<center>@@.inbetween;[[It was cold that night...]]@@</center>
<<set $chapter to "The nightmare...">>
<center>* [[Trigger Warnings|Ch3TW]]</center>
<<nobr>><<run setup.characters.ly.updateMood("?")>>
<<run setup.characters.ly.updateThoughts("You haven't seen {name} today...")>>
<<run setup.characters.lee.updateMood("?")>>
<<run setup.characters.lee.updateThoughts("You haven't seen {name} today...")>>
<<run setup.characters.gab.updateMood("?")>>
<<run setup.characters.gab.updateThoughts("You haven't seen Gabriel today...")>>
<<run setup.characters.hes.updateMood("?")>>
<<run setup.characters.hes.updateThoughts("You haven't seen Hestia today...")>>
<</nobr>><center>Snow always seemed to fall on your birthday.
<<nobr>>
<div class="choices">
<div class="choice-item-center">[[You hated winter.|SnowHate][$snowhate to true]]</div>
<div class="choice-item-center">[[You loved winter.|SnowLove][$snowhate to false]]</div>
</div>
<</nobr>>
</center>You hated the cold. Being cooped up inside for the majority of winter was boring. But even venturing outside was a nuisance. Your fingers were always freezing, and you could never feel warm. You remember the days when this was your greatest discomfort.
You didn't think you could hate it more.
To your great annoyance, snow had made its grand entrance two days before the Winter Tide festivities, your birthday celebrated alongside it. Your parents thought they had to cancel the celebrations, but fortunately, the snow had let up enough for the carriages to pass, and everything had proceeded as planned.
Until your parents had ruined it.
<span class="next"><<button [[Next|Ch3StudyStart]]>><</button>></span>You loved winter. Warming by the fire was one of the most comforting memories you had. You used to sneak in your favorite hound to snuggle by the fire and watch the flames devour the logs. It was one of the greatest pleasantries of your childhood.
You never thought you'd end up hating it.
To your great excitement, snow had made its grand entrance two days before the Winter Tide festivities, your birthday alongside it. Your parents thought they had to cancel the celebrations, but fortunately, the snow had let up enough for the carriages to pass, and everything had proceeded as planned.
Until your parents had ruined it.
<span class="next"><<button [[Next|Ch3StudyStart]]>><</button>></span>The crackling fire within your room at the Grand Cathedral seemed to cast a somber shadow on your mood. You gazed out from one of the ancient glassy windows, taking in the weight of the news your parents had recently dropped on you. They had left you alone with your thoughts, but you desperately needed a distraction.
Your misty eyes fixated on the courtyard below, where guests hurried to escape the winter chill, their dignified composure wavering under the pressure. The evening sky was clear, a canvas of pink and purple hues as the sun bade farewell, followed by a sprawling expanse of deep blue. Stars faintly glittered, and soon their presence would encompass the sky.
You tried to focus on anything but //that//, until another wave of nausea stole you away from anything peaceful. You squeezed your eyes shut and took a deep breath. Thankfully, it went away quickly. The feeling had come and gone throughout the day, but the talk with your parents left you seemingly more ill. <<if $leePast is "crush">>A great part of you was gloomy at $leeName's absence. The revelation your parents gave left you torn in many ways, especially as your thoughts drifted to $leehimher.<<elseif $leePast is "BFF">>A part of you was gloomy for $leeName's absence this year, but you looked forward to $leehisher return. You longed for the comfort of your best friend, especially after what your parents had revealed to you.<<else>>Despite the detachment between you two, you still missed $leeName's presence. Perhaps it was because you both seemed to find a footing in your distant friendship. And because despite your coldness toward $leehimher, $leeheshe was still someone you could depend upon in times like these.<</if>> You gently touched the pendant beneath your clothes. You had wrapped a thick piece of cloth around it to conceal the faint glow it emanated.
A charm for protection. Yet it did nothing to shield you from the news your parents had brought. You suppose magic can only do so much. Perhaps, within the sanctuary of the gods, magic had its limits.
"$player.realname?" A familiar voice broke you from your thoughts. You blinked a few times, not realizing how much you were crying, before turning to see a welcome face.
"Adrian," your voice cracked upon seeing your brother. His eyes searched you a moment before he sighed heavily, giving you a faint smile meant to put you at ease.
"I don't know why they told you today," he thinned his lips as he stepped closer. Adrian was over three years your senior, <<if ($appearance.height is "very tall") or ($appearance.height is "tall")>>and while he still towered over you, it was evident that your height would soon match his.<<else>>nearly towering over you.<</if>> He was almost as tall as your father and nearly a mirrored image of him too. While his hair was a mix of both of your parents, he shared your father's shining gray eyes. You and Addie looked more like your mother. You both had her $appearance.skin skin and $appearance.hairColor $appearance.hairTexture hair. Sometimes you would find yourself in awe at how much Adrian and your father looked alike, but in that moment, you were more frustrated that //he knew// and he didn't tell you.
"You knew?" Your voice quivered with growing anger. "You should have─" Tears welled up once more.
Adrian's expression crumpled with guilt, and it was strangely satisfying to see him feel remorse.
* [[He used your nickname.|Ch3NicknameSet][$nickname to true]]
* [[He said your full name.|Ch3AfterNickname]]What was your nickname?
<<textbox "$player.nickname" "Enter">>
<span class="next"><<button [[Next|Ch3AfterNickname]]>><</button>></span>"<<= getDisplayName()>>," he started before he pulled you into a hug. You fought against him, but he only tightened his hold, "I'm sorry."
"I don't want to leave. I never wanted to be a Paladin. //And I don't want to be married//," you choked, still wiggling in an attempt to liberate from his embrace.
"But this is the role you've been given," he murmured gently.
"That's easy for you to say! You're not the one who has to!" You finally shoved free, causing Adrian to stumble back a bit. But he wasn't angry. He was always patient with you and Addie.
You turned away, your thoughts consumed by the news: to journey to Valia for further knightly training and, once of age, be wed for a religious alliance ordered by the Cardinal-King and Queen. You had just celebrated your fourteenth birthday, teetering on the brink of adulthood. Yet, despite your dreams and aspirations, you found yourself thrust into a role you had never desired. Your parents remained tight-lipped, refusing to divulge the reasons behind their delayed revelation. "It's your duty," your father had said cooly, while your mother couldn't even meet your gaze. To compound your frustration, even your own brother was privy to this arrangement and had neglected to warn you.
"I'm sorry, $player.realname. I know this isn't fair to─"
You couldn't help but scoff at his words.
He sighed, "Everything will be okay, <<= getDisplayName()>>. I promise."
Hunching your shoulders, you turned your gaze back out the window. The pink hues of dusk had given way to the enveloping darkness, and the stars now glimmered brightly overhead. //How can so much change in such a short time?//
Adrian stepped closer again, though this time keeping to himself. You tried to ignore his reassuring smile from the corner of your eye, "You know, Raleigh is here and has been looking forward to seeing you again. I think <<if $appearance.sex is "penis">>she's<<else>>he's<</if>> just as nervous at it all. You two may get along better than you think."
You turned further away from him, but he persisted, "<<if $appearance.sex is "penis">>She's<<else>>He's<</if>> with Addie now. They seem to be getting on well," he sighed, daring another step closer to you. When you didn't back away, he continued, "Sometimes our closest friends can be those who suffer through the same trials. It doesn't have to be the opposite, <<= getDisplayName()>>. Go down and speak with <<if $appearance.sex is "penis">>her<<else>>him<</if>>. It might not be so bad. You still have plenty of years before the marriage happens," he paused to place a hand on your shoulder, causing you to meet his gentle gaze, "Things might also change in that time. But it wouldn't hurt to make a friend."
You sighed, wiping the dampness from your cheeks, "Why did they tell me now?"
He shook his head, "I don't know. But I already gave them some choice words on their atrocious timing //and// the situation as a whole." He thinned his lips again, "They were not pleased with that," he then flashed a sheepish grin at you.
Finally, a faint smile tugged at your lips, "You deserve whatever punishment they gave for that." But your smile was short-lived, "You still should have told me..."
Adrian opened his mouth slightly to say something, then shut it again, frowning, "I should have. I didn't want to be the one to bring you such news. It was selfish. There's no excuse. I've been a brother for fourteen years today, and I still can't get it right."
Your eyes met his, taking in the sincerity of his features.
* [[You forgave him.|Ch3AdriForgive][$adrian += 5]]
* [[You couldn't forgive him.|Ch3AdriNoForgive]]You rolled your lips in a flurry of emotions. While you were still distraught that freedoms were taken from you, you were partly happy to have a brother like him. Forgiving Adrian came easy that night. Maybe you shouldn't have, or perhaps it was the right thing. Then again, there is no right or wrong with these things. However, you still remember how his eyes lit up in joy as you overcame that obstacle together.
"I forgive you," you said with solidity.
Adrian closed his eyes a moment in relief, "I don't deserve it, but thank you, <<= getDisplayName()>>," he opened his eyes, fixing his gaze on you with a sort of determination, "I will do all in my power to get you out of this. But if I cannot, I promise I will always be there for you," he placed a hand on your shoulder and squeezed, "I will not squander your forgiveness, my dear ?sibling. I'll do better for you and Addie. I love you, <<= getDisplayName()>>."
You inhaled a shaky breath, basking in his words that seemed to strike you at your heart. While you were still upset with him, you felt stronger with his support. <<include "Ch3AdrianPt3">>You already felt betrayed by your parents. Adrian was right. He was being selfish. While you appreciated his honesty on the matter, you still couldn't bring yourself to forgive him. Not yet.
"I'm not ready to forgive you," you stated with solidity.
Adrian rolled his lips, and a flash of sadness struck his features before he closed his eyes. He was quiet a moment before whispering, "I understand." He opened his eyes then, fixing his gaze on you with some sort of determination, "I will do all in my power to get you out of this. But if I cannot, I promise I will always be there for you," he reached out and squeezed your shoulder, "I will earn your forgiveness, my dear ?sibling. I'll do better for you and Addie. I love you, <<= getDisplayName()>>," he huffed a breath, "I'm so sorry I betrayed your trust."
You inhaled a shaky breath, basking in his words that seemed to strike you at your heart. You may not have forgiven him yet, but you still felt stronger with his support. <<include "Ch3AdrianPt3">><<if $leePast is "crush">>Your mind then turned to $leeName. The crush you've had these last few years seemed to tear at you in a new way.
"What's wrong?" Adrian asked gently.
* [[You told him about your crush.|AdrianCrushTold]]
* [[You shook your head, making an excuse.|AdrianNoTell]]<<else>>Taking in a renewing breath, you stood taller. Today was supposed to be joyous, and you've wallowed enough. As Adrian said, there are still a few years before this marriage will happen, so you'll hold onto the hope that something may change.
But just as you were about to say something, nausea washed over you as it had been throughout the day. You leaned forward involuntarily as a surge of pain shook every joint. You gasped for air, feeling Adrian take hold of you, his voice muffled in your ringing ears.
Then it vanished almost as quickly as it came.
<span class="next"><<button [[Next|Ch3AdriPt4]]>><</button>></span><</if>>Your mind raced as your chest ached. You looked into those concerned gray eyes, Adrian's attention was on you and ready to help any way he could.
You looked slightly off to the side, staring at the polished surface of the desk provided in your room before you mumbled, "I like $leeName."
"You like $leeName?" He murmured in slight confusion.
You wiped a hand over your face, slightly exasperated, "I //really// like $leeName."
Adrian's eyes widened at your admission, and then he laughed. You shot him a glare, but he waved it away with his hand, "I'm sorry, I'm not laughing at you. It's just — I had a feeling." His laugh faded when he saw the torn look on your face, "Did you tell $leehimher?"
You pursed your lips and shook your head.
He looked at you with endearment before wrapping an arm around your shoulder, "We'll figure something out. $leeName is a good $leeboygirl. And I think $leeheshe also likes you."
"$leeHeShe is so much older, though," you mumble.
"The younger you are, the larger the age gap seems," Adrian sighed, "But when you're older, that almost three-year gap will be nothing. I'll speak with our parents. But //only// if you tell $leeName."
Your head snapped to him, but he fixed you with a weighty look, "You must be honest with your feelings, <<= getDisplayName()>>. You'll feel much better if you tell $leehimher. Perhaps I can convince mother and father against this marriage if you and $leeName are on the same page. Please trust me. I know rejection can be scary, but knowing is better than not knowing. Besides, lining with the van Laere's could be valuable as well."
You sighed but nodded. Adrian smiled, and while you returned it with one of your own, you were still unsure of the future. But his words somewhat comforted you. Taking in a renewing breath, you stood taller. Today was supposed to be joyous, and you've wallowed enough. As Adrian said, there are still a few years before the marriage takes place. So you held onto the possibility that something might change. And you hoped $leeName could bring about that change.
But just as you were about to say something, nausea washed over you as it had been throughout the day. You leaned forward involuntarily as a surge of pain shook every joint. You gasped for air, feeling Adrian take hold of you, his voice muffled in your ringing ears.
Then it vanished as quickly as it came.
<span class="next"><<button [[Next|Ch3AdriPt4]]>><</button>></span>There was no way things would change just by admitting it. Not mention, you were embarrassed.
You turned away and stared out the window once again, murmuring, "It's nothing..."
Adrian searched your face for an answer, knowing that it wasn't nothing. But he relented easily, likely not wanting to upset you anymore tonight. "Alright. Just know, when you're ready, I'll be here to listen."
You turned back to him, finding a gentle smile upon his face. A small smile you returned with one of your own. You were still unsure of the future, but knowing he'd still be there somewhat comforted you. Taking in a renewing breath, you stood taller. Today was supposed to be joyous, and you've wallowed enough. As Adrian said, there are still a few years before the marriage takes place. So you held onto the possibility that something might change.
But just as you were about to say something, nausea washed over you as it had been throughout the day. You leaned forward involuntarily as a surge of pain shook every joint. You gasped for air, feeling Adrian take hold of you, his voice muffled in your ringing ears.
Then it vanished as quickly as it came.
<span class="next"><<button [[Next|Ch3AdriPt4]]>><</button>></span>"$player.realname!" Your brother's voice finally rang clearly. He was panicking and bracing your shoulders.
"I'm al-alright," You mumbled as you slowly regained a sense of normalcy.
"Are you sure? What am I saying? Of course, you're not! Are you faint or ill?" He pressed the back of his hand against your forehead, "You feel a little warm..."
"I'm fine," you repeated, stepping away, "I didn't sleep well, is all. And tonight has..." You sighed. He already knows.
"Maybe you should retire for the evening," he suggested worryingly.
You laughed slightly, "You're worse than mother sometimes. I'm fine."
Adrian examined you through furrowed brows before he relented, "Alright. But if you get worse, promise you'll get some rest."
You nodded, "I promise." You then looked away from his inspecting gaze and towards the door to the study, "I want to speak with Addie," you thinned your lips, "Maybe speak with Raleigh..."
Adrian gave you a soft smile, "Everything will be fine. I would go with you, but I have to mingle a bit. I'll check on you later but don't hesitate to find me if something goes wrong."
"Find you where in this place?" You laughed slightly, "It's //huge.//"
"I'll be near the buffet," he winked.
You shook your head, a small smile playing at your lips as you both made your way towards the door. But before you could open it, Adrian stepped forward and held the handle firmly, turning to you with a look of severity.
"Promise you'll get rest if you feel worse," he repeated.
You sighed at his fussing, "I already promised."
He smiled with satisfaction and opened the door, "I just wanted to make sure."
Shaking your head, you nudged his shoulder in faux annoyance. He chuckled as you both walked together in comfortable silence.
<span class="next"><<button [[Next|Ch3AdriPt5]]>><</button>></span>In Lenia, the All-Father's Solstice Renewal unfolded as a resplendent affair, capturing the rapt attention of influential figures from both the kingdom and beyond. This annual festival marked the pinnacle of spiritual devotion, as it beckoned forth the faithful to offer their gratitude for the blessings of the past year and beseech the All-Father for his divine benevolence in the year to come.
The Grand Cathedral of the Divine, the sanctum of the Cardinal for most of the year, graciously swung its grand doors open to welcome the throngs of devoted worshippers and revelers. Its towering spires dominated the Elysian skyline, a breathtaking masterpiece of architecture, both a sanctuary of spiritual reverence and ornate grandeur. As you ventured into its colossal central hall, the sheer scale took your breath away, as it always did. A symphony of elegance. It probably still is, even after everything.
To describe it as magnificent would be an understatement.
The central hall was an awe-inspiring sight. Multiple grand balconies and mezzanines created a tiered amphitheater, bathed in a warm, inviting glow from countless chandeliers hanging from the lofty ceiling. Those ceilings featured intricate paintings, celestial depictions at the heart of which were the gods, at its heart was Ozwyn himself, with representations of notable religious figures offering praise and worship. Their stories were woven into the very fabric of the cathedral, a testament to their unwavering devotion.
As you and Adrian wandered through the sacred space, you encountered people from all walks of life, gathered to pay homage to the divine and partake in the Solstice festivities. Dressed in their finest attire, most exuded an air of elegance and grace that befitted the opulence of the surroundings.
The grand ballroom, an essential part in its own right, extended from the central hall, beckoning visitors to dance and revel in the spirit of celebration. The room was resplendent, with intricate tapestries adorning the walls and tables overflowing with an array of sumptuous foods and drinks that you swore could feed the whole kingdom. And it made sense, considering the number of attendees from far and wide.
As you arrived at the ballroom, Adrian parted ways with you, leaving you with a reassuring smile. However, the moments that followed are blurred into a haze of indistinct memories. The sparkling chandeliers casted their radiant glow, yet the faces and conversations you engaged in remain elusive. When exactly you decided to seek out your sister and potential betrothed, you cannot recall. The mere mention of the word 'betrothed' had left you feeling sick, or perhaps it was the result of a restless night's sleep.
Excitement had kept you awake through the previous night, unable to contain the anticipation of the Solstice festivities. Being within such a grand space didn't help either, and you attributed your uneasiness to a restless night. //You wish that was all it was//.
That night was the night of the Winter Solstice Pinnacle. The same night you were born. You were congratulated by many who recognized you on that eve of your coming into <<if $appearance.sex is "penis">>manhood<<elseif $pronouns is "woman">>womanhood<<else>>adulthood<</if>>. But despite the smiles and thanks you gave, you could probably recall the names of only a handful of the people there. Such is the way of having revered parents.
As you weaved through the crowd, you remember the growing fever that wracked your body and throbbed within your head. It seemed to have worsened. You promised Adrian you would go to bed if it got worse, but you were convinced you were fine. You wanted to see your sister.
You needed to find Addie.
<span class="next"><<button [[Next|Ch3FindAddiePt1]]>><</button>></span>You remember going down a hallway and feeling confused as to how you got there. //'Just lost in thought,'// you told yourself, //'Just keep it together, $player.realname.'// You walked further, eventually coming across a drunk nobleman. A guard was trying to help him find his room.
"Have you seen Lady Adeline?" You asked before you passed.
"She was in the central garden by the fountain with <<if $appearance.sex is "penis">>Madam<<else>>Master<</if>> Raleigh," the guard grunted as the drunkard fell onto him, adding, "last I heard."
You said thanks and left him to deal with it. You just turned fourteen. What could you have done to help?
It wasn't surprising that Addie was in the cold, <<if $snowhate is true>>snow was one of the few things that you two didn't share an interest in.<<else>> it was funny how alike you two were. You shared the same interests. You cannot recall one you didn't.<</if>> You remember hearing whispers along the way to the gardens about the Cardinal's presence somewhere nearby. But your anger was still fresh, and you moved on as quickly as you could.
A servant handed you a cloak as you approached the main door to the central gardens. There were a number of people within its confines as those present had taken to the cold's embrace when the body heat from the ballroom became too suffocating.
<span class="next"><<button '//You sometimes wonder who their sacrifice was for.//' "Ch3FindAddiePt2">><</button>></span>The grand gardens, an extension of the Grand Cathedral, was just as beautiful as the interior. Even amidst the frost-kissed landscape and the lifeless, snow-covered plants, the garden held an enchanting allure. Vibrant stained glass windows from the cathedral bathed the garden in a kaleidoscope of colors, casting their radiant hues onto the snow-covered ground. A warm setting for a cold night.
The central courtyard of the garden featured a vast, ornate fountain, its sculpted figures intricately designed to depict scenes from religious tales. Despite the cold, the fountain's waters still flowed gently, leaving a thin layer of ice that sparkled in the soft moonlight.
The pathways leading through the garden were adorned with finely shaped bushes covered in a layer of snow. Every twenty paces stood statues of yet more revered figures from history, their serene expressions illuminated by the soft glow of carefully placed lanterns. You couldn't recall their names or deeds; to you, they were mere stone frozen in time, soon to crumble beneath your feet.
Tall, ancient trees stood within the garden, their bare branches creating intricate patterns against the night sky. Each tree was lovingly wrapped with delicate fairy lights, casting a warm and inviting radiance throughout the garden. In the cool, still air, the lights remained motionless, like stars plucked from the heavens to grace the Winter Tide with their gentle glow.
You remember vividly a grand statue of Ozwyn that stood at the heart of the garden. His divine form, expertly carved from marble, stood as a symbol of protection and guidance, evoking a sense of reverence. Even from afar, his lifeless gaze watched your movements, as though he knew you were a predator, poised to unleash chaos upon these sacred grounds.
At some point, you had stopped near the fountain as your head began to spin. Crouching over to brace yourself, hands on your thighs, riding out the wave of nausea that followed. The icy air helped a little, at least. When it passed, you almost felt normal.
//But you were far from normal.//
The sky was completely dark now, save for the stars that sparkled beside the glow of the moon. There was a moment of awe as you stared up, feeling small in comparison to the endless heavens. For a short time, the world around you seemed to vanish. Until the sound of shrill laughter jolted you from your quiet of revery. At least there wouldn't be more snow.
After you came back to reality, you stepped further into the garden, the snow crunching beneath your feet as you took a less trodden path to get away from the bustle nearby. You remember wishing you didn't wear indoor shoes for this, but your mother wanted you to look your best. A part of you believed it was so you could make an impression on Raleigh. The thought left you momentarily bitter, so you pushed the idea away. Regardless, going outside wasn't on your agenda for the night. No doubt Adrian would give you a finger-wagging later if he found out you went out in the cold after nearly fainting, but you'd just deal with it later.
<span class="next"><<button '//Some things never change.//' "Ch3FindAddiePt3">><</button>></span>Fortunately, you didn't have to go too far into the garden before you spotted her.
Addie was crouched in the snow, rolling balls of snow that she stacked to the side. Her long $appearance.hairColor hair pooled out from the hood of her cloak that she wore. Her dress was sprawled out in the snow as she delicately packed the ice in her hands. You remember worrying about how cold her hands were until you saw the white gloves that she adorned.
//White that would soon stain red.//
Your movements slowed when you spotted <<if $appearance.sex is "penis">>another girl<<else>>a boy<</if>> beside her. Raleigh looked on with a wide smile at whatever your sister was doing. You inhaled sharply, steeling your nerves before continuing towards them.
"What are you two doing out here?" you asked upon your approach. Your sister was only two years younger than you, always looking for fun wherever she could, seeking new adventures. She viewed the world as a book, with each word a scrawl of an adventure she was sure to find.
"There are too many people. And far too much scheming and gossip," She chuckled slightly, "I do not wish to hear about Lady Cassendra's fourth affair."
"Fourth?" Raleigh smirked, "I think she's tied with Lord Devarrau."
Addie snorted a laugh, "Adults are weird. I hope I don't turn out like them..."
"I believe you'll have more sense than them. You certainly do now, and I doubt it will change," you smiled as you stepped closer to her. Raleigh looked at you shyly, taking your attention off your sister.
"$player.realname, I'm glad to see you again," <<if $appearance.sex is "penis">>she<<else>>he<</if>> said softly as <<if $appearance.sex is "penis">>her<<else>>his<</if>> eyes turned to you.
<<nobr>>
<div class="choices">
<div class="choice-item">[[You were nice, it wasn't Raleigh's fault.|Ch3RalNice]]</div>
<<if $appearance.sex is "penis">>
<div class="choice-item">[[Even if it wasn't Raleigh's fault, you still loathed the situation, and her in return.|Ch3RalHate]]</div>
<<else>>
<div class="choice-item">[[Even if it wasn't Raleigh's fault, you still loathed the situation, and him in return.|Ch3RalHate]]</div>
<</if>>
</div>
<</nobr>>You're both victims in this mess. It's not Raleigh's fault. Adrian said things could change, and friendship can be just as valuable as marriage. So you were nice to <<if $appearance.sex is "penis">>her<<else>>him<</if>>.
"I as well, Raleigh," you smiled with warmth.
The <<if $appearance.sex is "penis">>girl<<else>>boy<</if>> smiled sweetly in return. <<if $appearance.sex is "penis">>She<<else>>He<</if>> didn't seem as put off by the prospect of an arranged marriage as you were. You weren't sure how to feel about that, so you quickly turned your attention back onto your sister.
"What are you both doing?"
<<include "Ch3RalAddiePt1">>You hated the situation as a whole, Raleigh included. You gave <<if $appearance.sex is "penis">>her<<else>>him<</if>> an icy glare that rivaled the chill in the air. Raleigh looked away, a hint of sadness flashing across <<if $appearance.sex is "penis">>her<<else>>his<</if>> features. You didn't care, though. You turned your attention back to your sister, who wasn't paying attention to the exchange.
"What are you doing?"
<<include "Ch3RalAddiePt1">>"Some kids were planning a snowball fight," Addie smiled, "We're going to hide some around so we're stocked up." There was a mischievous glint in her eye as she recounted the plan.
"Just don't go breaking windows," you chuckled as you squatted down beside her, the crisp snow crunching underfoot.
"That's what I said," Raleigh laughed as <<if $appearance.sex is "penis">>she<<else>>he<</if>> came to crouch beside you.
"I have better aim than that," she protested as she threw one of her well-rounded snowballs at you. "Why aren't you inside?"
<<if $snowhate is true>>You sighed as you brushed off the clumps that shattered upon you. Yet you still couldn't help the tug of a smile.<<else>>You snorted a laugh as brushed yourself off,<</if>> "I don't think I remember anyone's names...<<if $snowhate is false>>besides, I love the snow, and you being out here was all the more reason to be in it.<</if>>"
"So you left Adrian to deal with the pleasantries as usual?" She teased as she grabbed a stick that was embedded in the mud. <<if $snowhate is true>>"Here I thought snow was the thing you hated most, but it must be //nobles.//" She then laughed.<</if>>
Raleigh chuckled, her eyes glinting as <<if $appearance.sex is "penis">>she<<else>>he<</if>> looked to you. //A slight glimmer of hope.//
Addie then sighed and faced you, "Raleigh told me. Why didn't you tell me?"
You sighed, glancing at the <<if $appearance.sex is "penis">>girl<<else>>boy<</if>> before stating quietly, "Mother and father told me not even an hour ago."
"What?!" They both said in unison.
"I'm sorry, $player.realname," Raleigh said in concern, "My parents told me last week. I thought you knew..."
You scoffed and turned away, the cold bite on your skin a mild annoyance compared to the news your parents had brought. Likely, they believed you'd rebel, or perhaps they thought you wouldn't understand the gravity of the situation. Regardless of their intentions, it didn't matter. Whether they told you now or later, it was never going to change the depth of your loathing for the impending marriage, and a future in knighthood you never wanted.
That was $leeName's dream.
<span class="next"><<button '//But this was not what you wanted either.//' "Ch3AddiePt2">><</button>></span>"Are you alright?" Addie asked in concern.
You were going to voice your thoughts, but you decided it best not to. Addie was still young. She wouldn't understand. And in the end, you didn't either.
"Yeah," you assured, "I just..."
"It's alright," Raleigh said with a gentle smile.
Another gap in your memories. What did you say? Did you say anything? Maybe you hadn't. You were going to say something though, you cannot remember what, but the nausea //came back//. The pain followed with it, blooming through your body. It made you want to die.
//And you wish you did.//
"Are you okay, <<= getDisplayName()>>?" Addie's shrill voice pulled you out of the pain.
You remember opening your eyes and meeting with Raleigh's who looked at you with worry. You turned away quickly towards Addie, who repeated her inquiry.
You gave her a shaky smile, "Yeah, just didn't get enough sleep last night."
Addie thinned her lips as she inspected you. But she couldn't say much before a disruption at a nearby entrance. All three of you looked to a forming crowd. Excitement rippled through those gathered, and once the figure at its center came free, you saw why.
The Cardinal-King, Augustus Verellion the Vth, was a middle-aged man. He was dressed in finely crafted white robes that glittered with gold, a red shawl draping his shoulders as he stepped into the gardens. Even in the golden light casted by the lanterns in the garden, you could see the gray hairs forming in contrast to his dark hair. A bitterness formed, a bile you still taste despite his face being a blur in your mind, even if his orders never came to fruition. You tried so hard to forget him. As he entered the gardens, you remember the curl of his smile as devout followers from all walks of life clamored as if he was Ozwyn himself.
But not even his presence offered a lifeline to what was to come.
Addie laughed, saying randomly, "He's so full of himself sometimes." She looked back to the snow before her, adding to you, "Regardless, just make sure you get rest tonight. Or I'll tell father to make you do it."
"You sound like Adrian," you said, rubbing your face.
"I'd rather take after him than you," she teased as her attention focused back on the mound of snowballs she had created, her comment pulling a slight chuckle from Raleigh.
You gave a mock pout, "Why do you do this to me? I thought I was your favorite <<if $pronouns is "man">>brother<<else>>sibling<</if>>."
Addie laughed, "Don't let Adrian hear that."
Then she looked at you. Her smile was wide until she met your eyes. Then it dropped.
"What's wrong with your eyes...?"
* [["What do you mean?" You asked, slightly concerned.|Ch3StartFr][$friendly += 5]]
* [["I assure you, yours are just as gorgeous," you smiled awkwardly.|Ch3StartCh][$charm += 5]]
* [["Are they more gorgeous than yours?" You joked.|Ch3StartSar][$sarcastic += 5]]
* [[You rolled your eyes, "I've no time for your games."|Ch3StartHos][$hostile += 5]]
* [[You only narrowed your eyes in confusion.|Ch3StartRes][$reserved += 5]]Her sudden shift gave you a strong feeling of unease. You could see her just fine. Your eyes felt normal despite the ill feeling that had come and gone through the night.
You clenched your jaw in worry before asking quietly, "What do you mean?"
She wouldn't answer. You remember the white cloud that expelled from her breath as she reached out to you, her mouth agape. Your eyes darted to Raleigh in confusion who only stared in //fear//.
<<if $appearance.sex is "penis">>She<<else>>He<</if>> had every right to fear. //Not even <<if $appearance.sex is "penis">>she<<else>>he<</if>> was spared.//
<<include "Ch3StartResponseEnd">>A slight sense of unease settled in you with her expression. You pushed it away. Instead you gave a shaky smile and a poor attempt at compliment. Because despite trying to bury the feeling, your mind was screaming.
"Our eyes are the same. No need to be jealous," your smile was awkward. You had expected her to tease you about it. But she wouldn't answer. You remember the white cloud that expelled from her breath as she reached out to you, her mouth agape. Your eyes darted to Raleigh in confusion who only stared in //fear//.
<<if $appearance.sex is "penis">>She<<else>>He<</if>> had every right to fear. //Not even <<if $appearance.sex is "penis">>she<<else>>he<</if>> was spared.//
Clenching your jaw, you swallowed thickly. You didn't know what else to say. <<include "Ch3StartResponseEnd">>You were smiling. You had thought she was messing with you.
"What do you mean? Are they more gorgeous than yours?" You joked.
She wouldn't answer. You remember the white cloud that expelled from her breath as she reached out to you, her mouth agape. Your eyes darted to Raleigh in confusion who only stared in //fear//.
<<if $appearance.sex is "penis">>She<<else>>He<</if>> had every right to fear. //Not even <<if $appearance.sex is "penis">>she<<else>>he<</if>> was spared.//
Your smile faltered when hers did not return. <<include "Ch3StartResponseEnd">>You were sure it was another one of her jokes. Your annoyance flared. You weren't in the mood for it tonight after everything.
"I've no time for your games, Addie," you scoffed as you rolled your eyes, which felt normal despite the ill feeling that came and went all evening.
But she wouldn't answer. You remember the white cloud that expelled from her breath as she reached out to you, her mouth agape. Your eyes darted to Raleigh in confusion who only stared in //fear//.
<<if $appearance.sex is "penis">>She<<else>>He<</if>> had every right to fear. //Not even <<if $appearance.sex is "penis">>she<<else>>he<</if>> was spared.//
Your annoyance quickly turned to dread. <<include "Ch3StartResponseEnd">>There was something about the way she said it that left you feeling confused. Despite the ill feeling that came and went through the evening, your eyes felt fine. //Normal//. You wanted to ask her, but the words wouldn't come out.
But she didn't elaborate either. You remember the white cloud that expelled from her breath as she reached out to you, her mouth agape. Your eyes darted to Raleigh who only stared in //fear//.
<<if $appearance.sex is "penis">>She<<else>>He<</if>> had every right to fear. //Not even <<if $appearance.sex is "penis">>she<<else>>he<</if>> was spared.//
<<include "Ch3StartResponseEnd">>Your heart began to race at just how serious they looked. The two of you always joked around. You wanted it to be another one of her pranks that Raleigh was in on. But something about her expression told you she was serious this time. Her eyes were wide, and that was when you saw yours reflected within hers.
<span class="next"><<button [[Yours were glowing.|Ch3RalAddiePt2]]>><</button>></span>You stumbled back in fear. Your chest felt hot despite the freezing air.
"$player.realname..." she said in a rising panic, "it's okay! I'll get father and mother! They'll know what t─" She stopped and exhaled another breath, "Your... face is bleeding..."
The moisture in your eyes wasn't from tears, and the warmth trickling from your nose wasn't due to the cold. As you touched your cold fingers to the unexpected feeling above your lips, you realized it was blood.
You should have seen red, but it glittered with purple and gold.
Panic set in. You started hyperventilating. They both rushed to you, Addie grasping your shoulders as she tried to comfort you.
//Why did she do that?//
"$player.realname, it's ok─" You don't remember what she said.
You could only focus on the growing heat that rolled through your body as it had been all evening.
//You shouldn't have looked for her.//
//You shouldn't have been in the gardens.//
//You should have listened to Adrian.//
Everything was muffled as your head began to throb. You don't remember if she was screaming for help, or Raleigh, or if you were. You vaguely remember the shine of the white ornate robes before your vision went dark. They tried to help.
But it wouldn't have mattered.
<span class="next"><<button [[It was too late.|Ch3Explode]]>><</button>></span><center>The heat reached its peak and expelled in an explosion that left you feeling senseless.
<span class="next"><<button [[Next|TooLate]]>><</button>></span></center>It was an intense, searing heat, unlike anything you had ever felt before. It radiated through every fiber of your being, enveloping you in a cocoon of warmth that seemed to originate from the core of your very soul. It was hotter than the roaring fires you'd huddled by during your winter birthdays, and yet, it brought a strange peace, akin to the tranquility that follows the days after playing hard in the sun and relaxing in the cold river.
Time became a nebulous concept. You lost all awareness of your surroundings. Your mind was a blank slate, devoid of thought or feeling.
Then, gradually, as if emerging from the depths of a dream, you opened your eyes.
Your vision was blurred, and at first, you could only perceive a soft, diffused light that enveloped you. It took an eternity of blinking before the world around you began to materialize. The air around you shimmered with an otherworldly hue, casting an eerie glow.
There you sat within the center of a glowing, intricate web, woven of crimson and gold threads that glittered with a light unique to their own making. Dark, inky tendrils rose from the ground, their sinuous forms twisting and reaching toward the heavens. The air was thick with an electric smell, like the ozone that filled the atmosphere during the days when the storm clouds rolled in, only far stronger. And it was everywhere, an all-encompassing presence that touched everything it reached.
As your mind struggled to regain focus, your eyes began to take in the destruction that surrounded you. The once-pristine statues and stone structures were now cracked and crumbling, glowing with the magic that had been expelled from you. The ancient trees burned with crimson fires that reflected the red in the snow, the anger of their demise radiating in searing heat. It was an odd and surreal feeling, to witness the aftermath of an event you couldn't entirely comprehend. //And there were so many screams//. Distant cries of people who seemed trapped within the chaos that had unfolded.
Suddenly, you were hit with the realization that your sister was no longer by your side. Nor was Raleigh.
"Addie..." you managed to utter, your voice hoarse and weak. You tried to shift, but as the sense of serenity that had initially embraced you faded, it was replaced by a resurgence of that searing heat. You groaned, and another groan from someone nearby reached your ears, barely registering amidst the chaos.
You remember those who once clamored around the Cardinal sprawled lifeless on the ground. You remember the screams of those who cried with blistering skin. You remember the crimson stained snow that survived the heat of your power.
//You vaguely recall the white and gold robe that now glimmered with blood and magic.//
Your heart sank, but it only broke further when you saw her.
<span class="next"><<button [[Next|ShesGone]]>><</button>></span>You weren't entirely sure how she ended up so far away, but at the sight of her, your breath caught in your throat. The splotches of red that marred the pristine snow beneath her were like cruel splashes of color on a once-blank canvas.
The smell was vivid, //too vivid//. Iron and ozone mingled in the air, creating a grotesque cocktail of metallic tang and electric charge. It was as if the very atmosphere was tainted by the tragedy that had unfolded.
The agonizing screams of the guests had become muffled in your ears. The world around you felt distant and inconsequential at that moment. None of it mattered. Not the grand celebration, not the guests, not the grandeur of the cathedral, //not even the Cardinal.// All that remained in your focus was her, your beloved sister.
Struggling to your feet, you had one singular goal: to get to her. The distance felt endless as you rushed through the chaos, your heart pounding in your chest. Your hands trembled as you reached her side, a desperate prayer in your heart.
With trembling hands, you grasped her cold shoulder and gently rolled her over. The sight that met your eyes was both heart-wrenching and terrifying.
<span class="next"><<button [[Her hands were gone.|ShesGone2]]>><</button>></span>Her face was red and blistered and bruised. Her dress was tattered and torn and stained with blood. Some edges still burned with a faint red glow.
You know you screamed. You know you cried. But panic and fear had made you so numb that you didn't hear what sounds you were making or if your words were even comprehensible.
//And then it came back.//
The pooling heat intensified like a pierce through your head. You couldn't control it. //You had to get away.//
You stumbled back again, but you were unsure if you had made it back far enough. But you knew it wouldn't matter after seeing the first.
There was a faint hope in the back of your mind that she was okay. That was all just a nightmare.
But as the heat rose to its release again, there was only one thought you knew for sure.
<span class="next"><<button [[Addie is dead.|ShesGone3]]>><</button>></span><center>[[And it's all because of you.|Ch3EndDream]]</center><center><span class="fadeIn">Bloodshot eyes and rotting skin engulf your mind's eye.
Your glowing eyes reflect within hers just as they had that night.
"Why did you look for me, //dear ?sibling?//"
Her detached hands grasp your throat, just as they always do, and hundreds more reach from the darkness to hold you down.
"You should have died with me!"
The hands squeeze until the bones within your neck snap and pop.
Ozwyn's all-encompassing gaze peers above, like an unyielding arbiter, silently proclaiming your judgment.
</span></center>
<center class="fadeInLink">
[[You cannot breathe.|Ch3WakeUp]]
</center><center>@@.inbetween;[[WAKE UP WAKE UP WAKE UP WAKE UP|Ch3Scream]]@@</center><center>@@.inbetween;<<if $chapter3.includes("Hangover")>>[[Chapter Three|Ch3HangoverPt1]]<<elseif $chapter2.includes("LySleep")>>[[Chapter Three|Ch3LyRoomWake][$chapter3.push("LyWake")]]<<else>>[[Chapter Three|Ch3RoomWake]]<</if>>@@</center>
<<set $chapter to "Chapter Three">>
<center>@@.inbetween;Part One@@</center>You wake with another strangled scream. Your throat feels constricted as her hands pound against your head, nails digging into your skin. Her screams fill your ears.
Or is that $raven.name?
The dream begins to fade as reality sets in. It takes a few deep gasps to realize the continued darkness you're locked behind is because your blindfold is still on. Then it hits you: a wave of nausea and a pounding headache. You quickly pull up the $blindfold fabric before rushing to the bathroom, ignoring the calls of $raven.name. You waste no time finding the bucket you used yesterday. You practically fall over as you hurl into it. Your head pounds in your ears, enhancing the nausea that pulses through your body.
You hardly notice you're crying. You sob, hurling again as her face burns into your mind as she did all those years ago.
"I'm sorry," you gasp through tears. "I'm so sorry, Addie..."
The nausea churns again. You didn't think you had anything worth emptying, but your body insists you do as you force out the bile once more.
Two damn days in a row with this shit, and you still can't stop the sobs. Of all the times for this to happen...
But in the end, this is just what your continued existence is: endless torment. And you don't deserve anything but. Even the scars that line your arms are a constant reminder of the conclusion you've long drawn.
Death is too good for a monster like you.
It's hard to fight the familiar feeling as <<if $mbreak is "cry">>you begin to drown in the ever-flowing tears when your mind completely breaks.<<elseif $mbreak is "scream">>you try to fight back the need to scream.<<else>>anger boils.<</if>> You squeeze your arm hard, hoping the pain it inflicts staves off the dark feelings that continue to build.
<<if $guilt >= 20>>And just as you're about to lose that fight, there's a knock at the door.<<else>>Just as you begin to regain some semblance of yourself, there's a knock at the door.<</if>>
"Warden?" It's a familiar voice. One that also sounds deeply concerned.
<<nobr>>
<div class="choices">
<div class="choice-item">[[It sounds like Gabriel.|Ch3GabHOPt1]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[It sounds like Leese.|Ch3LeeHOPt1]]</div>
<<else>>
<div class="choice-item">[[It sounds like Lea.|Ch3LeeHOPt1]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[It sounds like Lyth.|Ch3LyHOPt1]]</div>
<<else>>
<div class="choice-item">[[It sounds like Lyari.|Ch3LyHOPt1]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[It sounds like both Lyth and Gabriel.|Ch3TriHOPt1]]</div>
<<else>>
<div class="choice-item">[[It sounds like both Lyari and Gabriel.|Ch3TriHOPt1]]</div>
<</if>>
<div class="choice-item">[[It sounds like Hestia.|Ch3HesHOPt1]]</div>
<div class="choice-item">[[It sounds like the servant who has been tending to you.|Ch3ServHOPt1][$mcEvents.push("ServantMorning")]]</div>
</div>
<</nobr>>You wake with another scream, the remnants of a nightmare clinging to your consciousness. A cold sweat beads on your skin, and the room's dim light does little to chase away the shadows of your dream. $raven.name flutters beside you, his movements betraying a startled concern. You've seen this reaction enough to know your nightmare didn't go unnoticed.
Your breathing is ragged, each inhale sharp against the cold hollow in your chest. Trembling hands clutch at the bedsheets, a futile attempt to anchor yourself in the now. It doesn't matter how many times you have that dream, it's always like this. A part of you wants to blame $leeName for reappearing. Yet this dream happens enough to know that even the slightest reminders bring //her// back to haunt you. A never-ending nightmare.
And you only have yourself to blame.
With trembling hands, you fight to regain your composure, each deep breath pierces your lungs like ice. $raven.name remains close, but wary, giving you space to go through the motions.
A familiar, aching urge twitches in your fingertips, as <<if $mbreak is "cry">>tears threaten to spill. Some escape, but you only wipe them away.<<elseif $mbreak is "scream">>you try to fight back the need to scream.<<else>>anger boils.<</if>> You squeeze your arm hard, hoping the pain it inflicts staves off the dark feelings that continue to build.
At that moment, <<if $randomVice is "Smoking">><<set $visitReact to "Smoking">>you lunge for your bag to grab the smokes buried inside. You fumble the case with shaking hands before you drop the damned thing.<<elseif $randomVice is "Drinking">><<set $visitReact to "Drinking">>you lunge for your bag to grab the flask buried inside. You fumble the cap with shaking hands before you drop the damned thing.<<elseif $randomVice is "Nail Biting">>you begin chewing the skin around your nails, biting back the building grief. Until you bite too damned hard.<<elseif $randomVice is "Workout">>you crawl off of the bed, intending to push yourself through a series of rigorous exercises, but your limbs betray you, trembling too much as simply collapse to the floor.<<elseif $randomVice is "Drawing">>you reach for your sketchpad and pencil, your hands trembling as you begin to draw furiously. But the lines blur and your grip falters, the pencil slipping from your grasp.<<elseif $randomVice is "Sex">>you crave the distraction of physical intimacy, the closeness that might help you forget the building grief. But the thought alone leaves you feeling even more isolated and helpless.<<elseif $randomVice is "Deep Breathing">>you focus on your breaths, but the thoughts refuse to leave, leaving your chest heaving in increasing panic.<</if>>
"//<<print $swear.toUpperFirst()>>!//"
<<if $mbreak is "cry">>You gasp for air through streams of tears as you fight against the darkening thoughts that cloud your mind.<<elseif $mbreak is "scream">>You gasp for air as your throat constricts, fighting against the darkening thoughts that cloud your mind.<<else>>You gasp for air as your throat constricts in building anger, fighting against the darkening thoughts that cloud your mind.<</if>> //Her eyes continue to sear your memory.//
A penance is owed. //One you've paid over and over.// But it's never enough, is it?
Your atonement won't come until your very last breath.
You squeeze your arm again, //harder//. You continue to fight against the sheer fucking //want//. <<if $guilt >= 20>>And just as you're about to lose that fight, there's an urgent knock at the door.<<else>>But whether you win or lose that fight goes unknown as an urgent knock sounds at the door.<</if>>
"Warden $player.wardname, are you alright?" It's a familiar, though muffled voice. And one that sounds deeply concerned.
<<nobr>>
<div class="choices">
<div class="choice-item">[[It sounds like Gabriel.|Ch3RoomGab]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[It sounds like Leese.|Ch3RoomLee]]</div>
<<else>>
<div class="choice-item">[[It sounds like Lea.|Ch3RoomLee]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[It sounds like Lyth.|Ch3RoomLy]]</div>
<<else>>
<div class="choice-item">[[It sounds like Lyari.|Ch3RoomLy]]</div>
<</if>>
<div class="choice-item">[[It sounds like Hestia.|Ch3RoomHes]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[Another voice follows, it sounds like both Gabriel and Lyth.|Ch3RoomTri]]</div>
<<else>>
<div class="choice-item">[[Another voice follows, it sounds like both Gabriel and Lyari.|Ch3RoomTri]]</div>
<</if>>
<div class="choice-item">[[It sounds like the servant who has been tending to you.|Ch3RoomServ][$mcEvents.push("ServantMorning")]]</div>
</div>
<</nobr>>You wake in another scream. But it dies quickly when your head collides with //something//.
"Ow! Fuck!" A voice cries.
One hand flies to the instant pain on your forehead while the other mindlessly reaches out for whoever your head just collided with.
Then you remember where you are.
And now you know who you just butted heads with.
"$lyName?" You say in a breath.
$lyHeShe grumbles, "Mhm."
<<if hasVisited("LySexCh2Finish")>>Your face suddenly heats when you remember just what you two had the night before. Then it reddens further in embarrassment for the current situation.<<else>>You remember falling asleep here. You don't //why// you did, but you did.<</if>>
"Are you okay?" You then ask.
"One," $lyheshe huffs muffled through a hand, "moment."
Your forehead received a small welt, though you're unsure where exactly you hit on $lyhisher face.
Then after some quiet moments, the $lyTitle lets out a deep sigh, "Are //you// okay?"
"I don't think I have the worst on the receiving end..."
"No, Warden. You were screaming in your sleep!" $lyHeShe then says, sounding deeply concerned.
<<print $swear.toUpperFirst()>>. "I─" You freeze as your mind scrambles to respond, "A nightmare... I'm sorry."
$lyName sighs, "Why are you apologizing for such a thing?"
"Because I woke you an─"
"$player.wardname," $lyHeShe says in a stern tone you wouldn't think the $lymanwoman capable of, "I asked if you are okay. //Not// for an apology."
You expel a breath. //Are you okay?//
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item">[[You're far from okay, but you won't tell him that.|Ch3LyRoomA1]]</div>
<<else>>
<div class="choice-item">[[You're far from okay, but you won't tell her that.|Ch3LyRoomA1]]</div>
<</if>>
<div class="choice-item">[["Yes, I am now," you say truthfully.|Ch3LyRoomA2]]</div>
<div class="choice-item">[["I─" Your voice cracks as tears slip from your blindfold.|Ch3LyRoomA3]]</div>
<div class="choice-item">[[You look away, opting not to answer.|Ch3LyRoomA4]]</div>
</div>
<</nobr>>
<<nobr>>
<<run setup.characters.ly.updateMood("Intrigued")>>
<<run setup.characters.ly.updateThoughts("Just what did your dreams reveal?")>>
<</nobr>>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away. Of course, you won't say that. You'll just continue to act as though everything is normal, that you are //fine//.
<<if $guilt >= 15>>"I'm fine," you lie in a breath.
$lyName sighs, gently saying, "You're a terrible liar, $player.wardname. But I get the point. I wasn't trying to pry."
You thin your lips at being caught but manage a nod, closing the conversation.<<else>>"I'm fine," you lie firmly.
$lyName sighs, "Alright if you're sure."
You nod, closing the conversation there.<</if>> "I didn't break anything, did I?" You then laugh awkwardly.
$lyHeShe chuckles through a pained breath, "No, but it still hurts like the fucking hells."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[You feel terrible.|Ch3LyRoomShy][$relationships.ly.flirts.shy += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Do you want me to kiss it better?" You tease.|Ch3LyRoomBold][$relationships.ly.flirts.bold += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[Your hand reaches without thought.|Ch3LyRoomHes][$relationships.ly.flirts.hesitate += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[["I'm terribly sorry," you wince.|Ch3LyRoomCh][$charm += 5; $relationships.ly.friendship += 6]]</div>
<div class="choice-item">[["That's karma for the other night," you snicker.|Ch3LyRoomSar][$sarcastic += 5; $relationships.ly.friendship += 8]]</div>
<div class="choice-item">[["You deserved that in some way, I'm sure," you shrug.|Ch3LyRoomHos][$hostile += 5]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[You wait quietly for him to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<<else>>
<div class="choice-item">[[You wait quietly for her to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<</if>>
</div>
<</nobr>>You don't answer right away as you take in a few slow and deep breaths. With some effort, you push the dream and all the bad feelings back into the depths of your mind. You're not completely better, but enough that you're ready to get on with the morning.
"I am now," you say, giving a small smile of assurance.
$lyName sighs, "Warden, plea─"
"I'm fine," you say more steadily and perhaps a bit //too// forceful.
You can tell the $lymanwoman isn't happy by the way $lyheshe quiets, but after a moment, $lyheshe finally relents, "Alright, if you're sure."
You nod, closing the conversation there. "I didn't break anything, did I?" You laugh awkwardly.
$lyHeShe chuckles through a pained breath, "No, but it still hurts like the fucking hells."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[You feel terrible.|Ch3LyRoomShy][$relationships.ly.flirts.shy += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Do you want me to kiss it better?" You tease.|Ch3LyRoomBold][$relationships.ly.flirts.bold += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[Your hand reaches without thought.|Ch3LyRoomHes][$relationships.ly.flirts.hesitate += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[["I'm terribly sorry," you wince.|Ch3LyRoomCh][$charm += 5; $relationships.ly.friendship += 6]]</div>
<div class="choice-item">[["That's karma for the other night," you snicker.|Ch3LyRoomSar][$sarcastic += 5; $relationships.ly.friendship += 8]]</div>
<div class="choice-item">[["You deserved that in some way, I'm sure," you shrug.|Ch3LyRoomHos][$hostile += 5]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[You wait quietly for him to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<<else>>
<div class="choice-item">[[You wait quietly for her to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<</if>>
</div>
<</nobr>>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away.
"I─" The tears you had tried to hold back break loose, slipping beneath your blindfold. You scramble to wipe them away, but your body quivers as the memories remain fresh. In a moment, you completely fall apart.
"$player.wardname..." $lyName whispers.
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item-romance">[[He pulls you into his arms.|Ch3LyRoomA4Hug][$relationships.ly.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[She pulls you into her arms.|Ch3LyRoomA4Hug][$relationships.ly.romance += 1]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[He gently rubs your shoulder.|Ch3LyRoomA4Rub]]</div>
<<else>>
<div class="choice-item">[[She gently rubs your shoulder.|Ch3LyRoomA4Rub]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[He quietly waits for you to regain yourself.|Ch3LyRoomA4Wait]]</div>
<<else>>
<div class="choice-item">[[She quietly waits for you to regain yourself.|Ch3LyRoomA4Wait]]</div>
<</if>>
</div>
<</nobr>>You turn away, not wanting to answer.
$lyName sighs, gently saying, "It's alright, you don't have to answer. I get the point. I wasn't trying to pry."
You nod, closing the conversation there. "I didn't break anything, did I?" You laugh awkwardly.
$lyHeShe chuckles through a pained breath, "No, but it still hurts like the fucking hells."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[You feel terrible.|Ch3LyRoomShy][$relationships.ly.flirts.shy += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Do you want me to kiss it better?" You tease.|Ch3LyRoomBold][$relationships.ly.flirts.bold += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[Your hand reaches without thought.|Ch3LyRoomHes][$relationships.ly.flirts.hesitate += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[["I'm terribly sorry," you wince.|Ch3LyRoomCh][$charm += 5; $relationships.ly.friendship += 6]]</div>
<div class="choice-item">[["That's karma for the other night," you snicker.|Ch3LyRoomSar][$sarcastic += 5; $relationships.ly.friendship += 8]]</div>
<div class="choice-item">[["You deserved that in some way, I'm sure," you shrug.|Ch3LyRoomHos][$hostile += 5]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[You wait quietly for him to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<<else>>
<div class="choice-item">[[You wait quietly for her to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<</if>>
</div>
<</nobr>>"I'm so sorry," you feel terrible.
"Aw, Warden. You know, you //could// kiss it better," $lyheshe flirtatiously teases. Your face reddens in both embarrassment and at $lyhisher flirting.
"You're shameless, $lyTitle," you say through gritted teeth as you look away in an attempt to hide your blush.
$lyName laughs, "You're so adorable, $player.wardname.<<if hasVisited("LySexCh2Finish")>> It makes me want a redo of last night."
You let out a groan and repeat, "Absolutely shameless!"
$lyHeShe laughs.<<else>> I can hardly believe you kill monsters for a living."
You groan loudly, "Then maybe I should //not// do this job."
$lyName laughs, "And they say //I'm// the dramatic one!"<</if>>
Letting out a breath, you turn the conversation away from you, "How early is it?"
<<include "Ch3LyRoomResponse">>With a flirtatious and teasing smirk, you lean in, "Do you want me to kiss it better, Your Highness?"
$lyName giggles, "Oh, Warden. That would absolutely help."
$lyHeShe guides your lips to the tip of $lyhisher nose. You press a kiss, smiling as you pull away, "I was only joking."
"Then this will teach you to watch what you say," $lyheshe teases.
You shake your head at $lyhisher ridiculousness, but since $lyheshe seems fine, you ask next, "How early is it?"
<<include "Ch3LyRoomResponse">>Mindlessly, you reach out to comfort $lyhimher, but you freeze. Why are you pushing this? Your mind swirls with the dangers you've exposed yourself to just by //being// here. <<if $relationships.ly.romance >= 1>>But you care about the $lymanwoman in some way, don't you? You sigh.<<elseif $relationships.ly.romance == 0>>It's not like anything that has happened was beyond anything other than fun. You only feel bad about it. You sigh.<</if>>
"Oh, Warden," $lyName teases gently, "I absolutely //do// require comforting. Maybe even a kiss to make it better."
On second thought, <<if $relationships.ly.romance >= 3>>maybe you don't care for this $lymanwoman.<<else>>maybe you don't feel so bad.<</if>> You groan, making $lyhimher laugh.
You shake your head at $lyhisher ridiculousness, but since $lyheshe seems fine, you ask next, "How early is it?"
<<include "Ch3LyRoomResponse">>"I'm so sorry," you wince, feeling terrible.
$lyName huffs a laugh, "It's alright. I have ten older siblings. I'd be lying if I said I didn't end up with a bloody nose or two with our roughhousing."
You smile at that. But since $lyheshe seems fine, you ask next, "How early is it?"
<<include "Ch3LyRoomResponse">>A smirk catches your lips, "Maybe this is karma for the other night." $lyName had already apologized, but you still feel the need to tease $lyhimher on it.
$lyName cackles, "By the gods, you are probably right. I hope this makes us even?"
You shrug and tease, "Maybe I like you feeling indebted to me."
$lyHeShe laughs again, "You're never going to let me live it down, are you?"
You shrug again, leaving it a mystery. Since $lyheshe seems fine, you ask next, "How early is it?"
<<include "Ch3LyRoomResponse">>You don't feel an ounce of pity for the $lymanwoman. $lyHeShe shouldn't have been so close. Besides, this is almost payback for the other night. "I'm sure you deserved that in some way," you state with a shrug.
"You're so ruthless, Warden," $lyName laughs, "but you're right. I probably did."
Your eyes roll beneath the blindfold before asking next, "How early is it?"
<<include "Ch3LyRoomResponse">>There is nothing you can do to help $lyhimher, so wait quietly for $lyhimher to recover fully.
$lyName sighs after a few moments, "It feels a little better now, at least."
You nod, then ask, "How early is it?"
<<include "Ch3LyRoomResponse">>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?//
$lyHeShe suddenly pulls you into $lyhisher arms. <<if $appearance.height is "very tall">>$lyHeShe feels a little small compared to you, but $lyhisher hold is still tight and surprisingly strong for the lean $lymanwoman.<<elseif ($appearance.height is "tall") or ($appearance.height is "average")>>$lyHisHer hold is tight and surprisingly strong for the lean $lymanwoman.<<else>>You feel small in $lyhisher arms, but somewhat comforted in $lyhisher tight hold. $lyHeShe is surprisingly strong for a lean $lymanwoman.<</if>> But you're too numb to care. You only try to fight to regain yourself.
Yet control feels out of reach when all you see is //her//.
Your sobs escape. $lyName pulls you closer, gently rubbing a hand along your back. The gentle, rhythmic touch gives you something to focus on. You ride out the emotions, your sobs growing quieter until you're finally able to bury the past once again.
How long did $lyheshe hold you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked, but you finally feel in control. The draconian still rubs along your back. It's at this moment you notice just how snugged against you the draconian had become. <<if $appearance.height is "very tall">>$lyHisHer head rests against your shoulder,<<elseif ($appearance.height is "tall") or ($appearance.height is "average")>>$lyHisHer head rests upon your shoulder,<<else>>You feel so small in $lyhisher arms as $lyhisher head rests upon yours,<</if>> and you nearly freeze at the just how intimate the moment is. Is this normal for $lyhimher? You've only just met...
Yet you can't help but melt into $lyhimher, taking in $lyhisher scent. The familiar but faint smell of <<if $lyGender is "male">>sandalwood with patchouli undertones<<else>>jasmine<</if>> soothes you further into a quiet calm.
After a few long and quiet moments, the draconian slowly unwraps $lyhisher arms before gently wiping the tears away.
With a shaky breath, you quietly say, "I'm alright... thank you."
$lyName scoots away, putting some distance between you but remaining close.
With a deep breath, you attempt to clear the air. An awkward laugh escapes, though your voice still cracks as you ask, "I didn't break anything, did I?"
$lyHeShe chuckles through a pained breath, "No, but it still hurts like the fucking hells."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[You feel terrible.|Ch3LyRoomShy][$relationships.ly.flirts.shy += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Do you want me to kiss it better?" You tease.|Ch3LyRoomBold][$relationships.ly.flirts.bold += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[Your hand reaches without thought.|Ch3LyRoomHes][$relationships.ly.flirts.hesitate += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[["I'm terribly sorry," you wince.|Ch3LyRoomCh][$charm += 5; $relationships.ly.friendship += 6]]</div>
<div class="choice-item">[["That's karma for the other night," you snicker.|Ch3LyRoomSar][$sarcastic += 5; $relationships.ly.friendship += 8]]</div>
<div class="choice-item">[["You deserved that in some way, I'm sure," you shrug.|Ch3LyRoomHos][$hostile += 5]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[You wait quietly for him to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<<else>>
<div class="choice-item">[[You wait quietly for her to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<</if>>
</div>
<</nobr>>
<<nobr>>
<<run setup.characters.ly.updateMood("...")>>
<<run setup.characters.ly.updateThoughts("Why is {subjective} doing this?")>>
<</nobr>>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?// Yet control feels out of reach when all you see is //her//.
$lyHeShe gently rubs your arm in an attempt to soothe you. You're too numb to care. You only try to fight to regain yourself.
But all you can see is //her//.
Your sobs escape, but $lyName keeps the same rhythmic touch, giving your mind something else to focus on. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again.
After a long spell of silence, the draconian retracts $lyhisher hand, remaining quiet until you completely recover.
A few more moments later, you're able to think again. With a deep breath, you attempt to clear the air. An awkward laugh escapes, though your voice still cracks as you ask, "I didn't break anything, did I?"
$lyHeShe chuckles through a pained breath, "No, but it still hurts like the fucking hells."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[You feel terrible.|Ch3LyRoomShy][$relationships.ly.flirts.shy += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Do you want me to kiss it better?" You tease.|Ch3LyRoomBold][$relationships.ly.flirts.bold += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[Your hand reaches without thought.|Ch3LyRoomHes][$relationships.ly.flirts.hesitate += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[["I'm terribly sorry," you wince.|Ch3LyRoomCh][$charm += 5; $relationships.ly.friendship += 6]]</div>
<div class="choice-item">[["That's karma for the other night," you snicker.|Ch3LyRoomSar][$sarcastic += 5; $relationships.ly.friendship += 8]]</div>
<div class="choice-item">[["You deserved that in some way, I'm sure," you shrug.|Ch3LyRoomHos][$hostile += 5]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[You wait quietly for him to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<<else>>
<div class="choice-item">[[You wait quietly for her to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<</if>>
</div>
<</nobr>
<<nobr>>
<<run setup.characters.ly.updateMood("...")>>
<<run setup.characters.ly.updateThoughts("Comforting is not in {possessiveAdj} skillset...")>>
<</nobr>>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?// Yet control feels out of reach when all you see is //her//.
You're too numb to care that you're crying in $lyhisher company. You only try to fight to regain yourself.
But all you can see is //her//.
Your sobs escape, and you attempt to muffle them with a hand.
"Deep breaths, $player.wardname," $lyName whispers.
Listening to $lyhisher words you attempt a few, albeit shaky, deep breaths. Your despair slowly dissipates with each one until you're finally able to bury the past once again.
The draconian remains silent until you completely recover.
A few moments later, you're finally able to think again. In an attempt to clear the air, you laugh awkwardly, "I didn't break anything, did I?"
$lyHeShe chuckles through a pained breath, "No, but it still hurts like the fucking hells."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[You feel terrible.|Ch3LyRoomShy][$relationships.ly.flirts.shy += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Do you want me to kiss it better?" You tease.|Ch3LyRoomBold][$relationships.ly.flirts.bold += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[Your hand reaches without thought.|Ch3LyRoomHes][$relationships.ly.flirts.hesitate += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[["I'm terribly sorry," you wince.|Ch3LyRoomCh][$charm += 5; $relationships.ly.friendship += 6]]</div>
<div class="choice-item">[["That's karma for the other night," you snicker.|Ch3LyRoomSar][$sarcastic += 5; $relationships.ly.friendship += 8]]</div>
<div class="choice-item">[["You deserved that in some way, I'm sure," you shrug.|Ch3LyRoomHos][$hostile += 5]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[You wait quietly for him to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<<else>>
<div class="choice-item">[[You wait quietly for her to recover.|Ch3LyRoomRes][$reserved += 1]]</div>
<</if>>
</div>
<</nobr>>
<<nobr>>
<<run setup.characters.ly.updateMood("...")>>
<<run setup.characters.ly.updateThoughts("Comforting is not in {possessiveAdj} skillset...")>>
<</nobr>>"It's about time we start gathering our things," $lyheshe yawns. "The sun isn't up, not that we'd notice with the damn clouds blocking it."
You stretch and yawn yourself, "Then I should probably go back to my room."
The $lyTitle crawls out of bed, "I'll fetch someone to escort you."
Nodding as you hear $lyhisher footfalls grow further away, your chest constricts with anxiety.
A penance is owed. //One you've paid over and over//. But it's never enough, is it?
Your atonement won't come until your very last breath.
You shut the thoughts out, but another worry crops into place.
You hope you weren't talking in your sleep.
<span class="next"><<button [[Next|Ch3EndLyRoomPOV]]>><</button>></span>Someone takes you back to your room where $raven.name had remained the entire night. You pull up your blindfold as he croaks in greeting. He wastes not a moment more before flying to his usual place upon your shoulder. You cup your hand over his familiar form, pressing him against your neck.
"I shouldn't have left you..." You whisper, "I dreamed of her again."
The raven gently <<if $raven.signal is "hair">>tugs your hair,<<elseif $raven.signal is "ear">>tugs on your earlobe,<<else>>rubs his head against your cheek,<</if>> reminding you that he's here now. <<if $randomVice is "Deep Breathing">>You sit upon the bed next, $raven.name fluttering to your side as you take in slow and deep breaths. You focus on the sensation, a shallow meditation that allows you to drown the former thoughts.<<elseif $randomVice is "Drawing">>You move to your bag to grab your sketchbook and pencil. It's tucked deep enough to hide, but close enough to find with familiar ease. Your fingers move without thought, sketching rough outlines of various objects that surround you: a vase of flowers, a platter of fruit. Each one grounds you in the moment, allowing the nightmare to slip away.<<elseif $randomVice is "Workout">>You command $raven.name to give you space before lightly stretching. You drop to the floor, performing exercises that loosen the strain. The elevated pulse of your heart becomes a focus until the former restlessness falls away along with the remnants of the nightmare.<<elseif $randomVice is "Drinking">>You move to your bag to grab the flask tucked within. $raven.name shuffles as you take a swig that burns down your throat. After a few more gulps, it doesn't take long for the heat to crawl up your neck and numb the pain that the nightmare provided.<<elseif $randomVice is "Nail Biting">>You lean back against a post of the bed, wiping your hands down your face before you mindlessly chew on your nails. There's a flicker of a thought to find something else since the last day and a half has left your nails almost //too damn short//. But there's enough for your mind to let go of the nightmare.<<elseif $randomVice is "Smoking">>You move to your bag to grab the smokes tucked within. $raven.name removes himself while you crack a window to blow the smoke outside. It's still dark, but the gardens are empty as everyone is either sleeping or preparing in the courtyard. Your eyes flutter with each drag you take, slowly easing your mind into a peaceful bliss that forgets the nightmare...<<elseif ($randomVice is "Sex") and (!($lyEvents.includes("LySex")) and !($lyEvents.includes("LySexHes")))>>You lean back against a post of the bed, wiping a hand down your face as a part of you almost wishes that you took $lyName up on $lyhisher offer. Maybe it would have left your mind tired enough to just //forget//.<<elseif ($randomVice is "Sex") and ($lyEvents.includes("LySex") or $lyEvents.includes("LySexHes"))>>You lean back against a post of the bed, letting the memories of last night's tryst drown out the feelings the nightmare left. You almost wish you could do it again. But unfortunately, or maybe fortunately, you have a busy morning ahead of you.<</if>>
With a contented sigh, you decide it'd be best to start focusing on gathering your things.
But a knock on your door breaks the thought before you even start the task. You grunt with slight annoyance, but at least you had a few moments to yourself.
"Warden $player.wardname?" It's a familiar, though muffled voice.
<<nobr>>
<div class="choices">
<div class="choice-item">[[It sounds like Gabriel.|Ch3LyRoomGab]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[It sounds like Leese.|Ch3LyRoomLee]]</div>
<<else>>
<div class="choice-item">[[It sounds like Lea.|Ch3LyRoomLee]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[It sounds like Lyth again?|Ch3LyRoomLy]]</div>
<<else>>
<div class="choice-item">[[It sounds like Lyari again?|Ch3LyRoomLy]]</div>
<</if>>
<div class="choice-item">[[It sounds like Hestia.|Ch3LyRoomHestia]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[Another voice follows, it sounds like both Gabriel and Lyth.|Ch3LyRoomTri]]</div>
<<else>>
<div class="choice-item">[[Another voice follows, it sounds like both Gabriel and Lyari.|Ch3LyRoomTri]]</div>
<</if>>
<div class="choice-item">[[It sounds like the servant who has been tending to you.|Ch3LyRoomServ][$mcEvents.push("ServantMorning")]]</div>
</div>
<</nobr>>It sounds like Gabriel.
"Come in," you say curiously as you fix the blindfold over your eyes. $raven.name flies off somewhere upon the interruption.
The door creaks as the knight enters. "$player.wardname?" $gabHeShe asks, "I had stopped by not long ago but you weren't here."
You thin your lips. Do you say where you were? You're about to say something when $gabheshe says, "One of the guards told me you had slept in the $lyTitle's room."
<<if ($relationships.gab.romance >= 1) and ($chapter2.includes("LySex") or $chapter2.includes("LyVirSex"))>>
Was that a hint of jealousy?
You can tell $gabheshe was trying to hide it, but you've become good at detecting these things when you can't see to read body language.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[This is embarrassing...|Ch3LyRoomGabShy][$relationships.gab.flirts.shy += 1; $relationships.gab.flirts.total += 1]]</div>
<<if $gabGender is "male">>
<div class="choice-item-flirt">[[You can't help but tease him.|Ch3LyRoomGabBold][$relationships.gab.flirts.bold += 1; $relationships.gab.flirts.total += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[You can't help but tease her.|Ch3LyRoomGabBold][$relationships.gab.flirts.bold += 1; $relationships.gab.flirts.total += 1]]</div>
<</if>>
<div class="choice-item-flirt">[[Everything is confusing.|Ch3LyRoomGabHes][$relationships.gab.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[[You may have flirted with Gabriel before, but you'd rather be friends.|Ch3LyRoomGabFr][$relationships.gab.friendship += 5; $gabEvents.push("Ch3Friend")]]</div>
<<if $gabGender is "male">>
<div class="choice-item">[[Just leave it. He wasn't trying to bring it up so you won't either.|Ch3LyRoomGabRes][$relationships.gab.friendship += 5]]</div>
<<else>>
<div class="choice-item">[[Just leave it. She wasn't trying to bring it up so you won't either.|Ch3LyRoomGabRes][$relationships.gab.friendship += 5]]</div>
<</if>>
</div>
<</nobr>>
<<else>>
"Wow, no one wastes time around here," you <<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>groan<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>sigh<<elseif ($charm >= $friendly) and ($charm >= $sarcastic) and ($charm >= $hostile) and ($charm >= $reserved)>>grimace<<elseif ($friend >= $charm) and ($friendly >= $sarcastic) and ($friendly >= $hostile) and ($friendly >= $reserved)>>say awkwardly<<else>>laugh<</if>>.
Gabriel chuckles, "I'm afraid it'll be worse in Narrau. I had come to wake you earlier. But since you're here now, do you require assistance in gathering your things?"
* [[Let Gabriel help you.|Ch3LyRoomGabHelp]]
* [[Get ready by yourself.|Ch3LyRoomGabNoHelp]]<</if>>It sounds like $leeName.
"Come in," you say curiously as you fix the blindfold over your eyes. $raven.name flies off somewhere upon the interruption.
The door creaks as the Knight-Commander enters. "Warden?" $leeHeShe asks, "I had stopped by not long ago, but you weren't here."
The tone of $leehisher voice tells you that $leeheshe already knows why you weren't here. <<if ($relationships.lee.romance >= 1) or ($relationships.lee.flirts.total >= 1)>>You can't tell if there's jealously mixed in $leehisher strongly masked indifference. <</if>>But $leeheshe doesn't say anymore, knowing it's not $leehisher business anyway.
"I came to see if you required help getting ready," $leeheshe states.
Since $leeheshe drops the topic of where you slumbered, you don't elaborate either. Or rather, maybe you shouldn't.
<<nobr>>
<div class="choices">
<<if $relationships.lee.romance >= 1>>
<div class="choice-item-romance">[[You still feel bad regardless.|Ch3LyRoomLeeRom][$relationships.lee.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[You shouldn't feel bad about this, and yet...|Ch3LyRoomLeeRom][$relationships.lee.romance += 1]]</div>
<</if>>
<div class="choice-item-flirt">[["I'm sorry," you say quietly.|Ch3LyRoomLeeShy][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["Maybe I'll invite you next time," you tease.|Ch3LyRoomLeeBold][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.bold += 1]]</div>
<div class="choice-item">[[You would appreciate the help.|Ch3LyRoomLeeHelp]]</div>
<div class="choice-item">[[You want some time to yourself.|Ch3LyRoomLeeNH]]</div>
</div>
<</nobr>>It's $lyName. Again?
"Come in," you say curiously as you fix the blindfold over your eyes. $raven.name remains in place on your shoulder.
The door creaks open at a steady speed. "I know you must be absolutely starved of my company already," the draconian says in a sarcastic singsong tone.
"Sure," you say, "Why are you here?"
"I'm bored, and they already loaded my things," $lyheshe sighs. "So I came to see if you required assistance."
"How considerate..." You say with a furrow of your brows, "But why would the //$lyTitle// offer $lyhisher help?"
$lyName barks a laugh, "I am not incapable of helping despite my position. Besides, perhaps //I// am the one starved of your company.<<if hasVisited("LySexCh2Finish")>>" $lyhisher tone then shifts to one more husky, "Last night was fun, Warden. And I find myself hoping for another night in the future."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I would like that," you mutter.|Ch3LyRoomLyShy][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["I look forward to the next night," you smirk.|Ch3LyRoomLyBold][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[Do you want to continue this? Yes.|Ch3LyRoomLyHes][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.hesitate += 1]]</div>
<div class="choice-item">[["I wouldn't bet on it," you say.|Ch3LyRoomLyNoSex]]</div>
</div>
<</nobr>>
<<else>> You make for a far more interesting presence. Not to mention, I also want to avoid the Baron as long as possible..." $lyHeShe grimaces.
You huff a slight laugh, "I must admit, I am unaware of much that transpired before I came to Auris. What exactly did the Baron do to earn your ire?"
<<include "Ch3LyRoomLyFlirtPt2">><</if>>It's Hestia.
"Come in," you say curiously as you fix the blindfold over your eyes.
The door creaks as the witch enters, "Warden! I'm sorry for the intrusion. I was hoping to speak with you."
Her voice is rather cheery for it being so damn early. As you're about to reply when $raven.name flies from your shoulder and to the witch, or so you presume.
"Good morning, $raven.name," Hestia giggles softly. The raven croaks in greeting. Why does he like her so much?
Your mind lingers on the last question as you ask, "What did you wish to talk about?"
The witch steps closer, allowing $raven.name to hop easily from her shoulder to yours. You rub a hand over his feathers as you await her answer.
"I wanted to thank you for your company last night," she says <<if ($relationships.hes.romance >= 1) or ($relationships.hes.flirts.total >= 1)>>nervously. Is she shy? <</if>>It wasn't such a big deal, <<if ($relationships.hes.romance >= 1) or ($relationships.hes.flirts.total >= 1) and ($shy >= $bold) and ($shy >= $hesitate)>>though you blush upon remembering the flirting.<<elseif ($relationships.hes.romance >= 1) or ($relationships.hes.flirts.total >= 1) and ($bold >= $shy) and ($bold >= $hesitate)>>though a slight smirk forms upon remembering the flirting.<<elseif ($relationships.hes.romance >= 1) or ($relationships.hes.flirts.total >= 1) and ($hesitate >= $shy) and ($hesitate >= $bold)>>though your stomach twists slightly upon remembering the flirting. Or is it butterflies?<<elseif hasVisited("Ch2HesNoCare")>>even though you aren't committed to getting to know her.<<else>>you were glad to get to know her anyway.<</if>>
"I..." You purse your lips, unsure how to respond, "You're welcome, I suppose."
"Perhaps it's odd to be thankful for such a thing," they say quietly, "I wish I could explain it..." They trail off before sighing.
"When you're ready," you say. You wonder just how much her leaving her shop is affecting her. Or perhaps she's lonely. The witch seems to be friendly, and from what they said last night, they seem to have been finding a place amongst the townspeople. How could they be lonely?
Hestia then clears her throat, "Anyway, since I'm here, would you like assistance getting ready?"
Perhaps she's here because she wants to get to know you.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[You want to get to know her too...|Ch3LyRoomHestRom][$relationships.hes.romance += 1]]</div>
<div class="choice-item-flirt">[[You want to spend time with her.|Ch3LyRoomHestShy][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["Am I that irresistible already?" You tease.|Ch3LyRoomHestBold][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.bold += 1]]</div>
<div class="choice-item">[[Allow her to help.|Ch3RoomHestHelp]]</div>
<div class="choice-item">[[You want to be alone.|Ch3RoomHestNH]]</div>
</div>
<</nobr>>It sounds like Gabriel, but then a second voice sounds.
"Warden, I know you missed me in the whole few moments we were apart, but I'd like a word with you," $lyName says in a sing-song voice.
Your brow raises as you slip the $blindfold fabric back over your eyes before you call for them to enter. $raven.name flies off somewhere to get away from the bustle.
"Sorry for the interruption," Gabriel says as the door creaks open.
"I'm not," $lyName states with a hint of amusement, "Warden, I wanted to be sure you had everything before we left."
"We," Gabriel corrects. You imagine the $lyTitle rolling $lyhisher eyes. The knight sighs, "Honestly, I could have done this myself, but $lyHisHer Highness wished to accompany me."
"I just wanted to make sure you were alright, $player.wardname," $lyName says more sincerely. "This morning wa─"
"I don't believe the way from your room to mine was so treacherous," you cut $lyhimher off, not wanting to discuss the dream.
"There, see?" Gabriel says, slightly exasperated, and you start to wonder what transpired between the two on the way here.
"Don't mind $gabSir Duarte, $gabheshe's just jealous we didn't invite $gabhimher to our sleepover."
The knight groans and grumbles something.
<<nobr>>
<div class="choices">
<div class="choice-item-poly">[[You fluster at the idea.|Ch3LyRoomTriShyFlirt][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.shy += 1; $relationships.gab.flirts.shy += 1; $lygabEvents.push("GabHair")]]</div>
<div class="choice-item-poly">[["We can invite you next time, Gabriel," you grin.|Ch3LyRoomTriBoldFlirt][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.bold += 1; $relationships.gab.flirts.bold += 1; $lygabEvents.push("GabHair")]]</div>
<div class="choice-item-poly">[[You shouldn't like that idea, but you do.|Ch3LyRoomTriHesFlirt][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.hesitate += 1; $relationships.gab.flirts.hesitate += 1]]</div>
<div class="choice-item">[[You smile in amusement at their bickering.|Ch3LyRoomTriAmuse]]</div>
<div class="choice-item">[[You roll your eyes at their bickering.|Ch3LyRoomTriRoll]]</div>
</div>
<</nobr>>It sounds like the servant who's been tending to you.
"Come in," you say, sliding the blindfold down over your eyes. $raven.name remains on your shoulder, stiffening at the unexpected visitor. You can almost hear the rustling of feathers as he adjusts himself.
The door creaks as the ?man enters the room. "Warden $player.wardname, I've come to assist you in getting ready," the servant says in a polite and respectful tone. The timbre of ?their voice is soothing, putting you at ease.
You're not sure if you need ?their help yet, but before you can respond, the ?man speaks quietly, "I should warn you, ?Sir, news spread fast of where you slept. It's become quite the talk of the castle..."
Of course. Great. "Wow, no one wastes time around here," you <<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>groan in exasperation.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>sigh in exasperation.<<elseif ($charm >= $friendly) and ($charm >= $sarcastic) and ($charm >= $hostile) and ($charm >= $reserved)>>grimace, finding it somewhat exasperating.<<elseif ($friend >= $charm) and ($friendly >= $sarcastic) and ($friendly >= $hostile) and ($friendly >= $reserved)>>say awkwardly, finding it somewhat exasperating.<<else>>can't help but chuckle in response, even though you find it somewhat exasperating.<</if>>.
The servant scoffs a laugh, and you sense the shift in the air as they move, ?their shoes softly tapping on the floor. "Sometimes I think my fellow servants work more for the gossip than the pay."
You can't help but smile, finding ?their comment relatable, wardens tend to do the same. "Secrets can be more valuable than coins."
"That is true, but I promise your tryst is not as scandalous as most," the ?man adds with a pause, his voice taking on a more secretive tone. "Though you should know I overheard Lord Dilès was rather... irate when he caught wind not long ago."
The mention of Lord Dilès piques your curiosity. You furrow your brows, unable to read the servant's tone. "What do you mean?"
The ?man chuckles awkwardly, and you feel a shift in the room as ?they <<verb "readjusts" "readjust">> <<if $pronouns is "person">>themselves<<elseif $pronouns is "male">>himself<<else>>herself<</if>>, "Let's just say the man had more gifts to give you."
You purse your lips in thought, considering the implications. "Well, poor Lady Dilès."
"I'm afraid she's in it with the stable hand," the servant says, a note of amusement in ?their voice. "They are... open on these things."
You shake your head, not surprised by the revelation. "//How cliché//."
The ?man clears ?their throat after stifling another laugh, returning to a more professional tone. "Apologies for my unprofessionalism. Anyways, do you require help, ?Sir?"
* [[Accept the help.|Ch3LyRoomServHelp]]
* [[You want some time to yourself.|Ch3LyRoomServNH]]Your cheeks instantly burn in embarrassment. You //did// flirt with Gabriel a few times. You suppose it's natural for $gabhimher to get jealous.
$gabHeShe chuckles slightly, "It's nothing to be embarrassed about. You are a grown ?man," $gabheshe steps closer, "I suppose I'll just have to work harder..."
You sputter, but words don't come out. Gabriel bellows a laugh, "I'm sorry. I had mostly wanted to warn you of the rumors that went around."
You sigh, gritting your teeth as you mumble, "You're not helping."
"Please," $gabheshe says in gentle amusement, "I might be a little jealous, but that is because your attention is worth vying for."
For some reason, that only makes you //more// flustered. You stumble your words slightly as you say, "I don't know what you're talking about."
"You're <<if $looks is "attractive">>an<<else>>a<</if>> $looks ?person, $player.wardname. I know I'm not the only one aware of that."
You try to ignore the teasing tone $gabheshe uses, but $gabheshe only seems to deepen your embarrassment and your cursed blush. Looking away through gritted teeth, you try to change the topic before you jump out of the window, "Why are you here? Other than to humiliate me."
Gabriel chuckles, "That was not my intention. I only came to see if you require assistance with getting ready."
You sigh. Do you want to spend more time with this $gabmanwoman?
* [[Let Gabriel help you.|Ch3LyRoomGabHelpShy]]
* [[Get ready by yourself.|Ch3LyRoomGabNoHelpShy]]
<<run setup.characters.gab.updateMood("Amused, yet...")>>
<<run setup.characters.gab.updateThoughts("There's enjoyment in making you flustered, but there's sincerity hidden beneath.")>>You smirk at the sound of the knight's jealous tone, "A little green are we, Gabriel?"
The $gabmanwoman laughs, "I... tried to mask it. I wasn't trying to make you feel bad. But I suppose so...only slightly. I apologize if I misinterpreted something. But your attention is worth vying for..."
Your smirk grows into a smile, "Then does this mean you'll be working a little harder for it?"
"Only if you want me to," $gabheshe says in a husky voice as $gabheshe steps closer.
Dragging your bottom lip through your teeth, you move closer as well, "I can't wait to see what you have in store, $gabSir Duarte." Before Gabriel can respond, you step back and ask, "What brings you here besides seeing if you still hold a candle?"
The knight chuckles, "I had come to see if you required assistance with getting ready."
* [[Let Gabriel help you.|Ch3LyRoomGabHelpBold]]
* [[Get ready by yourself.|Ch3LyRoomGabNoHelpBold]]
<<run setup.characters.gab.updateMood("Amused, yet...")>>
<<run setup.characters.gab.updateThoughts("There's enjoyment in the banter, but there's sincerity hidden beneath.")>>Why do you feel bad about this? You may have flirted with Gabriel a few times, so you suppose it would make sense $gabheshe would get a little jealous. But it's not like there was anything beyond that. Yet you still feel slightly //guilty//.
Once again, your expression betrays your thoughts. Gabriel laughs softly, "You're a grown ?man, $player.wardname. I might be slightly jealous, but that is because your attention is worth vying for."
A breath escapes, "Why do yo─"
"Because you're <<if $looks is "attractive">>an<<else>>a<</if>> $looks ?man, Warden. Anyone would be mad not to see that," $gabhisher words turn sincere, "I feel quite drawn to you. But if you do not feel that way, that's completely fine, I will back off."
For some reason, you don't want $gabhimher to do that. "No, it's just... everything is confusing..." It's something you really can't explain.
"I understand, but I do not want you to feel uncomfortable, $player.wardname."
You sigh, mind spinning with uncertainties. "Can we talk about something else?"
"Of course, apologies. As I said, I came here to see if you needed assistance in getting ready."
* [[Let Gabriel help you.|Ch3LyRoomGabHelpHes]]
* [[Get ready by yourself.|Ch3LyRoomGabNoHelpHes]]
<<run setup.characters.gab.updateMood("Seems serious...")>>
<<run setup.characters.gab.updateThoughts("Whatever {subjective}'s getting at, there's sincerity hidden beneath.")>>These last few days have sent you for a whirlwind. You flirted with Gabriel before, but you don't feel that way for $gabhimher.
"I'm sorry, but maybe we should take a step back," you say politely.
"I... tried to mask it. But I understand, it wasn't my intention to make you feel awkward. I'm sorry if I misinterpreted something somewhere. You're a grown ?man. My apologies, Warden," $gabheshe sounds very sincere and a little overly apologetic. But you suppose you can understand, jealousy is not something someone like $gabhimher wants to be capable of.
You give a gentle smile, "It's alright. Perhaps we could just keep as friends for now."
"I would like that very much," $gabheshe beams.
With that out of the way, you change the subject, "May I ask what brought you here?"
"I came to see if you required assistance and to escort you to where the convoy awaits."
* [[Let Gabriel help you.|Ch3LyRoomGabHelp]]
* [[Get ready by yourself.|Ch3LyRoomGabNoHelp]]There's a strong feeling that $gabheshe doesn't wish to talk about it, so you won't either.
Jealousy can be a fickle thing, and no doubt the chivalrous $gabmanwoman feels terrible that $gabheshe is even capable of feeling it.
Deciding to ignore the whole thing, you inquire, "May I ask what brought you here?"
"I came to see if you required assistance and to escort you to where the convoy awaits."
* [[Let Gabriel help you.|Ch3LyRoomGabHelp]]
* [[Get ready by yourself.|Ch3LyRoomGabNoHelp]]You already have the blindfold on and you slept in your clothes. There's no reason not to let Gabriel help ensure you have all of your belongings. While you usually keep your things in your bag, there's always the chance you left something out.
"If you wouldn't mind," you say.
"Of course I wouldn't," Gabriel assures as $gabheshe begins looking around.
<<include "Ch3LyRoomGabHelpPt2">>"I would like some time alone. I doubt I'll get much of that once we leave," you say.
"I understand," Gabriel states. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"Alright, thank you."
With that, Gabriel leaves the room but not the area.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection. You smile at him as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3RoomGabNoHelp">>Despite your earlier awkwardness, you decide not to turn $gabhimher down. Besides, there's no reason not to let Gabriel help you. You have an act to keep up, and accepting will only continue to play at the strings of your careful lie. And while you usually keep your things in your bag, there's always the chance you left something out.
"I would appreciate it if you helped look around, just so I know I have everything," you relent.
"Of course," $gabheshe says. $gabHisHer shoulder brushes against yours as $gabheshe steps past and begins searching the room.
<<include "Ch3LyRoomGabHelpPt2">>After the previous conversation, you find yourself wanting to be alone. Or perhaps more because this will be one of the few moments you can be alone for quite some time. But mostly, you need time to ease the embarrassment, and whatever other feeling that has you weak in the knees, that has taken hold of you.
"I would like some time alone," you say, "I won't get much time for that when we leave..."
You imagine the knight nods at that sentiment, "Of course." $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
You only nod to $gabhimher.
As $gabheshe makes $gabhisher way toward the door, you hear $gabhimher mutter, "Adorable," making your blush renew.
After the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "Well, that was..." you finish with a groan of renewed embarrassment. But the raven only shuffles to the side, looking at you in inspection. Your groaning ceases, turning to a soft chuckle as you gently pet his head before giving him a couple of blueberries. "I guess $gabheshe's not so bad...just don't tell $gabhimher I said that," you whisper as you look towards the door.
<<include "Ch3RoomGabNoHelp">>You quietly stand aside as the knight inspects the room. As you wait, you try to focus on the noises the knight makes as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3GabHelpPushLy][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3GabHelpLingerLy][$guilt += 3]]The biting cold of the early morning greets you as you step outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. Gabriel accompanies you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
Gabriel excuses $gabhimselfherself for a moment, leaving you to stand awkwardly somewhere off to the side. But you're not left alone for long.
<<if not hasVisited("Ch3LyRoomWake")>>
"Warden," the distinctive voice of the $lyTitle sounds behind you before the draconian stops beside you. "I heard something had happened when $gabSir Duarte went to fetch you." It would seem the servants are chatty.
You sigh as you say, "It's nothing to worry about, Your Highness."<<else>>
"Are you feeling alright, $player.wardname?" The $lyTitle sounds beside you.
"I'm doing better," you state quietly, trying to forget this morning's incident.<</if>>
<<include "Ch3LyCYPart">>More time with the knight? Who are you to deny that? Besides, there's no reason not to let Gabriel help ensure you have all your belongings. You have an act to keep up, and accepting will only continue to play at the strings of your careful lie. While you usually keep your things in your bag, there's always the chance you left something out.
"I would love to spend more time with you," you tease.
Gabriel laughs again, "Then I shall have a look around." $gabHisHer shoulder brushes against yours as $gabheshe steps past and begins searching the room.
<<include "Ch3LyRoomGabHelpPt2">>"As much as I'd enjoy more of your company, I would like some time alone. I doubt I'll get much of that once we leave," you sigh.
"I understand," Gabriel states, "But I will not easily make myself so sparse in your company if you desire me so," $gabheshe teases next. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
A grin forms at $gabhisher flirting, "Alright, thank you."
With that, Gabriel leaves the room but not the area.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "Well, that was...interesting," you smile at the absurdity of the situation. The raven only shuffles to the side, looking at you in inspection. Your smile softens as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3RoomGabNoHelp">>A part of you believes you're only accepting $gabhisher help to keep up the rouse. You have an act to keep up, and accepting will only continue to play at the strings of your careful lie. Besides, there's no reason not to let Gabriel help ensure you have all your belongings. While you usually keep your things in your bag, there's always the chance you left something out.
But you know deep down you don't want $gabhimher to leave.
"If you wouldn't mind," you say quietly.
"Of course I wouldn't," Gabriel assures as $gabheshe begins looking around. Yet despite the earlier awkwardness, you find yourself growing more comfortable in $gabhisher presence.
<<include "Ch3LyRoomGabHelpPt2">>There's a flurry of emotions that want to swallow you whole. No matter how much you try to push them down, they want to break free. Guilt. Unsureness. Insecurities. //Abandonment//. Your gut clenches, and right now, your mind is traveling to places you do not wish to visit, especially in someone else's presence.
"I would like some time alone. I doubt I'll get much of that once we leave," you say quietly.
"I understand," Gabriel states just as gently. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"Alright, thank you."
With that, Gabriel leaves the room but not the area.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "What am I doing?" you sigh. A question that feels like it's been repeating the last couple days. Just what are you getting yourself into? The raven only shuffles to the side, looking at you in inspection, possibly concern. You smile at him as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3RoomGabNoHelp">>Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peaks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3GabPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3GabLingerHO][$guilt += 3]]You're a grown ?person who can make your own decisions. Even if $leeName doesn't //seem// to care, you still feel bad.
There's nothing between you two, save for a moment you had shared yesterday. You //shouldn't// feel guilty. <<if $relationships.ly.romance >= 1>>Yet you can't shake that you felt something for $lyName as well. <<elseif hasVisited("LySexCh2FMExFun") + hasVisited("LySexCh2FFExFun") + hasVisited("LySexCh2MFExFun") + hasVisited("LySexCh2MMExFun")>>But what happened last night between you and $lyName was just for fun. A night to let loose. <</if>>Or maybe it's the past you two share. Your mind whirlwinds into deep thoughts. You knew getting close to $leeName would be trouble, but not this kind of trouble.
You shouldn't say anything. Just let it go. Maybe $leeheshe'll back off, which would be a good thing, right? Isn't that what you should want?
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I'm sorry," you say quietly.|Ch3LyRoomLeeShy][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["Maybe I'll invite you next time," you tease.|Ch3LyRoomLeeBold][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[Keep your thoughts to yourself.|Ch3LyRoomLeeHes][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.hesitate += 1]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Just let him help.|Ch3LyRoomLeeHelpRom]]</div>
<<else>>
<div class="choice-item">[[Just let her help.|Ch3LyRoomLeeHelpRom]]</div>
<</if>>
<div class="choice-item">[[You want some time to yourself.|Ch3LyRoomLeeRomNH]]</div>
</div>
<</nobr>>You already have the blindfold on, plus you slept in your clothes. There's no reason not to let $leeName help ensure you have all your belongings. While you usually keep your things in your bag, there's always the chance you left something out. Not to mention, you know the pendant is safely buried at the bottom of your bag.
"I would appreciate the help," you answer plainly.
"Of course," the vampire answers as $leeheshe starts searching the room.
<<include "Ch3LyRoomLeeHelpPt2">>"As much as I appreciate your offer, I would like some time alone. I doubt I'll get much of that once we leave," you sigh.
"I understand," $leeName states, "I'll be waiting outside. I'll be escorting you to the courtyard when you're ready."
"Alright, thank you."
With that, the Knight-Commander leaves the room but not the area.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection. You smile at him as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomLeeNHPt2">>Just as you think you won't say anything, you still quietly apologize. It wasn't intentional, you had every intention to let it go, but the words still slip out.
"I'm sorry..."
"What for?" $leeHeShe says in genuine confusion.
"I─" You inhale sharply as a blush forms, "Never mind. It's nothing."
The vampire quietly inspects you before whispering, "There's absolutely nothing for you to apologize for, Warden. We're both grown adults. As such, we are capable of handling our own problems."
The words $leeheshe chose were sincere. $leeHeShe has no intention to shame you. It's not your fault for whatever $leeheshe's feeling. Yet while $leehisher tone was soft, you could hear a touch of confusion. At least you're not alone in that regard...
Regardless, you both have no reason to press the matter further. There's no point.
So you clear your throat and answer $leehisher original question.
* [[You would appreciate the help.|Ch3LyRoomLeeHelpShy]]
* [[You want some time to yourself.|Ch3LyRoomLeeNHShy]]Even if you shouldn't, you still find yourself teasing the $leemanwoman.
"I could always invite you next time," you smirk.
The vampire shifts, "That is entirely unnecessary. It's your business, Warden. I don't care where you spent your night or with who."
You poke further, "That hint of jealously said otherwise, $leeSir van Laere."
The vampire sputters, "Yo─You misheard. I've no reason to be─" $leeHeShe sighs, mumbling, "Ozwyn spare me..." $leeHeShe then huffs, answering forwardly, "It is //not// my business. Regardless, I do not share, //Warden.//"
The vampire then sputters after realizing what $leeheshe had said. The last statement leaves you almost speechless. Almost.
"I'll keep that in mind, //Knight-Commander.//"
$leeName sighs in frustration, "I would prefer you didn't. Can we not do this?"
You relent, but your smirk doesn't, "Alright."
With the vampire put out of $leehisher misery, you answer $leehisher original question.
* [[You would appreciate the help.|Ch3LyRoomLeeHelpBold]]
* [[You want some time to yourself.|Ch3LyRoomLeeNHBold]]It would appear you both have feelings to work through, ones that require quiet self-reflection and not another person's prodding. So you say nothing as you planned. But the vampire can probably somewhat sense what you're feeling. Before you can answer $leehisher original question, $leeName instead whispers, "Thank you."
A soft smile forms, yet you remain silent, knowing why $leeName is thanking you. The only response you give is a nod. You then focus back on $leehisher purpose for being here.
* [[You would appreciate the help.|Ch3LyRoomLeeHelpHes]]
* [[You want some time to yourself.|Ch3LyRoomLeeNHHes]]You huff a gentle sigh as the topic comes to a close. You nod, still speaking softly, "I would appreciate the help if you don't mind."
"I wouldn't have offered if I did," $leeName mutters. Is $leeheshe shy about this as well? It's a passing thought. Perhaps you're misinterpreting something<<if $leePast is "crush">>, yet you remember the moments you two had once shared when you were younger...
You shake the thought, focusing on anything other than the past<</if>>. $leeHeShe then begins searching the room quickly, but not in a way to rush through the task, but to put $leehisher focus on something else.
<<include "Ch3LyRoomLeeHelpPt2">>With the situation tucked away, you'd like to be left alone to your thoughts. Your mind is a mess with conflicting and confusing emotions. Mostly embarrassment. Right now, you want to─no─//need// to sort through them. Or bury them like always.
"As much as I appreciate your offer, I would like some time alone. I doubt I'll get much of that once we leave," you say quietly.
"I understand," $leeName states with a slight softness to $leehisher tone. Whether intentional or not, you'll probably never know. $leeHeShe steps closer, placing a bundle in your arms, "Your new armor. I'll be waiting outside and escort you to the courtyard when you're ready."
"Thank you..."
With that, the Knight-Commander leaves the room in quick and quiet steps, and you have a faint feeling that $leeheshe is well aware of your reasons for denying $leehisher help. But something tells you that $leeheshe is just as confused and embarrassed as you are.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "Well, that was..." You groan in embarrassment. Then you thin your lips at the thought of the predicament as a whole, "What in the Thirteen Hells is happening, $raven.name?" The raven croaks as he shuffles to the side, looking at you in inspection, perhaps concern. You sigh before giving him a small smile. You gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomLeeNHPt2">>$leeHeShe almost successfully hid $leehisher emotions. If that doesn't tell you $leeheshe doesn't wish to speak on it, neither will you. So you answer $leehisher original question, agreeing to be helped. You already have the blindfold on, plus you slept in your clothes. There's no reason not to let $leeName help be sure you have all your belongings, if only for the sake of appearances. While you usually keep your things in your bag, there's always the chance you left something out. Not to mention, you know the pendant is safely buried at the bottom of your bag.
"I would appreciate the help," you answer.
"Of course," the vampire answers as $leeheshe starts searching the room.
<<include "Ch3LyRoomLeeHelpPt2">>Your mind is a mess with conflicting and confusing thoughts. Right now, you want to─no─//need// to sort through them. Or bury them like always.
"As much as I appreciate your offer, I would like some time alone. I doubt I'll get much of that once we leave," you say quietly.
"I understand," $leeName states. $leeHeShe steps closer, placing a bundle in your arms, "Your new armor. I'll be waiting outside and escort you to the courtyard when you're ready."
"Thank you..."
With that, the Knight-Commander leaves the room in quick and quiet steps, and you have a faint feeling that $leeheshe is well aware of your reasons for denying $leehisher help. But something tells you that $leeheshe is just as confused as you are.
You pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I─" You thin your lips, "What in the Thirteen Hells is happening, $raven.name?" The raven croaks as he shuffles to the side, looking at you in inspection, perhaps concern. You sigh before giving him a small smile. You gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomLeeNHPt2">>With another teasing tone, you say, "I would most definitely appreciate your assistance, $leeName."
The Knight-Commander sighs, "I almost regret offering."
"Almost," you chuckle.
$leeHeShe ignores your comment as $leeheshe begins searching the room.
<<include "Ch3LyRoomLeeHelpPt2">>"Loathe as I am to deprive myself of your company," you tease, "I would like some time alone. I doubt I'll get much of that once we leave."
"I understand," $leeName states, ignoring your flirty remark. $leeHeShe steps closer, placing a bundle in your arms, "Your new armor. I'll be waiting outside and escort you to the courtyard when you're ready."
You chuckle, "Thank you."
With that, the Knight-Commander leaves the room quickly, probably wanting to be done with your teasing. Or perhaps to keep denying that $leeheshe liked it.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "You think I was a little too rough?" You chuckle. The raven croaks as he shuffles to the side, looking at you in inspection. You smile at him as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomLeeNHPt2">>Perhaps you shouldn't accept $leehisher help. Yet deep down, you don't want $leehimher to leave either. But you easily ignore the thoughts, burying them in the depths like always. You clear your throat, stating with a forced tone of masked indifference, "I would appreciate the help if you don't mind."
"I wouldn't have offered if I did," $leeName states in an almost identical tone, but there's a slight softness you almost miss. $leeHeShe then begins searching the room.
<<include "Ch3LyRoomLeeHelpPt2">>There's a flurry of emotions that want to swallow you whole. No matter how much you try to push them down, they want to break free. Guilt, unsureness, insecurities, //abandonment//. Your gut clenches, and right now, your mind is traveling to places you do not wish to visit, especially in someone else's presence.
Despite the situation being put to rest, you'd still like some to yourself to //think//. Your mind is still a mess with thoughts and faint emotions that you're fighting to keep contained so the vampire doesn't notice.
"As much as I appreciate your offer, I would like some time alone. I doubt I'll get much of that once we leave," you say quietly.
"I understand," $leeName states in understanding. $leeHeShe steps closer, placing a bundle in your arms, "Your new armor. I'll be waiting outside and escort you to the courtyard when you're ready."
"Alright, thank you."
With that, the Knight-Commander leaves the room in quick and quiet steps, and you have a faint feeling that $leeheshe is well aware of your reasons for denying $leehisher help. But something tells you that $leeheshe is just as confused as you are.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "What am I doing, $raven.name?" you sigh. Just what are you getting yourself into? The raven only shuffles to the side, looking at you in inspection, possibly concern. You smile at him as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomLeeNHPt2">>You quietly stand aside as the Knight-Commander inspects the room. As you wait, you try to focus on the noises as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LeeHelpPushRoom][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LeeHelpLingerRoom][$guilt += 3]]The early morning cold bites at you once you walk outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. $leeName accompanies you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
$leeName excuses $leehimselfherself for a moment, leaving you to stand awkwardly somewhere off to the side. But you're not left alone for long.
<<if not hasVisited("Ch3LyRoomWake")>>
"Warden," the distinctive voice of the $lyTitle sounds behind you before the draconian stops beside you. "I heard something had happened when $leeSir van Laere went to fetch you." It would seem the servants are chatty.
You sigh, "It's nothing to worry about, Your Highness."<<else>>
"Are you feeling alright, $player.wardname?" The $lyTitle sounds beside you.
"I'm doing better," you state quietly, trying to forget this morning's incident.
<</if>>
<<include "Ch3LyCYPart">>Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peaks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LeeNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LeeNoHelpLingerHO][$guilt += 3]]<<if $lyEvents.includes("LySexHes")>>You suppose you //did// enjoy last night, despite your reluctance at first. <<else>>You did enjoy last night. A night of fun was what $lyheshe offered, and it was indeed. <</if>>The fact the $lyTitle is even suggesting another night, however, sends your face blushing red.
The faint thoughts of this being a bad idea echo through the back of your mind. A lot can and //will// go wrong if $lyName were to discover //who you are//. Not to mention 'what' you are.
A murderer. A monster.
//A damn mess.// <<if $chapter3.includes("LyWake")>>$lyHeShe saw a glimpse of that this morning...<<else>>$lyHeShe just saw a glimpse of that...<</if>>
"I would like that as well," you mutter in a breath. Whether you intended that to be vocal or not is irrelevant now. It's out there. And $lyheshe heard it.
"Oh, $player.wardname," $lyName coos, "where's that confidence you had last night?"
You don't even know where that confidence came from...
The draconian steps closer, whispering mischievously, "Fret not. I can help you find it again."
Curse this $lymanwoman. Just as you're about to melt where you stand, $raven.name caws loudly, causing you to jump and, you imagine, the draconian as well.
$lyName chuckles as $lyheshe steps back, "Alright, I get it. We'll revisit this topic later. Without the extra ears."
"Right," you squeak as you pet $raven.name for his timely interruption. Though a part of you also wishes he hadn't.
"Regardless, I hope you don't mind my presence. I do not wish to see the Baron yet," $lyheshe grimaces.
You huff a slight laugh as you welcome the topic shift, "I must admit, I am unaware of much that transpired before I came to Auris. What exactly did the Baron do to earn your ire?"
<<include "Ch3LyRoomLyFlirtPt2">>Well, you suppose you shouldn't be surprised. <<if $lyEvents.includes("LySexHes")>>Even if you were slightly reluctant at first,<<else>>You're not against another night of fun,<</if>> you both seemed to enjoy the evening. Experiencing that again is certainly a welcome idea.
But that doesn't stop the faint thoughts of this being a bad idea from echoing through the depths of your mind. A lot can and //will// go wrong if $lyName were to discover //who you are//. Not to mention 'what' you are.
A murderer. A monster.
//A damn mess.// <<if $chapter3.includes("LyWake")>>$lyHeShe saw a glimpse of that this morning...<<else>>$lyHeShe just saw a glimpse of that...<</if>>
"I'm already looking forward to it," you smirk, ignoring the thoughts.
$lyName chuckles as $lyheshe steps closer, "Perhaps we'll find a moment on the trip..."
"Then I hope you endeavor to make that happen," you say in a breath.
$lyHisHer fingers brush against your cheek. Just as $lyheshe is about to say something, $raven.name caws loudly, causing the $lyTitle to snap $lyhisher hand back.
$lyName chuckles as $lyheshe steps away, "Alright, I get it. We'll revisit this topic later. Without the extra ears."
Your hand brushes over $raven.name. His intentions were benevolent on your behalf, and you are thankful for his protection. But you'll have to teach him that //some// moments do not need to be interrupted.
"Regardless, I hope you don't mind my presence. I do not wish to see the Baron yet," $lyheshe grimaces.
You huff a slight laugh at the topic shift, "I must admit, I am unaware of much that transpired before I came to Auris. What exactly did the Baron do to earn your ire?"
<<include "Ch3LyRoomLyFlirtPt2">>Do you want to continue this? You shouldn't, but you do. Is it a bad idea? Most likely. Is that going to stop you? <<if $lyEvents.includes("LySexHes")>>Despite your reluctance last night, no. No, it won't stop you.<<else>>You had fun, that was the whole point. So no, it won't stop you.<</if>> Do you still feel hesitant regardless of your conclusion? Yes.
Because a lot can and //will// go wrong if $lyName were to discover //who you are//. Not to mention 'what' you are.
A murderer. A monster.
//A damn mess.// <<if $chapter3.includes("LyWake")>>$lyHeShe saw a glimpse of that this morning...<<else>>$lyHeShe just saw a glimpse of that...<</if>>
"It's okay to say no," $lyName says gently.
"I'm not─" You sigh, wiping at your face. "Maybe."
The $lyTitle chuckles as $lyheshe steps closer, "Don't feel pressured. But my offer is open no matter what you decide."
You're about to reply when $raven.name suddenly caws, causing you to jump and, you imagine, the draconian as well.
$lyName chuckles as $lyheshe steps away, "Alright, I get it. I promise I meant no harm. We can revisit this topic later, should you wish. Without the extra ears."
Your hand brushes over $raven.name. His intentions were benevolent on your behalf, and you are thankful for his protection. But you're unsure if you should be grateful or annoyed by his interruption.
"Regardless, I hope you don't mind my presence. I do not wish to see the Baron yet," $lyheshe grimaces.
You huff a slight laugh at the topic shift, somewhat welcoming it, "I must admit, I am unaware of much that transpired before I came to Auris. What exactly did the Baron do to earn your ire?"
<<include "Ch3LyRoomLyFlirtPt2">>You thin your lips before giving an awkward smile, "Sorry, but last night was enough."
"I understand," $lyName says with what you imagine to be a shrug, "but the offer remains should you change your mind."
You're unsure if you'll take that offer, but you nod anyway. With that settled, $lyheshe changes the topic, "Regardless, I hope you don't mind my presence. I do not wish to see the Baron yet," $lyheshe grimaces.
You huff a slight laugh at the topic shift, "I must admit, I am unaware of much that transpired before I came to Auris. What exactly did the Baron do to earn your ire?"
<<include "Ch3LyRoomLyFlirtPt2">>"He was one of my father's loudest supporters. He advocated the war of succession afterward as well. Was always stirring trouble at the peace talks," $lyName spits in annoyance. "Of course, once things ended in Admos' favor, Lord Dilès changed his damn tune. That man would do anything to stay in a position of power."
"Why not banish him?" You ask.
You hear $lyName slowly walk around the room in inspection as $lyheshe speaks, "For one, if we were to ignore all the laws that state why we shouldn't do that, what would that say about Admos? If we replaced all those who were and are against him, we'd practically be saying they were right to doubt him. Admos has to //prove// himself. Otherwise, what is the point of respect?" The $lyTitle sighs, "Not to mention, despite my dislike for the Baron, he //does// run the port quite adequately." $lyHeShe hums as $lyheshe comes to stand before you, adding, "If he hadn't sworn his fealty, then maybe we'd have reason to do as you say. But he and many others did. At least the others are quite content for the most part..."
You nod, supposing that all makes sense.
"Anyway, enough about that fool," $lyName's voice perks as $lyheshe changes the subject, "Would you like some assistance?"
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item">[[Let him help.|Ch3LyRoomLyHelp]]</div>
<<else>>
<div class="choice-item">[[Let her help.|Ch3LyRoomLyHelp]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[You don't want his help.|Ch3LyRoomLyNoHelp]]</div>
<<else>>
<div class="choice-item">[[You don't want her help.|Ch3LyRoomLyNoHelp]]</div>
<</if>>
</div>
<</nobr>>There's no reason not to let $lyName help ensure you have all your belongings. Even if the $lymanwoman is //royalty//, $lyheshe is offering, why not accept? And while you usually keep your things in your bag, there's always the chance you left something out.
"If you wouldn't mind," you say.
"I wouldn't have offered otherwise!" The $lyTitle beams, and you believe you detect some relief in $lyhisher tone, most likely suspecting you to turn down the offer simply because of $lyhisher position.
You quietly stand aside as the draconian inspects the room. "Why does the Baron insist on dreadfully dark furniture? It's almost depressing..." $lyheshe mutters.
<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You roll your eyes at $lyhisher ramblings.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You hum in brief thought at $lyhisher ramblings.<<elseif ($charm >= $friendly) and ($charm >= $sarcastic) and ($charm >= $hostile) and ($charm >= $reserved)>>You smirk slightly at $lyhisher ramblings.<<elseif ($friendly >= $charm) and ($friendly >= $sarcastic) and ($friendly >= $hostile) and ($friendly >= $reserved)>>You smile at $lyhisher ramblings.<<else>>You scoff a laugh at $lyhisher ramblings.<</if>> As you wait, you try to focus on the noises as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyHelpPushRoom][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyHelpLingerRoom][$guilt += 3]]"I would like some time alone. I doubt I'll get much of that once we leave," you say.
"I understand," $lyName states. $lyHeShe then places a bundle in your arms, "Your new armor. Should you change your mind, I'll be waiting outside. I would greatly enjoy walking with you to the courtyard."
You smile crookedly, "You're so insistent with being in my company, Your Highness. I'm not sure if I should be flattered or nervous."
"Maybe both," the $lymanwoman laughs as $lyheshe steps outside the room, leaving you alone once more. Well, mostly.
Once the door shuts, you pull your blindfold off and look to $raven.name who had remained perched upon your shoulder. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection. You smile at him as you gently pet his head before giving him a couple of blueberries.
Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peaks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyNoHelpLingerHO][$guilt += 3]]The early morning cold bites at you once you walk outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. $lyName accompanies you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
As you stand silently, trying to imagine the scene before you, the $lyTitle clears $lyhisher throat, "About this morning..."
You respond with a sigh, "It's nothing to worry about, Your Highness."
$lyName hums, "Will you be alright to do this job, $player.wardname?" The question isn't asked to mock you but asked in concern. However, if that concern is directed at you personally or your ability to do this job correctly remains unclear.
Turning towards the sound of $lyhisher voice, you sigh again, explaining quietly, "It was just...<<if $chapter3.includes("Hangover")>>too much drinking and <</if>>a nightmare." You thin your lips, shifting on the spot, adding, "You would think after being blind for so long that my mind would stop coming up with monsters..."
Except //you// are the monster.
The $lyTitle softly chuckles before lightly touching your shoulder, "There is no shame in that, Warden. The mind is more treacherous than any beast that lives amongst us."
$lyHeShe withdraws $lyhisher hand, leaving $lyhisher words to resonate in your mind. There's an unsettling amount of truth in that statement. You exhale deeply before offering a weak nod.
<<if $lycloak is false>>
"Here," $lyheshe then puts something in your arms.
It's fabric of some sort, it's weighted but soft. "What is it?"
"Since you refused my cloak, I got you one of your own," $lyName beams.
Another gift. When a cold morning breeze makes its way to the courtyard, you decide to just accept the item. "Thank you," you say quietly.
"Of course, Warden! It wouldn't do anyone good if you fell sick upon our journey, least of all you," $lyheshe chuckles. $lyHeShe then helps you tie it on. Instantly, you feel a bit warmer.
<</if>>
Then an unexpected someone calls out to you.
"?Sir $player.wardname," the Baron booms in a friendly way.
"Lord Dilès," you greet politely.
The man takes your hand, giving it a firm shake, "I wanted to express my gratitude once more for your service. I'll be sure to speak highly of you to the Guild. But this is not a goodbye. I'll be joining your escort on the journey to the capital for Elies' trial," he says. Leaning in slightly, he adds with a suggestive tone, "Perhaps we can find a moment during the journey to discuss my appreciation in more detail."
[[♥ "I hope you do," you smirk.|Ch3CYBaronFlirt][$dilesFlirt += 1; $relationships.ly.friendship -= 10]]
* [[Well, this awkward...|Ch3CYBaronA1]]
* [["Aren't you married?"|Ch3CYBaronA2]]
* [[Ugh, this pig...|Ch3CYBaronA3]]You already have the blindfold on. There's no reason not to let Hestia help ensure you have all your belongings. While you usually keep your things in your bag, there's always the chance you left something out.
"If you wouldn't mind helping me," you state with a slight smile.
"Of course not!" She beams, "Is there anything I should look out for?"
You shrug, "I'm fairly certain I have everything in my bag, but I suppose anything that might look like a personal effect?"
They chuckle at your vagueness as they begin combing through the area.
<<include "Ch3LyRoomHesHelpPt2">>"As much as I appreciate your offer, I would like some time alone. I doubt I'll get much of that once we leave," you sigh.
"I understand," Hestia says softly, "I could wait outside and escort you to the courtyard when you're ready if you'd like?"
"That would be fine, thank you." If they're willing to take you, who are you to deny?
With that, the witch leaves the room but not the area.
You pull your blindfold off and look to $raven.name who remains upon your shoulder, "I suppose we should somewhat hurry." The raven croaks as he shuffles, looking at you in an inspection. You smile at him as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomHesNHPt2">>You want to get to know her, too. The witch seems to be making you feel the things you hadn't thought possible. You're not sure how to react...
Maybe you're misinterpreting something, though she did seem rather eager for friendship. And she still does, or maybe something more. Is that what you want too? Can you even say that to someone you just met? There's a connection there somewhere, though. You can almost //feel// it. Which brings you back to her feeling lonely. Perhaps what she sensed in you before was something she's familiar with. //Perhaps you're lonely, too.//
Your hand brushes over $raven.name at the thought. You can't be lonely, not with him around.
But does the companionship of a bird make up for the connections you've longed to have with someone else? <<if $romance is false>>Why do you keep denying the want for more?<<elseif $romance is "physical">>Why do you feel like you want //more// than just something physical?<<else>>You wanted to explore the possibility, yet doubt still seizes you within its grasp.<</if>>
Your mind is delving too deep, so you pull yourself out before you drown in the depths. These last few days are testing your sanity.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[Regardless, you want to spend time with her.|Ch3LyRoomHestShy][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["Am I that irresistible already?" You tease anyway.|Ch3LyRoomHestBold][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[You want to be alone.|Ch3LyRoomHestHes][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.hesitate += 1]]</div>
</div>
<</nobr>><<if hasVisited("Ch3LyRoomHestRom")>>Regardless of the confusing thoughts, you still find yourself wanting to spend time with her. She wanted to help you, so you let her.
<</if>>
"I would very much like to spend more time with you, if you wish to help me," you say quietly. You feel your face heat slightly upon offering as butterflies dance in your stomach.
"I wouldn't mind," she says quietly, "though I do not wish to upset $lyName..."
"I─" Your voice catches. //What?// "What?"
The witch is quiet before asking, "Isn't there something between you two?"
It would seem word of where you spent the night traveled around.
"There's nothing," you deny quickly as your face heats more with embarrassment. "The $lyTitle and I just..." Well, this is awkward.
//<<print $swear.toUpperFirst()>>//.
<<if $chapter2.includes("LySex")>>"There's nothing between us," you repeat. <<if $relationships.ly.romance >= 1>>Even though you like the $lymanwoman, last night was nothing but a fling.<<else>>And that's the truth. Last night was nothing but a fling.<</if>><<elseif $lynosexstay is true>>"I just slept there," you assure them, "I was just tired. It was an odd night, really..." Your voice trails at the truth behind that statement.<</if>>
"Oh," she mutters, "//Ohh//. I'm so sorry," she says in a breath, her voice still quiet, "I shouldn't have listened to the gossip. Please forgive me."
Your face still burns as you rub the back of your neck, "I suppose I shouldn't be surprised such rumors would spread."
She chuckles, "It's your business, $player.wardname. I only wanted to be sure I would not cause problems. I'm sorry. If you still wish for my help..."
* [[Let her help.|Ch3LyRoomHesHelpShy]]
* [[You want to be alone.|Ch3LyRoomHesNHShy]]Hestia seems a little //too// eager to get to know you. How could you not tease her?
"Am I that irresistible already?" You give them a crooked smile.
"Wha─I─" The witch sputters.
"Oh, Hestia," you coo as you take a step closer, whispering, "we may have just met, but let me tell you that I have qualities that are far more than enticing," you take another step, "they are absolutely //to die for//."
The witch doesn't say anything as she probably nearly melts on the spot. $raven.name pecks at you, likely scolding for teasing the poor person.
And then she quietly squeaks, "I─I─"
You quirk another smile, "Take all the time you need." You promptly take a step back, giving her room to breathe.
After a few moments, she finally whispers, "I─I wouldn't─that is to say I─do...but I do not wish to upset $lyName."
"I─" Your smile falters. What? "//What?//"
The witch is quiet before asking, "Isn't there something between you two?"
It would seem word of where you spent the night traveled around.
"There's nothing," you deny quickly as now you now stumble your words. "The $lyTitle and I just..." Well, this is awkward.
//<<print $swear.toUpperFirst()>>//.
<<if $chapter2.includes("LySex")>>"There's nothing between us," you repeat. <<if $relationships.ly.romance >= 1>>Even though you like the $lymanwoman, last night was nothing but a fling.<<else>>And that's the truth. Last night was nothing but a fling.<</if>><<elseif $lynosexstay is true>>"I just slept there," you assure them, "I was just tired. It was an odd night, really..." Your voice trails at the truth behind that statement.<</if>>
"Oh," she mutters, "//Ohh//. I'm so sorry," she says in a breath, her voice still quiet, "I shouldn't have listened to the gossip. Please forgive me."
You wince slightly, "I suppose I shouldn't be surprised such rumors would spread."
She chuckles, "It's your business, $player.wardname. I only wanted to be sure I would not cause problems. I'm sorry. If you wish for my help..."
* [[Let her help.|Ch3LyRoomHesHelpBold]]
* [[You want some time to yourself.|Ch3LyRoomHesNHBold]]There's a flurry of emotions that want to swallow you whole. No matter how much you try to push them down, they want to break free. Guilt, unsureness, insecurities, //abandonment//. Your gut clenches, and right now, your mind is traveling to places you do not wish to visit, especially in someone else's presence.
"I need to be alone right now," you say in a breath.
"Are...are you alright?" She asks gently.
You swallow down your hesitance, saying quietly, "I just..." You promptly shake your head, forcing a small smile, "I would like some time alone. I doubt I'll get much of that once we leave."
"I understand," Hestia says gently. "But I hope you wouldn't mind if I walked with you to the courtyard after?"
"That's fine," you whisper. Is it, though?
"Then I'll wait outside," the witch says as she turns to leave the room. Your stomach twists slightly. //You wanted her to stay.//
Once the door shuts, you pull your blindfold off and look to $raven.name who sits upon your shoulder. "Am I being stupid?" You ask in growing frustration. The raven only shuffles to the side, looking at you in inspection, perhaps concern.
"I don't know what I'm doing," you admit quietly, "is it too soon to say I like them? //Am I supposed to like them?//" Your voice trails as $raven.name <<if $raven.signal is "hair">>tugs your hair<<elseif $raven.signal is "ear">>nips at your ear<<else>>rubs his head against your cheek<</if>> in reassurance, calming your growing anxiety.
"Thank you," you whisper as you pet his head. You fetch some blueberries from your pouch for him, which he gladly takes. "One day at a time," you whisper to yourself.
<<include "Ch3LyRoomHesNHPt2">>You quietly stand aside as the witch inspects the room. As you wait, you try to focus on the noises she makes as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyHesHelpPush][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyHesHelpLinger][$guilt += 3]]The biting cold of the early morning greets you as you step outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. Hestia guides you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
Suddenly, Hestia's voice pierces through the morning air with unexpected intensity. "No! You're going to break it!" Her shout startles you, as her typically soft-spoken nature didn't prepare you for this outburst. "Excuse me, $player.wardname," she adds before hurrying off to address the issue, leaving you standing alone in the courtyard. But you're not left alone for long.
<<if not hasVisited("Ch3LyRoomWake")>>
"Warden," the distinctive voice of the $lyTitle sounds behind you before the draconian stops beside you. "I heard something had happened when Hestia was treading by your room." It would seem the servants are chatty.
You sigh as you say, "It's nothing to worry about, Your Highness."<<else>>
"Are you feeling alright, $player.wardname?" The $lyTitle sounds beside you.
"I'm doing better," you state quietly, trying to forget this morning's incident.<</if>>
<<include "Ch3LyCYPart">>"How could I possibly deny?" You tease her once more, "I would love more time with you."
"O─Oh, g-good," she stammers shyly again. "Is th-there anything I should look out for?"
You smile at her timidness, "I'm fairly certain I have everything in my bag, but I suppose anything that might look like a personal effect?"
