<div class="header">
<div id="header-text" data-passage="header-text"></div>
<div id="function-menu">
<span id="menu" class="lnr lnr-dinner"></span>
<span id="settings" class="lnr lnr-cog"></span>
<span id="saves" class="lnr lnr-heart"></span>
<span id="restart" class="lnr lnr-undo"></span>
</div>
</div>
<div id="story">
<span id="back" class="lnr lnr-chevron-left"></span>
<div id="passages"></div>
</div>
<div class="footer">
<span id="up" class="lnr lnr-chevron-up"></span>
<span id="footer-menu" data-passage="footer-menu"></span>
<div class="mobile-menu">
<span id="mob-menu" class="lnr lnr-dinner"></span>
<div id="mob-function-menu">
<span id="mob-settings" class="lnr lnr-cog"></span>
<span id="mob-saves" class="lnr lnr-heart"></span>
<span id="mob-restart" class="lnr lnr-redo"></span>
</div>
<span id="mob-footer-menu" data-passage="footer-menu"></span>
</div>
</div>/* custom widgets go in here */
<<widget "are">><<switch $plural>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "were">><<switch $plural>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "s">><<switch $plural>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "es">><<switch $plural>><<case true>><<case false>>es<</switch>><</widget>>
<<widget "re">><<switch $plural>><<case true>>re<<case false>>s<</switch>><</widget>>
<<widget "ve">><<switch $plural>><<case true>>ve<<case false>>s<</switch>><</widget>><<cacheaudio "ding" "horroraud/ding.mp3">>
<<cacheaudio "break" "horroraud/break.mp3">>
<<cacheaudio "once" "horroraud/once.mp3">>
<<cacheaudio "menu" "horroraud/menu.mp3">>
<<cacheaudio "quiet" "horroraud/quiet.mp3">>
<<cacheaudio "gaster" "horroraud/gaster.mp3">>
<<cacheaudio "death" "horroraud/death.mp3">>
<<cacheaudio "fallen" "horroraud/fallen.mp3">>
<<cacheaudio "ruins" "horroraud/ruins.mp3">>
<<cacheaudio "enemy" "horroraud/enemy.mp3">>
<<cacheaudio "heartache" "horroraud/heartache.mp3">>
<<cacheaudio "dungeon" "horroraud/dungeon.mp3">>
<<cacheaudio "snow" "horroraud/snow.mp3">>
<<cacheaudio "snowfootsteps" "horroraud/snowfootsteps.mp3">>
<<cacheaudio "caged" "horroraud/caged.mp3">>
<<cacheaudio "butcher" "horroraud/butcher.wav">>
<<cacheaudio "chains" "horroraud/chains.mp3">>
<<cacheaudio "papfight" "horroraud/papfight.mp3">>
<<cacheaudio "pap" "horroraud/pap.mp3">>
<<cacheaudio "chara" "horroraud/chara.mp3">>
<<cacheaudio "wah" "horroraud/wah.mp3">>
<<cacheaudio "ode" "horroraud/ode.mp3">>
<<cacheaudio "waterfall" "horroraud/waterfall.mp3">>
<<cacheaudio "memory" "horroraud/memory.mp3">>
<<cacheaudio "snowdin" "horroraud/snowdin.mp3">>IF - HORRORTALE[[Music]] & <<if $prologue eq 1>> <<back>> <</if>>Undertale (c) Toby Fox.
Music (c) Toby Fox
Voice Acting done by ElderCaesar
Music box versions created by R3 Music Box
Mortal pasta + DENTAL CRUSHER (Papyrus' boss fight theme) by
FRANDERMAN123
Horrortale created by SourApple on deviantARt
This game is written & programmed by Darkpetal16. You slam into the ground face first. It's a sharp, unimiginable pain that abruptly ends.
''You have died.'' <<set $deaths +=1>>
[[You have died for the first time.]]You're back up in the air and falling. <<masteraudio stop>><<audio "fallen" volume 0.15 loop play>>
//What the--//
You hit the ground and splatter like a dropped watermelon.
''You have died.''<<set $deaths +=1>>
[[Try Again.|Try Again3]]
No, no, no, no. Are you serious?
$Curse!
//You're stuck in a death loop?!//
You're back up in the air. You try to move your body, desparate to not land on your face again.
You twist to your side barely on time. You hit the ground and bounce on your side. The force is enough to snap your neck.
''You have died.''<<set $deaths +=1>>
[[Try Again.|Try Again4.1]]<<masteraudio stop>><<audio "fallen" volume 0.15 loop play>>
You scream a curse and flail to get around.
You manage to turn enough that this time you land on your back. The moment your head touches the ground, pain shoots through your entire body followed by an immediete sense of numbness.
Limbs dangle uselessly beside you, as you are turned into a dragdoll.
You cannot move.
You cannot breathe.
You lay there, slowly dying, paralyzed from top to bottom. Rain pelts on your face, blurring your vision when it gets in your eyes. You cannot even blink.
Forced into stillness, all you can do is wait to die.
Slowly.
''You have died.''<<set $deaths +=1>>
[[Try Again.|Died Again2]]This time you turn your legs. You try to land on your feet. <<masteraudio stop>><<audio "fallen" volume 0.15 loop play>>
Your heels touch the ground and it's like lava. You hear your bones crack and snap from the weight of your fall. It's a sickening //crunch// and your entire body reverberates.
Your breath hitches.
It feels like everything is in slow motion.
You watch your legs crumple like crushed paper. Shin bones shoot straight through the flesh and muscles of your legs. Your knees are shattered. Your hips crack and dislocate forward.
It is pain unlike anything you have experienced.
Pain.
Debilitating.
Heart-stopping.
''Pain.''
Your breath is caught. You can't breathe.
You can't think.
''You have died.''<<set $deaths +=1>>
[[You won't give up.]]''Before beginning'': Game is recommended to play with sound on as there are effects in place.<<audio "break" play>><<audio "menu" loop play>>
----
Below are instructions on how to play this game. It will include:
*How to find the menu
*How to save your game
*What settings are for
*What to do when stuck / do not know how to progress
----
<span class="blue">''HOW TO FIND THE MENU''</span>
''For desktop users:''
Hover your cursor in the top left corner to pull up the menu.
<span id="menu" class="lnr lnr-dinner"></span> = Menu icon
<span id="settings" class="lnr lnr-cog"></span> = Settings Icon
<span id="saves" class="lnr lnr-heart"></span> = Saves Icon
<span id="restart" class="lnr lnr-undo"></span> = Restart Game Icon
<img src="horrorimages/desktopmenu.png" />
''For mobile users:''
<img src="horrorimages/mobilemenu.png" />
----
<span class="blue">''HOW TO SAVE YOUR GAME''</span>
Use the <span id="saves" class="lnr lnr-heart"></span> icon found in the menu to pull open your SAVES.
<img src="horrorimages/mobilemenusave.png" />
Save games are saved TO YOUR BROWSER CACHE. If you clear your cache, you will lose your save file. Most mobile browsers will auto clear cache when your phone storage reaches a certain limit. If using a program like CCleaner the cache will be cleared every time you do a clean unless set up otherwise.
If you want to keep your save file, recommend playing on PC / Desktop where you can download a local copy using the //Save to Disk//, then reupload it using the //Load from Disk// option.
----
<span class="blue">''WHAT SETTINGS ARE FOR''</span>
<img src="horrorimages/desktopsettings.png" />
Settings is where you can change font size, font style, and themes.
Default theme:
<img src="horrorimages/default.png" />
Light mode theme:
<img src="horrorimages/lightmode.png" />
Fonts:
<img src="horrorimages/font.png" />
----
<span class="blue">''I AM STUCK / I DO NOT KNOW HOW TO PROGRESS''</span>
With every update, I provide a walkthrough with the devlog. It is on the main game page, above the comment section.
<img src="horrorimages/help.png" />
----
If ready to begin click below:
[[Character Creation]] <<if $gender eq "woman">> <<set $she = "she">> <<set $her = "her">><<elseif $gender eq "man">> <<set $she = "he">> <<set $her = "his">> <<else>> <<set $she = "they">><<set $her = "their">><</if>>
Your favorite smell is: <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>.
At the start of the game you are wearing a sweater with two stripes on it The base color of the sweater is: <span id="cycle"><<cycle "$sweater" autoselect>>\
<<option "cream">>
<<option "coffee">>
<<option "tawny">>
<<option "black">>
<<option "white">>
<<option "gray">>
<<option "green">>
<<option "mint green">>
<<option "seafoam">>
<<option "teal">>
<<option "sky blue">>
<<option "blue">>
<<option "indigo">>
<<option "violet">>
<<option "lavender">>
<<option "mulberry">>
<<option "scarlet">>
<<option "crimson">>
<<option "red">>
<<option "rose">>
<<option "pink">>
<<option "pastel pink">>
<<option "blush">>
<<option "coral">>
<<option "apricot">>
<<option "pumpkin">>
<<option "orange">>
<<option "honey">>
<<option "gold">>
<<option "yellow">>
<</cycle>></span>.
The two stripes are a lighter shade of: <span id="cycle"><<cycle "$sweaterstripe" autoselect>>\
<<option "cream">>
<<option "coffee">>
<<option "tawny">>
<<option "black">>
<<option "white">>
<<option "gray">>
<<option "green">>
<<option "mint green">>
<<option "seafoam">>
<<option "teal">>
<<option "sky blue">>
<<option "blue">>
<<option "indigo">>
<<option "violet">>
<<option "lavender">>
<<option "mulberry">>
<<option "scarlet">>
<<option "crimson">>
<<option "red">>
<<option "rose">>
<<option "pink">>
<<option "pastel pink">>
<<option "blush">>
<<option "coral">>
<<option "apricot">>
<<option "pumpkin">>
<<option "orange">>
<<option "honey">>
<<option "gold">>
<<option "yellow">>
<</cycle>></span>
The sweater is long enough to go down to your: <span id="cycle"><<cycle "$butt" autoselect>>\
<<option "butt">>
<<option "waist">>
<<option "knees">>
<</cycle>></span>.
Underneath your sweater you are wearing: <span id="cycle"><<cycle "$legscolor" autoselect>>\
<<option "cream">>
<<option "coffee">>
<<option "tawny">>
<<option "black">>
<<option "white">>
<<option "gray">>
<<option "green">>
<<option "mint green">>
<<option "seafoam">>
<<option "teal">>
<<option "sky blue">>
<<option "blue">>
<<option "indigo">>
<<option "violet">>
<<option "lavender">>
<<option "mulberry">>
<<option "scarlet">>
<<option "crimson">>
<<option "red">>
<<option "rose">>
<<option "pink">>
<<option "pastel pink">>
<<option "blush">>
<<option "coral">>
<<option "apricot">>
<<option "pumpkin">>
<<option "orange">>
<<option "honey">>
<<option "gold">>
<<option "yellow">>
<</cycle>></span> <span id="cycle"><<cycle "$legs" autoselect>>\
<<option "leggings">>
<<option "jeans">>
<<option "ripped jeans">>
<<option "skirt">>
<<option "mini skirt">>
<<option "skort">>
<<option "mini skort">>
<<option "shorts">>
<<option "booty shorts">>
<<option "capris">>
<<option "pants">>
<<option "sweatpants">>
<<option "yoga pants">>
<</cycle>></span> underneath.
For shoes you are wearing: <span id="cycle"><<cycle "$shoes" autoselect>>\
<<option "flats">>
<<option "sneakers">>
<<option "sandals">>
<<option "espadrilles">>
<<option "uggs">>
<<option "boots">>
<<option "ankle boots">>
<<option "knee-high boots">>
<<option "work boots">>
<<option "kitten heels">>
<<option "mary janes">>
<<option "slippers">>
<</cycle>></span>.
Your blood type is: <span id="cycle"><<cycle "$bloodtype" autoselect>>\
<<option "A">>
<<option "B">>
<<option "AB">>
<<option "O">>
<</cycle>></span>.
You would prefer not to lose your <span id="cycle"><<cycle "$right" autoselect>>\
<<option "right">>
<<option "left">>
<</cycle>></span> hand.
You have the most to offer from your: <span id="cycle"><<cycle "$thighs" autoselect>>\
<<option "thighs">>
<<option "butt">>
<<option "abdomen">>
<</cycle>></span>.
''Choose how you want to curse.''
What the <span id="cycle"><<cycle "$curse" autoselect>>\
<<option "heck">>
<<option "hell">>
<<option "frick">>
<<option "fuck">>
<<option "dickens">>
<<option "biscuits">>
<<option "cookies">>
<<option "ding-a-along">>
<<option "shit">>
<<option "sweet baby mew">>
<<option "stars">>
<</cycle>></span>?
<span id="cycle"><<cycle "$Curse" autoselect>>\
<<option "No">>
<<option "Absolutely not">>
<<option "Fuck no">>
<<option "Fuck this">>
<<option "HELL no">>
<<option "Heck">>
<<option "Hell">>
<<option "Frick">>
<<option "Fuck">>
<<option "Dickens">>
<<option "Biscuits">>
<<option "Cookies">>
<<option "Ding-a-along">>
<<option "Shit">>
<<option "Sweet baby mew">>
<<option "Fickamidoodles">>
<<option "Shoetocky">>
<<option "Thingamijigy">>
<<option "Stars above">>
<</cycle>></span>!
''Choose a phrase.''
Oh my <span id="cycle"><<cycle "$Stars" autoselect>>\
<<option "Stars">>
<<option "Skies Above">>
<<option "Sweet Starlight">>
<<option "Golly gosh">>
<<option "Nights">>
<<option "Starlight">>
<<option "Heavens">>
<<option "Video Game Gods">>
<<option "Ramen King Gods">>
<<option "AO3 Gods">>
<<option "Sugary Gods">>
<<option "Apples">>
<<option "Petal">>
<</cycle>></span>.
''Choose an action.''
How do you tell people you'll be okay? (Even if you know you won't be.)
<span id="cycle"><<cycle "$OK" autoselect>>\
<<option "You wink and finger guns.">>
<<option "You wink and smile.">>
<<option "You smile kindly.">>
<<option "You give two thumbs up.">>
<<option "You give one thumbs up.">>
<<option "You shrug and make an //ehhhh// noise.">>
<<option "You frown thoughtfully. Then shrug and nod.">>
<<option "You nod quickly.">>
<</cycle>></span>
What do you do when you're anxious?
<span id="cycle"><<cycle "$Anxious" autoselect>>\
<<option "You nervously fiddle with your fingers.">>
<<option "You anxiously shift your weight back and forth.">>
<<option "You anxiously sway side to side.">>
<<option "You chew on your tongue.">>
<<option "You gnaw on your bottom lip.">>
<<option "You absently play with your hair.">>
<<option "You chew on your nails.">>
<<option "You bite back a whimper of discomfort.">>
<</cycle>></span>
[[Begin.]]
Your $shoes crunch into fallen leaves that cover the sidewalk. You take another bite out of the <span id="cycle"><<cycle "$treat" autoselect>>\
<<option "donut">>
<<option "jelly donut">>
<<option "twisted donut">>
<<option "hot dog">>
<<option "hand apple pie">>
<<option "hand blueberry pie">>
<<option "eomuk">>
<<option "chicken skewer">>
<<option "churro">>
<<option "samboosa">>
<</cycle>></span> in your $right hand.
A gentle wind blows by, picking up the familiar spicy scents of the fall fair set up in town. You had spent the day there with your friends, laughing, shopping, and eating way too much.
Another wonderful day in your lovely little town.
You finish your treat and lick your hand clean.
<<linkappend Ding. <q> Ding.</q> t8n>>
<<audio "ding" play>>
Your phone chimes. You've received a text message. You pull it out and see that it's from your group chat.
You open the <<scrolldown>><<linkappend message. <q> message.</q> t8n>>
<<timed 2.0s t8n>>
<<next>><div class="box-them1">has nyone seen my scarf?</div><<scrolldown>>
<<next>><div class="box-them2">nah</div><<scrolldown>>
<<next>><div class="box-them3">¯\_(ツ)_/¯</div><<scrolldown>>
<<next>><div class="box-you"> no</div><<scrolldown>>
<<next>><div class="box-them4">Yeah.</div><<scrolldown>>
<<next>><div class="box-them5">yes.</div><<scrolldown>>
<<next>><div class="box-them1">where??</div><<scrolldown>>
<<next>><div class="box-them4">On your mom last night. ❤︎</div><<scrolldown>>
<<next>><div class="box-them1">fuck u</div><<scrolldown>>
<<next>><div class="box-them3">lol</div><<scrolldown>>
<<next>><div class="box-them5">you had it when we went hiking this morning.</div><<scrolldown>>
<<next>><div class="box-them1">plz dont tell me</div><<scrolldown>>
<<next>><div class="box-them5">you took it off and put it on branch.</div><<scrolldown>>
<<next>><div class="box-them1">(ㅠ﹏ㅠ)</div><<scrolldown>>
<<next>><div class="box-them1">fuck me gently w a chainsaw.</div><<scrolldown>>
<<next>><div class="box-them3">omw rn</div><<scrolldown>>
<<next>><div class="box-them4">Buying a chainsaw right now.</div><<scrolldown>>
<<next>><div class="box-them2">why did you take off your scarf?</div><<scrolldown>>
<<next>><div class="box-them1">idr</div><<scrolldown>>
<<next>><div class="box-them5">I remember.</div><<scrolldown>>
<<next>><div class="box-them1">plz dont make this worse for me.</div><<scrolldown>>
<<next>><div class="box-them5">To take thirst trap photos for your crush.</div><<scrolldown>>
<<next>><div class="box-them2">you hoe LOL</div><<scrolldown>>
<<next>><div class="box-them4">And you didn't SHARE WITH THE CLASS??</div><<scrolldown>>
<<next>><div class="box-them3">tsk tsk tsk</div><<scrolldown>>
<<next>><div class="box-you"> I have never felt so betrayed in my life.</div><<scrolldown>>
<<next>><div class="box-them1">(╥﹏╥)</div><<scrolldown>>
<<next>><div class="box-them1">im so dead if I don't get that scarf back.</div><<scrolldown>>
<<next>><div class="box-them4">Why? </div><<scrolldown>>
<<next>><div class="box-them1">it was like big big money. i had to beg my parents for weeks.</div><<scrolldown>>
<<next>><div class="box-them2">f</div><<scrolldown>>
<<next>><div class="box-you">f</div><<scrolldown>>
<<next>><div class="box-them3">f</div><<scrolldown>>
<<next>><div class="box-them5">f.</div><<scrolldown>>
<<next>> [[Your phone chimes again.]]<</timed>>\
\<</linkappend>><</linkappend>>
You move over to see that $Baba has sent you a <<linkappend message. <q> message.</q> t8n>>
<<timed 2.0s t8n>>
<<next>><div class="box-them3"> If you pick some fresh berries from the forest before you come home, I'll bake a pie.</div>
<<next>><div class="box-you"> deal</div>
<<next>> You move back over to the group chat between your friends.
<<next>><div class="box-them1">waaaa</div><<scrolldown>>
<<next>><div class="box-them1">i dont wanna go back</div><<scrolldown>>
<<next>><div class="box-them3">y</div><<scrolldown>>
<<next>><div class="box-them1">THE GHOST</div><<scrolldown>>
<<next>><div class="box-you"> what?</div><<scrolldown>>
<<next>><div class="box-them5">What?</div><<scrolldown>>
<<next>><div class="box-them4">👻spOOokkyy👻</div><<scrolldown>>
<<next>><div class="box-them1">stfu</div><<scrolldown>>
<<next>><div class="box-them1">im bering serious</div><<scrolldown>>
<<next>><div class="box-them1">being</div><<scrolldown>>
<<next>><div class="box-them1">yall werent counselors this year u dnt know the sht ive seen</div><<scrolldown>>
<<next>><div class="box-them4">👻SPOOOKY👻</div><<scrolldown>>
<<next>><div class="box-them2">actually im with lils on this one</div><<scrolldown>>
<<next>><div class="box-them5">What are you two talking about?</div><<scrolldown>>
<<next>><div class="box-them2">so</div><<scrolldown>>
<<next>><div class="box-them2">yknow about the shadow man in the forest?</div><<scrolldown>>
<<next>><div class="box-them3">the made up one? yes.</div><<scrolldown>>
<<next>><div class="box-them1">it's not made up</div><<scrolldown>>
<<next>><div class="box-them5">. . .</div><<scrolldown>>
<<next>><div class="box-them4">ಠ_ಠ</div><<scrolldown>>
<<next>><div class="box-them1">we saw it</div><<scrolldown>>
<<next>><div class="box-them5">Lily. . . </div><<scrolldown>>
<<next>><div class="box-them1">no shut up</div><<scrolldown>>
<<next>><div class="box-them1">i saw it</div><<scrolldown>>
<<next>><div class="box-them2">i did too</div><<scrolldown>>
<<next>><div class="box-you"> Where?</div><<scrolldown>>
<<next>><div class="box-them1">on the hiking trail out of the grounds</div><<scrolldown>>
<<next>><div class="box-them1">me, mikey, sophie, and amal were going on a midnight hike</div><<scrolldown>>
<<next>><div class="box-them1">it came out of nowhere</div><<scrolldown>>
<<next>><div class="box-them1">we ran</div><<scrolldown>>
<<next>><div class="box-them2">sophie and amal didn't come back with us</div><<scrolldown>>
<<next>><div class="box-them2">we literally haven't seen them since</div><<scrolldown>>
<<next>><div class="box-them1">we reported it and everything</div><<scrolldown>>
<<next>><div class="box-them5">Okay. You saw ''something''.</div><<scrolldown>>
<<next>><div class="box-them4">We aren't exactly on regular texting terms with either of them</div><<scrolldown>>
<<next>><div class="box-them4">How do you know they're missing?</div><<scrolldown>>
<<next>><div class="box-them5"> ^ </div><<scrolldown>>
<<next>><div class="box-them3">wouldn't we have received a report or something?</div><<scrolldown>>
<<next>><div class="box-them3">idr there being any search parties sent into the mountain.</div><<scrolldown>>
<<next>><div class="box-them1">idk</div><<scrolldown>>
<<next>><div class="box-them2">we aren't lying</div><<scrolldown>>
<<next>><div class="box-them1">i really dnt wanna go back there. . .</div><<scrolldown>>
<<next>><div class="box-you"> I'm already going into the woods to forage.</div><<scrolldown>>
<<next>><div class="box-you">$Baba's gonna make a pie.</div><<scrolldown>>
<<next>><div class="box-you"> I can look for your scarf while I'm in the area.</div><<scrolldown>>
<<next>><div class="box-them1">!</div><<scrolldown>>
<<next>><div class="box-them1">♡⸜(˶˃ ᵕ ˂˶)⸝♡</div><<scrolldown>>
<<next>><div class="box-them1">PLZ</div><<scrolldown>>
<<next>><div class="box-them2">i don't think you should, it'll be dark in an hour, and it's supposed to rain tonight. . . </div><<scrolldown>>
<<next>><div class="box-them5">$Name will be fine.</div><<scrolldown>>
<<next>><div class="box-them4"><<if $gender eq "woman">> Yeah, she knows her way around the mountain.<<elseif $gender eq "man">> Yeah, he knows his way around the mountain.<<else>> Yeah, they know their way around the mountain.<</if>></div><<scrolldown>>
<<next>><div class="box-them3">and isn't scared of bullshit lol</div><<scrolldown>>
<<next>><div class="box-them2">˙◠˙</div><<scrolldown>>
<<next>><div class="box-them1">(ㅠ﹏ㅠ)</div><<scrolldown>>
<<next>><div class="box-them1">plz b safe. . . </div><<scrolldown>>
<<next>><div class="box-you">I'll be okay. I'll bring you a slice of $Baba's pie with your scarf tomorrow.</div><<scrolldown>>
<<next>><div class="box-them1">sending u smooches</div><<scrolldown>>
<<next>><div class="box-them1">( ˘ ³˘)♥︎</div><<scrolldown>>
<<next>> [[You put away your phone.]]<</timed>>\
\<</linkappend>><a data-passage="How To Play" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a><<masteraudio stop>><<set $deaths = 0>> <<masteraudio stop>><<audio "once" volume 0.15 loop play>>
<<type 50ms>>Long ago, two races ruled over Earth: HUMANS and MONSTERS. One day, war broke out between the two races. After a long battle, the humans were victorious. They sealed the monsters underground with a magic spell. <</type>>
@@.delayed;This was all part of your history class.
<<set $prologue = 1>>
There are multiple monster kingdoms, although only one in your country—as far as history is aware—and where exactly they are sealed no one knows. One of the many mysteries lost to time and war.
<<set $reaperromance = 0>>
Specifically the Great War which took its terrible toll on humanity. Since sealing the monsters centuries ago fewer and fewer humans are born with the ability to use magic. The Great War nearly wiped out the rarities that remained, and since the war, no other human has been born with the ability to use magic.
Which is truly a shame as the world is still filled with magic.
Humanity is coping as best can be, but it is not an easy transition. What countries remain after the Great War are largely dependent on magic; switching to an alternative power source has been a struggle.
The last humans who can use magic are struggling to keep up with the demand, and their aging bodies only signal humanity's time limit.
You, like most of the population, cannot use magic.
But that’s okay!
You don’t need magic.
You have something else. Something even better.
<<set $fedmonsters = 0>>
You have [[you.]]@@<<masteraudio stop>>
You've always been fond of the forest outside your town.<<audio "quiet" volume 0.15 loop play>>
It's a big forest; all encompassing of the mountain range. Its chestnut oak trees are tall, wide, and unmarred by civilization. In the summer months, you and your cousins would climb the windy branches and camp out in hammocks under the stars.
The forest covers a small mountain--Mt. Ebott--and stretches into a large mountain range that empties out into a lake.
Everything is a vibrant green in the summer, and in the fall the whole area lights up with vivid oranges, yellows, and reds.
Your home is beautiful.
It's a tourist attraction in the warm months. People flock from all over the world to camp out in your forest. Your town's biggest income comes from these people. There's even a campground set up closer to the beach with oak cabins, outdoor showers, and fire pits.
The town will be packed full of people, and the sound of laughter and children screaming in delight can be heard all over. Boats will dot the horizon on the lake, and fishing contests are held with great cheer.
As someone who's lived here all your life, you've spent many summers in this forest. Your school would even host camping field trips.
You and your <span id="cycle"><<cycle "$Baba" autoselect>>\
<<option "Baba">>
<<option "Grandma">>
<<option "Grammie">>
<<option "Gram Gram">>
<<option "Memaw">>
<<option "Grandmother">>
<<option "Granny">>
<</cycle>></span> live on the edge of the town at the bottom of mountain. The forest is literally your backyard.
She //loves// it. In the autumn and winter months, she would take you out on long hikes and show you how to forage from the wilderness.
You have so many fond memories of the forest.
[[The autumn air smells crisp and clean.]]
The Ghost of Ebott Mountain.
You--and every other child who's grown up here--have heard the stories about it.
But they're only that.
//Stories.//
You've never encountered anything remotely dangerous in the forest. You've camped out there for numerous nights every summer, and no one has gotten hurt or even seen a hint of a supposed ghost.
It's just an urban legend the town made up to drive in more tourists.
You don't know what Lily and Mikey saw, but you know it certainly wasn't a ghost.
Although Juan is right, it will be late soon. You should make this quick.
You've got decently big pockets in your sweater that you can use to carry the berries, and if you find the scarf you can tie it into a makeshift bag.
There's only one path your friends would have hiked up on in the morning, and you can guess which spot Lily would have stopped for pictures. There should be some bushes you saw nearby the last time you went hiking, too. Assuming the birds haven't eaten the berries.
You take off at a brisker speed. You don't want to be out late in the mountain by yourself.
You're absolutely positive you'll be okay even if you are, but you want to avoid getting eaten alive by bugs.
[[You take off for the mountain.]]
It's a steep walk up the trail. You keep your $eyecolor eyes peeled for Lily's scarf, even if you don't expect to see it anytime soon. While on the trail, you do notice a few raspberry bushes. You hop off the path to pluck some berries and stuff them in your pocket.
<<if $gender eq "woman">><<set $GIRL = "GIRRRLLL">><<set $her = "her">>
<<set $she = "she">><<elseif $gender eq "man">><<set $GIRL = "BOOIII">><< set $her = "him">><<set $she = "he">><<else>><<set $GIRL = "PAAALLL">><<set $her = "them">><<set $she = "they're">><</if>>
You continue your hike.
It's thirty minutes in and the sun has dipped below the horizon.
Thankfully, you've spotted Lily's scarf ahead of you.
As you predicted, she stopped to take her pictures at a clearing. It's a special area made with benches that overlooks a lot of the forest. It's a beautiful view.
You grab her red scarf and take a picture of it. You send it in the group <<linkappend chat. <q> chat.</q> t8n>>
<<timed 2.0s t8n>>
<<next>><div class="box-you">I got it.</div><<scrolldown>>
<<next>><div class="box-them1">ILY</div><<scrolldown>>
<<next>><div class="box-them3">nice</div><<scrolldown>>
<<next>><div class="box-them2">cool, get back home now</div><<scrolldown>>
<<next>><div class="box-them4">Watch out for the GhoOost.</div><<scrolldown>>
<<next>><div class="box-them4">👻</div><<scrolldown>>
<<next>><div class="box-them1">stfu dont jinx <<if $gender eq "woman">>her<<elseif $gender eq "man">>him<<else>>them<</if>></div><<scrolldown>>
<<next>><div class="box-them4">If you do see the ghost</div><<scrolldown>>
<<next>><div class="box-them4">give them a smooch</div><<scrolldown>>
<<next>><div class="box-them1">oms no</div><<scrolldown>>
<<next>><div class="box-them3">SHA LA LA LA</div><<scrolldown>>
<<next>><div class="box-them4">MY OH MY.</div><<scrolldown>>
<<next>><div class="box-them1">STOP</div><<scrolldown>>
<<next>><div class="box-them3">LOOKS LIKE THE GHOST TOO SHY</div><<scrolldown>>
<<next>><div class="box-them3">AINT GONNA KISS THE $GIRL </div><<scrolldown>>
<<next>><div class="box-them2">SHA LA LA LA</div>
<<next>><div class="box-them1">MIKE YOU TRAITOR STOP</div><<scrolldown>>
<<next>><div class="box-them4">MY OH MY.</div><<scrolldown>>
<<next>><div class="box-you">Looks like the ghost is too shy.</div><<scrolldown>>
<<next>><div class="box-them5">It'll be up to $Name to kiss them.</div><<scrolldown>>
<<next>><div class="box-them3">GL</div><<scrolldown>>
<<next>><div class="box-them4">Fingers crossed for you.</div><<scrolldown>>
<<next>><div class="box-them1">i guess if nyone could kiss a ghost itd be <<if $gender eq "woman">>her<<elseif $gender eq "man">>him<<else>>them<</if>>.</div><<scrolldown>>
<<next>><div class="box-them1">$she the cutest (。•̀ᴗ-)✧</div><<scrolldown>>
<<next>><div class="box-them2">¬‿¬</div><<scrolldown>>
<<next>><div class="box-them4">If you smash the ghost can I watch?</div><<scrolldown>>
[[You snort to yourself and close the group chat.]]<<scrolldown>><</timed>>\<</linkappend>>
You fill up your pockets with the remaining berries on the bush. Your pockets are now bulging with berries, you have more than enough to make a pie. You send a quick message to your $Baba that you've got the berries and are heading home now.
