairlength is "hair reached its waist")>> circling your waist-long, $mchairtexture hair.\
<<elseif ($mchairlength is "hair reached the floor")>> circling your floor-length, $mchairtexture hair. <</if>> Then down to your <<if ($mcears is "human ears")>> ears, tickling your $mcskintone flesh.\
<<elseif ($mcears is "short, pointed ears")>> short, pointed ears, tickling your $mcskintone flesh.\
<<elseif ($mcears is "long, pointed ears")>> long, pointed ears, tickling your $mcskintone flesh.\
<<elseif ($mcears is "short rabbit ears")>> short, $mcfurcolor, furry rabbit ears.\
<<elseif ($mcears is "long rabbit ears")>> long, $mcfurcolor, furry rabbit ears.\
<<elseif ($mcears is "cat/tiger ears")>> $mcfurcolor, furry feline ears.\
<<elseif ($mcears is "wolf/dog/fox ears")>> $mcfurcolor, furry canine ears.\
<<elseif ($mcears is "lion ears")>> $mcfurcolor, furry lion ears.\
<<elseif ($mcears is "bear ears")>> $mcfurcolor, furry beer ears.\
<<elseif ($mcears is "deer ears")>> $mcfurcolor, furry deer ears.\
<<elseif ($mcears is "sheep ears")>> $mcfurcolor, wool sheep ears.\
<<elseif ($mcears is "long feathered ears")>> $mcfurcolor, feathered ears.<</if>><<if ($mchorns is "small antlers of a deer")>> The wind then dances around your $mchorncolor deer antlers, slipping between small tines.
<<elseif ($mchorns is "large antlers of a deer")>> The wind then dances around your $mchorncolor deer antlers, slipping between large tines.\
<<elseif ($mchorns is "small antlers of a moose")>> The wind then dances around your $mchorncolor moose antlers, gliding across the length of the palm.\
<<elseif ($mchorns is "large antlers of a moose")>> The wind then dances around your $mchorncolor moose antlers, gliding across the length of the palm.\
<<elseif ($mchorns is "horns of a ram")>> The wind then dances along the curve of your $mchorncolor horns.\
<<elseif ($mchorns is "horns of a bison")>> The wind then dances along your short $mchorncolor horns.\
<<elseif ($mchorns is "horns of buffalo")>> The wind then dances along your large, hooked $mchorncolor horns.\
<<elseif ($mchorns is "horns of bull")>> The wind then dances along your large, outward-pointing $mchorncolor horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> The wind then dances along your ridged $mchorncolor ringed horns.\
<<elseif ($mchorns is "horns of ox")>> The wind then dances along your wide and long $mchorncolor horns.<</if>>\
The wind then glides down your back to your <<if ($mctail is "no tail")>> tailbone, pressing down and making your jolt, spinning around quickly. Giving her a look of your disatisfaction.
<<elseif ($mctail is "the tail of a deer")>> deer tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a rabbit")>> rabbit tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a sheep")>> sheep tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a pig")>> pig tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a rat")>> long rat tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a wasp")>> wasp tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a cat/tiger")>> feline tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a wolf/dog")>> canine tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a fox")>> fox tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a lion")>> lion tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a bear")>> bear tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a crocodile/alligator")>> long, scaly crocodile tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "the tail of a demon")>> long demon tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "winged tail")>> winged tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "feathered tail")>> feathered tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "stinger tail")>> stringer, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "spine tail")>>boney, spine tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "split bird tail")>> split bird tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "split cat tail")>> split cat tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "split wolf tail")>> split wolf tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "split fox tail")>> split fox tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "cut off tail")>> cut tail, pulling it and making your jolt and spin around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.
<<elseif ($mctail is "nub tail")>> short nub for a tail, pressing down on it and making your jolt, spinning around quickly. Giving her a look of your disatisfaction. It wasn't painful, but still unwanted.<</if>>\
She looks studies you once more, before dropping her arms, landing on your chest. Staring intently before looking into your eyes. "Who told you to call for me?" Her words are firm and you pause, thinking back to the $phantomweavername. Without speaking, Anil looks over you once more before turning on her hill, the air around her shuddering. "A phantom weaver."
<<if ($quietselectivelymute is "TRUE")>> Confusion crosses your face, your lips pressing tightly together. Sensing your confusion, she continues.
<<else>> "How do you know that?" She rolls her eyes at your words, continuing speaking.<</if>>
----
<center><<link "✶ NEXT ✶" PG.18>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">>"You are in the first circle. Limbo." The surrounding wind swirls, "the smallest circle and lowest tier, yet ruled by the //strongest//," she rolls her eyes,<<if ($autism is "EXPERIENCES")>> you assume she's mocking, but you aren't completely sure.\
<<else>> mockery evident in her tone.<</if>> "The circles ascend upward, and the bigger they get, the higher the tier, the weaker the commander." Her smooth voice is monotone as if <<if ($autism is "EXPERIENCES")>> bored or annoyed, you listen to Anil talk and watch her.\
<<else>> bored with this entire conversation. You listen to Anil talk and watch her.<</if>>
She doesn't move much nor speak with her hands, only crossing them and slightly leaning while she speaks, "There are nine circles and nine commanders." With a bored wave, the wind dances around you, shifting as if becoming alive, swirling around you, pushing at your clothing playfully, then around Anil lovingly. The commander doesn't react, her face still and uninterested in the living wind.
<<if ($quietselectivelymute is "TRUE")>> You stare in confusion, brows drawing together as the wind moves as if alive.\
<<else>>"What did you do?" You ask as you stare in confusion, brows drawing together as the wind moves as if alive.<</if>> The commander lets out a sigh as the wind continues to move as if it were a restless child. "The circles affect each other," Anil holds out her hand as the wind settles in her palm like a white always moving sphere, making the wind visible to you.
Her voice is soft. "It all trickles down. The wind all the circles produce belongs to the second circle. So, the wind belongs to me." With both hands, she smashes the wind, and it sends a gust, blowing her hair back with a powerful stream and slightly knocking you back.
"But that's unimportant—" Her hair settles, pulling her hands apart, and the wind is completely flat, before popping back into a circle. She lets it go, and the ball floats through the air, heading towards you.
"The commanders aren't allowed to freely travel to the other circles unless given permission—or unless you are the ruler or overseer of all nine circles."
<<if ($confidentncocky is "TRUE")>> You hold out one hand, a smile spreading across your lips, letting the small wind ball land in your palm.\
<<elseif ($cowardly is "TRUE")>> You cup your hands together, a smile spreading across your lips, letting the small wind ball land in your palms.\
<<elseif ($courageous is "TRUE")>> You hold out one hand, a smile spreading across your lips, letting the small wind ball land in your palm.\
<<elseif ($shyeasilynervous is "TRUE")>> You cup your hands together, a smile spreading across your lips, letting the small wind ball land in your palms.\
<<elseif ($aloof is "TRUE")>> You hold out one hand, keeping your face still as you let the small wind ball land in your palm.\
<<elseif ($patientcalm is "TRUE")>> You cup your hands together, a smile spreading across your lips, letting the small wind ball land in your palms.\
<<else>> You cup your hands together, a smile spreading across your lips, letting the small wind ball land in your palms.<</if>> The wind settles in your hand and stills with a soft buzz. You turn your attention to Anil, who is unphased. "There is no ruler of all the nine circles and because of this, the nine circles are closed off for all those outside of its circles." She stares you over once, "though some slip through the cracks." The wind seems to laugh, whirling slightly past and nuzzling into your palm.
"Or bend the rules. Phantom weavers do exactly that. Since they are usually bound to someone of high status—like the demon princes or lords—They can easily pass through any circle." She shifts, crossing her arms. The wind stops its movements and leaves you, slowly floating to Anil's side.
"Knowing a phantom weaver told you to call for me, I know exactly who it is." The wind sphere lands on her shoulder, brushing against her thick cloak. "Yet that's a trivial matter." She swats her hand, not moving her gaze from you, swatting the wind away. You switch your attention between the commander and the wind sphere, which Anil takes note of, snapping her fingers, and making the wind vanish.
<<if ($confidentncocky is "TRUE")>> "Why did you do that? It was cute," you muse, raising a brow and crossing your arms.\
<<elseif ($aloof is "TRUE")>> "Why did you do that, if you were merely going to get rid of it?" you say with a straight face, shifting your stance.
<<elseif ($patientcalm is "TRUE")>> "Why did you do that? It was cute," you ask curiously, crossing your arms.\
<<else>> Your eyes widen, not expecting her to make the wind completely vanish. <</if>> Anil rolls her eyes, "you were distracted and you need to listen because I will not be going out of my way to make sure you live and aren't killed." She lets out a heavy sigh.
"You calling for me? I answered and was allowed to temporarily step into the first circle without needing the first commander's permission. We don't have long until he wants us out."
A shiver runs down your spine, and Anil looks serious. It becomes eerily quiet. Anil lets out another sigh, rolling her shoulders. "The first commander isn't here. Still, I rather not remain here. I'm getting a headache."
----
<center><<link "✶ NEXT ✶" PG.19>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">>She rubs her temple before turning on her heel. "Gather your things or leave them behind." She glances back at you, not stopping her steps towards the river, the murky waters parting. <<if ($confidentncocky is "TRUE")>> You gather your belongings with ease, not rushing yourself, unable to stop the relaxed grin on your face.\
<<elseif ($cowardly is "TRUE")>> You quickly gather your belongings, fumbling over yourself as you do so. Somewhat panicking.\
<<elseif ($courageous is "TRUE")>> You gather your belongings with ease, not rushing yourself, making sure everything is in order.\
<<elseif ($shyeasilynervous is "TRUE")>> You quickly gather your belongings, fumbling over yourself as you do so. Somewhat panicking.\
<<elseif ($aloof is "TRUE")>> You gather your belongings with ease, not rushing yourself. Keeping your face blank and still.\
<<elseif ($patientcalm is "TRUE")>> You gather your belongings calmly. Letting out a soft sigh.\
<<elseif ($aggressivehotheaded is "TRUE")>> You gather your belongings with an annoyed grumble, not rushing yourself. Keeping your face blank and still.\
<<elseif ($anxiety is "EXPERIENCES")>> You quickly gather your belongings, fumbling over yourself as you do so. Somewhat panicking.\
<<else>> You quickly gather your belongings.<</if>> Then begin to follow behind Anil's long, controlled strides and the swaying of her coat. She crosses the parted river; the ground becoming solid beneath her boots.
"If you have questions. Ask them." The river remains parted for you, but mud squishes beneath your feet, <<if ($mctail is "the tail of a rat")>> you wrap your tail around your waist subconsciously with each step.\
<<elseif ($mctail is "the tail of a cat/tiger")>> you wrap your tail around your waist subconsciously with each step.\
<<elseif ($mctail is "the tail of a wolf/dog")>> you lift your tail higher from the ground, subconsciously with each step.\
<<elseif ($mctail is "the tail of a fox")>> you lift your tail higher from the ground, subconsciously with each step.\
<<elseif ($mctail is "the tail of a lion")>> you wrap your tail around your waist subconsciously with each step.\
<<elseif ($mctail is "the tail of a crocodile/alligator")>> your tail drags through the mud with each step.\
<<elseif ($mctail is "the tail of a demon")>> you wrap your tail around your waist subconsciously with each step.\
<<elseif ($mctail is "winged tail")>> you lift your tail higher from the ground, subconsciously with each step.\
<<elseif ($mctail is "feathered tail")>> you lift your tail higher from the ground, subconsciously with each step.\
<<elseif ($mctail is "stinger tail")>> your tail drags through the mud with each step.\
<<elseif ($mctail is "spine tail")>> your tail drags through the mud with each step.\
<<elseif ($mctail is "split bird tail")>> you lift your tails higher from the ground, subconsciously with each step.\
<<elseif ($mctail is "split cat tail")>> you wrap your tails around your waist subconsciously with each step.\
<<elseif ($mctail is "split wolf tail")>> you lift your tails higher from the ground, subconsciously with each step.\
<<elseif ($mctail is "split fox tail")>> you lift your tails higher from the ground, subconsciously with each step.<</if>> Walking all the way up to the tunnel's mouth. Anil uses the wind as steps, entering the cavern with a quick hop, her heels echoing. Leaving you to <<if ($mcheight is "extremely short in stature. [>5'0FT]")>> climb into the tunnel mouth, careful to not fall back and into the water that was returning to its natural state.
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> climb into the tunnel mouth, careful to not fall back and into the water that was returning to its natural state.
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> climb into the tunnel mouth, careful to not fall back and into the water that was returning to its natural state.
<<elseif ($mcheight is "slightly above average height. [5'8FT - 5'11FT]")>> haul yourself into the tunnel mouth, careful to not fall back and into the water that was returning to its natural state.
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> stepping into the tunnel with a hop, balancing yourself.
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> stepping into the tunnel with a slight hop, balancing yourself.
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> stepping into the tunnel with a slight hop, balancing yourself.<</if>>\
<<if ($quietselectivelymute is "TRUE")>> You don't speak, keeping your words to yourself, making the commander stop and look back at you. She stares you over once before rolling her eyes. "Of course, you don't speak. The others will love that." <<if ($autism is "EXPERIENCES")>> She rolls her eyes but keeps her face still. <<else>> She rolls her eyes, and her voice drips with sarcasm. But her face remains still.<</if>>
She turns away from you and says nothing else.
After a moment of complete, utter silence, you force yourself to talk. "What is Limbo...?" Barely speaking loud enough for the commander, following Anil's measured steps, counting each sound of her shoes. She takes a moment to acknowledge you as she walks further into the deep, black tunnel. Where walls seem almost nonexistent and you walk in a space without walls nor ceiling, but the floor beneath you exists. You reach out to your sides yet touch nothing.
"The commanders have not always existed." Her voice breaks the silence, echoing throughout the tunnel. "We are young compared to the rest of Hell. And the circles were ungoverned, and the punishments were simple." She continues to walk unbothered, as if merely reciting the weather.
"Limbo was not always made of the essence or bodies of its humans. Their punishment was simply being away from the divine or //knowing the truth of it all//. To hold and know all knowledge yet being unable to share it—that is true punishment." She stops speaking for a moment before continuing.
"''The non-believers. The atheists.'' Those that renounced the name and existence of the gods—or God. They renounce the names not for just themselves—but others as well. People without staunch belief are within Limbo. It is a small circle—because humans believe in //something.// Whether it be the gods, the spiritual, morality, or the ways of science. Those without belief are //dangerous.//" She takes a sharp pause. "The first commander //hated// it." There's a frigid chill that crawls down your spine as the tunnel grows cold.
"He found it unfulfilling—it was not enough. So, he made the humans the circle itself. To keep its beauty yet, what laid beneath was twisted and ugly. He enjoys making beautiful things ugly. <<if ($mcbeauty is "beautiful")>> I suggest you stay away. If he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "handsome")>> I suggest you stay away. If he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "cute")>> I suggest you stay away. If he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "average")>> I suggest you stay away, but he may not look in your direction. Still, if he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "ugly")>> I suggest you stay away, but he may not look in your direction. Still, if he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "hideous")>> I suggest you stay away, but he may not look in your direction. Still, if he gets you alone—there's no telling what he'll do to you.<</if>>\
<<elseif ($quietselectivelymute is "FALSE")>><<if ($genius is "TRUE")>> "What is Limbo exactly... It is the first circle and made of humans... Why?"\
<<elseif ($genius is "FALSE")>> "What is Limbo?"<</if>> You ask, following Anil's measured steps, counting each sound of her shoes. She takes a moment to acknowledge you as she walks further into the deep, black tunnel. Where walls seem almost nonexistent and you walk in a space without walls nor ceiling, but the floor beneath you exists. You reach out to your sides yet touch nothing.
"The commanders have not always existed." Her voice breaks the silence, echoing throughout the tunnel. "We are young compared to the rest of Hell. And the circles were ungoverned, and the punishments were simple." She continues to walk unbothered, as if merely reciting the weather.
"Limbo was not always made of the essence or bodies of its humans. Their punishment was simply being away from the divine or //knowing the truth of it all//. To hold and know all knowledge yet being unable to share it—that is true punishment." She stops speaking for a moment before continuing.
"''The non-believers. The atheists.'' Those that renounced the name and existence of the gods—or God. They renounce the names not for just themselves—but others as well. People without staunch belief are within Limbo. It is a small circle—because humans believe in //something.// Whether it be the gods, the spiritual, morality, or the ways of science. Those without belief are //dangerous.//" She takes a sharp pause. "The first commander //hated// it." There's a frigid chill that crawls down your spine as the tunnel grows cold.
"He found it unfulfilling—it was not enough. So, he made the humans the circle itself. To keep its beauty yet, what laid beneath was twisted and ugly. He enjoys making beautiful things ugly. <<if ($mcbeauty is "beautiful")>> I suggest you stay away. If he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "handsome")>> I suggest you stay away. If he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "cute")>> I suggest you stay away. If he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "average")>> I suggest you stay away, but he may not look in your direction. Still, if he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "ugly")>> I suggest you stay away, but he may not look in your direction. Still, if he gets you alone—there's no telling what he'll do to you.\
<<elseif ($mcbeauty is "hideous")>> I suggest you stay away, but he may not look in your direction. Still, if he gets you alone—there's no telling what he'll do to you.<</if>><</if>> And I have no desire to fight him." She says blankly, and you draw your lips together. There's no room for discussion.
"You will meet him when we arrive at the Devil's Castle." She doesn't wait for you to ask or speak as she continues, "That is where I was headed before you called for me. <<if $mchesitation is true>> Poorly, I might add.<</if>> You will go with me, but first, you need a bathe." For the first time she looks at you with an actual expression, scrunching her nose, "You smell."
----
<center><<link "✶ NEXT ✶" PG.20>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center> <<set $gamechapter = "CH.1">><<set $limboinfo to true>><<set $anilssigil to true>><<notify 3s>>✴ UNLOCKED INFORMATION ON LIMBO<</notify>><<if ($shyeasilynervous is "TRUE")>> Embarrassment washes over you and you wave your hands and shaking your head, fumbling out words of in defense. You know you smell bad.\
<<elseif ($aloof is "TRUE")>> You cross your arms and show no reaction, knowing well that you've been desiring a bathe. Using the dark to your advantage, you pull at your collar and sniff your clothing and flinching. You really smell bad.\
<<elseif ($aggressivehotheaded is "TRUE")>> "Not my choice." You hiss out, crossing your arms, feeling embarrassment wash over you. You know you smell bad.\
<<elseif ($sarcasticquickwitted is "TRUE")>> "Right. I totally choose to smell heinous." Your voice dripping with sarcasm, while you rolled your eyes and using the dark to your advantage, you pull at your collar and sniff your clothing and flinching. You really smell bad.\
<<elseif ($unpredictablevulgar is "TRUE")>> "Fuck off." You roll your eyes, using the dark to your advantage, you pull at your collar and sniff your clothing and flinching. You really smell bad.\
<<else>>Embarrassment washes over you and, using the dark to your advantage, you pull at your collar and subtly sniff your clothing and flinching. You really smell bad.<</if>> Anil ignores you completely, reaching the back of the tunnel, revealing a solid black wall and immediate drop, similar to how one's mouth works as it slips into your throat and becomes pitch black, darker than the blackness around you and seemed to ripple. While the ceiling of the tunnel had a gaping hole, as if punctured and pried open.
"This is the entrance to the second circle."
She turns to face you fully, and in the darkness, you make out her still face. "A few //rules//. Remain behind me at all times. ''Do not speak.''<<if ($quietselectivelymute is "TRUE")>> Or suddenly decide that you want to speak.<</if>>" She exhales, shifting her posture once.
"Do not draw attention to yourself. You do as I do. You haven't come into contact with humans filling out their punishment—so you will see it for the first time. ''Do not be tempted in to helping them.'' If they notice you or you speak, they will see you and grab you. Dragging you into the wind. And you will get torn to shreds." She falls silent, not expecting a response as she turns her gaze to the gaping hole in the ceiling.
She gives no instructions as she walks down the slope, a black liquid crawling up her legs. There's a bright blue sigil that appears beneath her feet as the black liquid then envelopes her entirely and with a quick twist evaporates her body quickly. Make her disappear quickly.
Leaving you alone.
<<if ($confidentncocky is "TRUE")>>Without hesitation you copy Anil's movements.\
<<elseif ($cowardly is "TRUE")>>You hesitate, letting out short, worried breaths, fidgeting with your hands. Hyping yourself up before you copy Anil's movements.\
<<elseif ($courageous is "TRUE")>> With hesitation and a quick breath to hype yourself up. You copy Anil's movements.\
<<elseif ($shyeasilynervous is "TRUE")>>You hesitate, letting out short, worried breaths, fidgeting with your hands. Hyping yourself up before you copy Anil's movements.\
<<elseif ($aloof is "TRUE")>>Without hesitation you copy Anil's movements.\
<<elseif ($patientcalm is "TRUE")>> Letting out a calming breath, you copy Anil's movements.\
<<elseif ($aggressivehotheaded is "TRUE")>>You hesitate, letting out a fast rush of air and stretching your arms. Hyping yourself up before you copy Anil's movements.\
<<elseif ($anxiety is "EXPERIENCES")>> You hesitate, fear over taking you, letting out short, almost panicked breaths. Hyping yourself up before you copy Anil's movements.\
<<else>>With hesitation, you copy Anil's movements.<</if>> Walking into the inky blackness, it felt like thick mud. You walk as far as you go, watching the ground not interact before a blue sigil, __<<link "the sigil of Anil">><<script>>
Dialog.setup("THE SECOND COMMANDER'S SIGIL");
Dialog.wiki(Story.get("ANIL'S SIGIL").processText());
Dialog.open();
<</script>><</link>>__ appears beneath your feet. The black liquid quickly climbs your form, wrapping around your body. It's sticky and cold and you feel it crush you before sending your body flying upward and then the wind quickly wraps around you, making you vanish.
----
<<if ($mcfacescars is "scars littered all over")>><center><<link "✶ NEXT ✶" PG.21.2>><</link>></center>\
<<elseif ($mcchestscars is "scars littered all over")>><center><<link "✶ NEXT ✶" PG.21.2>><</link>></center>\
<<elseif ($mcbackscars is "scars littered all over")>><center><<link "✶ NEXT ✶" PG.21.2>><</link>></center>\
<<elseif ($mcstomachscars is "scars littered all over")>><center><<link "✶ NEXT ✶" PG.21.2>><</link>></center>\
<<elseif ($mcleftarmscars is "scars littered all over")>><center><<link "✶ NEXT ✶" PG.21.2>><</link>></center>\
<<elseif ($mcrightarmscars is "scars littered all over")>><center><<link "✶ NEXT ✶" PG.21.2>><</link>></center>\
<<elseif ($mcleftlegscars is "scars littered all over")>><center><<link "✶ NEXT ✶" PG.21.2>><</link>></center>\
<<elseif ($mcrightlegscars is "scars littered all over")>><center><<link "✶ NEXT ✶" PG.21.2>><</link>></center>\
<<else>><center><<link "✶ NEXT ✶" PG.21.1>><</link>></center><</if>>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!<<set $gamechapter = "CH.1">><<set $mcblood to true>><<notify 3s>>✴ AUTOSAVE<</notify>><center>"THE SECOND CIRCLE. ''<span style="color: #001896">L</span><span style="color: #0021cc">U</span><span style="color: #0029ff">S</span><span style="color: #0021cc">T</span>.''"</center>
----
''--lust
--///ləst///
noun
very strong sexual desire.''
The wind blinds your vision, pulling and inspecting all you are and twirling your body around the wind. It's dizzying. <<if ($mcwings is "large pair of feathered wings")>> Your wings flutter, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "large pair of leathered wings")>> Your wings flutter, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "small pair of feathered wings")>> Your wings flutter, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "small pair of leathered wings")>> Your wings flutter, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "a single feathered wing on the right")>> Your wing flutters, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "a single feathered wing on the left")>> Your wing flutters, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "a single leathered wing on the right")>> Your wing flutters, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "a single leathered wing on the left")>> Your wing flutters, pulled by the swirling wings, desperate to keep yourself balanced.<</if>> <<if ($mctail is "no tail")>> You wildly kick your legs, rolling over yourself, unable to point out what is up and what is down.\
<<elseif ($mctail is "split bird tail")>> You wildly kick your legs as the wind pulls on your tails as you roll over yourself.\
<<elseif ($mctail is "split cat tail")>> You wildly kick your legs as the wind pulls on your tails as you roll over yourself.\
<<elseif ($mctail is "split wolf tail")>> You wildly kick your legs as the wind pulls on your tails as you roll over yourself.\
<<elseif ($mctail is "split fox tail")>> You wildly kick your legs as the wind pulls on your tails as you roll over yourself.\
<<elseif ($mctail is "cut off tail")>> You wildly kick your legs, rolling over yourself, unable to point out what is up and what is down.\
<<elseif ($mctail is "nub tail")>> You wildly kick your legs, rolling over yourself, unable to point out what is up and what is down.\
<<else>> You wildly kick your legs as the wind pulls on your tail as you roll over yourself.<</if>> The black winds slowly fade into a deep grey, allowing you to see clearly. You're in some sort of wind tunnel that twists and turns erratically, but you make out the end.
It's a giant hole.
You <<cycle "$mcreactiontofear" autoselect>>
<<option "brace yourself">>
<<option "scream">>
<<option "curse loudly">>
<<option "panic">>
<</cycle>>. The wind tunnel spits out of the large hole, dropping your body to the rough stone flooring. You land with a heavy thud and groan, landing face first, dropping your bag<<if ($mccombat is "how to fight with a sword")>>. Your sword breaks away from your hip and clatters across the stone floor\
<<if ($mcwalkingaid is "Large walking stick")>>, the walking stick falling and rolling off into the other direction<</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>. You quiver breaks away from your hip and clatters across the stone floor. All your arrows spilling out, while your bow drops from your shoulder \
<<if ($mcwalkingaid is "Large walking stick")>>, the walking stick falling and rolling off into the other direction<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>>. Your spear falls from your hands and rolls away<<if ($mcwalkingaid is "Large walking stick")>>, the walking stick following yet rolls off into the other direction<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>>. Your sword breaks away from your hip and clatters across the stone floor\
<<if ($mcwalkingaid is "Large walking stick")>>, the walking stick falling and rolling off into the other direction<</if>>
<<elseif ($mcwalkingaid is "Large walking stick")>>. Your walking stick falls from your hands and rolls away<</if>>. <<if ($mctail is "no tail")>> You let out another groan but not move right away.
<<elseif ($mctail is "the tail of a deer")>> Your tail flops along your butt, matching your exhausted position.
<<elseif ($mctail is "the tail of a sheep")>> Your tail flops along your butt, matching your exhausted position.
<<elseif ($mctail is "the tail of a rat")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a cat/tiger")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a wolf/dog")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a fox")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a lion")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a crocodile/alligator")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "the tail of a demon")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "winged tail")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "feathered tail")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "stinger tail")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "spine tail")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "split bird tail")>> Your tails flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "split cat tail")>> Your tails flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "split wolf tail")>> Your tails flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "split fox tail")>> Your tails flops along your butt and wraps around your side, matching your exhausted position.
<<else>> your tail wiggles slightly, signally your pain, before stilling.<</if>>\
After another long second, you push yourself onto your hands and knees, blinking and adjusting to the dimness. Anil stands a foot away from you, her face still and arms crossed. She has an unimpressed look on her face before turning away from you.
<<if ($confidentncocky is "TRUE")>> "You seem disappointed." You have a confident grin that Anil pays no attention to.\
<<elseif ($flirtatioussexual is "TRUE")>> "Lovely seeing you here." You have a flirtatious grin that Anil pays no attention to.\
<<elseif ($charismatic is "TRUE")>> "Lovely seeing you here." You have a confident grin that Anil pays no attention to.\
<<elseif ($aloof is "TRUE")>> "... I would have landed on my feet." You speak blankly and Anil pays no attention to your words.\
<<elseif ($aggressivehotheaded is "TRUE")>> "What the absolute fuck was that?" You groan in pain and Anil pays no attention to your angry curses.\
<<elseif ($sarcasticquickwitted is "TRUE")>> "A warning would have been nice." Sarcasm drips from your words and Anil pays no attention to your sarcasm.\
<<elseif ($unpredictablevulgar is "TRUE")>> "What the absolute fuck was that" You groan in pain and Anil pays no attention to your curses.\
<<else>> No words are shared between you both.<</if>> You slowly pull yourself to your feet, massaging your aching sides<<if ($mccombat is "how to fight with a sword")>>. Retrieving your sword<<if ($mcwalkingaid is "Large walking stick")>> and walking stick<</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>. You quiver, its arrows, and your bow<<if ($mcwalkingaid is "Large walking stick")>>. Grabbing your walking stick last<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>>. Retrieving your spear<<if ($mcwalkingaid is "Large walking stick")>> and walking stick<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>>. Retrieving your sword<<if ($mcwalkingaid is "Large walking stick")>>and walking stick<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>>. Retrieving your walking stick<</if>>. "I had taken you to be more //athletically inclined//. Such a drop should have been easy." <<if ($autism is "EXPERIENCES")>> You don't understand what she means.<<else>> Her words drip with sarcasm, as she refers to either your species.<</if>><<if ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> Or your height.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> Or your height.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> Or your height.\<</if>>
<<if ($quietselectivelymute is "TRUE")>> You don't say anything to her comment, instead taking time to look around the room you seem to be in.
<<elseif ($mcstrangerspersonality is "Conscientiousness")>> "If I knew about the drop, I wouldn't have fallen." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Openness")>> "I didn't know I would be dropped." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> "I didn't know I would be dropped." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I didn't know I would be dropped." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "if I knew about the drop, I wouldn't have fallen." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Introversion")>> "if I knew about the drop, I wouldn't have fallen." You say quietly, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.<</if>>
It's a large room, because of its length, but slender in width and bare. Its stone walls are made of rounded, gray boulders, stacked evenly with gray mud between each stone, holding them together and making them sturdy. There is no furniture within the room, nor paintings, yet despite the vacant space, it's clean. You drag your eyes along the highest part of the walls. There are small rectangle windows allowing in grey light.
Yet the hole where you propelled out of was no longer there but replaced with a heavy iron door was there instead.
This single room has a different feeling than the first circle's tunnel. The door that connects the second circle to the others seems like just that, a door. Not something living or alive. There's a feeling of bareness and emptiness. Everything seems still.
"There's not much to look at." Anil's voice calls to you, but you can't help but study your surroundings. It's all new to you. Knowing versus seeing is different. You can feel the coldness of the stone beneath your feet, the cold still air against your skin. There is no brightness of the sun, no heat like you used to. The floor and walls of your home were made of wood and nothing else, allowing the outside temperature to affect the temperature inside. Everything was made of wood that would shake and shudder when, at rare times, the wind was strong. Yet this place was sturdy and solid. Blocking out that of the outside.
"If this piques your interest, you have yet to truly marvel at anything." This time your turn to Anil, your curiosity peaked. She stands before another door, this one made of wood and directly opposite the iron door. She pushes it open, remaining inside with her arm outstretched, revealing the outside.
Your eyes widen and your lips spread in utter shock—you had never seen such a sight before. The sky is cloudy and grey as rapid winds blow from all directions without rhyme or reason. Slicing at the exterior slides of the stone room, cutting into the boulders and bouncing away, colliding into different turning winds. The cyclones scream and howl, sounding as if it were ringing in your skull at one moment, then the next it was distant and in the farthest corners of the circle, changing rapidly in tone and pitch.
You step close to the door, and peer out without leaving the confines of the inside. It's similar to the first circle, though larger. The sides of the circle are lined with tall trees, yet these trees are not vibrant, they are swirls of grey and blue, devoid of life. Some of the trees have no leaves and are completely bare, bending and swaying dangerously, creating an arch almost snapping in half, all by the force of the wind. While others rapidly lose their leaves to the wind, bending to either side, moving back and forth as if dancing. While other trees were completely untouched by the rapid leaves, having all their leaves and barely shaking. These trees were the furthest away.
The trees form a wide perfect circle, allowing the middle of the circle to be a clearing of pale green grass, patches torn away, leaving bare dark brown dirt spots. This entire circle is barren of color, having only shades of greys and shades of blue, and ashy whites.
You had never seen such a thing—nor knew something like this could exist. You look across the circle, staring through the rapid winds as you stare into the tree line, you make out something cowering. People. Your mouth goes dry. Humans. <<if ($mcspecies is "human")>> Like you.