"Of course," they whisper as they quickly step by, possibly hoping your attention shifts away from them. '//Adorable,//' you think.
<<include "Ch3LyRoomHesHelpPt2">>"Loathe as I am to deprive myself of your company," you tease, "I would like some time alone. I doubt I'll get much of that once we leave."
"I understand," Hestia says gently. "But I hope you wouldn't mind if I walked with you to the courtyard after?"
You grin, "How could I possibly deny more time with you?"
The witch sputters but shyly replies, "I'll wait outside..." They quickly leave the room, avoiding any more of your flirtatious teasing.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "Well, that was...interesting," you smile at the absurdity of the situation. The raven only shuffles to the side, looking at you in inspection. Your smile softens as you gently pet his head before giving him a couple of blueberries. "She's adorable, though," you chuckle as you look towards the door.
<<include "Ch3LyRoomHesNHPt2">>Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peaks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyHesNoHelpPush][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyHesNoHelpLinger][$guilt += 3]]You nod as you fight down the embarrassment, "I would very much appreciate it."
"Is there anything I should look out for?"
You shrug, "I'm fairly certain I have everything in my bag, but I suppose anything that might look like a personal effect?"
"Right, okay," she chuckles awkwardly at your vagueness.
"There probably isn't─"
"I'll just ask if─"
You both say at the same time, pulling a shy laugh from the witch and a soft chuckle from you. $raven.name rubs his head against your neck. Almost as if to encourage you.
"Sorry, I'll get to it," they whisper shyly as they step past you. Your smile doesn't fade right away, and neither does the light blush.
<<include "Ch3LyRoomHesHelpPt2">>After the previous conversation, you find yourself wanting to be alone. Or perhaps more because this will be one of the few moments you can be alone for quite some time. But mostly, you need time to ease the embarrassment, and whatever other feeling that has you weak in the knees, that has taken hold of you.
"I would like some time alone," you say, "I won't get much time for that when we leave..."
"I understand," Hestia says gently. "But I hope you wouldn't mind if I walked with you to the courtyard after?"
You give them a soft smile, "I would appreciate the company."
"Thank you," she whispers shyly, "I'll wait outside." She then leaves the room, leaving you in a similar state of fluster that she seemed to match.
After the door shuts, you pull your blindfold off and look to $raven.name, who remains upon your shoulder. "Well, that was..." you finish with a groan of renewed embarrassment. But the raven only <<if $raven.signal is "hair">>tugs your hair<<elseif $raven.signal is "ear">>nips at your ear<<else>>rubs his head against your cheek<</if>> in reassurance. Your groaning ceases, turning to a soft chuckle as you gently pet his head before giving him a couple of blueberries. "I think you just like her," you smile softly and then add as you look towards the door, "Is it odd I do, too?" $raven.name only croaks in response.
Regardless of what it means, you have work to do.
<<include "Ch3LyRoomHesNHPt2">>The thought of Gabriel joining last night makes you flustered<<if $ch2lysex is false>>, even though nothing happened beyond sleeping<</if>>. And, //oh//, how you hate your easily reddened cheeks. You attempt to contain it, to think of anything that will shove the, perhaps, //too// enticing idea from your thoughts. But it's all in vain.
"Oh, maybe we //should//," the draconian teases, likely noticing your blushing.
"W-what?" You and Gabriel sputter at the same time.
$lyName cackles at whatever reaction Gabriel gives while you cover your face in growing embarrassment. The $lyTitle laughs harder, "You two should see your faces! You're both as red as Gabriel's hair!"
"Anyone would blush at the idea," Gabriel defends.
"You're both adorable," the $lyTitle chuckles more. <<if hasVisited("LySexC2Finish")>>"Why are you shy now, $gabSir Duarte? Does the thought of the warden and I warm your─"
"I swear to the gods, $lyName, finish that sentence, and I'll toss you out the window," Gabriel scolds.
"You make it so hard not to, though..." $lyName snorts quietly.
<</if>>
"By the gods," you murmur, "Why are you two //really// here?"
$lyName answers through $lyhisher fading amusement, "As we said earlier, to help you."
"This isn't helping," you sigh as you wipe a hand over your face, wishing the act would make you vanish.
"Indeed," Gabriel scolds the other $lymanwoman.
The draconian clicks $lyhisher tongue, though $lyhisher delight in the situation still rings clear, "You two are no fun."
* [["Just help me make sure I have everything..." You grumble.|Ch3LyRoomTriHelpShy]]
* [[Kick them out.|Ch3LyRoomTriNoHelpShy]]"Oh, why //don't// we invite $gabhimher next time?" You tease.
"What a great idea!" The $lyTitle beams. Gabriel groans, making $lyName burst into laughter. "Oh, Warden! I wish you could see how red $gabhisher face is. It almost matches $gabhisher hair!"
"You two should not be allowed alone if this is how you are," the knight grumbles in embarrassment.
"All the more reason for your presence," you chuckle. The draconian snorts another laugh.
"If you two are quite done, we should get on with our //original// purpose of being here," Gabriel sighs.
You pout, "It wasn't just because you wanted to see me?"
"My dear," $lyName coos, "That will always be the main reason. But alas, as we said, we do need to get on with it. We leave soon."
* [[Allow them to help.|Ch3LyRoomTriHelpBold]]
* [[Ask them to leave.|Ch3LyRoomTriNoHelpBold]]A faint anxious feeling forms, yet you can't help but smile at them. You shouldn't like the idea. Getting close to two people would only increase your chances of being discovered. Your smile fades at that thought. Is it something you should risk? Perhaps if the job is shorter than you think. Harus always warned you against these things...
"I just teasing, Warden," $lyName says, slightly concerned.
$lyHisHer voice snaps you back to reality, not even realizing just how lost you were in your thoughts or how tense you had become.
"It's alright," you say in a breath. You then smile reassuringly, "I was just...thinking."
"If $player.wardname was thinking that hard on my joke, then maybe we //should// invite you next time, Gabriel," the draconian laughs upon seeing your smile.
"That is assuming there will be a next time," you tease quietly.
"Oh, $player.wardname," $lyName coos, <<if $chapter2.includes("LySex")>>"last night was only a taste."
Your face heats at $lyhisher tone.<<else>>"admit that sleepovers with me are fun."
You chuckle, "You passed out fairly fast, Your Highness."<</if>>
The knight then groans, "I do not care if you're the $lyTitle. I will toss you out the window."
"I'll help," you joke as the former doubts slide away.
"You two are mean. Admos wouldn't let you get away with it," the $lyTitle pouts.
"Something tells me he'll be very understanding. Perhaps he'll even compensate for our troubles," Gabriel chuckles.
"Alright, I get it," $lyName playfully sighs, "Let's get on with our original task before you two decide to follow through. So, //do// you need help, $player.wardname?"
* [[Let them help.|Ch3LyRoomTriHelpHes]]
* [[Ask them to leave.|Ch3LyRoomTriNoHelpHes]]You fold your arms and roll your eyes as they begin bickering.
"What was that, $gabSir Duarte?" $lyName teases the $gabmanwoman.
"I said you're //shameless//," the knight states. "Now, let us get on with what brought us here."
"You know, I hear that word a lot," the $lyTitle chuckles to $lyhimselfherself.
"And what //really// brought you both here?" You ask, mildly impatient.
"//I// came to offer assist you with gathering your belongings. Afterward, I'll be taking you to the courtyard," the knight says, "I already told you why $lyheshe came."
"Oh, please. I want to help, too," $lyName says, slightly exasperated.
You shake your head but ponder their offer.
* [[Let them help.|Ch3LyRoomTriHelp]]
* [[You want to be alone.|Ch3LyRoomTriNH]]You fight back a groan, instead grumbling, "Just help me make sure I have everything..."
You already have the blindfold on and you slept in your clothes. There's no reason not to let them help just to be sure you have everything. While you usually keep your things in your bag, there's always the chance you left something out.
"I'll handle it," Gabriel says. $gabHeShe brushes against you as $gabheshe steps past. $lyName chuckles but doesn't argue as $lyheshe comes to stand beside you.
<<include "Ch3RoomTriHelp">>"I─" Your embarrassment catches in your throat, "Out. Get out."
$lyName laughs, "I'm just teasing, Warden."
You turn away, mumbling, "I would just like some time alone before we leave, and you are only amplifying that want, Your Highness."
Gabriel chuckles, most likely at whatever expression the $lyTitle wears. $gabHeShe then steps closer to place a bundle in your arms, "Your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"//We// will!" The draconian exclaims, "All of my things are packed and loaded. I'm dreadfully bored."
You shake your head and wave dismissively as they step back outside your room. Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "By the gods," you murmur, "what am I doing?" But a faint smile tugs on your lips. The raven only shuffles to the side, looking at you in inspection. You gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomTriNHPt2">>"How could I refuse more time with you both?" You beam with a hint of flirtation.
"Exactly!" $lyName matches your tone. "Where should I start looking?"
"I'll handle it," Gabriel says. $gabHeShe brushes against you as $gabheshe steps past. $lyName chuckles but doesn't argue as $lyheshe comes to stand beside you.
<<include "Ch3RoomTriHelp">>You keep your smile as you sigh, "As much I'd love being in the company of you both, I have a feeling this will be one of the few times I'll get to myself going forward."
The $lyTitle sighs dramatically, but there's no strength behind it before $lyheshe says, "I understand, though I'm dreadfully bored."
Gabriel chuckles, most likely at whatever expression the $lyTitle wears. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"//We// will!" The draconian exclaims, "All of my things are packed and loaded. And I do not wish to meet with Lord Dilès yet."
You shake your head and wave a dismissive hand as they step back outside your room. Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "Those two are something else," your smile shifts into one more soft as you turn toward the door. The raven shuffles to the side, looking at you in inspection. Your attention turns back to him as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomTriNHPt2">>You and the $lyTitle quietly stand aside as the knight inspects the room. As you wait, you try to focus on the sounds Gabriel makes as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3TriHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3TriHelpLingerHO][$guilt += 3]]The early morning cold bites at you once you walk outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. $lyName and Gabriel accompany you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
"Excuse me, I have some matters to tend to," Gabriel states before leaving you alone with $lyName.
You stand silently, trying to imagine the scene before you. But the image is barely crafted when the $lyTitle clears $lyhisher throat, "About this morning..."
You respond with a sigh, "It's nothing to worry about, Your Highness."
$lyName hums, "Will you be alright to do this job, $player.wardname?" The question isn't asked to mock you but asked in concern. However, if that concern is directed at you personally or your ability to do this job correctly remains unclear.
Turning towards the sound of $lyhisher voice, you sigh again, explaining quietly, "It was just...<<if $chapter3.includes("Hangover")>>too much drinking and <</if>>a nightmare." You thin your lips, shifting on the spot, adding, "You would think after being blind for so long that my mind would stop coming up with monsters..."
Except //you// are the monster.
The $lyTitle softly chuckles before lightly touching your shoulder, "There is no shame in that, Warden. The mind is more treacherous than any beast that lives amongst us."
$lyHeShe withdraws $lyhisher hand, leaving $lyhisher words to resonate in your mind. There's an unsettling amount of truth in that statement. You exhale deeply before offering a weak nod.
<<if $lycloak is false>>
"Here," $lyheshe then puts something in your arms.
It's fabric of some sort, it's weighted but soft. "What is it?"
"Since you refused my cloak, I got you one of your own," $lyName beams.
Another gift. When a cold morning breeze makes its way to the courtyard, you decide to just accept the item. "Thank you," you say quietly.
"Of course, Warden! It wouldn't do anyone good if you fell sick upon our journey, least of all you," $lyheshe chuckles. $lyHeShe then helps you tie it on. Instantly, you feel a bit warmer.
<</if>>
Then an unexpected someone calls out to you.
"?Sir $player.wardname," the Baron booms in a friendly way.
"Lord Dilès," you greet politely.
The man takes your hand, giving it a firm shake, "I wanted to express my gratitude once more for your service. I'll be sure to speak highly of you to the Guild. But this is not a goodbye. I'll be joining your escort on the journey to the capital for Elies' trial," he says. Leaning in slightly, he adds with a suggestive tone, "Perhaps we can find a moment during the journey to discuss my appreciation in more detail."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I hope you do," you smirk.|Ch3CYBaronFlirt][$dilesFlirt += 1; $relationships.ly.friendship -= 10]]</div>
<div class="choice-item">[[Well, this is awkward...|Ch3CYBaronA1]]</div>
<div class="choice-item">[["Aren't you married?"|Ch3CYBaronA2]]</div>
<div class="choice-item">[[Ugh, this pig...|Ch3CYBaronA3]]</div>
</div>
<</nobr>>Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peaks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3TriNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3TriNoHelpLingerHO][$guilt += 3]]You don't want them to leave. You wrap your arms around yourself, squeezing down the hesitance that threatens to change your mind.
"I would like if you stayed longer," you murmur, "I mean─Yes, I would like your help."
$lyName chuckles, though softer than teasing, "I believe I speak for the both of us that we'd like nothing more." Gabriel makes a hum in agreement.
You're not sure if that was a response to what you first said or the second.
The draconian then claps $lyhisher hands, "Now, what do we look out for?"
"I'll handle it," Gabriel says. $gabHeShe brushes against you as $gabheshe steps past. $lyName chuckles but doesn't argue as $lyheshe comes to stand beside you.
<<include "Ch3RoomTriHelp">>There's a flurry of emotions that want to swallow you whole. No matter how much you try to push them down, they want to break free. Guilt. Unsureness. Insecurities. //Abandonment//. Your gut clenches, and right now, your mind is traveling to places you do not wish to visit, especially in the presence of others.
"I appreciate the offer," you say quietly, "but I would like some time to myself. I may not get a chance for that later."
"Of course, $player.wardname," Gabriel answers.
"I'm sorry if I went too far," $lyName then says, slightly unsure as $lyheshe most likely inspects you.
You hold your hands up and force a small smile, "All is well, Your Highness. I promise." Gods know you don't mean it.
Gabriel chuckles, "You fret too much, Your Highness."
"What's with all of these 'Your Highness's'?" $lyName then groans, widening your grin.
The knight ignores $lyhimher as $gabheshe steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"//We// will!" The draconian exclaims, "All of my things are packed and loaded. And I do not wish to meet with Lord Dilès yet."
You shake your head and wave a dismissive hand as they step back outside your room. Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. You give the bird a shaky smile, "What am I doing, $raven.name?" You turn toward the door, asking, "Am I truly going insane?" The raven shuffles to the side, looking at you in inspection, possibly concern. Your attention turns back to him, smiling softly as you gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomTriNHPt2">>Despite your annoyance with their off-topic arguing, there isn't any harm in letting them help. You already have the blindfold on, and while you're confident all of your belongings are in your bag, there's always the chance you left something. But mainly, you accept to keep up with appearances.
You shrug, "Sure."
The $lyTitle snorts, but before $lyheshe can say whatever $lyheshe's thinking, Gabriel steps in, "I'll handle this."
<<include "Ch3RoomTriHelp">>You thin your lips as you think about the long journey ahead. Not to mention what comes after. There will be precious few moments to yourself. So you sigh, "If you wouldn't mind, I'd like some time to myself. I likely won't have many opportunities for that once we leave."
The $lyTitle sighs dramatically, but there's no strength behind it before $lyheshe says, "I understand, though I'm dreadfully bored."
Gabriel chuckles, most likely at whatever expression the $lyTitle wears. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"//We// will!" The draconian exclaims, "All of my things are packed and loaded. And I do not wish to meet with Lord Dilès yet."
You shake your head as they step out of the room. Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here.
"Quiet once more," you give him a soft smile. "But I suppose we should just get on with it," you sigh as you think about the job ahead. The raven quietly croaks as he shuffles to the side, looking at you in inspection, probably concerned. The noise pulls you out. You gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomTriNHPt2">>An amused smile forms as they begin bickering.
"What was that, $gabSir Duarte?" $lyName teases the $gabmanwoman.
"I said you're //shameless//," the knight states. "Now, let us get on with what brought us here."
"You know, I hear that word a lot," the $lyTitle chuckles to $lyhimselfherself.
"And what //really// brought you both here?" You ask, your lips still quirked upward.
"//I// came to offer my assistance with gathering your belongings. Afterward, I'll be taking you to the courtyard," the knight says, "I already told you why $lyheshe came."
"Oh, please. I want to help, too," $lyName says, slightly exasperated.
You shake your head and chuckle but ponder their offer.
* [[Let them help.|Ch3LyRoomTriHelpSmile]]
* [[You want to be alone.|Ch3LyRoomTriNHSmile]]"I would appreciate the help," you say, your amusement fading, but your smile doesn't.
"Excellent!" the draconian beams, "Where do we start?"
"I'll handle it," Gabriel says as $gabheshe steps past you. $lyName sighs playfully but doesn't argue as $lyheshe comes to stand beside you.
<<include "Ch3RoomTriHelp">>While you appreciate the offer, this will be the last chance for some time to yourself. You huff a slight laugh before giving an apologetic smile, "If you wouldn't mind, I'd like some time to myself. I likely won't have many opportunities for that once we leave."
The $lyTitle sighs dramatically, but there's no strength behind it before $lyheshe says, "I understand, though I'm dreadfully bored."
Gabriel chuckles, most likely at whatever expression the $lyTitle wears. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"//We// will!" The draconian exclaims, "All of my things are packed and loaded. And I do not wish to meet with Lord Dilès yet."
You shake your head and wave dismissively as they step outside your room. You pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here.
"I suppose it's time to get on with it," you sigh as you think about the job ahead. The raven quietly croaks as he shuffles to the side, looking at you in inspection, probably concerned. The noise pulls you out. Smiling softly, you gently pet his head before giving him a couple of blueberries.
<<include "Ch3LyRoomTriNHPt2">>It's Gabriel.
It takes you a moment to remember to breathe. And then another before it dawns upon you that you're not wearing your blindfold. <<if $mbreak is "cry">>Your hands wipe any remaining tears away before you scramble for it on the nearby table, nearly tripping in your rush.<<else>>You scramble for it on the nearby table, nearly tripping in your rush.<</if>>
"Yeah," you say breathlessly as you tie it on.
But the knight must not have heard you as $gabheshe repeats, "Warden?"
Taking a short moment to collect yourself, you take a deep breath and say clearly, "You can come in."
The door creaks gently as $gabheshe slowly opens it, "$player.wardname, is everything okay? I was coming to wake you when I heard you scream..."
$gabHisHer voice is gentle but curious. //Are you okay?//
* [[No, you're not. But you won't say that.|Ch3RoomGabA1]]
* [["I'm fine," you say honestly.|Ch3RoomGabA2]]
* [[You try to answer, but tears run from beneath your blindfold.|Ch3RoomGabA3]]
* [[You look away, opting not to answer.|Ch3RoomGabA4]]It's $leeName.
<<print $swear.toUpperFirst()>>. It takes you a moment to remember to breathe. And then another before it dawns upon you that you're not wearing your blindfold. <<if $mbreak is "cry">>Your hands wipe any remaining tears away before you scramble for it on the nearby table, nearly tripping in your rush.<<else>>You scramble for it on the nearby table, nearly tripping in your rush.<</if>>
"Yeah," you say breathlessly as you tie it on.
The door creaks gently as $leeheshe slowly opens it, "$player.wardname? Is everything alright? I was just coming to wake you when I heard you scream..."
$leeHisHer voice is steady, but you catch the hints of concern within. //Are you okay?//
* [[No, you're not. But you won't say that.|Ch3RoomLeeA1]]
* [["I'm fine," you say honestly.|Ch3RoomLeeA2]]
* [[You try to answer, but tears run from beneath your blindfold.|Ch3RoomLeeA3]]
* [[You look away, opting not to answer.|Ch3RoomLeeA4]]It's $lyName.
It takes you a moment to remember to breathe. And then another before it dawns upon you that you're not wearing your blindfold. <<if $mbreak is "cry">>Your hands wipe any remaining tears away before you scramble for it on the nearby table, nearly falling off the bed in your rush.<<else>>You scramble for it on the nearby table, nearly falling off the bed in your rush.<</if>>
"Co─" Your voice cracks as you tie it on. You take a moment to steel yourself, somewhat calming your mind. Enough to call out clearly, "Come in." $raven.name comes to your shoulder, his presence also somewhat soothing.
The door creaks gently as the $lyTitle slowly opens it, "$player.wardname? Is everything alright? I was coming to see you when I heard..." $lyHeShe trails as $lyheshe closes the door behind $lyhimher.
$lyHisHer voice is full of concern. //Are you okay?//
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item">[[You're far from okay, but you won't tell him that.|Ch3RoomLyA1]]</div>
<<else>>
<div class="choice-item">[[You're far from okay, but you won't tell her that.|Ch3RoomLyA1]]</div>
<</if>>
<div class="choice-item">[["Yes, I am now," you say truthfully.|Ch3RoomLyA2]]</div>
<div class="choice-item">[["I─" Your voice cracks as tears slip from your blindfold.|Ch3RoomLyA3]]</div>
<div class="choice-item">[[You look away, opting not to answer.|Ch3RoomLyA4]]</div>
</div>
<</nobr>>It's Hestia.
It takes you a moment to remember to breathe. And then another before it dawns upon you that you're not wearing your blindfold. <<if $mbreak is "cry">>Your hands wipe any remaining tears away before you scramble for it on the nearby table, nearly falling off the bed in your rush.<<else>>You scramble for it on the nearby table, nearly falling off the bed in your rush.<</if>>
"Co─" Your voice cracks as you tie it on. You take a moment to steel yourself, somewhat calming your mind. Enough to call out clearly, "Come in." $raven.name comes to your shoulder, his presence also somewhat soothing.
The door creaks gently as the witch slowly opens it, "$player.wardname? Is everything alright? I was passing by when I heard..."
She doesn't finish, she doesn't need to. Her voice is full of concern. //Are you okay?//
* [[No, you're not. But you won't say that.|Ch3RoomHestA1]]
* [["I'm fine," you say honestly.|Ch3RoomHestA2]]
* [[You try to answer, but tears run from beneath your blindfold.|Ch3RoomHestA3]]
* [[You look away, opting not to answer.|Ch3RoomHestA4]]It sounds like Gabriel, but then a second voice sounds.
"Warden, please answer. Are you okay?" The $lyTitle asks. Despite $lyhisher voice being muffled, you can hear the concern.
It takes you a moment to remember to breathe. And then another before it dawns upon you that you're not wearing your blindfold. <<if $mbreak is "cry">>Your hands wipe any remaining tears away before you scramble for it on the nearby table, nearly falling off the bed in your rush.<<else>>You scramble for it on the nearby table, nearly falling off the bed in your rush.<</if>>
You try to calm your nerves before calling for them to enter.
The door creaks open, and one of them rushes to you, but it's not a mystery for long when $lyName says in a breath, "What happened? Are you alright?"
"Give ?them a moment, Your Highness," Gabriel says quietly though equally worried.
They quiet as they await your answer. //Are you okay?//
* [[No, you're not. But you won't say that.|Ch3RoomTriA1]]
* [["I'm fine," you say honestly.|Ch3RoomTriA2]]
* [[You try to answer, but tears run from beneath your blindfold.|Ch3RoomTriA3]]
* [[You look away, opting not to answer.|Ch3RoomTriA4]]It's the servant that's been tending to you.
It takes you a moment to remember to breathe. And then another before it dawns upon you that you're not wearing your blindfold. <<if $mbreak is "cry">>Your hands wipe any remaining tears away before you scramble for it on the nearby table, nearly tripping in your rush.<<else>>You scramble for it on the nearby table, nearly tripping in your rush.<</if>>
"Yeah," you say breathlessly as you tie it on.
The door creaks gently as the ?person slowly opens it, "$player.wardname, is everything okay? I was coming to wake you when I heard you scream..."
?Their voice is gentle but curious. //Are you okay?//
* [[No, you're not. But you won't say that.|Ch3RoomServA1]]
* [["I'm fine," you say honestly.|Ch3RoomServA2]]
* [[You try to answer, but tears run from beneath your blindfold.|Ch3RoomServA3]]
* [[You look away, opting not to answer.|Ch3RoomServA4]]You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away. Of course, you won't say that. You'll just continue to act as though everything is normal, that you are //fine//.
<<if $guilt >= 15>>"I'm fine," you lie with a sigh.
Gabriel shifts, "It's okay if you're not, Warden. I would not think less of you."
You turn your head down, exhaling a breath at being caught lying. But you don't owe $gabhimher an explanation. You change the topic to take the attention off of you,<<else>>"I'm fine," you lie firmly.
Gabriel shifts, "Alright. If you're sure..."
You nod, but there's nothing more to say. You don't owe $gabhimher an explanation. You change the topic, taking the attention away from you,<</if>> "How early is it?"
<<include "Ch3RoomGabAnswers">>$gabHisHer arrival distracted you enough to bury the damned dream once again. You don't answer right away as you take a moment to collect yourself, taking in a few slow, and deep breaths. With some effort, you push the dream and all the bad feelings back into the depths of your mind. You're not completely better, gods know you never will be, but enough that you're ready to get on with the morning.
"I'm fine."
Gabriel shifts, "Alright. If you're sure..."
You only nod to $gabhimher. You don't owe $gabhimher an explanation. You clear your throat, now turning the topic away from you. "How early is it?"
<<include "Ch3RoomGabAnswers">>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away.
"I─" You go to answer, but your voice cracks. The dam of tears you had held back now break through, rolling down your cheeks from beneath the blindfold. You completely fall apart.
"$player.wardname..." Gabriel whispers.
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item-romance">
[[He unexpectedly pulls you into a hug.|Ch3GabA3Hug][$relationships.gab.romance += 1]]
</div>
<<else>>
<div class="choice-item-romance">
[[She unexpectedly pulls you into a hug.|Ch3GabA3Hug][$relationships.gab.romance += 1]]
</div>
<</if>>
<<if $gabGender is "male">>
<div class="choice-item">
[[He gently places a strong hand on your shoulder.|Ch3GabA3Hand]]
</div>
<<else>>
<div class="choice-item">
[[She gently places a hand on your shoulder.|Ch3GabA3Hand]]
</div>
<</if>>
<<if $gabGender is "male">>
<div class="choice-item">
[[He moves closer in concern, but waits quietly.|Ch3GabA3Stand]]
</div>
<<else>>
<div class="choice-item">
[[She moves closer in concern, but waits quietly.|Ch3GabA3Stand]]
</div>
<</if>>
</div>
<</nobr>>You turn away, opting not to answer.
Gabriel shifts, "It's okay if you do not wish to answer, Warden. But I would not think less of you."
You nod, but you don't care what $gabheshe thinks. You're far too numb, and you don't owe $gabhimher an explanation. Taking the attention off of you, you ask, "How early is it?"
<<include "Ch3RoomGabAnswers">>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?// Yet control feels out of reach when all you see is //her//.
You barely register the sound of the knight stepping closer to you. Not until $gabheshe suddenly pulls you into an embrace. <<if ($gabGender is "male") and (($appearance.height is "very tall") or ($appearance.height is "tall"))>>His hold is strong, and //sure//.<<elseif ($gabGender is "male") and (($appearance.height is "average") or ($appearance.height is "short") or ($appearance.height is "very short"))>>His hold is strong and //sure//. You feel so small in his arms, smaller than you already feel.<<elseif ($gabGender is "female") and (($appearance.height is "very tall") or ($appearance.height is "tall"))>>She feels small compared to you, yet her hold is strong and //sure//.<<elseif ($gabGender is "female") and ($appearance.height is "average")>>Her hold is strong and //sure//.<<elseif ($gabGender is "female") and (($appearance.height is "short") or ($appearance.height is "very short"))>>Her hold is strong and //sure//. You feel so small in her arms, smaller than you already feel.<</if>> $gabHisHer hand rubs along your back, comforting you as if $gabheshe hasn't known you for only a couple of days. It's as if $gabheshe has known you $gabhisher whole life.
Your sobs escape. Gabriel tightens $gabhisher hold but keeps the same rhythmic touch, giving your mind something else to focus on. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again.
How long did $gabheshe hold you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked, but you finally feel in control. The knight still rubs along your back. It's this instant you realize $gabheshe has rested $gabhisher chin <<if ($gabGender is "male") and ($appearance.height is "very tall") or ($appearance.height is "tall")>>on your shoulder.<<elseif ($gabGender is "male") and ($appearance.height is "average") or ($appearance.height is "short") or ($appearance.height is "very short")>>atop of your head.<<elseif ($gabGender is "female") and ($appearance.height is "very tall") or ($appearance.height is "tall")>>against your shoulder.<<elseif ($gabGender is "female") and ($appearance.height is "average") or ($appearance.height is "short")>>on your shoulder.<<elseif ($gabGender is "female") and ($appearance.height is "very short")>>atop of your head.<</if>> You nearly freeze at the closeness, yet you can't help but melt into $gabhisher arms, taking in $gabhisher scent. Letting the faint smell of an unfamiliar spice soothe you into a quiet calm.
After a few long and silent moments, the knight pulls away, remaining quiet until you completely recover.
"I'm sorry," you whisper.
"You've nothing to apologize for," $gabheshe assures you just as softly.
With a deep sigh, you're unsure how to respond, so you nod. Wanting to clear the awkward air that's begun to settle, you clear your throat and ask, "How early is it?"
<<include "Ch3RoomGabAnswers">>
<<run setup.characters.gab.updateMood("Worried")>>
<<run setup.characters.gab.updateThoughts("How does one help someone who looks so broken?")>>Gabriel approaches slowly before placing <<if $gabGender is "male">>a strong hand on your shoulder.<<else>>a hand on your shoulder.<</if>> $gabHeShe slightly rubs $gabhisher thumb to try to soothe you. You're too numb to care. You only try to fight to regain yourself.
But all you can see is //her//.
Your sobs escape. Gabriel keeps the same rhythmic touch, giving your mind something else to focus on. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again.
How long did $gabheshe stand beside you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked, but you finally feel in control. After a few long and quiet moments, the knight retracts $gabhisher hand, remaining silent until you completely recover.
"I'm sorry," you whisper.
"You've nothing to apologize for," $gabheshe assures you just as quietly.
Taking another deep breath, you nod, wanting to forget this even happened. In an attempt to clear the air, you awkwardly ask, "How early is it?"
<<include "Ch3RoomGabAnswers">>
<<run setup.characters.gab.updateMood("Worried")>>
<<run setup.characters.gab.updateThoughts("How does one help someone who looks so broken?")>>The knight takes a step forward but remains in quiet concern as you try to regain yourself.
But all you can see is //her//.
Your sobs escape, and you cover your mouth, attempting to suppress it.
"It's alright, deep and slow breaths..." Gabriel says, $gabhisher voice a soothing presence amidst the turmoil of your thoughts.
You heed $gabhisher advice, inhaling a few shaky but deep breaths. Each inhalation and exhalation is a conscious effort, a lifeline back to the present moment. In. Out. The rhythm of your breathing becomes smoother with each passing moment. It's as if the act of breathing itself helps you navigate the turbulent waters of your own emotions. You ride out the waves of grief and despair, your cries gradually growing quieter, until you're finally able to bury the painful memories once again.
How long did $gabheshe stand beside you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked, but you finally feel in control.
After a few long and quiet moments, the knight steps away, remaining silent until you completely recover. His presence, a comforting and reassuring presence through your ordeal, offers unspoken support.
"I'm sorry," you whisper, the words carrying the weight of your grief.
"You've nothing to apologize for," Gabriel assures you just as quietly, his words a balm to your wounded spirit.
Taking another deep breath, you nod, wanting to put this painful moment behind you. In an attempt to change the mood and focus of the conversation, you awkwardly ask, "How early is it?"
<<include "Ch3RoomGabAnswers">>
<<run setup.characters.gab.updateMood("Worried")>>
<<run setup.characters.gab.updateThoughts("How does one help someone who looks so broken?")>>"It's before dawn. As I said," $gabheshe replies softly, "I was coming to wake you. Your horse has been prepared and the convoy will be ready to depart at sunrise."
"Alright," you sigh, "Then I shall get ready."
"Do you require any assistance?"
* [[Let Gabriel help you.|Ch3RoomGabHelp]]
* [[Get ready by yourself.|Ch3RoomGabNH]]There's no reason not to let Gabriel help ensure you have all your belongings. You have an act to keep up, and accepting plays at the strings of your careful lie. Not to mention, while you usually keep your things in your bag, there's always the chance you left something out.
"I would appreciate it if you help ensure I have everything," you say.
"Of course, I'll have a look around," $gabheshe says as $gabheshe begins walking through the room.
You quietly stand aside as the knight inspects the room. As you wait, you try to focus on the noises the knight makes as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3GabHelpPushRoom][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3GabHelpLingerRoom][$guilt += 3]]"I would like some time alone. I doubt I'll get much of that once we leave," you say.
"I understand," Gabriel states. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"Alright, thank you."
With that, Gabriel leaves the room but not the area.<<if $relationships.gab.romance >= 1>> Yet a part of doesn't want $gabhimher to...<</if>>
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection. You smile at him as you gently pet his head before giving him a couple of blueberries.
Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peeks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3GabPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3GabLingerHO][$guilt += 3]]You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away. And it doesn't help that someone from your past is now standing in the room with you. $leeName is oblivious to how much $leehisher presence affects you, or maybe $leeheshe is but for all the wrong reasons. Of course, you won't say that. You'll just continue to act as though everything is normal, that you are //fine//.
"I'm fine," you lie in a breath.
<<if $guilt >= 15>>"If you're sure..." $leeName says slowly. You can tell $leeheshe doesn't believe you, but $leeheshe's not calling you out on the blatant lie. Besides, it doesn't matter. You don't owe $leehimher ─ or anyone ─ an explanation.<<else>>"If you're sure," $leeName says, taking your word as the truth. It doesn't matter what $leeheshe thinks. You don't owe $leehimher or anyone an explanation.<</if>>
You rub your neck as you change the subject, "How early is it?"
<<include "Ch3RoomLeeEnd">>$leeHisHer arrival distracted you enough to bury the damned dream once again. You don't answer right away as you take a moment to collect yourself, taking in a few slow, and deep breaths. With some effort, you push the dream and all the bad feelings back into the depths of your mind. You're not completely better, gods know you never will be, but enough that you're ready to get on with the morning.
You nod at the vampire, "I'm alright."
"If you're sure," $leeName says, not pressing any further. After all, you don't owe $leehimher an explanation.
Rubbing your neck, you change the subject, "How early is it?"
<<include "Ch3RoomLeeEnd">>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away.
"I─" You go to answer, but your voice cracks. The dam of tears you had held back then break through, rolling down your cheeks from beneath the blindfold. In an instant, you completely fall apart.
You know $leeName must have stiffened. $leeHeShe was never good at comforting people.
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item-romance">[[He gently pulls you to a chair.|Ch3RoomLeeA3Sit][$relationships.lee.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[She gently pulls you to a chair.|Ch3RoomLeeA3Sit][$relationships.lee.romance += 1]]</div>
<</if>>
<<if $leeGender is "male">>
<div class="choice-item">[[He moves closer in concern.|Ch3RoomA3LeeCom]]</div>
<<else>>
<div class="choice-item">[[She moves closer in concern.|Ch3RoomA3LeeCom]]</div>
<</if>>
</div>
<</nobr>>You turn away, opting not to answer.
$leeName doesn't press further. After all, you don't owe $leehimher, or anyone, an explanation. Instead, seeing that you're physically fine, $leeheshe changes the subject.
<<include "Ch3RoomLeeEnd">>After a few moments, $leeName gently grabs your arm and guides you to sit. You almost stumble, but $leeheshe helps you regain your balance. Once seated, $leeheshe steps back. Neither of you speaks, not that you really can through the emotions that have consumed you. The Knight-Commander shifts in $leehisher spot somewhere before you.
"Do you want tea?" $leeHeShe asks awkwardly.
The question catches you off-guard, "W-what?"
"I─" $leeHeShe pauses, awkwardly saying, "My mother used to make me tea when I was upset...I thought, maybe," $leeheshe sighs, "Never mind."
$leeHisHer reaction is endearing. And unexpected. You suddenly burst into laughter at $leehisher awkwardness but willingness to help. Or maybe you're laughing at the absurdity of the situation you've found yourself in. Your childhood friend doesn't even realize who $leeheshe is standing before. That you //know// $leehisher mother had done that, she had offered you some a few times as well during your visits. She may have been a noble, but it was the one thing she did by herself for her children. You wipe the tears as you sob through the cackles that bubble through.
$leeHeShe must think you've lost your mind, and maybe you did until $leeheshe quietly chuckles with you.
You laugh through the tears, finding comfort in each others amusement. The distraction helps calm yourself. When the laughter dies, you take a few deep breaths until you're finally able to bury the past once again.
"Thank you," you whisper.
$leeName makes a slight grunt, but there's a softness to it that makes you smile.
With a deep sigh, you rub the back of your neck as you think of easing the awkward air that's begun to settle. You clear your throat and ask, "How early is it?"
<<include "Ch3RoomLeeEnd">>
<<run setup.characters.lee.updateMood("Awkward")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to care, though unsure how to handle this.")>>As emotions consume you, you barely hear the vampire step closer. $leeHeShe waits patiently and quietly for you to regain your composure.
But it doesn't come. All you can see is //her//. Her image, her presence, it's as vivid and haunting as ever.
When your sobs don't show any sign of abating, $leeName gently whispers, "Deep breaths, Warden."
You heed $leehisher advice, inhaling a few shaky but deep breaths. Each inhalation and exhalation is a conscious effort, a lifeline back to the present moment. In. Out. The rhythm of your breathing becomes smoother with each passing moment. It's as if the act of breathing itself helps you navigate the turbulent waters of your own emotions. You ride out the waves of grief and despair, your cries gradually growing quieter, until you're finally able to bury the painful memories once again.
How long did $leeName stand beside you, a silent sentinel in your moment of vulnerability? How many tears slipped from beneath the blindfold, silently bearing witness to your pain? The damned thing is soaked, but you finally feel in control. After a few long and quiet moments, $leeheshe steps away, respecting the solemnity of the moment and giving you the space to recover.
"Thank you," you say quietly.
$leeName makes a slight grunt, probably just as unsure how to respond.
With a deep sigh, you rub the back of your neck, wanting to just forget this ever happened. You clear your throat and ask, "How early is it?"
<<include "Ch3RoomLeeEnd">>
<<run setup.characters.lee.updateMood("Awkward")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to care, though unsure how to handle this.")>>"The sun has not risen yet. As I was saying, I was coming to wake you. Your horse has been prepared, and the convoy is finishing it's preparations," $leeheshe says.
"Alright," you sigh, "I'll start getting ready."
"Do you require assistance in making sure you have all of your belongings?"
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>>
<div class="choice-item">[[Let Leese help you.|Ch3RoomLeeHelp]]</div>
<<else>>
<div class="choice-item">[[Let Lea help you.|Ch3RoomLeeHelp]]</div>
<</if>>
<div class="choice-item">[[You don't require any help.|Ch3RoomLeeNoHelp]]</div>
</div>
<</nobr>>There's no reason not to let $leeName help ensure you have all your belongings. You have an act to keep up, and accepting plays at the strings of your careful lie. Not to mention that while you usually keep your things in your bag, there's always the chance you left something out. And, of course, you know your pendant is safely buried at the bottom of your bag.
"If you wouldn't mind," you sigh.
The Knight-Commander gives a rare chuckle, "Warden, <<if hasVisited("LeeTryOn")>>you should know <</if>>I would not have offered if I did."
You smile and nod, "Fair enough."
$leeName then gets to work. You quietly stand aside as the vampire inspects the room. As you wait, you try to focus on the noises as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LeeHelpPushRoom1][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LeeHelpLingerRoom1][$guilt += 3]]"I would like some time alone. I doubt I'll get much of that once we leave," you sigh.
"I understand," $leeName states. $leeHeShe then places something in your arms, "Your armor. I'll be waiting outside if you need anything. I will be escorting you to the courtyard when you're ready."
"Alright, thank you."
With that, the Knight-Commander leaves the room but not the area.<<if $relationships.lee.romance >= 1>> But as the door shuts, a part of you wishes $leeheshe hadn't left...<</if>>
You pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection. You smile at him as you gently pet his head before giving him a couple of blueberries.
Before you do anything, you take a moment to yourself, leaning over the table that rests before a window. The blackness from outside peeks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LeeNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LeeNoHelpLingerHO][$guilt += 3]]You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away. Of course, you won't say that. You'll just continue to act as though everything is normal, that you are //fine//.
<<if $guilt >= 15>>"I'm fine," you lie in a breath.
$lyName sighs, gently saying, "You're a terrible liar, $player.wardname. But I get the point. I wasn't trying to pry."
You thin your lips at being caught but manage a nod, closing the conversation.<<else>>"I'm fine," you lie firmly.
$lyName sighs, "Alright if you're sure."
You nod, closing the conversation there.<</if>> Taking the attention off of you, you ask, "How early is it?"
<<include "Ch3RoomLyResponse">>$lyHisHer arrival distracted you enough to bury the damned dream once again. You don't answer right away as you take a moment to collect yourself, taking in a few slow, and deep breaths. With some effort, you push the dream and all the bad feelings back into the depths of your mind. You're not completely better, gods know you never will be, but enough that you're ready to get on with the morning.
"I am now," you say, giving a small smile of assurance.
$lyName sighs, "Warden, plea─"
"I'm fine," you say more steadily and perhaps a bit //too// forceful.
You can tell the $lymanwoman isn't happy by the way $lyheshe quiets, but after a moment, $lyheshe finally relents, "Alright, if you're sure."
You nod firmly, closing the conversation there. Taking the attention off of you, you ask, "How early is it?"
<<include "Ch3RoomLyResponse">>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away.
"I─" The tears you had tried to hold back break loose, slipping beneath your blindfold. You scramble to wipe them away, but your body quivers as the memories remain fresh. In a moment, you completely fall apart.
"$player.wardname..." $lyName whispers.
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>>
<div class="choice-item-romance">[[He pulls you into his arms.|Ch3RoomA4Hug][$relationships.ly.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[She pulls you into her arms.|Ch3RoomA4Hug][$relationships.ly.romance += 1]]</div>
<</if>>
<<if $lyGender is "male">>>
<div class="choice-item">[[He gently rubs your shoulder.|Ch3RoomA4Rub]]</div>
<<else>>
<div class="choice-item">[[She gently rubs your shoulder.|Ch3RoomA4Rub]]</div>
<</if>>
<<if $lyGender is "male">>>
<div class="choice-item">[[He quietly waits for you to regain yourself.|Ch3RoomA4Wait]]</div>
<<else>>
<div class="choice-item">[[She quietly waits for you to regain yourself.|Ch3RoomA4Wait]]</div>
<</if>>
</div>
<</nobr>>You turn away, not wanting to answer.
$lyName sighs, gently saying, "It's alright, you don't have to answer. I get the point. I wasn't trying to pry."
You twist your lips, but it doesn't matter anyway. You don't owe $lyhimher, or anyone, an explanation. With a sigh, you take the attention off of you, "How early is it?"
<<include "Ch3RoomLyResponse">>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?// Yet control feels out of reach when all you see is //her//.
$lyHeShe suddenly pulls you into $lyhisher arms. <<if $appearance.height is "very tall">>$lyHeShe feels a little small compared to you, but $lyhisher hold is still tight and surprisingly strong for the lean $lymanwoman.<<elseif ($appearance.height is "tall") or ($appearance.height is "average")>>$lyHisHer hold is tight and surprisingly strong for the lean $lymanwoman.<<else>>You feel small in $lyhisher arms, but somewhat comforted in $lyhisher tight hold. $lyHeShe is surprisingly strong for a lean $lymanwoman.<</if>> But you're too numb to care. You only try to fight to regain yourself.
But all you can see is //her//.
Your sobs escape. $lyName pulls you tighter, gently rubbing $lyhisher fingers along your back. The gentle, rhythmic touch gives you something to focus on. You ride out the emotions, your sobs growing quieter until you're finally able to bury the past once again.
How long did $lyheshe hold you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked, but you finally feel in control. The draconian still rubs along your back. It's at this moment you notice just how snugged against you the draconian had become. <<if $appearance.height is "very tall">>$lyHisHer head rests against your shoulder,<<elseif ($appearance.height is "tall") or ($appearance.height is "average")>>$lyHisHer head rests upon your shoulder,<<else>>You feel so small in $lyhisher arms as $lyhisher head rests upon yours,<</if>> and you nearly freeze at the just how intimate the moment is. Is this normal for $lyhimher? You've only just met...
Yet you can't help but melt into $lyhimher, taking in $lyhisher scent. <<if $lycloak is true>>The familiar but faint<<else>>The faint<</if>> smell of <<if $lyGender is "male">>sandalwood with patchouli undertones<<else>>jasmine<</if>> soothes you further into a quiet calm.
After a few long and quiet moments, the draconian slowly unwraps $lyhisher arms before gently wiping the tears away.
With a shaky breath, you quietly assure, "I'm alright...thank you."
$lyName hums softly as $lyheshe steps away, putting some distance between you but still remaining close.
With a deep breath, you attempt to clear the air, "How early is it?"
<<include "Ch3RoomLyResponse">>
<<run setup.characters.ly.updateMood("Uncertain")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems to care, yet there's a distance that should be kept.")>>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?//
$lyHeShe gently rubs your arm in an attempt to soothe you. You're too numb to care. You only try to fight to regain yourself.
Yet control feels out of reach when all you see is //her//.
Your sobs escape, but $lyName keeps the same rhythmic touch, giving your mind something else to focus on. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again.
After a long spell of silence, the draconian retracts $lyhisher hand, remaining quiet until you completely recover.
Thankfully, it's not long until you're able to think again. But now there's the realization of the awkward position you find yourself in. You don't want to talk about it. Ignoring the situation is far easier than having to explain anything at all. Maybe it's embarrassment, or perhaps it's anger, that you fell apart so easily in front of someone you just met. So you don't acknowledge it. It's always easier that way.
Besides, you don't owe $lyhimher ─ or anyone ─ an explanation.
With a deep breath, you attempt to clear the air, "How early is it?"
<<include "Ch3RoomLyResponse">>
<<run setup.characters.ly.updateMood("Uncertain")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems to care, yet there's a distance that should be kept.")>>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
The weight of those thoughts presses down on you. //Why can't you control it?//
In the presence of $lyName, you're too numb to care that you're crying. Instead, you focus on trying to regain yourself.
Yet control feels out of reach when all you see is her. Her memory, her presence, it's as vivid and haunting as ever.
Your sobs escape, and you make an effort to muffle them with a hand.
"Deep breaths, $player.wardname," $lyName whispers, $lyName words laced with concern, devoid of judgment or curiosity.
Listening to $lyhisher gentle guidance, you attempt a few deep breaths, shaky at first but gradually steadying. Each inhalation and exhalation is a conscious effort, a lifeline back to the present moment. In. Out. The rhythm of your breathing becomes smoother with each passing moment. It's as if the act of breathing itself helps you navigate the turbulent waters of your own emotions. The desperate despair slowly dissipates with each breath until you're finally able to bury the past once again.
The draconian remains silent, standing by as a silent sentinel, giving you the space and time you need to fully recover.
Thankfully, it's not long until you're able to think more clearly. However, a new awareness dawns upon you, the realization of the awkward position you find yourself in. You don't want to address what just happened, and ignoring the situation seems far easier than having to explain anything. Maybe it's embarrassment, or perhaps it's anger at yourself for falling apart so easily in front of someone you just met. So you choose not to acknowledge it. It's always easier that way.
Besides, you don't owe $lyhimher ─ or anyone ─ an explanation.
With a deep breath, you attempt to clear the air, changing the topic with, "How early is it?"
<<include "Ch3RoomLyResponse">>
<<run setup.characters.ly.updateMood("Uncertain")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems to care, yet there's a distance that should be kept.")>>Reciprocating your want to move on, $lyName hums, "The sun hasn't risen yet. I came to see if you required assistance with getting ready."
"I...see..." You say, ignoring your choice of words, "Why are //you// here?"
"I'm bored, and they already loaded my things," $lyheshe sighs. "So I came to see if you required assistance."
"How considerate..." You say with a furrow of your brows, "But why would the //$lyTitle// offer $lyhisher help?"
$lyName barks a laugh, "I am not incapable of helping despite my position. Besides, perhaps I'm starved of your company.<<if $chapter2.includes("LySex")>>" $lyhisher tone then shifts to one more husky, "Last night was fun, Warden. And I find myself hoping for another night in the future."
[[♥ "I would like that," you mutter.|Ch3LyRoomLyShy][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.shy += 1]]
[[♥ "I look forward to the next night," you smirk.|Ch3LyRoomLyBold][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.bold += 1]]
[[♥ Do you want to continue this? Yes.|Ch3LyRoomLyHes][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.hesitate += 1]]
* [["I wouldn't bet on it," you say.|Ch3LyRoomLyNoSex]]<<else>> You make for a far more interesting presence. Not to mention, I also want to avoid the Baron as long as possible..." $lyHeShe grimaces.
You huff a slight laugh, "I must admit, I am unaware of much that transpired before I came to Auris. What exactly did the Baron do to earn your ire?"
<<include "Ch3LyRoomLyFlirtPt2">>
<</if>>You're not okay, far from it. Her face still haunts your mind no matter how much you try pushing it away. Of course, you won't say that. You'll just continue to act as though everything is normal, that you are //fine//.
<<if $guilt >= 15>>"I'm fine," you lie with a sigh.
Hestia shifts, "I─" They pause before continuing quietly, "Good. I'm glad..."
You can tell they don't believe you, but thankfully, they're not prying. Regardless, you don't owe her or anyone an explanation. You don't want to talk about it anymore, so you turn the attention off of you,<<else>>"I'm fine," you lie firmly.
Hestia shifts, "If you're sure..."
You nod, but there's nothing more to say. You don't owe her ─ or anyone ─ an explanation. hoping to forget it all entirely, and turn the attention away from you, <</if>> "How early is it?"
<<include "Ch3RoomHesRes">>Her arrival distracted you enough to bury the damned dream once again. You don't answer right away as you take a moment to collect yourself, taking in a few slow, and deep breaths. With some effort, you push the dream and all the bad feelings back into the depths of your mind. You're not completely better, gods know you never will be, but enough that you're ready to get on with the morning.
You nod at the witch, giving her a slight smile of assurance, "I'm alright."
She sighs in relief, one so quiet you would have missed it if you weren't paying attention. "I'm glad," she breathes.
Rubbing your neck, you change the subject, "How early is it?"
<<include "Ch3RoomHesRes">>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away.
"I─" The tears you had tried to hold back break loose, slipping beneath your blindfold. You scramble to wipe them away, but your body quivers as the memories remain fresh. In a moment, you completely fall apart.
"$player.wardname..." She whispers.
[[♥♥ Hestia pulls you into a hug.|Ch3RoomHestA3Hug][$relationships.hes.romance += 1]]
* [[Hestia hums a soothing tune to calm you.|Ch3RoomHestA3Hum]]You turn away, opting not to answer.
Hestia shifts, "I'm sorry, I wasn't trying to pry."
You nod weakly, but still do not wish to discuss it further. You don't owe her ─ or anyone ─ an explanation. Taking the attention off of you, you ask, "How early is it?"
<<include "Ch3RoomHesRes">>The witch suddenly pulls you into their arms. <<if ($appearance.height is "very tall") or ($appearance.height is "tall") or ($appearance.height is "average")>>You're almost surprised by how small she feels. You feel like a giant in comparison.<<elseif $appearance.height is "short">>You're almost surprised how similar in height she is.<<else>>You're almost surprised she's a little taller than you. Maybe you shouldn't. Your small height isn't very common.<</if>> She feels delicate, as if the slightest push would send her away. Yet, her soft touch is tender and comforting, drawing you in further. The ever-present weight of loneliness that clings to you like a shroud of darkness vanishes into the soothing embrace of her warmth. But you don't focus on that detail long. Your tears continue to flow, and her hand gently glides along your back. You're too numb to care. Your only focus is on the struggle to regain yourself.
But all you can see is //her//.
Then a quiet hum erupts from the witch. It's low and soft and //oh-so soothing//. A sob erupts at just how beautiful it is, which causes her pitch to change. Your mind focuses on the sound. Soon you find yourself focusing on their rhythmic touch along with the melody. It reverberates through your whole being, bringing you a strange sense of peace. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again. When your weeping stops, so does her song.
After a few long and quiet moments, the witch steps away, remaining silent until you completely recover.
"I'm sorry," you whisper.
"You've nothing to apologize for," she assures you just as quietly.
Taking in another deep breath, you nod. "I've never─" You think of a way to describe her song and the sensation it brought you. But you can't put it into words. Instead, you compliment her, "Your voice is beautiful..."
"Thank you," they whisper, "M─my mother used to sing it. Before she..." The witch trails off there.
You can tell it's a subject she does not want to discuss further. You know the sound of pain in one's voice at the mention of hurts from the past. It's something you are all too familiar with.
You decide that this is a good place to end the moment. Looking to clear the air, you ask, "How early is it?"
<<include "Ch3RoomHesRes">>Hestia takes a step forward but remains silent, her concern evident in the soft lines of her face as she watches you attempt to regain your composure.
But all you can see is her. Her image, her presence, as vivid and haunting as ever.
As your sobs continue to escape, you instinctively cover your mouth, trying to stifle the waves of emotion threatening to engulf you.
In the midst of your despair, a quiet hum emanates from the witch. It's a low, melodic sound, //oh-so soothing//. At first, it triggers another sob from you, moved by the sheer beauty of it. Your reaction causes the pitch of her hum to change. Your mind instinctively focuses on the sound, and soon, you find yourself entranced by the melody. The soothing, haunting notes reverberate through your whole being, creating a strange sense of peace that washes over you. With Hestia's humming as your anchor, you ride out the turbulent waves of your emotions, your cries gradually growing quieter, until you're finally able to bury the painful memories once again. And when your weeping ceases, her song ends as well.
The witch remains silent throughout, a comforting presence in your moment of vulnerability.
"I'm sorry," you whisper.
Hestia's voice is just as soft as yours as she replies, "You've nothing to apologize for."
Taking another deep breath to steady yourself, you nod. "I've never─" You pause, struggling to describe the indescribable sensations her music brought forth. Instead, you simply offer her a compliment, "Your voice is beautiful..."
"Thank you," they whisper. "M─my mother used to sing it. Before she..." Hestia trails off, and you sense the pain in her voice, a topic she prefers not to delve into further. The sound of unspoken hurts from the past is something you both seem to understand all too well.
You decide that this is a good place to end the moment. Looking to clear the air, you ask, "How early is it?"
<<include "Ch3RoomHesRes">>"The sun hasn't risen yet, but everyone is mostly awake," they answer. "I'm surprised no one has woken you yet."
You shrug, "Perhaps they wish for me to get as much rest as possible."
"Probably..." They trail. Then after a moment of hesitation, the witch says, "Since I'm here, I could help you get ready if you need it. They have already loaded my things onto another carriage."
"Another carriage?" You repeat.
"Yes," she says, almost embarrassed, "I made sure to bring almost everything I thought could assist me in my research...which happened to be almost everything."
The admission makes you chuckle, but you suppose it's better to be over-prepared than under. You reflect on her initial question: Do you require any assistance?
* [[It wouldn't hurt, you let her help you.|Ch3RoomHestHelp]]
* [[You want some time alone right now.|Ch3RoomHestNH]]<center><<if $relationships.ly.romance >= 1>>@@.inbetween;[[After you leave...|Ch3LyRoomRomPOV2]]@@<<else>>@@.inbetween;[[After you leave...|Ch3EndLyRoomPOV2]]@@<</if>></center>After the warden leaves the room, $lyName stares at the door in deep thought for a spell. Night terrors aren't abnormal, $lyheshe supposes, even for someone who encounters monsters on a frequent basis. Curiosity plagues $lyhimher like a deep itch that cannot be scratched. And deeper feelings that burn like coal against $lyhisher skin. Curiosity //and concern//.
Concern.
It's something $lyheshe didn't think $lyheshe would feel for someone $lyheshe just met, let alone ever again. Is it concern for ?their well-being or concern for ?their mental state and how it might affect the job $lyheshe's given ?them? Gods, has $lyheshe started to //care// about the ?person?
$lyName's brows furrow at the realization that all of it sounds so right and comes so //damn// easy. Isn't it too soon for this?
Ignore it, ignore it, //ignore it.// It's not possible. Not even close. $lyHeShe's not even ready for such a thing, and $lyheshe swore it off after last time. It's entirely impossible. Concern is okay. That's right. It's nothing but //normal and natural// concern.
But the feeling brings along sour memories that still hurt. Oh, how long a year and a half seems to have passed. Gods, it feels so short and yet so //fucking long//. But now $lyhisher mind is trailing off $lyhisher main concern and onto things best forgotten.
//'Though no one else seems to have.'//
$lyName audibly groans as $lyheshe finally turns away from the door. $lyHeShe rubs away the remaining pain from the earlier headbutt. $lyHeShe needs to focus on something else. Anything else.
$lyHisHer thoughts drift back to $player.wardname. What an unexpected way to wake. The ramblings of sleep are something $lyheshe's seen from time to time with various partners. But this was... different? As if the ?person was reliving a moment in ?their life so vividly. Perhaps the moment ?they lost ?their sight.
$lyHeShe wonders for a moment what could have been the last thing ?they saw...
The $lyTitle moves to a table with a platter of fruit that was presented the previous evening. $lyHeShe plucks an apple, eyeing its mouth-watering colors that shine in the firelight. $lyHeShe should just forget the whole thing. Isn't that what the warden wants?
Curious... why should $lyheshe care about that? $lyHeShe never has before...
$lyName takes a bite of the apple, its sweet juices overflowing with a refreshing tang that surpasses expectations<<if $lyEvents.includes("LySexHes") or $lyEvents.includes("LySexFun")>>, much like last night with $player.wardname...<<else>>, and $lyheshe can't help but wonder how the ward─ No. No, no, no. Well, it couldn't possibly hurt...<</if>> The draconian ends that thought with another groan. Yes, $lyheshe should just forget it. Pretend it never happened. Gods know $lyheshe'd be embarrassed if the situation was reversed. But $lyheshe //is// a $lymanwoman of many curiosities.
And right now, the only question that hangs in $lyhisher mind is the only clear word, or name, that fell from the warden's lips before the screams...
//'Who is Addie?'//
<span class="next"><<button [[Next|Ch3EndLyRoomPOV3]]>><</button>></span>
<<nobr>>
<<run setup.characters.ly.updateMood("Annoyed")>>
<<run setup.characters.ly.updateThoughts("It's not a crush... no, definitely not.")>>
<</nobr>>After the warden leaves the room, $lyName stares at the door in deep thought for a spell. Night terrors aren't abnormal, $lyheshe supposes, even for someone who encounters monsters on a frequent basis. Yet curiosity //and concern// plague the draconian.
Concern.
It's something $lyheshe didn't think $lyheshe would feel for someone $lyheshe just met. Is it concern for ?their well-being or concern for ?their mental state and how it might affect the job $lyheshe's given ?them?
$lyHeShe supposes it's just a natural thing. <<if $relationships.ly.friendship <= 15>>The warden seems agreeable for the most part, and $lyheshe doesn't want to create more trouble for the ?person.<<else>>If $lyheshe wants the warden's help, $lyheshe need's ?them to be in functioning condition. So //of course// $lyheshe's concerned for the ?person.<</if>>
Yet, friend or not, this worry for someone brings even the most unrelated memories. Oh, how long a year and a half seems to have passed. Gods, it feels so short and yet so //fucking long//. But now $lyhisher mind is trailing off $lyhisher main concern and onto things best forgotten.
//'Though no one else seems to have.'//
$lyName audibly groans as $lyheshe finally turns away from the door. $lyHeShe rubs away the remaining pain from the earlier headbutt. $lyHeShe needs to focus on something else. Anything else.
$lyHisHer thoughts drift back on $player.wardname. What an unexpected way to wake. The ramblings of sleep are something $lyheshe's seen from time to time with various partners. But this was... different? As if the ?person was reliving a moment in ?their life so vividly. Perhaps the moment ?they lost ?their sight.
The $lyTitle moves to a table with a platter of fruit that was presented the previous evening. $lyHeShe plucks an apple, eyeing its mouth-watering colors that shine in the firelight. $lyHeShe should just forget the whole thing. It's not //that// unusual if $lyheshe really thinks about it.
$lyName takes a bite of the apple, its sweet juices overflowing with a refreshing tang that surpasses expectations<<if $chapter2.includes("LySex")>>, much like last night with $player.wardname....<<else>>.<</if>> Yes, $lyheshe should just forget it. Pretend it never happened. Gods know $lyheshe'd be embarrassed if the situation was reversed. But $lyheshe //is// a $lymanwoman of many curiosities.
And right now, the only question that hangs in $lyhisher mind is the only clear word, or name, that fell from the warden's lips before the screams...
//'Who is Addie?'//
<span class="next"><<button [[Next|Ch3EndLyRoomPOV3]]>><</button>></span>Even throughout the digging and information gathering $lyName conducted when deciding if Warden $player.wardname was the right one for this peculiar job, though perhaps driven more by curiosity, that name never came up. In fact, not even the warden's //real name// is known. They might as well not have existed before ?their alias first appeared some years ago with ?their supposed partner, a half-draconian man by the name of Harus Emery.
And that's not mentioning that the warden was roughly sixteen at the time. The Wardens Guild is very careful about who enlists, how a teenager was able to join is a mystery even to the guild branch in Lenia. But it's just assumed that Harus had that much of a reputation, so no questions were asked.
Regardless, the only other thing to note was their success rate together. Harus had an impressive record before partnering with $player.wardname, but it soared after their partnership. Guild records sent to $lyName showed around eight years of successful hunts, which, while a majority of the beasts were not extraordinary, it still earned them a respected position within the Wardens Guild.
Then things took a turn just, what, three years ago? Suddenly, the duo went solo for reasons unknown, which seemed disappointing given wardens are notorious for gossip and news amongst themselves. Even through the vast network of information the wardens hold, $lyName found nothing. The few details $lyheshe found came from those who had once been in contact with the partners, and they knew nothing of note. The only piece of information that stood out was the amount of secrecy surrounding the duo. Rarely did they work with others, and when they did, all that was known was that Warden $player.wardname was exceptionally skilled given ?their condition and young age.
Nonetheless, their split was unexpected, and no one knows when it happened. Harus ended up somewhere in Valia, and Warden $player.wardname remained in Lenia for almost a year before taking the $player.famedHunt job here in Auris.
Everything after is hardly worth noting.
Perhaps it's $lyName's skepticism shining through, but it's so curious. The more $lyheshe thinks about the little information $lyheshe has, the more $lyheshe wants to //dig//.
<<if $lySus >= 1>>While $lyName has some slight suspicions, it's not very notable. Everything can be explained easily. //So far//, anyway.<<if $lySeen is true>>And then there's last night... $lyheshe has a distinct feeling that the warden was //looking// at $lyhimher while drifting off into sleep...<</if>><<elseif $chapter1.includes("CivTrue") or $chapter1.includes("CivBrutal") or $chapter1.includes("CivFail")>>$lyName wonders how $player.wardname would have answered the other evening at dinner. But perhaps it doesn't matter. With $gabSir Duarte as a witness to the ?person's skill, how can $lyheshe question ?them now? Magic is a strong force, and $lyheshe supposes the warden has learned to use it to ?their benefit. Though, the $lyTitle has never heard of such a thing. Regardless, $lyheshe'll just have to wait for the day $lyheshe can witness this feat with $lyhisher own eyes, should the fates be so kind.<<elseif $chapter1.includes("NoCare")>>The warden was right in ?their statement that whatever ?they <<verb "says" "say">>, ?they will always be approached with skepticism. Even now, $lyName doesn't know what to think, though $lyheshe'll never admit that...<<else>>The warden seemed genuine in ?their response to $lyhisher questioning the other evening. Besides, it's not something someone can lie about and get away with for so long. There was an unwavering truth in ?their words. That or ?they<<verb "'s" "'re">> a very good liar... Regardless, there's no realistic reason for someone to lie about being blind, save for the prominent rumor that it's all for pity. Yet even that makes little sense to $lyName.<</if>> Nevertheless, the truth is out there somewhere.
And $lyheshe hopes it will come with the summons $lyheshe requested from Warden $player.wardname's former partner.
<span class="next"><<button [[Next|Ch3EndLyRoomPOVEnd]]>><</button>></span><center>@@.inbetween;[[Back in your room...|Ch3EndLyRoom]]@@</center>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away. Of course, you won't say that. You'll just continue to act as though everything is normal, that you are //fine//.
"I'm fine," you lie.
<<if $guilt >= 15>>$lyName sighs, "There's no need to lie, Warden. We just want to help."
"If ?they <<verb "doesn't" "don't">> want to talk about it, then drop it," Gabriel scolds gently.
The $lyTitle sighs again, but not in annoyance, "I wasn't trying to pry. I'm just worried..."
You try to hide your discomfort on being called out for lying, but you say quietly, "I don't want to talk about it, please."<<else>>"If you're sure," $lyName says slightly hesitant.
"If ?they <<verb "doesn't" "don't">> want to talk about it, then drop it," Gabriel scolds gently.
The $lyTitle sighs again, but not in annoyance, "I wasn't trying to pry. I'm just worried..."
You say quietly, "I don't want to talk about it, please."<</if>>
"Alright," the draconian relents gently.
There's nothing more to say. You don't owe them — or anyone — an explanation. You change the topic, hoping to forget it all entirely, and turn the attention away from you, "Why are you two here?"
<<include "Ch3RoomTriResponse">>Their arrival distracted you enough to bury the damned dream once again. You don't answer right away as you take a moment to collect yourself, taking in a few slow, and deep breaths. With some effort, you push the dream and all the bad feelings back into the depths of your mind. You're not completely better, gods know you never will be, but enough that you're ready to get on with the morning.
"I'm alright," you assure them.
"Are you sure?" $lyName asks, still concerned.
"If ?they <<verb "doesn't" "don't">> want to talk about it, then drop it," Gabriel scolds gently.
The $lyTitle sighs again, but not in annoyance, "I wasn't trying to pry. I'm just worried..."
You say quietly, "I don't want to talk about it, please."
"Alright," the draconian relents gently.
There's nothing more to say. You don't owe them — or anyone — an explanation. You change the topic, hoping to forget it all entirely, and turn the attention away from you, "Why are you two here?"
<<include "Ch3RoomTriResponse">>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away.
"I─" You go to answer, but your voice cracks. The dam of tears you had held back then break through, rolling down your cheeks from beneath the blindfold. You completely fall apart.
<<nobr>>
<div class="choices">
<div class="choice-item-poly">[[One of them instantly pulls you into a hug, the other gently strokes your back.|Ch3RoomTriA3Rom][$relationships.gab.lyPolyPoints += 1; $relationships.ly.romance += 1; $relationships.gab.romance += 1]]</div>
<div class="choice-item">[[They both put a hand on each shoulder in an attempt to comfort you.|Ch3RoomTriA32]]</div>
<div class="choice-item">[[They both wait quietly for you to recover.|Ch3RoomTriA33]]</div>
</div>
<</nobr>>It doesn't matter if you're okay or not, you don't need their comforts. Or maybe you feel you don't deserve it. Regardless, they can see that you're physically fine. So you opt not to answer as you turn away.
"$player.wardname?" $lyName asks, still concerned.
"If ?they <<verb "doesn't" "don't">> want to talk about it, then drop it," Gabriel scolds gently.
The $lyTitle sighs again, but not in annoyance, "I wasn't trying to pry. I'm just worried..."
You say quietly, "I don't want to talk about it, please."
"Alright," the draconian relents gently.
It doesn't matter what you could have said. You don't owe them — or anyone — an explanation. You change the topic, hoping to forget it all entirely, and turn the attention away from you, "Why are you two here?"
<<include "Ch3RoomTriResponse">>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?// Yet control feels out of reach. All you see is //her//.
You barely register the sound of one of them stepping closer to you, not until you're pulled into an embrace. The hold is firm and grounding, <<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes")>>the faint but familiar smell of sandalwood drifts, recognizing the scent of $lyName.<<else>>but you're unsure who it is until they make a soft and soothing hush, you realize it's $lyName.<</if>> Then a hand comes to your back, gently rubbing along your spine in a rhythmic, slow motion.
<<if $appearance.height is "very tall">>$lyName's hold is delicate but close as $lyheshe rests $lyhisher head against your shoulder.<<elseif ($appearance.height is "tall") or ($appearance.height is "average")>>$lyName's hold is delicate but close as $lyheshe rests $lyhisher head beside yours.<<else>>$lyName's hold is delicate but close as $lyheshe rests $lyhisher chin atop your head. You feel even smaller in $lyhisher arms.<</if>> Gabriel still rubs along your back, both comforting you as if they haven't known you for just a couple of days. It's as if they've known you your whole life.
Your sobs escape. $lyName tightens $lyhisher hold as Gabriel keeps the same rhythmic touch, giving your mind something else to focus on. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again.
How long did they comfort you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked. But you finally feel in control. The knight still rubs along your back and you still remain in $lyName's arms. You can't help but melt into their touch. Taking in their scents, you let the faint smell of an unfamiliar spice and sandalwood soothe you into a deeper calm.
After a few long and quiet moments, they both pull away, except for Gabriel, who places a hand on your shoulder. They remain silent until you completely recover.
"I'm sorry," you whisper.
"Don't apologize," Gabriel says calmly, squeezing your shoulder.
"Indeed, you've nothing to apologize for, $player.wardname..." $lyName says gently in agreement.
Letting out a shaky sigh, you force a faint smile, "I'm alright, thank you. Both of you."
Gabriel pulls $gabhisher hand away<<if $relationships.gab.romance >= 1>>, though reluctantly<</if>>.
Wanting to ease the strange air that's begun to settle, you clear your throat and ask, "Why are you both here?"
<<include "Ch3RoomTriResponse">>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
You hear them both step closer, each gently grasping your shoulder. One runs their thumb in a circle attempting to soothe while the other lightly squeeze. You're unsure who is who, but you're too numb to care. You only try to fight to regain yourself.
//Why can't you control it?// Yet control feels out of reach. All you see is //her//.
Your sobs escape, but the knight and the $lyTitle keep their touches light and soothing, helping you feel grounded and //safe//. You focus on the feelings as you ride out the emotions. Eventually, your cries grow quieter until you once again bury the past.
After a few long and quiet moments, they pull away but remain silent until you completely recover.
"I'm sorry," you whisper.
"Don't apologize," $lyName says gently.
"Indeed, you've nothing to apologize for, $player.wardname..." Gabriel whispers in agreement.
Letting out a shaky sigh, you force a faint smile, "I'm alright, thank you. Both of you."
"Of course, Warden," the $lyTitle says.
A part of you feels embarrassed, or perhaps angry, that you fell apart so easily in front of people you just met. You don't want to delve into anymore. You don't have to. You don't owe them — or anyone else 3 an explanation. So you move on from it, and don't acknowledge it further. It's always easier that way.
Looking to clear the air, you ask, "Why are you two here?"
<<include "Ch3RoomTriResponse">>You hear them both step closer in concern but remain quiet. You didn't think you'd fall apart. Even so, you're too numb to care. You only try to fight to regain yourself.
But it doesn't come. All you can see is //her//.
Your sobs escape, you cover your mouth in a failed attempt to hold it in.
"It's okay, $player.wardname," $lyName says gently.
"Deep breaths," Gabriel whispers next.
You heed the knight's advice, inhaling a few shaky but deep breaths. You focus on the action. In. Out. Each breath becomes smoother than the last. You ride out the emotions. Eventually, your cries grow quieter until you once again bury the past.
After a few long and quiet moments, the knight steps away, remaining silent until you completely recover.
"I'm sorry," you whisper.
"Don't apologize," $lyName says gently.
"Indeed, you've nothing to apologize for, $player.wardname..." Gabriel whispers in agreement.
Letting out a shaky sigh, you force a faint smile, "I'm alright, thank you. Both of you."
"Of course, Warden," the $lyTitle says, not in a degrading way or curiosity, but still in concern.
A part of you feels embarrassed, or perhaps angry, that you fell apart so easily in front of people you just met. You don't want to delve into anymore. You don't have to. You don't owe them ─ or anyone else ─ an explanation. So you move on from it, and don't acknowledge it further. It's always easier that way.
Looking to clear the air, you ask, "Why are you two here?"
<<include "Ch3RoomTriResponse">>"I came to wake you and see if you needed help getting ready," Gabriel replies, maintaining $gabhisher usual decorum. "The $lyTitle, however, seems to be here more for self-indulgence."
"Is it so hard to believe I wanted to help, too?" $lyName chides, $lyhisher tone light and teasing. The mood lightens as they begin to bicker.
"The Warden is not here for your amusement, Your Highness," Gabriel says, $gabhisher voice tinged with a mock sternness — you can almost hear $gabhimher rolling $gabhisher eyes.
"‘Your Highness’? Here I thought you were less formal than $leeSir van Laere," $lyName retorts with a chuckle, clearly enjoying the banter.
<<nobr>>
<div class="choices">
<div class="choice-item-poly">
<<if $lyGender is "male">>[[Lyth teases a possibility you're not against, but still rends you speechless.|Ch3RoomTriShy][$relationships.ly.flirts.shy += 1; $relationships.gab.flirts.shy += 1; $relationships.gab.lyPolyPoints += 1; $relationships.ly.gabPolyPoints += 1; $lygabEvents.push("GabHair")]]<<else>>[[Lyari teases a possibility you're not against, but still rends you speechless.|Ch3RoomTriShy][$relationships.ly.flirts.shy += 1; $relationships.gab.flirts.shy += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1; $relationships.gab.lyPolyPoints += 1; $relationships.ly.gabPolyPoints += 1; $lygabEvents.push("GabHair")]]<</if>>
</div>
<div class="choice-item-poly">
<<if $gabGender is "male">>[["I'm sure we could loosen him up a bit," you laugh suggestively.|Ch3RoomTriBold][$relationships.ly.flirts.bold += 1; $relationships.gab.flirts.bold += 1; $relationships.gab.lyPolyPoints += 1; $relationships.ly.gabPolyPoints += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1]]<<else>>[["I'm sure we could loosen her up a bit," you laugh suggestively.|Ch3RoomTriBold][$relationships.ly.flirts.bold += 1; $relationships.gab.flirts.bold += 1; $relationships.gab.lyPolyPoints += 1; $relationships.ly.gabPolyPoints += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1]]<</if>>
</div>
<div class="choice-item-poly">
[[Why are you enjoying their company so much right now?|Ch3RoomTriHes][$relationships.ly.flirts.hesitant += 1; $relationships.gab.flirts.hesitant += 1; $relationships.gab.lyPolyPoints += 1; $relationships.ly.gabPolyPoints += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1]]
</div>
<div class="choice-item">
[["Gabriel is less stuffy," you joke.|Ch3RoomTriSar][$sarcastic += 5; $relationships.gab.friendship += 5; $relationships.ly.friendship += 3]]
</div>
<div class="choice-item">
[["Can we just get on with it?" You snap.|Ch3RoomTriHos][$hostile += 5]]
</div>
<div class="choice-item">
[[Wait quietly for them to stop.|Ch3RoomTriRes][$reserved += 5; $relationships.ly.friendship += 5; $relationships.gab.friendship += 3]]
</div>
</div>
<</nobr>>There's something about these two together that gives you pause. Does that make sense? Isn't it too soon to have these sort of feelings? You suppose crushes can form under any circumstance. Time isn't a requirement.
Then your breath catches as realization washes over you. You like them both. //A lot//.
Confusion rips through your mind. Yet, even through all the doubt and uncertainties, you cannot deny that you're coming to enjoy these two. //And you just met.//
It's surreal, and it's terrifying...
But it's also comforting, isn't it? //They// are comforting. They just met you, yet they showed a level of concern you haven't seen since ─ Well, it doesn't matter. Regardless, you don't deserver it. Yet it's an idea you don't want to completely shut out. You suppose there's no harm in letting your mind wander with possibilities, even if it's for a moment...
A dangerous moment that may very well spell the end of your carefully threaded mask.
Your inner turmoils go unnoticed as their continued bickering snaps you back.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">
<<if $lyGender is "male">>[[Lyth teases a possibility you're not against, but still rends you speechless.|Ch3RoomTriShy][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1; $relationships.gab.flirts.shy += 1; $relationships.ly.flirts.shy += 1; $lygabEvents.push("GabHair")]]<<else>>[[Lyari teases a possibility you're not against, but still rends you speechless.|Ch3RoomTriShy][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1; $relationships.gab.flirts.shy += 1; $relationships.ly.flirts.shy += 1; $lygabEvents.push("GabHair")]]<</if>>
</div>
<div class="choice-item-flirt">
<<if $gabGender is "male">>[["I'm sure we could loosen him up a bit," you laugh suggestively.|Ch3RoomTriBold][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1; $relationships.gab.flirts.bold += 1; $relationships.ly.flirts.bold += 1]]<<else>>[["I'm sure we could loosen her up a bit," you laugh suggestively.|Ch3RoomTriBold][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1; $relationships.gab.flirts.bold += 1; $relationships.ly.flirts.bold += 1]]<</if>>
</div>
<div class="choice-item-flirt">
[[You try to relax into the idea, but you're still unsure...|Ch3RoomTriHes][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1; $hesitate += 1]]
</div>
</div>
<</nobr>>$lyName clicks $lyhisher tongue, "Gods, you're so formal." $lyHeShe pauses, before adding with a playful tone, "Or is it because we're in the presence of someone you've deemed special?"
"W-what?!" You and Gabriel sputter at the same time.
"Or maybe two someones?" $lyName teases suggestively.
"I-I─" Gabriel chokes on $gabhisher words while you're unable to speak at all.
$lyName cackles at whatever reaction Gabriel gives while you cover your face in growing embarrassment. The $lyTitle laughs harder, "Adorable! You two should see your faces! You're both as red as Gabriel's hair!"
"Anyone would blush at that," Gabriel defends.
"Why are you shy now, Gabriel?" $lyName chuckles, "Does the thought of the warden and I warm your─"
"I swear to the gods, $lyName, finish that sentence, and I'll toss you out the window," Gabriel scolds.
"You make it so hard not to, though..." $lyName snorts quietly.
"By the gods," you murmur, "Why are you two //really// here?"
$lyName stifles $lyhisher laughter before answering, "As I said, we came to see if you needed help."
"This isn't helping," you murmur.
The draconian clicks $lyhisher tongue, though $lyhisher delight in the situation still rings clear, "You two are no fun."
* [["Just help me make sure I have everything..." You grumble.|Ch3LyRoomTriHelpShy]]
* [[Kick them out.|Ch3LyRoomTriNoHelpShy]]While they bicker over who's more dull, Gabriel or $leeName, a grin forms as you fold your arms and tease suggestively, "Gabriel is just polite, but I'm sure we could loosen $gabhimher up somehow." They grow quiet.
"'//We?//'" $lyName bursts in delighted surprise, "Now there's an idea, $gabSir Duarte!"
"I─What?!" Gabriel chokes.
The $lyTitle cackles, "Why are you shy now, Gabriel? Does the thought of the warden and I warm your─"
"I swear to the gods, $lyName, finish that sentence, and I'll toss you out the window," Gabriel scolds.
"You make it so hard not to, though..." $lyName snorts quietly while you stifle a snicker.
"If you two are quite done, we should get on with our //original// purpose of being here," Gabriel sighs.
You pout, "It wasn't just because you wanted to see me?"
"My dear," $lyName coos, "That will always be the main reason. But alas, as we said, we do need to get on with it. We leave soon."
* [[Allow them to help.|Ch3LyRoomTriHelpBold]]
* [[Ask them to leave.|Ch3LyRoomTriNoHelpBold]]<<if hasVisited("Ch3RoomTriLove")>>Despite the small self-assurance you gave yourself, a faint and anxious feeling still forms. You haven't accepted it entirely, but enough that you'll let it go, though rather reluctantly. But that sense of belonging still calls to you like a treasure you've spent so long searching for... But you'll never fully grasp it's worth.<<else>>A faint anxious feeling forms, yet you can't help but smile at them, finding a strange sense of belonging with the two. But then your smile falters. Getting close to two people would only increase your chances of being discovered. Is it a risk you dare to take?<</if>>
"Are you alright, $player.wardname?" Gabriel asks, breaking you away from your thoughts.
"Of course," You say in a breath.
"Are you sure you're okay?" $lyName asks, no doubt referring to the earlier incident.
You swallow thickly, turning away slightly, "I am. I'm just..." You think on your words, "grateful for your arrival."
"There are a few ways you could show just how grateful you are," the $lyTitle jokes suggestively.
"What?!" both you and Gabriel sputter.
"I suppose we could invite Gabriel as well," $lyName playfully exasperates before laughing at the both of you.
"Now is not the time for such jokes," the knight chokes.
"Who said I was joking?" The $lyTitle cackles more, "Why are you shy now, Gabriel? Does the thought of the warden and I warm your─"
"I swear to the gods, $lyName, finish that sentence, and I'll toss you out the window," Gabriel scolds.
"I'll help," you joke as the former doubts slide away.
"You two are mean. Admos wouldn't let you get away with it," the $lyTitle pouts.
"Something tells me he'll be very understanding. Perhaps he'll even compensate for our troubles," Gabriel chuckles.
"Alright, I get it," $lyName playfully sighs, "Let's get on with our original task before you two decide to follow through. So, //do// you need help, $player.wardname?"
* [[Allow them to help.|Ch3LyRoomTriHelpHes]]
* [[Ask them to leave.|Ch3LyRoomTriNoHelpHes]]"Oh come now," you smile, "if Gabriel had even half the size of the stick $leeName seems to have up $leehisher ass, we'd be playing limbo right now."
$lyName cackles, "A fair point."
Gabriel chuckles quietly before saying, "We shouldn't talk about $leehimher behind $leehisher back."
The $lyTitle leans in and whispers in a teasing tone, "$gabHeShe's infatuated with the $leemanwoman."
"No!" The knight quickly states, "$leeHeShe's my superior and I happen to respect $leehimher."
"Gods," you state with mild amusement, "perhaps we should get on with the original task than discuss Gabriel's crush?"
$gabSir Duarte groans while $lyName chuckles, "Very well. Does this mean you require assistance?"
* [[Let them help.|Ch3LyRoomTriHelpSmile]]
* [[You want to be alone.|Ch3LyRoomTriNHSmile]]You don't want to listen to their bickering. Folding your arms and huffing a quiet breath in annoyance, you ask, "Can we just get on with it?"
$lyName chuckles, slightly abashed, "Of course, Warden. Forgive us."
Gabriel clears $gabhisher throat, "Right. Do you require assistance?"
You shake your head but ponder their offer.
* [[Let them help.|Ch3LyRoomTriHelp]]
* [[You want to be alone.|Ch3LyRoomTriNH]]You fold your arms and quietly wait out their playful banter.
"I would─" Gabriel starts before $lyName interjects.
"Perhaps I should offer some guidance to both you and $leeName on the finer points of //enjoyment//," $lyName suggests with a mischievous glint in their voice.
"I don't bel─"
Suddenly, $raven.name caws from nearby, effectively putting an end to their exchange and reminding them of the immediate task at hand.
"Ah, apologies, $player.wardname," $lyName coughs.
"Right," the knight says, slightly abashed, "do you require help?"
* [[Let them help.|Ch3LyRoomTriHelpRes]]
* [[You want to be alone.|Ch3LyRoomTriNH]]It's Gabriel.
<<if $guilt >= 20>>You struggle to contain the sobs, your trembling hand pressed tightly against your quivering lips. //But they keep coming.// Why won't this torrent of grief cease?<<else>>You attempt to respond, but your voice falters, and the sobs overtake your words. //Why is this happening?//<</if>>
You swear a promise to the gods that you'll never consume that much alcohol again. Though the wave of nausea has receded, your stomach still churns, and the relentless tears stream down your face. In the recesses of your mind, her haunting visage lingers.
//Why did you seek her out?// Why does the pain of the past refuse to fade? You reflect on the countless lives you've taken, including //his//. And yet strangely, his loss always stung less.
You feel like a monster, a //blight upon this world, driven by an insatiable thirst for blood, against even beasts who only want to live.//
And how many have you killed since? Justifying deaths as a harsh necessity for your survival.
You kill, and you kill, //and you kill.//
<<if $guilt >= 20>>Desperation washes over you as you press your hand harder against your mouth in an attempt to muffle the sobs.<<else>>A hand instinctively darts to your lips, attempting to stifle the sounds.<</if>> The frigid sensation of the floor beneath you offers a tenuous connection to reality. You have to stop before $gabheshe hears you. But it's probably too late...
* [[Gabriel enters to check on you.|Ch3GabHOEnter]]
* [["Warden?" Gabriel repeats in worry outside the door.|Ch3GabHOOut]]It's $leeName. //Of course it's $leeName//.
<<if $guilt >= 20>>You struggle to contain the sobs, your trembling hand pressed tightly against your quivering lips. //But they keep coming.// Why won't this torrent of grief cease?<<else>>You attempt to respond, but your voice falters, and the sobs overtake your words. //Why is this happening?//<</if>>
You swear a promise to the gods that you'll never consume that much alcohol again. Though the wave of nausea has receded, your stomach still churns, and the relentless tears stream down your face. In the recesses of your mind, her haunting visage lingers.
//Why did you seek her out?// Why does the pain of the past refuse to fade? You reflect on the countless lives you've taken, including //his//. And yet strangely, his loss always stung less.
You feel like a monster, a //blight upon this world, driven by an insatiable thirst for blood, against even beasts who only want to live.//
And how many have you killed since? Justifying deaths as a harsh necessity for your survival.
You kill, and you kill, //and you kill.//
<<if $guilt >= 20>>Desperation washes over you as you press your hand harder against your mouth in an attempt to muffle the sobs.<<else>>A hand instinctively darts to your lips, attempting to stifle the sounds.<</if>> The frigid sensation of the floor beneath you offers a tenuous connection to reality. But you already know the vampire has no doubt heard you.
But the vampire waits quietly outside the door.
You force yourself to clear your mind knowing $leeheshe is there. With heavy, slow, and deep breaths you focus on anything other than //her//. You wipe the tears, fighting against the rolling nausea and pounding of your head. Too many battles to fight at once.
"Warden, Hestia has provided medicine that may help," $leeName says, but there's an unsure gentleness to $leehisher tone.
Regardless, perhaps this remedy will help clear your mind...
You suppose you shouldn't be too surprised that Hestia would know, given how busy the barracks were last night. Sometimes the guards are just as chatty as the servants. But it's a fleeting thought when, right now, you just want to feel better. After another breath, you struggle as you stand.
With unsteady steps, you manage to cross the dark room before stumbling against the door. Your head still spins, but you push through the discomfort at the prospect of something to ease it. You pull down the blindfold before pulling the handle.
There's a brief pause before you extend a hand for whatever the medicine is.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[The Knight-Commander leads you to a chair.|Ch3LeeHOChair][$relationships.lee.romance += 1]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[He hands you a vial, but remains outside.|Ch3LeeHOBR]]</div>
<<else>>
<div class="choice-item">[[She hands you a vial, but remains outside.|Ch3LeeHOBR]]</div>
<</if>>
</div>
<</nobr>>It's $lyName.
<<if $guilt >= 20>>You struggle to contain the sobs, your trembling hand pressed tightly against your quivering lips. //But they keep coming.// Why won't this torrent of grief cease?<<else>>You attempt to respond, but your voice falters, and the sobs overtake your words. //Why is this happening?//<</if>>
You swear a promise to the gods that you'll never consume that much alcohol again. Though the wave of nausea has receded, your stomach still churns, and the relentless tears stream down your face. In the recesses of your mind, her haunting visage lingers.
//Why did you seek her out?// Why does the pain of the past refuse to fade? You reflect on the countless lives you've taken, including //his//. And yet strangely, his loss always stung less.
You feel like a monster, a //blight upon this world, driven by an insatiable thirst for blood, against even beasts who only want to live.//
And how many have you killed since? Justifying deaths as a harsh necessity for your survival.
You kill, and you kill, //and you kill.//
<<if $guilt >= 20>>Desperation washes over you as you press your hand harder against your mouth in an attempt to muffle the sobs.<<else>>A hand instinctively darts to your lips, attempting to stifle the sounds.<</if>> The frigid sensation of the floor beneath you offers a tenuous connection to reality. You have to stop before $lyheshe hears you. But it's probably too late...
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item">[[Lyth enters to check on you.|Ch3LyHOEnter]]</div>
<<else>>
<div class="choice-item">[[Lyari enters to check on you.|Ch3LyHOEnter]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[["Warden?" Lyth knocks impatiently on the door.|Ch3LyHOOut]]</div>
<<else>>
<div class="choice-item">[["Warden?" Lyari knocks impatiently on the door.|Ch3LyHOOut]]</div>
<</if>>
</div>
<</nobr>>It's Gabriel, but a second voice follows, accompanied by impatient knocking on the bathroom door.
'Warden?!' $lyName calls.
<<if $guilt >= 20>>You struggle to contain the sobs, your trembling hand pressed tightly against your quivering lips. //But they keep coming.// Why won't this torrent of grief cease?<<else>>You attempt to respond, but your voice falters, and the sobs overtake your words. //Why is this happening?//<</if>>
You swear a promise to the gods that you'll never consume that much alcohol again. Though the wave of nausea has receded, your stomach still churns, and the relentless tears stream down your face. In the recesses of your mind, her haunting visage lingers.
//Why did you seek her out?// Why does the pain of the past refuse to fade? You reflect on the countless lives you've taken, including //his//. And yet strangely, his loss always stung less.
You feel like a monster, a //blight upon this world, driven by an insatiable thirst for blood, against even beasts who only want to live.//
And how many have you killed since? Justifying deaths as a harsh necessity for your survival.
You kill, and you kill, //and you kill.//
<<if $guilt >= 20>>Desperation washes over you as you press your hand harder against your mouth in an attempt to muffle the sobs.<<else>>A hand instinctively darts to your lips, attempting to stifle the sounds.<</if>> The frigid sensation of the floor beneath you offers a tenuous connection to reality. You need to stop before they hear you, but it's probably too late...
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item">[[They enter to check on you, on Lyth's insistence.|Ch3TriHOEnter]]</div>
<<else>>
<div class="choice-item">[[They enter to check on you, on Lyari's insistence.|Ch3TriHOEnter]]</div>
<</if>>
<div class="choice-item">[[They remain outside.|Ch3TriHOOut]]</div>
</div>
<</nobr>>It's Hestia.
<<if $guilt >= 20>>You struggle to contain the sobs, your trembling hand pressed tightly against your quivering lips. //But they keep coming.// Why won't this torrent of grief cease?<<else>>You attempt to respond, but your voice falters, and the sobs overtake your words. //Why is this happening?//<</if>>
You swear a promise to the gods that you'll never consume that much alcohol again. Though the wave of nausea has receded, your stomach still churns, and the relentless tears stream down your face. In the recesses of your mind, her haunting visage lingers.
//Why did you seek her out?// Why does the pain of the past refuse to fade? You reflect on the countless lives you've taken, including //his//. And yet strangely, his loss always stung less.
You feel like a monster, a //blight upon this world, driven by an insatiable thirst for blood, against even beasts who only want to live.//
And how many have you killed since? Justifying deaths as a harsh necessity for your survival.
You kill, and you kill, //and you kill.//
<<if $guilt >= 20>>Desperation washes over you as you press your hand harder against your mouth in an attempt to muffle the sobs.<<else>>A hand instinctively darts to your lips, attempting to stifle the sounds.<</if>> The frigid sensation of the floor beneath you offers a tenuous connection to reality. You have to stop before the witch hears you. But it's probably too late...
* [[Hestia enters to check on you.|Ch3HesHOEnter]]
* [[She hums a song behind the door.|Ch3HesHOOut]]It's the servant who has been tending to you.
<<if $guilt >= 20>>You struggle to contain the sobs, your trembling hand pressed tightly against your quivering lips. //But they keep coming.// Why won't this torrent of grief cease?<<else>>You attempt to respond, but your voice falters, and the sobs overtake your words. //Why is this happening?//<</if>>
You swear a promise to the gods that you'll never consume that much alcohol again. Though the wave of nausea has receded, your stomach still churns, and the relentless tears stream down your face. In the recesses of your mind, her haunting visage lingers.
//Why did you seek her out?// Why does the pain of the past refuse to fade? You reflect on the countless lives you've taken, including //his//. And yet strangely, his loss always stung less.
You feel like a monster, a blight upon this world, driven by an insatiable thirst for blood, against even beasts who only want to live.
And how many have you killed since? Justifying deaths as a harsh necessity for your survival.
You kill, and you kill, //and you kill.//
<<if $guilt >= 20>>Desperation washes over you as you press your hand harder against your mouth in an attempt to muffle the sobs.<<else>>A hand instinctively darts to your lips, attempting to stifle the sounds.<</if>> The frigid sensation of the floor beneath you offers a tenuous connection to reality. You have to stop before the servant hears you. But it's probably too late...
<<nobr>>
<div class="choices">
<<if $pronouns is "male">>
<div class="choice-item">[[He enters to check on you.|Ch3ServHOEnter]]</div>
<<elseif $pronouns is "female">>
<div class="choice-item">[[She enters to check on you.|Ch3ServHOEnter]]</div>
<<else>>
<div class="choice-item">[[They enter to check on you.|Ch3ServHOEnter]]</div>
<</if>>
<<if $pronouns is "male">>
<div class="choice-item">[[He remains behind the door.|Ch3ServHOOut]]</div>
<<elseif $pronouns is "female">>
<div class="choice-item">[[She remains behind the door.|Ch3ServHOOut]]</div>
<<else>>
<div class="choice-item">[[They remain behind the door.|Ch3ServHOOut]]</div>
<</if>>
</div>
<</nobr>>There's a slight knock before the door slowly opens. You swipe the blindfold down, hoping $gabheshe didn't see. But at this point, you don't care, either.
So what if they find you? So what if they burn you at the damn stake. //You deserve it, don't you?//
"$player.wardname?" Gabriel says quietly.
You think to scream and yell at $gabhimher. To tell $gabhimher this is not the time for $gabhisher damned //caring//. $gabHeShe doesn't know you. $gabHeShe shouldn't //fucking care//. Yet, as you open your mouth to tell $gabhimher to get out, you completely fall apart.
You're never drinking that much again.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">
[[Gabriel suddenly pulls you into an embrace.|Ch3GabHOHug][$relationships.gab.romance += 1]]
</div>
<div class="choice-item">
[[Gabriel kneels beside you, waiting patiently.|Ch3GabHOKneel]]
</div>
</div>
<</nobr>>You force yourself to clear your mind now that there's someone outside. With heavy, slow, and deep breaths you focus on anything other than //her//. You wipe the tears, fighting against the rolling nausea and pounding of your head. Too many battles to fight at once.
"Warden?" The knight repeats in worry.
With another breath, you find the will to speak, answering clearly, "I just need a moment. I feel unwell."
"Hestia gave me medicine that may help," $gabheshe says.
How convenient. Though you're not too surprised she'd know, given how busy the barracks were last night. Sometimes the guards are just as chatty as the servants. But it's a fleeting thought when, right now, you just want to feel better. After another breath, you struggle as you stand.
With unsteady steps, you manage to cross the dark room before stumbling against the door. Your head still spins, but you push through the discomfort at the prospect of something to ease it. You pull down the blindfold before pulling the handle.
"Are you alright?" Gabriel asks softly.
"Could be worse," you shrug, extending your hand for the medicine.
The knight places a cool object upon your palm. With a shaky smile, you give $gabhimher a quiet thanks before closing the door again. After a moment of silence, you pull off the blindfold once again to eye the vial.
Its contents are a dark liquid, but it's too dark within the room to decipher just what color it is. You pull the cork and take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
Leaning your head back, you linger in silence. The throbbing in your head slowly eases, but you know you cannot wait here forever. You pull your blindfold back on, breathing a heavy sigh as you try to ignore the growing annoyance of the situation. But there's nothing you can do about it other than face it.
You then step into the other room.
<span class="next"><<button [[Next|Ch3HOGabOutBath]]>><</button>></span>What is wrong with you? One night of heavy drinking has you acting like a fool. Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you just control it?//
You barely hear the knight shift to the ground beside you. Not until $gabheshe suddenly pulls you into an embrace. <<if ($gabGender is "male") and (($appearance.height is "very tall") or ($appearance.height is "tall"))>>His hold is strong, and //sure//.<<elseif ($gabGender is "male") and (($appearance.height is "average") or ($appearance.height is "short") or ($appearance.height is "very short"))>>His hold is strong and //sure//. You feel so small in his arms, smaller than you already feel.<<elseif ($gabGender is "female") and (($appearance.height is "very tall") or ($appearance.height is "tall"))>>She feels small compared to you, yet her hold is strong and //sure//.<<elseif ($gabGender is "female") and ($appearance.height is "average")>>Her hold is strong and //sure//.<<elseif ($gabGender is "female") and (($appearance.height is "short") or ($appearance.height is "very short"))>>Her hold is strong and //sure//. You feel so small in her arms, smaller than you already feel.<</if>> $gabHisHer hand rubs along your back, comforting you as if $gabheshe hasn't known you for only a couple of days. It's as if $gabheshe has known you $gabhisher whole life. You can't help but melt into $gabhisher arms, taking in $gabhisher scent. Letting the faint smell of an unfamiliar spice soothe you into a quiet calm.
Gabriel adjusts $gabhimselfherself to pull you closer. You want to feel pathetic. You //should// feel pathetic. But you don't. Right now, you just want to //breathe//.
How long did $gabheshe hold you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked.
//Why did you drink last night?//
Your headache is still there, but you finally feel in control. The knight still rubs along your back, and it's at this moment that you realize $gabheshe has rested $gabhisher chin <<if ($gabGender is "male") and ($appearance.height is "very tall") or ($appearance.height is "tall")>>upon your shoulder.<<elseif ($gabGender is "male") and ($appearance.height is "average") or ($appearance.height is "short") or ($appearance.height is "very short")>>atop of your head.<<elseif ($gabGender is "female") and ($appearance.height is "very tall") or ($appearance.height is "tall")>>against your shoulder.<<elseif ($gabGender is "female") and ($appearance.height is "average") or ($appearance.height is "short")>>upon your shoulder.<<elseif ($gabGender is "female") and ($appearance.height is "very short")>>atop of your head.<</if>> In an instant, you burst from $gabhisher arms like a frightened animal.
"I'm sorry," you say quietly. "Wait, why am I apologizing? Why are you in here?"
Gabriel huffs a slight laugh at the shift in the atmosphere, "You sounded like you needed a shoulder."
Wiping a hand down your face, you suppose there's no point in getting mad at $gabhimher now. $gabHeShe //did// help, but you won't tell $gabhimher that. "Don't say anything... Please," you plead quietly.
The knight seems to inspect you, given $gabhisher silence before $gabheshe says, "I won't. But... are you alright?"
'No,' you think. "Yeah... It was just a nightmare. Probably spurred by last night's festivities," you sigh, adding as you rub your forehead, "It doesn't help that I have a pounding headache."
"I informed Hestia that might happen before I came to wake you," Gabriel says awkwardly, "They gave me an herbal remedy to help anything that might ail you."
How convenient. The knight then scoots closer to you from where $gabheshe sits on the floor before grabbing your hand and placing a small vial within it.
"Thank you," you mumble.
"I'll wait outside," Gabriel whispers before you hear $gabhimher stand to leave.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["Will you stay?" You blurt out.|Ch3GabHOStay][$relationships.gab.flirts.total += 1]]</div>
<<if $gabGender is "male">>>
<div class="choice-item">[[You let him leave.|Ch3GabHOLeave]]</div>
<<else>>
<div class="choice-item">[[You let her leave.|Ch3GabHOLeave]]</div>
<</if>>
</div>
<</nobr>>
<<nobr>>
<<run setup.characters.gab.updateMood("Worried")>>
<<run setup.characters.gab.updateThoughts("How does one help someone who looks so broken?")>>
<</nobr>>What is wrong with you? One night of heavy drinking has you acting like a fool. Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you just control it?//
You barely hear the knight shift to the ground beside you. $gabHeShe speaks softly, "Deep breaths, Warden."
You attempt to do as $gabheshe says, but it's hard to breathe and not feel nauseous. It's hard to breathe and not feel like you //shouldn't//. "Gods, I feel like shit," you manage through sobbing breaths. You force a smile, mostly at the absurdity of the situation, but it draws a gentle chuckle from Gabriel.
"I...was worried what your state might be this morning given last night, so I spoke with Hestia who gave me some sort of remedy," $gabheshe pauses briefly before adding, "but you need to be calm, $player.wardname."
//Calm//. Right. Attempting another deep breath, you push through the nausea at the hopes relief won't be far with this medicine the witch provided. It takes time to calm the panic, but having someone there seems to help somewhat.
Once you finally find some control of yourself, the knight scoots closer to you from where $gabheshe sits on the floor before grabbing your hand and placing a small vial within it.
"Thank you," you mumble.
"I'll wait outside," Gabriel whispers before you hear $gabhimher stand to leave.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["Will you stay?" You blurt out.|Ch3GabHOStay][$relationships.gab.flirts.total += 1]]</div>
<<if $gabGender is "male">>>
<div class="choice-item">[[You let him leave.|Ch3GabHOLeave]]</div>
<<else>>
<div class="choice-item">[[You let her leave.|Ch3GabHOLeave]]</div>
<</if>>
</div>
<</nobr>>Your heart twinges at the thought of $gabhimher leaving. You don't want to be alone.
"Will you stay?" You blurt without thought.
The knight shuffles in quiet contemplation before saying softly, "If you want me to..."
<<if ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate)>>A slight blush forms, "I do..."<<elseif ($relationships.gab.flirts.bold >= $relationships.gab.flirts.hesitate) and ($relationships.gab.flirts.bold >= $relationships.gab.flirts.shy)>>A shaky grin forms, "Without a doubt."<<else>>You're not entirely sure what you want...but with this, there seems to be no doubt. You nod to $gabhimher, flashing a slight smile.<</if>>
$gabHeShe steps closer to you, a softness to $gabhisher tone that soothes, "Then let me help you stand."
The knight gently hoists you<<if $gabGender is "male">> with ease<</if>>, holding you up as you find your footing. $gabHeShe doesn't pull away until $gabheshe knows you're stable, but even then $gabheshe still remains close.
"The elixir is liquid," $gabheshe says as you pull off the cork that seals it.
You take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
Gabriel helps you out of the bathroom, given your state. Your legs still quiver, though more out of an ill feeling than distress.
<span class="next"><<button [[Next|Ch3HOGabOutBath]]>><</button>></span>You remain quiet as the knight leaves, shutting the door gently behind $gabhimher. After a moment of silence, you pull off the blindfold to look at the remedy.
<<include "HOLeavePt2">>
<span class="next"><<button [[Next|Ch3HOGabOutBath]]>><</button>></span>$raven.name flies to you, <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>rubbing against your cheek<</if>> to remind you he's still here. A small part of you breaks at the gesture. Sometimes you feel you don't deserve such kindness. But you'll always be grateful for him. You pet him, quietly whispering you'll give him a reward soon.
"I came to wake you," Gabriel states as you come to stand beside a table, "and also see if you require any assistance with gathering your things."
You smirk slightly, "And to see just how hungover I was?"
<<if $gabEvents.includes("DrunkKiss")>>The knight laughs awkwardly, "Well, I also wished to discuss something with you." $gabHeShe pauses, "Last night, you kissed me."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">
[[Your face ignites in a blush as vague memories pool.|Ch3HOGabShy][$relationships.gab.flirts.shy += 1; $relationships.gab.flirts.total += 1]]
</div>
<div class="choice-item-flirt">
[[Well, I can't say I'm not pleased..." You laugh slightly.|Ch3HOGabBold][$relationships.gab.flirts.bold += 1; $relationships.gab.flirts.total += 1]]
</div>
<div class="choice-item-flirt">
[[Why are you not displeased?|Ch3HOGabHes][$relationships.gab.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]
</div>
<div class="choice-item">
[[Of course you did something regretful...|Ch3HOGabNoFlir]]
</div>
</div>
<</nobr>>
<<else>>The knight laughs, "We all need to let loose sometimes. But I thought you might need something to help this morning."
<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You shrug, "Thanks."<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You give a small smile and nod in thanks.<<else>>You chuckle, "Thanks for looking out for me."
"Anytime," $gabheshe says amusedly. <</if>>"Anyways, do you require any assistance?"
You think a moment.
* [[Let Gabriel help.|Ch3HOGabHelp]]
* [[You want some time to yourself.|Ch3HOGabNoH]]<</if>>Vague memories of the incident pool back. <<print $swear.toUpperFirst()>>, you really did that. Your face flushes with embarrassment.
"I'm so sorry," you stammer, stumbling over your words as you instinctively cover your face with your hand.
Gabriel chuckles and says in a teasing tone, "<<if ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold)>>I didn't think you could be so bold, $player.wardname. I must say, I was pleasantly surprised. <</if>>No harm was done, so don't dwell on it. Though I had hoped our first kiss would be more romantic. But I suppose this was just as memorable, for me, at least."
You shoot $gabhimher a glare that makes $gabhimher laugh heartily. "I'm sorry," $gabheshe says as $gabhisher amusement fades, "regardless, you deserve to know. Nothing else happened, I just <<if $gabGender is "male">>carried<<else>>helped<</if>> you to your room."
With a deep sigh, you reply, "Thank you. I'm truly sorry, though. Drunk or not, it doesn't excuse my actions."
Gabriel steps closer, softly assuring, "I promise it's fine. We can forget about it," $gabheshe pauses before playfully adding, "or we can have a redo later."
Your blush deepens at $gabhisher suggestion, pulling another chuckle from the knight. But with slight reluctance, you nod at $gabhimher. If $gabheshe isn't upset, then you suppose you'll let it go too. Now wanting to be done with the conversation, you turn to the reason $gabheshe came here.
* [["If you're not busy, I would appreciate the help," you say quietly.|Ch3HOGabHelp]]
* [["If you don't mind, I'd like to be alone right now," you say quietly.|Ch3HOGabNoH]]At the mention of it, vague memories start to resurface. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. A faint smirk plays on your lips. Gabriel doesn't appear to be upset, so why should you be?
"Well, I can't say I'm not pleased. Though my memories are somewhat hazy, perhaps I need a reminder?" You shoot $gabhimher a coy smile.
The knight laughs, "<<if ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate)>>Where did this confidence come from? Now you're making me blush.<<elseif ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.shy) and ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.bold)>>Where did this confidence come from? Not that I'm complaining.<<else>>You're always so confident, $player.wardname. Sometimes it's hard to keep up with you.<</if>> But we have to hurry."
You pout, "Ever the gentle$gabmanwoman, Gabriel. I'm starting to think you're avoiding me."
Gabriel steps closer, gently grasping your chin to tilt your head and saying in a husky tone, "I would be mad to avoid a $looks ?man as yourself. But there are some moments worth waiting for, $player.wardname."
$gabHisHer words are nearly swoon-worthy, but you only smile more, "Don't make me wait too long, $gabSir Duarte."
$gabHeShe chuckles as $gabheshe steps away, "Now, do you require help?"
* [[Let Gabriel help.|Ch3HOGabHelp]]
* [[You want some time to yourself.|Ch3HOGabNoH]]At the mention of it, vague memories start to surface. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. It's embarrassing, no doubt, but you're not entirely displeased. Although kissing someone while drunk isn't something you're proud of, you can't help but feel a certain curiosity.
"I─" Hells, why do you do this to yourself? You sigh with slight embarrassment, "I'm so sorry..."
The knight chuckles a soft one meant to set you at ease, "I'm not complaining, Warden. No harm was done, and," $gabheshe steps closer, stating in a low, husky voice, "perhaps I even liked it."
A breath expels at $gabhisher words. Are you against the idea or slightly thrilled? Before you can respond, $gabheshe adds, "But if it was a drunken mistake, then we can leave it at that and forget it happened." Gabriel's voice is gentle, not wanting you to feel pressured or ashamed. Things happen, and alcohol is sometimes a driving factor.
"Did I do or say anything else..." You trail off the question through bleary memories.
"No." $gabHeShe states firmly, "Much as I don't mind, I want you to know I'd never take advantage of anyone in such a state. Nothing else happened, I just <<if $gabGender is "male">>carried<<else>>helped<</if>> you to your room."
You sigh, "Thank you. I'm truly sorry, though. Drunk or not, it doesn't excuse my actions."
Gabriel takes another step closer, softly assuring, "I promise it's fine. We can forget about it. I only wanted you to be aware of what transpired."
A part of you wants to forget it, but the rest is intrigued by //why// you're so hesitant to let go. Why is there a part of you that yearns for another moment, one you want to remember? Yet, these are thoughts you cannot voice.
"We can discuss it later..." Gabriel says softly, given your drawn-out silence. "We should start getting ready."
With slight reluctance, you nod at $gabhimher. If $gabheshe isn't upset, then you suppose you'll let it go too. Now letting the conversation rest, at least in the meantime, you turn to the reason $gabhimher came here.
* [[Let Gabriel help.|Ch3HOGabHelp]]
* [[You want some time to yourself.|Ch3HOGabNoH]]At the mention of it, vague memories start to pool back. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. Your hand flies to your mouth with embarrassment.
"Hells, I'm so sorry," you say quickly, though muffled through your hand.
Gabriel chuckles, "No harm was done. I only wished for you to be aware."
"I didn't do anything else, did I?" You uncover your mouth as the words spill out.
"No." $gabHeShe states firmly, "And I'd never take advantage of anyone in such a state. Nothing else happened, I just <<if $gabGender is "male">>carried<<else>>helped<</if>> you to your room."
You sigh with relief, "I'm so sorry. I'm an idiot, sometimes..."
The knight laughs again, "We can forget about it."
If the situation were reversed, you'd likely be angry. But if $gabheshe isn't upset, then you suppose you'll let it go, too. With slight reluctance, you nod at $gabhimher. Now wanting to be done with the conversation, you turn to the reason $gabheshe came here.
* [[Let Gabriel help.|Ch3HOGabHelp]]
* [[You want some time to yourself.|Ch3HOGabNoH]]There's no reason not to let Gabriel help ensure you have all your belongings. You have an act to keep up, and accepting plays at the strings of your careful lie. Not to mention, the ill feeling has subsided yet...
"I would appreciate it if you help ensure I have everything," you say.
"Of course, I'll have a look around," $gabheshe says as $gabheshe begins walking through the room.
Fortunately, the remedy Hestia provided has eased the swirling in your head. Though now you could do with some food. But food will come before long, or so you hope. Ignoring the hunger, you quietly stand aside as the knight inspects the room. As you wait, you try to focus on the noises the knight makes as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3GabHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3GabHelpLingerHO][$guilt += 3]]"I would like some time alone. I doubt I'll get much of that once we leave," you say.
"I understand," Gabriel states. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"Alright, thank you."
With that, Gabriel leaves the room but not the area.<<if $relationships.gab.romance >= 1>> Yet a part of doesn't want $gabhimher to...<</if>>
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection, possibly concern. You smile at him as you gently pet his head before giving him a couple of blueberries. "I feel better," you assure him. And you do, the remedy Hestia provided has eased the swirling in your head. Though now you could do with some food. But food will come before long, or so you hope.
Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peeks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3GabPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3GabLingerHO][$guilt += 3]]It happens so suddenly. $leeName gently grasps your extended hand and walks you to a chair where you're seated. Your head spins and throbs, the darkness enhancing the feelings. But it's hard to focus on it when the vampire starts speaking.
"What happened?" $leeHeShe asks. $leeHisHer tone is direct, but there's some poorly masked worry laced within.
"Nothin─"
"Did someone hurt you?"
"What? No! I just," you sigh, rubbing at your temples. What do you tell $leehimher? No doubt the alcohol lingers on you like a terrible perfume. "I just feel awful," you say in a breath. It's not a lie, at least.
The vampire quietly inspects you before carefully placing a vial in your hands, "See if this helps."$leeHeShe waits silently as you pull off the cork that seals it.
You take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
There's another pause of silence, and you're about to break it when $leeName asks quietly, "Do you want tea?"
The question catches you off-guard, "W-what?"
"I─" $leeHeShe pauses, awkwardly saying, "My mother used to make me tea when I was upset...I thought, maybe," $leeheshe sighs, "Never mind."
$leeHisHer reaction is endearing. And unexpected. You suddenly burst into laughter at $leehisher awkwardness but willingness to help. Or maybe you're laughing at the absurdity of the situation you've found yourself in. Your childhood friend doesn't even realize who $leeheshe is standing before. That you //know// $leehisher mother had done that. She had offered you some a few times as well during your visits. She may have been a noble, but it was the one thing she did by herself for her children. You wipe the tears that remained from earlier as unbridled cackles escape.
$leeHeShe must think you've lost your mind, and maybe you did until $leeheshe quietly chuckles with you.
You laugh through the ill feelings that slowly fade, finding comfort in each other's amusement. The distraction helps calm yourself. When the laughter dies, you take a few deep breaths that settle the whirling of your head, and the rummaged past is buried once again.
"Thank you," you whisper.
$leeName makes a slight grunt, but there's a softness to it that makes you smile.
With a deep sigh, you rub the back of your neck as you think of easing the awkward air that's begun to settle. You clear your throat and ask, "How early is it?"
"The sun has not risen yet. I was coming to wake you. Your horse has been prepared, and the convoy is finishing its preparations," $leeheshe says.
"Alright," you sigh, "I'll start getting ready."
"Do you require assistance?"
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[Let Leese help you.|Ch3RoomLeeHOHelpChair]]</div>
<<else>>
<div class="choice-item">[[Let Lea help you.|Ch3RoomLeeHOHelpChair]]</div>
<</if>>
<div class="choice-item">[[You don't require any help.|Ch3RoomLeeHORomNoHelp]]</div>
</div>
<</nobr>>The vampire places a cool object upon your palm.
"Did something happen?" $leeHeShe asks before you close the door.
You point a shaky smile at $leehimher, "Just a night of poor decisions."
$leeName gives a curious 'hm' but inquires no further. You say a quiet thanks before closing the door again. After a moment of silence, you pull off the blindfold once again to eye the vial.
Its contents are a dark liquid, but it's too dark within the room to decipher just what color it is. You pull the cork and take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
Leaning your head back, you linger in silence. The throbbing in your head slowly eases, but you know you cannot wait until it fully dissipates. If $leeName is here, then you know departure from Chotou is imminent. You pull your blindfold back on, breathing a heavy sigh as you try to ignore the growing annoyance of the situation. But there's nothing you can do about it other than face it.
You then step into the other room.
<span class="next"><<button [[Next|Ch3HOLeeOutBath]]>><</button>></span>You're not sure if it was the argument or just the sheer exhaustion the morning has already started with... and it has barely started. Right now, you just want to be alone.
"I would like some time alone. I doubt I'll get much of that once we leave," you sigh.
"I understand," $leeName states. $leeHeShe then places something in your arms, "Your armor. I'll be waiting outside if you need anything. I will be escorting you to the courtyard when you're ready."
"Alright, thank you."
With that, the Knight-Commander leaves the room but not the area.<<if $relationships.lee.romance >= 1>> But as the door shuts, a part of you wishes $leeheshe hadn't left...<</if>>
You pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "Gods, what is wrong with me?" You groan. The raven croaks as he shuffles to the side, looking at you in inspection. You smile at him as you gently pet his head before giving him a couple of blueberries, "I guess it doesn't matter. But I suppose we should somewhat hurry."
Before you do anything, you take a moment to yourself, leaning over the table that rests before a window. The blackness from outside peeks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LeeNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LeeNoHelpLingerHO][$guilt += 3]]"I would appreciate the help," you say. The remedy hasn't taken effect yet, and nausea has made itself a long-term resident. Your mind is still a tangled mess, although slightly less so now. Nevertheless, any help would be appreciated on a morning like this.
"Of course," $leeName says, a soft edge to $leehisher words that you almost miss. You go to stand but are instantly stopped, "Please. Rest, $player.wardname..." $leeHeShe pauses, "$gabSir Duarte informed me of what transpired last night..." You furrow your brows at the shift in $leehisher tone, and $leeheshe continues, "I hope this won't affect your performance negatively."
"I... understand your concern. But what I do in my own time is my choice," there's slight confusion as to what $leeheshe is getting at. You try to reassure $leehimher, "I will be fine by the time of my hunt."
"Are you ignoring the possibilities of encountering danger on the road?" $leeHisHer annoyance rings clear this time.
$leeHisHer tone strikes a nerve. Folding your arms, you state just as blatantly, "It's not your business what I do or how I handle things, $leeSir van Laere. I'm not one of your knights under your command. I don't owe you an explanation, and I certainly won't withhold from myself just because you don't like it." Cutting words hover on the tip of your tongue, and you bite it in growing annoyance.
* [[Calm down.|Ch3LeeHOCalm][$friendly += 5; $reserved += 3; $relationships.lee.friendship += 5]]
* [[You're feeling petty, just say it.|Ch3LeeHOPetty][$hostile += 5; $sarcastic += 3; $relationships.lee.friendship -= 5; $leeEvents.push("Ch3Petty")]]
<<run setup.characters.lee.updateMood("Awkward, or maybe annoyed...")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to care, though unsure how to handle this.")>>As you step out, $raven.name flies to you, <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>rubbing against your cheek<</if>> to remind you he's still here. A small part of you breaks at the gesture. Sometimes you feel you don't deserve such kindness. But you'll always be grateful for him. You pet him, quietly whispering you'll give him a reward soon.
"I came to wake you," $leeName states as you come to stand beside a table, "and also see if you require any assistance with gathering your things." $leeHeShe pauses, "$gabSir Duarte informed me of what transpired last night..." You furrow your brows at $leehisher tone, and $leeheshe continues, "I hope this won't affect your performance negatively."
"What I do in my down time is not your business, $leeSir van Laere," for whatever reason, $leehisher words strike a nerve. "I will be fine by the time of my hunt."
"Are you ignoring the possibilities of encountering danger on the road?" $leeHisHer annoyance rings clear this time.
Folding your arms, you state just as blatantly, "It's not your business what I do or how I handle things, $leeSir van Laere. I'm not one of your knights under your command. I don't owe you an explanation, and I certainly won't withhold from myself just because you don't like it." Cutting words hover on the tip of your tongue, and you bite it in growing annoyance.
* [[Calm down.|Ch3LeeHOCalm2][$friendly += 5; $reserved += 3; $relationships.lee.friendship += 5]]
* [[You're feeling petty, just say it.|Ch3LeeHOPetty2][$hostile += 5; $sarcastic += 3; $relationships.lee.friendship -= 5; $leeEvents.push("Ch3Petty")]]With a few deep breaths, you somewhat calm your annoyance. You focus on the sliver of care in $leehisher words, though you don't understand why $leeheshe does. $leeHeShe doesn't know you. Not anymore, at least.
The vampire sighs, "All I'm asking is that you be mindful in the future..."
"Sure. Whatever," you say quietly.
Whatever moment you two had shared just moments prior seemed to have vanished in the tension that has since formed. The conversation ends on a somewhat amicable note, though you wonder for a moment what $leehisher real problem is. Perhaps it doesn't matter. Regardless, $leeheshe is right about it, but not for the reasons $leeheshe believes.
You need to be more careful around $leehimher...
<span class="next"><<button [[Next|Ch3LeeHOHelpPt2]]>><</button>></span>Your tone turns playful, and your intent matches the viciousness in the smile you point at $leehimher as you summon every ounce of mockery you can in a single sentence, "Or could it be that my blood reeks of alcohol, and that's what's under your skin?"
The vampire growls but doesn't engage further. $leeHeShe takes a moment to calm whatever nerve you gouged before dropping the matter with, "Just be mindful in the future..."
"Sure. Whatever," you say, though your nasty smile remains.
Whatever moment you two had shared just moments prior seemed to have vanished in the tension that has since formed. The conversation ends rather sourly, and you wonder for a moment what $leehisher real problem is. Perhaps it doesn't matter. Regardless, $leeheshe is right about it, but not for the reasons $leeheshe believes.
You need to be more careful around $leehimher...
<span class="next"><<button [[Next|Ch3LeeHOHelpPt2]]>><</button>></span>
<<run setup.characters.lee.updateMood("Annoyed")>>
<<run setup.characters.lee.updateThoughts("You seem to have struck a nerve.")>>Finding this to be the right moment, $raven.name flies to you, <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>rubbing against your cheek<</if>> to remind you he's still here. A small part of you breaks at the gesture. Sometimes, you feel you don't deserve such kindness. But you'll always be grateful for him. You pet him, quietly whispering you'll reward him soon.
As you sit and wait, you try to focus on the noises while leaning forward, resting your elbows on your thighs. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A fleeting thought crosses the depths of your mind: //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
A heavy breath escapes, but that's when $leeName returns, and all previous thoughts vanish into the oblivion you had wished for just moments prior as $leeheshe confirms you've left nothing. The earlier tension seems a distant past as the Knight-Commander hands over your armor. The medicine has begun to ease the discomfort, so you stand and move back to the bathroom to change, meticulously equipping at a steady pace. You eye briefly yourself in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back out into the room. You allow the vampire to make adjustments, ensuring everything properly comes together.
"Are you ready?" $leeHeShe asks as $leeheshe hands you your $player.sword.
You suppose you are, though a slight hesitancy forms at the thought of the journey ahead. But there's no going back, only forward. You nod to $leehimher before sheathing your blade on your $sheathe and call $raven.name to you.
With your walking stick at the ready, the Knight-Commander escorts you to the courtyard.
<span class="next"><<button [[Next|Ch3CourtyardLee]]>><</button>></span>With a few deep breaths, you somewhat calm your annoyance. You focus on the sliver of care in $leehisher words, though you don't understand why $leeheshe does. $leeHeShe doesn't know you. Not anymore, at least.
The vampire sighs, "All I'm asking is that you be mindful in the future..."
"Sure. Whatever," you say quietly.
Tension that formed initially partially settles as the conversation ends on a slightly amicable note, though you wonder for a moment what $leehisher real problem is. Perhaps it doesn't matter. Regardless, $leeheshe is right about it, but not for the reasons $leeheshe believes.
You need to be more careful around $leehimher...
<span class="next"><<button [[Next|Ch3LeeHOAsk]]>><</button>></span>Your tone turns playful, and your intent matches the viciousness in the smile you point at $leehimher as you summon every ounce of mockery you can in a single sentence, "Or could it be that my blood reeks of alcohol, and that's what's under your skin?"
The vampire growls but doesn't engage further. $leeHeShe takes a moment to calm whatever nerve you gouged before dropping the matter with, "Just be mindful in the future..."
"Sure. Whatever," you say, though your nasty smile remains.
Tension remains taut as the conversation ends rather sourly, and you wonder for a moment what $leehisher real problem is. Perhaps it doesn't matter. Regardless, $leeheshe is right about it, but not for the reasons $leeheshe believes.
You need to be more careful around $leehimher...