@@.delayed;<<masteraudio stop>>. . . @@
@@.delayed;. . . ?
It's oddly quiet now. @@
@@.delayed;Your brow furrows as you listen intently. Even without the sun, there should be plenty of noise in the forest. @@
@@.delayed;It's quiet. Far too quiet.@@
@@.delayed;You feel a breath on the back of your [[neck.]]@@<<masteraudio stop>><<audio "gaster" volume 0.15 loop play>>
You whirl around and see--
<<set $wingdingromance = 0>>
Your stomach drops.
Partially emerged in the treeline, but illuminated by your flashlight, you see something truly horrendous.
A tall--//very, very tall//--spindly creature with a long left arm. It floats in the air, shadows at its waist and down. There's a gaping hole in the center of this creature and you see the tip end of a spine caked in blood at the center of that hole. It's missing a right arm, but you see a blood-soaked, bony white hand floating beside it.
Its face is contorted, a misshapen skull with a collapsed right eye socket and a smile too wide to be natural. There are cracks in its skull.
Its dark clothes are torn in several areas, each stained red at the opening. What you see underneath is either nothing--just a hole--or bones covered in fractures.
You stare up at it in great surprise. It's almost as tall as a small tree.
The ghost?
//The ghost?!//
[[You freeze, too terrified to move.]]
[[Your mind clicks with what you are seeing and without a word, you turn on your heel and sprint with all of your might.]]
[[You quickly raise your phone up and take quick picture of the ghost, then turn on your heel and sprint.]]
[[You silently raise your phone up and take quick picture of the ghost, then turn on your heel and sprint. ❤︎]]
You loosely tie the scarf around yourself, and turn on your phone flashlight.
It's gotten dark, after all.
You //could// return home. You think--but are not certain--there is a raspberry bush at home that $Baba hasn't picked clean yet.
It'd be a gamble. If you're wrong, you'll have to head back out in the morning.
Or you could stay an extra ten minutes to grab more berries off a bush you //know// will have enough that's bit further in the forest.
[[Go home.]]
[[Stay for the berries.]]
And dash between the branches. Your phone flashlight can barely keep up with your speed. You rely more on your memory of the forest, than an actual light source.
<h2>"☼︎◆︎■︎■︎♓︎■︎♑︎ ⬥︎□︎■︎🕯︎⧫︎ ⬧︎♋︎❖︎♏︎ ⍓︎□︎◆︎📬︎"</h2>
You wince at the hissing voice in your head.
Through the corner of your eye, you see movement.
. . . !
Dark appendages are created in the shadows. All around you, more hands and tendrils are formed. They lash out at you.
[[You drop low to dodge them, and spin on your heel to shoot off in a different direction.]]
You keep running through the forest, taking turns and manuevers in areas you're not as familiar with. Cold sweat makes your hands clammy. You vice-grip your phone.
Each intake of breath is sharp and quick: no matter how much you breathe, you can't catch a breath. Your heart takes sledgehammer to your ribs: it pounds so loudly it's the only thing you can hear above the sound of branches snapping underneath you.
Never in your life have you ran as fast as now. You don't even feel your legs anymore, the adrenaline and raw terror have turned you coldly numb.
In the darkness, you flinch when you feel the first rain drop hit the top of your head.
$Curse.
You squint your eyes as the skies open up and unleash rain. It's hard enough to see in the dark, but the rain has narrowed your visibility to near nothing now.
The only way to get through this is through your instincts and memory of the forest.
Down. You have to get to the bottom. People will be there. Help will be there.
That's all you can think of: //get to the bottom.//
You can't afford to waste time on anything else. You've set your focus, and now can't let it go.
You have to run. Run like your life depends on it.
You don't stop.
You don't pause.
You don't hesitate.
You //run.//
[[Until you fall.]]
It's completely unexpected. <<masteraudio stop>><<audio "fallen" volume 0.15 loop play>>
One foot in front of the other, until your ankle hooks underneath something and you face-plant into wet plants.
The plants abruptly snap and give way underneath you, and you free-fall.
You plummet into darkness, your heart in your throat.
The wind from the freefall whips your $hairlength hair. Your eyes are glued down to the never ending darkness.
[[Your body passes through something unseen.]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
The smell of $scent tickles your nose.
You're laying on your back in a pool of dark warm water. Your $hairlength $haircolor hair is loose and flows freely in the water. Gentle waves lap against you.
You are weightless in this water, simply existing in the moment.
Your $eyecolor eyes stare up at a sea of stars that twinkle too brilliantly to be real.
Each inhale, the smell of $scent lulls you into further comfort.
The water moves, a careful ripple and splash. You feel someone approach you, but you feel no concern.
"Hello, kind <span class="red">''SOUL''</span>," speaks a warm voice.
It takes a considerable amount of effort to sit up. The water forms and transforms underneath you, hardening to a point where you properly sit up. You force yourself back to your feet and look around.
The owner of the voice stands before you with a smile.
Or, you think it's a smile.
It's a skeleton.
A literal skeleton. In a black robe with a long red scarf. There is a presence about him that eases you. Staring at this skeleton, you are filled with a sense of peace. Your worries, and stress of day to day life fade away with each inhale of $scent. You bask in this skeleton's presence and you know somehow, someway, //everything is okay now.//
You ask the skeleton if he is Death.
"Nyeh-heh-heh," the skeleton chuckles. "I am one of the reapers. You may call me Papyrus. I'm here to escort your <span class="red">''SOUL''</span>."
. . .
If you go with Papyrus, then you'll be dead?
"You're already dead," Papyrus gently tells you. "I collect the peaceful ''SOULs''. You're on my list."
You glance around you. You ask him if this place is the realm of the dead?
"Not exactly," he answers. "This place was made by you. Come on. We shouldn't dawdle."
. . .
[[No.]]
[[Agree to go with Papyrus.]]
"No?" Papyrus tilts his head.
No.
//No.//
Absolutely not.
You aren't goint to die. You refuse it.
Your hands clench tightly into fists as you furiously shake your head.
"You don't have a choice, human," says Papyrus. "You--"
''No.''
You won't die.
[[You refuse it.]]You let out a slow, steady breath.
"You did well to come so far," Papyrus says kindly. "Let your worries go. . . slip away."
With each inhale of $scent, you feel your body sinking further into the water. The waves slowly creep further upon you as you sink down.
"Sleep," he says. "Rest in my care. . ."
The water pulls you under, but you feel no fear.
It is warm, sweet, and oh so soothing. It does not drown you, but instead pulls you into a kind embrace. Your limbs go weak and your body sags.
<<click "You slip into a peaceful sleep.">><<script>>Engine.restart()<</script>><</click>>You suck in a sharp breath.
You scarcely have a few seconds to realize that you are somehow back in the air and falling to your demise. The wind whips at your face, stinging you.
. . . ?!<<masteraudio stop>><<audio "fallen" volume 0.15 loop play>>
You hit the ground, face first. It's a sharp, unimiginable pain that abruptly ends.
''You have died.''<<set $deaths +=1>>
[[Try Again.|Died Again]]<<masteraudio stop>> <<audio "death" loop play>>
You're back in that realm of water and stars.
"Human?" Papyrus asks in alarm. "What are you--"
''NO.''
[[Try Again.|Try Again2]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
"Human please stop!" Papyrus cries out. "You can't survive this, no matter how many times you force your <span class="red">''SOUL''</span> back. You're only hurting yourself."
You refuse.
"Human--
''No.''
[[Try Again.|Try Again5]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
"I must say, you're giving me a lot of trouble, human," says Papyrus when you return. "Please stop this and come with me."
You shake your head.
"It is against my nature to use force on gentle <span class="red">''SOUL''</span>, but if you refuse to cooperate I will," warns Papyrus.
. . .
"You have died," says Papyrus. "It's time to act like it."
You have died, this is true. //But// you got better.
Papyrus glowers. "That is neither here nor there! You have died."
But you won't stay dead.
"You should!"
You don't want to.
Papyrus folds his arms across his chest. "WE-ELL I don't want you to be stubborn about this. We both can't get what we want."
That may be true, but you aren't going to give up.
You'll figure out a way. You'll get through this.
You know you can do this.
You are filled with <span class="yellowtext">DETERM--</span>
"STOP THAT!" Papyrus stomps on the water.
[[You refuse.]]
You're falling again. <<masteraudio stop>><<audio "fallen" volume .25 loop play>><<audio "dungeon" volume 0.20 loop play>>
You squint at the bottom, trying to think of a way to land--
Green vines shoot up from the ground and grab at you. They wrap around your arms and legs, catching you in your descent.
You are slowed to a gentle stop and placed upon the ground.
"Phew," goes a squeaky voice.
The vines retreat into a small flower with big yellow petals, and one green eye at the center of it. You're not sure how a flower is able to speak, but well--
Heh.
You're not sure how any of this is happening, to be honest.
"Those resets were giving me a headache," morosely says the flower. "Bad cycle, huh?"
Resets?
The flower sways side to side. "Heh. . . are you new here? What am I saying? Of course you are. Hi. I'm Flowey the Flower."
You tell him it's nice to meet him too--you thank him for saving you.
Flowey blinks. "It's no issue. You were in a tough spot, huh?"
You nod. You ask him about resets.
"Resets--that's what I call them. When you die, but you don't //stay// dead," he says. "It's something you and I have in common."
What causes it?
At your question, Flowey looks away. ". . . Something keeps you here."
Hmm.
[[You look up at where you fell.]]
There's a significant height between you and the cave ceiling you tumbled from. You've never rocked climb before, but you don't see much of a choice.
You squint as you look up.
"You won't be able to get out that way," says Flowey.
You glance down at the talking flower.
"The barrier is too strong," he says. "I've seen other humans try. They get weak."
Barrier?
Flowey tilts his head back, his eye narrows. "Yeah. . . you're in the Underground. There's a barrier put up that keeps everyone trapped here."
You frown.
"Most of the barrier is too strong for a human to leave," says Flowey. "But I know a spot where it's weak. . . if you can get to it."
Is it in a difficult spot?
"Dangerous," he says. "In this world, it's <span class="redtext">kill, or be killed</span>. . . <span class="redtext2">eat, or be eaten</span>. The magic has withered and rotten away to near nothing. What remains is too little for monsters to stay sane."
Monsters--? Wait--?
You look sharply down at Flowey, realizing what he just said.
You ask if Flowey is a monster.
"Yes," he says in a quiet, subdued voice.
You ask Flowey if everyone down here is a monster.
"Yes."
[[Wow.]]
That thing that chased you--it must have been a monster, too.
But wait! <<set $floweyromance = 0>><<set $shy = 0>> <<set $bold = 0>>
You ask Flowey if he's certain the barrier keeps //everyone// trapped.
"All monsters," he says.
You tell him you saw a monster--a monster chased you!
"I don't know what you saw," he says, "but there's no way a monster could have chased you."
[[Describe the monster to Flowey. Maybe he recognizes it?]]
[[Drop the subject.]]
Flowey listens to your description. "Um. . . I only know three skeleton monsters, and if any one of them could reach the surface, they'd take the others with them. I don't know what you saw, but it wasn't a monster."
Hmm.
Staring up the hole, you're relieved it doesn't look like it's following you.
If it wasn't a monster. . . could it have been a ghost?
You'll have to put the matter aside for the moment.
You ask Flowey to tell you more about this place.
"It's dangerous," he says. "The longer you stay here, the less likely you are to make it out alive."
You may not //not// die, but you'll definitely come back!
"Maybe," he says.
Maybe?
"You aren't the first human to fall," he mumbles. "You aren't the first with the reset ability, either. . . you're the nicest one, but not the first."
Nicest?
"You haven't attacked me."
Flowey saved you. Of course you wouldn't attack him.
He gives you an odd look.
If there are others with your ability to survive death--then surely they must be around here! Or maybe they already climbed out?
"No," he says. "None survive."
But they can--?
"It only works," he says quietly, "when you want it to."
. . . ?
Why wouldn't you want it to?
Flowey's petals wilt. He looks to the ground.
"Sometimes it's easier to give up."
Of course giving up is //easier// but you won't.
You'll get through this.
"I hope you do," tiredly sighs Flowey.
[[You ask Flowey about where the barrier is weakest.]]
You ask Flowey to tell you more about this place.
"It's dangerous," he says. "The longer you stay here, the less likely you are to make it out alive."
You may not //not// die, but you'll definitely come back!
"Maybe," he says.
Maybe?
"You aren't the first human to fall," he mumbles. "You aren't the first with the reset ability, either. . . you're the nicest one, but not the first."
Nicest?
"You haven't attacked me."
Flowey saved you. Of course you wouldn't attack him.
He gives you an odd look.
If there are others with your ability to survive death--then surely they must be around here! Or maybe they already climbed out?
"No," he says. "None survive."
But they can--?
"It only works," he says quietly, "when you want it to."
. . . ?
Why wouldn't you want it to?
Flowey's petals wilt. He looks to the ground.
"Sometimes it's easier to give up."
Of course giving up is //easier// but you won't.
You'll get through this.
"I hope you do," says Flowey.
[[You ask Flowey about where the barrier is weakest.]]
"Back of the castle," he says. "A human could. . . probably. . . walk out of it."
Great! Does he know how to get there?
"Yes."
Even better! Can he show you?
He blinks. "What? Me? Why?"
Who else would be a better guide?
Flowey stops swaying. "I can't protect you. If--If you're attacked, I can't--I can't save you."
[[That's okay! You can protect yourself.]]
[[You won't need protection.]]
[[That's okay. You can protect both of you. ❤︎]]
Flowey stares at you.
". . . I can guide you," he says after a long moment. "I can't help you. I can't. . . I can't protect you. But I can show you the way."
You smile at him. That's more than enough.
"Is it?" he mutters dubiously. "Whatever. . . before we go anywhere, you should know how it works down here."
Works?
"Do you know what an <span class="redtext2">ENCOUNTER</span> is?"
You shake your head.
[["It's this," says Flowey.]]
"Both?" he repeats numbly. "Ha. . . you won't even be able to protect yourself. Why bother with me?" <<set $floweyromance +=1>>
[[Give him finger guns and wink. ❤︎]]
[[Shyly smile. Who knows? ❤︎]]
Flowey stares at you.
". . . I can guide you," he says after a long moment. "I can't help you. I can't. . . I can't protect you. But I can show you the way."
You smile at him. That's more than enough.
"Is it?" he mutters dubiously. "Whatever. . . before we go anywhere, you should know how it works down here."
Works?
"Do you know what an <span class="redtext2">ENCOUNTER</span> is?"
You shake your head.
[["It's this," says Flowey.]]<<set $bold +=1>>
His eye widens and he quickly looks away, his leaves fold in on himself. "Um. . . Er. . ."
Flowey makes a sound like clearing a throat.
". . . I can guide you," he says afterward. "I can't help you. I can't. . . I can't protect you. But I can show you the way."
You smile at him. That's more than enough.
"Is it?" he mutters dubiously. "Whatever. . . before we go anywhere, you should know how it works down here."
Works?
"Do you know what an <span class="redtext2">ENCOUNTER</span> is?"
You shake your head.
[["It's this," says Flowey.]]<<set $shy +=1>>
He tilts his head. "That's why I'm asking. . . why are you smiling like that?"
Like what?
He squints at you.
". . . I can guide you," he says after a long moment. "I can't help you. I can't. . . I can't protect you. But I can show you the way."
You smile at him. That's more than enough.
"Is it?" he mutters dubiously. "Whatever. . . before we go anywhere, you should know how it works down here."
Works?
"Do you know what an <span class="redtext2">ENCOUNTER</span> is?"
You shake your head.
[["It's this," says Flowey.]]
-How to get the best ending - give berries!
When Toriel on her knees / weak from chasing. . . turn back around and give her berries!
Sans / Papyrus, player caught and locked up.
IF Sans romance --> he
"Y'know when ya called yourself the //mourning// type I didn't think you were interested in the ones with half a foot in the grave already."
You stare, your $eyecolor eyes wide.
He's a skeleton monster. A towering, benemoth, half hidden behind a dead, dark tree. His left eye socket has big, blown out, bright red eye. The top of his skull is misisng a chunk, the cracks stretch down his face.
He wears a raggedy dark blue jacket with a big, dirty, fluffy hood.
That single eye is focused entirely on you.
He's completely still.
[[Run. Run. Run. Run. RUN. RUN.
[[Don't move. ❤︎
He takes one step forward.
You keep staring at him.
//Ba-thump.//
He takes another step forward.
You turn to face him properly.
He walks toward you. Slowly. Quietly. His only eye is fixated on you.
[[You can't bring yourself to move. You can feel your face warming with each step closer. ❤︎
[[You can't bring yourself to move. Your heart beats faster in anticipation of his arrival. ❤︎
[[You wink and give him finger guns. ❤︎
He reaches you.
He's--He's big.
That ghost was tall, but he's //big//. Bulking. Tall. Imposing.
Hot.
You have to crane your neck to look up at him. He stares down at you, his smile fixed into place and that big eye focused on you.
He sluggishly lifts a hand up. His fingers touch your cheek.
You swallow, struggling to find your words in the
[["One kiss. That's all I ask before I--before I die. You can have all of me in exchange."
"Was it worth it?" the reaper of death asks you.
You confirm that it was. You raise your hand for a high five, wanting congratulations for snagging such a prize.
"It was a kiss."
You tell him it was a //great// kiss.
Reaper makes a scoffing noise. "Heh. I could do better than that."
You raise an eyebrow. Is Reaper //jealous?//
He gives you a flat look.
But he doesn't deny it.
"You. . . flirt with. . . all skeletons you see. . . ?" Sans asks you, his voice low.
You confirm that you flirt with every version of Sans you see.
"Hm. . . ?"
You wink at him.
And then you turn around and wink at the air behind you, guessing that's where Reaper is watching.
[[You wink at Reaper. You tell him that you'll go with him if he gives you a kiss.
He holds his scythe up to your throat, the blade presses against your skin. "That's not in my job description, lamb."
Too bad.
You won't stay dead without it.
<<masteraudio stop>><<audio "enemy" volume 0.15 loop play>>
Warmth floods from your chest and manifests in front of you. You feel a second heartbeat; a second source of heat in front of you.
<img src="horrorimages/redheart.png" />
A red heart shines brightly in front of you.
"That's your <span class="red">''SOUL''</span>," says Flowey. "It's the culmination of your being. When a monster attacks you, they'll pull your <span class="red">''SOUL''</span> out in an <span class="redtext2">''ENCOUNTER''</span>."
That's not good. Do monsters show their ''SOULs'' as well?
"Not--Not willingly," says Flowey. "I don't feel any magic from you, I don't think you'll be strong enough to pull a monster's ''SOUL'' out."
You wouldn't even know how.
"Monsters here. . ." Flowey trails off. He falls silent for a minute. "We've been trapped here for a very long time, $Name. We don't have much magic, or energy left, so everyone is. . . //hungry.//"
Hungry?
"''Hungry.''"
You acknowledge it must be hard to grow crops down here--
"It's not that," says Flowey. "Basic food. . . that's fine. We can grow that. It's //magic// that's needed. Monsters are made of magic. We need magic to survive. But it's dried up down here. A monster without magic is. . . it's exhausting. We're tired and hungry //all the time.//"
You--
What?
No magic? That doesn't make any sense. The world is filled with magic. Too much magic, a few of the mages would even argue. How can they not have magic down here?
Flowey sluggishly lifts his leaves in a shrug. "There is no magic down here. The only source of fresh magic monsters get. . . are from animals, or humans that fall down."
Come again?
"Your <span class="red">''SOUL''</span>," says Flowey. "It absorbs the magic in the world above, as does your flesh and blood. . . you're a walking magic-infused dinner as far as the monsters are concerned."
So. . .
"The monsters will pull out your <span class="red">''SOUL''</span>," says Flowey, "and they'll try to leech the magic off it, weaken you. . . then once you're too tired to fight back, they'll take you. They'll kill you. //They'll eat you.//"
Hmm. No thank you to that.
"You won't get a choice if you're caught," says Flowey. "There's only one way to escape, and you're on the opposite side of the underground. Even those who have fallen closer to it, couldn't make it."
You frown at that.
"The longer the <span class="redtext2">''ENCOUNTER''</span>," says Flowey, "the worse off you'll be. It's better to run away."
. . .
[[Flowey ends the ENCOUNTER.]]<<masteraudio stop>><<audio "ruins" volume 0.25 loop play>><<audio "dungeon" volume 0.20 loop play>>
"There aren't many monsters left in this area," says Flowey. "Keep quiet and you should avoid them." Flowey stretches out a vine and points down the direction of one of the tunnels. "Take that tunnel. Follow the purple path. If you make it through the door. . . I'll show you where to go next."
Through the door?
"You'll see," he whispers. The flower burrows underground and you are left alone.
In the dark.
You take out your phone. No service, no surprise. You still try to send a message out, but it fails to go through.
That's okay. At least you can use it as a flashlight. You hold your phone loosely and look around you. The cave walls are dark, and mostly smoothed out. There are several tunnel openings in this area, but only one with a faded purple path that you can see.
<<if $ghostpic eq 1>>
You take a moment to look at your phone to see if any new messages came in while you were. . . dying.
<div class="box-them4">Hey. . . </div>
<div class="box-them4">I know that ghost probably thinks you’re crazy cute.</div>
<div class="box-them4">But don’t let it get ya for free, okay? </div>
Your lips twitch at that.
<</if>>
You take a deep breath.
[[And you start your journey.]]
You leap over fallen logs.
And dash between the branches. Your phone flashlight can barely keep up with your speed. You rely more on your memory of the forest, than an actual light source.
<h2>"Running won't save you."</h2>
You wince at the hissing voice in your head.
Through the corner of your eye, you see movement.
. . . !
Dark appendages are created in the shadows. All around you, more hands and tendrils are formed. They lash out at you.
[[You jump high to dodge them, manuevering quickly through the treelines to evade capture.]]
[[You leap forward, sommersaulting under the branches to evade capture.]]
[[You drop low to dodge them, and spin on your heel to shoot off in a different direction.]]
[[You zig-zag through the branches, pulling them back to whip at the shadows and keep them at bay.]]
You leap over fallen logs. <<set $wingdingromance += 1>>
<<set $ghostpic = 1>>
As you run--relying more on memory than sight--you send the picture in the group <<linkappend chat. <q> chat.</q> t8n>>
<<timed 2.0s t8n>>
<<next>><div class="box-you">how do</div><<scrolldown>>
<<next>><div class="box-them1">WTF IS THAT</div><<scrolldown>>
<<next>><div class="box-you">I</div><<scrolldown>>
<<next>><div class="box-them3">WTF</div><<scrolldown>>
<<next>><div class="box-you">smooch?</div><<scrolldown>>
<<next>><div class="box-them5">What the hell?</div><<scrolldown>>
<<next>><div class="box-them1">ITSTHEGHOST</div><<scrolldown>>
<<next>><div class="box-them2">oms oms oms</div><<scrolldown>>
<<next>>[[You hear a painful hissing voice in your head.]]<</timed>>\<</linkappend>>
It's silent, aside from the sound of your footsteps as you walk down the tunnel. The smooth walls have many chips and cracks in them, showing signs of age and decay. You run your $right hand along the side of the wall, feeling bits of rock crumble away at your touch.
Your $shoes echo with each step.
The tunnel diverges at several points, but only one path is the faded purple Flowey told you about. You stick to it.
You keep your ears strained to listen to anything--anything at all--but there's only silence and your footsteps.
You think back to the ghost that chased you down here. . . to your deaths.
When you woke up this morning, you never anticipated this is how your day would go.
You weren't even aware that the mountain has a cave system. It's amazing, really. So many people climb up and down this mountain and flock here in the summer. Yet no one knew about this?
//"There's only one way to escape, and you're on the opposite side of the underground. Even those who have fallen closer to it, couldn't make it."//
. . .
People must have fallen before you, but none made it out. Information can only be passed on by survivors.
Even so. . . someone must have found an entrance and chose //not// to repel, or spelunk inside, right?
. . . Maybe?
It's hard to say. If they did, why would they bother to tell anyone? Would you tell tell someone you found a rock on a mountain? A visitor could have seen an entrance or hole, and never thought about it.
People are advised to stick to the paths, or designated campgrounds. Most of them down, and those that don't never venture far.
//Still.//
Wouldn't there be more. . . search and rescue?
You shake your head, already reminded of the ghost.
Again: information can only be passed on by the survivors. If the ghost got an entire group, who would report them missing? Not to mention //you're// not involved in law enforcement. You have no reason to be told about missing tourists.
The only time the whole town gets involved is if a local goes missing, and it's been decades since that happened. It couldn't even be confirmed they went missing in the mountains--just some girl who disappeared one day after school.
[[It's a surreal experience.]]
Huh.
The path ends at a gate. It's rusted shut. You see it continues on past it, but you need to open the gate first.
You look around the area. The path has lead you into a wide room with faded and cracked dark purple bricks. You shine your flashlight along the wall but you see nothing but bricks. You move it down to the floor, and see exactly that: floor.
You move it up to the ceiling and--
//Oh my $Stars.//
Bodies.
Dangling chains and hooks with stains and rust.
There are dozens of chains dangling from the ceiling. In between those chains are corpses of humans and animals. Each of them looked completely drained, as if all the life was sucked out of them, and mummified. Their gaping maws and empty sockets stare down at you.
//"The monsters will pull out your <span class="red">''SOUL''</span>," says Flowey, "and they'll try to leech the magic off it. . ."//
You swallow roughly, not wanting to imagine what that must feel like.
You pull your gaze away, your stomach knots together like a pretzel.
[[With reluctance, you shine your flashlight back up to see if you can find a chain to pull.]]
One of these must open the gate, right?
You cautiously eye them. There are only a handful that are long enough that you can jump to pull them down.
[[Pull the one with a hook for a handle.]]
[[Pull the one with the most stains on it.]]
[[Pull the one that looks the most pristine.]]
[[Pull the one that looks the most rusted.]]
[[Pull the one that is just barely out of reach.]]
You jump and and try to grab the handle. Your fingers graze the sharp hook end, drawing blood. You let out an annoyed hiss.
You try again. You yank it down hard.
//Click.//
You grin to yourself as you fall back down--
--only to be immediately impaled, as a trapdoor opens from underneath you. You fall into a pit of spikes that dig up through your legs, arms, and torso. Your stomach, liver, and intenstines are agonizingly pushed out of you and onto the spiked pole like a kebab.
The sheer pain leaves you breathless as your body is ripped apart the further you slide down onto the spikes. You reflexively drop your phone. It hits the ground beneath you, illuminating the other spikes that are stained dark red.
Disembowelment is not an immediate death.
You suffer.
You writhe.
You whimper and cry out.
You die //slowly.//
''You have died.''
<span class="hidden2"> Who are you? </span>
[[Try Again.|DiedToSpikes.]]
You yank it down hard.
//Click.//
You grin to yourself as you fall back down--
--only to be immediately impaled, as a trapdoor opens from underneath you. You fall into a pit of spikes that dig up through your legs, arms, and torso. Your stomach, liver, and intenstines are agonizingly pushed out of you and onto the spiked pole like a kebab.
The sheer pain leaves you breathless as your body is ripped apart the further you slide down onto the spikes. You reflexively drop your phone. It hits the ground beneath you, illuminating the other spikes that are stained dark red.
Disembowelment is not an immediate death.
You suffer.
You writhe.
You whimper and cry out.
You die //slowly.//
''You have died.''
[[Try Again.|DiedToSpikes.]]
You jump and yank it down hard.
//Click.//
You grin to yourself as you fall back down--
--only to be immediately impaled, as a trapdoor opens from underneath you. You fall into a pit of spikes that dig up through your legs, arms, and torso. Your stomach, liver, and intenstines are agonizingly pushed out of you and onto the spiked pole like a kebab.
The sheer pain leaves you breathless as your body is ripped apart the further you slide down onto the spikes. You reflexively drop your phone. It hits the ground beneath you, illuminating the other spikes that are stained dark red.
Disembowelment is not an immediate death.
You suffer.
You writhe.
You whimper and cry out.
You die //slowly.//
''You have died.''
<span class="hidden2"> Who are you? </span>
[[Try Again.|DiedToSpikes.]]
You yank it down hard.
//Click.//
You grin to yourself as you fall back down. The sound of the gate unlocking can be heard.
Triumphant, you push through the rusted gate. It creaks loudly. When you've made it through the other side, it swings shut behind you.
//Okay. . . not so bad,// you think to yourself, and then your right foot presses on something.
//Click. Click. Click.//
You hear things go off to your right. You quickly turn your flashlight to face it but--
Blades abruptly impale you. You don't even have time to see what happened, because one moment you're standing and fine, and the next moment you're deciptated and dead.
''You have died.''
[[Try Again.|DiedToBoobyTrap1.]]
You jump and yank it down hard.
//Click.//
You grin to yourself as you fall back down--
--only to be immediately impaled, as a trapdoor opens from underneath you. You fall into a pit of spikes that dig up through your legs, arms, and torso. Your stomach, liver, and intenstines are agonizingly pushed out of you and onto the spiked pole like a kebab.
The sheer pain leaves you breathless as your body is ripped apart the further you slide down onto the spikes. You reflexively drop your phone. It hits the ground beneath you, illuminating the other spikes that are stained dark red.
Disembowelment is not an immediate death.
You suffer.
You writhe.
You whimper and cry out.
You die //slowly.//
''You have died.''
<span class="hidden2"> Who are you? </span>
[[Try Again.|DiedToSpikes.]]<<set $deaths +=1>>
Papyrus is waiting for you, tapping his foot with his arms folded across his chest. "Human--"
No.
[[Try Again.|BackToSpikes.]]<<masteraudio stop>><<audio "ruins" volume 0.25 loop play>><<audio "dungeon" volume 0.20 loop play>>
One of these must open the gate, right?
[[Pull the one with a hook for a handle.]]
[[Pull the one with the most stains on it.]]
[[Pull the one that looks the most pristine.]]
[[Pull the one that looks the most rusted.]]
[[Pull the one that is just barely out of reach.]]<<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
You take a moment to think.
"Human!" greets Papyrus. "You're not immediately returning? That's a good first step. Now--"
You shake your head. You //are// going to return, you're simply reviewing what happened.
Papyrus makes a noise of frustration.
It looks like the area is trapped. You'll need to be mindful of where you step.
You wave goodbye to Papyrus who reluctantly waves back.
[[Try Again.|BoobyTrap1.]]<<masteraudio stop>><<audio "ruins" volume 0.25 loop play>><<audio "dungeon" volume 0.20 loop play>>
You go back through the gate, and now you shine your flashlight down on the path. You can faintly make out outlines of certain spots in the faded purple.
Pressure plates?
You lightly step around them and continue your journey.
[[You find more and more traps as you go.]]
Thankfully, it's not that difficult to spot them. You're traveling in a made-tunnel that's mostly smooth. Any trap is an oddity that sticks out like a scarecrow in snow.
<<set $tunnelright = 0>> <<set $tunnelleft = 0>>
Lucky you! You'd hate to have to do this in more difficult terrain--like a forest at night, or something.