<<elseif ($mcspecies is "fallen angel")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "nephilim")>> <<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "succubus")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "incubus")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "bloodhound")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "imp")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "vampire")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "dhampir")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "cambion")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>><</if>>\
They cower amongst the trees, gripping at its dark gray and blue bark, desperate not to be swept away. There are only men and women—all older in age—with few that are young, but none under the age of 15. Who desperately cling to the trunks of trees, trying to shield themselves, until the wind seeks them out.
Your eyes land on a man dressed in black robes, kneeling and trying to shrink himself. Yet the wind sees him and grabs him. Wrapping wind blades around his feet, cutting into his ankles and yanking. The man screams out, fighting against the wind and losing his grip. He claws at the ground, pulling at the dirt, as the wind lifts him and tosses him around—not letting him touch the ground. The wind slices at his clothing and skin as he screams and pleads, throwing his arms around and kicking his legs wildly, unable to stop the brutal onslaught of wind. His body painfully bends and bows, unnaturally, as if he were a leaf within the wind. The wind is ruthless in its attack and only when the man stills, the wind carelessly throws him back into the forest, only to grab onto another and repeat the process. Yet the wind isn't one entity. It's several. Grabbing several humans and treating them each like dolls.
It's a never-ending cycle and there are hundreds or thousands of people that are treated this way. A vicious cycle.
"Those of lustful sin are punished here. Infidelity. Adultery. Rape. Pedophilia. Sex Trafficking. Incest. Predatory lust. And those with the inability to change their ways. One ultimately can be forgiven for such actions, yet forgiveness does little if you do not change."
The mortal man had taught you about such things with a dreadful and guilty look in his eye. <<if ($quietselectivelymute is "TRUE")>> "So someone can just say sorry and never be punished for it." You speak lowly and Anil glances at you, then turns away.<<else>> "So someone can just say sorry and never be punished for it." You speak slowly and Anil glances at you then turns away.<</if>>
It's silent before she speaks.
"If one man rapes a girl—knowing it is wrong yet does nothing to rectify his mistake. He waits until death to confess—the circle of lust is where he'll go. To be torn by the winds again and again and again until he can bargain for his freedom or until he withers away into nothing." She seems lost in thought as she continues.
"Then there is another man who does the same sin. He rapes a girl—knowing what he did was wrong—he confesses. Admits his crime and faces punishment. Whether it be the loss of family, friends, lover, or the whole of society and to be locked away. Should this man feel true remorse and not anger—He will foster the desire to change. He will not come to the second circle."
"But that's not—" You raise your voice. The mortal man had taught you to hate sins and crimes of that nature. Anil, only for a moment, looks at you.
"He has faced his punishment." Anil's words are firm, "Hell is a prison and enforces punishment. To punish someone is to correct and incite change in a human's behavior. The second man was punished, and he changed. The second circle has no room for him—but he will not go to the heavens. But he will not go to hell."
"Then where will he go?"
"He may never leave the mortal plane, wander as a ghost or lonely spirit. Or he may return as a bug to be squashed. Or he may become the dirt beneath your feet—but he has forfeited his right to choose—which is forfeiting the right to be human, and only when he has become nothing will he become human… If the fates allow it." She exhales audibly, before fully turning to you.
"Yet those things have no effect on my purpose."
You turn away from the swirling winds. Through the trees, you see the man from before, uninjured but terrified.
"This is their punishment. I merely make sure they experience it." She speaks clearly. You can't help but be partially amazed. Never before have you seen such a thing. The mortal man taught you that the wind could be violent and rough, yet to see it, really see it, is different. So different.
"We have wasted enough time. Let's go."
She pushes past you and stands in front of you. Without another word, she steps out of the small room, unbothered by the rushing winds that slowly form a barrier around you. You step in line behind her, narrowing, avoiding the wind as you step close, avoiding her tail. She waits a moment before she begins to walk, and you mimic her steps. You don't speak as you watch the body fly wildly through the air but never grow close to Anil nor you.
Something loud catches your attention. A human is tossed in your direction. Yet before you can fully react a noise of surprise leaves you as the human woman crashes into you and you trip over Anil's tail. The barrier protecting you breaks as you land on your back. The woman is snatched from you by the wind. With her gone, it attacks you.
<<if ($mcfacescars is "scars littered all over")>>Wind blades cut away at your face, cutting open your skin and spilling your blood.\
<<if ($mcchestscars is "scars littered all over")>> The wind moves to your chest, slicing through your clothing and slicing many parts of your chest.<</if>>
<<if ($mcbackscars is "scars littered all over")>> You roll onto your back, hissing as the wind cuts all along your back.<</if>>
<<if ($mcstomachscars is "scars littered all over")>> The wind slices along parts of your stomach.<</if>>
<<if ($mcleftarmscars is "scars littered all over")>> Then yanks at your wrist and left arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of your arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcrightarmscars is "scars littered all over")>> Then moves to your right arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of your arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcleftlegscars is "scars littered all over")>> The wind travels down to your leg, slashing your skin deeply and painfully. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>\
<<if ($mcrightlegscars is "scars littered all over")>> The wind yanks on your right leg as you wildly kick, slicing through your skin in various places. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>The pain is overwhelming.
<<elseif ($mcchestscars is "scars littered all over")>>The wind moves to your chest, slicing through your clothing and slicing many parts of your chest.
<<if ($mcbackscars is "scars littered all over")>> You roll onto your back, hissing as the wind cuts your back.<</if>>
<<if ($mcstomachscars is "scars littered all over")>> The wind slices along parts of your stomach.<</if>>
<<if ($mcleftarmscars is "scars littered all over")>> Then the wind yanks at your wrist and left arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcrightarmscars is "scars littered all over")>> Then move wind moves to your right arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcleftlegscars is "scars littered all over")>> The wind travels down to your leg, cutting deeply and painfully. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>\
<<if ($mcrightlegscars is "scars littered all over")>> The wind yanks on your right leg as you wildly kick, slicing through your skin in various places. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>The pain is overwhelming.
<<elseif ($mcbackscars is "scars littered all over")>> You flip onto your back, hissing as the wind cuts your back.
<<if ($mcstomachscars is "scars littered all over")>> The slicing along parts of your stomach.<</if>>
<<if ($mcleftarmscars is "scars littered all over")>> The wind yanks at your wrist and left arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcrightarmscars is "scars littered all over")>> Then move wind moves to your right arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcleftlegscars is "scars littered all over")>> The wind travels down to your leg, cutting deeply and painfully. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>\
<<if ($mcrightlegscars is "scars littered all over")>> The wind yanks on your right leg as you wildly kick, slicing through your skin in various places. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>The pain is overwhelming.
<<elseif ($mcstomachscars is "scars littered all over")>>The wind slices along parts of your stomach, cutting deep and leaving behind wounds of various shapes and sizes.
<<if ($mcleftarmscars is "scars littered all over")>> Then the wind yanks at your wrist and left arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcrightarmscars is "scars littered all over")>> Then the wind moves to your right arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcleftlegscars is "scars littered all over")>> The wind travels down to your leg, cutting deeply and painfully. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>\
<<if ($mcrightlegscars is "scars littered all over")>> The wind yanks on your right leg as you wildly kick, slicing through your skin in various places. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>The pain is overwhelming.
<<elseif ($mcleftarmscars is "scars littered all over")>>Then the wind yanks at your wrist and left arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>>\
<<if ($mcrightarmscars is "scars littered all over")>> Then the wind moves to your right arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm. <</if>><</if>>\
<<if ($mcleftlegscars is "scars littered all over")>> The wind travels down to your leg, cutting deeply and painfully. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>\
<<if ($mcrightlegscars is "scars littered all over")>> The wind yanks on your right leg as you wildly kick, slicing through your skin in various places. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>The pain is overwhelming.
<<elseif ($mcrightarmscars is "scars littered all over")>> Then the wind moves to your right arm, cutting and slicing<<if ($mcprostheticlimb is "Carved wood prosthetic")>>, breaking the carved wood of your arm.<<elseif ($mcprostheticlimb is "Silver prosthetic")>>, ruining the metal of arm.<<elseif ($mcprostheticlimb is "Gold prosthetic")>>, slightly ruining the metal of your arm.<</if>>\
<<if ($mcleftlegscars is "scars littered all over")>> The wind travels down to your leg, cutting deeply and painfully. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>\
<<if ($mcrightlegscars is "scars littered all over")>> The wind yanks on your right leg as you wildly kick, slicing through your skin in various places. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>The pain is overwhelming.
<<elseif ($mcleftlegscars is "scars littered all over")>> The wind travels down to your left leg, cutting deeply and painfully. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>>\
<<if ($mcrightlegscars is "scars littered all over")>> The wind yanks on your right leg as you wildly kick, slicing through your skin in various places. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>><</if>>The pain is overwhelming.
<<elseif ($mcrightlegscars is "scars littered all over")>>The wind yanks on your right leg as you wildly kick, slicing through your skin in various places. <<if ($mcprostheticlimb is "Carved wood prosthetic")>> Almost cutting through the wood of your leg.<<elseif ($mcprostheticlimb is "Silver prosthetic")>> Almost cutting through the metal of your leg.<<elseif ($mcprostheticlimb is "Gold prosthetic")>> Almost cutting through the metal of your leg.<</if>>The pain is overwhelming.<</if>>
It all happens so quickly before Anil is yanking you to your feet,
balancing you as a soft blue glow comes from her hands and envelopes from your body. Your blood is <<cycle "$mcbloodcolor" autoselect>>
<<option "red">>
<<option "blue">>
<<option "black">>
<<option "white">>
<<option "gold">>
<</cycle>> and splatters onto the dirt ground, yet the blue light she has washed over you is cold and breezy. Your wounds slowly close and heal over but leave scars. Many scars. Anil steps back and crosses her arms with a scowl. "You had one instruction." You remain silent, staring over your scars. There's no pain left, yet your clothing is in tatters and slightly revealing. Before you can comment on anything, Anil drapes her cloak over the front half of your body. Before turning away.
"The sooner we get to where we need to be, the sooner I get my cloak back." With that, she wordlessly turns on her heel and waits for you to return behind her, before beginning to walk. No change in pace.
It's a long walk before you make something out in the distance. Through the rough winds, you see a simple stone castle with a single tall tower. With a single chimney allowing smoke to rise and flutter out into the winds. The closer you get, the better you can see. The stones are deep black with a few small windows that don't allow you to see inside. The base of the castle has pale green bushes with black roses that seem to flourish. The hard, firm ground of grass of dirt changes into a gravel path that leads to a heavy iron door.
Which swings open as you are both near.
Anil stops abruptly, and you bump into her. She doesn't react. <<if ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> You glance past Anil's body, \
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> You look down\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> You look down\
<<else>> You peek past her body,<</if>> your eyes landing on a man with dark grey skin and white freckles and stark white hair that's straight and pulled into a ponytail with his long-pointed ears peeking through revealing silver earrings. He had surprised black eyes as his mouth hung open, revealing rows of sharklike teeth.
"Commander, I--" The words leave him before he can stop them. He has a soft, deep voice that falls silent when he notices. He glances at Anil, then back to you. He wears a solid black uniform with silver buttons and chains along his collar. With his hands covered in black gloves. The man steps aside. You notice he has a crocodile tail like Anil. The commander lets out a sigh before walking past the man and you follow, entering the stone castle. The man stares over you once and you do the same, but you can't tell what he is.
"A $mcspecies?" His curious voice snaps you from your thoughts.
----
<center><<link "✶ NEXT ✶" PG.22>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $lust to true>>His words aren't directed at you but at Anil. He slips past you and walks to the commander.<<if $mcblood is true>> You pull the ends of Anil's cloak closer, shielding your revealed form.<<else>> Watching as Anil removes her cloak, which he grabs easily before she can just drop it on the floor and hangs on an iron coat rack.<</if>> "Show $them a room." She commands, ignoring the man's puzzled tone and worried expression.
She briefly glances at you, then at him, facing you both. She pulls at the sleeves of her white poet blouse, pulling away at the black slash that was tightly wrapped around her waist. She wears tight black hands with black boots that reach mid-thigh. Unlike the heavy velvetiness of her cloak that's adorned in gems, her outfit beneath is simple. Her neck has only a single silver chained necklace that disappears beneath her blouse, while the ruffled ends of her sleeves cover her wrists.
"Commander of the third and fourth circle will arrive. I will leave them to you." She directs her words to the man before turning on her heel and leaving the entryway.
You don't move, taking time to look over the small separate room. It's a small rectangle with windows on either side of the locked iron door, each window is covered with a black curtain. The stone blackish-gray brick walls are bare, with only iron torches with white flames on either side of the entry hall, with a simple black carpet soft beneath your feet.
The man glances at you once before leaving the entryway, stepping into a long wide hall with no windows. It is elevated with a single step. You trail behind, gripping your belongings tightly. The hall had paintings of what you assume is the ocean depicting rough and turbulent waves with various shades of blues, greys, and blacks. Each stroke of the brush is clear, yet the entire painting seems soulless.
There are in total nine paintings. Four on one side and four on the other, each equally placed in front of each other with a flickering torch between every second painting.
While the ninth painting is at the end of the hall, larger than the others and with a silver frame, placed above a dark wooden dresser, that has a black cloth laid across the top with a vase of fresh black roses. Though this painting is starkly different. This painting was darker and radiated a solemn sadness. Made of violent waves and storming skies, you can make out the submerged face of a woman.
You stop in front of the elegantly built dresser, staring at the portrait before the man's voice calls your attention. "Commander, you left abruptly--" The man chases after the commander. You turn your gaze from the sad painting and take a small step to the left. Before the final painting and dresser. There is a long, round archway that leads to a spacious square room with high ceilings.
The room is brightly lit, using the natural light of the outdoors. The wall exactly opposite of you is lined with wide and tall windows that start at the floor and rise eight or nine feet. You stare out the windows. Unlike the pale green grass outside, the windows show a lush garden of dark green grass and lush bushes with blossoming black and blue roses. All are protected from the violent winds. There seems to be a barrier that hides the rest of the circle.
You walk into the large room with high ceilings a large black metal chandelier and unlit candles. It was well decorated. Along the left side of the room, the wall was far closer to the hallway archway, with a corner dresser covered with old relics and old paintings depicting things of nature. Dragging your eyes along there was an unlit stone fireplace with the skull of the ram, and on the other side of the fireplace was another archway.
Where Anil and the man disappeared.
You drag your eyes along the window then to the wall to the right, there is another archway, directly opposite the one Anil went and along the left wall there's a large portrait, raised a few feet from the floor with an intricate silver frame. You step further into the room and in front of the large painting.
It's of the woman that you saw on the wall, but she's clearer. With bright and unnatural blue eyes, coiled black hair, and warm brown skin. She wears a simple sheer dress that dips between her breasts with a modest smile across her plump lips. The portrait is only chest up, highlighting her face and the white sigil upon the center of her chest.
//She's beautiful.//
You tear your eyes from the portrait to a small archway that leads to a dining room. Taking a step back, your hands bump into the black wood of the dark blue velvet couch, pulling your hand away. The couch was long but had no pillows with a black and silver rug below it and a small wooden table in front of it. You turn back to the portrait.
"That is the commander's mother." The man appears in the room silently, hands entwined with each other. <<if ($cowardly is "TRUE")>> You jump,\
<<elseif ($shyeasilynervous is "TRUE")>> You jump,\
<<elseif ($aloof is "TRUE")>> You're unaffected.\
<<elseif ($patientcalm is "TRUE")>> You jump slightly, placing a hand over your heart,\
<<else>> You flinch,<</if>> turning your gaze to the man. You hadn't sensed nor heard him. You turn back to the painting—you can see the similarities between Anil and the woman—though she seems far kinder than Anil. "Though she would never view her as such. She is who Anil is based on." He clears his throat, and when you fully look at him, he places his hand over his heart and bows slightly.
"I'm sorry for the late introduction." He moves fluidly, placing a hand over his heart as he bows. "I am Captain Viento II Perecer. The right hand of Commander Anil." He rises, "If I was aware you were arriving," Viento glances around before he lets out a soft awkward laugh, "I would have cleaned better." He radiates an unusual charm, glancing out the window before bringing his gaze back to you. "I'll show you to your room and begin a bath." He smiles and pauses for a moment before looking at you. <<cycle "$mcattractedviento" autoselect>>
<<option "He's pretty, you note, but you feel no attraction.">>
<<option "He's pretty, you note, and you are very attracted.">>
<</cycle>>
"Would you like me to take your bags?"
Your brows visibly pull together, <<if ($mctail is "no tail")>> You shift your weight, gripping your belongings closer.\
<<elseif ($mctail is "cut off tail")>> You shift your weight, gripping your belongings closer.\
<<elseif ($mctail is "nub tail")>> You shift your weight, gripping your belongings closer.\
<<else>> Your tail shifts slightly, drawing Viento's gaze down and then back up.<</if>> He blinks before something clicks. He shakes his head as if mentally scolding himself. "I mean—carry them to your room. It's a custom that many do. To be respectful. Not keep them." He offers another honest smile.
<<if ($mcstrangerspersonality is "Conscientiousness")>>You slowly relax your posture, understanding what he is saying but keeping your things close. Wordlessly denying his request. He doesn't pry nor force but offers a genuine smile. No harm or ill intent radiates off of him—nothing radiates off of him. It's as if he's human—but with his appearance—he can't be.
<<if ($quietselectivelymute is "TRUE")>> You silently wonder if people will always carry your stuff. As if reading your mind, Viento speaks.\
<<else>>"Will people always ask to carry my stuff?" You ask and Viento thinks for a moment before speaking.<</if>> "No. Well, it depends. Only servants. Maids. Butlers. Only they will ask. You'll know when you see them."\
<<elseif ($mcstrangerspersonality is "Openness")>>You relax your posture, understanding what he is saying but keeping your things close. Wordlessly denying his request. He doesn't pry nor force but offers a genuine smile. No harm or ill intent radiates off of him—nothing radiates off of him. It's as if he's human—but with his appearance—he can't be.
<<if ($quietselectivelymute is "TRUE")>> You silently wonder if people will always carry your stuff. As if reading your mind, Viento speaks.\
<<else>>"Will people always ask to carry my stuff?" You ask and Viento thinks for a moment before speaking.<</if>> "No. Well, it depends. Only servants. Maids. Butlers. Only they will ask. You'll know when you see them."
<<elseif ($mcstrangerspersonality is "Openness")>> You relax your posture, understanding. You hold out your bag<<if ($mccombat is "how to fight with a sword")>> but keep your sword close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick. <</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> but keeping your bow close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick.<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>> but keeping your spear close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick.<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>> but keeping your sword close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick. <</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> and your walking stick.<<else>>.<</if>>\
<<elseif ($mcstrangerspersonality is "Extroversion")>> You relax your posture, understanding what he is saying but keeping your things close. Wordlessly denying his request. He doesn't pry nor force but offers a genuine smile. No harm or ill intent radiates off of him—nothing radiates off of him. It's as if he's human—but with his appearance—he can't be.
<<if ($quietselectivelymute is "TRUE")>> You silently wonder if people will always carry your stuff. As if reading your mind, Viento speaks.\
<<else>>"Will people always ask to carry my stuff?" You ask and Viento thinks for a moment before speaking.<</if>> "No. Well, it depends. Only servants. Maids. Butlers. Only they will ask. You'll know when you see them."
<<elseif ($mcstrangerspersonality is "Openness")>> You relax your posture, understanding. You hold out your bag<<if ($mccombat is "how to fight with a sword")>> but keep your sword close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick. <</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> but keeping your bow close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick.<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>> but keeping your spear close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick.<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>> but keeping your sword close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick. <</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> and your walking stick.<<else>>.<</if>>\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> You relax your posture, understanding what he is saying but keeping your things close. Wordlessly denying his request. He doesn't pry nor force but offers a genuine smile. No harm or ill intent radiates off of him—nothing radiates off of him. It's as if he's human—but with his appearance—he can't be.
<<if ($quietselectivelymute is "TRUE")>> You silently wonder if people will always carry your stuff. As if reading your mind, Viento speaks.\
<<else>>"Will people always ask to carry my stuff?" You ask and Viento thinks for a moment before speaking.<</if>> "No. Well, it depends. Only servants. Maids. Butlers. Only they will ask. You'll know when you see them."
<<elseif ($mcstrangerspersonality is "Openness")>> You relax your posture, understanding. You hold out your bag<<if ($mccombat is "how to fight with a sword")>> but keep your sword close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick. <</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> but keeping your bow close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick.<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>> but keeping your spear close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick.<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>> but keeping your sword close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick. <</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> and your walking stick.<<else>>.<</if>>\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> You slowly relax your posture, understanding what he is saying but keeping your things close. Wordlessly denying his request. He doesn't pry nor force but offers a genuine smile. No harm or ill intent radiates off of him—nothing radiates off of him. It's as if he's human—but with his appearance—he can't be.
<<if ($quietselectivelymute is "TRUE")>> You silently wonder if people will always carry your stuff. As if reading your mind, Viento speaks.\
<<else>>"Will people always ask to carry my stuff?" You ask and Viento thinks for a moment before speaking.<</if>> "No. Well, it depends. Only servants. Maids. Butlers. Only they will ask. You'll know when you see them."\
<<elseif ($mcstrangerspersonality is "Introversion")>>You relax your posture, understanding what he is saying but keeping your things close. Wordlessly denying his request. He doesn't pry nor force but offers a genuine smile. No harm or ill intent radiates off of him—nothing radiates off of him. It's as if he's human—but with his appearance—he can't be.
<<if ($quietselectivelymute is "TRUE")>> You silently wonder if people will always carry your stuff. As if reading your mind, Viento speaks.\
<<else>>"Will people always ask to carry my stuff?" You ask and Viento thinks for a moment before speaking.<</if>> "No. Well, it depends. Only servants. Maids. Butlers. Only they will ask. You'll know when you see them."
<<elseif ($mcstrangerspersonality is "Openness")>> You relax your posture, understanding. You hold out your bag<<if ($mccombat is "how to fight with a sword")>> but keep your sword close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick. <</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>> but keeping your bow close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick.<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>> but keeping your spear close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick.<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>> but keeping your sword close.\
<<if ($mcwalkingaid is "Large walking stick")>>But you give him your walking stick. <</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>> and your walking stick.<<else>>.<</if>><</if>>
You nod in understanding and follow behind him. Viento leads you down the archway on the left side of the portrait and to a dimly lit hall, with no windows, but paintings, this time of the sky. There are only six paintings that line the left side of the wall. He stops in front of a heavy black door and opens it.
The door opens with a creak and reveals a gorgeous room of black and gray with a gigantic canopy bed and thick curtains, which you assume have windows behind them. There is a black wooden vanity with a gigantic mirror on top on the exact opposite side of the windows, the bed in between the two. Across the bed there’s a desk in the corner and beside the desk in a large dresser with a full-length mirror.
You step into the room and Viento remains behind you. "Merely ring for me. I'll bring you fresh clothes or you may wear what you brought and after a bath."<<if $mcblood is true>> He glances at the cloak, "I will also grab Anil's cloak." He adds on quickly with a grin.<</if>> He motions to another door, "There is the bathing room--"
"What is that?" Viento pauses, seemingly embarrassed, before fully entering your new room. <<if ($mcstrangerspersonality is "Openness")>> Placing your belongings down.
<<elseif ($mcstrangerspersonality is "Extroversion")>> Placing your belongings down.
<<elseif ($mcstrangerspersonality is "Agreeableness")>> Placing your belongings down.
<<elseif ($mcstrangerspersonality is "Introversion")>> Placing your belongings down.
<<else>> You place your belongings down.<</if>>
He goes to the bathing room door and opens it, with a swish, the room becomes bright with white candles, revealing a large iron tub, an iron seat with a metal thick tank, and a wooden counter, with an indent made of iron with a rode stemming out of it, with two handles. And a reflective wall. You can see yourself. You look closely at the large surface; you are really dirty.
"That is a mirror." Viento says, then points to the iron indent, "this is a sink and a faucet. The right is cold water, the left is hot." He demonstrates turning each handle, as clear water flows from it, before turning it off. "This is a toilet—you relieve yourself here, then flush--"
Another demonstration as he pulls a chain from the tank, allowing water to rush into the bowl and swirl before draining outward. "Then this is a bathing tub—you sit in here and turn the water on just like the sink and it has a faucet too. You'll fill the tub like bathing in a river. Then you'll use these soaps to clean yourself. There are towels in your bedroom." Viento steps away. He looks as if he wants to ask something yet thinks against it.
"I will always knock before I enter—same with the commander..." His voice trails off before turning his gaze back to you, thinking for a moment. "After you bath—you're free to roam—just not outside the castle; but you can visit the garden, which you saw. It's within the castle's barrier. There's a library—a place with lots of books—in the tower." He steps back.
"Which is the way the commander went—her bedroom is also at the highest point—so if you wish to see her, then simply knock. My room is down the hall, two rooms over from yours. But calling for me is far faster. I'm busier than I liked to admit." He takes another step back with an embarrassed laugh, creeping towards the door. "Oh—I will prepare you something to eat. Do you have any requests? I don't mind making something to your liking."
<<nobr>><div class="choices">
<<link '<div class="choice-item">"Something warm."</div>' 'PG.23.1'>><</link>>
<<link '<div class="choice-item">"Something cold."</div>' 'PG.23.2'>><</link>>
<<link '<div class="choice-item">You dont speak, leaving the choice to him.</div>' 'PG.23.3'>><</link>>
</div><</nobr>>!<<set $gamechapter = "CH.1">><<notify 3s>>✴ AUTOSAVE<</notify>><center>"THE SECOND CIRCLE. ''<span style="color: #001896">L</span><span style="color: #0021cc">U</span><span style="color: #0029ff">S</span><span style="color: #0021cc">T</span>.''"</center>
----
''--lust
--///ləst///
noun
very strong sexual desire.''
The wind blinds your vision, pulling and inspecting all you are and twirling your body around the wind. It's dizzying. <<if ($mcwings is "large pair of feathered wings")>> Your wings flutter, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "large pair of leathered wings")>> Your wings flutter, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "small pair of feathered wings")>> Your wings flutter, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "small pair of leathered wings")>> Your wings flutter, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "a single feathered wing on the right")>> Your wing flutters, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "a single feathered wing on the left")>> Your wing flutters, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "a single leathered wing on the right")>> Your wing flutters, pulled by the swirling wings, desperate to keep yourself balanced.\
<<elseif ($mcwings is "a single leathered wing on the left")>> Your wing flutters, pulled by the swirling wings, desperate to keep yourself balanced.<</if>> <<if ($mctail is "no tail")>> You wildly kick your legs, rolling over yourself, unable to point out what is up and what is down.\
<<elseif ($mctail is "split bird tail")>> You wildly kick your legs as the wind pulls on your tails as you roll over yourself.\
<<elseif ($mctail is "split cat tail")>> You wildly kick your legs as the wind pulls on your tails as you roll over yourself.\
<<elseif ($mctail is "split wolf tail")>> You wildly kick your legs as the wind pulls on your tails as you roll over yourself.\
<<elseif ($mctail is "split fox tail")>> You wildly kick your legs as the wind pulls on your tails as you roll over yourself.\
<<elseif ($mctail is "cut off tail")>> You wildly kick your legs, rolling over yourself, unable to point out what is up and what is down.\
<<elseif ($mctail is "nub tail")>> You wildly kick your legs, rolling over yourself, unable to point out what is up and what is down.\
<<else>> You wildly kick your legs as the wind pulls on your tail as you roll over yourself.<</if>> The black winds slowly fade into a deep grey, allowing you to see clearly. You're in some sort of wind tunnel that twists and turns erratically, but you make out the end.
It's a giant hole.
You <<cycle "$mcreactiontofear" autoselect>>
<<option "brace yourself">>
<<option "scream">>
<<option "curse loudly">>
<<option "panic">>
<</cycle>>. The wind tunnel spits out of the large hole, dropping your body to the rough stone flooring. You land with a heavy thud and groan, landing face first, dropping your bag<<if ($mccombat is "how to fight with a sword")>>. Your sword breaks away from your hip and clatters across the stone floor\
<<if ($mcwalkingaid is "Large walking stick")>>, the walking stick falling and rolling off into the other direction<</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>. You quiver breaks away from your hip and clatters across the stone floor. All your arrows spilling out, while your bow drops from your shoulder \
<<if ($mcwalkingaid is "Large walking stick")>>, the walking stick falling and rolling off into the other direction<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>>. Your spear falls from your hands and rolls away<<if ($mcwalkingaid is "Large walking stick")>>, the walking stick following yet rolls off into the other direction<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>>. Your sword breaks away from your hip and clatters across the stone floor\
<<if ($mcwalkingaid is "Large walking stick")>>, the walking stick falling and rolling off into the other direction<</if>>
<<elseif ($mcwalkingaid is "Large walking stick")>>. Your walking stick falls from your hands and rolls away<</if>>. <<if ($mctail is "no tail")>> You let out another groan but not move right away.
<<elseif ($mctail is "the tail of a deer")>> Your tail flops along your butt, matching your exhausted position.
<<elseif ($mctail is "the tail of a sheep")>> Your tail flops along your butt, matching your exhausted position.
<<elseif ($mctail is "the tail of a rat")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a cat/tiger")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a wolf/dog")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a fox")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a lion")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "the tail of a crocodile/alligator")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "the tail of a demon")>> Your tail flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "winged tail")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "feathered tail")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "stinger tail")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "spine tail")>> Your tail flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "split bird tail")>> Your tails flops along your butt and rests between your parted legs, matching your exhausted position.
<<elseif ($mctail is "split cat tail")>> Your tails flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "split wolf tail")>> Your tails flops along your butt and wraps around your side, matching your exhausted position.
<<elseif ($mctail is "split fox tail")>> Your tails flops along your butt and wraps around your side, matching your exhausted position.
<<else>> your tail wiggles slightly, signally your pain, before stilling.<</if>>\
After another long second, you push yourself onto your hands and knees, blinking and adjusting to the dimness. Anil stands a foot away from you, her face still and arms crossed. She has an unimpressed look on her face before turning away from you.
<<if ($confidentncocky is "TRUE")>> "You seem disappointed." You have a confident grin that Anil pays no attention to.\
<<elseif ($flirtatioussexual is "TRUE")>> "Lovely seeing you here." You have a flirtatious grin that Anil pays no attention to.\
<<elseif ($charismatic is "TRUE")>> "Lovely seeing you here." You have a confident grin that Anil pays no attention to.\
<<elseif ($aloof is "TRUE")>> "... I would have landed on my feet." You speak blankly and Anil pays no attention to your words.\
<<elseif ($aggressivehotheaded is "TRUE")>> "What the absolute fuck was that?" You groan in pain and Anil pays no attention to your angry curses.\
<<elseif ($sarcasticquickwitted is "TRUE")>> "A warning would have been nice." Sarcasm drips from your words and Anil pays no attention to your sarcasm.\
<<elseif ($unpredictablevulgar is "TRUE")>> "What the absolute fuck was that" You groan in pain and Anil pays no attention to your curses.\
<<else>> No words are shared between you both.<</if>> You slowly pull yourself to your feet, massaging your aching sides<<if ($mccombat is "how to fight with a sword")>>. Retrieving your sword<<if ($mcwalkingaid is "Large walking stick")>> and walking stick<</if>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>>. You quiver, its arrows, and your bow<<if ($mcwalkingaid is "Large walking stick")>>. Grabbing your walking stick last<</if>>\
<<elseif ($mccombat is "how to fight with a spear")>>. Retrieving your spear<<if ($mcwalkingaid is "Large walking stick")>> and walking stick<</if>>\
<<elseif ($mccombat is "how to fight in various ways")>>. Retrieving your sword<<if ($mcwalkingaid is "Large walking stick")>>and walking stick<</if>>\
<<elseif ($mcwalkingaid is "Large walking stick")>>. Retrieving your walking stick<</if>>. "I had taken you to be more //athletically inclined//. Such a drop should have been easy." <<if ($autism is "EXPERIENCES")>> You don't understand what she means.<<else>> Her words drip with sarcasm, as she refers to either your species.<</if>> <<if ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> Or your height.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> Or your height.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> Or your height.\<</if>>
<<if ($quietselectivelymute is "TRUE")>> You don't say anything to her comment, instead taking time to look around the room you seem to be in.