<span class="next"><<button [[Next|Ch3LeeHOAsk]]>><</button>></span>The previous argument is something you'll both have to deal with another time, if ever. $leeName clears $leehisher throat, putting back on a mask of professionalism as $leeheshe states, "As I stated earlier, I was coming to wake you. Your horse has been prepared, and the convoy is finishing its preparations," $leeheshe says.
"Alright," you sigh, "I'll start getting ready."
"Do you require assistance?" <<if $leeEvents.includes("Ch3Petty")>>$leeHeShe likely asks out of a sense of duty rather than friendliness.<<else>>$leeHeShe asks with slight hesitance, likely left over from the small spat, but regardless, $leeheshe still wishes to help if you need it.<</if>>
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[Let Leese help you.|Ch3RoomLeeHOHelp]]</div>
<<else>>
<div class="choice-item">[[Let Lea help you.|Ch3RoomLeeHOHelp]]</div>
<</if>>
<div class="choice-item">[[You don't require any help.|Ch3RoomLeeHONoHelp]]</div>
</div>
<</nobr>>Despite the tension, there's no reason not to let $leeName help ensure you have all your belongings. You have an act to keep up, and accepting plays at the strings of your careful lie. Not to mention that while you usually keep your things in your bag, there's always the chance you left something out. And, of course, you know your pendant is safely buried at the bottom of your bag.
"If you wouldn't mind," you sigh.
<<if hasVisited("Ch3LeeHOCalm2")>>The Knight-Commander gives a rare chuckle that seems to disperse the tension entirely, "Warden, <<if hasVisited("LeeTryOn")>>you should know <</if>>I would not have offered if I did."<<else>>With a sigh, the Knight-Commander states in a less harsh tone that nearly disperses the remaining tension, "I would not have offered if I did."<</if>>
You smile slightly and nod, "Fair enough."
$leeName then gets to work. You quietly stand aside as the vampire inspects the room. As you wait, you try to focus on the noises as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LeeHelpPushRoom][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LeeHelpLingerRoom][$guilt += 3]]The biting cold of the early morning greets you as you step outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. Gabriel accompanies you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
Gabriel excuses $gabhimselfherself for a moment, leaving you to stand awkwardly somewhere off to the side. But you're not left alone for long.
<<include "Ch3LyHOCY">>The early morning cold bites at you once you walk outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. $leeName accompanies you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
$leeName excuses $leehimselfherself for a moment, leaving you to stand awkwardly somewhere off to the side. But you're not left alone for long.
<<include "Ch3LyHOCY">>$lyName hums, "Will you be alright to do this job, $player.wardname?" The question isn't asked to mock you but asked in concern. However, if that concern is directed at you personally or your ability to do this job correctly remains unclear.
Turning towards the sound of $lyhisher voice, you sigh again, explaining quietly, "It was just... a nightmare." You thin your lips, shifting on the spot as you add, "You would think after being blind for so long that my mind would stop coming up with monsters..."
Except //you// are the monster.
The $lyTitle softly chuckles before lightly touching your shoulder, "There is no shame in that, Warden. The mind is more treacherous than any beast that lives amongst us."
$lyHeShe withdraws $lyhisher hand, leaving $lyhisher words to resonate in your mind. There's an unsettling amount of truth in that statement. You exhale deeply before offering a weak nod.
<<if $chapter2.includes("Virgin Ridiculous")>>
$lyHisHer seeming normalcy after last night feels off. You're unsure why you bring it up, but it slips out anyway.
"About last night..."
"Let's save such matters for moments of privacy, Warden," $lyheshe mutters. <</if>>
<<if $lycloak is false>>
"Here," $lyheshe then puts something in your arms.
It's fabric of some sort, it's weighted but soft. "What is it?"
"Since you refused my cloak, I got you one of your own," $lyName beams.
Another gift. When a cold morning breeze makes its way to the courtyard, you decide to just accept the item. "Thank you," you say quietly.
"Of course, Warden! It wouldn't do anyone good if you fell sick upon our journey, least of all you," $lyheshe chuckles. $lyHeShe then helps you tie it on. Instantly, you feel a bit warmer.
<</if>>
<<if $chapter2.includes("LySex") or $chapter2.includes("LyVirSex")>>Then the draconian steps closer, whispering mischievously, "Last night was fun, Warden. And I find myself hoping for another night in the future."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I would like that," you mutter.|Ch3CYLyShy][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["I look forward to the next night," you smirk.|Ch3CYLyBold][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[Do you want to continue this? Yes.|Ch3CYLyHes][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.hesitate += 1]]</div>
<div class="choice-item">[["I wouldn't bet on it," you say.|Ch3CYLyNoSex]]</div>
</div>
<</nobr>>
<<else>>
Then an unexpected someone calls out to you.
"?Sir $player.wardname," the Baron booms in a friendly way.
"Lord Dilès," you greet politely.
The man takes your hand, giving it a firm shake. "I wanted to express my gratitude once more for your service. I'll be sure to speak highly of you to the Guild. But this is not a goodbye. I'll be joining your escort on the journey to the capital for Elies' trial," he says. Leaning in slightly, he adds with a suggestive tone, "Perhaps we can find a moment during the journey to discuss my appreciation in more detail."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I hope you do," you smirk.|Ch3CYBaronFlirt][$dilesFlirt += 1; $relationships.ly.friendship -= 10]]</div>
<div class="choice-item">[[Well, this is awkward...|Ch3CYBaronA1]]</div>
<div class="choice-item">[["Aren't you married?"|Ch3CYBaronA2]]</div>
<div class="choice-item">[[Ugh, this pig...|Ch3CYBaronA3]]</div>
</div>
<</nobr>>
<</if>><<if $lyEvents.includes("LySexHes")>>You suppose you //did// enjoy last night, despite your reluctance at first. <<else>>You did enjoy last night. A night of fun was what $lyheshe offered, and it was indeed. <</if>>The fact the $lyTitle is even suggesting another night, however, sends your face blushing red.
The faint thoughts of this being a bad idea echo through the back of your mind. A lot can and //will// go wrong if $lyName were to discover //who you are//. Not to mention 'what' you are.
A murderer. A monster.
//A damn mess.// <<if $chapter3.includes("LyWake")>>$lyHeShe saw a glimpse of that this morning...<<else>>$lyHeShe just saw a glimpse of that...<</if>>
"I would like that as well," you mutter in a breath. Whether you intended that to be vocal or not is irrelevant now. It's out there. And $lyheshe heard it.
"Oh, $player.wardname," $lyName coos, "where's that confidence you had last night?"
You don't even know where that confidence came from...
The draconian steps closer, whispering mischievously, "Fret not. I can help you find it again."
Curse this $lymanwoman. Just as you're about to melt where you stand, someone calls out to you.
"?Sir $player.wardname," the Baron booms in a friendly way.
"Gods damn that man," $lyName mutters in annoyance.
"Lord Dilès," you greet politely, ignoring the $lyTitle. Though perhaps you are also somewhat miffed at the interruption.
The man takes your hand, giving it a firm shake, "I wanted to express my gratitude once more for your service. I'll be sure to speak highly of you to the Guild. But this is not a goodbye. I'll be joining your escort on the journey to the capital for Elies' trial," he says. Leaning in slightly, he adds with a suggestive tone, "Perhaps we can find a moment during the journey to discuss my appreciation in more detail."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I hope you do," you smirk.|Ch3CYBaronFlirt][$dilesFlirt += 1; $relationships.ly.friendship -= 10]]</div>
<div class="choice-item">[[Well, this is awkward...|Ch3CYBaronA1]]</div>
<div class="choice-item">[["Aren't you married?"|Ch3CYBaronA2]]</div>
<div class="choice-item">[[Ugh, this pig...|Ch3CYBaronA3]]</div>
</div>
<</nobr>>Well, you suppose you shouldn't be surprised. <<if $lyEvents.includes("LySexHes")>>Even if you were slightly reluctant at first,<<else>>You're not against another night of fun,<</if>> you both seemed to enjoy the evening. Experiencing that again is certainly a welcome idea.
But that doesn't stop the faint thoughts of this being a bad idea from echoing through the depths of your mind. A lot can and //will// go wrong if $lyName were to discover //who you are//. Not to mention 'what' you are.
A murderer. A monster.
//A damn mess.// <<if $chapter3.includes("LyWake")>>$lyHeShe saw a glimpse of that this morning...<<else>>$lyHeShe just saw a glimpse of that...<</if>>
"I'm already looking forward to it," you smirk, ignoring the thoughts.
$lyName chuckles as $lyheshe steps closer, "Perhaps we'll find a moment on the trip..."
"Then I hope you endeavor to make that happen," you say in a breath.
$lyHisHer fingers brush against your cheek. Just as $lyheshe is about to say something, someone calls out to you.
"?Sir $player.wardname," the Baron booms in a friendly way.
"Gods damn that man," $lyName mutters in annoyance as $lyheshe steps away.
"Lord Dilès," you greet politely, ignoring the $lyTitle. Though perhaps you are also somewhat miffed at the interruption.
The man takes your hand, giving it a firm shake, "I wanted to express my gratitude once more for your service. I'll be sure to speak highly of you to the Guild. But this is not a goodbye. I'll be joining your escort on the journey to the capital for Elies' trial," he says. Leaning in slightly, he adds with a suggestive tone, "Perhaps we can find a moment during the journey to discuss my appreciation in more detail."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I hope you do," you smirk.|Ch3CYBaronFlirt][$dilesFlirt += 1; $relationships.ly.friendship -= 10]]</div>
<div class="choice-item">[[Well, this is awkward...|Ch3CYBaronA1]]</div>
<div class="choice-item">[["Aren't you married?"|Ch3CYBaronA2]]</div>
<div class="choice-item">[[Ugh, this pig...|Ch3CYBaronA3]]</div>
</div>
<</nobr>>Do you want to continue this? You shouldn't, but you do. Is it a bad idea? Most likely. Is that going to stop you? <<if $lyEvents.includes("LySexHes")>>Despite your reluctance last night, no. No, it won't stop you.<<else>>You had fun, that was the whole point. So no, it won't stop you.<</if>> Do you still feel hesitant regardless of your conclusion? Yes.
Because a lot can and //will// go wrong if $lyName were to discover //who you are//. Not to mention 'what' you are.
A murderer. A monster.
//A damn mess.// <<if $chapter3.includes("LyWake")>>$lyHeShe saw a glimpse of that this morning...<<else>>$lyHeShe just saw a glimpse of that...<</if>>
"It's okay to say no," $lyName says gently.
"I'm not─" You sigh, wiping at your face. "Maybe."
The $lyTitle chuckles as $lyheshe steps closer, "Don't feel pressured. But my offer is open no matter what you decide."
You're about to reply when someone calls out to you.
"?Sir $player.wardname," the Baron booms in a friendly way.
"Gods damn that man," $lyName mutters in annoyance.
"Lord Dilès," you greet politely, ignoring the $lyTitle. Though perhaps you are also somewhat miffed at the interruption.
The man takes your hand, giving it a firm shake, "I wanted to express my gratitude once more for your service. I'll be sure to speak highly of you to the Guild. But this is not a goodbye. I'll be joining your escort on the journey to the capital for Elies' trial," he says. Leaning in slightly, he adds with a suggestive tone, "Perhaps we can find a moment during the journey to discuss my appreciation in more detail."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I hope you do," you smirk.|Ch3CYBaronFlirt][$dilesFlirt += 1; $relationships.ly.friendship -= 10]]</div>
<div class="choice-item">[[Well, this is awkward...|Ch3CYBaronA1]]</div>
<div class="choice-item">[["Aren't you married?"|Ch3CYBaronA2]]</div>
<div class="choice-item">[[Ugh, this pig...|Ch3CYBaronA3]]</div>
</div>
<</nobr>>You thin your lips before giving an awkward smile, "Sorry, but last night was enough."
"I understand," $lyName says with what you imagine to be a shrug, "but the offer remains should you change your mind."
You're unsure if you'll take that offer, but you nod anyway. There's a brief pause before someone calls out to you.
"?Sir $player.wardname," the Baron booms in a friendly way.
"Lord Dilès," you greet politely.
The man takes your hand, giving it a firm shake, "I wanted to express my gratitude once more for your service. I'll be sure to speak highly of you to the Guild. But this is not a goodbye. I'll be joining your escort on the journey to the capital for Elies' trial," he says. Leaning in slightly, he adds with a suggestive tone, "Perhaps we can find a moment during the journey to discuss my appreciation in more detail."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I hope you do," you smirk.|Ch3CYBaronFlirt][$dilesFlirt += 1; $relationships.ly.friendship -= 10]]</div>
<div class="choice-item">[[Well, this is awkward...|Ch3CYBaronA1]]</div>
<div class="choice-item">[["Aren't you married?"|Ch3CYBaronA2]]</div>
<div class="choice-item">[[Ugh, this pig...|Ch3CYBaronA3]]</div>
</div>
<</nobr>>While this was not what you were expecting from the Baron, you're not put off by the idea. <<if $mcVices.includes("Sex")>>Besides, it's nothing new to you that a stranger, even a noble, wants some //special// time with you. <</if>>Even if he's married, you already know this is nothing new for those higher in society.<<if hasVisited("Ch3LyRoomServ")>> The servant, Emrys, also already warned you not long ago, leaving you unfazed by the Baron's forwardness.<</if>>
You reply with a smirk, "I hope you do, My Lord."
$lyName sputters a cough, probably about to protest such an obscene idea. But $lyhisher hatred for the man is $lyhisher own.
"I will eagerly await such a moment," Lord Dilès says as he takes you by the hand. It's a gesture that's slightly too intimate for something that will be just a fling.
"I look forward to it," you smile.
<<if $relationships.ly.romance >= 1>>$lyName chokes in disbelief, "Seriously?!"
You shrug, "Why not?"
The draconian gives you a wry laugh before Lord Dilès says, "I don't believe this is any of your business, Your Highness."
$lyName seems to bite back a direct response, instead murmuring with deep displeasure, "You know, I don't believe your wife would respect that."
"My wife and I have an agreement on these things, Your Highness." He then repeats, "//Not that it's any of your business.//"
"//'Not that it's any of your business,'//" the draconian echos in a childish and mocking tone.
The Baron ignores $lyhisher whining as he lets go of your hand, stating flirtatiously, "You're more than welcome in my carriage should you wish to ─ discuss things."
"Fucking pig," the $lyTitle states not so subtly as the Baron walks away.<<else>>"You know, I don't believe your wife would respect that," $lyName states in annoyance.
"My wife and I have an agreement on these things, Your Highness. //Not that it's any of your business,//" the Baron replies.
"//'Not that it's any of your business,'//" the draconian repeats in a childish and mocking tone.
The Baron ignores $lyhisher whining as he lets go of your hand, stating flirtatiously, "You're more than welcome in my carriage should you wish to ─ discuss things."<</if>>
<span class="next"><<button [[Next|Ch3CYDilesFlirt2]]>><</button>></span>This was not what you were expecting as a farewell from the Baron. You pull your hands out from his, turning away as your mind tries to piece together //what the fuck he just said//. <<if $mcVices.includes("Sex")>>You suppose it's nothing new to you that a stranger, even a noble, wants some //special// time with you. <<else>>You've been propositioned like this before, it's nothing new.<</if>> But you still didn't expect...this. Before you can say anything, however, $lyName quickly steps ahead of you to quickly turn the man's attention away from you.
"Lord Dilès!" The $lyTitle beams in faux excitement, "I could have sworn I saw your wife nearby. I hope you give her my sincerest gratitude for hosting me these last couple of days. Especially unannounced."
<<include "Ch3BaronFlirt">>This was not what you were expecting from the Baron. You pull your hands out from his, turning away as your mind tries to piece together what in the hells he just said. <<if $mcVices.includes("Sex")>>You suppose it's nothing new to you that a stranger, even a noble, wants some //special// time with you. <<else>>You've been propositioned like this before, it's nothing new.<</if>> But you still didn't expect...this.
"Aren't you married?" Your voice filled with both confusion and disgust.
"Arranged marriages are hardly marriages," Lord Dilès chuckles.
"But they still are," $lyName interjects. "What sort of example are you setting for your children, Derrien? Such a shame..."
The Baron seems to freeze at the $lyTitle's insertion in your conversation before adding, "If it concerns the warden, my wife and I have an agreement on these things."
"I don't believe $player.wardname appreciates such forwardness. It's creepy, Derrien. Regardless, I could have sworn I saw your wife nearby. I hope you give her my sincerest gratitude for hosting me these last couple of days. Especially unannounced."
<<include "Ch3BaronFlirt">>Every fiber of your being fights the urge to lodge your fist in his face at the suggestive tone of his words. Instead, you rip your hands from his, giving the most disgusted look you can. While you're no stranger to advances, even from nobles, his behavior right now is inappropriate. Before you can say anything, however, $lyName slaps a hand on your shoulder, squeezing it before $lyheshe quickly turns the man's attention away from you.
"Lord Dilès!" The $lyTitle beams in faux excitement, "I could have sworn I saw your wife nearby. I hope you give her my sincerest gratitude for hosting me these last couple of days. Especially unannounced."
<<include "Ch3BaronFlirt">>When the Baron is a distance away, $lyName leans in, stating, "You'd do well to stay away from him."
"I don't believe─" You start before $lyheshe cuts you off.
"Don't you dare say it."
<<if ($lyEvents.includes("LySexHes") or $lyEvents.includes("LySexFun") or $lyEvents.includes("LyVirSex") or $chapter2.includes("LyVirSex")) and ($relationships.ly.romance >= 1)>><<set $lyEvents.push("EarNip")>>A sly smirk forms, "Goodness, are you jealous already?"
"Oh, are we going there?" $lyHeShe states with sudden pitched annoyance. "Sure, let's say I am. What then, Warden? Hm?"
"I'd say we just met and you're being ridiculous," you say with a furrow of your brows.
"I'm a ridiculous $lymanwoman. What can I say?" $lyHeShe then leans in and nips your earlobe, drawing a surprised gasp from you. It's a gentle pinch with $lyhisher teeth<<if $piercings.some(p => p.name === "ears")>>, and mindful of your piercings,<</if>> but leaves your skin damp and cold in the cool air. $lyHeShe whispers, "After the taste I got last night, maybe I am jealous."
You're not sure how to respond to $lyhisher words as you rub your ear. But you wouldn't get to either as $lyName sighs, seeming to forget the interaction far too easy.
"That man is involved with something, $player.wardname. You'd do well not to get tangled up in it," the $lyTitle says quietly.
'Hm' is the only response you can seem to give. What in the hells is happening? The conversation fades there, and you're left confused by the situation as a whole. But the thoughts are replaced just as easily as $lyName does as $lyheshe changes the subject, <<else>>You smile in amusement, "He's not the first, and I doubt he'll be the last."
"That man is involved with something, $player.wardname. You'd do well not to get tangled up in it," the $lyTitle says quietly.
"Who says I'll get tangled in anything other than sheets?" You joke.
"Ugh! No!" $lyName groans in disgust. $lyHisHer dramatics draws a slight laugh from you. $lyHeShe is quick to change the subject, <</if>><<if hasVisited("Ch3LyRoomLy") + hasVisited("Ch3LyHOPt1") + hasVisited("Ch3RoomLy")>>"I hope you don't mind me walking you to your horse?"
You respond with a sarcastic tone, "Oh, not at all, Your Highness. It's not like I can manage it myself."
"It's the least I can do," $lyheshe says, feigning nonchalance.
Supposing it wouldn't hurt, you play along, "Then, by all means."
The draconian loops $lyhisher arm with yours as $lyheshe had yesterday, "Then, my dear Warden, shall we move along?"
Your small smile hints at the sarcasm, "Of course, Your Grace."<<elseif hasVisited("Ch3LyRoomTri") + hasVisited("Ch3RoomTri") + hasVisited("Ch3TriHOPt1")>>but is interrupted when yet another joins, or rather, //returns//.
"$player.wardname, I can take you to your horse," Gabriel states, $gabhisher tone a bit too formal.
$lyName sighs, "Alright. I suppose that means I should get to the carriage. I hope we can find more time to talk during this journey, $player.wardname."
You nod in the $lyTitle's direction before $lyhisher steps recede.
"Are you ready?" The knight asks.
A slight, mirthless chuckle escapes, "I don't believe I have much choice. Lead on."<<else>>"I suppose I should go make sure everything is in order. Please keep in mind what I said."
"Yeah," you say as the $lyTitle walks away, leaving you alone once again.<</if>>
<<if hasVisited("Ch3RoomGab") + hasVisited("Ch3LyRoomGab") + hasVisited("Ch3GabHOPt1")>><span class="next"><<button [[Next|Ch3CYGabPt2]]>><</button>></span><<elseif hasVisited("Ch3RoomLee") + hasVisited("Ch3LyRoomLee") + hasVisited("Ch3LeeHOPt1")>><span class="next"><<button [[Next|Ch3CYLeePt2]]>><</button>></span><<elseif hasVisited("Ch3RoomLy") + hasVisited("Ch3LyRoomLy") + hasVisited("Ch3LyHOPt1")>><span class="next"><<button [[Next|Ch3CYLyPt2]]>><</button>></span><<elseif hasVisited("Ch3LyRoomHestia") + hasVisited("Ch3RoomHes") + hasVisited("Ch3HesHOPt1")>><span class="next"><<button [[Next|Ch3CYHestiaPt2]]>><</button>></span><<elseif hasVisited("Ch3LyRoomTri") + hasVisited("Ch3RoomTri") + hasVisited("Ch3TriHOPt1")>><span class="next"><<button [[Next|Ch3CYGabPt2]]>><</button>></span><<elseif hasVisited("Ch3CYEmoServant") + hasVisited("Ch3CYServant")>><span class="next"><<button [[Next|Ch3CYServEmoPt2]]>><</button>></span><</if>><<if hasVisited("Ch3LyRoomTri") + hasVisited("Ch3RoomTri") + hasVisited("Ch3TriHOPt1")>>Once $lyName leaves, $gabSir Duarte states warmly, "Shall we?"
You nod in affirmation.<<else>>A few moments pass after the $lyTitle leaves your company before Gabriel returns.<</if>>
"Apologies, I had some matters to take care of," $gabheshe states. $gabHeShe must notice something in your expression before $gabheshe cautiously asks, "Did something happen?"
"There was an... interesting exchange with the Baron," you put it simply.
The knight sighs, "I have heard a few unsavory things about him. I'm sorry, I shouldn't have left you."
You shrug, not want to discuss it further. Regardless, you've had enough of this place, "How much longer till we leave?"
"Soon, I've come to take you to your horse."
Closing your fists, you expel a breath before nodding, "Alright."
"Everything will be fine," $gabheshe assures you as $gabheshe directs to where your horse is.
<<if $gabEvents.includes("KissCheek")>>However, you don't walk far before Gabriel slows and clears $gabhisher throat awkwardly, "I wanted to apologize for last night..."
You turn towards $gabhisher voice, "Apologize for what?"
"If the kiss was unwanted," $gabheshe says in a breath.
You remember the small peck $gabheshe placed upon your cheek.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I... didn't mind it," you smile shyly.|Ch3CYGabShy][$relationships.gab.flirts.shy += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Your aim was a little off," you tease.|Ch3CYGabBold][$relationships.gab.flirts.bold += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[You want to like it, but you're not sure how far to take this...|Ch3CYGabHes][$relationships.gab.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[[Confused with feelings, you say, "I'm flattered, but perhaps we should take a step back for now..."|Ch3CYGabFR][$gabEvents.push("StepBack")]]</div>
</div>
<</nobr>>
<<elseif ($relationships.gab.flirts.total >= 2) or ($relationships.gab.romance >= 1)>>However, you don't walk far before Gabriel slows and clears $gabhisher throat, "I was wondering, Warden. If I..."
$gabHeShe trails, and you stop your steps gently saying, "What is it?"
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item-flirt">[[He kisses your cheek.|Ch3CYGabCheekKiss][$relationships.gab.flirts.total += 1; $gabEvents.push("KissCheek")]]</div>
<<else>>
<div class="choice-item-flirt">[[She kisses your cheek.|Ch3CYGabCheekKiss][$relationships.gab.flirts.total += 1; $gabEvents.push("KissCheek")]]</div>
<</if>>
<<if $gabGender is "male">>
<div class="choice-item">[["Nevermind..." He states quietly.|Ch3CYGabNoKi]]</div>
<<else>>
<div class="choice-item">[["Nevermind..." She states quietly.|Ch3CYGabNoKi]]</div>
<</if>>
</div>
<</nobr>>
<<else>>"How long will we be on the road?" You ask as you wrap your cloak tighter around you. You'd guess a few days if your memory is correct.
"About a day and a half, give or take," Gabriel answers as $gabheshe tugs you out of the way of something.
"Will we be stopping to rest?"
The knight chuckles, "Not if the $lyTitle has anything to say. $lyHeShe has said you're welcome to sleep in the carriage if you get tired. You'll need to be well rested," for obvious reasons.
"I've never been to Narrau," you admit.
"It's quite something, even if you can't see it. The markets are always busy, and smells amazing. Plus, there won't be any chimera to taint it," Gabriel sighs amusedly.
You smile, "How were the roads on the way here?"
"Deserted mostly," the knight answers, "I'd imagine that won't be the case this time. Word of your success traveled fast."
You nod, "Then nothing should delay us. Unless the weather turns sour..."
Gabriel hums, "This coming winter will be something else if the beginning of autumn is already this dour. But here we are, $horse.name awaits."
Upon hearing $gabhisher words, you come to a stop. The growing familiar sounds of <<if $horse.breed is "shire">>$horse.name's heavy hooves clap on the stone ground.<<else>>$horse.name's hooves clap on the stone ground.<</if>> Reaching out, your hand brushes against the steed who snorts at the touch. After giving your new friend a greeting, Gabriel helps you mount, letting you know that you will be departing before long as the knight walks away.
A few moments later, $raven.name makes his way to his usual spot, <<if $raven.signal is "hair">>tugging your hair<<elseif $raven.signal is "ear">>nipping at your ear<<else>>lightly tapping his beak on your cheek<</if>> in greeting.
"Hello there," you smile as you gently run your fingers over his soft head.
A knight you've never met comes beside you, introducing himself as Sir Ivan, before informing you that should $horse.name go off course, someone will be there to guide $horsehimher back.
You don't get to reply before someone blows a horn, signaling for the convoy to depart.
Your heels gently kick $horse.name's sides, and the first steps in a long adventure finally begin.
<span class="next"><<button [[Next|Ch3JournInbetween]]>><</button>></span><</if>>A few moments pass after the $lyTitle leaves your company before $leeName returns.
"Apologies, I had some matters to take care of," $leeHeShe must notice something in your expression before $leeheshe cautiously asks, "Did something happen?"
"There was an... interesting exchange with the Baron," you put it simply.
The Knight-Commander sighs, "What did he do?"
"Oh, you know, invited me to a private 'gift' showing," you laugh awkwardly. "I suspect his wife is fine with it, though."
$leeName chuckles wryly as $leeheshe comes to stand beside you, "Most likely. It's more common in arranged marriages."
"Arranged marriages are awful," you sigh, a statement you know to be true. You were almost on the receiving end of it. Though you didn't want it to end the way it did...
$leeName gives a slight hum that thankfully ends that line of thought. A part of you then wonders if $leeheshe was ever in a similar dilemma. $leeHisHer parents were more traditional in that sense, and you suddenly find yourself curious. You had never asked. <<if $leePast is "crush">>Not that you would have wanted to know, given the crush you had.<</if>> Regardless, curiosity wins in this moment.
"The van Laeres are a traditional family," you start, "Were you in a similar predicament?"
"It's not widely known just how traditional my family is," $leeName says, slightly curious, "But to answer your question, I was at one point."
<<if $relationships.lee.romance >= 1>>Your stomach twists. Is that jealousy? You have to remind yourself not to get close. And yet... <</if>>"I see," you say, trying to play off the question to avoid suspicion. "May I ask who?"
$leeName doesn't answer right away, almost making you think you're being a little //too// nosy until $leeheshe says, "It doesn't matter anymore. I wasn't going to marry <<if $leeGender is "male">>her<<else>>him<</if>> anyway."
You nod, "Sorry to pry."
"You're from Lenia as well," $leeheshe then says, turning the topic onto you suddenly makes you nervous. "Did I know of your family?"
You keep your breaths steady, answering with another lie you always tell, "I have no family. I was just another urchin in Elysia."
Elysia is the capital of Lenia. It's a vast enough place, and while you weren't an urchin, there's still more truth to the fabrication than you'd like to accept. Regardless, you know that someone like $leeName was never in the lower city you claim to be from ─ well, except for that one time. But that memory is interrupted when the vampire speaks again.
"I would not have suspected," $leeheshe shifts beside you as $leeheshe seems to choose $leehisher next words carefully, "You seem... well trained."
<<nobr>>
<div class="choices">
<<if $guilt <= 10>>
<div class="choice-item">[["I used to watch the knights train," you lie.|Ch3LeeCYLiePass]]</div>
<<else>>
<div class="choice-item">[["I used to watch the knights train," you lie.|Ch3LeeCYLieFail][$leesus += 2]]</div>
<</if>>
<<if $guilt >= 10>>
<div class="choice-item">[["I don't believe you've seen me fight," you say.|Ch3LeeCYPass]]</div>
<<else>>
<div class="choice-item">[["I don't believe you've seen me fight," you say.|Ch3LeeCYFail][$leesus += 2]]</div>
<</if>>
<div class="choice-item">[[You shrug and avoid answering.|Ch3LeeCYAvoid][$leesus += 2]]</div>
</div>
<</nobr>>"How long will we be on the road?" You ask. You'd guess a few days if your memory is correct.
"About a day and a half, give or take," $lyName answers with a yawn.
"Will we be stopping to rest?"
"Not if I can help it." $lyHeShe then chuckles, "I'm kidding, we'll likely find time. It's not //that// far. But I do want to maintain good time."
You nod. $lyName needs to present for $lyhisher brother. "I've never been to Narrau," you admit.
"Ah, Narrau," the draconian says with a whimsical tone, "It's the heart of Auris, even after the war. Repairs were completed ages ago, but //gods//. I've called it home all my life, and it never loses its charm. Bustling streets, lively pubs, vibrant street markets, and enchanting festivals! Even if you can't see, Narrau will still be a feast for your other senses."
You smile at $lyhisher description, "I cannot wait to experience it."
"I'm surprised you haven't been there yet," $lyheshe states.
With a shrug, you answer reasonably, "I'm not very fond of large cities." It's a truth in a way. Sure you can get around fine, but too many poke at $raven.name or make you the butt of jokes. You always end those events in your favor, but it's an annoyance nonetheless. Not wanting to discuss it further, you ask, "How were the roads on the way here?"
"Deserted mostly," the $lyTitle answers, "I'd imagine that won't be the case this time. Word of your success traveled fast."
You nod, "Then nothing should delay us. Unless the weather turns sour..."
$lyName sighs, "Judging by the gray clouds overhead, something tells me it's a high probability. But here, your horse awaits."
Upon hearing $lyhisher words, you come to a stop. The growing familiar sounds of <<if $horse.breed is "shire">>$horse.name's heavy hooves clap on the stone ground.<<else>>$horse.name's hooves clap on the stone ground.<</if>> Reaching out, your hand brushes against the steed who snorts at the touch. After giving your new friend a greeting, you mount the horse with growing ease. $lyName says a farewell, informing you that the group will be departing before long.
A few moments later, $raven.name makes his way to his usual spot, <<if $raven.signal is "hair">>tugging your hair<<elseif $raven.signal is "ear">>nipping at your ear<<else>>lightly tapping his beak on your cheek<</if>> in greeting as he rests upon your shoulder.
"I hope all was to your satisfaction?" You ask as you gently run your fingers over his soft head. He puffs his feathers in response.
A knight you've never met comes beside you, introducing himself as Sir Ivan, before informing you that should $horse.name go off course, someone will be there to guide $horsehimher back.
You don't get to reply before someone blows a horn, signaling for the convoy to depart.
Your heels gently kick $horse.name's sides, and the first steps in a long adventure finally begin.
<span class="next"><<button [[Next|Ch3JournInbetween]]>><</button>></span>"I could do that, yes, Your Highness," the Baron says in slight annoyance at the interruption.
"Good," $lyName says, "I hope you don't mind, but I was just having a pleasant conversation with the Warden."
"Apologies, Your Highness," Lord Dilès replies in a scripted tone.<<if hasVisited("LySexCh2Finish")>> Though he adds curiously, "Forgive my prying, but you two already seem to be getting on rather well. I suppose they say─"
"They say it's none of your business. Maybe you should focus your attention on your //own// relationship," the $lyTitle says just the right amount of hostility that ends the Baron's prying right there. <</if>>"I know I'll be seeing you at the gala next month, so my departure doesn't require any prolonged pleasantries. I hope I don't need to remind you of where your //loyalties// lie, do I, Derrien?"
"Of course not," Lord Dilès says cooly. "I'll see you soon, Your Highness," the man then turns his attention back to you, "I hope to see you there as well, $player.wardname."
"I hope not," you mutter in a breath. You're not sure if Lord Dilès heard you, but you're grateful when he walks away, leaving you with the $lyTitle once again.
When the Baron is a distance away, $lyName leans in, stating, "I'm glad you didn't entertain that. You'd do well to stay away from him."
<<if ($lyEvents.includes("LySexHes") or $lyEvents.includes("LySexFun")) and ($relationships.ly.romance >= 1)>><<set $lyEvents.push("EarNip")>>A sly smirk forms, "Goodness, are you jealous already?"
"Oh, are we going there?" $lyHeShe states with sudden pitched annoyance. "Sure, let's say I am. What then, Warden? Hm?"
"I'd say we just met and you're being ridiculous," you say with a furrow of your brows.
"I'm a ridiculous $lymanwoman. What can I say?" $lyHeShe then leans in and nips your earlobe, drawing a surprised gasp from you. It's a gentle pinch with $lyhisher teeth<<if $piercings.some(p => p.name === "ears")>>, and mindful of your piercings,<</if>> but leaves your skin damp and cold in the cool air. $lyHeShe whispers, "After the taste I got last night, maybe I am jealous."
You're not sure how to respond to $lyhisher words as you rub your ear. But you wouldn't get to either as $lyName sighs, seeming to forget the interaction far too easy.
"That man is involved with something, $player.wardname. You'd do well not to get tangled up in it," the $lyTitle says quietly.
'Hm' is the only response you can seem to give. What in the hells is happening? The conversation fades there, and you're left confused by the situation as a whole. But the thoughts are replaced just as easily as $lyName does as $lyheshe changes the subject, <<else>>You smile in amusement, "He's not the first, and I doubt he'll be the last."
"That man is involved with something, $player.wardname. You'd do well not to get tangled up in it," the $lyTitle says quietly.
"Who says I'll get tangled in anything other than sheets?" You joke.
"Ugh! No!" $lyName groans in disgust. $lyHisHer dramatics draws a slight laugh from you. $lyHeShe is quick to change the subject, <</if>><<if hasVisited("Ch3LyRoomLy") + hasVisited("Ch3LyHOPt1") + hasVisited("Ch3RoomLy")>>"I hope you don't mind me walking you to your horse?"
You respond with a sarcastic tone, "Oh, not at all, Your Highness. It's not like I can manage it myself."
"It's the least I can do," $lyheshe says, feigning nonchalance.
Supposing it wouldn't hurt, you play along, "Then, by all means."
The draconian loops $lyhisher arm with yours as $lyheshe had yesterday, "Then, my dear Warden, shall we move along?"
Your small smile hints at the sarcasm, "Of course, Your Grace."<<elseif hasVisited("Ch3LyRoomTri") + hasVisited("Ch3RoomTri") + hasVisited("Ch3TriHOPt1")>>but is interrupted when yet another joins, or rather, //returns//.
"$player.wardname, I can take you to your horse," Gabriel states, $gabhisher tone a bit too formal.
$lyName sighs, "Alright. I suppose that means I should get to the carriage. I hope we can find more time to talk during this journey, $player.wardname."
You nod in the $lyTitle's direction before $lyhisher steps recede.
"Are you ready?" The knight asks.
A slight, mirthless chuckle escapes, "I don't believe I have much choice. Lead on."<<else>>"I suppose I should go make sure everything is in order. Please keep in mind what I said."
"Yeah," you say as the $lyTitle walks away, leaving you alone once again.<</if>>
<<if hasVisited("Ch3RoomGab") + hasVisited("Ch3LyRoomGab") + hasVisited("Ch3GabHOPt1")>><span class="next"><<button [[Next|Ch3CYGabPt2]]>><</button>></span><<elseif hasVisited("Ch3RoomLee") + hasVisited("Ch3LyRoomLee") + hasVisited("Ch3LeeHOPt1")>><span class="next"><<button [[Next|Ch3CYLeePt2]]>><</button>></span><<elseif hasVisited("Ch3RoomLy") + hasVisited("Ch3LyRoomLy") + hasVisited("Ch3LyHOPt1")>><span class="next"><<button [[Next|Ch3CYLyPt2]]>><</button>></span><<elseif hasVisited("Ch3LyRoomHestia") + hasVisited("Ch3RoomHes") + hasVisited("Ch3HesHOPt1")>><span class="next"><<button [[Next|Ch3CYHestiaPt2]]>><</button>></span><<elseif hasVisited("Ch3LyRoomTri") + hasVisited("Ch3RoomTri") + hasVisited("Ch3TriHOPt1")>><span class="next"><<button [[Next|Ch3CYGabPt2]]>><</button>></span><<elseif hasVisited("Ch3CYEmoServant") + hasVisited("Ch3CYServant")>><span class="next"><<button [[Next|Ch3CYServEmoPt2]]>><</button>></span><</if>>A faint smile grows<<if hasVisited("Ch2GabCheekEnd")>> at the memory<</if>>, "I... didn't mind it."
"I'm glad," Gabriel says quietly. "Though I look forward to your reaction the day my lips meet yours."
A blush forms and you look away, the knight chuckles but doesn't tease you anymore.<<include "Ch3GabFlirtEnd">>A teasing smile tugs your lips as you say, "Your aim was a little off."
Gabriel laughs, "Or perhaps it's something I'd like to save for a special moment."
You smile, "I suppose the longer I wait the more special it will be."
"You're very perceptive, Warden," $gabheshe teases back.
"Then I eagerly await this special moment," you laugh.
"As do I," $gabheshe adds sweetly. <<include "Ch3GabFlirtEnd">>You're not sure if you should like it. Or rather, you //did// like it. But every time you think about how complicated your life is, you can't help the twist that forms in your stomach. Yet the voice in your head is telling you to throw caution to the wind. That maybe Gabriel could be someone you could trust.
That thought alone snatches your breath.
"I should have asked, I'm sorry," Gabriel says quietly, taking your usual silent and internal battle as one of displeasure for $gabhisher actions.
"No," you assure quickly, "It's just... I did lik─//Do//. But I─"
The knight ruins your messy train of thought when $gabhisher hand slides down your arm and squeezes the tips of your fingers. "It's alright, Warden. <<if hasVisited("Ch2GabCheekEnd")>>As I said last night, one day at a time.<<else>>One day at a time, we'll see where this goes.<</if>> But I will wait for you to be comfortable..." $gabHisHer hands slides back to it's former position before quietly adding, "But I'm glad you liked it."
<<include "Ch3GabFlirtEnd">>Your emotions are a mess of confusion. You don't know what to feel the closer you get. So you ask for time if only to reassess your feelings.
"I'm flattered, but perhaps we should take a step back for now..." You don't know how else to say it.
"I understand. I'm sor─"
"Gabriel, I just need to think... things are complicated. Please, stop apologizing," you say gently but firmly.
The knight quiets a moment, then says quietly, "Of course. Take all the time you need, $player.wardname."
You then add, "The kiss wasn't unwarranted... it just made me realize some things."
$gabHeShe then expels a relieved breath, worried $gabheshe had made you uncomfortable. With the topic ended there, you turn to more relevant matters.
<<include "Ch3CYGabAfterFlirt">>The knight doesn't say anything, instead $gabheshe cups your cheek and <<if ($gabGender is "male") and (($appearance.height is "very short") or ($appearance.height is "short") or ($appearance.height is "average"))>>gently tilts your head up before brushing<<elseif ($gabGender is "female") and (($appearance.height is "very tall") or ($appearance.height is "tall"))>>gently pulls you down before brushing<<else>>brushes<</if>> $gabhisher lips against your cheek. <<if $gabGender is "male">>His beard tickles your skin, sending a shiver down your spine.<</if>>
When $gabheshe pulls away, the knight clears $gabhisher throat, "Sorry, that was... impulsive."
Your hand brushes over your cheek.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I... didn't mind it," you smile shyly.|Ch3CYGabShy][$shy += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Your aim was a little off," you tease.|Ch3CYGabBold][$bold += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[You want to like it, but you're not sure how far to take this...|Ch3CYGabHes][$hesitate += 1; $relationships.gab.flirts.total += 1]]</div>
</div>
<</nobr>>"Nevermind," $gabheshe says quietly.
You want to ask, but decide $gabheshe will tell you when $gabheshe's ready. You change the topic and relieve the heavy atmosphere you almost failed to notice.
<<include "Ch3CYGabAfterFlirt">>$gabHisHer tone sounds like $gabheshe is blushing, and you wonder for a moment what $gabheshe looks like with a blush. Then you realize you haven't seen what $gabheshe looks like at all. Your mind starts painting a picture based off the sound of $gabhisher voice, but there's one thing you can't imagine.
<<if $lygabEvents.includes("GabHair")>>Perhaps it's odd to mention out of the blue, but you just want to confirm, "Is your hair really red, like $lyName mentioned?"
Gabriel chuckles, likely understanding your curiosity, "It is. My mother always said it reminded her of the tulips in her garden."<<else>>"May I ask the color of your hair?" Perhaps it's an odd question, but it would complete the mental image you've painted.
Gabriel chuckles, probably knowing why you ask, "It's red. My mother always said it reminded her of the tulips in her garden."<</if>>
"Red..." You repeat in a whisper. "A lovely color."
With that detail, you imagine Gabriel <<if $gabGender is "male">>is a stocky fellow based on your run in the other day. You felt his facial hair when he kissed your cheek, and it felt as though he has a shortly trimmed beard or perhaps a goatee.<<else>>is a small woman based on your run in the other day. Her skin was smooth when she brushed against your cheek.<</if>> The other facial features are a blur. It's hard to picture a face based solely on sound. You only hope it won't be long until you can sneak a peak of the $gabmanwoman.
With the air cleared on the matter, Gabriel picks up $gabhisher pace again.
<span class="next"><<button [[Next|Ch3CYGabAfterFlirt]]>><</button>></span>"How long will we be on the road?" You then ask. You'd guess a few days if your memory is correct.
"About a day and a half, give or take," Gabriel answers as $gabheshe tugs you out of the way of something.
"Will we be stopping to rest?"
The knight chuckles, "Not if the $lyTitle has anything to say. $lyHeShe has said you're welcome to sleep in the carriage if you get tired. You'll need to be well rested," for obvious reasons.
"I've never been to Narrau," you admit.
"It's quite something, even if you can't see it. The markets are always busy, and smells amazing. Plus, there won't be any chimera to taint it," Gabriel sighs amusedly.
You smile, "How were the roads on the way here?"
"Deserted mostly," the knight answers, "I'd imagine that won't be the case this time. Word of your success traveled fast."
You nod, "Then nothing should delay us. Unless the weather turns sour..."
Gabriel hums, "This coming winter will be something else if the beginning of autumn is already this dour. But here we are, $horse.name awaits."
Upon hearing $gabhisher words, you come to a stop. The growing familiar sounds of <<if $horse.breed is "shire">>$horse.name's heavy hooves clap on the stone ground.<<else>>$horse.name's hooves clap on the stone ground.<</if>> Reaching out, your hand brushes against the steed who snorts at the touch. After giving your new friend a greeting, you mount the horse with growing ease. Gabriel informs you that the group will be departing shortly and takes $gabhisher leave.
A few moments later, $raven.name makes his way to his usual spot, <<if $raven.signal is "hair">>tugging your hair<<elseif $raven.signal is "ear">>nipping at your ear<<else>>lightly tapping his beak on your cheek<</if>> in greeting.
"Hello there," you smile as you gently run your fingers over his soft head.
A knight you've never met comes beside you, introducing himself as Sir Ivan, before informing you that should $horse.name go off course, someone will be there to guide $horsehimher back.
You don't get to reply before someone blows a horn, signaling for the convoy to depart.
Your heels gently kick $horse.name's sides, and the first steps in a long adventure finally begin.
<span class="next"><<button [[Next|Ch3JournInbetween]]>><</button>></span><center>@@.inbetween;[[Meanwhile, within Narrau...|Ch3AdXiaoStart]]@@</center>A memory of a story $leeName once shared with you comes to mind, and the lie flows effortlessly, "I used to watch the knights train."
$leeName is quiet before muttering, "I would not have thought one could learn so much just by watching..."
You shrug, your words laced with a recollection of the tale as $leeheshe had recounted it, "I had friends I used to play with. We discovered a way to sneak in and observe." You laugh, but more at the memory of the tale as $leeheshe once told it.
After training had ended, $leeName had told you of an event that transpired that day. Sir Victor came across some urchins who had snuck in the training grounds. He had playfully pitted them all against $leeName in some roughhoused training, turning it into a valuable learning experience for everyone involved. Sir Victor and a few other knights even permitted these urchins to return occasionally, allowing them to observe and sometimes train alongside the younger squires.
"I remember that..." $leeName states quietly, "I remember some children sneaking in and watching. I wonder if we may have met before..."
You knew there was a possibility $leeheshe would draw that conclusion, "Perhaps. Though I suppose you'd have been a squire?"
"Yes, I would have been," there's a hint of nostalgia in $leeName's tone as $leeheshe reminisces about those innocent times. "What a small world."
You respond with a casual shrug and a smile, "It feels that way sometimes, doesn't it? But, as you mentioned, I don't recall ever having fought in front of you."
$leeHeShe chuckles slightly at that statement, "Sometimes we become unaware of how we move in our day-to-day. You move <<if $player.stance is "elegant">>lightly, ready for anything at a moment's notice. Perhaps it makes sense, you have to be more aware of your surroundings when you cannot see. But you're very elegant with your motions.<<elseif $player.stance is "aggressive">>fearlessly and with confidence. You're sharp and assertive in your gestures. Even the simplest actions are almost intense.<<else>>precisely. At first, I thought it was because you cannot see, but now I see there's cunningness to your gestures. You're very calculated, and always seem one step ahead.<</if>> I have no doubt that it's a reflection of your approach to battle."
The way $leeName says it almost implies a sense of admiration towards you...
[[♥ Why did that sound like a compliment?|Ch3LeeCYShy][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.shy += 1]]
[[♥ "Maybe a one-on-one demonstration is needed," you flirt.|Ch3LeeCYBold][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.bold += 1]]
[[♥ You should panic at how closely you've been watched, and yet...|Ch3LeeCYHes][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.hesitate += 1]]
* [["And what do observations tell you, Knight-Commander?" You play it cool.|Ch3LeeCYCharm][$charm += 5]]
* [["That's a very in-depth analysis..." You laugh uneasily.|Ch3LeeCYSar][$sarcastic += 5]]
* [["Please stop watching me so closely..." You say annoyed.|Ch3LeeCYHos][$hostile += 5]]
<<if $leeGender is "male">>* [[His in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]<<else>>* [[Her in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]<</if>>"I used to watch the knights train," you say carefully.
$leeName is quiet before muttering, "I─" $leeheshe pauses, "I would not have thought one could learn so much just by watching..."
You shrug, "I had friends I played with. We found a way into the training grounds and watched them practice." There's something familiar with the lie, but you cannot recall why.
Until ─
"I remember that..." $leeName states quietly, "I remember some children sneaking in and watching. I wonder if we may have met before..."
<<print $swear.toUpperFirst()>>. The story is familiar because //$leeName told you it.// After training had ended, $leeName had told you of an event that transpired that day. Sir Victor came across some urchins who had snuck in the training grounds. He had playfully pitted them all against $leeName in some roughhoused training, turning it into a valuable learning experience for everyone involved. Sir Victor and a few other knights even permitted these urchins to return occasionally, allowing them to observe and sometimes train alongside the younger squires.
Your throat snags in shock that you could forget such a thing. But you recover quickly ─ or so you hope ─ and coolly shrug, feeling a bit of sweat forming on your brow, "I suppose anything is possible."
Fucking hells. You hope $leeheshe doesn't notice...
"Anything..." The Knight-Commander's voice trails, and you're left wondering what $leehisher thoughts have pinned on.
"Are...you alright?" You ask awkwardly.
$leeHeShe mumbles, "Yeah..."
Unable to stand the strange feelings forming between you, you change the subject, "I did not think you've seen my fighting."
$leeName seems torn from $leehisher thoughts at that question. $leeHeShe chuckles slightly, "Sometimes we become unaware of how we move in our day-to-day. You move <<if $player.stance is "elegant">>lightly, ready for anything at a moment's notice. Perhaps it makes sense, you have to be more aware of your surroundings when you cannot see. But you're very elegant with your motions.<<elseif $player.stance is "aggressive">>fearlessly and with confidence. You're sharp and assertive in your gestures. Even the simplest actions are almost intense.<<else>>precisely. At first, I thought it was because you cannot see, but now I see there's cunningness to your gestures. You're very calculated, and always seem one step ahead.<</if>> I have no doubt that it's a reflection of your approach to battle."
The way $leeName says it almost implies a sense of admiration towards you...
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[Why did that sound like a compliment?|Ch3LeeCYShy][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["Maybe a one-on-one demonstration is needed," you flirt.|Ch3LeeCYBold][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[You should panic at how closely you've been watched, and yet...|Ch3LeeCYHes][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.hesitate += 1]]</div>
<div class="choice-item">[["And what do observations tell you, Knight-Commander?" You play it cool.|Ch3LeeCYCharm][$charm += 5]]</div>
<div class="choice-item">[["That's a very in-depth analysis..." You laugh uneasily.|Ch3LeeCYSar][$sarcastic += 5]]</div>
<div class="choice-item">[["Please stop watching me so closely..." You say annoyed.|Ch3LeeCYHos][$hostile += 5]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[His in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Her in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>Your natural curiosity always wins in moments of deflection. With ease, you bring the conversation straight to the point.
"I don't believe you've seen me fight," you state smoothly with justified curiosity.
$leeHeShe chuckles slightly at that statement, "Sometimes we become unaware of how we move in our day-to-day. You move <<if $player.stance is "elegant">>lightly, ready for anything at a moment's notice. Perhaps it makes sense, you have to be more aware of your surroundings when you cannot see. But you're very elegant with your motions.<<elseif $player.stance is "aggressive">>fearlessly and with confidence. You're sharp and assertive in your gestures. Even the simplest actions are almost intense.<<else>>precisely. At first, I thought it was because you cannot see, but now I see there's cunningness to your gestures. You're very calculated, and always seem one step ahead.<</if>> I have no doubt that it's a reflection of your approach to battle."
The way $leeName says it almost implies a sense of admiration towards you...
[[♥ Why did that sound like a compliment?|Ch3LeeCYShy][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.shy += 1]]
[[♥ "Maybe a one-on-one demonstration is needed," you flirt.|Ch3LeeCYBold][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.bold += 1]]
[[♥ You should panic at how closely you've been watched, and yet...|Ch3LeeCYHes][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.hesitate += 1]]
* [["And what do observations tell you, Knight-Commander?" You play it cool.|Ch3LeeCYCharm][$charm += 5]]
* [["That's a very in-depth analysis..." You laugh uneasily.|Ch3LeeCYSar][$sarcastic += 5]]
* [["Please stop watching me so closely..." You say annoyed.|Ch3LeeCYHos][$hostile += 5]]
<<if $leeGender is "male">>* [[His in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]<<else>>* [[Her in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]<</if>>$leeHisHer words catch you off guard and nervousness forms at the statement. Your mind races for what $leeheshe could mean by that. It'd be easier to lie, wouldn't it? But you don't want to risk slipping either.
"I don't believe you've seen me fight," you state, your nerves slipping through.
The vampire seems to inspect you, silence stretching that only widens the cracks in your demeanour. //Why are you nervous?//
"Are...you alright?" You ask awkwardly.
$leeHeShe mumbles, "Yeah..."
Unable to stand the strange feelings forming between you, you change the subject, "I did not think you've seen my fighting."
$leeName seems torn from $leehisher thoughts at that question. $leeHeShe chuckles slightly, "Sometimes we become unaware of how we move in our day-to-day. You move <<if $player.stance is "elegant">>lightly, ready for anything at a moment's notice. Perhaps it makes sense, you have to be more aware of your surroundings when you cannot see. But you're very elegant with your motions.<<elseif $player.stance is "aggressive">>fearlessly and with confidence. You're sharp and assertive in your gestures. Even the simplest actions are almost intense.<<else>>precisely. At first, I thought it was because you cannot see, but now I see there's cunningness to your gestures. You're very calculated, and always seem one step ahead.<</if>> I have no doubt that it's a reflection of your approach to battle."
The way $leeName says it almost implies a sense of admiration towards you...
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[Why did that sound like a compliment?|Ch3LeeCYShy][$relationships.lee.flirts.total += 1; $shy += 1]]</div>
<div class="choice-item-flirt">[["Maybe a one-on-one demonstration is needed," you flirt.|Ch3LeeCYBold][$relationships.lee.flirts.total += 1; $bold += 1]]</div>
<div class="choice-item-flirt">[[You should panic at how closely you've been watched, and yet...|Ch3LeeCYHes][$relationships.lee.flirts.total += 1; $hesitate += 1]]</div>
<div class="choice-item">[["And what do observations tell you, Knight-Commander?" You play it cool.|Ch3LeeCYCharm][$charm += 5]]</div>
<div class="choice-item">[["That's a very in-depth analysis..." You laugh uneasily.|Ch3LeeCYSar][$sarcastic += 5]]</div>
<div class="choice-item">[["Please stop watching me so closely..." You say annoyed.|Ch3LeeCYHos][$hostile += 5]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[His in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Her in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>You're treading on thin ice. One slip-up could ruin everything. Instead, you think it'd be best to ignore the conversation.
You shrug in response, choosing not to answer.
$leeName hums at your silence, "I'm sorry. Perhaps I should explain. Sometimes we become unaware of how we move in our day-to-day. You move <<if $player.stance is "elegant">>lightly, ready for anything at a moment's notice. Perhaps it makes sense, you have to be more aware of your surroundings when you cannot see. But you're very elegant with your motions.<<elseif $player.stance is "aggressive">>fearlessly and with confidence. You're sharp and assertive in your gestures. Even the simplest actions are almost intense.<<else>>precisely. At first, I thought it was because you cannot see, but now I see there's cunningness to your gestures. You're very calculated, and always seem one step ahead.<</if>> I have no doubt that it's a reflection of your approach to battle."
The way $leeName says it almost implies a sense of admiration towards you...
[[♥ Why did that sound like a compliment?|Ch3LeeCYShy][$relationships.lee.flirts.total += 1; $shy += 1]]
[[♥ "Maybe a one-on-one demonstration is needed," you flirt.|Ch3LeeCYBold][$relationships.lee.flirts.total += 1; $bold += 1]]
[[♥ You should panic at the implication, and yet...|Ch3LeeCYHes][$relationships.lee.flirts.total += 1; $hesitate += 1]]
* [["And what does that mean, Knight-Commander?" You play it cool.|Ch3LeeCYCharm][$charm += 5]]
* [["That's a very in-depth analysis..." You laugh uneasily.|Ch3LeeCYSar][$sarcastic += 5]]
* [["Please stop watching me so closely..." You say annoyed.|Ch3LeeCYHos][$hostile += 5]]
<<if $leeGender is "male">>* [[His in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]<<else>>* [[Her in-depth inspections may prove to be troublesome...|Ch3LeeCYRes][$reserved += 5]]<</if>>The way $leeheshe said it seemed as much a compliment as a simple observation. Your cheeks start to redden under $leehisher attention. You feel slightly silly as you respond with a quiet "Thank you."
"You're... welcome," $leeName says softly but carefully. You both grow quiet. You have the distinct feeling $leeheshe is looking at you, but not in a way that makes you uncomfortable. The thought makes your heart flutter as a strange mix of nerves as excitement follows with the idea. Then $leeheshe clears $leehisher throat, "I suppose we should hurry..."
You shake the moment away just as quickly as the vampire, "Right... How much longer till we leave?"
"Soon, I should take you to your horse."
A breath of anticipation escapes, "Alright."
"Everything will be fine," $leeheshe assures before $leeheshe directs you to where your steed awaits. You tap your stick lightly, pushing away the building nervousness as thoughts of the job ahead begins to loom over you like a dark cloud.
<<include "Ch3LeeCyEnd">><<if hasVisited("Ch3LeeCYLieFail") + hasVisited("Ch3LeeCYFail")>>Whatever worries plagued you before seem to vanish as an opportunity presents itself. <</if>>A playful smile settles upon your lips, "I could show you just how <<if $player.stance is "elegant">>graceful<<elseif $player.stance is "aggressive">>bold<<else>>precise<</if>> I am, $leeSir van Laere," you tease. "Perhaps a one-on-one demonstration is needed. I have a few moves you'd absolutely swoon for."
You hear $leeName tense, saying quietly, "Your forwardness is also impressive."
"Oh, so you do find me impressive?" You smile wider.
"I─" $leeHeShe pauses before whispering, "Gods..."
You laugh at $leehisher awkwardness, but you decide not to torture the $leemanwoman anymore. "How much longer till we leave?"
"Soon, I was just taking you to your horse..."
A breath of anticipation escapes, "Alright."
"Everything will be fine," $leeheshe assures before $leeheshe directs you to where your steed awaits. The flirting is now gone with the breeze that carries through the courtyard. So you steer the conversation toward what to expect on the trip.
<<include "Ch3LeeCyEnd">>The implication of $leeName's words should be sending you into a panic. Instead, you find yourself smiling at the compliment. Maybe $leeheshe hadn't intended it that way, or perhaps it's the idea that it may mean $leeheshe's interested in you... Shouldn't that be worrisome? Why aren't you worried?
"I ─ Thank you," you say in a breath, unsure what to say under the weight of the thoughts.
"You're welcome," $leeheshe says carefully. You both grow quiet. You have the distinct feeling $leeheshe is looking at you, but not in a way that makes you uncomfortable. Your heart spasms at the idea. It's a strange mix of nerves and excitement, and you're not quite sure how to interpret it. Then $leeheshe clears $leehisher throat, "I suppose we should hurry..."
You shake the moment away as quickly as the vampire, "Right...How much longer till we leave?"
"Soon, I should take you to your horse."
A breath of anticipation escapes, "Alright."
"Everything will be fine," $leeheshe assures before $leeheshe directs you to where your steed awaits. You tap your stick lightly, the previous moment passes like sand between your fingers: you weren't ready to let go.
However, the journey ahead cannot wait, so you shift your focus back to that.
<<include "Ch3LeeCyEnd">><<print $swear.toUpperFirst()>>. You cool your response. But it's very concerning that the vampire has been watching you so damn closely.
"So, Knight-Commander," you begin with a charming smile, as if seeking a professional assessment while you wait to pick apart $leehisher response, "what do your keen observations reveal about me?"
$leeName seems to turn to you in further inspection. You fight against the unease until $leeheshe says, "That you would make a formidable ally," $leeheshe pauses, adding a hint of mystery, "or opponent."
You huff an awkward laugh, "Afraid I'll turn on you?"
"Yes."
Your stomach churns. Has $leeheshe seen through your lies? You furrow your brows as you start analyzing every conversation thus far. That is, until you catch on that $leeheshe's //teasing// you.
You bark an unsuspecting laugh, "Are you ribbing me, $leeSir van Laere? I must say, it's a delightful surprise."
"Don't get used to it," $leeheshe replies with a fading hint of amusement.
With a slight smile, you steer the conversation back towards the matter at hand, "How much longer till we leave?"
"Soon, I should take you to your horse."
A breath of anticipation escapes, "Alright."
"Everything will be fine," $leeheshe assures before $leeheshe directs you to where your steed awaits. You tap your stick lightly as your focus shifts onto the journey ahead.
<<include "Ch3LeeCyEnd">><<print $swear.toUpperFirst()>>. It's very concerning that the vampire has been watching you so damn closely. You attempt to cool your response, but there's still awkwardness to your voice. You suppose it's not unwarranted, given the revelation.
"That's a very in-depth analysis," you chuckle with a touch of sarcasm, "do you usually watch others so closely?"
"Only those I think might make a formidable ally," $leeheshe pauses, adding a hint of mystery, "or opponent."
You burst into laughter, playfully quipping, "Well, aren't I flattered? Do you think I'm suspicious?"
"Yes."
Your stomach churns, has $leeheshe seen through your lies? You furrow your brows as you start analyzing every conversation thus far. That is, until you catch on that $leeheshe's //teasing// you.
You bark an unsuspecting laugh, "Ah, I see what you're doing, $leeSir van Laere. You're quite the jester, aren't you?"
"Don't get used to it," $leeheshe replies with a fading hint of amusement.
With a slight smile, you steer the conversation back towards the matter at hand, "How much longer till we leave?"
"Soon, I should take you to your horse."
A breath of anticipation escapes, "Alright."
"Everything will be fine," $leeheshe assures before $leeheshe directs you to where your steed awaits. You tap your stick lightly as your focus shifts onto the journey ahead.
<<include "Ch3LeeCyEnd">><<print $swear.toUpperFirst()>>. It's very concerning that the vampire has been watching you so damn closely. Not to mention it feels like an invasion of your privacy. Maybe it's a part of $leehisher job, $leeheshe //does// have a dignitary and royal to protect. Regardless, it doesn't make it any less unnerving.
"Please stop watching me so closely," you clench your teeth in annoyance.
"It's my job to protect the $lyTitle," $leeheshe says, uncaring of your vexation, "Anyone can be a threat, Warden. Even you."
You have every intention to tell $leehimher to fuck off, but you bite back your response. "Whatever," you mumble. Wanting to be out of this vampire's presence, you ask, "How much longer till we leave?"
"Soon, I should take you to your horse."
"Let's go then," you grumble, eager to be away from this $leemanwoman.
"This way," $leeheshe says before $leeheshe tugs you in the direction your steed awaits. You tap your stick lightly as your focus shifts onto the journey ahead.
<<include "Ch3LeeCyEnd">><<print $swear.toUpperFirst()>>. It's very concerning that the vampire has been watching you so closely. You hadn't expected $leehimher to be so observant. It makes you question what else $leeheshe may have noticed. It would seem you'll have to pay more attention to how you act around $leehimher. But there's a balance to these things. If you're too careful, it may make it obvious you're hiding something. And if you're not too careful...Well, the results are the same.
"I meant no malicious intent," $leeName says, seeming to gleam some semblance of your thoughts. "It's my job to protect the $lyTitle. One can never be too careful. I meant it as no disrespect to you as a person."
You nod, but you're secretly grateful $leeheshe has misunderstood your unease at the situation. Regardless, you hope $leehisher in-depth analysis of you has already concluded. Right now, you think it best to leave this particular topic here.
"How much longer till we leave?" You ask, putting the focus back on the current task.
"Soon, I should take you to your horse."
A breath of anticipation escapes, "Alright."
"Everything will be fine," $leeheshe assures before $leeheshe directs you to where your steed awaits. You tap your stick lightly as your focus shifts onto the journey ahead.
<<include "Ch3LeeCyEnd">>"How long will we be on the road?" You ask. You'd guess a few days if your memory is correct.
"About a day and a half, give or take," $leeName answers as $leeheshe tugs you out of the way of something.
"Will we be stopping to rest?"
"I will make sure the $lyTitle gives you adequate rest," $leeName states, "Just be aware that will most likely occur in the carriage. We are limited for a few reasons."
You nod. $lyName needs to be present for $lyhisher brother. "I've never been to Narrau," you admit.
"It's like most cities," $leeName doesn't elaborate.
<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You roll your eyes at $leehisher curtness,<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You ignore $leehisher curtness,<<else>>You chuckle at $leehisher curtness,<</if>> "How were the roads on the way here?"
"Deserted mostly," the Knight-Commander answers, "I'd imagine that won't be the case this time. Word of your success traveled fast."
You nod, "Then nothing should delay us. Unless the weather turns sour..."
$leeName sighs, "Unfortunately, it's a high probability. But here, your horse awaits."
Upon hearing $leehisher words, you come to a stop. The growing familiar sounds of <<if $horse.breed is "shire">>$horse.name's heavy hooves clap on the stone ground.<<else>>$horse.name's hooves clap on the stone ground.<</if>> Reaching out, your hand brushes against the steed who snorts at the touch. After giving your new friend a greeting, you mount the horse with growing ease. $leeName informs you that the group will be departing shortly before taking $leehisher leave.
A few moments later, $raven.name makes his way to his usual spot, <<if $raven.signal is "hair">>tugging your hair<<elseif $raven.signal is "ear">>nipping at your ear<<else>>lightly tapping his beak on your cheek<</if>> in greeting as he rests upon your shoulder.
"I hope all was to your satisfaction?" You ask as you gently run your fingers over his soft head. He puffs his feathers in response.
A knight you've never met comes beside you, introducing himself as Sir Ivan, before informing you that should $horse.name go off course, someone will be there to guide $horsehimher back.
You don't get to reply before someone blows a horn, signaling for the convoy to depart.
Your heels gently kick $horse.name's sides, and the first steps in a long adventure finally begin.
<span class="next"><<button [[Next|Ch3JournInbetween]]>><</button>></span>There's a slight knock before the door slowly opens. You swipe the blindfold down, hoping $lyheshe didn't see. But at this point, you don't care, either.
So what if they find you? So what if they burn you at the damn steak. //You deserve it, don't you?//
"$player.wardname?" $lyName says softly, through thinly veiled concern.
You think to scream and yell at $lyhimher. To tell $lyhimher this is not the time for $lyhisher scrutiny and meaningless observations of your character. $lyName doesn't know you. You're not some specimen to be picked apart. Yet, as you open your mouth to tell $lyhimher to get out, you completely fall apart.
You're never drinking that much again.
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item-romance">[[He suddenly pulls you into an embrace.|Ch3LyHOHug][$relationships.ly.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[She suddenly pulls you into an embrace.|Ch3LyHOHug][$relationships.ly.romance += 1]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[He tries to soothe you.|Ch3LyHOKneel]]</div>
<<else>>
<div class="choice-item">[[She tries to soothe you.|Ch3LyHOKneel]]</div>
<</if>>
</div>
<</nobr>>You force yourself to clear your mind now that there's someone outside. With heavy, slow, and deep breaths you focus on anything other than //her//. You wipe the tears, fighting against the rolling nausea and pounding of your head. Too many battles to fight at once.
"Warden?" The $lyTitle knocks again, the sound piercing through your head.
"<<print $swear.toUpperFirst()>>. For the love of everything good in this gods damned world: STOP!" With another breath, you find the will to speak calmer, adding, "I just need a moment. I feel unwell."
"Hestia gave me medicine that may help," $lyheshe says, and you swear you hear $lyhimher stifle a laugh.
How convenient. Though you're not too surprised she'd know, given how busy the barracks were last night. Sometimes the guards are just as chatty as the servants. But it's a fleeting thought when, right now, you just want to feel better. After another breath, you struggle as you stand.
With unsteady steps, you manage to cross the dark room before stumbling against the door. Your head still spins, but you push through the discomfort at the prospect of something to ease it. You pull down the blindfold before pulling the handle.
"Gods, you look like shit," $lyName says aghast.
Your head tilts in annoyance, "I'm flattered. Truly."
The draconian clicks $lyhisher tongue, "Don't be like that. It's not a terrible kind of 'Shit'. But definitely the 'Hungover Shit.'" There's too much cheer in $lyhisher tone as $lyheshe says, "You wear it well."
<<if ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You sigh heavily as you extend your hand for the medicine.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You sigh in annoyance as you extend your hand for the medicine.<<else>>"My, thank you for noticing," you say sarcastically as you extend your hand for the medicine.<</if>>
The $lyTitle places a cool object upon your palm. Not wanting to hear any more snarky remarks, you give $lyhimher a quiet thanks before closing the door again. After a moment of silence, you pull off the blindfold to eye the vial.
Its contents are a dark liquid, but it's too dark within the room to decipher just what color it is. You pull the cork and take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
Leaning your head back, you linger in silence. The throbbing in your head slowly eases, but you know you cannot wait here forever. You pull your blindfold back on, breathing a heavy sigh as you try to ignore the growing annoyance of the situation. But there's nothing you can do about it other than face it.
You then step into the other room.
<span class="next"><<button [[Next|Ch3HOLyOutBath2]]>><</button>></span>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?//
You barely hear the $lyTitle shift to the ground beside you. Not until $lyheshe suddenly pulls you into $lyhisher arms. <<if $appearance.height is "very tall">>$lyHeShe feels a little small compared to you, but $lyhisher hold is firm and comforting, especially from such a slender $lymanwoman.<<elseif ($appearance.height is "tall") or ($appearance.height is "average")>>$lyHisHer hold is firm and comforting, especially from such a slender $lymanwoman.<<else>>You feel small in $lyhisher arms, but comforted in $lyhisher firm hold, especially from such a slender $lymanwoman.<</if>> You shouldn't be okay with this as much as you are. But you're too numb to care. You only try to fight to regain yourself.
Yet control feels out of reach when all you see is //her//.
Your sobs escape. $lyName pulls you tighter, gently rubbing $lyhisher fingers along your back. The gentle, rhythmic touch gives you something to focus on. It's odd how easy it plays out for someone you barely know. But it's also odd how quick $lyheshe is to comfort you. Were your earlier interpretations wrong?
$lyName adjusts $lyhimselfherself to pull you closer. You want to feel pathetic. You //should// feel pathetic. But you don't. Right now, you just want to //breathe//.
//Why did you drink last night?//
How long did $lyheshe hold you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked, but you finally feel in control. The draconian still rubs along your back. It's at this moment you notice just how snugged against you the draconian had become. <<if $appearance.height is "very tall">>$lyHisHer head rests against your shoulder,<<elseif ($appearance.height is "tall") or ($appearance.height is "average")>>$lyHisHer head rests upon your shoulder,<<else>>You feel so small in $lyhisher arms as $lyhisher head rests upon yours,<</if>> and you nearly freeze at the just how intimate the moment is. Is this normal for $lyhimher? In an instant, you burst from $lyhisher arms like a frightened animal.
"I'm sorry," you say quietly. "Wait, why am I apologizing? Why are you in here?"
$lyName huffs a slight laugh at the shift in the atmosphere, "You could stand to be a little grateful, you know."
A frustrated breath expels at $lyhisher flippancy. But there's a feeling that it's an act to put you at ease. You suppose you're glad $lyheshe isn't prodding you, either. Besides, $lyheshe //did// help, but you won't tell $lyhimher that. "Don't say anything...Please," you plead quietly.
The draconian seems to inspect you, given $lyhisher silence before $lyheshe says with amusement, "Who am I to tell? I'm probably the one you'd //want// to keep this from." Well, $lyheshe's not wrong. "But some form of explanation would help...did something happen?"
"No," you sigh. "It was...just a nightmare. Probably spurred by last night's festivities," you add as you rub your forehead, "It doesn't help I have a pounding headache."
$lyName chuckles before moving closer to you, placing a vial in your hand, "$gabSir Duarte informed Hestia, whom I bumped into on the way here, about your state last night. She asked me to give this to you. Something that may help your headache," $lyheshe gently taps your head with playfulness. "Next time, I hope you invite me."
You smile slightly before mumbling, "Thank you..."
"I'll wait outside," $lyheshe states, though slightly reluctant as $lyheshe stands to leave.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["Will you stay?" You blurt out.|Ch3LyHOStay][$relationships.ly.flirts.total += 1]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[You let him leave.|Ch3LyHOLeave]]</div>
<<else>>
<div class="choice-item">[[You let her leave.|Ch3LyHOLeave]]</div>
<</if>>
</div>
<</nobr>>
<<nobr>>
<<run setup.characters.ly.updateMood("...")>>
<<run setup.characters.ly.updateThoughts("Why is {subjective} doing this?")>>
<</nobr>>What is wrong with you? One night of heavy drinking has you acting like a fool. Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you just control it?//
You barely hear the draconian shift to the ground beside you. $lyHeShe speaks softly, "Deep breaths, Warden."
You attempt to do as $lyheshe says, but it's hard to breathe and not feel nauseous. It's hard to breathe and not feel like you //shouldn't//. "Gods, I feel like shit," you manage through sobbing breaths.
"You look like shit," $lyName says gently, though no less amused.
$lyHisHer words force a small laugh from you, "I'm flattered. Truly."
The $lymanwoman then assures, "I mean, it's not a terrible kind of 'Shit'. But definitely the 'Hungover Shit.'" There's too much cheer in $lyhisher tone as $lyheshe says, "You wear it well."
Another bubble of laughter escapes, one that $lyheshe matches. "My, thank you for noticing," you say sarcastically. It feels easier now with a laugh. After a few deep breaths, you manage to find a sliver of peace through the wave of nausea.
"I'm nothing but charming, $player.wardname," $lyName chuckles before placing a vial in your hand, "$gabSir Duarte informed Hestia, whom I bumped into on the way here, about your state last night. She asked me to give this to you. Something that may help your headache," $lyheshe gently taps your head with playfulness. "Next time, I hope you invite me."
You smile slightly before mumbling, "Thank you..."
"I'll wait outside," $lyheshe states as $lyheshe stands to leave.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["Will you stay?" You blurt out.|Ch3LyHOStay][$relationships.ly.flirts.total += 1]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[You let him leave.|Ch3LyHOLeave]]</div>
<<else>>
<div class="choice-item">[[You let her leave.|Ch3LyHOLeave]]</div>
<</if>>
</div>
<</nobr>>
<<nobr>>
<<run setup.characters.ly.updateMood("Amused")>>
<<run setup.characters.ly.updateThoughts("You look like shit...")>>
<</nobr>>Your heart twinges at the thought of $lyhimher leaving. You don't want to be alone.
"Will you stay?" You blurt without thought.
The $lyTitle shuffles to a halt, seeming to not have expected such a request. After a brief pause, $lyheshe says, "Of course! If it's what you wish."
<<if ($relationships.ly.flirts.shy >= $relationships.ly.flirts.bold) and ($relationships.ly.flirts.shy >= $relationships.ly.flirts.hesitate)>>A slight blush forms, "I do..."<<elseif ($relationships.ly.flirts.bold >= $relationships.ly.flirts.hesitate) and ($relationships.ly.flirts.bold >= $relationships.ly.flirts.shy)>>A shaky grin forms, "Without a doubt."<<else>>You're not entirely sure what you want...but with this, there seems to be no doubt. You nod to $lyhimher, flashing a slight smile.<</if>>
$lyHeShe steps closer to you, a faint softness to $lyhisher tone you almost miss as $lyheshe says, "Then let me help you stand."
$lyName help you stand <<if ($appearance.height is "very tall") or ($appearance.height is "tall")>>with slight difficulty<<else>>with ease<</if>>, keeping $lyhisher arm around yours until you find your footing. Even as you find your footing, $lyheshe still remains close.
"The elixir is liquid," $lyheshe says as you pull off the cork that seals it.
You take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now, your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
$lyName helps you out of the bathroom, given your state. Your legs still quiver, though more out of an ill feeling than distress.
<span class="next"><<button [[Next|Ch3HOLyOutBath]]>><</button>></span>You remain quiet as the $lyTitle leaves, shutting the door gently behind $lyhimher. After a moment of silence, you pull off the blindfold to look at the remedy.
<<include "HOLeavePt2">>
<span class="next"><<button [[Next|Ch3HOLyOutBath]]>><</button>></span>$raven.name flies to you, <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>rubbing against your cheek<</if>> to remind you he's still here. A small part of you breaks at the gesture. Sometimes you feel you don't deserve such kindness. But you'll always be grateful for him. You pet him, quietly whispering you'll give him a reward soon.
$lyName hums as you come to rest against a table, with the help of a mental map you formed in your time here, "I came to see if you required assistance with getting ready."
"I...see..." You say, ignoring your choice of words, "Why are //you// here?"
"I'm bored, and they already loaded my things," $lyheshe sighs. "So I came to see if you required assistance. Though, running into Hestia and learning of your possible state was also...worrisome."
A slight smirk tugs your lips at that, "Oh, so you just wanted to see how hungover I was?"
$lyName laughs, "Do you think me so heartless, $player.wardname? I only wanted to make sure you were okay."
"How considerate..." You say with a furrow of your brows, "So then why would the //$lyTitle// offer $lyhisher help?"
$lyName groans, "I am not incapable of helping despite my position. Besides, you make for a far more interesting presence. Not to mention, I also want to avoid the Baron as long as possible..." $lyHeShe grimaces.
You huff a slight laugh, welcoming a turn in the conversation that doesn't focus on you, "I must admit, I am unaware of much that transpired before I came to Auris. What exactly did the Baron do to earn your ire?"
"He was one of my father's loudest supporters. He advocated the war of succession afterward as well. Was always stirring trouble at the peace talks," $lyName spits in annoyance. "Of course, once things ended in Admos' favor, Lord Dilès changed his damn tune. That man would do anything to stay in a position of power."
"Why not banish him?" You ask.
You hear $lyName slowly walk around the room in inspection as $lyheshe speaks, "For one, if we were to ignore all the laws that state why we shouldn't do that, what would that say about Admos? If we replaced all those who were and are against him, we'd practically be saying they were right to doubt him. Admos has to //prove// himself. Otherwise, what is the point of respect?" The $lyTitle sighs, "Not to mention, despite my dislike for the Baron, he //does// run the port quite adequately." $lyHeShe hums as $lyheshe comes to stand before you, adding, "If he hadn't sworn his fealty, then maybe we'd have reason to do as you say. But he and many others did. At least the others are quite content for the most part..."
You nod, supposing that all makes sense.
"Anyway, enough about that fool," $lyName's voice perks as $lyheshe changes the subject, "Would you like some assistance?"
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item">[[Let him help.|Ch3HOLyHelp]]</div>
<<else>>
<div class="choice-item">[[Let her help.|Ch3HOLyHelp]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[You don't want his help.|Ch3HOLyNoHelp]]</div>
<<else>>
<div class="choice-item">[[You don't want her help.|Ch3HOLyNoHelp]]</div>
<</if>>
</div>
<</nobr>>There's no reason not to let $lyName help ensure you have all your belongings. Even if the $lymanwoman is //royalty//, $lyheshe is offering, why not accept? And while you usually keep your things in your bag, there's always the chance you left something out. Not to mention, the ill feelings haven't subsided yet...
"If you wouldn't mind," you say sheepishly, given your poor condition.
"I wouldn't have offered otherwise!" The $lyTitle beams, and you believe you detect some relief in $lyhisher tone, most likely suspecting you to turn down the offer simply because of $lyhisher position.
You quietly stand aside as the draconian inspects the room. "Why does the Baron insist on dreadfully dark furniture? It's almost depressing..." $lyheshe mutters.
<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You roll your eyes at $lyhisher ramblings.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You hum in brief thought at $lyhisher ramblings.<<elseif ($charm >= $friendly) and ($charm >= $sarcastic) and ($charm >= $hostile) and ($charm >= $reserved)>>You smirk slightly at $lyhisher ramblings.<<elseif ($friendly >= $charm) and ($friendly >= $sarcastic) and ($friendly >= $hostile) and ($friendly >= $reserved)>>You smile at $lyhisher ramblings.<<else>>You scoff a laugh at $lyhisher ramblings.<</if>> Fortunately, the remedy Hestia provided has eased the swirling in your head. Though now you could do with some food. But food will come before long, or so you hope. Ignoring the hunger, you try to focus on the noises $lyName makes as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyHelpPushRoom][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyHelpLingerRoom][$guilt += 3]]"I would like some time alone. I doubt I'll get much of that once we leave," you say.
"I understand," $lyName states. $lyHeShe then places a bundle in your arms, "Your new armor. Should you change your mind, I'll be waiting outside. I would greatly enjoy walking with you to the courtyard."
You smile crookedly, "You're so insistent with being in my company, Your Highness. I'm not sure if I should be flattered or nervous."
"Maybe both," the $lymanwoman laughs as $lyheshe steps outside the room, leaving you alone once more. Well, mostly.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection, possibly concern. You smile at him as you gently pet his head before giving him a couple of blueberries. "I feel better," you assure him. And you do, the remedy Hestia provided has eased the swirling in your head, and $lyName managed to ease the pains of the nightmare. Though now you could do with some food. But food will come before long, or so you hope.
Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peeks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyNoHelpLingerHO][$guilt += 3]]$raven.name flies to you, <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>rubbing against your cheek<</if>> to remind you he's still here. A small part of you breaks at the gesture. Sometimes, you feel you don't deserve such kindness. But you'll always be grateful for him. You pet him, quietly whispering you'll reward him soon.
"Feeling better?" $lyName hums as you come to rest against a table, with the help of a mental map you formed in your time here.
You wave a hand dismissively as the pounding in your head has not fully dissipated.
The draconian shifts a little closer to you, saying curiously, "I could swear I heard you cry─"
"Why are you here?" You interrupt that line of questioning. You're not discussing it.
$lyHeShe gives a slight 'hm' before stating, "I came to see if you required assistance with getting ready."
"I...see..." You say, ignoring your choice of words, "Why are //you// here?"
$lyName groans at the repeated inquiry, "I'm bored, and they already loaded my things. So I came to see if you required assistance. Though running into Hestia and learning of your possible state was also..." $lyHeShe pauses to choose the right words, "A treat."
A slight smirk tugs your lips at that, "Oh, so you just wanted to see how hungover I was?"
$lyName laughs, "Seeing the ?person I hired not even two days ago hungover for an important job? I'd be remiss to miss such a thing!" $lyHeShe then assures, "I'm not mad, mind you. But it is quite amusing."
"I'm glad my suffering has kept you entertained," You roll your eyes, "But that doesn't explain why the //$lyTitle// would offer $lyhisher help."
$lyName sighs, "I am not incapable of helping despite my position. Besides, you make for a far more interesting presence. Not to mention, I also want to avoid the Baron as long as possible..." $lyHeShe grimaces.
You huff a slight laugh, welcoming a turn in the conversation that doesn't focus on you, "I must admit, I am unaware of much that transpired before I came to Auris. What exactly did the Baron do to earn your ire?"
"He was one of my father's loudest supporters. He advocated the war of succession afterward as well. Was always stirring trouble at the peace talks," $lyName spits in annoyance. "Of course, once things ended in Admos' favor, Lord Dilès changed his damn tune. That man would do anything to stay in a position of power."
"Why not banish him?" You ask.
You hear $lyName slowly walk around the room in inspection as $lyheshe speaks, "For one, if we were to ignore all the laws that state why we shouldn't do that, what would that say about Admos? If we replaced all those who were and are against him, we'd practically be saying they were right to doubt him. Admos has to //prove// himself. Otherwise, what is the point of respect?" The $lyTitle sighs, "Not to mention, despite my dislike for the Baron, he //does// run the port quite adequately." $lyHeShe hums as $lyheshe comes to stand before you, adding, "If he hadn't sworn his fealty, then maybe we'd have reason to do as you say. But he and many others did. At least the others are quite content for the most part..."
You nod, supposing that all makes sense.
"Anyway, enough about that fool," $lyName's voice perks as $lyheshe changes the subject, "Would you like some assistance?"
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>>
<div class="choice-item">[[Let him help.|Ch3HOLyHelp]]</div>
<<else>>
<div class="choice-item">[[Let her help.|Ch3HOLyHelp]]</div>
<</if>>
<<if $lyGender is "male">>>
<div class="choice-item">[[You don't want his help.|Ch3HOLyNoHelp]]</div>
<<else>>
<div class="choice-item">[[You don't want her help.|Ch3HOLyNoHelp]]</div>
<</if>>
</div>
<</nobr>>Cold winds are coming early. Is this a sign that worse things are to come? It's not a thought one would want to believe, especially when various situations seem to turn afoul at every turn. But there's a fleeting hope: what if this inclement weather is the worst to come? Could it be the silver lining? Such optimism is all one can cling to, especially when one bears the weight of an entire kingdom.
Standing within the palace gardens brings peace to Admos. Faint memories of visiting this part of the palace with his mother soothe his mounting stress. But the memories of her also evoke a profound sense of loss. Immortality doesn't prevent illness. Sometimes he wonders if her death drove his father into his self-righteous tyranny. Or was that nature always intrinsic? He cannot recall.
If she hadn't died, would his family still be together? Would Eli be standing with him now?
Dwelling on the past doesn't change it, of course. But that doesn't deter the thoughts. They will always be there, smoothing down in time like pebbles within an ever-flowing river. Maybe one day in his immortal life, those pebbles will crumble into grains of sand, specks within a myriad of others lost to time.
He expels a sigh at that thought. An existential crisis is not what he needs right now. He needs a clear mind. It won't be long until Elies stands before him, just as he did a few years ago. Though Admos hopes this time will be different. That, this time, his brother will listen to reason. But what is the 'reason' in this situation? Eli //is// the rightful heir. What is there to stop Admos from giving up the crown? Admit it was too much to bear? Would his siblings unite once more? But that notion is swiftly dismissed. Perhaps the former may hold true.
But in the end, all it would accomplish is //another// war.
<span class="next"><<button [[Next|Ch3AdXiaoPt3]]>><</button>></span>Suddenly, a $xiaomanwoman clears $xiaohisher throat, "Pardon the interruption, Your Majesty."
Admos opens his eyes, not realizing he had closed them in the first place, as he turns toward the voice. A slight smile forms upon seeing $xiaoName, "You're not interrupting anything, $xiaoTitle Xiang."
"My mother used to tell my father, 'life is meant to be lived, not overthought,'" $xiaoName says as $xiaoheshe comes to stand beside the Dragon Lord, folding $xiaohisher arms behind $xiaohisher back.
Admos smiles sheepishly while turning back toward the lavender he had come to stand before. His smile softens as he looks at the wilting purple petals that will soon enter their winter slumber, "Lavender was my mother's favorite."
$xiaoName's eyes flicker to the plant, giving a small hum but not saying anything.
Admos continues, "She was fond of its calming effects. But she also told me she adored its meanings, though there are many. I think her favorite was 'love and devotion.'"
$xiaoName listened quietly, staring at the flowers with a distant look. One Admos doesn't see as he continues, "After her death, I saw my father standing before them. I think that was the only time I saw him cry." There's pain in his words as they leave his lips.
It's an odd feeling of conflicting thoughts. It felt so right at the time, doing what they had to do; they had no choice but to eliminate their father, or Auris would have been plunged into a devastating war with every nation in the West Highlands. However, as the rebellion unfolded, it became apparent that their father's grip on some of his loyalists was stronger than expected. Support for the rebellion waned among those who feared betraying their father or remained fiercely loyal to him. An alliance with the Council became the most viable option, a path toward averting the looming tragedies that would have befallen them if they hadn't.
But in the end, Leander was still their father, and the weight of guilt still lingers. Yet, it wasn't Admos who delivered the killing blow to their father, it was Elies.
"Is it bad that I mourn him?" Admos mutters at the sore memories.
The ambassador contemplates an answer before speaking, "Grief doesn't choose who deserves it. It strikes without bias, regardless of the departed's past..."
<span class="next"><<button [['"You saw the good, so that is what you hold onto."'|Ch3AdXiaoPt4]]>><</button>></span>But what good was left in the end? Admos gestures in a direction for them to start walking, "I wish she were still here."
"Your mother?" The ambassador inquires.
Admos nods, looking ahead with sorrowed thoughts as his mind drifts again.
"She passed from an illness?" $xiaoName queries as they approach a fountain. It's an intriguing piece: a weeping unicorn. While tears gently flow from its eyes, water cascades from its shattered horn, a beautifully melancholic reminder that even immortals are not beyond Death's grasp.
"Yes," Admos says solemnly, following the gaze of the ambassador.
"As long as we remember them, they remain with us," $xiaoName says, giving the draconian a small and rare smile that quickly fades. They continue past the fountain, letting silence fall over them.
Speaking of his mother makes Admos's mind drift to the current predicament. Would she have aligned with the Council of Arcaneum? Their formation came after her death. What advice might she have given to Eli in these circumstances? Does Eli think of these things too? Admos sighs at the useless thoughts. But that doesn't keep him from wondering if he made the right choice.
"$xiaoTitle Xiang, if I may ask..." Admos purses his lips, "What do you think of the Council?"
The ambassador contemplates the question before replying, "Are you not afraid I'll be biased, Your Majesty?"
The Dragon Lord smiles slightly, "I trust your honesty, regardless of your allegiances."
$xiaoName grunts amusedly, the closest thing to a laugh that Admos has heard from the $xiaomanwoman. The ambassador ponders the question as they continue their tread through the wilting grounds. Once $xiaoheshe has found the words, $xiaoheshe speaks, "Good and evil exist all around us. To say something is righteous or unrighteous is a matter of opinion. The Council has done good, but who's to say their actions won't have a negative effect in the future? Who is to say they are not already aware of the consequences? Caution should be used no matter the situation, Your Majesty."
The Dragon Lord looks away, taking in $xiaohisher words before saying, "I had hoped for something black and white," he laughs wryly, "not more to consider."
The ambassador gives him another small smile, "If only the world were that straightforward, Your Majesty."
<span class="next"><<button [[Next|Ch3AdXiaoPt5]]>><</button>></span>Soon after the exchange, they find a bench to sit upon. Once settled, Admos turned to $xiaoName. The $xiaomanwoman had an air of elegance. $xiaoHisHer long raven-black hair was pulled back into a top knot this day, pinned in place with two decorated pins. Then the draconian realizes he never asked //why// $xiaoheshe sought him out in the gardens.
"Were you wishing to speak with me?" Admos asks.
"Yes, I received word from the Council about the demons," the ambassador says, keeping $xiaohisher expression neutral as $xiaoheshe turns to face Admos, "They said to keep them apprised of the situation. However, they will be sending a representative to oversee the upcoming trial. They believe it's a matter that requires their direct attention."
"They won't send help for the demons, but they send someone for the trial?" Admos questions, a hint of frustration in his voice.
$xiaoName's expression flickers with //something//, but it vanishes before Admos can decipher its meaning. "They do not believe the demon situation is urgent, but the trial has broader implications."
"You mean, 'they're more concerned with political appearances,'" Admos corrects.
$xiaoName sighs slightly, "It's hard to say, Your Majesty. I'm sorry the response is not what you wished for."
"It's not in your control," Admos says as his mind drifts.
Before his thoughts drift too far, however, $xiaoName says, "You received a letter from Neas as well." At this, $xiaoheshe extends a letter to him.
At the mention of his sister, Admos eagerly takes the letter, opening the seal with vague fragility before reading its contents. He had expected news of her return after a trip to Lenia and hoped her return would be within this time frame. But the further he reads, the further his brows furrow.
$xiaoTitle Xiang eyes with curiosity, but doesn't ask what it says. $xiaoHeShe doesn't have to.
"She saw Eli," Admos murmurs as he rereads it.
The ambassador hums, "Did anything transpire?"
The Dragon Lord sighs before folding the letter once more. He ponders a few moments before saying, "She wants to discuss it before his... trial. And that she trusts my judgement no matter what."
"Is it what you expected?" $xiaoName asks not out of curiosity, but to push Admos to his own conclusion.
Admos smiles, "Not at all. While Neas may wish to discuss it, I will reserve my judgment until I meet with Elies in person."
"A wise decision," $xiaoTitle Xiang says thoughtfully, "In family matters, the heart longs for love and understanding. However, wisdom reminds us to treat our own as we would treat anyone else, for fairness and justice are blind to blood."
The words sink in, their meanings easy to grasp yet hard to accept. Admos slowly nods at the ambassador.
They sit in silence for a while, the weight of unspoken thoughts hanging in the air. As moments slowly pass, $xiaoName's gaze remains fixed on the garden's dying flowers, lost in slipping thoughts known only to $xiaohimher.
It's a guard who finally breaks the tranquil peace they had momentarily found.
"Your Majesty, Prince Ilkari and Royal Ashryn have arrived."
At the mention of his youngest siblings, Admos stands, a knowing smile gracing his lips. "They would be the first to arrive," he remarks. He turns to $xiaoName, a question in his eyes. "Would you like to accompany me?"
The ambassador shakes $xiaohisher head with a small, appreciative smile. "I'm sure they'll want time with you. But I appreciate the offer."
The Dragon Lord nods, acknowledging the sentiment, before gesturing at the guard to escort him to where his brother and sibling await. As $xiaoName is left alone within the confines of the garden, $xiaoheshe continues to gaze into the distance. Furrowing brows and a distant look persist, mirroring the uncertain winds that blow through the wilting petals and falling leaves.
<span class="next"><<button [[Next|Ch3BeginSwitch]]>><</button>></span><center>@@.inbetween;[[Somewhere on the road to Narrau...|Ch3Begin]]@@</center>Hunt after hunt after hunt.
That was all the last ten years have provided you. When you first took the chimera request, you were only doing another job on top of the long list of other jobs the guild had lined up. What mark would have come next if the $lyTitle hadn't sought you out?
Or was the discovery of demons always within your cards? In the end, it doesn't matter. You're here now, and once done, you'll crawl back into the depths of rising fame — or maybe, just maybe, you'll entertain the idea of early retirement.
A weight settles in your chest when you think about the demon you're supposed to hunt. Tales of demons make them seem almost //human//. Yet, they're not. You wonder how one look could drive one to such insanity as the tales say. You had once read a story about a monster said to be so ugly that the mind cannot perceive what it's seeing and thus melts into a mindless mess as it loses all sense of comprehension. You wonder if it's something similar. A terrifying thought, one you hope isn't real.
Though you suppose the whole thing is unsettling no matter how you look at it.
Then there's the number of memories that have crawled from the depths you kept them buried within. They're haunting nearly every waking moment. Like a persistent ache that refuses to go away. Something that hasn't occurred for years. You find yourself blaming this damn job. If $leeName hadn't shown up along with it, you'd continue to live your life as if you didn't exist. Before, you only dreamed about //her// once a year, always around the same time.
A time that seems fast approaching.
<span class="next"><<button [[Next|Ch3JourneyPt2]]>><</button>></span>As the escort makes its way through the muck and mud, your mind turns to less depressing thoughts. Despite the weather, the convoy is still making good time.
The first part of the journey was marked by an icy tranquility. The convoy had an air of protection, a comforting feeling you're unused to finding when surrounded by people. But the thought of being discovered is far from your mind right now. The job ahead //is//.
Around mid-afternoon, the first sprinkles of rain began to fall. You're thankful for the cloak $lyName gifted. The thick material and hood attached kept you warm and mostly dry. $raven.name had huddled beneath, snugged against your neck. Fortunately, it was big enough for both of you.
As evening descended, the convoy had decided to rest. You were making good time, so those in charge agreed to camp for a few hours to eat and stretch. The allure of hot food, warming everyone's bellies, proved irresistible even for the $lyTitle, despite being cooped up in the dry carriage.
While scouting ahead, some knights discovered a suitable clearing for the convoy. The group's size remains unknown to you still, however. You have yet to have a chance to even peek. A growing annoyance since you haven't had to keep the blindfold on for such an extended amount of time. Not in many years, at least.
Someone took hold of $horse.name's reign to lead $horsehimher with the group, ensuring you didn't get lost as the group traveled off the roads. A part of you believes everyone is being overly attentive to your needs. But for now, you'll play along with it. The more unsuspecting you make yourself out to be, the more likely they'll continue to see you as a poor blind ?man. Someone unworthy of suspicion.
When you come to a stop, someone else helps you dismount before tying $horse.name with the rest of the horses. $raven.name flies off somewhere, but you know he hasn't strayed too far from you.
You take a moment to listen to the business of the camp. Shouts and laughter ring throughout the clearing as everyone prepares for meals and whatever else they fit in this brief moment of respite. But your ears pin on a voice that sounds nearby.
<span class="next"><<button [[Next|Ch3Camp]]>><</button>></span>"Remind me to have Admos fix these damn roads," $lyName sighs somewhere beside you.
<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You shrug.
The draconian chuckles, "At least the trees around here should keep us somewhat dry for the evening."<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You shrug.
The draconian chuckles, "At least the trees around here should keep us somewhat dry for the evening."<<else>>"Bumpy ride, Your Highness?" You joke.
The draconian chuckles, "Very. But not as bad as some of the northern paths. Though those //are// getting reworked." The $lymanwoman huffs another breath, "At least the trees around here should keep us somewhat dry for the evening."<</if>>
"I'll have to take your word for it."
"I don't see how you can do this on your own," $lyName says unexpectedly, "How //do// you do this on your own?"
You're not surprised by the inquiry. You respond without thought, "I don't know why everyone continually doubts it. $raven.name is far more useful than meets the ─ well ─ eye," you say with a sheepish smile.
The $lyTitle barks a laugh, "Right, of course. Well, they started the fire if you wish to sit around it," $lyheshe sighs again, "At least the rains have stopped..."
The conversation fades into a comforting hush, and you feel a sense of contentment that had eluded you since the journey began. It could be due to fatigue or perhaps the growing warmth surrounding the camp. The nearby trees sway gently in the breeze, and the earthy scent of the damp ground fills the air. The campfire's warmth caresses your skin, and the aroma of herbs being added to the growing stew wafts through the breeze, teasing your taste buds. Just as you begin to ponder your next move, you overhear Gabriel's nearby hushed whispers, sounding upset.
$lyName groans in annoyance, "I wonder what those two are on about now..."
You're about to question who the second person is when they speak. It's $leeName, and $leeheshe sounds annoyed.
The $lyTitle huffs a breath, "Warden, might I ask you to give them your input? I'm fairly certain I already know what they're arguing about."
Something tells you that you don't have much of a choice. You nod before the draconian directs you to where the knights stand before walking away.
<span class="next"><<button [[Next|Ch3CampLeeGab]]>><</button>></span>As you slowly approach, you strain in an attempt to pick up small portions of their hushed conversation.
"─insistent on being against it?" Gabriel sighs.
"Why are //you// so insistent on pressing it?" $leeName snaps slightly louder in a breath.
Someone bumps into you, quickly apologizing but causing you to miss what the two knights say next. You remain on course, but judging by $leeName's sudden silence, you get the feeling $leeheshe already knows you're approaching. When Gabriel's quieted voice grows clear, you cough to announce your presence.
"Oh, $player.wardname," Gabriel greets though slightly exasperated at whatever they are arguing over.
"Is everything alright?" You ask.
"Yes."
"Absolutely not."
They both answer at the name time, drawing a slight smile from you. "Perhaps another opinion would help?" You press.
$leeName sighs, "It's nothing, Warden."
"It's not nothing. You're going to go into blo─" Whatever look the vampire gives Gabriel causes the knight to stop talking.
"Blood-lust?" You question in concern. Gabriel said enough for you to figure it out.
You hear the Knight-Commander sigh heavily, but $leeheshe doesn't say anything. $leeHisHer silence gives Gabriel the incentive to continue, "Yes. $leeHeShe's refusing the blood vials the Council mages provided."
You furrow your brows, "Why?" There's no reason to refuse them. Blood vials are donated blood by //willing// subjects. They are enchanted to preserve them, supposedly tasting as fresh as if received from the source, minus the biting.
The vampire shifts but doesn't answer, once again causing the other knight to answer for $leehimher. "$leeHeShe won't give an answer. It's the same as when $leeheshe fought the $lyTitle over it."
"It's not your concern, $gabSir Duarte," the Knight-Commander finally snaps. $leeHeShe then adds more gently, "Nor yours, Warden."
Something tells you that this should be your business. Expelling a breath, your mind runs the scenarios of all that //could// go wrong by the vampire refusing blood. The main cause of concern is loss of control, followed by possible unwanted feeding on $leehisher own charges. Either scenario could end in someone's death. Then you remember the conversation with $leehimher the previous night.
And now it makes sense.
* [[Bring it up calmly.|Ch3CampLeeGabCalm][$relationships.lee.friendship += 5; $calm += 1]]
* [[You're quick to anger.|Ch3CampLeeGabAnger][$relationships.lee.friendship += 2; $anger += 1]]There's no easy way to bring it up, but you need to know just what $leeheshe's thinking. You shift in thought before saying quietly, "Knight-Commander, I don't want to assume, but after last night..." You thin your lips, "Are you //trying// to induce blood-lust?"
<<include "Ch3CampLeeGabRes">>A surge of anger rises upon the realization of what this fool is trying to do. You step forward, keeping your voice quiet as you spit, "Inducing blood-lust will help //no one// if you're only looking to be slain, $leeSir van Laere. You're being selfish and incredibly dangerous."
<<include "Ch3CampLeeGabRes">>"What?!" Gabriel says in surprise, possibly not thinking //that// to be the reason for the vampire's refusal.
$leeName sighs, "That's not─" $leeHeShe bites back $leehisher words before snapping, "Give me the damned vial."
Next, you hear $leehimher snatch the item before popping the cork that seals it. After a moment, Gabriel sighs, "That wasn't so bad, was it?"
$leeName growls in annoyance as the sound of the empty vial hits the ground before $leeheshe trudges off.
Gabriel sighs again, though this time more heavily, as $gabheshe moves to pick up the discarded item, "Sorry, Warden."
"You're not the one who needs to apologize..." You murmur as your head remains facing toward where the Knight-Commander left.
"I haven't known $leehimher long to know if this is normal," Gabriel says awkwardly, "Perhaps I am overstepping..." $gabHeShe pauses, "But $leeheshe wasn't looking so good."
You hum in thought, more focused on the first part of Gabriel's statement. The $leeName you remember wasn't like this growing up. Of course, people can change, but that line of musing poses another question, one slightly unrelated to the situation. Clearing your throat, you turn to where the knight sounds as you ask, "Do you know how $leeheshe became the Knight-Commander? $leeHeShe sounds young..."
$leeName was almost three years your elder. Someone as young as $leehimher are offered higher positions //after// wars where they are honored for impressive feats. There were no wars in Lenia before $leehisher transfer. And since $leeheshe said $leeheshe was turned after the wars in Auris, $leeheshe wouldn't have been present for Auris' wars either. Not unless the small skirmishes against the former Dragon Lord contributed.
The knight beside you steps closer, saying in a hushed tone, "I heard $leehisher parents requested $leehisher transfer that was approved by the King and Queen of Lenia themselves," $gabheshe pauses as $gabheshe mulls the question further, "Some of the others say $leeheshe had led some of the successful fronts when the former Dragon Lord was pressing into Lenia. I cannot say for certain which is the exact reason, but $leeheshe has the respect of the others, so I don't question it."
"I'm sure it's well-earned," you mutter absent-mindedly, becoming more lost in your thoughts. You suppose you shouldn't be surprised $leehisher family pressed the monarchs of Lenia to get their $leeChild into a good position elsewhere. They always used every available avenue. Although you are certain they withheld $leeName's //new// nature from Queen de Rais and the Church, else they wouldn't have agreed...
Regardless, <<if $leeGender is "female">>$leeName's relationship with $leehisher parents must have improved after her running away to Arburg. You doubt they would use their connections to ensure she had a better life otherwise, even more so of her being turned.<<else>>Leese was always their pride and joy. It's unsurprising they would use their connections to ensure he had a good life regardless of his turn.<</if>>
You hear the knight shift to look around, tearing you from your thoughts as $gabheshe whispers, "I hope you're not right about the reasons for $leehimher refusing the blood..."
"It may be best to keep an eye on $leehimher..." You say quietly. There are a multitude of reasons for wanting to be wrong. $leeName could be a hunt in the making if $leeheshe continues this mindset.
Gabriel grunts in agreement, but neither of you comments further.
"I suppose I should go help finish setting things up," the knight then states. "I'll speak with you later, $player.wardname." You mumble a goodbye as the knight walks away.
* [[Follow after Gabriel.|Ch3JCampGabPt1][$relationships.gab.friendship += 5]]
* [[Try to find Hestia.|Ch3JCampHestPt1][$relationships.hes.friendship += 5]]<<if hasVisited("Ch3JCampLeePt1")>>When you return the camp, everyone seems to busy with something. You find yourself partly curious what $lyName could be up to.<<if $chapter2.includes("LySex")>> Maybe there's a pull to $lyhimher after last night.<</if>><<else>>You decide it would be best to give $leeName time and not go chasing after $leehimher so soon. Everyone else must be busy, but you find yourself curious on what the $lyTitle could be up to.<<if $chapter2.includes("LySex")>> Maybe there's a pull to $lyhimher after last night.<</if>><</if>> After asking someone nearby where the $lyTitle is, they guide you through the crowd of those gathered. Just how many escorted the $lymanwoman? Though, you suppose Lord Dilès own retinue and entourage is here as well. It's not long before a growing familiar laugh rings nearby.
"Of course she did! Why am I not surpri─Oh, Warden $player.wardname!" $lyName rather boisterously.
There's a slight slur to $lyhisher words. $lyHeShe's been drinking.
"Your Highness," you state, "I didn't realize alcohol was on the menu."
"Derrien was kind enough to offer me some Vin de Nacrétte," $lyheshe pauses with a slight laugh, "Maybe he's not so bad."
"What's that?" Lord Dilès says amusedly nearby.
"I said," $lyName states, drawing out the 'said,' "Maybe," $lyheshe clicks $lyhisher tongue, "You're not so bad."
"Perhaps on your next visit I could bring out my vintage Château d'Éclairoix Blanc," the Baron laughs.
"I don't even know what the fuck that is, but sure! The more complicated the name, the better the taste! In my experience at least," the draconian states into $lyhisher cup as $lyheshe takes another sip.
"Is there a story behind the Vin de Nacrétte? I doubt a trip to Narrau would call for such a fine wine," You ask.
The Baron answers with mixed emotion, "The Vin de Nacrétte was a gift for Lord de Le Wren, but, well — $lyTitle de Le Wren insisted on a sample. And it has thus far turned into three samples."
"Oh, come now, Dilès! Admos practically expects me to do this; he won't mind. He hardly ever drinks anyway," $lyName states defensively. "But it was kind of you to entertain my request. I'd also like to state that I'm terribly sorry for the other day. You see, these recent events are troublesome. But you, dear Dilès, have been the picture of fidelity to Admos. The past should be left in the past."
"Water under the bridge, Your Highness. But I do mean what I had said, I did not─"
The $lyTitle interrupts, "I believe you. But while we're amongst friends, let us keep sensitive matters," $lyheshe dramatically thinks of another word before stating, "Sensitive."
Lord Dilès hums in agreement before chuckling, "I did not think I've seen wine sweeten someone's words as much as they do yours, Your Highness."
"Ah! Speaking of sweet words — I have matters to discuss with the warden, forgive me." There's a deliberate undertone in $lyhisher voice, and something tells you that this interaction might be a ruse to extract something from the Baron.
Lord Dilès barely gets in a word of farewell before you're whisked away as the $lyTitle loops $lyhisher arm with yours as $lyheshe does.
<span class="next"><<button [[Next|Ch3CampLyPt2]]>><</button>></span>You're worried about $leeName. Perhaps there's more to what's going on than what there seems to be. You want to be wrong, so the only way to know is to speak with $leehimher and hope $leeheshe'll glean some insight. Since $leeheshe wants you to take action against $leehimher should the situation arise, you have every right to know what's going on with the vampire.
You ask someone as they walk by if they've seen where the Knight-Commander went. It would seem $leeheshe went deeper into the woods.
"Do you require assistance getting there, ?Sir?" The knight asks.
You shake your head, wanting to be alone with your thoughts to plan the conversation. "Just turn me in the right direction."
You start your trek through the woods, keeping your arms out and around so you don't run into anything. The cool breeze rustles the leaves, carrying away the warmth from your skin as it dances through the trees. Once you're a sufficient distance from the camp, you carefully lift the fabric of your blindfold. The chirps of insects and other nocturnal wildlife nearly drown out the sounds of the furthering camp. You move slowly and deliberately, straining your ears in case you're not as alone as you think. It's likely $raven.name found a place to sleep and didn't see you leave, as there's a distinct lack of bird wings in the night.
But thankfully, it would seem you and the vampire you're searching for are the only ones out here.
For some reason, you find yourself wondering just why you're going through the trouble to find $leeName. Is it the past you once shared? <<if $relationships.lee.romance >= 1>>Or could it be the faint feelings that prickle your skin and send your heart fluttering when you're around $leehimher? That thought makes you groan as you pause for a moment.
"Gods damn you idiot," you swear quietly at yourself. Why are you really doing this? <<if $leePast is "crush">>Are you attempting to establish the feelings you thought you lost over the years?<</if>> Do you find $leehisher stoic demeanour attractive? Why are you feeling so drawn that you'd risk yourself like this?<<elseif $leePast is "BFF">>A part of you misses the friendship you once had. Is this some unconscious way of trying to reestablish it as a perceived stranger? Unless the vampire has forgotten you over the last twelve years, you need to be careful. One wrong move could end it all, couldn't it?<<elseif $leePast is "distant">>You two weren't very close in the past, it's true. Is this some unconscious way of trying to finally establish a friendship as a perceived stranger? Unless the vampire has forgotten you over the last twelve years, you need to be careful. One wrong move could end it all, couldn't it?<</if>>
Or perhaps your true intention is as straightforward as it seems: to gauge how vigilant you must be in monitoring $leehisher urges.
Regardless, it's a question best put to rest as eventually, you see a faint light flicker through the trees and plants. A torch? Perhaps it's $leeName.
You move quietly and carefully so as to not announce your presence. It's something you're exceptionally good at, given what you do.
With light steps, you sneak closer in growing curiosity. You pull your blindfold up slightly, just enough for you to look covered but also enough to see if you angle your head just right. You move with silent steps, the sound of trickling water coming into earshot.
You peer from behind a tree, finding the $leemanwoman you're looking for waist-deep in the middle of a calm creek. $leeHisHer back is facing you. You barely notice $leehisher <<if $leeGender is "male">>same curly locks he grows past his chin.<<else>>her short hair you always knew she'd end up with.<</if>> Your eyes catch a detail in the dim torchlight that makes your heart sink.
<span class="next"><<button [[Next|Ch3JCampLeePt2]]>><</button>></span>A mess of scars covers $leehisher back. Straight lines of varying sizes. Short, long, thick, and thin. You know what they're from. You //know// but what did $leeheshe do to deserve it?
Whipping was outlawed in Lenia as a form of punishment before your lifetime. Before even your grandparents' lifetime. When did it happen? Was it before //everything//? How could you not have noticed? Or maybe it was after. Did it happen in Arburg?
//Why did it happen?//
A surge of mixed emotions and thoughts floods your mind as you take in the scars. Some thoughts question why you should care, while others simmer with anger at the pain $leeName endured. As you ponder these questions, a sense of pity washes over you. It had to be after, couldn't it?
Your thoughts are interrupted when $leeheshe turns $leehisher head slightly, "I know you're there."
Your breath hitches, but you suppose you shouldn't be surprised $leeheshe'd sense you in some way. You're quick on an excuse, "I'm sorry. I heard something, but I wasn't sure─"
"If I was a monster?" There's amusement in $leehisher tone, the same form of self-mockery you use occasionally. You awkwardly chuckle as you step out of the trees.
"Something like that..."
"Can I help you with something, Warden?" $leeName asks as $leeheshe trudges out of the water. You hear the trickles of water that roll off $leehisher body. Even though you can't see $leehisher face with how the blindfold is positioned, you can see everything downward.
You turn your head to the side and discreetly adjust your blindfold.
"I'm sorry," you say, "would you rather I wait until you're... decent?"
$leeName huffs a laugh, "It doesn't matter. Knights and soldiers use bathhouses in Lenia. Besides, you can't see anything, though I appreciate the thought."
Well, at least $leeheshe seems to believe that...
You <<if $appearance.hair isnot "bald">>push your fingers through the strands of your hair<<else>>wipe a hand over your scalp<</if>>, forcing your mind back on what brought you here. "I wanted to make sure you were alright..."
"I'm fine," $leeheshe says plainly.
"Are yo─"
"Warden, let me make it clear. I have no intention of discussing the matter further."
"I just want to understand," you state quietly. Are you concerned or curious? Why should you care?
"Yet you were quick to assume," the vampire says bitterly.
You roll your lips, your stomach churning at the words.
* [[Apologize.|Ch3LeeSorry][$relationships.lee.friendship += 5]]
* [[You won't apologize. You needed an answer.|Ch3LeeNoSorry][$relationships.lee.friendship += 2]]You're not beyond apologizing despite your concerns. Not to mention calling $leehimher out in front of a fellow knight was probably not the best for the situation, even if Gabriel doesn't seem the type to spread this sort of thing around. You shift awkwardly on the spot before you give $leehimher a genuine apology.
"I'm sorry."
The vampire seems to freeze, either having not expected it or contemplating if $leeheshe should accept it. $leeHeShe sighs, $leehisher words softening, "I suppose I've given you a reason to question my actions."
"But that doesn't mean I should have jumped to such conclusions," you say.
$leeHeShe chuckles slightly, a small laugh that eases a tension you hardly noticed, "I suppose we're both at fault."
You give $leehimher a small smile, "If you wish for me to go along with your request last night, I don't suppose I could have an explanation?"
<<include "Ch3LeeCampTruth">>You won't apologize when $leeheshe's asked such a huge favor of you, and $leehisher actions thus far are cause for alarm.
"You know I have every right to know," you state with seriousness.
"I know," $leeheshe sighs, repeating quietly, "I know. I'm sorry." The apology eases a slight tension you hadn't noticed, but it still hangs like a shadow between you.
You fold your arms, "If you wish me to go along with your request last night, I need an explanation."
<<include "Ch3LeeCampTruth">>Revenants are the apex of all vampires, or perhaps even the supernatural as a //whole//. They excel in every conceivable way, sharing nearly every unique ability of each vampiric sub-species and then some. Their unique mastery over blood magic ─ if it can even be called magic ─ sets them apart. While they have few known weaknesses, the mysteries surrounding them mean that much about them remains uncharted. Originating as the oldest of their kind, it's believed vampirism began with them. Their rarity is perhaps the only relief to those who fear them. $leeName must have the worst luck in the world, if not existence, to have been turned by one of //them//. No wonder $leeheshe thinks $leeheshe's a monster.
$leeHeShe practically //is//.
<<nobr>>
<div class="choices">
<div class="choice-item">[[You're angry this information was kept from you.|Ch3CampLeeAng][$anger += 1]]</div>
<<if hasVisited("Ch2LeeTerr")>>
<div class="choice-item">[[Last night's fear returns tenfold.|Ch3CampLeeFear]]</div>
<<else>>
<div class="choice-item">[[Fear takes hold.|Ch3CampLeeFear]]</div>
<</if>>
<div class="choice-item">[[You're confused more than anything.|Ch3CampLeeCalm][$calm += 1]]</div>
</div>
<</nobr>><<if $leeEvents.includes("Terrified")>>You should be terrified. Revenants are beings you hoped you'd never come across. Yet right now, you're pissed.<<elseif $leeEvents.includes("Angry")>>Your anger from last night returns nearly tenfold.<<else>>Whatever you felt last night is meaningless now as you try to bite back your vexation.<</if>>
$leeHeShe knew this information was valuable to know. $leeHeShe knew what you thought $leeheshe was because it was the only sensible explanation to come to. //Yet $leeheshe still withheld just what $leeheshe is.//
"Why didn't you tell me?" you ask as anger builds. But you don't give $leehimher a chance to answer as you continue, "<<if hasVisited("Ch3LeeSorry")>>I take back my apology.<<else>>I'm glad I didn't apologize.<</if>> You're an absolute mad$leemanwoman to turn down the blood vial. 'Enough to get by'?! You could kill us all if you snap, $leeName!" Your voice grows exasperated. "What the fuck are you thinking?"
The vampire huffs, "The blood they give me is high in arcane. Higher than the ones they give the Sanglux. I will not lose control. Not on purpose."
"Yet you almost did yesterday!"
"Because your blood has //more//," $leeheshe snaps. "I don't think you understand, Warden. The amount of arcane they give me does not occur naturally in any living thing. It's enchanted thrice over, if not more. Yet //you// have even more than that."
$leeHisHer words take you aback, but you don't get a chance to reply as the Knight-Commander continues, though calmer, "Not many know what I am. Vampire, yes. Revenant..." $leeHeShe sighs again, "Only a select few are privy to this information. They do not want to cause fear. But they also want to help me, or anyone like me. However, I am the only one of... my kind who has come forward to offer assistance to scholars and scientists. So far, anyway."
"But why turn down the blood earlier?" you ask, your anger slowly dwindling.
"Because I haven't..." $leeHeShe shifts, and you imagine $leehimher wiping a hand over $leehisher face. $leeHeShe continues, "I haven't learned to control the blood magic. The arcane staves off the hunger but it also makes it harder to contain the magic. Which is why..."
"You came out here," you finish as you turn away in thought.
For a moment, you set your annoyances aside as you think about $leehisher predicament. You're not sure how blood magic works compared to regular magic. Not many know since not only are Revenants few and far between, but they are also reclusive and elusive, yet another wonder as to how $leeName managed to be turned by one. Your mind shifts to the night your magic took hold. You shake it away quickly, but you know it's probably similar to when magic first manifests in a child. Control might be generally the same between the two. Perhaps you could teach $leehimher...
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[Offer to teach him.|Ch3CampLeeTeach][$leeEvents.push("Teach")]]</div>
<div class="choice-item">[[You'll teach him, but only to learn his weaknesses.|Ch3CampLeeWeak][$leeEvents.push("TeachWeak")]]</div>
<<else>>
<div class="choice-item">[[Offer to teach her.|Ch3CampLeeTeach][$leeEvents.push("Teach")]]</div>
<div class="choice-item">[[You'll teach her, but only to learn her weaknesses.|Ch3CampLeeWeak][$leeEvents.push("TeachWeak")]]</div>
<</if>>
<div class="choice-item">[[This is beyond your pay grade.|Ch3CampLeeNoTeach][$leeEvents.push("NoTeach")]]</div>
</div>
<</nobr>>A shiver of dread courses through you. Revenants, legends often whispered in hushed tones, are among the most fearsome entities that roam the earth. The extent of their bloodlust, compared to other vampires, remains a mystery. Bound by an enigma, they seem to possess no known vulnerabilities, making them seem virtually indestructible. Their strengths, a vast tapestry of power, position them among the elite of the supernatural world. You've never witnessed the chilling power of blood magic firsthand, and it's an encounter you've always hoped to avoid.
The night's chill seems to seep into your bones, making your steps falter. You step back in fear and nearly trip over an unseen root. The distant noises of the forest seem to grow eerily quiet, yet the distinct sound of $leehisher movements tells you of $leehisher swift, almost instinctive movement to help. But $leeheshe restrains $leehimselfherself, respecting the distance.
"Warden, I assure you I feed enough to stave off the... hunger," $leeheshe says, the weight of an unpassed millennia evident in $leehisher voice.
"Yet you almost did yesterday!" Your voice cracks, revealing the fragility of your emotions.
"Because your blood has //more//," $leeheshe says with a tone of both frustration and longing. "I don't think you understand, Warden. The amount of arcane they give me does not occur naturally in any living thing. It's enchanted thrice over, if not more. Yet //you// have even more than that. But I promise I'm in control of it. It was just... an unexpected occurrence."
$leeHisHer words take you aback, but you don't get a chance to reply as the Knight-Commander, with palpable effort to maintain calm, continues, "Not many know what I am. Vampire, yes. Revenant..." $leeHeShe sighs deeply, the sound laden with a sorrow you can't fully grasp. "Only a select few are privy to this information. They do not want to cause fear. But they also want to help me, or anyone like me. However, I am the only one of... my kind who has come forward to offer assistance to scholars and scientists. So far, anyway."
"But why turn down the blood earlier?" you ask quietly, your heart pounding.
"Because I haven't..." $leeHeShe shifts uncomfortably, and you imagine $leehimher wiping a hand over $leehisher face. "I haven't learned to control the blood magic. The arcane staves off the hunger but also makes it harder to contain the magic. Which is why..."
"You came out here," you finish, a realization dawning upon you.
Once the initial fear calms, you try to grapple with the situation with more logic and less emotion. If $leeheshe had wanted to feed so desperately, $leeheshe'd have done so. So, taking a few steadying breaths, you focus on $leehisher predicament. You're not sure how blood magic works compared to regular magic. Not many know since not only are Revenants rare, but they are also reclusive and elusive. It's baffling to consider how $leeName managed to be turned by one. Memories of the night your magic first manifested begin flooding back. With effort, you shake it off, but you realize it might be similar to when magic first awakens in a child. Control could be similar between the two. Perhaps there's a way you could teach $leehimher...
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[Offer to teach him.|Ch3CampLeeTeach][$leeEvents.push("Teach")]]</div>
<div class="choice-item">[[You'll teach him, but only to learn his weaknesses.|Ch3CampLeeWeak][$leeEvents.push("TeachWeak")]]</div>
<<else>>
<div class="choice-item">[[Offer to teach her.|Ch3CampLeeTeach][$leeEvents.push("Teach")]]</div>
<div class="choice-item">[[You'll teach her, but only to learn her weaknesses.|Ch3CampLeeWeak][$leeEvents.push("TeachWeak")]]</div>
<</if>>
<div class="choice-item">[[This is beyond your pay grade.|Ch3CampLeeNoTeach][$leeEvents.push("NoTeach")]]</div>
</div>
<</nobr>>Your brows furrow in confusion. How in the Thirteen Hells did $leeheshe manage to get turned by a Revenant? They're among the rarest and most powerful supernatural entities known. There was no evidence or talk suggesting that a Revenant was in Lenia, or even in the broader West Highlands. Of course, Revenants are most likely careful, given their rarity.
"Why didn't you tell me?" you ask. $leeHeShe had asked you to kill $leehimher should something go wrong. Yet Revenants have //no known weaknesses//. Perhaps a beheading, yet even that is said to be nearly impossible to do given all of their strengths.
"I... didn't know what to say," $leeheshe says quietly.
"And yesterday...?" you inquire further, seeking a clearer answer.
"Your blood has so much arcane," $leeheshe says. But that only furthers your confusion. $leeHeShe sighs, "I don't know how to explain it, Warden. The amount of arcane they give me does not occur naturally in any living thing. It's enchanted thrice over, if not more. Yet //you// have even more than that. But I promise I'm in control of it. It was just... an unexpected occurrence."
$leeHisHer words take you aback, but you don't get a chance to reply as the Knight-Commander calmly continues, "Not many know what I am. Vampire, yes. Revenant..." $leeHeShe sighs again, "Only a select few are privy to this information. They do not want to cause fear. But they also want to help me, or anyone like me. However, I am the only one of... my kind who has come forward to offer assistance to scholars and scientists. So far, anyway."
"But why turn down the blood earlier?" you ask quietly.
"Because I haven't..." $leeHeShe shifts and you imagine $leehimher wiping a hand over $leehisher face. $leeHeShe continues, "I haven't learned to control the blood magic. The arcane staves off the hunger but it also makes it harder to contain the magic. Which is why..."
"You came out here," you finish as you turn away in thought.