You continue walking down the pathway, moving slowly and and carefully. You're determined to not die.
//Pressure plate there. . . that area looks sketchy, better to stay away.//
Keeping to the purple path, you continue on. Rooms and tunnels change slightly, but all have faded, cracked brick walls and are pitch black aside from your flashlight. There's only one path forward. . .
. . . until it splits.
You have three paths. The one down the middle, you think, is the right shade of purple to continue on.
But, well. . . you //could// explore the other two. Why not?
[[Go down the tunnel on the left.]]
[[Go down the tunnel in the middle.]]
[[Go down the tunnel on the right.]]
This tunnel shrinks as you progress down it. You have to duck to keep walking. You uncomfortably walk forward for several minutes until it empties out to a moderately sized room with a pond.
There are mounds of dirt around the pond, and at the edge sits a white creature. It turns around to face you.
It has spike-like protrusions on its head and eyelids, accompanied by a crown-like muff on top of its head. Its lips are marked with lines, as though wrinkled from age. Its "shoulders" are decorated with sharp excrescents, while silhouette between its legs form a face with triangular smile and cross eyes.
Its mouth stretches into a wide, mirthless smile.
Your <span class="red">''SOUL''</span> is yanked from your chest.
[[Begin Encounter: Final Froggit.]]
The path goes on for several more minutes. As you progress, you notice that a lot of tunnels connect to this path.
<<set $burnedalive = 0>>
On your right and left, every other meter, there’s a dark hole in the wall. You have no way to see what’s down that hole, or path, without walking past it first. Your phone flashlight isn’t strong enough to see more than a couple meters in front of you.
Shining your light down those holes proves useless.
It’s dark.
It’s an all-encompassing blackness that devours light. You strain your ears, trying to listen for anything. . . all you hear is the sound of your breathing.
You wonder if there is anything at all down those tunnels.
<<if $tunnelleft eq 1 and $tunnelright eq 1>>
There were things down the previous one. . . Final Froggit and those spiders.
<<else>>
You’ve been too scared to investigate fully.
<</if>>
You know you’re not alone down here.
You have no reason to think there //wouldn’t// be things down there.
[[Watching you.]]<<set $tunnelright = 1>>
You go down the tunnel on the right. It empties out to a tiny home covered in cobwebs. In those cobwebs you see hundreds of spiders, although only a dozen or so scuttle around at your arrival.
You realize, staring at the unmoving spiders, that they're dead.
From magic deprevation?
. . .
That's. . .
<span id="cycle"><<cycle "$spiders" autoselect>>\
<<option "Hearbreaking.">>
<<option ". . .">>
<<option "Poor things.">>
<<option "Ugh.">>
<<option "Sucks for them.">>
<</cycle>></span>
Spiders slowly lower themselves from the ceiling, and more emerge from benehind the cobwebs. They move sluggishly, you could easily leave now without issue.
[[Yeah. Nope. You leave.]]
[[. . . Can spiders eat berries?]]
You leave.
<<if $tunnelleft eq 0>>
[[Go down the tunnel on the left.]]
<</if>>
[[Go down the tunnel in the middle.]]
You dig out a small amount of berries.
<<set $fedmonsters +=1>>
The outside world, above the barrier, is filled with magic. These barries have grown in magic-enriched soil. As humans absorb magic, so do plantlife and animals.
It's not much, but it feels like the least you could do.
You squat to the ground and hold out your $right hand with the berries inside.
The spiders tentatively crawl toward you, some moving faster when they realize you aren't running away from them.
Legs poke and prod at your finger tips. Ticklish hairs rub against your $skincolor skin. The spiders climb onto your hand and begin to carry the berries away. A small few consume the berries right away and you hear odd purrs and trills.
The spiders move off your hand.
One hangs on your shoulder from the ceiling. You pluck out a single berry from your pocket and offer it.
The spider accepts it with a whispered, "thank you."
It jumps off you and scurries away.
<<set $fedthespiders = 1>>
You fed the spiders.
That's nice of you.
You leave.
<<if $tunnelleft eq 0>>
[[Go down the tunnel on the left.]]
<</if>>
[[Go down the tunnel in the middle.]]<<masteraudio stop>><<audio "enemy" volume 0.15 loop play>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Its future looks darker and darker.</p>
[[ACT: Run away from Final Froggit.]]
[[ACT: Check Final Froggit.]]
[[ACT: Flirt with Final Froggit.]]
[[ACT: Compliment Final Froggit.]]
[[ACT: Intimidate Final Froggit.]]
[[ACT: Talk to Final Froggit.]]<<set $deaths +=1>>
Final Froggit opens its mouth and lets out a swarm of locusts. They shoot forward and completely cover the entire room. Within seconds they are upon you, biting and devouring your flesh.
You try to scream and swat them away, but they are relentless. With each bite, they burn and tear at you.
Head to toe; eyes to ears; under your fingernails to under your tunes. They encompass you entirely.
You are eaten alive within a minute.
''You have died.''
<span class="hidden"> Let me rejoin them on a full stomach. </span>
[[Try Again.|Begin Encounter: Final Froggit.]]
<p class="box"> The Final Froggit
//It just wants to be with its family again. . .//
HP: 100/100
AT: 30
DF: 24</p>
[[ACT: Run away from Final Froggit.]]
[[ACT: Flirt with Final Froggit.]]
[[ACT: Compliment Final Froggit.]]
[[ACT: Intimidate Final Froggit.]]
[[ACT: Talk to Final Froggit.]]
<p class="box"> It looks amused by you. </p>
It stares at you.
[[ACT: Flirt with Final Froggit.|FlirtFrog2.]]
[[ACT: Compliment Final Froggit.]]
[[ACT: Run away from Final Froggit.]]
[[ACT: Intimidate Final Froggit.]]
[[ACT: Talk to Final Froggit.]]<<set $deaths +=1>>
Final Froggit opens its mouth and lets out a swarm of locusts. They shoot forward and completely cover the entire room. Within seconds they are upon you, biting and devouring your flesh.
You try to scream and swat them away, but they are relentless. With each bite, they burn and tear at you.
Head to toe; eyes to ears; under your fingernails to under your tunes. They encompass you entirely.
You are eaten alive within a minute.
''You have died.''
<span class="hidden"> Let me rejoin them on a full stomach. </span>
[[Try Again.|Begin Encounter: Final Froggit.]]
<p class="box"> It understands what you said. </p>
It stares at you.
[[ACT: Flirt with Final Froggit.]]
[[ACT: Compliment Final Froggit.|ComplimentFrog2.]]
[[ACT: Run away from Final Froggit.]]
[[ACT: Intimidate Final Froggit.]]
[[ACT: Talk to Final Froggit.]]<<set $deaths +=1>>
Final Froggit opens its mouth and lets out a swarm of locusts. They shoot forward and completely cover the entire room. Within seconds they are upon you, biting and devouring your flesh.
You try to scream and swat them away, but they are relentless. With each bite, they burn and tear at you.
Head to toe; eyes to ears; under your fingernails to under your tunes. They encompass you entirely.
You are eaten alive within a minute.
''You have died.''
<span class="hidden"> Let me rejoin them on a full stomach. </span>
[[Try Again.|Begin Encounter: Final Froggit.]]
<p class="box"> It is flattered. </p>
It stares at you.
[[ACT: Flirt with Final Froggit.]]
[[ACT: Compliment Final Froggit.|ComplimentFrog3.]]
[[ACT: Mystify Final Froggit.]]
[[ACT: Run away from Final Froggit.]]
[[ACT: Intimidate Final Froggit.]]
[[ACT: Talk to Final Froggit.]]
<p class="box"> It is reminded of something.</p>
It stares at you.
[[ACT: Flirt with Final Froggit.|FlirtFrog3.]]
[[ACT: Compliment Final Froggit.]]
[[ACT: Mystify Final Froggit.]]
[[ACT: Run away from Final Froggit.]]
[[ACT: Intimidate Final Froggit.]]
[[ACT: Talk to Final Froggit.]]<<set $deaths +=1>>
Final Froggit opens its mouth and lets out a swarm of locusts. They shoot forward and completely cover the entire room. Within seconds they are upon you, biting and devouring your flesh.
You try to scream and swat them away, but they are relentless. With each bite, they burn and tear at you.
Head to toe; eyes to ears; under your fingernails to under your tunes. They encompass you entirely.
You are eaten alive within a minute.
''You have died.''
<span class="hidden"> Let me rejoin them on a full stomach. </span>
[[Try Again.|Begin Encounter: Final Froggit.]]
You do something mystifying.
<p class="box">Final Froggit recognizes it has more to learn from this world.</p>
It smiles at you.
[[MERCY: Spare Final Froggit.]]
[[ACT: Run away from Final Froggit.]]
[[ACT: Check Final Froggit.]]
[[ACT: Flirt with Final Froggit.]]
[[ACT: Compliment Final Froggit.]]
[[ACT: Intimidate Final Froggit.]]
[[ACT: Talk to Final Froggit.]]<<set $deaths +=1>>
Final Froggit opens its mouth and lets out a swarm of locusts. They shoot forward and completely cover the entire room. Within seconds they are upon you, biting and devouring your flesh.
You try to scream and swat them away, but they are relentless. With each bite, they burn and tear at you.
Head to toe; eyes to ears; under your fingernails to under your tunes. They encompass you entirely.
You are eaten alive within a minute.
''You have died.''
<span class="hidden"> Let me rejoin them on a full stomach. </span>
[[Try Again.|Begin Encounter: Final Froggit.]]<<masteraudio stop>><<audio "ruins" volume 0.25 loop play>><<audio "dungeon" volume 0.20 loop play>>
Would you like to offer Final Froggit some berries?
<<set $tunnelleft = 1>>
[[Yes. You pull out a small handful of berries and offer them to Final Froggit.]]
[[No. You want to save the berries.]]<<set $fedfroggit = 1>>
You pull out a small handful of berries and offer them to Froggit.
<<set $fedmonsters +=1>>
". . . For me. . . ?" it asks in a warbly voice.
You smile and nod.
It stares at you for a long moment. It lowers its head.
". . . I came here. . . to. . ." it looks over at the mounds. ". . . thank you. . . human. . ."
Final Froggit devours the berries offered.
That was kind of you to offer.
You leave.
<<if $tunnelright eq 0>>
[[Go down the tunnel on the right.]]
<</if>>
[[Go down the tunnel in the middle.]]
That's your choice.
You leave.
<<if $tunnelright eq 0>>
[[Go down the tunnel on the right.]]
<</if>>
[[Go down the tunnel in the middle.]]
You leap over fallen logs. <<set $ghostpic = 1>>
As you run--relying more on memory than sight--you send the picture in the group <<linkappend chat. <q> chat.</q> t8n>>
<<timed 2.0s t8n>>
<<next>><div class="box-you">h</div><<scrolldown>>
<<next>><div class="box-you">el</div><<scrolldown>>
<<next>><div class="box-them1">WTF IS THAT</div><<scrolldown>>
<<next>><div class="box-you">p</div><<scrolldown>>
<<next>><div class="box-them3">WTF</div><<scrolldown>>
<<next>><div class="box-you">hELP</div><<scrolldown>>
<<next>><div class="box-them5">What the hell?</div><<scrolldown>>
<<next>><div class="box-them1">ITSTHEGHOST</div><<scrolldown>>
<<next>><div class="box-them2">oms oms oms</div><<scrolldown>>
<<next>>
[[You wince at the hissing voice in your head. It echoes and reverbrates through you, instilling a sense of dread and alarm.]]<</timed>>\<</linkappend>>
It moves.
Shadows snap out at you from every direction. The tall monster steps out of the treelines and stretches a clawed, bloodied hand toward you.
The shadows grab your ankles and wrists. They contort and wrap around you, completely immobolizing you. Your fear soars to unprecedented heights; your heart pounds with such force it physically hurts you. You struggle and thrash against the shadows but find yourself unable to do anything.
The hand grips your face. Long fingers wrap around your head as it completely [[envelops you.]][[Play Prologue]]
[[Play Ruins]]
[[Play Heartache]]
[[Play Darker Yet Darker]]
[[Play Snowdin]]
[[Play Waterfall]]
[[Play Encounter]]
[[Return|$return]]<<masteraudio stop>>
<<audio "quiet" volume 0.15 loop play>>
Playing prologue music now.
[[Return|$return]]<<masteraudio stop>>
<<audio "ruins" volume 0.15 loop play>>
Playing Ruins music now.
[[Return|$return]]<<masteraudio stop>>
<<audio "heartache" volume 0.15 loop play>>
Playing Darker Yet Darker music now.
[[Return|$return]]<<masteraudio stop>>
<<audio "gaster" volume 0.15 loop play>>
Playing Darker Yet Darker music now.
[[Return|$return]]
Shadows snap out at you from every direction. The tall monster steps out of the treelines and stretches a clawed, bloodied hand toward you.
The shadows grab your ankles and wrists. They contort and wrap around you, completely immobolizing you. Your fear soars to unprecedented heights; your heart pounds with such force it physically hurts you. You struggle and thrash against the shadows but find yourself unable to do anything.
The shadows pull you to the ghost.
The hand grips your face. Long fingers wrap around your head as it completely [[envelops you.]]
Shadows snap out at you from every direction. The tall monster steps out of the treelines and stretches a clawed, bloodied hand toward you.
The shadows grab your ankles and wrists. They contort and wrap around you, completely immobolizing you. Your fear soars to unprecedented heights; your heart pounds with such force it physically hurts you. You struggle and thrash against the shadows but find yourself unable to do anything.
The shadows pull you to the ghost.
The hand grips your face. Long fingers wrap around your head as it completely [[envelops you.]]
Shadows snap out at you from every direction. The tall monster steps out of the treelines and stretches a clawed, bloodied hand toward you.
The shadows grab your ankles and wrists. They contort and wrap around you, completely immobolizing you. Your fear soars to unprecedented heights; your heart pounds with such force it physically hurts you. You struggle and thrash against the shadows but find yourself unable to do anything.
The shadows pull you to the ghost.
The hand grips your face. Long fingers wrap around your head as it completely [[envelops you.]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
Your body shudders from the pain of being splattered. Your face throbs uncomfortably, and your neck feels stiff.
You want to scream in frustration.
It's not fair.
You don't want to die.
"Hu--"
YOU ABSOLUTELY REFUSE IT.
[[Try Again.|Try Again4]]
You let out a slow breath and continue walking.
<<set $meetreaper = 0>>
You're alive.
You can do this.
You are filled with <span class="yellowtext">DETERMINATION</span>.
As long as you're alive. . . you'll find a way to make it through.
//Although you really don't want to die again.//
None of your deaths have been pleasant, and thinking of that ghost--
A shiver goes down your spine.
Instinctively, you know you //have// to keep away from that ghost.
<<if $wingdingromance eq 1>>
. . . Even if you are. . . //strangely//. . . questionably. . . interested in that ghost.
That is something to explore with a therapist after this ordeal.
<</if>>
"H-Human?" a quiet whisper in the shadows. You flinch in surprise, twisting your body to look down one of the abysmal tunnels.
A tall, raggedy goat-like monster steps out. She wears long purple and white robes that are torn in many places. Her eyes glow a sickly pale green as she looks at you.
"Hello, h-human," she says with a strange, wobbly smile that unnerves you. "I-I am Toriel. Who might you be?"
You return her greeting and introuce yourself.
"You. . . you must be lost," she says. She holds her hands to her chest. You notice there is a slight tremble to them. "W-Would you like help l-leaving here. . . .?"
<<if $meetreaper eq 0>>
[[Yes, that sounds nice.]]
<</if>>
[[No thank you. You are not lost.]]
<<if $burnedalive gt 1>>
[[NOPE! You sprint past her before she can burn you again.]]<</if>>
Toriel smiles at you. She offers you a shaky hand that you accept.
Then, to your surprise, she tugs you forward and starts to walk.
Oh.
She means to hold your hand as you walk.
That's. . . new.
Her fur is surprisingly soft.
She guides you down the middle tunnel. It leads to a wide cavern with a purple brick house in the far back. The bricks are cracked and dilapidated, and all the windows have cracks in them.
She takes you through the front door. It's dark, even with your flash light.
She guides you through a living room stacked with books, then she ushers you into her kitchen where she offers you a seat.
"Thank. . . you," she says.
It's a quaint kitchen. In spite of the disarray outside, you can see she's done her best to keep a clean home. You watch as she brews some tea.
She pours you a cup of tea, and then one for herself.
"I'm sorry, I. . . don't have anything else to offer you," she says apologetically. Her sickly green eyes never leave your face.
It's all right.
"Let. . . Let me know how it. . . tastes," she murmurs.
You take a sip.
Mm. It’s delicious. Very swe--
Swe--
Your throat begins to burn, as if you've swallowed raw lava. Your stomach is ablaze with pain. Instant nausea makes you retch, and as you do blood splurts out of your mouth. You feel it ooze out of your nose, and your eyes as your entire body is burned from the inside out.
You wheeze, struggling to breathe as you continue to throw up blood and chunks of your stomach and throat.
Spots appear in the back of your vision as you teeter on the edge of death. Your limbs become gelatinous as you lose your strength. You collapse against the table, continuing to choke and cough on your blood and guts.
Toriel quietly watches you.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
She makes a small, whimpering noise. "A-Are you tired, perhaps? Would you like to rest?"
<<if $meetreaper eq 0>>
[[Yes, that sounds nice.]]
<</if>>
[[No thank you. You are not tired.]]
"Hungry? Y-You must be hungry? I have pie," she offers.
<<if $meetreaper eq 0>>
[[Yes, that sounds nice.]]
<</if>>
[[No thank you. You are not hungry.]]
She raises a hand to grip the side of her head. Her pupils shrink. "Hurt? Are you hurt? I can heal. I can help--"
<<if $meetreaper eq 0>>
[[Yes, that sounds nice.]]
<</if>>
[[No thank you. You are not hurt.]]
"Would you like some tea?" she asks in a pleading tone. "I-It's been a-ages since I've had company. Please."
<<if $meetreaper eq 0>>
[[Yes, that sounds nice.]]
<</if>>
[[No thank you. You do not want tea.]]
She falls silent.
"Why?" Toriel asks in a small voice. "I don't. . . I don't //like//. . . I don't want. . ."
Her eyes fills with tears and she starts to laugh in a croaked, raspy voice.
"I don't blame you," she croaks out. "So I hope you won't blame me either--"
<<if $burnedalive eq 0>>
She throws her hands out. A burst of orange and red light envelop her hands. Burning flames lace through the air and surround you.
Excruciating needle-like pain dots your entire skin. Searing heat overtakes you as the fire eats away at your skin. You scream as you watch your skin charcoal and flake off, revealing raw, red, squishy flesh.
<<set $burnedalive +=1>>
The agonizing misery is prolonged as you choke on the smoke of your own flesh. The acridic, sweetly-sour caustic stench overwhelms your nose. Your screams are caught off as you find it impossible to catch your breath from the smoke.
Chunks of you fall to the ground, seared and soaked with your blood.
You fall to the ground, writhing in pain but unable to do anything about it.
Toriel watches you. Her sickly green eyes never look away as you are burned alive.
<<else>>
$Curse!
You jump to the side to try and doge.
She hurls a wave of fire that blocks your entire path.
Burning flames lace through the air and surround you.
Excruciating needle-like pain dots your entire skin. Searing heat overtakes you as the fire eats away at your skin. You scream as you watch your skin charcoal and flake off, revealing raw, red, squishy flesh.
<<set $burnedalive +=1>>
The agonizing misery is prolonged as you choke on the smoke of your own flesh. The acridic, sweetly-sour caustic stench overwhelms your nose. Your screams are caught off as you find it impossible to catch your breath from the smoke.
Chunks of you fall to the ground, seared and soaked with your blood.
You fall to the ground, writhing in pain but unable to do anything about it.
Toriel watches you. Her sickly green eyes never look away as you are burned alive.
<</if>>
<span class="hidden"> I'm sorry, human. . . </span>
<<timed 5s>>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
"Human," Papyrus worriedly greets you. You warmly return the greeting. "Please--"
<<set $meetreaper +=1>>
"Yes, human, please," drolls Sans, a venomous sarcatic bite to his words. "Waste our time more."
"Sans! This <span class="red">''SOUL''</span> has done nothing wrong," says Papyrus. "There is no reason for //you// to harvest."
"I'm off the clock, bro," he says. "Simply here to enjoy the show."
"Then enjoy it //politely//," says Papyrus.
"I'm too exhausted. Really worked myself to the bones today."
Papyrus groans.
Seeing the two reapers bicker with each other fills you with <span class="yellowtext">DETERM--</span>
"GAH! NO!"
[[Try Again.|You refuse. You'll try again.]]<<set $meetreaper = 1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
Well.
Death by goat monster was not the way you thought your day would lead you.
You rub your face, your hands still shaky from the pain.
"Human!" Papyrus exclaims. The tall reaper walks lightly across the water to stand before you. Plain concern covers his features. "Are you okay? That was an intense death."
$OK
"You should rest," advises Papyrus. "You're going to shatter your <span class="red">''SOUL''</span> if you keep on like this."
"And won't that be a hassle to clean up?" drawls a low, monotone voice. A figure emerges from swarming shadows. A reaper, half the size of Papyrus, steps lightly over the water.
He has a smile on his face, but you feel nothing warm, nor kind about it.
If Papyrus' presence calms you, then this skeleton's presence unnerves you. You subconsciously step closer to Papyrus.
"What a ghastly reaction," the new skeleton mocks you. "Look at you. Shaking like a leaf in storm."
You hadn't realized you were trembling.
"That's enough, Sans," says Papyrus. "$Name has been through a lot."
Papyrus offers you his hand.
"It's okay now, $Name," soothes Papyrus. "I'll take good care of you. You can rest well with me. You don't have to be hurt anymore."
. . .
[[Okay. . . you take Papyrus' hand.]]
[[You refuse. You'll try again.]]You let out a slow, steady breath.
"You did well to come so far," Papyrus says kindly. "Let your worries go. . . slip away."
With each inhale of $scent, you feel your body sinking further into the water. The waves slowly creep further upon you as you sink down.
"Sleep," he says. "Rest in my care. . ."
The water pulls you under, but you feel no fear.
It is warm, sweet, and oh so soothing. It does not drown you, but instead pulls you into a kind embrace. Your limbs go weak and your body sags.
<<click "You slip into a peaceful sleep.">><<script>>Engine.restart()<</script>><</click>>"H-Human?" a quiet whisper in the shadows. You flinch in surprise, twisting your body to look down one of the abysmal tunnels.
<<masteraudio stop>><<audio "ruins" volume 0.25 loop play>><<audio "dungeon" volume 0.20 loop play>>
A tall, raggedy goat-like monster steps out. She wears long purple and white robes that are torn in many places. Her eyes glow a sickly pale green as she looks at you.
"Hello, h-human," she says with a strange, wobbly smile that unnerves you. "I-I am Toriel. Who might you be?"
You return her greeting and introuce yourself.
"You. . . you must be lost," she says. She holds her hands to her chest. You notice there is a slight tremble to them. "W-Would you like help l-leaving here. . . .?"
<<if $meetreaper eq 0>>
[[Yes, that sounds nice.]]
<</if>>
[[No thank you. You are not lost.]]
<<if $burnedalive gt 1>>
[[NOPE! You sprint past her before she can burn you again.]]<</if>>
"W-Wait!" Toriel cries out for you.
Oh $curse no. You do //not// want to be burned alive AGAIN!
Absolutely not.
No thank you.
Hard pass.
Your $shoes pound into the stone as you sprint with all of your might. The purple path fades in color, and the tunnel splits.
[[Run down the tunnel on the left.]]
[[Run down the tunnel on the right.]]<<masteraudio stop>><<audio "heartache" volume 0.15 loop play>>
You feel a violent tug on your <span class="red">''SOUL''</span>.
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
You have been pulled into an encounter.
You sprint down the tunnel on the left.
"W-WAIT!" you hear Toriel's ragged screaming as she chases after you. "P-Please! $Name!"
You grip your phone, using the flashlight to guide your way. You think, in the darkness, you see bumps in the path ahead of you.
[[Ignore them.]]
[[Jump over them.]]
[[Run around them.]]
You sprint down the right tunnel, your flashlight your only guide as you run.
Then, to your horror, you realize that it ends in a dead end.
Toriel reaches you in no time and you are helpless to her fire.
Again.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
That was a bad call.
The moment your $shoes touch the bumps, you realize they are pressure plates. Spikes errupt from the ground and immediately impale you.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
That was a bad call, there are more of them off the path that you couldn't see.
The moment your $shoes touch the bumps, you realize they are pressure plates. Spikes errupt from the ground and immediately impale you.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
You jump over the pressure plates and continue to run.
The path splits again--three ways this time.
[[Keep to the middle path.]]
[[Run down the right path.]]
[[Run down the left path.]]
"I--I said STOP!" Toriel screams. You feel heat on the back of your neck, and the entire tunnel lights up.
She's thrown fire at you from behind.
[[Duck and keep running.]]
[[Try to outrun the fire.]]
[[Dive to the ground and let it pass over you.]]
You sprint down the right tunnel, your flashlight your only guide as you run.
Then, to your horror, you realize that it ends in a dead end.
Toriel reaches you in no time and you are helpless to her fire.
Again.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
You sprint down the right tunnel, your flashlight your only guide as you run.
Then, to your horror, you realize that it ends in a dead end.
Toriel reaches you in no time and you are helpless to her fire.
Again.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
You duck. The flames hit you anyway because you weren't low enough.
You are engulfed in fire.
Again.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
You are not fast enough to do that.
. . . Why did you think you were?
You are engulfed in fire.
Again.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
You hit the ground. The flames barely graze you as they pass above you. The moment you no longer feel that heat, you spring back up to your feet and continue to sprint.
$Stars, you've never had to run so much before. The night has only begun and you've already had to run to survive twice. First a ghost, now a goat monster.
You don't know if you should be laughing or crying at this point.
Regardless, you keep moving forward. Toriel's breathing becomes labored as she chases you.
The tunnel you're in empties out to a large cavern. The only thing in this area that you can see is a brick house at the far end. Deteriorated walls and cracked windows are shoved against the cave lining. The door is partially opened, its hinges rusted.
You dash into the house and slam the door shut behind you.
You try to lock it but it looks like the locks have worn out.
Toriel's heavy breathing tells you she's getting closer. You don't have a lot of time.
Turning back around, you see there are three ways to go.
[[Run down the hallway on the right.]]
[[Hop over the railings and go down the stairs in front of you.]]
[[Run to your left.]]
You sprint down the hallway, but quickly realize all the doors are locked and it leads to a dead end.
Toriel reaches you in no time and you are helpless to her fire.
Again.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
You grip the wooden railings and jump over them. You plummet to the stairs below. It's not too far of a drop, but it still hurts your knees when you hit the steps.
"N-No," wheezes Toriel as she swings the door open just in time to see you jump over.
Your $shoes pound down the steps as you continue to run, Toriel gaining on you. You round the corner at the bottom of the stairs just as she shoots out a fireball.
The flames slam into the brick and stonework, exploding out and barely touching you.
"Please. . . //please. . . //" Toriel gasps as she runs. "Don't. . . leave. . . "
You keep running down the long hall, and as you round another corner you see light ahead.
At the far end of the hallway is a door that has been smashed to pieces. You squint your eyes as you stare at the light from the other side. You're too far away to see anything else.
Trees, maybe?
Your heart skips a beat at the thought.
Have you found a way out already? Are you free?
"Human. . . $Name. . ." Toriel stumbles behind you. Flames appear in her hands, but they die away in seconds. She crumples to the ground, trembling from exertion. She pants and wheezes.
. . .
She must be starved. She used what energy she had to chase you.
[[. . . Leave her. You walk out the door.]]
<<if $spiders eq "Hearbreaking.">>
[[You approach Toriel and kneel beside her.]]<</if>>
You sprint to your left, but quickly realize it leads to a dead end.
Toriel reaches you in no time and you are helpless to her fire.
Again.
<<timed 5s>>
<span class="hidden"> I'm sorry, human. . . </span>
''You have died.''<<set $deaths +=1>>
<<if $meetreaper eq 0>>
[[Try Again.|MeetingReaper.]]
<<elseif $meetreaper eq 1>>
[[Try Again.|AfterMeetingReaper1.]]
<<elseif $meetreaper eq 2>>
[[Try Again.|AfterMeetingReaper2.]]
<<elseif $meetreaper eq 3>>
[[Try Again.|AfterMeetingReaper3.]]<</if>><</timed>>
You don't turn back to look at her.
You walk out the shattered doors.
[[EXIT: RUINS]]
You kneel on the cold stone.
[[Feed her a handful of berries.]]
[[Offer her a small apology and then leave.]]
You carefully pick up her head and move it to rest in your lap. She stares tiredly up at you, unable to do anything else. You take out a handful of berries and you slowly feed her a few at a time.
<<set $fedmonsters +=1>>
She swallows each of them.
With each one eaten, you see light return to her dulled gaze. Tears well up in her eyes.
Once the berries are gone, you give her a wane smile.
"Why?" she asks, her voice cracks.
[[You shrug. Why not?]]
[[You boop her nose. Because you wanted to.]]
[[You smile kindly at her. Because it was the right thing to do.]]
You stand back up.
You walk out the shattered doors.
[[EXIT: RUINS]]
She gives a strained laugh. "Th. . . Thank you. The magic from them. . . I feel better already. Thank you."
Her green eyes move away from you. They stare at the door at the far end.
"It is. . . cruel out there," she whispers. "Chaos. Nowhere is safe."
You've come to realize that, yes.
"It will be much worse," she quietly warns you. "Please. . . if you must leave. . . take care. Trust no one."
You shrug. Distrusting everyone is no way to live.
"You'll die if you do," she says.
You reassure her you'll be fine. You'll make it through!
You can do this.
Her laughter is warmer this time. "I. . . I believe you. Dear $Name. . . I believe you."
<<set $torielfed = 1>>
You help her stand back up.
[[You hug her goodbye.]]
[[You tell her goodbye.]]
She gives a strained laugh. "Th. . . Thank you. The magic from them. . . I feel better already. Thank you."
Her green eyes move away from you. They stare at the door at the far end.
"It is. . . cruel out there," she whispers. "Chaos. Nowhere is safe."
You've come to realize that, yes.
"It will be much worse," she quietly warns you. "Please. . . if you must leave. . . take care. Trust no one."
You boop her nose again. Distrusting everyone is no way to live.
"You'll die if you do," she says.
You reassure her you'll be fine. You'll make it through!
You can do this.
Her laughter is warmer this time. "I. . . I believe you. Dear $Name. . . I believe you."
<<set $torielfed = 1>>
You help her stand back up.
[[You hug her goodbye.]]
[[You tell her goodbye.]]
She gives a strained laugh. "Th. . . Thank you. The magic from them. . . I feel better already. Thank you."
Her green eyes move away from you. They stare at the door at the far end.
"It is. . . cruel out there," she whispers. "Chaos. Nowhere is safe."
You've come to realize that, yes.
"It will be much worse," she quietly warns you. "Please. . . if you must leave. . . take care. Trust no one."