<<elseif ($mcstrangerspersonality is "Conscientiousness")>> "If I knew about the drop, I wouldn't have fallen." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Openness")>> "I didn't know I would be dropped." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> "I didn't know I would be dropped." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I didn't know I would be dropped." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "if I knew about the drop, I wouldn't have fallen." You say, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.\
<<elseif ($mcstrangerspersonality is "Introversion")>> "if I knew about the drop, I wouldn't have fallen." You say quietly, <<cycle "$mcathletics" autoselect>>
<<option "completely bluffing—you aren't athletic">>
<<option "partially bluffing—depending on circumstances you could be athletic">>
<<option "absolutely serious—you are heavily athletic">>
<</cycle>>. You dust yourself off, more so too busy yourself than actual usefulness, since you were dirty, and your clothes were heavily stained and completely ruined. You turn your attention to the long room you seem to be in.<</if>>
It's a large room, because of its length, but slender in width and bare. Its stone walls are made of rounded, gray boulders, stacked evenly with gray mud between each stone, holding them together and making them sturdy. There is no furniture within the room, nor paintings, yet despite the vacant space, it's clean. You drag your eyes along the highest part of the walls. There are small rectangle windows allowing in grey light.
Yet the hole where you propelled out of was no longer there but replaced with a heavy iron door was there instead.
This single room has a different feeling than the first circle's tunnel. The door that connects the second circle to the others seems like just that, a door. Not something living or alive. There's a feeling of bareness and emptiness. Everything seems still.
"There's not much to look at." Anil's voice calls to you, but you can't help but study your surroundings. It's all new to you. Knowing versus seeing is different. You can feel the coldness of the stone beneath your feet, the cold still air against your skin. There is no brightness of the sun, no heat like you used to. The floor and walls of your home were made of wood and nothing else, allowing the outside temperature to affect the temperature inside. Everything was made of wood that would shake and shudder when, at rare times, the wind was strong. Yet this place was sturdy and solid. Blocking out that of the outside.
"If this piques your interest, you have yet to truly marvel at anything." This time your turn to Anil, your curiosity peaked. She stands before another door, this one made of wood and directly opposite the iron door. She pushes it open, remaining inside with her arm outstretched, revealing the outside.
Your eyes widen and your lips spread in utter shock—you had never seen such a sight before. The sky is cloudy and grey as rapid winds blow from all directions without rhyme or reason. Slicing at the exterior slides of the stone room, cutting into the boulders and bouncing away, colliding into different turning winds. The cyclones scream and howl, sounding as if it were ringing in your skull at one moment, then the next it was distant and in the farthest corners of the circle, changing rapidly in tone and pitch.
You step close to the door, and peer out without leaving the confines of the inside. It's similar to the first circle, though larger. The sides of the circle are lined with tall trees, yet these trees are not vibrant, they are swirls of grey and blue, devoid of life. Some of the trees have no leaves and are completely bare, bending and swaying dangerously, creating an arch almost snapping in half, all by the force of the wind. While others rapidly lose their leaves to the wind, bending to either side, moving back and forth as if dancing. While other trees were completely untouched by the rapid leaves, having all their leaves and barely shaking. These trees were the furthest away.
The trees form a wide perfect circle, allowing the middle of the circle to be a clearing of pale green grass, patches torn away, leaving bare dark brown dirt spots. This entire circle is barren of color, having only shades of greys and shades of blue, and ashy whites.
You had never seen such a thing—nor knew something like this could exist. You look across the circle, staring through the rapid winds as you stare into the tree line, you make out something cowering. People. Your mouth goes dry. Humans. <<if ($mcspecies is "human")>> Like you. <<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "fallen angel")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "nephilim")>> <<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "succubus")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "incubus")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "bloodhound")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "imp")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "vampire")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "dhampir")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>>
<<elseif ($mcspecies is "cambion")>><<cycle "$mcviewonhumans" autoselect>>
<<option "You love humans.">>
<<option "You like some humans.">>
<<option "You don't trust humans.">>
<<option "You hate all humans.">>
<</cycle>><</if>>\
They cower amongst the trees, gripping at its dark gray and blue bark, desperate not to be swept away. There are only men and women—all older in age—with few that are young, but none under the age of 15. Who desperately cling to the trunks of trees, trying to shield themselves, until the wind seeks them out.
Your eyes land on a man dressed in black robes, kneeling and trying to shrink himself. Yet the wind sees him and grabs him. Wrapping wind blades around his feet, cutting into his ankles and yanking. The man screams out, fighting against the wind and losing his grip. He claws at the ground, pulling at the dirt, as the wind lifts him and tosses him around—not letting him touch the ground. The wind slices at his clothing and skin as he screams and pleads, throwing his arms around and kicking his legs wildly, unable to stop the brutal onslaught of wind. His body painfully bends and bows, unnaturally, as if he were a leaf within the wind. The wind is ruthless in its attack and only when the man stills, the wind carelessly throws him back into the forest, only to grab onto another and repeat the process. Yet the wind isn't one entity. It's several. Grabbing several humans and treating them each like dolls.
It's a never-ending cycle and there are hundreds or thousands of people that are treated this way. A vicious cycle.
"Those of lustful sin are punished here. Infidelity. Adultery. Rape. Pedophilia. Sex Trafficking. Incest. Predatory lust. And those with the inability to change their ways. One ultimately can be forgiven for such actions, yet forgiveness does little if you do not change."
The mortal man had taught you about such things with a dreadful and guilty look in his eye. <<if ($quietselectivelymute is "TRUE")>> "So someone can just say sorry and never be punished for it." You speak lowly and Anil glances at you, then turns away.<<else>> "So someone can just say sorry and never be punished for it." You speak slowly and Anil glances at you then turns away.<</if>>
It's silent before she speaks.
"If one man rapes a girl—knowing it is wrong yet does nothing to rectify his mistake. He waits until death to confess—the circle of lust is where he'll go. To be torn by the winds again and again and again until he can bargain for his freedom or until he withers away into nothing." She seems lost in thought as she continues.
"Then there is another man who does the same sin. He rapes a girl—knowing what he did was wrong—he confesses. Admits his crime and faces punishment. Whether it be the loss of family, friends, lover, or the whole of society and to be locked away. Should this man feel true remorse and not anger—He will foster the desire to change. He will not come to the second circle."
"But that's not—" You raise your voice. The mortal man had taught you to hate sins and crimes of that nature. Anil, only for a moment, looks at you.
"He has faced his punishment." Anil's words are firm, "Hell is a prison and enforces punishment. To punish someone is to correct and incite change in a human's behavior. The second man was punished, and he changed. The second circle has no room for him—but he will not go to the heavens. But he will not go to hell."
"Then where will he go?"
"He may never leave the mortal plane, wander as a ghost or lonely spirit. Or he may return as a bug to be squashed. Or he may become the dirt beneath your feet—but he has forfeited his right to choose—which is forfeiting the right to be human, and only when he has become nothing will he become human… If the fates allow it." She exhales audibly, before fully turning to you.
"Yet those things have no effect on my purpose."
You turn away from the swirling winds. Through the trees, you see the man from before, uninjured but terrified.
"This is their punishment. I merely make sure they experience it." She speaks clearly. You can't help but be partially amazed. Never before have you seen such a thing. The mortal man taught you that the wind could be violent and rough, yet to see it, really see it, is different. So different.
"We have wasted enough time. Let's go."
She pushes past you and stands in front of you. Without another word, she steps out of the small room, unbothered by the rushing winds that slowly form a barrier around you. You step in line behind her, narrowing, avoiding the wind as you step close, avoiding her tail. She waits a moment before she begins to walk, and you mimic her steps. You don't speak as you watch the body fly wildly through the air but never grow close to Anil nor you.
It's a long walk before you make something out in the distance. Through the rough winds, you see a simple stone castle with a single tall tower. With a single chimney allowing smoke to rise and flutter out into the winds. The closer you get, the better you can see. The stones are deep black with a few small windows that don't allow you to see inside. The base of the castle has pale green bushes with black roses that seem to flourish. The hard, firm ground of grass of dirt changes into a gravel path that leads to a heavy iron door.
Which swings open as you are both near.
Anil stops abruptly, and you bump into her. She doesn't react. <<if ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> You glance past Anil's body, \
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> You look down\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> You look down\
<<else>> You peek past her body,<</if>> your eyes landing on a man with dark grey skin and white freckles and stark white hair that's straight and pulled into a ponytail with his long-pointed ears peeking through revealing silver earrings. He had surprised black eyes as his mouth hung open, revealing rows of sharklike teeth.
"Commander, I--" The words leave him before he can stop them. He has a soft, deep voice that falls silent when he notices. He glances at Anil, then back to you. He wears a solid black uniform with silver buttons and chains along his collar. With his hands covered in black gloves. The man steps aside. You notice he has a crocodile tail like Anil, but smaller. The commander lets out a sigh before walking past the man and you follow, entering the stone castle. The man stares over you once and you do the same, but you can't tell what he is.
"A $mcspecies?" His curious voice snaps you from your thoughts.
----
<center><<link "✶ NEXT ✶" PG.22>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">>You clasp the sides of the tub in panic, spitting out dirty water from your lips and coughing, pulling yourself out of the way of that water that rains down on you. You pull yourself up, uncaring, as water splashes out of the tub and spills onto the floor. "Aureate? Are you alright?" Viento's voice sounds through the bathroom door, due to the sounds of the water and bath, you hadn't heard him knock.
You don't speak, dragging yourself out of the tub and towards the bathroom door. Grabbing a large towel to cover yourself, you walk to the door, slightly dizzy from hitting your head.
<<cycle "$mcbeingnaked" autoselect>>
<<option "You hate the idea of being seen naked by naked by anyone">>
<<option "You hate the idea of being seen naked by naked by anyone except your lover or lovers">>
<<option "You love the idea of being seen naked by naked by anyone">>
<<option "You love the idea of being seen naked by naked by anyone, especially your lover or lovers">>
<<option "You don't care about being seen naked">>
<</cycle>>. You pull the towel tighter, grabbing the doorknob and opening the door. Viento stands with wide eyes, staring over you once then glancing past your form into the bathroom, slightly cringing at the dirty sight, before traveling to the bath.
"You started the shower...?"
<<if ($quietselectivelymute is "TRUE")>> You turn back to the water that sprayed from the "shower", water droplets beating down on the dirty bath. Then back to Viento. His brows are drawn together and his lips quiver slightly as he puffs his cheeks out.\
<<else>> "I didn't tell me about the //shower//." You speak earnestly, glancing back at the raining water, as water droplets beat down on the dirty bath. Then back to Viento. His brows are drawn together and his lips quiver slightly as he puffs his cheeks out. <</if>> He whimpers out a ‘sorry’ and spins on his heel quickly, facing his back towards you, shoulders shuddering.
<<if ($quietselectivelymute is "TRUE")>> Your eyes widen and you cross your arms, trying to see his face but he keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($confidentncocky is "TRUE")>> "Are you laughing...?" You cross your arms and try to see his face, but he keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($cowardly is "TRUE")>> "Why are you laughing......?" You say, not moving from your spot as you cross your arms. He keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($courageous is "TRUE")>> "Are you laughing...?" You cross your arms and try to see his face, but he keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($shyeasilynervous is "TRUE")>> "Why are you laughing......?" You say, not moving from your spot as you cross your arms. He keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($aloof is "TRUE")>> "You're laughing." You cross your arms and try to see his face, but he keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($patientcalm is "TRUE")>> "Are you laughing...?" You cross your arms and try to see his face, but he keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($aggressivehotheaded is "TRUE")>>"You're laughing!?" You say loudly, trying and see his face but he keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($sarcasticquickwitted is "TRUE")>>"I know you're not laughing at me?" You cross your arms and try to see his face, but he keeps his back to you, one hand over his mouth and the other over his stomach.\
<<elseif ($unpredictablevulgar is "TRUE")>>"You're laughing!?" You say loudly, trying and see his face but he keeps his back to you, one hand over his mouth and the other over his stomach.\
<<else>>"Why are you laughing......?" you say, not moving from your spot as you cross your arms. He keeps his back to you, one hand over his mouth and the other over his stomach.<</if>> Viento spits out a forced laugh, inching farther and farther away, before biting down on his laughter and swallowing with a loud gulp. His shoulders drop and he turns to you with an embarrassed smile--your brows furrow.
He just ate his laugh.
<<if ($quietselectivelymute is "TRUE")>> You don't speak but silently question the man, looking over him skeptically. He looks everywhere but your face before letting out a soft, nervous laugh.\
<<else>>"You ate your laugh?" You stare the captain over and he looks everywhere but your face before letting out a soft, nervous laugh.<</if>> "... Eating one's laughter to not disturb others is a common ability... I can show you how to do it." He shifts his stance, and you are tempted to agree until a quick knock and voice interrupts.
"Show $them what?"
Anil pauses her movements, her index finger knuckle resting midair, her eyes on both you and Viento. You watch her face go from neutral to unsurprised, letting out a rush of air through her nose. "If I remember correctly..." She enters the room, "I told you to give $them a bath? Yet $theyre still dirty." Viento looks between you then, Anil, clearly distraught. She doesn't wait for him to speak, walking further into your room where she can see the bathroom.
With a single wave of her hand. The bathroom is clean. She lets out a sigh. "Apparently, you both cannot be left to your own devices." She crosses her arms. "You're still a mess." She looks over you once, before turning her gaze to Viento.
<<nobr>><div class="choices"><<if ($mcphysicaltouch is "YES")>><<if ($mchaircoverings is "Hijab")>>\
<<link '<div class="choice-item">"I will bathe you."</div>' 'PG.25.2'>><</link>>
<<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>>\
<<elseif ($mchaircoverings is "Tichel")>>\
<<link '<div class="choice-item">"I will bathe you."</div>' 'PG.25.2'>><</link>>
<<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>>\
<<elseif ($mchaircoverings is "Veil")>>\
<<link '<div class="choice-item">"I will bathe you."</div>' 'PG.25.2'>><</link>>
<<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>>\
<<else>>
<<link '<div class="choice-item">"Viento will bathe you."</div>' 'PG.25.1'>><</link>>
<<link '<div class="choice-item">"I will bathe you."</div>' 'PG.25.2'>><</link>>
<<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>><</if>>
<<elseif ($mcphysicaltouch is "SOMETIMES")>><<if ($mchaircoverings is "Hijab")>>\
<<link '<div class="choice-item">"I will bathe you."</div>' 'PG.25.2'>><</link>>
<<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>>\
<<elseif ($mchaircoverings is "Tichel")>>\
<<link '<div class="choice-item">"I will bathe you."</div>' 'PG.25.2'>><</link>>
<<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>>\
<<elseif ($mchaircoverings is "Veil")>>\
<<link '<div class="choice-item">"I will bathe you."</div>' 'PG.25.2'>><</link>>
<<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>>\
<<else>>
<<link '<div class="choice-item">"Viento will bathe you."</div>' 'PG.25.1'>><</link>>
<<link '<div class="choice-item">"I will bathe you."</div>' 'PG.25.2'>><</link>>
<<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>><</if>>
<<elseif ($mcphysicaltouch is "NO")>><<link '<div class="choice-item">"Bathe yourself--properly this time."</div>' 'PG.25.3'>><</link>><</if>>
</div><</nobr>>!<<set $gamechapter = "ACHIEVEMENTS">><center>☽ ''ACHIEVEMENTS'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<<if $hitbywind is true>>''ACHIEVEMENT EARNED:''
* BLOWN BY THE WIND'S ROTTEN BREATHE <</if>>
<<if $failtosayname is true>>''ACHIEVEMENT EARNED:''
* FAILED TO SAY YOUR NAME<</if>>
<<if $preestablised is true>>''ACHIEVEMENT EARNED:''
* PLAYING AS THE PRE-ESTABLISHED CHARACTER<</if>>
<<if $wastedaniltime is true> ''ACHIEVEMENT EARNED:''
* WASTED THE COMMANDER OF LUST'S TIME<</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $vientocap to true>><<set $warmmeal to true>><<notify 3s>>✴ UNLOCKED PROFILE<</notify>>"Then I will do exactly that." He gives another earnest smile before leaving, closing the door behind him. You stand in the ornate bedroom. The first thing you want to do is jump on the bed, but you're dirty.<<if ($mcglasses is "YES")>> You take off your dirty glasses and place them aside.<</if>>
You rid your body of all your items, placing them at the end of the bed. The mortal man—your $mortalmantitle—had taught you all about such things; castles dipped in gold, grandiose halls, and large bedrooms with more than you could ever need. Your awe slowly fades. Standing at the edge of the bed, it had a canopy with dark veils. Your $mortalmantitle is being punished.
You move your gaze to the window, then slowly walk to them, pushing aside the curtains. There were lush bushes then the wind barrier, nothing more. You drop your hand aside, then stare around your room.
<<if $leavingthepastbehind is true>> You chose freedom. You chose to experience something new. And you are. You choose to look on the bright side—you have seen so much and learned the truth of what the first circle is. What limbo is. That your paradise wasn't paradise. Yet.... a part of you wonders, do you feel guilty?\
<<elseif $returningtothepast is true>> The first circle was your home. It was your everything, yet your everything was nothing but a vile and nauseating paradise... Yet... it's home... Do you still miss it?\
<<elseif $unsureofthepast is true>> Your feelings are jumbled and you're unsure. You'll leave it alone—feelings of guilt, uncertainty. Do you even feel guilty? Will you even miss your "home"?<</if>> You let out a soft sigh, turning your gaze to the bathroom. <<if ($mchearingaid is "YES")>> Removing the hearing aid from your ear and placing it on the nightstand beside the bed.<</if>>
<<if ($dailyclothing is "tan tunic shirt and pants")>> You pull at the ends of your shirt and pull it over your head, dropping it into a clear corner with your pants following, stripping out of your undergarments until you're completely naked.\
<<elseif ($dailyclothing is "tan tunic dress")>> You pull at the ends of your sleeves, slipping your arms through before pulling the dirty dress over your head and dropping it into a clear corner, stripping out of your undergarments until you're completely naked.<</if>> You walk into the bathroom and stand in front of the mirror. <<if ($mchaircoverings is "Hijab")>> You undo your dirty hijab, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Tichel")>> You undo your dirty tichel, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Kippah")>> You remove your dirty kippah, placing it on the wooden nightstand, so you can hand wash it.\
<<elseif ($mchaircoverings is "Turban")>> You undo your dirty turban, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Veil")>> You remove your dirty veil, placing it on the wooden nightstand, so you can hand wash it.<</if>> Pausing for a moment, you walk over to the iron tub and, following Viento's actions, you close the drain and turn the water to <<cycle "$mcwatertemp" autoselect>>
<<option "boiling hot">>
<<option "hot">>
<<option "warm">>
<<option "cold">>
<<option "ice cold">>
<<option "freezing">>
<</cycle>> temperature. Letting the water run, you return to the mirror, and you begin to<<if ($mchairlength is "head becomes bald")>> drag your hands over your bare skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was shaved")>> drag your hands over your shaved skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was buzzed")>> drag your hands over your buzzed skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was cut above its ears")>> drag your hands over your short hair, brushing out dried dirt and sticks, then dragging your hands over your face.
<<elseif ($mchairtexture is "straight")>><<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your straight hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a brush and when you find a simple black brush, you comb your hair out.
<<elseif ($mchairtexture is "wavy")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your wavy hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a comb and when you find a simple metal comb; you comb your hair out.
<<elseif ($mchairtexture is "curly")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your curly hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "coily")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your coily hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. Your hair was dry and had shrunk.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "afro")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> pull your hair apart into sections, picking out any dirt or sticks from your afro that had shrunk due to all the water and mud.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you pick your hair out.
<<elseif ($mchairtexture is "kinky")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your kinky hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. Your hair was dry and had shrunk.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "locked")>> You run your fingers through your locs, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. You would wash it today, but at some point, you would have to do a deep clean.<</if>>\
You step back from the mirror, staring at the mess made in the sink. It's covered in mud, sticks, dead leaves, and small rocks. You clean up the sink and counter, keeping the water on as you wet your hands and drag your hands over your face, wiping mud from your skin.<<if ($mcfacialhair is "no facial hair")>> Taking time to really scrub away at your face, occasionally glance at the tub to make sure it didn't overflow.
<<else>>Taking time to really scrub away at your face and clean your facial hair, occasionally glance at the tub to make sure it didn't overflow.<</if>>\
<<if ($mcwings is "no wings")>> You stretch your arms, twisting your torso.\
<<elseif ($mcwings is "large pair of feathered wings")>> You take a moment to stretch your wings and preen them, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "large pair of leathered wings")>> You take a moment to stretch your wings and clean them, making sure to pull off any stuck-on mud and wipe down the leather of your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> You take a moment to stretch your wings and preen them, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "small pair of leathered wings")>> You take a moment to stretch your wings and clean them, making sure to pull off any stuck-on mud and wipe down the leather of your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> You take a moment to stretch your right wing and preen it, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "a single feathered wing on the left")>> You take a moment to stretch your left wing and preen it, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "a single leathered wing on the right")>> You take a moment to stretch your right wing and clean it, making sure to pull off any stuck-on mud and wipe down the leather of your wing.\
<<elseif ($mcwings is "a single leathered wing on the left")>> You take a moment to stretch your left wing and clean it, making sure to pull off any stuck-on mud and wipe down the leather of your wing.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> You stretch your arms, twisting your torso. Until you pause, fully turn around, and look over your shoulder, staring at your torn wing. You gently touch the torn remains, before drawing your hand away to face the mirror.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> You stretch your arms, twisting your torso. Until you pause, fully turn around, and look over your shoulder, staring at your torn wings. You gently touch the torn remains, before drawing your hand away to face the mirror.<</if>> Letting out a soft groan, you switch your attention to your ears. <<if ($mcears is "human ears")>> Cleaning the shell of them thoroughly and wiping the inside.\
<<elseif ($mcears is "short, pointed ears")>> Cleaning the shell of your short, pointed ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "long, pointed ears")>> Cleaning the shell of your long, pointed ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "short rabbit ears")>> Cleaning your rabbit ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "long rabbit ears")>> Cleaning your rabbit ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "cat/tiger ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "wolf/dog/fox ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "lion ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "bear ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "deer ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "sheep ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "long feathered ears")>> Cleaning your feathered ears thoroughly and cleaning the inside.<</if>><<if ($mctail is "the tail of a deer")>> You switch your attention to your tail, cleaning your fur from caked on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a rabbit")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a sheep")>> You switch your attention to your tail, cleaning your wool from caked-on mud. Manually having to clean your wool.\
<<elseif ($mctail is "the tail of a pig")>> You switch your attention to your curled tail, twirling your finger around it and easily breaking off any dried mud.\
<<elseif ($mctail is "the tail of a rat")>> You switch your attention to your tail, raising it and plopping it into your hands, using a towel to wipe down your entire rat tail.
<<elseif ($mctail is "the tail of a wasp")>> You switch your attention to your tail, gently wiping down your insect tail with a towel, and take time to carefully clean your stinger.\
<<elseif ($mctail is "the tail of a cat/tiger")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a wolf/dog")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a fox")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a lion")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a bear")>> You switch your attention to your small tail, gently wiping it down.
<<elseif ($mctail is "the tail of a crocodile/alligator")>> You switch your attention to your tail, squatting down and picking up your heavy, scaly tail. Before dropping it, choosing to wipe your tail down on the floor.\
<<elseif ($mctail is "the tail of a demon")>> You switch your attention to your tail, raising it and plopping it into your hands, using a towel to wipe down your entire tail.\
<<elseif ($mctail is "winged tail")>> You preen the two wings along your tail end, cleaning all the way up to the base of your back.\
<<elseif ($mctail is "feathered tail")>> You preen your feathered tail, cleaning all the way up, cleaning all the way up to the base of your back.\
<<elseif ($mctail is "stinger tail")>> You switch your attention to your tail, squatting down to wipe your tail down with a towel, taking time to carefully clean your stinger.\
<<elseif ($mctail is "spine tail")>> You switch your attention to your tail, squatting down wipe your tail down with a towel, taking time to carefully clean each individual bone.\
<<elseif ($mctail is "split bird tail")>> You preen your bird tails, cleaning all the way up, cleaning all the way up to the base of your back and all the way to the two wispy ends\
<<elseif ($mctail is "split cat tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "split wolf tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "split fox tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "cut off tail")>> You switch your attention to your tail, gently cleaning the end, taking care to avoid the part of your tail that was cut.\
<<elseif ($mctail is "nub tail")>> You switch your attention to your tail nub, gently wiping it down.<</if>> You step back, turning off the sink water and rolling your shoulders before turning to the bath, turning the water off as silence settles. <<if ($mchorns is "small antlers of a deer")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean each tine gently.\
<<elseif ($mchorns is "large antlers of a deer")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean each tine gently.\
<<elseif ($mchorns is "small antlers of a moose")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean the palm of your antlers gently.\
<<elseif ($mchorns is "large antlers of a moose")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean the palm of your antlers gently.\
<<elseif ($mchorns is "horns of a ram")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along the curve of your horns.\
<<elseif ($mchorns is "horns of a bison")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your short horns.\
<<elseif ($mchorns is "horns of buffalo")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your hooked horns.\
<<elseif ($mchorns is "horns of bull")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your outward-pointing horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your ringed horns.\
<<elseif ($mchorns is "horns of ox")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your wide and long horns.<</if>>
Making sure the bathroom door is closed and locked, you return to the bathing tub, carefully step in, and slowly sink into the water.<<if ($mcheight is "extremely short in stature. [>5'0FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "slightly above average height. [5'8FT - 5'11FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> The tub is large and spacious, allowing you to stretch out your legs completely.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> The tub is wide and spacious, but you had to slightly bend your knees to comfortably fit.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> The tub is wide and spacious, but you had to slightly bend your knees to comfortably fit.\<</if>> You sink deeper until the water is up to your neck, letting the water soak off the dirt and mud. You lean against the back of the tub. You close your eyes, leaning your head against the tub wall, slowly shifting onto your stomach. Silence takes over the bathroom.
There's a distant muffled knock, Viento alerting you of his presence. Still, you don't move. "I have left new clothes on your bed and taking your old ones to clean them." He announces all that he plans to do. You hear him silently shuffle around before silently leaving. You don't move, feeling the smooth tub walls against your skin. It was nice and different.
You shift slightly, running your hands over your arms and legs, rubbing off any dirt, the clear water slowly becoming muddy. You move your gaze along the bath and then up, noticing a weird pipe that is connected to a head with many holes. You rise from the tub and touch the object; you can't remove it. You turn your gaze to the handles of the tub, spotting a latch on the faucet. You turn on the water, letting it rush into the tub before pulling the latch. The faucet immediately stills and falls silent. You look back at the object, face to face with the many little holes, until a blast of water shoots your face.
You let out a surprised shout, stepping back and slipping, falling back and into the tub, splashing water all around.
----
<center><<link "✶ NEXT ✶" PG.24>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center> <<set $gamechapter = "CH.1">><<set $vientocap to true>><<set $warmmeal to true>><<notify 3s>>✴ UNLOCKED PROFILE<</notify>>"Then I will do exactly that." He gives another earnest smile before leaving, closing the door behind him. You stand in the ornate bedroom. The first thing you want to do is jump on the bed, but you're dirty.<<if ($mcglasses is "YES")>> You take off your dirty glasses and place them aside.<</if>>
You rid your body of all your items, placing them at the end of the bed. The mortal man—your $mortalmantitle—had taught you all about such things; castles dipped in gold, grandiose halls, and large bedrooms with more than you could ever need. Your awe slowly fades. Standing at the edge of the bed, it had a canopy with dark veils. Your $mortalmantitle is being punished.
You move your gaze to the window, then slowly walk to them, pushing aside the curtains. There were lush bushes then the wind barrier, nothing more. You drop your hand aside, then stare around your room.
<<if $leavingthepastbehind is true>> You chose freedom. You chose to experience something new. And you are. You choose to look on the bright side—you have seen so much and learned the truth of what the first circle is. What limbo is. That your paradise wasn't paradise. Yet.... a part of you wonders, do you feel guilty?\
<<elseif $returningtothepast is true>> The first circle was your home. It was your everything, yet your everything was nothing but a vile and nauseating paradise... Yet... it's home... Do you still miss it?\
<<elseif $unsureofthepast is true>> Your feelings are jumbled and you're unsure. You'll leave it alone—feelings of guilt, uncertainty. Do you even feel guilty? Will you even miss your "home"?<</if>> You let out a soft sigh, turning your gaze to the bathroom. <<if ($mchearingaid is "YES")>> Removing the hearing aid from your ear and placing it on the nightstand beside the bed.<</if>>
<<if ($dailyclothing is "tan tunic shirt and pants")>> You pull at the ends of your shirt and pull it over your head, dropping it into a clear corner with your pants following, stripping out of your undergarments until you're completely naked.\
<<elseif ($dailyclothing is "tan tunic dress")>> You pull at the ends of your sleeves, slipping your arms through before pulling the dirty dress over your head and dropping it into a clear corner, stripping out of your undergarments until you're completely naked.<</if>> You walk into the bathroom and stand in front of the mirror. <<if ($mchaircoverings is "Hijab")>> You undo your dirty hijab, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Tichel")>> You undo your dirty tichel, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Kippah")>> You remove your dirty kippah, placing it on the wooden nightstand, so you can hand wash it.\
<<elseif ($mchaircoverings is "Turban")>> You undo your dirty turban, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Veil")>> You remove your dirty veil, placing it on the wooden nightstand, so you can hand wash it.<</if>> Pausing for a moment, you walk over to the iron tub and, following Viento's actions, you close the drain and turn the water to <<cycle "$mcwatertemp" autoselect>>
<<option "boiling hot">>
<<option "hot">>
<<option "warm">>
<<option "cold">>
<<option "ice cold">>
<<option "freezing">>
<</cycle>> temperature. Letting the water run, you return to the mirror, and you begin to<<if ($mchairlength is "head becomes bald")>> drag your hands over your bare skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was shaved")>> drag your hands over your shaved skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was buzzed")>> drag your hands over your buzzed skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was cut above its ears")>> drag your hands over your short hair, brushing out dried dirt and sticks, then dragging your hands over your face.
<<elseif ($mchairtexture is "straight")>><<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your straight hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a brush and when you find a simple black brush, you comb your hair out.
<<elseif ($mchairtexture is "wavy")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your wavy hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a comb and when you find a simple metal comb; you comb your hair out.
<<elseif ($mchairtexture is "curly")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your curly hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "coily")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your coily hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. Your hair was dry and had shrunk.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "afro")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> pull your hair apart into sections, picking out any dirt or sticks from your afro that had shrunk due to all the water and mud.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you pick your hair out.
<<elseif ($mchairtexture is "kinky")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your kinky hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. Your hair was dry and had shrunk.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "locked")>> You run your fingers through your locs, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. You would wash it today, but at some point, you would have to do a deep clean.<</if>>\
You step back from the mirror, staring at the mess made in the sink. It's covered in mud, sticks, dead leaves, and small rocks. You clean up the sink and counter, keeping the water on as you wet your hands and drag your hands over your face, wiping mud from your skin.<<if ($mcfacialhair is "no facial hair")>> Taking time to really scrub away at your face, occasionally glance at the tub to make sure it didn't overflow.
<<else>>Taking time to really scrub away at your face and clean your facial hair, occasionally glance at the tub to make sure it didn't overflow.<</if>>\
<<if ($mcwings is "no wings")>> You stretch your arms, twisting your torso.\
<<elseif ($mcwings is "large pair of feathered wings")>> You take a moment to stretch your wings and preen them, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "large pair of leathered wings")>> You take a moment to stretch your wings and clean them, making sure to pull off any stuck-on mud and wipe down the leather of your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> You take a moment to stretch your wings and preen them, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "small pair of leathered wings")>> You take a moment to stretch your wings and clean them, making sure to pull off any stuck-on mud and wipe down the leather of your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> You take a moment to stretch your right wing and preen it, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "a single feathered wing on the left")>> You take a moment to stretch your left wing and preen it, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "a single leathered wing on the right")>> You take a moment to stretch your right wing and clean it, making sure to pull off any stuck-on mud and wipe down the leather of your wing.\
<<elseif ($mcwings is "a single leathered wing on the left")>> You take a moment to stretch your left wing and clean it, making sure to pull off any stuck-on mud and wipe down the leather of your wing.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> You stretch your arms, twisting your torso. Until you pause, fully turn around, and look over your shoulder, staring at your torn wing. You gently touch the torn remains, before drawing your hand away to face the mirror.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> You stretch your arms, twisting your torso. Until you pause, fully turn around, and look over your shoulder, staring at your torn wings. You gently touch the torn remains, before drawing your hand away to face the mirror.<</if>> Letting out a soft groan, you switch your attention to your ears. <<if ($mcears is "human ears")>> Cleaning the shell of them thoroughly and wiping the inside.\
<<elseif ($mcears is "short, pointed ears")>> Cleaning the shell of your short, pointed ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "long, pointed ears")>> Cleaning the shell of your long, pointed ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "short rabbit ears")>> Cleaning your rabbit ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "long rabbit ears")>> Cleaning your rabbit ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "cat/tiger ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "wolf/dog/fox ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "lion ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "bear ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "deer ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "sheep ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "long feathered ears")>> Cleaning your feathered ears thoroughly and cleaning the inside.<</if>><<if ($mctail is "the tail of a deer")>> You switch your attention to your tail, cleaning your fur from caked on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a rabbit")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a sheep")>> You switch your attention to your tail, cleaning your wool from caked-on mud. Manually having to clean your wool.\
<<elseif ($mctail is "the tail of a pig")>> You switch your attention to your curled tail, twirling your finger around it and easily breaking off any dried mud.\
<<elseif ($mctail is "the tail of a rat")>> You switch your attention to your tail, raising it and plopping it into your hands, using a towel to wipe down your entire rat tail.