The confusion lessens as you think about $leehisher predicament. You're not sure how blood magic works compared to regular magic. Not many know since not only are Revenants few and far between, but they are also reclusive and elusive, yet another wonder as to how $leeName managed to be turned by one. Your mind shifts to the night your magic took hold. You shake it away quickly, but you know it's probably similar to when magic first manifests in a child. Control might be generally the same between the two. Perhaps you could teach $leehimher...
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[Offer to teach him.|Ch3CampLeeTeach][$leeEvents.push("Teach")]]</div>
<div class="choice-item">[[You'll teach him, but only to learn his weaknesses.|Ch3CampLeeWeak][$leeEvents.push("TeachWeak")]]</div>
<<else>>
<div class="choice-item">[[Offer to teach her.|Ch3CampLeeTeach][$leeEvents.push("Teach")]]</div>
<div class="choice-item">[[You'll teach her, but only to learn her weaknesses.|Ch3CampLeeWeak][$leeEvents.push("TeachWeak")]]</div>
<</if>>
<div class="choice-item">[[This is beyond your pay grade.|Ch3CampLeeNoTeach][$leeEvents.push("NoTeach")]]</div>
</div>
<</nobr>>Once again, you find yourself taking another figurative step closer to $leeName. Yet for whatever reason, you're drawn to $leehisher predicament. <<if ($leePast is "crush") or ($leePast is "BFF")>>Maybe there's also the faint hope that you two can rekindle the friendship you once had. Only this time, $leeheshe won't know who you are...<<else>>Maybe the past is at work in this decision.<</if>>
The thought is brief. After this many years, you might as well be the stranger $leeheshe thinks you are. So the thought is replaced as your mind begins to fill with memories of the lessons your mentor taught you all those years ago. "I can teach you," you say with determination.
<<include "Ch3CampLeeTeachRes">><<run setup.characters.lee.updateMood("...")>>
<<run setup.characters.lee.updateThoughts("What will come of this reveal? It's not a matter of trust, but of merit.")>>For some reason, you see this as an opportunity to learn $leehisher weaknesses. Should a situation arise, it could be useful. Especially if you're found out. While you hope such a situation doesn't occur, life is unpredictable. A lesson you've learned time and time again.
So you put on a determined expression as you state, "I can teach you."
<<include "Ch3CampLeeTeachRes">><<run setup.characters.lee.updateMood("...")>>
<<run setup.characters.lee.updateThoughts("What will come of this reveal? It's not a matter of trust, but of merit.")>>Putting yourself in a situation that brings you closer to $leeName is not a risk you wish to take. Not to mention, you have no idea how blood magic differs from regular. You //could// try teaching $leehimher control, but right now the risks outweigh the benefits. So for now, you keep that line of thought to yourself.
"Perhaps in time," you say, offering some reassurance.
The vampire sighs, "Perhaps. But it's been three years, I'm not sure I've improved any."
"It's hard to say how these things work. But you seem to have an idea how to contain yourself. Just keep working with it."
$leeName hums, slightly unsure, "I suppose." A cold breeze rustles through the trees, reminding you that the time at the camp is limited.
"I suppose we should return," $leeName murmurs. You make a noise in affirmative, but before you both make your way back to the camp, the Knight-Commander <<if hasVisited("Ch2LeeRom") + hasVisited("Ch3LyRoomLeeRom")>>catches you gently by your elbow<<else>>clears $leehisher throat<</if>>, saying quietly, "Thank you for speaking with me..."
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[There's a tender moment lurking... why is it lurking?|Ch3LeeCampRom][$relationships.lee.romance += 1]]</div>
<div class="choice-item-poly">[["You should apologize to Gabriel," you state as your thoughts drift to the other knight.|Ch3LeeCampPol][$relationships.gab.leePolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.lee.flirts.total += 1; $relationships.gab.romance += 1; $relationships.lee.romance += 1]]</div>
<div class="choice-item">[["Of course," you smile gently.|Ch3CampLeeFriend][$relationships.lee.friendship += 5]]</div>
<<if ($leeGender is "male") and ($relationships.lee.romance >= 1)>>
<div class="choice-item">[[You rip your arm from his hold.|Ch3CampLeeAngEnd]]</div>
<<elseif ($leeGender is "female") and ($relationships.lee.romance >= 1)>>
<div class="choice-item">[[You rip your arm from her hold.|Ch3CampLeeAngEnd]]</div>
<<else>>
<div class="choice-item">[["Yeah. Whatever," you walk away.|Ch3CampLeeAngEnd]]</div>
<</if>>
<<if $relationships.lee.romance >= 1>>
<div class="choice-item">[[Fear paralyzes you briefly.|Ch3CampLeeFear2][$relationships.lee.friendship += 5]]</div>
<<else>>
<div class="choice-item">[[You shrug, still gripped by fear.|Ch3CampLeeFear2][$relationships.lee.friendship += 5]]</div>
<</if>>
</div>
<</nobr>>You suddenly become acutely aware of your heart's rhythm as an electric charge seems to course between you. It's a thunderous beat that sends prickles of excitement to the tips of your fingers. Yet, even amidst the thrill of the touch, the moment exudes a gentle and warm sensation.
<<if hasVisited("Ch2LeeTerr")>>Whatever fears you held before slip away into the darkness. They feel so absurd in a moment like this. $leeHeShe wouldn't hurt you. <<elseif hasVisited("Ch2LeeAn")>>Whatever anger you held before slips away into the darkness. It feels so absurd in a moment like this. Isn't it better to forgive and forget? <</if>>Doubts recede, becoming a faint flicker buried deep in the confines of your mind. It's okay to start over, isn't it? As this new person $leeheshe'll never know was once the ?boy $leeheshe grew up with.
There's a moment of wonder if it's truly the best choice. You have no intention to let your lies slip, but aren't you setting yourself up for it if you deepen this feeling?
Is $leeheshe worth the risk?
<<if $relationships.lee.romance >= 2>>The question disperses as the vampire slowly withdraws $leehisher hand.<<else>>The question disperses as the vampire goes to speak, breaking the silence that had enveloped you.<</if>>
"Sorry," $leeheshe murmurs.
Words form on the tip of your tongue. Every fiber wants to reassure. To get closer.
But you need to stop. //You need to go.//
And as if the gods answer a silent prayer you never asked, the rustling of underbrush shatters the moment like thin and fragile glass. You hear $leeName quickly step away, creating a gust of cold air around you. A familiar loneliness that embraces you like an old friend. 'It's good it happened,' you assure yourself. You should be happy for the interruption.
But there's an undeniable annoyance as the newcomer approaches.
"Commander," a knight speaks upon his approach. "Glad you found $leehimher, Warden."
You only nod, masking an irritation with a calm demeanor.
The knight continues, "You're needed back at camp, $leeSir van Laere."
$leeName clears $leehisher throat, "Of course. After you, Warden."
And just like that, the moment is forever lost.
The trek back through the woods is mostly quiet save for the hushed conversation between the knight and the Commander. Quiet save for the thoughts that clamor in your mind, insisting that you need to leave as soon as this job is over.
<span class="next"><<button [[Next|Ch3CampLeePOV]]>><</button>></span><<run setup.characters.lee.updateMood("...")>>
<<run setup.characters.lee.updateThoughts("It was nothing...")>>You suddenly become acutely aware of your heart's rhythm as an electric charge seems to course between you. It's a thunderous beat that sends prickles of excitement to the tips of your fingers. Yet, even amidst the thrill of the touch, the moment exudes a gentle and warm sensation.
<<if hasVisited("Ch2LeeTerr")>>Whatever fears you held before slip away into the darkness. They feel so absurd in a moment like this. $leeHeShe wouldn't hurt you. <<elseif hasVisited("Ch2LeeAn")>>Whatever anger you held before slips away into the darkness. It feels so absurd in a moment like this. Isn't it better to forgive and forget? <</if>>Doubts recede, becoming a faint flicker buried deep in the confines of your mind. It's okay to start over, isn't it? As this new person $leeheshe'll never know was once the ?boy they grew up with.
Yet even in a moment like this, your mind drifts in a strange way.
You say without thought, as your feelings split and shift to someone else, "You should apologize to Gabriel."
$leeName is quiet before questioning confusedly, "What?"
"$gabHeShe was only concerned," you offer with a slight laugh, letting the earlier tension ease. "$gabHeShe might have butted into business that's not $gabhishers, but $gabheshe means well. I can tell $gabheshe's one of those people who looks out for those $gabheshe cares about."
The vampire huffs amusedly, "I barely know $gabhimher."
"Maybe you should get to know $gabhimher," you suggest.
Even though you barely know Gabriel yourself, the words come naturally. It's one of those strange phenomena where someone says something, simply knowing it to be true. Deep feelings within you say it's undoubtedly true. <<if $relationships.gab.romance >= 1>>The moments you've shared with the knight sprout, a faint attraction is there but you're feeling it here, too. Aren't you? <</if>>Yet, the ideas still coil around your gut in confusion.
What are you feeling?
"I'd rather get to know you," $leeheshe murmurs.
The admission surprises you, leaving you momentarily speechless. Not that you'd be given a chance to respond, anyway. The rustling of underbrush shatters the moment like thin and fragile glass. You hear $leeName quickly step away, creating a gust of cold air around you. A familiar loneliness embraces you like an old friend. 'It's good it happened,' you assure yourself. You should be happy for the interruption.
But there's an undeniable annoyance as the newcomer approaches.
"Commander," a knight speaks upon his approach. "Glad you found $leehimher, Warden."
You only nod, masking an irritation with a calm demeanor.
The knight continues, "You're needed back at camp, $leeSir van Laere."
$leeName clears $leehisher throat, "Of course. After you, Warden."
And just like that, the moment is forever lost.
The trek back through the woods is mostly quiet save for the hushed conversation between the knight and the Commander. Quiet save for the thoughts that clamor in your mind, insisting that you need to leave as soon as this job is over.
<span class="next"><<button [[Next|Ch3CampLeePOVPol]]>><</button>></span>
<<nobr>>
<<run setup.characters.lee.updateMood("Embarrassed")>>
<<run setup.characters.lee.updateThoughts("Thoughtless words... but doesn't that mean more?")>>
<</nobr>>$leeHisHer thanks feel more profound than $leeheshe lets on. Perhaps it is because you searched for $leehimher despite your condition. Or maybe it's because<<if hasVisited("Ch3CampLeeAng")>>, despite your anger, you didn't completely disregard $leehimher for what $leeheshe is,<<elseif hasVisited("Ch3CampLeeFear")>>, despite your fear, you didn't completely turn $leehimher away for what $leeheshe is,<<else>> you didn't judge $leehimher for what $leeheshe is,<</if>> or the poor actions that led you both here.
You offer $leehimher a small smile of assurance, "Of course."
<<if $relationships.lee.romance >= 1>>$leeHeShe slides $leehisher hand away awkwardly, before clearing $leehisher throat, <<else>>$leeHeShe clears $leehisher throat and huffs a calm breath, <</if>>"Then le─"
The rustling of the underbrush interrupts the vampire. You hear $leeName step away, as you both await quietly as the newcomer approaches.
"Commander," a knight speaks upon his approach. "Glad you found $leehimher, Warden. You're needed back at camp, $leeSir van Laere."
$leeName takes on $leehisher usual demeanor, "Of course. After you, Warden."
The trek back through the woods is mostly quiet save for the hushed conversation between the knight and the Commander. Quiet save for the thoughts that clamor in your mind, insisting that you need to leave as soon as this job is over.
<span class="next"><<button [[Next|Ch3CampLeePOV]]>><</button>></span>
<<nobr>>
<<run setup.characters.lee.updateMood("Unsure")>>
<<run setup.characters.lee.updateThoughts("Perhaps there's fear in acceptance.")>>
<</nobr>><<if $relationships.lee.romance is 10>>Fear briefly paralyzes you at the touch. It's gentle but feels far from safe in your mind. Sensing your emotions, $leeheshe lets go abruptly.<<else>>Fear still grips you, and you just want to be far from here. //Far from $leehimher.// Seeming to sense your emotions, the vampire shifts awkwardly.<</if>>
"I'm sorry..." $leeHeShe states quietly.
You shrug, thinning your lips as you wrap your arms around yourself, "Yeah. It's... it's fine."
"Warden, I─"
The rustling of the underbrush interrupts the vampire. You hear $leeName sigh at the interruption before you both await quietly as the newcomer approaches.
"Commander," a knight speaks upon his approach. "Glad you found $leehimher, Warden. You're needed back at camp, $leeSir van Laere."
$leeName takes on $leehisher usual demeanor, "Of course. After you, Warden."
The trek back through the woods is mostly quiet save for the hushed conversation between the knight and the Commander. Quiet save for the thoughts that clamor in your mind. //You cannot wait for this job to end.//
<span class="next"><<button [[Next|Ch3CampLeePOV]]>><</button>></span>
<<nobr>>
<<run setup.characters.lee.updateMood("Understanding")>>
<<run setup.characters.lee.updateThoughts("Your reaction is justified, but it still seems to... no, it's fine.")>>
<</nobr>>"Teach me?" $leeName repeats slowly.
"Control of your magic," you confirm. "I might not know much about blood magic specifically, but it's still a form of magic. Perhaps..." You trail off, suddenly unsure.
The vampire takes a deep breath as $leeheshe ponders the offer. Then $leeheshe moves closer, saying, "If you believe you can then... I would be grateful."
A small smile forms as $leeheshe accepts.
"But we'll have to wait until we reach Narrau," $leeheshe adds.
You nod, "Just let me know when you're ready."
A cold breeze rustles through the trees, a reminder that time at the camp is limited.
"I suppose we should return," $leeName murmurs. You make a noise in affirmative, but before you both make your way back to the camp, the Knight-Commander <<if $relationships.lee.romance >= 1>>catches you gently by your elbow<<else>>clears $leehisher throat<</if>>, saying quietly, "Thank you for speaking with me..."
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[There's a tender moment lurking... why is it lurking?|Ch3LeeCampRom][$relationships.lee.romance += 1]]</div>
<div class="choice-item-poly">[["You should apologize to Gabriel," you state as your thoughts drift to the other knight.|Ch3LeeCampPol][$relationships.gab.leePolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.lee.flirts.total += 1; $relationships.gab.romance += 1; $relationships.lee.romance += 1]]</div>
<div class="choice-item">[["Of course," you smile gently.|Ch3CampLeeFriend][$relationships.lee.friendship += 5]]</div>
<<if ($leeGender is "male") and ($relationships.lee.romance >= 1)>>
<div class="choice-item">[[You rip your arm from his hold.|Ch3CampLeeAngEnd]]</div>
<<elseif ($leeGender is "female") and ($relationships.lee.romance >= 1)>>
<div class="choice-item">[[You rip your arm from her hold.|Ch3CampLeeAngEnd]]</div>
<<else>>
<div class="choice-item">[["Yeah. Whatever," you walk away.|Ch3CampLeeAngEnd]]</div>
<</if>>
<<if $relationships.lee.romance >= 1>>
<div class="choice-item">[[Fear paralyzes you briefly.|Ch3CampLeeFear2][$relationships.lee.friendship += 5]]</div>
<<else>>
<div class="choice-item">[[You shrug, still gripped by fear.|Ch3CampLeeFear2][$relationships.lee.friendship += 5]]</div>
<</if>>
</div>
<</nobr>><center>@@.inbetween;[[After you reach camp...|Ch3CampLeePOVPol1]]@@</center><<run setup.characters.lee.updateMood("Confused...")>>
<<run setup.characters.lee.updateThoughts("Why is {possessiveAdj} heart racing so?")>><center>@@.inbetween;[[After you reach camp...|Ch3CampLeePOV1]]@@</center><<run setup.characters.lee.updateMood("Confused...")>>
<<run setup.characters.lee.updateThoughts("Why is {subjectiveAdj} heart racing so?")>>Silence descends once more as $leeName meticulously organizes a stack of parchments that had been received before their departure. The strong aura of arcane magic emanating from the warden lingers in $leehisher peripherals like a silent, seductive temptation that whispers its sweet delicacies. The tantalizing taste of arcane energy dances on the tip of $leehisher tongue, creating an almost irresistible pull of the warden's presence. Despite $leeName's best efforts to focus on the task at hand, the urge to steal a glance at ?them becomes increasingly difficult to resist.
$leeHeShe turns to look, catching a glimpse of <<if $appearance.hair isnot "bald">>?their $appearance.hairColor hair<<else>>sheen of ?their scalp<</if>> as they move about those gathered. The sight of ?them bringing a flurry of temptations that the vampire quickly snuffs out — but apparently not fast enough.
"Did something transpire between you both?" Gabriel asks curiously, noticing whatever expression $leeheshe wore before following the vampire's gaze.
"No." The Knight-Commander states concisely.
"That's not suspicious," the knight chuckles sarcastically. <<if ($relationships.gab.romance >= 1) or ($relationships.gab.flirts.total >= 2)>>There's a thread of nervousness weaved within $gabhisher words. What is $gabheshe nervous about?<<else>>$leeName ignores the underlying meaning in $gabhisher words.<</if>>
Yet, turning to look at the knight, the answer is clearly written upon $gabhisher face as $gabheshe, too, is staring toward the warden. There's a pang of something that coils in $leehisher throat. <<if hasVisited("Ch3LyRoomLee")>>And it's an unfortunate and familiar feeling.<</if>>
How can $leeheshe feel jealousy over someone $leeheshe just met? $leeHeShe doesn't like it. The realization that $leeheshe needs to distance $leehimselfherself comes easy. But it's harder to execute.
The vampire clears $leehisher throat again and hands over the papers. $leeName then says quietly, with a strained voice, "?They <<verb "seems" "seem">> to regard you — well... ?they <<verb "regards" "regard">> you."
"Regard me?" Gabriel murmurs as $gabheshe eyes the Commander curiously, "Is everything alright?"
It's that moment in the sprinkles of moonlight that seemingly ignites the knight's red hair, like a cascade of ruby flames in the tranquil night. $leeName looks to the $gabmanwoman with a similar flicker $leeheshe felt earlier. //Yet, $leeheshe felt it with someone else.//
"I need to tend to some other matters..." $leeheshe trails before walking away.
Tonight is too odd, too uncomfortable. There's a growing pang of long dead memories that tend to sprout when someone feels too close. It doesn't help that one of them is reminding $leehimher of //?them//... Yet, at the same time, strange and unfamiliar feelings bubble within, feelings $leeName doesn't want to acknowledge. The sooner this job ends, the sooner things can go back to normal. Well — $leeheshe turns back to Gabriel who still stares longingly at the warden — as normal as things can be.
<span class="next"><<button [[Next|Ch3CampLeePOVEnd]]>><</button>></span><<if hasVisited("Ch3CampLeeAng")>>Your anger hasn't subsided. Not in the least bit.<<else>>Anger boils in your veins now that the conversation has ended.<</if>><<if $relationships.lee.romance >= 1>> You rip your arm from $leehisher hold.<</if>>
"Yeah, whatever," you state through clenched jaws.
$leeHisHer withholding on information that you knew you needed to know still strikes at you. If you were ever put into the position to end $leehimher, you could die. $leeHeShe withheld vital information that could have helped in such a predicament. One you feel that isn't impossible to happen.
"Warden, I─"
The rustling of the underbrush interrupts the vampire. You hear $leeName sigh at the interruption before you both await quietly as the newcomer approaches.
"Commander," a knight speaks upon his approach. "Glad you found $leehimher, Warden. You're needed back at camp, $leeSir van Laere."
$leeName takes on $leehisher usual demeanor, "Of course. After you, Warden."
The trek back through the woods is mostly quiet save for the hushed conversation between the knight and the Commander. Quiet save for the thoughts that clamor in your mind. //You cannot wait for this job to end.//
<span class="next"><<button [[Next|Ch3CampLeePOV]]>><</button>></span>
<<nobr>>
<<run setup.characters.lee.updateMood("Understanding")>>
<<run setup.characters.lee.updateThoughts("Only time will tell of your merit...")>>
<</nobr>>Once you're both at a safe distance, $lyName dismisses the guards who followed, leaving the two of you alone. Neither of you speaks for a moment, allowing the ambient chatter of those gathered to drown out the nightlife behind you. Then the $lyTitle breaks the spell in a quiet voice.
"I believe him," $lyheshe states in a perplexed tone.
"I'm not sure what you're referring to, Your Highness," you reply, slightly puzzled.
$lyName hums before continuing, "Something doesn't feel right, $player.wardname."
"I'm still not sure what you're talking about, nor do I believe I'm the right person to discuss these matters with."
"But aren't you?" The draconian says with a shift in emotion. There's excitement in $lyhisher words as $lyheshe adds, "You offer an outside perspective. You have no loyalties to Auris, you weren't present for the rebellion, and a nearly blank slate. Your existence begins and ends with the Wardens."
$lyHisHer words carry a hint of an edge, despite the effects of alcohol. It's clear that $lyheshe isn't as inebriated as $lyheshe appears to be.
"Enough about Derrien. You're far more interesting and I have a question, ?Sir $player.wardname. If you don't mind..." $lyName says this part politely, but you sense that $lyheshe will ask regardless of how you feel.
You swallow nervously, making sure not to display your anxiety, and respond, "Go ahead."
The $lyTitle's tone takes on a cheerful note as $lyheshe asks, "I'm curious about how you became a Warden. If the rumors I've heard are accurate, you were only sixteen when you and your former partner accepted your first contract together."
//<<print $swear.toUpperFirst()>>//. "You've been doing some digging," you say with a slight smile.
"It's part of my job — well, in a way," $lyheshe admits sheepishly. "I must say, it's impressive. Harus Emery had quite the record before you joined him. And he never had a partner before you... I wonder what made him decide to take in a child."
You furrow your brow and respond, "I wasn't exactly a child. He saw potential in me and agreed to train me."
"And his departure, I assume, was when he deemed you capable of handling jobs on your own?"
Your throat tightens as $lyName continues probing, seemingly searching for something and stirring up painful memories. "What exactly are you trying to find out?" you ask directly.
"From what I've heard, you two were quite close..."
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item-romance">[[You did become close. Too close damn close. But that's not his business.|Ch3HarRom][$relationships.har.romance += 1; $harEvents.push("Past Lovers")]]</div>
<<else>>
<div class="choice-item-romance">[[You did become close. Too close damn close. But that's not her business.|Ch3HarRom][$relationships.har.romance += 1; $harEvents.push("Past Lovers")]]</div>
<</if>>
<div class="choice-item">[[Harus was like a father, of course you were close.|Ch3HarFath][$harEvents.push("Past Father")]]</div>
<div class="choice-item">[[You and Harus were close friends, and nothing beyond that.|Ch3HarFriend][$harEvents.push("Past BFF")]]</div>
</div>
<</nobr>>You don't know how it happened. Well, you do — but you don't know why it did. It was a blend of confusion and a surge of exhilaration, a mix of emotions that left you spellbound. Perhaps it felt right because Harus was — no, still is — the only one who truly knows the enigma concealed within your eyes. He's the only one who knows your secret.
<<nobr>>
<div class="choices">
<<if $mcVirgin is false>>
<div class="choice-item-romance">[[You confessed your feelings, and you made love.|Ch3HarSex][$harEvents.push("Past Sex")]]</div>
<</if>>
<div class="choice-item-romance">[[You confessed your feelings.|Ch3HarConf]]</div>
</div>
<</nobr>>Harus was like a father to you, of course you were close. He trained you, cared for you. He helped you through your darkest times. Showed your importance in this world even when you couldn't find it. He offered advice and never judged you when you drowned in your turmoils.<<if ($appearance.tattoos isnot "none") and ($piercings.length > 0)>> He even helped you find someone to do your tattoos and piercings.<<elseif ($appearance.tattoos isnot "none") and ($piercings.length === 0)>> He even helped you find someone to do your tattoos.<<elseif ($appearance.tattoos is "none") and ($piercings.length > 0)>> He even helped you find someone to do your piercings.<</if>> He was always there. It makes his departure all the more painful. A part of you believes he saw your reliance on him as a crutch. Something that was only weakening you.
Because he left.
<<include "Ch3HarPt2">>Harus became your best friend in a new life and a deep bond of companionship formed. He helped you through your darkest times and trained you. You bonded as friends through various trials and tribulations. <<if ($appearance.tattoos isnot "none") and ($piercings.length > 0)>>He helped you find someone to do your tattoos and your piercings.<<elseif ($appearance.tattoos isnot "none") and ($piercings.length === 0)>>He helped you find someone to do your tattoos.<<elseif ($appearance.tattoos is "none") and ($piercings.length > 0)>>He helped you find someone to do your piercings.<</if>> He stayed up with you on the nights when the nightmares kept you awake. You shared laughter and tears, victories and defeats. Memories that wouldn't exist if he hadn't found you. You never thought it would end. But it did.
Because he left.
<<include "Ch3HarPt2">>Memories sprout, and your stomach churns. This is hardly the time to remember those nights. Three damn nights that sealed away whatever normal companionship you and Harus once had. Moments of physical intimacies that tangled and bound you both like a knot that held together a sinking ship. The relationship changed forever, and you have no doubts that it's your fault he left.
It's always your fault.
Yet, those three nights resurface from time to time, as much as you try to suppress them. It might have been wrong, but it never felt that way. Did it? At least not to you. The feelings are a tangle of pain, regret, and sadness whenever you revisit those memories. After all, Harus was the one who took you in when you lost //everything//, accepting you for what you are. Maybe it was love, maybe it was an infatuation buried deep within, but you can't escape the anger and regret that accompany these thoughts.
Because he left right after.
<<include "Ch3HarPt2">>Memories sprout, and your stomach churns. You remember confessing your feelings to him one night before a fire. This is hardly the time to remember that night. Sweet words that tangled and bound you both like a knot that held together a sinking ship. The relationship changed forever, and you have no doubts that it's your fault he left.
It's always your fault.
Yet, that night resurfaces from time to time, as much as you try to suppress it. It might have been wrong, but it never felt that way. Did it? At least not to you. The feelings are a tangle of pain, regret, and sadness whenever you revisit that memory. After all, Harus was the one who took you in when you lost //everything//, accepting you for what you are. Maybe it was love, maybe it was an infatuation buried deep within, but you can't escape the anger and regret that accompany these thoughts.
Because he left right after.
<<include "Ch3HarPt2">>You didn't know what to do for days, or maybe it was months. You hadn't been alone in so long. Even though $raven.name was with you, those feelings were overwhelming. It was like a part of you was ripped away and a gaping hole was all that was left. Maybe you relied on him too much.
Harus had been your guardian, ensuring your hidden existence and shaping your new identity. While leaving Lenia might have seemed like the easy way out, you knew that the templars would have maintained their vigil at the borders for several years. Staying in Lenia was risky, but you survived, and you have Harus to thank for that. You owed him your life, perhaps you still do. So his leaving was akin to plunging an unlearned swimmer into murky waters, only you were lucky enough to find your footing when its depths were shallow. But it certainly didn't help that he left without a word.
And he never came back.
You waited around Lenia for almost a year before taking the $player.famedHunt job and moving on. You needed to forget Harus.
You //need// to forget him.
The $lyTitle is trudging up business that's not $lyhishers. No one knew beyond what they saw on the surface: you and Harus were partners. <<if $harEvents.includes("Past Lovers")>>The 'more' parts didn't come until three days before that partnership ended.<</if>> It leaves you wondering whether $lyName uncovered an extraordinary rumor that never reached your ears or if this is a deliberate search for a reaction. Why is $lyheshe so invested in your former partner?
<<include "CampLyPt3">>But most importantly: Why is $lyheshe so interested in you?
<<if $relationships.ly.romance >= 1>>Maybe your flirting has drawn some sort of jealously from $lyhimher. Could $lyheshe be asking about Harus because of that? If so, then you're not sure how to feel that $lyName is becoming obsessive in a way that's going to dig in your past. Not to mention, //so soon.// What are you getting yourself into?
If that's not the case, then $lyheshe doesn't seem the type to care if $lyheshe believes the rumors of you pretending for pity. But you know that the idea of your true identity should be far outlandish for $lyhimher to already draw on that conclusion, too. No one here has recognized you from what you've gathered.<<else>>$lyHeShe doesn't seem the type to care if $lyheshe believes the rumors of you pretending for pity. But you know that the idea of your true identity should be far outlandish for $lyhimher to already draw on that conclusion, too. No one here has recognized you from what you've gathered.<</if>>
Regardless, you know that the larger population of Lenia, and perhaps the rest of the West Highlands, believes you're dead. You won't deceive yourself into thinking that your past is entirely buried; you know that some, including some within the Church, still hold knowledge of the truth; but you highly doubt Auris would know given the secrecy that cloaked the incident. But thus far, you're coming to believe that $leeName, too, may be among those who believe in your passing. You know you must still be careful, but you're reasonably certain that $leeheshe has not unraveled your true identity. So you have a feeling that $lyName is asking purely out of curiosity, to which your relationship with Harus is none of $lyhisher business.
"It's not your concern," you assert firmly.
"Please pardon my curiosity; I merely wonder how you fared in the aftermath of your parting. I noticed that you took on relatively modest contracts thereafter, rather undemanding," $lyhisher tone cloaking any underlying motives. However, the undertone of inquisition is unmistakable. "The journey to Auris, without a partner's support, must have been a considerable challenge."
"You certainly have a talent for being invasive when you've had a few drinks," you state unamused.
$lyName laughs, "Warden! I like a bit of cloak-and-dagger, don't tell me you have me figured out already?"
You scoff, "Perhaps you're not as sly as you think."
"Oh, don't say that. You'll kill the mood," $lyName groans.
A brief silence falls over you. Brief, because there's no way this $lymanwoman will sit in silence long enough for even a sliver of peace to settle.
"Try this," $lyheshe suggests, gently placing $lyhisher ornate metal chalice into your hand. The craftsmanship becomes evident as you turn it in your grasp, feeling the intricate details beneath your fingertips. Habit kicks in from all those times you dined with nobles. You thoughtlessly lift the cup, giving the wine a subtle swirl as you bring it closer to your nose. The rich aroma fills your senses, revealing layers of sweetness with a subtle undercurrent of elegance. It's an almost floral bouquet, yet holds a hint of black berries, hinting at the complexities concealed within.
* [[Take a sip.|Ch3CampLySip]]
* [[Hand it back.|Ch3CampLyNoSip]]
<<nobr>><<run setup.characters.ly.updateMood("Tipsy")>>
<<run setup.characters.ly.updateThoughts("Is {subjective} just having fun? Perhaps digging into your past would be a fun little mystery to solve...")>><</nobr>>The cool breeze is gently pushed away by the comforting heat of the crackling bonfire. The convoy is set to depart in a few hours. As you stand by the fire, you find yourself with a brief respite, a moment of solitude before the impending departure. There's a sense of calm and anticipation in the air, and you can't help but feel that you have some precious moments left to savor before the road calls once more.
<<nobr>>
<div class="choices">
<<if not hasVisited ("Ch3JCampGabPt1")>>
<div class="choice-item">
[[Look for Gabriel.|Ch3JCampGabPt1][$relationships.gab.friendship += 5]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to Gabriel.//
</div>
<</if>>
<<if not hasVisited("Ch3JCampHestPt1")>>
<div class="choice-item">
[[Try to find Hestia.|Ch3JCampHestPt1][$relationships.hes.friendship += 5]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to Hestia.//
</div>
<</if>>
<<if ($leeGender is "male") and not hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Look for Leese.|Ch3JCampLeePt1]]
</div>
<<elseif ($leeGender is "female") and not hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Look for Lea.|Ch3JCampLeePt1]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to $leeName.//
</div>
<</if>>
<<if ($lyGender is "male") and not hasVisited("Ch3JCampLyPt1")>>
<div class="choice-item">
[[You wonder what the Viceroy is doing.|Ch3JCampLyPt1]]
</div>
<<elseif ($lyGender is "female") and not hasVisited("Ch3JCampLyPt1")>>
<div class="choice-item">
[[You wonder what the Vicereine is doing.|Ch3JCampLyPt1]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to $lyName.//
</div>
<</if>>
<<if (not hasVisited("Ch3JCampBar") and hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1"))>>
<div class="choice-item">
[[♥ The Baron wanted fun, maybe it's what you need.|Ch3JCampBar]] //End Day//
</div>
<<elseif hasVisited("Ch3BarNoSex")>>
<div class="choice-item">
//You decided against sleeping with Lord Dilès//
</div>
<<else>><</if>>
<<if hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Get some rest.|Ch3JCampRest]] //End Camp//
</div>
<</if>>
</div>
<</nobr>>Silence descends once more as $leeName meticulously organizes a stack of parchments that had been received before their departure. The strong aura of arcane magic emanating from the Warden lingers in $leehisher peripherals like a silent, seductive temptation that whispers its sweet delicacies. The tantalizing taste of arcane energy dances on the tip of $leehisher tongue, creating an almost irresistible pull of the Warden's presence. Despite $leeName's best efforts to focus on the task at hand, the urge to steal a glance at ?them becomes increasingly difficult to resist.
$leeHeShe turns to look, catching a glimpse of <<if $appearance.hair isnot "bald">>?their $appearance.hairColor hair<<else>>the sheen of ?their scalp<</if>> as ?they <<verb "moves" "move">> about those gathered. The sight of ?them bringing a flurry of temptations that the vampire quickly snuffs out. But apparently not fast enough.
"Did something transpire between you both?" Gabriel asks curiously, noticing whatever expression $leeheshe wore before following the vampire's gaze.
"No." The Knight-Commander states concisely.
"That's not suspicious," the knight chuckles sarcastically.
$leeName eyes Gabriel then, <<if ($relationships.gab.romance >= 1) or ($relationships.gab.flirts.total >= 2)>>seeing an expression clearly written upon $gabhisher face as $gabheshe, too, is staring toward the warden. There's a pang of something that coils in $leehisher throat. <<if hasVisited("Ch3LyRoomLee")>>And it's an unfortunate and familiar feeling.<</if>>
How can $leeheshe feel jealousy over someone $leeheshe just met? $leeHeShe doesn't like it. The realization that $leeheshe needs to distance $leehimselfherself comes easy. But it's harder to execute.<<else>>furrowing $leehisher brows in annoyance that makes Gabriel chuckle in amusement. One the vampire doesn't share.<</if>>
"I need to tend to some other matters..." $leeheshe trails before walking away.
Tonight is too odd, too uncomfortable. There's a growing pang of long dead memories that tend to sprout when someone feels too close. It doesn't help that ?they <<verb "is" "are">> reminding $leehimher of //?them//... Yet, at the same time, strange and unfamiliar feelings bubble within, feelings $leeName doesn't want to acknowledge. The sooner this job ends, the sooner things can go back to normal.
<span class="next"><<button [[Next|Ch3CampLeePOVEnd]]>><</button>></span>The convoy is set to depart in a few hours. You have time for something else.
<<if not hasVisited ("Ch3JCampGabPt1")>>* [[Look for Gabriel.|Ch3JCampGabPt1][$relationships.gab.friendship += 5]]<<else>>//You already spoke to Gabriel.//<</if>>
<<if not hasVisited("Ch3JCampHestPt1")>>* [[Try to find Hestia.|Ch3JCampHestPt1][$relationships.hes.friendship += 5]]<<else>>//You already spoke to Hestia.//<</if>>
<<if ($leeGender is "male") and not hasVisited("Ch3JCampLeePt1")>>* [[Look for Leese.|Ch3JCampLeePt1]]<<elseif ($leeGender is "female") and not hasVisited("Ch3JCampLeePt1")>>* [[Look for Lea.|Ch3JCampLeePt1]]<<else>>//You already spoke to $leeName.//<</if>>
<<if ($lyGender is "male") and not hasVisited("Ch3JCampLyPt1")>>* [[You wonder what the Viceroy is doing.|Ch3JCampLyPt1]]<<elseif ($lyGender is "female") and not hasVisited("Ch3JCampLyPt1")>>* [[You wonder what the Vicereine is doing.|Ch3JCampLyPt1]]<<else>>//You already spoke to $lyName.//<</if>>
<<if (not hasVisited("Ch3JCampBar") and hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1"))>>[[♥ The Baron wanted fun, maybe it's what you need.|Ch3JCampBar]] //End Day//<<elseif hasVisited("Ch3BarNoSex")>>//You decided against sleeping with Lord Dilès//<<else>><</if>>
<<if hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1")>>* [[Get some rest.|Ch3JCampRest]] //End Camp//<</if>><<if not hasVisited("Ch3JCampHestPt1")>>You find yourself wishing to speak with Gabriel further. $leeName needs time, so why not waste your own until then? You run after the knight, mindful of the sounds around you.
"Wait!" You call out, hoping to get $gabhisher attention.
The knight halts $gabhisher movements, "Is something wrong?"
"What are you doing?" You inquire.
"One of the horses needs a shoe replaced. You're welcome to join," $gabheshe says pleasantly.
You nod appreciatively and gesture before you, "Lead the way."
$gabHeShe takes you somewhere off to the side to gather $gabhisher tools.
"Are you sure you don't want to rest?" $gabHeShe asks.<<else>>You find yourself wishing to speak with Gabriel. You ask around to figure out where the knight is, eventually finding that $gabheshe is searching for something to aid one of the horses.
Someone brings you to $gabhimher as $gabheshe's preparing whatever tools $gabheshe may need.
"Ah, Warden $player.wardname," Gabriel exclaims with surprise, "I had thought you might be taking the time to rest."<</if>>
Perhaps rest is what you should be doing, <<if hasVisited("Ch2DrunkEnd")>>especially after last night, <</if>>but you do not find yourself willing to attempt. Not yet. Your mind swirls with the possibilities of what $leeName is doing. You're worried, though if that worry is directed at the vampire directly or $leehisher strange behavior, you're not sure. Right now, you find it best to just give $leehimher time. But something tells you should speak with $leehimher later.
"I'm not tired," you say, though there's a touch of uncertainty mixed within. "I wish to eat, but I'll hold off until it's less busy over there."
"Sir Douffrey makes the best stews," Gabriel says as $gabheshe shifts items around, possibly looking for something. "Said he stocked up on some dried meat and fresh bread before we left Chotou. I'm very much looking forward to─ Ah! There it is!"
"Find what you need?"
"Yes, they buried my farrier tools. Bad place to keep them, as you never know when a horse may damage a hoof on the road," the knight explains as $gabheshe likely looks things over.
"You're very versatile," you state.
Gabriel shifts before directing you to where $gabheshe is heading, walking at a slower pace beside you. "Most knights are. We come from all walks of life."
You nod, considering the truth in Gabriel's words, even for wardens. As you walk towards the horse in need, a memory surfaces — someone you and Harus once assisted. "Wardens are alike," you begin. "I once met a warden who claimed she was born within the Mistlands."
"A Dryad?" Gabriel mutters in amazement.
You smile. "Yes, and 'pure,' as she put it. I'm told her magic was a sight to behold." Your tone becomes somber as your mind drifts. You start to wonder what she looked like, how her magic appeared; was it similar to yours or something else entirely? Sometimes, you can't help but ponder how much of life you've missed while locked behind the blindfold. You might not be truly blind, but within the darkness you've confined yourself to most of the time, you may as well be.
"I'm sure," Gabriel says softly, noticing your melancholic mood. "The horse is over here."
You follow after $gabhisher steps as you dispel the gloom that had settled over your thoughts.
<span class="next"><<button [[Next|Ch3CampGabPt2]]>><</button>></span>Your thoughts drift to the witch and her soothing presence, a potential balm for your troubled mind. It's exactly what you need at this moment. You ask around the camp, but as if some all-knowing seer, the witch finds you first.
"$player.wardname!" Her soft voice calls out, almost getting lost amid the surrounding conversations, but your keen senses detect it easily.
"Hestia, I was actually just looking for you," you reply with a warm smile.
"Come, let us find somewhere quieter," they suggest while gently grasping your hand.
Hestia guides you through the bustling gathering to a more secluded spot, where the clamor of voices won't drown out her gentle words. You both sit down on the ground and you find solace leaning against a nearby tree.
"I apologize," she says, releasing a sigh, "The loudness was digging under my skin."
You offer a half smile, "I did not think there were so many within the convoy."
"Indeed," she pauses, <<if $lytold is true>>"$lyTitle de Le Wren mentioned an incident that occurred in Chotou."
"Yes," you say slowly, "Some... voices."
The witch hums,<</if>>"Warden, I believe this... element─" She pauses, searching for the right words, "I believe that, perhaps... it may not be corrupted. I believe the strange feeling it emanates is the element itself."
You note the unsureness in their voice, "You've been studying it."
"Somewhat. I must admit, it's hard to be around," Hestia confesses, pausing again as she grapples with words that don't quite fit the knowledge she's gained. She perseveres, sharing a revelation you might not be fully prepared for, "I've read tales of soul-trapping, forbidden knowledge lost to time, mere rumors."
Soul-trapping is an unfamiliar concept to you, <<if ($magic >= 25) or ($intelligence >= 25)>>but it's not entirely beyond your knowledge.<<else>>though you might have encountered the term at some point over the years, your recollection is hazy at best.<</if>> You listen closely as she continues, "It feels cold and... //dark//."
"Are you suggesting it held a soul?" You whisper, a shiver running down your spine at the implications.
"I am not sure. But my instincts warn this is something no one should tamper with," she whispers. Even in the softness, there's an edge to her tone that cuts along your nerves. Swiftly, she regains her composure, adding, "$lyName says the Council ambassador, $xiaoTitle Xiang, may be able to assist me. $xiaoHeShe's from one of the Enlightened Sects, they are more familiar with spirits, spiritual connection, and the Ethereal Divide."
You nod, feeling a sense of unease. A deep sense of foreboding envelops you. It's something in Hestia's voice, a weight that hangs heavily in the air.
"Anyway," her tone shifts to a more cheerful note, "I've placed the stone in a Magic-Thread bag. It should conceal the magic it radiates... as long as the $lyTitle keeps it //within// the bag."
A small laugh escapes your lips as you respond, "Let's hope $lyheshe has the restraint to keep it inside."
The conversation gradually tapers off into silence. You lean your head back, allowing your thoughts to wander through a vast sea of memories and uncertainties about the future. As you sink into a contemplative state, a fleeting notion creeps in—an unshakable sensation that Hestia's eyes are attentively fixed on you. You cannot help but feel her watchful gaze, like a quiet undercurrent beneath the still waters of your thoughts.
* [["Why are you staring?"|Ch3CampHesWhy]]
* [[You let it be, letting the moments continue to pass in silence.|Ch3CampHesSil]]After everything, you find yourself wanting to escape. Lord Dilès made an offer before the convoy departed, <<if $dilesFlirt == 1>>one you were not against.<<else>>one you were certainly taken aback by, but right now, you find the idea appealing.<</if>> Sure, he's married, but as he stated himself, he and his wife have an agreement on these things. He could be lying, but you doubt it. It's something you've come across before.
You ask someone for his location, finding that he's near his carriage. Someone walks beside you to find it, and once there, you hear the man laughing with those who surround him. $lyName's voice isn't amongst them, and you wonder for a moment what $lyheshe'd think of this. Regardless, it doesn't matter.
"Ahh, $player.wardname!" Lord Dilès chimes with pleasant surprise. Now, you focus more on his voice, piecing together a possible appearance. He's not old, but you know he's over 30. For whatever reason, he sounds like someone who'd maintain a goatee, perhaps with dark hair. His hands felt rather normal when he shook them, but you're fairly certain he's not a particularly fit man.
Meeting his enthusiasm with a smile, you inquire, "Lord Dilès, might you spare a moment, if you're not otherwise engaged?"
He swiftly dismisses his company, signaling a newfound intimacy. "Derrien, please. And, by all means, I'm at your disposal. What's on your mind?"
A knowing smile paints your lips, "Earlier today, you expressed your desire to show how grateful you are..."
"Ohh..." He trails with hushed delight. "<<if not hasVisited("Ch3CYBaronFlirt")>>I thought you weren't interested."
You shrug, "I am now."
He chuckles, stating, "<</if>>I would absolutely love to show you. My carriage is away from the bustle, there's still potential for... interruption. Unless you're open to certain, additional precautions?"
You raise an eyebrow, intrigued, "Such as?"
He steps closer, voice dropping, "An optional precaution, truly. A gag."
Amused surprise bubbles up, "So confident, My Lord?"
"Absolutely," he says with a touch of cockiness, and you can almost picture the wink that likely accompanied it.
<<if !($mcVices.includes("Sex")) and ($mcVirgin is true)>>You hesitate for a moment, feeling a knot of anxiety twist in your stomach. The idea of taking such a step with someone so experienced makes your heart race, a mixture of excitement and fear coursing through you.
"Lord Dilès," you begin, your voice softer, more uncertain, "I must confess... I have never done this before. I'm not sure..."
His demeanor shifts slightly, responding in a gentler, more reassuring tone that seems far more understanding than you anticipated. "There's no need to worry, $player.wardname. I'll make sure you're comfortable. We can take it as slow as you need. But I must ask, how far are you wanting to go?"
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[All the way, you don't care anymore.|Ch3 DilesVirLose][$mcEvents.push("Diles Virgin Take")]]</div>
<div class="choice-item-flirt">[[You don't want to lose it, not yet. But you don't mind experimenting...|Ch3 DilesVirGag]]</div>
<div class="choice-item-flirt">[[You don't want to lose it and you'd rather skip the gag.|Ch3 DilesVirNoGag]]</div>
<div class="choice-item">[[This was a terrible idea. Walk away.|Ch3BarNoSex]]</div>
</div>
<</nobr>>
<<elseif ($mcVices.includes("Sex")) and ($mcVirgin is true)>>
"I suppose it's only fair to warn you that I've maintained my chastity," you inform him. "I've experimented before, but..."
His demeanor shifts slightly, responding in a reassuring tone that seems far more understanding than you anticipated. "There's no need to worry, $player.wardname. I'll make sure you're comfortable. We can take it as slow as you need. But I must ask, how far are you wanting to go?"
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[All the way, you don't care anymore.|Ch3 DilesVirLose][$mcEvents.push("Diles Virgin Take")]]</div>
<div class="choice-item-flirt">[[You don't want to lose it, not yet. But you don't mind experimenting...|Ch3 DilesVirGag]]</div>
<div class="choice-item-flirt">[[You don't want to lose it and you'd rather skip the gag.|Ch3 DilesVirNoGag]]</div>
<div class="choice-item">[[This was a terrible idea. Walk away.|Ch3BarNoSex]]</div>
</div>
<</nobr>>
<<else>>
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["Sure," you're open to the idea.|Ch3BarGag]]</div>
<div class="choice-item-flirt">[["Not my thing, My Lord," you say.|Ch3BarNoGag]]</div>
<div class="choice-item">[[This was a terrible idea. Walk away.|Ch3BarNoSex]]</div>
</div>
<</nobr>>
<</if>>The weight of weariness clings to your limbs, and the remaining moments of this brief respite demand some rest of your own. You find a spot a little apart from the others, where you can lean against a sturdy tree. You make sure to remain within sight, ensuring you're not forgotten should you fall asleep.
<<if $mcEvents.includes("Diles Regret")>>
The thought of rest brings the hope of numbness as the pang of regret still twists your chest. Memories of the recent encounter flood your mind, making it hard to find peace.
//Forgotten.//
If only you were so lucky. The notion tugs at you as your eyelids grow heavy, the weight of your emotions pushing the need for rest, allowing your consciousness to slip away.
<<else>>
//Forgotten.//
If only you were so lucky. The notion tugs at you as your eyelids grow heavy behind the $blindfold fabric that conceals them, the weight of the world pressing down on you just as your consciousness slips away.
<</if>>
<span class="next"><<button [[Next|Ch3CampEnd]]>><</button>></span>The snort of the horse serves as another guide for you upon your approach. Your hand finds its way to the horse's nose before gently running up his forelock. Gabriel diligently sets to work beside the horse, tending to its hoof with a focused and confident air. As $gabheshe works, the sound of $gabhisher tools against the horseshoe provides a soothing backdrop to the otherwise quiet scene.
A few moments pass, and the surrounding silence allows your thoughts to teeter on the edge of depression. You can feel the weight of your situation bearing down on you, threatening to pull you into a melancholic state. Experiences you never saw feel like elusive wisps of smoke. Moments that slipped away like ethereal tendrils that evaded your grasp. To keep these encroaching emotions at bay, you decide to initiate a mundane conversation, hoping it will help you divert your mind from the more troubling thoughts.
"What does he look like?" You ask about the horse, using your sense of touch to explore the horse's features to fill in the visual gap.
"He's a chestnut, has a white diamond on his forehead. His name is Valorian," the knight replies as $gabheshe busies with the horse's hoof, $gabhisher voice warm and soothing. There's a sense of respect in the way $gabheshe describes the horse.
You continue to pet the horse quietly, pondering whether $raven.name is nearby and silently judging your interactions with the horse. The thought triggers a small, involuntary laugh from you.
"What is it?" Gabriel asks, intrigued by the source of your amusement.
"$raven.name hates horses," you share with a smile, your voice tinged with amusement. "I don't know why, really. Perhaps they're just too big for his liking."
"I believe it's instinctual, given a horse's size. Or perhaps a need to protect you," Gabriel offers, $gabhisher hands still occupied with the task at hand. "Maybe it's a bit of both."
You continue to pet the horse, your fingers tracing the contours of his strong neck, finding a newfound appreciation for the serenity of the moment. The stresses and complexities of the night are momentarily forgotten, replaced by a sense of comfort.
"Both sounds likely," you agree, recalling a humorous memory that brings a genuine smile to your face. "There was a time when I needed to ride with Harus. The horse was enormous, had to be given Harus's size. $raven.name would not stop squawking in my ear. I told him he was going to make me both blind and deaf!" Laughter bubbles up as you reminisce about the past, the weight of your previous thoughts lifting.
"Who's Harus?" Gabriel asks, $gabhisher curiosity piqued. $gabHisHer desire to know more about you is evident, and it's clear that the name slipped unintentionally.
You pause for a moment, considering how much you want to reveal. In the end, you decide that there's no harm in sharing his name. "Harus was my mentor," you reply quietly. Gabriel doesn't press for further details, respecting your need for privacy. Instead, $gabheshe silently acknowledges your response and thoroughly rinses $gabhisher hands in a nearby bucket before joining you, standing companionably by your side as you continue to pet the horse.
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item-romance">[[He takes your hand.|Ch3CampGabRom][$relationships.gab.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[She takes your hand.|Ch3CampGabRom][$relationships.gab.romance += 1]]</div>
<</if>>
<<if $gabGender is "male">>
<div class="choice-item">[[He puts a hand on your shoulder.|Ch3CampGabFri][$relationships.gab.friendship += 5]]</div>
<<else>>
<div class="choice-item">[[She puts a hand on your shoulder.|Ch3CampGabFri][$relationships.gab.friendship += 5]]</div>
<</if>>
</div>
<</nobr>>It's unexpected. $gabHeShe entwines $gabhisher fingers with yours. Your breath hitches at the change. $gabHisHer hand is damp with the cold water $gabheshe washed them in. $gabHeShe feels close, inspecting you in a way that leaves you feeling vulnerable.
"I know you don't know me," $gabheshe starts, "but I'm willing to listen if you need it."
"Wha─" You swallow thickly, before saying with a mirthless smile, "Why are you doing this?"
"I can't help but feel drawn to you," $gabheshe says. "I see the pain in your face. I cannot help but want to see you smile."
You want to be mad. It feels too good to be true. You've barely known this $gabmanwoman for two days, but $gabheshe is noticing the things you secretly always wanted someone to. You desperately want to feel mad, but all you feel is a hollow ache that's even more desperate to be filled.
<<nobr>>
<<switch setup.getDominantTrait()>>
<<case "sarcastic">>It's absurd, and you can't help but laugh, though it only masks your fear, "What are you saying?" You lean in jest, a joke that falls flat in the midst of building emotions, "Is it love at first sight?"
<<case "friendly">>It's absurd, and you can't help but laugh, though it only masks your fear, "What are you saying?" You lean in with a playful smile, trying to lighten the mood, "Is it love at first sight?"
<<case "charm">>It's absurd, and you can't help but laugh, though it only masks your fear, "What are you saying?" You lean in with a mocking grin, your voice laced with playful charm, "Is it love at first sight?"
<<case "hostile">>You scoff, attempting to mask your fear. "Don't be a fool," you pause, scowling at the thought. "You can't seriously think it's love at first sight?"
<<case "reserved">>You turn away, masking your fear. "You can't believe it's love at first sight..." you mutter, your thoughts deciphering $gabhisher meaning.
<</switch>>
<</nobr>>
Gabriel chuckles, low and deep, <<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very short")>>tucking a loose strand of hair behind your ear,<<else>>brushing a finger along your cheek,<</if>> "Maybe not love, no. Perhaps infatuation. The attraction is undeniably there," $gabheshe pauses before confidently, and //so godsdamn gently//, adding, "But I do not see love being impossible."
A breath expels, "I do not..."
The words die on your tongue. Are you too tired to protest anymore? Conflicting feelings rip you apart in ways you don't know how to handle.<<if $harEvents.includes("Past Lovers")>> It was never this way with Harus.<</if>> How do you deal with this?
"You seem lonely," $gabheshe whispers softly, $gabhisher words a comforting embrace. Soft words that hit like a battering ram. It's not in a way that one would say when they want to bed someone for the night, but in a way when they notice the missing whole of oneself. A way when they see the misery that drips through the cracks of the walls that you keep yourself together with. Words that point out the void within your heart.
"I'm not lonely. I have $raven.name." You state surely. But beneath the veneer you bury yourself in, even you know that there are some holes not even $raven.name can fill.
And Gabriel knows it.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[You need to get away.|Ch3GabAlmost][$gabEvents.push("CampRom")]]</div>
<div class="choice-item-flirt">[[Why are you so damn angry?|Ch3GabDeny][$gabEvents.push("Denial")]]</div>
</div>
<</nobr>>$gabHisHer sudden proximity perplexes you. A gentle hand on your shoulder that, despite the cold water they were washed in, feels warm and strong. $gabHeShe feels close, inspecting you in a way that leaves you feeling vulnerable.
"I know you don't know me," $gabheshe starts, "but I'm willing to listen if you need it."
"That..." You pause, a mirthless smile forming, "Why do you care?"
"Because I see a pain in your face," $gabheshe says gently, "One that says you need someone to listen."
You want to be mad. It feels too good to be true. You've barely known this $gabmanwoman for two days, but $gabheshe is noticing the things you secretly always wanted someone to. You desperately want to feel mad, but all you feel is a hollow ache that's even more desperate to be filled. The hollow hole that Harus left when he departed.
Gabriel is extending a branch of friendship. //And all you have to do is take it.//
It's absurd, and you can't help but laugh, though it only masks your fear, "What are you saying?" You lean in jest, a joke that falls flat in the midst of building emotions, "You want to be best friends?"
Gabriel chuckles, "Yeah, best friends. New friends. Allies. Companions. It doesn't matter what you want to call it." $gabHeShe pauses, adding softly, "You seem lonely."
Friendship is hardly something one should protest so much. But you run a risk of discovery in any form of a relationship. Would Gabriel still shelter you if $gabheshe knew what you are?
"I'm not lonely. I have $raven.name." You state surely. But beneath the veneer you bury yourself in, even you know that there are some holes not even $raven.name can fill.
And Gabriel knows it.
<<nobr>>
<div class="choices">
<div class="choice-item">[[The thoughts are too much.|Ch3GabFriend][$relationships.gab.friendship += 5; $gabEvents.push("FriendAccept")]]</div>
<<if $gabGender is "male">>
<div class="choice-item">[[Tell him to back off.|Ch3GabHostile][$relationships.gab.friendship -= 5; $gabEvents.push("FriendDeny")]]</div>
<<else>>
<div class="choice-item">[[Tell her to back off.|Ch3GabHostile][$relationships.gab.friendship -= 5; $gabEvents.push("FriendDeny")]]</div>
<</if>>
</div>
<</nobr>><center>@@.inbetween;[[After leaving Gabriel...|Ch3CampGabChoice]]@@</center>There's a faint and muffled 'no' before the door opens. You swipe the blindfold down, hoping neither of them saw. But at this point, you don't care, either.
So what if they find you? So what if they burn you at the damn steak. //You deserve it, don't you?//
"$player.wardname?" $lyName says softly, through thinly veiled concern.
"Are you..." Gabriel sighs, seeming to know the answer to $gabhisher question.
You think to scream and yell at them. To tell them this is not the time for $lyName's scrutiny and meaningless observations of your character nor Gabriel's damn //caring//. They don't know you. You're not some specimen to be picked apart. Yet, as you open your mouth to tell them to get out, you completely fall apart.
You're never drinking that much again.
<<nobr>>
<div class="choices">
<div class="choice-item-poly">[[They pull you into comforting embrace.|Ch3TriHOHold][$relationships.gab.lyPolyPoints += 1; $relationships.ly.romance += 1; $relationships.gab.romance += 1]]</div>
<div class="choice-item">[[They help you calm down.|Ch3TriHOCalm]]</div>
</div>
<</nobr>>You force yourself to clear your mind now that there are people outside. With heavy, slow, and deep breaths, you focus on anything other than //her//. You wipe the tears, fighting against the rolling nausea and pounding of your head. Too many battles to fight at once.
"Warden?" The $lyTitle knocks again, the sound piercing through your head. You hear Gabriel scold $lyhimher, but $gabhisher words are unclear.
"<<print $swear.toUpperFirst()>>. For the love of everything good in this gods damned world: STOP!" With another breath, you find the will to speak calmer, adding, "I just need a moment. I feel unwell."
"Hestia gave me medicine that may help," Gabriel says, and you swear you hear $lyhimher stifle a laugh.
How convenient. Though you're not too surprised she'd know, no doubt Gabriel told her about your condition last night. But it's a fleeting thought when, right now, you just want to feel better. After another breath, you struggle as you stand.
With unsteady steps, you manage to cross the dark room before stumbling against the door. Your head still spins, but you push through the discomfort at the prospect of something to ease it. You pull down the blindfold before pulling the handle.
"Gods, you look like shit," $lyName says aghast. Gabriel groans beside $lyhimher.
Your head tilts in annoyance, "I'm flattered. Truly."
The draconian clicks $lyhisher tongue, "Don't be like that. It's not a terrible kind of 'Shit'. But definitely the 'Hungover Shit.'" There's too much cheer in $lyhisher tone as $lyheshe says, "You wear it well."
<<if ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You sigh heavily as you extend your hand for the medicine.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You sigh in annoyance as you extend your hand for the medicine.<<else>>"My, thank you for noticing," you say sarcastically as you extend your hand for the medicine.<</if>>
One of them places a cool object upon your palm.
"You do not look that bad," Gabriel says gently.
"Oh no, you definitely d─"
You shut the door before $lyName can finish that. After a moment of silence, you pull off the blindfold to eye the vial.
Its contents are a dark liquid, but it's too dark within the room to decipher just what color it is. You pull the cork and take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
Leaning your head back, you linger in silence. The throbbing in your head slowly eases, but you know you cannot wait here forever. You pull your blindfold back on, breathing a heavy sigh as you try to ignore the growing annoyance of the situation. But there's nothing you can do about it other than face it.
You then step into the other room.
<span class="next"><<button [[Next|Ch3HOTriOutBath]]>><</button>></span>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?// Yet control feels out of reach. All you see is //her//.
You barely register the sound of them shifting to the ground beside you, not until you're pulled into an embrace. The hold is firm and grounding, <<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes")>>the faint but familiar smell of sandalwood drifts, recognizing the scent of $lyName.<<else>>but you're unsure who it is until they make a soft and soothing hush, you realize it's $lyName.<</if>> Then a hand comes to your back, gently rubbing along your spine in a rhythmic, slow motion.
<<if $appearance.height is "very tall">>$lyName's hold is delicate but close as $lyheshe rests $lyhisher head against your shoulder.<<elseif ($appearance.height is "tall") or ($appearance.height is "average")>>$lyName's hold is delicate but close as $lyheshe rests $lyhisher head beside yours.<<else>>$lyName's hold is delicate but close as $lyheshe rests $lyhisher chin atop your head. You feel even smaller in $lyhisher arms.<</if>> Gabriel still rubs along your back, both comforting you as if they haven't known you for just a couple of days. It's as if they've known you your whole life.
Your sobs escape. $lyName tightens $lyhisher hold as Gabriel keeps the same rhythmic touch, giving your mind something else to focus on. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again.
How long did they comfort you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked. But you finally feel in control. The knight still rubs along your back and you still remain in $lyName's arms. In an instant, you burst from $lyName's arms like a frightened animal.
"I'm sorry," you say quietly. "Wait, why am I apologizing? Why are you in here?"
$lyName huffs a slight laugh at the shift in the atmosphere, "You could stand to be a little grateful, you know."
"Stop it," Gabriel states.
"What?!" The draconian exasperates, "I'm just saying."
A frustrated breath expels at $lyhisher flippancy. But there's a feeling that it's an act to put you at ease. You suppose you're glad $lyheshe isn't prodding you, either. Besides, they //did// help, but you won't tell them that. "Don't say anything... please," you plead quietly.
They both seems to inspect you, given their silence before $lyName says with amusement, "Who am I to tell? I'm probably the one you'd //want// to keep this from." Well, $lyheshe's not wrong. "But some form of explanation would help... did something happen?"
"No," you sigh. "It was... just a nightmare. Probably spurred by last night's festivities," you add as you rub your forehead, "It doesn't help I have a pounding headache."
$lyName chuckles.
"I... informed Hestia that might happen before I came to wake you," Gabriel says awkwardly, "They gave me an herbal remedy to help anything that might ail you."
How convenient. The knight then scoots closer to you from where $gabheshe sits on the floor before grabbing your hand and placing a small vial within it.
"Thank you," you mumble.
"We'll wait outside," Gabriel whispers before you hear them both stand to leave.
<<nobr>>
<div class="choices">
<div class="choice-item-poly">[["Will you stay?" You blurt out.|Ch3TriHOStay][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.shy += 1; $relationships.gab.flirts.shy += 1; $relationships.ly.flirts.total += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[[You let them leave.|Ch3TriHOLeave]]</div>
</div>
<</nobr>>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
You barely register the sound of them shifting to the ground beside you, not until they each gently grasping your shoulder. One runs their thumb in a circle attempting to soothe while the other lightly squeeze. You're unsure who is who, but you're too numb to care. You only try to fight to regain yourself.
//Why can't you control it?// Yet control feels out of reach. All you see is //her//.
Your sobs escape, but the knight and the $lyTitle keep their touches light and soothing, helping you feel grounded and //safe//. You focus on the feelings as you ride out the emotions. Eventually, your cries grow quieter until you once again bury the past.
After a few long and quiet moments, they pull away but remain silent until you completely recover.
"I'm sorry," you say quietly. "Wait, why am I apologizing? Why are you in here?"
$lyName huffs a slight laugh at the shift in the atmosphere, "You could stand to be a little grateful, you know."
"Stop it," Gabriel states.
"What?!" The draconian exasperates, "I'm just saying."
A frustrated breath expels at $lyhisher flippancy. But there's a feeling that it's an act to put you at ease. You suppose you're glad $lyheshe isn't prodding you, either. Besides, they //did// help, but you won't tell them that. "Don't say anything...Please," you plead quietly.
They both seems to inspect you, given their silence before $lyName says with amusement, "Who am I to tell? I'm probably the one you'd //want// to keep this from." Well, $lyheshe's not wrong. "But some form of explanation would help...did something happen?"
"No," you sigh. "It was...just a nightmare. Probably spurred by last night's festivities," you add as you rub your forehead, "It doesn't help I have a pounding headache."
$lyName chuckles.
"I...informed Hestia that might happen before I came to wake you," Gabriel says awkwardly, "They gave me an herbal remedy to help anything that might ail you."
How convenient. The knight then scoots closer to you from where $gabheshe sits on the floor before grabbing your hand and placing a small vial within it.
"Thank you," you mumble.
"We'll wait outside," Gabriel whispers before you hear them both stand to leave.
♡ [["Will you stay?" You blurt out.|Ch3TriHOStay][$relationships.gab.lyPolyPoints += 1; $relationships.ly.flirts.shy += 1; $relationships.gab.flirts.shy += 1]]
* [[You let them leave.|Ch3TriHOLeave]]Your heart twinges at the thought of them leaving. You don't want to be alone.
"Will you stay?" You blurt without thought.
One shuffles to a halt while the other waits in quiet contemplation before Gabriel says softly, "If you want us to..."
You're not entirely sure what you want...but with this, there seems to be no doubt. You nod to them, flashing a slight smile.
Gabriel steps closer to you, a softness to $gabhisher tone that soothes, "Then let me help you stand."
The knight gently hoists you<<if $gabGender is "male">> with ease<</if>>, holding you up as you find your footing. $gabHeShe doesn't pull away until $gabheshe knows you're stable, but even then $gabheshe still remains close. The $lyTitle remains close, watching in silence and tending to whatever thoughts remain unseen to you.
"The elixir is liquid," $lyName says as you pull off the cork that seals it.
You take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
They both help you out of the bathroom, given your state. Your legs still quiver, though more out of an ill feeling than distress.
<span class="next"><<button [[Next|Ch3HOTriOutBath]]>><</button>></span>You remain quiet as they both leave, shutting the door gently behind them. After a moment of silence, you pull off the blindfold to look at the remedy.
<<include "HOLeavePt2">>
<span class="next"><<button [[Next|Ch3HOTriOutBath]]>><</button>></span>$raven.name flies to you, <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>rubbing against your cheek<</if>> to remind you he's still here. A small part of you breaks at the gesture. Sometimes, you feel you don't deserve such kindness. But you'll always be grateful for him. You pet him, quietly whispering you'll reward him soon.
"I came to wake you," Gabriel states while you approach a table, "and also see if you require any assistance with gathering your things. $lyHisHer Highness was just bored."
"Ozwyn preserve me, is it so hard to believe I wanted to help too?" The draconian protests.
You smirk slightly, "Help? Not just to see just how hungover I was?"
"Oh, that was absolutely a reason," $lyName answers, adding mischievously, "and I fully expect to be invited next time."
<<if $gabEvents.includes("DrunkKiss")>>The knight laughs awkwardly, "Well, I also wished to discuss something with you." $gabHeShe pauses, "Though, perhaps it's best discussed in private."
"Oh, no," the $lyTitle states, "you cannot mention something like //that// and not share."
Gabriel makes an awkward noise, "It's $player.wardname's decision if ?they <<verb "wishes" "wish">> to discuss it in... your company."
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item">[[You nod for him to continue.|Ch3HOTellMe]]</div>
<<else>>
<div class="choice-item">[[You nod for her to continue.|Ch3HOTellMe]]</div>
<</if>>
<div class="choice-item">[[Wait until you're both alone.|Ch3HOWait][$chapter3.push("GabHOWait")]]</div>
</div>
<</nobr>>
<<else>>"Anyways," Gabriel says, ignoring the $lyTitle, "I brought you back to your room, and that was that."
"'That was that?!'" $lyName repeats in dramatic disappointment, "No burning shit outside the Baron's door? No pranks on the guards that fell asleep outside the stables? //No freeing horses to cause mayhem in the gardens?!//"
"You act thought $leeSir van Laere wouldn't skin me alive," the knight sighs in amusement before steering the important matters back on course, "Regardless... I thought you might need something to help this morning."
<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You shake your head and shrug, "Thanks."<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You shake your head but give a small smile and nod in thanks.<<else>>You chuckle, "Maybe. But thanks for looking out for me."
"Anytime," $gabheshe says amusedly. <</if>>
$lyName groans then mutters under $lyhisher breath, "Ugh, you two are boring."
Now, do you require assistance?
* [[Let them help.|Ch3HOTriHelp]]
* [[You want some time to yourself.|Ch3HOTriNoH]]<</if>>Its contents are dark. You pull the cork and take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
Leaning your head back, you linger within the bathroom in silence. The throbbing in your head slowly eases, but you know you cannot wait here forever. You push yourself off the floor and make your way toward the door in the darkness. You pull your blindfold back on, breathing a heavy sigh as you try to ignore the growing annoyance of its dampness. //At least you have a spare.//
You then step into the other room.There's no reason not to let Gabriel help ensure you have all your belongings. You have an act to keep up, and accepting plays at the strings of your careful lie. Not to mention, the ill feeling has subsided yet...
"I would appreciate it if you help ensure I have everything," you say.
"Excellent!" the draconian beams, "Where do we start?"
"I'll handle it," Gabriel says as $gabheshe steps past you. <<if !$chapter3.includes("GabHOWait")>>$lyName sighs playfully but doesn't argue as $lyheshe comes to stand beside you.<<else>>
$lyName mutters, "Why invite me back in if you're going to make stand and wait anyway?"
A small amusing smile forms at $lyhisher complaint, but you say nothing. <</if>>Fortunately, the remedy Hestia provided has eased the swirling in your head. Though now you could do with some food. But food will come before long, or so you hope. Ignoring the hunger, you and the $lyTitle quietly stand aside as the knight inspects the room. As you wait, you try to focus on the sounds Gabriel makes as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3TriHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3TriHelpLingerHO][$guilt += 3]]While you appreciate the offer, this will be the last chance for some time to yourself. You huff a slight laugh before giving an apologetic smile, "If you wouldn't mind, I'd like some time to myself. I likely won't have many opportunities for that once we leave."
The $lyTitle sighs dramatically, but there's no strength behind it before $lyheshe says, "I understand, though I'm dreadfully bored."
Gabriel chuckles, most likely at whatever expression the $lyTitle wears. $gabHeShe then steps closer to place a bundle in your arms, "I was asked to deliver your new armor. If you change your mind on needing help, I'll be waiting outside. I will be escorting you to the courtyard when you're ready."
"//We// will!" The draconian exclaims, "All of my things are packed and loaded. And I do not wish to meet with Lord Dilès yet."
You shake your head and wave dismissively as they step outside your room. You pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection, possibly concern. You smile at him as you gently pet his head before giving him a couple of blueberries. "I feel better," you assure him. And you do, the remedy Hestia provided has eased the swirling in your head, and both Gabriel and $lyName managed to ease the pains of the nightmare. Though now you could do with some food. But food will come before long, or so you hope.
Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peeks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3TriNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3TriNoHelpLingerHO][$guilt += 3]]Vague memories of the incident come rushing back, and you can't help but feel your face flush with embarrassment. <<print $swear.toUpperFirst()>>, you really did that.
"I'm so sorry," you stammer, struggling to find the right words as you instinctively cover your face with a hand. The whole situation makes you feel utterly awkward. Amidst the embarrassment, you hear $lyName erupt into laughter.
"You should see your face, Warden! It's as red as Gabriel's hair!" the draconian manages to say in between fits of laughter.
Desperately, you wipe a hand down your face, hoping the action will erase the situation. The knight's reassurance helps ease your discomfort. "It's fine, $player.wardname. No harm was done," Gabriel says, displaying a level of understanding and forgiveness that soothes the worries you have.
"The only harm done was that I wasn't there!" $lyName chimes in, clearly finding the situation more entertaining than you would prefer.
You groan in response to the $lymanwoman's words, but your lingering embarrassment keeps you from finding the perfect comeback.
Gabriel takes a step closer, offering more reassurance, "I promise it's fine. We can forget about it," $gabheshe pauses briefly before playfully adding, "or we can have a redo later, maybe even invite $lyName."
Your flustered annoyance shines through as you shoot a look that silently protests the suggestion.
"Oh, there's an idea!" $lyName agrees with amusement.
"There's no idea, there's no next time," you manage to blurt out, your words coming out in a rush as you turn away from them.
"I'm sorry," Gabriel says reassuringly, "Let's just put it behind us."
With a hint of reluctance, you nod in agreement. If $gabheshe isn't upset about the situation, then maybe you should let it go too. Eager to move past this rather awkward conversation, you decide it's time to focus on why they had approached you in the first place.
* [["If you're not busy, I would appreciate the help," you say quietly.|Ch3HOTriHelp]]
* [["If you don't mind, I'd like to be alone right now," you say quietly.|Ch3HOTriNoH]]At the mention of it, vague memories start to resurface. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. A faint smirk plays on your lips. Gabriel doesn't appear to be upset, so why should you be?
"Well, I can't say I'm not pleased. Though my memories are somewhat hazy, perhaps I need a reminder?" You shoot $gabhimher a coy smile.
$lyName cackles, "Gods, $player.wardname. $gabHisHer face is as red as $gabhisher hair!"
"I─" Gabriel stammers, "Perhaps not in front of the $lyTitle."
"Why not?" You tease, "Oh, we could invite $lyhimher too!"
"I─What?!" Gabriel chokes.
The $lyTitle chuckles, "Why are you shy now, Gabriel? Does the thought of the Warden and me warming your─"
"I swear to the gods, $lyName, finish that sentence, and I'll toss you out the window," Gabriel scolds, though there's a faint hint of amusement in $gabheshe's voice.
"You make it so hard not to, though..." $lyName snorts quietly, and you can't help but stifle a snicker.
"If you two are quite done, we should get on with our //original// purpose of being here," Gabriel sighs, attempting to steer the conversation back on track.
You pout playfully, "It wasn't just because you wanted to see me?"
"My dear," $lyName coos, "That will always be the main reason. But alas, as we said, we do need to get on with it. We leave soon."
* [[Allow them to help.|Ch3HOTriHelp]]
* [[Ask them to leave.|Ch3HOTriNoH]]At the mention of it, vague memories start to surface. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. It's embarrassing, no doubt, but you're not entirely displeased. Although kissing someone while drunk isn't something you're proud of, you can't help but feel a certain curiosity.
"I─" Hells, why do you do this to yourself? You sigh with slight embarrassment, "I'm so sorry..."
The knight chuckles a soft one meant to set you at ease, "I'm not complaining, Warden. No harm was done, and," $gabheshe steps closer, stating in a low, husky voice, "perhaps I even liked it."
A breath expels at $gabhisher words. Are you against the idea or slightly thrilled? Before you can respond, $gabheshe adds, "But if it was a drunken mistake, then we can leave it at that and forget it happened." Gabriel's voice is gentle, not wanting you to feel pressured or ashamed. Things happen, and alcohol is sometimes a driving factor.
"Did I do or say anything else..." You trail off the question through bleary memories.
"No." $gabHeShe states firmly, "Much as I don't mind, I want you to know I'd never take advantage of anyone in such a state. Nothing else happened, I just <<if $gabGender is "male">>carried<<else>>helped<</if>> you to your room."
As you contemplate your actions and attempt to process the situation, $lyName chimes in with a mix of amusement and playful ribbing, "$player.wardname, I can't believe you did that! You've got some balls."
Your face flushes deeper, but Gabriel's voice remains steady. "Well, now ?their red as my hair."
$lyName chuckles. "Gods, this is too good."
You sigh, partially relieved by their light-hearted reaction, "I─" your voice trails off, lost for words amid the embarrassment.
Gabriel takes another step closer, softly assuring, "I promise it's fine. We can forget about it. I only wanted you to be aware of what transpired."
A part of you wants to forget it, but the rest is intrigued by //why// you're so hesitant to let go. Why is there a part of you that yearns for another moment, one you want to remember? Yet, these are thoughts you cannot voice.
"We can discuss it later..." Gabriel says softly, given your drawn-out silence. "We should start getting ready."
With slight reluctance, you nod at $gabhimher. If $gabheshe isn't upset, then you suppose you'll let it go too. Now, for the time being, you decide to set the conversation aside and focus on the reason $gabhimher and $lyName came here.
* [[Allow them to help.|Ch3HOTriHelp]]
* [[Ask them to leave.|Ch3HOTriNoH]]At the mention of it, vague memories start to pool back. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. Your hand flies to your mouth with embarrassment.
"Hells, I'm so sorry," you say quickly, though muffled through your hand.
Gabriel chuckles, "No harm was done. I only wished for you to be aware."
"Oh, Warden. Your face is as red as Gabriel's hair!" $lyName cackles.
You blush even deeper and uncover your mouth, hoping that this can't get any more embarrassing. "I didn't do anything else, did I?" you ask, hoping for reassurance.
"No." $gabHeShe states firmly, "And I'd never take advantage of anyone in such a state. Nothing else happened, I just <<if $gabGender is "male">>carried<<else>>helped<</if>> you to your room."
You sigh with relief, "I'm so sorry. I'm an idiot, sometimes..."
The knight laughs again, "We can forget about it."
If the situation were reversed, you'd likely be angry. But if Gabriel isn't upset, and $lyName seems to find it more amusing than anything, then you suppose you'll let it go, too. With slight reluctance, you nod at Gabriel. Now wanting to be done with the conversation, you turn to the reason they both came here.
* [[Allow them to help.|Ch3HOTriHelp]]
* [[Ask them to leave.|Ch3HOTriNoH]]A peculiar sensation tingles beneath her watchful gaze, akin to the probing fingers of curiosity rather than the weighty scrutiny of inspection. It's as if her gaze is pulling apart the arcane of your blood. A dissection with her eyes that sets the blood in your veins ablaze.
The sensation is devoid of any lustful intent; it feels like an invasion.
But then it passes before you can decipher what it is.
<<include "HesCampPt2">>You try to ignore it, but a peculiar sensation tingles beneath her watchful gaze, akin to the probing fingers of curiosity rather than the weighty scrutiny of inspection. It's as if her gaze is pulling apart the arcane of your blood. A dissection with her eyes that sets the blood in your veins ablaze.
The sensation is devoid of any lustful intent; it feels like an invasion.
But then it passes before you can decipher what it is. The tranquility you desired, the silence you yearned for, all unravel under the intensity of her gaze. You cannot help but feel the need to break the silence you wished to sit in, no longer able to endure her probing curiosity.
<<include "HesCampPt2">>"Why are you staring?" You ask with a furrow in your brows.
"I─" She starts before chuckling awkwardly, "I'm sorry. I just feel the arcane that revolves around you. It's...hard not to focus on."
"I haven't met many mages before," you state, letting the previous occurrence slide away, "None ever mention arcane other than the peculiar looks of my spells."
Hestia mulls your words a moment before asking quietly but no less curious, "May I see your spells?"
<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You roll your eyes before begrudging entertaining her request.<<else>>A half-smile forms at the request.<</if>> Raising your hand, palm facing up, you summon an orb of $magictype. After a brief hold of it within your grasp, you close your fist, expelling the element in an instant.
The witch remains quiet for some moments before stating, "It really is peculiar. It's...<<if $magictype is "arcane">>I've never seen arcane summoned as red. It's usually a purplish-blue. It was like...red lightening in your grasp and so //ethereal// or even //otherworldly//.<<elseif $magictype is "elementum">>I've never seen the elements formed at once. It was exotic and //extraordinary//! The way they coexisted and intermingled in perfect harmony. It's like witnessing nature's most beautiful symphony.<<elseif $magictype is "force">>I've never seen a gravital orb like that. It's as if you held a fragment of a collapsing star, a pocket of gravity so intense it bends the very rules of our world. The way it distorts reality in your grasp. It's beyond fascinating!<<elseif $magictype is "lumin">>I've never met anyone who can summon lumin. It's more beautiful than I ever imagined. It wasn't as bright as the sun, but, //gods//, was it more beautiful than the stars!<<elseif $magictype is "umbral">>I've never seen the shadows respond with such ease. Your command over them is something I never thought possible. //And it was beautiful//, like blue and red shocks that held it together. I never thought I'd say that about Umbral magic.<</if>>"
Her fascination is nearly palpable, and it draws a chuckle from you. It's almost as if you're witnessing a child in a toy shop, their excitement contagious and endearing.
Perhaps you're slightly boastful, but you impress her further, "<<print $magictype.toUpperFirst()>> is only my favorite. I seem to be a natural with all elements."
"That is amazing," she states in soft awe.
You smile at their star-struck tone, which seems to admire you in a new way.
"Thank you for showing me," she says, her voice smoothing into her usual softness.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[Her interest makes you blush.|Ch3CampHesShy][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["I could show you more," you say coyly.|Ch3CampHesBold][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[Her interest is both intriguing and reassuring.|Ch3CampHesHes][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.hesitate += 1]]</div>
<div class="choice-item">[[You both sit in contemplative silence.|Ch3HesCampSil]]</div>
</div>
<</nobr>>After Hestia's departure, you savored a moment of solitude. Now, as you wander through the camp, you contemplate whether to seek rest or find another's company.
<<nobr>>
<div class="choices">
<<if not hasVisited ("Ch3JCampGabPt1")>>
<div class="choice-item">
[[Look for Gabriel.|Ch3JCampGabPt1][$relationships.gab.friendship += 5]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to Gabriel.//
</div>
<</if>>
<<if not hasVisited("Ch3JCampHestPt1")>>
<div class="choice-item">
[[Try to find Hestia.|Ch3JCampHestPt1][$relationships.hes.friendship += 5]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to Hestia.//
</div>
<</if>>
<<if ($leeGender is "male") and not hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Look for Leese.|Ch3JCampLeePt1]]
</div>
<<elseif ($leeGender is "female") and not hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Look for Lea.|Ch3JCampLeePt1]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to $leeName.//
</div>
<</if>>
<<if ($lyGender is "male") and not hasVisited("Ch3JCampLyPt1")>>
<div class="choice-item">
[[You wonder what the Viceroy is doing.|Ch3JCampLyPt1]]
</div>
<<elseif ($lyGender is "female") and not hasVisited("Ch3JCampLyPt1")>>
<div class="choice-item">
[[You wonder what the Vicereine is doing.|Ch3JCampLyPt1]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to $lyName.//
</div>
<</if>>
<<if (not hasVisited("Ch3JCampBar") and hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1"))>>
<div class="choice-item">
[[♥ The Baron wanted fun, maybe it's what you need.|Ch3JCampBar]] //End Day//
</div>
<<elseif hasVisited("Ch3BarNoSex")>>
<div class="choice-item">
//You decided against sleeping with Lord Dilès//
</div>
<<else>><</if>>
<<if hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Get some rest.|Ch3JCampRest]] //End Camp//
</div>
<</if>>
</div>
<</nobr>>You take a careful sip, savoring the flavor as it dances on your palate. It's a delightful blend of sweetness and complexity, devoid of the dry or earthy notes often found in other wines. As you swallow, the faint trace of berries seamlessly complements the overall experience. This is the kind of wine that pairs wonderfully with a platter of soft cheeses or sweets, a harmonious coupling that leaves you craving another sip.
But right now is not the time to indulge, <<if $chapter2.includes("DrunkEnd")>>especially after your overindulgence last night, <</if>>as you're beginning to think there's a deeper reason behind this offer beyond a simple desire to share.
$lyName appears to have picked up on your restraint, a faint amusement playing in $lyhisher tone as $lyheshe remarks, "You seem quite knowledgeable about the art of wine tasting." $lyHisHer words affirm your suspicions.
<<include "Ch3CampLyWinePt2">>You decide against indulging in the wine. Something about this situation feels like a test, a challenge that you'd rather not partake in.
"No taste?" $lyheshe questions, a hint of amusement in $lyhisher voice.
"No," you respond, arching an eyebrow, "why?"
"Well, your smell test certainly quite practiced," $lyName remarks, a curious influx in $lyhisher tone.
<<include "Ch3CampLyWinePt2">>Seductively, you close the distance between you and the $lymanwoman, eliciting a subtle reaction as you trail your hand up $lyhisher arm, deftly reaching for the chalice $lyheshe holds. You delicately take it from $lyhisher grasp, your other hand clasping with $lyhisher fingers in a gentle hold.
"Star-struck lovers is rather boring," In a sultry, hushed tone, you admit, "Forbidden romances, they've always held a unique appeal for me — the soft whispers, the stolen glances, and the heightened excitement of transgressing boundaries. The sex is ten times more exciting, but none will match the first night," You chuckle lightly, adding, "Though, I cannot claim personal experience with some of those elements."
A breathy sigh escapes the $lyTitle, but you persist, "The allure intensifies when I cast myself as a daring champion, a beacon of righteousness fighting against insurmountable odds. Having the attention of countless admirers, yet choosing you as the sole object of my affections, the <<if $lyGender is "male">>son<<else>>daughter<</if>> of a kingdom locked in conflict with my own."
You move even closer, the warmth of $lyhisher breath grazing your lips, as you conclude, "And once we emerge victorious against my tyrannical father, we unite in matrimony under sunny skies, cheered on by adoring crowds, our love story destined to be recounted for generations to come. Two kingdoms united under our harmonious rule."
$lyName's breath quivers against yours, and $lyheshe clutches your hand, taking back the chalice as $lyheshe confesses, "Yet, once it's no longer forbidden, it loses its appeal along with the thrill."
You step back abruptly, offering a casual shrug, "Well, it was fun while it lasted. It's the fleeting moments we remember most."
The $lyTitle remains quiet as $lyheshe seems to fight to compose $lyhimselfherself. You smile slightly as $lyhisher prolonged silence before $lyheshe finally clears $lyhisher throat.
"<<if ($relationships.ly.flirts.shy >= $relationships.ly.flirts.bold) and ($relationships.ly.flirts.shy >= $relationships.ly.flirts.hesitate)>>I did not think you were capable of that. Don't expect me to fall for it again.<<elseif ($relationships.ly.flirts.bold >= $relationships.ly.flirts.shy) and ($relationships.ly.flirts.bold >= $relationships.ly.flirts.hesitate)>>Don't expect me to fall for that again.<<else>>I did not think you were capable of that. Don't expect me to fall for it again.<</if>>"
A smile forms, and you seize the moment to ask a question that will plague you if you don't, "Why ask about my former partner?"
$lyName ponders the question before chuckling in slight amusement, "I can't reveal all my cards, $player.wardname. Now, thank you for giving me a—" $lyHeShe pauses, recalling the previous moment, "Breath of fresh air — but that Vin de Nacrétte is calling to me once more. Good evening, Warden. And please rest well."
You mutter a goodbye as the $lyTitle walks away, and you hear an uneven sway in $lyhisher steps that suggests $lyheshe shouldn't have that refill.
You're left alone, drowning in your thoughts. $lyName appears to be a master of games, and it seems $lyheshe is playing you in some way. It makes you wonder what $lyheshe found while digging up your past. But perhaps the answer was there before $lyheshe asked the first question.
//'Your existence begins and ends with the Wardens.'//
<<if $chapter3.includes("LyWake")>><span class="next"><<button [[Next|Ch3CampLyEnd]]>><</button>></span><<else>><span class="next"><<button [[Next|Ch3CampLyPOV]]>><</button>></span><</if>><<nobr>><<run setup.characters.ly.updateMood("Intrigued and flustered")>>
<<run setup.characters.ly.updateThoughts("Is {subjective} genuinely interested or just playing a part? Maybe it's the wine...")>><</nobr>>You hand back the chalice, stating, "I've dined with many nobles, Your Highness. Some were kind enough to share such trivial knowledge."
"Enough that you still use it?" $lyHeShe presses further.
"Enough to apparently draw on some ludicrous idea. What are you implying?" You snap.
"Absolutely nothing," $lyheshe chuckles into the chalice.
You furrow your brows, a hint of exasperation creeping into your voice, "So, what do you want me to say? I'm a long-lost noble who fled from duty, enticed by the allure of adventure that took me to distant horizons? Perhaps I'm the rebellious ?son of a power-hungry monarch, dedicated to defending the vulnerable. And, yes, I do battle monsters — it seems to complete the picture. Does this neatly fit into the narrative you're constructing, or should I provide further context?"
"I'd like to know how the star-struck lovers' trope fits in, yes," the draconian humors you.
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item-flirt">[[Damn him. Show him a trope that will make him weak for once.|Ch3CampLyFlirt][$relationships.ly.flirts.total += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[Damn her. Show her a trope that will make her weak for once.|Ch3CampLyFlirt][$relationships.ly.flirts.total += 1]]</div>
<</if>>
<div class="choice-item">[[Roll your eyes.|Ch3CampLyRoll][$relationships.ly.friendship += 3]]</div>
<div class="choice-item">[[Just walk away.|Ch3CampLyWalk]]</div>
</div>
<</nobr>>This $lymanwoman is already exhausting. You roll your eyes behind the blindfold, not bothering to hide your annoyance.
The draconian chuckles, "Warden, you're truly delightful. I hardly know you, yet I'm thoroughly enjoying your company."
You respond with a smile, "You mean you're attaining immense delight from thoroughly annoying me?"
$lyHeShe clicks $lyhisher tongue, "Ah, I see, you're a tough one to please."
A smile forms, and you seize the moment to ask a question that will plague you if you don't, "Why ask about my former partner?"
$lyName ponders the question before chuckling in slight amusement, "I can't reveal all my cards, $player.wardname. Now, thank you for giving me a breath of fresh air, but that Vin de Nacrétte is calling to me once more. Good evening, Warden. And please rest well."
You mutter a goodbye as the $lyTitle walks away, and you hear an uneven sway in $lyhisher steps that suggests $lyheshe shouldn't have that refill.
You're left alone, drowning in your thoughts. $lyName appears to be a master of games, and it seems $lyheshe is playing you in some way. It makes you wonder what $lyheshe found while digging up your past. But perhaps the answer was there before $lyheshe asked the first question.
//'Your existence begins and ends with the Wardens.'//
<<if $chapter3.includes("LyWake")>><span class="next"><<button [[Next|Ch3CampLyEnd]]>><</button>></span><<else>><span class="next"><<button [[Next|Ch3CampLyPOV]]>><</button>></span><</if>>This $lymanwoman is already exhausting. You start to step away to get food, or something, that doesn't involve $lyhimher.
"If you'll excuse me, I'd like to get something to eat while there's still food."
$lyName faux gasps, "You're leaving me?!"
"It was actually a rather easy decision to make," you state with an easy smile. However, just as you're about to walk away, a question nags at you. You turn back and ask, "Why ask about my former partner?"
$lyName ponders the question before chuckling in slight amusement, "I can't reveal all my cards, $player.wardname. Now, go do as you please. I, on the other hand, hear that Vin de Nacrétte calling to me once more. Good evening, Warden. And please rest well."
With that, you nod and walk away, not giving the $lyTitle any more opportunity to delve into whatever $lyheshe is looking for. Your thoughts drown out those gathered around. The $lyTitle appears to be a master of games, and it seems $lyheshe is playing you in some way. It makes you wonder what $lyheshe found while digging up your past. But perhaps the answer was there before $lyheshe asked the first question.
//'Your existence begins and ends with the Wardens.'//
<<if $chapter3.includes("LyWake")>><span class="next"><<button [[Next|Ch3CampLyEnd]]>><</button>></span><<else>><span class="next"><<button [[Next|Ch3CampLyPOV]]>><</button>></span><</if>>$leeName sighs again, a weariness in $leehisher voice, "I... do not wish to discuss it. But know that I do take enough to stave off my... hunger."
"Not enough if you lost control yesterday," you say with concern.
The vampire shifts awkwardly, "Mages always make it hard, no matter how well fed I might be..."
"I suppose you're still a fledgling. Better control comes in time. Except for ghouls," you huff. "Being a Daywalker makes it easier."
"I─" $leeName intakes a sharp breath. $leeHeShe's quiet for a very long time as $leeheshe seems to war with $leehimselfherself over //something//. Finally, $leeheshe relents, "Warden $player.wardname, I haven't been transparent with just what I am."
Your stomach twists, "I had assumed..."
"That I am a Daywalker?" $leeHeShe laughs bitterly, but it's not directed at you. $leeName sighs heavily, confessing quietly, "I am not a Daywalker," $leeheshe pauses in contemplation once more before admitting, "I'm a Revenant."
<<print $swear.toUpperFirst()>>. //<<print $swear.toUpperFirst()>>//.
<span class="next"><<button [[Next|Ch3LeeRev]]>><</button>></span>You stumble back, breaking the intense moment, the reality of your emotions too overwhelming to bear.
"I think I'm ready to rest," you state quietly.
Gabriel hesitates for a moment, a hint of concern in $gabhisher tone, "Let me walk you ba─"
"I'm fine," you say, grasping the walking stick that you tucked nearby. "Goodnight, Gabriel."
$gabHeShe studies you for a brief moment. You don't know what $gabheshe sees, but it doesn't burn the branch that $gabheshe proffered. In a kind and understanding tone, $gabheshe replies, "Goodnight, $player.wardname."
<span class="next"><<button [[Next|Ch3CampGabPOV]]>><</button>></span>Are you insulted? Is it the audacity of Gabriel to make such a claim?
//Does it sting because, deep down, you know there's truth in those words?//
Lies. You don't need anyone; you'll continue to shroud yourself in solitude. It's your refuge, the castle you've erected, where you serve as your own guardian, and your only confidant, a bird.
"Warden," $gabheshe whispers, a soothing tone that only fans the flames of your anger.
"There's a line, Gabriel. And you're crossing it," you assert, your tone wavering between mild annoyance and the restraint of building rage. Gabriel may believe $gabheshe's extended an olive branch of friendship, but in your mind, it's more like a double-edged sword. You could grasp it in a daring leap of faith, but in the end, it would only cut you, sending you tumbling into the abyss you've so carefully avoided.
$gabHeShe has only known you for two damn days. //$gabHeShe cannot already have you figured out.// No. $gabHeShe doesn't.
"I'm sorry," the knight says, retracting $gabhisher hand. "But if─"
"Fuck off, Gabriel." You spit out with a bitterness that drips like venom. It's a toxin meant to repel, one you intend to sever with.
You don't wait for protests or assurance. They wouldn't have made a difference anyway. With a swift, determined stride, you walk away, your hand tightly gripping your walking stick. In your wake, the path you forge burns the branch before it has a chance to hurt you.
You'll continue on as always.
You'll continue on alone.
<span class="next"><<button [[Next|Ch3CampGabFriAngPOV]]>><</button>></span>The curiosity prompted by that statement won't quell until you know the answer. No, not curiosity, //anxiety.// Did you do something terrible? You feel a knot of worry tighten in your chest as you imagine what Gabriel might reveal. Thinning your lips, you contemplate just how bad could it be? You nod for the knight to continue.
Gabriel expels a breath, "Alright, if you're sure..." $gabHeShe pauses, waiting for protest. When it doesn't come, $gabheshe just says it, akin to ribbing off a bandage, "You kissed me."
"NO!" $lyName gasps, "?They didn't!" $lyHeShe then bursts into laughter.
"Gods spare me," you barely hear the knight mutter through the cackles of the $lyTitle.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[Your face ignites in a blush as vague memories pool.|Ch3HOTriShy][$relationships.ly.flirts.shy += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Well, I can't say I'm not pleased..." You laugh slightly.|Ch3HOTriBold][$relationships.ly.flirts.bold += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[Why are you not displeased?|Ch3HOTriHes][$relationships.ly.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[[Of course you did something regretful...|Ch3HOTriNoFlir]]</div>
</div>
<</nobr>>There's a slight anxiety that nags at you as you imagine just what you might have done, but you decide that if Gabriel thinks it's better to discuss this when you're alone, then so be it.
"We can wait," you say, feeling uncertain about what's to come.
$lyName chuckles, offering, "I'll just wait outside."
Neither you nor the knight are given a chance to respond, not that $lyheshe would have waited for your permission anyway. $lyName departs, and the door clicks shut behind $lyhimher.
With the two of you now alone, Gabriel expels a deep breath, clearly wrestling with how to broach the subject.
"Well," you urge, feeling a mix of anticipation and trepidation, "don't keep me in suspense."
"Of course," Gabriel says, taking in a steady breath as $gabheshe prepares to share the news. Without beating around the bush, $gabheshe reveals, "Last night, you kissed me."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[Your face ignites in a blush as vague memories pool.|Ch3HOTriGabShy][$relationships.gab.flirts.shy += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Well, I can't say I'm not pleased..." You laugh slightly.|Ch3HOTriGabBold][$relationships.gab.flirts.bold += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[Why are you not displeased?|Ch3HOTriGabHes][$relationships.gab.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[[Of course you did something regretful...|Ch3HOTriGabNoFlir]]</div>
</div>
<</nobr>>Vague memories of the incident pool back. <<print $swear.toUpperFirst()>>, you really did that. Your face flushes with embarrassment.
"I'm so sorry," you stammer, stumbling over your words as you instinctively cover your face with your hand.
Gabriel chuckles and says in a teasing tone, "<<if ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold)>>I didn't think you could be so bold, $player.wardname. I must say, I was pleasantly surprised. <</if>>No harm was done, so don't dwell on it. Though I had hoped our first kiss would be more romantic. But I suppose this was just as memorable, for me, at least."
You shoot $gabhimher a glare that makes $gabhimher laugh heartily. "I'm sorry," $gabheshe says as $gabhisher amusement fades, "regardless, you deserve to know. Nothing else happened, I just <<if $gabGender is "male">>carried<<else>>helped<</if>> you to your room."
With a deep sigh, you reply, "Thank you. I'm truly sorry, though. Drunk or not, it doesn't excuse my actions."
Gabriel steps closer, softly assuring, "I promise it's fine. We can forget about it," $gabheshe pauses before playfully adding, "or we can have a redo later."
Your blush deepens at $gabhisher suggestion, pulling another chuckle from the knight. But with slight reluctance, you nod at $gabhimher. If $gabheshe isn't upset, then you suppose you'll let it go too.
"I suppose I'll let the $lyTitle back in," Gabriel says amusedly.
A nod is the only response you can seem to give. The knight's steps recede and a few moments later, $gabheshe returns with $lyName.
"Just so you know, I'm dying with curiosity. But I'll refrain..." $lyName pauses, "for now."
With that, Gabriel asks, "Now, do you require any help?"
* [["If you're not busy, I would appreciate the help," you say quietly.|Ch3HOTriHelp]]
* [["If you don't mind, I'd like to be alone right now," you say quietly.|Ch3HOTriNoH]]At the mention of it, vague memories start to resurface. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. A faint smirk plays on your lips. Gabriel doesn't appear to be upset, so why should you be?
"Well, I can't say I'm not pleased. Though my memories are somewhat hazy, perhaps I need a reminder?" You shoot $gabhimher a coy smile.
The knight laughs, "<<if ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate)>>Where did this confidence come from? Now you're making me blush.<<elseif ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.shy) and ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.bold)>>Where did this confidence come from? Not that I'm complaining.<<else>>You're always so confident, $player.wardname. Sometimes it's hard to keep up with you.<</if>> But we have to hurry."
You pout, "Ever the gentle$gabmanwoman, Gabriel. I'm starting to think you're avoiding me."
Gabriel steps closer, gently grasping your chin to tilt your head and saying in a husky tone, "I would be mad to avoid a $looks ?man as yourself. But there are some moments worth waiting for, $player.wardname."
$gabHisHer words are nearly swoon-worthy, but you only smile more, "Don't make me wait too long, $gabSir Duarte."
$gabHeShe chuckles as $gabheshe steps away, "I suppose I should get the $lyTitle."
"I suppose," you echo. The knight's steps recede and a few moments later, $gabheshe returns with $lyName.
"Just so you know, I'm dying with curiosity. But I'll refrain..." $lyName pauses, "for now."
With that, Gabriel asks, "Now, do you require any help?"
* [[Allow them to help.|Ch3HOTriHelp]]
* [[Ask them to leave.|Ch3HOTriNoH]]At the mention of it, vague memories start to surface. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. It's embarrassing, no doubt, but you're not entirely displeased. Although kissing someone while drunk isn't something you're proud of, you can't help but feel a certain curiosity.
"I─" Hells, why do you do this to yourself? You sigh with slight embarrassment, "I'm so sorry..."
The knight chuckles a soft one meant to set you at ease, "I'm not complaining, Warden. No harm was done, and," $gabheshe steps closer, stating in a low, husky voice, "perhaps I even liked it."
A breath expels at $gabhisher words. Are you against the idea or slightly thrilled? Before you can respond, $gabheshe adds, "But if it was a drunken mistake, then we can leave it at that and forget it happened." Gabriel's voice is gentle, not wanting you to feel pressured or ashamed. Things happen, and alcohol is sometimes a driving factor.
"Did I do or say anything else..." You trail off the question through bleary memories.
"No." $gabHeShe states firmly, "Much as I don't mind, I want you to know I'd never take advantage of anyone in such a state. Nothing else happened, I just <<if $gabGender is "male">>carried<<else>>helped<</if>> you to your room."
You sigh, "Thank you. I'm truly sorry, though. Drunk or not, it doesn't excuse my actions."
Gabriel takes another step closer, softly assuring, "I promise it's fine. We can forget about it. I only wanted you to be aware of what transpired."
A part of you wants to forget it, but the rest is intrigued by //why// you're so hesitant to let go. Why is there a part of you that yearns for another moment, one you want to remember? Yet, these are thoughts you cannot voice.
"We can discuss it later..." Gabriel says softly, given your drawn-out silence. "We should start getting ready."
With slight reluctance, you nod at $gabhimher. If $gabheshe isn't upset, then you suppose you'll let it go too. At least for now.
"I suppose I'll let the $lyTitle back in," the knight sighs.
A nod is the only response you can seem to give. The knight's steps recede and a few moments later, $gabheshe returns with $lyName.
"Just so you know, I'm dying with curiosity. But I'll refrain..." $lyName pauses, "for now."
With that, Gabriel asks, "Now, do you require any help?"
* [[Allow them to help.|Ch3HOTriHelp]]
* [[Ask them to leave.|Ch3HOTriNoH]]At the mention of it, vague memories start to pool back. You remember the touch of someone's lips<<if $gabGender is "male">> and the tickle of a beard<</if>>. Your hand flies to your mouth with embarrassment.
"Hells, I'm so sorry," you say quickly, though muffled through your hand.
Gabriel chuckles, "No harm was done. I only wished for you to be aware."
"I didn't do anything else, did I?" You uncover your mouth as the words spill out.
"No." $gabHeShe states firmly and reassuringly, "And I'd never take advantage of anyone in such a state. Nothing else happened, I just <<if $gabGender is "male">>carried<<else>>helped<</if>> you to your room."
You sigh with relief, "I'm so sorry. I'm an idiot, sometimes..."
$gabHisHer laughter fills the room once again, easing the tension further. "We can forget about it."
If the situation were reversed, you'd likely be angry. But if $gabheshe isn't upset, then you suppose you'll let it go, too. With slight reluctance, you nod at $gabhimher.
"I suppose I'll let the $lyTitle back in," the knight sighs.
A nod is the only response you can seem to give. Gabriel's steps recede and a few moments later, $gabheshe returns with $lyName.
"Just so you know, I'm dying with curiosity. But I'll refrain..." $lyName pauses, "for now."
With that, Gabriel asks, "Now, do you require any help?"
* [[Allow them to help.|Ch3HOTriHelp]]
* [[Ask them to leave.|Ch3HOTriNoH]]It's too fast. //It's too soon.// You stumble back, breaking the intense moment, the reality of your emotions too overwhelming to bear.
"I think I'm ready to rest," you state quietly.
"Let me walk you ba─"
"I'm fine," you say, grasping the walking stick that you tucked nearby. "Goodnight, Gabriel."
$gabHeShe studies you for a brief moment. You don't know what $gabheshe sees, but it doesn't extinguish the feeling that seems to be forming between you as $gabheshe says sweetly, "Goodnight, $player.wardname."
<span class="next"><<button [[Next|Ch3CampGabRomPOV]]>><</button>></span>Are you insulted? Is it the audacity of Gabriel to make such a claim?
//Does it sting because, deep down, you know there's truth in those words?//
Lies. You don't need anyone; you'll continue to shroud yourself in solitude. It's your refuge, the castle you've erected, where you serve as your own guardian, and your only confidant, a bird.
"Warden," $gabheshe whispers, a soothing tone that only fans the flames of your anger.
"There's a line, Gabriel. And you're crossing it," you assert, your tone wavering between mild annoyance and the restraint of building rage. Gabriel may believe $gabheshe's extended an olive branch of connection, //of intimacy//, but in your mind, it's more like a double-edged sword. You could grasp it in a daring leap of faith, but in the end, it would only cut you, sending you tumbling into the abyss you've so carefully avoided.
$gabHeShe has only known you for two damn days. //$gabHeShe cannot already have you figured out.// No. $gabHeShe doesn't.
"I'm sorry," the knight says, retracting $gabhisher hand. "But if─"
"Fuck off, Gabriel." You spit out with a bitterness that drips like venom. It's a toxin meant to repel, one you intend to sever with. Yet despite your efforts, there's a wavering in your tone that proves the emotions deep within were stirred.
You don't wait for protests or assurance. They wouldn't have made a difference anyway. With a swift, determined stride, you walk away, your hand tightly gripping your walking stick. In your wake, the path you forge burns the branch before it has a chance to hurt you.
You'll continue to deny yourself the bonds that yearn for the connection $gabheshe has offered.
You'll continue to deny that the only one worth your anger is yourself.
You'll continue on as always.
You'll continue on alone.
<span class="next"><<button [[Next|Ch3CampGabAngPOV]]>><</button>></span>
<<nobr>><<run setup.characters.gab.updateMood("Taken aback")>>
<<run setup.characters.gab.updateThoughts("Your response was unexpected, but your denial is evident.")>><</nobr>><center>@@.inbetween;[[After you walk away...|Ch3CampGabRomPOV1]]@@</center><center>@@.inbetween;[[After you walk away...|Ch3CampGabAngPOV1]]@@</center><center>@@.inbetween;[[After you walk away...|Ch3CampGabPOV1]]@@</center><center>@@.inbetween;[[After you walk away...|Ch3CampGabFriAngPOV1]]@@</center>There's a gentle knock before the door slowly opens. You swipe the blindfold down, hoping she didn't see. But at this point, you don't care, either.
So what if they find you? So what if they burn you at the damn stake. //You deserve it, don't you?//
"$player.wardname?" Hestia says quietly.
You think to scream and yell at her. To tell her this is not the time for her to get to know you. You don't want to her to know the real you. She will never know you. She shouldn't //fucking try//. Yet, as you open your mouth to tell them to get out, you completely fall apart.
"Get out," you try to say, but your voice trembles, and you cannot bring yourself to utter those words.
You're never drinking that much again.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">
[[Hestia suddenly pulls you into an embrace.|Ch3HesHOHug][$relationships.hes.romance += 1]]
</div>
<div class="choice-item">
[[Hestia kneels beside you, and hums a song.|Ch3HesHOKneel]]
</div>
</div>
<</nobr>>You force yourself to clear your mind now that there's someone outside. With heavy, slow, and deep breaths you focus on anything other than //her//. You wipe the tears, fighting against the rolling nausea and pounding of your head. Too many battles to fight at once.
However, a sound emits from behind the door. It's unexpected, yet not unwelcome. The hum of a hymn you've never heard seeps from the cracks. It's unmuffled despite the barrier between you. And it's //oh-so soothing//. You close your eyes, letting the soft melody ease your nerves. It reverberates through your whole being, bringing you a strange sense of peace. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again. When your weeping stops, you ride out the rest of the song until it slowly fades.
There's a pause of silence as you count your breaths, light and weightless, free of the earlier torments.
"Warden?" Hestia calls softly. You wonder how you can hear her so well despite the wall between you.
It's easier to speak, and you answer clearly, "I just need a moment. I feel unwell."
"$gabSir Duarte informed me of your possible condition, I've brought a remedy that may help."
The expression that crosses your face is a subtle smile. You're torn between planning to give Gabriel a hard time for sharing your situation or secretly thanking him later. Either way, if this remedy helps alleviate the agony of your dreadful hangover, you're more than willing to embrace it.
After another breath, you push yourself up. With unsteady steps, you manage to cross the dark room before stumbling against the door. Your head still spins, but you push through the discomfort at the prospect of something to ease it. You pull down the blindfold before pulling the handle.
Hestia inspects you quietly before placing a small vial in the palm of your hand, "The elixir is liquid. It's mainly chamomile, ginger, and willow bark."
You offer a quiet thanks before closing yourself behind the door once again. After a moment of silence, you pull off the blindfold once again to eye the vial.
Its contents are a dark liquid, but it's too dark within the room to decipher just what color it is. You pull the cork and take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice, perhaps the ginger. There's an underlying mix of sweetness and a certain smell you cannot place. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now, your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
Leaning your head back, you linger in silence. The throbbing in your head slowly eases, but you know you cannot wait here forever. You pull your blindfold back on, breathing a heavy sigh as you try to ignore the growing annoyance of the situation. But there's nothing you can do about it other than face it.
You then step into the other room.
<span class="next"><<button [[Next|Ch3HOHesOutBath]]>><</button>></span>Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you control it?//
You barely hear the witch shift to the ground beside you. Not until she suddenly pulls you into their arms. <<if ($appearance.height is "very tall") or ($appearance.height is "tall") or ($appearance.height is "average")>>You're almost surprised by how small she feels. You feel like a giant in comparison.<<elseif $appearance.height is "short">>You're almost surprised how similar in height she is.<<else>>You're almost surprised she's a little taller than you. Maybe you shouldn't. Your small height isn't very common.<</if>> She feels delicate, as if the slightest push would send her away. Yet, her soft touch is tender and comforting, drawing you in further. The ever-present weight of loneliness that clings to you like a shroud of darkness vanishes into the soothing embrace of her warmth. But you don't focus on that detail long. Your tears continue to flow, and her hand gently glides along your back. You're too numb to care. Your only focus is on the struggle to regain yourself.
But all you can see is //her//.
Then a quiet hum erupts from the witch. It's low and soft and //oh-so soothing//. A sob erupts at just how beautiful it is, which causes her pitch to change. Your mind focuses on the sound. Soon you find yourself focusing on their rhythmic touch along with the melody. It reverberates through your whole being, bringing you a strange sense of peace. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again. When your weeping stops, so does her song.
After a few long and quiet moments, the witch scoots away, remaining silent until you completely recover.
"I'm sorry," you whisper.
"You've nothing to apologize for," she assures you just as quietly.
Taking in another deep breath, you nod. "I've never─" You think of a way to describe her song and the sensation it brought you. But you can't put it into words. Instead, you compliment her, "Your voice is beautiful..."
"Thank you," they whisper, "M─my mother used to sing it. Before she..." The witch trails off there.
You can tell it's a subject she does not want to discuss further. You know the sound of pain in one's voice at the mention of hurts from the past. It's something you are all too familiar with. Wiping a hand down your face, you suppose there's no point in getting mad at them for entering. She //did// help, but you won't tell her that. "Don't say anything...Please," you plead quietly.
The witch seems to inspect you, given her silence before she asks, "I won't. But...are you alright?"
'No,' you think. "Yeah...It was...just a nightmare. Probably spurred by last night's festivities," you sigh, adding as you rub your forehead, "It doesn't help I have a pounding headache."
Hestia chuckles gently, "$gabSir Duarte came to me earlier and informed me of your possible condition after events last night. I have a remedy, if you wish to try it."
How convenient. The witch delicately grabs your hand and places a small vial within it.
"Thank you," you mumble.
"I'll wait outside," she whispers as she stands to leave.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["Will you stay?" You blurt out.|Ch3HesHOStay][$relationships.hes.flirts.total += 1]]</div>
<div class="choice-item">[[You let her leave.|Ch3HesHOLeave]]</div>
</div>
<</nobr>>What is wrong with you? One night of heavy drinking has you acting like a fool. Why can't you keep it together? You haven't been like this in all these years. You're not that <<verb "little" "small">> ?boy anymore. Why have you now returned to the crumbling mess you once were?
//Why can't you just control it?//
Then a quiet hum erupts from the witch. It's low and soft and //oh-so soothing//. A sob erupts at just how beautiful it is, which causes her pitch to change. Your mind focuses on the sound. Soon you find yourself focusing on the melody. It reverberates through your whole being, bringing you a strange sense of peace. You ride out the emotions, your cries growing quieter until you're finally able to bury the past once again. When your weeping stops, so does her song.
The witch remains silent until you completely recover.
"I'm sorry," you whisper.
"You've nothing to apologize for," she assures you just as quietly.
Taking in another deep breath, you nod. "I've never─" You think of a way to describe her song and the sensation it brought you. But you can't put it into words. Instead, you compliment her, "Your voice is beautiful..."
"Thank you," they whisper, "M─my mother used to sing it. Before she..." The witch trails off there.
You can tell it's a subject she does not want to discuss further. You know the sound of pain in one's voice at the mention of hurts from the past. It's something you are all too familiar with. Wiping a hand down your face, you suppose there's no point in getting mad at them for entering. She //did// help, but you won't tell her that. "Don't say anything... Please," you plead quietly.
The witch seems to inspect you, given her silence before she asks, "I won't. But... are you alright?"
'No,' you think. "Yeah, it was... just a nightmare. Probably spurred by last night's festivities," you sigh, adding as you rub your forehead, "It doesn't help I have a pounding headache."
Hestia chuckles gently, "$gabSir Duarte came to me earlier and informed me of your possible condition after events last night. I have a remedy, if you wish to try it."
How convenient. The witch delicately grabs your hand and places a small vial within it.
"Thank you," you mumble.
"I'll wait outside," she whispers as she stands to leave.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["Will you stay?" You blurt out.|Ch3HesHOStay][$relationships.hes.flirts.total += 1]]</div>
<div class="choice-item">[[You let her leave.|Ch3HesHOLeave]]</div>
</div>
<</nobr>>Your heart twinges at the thought of her leaving. You don't want to be alone.
"Will you stay?" You blurt without thought.
There is no hesitance in their statement as they say, "Of course! I-I mean, if you wish..."
<<if ($relationships.hes.flirts.shy >= $relationships.hes.flirts.bold) and ($relationships.hes.flirts.shy >= $relationships.hes.flirts.hesitate)>>A slight blush forms, "I do..."<<elseif ($relationships.hes.flirts.bold >= $relationships.hes.flirts.hesitate) and ($relationships.hes.flirts.bold >= $relationships.hes.flirts.shy)>>A shaky grin forms, "Without a doubt."<<else>>You're not entirely sure what you want...but with this, there seems to be no doubt. You nod to her, flashing a slight smile.<</if>>
She steps closer to you, a softness to her tone that soothes, "Then let me help you stand."
The witch gently helps you to your feet, bracing herself beside as you find your footing. She doesn't pull away until you're stable, but even then she still remains close.
"The elixir is liquid," she says as you pull off the cork that seals it. "It's mainly chamomile, ginger, and willow bark."
You take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice, perhaps the ginger. There's an underlying mix of sweetness and a certain smell you cannot place. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
Though, some pains cannot be healed.
"I should have you make all my elixirs," you chuckle softly, "I don't think I've ever tasted one so pleasant."
The witch laughs shyly, "Most alchemists use inexpensive ingredients, or ingredients they can easily grow themselves."
You hum at the information, handing the vial back to her. Hestia then helps you out of the bathroom, given your state. Your legs still quiver, though more out of an ill feeling than distress.
<span class="next"><<button [[Next|Ch3HOHesOutBath]]>><</button>></span>You remain quiet as the witch leaves, shutting the door gently behind her. After a moment of silence, you pull off the blindfold to look at the remedy.
<<include "HOLeavePt2">>
<span class="next"><<button [[Next|Ch3HOHesOutBath]]>><</button>></span>$raven.name flies to you, <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>rubbing against your cheek<</if>> to reassure you that he's there. You're touched by this gesture, feeling undeserving of such kindness, yet deeply appreciative. You affectionately stroke him, promising a reward soon.
"He truly cares for you," the witch observes with a soft tone.
You smile at the comment, "Yes, he does. I wish I didn't trouble him so much."
The witch chuckles, "I believe he enjoys looking after you."
$raven.name chimes in from the side, as if responding to the conversation. "I don't think he appreciated being called out like that," you mutter in amusement. You turn towards the direction her voice sounded and say, "I've never─" You search for the right words to describe her song and the emotions it stirred. "Your voice is truly beautiful..."
"Thank you," she whispers, "My mother used to sing it. Before she..." Her voice trails off, revealing a pain she'd rather not discuss.
You know the sound of pain in one's voice at the mention of hurts from the past. It's something you are all too familiar with. You only nod, not delving any further.
Hestia clears her throat and changes the subject, "Everyone was busy, and $gabSir Duarte asked if I could come wake you and give something to help. I hope you don't mind."
You shrug, saying with a hint of embarrassment, "Not one of my finest mornings, apologies."
They giggle, "Goodness, I am not one to judge. I'd be lying if I said I never experienced such a morning myself."
Despite only meeting her yesterday, the image of someone with such a gentle voice experiencing a hangover amuses you. The lingering taste of the elixir on your tongue prompts a soft chuckle. "I should have you concoct all my elixirs. This one is surprisingly delightful ─ unlike any I've ever had."
The witch laughs shyly, "Most alchemists use inexpensive ingredients, or ones they can easily cultivate."
You hum at the information and extend the vial to her. After taking it, the witch continues, "I do not mind assisting you while I'm here. I'm sure you have your ways, and I don't doubt $raven.name's ability to help, but..." She trails off, leaving her thought unspoken.
* [[Let her help.|Ch3HOHesHelp]]
* [[You want time to yourself.|Ch3HOHesNH]]You already have the blindfold on. There's no reason not to let Hestia help ensure you have all your belongings. While you usually keep your things in your bag, there's always the chance you left something out.
"If you wouldn't mind helping me," you state with a slight smile.
"Of course not!" She beams, "Is there anything I should look out for?"
You shrug, "I'm fairly certain I have everything in my bag, but I suppose anything that might look like a personal effect?"
They chuckle at your vagueness as they begin combing through the area.
Fortunately, the remedy Hestia provided has eased the swirling in your head. Though now you could do with some food. But food will come before long, or so you hope. Ignoring the hunger, you quietly stand aside as the witch inspects the room. As you wait, you try to focus on the noises Hestia makes as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyHesHelpPush][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyHesHelpLinger][$guilt += 3]]"As much as I appreciate the offer, I would like some time alone. I doubt I'll get much of that once we leave," you sigh.
"I understand," Hestia says softly. They then place something in your arms, "$gabSir Duarte also asked to deliver your armor. I could wait outside and escort you to the courtyard when you're ready if you'd like?"
"That would be fine, thank you." If they're willing to take you, who are you to deny?
With that, the witch leaves the room but not the area.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection, possibly concerned. You smile at him as you gently pet his head before giving him a couple of blueberries. "I feel better," you assure him. And you do. The remedy Hestia provided has eased the swirling in your head, not to mention the witch also managed to ease the pains of the nightmare. Though now you could do with some food. But food will come before long, or so you hope.
Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peaks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3HOHesNoHelpPush][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3HOHesNoHelpLinger][$guilt += 3]]The biting cold of the early morning greets you as you step outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. Hestia guides you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
Suddenly, Hestia's voice pierces through the morning air with unexpected intensity. "No! You're going to break it!" Her shout startles you, as her typically soft-spoken nature didn't prepare you for this outburst. Thankfully, her medicine has already rid you of the persistent headache. "Excuse me, $player.wardname," she adds before hurrying off to address the issue, leaving you standing alone in the courtyard. But you're not left alone for long.
<<include "Ch3LyHOCY">>"Warden," the distinctive voice of the $lyTitle sounds behind you before the draconian stops beside you. There's amusement in $lyhisher tone as $lyheshe says, "I heard you had quite the night." It would seem the servants are chatty.
You sigh, "I'm fine."
The draconian laughs, "You know, if it were anyone but me, you'd make a terrible first impression. But lucky you, I know we all need to let loose sometimes." $lyHeShe pauses and adds, "Just make sure you get enough rest once we arrive at Narrau."
"Understood," you state with a slight smile. At least $lyheshe doesn't mind.
$lyName hums, "Will you be alright to do this job, $player.wardname?" The question isn't asked to mock you but asked in concern. However, if that concern is directed at you personally or your ability to do this job correctly remains unclear.
Turning towards the sound of $lyhisher voice, you sigh again, explaining quietly, "It was just...too much drinking and a nightmare." You thin your lips, shifting on the spot as you add, "You would think after being blind for so long that my mind would stop coming up with monsters..."
Except //you// are the monster.
The $lyTitle softly chuckles before lightly touching your shoulder, "There is no shame in that, Warden. The mind is more treacherous than any beast that lives amongst us."
$lyHeShe withdraws $lyhisher hand, leaving $lyhisher words to resonate in your mind. There's an unsettling amount of truth in that statement. You exhale deeply before offering a weak nod.
<<if $lycloak is false>>
"Here," $lyheshe then puts something in your arms.
It's fabric of some sort, it's weighted but soft. "What is it?"
"Since you refused my cloak, I got you one of your own," $lyName beams.
Another gift. When a cold morning breeze makes its way to the courtyard, you decide to just accept the item. "Thank you," you say quietly.
"Of course, Warden! It wouldn't do anyone good if you fell sick upon our journey, least of all you," $lyheshe chuckles. $lyHeShe then helps you tie it on. Instantly, you feel a bit warmer.
<</if>>
Then an unexpected someone calls out to you.
"?Sir $player.wardname," the Baron booms in a friendly way.
"Lord Dilès," you greet politely.
The man takes your hand, giving it a firm shake, "I wanted to express my gratitude once more for your service. I'll be sure to speak highly of you to the Guild. But this is not a goodbye. I'll be joining your escort on the journey to the capital for Elies' trial," he says. Leaning in slightly, he adds with a suggestive tone, "Perhaps we can find a moment during the journey to discuss my appreciation in more detail."
[[♥ "I hope you do," you smirk.|Ch3CYBaronFlirt][$dilesFlirt += 1; $relationships.ly.friendship -= 10]]
* [[Well, this awkward...|Ch3CYBaronA1]]
* [["Aren't you married?"|Ch3CYBaronA2]]
* [[Ugh, this pig...|Ch3CYBaronA3]]It would seem any moments of solitude will remain out of your reach. A few moments after the $lyTitle leaves, Hestia returns.
Her footsteps soft but purposeful on the cobbled stones. She mumbles something in what you assume to be Du'aren, her words laced with exasperation. Though your languages are a little rusty, you still recognize the words 'reckless' and 'idiots' before she stops beside you. "Apologies, Warden," she sighs, "They were being careless with my box of crystals."
"Crystals?" You inquire, all previous moments vanishing.
"Yes," the witch says, her attention piqued, "I use them to─"
"To what?" Her sudden silence leaving you in suspense.
After a moment of contemplating, they whisper quietly to you, "They are like foci for the spirits. I'm not sure how well others would respond to that."
Interesting. Given the public setting, you only nod, though you're eager to learn more later.
"Regardless," she continues, "you look quite harried yourself."
"There was an...interesting exchange with the Baron," you put it simply, pulling your cloak tighter around yourself.
"Oh? I did not think the man was so...unsettling, if the look you have says anything."
You shrug, not wanting to think on it anymore. However, a question crosses your mind, "Why buy a shop in Chotou? Wouldn't the capital be better?"
Hestia shifts as they think a moment, answering, "I wanted to go someplace smaller. Chotou is growing, yes, but no where near as...intimidating as Narrau," they sigh, "Narrau is too busy for me."
Nodding in understanding, you turn towards the sounds of the caravan, "I understand, though I haven't been to Narrau before," you pause, "Nor seen it." You flash a smile in her direction.