You gently pat her cheek. Distrusting everyone is no way to live.
"You'll die if you do," she says.
You reassure her you'll be fine. You'll make it through!
You can do this.
Her laughter is warmer this time. "I. . . I believe you. Dear $Name. . . I believe you."
<<set $torielfed = 1>>
You help her stand back up.
[[You hug her goodbye.]]
[[You tell her goodbye.]]
Your hug is sudden. She lets out a squeak of surprise.
Then her arms are around you and they squeeze you with shaky strength. She tucks your head into her chest and gently pats the back of your head.
"Please stay alive," she whispers. "Your kindness. . . it's the only kindness left in the undergound now."
That's not true. She's hugging you back, isn't she?
She gives a choked back laugh.
It is several minutes before she is ready to let you go.
You give her a cheerful wave goodbye. . . and then you walk out the shattered doors.
[[EXIT: RUINS]]
You give her a cheerful wave goodbye. . . and then you walk out the shattered doors.
[[EXIT: RUINS]]Safe spot to save! <<masteraudio stop>><<audio "menu" loop play>>
''You have died: $deaths times.''
''How are you holding up on food?''
<<if $fedthespiders eq 1>>
You fed the baby spiders. They're very grateful.
<<else>>
The babies are starving.
<</if>><<if $fedfroggit eq 1>>
You fed Final Froggit. It will live for another day.
<<else>>
It is dust now.
<</if>> <<if $torielfed eq 1>>
You fed Toriel. She will not forget your mercy.
<<else>>
You walked away.
<</if>> <<if $fedmonsters eq 3>>
You've shared berries with every monster who needed it.
You have plenty of berries left.
<<else>>
You have an abundance of berries in your pockets.
<</if>>
''How are you faring on relationships?''
<<if $floweyromance eq 1>>
You. . . You're pursuing a plant?
The plant thinks you're joking.
<<elseif $floweyromance eq 1 and $fedmonsters eq 3>>
Flowey is confused by your actions.
<<elseif $floweyromance eq 1 and $fedmonsters lt 3>>
Flowey wouldn't have fed them either.
<</if>> <<if $wingdingromance eq 1>>
//You really want to smooch the ghost hunting you down?//
Are you okay?
<<else>>
You are sensibly staying away from the ghost hunting you down.
This is the smartest decision you can make.
<</if>>
You have not met this monster yet.
You have not met this monster yet.
<<if $reaperromance eq 1>>
You have met this monster but he is not yet aware he is an option. You, however, are clearly aware.
<<else>>
You have met this monster but he is not yet aware he is an option.
<</if>>
//''Gentle reminder that if you’re stuck, I provide walkthroughs for each chapter with the devlog. They’re found directly above the comment section.''//
[[ENTER: SNOWDIN]]
//Crunch.//
Your head is crushed in its grip in one motion.
<h2>"''//My hunt is over.//''"</h2>
<<timed 5s>>
''You have died a final death.''
[[Try Again.|Title]]<</timed>>
<h2>"Running won't save you."</h2>
You wince, a shudder of dread coils around your <<linkappend heart. <q> heart.</q> t8n>>
<<timed 2.0s t8n>>
<<next>><div class="box-them4">smash</div><<scrolldown>>
<<next>><div class="box-you">trying</div><<scrolldown>>
<<next>><div class="box-them1">DONT?!?!</div><<scrolldown>>
<<next>><div class="box-them5">Where are you?</div><<scrolldown>>
<<next>><div class="box-them2">calling the police rn</div><<scrolldown>>
<<next>><div class="box-them4">What? Don't do that. $Name's got this.</div><<scrolldown>>
<<next>><div class="box-you">thanks</div><<scrolldown>>
<<next>><div class="box-them1">PLZ</div><<scrolldown>>
<<next>><div class="box-you">how do i smooch</div><<scrolldown>>
<<next>><div class="box-you">tall</div><<scrolldown>>
<<next>><div class="box-you">and </div><<scrolldown>>
<<next>><div class="box-you">chasingme </div><<scrolldown>>
<<next>><div class="box-them5">Go down hill. Omw to the bottom.</div><<scrolldown>>
<<next>><div class="box-them2">^ bringing shotgun.</div><<scrolldown>>
<<next>><div class="box-them4">looking up ghost related pick up lines rn.</div><<scrolldown>>
<<next>><div class="box-you">✔</div><<scrolldown>>
<<next>><div class="box-them1">PLZ B SAFE</div> <<scrolldown>>
<<next>><div class="box-them1">RUNNING 2 U NOW</div><<scrolldown>>
<<next>><div class="box-you">sha la la la</div><<scrolldown>>
<<next>><div class="box-them1">( ;´ - `;)</div> <<scrolldown>>
<<next>><div class="box-them2">(ᗒᗩᗕ)</div> <<scrolldown>>
<<next>><div class="box-them4">this is why I love you.</div><<scrolldown>>
<<next>>Through the corner of your eye, you see movement.
. . . !
Dark appendages are created in the shadows. All around you, more hands and tendrils are formed. They lash out at you.
<<next>><div class="box-them4">also omw so I can watch you seduce like the boss I know you are.</div><<scrolldown>>
<<next>><div class="box-you">✔ ✔ ✔</div><<scrolldown>>
<<next>>[[You jump high to dodge them, manuevering quickly through the treelines to evade capture.]]
[[You leap forward, sommersaulting under the branches to evade capture.]]
[[You drop low to dodge them, and spin on your heel to shoot off in a different direction.]]
[[You zig-zag through the branches, pulling them back to whip at the shadows and keep them at bay.]]<</timed>>\<</linkappend>><h2>"Running won't save you."</h2>
You <<linkappend shudder. <q> shudder.</q> t8n>>
<<timed 2.0s t8n>>
<<next>><div class="box-them4">smash</div><<scrolldown>>
<<next>><div class="box-them1">DONT?!?!</div><<scrolldown>>
<<next>><div class="box-them5">Where are you?</div><<scrolldown>>
<<next>><div class="box-them2">calling the police rn</div><<scrolldown>>
<<next>><div class="box-them4">$Name, why aren't you smooching that ghost already?</div><<scrolldown>>
<<next>><div class="box-you">obv</div><<scrolldown>>
<<next>><div class="box-you">because </div><<scrolldown>>
<<next>><div class="box-you">I'm </div><<scrolldown>>
<<next>><div class="box-you">too shy </div><<scrolldown>>
<<next>><div class="box-them1">oms</div> <<scrolldown>>
<<next>><div class="box-you">not</div><<scrolldown>>
<<next>><div class="box-you">because</div><<scrolldown>>
<<next>><div class="box-you">I'm being </div><<scrolldown>>
<<next>><div class="box-you">LITERALLYCAHSED</div><<scrolldown>>
<<next>><div class="box-them3"> ): </div><<scrolldown>>
<<next>><div class="box-them4">skill issue</div><<scrolldown>>
<<next>><div class="box-them5">Go down hill. Omw to the bottom.</div><<scrolldown>>
<<next>><div class="box-them2">^ bringing shotgun.</div><<scrolldown>>
<<next>><div class="box-them4">Omw too, I'll bring a ladder.</div><<scrolldown>>
<<next>><div class="box-you">✔</div><<scrolldown>>
<<next>><div class="box-them1">PLZ B SAFE</div> <<scrolldown>>
<<next>><div class="box-them1">RUNNING 2 U NOW</div><<scrolldown>>
<<next>><div class="box-you">sha la la la</div><<scrolldown>>
<<next>><div class="box-them1">( ;´ - `;)</div> <<scrolldown>>
<<next>><div class="box-them2">(ᗒᗩᗕ)</div> <<scrolldown>>
<<next>><div class="box-them4">Looks like $Name's too shy</div><<scrolldown>>
<<next>><div class="box-them4">gonna be up to the ghost to kiss $her.</div><<scrolldown>>
<<next>>Through the corner of your eye, you see movement.
. . . !
Dark appendages are created in the shadows. All around you, more hands and tendrils are formed. They lash out at you.
<<next>>[[You jump high to dodge them, manuevering quickly through the treelines to evade capture.]]
[[You leap forward, sommersaulting under the branches to evade capture.]]
[[You drop low to dodge them, and spin on your heel to shoot off in a different direction.]]
[[You zig-zag through the branches, pulling them back to whip at the shadows and keep them at bay.]]<</timed>>\<</linkappend>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
"Starting to smell like BBQ," comments Sans.
<<set $meetreaper +=1>>
Your face scrunches up as you give him a look of displeasure.
"That is entirely uncalled for Sans!" says Papyrus.
"C'mon, Paps. . . you know I //flame// to please. Human could smell //wurst//, everyone loves a good BBQ. . ."
Papyrus groans. "I am so sorry for this, human. Peaceful <span class="red">''SOULs''</span> like yours can normally avoid this agony of laziness--"
. . .
[[So. . . Would Sans call you barbe-CUTE? ❤︎]]
[[You remark that Toriel must be a serial griller with the way she's toasting you.]]
[[You give Sans a flat look and shake your head.]]
Sans' smile stretches as Papyrus moans in despair.
"NOT YOU TOO!" he cries out. "PUNS ARE THE LAZIEST FORM OF HUMOR!"
Un-//grill//-ievable that Papyrus doesn't //relish// this humor.
"I know. I think're doing a //grate// job handling your demise," says Sans. "Humor is the best seasoning to any good steak out."
You nod in agreement. Papyrus should really take a //grill// pill.
"STOP IT! THIS IS WORSE THAN YOUR <span class="yellowtext">DETERMINATION</span>!"
Oh yeah!
You cheerfully wave goodbye as you are reminded that you refuse to die.
"WAIT, STOP, NO--"
"Ask her to toss some salt on ya next time. Enhance that burned flesh smell."
$OK
[[Try Again.|You refuse. You'll try again.]]
You don't have time to mess around with death. You've got living to do.
You wave goodbye to Papyrus.
"Wait, please--"
[[Try Again.|You refuse. You'll try again.]]
Sans' smile stretches as Papyrus moans in despair.
<<set $reaperromance +=1>>
"NOT YOU TOO!" he cries out. "PUNS ARE THE LAZIEST FORM OF HUMOR!"
Un-//grill//-ievable that Papyrus doesn't //relish// this humor.
"I know. I think're doing a //grate// job handling your demise," says Sans. "Humor is the best seasoning to any good steak out."
You nod in agreement. Papyrus should really take a //grill// pill.
"STOP IT! THIS IS WORSE THAN YOUR <span class="yellowtext">DETERMINATION</span>!"
Oh yeah!
You cheerfully wave goodbye as you are reminded that you refuse to die.
"WAIT, STOP, NO--"
"Ask her to toss some salt on ya next time. Enhance that burned flesh smell."
$OK
[[Try Again.|You refuse. You'll try again.]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
Oh my $Stars!
You'll do better!
You won't give up.
[[Try Again.|You refuse. You'll try again.]]<<masteraudio stop>><<audio "snow" volume .25 loop play>><<set $harem = 0>>
Oh.
<<set $deathloop = 0>><<set $sansromance = 0>><<set $papyrusromance = 0>><<set $harem = 0>>
It's snowing.
Your heart quickens as you wonder if maybe, //maybe//, you've somehow returned to the surface. Snow is unexpected in mid autumn, but not impossible--
Your $eyecolor eyes move up to look at that beautiful sky.
You only see a cave ceiling. Long, dark stalacites dangle above you. Squinting, you can see pale crystals inside them. They look strangely. . . sad.
A frown tugs at your lips.
<<if $fedmonsters eq 3>>
"You. . . What are you trying to prove. . . ?"
Flowey the Flower Monster pops up from the snow a few footsteps away from you. The battered flower's petals have wilted further since you last saw him. He scrutinizes you with his one eye.
"Helping them. . . it only prolongs the inevitable," he says in a quiet, somber voice.
Inevitable?
His voice is hollowed, "Death."
You refuse that.
"Heh. . . you can. . . for a time," he says. "But it comes for everyone. . . //everyone. . . //" Flowey turns his head. He nods toward an opening in the trees. The snow is too thick to see a path, but there's a plain gap between the trees that suggests one's there. . . just hidden. Flowey says, "Keep to the path. There's only one way forward. . . don't stray. . . and. . . mind your steps."
You ask Flowey if it'll be snowing all the way to the end.
He shakes his head. "No. If you. . . don't run into anyone. . . fifteen minutes of walking will get you. . . someplace warm."
[[You sincerely thank Flowey for his help.]]
[[You shyly thank Flowey for his help. You fidget while you do. ❤︎]]
[[You enthusiastically thank Flowey for his help. You tell him you're eager to repay the favor. ❤︎]]
<<else>>
You stare ahead of you and notice an opening in the trees.
The snow is too thick to see a path, but there's a plain gap between the trees that suggests one's there. . . just hidden.
[[That's where you have to go, right?]]<</if>>
He doesn't say anything as he sinks back into the ground.
You are, thankfully, in a sweater.
<<if $legs eq "skirt">>
You are also, not so thankfully, in a skirt. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "mini skirt">>
You are also, not so thankfully, in a mini skirt. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "skort">>
You are also, not so thankfully, in a skort. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "mini skort">>
You are also, not so thankfully, in a mini skort. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "shorts">>
You are also, not so thankfully, in a shorts. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "booty shorts">>
You are also, not so thankfully, in a booty shorts. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "capris">>
You are also, not so thankfully, in a capris. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<else>>
And while your $legs are not thick enough to roll around in snow, they will definitely better protect you than say if you were trucking through this with bare legs.
<</if>>
It would be mighty unfortunate to die from hypothermia. How far would you even go back in those circumstances?
The timing of your death and resets haven’t been consistent. You wonder if there is a way to control it?
Could you, perhaps, reset //without// needing to die?
[[You ponder further on the nature of your ability.]]
<<if $deathloop eq 1>>
[[You step off the stone doorway and into the snow.]]
<<else>>
[[You step off the stone doorway, and take your first step into the snow.]]<</if>><<set $floweyromance +=1>>
Flowey closes his eye. ". . . Yeah. Happy to help."
He sinks into the ground and leaves. <<set $shy +=1>>
You are, thankfully, in a sweater.
<<if $legs eq "skirt">>
You are also, not so thankfully, in a skirt. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "mini skirt">>
You are also, not so thankfully, in a mini skirt. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "skort">>
You are also, not so thankfully, in a skort. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "mini skort">>
You are also, not so thankfully, in a mini skort. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "shorts">>
You are also, not so thankfully, in a shorts. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "booty shorts">>
You are also, not so thankfully, in a booty shorts. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "capris">>
You are also, not so thankfully, in a capris. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<else>>
And while your $legs are not thick enough to roll around in snow, they will definitely better protect you than say if you were trucking through this with bare legs.
<</if>>
It would be mighty unfortunate to die from hypothermia. How far would you even go back in those circumstances?
The timing of your death and resets haven’t been consistent. You wonder if there is a way to control it?
Could you, perhaps, reset //without// needing to die?
[[You ponder further on the nature of your ability.]]
<<if $deathloop eq 1>>
[[You step off the stone doorway and into the snow.]]
<<else>>
[[You step off the stone doorway, and take your first step into the snow.]]<</if>><<set $floweyromance +=1>>
Flowey quickly looks away from you. ". . . Sure."
He sinks into the ground and leaves. <<set $bold +=1>>
You are, thankfully, in a sweater.
<<if $legs eq "skirt">>
You are also, not so thankfully, in a skirt. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "mini skirt">>
You are also, not so thankfully, in a mini skirt. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "skort">>
You are also, not so thankfully, in a skort. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "mini skort">>
You are also, not so thankfully, in a mini skort. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "shorts">>
You are also, not so thankfully, in a shorts. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "booty shorts">>
You are also, not so thankfully, in a booty shorts. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "capris">>
You are also, not so thankfully, in a capris. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<else>>
And while your $legs are not thick enough to roll around in snow, they will definitely better protect you than say if you were trucking through this with bare legs.
<</if>>
It would be mighty unfortunate to die from hypothermia. How far would you even go back in those circumstances?
The timing of your death and resets haven’t been consistent. You wonder if there is a way to control it?
Could you, perhaps, reset //without// needing to die?
[[You ponder further on the nature of your ability.]]
<<if $deathloop eq 1>>
[[You step off the stone doorway and into the snow.]]
<<else>>
[[You step off the stone doorway, and take your first step into the snow.]]<</if>>
You are, thankfully, in a sweater.
<<if $legs eq "skirt">>
You are also, not so thankfully, in a skirt. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "mini skirt">>
You are also, not so thankfully, in a mini skirt. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "skort">>
You are also, not so thankfully, in a skort. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "mini skort">>
You are also, not so thankfully, in a mini skort. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "shorts">>
You are also, not so thankfully, in a shorts. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "booty shorts">>
You are also, not so thankfully, in a booty shorts. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<elseif $legs eq "capris">>
You are also, not so thankfully, in a capris. The weather on the surface was fine to show off your skin. . . here not so much.
<<set $deathloop = 1>>
You hope that the snow isn't too deep. You don't know how long it takes to get hypothermia, but if snow is in direct contact with your skin, likely not long.
<<else>>
And while your $legs are not thick enough to roll around in snow, they will definitely better protect you than say if you were trucking through this with bare legs.
<</if>>
It would be mighty unfortunate to die from hypothermia. How far would you even go back in those circumstances?
The timing of your death and resets haven’t been consistent. You wonder if there is a way to control it?
Could you, perhaps, reset //without// needing to die?
[[You ponder further on the nature of your ability.]]
<<if $deathloop eq 1>>
[[You step off the stone doorway and into the snow.]]
<<else>>
[[You step off the stone doorway, and take your first step into the snow.]]<</if>>
What exactly //is// your ability, anyway? What caused it?
The ability to reject death itself and go back in time prior to your death. . . you’ve only seen that kind of ability in movies, or outrageous stories. Magic and technology can only go so far, and with how few mages there are left in the world, no further advancements have been made to magic in decades.
Could you be a mage?
Could you, somehow, have magic abilities. . . ?
<span id="cycle"><<cycle "$magicabilities" autoselect>>\
<<option "Sure. Why not. Stranger things have clearly happened.">>
<<option "Yes. You want to believe that.">>
<<option "Nah. There's another explanation for this, even if you aren't aware of it (yet).">>
<<option "No. You've never displayed an aptitude for magic all your life. There's another reason for this.">>
<</cycle>></span>
You wonder if, perhaps, you could learn to control your ability further.
Could you. . . maybe. . . just maybe. . . reset //without// having to die?
Could you go farther back? Back to before you fell?
Hmm. . .
<<if $deathloop eq 1>>
[[You step off the stone doorway and into the snow.]]
<<else>>
[[You step off the stone doorway, and take your first step into the snow.]]<</if>>
The snow plunges up to halfway up your calves.
That's not good.
Not only will your movement be slowed since you have to trudge through the snow, but it's //freezing.// The sharp temperature difference from the caves behind you, to the snowy caves in front of you is insane. You hug yourself tighter, involuntarily shivering.
Nothing to to it but to do it.
You waddle through the snow, one painfully slow step at a time. The snow crunches with each movement you make. It is the singular sound you hear.
There is no wind. There are no animals.
It's you.
Snow.
And trees so dark they look dead.
You don't have any other choice excep to keep moving forward.
<<if $fedmonsters eq 3>>
Flowey said it was a fifteen minute walk. You can definitely manage that. You got this!
<<else>>
You don't know how far you have to go, but you have to believe that forward is someplace warmer.
<</if>>
The thought of getting out of the snow one day fills you with <span class="yellowtext">DETERMINATION</span>.
[[You walk on and on and on.]]<<audio "snowfootsteps" volume 0.15 loop play>>
The snow plunges up to halfway up your calves.
That's not good.
Not only will your movement be slowed since you have to trudge through the snow, but it's //freezing.// The sharp temperature difference from the caves behind you, to the snowy caves in front of you is insane. You hug yourself tighter, involuntarily shivering.
Nothing to to it but to do it.
You waddle through the snow, one painfully slow step at a time. The snow crunches with each movement you make. It is the singular sound you hear.
There is no wind. There are no animals.
It's you.
Snow.
And trees so dark they look dead.
You don't have any other choice excep to keep moving forward.
<<if $fedmonsters eq 3>>
Flowey said it was a fifteen minute walk. You can definitely manage that. You got this!
<<else>>
You don't know how far you have to go, but you have to believe that forward is someplace warmer.
<</if>>
The thought of getting out of the snow one day fills you with <span class="yellowtext">DETERMINATION</span>.
[[You walk on and on.]]
Snow falls at a lackadaiscal pace. You're not sure //how//. Looking up, the snow leaks like condensation from the stalacites. The flakes swirl lazily, each land noiselessly into the snow on the ground and disappears.
The trees are taller than the houses in your town--they're taller than any trees you've seen on the surface. They climb so high, it surprises you they don't reach the cave ceiling. The bark is as black as charcoal, and the limbs are bare.
It's dark, but oddly enough there's enough light from the faded crystals in the stalacites that keep things visible to you.
Shivering, you carry forward. The biting chill is unrelenting as you progress.
//Better than what it could be,// you tell yourself.
While not dressed for //winter// you were covered enough that the snow doesn't directly touch your skin--except the flakes that land on your face.
It won't matter much longer, though. Your body heat has slowly, but steadily, melted the snow that clings to your $legs. You aren't yet wet, but you're on your way to getting there.
<<if $shoes eq "flats">>
Your poor toes throb painfully and have become stiffer than wood planks. Your $legs are long enough to cover your ankles, but your flats aren't suited to calf-deep snow.
You don't //think// it's enough to kill you from hyperthermia, but you are most definitely getting frost bitten toes.
<<set $frostbite = 1>>
//Running will be hard.///
<<elseif $shoes eq "sneakers">>
At least you're wearing sneakers. $Baba already moved your summer socks into storage, so you're blessedly in nice, thick winter-worthy socks inside your sneakers.
It won't keep you warm indefinitely, however, it should certainly last long enough to get through this section of the underground. <<set $frostbite = 0>>
<<elseif $shoes eq "sandals">>
Your poor toes throb painfully and have become stiffer than wood planks. Your $legs are long enough to cover your ankles, but your flats aren't suited to calf-deep snow.
You don't //think// it's enough to kill you from hyperthermia, but you are most definitely getting frost bitten toes.
<<set $frostbite = 1>>
<<elseif $shoes eq "espadrilles">>
Your poor toes throb painfully and have become stiffer than wood planks. Your $legs are long enough to cover your ankles, but your espadrilles aren't suited to calf-deep snow.
You don't //think// it's enough to kill you from hyperthermia, but you are most definitely getting frost bite on your feet.
<<set $frostbite = 1>>
<<elseif $shoes eq "uggs">>
At least you're wearing uggs. $Baba already moved your summer socks into storage, so you're blessedly in nice, thick winter-worthy socks inside your uggs.
It won't keep you warm indefinitely, however, it should certainly last long enough to get through this section of the underground. <<set $frostbite = 0>>
<<elseif $shoes eq "boots">>
Thank the $Stars you're wearing boots. //Good// boots. On top of that, $Baba already moved your summer socks into storage, so you're blessedly in nice, thick winter-worthy socks inside your boots.
Your toes and feet are toasty warm. You won't have to worry about getting frostbite on your feet. <<set $frostbite = 0>>
<<elseif $shoes eq "ankle boots">>
Thank the $Stars you're wearing ankle boots. //Good// boots. On top of that, $Baba already moved your summer socks into storage, so you're blessedly in nice, thick winter-worthy socks inside your boots.
Your toes and feet are toasty warm. You won't have to worry about getting frostbite on your feet. <<set $frostbite = 0>>
<<elseif $shoes eq "knee-high boots">>
Thank the $Stars you're wearing knee-high boots. //Good// boots. On top of that, $Baba already moved your summer socks into storage, so you're blessedly in nice, thick winter-worthy socks inside your boots.
Your toes and feet are toasty warm. You won't have to worry about getting frostbite on your feet. <<set $frostbite = 0>>
<<elseif $shoes eq "work boots">>
Thank the $Stars you're work boots. //Good// boots. On top of that, $Baba already moved your summer socks into storage, so you're blessedly in nice, thick winter-worthy socks inside your boots.
Your toes and feet are toasty warm. You won't have to worry about getting frostbite on your feet. <<set $frostbite = 0>>
<<elseif $shoes eq "kitten heels">>
Your poor toes throb painfully and have become stiffer than wood planks. Your $legs are long enough to cover your ankles, but your kitten heels aren't suited to calf-deep snow.
You don't //think// it's enough to kill you from hyperthermia, but you are most definitely getting frost bite on your feet.
<<set $frostbite = 1>>
<<elseif $shoes eq "mary janes">>
Your poor toes throb painfully and have become stiffer than wood planks. Your $legs are long enough to cover your ankles, but your mary janes aren't suited to calf-deep snow.
You don't //think// it's enough to kill you from hyperthermia, but you are most definitely getting frost bite on your feet.
<<elseif $shoes eq "slippers">>
At least you're wearing slippers. $Baba already moved your summer socks into storage, so you're blessedly in nice, thick winter-worthy socks inside your slippers.
Because, you know, wearing slippers without socks is how you get feet fungus and how slippers develop that rancid smell.
Or so $Baba says. Either way, you've got thick winter socks on and a pair of comfortable slippers. You're doing good.
It won't keep you warm indefinitely, however, it should certainly last long enough to get through this section of the underground. <<set $frostbite = 0>>
<</if>>
[[Your right foot presses into something hard.]]
As you walk, the snow comes down harder.
You are not dressed nearly warm enough for this.
The biting chill is unrelenting as you progress. The snow directly touching your skin is sharper than needles. Each gust of wind blows straight through you, and chills you further to the bone. Each step into the snow, you are dragged into a coldness you never could have fathomed.
Wet. Freezing. //In pain.//
All you can do is carry forward.
[[Even as the snow comes down so hard you can barely see ahead.]]
You've lost track of time.
You've lost the path.
You've lost your way.
You squint and try to perservere--
--Ah.
Warm. . .
Your body is getting warmer.
Hotter.
Uncomfortably so.
You feel like you're burning up. Your sweater is too hot. It's too hot. It itches and grates on your skin, like a swarm of fireants biting you.
All you see in front of you is a sea of white, broken up by strips of black.
It's all the same. Everywhere you turn it's the same.
$Stars, where are meant to go. . . ?
Your body is trembling. You--
[[You tuck forward.]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
The smell of $scent tickles your nose.
Ah.
Warmth.
Comfort.
The chill has vanished.
"You are in a most unfortunate situation, young <span class="red">''SOUL''</span>," says Papyrus.
What does he mean?
"Please," he says in that gentle tone, "do not return."
No. You have to.
[[You refuse to die. It's as simple as that.]]
All you see in front of you is a sea of white, broken up by strips of black.
It's all the same. Everywhere you turn it's the same.
Your body is trembling. You--
[[You tuck forward.|Tuck Again]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
The smell of $scent tickles your nose.
Uh.
No.
//No.//
You refuse.
No way are you. . . are you. . .
[[No. No. NO.]]
All you see in front of you is a sea of white, broken up by strips of black.
It's all the same. Everywhere you turn it's the same.
//No, no, no, no.//
Your body is trembling. You--
[[You tuck forward.|Tuck Again2]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
"$Name," Papyrus says kindly, "you cannot reset further."
No.
No!
Are you really. . . ?
[[No! Please!]]
All you see in front of you is a sea of white, broken up by strips of black.
It's all the same. Everywhere you turn it's the same.
//$Stars.//
Your body is trembling. You--
[[You tuck forward.|Tuck Again3]]<<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
"$Name. . . "
. . .
Ha. . .
Are you really. . . ?
You really are. . .
. . . stuck in a death loop.
You've progressed too far and developed hyperthermia.
You weren't dressed warmly enough for the enviornment, and you've paid the price for it.
. . .
Papyrus offers his hand again. "Come with me. It's time to rest."
[[Agree to go with Papyrus.]]
You look down as you see metal teeth spring from the snow. They snap shut with a sickening //crunch// and //clang// just below your knee. It's a jagged cut through and your right leg below your knee has been effectively cut off.
The pain hasn't registered as you lose your balance and fall back.
Bits of your flesh and strings of your tissue tug between your lump of a leg, and the chunk of your leg in the--in the //bear trap.//
You fall back into the snow.
Shock keeps the pain at bay for several moments until it registers.
At the base of your lump is a burning agny that ripples through your entire body. You have no leg, yet you feel as if it's being dunked in lava. The fiery agony is so intense your mind can't register it fully. It is hot and cold all at once. It leaves you breathless. You can't even suck in a gulp of air big enough to scream.
Blood splurts out of the bottom of your knee like a gushing fountain. It dyes the snow around you a bright crimson that even the fresh flakes can't cover up fast enough.
Strength ebbs out of you each second you lose an absurd amount of blood. You don't even have the energy to shake within a minute, and blessedly soon you are teetering on the edge of oblivion.
<<if $fedmonsters eq 3>>
[[This is a death you'll welcome.]]
<<else>>
[[You're grateful for this death.]]<</if>><<masteraudio stop>><<audio "chara" volume 0.15 loop play>>
. . .
. . .
. . . ?
This was not the plane of death you’ve become accustomed to.
It had a similar feel; an odd trepidation of being somewhere and nowhere at the same time.
You are formless–bodiless–with only your <span class="red">''SOUL''</span> to shine in an black void of. . . emptiness doesn’t feel like the right word, but you lack any other way to describe it.
There’s //something// here so you’re reluctant to call it empty.
<img src="horrorimages/redheart.png" />
Your <span class="red">''SOUL''</span> hovers–no wait, hovering would be if there was a ground, so you’re <span class="red">''SOUL''</span> //flies// in the darkness. It moves around in idle circles as you ponder where you are.
Like the plane of death, you //feel// the way to return, but something keeps you here.
A curiosity.
What lurks in the void?
<h2>Thank you </h2>
A voice barely above a whisper; as soft as a child’s murmur.
In the darkness you see it, although its glow pales in comparison to <<linkappend yours. <q> yours.</q> t8n>>
<h2><<type 135ms>>Thank you
<img src="horrorimages/darkredheart.png" />
for saving her.<</type>></h2><<timed 7s>>
[[The one who lingers thanks you.]]<</timed>><</linkappend>>
"What's with that tone? Can't stand my leg jokes?" He says with a shit-eating grin.
You glare and look around. Where's Papyrus?
"There's a lot more peaceful ''SOULS'' that need his attention," explains Sans. "He can't hang around forever waiting on you."
Oh.
"Don't worry, human. //I// can."
You give him a withering look.
"Or you could do us all a favor and come quietly now," he says.
Definitely not for him!
[[Try Again|TrapDeath1]]
You ask Sans what has four legs and can't walk?
<<set $reaperromance +=1>>
"What?" he asks.
A chair.
"That's terrible," he says appreciatively. His grin stretches. "Where do you find a dog that has no legs?"
Where?
"Exactly where you left him."
You gasp at that, even as your smile widens. You tell Sans //that// was a terrible joke.
"Paps always told me I've got a //morbid// sense of humor," he says unabashed.
Speaking of Papyrus. . . You look around. You don't see him.
"There's a lot more peaceful ''SOULS'' that need his attention," explains Sans. "He can't hang around forever waiting on you."