<<elseif ($mctail is "the tail of a wasp")>> You switch your attention to your tail, gently wiping down your insect tail with a towel, and take time to carefully clean your stinger.\
<<elseif ($mctail is "the tail of a cat/tiger")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a wolf/dog")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a fox")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a lion")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a bear")>> You switch your attention to your small tail, gently wiping it down.
<<elseif ($mctail is "the tail of a crocodile/alligator")>> You switch your attention to your tail, squatting down and picking up your heavy, scaly tail. Before dropping it, choosing to wipe your tail down on the floor.\
<<elseif ($mctail is "the tail of a demon")>> You switch your attention to your tail, raising it and plopping it into your hands, using a towel to wipe down your entire tail.\
<<elseif ($mctail is "winged tail")>> You preen the two wings along your tail end, cleaning all the way up to the base of your back.\
<<elseif ($mctail is "feathered tail")>> You preen your feathered tail, cleaning all the way up, cleaning all the way up to the base of your back.\
<<elseif ($mctail is "stinger tail")>> You switch your attention to your tail, squatting down to wipe your tail down with a towel, taking time to carefully clean your stinger.\
<<elseif ($mctail is "spine tail")>> You switch your attention to your tail, squatting down wipe your tail down with a towel, taking time to carefully clean each individual bone.\
<<elseif ($mctail is "split bird tail")>> You preen your bird tails, cleaning all the way up, cleaning all the way up to the base of your back and all the way to the two wispy ends\
<<elseif ($mctail is "split cat tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "split wolf tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "split fox tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "cut off tail")>> You switch your attention to your tail, gently cleaning the end, taking care to avoid the part of your tail that was cut.\
<<elseif ($mctail is "nub tail")>> You switch your attention to your tail nub, gently wiping it down.<</if>> You step back, turning off the sink water and rolling your shoulders before turning to the bath, turning the water off as silence settles. <<if ($mchorns is "small antlers of a deer")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean each tine gently.\
<<elseif ($mchorns is "large antlers of a deer")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean each tine gently.\
<<elseif ($mchorns is "small antlers of a moose")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean the palm of your antlers gently.\
<<elseif ($mchorns is "large antlers of a moose")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean the palm of your antlers gently.\
<<elseif ($mchorns is "horns of a ram")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along the curve of your horns.\
<<elseif ($mchorns is "horns of a bison")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your short horns.\
<<elseif ($mchorns is "horns of buffalo")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your hooked horns.\
<<elseif ($mchorns is "horns of bull")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your outward-pointing horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your ringed horns.\
<<elseif ($mchorns is "horns of ox")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your wide and long horns.<</if>>
Making sure the bathroom door is closed and locked, you return to the bathing tub, carefully step in, and slowly sink into the water.<<if ($mcheight is "extremely short in stature. [>5'0FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "slightly above average height. [5'8FT - 5'11FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> The tub is large and spacious, allowing you to stretch out your legs completely.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> The tub is wide and spacious, but you had to slightly bend your knees to comfortably fit.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> The tub is wide and spacious, but you had to slightly bend your knees to comfortably fit.\<</if>> You sink deeper until the water is up to your neck, letting the water soak off the dirt and mud. You lean against the back of the tub. You close your eyes, leaning your head against the tub wall, slowly shifting onto your stomach. Silence takes over the bathroom.
There's a distant muffled knock, Viento alerting you of his presence. Still, you don't move. "I have left new clothes on your bed and taking your old ones to clean them." He announces all that he plans to do. You hear him silently shuffle around before silently leaving. You don't move, feeling the smooth tub walls against your skin. It was nice and different.
You shift slightly, running your hands over your arms and legs, rubbing off any dirt, the clear water slowly becoming muddy. You move your gaze along the bath and then up, noticing a weird pipe that is connected to a head with many holes. You rise from the tub and touch the object; you can't remove it. You turn your gaze to the handles of the tub, spotting a latch on the faucet. You turn on the water, letting it rush into the tub before pulling the latch. The faucet immediately stills and falls silent. You look back at the object, face to face with the many little holes, until a blast of water shoots your face.
You let out a surprised shout, stepping back and slipping, falling back and into the tub, splashing water all around.
----
<center><<link "✶ NEXT ✶" PG.24>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center> <<set $gamechapter = "CH.1">><<set $vientocap to true>><<set $coldmeal to true>><<notify 3s>>✴ UNLOCKED PROFILE<</notify>>"Then I will do exactly that." He gives another earnest smile before leaving, closing the door behind him. You stand in the ornate bedroom. The first thing you want to do is jump on the bed, but you're dirty.<<if ($mcglasses is "YES")>> You take off your dirty glasses and place them aside.<</if>>
You rid your body of all your items, placing them at the end of the bed. The mortal man—your $mortalmantitle—had taught you all about such things; castles dipped in gold, grandiose halls, and large bedrooms with more than you could ever need. Your awe slowly fades. Standing at the edge of the bed, it had a canopy with dark veils. Your $mortalmantitle is being punished.
You move your gaze to the window, then slowly walk to them, pushing aside the curtains. There were lush bushes then the wind barrier, nothing more. You drop your hand aside, then stare around your room.
<<if $leavingthepastbehind is true>> You chose freedom. You chose to experience something new. And you are. You choose to look on the bright side—you have seen so much and learned the truth of what the first circle is. What limbo is. That your paradise wasn't paradise. Yet.... a part of you wonders, do you feel guilty?\
<<elseif $returningtothepast is true>> The first circle was your home. It was your everything, yet your everything was nothing but a vile and nauseating paradise... Yet... it's home... Do you still miss it?\
<<elseif $unsureofthepast is true>> Your feelings are jumbled and you're unsure. You'll leave it alone—feelings of guilt, uncertainty. Do you even feel guilty? Will you even miss your "home"?<</if>> You let out a soft sigh, turning your gaze to the bathroom. <<if ($mchearingaid is "YES")>> Removing the hearing aid from your ear and placing it on the nightstand beside the bed.<</if>>
<<if ($dailyclothing is "tan tunic shirt and pants")>> You pull at the ends of your shirt and pull it over your head, dropping it into a clear corner with your pants following, stripping out of your undergarments until you're completely naked.\
<<elseif ($dailyclothing is "tan tunic dress")>> You pull at the ends of your sleeves, slipping your arms through before pulling the dirty dress over your head and dropping it into a clear corner, stripping out of your undergarments until you're completely naked.<</if>> You walk into the bathroom and stand in front of the mirror. <<if ($mchaircoverings is "Hijab")>> You undo your dirty hijab, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Tichel")>> You undo your dirty tichel, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Kippah")>> You remove your dirty kippah, placing it on the wooden nightstand, so you can hand wash it.\
<<elseif ($mchaircoverings is "Turban")>> You undo your dirty turban, dropping it in a different spot so that you can hand wash it.\
<<elseif ($mchaircoverings is "Veil")>> You remove your dirty veil, placing it on the wooden nightstand, so you can hand wash it.<</if>> Pausing for a moment, you walk over to the iron tub and, following Viento's actions, you close the drain and turn the water to <<cycle "$mcwatertemp" autoselect>>
<<option "boiling hot">>
<<option "hot">>
<<option "warm">>
<<option "cold">>
<<option "ice cold">>
<<option "freezing">>
<</cycle>> temperature. Letting the water run, you return to the mirror, and you begin to<<if ($mchairlength is "head becomes bald")>> drag your hands over your bare skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was shaved")>> drag your hands over your shaved skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was buzzed")>> drag your hands over your buzzed skull, wiping off dried dirt and stick, while dragging your hands over your face.\
<<elseif ($mchairlength is "hair was cut above its ears")>> drag your hands over your short hair, brushing out dried dirt and sticks, then dragging your hands over your face.
<<elseif ($mchairtexture is "straight")>><<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your straight hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a brush and when you find a simple black brush, you comb your hair out.
<<elseif ($mchairtexture is "wavy")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your wavy hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a comb and when you find a simple metal comb; you comb your hair out.
<<elseif ($mchairtexture is "curly")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your curly hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "coily")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your coily hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. Your hair was dry and had shrunk.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "afro")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> pull your hair apart into sections, picking out any dirt or sticks from your afro that had shrunk due to all the water and mud.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you pick your hair out.
<<elseif ($mchairtexture is "kinky")>> <<if ($mchairstyles is "Cornrows")>> run your fingers through your cornrows before ultimately deciding to take them down and wash your hair completely.
<<elseif ($mchairstyles is "Braid")>> undo your large braid, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "French Braids")>> undo your two braids, scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Top Bun")>> undo your bun, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Pigtails")>> undo your two pigtails letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "High Ponytail")>> undo your high ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Low Ponytail")>> undo your low ponytail letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Space Buns")>> undo your two buns, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Half-Up n' Half down")>> undo the upper half of your hair, letting your hair fall and scrunching your nose at the dirt and mud buildup.\
<<elseif ($mchairstyles is "Puffs")>> undo your two puffs, pulling apart your dried and dirty hair. You would have to wash it.
<<elseif ($mchairstyles is "Bantu Knots")>> undo your bantu knots, pulling apart your dried and dirty hair, you would have to wash it.
<<elseif ($mchairstyles is "Box Braids")>> pull at each of your individual braids, the base of your braids is dirty and slightly loose, but you don't have to take your braids down.
<<elseif ($mchairstyles is "Twists")>> undo your twists, pulling apart your dried and dirty hair, you would have to wash it.
<<else>> run your fingers through your kinky hair, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. Your hair was dry and had shrunk.<</if>> You look around the sink and drawer for a comb and when you find a simple metal wide-tooth comb; you comb your hair out.
<<elseif ($mchairtexture is "locked")>> You run your fingers through your locs, breaking apart any crumpled and muddy pieces, pulling out dirt and grim. You would wash it today, but at some point, you would have to do a deep clean.<</if>>\
You step back from the mirror, staring at the mess made in the sink. It's covered in mud, sticks, dead leaves, and small rocks. You clean up the sink and counter, keeping the water on as you wet your hands and drag your hands over your face, wiping mud from your skin.<<if ($mcfacialhair is "no facial hair")>> Taking time to really scrub away at your face, occasionally glance at the tub to make sure it didn't overflow.
<<else>>Taking time to really scrub away at your face and clean your facial hair, occasionally glance at the tub to make sure it didn't overflow.<</if>>\
<<if ($mcwings is "no wings")>> You stretch your arms, twisting your torso.\
<<elseif ($mcwings is "large pair of feathered wings")>> You take a moment to stretch your wings and preen them, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "large pair of leathered wings")>> You take a moment to stretch your wings and clean them, making sure to pull off any stuck-on mud and wipe down the leather of your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> You take a moment to stretch your wings and preen them, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "small pair of leathered wings")>> You take a moment to stretch your wings and clean them, making sure to pull off any stuck-on mud and wipe down the leather of your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> You take a moment to stretch your right wing and preen it, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "a single feathered wing on the left")>> You take a moment to stretch your left wing and preen it, making sure to pull off any stuck-on mud, removing ruined feathers, and straighten them.\
<<elseif ($mcwings is "a single leathered wing on the right")>> You take a moment to stretch your right wing and clean it, making sure to pull off any stuck-on mud and wipe down the leather of your wing.\
<<elseif ($mcwings is "a single leathered wing on the left")>> You take a moment to stretch your left wing and clean it, making sure to pull off any stuck-on mud and wipe down the leather of your wing.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> You stretch your arms, twisting your torso. Until you pause, fully turn around, and look over your shoulder, staring at your torn wing. You gently touch the torn remains, before drawing your hand away to face the mirror.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> You stretch your arms, twisting your torso. Until you pause, fully turn around, and look over your shoulder, staring at your torn wings. You gently touch the torn remains, before drawing your hand away to face the mirror.<</if>> Letting out a soft groan, you switch your attention to your ears. <<if ($mcears is "human ears")>> Cleaning the shell of them thoroughly and wiping the inside.\
<<elseif ($mcears is "short, pointed ears")>> Cleaning the shell of your short, pointed ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "long, pointed ears")>> Cleaning the shell of your long, pointed ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "short rabbit ears")>> Cleaning your rabbit ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "long rabbit ears")>> Cleaning your rabbit ears thoroughly and cleaning the inside.\
<<elseif ($mcears is "cat/tiger ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "wolf/dog/fox ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "lion ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "bear ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "deer ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "sheep ears")>> Cleaning your ear flaps thoroughly and cleaning the inside.\
<<elseif ($mcears is "long feathered ears")>> Cleaning your feathered ears thoroughly and cleaning the inside.<</if>><<if ($mctail is "the tail of a deer")>> You switch your attention to your tail, cleaning your fur from caked on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a rabbit")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a sheep")>> You switch your attention to your tail, cleaning your wool from caked-on mud. Manually having to clean your wool.\
<<elseif ($mctail is "the tail of a pig")>> You switch your attention to your curled tail, twirling your finger around it and easily breaking off any dried mud.\
<<elseif ($mctail is "the tail of a rat")>> You switch your attention to your tail, raising it and plopping it into your hands, using a towel to wipe down your entire rat tail.
<<elseif ($mctail is "the tail of a wasp")>> You switch your attention to your tail, gently wiping down your insect tail with a towel, and take time to carefully clean your stinger.\
<<elseif ($mctail is "the tail of a cat/tiger")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a wolf/dog")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a fox")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a lion")>> You switch your attention to your tail, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "the tail of a bear")>> You switch your attention to your small tail, gently wiping it down.
<<elseif ($mctail is "the tail of a crocodile/alligator")>> You switch your attention to your tail, squatting down and picking up your heavy, scaly tail. Before dropping it, choosing to wipe your tail down on the floor.\
<<elseif ($mctail is "the tail of a demon")>> You switch your attention to your tail, raising it and plopping it into your hands, using a towel to wipe down your entire tail.\
<<elseif ($mctail is "winged tail")>> You preen the two wings along your tail end, cleaning all the way up to the base of your back.\
<<elseif ($mctail is "feathered tail")>> You preen your feathered tail, cleaning all the way up, cleaning all the way up to the base of your back.\
<<elseif ($mctail is "stinger tail")>> You switch your attention to your tail, squatting down to wipe your tail down with a towel, taking time to carefully clean your stinger.\
<<elseif ($mctail is "spine tail")>> You switch your attention to your tail, squatting down wipe your tail down with a towel, taking time to carefully clean each individual bone.\
<<elseif ($mctail is "split bird tail")>> You preen your bird tails, cleaning all the way up, cleaning all the way up to the base of your back and all the way to the two wispy ends\
<<elseif ($mctail is "split cat tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "split wolf tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "split fox tail")>> You switch your attention to your tails, cleaning your fur from caked-on mud. Shaking the rest off.\
<<elseif ($mctail is "cut off tail")>> You switch your attention to your tail, gently cleaning the end, taking care to avoid the part of your tail that was cut.\
<<elseif ($mctail is "nub tail")>> You switch your attention to your tail nub, gently wiping it down.<</if>> You step back, turning off the sink water and rolling your shoulders before turning to the bath, turning the water off as silence settles. <<if ($mchorns is "small antlers of a deer")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean each tine gently.\
<<elseif ($mchorns is "large antlers of a deer")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean each tine gently.\
<<elseif ($mchorns is "small antlers of a moose")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean the palm of your antlers gently.\
<<elseif ($mchorns is "large antlers of a moose")>> You let the water sit as you tend to your antlers, using a new small towel to meticulously clean the palm of your antlers gently.\
<<elseif ($mchorns is "horns of a ram")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along the curve of your horns.\
<<elseif ($mchorns is "horns of a bison")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your short horns.\
<<elseif ($mchorns is "horns of buffalo")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your hooked horns.\
<<elseif ($mchorns is "horns of bull")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your outward-pointing horns.\
<<elseif ($mchorns is "horns of grants gazelle")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your ringed horns.\
<<elseif ($mchorns is "horns of ox")>> You let the water sit as you tend to your horns, using a new small towel to meticulously clean along your wide and long horns.<</if>>
Making sure the bathroom door is closed and locked, you return to the bathing tub, carefully step in, and slowly sink into the water.<<if ($mcheight is "extremely short in stature. [>5'0FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "slightly above average height. [5'8FT - 5'11FT]")>> The tub is large and spacious.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> The tub is large and spacious, allowing you to stretch out your legs completely.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> The tub is wide and spacious, but you had to slightly bend your knees to comfortably fit.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> The tub is wide and spacious, but you had to slightly bend your knees to comfortably fit.\<</if>> You sink deeper until the water is up to your neck, letting the water soak off the dirt and mud. You lean against the back of the tub. You close your eyes, leaning your head against the tub wall, slowly shifting onto your stomach. Silence takes over the bathroom.
There's a distant muffled knock, Viento alerting you of his presence. Still, you don't move. "I have left new clothes on your bed and taking your old ones to clean them." He announces all that he plans to do. You hear him silently shuffle around before silently leaving. You don't move, feeling the smooth tub walls against your skin. It was nice and different.
You shift slightly, running your hands over your arms and legs, rubbing off any dirt, the clear water slowly becoming muddy. You move your gaze along the bath and then up, noticing a weird pipe that is connected to a head with many holes. You rise from the tub and touch the object; you can't remove it. You turn your gaze to the handles of the tub, spotting a latch on the faucet. You turn on the water, letting it rush into the tub before pulling the latch. The faucet immediately stills and falls silent. You look back at the object, face to face with the many little holes, until a blast of water shoots your face.
You let out a surprised shout, stepping back and slipping, falling back and into the tub, splashing water all around.
----
<center><<link "✶ NEXT ✶" PG.24>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center> <center><img src="https://cdn.discordapp.com/attachments/1044381299911163938/1215221848342659152/AIDEN_SIGIL.gif?ex=65fbf68a&is=65e9818a&hm=880a34ac02e33f535c1d3937863ed06e37f2261059e949dfeecb2c09908ae608&" border="0" width="350" length="280"></center>\<<set $gamechapter = "CH.1">><<set $youbatheyourself to true>>Viento lets out a surprised laugh and immediately shuts his mouth by slamming his hand over it when Anil sends him a look. She turns back to you. "Surely you can handle that." The commander lets out a heavy exhale as her captain nods and sends you a glance before leaving the room, Anil follows after, closing the door with anothe drawn out sigh.
Leaving you alone.
You return to the bathroom, refilling the deep tub with $mcwatertemp water, discarding your towel and slipping into the water. This time properly and deeply cleaning the entirity of your body, leaving no placed untouched. <<if ($mchairlength is "head becomes bald")>> Making sure to wash your head and neck.\
<<elseif ($mchairlength is "hair was shaved")>> Making sure to wash your head and neck.\
<<elseif ($mchairlength is "hair was buzzed")>> Making sure to wash your head and neck.\
<<elseif ($mchairlength is "hair was cut above its ears")>> Making sure to wash your hair and neck.\
<<elseif ($mchairlength is "hair was cut below its ears")>> Making sure to wash your hair and neck.\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> Making sure to wash your hair and neck.\
<<else>> Making sure to wash your hair and neck.\<</if>> It doesnt take long to do so before you pull yourself out of the water, rinsing the soap foam off your body, face,<<if ($mchairlength is "head becomes bald")>> and head.\
<<elseif ($mchairlength is "hair was shaved")>> and head.\
<<elseif ($mchairlength is "hair was buzzed")>> and head.\
<<elseif ($mchairlength is "hair was cut above its ears")>> and hair.\
<<elseif ($mchairlength is "hair was cut below its ears")>> and hair.\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> and hair.\
<<else>> and hair.<</if>> Shaking off the asscess water, you step out of the deep iron tub, wrapping a fluffy towel around your form and making your way out to the bathroom and into the quiet, empty bedroom.
<<if ($mchearingaid is "YES")>> Grabbing your hearing aid, it was cleaned and seemed new. You place it back into your ear, slightly whistling until your pull your hand away.<</if>> You walk to the edge of the bed, finding two outfits, a bottle of moisturizer, and various scents to spray on. <<if ($mcglasses is "YES")>> Taking time to put on your glasses, at some point, they were cleaned. You look over the outfits. <</if>> A white poets and black pants that are smooth to the touch and simple black socks, a short-sleeved dark blue frilly dress, with a black long sleeved Sweater and matching long, black sheer socks.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You pick the shirt and pants.</div>' 'PG.26.1'>><</link>>
<<link '<div class="choice-item">You pick the dress.</div>' 'PG.26.2'>><</link>>
</div><</nobr>> <<set $gamechapter = "CH.1">><<set $dressedindress to true>>Folding the poet's shirt and pants to the side, you grab the dress and sweater, they looked like they would fit.<<if ($mchairlength is "hair was cut above its ears")>> You shake the water from your hair, then using your towel to quickly dry it.\
<<elseif ($mchairlength is "hair was cut below its ears")>> You shake the water from your hair, then using your towel to quickly dry it.\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> You shake the water from your hair, then using your towel to quickly dry it.\
<<elseif ($mchairlength is "hair was cut short")>> You shake the water from your hair, then using your towel to quickly dry it.\
<<elseif ($mchairlength is "hair was cut below its shoulders")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<elseif ($mchairlength is "hair reached its mid-back")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<elseif ($mchairlength is "hair reached its lower back")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<elseif ($mchairlength is "hair reached its waist")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<elseif ($mchairlength is "hair reached the floor")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<else>> You use your towel to dry your head and face, before tossing it aside.<</if>><<if ($mchaircoverings is "Hijab")>> You make sure your hair is covered.\
<<elseif ($mchaircoverings is "Tichel")>> You make sure your hair is covered.\
<<elseif ($mchaircoverings is "Veil")>> You make sure your hair is covered.<</if>><<if ($mcclothing is "Masculine")>> Beneath the dress were a pair of black underpants, with its sides made of lace that you put on, it fits tight against your skin but perfectly fit. It feels nice. Better than any of the underwear you've worn before and the lacy was pretty. You've never worn anything made of lacy, but you've seen it and touched it. The mortal man liked lace.\
<<elseif ($mcclothing is "Feminine")>> Beneath the dress were a pair of black, lacy panties that you put on, it fits tight against your skin but perfectly fit. It feels nice. Better than any of the underwear you've worn before and the lacy was pretty. You've never worn anything made of lacy, but you've seen it and touched it. The mortal man liked lace.\
<<elseif ($mcclothing is "Gender-Neutral")>> Beneath the dress was a pair of black, lacy underwear that you put on, it fits tight against your skin but perfectly fit. It feels nice. Better than any of the underwear you've worn before and the lacy was pretty. You've never worn anything made of lacy, but you've seen it and touched it. The mortal man liked lace.<</if>><<if ($mcbreastsize is "flat-chested.")>>With a matching black, lacy bra. You pick it up, there's wire along the bottom side of the cup. You hadn't worn a bra with wire before, nor needed it. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly.
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> With a matching black, lacy bra. You pick it up, there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly.
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly.
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly.
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly. You were worried that it wouldn't.
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly. You were worried that it wouldn't.
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>>With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly. You were worried that it wouldn't.<</if>>
You turn your attention to the glass bottle of moisturizer with a steel pump. You push it and thick liquid swirls into your palm. It had no scent. <<if ($mcmissinglimb is "no missing limbs")>> You rub your hands together and rub the moisturizer into your arms, shoulders, neck, and chest. Rubbing the thick liquid along the entire of your body, down your legs and feet.\
<<elseif ($mcmissinglimb is "a missing arm/hand")>> You use your hand to spread the lotion across your body, avoiding your prosthetic limb. Placing dots of lotions along your arm, shoulders, neck, and chest. Rubbing the thick liquid along the entire of your body, down your legs and feet.\
<<elseif ($mcmissinglimb is "a missing leg/feet")>> You rub your hands together and rub the moisturizer into your arms, shoulders, neck, and chest. Rubbing the thick liquid along the entire of your body, avoiding your prosthetic limbs, getting your feet and parts of your legs.\
<<elseif ($mcmissinglimb is "a missing arm and leg")>> You use your hand to spread the moisturizer across your body, avoiding both your prosthetic limbs. Placing dots of lotions along your arm, shoulders, neck, and chest. Rubbing the thick liquid along the entire of your body and getting your feet and parts of your legs.<</if>> You then do your face and beneath your chin, then turn your attention back to your clothes. Doing the black socks first. You plop down onto the bed, sinking into the soft mattress. You pause. Repeating the action again and unable to stop the smallest smile.
You never felt a bed so soft. You pull yourself onto your feet and walk to the center, wobbling with each step before falling into the big mattress that makes your body bounce before you sink. You remain in the middle of the bed, pulling on your socks that stopped mid thigh. You turn your attention to the dress,
<<if ($mcwings is "no wings")>> pulling it over your head with ease, it fit snug around your chest and stomach and flowed out at your waist. It was a stretchy fabric and soft.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> pulling it over your head with ease, it fit snug around your chest and stomach and flowed out at your waist. It was a stretchy fabric and soft.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> pulling it over your head with ease, it fit snug around your chest and stomach and flowed out at your waist. It was a stretchy fabric and soft.\
<<else>> pulling it over your head with ease and carefully stretching the fabric around each wing, along the back of the dress there are two large slits for your wings to through that you can lace up with ribbon to make it completely snug around your wings. You shimmey in the dress, stretching out the wings, and facing the vanity mirror, tying up the strings. The dress fit snug around your chest and stomach and flowed out at your waist. It was a stretchy fabric and soft.<</if>> You don't put on the sweater yet, leaving your arms out.
There’s a knock on the door and it opens, revealing Viento, carrying a tray. He gives you a warm smile and sets the tray down on the nightstand, turning to you. "Does everything fit correctly?" You stare at the man, watching his tail subtly shift across the ground. He has been nothing but kind to you.
<<if $warmmeal is true>><<if ($quietselectivelymute is "TRUE")>> You nod with a soft smile, moving to the edge of the bed. He smiles at your head nod.\
<<elseif ($mcfriendspersonality is "Conscientiousness")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Openness")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Extroversion")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Agreeableness")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Neuroticism")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Introversion")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\<</if>> He grabs the tray and holds it out to you, letting you take it. It's soup in a ceramic bowl but with many vegetables and a creamy color, steam rises off the soup and its warmth. Your stomach gargles. "It's a simple soup." You stare at Viento then the bowl, picking up the spoon.
"It's a simple meal but the commander told me to not go to extreme but to learn your tastes first."
<<elseif $coldmeal is true>><<if ($quietselectivelymute is "TRUE")>> You nod with a soft smile, moving to the edge of the bed. He smiles at your head nod.\
<<elseif ($mcfriendspersonality is "Conscientiousness")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Openness")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Extroversion")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Agreeableness")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Neuroticism")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Introversion")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\<</if>> He grabs the tray and holds it out to you, letting you take it. It's soup in a ceramic bowl but with many vegetables and a creamy color. Your stomach gargles. "It's a simple soup." You stare at Viento then the bowl, picking up the spoon. It's cold.
"It's a simple meal but the commander told me to not go to extreme but to learn your tastes first."<</if>>\
You take the first bite and a shiver runs down your spine, your mouth flooded with flavor. You stare at the bowl with wide eyes then Viento who softly chuckles. "I will take it as it's good." He glances back at the door, hearing the distant dry tone of Anil and a higher voice laughing. He sighs.
"Whenever you're ready. We'll be in the main room." You hear another laugh, and he sighs again, bowing his head and leaving your room, closing the door behind him. You turn your attention back to your soup, <<if ($mchairlength is "head becomes bald")>> eating in silence.\
<<elseif ($mchairlength is "hair was shaved")>> eating in silence.\
<<elseif ($mchairlength is "hair was buzzed")>> eating in silence.\
<<elseif ($mchairlength is "hair was cut above its ears")>> eating in silence.\
<<elseif ($mchairlength is "hair was cut below its ears")>> eating in silence.\
<<else>> then glancing at the vanity, staring at the towel covering your hair. You rise to your feet and walk to the mirror. It was clean but messy. Taking a moment to undo the towel to fully look at your hair.<</if>>
<<if ($mchairstyles is "Cornrows")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize your hair, you separate your hair into different sections and take time to braid each down the line of your skull, redoing your cornrows. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Side Part")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part to the side of your head and brush through your hair until it's to your liking. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Middle Part")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair until it's to your liking. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Wolfcut")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb through your air until it's layered and framing your face. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Braid")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb through your hair and create one large braid. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "French Braids")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb through your hair and create two braids. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Top Bun")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb through your hair and create a large bun. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Pigtails")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair making two pigtails. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "High Ponytail")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair, pulling it into a high ponytail. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Low Ponytail")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair, pulling it into a low ponytail. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Space Buns")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head brush through your hair and make two buns. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Half-Up n' Half down")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the sides of your hair, making it into two sections and creating a ponytail with the higher section, while leaving the bottom section alone. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Puffs")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair making two cute puffs. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Bantu Knots")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize your hair, you separate your hair into equal sections and take time to twist each piece of hair and wrap it around the other, making perfect-sized bantu knows. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Box Braids")>>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize each braid. The new growth wasn't overwhelming, and the base of your braids was clean. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Twists")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize your hair, you separate your hair into equal sections and take time to twist each piece, which you manage to do quickly and nicely, which surprises you. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<else>><<if ($mchairlength is "head becomes bald")>>
<<elseif ($mchairlength is "hair was shaved")>>
<<elseif ($mchairlength is "hair was buzzed")>>
<<elseif ($mchairlength is "hair was cut above its ears")>>
<<elseif ($mchairtexture is "locked")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Messing with your locs until you're satisfied with how it looked. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<else>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize your hair and comb through your hair until you're satisfied. Plopping back down onto the bed, careful to not spill your food, you turn your attention back to your soup and finish eating.<</if>><</if>>
Once you finish eating you let out a satisfied hum, placing the tray onto the top of the nightstand, turning your attention to the door. <<if ($mchaircoverings is "Hijab")>> You walk to your large cotton bag, rummaging through your back, retrieving a soft black fabric, you return to the mirror, carefully wrapping your hijab around your head.\
<<elseif ($mchaircoverings is "Tichel")>> You walk to your large cotton bag, rummaging through your bag, retrieving a soft black fabric, you return to the mirror, carefully wrapping your tichel around your head.\
<<elseif ($mchaircoverings is "Kippah")>> You walk to your large cotton bag, rummaging through your bag, retrieving a clean black kippah. You return to the mirror and carefully put on the kippah.\
<<elseif ($mchaircoverings is "Turban")>> You walk to your large cotton bag, rummaging through your bag, retrieving a soft black fabric, you return to the mirror, carefully wrapping your turban around your head.\
<<elseif ($mchaircoverings is "Veil")>> You walk to your large cotton bag, rummaging through your bag, retrieving a soft black veil, you return to the mirror, carefully wrapping your veil around your head.<</if>> You wipe your hands across your pants and slowly open the door. The voices are clearer than before and there are at least four people. Anil's calm voice, Viento's laughs, and his doting voice, with two voices you're unfamiliar with. One's masculine and feminine. <<if $anilbathesyou is true>> You assume Alice and Eric. Two commanders.<</if>>
You step out into the dim hall and walk towards the main room; the voices growing louder until you reach the end, placing your hand against the hall archway, blinking at the sudden brightness. You squint before your eyes land on the couch, finding Anil talking, or being talked to, by a woman with a lazy grin with, vibrant yellow hair, with a black eye patch over her right eye, while the other was deep green.
She wears a white, sheer shirt that hangs off her shoulders, tight only around her chest but open around her stomach, with many scars across her skin. The most prominent scar was across her throat and her collarbone, with a scar from the bottom of her breasts down the entirety of her abdomen. She sits right next to Anil, with her bare legs thrown over her lap, leaning against the back of the couch. Anil seems unbothered by it, resting her forearms against the woman's scared knees. She wears short, white jean shorts, revealing her legs and thighs with black heels.
You switch your gaze from the woman to the man. Who stares right at you? Or at least he would if you could see his eyes. He's tall and stands like a brick wall, wearing all black and hiding his skin and face. The only thing you can see is his thin lips.