Hestia snorts at your self-mockery <<if hasVisited("Ch2HesQuestions")>>just as they had during your time in the garden last night.<<else>>then quickly apologizes, "I'm sorry, I shouldn't laugh. But there is strength in making light in one's disabilities."<</if>>
Her snort makes you huff a slight laugh in amusement.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[You tease her.|Ch3CYHesFlirt][$relationships.hes.flirts.total += 1]]</div>
<div class="choice-item">[[You tease her in a friendly manner.|Ch3CYHesTease][$relationships.hes.friendship += 5]]</div>
<div class="choice-item">[[You change the subject.|Ch3CYHesChange]]</div>
<<if hasVisited("Ch2HesQuestions")>>
<div class="choice-item">[[But her statement sends a pang of guilt through you.|Ch3CYHesGuilt][$guilt += 5]]</div>
<</if>>
</div>
<</nobr>><<if $guilt < 10>>Why that statement makes you feel a stroke of guilt is beyond you.<<else>>A pang of guilt strokes through your body, and you clench your fists.<</if>>
"Thank you," you say, pushing the guilt aside. You decide to change the subject, "Do you have a horse, or...?"
<<include "Ch3CYHesPt2">>You chuckle at Hestia's snort, finding her reaction endearing. "What was that?" you ask, your voice lighthearted.
"T-that─" Her voice cracks in embarrassment, before muttering quietly, "That was something, wasn't it."
Another laugh bubbles out, "I'm not sure I've ever heard something so─" You pause, trying to find the right word, <<if ($relationships.hes.flirts.bold >= $relationships.hes.flirts.shy) and ($relationships.hes.flirts.bold >= $relationships.hes.flirts.hesitate)>>"Adorable."<<elseif ($relationships.hes.flirts.shy >= $relationships.hes.flirts.bold) and ($relationships.hes.flirts.shy >= $relationships.hes.flirts.hesitate)>>a blush forming, "Adorable."<<else>>the words forming on your tongue, resisting to release, but you push it out, "Adorable."<</if>>
The witch is quiet for a spell, and the warmth of your words lingers in the air. She then speaks in her usual softness, "I─I'm sorry, I haven't─"
"I didn't mean to make you uncomfortable," you assure, your concern evident.
"No!" She exclaims, "I'm not... It's just been some time. I don't quite know..."
It's a familiar notion. You say quietly, "Nor do I."
Hestia lays her hand upon your arm, a gentle brush before it quickly retracts. "I'm sure we have much time to figure it out."
Upon hearing the words, you're reminded of the job ahead and what will likely come after. You don't think there will be much time, but you only smile softly at the notion.
"I suppose we should get to our positions," she mutters quietly.
Clearing your throat, you welcome the subject change, "Do you have a horse, or...?"
<<include "Ch3CYHesPt2">>You chuckle at Hestia's snort, finding her reaction endearing. "What was that?" you ask, your voice light-hearted.
"T-that─" Her voice cracks in embarrassment, before muttering quietly, "That was something, wasn't it."
Another laugh bubbles out, "I'm not sure I've ever heard something so─" You pause, trying to find the right word, "Silly."
She laughs, "I'm not sure if I should be offended."
With a playful grin, you state, "Offended? No. Just delightfully silly."
"Well, I am silly, //and// offended," the witch states, then adds mischievously, "careful, Warden. I may just cast a curse on you."
You raise an eyebrow playfully, "Oh, I see how it is. Well, I'm already cursed with charm, so another curse might just cancel it out."
Hestia giggles at your response, "Until you find it was your only redeeming quality." You mock a pout, and she then exclaims, "Oh! I suppose we should get to our positions."
You internally groan at the journey ahead, but let the playful banter fall away as you ask, "Do you have a horse, or...?
<<include "Ch3CYHesPt2">>Shaking your head, you simply ask, "Do you have a horse, or...?"
<<include "Ch3CYHesPt2">>"No, a carriage!" she exclaims with quiet excitement, her voice filled with enthusiasm. "It has all my belongings. Shall we?" With a nod, you both begin walking, the soft tap of your walking stick preceding your steps. "I believe your horse is over this way, the <<print $horse.breed.toUpperFirst()>> horse, yes?"
You confirm and then ask curiously, "How much did you bring?"
She laughs awkwardly, "Gods, don't make me answer that."
With that answer, you assume she brought almost everything in her shop. "Have you ever been to Narrau?" you inquire next.
"I have, twice," she states with a sigh, "I stayed long enough to know it's not where I wanted my shop to be."
"That bad?"
She hums, "No, not bad. As I said before, it's very busy. You may ask, 'surely busy is what one would want for a shop, Hestia!' But it's not what the spirits want. They hate busy."
You do not know much about spirits beyond the tales, but you suppose that makes sense. Spirits are tied to nature, and cities are usually devoid of it. "What do they help you with?" You've heard of spirits aiding others, especially mages.
Hestia hesitates, a suspicious pause. "Just stuff, nothing exciting," she says, but you can tell it's a poor deflection. Before you can press for more, she adds, "I believe this is your horse."
Upon hearing her words, you pause. The growing familiar sounds of <<if $horse.breed is "shire">>$horse.name's heavy hooves clap on the stone ground.<<else>>$horse.name's hooves clap on the stone ground.<</if>> Reaching out, your hand brushes against the steed who snorts at the touch. After giving your new friend a greeting, you mount the horse with growing ease, though the height change still makes you dizzy. Hestia bids farewell before leaving for her carriage.
A few moments later, $raven.name makes his way to his usual spot, <<if $raven.signal is "hair">>tugging your hair<<elseif $raven.signal is "ear">>nipping at your ear<<else>>lightly tapping his beak on your cheek<</if>> in greeting as he rests upon your shoulder.
"I hope all was to your satisfaction?" You ask as you gently run your fingers over his soft head. He puffs his feathers in response.
A knight you've never met comes beside you, introducing himself as Sir Ivan, before informing you that should $horse.name go off course, someone will be there to guide $horsehimher back.
Before you can reply, the sudden blast of a horn startles you, the sound signaling for the convoy to depart.
Your heels gently kick $horse.name's sides, and the first steps in a long adventure finally begin.
<span class="next"><<button [[Next|Ch3JournInbetween]]>><</button>></span><center>@@.inbetween;[[After Hestia walks away...|Ch3CampHesPOV1]]@@</center><<include "CampHesFlirPt2">>
If Hestia doesn't view you for what you are, it's simply because she doesn't know you. Yet, in the light of this strangely intimate moment, her words still play in your mind, //'amazing.'//
The warmth of a blush creeps onto your cheeks, something that must be easily perceived as Hestia speaks again, more softly, "I-it must be strange. But even if we just met, I can tell you're a remarkable person."
You both fall into an awkward, yet welcome, silence.
After a short passing of time, Hestia excuses themself to get food before it runs out. You remain beside the tree, enjoying a few moments of solitude. The rustling leaves overhead provide a soothing melody, and the gentle breeze carries the scent of the nearby forest. It's a peaceful interlude amid a pause in the camp.
<span class="next"><<button [[Next|Ch3CampHesPOV]]>><</button>></span><<include "CampHesFlirPt2">>
If Hestia doesn't view you for what you are, it's simply because she doesn't know you. Maybe your bold words serve only to deflect the thoughts, but you still say them with confident ease.
"You know, there are more interesting aspects to a specimen such as myself," you smile coyly, "I could certainly show you more."
The witch remains in silence, a significant pause preceding her response. "T-that...W-well," she stammers, "You certainly don't mince words, $player.wardname."
You chuckle, but allow the moment to fall into silence.
After a short passing of time, Hestia excuses themself to get food before it runs out. You remain beside the tree, enjoying a few moments of solitude. The rustling leaves overhead provide a soothing melody, and the gentle breeze carries the scent of the nearby forest. It's a peaceful interlude amid a pause in the camp.
<span class="next"><<button [[Next|Ch3CampHesPOV]]>><</button>></span><<include "CampHesFlirPt2">>
If Hestia doesn't view you for what you are, it's simply because she doesn't know you. Yet, in the light of this strangely intimate moment, you'll entertain the comforting illusion that perhaps she's right.
You say nothing more, letting comfortable silence envelop both of you.
After a short passing of time, Hestia excuses themself to get food before it runs out. You remain beside the tree, enjoying a few moments of solitude. The rustling leaves overhead provide a soothing melody, and the gentle breeze carries the scent of the nearby forest. It's a peaceful interlude amid a pause in the camp.
<span class="next"><<button [[Next|Ch3CampHesPOV]]>><</button>></span>It's odd encountering someone who sees your magic as more than a weapon used to harm, or as a profane power that defies the gods. Hestia sees the beauty in magic, and seems to appreciate in a way you're unused to. Where you've always seen it as a curse, one you've come to accept, she seems to see it as a gift.
You find their enthusiasm both intriguing for those reasons, and reassuring. A small part of you wants to open this up to her, to find trust in someone who may finally understand you, but if she knew the destruction your magic once wrought, would they still appreciate it? Would they come to see you as the monster you are? Is it something you're still capable of? The intrusive thoughts want to play in your mind, but you push them out. She doesn't have to know the truth, yet even an attempt to say the words feels forbidden on your tongue. You are not deserving of such kindness. For now, you'll just accept the ideas the witch has concluded. You won't correct her.
If Hestia doesn't view you for what you are, it's simply because she doesn't know you.
You say nothing more, letting comfortable silence to envelop both of you.
After a short passing of time, Hestia excuses themself to get food before it runs out. You remain beside the tree, enjoying a few moments of solitude. The rustling leaves overhead provide a soothing melody, and the gentle breeze carries the scent of the nearby forest. It's a peaceful interlude amid a pause in the camp.
<span class="next"><<button [[Next|Ch3CampHesPOV]]>><</button>></span>It's odd encountering someone who sees your magic as more than a weapon used to harm, or as a profane power that defies the gods. Hestia sees the beauty in magic, and seems to appreciate it in a way you're unused to. Where you've always seen it as a curse, one you've come to accept, she seems to see it as a gift.
You find their enthusiasm both intriguing for those reasons, and reassuring. A small part of you wants to open this up to her, to find trust in someone who may finally understand you on a deeper level, but if she knew the destruction your magic once wrought, would they still appreciate it? Would they come to see you as the monster you are? Is it something you're still capable of? The intrusive thoughts want to play in your mind, but you push them out. She doesn't have to know the truth, yet even an attempt to say the words feels forbidden on your tongue. You are not deserving of such kindness. For now, you'll just accept the ideas the witch has concluded. You won't correct her.<center>@@.inbetween;[[Earlier, in Lenia...|Ch3ChurchInbetween]]@@</center>Gabriel watches the warden walk away, listening to the rhythmic tap of ?their walking stick fading into the distant sounds of the convoy. $gabHeShe stood there, a small, contented smile tracing $gabhisher lips. The moment they'd shared felt like the first delicate brushstroke on a canvas, the foundation of something that could turn into a masterpiece.
The warm memory of their interaction replayed in $gabhisher mind. Their entwined fingers, the gentleness of their touch on Valorian's forehead. It was a gentle moment that felt like a successful start of a foundation. A foundation of what, though? Love?
The thought of love crossed $gabhisher mind. It's not an idea $gabheshe dismisses outright, but doesn't count upon it either. Something like that takes time, and $player.wardname seems like someone who needs the sparks of kindling to get that fire going. $gabHeShe can see the pain ?they <<verb "carries" "carry">>. A pain no doubt suffered at the hands of another. There is a hope to show ?them that love doesn't have to hurt.
But is the knight only fooling $gabhimselfherself? Once the warden finishes this job, ?they will likely leave. And Gabriel may never see ?them again. It's a sour thought, one $gabheshe doesn't want to dwell on.
'Life is full of mysteries and you should never expect a single outcome,' $gabhisher father once said. When did he say that?
Gabriel shifts back to $gabhisher original task, patting Valorian before crouching back down to trim his hoof.
It's then the right memory clicks. It was when $gabheshe was considering a path to knighthood. A few days before $gabheshe'd left for training. $gabHeShe was seventeen at the time. $gabHisHer father sat $gabhimher down to discuss whether it was what $gabheshe truly wanted. While $gabhisher mother would take side on $gabhisher taking over the farm, $gabhisher father listened to what //$gabheshe// wanted.
$gabHisHer father said that line when $gabhisher mother stated being a knight would be far too gruelling. An unthankful job this day in Auris. Did Gabriel join because $gabheshe thought $gabheshe could make a difference?
In truth, $gabhisher reasoning was far from grand or charitable. $gabHeShe just wanted to get away from home. $gabHisHer mother constantly talking about $gabhimher taking over the business only drove a wedge between that idea. Not to mention, the village $gabheshe was raised in was far from the pious saints they made themselves out to be.
The <<if $gabGender is "male">>girl<<else>>boy<</if>> $gabheshe once fancied was fooling around with that damned Guilbert. No, that village was far from what $gabheshe wanted to spend the rest of $gabhisher life in. It was suffocating and insufferable. But memories of that <<if $gabGender is "male">>girl<<else>>boy<</if>> bring $gabhisher thoughts back onto $player.wardname.
Gabriel won't cloak $gabhimselfherself in an illusion that $gabheshe can make the warden consider staying on $gabhisher behalf. But maybe ?they will at least come around every once in awhile.
Maybe they will fall in love.
As Gabriel skillfully hammers the new horseshoe into place, the rhythmic harmony of metal striking metal mirrors the hopeful cadence of $gabhisher heart. Perhaps $gabheshe can't orchestrate the exact outcome $gabheshe desires, but $gabheshe can sow the seeds of hope, nurturing the possibility that one day, the buds of affection $gabheshe initially glimpsed will flourish into a resilient tree. A tree that can withstand the test of time and weather life's storms.
<span class="next"><<button [[Next|Ch3CampGabEnd]]>><</button>></span>As the warden walks away, there's a twist in Gabriel's gut as $gabheshe follows ?their angry strides. Yet even though ?they casted venomous words, the knight can't but feel //more// drawn.
Valorian snorts, nudging $gabhisher shoulder that breaks $gabhisher staring. Gabriel chuckles, patting the horse, "Don't say it. I know I fucked that one up."
With a deep sigh, $gabheshe crouches down to resume work, but not before casting one last glance in the direction the warden disappeared. What was it $gabheshe was hoping by speaking those words? That $player.wardname be swept up in $gabhisher arms and fall in love right then? Perhaps $gabheshe's fooling $gabhimselfherself just as much as ?they <<verb "is" "are">>. Because even though $player.wardname pushed $gabhimher away, $gabheshe could still feel the emotion in the ?their voice ?they so carefully tried to mask.
It's so obvious ?they<<verb "'s" "'ve">> been hurt before. A hurt that seems to have cut deep. There is a faint hope to show ?them that love doesn't have to hurt. But a more prominent hope is that ?they'll allow $gabhimher in.
'Life is full of mysteries and you should never expect a single outcome,' $gabhisher father once said. When did he say that?
As Gabriel reaches for another tool, it's then the right memory clicks. It was when $gabheshe was considering a path to knighthood. A few days before $gabheshe'd left for training. $gabHeShe was seventeen at the time. $gabHisHer father sat $gabhimher down to discuss whether it was what $gabheshe truly wanted. While $gabhisher mother would take the side on $gabhimher taking over the farm, $gabhisher father listened to what //$gabheshe// wanted.
$gabHisHer father said that line when $gabhisher mother stated being a knight would be far too grueling. An unthankful job nowadays in Auris. Did Gabriel join because $gabheshe thought $gabheshe could make a difference?
In truth, $gabhisher reasoning was far from grand or charitable. $gabHeShe just wanted to get away from home. $gabHisHer mother constantly talking about $gabhimher taking over the business only drove a wedge between that idea. Not to mention, the village $gabheshe was raised in was far from the pious saints they made themselves out to be.
The <<if $gabGender is "male">>girl<<else>>boy<</if>> $gabheshe once fancied was fooling around with that damned Guilbert. No, that village was far from what $gabheshe wanted to spend the rest of $gabhisher life in. It was suffocating and insufferable. But memories of that <<if $gabGender is "male">>girl<<else>>boy<</if>> bring $gabhisher thoughts back onto $player.wardname.
Would ?they be mad that ?their words only compelled the knight to seek ?them more? Maybe love isn't in their cards, but it wouldn't hurt to show the warden that a connection doesn't have to inflict pain.
As Gabriel skillfully hammers the new horseshoe into place, the rhythmic harmony of metal striking metal mirrors the hopeful cadence of $gabhisher heart. Perhaps $gabheshe can't orchestrate the exact outcome $gabheshe desires, but $gabheshe can sow the seeds of hope, nurturing the possibility that one day, the buds of affection $gabheshe initially glimpsed will flourish into a resilient tree. A tree that can withstand the test of time and weather life's storms.
<span class="next"><<button [[Next|Ch3CampGabEnd]]>><</button>></span>'If curiosity killed the cat, then you are the raven learning from its demise.'
Hestia glances back at the warden, her interest piqued, like an incessant itch she can't ignore. ?They<<verb "'s" "'re">> fascinating. Incredible. //Extraordinary.//
The night is alive with a chill that prickles her skin, and the flickering bonfire in the convoy casts a warm, dancing light that flickers over the warden's features. The way ?their arcane energy feels, and the fact that ?they can sense hers. The spell she used wasn't meant to be invasive, merely a gentle pull of the currents flowing into the warden, akin to dipping a finger into a waterfall. Among all the magic she's encountered, nothing compares to this. The arcane energy is dense, yet there's a mysterious layer beneath it. Something she can't quite grasp, impenetrable. Her spell couldn't even brush against it. It's like the steel bars of a prison, designed to keep others out rather than imprison something within.
Lost in her thoughts, the witch weaves her way through the convoy. Some eye her warily, while others offer friendly smiles. Regardless of their expressions, she responds with a smile of her own. Amid the laughter in the crisp, cold air, there's an underlying heaviness.
'Demon.'
One word Hestia had hoped to never hear, and another wish that it's unreal. Her hands clench as she waits in line before the cauldron of stew. Her father had told her it would never be possible, and her father never lied. If it's true, it implies the presence of something far more sinister at work, a chilling possibility they are unwilling to contemplate.
A warm wooden bowl is placed in her hands, bringing her back from her reverie, back from her memories.
"Eat up, dear," an older knight says, her graying hairs pulled back into a messy bun.
"Thank you," Hestia murmurs, her words barely reaching the woman's ears before she turns away.
Thoughts drag her down. Thoughts pull her apart. She looks to where the warden rests against the tree she left ?them at. <<if ($relationships.hes.romance >= 1) or ($relationships.hes.flirts.total >= 1)>>Their heart begins beating vigorously at the sight. But what is it that attracts her to ?them? Is it ?their magic or ?their $looks features? Or maybe it's ?their <<if ($relationships.hes.flirts.shy >= $relationships.hes.flirts.bold) and ($relationships.hes.flirts.shy >= $relationships.hes.flirts.hesitate)>>shy demeanor. ?They<<verb "'s" "'re">> so endearing.<<elseif ($relationships.hes.flirts.bold >= $relationships.hes.flirts.shy) and ($relationships.hes.flirts.bold >= $relationships.hes.flirts.hesitate)>>captivating boldness steals her breath. It's equally thrilling and embarrassing.<<else>>hesitance. Whatever ?they<<verb "'s" "'re">> feeling, ?they <<verb "seems" "seem">> to be taking it seriously. A quality that the witch cannot help but admire.<</if>> And yet, despite these things, their curiosity piques just by looking at ?them. But it's unfair to anyone to be seen as an experiment. That's not what she's doing, is it?<<else>>Their curiosity piques just by looking at ?them. But it's unfair to anyone to be seen as an experiment. That's not what she's doing, is it?<</if>> Shaking off these contemplations, the witch moves in another direction.
After finding a spot to eat, Hestia takes a seat, her choice of location almost instinctual, placing her in a spot where she can't see the warden. She does this not out of ill intent but to create a necessary distance, to clear her mind of the overpowering curiosity that threatens to reduce the warden to a mere object of study. It's not deliberate, but it's a pattern she's long adhered to, born out of her life's circumstances.
As she sits in the muted glow of the bonfire, thoughts rush through her head, the question of whether $player.wardname can truly conquer a demon both thrilling and terrifying. Hestia is no seer; she's unable to gaze into the future to know of ?their success. However, even as she gazes around the gathered travelers, her keen intuition catches fleeting glimpses of spirits in her peripheral vision, shimmering specters in the inky night. They all seem to be focused in one direction — a direction she doesn't need to follow to know where their collective attention lies.
<span class="next"><<button [[Next|Ch3CampHesEnd1]]>><</button>></span>
<<nobr>>
<<run setup.characters.hes.updateMood("Fearful, yet intrigued")>>
<<run setup.characters.hes.updateThoughts("It's an uneasy feeling, yet that makes her all the more curious...")>>
<</nobr>>Gabriel watches the warden walk away, listening to the rhythmic tap of ?their walking stick fading into the distant sounds of the convoy. Gabriel stood there, a small, contented smile tracing $gabhisher lips. The moment they'd shared felt like the first step in a beautiful friendship.
The warm memory of their interaction replayed in $gabhisher mind. A reassuring and grounding touch. It was a comforting moment that felt like the start of a strong connection. A connection of what, though? Companionship?
The idea of a deep friendship crossed Gabriel's mind. It's not something $gabheshe dismisses outright, but $gabheshe doesn't want to rush it either. Building such bonds takes time, and the warden seems like someone who could use a true friend. Gabriel senses the pain they carry, a pain likely caused by others. There is a hope to show them that connections like these don't have to hurt.
But is the knight only fooling $gabhimselfherself? Once the warden finishes this job, ?they will likely part ways, and Gabriel may never see ?them again. It's a bittersweet thought, one $gabheshe doesn't want to dwell on.
'Life is full of mysteries and you should never expect a single outcome,' $gabhisher father once said. When did he say that?
Gabriel shifts back to $gabhisher original task, patting Valorian before crouching back down to trim his hoof.
It's then the right memory clicks. It was when $gabheshe was considering a path to knighthood. A few days before $gabheshe'd left for training. $gabHeShe was seventeen at the time. $gabHisHer father sat $gabhimher down to discuss whether it was what $gabheshe truly wanted. While $gabhisher mother would take side on $gabhisher taking over the farm, $gabhisher father listened to what //$gabheshe// wanted.
$gabHisHer father said that line when $gabhisher mother stated being a knight would be far too grueling. An unthankful job this day in Auris. Did Gabriel join because $gabheshe thought $gabheshe could make a difference?
In truth, $gabhisher reasoning was far from grand or charitable. $gabHeShe just wanted to get away from home. $gabHisHer mother constantly talking about $gabhimher taking over the business only drove a wedge between that idea. Not to mention, the village $gabheshe was raised in was far from the pious saints they made themselves out to be.
And in truth, Gabriel suffered similar pains that the warden may have. The idea brings $gabhisher thoughts back onto $player.wardname. $gabHeShe is not so foolish to compare their experiences, of course, but that doesn't mean either pain is unreal.
Gabriel won't deceive $gabhimselfherself into thinking $gabheshe can make the warden stay. But perhaps they will remain friends and cross paths again from time to time.
Maybe they will build a lasting friendship.
As Gabriel skillfully hammers the new horseshoe into place, the rhythmic harmony of metal striking metal mirrors the hopeful cadence of $gabhisher heart. Perhaps $gabheshe can't predict the exact outcome $gabheshe desires, but $gabheshe can sow the seeds of friendship, nurturing the possibility that their budding companionship will flourish and withstand the test of time and life's challenges.
<span class="next"><<button [[Next|Ch3CampGabEnd]]>><</button>></span>As the warden walks away, there's a twist in Gabriel's gut as $gabheshe follows ?their angry strides. Yet even though ?they casted venomous words, the knight can't help but feel //more// drawn.
Valorian snorts, nudging $gabhisher shoulder, breaking $gabhisher staring. Gabriel chuckles, patting the horse, "Don't say it. I know I messed that one up."
With a deep sigh, $gabheshe crouches down to resume work, but not before casting one last glance in the direction the warden disappeared. What was it $gabheshe was hoping for by speaking those words? That $player.wardname would consider $gabhimher a close friend right then? Perhaps $gabheshe's fooling $gabhimselfherself, and yet $gabheshe cannot fathom the pain ?they must have endured to feel so threatened by the idea of a connection.
Or maybe $player.wardname simply doesn't want one.
Yet, it's so obvious ?they<<verb "'s" "'ve">> been hurt before. A hurt that seems to have cut deep. There is a faint hope to show ?them that genuine friendships don't have to hurt. But a more prominent hope is that ?they'll allow $gabhimher in.
'Life is full of mysteries and you should never expect a single outcome,' $gabhisher father once said. When did he say that?
As Gabriel reaches for another tool, it's then the right memory clicks. It was when $gabheshe was considering a path to knighthood. A few days before $gabheshe'd left for training. $gabHeShe was seventeen at the time. $gabHisHer father sat $gabhimher down to discuss whether it was what $gabheshe truly wanted. While $gabhisher mother would take the side of $gabhisher taking over the farm, $gabhisher father listened to what //$gabheshe// wanted.
$gabHisHer father said that line when $gabhisher mother stated being a knight would be far too grueling. An unthankful job this day in Auris. Did Gabriel join because $gabheshe thought $gabheshe could make a difference?
In truth, $gabhisher reasoning was far from grand or charitable. $gabHeShe just wanted to get away from home. $gabHisHer mother constantly talking about $gabhimher taking over the business only drove a wedge between that idea. Not to mention, the village $gabheshe was raised in was far from the pious saints they made themselves out to be.
And in truth, Gabriel suffered similar pains that the warden may have. The idea brings $gabhisher thoughts back onto $player.wardname. $gabHeShe is not so foolish to compare their experiences, of course, but that doesn't mean either pain is unreal.
Would ?they be mad that ?their words only compelled the knight to seek ?them more? Maybe a deep and lasting friendship isn't in their cards, but it wouldn't hurt to show the warden that a connection doesn't have to inflict pain. $gabHeShe could be wrong about $gabhisher assessment, of course, but $gabheshe'll hold to the hope, even though $gabhisher own reasons elude $gabhimher.
For now, $gabheshe'll give ?them space. And while $gabheshe cannot orchestrate the exact outcome $gabheshe desires, $gabheshe only hopes $gabheshe can sow the seeds of friendship, nurturing the possibility that one day, the buds of camaraderie $gabheshe initially glimpsed will flourish into a resilient tree. A tree that can withstand the test of time and life's challenges.
Challenges $player.wardname does not need to endure alone.
<span class="next"><<button [[Next|Ch3CampGabEnd]]>><</button>></span>Once they reach the camp, Warden $player.wardname splits from $leeName and $leehisher knight. The vampire's gaze follows as ?they <<verb "moves" "move">> effortlessly through the crowding camp. The arcane within ?them radiates through the night like a beacon. $leeName can usually shut these things out, yet now, $leeheshe's constantly aware of the warden. $leeHeShe isn't perturbed by the notion.
<<if $leesus >= 1>>Despite the feeling of slight suspicion that $player.wardname might be hiding something, it's not the sensation currently occupying $leehisher thoughts. <</if>>It's almost strange how $leeheshe can sense... whatever this is. A part of $leehimher wishes $leeheshe didn't feel this way. A connection? $leeHeShe hasn't felt something like this since...
$leeHeShe hums aloud at the memories.
"Knight-Commander?" Gabriel repeats, snapping $leeName from $leehisher thoughts.
"Apologies, repeat that," the vampire says as $leeheshe looks over a note next to the $lyTitle's carriage. When did $leeheshe get here? $leeHeShe was so engrossed in $leehisher thoughts that the following moments blurred together. Even the contents of the note are nothing but scrambled marks upon $leehisher mind.
"I asked if I may see my father before I depart to Cowle. He's in Narrau for business, said he should still be there for the next week," Gabriel says as $leeName hands the knight the note.
"There should be time," the Knight-Commander nods.
There's a lull in the conversation as they continue to check through the papers for whatever $lyName tasked them with. Gabriel finally breaks the silence, "I saw the warden go after you. Is... everything alright?" <<if ($relationships.gab.romance >= 1) or ($relationships.gab.flirts.total >= 2)>>There's a thread of nervousness weaved within $gabhisher words. What is $gabheshe nervous about?<</if>>
"Yes," the vampire states curtly. It's not $gabhisher business.
Gabriel rolls $gabhisher lips in dissatisfaction, but doesn't press anymore.
<span class="next"><<button [[Next|Ch3CampLeePOV2]]>><</button>></span>Once they reach the camp, Warden $player.wardname splits from $leeName and $leehisher knight. The vampire's gaze follows as they move effortlessly through the crowding camp. The arcane within them radiates through the night like a beacon. $leeName can usually shut these things out, yet now, $leeheshe's constantly aware of the warden. $leeHeShe isn't perturbed by the notion.
It's almost strange how $leeheshe can sense... whatever this is. A part of $leehimher wishes $leeheshe didn't feel this way. A connection? $leeHeShe hasn't felt something like this since...
$leeHeShe hums aloud at the memories.
"Knight-Commander?" Gabriel repeats, snapping $leeName from $leehisher thoughts.
"Apologies, repeat that," the vampire says as $leeheshe looks over a note next to the $lyTitle's carriage. When did $leeheshe get here? $leeHeShe was so engrossed in $leehisher thoughts that the following moments blurred together. Even the contents of the note are nothing but scrambled marks upon $leehisher mind.
"I asked if I may see my father before I depart to Cowle. He's in Narrau for business, said he should still be there for the next week," Gabriel says as $leeName hands the knight the note.
"There should be time," the Knight-Commander nods.
A brief silence falls over them. $leeName thinks back on the warden's suggestion. The words mull in the vampire's mouth before finally...
"I'm sorry."
They both speak simultaneously. There's a pause as they both stare at each other in surprise, before Gabriel laughs quietly, "I'm sorry for prodding earlier. I just..." $gabHeShe shrugs, not really having a reason. Or at least one that may be seen as understandable.
$leeName clears $leehisher throat awkwardly, "I promise I take what I need." There's another short pause before saying, "But I appreciate the concern. My outburst was uncalled for, so I apologize."
Gabriel smiles in growing amusement, "Did the warden tell you to say that?"
A rare smirk forms on the vampire's lips, "It was only a suggestion."
<span class="next"><<button [[Next|Ch3CampLeePOVPol2]]>><</button>></span>The Grand Cathedral loomed in all its majestic glory, a true gem amidst the rugged, time-worn stone structures that characterized the city. Its soaring spires pierced the sky, and its melodious bells sent their clarion call echoing far and wide, stretching beyond the confines of the city into the fertile fields that sprawled into the distance. The chimes marked the culmination of the weekly service, a harmonious summons from the heavens.
Within the hallowed confines of the cathedral's upper reaches, a clandestine assembly had convened, comprosed of individuals with the respective authority to access this private domain. At the center of their gathering lay a letter, its contents concealed beneath a red waxed seal that embossed the sigil of Auris' Royalty. A twin-head dragon; one represents the past, and the other the future. Within its grasp, a branch of a willow tree: the power of unity. The gathered clergymen huddled together, their voices barely above a whisper as they predicted the message's possible contents.
A sudden shift in the room's atmosphere marked the arrival of an eminent figure, the Mother Ecclesiarch herself. Her graying locks flowed gracefully over her shoulders, resembling a cascading river of silver. Every step exuded an air of unwavering confidence, a quality that befitted her high-ranking station. She was flanked by two illustriously adorned paladins, their faces masked by gleaming armor that shone with a brilliant golden luster.
The assembly rose in a collective show of respect, their graceful bows a testament to their reverence. Mother Ecclesiarch ascended to her designated place at the head of the table, and it was there that one of her trusted paladins tenderly presented the enigmatic letter, the very document that held a promise of brighter days to come.
She broke the seal and carefully studied the contents in silence, her expression an inscrutable mask that betrayed none of the surprises within. After absorbing the message, she gently set the letter down and intertwined her fingers in a moment of tranquil contemplation. Then, with an air of unwavering authority, she conveyed the message to those gathered.
"Auris has pledged its unwavering support in the relentless pursuit of the truth behind the tragic demise of Brother Decimus Aemillus, the distinguished Paladin-General of the revered Templar Order. The reconstruction following their internal conflict is now complete, and tensions between the Church and Auris, though still palpable, have somewhat cooled. In light of their independent investigation, Auris has asserted that they were drawn to focus their suspicions upon Marcel Lauren, the former Regent, as the potential orchestrator of this malevolent act. It is their belief that the assassination of General Aemillus was a calculated gambit, an attempt to ignite the flames of enmity between the Church, Auris, and by extension, Lenia. In their discerning eyes, Marcel Lauren now stands as a fugitive, an adversary to their crown. They implore his capture and extend an olive branch, the prospect of restoring peace."
The room fell into a contemplative silence, every member of the assembly wrestling with the gravity of the revelation. Mother Ecclesiarch impelled them to share their thoughts with a simple prompt: "Well?"
One of the clergy cleared his throat and ventured to speak, seeking clarification, "Forgive my ignorance, but I had no knowledge of the magical talents possessed by the former Regent. Was it not a magical means that brought about General Aemillus's tragic demise?"
To this, a woman responded promptly, offering a valuable perspective. "In truth, it was not a magical force but rather a blade that delivered the mortal blow."
"Considering the evidence presented, it is conceivable that Auris may have used this scenario to intentionally escalate tensions, leveraging their alliance with the Council, by implicating one of their new citizens," an elderly man cautiously mused.
"Or perhaps that is what Lord Lauren would wish us to believe. I highly doubt the Council would take such a crime, if it were indeed orchestrated by Auris' own sovereign, lightly, especially after the aid Auris received to uproot its former tyrant. It would be foolish, to say the least. I am of the mind that this was an act by a third party—this Lord Lauren—to sow turmoil and further stoke the flames after His Majesty de Le Wren removed Grand Ecclesiarch Ouren," an older woman speaks.
Mother Ecclesiarch nodded sagely, her expression marked by introspection, as she acknowledged the intricate web of motivations, but that one in particular resonated with her. "Lord Lauren was nothing short of a cunning schemer in his time. If indeed he stands as the puppet master behind General Aemillus's demise, then he is now an enemy to the Church, and by extension, Lenia. Regardless of the past, Auris has declared him an adversary. Grand Ecclesiarch Leclerc, do you harbor any supplementary insights to share?"
Seated at the opposite end of the table, Grand Ecclesiarch Leclerc appeared deep in thought, his mind ensnared by the enigma of the crime. The magic used was indeed a pivotal element. Nevertheless, such information need not be disclosed. A serene smile played upon his lips, and he responded with a touch of conviction, "In light of the evidence and the compelling narrative, I find this perspective quite plausible, Your Grace. It is my considered opinion that we should assign the distinguished Paladin Exalt Vestalis to take charge of this matter."
"Vestalis?" Mother Ecclesiarch echoed in pleasant surprise. Her approval was unmistakable. "See to it that you inform Paladin Exalt Vestalis about this mission. Arrange for a detachment under the Exalt's capable leadership."
With Grand Ecclesiarch Leclerc gracefully following her directive, he rose from his seat and executed a respectful bow before withdrawing from the assembly with a semblance of satisfaction.
As he turned away from the council chamber and its vaulted ceilings, a sense of anticipation danced in his dark eyes. With each measured step he took, his smile became more evident, a thin, knowing curve that hinted at the triumph he envisioned. He felt like a skilled hunter on the trail of elusive prey, a ghostly figure that had eluded his grasp for far too long.
The shadows of the cathedral's great hall seemed to cling to him, their dark tendrils wrapping around his robes, and yet, he walked with the confidence of someone who had come into the possession of a coveted secret. Leclerc was well aware of the significance of the mission at hand. It was not merely a pursuit of justice; it was a quest to reclaim a wayward soul, to ensure that the Church's will was enacted and that the divine order of the world remains undisturbed.
<span class="next"><<button [[Next|Ch3JourneyCont]]>><</button>></span>The morning air still carries an added chill, causing you to shiver and draw your cloak more tightly around yourself. You swear this one is colder than the last. Birds can be heard, but only in the flocks over head as they begin their own journey south. Fall has arrived swiftly, introducing an early taste of winter's cold that catches you off guard. It's not unusual for the region, but you remember the warmth lasting a little longer last year.
The respite at the camp, albeit brief, did wonders for your well-being. You managed to get some valuable rest. However, your peaceful slumber was interrupted when someone gently roused you. Before you knew it, the convoy was already in motion once more.
$horse.name sways gently as $horseheshe treads with the convoy. You sense that you're somewhere in the middle, given the hushed conversations that surround you. Few have spoken with you, and those who had only offered something to eat or inquired on your needs.
At some point, one guard asked about a hunt, and you regaled him with a story about an ogre. It was a hunt you undertook with Harus, but you opted out that detail and embellished in a way that no doubt made the guard's eye twinkle.
$raven.name rests upon your shoulder, occasionally taking flight to search for morsels or to scour the area. It's what he does when you're alone. As of right now, there's an air of anticipation as the escort grows closer to the capital. Just a few more hours and you'll meet the Dragon Lord.
However, a shadow of anxiety begins to creep beneath your skin. Meeting with nobles or other powerful figures is hardly phasing anymore. They are the ones who often call upon wardens. But meeting the //sovereign//. It is its own thing.
A part of you wonders if there's a possibility he may know of you beyond what is already known. But if the $lyTitle said nothing, then you doubt he will, too. The festival in Lenia was extended to everyone in the West Highlands. Given the Church made Elysia its headquarters, it's unsurprising that Lenia seems as a sort of beacon among the other kingdoms.
What is even more unsurprising is the close alliance that Lenia forged with the Church, despite historical events. This occurred prior to your birth. The Church and Lenia aspired to unite both in a religious context and in terms of monarchy. The idea sprang from the love the current Queen had for the Cardinal, reinforcing the belief that Ozwyn himself blessed their union, and by extension, Lenia. The monarchs pledged unwavering allegiance to the Church's doctrine, at least for the duration of their reign; another lie. Of course, they put certain restrictions in place. The Church vowed not to overstep its boundaries, and while outwardly they appeared as loyal followers of the crown, rumors suggested that their marriage of love served as a front to extend the Church's influence.
If this scenario holds true, the irony is glaring. The Church has morphed into the very entity it claims to oppose. The Council's pursuit of trans-kingdom supernatural freedom emerges as a new potential threat, another power that appears to swell in influence at a rapid rate. You have been an eyewitness to the depths the Church will plunge to maintain their authority. You have always held out hope that the web of lies they wove would eventually ensnare them. As the years have stretched on, that hope has eroded.
Though you suppose the only silver lining that has come of it all is their pursuit of the ghost that has evaded them each time they always drew near. Their only trail lies in the wake of the fallen templars, if they are fortunate enough to uncover it.
And yet, in spite of that thought, there's an ominous feeling at their maintained silence. You could have swore at the border...
Your brows furrow at the faint memory, but it's quickly diminished when a familiar voice sounds beside you.
<span class="next"><<button [[Next|Ch3JourneyPt4]]>><</button>></span>You already have the blindfold on. There's no reason not to let the ?man help ensure you have all your belongings. While you usually keep your things in your bag, there's always the chance you left something out.
"Of course," the servant answers with a warm tone, "I must say, ?Sir, you're one of the more pleasant guests I've had the pleasure of tending to."
You offer a slight smile at the compliment. "I don't believe I did anything noteworthy," you remark, your lips thinning in contemplation.
"Exactly," ?they <<verb "responds" "respond">> in amusement.
"I never caught your name," you add, realizing you neglected to ask for it.
"My name is Emrys," ?they <<verb "answers" "answer">> as ?they <<verb "begins" "begin">> looking around the room.
You quietly stand aside as Emrys inspects the room. As you wait, you try to focus on the noises ?they <<verb "makes" "make">> as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyServHelpPush][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyServHelpLinger][$guilt += 3]]"As much as I appreciate your offer, I would like some time alone. I doubt I'll get much of that once we leave," you sigh.
"I understand," ?they state. ?They approach and place a bundle in your arms, "Your new armor. I'll wait outside your room to take you to the courtyard, ?Sir. Please do not be afraid to call for help should you change your mind."
"Thank you," you mutter, pulling the armor against you. A fleeting thought crosses your mind, "I'm sorry, but I don't believe I asked for your name."
"My name is Emrys," ?they <<verb "answers" "answer">> warmly before receding out of the room, leaving you alone. Well, almost alone.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection. You smile at him as you gently pet his head before giving him a couple of blueberries.
Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peaks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3ServNoHelpPush][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3ServNoHelpLinger][$guilt += 3]]The biting cold of the early morning greets you as you step outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. Emrys guides you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
"I shall depart from you here, ?Sir $player.wardname," ?they <<verb "says" "say">>. "Perhaps I'll speak with you again before long. Lord Dilès is traveling with the convoy to attend the trial."
You can't help but smile warmly at the news. "Then until we meet again, Emrys."
As the servant's footsteps recede into the background, you're left standing alone for a moment, enveloped in the noise of the bustling courtyard. Until someone's voice breaks your concentration.
"Are you feeling alright, $player.wardname?" The $lyTitle sounds beside you.
"I'm doing better," you state quietly, trying to forget this morning's incident.
<<include "Ch3LyCYPart">>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away. Of course, you won't say that. You'll just continue to act as though everything is normal, that you are //fine//.
"I'm fine," you lie in a breath.
<<if $chapter2.includes("ServKnow")>>The servant shifts awkwardly, "Warden, after yesterday..." ?Their voice trails. ?They saw your arm, you know what ?they<<verb "'s" "'re">> referring to.<<else>>The servant shifts awkwardly, "I use to have nightmares like that too..."<</if>>
"It's not your business," you snap. Your harsh words are tinged with regret, but you can't bring yourself to apologize.
The ?man sighs and says gently, "All I'd like to say is, it's okay to seek help, ?Sir $player.wardname."
You only shrug. What else is there to say? You don't owe ?them ─ or anyone ─ an explanation. In an attempt to change the topic and redirect the focus away from you, you ask, "Why are you here?"
<<include "Ch3RoomServResponse">>?Their arrival distracted you enough to bury the damned dream once again. You don't answer right away as you take a moment to collect yourself, taking in a few slow, and deep breaths. With some effort, you push the dream and all the bad feelings back into the depths of your mind. You're not completely better, gods know you never will be, but enough that you're ready to get on with the morning.
You nod at the servant, giving ?them a slight smile of assurance, "I'm alright."
<<if $chapter2.includes("ServKnow")>>The servant shifts awkwardly, "Warden, after yesterday..." ?Their voice trails. ?They saw your arm, you know what ?they<<verb "'s" "'re">> referring to.<<else>>The servant shifts awkwardly, "I'm glad. I use to have nightmares like that too..."<</if>>
"I promise I'm alright," you say quietly.
The ?man seems to inspect you, before stating, "Alright. But please speak to someone if..."
You only nod. What else is there to say? You don't owe ?them ─ or anyone ─ an explanation. In an attempt to change the topic and redirect the focus away from you, you ask, "Why are you here?"
<<include "Ch3RoomServResponse">>You're not okay, far from it. Her face still haunts your mind no matter how much you try to push it away.
"I─" The tears you had tried to hold back break loose, slipping beneath your blindfold. You scramble to wipe them away, but your body quivers as the memories remain fresh. In a moment, you completely fall apart.
"$player.wardname..." ?They <<verb "whispers" "whisper">>.
After a few moments, the servant gently grabs your arm and guides you to sit. You almost stumble, but ?they <<verb "helps" "help">> you regain your balance. Once seated, ?they <<verb "kneels" "kneel">> before you. Through the sobs, you hear the pop of a cork.
"Here," ?they <<verb "cups" "cup">> your cheek, "Breathe, slow and deep."
You do as ?they <<verb "commands" "command">>, inhaling slowly. There's a sweet and flowery aroma. Lavender.
The scent soothes with every breath, as if it carries within it the comforting embrace of a gentle friend. It's a diluted oil, carefully prepared to bring calm during anxiety attacks. With each inhale, the fragrant lavender drifts through your senses, gently spreading its serene influence throughout your being.
As you continue to breathe in the soothing aroma, the relentless storm of emotions within you begins to lose its intensity. The powerful grip that the painful memories had on you starts to weaken, and your cries, once loud and anguished, grow quieter. The sobs become less frequent, replaced by a sense of peace and control that gradually washes over you.
With the help of this calming scent, you regain control over your emotions. It provides you with the strength to confront the haunting memories and then gently tuck them away, deep within the recesses of your mind. This precious moment of tranquility allows you to move forward, having successfully buried the past once again.
After a few moments, they pull away the vial. How long did ?they stay beside you before the last tear fell? How many slipped from beneath the blindfold? The damned thing is soaked, but you finally feel in control. After a few long and quiet moments, the knight steps away, remaining silent until you completely recover.
"I'm sorry," you whisper.
"Please," ?they <<verb "whispers" "whisper">> just as quiet, "Please never feel like you have to apologize for something like this."
You nod, pressing your palms against your eyes.
"$player.wardname," ?they then say softly, "Please, also never be afraid to seek help."
You turn away. ?They <<verb "sighs" "sigh">> but presses no more. What else is there to say? You don't owe ?them — or anyone — an explanation. In an attempt to change the topic and redirect the focus away from you, you ask, "Why are you here?"
<<include "Ch3RoomServResponse">>You turn away, opting not to answer.
<<if $chapter2.includes("ServKnow")>>The servant shifts awkwardly, "Warden, after yesterday..." ?Their voice trails. ?They saw your arm, you know what ?they<<verb "'s" "'re">> referring to.<<else>>The servant shifts awkwardly, "I use to have nightmares like that, too..."<</if>>
You only shrug. What else is there to say? You don't owe ?them ─ or anyone ─ an explanation. In an attempt to change the topic and redirect the focus away from you, you ask, "Why are you here?"
<<include "Ch3RoomServResponse">>"The sun has not risen yet, ?Sir." ?They <<verb "states" "state">>, reciprocating your desire to move on. "I am here to aid you in your preparations. I have your armor ready and can assist in ensuring you have all your belongings."
You purse your lips in contemplation, and ?they <<verb "continues" "continue">>, "Should you wish, that is."
Do you require assistance?
* [[Accept the help.|Ch3LyRoomServHelp]]
* [[You want some time to yourself.|Ch3LyRoomServNH]]There's a gentle knock before the door slowly opens. You swipe the blindfold down, hoping ?they didn't see. But at this point, you don't care, either.
So what if they find you? So what if they burn you at the damn stake. //You deserve it, don't you?//
"$player.wardname?" ?They <<verb "says" "say">> quietly.
You think to scream and yell at ?them. To tell ?them this is not the time for ?their 'helping.' It doesn't matter if it's ?their job. Privacy is a thing ?they could stand to respect. Yet, as you open your mouth to tell ?them to get out, you completely fall apart.
You're never drinking that much again.
The ?person comes to kneel beside you, placing a gentle hand upon your shoulder. ?They <<verb "whispers" "whisper">>, "?Sir $player.wardname, the witch, Hestia, provided a remedy for this. But I need you to calm down. Deep breaths."
You attempt to do as ?they <<verb "says" "say">>, but it's hard to breathe and not feel nauseous. It's hard to breathe and not feel like you //shouldn't//. "Gods, I feel like shit," you manage through sobbing breaths. You force a smile, mostly at the absurdity of the situation, but it draws a gentle chuckle from the servant.
"I'll have extra snacks prepared especially for you," ?they <<verb "speaks" "speak">> softly, "but you need to be calm in order to take this."
//Calm//. Right. Attempting another deep breath, you push through the nausea at the hopes relief won't be far with this medicine the witch provided. It takes time to calm the panic, but having someone there seems to help somewhat.
Once you finally find some control, you hear the pop of a cork before the servant gently places the vial in your hands. "Hestia informed me its main ingredients are chamomile, ginger, and willow bark. And it's liquid, so be careful."
With that, ?they <<verb "stands" "stand">>, "I'll give you some time, ?Sir. Please call if you need assistance."
?They <<verb "does" "do">> not wait for a response before receding from the bathroom. After a few more steady breaths, you pull the blindfold off and peer at the liquid within the vial. Its contents are a dark liquid, but it's too dark within the room to decipher just what color it is. You pull the cork and take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice, perhaps the ginger. There's an underlying mix of sweetness and a certain smell you cannot place. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
However, some pains cannot be healed.
You lean your head back, waiting in silence. The throbbing in your head slowly eases, but you can't linger here indefinitely. After putting your blindfold back in place and heaving a heavy sigh, you try to push away the growing annoyance. There's nothing to do but face the situation.
You then step into the other room.
<span class="next"><<button [[Next|Ch3HOServOutBath]]>><</button>></span>You force yourself to clear your mind, knowing someone is outside the room. With heavy, slow, and deep breaths you focus on anything other than //her//. You wipe the tears, fighting against the rolling nausea and pounding of your head. Too many battles to fight at once.
"Warden, Hestia has provided medicine that may help," the servant says gently.
It's easier to speak, and you answer clearly, "I just need a moment. I feel unwell."
You suppose you shouldn't be too surprised that Hestia would know, given how busy the barracks were last night. Sometimes the guards are just as chatty as the servants. But it's a fleeting thought when, right now, you just want to feel better. After another breath, you struggle as you stand.
With unsteady steps, you manage to cross the dark room before stumbling against the door. Your head still spins, but you push through the discomfort at the prospect of something to ease it. You pull down the blindfold before pulling the handle.
There's a brief pause before you extend a hand for whatever the medicine is.
?They <<verb "pulls" "pull">> a cork, a small 'pop' sounding upon its removal. The servant gently places the vial in your hands, "Hestia informed me its main ingredients are chamomile, ginger, and willow bark. And it's liquid, so be careful."
With a small nod, you slink back into the bathroom, closing the door behind you. After a moment of silence, you pull off the blindfold once again to eye the vial.
Its contents are a dark liquid, but it's too dark within the room to decipher just what color it is. You pull the cork and take a whiff of it, expecting something foul, but it surprisingly smells like a comforting spice, perhaps the ginger. There's an underlying mix of sweetness and a certain smell you cannot place. Bracing for bitterness, you quickly down the contents, but you're once again surprised that even the taste is more pleasant than most elixirs you've had. Now your only hope is that it works quickly to relieve your pain.
However, some pains cannot be healed.
You lean your head back, waiting in silence. The throbbing in your head slowly eases, but you can't linger here indefinitely. After putting your blindfold back in place and heaving a heavy sigh, you try to push away the growing annoyance. There's nothing to do but face the situation.
You then step into the other room.
<span class="next"><<button [[Next|Ch3HOServOutBath]]>><</button>></span>$raven.name flies to you, <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>rubbing against your cheek<</if>> to reassure you that he's there. You're touched by this gesture, feeling undeserving of such kindness, yet deeply appreciative. You affectionately stroke him, promising a reward soon.
The servant clears ?their throat, breaking the moment, "Do you feel any better, ?Sir $player.wardname?"
You half-heartedly shrug, "Slowly, but surely."
"That's good," ?they <<verb "says" "say">>, though seeming unsure. <<if $chapter2.includes("ServKnow")>>"Warden, after yesterday... are you sure you're okay?" ?They<<verb "'s" "'re">> delicate with ?their wording, but no less concerned.<<else>>You can feel ?their question forming; ?they<<verb "'s" "'ve">> no doubt helped many guests and residents of the castle with hangovers, and you highly doubt any were such an emotional mess that you were, or perhaps still are.<</if>>
You turn away, dismissing ?their observations with an unwillingness to respond.
The ?man sighs and says gently, "All I'd like to say is, it's okay to seek help, ?Sir $player.wardname."
You only shrug. What else is there to say? You don't owe ?them ─ or anyone ─ an explanation. In an attempt to change the topic and redirect the focus away from you, you ask, "Why are you here?"
"The sun has not risen yet, ?Sir." ?They <<verb "states" "state">>, reciprocating your desire to move on. "I am here to aid you in your preparations. I have your armor ready and can assist in ensuring you have all your belongings."
You purse your lips in contemplation, and ?they <<verb "continues" "continue">>, "Should you wish, that is."
Do you require assistance?
* [[Accept the help.|Ch3HORoomServHelp]]
* [[You want some time to yourself.|Ch3HORoomServNH]]You already have the blindfold on. There's no reason not to let the ?man help ensure you have all your belongings. While you usually keep your things in your bag, there's always the chance you left something out.
"Of course," the servant answers with a warm tone, "I must say, ?Sir, you're one of the more pleasant guests I've had the pleasure of tending to."
You offer a slight smile at the compliment. "I don't believe I did anything noteworthy," you remark, your lips thinning in contemplation.
"Exactly," ?they <<verb "responds" "respond">> in amusement.
"I never caught your name," you add, realizing you neglected to ask for it.
"My name is Emrys," ?they <<verb "answers" "answer">> as ?they <<verb "begins" "begin">> looking around the room.
Fortunately, the remedy Hestia provided has eased the swirling in your head. Though now you could do with some food. But food will come before long, or so you hope. Ignoring the hunger, you quietly stand aside as Emrys inspects the room. As you wait, you try to focus on the noises ?they <<verb "makes" "make">> as you lean over the table you stand beside. But your attention turns to the darkness that you're locked within from behind the blindfold, and a slight feeling from it pulls at you. A faint thought crosses the depths of your mind. //You wish you could vanish into the blackness.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LyServHelpPush][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LyServHelpLinger][$guilt += 3]]"As much as I appreciate your offer, I would like some time alone. I doubt I'll get much of that once we leave," you sigh.
"I understand," ?they <<verb "states" "state">>. ?They <<verb "approaches" "approach">> and <<verb "places" "place">> a bundle in your arms, "Your new armor. I'll wait outside your room to take you to the courtyard, ?Sir. Please do not be afraid to call for help should you change your mind."
"Thank you," you mutter, pulling the armor against you. A fleeting thought crosses your mind, "I'm sorry, but I don't believe I asked for your name."
"My name is Emrys," ?they <<verb "answers" "answer">> warmly before receding out of the room, leaving you alone. Well, almost alone.
Once the door shuts, you pull your blindfold off and look to $raven.name who had flown to the chair he's preferred since you've been here. "I suppose we should somewhat hurry." The raven croaks as he shuffles to the side, looking at you in inspection, possibly concerned. You smile at him as you gently pet his head before giving him a couple of blueberries. "I feel better," you assure him. And you do. The remedy Hestia provided has eased the swirling in your head, not to mention the witch also managed to ease the pains of the nightmare. Though now you could do with some food — which you hope comes sooner than later.
Before you do anything, you take a moment to yourself, leaning over a table that rests before a window. The blackness from outside peaks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3ServNoHelpPush][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3ServNoHelpLinger][$guilt += 3]]The biting cold of the early morning greets you as you step outside<<if $lycloak is true>>, despite the cloak you wear<</if>>. Emrys guides you down the stone steps, leading you into the bustling courtyard where people are engaged in conversations and preparations for the journey. $raven.name takes flight from your shoulder, seeking refuge from the commotion.
"I shall depart from you here, ?Sir $player.wardname," ?they <<verb "says" "say">>. "Perhaps I'll speak with you again before long. Lord Dilès is traveling with the convoy to attend the trial."
You can't help but smile warmly at the news. "Then until we meet again, Emrys."
As the servant's footsteps recede into the background, you're left standing alone for a moment, enveloped in the noise of the bustling courtyard. Until someone's voice breaks your concentration.
"Warden," the distinctive voice of $lyName sounds behind you before the draconian stops beside you. "I heard something had happened when Attendant LaFleuret came to assist you." It would seem Emrys' concern was worth expressing to the $lyTitle.
You sigh as you say, "It's nothing to worry about, Your Highness."
<<include "Ch3LyCYPart">>After $lyName departs from your company, you're not left alone much long when someone else calls out.
"Warden $player.wardname!"
<<nobr>>
<div class="choices">
<div class="choice-item">[[It's Gabriel.|Ch3GabEmoServ]]</div>
<<if $leeGender is "male">>>
<div class="choice-item">[[It's Leese.|Ch3LeeEmoServ]]</div>
<<else>>
<div class="choice-item">[[It's Lea.|Ch3LeeEmoServ]]</div>
<</if>>
<div class="choice-item">[[It's Hestia.|Ch3HesEmoServ]]</div>
</div>
<</nobr>>Gabriel's voice reaches you.
"$gabSir Duarte," you acknowledge.
$gabHisHer steps draw nearer. "I've come to accompany you to your horse. $horse.name, correct?"
A smile graces your lips. "Indeed, it is."
"Shall we?"
The knight leads you towards your waiting horse, and a peaceful hush envelops your surroundings. Your steps are unhurried, your walking stick tracing careful arcs before you to ensure a smooth path. Gabriel's movements mirror your own, matching your measured pace. The silence, though, proves fleeting as Gabriel cautiously asks, "Did something happen?"
"There was an...interesting exchange with the Baron," you put it simply.
The knight sighs, "I have heard a few unsavory things about him. I'm sorry that happened."
You shrug, not want to discuss it further. Regardless, you've had enough of this place, "How much longer till we leave?"
"Not much longer," $gabheshe assures.
<<if $gabEvents.includes("KissCheek")>>However, you don't walk far before Gabriel slows and clears $gabhisher throat awkwardly. "I wanted to apologize for last night..."
You turn towards $gabhisher voice, curious, "Apologize for what?"
"If the kiss was unwanted," $gabheshe says in a breath.
You remember the small peck $gabheshe placed upon your cheek.
[[♥ "I...didn't mind it," you smile shyly.|Ch3CYGabShy][$relationships.gab.flirts.shy += 1; $relationships.gab.flirts.total += 1]]
[[♥ "Your aim was a little off," you tease.|Ch3CYGabBold][$relationships.gab.flirts.bold += 1; $relationships.gab.flirts.total += 1]]
[[♥ You want to like it, but you're not sure how far to take this...|Ch3CYGabHes][$relationships.gab.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]
* [[Confused with feelings, you say, "I'm flattered, but perhaps we should take a step back for now..."|Ch3CYGabFR][$gabEvents.push("StepBack")]]<<elseif ($relationships.gab.flirts.total >= 2) or ($relationships.gab.romance >= 1)>>However, you don't walk far before Gabriel slows and clears $gabhisher throat, "I was wondering, Warden. If I..."
$gabHeShe trails, and you stop your steps gently saying, "What is it?"
<<if $gabGender is "male">>[[♥ He kisses your cheek.|Ch3CYGabCheekKiss][$relationships.gab.flirts.total += 1; $gabEvents.push("KissCheek")]]<<else>>[[♥ She kisses your cheek.|Ch3CYGabCheekKiss][$relationships.gab.flirts.total += 1; $gabEvents.push("KissCheek")]]<</if>>
<<if $gabGender is "male">>* [["Nevermind..." He states quietly.|Ch3CYGabNoKi]]<<else>>* [["Nevermind..." She states quietly.|Ch3CYGabNoKi]]<</if>><<else>>"How long will we be on the road?" You ask as you wrap your cloak tighter around you. You'd guess a few days if your memory is correct.
"About a day and a half, give or take," Gabriel answers as $gabheshe tugs you out of the way of something.
"Will we be stopping to rest?"
The knight chuckles, "Not if the $lyTitle has anything to say. $lyHeShe has said you're welcome to sleep in the carriage if you get tired. You'll need to be well rested," for obvious reasons.
"I've never been to Narrau," you admit.
"It's quite something, even if you can't see it. The markets are always busy, and smells amazing. Plus, there won't be any chimera to taint it," Gabriel sighs amusedly.
You smile, "How were the roads on the way here?"
"Deserted mostly," the knight answers, "I'd imagine that won't be the case this time. Word of your success traveled fast."
You nod, "Then nothing should delay us. Unless the weather turns sour..."
Gabriel hums, "This coming winter will be something else if the beginning of autumn is already this dour. But here we are, $horse.name awaits."
Upon hearing $gabhisher words, you come to a stop. The growing familiar sounds of <<if $horse.breed is "shire">>$horse.name's heavy hooves clap on the stone ground.<<else>>$horse.name's hooves clap on the stone ground.<</if>> Reaching out, your hand brushes against the steed who snorts at the touch. After giving your new friend a greeting, Gabriel helps you mount, letting you know that you will be departing before long as the knight walks away.
A few moments later, $raven.name makes his way to his usual spot, <<if $raven.signal is "hair">>tugging your hair<<elseif $raven.signal is "ear">>nipping at your ear<<else>>lightly tapping his beak on your cheek<</if>> in greeting.
"Hello there," you smile as you gently run your fingers over his soft head.
A knight you've never met comes beside you, introducing himself as Sir Ivan, before informing you that should $horse.name go off course, someone will be there to guide $horsehimher back.
You don't get to reply before someone blows a horn, signaling for the convoy to depart.
Your heels gently kick $horse.name's sides, and the first steps in a long adventure finally begin.
<span class="next"><<button [[Next|Ch3JournInbetween]]>><</button>></span><</if>>$leeName's voice reaches you.
"$leeSir van Laere," you acknowledge.
$leeHisHer steps draw nearer. "I've come to accompany you to your horse. We'll be departing soon," $leeheshe explains.
You respond with a nod, "Lead the way."
The vampire leads you towards your waiting horse, and a peaceful hush envelops your surroundings. Your steps are unhurried, your walking stick tracing careful arcs before you to ensure a smooth path. $leeName's movements mirror your own, matching your measured pace. The silence, though, proves fleeting as $leeheshe cautiously asks, "Did something happen?"
"There was an...interesting exchange with the Baron," you put it simply.
The Knight-Commander sighs, "What did he do?"
"Oh, you know, invited me to a private 'gift' showing," you laugh awkwardly. "I suspect his wife is fine with it, though."
$leeName chuckles wryly as $leeheshe comes to stand beside you, "Most likely. It's more common in arranged marriages."
"Arranged marriages are awful," you sigh, a statement you know to be true. You were almost on the receiving end of it. Though you didn't want it to end the way it did...
$leeName gives a slight hum that thankfully ends that line of thought. A part of you then wonders if $leeheshe was ever in a similar dilemma. $leeHisHer parents were more traditional in that sense, and you suddenly find yourself curious. You had never asked. <<if $leePast is "crush">>Not that you would have wanted to know, given the crush you had.<</if>> Regardless, curiosity wins in this moment.
"The van Laere's are a traditional family," you start, "Were you in a similar predicament?"
"It's not widely known just how traditional my family is," $leeName says slightly curious, "But to answer your question, I was at one point."
<<if $relationships.lee.romance >= 1>>Your stomach twists. Is that jealousy? You have to remind yourself not to get close. And yet... <</if>>"I see," you say, trying to play off the question to avoid suspicion. "May I ask who?"
$leeName doesn't answer right away, almost making you think you're being a little //too// nosy until $leeheshe says, "It doesn't matter anymore. I wasn't going to marry <<if $leeGender is "male">>her<<else>>him<</if>> anyway."
You nod, "Sorry to pry."
"You're from Lenia as well," $leeheshe then says, turning the topic onto you suddenly makes you nervous. "Did I know of your family?"
You keep your breaths steady, answering with another lie you always tell, "I have no family. I was just another urchin in Elysia."
Elysia is the capital of Lenia. It's a vast enough place, and while you weren't an urchin, there's still more truth to the fabrication than you'd like to accept. Regardless, you know that someone like $leeName was never in the lower city you claim to be from ─ well, except for that one time. But that memory is interrupted when the vampire speaks again.
"I would not have suspected," $leeheshe shifts beside you as $leeheshe seems to choose $leehisher next words carefully, "You seem...well trained."
<<if $guilt <= 10>>* [["I used to watch the knights train," you lie.|Ch3LeeCYLiePass]]<<else>>* [["I used to watch the knights train," you lie.|Ch3LeeCYLieFail][$leesus += 2]]<</if>>
<<if $guilt >= 10>>* [["I don't believe you've seen me fight," you say.|Ch3LeeCYPass]]<<else>>* [["I don't believe you've seen me fight," you say.|Ch3LeeCYFail][$leesus += 2]]<</if>>
* [[You shrug and avoid answering.|Ch3LeeCYAvoid][$leesus += 2]]Hestia's voice reaches you.
"Hestia," you acknowledge.
Her steps draw nearer. "I've come to accompany you to your horse. I believe $gabSir Duarte was $gabhisher name, asked me to take you to your horse. Everyone is busy ensuring all is accounted for between my items and Lord Dilès," she explains.
You respond with a nod and a grateful smile. "Of course. Lead the way."
The witch leads you towards your waiting horse, and a peaceful hush envelops your surroundings. Your steps are unhurried, your walking stick tracing careful arcs before you to ensure a smooth path. Hestia's movements mirror your own, matching your measured pace. The silence, though, proves fleeting as they cautiously ask, "Did something happen?"
"There was an...interesting exchange with the Baron," you put it simply, pulling your cloak tighter around yourself.
"Oh? I did not think the man was so...unsettling, if the look you have says anything."
You shrug, not wanting to think on it anymore. However, a question crosses your mind, "Why buy a shop in Chotou? Wouldn't the capital be better?"
Hestia shifts as they think a moment, answering, "I wanted to go someplace smaller. Chotou is growing, yes, but no where near as...intimidating as Narrau," they sigh, "Narrau is too busy for me."
Nodding in understanding, you turn towards the sounds of the caravan, "I understand, though I haven't been to Narrau before," you pause, "Nor seen it." You flash a smile in her direction.
Hestia snorts at your self-mockery <<if hasVisited("Ch2HesQuestions")>>just as they had during your time in the garden last night.<<else>>then quickly apologizes, "I'm sorry, I shouldn't laugh. But there is strength in making light in one's disabilities."<</if>>
Her snort makes you huff a slight laugh in amusement.
[[♥ You tease her.|Ch3CYHesFlirt][$relationships.hes.flirts.total += 1]]
* [[You tease her in a friendly manner.|Ch3CYHesTease][$relationships.hes.friendship += 5]]
* [[You change the subject.|Ch3CYHesChange]]
<<if hasVisited("Ch2HesQuestions")>>* [[But her statement sends a pang of guilt through you.|Ch3CYHesGuilt][$guilt += 5]]<</if>>"Warden $player.wardname!" Her voice is familiar, but you can't quite place the name. Your expression must convey your uncertainty as she chuckles, "Lady Tarron. I assisted you around the castle in Chotou."
"Oh," you say, slightly surprised. "I didn't know you came along."
"Yes, I'm a part of Lord Dilès escort," she responds with delight, "I had hoped to speak with you sooner, but last night you seemed busy."
You smile, "Well, how are you faring so far?"
She audibly shivers, "It's damn cold. Suppose it could be worse, but I've never been a fan of this time of year. What about you?"
<<if $snowhate is true>>Your smile feels mirthless as you state, "I despise winter. Always have."<<else>>There's a mirthless smile as think back at the times you did love the coming winter. But now, it's just a yearly reminder. "I'm not particularly fond of it. Used to, but... I guess I've outgrown it."<</if>>
"I hear you," she says with amusement. "I do love the rain, though."
At that, you feel the small pin pricks as small droplets hit your face. You turn your head up, wondering how grey the sky is.
"It's like a prayer answered," Lady Tarron says sombrely. The conversation then shifts, and her voice turns more melancholic, "Warden, do you believe in Ozwyn?"
* [[You do.|Ch3GodOz][$god to "Ozwyn"]]
* [[You're not sure.|Ch3GodUnsure][$god to "unsure"]]
* [[Ozwyn is one of many, you don't worship him exclusively.|Ch3GodAll][$god to "all"]]
* [[No god has ever saved you. Belief or not, there's a deep hatred|Ch3NoGod][$god to "hate"]]
* [[You don't believe in any god.|Ch3NoGods][$god to false]]<<include "Ch3OzTale">>
Regardless, it's challenging not to believe, even if your only hope is for a chance at rebirth. It might seem unusual for someone like you to be devout, to seek hope that Ozwyn listens. But when you have nothing left, faith becomes a pillar that, at rare times, holds you together.
Your worship is not overtly pious, and you certainly don't need the Church for it. But you offer quiet thanks when the moment feels right, a prayer here and there. You're unsure if he ever answers them, or if you're even worthy of it. At times, you wonder if the face of that marbled statue that appears in your dreams is how he conveys his disdain. Nevertheless, you hold fast to these threads of the tales, as they are all you have left.
In response to Lady Tarron's question, you answer with quiet ease, "I do."
There's delight in her tone as she responds, "That's good. Even when times feel bleak, faith can be a reliable asset to push us through."
You roll your lips in brief contemplation before another voice sounds beside you.
"Push us through what?" Gabriel nearly startles you. <<if $gabEvents.includes("Denial") or $gabEvents.includes("FriendDeny")>>You try not to focus on the awkwardness after last night, but $gabheshe seems to act as though it never occurred.<<elseif $gabEvents.includes("CampRom")>>You fight against the flutters in your stomach upon $gabhisher arrival.<<else>>There's a slight awkwardness after the events of last night, but it's easy to ignore.<</if>>
"$gabSir Duarte!" Lady Tarron greets $gabhimher a bit too enthusiastically. "We were discussing our beliefs in Ozwyn. The warden says ?they <<verb "worships" "worship">> Ozwyn. Are you a pious $gabmanwoman, Gabriel?" She inquires teasingly.
Gabriel huffs beside you, "I'm not sure, to be honest. Though I have not thought of the others."
"I thought you were raised in Beaumont?" Lady Tarron asks, "I hear they are nearly saints over there."
"You've remembered a lot since training," Gabriel remarks with an uncertain tone.
"Did you two train together?" You inquire, curious about their backgrounds and how they crossed.
"We did!" Lady Tarron responds with enthusiasm. There's a hint of nostalgia in her voice as she adds, "For those not raised as squires, there's a regimen that covers all the basics. I wanted to stay close to my family, but $gabSir Duarte had higher aspirations," she says with a flirtatious lilt, "Gabriel and I did have some fun nights, didn't we?"
"Gods above," Gabriel mutters and you almost hear $gabhimher smack $gabhisher face.
Lady Tarron laughs.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[No. Bite back the jealousy.|Ch3NotJeal][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[[You tease Gabriel.|Ch3GabTease][$relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[["You shouldn't say those things," you scold Lady Tarron.|Ch3Scold][$relationships.gab.friendship += 5]]</div>
<div class="choice-item">[[Ignore them.|Ch3Ignore]]</div>
</div>
<</nobr>><<include "Ch3OzTale">>
However, even with such a hopeful ideal, it's hard not to feel uncertain. There were times you offered prayers, and each time your words seemed to vanish into the void, unanswered. You question whether it's due to your worthiness or if your voice simply fades into nothingness. Or maybe it's just you. At times, you wonder if the face of that marbled statue that appears in your dreams is how he conveys his disdain. There were those around you who had claimed their prayers were answered, but you cannot help but wonder how much of that might be attributed to coincidence.
In the end, it's hard for you to define just what your true beliefs are.
In response to Lady Tarron's question, you admit quietly, "I'm not sure."
There's understanding in her tone as she responds, "Uncertainty is nothing to be ashamed of. It's hard to believe in things we cannot see." Realizing her choice of words, she adds with a stammer, "I-I mean, most especially when it feels our prayers are not answered."
You shrug, unbothered by her statement. But before you can say anything further, someone else sounds from beside you.
"What are you two discussing?" The curious voice of Gabriel sounds from your other side. <<if $gabEvents.includes("Denial") or $gabEvents.includes("FriendDeny")>>You try not to focus on the awkwardness after last night, but $gabheshe seems to act as though it never occurred.<<elseif $gabEvents.includes("CampRom")>>You fight against the flutters in your stomach upon $gabhisher arrival.<<else>>There's a slight awkwardness after the events of last night, but it's easy to ignore.<</if>>
"$gabSir Duarte!" Lady Tarron greets $gabhimher a bit too enthusiastically. "We were discussing our beliefs in Ozwyn. The warden is unsure of his existence. Are you a pious $gabmanwoman, Gabriel?" She inquires teasingly.
Gabriel huffs beside you, "I'm not sure, to be honest. It would seem $player.wardname and I are of the same mind."
"I thought you were raised in Beaumont?" Lady Tarron asks, "I hear they are nearly saints over there."
"You've remembered a lot since training," Gabriel remarks with an uncertain tone.
"Did you two train together?" You inquire, curious about their backgrounds and how they crossed.
"We did!" Lady Tarron responds with enthusiasm. There's a hint of nostalgia in her voice as she adds, "For those not raised as squires, there's a regimen that covers all the basics. I wanted to stay close to my family, but $gabSir Duarte had higher aspirations," she says with a flirtatious lilt, "Gabriel and I did have some fun nights, didn't we?"
"Gods above," Gabriel mutters and you almost hear $gabhimher smack $gabhisher face.
Lady Tarron laughs.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[No. Bite back the jealousy.|Ch3NotJeal][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[[You tease Gabriel.|Ch3GabTease][$relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[["You shouldn't say those things," you scold Lady Tarron.|Ch3Scold][$relationships.gab.friendship += 5]]</div>
<div class="choice-item">[[Ignore them.|Ch3Ignore]]</div>
</div>
<</nobr>><<include "Ch3OzTale">>
Your worship isn't exclusive to Ozwyn. You find yourself praying to all manner of gods when the situation feels appropriate. Maybe they don't answer, maybe they do in subtle ways. Though you sometimes wonder if they, too, hate you as much as you believe Ozwyn does. At times, you wonder if the face of that marble statue that appears in your dreams is how he conveys his disdain. Regardless, Ozwyn is the All-Father, but the others are just as mighty.
In the end, it never felt wrong to make an attempt to find at least one who listens, even if you didn't put in much effort.
In response to Lady Tarron's question, you explain quietly, "I do not just follow Ozwyn."
There's pleasant surprise in her tone as she responds, "Oh! I'll be honest, I've not many who worship them all. But there is an attraction to the others, isn't there? I've prayed to Avalor at times," she chuckles with embarrassment. The God of Love? You smile at the thought.
"Pray to who?" The voice of Gabriel sounds from your other side. <<if $gabEvents.includes("Denial") or $gabEvents.includes("FriendDeny")>>You try not to focus on the awkwardness after last night, but $gabheshe seems to act as though it never occurred.<<elseif $gabEvents.includes("CampRom")>>You fight against the flutters in your stomach upon $gabhisher arrival.<<else>>There's a slight awkwardness after the events of last night, but it's easy to ignore.<</if>>
"$gabSir Duarte!" Lady Tarron greets $gabhimher a bit too enthusiastically. "We were discussing our beliefs in Ozwyn. The warden worships more than Ozwyn. Are you a pious $gabmanwoman, Gabriel?" She inquires teasingly.
Gabriel huffs beside you, "I'm not sure, to be honest. Though I have not thought of the others."
"I thought you were raised in Beaumont?" Lady Tarron asks, "I hear they are nearly saints over there."
"You've remembered a lot since training," Gabriel remarks with an uncertain tone.
"Did you two train together?" You inquire, curious about their backgrounds and how they crossed.
"We did!" Lady Tarron responds with enthusiasm. There's a hint of nostalgia in her voice as she adds, "For those not raised as squires, there's a regimen that covers all the basics. I wanted to stay close to my family, but $gabSir Duarte had higher aspirations," she says with a flirtatious lilt, "Gabriel and I did have some fun nights, didn't we?"
"Gods above," Gabriel mutters and you almost hear $gabhimher smack $gabhisher face.
Lady Tarron laughs.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[No. Bite back the jealousy.|Ch3NotJeal][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[[You tease Gabriel.|Ch3GabTease][$relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[["You shouldn't say those things," you scold Lady Tarron.|Ch3Scold][$relationships.gab.friendship += 5]]</div>
<div class="choice-item">[[Ignore them.|Ch3Ignore]]</div>
</div>
<</nobr>><<include "Ch3OzTale">>
Bitterness wells within you at the mere thought of the gods. It doesn't matter which one you consider; none have ever saved you. You can't help but feel as though your soul was cursed in a past life, causing those in the heavens to shun you. Your upbringing, no matter how devout, seems irrelevant. Maybe you believe in the gods, or maybe you simply resent them. At times, the line between belief and hatred blurs because this anger has to be directed at //something//, doesn't it?
You frown at these thoughts. Regardless of your beliefs, you don't care if those around you do. Perhaps they are more deserving of faith than you.
In response to Lady Tarron's question, you state quietly, "I do not."
The response she gives seems sympathetic rather than understanding, "It's not as uncommon as you may think. I suppose it can be hard to put faith in things that we cannot directly interact with. Yet, even as the wind blows, we can only witness the world that is moved by its invisible force."
You shrug, "I suppose I'll never be able to see it as that."
"Never see what?" The voice of Gabriel sounds from your other side. <<if $gabEvents.includes("Denial") or $gabEvents.includes("FriendDeny")>>You try not to focus on the awkwardness after last night, but $gabheshe seems to act as though it never occurred.<<elseif $gabEvents.includes("CampRom")>>You fight against the flutters in your stomach upon $gabhisher arrival.<<else>>There's a slight awkwardness after the events of last night, but it's easy to ignore.<</if>>
"$gabSir Duarte!" Lady Tarron greets $gabhimher a bit too enthusiastically. "We were discussing our beliefs in Ozwyn. The warden doesn't believe. Are you a pious $gabmanwoman, Gabriel?" She inquires teasingly.
Gabriel huffs beside you, "I'm not sure, to be honest."
"I thought you were raised in Beaumont?" Lady Tarron asks, "I hear they are nearly saints over there."
"You've remembered a lot since training," Gabriel remarks with an uncertain tone.
"Did you two train together?" You inquire, curious about their backgrounds and how they crossed.
"We did!" Lady Tarron responds with enthusiasm. There's a hint of nostalgia in her voice as she adds, "For those not raised as squires, there's a regimen that covers all the basics. I wanted to stay close to my family, but $gabSir Duarte had higher aspirations," she says with a flirtatious lilt, "Gabriel and I did have some fun nights, didn't we?"
"Gods above," Gabriel mutters and you almost hear $gabhimher smack $gabhisher face.
Lady Tarron laughs.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[No. Bite back the jealousy.|Ch3NotJeal][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[[You tease Gabriel.|Ch3GabTease][$relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[["You shouldn't say those things," you scold Lady Tarron.|Ch3Scold][$relationships.gab.friendship += 5]]</div>
<div class="choice-item">[[Ignore them.|Ch3Ignore]]</div>
</div>
<</nobr>>Ozwyn, the All-Father. The Bringer of Light. The Keeper of Souls and Rebirth.
It was he who sealed the Infernal Father and Arch-Devil himself, Azoran, within the fourteenth hell — a place whispered to be one of torment and agony. The Church says he expels his influence into the world through magic and spirits, the arcane currents a channel to his realm. Each of the other thirteen hells a domain for the spirits, ruled by a Dark Divinity. Some say they are devils themselves, each with their own cautionary tale, but none embody evil like the Infernal Lord himself. Regardless, Azoran's demise is a fabled story that has endured through the ages, according to the Church's teachings. Even you must admit, it's difficult to hear this tale without feeling inspired in some way.
Ozwyn sealed away Azoran so his control over the Ethereal Divide would wane, and so souls might pass through and face just judgment without enduring endless torment. The devout, it is believed, find their eternal home in the Gardens of Elysia, while the rest are reborn to begin anew, seeking redemption in their next life. Yet, even with this glimmer of hope, a part of you wonders if Azoran's control was solely for souls like yours—monstrous souls that never fit the mold for rebirth.
Another belief is that immortals do not experience death because Azoran chose their fate. This notion has sparked countless disputes and wars in the past. But over time, perspectives have shifted, and Ozwyn has come to represent a deity of acceptance and understanding. Though it's partially believed that idea ended during the Immortal Plague, a pandemic that the Church once tastelessly dubbed, "The Cleansing." Regardless, peace was a realization that perhaps took far too long to arrive.
But perhaps, at some point, everyone becomes embroiled in their own crusades.It's not as if Gabriel's past experiences are anything to be ashamed of, but you can't help the faint sense of jealousy that starts to well up at her comment, not to mention Lady Tarron's evident flirting. <<if hasVisited("Ch2GabBedEndDay")>>The other night, she did appear rather bashful upon seeing $gabSir Duarte when $gabheshe showed up outside your room. And there was that interest you sensed when you both went to find $gabhimher at the stables.<<else>>You did notice some faint interest when you both went to find $gabSir Duarte at the stables.<</if>> It's clear that whatever past they shared, Lady Tarron is holding onto it.
A gentle touch on your arm breaks your reverie, and Gabriel asks softly, "Are you okay?"
Unsure of what to say, you start to form a response, but a change in the atmosphere cuts you off.
<<include "Ch3GolemPt1">>It doesn't matter if she's teasing for fun. It's inappropriate to share such things in front of others. There's a flicker of annoyance as you scold her, "You shouldn't say those things."
In response, Lady Tarron laughs lightly, dismissing your concern with, what you imagine to be, a wave, "Don't be so stiff, $player.wardname. Gabriel isn't bothered."
"I do find it quite bothersome," Gabriel grumbles softly, $gabhisher discontent evident.
Pushed further by her nonchalance, you begin to craft a retort, but a change in the atmosphere cuts you off.
<<include "Ch3GolemPt1">>You exhale a sigh at their banter.
Gabriel intervenes, $gabhisher tone tinged with restrained annoyance, "Such comments are inappropriate, Lady Tarron."
She merely chuckles, seeming unbothered by Gabriel's admonishment, and gestures dismissively, "Lighten up, Gabriel."
$gabHisHer sigh conveys exasperation, but $gabheshe opts for silence, $gabhisher frustration clear.
You contemplate intervening in their bickering but halt as a shift in the atmosphere captures your attention.
<<include "Ch3GolemPt1">>You feel it before anything else — a prickle that dances across your skin, akin to goosebumps when something satisfying occurs. A pleasant chill creeps up your spine, followed by an equally pleasant heat. It's a strange sensation, one that almost makes you feel... excited? Exhilarated? It's odd, out of place. Should it feel this way?
"What the hell was that?" Lady Tarron's voice crackles with bewilderment beside you.
"I'm not sure," Gabriel murmurs, uncertainty lacing $gabhisher tone.
"It feels terrifying... Did $lyName bring that damned stone out again?" She asks, her unease evident. Does it feel different for them?
Before you can fully process the question, a deafening sound erupts through the area. It shakes your bones and every fiber of your being, reminiscent of the bells of the Cathedral that once rang across Elysia. Yet, this sound is deeper, more organic. It's like the roar of a drowning lion as it's pulled beneath the waters, but amplified tenfold. It vibrates your bones and pierces your ears.
All you hear is the deafening ring in your ears.
You want to look, to understand, but you can't.
$raven.name's cries break through the cacophony, and the next thing you know, you're on the ground. It feels like a slow-motion descent, though it lasts just moments.
The earth quakes beneath you, and the panicked whinnies of horses pierce through the ringing. A hand grabs you and yanks you away.
"WARD─" The voice is muffled, and you only catch fragments before the ringing finally subsides. "WARDEN!"
"What th─" You struggle to think through the disorienting fog.
"Your horse threw you off! You might've hit your head," the voice shouts over the persistent buzzing. It sounds like Lady Tarron who's pulling you. Her words slowly start to make sense as the ringing fades, "Warden $player.wardname, it appears to be a golem!"
"Golem?" You croak through the dryness of your throat. Golems don't make noise. Golems can't use magic.
Then the noise bellows again. However, this time you cover your ears. They're slick. Blood?
With a determined effort, you push through the last traces of the fog. It becomes apparent that you have to, as another voice urgently calls out, "Warden! The Knight-Commander is incapacitated!"
<<if $relationships.lee.romance >= 2>>Worry tightens its grip on your heart and your stomach drops.<</if>> No doubt the sound was far more effective against the vampire's senses. The thought gives you pause: was $leeName the main target of it? Regardless, it shouldn't keep $leehimher down for long, not with the regenerative abilities $leehisher kind have.
But right now, $leeName shouldn't be your focus, and it shouldn't be the knights either.
<span class="next"><<button [[Next|Ch3GolemPt2]]>><</button>></span>The ground beneath you quakes and trembles, a violent dance that jars your senses. It's then that you notice a pungent scent wafting through the air, a cloying aroma reminiscent of burnt ozone and charred arcane energies, like the lingering remnants of a powerful spell gone awry. The creature exudes an overpowering aura of mystical energy.
"How big is this thing?" You ask, clenching your head in growing pain. "How did no one see it?"
"Warden, it... it manifested out of thin air," Gabriel states in a tone tinged with disbelief.
"What?" The notion is beyond your comprehension; creatures don't simply materialize out of nowhere. Is that even possible?
"I can hardly believe it myself, but I witnessed it with my own eyes," Lady Tarron urgently adds. "It just appeared from thin air."
Your mind strains for a rational explanation, but you come up empty-handed. The throbbing in your head intensifies, and a concussion is the last thing you need, especially at a time like this.
"What's our course of action?" someone beside you asks.
"Where is the $lyTitle?" you inquire through gritted teeth. "And where's the Baron?"
"Here," $lyName responds breathlessly. "Lord Dilès' carriage managed to put some distance between him and this... monstrosity."
"You shouldn't be here," Gabriel states, exasperated.
"Don't worry about me, $gabSir Duarte. The warden has hunted golems before, yes?"
You nod. While this one feels different, it shouldn't be any different from the last time. You focus on the sounds to determine the next step. You can barely make out $raven.name's cawing in the distance as he's drowned out by the agonized cries of pain, each tremble of the ground echoing with suffering. The air is thick with the shouts of other knights and guards, their voices desperate as they call out ways to distract the monstrous presence and find any sort of advantage amid the chaos.
Couldn't you be the advantage?
The reverberating sounds of this colossal entity sends tremors through the air. Golems, by nature, are vessels of magic, not wielders of it. But what you've just witnessed, that deafening sonic onslaught, feels distinctly magical. The intensity is unlike anything you've ever experienced from a creature, let alone a golem. It's an enigma in itself, just as the chimera. Judging by the scent in the air, it's crafted from what you imagine to be Aetherium, a rare ore that forms within the earth only where arcane energy is most dense. Mining this metal was long outlawed due to its magical properties. Though you've encountered it only in small amounts on two occasions, that distinctive scent remains etched in your memory. While you don't know why such material was chosen or how it works, you're certain that everything has a purpose; you just have to find it
And there's only one method to do so.
As you stand, head still throbbing from your fall, the pain intensifies, and dizziness sweeps over you. You clutch your head, attempting to regain your equilibrium. The sharp agony blurs even the darkness you're concealed in for a brief moment, complicating your concentration. A helping hand steadies you, and you take deep breaths to endure.
"I'm fine," you insist, gently pushing the helping hand away. There's no time to dwell on your pain; you've faced far worse.
Before you can take the necessary actions, you need to secure an advantage. You're surrounded by knights and individuals with combat skills, and although they may not be accustomed to battling monsters, they could potentially help you either create a safe retreat or identify a strategic advantage. It's time to rally them.
<<nobr>>
<div class="choices">
<<if $intelligence >= 17>>
<div class="choice-item">[[Recall what you know about golems.|Ch3GolIntPass][$intelligence += 3]]</div>
<<else>>
<div class="choice-item">[[Recall what you know about golems.|Ch3GolIntFail][$intelligence += 1; $chapter3.push("GolFail")]]</div>
<</if>>
<<if $charisma >= 17>>
<div class="choice-item">[[You urge them to provide a distraction for you.|Ch3GolCharPass][$charisma += 3]]</div>
<<else>>
<div class="choice-item">[[You urge them to provide a distraction for you.|Ch3GolCharFail][$charisma += 1; $chapter3.push("GolFail")]]</div>
<</if>>
<<if $magic >= 17>>
<div class="choice-item">[[The magic here is different, can you use it?|Ch3GolMagPass][$magic += 3]]</div>
<<else>>
<div class="choice-item">[[The magic here is different, can you use it?|Ch3GolMagFail][$magic += 1; $chapter3.push("GolFail")]]</div>
<</if>>
<<if $combat >= 17>>
<div class="choice-item">[[There's a strategy you could use, surely?|Ch3GolComPass][$combat += 3]]</div>
<<else>>
<div class="choice-item">[[There's a strategy you could use, surely?|Ch3GolComFail][$combat += 1; $chapter3.push("GolFail")]]</div>
<</if>>
</div>
<</nobr>>You strain to recall what you know about golems, despite the fog in your head. Golems have a core of condensed magic where creators weave their commands. Crafting them is a complex process that demands a clear mind, spell knowledge, and precision. Golems, <<if $chapter2.includes("GolemMade")>>you understand well, <</if>>are intricate creations, requiring exceptional skill.
Typically used for guarding or, in rare cases, battle, golems excel when crafted from stone. In combat, they follow their creator's lead, only perceiving their commands. It's not unusual for a golem to attack wildly if the creator is absent.
But the strange call it emitted raises questions. Could it have been a command to incapacitate $leeName? How did it produce that call? And why is this golem made of Eldrisium? Despite the rare ore, it's not something that would allow such a creation to cast magic. Eldrisium serves as more of an enhancer than a conduit. Before you can think any more on that point, your brief assessment is then interrupted.
"Warden," a new voice calls to you. It's Hestia. Before you can respond, she speaks quickly and plainly, her voice not its usual softness amidst her panic, "There's a stone. I can feel it."
"Stone?"
"The one in the chimera," they say through ragged breaths. "It's not corrupted, though."
"But isn't the feeling─"
"I implore you to keep it intact, ?Sir $player.wardname," she begs. "I believe it's the element itself, not the corruption."
Before you can answer, she then states, "Let me help."
"Do─"
"Well, Warden?" $lyName asks, seeming rather antsy.
"If you're certain," you respond to Hestia. There's no need to turn down more help. You turn to address the others, "Right, this golem is made from Eldrisium. I can exploit that. I can use the Eldrisium aura to amplify my magic, which will assist me in finding the weak point in this structure. Golems always have a core; I just need time to pinpoint it. I need someone to lead the distracti─"
"I'll do it," Gabriel states with determination. A few others gather, shouting their desire to aid the knight.
"And we'll create that imbalance," Lady Tarron states.
"I'll assist those with the imbalance," Hestia confirms her role. She then shouts, voice carrying an edge that grates your nerves, "Hold!" A distinct sensation washes over the group, a subtle hum filling the air as she places an enchantment on everyone present.
"What was that?" Gabriel and Lady Tarron ask in unison.
"It's an enchantment to fortify your weapons and armor," Hestia hastily explains.
"Time is of the essence; let's not delay further. The others could do with the help," you say quickly. At that they leave with haste to set the distraction in motion.
"Just how do you plan on finding the core?" $lyName asks curiously.
"Some things are better explained by seeing," you say as you mentally prepare yourself.
In moments like these, your special ability comes to the forefront. While it exacts a heavy toll and is not your favorite, it's your greatest asset. It's the very skill that enabled you to prevail against the $player.famedHunt and various other monsters when your sight failed you.
Right now is no different.
<span class="next"><<button [[Next|Ch3GolemPt3]]>><</button>></span>
<<notify 5s>>Intelligence Pass<</notify>>As you try to recall what you know about golems, the information eludes you through the cloud of your mind. You have some vague notions about them being magically constructed creatures with a core where commands are stored, but the details are hazy. Golems are complex, <<if $chapter2.includes("GolemMade")>>something you know to be true given your experience in creating one, <</if>> but you can't quite remember the specifics. Your knowledge doesn't go beyond the fact that they're often used for guarding or in battles and that they fight in tandem with their creators. You wish you could remember more, but your thoughts remain muddled.
Before you can dwell on your lack of knowledge, a new voice pierces through the commotion.
"Warden," It's Hestia. Before you can respond, she speaks quickly and plainly, her voice not its usual softness amidst her panic, "There's a stone. I can feel it."
"Stone?"
"The one in the chimera," they say through ragged breaths. "It's not corrupted, though."
"But isn't the feeling─"
"I implore you to keep it intact, ?Sir $player.wardname," she begs. "I believe it's the element itself, not the corruption."
Before you can answer, she then states, "Let me help."
"Do─"
"Well, Warden?" $lyName asks, seeming rather antsy.
You can't help but feel frustrated by your inability to provide a more informed plan. "I... I'm not certain," you admit, your voice reflecting your frustration.
"It's Eldrisium," Hestia says with concern. "Let me look at y─"
"There's no time," you state plainly.
Your lack of knowledge weighs on you as you try to formulate a plan. You wish you could recall more about its weaknesses or anything about Eldrisium. Still, you're determined to do your best with the limited information you have. First, you need someone ─ anyone ─ to lead a distraction.
"Lady Tarron," you state, "I need you to lead a distraction. Everyone else needs to focus on anything that may create an imbalance."
"You don't sound so sure," $lyName states.
"I'm sure enough," you say.
"We'll create the imbalance," Gabriel says with determination.
"I'll assist those with the imbalance," Hestia confirms her role. She then shouts, voice carrying an edge that grates your nerves, "Hold!" A distinct sensation washes over the group, a subtle hum filling the air as she places an enchantment on everyone present.
"What was that?" Gabriel and Lady Tarron ask in unison.
"It's an enchantment to fortify your weapons and armor," Hestia hastily explains.
"Don't waste anymore time! Your comrades need you," $lyName shouts, sending everyone out execute the loosely made plan.
"Just how do you plan on finding the core?" $lyName then asks curiously.
"Some things are easier to show than to explain," you say as you mentally prepare yourself.
In moments like these, your special ability comes to the forefront. While it exacts a heavy toll and is not your favorite, it's your greatest asset. It's the very skill that enabled you to prevail against the $player.famedHunt and various other monsters when your sight failed you.
Right now is no different.
<span class="next"><<button [[Next|Ch3GolemPt3]]>><</button>></span>
<<notify 5s>>Intelligence Fail<</notify>>While you don't have any in-depth knowledge of golems, you've fought them<<if $chapter2.includes("GolemMade")>>, and while you made one, it was hardly a specimen worth noting<</if>>. You're aware there's a core and you're aware it's made of arcane. A core can be anywhere within the construct, but usually it's the most fortified part. You need time to locate and assess how to destroy it.
"Warden," a new voice calls to you. It's Hestia. Before you can respond, she speaks quickly and plainly, her voice not its usual softness amidst her panic, "There's a stone. I can feel it."
"Stone?"
"The one in the chimera," they say through ragged breaths. "It's not corrupted, though."
"But isn't the feeling─"
"I implore you to keep it intact, ?Sir $player.wardname," she begs. "I believe it's the element itself, not the corruption."
Before you can answer, she then states, "Let me help."
"Do─"
"Well, Warden?" $lyName asks, seeming rather antsy.
"If you're certain," you respond to Hestia. There's no need to turn down more help. You take a deep breath to push away the fog that threatens your mind, projecting confidence and determination in your voice as you address those awaiting orders, "Right. Listen up!" You shout with a commanding voice, "I need someone to create a distraction. Someone quick or strong enough to deflect or maneuver the golem!"
"I'll do it," Gabriel states with determination. A few others gather, shouting their desire to aid the knight.
"Thank you. The rest need to hack and slash! Create an imbalance, the legs, or whatever is keeping the damn thing upright."
"The rest of us can do that," Lady Tarron states.
"I'll assist those with the imbalance," Hestia confirms her role. She then shouts, voice carrying an edge that grates your nerves, "Hold!" A distinct sensation washes over the group, a subtle hum filling the air as she places an enchantment on everyone present.
"What was that?" Gabriel and Lady Tarron ask in unison.
"It's an enchantment to fortify your weapons and armor," Hestia hastily explains.
"Time is of the essence; let's not delay further. The others could do with the help," you say quickly. Your charisma shines through as you direct the knights, and they respond with determination. They leave your presence to enact the plan while you remain to do your part.
"Just how do you plan on finding the core?" $lyName asks curiously.
"Some things are better explained by actions," you say as you mentally prepare yourself.
In moments like these, your special ability comes to the forefront. While it exacts a heavy toll and is not your favorite, it's your greatest asset. It's the very skill that enabled you to prevail against the $player.famedHunt and various other monsters when your sight failed you.
Right now is no different.
<span class="next"><<button [[Next|Ch3GolemPt3]]>><</button>></span>
<<notify 5s>>Charisma Pass<</notify>>While you don't have any in-depth knowledge of golems, you've fought them<<if $chapter2.includes("GolemMade")>>, and while you made one, it was hardly a specimen worth noting<</if>>. You're aware there's a core, and you know it's typically made of arcane. The core can be located anywhere within the construct, but usually, it's the most fortified part. You need some time to assess how to destroy it effectively. Yet the plan forming in your mind slips through the fog, concentration eludes you.
"Warden," a new voice calls to you. It's Hestia. Before you can respond, she speaks quickly and plainly, her voice not its usual softness amidst her panic, "There's a stone. I can feel it."
"Stone?"
"The one in the chimera," they say through ragged breaths. "It's not corrupted, though."
"But isn't the feeling─"
"I implore you to keep it intact, ?Sir $player.wardname," she begs. "I believe it's the element itself, not the corruption."
Before you can answer, she then states, "Let me help."
"Well, Warden?" $lyName asks, seeming rather antsy.
The more help, the better. You nod to Hestia then turn toward the others. Your voice lacks the sureness, given the growing nausea as a result of your head injury, as you state your idea, "I think we should have someone distract the golem, and the rest can focus on attacking it. Try to target its legs or anything that might create an imbalance."
"I'll do it," Lady Tarron states with determination as she steps forward. Some others gathered respond with determined shouts to aid the knight.
"Thank you," you say, though your gratitude may not be as inspiring as you'd like. "The rest of you, focus on hitting the golem strategically. Try to bring it down."
"Follow my lead!" Gabriel shouts a rallying cry.
"I'll assist those with the imbalance," Hestia confirms her role. She then shouts, voice carrying an edge that grates your nerves, "Hold!" A distinct sensation washes over the group, a subtle hum filling the air as she places an enchantment on everyone present.
"What was that?" Gabriel and Lady Tarron ask in unison.
"It's an enchantment to fortify your weapons and armor," Hestia hastily explains.
"Time is of the essence; let's not delay further," Your words may not carry the same strength, but you manage to convey a sense of purpose. The knights and guards, head out to carry out the plan, and you remain, determined to make the best of the situation.
"Just how do you plan on finding the core?" $lyName asks curiously.
"Some things are better explained by actions," you say as you mentally prepare yourself.
In moments like these, your special ability comes to the forefront. While it exacts a heavy toll and is not your favorite, it's your greatest asset. It's the very skill that enabled you to prevail against the $player.famedHunt and various other monsters when your sight failed you.
Right now is no different.
<span class="next"><<button [[Next|Ch3GolemPt3]]>><</button>></span>
<<notify 5s>>Charisma Fail<</notify>>The core, a vital element, is your initial thought. It's not just a physical object; it's a concentrated orb of arcane magic, the safest choice for golem creation. Unlike other elemental sources that can introduce instability, arcane magic ensures the construct's integrity. While spirits can also be used, they must be fused with the core. Yet, considering the golem's apparent obedience, spirit fusion seems unlikely.
Once formed, the core nestles into the golem's casing with precision, vulnerable to any external influence, no matter how minor, that might disrupt it, leading to potential damage. <<if $chapter2.includes("GolemMade")>>You vividly remember the process when you created your own golem. Yet, even trying to recall the intensity of concentration required leaves your head spinning in the haze of elusive memories.<</if>>
Your thoughts then hone in on what the golem is created with: Eldrisium. Despite the rare ore, it's not something that would allow such a creation to cast magic. Eldrisium serves as an enhancer, not a conduit. Before you can think any more on that point, your brief assessment is then interrupted.
"Warden," a new voice calls to you, tearing you from your thoughts. It's Hestia. Before you can respond, she speaks quickly and plainly, her voice not its usual softness amidst her panic, "There's a stone. I can feel it."
"Stone?"
"The one in the chimera," they say through ragged breaths. "It's not corrupted, though."
"But isn't the feeling─"
"I implore you to keep it intact, ?Sir $player.wardname," she begs. "I believe it's the element itself, not the corruption."
Before you can answer, she then states, "Let me help."
"Do─"
"Well, Warden?" $lyName asks, seeming rather antsy.
"If you're certain," you respond to Hestia. There's no need to turn down more assistance. As the tension mounts and $lyName's impatience becomes evident, you're acutely aware that your magic is more than capable of defeating this golem. Most especially with a magic enhancer like Eldrisium. What you require is a capable distraction. Your resolve solidifying, you shout with unwavering certainty, "I need a diversion! Someone swift or powerful enough to draw its attention away. Everyone else, you can either assist or get out!"
"I'll do it," Gabriel states with determination. A few others gather, shouting their desire to aid the knight.
Sensing your knowledge and understanding of golems, Lady Tarron inquires, "Would attacking it help your cause?"
Your confidence borders on cockiness, as you know your proficiency with golems should suffice. Nevertheless, you acknowledge the value of having additional support, provided it doesn't obstruct your primary objective. You nod affirmatively and guide Lady Tarron, "Feel free to engage in combat to disrupt the golem's balance. If the situation deteriorates, prioritize your safety and retreat."
"I'll assist those with the imbalance," Hestia confirms her role. She then shouts, voice carrying an edge that grates your nerves, "Hold!" A distinct sensation washes over the group, a subtle hum filling the air as she places an enchantment on everyone present.
"What was that?" Gabriel and Lady Tarron ask in unison.
"It's an enchantment to fortify your weapons and armor," Hestia hastily explains.
"Time is of the essence; let's not delay further. The others could do with the help," you say quickly. At that they leave with haste to set the plan in motion.
"Just how do you plan on finding the core?" $lyName asks curiously.
"Some things are better explained by actions," you say as you mentally prepare yourself.
In moments like these, your special ability comes to the forefront. While it exacts a heavy toll and is not your favorite, it's your greatest asset. It's the very skill that enabled you to prevail against the $player.famedHunt and various other monsters when your sight failed you.
Right now is no different.
<span class="next"><<button [[Next|Ch3GolemPt3]]>><</button>></span>
<<notify 5s>>Magic Pass<</notify>>Your first thought focuses on the concept of the core. While details elude you within the fog of your mind, you understand its fundamental role as the heart of a golem. Crafting this essential component relies on arcane magic, the safest choice due to its stability compared to other elemental sources. Using magic itself to form the golem is the logical choice.
Once created, the core is placed with delicate precision inside the golem's casing. Any undue influence can disrupt this equilibrium, leading to a violent and destructive explosion. <<if $chapter2.includes("GolemMade")>>Your memories might hold some recollection from crafting your own golem, but the specific details remain frustratingly elusive, leaving your head throbbing with uncertainty.<</if>>
Despite the knowledge you recalled earlier regarding Eldrisium, your mind struggles to call upon more. But what you do know is that Eldrisium is a magic enhancer, not a conduit.
"Warden," a new voice calls to you, tearing you from your thoughts. It's Hestia. Before you can respond, she speaks quickly and plainly, her voice not its usual softness amidst her panic, "There's a stone. I can feel it."
"Stone?"
"The one in the chimera," they say through ragged breaths. "It's not corrupted, though."
"But isn't the feeling─"
"I implore you to keep it intact, ?Sir $player.wardname," she begs. "I believe it's the element itself, not the corruption."
Before you can answer, she then states, "Let me help."
"Do─"
"Well, Warden?" $lyName asks, seeming rather antsy.
"If you're certain," you respond to Hestia. There's no need to turn down more assistance. As tension mounts and $lyName's impatience grows more apparent, you wrestle with doubt regarding your magical abilities in facing this golem. The persistent headache further clouds your thoughts. However, you manage to piece together the necessity for a diversion. Your determination solidifies, and you call out, "We need a distraction! The rest of you, support or retreat!"
"I'll do it," Lady Tarron declares, and other knights eagerly offer to assist her.
Sensing your unease, Gabriel inquires carefully, "Would attacking it help your cause?"
Uncertainty engulfs you, as you grapple with the best approach. Having additional support, provided it doesn't obstruct your primary objective, could be valuable. But it could also hinder you or the others. You admit your hesitation to $gabhimher, "I'm not entirely sure. Please, use your judgment."
Gabriel sighs, voicing concern, "Warden, you took quite a hit to the head. You might not be─"
"I'm fine, just go. We can't afford to delay." You assert, redirecting your focus.
"I'll assist you, $gabSir Duarte," Hestia confirms her role. She then shouts, voice carrying an edge that grates your nerves, "Hold!" A distinct sensation washes over the group, a subtle hum filling the air as she places an enchantment on everyone present.
"What was that?" Gabriel and Lady Tarron ask in unison.
"It's an enchantment to fortify your weapons and armor," Hestia hastily explains.
"Time is of the essence; let's not delay further. The others could do with the help," you say quickly. At that they leave with haste to set the loose plan in motion.
"Just how do you plan on finding the core?" $lyName asks curiously.
"Some things are better explained by actions," you say as you mentally prepare yourself.
In moments like these, your special ability comes to the forefront. While it exacts a heavy toll and is not your favorite, it's your greatest asset. It's the very skill that enabled you to prevail against the $player.famedHunt and various other monsters when your sight failed you.
Right now is no different.
<span class="next"><<button [[Next|Ch3GolemPt3]]>><</button>></span>
<<notify 5s>>Magic Fail<</notify>>You draw upon your limited but significant experience in combatting golems. While your encounters have been few, those battles have ingrained the fundamental principles of both their existence and their vulnerability deep within your mind: the magical core. In these prior confrontations, you've learned that a precisely executed thrust of your $player.sword is sufficient to obliterate a golem. The challenge lies in locating the core.
Yet, locating the core should be as simple as followin─
"Warden," a new voice calls to you, tearing you from your thoughts. It's Hestia. Before you can respond, she speaks quickly and plainly, her voice not its usual softness amidst her panic, "There's a stone. I can feel it."
"Stone?"
"The one in the chimera," they say through ragged breaths. "It's not corrupted, though."
"But isn't the feeling─"
"I implore you to keep it intact, ?Sir $player.wardname," she begs. "I believe it's the element itself, not the corruption."
Before you can answer, she then states, "Let me help."
"Do─"
"Well, Warden?" $lyName asks, seeming rather antsy.
"If you're certain," you respond to Hestia. There's no need to turn down more assistance. As the tension mounts and $lyName's impatience becomes evident, your combat skills come to the forefront of your mind. You know you have the capability to take down this golem, but you require a skilled diversion to create an opportunity. Your resolve solidifies, and you call out with unwavering certainty, "I need a diversion! Someone swift and powerful enough to draw its attention away. The rest of you can either assist or make an exit!"
"I'll do it," Gabriel states with determination. A few others gather, shouting their desire to aid the knight.
Recognizing your expertise in dealing with golems, Lady Tarron inquires, "Would attacking it help your cause?"
Confidence radiates from you, grounded in your combat proficiency. You know you have what it takes to handle golems effectively. Nevertheless, you also acknowledge the advantage of additional support, as long as it doesn't hinder your primary goal. You nod firmly and direct Lady Tarron, "Feel free to engage in combat to disrupt the golem's balance. If the situation deteriorates, prioritize your safety and retreat."
"I'll assist those with the imbalance," Hestia confirms her role. She then shouts, voice carrying an edge that grates your nerves, "Hold!" A distinct sensation washes over the group, a subtle hum filling the air as she places an enchantment on everyone present.
"What was that?" Gabriel and Lady Tarron ask in unison.
"It's an enchantment to fortify your weapons and armor," Hestia hastily explains.
"Time is of the essence; let's not delay further. The others could do with the help," you say quickly. At that they leave with haste to set the plan in motion.
"Just how do you plan on finding the core?" $lyName asks curiously.
"Some things are better explained by actions," you say as you mentally prepare yourself.
In moments like these, your special ability comes to the forefront. While it exacts a heavy toll and is not your favorite, it's your greatest asset. It's the very skill that enabled you to prevail against the $player.famedHunt and various other monsters when your sight failed you.
Right now is no different.
<span class="next"><<button [[Next|Ch3GolemPt3]]>><</button>></span>
<<notify 5s>>Combat Pass<</notify>>You draw upon your limited, yet significant, experience in combatting golems, which amounts to only a few encounters, all while wrestling with the persistent pain in your head. Nevertheless, those battles have left a lasting mark on you, somewhat ingraining the fundamental principles of both their existence and vulnerability deep within your mind: the magical core. In these prior confrontations, you've tentatively learned that a precisely executed thrust of your $player.sword might be sufficient to obliterate a golem. The challenge, though, seems to lie in locating the core.
Yet, locating the core should be as simple as followin─
"Warden," a new voice calls to you, tearing you from your thoughts. It's Hestia. Before you can respond, she speaks quickly and plainly, her voice not its usual softness amidst her panic, "There's a stone. I can feel it."
"Stone?"
"The one in the chimera," they say through ragged breaths. "It's not corrupted, though."
"But isn't the feeling─"
"I implore you to keep it intact, ?Sir $player.wardname," she begs. "I believe it's the element itself, not the corruption."
Before you can answer, she then states, "Let me help."
"Do─"
"Well, Warden?" $lyName asks, seeming rather antsy.
"If you're certain," you respond to Hestia. There's no need to turn down more assistance. As tension mounts and $lyName's impatience becomes more evident, you grapple with doubt regarding your combat proficiency in facing this golem. The persistent headache further clouds your thoughts. However, you manage to piece together the necessity for a diversion. Your determination solidifies, and you call out, "We need a distraction! The rest of you, support or retreat!"
"I'll do it," Lady Tarron declares, and other knights eagerly offer to assist her.
Sensing your unease, Gabriel inquires carefully, "Would attacking it help your cause?"
Uncertainty engulfs you, as you grapple with the best approach. Having additional support, provided it doesn't obstruct your primary objective, could be valuable. But it could also hinder you or the others. You admit your hesitation to $gabhimher, "I'm not entirely sure. Please, use your judgment."
Gabriel sighs, voicing concern, "Warden, you took quite a hit to the head. You might not be─"
"I'm fine, just go. We can't afford to delay." You assert, redirecting your focus.
"I'll assist you, $gabSir Duarte," Hestia confirms her role. She then shouts, voice carrying an edge that grates your nerves, "Hold!" A distinct sensation washes over the group, a subtle hum filling the air as she places an enchantment on everyone present.
"What was that?" Gabriel and Lady Tarron ask in unison.
"It's an enchantment to fortify your weapons and armor," Hestia hastily explains.
"Time is of the essence; let's not delay further. The others could do with the help," you say quickly. At that they leave with haste to set the loose plan in motion.
"Just how do you plan on finding the core?" $lyName asks curiously.
"Some things are better explained by actions," you say as you mentally prepare yourself.
In moments like these, your special ability comes to the forefront. While it exacts a heavy toll and is not your favorite, it's your greatest asset. It's the very skill that enabled you to prevail against the $player.famedHunt and various other monsters when your sight failed you.
Right now is no different.
<span class="next"><<button [[Next|Ch3GolemPt3]]>><</button>></span>
<<notify 5s>>Combat Fail<</notify>><<if hasVisited("PathFailConverge")>>You pour your essence into the arcane currents, feeling the familiar rush of a forming connection that nearly steals your breath.
The first sensation you feel is the increased interest of the $lyTitle. Likely, $lyheshe can perceive the aura that emanates whenever you do this. But you don't focus on $lyhimher long.
Turning your influence, you can feel the magic radiating from the golem and surge all your focus on it. An unwanted heaviness pulls at your limbs and a piercing pain shoots through your mind, but you push through it. There's a trickle of blood running from your nose as you join into the fray. Doing this with a head injury is undeniably unwise. But this is the risk you take. You've endured it before and you will so again. Fortunately, the Eldrisium's resonant magic offers some relief to your own, though it can only do so much for the task at hand.
Maintaining a reasonable distance, you push your essence through the streams. There's a strange ease as it draws closer to construct, but it's a thread in a sea of heavy arcane that weighs down your essence in currents. Its movements echo through the flow, just as the man you fought against the day before. You sense a bizarre undercurrent, an emotion-like resonance that radiates like simmering anger. Yet, you know that golems are devoid of emotions.
Regardless, the construct before you is far more colossal than you anticipated. Time is of the essence. You must locate the core //swiftly//.<<else>>While fighting blind isn't something you're fond of, you know how. It's what you're known for, after all. However, there's always a step you try to avoid when you can, but it's necessary at times. This method aided you in defeating the $player.famedHunt and numerous other creatures, when you could not see, and even the times you could. Even with the head injury, there's no alternative.
With a calming breath, you pour and push your 'essence' out and into the world.
It's an unusual sensation, one you've struggled to describe. When you influence the arcane currents, you cannot see, but you can feel. You sense the racing heartbeats of those around you and before you, the rhythmic flap of $raven.name's wings, and, most importantly, the magic emanating from the golem.
The first thing you pin on is the increased interest of the $lyTitle. Likely, $lyheshe can perceive the aura that emanates whenever you do this. Your influence over the arcane is hardly visible but not invisible. Your mentor once described it as a soft glow around your being. Or perhaps not a 'glow' but a blur. Like a trick of the light or the shadows in the corner of your eye. Not even he could put it into words.
You shift your influence, focusing entirely on the golem's magical essence. An unwanted heaviness pulls at your limbs and a piercing pain shoots through your mind, but you push through it. There's a trickle of blood running from your nose as you join into the fray. Doing this with a head injury is undeniably unwise. But this is the risk you take. You've endured it before and you will do so again. Fortunately, the Eldrisium's resonant magic offers some relief to your own, though it can only do so much for the task at hand.
Maintaining a reasonable distance, you push your essence through the streams. There's a strange ease as it draws closer to construct, but it's a thread in a sea of heavy arcane that weighs down your essence in currents. It's not Eldrisium, but a foreign feeling. Its movements echo through the waves like strings upon a lute or the hum of a violin. You sense a bizarre undercurrent, an emotion-like resonance that radiates like simmering anger. Yet, golems are constructs devoid of emotions.
Regardless, the construct before you is far more colossal than you anticipated. Time is of the essence. You must locate the core //swiftly//.<</if>>
As you try to search for the core, you find nothing but empty space.
The realization hits you like a lightning bolt to the brain: //It cannot function without a core//.
The more pressing question emerges: //how can you defeat it if the only apparent way doesn't exist?//
$raven.name's piercing caw reverberates through the battlefield and the currents as the ground beneath you quakes. You must //think//, and you must do so quickly.
Before you can gather your thoughts, the golem bellows once more. Its thunderous roar reverberates through the arcane currents you've harnessed, setting your senses ablaze. The colossal creature shifts its massive form, locking its sights on you. You react with agility, your movements guided by $raven.name's calls.
The ground trembles where you stood just moments ago, and shouts from your comrades fill the air. The golem's limbs move with a deceptive fluidity that contradicts its immense size, flowing like a mighty river. With another call from $raven.name, you shift once again, narrowly evading the impending strike.
It's undeniable ─ the golem is intent on making you its primary target. Can it somehow perceive you within the currents? Yet another impossible aspect.
You refocus your energy and launch into a sprint, your essence swirling and surging around you, granting vital insights into its movements. You scour the construct, conducting a meticulous search for the core. However, no matter how thorough your inspection, the core remains elusive. Once more, $raven.name's call reverberates through the air, heralding another impending quake as the golem's limb hurtles toward you. Your decisive moment is fast approaching.
<<nobr>>
<div class="choices">
<<if $player.stance is "cunning">>
<div class="choice-item">[[Evade with ease.|Ch3GolemCunPass]]</div>
<<else>>
<div class="choice-item">[[Evade with ease.|Ch3GolemCunFail][$chapter3.push("GolInjure")]]</div>
<</if>>
<<if $player.stance is "elegant">>
<div class="choice-item">[[Vault over it.|Ch3GolemElPass]]</div>
<<else>>
<div class="choice-item">[[Vault over it.|Ch3GolemElFail][$chapter3.push("GolInjure")]]</div>
<</if>>
<<if $player.stance is "aggressive">>
<div class="choice-item">[[Your blade is your shield.|Ch3GolemAggPass]]</div>
<<else>>
<div class="choice-item">[[Your blade is your shield.|Ch3GolemAggFail]]</div>
<</if>>
</div>
<</nobr>>You deftly evade, outsmarting the oncoming sweep of its limb. Your movements are calculated and shrewd, and you swiftly retreat into the chaos of the battlefield. Swords clash and metallic echoes resound like a cacophony of war, while your nose continues to bleed, but you press on without issue. The golem shifts once more.
<<include "Ch3GolemEvade">>You clumsily attempt to evade, but the oncoming sweep of its limb catches you off guard. Your movements become a frantic scramble, and you stumble into the chaotic battlefield. In your haste, you trip and accidentally cut yourself on a sharp, unforgiving edge.
Despite the jarring impact and the sharp edge's bite, your new armor serves you well, offering some protection against the worst of the injury. Swords clash, and the metallic echoes resound like a thunderous symphony of war as the knights continue their relentless assault on the stone behemoth, striking at its vulnerable points, all while your nose continues to bleed. The golem shifts once more, but you push yourself forward, determination eclipsing the searing burn of the fresh injury.
<<include "Ch3GolemEvade">>With a graceful adjustment to your stride, you maintain your course, exhibiting unwavering confidence. The moment arrives for a daring leap of faith, and you spring into the air with remarkable elegance. Time seems to slow as you vault over the sweeping limb with the grace of a seasoned acrobat, and you touch down upon the ground with the lightest of landings. It's as if you're a masterful dancer on the battlefield.
Swords clash, and the metallic echoes resound like a thunderous symphony of war as the knights continue their relentless assault on the stone behemoth, striking at its vulnerable points, all while your nose continues to bleed. But it's a mere inconsequential detail in the grand spectacle. You move forward with the poise of a true artist of combat, undeterred by the minor inconvenience.
<<include "Ch3GolemEvade">>Amidst the chaotic ripples in the arcane currents binding you to the world, you make a miscalculation in your leap. With a powerful spring, you narrowly evade the golem's sweeping limb, but your foot catches on the limb beneath you and throws off your balance. As a result, you tumble to the ground, and in the midst of the fall, you inadvertently cut yourself on a sharp, unforgiving edge.
Despite the jarring impact and the sharp edge's bite, your new armor serves you well, offering some protection against the worst of the injury. The battlefield resounds with the relentless clash of swords, the metallic echoes reverberating like a thunderous symphony of war as the knights continue their relentless assault on the stone behemoth, striking at its vulnerable points. Meanwhile, your nose continues to bleed, its coppery taste serving as a constant reminder of the chaos around you. The golem, ever-shifting, looms menacingly, but your unwavering determination eclipses the searing burn of your fresh injury. With resolve, you push yourself forward.
<<include "Ch3GolemEvade">>With unwavering aggression, you channel your magic to conjure a protective barrier, enhancing its effectiveness by drawing upon the Eldrisium. Although your sight is shrouded in darkness, you can vividly sense the magic surrounding you. As the colossal golem's limb comes sweeping toward you, you stand your ground, your magical shield ready to meet the assault. The impact resonates through your barrier, sending shockwaves reverberating. Fueled by sheer determination and the strong effects of the Eldrisium, you push back with explosive power. Your magical shield erupts in a brilliant shockwave, forcing the golem's limb to recoil.
Seizing the moment, you lunge forward with a fierce determination, continuing your relentless pursuit to unearth the source of its power.
<<include "Ch3GolemEvade">>With an aggressive stance, you summon your magic to manifest a protective barrier. As the golem's sweeping limb approaches, you prepare to meet it with your magical shield. However, you forget the Eldrisium can be used for your benefit too late, and the collision sends jarring vibrations through your magical shield. The unexpected impact forces you to stumble backward, you sense the shield's flicker as you struggle to maintain it.
You quickly regain your balance and gather your magical energy, but the golem's limb has already recoiled. The moment has passed, and you'll need to recalibrate your approach to continue searching for the source of its power.
<<include "Ch3GolemEvade">>Amidst the chaos that feels far more tumult within the streams of arcane, a sudden realization strikes you. You sense the former, subtle thread pulling at you, briefly dispersing the fog in your mind. It beckons, calls out.
It's the stone Hestia mentioned. //That's how it's moving.//
//What in the hells sort of magic is it?//
As you delve further into the magical thread connecting you to the stone, you make an unsettling discovery. The anger and raw, untamed emotion you sensed in the arcane currents seem to be emanating from this stone, as if it's a conduit for some powerful, inexplicable force. It's as though this stone itself resonates with turbulent energies, a swirling maelstrom of emotions.
It cannot be a spirit. Spirits don't take commands. Unless someone found a way. Your thoughts race as you consider your next steps. Hestia implored you to keep the stone intact, but this situation feels entirely different from dealing with a golem's core. Perhaps extracting the stone could be a solution, but you can't be sure. Maybe if you─
<<if $chapter3.includes("GolFail")>>"Warden!" Lady Tarron shouts urgently in an approaching voice.
Lost in your thoughts, you had tuned out the warnings from $raven.name and the fluctuations in the arcane currents. Without warning, a powerful force shoves you off your feet, sending you tumbling. The world spins as you roll and crash to a stop.
You push yourself up, disoriented and bewildered. The ground quakes ominously just in front of you. Warm mists and drops splash against your face, and you taste copper in your mouth. The dreadful realization slowly dawns upon you. It's Lady Tarron.<<else>>"Warden!" The urgency in $gabSir Duarte's voice resonates through the battlefield, drawing your attention.
Lost in your thoughts, you had inadvertently tuned out the warnings from $raven.name and the subtle shifts in the arcane currents. Suddenly, a <<if $gabGender is "male">>powerful<</if>> force seizes you, and you find yourself caught in a tumultuous whirl. The world spins even in darkness, and you crash to a sudden stop, the impact reverberating through your body.
You struggle to push yourself up, your senses reeling from the disorienting tumble. As you regain your bearings, an arm unfolds from your side. The ground quakes ominously just in front of you, serving as a stark reminder of the peril you've narrowly escaped.
"Are you okay?!" Gabriel's voice reflects both shock and disbelief that you both have survived the harrowing ordeal. $gabHisHer words don't quite reach you, however.<</if>>
You need to move. //Move.//
With urgency, you seize the opportunity that has, quite literally, landed before you.<<if $chapter3.includes("GolFail")>> Despite the death of Lady Tarron, you have to push on so no one suffers the same fate.<</if>> Pushing yourself to your feet, you dash forward and launch yourself, landing on the rising limb before you. The sensation of inertia makes your head spin, but you remain focused on the thread. If this object is indeed the make-shift core, you must find a way to remove it.
<span class="next"><<button [[Next|Ch3GolemPt4]]>><</button>></span>Your hands cling desperately to the stone, fingers digging into every available crevice as you traverse what you assume is the colossal golem's arm. Various textures prove the golem is made of more than Eldrisium. There's the jagged roughness of regular stone and the surprising familiarity of wood's bark. The Eldrisium was meant for something, but it's a riddle you lack the luxury to solve as the intensity of the situation demands your full attention. The movements are nauseating, and it almost feels like too much with just how much you're exerting yourself. You sense an internal voice cautioning you, a nagging presence that says you're pushing too far, but there's no room for doubt when you've come this far.
The golem's awareness is still a mystery to you. Can it sense your intrusion? Can it reach out to you? The shifting of its colossal form answers those questions. It begins to form its magic bellow that resonates through the arcane currents. The other limb moves into position, threatening to sweep you off your perilous perch. You brace yourself for a leap—
Then, a sudden and thunderous interruption: //BOOM!!!//
A near ear-shattering explosion of arcane power surges through the streams like a ballista piercing a castle wall. Cracks and cascading debris echo, accompanied by the crash of the golem's other limb meeting the ground below. There's no time to question the source of this unexpected occurrence. Seizing this split-second window, you leap forward with remarkable ease, locating the thin thread of connection amid the chaos.