Oh.
"Don't worry, human. //I// can."
Your smile blooms into a grin. You tell Sans you look forward to visiting him.
"Or you could do us all a favor and come quietly now," he says.
Mmm. . . nope!
[[Try Again|TrapDeath1]]
"Always happy to bring some laughter into the room. Death usually kills the vibes y'know?" he says casually.
<<set $reaperromance +=1>>
You tell him that Sans could put the //fun// in funeral.
"My jokes are to die for," he says in an agreeable tone.
He must //kill// his audience.
"Literally," he chuckles with glee. Sans shifts his weight back.
Maybe he should do comedy in the evenings? His audience may not be the //mourning// type.
"Are you?"
A morning person, or a //mourning// person?
He tilts his head to the side. "Which do //you// think I'm asking?"
. . .
[[You tell Sans you could be the mourning type. ❤︎]]
[[You tell Sans you're a morning person. You love waking up early.]]
[[You tell Sans you're a night person. You love staying up late.]]<<masteraudio stop>><<audio "snow" volume .25 loop play>>
Hmm.
Okay bear traps under the snow.
That's. . . tricky.
[[Time to see if you can yank off one of those branches. You could poke it under the snow to try and find the traps.]]<<if $reaperromance eq 2>>
[[You'll wing it.]]<</if>><<audio "snowfootsteps" volume .15 loop play>>
You waddle through the chilly snow and reach up to grab the lowest branch in reach. It takes a couple tugs until it snaps off.
You've obtained a stick!
You repeat the process until you have five sticks. Hopefully there aren't //that// many traps.
With one stick in your $right hand, you shove it under the snow and use it to poke ahead of you before you walk.
It's hard to tell where the original trap was since everything looks so similiar, but you find it soon enough. Metal teeth spring from the snow and snap the stick in half with a resounding //clang//. The noise is so loud it makes your ears ring.
You stare at the sad stick for a moment, briefly recalling your leg
//Better you than me, Sir Stick.//
Tossing the stick aside, you ready the next stick and carry on.
[[It finds another a minute away.]]
<<audio "snowfootsteps" volume .15 loop play>>
What's the worst that could happen anyway?
You die again?
Been there done that.
<<if $reaperromance eq 2>>
Plus you'll get to see Sans again.
<</if>>
You plough the snow, this time walking along the edge of the path and closer to the trees. It's hard to tell where the original trap was since everything looks so similiar, but you //think// you managed to pass it.
[[And then you step into another trap.]]
"Great. Then you won't mind coming with //me?//" Sans asks in a voice too sweet to be sincere. He holds out his hand.
<<set $reaperromance +=1>>
[[. . . You'll need more than some hand holding for that to work. ❤︎]]
[[He's cute. But not that cute. ❤︎]]<<set $reaperromance = 0>>
"Opposite of me," he says. "You're a lot like Papyrus. . . except you can appreciate a good pun."
$OK
[[Try Again|TrapDeath2]]
"Same as me," he says. "And you can even appreciate a good pun."
$OK
[[Try Again|TrapDeath2]]<<masteraudio stop>><<audio "snow" volume .25 loop play>><<audio "snowfootsteps" volume .15 loop play>>
You waddle through the chilly snow and reach up to grab the lowest branch in reach. It takes a couple tugs until it snaps off.
You've obtained a stick!
You repeat the process until you have five sticks. Hopefully there aren't //that// many traps.
With one stick in your $right hand, you shove it under the snow and use it to poke ahead of you before you walk.
It's hard to tell where the original trap was since everything looks so similiar, but you find it soon enough. Metal teeth spring from the snow and snap the stick in half with a resounding //clang//. The noise is so loud it makes your ears ring.
You stare at the sad stick for a moment, briefly recalling your leg
//Better you than me, Sir Stick.//
Tossing the stick aside, you ready the next stick and carry on.
[[It finds another a minute away.]]
He gives you a long look.
Then he opens his arms for a hug.
[[He's cute. But not that cute. ❤︎]]
[[He's cute. And he IS that cute. ❤︎]]
"Hurtful," he says insincerely.
$OK
[[Try Again|TrapDeath2]]
You go in for a hug. He's significantly shorter than you--scarcely taller than a human child--so when you hug him, you push him into you. He chuckles as he hugs you back.
As you embrace death, you feel a gentle chill around your <span class="red">''SOUL''</span>. As if a hand made of snow is grasping it. Its grip is tight, yet strangely kind. It's not the same kindness you felt from Papyrus, but rather. . .
Sans'.
It's Sans' kindness.
It's icy. It's firm. It's //sweet.//
Like a snowflake on your nose.
You lose all senses as your body painlessly dissolves. Only your <span class="red">''SOUL''</span> remains and it hovers in Sans' gentle grip.
<img src="horrorimages/redheart.png" />
"Don't worry, kiddo," he whispers. "I'll take good care of ya."
<<click "He tucks you into an eternal slumber.">><<script>>Engine.restart()<</script>><</click>><<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
The smell of $scent tickles your nose.
"Missin' out on leg day already?" Sans' low drawl catches your attention.
The short reaper stands casually atop the sea of reflected stars. His permanent smile fixed into place.
[[Yeah, no. Try Again|TrapDeath1]]
[[You flatly tell him you're trying to become a pirate.]]<<if $reaperromance eq 1>>
[[You smile and call that one a real knee-slapper. ❤︎]]<</if>><<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
It took longer to die the second time around.
. . .
Maybe you shouldn't wing it.
Sans gives you an amused look. "I'd tell you to break a leg, but you've got that covered."
[[You laugh at that. ❤︎]]
You lose your third stick much the same way.
Cautiously, you move to the outer edge of the path, and break your fourth stick that way.
You use your fifth stick to successfully make it over to another tree and pull out several more sticks.
The fifth stick is lost after another minute of wobbling. The sixth stick is lost immediately afterward. The seventh closely behind.
Evidently, you have found a bear trap field.
Well, $curse.
[[The hairs on the back of your neck stand up.]]<<audio "snowfootsteps" stop>>
You're being watched.
You look around immediately. The snow steadily falls at a slow pace. The flakes stick to your eyelashes. You brush them away as you continue to search.
And you find the source.
It stands between the trees, as still as stone.
You stare, your $eyecolor eyes wide.
He's a skeleton monster. A towering, benemoth, half hidden behind a dead, dark tree. His left eye socket has a big, blown out, bright red eye. The top of his skull is misisng a chunk, the cracks stretch down his face.
He wears a raggedy dark blue jacket with a big, dirty, fluffy hood.
That single eye is focused entirely on you.
He's completely still.
[[Run. Run. Run. Run. RUN. RUN.]]
[[Don't move. ❤︎]]
Every part of you is screaming that this is dangerous--that this monster is dangerous. The fear is purely instinctive, and your reaction cannot be suppressed. You know you are in imminent danger and if you do nothing, you will die.
You instinctively feel that it will be far from a kind death, either.
You turn and attempt to sprint.
Attempt being a key word.
<<if $frostbite eq 1>>
On top of having to run through snow up to your calves, your feet are painfully rigid and you can't curl your toes for balance. You're certain you have frostbite.
<<else>>
With the snow up to your calves, it's hard to move.
<</if>>
You don't get very far when something slams into the back of your head.
[[Your vision grows dark.]]<<set $sansromance +=1>>
He takes one step forward.
You keep staring at him.
//Ba-thump.//
He takes another step forward.
You turn to face him properly.
//Ba-thump.//
He walks toward you. Slowly. Quietly. His only eye is fixated on you.
[[You can't bring yourself to move. You can feel your face warming with each step closer. ❤︎]]
[[You wink and give him a cheerful wave. ❤︎]]<<set $sansromance +=1>><<set $shy +=1>><<set $reaperromance = 0>>
He reaches you.
He's--He's big.
That ghost was tall, but he's //big//. Bulking. Tall. Imposing.
Hot.
You have to crane your neck to look up at him. He stares down at you, his smile fixed into place and that big eye focused on you.
He sluggishly lifts a hand up. His fingers touch your cheek.
You swallow, struggling to find your words. You manage to squeak out a greeting.
He grips your face with one hand and turns you left, then right, as if inspecting you. As he examines you, you take the opportunity to admire him. He has many, barely-visible cracks on the bones that you can see. His massive hands are littered with scars.
"Hit your. . . head?"
It takes you a second to realize that was his voice. It's low, deep, and scarcely above a whisper as if it came from someone who is deeply, terribly, exhausted.
You shake your head. He keeps a grip on your chin to keep look at you. You ask him why he wants to know.
"You aren't tryin'. . . ta escape," he says.
Why would you?
"Why stay?" he counters.
You point to him.
"Heh. . . funniest thing I've heard. . . in a long time," he rasps out. He moves his hand to the top of your head. You feel an odd, ticklish sensation come from his touch.
[[Your vision goes dark. You fall into him.]]
<<set $sansromance +=1>><<set $bold +=1>>
He reaches you.
He's--He's big.
That ghost was tall, but he's //big//. Bulking. Tall. Imposing.
Hot.
You have to crane your neck to look up at him. He stares down at you, his smile fixed into place and that big eye focused on you.
He sluggishly lifts a hand up. His fingers touch your cheek.
You lean into his touch and greet him. He stiffens, his movements momentarily halted.
The moment is over and he resumes.
He grips your face with one hand and turns you left, then right, as if inspecting you. As he examines you, you take the opportunity to admire him. He has many, barely-visible cracks on the bones that you can see. His massive hands are littered with scars.
"Hit your. . . head?"
It takes you a second to realize that was his voice. It's low, deep, and scarcely above a whisper as if it came from someone who is deeply, terribly, exhausted.
You shake your head. He keeps a grip on your chin to keep look at you. You ask him why he wants to know.
"You aren't tryin'. . . ta escape," he says.
Why would you?
"Why stay?" he counters.
You point to him.
"Heh. . . funniest thing I've heard. . . in a long time," he rasps out. He moves his hand to the top of your head. You feel an odd, ticklish sensation come from his touch.
[[Your vision goes dark. You fall into him.]]<<masteraudio stop>><<audio "caged" volume .25 loop play>>
You return to your senses with a hazy, groggy sense of awareness. Your vision doubles, and triples as you try to ascertain your enviornment.
<<if $glasses eq "You wear contacts.">>
You blink rapidly, momentarily concerned you'd lost your contacts but no. They're there. Your eyes are certainly tired from wearing them for so long, however.
<</if>>
Light-headed and woozy, [[you slowly sit up.]]
//''You shattered your own <span class="red">''SOUL''</span>''//<<masteraudio stop>><<audio "break" play>>
<<click "Secret Bad Ending 3 - Why did you think that was a good idea?">><<script>>Engine.restart()<</script>><</click>>
You go home. Halfway down the mountain it drizzles, so you pick up the pace.
Thankfully, there are enough berries on $Baba's bush that you've successfully collected enough for a pie.
You cheerfully greet $Baba on returning home. She gives you a winkled smile and helps youd dry off.
"Get dressed in warm clothes, I'll make you a cup of cocoa," $Baba insists.
You happily agree to that and hand off the berries you collected. She takes them into the kitchen and places them in a strainer bowl in the sink. You return to your room and get dressed in pajamas.
$Baba and you share some cocoa by the fire until you're sleepy enough to lay down.
All is well.
All is fine.
Everything stays perfectly normal in your quiet town.
You live and die a plain, dull, normal life. . . oblivious to continuous disappearances of tourists over the years.
<<click "Secret Bad Ending 2 - Congratulations. You played safe..">><<script>>Engine.restart()<</script>><</click>>
More effecient this way, and there's nothing dangerous in these woods.
Unless you're afraid of spiders, but you've had to conquer that fear when you were smaller. When you live in a town surrounded by thick woods and a lake, there's bugs //everywhere// and spiders are the best way to manage them. Your $Baba lets a couple spiders spin webs in your windows. They're the single reason you've never had an ant infestation, they do an excellent job.
This past summer, you even had an orb weaver spin a canopy of webs in under the shed's awning. You could see the web glisten under the morning dew from your bedroom window.
Between the spiders and the wild ducks, all gardens are well protected from bugs.
You step off the trail and carefully walk through the dense forest.
You know this area like the back of your hand. To a stranger, these trees might all seem the same, but to you. . . you can spot the tiny differences, even in the dark.
You won't get lost.
Another ten minutes of walking and you've found your berry bush.
[[It's pitch black, aside from the light of your phone.]]<<audio "chains" volume .25 play>>
. . . and hear chains rattling.
You look down to see your wrists and ankles have been chained to a concrete wall. You are seated in a bed of messy, dark-stained blankets that smell of metal and snow. Your $eyecolor eyes move around the room.
Concrete walls. A cracked window above you that lets in cold air.
There's a drain hole in the center of the stained concrete floor. On the right wall there's a large metal table that reminds you of an autopsy table with //many// sharp tools hanging above it.
From the ceiling dangle rusted hooks, and from their staining patterns you can conclude that //something// used to hang from them.
The room is chilly, but not as bad as outside. In conjuction with the blankets draped over your legs, you don't think you'll die from hyperthermia in here.
You look down at your chained wrists. You don't see a keyhole for these metal cuffs.
How do they work?
Hmm.
This might perturb some people, but you aren't some people.
You know it won't be easy.
That's okay.
You can make it through this.
You clench your hands into fists as you feel yourself fill to the brim with <span class="yellowtext">DETERMINATION</span>.
. . .
[[Now how to actually follow through with that. . . ?]]
You check your sweater pocket and find you still have your phone and the berries. It looks like the monster didn't search you while you were unconscious.
//Oddly considerate.//
Considering how desparate the monsters have been for food. . . if they found the berries, they would definitely be gone.
Did the monster feel uncomfortable patting down your limp body? Or--?
The door to the concrete room opens up. The hulking figure from before steps in.
<<if $sansromance gt 0>>
//Ba-thump.//
You smile at him.
[[He moves silently to you, his red eye fixated on you.]]
<<else>>
You swallow nervously.
[[He moves quietly to you, his red eye fixated on you.]]<</if>>
He reaches out with a massive skeletal hand to cup your chin. He tilts your face left and right to examine you.
Satisfied, he lets you go. He turns to leave.
[[You ask him to wait. ❤︎]]
[[You nervously grab at his jacket. ❤︎]]
He looks you up and down.
Satisfied with he sees, he leaves.
[[This is your chance to look for a way out.]]<<set $sansromance +=1>>
He turns back to you.
"Stayin won't do you any good," he says in a deep, rumbling voice. "I won't help you."
You aren't asking for help. You're asking for company.
He scoffs quietly and leaves anyway.
Oh $curse.
Maybe you'll have better luck next time?
[[All you can do is sigh and looks for ways to escape.]]<<set $sansromance +=1>><<set $reaperromance = 0>>
He turns back to you.
"Stayin won't do you any good," he says in a deep, rumbling voice. "I won't help you."
You bite your lip, too nervous to say what you want.
//Ba-thump.//
He scoffs and turns away.
Maybe you'll have better luck next time?
[[All you can do is sigh and looks for ways to escape.]]
Testing the chains proves them to be annoyingly sturdy. You //can// reach the cracked window from where you are chained, but you certainly can't climb out of it.
. . .
Oh, $curse.
If only you knew how to reset on purpose.
. . . Aside from dying, you mean. You don't want to kill yourself. You're not //that// insane.
<<if (((($wingdingromance eq 1)))) and ((($reaperromance eq 4))) and (($sansromance eq 3)) and ($floweyromance eq 2)>>
Even if you have been flirting with a flower monster, and every skeleton monster you've seen.
And, you know, //literal death//.
<<elseif ((($wingdingromance eq 1))) and (($reaperromance eq 4)) and ($sansromance eq 3)>>
Even if you have been flirting with literally every skeleton monster you've seen.
<<elseif $wingdingromance eq 1>>
Even if you did try to smooch the ghost hunting you down.
<<elseif $floweyromance eq 2>>
Even if you have been flirting with a plant.
<<elseif $reaperromance eq 4>>
Even if you have been flirting with //literal death//.
<<elseif $sansromance eq 3>>
Even if you have been flirting with your kidnapper who likely means to kill you.
<</if>>
You sigh.
[[After some time passes, the large monster returns.]]
Your gaze immediately zeroes in on the large butcher knife in his right hand.
//Ba-thump.//
Something tells you he's not going to use that to free you.
The hulking skeleton monster makes noiseless footsteps as he nears you. He roughly grabs the back of your sweater and picks you up.
[[Don't resist, let him do whatever is about to happen.]]
[[Resist. Resist. Resist.]]<<set $resist = 0>>
You don't resist.
He notices and gives you an odd look.
You return his look with a smile.
. . .
You don't think he liked that.
He sets you roughly over the autoposy table. It's enough of a rough landing to make you wheeze for your breath, but not enough to bruise.
<<if $thighs eq "thighs">>
[[The monster flips you over.]]
<<elseif $thighs eq "butt">>
[[The monster effortlessly flips you over.]]
<<elseif $thighs eq "abdomen">>
[[The monster begins to strap you down.]]<</if>><<set $sansromance = 0>><<set $resist = 1>>
You struggle. You fight. You kick. You punch. You flail. The chains severely limit your movement, but you don't give up. Something tells you that you're fighting for your life and you can't risk letting up for even a second.
The monster remains undeterred. He slams you hard into the autoposy table--enough to knock the wind out of you. Breathless, you struggle to suck in air as your ears ring and your back throbs in pain.
<<if $thighs eq "thighs">>
[[The monster flips you over.]]
<<elseif $thighs eq "butt">>
[[The monster effortlessly flips you over.]]
<<elseif $thighs eq "abdomen">>
[[The monster begins to strap you down.]]<</if>>
It's enough to make your head spin.
The chains rattle as the monster wraps the chains around the table. He straps you down with impressive speed while you're vehemently focused on trying to regain your breath.
You feel your legs spread apart and a new sense of horror fills you.
You can't move. He's strapped you down too well.
The sound of your $legs being ripped open fills the frigid air.
Your mind goes blank.
. . . For all of one second until you feel cold metal against your thighs.
<<if $sansromance eq 3>>
". . . Will try to be quick," he mumbles.
<</if>>
It's cold.
That's the only thing you can think of. You hear something like ham being sliced, and the back of your legs feel unnaturally cold. Your body trembles as your heart pounds painfully in your chest. All thoughts disappear before they can become anything tangible.
[[It's cold.|SlicedThighs]]
It's enough to make your head spin.
The chains rattle as the monster wraps the chains around the table. He straps you down with impressive speed while you're vehemently focused on trying to regain your breath.
You can't move. He's strapped you down too well.
The sound of your $legs being ripped open fills the frigid air.
Your mind goes blank.
. . . For all of one second until you feel cold metal against your butt.
<<if $sansromance eq 3>>
". . . Will try to be quick," he mumbles.
<</if>>
It's cold.
That's the only thing you can think of. You hear something like ham being sliced, and the back of your butt feel unnaturally cold. Your body trembles as your heart pounds painfully in your chest. All thoughts disappear before they can become anything tangible.
[[It's cold.|SlicedAss]]
The chains rattle as the monster wraps the chains around the table. He straps you down with impressive speed while you're vehemently focused on trying to regain your breath.
He shoves your sweater up to your chin, and a new sense of horror fills you.
You can't move. He's strapped you down too well.
Your mind goes blank.
. . . For all of one second until you feel cold metal against your stomach.
<<if $sansromance eq 3>>
". . . Will try to be quick," he mumbles.
<</if>>
It's cold.
That's the only thing you can think of. You hear something like ham being sliced, and the back of your stomach feel unnaturally cold. Your body trembles as your heart pounds painfully in your chest. All thoughts disappear before they can become anything tangible.
[[It's cold.|SlicedBelly]]<<masteraudio stop>><<audio "butcher" volume .25 loop play>>
That's all you can hear.
The sound of flesh--
It's cold.
The sound of meat--
It's cold.
The sound of //you//--
It's cold.
--you--
Oh.
It clicks.
//"Dangerous," he says. "In this world, it's <span class="redtext">kill, or be killed</span>. . . <span class="redtext2">eat, or be eaten</span>. //
Flowey's words ring in your head and your thighs stop feeling cold.
Opposite of the chill, you are overtaken by a blistering, broiling, baleful burning sensation.
[[Scream.]]
<<if $resist eq 0>>
[[Bite hard on your tongue to keep from screaming.]]<</if>><<masteraudio stop>><<audio "butcher" volume .25 loop play>>
That's all you can hear.
The sound of flesh--
It's cold.
The sound of meat--
It's cold.
The sound of //you//--
It's cold.
--you--
Oh.
It clicks.
//"Dangerous," he says. "In this world, it's <span class="redtext">kill, or be killed</span>. . . <span class="redtext2">eat, or be eaten</span>. //
Flowey's words ring in your head and your butt stops feeling cold.
Opposite of the chill, you are overtaken by a blistering, broiling, baleful burning sensation.
[[Scream.]]
<<if $resist eq 0>>
[[Bite hard on your tongue to keep from screaming.]]<</if>><<masteraudio stop>><<audio "butcher" volume .25 loop play>>
That's all you can hear.
The sound of flesh--
It's cold.
The sound of meat--
It's cold.
The sound of //you//--
It's cold.
--you--
Oh.
It clicks.
//"Dangerous," he says. "In this world, it's <span class="redtext">kill, or be killed</span>. . . <span class="redtext2">eat, or be eaten</span>. //
Flowey's words ring in your head and your abdomen stops feeling cold.
Opposite of the chill, you are overtaken by a blistering, broiling, baleful burning sensation.
[[Scream.]]
<<if $resist eq 0>>
[[Bite hard on your tongue to keep from screaming.]]<</if>><<set $sansromance = 0>> <<set $resist = 1>>
You scream. It's reflexive. You can't help yourself from screaming in absolute agony. You writhe against your straps as you're forced to listen to the sounds of the monster neatly slice thin layers of your flesh.
The pain isn't on par with some of your deaths, but it doesn't //end//.
It's slow.
It's debilitating.
It's //horrible.//
[[The end cannot come fast enough.]]
You do your best to stay silent. You bite hard enough on your tongue you can taste the coppery tang of your own blood.
You tremble against your straps as you're forced to listen to the sounds of the monster neatly slice thin layers of your flesh.
The pain isn't on par with some of your deaths, but it doesn't //end//.
It's slow.
It's debilitating.
It's //horrible.//
[[The end cannot come quick enough.]]<<masteraudio stop>>
But it does.
Thank the $Stars it does.
The monster slaps something cold on your $thighs.
You are left alone.
[[For only a minute, and then the door re-opens.]]<<masteraudio stop>><<audio "caged" volume .25 loop play>>
You twist your head and see a--whoa.
If the skeleton before was hulking, this one is absurdly tall.
He easily reaches up to the ceiling, rivaling the height of that ghost who chased you down here. Unlike the ghost, however, this one has no gaping holes or missing body parts.
The tall monster shambles into the room--you see makeshift metal braces on his legs--and offers you a smile with crooked, broken teeth. He wears a tattered, darkly stained white sweater, and a torn red scarf. His red gloved hands reach out to you.
<<if $resist eq 1>>
You flinch away. His smile falters.
He helps you sit up.
<<else>>
You let him help you sit up.
<</if>>
"Hello Human," says the monster in a croaky voice. He speaks loudly at the start of the word, but his voice cracks and becomes softer at the end of it. "I Am The Great Papyrus. Thank You For Your Fall Into The Underground."
<<if $resist eq 0>>
[[You tell him it was worth the trip to meet him. ❤︎]]
[[You tell him it was worth the trip to meet that other skeleton. ❤︎]]
[[You tell him it was worth the trip to meet death. ❤︎]]
[[You tell him it was worth the trip to get a glimpse of a handsome ghost. ❤︎]]
[[You tell him it was worth the trip to meet a flower. ❤︎]]
[[You tell him it was worth a trip to see so many cute skeleton monsters. ❤︎]]
[[You tell him it was worth the trip to meet the trapper and death. ❤︎]]
<</if>>
[["You're welcome."]]
[[You don't know how to respond to that. So you don't.]]<<masteraudio stop>>
But it does.
Thank the $Stars it does.
The monster slaps something cold on your $thighs.
<<if $sansromance eq 3>>
You hear him shuffle, and then he slowly re-arranges your clothes to cover you again.
You twist your head to look at him. Your $eyecolor eyes meet his one, red eyelight.
He looks like he wants to say something, a flicker of confliction makes his eyelight waver.
But then he shakes his head and leaves.
<<else>>
You hear him shuffle, and then he leaves.
<</if>>
You are left alone.
[[For only a minute, and then the door re-opens.]]
Testing the chains proves them to be annoyingly sturdy. You //can// reach the cracked window from where you are chained, but you certainly can't climb out of it.
. . .
Oh, $curse.
If only you knew how to reset on purpose.
. . . Aside from dying, you mean. You don't want to kill yourself. You're not //that// insane.
<<if (((($wingdingromance eq 1)))) and ((($reaperromance eq 4))) and (($sansromance eq 3)) and ($floweyromance eq 2)>>
Even if you have been flirting with a flower monster, and every skeleton monster you've seen.
And, you know, //literal death//.
<<elseif ((($wingdingromance eq 1))) and (($reaperromance eq 4)) and ($sansromance eq 3)>>
Even if you have been flirting with literally every skeleton monster you've seen.
<<elseif $wingdingromance eq 1>>
Even if you did try to smooch the ghost hunting you down.
<<elseif $floweyromance eq 2>>
Even if you have been flirting with a plant.
<<elseif $reaperromance eq 4>>
Even if you have been flirting with //literal death//.
<<elseif $sansromance eq 3>>
Even if you have been flirting with your kidnapper who likely means to kill you.
<</if>>
You sigh.
[[After some time passes, the large monster returns.]]<<set $papyrusromance += 1>><<set $harem = 0>>
Papyrus's smile turns into a grin. "I Am //Very// Magnificant, I Am Pleased You Can Tell That, Human."
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[You ask to know more about him.]]
[[What's Snowdin?]]<<set $sansromance += 1>><<set $harem = 0>>
"Oh You Mean My Brother, Sans! He Is A Very Good Brother, I'm Glad You Noticed."
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[You ask to know more about Sans.]]
[[What's Snowdin?]]<<set $wingdingromance += 1>><<set $harem = 0>>
"Oh!" Papryus tilts his head. "I Haven't Seen Any Ghosts In A Long Time. I'm Happy To Hear They're Doing Okay."
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[Who was the other monster? The trapper?]]
<<if $ghostpic eq 1>>
[[You ask Papyrus if he recognizes the ghost in the picture.]]<</if>><<set $reaperromance +=1>><<set $harem = 0>>
Papyrus looks momentarily uncomfortable by that statement. "I. . . See."
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[You ask to know more about Sans.]]
[[What's Snowdin?]]<<set $sansromance += 1>><<set $reaperromance +=1>><<set $harem = 0>>
"By Trapper, Do You Mean My Brother, Sans? He Is A Very Good Brother, I'm Glad You Noticed."
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[You ask to know more about Sans.]]
[[What's Snowdin?]]<<set $floweyromance +=1>><<set $harem = 0>>
"Oh I Love Flowers," says Papyrus, his smile stretches. It might come across as sinister to some, but his cheerful tone belays a level of sincerity you can't deny. "We Don't See Many In Snowdin This Time Of Year."
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[Who was the other monster? The trapper?]]<<set $harem = 1>><<set $reaperromance = 0>>
Papyrus's smile turns into a grin. "My Brother And I Are //Very// Magnificant, I Am Pleased You Can Tell That, Human."
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[You ask to know more about him.]]
[[What's Snowdin?]]
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[Who was the other monster? The trapper?]]
You watch him carefully bandage your $thighs. You see an odd, glowing green muck on your injury that he gently covers up. Whatever that stuff is, it's keeping you from bleeding out.
"Have You Seen Much Of The Underground?" Papyrus asks. "Where Did You Fall?"
You explain how you fell in as cave area, you followed a purple-path that lead you here.
"I Haven't Been To That Area," Papyrus remarks thoughtfully. "I Thought I Knew EVERYTHING About The Underground, Nyeh-Heh-Heh."
Once bandaged, he wraps you in a musky blanket and carefully carries you back over to the bed of blankets. He sets you down gently.
"What's Your Name, Human?" he asks.
You tell him.
"$Name," he repeats happily. "Thank You For Your Donation."
. . .
. . . He's welcome.
He gives you another smile.
. . .
He seems to be an amicable monster.
Perhaps you could ask him some questions?
[[Who was the other monster? The trapper?]]
"Snowdin Is Here! It's Where We Live," says Papyrus. He briefly looks away from you. "It's. . . Not As Nice As It Used To Be, But It's Home."
[[You don't have any other questions.]]
"That Is My Brother, Sans," says Papyrus.
Sans, huh. . .
[[What's Snowdin?]]<<set $wingdingromance += 1>>
You pull out your phone from your pocket and open it up to him.
Papyrus squints. His tiny, deformed, black sockets narrow further. You see the faintest spark of a white eyelight in them.
"That. . ." Papyrus trailis off. ". . . When Did You Take This?"
You explain you took it a few hours ago when you were being chased.
"In The Underground?"
You shake your head.
"The Surface?"
You nod.
Papyrus' smile softens to something sad. "I See. . .
[[What's Snowdin?]]<<set $papyrusromance += 1>>
"Me?" He repeats in pleasant surprise. "HMMMM. I Am An Excellent Chef. I Make All Our Meals."
Our?
"For My Brother, Sans, And Myself," explains Papyrus.
Does he have a favorite meal?
"SPAGHETTI!" he exclaims with much joy. You can see faint white eyelights in his small, deformed eyesockets. They don't last long, but their existence relays a level of intense joy at the mention of spaghetti. "Do You Have Spaghetti On The Surface?"
Certainly, there are many different types.
Papyrus leans forward. "Really? What Kind?"
You list them off: Spaghetti and meatballs, pasta puttanesca, pesto pasta, spaghetti alfredo, shrimp scampi, spaghetti bolognese, pasta alla norma--
Papyrus does an excited bounce in place from your description. "MARVELOUS! I Knew The Surface Would Appreciate Pasta. It's Truly The Best Dish."
Does he like anything else?
Papyrus tils his head as he consider. "My Brothers!"
Brother//s//? Does Papyrus have another brother besides Sans?
Papyrus looks down. "Yes. . . My Oldest Brother, Wingding, Is. . . Away."
Oh.
[[You reach forward to give Papyrus a gentle pat. ❤︎]]
[[You tell Papyrus you hope his brother will return soon. ❤︎]]<<set $papyrusromance += 1>>
He smiles and pats your hand. "You Are Kind. I. . ."
His smile slips and he looks away.
". . . you are kind," he says in a quieter voice. "very kind."
Papyrus moves away from you.
"Take Care, $Name."
[[The door clicks shut behind him.]]<<set $papyrusromance += 1>>
He smiles. "You Are Kind. I. . ."
His smile slips and he looks away.
". . . you are kind," he says in a quieter voice. "very kind."
Papyrus moves away from you.
"Take Care, $Name."
[[The door clicks shut behind him.]]
. . .
Haaaaah. . .
Your $thighs throb in dull pain. Whatever ointment they gave you has numbed the worst of it. You close your eyes, exhausted from everything that has happened.