"Eric, what are ya'--Oh!" The woman speaks, looking from the man named Eric to you, staring you over once. She sits up quickly. "A $mcspecies! <<if ($mcspecies is "succubus")>> And just like you! I knew you got lonely.\
<<elseif ($mcspecies is "incubus")>> And just like you! I knew you got lonely.\
<<elseif ($mcspecies is "vampire")>> And just like me! I knew you missed me.\
<<elseif ($mcspecies is "dhampir")>> And just like Eric! I knew you missed us.<</if>>" She bumps Anil's shoulder, only earning a hum in return.
<div class="choices">\
▷[[Introduce Yourself.|PG.27.1]]
▷[[Do Not Introduce Yourself.|PG.27.2][$anilapproval += 10]]
</div>\<<set $gamechapter = "CH.1">><<set $anilbathesyou to true>>Viento lets out a surprised laugh and immediately shuts his mouth by slamming his hand over it when Anil sends him a look. She turns back to you. "You are begrudgingly my responsibility. Viento, handle my ill-timed guests." The commander lets out a heavy exhale as her captain nods and sends you a glance before leaving the room, closing the door with a sprightly smile.
Leaving you and her alone.
She doesn't spare any words and walks past you, her heavy tail dragging behind her with much ease as she moves around the bathroom. <<if ($mctail is "the tail of a crocodile/alligator")>> With far more control than you could ever muster, you had a habit of constantly knocking stuff over when you weren't paying active attention to your tail.\
<<elseif ($mctail is "the tail of a rat")>> With far more control than you could ever muster, you had a habit of constantly knocking stuff over when you weren't paying active attention to your tail.\
<<elseif ($mctail is "winged tail")>> With far more control than you could ever muster, you had a habit of constantly knocking stuff over when you weren't paying active attention to your tail.\
<<elseif ($mctail is "feathered tail")>> With far more control than you could ever muster, you had a habit of constantly knocking stuff over when you weren't paying active attention to your tail.\
<<elseif ($mctail is "stinger tail")>> With far more control than you could ever must, you had a habit of constantly knocking stuff over when you weren't paying active attention to your tail.<</if>> You walk into the bathing room, closing the door behind you, watching the commander. Anil easily starts a bath, kneeling before the iron tub, holding her hand out as the water runs $mcwatertemp. Unbothered by the <<if ($mcwatertemp is "boiling hot")>> boiling hot water.
<<elseif ($mcwatertemp is "hot")>> hot water.
<<elseif ($mcwatertemp is "warm")>> warm water.
<<elseif ($mcwatertemp is "cold")>> cold water.
<<elseif ($mcwatertemp is "ice cold")>> ice cold water.
<<elseif ($mcwatertemp is "freezing")>> freezing water.<</if>>\
"Remove your towel."
Her words leave no room for discussion, not bothering to face you as she rolls up the sleeves of her shirt. <<if ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone")>> You hesitate for a moment, gripping the ends of your towel, biting back your displeasures. You slowly remove your towel, kicking to the side and using your arms and hands to cover yourself.\
<<elseif ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone except your lover or lovers")>> You hesitate for a moment, gripping the ends of your towel, biting back your displeasures. You slowly remove your towel, kicking to the side and using your arms and hands to cover yourself.\
<<else>> You don't hesitate to remove your towel, pulling off your body and placing it off to the side.<</if>> She doesn't react to your hesitancy as she finally turns to look at you, still kneeling beside the tub. She only looks at your face as she holds out her hand.
"Come."
You walk further into the bathing room and reach out to Anil. <<if ($mcattractedanil is "quite beautiful, but you feel no attraction")>><<if ($easilyflustered is "IS")>> You slowly take her hand, and she holds it tight and firm but gently as she balances you as you climb into the bath. You feel heat rush across your skin, keeping her gaze anywhere but her.\
<<elseif ($combativenmean is "IS")>> You don't take her hand, stepping into the tub yourself and almost slipping, receiving a snort from Anil as her hand drops.\
<<elseif ($shynquiet is "IS")>> You slowly take her hand, and she holds it tight and firm but gently as she balances you as you climb into the bath. You feel heat rush across your skin, keeping her gaze anywhere but her.\
<<elseif ($cockynconfident is "IS")>> You grin, taking her hand and squeezing it firmly as you step into the bath, she lets out a short hum in response as the tips of her fingers brush along your palm.\
<<elseif ($flirtatious is "IS")>> You grin, taking her hand and squeezing it firmly, letting your hold linger as you step into the bath, she lets out a short hum in response she lets out a short hum in response as the tips of her fingers brush along your palm.\
<<elseif ($calm is "IS")>> You softly nod and thank her, taking her hand as you step into the bath, she lets out a short hum in response as the tips of her fingers brush along your palm.\
<<elseif ($nervousselfconscious is "IS")>> You slowly take her hand, and she holds it tight and firm but gently as she balances you as you climb into the bath, nearly slipping. She reaches forward slightly to catch you before letting out a sigh, holding onto you until you're sitting.\
<<elseif ($talkative is "IS")>> "Thank you!" You fight back saying more words as you slowly take her hand, and she holds it tight and firm but gently as she balances you as you climb into the bath. You feel heat rush across your skin, keeping her gaze anywhere but her.\
<<else>> You softly nod and thank her, taking her hand as you step into the bath. She lets out a short hum in response as the tips of her fingers brush along your palm.<</if>><<else>>
<<if ($confidentncocky is "TRUE")>> You grin, taking her hand and squeezing it firmly as you step into the bath, she lets out a short hum in response as the tips of her fingers brush along your palm.\
<<elseif ($flirtatioussexual is "TRUE")>> You grin, taking her hand and squeezing it firmly, letting your hold linger as you step into the bath, she lets out a short hum in response she lets out a short hum in response as the tips of her fingers brush along your palm.\
<<elseif ($shyeasilynervous is "TRUE")>> You slowly take her hand, and she holds it tight and firm but gently as she balances you as you climb into the bath, nearly slipping. She reaches forward slightly to catch you before letting out a sigh, holding onto you until you're sitting.\
<<elseif ($aloof is "TRUE")>> You don't take her hand, stepping into the tub yourself and almost slipping, receiving a snort from Anil as her hand drops. You don't say anything.\
<<elseif ($patientcalm is "TRUE")>> You softly nod and thank her, taking her hand as you step into the bath, she lets out a short hum in response as the tips of her fingers brush along your palm.\
<<else>> You softly nod and thank her, taking her hand as you step into the bath, she lets out a short hum in response as the tips of her fingers brush along your palm.<</if>><</if>> You sink into the $mcwatertemp water and Anil rises from her feet to stand behind you.
Her nails trail along your neck, tickling your skin to the edges of your ears. "You are so dirty." Anil gently cleans the <<if ($mcears is "human ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears.\
<<elseif ($mcears is "short, pointed ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears.\
<<elseif ($mcears is "long, pointed ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears.\
<<elseif ($mcears is "short rabbit ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears, lifting each rabbit ear.\
<<elseif ($mcears is "long rabbit ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears, lifting each rabbit ear.\
<<elseif ($mcears is "cat/tiger ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears.\
<<elseif ($mcears is "wolf/dog/fox ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears.\
<<elseif ($mcears is "lion ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears.\
<<elseif ($mcears is "bear ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears.\
<<elseif ($mcears is "deer ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears, lifting each ear.\
<<elseif ($mcears is "sheep ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears, lifting each ear.\
<<elseif ($mcears is "long feathered ears")>> crevices, and using her magic, she produces a small cloth that she uses to clean dirt and wax from your ears and gingerly cleaning your feathers.<</if>> She was unfathomably tender and thorough, finding dirt in a place you hadn't even realized.
She doesn't speak, and the silence is <<cycle "$mcviewonsilence" autoselect>>
<<option "comfortable">>
<<option "uncomfortable">>
<</cycle>>. Anil's hand trails from your ears to your <<if ($mchairlength is "head becomes bald")>> head, massaging her thumbs across your head. you can feel her rings against your scalp.\
<<elseif ($mchairlength is "hair was shaved")>> head, massaging her thumbs across your head, you can feel her rings against your scalp. She pulls away for a moment, and you feel something cold drip onto your head, and a subtle, sweet scent fills your nostrils. She massages soap into your head.\
<<elseif ($mchairlength is "hair was buzzed")>> head, massaging her thumbs across your head, you can feel her rings against your scalp. She pulls away for a moment, and you feel something cold drip onto your head, and a subtle, sweet scent fills your nostrils. She massages soap into your head.\
<<elseif ($mchairlength is "hair was cut above its ears")>> head, massaging her thumbs across your head and hair, you can feel her rings against your scalp. She pulls away for a moment, and you feel something cold drip onto your head, and a subtle, sweet scent fills your nostrils. She massages soap into your hair.\
<<elseif ($mchairlength is "hair was cut below its ears")>> head, massaging her thumbs across your head and hair, you can feel her rings against your scalp. She pulls away for a moment, and you feel something cold drip onto your head, and a subtle, sweet scent fills your nostrils. She massages soap into your hair.\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> head, massaging her thumbs across your head and hair, you can feel her rings against your scalp. She pulls away for a moment, and you feel something cold drip onto your head, and a subtle, sweet scent fills your nostrils. She massages soap into your hair.\
<<else>> hair, rubbing her thumb and nails against your scalp. You can feel her rings against your scalp and tangle with a strand of your hair that she tenderly untangles. She pulls away for a moment, and you feel something cold drip onto your head, and a subtle, sweet scent fills your nostrils. She gently washes your hair, using her fingers to undo any tangles.<</if>>
"I should warn you know—Alice and Eric." <<if ($mchorns is "no horns nor antlers")>> She drops her hands to your shoulders.\
<<elseif ($mchorns is "small antlers of a deer")>> She slowly cleans your antlers, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "large antlers of a deer")>> She slowly cleans your antlers, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "small antlers of a moose")>> She slowly cleans your antlers, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "large antlers of a moose")>> She slowly cleans your antlers, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "horns of a ram")>> She slowly cleans your horns, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "horns of a bison")>> She slowly cleans your horns, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "horns of buffalo")>> She slowly cleans your horns, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "horns of bull")>> She slowly cleans your horns, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "horns of grants gazelle")>> She slowly cleans your horns, ignoring the subtle shuddering of your body.\
<<elseif ($mchorns is "horns of ox")>> She slowly cleans your horns, ignoring the subtle shuddering of your body.\ <</if>> "Those two are the commanders of the 3rd and 4th circle. Gluttony and Greed." She walks around you, lifting your chin as another towel materializes into her hand. She washes your face, wiping the towel across your $mclips, then to your chin and along your neck. Coating your $mcskintone skin in white frothy soap.
"Since you're directly under me. Do not introduce yourself." She gently washes the expanse of your collarbone, then your shoulders. "They will introduce themselves first and then you will after."
<<if ($quietselectivelymute is "TRUE")>> Your brows furrow in confusion and she pauses her movements, letting out a soft sigh. Without speaking, she coaxes you to your feet, having you stand.\
<<elseif ($mcstrangerspersonality is "Conscientiousness")>> "Why?" Your brows furrow as you speak, and Anil pauses her movements. Without speaking, she coaxes you to your feet, having you stand.\
<<elseif ($mcstrangerspersonality is "Openness")>> "Why?" Your voice was full of curiosity as you spoke and Anil pauses her movements. She sighs and without speaking, she coaxes you to your feet, having you stand.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> "Why?" Your voice was full of curiosity as you spoke, and Anil paused her movements. She sighs and without speaking, she coaxes you to your feet, having you stand.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Why?" Your voice was full of curiosity as you spoke, and Anil paused her movements. She sighs and without speaking, she coaxes you to your feet, having you stand.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Why?" Your brows furrow as you speak, and Anil pauses her movements. Without speaking, she coaxes you to your feet, having you stand.\
<<elseif ($mcstrangerspersonality is "Introversion")>> "Why?" Your brows furrow as you speak, and Anil pauses her movements. Without speaking, she coaxes you to your feet, having you stand.<</if>> She doesn't pay attention to your naked body, lifting your left arm.<<if ($mcarms is "no left arm")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> She carefully cleans your wood arm, cleaning the careful carvings.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> She carefully cleans your silver arm, cleaning the iron plating.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> She carefully cleans your gold arm, cleaning the gold plating.<</if>><<elseif ($mcarms is "no left hand")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> She carefully cleans your wood hand, cleaning the careful carvings.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> She carefully cleans your silver hand, cleaning the iron plating.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> She carefully cleans your gold hand, cleaning the gold plating.<</if>><<else>> She washes your arm gently and quickly, lathering your arm in white, fresh-smelling soap. Even cleaning beneath your nails.<</if>>
"It's merely a sign of respect--they will see if they can willfully disrespect you." She switches to your right arm,
<<if ($mcarms is "no right arm")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> carefully cleans your wood hand, cleaning the careful carvings.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> carefully cleans your silver hand, cleaning the iron plating.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> carefully cleans your gold hand, cleaning the gold plating.<</if>><<elseif ($mcarms is "no right hand")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> carefully cleans your wood arm, cleaning the careful carvings.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> carefully cleans your silver arm, cleaning the iron plating.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> carefully cleans your gold arm, cleaning the gold plating.<</if>><<else>> She repeats the same action to your right as she did to your left, gently washing your arm.<</if>> Anil is careful of your sides and chest, keeping her movements controlled and short. "If you were talking to someone above me—like the first commander. You will introduce yourself first. Showing that you listen to the orders of society."
<<if ($quietselectivelymute is "TRUE")>> With a simple hand, she turns you around and begins to wash your back. "And do not offer anything. Give nothing to the commanders willingly. They will take advantage of your willingness." You open your mouth for a rebuttal, only to slightly flinch when you feel a brush touch your back.
<<elseif ($mcstrangerspersonality is "Conscientiousness")>> "Do I have to offer something of mine?" You ask, feeling her touching your shoulder, turning you around. "''Do not.'' Give nothing to the commanders willingly. They will take advantage of your willingness."
"I went to you and offered something without knowing anything." You say, only to slightly flinch when you feel a brush touch your back.\
<<elseif ($mcstrangerspersonality is "Openness")>> "Do I have to offer something again?" You ask, feeling her touching your shoulder, turning you around. You glance over your shoulder only to feel her hand pushing your face forward. "''Do not.'' Give nothing to the commanders willingly. They will take advantage of your willingness."
"I went to you and offered something without knowing anything." You say, only to slightly flinch when you feel a brush touch your back.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> "Do I have to offer something again?" You ask, feeling her touching your shoulder, turning you around. You glance over your shoulder only to feel her hand pushing your face forward. "''Do not.'' Give nothing to the commanders willingly. They will take advantage of your willingness."
"I went to you and offered something without knowing anything." You say, only to slightly flinch when you feel a brush touch your back.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Do I have to offer something again?" You ask, feeling her touching your shoulder, turning you around. You glance over your shoulder only to feel her hand pushing your face forward. "''Do not.'' Give nothing to the commanders willingly. They will take advantage of your willingness."
"I went to you and offered something without knowing anything." You say, only to slightly flinch when you feel a brush touch your back.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Do I have to offer something of mine?" You ask, feeling her touching your shoulder, turning you around. "''Do not.'' Give nothing to the commanders willingly. They will take advantage of your willingness."
"I went to you and offered something without knowing anything." You say, only to slightly flinch when you feel a brush touch your back.\
<<elseif ($mcstrangerspersonality is "Introversion")>> "Do I have to offer something of mine?" You ask, feeling her touch your shoulder, turning you around. "''Do not.'' Give nothing to the commanders willingly. They will take advantage of your willingness."
"I went to you and offered something without knowing anything." You say, only to slightly flinch when you feel a brush touch your back.<</if>> "An idiotic choice." <<if ($mcwings is "no wings")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward.\
<<elseif ($mcwings is "large pair of feathered wings")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward, brushing along the part of your back where your wings meet your skin, making your body tense.\
<<elseif ($mcwings is "large pair of leathered wings")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward, brushing along the part of your back where your wings meet your skin, making your body tense.\
<<elseif ($mcwings is "small pair of feathered wings")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward, brushing along the part of your back where your wings meet your skin, making your body tense.\
<<elseif ($mcwings is "small pair of leathered wings")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward, brushing along the part of your back where your wings meet your skin, making your body tense.\
<<elseif ($mcwings is "a single feathered wing on the right")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward, brushing along the part of your back where your wing meets your skin, making your body tense. She hesitates for a moment near the scars of where your wings used to be, before pushing past.\
<<elseif ($mcwings is "a single feathered wing on the left")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward, brushing along the part of your back where your wing meets your skin, making your body tense. She hesitates for a moment near the scars of where your wings used to be, before pushing past.\
<<elseif ($mcwings is "a single leathered wing on the right")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward, brushing along the part of your back where your wing meets your skin, making your body tense. She hesitates for a moment near the scars of where your wings used to be, before pushing past.\
<<elseif ($mcwings is "a single leathered wing on the left")>> A soft-bristled brush scrubs your skin, starting at your nape and then downward, brushing along the part of your back where your wing meets your skin, making your body tense. She hesitates for a moment near the scars of where your wings used to be, before pushing past.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> A soft-bristled brush scrubs your skin, starting at your nape then downward, hesitating for a moment near the scars of where your wings used to be.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> A soft-bristled brush scrubs your skin, starting at your nape then downward, hesitating for a moment near the scars of where your wings used to be.<</if>> "Unlike the other commanders. Taking advantage of a slow and naïve $mcspecies is boring." You can feel her roll her eyes.
"There is nothing I desire from you."
<<if ($quietselectivelymute is "TRUE")>> "So you like to help others?" You break your silence and Anil pulls away, before you feel a sharp and quick hit to the back of your neck. You shout out, grabbing the back of your neck in shock and surprise, staring back at the commander, who has a blank look.
She just flicked the back of your head.
<<else>> "So you like to help others?" There's subtle smugness in your tone and Anil pulls away, before you feel a sharp and quick hit to the back of your neck. You shout out, grabbing the back of your neck in shock and surprise, staring back at the commander, who has a blank look.
She just flicked the back of your head.<</if>>
"There is nothing wrong with helping those below you. As long as they respect the position that they are in. Beggars cannot be choosers." She places the brush on the side of the iron tub as she shakes water from her hands, walking around the tub to face you.
"What position am I in?" The commander crosses her arms and leans to the side. "Below me." The answer is as easy as breathing as using her nail to lift your chin and turning your head to either side. Studying your face. "But for now," she drops her hand, and her presence is overwhelming.
"We are tied together until you find whatever you're looking for." She steps back, conjuring up a towel and placing it on the sink counter. "And what do you gain?" You call to her as her hand touches the doorknob, pausing her movements.
"<<if $anilcerise is true>>A cerise fruit.<<elseif $anilfavor is true>>A future favor.<<elseif $anilblood is true>>Your blood as often as I'd like.<</if>>"
Your eyes widen, "Oh--" Before you can continue, she opens the door to the bathing room, glancing at you once, "Do not tell the other commanders that you came from limbo," She pauses for a moment, before sighing. "//If// they ask, tell them that <<if ($mcspecies is "human")>> <<cycle "$mcfakeorigin" autoselect>>
<<option "you're a sinner from the circle of lust.">>
<<option "you're my newest servant.">>
<<option "you're my newest energy source.">>
<</cycle>>"<<else>><<cycle "$mcfakeorigin" autoselect>>
<<option "you're a sinner from the circle of lust.">>
<<option "you're my newest servant.">>
<<option "you're my newest energy source.">>
<</cycle>><</if>>
Before you can respond, she leaves you alone, closing the door behind her.
You stand in silence before letting out a long sigh, shoulders dropping. You spend more time in the bath, grabbing a brush to scrub the rest of your body, then rinse off. You step out of the deep iron tub, wrapping a fluffy towel around your form and making your way out to the bathroom and into the quiet, empty bedroom.
<<if ($mchearingaid is "YES")>> Grabbing your hearing aid, it was cleaned and seemed new. You place it back into your ear, slightly whistling until your pull your hand away.<</if>> You walk to the edge of the bed, finding two outfits, a bottle of moisturizer, and various scents to spray on. <<if ($mcglasses is "YES")>> Taking time to put on your glasses, at some point, they were cleaned. You look over the outfits. <</if>> A white poets and black pants that are smooth to the touch and simple black socks, a short-sleeved dark blue frilly dress, with a black long sleeved Sweater and matching long, black sheer socks.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You pick the shirt and pants.</div>' 'PG.26.1'>><</link>>
<<link '<div class="choice-item">You pick the dress.</div>' 'PG.26.2'>><</link>>
</div><</nobr>> <<set $gamechapter = "CH.1">><<set $vientobathesyou to true>> Viento lets out a surprised gasp, immediately shutting his mouth when Anil sends him a look. She turns back to you. "Be quick and look presentable. You have proper clothes. ''Wear them.''" She sends you both a final look before leaving the room, closing the door behind her. Viento lets out a soft awkward laugh--"I apologize for her." He carefully slips past you, and to the clean bathroom, turning on the water, and letting the tub fill halfway.
"I will be seeing you naked, is that alright?" He removes his jacket, laying it across the sink as he pulls at the ends of his bow-like tie in one fluid motion. He removes his gloves before fully turning to you.
<<if ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone")>><<if ($quietselectivelymute is "TRUE")>> You slowly shake your head as Viento rolls up his black sleeves, revealing his scarred arms.\
<<else>>"I'm not." You say as Viento rolls up his black sleeves, revealing his scarred arms.<</if>>
<<elseif ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone except your lover or lovers")>><<if ($quietselectivelymute is "TRUE")>> You slowly shake your head as Viento rolls up his black sleeves, revealing his scarred arms.\
<<else>>"I'm not." You say as Viento rolls up his black sleeves, revealing his scarred arms.<</if>>
<<elseif ($mcbeingnaked is "You love the idea of being seen naked by naked by anyone")>><<if ($quietselectivelymute is "TRUE")>> You slowly nod your head as Viento rolls up his black sleeves, revealing his scarred arms.\
<<else>>"I am." You say as Viento rolls up his black sleeves, revealing his scarred arms.<</if>>
<<elseif ($mcbeingnaked is "You love the idea of being seen naked by naked by anyone, especially your lover or lovers")>><<if ($quietselectivelymute is "TRUE")>> You slowly nod your head as Viento rolls up his black sleeves, revealing his scarred arms.\
<<else>>"I am." You say as Viento rolls up his black sleeves, revealing his scarred arms.<</if>>
<<elseif ($mcbeingnaked is "You don't care about being seen naked")>><<if ($quietselectivelymute is "TRUE")>> You shrug your shoulders as Viento rolls up his black sleeves, revealing his scarred arms.\
<<else>>"I don't care," you say as Viento rolls up his black sleeves, revealing his scarred arms.<</if>><</if>>\
<<if ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone")>> He gives a soft, understanding smile. "You can use a towel to cover everything--" He doesn't instruct you any further, merely turning away from the bath and you, giving you time to walk to the bathtub and slowly settle into the water. It barely covers your legs. You move your towel's position and place it to cover your front half and your butt. Viento, after a moment, turns around to face you, still being behind you.
<<if ($mcwings is "no wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles.\
<<elseif ($mcwings is "large pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "large pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single feathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.\<</if>>\
<<elseif ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone except your lover or lovers")>> He gives a soft, understanding smile. "You can use a towel to cover everything--" He doesn't instruct you any further, merely turning away from the bath and you, giving you time to walk to the bathtub and slowly settle into the water. It barely covers your legs. You move your towel's position and place it to cover your front half and your butt. Viento, after a moment, turns around to face you, still being behind you.
<<if ($mcwings is "no wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles.\
<<elseif ($mcwings is "large pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "large pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single feathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.\<</if>>\
<<elseif ($mcbeingnaked is "You love the idea of being seen naked by naked by anyone")>> He gives a soft, flushed smile. "Alright--" He doesn't instruct you any further, merely turning away from the bath and you, giving you time to walk to the bathtub, dropping your towel and slowly settling into the water. It barely covers your legs. Viento, after a moment, turns around to face you, still being behind you.
<<if ($mcwings is "no wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles.\
<<elseif ($mcwings is "large pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "large pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single feathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.\<</if>>\
<<elseif ($mcbeingnaked is "You love the idea of being seen naked by naked by anyone, especially your lover or lovers")>>He gives a soft, flushed smile. "Alright--" He doesn't instruct you any further, merely turning away from the bath and you, giving you time to walk to the bathtub, dropping your towel and slowly settling into the water. It barely covers your legs. Viento, after a moment, turns around to face you, still being behind you.
<<if ($mcwings is "no wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles.\
<<elseif ($mcwings is "large pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "large pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single feathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.<</if>>
<<elseif ($mcbeingnaked is "You don't care about being seen naked")>>He gives a soft smile. "Alright--" He doesn't instruct you any further, merely turning away from the bath and you, giving you time to walk to the bathtub, dropping your towel and slowly settling into the water. It barely covers your legs. Viento, after a moment, turns around to face you, still being behind you.
<<if ($mcwings is "no wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles.\
<<elseif ($mcwings is "large pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "large pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "small pair of leathered wings")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single feathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the right")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "a single leathered wing on the left")>> "I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing and wing scar.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>>"I'm going to wash your back first." Viento gently tells you, and you feel a soft brush start at the base of your neck, scrubbing in gentle circles. Careful of your wing scars.<</if>><</if>> His touch is gentle and careful, slowly traveling down your spine, spreading nice smelling soaps against your back, ridding your skin of dirt.
<<if ($mcbackscars is "scars littered all over")>>"I love your scars. They were healed by the commander." His fingers gently brush against your multitude of scars. How he knew, you are unsure.\
<<elseif ($mcfreckles is "freckles all over its body")>>"You have so many freckles." His fingers gently brush against the different spots where your freckles clustered together along your back.\
<<elseif ($mcfreckles is "freckles all over its back")>>"You have so many freckles." His fingers gently brush against the different spots where your freckles clustered together along your back.\
<<elseif ($mcbeautymarks is "beauty marks all over its back")>>"You have beauty marks." His fingers gently brush against the different spots where your beauty marks were along your back.\
<<elseif ($mcbeautymarks is "beauty marks all over its body")>>"You have beauty marks." His fingers gently brush against the different spots where your beauty marks were along your back.\
<<elseif ($mcacne is "acne on its back")>>"Acne..." He mumbles, fingers gently brushing against the different spots where your acne clusters together along your back, careful to not cause any pain.\
<<elseif ($mcacne is "acne all over its body")>>"Acne..." He mumbles, fingers gently brushing against the different spots where your acne clusters together along your back, careful to not cause any pain.<</if>> The brush reaches your lower back, <<if ($mctail is "no tail")>> he washes the entirety of your lower back and the sides of your waist.\
<<else>> carefully avoiding your tail as he washes the entirety of your lower back and the sides of your waist.<</if>><<if ($mcattractedviento is "He's pretty, you note, and you are very attracted")>><<if ($easilyflustered is "IS")>> You close your eyes, feeling insanely flustered from the entire experience, but trying not to move or show it. But everytime his fingers brush against your skin, you jump.\
<<elseif ($combativenmean is "IS")>> You close your eyes and cross your arms, biting back any words. Yet everytime his fingers brush against your skin, you flinch.\ <<elseif ($shynquiet is "IS")>>You close your eyes, feeling insanely flustered from the entire experience, but trying not to move or show it. But everytime his fingers brush against your skin, you jump.\
<<elseif ($cockynconfident is "IS")>> You let out teasing exhales, getting a subtle reaction from Viento whose fingers are physically tense and he holds his breath.
<<elseif ($flirtatious is "IS")>>You let out teasing exhales, getting a subtle reaction from Viento whose fingers are physically tense and he holds his breath.
<<elseif ($calm is "IS")>> You close your eyes, relaxing as his fingers brush against your skin.\
<<elseif ($nervousselfconscious is "IS")>>You close your eyes, feeling insanely flustered and nervous from the entire experience, but trying not to move or show it. But everytime his fingers brush against your skin, you jump.\
<<elseif ($talkative is "IS")>> You clasp your hands together, desperately trying to stop yourself from talking while his fingers brush against your skin.\
<<else>>You close your eyes, feeling insanely flustered from the entire experience, but trying not to move or show it. But everytime his fingers brush against your skin, you jump.\<</if>>
<<else>><<if ($confidentncocky is "TRUE")>>You close your eyes, relaxing as his fingers brush against your skin.\
<<elseif ($flirtatioussexual is "TRUE")>>You let out teasing exhales, getting a subtle reaction from Viento whose fingers are physically tense and he holds his breath.
<<elseif ($shyeasilynervous is "TRUE")>>You close your eyes, feeling insanely flustered and nervous from the entire experience, but trying not to move or show it. But everytime his fingers brush against your skin, you jump
<<elseif ($aloof is "TRUE")>>You close your eyes, relaxing as his fingers brush against your skin.\
<<elseif ($patientcalm is "TRUE")>>You close your eyes, relaxing as his fingers brush against your skin.\
<<else>>You close your eyes, feeling insanely flustered from the entire experience, but trying not to move or show it. But everytime his fingers brush against your skin, you jump.<</if>><</if>>
"You're so quiet," Viento says, and you blink. You don't speak and Viento doesn't stop washing your skin, gliding along your neck and shoulders. "If you have any questions. I'd love to answer them." He speaks earnestly, gliding the brush to your left arm, gently stretching them out. His touch is delicate. <<if ($mcarms is "no left arm")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> He takes gentle care in washing the carving wood of your left arm, making sure to clean the deep carvings. "Whoever carved your arm is extraordinary." He marvels at you.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> He takes gentle care in washing the silver iron of your left arm, making sure to clean the deep carvings. "Whoever built your arm is extraordinary." He marvels at you.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> He takes gentle care in washing the gold of your left arm, making sure to clean the deep carvings. "Whoever built your arm is extraordinary." He marvels at you.<</if>> Pride whelms within you.\
<<elseif ($mcarms is "no left hand")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> He takes gentle care in washing the carving wood of your left hand, making sure to clean the deep carvings. "Whoever carved your hand is extraordinary." He marvels at you.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> He takes gentle care in washing the silver iron of your left hand, making sure to clean the deep carvings. "Whoever built your hand is extraordinary." He marvels at you.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> He takes gentle care in washing the gold of your left hand, making sure to clean the deep carvings. "Whoever built your hand is extraordinary." He marvels at you.<</if>> Pride whelms within you.<</if>>
<<if ($quietselectivelymute is "TRUE")>> You think silently for a moment, before quietly speaking. "What are you?" He rubs the brush down to your hands, scrubbing at the dirt beneath your fingers.\
<<else>>You think for a moment, "What are you?" He rubs the brush down to your hands, scrubbing at the dirt beneath your fingers.<</if>> He doesn't seem offended nor bothered by your question.
"A human."
Your eyes widen and you look at him fully.<<if ($mcspecies is "human")>> He's a human like you. He glances up at you and smiles. "I know—I don't really look human anymore." He seems unbothered by it. You slowly relax, he's the first human you properly met outside of the mortal man.\
<<else>>He glances up at you and smiles. "I know—I don't really look human anymore." He seems unbothered by it. He's the first human you properly met outside of the mortal man.<</if>> He switches from washing the left arm to the right.<<if ($mcarms is "no right arm")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> He takes gentle care in washing the carving wood of your right arm, making sure to clean the deep carvings. "Whoever carved your arm is extraordinary." He marvels at you.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> He takes gentle care in washing the silver iron of your right arm, making sure to clean the deep carvings. "Whoever built your arm is extraordinary." He marvels at you.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> He takes gentle care in washing the gold of your right arm, making sure to clean the deep carvings. "Whoever built your arm is extraordinary." He marvels at you.<</if>> Pride whelms within you.\
<<elseif ($mcarms is "no right hand")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> He takes gentle care in washing the carving wood of your right hand, making sure to clean the deep carvings. "Whoever carved your hand is extraordinary." He marvels at you.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> He takes gentle care in washing the silver iron of your right hand, making sure to clean the deep carvings. "Whoever built your hand is extraordinary." He marvels at you.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> He takes gentle care in washing the gold of your right hand, making sure to clean the deep carvings. "Whoever built your hand is extraordinary." He marvels at you.<</if>> Pride whelms within you.<</if>>
<<if ($quietselectivelymute is "TRUE")>> You don't speak, letting Viento continue instead.<<else>>"How are you here then and a captain?" You ask and Viento thinks before speaking.<</if>>
"I was a punished human..." He speaks slowly, gliding the brush to wash your sides, <<if ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone")>> Careful to not disturb the towel covering your <<if ($mcsex is "a female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<elseif ($mcsex is "both male and female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<else>> chest, washing along the pit of your arms and side.<</if>><<elseif ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone except your lover or lovers")>>Careful to not disturb the towel covering your <<if ($mcsex is "a female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<elseif ($mcsex is "both male and female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<else>> chest, washing along the pit of your arms and side.<</if>><<elseif ($mcbeingnaked is "You love the idea of being seen naked by naked by anyone")>>Careful to not touch your bare<<if ($mcsex is "a female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<elseif ($mcsex is "both male and female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<else>> chest, washing along the pit of your arms and side.<</if>><<elseif ($mcbeingnaked is "You love the idea of being seen naked by naked by anyone, especially your lover or lovers")>>Careful to not touch your bare<<if ($mcsex is "a female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<elseif ($mcsex is "both male and female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<else>> chest, washing along the pit of your arms and side.<</if>><<elseif ($mcbeingnaked is "You don't care about being seen naked")>>Careful to not touch your bare<<if ($mcsex is "a female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<elseif ($mcsex is "both male and female")>><<if ($mcbreastsize is "flat-chested.")>> flat chest, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> breasts, washing along the pit of your arms and side.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> breasts, washing along the pit of your arms and side.\
<</if>><<else>> chest, washing along the pit of your arms and side.<</if>><</if>> "I was a sinner of the seventh circle... The circle of violence..." He speaks calmly about his past, washing your skin gently.