Armed with your $player.sword in one hand, you draw your magic inward, releasing your hold of the currents save for the stone's location. One hand clings desperately for support, while the other raises your blade. You don't need eyes to see its edge gleaming with magic. You pull upon the arcane, harnessing the power of the Eldrisium. Stone upon stone.
The spell is cast.
Your sword pierces the formidable fortress encasing the golem's power.
Your ears ring, and with unyielding resolve, you push with every fiber of your being, channeling your determination and reservoirs of strength.
It crumbles beneath you, a searing heat accompanying your magic's triumphant penetration. Without hesitation, you release your blade and plunge your hand into the breach, clutching the thread through the faint connection you've managed to maintain.
Once it's within your grasp, you pull.
And the construct crumbles beneath you.
<span class="next"><<button [[Next|Ch3GolemPt5]]>><</button>></span><center>Even while concealed in darkness, you feel the encompassing void taking you away as you slip unconscious.</center>
<span class="next"><<button [[Next|Ch3GolemEnd]]>><</button>></span><center>@@.inbetween;[[Back on the road to Narrau...|Ch3JourneyPt3]]@@</center><center>@@.inbetween;[[The Aftermath|Ch3AfterGol]]@@</center>The scene was a breathtaking spectacle, even from a distance. Hestia's powerful spell had obliterated the golem's arm, casting a brilliant blue light that cut through the air like an arrow of destiny. And then came the Warden's actions. If $lyName hadn't witnessed it firsthand, $lyheshe might have continued to harbor doubts about ?their extraordinary abilities. Not that $lyheshe had doubted ?their prowess before, but witnessing the Warden's mastery of magic was a revelation in itself.
As the golem crumbled into a lifeless heap, it was reminiscent of a giant collapsing into neatly arranged pieces. $lyName hadn't seen it manifest from within $lyhisher carriage, but the sheer spectacle of it sounded almost unbelievable.
<<if $chapter3.includes("GolFail")>>The tragic death of the guardswoman, Lady Tarron, during the chaos cast a chilling shadow over the aftermath. The $lyTitle reminded $lyhimselfherself to arrange for compensation to be sent to her grieving family. In the end, it was a noble sacrifice that had saved another life.<<else>>Gabriel's swift and daring maneuver to rescue $player.wardname was both exhilarating and spine-chilling. A mere moment's delay, and the Warden might have met a tragic end. The display of Gabriel's skill left the $lyTitle eager to witness more of what $gabheshe could achieve.<<endif>> The question of why the Warden had momentarily slowed down lingers in $lyhisher mind, giving rise to a growing suspicion that ?they had made a significant discovery.
As the dust of chaos began to settle alongside the remnants of the magical structure, the $lyTitle took on the role of overseeing the aftermath, navigating through the rubble and destruction. Knights and guards, disheveled and weary, gathered around, tending to their injuries. Some were overwhelmed with pain, and the sounds of their moans and cries were a somber reminder of the price paid for their bravery. <<if $chapter3.includes("GolFail")>>The only fatality among them was the guardswoman, Lady Tarron, whose name $lyName confirmed. Her noble sacrifice stood out as both fortunate and unfortunate amidst the turmoil.<<else>>Thankfully, broken bones appear to be the worst of this whole situation.<</if>> Or at least, so $lyheshe hopes.
Warden $player.wardname lies sprawled on the ground, where Hestia tends to ?them with her soothing green magic, focusing on ?their head injury. Gabriel's watchful presence, <<if $chapter3.includes("GolFail")>>intentionally avoiding looking at the gruesome remains of $gabhisher former comrade,<<else>>worry etched on $gabhisher face,<<endif>> indicates the seriousness of the situation. Glancing back, $lyName eyes $leeSir van Laere, who has already recovered, although $leehisher face still bares a look of confusion as $leeheshe processes the dramatic events $leehisher knights are recounting to $leehimher.
Approaching the unconscious Warden, $lyName comes to a halt beside $gabSir Duarte, standing silently amid the aftermath.
<span class="next"><<button [[Next|Ch3AfterGol1]]>><</button>></span>
<<nobr>>
<<if $relationships.gab.romance >= 2>><<run setup.characters.gab.updateMood("Worried")>>
<<run setup.characters.gab.updateThoughts("Words cannot describe the worry {subjective} has over you...")>><<else>><<run setup.characters.gab.updateMood("Shaken")>>
<<run setup.characters.gab.updateThoughts("Words cannot describe what unfolded...")>><</if>>
<<run setup.characters.hes.updateMood("Determined and focused")>>
<<run setup.characters.hes.updateThoughts("So many, yet she can only focus on you. What did she just witness?")>><<run setup.characters.ly.updateMood("Awestruck")>>
<<run setup.characters.ly.updateThoughts("Magic is indeed a boon... as are you, it seems.")>><<if $relationships.lee.romance >= 1>><<run setup.characters.lee.updateMood("Confused")>>
<<run setup.characters.lee.updateThoughts("Sensory overload... who would have thought? Yet even amidst the confusion, {subjective} can't help but stare at you.")>><<else>><<run setup.characters.lee.updateMood("Confused")>>
<<run setup.characters.lee.updateThoughts("Sensory overload... who would have thought?")>><</if>><</nobr>>"How <<verb "is" "are">> ?they?" $lyName asks, concern lacing $lyhisher voice.
$gabSir Duarte startles, having not noticed the draconian appear, but it's Hestia who answers, "I believe ?they will be fine. But I cannot be certain." Pausing, they state, "I've never seen such magic performed, Your Highness. Its side effects appear to have immense ramifications upon ?their body."
"You can tell all that just by healing?" The $lyTitle inquires, $lyhisher curiosity evident.
Hestia sighs, her magic dispersing as she stands, "I can tell these things. But I'm certain $player.wardname will be fine."
"In time for...?" The question trails, but everyone present knows what the draconian is referring to: the job.
Hestia glares at the $lymanwoman. "It's been two weeks, Your Highness. Surely one more day will not hurt for the Warden to ensure a complete recovery."
Gabriel adds, "Indeed, this was hardly expected. What about those of us who are tending to your scouting mission at Cowle to ensure $player.wardname has all the information to assist ?them?"
$lyName sighs, "Alright. I'll..." $lyHeShe gestures vaguely with $lyhisher hands, "Consider it."
"Consider?!" Hestia stammers. But before the witch can protest further, a new arrival breaks their focus.
"What happened to ?them?" $leeName states in concern upon $leehisher approach.
"Napping on the job," $lyName states sarcastically. "What did the Warden retrieve?"
Hestia's face morphs into one of deep concern as she pulls out a similar stone to the one found in the chimera. The black stone glimmers ominously with a red hue in the light. Extending $lyhisher hand, Hestia places it within $lyhisher grasp. The eerie sensation it emanates feels far more sinister than the previous one.
"Do you know anything?" $lyName asks Hestia.
"Only that it's far from natural. It doesn't contain any traces of arcane."
"What does that mean?" Gabriel asks as $gabhisher eyes remain locked onto the object.
"It means this is not the magic we know," Hestia breathes. "Arcane is in everything, it's the air, the elements mages call upon. But this? It's devoid of magic and yet, //is// magic. It's as if it's the shadow of Arcane, a separate entity that follows the same rules."
$leeName looks to the witch, "You can tell that just by looking?"
Hestia hums, "I can feel it. It's a strange sensation that's hard to put into words. An instinct. We will have to wait until we arrive at Narrau before I begin my research."
"And speaking of Narrau," $lyName says as $lyheshe hands the stone back to Hestia. "We have quite the entrance to make."
"What do you mean?" The vampire asks with furrowed brows.
"I mean //you//, $leeSir van Laere. I believe that noise was a target specifically for you. The golem appeared right before us as well. Which means someone knew of our coming arrival." The draconian pauses for dramatic effect, "Which means //someone// within the court is a traitor."
"But why attack us?" Gabriel asks in bewilderment.
"Because the death of the $lyTitle would be a starting point of chaos." $leeName muses, "Someone is looking for an advantage. One they're appearing to go to great lengths for," the vampire gestures toward the golem. "A golem this size proved a viable foe against a convoy this large."
"We have time to make our deductions later. But right now, I know exactly where to look," $lyName beams with unsettling delight amidst the chaos.
"Where?" Both knights ask in unison as Hestia tends to the Warden more.
"Admos's most trusted advisors, of course."
<span class="next"><<button [[Next|Ch3AfterGol2]]>><</button>></span><center>@@.inbetween;[[The Gates of Narrau|Ch3Gates]]@@</center>Uncertainty fills the carriage, mirroring the storm clouds overhead. Hestia follows in her own carriage, accompanied by $gabSir Duarte, while $leeSir van Laere sits within the $lyTitle's transport. The Warden still remains unconscious on the seat opposite $lyName and $leeName. At a certain moment, the draconian made an attempt to sneak a look beneath the blindfold, but the raven shot a daring glare and the vampire grasped $lyhisher hand with a scolding look.
"You cannot tell me you aren't curious," $lyName protests.
"Respect, Your Highness. It would do you no good to cross such a boundary, only for the Warden to decide to walk away because of it," $leeName argues. $raven.name settles back down, but his black eyes don't leave the $lyTitle for even a moment thereafter.
"A fair point I hadn't considered," the draconian states with a sigh as $lyheshe mirrors the glare of the bird.
As the streets of the city flow past them, $leeName murmurs, "We need to tread carefully. Accusing without undeniable evidence can inflame relations with the Council."
$lyName nods, "I'm well aware. But consider this: while many might have known of our convoy's departure due to its sheer size, the specifics—timing, route, purpose—were only known to a select few, those privy to Admos' most sensitive correspondences. And yet, that golem materialized right before us at the most opportune moment to strike. It wasn't a random occurrence; someone leaked our exact plans."
$leeSir van Laere's expression darkens. "This implies we have a traitor closer than we think."
"Exactly," $lyName confirms, the gravity of the situation evident in $lyhisher eyes.
$leeSir van Laere turns away in contemplation, allowing silence to envelop them. The carriage rumbles along the cobbled streets, and the soft, rhythmic rain on the roof provides a soothing backdrop. The vampire's mind drifts to the golem situation they had left in haste to confront the mastermind behind the construct's appearance. Its sudden emergence remains a mystery even to Hestia. Some knights followed, while others stayed to clean up the area<<if $chapter3.includes("GolFail")>> and, given the tragic state of her remains, chose to honorably lay Lady Tarron to rest in the nearby forest, so she may be remembered for her valor rather than the manner of her passing<</if>>. The storm mirrors the brewing tension in the landscape, an unknowable plot that remains elusive against the backdrop.
At this fragile moment, as the atmosphere teeters between anticipation and apprehension, a faint moan rises from the unconscious Warden, breaking the stillness that had blanketed them.
<span class="next"><<button [[Next|Ch3AfterGol3]]>><</button>></span><center>@@.inbetween;[[Your eyes open into darkness.|Ch3AfterGol4]]@@</center>The headache you anticipated upon waking feels more like a minor inconvenience, especially considering the exertion you endured and the concussion you know you had. You slowly become aware of your surroundings: the carriage's rumbling and creaking, the gentle pattering of rain against the roof. Your hand instinctively reaches out to caress $raven.name's sleek feathers.
"Well!" $lyName beams, relief evident in $lyhisher voice, "You have impeccable timing, ?Sir $player.wardname!"
You hum in acknowledgment as consciousness draws you further into the present. "Where...?"
"The $lyTitle's carriage; we're almost at the palace," $leeName's familiar voice gently reassures you.
"$horse.name?" You inquire, gritting your teeth as you attempt to sit up.
"$horseHeShe is traveling with us," the vampire replies.
Taking a moment to assess your condition, you sit in silence. Your head hurts, but not as severely as you would expect. "I should be in agonizing pain, shouldn't I?" You ask, a hint of confusion creeping in.
"Hestia healed you," the $lyTitle explains. "She appears far more gifted than anyone I've heard of. So you can thank them that you're not feeling as bad as you might have."
Healing magic can be unreliable, often using arcane energy to repair the body, typically more effective for minor wounds than major ones. Yet you find yourself feeling remarkably well. Another question begins to form, "What happened before I retrieved the stone...?"
"Condensed Arcane Splinter," $lyName explains. "Hestia had it with her, initially intending to use it to destroy the core before we discovered the stone. She mentioned she'd only use it if you failed to retrieve it."
"Couldn't she have used it to blast off a leg or something to make retrieval easier?" You inquire, a touch of bitterness creeping into your voice.
"Unfortunately, the presence of Eldrisium within the golem made the spell far more chaotic and unpredictable. While it did save you, it also injured others due to the collateral effects," $leeName explains.
"She could have used it to destroy the whole thing from the start," you argue, clutching your head.
"The stone's value justified the risks," $lyName reassures. "Its discovery has already revealed that this... new element is far more intriguing than we thought."
<<if $chapter3.includes("GolFail")>>"And was it worth the life of Lady Tarron, or anyone else who may have perished?" You snap.
"It would have made her death in vain," $lyName states coolly.
"Or maybe you just care more about some damn stone."
"Maybe you shouldn't have─" $leeName stops the $lyTitle right there.
"No one could have predicted any of this. It sounds like everyone reacted to the unfolding situation," the vampire reassures, cooling the mounting tension.
* [[Move on from the topic.|Ch3AgreeMoveOn]]
* [[Hold onto your reservations.|Ch3HoldReservations]]<<else>>"And was it worth the lives of those who may have perished?" You snap.
"No one died, Warden," $lyName assures. "Injured, but no deaths."
"And that's only because you got lucky," you state.
"Maybe your directions were─" $leeName stops the $lyTitle right there.
"No one could have predicted any of this. It sounds like everyone reacted to the unfolding situation," the vampire reassures, cooling the mounting tension.
* [[Nod in agreement.|Ch3AgreePresent]]
* [[Express continued concern.|Ch3ExpressConcern]]<</if>><center>@@.inbetween;[[In the throne room...|Ch3AfterGol6]]@@</center>$lyName bursts into the throne room, the large doors swinging open, ignoring the guards stationed outside. $leeName quickly follows, and Hestia, $gabSir Duarte, and Warden $player.wardname trail behind the vampire. A proceeding was in session, one that the $lyTitle eagerly disrupts with a loud entrance.
"<<print $lySibling.toUpperFirst()>>!" Admos exclaims in delighted surprise, his voice carrying across the grand room. Murmurs of those in attendance spread as confusion takes hold upon noticing the $lyTitle's determined stride and $lyhisher disregard of the Dragon Lord's greeting.
Then, in the blink of an eye, $lyheshe produces a dagger as $lyhisher footsteps quicken, lunging toward the Council's ambassador. The guards draw their swords, panicked cries fill the room, but no one dares to leave, captivated by the unfolding drama. Admos bolts from the throne, eyes wide at his $lySibling's actions.
"What are you doing, $lyName?" Admos asks, his hand gesturing for the guards to withhold their blades. He scans the group that entered with the $lyTitle, recognizing two of his knights. A blindfolded ?person and a short, dark-skinned woman stand beside them. Admos then directs his attention back to $lyName, who has compelled $xiaoName to kneel.
"We were ambushed on the road," the $lyTitle explains, "By a golem. It appeared out of thin air. //Literally//."
"What?" The word escapes the sovereign's lips as he takes a step forward. "Are you—" He glances at the group that accompanied his $lySibling, "Why would $xiaoName do that?"
"No doubt to retrieve the artifact we found," $lyName sneers. The ambassador remains silent, gripping the $lyTitle's hands while casting a glare at $lyhimher, with a dagger resting just beneath $xiaohisher neck.
"Arti— What could $xiaoheshe possibly gain from that?" Admos inquires urgently.
"A possible coup within the Council?" $lyName jests.
"Ser─" The Dragon Lord sighs, then one of the other advisors speaks, her voice firm.
"Your Highness, by simply accusing $xiaohimher, you risk the wrath of the Council," Advisor Dufort states.
"Indeed, sheathe your blade," another advisor, Counselor Bouchard, concurs.
Blanchet, looking more agitated, counters, "But $xiaoTitle Xiang, given $xiaohisher role as an ambassador and close confidant of His Majesty, frequently reviews some of the most confidential correspondences. It is possible $xiaoheshe knew."
Advisor Dufort frowns. "The Council has always been a steadfast ally. Why would they sabotage that relationship now?"
A knowing smile curves on $lyName's lips, a meaning immediately grasped by $xiaoName. The $lyTitle states, "Lord Blanchet, while it's true that certain correspondences are shared with trusted allies like $xiaoTitle Xiang, I never mentioned any letters in connection to this incident."
Blanchet's face pales, realizing his mistake. Before he can defend himself, guards, directed by a gesture from $lyName, close in.
Admos, bewildered by the recent events, asks, "What just happened?" His judgment is clouded by anxiety, and he's struggling to make sense of the situation.
$xiaoTitle Xiang rises gracefully, clearing $xiaohisher throat and smoothing $xiaohisher robes with a poised demeanor that conceals the slight trembles in $xiaohisher hands. In a calm voice, $xiaoheshe offers an explanation, "It seems Lord Blanchet was eager to pin blame using information I supposedly had — information that $lyTitle de Le Wren hadn't even mentioned."
"But Lord Blanchet essentially implicated himself," the $lyTitle coos as $lyheshe playfully pinches the apprehended advisor's cheek. "Off to the dungeons with him. We'll continue this conversation shortly." With that, the man is led away.
Admos steps in closer to his $lySibling, his voice a hushed tone reflecting his exasperation, "We will discuss this later."
$lyName waves a dismissive hand and then shifts $lyhisher focus to the group, $lyhisher excitement evident. "Certainly, my dear brother. But take note!" The $lyTitle approaches the Warden, a warm smile gracing $lyhisher face. "I've had the privilege of witnessing this ?person's exceptional talents firsthand. ?They <<verb "is" "are">> truly remarkable. Warden $player.wardname, may I introduce you to my esteemed brother, the Dragon Lord of Auris, Admos de Le Wren."
<span class="next"><<button [[Next|Ch3AdmosStudy]]>><</button>></span>You sit on a plush sofa within the Dragon Lord's study, the room enveloping you in a rich tapestry of sounds and scents. The air is heavy with the aroma of ancient tomes and parchment, carrying the weight of forgotten knowledge and time-worn secrets. The subtle crackling of a well-tended fireplace murmurs in the background, casting a comforting warmth. The room feels solid, one you imagine with carved wood walls and mahogany shelves, creating a sense of elegance and gravitas.
As you listen to the $lyTitle's narrative, the sound of their voice is accompanied by the subtle echoes and rustles of shifting papers and scrolls. The storytelling unfolds, unveiling intriguing details about the stone's discovery, hinting at a new form of magic, an idea that was further solidified by the one found within the golem.
In the midst of the recounting, $lyName extends a formal apology to the ambassador. The atmosphere is one of diplomacy and poise as everyone focuses on the imminent trial of Elies.
Dragon Lord Admos breaks the silence with a heavy sigh, absorbing the weight of the news. "Hestia, Warden $player.wardname, it's a pleasure to meet you both. On behalf of Auris, I'm grateful for your assistance in these matters."
You nod in acknowledgment, while Hestia raises a matter of concern. "The $lyTitle mentioned that $xiaoTitle Xiang might assist me with the stones we've collected."
Admos responds with a hint of reproach, "That is, if $lyName hasn't entirely strained our relations with the Council."
The ambassador intervenes with a smooth and reassuring tone, "While $lyHisHer Highness's plan was unorthodox, it did reveal the involvement of someone. If the Council were to hear and inquire, I will assure them that all is well."
"Thank you, $xiaoName," $lyName expresses gratitude.
The ambassador then raises a subtle concern, "But I certainly hope I was never under suspicion, Your Highness. I'd like to believe I've done nothing to warrant such skepticism."
The $lyTitle responds nonchalantly, "It just felt right in the moment."
Admos sighs, his voice carrying a note of finality, "Regardless, I appreciate your understanding on the matter, $xiaoTitle Xiang. Rest assured, it will not happen again." The last few words convey a warning that hangs in the room.
"Never again," $lyName promises in a hushed tone.
Admos proceeds, "In any case, allow me to introduce the individual by your side. This is $xiaoTitle Xiang, $xiaoName, an ambassador and advisor hailing from Taishan, who serves on the Council."
With a polite hum, $xiaoName greets you, and you respond with a simple nod.
Sensing the growing lateness of the hour, $leeName interjects gently, "I apologize for the interruption, Your Majesty, but night has fallen, and it's crucial for Warden $player.wardname to obtain the necessary rest for a full recovery."
"Of course," Admos says as he rises. "Warden $player.wardname, I hope you might join me for dinner tomorrow, so I can get to know you better. It's the least I can offer before you undertake the challenging task my $lySibling and I have asked of you."
* [["I look forward to it," you smile.|Ch3AdStudyFri][$friendly +=5; $relationships.admos.friendship += 8]]
* [["It would be an honor," you say with charm.|Ch3AdStudyCharm][$charm += 5; $relationships.admos.friendship += 8]]
* [["It's more than what Lyth offered on the first night," you joke.|Ch3AdStudySar][$sarcastic += 5; $relationships.ly.friendship += 3; $relationships.admos.friendship += 6]]
* [[Just nod, you want to sleep.|Ch3AdStudyRes][$reserved += 5; $relationships.admos.friendship += 6]]
<<set $admosMet to true>><<set $xiaoMet to true>>A warm, friendly smile graces your lips, and you respond with genuine enthusiasm, "I look forward to it, Your Majesty."
"Splendid. A member of my staff will accompany you to your accommodations. I trust you and your trusty companion will find a well-deserved rest there, Warden," he replies warmly.
"Thank you," you mutter softly as he moves away.
<<include "Ch3AdStudyEnd">>Your lips break into a charming smile as you execute a graceful, partial bow, and your voice holds a touch of flattery, "Your Majesty, it would be an absolute honor."
The Dragon Lord's voice betrays his amusement as he responds warmly, "I'm delighted to hear that. Someone will be at your service shortly to escort you and your companion to your room. Rest well, Warden."
As he begins to turn away, you can't resist a playful remark, drawing a hearty chuckle from him, "And I certainly hope you enjoy your evening as well, Your Majesty."
<<include "Ch3AdStudyEnd">>A playful smile graces your lips as you tease the $lyTitle, "Well, that's a far cry from what $lyName offered the first night. I was merely accused of lying about my condition."
Admos can't hide his surprise and interjects, "You─ //$lyName.//"
"Warden, are you determined to make things more complicated?" The $lyTitle asks through clenched teeth.
"I didn't compel you to ask those questions," you respond with a simple smile.
The younger draconian mutters under $lyhisher breath, but Admos speaks over $lyhimher, "It appears my $lySibling and I have a lot to discuss tonight, //don't we, dear $lySibling?//"
"Can't I just catch up with Ashryn and Ilkari?" $lyName whines like a child.
Admos sighs, disregarding $lyhisher complaint, and says, "I apologize, Warden. Someone will escort you to your room, where you and $raven.name can rest comfortably."
"Thank you, and I hope you have a restful evening too," you reply, evoking a chuckle from him.
<<include "Ch3AdStudyEnd">>Exhaustion takes its toll, and even after succumbing to sleep for the rest of the journey, you can feel the weight of fatigue pressing down. Weary, you offer a simple nod to the sovereign, and a soft chuckle escapes him in response to your wordless reply.
"Excellent. Someone will show you to yours and $raven.name's room. Rest well, Warden," he says warmly.
You respond with a gentle shrug, the effort it takes to even lift your shoulders highlighting your fatigue.
<<include "Ch3AdStudyEnd">>The Dragon Lord addresses everyone once more, "Rest well, everyone. $leeSir van Laere, a moment if you will."
With that, $lyName speaks to you, "Warden $player.wardname, I'd like to walk you to your room. It's been an eventful day, and I have some matters I wish to discuss."
Knowing refusal isn't truly an option with $lyhimher, you simply nod. "Alright."
$lyName places your walking stick gently in your grasp before leading you out of the room. Gabriel and Hestia offer their farewells before you are whisked away into the corridors of the palace.
Silence envelops the three of you as you proceed, $raven.name perched comfortably on your shoulder, and $lyName keeping to $lyhimselfherself. You hear the soft, rhythmic footfalls of passing guards in the hallways, and $lyName guides you around a corner. Then $lyheshe breaks the silence, "I had a bath prepared for you," $lyheshe begins, the usual lightness absent from $lyhisher tone. A deep sigh punctuates the quiet, <<if $chapter3.includes("GolFail")>>"I can't help but think of Lady Tarron's tragic fate, $player.wardname. The weight of today has been... considerable. I hope you don't blame yourself."
* [[There's a tinge of guilt that stirs within you. Perhaps if you had been more careful...|Ch3HallGuilt][$guilt += 10]]
* [[You barely knew her, and while it's unfortunate, you don't feel responsible for her death.|Ch3HallNoGuilt][$guilt -= 5]]<<elseif !$chapter3.includes("GolFail")>>"I want to apologize for the position I put you in today."
Your head turns towards $lyhimher, but $lyName continues, "It was careless of me to place you in a leadership role right after you had sustained a head injury. Not only did I put you at risk, but I also endangered everyone else." <<if $relationships.ly.romance >= 2>> $lyHeShe pauses, "It would have been... deeply regrettable if anything had happened to you."
Your head snaps in $lyName's direction, and you ask, "What do you mean by that?"
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[It's too soon to address such feelings...|Ch3LyRomEnd][$relationships.ly.romance += 1]]</div>
<div class="choice-item-flirt">[[This is not what you want.|Ch3LyFlirtEnd][$relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[["I'm not sure this is a good idea," you say hesitantly.|Ch3LyUnsure]]</div>
</div>
<</nobr>>
<<else>>
$lyName's words carry a sense of remorse. It's clear $lyheshe has reflected deeply on today's events.
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item">[[Forgive him.|Ch3LyForgive][$relationships.ly.friendship += 5; $chapter3.push("LyForgiven")]]</div>
<<else>>
<div class="choice-item">[[Forgive her.|Ch3LyForgive][$relationships.ly.friendship += 5; $chapter3.push("LyForgiven")]]</div>
<</if>>
<div class="choice-item">[[You cannot easily forgive such carelessness.|Ch3LyNoForgive][$chapter3.push("LyNotForgiven")]]</div>
<div class="choice-item">[[To be honest, you didn't think much of it.|Ch3LyNeutral]]</div>
</div>
<</nobr>><</if>><</if>>You're glad you did not bear witness Lady Tarron's tragic fate. You cannot help feeling a lingering stain of guilt, like the warmth of her blood on your skin. Perhaps if you had been more assertive in selecting a better-suited individual for the task, her death might have been prevented. Guilt gnaws at you, and despite your attempts to push it away, it remains a haunting specter, just like the other deaths that have occurred in your wake.
"$player.wardname," $lyName murmurs, $lyhisher voice filled with empathy, "it was not your fault. She will be remembered for her bravery. Her name will be marked upon the Vanguard's Memorial Wall. I was careless and put you in a position while you suffered an injury to your head. Not only did I put you ask risk, but I also endangered everyone else." <<if $relationships.ly.romance >= 2>> $lyHeShe pauses, "It would have been... deeply regrettable if anything had happened to you."
Your head snaps in $lyName's direction, and you ask, "What do you mean by that?"
[[♥♥ It's too soon to address such feelings...|Ch3LyRomEnd][$relationships.ly.romance += 1]]
[[♥ This is not what you want.|Ch3LyFlirtEnd][$relationships.ly.flirts.total += 1]]
* [["I'm not sure this is a good idea," you say hesitantly.|Ch3LyUnsure]]<<else>>
$lyName's words carry a sense of remorse. It's clear $lyheshe has reflected deeply on today's events.
<<if $lyGender is "male">>* [[Forgive him.|Ch3LyForgive][$relationships.ly.friendship += 5; $chapter3.push("LyForgiven")]]<<else>>* [[Forgive her.|Ch3LyForgive][$relationships.ly.friendship += 5; $chapter3.push("LyForgiven")]]<</if>>
* [[You cannot easily forgive such carelessness.|Ch3LyNoForgive][$chapter3.push("LyNotForgiven")]]
* [[To be honest, you didn't think much of it.|Ch3LyNeutral]]<</if>>You still find yourself shuddering at the memory of her blood staining your skin. Yet, despite that, you hardly knew her. She understood the risks. She met her fate with valor, a fitting end for a guard dedicated to her duty of protection. Regret doesn't well up within you; the situation was beyond anyone's control.
"$player.wardname," $lyName murmurs, $lyhisher voice heavy with remorse, "She will be remembered for her bravery. Her name will find a place on the Vanguard's Memorial Wall. Nonetheless, I was reckless, placing you in a precarious position while you were dealing with a head injury. I not only endangered you but also put others at risk." <<if $relationships.ly.romance >= 15>> $lyHeShe pauses, "It would have been... deeply regrettable if anything had happened to you."
Your head snaps in $lyName's direction, and you ask, "What do you mean by that?"
[[♥♥ It's too soon to address such feelings...|Ch3LyRomEnd][$relationships.ly.romance += 1]]
[[♥ This is not what you want.|Ch3LyFlirtEnd][$relationships.ly.flirts.total += 1]]
* [["I'm not sure this is a good idea," you say hesitantly.|Ch3LyUnsure]]<<else>>
$lyName's words carry a sense of remorse. It's clear $lyheshe has reflected deeply on today's events.
<<if $lyGender is "male">>* [[Forgive him.|Ch3LyForgive][$relationships.ly.friendship += 5; $chapter3.push("LyForgiven")]]<<else>>* [[Forgive her.|Ch3LyForgive][$relationships.ly.friendship += 5 $chapter3.push("LyForgiven")]]<</if>>
* [[You cannot easily forgive such carelessness.|Ch3LyNoForgive][$chapter3.push("LyNotForgiven")]]
* [[To be honest, you didn't think much of it.|Ch3LyNeutral]]<</if>>$lyName's words carry a weight that you're not quite prepared to bear, and you can sense the same uncertainty in the softness of $lyhisher tone. It's as if something small, unspoken, is forming between you both. You're at a loss for words, and it seems that $lyName is in the same predicament, given the silence that follows $lyhisher utterance.
"Your room is here," $lyheshe murmurs.
As you both come to a stop outside your room, you muster the courage to whisper, "You didn't answer."
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item-romance">[[He kisses you.|Ch3LyKiss][$lyEvents.push("Ch3Kiss")]]</div>
<<else>>
<div class="choice-item-romance">[[She kisses you.|Ch3LyKiss][$lyEvents.push("Ch3Kiss")]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item-romance">[[He kisses your cheek.|Ch3LyCheek][$lyEvents.push("Ch3CheekKiss")]]</div>
<<else>>
<div class="choice-item-romance">[[She kisses your cheek.|Ch3LyCheek][$lyEvents.push("Ch3CheekKiss")]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item-romance">[[He bids you goodnight.|Ch3LyGoodnight][$lyEvents.push("Ch3NoKiss")]]</div>
<<else>>
<div class="choice-item-romance">[[She bids you goodnight.|Ch3LyGoodnight][$lyEvents.push("Ch3NoKiss")]]</div>
<</if>>
</div>
<</nobr>>The moment feels like it's veering into deep waters, a place you're not entirely sure you're ready to navigate. You sense a growing tension, one that could take the evening in an unexpected direction. In an attempt to ease the mood, you respond with a flirty smile, turning these strange emotions to ones with less attachment.
"Is that your subtle way of asking if you can join me in my room?" you playfully inquire.
$lyName chuckles, a warm and genuine sound that fills the air. "Maybe you hit your head a bit too hard, $player.wardname. As much as I'd enjoy it, I believe we both could use some rest."
You give $lyName a mock pout. "Well, there goes my plans for a thrilling night. Alright, then. Goodnight, Your Highness."
"Oh, not 'Your Highness' again," the draconian playfully exclaims with a dramatic sigh. $lyHeShe then clicks $lyhisher tongue, "Goodnight, Warden."
With that parting tease, $lyheshe leaves both you and $raven.name in a peaceful silence. Perhaps you've averted a potential crisis, or maybe you're simply keeping $lyName at arm's length. The thought lingers briefly before you shake it away. A yawn escapes your lips, and you suggest, "Well, $lyheshe did mention there's a bath ready. Let's attend to that and then get some rest."
Fumbling for the door handle, you make your way into the room that will be your sanctuary for the foreseeable future.
<span class="next"><<button [[Next|Ch3YourRoomEnd]]>><</button>></span>The moment feels like it's veering into deep waters, a place you're not entirely sure you're ready to navigate. You sense a growing tension, one that could take the evening in an unexpected direction. Your face must show the uncertainties, and you wonder if $lyName feels it too.
"Goodnight, $player.wardname," $lyheshe states quietly.
Then without waiting for a response, $lyheshe walks away.
You're left standing in the hall, unsure of what would have transpired. But in the end, it's for the best.
With a sigh, you break the silence as you mumble to $raven.name, "$lyHeShe said there was a bath. Let's get to that..."
Fumbling for the door handle, you hastily make your way into the room that you'll be calling home for the foreseeable future.
<span class="next"><<button [[Next|Ch3YourRoomEnd]]>><</button>></span>$lyName had been eager to witness your abilities, a moment seized to evaluate your competence for the task $lyheshe had assigned you. It might have been a bit selfish, but you can't entirely fault $lyhimher for it. After all, $lyName wasn't aware of the extent of your injury, nor did $lyheshe know the toll your magic takes on your body. In the end, it was a situation that had taken everyone by surprise.
"I'm not sure what you're expecting me to say," you begin, "I believe we did well, all things considered. And if you think you could have done better, then I forgive you."
There's a brief moment of silence before $lyName speaks again, "Thank you."
You offer a warm smile, "Let's move forward. Goodnight, Your Highness."
"Oh, not 'Your Highness' again," the draconian playfully exclaims with a dramatic sigh. $lyHeShe then clicks $lyhisher tongue, "Goodnight, Warden."
With that, $lyheshe departs, leaving you and $raven.name in a peaceful silence. After a few moments, a yawn escapes your lips, and you suggest, "Well, $lyheshe did mention there's a bath ready. Let's attend to that and then get some rest."
Fumbling for the door handle, you make your way into the room that will be your home for the foreseeable future.
<span class="next"><<button [[Next|Ch3YourRoomEnd]]>><</button>></span>$lyName had been eager to witness your abilities, a moment seized to evaluate your competence for the task $lyheshe had assigned you. It was a selfish move to put you in such a position. $lyHeShe was right; $lyheshe endangered everyone<<if $chapter3.includes("GolFail")>>, and even caused the loss of Lady Tarron<</if>>. The thoughts boil in anger. Right now, forgiveness seems out of reach.
"I'm not sure what you're expecting me to say," you begin, harsh words forming amidst your anger, "while we did well, you're right that you put us all in danger. <<if $chapter3.includes("GolFail")>>And Lady Tarron's demise is a result of that.<</if>> If you're looking for forgiveness to ease your conscience, it won't come from me."
There's a pause of silence in the growing tension. $lyName shifts and then says quietly, "Of course, Warden. It's not forgiveness I'm seeking, but to convey my sincere apologies."
With pursed lips, you sigh, "It's been a long day, Your Highness. I think we both need some rest."
The $lyTitle sighs, "Goodnight, Warden."
$lyHeShe doesn't wait for a response before $lyheshe walks away, leaving you to your thoughts while $lyheshe drowns in $lyhishers. After a few moments, a yawn escapes your lips, and you suggest, "Well, $lyheshe did mention there's a bath ready. Let's attend to that and then get some rest."
Fumbling for the door handle, you make your way into the room that will be your home for the foreseeable future.
<span class="next"><<button [[Next|Ch3YourRoomEnd]]>><</button>></span>Since the incident, you considered $lyName's feelings of remorse regarding the way things unfolded. $lyHeShe had sought your expertise, and while $lyheshe knew about your head injury, no one knew the extent of it. It was a chaotic situation no one was prepared for. A situation that can hardly be blamed on one person.
"I'm not sure what you're expecting me to say," you begin, "I believe we did well despite everything. All we can do is move forward."
There's a brief moment of silence before $lyName speaks again, "You're right."
You offer a warm smile, "Then let's get some rest. Goodnight, Your Highness."
"Oh, not 'Your Highness' again," the draconian playfully exclaims with a dramatic sigh. $lyHeShe then clicks $lyhisher tongue, "Goodnight, Warden."
With that, $lyheshe departs, leaving you and $raven.name in a peaceful silence. After a few moments, a yawn escapes your lips, and you suggest, "Well, $lyheshe did mention there's a bath ready. Let's attend to that and then get some rest."
Fumbling for the door handle, you make your way into the room that will be your home for the foreseeable future.
<span class="next"><<button [[Next|Ch3YourRoomEnd]]>><</button>></span>The air hangs heavy with anticipation as $lyName's lips brush against yours, a touch so tentative it steals your breath. The kiss, light and quivering with hesitation, sparks a trail of shivers along your spine. In this fleeting connection, $lyhisher touch is a whisper of both curiosity and caution, more profound than you anticipated.
As $lyName deepens the kiss, you're caught off guard by its fervor. This kiss harbors a different intent, one that surpasses mere physical attraction. It feels like a forming bond, cloaked in reluctance, touching on silent yearnings and uncharted territory. It's like a slow descent into a vast sea of emotions, and you're uncertain whether you're ready to explore its depths.
$lyHeShe breaks the connection as abruptly as it was forged, leaving you both adrift in a sea of indecision. The air is thick with words held back and sentiments not fully expressed, and you find yourself questioning whether this unexpected gesture is something to welcome or to deny.
Then without any words, $lyheshe walks away.
And with $lyhisher departure, you realize that this moment might never be revisited, a fleeting connection lost in the shadows of mutual fear. The day's events appear to have stirred something unexpected within both of you. Was this what just unfolded?
Standing alone, the echo of $lyName's tentative kiss lingers on your lips, a gentle, confusing touch. It wasn't just a kiss; it felt more like an exploration, a silent question posed by $lyhimher in an attempt to understand the unfamiliar emotions brewing within. Why was $lyheshe so concerned for you? What did this sudden closeness mean?
The kiss felt like a test, a way for $lyhimher to navigate $lyhisher own feelings, to understand this budding concern that seemed to stretch beyond mere companionship. There was a sincerity in that brief contact, a genuine search for answers in the midst of new, uncharted emotions.
The quiet around you now seems less daunting, more a companion in your reflections. 'What's happening here?' you wonder. This isn't about unraveling deep mysteries or untangling long-held emotions. It's simpler, yet more intriguing—a new seed planted within the bed of your growing relationship. Is it truly growing? And what could it blossom into when you're set to leave once this job is done? You suppose, only time will tell what this all means beyond a seeming test.
After a moment of silence, $raven.name suddenly puffs his feathers, his plumage fluffing out in an almost exasperated manner, and the realization hits you like a jolt of electricity ─ he was there the entire time, silently observing the unfolding scene. Embarrassment rushes over you like a tidal wave, your face heating up in a blush that seems impossible to hide.
"S-sorry," you stammer, your voice a little unsteady. With an apologetic smile directed at $raven.name, you mumble, "$lyHeShe said there was a bath. Let's get to that..."
Fumbling for the door handle, you hastily make your way into the room that you'll be calling home for the foreseeable future. The awkwardness of the moment lingers, and you can't help but wonder what this unexpected turn of events might mean for the days to come.
<span class="next"><<button [[Next|Ch3YourRoomEnd]]>><</button>></span>The atmosphere is charged with tension as $lyName's soft lips meet your cheek in a swift, tender kiss that catches you entirely off guard. This gentle gesture makes you question everything you thought you knew about $lyhimher. It's a sweet peck, done with intent, and it conveys emotions that extend far beyond mere physical attraction.
Some might consider it a seemingly ordinary, even mundane, gesture compared to a full-on kiss. But in this moment, it holds more weight and meaning than you could ever have expected. It goes beyond simple carnal desires and delves deep into profound emotions and unspoken feelings. It's like a drop in the vast sea of emotions, and you're not sure if you're ready to fully explore it.
$lyHeShe pulls away just as suddenly as it all began, leaving you both standing there in a moment of uncertainty. The air is thick with unspoken words and unresolved emotions, and you're left wondering whether this unexpected gesture is something to welcome or to deny.
Then without any words, $lyheshe walks away.
And with $lyhisher departure, you realize that this moment might never be revisited, a fleeting connection lost in the shadows of mutual fear. The day's events appear to have stirred something unexpected within both of you. Was this what just unfolded?
As the quiet settles around you, you're left to ponder the significance of such a swift, tender gesture. It was a simple kiss on the cheek, yet it seemed charged with an unspoken question, a test of emotions. This act, in the brief time you've known each other, stands out as something meaningful, a deviation from your usual interactions. And yet, those interactions have been few, haven't they?
You find yourself questioning the intent behind it. Was this a spontaneous show of affection, or was $lyName exploring deeper feelings $lyheshe's just beginning to understand? The brief touch was filled with curiosity, a hint at possibilities not yet fully considered.
This moment of uncertainty leaves you lost. It adds a new layer to your fledgling understanding of the $lyTitle, suggesting a relationship that might be evolving beyond mere acquaintance. Could this be the start of a deeper connection? Is it something that you should allow to grow? The idea curls like pretty vines that could overrun and suffocate.
These thoughts linger as you stand there, feeling the absence of $lyName's presence more acutely. Though small, the gesture's impact is significant, a key piece in the evolving puzzle of your relationship. But can it fully evolve when you're set leave once this job concludes? You suppose, only time will tell what this all means beyond a seeming test.
After a moment of silence, $raven.name suddenly puffs his feathers, his plumage fluffing out in an almost exasperated manner, and the realization hits you like a jolt of electricity ─ he was there the entire time, silently observing the unfolding scene. Embarrassment rushes over you like a tidal wave, your face heating up in a blush that seems impossible to hide.
"S-sorry," you stammer, your voice a little unsteady. With an apologetic smile directed at $raven.name, you mumble, "$lyHeShe said there was a bath. Let's get to that..."
Fumbling for the door handle, you hastily make your way into the room that you'll be calling home for the foreseeable future. The awkwardness of the moment lingers, and you can't help but wonder what this unexpected turn of events might mean for the days to come.
<span class="next"><<button [[Next|Ch3YourRoomEnd]]>><</button>></span>A prolonged silence hangs heavily between you, burdened with the weight of unexpressed emotions. It's as if the weight of your thoughts and feelings hangs palpably in the air, making each passing second feel like an eternity. Questions race through your mind, but the answers remain elusive, just out of reach. What does this silence mean? Why are you both standing here, on the precipice of something you can't quite define? Why is it so challenging to voice the words that linger unspoken, like secrets buried in your hearts, waiting to be uncovered?
In this quiet moment, $lyName's touch breaks the silence, gently grasping your fingers, and the simple act of $lyhisher fingers entwining with yours sends a subtle surge of warmth and comfort through you. It's a faint reassurance, a suggestion of understanding that transcends spoken language. And then, in a hushed murmur, $lyName utters, "Goodnight, $player.wardname," $lyhisher voice soft and filled with a hint of tenderness.
It's a bittersweet farewell, laden with unspoken affection and the weight of uncertain futures. The emotions you both hold within your hearts find a slight expression in that single touch and whispered farewell, creating a connection that is just beginning to take shape.
Then without waiting for a response, $lyheshe walks away.
And with $lyhisher departure, you realize that this moment might never be revisited, a fleeting connection lost in the shadows of mutual fear. The day's events appear to have stirred something unexpected within both of you. Was this what just unfolded?
You're left standing there, pondering the meaning behind this brief touch and whispered farewell. Filled with unspoken affection and the weight of an uncertain future, you wonder: is this $lyName's way of revealing a deeper connection, or just a simple gesture of friendship? The moment is fleeting, yet it resonates with an emotion that seems to go beyond the casual.
These thoughts linger as you stand there, feeling the absence of $lyName's presence. The gesture, small as it was, seems significant—a puzzle piece in the ever-evolving dynamic between you two. But can it fully evolve when you're set leave once this job concludes? You suppose, only time will tell what this all means, and whether it's something to embrace.
After a moment of silence, $raven.name suddenly puffs his feathers, his plumage fluffing out in an almost exasperated manner, and the realization hits you like a jolt of electricity ─ he was there the entire time, silently observing the unfolding scene. Embarrassment rushes over you like a tidal wave, your face heating up in a blush that seems impossible to hide.
"S-sorry," you stammer, your voice a little unsteady. With an apologetic smile directed at $raven.name, you mumble, "$lyHeShe said there was a bath. Let's get to that..."
Fumbling for the door handle, you hastily make your way into the room that you'll be calling home for the foreseeable future. The awkwardness of the moment lingers, and you can't help but wonder what this unexpected turn of events might mean for the days to come.
<span class="next"><<button [[Next|Ch3YourRoomEnd]]>><</button>></span>Once the door shuts behind you, $raven.name takes flight from your shoulder to search the room. After a few moments of wing-flapping, he calls out to assure you the room is clear. You then remove your blindfold, and your breath is taken away by the grand room that unfolds before you.
To say it's lavish is an understatement. The palace guest room oozes opulence. Dark wood wainscoting, intricately carved, adorns the lower walls, while above, a deep, regal red paint with equally elaborate detailing imparts a sense of grandeur. Heavy curtains, adorned with delicate filigree embroidery, grace the large windows, drawn closed for the night. Their thickness cocoons the room in privacy and tranquility.
A plush, expansive bed, dressed in silken sheets and plump pillows, beckons from a raised two-step platform against the far right wall. Opposite the bed, a grand fireplace, adorned with antique ornaments, serves as the room's focal point. It radiates cozy warmth, especially welcome on such a chilly evening, casting a golden light.
Meticulously polished furniture is arranged throughout the room, contributing to the overall grandeur. Elegant tables and chairs are thoughtfully placed for both function and aesthetic appeal.
Two doors stand across from the entrance: one leading to a lavish bathroom with royal amenities on the far left, and another to a well-appointed changing room on the far right, ideal for preparing for regal events.
Dark wood floors contrast with strategically arranged carpets in various colors and patterns, creating a visual masterpiece underfoot. Antique paintings and tapestries on the walls depict historical scenes, adding to the room's timeless beauty.
The detail that captures your attention the most is the exquisitely carved perch for $raven.name. It takes the shape of a slender tree with a single branch. You marvel at how something so intricate was crafted in such a short time. It leaves you with questions, pondering the intentions behind the gesture. Is it a symbol of hospitality, a subtle display of power, or a small yet meaningful gift? Regardless of the motive, $raven.name seems to have taken a liking to it.
On the center table, you spot your bag, which you lost track of during the golem attack.
The Dragon Lord could have easily placed you in a far more modest room ─ a simple shed would suffice in your current condition, but he chose this opulent chamber for your stay. It dawns on you that, as a "blind" guest, you wouldn't have known the difference. The grandeur of the room is something you'll find challenging to keep to yourself.
The allure of a soothing bath is impossible to resist after the day's ordeals. Eager to shed your soiled armor and rejuvenate, you head towards the bath, impressed by its elegant combination of wood and stone set within the floor. Faucets and a unique water system hint at a touch of luxury, as the room is adorned with scented oils and soaps, each waiting to be explored. The room is illuminated by decorative sconces on the walls and a cozy fireplace, which together cast an inviting glow. You peel off your armor, relaxing your sore muscles in the soothing warmth.
<span class="next"><<button [[Next|Ch3CheckOn]]>><</button>></span><center>If only your life were a dream, and not a nightmare.</center>
<span class="next"><<button [[Next|ENDCHAPTER3]]>><</button>></span><center>@@.inbetween;End Chapter Three:
Part One@@</center>
<span class="next"><<button [[Next|Ch3Pt1LyAdmosEnd1]]>><</button>></span>A laugh escapes your lips, and you can't resist the temptation to join in the banter. With a sly smile, you playfully remark, "Well, Gabriel, I never suspected you had such a wild side. Fun nights, you say? I must admit, I'm rather intrigued. Perhaps you could give me a demonstration once we reach Narrau."
Lady Tarron cackles, her laughter tinged with a touch of jealousy, as she teases, "How charming, $player.wardname. It appears you've quite the captivated audience, don't you, $gabSir Duarte?"
Gabriel stammers, choking on $gabhisher words, and mutters under $gabhisher breath, "Gods help me..."
Your smile doesn't fade as you open your mouth to poke at $gabhimher further, but a change in the atmosphere cuts you off.
<<include "Ch3GolemPt1">>Within her room, the Mother Ecclesiarch sat in a high-backed chair, her countenance a picture of serene authority. The chamber was adorned with rich tapestries and finely crafted furniture, but her attention was not on the opulence that surrounded her. Instead, she focused on the letters spread before her, each bearing the seal of important correspondences. Not long ago, she dispatched orders for the regiment's journey to Auris, a dutiful act she hopes will bring favor to the reclusive Cardinal-King. It was her solemn duty to enact his will, for he had sealed himself away, never venturing beyond the confines of his private chamber.
The incident that had led to his self-imposed isolation had left him in a state of profound physical suffering. Even the Queen and her child were barred from entering his presence — a family torn in many ways. The Mother Ecclesiarch couldn't help but feel deep sympathy for the man's plight, he lost far more than his physical image. His only solace came from the knowledge that the instigator of this transformation had met her end. Yet, despite her empathy, a seed of resentment remained within her heart, directed toward the child who had been the catalyst for such a calamity.
A weary sigh escapes her lips, marking the arrival of a soft knock at her door.
"Enter," she commands in a tone honed over the years.
The door swings ajar, revealing a young deaconess. "My Lady, the Cardinal is prepared to receive you."
'//There is never a 'ready to see you,'//' the Mother Ecclesiarch muses in passing. She nods to the young woman. "Very well."
With a regal poise, she rises and leaves her chamber, with the deaconess trailing in her wake. The Cathedral's hallways are hushed at this late hour, except for the templars and paladins who vigilantly patrol the sacred grounds. The young deaconess struggles to keep pace with the Mother Ecclesiarch's determined strides.
"Do you believe we will ever lay eyes on him again?" The young woman asks, her voice tinged with sorrow, a sentiment shared by all within these hallowed walls when discussing the Cardinal-King.
"Marrus does not wish to cause unrest, my child," the Mother Ecclesiarch replies solemnly.
"Marrus?" The deaconess inquires, her curiosity piqued.
"Yes, that is his true name. Do not address him as such, but remember, he is human. Despite his trials, he remains imperfect," she says, offering no further explanation. Her enigmatic words hang in the air, unnecessary to elaborate. The Cardinal-King seeks not to terrify his devotees, a somewhat self-serving motive, but he has found a means, through her, to extend his influence — an endeavor she regards with great reverence. While her status equals that of the Grand Ecclesiarchs, her devotion to her duty runs deep.
The young deaconess nods and falls silent. They traverse the corridors in solemnity, ascending the grand staircase to the Cardinal's chamber. Before the imposing doors, the Mother Ecclesiarch turns to the young woman. "You may depart now. Rest well, sister."
"May I make a request, Mother?" The young woman stammers with trepidation. The older woman arches a curious brow, granting permission for her to continue. "I-I-I, well... we all hope that Augustus—Marrus—can inspire hope, regardless of his appearance. We hope he can recognize the reverence in which we hold his survival, as a testament to Ozwyn's grace. It is not a slight against you, My Lady. However, seeing him in his full glory, as I read of in my youth..."
The Mother Ecclesiarch sighs and nods in understanding. "I shall convey your message. Be aware that this sentiment has been expressed to him countless times, and it may be voiced a thousand times more. Now, go and find your rest."
The young woman nods and retreats down the corridor. With a composed breath, the Mother Ecclesiarch turns the handle and enters the sanctum of the holiest man.
<span class="next"><<button [[Next|Ch3EndChurch2]]>><</button>></span><center>@@.inbetween;[[Meanwhile, in Lenia...|Ch3EndChurch]]@@</center>You shrug, there isn't any harm in letting them help. You already have the blindfold on, and while you're confident all of your belongings are in your bag, there's always the chance you left something. But mainly, you accept to keep up with appearances.
"I'll take that shrug as a yes!" The $lyTitle beams with enthusiasm. However, before $lyheshe can elaborate further, Gabriel takes the initiative.
"I'll take care of this," the knight declares.
<<include "Ch3RoomTriHelp">><center><<if $relationships.ly.romance >= 15>>@@.inbetween;[[After you leave...|Ch3CampLyRomPOV2]]@@<<else>>@@.inbetween;[[After you leave...|Ch3CampLyPOV2]]@@<</if>></center>After the warden leaves $lyhisher company, $lyName stops and stares at ?them in deep thought for a spell. Curiosity plagues $lyhimher like a deep itch that cannot be scratched. Yet curiosity //and concern// plague the draconian.
Concern.
It's something $lyheshe didn't think $lyheshe would feel for someone $lyheshe just met. Is it concern for ?their well-being or concern for ?their mental state and how it might affect the job $lyheshe's given ?them?
$lyHeShe supposes it's just a natural thing. <<if $relationships.ly.friendship <= 15>>The warden seems agreeable for the most part and $lyheshe doesn't want to create more trouble for the ?person.<<else>>If $lyheshe wants the warden's help, $lyheshe needs ?them to be in functioning condition. So //of course// $lyheshe's concerned for the ?person.<</if>>
Yet, friend or not, this worry for someone brings even the most unrelated memories. Oh, how long a year and a half seems to have passed. Gods, it feels so short and yet so //fucking long//. But now $lyhisher mind is trailing off $lyhisher main concern and onto things best forgotten.
//'Though no one else seems to have.'//
$lyName audibly groans as $lyheshe finally turns away from where the warden vanished. $lyHeShe proceeds with the original task of getting more Vin de Nacrétte. Yet, even with that as $lyhisher focus, $lyhisher drunken thoughts still drift back on $player.wardname.
Even throughout the digging and information gathering $lyName conducted when deciding if Warden $player.wardname was the right one for this peculiar job, though perhaps driven more by curiosity, the ?person has remained a complete enigma. In fact, not even the warden's //real name// is known. They might as well not have existed before ?their alias first appeared some years ago with ?their supposed partner, a half-draconian man by the name of Harus Emery.
And that's not to mention that the warden was roughly sixteen at the time. The Wardens Guild is very careful about who enlists, how a teenager was able to join is a mystery even to the guild branch in Lenia. But it's just assumed that Harus had that much of a reputation, so no questions were asked.
Regardless, the only other thing to note was their success rate together. Harus had an impressive record before partnering with $player.wardname, but it soared after their partnership. Guild records sent to $lyName showed around eight years of successful hunts, which, while a majority of the beasts were not extraordinary, it still earned them a respected position within the Wardens Guild.
Then things took a turn just, what, three years ago? Suddenly, the duo went solo for reasons unknown, which seemed disappointing given wardens are notorious for gossip and news amongst themselves. Even through the vast network of information the wardens hold, $lyName found nothing. The few details $lyheshe found came from those who had once been in contact with the partners, and they knew nothing of note. The only piece of information that stood out was the amount of secrecy surrounding the duo. Rarely did they work with others, and when they did, all that was known was that Warden $player.wardname was exceptionally skilled given ?their condition and young age.
Nonetheless, their split was unexpected, and no one knows when it happened. Harus ended up somewhere in Valia, and Warden $player.wardname remained in Lenia for almost a year before taking the $player.famedHunt job here in Auris.
Everything after is hardly worth noting.
Perhaps it's $lyName's skepticism shining through, but it's so curious. The more $lyheshe thinks about the little information $lyheshe has, the more $lyheshe wants to //dig//.
<<if $lySus >= 1>>While $lyName has some slight suspicions, it's not very notable. Everything can be explained easily. //So far//, anyway.<<if $lySeen is true>>And then there's last night... $lyheshe has a distinct feeling that the warden was //looking// at $lyhimher while drifting off into sleep...<</if>><<elseif $chapter1.includes("CivTrue") or $chapter1.includes("CivBrutal") or $chapter1.includes("CivFail")>>$lyName wonders how $player.wardname would have answered the other evening at dinner. But perhaps it doesn't matter. With $gabSir Duarte as a witness to the ?person's skill, how can $lyheshe question ?them now? Magic is a strong force, and $lyheshe supposes the warden has learned to use it to ?their benefit. Though, the $lyTitle has never heard of such a thing. Regardless, $lyheshe'll just have to wait for the day $lyheshe can witness this feat with $lyhisher own eyes, should the fates be so kind.<<elseif $chapter1.includes("NoCare")>>The warden was right in ?their statement that whatever ?they <<verb "says" "say">>, ?they will always be approached with skepticism. Even now, $lyName doesn't know what to think, though $lyheshe'll never admit that...<<else>>The warden seemed genuine in ?their response to $lyhisher questioning the other evening. Besides, it's not something someone can lie about and get away with for so long. There was an unwavering truth in ?their words. That or ?they<<verb "'s" "'re">> a very good liar... Regardless, there's no realistic reason for someone to lie about being blind, save for the prominent rumor that it's all for pity. Yet even that makes little sense to $lyName.<</if>> Nevertheless, the truth is out there somewhere.
The situation regarding the demon is what called $lyName to take further action. And yet $lyheshe hopes $lyhisher curiosity is sated with the summons $lyheshe requested from Warden $player.wardname's former partner.
<span class="next"><<button [[Next|Ch3CampLyEnd1]]>><</button>></span>After the warden leaves $lyhisher company, $lyName stops and stares at ?them in deep thought for a spell. Curiosity plagues $lyhimher like a deep itch that cannot be scratched. And deeper feelings that burn like coal against $lyhisher skin.
Attraction? //Concern.//
It's something $lyheshe didn't think $lyheshe would feel for someone $lyheshe just met, let alone ever again. Is it concern for ?their well-being or concern for ?their mental state and how it might affect the job $lyheshe's given ?them? Gods, has $lyheshe started to //care// about the ?person?
$lyName's brows furrow at the realization that all of it sounds so right and comes so //damn// easy. Isn't it too soon for this?
Ignore it, ignore it, //ignore it.// It's not possible. Not even close. $lyHeShe's not even ready for such a thing and $lyheshe swore it off after last time. It's entirely impossible. Attraction is okay. That's right. It's nothing but //normal and natural// attraction. And perhaps the effects of the alcohol.
But the feeling brings along sour memories that still hurt. Oh, how long a year and a half seems to have passed. Gods, it feels so short and yet so //fucking long//. But now $lyhisher mind is trailing off $lyhisher main concern and onto things best forgotten.
//'Though no one else seems to have.'//
$lyName audibly groans as $lyheshe finally turns away from where the warden vanished. $lyHeShe needs to focus on something else. Anything else.
$lyHeShe turns back to $lyhisher original task of getting more Vin de Nacrétte. Yet, even with that as $lyhisher focus, $lyhisher drunken thoughts still drift back on $player.wardname.
Even throughout the digging and information gathering $lyName conducted when deciding if Warden $player.wardname was the right one for this peculiar job, though perhaps driven more by curiosity, the ?person has remained a complete enigma. In fact, not even the warden's //real name// is known. They might as well not have existed before ?their alias first appeared some years ago with ?their supposed partner, a half-draconian man by the name of Harus Emery.
And that's not to mention that the warden was roughly sixteen at the time. The Wardens Guild is very careful about who enlists, how a teenager was able to join is a mystery even to the guild branch in Lenia. But it's just assumed that Harus had that much of a reputation, so no questions were asked.
Regardless, the only other thing to note was their success rate together. Harus had an impressive record before partnering with $player.wardname, but it soared after their partnership. Guild records sent to $lyName showed around eight years of successful hunts, which, while a majority of the beasts were not extraordinary, it still earned them a respected position within the Wardens Guild.
Then things took a turn just, what, three years ago? Suddenly, the duo went solo for reasons unknown, which seemed disappointing given wardens are notorious for gossip and news amongst themselves. Even through the vast network of information the wardens hold, $lyName found nothing. The few details $lyheshe found came from those who had once been in contact with the partners, and they knew nothing of note. The only piece of information that stood out was the amount of secrecy surrounding the duo. Rarely did they work with others, and when they did, all that was known was that Warden $player.wardname was exceptionally skilled given ?their condition and young age.
Nonetheless, their split was unexpected, and no one knows when it happened. Harus ended up somewhere in Valia, and Warden $player.wardname remained in Lenia for almost a year before taking the $player.famedHunt job here in Auris.
Everything after is hardly worth noting.
Perhaps it's $lyName's skepticism shining through, but it's so curious. The more $lyheshe thinks about the little information $lyheshe has, the more $lyheshe wants to //dig//.
<<if $lySus >= 1>>While $lyName has some slight suspicions, it's not very notable. Everything can be explained easily. //So far//, anyway.<<if $lySeen is true>>And then there's last night... $lyheshe has a distinct feeling that the warden was //looking// at $lyhimher while drifting off into sleep...<</if>><<elseif $chapter1.includes("CivTrue") or $chapter1.includes("CivBrutal") or $chapter1.includes("CivFail")>>$lyName wonders how $player.wardname would have answered the other evening at dinner. But perhaps it doesn't matter. With $gabSir Duarte as a witness to the ?person's skill, how can $lyheshe question ?them now? Magic is a strong force, and $lyheshe supposes the warden has learned to use it to ?their benefit. Though, the $lyTitle has never heard of such a thing. Regardless, $lyheshe'll just have to wait for the day $lyheshe can witness this feat with $lyhisher own eyes, should the fates be so kind.<<elseif $chapter1.includes("NoCare")>>The warden was right in ?their statement that whatever ?they <<verb "says" "say">>, ?they will always be approached with skepticism. Even now, $lyName doesn't know what to think, though $lyheshe'll never admit that...<<else>>The warden seemed genuine in ?their response to $lyhisher questioning the other evening. Besides, it's not something someone can lie about and get away with for so long. There was an unwavering truth in ?their words. That or ?they<<verb "'s" "'re">> a very good liar... Regardless, there's no realistic reason for someone to lie about being blind, save for the prominent rumor that it's all for pity. Yet even that makes little sense to $lyName.<</if>> Nevertheless, the truth is out there somewhere.
The situation regarding the demon is what called $lyName to take further action. And yet $lyheshe hopes $lyhisher curiosity is sated with the summons $lyheshe requested from Warden $player.wardname's former partner.
<span class="next"><<button [[Next|Ch3CampLyEnd1]]>><</button>></span>Stepping into the grand chambers of the Cardinal-King, the first thing one would notice is a majestic wall of white lace that extends across the room, its delicate fabric rippling with every shift of the air. The lace creates mesmerizing silhouettes as it shrouds the warming fire that flickers behind it. Before this intricate curtain, an elegant table stands adorned with meticulously arranged letters and documents, all intended for the Cardinal's scrutiny. Yet, the absence of the missive from Auris, delivered earlier by the Mother Ecclesiarch herself, serves as an unmistakable sign that the Cardinal has already perused its contents.
With another steadying breath, she moves further into the room, demonstrating profound respect as she bows before the curtain and announces, "Your Reverence, I have come as requested."
A lengthy silence ensues before the Cardinal speaks, his voice soft and contemplative as he poses a question, "Auris wishes to rebuild an alliance?"
"I'm uncertain about the exact nature of their proposal. I believe their desire for peace is expressed through the phrase 'least of all,'" she replies while maintaining her kneeling position.
The Cardinal ponders and vocalizes his thoughts, "Ozwyn will not accept half-measures. Even if peace aligns with his divine will, how long can it be preserved with Auris submitting to the Council's authority?"
"I cannot say," the Mother Ecclesiarch answers with honesty.
The Cardinal-King falls silent, the only sound within the room being the soft crackling of the fire beside him. After some contemplation, he issues a decisive command, "Dispatch a message to Paladin Exalt Vestalis before the regiment embarks. While peace is the objective, the Church must secure its position if it is to endure."
There's an unspoken urgency in his command, something the Mother Ecclesiarch can sense but doesn't fully comprehend. Nevertheless, she understands that it is not her place to question the will of one chosen by Ozwyn.
With a sense of determination, she affirms, "In your name, I shall carry out your decree."
"It is not in my name, sister, but Ozwyn's. You are dismissed."
With that, the Mother Ecclesiarch departs from the Cardinal's chamber, unaware of the enigmatic figure concealed behind the gentle flow of the curtains of lace.
As she descends the stairs, she remains oblivious to the secrets concealed within the cathedral's walls.
While she meticulously drafts the Cardinal-King's proclamation, she remains blissfully unaware that the words she scribes are more akin to those of a serpent than the sweet melodies of a songbird.
<span class="next"><<button [[Next|ENDCHAPTERThree]]>><</button>></span><center>@@.inbetween;Until Chapter Three: Part Two@@</center>
<center>Thank you for reading!
Have story related questions? Ask on <a href="https://within-your-eyes-if.tumblr.com/" target="_blank">Tumblr!</a> Follow for the latest development news. Future chapter progress will be reported at the beginning of each month!
Come across any mistakes or problems? Report them <a href="https://docs.google.com/forms/d/e/1FAIpQLSeAVtVAIjPf-SNcZTiOX7EqJQZzbE89HH_f_xlAKBdSjxwuHw/viewform?usp=sf_link" target="_blank">here!</a></center>With the evening's interactions now behind you, your thoughts naturally gravitate towards the allure of rest. Fatigue tugs at your muscles and your eyelids grow heavy with the promise of sleep. Gently placing your $blindfold blindfold on the nightstand beside the sumptuous bed, its inviting plushness beckons you closer. The promise of comfort seems like the perfect antidote to the day's exertions. As you begin to nestle into the soft embrace of the sheets, the events of the day play back in your mind—a tapestry of moments and murmured words, like a dream lived in obscurity.
<span class="next"><<button [[Next|Ch3End]]>><</button>></span>Refreshed after a soothing bath and having tended to your arm's bandage, you make your way back into the main room. $raven.name remains perched on his newfound spot, seemingly in slumber. The room is warmed by the crackling fire, casting a comfortable glow that accompanies you as you traverse the space toward the other doorway, leading to the dressing area. Curiosity gnaws at you, anticipating what you might discover, with nightwear being your foremost hope.
Before you can make it, however, a gentle knock resonates through the room. Caught somewhat off-guard, you realize you're not quite dressed as you'd prefer for an unexpected guest, <<cycle "$bathcover" autoselect>>
<<option "but you're glad you chose a large, modest robe." "robe">>
<<option "but you're feeling confident just wrapped in a towel." "towel">>
<</cycle>>
You immediately reach for your blindfold, faintly amused that your day seems to conclude as it began, though with notably fewer emotions.
"Yes?" You call.
"May I enter?" A voice requests.
<<nobr>>
<div class="choices">
<<if $xiaoGender is "male">>
<div class="choice-item">[[It sounds like Master Xiang.|Ch3XiaoEnd][$relationships.xiao.friendship += 3]]</div>
<<else>>
<div class="choice-item">[[It sounds like Madam Xiang.|Ch3XiaoEnd][$relationships.xiao.friendship += 3]]</div>
<</if>>
<div class="choice-item">[[It sounds like the Dragon Lord.|Ch3AdmosEnd][$relationships.admos.friendship += 3]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[It sounds like Leese.|Ch3LeeEnd][$relationships.lee.friendship += 3]]</div>
<<else>>
<div class="choice-item">[[It sounds like Lea.|Ch3LeeEnd][$relationships.lee.friendship += 3]]</div>
<</if>>
<div class="choice-item">[[It sounds like Gabriel.|Ch3GabEnd][$relationships.gab.friendship += 3]]</div>
<div class="choice-item">[[It sounds like Hestia.|Ch3HestEnd][$relationships.hes.friendship += 3]]</div>
</div>
<</nobr>>The voice is one you've briefly heard before. Is it $xiaoTitle Xiang?
"You may," you respond, leaning against a table as $raven.name stirs in awareness.
The door opens, indicated by the shift in air and the clear voice of the ambassador. "I apologize for disturbing you, ?Sir $player.wardname." There's a soft Taishan accent to $xiaohisher words. "I was informed that $lyTitle de Le Wren saw to your escort here, and I wanted to ensure everything is to your liking."
A warm smile graces your lips, "I believe it is. Is the room as grand as it feels?"
$xiaoName confirms, "It is. Typically reserved for royalty."
Your curiosity piqued, you ask, "Why offer it to me?"
The ambassador seems to ponder before answering, "Admos wishes to ensure your utmost comfort, considering the risk he and $lyHisHer Highness are asking you to undertake."
After a thoughtful pause, you reply, "I see. Will anyone seek to reclaim this room?"
"No," $xiaoTitle Xiang assures you quickly, "family matters have kept most from returning for Elies' trial. Regardless, the room is yours for the duration of your stay."
You nod appreciatively, "Then I'll be sure to convey my gratitude to His Majesty."
$xiaoName clears $xiaohisher throat but doesn't offer any additional information, smoothly shifting the conversation. "I suspect you haven't been given a proper tour of the room. Although I notice that you've discovered the bath."
<<if $bathcover is "robe">>Clad in the comfort of your robe, you nod modestly<<else>>Feeling the weight of the towel around you, you give a self-aware nod<</if>>, "Yes, I hadn't thought to look for clothes before that."
With a soft, understanding chuckle, $xiaoheshe replies, "I can assist in searching for proper attire, if you wish."
* [[You don't mind having help.|Ch3XiaoHelp]]
* [[You want to do it by yourself.|Ch3XiaoNoHelp]]As you sense the distinct presence outside your door, realization dawns: it is none other than the Dragon Lord himself.
"You may," you grant permission, your posture casual as you lean against a nearby table. Beside you, $raven.name stirs, alert to the presence of the newcomer.
With a nearly inaudible creak, the door eases open, preceded only by the hushed command of the draconian telling someone to remain outside. "I trust I'm not overstepping my bounds," he addresses you as the door shuts behind him. His voice carries an air of both authority and courtesy, an elegant blend that resonates through the room. "I saw $lyName ushering you here earlier and felt it pertinent to ensure everything meets your expectations."
A playful smile curves your lips, "I must have truly piqued some interest if the esteemed Dragon Lord sees fit to check on my accommodations personally."
His soft chuckle is both genuine and reserved, "Given the monumental responsibility we've entrusted you with, Warden $player.wardname, a little personal attention seemed warranted. Though, I hope my intrusion isn't perceived as overbearing."
You offer a nonchalant shrug, countering his formality with ease, "Merely unexpected. But tell me, is this room as grand as it feels?"
His response holds a trace of hesitation, "It is, in fact, designed for royalty. My brother, Nieven, once occupied it. His return, however, is... improbable. Rest assured, we've ensured the removal of any personal remnants."
Raising an eyebrow, you venture, "And if he seeks to reclaim it?"
Admos's voice is unwavering, his tone absolute, "He won't."
Nodding slowly, you reply, "Very well. I won't press for more."
His laughter, though low, carries warmth. "Your discretion is appreciated. I gather, however, you haven't been acquainted with all the room's features." A hint of amusement creeps into his tone as he adds, "Though evidently, you discovered the bath."
<<if $bathcover is "robe">>Feeling comfortably covered in your robe<<else>>Feeling the lightweight fabric of the towel against your skin<</if>>, you admit, "My eagerness to shed my armor might have led me to forget to search for something to wear after."
His amusement is palpable in the warmth of his tone. "A sentiment I'm sure many would share," he confides. "Would you like assistance in finding some proper evening attire?"
* [[You don't mind his help.|Ch3YourRoomAdmos1]]
* [[You want some privacy.|Ch3RavenHelp]]The cadence in the voice is one you're coming to know again: it's $leeName.
"You may," you grant permission, albeit with a hint of hesitation. $raven.name stirs upon the new guest's arrival.
The door opens silently, only the air shifting in its swing. But just as quickly as it began, it halts. There's a faint, though quick, recession of footfalls that suggest $leeheshe took a step back.
"Apologies," $leeheshe quickly says, voice tinged with surprise and perhaps a trace of embarrassment. "I didn't expect... I can wait until you're more... suitable."
You're reminded of your state of dress by the sensation of your $bathcover against your skin.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I don't mind," you admit, warmth flooding your cheeks.|Ch3PalRoomLeeShy][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[[With feigned distress, you quip, "Oh dear, I really could use some assistance choosing an outfit."|Ch3PalRoomLeeBold][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.bold += 1]]</div>
<<if $leeGender is "male">>
<div class="choice-item-flirt">[[A fluttery feeling rises within you. Would it be so bad if he saw?|Ch3PalRoomLeeHes][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.hesitate += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[A fluttery feeling rises within you. Would it be so bad if she saw?|Ch3PalRoomLeeHes][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.hesitate += 1]]</div>
<</if>>
<div class="choice-item">[["I'm adequately covered, it's fine," you assure calmly.|Ch3PalRoomLeeFine]]</div>
<div class="choice-item">[["Just wait here, I'll be a moment."|Ch3PalRoomLeeWait]]</div>
</div>
<</nobr>>It's unmistakably Gabriel's voice.
"You may enter," you say, granting permission, though a note of hesitation colors your tone. $raven.name becomes alert, sensing the presence of the newcomer.
The door moves with barely a sound, a subtle change in the atmosphere being the only indication that the knight has acknowledged you. There's a momentary pause before $gabheshe clears $gabhisher throat. "My apologies. If you need a moment, I can wait."
You smooth down your $bathcover.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["Can you assist me?" You ask with a hint of shyness.|Ch3YourRoomGabShy][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["How fortunate to have my knight in shining armor here to help." You jest.|Ch3YourRoomGabBold][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.bold += 1]]</div>
<<if $gabGender is "male">>
<div class="choice-item-flirt">[[Why aren't you bothered by the idea of his possible assistance?|Ch3YourRoomGabHes][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.hesitate += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[Why aren't you bothered by the idea of her possible assistance?|Ch3YourRoomGabHes][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.hesitate += 1]]</div>
<</if>>
<div class="choice-item">[["Um... would you mind assisting me?" You inquire.|Ch3YourRoomGabAssist]]</div>
<div class="choice-item">[["Thank you, just give me a moment," you decide to dress alone.|Ch3YourRoomGabNoAs]]</div>
</div>
<</nobr>>The soft voice at the door is barely audible, a gentle presence that's unmistakably Hestia.
"Yes, you may," your voice betraying a flicker of surprise.
$raven.name stirs at attention upon the newcomer's arrival.
The door opens, introducing a fresh breeze into the room that carries the subtle scent of vanilla ─ Hestia's seemingly signature. Yet, after a single step, there's a pause. There's a faint, though quick, recession of footfalls that suggests a retreat.
"Oh! I... I hadn't realized you were..." Hestia trails off, the rest of her sentence lost in an awkward quiet that suggests what she's hiding from.
You're suddenly conscious of your minimal attire, the light fabric of your $bathcover clinging to your drying skin.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[The shyness in your voice a mirror of her own as you ask for help.|Ch3PalRoomHestiaShy][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[[It's a perfect opportunity to ask for help and playfully tease her.|Ch3PalRoomHestiaBold][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[You pause, a flutter of anticipation in your stomach. Would it be so bad if she assisted you?|Ch3PalRoomHestiaHes][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.hesitate += 1]]</div>
<div class="choice-item">[["I don't mind," you say, perhaps she can help you.|Ch3PalRoomHestiaFine]]</div>
<div class="choice-item">[["Feel free to wait here, I won't be long," you say.|Ch3PalRoomHestiaWait]]</div>
</div>
<</nobr>>$raven.name's familiar caw from above acts as your guiding light, cutting through the vastness of the unfamiliar room. You take measured steps, cautiously gauging the depth and distance, acutely aware of the absence of your walking stick. It's the pattern of echoes and $raven.name's rhythmic koks that lead you to a plush seat in the changing room. Here, you pause, allowing yourself a moment to adjust to the subtle sounds of the room as you await the ambassador's next move.
From the soft shuffling of fabric, you can tell the ambassador is meticulously sifting through an array of garments. The hush is broken by $xiaohisher calm voice, "I've found something that should suit you," and a moment later, the weight of a garment is placed into your awaiting hands.
You let your fingers dance over the fabric, mapping out its intricate patterns and noting the luxurious, silken texture. The quality of it prompts you to ask, "Has this outfit been worn by another?"
Without a hint of emotion, the ambassador answers, "No, Admos had these garments brought in especially. He wasn't sure of your size."
A hint of amusement colors your voice as you reply, "The de Le Wren family seems quite generous."
"They are indeed generous," $xiaoName confirms, $xiaohisher tone still even, "but I get the sense $lyTitle de Le Wren is going above and beyond for you. It seems every detail of your mission is of utmost importance."
You consider this, nodding thoughtfully, "I do hope this task will be behind me once the demon is dealt with."
There's a pause, long enough for you to catch the subtle change in $xiaoName's breathing. $xiaoHeShe finally replies, "Indeed. Once you're dressed, there's another matter I'd like to discuss with you."
Before you can press for more information, the muted footsteps of the ambassador signals $xiaohisher departure. Shaking your head, you whisper a dry comment to $raven.name, "That doesn't bode well, does it?"
$raven.name responds with a soft, possibly empathetic croak, and you start to change. The silk of the garment slides effortlessly against <<if ($scars is "many") or ($scars is "few")>>the raised scars on your skin.<<else>>your skin.<</if>>
<span class="next"><<button [[Next|Ch3YourRoomXiao2]]>><</button>></span><<if hasVisited("Ch3XiaoHelp")>>Once you've dressed, you navigate your way back to the main chamber of your room with the help of $raven.name's guiding calls. Your fingers lightly graze the smooth surface of the table, granting a subtle map of where you are within the room. It's at this moment that $xiaoTitle Xiang addresses you.<<else>>Venturing further into the chamber, you're drawn to the spot where you detected the sound of the chair. Trusting your instincts, you reach out and find the chair with ease, gracefully taking a seat. The weight of the ambassador's presence is pronounced, though $xiaoheshe keeps a respectful distance from you.<</if>>
"I was informed that you suffered a head injury today, and while Mx Hestia tended to it, I want to confirm you're not feeling ill."
You gently shake your head, "Despite a lingering ache, I feel fine."
"I see," the ambassador muses, curiosity tinged in $xiaohisher words. "I will still ensure someone brings something tomorrow to guarantee you're healing properly."
You feel compelled to address $xiaohisher curiosity, stating, "You must be aware that healing such as that isn't possible."
$xiaoHeShe sighs and explains, "In Taishan, we have practices that enhance healing spells. Either your injury wasn't as severe as it seemed, or Mx Hestia possesses greater talents than anyone could have anticipated. It appears that luck was on your side when you crossed paths with someone of her caliber."
Your thoughts turn contemplative, and you pose another question, "Is it your job to check on guests?"
"Given the significance of your arrival, I felt it necessary to come and check on you," $xiaoheshe admits. A shadow of concern lingers beneath $xiaohisher words, apparent in the subtle hesitation. "The recounting of the golem was...troubling."
You sense an underlying tone in $xiaohisher words, hinting that there might be more to the reason for the visit, but the precise nature eludes you.
<<nobr>>
<div class="choices">
<<if $xiaoGender is "male">>
<div class="choice-item-flirt">[[“Thank you,” you blush at his thoughtfulness.|Ch3XiaoShy][$relationships.xiao.flirts.total += 1; $relationships.xiao.flirts.shy += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[“Thank you,” you blush at her thoughtfulness.|Ch3XiaoShy][$relationships.xiao.flirts.total += 1; $relationships.xiao.flirts.shy += 1]]</div>
<</if>>
<div class="choice-item-flirt">[[“Already worried about me?” You tease.|Ch3XiaoBold][$relationships.xiao.flirts.total += 1; $relationships.xiao.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[“Oh,” you say unsure.|Ch3XiaoHes][$relationships.xiao.flirts.total += 1; $relationships.xiao.flirts.hesitate += 1]]</div>
<div class="choice-item">[[“I appreciate you checking,” you smile.|Ch3XiaoFri][$relationships.xiao.friendship += 3]]</div>
<div class="choice-item">[[Ugh, not another caring soul.|Ch3XiaoHost]]</div>
<div class="choice-item">[[You nod appreciatively.|Ch3XiaoRes][$relationships.xiao.friendship += 3]]</div>
</div>
<</nobr>>A warmth spreads across your cheeks, causing them to tinge with a soft hue of red. The deeper you delve into the conversation with $xiaoTitle Xiang, the more you find yourself questioning $xiaohisher intentions. Is it mere duty that prompts such attentiveness, or is there something more? The ambiguity of $xiaohisher actions leaves you teetering on the edge of anticipation and uncertainty.
Summoning your voice, which feels oddly caught in your throat, you reply, "Thank you." The words feel heavy, laden with an emotion you're not yet ready to dissect.
"Of course," $xiaoheshe responds with a tone that remains courteous and businesslike. "Someone will arrive shortly to attend to your armor, ensuring it's cleaned and any damages repaired. You've had a long day, Warden $player.wardname. I trust you'll get the rest you need. Have a good night."
Is this $xiaomanwoman deliberately ignoring your unspoken sentiments, or is it that $xiaoheshe remains entirely oblivious?
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[“You as well,” you shyly flirt.|Ch3XiaoShy2][$relationships.xiao.flirts.total += 1; $relationships.xiao.flirts.shy += 1]]</div>
<div class="choice-item">[[Uncertain and unsure, you mumble instead, “Thank you for your assistance.”|Ch3XiaoShy3][$relationships.xiao.friendship += 3; $friendly += 1]]</div>
<div class="choice-item">[[You muster a hesitant smile and wave a hand dismissively.|Ch3XiaoShy4][$relationships.xiao.friendship += 3; $reserved += 1]]</div>
</div>
<</nobr>>A sly and teasing smile dances on your lips as you contemplate the ambassador's intentions. It's as if you're both caught in a subtle dance of intrigue. Is $xiaohisher attentiveness and concern solely driven by duty, or does a deeper undercurrent flow beneath $xiaohisher courteous facade?
You decide to test the waters, a glimmer of playful mischief in your voice. "Already worried about me, $xiaoTitle Xiang?" you ask, allowing your tone to hint at your own curiosity.
"It is only reasonable to feel some concern after such an eventful day," $xiaoheshe responds in a manner that expertly maintains the formal facade. $xiaoHisHer words are neutral, yet a discerning ear might catch a trace of warmth. "Someone will arrive shortly to attend to your armor, ensuring it's cleaned and any damages repaired. You've had a long day, Warden $player.wardname. I trust you'll get the rest you need. Have a good night."
As you ponder the implications of $xiaohisher response, you can't help but wonder whether $xiaomanwoman is deliberately disregarding your unspoken sentiments or if $xiaoheshe is, indeed, blissfully unaware of your teasing undercurrent.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[“Don't you want to stay and get to know each other better?” You flirt more boldly.|Ch3XiaoBoldEnd][$relationships.xiao.flirts.total += 1; $relationships.xiao.flirts.bold += 1]]</div>
<div class="choice-item">[[“Thank you for your assistance,” you instead beam with charm.|Ch3XiaoBoldCharmEnd][$relationships.xiao.friendship += 1; $charm += 1]]</div>
<<if $xiaoGender is "male">>
<div class="choice-item">[[What a confusing man. Wave him away dismissively.|Ch3XiaoBoldResEnd][$reserved += 1]]</div>
<<else>>
<div class="choice-item">[[What a confusing woman. Wave her away dismissively.|Ch3XiaoBoldResEnd][$reserved += 1]]</div>
<</if>>
</div>
<</nobr>>Doubts and questions tangle within your mind, leaving you uncertain about the true motivations behind the ambassador's attentiveness. Could it be just a duty-bound facade, or does a deeper undercurrent of interest flow beneath the surface of $xiaohisher courteous demeanor? The urge to probe further gnaws at you, but conflicting emotions tug you in opposing directions. A part of you longs to unravel the ambassador's true reasons for being here, but another, perhaps more prudent part, restrains you, guiding your hesitant words.
"Oh," you manage to say, though the word feels tinged with subtle disappointment. You hastily add, "I mean, thank you."
"Of course," $xiaoheshe replies with unchanging professionalism. $xiaoHisHer tone remains steady, offering no hints of the underlying currents. "Someone will arrive shortly to attend to your armor, ensuring it's cleaned and any damages repaired. You've had a long day, Warden $player.wardname. I trust you'll get the rest you need. Have a good night."
It's reassuring, in a way, that $xiaoheshe appears oblivious to your inner turmoil. Or is it? The inexplicable tug of disappointment further perplexes you. Why do you find yourself longing for something more in the ambassador's response?
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[“Goodnight,” you mutter.|Ch3XiaoHesEnd][$relationships.xiao.flirts.total += 1; $relationships.xiao.flirts.hesitate += 1]]</div>
<div class="choice-item">[[Forget it. “Thank you for your assistance,” you say instead.|Ch3XiaoHesFriendEnd][$relationships.xiao.friendship += 3; $friendly += 1]]</div>
<div class="choice-item">[[What a confusing man. Wave him away dismissively.|Ch3XiaoHesResEnd][$reserved += 1]]</div>
</div>
<</nobr>>Meeting someone so considerate, particularly a recent acquaintance, is a refreshing surprise. It offers a touch of comfort amidst unfamiliar surroundings and uncertain futures.
Allowing a genuine and friendly smile to play on your lips. "Your thoughtfulness is genuinely appreciated," you respond warmly, gratitude evident in your voice.
"Of course," $xiaoName responds professionally, though there's a hint of warmth. "Someone will arrive shortly to attend to your armor, ensuring it's cleaned and any damages repaired. You've had a long day, Warden $player.wardname. I trust you'll get the rest you need. Sleep well."
As the ambassador takes $xiaohisher leave, the soft sound of the door closing offers a sense of finality to the day. Your blindfold comes off, revealing $raven.name, who, having found a comfortable spot on his new perch, seems already deep in the realm of dreams.
Chuckling softly at the sight, you murmur, "Rest easy, $raven.name," as you prepare to do the same. Or so you hope.
<<include "Ch3RoomEND">>The notion of yet another individual possibly prying into your affairs irks you deeply. While $xiaoTitle Xiang might not be as overbearing as some, the very suggestion of interference is enough to tighten the muscles in your jaw. Suppressing the urge to voice your irritation, you take a breath, hoping your tone doesn't betray too much of your annoyance.
"I believe I've had enough for one day," you state tersely, punctuating your words with an unintentional yawn that highlights your exhaustion.
"Of course," $xiaoheshe responds. "Someone will arrive shortly to attend to your armor, ensuring it's cleaned and any damages repaired. You've had a long day, Warden $player.wardname. I trust you'll get the rest you need. Sleep well."
You only respond with a dismissive wave that sends the ambassador out of your room. Once the door shuts, your blindfold comes off, revealing $raven.name, who, having found a comfortable spot on his new perch, seems already deep in the realm of dreams.
Chuckling softly at the sight, you murmur, "Rest easy, $raven.name," as you prepare to do the same. Or so you hope.
<<include "Ch3RoomEND">>The weight of exhaustion pulls heavily at your eyelids and thoughts. Each word feels like an added burden, and while you appreciate the ambassador's attentiveness, you're struggling to muster the energy for extended conversation. You give $xiaohimher a weary, yet appreciative nod. To your surprise, a yawn breaks through, making your fatigue all too apparent.
"I apologize if I overstayed my welcome," $xiaoheshe responds with a tone of polished professionalism. "Someone will arrive shortly to attend to your armor, ensuring it's cleaned and any damages repaired. You've had a long day, Warden $player.wardname. I trust you'll get the rest you need. Sleep well."
Rather than verbalizing a response, you offer a subdued wave, silently urging the ambassador to exit. The door's soft click is a reassuring sound, signaling a brief respite from further social demands. Upon removing your blindfold, you're met with the sight of $raven.name, who, having nestled comfortably into his new perch, is already lost to slumber.
A gentle smile tugs at the corner of your lips. "Dream sweetly, $raven.name," you whisper to your companion. You hope the night grants you a similarly peaceful rest.
<<include "Ch3RoomEND">>The ambiguity of $xiaoTitle Xiang's reactions leaves a lingering uncertainty in the atmosphere, but the heat that spreads across your cheeks doesn't fade easily. There's a pull, despite $xiaohisher seeming obvlious nature.
"You as well," you say, the words catching slightly in your throat. Why does it feel as though you're treading on unfamiliar ground? Why do your words feel so clumsy?
"Thank you," $xiaoheshe replies, warmth evident in $xiaohisher voice, despite the underlying formality. $xiaoHeShe then turns and departs the room, leaving you with your thoughts.
Removing your blindfold, you turn to $raven.name, imploring for some form of insight. "Did I completely misread that? Was I... imagining things?" You question, your voice tinged with a mix of hope and trepidation.
Resting your hands against your cheeks, still warm from the previous interaction, you let out a quiet groan. "Gods, what just happened?"
<<include "Ch3RoomEND">>The exchange with $xiaoTitle Xiang leaves you feeling strangely off-balance. $xiaoHisHer politeness, while professional, possesses a quality that your mind grapples with, trying to decipher whether there's any deeper meaning. Maybe you've been in the company of too many enigmatic individuals lately, leading you to overanalyze every interaction.
Choosing to tread on safer grounds, you say, "Thank you for your assistance."
"You're welcome," $xiaoheshe replies. While $xiaohisher tone carries a touch of warmth, it remains impeccably formal. $xiaoHeShe then turns and departs the room, leaving you with your thoughts.
Rubbing your temples as you remove your blindfold, you ponder the encounter, wondering if you're just reading too much into things. The silent presence of $raven.name offers no answers, and you're left with the nagging feeling of uncertainty.
Perhaps it's the fatigue from the day's events playing tricks on your perceptions, but it's a puzzle you can't help but turn over in your mind.
<<include "Ch3RoomEND">>The exchange with $xiaoTitle Xiang leaves you feeling strangely off-balance. $xiaoHisHer politeness, while professional, possesses a quality that your mind grapples with, trying to decipher whether there's any deeper meaning. Maybe you've been in the company of too many enigmatic individuals lately, leading you to overanalyze every interaction.
You're unsure what to say, so you only offer an awkward smile and a dismissive wave.
"Sleep well," $xiaoheshe replies. While $xiaohisher tone carries a touch of warmth, it remains impeccably formal. $xiaoHeShe then turns and departs the room, leaving you with your thoughts.
Rubbing your temples as you remove your blindfold, you ponder the encounter, wondering if you're just reading too much into things. The silent presence of $raven.name offers no answers, and you're left with the nagging feeling of uncertainty.
Perhaps it's the fatigue from the day's events playing tricks on your perceptions, but it's a puzzle you can't help but turn over in your mind.
<<include "Ch3RoomEND">><<if $gabEvents.includes("Denial")>>The raw sting from your encounter with Gabriel lingers. As you navigate the camp, you debate between seeking solace in rest or distracting yourself with another's presence. The bitterness is palpable — but is it truly resentment? Why are you really mad? Your thoughts spiral, but you push them aside, deciding to face them later.<<elseif $gabEvents.includes("CampRom")>>Your recent interaction with Gabriel plays on repeat in your mind. Fleeting images dance at the edge of your consciousness, trying to piece together Gabriel's expressions when those words were uttered. A boundary exists, one you've been wary of. Yet for now, you stand firmly before it. //Crossing it is a cost you cannot take//. Yet, there's a hint of temptation, isn't there? Shaking off the reverie, you ponder your next move.<<elseif $gabEvents.includes("FriendDeny")>>The remnants of anger from your clash with Gabriel remain. What right does Gabriel have to affect you this way? The mere memory leaves a sour taste as you traverse the camp, torn between resting or seeking someone to dispel the discomfort.<<else>>As you stroll through the camp, Gabriel's proposition replays in your mind. The idea of accepting a friendship seems harmless. Revealing your inner demons isn't an option, but could there be harm in accepting such a simple bond? If you let Gabriel in, how far will $gabheshe go to support you? Every choice carries its own risks. Forcing yourself off the topic, you consider what to do next.<</if>>
<<nobr>>
<div class="choices">
<<if not hasVisited ("Ch3JCampGabPt1")>>
<div class="choice-item">
[[Look for Gabriel.|Ch3JCampGabPt1][$relationships.gab.friendship += 5]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to Gabriel.//
</div>
<</if>>
<<if not hasVisited("Ch3JCampHestPt1")>>
<div class="choice-item">
[[Try to find Hestia.|Ch3JCampHestPt1][$relationships.hes.friendship += 5]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to Hestia.//
</div>
<</if>>
<<if ($leeGender is "male") and not hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Look for Leese.|Ch3JCampLeePt1]]
</div>
<<elseif ($leeGender is "female") and not hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Look for Lea.|Ch3JCampLeePt1]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to $leeName.//
</div>
<</if>>
<<if ($lyGender is "male") and not hasVisited("Ch3JCampLyPt1")>>
<div class="choice-item">
[[You wonder what the Viceroy is doing.|Ch3JCampLyPt1]]
</div>
<<elseif ($lyGender is "female") and not hasVisited("Ch3JCampLyPt1")>>
<div class="choice-item">
[[You wonder what the Vicereine is doing.|Ch3JCampLyPt1]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to $lyName.//
</div>
<</if>>
<<if (not hasVisited("Ch3JCampBar") and hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1"))>>
<div class="choice-item-flirt">
[[The Baron wanted fun, maybe it's what you need.|Ch3JCampBar]] //End Day//
</div>
<<elseif hasVisited("Ch3BarNoSex")>>
<div class="choice-item">
//You decided against sleeping with Lord Dilès//
</div>
<<else>><</if>>
<<if hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Get some rest.|Ch3JCampRest]] //End Camp//
</div>
<</if>>
</div>
<</nobr>><center>@@.inbetween;[[Sometime later...|Ch3CampHesEnd]]@@</center><<if $lyGender is "male">><center>@@.inbetween;[[After leaving Lyth's company...|Ch3CampLyEnd]]@@</center><<else>><center>@@.inbetween;[[After leaving Lyari's company...|Ch3CampLyEnd]]@@</center><</if>>A lingering curiosity nags at your thoughts, and you find yourself compelled to seek clarity. This ambiguity is not something you're willing to let go so easily.
With a touch of confidence, you push a little further, "Don't you want to stay, $xiaoTitle Xiang? I'd like to get to know you more."
"I'm afraid you need rest, Warden $player.wardname," $xiaoheshe responds, $xiaohisher tone still enveloped in an enigmatic formality that adds to your uncertainty.
As $xiaoheshe leaves the room, you mutter under your breath, "You too."
Removing your blindfold, you turn to $raven.name, imploring for some form of insight. "Did I completely misread that? Was I... imagining things?" The hope for a deeper connection mingles with the nagging fear of misinterpretation in your voice.
You purse your lips in thought, a hint of amusement tracing your words as you murmur aloud, "Perhaps $xiaoTitle Xiang is one who enjoys playing hard to get..."
Regardless of the true nature of the situation, you're aware that answers won't come tonight, or even tomorrow, and the enigma remains unsolved.
<<include "Ch3RoomEND">>Taking a moment to reflect, you wonder if you've possibly misinterpreted the undertones in $xiaohisher words. Preferring to maintain a sense of poise, you decide to shift gears, embracing tact and grace in your approach.
"Thank you for your assistance, $xiaoTitle Xiang," you say, allowing genuine gratitude to permeate your voice, aiming to convey charm and appreciation.
"Of course," the ambassador responds. While you can't see $xiaohisher expression, the response seems warmer than before, though you cannot tell what it means. With that, $xiaoheshe takes $xiaohisher leave.
As you remove your blindfold, you turn in the direction of $raven.name, yearning for some semblance of validation or insight. "Did I completely misread that? Was I... imagining things?" The timbre of your voice carries a blend of hope and self-doubt.
It's possible you might've overanalyzed the situation. Yet, for now, clear answers elude you, and it feels best to set the matter aside until clarity emerges. //If it ever does//.
<<include "Ch3RoomEND">>Perhaps $xiaoTitle Xiang is intentionally trying to keep you at arm's length. If so, the strategy seems to be effective.
Rather than let the uncertainty fester, you decide to seize control of the situation. Stretching out your limbs, you give a deliberately pronounced yawn and wave a hand dismissively, signaling your intention to retire for the night.
"Sleep well," $xiaoheshe answers, managing to convey a courteous professionalism in just two words. Without further pleasantries ─ if that's what you'd even call it with this $xiaomanwoman─ $xiaoheshe exits the room, and the echoes of $xiaohisher departure soon fade.
As you remove your blindfold, you turn in the direction of $raven.name, yearning for some semblance of validation or insight. "Did I completely misread that? Was I... imagining things?" The timbre of your voice carries a blend of hope and self-doubt.
It's possible you might've overanalyzed the situation. Yet, for now, clear answers elude you, and it feels best to set the matter aside until clarity emerges. //If it ever does//.
<<include "Ch3RoomEND">>For some reason, the ambiguity of the situation leaves you even more intrigued. There's an undeniable pull, a curiosity that nags at your thoughts despite your own reservations.
With a hesitant tone, as though you're not entirely sure about your own feelings, you utter, "Goodnight, $xiaoTitle Xiang."
"Sleep well," $xiaoheshe responds. The words are accompanied by a hint of warmth in $xiaohisher voice, though $xiaoheshe retains $xiaohisher impeccable formality. Without further ado, $xiaoheshe departs, leaving you to contemplate the interaction.
As you remove your blindfold, you turn to $raven.name, silently seeking solace and understanding in the quiet council of your avian companion. "That is... Was..." Your words falter as you struggle to find the right description. Shouldn't you be pleased? Or is it confusion that clouds your thoughts?
For now, you decide to lay the matter to rest. However, you're keenly aware that the enigma of the ambassador's intentions will continue to churn in your mind for the foreseeable future.
<<include "Ch3RoomEND">>'Perhaps it's for the best that $xiaoheshe appears indifferent in this manner. Is it not easier this way?' You muse inwardly. Putting forth a genuine effort to foster a sense of friendship, you grace $xiaohimher with a warm, friendly smile — one that flows effortlessly despite the myriad emotions churning within.
"Thank you for your assistance," you say appreciatively.
"You're welcome," $xiaoheshe replies. While $xiaohisher tone carries a touch of warmth, it remains impeccably formal. $xiaoHeShe then turns and departs the room, leaving you with your thoughts.
Rubbing your temples as you remove your blindfold, you ponder the encounter, wondering if you're just reading too much into things. The silent presence of $raven.name offers no answers, and you're left with the nagging feeling of uncertainty.
Perhaps it's the fatigue from the day's events playing tricks on your perceptions, but it's a puzzle you can't help but turn over in your mind.
<<include "Ch3RoomEND">>The swirling uncertainty within you is only intensified by $xiaomanwoman's elusive demeanor. Faced with these nebulous feelings, you opt for the safety of neutrality. With a gentle smile that belies your internal disarray, you offer $xiaohimher a sincere nod and a light wave. Tonight, rest beckons, and you're not in the mood to grapple with these emotions any further.
"Sleep well," $xiaoheshe answers, managing to convey a courteous professionalism in just two words. Without further pleasantries ─ if that's what you'd even call it with this $xiaomanwoman─ $xiaoheshe exits the room, and the echoes of $xiaohisher departure soon fade.
Rubbing your temples as you remove your blindfold, you ponder the encounter, wondering if you're just reading too much into things. The silent presence of $raven.name offers no answers, and you're left with the nagging feeling of uncertainty.
Perhaps it's the fatigue from the day's events playing tricks on your perceptions, but it's a puzzle you can't help but turn over in your mind.
<<include "Ch3RoomEND">>$raven.name's familiar caw from above acts as your guiding light, cutting through the vastness of the unfamiliar room. You take measured steps, cautiously gauging the depth and distance, acutely aware of the absence of your walking stick. It's the pattern of echoes and $raven.name's rhythmic koks that lead you to a plush seat in the changing room. Here, you pause, allowing yourself a moment to adjust to the subtle sounds of the room as you await the Dragon Lord's next move.
"I had an assortment of items brought," Admos begins, the uncertainty in his voice echoing in the sounds of him rummaging through drawers and cupboards. "With Lord Dilès's unexpected arrival, the attendant meant for you got detained. For this, I deeply apologize."
"No harm done," you reply nonchalantly. "But I have to ask, is this level of generosity customary for the de Le Wren family? Your $lySibling covered the expenses for my gear and mount without a second thought."
Admos's laugh catches you by surprise. He quickly stifles it, saying, "Apologies. We aren't frivolous with our resources, but when it comes to the comfort of those we engage with, we don't skimp. Consider everything at your disposal. And if any of it proves useful or dear to you, don't hesitate to take it along when you leave." He pauses, his voice dropping a shade cooler. "This, I believe, should fit you."
Your curiosity piqued, you push, "You sound... hesitant."
Offering a garment of rich silk, Admos admits, "It's not just about the attire. The whole demon scenario troubles me. Tales of their defeat? None. Tales of surviving an encounter with them? Absent. Could this be a mere fable? Has my $lySibling been seduced by flights of fantasy? The doubt gnaws at me, Warden."
Your fingers trace the fine fabric as you mull over his words. "And the golem? What are $lyTitle de Le Wren's thoughts on its association with the demons?"
His sigh is long, filled with weariness. "Truth be told, we've not discussed it since you were ushered here. I sought $lyhimher earlier, but I could not find $lyhimher no matter where I searched."
You offer a contemplative hum, securing the garment under your arm. "One way or another, the truth will surface, Your Majesty. As for me, as long as the coin is right, it matters little whether we're chasing phantoms or facing genuine threats."
He gives an appreciative chuckle, "A fair point. Once you're attired, there's another matter I'd like to broach. I'll await you outside."
You nod in acknowledgment. When the door closes, leaving you in solitude, you confide in $raven.name, "All of this is becoming quite the enigma, isn't it?"
$raven.name's soft call offers a momentary respite, a gentle touch amidst the uncertainty, as you change into the garment. Its silk caresses <<if ($scars is "many") or ($scars is "few")>>the textured scars of battles past<<else>>your smooth skin<</if>>, offering comfort in its embrace.
<span class="next"><<button [[Next|Ch3YourRoomAdmos3]]>><</button>></span><<if hasVisited("Ch3YourRoomAdmos2")>>Exiting the changing area, you let $raven.name's guiding calls steer you back to the main chamber of your suite. Your fingers lightly graze the smooth surface of the table, granting a subtle map of where you are within the room. As you settle into a chair, the distinctive presence of the Dragon Lord fills the room.<<else>>Navigating deeper into the chamber, you tune into the sound of Admos's steps, which lead you to a table. You hear the gentle scrape of a chair being pulled out, signaling an invitation to sit. Trusting your instincts, you reach out and find the chair with ease, gracefully taking a seat. The weight of the Dragon Lord's presence becomes more pronounced, assuring you of his close proximity.<</if>>
"I was informed about your head injury earlier," Admos begins, a hint of worry underlying his composed tone. "Mx Hestia assured me of her treatments, but it's important to me that you feel well."
Tilting your head slightly, you reply, "There's a residual ache, but it's manageable."
Admos seems to study you, his voice slow and unsure, "Upon your arrival, you seemed... quite worse for wear. You appear much improved now. Still, I'd appreciate it if you'd allow a trusted physician to examine you tomorrow."
Pausing to consider, you nod slowly, "So long as they're respectful of my boundaries."
"Of course." There's a momentary shift in the room's ambiance before Admos speaks again, his voice edged with genuine curiosity, "You possess the mage's gift. Deep healing, as Mx Hestia has apparently accomplished, is typically deemed... unattainable. It's quite intriguing."
<<if ($intelligence >= 15) or ($magic >= 15)>>"I'm aware of certain arcane practices that amplify healing capabilities, but even I am taken aback by the swiftness of my recuperation," you respond thoughtfully.<<else>>"I've heard of specialized techniques that can intensify healing spells, but this level of recovery is certainly unprecedented in my experience," you admit.<</if>>
Admos's voice carries a hopeful note as he replies, "Perhaps our chance encounter with a gifted witch like Hestia suggests that fortune favors us." He then transitions, his tone becoming more jovial, "In any case, I look forward to seeing you at dinner tomorrow. This evening's conversation was a delight, $player.wardname. Tomorrow, I hope we can delve deeper into getting acquainted."
His words radiate sincerity, with a palpable hint of eagerness at the idea of further interaction.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[The idea is something you welcome. Maybe a little too much...|Ch3AdmosShy][$relationships.admos.flirts.total += 1; $relationships.admos.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[[“Just dinner?” You teasingly hint.|Ch3AdmosBold][$relationships.admos.flirts.total += 1; $relationships.admos.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[It’s something you’re oddly looking forward to...|Ch3AdmosHes][$relationships.admos.flirts.total += 1; $relationships.admos.flirts.hesitate += 1]]</div>
<div class="choice-item">[[“Of course, I look forward to it,” you smile.|Ch3AdmosFriend][$relationships.admos.friendship += 3; $friendly += 1]]</div>
<div class="choice-item">[[“I would be mad to refuse to dine with a sovereign,” you joke.|Ch3AdmosSar][$relationships.admos.friendship += 5; $sarcastic += 1]]</div>
<div class="choice-item">[[“Can I refuse?” you groan at the idea.|Ch3AdmosHostile][$hostile += 1]]</div>
</div>
<</nobr>>In the wake of his words, you feel an unexpected flutter of anticipation. Previously, dinner with the Dragon Lord was just another engagement. Now, the prospect of getting to know him feels surprisingly compelling. A rush of shyness sweeps over you, giving rise to deeper, unspoken thoughts.
"I... I look forward to it," your voice is a mere whisper, the weight of your feelings causing words to catch in your throat. You sense the beginnings of a blush, and you mentally will it away.
Admos seems to study you for a moment, then says with a touch of warmth, "I'm truly pleased to hear that."
The warmth on your cheeks intensifies under his attention, changing the room's ambiance. Attempting to divert from the evident shyness, you stammer, "Assuming, of course, you're still interested after the trial..."
He lets out a soft chuckle, "Regardless of the trial's outcome, your company would be a welcome distraction."
Your reply is almost inaudible, a mere, "Oh," as the blush fully blossoms.
Recognizing your shyness, and possibly with a touch of amusement, Admos tactfully changes the topic. "I'll be arranging for your armor to be collected for cleaning and repairs. You should rest now, Warden $player.wardname. Good evening."
You manage a soft, "Thank you," and rise from your seat.
The Dragon Lord gracefully exits your suite. As the door gently closes behind him, the room feels suddenly quiet, the earlier intensity of your exchange lingering in the air. You take a deep breath, attempting to center yourself, your heart still racing.
You remove your blindfold and glance at $raven.name. The raven appears to have dozed off on the perch, a serene contrast to the whirlwind of emotions within you. A gentle smile tugs at your lips, "Sleep well, $raven.name."
For a moment, you stand there, taking in the tranquility, letting the weight of the evening's events settle. The luxurious suite, the intricate dance of conversations, and the unexpected connection with the Dragon Lord — all of it feels surreal. As you prepare to retire, one thought plays on a loop in your mind: tomorrow's dinner is going to be interesting.
<<include "Ch3RoomEND">>The warmth of his excitement is palpable. While most would see you as a blind mage with special magical abilities, his tone seems to pierce deeper. Could there be more beneath the surface? Unable to resist, you decide to tread into bolder waters with a mischievous grin.
"My," you begin, your tone laden with intrigue, "is it my mysterious allure or my magical prowess that has caught the esteemed Dragon Lord's attention? Perhaps, if dinner goes well, we can explore... other ways of getting acquainted."
A charged silence fills the room as your daring words settle, leaving the usually composed Dragon Lord momentarily off-balance. "I─ I hadn't anticipated─"
"Such forwardness?" you interject playfully, a sly smile playing on your lips. "There's more to me than meets the eye, Your Majesty."
Recovering his poise, Admos retorts with a hint of playfulness, "And I am keen to uncover every facet. But all in due time."
Your smile grows, enjoying the back-and-forth, "The anticipation only sweetens the deal."
He returns the sentiment, "It indeed does." With an amused chuckle, he artfully redirects the conversation, "I've arranged for someone to attend to your armor. But for now, you should rest, Warden $player.wardname. Good evening."
With a teasing lilt in your voice, you reply, "Dream sweetly, Your Majesty."
As Admos gracefully departs, a charged silence envelops the suite. The remnants of your audacious exchange linger in the air, leaving your heart pounding. After a deep, grounding breath, you turn to see $raven.name, the raven peacefully resting on the perch, oblivious to the evening's fervor. A fond smile creeps onto your face, "Sweet dreams, $raven.name."
You pause, absorbing the serenity of the moment, a stark contrast to the evening's exhilarating dance of words. The opulent suite and the unpredictable rapport with the Dragon Lord merge into a whirlwind of sensations. With one recurring thought echoing in your mind: tomorrow's dinner promises to be quite the affair.
<<include "Ch3RoomEND">>His warmth is almost too much, leading you to question what lies beneath. The thought of him truly being interested is both exhilarating and terrifying. Conversely, the idea of misunderstanding his intent weighs heavily on you. You're overthinking, and you know it. A simple, neutral reply would suffice, but your emotions have other plans.
"I very much look forward to it," escapes your lips, breathy and laden with unintended hope. Could a sovereign truly harbor any interest in you?
Admos remains silent for a beat, discerning the emotions bubbling beneath your words. He offers a comforting reply, "Don't overthink. Envision not a dinner with a king, but an evening with someone genuinely curious about you. Maybe... more than curious."
His words, edged with a hint of flirtation, leave you reeling. Memories of that devastating night surface, the catastrophe you had inadvertently caused, the innocent lives lost. Admos, a sovereign with connections and power, poses a whole new realm of uncertainty. //What might change if he truly knew the weight of your history, especially from his position of influence?//
Suddenly feeling overwhelmed, you're on your feet, the chair toppling behind you. "I─ I'm sorry," you stutter.
Admos leans over, voice gentle, "It wasn't my intention to unsettle you. I believed..."
"I just need some rest," you interrupt, your tone softening.
With empathy in his words, he whispers, "Very well." Swiftly shifting the subject, he says, "I'll arrange for someone to care for your armor. Rest now, Warden $player.wardname. Good evening."
"Thank you," is all you muster.
He lingers briefly, his gaze likely scrutinizing, before departing your suite. The door's soft click leaves behind a pressing silence. The echo of your conversation wraps tightly around your heart.
You lift your blindfold, glancing at $raven.name. The raven, in blissful sleep, stands in stark contrast to your turmoil. Whispering affectionately, you say, "Sweet dreams, $raven.name."
Taking a moment, you let the weight of the evening wash over you. The luxurious surroundings, the ebb and flow of your conversation with Admos, and the unforeseen connection you felt with him—it all feels both exhilarating and overwhelming. As the reflection settles, a single thought surfaces: tomorrow's dinner promises to be an evening full of possibilities.
<<include "Ch3RoomEND">>The idea that the sovereign—a figure of such stature and significance—shows genuine excitement about sharing a meal with you is both humbling and endearing. It's a reminder that positions of power don't necessarily diminish the simple joys of connection or the desire for companionship. Beyond the grandeur, titles, and responsibilities, at the core, there's an individual seeking genuine interactions. Seeing this side of him dispels some of the myths and fears you might have had. There's no harm in being friendly, in reciprocating this authentic gesture. After all, beneath the crowns and titles, everyone cherishes a touch of genuine connection.
You respond with a genuine, cordial smile, "Thank you, Your Majesty. I truly look forward to our dinner."
His response is just as warm, "It's my pleasure. I've arranged for your armor to be tended to — cleaning and repairs. It's been a long day, Warden $player.wardname. Please, rest well."
You nod, gratitude evident in your tone, "I appreciate that. Good evening."
Once the door softly closes, signaling the Dragon Lord's departure, a peaceful hush envelops the room.
Reaching up, you remove your blindfold, directing your attention to $raven.name. The raven, seemingly at peace, rests on the perch, a picture of tranquility amid the cascade of events that unfolded today. A smile, warm and tender, forms as you whisper, "Rest easy, $raven.name."
Taking a moment, you absorb the serenity of the room. From battling a golem to standing in the private chambers of a palace, it's been nothing short of a whirlwind. As the thought of the upcoming dinner crosses your mind, you can't help but think: tomorrow promises another chapter of unexpected turns.
<<include "Ch3RoomEND">>Admos' presence is a stark contrast to the leaders you've encountered in the past. Even without seeing him, you can sense a measured calm in his voice, the subtle shifts in air pressure as he moves, a tranquility that seems out of place for someone with his title. Emboldened by the day's events and his demeanor, you opt for some playful banter.
"Do I look like a lunatic? I'd be absolutely mad to turn down dinner with the //Dragon Lord//," you joke, "You'd better be rolling out a feast, Your Majesty. I've fought and worked up quite an appetite."
A deep, genuine laugh echoes from Admos, "Point taken. I'll ensure the cooks are on their toes tomorrow."
"Thank you," you grin, then a yawn breaks loose, signifying the tiredness taking hold of your body.
"Seems I've outstayed my welcome," Admos remarks gently, "Your armor will be attended to — cleaned and repaired. Rest well, Warden $player.wardname."
You nod, gratitude evident in your tone, "I appreciate that. Good evening."
Once the door softly closes, signaling the Dragon Lord's departure, a peaceful hush envelops the room.
Reaching up, you remove your blindfold, directing your attention to $raven.name. The raven, seemingly at peace, rests on the perch, a picture of tranquility amid the cascade of events that unfolded today. A smile, warm and tender, forms as you whisper, "Rest easy, $raven.name."
Taking a moment, you absorb the serenity of the room. From battling a golem to standing in the private chambers of a palace, it's been nothing short of a whirlwind. As the thought of the upcoming dinner crosses your mind, you can't help but think: tomorrow promises another chapter of unexpected turns.
<<include "Ch3RoomEND">>Maybe it's the lingering fatigue from the day's battle or just your general disposition, but the prospect of dinner is grating. Being the evening's spectacle under the watchful eye of a //sovereign// isn't your idea of relaxation. While this official visit had its reasons, a dinner feels like an endless interrogation. At least Admos doesn't exude the same nosiness as his $lySibling.
Pushing down the bubbling annoyance, your tone drips with reluctance. "Is it required?"
There's a moment of silence, Admos seemingly processing your directness. "Well, it wasn't... but I suppose I could make it so," he retorts with a hint of playful defiance. "One meal, Warden. We could sit in silence if you prefer."
The edge of his voice suggests he's not entirely jesting about making it mandatory. You sigh, resigned, "One meal. That's it."
His triumphant tone is almost palpable. "Splendid! Your armor will be tended to — cleaned and repaired. Rest well, Warden $player.wardname."
Mulling over your concession, you offer nothing more than a curt nod and a muttered, "Sure."
The soft click of the door signals the Dragon Lord's exit, leaving you in the room's embracing silence.
You lift your blindfold, your thoughts drifting to $raven.name. The raven, untroubled, rests on its perch, a stark contrast to the tumultuous events of the day. A faint smile tugs at your lips as you murmur, "Rest easy, $raven.name."
You pause, soaking in the room's calm. From confronting a golem to this unexpected audience in a palace chamber, the day has been a storm of surprises. The looming dinner makes one thing clear: tomorrow promises another chapter of unexpected turns.
<<include "Ch3RoomEND">>You value your independence and feel it's essential, especially in new surroundings, to maintain that autonomy. "I appreciate the offer," you begin, "but I'd prefer to find something on my own."
Admos's response is understanding. "Of course," he replies warmly. "Take all the time you need. I'll be here when you're ready."
As if sensing your next move, $raven.name rustles his feathers, stretching his wings in anticipation. With a confident flap, he takes to the air, the sound of his wings providing a guiding rhythm. As you make your way towards the changing room, the cadence of $raven.name's flight serves as a beacon. The faint sounds of Admos settling in a nearby area serve as a gentle reminder of his patient presence.
<span class="next"><<button [[Next|Ch3YourRoomAdmosRaven]]>><</button>></span>$raven.name's familiar caw echoes gently from above, serving as your guiding star in this sea of unfamiliarity. Each footfall is deliberate. As you tread, the sensation shifts from the plush embrace of ornate rugs to the cooler, solid touch of polished wood beneath your feet. These textures, alongside the interplay of ambient echoes and $raven.name's rhythmic koks, provide your bearings in the lavish space. The absence of your walking stick only heightens your reliance on these sensory cues. When you finally reach what seems to be the entrance to the changing room, your fingers trace the edges of the door, pulling it closed with a gentle click.
In the secrecy of the changing room, you slowly remove your blindfold. Your eyes are greeted by an opulent setting: finely carved wardrobes, polished shelves, and intricately designed dressers uniformly lined against the walls. Outfits of exquisite craftsmanship hang on bars, while shoes of various designs are displayed with meticulous care.
Carefully, you pretend to fumble through the drawers, mimicking the actions of someone who cannot see. You keep your movements deliberate and slow, to maintain the facade.
"$raven.name," you murmur under your breath.
In response, your raven dances gracefully around the room, his beak tapping against select drawers and wardrobe doors, making a show of guiding you. Each tap echoes through the room, creating the illusion of a harmonious dance between a blind master and ?their guiding companion. Eventually, his rhythmic tapping leads you to a drawer filled with silken nightwear. You carefully select a set that seems to fit you before taking your time to change into it.Exiting the changing area, you let $raven.name's guiding calls steer you back to the main chamber of your suite. You pause upon hearing the distinctive presence of the Dragon Lord filling the room.
You call in faint amusement and curiosity, "There seemed to be many garments at my disposal..."
"I had various items sourced in anticipation of your stay," Admos begins, the uncertainty in his voice echoing upon your return. "Also, I must deeply apologize. With Lord Dilès's unexpected arrival, the attendant meant for you got detained."
"No harm done," you reply nonchalantly. "But I have to ask, is this level of generosity customary for the de Le Wren family? Your $lySibling covered the expenses for my gear and mount without a second thought."
Admos's laugh catches you by surprise. He quickly stifles it, saying, "Apologies. We aren't frivolous with our resources, but when it comes to the comfort of those we engage with, we don't skimp. Consider everything at your disposal. And if any of it proves useful or dear to you, don't hesitate to take it along when you leave."
Pausing to gather his thoughts, he continues, "I'm relieved you found something suitable. However, I must ask..."
Your curiosity piqued, you push, "Ask what...?"
He confesses, "The whole demon scenario troubles me. Tales of their defeat? None. Tales of surviving an encounter with them? Absent. Could this be a mere fable? Has my $lySibling been seduced by flights of fantasy? The doubt gnaws at me, Warden."
You mindlessly play with the hem of your new nightwear, "And the golem? What are $lyTitle de Le Wren's thoughts on its association with the demons?"
His sigh is long, filled with weariness. "Truth be told, we've not discussed it since you were ushered here. I sought $lyhimher earlier, but I could not find $lyhimher no matter where I searched."
You offer a contemplative hum, "One way or another, the truth will surface, Your Majesty. As for me, as long as the coin is right, it matters little whether we're chasing phantoms or facing genuine threats."
Admos chuckles, "A practical approach. Now, please make yourself comfortable. We have more to discuss."
<span class="next"><<button [[Next|Ch3YourRoomAdmos3]]>><</button>></span>$xiaoTitle Xiang seems like an interesting $xiaomanwoman, and you can't help but wonder if this is an opportunity to glean a bit more insight about $xiaohimher or perhaps unearth some buried truths about the events that have unfolded since your arrival.
"If you don't mind," you answer.
"I do not," $xiaoheshe assures. You then hear the soft echo of the ambassador's footsteps drawing closer to the door you had intended to explore before $xiaohisher arrival. "Follow me," $xiaoheshe calls back, expressing clear confidence in your ability to navigate the room.
<span class="next"><<button [[Next|Ch3YourRoomXiao]]>><</button>></span>You value your independence and feel it's essential, especially in new surroundings, to maintain that autonomy. "I appreciate the offer," you begin, "but I'd prefer to find something on my own."
$xiaoTitle Xiang's response is understanding. "Of course. Take all the time you need. I'll be here when you're ready."
As if sensing your next move, $raven.name rustles his feathers, stretching his wings in anticipation. With a confident flap, he takes to the air, wings flapping in delicate rhythm. As you make your way towards the changing room, guided by the rhythm of $raven.name's flight, the faint sounds of the ambassador settling in a nearby area serve as a gentle reminder of $xiaohisher patient presence.
<span class="next"><<button [[Next|Ch3YourRoomXiaoRaven]]>><</button>></span><<include "RavenHelpPt1">>
Dressing yourself is an intricate ballet of careful movements and tactile feedback. To any onlooker, the process might seem slow, but that's the life of someone who's blind — or at least pretending to be. Once you're clothed, you carefully tie your $blindfold back in place and, with $raven.name's soft caws guiding you, reenter the main room where the ambassador waits, possibly none the wiser.
<span class="next"><<button [[Next|Ch3YourRoomXiaoWaitRoom]]>><</button>></span>Exiting the changing area, you let $raven.name's guiding calls steer you back to the main chamber of your suite. The gentle rustle of fabric and the subtle clink of what might be jewelry or accessories catch your ear, making you aware of another's presence. You pause, sensing the distinctive aura of the ambassador.
Taking a moment to compose yourself, you announce your return, voice carrying a hint of curiosity. "The outfits in the changing room, have they been worn by another?"
The ambassador responds without missing a beat. "No, Admos had those garments commissioned specifically for your stay. He wanted to ensure your comfort, though he was uncertain about your exact size."
A light, playful note enters your voice as you muse, "The de Le Wren family is certainly generous."
"They are indeed," $xiaoName echoes, but there's a deliberate evenness in $xiaohisher tone, betraying nothing of $xiaohisher own thoughts. "Yet, from my observations, $lyTitle de Le Wren seems to be making an extra effort for you. It seems every detail of your mission is of utmost importance."
You consider this, nodding thoughtfully, "I do hope this task will be behind me once the demon is dealt with."
A moment of silence stretches between you, and it feels as if the atmosphere thickens ever so slightly. When $xiaoName speaks again, the once neutral voice carries a barely perceptible edge. "Indeed. Now, if you'd be so kind as to take a seat, there's another matter of importance I wish to broach."
Before you can decipher $xiaohisher sudden shift in demeanor, the scrape of a chair on the floor redirects your attention, heralding a change in topics.
<span class="next"><<button [[Next|Ch3YourRoomXiao2]]>><</button>></span>A gentle tug at your heartstrings has you secretly yearning for $leeName's presence. It's a curious sensation, a mix of newfound comfort and an unspoken wish for something deeper.
Heat creeps into your cheeks, but with a quiet, timid voice, you murmur, "I don't mind."
The pause that follows feels like an eternity. You sense the weight of $leeName's thoughts, the pondering, and the realization. Eventually, the door opens fully, but $leeName's pace quickens, heading straight for the changing room.
"I'll find you something suitable," $leeheshe offers hurriedly, the effort in maintaining composure evident in $leehisher tone.
Your blush intensifies, and a timid grin graces your face as you trail behind the thoughtful vampire.
<span class="next"><<button [[Next|Ch3YourRoomLeeChange]]>><</button>></span>The thrill of mischief and a nervous excitement merge within you, creating a strong desire to draw $leeName closer, longing for $leehisher proximity.
With a voice dripping in playful innocence, you lament, "Oh, what am I to do, $leeSir van Laere? I've been left without a guide in this vast room. I'm simply at a loss."