You need to rest, if only for an hour.
You haven't slept in. . . well. You spent a full day on the surface, and fell down the mountain late at night. How many hours have you been awake, running from one dangerous situation to the next?
At the moment, you can't see a way out of the situation. Better to rest while you can. Hopefully when you wake up, it'll be better.
<<if $sansromance eq 4>>
[[You wake up when you hear the click of the door.]]
<<else>>
[[Something presses against your cheek, gently waking you up.]]<</if>>
"Sans? He Used To Be Very Lazy," says Papyrus. "Not As Much Anymore, Although He Has A Hard Time Cleaning Up After Himself." Papyrus tilts his head. "He Has An AWFUL Sense of Humor. He Doesn't Get ANY Of My Jokes, And Prefers Terrible Puns."
Pun-tastic.
"Gah, I Hope Other Humans Have Better Taste!"
You smile.
[[What's Snowdin?]]
. . .
Haaaaah. . .
Your $thighs throb in dull pain. Whatever ointment they gave you has numbed the worst of it. You close your eyes, exhausted from everything that has happened.
You need to rest, if only for an hour.
You haven't slept in. . . well. You spent a full day on the surface, and fell down the mountain late at night. How many hours have you been awake, running from one dangerous situation to the next?
At the moment, you can't see a way out of the situation. Better to rest while you can. Hopefully when you wake up, it'll be better.
$sansromance = sans romance counter
<<if $sansromance eq ???>>
[[You wake up when you hear the click of the door.]]
<<else>>
[[Something presses against your cheek, gently waking you up.]]<</if>>
Opening your eyes, you're surprised to see it's Sans.
The hulking skeleton immediately notices your gaze on him. He flatly stares at you.
//Ba-thump.//
You reflexively smile at him, pleased to see him.
His red eyelight moves down to stare at your smile. Its light flickers for a split second. He pulls out a blanket from under his arms and offers it to you.
[["A blanket for me? I feel SEW special," you playfully tease. ❤︎]]
[[You shyly accept the blanket. ❤︎]]
The first thing you see is Flowey.
The one-eyed flower monster sticks out from the concrete ground. With one vine, he pokes your cheek.
"We don't have a lot of time," he says. "That pile of rags left to reset traps."
Wha--
Flowey's vines wrap around the metal chains. "The cuffs are enchanted, I can't take them off. . . but I can break your chains."
Your eyes widen, as you realize what this means. You can barely utter a //thanks// before Flowey's shattered the metal chains around the cuffs.
"Go. . . out the window," tiredly says Flowey.
What about Flowey?
"I used too much magic. I need to rest," he says.
. . .
You carefully pick up the flower monster. His body fades through the concrete as you adjust to hold him with one arm.
"I'll be fine," he protests. "I can hide--"
Flowey saved you. It doesn't sit well with you to leave him behind.
Now freed, you reach up to the window.
Time for one big pull up! You can do it!
With the sight of you freedom nearby, you are filled with <span class="yellowtext">DETERMINATION</span>!
[[It's not an easy pull up, but with your literal life on the line you do it.]]
His red eyelight brightens briefly. You see the faintest hint of a smile.
"Surely more. . . //comfort//-able than the snow," Sans rasps out.
You accept the blanket from his offered hand.
Or bear traps.
His grin widens. "The sticks. . . would agree."
Life was a real //birch// to them, huh?
Something wheezed out of Sans, a gravelly, hoarse sound of half-breaths. It took a moment for you to realize it was laughter.
"//Fir// certain," he rasps out, then abruptly stops laughing. His demeanor dulls to grim somberness. He takes a step back and says, "Good night."
Goodnight.
He leaves, unsurprisingly.
It must be hard, you think to yourself. To him, you're the only food source available. He can't exactly afford to be fond of you, can he?
You wonder. . . when you return to the surface. . . how you can help them.
Hopefully the exit will be much easier to pass through than falling down a hole. You could carry food. You're positive your friends and $Baba would help you.
You could contact the Mage Tower. Monsters can use magic, and if they'd be willing to help out the mages. . . who lack the resources to manage all the magic in the world. . . you're certain the mages would do everything in their power to free the monsters.
But that's a thought for the future. You have to escape first, and //ideally// not die again.
You hug the new blanket around yourself and close your eyes.
[[Something presses against your cheek, gently waking you up.]] <<set $reaperromance = 0>>
//Ba-thump.//
You accept the blanket from his offered hand. Your hand grazes the his cold, bony fingers. He flinches away from you, as you feel the heat rush to your cheeks.
//Ba-thump.//
The two of you stare at each other in the cold silence of the shack.
You want to say something, but your nerves prevent your tongue from cooperating.
And he. . .
He looks at you. . . his red eyelight as bright as a burning sunset, yet so much softer.
//Ba-thump.//
You're not certain how long the two of you stare at one another.
Seconds?
Minutes?
An hour?
All you know is that when he looks away, disappointment floods through you.
He takes a step back and says, "Good night."
Goodnight.
He leaves, unsurprisingly.
It must be hard, you think to yourself. To him, you're the only food source available. He can't exactly afford to be fond of you, can he?
You wonder. . . when you return to the surface. . . how you can help them.
Hopefully the exit will be much easier to pass through than falling down a hole. You could carry food. You're positive your friends and $Baba would help you.
You could contact the Mage Tower. Monsters can use magic, and if they'd be willing to help out the mages. . . who lack the resources to manage all the magic in the world. . . you're certain the mages would do everything in their power to free the monsters.
But that's a thought for the future. You have to escape first, and //ideally// not die again.
You hug the new blanket around yourself and close your eyes.
[[Something presses against your cheek, gently waking you up.]]
Safe spot to save!
This concludes the end of the Snowdin chapter.
Friendly reminder. . . I have walkthroughs available for each chapter. If you scroll to the comment section then look directly above you can see the devlogs & walkthroughs.
Available Routes:
Horror!Papyrus (solo)
Horror!Sans (solo)
Horror!Wingding (solo)
Horror!Asriel (solo)
Reaper!Sans (solo)
Note: Only available to bold MCs.
Horror!Sans & Reaper!Sans (poly)
Note: Only available to bold MCs.
Horror!Papyrus & Horror!Sans & Horror!Wingding (harem)You hug Flowey close to your chest as you tumble out of the window and into the snow. The chains rattle with your movement, the sound painfully loud.
With little time to spare, you force yourself to stand back up.
<<if $thighs eq "thighs">>
Your legs tremble in pain. The loss of muscle in your thighs hinders your movement.
<<elseif $thighs eq "butt">>
Your legs tremble in pain. The loss of muscle in your glutes hinders your movement.
<<else>>
Your body trembles in pain. Each inhale that forces you to flex your upper body is sharp and painful. Your movements are hindered.
<</if>>
The snow sinks up to your knees, further limiting you.
//Skipping cardio forever after this,// you think to yourself as you struggle to wade through the snow. You’re not certain if it’s the adrenaline, or your sheer <span class="yellowtext">DETERMINATION</span> that’s helping you plough through the pain.
That glowing goo they put on you will keep you from bleeding out, but it doesn’t hide the fact that you’ve literally lost chunks of flesh from your $thighs. Moving //hurts//.
. . .
But not enough to stop you.
You can get through this.
If death can’t hold you–why would you let pain do so?
Gritting your teeth, you move one leg in front of the other.
[[And then you step into another bear trap.]]<<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
Oh $Stars! Oh $curse!
You can’t help but let out a groan of annoyance at your death. You hope you won’t have to reset too far back.
<<if $reaperromance eq 5 and $sansromance eq 4>>
“Welcome back, pal,” says Sans the Reaper in a voice that is the opposite of welcoming. Why, if you didn’t know any better you’d say he was irritated with you. “Y’know, when you said you were the //mourning// type, I didn’t realize it meant ya were interested in the half-dead variety.”
. . .
Half-dead. . . ?
Wait. . .
Your lips twitch.
Is Sans the Reaper //jealous// of Sans the Trapper?
[[You reassure him you’re only interested in Sans. ❤︎]]
[[You reassure Sans the Reaper he’s the only Sans for you. ❤︎]]
[[You give a sheepish smile. You really like the other Sans. ❤︎]]
<<elseif $reaperromance eq 5>>
“Welcome back,” says Sans the Reaper in a coy tone.
[[Honey, I’m home. ❤︎]]
[[Thankfully, you still have your back.]]
<<else>>
“Ya seem to have lost some weight there, buddy,” snickers Sans the Reaper.
$OK
You couldn't agree more.
Which is why you're doing your best to make sure that doesn't happen again.
[[You try again.]]<</if>>
“For now,” agrees Sans. “Get caught again and they might rip out your spine.”
You shudder at the thought. You did not enjoy being carved like a turkey.
Which is why you're doing your best to make sure that doesn't happen again.
[[You try again.]]<<set $reaperromance +=1>>
Sans’ grin stretches. He opens his arms in an inviting hug. “Welcome home, //darling//. Ya must be exhausted. C’mere. I'll help you relax.”
[[You blow him a kiss and politely refuse. Back to the living, you go! ❤︎]]
[[. . . Yeah, okay. You gleefully run into his arms and embrace death. ❤︎]] <<set $reaperromance +=1>> <<set $sansromance +=1>>
“There are two Sans in your life now,” he points out.
Yes.
“Not only do you refuse to die like a good SOUL, you’re blatantly flirting with death //and// another monster?”
Yes.
“You might want to reset now before I decide you’re too much trouble to watch.”
Ah. But that’s what makes you fun.
[[You give him a saucy wink before you return to life.]]<<set $sansromance = 0>>
"Is that so?" he says teasingly. "In that case. . . Welcome back."
[[Honey, I’m home. ❤︎]]
[[Thankfully, you still have your back.]]<<set $reaperromance = 0>> <<set $sansromance +=1>>
He shrugs. “Ya seem to have lost some weight there, buddy."
$OK
You couldn't agree more.
Which is why you're doing your best to make sure that doesn't happen again.
[[You try again.]]<<if $sansromance eq 4>> <<set $sansromance +=1>> <</if>>
You hug Flowey close to your chest as you tumble out of the window and into the snow. The chains rattle with your movement, the sound painfully loud.
With little time to spare, you force yourself to stand back up.
<<if $thighs eq "thighs">>
Your legs tremble in pain. The loss of muscle in your thighs hinders your movement.
<<elseif $thighs eq "butt">>
Your legs tremble in pain. The loss of muscle in your glutes hinders your movement.
<<else>>
Your body trembles in pain. Each inhale that forces you to flex your upper body is sharp and painful. Your movements are hindered.
<</if>>
The snow sinks up to your knees, further limiting you.
//Skipping cardio forever after this,// you think to yourself as you struggle to wade through the snow. You’re not certain if it’s the adrenaline, or your sheer <span class="yellowtext">DETERMINATION</span> that’s helping you plough through the pain.
That glowing goo they put on you will keep you from bleeding out, but it doesn’t hide the fact that you’ve literally lost chunks of flesh from your $thighs. Moving //hurts//.
. . .
You hug the wall to avoid the bear trap.
You move cautiously, holding Flowey close to you. He curls into you, his vines and roots wrapped tight as he rests his head on your shoulder.
With Sans (the trapper) gone, Flowey thinks this is the best time for you to escape. He hasn't lead you wrong before, and you're resolved to make it through. You wade through the bitterly cold snow, your $thighs throbs with each movement.
One foot in front of the other.
Eventually, you wrap around the shed and you realize that you're not in some desolute woods.
[[You're in a town.]]
You hug Flowey close to your chest as you tumble out of the window and into the snow. The chains rattle with your movement, the sound painfully loud.
With little time to spare, you force yourself to stand back up.
<<if $thighs eq "thighs">>
Your legs tremble in pain. The loss of muscle in your thighs hinders your movement.
<<elseif $thighs eq "butt"
Your legs tremble in pain. The loss of muscle in your glutes hinders your movement.
<<else>>
Your body trembles in pain. Each inhale that forces you to flex your upper body is sharp and painful. Your movements are hindered.
<</if>>
The snow sinks up to your knees, further limiting you.
//Skipping cardio forever after this,// you think to yourself as you struggle to wade through the snow. You’re not certain if it’s the adrenaline, or your sheer <span class="yellowtext">DETERMINATION</span> that’s helping you plough through the pain.
That glowing goo they put on you will keep you from bleeding out, but it doesn’t hide the fact that you’ve literally lost chunks of flesh from your $thighs. Moving //hurts//.
. . .
You hug the wall to avoid the bear trap.
You move cautiously, holding Flowey close to you. He curls into you, his vines and roots wrapped tight as he rests his head on your shoulder.
With Sans (the trapper) gone, Flowey thinks this is the best time for you to escape. He hasn't lead you wrong before, and you're resolved to make it through. You wade through the bitterly cold snow, your $thighs throbs with each movement.
One foot in front of the other.
Eventually, you wrap around the shed and you realize that you're not in some desolute woods.
[[You're in a town.]]
You go in for a hug. He's significantly shorter than you--scarcely taller than a human child--so when you hug him, you push him into you. He chuckles as he hugs you back.
As you embrace death, you feel a gentle chill around your <span class="red">''SOUL''</span>. As if a hand made of snow is grasping it. Its grip is tight, yet strangely kind. It's not the same kindness you felt from Papyrus, but rather. . .
Sans'.
It's Sans' kindness.
It's icy. It's firm. It's //sweet.//
Like a snowflake on your nose.
You lose all senses as your body painlessly dissolves. Only your <span class="red">''SOUL''</span> remains and it hovers in Sans' gentle grip.
<img src="horrorimages/redheart.png" />
"Don't worry, kiddo," he whispers. "I'll take good care of ya."
<<click "He tucks you into an eternal slumber.">><<script>>Engine.restart()<</script>><</click>>
You hug Flowey close to your chest as you tumble out of the window and into the snow. The chains rattle with your movement, the sound painfully loud.
With little time to spare, you force yourself to stand back up.
<<if $thighs eq "thighs">>
Your legs tremble in pain. The loss of muscle in your thighs hinders your movement.
<<elseif $thighs eq "butt"
Your legs tremble in pain. The loss of muscle in your glutes hinders your movement.
<<else>>
Your body trembles in pain. Each inhale that forces you to flex your upper body is sharp and painful. Your movements are hindered.
<</if>>
The snow sinks up to your knees, further limiting you.
//Skipping cardio forever after this,// you think to yourself as you struggle to wade through the snow. You’re not certain if it’s the adrenaline, or your sheer <span class="yellowtext">DETERMINATION</span> that’s helping you plough through the pain.
That glowing goo they put on you will keep you from bleeding out, but it doesn’t hide the fact that you’ve literally lost chunks of flesh from your $thighs. Moving //hurts//.
. . .
You hug the wall to avoid the bear trap.
You move cautiously, holding Flowey close to you. He curls into you, his vines and roots wrapped tight as he rests his head on your shoulder.
With Sans (the trapper) gone, Flowey thinks this is the best time for you to escape. He hasn't lead you wrong before, and you're resolved to make it through. You wade through the bitterly cold snow, your $thighs throbs with each movement.
One foot in front of the other.
Eventually, you wrap around the shed and you realize that you're not in some desolute woods.
[[You're in a town.]]
You see buildings.
Most of them are caved in, and all visible windows have a variety of cracks, but it's a town nonetheless.
People--Monsters--lived here.
There's one building not in disarray, and it's the one right next to the shack. You must conclude it's where Papyrus and Sans live.
Given the state of the other buildings. . . are they the last ones. . . ?
. . .
If you weren't injured, poorly dressed to walk through knee-deep snow, and trying to escape human-eating monsters, you'd be interested in learning more about that town.
Unfortunately, you are all of those things. You do not have the luxury of exploration yet.
". . . Left. . . go left. Not far. They won't chase you if you leave Snowdin," whispers Flowey.
You want to ask why, but you refrain. Questions for //after// you've escaped the monsters and are out of the snow.
Time is not on your side.
You waddle on. You've made it a dozen steps when you hear a door creak open.
You glance behind you, and you see that it's Papyrus stepping out of the singular well maintained home.
Oh $curse.
And he notices you immediatley.
"HUMAN!" Papyrus shouts and with his long legs he rushes to you.
Except he can't quite reach you quickly. His gait is wobbled, and the snow is as much of a hindrance to you as it is to him with his braces. His legs tremble with each step taken, and his hungry gaze fixes onto you.
"I Cannnot Let You Escape," he croaks out. "No Matter What."
You hug Flowey tight.
You //will// escape.
//No matter what.//
You are filled with <span class="yellowtext">DETERMINATION</span>.
[[You are promptly impaled from underneath.]]<<set $deaths +=1>>
You hang your head and sigh.
"Poor thing," mocking coos Sans the Reaper. "Ready to rest?"
No.
[[Try Again.|PapFight1.]]<<masteraudio stop>><<audio "pap" volume .25 loop play>>
You are returned seconds before you died. You have no idea what impaled you, so you try to quickly look around and spot the object.
Through the corner of your eye, you see something jagged and white rush out from the ground. You are impaled through the side of your head.
''You have died.''
<span class="hidden"> I MUST KEEP US ALIVE, WHATEVER THE COST </span>
[[Try Again.|PapFight2]]<<set $deaths +=1>>
You grit your teeth.
[[Try Again.|PapFight3]]
You immediately look to the left, where you thought you saw //something// come out of the snow.
There!
It moves quickly, but you can see it this time. It's a long white bone, jagged and sharp. It must be magically conjured. It moves at an impressive speed.
[[Tilt forward to dodge.]]
[[Tilt back to dodge.]]
It rams into the back of your neck instead.
You have died.
[[Try Again.|PapFight4]]
It slices through your throat.
You have died.
[[Try Again.|PapFight4]]<<set $deaths +=1>>
NOPE.
[[Try Again.|PapFight6]]
Anticipating the bone attack, you step back and bend your body as far away from the impending attack. You watch the bone shoot up from the ground.
Nice! You dodged it.
Papyrus' hand outstretches to you and you see another bone quickly shoot out like a bullet at you.
It impales you straight through the head.
''You have died.''
<span class="hidden"> I MUST KEEP US ALIVE, WHATEVER THE COST </span>
[[But you refuse.]]
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You step left to avoid the bone bullet.]]
[[You step right to avoid the bone bullet.]]
You keep moving away from Papyrus as he hobbles closer to you. You don't think you'll be able to dodge him indefinitely if he's in arms reach.
You have to walk backwards as you move.
"I Cannot Let You Go," he says.
[[You feel something tug within you.]]Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
[[You step right to avoid the bone bullet.]]Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
[[You step left to avoid the bone bullet.]]<<masteraudio stop>><<audio "papfight" volume 0.25 loop play>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
[[ACT: Check|PAPCHECK1]]
[[ACT: Flirt|PapFlirt1]]
[[MERCY: Spare|PapSpare1]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He likes puzzles.</p>
[[ACT: Flirt|PapFlirt1]]
[[MERCY: Spare|PapSpare1]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
<<set $papromance +=1>>
"WHAT?! FLIRTING!?" He yelps in surprise. "I--You--NO! I Am A Skeleton With Impossible Standards."
You can make spaghetti.
"EVEN MEETING MY STANDARDS WILL NOT STOP THIS."
Papyrus looks deeply uncomfortable.
[[ACT: Check|PAPCHECK1]]
[[MERCY: Spare|PapSpare1]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
"That Will Not Help You!" Papyrus says angrily.
The ground rumbles beneath you.
[[ACT: Jump to the side.]]
[[ACT: Jump back]]
[[ACT: Stay still]]
Blue bones impale you.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
Blue bones impale you.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
Blue colored bones shoot up from the ground and pass harmlessly through you.
"HOW DID YOU KNOW ABOUT THAT?!" Papyrus shouts.
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
[[ACT: Check|PAPCHECK2]]
[[MERCY: Spare|PapSpare2]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He likes his brothers.</p>
[[MERCY: Spare|PapSpare2]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
"If You Don't Fight Back, You'll End Up Like The Rest," he argues.
The ground shakes beneath you.
[[ACT: Leap to the side.]]
[[ACT: Leap back]]
[[ACT: Keep still]]
Orange bones impale you.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
Leaping back, you see orange bones jut out from the ground. As you move through them, they pass harmlessly through you.
You let out a slow breath.
[[Papyrus grimaces]]
Leaping back, you see orange bones jut out from the ground. As you move through them, they pass harmlessly through you.
You let out a slow breath.
[[Papyrus grimaces]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
[[ACT: Check|PAPCHECK3]]
[[MERCY: Spare|PapSpare3]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He can't leave the house for long anymore.</p>
[[MERCY: Spare|PapSpare3]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
"I Won't--I Can't--Nyeh! $Name! You're Being Very Difficult!"
He extends his arm again, his finger points to you.
[[ACT: Duck]]
[[ACT: Jump]]
A bone bullet shoots through your head.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
You duck.
[[The bullet flies over you.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He's doesn't like this.</p>
[[ACT: Check|PAPCHECK4]]
[[MERCY: Spare|PapSpare4]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Everything hurts.</p>
[[MERCY: Spare|PapSpare4]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
"I Won't--I Can't--Nyeh! $Name! You're Being Very Difficult!"
The ground rumbles beneath you.
[[ACT: Don't move]]
[[ACT: Jump away]]
Blue colored bones shoot up from the ground and pass harmlessly through you.
[[Papyrus shambles closer to you. You take another step back.]]
Blue bones impale you.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He's doesn't like this.</p>
[[ACT: Check|PAPCHECK5]]
[[MERCY: Spare|PapSpare5]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He never wanted things to get this far.</p>
[[MERCY: Spare|PapSpare5]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
"Fight," his voice cracks. "Please."
The ground shakes beneath you.
[[ACT: Don't move a single muscle]]
[[ACT: Get away]]
Orange bones impale you.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
The orange bones that he has conjured beneath you pass harmlessly through your body.
[[You keep moving away as he keeps stepping to you.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He's doesn't like this.</p>
[[ACT: Check|PAPCHECK6]]
[[MERCY: Spare|PapSpare6]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">But if he died, Wings' sacrifice would have been for nothing.</p>
[[MERCY: Spare|PapSpare6]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
"Don't Make me. . ." his voice trails off.
He extends his arm again, his finger points to you.
[[ACT: Duck quickly]]
[[ACT: Jump quickly]]
You duck as the bones fly over you.
[[Papyrus is six steps away from you.]]
A bone bullet shoots through your head.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He's doesn't like this.</p>
[[ACT: Check|PAPCHECK7]]
[[MERCY: Spare|PapSpare7]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He cannot let you leave.</p>
"I had to. . . if I didn't. . . Sans wouldn't eat. . . Wings is gone. . . I. . ."
He extends his arm again, his finger points to you.
[[ACT: Duck again]]
[[ACT: Jump again]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">And Sans would be alone.</p>
[[MERCY: Spare|PapSpare7]]
You duck as the bones fly over you.
[[Papyrus is five steps away from you.]]
A bone bullet shoots through your head.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He hates this. Stop this.</p>
[[ACT: Check|PAPCHECK8]]
[[MERCY: Spare|PapSpare8]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Why. . . Why did it come to this. . . ?</p>
[[MERCY: Spare|PapSpare8]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">It wouldn't hurt as much if you hurt him first.</p>
"They fought. . . why. . . won't you. . . ?"
The ground rumbles beneath you.
[[ACT: Don't hesitate getting away]]
[[ACT: Don't even flinch]]
You remain undaunted as the blue bones surge through you.
[[Papyrus is four steps away from you.]]
Blue bones impale you.
Your <span class="red">''SOUL''</span> burns with <span class="yellowtext">DETERMINATION</span>. You refuse to die.
<<set $deaths +=1>>
You refuse to return to the land of death just yet.
You will make it through this fight //no matter what it takes.//
You are instantly returned to seconds prior. You dodge the first attack.
[[You duck to avoid the bone bullet.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He hates this. Stop this.</p>
[[ACT: Check|PAPCHECK9]]
[[MERCY: Spare|PapSpare9]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Papyrus always wanted friends.</p>
[[MERCY: Spare|PapSpare9]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Papyrus wishes his brothers were here.</p>
"$Name. . ."
The ground rumbles beneath you.
[[ACT: Don't hesitate getting away]]
[[ACT: Don't flinch]]
You remain undaunted as the blue bones surge through you.
[[Papyrus is three steps away from you.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . .</p>
[[ACT: Check|PAPCHECK10]]
[[MERCY: Spare|PapSpare10]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Papyrus wonders. . .</p>
[[MERCY: Spare|PapSpare10]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . .</p>
Papyrus trembles silently in place.
. . .
[[ACT: Stay where you are]]<<masteraudio stop>><<audio "pap" volume .25 loop play>>
Nothing happens.
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . .</p>
[[ACT: Check|PAPCHECK11]]
[[MERCY: Spare|PapSpare11]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . . in another life. . . </p>
[[MERCY: Spare|PapSpare11]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . .</p>
Papyrus looks away in deep shame, his bones rattle.
. . .
[[ACT: Stay put]]
Nothing happens.
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . .</p>
[[ACT: Check|PAPCHECK12]]
[[MERCY: Spare|PapSpare12]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . . if you fell down here earlier. . . before. . . </p>
[[MERCY: Spare|PapSpare12]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . .</p>
In a broken, quiet voice he rasps out, "I don't deserve your MERCY."
[[MERCY: Spare|PapSpare13]]
Nothing happens.
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . .</p>
[[ACT: Check|PAPCHECK14]]
[[MERCY: Spare|PapSpare14]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . . would you have been friends?</p>
[[MERCY: Spare|PapSpare14]]
Nothing happens.
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">. . . </p>
Papyrus collapses onto the ground.
"He hardly has any magic left," says Flowey. "You can escape."
[[ACT: Flee]]
<<if $fedmonsters eq 3>>
[[MERCY: Save Papyrus]]<</if>><<set $papyrussaved = 0>>
You turn away and you leave Papyrus collapsed on the ground.
[[EXIT: SNOWDIN]]<<set $papyrussaved = 1>>
Papyrus collapsed only a step away from you. You quietly approach him and bend over to place a hand on his face.
<<if $papyrusromance eq 2>>
[[Bend over to gently kiss the top of his skull. ❤︎]]
<</if>>
[[Gently turn his head over.]]Safe spot to save! <<masteraudio stop>><<audio "menu" loop play>>
<h1>You have died: $deaths times.</h1>
<h1> How are you doing? </h1>
<<if $papyrussaved eq 1>>
You have provided food to all monsters who needed it.
<<else>>
You are keeping your food stash close to you.
<</if>>
<h1>What route are you on?</h1>
<<if (($reaperromance eq 6)) and ($sansromance eq 5)>>
''Reaper & Trapper Route''
You are currently pursuing two punny skeletons. Both have strong potential to murder you.
<<elseif $reaperromance eq 6>>
''Reaper Route''
You take the saying “flirting with death” very literally, huh? Lucky for you, he doesn’t mind.
<<elseif $sansromance eq 5>>
''Trapper Route''
Like the strong silent types, huh? That’s good. He has a hard time talking nowadays. Maybe you can help with that?
<<elseif $papyrusromance eq 3>>
''Sugar Route''
He’s a kind monster in an unkind situation. He won’t forget the warmth of your touch.
And you won’t forget him.
<<elseif $floweyromance eq 3>>
''Yarrow Route''
He likes you. Maybe not the same way you like him (yet), but he likes you.
<<elseif $wingdingromance eq 3>>
''Ghost Route''
You’re uh. . . //really?// Him? He //will// kill you if able to.
. . .
All right, if you’re sure.
<<elseif $harem eq 1>>
''The Gasters Route''
Wow.
Three skeletons, huh?
There’s a joke in there somewhere, and you’re the punchline.
<<else>>
''Friendship Route''
There’s nothing like makin’ friends on a ~~deadly~~ dangerous journey.
<</if>>
[[ENTER: WATERFALL]]
<<set $papyrusromance +=1>>
It's cold.
"$Name?" he croaks out. "You. . ."
You dig out some squashed raspberries from the pocket of your hoodie. You place them near his mouth.
Papyrus opens his mouth and you drop them in. They dissolve like sugar in water, as he absorbs the magic.
You take another handful and you set it in the snow for him to eat later.
Tiny pin-prikcs of white eyelights look up at you. They flicker in an out of existence, as if he blinking in surprise.
"You. . . even after. . ." his voice breaks.
You smile, and he tiredly returns it.
"I won't forget," he whispers. "$Name. . . thank you."
Flowey tugs on your sweater. "$Name, you can't stay in the cold much longer."
Ah.
Adrenaline can cover you for so long.
With a fond farewell, you tell Papyrus goodbye.
[[EXIT: SNOWDIN]]
You dig out some squashed raspberries from the pocket of your hoodie. You place them near his mouth.
Papyrus opens his mouth and you drop them in. They dissolve like sugar in water, as he absorbs the magic.
You take another handful and you set it in the snow for him to eat later.
Tiny pin-prikcs of white eyelights look up at you. They flicker in an out of existence, as if he blinking in surprise.
"You. . . even after. . ." his voice breaks.
You smile, and he tiredly returns it.
"I won't forget," he whispers. "$Name. . . thank you."
Flowey tugs on your sweater. "$Name, you can't stay in the cold much longer."
Ah.
Adrenaline can cover you for so long.
With a cheerful farewell, you tell Papyrus goodbye.
[[EXIT: SNOWDIN]]
Flowey / $floweyromance
CH 1 = 1
CH 2 = +1 / 2 / P +1
CH 3 +1
Wingding / $wingdingromance
CH 1 = 1 / P +1
Reaper / $reaperromance
CH 1 = 1
CH 2 = +1, +1, +1 / 4 / P +1 / +1
Sans / $sansromance
CH 1 = 0
CH 2 = +1, +1, +1 / 3 / P +1 / +1
Pap / $papyrusromance
CH 1 = 0 / P +1, +1
Harem / $harem
CH 1 = 0 / P +1
Papyrus moves away from you.
"Take Care, $Name."
[[The door clicks shut behind him.]]<<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
The smell of $scent tickles your nose.
"Missin' out on leg day already?" Sans' low drawl catches your attention.
The short reaper stands casually atop the sea of reflected stars. His permanent smile fixed into place.
[[Yeah, no. Try Again|TrapDeath1]]
[[You flatly tell him you're trying to become a pirate.]]<<if $reaperromance eq 1>>
[[You smile and call that one a real knee-slapper. ❤︎]]<</if>>
His red eyelight brightens briefly. You see the faintest hint of a smile.
"Surely more. . . //comfort//-able than the snow," Sans rasps out.
You accept the blanket from his offered hand.
Or bear traps.
His grin widens. "The sticks. . . would agree."
Life was a real //birch// to them, huh?
Something wheezed out of Sans, a gravelly, hoarse sound of half-breaths. It took a moment for you to realize it was laughter.
"//Fir// certain," he rasps out, then abruptly stops laughing. His demeanor dulls to grim somberness. He takes a step back and says, "Good night."
Goodnight.
He leaves, unsurprisingly.
It must be hard, you think to yourself. To him, you're the only food source available. He can't exactly afford to be fond of you, can he?
You wonder. . . when you return to the surface. . . how you can help them.
Hopefully the exit will be much easier to pass through than falling down a hole. You could carry food. You're positive your friends and $Baba would help you.