"I remember little about my living life, I died a long time ago and was lived in the circle of violence for quite a while." He pulls himself onto his feet, placing his brush down, and gathering sweet-smelling liquid soap, <<if ($mchairlength is "head becomes bald")>> turning his attention to your skull, gently washing your face and scalp.\
<<elseif ($mchairlength is "hair was shaved")>> turning his attention to your skull, gently washing your face and scalp.\
<<elseif ($mchairlength is "hair was buzzed")>> turning his attention to your skull, gently washing your face and scalp.\
<<elseif ($mchairlength is "hair was cut above its ears")>> turning his attention to your hair, gently washing your face and hair, dragging his fingers through your short hair.\
<<elseif ($mchairlength is "hair was cut below its ears")>> turning his attention to your hair, gently washing your face and hair, dragging his fingers through your short hair.\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> turning his attention to your hair, gently washing your face and hair, dragging his fingers through your short hair.\
<<else>> He takes time to wash your hair gently and thoroughly, starting at the end of your scalp, dragging his nails along your scalp.<</if>> Still speaking. "But from the parts I can remember--I deserved my punishment... In the seventh circle, I never knew rest. Peace. Always scared that someone would kill me and take all I have. It's crushing.... There is always someone crueler than you and at some point."
He moves his hands from your head and moves to stand directly in front of you, offering his hands and allowing you to take them. He pulls you to your feet and kneels before you, washing your legs. "Eventually, after 50 years of suffering, I went to the commander and asked him if there was a way I could leave."<<if ($mclegs is "no right leg")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> He takes time to carefully clean your carved wooden leg, gently cleaning the deep ridges. "Your leg is truly amazing." He speaks with awe.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> He takes time to carefully clean your iron leg, gently cleaning the deep ridges. "Your leg is truly amazing." He speaks with awe.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> He takes time to carefully clean your gold leg, gently cleaning the deep ridges. "Your leg is truly amazing." He speaks with awe.<</if>>\
<<elseif ($mclegs is "no left leg")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> He takes time to carefully clean your carved wooden leg, gently cleaning the deep ridges. "Your leg is truly amazing." He speaks with awe.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> He takes time to carefully clean your iron leg, gently cleaning the deep ridges. "Your leg is truly amazing." He speaks with awe.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> He takes time to carefully clean your gold leg, gently cleaning the deep ridges. "Your leg is truly amazing." He speaks with awe.<</if>>\
<<elseif ($mclegs is "no right foot")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> He takes time to carefully clean your carved wooden foot, raising it from the water and gently cleaning the deep ridges. "Your foot is truly amazing." He speaks with awe.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> He takes time to carefully clean your iron foot, raising it from the water and gently cleaning the deep ridges. "Your foot is truly amazing." He speaks with awe.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> He takes time to carefully clean your gold foot, raising it from the water and gently cleaning the deep ridges. "Your foot is truly amazing." He speaks with awe.<</if>>\
<<elseif ($mclegs is "no left foot")>><<if ($mcprostheticlimb is "Carved wood prosthetic")>> He takes time to carefully clean your carved wooden foot, raising it from the water and gently cleaning the deep ridges. "Your foot is truly amazing." He speaks with awe.\
<<elseif ($mcprostheticlimb is "Silver prosthetic")>> He takes time to carefully clean your iron foot, raising it from the water and gently cleaning the deep ridges. "Your foot is truly amazing." He speaks with awe.\
<<elseif ($mcprostheticlimb is "Gold prosthetic")>> He takes time to carefully clean your gold foot, raising it from the water and gently cleaning the deep ridges. "Your foot is truly amazing." He speaks with awe.<</if>><</if>> "The commander, of course, laughed at me." He lets out a sigh and rises to his feet, passing you the brush to wash yourself. He doesn't speak but merely turns around where he can't see you.
He continues his story.
"Where was I..... Oh! the commander told me that if I managed to crawl all the way to the first circle then not only will I be able to leave the seventh circle but hell completely. So I agreed." You gently scrub at your neck and collar,<<if ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone")>><<if ($mcbreastsize is "flat-chested.")>> moving the towel to wash your chest and stomach.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> moving the towel to wash your breasts and stomach.\
<<else>> moving the towel to wash your chest and stomach.<</if>> Then your private area last. You place the soft, bristle brush down and return the wet towel to its original position. You clear your throat loudly.\
<<elseif ($mcbeingnaked is "You hate the idea of being seen naked by naked by anyone except your lover or lovers")>><<if ($mcbreastsize is "flat-chested.")>> moving the towel to wash your chest and stomach.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> moving the towel to wash your breasts and stomach.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> moving the towel to wash your breasts and stomach.\
<<else>> moving the towel to wash your chest and stomach.<</if>> Then your private area last. You place the soft, bristle brush down and return the wet towel to its original position. You clear your throat loudly.\
<<else>> <<if ($mcbreastsize is "flat-chested.")>> washing your chest and stomach.\
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> washing your breasts and stomach.\
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> washing your breasts and stomach.\
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> washing your breasts and stomach.\
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> washing your breasts and stomach.\
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> washing your breasts and stomach.\
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>> washing your breasts and stomach.\
<<else>> washing your chest and stomach.<</if>> Then your private area last. You place the soft, bristle brush down and clear your throat.<</if>> Alerting Viento that you were finished. He takes a moment to face you, drying his wet hands on his pants as he moves across the bathroom, retrieving an iron bowl, and turns on the faucet, allowing water to fall, while pulling the plug that keeps water in the bathing tub.
He fills the iron bowl, coaxes you forward, and gently begins to pour water down your form. Starting at your back, <<if ($mcwings is "no wings")>> making sure to wash away any soap suds.\
<<elseif ($mcwings is "large pair of feathered wings")>> making sure to wash away any soap suds, gently using his fingers to brush the water through your wings.\
<<elseif ($mcwings is "large pair of leathered wings")>> making sure to wash away any soap suds, gently using his fingers to brush the water across your wings.\
<<elseif ($mcwings is "small pair of feathered wings")>> making sure to wash away any soap suds, gently using his fingers to brush the water through your wings.\
<<elseif ($mcwings is "small pair of leathered wings")>> making sure to wash away any soap suds, gently using his fingers to brush the water across your wings.\
<<elseif ($mcwings is "a single feathered wing on the right")>> making sure to wash away any soap suds, gently using his fingers to brush the water through your wing.\
<<elseif ($mcwings is "a single feathered wing on the left")>> making sure to wash away any soap suds, gently using his fingers to brush the water through your wing.\
<<elseif ($mcwings is "a single leathered wing on the right")>> making sure to wash away any soap suds, gently using his fingers to brush the water across your wing.\
<<elseif ($mcwings is "a single leathered wing on the left")>> making sure to wash away any soap suds, gently using his fingers to brush the water across your wing.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> making sure to wash away any soap suds, being extra careful with your torn wings.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> making sure to wash away any soap suds, being extra careful with your torn wings.<</if>>
<<if ($quietselectivelymute is "TRUE")>> "What happened after you agreed?" You ask quietly as Viento rises off the back of your legs.\
<<else>> "What happened after you agreed?" You ask as Viento rises off the back of your legs.<</if>> He falters before laughing, "I forgot I was telling you a story--um--Let's see, after I agreed, I left the seventh circle. It was easy and I had naively believed that travel through all circles after would be as easy." <<if ($mctail is "no tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin.\
<<elseif ($mctail is "the tail of a deer")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a rabbit")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a sheep")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a pig")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a rat")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail that laid against the tub floor.\
<<elseif ($mctail is "the tail of a wasp")>>He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail and stringer.\
<<elseif ($mctail is "the tail of a cat/tiger")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a wolf/dog")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a fox")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a lion")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a bear")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "the tail of a crocodile/alligator")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail that laid against the tub floor.\
<<elseif ($mctail is "the tail of a demon")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "winged tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your winged tail that laid against the tub floor.\
<<elseif ($mctail is "feathered tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your feathered tail that laid against the tub floor.\
<<elseif ($mctail is "stinger tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail that laid against the tub floor, avoiding your stinger.\
<<elseif ($mctail is "spine tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail that laid against the tub floor.\
<<elseif ($mctail is "split bird tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tails that lay against the tub floor.\
<<elseif ($mctail is "split cat tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tails.\
<<elseif ($mctail is "split wolf tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tails.\
<<elseif ($mctail is "split fox tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tails.\
<<elseif ($mctail is "cut off tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your tail.\
<<elseif ($mctail is "nub tail")>> He carefully rinses off your thighs, using his hands to spread the water across your skin, careful to avoid your nub tail.<</if>> He moves around your body to refill the bowl, "It wasn't. I remember being absolutely terrified and facing punishments from the other circles, which only heightened my fears. When I reached the second circle--I remember collapsing and sobbing."
He stands and gently turns your body to face him, tilting your head up. <<if ($mchairlength is "head becomes bald")>> He places the bowl down in the tub and wet his hands, running it over your head, making sure to not get soap in your eyes.\
<<elseif ($mchairlength is "hair was shaved")>>He places the bowl down in the tub and wet his hands, running it over your head, making sure to not get soap in your eyes.\
<<elseif ($mchairlength is "hair was buzzed")>>He places the bowl down in the tub and wet his hands, running it over your head, making sure to not get soap in your eyes.\
<<elseif ($mchairlength is "hair was cut above its ears")>> He raises the bowl to your head, slowly pouring the water into your hair, making sure to not get soap in your eyes.\
<<elseif ($mchairlength is "hair was cut below its ears")>> He raises the bowl to your head, slowly pouring the water into your hair, making sure to not get soap in your eyes.\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> He raises the bowl to your head, slowly pouring the water into your hair. Using his fingers to comb through your hair, making sure to not get soap in your eyes.\
<<elseif ($mchairlength is "hair was cut short")>> He raises the bowl to your head, slowly pouring the water into your hair. Using his fingers to comb through your hair, making sure to not get soap in your eyes.\
<<elseif ($mchairlength is "hair was cut below its shoulders")>> He raises the bowl to your head, slowly pouring the water into your hair. Using his fingers to comb through your hair, making sure to not get soap in your eyes.\
<<elseif ($mchairlength is "hair reached its mid-back")>> He raises the bowl to your head, slowly pouring the water into your hair. Using his fingers to comb through your hair, making sure to not get soap in your eyes. Rising the soap from your long hair.\
<<elseif ($mchairlength is "hair reached its lower back")>> He raises the bowl to your head, slowly pouring the water into your hair. Using his fingers to comb through your hair, making sure to not get soap in your eyes. Rising the soap from your long hair.\
<<elseif ($mchairlength is "hair reached its waist")>> He raises the bowl to your head, slowly pouring the water into your hair. Using his fingers to comb through your hair, making sure to not get soap in your eyes. Rising the soap from your long hair.\
<<elseif ($mchairlength is "hair reached the floor")>> He raises the bowl to your head, slowly pouring the water into your hair. Using his fingers to comb through your hair, making sure to not get soap in your eyes. Rising the soap from your long hair.<</if>> "The commander found me and refused to speak, while I cried like a baby telling her everything." He smiles, gently wiping his hands along your neck and shoulders, and shaking off the soap from his palms.
"I begged for my life and gave it to her. Then she decided to speak and made me a captain--or her right hand," He sighs with a smile, filling the bowl with water once more and placing it down. "Though she admits it was mere boredom that she saved me." He stretches his legs as he steps back, "I'll prepare your clothes while you finish rinsing and check on your food."
He wipes his hand on his pants before making his way out of the bathroom, using his index and middle to bring forth a towel from across the room. It flies into his hand before he sets it down for you and leaves the bathroom, closing the door behind him.
You rinse off your entire form and face before stepping out of the deep iron tub, wrapping a fluffy towel around your form, and making your way out to the bathroom and into the quiet empty bedroom. <<if ($mchearingaid is "YES")>> Grabbing your hearing aid, it was cleaned and seemed new. You place it back into your ear, slightly whistling until you pull your hand away.<</if>> You walk to the edge of the bed, finding two outfits, a bottle of moisturizer, and various scents to spray on. <<if ($mcglasses is "YES")>> Taking time to put on your glasses, at some point, they were cleaned. You look over the outfits. <</if>> A white poets and black pants that are smooth to the touch and simple black socks, a short-sleeved dark blue frilly dress, with a black long-sleeved sweater and matching long, black sheer socks.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You pick the shirt and pants.</div>' 'PG.26.1'>><</link>>
<<link '<div class="choice-item">You pick the dress.</div>' 'PG.26.2'>><</link>>
</div><</nobr>> !!<<set $gamechapter = "LUST">><center>''RIGHT-HAND OF LUST''
<div><span style="color: #001896">─</span><span style="color: #001aa1">─</span><span style="color: #001cac">─</span><span style="color: #001db6">─</span><span style="color: #001fc1">─</span><span style="color: #0021cc">─</span><span style="color: #0023d6">─</span><span style="color: #0024e0">─</span><span style="color: #0026eb">─</span><span style="color: #0027f5">─</span><span style="color: #0029ff">─</span><span style="color: #0027f2">─</span><span style="color: #0025e6">─</span><span style="color: #0023d9">─</span><span style="color: #0021cc">─</span><span style="color: #001fc1">─</span><span style="color: #001db6">─</span><span style="color: #001cac">─</span><span style="color: #001aa1">─</span><span style="color: #001896">─</span></div></center>
!<center> CAPTAIN VIENTO II PERECER </center>
----
----
!!!''<span style="color: #040052">APPROVAL</span>''
-- $twoapproval ╱ $maxtwoapproval --
!!!''<span style="color: #040052">DISAPPROVAL</span>''
-- $twodisapproval ╱ $maxtwodisapproval --
----
!!!''<span style="color: #040052">ROMANTIC ATTRACTION</span>''
-- $tworomattraction ╱ $maxtworomattraction --
!!!''<span style="color: #040052">PLATONIC ATTRACTION</span>''
-- $twoplatonicattraction ╱ $maxtwoplatonicattraction --
----
----
!!!──<span style="color: #0029ff">SPECIES</span>
* Human
!!!──<span style="color: #0029ff">FACE</span>
''PHYSICAL ATTRIBUTES''
* //EYE COLOR:// Black
--EYE SHAPE: Almond/Bedroom Eyes
--EYELASHES: Long, White Lashes
* //EARS:// Long, Pointed ear
* //LIPS:// Thin Lips
* //TEETH:// Sharklike Teeth
* //NOSE:// Human Nose
* //LOOKS:// Pretty
!!!──<span style="color: #0029ff">AGE</span>
* ????
!!!──<span style="color: #0029ff">GENDER</span>
* Man
!!!──<span style="color: #0029ff">SEX</span>
<<if $sexwithviento is true>>\
''PHYSICAL ATTRIBUTES''
* //PENIS:// Spiky n' Thick [5 inches - 6 inches]
* //PUBIC HAIR/AREA:// Cleanly Shaven
//Such as testicles, penis, and scrotum.//\
<<else>> ''YOU DO NOT KNOW'' <</if>>
----
!!!── <span style="color: #040052">''BODY''</span>
''PHYSICAL ATTRIBUTES''
* Body Shape: Lean
* //Hands:// Long n' Slender
--Dominant Hand: Left
!!!── <span style="color: #040052">''SKIN''</span>
''PHYSICAL ATTRIBUTES''
* //SKINTONE:// Dark Gray
* //SKIN PIGMENTATION:// None
* //FRECKLES:// White Freckles Everywhere
* //BEAUTY MARKS:// None
* //ACNE:// None
* //SCARRING://
--ARMS: Multiple scars across both his arms
!!!── <span style="color: #040052">''BODY HEIGHT''</span>
* 5’10FT ~ 177CM
----
!!!── <span style="color: #0029ff">''HAIR''</span>
''PHYSICAL ATTRIBUTES''
* //HAIR LENGHT:// Shoulder Length
-- HAIR COLOR: White
-- HAIR TEXTURE: Straight
* //HAIRSTYLE:// Low Ponytail
* //HAIR/HEAD COVERINGS:// None
----
!!!── <span style="color: #040052">''TAIL''</span>
''PHYSICAL ATTRIBUTES''
* Tail of an Alligator
--//TAIL FUR/WOOL/SCALE COLOR:// Black and Gray
----
!!!── <span style="color: #0029ff">''PRONOUNS''</span>
* He/Him/Himself/His/His/He's
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!── <span style="color: #0029ff">''HOW THEY ARE ADDRESSED''</span>
* Mr/Lord/Sir
* Man/Boy/Son/Dude
----
!!!── <span style="color: #040052">''PERSONALITY''</span>
* Viento is a soft-spoken man who's very respectful and caters to all Anil's need. He's kind and honest and tries to be better.
!!!── <span style="color: #040052">''APPEARANCE''</span>
* Viento is a tall, lean man with dark grey skin and white freckles and stark white hair that's straight and pulled into a ponytail with his long-pointed ears peeking through revealing silver earrings. He has almond shaped black eyes and thin lips with sharklike teeth. He wears a solid black uniform with silver buttons and chains along his collar. With his hands covered in black gloves. He has the tail of a alligator.
<<if $mcattractedviento is "He's pretty, you note, but you feel no attraction.">> ''At the moment. You are not attracted to him.''\
<<elseif $mcattractedviento is "He's pretty, you note, and you are very attracted.">> ''At the moment. You are attracted to him.''\<</if>>
----
<center><<link "✶ RETURN ✶" $return>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $dressedinsuit to true>>Folding the dress to the side, grabbing the poet's shirt first, then the pants next, they looked like they would fit.<<if ($mchairlength is "hair was cut above its ears")>> You shake the water from your hair, then using your towel to quickly dry it.\
<<elseif ($mchairlength is "hair was cut below its ears")>> You shake the water from your hair, then using your towel to quickly dry it.\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> You shake the water from your hair, then using your towel to quickly dry it.\
<<elseif ($mchairlength is "hair was cut short")>> You shake the water from your hair, then using your towel to quickly dry it.\
<<elseif ($mchairlength is "hair was cut below its shoulders")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<elseif ($mchairlength is "hair reached its mid-back")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<elseif ($mchairlength is "hair reached its lower back")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<elseif ($mchairlength is "hair reached its waist")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<elseif ($mchairlength is "hair reached the floor")>> You squeeze the water from your hair, then using your towel to wrap around it.\
<<else>> You use your towel to dry your head and face, before tossing it aside.<</if>><<if ($mchaircoverings is "Hijab")>> You make sure your hair is covered.\
<<elseif ($mchaircoverings is "Tichel")>> You make sure your hair is covered.\
<<elseif ($mchaircoverings is "Veil")>> You make sure your hair is covered.<</if>><<if ($mcclothing is "Masculine")>> Beneath the pants were a pair of black underpants, with its sides made of lace that you put on, it fits tight against your skin but perfectly fit. It feels nice. Better than any of the underwear you've worn before and the lacy was pretty. You've never worn anything made of lacy, but you've seen it and touched it. The mortal man liked lace.\
<<elseif ($mcclothing is "Feminine")>> Beneath the pants were a pair of black, lacy panties that you put on, it fits tight against your skin but perfectly fit. It feels nice. Better than any of the underwear you've worn before and the lacy was pretty. You've never worn anything made of lacy, but you've seen it and touched it. The mortal man liked lace.\
<<elseif ($mcclothing is "Gender-Neutral")>> Beneath the pants was a pair of black, lacy underwear that you put on, it fits tight against your skin but perfectly fit. It feels nice. Better than any of the underwear you've worn before and the lacy was pretty. You've never worn anything made of lacy, but you've seen it and touched it. The mortal man liked lace.<</if>><<if ($mcbreastsize is "flat-chested.")>>With a matching black, lacy bra. You pick it up, there's wire along the bottom side of the cup. You hadn't worn a bra with wire before, nor needed it. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly.
<<elseif ($mcbreastsize is "small breasts. [A Cup]")>> With a matching black, lacy bra. You pick it up, there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly.
<<elseif ($mcbreastsize is "shapely breasts. [B Cup]")>> With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly.
<<elseif ($mcbreastsize is "supple breasts. [C Cup]")>> With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly.
<<elseif ($mcbreastsize is "big breasts. [D Cup]")>> With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly. You were worried that it wouldn't.
<<elseif ($mcbreastsize is "full breasts. [E Cup]")>> With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly. You were worried that it wouldn't.
<<elseif ($mcbreastsize is "ample breasts. [F Cup]")>>With a matching black, lacy bra. You pick it up, and there's wire along the bottom side of the cup. You hadn't worn a bra with wire before. You put it on, adjusting the straps until you're completely comfortable and it fits perfectly. You were worried that it wouldn't.<</if>>
You turn your attention to the glass bottle of moisturizer with a steel pump. You push it and thick liquid swirls into your palm. It had no scent. <<if ($mcmissinglimb is "no missing limbs")>> You rub your hands together and rub the moisturizer into your arms, shoulders, neck, and chest. Rubbing the thick liquid along the entire of your body, down your legs and feet.\
<<elseif ($mcmissinglimb is "a missing arm/hand")>> You use your hand to spread the lotion across your body, avoiding your prosthetic limb. Placing dots of lotions along your arm, shoulders, neck, and chest. Rubbing the thick liquid along the entire of your body, down your legs and feet.\
<<elseif ($mcmissinglimb is "a missing leg/feet")>> You rub your hands together and rub the moisturizer into your arms, shoulders, neck, and chest. Rubbing the thick liquid along the entire of your body, avoiding your prosthetic limbs, getting your feet and parts of your legs.\
<<elseif ($mcmissinglimb is "a missing arm and leg")>> You use your hand to spread the moisturizer across your body, avoiding both your prosthetic limbs. Placing dots of lotions along your arm, shoulders, neck, and chest. Rubbing the thick liquid along the entire of your body and getting your feet and parts of your legs.<</if>> You then do your face and beneath your chin, then turn your attention back to your clothes. Doing the black socks first. You plop down onto the bed, sinking into the soft mattress. You pause. Repeating the action again and unable to stop the smallest smile.
You never felt a bed so soft. You pull yourself onto your feet and walk to the center, wobbling with each step before falling into the big mattress that makes your body bounce before you sink. You remain in the middle of the bed, pulling on your socks and then your pants. <<if ($mctail is "no tail")>> The black pants fit perfectly as you shimmy into them, they felt incredibly nice against your skin and still let you move freely.\
<<else>> The black pants had a clasp in the back that you undid, shifting to rest on your knees as you shimmy the rest of the pants up and around your tail and doing the clasps in the back until it was snug.<</if>> You then grab the white poet's shirt.
<<if ($mcwings is "no wings")>> Pulling it over your head with ease, then tucking the end into your shirt, leaving the deep v-cut the same and fixing the many strings.\
<<elseif ($mcwings is "the torn off remains of feathered wings")>> Pulling it over your head with ease, then tucking the end into your shirt, leaving the deep v-cut the same and fixing the many strings.\
<<elseif ($mcwings is "the torn off remains of leathered wings")>> Pulling it over your head with ease, then tucking the end into your shirt, leaving the deep v-cut the same and fixing the many strings.\
<<else>> The back had two rows of buttons that made it easier to put on your shirt and simply button the shirt from the bottom up, to carefully but snugly surround your wings. You pull them over your head with ease and face the mirror, buttoning the buttons around your wings. You tuck the end into your shirt, leaving the deep v-cut the same and fixing the many strings.<</if>> There’s a knock on the door and it opens, revealing Viento, carrying a tray. He gives you a warm smile and sets the tray down on the nightstand, turning to you. "Does everything fit correctly?" You stare at the man, watching his tail subtly shift across the ground. He has been nothing but kind to you.
<<if $warmmeal is true>><<if ($quietselectivelymute is "TRUE")>> You nod with a soft smile, moving to the edge of the bed. He smiles at your head nod.\
<<elseif ($mcfriendspersonality is "Conscientiousness")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Openness")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Extroversion")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Agreeableness")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Neuroticism")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Introversion")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\<</if>> He grabs the tray and holds it out to you, letting you take it. It's soup in a ceramic bowl but with many vegetables and a creamy color, steam rises off the soup and its warmth. Your stomach gargles. "It's a simple soup." You stare at Viento then the bowl, picking up the spoon.
"It's a simple meal but the commander told me to not go to extreme but to learn your tastes first."
<<elseif $coldmeal is true>><<if ($quietselectivelymute is "TRUE")>> You nod with a soft smile, moving to the edge of the bed. He smiles at your head nod.\
<<elseif ($mcfriendspersonality is "Conscientiousness")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Openness")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Extroversion")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Agreeableness")>> "It does. Thank you." You give a happy nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Neuroticism")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\
<<elseif ($mcfriendspersonality is "Introversion")>> "It does. Thank you." You give a courteous nod, moving to the side of the bed. He smiles at your words.\<</if>> He grabs the tray and holds it out to you, letting you take it. It's soup in a ceramic bowl but with many vegetables and a creamy color. Your stomach gargles. "It's a simple soup." You stare at Viento then the bowl, picking up the spoon. It's cold.
"It's a simple meal but the commander told me to not go to extreme but to learn your tastes first."<</if>>\
You take the first bite and a shiver runs down your spine, your mouth flooded with flavor. You stare at the bowl with wide eyes then Viento who softly chuckles. "I will take it as it's good." He glances back at the door, hearing the distant dry tone of Anil and a higher voice laughing. He sighs.
"Whenever you're ready. We'll be in the main room." You hear another laugh, and he sighs again, bowing his head and leaving your room, closing the door behind him. You turn your attention back to your soup, <<if ($mchairlength is "head becomes bald")>> eating in silence.\
<<elseif ($mchairlength is "hair was shaved")>> eating in silence.\
<<elseif ($mchairlength is "hair was buzzed")>> eating in silence.\
<<elseif ($mchairlength is "hair was cut above its ears")>> eating in silence.\
<<elseif ($mchairlength is "hair was cut below its ears")>> eating in silence.\
<<else>> then glancing at the vanity, staring at the towel covering your hair. You rise to your feet and walk to the mirror. It was clean but messy. Taking a moment to undo the towel to fully look at your hair.<</if>>
<<if ($mchairstyles is "Cornrows")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize your hair, you separate your hair into different sections and take time to braid each down the line of your skull, redoing your cornrows. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Side Part")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part to the side of your head and brush through your hair until it's to your liking. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Middle Part")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair until it's to your liking. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Wolfcut")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb through your air until it's layered and framing your face. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Braid")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb through your hair and create one large braid. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "French Braids")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb through your hair and create two braids. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Top Bun")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb through your hair and create a large bun. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Pigtails")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair making two pigtails. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "High Ponytail")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair, pulling it into a high ponytail. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Low Ponytail")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair, pulling it into a low ponytail. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Space Buns")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head brush through your hair and make two buns. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Half-Up n' Half down")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the sides of your hair, making it into two sections and creating a ponytail with the higher section, while leaving the bottom section alone. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Puffs")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a comb and brush with different hair oils with instructions. Using the items and following the steps to moisturize your hair, you then comb a part through the middle of your head and brush through your hair making two cute puffs. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Bantu Knots")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize your hair, you separate your hair into equal sections and take time to twist each piece of hair and wrap it around the other, making perfect-sized bantu knows. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Box Braids")>>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize each braid. The new growth wasn't overwhelming, and the base of your braids was clean. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<elseif ($mchairstyles is "Twists")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize your hair, you separate your hair into equal sections and take time to twist each piece, which you manage to do quickly and nicely, which surprises you. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<else>><<if ($mchairlength is "head becomes bald")>>
<<elseif ($mchairlength is "hair was shaved")>>
<<elseif ($mchairlength is "hair was buzzed")>>
<<elseif ($mchairlength is "hair was cut above its ears")>>
<<elseif ($mchairtexture is "locked")>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Messing with your locs until you're satisfied with how it looked. Plopping back down onto the bed, careful not to spill your food, you turn your attention back to your soup and finish eating.
<<else>> You let out a sigh, looking across the top of the vanity, then the drawers finding a fine-toothed comb and different hair oils with instructions. Using the items and following the steps to moisturize your hair and comb through your hair until you're satisfied. Plopping back down onto the bed, careful to not spill your food, you turn your attention back to your soup and finish eating.<</if>><</if>>
Once you finish eating you let out a satisfied hum, placing the tray onto the top of the nightstand, turning your attention to the door. <<if ($mchaircoverings is "Hijab")>> You walk to your large cotton bag, rummaging through your back, retrieving a soft black fabric, you return to the mirror, carefully wrapping your hijab around your head.\
<<elseif ($mchaircoverings is "Tichel")>> You walk to your large cotton bag, rummaging through your bag, retrieving a soft black fabric, you return to the mirror, carefully wrapping your tichel around your head.\
<<elseif ($mchaircoverings is "Kippah")>> You walk to your large cotton bag, rummaging through your bag, retrieving a clean black kippah. You return to the mirror and carefully put on the kippah.\
<<elseif ($mchaircoverings is "Turban")>> You walk to your large cotton bag, rummaging through your bag, retrieving a soft black fabric, you return to the mirror, carefully wrapping your turban around your head.\
<<elseif ($mchaircoverings is "Veil")>> You walk to your large cotton bag, rummaging through your bag, retrieving a soft black veil, you return to the mirror, carefully wrapping your veil around your head.<</if>> You wipe your hands across your pants and slowly open the door. The voices are clearer than before and there are at least four people. Anil's calm voice, Viento's laughs, and his doting voice, with two voices you're unfamiliar with. One's masculine and feminine. <<if $anilbathesyou is true>> You assume Alice and Eric. Two commanders.<</if>>
You step out into the dim hall and walk towards the main room; the voices growing louder until you reach the end, placing your hand against the hall archway, blinking at the sudden brightness. You squint before your eyes land on the couch, finding Anil talking, or being talked to, by a woman with a lazy grin with, vibrant yellow hair, with a black eye patch over her right eye, while the other was deep green.
She wears a white, sheer shirt that hangs off her shoulders, tight only around her chest but open around her stomach, with many scars across her skin. The most prominent scar was across her throat and her collarbone, with a scar from the bottom of her breasts down the entirety of her abdomen. She sits right next to Anil, with her bare legs thrown over her lap, leaning against the back of the couch. Anil seems unbothered by it, resting her forearms against the woman's scared knees. She wears short, white jean shorts, revealing her legs and thighs with black heels.
You switch your gaze from the woman to the man. Who stares right at you? Or at least he would if you could see his eyes. He's tall and stands like a brick wall, wearing all black and hiding his skin and face. The only thing you can see is his thin lips.
"Eric, what are ya'--Oh!" The woman speaks, looking from the man named Eric to you, staring you over once. She sits up quickly. "A $mcspecies! <<if ($mcspecies is "succubus")>> And just like you! I knew you got lonely.\
<<elseif ($mcspecies is "incubus")>> And just like you! I knew you got lonely.\
<<elseif ($mcspecies is "vampire")>> And just like me! I knew you missed me.\
<<elseif ($mcspecies is "dhampir")>> And just like Eric! I knew you missed us.<</if>>" She bumps Anil's shoulder, only earning a hum in return.
<div class="choices">\
▷[[Introduce Yourself.|PG.27.1]]
▷[[Do Not Introduce Yourself.|PG.27.2][$anilapproval += 10]]
</div>\!<<set $gamechapter = "CH.1">><<notify 3s>>✴ AUTOSAVE<</notify>><center>"SO SOON?"</center>
----
Viento speaks up, clasping his hands together, his eyes on Anil alone. You see the end of his tail thumps the ground. "Aw, don't be sad, Viento~ Your mommy will be back." Alice teases, walking up to the captain and dropping an arm over his shoulder, pulling him close and pinching his dark grey skin and twirling her finger around his white hair. You watch his face shift into an uncomfortable frown. "You'll have $mcname with you too~" You open your mouth, but your words fall flat, cut off by Anil's voice.