Through gritted teeth, the barely audible retort comes, "I highly doubt that."
Turning up the charm, your voice purrs, "But, $leeName, it's getting so chilly."
The following silence is thick, laden with tension. You sense every warring emotion within the vampire, each moment of hesitation. The door eventually opens, and the swift sound of $leeName's footsteps reveals a purposeful march straight to the changing room.
"I'll find you something appropriate," $leeheshe manages to say, the effort in maintaining composure evident in $leehisher tone.
Your smirk grows a fraction wider, the sense of triumph palpable as you trail after the disconcerted vampire.
<span class="next"><<button [[Next|Ch3YourRoomLeeChange]]>><</button>></span>The realization hits you slowly: you don't actually mind if $leeheshe sees you like this. A confusing rush of vulnerability and excitement churns within you. Thoughts race. Have you let your guard down too easily? Is there some scar or blemish that might give you away, one you've overlooked in your years of careful concealment? Yet, a part of you dismisses the anxiety, finding the whole scenario oddly enticing.
A war of emotions rages silently. While a corner of your heart beckons $leehimher closer, doubts and fears loom large.
Finally, in a barely audible whisper laden with uncertainty, you admit, "I don't mind."
The ensuing pause is torturous, filled with echoing silence and unspoken thoughts. You can almost feel $leeName's own internal struggle. When the door finally opens, the rapidity of $leeName's footsteps tells you all you need to know: $leeheshe's making a beeline for the changing room.
"I'll find you something appropriate," $leeheshe says with haste, the effort in maintaining composure evident in $leehisher tone.
A blush warms your cheeks and a shy, tentative smile dances on your lips as you follow, heart still racing, behind the vampire.
<span class="next"><<button [[Next|Ch3YourRoomLeeChange]]>><</button>></span>You feel reasonably covered, and there's no reason to make a fuss about it.
"I don't mind," you assure $leehimher with an even tone.
A moment of silence ensues before you hear the door opening fully and then closing softly. "Let me help you find something," $leeheshe suggests.
Before you can even respond, the sound of $leehisher swift footsteps tells you $leeheshe's headed straight for the changing room door.
Amused by the vampire's slightly flustered demeanor, you let out a light chuckle and follow in $leehisher wake.
<span class="next"><<button [[Next|Ch3YourRoomLeeChange]]>><</button>></span>You shrug lightly, letting a hint of amusement touch your voice. "You can wait here. I'll only be a few moments."
$raven.name seems to sense your intention, stretching his wings in preparation. With a soft beat, he takes flight, guiding you with his presence. As you step towards the changing room, you can hear $leeName cautiously entering the main space, waiting for your return.
The subtle sounds of $leeName's movements give you the impression of $leehisher patience and respect for your wishes.
<span class="next"><<button [[Next|Ch3YourRoomLeeWaitChange]]>><</button>></span>$raven.name's familiar caw from above acts as your guiding light, cutting through the vastness of the unfamiliar room. You take measured steps, cautiously gauging the depth and distance, acutely aware of the absence of your walking stick. It's the pattern of echoes and $raven.name's rhythmic koks that lead you to a plush seat in the changing room. Here, you pause, allowing yourself a moment to adjust to the subtle sounds of the room as you await the vampire's next move.
The soft rustling of fabric, coupled with $leeName's gentle sighs, fills the air. "There are... many items here," $leeName states, a note of exasperation creeping into $leehisher voice.
Tilting your head, your curiosity piqued, you ask, "Like what?"
$leeHeShe lets out a gentle sigh, betraying a hint of amusement. "It appears His Majesty, uncertain of your size, has seen fit to provide a plethora of garments in various sizes and styles."
You pause, thoughtful. "Is such attention to detail typical? The de Le Wren's seem extraordinarily accommodating. They've provided armor, a horse, and from what I can gather, this room feels both vast and lavish."
"We'll discuss that in a bit," $leeName replies, brushing off your concerns for now. "For now, this set of clothes seems like it might be your size." You feel the delicate texture of silk as the garments are handed to you. With dexterous fingers, you explore them, noting buttons and expertly crafted stitching. "I'll give you some privacy. I'll be in the main room."
Before you can muster a response, the soft footsteps of $leeSir van Laere recede before $leeheshe closes the door behind $leehimher. You exhale softly, taking a moment to appreciate the care $leeheshe's shown before carefully changing, keeping your blindfold securely in place. $raven.name waits in silence, before serving as your guide back into the room once you're dressed.
<span class="next"><<button [[Next|Ch3YourRoomLeeWaitRoom]]>><</button>></span><<include "RavenHelpPt1">>
Dressing yourself is an intricate ballet of careful movements and tactile feedback. To any onlooker, the process might seem slow, but that's the life of someone who's blind — or at least pretending to be. Once you're clothed, you carefully tie your $blindfold back in place and, with $raven.name's soft caws guiding you, reenter the main room where the awaiting vampire stands, possibly none the wiser.
<span class="next"><<button [[Next|Ch3YourRoomLeeWaitRoom]]>><</button>></span>Exiting the changing area, the gentle echo of $raven.name's calls guide your footsteps back to the suite's main chamber. You pause upon hearing the distinctive presence of the Knight-Commander filling the room.
<<if hasVisited("Ch3YourRoomLeeChange")>>Reflecting on your earlier observation, you voice your curiosity once more, "Have these items been left here by someone before me? If not, then what's with the overwhelming generosity?"<<else>>Upon entering, you remark, "The room seemed to resonate with the presence of numerous items. Were they left behind by someone? If not, what's the purpose of all these gifts?"<</if>>
The vampire takes a moment, $leehisher sigh brushing the silence before $leeheshe offers, "The intention was simply to cater to your every need, ensuring your mind and body are at their peak for the task ahead."
With a mixture of bemusement and frustration, you retort, "It's as if they've crafted an elaborate bucket list. Showering me with luxuries before a potential end." The thought, however morbid, has a strange allure.
$leeHisHer voice softens, edged with genuine concern, "Their actions weren't meant to evoke such sentiments."
Not wanting to delve further, you interrupt, "Speaking of sentiments, how do you feel now? Sensory shock taking down a Revenant is... extraordinary."
$leeName lets out a reflective sigh. "It caught me off guard. They mentioned Eldrisium being central to the golem's make-up. Likely, that's why its impact on me was so profound."
You furrow your brows, piecing together the implications. "This hints that someone knew about your unique form, and possibly more on Revenants."
The Knight-Commander seems to digest this as $leeheshe begins, "I've turned it over in my mind. While my nature might be a mystery to most in Auris, perhaps scholars or some researchers amongst─"
"The Council?" you offer.
$leeName pauses, clearly unsettled. "Such a connection seems unlikely, but..."
"Maybe it's worth mentioning to the $lyTitle and His Majesty," you interject gently.
"Perhaps..." The vampire mutters in thought, then after a pause, $leeheshe asks, "How are you feeling?"
A mirthless smile graces your lips, "I'm not sure. I mean, I feel fine besides a slight headache. But I should be feeling worse."
"Hestia is very talented," $leeName remarks in thought. There's an awkward shift in the air but whatever thought crosses $leehisher mind isn't elaborated as $leeheshe states, "I've stayed long enough. If it's a source of unease, I can address the issue with the gifts with th─"
"It's unnecessary," you dismiss $leehisher idea quickly. "Just a few more days here—if I survive—and then I'll be on my way."
The stark reality of your words casts a somber shadow over the conversation, leaving both of you in contemplative silence, acutely aware of the unpredictability of what lies ahead.
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item-romance">[[Leese says something unexpected.|Ch3PalRoomLeeRom][$relationships.lee.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[Lea says something unexpected.|Ch3PalRoomLeeRom][$relationships.lee.romance += 1]]</div>
<</if>>
<div class="choice-item">[[You just want to sleep.|Ch3PalRoomLeeChangeSub]]</div>
</div>
<</nobr>>Your words hang in the air, creating a moment of pause between the two of you. Was it a long-suppressed emotion within you surfacing, or did the presence of $leemanwoman—a relic from your past—awaken such vulnerability inside?
The subtle shift in the atmosphere, and a gentle rustle of movement suggest an unease, perhaps mirroring your own. "You've made quite the impression, $player.wardname," $leeheshe begins softly. "Though I wasn't there to witness your encounter with the golem, the tales others tell... they speak highly of your courage. I've seldom heard such tales, neither here nor in Lenia. I... " Again, $leeheshe pauses, clearly grappling with $leehisher words. "It's admirable, truly."
Your response is automatic and guarded. "Words often amplify actions. I'm hardly deserving of such praise."
You sense a change in $leeName's demeanor, a slight catch in $leehisher breath that might indicate a smile or a ponderous thought. "I doubt that," $leeheshe muses, $leehisher voice softer and deliberate. "Words might amplify, but there's always truth beneath them. You have a distinct presence, you know. Almost... reminiscent of something."
You're momentarily taken aback, a twinge of unease pricking at you. Could $leeName be hinting at something deeper, or is it just your own heightened sensitivity?
In the midst of your internal reflections, a silence stretches between you two. Just when it becomes almost unbearable, $leeheshe murmurs, so softly you almost miss it, "There are some worths that words struggle to capture, $player.wardname."
The direction of $leehisher voice, coupled with the ambiguity of $leehisher words, leaves you in a whirl of emotions. Is $leeheshe merely expressing professional admiration, or is there an underlying sentiment seeking the light of day? But if these words are indeed more profound, are they not meant for a different version of you? The one $leeName believes $leeheshe's getting to know.
Emotions dance across a chasm between you and $leeName. On one side, $leeheshe hesitantly extends sentiments to someone $leeheshe perceives as a stranger. On the other, you teeter on the brink, caught between the allure of those emotions and the peril of the truth they may unveil. Accepting them would only deepen the deception, casting shadows over your shared history and the unforeseen consequences lying in wait. The weight of this moment, the potential outcomes, give you pause. Ultimately, you decide the risk of indulging in these sentiments is too high, and you push them aside, treading cautiously.
<<if $harEvents.includes("Past Lovers")>>After all, you've ventured down this road before, and recall all too well how that story unfolded. <</if>>Perhaps it's safer to simply acknowledge the weight of the moment and move forward. With the task at hand and the memories of the past, it's best to stay focused and not get lost in what might have been or what could be.
A sense of uncertainty anchors you, leaving you wondering about the nature of your own feelings and intentions. Did you ever truly understand them? Or has time blurred the lines of clarity?
Drawing a deep breath to center yourself, you finally break the silence. "I believe it's time for me to rest," you declare softly.
"Of course. I apologize for overstaying," $leeheshe says, a hint of understanding in $leehisher tone. Unspoken feelings hang heavy between you, but neither seeks to address them. "An attendant will see to your armor. Rest well, Warden."
The vampire silently leaves the room, the only indication of $leehisher departure being the soft click of the door when it shuts. Slowly, you remove your blindfold, the residue of the preceding encounter lingering in the forefront of your thoughts. Seeking a semblance of solace, you glance towards $raven.name, only to find him in a peaceful slumber atop his new favored perch. A tender smile graces your lips. "Dream sweetly, $raven.name."
For a moment, you stand there, taking in the tranquility, letting the weight of the evening's events settle. The luxurious suite, the intricate dance of conversations, and the unexpected interaction with $leeName — all of it feels surreal. As you prepare for retire, a whisper of unease threads through your thoughts: have you ventured too far into uncharted territory?
<<include "Ch3RoomEND">>The weight of your words reveals more than you intended, a hint of the fear that lingers beneath your composed exterior. Rather than dwell on it, you decide to bring the conversation to a close.
"I think it's time I got some rest," you say.
"Of course. I apologize for overstaying," $leeheshe says, a hint of understanding in $leehisher tone. "An attendant will see to your armor. Rest well, Warden."
A yawn escapes your lips as you nod. "Thank you."
The vampire silently leaves the room, the only indication of $leehisher departure being the soft click of the door when it shuts. With a sigh, you pull off your blindfold and look towards $raven.name, only to find him in a peaceful slumber atop his new favored perch. A tender smile graces your lips. "Dream sweetly, $raven.name."
Taking a moment, you absorb the serenity of the room. From battling a golem to standing in the private chambers of a palace, it's been nothing short of a whirlwind. As the thought of the upcoming dinner with the Dragon Lord crosses your mind, you can't help but think: tomorrow promises another chapter of unexpected turns.
<<include "Ch3RoomEND">>Maybe it's an exciting thought, or perhaps it's entirely unnecessary. Still, there's something about his confidence in offering this option that piques your curiosity. You can't deny a certain appeal to the idea, and so you find yourself agreeing.
"Sure," you respond with a nonchalant shrug. "Though I don't believe a gag will stop the carriage from shaking."
Derrien chuckles softly, amusement in his voice as he assures you, "I have my ways." His hand reaches out, gently grasping your elbow, guiding you into the confines of the carriage.
The interior of the carriage, while limited in space, feels surprisingly roomy. Plush, velvety seats invite you to settle in comfortably. You shift to make room for the Baron as he takes a seat beside you.
"I want to assure you," he says reassuringly, "that I will bind nothing but your mouth. If you ever feel uncomfortable, you may remove it at any time.<<if $appearance.sex is "penis">> I must also warn you, I prefer to take the lead.<</if>>"
You nod in acknowledgment of his instructions. He then asks once more, his voice carrying a hint of intrigue and concern, "Is this truly what you desire?"
[[♥ "Yes."|Ch3DerGag][$chapter3.push("DilesSex")]] //Explicit Scene//
[[♥ "Yes."|Ch3DilesSexSkip][$chapter3.push("DilesSex")]] //Skip Scene//
[[♥ "Maybe not the gag..." You say unsure.|Ch3DerGagNoGag]]
* [["Perhaps not," you change your mind.|Ch3BarNoSex]]"I'm not sure that's for me," you admit.
"Understood," Derrien responds, his voice resolute. "We'll only go as far as you're comfortable."
A smirk forms on your lips. "You're surprisingly considerate, especially compared to other nobles I've come across."
He chuckles lightly. "Regardless of what $lyTitle de Le Wren may have insinuated, I value respect above all else, especially when it comes to intimate matters. You have my word; there will be no gag." With a gentle touch, he guides you by the elbow into the awaiting carriage.
The interior of the carriage, while limited in space, feels surprisingly roomy. Plush, velvety seats invite you to settle in comfortably. You shift to make room for the Baron as he takes a seat beside you.
"Before we continue, I have to ask again," Derrien's voice carries a hint of genuine concern. "Are you certain this is what you want?"
You sense the earnestness in his question, appreciating the additional reassurance. Even in such an intimate setting, he remains acutely aware of boundaries and consent. This small yet significant gesture seems to shift your perception of him — challenging what you thought you knew and what others have spoken.
<<if $appearance.sex is "penis">>[[♥ "I want to continue," you murmur.|Ch3MMNoGag][$chapter3.push("DilesSex")]]<<else>>[[♥ "I want to continue," you murmur.|Ch3MFNoGag][$chapter3.push("DilesSex")]]<</if>> //Explicit Scene//
[[♥ "I want to continue," you murmur.|Ch3DilesSexSkip][$chapter3.push("DilesSex")]] //Skip Scenes//
* [["I think I should just rest," you sigh.|Ch3BarNoSex]]Reassessing your intentions, you feel a pang of uncertainty.
"I'm rethinking this... Perhaps not tonight," you admit hesitantly.
Derrien's response is swift and understanding. "Take all the time you need," he comforts, "Such matters are intricate. While I won't deny my anticipation, your ease and well-being are paramount."
A smirk forms on your lips. "You're surprisingly considerate, especially compared to other nobles I've come across."
He chuckles lightly. "Regardless of what $lyTitle de Le Wren may have insinuated, I value respect above all else, especially when it comes to intimate matters. If you do not wish to do this, I understand. But please have a goodnight, Warden."
"Thank you," you reply, gratitude evident in your voice.
<<if hasVisited("Ch3BarGag")>>As you exit the carriage,<<else>>As you step away from the carriage,<</if>> the warmth of the bonfire reaches out, caressing your skin, and the air is scented with the unmistakable aroma of burning wood. The distant murmur of conversations from others around the camp fills the night, punctuated by the occasional soft laughter. From somewhere, the gentle strumming of a lute reaches your ears, its melody soothing, creating an aura of tranquility. You take a moment, letting the sounds of the camp envelop you, before deciding on your next course of action.
<<nobr>>
<div class="choices">
<<if not hasVisited ("Ch3JCampGabPt1")>>
<div class="choice-item">
[[Look for Gabriel.|Ch3JCampGabPt1][$relationships.gab.friendship += 5]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to Gabriel.//
</div>
<</if>>
<<if not hasVisited("Ch3JCampHestPt1")>>
<div class="choice-item">
[[Try to find Hestia.|Ch3JCampHestPt1][$relationships.hes.friendship += 5]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to Hestia.//
</div>
<</if>>
<<if ($leeGender is "male") and not hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Look for Leese.|Ch3JCampLeePt1]]
</div>
<<elseif ($leeGender is "female") and not hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Look for Lea.|Ch3JCampLeePt1]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to $leeName.//
</div>
<</if>>
<<if ($lyGender is "male") and not hasVisited("Ch3JCampLyPt1")>>
<div class="choice-item">
[[You wonder what the Viceroy is doing.|Ch3JCampLyPt1]]
</div>
<<elseif ($lyGender is "female") and not hasVisited("Ch3JCampLyPt1")>>
<div class="choice-item">
[[You wonder what the Vicereine is doing.|Ch3JCampLyPt1]]
</div>
<<else>>
<div class="choice-item">
//You already spoke to $lyName.//
</div>
<</if>>
<<if (not hasVisited("Ch3JCampBar") and hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1"))>>
<div class="choice-item">
[[♥ The Baron wanted fun, maybe it's what you need.|Ch3JCampBar]] //End Day//
</div>
<<elseif hasVisited("Ch3BarNoSex")>>
<div class="choice-item">
//You decided against sleeping with Lord Dilès//
</div>
<<else>><</if>>
<<if hasVisited("Ch3JCampLyPt1") and hasVisited("Ch3JCampLeePt1")>>
<div class="choice-item">
[[Get some rest.|Ch3JCampRest]] //End Camp//
</div>
<</if>>
</div>
<</nobr>>The word leaves your breath in a mix of excitement and anticipation, "Yes."
Derrien's fingers gently find yours as he places a soft and lengthy piece of fabric in your hand. "I cannot say it matches the $blindfold color of your blindfold," he says playfully, "but I assure you, you will look absolutely delicious with both."
You run your fingers along the fabric, feeling its texture and weight. "Would you like me to put it on, or would you prefer to do it yourself?" His voice carries a hint of curiosity and a willingness to accommodate your desires.
<<if $appearance.sex is "penis">>* [[Put it on yourself.|Ch3DerMMGagSelf]]<<else>>* [[Put it on yourself.|Ch3DerMFGagSelf]]<</if>>
<<if $appearance.sex is "penis">>* [[Let him put it on.|Ch3DerMMGag]]<<else>>* [[Let him put it on.|Ch3DerMFGag]]<</if>>"I can manage," you say confidently, bringing the fabric to your mouth. It tastes like nothing remarkable, just clean and soft against your lips. With careful precision, you tie it in place, ensuring it's neither too tight nor too loose, finding a comfortable balance.
<<include "MMGagPt2">>"I can manage," you say confidently, bringing the fabric to your mouth. It tastes like nothing remarkable, just clean and soft against your lips. With careful precision, you tie it in place, ensuring it's neither too tight nor too loose, finding a comfortable balance.
<<include "MFGagPt2">>"You can," you whisper.
Derrien delicately presents the fabric to your lips. You acquiesce, opening your mouth to accept the gentle intrusion. Its taste is neutral, simply clean and soft as it rests against your lips. With care, he secures it, striking a perfect balance between snugness and comfort.
"Does that feel alright?" He inquires, gauging its fit.
You give a slight nod, signaling your readiness for the next chapter of the encounter.
<<include "MMGagPt2">>"You can," you whisper.
Derrien delicately presents the fabric to your lips. You acquiesce, opening your mouth to accept the gentle intrusion. Its taste is neutral, simply clean and soft as it rests against your lips. With care, he secures it, striking a perfect balance between snugness and comfort.
"Does that feel alright?" He inquires, gauging its fit.
You give a slight nod, signaling your readiness for the next chapter of the encounter.
<<include "MFGagPt2">>Despite the gag, your smile is unmistakably evident. Leaning forward, you gauge his position, letting your hands trace the contours of his shoulders. Then, with a fluid motion, you scoot down and pivot around. <<if $player.armor is "heavy">>The plating on your armor makes the movement less agile, but it works out.<<else>>Your $player.armor armor keeps your movements agile.<</if>> Once in position, you pull your chausses down further to expose yourself, voicelessly indicating what you want next.
Derrien chuckles, rubbing his warm hands over your cheeks in admiration, giving a gentle squeeze before he rummages through a compartment somewhere behind you. He returns with something, and if you could talk, you'd ask just how prepared this man was for a scenario like this. Whatever sort of oil he grabs feels warm against your skin as his fingers rub along your hole. Your breaths grow more heated, fingers grasping the cushion of the seat and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure."
There are no words, only sensations as Derrien's fingers glide to prep you. He teases your hole with a gentle massage, one that makes your entrance beg to be filled. He angles his digits just right before plunging with languid trepidation. He pushes them in slowly, relishing in each squirm of your reaction. He burrows deeper and curls against a spot that tells you he's had far too much practice with this. He twists and thrusts, his other hand seeming to work himself in growing anticipation at the ecstasy he hopes to find within you. One action elicits a muffled whimper from your throat, a sound that signifies his satisfaction as he gently urges one more thrust of his digits before languidly pulling them out.
There's a breath of eagerness as he positions behind you, the warmth of his hand spreading on your cheeks. Slowly and sensually, he sinks his cock into you. It feels hot, burning with a pleasure you cannot fathom. The first push is slow, ensuring to not cause pain. He plunges deeper, a swelling fullness that catches in your throat. Once your cheeks reach his base, his ravaging starts at a steady pace.
It's slow. Any light that shines within seems likely to illuminate your $appearance.skin skin, and given the gentle caress of Derrien's touch, he must greatly admire the view. Only when he leans forward, one hand massaging your rigid cock and the other clasping your fingers, does his pace pick up, and you feel the gentle creaks of the carriage. It's the only thing you can focus on in the blossoming heat.
<span class="next"><<button [[Next|Ch3DilesPenGag]]>><</button>></span>Your moans are soft, the building elation intensified by the oil he used and the teasing strokes of your erection he administers. It's nearly maddening how good it feels. It's like a gentle flame brushing against your skin, warm but without the scalding burn. It builds slowly, and when his hand falls away, you cannot help but take over. Derrien focuses on the control of the thrusts, attempting to lessen the grinding of the carriage. His hands brace against your back while he increases his ravages against you.
The distant laughter of the convoy seems faint and far away. A small thought flickers, wondering if anyone has taken note, but it's easily overshadowed as you're submerged in the escalating pleasure. The gentle groans of the carriage are barely audible against the backdrop of chirping crickets from the nearby forest edge. A lingering part of your mind still seeks control. However, as euphoria dances along the periphery, you surrender to it, letting yourself unravel completely.
Derrien's grinds are controlled yet direct rhythms that orchestrate the creaks of the carriage. His cock pushes your insides in a way that makes your strokes more fervent. Your fingers curl and gently twist your length while the groans of your throat are caught within the fabric. The baron elicits short, nearly inaudible grunts as his pace quickens. Soft claps of little exposed skin are muffled by the clothes you both wear.
Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel your body tighten around him. The growing hardness of both his length and yours beckons the euphoric release that will claim your sanity. A notion confirmed when the rising heat is enhanced by that damned oil, reaching its peak. The moans in your throat grow more erratic and you strokes quicken. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the pulsing, liquid warmth flows into your grasp. Soft splatters sound as your cum slips and drips between your fingers.
Derrien claps harder against you, your release furthering in the madness before he pulls out, a near-languid extraction to draw the experience before he finishes somewhere not within you. He tenderly loosens the fabric around your mouth, then settles beside you, his breathing deep and uneven as the aftershocks of pleasure gradually ebb. Your body leans forward, fatigue threatening to overtake you.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>Silence envelops the space, a quiet lull as the two of you recover from the intensity of moments past. An overwhelming sense of fatigue washes over you, threatening to pull you into a deep slumber right there and then.
"There's a bucket of fresh water outside," Derrien murmurs, his voice husky from weariness. "We should freshen up. I imagine you'll want some rest before we continue our journey."
Your response is little more than an inaudible grunt, but the thought of sleep is compelling enough to make you push past the languor. Reluctantly, you pull yourself from the embrace of the plush cushions.
After freshening up, you sense Derrien drawing closer, the warmth of his presence palpable. "Tonight was... memorable, $player.wardname. If circumstances permit and your stay at the palace extends, perhaps we can share another evening like this."
You shrug, the weight of the night still pressing on your mind. "I'm here for a job, and once that's done, I doubt I'll linger."
A chuckle escapes him, light and teasing. "Well, regardless of what the future holds, I wish you a peaceful rest. Goodnight, Warden."
Nodding in acknowledgment, you make your exit.
<span class="next"><<button [[Next|Ch3JCampRest]]>><</button>></span>In moments like these, the temptation of selfishness can be overwhelming. Yet, shared pleasure offers something greater. You extend your hand to draw him nearer, letting your silent gesture convey your desire. He positions himself by your side, your fingers tracing a path from his shoulders down to his chest and further into the depths of intimacy. Once he gets the idea, his hands slide back to your erection while yours finds his rigid cock.
You let out a soft purr as he leans in, his kisses on your neck almost vampiric in its intensity. Despite the seeming simplicity of the moment, you can feel the shadow of impending madness lurking. His fingers glide over your skin with practiced skill, stirring up a fluttering sensation in your stomach. And just as suddenly as it began, he pulls away.
A realization strikes him as he murmurs, "One moment..." Shifting, he searches through a compartment nearby. When he returns, his fingers graze your length, the feeling more slick. Were you able to speak, you'd question just how ready he was for a situation like this. Whatever sort of oil he obtained feels warm against your skin as he glides along your manhood. Your breaths grow more heated, fingers grasping the cushion and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure." He dispenses some into your hands, letting both of you savor its effects. The sensation is odd in your grasp, but the warmth against your shaft is a sensation akin to the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It feels good, //too damn good//.
Another small whimper elicits as Derrien's oiled hands coat your length in languid strokes. His thumb presses gently at the back of your dick's tip, massaging it with a grace that builds the need to burst. It's intoxicating, and you cling to a sliver of your sanity to relish it. Your hands try to mirror his movements back on his erection, but a thickening haze makes concentration elusive.
Your breaths grow heavy and your hands quicken, the swelling of his manhood pronounced within your grasp.
* [[You want to ride him.|Ch3BarPenMutual]] //Penetration//
* [[Just keep going like this.|Ch3BarMutualFinish]]Derrien's lips tenderly meet yours, a gentle caress to ensure you're at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to fully undress.
His lips gently brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands deftly and confidently undo the buckles of your armor's chausses. Then once loose, he brushes his finger against your erection. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a moustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm. //And he moves lower still.//
The air is cold against your exposed member, but the elating heat makes it less of an annoyance. It wouldn't have mattered much anyway as his mouth engulfs it. Another sharp and shaky breath expels upon the contact. Your body tenses as the pleasure rises straight to your head. You bite down on the fabric as your mind falls into pieces.
Derrien's tongue is hot against your skin, <<if $piercings.some(p => p.name === "genitals")>>rolling over your piercings and <</if>>savoring you with slow, languid movements only to remove it as he moves to the ground before you. The sharp chill in the air is near torment as you await his return. Once he does, his tongue drags up your shaft, expelling another heavy breath upon his machinations. His mouth continues its ventures, hands gently groping and massaging every part that sends your mind further into lust-bound darkness.. Your head rolls back, teeth still clamping down on the binding in your mouth.
A soft moan rumbles in your throat, successfully muffled by the gag. It's a noise that seems to the excite the man as he uses one hand to undo his pants. He continues pleasuring you, slick and hot. Lips tightening, tongue rolling greedily. Your breaths grow more heavy, but you're not there yet.
Then, he switches to his hands, stroking you as he poses a question, "What do you like?" There’s a teasing tone to his words, a knowing jest that you cannot answer.
* [[You want to go further.|Ch3MMPen]] //Penetration//
* [[Help each other.|Ch3MMHandJob]] //Mutual Masturbation//<center><u>Trigger Warnings Contained in Part One</u></center>
Φ Graphic depictions of a child's death
Φ Graphic depictions of blood and gore
Φ Optional explicit and consensual content involving optional use of gags
Φ Optional explicit content which, if chosen, involves the use of warming oil
Φ Possible outcomes resulting in a character's violent death
<center>Please proceed with caution if you are sensitive to any of the above topics. Your well-being is important.</center>
<span class="next"><<button [[Return|Chapter Three]]>><</button>></span>A growing need wells up within you, a desire to be filled. Your muffled moans try to express this, prompting you to move over his lap. The Baron intuitively understands your longing, and it's something he's more than willing to indulge. His oiled fingers find your needy entrance, skillfully maneuvering and prepping with his oiled digits. Pleasure courses through you, and your anticipation mounts. Soon, he assists in positioning you. You move with careful deliberation, <<if $player.armor is "heavy">>grateful for the discarded plating.<<else>>appreciating the flexibility your armor provides.<</if>>
You grind against him, feeling a full and euphoric bliss. The distant creaks of the carriage and laughter from the convoy seem muffled and remote. A fleeting thought wonders if anyone has noticed, but it's quickly eclipsed by the rising tide of pleasure. The soft groans of the carriage are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Derrien continues stroking your erection, his other hand keeping you stable as you rhythmically grind and rise on top of him. Your head rolls back, resting on his shoulder, and your body feels exposed and evocative in such a state. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel your body tighten around him. The growing hardness of both his length and yours beckons the euphoric release that will claim your sanity. A notion confirmed when the rising heat is enhanced by that damned oil. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the pulsing of your desire nearly reaches its peak. The Baron quickens his strokes as the moans in your throat grow more erratic as does grinding. Euphoria steals every breath and thought. Your movements slow as the release erupts into his hands and runs down your shaft.
Derrien then pulls out, sending his own release arcing before you, if the splattering sounds are of any indication. Both of you are breathing heavily. You gracefully shift from his lap, and he carefully unties the fabric from around your mouth. He then joins you, his breathing ragged as he comes down from the rush of pleasure. The plush carriage cushions cradle your body, and you can feel the pull of exhaustion setting in.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The mutual exchange continues like a slow-burning flame amidst the heat of the oil. In the grip of the cold, a subtle prickle arises, counteracted by the warmth from his hands — a feeling that serves to enhance rather than distract.
A blossoming fervor rises from your core and spreads like a wave through your body. His hands continue to milk your cock, an evocative sensation that sends shivers throughout. His thumb occasionally swipes your leaky tip, its flowing streams increasing with each passing moment.
Heavy breathing and gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge and the muffling bind. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
As the waves of pleasure wash over you both, your actions accelerate as your erections grow more firm. Your head rolls back, and he tenderly kisses your temple, his breath hot against your skin. The cloud in your mind makes you numb to everything save for the pleasures you seek. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your hips mindlessly buck into his hands, something he plays into. His strokes quicken, and the gag captures the whimpers that threatened to release. Blossoming heat constricts to a point, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your release erupts into his hands and runs down your shaft.
Upon witnessing your collapse, he follows after, your hands still working through the pulsating ejaculation that glides down your hand and arcs across the space — if the splattering sounds are of any indication. After a breathless moment, he carefully unties the fabric around your mouth.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The evening unfolds with an intensity that both surprises and captivates you. Through the warmth of his touch and the timbre of his voice, you discern a side of Derrien that challenges your preconceptions. In these moments of vulnerability, he reveals himself to be both gentle and considerate, a stark contrast to the demands of his noble status.
<<if $mcVices.includes("Sex")>>Such transient experiences are familiar to you, often serving as brief respites from life's relentless march.<<else>>Yet, despite the night's intensity, it holds no deeper significance for you.<</if>> In the grand tapestry of your journey, Lord Dilès appears as a mere footnote. He's like many others you've encountered: a nobleman momentarily shedding the pressures of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Is it a genuine need or just a passing whim? You can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
As the final remnants of the night draw to a close, a profound tranquility settles in. The atmosphere is thick with the shared warmth and connection, wrapping around you like a cocoon. The outside world feels distant, almost forgotten, and a siren's song of sleep serenades you, beckoning with its sweet promise of rest and respite.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>"Perhaps not..." you admit, uncertainty clear in your voice.
"Warden, know that there's no pressure," Derrien says gently. "We proceed only with what you're comfortable with."
"You're a lot less insistent than most nobles I've encountered," you remark, a hint of amusement in your tone.
He laughs softly. "Despite what $lyTitle de Le Wren might have led you to believe, I always prioritize respect, particularly in matters of intimacy. If you've reconsidered, that's entirely alright. But if you'd like to continue without the gag..."
<<if $appearance.sex is "penis">>[[♥ "I want to continue," you murmur.|Ch3MMNoGag][$chapter3.push("DilesSex")]]<<else>>[[♥ "I want to continue," you murmur.|Ch3MFNoGag][$chapter3.push("DilesSex")]]<</if>> //Explicit Scene//
[[♥ "I want to continue," you murmur.|Ch3DilesSexSkip][$chapter3.push("DilesSex")]] //Skip Explicit Content//
* [["I think I should just rest," you sigh.|Ch3BarNoSex]]Derrien's lips tenderly meet yours, a gentle caress to ensure you're at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to fully undress.
His lips gently brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands deftly and confidently undo the buckles of your armor's chausses. Then once loose, he brushes his finger against your erection. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your lips once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm. //And he moves lower still.//
The air is cold against your exposed member, but the elating heat makes it less of an annoyance. It wouldn't have mattered much anyway as his mouth engulfs it. Another sharp and shaky breath expels upon the contact. Your body tenses as the pleasure rises straight to your head. You clench your teeth, a soft 'hm' escaping as your mind falls to pieces.
Derrien's tongue is hot against your skin, <<if $piercings.some(p => p.name === "genitals")>>rolling over your piercings and <</if>>savoring you with slow, languid movements only to remove it as he moves to the ground before you. The sharp chill in the air is near torment as you await his return. Once he does, his tongue drags up your shaft, expelling another heavy breath upon his machinations. His mouth continues its ventures, hands gently groping and massaging every part that sends your mind further into lust-bound darkness.
Your head rolls back, a soft sigh passing your lips, a noise that seems to excite the man as he uses one hand to undo his pants. He continues pleasuring you, slick and hot. Lips tightening, tongue rolling greedily. Your breaths grow more heavy, but you're not there yet.
Then, he switches to his hands, stroking you as he poses a question, "What do you like?"
* [[You want to go further.|Ch3MMNGPen]] //Penetration//
* [[Help each other.|Ch3MMNGHandJob]] //Mutual Masturbation//"I want to continue," you whisper.
"If that's your wish," he replies gently.
"It is," you affirm softly.
<<include "BarMMNoGagPt2">>"I want to continue," you whisper.
"If that's your wish," he replies gently.
"It is," you affirm softly.
<<include "BarMFNoGagPt2">>In a ragged breath, you say, "I want to take this further."
Derrien runs his tongue along your shaft once more, before saying, "If it's what you desire."
Leaning forward, you gauge his position, letting your hands trace the contours of his shoulders. Then, with a fluid motion, you scoot down and pivot around. <<if $player.armor is "heavy">>The removal of the plating earlier makes it a breeze..<<else>>Your $player.armor armor keeps your movements agile.<</if>> Once in position, you pull your chausses down further to expose yourself, voicelessly indicating a confirmation of your wants.
Derrien chuckles, rubbing his warm hands over your cheeks in admiration, giving a gentle squeeze before rummaging through a nearby compartment.
He returns with something, leading you to ask, "Were you expecting this turn of events?"
He responds candidly, "It's something I've always had on hand... you know, 'just in case.' Maybe you have some in your bag too. If not, it might be worth thinking about."
You only hum in response as your attention turns to his next action. Whatever sort of oil he grabbed feels warm against your skin as his fingers rub along your hole. Your breaths grow more heated, fingers grasping the cushion of the seat and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure."
There are no words, only sensations as Derrien's fingers glide to prep you. He teases your hole with a gentle massage, one that makes your entrance beg to be filled. He angles his digits just right before plunging with languid trepidation. He pushes them in slowly, relishing in each squirm of your reaction. He burrows deeper and curls against a spot that tells you he's had far too much practice with this. He twists and thrusts, his other hand seeming to work himself in growing anticipation at the ecstasy he hopes to find within you. One action elicits a muffled whimper from your throat, a sound that signifies his satisfaction as he gently urges one more thrust of his digits before languidly pulling them out.
There's a breath of eagerness as he positions behind you, the warmth of his hand spreading on your cheeks. Slowly and sensually, he sinks his cock into you. It feels hot, burning with a pleasure you cannot fathom. The first push is slow, ensuring to not cause pain. He plunges deeper, a swelling fullness that catches in your throat. Once your cheeks reach his base, his ravaging starts at a steady pace.
It's slow. Any light that shines within seems likely to illuminate your $appearance.skin skin, and given the caress of Derrien's touch, he must greatly admire the view. Only when he leans forward, one hand massaging your rigid cock and the other clasping your fingers, does his pace pick up, and you feel the gentle creaks of the carriage. It's the only thing you can focus on in the blossoming heat.
<span class="next"><<button [[Next|Ch3DilesPenNoGag]]>><</button>></span>In moments such as these, the temptation to be selfish is potent. Yet, you opt for a different course.
"We can experience this together," you whisper.
"I won't argue with that," he replies, his voice tinged with delight as he positions himself beside you. Your fingers trace a path from his shoulders down to his chest, delving into the depths of intimacy. Once you find his, he slides his hand back to your erection while yours strokes his rigid cock.
Soft purrs elicit from you again, and despite the mutual machinations, Derrien still leans down to devour your swelling length. It's a conflicting blend of desire and resistance as the shadow of impending madness looms. Your hands still work his shaft while both his hand and mouth are busy with yours. Until the annoying man moves away far too quickly, kissing your neck.
Struck by an idea, he hums, "Mm, give me a moment." He shifts to search a nearby compartment and returns when the item he sought is in hand.
Curiosity piqued, you ask, "Did you anticipate this scenario?"
He responds candidly, "It's something I've always had on hand... you know, 'just in case.' Maybe you have some in your bag too. If not, it might be worth thinking about."
You only hum in response as your attention turns to his next action. Whatever sort of oil he grabbed feels like a blissful tingle against your skin as he glides along your manhood. Your breaths grow more heated, fingers grasping the cushion and what feels to be a blanket.
"It's a warming oil," he murmurs with care. "It's meant to enhance the pleasure." He dispenses some into your hands, letting both of you savor its effects. The sensation is odd in your grasp, but the warmth against your shaft is a prickling, akin to the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It feels good, //too damn good//.
Another small whimper elicits as Derrien's oiled hands coat your length in languid strokes. His thumb presses gently at the back of your dick's tip, massaging it with a grace that builds the need to burst. It's intoxicating, and you cling to a sliver of your sanity to relish it. Your hands try to mirror his movements back on his erection, but a thickening haze makes concentration elusive.
Your breaths grow heavy and your hands quicken, the swelling of his manhood pronounced within your grasp.
* [[You want to ride him.|Ch3BarBGPenMutual]] //Penetration//
* [[Just keep going like this.|Ch3BarMutualNGFinish]] //Mutual Masturbation//Your moans are soft, the building elation intensified by the oil he used and the teasing strokes of your erection he administers. It's nearly maddening how good it feels. It's like a gentle flame brushing against your skin, warm but without the scalding burn. It builds slowly, and when his hand falls away, you cannot help but take over. Derrien focuses on the control of the thrusts, attempting to lessen the grinding of the carriage. His hands brace against your back while he increases his ravages against you.
The distant laughter of the convoy seems faint and far away. A small thought flickers, wondering if anyone has taken note, but it's easily overshadowed as you're submerged in the escalating pleasure. The gentle groans of the carriage are barely audible against the backdrop of chirping crickets from the nearby forest edge. A lingering part of your mind still seeks control. However, as euphoria dances along the periphery, you surrender to it, letting yourself unravel completely.
Derrien's grinds are controlled yet direct rhythms that orchestrate the creaks of the carriage. His cock pushes your insides in a way that makes your strokes more fervent. Your fingers curl and gently twist your length while the groans of your throat escape in hushed breaths. The baron elicits short, nearly inaudible grunts as his pace quickens. Soft claps of little exposed skin are muffled by the clothes you both wear.
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel your body tighten around him. The growing hardness of both his length and yours beckons the euphoric release that will claim your sanity. A notion confirmed when the rising heat is enhanced by that damned oil, reaching its peak. The moans in your throat grow more erratic and your strokes quicken. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the pulsing, liquid warmth flows into your grasp. Soft splatters sound as your cum slips and drips between your fingers.
Derrien claps harder against you, your release furthering in the madness before he pulls out, a near-languid extraction to draw the experience before he finishes somewhere not within you. He takes a moment to steady himself against you before shifting to sit beside you. His breaths are deep and ragged, slowly returning to normal as the waves of euphoria recede. Your body leans forward, fatigue threatening to overtake you.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>A growing need wells up within you, a desire to be filled.
"//Gods//," you moan, "I think I need more."
"More?" He breathes heavily.
You only nod as you move over his lap. The Baron intuitively understands your longing, and it's something he's more than willing to indulge. His oiled fingers find your needy entrance, skillfully maneuvering and prepping with his oiled digits. Pleasure courses through you, and your anticipation mounts. Soon, he assists in positioning you. You move with careful deliberation, <<if $player.armor is "heavy">>grateful for the discarded plating.<<else>>appreciating the flexibility your armor provides.<</if>>
You grind against him, feeling a full and euphoric bliss. The distant creaks of the carriage and laughter from the convoy seem muffled and remote. A fleeting thought wonders if anyone has noticed, but it's quickly eclipsed by the rising tide of pleasure. The soft groans of the carriage are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Derrien continues stroking your erection, his other hand keeping you stable as you rhythmically grind and rise on top of him. Your head rolls back, resting on his shoulder, and your body feels exposed and evocative in such a state. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel your body tighten around him. The growing hardness of both his length and yours beckons the euphoric release that will claim your sanity. A notion confirmed when the rising heat is enhanced by that damned oil. It feels like a sensual warmth, the passionate flame caressing your skin as the pulsing of your desire nearly reaches its peak. The Baron quickens his strokes when the moans in your throat grow more erratic along with the grinding. Euphoria steals every breath and thought. Your movements slow as cock erupts, ejaculating into his hands and down your shaft.
Derrien then pulls out, sending his own release arcing before you, if the splattering sounds are of any indication. You gracefully shift from his lap, and you nearly collapse into the seat. Derrien relaxes with you, his breathing ragged as he comes down from the rush of pleasure. The plush carriage cushions cradle your body, and you can feel the pull of exhaustion setting in.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The mutual exchange continues like a slow-burning flame amidst the heat of the oil. In the grip of the cold, a subtle prickle arises, counteracted by the warmth from his hands — a feeling that serves to enhance rather than distract.
A blossoming fervor rises from your core and spreads like a wave through your body. His hands continue to milk your cock, an evocative sensation that sends shivers throughout. His thumb occasionally swipes your leaky tip, its flowing streams increasing with each passing moment.
Heavy breathing and gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
As the waves of pleasure wash over you both, your actions accelerate as your erections grow more firm. Your head rolls back, and he tenderly kisses your temple, his breath hot against your skin. The cloud in your mind makes you numb to everything save for the pleasures you seek. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your hips mindlessly buck into his hands, something he plays into. His strokes quicken, and the gag captures the whimpers that threatened to release. Blossoming heat constricts to a point, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your release erupts into his hands and runs down your shaft.
Upon witnessing your collapse, he follows after, your hands still working through the pulsating ejaculation that glides down your hand and arcs across the space — if the splattering sounds are of any indication.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span><<include "RavenHelpPt1">>
Dressing yourself is an intricate ballet of careful movements and tactile feedback. To any onlooker, the process might seem slow, but that's the life of someone who's blind — or at least pretending to be. Once you're clothed, you carefully tie your $blindfold back in place and, with $raven.name's soft caws guiding you, reenter the main room where the Dragon Lord waits, possibly none the wiser.
<span class="next"><<button [[Next|Ch3YourRoomAdmosWaitRoom]]>><</button>></span>Admos seems genuine, and you can't help but wonder if this is an opportunity to glean a bit more insight about him or perhaps unearth some buried truths about the events that have unfolded since your arrival.
With a composed smile, you nod, "Your assistance would be appreciated. It might save me some time."
His chuckle, while subdued, is genuine and inviting. "It's no trouble at all," he assures. The soft cadence of his footsteps and a faint creaking sound guide you forward. "The wardrobe is this way. Follow my lead."
What's noticeable about Admos is how he doesn't talk too much. Rather than filling the silence with superfluous words, he grants you the space to sense your surroundings. This quiet reflects his trust in your abilities and his respect for your independence, even in new places.
<span class="next"><<button [[Next|Ch3YourRoomAdmos2]]>><</button>></span>The thought strikes you, and a small blush warms your cheeks. Having assistance would certainly expedite things. Plus, it allows more time with Gabriel.
In a quiet, almost timid voice, you venture, "Would you mind helping me?" You clear your throat, rushing to add, "I wasn't shown around. I just... happened upon the bath..."
There's a deliberate pause, and you sense the weight of $gabhisher gaze, even if you can't see it. Then, with playful mischief in $gabhisher tone, $gabheshe remarks, "Stumbling upon baths and knights in equal measure? Quite the adventure you're having. But worry not, $player.wardname, I'm here to guide you now. Wouldn't want you 'stumbling' into any more unexpected situations."
The playful undertone in $gabhisher words stirs a whirlwind of emotions within you. The idea of 'stumbling' into such situations with Gabriel ─ is it truly that undesirable? Your thoughts playfully rebel, and a fervent blush betrays your inner thoughts.
A gentle chuckle escapes Gabriel. "Though I've yet to acquaint myself with these grand chambers, I'd wager it's this way." $gabhisher voice drops to a sultry whisper, "Stay close."
Your lips twitch into a shy grin, and you're drawn to the steady cadence of the knight's unarmored footsteps. $raven.name's feathers rustle, indicating his flight to assist you, paving the way and guiding your steps.
<span class="next"><<button [[Next|Ch3YourRoomGabriel1]]>><</button>></span>The coincidence is too good to pass up, and a teasing smile dances on your lips, hinting at the thoughts within.
"How fortunate that my knight in shining armor has come precisely when I need $gabhimher," you purr, the flirtatious tease evident in your tone.
Gabriel's laughter is rich and warm. "Well, the armor might be off, but the knight remains. Seems I arrived just in the nick of time. Although," $gabheshe muses, "perhaps a bit late for your adventurous bath discovery."
You tilt your head, flashing a sly grin, "Always the optimist, $gabSir Duarte." You lean in, lowering your voice to a sultry whisper, "Just so you're aware, beneath this $bathcover, there's absolutely nothing."
For a moment, you catch the knight off-guard, a brief lapse in $gabhisher usual composure. "Given I'm still navigating these grand chambers," $gabheshe starts, voice regaining its playful lilt, "I believe the changing room is this way." $gabHisHer tone turns invitingly husky, "Do ensure you're within arm's reach."
Matching $gabhisher playful energy, you respond with a soft chuckle, "Wouldn't dream of straying." Drawn to the comforting rhythm of $gabhisher unarmored footsteps, you follow. All the while, $raven.name's feathers signal his aerial guidance, ensuring your path remains clear.
<span class="next"><<button [[Next|Ch3YourRoomGabriel1]]>><</button>></span>You're grateful for Gabriel's presence. <<if $gabEvents.includes("Denial")>>It's a comfort, despite the memories of what transpired at the camp.<<else>>$gabHisHer timely appearance feels almost like a gift of fate.<</if>>
Taking a deep breath, you say, "Would you... help me? I've found the bath by touch and sound, but as for attire... I'm at a loss. $raven.name is smart, but proper attire for proper events usually eludes him."
Gabriel pauses, and you can almost feel the weight of $gabhisher gaze even if you can't see it. "I'd be happy to assist," $gabheshe starts softly, "but only if you truly feel at ease with the idea."
You smile slightly, "My hesitance is only for the delicacy of the task I ask for." Perhaps it is, or maybe it isn't.
Gabriel's gentle laughter reaches your ears, making the corners of your lips turn upwards. "Then, let me be your eyes for this task. Though I'm not fully acquainted with these chambers, I trust my instincts." There's a playful edge to $gabhisher whisper, "Stay close."
Your lips twitch into a slight grin, and you're drawn to the steady cadence of the knight's unarmored footsteps. $raven.name's feathers rustle, indicating his flight to assist you, paving the way and guiding your steps.
<span class="next"><<button [[Next|Ch3YourRoomGabriel1]]>><</button>></span>Since Gabriel is here, perhaps $gabheshe can assist you, if only to maintain your 'blind' appearance.
With a slight smile, you ask, "Could I perhaps bother you for assistance? $raven.name is smart, but proper attire for proper events usually eludes him."
The knight ponders your request briefly, saying, "Of course. If you're comfortable with it."
"I wouldn't have asked otherwise," you assure.
"Fair enough," $gabheshe chuckles. "Though I've yet to acquaint myself with these grand chambers, I'd wager it's this way."
With a thankful nod, you follow after the steady cadence of the knight's unarmored footsteps. $raven.name's feathers rustle, indicating his flight to assist you, paving the way and guiding your steps.
<span class="next"><<button [[Next|Ch3YourRoomGabriel1]]>><</button>></span>With a shrug, you say, "Wait here, I'll be a few moments."
"Of course," Gabriel replies with a hint of wonder. "I hope you won't mind if I take a moment to look around. My accommodations at the Sanctum are decidedly more... modest."
"Sanctum?" You ask, a hint of curiosity in your tone.
"The Wyrmguard Sanctum," Gabriel elaborates. "It's set to become the official headquarters for the Draconin Vanguard. But, by all means, take your time."
You give a nod of acknowledgment to the knight. Sensing your intent, $raven.name rustles his feathers and stretches his wings. With a decisive flap, he soars into the air, the rhythm of his wings offering a familiar guiding beat. As you proceed towards the changing room, the cadence of $raven.name's flight acts as your guiding light. Meanwhile, the soft sounds of Gabriel's curious exploration echo in the background as $gabheshe waits.
<span class="next"><<button [[Next|Ch3YourRoomGabrielNH]]>><</button>></span>$raven.name's familiar caw from above acts as your guiding light, cutting through the vastness of the unfamiliar room. You take measured steps, cautiously gauging the depth and distance, acutely aware of the absence of your walking stick. It's the pattern of echoes and $raven.name's rhythmic koks that lead you to a plush seat in the changing room. Here, you pause, allowing yourself a moment to adjust to the subtle sounds of the room as you await Gabriel's next move.
"I've never laid eyes on such an abundance of silk," $gabHeShe murmurs, amazement tinging $gabhisher voice. "And this is merely one drawer."
Your brow quirks upwards, curiosity piqued, "Could it belong to someone else?"
"Everything appears brand new," the knight affirms.
"And is such grandeur typical for royalty? The opulent gifts, a seemingly lavish chamber..." Your tone is rife with wonderment, eager for Gabriel's perspective.
Gabriel's laughter, light and mirthful, reaches your ears as $gabheshe rummages. "Frankly, my dealings with $lyTitle de Le Wren have been scarce. And never have they involved... generosity." $gabHeShe pauses, the shuffling of silk discernible, "This seems fitting for you."
You're presented with a piece of luxurious fabric, your fingertips gliding over its surface, interpreting the rich patterns and relishing the silken touch. "And there's an entire collection?" Your eyebrows knit together, impressed and slightly overwhelmed.
"In an array of sizes and designs. Perhaps they were unsure of your taste," Gabriel speculates. "Nonetheless, I'll linger outside. There are... some matters I wish to discuss."
The slight falter in $gabhisher voice makes you momentarily apprehensive, but before any queries can form, the knight has vacated the space. <<if $gabEvents.includes("Denial") or $gabEvents.includes("CampRom") or $gabEvents.includes("FriendDeny") or $gabEvents.includes("FriendAccept")>>An inkling whispers that you might already grasp the upcoming conversation's topic...<</if>>
With a sigh, you swiftly dress in the nightwear, Its silk caresses <<if ($scars is "many") or ($scars is "few")>>the textured scars of battles past<<else>>your smooth skin<</if>>, offering comfort in its embrace.
<span class="next"><<button [[Next|Ch3YourRoomGabriel3]]>><</button>></span><<include "RavenHelpPt1">>
Dressing yourself is an intricate ballet of careful movements and tactile feedback. To any onlooker, the process might seem slow, but that's the life of someone who's blind — or at least pretending to be. Once you're clothed, you carefully tie your $blindfold back in place and, with $raven.name's soft caws guiding you, reenter the main room where Gabriel waits, possibly none the wiser.
<span class="next"><<button [[Next|Ch3YourRoomGabrielNH2]]>><</button>></span><<if hasVisited("Ch3YourRoomGabriel1")>>Exiting the changing area, the familiar caw of $raven.name guides you back to the main chamber. Your fingers lightly graze the smooth surface of the table, granting a subtle map of where you are within the room. As you ease into a chair, the palpable aura of Gabriel envelops the space.<<else>>Delving further into the room, you attune yourself to Gabriel's footsteps, drawing you toward a table. The soft scrape of a chair sliding out beckons you to sit. Trusting your instincts, you locate the chair and seat yourself with poise. Gabriel's unmistakable presence assures you $gabheshe's right there, alongside you.<</if>>
"Are you holding up alright after all that's happened?" $gabHeShe inquires, genuine concern evident in $gabhisher tone.
You offer a nonchalant shrug. "I've had worse days," you muse, then, after a brief contemplation, add, "Frankly, I //should// be feeling much worse than I do. Hestia has quite the gift."
Gabriel shifts slightly, indicating a deeper reflection. "She truly does. My grasp of magic is superficial at best, but I remember a saying from my training days: '//unless you're a vampire like $leeSir van Laere, you're better off cutting a deal with a devil than expecting a mage's magic to be your salvation//.'" $gabHeShe attempts to lighten the mood with a jesting tone, but a trace of unease lingers.
"From what I understand," you interject thoughtfully, "there are specialized methods to bolster the healing process. Either I wasn't as gravely hurt as everyone assumed, or Hestia's magic is in a league of its own."
Gabriel contemplates for a moment. "Perhaps it's a bit of both. Regardless, encountering someone of Hestia's skill does feel rather fortuitous."
You hum thoughtfully, the edges of your mind tracing the serendipity of meeting Hestia. Such chance encounters feel oddly providential, but you hesitate, keeping those budding suspicions to yourself.
<<if $chapter3.includes("GolFail")>>
Sensing the deeper implications of the conversation, Gabriel exhales a heavy sigh, "Please, don't shoulder the blame for Lady Tarron's end."
Pausing, you venture, "You knew her well, didn't you?"
A melancholic chuckle escapes Gabriel's lips, "We shared a past, yes. Not a romantic one, but... we fooled around during our training days. It was a brief dalliance, nothing more. We lost touch afterward, and although it's only been a few years, I consciously steered clear of her in Chotou..." A pause and a sigh follow, "Why does guilt gnaw at me for that now? A reconnection, even outside the bounds of romance or physicality, wouldn't have been amiss."
"The abrupt loss of an acquaintance often stirs such reflections," you offer, reflecting on your past encounters without dwelling too deeply, "those lingering 'what ifs' can haunt. Remember not to be too hard on yourself, $gabSir Duarte."
"I'll endeavor to keep that in mind," $gabheshe responds, though the assurance seems fragile. Sensing the weight of the topic, you let it rest, feeling that perhaps Gabriel needs time to process, even if $gabheshe won't readily admit it.
<</if>>
<<if $gabEvents.includes("Denial") or $gabEvents.includes("CampRom")>>A beat of silence stretches between you, and the atmosphere grows thick with contemplation. Gabriel breaks the momentary pause, "About that moment at the camp... I deeply regret it. My eagerness to know you may have overshadowed the unease my approach might've caused."
You turn $gabhisher apology over in your mind. <<if $gabEvents.includes("Denial")>>Why were you so upset? <<if $relationships.gab.flirts.total >= 3>>You've exchanged flirtations before. <</if>><<if $relationships.gab.romance >= 1>>Even entertained the possibility of something more profound. <</if>>Nevertheless, the anger you felt then was undeniable.<<elseif $gabEvents.includes("CampRom")>>Did $gabhisher words genuinely upset you? Or was it $gabhisher profound sincerity that disarmed you? There's an undeniable purity about Gabriel, one that feels incongruent with your self-image.<</if>> You puzzle over $gabhisher keen interest in you ─ this swift, earnest pursuit even before truly knowing you.
Yet, the reason might be glaringly evident. After this mission, you don't envision lingering. Is $gabheshe trying to charm you into staying, envisioning some romantic narrative? Can you even inhabit that fantasy $gabheshe's crafting? More pressingly, what about your desires?
//What do you truly desire?//
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[["Just don't give up." You forgive Gabriel.|Ch3YourRoomGabRom][$relationships.gab.romance += 1; $gabEvents.push("RomForgive")]]</div>
<div class="choice-item-flirt">[[This isn't what you want.|Ch3YOurRoomGabFlirt][$relationships.gab.flirts.total += 1; $gabEvents.push("OnlyFlings")]]</div>
<div class="choice-item">[[Forgive Gabriel, but decide to keep your heart guarded.|Ch3YourRoomGabForGuard][$relationships.gab.friendship += 5; $gabEvents.push("GuardedForgive")]]</div>
<div class="choice-item">[[You can't forgive Gabriel right now.|Ch3YourRoomGabNoFor][$gabEvents.push("NoForgive")]]</div>
</div>
<</nobr>>
<<elseif $gabEvents.includes("FriendDeny") or $gabEvents.includes("FriendAccept")>>The room's ambiance thickens with a heavy pause, and you sense Gabriel taking a moment to collect $gabhisher thoughts. When $gabheshe finally speaks, there's a genuine note of regret in $gabhisher voice. "About that moment at the camp... I truly apologize. I wanted to get to know you better, but perhaps I came on too strong. I never intended to make you uncomfortable."
You ponder over $gabhisher words, weighing them carefully. Gabriel's intent had been to forge a bond, a budding friendship. <<if $gabEvents.includes("FriendDeny")>>Yet, in trying to connect, $gabhisher words inadvertently touched a still-sensitive scar within you. But is that truly $gabhisher fault? After all, $gabheshe only sought camaraderie, nothing more.<<else>>While it was sudden, and deep, $gabheshe only sought camaraderie, nothing more.<</if>>
* [[Forgive Gabriel and move on.|Ch3FriendGabForgive][$relationships.gab.friendship += 5]]
* [[You cannot forgive such actions.|Ch3FriendGabNoForgive]]<<else>>"Well," Gabriel begins with a sigh, "tomorrow will be a busy day for me. I have a meeting with my father in the morning, followed by preparations for my departure to Cowle with my contingent. However, before I leave, we'll need to confer on our ongoing mission."
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item-poly">[["Have you spoken with Sir van Laere?" You ask in concern.|Ch3YourRoomPolyQuestGabRom][$relationships.gab.leePolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.lee.flirts.total += 1; $relationships.gab.romance += 1; $relationships.lee.romance += 1]]</div>
<<else>>
<div class="choice-item-poly">[["Have you spoken with Lady van Laere?" You ask in concern.|Ch3YourRoomPolyQuestGabRom][$relationships.gab.leePolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.lee.flirts.total += 1; $relationships.gab.romance += 1; $relationships.lee.romance += 1]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item-poly">[["Have you seen Lyth yet?" You ask, your concerns drifting to him.|Ch3YourRoomGabLyTri][$relationships.gab.lyPolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.ly.flirts.total += 1; $relationships.gab.romance += 1; $relationships.ly.romance += 1]]</div>
<<else>>
<div class="choice-item-poly">[["Have you seen Lyari yet?" You ask, your concerns drifting to her.|Ch3YourRoomGabLyTri][$relationships.gab.lyPolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.ly.flirts.total += 1; $relationships.gab.romance += 1; $relationships.ly.romance += 1]]</div>
<</if>>
<div class="choice-item">[[Bid the knight goodnight.|Ch3YourRoomGabEnd]]</div>
</div>
<</nobr>>
<</if>>Emerging from the changing quarters, you rely on $raven.name's distinctive calls to guide you through the suite's spacious confines. Soon, you discern the unmistakable presence of Gabriel nearby.
"It all seems rather... opulent. Is it genuinely this grand?" You inquire, your voice echoing your wonder.
"Indeed," Gabriel replies, $gabhisher voice carrying a note of introspection.
"You've seen much, Gabriel. Is this level of lavishness typical for royalty? Extravagant gifts, an expansive chamber?" Your tone, rich with curiosity, seeks the knight's insights.
A soft chuckle reverberates through the room as Gabriel shifts closer. "In my experience, interactions with $lyTitle de Le Wren have been few. And none have involved such... generosity." A pause lingers in the air, then $gabheshe adds, "I'm pleased you found attire to your liking."
Beneath the surface of $gabhisher words, there's an undertow of hesitancy, a topic yet broached. Recognizing this, you gently press, "Something you wish to share?"
With a thoughtful exhale, $gabheshe ventures, "There are matters I'd like to discuss. Would you sit with me?"
$gabHisHer voice holds a hint of uncertainty. <<if $gabEvents.includes("Denial") or $gabEvents.includes("CampRom") or $gabEvents.includes("FriendDeny")>>An inkling whispers that you might already grasp the upcoming conversation's topic...<</if>>
With a nod of acknowledgment, you reply, "Of course," your voice edged with intrigue.
"Right this way," $gabheshe guides, $gabhisher voice steady and assuring.
<span class="next"><<button [[Next|Ch3YourRoomGabriel3]]>><</button>></span>Diving into these emotions is like delving into an ocean's uncharted depths. The rarity of someone eager to understand you, to know you beyond the surface — that's a treasure you've yet stumbled upon amidst life's turbulent waters. Letting this slip away would be yielding to the abyss. Yet, as the solace of the deep cradles you, the relentless storm above cannot be ignored. The risk — holding onto a ship that may yet sink — is palpable. But isn't there value in the venture? Perhaps Gabriel is the haven you've quietly longed for.
"I forgive you. Just... don't give up on me," you say, your voice a blend of hope and an underlying tremor of fear. Time has taught you to cloak your heart in layers of caution, but there's something about Gabriel's sincerity that pierces through your defenses, tempting you to dream of a future where solitude isn't your only companion.
Within, a labyrinth of scars lies hidden, carved by years of evasion and the dire consequences of trust betrayed. Your past, a silent specter beneath the calm facade you present to the world, is punctuated by choices that cannot be unmade. <<if $harEvents.includes("Past Lovers")>>The ghost of Harus's departure is but one shadow among many, casting doubt upon your worthiness for love, for being cherished.<</if>>
"$player.wardname," Gabriel murmurs, the softness in $gabhisher voice wrapping around you like a comforting shawl. As $gabhisher fingertips lightly touch yours, the gesture is careful, a respectful acknowledgment rather than an intrusion. "I won't pretend to understand all you've been through or where you're headed," $gabheshe begins, each word measured and sincere. "What I offer is simply this: my patience, my respect, and a readiness to walk alongside you, at the pace you set. My feelings have taken root swiftly, it's true, but they are not impatient — they will grow in the time you deem right."
Gabriel's offer is not an attempt to unravel your secrets but an affirmation of $gabhisher presence beside you, come what may. It's a promise that holds both tenderness and a deep understanding of your need for time ─ time to navigate the shifting tides of trust and the possibility of a future where your paths might intertwine without the fear of losing yourself to the depths.
With the silence that falls between you, laden with potential and uncertainty, you realize the importance of the path unfolding at your feet. Gabriel's presence represents both safety and a risk to everything you've worked to protect. As you consider $gabhisher offer, you understand that every choice from here on out carries the power to either fortify your bond or break it before it has a chance to fully grow.
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item-romance">[[You want to kiss him.|Ch3YourRoomGabKiss]]</div>
<<else>>
<div class="choice-item-romance">[[You want to kiss her.|Ch3YourRoomGabKiss]]</div>
<</if>>
<div class="choice-item-romance">[[Let things be for now.|Ch3YourRoomGabNoKiss]]</div>
</div>
<</nobr>>You weigh your words, knowing they have the power to steer the course of whatever is blossoming between you and Gabriel. The idea of romantic entanglements feels like an anchor, threatening to pull you beneath the surface of your own fiercely guarded autonomy. What Gabriel seems to be seeking—depth, connection, strings—it's terra incognita that you're not prepared to chart.
"Transparency is paramount," you begin, your voice steady, "especially concerning matters of... attachment. Gabriel, I'm not the harbinger of romance. I cannot — will not — bind myself with emotional ties."
Gabriel absorbs your words, the silence stretching between you as $gabheshe processes your declaration. Finally, with a measured tone, $gabheshe responds, "I see. For that, I apologize. I mistook our connection. My experiences with flings aren't foreign, and I'm not averse to them. Yet, they require a different sort of understanding. Please, allow me some time to sort through this."
You offer a single nod, respecting the gravity of the situation. "Commit only to what you're comfortable with. There's no expectation to venture beyond your boundaries."
Gabriel hums a note of agreement, a soft sound that resonates with unspoken contemplation. The air is thick with thoughts left unsaid, with $gabhimher choosing silence over voicing any lingering sentiments.
<span class="next"><<button [[Next|Ch3YourRoomGabriel4]]>><</button>></span><<if $relationships.gab.romance >= 1>>The weight of the moment presses upon you, acknowledging the intimacy you've fostered with Gabriel. It feels akin to pulling the foundation from beneath a carefully constructed edifice, given the shared moments and understanding you've built.<<else>>If there was any inadvertent display of interest on your part, it wasn't a deliberate siren call, beckoning Gabriel closer.<</if>> Still, clarity is essential now, lest Gabriel's affections set sail toward a horizon that remains forever out of reach.
In the midst of this, a part of you erects a protective barrier, ensuring that while you navigate this emotional terrain, you do so with caution.
"I forgive you," you murmur, your tone gentle yet guarded. "But we must tread lightly here. It's not certain that our desires and paths align in the manner you might wish for."
Gabriel's voice, when it comes, is contemplative—reflecting an internal struggle for understanding. "Thank you for your candor. I apologize for, perhaps, letting my emotions lead without due consideration."
Your reply comes with a genuine smile, albeit one that doesn't quite reach the depths of your heart, signaling your protective stance. "It's understandable. Emotions seem to chart their own course, at times... leading us astray."
Silence stretches between you, punctuated by ambient sounds and the slight rustlings of movement. It's a moment of reflection, one where the boundary you've set is silently acknowledged.
<span class="next"><<button [[Next|Ch3YourRoomGabriel4]]>><</button>></span>The thorny tendrils of betrayal and disappointment twist around your heart, making the act of forgiveness a challenge. Is it because Gabriel's actions dug deep, crossing a line from which it's hard to return? Or is it a culmination of past experiences, where trust once broken remained forever shattered?
Regardless of the roots of your feelings, clarity demands that you make your stance known. "Gabriel," your voice, while firm, carries a hint of regret, "I cannot forgive this. Not now."
There's a pause as Gabriel processes your words. After a moment, $gabhisher voice is heavy with understanding, "I see. Forgiveness isn't a right—it's earned. I've expressed my regret, and while I wish things were different, I respect your decision. My hope is that, in time, we can find a way to move forward, even if it's merely as colleagues until your duties here end."
The weight of your choice hangs in the air, but Gabriel's mature response offers a small comfort. A mutual understanding, unspoken yet evident, forms: the boundaries are now set.
<span class="next"><<button [[Next|Ch3YourRoomGabriel4]]>><</button>></span>Friendship offers a safer harbor than the uncharted waters of romance, yet the undercurrents of risk still swirl beneath the surface. The danger doesn't come from the relationship itself but from the vulnerability that friendship entails. The closer Gabriel gets, the higher the chance that the veil covering your true identity might slip. Despite these risks, you recognize the value of having an ally, someone who offers support that's more human, and more tactile than the silent vigil of a bird.
"I forgive you," you say with a resolution that doesn't quite mask the underlying uncertainty, "let's move on from this. The future is a tapestry unwoven, and time is the only hand that can pull the threads together."
There's a pause, filled with the weight of unsaid things before Gabriel exhales softly. "Thank you. I'll hold back from venturing into such emotional depths. Until, or unless, you're ready."
You can't predict if such a time will manifest before your paths diverge, but Gabriel's willingness to respect your boundaries is comforting. A companionable silence settles between you, a space where futures can be contemplated and the shape of your relationship with Gabriel remains a question yet to be answered.
<span class="next"><<button [[Next|Ch3YourRoomGabriel4]]>><</button>></span><<if $gabEvents.includes("FriendAccept")>>The echo of Gabriel's concern lingers in the air as you retreat to solitude. You've managed to maintain your carefully constructed barriers, yet Gabriel's offer has left an indelible mark. It's a strange feeling to push away a helping hand when part of you yearns to grasp it.
"I cannot accept this, not yet," you convey with a calm that belies the turmoil within. "I have my own battles to fight, and I cannot afford distractions."
Gabriel respects your distance, $gabhisher voice a soft cloak in the cool night. "I understand. And should the time come when those barriers can be eased, even just a little, know that my offer still stands."
You give a nod of appreciation, the gesture unseen but sincere. As you move away, the silence is a companion as familiar as the walking stick in your hand, a reminder of the solitude you've chosen, for now.<<elseif $gabEvents.includes("FriendDeny")>>In the aftermath of your forceful rejection, the air feels charged, the ground beneath your feet a testament to the divide you've reinforced. You've hurled Gabriel's offer into the chasm between you, a necessary severing to protect the fragile sanctity of your isolation.
"Apologies won't bridge this gap, Gabriel," you say, each word a stone added to the walls around you. "Our paths may cross, but let them not intertwine."
Gabriel receives your words with the grace of one who understands the sting of rebuke. "I'll respect your wish," $gabheshe assures, a whisper in the night. "We'll coexist, as distant as you need."
Your departure is a solitary march, a reaffirmation of the lonesome journey you've upheld for so long. The solitude is a bittersweet potion, but one you've learned to imbibe with a stoic acceptance that has become second nature.<</if>>
<span class="next"><<button [[Next|Ch3YourRoomGabriel4]]>><</button>></span>You nod in acknowledgment. "Then, rest well, $gabSir Duarte."
"And to you, Warden," Gabriel responds, $gabhisher tone carrying a hint of finality. "By the way, a servant will come by soon to tend to your armor's cleaning and possible mending. Goodnight."
The sound of Gabriel's departing footsteps weaves a quiet lullaby that fades with the soft click of the door. Alone now, you slide off the blindfold, allowing your true vision to return. You cast a look toward $raven.name, finding comfort in the sight of your steady companion asleep in his usual spot. "Sweet dreams, $raven.name," you whisper, the affection in your voice mingling with an undercurrent of worry.
As the hush of the room settles around you, the day's events play back in your mind: the treacherous encounter with the golem, the imposing grandeur of the palace, and now the solitude of the evening. Your thoughts inevitably drift to the upcoming dinner with the Dragon Lord, stirring a flutter of nerves in your stomach. The quiet before the storm, you think, as you brace yourself for the uncertainties of the new day.
<<include "Ch3RoomEND">>A soft yearning builds within you, a gentle tide of emotion that pulls you towards the shores of new beginnings. "Can I... I mean, is it okay to...?" you start, your words trailing off into the silent question hanging between you.
Gabriel draws an instant understanding, bridging the gap your words left unfinished. $gabHeShe leans in, close enough that the shared warmth becomes a tangible thing. Fingers trace your cheek with a reverence that speaks volumes, a silent language of comfort and connection. "We're at the dawn of something, aren't we?" $gabheshe whispers, the sound so close it's as if it comes from within you. "There's a pull here, a current that belongs to both of us and yet neither. I'm drawn to it, wanting to see where it leads. But more than that, I want it to be right for both of us, not a thing of mere impulse."<<if $gabEvents.includes("DrunkKiss")>> $gabHeShe then adds with soft amusement, "Nor drunken ones."<</if>>
There's a deliberate pause in Gabriel's touch, a statement without words that allows you the space to discern $gabhisher meaning. It's a promise of patience, a vow to wait until the moment ripens into certainty.
You find solace in Gabriel's understanding, in $gabhisher recognition not only of the mutual attraction but also of the pace that you're comfortable with. With a silent nod, you consent to the gentle advance and retreat of your shared emotions.
In the quiet that follows, you find a shared stillness, a mutual agreement to let the future unfold at its own rhythm. The moment is not of passion ignited but of recognition, a shared acceptance that what lies ahead could be more than the sum of a single touch.
<span class="next"><<button [[Next|Ch3YourRoomGabriel4]]>><</button>></span>
<<run setup.characters.gab.updateMood("Hopeful")>>
<<run setup.characters.gab.updateThoughts("Is this the start of something beautiful?")>>Silence settles around you, not as a void, but as a comforting embrace, rich with the unvoiced potential that Gabriel's words have conjured. In the absence of speech, a language of shared stillness speaks volumes, conveying an understanding that transcends the need for immediate answers or actions.
There is an intricacy in $gabhisher admission, a tapestry of sentiment and subtle implications that perhaps no amount of time could ever fully unravel. And within this quiet space, you grant yourself permission to simply exist alongside these nascent emotions, to acknowledge their presence without the urgency to define them.
The silence is a sanctuary, a fleeting reprieve from the tumult of your inner world, and you find comfort in the resonance of a connection that asks for nothing but the acceptance of its possibility, for now.
<span class="next"><<button [[Next|Ch3YourRoomGabriel4]]>><</button>></span>
<<run setup.characters.gab.updateMood("Hopeful")>>
<<run setup.characters.gab.updateThoughts("Is this the start of something beautiful?")>>As the night's conversations gradually settle, like silt descending through still waters, you and the knight tacitly recognize that the moment has come to draw the evening to a close.
"Well," Gabriel begins with a sigh, "tomorrow will be a busy day for me. I have a meeting with my father in the morning, followed by preparations for my departure to Cowle with my contingent. However, before I leave, we'll need to confer on our ongoing mission."
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item-poly">[["Have you spoken with Sir van Laere?" You ask in concern.|Ch3YourRoomPolyQuestGabRom][$relationships.gab.leePolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.lee.flirts.total += 1; $relationships.gab.romance += 1; $relationships.lee.romance += 1]]</div>
<<else>>
<div class="choice-item-poly">[["Have you spoken with Lady van Laere?" You ask in concern.|Ch3YourRoomPolyQuestGabRom][$relationships.gab.leePolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.lee.flirts.total += 1; $relationships.gab.romance += 1; $relationships.lee.romance += 1]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item-poly">[["Have you seen Lyth yet?" You ask, your concerns drifting to him.|Ch3YourRoomGabLyTri][$relationships.gab.lyPolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.ly.flirts.total += 1; $relationships.gab.romance += 1; $relationships.ly.romance += 1]]</div>
<<else>>
<div class="choice-item-poly">[["Have you seen Lyari yet?" You ask, your concerns drifting to her.|Ch3YourRoomGabLyTri][$relationships.gab.lyPolyPoints += 1; $relationships.gab.flirts.total += 1; $relationships.ly.flirts.total += 1; $relationships.gab.romance += 1; $relationships.ly.romance += 1]]</div>
<</if>>
<div class="choice-item">[[Bid the knight goodnight.|Ch3YourRoomGabEnd]]</div>
</div>
<</nobr>>A question bubbles to the surface of your thoughts.
"Have you spoken to $leeSir van Laere lately?" There's a clear note of concern in your voice. Even knowing of the vampire's rapid healing, you can't help but worry.
Gabriel seems to take a moment, perhaps gauging the emotion behind your inquiry. "Not yet," $gabheshe admits, a touch of reluctance in $gabhisher voice. "I intend to speak with $leehimher tomorrow. Rumor has it that $leeheshe's tied up with some affairs involving the Marshall."
Understanding flashes through you, and you nod. "Thank you for letting me know."
Gabriel then shares, with a hint of unrest in $gabhisher voice, "Since the event at the camp, my thoughts have been... unsettled. I'm worried about $leehimher."
"You're not alone in that," you confess softly. "Though $leeheshe's coming to grips with $leehisher affliction, it's a steep learning curve. <<if $leeEvents.includes("Teach") or $leeEvents.includes("TeachWeak")>>In fact, I've extended an offer to be of assistance where I can."
Gabriel's reaction is immediate, a hint of surprise, perhaps tinged with jealousy. "Have you now? I wasn't aware." There's a brief pause, before $gabheshe adds in a softer tone, "If there's a way I can be involved or help, please... don't hesitate to ask."
"I will let you know if $leeheshe's comfortable with that," you answer, given the secrecy of $leeName's true vampiric form.<</if>>
Gabriel then asks, a bit awkwardly, "Has something more developed between you and $leeName?"
You answer thoughtfully, mixing humor with curiosity. "I've known $leehimher as long as you. What makes you ask?"
Gabriel hesitates, taking a deep breath as if steeling $gabhimselfherself. "<<if ($relationships.gab.romance >= 1) or ($relationships.gab.flirts.total >= 3)>>I'm sure I've made it known by now...<<else>>There's no easy way to say this...<</if>> but ever since our paths crossed, I've felt a pull towards you." A beat, then, "And it's more than just camaraderie. <<if $gabEvents.includes ("GuardedForgive") or $gabEvents.includes("NoForgive")>> And I'm aware of what we just discussed...<</if>><<if ($relationships.gab.romance >= 15) or ($relationships.gab.flirts.total >= 3)>> We've shared... moments. Intimate ones.<</if>>"
The confession hangs in the air, heavy with implication and anticipation. Before you can form a response, Gabriel rushes to add, "$leeSir van Laere, on the other hand, also seems to have a unique allure. And while my feelings for you are clear, I wouldn't dream of standing in the way if something... more is brewing between you two."
A sudden vulnerability masks Gabriel's usually confident demeanor. "I'm muddling my words," $gabheshe admits, voice faltering. "Perhaps it's best if I just... someone will be collecting your armor to clean and mend it. Goodnight."
The rhythmic retreat of Gabriel's footsteps echo softly, filling the room with a melancholic cadence. Each step dissipates the tension until the subtle click of the door signals $gabhisher departure. You're left ensnared in a whirlpool of emotions, grappling with the weight of the conversation that unfolded.
Taking a deep breath, you hesitantly slide off the blindfold, letting the familiar colors of the world unveil before you. Your gaze is instinctively drawn to the reassuring presence of $raven.name. Perched in his new favorite spot, his serene demeanor is a stark contrast to the storm of thoughts you're navigating. "Sweet dreams, $raven.name," you murmur, a smile tugging at your lips, despite the chaos within.
As sleep beckons, the question lingers, unspoken but deeply felt: How will your recent actions affect the new yet curious relationships with Gabriel and $leeName? In the quiet before slumber, you realize that the morrow holds more than just the promise of dawn—it holds the potential to either solidify these connections or to see them crumble under the weight of truths yet hidden.
<<include "Ch3RoomEND">>Once secured, Derrien's hand glides over your thigh. "Armor can be quite a hassle," he comments, "but we'll manage with as little removal as possible." He unbuckles the plating, an effortless task, all things considered, increasing your flexibility without the hassle of completely undressing.
His lips gently brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands deftly and confidently undo the buckles of your armor's chausses. His fingers deftly delve, gracing your clit with a gentle caress. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm.
The cold air against the exposure of your skin is a near annoyance, but the elating heat staves off most discomfort. His hands slide back massaging your most sensitive area with a gentle touch. It pulls a soft moan in your throat as the flutters in your stomach tighten it at the same time. Your body tenses as the pleasure rises straight to your head. You bite down on the fabric as your mind falls into pieces.
Derrien's fingers move to a rhythm, <<if $piercings.some(p => p.name === "genitals")>>careful of your piercings that he seems to linger on in admiration, <</if>> and savoring the slight trembles of your body his touch draws out. His other hand undoes the buckles of his pants as each soft purr in your throat resonates, though caught in the gag you've surrendered to. He continues pleasuring, the pace of his fingers slowly quickening.
Then suddenly, he stops as he poses a question, "What do you like?" There’s a teasing tone to his words, a knowing jest that you cannot answer.
* [[Help each other.|Ch3MFMutual]] //Mutual Masturbation//
* [[You want him to put it in.|Ch3MFPene]] //Penetration//In moments like these, the temptation of selfishness can be overwhelming. Yet, shared pleasure offers something greater. You extend your hand to draw him nearer, letting your silent gesture convey your desire. He positions himself by your side, your fingers tracing a path from his shoulders down to his chest and further into the depths of intimacy. You grasp his rigid cock, stroking while adjusting your self to convey a mutual performance.
Perhaps it's simple, but simple doesn't decay the pleasure it brings.
You let out a soft purr as he leans in, his kisses on your neck almost vampiric in its intensity. Despite the seeming simplicity of the moment, you can feel the shadow of impending madness lurking. His fingers glide over your skin with practiced skill, stirring up a fluttering reaction in your stomach. And just as suddenly as it began, he pulls away.
A realization strikes him as he murmurs, "One moment..." Shifting, he searches through a compartment nearby. When he returns, his fingers graze your slit, the feeling more slick. There's a slight tingle — it steals your breath, making you squirm. The sensation steals all of your focus, fingers grasping the cushion and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure." He dispenses some into your hand, letting both of you savor its effects. The concoction is odd in your grasp, but the warmth against your womanhood is akin to the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It feels good, //too damn good//.
Another small whimper elicits as Derrien's oiled hands slip across your folds. His fingers gently slip in, thrusting gently and curving in a way to hit a spot that says he's had far too much practice with this. It's intoxicating, and you cling to a sliver of your sanity just to relish it. Your hands try to keep the stroking rhythm as you work his erection, but a thickening haze makes concentration elusive.
Your breaths grow heavy and your hands quicken, the swelling of his manhood pronounced within your grasp.
* [[You want to ride him.|Ch3BarPenMFMutual]] //Penetration//
* [[Just keep going like this.|Ch3BarMFMutualFinish]]It's hard to convey just what is it you want when you cannot voice it. Using your body to convey your wants has a strange, yet erotic allure. You get on your hands and knees, further exposing yourself in a way that says all you need: you want him in you.
He chuckles gently, tracing the contours of your cheeks to the folds of your cunt. You plump up your entrance, increasing the desire you know he has to burrow within you. He gives a gentle squeeze before he rummages through a compartment somewhere nearby. He returns with something, and if you could talk, you'd ask just how prepared this man was for a scenario like this. Whatever sort of oil he grabs feels warm against your skin as his fingers rub along your folds. Your breaths grow more heated, fingers grasping the cushion of the seat and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure."
There are no words, only sensations as Derrien's fingers glide to your succulent cunt. He teases your slit with a gentle massage, one that makes you practically beg to be filled. He angles his digits just right before plunging with languid trepidation. He pushes them in slowly, relishing in each squirm of your reaction as he lets you grow accustomed to the feeling of the oil. He burrows deeper and curls against a spot that tells you he's had far too much practice with this. He slowly twists and thrusts, his other hand seeming to work himself in growing anticipation at the ecstasy he hopes to find within you. One action elicits a muffled whimper from your throat, a sound that signifies his satisfaction as he gently urges one more thrust of his digits before languidly pulling them out.
There's a breath of eagerness as he positions behind you, the warmth of his hand bracing against your cheeks. Slowly and sensually, he sinks his cock into you. It feels hot, burning with a pleasure you cannot fathom. The first push is slow, relishing in your tightness. He plunges deeper, a swelling fullness that spreads from your core and catches in your throat. Once you reach his base, his ravaging starts at a steady pace.
It's slow. Any light that shines within seems likely to illuminate your $appearance.skin skin, and given the gentle caress of Derrien's touch, he must greatly admire the view. Only when he leans forward, one hand massaging your clit once again and the other clasping your cheeks, does his pace pick up, and you feel the gentle creaks of the carriage. It's the only thing you can focus on in the blossoming heat.
<span class="next"><<button [[Next|Ch3DilesMFPenGag]]>><</button>></span>A growing need wells up within you, a desire to be filled. Your muffled moans try to express this, prompting you to move over his lap. The Baron intuitively understands your longing, and it's something he's more than willing to indulge. His oiled fingers find your needy entrance, skillfully maneuvering and teasing with his oiled digits. Pleasure courses through you, and your anticipation mounts. Soon, he assists in positioning you. You move with careful deliberation, <<if $player.armor is "heavy">>grateful for the discarded plating.<<else>>appreciating the flexibility your armor provides.<</if>>
You grind against him, feeling a full and euphoric bliss. The distant creaks of the carriage and laughter from the convoy seem muffled and remote. A fleeting thought wonders if anyone has noticed, but it's quickly eclipsed by the rising tide of pleasure. The soft groans of the carriage are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Derrien continues massaging your clit in languid, circular motions, his other hand keeping you stable as you rhythmically grind and rise on top of him. Your head rolls back, resting on his shoulder, and your body feels exposed and evocative in such a state. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel your cunt tighten around him. The growing hardness of his length within beckons the euphoric release that will claim your sanity. A notion confirmed when the blossoming heat is enhanced by that damned oil. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the pulsing of your desire nearly reaches its peak. The Baron quickens his motions as the moans in your throat grow more erratic as does grinding. Euphoria steals every breath and thought. Your movements slow as your body trembles, he doesn't stop his machinations until you collapse in wetness as you completely lose control.
Derrien then pulls out, sending his own release arcing before you, if the splattering sounds are of any indication. Both of you are breathing heavily. You gracefully shift from his lap, and he carefully unties the fabric from around your mouth. He then joins you, his breathing ragged as he comes down from the rush of pleasure. The plush carriage cushions cradle your body, and you can feel the pull of exhaustion setting in.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The mutual exchange continues like a slow-burning flame amidst the heat of the oil. In the grip of the cold, a subtle prickle arises, counteracted by the warmth from his hands — a feeling that serves to enhance rather than distract.
A blossoming fervor rises from your core and spreads like a wave through your body. His hands continue to knead the bud of your core, an evocative sensation that makes frissons rise in its wake.
Heavy breathing and gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge and the muffling bind. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Each quickens your machinations as your succulent spreads and his cock grows more rigid amidst the waves of bliss. Your head rolls back, and he tenderly kisses your temple, his breath hot against your skin. The cloud in your mind makes you numb to everything save for the pleasures you seek. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your hips move on their own accord, bucking into his hands — something he plays into. His fingers quicken, and the gag captures the whimpers that threatened to release. It's in this moment that blossoming heat constricts to a point beneath his digits, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your orgasm spreads through your quivering body, but he doesn't stop until you're a trembling mess.
Upon witnessing your collapse, he follows after, your hands still working through the pulsating ejaculation that glides down your hand and arcs across the space — if the splattering sounds are of any indication. After a breathless moment, he carefully unties the fabric around your mouth.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>Your moans are soft, the building elation intensified by the oil he used and the teasing motions on your clit he administers. It's nearly maddening how good it feels. It's like a gentle flame brushing against your skin, warm but without the scalding burn. It builds slowly, and when his hand falls away, you cannot help but take over. Derrien focuses on the control of the thrusts, attempting to lessen the grinding of the carriage. His hands brace against your back while he increases his ravages against you.
The distant laughter of the convoy seems faint and far away. A small thought flickers, wondering if anyone has taken note, but it's easily overshadowed as you're submerged in the escalating pleasure. The gentle groans of the carriage are barely audible against the backdrop of chirping crickets from the nearby forest edge. A lingering part of your mind still seeks control. However, as euphoria dances along the periphery, you surrender to it, letting yourself unravel completely.
Derrien's grinds are controlled yet direct rhythms that orchestrate the creaks of the carriage. His cock pushes your insides in a way that makes your rubbing more fervent. Your fingers massage at a steady pace to drag it out as long as you can while the groans of your throat are caught within the fabric. The baron elicits short, nearly inaudible grunts as his pace quickens. Soft claps of little exposed skin are muffled by the clothes you both wear.
Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel your cunt tighten around him. The growing hardness of his length within beckons the euphoric release that will claim your sanity. A notion confirmed when the rising heat is enhanced by that damned oil, reaching its peak. The moans in your throat grow more erratic as does your rubbing. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the blossoming heat spreads and contracts to the nub beneath your fingers. Your body spams slightly, the heat rolling through your body. When your falls away, he takes over, rubbing you further until you're a quivering, wet mess.
Derrien claps harder against you, your release furthering in the madness before he pulls out, a near-languid extraction to draw the experience before he finishes somewhere not within you. He tenderly loosens the fabric around your mouth, then settles beside you, his breathing deep and uneven as the aftershocks of pleasure gradually ebb. You sit back upright, fatigue threatening to overtake you.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>Derrien's lips tenderly meet yours, a gentle caress to ensure you're at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to fully undress.
His lips gently brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands deftly and confidently undo the buckles of your armor's chausses. His fingers deftly delve, gracing your clit with a gentle caress. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm.
The cold air against the exposure of your skin is a near annoyance, but the elating heat staves off most discomfort. His hands slide back massaging your most sensitive area with a gentle touch. It pulls a soft moan in your throat as the flutters in your stomach tighten it at the same time. Your body tenses as the pleasure rises straight to your head. You clench your teeth, a soft 'hm' escaping as your mind falls to pieces.
Derrien's fingers move to a rhythm, <<if $piercings.some(p => p.name === "genitals")>>careful of your piercings that he seems to linger on in admiration, <</if>> and savoring the slight trembles of your body his touch draws out. His other hand undoes the buckles of his pants as each soft purr in your throat resonates through the carriage interior. He continues pleasuring, the pace of his fingers slowly quickening.
Then suddenly, he stops as he poses a question, "What do you like?"
* [[Help each other.|Ch3MFNGMutual]] //Mutual Masturbation//
* [[You want him to put it in.|Ch3MFNGPene]] //Penetration//In moments such as these, the temptation to be selfish is potent. Yet, you opt for a different course.
"We can experience this together," you whisper.
"I won't argue with that," he replies, his voice tinged with delight. Your fingers trace a path from his shoulders down to his chest, delving into the depths of intimacy. Once you find his cock, he slides his hand back to your most sensitive area.
Soft purrs elicit from you again, and despite the mutual machinations, Derrien leans in to kiss your neck. It's a conflicting blend of desire and resistance as the shadow of impending madness looms. Your hands still work his shaft while his hand quickens against your succulent clit. Until the annoying man moves away far too quickly.
Struck by an idea, he hums, "Mm, give me a moment." He shifts to search a nearby compartment and returns when the item he sought is in hand.
Curiosity piqued, you ask, "Did you anticipate this scenario?"
He responds candidly, "It's something I've always had on hand... you know, 'just in case.' Maybe you have some in your bag, too. If not, it might be worth thinking about."
You only hum in response as your attention turns to his next action. Whatever sort of oil he grabs feels warm against your skin as he rubs on your slit. Your breaths grow more heated, fingers grasping the cushion of the seat and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure." He dispenses some into your hands, letting both of you savor its effects. The sensation is odd in your grasp, but the warmth against your cunt is a sensation akin to the lick of a flame without the scalding heat. It feels good, //too damn good//.
Another small whimper elicits as Derrien's oiled hands slip across your folds. His fingers gently slip in, thrusting gently and curving in a way to hit a spot that says he's had far too much practice with this. It's intoxicating, and you cling to a sliver of your sanity just to relish it. Your hands try to keep the stroking rhythm as you work his erection, but a thickening haze makes concentration elusive.
Your breaths grow heavy and your hands quicken, the swelling of his manhood pronounced within your grasp.
* [[You want to ride him.|Ch3BarPenMFNGMutual]] //Penetration//
* [[Just keep going like this.|Ch3BarMFNGMutualFinish]]In a ragged breath, you say, "I want to take this further."
Derrien runs his hands over your cunt, before pulling away, "If it's what you desire."
You turn to the side, getting on your hands and knees before pulling your leggings down to further expose yourself. <<if $player.armor is "heavy">>The removal of the plating earlier makes it a breeze..<<else>>Your $player.armor armor keeps your movements agile.<</if>>
Derrien chuckles, rubbing his warm hands over your cheeks in admiration, giving a gentle squeeze before he rummages through a compartment somewhere behind you. He returns with something, leading you to ask, "Were you expecting this turn of events?"
He responds candidly, "It's something I've always had on hand... you know, 'just in case.' Maybe you have some in your bag too. If not, it might be worth thinking about."
You only hum in response as your attention turns to his next action. Whatever sort of oil he grabbed feels warm against your skin as his fingers rub along your slit. Your breaths grow more heated, fingers grasping the cushion of the seat and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure."
There are no words, only sensations as Derrien's fingers glide to your succulent cunt. He teases your slit with a gentle massage, one that makes you practically beg to be filled. He angles his digits just right before plunging with languid trepidation. He pushes them in slowly, relishing in each squirm of your reaction as he lets you grow accustomed to the feeling of the oil. He burrows deeper and curls against a spot that tells you he's had far too much practice with this. He slowly twists and thrusts, his other hand seeming to work himself in growing anticipation at the ecstasy he hopes to find within you. One action elicits a muffled whimper from your throat, a sound that signifies his satisfaction as he gently urges one more thrust of his digits before languidly pulling them out.
There's a breath of eagerness as he positions behind you, the warmth of his hand bracing against your cheeks. Slowly and sensually, he sinks his cock into you. It feels hot, burning with a pleasure you cannot fathom. The first push is slow, relishing in your tightness. He plunges deeper, a swelling fullness that spreads from your core and catches in your throat. Once you reach his base, his ravaging starts at a steady pace.
It's slow. Any light that shines within seems likely to illuminate your $appearance.skin skin, and given the gentle caress of Derrien's touch, he must greatly admire the view. Only when he leans forward, one hand massaging your clit once again and the other clasping your cheeks, does his pace pick up, and you feel the gentle creaks of the carriage. It's the only thing you can focus on in the blossoming heat.
<span class="next"><<button [[Next|Ch3DilesMFPenNG]]>><</button>></span>Your moans are soft, the building elation intensified by the oil he used and the teasing motions on your clit he administers. It's nearly maddening how good it feels. It's like a gentle flame brushing against your skin, warm but without the scalding burn. It builds slowly, and when his hand falls away, you cannot help but take over. Derrien focuses on the control of the thrusts, attempting to lessen the grinding of the carriage. His hands brace against your back while he increases his ravages against you.
The distant laughter of the convoy seems faint and far away. A small thought flickers, wondering if anyone has taken note, but it's easily overshadowed as you're submerged in the escalating pleasure. The gentle groans of the carriage are barely audible against the backdrop of chirping crickets from the nearby forest edge. A lingering part of your mind still seeks control. However, as euphoria dances along the periphery, you surrender to it, letting yourself unravel completely.
Derrien's grinds are controlled yet direct rhythms that orchestrate the creaks of the carriage. His cock pushes your insides in a way that makes your rubbing more fervent. Your fingers massage at a steady pace to drag it out as long as you can while the groans of your throat escape in hushed breaths. The baron elicits short, nearly inaudible grunts as his pace quickens. Soft claps of little exposed skin are muffled by the clothes you both wear.
Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel your cunt tighten around him. The growing hardness of his length within beckons the euphoric release that will claim your sanity. A notion confirmed when the rising ardor is enhanced by that damned oil, reaching its peak. The moans in your throat grow more erratic as does your rubbing. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the blossoming heat spreads and contracts to the nub beneath your fingers. Your body spams slightly, the fervor rolling through your body. When your falls away, he takes over, rubbing you further until you're a quivering, wet mess.
Derrien thrusts harder against you, your release furthering in the madness before he pulls out, a near-languid extraction to draw the experience before he finishes somewhere not within you. He takes a moment to steady himself against you before shifting to sit beside you. His breaths are deep and ragged, slowly returning to normal as the waves of euphoria recede. You sit back upright, fatigue threatening to overtake you.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>A growing need wells up within you, a desire to be filled.
"//Gods//," you moan, "I think I need more."
"More?" He breathes heavily.
You only nod as you move over his lap. The Baron intuitively understands your longing, and it's something he's more than willing to indulge. His oiled fingers find your needy entrance, skillfully maneuvering and teasing with his oiled digits. Pleasure courses through you, and your anticipation mounts. Soon, he assists in positioning you. You move with careful deliberation, <<if $player.armor is "heavy">>grateful for the discarded plating.<<else>>appreciating the flexibility your armor provides.<</if>>
You grind against him, feeling a full and euphoric bliss. The distant creaks of the carriage and laughter from the convoy seem muffled and remote. A fleeting thought wonders if anyone has noticed, but it's quickly eclipsed by the rising tide of pleasure. The soft groans of the carriage are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Derrien continues massaging your clit in languid, circular motions, his other hand keeping you stable as you rhythmically grind and rise on top of him. Your head rolls back, resting on his shoulder, and your body feels exposed and evocative in such a state. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel your cunt tighten around him. The growing hardness of his length within beckons the euphoric release that will claim your sanity. A notion confirmed when the blossoming heat is enhanced by that damned oil. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the pulsing of your desire nearly reaches its peak. The Baron quickens his motions as the moans in your throat grow more erratic as does grinding. Euphoria steals every breath and thought. Your movements slow as your body trembles, he doesn't stop his machinations until you collapse in wetness as you completely lose control.
Derrien then pulls out, sending his own release arcing before you, if the splattering sounds are of any indication. Both of you are breathing heavily. You gracefully shift from his lap, sitting back to allow the plush carriage cushions to cradle your body, and you can feel the pull of exhaustion setting in.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The mutual exchange continues. A slow-burning flame amidst the heat of the oil. In the grip of the cold, a subtle prickle arises, counteracted by the warmth from Derrien's hands. The muted sounds of your shared actions punctuate the surrounding darkness.
A blossoming fervor rises from your core and spreads like a wave through your body. His hands continue to knead your clit, an evocative sensation, sending shivers across your body. Derrien's fingers occasionally slip into your cunt, exploring your lower extremities, your creamy wetness increasing with each passing moment.
Heavy breathing and gentle moans fill the interior of the carriage, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote. A fleeting thought wonders if anyone has noticed both yours and the Baron's absence, but it's quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Both of you continue your act of mutual masturbation. Each quickens your machinations as your succulency furthers and his cock grows more rigid amidst the waves of bliss. Your head rolls back and Derrien tenderly kisses your temple, his breath hot against your skin. The cloud in your mind makes you numb to everything save for the pleasures you seek. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you.<<else>>This fleeting encounter holds no weight.<</if>> To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station<<if $mcVices.includes("Sex")>>, much in the same way you sometimes do<</if>>. Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll harbor regrets about this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your hips mindlessly buck into the Baron's hands, something he plays into. His fingers quicken, and your breathy moans escape unbridled. It's in this moment that blossoming heat constricts to a point beneath his digits, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your orgasm spreads through your quivering body, but he doesn't stop until you're a trembling mess.
Upon witnessing your collapse, Derrien follows after, your hands still working through the pulsating ejaculation that glides down your hand and arcs across the space, if the splattering sounds are of any indication. After a moment, he carefully unties the fabric from around your mouth. Both of your breaths are ragged as you come down from the rush of pleasure. The plush carriage cushions cradle your body, and you can feel the pull of exhaustion setting in.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>You sense the hesitation in Hestia's movements, conveyed through the momentary hush that lingers after her words. It's another moment to get to know her, isn't it?
"It's fine, Hestia," you repeat, your voice a tentative thread spun between you. "I'm decently covered, truly."
A silent moment passes before she closes the door, the click almost missable in its lightness. "I just wanted to make sure you were well," her voice floats toward you, hushed yet clear. "The magic of healing can be... unsettling, and I wanted to ensure you felt no adverse effects."
The warmth of her magic lingers on your skin ─ a comforting echo that binds you to the solace of Hestia's presence. It's an unusual sensation that grows more profound under scrutiny.
They clear their throat, "I... can wait here. U-unless you need help?"
$raven.name issues a soft croak, a signal of encouragement to accept the witch's company.
"If you wouldn't mind," you begin, a shy inflection coloring your voice, an invitation extending beyond the mere physical assistance.
"Not at all," Hestia responds, her tone hushed yet assuring. "While my accommodations are far from modest, yours are indeed more grand." Awe threads through her words. "The changing room, if I recall correctly, is just through here..."
With a thankful nod, you follow after the soft cadence of the witch's footsteps. $raven.name's feathers rustle, indicating his flight to assist you, paving the way and guiding your steps.
<span class="next"><<button [[Next|Ch3YourRoomHestia1]]>><</button>></span>You sense the hesitation in Hestia's movements, conveyed through the momentary hush that lingers after her words. Your own pulse quickens, eager to waltz along the fine line of flirtation.
"Hestia," you begin, your voice unfurling each syllable like a satin ribbon across the breadth of the room, "Fate has thrown us together again, it seems. I find myself at a bit of a crossroads in this grand space — unsure where the changing room has coyly hidden itself." A soft chuckle underlines your words. "Might you rescue me from an embarrassing fate? Without your guidance, I fear I'll be left navigating blindly — and I must admit, the prospect of choosing attire without sight could lead to quite the unintended spectacle."
Hestia's reply falters in growing flusteration. "I-I... Well, if you're truly certain," their uncertainty a stark contrast to your own surety.
"Utterly certain," you affirm, your sly smile reflecting in your voice. "Left to my own devices, I might just give the evening a bit more excitement than intended. It would be quite the scandal, wandering amidst these fabrics, bare as the day I was born. You see, without your guidance, I'm left to the mercies of $raven.name, who, though dear, possesses an understanding of fashion that is... well, birdlike at best."
$raven.name clicks, an audible expression of his annoyance at your teasing dismissal of his aid.
Leaning in as if to confide in him, you chide in a hushed tone laced with amusement, "C'mon, you're supposed to be my wing man. Even you can admit your sense of fashion is... let's just say, not quite developed."
The raven responds by ruffling his feathers, the avian equivalent of a resigned sigh. Despite the show of reluctance, there's an undercurrent of readiness to join in the playful charade you've initiated.
A silent moment passes before Hestia cautiously steps further into the room, the click of the door as she closes it behind her barely reaching your ears. "I just wanted to make sure you were well," her voice whispers across the distance, soft yet unmistakable. "The magic of healing can be... unsettling, and I wanted to ensure you felt no adverse effects."
The warmth of her magic lingers on your skin ─ a comforting echo that binds you to the solace of Hestia's presence. It's an unusual sensation that grows more profound under scrutiny.
She clears her throat, a subtle sign of her composure returning. "My accommodations, though not lacking, pale in comparison to yours," she murmurs with a touch of awe. "The changing room, I believe, is this way..."
With a thankful nod, you follow after the soft cadence of the witch's footsteps. $raven.name's feathers rustle, indicating his flight to assist you, paving the way and guiding your steps.
<span class="next"><<button [[Next|Ch3YourRoomHestia1]]>><</button>></span>The stillness that envelops the room after your reassurance is charged with a silent question, and you're not opposed to her assistance, nor her company. You take a tentative step toward her, your mind to weary of the faint, budding feeling within.
"It's fine, Hestia," you say, the words a delicate bridge over the gap of uncertainty. "I assure you, I'm modestly covered."
The pause that follows feels like a shared breath held in suspense. Eventually, she closes the door, the click almost missable in its lightness. "I just wanted to make sure you were well," her voice floats toward you, hushed yet clear. "The magic of healing can be... unsettling, and I wanted to ensure you felt no adverse effects."
The warmth of her magic lingers on your skin ─ a comforting echo that binds you to the solace of Hestia's presence. It's an unusual sensation that grows more profound under scrutiny.
They clear their throat, "I... can wait here. U-unless you need help?"
$raven.name, ever the quiet observer, lets out a gentle croak — perhaps in encouragement or simply to add his presence to the mix.
A moment lingers, as if on the cusp of a decision. "If it isn't too much trouble," you start, the words warm yet laced with hesitance.
"Not at all," Hestia responds, her tone hushed yet assuring. "While my accommodations are far from modest, yours are indeed more grand." Awe threads through her words. "The changing room, if I recall correctly, is just through here..."
With a thankful nod, you follow after the soft cadence of the witch's footsteps. $raven.name's feathers rustle, indicating his flight to assist you, paving the way and guiding your steps.
<span class="next"><<button [[Next|Ch3YourRoomHestia1]]>><</button>></span>You feel reasonably covered, and there's no reason to make a fuss about it.
"I don't mind," you assure her with an even tone.
The pause that follows feels like a shared breath held in suspense. Eventually, she closes the door, and the soft sound is like a quiet affirmation of your privacy. "I hoped to check on your recovery," she says, her voice a gentle murmur. "The magic of healing can be... unsettling, and I wanted to ensure you felt no adverse effects."
While by yourself you can manage, you ask mostly to keep up appearances. "Would you assist me, Hestia? This room's size is quite daunting, and $raven.name, while helpful, doesn't quite grasp the concept of attire."
$raven.name vocalizes a protest, but you pay it no mind.
"Not at all," Hestia responds, her tone hushed yet assuring. "While my accommodations are far from modest, yours are indeed more grand." Awe threads through her words. "The changing room, if I recall correctly, is just through here..."
With a thankful nod, you follow after the soft cadence of the witch's footsteps. $raven.name's feathers rustle, indicating his flight to assist you, paving the way and guiding your steps.
<span class="next"><<button [[Next|Ch3YourRoomHestia1]]>><</button>></span>A light shrug conveys your casualness about the situation. "Feel free to wait here, I won't be long."
$raven.name seems to sense your intention, stretching his wings in preparation. With a soft beat, he takes flight, guiding you with his presence. Behind you, Hestia steps delicately into the room, her presence a quiet reassurance as she awaits your reappearance.
In the serene quiet, the subdued rustle of Hestia's robes becomes a testament to her patience. Even without sight, you sense her respectful distance, allowing you the privacy you've asserted while remaining close enough to offer assistance should you seek it.
<span class="next"><<button [[Next|Ch3YourRoomHestiaNH]]>><</button>></span>$raven.name's familiar caw from above acts as your guiding light, cutting through the vastness of the unfamiliar room. You take measured steps, cautiously gauging the depth and distance, acutely aware of the absence of your walking stick. It's the pattern of echoes and $raven.name's rhythmic koks that lead you to a plush seat in the changing room. Here, you pause, allowing yourself a moment to adjust to the subtle sounds of the room as you await Hestia's next move.
"I've never laid eyes on such an abundance of silk," Hestia muses, her voice carrying a note of wonderment. "And this is merely one drawer."
Your brow quirks upwards, curiosity piqued, "Could it belong to someone else?"
"Everything here is untouched," she responds, confirming your sole ownership.
"I wonder if such grandeur is typical for royalty. The opulent gifts, a seemingly lavish chamber..." Your tone is rife with wonderment, eager for the witch's perspective.
A soft chuckle escapes her, light and delicate. "My encounters with royalty are few, yet even amongst nobles, I've rarely seen such extravagance bestowed so freely." Fabric rustles as she sifts through the silken garments. "It seems they were particularly thoughtful of your comfort."
She hands you a piece of the luxurious fabric, your fingers dancing across its surface, exploring the intricate patterns and savoring the silk's caress. "An entire wardrobe of these?" Your voice conveys both admiration and a hint of disbelief.
"It appears they've anticipated every possible preference and size," Hestia conjectures softly.
"And your room?" you ask.
"His Majesty intended similar generosity, but time was short," she replies. "I'm unsure how to regard such treatment."
"I share your sentiment," you admit.
"I'll leave you to change. There are some concerns about the healing I wish to address afterward," she adds, her tone carrying a hint of uncertainty that piques your curiosity.
Once she departs, you quickly don the nightwear, its silk caressing your skin — <<if ($scars is "many") or ($scars is "few")>>a balm on the scars from past battles<<else>>smooth and unmarked<</if>>, providing a luxurious sense of comfort.
<span class="next"><<button [[Next|Ch3YourRoomHestia2]]>><</button>></span><<include "RavenHelpPt1">>
Dressing yourself is an intricate ballet of careful movements and tactile feedback. To any onlooker, the process might seem slow, but that's the life of someone who's blind — or at least pretending to be. Once you're clothed, you carefully tie your $blindfold back in place and, with $raven.name's soft caws guiding you, reenter the main room where Hestia waits, possibly none the wiser.
<span class="next"><<button [[Next|Ch3YourRoomHestiaNH2]]>><</button>></span><<if hasVisited("Ch3YourRoomHestia1")>>Exiting the changing area, the familiar caw of $raven.name guides you back to the main chamber. Your fingers lightly graze the smooth surface of the table, granting a subtle map of where you are within the room. As you ease into a chair, the palpable aura of Hestia envelops the space.<<else>>Delving further into the room, you attune yourself to Hestia's swift, quiet footsteps, drawing you toward a table. The soft scrape of a chair sliding out beckons you to sit. Trusting your instincts, you locate the chair and seat yourself with poise. The air shifts as she settles in close attendance.<</if>>
"How do you feel?" Hestia's inquiry comes with a gentleness that seems to touch the edge of your mind, prompting not words, but a sense of your wellbeing.
"What are─" A shushing sound stops your reply before it starts. She only wants your status. You admit to a lingering ache, a shadow of the expected agony. "A mere sliver of pain remains. I know my body well enough to say it should be far worse, Hestia."
In the silent focus that follows, the air subtly shifts, carrying a fragrance that seems both alien and intimate. It's a scent that evokes rain's first kiss upon dry soil, mingled with the enigmatic essence of amber and myrrh. Her magic, an unseen caress, is as soothing as it is mystifying.
Once the pain dissolves, your curiosity piques. "Your healing... it's no minor feat. How?"
Hestia's answer comes in a rehearsed murmur, "There are depths of healing not commonly tread. Arts known to few."
Your skepticism doesn't wane. You recall a time when Harus had to care for you as your magic left you unconcious for days after a similar incident. The concussion, the extent of your magic, it should have left you bedridden. "Yet, my magic, it complicates such things. It shouldn't have been this simple."
Her next words are laced with a subtle tremble. "Your magic ─ it's an enigma. We mages harness arcane currents, but we do not become one with them. But you... it's as if your essence weaves through the arcane itself. Remarkable, and... unsettling."
"Unsettling?" you echo, urging her to elaborate.
"It was... peculiar. When my spells took effect, they entwined with your essence in ways I've yet to understand. As foreign as it was, there was a trace of something almost... familiar ─ an echo within the arcane that resonated with your presence," Hestia admits, her tone threading through the nuances of discovery and hesitation.
"I don't know how. I've always been able to do it," you answer simply, a truth that feels as natural as breathing, yet as complex as the stars.
"I see," she acknowledges, her voice painting a curiosity as she tries to solve a puzzle. Her words, with a soothing comfort you often hear, also carries a weight ─ a sense of profound implications she wishes to unearth.
* [[Ask about her voice.|Ch3HestVoice][$hesEvents.push("VoiceAsk")]]
* [[Let it be.|Ch3HestNoVoice]]Emerging from the changing quarters, you rely on $raven.name's distinctive calls to guide you through the suite's spacious confines. Soon, you discern the presence of Hestia nearby.
"Even though I cannot see, this place practically screams grandeur... doesn't it?" You muse aloud, inviting confirmation rather than seeking an answer.
"It does," Hestia affirms, her voice carrying a note of awe. "My own quarters are quite lavish, but this... one might easily mistake you for royalty in such a chamber."
A smile touches your lips as you tilt your head, considering. "You've seen much, haven't you, Hestia? Do you think this level of lavishness typical for royalty? Extravagant gifts, an expansive chamber?" Your tone, rich with curiosity, seeks the witch's insights.
A gentle laugh escapes Hestia, conveying both her modesty and her wonder. "Although I have not often encountered royalty directly, I have never known nobles to be so forthcoming with their riches. It appears have spared no expense for your comfort."
"As I rummaged through the room, it felt as if they had prepared a wardrobe for an entire court," you remark. The wardrobe was indeed filled, but you won't confirm that.
"Perhaps they prepared for every eventuality," Hestia agrees quietly.
"And the accommodations they've offered you?" you venture, curious about her experience.
"The Dragon Lord expressed intentions of equal generosity. I'm not sure what to think of it," she replies. "Would I be remiss to deny such gestures? I'm not one for intrigues of the courts..."
"It's quite unexpected," you acknowledge, sharing in her wonder.
After a moment of shared silence, Hestia's voice carries a soft concern. "May I examine you, ?Sir $player.wardname? After the healing, it's best to be thorough."
"Alright," you reply, curiosity lacing your tone upon sensing her magic fully for the first time.
<span class="next"><<button [[Next|Ch3YourRoomHestia2]]>><</button>></span>The undercurrent of something extraordinary in Hestia's voice has lingered in your awareness, an enigmatic melody that seems to whisper along your nerves. It's a subtle yet persistent sensation that now demands an answer.
"What is it about your voice?" you inquire, your tone imbued with a gentle curiosity that echoes the delicate matter at hand.
The moment stretches thin with her silence, a tension that tells more than words could. Hestia's restraint paints her reluctance, a reticence edged with a faint, defensive sharpness.
"Your voice — it carries something... more. It's unlike anything I've encountered," you continue, coaxing her towards disclosure without pressing too hard against the seams of her privacy.
There's a pause, a breath held in a room that has grown too close, and then she speaks, her words a mere wisp. "I... it's nothing, just the way I speak."
But her evasion is a ripple on the surface of a deep pool, and you're keenly aware there's depth beneath. Even the dismissal is coated with a grating edge that catches on your skin. Before you can delve further, she retreats. "I must leave. Take care," she murmurs, her farewell a feather-light touch that leaves a lingering impression.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[Reach out to her.|Ch3YourRoomHesRom][$relationships.hes.romance += 1; $hesEvents.push("Ch3Rom")]]</div>
<div class="choice-item">[[Nod in understanding, letting the moment pass.|Ch3YourRoomLetGo]]</div>
</div>
<</nobr>>You linger on the precipice of asking, but the unspoken weight in the air hints that an answer might not be forthcoming. You let the question dissolve, deciding that the future might offer a clearer opportunity, should it arrive before your paths diverge. For now, you feel a pull towards lighter topics, away from the gravity of serious matters.
Acknowledging the moment and the care she's extended, you nod, adding a note of gratitude, "Well, thank you for healing me. Your help has been... more than I expected."
"Of course," Hestia replies, the softness in her voice carrying a new lightness, as if a subtle weight has been lifted with the simplicity of your thanks.
A comfortable silence nestles between you, wrapping the room like a gentle cloak. It's in this quiet space that time seems to slow, allowing for the day's trials and revelations to settle softly around you.
After a moment that resonates warmly in the silence, she breaks the quietude. "Well, I should probably let you rest," she suggests, her voice soft and careful, a mirror of the gentle way she carries herself—a dance of presence and absence you've come to recognize.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[["Stay a little longer," you find yourself saying.|Ch3YourRoomHesNoAskRom][$relationships.hes.romance += 1]]</div>
<div class="choice-item">[["Goodnight, Hestia," you offer with a gentle smile.|Ch3YourRoomHesFri][$relationships.hes.friendship += 5; $friendly += 1]]</div>
<div class="choice-item">[[With a quiet nod, you signal your understanding, a silent wave of goodbye as the day closes.|Ch3YourRoomHesRes][$relationships.hes.friendship += 2; $reserved += 1]]</div>
</div>
<</nobr>>As she prepares to leave, you feel the stirrings of an inexplicable connection. It isn't seen but deeply felt—an unspoken acknowledgment that both of you are cloaked in mysteries yet to be unraveled.
You find yourself lingering in the wake of the moment, her presence a tangible absence. Mindlessly, your hand finds her elbow, and at her immediate stillness, a silent message is communicated. You retract quickly, a silent apology in the gesture itself.
"I'm sorry," you say, your voice low. The words extend beyond the accidental touch, hinting at the uncharted territory you're treading together.
Her response is unforced; a steady and reassuring whisper, "It's okay."
"I've only known you for two days, and yet—" you trail off, the unfinished thought hanging between you.
"There's something," she interjects, her voice a quiet assertion, leaving the nature of that something unspoken.
"Indeed," you reply, the acknowledgment heavy with unvoiced possibilities.
She inhales deeply, possibly sensing the faint outline of an unusual connection. "Perhaps it's just the stress," she offers a gentle suggestion meant to ease you both back to familiar ground.
You appreciate the gesture with a nod. "I'm sorry," you repeat, recognizing the intricate dance around unspoken truths that you've both engaged in.
Her hand brushes yours momentarily, a fleeting but grounding touch. "I understand. Don't hesitate to seek me out if you need to," she says softly.
You only nod before her soft footfalls recede through the room, silencing behind the door when it clicks shut. With a steady sigh, you slowly pull off your blindfold. The dim light of the room reveals much, including the shadows you wish you could slink into. You turn to your quiet companion who eyes you from his new perch.
"I fucked that up, didn't I?" You groan.
$raven.name simply toks, a sound that echoes through the room. Yet it conveys a reassuring ring to it. Something that says, //'Wait and see.'//
"If only I could," you mutter as you stare at the door.
As the hush of the room settles around you, the day's events play back in your mind: the treacherous encounter with the golem, the imposing grandeur of the palace, and now the strange encounter with the witch. Your thoughts inevitably drift to the upcoming dinner with the Dragon Lord, stirring a flutter of nerves in your stomach. The quiet before the storm, you think, as you brace yourself for the uncertainties of the new day.
<<include "Ch3RoomEND">>Sensing their discomfort, you choose not to probe further. It wouldn't be right to press for more ─ not when her reluctance is so apparent. Instead, you offer gratitude, a bridge to easier conversation.
"Thank you for healing me," you say sincerely.
"Of course," Hestia responds. Her voice is soft, almost relieved, as though your acceptance has lightened her load. "Goodnight, $player.wardname."
"Goodnight, Hestia," you reply, matching her gentle tone.
The soft retreat of her footsteps and the gentle click of the door mark the close of the evening's chapter. In the newfound quiet, you remove the blindfold, a familiar ritual that marks the return to solitude. Turning to $raven.name, you find them deep in the land of dreams. "Rest easy, $raven.name," you murmur affectionately.
As the hush of the room settles around you, the day's events play back in your mind: the treacherous encounter with the golem, the imposing grandeur of the palace, and now this peculiar encounter with the witch. Your thoughts inevitably drift to the upcoming dinner with the Dragon Lord, stirring a flutter of nerves in your stomach. The quiet before the storm, you think, as you brace yourself for the uncertainties of the new day.
<<include "Ch3RoomEND">>The thought of her leaving fills the room with a silent finality you're not ready to face. Your words escape on an impulse.
"Will you stay a little longer?" you ask.
"I..." Hestia begins, followed by a soft chuckle, "I'll be honest, $player.wardname... I would love to stay. But you do need your rest. While my healing may seem complete, its effects are not as all-powerful as they appear." Her voice softens, tinged with a shy earnestness, "Please rest. F-for me."
It's a heartfelt request, a promise she's asking you to keep. Her concern is clear — it's not about resisting your request but about prioritizing your health.
"Alright," you agree, your smile reflecting understanding.
The air shifts, thick with unspoken thoughts. You sense her deliberating, and then...
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[They kiss your cheek.|Ch3YourRoomHesKiss][$hesEvents.push("CheekKiss")]]</div>
<div class="choice-item-flirt">[[They settle with a shy, "Goodnight."|Ch3YourRoomHesNight]]</div>
</div>
<</nobr>>"Goodnight, Hestia," you say with a friendly smile, warmth in your voice but careful to keep it light.
"Goodnight, $player.wardname," she echoes back, her tone matching the casualness of yours.
The soft retreat of her footsteps and the gentle click of the door mark the close of the evening's chapter. In the newfound quiet, you remove the blindfold, a familiar ritual that marks the return to solitude. Turning to $raven.name, you find him deep in the land of dreams. "Rest easy, $raven.name," you murmur affectionately.
As the hush of the room settles around you, the day's events play back in your mind: the treacherous encounter with the golem, the imposing grandeur of the palace, and now this peculiar encounter with the witch. Your thoughts inevitably drift to the upcoming dinner with the Dragon Lord, stirring a flutter of nerves in your stomach. The quiet before the storm, you think, as you brace yourself for the uncertainties of the new day.
<<include "Ch3RoomEND">>You respond with a silent nod, a gesture heavy with the day's weariness and the unvoiced thoughts swirling in your mind.
"Goodnight, $player.wardname," she offers, her voice carrying a warmth that fills the space between you.
In lieu of words, you raise your hand in a quiet wave, the simplicity of the motion speaking volumes in the stillness of the room.
Their steps recede with a soft hush, punctuated by the definitive click of the door closing behind them. Left in the comforting embrace of solitude, you slip off the blindfold, setting it aside like a discarded layer of the day. You turn to $raven.name, whose peaceful still signals a journey into dreams. "Rest easy, $raven.name," you whisper, a smile touching your lips at his tranquil repose.
As the hush of the room settles around you, the day's events play back in your mind: the treacherous encounter with the golem, the imposing grandeur of the palace, and now this peculiar encounter with the witch. Your thoughts inevitably drift to the upcoming dinner with the Dragon Lord, stirring a flutter of nerves in your stomach. The quiet before the storm, you think, as you brace yourself for the uncertainties of the new day.
<<include "Ch3RoomEND">>The kiss is a whisper of a moment, the brief, warm pressure of her lips on your cheek an intimate punctuation to the evening.
In the scant heartbeat after, there's a rustle, the sound of Hestia gathering herself. You can almost picture the blush that's likely blooming on her cheeks, the endearing awkwardness as she navigates the sudden closeness between you. Her departure is quick, a soft flurry of steps betraying a graceful haste, underscored by a faint, self-conscious chuckle that she can't quite suppress.
The door shuts with a click, sealing her swift exit, and you're left with the warmth of the gesture still tingling on your skin.
A smile tugs at the corner of your mouth as you remove the blindfold, turning towards $raven.name. He is the picture of innocence in sleep. "Rest easy, $raven.name," you murmur fondly, your own cheeks feeling a hint of heat at the memory of the kiss.
As the hush of the room settles around you, the day's events play back in your mind: the treacherous encounter with the golem, the imposing grandeur of the palace, and now this strange, yet sweet, encounter with the witch. Your thoughts inevitably drift to the upcoming dinner with the Dragon Lord, stirring a flutter of nerves in your stomach. The quiet before the storm, you think, as you brace yourself for the uncertainties of the new day.
<<include "Ch3RoomEND">>Hestia seems to hesitate, a question in the air left unasked. Instead, she settles on a whisper tinged with unspoken possibilities. "Goodnight, $player.wardname," she says, the word 'goodnight' lingering like an invitation.
The corners of your mouth rise in a knowing smile, and you can't help the warmth that infuses your voice. "Sleep well, Hestia," you reply, your tone soft but rich with unvoiced sentiment.