You could contact the Mage Tower. Monsters can use magic, and if they'd be willing to help out the mages. . . who lack the resources to manage all the magic in the world. . . you're certain the mages would do everything in their power to free the monsters.
But that's a thought for the future. You have to escape first, and //ideally// not die again.
You hug the new blanket around yourself and close your eyes.
[[Something presses against your cheek, gently waking you up.]] <<set $reaperromance = 0>> <<set $sansromance +=1>>
He shrugs. “Ya seem to have lost some weight there, buddy."
$OK
You couldn't agree more.
Which is why you're doing your best to make sure that doesn't happen again.
[[You try again.]]<<set $reaperromance +=1>> <<set $sansromance +=1>>
“There are two Sans in your life now,” he points out.
Yes.
“Not only do you refuse to die like a good <span class="red">''SOUL''</span>, you’re blatantly flirting with death //and// another monster?”
Yes.
“You might want to reset now before I decide you’re too much trouble to watch.”
Ah. But that’s what makes you fun.
[[You give him a saucy wink before you return to life.]]<<set $sansromance = 0>>
"Is that so?" he says teasingly. "In that case. . . Welcome back."
[[Honey, I’m home. ❤︎]]
[[Thankfully, you still have your back.]]<<masteraudio stop>>
<<audio "snowdin" volume 0.15 loop play>>
Playing Snowdin music now.
[[Return|$return]]<<masteraudio stop>><<audio "caged" volume .25 loop play>>
You return to your senses with a hazy, groggy sense of awareness. Your vision doubles, and triples as you try to ascertain your enviornment.
<<if $glasses eq "You wear contacts.">>
You blink rapidly, momentarily concerned you'd lost your contacts but no. They're there. Your eyes are certainly tired from wearing them for so long, however.
<</if>>
Light-headed and woozy, [[you slowly sit up.]]<<masteraudio stop>><<audio "waterfall" volume .25 loop play>>
It's warm.
You exhale in relief at the warmth.
What a strange place. A world where it can be warm in one spot, freezing in another, and warm once again. Magic is such a marvel. You stare down at the spot where the snow loosely gathers against the dark stone.
There is only one way forward. You are grateful it's been mostly linear in your journey. You can scarcely imagine the headache of having to navigate through a labyrinth.
The only downside is that it's dark again. Which means you need your phone flashlight once more.
Flowey stirs in your arms.
". . . You can. . . set me down now," he says in a quiet, tired voice.
You place him on the stone. His roots sink into it as if it were sand. He straightens up to look at you, his petals more wilted than before.
"You. . . lasted longer than I expcted," he admits. "You might even. . . make it through the city."
The city?
"The main city where most. . . of the monsters live," he explains. "It's the most dangerous. . . place to be. They're completely feral and. . . will devour anything they can get their hands on. Even each other."
The thought sickens you.
Your hand briefly ghosts over your $thighs. The pain dully throbs. You hope that medicine Papyrus slathered on will keep you healthy enough to make it through. You can handle the pain, but if you bleed out too much. . . you could get stuck in a death loop, like you did when you first fell into the underground.
You doubt there's any $bloodtype type human blood available.
Flowey's green eye looks up at you unblinkingly.
<<set $q1 = 0>><<set $q2 = 0>><<set $q3 = 0>><<set $q4 = 0>><<set $q5 = 0>>
It surprises you to see him linger. Maybe he's willing to indulge some questions?
[["How did you get to be so cute?" ❤︎]]
[[You give him a beaming smile, too shy to directly flirt. ❤︎]]
[[You ask if he would be willing to answer some questions for you?]]
[[You have no questions for him. You are ready to continue your journey.|You are ready to continue your journey.]]<<masteraudio stop>><<audio "enemy" volume 0.15 loop play>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Its hungry.</p>
Lesser Dog bares its fangs at you. Saliva drips from its blood-stained mouth and onto the ground. ''Warnings'': Everything related to Horrortale. Proceed with caution.
----
''Character Creation''
----
''Gender'': <span id="cycle"><<cycle "$gender" autoselect>>\
<<option "woman">>
<<option "man">>
<<option "person">>
<</cycle>></span>
''Children'': <span id="cycle"><<cycle "$kids" autoselect>>\
<<option "You are not capable of carrying a child.">>
<<option "You are capable of carrying a child.">>
<<option "You are capable of carrying a child, but deeply do not want one.">>
<</cycle>></span>
''Hair color'': <span id="cycle"><<cycle "$haircolor" autoselect>>\
<<option "chocolate brown">>
<<option "expresso">>
<<option "cinnamon">>
<<option "brown">>
<<option "auburn">>
<<option "ruby red">>
<<option "burgundy">>
<<option "strawberry blonde">>
<<option "golden blonde">>
<<option "ashy blonde">>
<<option "butterscotch">>
<<option "white">>
<<option "silver">>
<<option "jet black">>
<<option "black">>
<<option "gray">>
<<option "pink">>
<<option "purple">>
<<option "blue">>
<<option "green">>
<<option "rainbow dyed">>
<<option "gradient dyed">>
<<option "black to red">>
<<option "red to purple">>
<<option "purple to pink">>
<</cycle>></span>
''Hair type'': <span id="cycle"><<cycle "$hairtype" autoselect>>\
<<option "loosely curled">>
<<option "tightly curled">>
<<option "coily">>
<<option "bouncy">>
<<option "fine">>
<<option "straight">>
<<option "thick">>
<<option "thin">>
<<option "wavy">>
<</cycle>></span>
''Hair length'': <span id="cycle"><<cycle "$hairlength" autoselect>>\
<<option "long">>
<<option "very long">>
<<option "short">>
<<option "very short">>
<<option "shoulder-length">>
<</cycle>></span>
''Hair style'': <span id="cycle"> <<cycle "$hairstyle" autoselect>>\
<<option "loose">>
<<option "messy">>
<<option "wildly trimmed with layers">>
<<option "pulled up into a high ponytail">>
<<option "pulled back into a low ponytail">>
<<option "pulled up into a high ponytail using a ribbon">>
<<option "pulled back into a low ponytail using a ribbon">>
<<option "braided">>
<<option "in a bun">>
<<option "in a messy bun">>
<<option "pulled to the side">>
<<option "in dreadlocks">>
<<option "in cornrows">>
<<option "pulled to the side with a ribbon tied into it">>
<<option "pushed back with a headband">><</cycle>> </span>
''Eyecolor'': <span id="cycle"><<cycle "$eyecolor" autoselect>>\
<<option "green">>
<<option "blue">>
<<option "brown">>
<<option "hazel">>
<<option "gray">>
<<option "black">>
<<option "white">>
<<option "purple">>
<<option "pink">>
<<option "red">>
<<option "blue and green">>
<<option "pink and red">>
<<option "black and white">>
<<option "brown and blue">>
<<option "gold and silver">>
<</cycle>></span>
''Glasses'': <span id="cycle"><<cycle "$glasses" autoselect>>\
<<option "You do not wear glasses.">>
<<option "You wear contacts.">>
<</cycle>></span>
''Skin color'': <span id="cycle"><<cycle "$skincolor" autoselect>>\
<<option "ivory">>
<<option "porcelain">>
<<option "rosy">>
<<option "honey">>
<<option "umber">>
<<option "almond">>
<<option "bronze">>
<<option "chocolate">>
<<option "vitilgo">>
<<option "dotted">>
<<option "sensitive">>
<<option "freckled">>
<<option "ashy">>
<</cycle>></span>
''Extra'': <span id="cycle"><<cycle "$extra" autoselect>>\
<<option "You have nothing extra.">>
<<option "You have a beauty mark under your right eye.">>
<<option "You have a beauty mark under your left eye.">>
<<option "You have a beauty mark on your right cheek.">>
<<option "You have a beauty mark on your left cheek.">>
<<option "You have a beauty mark above your lip.">>
<<option "You have some freckles over your nose.">>
<<option "You have some freckles over your nose and cheeks.">>
<<option "You have a lot of freckles over your nose and cheeks.">>
<</cycle>></span>
''Facial Scar(s)'': <span id="cycle"><<cycle "$facialscars" autoselect>>\
<<option "You have no visible scars.">>
<<option "You have a scar under your right eye.">>
<<option "You have a scar across your right eye.">>
<<option "You have a scar under your left eye.">>
<<option "You have a scar across your left eye.">>
<<option "You have a scar on your right cheek.">>
<<option "You have a scar on your left cheek.">>
<<option "You have a scar above your lip.">>
<<option "You have a scar across your lips.">>
<<option "You have multiple scars on your face.">>
<</cycle>></span>
''Tattoo(s)'': <span id="cycle"><<cycle "$tattoo" autoselect>>\
<<option "You do not have a tattoo.">>
<<option "You have a fox tattoo.">>
<<option "You have a cat tattoo.">>
<<option "You have a dog tattoo.">>
<<option "You have a snake tattoo.">>
<<option "You have a lion tattoo.">>
<<option "You have a rabbit tattoo.">>
<<option "You have a rose tattoo.">>
<<option "You have a lotus tattoo.">>
<<option "You have a butterfly tattoo.">>
<<option "You have a moth tattoo.">>
<<option "You have a skull tattoo.">>
<<option "You have a moon tattoo.">>
<<option "You have a sun tattoo.">>
<<option "You have a heart tattoo.">>
<<option "You have a broken heart tattoo.">>
<<option "You have a cheshire cat tattoo.">>
<<option "Your right arm is covered in tattoos.">>
<<option "Your left arm is covered in tattoos.">>
<<option "Your arms are covered in tattoos.">>
<<option "You have a hidden tattoo on your lower back.">>
<<option "You have a hidden tattoo on your upper back.">>
<<option "You have a hidden tattoo.">>
<</cycle>></span>
''Make up'': <span id="cycle"><<cycle "$makeupwear" autoselect>>\
<<option "You do not wear make up.">>
<<option "You go for a dewy style.">>
<<option "You go for a nude style.">>
<<option "You go for a matte style.">>
<<option "You go for an airbrush style.">>
<<option "You go for an editorial style.">>
<<option "You go for a 'no-makeup' style.">>
<<option "You go for a monochromatic style.">>
<<option "You go for a pastel style.">>
<<option "You go for an alternative style.">>
<<option "You go for an old Hollywood style.">>
<</cycle>></span>
Please enter your name properly: <<textbox "$Name" "">>
Please enter a surname properly: <<textbox "$LName" "">>
[[Character Preferences]]The monster's entire form cringes away from you in disbelief. He looks up at you unblinkingly, as if he could not believe you just said that. <<set $floweyromance +=1>>
"Is--Is this how you cope with dying?" he shrewdly asks.
$OK
"If that's all you have to say for yourself then I'll leave," he says.
[[You ask if he would be willing to answer some questions for you?]]
[[You have no questions for him. You are ready to continue your journey.|You are ready to continue your journey.]]He looks away from you quickly, his eye lowers to the ground. <<set $floweyromance +=1>>
"If you don't need anything else, then I'll leave," he says.
[[You ask if he would be willing to answer some questions for you?]]
[[You have no questions for him. You are ready to continue your journey.|You are ready to continue your journey.]]
Flowey shrugs his leaves.
You decide to take your chance.
<<if $q2 eq 0>>
[[What does he know about the reset ability?]]
<</if>><<if $q1 eq 0>>
[[How long have things been this bad?]]
<</if>><<if $q3 eq 0>>
[[Does he want one of your berries?]]
<</if>><<if $q4 eq 0>>
[[How much farther until the exit?]]
<</if>><<if $q5 eq 0>>
[[Are there any other friendly monsters like Flowey?]]
<</if>>
[[You are ready to continue your journey.]]
"Not a lot," he admits. "I had it. . . I had it for a time. I remember thinking I. . . I didn't wanna die. Even living like this. . . would be better than death."
<<set $q2 = 1>>
//Like this?//
He doesn't elaborate.
You purse your lips and ask how many others had it.
"A couple dozen," he says. "Almost all lose their <span class="yellowtext">WILL TO LIVE</span> after the third or so death. There's no such thing as a peaceful death here."
So you have found.
"The few that held on. . . most break when caught by those skeletons. . . one didn't get caught. Made it. . . all the way to the city."
Oh?
"The city broke them," he says.
Oh.
"They stop coming back, and that's that." Flowey tilts his head. "You're the first to not fight back though. All of them that came before. . . they all had L.o.Ve."
You've got plenty of love in you!
"Not that kind," his voice is barely above a whisper. "You're the only one I've seen at zero."
From a zero to a hero!
"Hero? Plan to save the underground?" he asks in a dry, sardonic tone. "Whatever is left of it is has rotted. No monster here has enough sanity to handle freedom, even if you gave it to them. It would be kinder to--"
Flowey cuts himself off and shakes his head.
<<if $q1 eq 0>>
[[How long have things been this bad?]]
<</if>><<if $q3 eq 0>>
[[Does he want one of your berries?]]
<</if>><<if $q4 eq 0>>
[[How much farther until the exit?]]
<</if>><<if $q5 eq 0>>
[[Are there any other friendly monsters like Flowey?]]
<</if>>
[[You are ready to continue your journey.]]
"Do I look like I have a mouth to chew?"
<<set $q3 = 1>>
You don't judge that kind of thing.
"No," he says shortly. "I do not want a berry."
Is that why he's never attacked you? Because he //can't// eat you?
"I. . ." Flowey looks away. ". . . It's not. . . like that. . ."
<<if $q2 eq 0>>
[[What does he know about the reset ability?]]
<</if>><<if $q1 eq 0>>
[[How long have things been this bad?]]
<</if>><<if $q4 eq 0>>
[[How much farther until the exit?]]
<</if>><<if $q5 eq 0>>
[[Are there any other friendly monsters like Flowey?]]
<</if>>
[[You are ready to continue your journey.]]
"Too long," he utters in a hollowed voice.
<<set $q1 = 1>>
What happened? Did everything go bad suddenly, or. . . ?
"It was slow. . . at first," he says. "We knew we were on a time limit. The Royal Scientist was hard at work. . . trying to find a way around it. . . trying to turn rock into food, somehow."
Is that not possible?
The emotion in Flowey's eye could only be described as dubious.
You don't know the limits of magic. If you can defy death, why can't you turn rock into food?
Flowey shakes his head. "The ability to reset time. . . that's not magic."
It's not?
"No. That's pure <span class="yellowtext">DETERMINATION</span>." Flowey waves his leaves. "A monster's magic isn't like a mage."
You frown at that, curious to what he means.
"Mages are a blank canvas," says Flowey. "Their magic can become anything, but they are always limited to that canvas. A monster's magic is determined on birth, but they can be anything //outside// that canvas." Flowey sways side to side. "Don't they teach you that in school?"
Not in your tiny town. You aren't a mage. . . in fact, there aren't many mages left. Less than a dozen.
"Less than--?" Flowey's voice ptiches. "But magic. . . the magic isn't gone. . . right? Those berries. . . they have magic. . .?"
You explain to Flowey that the magic is there, it's simply that not many humans can use it anymore. It's a concerning crisis.
"Ironic," he dryly chuckles. "We're starved for a drop of magic. . . and you're in need of someone who can wield it."
You smile at him. Exactly. You're certain once you escape and tell the mages about this place, everyone can be saved.
Flowey stares up at you. He doesn't agree, nor disagree.
<<if $q2 eq 0>>
[[What does he know about the reset ability?]]
<</if>><<if $q3 eq 0>>
[[Does he want one of your berries?]]
<</if>><<if $q4 eq 0>>
[[How much farther until the exit?]]
<</if>><<if $q5 eq 0>>
[[Are there any other friendly monsters like Flowey?]]
<</if>>
[[You are ready to continue your journey.]]
<<if $floweyromance eq 4>>
He quietly asks, "In a hurry to leave me already?"
You shake your head quickly.
"You should be."
That's--
"You should be," he repeats softly.
. . .
<</if>>
"Past the marsh. . . into the hotlands. . . and through the city. The exit is in the. . . back of the castle. All roads. . . lead to the castle." Flowey gestures vaguely with his leaf. "At the split, go right."
<<set $q4 = 1>><<if $q2 eq 0>>
[[What does he know about the reset ability?]]
<</if>><<if $q1 eq 0>>
[[How long have things been this bad?]]
<</if>><<if $q3 eq 0>>
[[Does he want one of your berries?]]
<</if>><<if $q5 eq 0>>
[[Are there any other friendly monsters like Flowey?]]
<</if>>
[[You are ready to continue your journey.]]<<set $q5 = 1>>
"No," he says. "The weak were the first to be eaten."
Flowey is kind and he isn't weak.
"I'm not. . . I'm not kind, $Name," he says.
But he's helping you--
He lowers his eye. He softly says, "Not out of the kindness of my heart. I don't have such a thing."
Then why is he?
"You. . . it doesn't matter."
<<if $q2 eq 0>>
[[What does he know about the reset ability?]]
<</if>><<if $q1 eq 0>>
[[How long have things been this bad?]]
<</if>><<if $q3 eq 0>>
[[Does he want one of your berries?]]
<</if>><<if $q4 eq 0>>
[[How much farther until the exit?]]
<</if>>
[[You are ready to continue your journey.]]
"Be careful, $Name," says Flowey. "Remember. . . it will only get harder from here on out."
You'll be okay.
"I. . . hope so," he says.
With that, the flower monster sinks into the ground and disappears from sight.
You are left alone.
But that's okay!
You'll get through this.
You pull out your phone to use the flashlight. You are pleased to see that it hasn't cracked, although it's a little wet behind your screen protector. You're not surprised that some snow got in. You peel back the protector and wipe your phone screen against your sweater.
<<if $ghostpic eq 1>>
However, as you do, you notice that more messages have come in.
<div class="box-them5"> We called the police. We're looking for you now.</div>
<div class="box-them3"> stay safe. we'll find u soon.</div>
<div class="box-them1"> don't give up!</div>
<div class="box-them2"> we're with u</div>
<div class="box-them4"> Tell the ghost to give you back or we'll kick its ass</div>
<div class="box-them1"> fr fr </div>
<div class="box-them3"> bout ready to throw hands with a ghost</div>
<div class="box-them2"> we'll start our own Ghost Busters after this</div>
Seeing your friends worry about you fills you with <span class="yellowtext">DETERMINATION</span>
<</if>>
[[You carry on.]]
As you walk, the air changes. You can feel humidity in the air. Dampness sticks to you, allowing each inhale you take to come easier. The warm temperature remains pleasant--especially so when compared to the previous area--and you can faintly smell the unique scent of running water against stone.
You spot it soon enough. The path abruptly ends into a patch of running water. Water comes out from the bottom of the left side wall, pools over the right side, and disappears into a vast nothingness.
It is too far to jump across, and you see nothing around you to use as a bridge.
You'll have to wade across.
This is something anyone who's lived near a forest or mountain knows you should avoid at all cost. You should //never// try to walk through running water you can't see the bottom of. You have no idea what the current will be like underneath.
Yet what choice do you have?
With a grimace, you take off your $shoes and roll up your $legs. You slowly lower yourself into the running water, shivering at its cool temperature. The water goes up to your waist. Rocks dig into your bare feet.
You let out a slow breath and cautiously wade through. The bottom is not slippery, thankfully, and you are able to keep your balance as you walk across.
After several tense seconds, you make it to the other side. You pull yourself out of the water. Your wet clothes cling to you. You set down your shoes and phone and try to wring out as much water as you can. You wipe your feet across the stone pathway to try and dry them as much as possible. Once decently satisfied, you put your $shoes back on.
[[The path is broken up by more streams of water.]]
The gap isn't so great you can't jump over it, and a few even have bridges.
After some time, your path splits. You may go left, or you may go right.
<<if $q4 eq 1>>
Flowey told you to go right. Taking the right pathway will lead you to the next area.
But the left pathway might let you meet more monsters.
Monsters that want to kill you.
A tough decision, really.
<</if>>
[[Take the pathway on the right.]]<<if $papyrussaved eq 1>>
[[Take the pathway on the left.]]<</if>>
You take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]
You take the pathway on the left. Entering the caverns, you see a distinct difference in the enviornment ahead.
The pathway expands out into a cavern too big to see the end of, and too tall to see anything but blackness. There are reeds of dead grass--inedible or poisonous, if it's been left alone by the starving monster populace--and you hear the faint bubble of running water. There are stone pathways split in many directions, and as you walk you feel that they are covered in a slippery muck.
You use your phone flashlight to peer down at the dark water. It's so dark it's almost black.
The reeds go up to your waist. Tall enough to hide things from the water, but not so tall that you can't clearly see which path will lead you forward and which will end abruptly.
<span class="shyren">//"Hmm-hmm-mm-mmm."//</span>
Your ears twitch. A ghostly faint humming sound can be heard further into the swampy area.
[[Investigate the noise.]]
[[Nope. Turn back around and take the pathway on the right.]]
As you approach, the humming grows louder.
What a pretty sound.
It's gentler than a feather falling, and sweeter than candy. It has a calming, lulling sensation like the softest of lullabies. As you approach the noise, you feel your worries and fatigue ebb away.
Even the pain from your $thighs fade away with each chirping note.
The comfort the sound brings you fills you with <span class="yellowtext">DETERMINATION</span>.
Your $shoes squelch in the mud. Up ahead you can see two glowing green eyes in the water.
<span class="blue">//"Hmm♪ Hmmm-mmmm♪♫ Hmm-Hmm♫"//</span>
<span class="drunk" data-text="What a pretty sound.">What a pretty sound.</span>
Yes.
Yes it really is, isn't it?
Those eyes in the dark brighten.
<span class="drunk" data-text="What pretty eyes.">What pretty eyes.</span>
You step into the dark water.
<span class="blue">//"Hmm♪ Hmm-Hmm♫"//</span>
You sink into the water.
<span class="drunk" data-text="This feels safe.">This feels safe.</span>
The green eyes raise above the water. You see many jagged, deformed teeth jut out from a mouth the size of your head.
<span class="drunk" data-text="This is okay.">This is okay.</span>
You sway side to side with each note. Your mind stuffed with cotton candy, and your heart lighter than a summer breeze.
<span class="drunk" data-text="This is right.">This is right.</span>
The mouth jumps out of the water and sinks its teeth into your face.
''You have died.''
<span class="hidden"> I'm so lonely. </span>
[[Try Again.|Ch3 Death.]]
You take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]<<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
Well, $curse.
Sans stands there. He grins at you, deeply amused. "If I sing you a lullaby, will you stay asleep?"
You huff at him and return to life.
[[Try Again.|Shyren]]<<masteraudio stop>><<audio "waterfall" volume .25 loop play>>
What a pretty sound.
It's gentler than a feather falling, and sweeter than candy. It has a calming, lulling sensation like the softest of lullabies. As you approach the noise, you feel your worries and fatigue ebb away.
Even the pain from your $thighs fade away with each chirping note.
The comfort the sound brings you fills you with <span class="yellowtext">DETERMINATION</span>.
You clench your fists and glower at the monster. Through sheer will you momentarily break through the trance. Your $eyecolor eyes meet the green eyes of the monster in the water.
[[Begin Encounter: Shyren]]<<masteraudio stop>><<audio "enemy" volume 0.15 loop play>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">The melodies are all wrong.</p>
[[ACT: Hum.]]
[[ACT: Cover your ears.]]
[[ACT: Run away.]]
<p class="box"> She listens to you. </p>
Shyren tries to sing louder and drown out your noise.
[[ACT: Cover your ears.]]
[[ACT: Run away.]]
[[ACT: Hum louder.]]You cover your ears, refusing to listen.
Shyren thrashes in the water, gnashing her teeth. She opens her mouth wider and belts out a louder tone.
Your hands are not thick enough to perfectly sound proof against the monster. A single note makes it through and that is enough for you to drop your hands.
At once, you are captured by her song again.
<span class="drunk" data-text="What a pretty sound.">What a pretty sound.</span>
Yes.
Yes it really is, isn't it?
Those eyes in the dark brighten.
<span class="drunk" data-text="What pretty eyes.">What pretty eyes.</span>
You step into the dark water.
<span class="blue">//"Hmm♪ Hmm-Hmm♫"//</span>
You sink into the water.
<span class="drunk" data-text="This feels safe.">This feels safe.</span>
The green eyes raise above the water. You see many jagged, deformed teeth jut out from a mouth the size of your head.
<span class="drunk" data-text="This is okay.">This is okay.</span>
You sway side to side with each note. Your mind stuffed with cotton candy, and your heart lighter than a summer breeze.
<span class="drunk" data-text="This is right.">This is right.</span>
The mouth jumps out of the water and sinks its teeth into your face.
''You have died.''
<span class="hidden"> I'm so lonely. </span>
[[Welp. Should have seen that coming.]]
You immediately turn on your heel to run, but as soon as your back is turned the monster leaps out from the water.
The cold, grimy water splashes against the back of your legs. It sends an immediate chill up your spine.
Then your vision goes back as Shyren's mouth envelops your entire head, right down to your collar bone.
//CHOMP.//
Shyren has swallowed your head whole. The instantaneous sensation of piercing, lava-hot pain that shoots around your neck is abruptly ended after a second.
''You have died.''
<span class="hidden"> I'm so lonely. </span>
[[Welp. Should have seen that coming.]]
<p class="box"> She listens to you. </p>
Shyren tries to sing louder and drown out your noise.
[[ACT: Cover your ears.]]
[[ACT: Run away.]]
[[ACT: Hum even louder.]]
<p class="box"> Her voice breaks. It hurts to sing.</p>
There is a moment of silence.
[[ACT: Linger.]]
[[ACT: Run away.]]
[[ACT: Sing.]]
You relent.
At once, you are captured by her song again.
<span class="drunk" data-text="What a pretty sound.">What a pretty sound.</span>
Yes.
Yes it really is, isn't it?
Those eyes in the dark brighten.
<span class="drunk" data-text="What pretty eyes.">What pretty eyes.</span>
You step into the dark water.
<span class="blue">//"Hmm♪ Hmm-Hmm♫"//</span>
You sink into the water.
<span class="drunk" data-text="This feels safe.">This feels safe.</span>
The green eyes raise above the water. You see many jagged, deformed teeth jut out from a mouth the size of your head.
<span class="drunk" data-text="This is okay.">This is okay.</span>
You sway side to side with each note. Your mind stuffed with cotton candy, and your heart lighter than a summer breeze.
<span class="drunk" data-text="This is right.">This is right.</span>
The mouth jumps out of the water and sinks its teeth into your face.
''You have died.''
<span class="hidden"> I'm so lonely. </span>
[[Welp. Should have seen that coming.]]
You sing, “<<textbox "$shyrenlyrics" "">>.”
[[Shyren listens to you.]]
<p class="box"> Her voice cracks..</p>
"<span class="blue">$shyrenlyrics</span>," she croaks out in a weak voice.
You carry on with the next lyrics, “<<textbox "$shyrenlyrics2" "">>.”
[[She listens.]]
<p class="box"> It hurts to sing, but she's missed it so.</p>
She glides through the water, her luminescent green eyes lock on to you as she repeats your words in a soft voice, "<span class="blue">$shyrenlyrics2</span>."
[[She bobs at the dark surface water, scarcely a step away from you.]]
<p class="box"> She won't try to hurt you anymore.</p>
[[MERCY: Hug her.]]
[[MERCY: Offer her raspberries.]]
[[MERCY: Thank her and leave.]]
[[MERCY: Leave.]]
You kneel down and offer her squshed raspberries.
She stares at your hand, her pupils shrink in shock. She leans forward and gulps what is offered with much haste. She closes her eyes as she leans into your hand.
She opens her mouth and lets out a haunting melody.
The pitch begins low, deep, and reverbrates in your chest. It is scarcely louder than a whisper, yet carries a depth to it that echoes louder than a war drum. The note is long, and sends a shiver of goosebumps down your arms.
She raises it to a painfully arduous sound that has you wincing. The note is difficult to listen to. Not because it is bad, but because it conveys a deep sense of pain; like a mother wailing in agony over the loss of her child.
Higher, and higher the melody climbs. Her tormented anguish reflects in her undertones. The chords and notes strike at your heart, plucking at strings you didn't know you had.
It is a beautiful, //beautiful// sound. It could captivate anyone who listens, even without the use of her siren magic.
Yet it distresses you more than any of your deaths.
This is a deep, passionate pain. This is a torturous anguish of one monster who is sharing her misery with you.
Her grief is plain.
Her loss of hope is transparent.
Her depth of misery is made audible through her melody.
She sings to you, a song without words but conveys everything she wants to say.
As the song comes to an end, her voice cracks and breaks into a faint whimper.
She looks up at you with glossy, lumiscent eyes.
She gives you a smile.
[[She sinks into the water.]]
Content with what you have accomplished, you return to the split in the road and take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]
Content with what you have accomplished, you return to the split in the road and take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]<<masteraudio stop>><<audio "waterfall" volume .25 loop play>>
. . . <span class="hidden">This hurts. </span>
You stare down at your $right hand where she was.
It's cold.
You close it into a fist.
. . . <span class="hidden">This isn't okay. </span>
You let out a slow breath and stand back up.
It'll be okay.
You'll get through this. You'll get help. You can do this. You can--You can save them.
You clench your hands into fists, a renewed sense of <span class="yellowtext">DETERMINATION</span> fills you.
[[You're done here. Return to the path and go right.]]
[[You want to go further in. Keep going.]]<<masteraudio stop>><<audio "waterfall" volume .25 loop play>>
You take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]
Past the marsh is another cavern. It’s. . . It’s huge! You thought the one before was wide, but this one is on a whole other level. It’s so tall that it has a horizon in the distance. The path curves and twists out of view—it seems to be going up—and on either side of it are many flowers.
Almost all of the flowers are wilted and transparent—as if made of glass—but a few have a pale blue light to them.
//Pit. Pat. Pit. Pat.//
Rain falls onto the flowers and stone. They splatter with such a quiet noise you can still hear your own heartbeat above them. You reach out a hand to feel the rain and you find that it doesn’t feel cold against your skin.
[[You step into the rainy cavern.]]
[[You don’t want to get wet when you don’t have to. You return the way you came.]]
It’s almost refreshing against your skin. You roll up the sleeves of your sweater and tuck your phone into your pocket. The light from the flowers isn’t much, but it’s enough you don’t feel the need to risk getting your phone soaked.
You tuck in your phone.
[[Travel along the path to explore.]]
[[Travel off the path to explore.]]<<masteraudio stop>><<audio "waterfall" volume .25 loop play>>
You take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]You stick to the stone path, keeping away from the flowers as you go.
It's quiet.
You run into no other monster on your way. It's a long moment of peace--something greatly appreciated since you've fallen here--and you take your time to wander around.
Eventually you reach a dead end and you have to turn around.
You return to the split.
[[Take the pathway on the right.]]
You're not certain why these flowers remain. Are they poisonous to touch? Poisonous to eat? Or simply so inedible that the monsters would rather starve than consume them?
They're nice to look at, whatever they are.
You step off the path to walk among the flowers.
As you brush past one of them, it illuminates briefly. A voice so quiet it might as well have been a whisper rises from it, "//I'm glad the echo flowers are being left alone.//"
The reaction was so unexpected. When the flower dims, you poke it and the scene repeats itself.
Interesting.
You poke another flower.