"$mcname is coming with us." Anil's words create sudden tension. All eyes go to the commander of lust. Eric is the first to move, shifting his stance to be more alert instead of leaning against the wall. Viento eyes switch between you and Anil, offering little comfort. Alice slides her arm off of the captain's neck, shifting her gaze from Anil to you.
She scowls deeply. "Why would a $mcspecies come with us?" There's apparent venom and you shift your posture, body on alert. <<if ($flightfightfreeze is "run")>> Your legs tensing, ready to run at a moment's notice.\
<<elseif ($flightfightfreeze is "fight")>> You flex your fists, ready to fight at a moment's notice.\
<<elseif ($flightfightfreeze is "freeze")>> Your body tenses, rooting you to the floor.<</if>> Anil is unaffected by the sudden change in the room, crossing her arms.
"Why is none of your concern?"
Alice presses her teeth together tightly, stepping forward. "Just because we're friends and a go along with a lot you say doesn't mean I'll go along with //this.//" She motions to you. <<if ($aggressivehotheaded is "TRUE")>> You visibly sneer.\
<<elseif ($sarcasticquickwitted is "TRUE")>> You visibly sneer.\
<<elseif ($unpredictablevulgar is "TRUE")>> You visibly sneer.\<</if>> "Especially knowing Aapo." <<if ($genius is "TRUE")>> But you assume Alice is talking about the first commander.
<<elseif ($dumb is "TRUE")>> That name has no familiarity.
<<elseif ($airheadscatterbrained is "TRUE")>> That name has no familiarity.
<<else>> That name has no familiarity, but you assume it's one of the commanders or a high-ranking devil.<</if>>
"I am not asking." A sense of command washes over you. Eric is the first to feel it, jerking his head to the side with a soft growl, while Viento merely lowers his gaze. You don't move, letting out a heavy exhale. Alice remains still. "And if Aapo sees $them? I won't face punishment because of you. //Not again.//"
You see, Anil's face changes, her neutral blank face and natural scowls transform into an actual grimace. One of anger. A shiver runs down your spine and you find your body tensing.<<if ($mcwings is "large pair of feathered wings")>> Your wings fidget uncomfortably.\
<<elseif ($mcwings is "large pair of leathered wings")>> Your wings fidget uncomfortably.\ <<elseif ($mcwings is "small pair of feathered wings")>> Your wings fidget uncomfortably.\
<<elseif ($mcwings is "small pair of leathered wings")>> Your wings fidget uncomfortably.\ <<elseif ($mcwings is "a single feathered wing on the right")>> Your wings fidget uncomfortably.\
<<elseif ($mcwings is "a single feathered wing on the left")>> Your wings fidget uncomfortably.\
<<elseif ($mcwings is "a single leathered wing on the right")>> Your wings fidget uncomfortably.\
<<elseif ($mcwings is "a single leathered wing on the left")>> Your wings fidget uncomfortably.<</if>> Viento takes a visible step back and Eric doesn't move. While Alice crosses her arms, unphased. Anil straightens her back, her tail swiping the ground.
"When have you suffered a punishment of the first circle?" There is clear mockery. "Surely you could not mean your eye--" Condescension drips from each word. You glance at Alice's eye patch.
"I meant exactly that."
Anil's tail thumps the ground louder and the stone walls seem to shake. "You plucked out your eye to appease him--" Viento immediately covers his mouth and quickly flees the room, slipping into the kitchen. "And should I feel pity he ripped your wings?"
"Alice--" Eric quickly calls out, but the raising of Anil's hand stops him. For a moment, you thought she was going to hit the commander of gluttony, but she doesn’t. Letting out a deep, controlled breath, "Let us try this again. $mcname is //going// to the Devil's Castle." She drops her hand.
"If you have more words that you would like to use to rile me up, share them now… And perhaps I'll save first commander the trouble and remove your other eye. Blindness would fit you well. As it does Eric." A threat as clear as day and Alice doesn't move before dropping her gaze to the floor.
Tense silence settles over the room. Eric breaks it. "I'm not blind."
The tension cracks, and Anil's shoulders fall, before turning on her heel and leaving. Alice follows after. Eric spends a last glance before disappearing into the kitchen, following Viento.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Go After Anil and Alice</div>' 'PG.29.1'>><</link>>
<<link '<div class="choice-item">Go after Eric and Viento</div>' 'PG.29.2'>><</link>>
</div><</nobr>> !!<<set $gamechapter = "CH.1">><<set $introduceyourselffirst to true>><center>"I am ''$mcname LXXIX Aureate''."</center>
----
<<if $anilbathesyou is true>> The words leave you slowly, nodding your head in a sort of bow, while Viento places his hand over his mouth and turns away. Your eyes widened for a moment, glancing at Anil, who didn't bother to look at you. You look back at Viento, who secretly mouths, //'Don't speak.'//
You realized your mistake.
<<else>> The words leave you slowly, nodding your head in a sort of bow, while Viento places his hand over his mouth and turns away. Your eyes glance at Anil, who doesn't bother to look at you, instead staring down Viento. You look back at Viento, who secretly mouths, //'Don't speak.'//
You didn't realize your mistake.<</if>>
The woman<<if $anilbathesyou is true>>, Alice, <</if>> rises to her feet. Walking around the long couch and towards you with long steps. <<if ($mcheight is "extremely short in stature. [>5'0FT]")>> She's taller than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> She's taller than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> She's around the same height as you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "slightly above average height. [5'8FT - 5'11FT]")>> She's shorter than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> She's fairly shorter than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> She's extremely shorter than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> She's extremely shorter than you, and smiles at the fact, revealing a large row of shark-like teeth.<</if>> "79 is a large number." Her words are slow, tilting her head to the side, looking you up and down. Your stomach rumbles and you step back, suddenly feeling hungry—hungry for //anything.//
You press your lips together, placing your hand over them as saliva builds up, threatening to slip past your teeth and lips. Your body shudders and the woman only moves her head to the side. "<<if ($mcfakeorigin is "you're a sinner from the circle of lust.")>>$mcname is a sinner from my circle. Leave $them alone.\
<<elseif ($mcfakeorigin is "you're my newest servant.")>>$mcname is my servant. Leave $them alone.\
<<elseif ($mcfakeorigin is "you're my newest energy source.")>>$mcname is my energy source. Leave $them alone.\
<<else>>$mcname is my energy source. Leave $them alone.\<</if>>"
The woman merely rolls her eyes, her smile never leaving, "Make me."<<if ($autism is "EXPERIENCES")>> She says with a wide grin.\
<<else>> She purrs, voice filled with something more sultry.<</if>> Anil doesn't react, only sigh and rising to her feet. "Introduce yourself. Both of you." She glances back at the man in the corner who only nods. While the woman pouts. Whatever carnal hunger in your gut disappears the moment Alice shifts her attention.
She turns back to you, placing her hands on her hips. "Alice III Gula. Ruler of Gluttony 'n Commander of the third circle." She smiles big, laying her head to the side, looking you over once more than the man in the corner who hasn't spoken yet.
"Commander Eric IV Avarita. That of the fourth circle—Greed." His voice is deep and has a vibrating echo. Anil crosses her arms while Alice lets out a laugh, shifting her position with a heavy sway once again before attention shifts to Anil.
"We leave for the Devil's Castle Tomorrow."
----
<center><<link "✶ NEXT ✶" PG.28>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $dontintroduceyourselffirst to true>><<notify 3s>>✴ ANIL APPROVES<</notify>>You remain completely silent and the woman pouts. Earning a relieved exhale from Viento and a hum from Anil. "You trained $them. That's no fair, Anil." The commander of lust lets out a hum. The woman<<if $anilbathesyou is true>>, Alice, <</if>> rises to her feet. Walking around the long couch and towards you with long steps. <<if ($mcheight is "extremely short in stature. [>5'0FT]")>> She's taller than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> She's taller than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> She's around the same height as you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "slightly above average height. [5'8FT - 5'11FT]")>> She's shorter than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> She's fairly shorter than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> She's extremely shorter than you, and smiles at the fact, revealing a large row of shark-like teeth.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> She's extremely shorter than you, and smiles at the fact, revealing a large row of shark-like teeth.<</if>> "What's yer name?" Her words are slow, tilting her head to the side, looking you up and down. Your stomach rumbles and you step back, suddenly feeling hungry—hungry for //anything.//
"Remember the heiarchy Alice. <<if ($mcfakeorigin is "you're a sinner from the circle of lust.")>>$mcname is a sinner from my circle. Leave $them alone.\
<<elseif ($mcfakeorigin is "you're my newest servant.")>>$mcname is my servant. Leave $them alone.\
<<elseif ($mcfakeorigin is "you're my newest energy source.")>>$mcname is my energy source. Leave $them alone.\
<<else>> $mcname is my energy source. Leave $them alone.\<</if>>" The woman merely rolls her eyes, her smile never leaving, "Make me."<<if ($autism is "EXPERIENCES")>> She says with a wide grin.\
<<else>> She purrs, voice filled with something more sultry.<</if>> Anil doesn't react, only sigh and rising to her feet. "Introduce yourself. Both of you." She glances back at the man in the corner who only nods. While the woman pouts. Whatever carnal hunger in your gut disappears the moment Alice shifts her attention.
She turns back to you, placing her hands on her hips. "Alice III Gula. Ruler of Gluttony 'n Commander of the third circle." She smiles big, laying her head to the side, looking you over once more than the man in the corner who hasn't spoken yet.
"Commander Eric IV Avarita. That of the fourth circle—Greed." His voice is deep and has a vibrating echo. Anil crosses her arms while Alice lets out a laugh, shifting her position with a heavy sway once again, then looking at you with a waiting grin.
<<if ($quietselectivelymute is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence and Alice laughs.\
<<elseif ($confidentncocky is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence, matching Alice's grin with one of your own, making Alice laugh.\
<<elseif ($cowardly is "TRUE")>>"I'm ''$mcname LXXIX Aureate''." You break your silence, wearing a nervous smile of your own, making Alice laugh.\
<<elseif ($charismatic is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence, matching Alice's grin with one of your own, making Alice laugh.\
<<elseif ($courageous is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence, matching Alice's grin with one of your own, making Alice laugh.\
<<elseif ($shyeasilynervous is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence, wearing a nervous smile of your own, making Alice laugh.\
<<elseif ($aloof is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence, a blank look on your face, making Alice laugh.\
<<elseif ($patientcalm is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence, wearing a calm smile of your own, making Alice laugh.\
<<elseif ($aggressivehotheaded is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence, a scowl on your lips, making Alice laugh.\
<<elseif ($sarcasticquickwitted is "TRUE")>> "I'm ''$mcname LXXIX Aureate''." You break your silence, a scowl on your lips, making Alice laugh.\<</if>> The commander of gluttony interlocks her fingers together behind her back and rocks on her feet. "79 is such a large number. I don't think there are any demons I know with that number." Your brows furrow, and in the length of the conversation, Anil is nearing you both, placing a hand on Alice's shoulder and stopping her movements.
"Introductions are over. We leave for the Devil's Castle Tomorrow."
----
<center><<link "✶ NEXT ✶" PG.28>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $wenttoanilalic to true>><<if ($quietselectivelymute is "TRUE")>> You don't speak, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($confidentncocky is "TRUE")>> "Wait!" You call out with a grin, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($cowardly is "TRUE")>> "Wait!" You call out softly, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress,<</if>> climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($charismatic is "TRUE")>> "Wait!" You call out with a grin, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($aloof is "TRUE")>> You don't speak, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($courageous is "TRUE")>> "Hold on!" You call out with a grin, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($shyeasilynervous is "TRUE")>> "Wait!" You call out softly, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($patientcalm is "TRUE")>>"Wait!" You call out softly, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($aggressivehotheaded is "TRUE")>>"Wait a damn second!" You call out with a grimace, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.\
<<elseif ($sarcasticquickwitted is "TRUE")>>"Wait a damn second!" You call out with a grimace, following the two commanders to the staircase, <<if $dressedindress is true>>grabbing the ends of your dress, <</if>>climbing up the stone steps, catching only a glimpse of Alice's back.<</if>> The stairs spiral upward until you reach a platform, your hands press against the sides of the stone tower, it is clear that you aren't at the top of it, but the highest place you could be. There's a single solid black door that slightly opens, and you push it aside, slipping into the room.
Your eyes survey the room. It's large and dimly lit, with only a single fireplace. The walls are covered in heavy black drapes with dark blue lace, parting only for black wooden dressers creating an arch for artwork that hangs above. The floor is cold beneath your feet as you walk further into the room, your feet connected with a soft, fur rug. "$mcname." It's Alice. A few feet before the fireplace is a large velvet couch, with Alice lying on the plush cushions. She doesn't sit up but merely waves her scarred hand to you, ushering you closer.
<<if ($mcstrangerspersonality is "Conscientiousness")>> You don't near her, but she doesn't force nor ask again.\
<<elseif ($mcstrangerspersonality is "Openness")>> You near her and she offers a tired smile.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> You near her and she offers a tired smile.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> You near her and she offers a tired smile.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> You don't near her, but she doesn't force nor ask again.\
<<elseif ($mcstrangerspersonality is "Introversion")>> You don't near her, but she doesn't force nor ask again.<</if>> "I'm sorry for my reaction—in all truth, I haven't seen my brother in quite a long time." She sits up. She has tired eyes, with her eye patch pulled away, revealing a large scar. You stare at it and the woman doesn't stop you, merely leaning her head against the couch edge. You notice that Alice is <<cycle "$mcattractedalice" autoselect>>
<<option "quite pretty, but you feel no attraction">>
<<option "quite pretty and you are very attracted">>
<</cycle>>.
"I assume you're like Anil. You don't speak unless you have to." Alice laughs at this and shifts her position, patting the spot on the couch. You stare before walking around the couch and sitting next to her. <<if $dressedindress is true>> Laying the ends of your dress down.\
<<else>>Patting your pants.<</if>>
<<if ($quietselectivelymute is "TRUE")>>You don't speak, and Alice takes that as her answer. She's far different from before. You wonder if Anil's words got to her.\
<<elseif ($mcstrangerspersonality is "Conscientiousness")>> "I speak when I must." You speak firmly and surely of yourself, and this makes Alice laugh once again. "That is a good trait to have."\
<<elseif ($mcstrangerspersonality is "Openness")>> "I love speaking." You speak honestly and this makes Alice laugh once again.\
<<elseif ($mcstrangerspersonality is "Extroversion")>> "I love speaking." You speak honestly and this makes Alice laugh once again.\
<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I speak when I need to.... I don't dislike it." You speak with honesty and kindness and this makes Alice laugh once again.\
<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I don't speak unless I have to." You speak firmly, subtly attitude in your tone and this makes Alice laugh once again. "That is a good trait to have."\
<<elseif ($mcstrangerspersonality is "Introversion")>> "I don't speak unless I have to." You speak firmly, subtly attitude in your tone and this makes Alice laugh once again. "That is a good trait to have."<</if>> She shifts to face you.
"I stand by what I said... You shouldn't go... Even under Anil, she can't promise you'd be safe. If this decision is really yours, then I'll stand by it. Especially if I can have a drop of your blood--" Anil appears completely silent, flicking the back of Alice's head with a blank look.
"Anil!" Alice whines playfully, clutching the back of her head and kicking her feet, while the commander merely crosses her arms, blank scowl still in place. She glances at you for a moment, and you swear you see her wink at you. Your eyes widen for a moment, and you feel a smile.
This decision is truly...
----
!!<center><<link "✶ END OF DEMO ✶" ENDOFDEMO>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "CH.1">><<set $wenttoericviento to true>><<if ($quietselectivelymute is "TRUE")>> You don't speak, following Eric to the kitchen, the commander merely catching the swinging door from hitting you, keeping it open as you pass by. You give a quick nod as thanks, staring around the kitchen.\
<<elseif ($confidentncocky is "TRUE")>> "Wait!" You speak with a wide grin, following Eric to the kitchen, the commander merely catching the swinging door from hitting you, keeping it open as you pass by. You give a confident smile as thanks, staring around the kitchen.\
<<elseif ($cowardly is "TRUE")>>
<<elseif ($charismatic is "TRUE")>>"Wait!" You speak with a wide grin, following Eric to the kitchen, the commander merely catching the swinging door from hitting you, keeping it open as you pass by. You give a confident smile as thanks, staring around the kitchen.\
<<elseif ($courageous is "TRUE")>>"Wait!" You speak with a surprised look, following Eric to the kitchen, the commander merely catching the swinging door from hitting you, keeping it open as you pass by. You give a grateful smile as thanks, staring around the kitchen.\
<<elseif ($shyeasilynervous is "TRUE")>>"Wait!" You squeak with a surprised look, following Eric to the kitchen, the commander merely catches the swinging door from hitting you, keeping it open as you pass by. You give a grateful smile as thanks, staring around the kitchen.\
<<elseif ($aloof is "TRUE")>> You don't speak, following Eric to the kitchen, the commander merely catching the swinging door from hitting you, keeping it open as you pass by. You give a quick nod as thanks, staring around the kitchen.\
<<elseif ($patientcalm is "TRUE")>>"Wait!" You speak with a calm look, following Eric to the kitchen, the commander merely catching the swinging door from hitting you, keeping it open as you pass by. You give a grateful smile as thanks, staring around the kitchen.\
<<elseif ($aggressivehotheaded is "TRUE")>>"Wait a sec!" You speak with furrowed brows, following Eric to the kitchen, the commander merely catching the swinging door from hitting you, keeping it open as you pass by. You give a short nod as thanks, staring around the kitchen.\
<<elseif ($sarcasticquickwitted is "TRUE")>>"Wait a sec!" You speak with furrowed brows, following Eric to the kitchen, the commander merely catching the swinging door from hitting you, keeping it open as you pass by. You give a short nod as thanks, staring around the kitchen.\<</if>>
Viento practically jumps at the sudden nose, putting on a smile as you enter the kitchen, Eric standing behind you. "I should not have run away like that." Viento gives a soft laugh, clasping his hands together.<<if ($quietselectivelymute is "TRUE")>> You show subtly concern with your face and Viento's eyes shift for a moment.\
<<elseif ($kindnice is "TRUE")>> "Are you okay?" You speak softly, showing obvious concern on your face. Viento's eyes shift for a moment.\
<<elseif ($polite is "TRUE")>> "Are you alright?" You speak softly, showing obvious concern on your face. Viento's eyes shift for a moment.\
<<else>> "What happened back there..." You speak, showing obvious concern and confusion on your face. Viento's eyes shift for a moment.<</if>> He lets out a soft sigh and then shrugs, as if unsure of what to say.
"It is normal for the commanders to disagree." You forget all about Eric's presence, his distorted echoing voice making you turn to face him. <<if ($mcheight is "extremely short in stature. [>5'0FT]")>> You crane your neck to look up at him.\
<<elseif ($mcheight is "short in stature. [5'1FT - 5'3FT]")>> You crane your neck to look up at him.\
<<elseif ($mcheight is "average height in stature. [5'4FT - 5'7FT]")>> You crane your neck to look up at him.\
<<elseif ($mcheight is "slightly above average height. [5'8FT - 5'11FT]")>> You look up at him.\
<<elseif ($mcheight is "tall in stature. [6'0FT - 6'4FT]")>> You look at him.\
<<elseif ($mcheight is "extremely tall in stature. [6'5FT - 6'9FT]")>> You look at him.\
<<elseif ($mcheight is "massively tall in stature. [6'10FT <]")>> You look down at him.<</if>> You notice that he's <<cycle "$mcattractederic" autoselect>>
<<option "handsome and you're attracted to him">>
<<option "handsome, but you aren't attracted to him">>
<</cycle>>.
"It was merely words—rarely do they fight physically," Eric adds his distorted voice sending shivers down your spine. "Still—I hate when they argue." Viento speaks with another sigh, and you turn to him. "$mcname—Aureate!" Viento is quick to correct himself, "if this is your decision, I am sure the commander of gluttony will follow and help in any way—as well as the commander of greed." He motions to Eric, who seems in thought before nodding.
This decision is truly...
----
!!<center><<link "✶ END OF DEMO ✶" ENDOFDEMO>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>........!<<set $gamechapter = "">><<timed 1s t8n>><center>SYNOPSIS</center><</timed>>
!<<timed 1s t8n>><center><div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>\<</timed>>\
<center><<timed 2s t8n>>All that matters is that you are a gift and not like any of the others of your species. Uniqueness and importance oozes from every fiber of your being. You're important. Everyone says you're important. ''But why you're so important?''<</timed>></center>\
<center><<timed 3s t8n>>''Who knows?''<</timed>></center>\
<center><<timed 4s t8n>>You must figure out what makes you so special and different. You must figure out what drives you through all circles. And you have to figure out why the nine commanders of Hell all have their eyes upon you and wish to have you by their side.<</timed>></center>\
!!<center><<timed 5s t8n>>''All before the fall of the ninth moon.''
────────────────────<</timed>></center>
!!!<center><<timed 6s t8n>><<if Save.autosave.ok() and Save.autosave.has()>><<link "RETURN TO THE CHOOSEN PATH LITTLE READER">><<script>>Save.autosave.load()<</script>><</link>><</if>><</timed>>
<<timed 7s t8n>><<link "BEGIN A NEW PATH LITTLE READER" "stepforward">><</link>><</timed>>
<<timed 8s t8n>><<link "CHOOSE YOUR OWN PATH LITTLE READER">><<run UI.saves()>><</link>><</timed>>
<<timed 9s t8n>><<link "CHOOSE A PRE-ESTABLISHED PATH" "bedroom">><</link>><</timed>>
<<timed 10s t8n>>----<</timed>>\
<<timed 10s t8n>><<link "SETTINGS">><<run UI.settings()>><</link>><</timed>>
<<timed 11s t8n>><<link "CONTENT WARNINGS" "View Content Warnings">><</link>><</timed>>
<<timed 11.5s t8n>><center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><</timed>><<set $gamechapter = "">><<set $mcname = "Aurum">><<set $mcnickname = "Aui">><<set $mcspecies = "human">><<set $mcbody = "plump">><<set $mcskintone = "almond">><<set $mcpigmentation = "no unique skin pigmentation">><<set $mcmissinglimb = "no missing limbs">><<set $mcarms = "both arms">><<set $mclegs = "both legs">><<set $mcfreckles = "no freckles">><<set $mcbeautymarks = "no beauty marks">><<set $mcacne = "no acne">><<set $mcfacescars = "no scars">><<set $mcchestscars = "no scars">>
<<set $mcbackscars = "a scar across its entire back">><<set $mcstomachscars = "no scars">><<set $mcleftarmscars = "no scars">><<set $mcrightarmscars = "no scars">><<set $mcleftlegscars = "no scars">><<set $mcrightlegscars = "no scars">><<set $mcheight = "average height in stature. [5'4FT - 5'7FT]">><<set $mchaircolor = "black">><<set $mchairtexture = "coily">><<set $mchairlength = "hair reached its mid-back">><<set $mclips = "full lips">><<set $mcteeth = "perfect teeth">><<set $mcnose = "deer nose">><<set $mcfacialhair = "no facial hair">><<set $mcfacialhaircolor = "of nothing, for there was no hair">><<set $mcears = "deer ears">><<set $mceyeshape = "almond">><<set $mclashshape = "long lashes">>\
<<set $mcheterochromia = "the same eye color">><<set $mcrighteyecolor = "dark brown">><<set $mclefteyecolor = "dark brown">><<set $mcgender = "a woman">><<set $mcsex = "a female">><<set $mcbeauty = "cute">><<set $mcwings = "no wings">><<set $mchorns = "small antlers of a deer">><<set $mctail = "the tail of a deer">><<set $mchaircoverings = "No head/Hair coverings">><<set $mchairstyles = "Unstyled">><<set $mchorncolor = "white">><<set $mchands = "chubby and soft">><<set $mcdomhand = "Right Hand">><<set $mcglasses = "NO">><<set $mcglassesneed = "NO">><<set $mchearing = "NO">><<set $mchearingaid = "NO">><<set $mcfurcolor = "black">><<set $mctailcolor = "white">>\
<<set $they = "she">><<set $them = "her">><<set $themself = "herself">><<set $their = "her">><<set $theirs = "hers">><<set $theyre = "she's">><<set $mx = "Ms">><<set $liege = "Lady">><<set $gnmx = "Ma'am">>
<<set $kid = "girl">><<set $person = "woman">><<set $child = "daughter">><<set $mcslang = "chick">><<set $outwardlovelang = "Acts of Service">><<set $inwardlovelang = "Words of Affirmation">>
!!<center><<timed 1s t8n>>YOU CHOOSE THE __"PRE-ESTABLISHED PATH"__
<span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span><</timed>></center>
<center><<timed 2s t8n>>Let us discuss what this path truly is. You will be playing as one you has traveled this path before you. They have existed and seen all and done all. You will live as them until the very end. They are you and you are them. But only for a short while.
You can still make choices, their clothing, their likes and dislikes, but what they are fundamentally, shall never change.<</timed>></center>
!!!<center><<timed 3s t8n>>''Do you wish to see more?''<</timed>></center>
<center><<timed 4s t8n>><<link "Yes, I do." "bed">><</link>>
<<link "No, I don't." "resident">><</link>><</timed>></center>
<<set $mcfamilypersonality = "Extroversion">><<set $mcfriendspersonality = "Agreeableness">><<set $mcstrangerspersonality = "Introversion">><<set $mcpartnerspersonality = "Extroversion">><<set $easilyflustered = "IS">><<set $combativenmean = "IS-NOT">><<set $shynquiet = "IS">><<set $flirtatious = "IS-NOT">><<set $cockynconfident = "IS-NOT">><<set $calm = "IS-NOT">><<set $nervousselfconscious = "IS-NOT">><<set $talkative = "IS-NOT">><<set $makingjokes = "IS-NOT">><<set $giddyhappy = "IS">><<set $doinganythingforthem = "IS">>
<<set $confidentncocky = "FALSE">><<set $cowardly = "FALSE">><<set $courageous = "FALSE">><<set $flirtatioussexual = "FALSE">><<set $hopelessromantic = "TRUE">><<set $shyeasilynervous = "TRUE">><<set $kindnice = "TRUE">><<set $kindnice = "TRUE">><<set $polite = "TRUE">><<set $genius = "FALSE">><<set $dumb = "FALSE">><<set $quietselectivelymute = "FALSE">><<set $aloof = "FALSE">><<set $charismatic = "FALSE">><<set $determined = "TRUE">><<set $independent = "FALSE">><<set $patientcalm = "FALSE">><<set $loyal = "TRUE">><<set $airheadscatterbrained = "FALSE">><<set $aggressivehotheaded = "FALSE">><<set $jealouspossessive = "FALSE">><<set $sarcasticquickwitted = "FALSE">><<set $unpredictablevulgar = "FALSE">><<set $dependent = "FALSE">>
!<<set $gamechapter = "PROFILE">><center>☽ ''PROFILE'' ☾
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
!!<center>$mcname</center>\
<center>──$mcnickname──</center>
----
!!!──<span style="color: #040052">SPECIES</span>
* <<print $mcspecies [0].toUpperCase() + $mcspecies .slice(1)>>
!!!──<span style="color: #040052">FACE</span>
''PHYSICAL ATTRIBUTES''
<<if ($mcheterochromia is "the same eye color")>>\
* //EYE COLOR:// <<print $mcrighteyecolor [0].toUpperCase() + $mcrighteyecolor .slice(1)>>\
<<elseif ($mcheterochromia is " two different eye colors")>>\
* //RIGHT EYE COLOR:// <<print $mcrighteyecolor [0].toUpperCase() + $mcrighteyecolor .slice(1)>>
* //LEFT EYE COLOR: // <<print $mclefteyecolor [0].toUpperCase() + $mclefteyecolor .slice(1)>><</if>>\
--EYE SHAPE: <<print $mceyeshape [0].toUpperCase() + $mceyeshape .slice(1)>> Shaped
--EYELASHES: <<print $mclashshape [0].toUpperCase() + $mclashshape .slice(1)>>
* //EARS://<<if ($mcears is "human ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<elseif ($mcears is "short, pointed ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<elseif ($mcears is "long, pointed ears")>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>\
<<else>><<print $mcears [0].toUpperCase() + $mcears .slice(1)>>
--EAR FUR/WOOL/SKIN COLOR: <<print $mcfurcolor [0].toUpperCase() + $mcfurcolor .slice(1)>><</if>>
* //LIPS:// <<print $mclips [0].toUpperCase() + $mclips .slice(1)>>
* //TEETH:// <<print $mcteeth [0].toUpperCase() + $mcteeth .slice(1)>>
* //NOSE:// <<print $mcnose [0].toUpperCase() + $mcnose .slice(1)>>
* //LOOKS:// <<print $mcbeauty [0].toUpperCase() + $mcbeauty .slice(1)>>
!!!──<span style="color: #040052">AGE</span>
* 20
!!!──<span style="color: #040052">GENDER</span>
* <<print $mcgender [0].toUpperCase() + $mcgender .slice(1)>>
!!!──<span style="color: #040052">SEX</span>
* <<print $mcsex [0].toUpperCase() + $mcsex .slice(1)>>
//Such as a vagina, breasts, uterus, cervix, vulva, clitoris, labia majora, and labia minora//
----
!!!── <span style="color: #990202">''BODY''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mcbody [0].toUpperCase() + $mcbody .slice(1)>> Body Shape
* <<print $mcarms [0].toUpperCase() + $mcarms .slice(1)>>
* <<print $mclegs [0].toUpperCase() + $mclegs .slice(1)>>
* //Hands:// <<print $mchands [0].toUpperCase() + $mchands .slice(1)>>
--Dominant Hand: $mcdomhand
!!!── <span style="color: #990202">''SKIN''</span>
''PHYSICAL ATTRIBUTES''
* //SKINTONE:// <<print $mcskintone [0].toUpperCase() + $mcskintone .slice(1)>>
* //SKIN PIGMENTATION:// <<print $mcpigmentation [0].toUpperCase() + $mcpigmentation .slice(1)>>
* //FRECKLES:// <<print $mcfreckles [0].toUpperCase() + $mcfreckles .slice(1)>>
* //BEAUTY MARKS:// <<print $mcbeautymarks [0].toUpperCase() + $mcbeautymarks .slice(1)>>
* //ACNE:// <<print $mcacne [0].toUpperCase() + $mcacne .slice(1)>><<if $mcblood is true>>
* //BLOOD COLOR:// <<print $mcbloodcolor [0].toUpperCase() + $mcbloodcolor .slice(1)>><</if>>
* //SCARRING://
--BACK: <<print $mcbackscars [0].toUpperCase() + $mcbackscars .slice(1)>>
!!!── <span style="color: #990202">''BODY HEIGHT''</span>
* <<print $mcheight [0].toUpperCase() + $mcheight .slice(1)>>
----
!!!── <span style="color: #990202">''HAIR''</span>
''PHYSICAL ATTRIBUTES''
* //HAIR LENGHT:// <<if ($mchairlength is "head becomes bald")>> Bald\
<<elseif ($mchairlength is "hair was shaved")>> Shaved\
<<elseif ($mchairlength is "hair was buzzed")>> Buzzed\
<<elseif ($mchairlength is "hair was cut above its ears")>> Cut above your ears\
<<elseif ($mchairlength is "hair was cut below its ears")>> Cut below your ears\
<<elseif ($mchairlength is "hair was cut above its shoulders")>> Cut above your shoulders\
<<elseif ($mchairlength is "hair was cut short")>> Cut short\
<<elseif ($mchairlength is "hair was cut below its shoulders")>> Cut below its shoulders\
<<elseif ($mchairlength is "hair reached its mid-back")>> Reached the middle of your back\
<<elseif ($mchairlength is "hair reached its lower back")>> Reached your lower back\
<<elseif ($mchairlength is "hair reached its waist")>> Reached your waist\
<<elseif ($mchairlength is "hair reached the floor")>> Reached the floor<</if>>
-- HAIR COLOR: <<print $mchaircolor [0].toUpperCase() + $mchaircolor .slice(1)>>
-- HAIR TEXTURE: <<print $mchairtexture [0].toUpperCase() + $mchairtexture .slice(1)>>
* //FACIAL HAIR:// <<print $mcfacialhair [0].toUpperCase() + $mcfacialhair .slice(1)>>
-- FACIAL HAIR COLOR: <<print $mcfacialhaircolor [0].toUpperCase() + $mcfacialhaircolor .slice(1)>>
* //HAIRSTYLE:// $mchairstyles
* //HAIR/HEAD COVERINGS:// $mchaircoverings
!!!── <span style="color: #990202">''HORNS''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mchorns [0].toUpperCase() + $mchorns .slice(1)>>
--//TAIL FUR/WOOL/SCALE COLOR:// <<print $mchorncolor [0].toUpperCase() + $mchorncolor .slice(1)>>
!!!── <span style="color: #990202">''TAIL''</span>
''PHYSICAL ATTRIBUTES''
* <<print $mctail [0].toUpperCase() + $mctail .slice(1)>>
--//TAIL FUR/WOOL/SCALE COLOR:// <<print $mctailcolor [0].toUpperCase() + $mctailcolor .slice(1)>>
----
!!── <span style="color: #040052">''PRONOUNS''</span>
* <<print $they [0].toUpperCase() + $they .slice(1)>>/<<print $them [0].toUpperCase() + $them .slice(1)>>/<<print $themself [0].toUpperCase() + $themself .slice(1)>>/<<print $their [0].toUpperCase() + $their .slice(1)>>/<<print $theirs [0].toUpperCase() + $theirs .slice(1)>>/<<print $theyre [0].toUpperCase() + $theyre .slice(1)>>
!!!<center>── ⋅ ⋅ ✶⋅ ⋅ ──</center>
!!!── <span style="color: #040052">''HOW YOU ARE ADDRESSED''</span>
* $mx/$liege/$gnmx
* <<print $person [0].toUpperCase() + $person .slice(1)>>/<<print $kid [0].toUpperCase() + $kid .slice(1)>>/<<print $child [0].toUpperCase() + $child .slice(1)>>/<<print $mcslang [0].toUpperCase() + $mcslang .slice(1)>>
!!!<center><<timed 5s t8n>>''Can you grow to love this form?''<</timed>></center>
<center><<timed 6s t8n>><<link "Yes, I can." "sleep">><</link>>
<<link "No, I can't." "resident">><</link>><</timed>></center>!<<set $gamechapter = "">><<set $preestablised to true>><<notify 3s>>✴ ACHIEVEMENT EARNED: PLAYING AS THE PRE-ESTABLISHED CHARACTER<</notify>><center><<timed 1s t8n>>HOW EXCITING
<span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span><</timed>></center>
!!<center><<timed 2s t8n>><<link "BEGIN THE PATH LITTLE READER" "stepforward">><</link>><</timed>></center>
!<<set $gamechapter = "INTRO">><center>NINE BLOOD DANCES</center>\
<center><div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<center><img src="https://i.ibb.co/2Yd50Y2/banner-nbd-CH-1.png" alt="banner-nbd-CH-1" border="0" width="600" length="500"></center>
!!!<center><<timed 2s t8n>><<if Save.autosave.ok() and Save.autosave.has()>><<link "RETURN TO THE CHOOSEN PATH LITTLE READER">><<script>>Save.autosave.load()<</script>><</link>><</if>><</timed>>
<<timed 3s t8n>><<link "BEGIN A NEW PATH LITTLE READER" "stepforward">><</link>><</timed>>
<<timed 4s t8n>><<link "CHOOSE YOUR OWN PATH LITTLE READER">><<run UI.saves()>><</link>><</timed>>
<<timed 5s t8n>><<link "CHOOSE A PRE-ESTABLISHED PATH" "bedroom">><</link>><</timed>>
<<timed 6s t8n>>----<</timed>>\
<<timed 7s t8n>><<link "SETTINGS">><<run UI.settings()>><</link>><</timed>>
<<timed 8s t8n>><<link "CONTENT WARNINGS" "View Content Warnings">><</link>><</timed>>
<<timed 9.5s t8n>><center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><</timed>>!<<set $gamechapter = "CH.0">><center>“A beautiful $mcspecies!
One that I will hold so dearly.”</center>
----
The light forms the shapeless body of a $mcspecies and its essence and lets it drop. The body falls into the crater with a muted thud, completely lifeless. The golden light dances around its form, shaping the body of the $mcspecies making it <span style="color: #ec0000">$mcbody</span>. The golden lights swirl and hover above, giving the $mcspecies <span style="color: #ec0000">$mcskintone</span> colored fleshed with $mcpigmentation, before traveling upon its arms. The $mcspecies had <span style="color: #ec0000">$mcmissinglimb</span>, with <span style="color: #ec0000">$mcarms</span>, the light travels to its legs, revealing <span style="color: #ec0000">$mclegs</span>. The man rises from the ground and watches in pure silence as the golden lights create a $mcspecies from nothing. He had seen many things—yet this was completely new to him.
The lights circle the entire length of the body, giving the $mcspecies <span style="color: #ec0000">$mcfreckles</span> and <span style="color: #ec0000">$mcbeautymarks</span>. The light swirls around the upper portion of the $mcspecies's body, giving it <span style="color: #ec0000">$mcacne</span>. The man stares in awe, slowly leaning closer until gravity gets the better of him, making him fall into the crater onto his back. He lets out a pained groan, catching the attention of the swirling gold lights that seem to only look at him, before going back to the face of the $mcspecies.
On its face there was <span style="color: #ec0000">$mcfacescars</span> and on its chest the $mcspecies had <span style="color: #ec0000">$mcchestscars</span>. The lights split into two, lifting the $mcspecies, swirling across its back, which had <span style="color: #ec0000">$mcbackscars</span>. The $mcspecies remains sitting up, head dropped limped as the light flows over its stomach, which had <span style="color: #ec0000">$mcstomachscars</span>. The mortal man pulls himself onto his feet, clearing his throat. "Um—why are you--" He falls silent as the lights slowly turn to him, before swirling around the $mcspecies once, as if explaining that what they were doing.
"Why?" the mortal man questions and the lights seem to look at each other, then back at him. They do not speak, but they roll in unison as if rolling their eyes, turning back to crafting the $mcspecies.
The lights swirl around the $mcspecies's arms. Its left arm had <span style="color: #ec0000">$mcleftarmscars</span> and its right arm had <span style="color: #ec0000">$mcrightarmscars</span>. It goes to the $mcspecies legs, its left leg had <span style="color: #ec0000">$mcleftlegscars</span> and its right leg had <span style="color: #ec0000">$mcrightlegscars</span>. The mortal man watches in astonishment, as the lights combine and swirl intensely around the $mcspecies, making its body <span style="color: #ec0000">$mcheight</span>.
The lights lay the body down, going to the crown of the $mcspecies's head, dancing around and making long hair, that was a lovely shade of <span style="color: #ec0000">$mchaircolor</span>and <span style="color: #ec0000">$mchairtexture</span> to the touch and as the man goes to compliment the hair, the gold lights shift again, and the $mcspecies <span style="color: #ec0000">$mchairlength</span>. The man's jaw drops as the lights dance across its face, creating <span style="color: #ec0000">$mclips</span> and beneath its lips were <span style="color: #ec0000">$mcteeth</span>. The lights across the $mcspecies's face, forming a <span style="color: #ec0000">$mcnose</span>
The lights change once more, revealing <span style="color: #ec0000">$mcfacialhair</span> that was the color <span style="color: #ec0000">$mcfacialhaircolor</span>. The light travels along the $mcspecies's face, covering its <span style="color: #ec0000">$mcears</span>.
The man steps close to the $mcspecies and the golden lightss buzz, circling him quickly, making him dizzy and fall back, creating distance. The mortal man shakes his head with a frown, watching as the lights make <span style="color: #ec0000">$mceyeshape</span> shaped eyes with <span style="color: #ec0000">$mclashshape</span>. The $mcspecies had <span style="color: #ec0000">$mcheterochromia</span>. The right eye was the color <span style="color: #ec0000">$mcrighteyecolor</span> while its left eye was the color <span style="color: #ec0000">$mclefteyecolor</span>, though its eyes were completely lifeless.
The man blinks, watching the lights dance over the $mcspecies’s naked form, giving it the looks of <span style="color: #ec0000">$mcgender</span> but the body, the genitalia of <span style="color: #ec0000">$mcsex</span>. The mortal man stares at the $mcspecies’s form. It was <span style="color: #ec0000">$mcbeauty</span> to the eyes, yet the spiraling lights seem quite proud of its work.
Gold light splits into two lifting the $mcspecies up with ease, and gliding upon its back, revealing <span style="color: #ec0000">$mcwings</span> that sprouts outward, as the light moves to the top of its head once again, <span style="color: #ec0000">$mchorns</span> grow from the top of its head. The light zips down your back and circles its waist as <span style="color: #ec0000">$mctail</span> flows from its tailbone. The man stares in surprise, for he has never laid eyes on such a being before. The light lays the body down once more and slowly spreads across the $mcspecies, filling the outline of its body before lowering itself into its body. Everything falls silent and still and the mortal man reaches out.
Yet as he does, the body beings to crack and shatter as if glass. The form he saw only a vision. In place lies the small body of a child, dressed in white fluttering robes. Who sleeps peacefully.
!!!''<span style="color: #290000">//"YET IN AN INSTANT, IT WAS ALL GONE. THE BEAUTIFULLY CRAFTED CREATURE WAS SNATCHED AWAY, LEAVING ME THE BODY OF A CHILD. I WAS TEASED A GLANCE OF ITS FUTURE."//</span>''
----
<center><<link "✶ NEXT ✶" PG.0.2>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "">>
<<timed 1s t8n>><center>WISH TO SKIP LOADING SCREEN?
//NOT RECOMMENDED FOR FIRST TIME PLAYERS//
__<<link "YES" "resident">><</link>>__
__<<link "NO" "hallway">><</link>>__</center><</timed>><<set $gamechapter = "">>
!<center><<timed 2s t8n>>//BROUGHT TO YOU BY ''CVLUTOSGAMES''//<</timed>></center>
<<set _time to 5>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "home">>
<</if>>
<</repeat>>
<</silently>>!<<set $gamechapter = "CH.1">><<set $wastedaniltime to true>><<notify 3s>>✴ ACHIEVEMENT EARNED: WASTED THE COMMANDER OF LUST'S TIME<</notify>><center>"The Commander has decided that you are wasting her time."</center>
----
The Commander doesn't spare a glance, turning on their heel and walking away from you. Even if you call out to her. They disappear back into the tunnel. You are lucky. She decided to keep you alive. You will have to wait seven days.
----
<center><<link "✶ START OVER ✶" stepintolight>><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center><<set $gamechapter = "">>
!!<<timed 1s t8n>><center>THE CONTENT YOU WILL CONSUME CONTIANS //<span style="color: #ec0000">''18+''</span>// CONTENT</center><</timed>>
!!<<timed 2s t8n>><center>YOU HAVE BEEN WARNED __<<link "LITTLE READER" "foyeur">><</link>>__</center><</timed>>
!<<set $gamechapter = "CH.2">><center>CHAPTER TWO
<div><span style="color: #900000">─</span><span style="color: #9d0000">─</span><span style="color: #aa0000">─</span><span style="color: #b80000">─</span><span style="color: #c50000">─</span><span style="color: #d20000">─</span><span style="color: #da0000">─</span><span style="color: #e20000">─</span><span style="color: #e90000">─</span><span style="color: #f10000">─</span><span style="color: #f90000">─</span><span style="color: #ef0000">─</span><span style="color: #e60000">─</span><span style="color: #dc0000">─</span><span style="color: #d20000">─</span><span style="color: #c50000">─</span><span style="color: #b80000">─</span><span style="color: #aa0000">─</span><span style="color: #9d0000">─</span><span style="color: #900000">─</span></div></center>
<center><img src="https://i.ibb.co/HV3fzKn/banner-nbd-CH-1.png" alt="banner-nbd" border="0" width="440" length="280"></center>\
<center><<link "✶ COME TO ME ✶" "PG.1">><</link>></center>\
<center>── ⋅ ⋅ ── ☽✶☾ ── ⋅ ⋅ ──</center>!!"Before you make any decisions, you should know what's happens at the devil's castle."
----
anil n alice
dicussing what's happening at the devil's castle
discussing the devil
discussing traveling
mc getting new clothing and suitcase
discuss what happens when you get to the devils castle discuss what happens when you get to the devils castle
mc will meet the others and will have to go to the devil and ask for a place to staydiscuss what happens when you get to the devils castle
mc will meet the others and will have to go to the devil and ask for a place to staydiscuss the purpose of the nine blood moons and what happens
alice leaves, you can stay with anil or leave with alicediscuss the purpose of the nine blood moons and what happens
eric leaves, you can stay with viento or leave with himstay with anil - increase platonic - 5 - discuss the first circle and limbo
she'll walk you to your room
she'll instruct you to sit with her later ongo with eric - increase approval -5 - discuss his circle and your relation to anil and alice
he'll walk you to your room
he'll ask you to sit with him later onstay with viento - increase platonic - 10 - help him clean and discuss the first circle
he'll walk you to your roomgo with alice - increase platonic - 5 - discuss her circle and your relation to anil
she'll walk you to your room
she'll ask you to sit with her later ongoing to bedwaking up to viento
breakfast with everyone
- if human, you have some human food
- if else, you'll have human food or flesh
- if drink blood, youll be given blood
discuss the plan and walking to anil's exit, outside will be a carriage
pack alone or with viento's helppack alonepack with viento's helpmeet everyone by the foyer
bid goodbyes
- hug, handshake, smile, simple, no goobye to viento- hug goobye to viento -- rise romanticsmile - platonichandshake - rise platonicsimple - platonicno goobyehuddle around anil and create wind barrier, walk to exit
see the sigils of eric and alicearrive outdoors youre in a rocky canyon and it's dark yet with a redish hue
- its currently early morning
- theres a carriage, eric loads everything
choose to sit by
anil
eric
alicesitting next to anil - raise platonic - 5
discuss the traveling while the carriage moves, itll take seven days, depending on the area, youll stop for the night and sleep
discuss the towns and workings of hell
- discuss sleeping arrangements
- share a tent with anil - if platonic is raised to 15, you can share a bed
- share a tent with alice - if platonic is raised to 25, you can share a bed
- share a tent with eric - you cant share a bed
- have your own tentsitting next to eric - raise approval - 5
discuss the traveling while the carriage moves, itll take seven days, depending on the area, youll stop for the night and sleep
discuss the towns and workings of hell
- discuss sleeping arrangements
- share a tent with anil - if platonic is raised to 15, you can share a bed
- share a tent with alice - if platonic is raised to 25, you can share a bed
- share a tent with eric - you cant share a bed
-have your own tent
sitting next to alice - raise platonic 5-
discuss the traveling while the carriage moves, itll take seven days, depending on the area, youll stop for the night and sleep
discuss the towns and workings of hell
- discuss sleeping arrangements
- share a tent with anil - if platonic is raised to 15, you can share a bed
- share a tent with alice - if platonic is raised to 25, you can share a bed
- share a tent with eric - you cant share a bed
-have your own tent
if sitting next to anil, she doesnt care
you travel through the day and night til the next dayif sitting next to alice, she amused approval and leans against you
- if okay with touch, she'll hug youif sitting next to eric, he'll say he's okay with sharingDAY ONE:
a couple hrs pass with you doing a certain activity, and understanding your surroundings the first day passes with nothing intresting happens
- if you sleep, you go to sleep
- if you dont sleep you simply pass the time
you eat within the carrage and when night comes, the carriage stops on anils command
you all climb out and prep the tents
four if your sleeping alone
three if youre sharing
discuss the reason for tents -- to avoid lurking succubi/incubi and imps
-- sharing that the commanders have a certain allure and attract demons
-- this is to limit thatyou all "eat together" and share more about hell
split off to your tents -- extra scene if youre with eric, alice or anilwith anil, she'll get ready for bed (if you share you'll wait for you to lay down first)
- soft conversation about the next days of the journey
- if incubi/succubi - she offers some of her sexual enery - she'll transfer it while you sleep
if you say yes, the next day youll have a sex dream you cant remember
if no, you wont have onewith alice, she'll get ready for bed she sleeps naked
(if sharing a bed, you cuddle you in her sleep)
- if nonvampire/dhapmir - she'll ask to drink your blood
(if yes, she'll wait til you sleep)
(if no, she'll pout but be okay)
- if vamp - she'll joke about drinking blood but that far to intimate
with eric, he doesnt sleep but still lays down, if you sleep, he'll read aloud, if you dont he'll simply read softy til he grows bored or finish the bookDAY TWO:
packing up, back on road
(mentions if anil - ask if you recieved sexual energy)
(mentions if alice - mentions how good your blood is)
if spear - alice offers to spare with you sometime
if sword - alice offers for eric
if hand to hand - alice offers for anil
if bow - they mention gabriel can teach you
offer to teach you
if has the book - you can ask eric to inspect it
- he'll say yes
if soccerball - alice asks to play
if puzzle - anil will do the puzzle with you
if camera - they cant help you but trent can probably
if Art - none of them are good, you can ask about the paintings, theyre all a gift from louis and other demonsSLEEPING ALONE - YOU GO TO BEDalice boos, but nothing moreDAY THREE:
spent with your sword
all on the road then bedDAY THREE:
spent with your book DAY THREE:
spent with your spear and training for your activityDAY THREE:
spent with your hand to hand and training for your activityDAY THREE:
spent with your puzzle
all on the road then bedDAY THREE:
spent with your art
all on the road then bedDAY FOUR:
YOU LEAVE THE CANYON AND TRAVERSING TRHOUGH WOODS
-- INSERT BATHING TIME WHEN YOU ALL STOP FOR THE DAY
The water is a dark blue and you all take your baths seperately
night falls and youre wake up or was awake
- if with anil, shes gone
- if with alice, she's gone
- if with eric, he's "sleeping"
- if alone
you leave the tent
or go back to sleepyou leave the tent and walk around looking for alice or anil, you find the two by the water, both naked and alice feeding on her
you dont caught but nothing happens, they continue as if nothing happens, anil aubibly groans
leave
stay
reveal yourselfor go back to sleepyou return to bed, and wait for alice or anil to return
or return to eric, whos waiting for youstay and watch, eventurally you leave,
feelings of jealous (you want to be between, you want to be anil, you want to be alice)
feeling sad and rejected
you return to bed, and wait for alice or anil to return
or return to eric, whos waiting for youreveal yourself
feelings of jealous (you want to be between, you want to be anil, you want to be alice)
feeling sad and rejected
eric will stop you
warning that theyre commanders and dangerous
you return to bed, and wait for alice or anil to return
you return with eric
DAY FOUR:
act as if nothing happens if left tent
everything contiues if you slept
you continue traveling and see a large city with a towering castle of gold and brimstone with towering walls
the devils castleDAY FIVE:
You can have a chance to confornt alice and anil
the fifth day you arrive in a small village, you dont leave the carrfiage but theres a parade, the village is full of demons, ghosts, vampires, and demonic entities. some look human, others look like animals, wolves.
You learn that hell is more than just sinners
that some of the demos you see are also curses, negative enery. Some are those who were once human and live life by alice
eric notes, that youre far from the screams--dont be deluded by the kindness, theyre monsters in the end
anil agrees
alice disagrees
you dont stop til you pass through the villageconfort anil discussion of their relationship
declare your feelings
- understanding
- anger
- jealosy
- lust n wantingdeclare your feelings - approval -10
- understanding
she apologizes if she made you uncomfortabledeclare your feelings - disapproval - 15
- anger
she chatises you for being upset, saying shes free be with or do wtv
declare your feelings - disapproval - 5
- jealosy declare your feelings - rommantic - 2
- lust n wanting
DAY SIX:
You arrive outside the walls that surround the city of the demons castle, you arrive sooner then expected but anil blames it one the blood moons
the sixth day is spent resting
DAY SEVEN:
The gates to the demon city open and theres a full celebration and parade, while passing throuh the town Anil announces that you wont be able to ride with them fully to the castle, but show them this medal
anil removed a medal and hands it yo you, this will get you inside the palace walls, and we'll reconvine in the courtyard. do not speak. nor talk. merely show the medal and they will listen.
or not- alice adds
the carriage arrives at the palace gates and you hop out, with Anil pretending your her servant who must enter a different way.
You wander along the wall and eventually find this guarded entrance. yet while you wait in line, someone points you out for being your species, if inucbi/succubi - your hit on.
"a fellow bloodhound"
you feel a hand on your shoulder, and turn, seeing the leader of the seveth circle who reveals your medal of anil
the guards immedantly back up and with his arm around you, ushers you inside followed by gabriel and louisonce inside the walls and out of the way, damien introduces himself
with the others
end of demo!!!<<set _time to 10>><center>''YOU HAVE @@#countdown;_time@@ SECONDS TO DECIDE.''</center>
<<nobr>><div class="choices">
<<link '<div class="choice-item">Barge in. Ready to fight.</div>' 'PG.0.12.1'>><</link>>
<<link '<div class="choice-item">Calmly let yourself inside.</div>' 'PG.0.12.2'>><</link>>
<<link '<div class="choice-item">The door opens for you.</div>' 'PG.0.12.3'>><</link>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.0.12.3">>
<</if>>
<</repeat>>
<</silently>>
</div><</nobr>>!!!<<set _time to 8>><center>''YOU HAVE @@#countdown;_time@@ SECONDS TO DECIDE.''</center>
<<nobr>><div class="choices">
<<link '<div class="choice-item">You enter the Tunnel. It beckons you.</div>' 'PG.8.1'>><</link>>
<<link '<div class="choice-item">You dont enter the Tunnel.</div>' 'PG.8.2'>><</link>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.8.1">>
<</if>>
<</repeat>>
<</silently>>
</div><</nobr>>!!!<<set _time to 5>><center>''YOU HAVE @@#countdown;_time@@ SECONDS TO DECIDE.''</center>
<<nobr>><div class="choices">
<<link '<div class="choice-item">You shout your title with confidence.</div>' 'PG.12.1'>><</link>>
<<link '<div class="choice-item">You hesitate to say your title.</div>' 'PG.12.2'>><</link>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.12.2">>
<</if>>
<</repeat>>
<</silently>>
</div><</nobr>>!!!<<set _time to 8>><center>''YOU HAVE @@#countdown;_time@@ SECONDS TO DECIDE.''</center>
<<nobr>><div class="choices">
<<link '<div class="choice-item">Step into the rush of air.</div>' 'PG.11.1'>><</link>>
<<link '<div class="choice-item">Wait until the air slows.</div>' 'PG.11.2'>><</link>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.11.1">>
<</if>>
<</repeat>>
<</silently>>
</div><</nobr>>!!!<<set _time to 5>><center>''YOU HAVE @@#countdown;_time@@ SECONDS TO DECIDE.''</center>
<<nobr>><div class="choices">
<<link '<div class="choice-item">You shout your title confidently.</div>' 'PG.12.1.1'>><</link>>
<<link '<div class="choice-item">You hesitate to say your title. Again</div>' 'PG.12.1.2'>><</link>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.12.1.2">>
<</if>>
<</repeat>>
<</silently>>
</div><</nobr>>!!<<set _time to 10>><center>''YOU HAVE <span style="color: #ec0000">@@#countdown;_time@@</span> SECONDS BEFORE THE COMMANDER GROWS IMPATIENT.''</center>
<<nobr>><div class="choices">
<<if ($eatingcerisefruits is "you continued to eat them regardless.")>><<link '<div class="choice-item">"A cerise fruits."</div>' 'PG.16.1'>><</link>>\
<<elseif ($eatingcerisefruits is "you continue to eat them until you have another source of food.")>><<link '<div class="choice-item">"A cerise fruits."</div>' 'PG.16.1'>><</link>><</if>>
<<link '<div class="choice-item">"A favor"</div>' 'PG.16.2'>><</link>>
<<if ($mcspecies is "human")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "fallen angel")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "nephilim")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "succubus")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.2'>><</link>>\
<<elseif ($mcspecies is "incubus")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.2'>><</link>>\
<<elseif ($mcspecies is "bloodhound")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "imp")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "vampire")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "dhampir")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "cambion")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>><</if>>
<<if ($mcmissinglimb is "a missing arm/hand")>>\
<<if ($mcarms is "no right arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no right hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>><</if>>
<<elseif ($mcmissinglimb is "a missing leg/feet")>>\
<<if ($mclegs is "no right leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no right foot")>><<link '<div class="choice-item">"My prosthetic foot."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left foot")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>><</if>>
<<elseif ($mcmissinglimb is "a missing arm and leg")>>\
<<if ($mcarms is "no right arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no right hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>><</if>>
<<if ($mclegs is "no right leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no right foot")>><<link '<div class="choice-item">"My prosthetic foot."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left foot")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>><</if>><</if>>
<<if ($mccombat is "how to fight with a sword")>><<link '<div class="choice-item">"My sword."</div>' 'PG.16.5'>><</link>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>><<link '<div class="choice-item">"My bow."</div>' 'PG.16.5'>><</link>>\
<<elseif ($mccombat is "how to fight with a spear")>><<link '<div class="choice-item">"My spear."</div>' 'PG.16.5'>><</link>> \
<<elseif ($mccombat is "how to fight in various ways")>><<link '<div class="choice-item">"My sword."</div>' 'PG.16.5'>><</link>><</if>>
<<if ($oneitemfromhome is "The Book")>><<link '<div class="choice-item">"My book."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "Art Supplies")>><<link '<div class="choice-item">"My sketchbook."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Patterned Ball")>><<link '<div class="choice-item">"My patterned ball."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Camera")>><<link '<div class="choice-item">"My camera."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Puzzle")>><<link '<div class="choice-item">"My puzzle"</div>' 'PG.16.6'>><</link>><</if>>
</div><</nobr>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.15.1">>
<</if>>
<</repeat>>
<</silently>>!!<<set _time to 10>><center>''YOU HAVE <span style="color: #ec0000">@@#countdown;_time@@</span> SECONDS BEFORE THE COMMANDER GROWS IMPATIENT.''</center>
<<nobr>><div class="choices">
<<if ($eatingcerisefruits is "you continued to eat them regardless.")>><<link '<div class="choice-item">"A cerise fruits."</div>' 'PG.16.1'>><</link>>\
<<elseif ($eatingcerisefruits is "you continue to eat them until you have another source of food.")>><<link '<div class="choice-item">"A cerise fruits."</div>' 'PG.16.1'>><</link>><</if>>
<<link '<div class="choice-item">"A favor"</div>' 'PG.16.2'>><</link>>
<<if ($mcspecies is "human")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "fallen angel")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "nephilim")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "succubus")>><<link '<div class="choice-item">"My blood energy."</div>' 'PG.16.2'>><</link>>\
<<elseif ($mcspecies is "incubus")>><<link '<div class="choice-item">"My blood energy."</div>' 'PG.16.2'>><</link>>\
<<elseif ($mcspecies is "bloodhound")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "imp")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "vampire")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "dhampir")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "cambion")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>><</if>>
<<if ($oneitemfromhome is "The Book")>><<link '<div class="choice-item">"My book."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "Art Supplies")>><<link '<div class="choice-item">"Some of my art."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Patterned Ball")>><<link '<div class="choice-item">"My patterned ball."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Camera")>><<link '<div class="choice-item">"My camera."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Puzzle")>><<link '<div class="choice-item">"My puzzle"</div>' 'PG.16.6'>><</link>><</if>>
</div><</nobr>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.15.1">>
<</if>>
<</repeat>>
<</silently>>!!<<set _time to 10>><center>''YOU HAVE <span style="color: #ec0000">@@#countdown;_time@@</span> SECONDS BEFORE THE COMMANDER GROWS IMPATIENT.''</center>
<<nobr>><div class="choices">
<<if ($eatingcerisefruits is "you continued to eat them regardless.")>><<link '<div class="choice-item">"A cerise fruits."</div>' 'PG.16.1'>><</link>>\
<<elseif ($eatingcerisefruits is "you continue to eat them until you have another source of food.")>><<link '<div class="choice-item">"A cerise fruits."</div>' 'PG.16.1'>><</link>><</if>>
<<link '<div class="choice-item">"A favor"</div>' 'PG.16.2'>><</link>>
<<if ($mcspecies is "human")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "fallen angel")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "nephilim")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "succubus")>><<link '<div class="choice-item">"My sexual energy."</div>' 'PG.16.2'>><</link>>\
<<elseif ($mcspecies is "incubus")>><<link '<div class="choice-item">"My sexual energy."</div>' 'PG.16.2'>><</link>>\
<<elseif ($mcspecies is "bloodhound")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "imp")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "vampire")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "dhampir")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "cambion")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>><</if>>
<<if ($mcmissinglimb is "a missing arm/hand")>>\
<<if ($mcarms is "no right arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no right hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>><</if>>
<<elseif ($mcmissinglimb is "a missing leg/feet")>>\
<<if ($mclegs is "no right leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no right foot")>><<link '<div class="choice-item">"My prosthetic foot."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left foot")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>><</if>>
<<elseif ($mcmissinglimb is "a missing arm and leg")>>\
<<if ($mcarms is "no right arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no right hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>><</if>>
<<if ($mclegs is "no right leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no right foot")>><<link '<div class="choice-item">"My prosthetic foot."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left foot")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>><</if>><</if>>
<<if ($oneitemfromhome is "The Book")>><<link '<div class="choice-item">"My book."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "Art Supplies")>><<link '<div class="choice-item">"Some of my art."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Patterned Ball")>><<link '<div class="choice-item">"My patterned ball."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Camera")>><<link '<div class="choice-item">"My camera."</div>' 'PG.16.6'>><</link>>\
<<elseif ($oneitemfromhome is "A Puzzle")>><<link '<div class="choice-item">"My puzzle"</div>' 'PG.16.6'>><</link>><</if>>
</div><</nobr>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.15.1">>
<</if>>
<</repeat>>
<</silently>>!!<<set _time to 10>><center>''YOU HAVE <span style="color: #ec0000">@@#countdown;_time@@</span> SECONDS BEFORE THE COMMANDER GROWS IMPATIENT.''</center>
<<nobr>><div class="choices">
<<if ($eatingcerisefruits is "you continued to eat them regardless.")>><<link '<div class="choice-item">"A cerise fruits."</div>' 'PG.16.1'>><</link>>\
<<elseif ($eatingcerisefruits is "you continue to eat them until you have another source of food.")>><<link '<div class="choice-item">"A cerise fruits."</div>' 'PG.16.1'>><</link>><</if>>
<<link '<div class="choice-item">"A favor"</div>' 'PG.16.2'>><</link>>
<<if ($mcspecies is "human")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "fallen angel")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "nephilim")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "succubus")>><<link '<div class="choice-item">"My sexual energy."</div>' 'PG.16.2'>><</link>>\
<<elseif ($mcspecies is "incubus")>><<link '<div class="choice-item">"My sexual energy."</div>' 'PG.16.2'>><</link>>\
<<elseif ($mcspecies is "bloodhound")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "imp")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "vampire")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "dhampir")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>>\
<<elseif ($mcspecies is "cambion")>><<link '<div class="choice-item">"My blood."</div>' 'PG.16.3'>><</link>><</if>>
<<if ($mcmissinglimb is "a missing arm/hand")>>\
<<if ($mcarms is "no right arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no right hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>><</if>>
<<elseif ($mcmissinglimb is "a missing leg/feet")>>\
<<if ($mclegs is "no right leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no right foot")>><<link '<div class="choice-item">"My prosthetic foot."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left foot")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>><</if>>
<<elseif ($mcmissinglimb is "a missing arm and leg")>>\
<<if ($mcarms is "no right arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left arm")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no right hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mcarms is "no left hand")>><<link '<div class="choice-item">"My prosthetic arm."</div>' 'PG.16.4'>><</link>><</if>>
<<if ($mclegs is "no right leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left leg")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no right foot")>><<link '<div class="choice-item">"My prosthetic foot."</div>' 'PG.16.4'>><</link>>\
<<elseif ($mclegs is "no left foot")>><<link '<div class="choice-item">"My prosthetic leg."</div>' 'PG.16.4'>><</link>><</if>><</if>>
<<if ($mccombat is "how to fight with a sword")>><<link '<div class="choice-item">"My sword."</div>' 'PG.16.5'>><</link>>\
<<elseif ($mccombat is "how to fight with a bow and arrow")>><<link '<div class="choice-item">"My bow."</div>' 'PG.16.5'>><</link>>\
<<elseif ($mccombat is "how to fight with a spear")>><<link '<div class="choice-item">"My spear."</div>' 'PG.16.5'>><</link>> \
<<elseif ($mccombat is "how to fight in various ways")>><<link '<div class="choice-item">"My sword."</div>' 'PG.16.5'>><</link>><</if>><</nobr>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "PG.15.1">>
<</if>>
<</repeat>>
<</silently>>