"//Please, no--//" The fearful voice breaks off as you hear the sound of something squishy and fleshy tearing. It ends in a gurgle.
A chill goes down your spine.
You withdraw your hand from the flower, a sinking feeling in your stomach.
[[Travel along the path to explore.]]
[[Touch the flowers as you explore.]]
Is it a bad idea? Probably.
Do you do it anyway? Yes. This whole venture has been one bad idea after another, Might as well keep to the trend.
What compels you to?
<span id="cycle"><<cycle "$secondtrait" autoselect>>\
<<option "Curiosity">>
<<option "Kindness">>
<<option "Compassion">>
<<option "Justice">>
<<option "Integrity">>
<<option "Honor">>
<<option "You don't know">>
<</cycle>></span>.
[[You reach for another petal.]]<<if $secondtrait eq "Curiosity">>
You've always been curious by nature--morbid or otherwise. Even if you know the information is unsavory, you are compelled to investigate further.
<<elseif $secondtrait eq "Kindness">>
It feels wrong to ignore them--to pretend ignorance. These could be final words. They deserve to be heard.
<<elseif $secondtrait eq "Compassion">>
Everyone deserves a voice.
Everyone deserves someone who will listen to that voice.
You could be person for them, even if you are. . . late.
<<elseif $secondtrait eq "Justice">>
It goes against your moral code to ignore the injustice happening in the underground. It's plain to see these are victims, and these flowers might have captured their final moments. They deserve to be heard.
<<elseif $secondtrait eq "Integrity">>
Everyone deserves to be heard.
<<elseif $secondtrait eq "Honor">>
You feel duty-bound to listen. They deserve to be heard.
<<else>>
You can't explain what compels you any further than you can explain how magic interacts with quatum physics.
<</if>>
As your fingers brush against the petal, it illuminates. "//Do you remember those awful burgers?
"The ones with glitter in them?
"Yeah."
"Ugh. . . yeah."
"I'd kill for one of those."
"Heh. . . yeah. . . me too. . . "//
[[You touch another one.]]
[[No more. You want to leave.]]Safe spot to save! <<masteraudio stop>><<audio "menu" loop play>>
<h1>You have died: $deaths times.</h1>
<<if $grillby eq 1>>
<h1>You have obtained a permanent life source (kind of) and new friend (hopefully)!</h1>
<</if>>
<h1> How are you doing? </h1>
<<if $resolve eq 1>>
You saved all that you could.
It’s not enough.
<<else>>
You are keeping your food stash close to you.
<</if>>
<h1>What route are you on?</h1>
<<if (($reaperromance eq 7)) and ($sansromance eq 5)>>
''Reaper & Trapper Route''
You are currently pursuing two punny skeletons. Both have strong potential to murder you.
<<elseif $reaperromance eq 7>>
''Reaper Route''
You take the saying “flirting with death” very literally, huh? Lucky for you, he doesn’t mind.
<<elseif $sansromance eq 5>>
''Trapper Route''
Like the strong silent types, huh? That’s good. He has a hard time talking nowadays. Maybe you can help with that?
<<elseif $papyrusromance eq 3>>
''Sugar Route''
He’s a kind monster in an unkind situation. He won’t forget the warmth of your touch.
And you won’t forget him.
<<elseif $floweyromance eq 4>>
''Yarrow Route''
He likes you. Maybe not the same way you like him (yet), but he likes you.
<<elseif $wingdingromance eq 3>>
''Ghost Route''
You’re uh. . . //really?// Him? He //will// kill you if able to.
. . .
All right, if you’re sure.
<<elseif $harem eq 1>>
''The Gasters Route''
Wow.
Three skeletons, huh?
There’s a joke in there somewhere, and you’re the punchline.
<<else>>
''Friendship Route''
There’s nothing like makin’ friends on a ~~deadly~~ dangerous journey.
<</if>>
Lava.
Literal lava.
You enter a //huge// cavern with bubbling pits of lava. The air is so hot that each inhale burns the back of your throat. Only a couple seconds into this new area and you're already sweating.
You lick your dry, cracked lips.
<<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
Sans idly twirls leans against his scythe, his sardonic grin ever present.
Nope!
[[Try Again.|Shyren]]//"Do you think it snows up there?"
"Outside the barrier?"
"Mm-hmm."
"Of course! What kind of world doesn't have snow in it?"
"Good! I'd hate to have to come back down here just to see snow. Once we're free, I never want to go underground again."
"Hahaha, same!"
. . .
"We'll. . . get out of here soon, right?"
". . . Yeah. . . soon."//
[[You touch another one.|Touch2a]]
[[No more. You want to leave.]]You can't do this anymore.
You return to the split quickly, wanting to put distance between you and the flowers.
[[Take the pathway on the right.]]//"I love you. I will always love you."//
[[You touch another one.|Touch3a]]
[[No more. You want to leave.]]You hear the sound of loud chewing, broken up by the ocassional whimpers of "//I love you. I love you. I love you."//
[[You touch another one.|Touch4]]
[[No more. You want to leave.]]//"Those skeletons sure are funny."
"What do you mean?"
"Did you not see what Papyrus did today?"
"No, what happened?"
"He tried to set up a trap in town--"
"No! Not again!
"--and ended up getting himself stuck in it. Whenever anyone offered to help him down, he insisted he was fine and he didn't need any help."
"What a silly monster!"
"So Sans comes along and offers to help out of course--"
"--Of course--"
"And again Papyrus insists he's fine. Can you guess what Sans did?"
"Nothing."
"Nothing! He just took a nap under Papyrus while the poor skeleton dangled above him in his own trap."
"I can only imagine how the eldest reacted when he got home--"
"The lecturing was so loud, it woke the bunnies--"
Loud laughter echoes around.//
[[You touch another one.|Touch2b]]
[[No more. You want to leave.]]//"Do you want to go to the Wishing Cave?"
"Again? We went yesterday."
"Yeah, but. . . "
"What are you wishing for this time?"
"Nothing different."
"Then why go again?"
"Well. . . the old man said the cave looks like stars."
"And?"
"I wish I could see real stars, but I can't so--"
"Oh. . . yeah. . . okay. Let's go."
"Thanks."//
[[You touch another one.|Touch2c]]
[[No more. You want to leave.]]//"Hey I--I, uh, I, um--Oh, hey Papyrus!"
"GOOD DAY POPPY!"
"What are you doing out here?"
"I AM ON MY WAY TO BRING LUNCH TO MY BROTHERS. THEY FORGOT THEIR LEFTOVER SPAGHETTI AGAIN."
"Oh that's nice of you."
"WHAT ARE YOU DOING OUT HERE?"
"Practicing. . . listening to the flower how I sound."
"WHY ARE YOU DOING THAT?"
"I want to make sure I sound okay--"
"WHILE NOT AS MAGNIFICANT AS MYSELF, YOU SOUND FINE POPPY!"
"Hehe. . . thanks Papyrus."//
[[You touch another one.|Touch2]]
[[No more. You want to leave.]]//"HEY SANS?"
"mm-hmm?"
"DID WINGS SEEM UPSET TO YOU?"
"mm-hmm."
"DO YOU KNOW WHY?"
"probably just stressed. don't worry about it, pap. he'll figure things out."
"DO YOU THINK IT WOULD HELP IF I MADE ALL HIS MEALS?"
"heh-heh. . . yeah, 'course."
"There you two are."
"WINGS!
"i don't like that look on your face."
"This is how I always look, Sans."
"yeah."
"Shut up. Both of you come with me. We need to go home."
"BUT WE--"
"No. We're going home. ''Now.''"
". . . everything 'kay?"
". . . Everything will be okay. I'll make it okay."//
[[You touch another one.|Touch3]]
[[No more. You want to leave.]]This one screams. It's high-pitched and intertwined with pure agony.
[[You touch another one.|Touch5]]
[[No more. You want to leave.]]//"NO! Please, please let me go--please--"
. . .
You hear the sound of something snapping shut--ah, wait, that's a familiar sound--
You hear the sound of a beartrap snapping shut. They wail in misery. "MY LEG! MY LEG! OH STARS, PLEASE STOP THIS! PLEASE, I HAVE A FAMILY--"
There is the sound of a hard ''thud'' and the begging stops. Something splashes into the water, as if falling over.
. . .
It's silent for several seconds.
"SANS, Did YOU Find ANYTHING?"
". . . yeah."
"ANYthing Good?"
". . ."//
[[You touch another one.|Touch6]]
[[No more. You want to leave.]]//". . . this spot okay. . . ?"
. . .
". . . 'kay."
. . .
". . . don't worry. . . i'll keep. . . pap out. . . of your kitchen. . ."
. . .
". . . he could never. . . stand the. . . //heat//. . . in there. . ."
. . .
"heh."
. . .
". . . see you around. . . pal. . ."
. . .
"hopefully."//
[[You touch another one.|Touch7]]
[[No more. You want to leave.]]
When you reach out to touch this next flower, the tips of your fingers are burned.
You look down to find a tiny flame that rests in the center of the flower.
[[Begin Encounter: Grillby]]<<masteraudio stop>><<audio "enemy" volume 0.15 loop play>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">It has the warmth of a candle.</p>
[[ACT: Check|CheckGrillby1]]
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it a raspberry.]]You leave. You're not interested in trying to fight any more monsters,
You return to the split in the road and take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]It's easy to do.
You wrap the flower petals around it, and you squash the entire flower into the water.
. . .
You feel. . .
Different.
Something inside you has changed from this action.
. . .
You choose to leave. You return to the split in the road.
[[Take the pathway on the right.]]
You feed it a raspberry. The small flame grows in size.
You feel it tugging on your <span class="red">''SOUL''</span> It's slowly draining you.
[[Begin Encounter: Grillby|Grillby2]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">It has the warmth of a candle.</p>
[[ACT: Check|CheckGrillby2]]
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it another raspberry.]]
You feed it a raspberry. The small flame grows in size.
You feel it tugging on your <span class="red">''SOUL''</span> It's slowly draining you.
[[Begin Encounter: Grillby|Grillby3]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">It has the warmth of a stove.</p>
[[ACT: Check|CheckGrillby3]]
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it a third raspberry.]]
You feed it a raspberry. The small flame grows in size.
You feel it tugging on your <span class="red">''SOUL''</span> It's slowly draining you.
[[Begin Encounter: Grillby|Grillby4]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">It has the warmth of a stove.</p>
[[ACT: Check|CheckGrillby4]]
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it a fourth raspberry.]]
You feed it a raspberry. The small flame grows in size.
You feel it tugging on your <span class="red">''SOUL''</span> It's slowly draining you.
[[Begin Encounter: Grillby|Grillby5]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">It has the warmth of a candle, and now two white dots for eyes.</p>
[[ACT: Check|CheckGrillby5]]
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it a fifth raspberry.]]
The monster no longer drains your <span class="red">''SOUL''</span> .
It stares up at you, this tiny flickering flame, and you get the feeling that it is trying to <span class="yellowtext">SPARE</span> you.
[[MERCY: Spare Grillby.]]Grillby stares up at you.
[[Say goodbye and leave.]]
[[Extend your hand out to Grillby in a silent offer to take him along.]]<<masteraudio stop>><<audio "waterfall" volume .25 loop play>>
Content with what you have accomplished, you return to the split in the road and take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]Grillby stares at your hand for a long minute. The fire monster extends himself out to you before he tumbles into your palm.
<<set $grillby = 1>><<masteraudio stop>><<audio "waterfall" volume .25 loop play>>
The fire does not burn you.
You hold Grillby up and gently place him on your shoulder. He curls into your neck and you feel pin-pricks--like a sunburn--as he settles into you.
Neato!
Pleased with obtaining a friend, you decide it's time to move on to the city.
[[You return to the path on the right.]]
You take the pathway on the right.
With each step on, the air continues to shift. It grows hotter by the second, and the humid wetness dissipates. After ten minutes or so of walking, you reach a long, wide bridge. It creaks when you walk over it, but it remains surprisingly sturdy.
With Grillby's light, you find you have no need to use your phone flashlight anymore. You tuck it away in your pocket--along with the half-smooshed raspberries--and continue on your journey.
You're certain you'll be seeing the exit in no time at all!
You can do this! You can get through this!
As your <span class="yellowtext">DETERMINATION</span> carries you forward, you notice something up ahead.
It's a small figure, and in the dim lighting it takes you several seconds of staring to process what it is.
It's a dog.
What might have once been white fur is now covered in mud, gunk, and other stains that leave it a disheveled mess. It has several scars along its body, and you realize that it's right front leg is mangled. Its snout is heavily disfigured--from burns, perhaps?--and it carries a long bone in its jaw.
The dog notices you.
[[Begin Encounter: Lesser Dog]]<<masteraudio stop>><<audio "enemy" volume 0.15 loop play>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">The hunger eats away at it.</p>
It drops the bone. By the time you hear it hit the bridge floor, its jaws are already locked on your throat. It clamps with depraved force. It rips out a chunk of your neck and the blood gushes from you like a fresh geyser.
You instantly lose the ability to breathe, coupled with wretched pain that leaves your entire body weak. You fall back, as if in slow motion, and see the dog leap at you again. It pins you to the ground and in its next bite, it takes the front of your skull with half your brain.
''You have died.''
<span class="hidden"> Grrrrrrrrr. </span>
<<if $reaperromance eq 6>>
[[Try Again|LD1Romance]]
<<else>>
[[Try Again|LD1]]<</if>><<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>"Seems like you're having a //ruff// day. Maybe you should take a rest now?" Sans drawls out.
And miss out on talking to such a //fetching// skeleton?
"I'm //paws//--itive these talks can't be worth getting mauled to death repeatedly," he dryly points out.
Why does he say that? You're already //mutts// about him.
"I can agree you're certainly //mutty//," he says.
$OK
[[Try Again|LDEncounter1]]<<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>"Seems like you're having a //ruff// day. Maybe you should take a rest now?" Sans drawls out.
$OK
[[Try Again|LDEncounter1]]<<masteraudio stop>><<audio "enemy" volume 0.15 loop play>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">The hunger eats away at it.</p>
It drops the bone.
Expecting the attack this time, you roll out of the way.
Lesser Dog lunges over you with a snarl.
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Dive for the bone.]]
[[ACT: Call it a good boy.]]
You turn on your heel and run.
Because your back is turned, you do not see what happens next. You only feel something hard hit the back of your head, and your world goes dark.
''You have died.''
<span class="hidden"> Prey!</span>
<<if $reaperromance eq 6>>
[[Try Again|LD2Romance]]
<<else>>
[[Try Again.|LDRepeatDeath]]<</if>>
You beckon Lesser Dog.
Lesser Dog's hackles raise. Its eyes darken with a deep rage. It uses all of his strength to dig its back heels into the bridge and launch itself at you with absurd speed. It barrels into your chest with breath-taking strength and pins you to the bridge.
As the air is stolen from your lungs by the impact, Lesser Dog //chomps// at your face. It rips the skin clean off the bone, leaving you in a horrifying state of faceless and alive.
Ardulous stabbing agony claws over where your face once was. Your mind goes blank as the only thing you can process is the absurd amount of pain that shakes your very being.
Your first inhale is staggeringly miserable and you gurgle on the blood that drains down the back of your throat.
You live only for another few seconds, but those seconds are stupendously awful.
''You have died.''
<span class="hidden"> How dare you! You are not them! </span>
<<if $reaperromance eq 6>>
[[Try Again|LD2Romance]]
<<else>>
[[Try Again.|LDRepeatDeath]]<</if>>
You whistle at Lesser Dog.
Lesser Dog's hackles raise. Its eyes darken with a deep rage. It uses all of his strength to dig its back heels into the bridge and launch itself at you with absurd speed. It barrels into your chest with breath-taking strength and pins you to the bridge.
As the air is stolen from your lungs by the impact, Lesser Dog //chomps// at your face. It rips the skin clean off the bone, leaving you in a horrifying state of faceless and alive.
Ardulous stabbing agony claws over where your face once was. Your mind goes blank as the only thing you can process is the absurd amount of pain that shakes your very being.
Your first inhale is staggeringly miserable and you gurgle on the blood that drains down the back of your throat.
You live only for another few seconds, but those seconds are stupendously awful.
''You have died.''
<span class="hidden"> How dare you! You are not them! </span>
<<if $reaperromance eq 6>>
[[Try Again|LD2Romance]]
<<else>>
[[Try Again.|LDRepeatDeath]]<</if>>
You dive for the bone.
Lesser Dog sprints and catches you before you reach the bone. The dog clamps into your side and tears out your guts with a vigorious shake. You are flung to the side of the bridge, your body barely kept together by your spine and the bits of tendon that remain stuck to it.
Lesser Dog lunges and crushes your head with its jaws before you even have a moment to register the pain.
''You have died.''
<span class="hidden">That's not yours! </span>
[[Try Again.|LDDeath2]]
You call it a good boy.
Lesser Dog's hackles raise. Its eyes darken with a deep rage. It uses all of his strength to dig its back heels into the bridge and launch itself at you with absurd speed. It barrels into your chest with breath-taking strength and pins you to the bridge.
As the air is stolen from your lungs by the impact, Lesser Dog //chomps// at your face. It rips the skin clean off the bone, leaving you in a horrifying state of faceless and alive.
Ardulous stabbing agony claws over where your face once was. Your mind goes blank as the only thing you can process is the absurd amount of pain that shakes your very being.
Your first inhale is staggeringly miserable and you gurgle on the blood that drains down the back of your throat.
You live only for another few seconds, but those seconds are stupendously awful.
''You have died.''
<span class="hidden"> How dare you! You are not them! </span><<if $reaperromance eq 6>>
[[Try Again|LD2Romance]]
<<else>>
[[Try Again.|LDRepeatDeath]]<</if>><<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>Hmm.
That could have gone better.
But you think that you were on to something there. Your intuiton tells you that getting the bone is a good first step to surviving this <span class="redtext2">ENCOUNTER</span>.
You wave goodbye to Sans before you return to the world of the living.
[[Try Again|LDEncounter2]]<<masteraudio stop>><<audio "enemy" volume 0.15 loop play>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">The hunger eats away at it.</p>
It drops the bone.
Expecting the attack this time, you roll out of the way.
Lesser Dog lunges over you with a snarl.
[[Check|LDcheck2]]
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Dive for the bone again.]]
[[ACT: Call it a good boy.]]
You dive for the bone.
Anticipating Lesser Dog's attack, you side step it when it tries to lunge at you. The monster flies past you and you are able to grab the bone.
You hoist the bone up in the air as Lesser Dog raises its hackles to snarl at you.
[[Its eyes are glued to the bone.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">The hunger eats away at it.</p>
Its eyes are glued to the bone.
[[Check|LDCheck3]]
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Toss the bone gently.]]
[[ACT: Hurl the bone at the monster.]]
[[ACT: Call it a good boy.]]
You gently toss the bone. Lesser Dog lets out a surprise whine but then jumps in the air to catch it.
It lands back on the bridge.
It stares at you.
You stare at it.
You hold out your hand to take the bone back.
Lesser Dog tilts its head to the side and whimpers.
[[Lesser Dog brings you the bone.]]
The bone arcs through the air. Lesser Dog growls and intercepts the bone with. It knocks the bone right back at you, but with increased strength and speed.
The bone hits you square in the forehead and leaves you dazed.
As you're blinking back dark spots in your eyes, Lesser Dog has charged at you.
It barrels into your chest with breath-taking strength and pins you to the bridge.
As the air is stolen from your lungs by the impact, Lesser Dog //chomps// at your face. It rips the skin clean off the bone, leaving you in a horrifying state of faceless and alive.
Ardulous stabbing agony claws over where your face once was. Your mind goes blank as the only thing you can process is the absurd amount of pain that shakes your very being.
Your first inhale is staggeringly miserable and you gurgle on the blood that drains down the back of your throat.
You live only for another few seconds, but those seconds are stupendously awful.
''You have died.''
<span class="hidden"> How dare you! You are not them! </span><<if $reaperromance eq 6>>
[[Try Again|LD2Romance]]
<<else>>
[[Try Again.|LDRepeatDeath]]<</if>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Pl. . . ?</p>
It stares at the bone in your hand.
[[Check|LDCheck4]]
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Gently toss the bone again.]]
[[ACT: Call it a good boy.]]
Lesser Dog catches it with a loud //yip//. You see the barest hint of a tail wag.
Lesser Dog brings you the bone again.
[[You accept the bone.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Play! Play!</p>
Lesser Dog looks to you expectantly.
[[Check|LDCheck5]]
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Throw the bone!]]
[[ACT: Call it a good boy.]]
You drop the bone and let out an excited command to chase!
Lesser Dog's eyes widen and it yips. You dash around the bridge and Lesser Dog chases behind you. Your $thighs throb painfully with each hurried step, but it's not debilitating.
Not yet, at least.
Hard to complain about pain when you know you're in a literal life or death situation.
<<if $reaperromance eq 7>>
And while you love to flirt with Sans, you would rather avoid a gruesome death if possible.
<</if>>
Lesser Dog nips playfully at your heels. You do your best to give the monster a proper work out.
[[Lesser Dog's tail wags.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Hungry. Hungry. Hungry.</p>
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Dive for the bone again.]]
[[ACT: Call it a good boy.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">It acted without thougt. Hungry, terribly, horribly hungry, but. . . .</p>
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Toss the bone gently.]]
[[ACT: Hurl the bone at the monster.]]
[[ACT: Call it a good boy.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Hunger gnaws at it, but distantly it starts to remember something.</p>
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Gently toss the bone again.]]
[[ACT: Call it a good boy.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Memories are bubbling beneath the surface. Fetch. Chase. Pet.</p>
Its eyes are on //you// instead of the bone now. Perhaps it's done with fetch now.
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Throw the bone!]]
[[ACT: Chase!]]
[[ACT: Call it a good boy.]]
The bone arcs through the air. Lesser Dog growls and intercepts the bone with. It knocks the bone right back at you, but with increased strength and speed.
The bone hits you square in the forehead and leaves you dazed.
As you're blinking back dark spots in your eyes, Lesser Dog has charged at you.
It barrels into your chest with breath-taking strength and pins you to the bridge.
As the air is stolen from your lungs by the impact, Lesser Dog //chomps// at your face. It rips the skin clean off the bone, leaving you in a horrifying state of faceless and alive.
Ardulous stabbing agony claws over where your face once was. Your mind goes blank as the only thing you can process is the absurd amount of pain that shakes your very being.
Your first inhale is staggeringly miserable and you gurgle on the blood that drains down the back of your throat.
You live only for another few seconds, but those seconds are stupendously awful.
''You have died.'
<span class="hidden"> That's not what you were supposed to do! </span><<if $reaperromance eq 6>>
[[Try Again|LD2Romance]]
<<else>>
[[Try Again.|LDRepeatDeath]]<</if>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Chase! Chase! Chase!</p>
Lesser Dog is panting. It's beginning to tire out, but not yet. . .!
[[Check|LDCheck6]]
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Chase some more!]]
[[ACT: Call it a good boy.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Joy! Love! Friends! Lesser Dog is remembering things more important than hunger!</p>
There is a sparkle in its eyes as it wags its tail.
[[ACT: Run away!]]
[[ACT: Beckon the dog.]]
[[ACT: Whistle at the dog.]]
[[ACT: Chase some more!]]
[[ACT: Call it a good boy.]]
You beckon for Lesser Dog to run this time. It jumps left to right and //you// chase //it//. It turns and prounces around the bridge. You follow closely behind it.
You stretch out your hands to try to catch it, and each time it twirls in place to avoid your touch.
Lesser Dog's tail wags furiously. Its breathing becomes heavier.
You chase, and chase until its legs shake and its pants become louder than your heartbeat.
[[Lesser Dog's eyes are shining.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Tired, but. . . Happy! So happy!</p>
Lesser Dog breathes heavily, its entire form trembles.
[[Check|LDCheck7]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Is it time to rest now?</p>
Lesser Dog breathes heavily, its entire form trembles.
It has no strength left to hurt you.
[[ACT: Sit down.]]
[[MERCY: Leave|LeaveLD]]<<masteraudio stop>><<audio "memory" loop play>>
You sit down on the bridge, now commited to seeing this through.
Lesser Dog wobbles over to you.
You stretch out your hand and it gives it a sniff. It collapses beside you, and rests its head on your lap. You offer it the last of your (smashed) raspberries.
The dog tiredly lifts its head and licks the raspberries clean from your $right hand. Its rough tongue tickles the palm of your hand.
It looks up at you with warm, fatigued eyes.
[[ACT: Pet.|Pet1]]<<masteraudio stop>><<audio "waterfall" volume .25 loop play>>
Not wanting to take any needless risks, you leave.
You cross over the bridge without issue and enter another tunnel.
Turning around the corner of the tunnel, you wince.
Bright light pierces your vision. You blink rapidly to adjust. Uncomfortable dry heat rubs against your skin. It builds with burning intensity until you exit the tunnel and see--
[[EXIT: WATERFALL]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">//Oh. . .// </p>
Your hands gently brush through Lesser Dog’s fur. The dog monster lets out a deep, contented sigh as it continues to rest its head in your lap.
Its eyes close as it feels you scratch behind its ears. You pet Lesser Dog’s head with one hand, and rest your other hand on its back.
[[ACT: Pet|Pet2]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">It has not been held in a long time.</p>
You methodically stroke the back of the dog.
Tears leak out of Lesser Dog’s eyes. It whines softly, shivering in your lap.
[[ACT: Pet|Pet3]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Lesser Dog misses everyone.</p>
You keep up your ministrations, kindly petting and comforting the monster.
[[ACT: Pet|Pet4]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Lesser Dog hopes to see them soon.</p>
With each long stroke down Lesser Dog’s back, you start to feel grains of. . . sand?
You hadn’t realized the monster was so dirty before. You lightly scratch along Lesser Dog’s back.
It whimpers and cries quietly, the noise barely above whisper.
You keep trying to soothe the monster, but–
Your hand comes away with a chunk of dusty, white ash.
[[The lower half of Lesser Dog has collapses into ash.]]
In a second, the entire monster dissolves to dust in your lap.
Trembling before you, you see a tiny, cracked, upside down ''SOUL''.
It hovers before you.
[[You reach out to it.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Lesser Dog thanks $Name for playing with them.</p>
The ''SOUL'' presses lightly against yours.
A rush of fur against you. Cold wet nuzzles press against your cheeks. Happy whimpers and yips. The breeze of many tails wagging.
Warm.
Safe.
Happy.
Warm bodies press into you from all sides. The smell of fresh snow and dogs tickle your nose. Your belly is full, and your body pleasantly tired from playing all day.
Friends.
Family.
Love.
Lesser Dog shares this memory with you, this precious moment with their dear companions.
It was the last good memory it had. . . [[until you came along.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box"> T H A N K Y O U </p>
[[End Encounter]]<<audio "break" play>>
. . . <span class="hidden"> That's not fair.
</span><span class="hidden2">Yes, I know.</span><<set $resolve = 1>>
You swallow roughly.
. . . <span class="hidden">That’s not right.</span>
<span class="hidden2">Yes, I agree.</span>
You slowly stand up.
. . . <span class="hidden">Why did this have to happen?</span>
<span class="hidden2">A tragedy set centuries before our time.</span>
You brush off the dust.
. . . <span class="hidden">That’s unacceptable.</span>
<span class="hidden2">. . .</span>
You blink back the burning sensation in your eyes.
. . . <span class="hidden">You won’t accept that.</span>
<span class="hidden2">Neither can I.</span>
You turn away.
. . . <span class="hidden">You are DETERMINED to make this right.</span>
<span class="hidden2">I will help you.</span>
[[EXIT: WATERFALL]]<<masteraudio stop>> <<audio "wah" play>>
At the sound of //wah wah wah wa-a-a-ah//, you turn to see Sans with a trombone.
<<timed 5s>><<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>>
He has added a sound effect to your death.
$OK.
[[Try Again|LDEncounter1]]<</timed>><<masteraudio stop>> <<audio "ode" play>>
. . .
Sans hovers idly in the air, a bone-white trambone in his hands. You're not certain how he's playing it since he can't breathe, but you figure it must be related to magic and decided to leave it at that.
You stand in attention and listen politely.
You wouldn't have guessed that a grim reaper played an instrument--let alone a trambone--but it oddly suits Sans.
<<timed 42s>><<set $deaths +=1>><<masteraudio stop>> <<audio "death" volume 0.15 loop play>><<set $reaperromance +=1>>
Sans puts away the trambone.
You applaud his performance.
"Was getting bored waiting on you," he says.
Did that mean the longer you kept him waiting, the more free concerts?
His grin is wide. "Maybe. Although you might not like all of my concerts."
As long as they're from him. . . you'd have no complaints.
He chuckles.
[[Try Again|LDEncounter1]]<</timed>>
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He recalls the smell of greasy burgers and ketchup.</p>
The flame flickers in a lackadaiscal manner; a calm acceptance over his situation.
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it another raspberry.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">Why did you wake him if the nightmare wasn't over?</p>
The flame stirs at your presence.
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it a raspberry.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He misses the smell of wet dogs on his booths.</p>
The flame curls in on itself.
[[ACT: Check|CheckGrillby3]]
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it a third raspberry.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">If you've made it this far alive, does that mean. . . </p>
He hopes he is not the last one.
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it a fourth raspberry.]]
<a data-passage="Secret Bad Ending 3" class="link-internal link-image">
<img src="horrorimages/redheart.png" />
</a>
<p class="box">He hasn't met someone so kind in a long time.</p>
The flame looks up at you with two white dots for eyes.
[[ACT: Leave.]]
[[ACT: Smother it.]]
[[ACT: Feed it a fifth raspberry.]]<<masteraudio stop>>
<<audio "waterfall" volume 0.15 loop play>>
Playing Ruins music now.
[[Return|$return]]Safe spot to save! <<masteraudio stop>><<audio "menu" loop play>>
Reaper variable = $reaperromance
Sans variable = $sansromance
Papyrus variable = $papyrusromance
Flowey variable = $floweyromance
Wingding variable = $wingdingromance
Harem variable = $harem
Grillby variable = $Grillby
test
test
hidden ? <span class="hidden2"> Who are you? </span>
hidden monster <span class="hidden"> I'm sorry, human. . . </span>
<span class="red">''SOUL''</span>
<span class="yellowtext">DETERMINATION</span>
<h2>Thank you </h2>
[[test]]
It's like falling through mist.
No.
//No.//
This can't be right. This can't be real.
You're falling--you're falling to your death?
You're really going to die here, like this?
No.
No, no, no.
You can't let that happen.
You ''won't'' let that happen.
@@.delayed;From the pit of your stomach, it swells inside of you as you near your demise.
You are filled with <span class="yellowtext">DETERMINATION</span>.
[[You hit the ground.]]@@
Kneeling at the surface, you bend over to wrap your arms around her. The monster stiffens at your gesture, but as the seconds pass by and she realizes you mean no harm, she relaxes.
You hug her for as long as she allows.
[[MERCY: Offer her raspberries.]]
[[MERCY: Thank her and leave.]]
[[MERCY: Leave.]].
[[LD2Romance]]
[[LDRepeatDeath]] <<masteraudio stop>>
<<audio "enemy" volume 0.15 loop play>>
Playing Encounter music now.
[[Return|$return]]