The echo of her steps recedes and the click of the door signals the end of the encounter — but not of the connection that seems to be forming. You allow yourself the ritual of removing the blindfold. The fabric slips through your fingers, and for a moment, you just sit there, basking in the quiet afterglow of her presence.
With a quiet chuckle, you acknowledge the grin that you can't seem to shake off. You turn to $raven.name, already surrendered to dreams, and the fondness in your voice doesn't miss a beat. "Rest easy, $raven.name," you say. The room is still, but the thrill of the evening's events lingers, a silent partner to the solitude.
As the hush of the room settles around you, the day's events play back in your mind: the treacherous encounter with the golem, the imposing grandeur of the palace, and now this strange, yet sweet, encounter with the witch. Your thoughts inevitably drift to the upcoming dinner with the Dragon Lord, stirring a flutter of nerves in your stomach. The quiet before the storm, you think, as you brace yourself for the uncertainties of the new day.
<<include "Ch3RoomEND">>A thread of worry weaves through your thoughts, drawing $lyName to the center of your mind.
"Have you spoken with $lyName yet?" The words are laden with worry, a tone that no pretense can hide. <<if $lyEvents.includes("Ch3Kiss")>>The press of $lyhisher lips lingers in your memory, a sensation that still pulses gently against your mouth.<<elseif $lyEvents.includes("Ch3CheekKiss")>>The warmth where $lyheshe kissed your cheek remains, a comforting presence that you can still feel.<<elseif $lyEvents.includes("Ch3NoKiss")>>The space where $lyhisher voice last resonated feels empty now, marked by $lyhisher absence.<</if>>
Gabriel responds with a seriousness that matches your own. "I haven't," $gabheshe admits, and you can hear the frown in $gabhisher voice. "Is there a reason for concern?"
The sigh that escapes you carries the weight of recent troubles. "I think $lyheshe is harboring guilt about the golem...<<if $chapter3.includes("GolFail")>> perhaps even about Lady Tarron's death.<</if>>"
Gabriel takes a moment, contemplating your words with a deepening stillness. "<<if $chapter3.includes("GolFail")>>Lady Tarron's passing is a heavy loss, but no one here is to blame — certainly not $lyName," $gabheshe offers reassuringly. <</if>>I'll seek $lyhimher out and offer whatever comfort I can."
"Thank you," you express with heartfelt relief, the simple phrase a small balm to your shared worries.
"$lyHeShe will be alright," Gabriel adds with gentle certainty. "It's noble of you to be so concerned. Not everyone remembers that those of royal blood have hearts as well."
A small smile graces your lips, "Perhaps. Now, it seems rest calls to me," you acknowledge, the fatigue in your voice more pronounced than you intended.
"Of course," Gabriel replies quietly, a respectful acknowledgment of the night's end. "I'll take my leave. The servants will see to your armor. Sleep well, $player.wardname."
"Goodnight, Gabriel," you return the sentiment warmly.
The sound of Gabriel's departing footsteps becomes a fading serenade, and with the soft click of the door, solitude embraces you once again. Alone now, you carefully remove the blindfold and turn toward the familiar rustling of $raven.name, whose presence is both a comfort and a guide. "Sweet dreams, $raven.name," you whisper with affection.
As the hush of the room settles around you, the day's events play back in your mind: the treacherous encounter with the golem, the imposing grandeur of the palace, and now the solitude of the evening. Your thoughts inevitably drift to the upcoming dinner with the Dragon Lord, stirring a flutter of nerves in your stomach. The quiet before the storm, you think, as you brace yourself for the uncertainties of the new day.
<<include "Ch3RoomEND">>With a deep breath, you seek a reprieve from the heated remnants of the conversation. Although the shadow of what might have been still darkens your thoughts, you resolve to confront the present, which still demands your attention and action.
<<include "Ch3CarriageEnd">><<run setup.characters.gab.updateMood("Defensive")>>
<<run setup.characters.gab.updateThoughts("It was the right call, wasn't it?")>>Words hover at the edge of your thoughts, ready to breach the silence, yet you hold them back. Voicing them now, you reason, would serve little purpose — the truth of your feelings won't alter what has already transpired. With a quiet resolve, you redirect your attention away from the lingering disquiet of the conversation, choosing instead to focus on the present.
<<include "Ch3CarriageEnd">><<run setup.characters.gab.updateMood("Defensive")>>
<<run setup.characters.gab.updateThoughts("It was the right call, wasn't it?")>>Inhaling deeply, you consciously steer away from the remnants of the heated discussion. The past, with its immutable events, recedes as you center yourself in the here and now.
<<include "Ch3CarriageEnd">><<run setup.characters.gab.updateMood("Defensive")>>
<<run setup.characters.gab.updateThoughts("It was the right call, wasn't it?")>>The assurance that no one perished does little to temper your indignation. "$lyName, you gambled with lives for a stone," you state, the edge in your voice sharp as flint. "Fortune may have favored us this time, but what of the next?"
$lyName goes to respond but the vampire cuts $lyhimher off once again.
"Your point is taken," $leeName interjects, a soothing force amidst the turmoil.
Yet, the 'what ifs' continue to gnaw at you, a relentless tide against which $lyName's justifications stand as frail bulwarks. The stakes of the gamble haunt you, and the relief of no fatalities cannot fully dispel the specter of risk that looms large in your thoughts. As the vampire's calm words wash over you, they mingle with your own internal tempest, a reminder that luck's whims are no substitute for prudence.
<<include "Ch3CarriageEnd">><<run setup.characters.gab.updateMood("Defensive")>>
<<run setup.characters.gab.updateThoughts("It was the right call, wasn't it?")>>A collective exhale marks a silent agreement between you and $lyName to leave the matter behind. Settling deeper into the cushioned seat, you feel $raven.name's presence, a comforting weight against your neck. The rhythmic cadence of the carriage's wheels blends with the patter of rain, weaving a soothing backdrop that gently tugs at the edges of your consciousness. Gradually, your thoughts begin to blur, succumbing to the pull of a much-needed respite.
But the quietude is ephemeral. The urgency in $leeName's voice slices through the haze, abruptly calling you back to the moment. As the carriage rolls to a halt within the palace enclosure, you learn the $lyTitle wasted no time, already stepping into the role of inquisitor. $leeName's prompt is clear: haste is necessary, as $lyName has singled out $lyhisher first subject for questioning.
<<if $xiaoGender is "male">><span class="next"><<button [[Master Xiang.|Ch3AfterGol5]]>><</button>></span><<else>><span class="next"><<button [[Madam Xiang.|Ch3AfterGol5]]>><</button>></span><</if>>In the dimly lit corridors of the palace, the only audible sounds are the soft steps of the Dragon Lord and his vigilant escort. Their movements, slow and deliberate, echo gently off the ancient stone walls, resonating through the quiet night. The palace, once a crumbling mess, now lies in deep slumber, its repaired halls shrouded in the calm of the late hours.
As they navigate the labyrinthine passageways, the group maintains a solemn air of duty and alertness. The Dragon Lord leads with a composed demeanor, his escort matching his pace with disciplined precision. Yet, as the evening progresses, fatigue begins to wear on him.
Suddenly, the tranquil rhythm of their march is interrupted by the sound of additional footsteps. These distinct steps emanate from around a nearby corner, steady and unhurried — the walk of someone familiar with these halls. At this, the Dragon Lord pauses and gestures for his escort to halt. A moment of uncertainty hangs in the air, but it's swiftly replaced by recognition as his $lySibling emerges, evidently heading to bed. The look of relief on the Dragon Lord's face is unmistakable; his search for his $lySibling has finally come to an end.
"There you are," says Admos, his brows knitting together in a mix of relief and concern.
$lyName, lost in $lyhisher world, startles from $lyhisher thoughts, quickly tucking $lyhisher hands behind $lyhisher back upon seeing $lyhisher brother. "Oh, you're up late," $lyheshe remarks in slight surprise.
"I could say the same," Admos replies slowly. He then waves a hand, sending his escort away so he may have a private moment with his $lySibling, a misguided idea within these silent halls. Gesturing to a door, $lyName rolls $lyhisher eyes as Admos opens it to reveal an empty room.
Once inside, the door clicks shut. Admos lights a candle nearby, then $lyName, eager to retire, quickly gets to the point. "Alright, out with it. What's my punishment? Will you strip me of my title? Leave me at the mercy of wild beasts? Or perhaps," $lyheshe adds with a mischievous grin, "you've finally acquired that dragon you've been dreaming of and plan to feed me to it?"
Admos, folding his arms, lets out a sigh of exasperation, his face a picture of weary patience.
"Alright, not the dragon, then. Hm," the $lyTitle muses, $lyhisher playful demeanor still evident. But $lyhisher joking is abruptly cut short as Admos interjects with a serious tone.
"Are you alright?" he asks, his voice laden with genuine concern.
The question, simple as it is, takes his younger $lySibling by surprise. "Am I alright? Of course, I'm fine, Admos," $lyheshe replies, $lyhisher confidence overdone, almost theatrical.
It was a lie so well-crafted that anyone less observant might be fooled. Admos sighs, knowing better. "You can te—"
"There's nothing to tell," $lyName interjects calmly, $lyhisher voice steady, but $lyhisher eyes betray a flicker of something deeper, something hidden.
Admos keeps his gaze unwavering, saying gently, "Today was a mess. And I know you know, but you're lucky $xiaoTitle Xiang isn't going to say anything."
"I know," the younger draconian says, a pitch of annoyance seething through $lyhisher words. "What do you want me to do? It worked, didn't it? A harebrained plan, maybe, but it delivered results."
"I want you to make it worth it," Admos states firmly. "Have you spoken with Blanchet?"
With a dramatic sigh, $lyName replies, "Not yet. I thought a bit of fear might soften him up. He's always jittery, like a cornered animal."
Admos runs a hand through his silver hair, looking to the side in thought, "Just make sure it's soon. This is unsettling, $lyName. If someone went to the lengths of using a golem to target you..."
"I'd be flattered, in a twisted way. No daggers, but a grand, bizarre construct... just for me?" $lyName's voice is tinged with whimsical sarcasm.
Admos lets out a soft huff. "Strange, though, isn't it?"
"Strange doesn't begin to cover it. It's like a mythical Djinn has granted me a wish, the way the ?person I hired executed the job so flawlessly..." $lyName exhaled a weary sigh. "Admos, it was otherworldly. Words can hardly describe it."
"Hardly?" Admos raises an eyebrow, a knowing smile playing on his lips.
Leaning in, $lyTitle's voice drops to a whisper. "Like a phantom, ?they <<verb "was" "were">>. Present, yet elusive. I've questioned Hestia, and even they have no answers. I haven't broached the topic with $xiaoTitle Xiang, but this... I've never seen anything like it. Sure, I've heard tales of Warden $player.wardname's unique magic, but witnessing it was something else."
Admos listens intently, absorbing $lyhisher words. "Perhaps the gods still watch over us."
$lyName rolls $lyhisher eyes. "Maybe. But I can't deny my choice was sound. Though it leaves me wanting to..." $lyheshe trails off into a deep sigh.
"Wanting to what?" probes Admos, curiosity flickering in his eyes.
<<if $relationships.ly.romance >= 2>>With a dismissive wave, the $lyTitle says, "It's nothing."
A sly smile creeps across Admos's face. "Don't tell me you're already—"
$lyName sternly points a finger, "No. Stop."
Admos's smile softens, "Well, I'm glad the Warden seems... intriguing to you."
$lyName rolls $lyhisher eyes, but then, a faint smile subtly tugs at the corner of $lyhisher mouth. It's a restrained, almost questioning expression, one that seems to betray a hint of curiosity or perhaps an unspoken thought.
Noticing the slight change, Admos's eyes narrow slightly in suspicion. But given his $lySibling's silence on the matter, he doesn't pry. Not yet.<<else>>"Dig deeper," the $lyTitle exhales.<</if>> "I must admit, the Warden //is// a curious thing," $lyName murmurs, beginning to pace the dimly lit room with thoughtful gestures. "There's something about ?them... a curiosity I can't shake."
Admos nods, his gaze following his $lySibling's movements. "You've inquired about ?their former partner?"
"Yes," $lyName answers, the word heavy with thought. "I figure with their combined past successes, two wardens might achieve more than one."
Admos watches $lyName's pensive back as $lyheshe paces, the flickering shadows casting a somber mood. After a moment of silence, he speaks, his voice carrying a weight that seems to echo in the dim room. "Are you certain we'll need two wardens?"
$lyName halts, turning slowly to face Admos with a look of deep contemplation. "If I told you we might one day need an army, would you believe me?"
"An army?" Admos's brow furrows in concern. "What are you talking about?"
"It's just a... feeling," $lyName mutters, looking away.
Silence falls as the Dragon Lord contemplates his $lySibling's words. Deciphering $lyhisher meaning is like wandering a dense, dark forest, with every path shrouded in mystery.
Then, breaking the silence, $lyName exhales a heavy sigh. "Perhaps it's best to reserve these thoughts until I have more evidence. We should rest; the trial tomorrow will demand much of us." Turning towards the door, $lyheshe pauses, casting a fleeting look back. "Goodnight, Admos. Let's hope tomorrow is less clouded, hm?"
$lyName departs swiftly, not lingering for a reply. Admos, left in solitude, gazes thoughtfully at the now-shut door. A deep breath escapes him as he whispers to the darkness, "Or at least, let the parting of the clouds be one with serendipity."
Extinguishing the candle, he leaves the room in shadow, mirroring the uncertain journey that lies ahead.
<span class="next"><<button [[Next|Ch3EndChurchPOV]]>><</button>></span><center>@@.inbetween;[[Somewhere within the palace...|Ch3Pt1LyAdmosEnd]]@@</center><<include "Ch3OzTale">>
Regardless, the gods and their distant realms feel like mere echoes in a world where tangible actions speak louder. Your experiences have shaped a perspective where reliance on divine intervention seems more like clinging to fading echoes of ancient tales. While others may find comfort and guidance in their faith, you've learned to trust in what's tangible, in the actions and consequences of the mortal world.
This isn't born from bitterness, but from a clarity you've gained through your journey. It's not about resentment towards the gods; it's about the realization that your path is yours to forge, with or without their guidance.
In response to Lady Tarron's question, your reply is calm and resolute, "No, I don't believe in the gods."
The response she gives seems sympathetic rather than understanding, "It's not as uncommon as you may think. I suppose it can be hard to put faith in things that we cannot directly interact with. Yet, even as the wind blows, we can only witness the world that is moved by its invisible force."
You shrug, "I suppose I'll never be able to see as that."
"Never see what?" The voice of Gabriel sounds from your other side. <<if $gabEvents.includes("Denial") or $gabEvents.includes("FriendDeny")>>You try not to focus on the awkwardness after last night, but $gabheshe seems to act as though it never occurred.<<elseif $gabEvents.includes("CampRom")>>You fight against the flutters in your stomach upon $gabhisher arrival.<<else>>There's a slight awkwardness after the events of last night, but it's easy to ignore.<</if>>
"$gabSir Duarte!" Lady Tarron greets $gabhimher a bit too enthusiastically. "We were discussing our beliefs in Ozwyn. The warden doesn't believe. Are you a pious $gabmanwoman, Gabriel?" She inquires teasingly.
Gabriel huffs beside you, "I'm not sure, to be honest."
"I thought you were raised in Beaumont?" Lady Tarron asks, "I hear they are nearly saints over there."
"You've remembered a lot since training," Gabriel remarks with an uncertain tone.
"You two trained together?" You inquire, curious about their backgrounds and how they crossed.
"We did!" Lady Tarron responds with enthusiasm. There's a hint of nostalgia in her voice as she adds, "For those not raised as squires, there's a regimen that covers all the basics. I wanted to stay close to my family, but $gabSir Duarte had higher aspirations," she says with a flirtatious lilt, "Gabriel and I did have some fun nights, didn't we?"
"Gods above," Gabriel mutters and you almost hear $gabhimher smack $gabhisher face.
Lady Tarron laughs.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[No. Bite back the jealousy.|Ch3NotJeal][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[[You tease Gabriel.|Ch3GabTease][$relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[["You shouldn't say those things," you scold Lady Tarron.|Ch3Scold][$relationships.gab.friendship += 5]]</div>
<div class="choice-item">[[Ignore them.|Ch3Ignore]]</div>
</div>
<</nobr>>A heavy breath escapes as you push the intrusive thoughts aside and turn away from the glass panes. You turn your focus back on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3GabRoomEnd">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
A heavy breath escapes, and you force yourself away from the glass panes. You turn your focus on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3GabRoomEnd">>With a sense of solemnity, you begin the process of donning the armor Gabriel provided. Each piece fits snugly and securely as you carefully fasten buckles, ensuring it's a perfect fit. Your movements are swift, yet every detail is attended to meticulously, leaving the small imperfections you'd imagine a real blind ?person would make. You dress as if this act of dressing yourself in armor is a ritual of preparation. A final piece that will set in motion the journey ahead.
After the last buckle is secured, you catch a glimpse of yourself in a nearby mirror. Your own reflection, clad in the $player.armor armor, meets your gaze briefly. It's a moment of introspection as you contemplate the figure looking back at you. A sigh involuntarily escapes your lips, a mixture of anticipation and apprehension.
You quickly force yourself to look away from your reflection, your stomach churns in anxiety, but there's no getting away from this, is there?
After strapping your $player.sword on your $sheathe, you call $raven.name to you as you slide your blindfold back on and step out of the room. Just as $gabheshe had said, Gabriel awaits nearby. Confirming you are ready and your walking stick in hand, the knight escorts you to the courtyard.
<<if $chapter3.includes("Hangover")>><span class="next"><<button [[Next|Ch3CourtyardGabHO]]>><</button>></span><<else>><span class="next"><<button [[Next|Ch3CourtyardGab]]>><</button>></span><</if>>A heavy breath escapes as you push the thoughts aside. Just then, Gabriel returns, $gabhisher presence further helping you to refocus on the situation at hand. <<include "Ch3GabRoomHelpPt2">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as Gabriel returns, the previous thoughts vanish into the oblivion you had wished for just moments prior. <<include "Ch3GabRoomHelpPt2">><<if $visitReact is "Smoking">>"Your, uh, smoke case was on the floor. I put it in your bag."
You nod to $gabhimher in thanks.<<elseif $visitReact is "Drinking">>"Your, uh, flask was on the floor. The contents spilled a bit, but I cleaned it and put it in your bag."
"Guess I'll need a refill," you sigh to yourself but still nod to $gabhimher in thanks.<<else>>confirming you've left nothing. You nod to $gabhimher in thanks.<</if>>
Gabriel hands over your armor that you received yesterday. You step into the bathroom to change, meticulously equipping at a steady pace. You eye yourself briefly in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back out into the room. You allow the knight to make adjustments, ensuring everything properly comes together.
"Are you ready?" $gabHeShe asks.
You suppose you are. A slight hesitance forms at the thought of the journey ahead. But there's no going back, only forward. You nod to $gabhimher before $gabheshe hands over your $player.sword. You sheathe it on your $sheathe and call $raven.name to you.
With your walking stick at the ready, the knight escorts you to the courtyard.
<span class="next"><<button [[Next|Ch3CourtyardGab]]>><</button>></span>A heavy breath escapes as you push the thoughts aside. Just then, Gabriel returns, $gabhisher presence further helping you to refocus on the situation at hand.
<<include "Ch3GabHOHelpPt2">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as Gabriel returns, the previous thoughts vanish into the oblivion you had wished for just moments prior. <<include "Ch3GabHOHelpPt2">>After confirming you've left nothing, $gabheshe hands over the armor that you received yesterday. You step into the bathroom to change, meticulously equipping at a steady pace. You eye yourself briefly in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back out into the room. You allow Gabriel to make adjustments, ensuring everything properly comes together.
"Are you ready?" $gabHeShe asks.
You suppose you are. A slight hesitance forms at the thought of the journey ahead. But there's no going back, only forward. You nod to $gabhimher before $gabheshe hands over your $player.sword. You sheathe it on your $sheathe and call $raven.name to you.
With your walking stick at the ready, the knight escorts you to the courtyard.
<span class="next"><<button [[Next|Ch3CourtyardGabHO]]>><</button>></span>After confirming you've left nothing, $gabheshe hands over the armor that you received yesterday. You step into the bathroom to change, meticulously equipping at a steady pace. You eye yourself briefly in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back out into the room. You allow Gabriel to make adjustments, ensuring everything properly comes together.
"Are you ready?" $gabHeShe asks.
You suppose you are. A slight hesitance forms at the thought of the journey ahead. But there's no going back, only forward. You nod to $gabhimher before $gabheshe hands over your $player.sword. You sheathe it on your $sheathe and call $raven.name to you.
With your walking stick at the ready, the knight escorts you to the courtyard.
<span class="next"><<button [[Next|Ch3CourtyardGab]]>><</button>></span>A heavy breath escapes as you push the thoughts aside. Just then, Gabriel returns, $gabhisher presence further helping you to refocus on the situation at hand.
<<include "Ch3GabLyRoomHelpPt3">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as Gabriel returns, the previous thoughts vanish into the oblivion you had wished for just moments prior.
<<include "Ch3GabLyRoomHelpPt3">>With a sense of solemnity, you begin the process of donning the armor $leeName provided. Each piece fits snugly and securely as you carefully fasten buckles, ensuring it's a perfect fit. Your movements are swift, yet every detail is attended to meticulously, leaving the small imperfections you'd imagine a real blind ?person would make. You dress as if this act of dressing yourself in armor is a ritual of preparation. A final piece that will set in motion the journey ahead.
After the last buckle is secured, you catch a glimpse of yourself in a nearby mirror. Your own reflection, clad in the $player.armor armor, meets your gaze briefly. It's a moment of introspection as you contemplate the figure looking back at you. A sigh involuntarily escapes your lips, a mixture of anticipation and apprehension.
You quickly force yourself to look away from your reflection, your stomach churns in anxiety, but there's no getting away from this, is there?
After strapping your $player.sword on your $sheathe, you call $raven.name to you as you slide your blindfold back on and step out of the room. Just as $leeheshe had said, $leeName awaits nearby. Confirming you are ready, the vampire escorts you to the courtyard.
<<if $chapter3.includes("Hangover")>><span class="next"><<button [[Next|Ch3CourtyardLeeHO]]>><</button>></span><<else>><span class="next"><<button [[Next|Ch3CourtyardLee]]>><</button>></span><</if>>A heavy breath escapes as you push the intrusive thoughts aside and turn away from the glass panes. You turn your focus back on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3LeeRoomEnd">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
A heavy breath escapes, and you force yourself away from the glass panes. You turn your focus on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3LeeRoomEnd">>After confirming you've left nothing, the Knight-Commander hands over the armor that you received yesterday. You step into the bathroom to change, meticulously equipping at a steady pace. You eye yourself briefly in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back out into the room. You allow the vampire to make adjustments, ensuring everything properly comes together.
"Are you ready?" $leeHeShe asks as $leeheshe hands you your $player.sword.
You suppose you are, though a slight hesitancy forms at the thought of the journey ahead. But there's no going back, only forward. You nod to $leehimher before sheathing your blade on your $sheathe and call $raven.name to you.
With your walking stick at the ready, the Knight-Commander escorts you to the courtyard.
<<if $chapter3.includes("Hangover")>><span class="next"><<button [[Next|Ch3CourtyardLeeHO]]>><</button>></span><<else>><span class="next"><<button [[Next|Ch3CourtyardLee]]>><</button>></span><</if>>A heavy breath escapes as you push the thoughts aside. Just then, $leeName returns, $leehisher presence further helping you to refocus on the situation at hand.
<<include "Ch3LeeLyRoomHelpPt2">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as $leeName returns, the previous thoughts vanish into the oblivion you had wished for just moments prior.
<<include "Ch3LeeLyRoomHelpPt2">>With a sense of solemnity, you begin the process of donning the armor $lyName provided. Each piece fits snugly and securely as you carefully fasten buckles, ensuring it's a perfect fit. Your movements are swift, yet every detail is attended to meticulously, leaving the small imperfections you'd imagine a real blind ?person would make. You dress as if this act of dressing yourself in armor is a ritual of preparation. A final piece that will set in motion the journey ahead.
After the last buckle is secured, you catch a glimpse of yourself in a nearby mirror. Your own reflection, clad in the $player.armor armor, meets your gaze briefly. It's a moment of introspection as you contemplate the figure looking back at you. A sigh involuntarily escapes your lips, a mixture of anticipation and apprehension.
You quickly force yourself to look away from your reflection, your stomach churns in anxiety, but there's no getting away from this, is there?
After strapping your $player.sword on your $sheathe, you call $raven.name to you as you slide your blindfold back on and step out of the room. Just as $lyheshe had said, $lyName awaits nearby, along with who you assume to be a few guards. After some pestering, you allow the draconian to make adjustments to your armor, ensuring everything is in its proper place. Once satisfied, $lyheshe confirms you're ready, and $lyheshe and $lyhisher personal entourage escort you to the courtyard.
<span class="next"><<button [[Next|Ch3CourtyardLyth]]>><</button>></span><<if $visitReact is "Smoking">>"Your smoke case was on the floor. I put it in your bag," $leeheshe states.
Your heart sinks as the thought of $leehimher seeing the pendant crosses your mind, but you still nod in thanks. If $leeheshe isn't mentioning it, perhaps $leeheshe didn't see.<<elseif $visitReact is "Drinking">>"Your flask was on the floor. The contents spilled a bit," $leeheshe pauses, and you imagine $leeheshe wrinkles $leehisher nose. You suppose you can't blame $leehimher. "I cleaned it and put it in your bag," $leeheshe finishes.
Your heart sinks as the thought of $leehimher seeing the pendant crosses your mind, but you still nod in thanks. If $leeheshe isn't mentioning it, perhaps $leeheshe didn't see. "Guess I'll need a refill," you mumble to yourself.<<else>>confirming you've left nothing.<</if>> Your mind turns its focus as the Knight-Commander hands over your armor. You step into the bathroom to change, meticulously equipping at a steady pace. You eye yourself briefly in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back out into the room. You allow the vampire to make adjustments, ensuring everything properly comes together.
"Are you ready?" $leeHeShe asks as $leeheshe hands you your $player.sword.
You suppose you are, though a slight hesitancy forms at the thought of the journey ahead. But there's no going back, only forward. You nod to $leehimher before sheathing your blade on your $sheathe and call $raven.name to you.
With your walking stick at the ready, the Knight-Commander escorts you to the courtyard.
<span class="next"><<button [[Next|Ch3CourtyardLee]]>><</button>></span>A heavy breath escapes as you push the thoughts aside. Just then, $leeName returns, $leehisher presence further helping you to refocus on the situation at hand. <<include "Ch3LeeRoomHelpPt2">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as $leeName returns, the previous thoughts vanish into the oblivion you had wished for just moments prior. <<include "Ch3LeeRoomHelpPt2">>A heavy breath escapes as you push the intrusive thoughts aside and turn away from the glass panes. You turn your focus back on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3LyRoomNHEnd">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
A heavy breath escapes, and you force yourself away from the glass panes. You turn your focus on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3LyRoomNHEnd">>A heavy breath escapes as you push the thoughts aside. Just then, $lyName returns, $lyhisher presence further helping you to refocus on the situation at hand.
<<include "Ch3LyLyRoomHelpPt2">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as $lyName returns, the previous thoughts vanish into the oblivion you had wished for just moments prior.
<<include "Ch3LyLyRoomHelpPt2">>After confirming you've left nothing, $lyheshe places your new armor in your arms. $lyHeShe came prepared, it seems. You step into the bathroom to change, meticulously equipping at a steady pace. You eye yourself briefly in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back out into the room and allow the $lyTitle to make adjustments, ensuring everything properly comes together.
Once finished, $lyheshe gives a satisfied hum before asking, "Are you ready?"
You suppose you are. A slight hesitance forms at the thought of the journey ahead. But there's no going back, only forward. You nod to $lyhimher before $lyheshe hands over your $player.sword. You sheathe it on your $sheathe and brush a hand over $raven.name.
When you exit the room, $lyName speaks to a few knights who were waiting for $lyhimher. It would seem you'll have a whole entourage escort you to the courtyard...
<span class="next"><<button [[Next|Ch3CourtyardLyth]]>><</button>></span>After confirming you've left nothing, Gabriel then hands over the armor that you received yesterday. You step into the bathroom to change, meticulously equipping at a steady pace. You eye yourself briefly in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back into the room and allow both the knight and the $lyTitle to make adjustments, ensuring everything properly comes together.
"Are you ready?" Gabriel asks as $gabheshe hands over your $player.sword and walking stick after you sling your pack over your shoulder.
"I suppose so," you say as $raven.name comes to your shoulder, which he quickly regrets.
$lyName loops $lyhisher arm with yours as $lyheshe had yesterday while Gabriel stands at your other side<<if ($relationships.gab.romance >= 1) or ($relationships.gab.flirts.total >= 2)>> and gently nudges your arm. It's a lingering and decisive touch, making you unsure if it was an accident or on purpose<</if>>. $raven.name squeezes against you, annoyed with being caught in the middle. You hold out some blueberries for him, which seems to quell his frustrations, if only slightly.
"Let's get on with it," $lyName sighs dramatically, "the sooner we leave, the less likely I'll run into Lord Dilès."
A slight laugh escapes as you all step out of the room, now making your way for the courtyard.
<span class="next"><<button [[Next|Ch3CYTri]]>><</button>></span>A heavy breath escapes as you push the thoughts aside. Just then, Gabriel returns, $gabhisher presence further helping you to refocus on the situation at hand.
<<include "Ch3TriHOHelpPt2">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as Gabriel returns, the previous thoughts vanish into the oblivion you had wished for just moments prior.
<<include "Ch3TriHOHelpPt2">>With a sense of solemnity, you begin the process of donning the armor Gabriel provided. Each piece fits snugly and securely as you carefully fasten buckles, ensuring it's a perfect fit. Your movements are swift, yet every detail is attended to meticulously, leaving the small imperfections you'd imagine a real blind ?person would make. You dress as if this act of dressing yourself in armor is a ritual of preparation. A final piece that will set in motion the journey ahead.
After the last buckle is secured, you catch a glimpse of yourself in a nearby mirror. Your own reflection, clad in the $player.armor armor, meets your gaze briefly. It's a moment of introspection as you contemplate the figure looking back at you. A sigh involuntarily escapes your lips, a mixture of anticipation and apprehension.
You quickly force yourself to look away from your reflection, your stomach churns in anxiety, but there's no getting away from this, is there?
Once everything is in place, $raven.name retakes his place as you strap your $player.sword on your $sheathe. Lastly, you slide your blindfold back on before stepping out of the room. Just as they had said, $lyName and Gabriel await nearby. Your presence pulls them from a conversation as the knight confirms you're ready.
$lyName then loops $lyhisher arm with yours as $lyheshe had yesterday while Gabriel stands at your other side<<if ($relationships.gab.romance >= 1) or ($relationships.gab.flirts.total >= 2)>> and gently nudges your arm. It's a lingering and decisive touch, making you unsure if it was an accident or on purpose. But you don't think on it long as<<else>>.<</if>> $raven.name squeezes against you, annoyed with being caught in the middle. You hold out more blueberries for him, which seems to quell his frustrations, if only slightly.
"Let's get on with it," $lyName sighs dramatically, "the sooner we leave, the less likely I'll run into Lord Dilès."
A slight laugh escapes as you all make your way toward the courtyard.
<span class="next"><<button [[Next|Ch3CYTri]]>><</button>></span>A heavy breath escapes as you push the intrusive thoughts aside and turn away from the glass panes. You turn your focus back on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3TriRoomNHEnd">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
A heavy breath escapes, and you force yourself away from the glass panes. You turn your focus on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3TriRoomNHEnd">>A heavy breath escapes as you push the intrusive thoughts aside and turn away from the glass panes. You turn your focus back on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3HesLyRoomNHEnd">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
A heavy breath escapes, and you force yourself away from the glass panes. You turn your focus on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3HesLyRoomNHEnd">>Someone knocks upon your door once again, you cover your eyes before calling them to enter. A knight delivers the armor you received yesterday, and after they depart, you take a moment to examine its finely crafted details. With a sense of solemnity, you begin the process of donning the armor. Each piece fits snugly and securely as you carefully fasten buckles, ensuring it's a perfect fit. Your movements are swift, yet every detail is attended to meticulously, leaving the small imperfect details you'd imagine a real blind ?person would make. You dress as if this act of dressing yourself in armor is a ritual of preparation. A final piece that will set in motion the journey ahead.
After the last buckle is secured, you catch a glimpse of yourself in a nearby mirror. Your own reflection, clad in the $player.armor armor, meets your gaze briefly. It's a moment of introspection as you contemplate the figure looking back at you. A sigh involuntarily escapes your lips, a mixture of anticipation and apprehension.
You quickly force yourself to look away from your reflection, your stomach churns in anxiety, but there's no getting away from this, is there?
After strapping your $player.sword on your $sheathe, you pet $raven.name after you sliding your blindfold back on and step out of the room. Just as they had said, Hestia awaits nearby. Confirming you are ready and your walking stick in hand, the witch escorts you to the courtyard.
<span class="next"><<button [[Next|Ch3CYHestia]]>><</button>></span>A heavy breath escapes as you push the intrusive thoughts aside and turn away from the glass panes. You turn your focus back on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3HOHesRoomNHEnd">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
A heavy breath escapes, and you force yourself away from the glass panes. You turn your focus on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3HOHesRoomNHEnd">>With a sense of solemnity, you begin the process of donning the armor Hestia provided. Each piece fits snugly and securely as you carefully fasten buckles, ensuring it's a perfect fit. Your movements are swift, yet every detail is attended to meticulously, leaving the small imperfections you'd imagine a real blind ?person would make. You dress as if this act of dressing yourself in armor is a ritual of preparation. A final piece that will set in motion the journey ahead.
After the last buckle is secured, you catch a glimpse of yourself in a nearby mirror. Your own reflection, clad in the $player.armor armor, meets your gaze briefly. It's a moment of introspection as you contemplate the figure looking back at you. A sigh involuntarily escapes your lips, a mixture of anticipation and apprehension.
You quickly force yourself to look away from your reflection, your stomach churns in anxiety, but there's no getting away from this, is there?
After strapping your $player.sword on your $sheathe, you call $raven.name to yourself as you slide your blindfold back on and step out of the room. Just as she had said, Hestia awaits nearby. Confirming you are ready and your walking stick in hand, the witch escorts you to the courtyard.
<span class="next"><<button [[Next|Ch3HOCYHestia]]>><</button>></span>A heavy breath escapes as you push the thoughts aside. Just then, Hestia returns, her presence further helping you to refocus on the situation at hand.
<<include "Ch3HesRoomHelpPt2">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as Hestia returns, the previous thoughts vanish into the oblivion you had wished for just moments prior.
<<include "Ch3HesRoomHelpPt2">>She then hands over the armor that you received yesterday, stating $gabSir Duarte had also asked her to deliver it. You step into the bathroom to change, meticulously equipping at a steady pace. You eye yourself briefly in a mirror once you've fastened the last buckle. A sigh escapes before forcing yourself to look away. Your stomach churns in anxiety, but there's no getting away from this, is there?
Once satisfied, you step back out into the room. You allow the witch to make adjustments, though she's unsure how it's all supposed to come together.
"Are you ready?" They ask.
You suppose you are. A slight hesitance forms at the thought of the journey ahead. But there's no going back, only forward. You nod to her before she hands over your $player.sword. You sheathe it on your $sheathe and call $raven.name to you.
With your walking stick at the ready, the witch escorts you to the courtyard.
<<if $chapter3.includes("Hangover")>><span class="next"><<button [[Next|Ch3HOCYHestia]]>><</button>></span><<else>><span class="next"><<button [[Next|Ch3CYHestia]]>><</button>></span><</if>>A heavy breath escapes as you push the thoughts aside. Just then, Emrys returns, ?their presence further helping you to refocus on the situation at hand.
<<include "Ch3ServRoomHelpPt2">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
However, they don't linger long. As soon as Emrys returns, the previous thoughts vanish into the oblivion you had wished for just moments prior.
<<include "Ch3ServRoomHelpPt2">>?They then <<verb "states" "state">> $gabSir Duarte gave ?them the armor you received yesterday for you to wear on the road. ?They <<verb "guides" "guide">> you to a dressing area within the room and carefully removes your clothes. With skillful ease, each piece of your armor is equipped in a timely manner. Before you know it, Emrys finishes the task. You can't see ?their work, but the armor feels snug and well-fitted.
Your stomach churns in anxiety as you contemplate the coming job which requires such armor, but there's no getting away from this, is there?
"Are you ready?" ?They <<verb "asks" "ask">>.
You suppose you are. A slight hesitance forms at the thought of the journey ahead. But there's no going back, only forward. You nod to ?them before ?they <<verb "hands" "hand">> over your $player.sword. You sheathe it on your $sheathe and call $raven.name to you.
With your walking stick at the ready, the servant escorts you to the courtyard.
<<if hasVisited("Ch3LyRoomServ")>><span class="next"><<button [[Next|Ch3CYServant]]>><</button>></span><<else>><span class="next"><<button [[Next|Ch3CYEmoServant]]>><</button>></span><</if>>A heavy breath escapes as you push the intrusive thoughts aside and turn away from the glass panes. You turn your focus back on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3ServRoomNHEnd">>The thoughts linger a moment, like a festering wound whose ache is oddly pleasant to touch.
A heavy breath escapes, and you force yourself away from the glass panes. You turn your focus on what needs to be done. Despite your confidence in not leaving anything around, you check anyway, perhaps more to distract yourself. Just as you thought, everything is safely tucked in your bag.
<<include "Ch3ServRoomNHEnd">>With a sense of solemnity, you begin the process of donning the armor Emrys provided. Each piece fits snugly and securely as you carefully fasten buckles, ensuring it's a perfect fit. Your movements are swift, yet every detail is attended to meticulously, leaving the small imperfections you'd imagine a real blind ?person would make. You dress as if this act of dressing yourself in armor is a ritual of preparation. A final piece that will set in motion the journey ahead.
After the last buckle is secured, you catch a glimpse of yourself in a nearby mirror. Your own reflection, clad in the $player.armor armor, meets your gaze briefly. It's a moment of introspection as you contemplate the figure looking back at you. A sigh involuntarily escapes your lips, a mixture of anticipation and apprehension.
You quickly force yourself to look away from your reflection, your stomach churns in anxiety, but there's no getting away from this, is there?
After strapping your $player.sword on your $sheathe, you call $raven.name to yourself as you slide your blindfold back on and step out of the room. Just as ?they had said, Emrys awaits nearby. ?They <<verb "takes" "take">> a moment to adjust your armor, ensuring it's snug and well-fitted. Confirming you are ready and your walking stick in hand, the servant escorts you to the courtyard.
<span class="next"><<button [[Next|Ch3CYServant]]>><</button>></span><<include "Ch3 DilesVirGagNoLose">>
* [[Put it on yourself.|Ch3 MMVirGagSelf]]
* [[Let him put it on.|Ch3 MMVirDilGag]]<<include "Ch3 DilesVirGagNoLose">>
* [[Put it on yourself.|Ch3 FMVirGagSelf]]
* [[Let him put it on.|Ch3 FMVirDilGag]]His hand reaches out, gently grasping your elbow, guiding you into the confines of the carriage.
The interior, while limited in space, feels surprisingly roomy. Plush, velvety seats invite you to settle in comfortably. You shift to make room for the Baron as he sits beside you.
"I suppose there's no point in wasting time..." he mutters. Your fingers tremble in nervousness and excitement, but they quell when his lips tenderly meet yours, a gentle caress to ensure you're at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to undress fully.
His lips brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands confidently undo the buckles of your armor's chausses, then once loose, he brushes his fingers against your erection. A sharp breath escapes as his touch awakens a new thrill. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He seductively removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm. //And he moves lower still.//
The air is cold against your exposed member, but the elating heat makes it less of an annoyance. It wouldn't have mattered much anyway as his mouth engulfs it. Another sharp and shaky breath expels upon the contact. Your body tenses as the pleasure rises straight to your head. A breath escapes, your mind falling into pieces.
His tongue is hot against your skin, <<if $piercings.some(p => p.name === "genitals")>>rolling over your piercings and <</if>>savoring you with slow, languid movements only to remove it as he moves to the ground before you. The sharp chill in the air is near torment as you await his return. Once he does, his tongue drags up your shaft, expelling another heavy breath upon his machinations. His mouth continues its ventures, hands gently groping and massaging every part that sends your mind further into lust-bound darkness.
Your head rolls back, a quiet moan rumbling in your throat. It's a noise that seems to excite the man as he uses one hand to undo his pants. He continues pleasuring you, slick and hot. Lips tightening, tongue rolling greedily. Your breaths grow more heavy, but you're not there yet.
Then, he switches to his hands, stroking you as he poses a question, "What do you like?"
* [["I want to do this together..." you mutter.|Ch3 MM-VirNGHJ]] //Mutual Masturbation//
* [["Keep going," you mutter.|Ch3 MM-VirNGBJ]] //Blowjob//His hand reaches out, gently grasping your elbow, guiding you into the confines of the carriage.
The interior, while limited in space, feels surprisingly roomy. Plush, velvety seats invite you to settle in comfortably. You shift to make room for the Baron as he sits beside you.
"I suppose there's no point in wasting time..." he mutters. Your fingers tremble in nervousness and excitement, but they quell when his lips tenderly meet yours, a gentle caress to ensure you're at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to undress fully.
His lips brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you calm.
His hands deftly and confidently undo the buckles of your armor's chausses. His fingers deftly delve, gracing your clit with a gentle caress. A sharp breath escapes as his touch awakens a new thrill. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm.
The cold air against the exposure of your skin is a near annoyance, but the elating heat staves off most discomfort. His hands slide back to massage your most sensitive area with a gentle touch. It pulls a soft moan in your throat as the flutters in your stomach tighten it at the same time. Your body tenses as the pleasure rises straight to your head. A breath escapes, your mind falling into pieces.
Derrien's fingers move to a rhythm, <<if $piercings.some(p => p.name === "genitals")>>careful of your piercings that he seems to linger on in admiration, <</if>> and savoring the slight trembles of your body that his touch draws out. His other hand undoes the buckles of his pants as each soft purr in your throat resonates, though caught in the gag you've surrendered to. He continues pleasuring, the pace of his fingers gradually quickening.
Then, he unexpectedly pauses as he poses a question, "What do you like?"
* [["I want to do this together..." you mutter.||Ch3 MF-NGVirHJ]] //Mutual Masturbation//
* [["Can your mouth go lower?" you ask quietly|Ch3 MF-NGVirOP]] //Oral Pleasure//Why should you care anymore? Why did you maintain it in the first place? There's a thrill at the idea, so why not go for it? The questions swirl in your mind, mixing with a strange sense of liberation and anxiety.
"I... don't mind going all the way," you reply, your voice a little more strained as you speak the reality of your thoughts aloud.
"I see..." he responds, his tone measured. "I don't mind, but are you really certain?"
You shrug, your voice softer as you confirm, "I don't know why I cared... Maybe it's time I stopped holding back."
"Then we can leave out the gag, unless you want your first experience to be... a little more special?" He asks quietly but not in a hopeful tone as it is more curious.
<<nobr>>
<div class="choices">
<<if $appearance.sex is "penis">>
<div class="choice-item-flirt">[[You want to try with the gag.|Ch3 DilesVirLoseGagMM]] //Explicit Scenes//</div>
<<else>>
<div class="choice-item-flirt">[[You want to try with the gag.|Ch3 DilesVirLoseGagFM]] //Explicit Scenes//</div>
<</if>>
<<if $appearance.sex is "penis">>
<div class="choice-item-flirt">[[You wish to do things a bit vanilla — no gag.|Ch3 DilesVirLoseNoGMM]] //Explicit Scenes//</div>
<<else>>
<div class="choice-item-flirt">[[You wish to do things a bit vanilla — no gag.|Ch3 DilesVirLoseNoGFM]]//Explicit Scenes//</div>
<</if>>
<div class="choice-item-flirt">[[Whatever your desire, you just want to get started...|Ch3 DilesVirLoseSkip]] //Skip Scene//</div>
</div>
<</nobr>><<if ($lyEvents.includes("LySex")) and !($mcVices.includes("Sex"))>>The idea makes you a little nervous, yet perhaps not as much as the previous evening.
"I don't mind trying..." you say in a timid breath. "Though, no sex."
<<elseif !($lyEvents.includes("LySex")) and !($mcVices.includes("Sex"))>>The idea feels both intriguing and daunting. Yet, you cannot deny the allure...
"I don't mind trying..." you say in a timid breath. "Though, no sex."
<<else>>You don't mind experimenting. Perhaps you might discover a new preference...
"I don't mind trying. Though, I wish to maintain my virtue," you explain.<</if>>
"Of course," the Baron replies in understanding. "Then, if you're ready...?"
<<nobr>>
<div class="choices">
<<if $appearance.sex is "penis">>
<div class="choice-item-flirt">[[You are...|Ch3 DilesVirGagMM][$mcEvents.push("Diles NoSex")]] //Explicit Scene//</div>
<<else>>
<div class="choice-item-flirt">[[You are...|Ch3 DilesVirGagFM][$mcEvents.push("Diles NoSex")]] //Explicit Scene//</div>
<</if>>
<div class="choice-item-flirt">[[You are...|Ch3 DilesVirSkip][$mcEvents.push("Diles NoSex")]] //Skip Scene//</div>
</div>
<</nobr>><<if !($mcVices.includes("Sex"))>>While the idea of a gag sounds a bit too much, you're willing to have a bit of fun without it.
"I would rather not use a gag, but otherwise... yes," you say in a timid breath. "Though, no sex."
<<else>>"I'm not sure that's for me," you admit. "However, I am open to a bit of fun, so long as my virtue remains intact.<</if>>
"Understood," Derrien responds, his voice resolute. "We'll only go as far as you're comfortable. Now, if you're ready...?"
<<nobr>>
<div class="choices">
<<if $appearance.sex is "penis">>
<div class="choice-item-flirt">[[You are...|Ch3 DilesVirNoGMM][$mcEvents.push("Diles NoSex")]] //Explicit Scene//</div>
<<else>>
<div class="choice-item-flirt">[[You are...|Ch3 DilesVirNoGFM][$mcEvents.push("Diles NoSex")]] //Explicit Scene//</div>
<</if>>
<div class="choice-item-flirt">[[You are...|Ch3 DilesVirSkip][$mcEvents.push("Diles NoSex")]] //Skip Scene//</div>
</div>
<</nobr>><<include "DilesVirApplyGag">>
* [[Put it on yourself.|Ch3 MMVirLoseGagSelf]]
* [[Let him put it on.|Ch3 MMVirLoseGag]]<<include "DilesVirApplyGag">>
* [[Put it on yourself.|Ch3 FMVirLoseGagSelf]]
* [[Let him put it on.|Ch3 FMVirLoseGag]]"I'm not sure that's for me," you admit.
"Understood," Derrien responds, his voice resolute. "We'll only go as far as you're comfortable."
A smirk forms on your lips. "You're surprisingly considerate, especially compared to other nobles I've come across."
He chuckles lightly. "Regardless of what $lyTitle de Le Wren may have insinuated, I value respect above all else, especially when it comes to intimate matters. You have my word; there will be no gag." With a reassuring touch, he guides you by the elbow into the awaiting carriage.
The carriage interior, while limited in space, feels surprisingly roomy. Plush, velvety seats invite you to settle in comfortably. You shift to make room for the Baron as he takes a seat beside you.
"I suppose there's point in wasting time..." he mutters. Your fingers tremble, in nervousness and excitement but it quells when his lips tenderly meet yours, a gentle caress to ensure you're at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to undress fully.
His lips brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
<span class="next"><<button [[Next|Ch3 MM-DilesVirLose2]]>><</button>></span>"I'm not sure that's for me," you admit.
"Understood," Derrien responds, his voice resolute. "We'll only go as far as you're comfortable."
A smirk forms on your lips. "You're surprisingly considerate, especially compared to other nobles I've come across."
He chuckles lightly. "Regardless of what $lyTitle de Le Wren may have insinuated, I value respect above all else, especially when it comes to intimate matters. You have my word; there will be no gag." With a reassuring touch, he guides you by the elbow into the awaiting carriage.
The carriage interior, while limited in space, feels surprisingly roomy. Plush, velvety seats invite you to settle in comfortably. You shift to make room for the Baron as he takes a seat beside you.
"I suppose there's point in wasting time..." he mutters. Your fingers tremble in nervousness and excitement, but when his lips tenderly meet yours, a gentle caress that puts you at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to undress fully.
His lips brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
<span class="next"><<button [[Next|Ch3 MF-DilesVirLose2]]>><</button>></span>He guides you into the carriage, where the night's venture then starts, slow and soft.
The distant laughter of the convoy feels faint and far away. Amidst it all, there's a strange feeling, a surreal change that clouds your mind. The gentle groans of the carriage are barely audible within this haze, yet the chirping crickets at the forest's edge sound louder than ever. A part of your mind still seeks control, clinging to clarity. However, as euphoria dances on the periphery, you allow yourself to surrender, letting the moment unravel you completely.
Within the fervent fog, you wonder if this loss might hurt more in the morn. You agreed to it, yet the building rapture makes regret a fleeting thought—an idea that's hard to grasp. You suppose such feelings about this particular detour remain to be seen. Maybe remorse will rear its head tomorrow, but not at this moment.
The rhythm of the carriage, combined with the warmth of his embrace, blurs the edges of reality. As the darkness deepens, your senses heighten — letting yourself enjoy each touch, until the final kiss.
In the quiet aftermath, Derrien pulls you close as he settles beside you, his breathing deep and uneven as the aftershocks of pleasure gradually ebb.
<span class="next"><<button [[Next|Ch3 DilesVirLoseEnd]]>><</button>></span>Maybe it's an exciting thought, or perhaps it's entirely unnecessary. Still, there's something about his confidence, and the allure in general, in offering this option that piques your curiosity. So you find yourself agreeing.
"The gag is okay," you respond with a nonchalant shrug.
Derrien chuckles softly, “Then it shall be.” His hand reaches out, gently grasping your elbow, guiding you into the confines of the carriage.
The interior, while limited in space, feels surprisingly roomy. Plush, velvety seats invite you to settle in comfortably. You shift to make room for the Baron as he takes a seat beside you.
"I want to assure you," he says reassuringly, "that I will bind nothing but your mouth. If you ever feel uncomfortable, you may remove it at any time.<<if $appearance.sex is "penis">> I must also warn you, I prefer to take the lead.<</if>>"
You nod in acknowledgment of his instructions. His fingers then find yours as he places a soft and lengthy piece of fabric in your hand. "I cannot say it matches the $blindfold color of your blindfold," he says playfully, "but I assure you, you will look absolutely delicious with both."
You run your fingers along the fabric, feeling its texture and weight. "Would you like me to put it on, or would you prefer to do it yourself?" His voice carries a hint of curiosity and a willingness to accommodate your desires."I can manage," you say, bringing the fabric to your mouth. It tastes like nothing remarkable, just clean and soft against your lips. With careful precision, you tie it in place, ensuring it's neither too tight nor too loose, finding a comfortable balance.
<<include "MM-GagLose">>"You can," you whisper.
Derrien delicately presents the fabric to your lips. You acquiesce, opening your mouth to accept the gentle intrusion. Its taste is neutral, simply clean and soft as it rests against your lips. With care, he secures it, striking a perfect balance between snugness and comfort.
"Does that feel alright?" He inquires, gauging its fit.
You give a slight nod, signaling your readiness for the next chapter of the encounter.
<<include "MM-GagLose">>Derrien's lips tenderly meet yours, a gentle caress to ensure you're at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to fully undress.
His lips gently brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands deftly and confidently undo the buckles of your armor's chausses. Then once loose, he brushes his finger against your erection. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm. //And he moves lower still.//
The air is cold against your exposed member, but the elating heat makes it less of an annoyance. It wouldn't have mattered much anyway as his mouth engulfs it. Another sharp and shaky breath expels upon the contact. Your body tenses as the pleasure rises straight to your head. You bite down on the fabric as your mind falls into pieces.
His tongue is hot against your skin, <<if $piercings.some(p => p.name === "genitals")>>rolling over your piercings and <</if>>savoring you with slow, languid movements only to remove it as he moves to the ground before you. The sharp chill in the air is near torment as you await his return. Once he does, his tongue drags up your shaft, expelling another heavy breath upon his machinations. His mouth continues its ventures, hands gently groping and massaging every part that sends your mind further into lust-bound darkness. Your head rolls back, teeth still clamping down on the binding in your mouth.
A soft moan rumbles in your throat, successfully muffled by the gag. It's a noise that seems to excite the man as he uses one hand to undo his pants. He continues pleasuring you, slick and hot. Lips tightening, tongue rolling greedily. Your breaths grow more heavy, but you're not there yet.
Then, he switches to his hands, stroking you as he murmurs, "You're absolutely stunning." He then grasps your thighs, pulling you closer before turning and guiding you onto your knees, your head now on the seat. "As you've agreed, you wish to go further..."
With that, his fingertips graze against your opening, causing your body to jolt in surprise. However, despite the unexpected sensation, there is a definite surge of want within you.
<span class="next"><<button [[Next|Ch3 MM-DilesVirLoseGag]]>><</button>></span>He rummages through a nearby compartment, returning his full attention back to you.
"It's a warming oil," he answers an unasked question as his fingers rub at your needy hole once again. "It's meant to enhance the pleasure."
The oil feels warm against your skin as his fingers rub along your hole. Your breaths grow more heated, fingers grasping the cushion of the seat and what feels to be a blanket.
There are no words, only sensations as Derrien's fingers glide to prep you. Your breaths grow sharp at the new experience. Your chest constricts, your body attempting to discern what's happening. He teases your hole with a gentle massage, one that makes your entrance beg to be filled. He angles his digits just right before plunging with languid trepidation. He pushes them in slowly, relishing in each squirm of your reaction. He burrows deeper and curls against a spot that makes your head roll back.
He twists and thrusts, his other hand seeming to work himself in growing anticipation at the ecstasy he hopes to find within you. One action elicits a muffled whimper from your throat, a sound that signifies his satisfaction as he gently urges one more thrust of his digits before languidly pulling them out.
There's a breath of eagerness, a point of no return, as he positions behind you, the warmth of his hand spreading on your cheeks. Slowly and sensually, he sinks his cock into you. It feels hot, burning with a pleasure you cannot fathom. The first push is slow, ensuring to not cause pain. He plunges deeper, a swelling fullness that catches in your throat. Once your cheeks reach his base, he pauses, fingers brushing against you.
Your mind races both in exhilaration and uncertainty. Yet you remain, your body begging for more. So when you don't show signs of backing out, he slowly begins losing himself within you.
It's slow. You imagine any light that shines within likely illuminates your $appearance.skin skin, and given the gentle caress of Derrien's touch, he must greatly admire the view. Only when he leans forward, one hand massaging your rigid cock and the other clasping your fingers, does his pace pick up, and you feel the gentle creaks of the carriage. It's the only thing you can focus on in the intensity.
<span class="next"><<button [[Next|Ch3 MM-DilesVirLoseGag2]]>><</button>></span>Your moans are soft, the building elation intensified by the oil he used and the teasing strokes of your erection he administers. It's nearly maddening how good it feels. It's like the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It builds slowly, and when his hand falls away, you cannot help but take over. He seems to focus on the control of his movements, attempting to lessen the motions of the carriage. His hands wrap around your thighs, turning his thrusts into grinds that nearly consume you.
The distant laughter of the convoy feels faint and far away. Amidst it all, there's a strange feeling, a surreal change that clouds your mind. The gentle groans of the carriage are barely audible within this haze, yet the chirping crickets at the forest's edge sound louder than ever. A part of your mind still seeks control, clinging to clarity. However, as euphoria dances on the periphery, you allow yourself to surrender, letting the moment unravel you completely.
Derrien's grinds are controlled yet direct rhythms that orchestrate the creaks of the carriage. His manhood pushes your insides in a way that makes your strokes more fervent. Your fingers curl and gently twist your length while the groans of your throat are caught within the fabric. The baron elicits short, nearly inaudible grunts as his pace quickens. Soft claps of little exposed skin are muffled by the clothes you both wear.
Within the fervent fog, you wonder if this loss might hurt more in the morn. You agreed to it, yet the building rapture makes regret a fleeting thought — an idea that's hard to grasp. You suppose such feelings about this particular detour remain to be seen. Maybe remorse will rear its head tomorrow, but not tonight.
You feel your body tighten around him. The growing hardness of both his length and yours beckons the euphoric release that will claim your sanity. A notion confirmed when the rising rapture is enhanced by that damned oil, reaching its peak. The moans in your throat grow more erratic, your strokes quickening. It feels like a sensual warmth, the once flicking flame growing into a passionate inferno. In an instant, it bursts — pulsing liquid heat flows into your grasp. Soft splatters sound as your cum slips and drips between your fingers.
Derrien claps harder against you, your release furthering in the madness until he pulls out, a near-languid extraction to draw the experience before he finishes somewhere not within you. He tenderly loosens the fabric around your mouth, then pulls you close as he settles beside you, his breathing deep and uneven as the aftershocks of pleasure gradually ebb.
<span class="next"><<button [[Next|Ch3 DilesVirLoseEnd]]>><</button>></span>Silence envelops the space, a quiet lull as the two of you recover from the intensity of moments past. Reality slowly grasps at you, the thought that you just lost your purity crashing down.
"There's a bucket of fresh water outside," Derrien murmurs, his voice husky from weariness. "We should freshen up. I imagine you'll want some rest before we continue our journey."
* [[With a deep breath, you're fine. You enjoyed tonight.|Ch3 VirLostFine][$mcEvents.push("Diles Peace")]]
* [[Why did you do this? You just feel empty.|Ch3 VirLostEmpty][$mcEvents.push("Diles Empty")]]
* [[His comment draws out tears, regret overwhelming.|Ch3 VirLostTears][$mcEvents.push("Diles Regret")]]You feel at peace with the decision you made. You cannot undo it, even if you were to regret it later. Your response is naught more than an inaudible grunt, but the thought of sleep is compelling enough to make you push past the languor. Reluctantly, you pull yourself from the embrace of the plush cushions.
After freshening up, you sense Derrien drawing closer, the warmth of his presence palpable. "Tonight was memorable, $player.wardname. I hope you enjoyed your first time… If circumstances permit and your stay at the palace extends, perhaps we can share another evening like this."
You shrug, the weight of the night still pressing on your mind. "I'm here for a job, and once that's done, I doubt I'll linger."
A chuckle escapes him, light and teasing. "Well, regardless of what the future holds, I wish you a peaceful rest. Goodnight, Warden."
Nodding in acknowledgment, you make your exit.
<span class="next"><<button [[Next|Ch3JCampRest]]>><</button>></span>Perhaps you thought regret or peace would be what you might have ended up feeling. Yet all you feel is a void. The loss of your virginity feels like a hollow... a hollow what? Accomplishment? Another milestone that holds no merit? You sigh heavily, exhaustion furthering your empty mood.
"Are you alright?" Derrien asks, slightly concerned.
"Just tired," you reply, the coldness inside reflecting in your tone. "Take me to the bucket," You then say, not wanting to delve further. You pull yourself from the embrace of the plush cushions, ending the moment.
After freshening up, you sense Derrien drawing closer, the warmth of his presence palpable. "Tonight was memorable, $player.wardname. I hope you enjoyed your first time… If circumstances permit and your stay at the palace extends, perhaps we can share another evening like this."
You shrug, the weight of the night still pressing on your mind. "I'm here for a job, and once that's done, I doubt I'll linger."
A chuckle escapes him, light and teasing. "Well, regardless of what the future holds, I wish you a peaceful rest. Goodnight, Warden."
Nodding in acknowledgment, you make your exit.
<span class="next"><<button [[Next|Ch3JCampRest]]>><</button>></span>Your throat tightens, and you instinctively bring your knees to your chest. Regret takes hold like a viper, its venom aching deeply. You cannot undo what's been done, a sentiment you knew well. Yet why does it feel like another failure?
Tears well up as the weight of your decision crashes down on you. Sobs escape, muffled and raw, each one a release of the turmoil within. You wrap your arms around yourself, seeking comfort in your own embrace.
"Are you alright?" Derrien's voice is soft, laced with genuine concern.
Unable to speak, you shake your head, the tears soaking and slipping beneath the blindfold. Derrien moves closer, his presence a tentative offer of comfort. "Come, let's get you cleaned up. You need rest."
With great effort, you pull yourself from the plush cushions, feeling the cold sting of regret even as you move. Derrien's gentle guidance leads you to the fresh water, where you splash your face, wiping beneath the $blindfold fabric, the coolness a brief reprieve from the emotional storm.
After a moment of silence, Derrien speaks, his tone gentle and sincere. "I know tonight might be overwhelming, $player.wardname. I hope I did not cause you distress..."
You don't give a response, grappling with the feelings that attempt to choke you. He continues, "I hope you can find peace with time. If circumstances permit and your stay at the palace extends, perhaps we can share another evening, though as friends, if not like this."
You nod, the weight of the night pressing heavily on your shoulders. "I'm here for a job, and once that's done, I doubt I'll linger."
A chuckle escapes him, though it lacks its usual lightness. "Well, regardless of what the future holds, I wish you a restful night, and a successful hunt. Goodnight, Warden."
Nodding in acknowledgment, you make your exit, the tears drying on your cheeks as you walk away.
<span class="next"><<button [[Next|Ch3JCampRest]]>><</button>></span>"I can manage," you say, bringing the fabric to your mouth. It tastes like nothing remarkable, just clean and soft against your lips. With careful precision, you tie it in place, ensuring it's neither too tight nor too loose, finding a comfortable balance.
<<include "FM-GagLose">>"You can," you whisper.
Derrien delicately presents the fabric to your lips. You acquiesce, opening your mouth to accept the gentle intrusion. Its taste is neutral, simply clean and soft as it rests against your lips. With care, he secures it, striking a perfect balance between snugness and comfort.
"Does that feel alright?" He inquires, gauging its fit.
You give a slight nod, signaling your readiness for the next chapter of the encounter.
<<include "FM-GagLose">>Once secured, Derrien's hand glides over your thigh. "Armor can be quite a hassle," he comments, "but we'll manage with as little removal as possible." He unbuckles the plating, an effortless task, all things considered, increasing your flexibility without the hassle of completely undressing.
His lips gently brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands deftly and confidently undo the buckles of your armor's chausses. His fingers deftly delve, gracing your clit with a gentle caress. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm.
The cold air against the exposure of your skin is a near annoyance, but the elating heat staves off most discomfort. His hands slide back to massage your most sensitive area with a gentle touch. It pulls a soft moan in your throat as the flutters in your stomach tighten it at the same time. Your body tenses as the pleasure rises straight to your head. You bite down on the fabric as your mind falls into pieces.
Derrien's fingers move to a rhythm, <<if $piercings.some(p => p.name === "genitals")>>careful of your piercings that he seems to linger on in admiration, <</if>> and savoring the slight trembles of your body his touch draws out. His other hand undoes the buckles of his pants as each soft purr in your throat resonates, though caught in the gag you've surrendered to. He continues pleasuring, the pace of his fingers slowly quickening.
He pauses, murmuring, "You're absolutely remarkable." He then grasps your thighs, pulling you closer. "As you've agreed, you wish to go further..."
With that, his fingertips graze against the entrance of your core, causing your body to jolt in surprise. However, despite the unexpected sensation, there is a definite surge of want within you.
<span class="next"><<button [[Next|Ch3 FM-DilesVirLoseGag]]>><</button>></span>He rummages through a nearby compartment, returning his full attention back to you.
"It's a warming oil," he answers an unasked question as his fingers rub at your needy entrance once again. "It's meant to enhance the pleasure."
There are no words, only sensations as Derrien's fingers glide to your succulent core. Your breath catches with the new sensations as he teases your slit with a gentle massage, one that makes you practically beg to be filled. He angles his digits just right before plunging with languid trepidation. He pushes them in slowly, relishing in each squirm of your reaction as he lets you grow accustomed to the feelings.
He burrows deeper and curls against a spot that tells you he's had far too much practice with this. He leisurely twists and thrusts, his other hand seeming to work himself in growing anticipation at the ecstasy he hopes to find within you. One action elicits a muffled whimper from your throat, a sound that signifies his satisfaction as he gently urges one more thrust before languidly pulling them out.
There's a breath of eagerness as he positions before, the warmth of his hand bracing against your cheeks. Slowly and sensually, he sinks his cock into you. It feels hot, burning with a pleasure you cannot fathom. The first push is slow, relishing in your tightness. He plunges deeper, a swelling fullness that spreads from your depths and catches in your throat. Once your cheeks reach his base, he pauses, fingers brushing against you.
Your mind races both in exhilaration and uncertainty. Yet you remain, your body begging for more. So when you don't show signs of backing out, he slowly begins losing himself within you.
It's slow. You imagine any light that shines within likely illuminates your $appearance.skin skin, and given the gentle caress of Derrien's touch, he must greatly admire the view. Only when he leans forward, one hand massaging the bud of your core once again and the other clasping your cheeks, does his pace pick up, and you feel the gentle creaks of the carriage. It's the only thing you can focus on in the intensity.
<span class="next"><<button [[Next|Ch3 FM-DilesVirLoseGag2]]>><</button>></span>Your moans are soft, the building elation intensified by the oil he used and the teasing motions on your clit he administers. It's nearly maddening how good it feels. It's like the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It builds slowly, and when his hand falls away, you cannot help but take over. Derrien focuses on the control of the movements, attempting to lessen the rocking of the carriage. His hands wrap around your thighs, turning his thrusts into grinds that nearly consume you.
The distant laughter of the convoy feels faint and far away. Amidst it all, there's a strange feeling, a surreal change that clouds your mind. The gentle groans of the carriage are barely audible within this haze, yet the chirping crickets at the forest's edge sound louder than ever. A part of your mind still seeks control, clinging to clarity. However, as euphoria dances on the periphery, you allow yourself to surrender, letting the moment unravel you completely.
Derrien's grinds are controlled yet direct rhythms that orchestrate the creaks of the carriage. His manhood pushes your insides in a way that makes your rubbing more fervent. Your fingers massage at a steady pace to drag it out as long as you can while the groans of your throat are caught within the fabric. The Baron elicits short, nearly inaudible grunts as his pace quickens. Soft claps of little exposed skin are muffled by the clothes you both wear.
Within the fervent fog, you wonder if this loss might hurt more in the morn. You agreed to it, yet the building rapture makes regret a fleeting thought — an idea that's hard to grasp. You suppose such feelings about this particular detour remain to be seen. Maybe remorse will rear its head tomorrow, but not tonight.
You feel your muscles tighten around him. The growing hardness of his length within beckons the euphoric release that will claim your sanity. A notion confirmed when the rising heat is enhanced by that damned oil, reaching its peak. The moans in your throat grow more erratic as does your rubbing. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the blossoming heat spreads and contracts to the nub beneath your fingers. Your body spams, the heat rolling through your body. When your hand falls away, he takes over, rubbing you further until you're a quivering, wet mess.
Derrien claps harder against you, your release furthering in the madness until he pulls out, a near-languid extraction to draw the experience before finishing somewhere not within you. He tenderly loosens the fabric around your mouth, then pulls you close as he settles beside you, his breathing deep and uneven as the aftershocks of pleasure gradually ebb.
<span class="next"><<button [[Next|Ch3 DilesVirLoseEnd]]>><</button>></span>His hands deftly and confidently undo the buckles of your armor's chausses. Once loose, he brushes his finger against your erection. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm. //And he moves lower still.//
The air is cold against your exposed member, but the elating heat makes it less of an annoyance. It wouldn't have mattered much anyway as his mouth engulfed it. Another sharp and shaky breath expels upon the contact. Your body tenses as the pleasure rises straight to your head. A breath escapes, your mind falling into pieces.
His tongue is hot against your skin, <<if $piercings.some(p => p.name === "genitals")>>rolling over your piercings and <</if>>savoring you with slow, languid movements only to back away as he moves to the ground before you. The sharp chill in the air is near torment as you await his return. Once he does, his tongue drags up your shaft, expelling another heavy breath upon his machinations. His mouth continues its ventures, hands gently groping and massaging every part that sends your mind further into lust-bound darkness.
Your head rolls back, a quiet moan rumbling in your throat. It's a noise that seems to excite the man as he uses one hand to undo his pants. He continues pleasuring you, slick and hot. Lips tightening, tongue rolling greedily. Your breaths grow more heavy, but you're not there yet.
Then, he switches to his hands, stroking you as he murmurs, "You're absolutely stunning." He then grasps your thighs, pulling you closer. "As you've agreed, you wish to go further..."
With that, his fingertips graze against your opening, causing your body to jolt in surprise. However, despite the unexpected sensation, there is a definite surge of want within you.
<span class="next"><<button [[Next|Ch3 MM-DilesVirLose3]]>><</button>></span>He rummages through a nearby compartment, then returns his full attention to you once he acquires what he desires.
Curiosity compels you to ask, "Were you expecting this turn of events?"
He responds candidly, "It's something I've always had on hand... you know, 'just in case.'"
You only hum in response.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure."
The oil feels warm against your skin as his fingers rub along your hole. Your breaths grow more heated, fingers grasping the seat and what feels to be a blanket.
There are no words, only sensations as his fingers glide to prep you. Your breaths grow sharp at the new experience. Your chest constricts, your body attempting to discern what's happening. He teases your hole with a gentle massage, one that makes your entrance beg to be filled. He angles his digits just right before plunging with languid trepidation. He pushes them in slowly, relishing in each squirm of your reaction. He burrows deeper and curls against a spot that makes your eyes roll back.
He twists and thrusts, his other hand seeming to work himself in growing anticipation at the ecstasy he hopes to find within you. One action elicits a muffled whimper from your throat, a sound that signifies his satisfaction as he gently urges one more thrust of his digits before languidly pulling them out.
There's a breath of eagerness, a point of no return, as he positions behind you, the warmth of his hand spreading on your cheeks. Slowly and sensually, he sinks his cock into you. It feels hot, burning with a pleasure you cannot fathom. The first push is slow, ensuring to not cause pain. He plunges deeper, a swelling fullness that catches in your throat. Once your cheeks reach his base, he pauses, fingers brushing against you.
Your mind races both in exhilaration and uncertainty. Yet you remain, your body begging for more. So when you don't show signs of backing out, he slowly begins losing himself within you.
It's slow. You imagine any light that shines within likely illuminates your $appearance.skin skin, and given the gentle caress of Derrien's touch, he must greatly admire the view. Only when he leans forward, one hand massaging your rigid cock and the other clasping your fingers, does his pace pick up, and you feel the gentle creaks of the carriage. It's the only thing you can focus on in the intensity.
<span class="next"><<button [[Next|Ch3 MM-DilesVirLose4]]>><</button>></span>Your moans are soft, the building elation intensified by the oil he used and the teasing strokes of your erection he administers. It's nearly maddening how good it feels. It's like the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It builds slowly, and when his hand falls away, you cannot help but take over. He seems to focus on the control of his movements, attempting to lessen the motions of the carriage. His hands wrap around your thighs, turning his thrusts into grinds that nearly consume you.
The distant laughter of the convoy feels faint and far away. Amidst it all, there's a strange feeling, a surreal change that clouds your mind. The gentle groans of the carriage are barely audible within this haze, yet the chirping crickets at the forest's edge sound louder than ever. A part of your mind still seeks control, clinging to clarity. However, as euphoria dances on the periphery, you allow yourself to surrender, letting the moment unravel you completely.
Derrien's grinds are controlled yet direct rhythms that orchestrate the creaks of the carriage. His manhood pushes your insides in a way that makes your strokes more fervent. Your fingers curl and gently twist your length while the groans of your throat release in blissful breaths. The Baron elicits short, nearly inaudible grunts as his pace quickens. Soft claps of little exposed skin are muffled by the clothes you both wear.
Within the fervent fog, you wonder if this loss might hurt more in the morn. You agreed to it, yet the building rapture makes regret a fleeting thought — an idea that's hard to grasp. You suppose such feelings about this particular detour remain to be seen. Maybe remorse will rear its head tomorrow, but not at this moment.
You feel your body tighten around him. The growing hardness of both his length and yours beckons the euphoric release that will claim your sanity. A notion confirmed when the rising rapture is enhanced by that damned oil, reaching its peak. Your moans grow more erratic, your strokes quickening. It feels like a sensual warmth, the once flicking flame growing into a passionate inferno. In an instant, it bursts — pulsing liquid heat flows into your grasp. Soft splatters sound as your cum slips and drips between your fingers.
Derrien claps harder against you, your release furthering in the madness until he pulls out, a near-languid extraction to draw the experience before he finishes somewhere not within you. He then pulls you close as he settles beside you, his breathing deep and uneven as the aftershocks of pleasure gradually ebb.
<span class="next"><<button [[Next|Ch3 DilesVirLoseEnd]]>><</button>></span>Next, his hands confidently undo the buckles of your armor's chausses before gracing your clit with a gentle caress. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm.
The cold air against the exposure of your skin is a near annoyance, but the elating heat staves off most discomfort. His hands slide back massaging your most sensitive area with a delicate touch. It pulls a soft moan in your throat as the flutters in your stomach swirl. Your body tenses as the pleasure rises straight to your head. You clench your teeth, a soft 'hm' escaping as your mind falls to pieces.
Derrien's fingers move to a rhythm, <<if $piercings.some(p => p.name === "genitals")>>careful of your piercings that he seems to linger on in admiration, <</if>> and savoring the slight trembles of your body his touch draws out. His other hand undoes the buckles of his pants as each soft purr in your throat resonates through the carriage interior. He continues pleasuring, the pace of his fingers quickening.
Then he slows his movements, murmuring, "You're absolutely stunning." He then grasps your thighs, pulling you closer. "As you've agreed, you wish to go further..."
With that, his fingertips graze against your opening, causing your body to jolt in surprise. However, despite the unexpected sensation, there is a definite surge of want within you.
<span class="next"><<button [[Next|Ch3 MF-DilesVirLose3]]>><</button>></span>He rummages through a nearby compartment, then returns his full attention to you once he acquires what he desires.
Curiosity compels you to ask, "Were you expecting this turn of events?"
He responds candidly, "It's something I've always had on hand... you know, 'just in case.'"
You only hum in response.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure."
The oil feels warm against your skin as his fingers rub along your hole. Your breaths grow more heated, fingers grasping the seat and what feels to be a blanket.
There are no words, only sensations as Derrien's fingers glide to your succulent core. Your breath catches with the new sensations as he teases your slit with a gentle massage, one that makes you practically beg to be filled. He angles his digits just right before plunging with languid trepidation. He pushes them in slowly, relishing in each squirm of your reaction as he lets you grow accustomed to the feelings.
He burrows deeper and curls against a spot that tells you he's had far too much practice with this. He leisurely twists and thrusts, his other hand seeming to work himself in growing anticipation at the ecstasy he hopes to find within you. One action elicits a muffled whimper from your throat, a sound that signifies his satisfaction as he gently urges one more thrust before languidly pulling them out.
There's a breath of eagerness as he positions before you, the warmth of his hand bracing against your cheeks. Slowly and sensually, he sinks his cock into you. It feels hot, burning with a pleasure you cannot fathom. The first push is slow, relishing in your tightness. He plunges deeper, a swelling fullness that spreads from your depths and catches in your throat. Once your cheeks reach his base, he pauses, fingers brushing against you.
Your mind races both in exhilaration and uncertainty. Yet you remain, your body begging for more. So when you don't show signs of backing out, he slowly begins losing himself within you.
It's slow. You imagine any light that shines within likely illuminates your $appearance.skin skin, and given the gentle caress of Derrien's touch, he must greatly admire the view. Only when he leans forward, one hand massaging the bud of your core once again and the other clasping your cheeks, does his pace pick up, and you feel the gentle creaks of the carriage. It's the only thing you can focus on in the intensity.
<span class="next"><<button [[Next|Ch3 MF-DilesVirLose4]]>><</button>></span>Your moans are soft, the building elation intensified by the oil he used and the teasing motions on your clit he administers. It's nearly maddening how good it feels. It's like the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It builds slowly, and when his hand falls away, you cannot help but take over. Derrien focuses on the control of the movements, attempting to lessen the rocking of the carriage. His hands wrap around your thighs, turning his thrusts into grinds that nearly consume you.
The distant laughter of the convoy feels faint and far away. Amidst it all, there's a strange feeling, a surreal change that clouds your mind. The gentle groans of the carriage are barely audible within this haze, yet the chirping crickets at the forest's edge sound louder than ever. A part of your mind still seeks control, clinging to clarity. However, as euphoria dances on the periphery, you allow yourself to surrender, letting the moment unravel you completely.
Derrien's grinds are controlled yet direct rhythms that orchestrate the creaks of the carriage. His manhood pushes your insides in a way that makes your rubbing more fervent. Your fingers massage at a steady pace to drag it out as long as you can while the groans of your throat are caught within the fabric. The Baron elicits short, nearly inaudible grunts as his pace quickens. Soft claps of little exposed skin are muffled by the clothes you both wear.
Within the fervent fog, you wonder if this loss might hurt more in the morn. You agreed to it, yet the building rapture makes regret a fleeting thought — an idea that's hard to grasp. You suppose such feelings about this particular detour remain to be seen. Maybe remorse will rear its head tomorrow, but not tonight.
You feel your muscles tighten around him. The growing hardness of his length within beckons the euphoric release that will claim your sanity. A notion confirmed when the rising rapture is enhanced by that damned oil, reaching its peak. Both the moans in your throat and rubbing grow more erratic. It feels like a sensual warmth, akin to a passionate flame caressing your skin as the blossoming radiance spreads and contracts to the nub beneath your fingers. Your body spams, the heat swelling within like a blazing inferno. When your hand falls away, he takes over, rubbing you further until you're a quivering, wet mess.
Derrien claps harder against you, your release furthering in the madness until he pulls out, a near-languid extraction to draw the experience before he finishes somewhere not within you. He then pulls you close as he settles beside you, his breathing deep and uneven as the aftershocks of pleasure gradually ebb.
<span class="next"><<button [[Next|Ch3 DilesVirLoseEnd]]>><</button>></span>He guides you into the carriage, where the night's venture then starts, slow and soft.
The distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, blissful sounds within the space are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
The rhythm of the night coalesces with the warmth of his embrace, blurring the edges of reality. As the darkness deepens, your senses heighten, allowing you to savor each touch until the final kiss.
In the quiet aftermath, Derrien pulls you close as he settles beside you, his breathing deep and uneven as the aftershocks of pleasure gradually ebb.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>His hand reaches out, gently grasping your elbow, guiding you into the confines of the carriage.
The interior, while limited in space, feels surprisingly roomy. Plush, velvety seats invite you to settle in comfortably. You shift to make room for the Baron as he takes a seat beside you.
"I want to assure you," he says reassuringly, "that I will bind nothing but your mouth. If you ever feel uncomfortable, you may remove it at any time.<<if $appearance.sex is "penis">> I must also warn you, I prefer to take the lead.<</if>>"
You nod in acknowledgment of his instructions. His fingers then find yours as he places a soft and lengthy piece of fabric in your hand. "I cannot say it matches the $blindfold color of your blindfold," he says playfully, "but I assure you, you will look absolutely delicious with both."
You run your fingers along the fabric, feeling its texture and weight. "Would you like me to put it on, or would you prefer to do it yourself?" His voice carries a hint of curiosity and a willingness to accommodate your desires."I can manage," you say, bringing the fabric to your mouth. It tastes like nothing remarkable, just clean and soft against your lips. With careful precision, you tie it in place, ensuring it's neither too tight nor too loose, finding a comfortable balance.
<<include "MM-GagVir">>"You can," you whisper.
Derrien delicately presents the fabric to your lips. You acquiesce, opening your mouth to accept the gentle intrusion. Its taste is neutral, simply clean and soft as it rests against your lips. With care, he secures it, striking a perfect balance between snugness and comfort.
"Does that feel alright?" He inquires, gauging its fit.
You give a slight nod, signaling your readiness for the next chapter of the encounter.
<<include "MM-GagVir">>"I can manage," you say, bringing the fabric to your mouth. It tastes like nothing remarkable, just clean and soft against your lips. With careful precision, you tie it in place, ensuring it's neither too tight nor too loose, finding a comfortable balance.
<<include "FM-GagVir">>"You can," you whisper.
Derrien delicately presents the fabric to your lips. You acquiesce, opening your mouth to accept the gentle intrusion. Its taste is neutral, simply clean and soft as it rests against your lips. With care, he secures it, striking a perfect balance between snugness and comfort.
"Does that feel alright?" He inquires, gauging its fit.
You give a slight nod, signaling your readiness for the next chapter of the encounter.
<<include "FM-GagVir">>Derrien's lips tenderly meet yours, a gentle caress to ensure you're at ease. His hand drifts over your thigh, and he remarks, "Armor can be cumbersome." With deft fingers, he undoes the buckles of the plating. "We'll make it work with minimal removal," he assures, enhancing your mobility and comfort without the need to fully undress.
His lips brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands confidently undo the buckles of your armor's chausses, then once loose, he brushes his fingers against your erection. A sharp breath escapes as his touch awakens a new thrill in the moment. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He seductively removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm. //And he moves lower still.//
The air is cold against your exposed member, but the elating heat makes it less of an annoyance. It wouldn't have mattered much anyway as his mouth engulfs it. Another sharp and shaky breath expels upon the contact. Your body tenses as the pleasure rises straight to your head. You bite down on the fabric as your mind falls into pieces.
His tongue is hot against your skin, <<if $piercings.some(p => p.name === "genitals")>>rolling over your piercings and <</if>>savoring you with slow, languid movements only to remove it as he moves to the ground before you. The sharp chill in the air is near torment as you await his return. Once he does, his tongue drags up your shaft, expelling another heavy breath upon his machinations. His mouth continues its ventures, hands gently groping and massaging every part that sends your mind further into lust-bound darkness. Your head rolls back, teeth clamping harder on the binding in your mouth.
A soft moan rumbles in your throat, successfully muffled by the gag — a noise that seems to excite the man as he uses one hand to undo his buckles. He continues pleasuring you, slick and hot. Lips tightening, tongue rolling greedily. Your breaths grow more heavy, but you're not there yet.
Then, he switches to his hands, stroking you as he poses a question, "What do you like?" There's a teasing tone to his words, a knowing jest that you cannot answer.
* [[Help each other.|Ch3 MMVirHJ]] //Mutual Masturbation//
* [[You want him to keep going.|Ch3 MMVirBJ]] //Blowjob//Once secured, Derrien's hand glides over your thigh. "Armor can be quite a hassle," he comments, "but we'll manage with as little removal as possible." He unbuckles the plating, an effortless task, all things considered, increasing your flexibility without the hassle of completely undressing.
His lips brush against your forehead, moving deliberately, a pace that shows his consideration for your feelings and a gentleness that seeks to keep you at ease.
His hands deftly and confidently undo the buckles of your armor's chausses. His fingers deftly delve, gracing your clit with a gentle caress. A sharp breath escapes as his touch awakens a new thrill. His lips meet your forehead once more, trailing soft pecks down to your cheeks and down further on your neck. The subtle tickle of a mustache confirms your earlier suspicion, drawing a hint of amusement from you. He gently removes the gloves that you wear, placing his lips upon your fingers, turning and placing more upon your palm.
The cold air against the exposure of your skin is a near annoyance, but the elating heat staves off most discomfort. His hands slide back to massage your most sensitive area with a gentle touch. It pulls a soft moan in your throat as the flutters in your stomach tighten it at the same time. Your body tenses as the pleasure rises straight to your head. You bite down on the fabric as your mind falls into pieces.
Derrien's fingers move to a rhythm, <<if $piercings.some(p => p.name === "genitals")>>careful of your piercings that he seems to linger on in admiration, <</if>> and savoring the slight trembles of your body his touch draws out. His other hand undoes the buckles of his pants as each soft purr in your throat resonates, though caught in the gag you've surrendered to. He continues pleasuring, the pace of his fingers gradually quickening.
Then he unexpectedly pauses as he poses a question, "What do you like?" There's a teasing tone to his words, a knowing jest that you cannot answer.
* [[Help each other.|Ch3 MFVirHJ]] //Mutual Masturbation//
* [[You want him to go lower with his mouth.|Ch3 MFVirOP]] //Oral Pleasure//In moments like these, the temptation of selfishness can be overwhelming. Yet, shared pleasure offers something greater. You extend your hand to draw him nearer, letting your silent gesture convey your desire. He positions himself by your side, your fingers tracing a path from his shoulders down to his chest and further into the depths of intimacy. Once he gets the idea, his hands slide back to your erection while yours finds his rigid cock.
You let out a soft purr as he leans in, his kisses on your neck almost vampiric in their intensity. Despite the seeming simplicity of the moment, you can feel the shadow of impending madness lurking. His fingers glide over your skin with practiced skill, stirring up a fluttering sensation in your stomach. And just as suddenly as it began, he pulls away.
A realization strikes him as he murmurs, "One moment..." Shifting, he searches through a compartment nearby. When he returns, his fingers graze your length, the feeling more slick. Were you able to speak, you'd question just how ready he was for a situation like this. Whatever sort of oil he obtained feels warm against your skin as he glides along your manhood. Your breaths grow more heated, fingers grasping the cushion and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure." He dispenses some into your hands, letting both of you savor its effects. The sensation is odd in your grasp, but the warmth against your shaft is a sensation akin to the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It feels good, //too damn good//.
Another small whimper elicits as Derrien's oiled hands coat your length in languid strokes. His thumb presses gently at the back of your dick's tip, massaging it with a grace that builds the need to burst. It's intoxicating, and you cling to a sliver of your sanity to relish it. Your hands try to mirror his movements back on his erection, but a thickening haze makes concentration elusive.
Your breaths grow heavy and your hands quicken, the swelling of his manhood pronounced within your grasp.
<span class="next"><<button [[Next|Ch3 MM-VirGagMutual2]]>><</button>></span>He seems to enjoy this as much as you, why let it stop? Your fingers blindly find his hair, a gentle tug to state your desire.
He chuckles, a genuine sort that tells of his approval. He moves back, his tongue mapping your length once again. The languid licks steal your breath, and you sink into the cushions.
His mouth devours your manhood with a reveling fervor. Despite the uncertainty, his movements suggest the continued pleasuring he administers to himself. Even with the binding, your moans seep through, quiet yet tangible. Then you realize the game — just how much can he pull out from you? How loud can he make you with such a contraption? Yet, despite the idea, you suppose it's a harmless thing — you're enjoying it after all, aren't you?
Gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge and the muffling bind. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Tasting your coming release, he shifts his tactics, slowing into a savoring motion. His tongue seeks to unravel your madness, each flick with purpose. You push into it, holding onto what you can. The heat is near blistering, the want to empty yourself an idea you wish to give into — but you draw it out.
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. It's then you allow yourself to let it loose, letting your hips roll in his mouth. His movements quicken, and the gag captures the whimpers that threaten to release. Blossoming heat constricts to a point, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your release erupts into his mouth, and he consumes it entirely.
Upon tasting your collapse, you feel his breaths more ragged around you signaling his own peak of rapture. After a breathless moment, he moves back to the seat and carefully unties the fabric around your mouth.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The mutual exchange continues like a slow-burning flame amidst the heat of the oil. In the grip of the cold, a subtle prickle arises, counteracted by the warmth from his hands — a feeling that serves to enhance rather than distract.
A blossoming fervor rises from your core and spreads like a wave through your body. His hands continue to milk your cock, an evocative sensation that sends shivers throughout. His thumb occasionally swipes your leaky tip, its flowing streams increasing with each passing moment.
Heavy breathing and gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge and the muffling bind. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
As the waves of pleasure wash over you both, your actions accelerate as your erections grow more firm. Your head rolls back, and he tenderly kisses your temple, his breath hot against your skin. The cloud in your mind makes you numb to everything save for the pleasures you seek. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your hips mindlessly buck into his hands, something he plays into. His strokes quicken, and the gag captures the whimpers that threatened to release. Blossoming heat constricts to a point, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your release erupts into his hands and runs down your shaft.
Upon witnessing your collapse, he follows after, your hands still working through the pulsating ejaculation that glides down your hand and arcs across the space — if the splattering sounds are of any indication. After a breathless moment, he carefully unties the fabric around your mouth.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>In moments like these, the temptation of selfishness can be overwhelming. Yet, shared pleasure offers something greater. You extend your hand to draw him nearer, letting your silent gesture convey your desire. He positions himself by your side, your fingers tracing a path from his shoulders down to his chest and further into the depths of intimacy. You grasp his rigid cock, stroking while adjusting yourself to convey a mutual performance.
Perhaps it's simple, but 'simple' doesn't decay the pleasure it brings.
You let out a soft purr as he leans in, his kisses on your neck almost vampiric in intensity. Despite the seeming simplicity of the moment, you can feel the shadow of impending madness lurking. His fingers glide over your skin with practiced skill, stirring up a fluttering reaction in your stomach. And just as suddenly as it began, he pulls away.
A realization strikes him as he murmurs, "One moment..." Shifting, he searches through a compartment nearby. When he returns, his fingers graze your slit, the feeling more slick. There's a slight tingle — it steals your breath, making you squirm. The sensation steals all of your focus, fingers grasping the cushion and what feels to be a blanket.
"It's a warming oil," he murmurs with gentleness. "It's meant to enhance the pleasure." He dispenses some into your hand, letting both of you savor its effects. The concoction is odd in your grasp, but the warmth against your womanhood is akin to the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It feels good, //too damn good//.
Another small whimper elicits as Derrien's oiled hands slip across your folds. His fingers massage, not crossing the boundary you've already stated. So he rubs more, the tingling making your body scream with want. It's intoxicating, and you cling to a sliver of your sanity just to relish it. Your hands try to keep the stroking rhythm as you work his erection, but a thickening haze makes concentration elusive.
Your breaths grow heavy, hands quicken. You feel the pronounced veins along his shaft and the throbbing beneath.
<span class="next"><<button [[Next|Ch3 MF-VirGagMutual2]]>><</button>></span><<if $mcVices.includes("Sex")>>There's a budding desire for more, and you wonder if he'd be willing...<<else>>There's a budding curiosity for something you wish to experience, and you wonder if he'd be willing...<</if>>
Your fingers run behind his neck before gently nudging down. He seems to get the gist as he pushes your legs up, which are bound in the chausses you still wear. The position feels vulnerable with your exposed wetness against the night air. Yet, when his tongue traces along your slit, your mind forgets such distraction.
His mouth devours your womanhood with a reveling fervor. Despite the uncertainty, his movements suggest the continued pleasuring he administers to himself. Even with the binding, your moans seep through, quiet yet tangible. Then you realize the game — just how much can he pull out from you? How loud can he make you with such a contraption? Yet, despite the idea, you suppose it's a harmless thing — you're enjoying it after all, aren't you?
Gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge and the muffling bind. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Your body trembles, and he shifts his tactics, slowing into a savoring motion. His tongue seeks to unravel your madness, each flick with purpose. You sigh into it, holding onto what you can. The heat is near blistering, and the desire to let go an idea you wish to give into — but you draw it out.
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your quivers intensify, and his movements quicken. The gag captures the whimpers that threaten to release. Blossoming heat constricts to a point, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought as your body convulses in rapture. His fingers take over, relishing the growing wetness between your thighs.
Upon witnessing your collapse, you feel his breaths more ragged around you signaling his own peak of rhapsody. After a breathless moment, he returns to the seat and carefully unties the fabric around your mouth.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The mutual exchange continues like a slow-burning flame amidst the heat of the oil. In the grip of the cold, a subtle prickle arises, counteracted by the warmth from his hands — a feeling that serves to enhance rather than distract.
A blossoming fervor rises from your core and spreads like a wave through your body. His hands continue to knead the bud of your core, an evocative sensation that makes frissons rise in its wake.
Heavy breathing and gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge and the muffling bind. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Each quickens your machinations as your succulent spreads and his cock grows more rigid amidst the waves of bliss. Your head rolls back, and he tenderly kisses your temple, his breath hot against your skin. The cloud in your mind makes you numb to everything save for the pleasures you seek. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your hips move on their own accord, bucking into his hands — something he plays into. His fingers quicken, and the gag captures the whimpers that threatened to release. Blossoming heat constricts to a point beneath his digits, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your orgasm spreads through your quivering body, but he doesn't stop until you're a trembling mess.
Upon witnessing your collapse, he follows after, your hands still working through the pulsating ejaculation that glides down your hand and arcs across the space — if the splattering sounds are of any indication. After a breathless moment, he carefully unties the fabric around your mouth.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>In moments like these, the temptation of selfishness can be overwhelming. Yet, shared pleasure offers something greater.
"I want to..." you whisper, fingers traveling down his shoulder. "Together."
"I won't argue with that," he replies, his voice tinged with delight. He positions himself by your side, your fingers tracing a path from his shoulders down to his chest and further into the depths of intimacy. You grasp his rigid cock, stroking while adjusting yourself to convey a mutual performance.
Perhaps it's simple, but 'simple' doesn't decay the pleasure it brings.
You let out a soft purr as he leans in, his kisses on your neck almost vampiric in intensity. Despite the seeming simplicity of the moment, you can feel the shadow of impending madness lurking. His fingers glide over your skin with practiced skill, stirring up a fluttering reaction in your stomach. And just as suddenly as it began, he pulls away.
A realization strikes him as he murmurs, "One moment..." Shifting, he searches through a compartment nearby. When he returns, his fingers graze your length, the feeling more slick.
An audible gasp escapes, "Wh–"
"It's a warming oil," he answers soothingly. "It's meant to enhance the pleasure."
Your only response is a sharp 'hm.' The oil feels like a blissful tingle against your skin as he glides along your manhood. Your breaths grow more heated, fingers grasping the cushion and what feels to be a blanket.
He dispenses some into your hands, letting both of you savor its effects. The sensation is odd in your grasp, but the warmth against your shaft is a prickling, akin to the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It feels good, //too damn good//.
Another small whimper elicits as Derrien's oiled hands coat your length in languid strokes. His thumb presses gently at the back of your dick's tip, massaging it with a grace that builds the need to burst. It's intoxicating, and you cling to a sliver of your sanity to relish it. Your hands try to mirror his movements back on his erection, but a thickening haze makes concentration elusive.
Your breaths grow heavy and your hands quicken, the swelling of his manhood pronounced within your grasp.
<span class="next"><<button [[Next|Ch3 MM-VirNGMutual2]]>><</button>></span>He seems to enjoy this as much as you, why let it stop?
Your fingers blindly find his hair, "Can you keep going?"
He chuckles, a genuine sort, "As you wish."
He moves back, his tongue mapping your length once again. The languid licks steal your breath, and you sink into the cushions. His mouth devours your manhood with a reveling fervor. Despite the uncertainty, his movements suggest the continued pleasuring he administers to himself.
Gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Tasting your coming release, he shifts his tactics, slowing into a savoring motion. His tongue seeks to unravel your madness, each flick with purpose. You push into it, holding onto what you can. The heat is near blistering, the want to empty yourself an idea you wish to give into — but you draw it out.
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. It's then you allow yourself to let it loose as your hips instinctively roll in his mouth. His movements quicken, and the gag captures the whimpers that threaten to release. Blossoming heat constricts to a point, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your release erupts into his mouth, and he consumes it entirely.
Upon tasting your collapse, you feel his breaths more ragged around you signaling his own peak of rapture. After a breathless moment, he moves back beside you.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The mutual exchange continues like a slow-burning flame amidst the heat of the oil. In the grip of the cold, a subtle prickle arises, counteracted by the warmth from his hands — a feeling that serves to enhance rather than distract.
A blossoming fervor rises from your core and spreads like a wave through your body. His hands continue to milk your cock, an evocative sensation that sends shivers throughout. His thumb occasionally swipes your leaky tip, its flowing streams increasing with each passing moment.
Heavy breathing and gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
As the waves of pleasure wash over you both, your actions accelerate as your erections grow more firm. Your head rolls back, and he tenderly kisses your temple, his breath hot against your skin. The cloud in your mind makes you numb to everything save for the pleasures you seek. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your hips mindlessly buck into his hands, something he plays into. His strokes quicken, and the gag captures the whimpers that threatened to release. Blossoming heat constricts to a point, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your release erupts into his hands and runs down your shaft.
Upon witnessing your collapse, he follows after, your hands still working through the pulsating ejaculation that glides down your hand and arcs across the space — if the splattering sounds are of any indication. After a breathless moment, he releases a contented sigh.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>In moments like these, the temptation of selfishness can be overwhelming. Yet, shared pleasure offers something greater.
"I want to..." you whisper, fingers traveling down his shoulder. "Together."
"I won't argue with that," he replies, his voice tinged with delight. He positions himself by your side, your fingers tracing a path from his shoulders down to his chest and further into the depths of intimacy. You grasp his rigid cock, stroking while adjusting yourself to convey a mutual performance.
Perhaps it's simple, but 'simple' doesn't decay the pleasure it brings.
You let out a soft purr as he leans in, his kisses on your neck almost vampiric in intensity. Despite the seeming simplicity of the moment, you can feel the shadow of impending madness lurking. His fingers glide over your skin with practiced skill, stirring up a fluttering reaction in your stomach. And just as suddenly as it began, he pulls away.
A realization strikes him as he murmurs, "One moment..." Shifting, he searches through a compartment nearby. When he returns, his fingers graze your slit, the feeling more slick.
An audible gasp escapes, "Wh–"
"It's a warming oil," he answers soothingly. "It's meant to enhance the pleasure."
Your only response is a sharp 'hm.' There's a slight tingle — it steals your breath, making you squirm. The sensation steals all of your focus, fingers grasping the cushion and what feels to be a blanket.
He dispenses some into your hand, letting both of you savor its effects. The concoction is odd in your grasp, but the warmth against your womanhood is akin to the flick of a flame brushing against your skin — warm, yet devoid of the scalding burn. It feels good, //too damn good//.
Another small whimper elicits as Derrien's oiled hands slip across your folds. His fingers massage, not crossing the boundary you've already stated. He rubs more, the tingling making your body scream with want. It's intoxicating, and you cling to a sliver of your sanity just to relish it. Your hands try to keep the stroking rhythm as you work his erection, but a thickening haze makes concentration elusive.
Your breaths grow heavy, hands quicken. You feel the pronounced veins along his shaft and the throbbing beneath.
<span class="next"><<button [[Next|Ch3 MF-VirNGMutual2]]>><</button>></span><<if $mcVices.includes("Sex")>>There's a budding desire for more, and you wonder if he'd be willing...<<else>>There's a budding curiosity for something you wish to experience, and you wonder if he'd be willing...<</if>>
"Could you..." your request halts on your tongue, perhaps embarrassed. "Your mouth," you manage.
He chuckles, a genuine sort, "I'd love to."
He then pushes your legs up, which are bound in the chausses you still wear. The position feels vulnerable with your exposed wetness against the night air. Yet, when his tongue traces along your slit, your mind forgets such distraction. His mouth devours your womanhood with a reveling fervor. Despite the uncertainty, his movements suggest the continued pleasuring he administers to himself.
Gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Your body trembles, and he shifts his tactics, slowing into a savoring motion. His tongue seeks to unravel your madness, each flick with purpose. You sigh into it, holding onto what you can. The heat is near blistering, and the desire to 'let go' is an idea you wish to give into — but you draw it out.
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your quivers intensify, and his movements quicken. The gag captures the whimpers that threaten to release. Blossoming heat constricts to a point, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought as your body convulses in rapture. His fingers take over, relishing the growing wetness between your thighs.
Upon witnessing your collapse, you feel his breaths more ragged around you signaling his own peak of rhapsody. After a breathless moment, he returns to the seat beside you.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>The mutual exchange continues like a slow-burning flame amidst the heat of the oil. In the grip of the cold, a subtle prickle arises, counteracted by the warmth from his hands — a feeling that serves to enhance rather than distract.
A blossoming fervor rises from your core and spreads like a wave through your body. His hands continue to knead the bud of your core, an evocative sensation that makes frissons rise in its wake.
Heavy breathing and gentle moans fill the carriage's interior, and a part of you is glad for the stillness of the compartment. Distant laughter from the convoy seems muffled and remote — a fleeting thought wonders if anyone has noticed either of your absences. Yet such thoughts are quickly eclipsed by the rising tide of pleasure. The soft, erotic sounds within the space are muted by the chirping crickets at the forest's edge. As euphoria beckons, a part of you yearns for control, but you yield, letting yourself unravel in its embrace.
Each quickens your machinations as your succulent spreads and his cock grows more rigid amidst the waves of bliss. Your head rolls back, and he tenderly kisses your temple, his breath hot against your skin. The cloud in your mind makes you numb to everything save for the pleasures you seek. But isn't it all the better?
<<if $mcVices.includes("Sex")>>Fleeting encounters come easily to you. To you, Lord Dilès is not a pivotal figure in your journey but rather a brief diversion. Just another noble among many, seeking a temporary escape from the weight of his station, much in the same way you sometimes do.<<else>>What compelled you to entertain his invitation? Was it curiosity? An impulse? //Is this something you might resent?//<</if>> Whether it's a genuine need or just a passing whim, you can't quite tell. Nevertheless, whether you'll regret this particular detour remains to be seen. Maybe tomorrow, but not tonight.
You feel the glimpses of ecstasy grace the edges of your mind. Your hips move on their own accord, bucking into his hands — something he plays into. His fingers quicken, and the gag captures the whimpers that threatened to release. Blossoming heat constricts to a point beneath his digits, sanity teetering against the desires that overtake you. Nirvana steals every breath and thought. Your movements slow as your orgasm spreads through your quivering body, but he doesn't stop until you're a trembling mess.
Upon witnessing your collapse, he follows after, your hands still working through the pulsating ejaculation that glides down your hand and arcs across the space — if the splattering sounds are of any indication. After a breathless moment, he releases a contented sigh.
<span class="next"><<button [[Next|Ch3DilesSexEnd]]>><</button>></span>You're tired and the last few moments have been more than you bargained for. You don't need help, you need time to recuperate.
"I'll be alright on my own," you assure $leehimher, denying $leehisher help.
"Okay," $leeheshe says, but you get the feeling there's more to be said as $leeheshe doesn't move. You go to stand but are instantly stopped, "Please. Rest, $player.wardname..." $leeHeShe pauses, "$gabSir Duarte informed me of what transpired last night..." You furrow your brows at the shift in $leehisher tone, and $leeheshe continues, "I hope this won't affect your performance negatively."
"I... understand your concern. But what I do in my own time is my choice," there's slight confusion as to what $leeheshe is getting at. You try to reassure $leehimher, "I will be fine by the time of my hunt."
"Are you ignoring the possibilities of encountering danger on the road?" $leeHisHer annoyance rings clear this time.
$leeHisHer tone strikes a nerve. Folding your arms, you state just as blatantly, "It's not your business what I do or how I handle things, $leeSir van Laere. I'm not one of your knights under your command. I don't owe you an explanation, and I certainly won't withhold from myself just because you don't like it." Cutting words hover on the tip of your tongue, and you bite it in growing annoyance.
* [[Calm down.|Ch3 LeeHO-NoHelpCalm][$friendly += 5; $reserved += 3; $relationships.lee.friendship += 5]]
* [[You're feeling petty, just say it.|Ch3 LeeHO-NoHelpPetty][$hostile += 5; $sarcastic += 3; $relationships.lee.friendship -= 5; $leeEvents.push("Ch3Petty")]]
<<run setup.characters.lee.updateMood("Awkward, or maybe annoyed...")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to care, though unsure how to handle this... or if {subjective} even should.")>>With a few deep breaths, you somewhat calm your annoyance. You focus on the sliver of care in $leehisher words, though you don't understand why $leeheshe does. $leeHeShe doesn't know you. Not anymore, at least.
The vampire sighs, "All I'm asking is that you be mindful in the future..."
"Sure. Whatever," you say quietly.
The initial tension partially settles as the conversation ends on a slightly amicable note, though you wonder for a moment what $leehisher real problem is. Perhaps it doesn't matter. Regardless, $leeheshe is right about it, but not for the reasons $leeheshe believes.
You need to be more careful around $leehimher...
"I'll be escorting you to the courtyard," $leeheshe says, voice trailing towards the door as $leeheshe seems eager to escape the awkward air. "You should hurry, I'll await you in the hall."
The door then opens and closes before you can acknowledge $leehimher.<<if $relationships.lee.romance >= 1>> But as the door shuts, a part of you wishes $leeheshe hadn't left...<</if>>
You pull your blindfold off and look to $raven.name, who had flown to the chair he's preferred since you've been here. "Gods, what is wrong with me?" you groan. The raven croaks as he shuffles to the side, inspecting you. You smile at him as you gently pet his head before giving him a couple of blueberries. "I guess it doesn't matter. But I suppose we should somewhat hurry."
Before you do anything, you take a moment to yourself, leaning over the table that rests before a window. The blackness from outside peeks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LeeNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LeeNoHelpLingerHO][$guilt += 3]]Your tone turns playful, and your intent matches the viciousness in the smile you point at $leehimher as you summon every ounce of mockery you can in a single sentence, "Or could it be that my blood reeks of alcohol, and that's what's under your skin?"
The vampire growls but doesn't engage further. $leeHeShe takes a moment to calm whatever nerve you gouged before dropping the matter with, "Just be mindful in the future..."
"Sure. Whatever," you say, though your nasty smile remains.
Tension remains taut as the conversation ends rather sourly, and you wonder for a moment what $leehisher real problem is. Perhaps it doesn't matter. Regardless, $leeheshe is right about it, but not for the reasons $leeheshe believes.
You need to be more careful around $leehimher...
"I'll be escorting you to the courtyard," $leeheshe says, voice trailing towards the door as $leeheshe seems eager to escape the awkward air. "You should hurry, I'll await you in the hall."
The door then opens and closes before you can acknowledge $leehimher.<<if $relationships.lee.romance >= 1>> But as the door shuts, a part of you wishes $leeheshe hadn't left...<</if>>
You pull your blindfold off and look to $raven.name, who had flown to the chair he's preferred since you've been here. "Gods, what is wrong with me?" you groan. The raven croaks as he shuffles to the side, inspecting you. You smile at him as you gently pet his head before giving him a couple of blueberries. "I guess it doesn't matter. But I suppose we should somewhat hurry."
Before you do anything, you take a moment to yourself, leaning over the table that rests before a window. The blackness from outside peeks from a crack between the heavy curtains, seeming to pull at you. A faint thought crosses within the depths of your mind. //You wish you could vanish within it.//
But disappearing won't erase your sins.
* [[Push the intrusive thoughts away.|Ch3LeeNoHelpPushHO][$guilt -= 3]]
* [[Let the thoughts linger.|Ch3LeeNoHelpLingerHO][$guilt += 3]]<center>@@.inbetween;[[It was summer...]]@@</center>
<<set $chapter to "Chapter Two">>
<<nobr>><<run setup.characters.ly.updateMood("?")>>
<<run setup.characters.ly.updateThoughts("You haven't seen {name} today...")>>
<<run setup.characters.lee.updateMood("?")>>
<<run setup.characters.lee.updateThoughts("You haven't seen {name} today...")>>
<<run setup.characters.gab.updateMood("?")>>
<<run setup.characters.gab.updateThoughts("You haven't seen {name} today...")>><</nobr>>A moment in your life that you pushed so far down into the depths of your mind that the details had blurred — yet, for some reason, you can recall it clearly now.
It was a sweltering day, and the river called to you, inviting a respite from the heat. At thirteen, on the cusp of fourteen, you were beginning to test the boundaries of your independence. Skipping out on a lesson — which you would later regret — you slipped away to the woods alone, a skill at evasion you would soon become notorious for at home.
As you neared the water, you spotted a familiar <<if $leeGender is "male">>mop of dark golden-brown curls. At almost sixteen, Leese's face still held the softness of youth, untouched by the shadow of a beard you wondered if he would ever grow. His features, though still boyish, were on the brink of hardening into the ruggedness of manhood.<<else>>cascade of luscious dark golden-brown curls that flowed past her shoulders. Lea had always despised her long hair. You vividly recalled the day she defiantly cut it short, earning a scolding for being 'unladylike.' At that time, she was letting her hair grow out again, planning to cut it in a definitive act of severance from her family when she would take her vows of knighthood.
Being a knight wasn't unusual for women, but a woman of noble birth? Lea's family, clinging to antiquated ideals, certainly thought so.<</if>>
$leeName was perched by the river's edge, $leehisher toes skimming the water's surface, $leeheshe appeared deeply lost in thought.
<span class="next"><<button [[Next|Ch2Pt2]]>><</button>></span>"$leeName?" You said upon your approach. $leeHeShe startled, turning towards the sound of your voice.
And then $leeheshe said your name... //your real name...//
* [["Avien?" Your parents seemed to love the 'A' names...|Ch2Pt3][$player.realname to "Avien"; $nameknown to true]]
* [["Avery?" Your parents seemed to love the 'A' names...|Ch2Pt3][$player.realname to "Avery"; $nameknown to true]]
* [["Fayeth?"|Ch2Pt3][$player.realname to "Fayeth"; $nameknown to true]]
* [["Tyrael?"|Ch2Pt3][$player.realname to "Tyrael"; $nameknown to true]]
<<textbox "$player.realname" "Enter your own">> [[Φ Next|Ch2Pt3][$nameknown to true]]"$player.realname?" $leeName exclaimed, surprised by your arrival. Rising to $leehisher feet, $leeheshe brushed the dirt from $leehisher palms onto $leehisher breeches, approaching you with caution. "Shouldn't you be in a lesson?"
You shrugged. "The river sounded more appealing than enduring Scholar Wendell's snore-worthy lectures."
$leeName glanced around, a flicker of worry crossing $leehisher face. "You're alone?" $leeHeShe wiped a hand over $leehisher face, disbelief mingling with concern. "You snuck out... //again//?"
You shook your head at $leehisher fussing. "Stop being such a fusspot, $leeName."
$leeHeShe sighed, yet you could see the reluctant smile tugging at $leehisher lips before $leeheshe responded softly, "Your safety is a concern."
"I can take care of myself," you asserted. "Just because you're older doesn't mean you can boss me."
$leeName laughed — a laugh you now recall clearly because what you heard today was so //similar//. How did you not recognize it? "Fair enough."
It was no surprise to you that $leeName aspired to be a knight. $leeHeShe had a protective nature — one that always seemed to extend to you.
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[You liked it. But really you liked him.|Ch2Crush][$leePast to "crush"]]</div>
<<else>>
<div class="choice-item">[[You liked it. But really you liked her.|Ch2Crush][$leePast to "crush"]]</div>
<</if>>
<div class="choice-item">[[You were best friends.|BFFs][$leePast to "BFF"]]</div>
<div class="choice-item">[[It was suffocating, but you were still sort of friends.|Ch2Meh][$leePast to "distant"]]</div>
</div>
<</nobr>>It was peaceful. Better than the lesson you skipped. One of the few moments in your life where you had forgotten about duty and expectations. A moment you now wish had never ended…
You looked over to $leeName. $leeHeShe looked lost in thought, which wasn't too unusual, you suppose, but $leehisher face was tugged tighter into a scowl this time.
"What's wrong?" You finally asked.
$leeHeShe thinned $leehisher lips before looking over to you, hazel eyes uncertain.
<<if $leeGender is "male">>"I'm being sent to Arburg with Sir Victor," $leeheshe said, somewhat despondent. Sir Victor was the knight he had trained under since he was able to hold a sword.
"What?! Why?" You had asked in surprise.
He shrugged, "Further training, I guess…."
You worried your bottom lip between your teeth. The two of you had seen each other almost every day, thanks to your parents being friends. But it was odd $leeheshe seemed so downtrodden about it, so you asked, "Shouldn't you be happy?" This was $leehisher dream, after all.
"I guess so," $leeheshe spoke with a sad smile, "I should be happy," $leeheshe stated then. "But I'm going to miss Olli and Senna, Mother and Father…" $leeHeShe sighed and paused momentarily. "You."<<else>>"You know I've been secretly training under Sir Victor," she pursed her lips, "he's going to Arburg this winter. I'm going with him."
You worried your bottom lip between your teeth. The two of you had seen each other almost every day, thanks to your parents being friends. "So…you're running away?"
She gave a sad smile, "I guess so…"<</if>>
You gave a soft laugh, nudging $leehimher with your shoulder. "Just try not to think of all the trouble I'll get in without you here."
$leeHeShe rolled $leehisher eyes but laughed, "I hope you'll at least have enough fun for the two of us."
You gasped, "Are you…//encouraging me to get into trouble?!//"
"By the gods, $player.realname, if I roll my eyes anymore, they'll fall out my head," you both fell into a fit of laughter.
Once your giggles died out, silence took over once again. The sound of the river gave the moment the feeling like it was all a hazy dream. Or maybe that's because right now, it is.
To say you were sad was an understatement. $leeName is your best friend, someone you've come to count on. $leeHeShe was the one who tried to keep you out of trouble. Tried and failed. Because usually, $leeheshe'd end up in trouble too.
"Will…" Your voice cracked, but you fought back the tears, "will you return?"
"Of course!" $leeHeShe said in surprise. "But six months is a long time… I'll miss your birthday."
"Then…let's make it up when you get back!" The idea brought a big smile to your face.
"We should!" $leeHeShe said excitedly.
<span class="next"><<button [[Next|FriendPt2]]>><</button>></span>While you didn't consider $leehimher a "friend" friend, you were around each other a lot anyway. $leeHeShe was always so //nice//.
It was suffocating how protective $leeheshe could be. And it had put a damper on your mood.
You rolled your eyes as you stepped past $leehimher. "Like I said, fusspot…" You grumbled.
$leeHeShe never minded your sour dispositions.
You both moved to the river. You removed your shoes to dip your bare feet in the cool water along with $leehimher. It was refreshing. The chirps of various insects and birds resounded as the two of you found a rock to sit upon, a comfortable, quiet settling amongst nature's songs.
<span class="next"><<button [[Next|MehPt2]]>><</button>></span>You were used to being watched over — it really shouldn't have mattered, but it did. You adored $leehisher protectiveness and relished $leehisher concern for you.
Despite the nearly three-year age gap, you had a crush on $leeName. The butterflies in your stomach fluttered wildly whenever you were around $leehimher, especially when greeted by $leehisher charming smile. Yet, you kept your feelings tucked away, a secret cherished close to your heart.
The conversation dwindled to a quiet lull, and you found yourself looking down, unable to meet $leehisher gaze. "As I said… fusspot," you murmured, the words softer and more vulnerable than intended.
"Come on, let's go," $leeheshe suggested warmly, breaking the tension.
Together, you made your way to the river. Shedding your shoes, you dipped your bare feet into the refreshing cool water alongside $leehimher. The chirps of various insects and birds filled the air, creating a serene symphony as the two of you settled on a rock, comfortably enveloped by nature’s melody.
<span class="next"><<button [[Next|CrushPt2]]>><</button>></span>It was peaceful — far better than any lesson you had skipped. This was one of the few moments in your life where you had forgotten about duty and expectations, a moment you now wish had never ended…
You glanced over at $leeName. $leeHeShe seemed lost in thought, more so than usual, with a scowl deepening on $leehisher face.
"What's wrong?" you finally ventured to ask.
$leeHeShe pressed $leehisher lips together, looking over with uncertain hazel eyes.
<<if $leeGender is "male">>"I'm being sent to Arburg with Sir Victor," $leeHeShe replied, his voice tinged with despondency. Sir Victor was the knight under whom he had trained since he could hold a sword.
"Why?" The news hit you like a hammer.
He shrugged. "Further training, I suppose…"
Your stomach twisted with the revelation. You had seen each other nearly every day, thanks to your parents being friends. You swallowed hard, managing to ask, "Shouldn't you be happy?" After all, it was $leehisher dream.
He pondered your question. "I should be," he acknowledged. "But I'll miss Olli and Senna, Mother and Father…" He sighed, then added with a heavier weight, "You."<<else>>"You know I've been secretly training under Sir Victor," she said, her lips pursed. "He's heading to Arburg this winter. I'm going with him."
Your stomach knotted with the news. The two of you saw each other almost daily, thanks to your parents being friends. You swallowed hard, then asked, "So… you're running away?"
"I guess," she admitted with a sad smile. "I should be happy," she then said, "But I'll miss Olli and Senna, Mother and Father…" She sighed, her pause heavy with emotion. "You."<</if>>
To say your stomach didn't do a flip at that last word would be a colossal lie. You managed a small smile despite the torrent of emotions swirling through your young mind.
"I'll miss you too," you whispered.
$leeHeShe gently nudged your shoulder, and silence fell once again. The river's murmurs made the moment feel like a hazy dream. Or perhaps that's because, in this moment, it is.
The thought of $leeName leaving felt like a tear in your heart. The pain twisted your stomach, coaxing tears to your eyes.
"Will…" you started, your voice barely above a whisper, trying not to let $leehimher see you cry, "will I see you again?"
$leeHeShe looked at you, surprise etched on $leehisher face. "Of course you will! It's just for the winter and spring. But…" $leeHeShe inhaled sharply, "I'll miss your Nameday… I'll…" The rest was a mumble, but your focus was on the sadness in $leehisher eyes — that $leeheshe was distressed to miss your Nameday.
"Maybe…" You pursed your lips, pondering, "we could make up for it when you return?" The smile you offered was meant to be reassuring, but a stray tear escaped nonetheless.
<<if $leeGender is "male">><span class="next"><<button [[He wiped it away.|CrushPt3]]>><</button>></span><<else>><span class="next"><<button [[She wiped it away.|CrushPt3]]>><</button>></span><</if>>$leeName's smile brightened, "I would love that, yes."
You tried to respond, but your voice caught in your throat after that endearing gesture. Instead, a comfortable silence settled over you both once again. The mood was somewhat lighter now, though thoughts of being missed began to intrude. $leeName seemed to feel the same, as $leeheshe started fidgeting, which was unusual for $leehimher.
"I, um…" $leeHeShe glanced around nervously, "I actually have a present for you…"
"You do?" you responded with a hopeful smile.
$leeHeShe looked at you, an expression of contemplation and uncertainty crossing $leehisher face. Turning slightly away, $leeheshe let out a nervous sigh as $leeheshe reached into $leehisher pocket. "I've been carrying it around because, well… you'll see. I wasn't sure if I should give it to you yet… but…"
$leeHeShe then pulled out a pendant. It wasn't just any pendant, though. It featured a small red stone encased in silver filigree. But the detail that captured your attention most made your heart surge with emotion.
<span class="next"><<button [[It glowed.|CrushPt4]]>><</button>></span>"It's enchanted…" you said, your eyes widening.
Magic was forbidden in Lenia. Not just forbidden — it was a death sentence to even possess innate magical abilities, something beyond one's control. That $leeName had secured such an item was astonishing.
You stared in awe at the pendant; it was breathtakingly beautiful. Looking up, you noticed how intently $leeheshe was observing your reaction.
Any previous thoughts evaporated as your eyes locked with $leehishers. "I love it…" you whispered, breathlessly. Whether it was the gift or the sentiment behind it, you couldn't quite distinguish. But in that moment, gazing into those hazel eyes, those were the only words you could muster.
"I know it's illegal…" $leeHeShe began, hesitancy in $leehisher voice. "It's a protection charm, for... well, you know…"
$leeHeShe had acquired it knowing $leeheshe would be gone.
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[You threw yourself at him, giving the tightest hug you could manage.|CrushHug]]</div>
<<else>>
<div class="choice-item">[[You threw yourself at her, giving the tightest hug you could manage.|CrushHug]]</div>
<</if>>
<div class="choice-item">[[You started to cry.|CrushCry]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[You scolded him as you put it on.|Scold]]</div>
<<else>>
<div class="choice-item">[[You scolded her as you put it on.|Scold]]</div>
<</if>>
</div>
<</nobr>>Without a second thought, you threw your arms around $leehimher, nearly toppling off the rock on which you both sat. $leeHeShe yelped in surprise, then laughed softly and returned the embrace.
As you pulled apart, you couldn't help the stupid grin plastered to your face, and $leeName wore one that matched. $leeHeShe cleared $leehisher throat after a moment, "Let me help you put it on."
<<include "Ch2DreamEndLee">>That someone would take such a risk for a //gift// overwhelmed you. Whether your tears were shed for the sweetness of the gesture or the fear of $leehimher facing consequences, you couldn't be sure. Perhaps it was a bit of both.
As tears began to streak down your cheeks, $leehisher face shifted to one of bewildered concern. "I'm sorry, I didn't mean─"
You cut $leehimher off, hastily wiping away your tears before taking the pendant from $leehisher hand. $leeHeShe gave a soft chuckle before helping you clasp it around your neck.
<<include "Ch2DreamEndLee">>In that moment, a whirlwind of emotions surged through you, but anger rose to the forefront.
"You're going to get yourself into trouble, $leeName!" you exclaimed, frustration coloring your tone. $leeHeShe rubbed the back of $leehisher neck, looking abashed.
"You're worth it," $leeheshe murmured quietly. Your frustration turned to 'flustration,' and you hastily grabbed the pendant, starting to put it on yourself.
$leeHeShe chuckled softly before offering to assist you.
<<include "Ch2DreamEndLee">>You had shared some ideas before you both fell once again under a blanket of silence. The mood was a little lighter now, at least. However, you soon began to wonder how long before they realized you were missing. And $leeName must've had the same thought because $leeheshe started fidgeting. Which //was// unusual.
"I, um…" $leeHeShe glanced around nervously, "I do have a present for you though…."
You smiled, "You do?"
$leeHeShe looked at you, seeming in thought and unsure. Turning away from you, $leeheshe let out a nervous sigh before $leeheshe reached in $leehisher pocket. "I've been carrying it because... well, you'll see. I didn't know if I should... but..."
$leeHeShe then pulled out a pendant. It wasn't just any pendant, however. It was a small red stone encased with silver filigree. But the one detail that caught your eye most made your heart leap from your chest.
<span class="next"><<button [[It glowed|FriendPt3]]>><</button>></span>"It's enchanted…" You said, eyes wide.
Magic is forbidden in Lenia. Even to be born with it is a death sentence, and that's not something one can control. That $leeName had obtained such an item...
"You know I'll never let you live this down…" you muttered, still staring in awe.
$leeHeShe smiled widely, "I suppose I take the cake as 'rule-breaker' now."
You laughed, "Then I'll have to find a way to trump you." You regret saying that now.
"Whatever you do, just make sure I'm there for it so I can come to your rescue," $leeheshe joked. You wish $leeheshe did. $leeHisHer expression then turned more serious, "I know it's illegal…" $leeHeShe added. "It's a protection charm. For, well… you know…"
$leeHeShe got it because $leeheshe would be gone.
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[You gave him a big hug, "You're like a brother, you know."|BFFHug]]</div>
<<else>>
<div class="choice-item">[[You gave her a big hug, "You're like a sister, you know."|BFFHug]]</div>
<</if>>
<<if $leeGender is "male">>
<div class="choice-item">[[You tried not to cry in front of him. And failed.|BFFCry]]</div>
<<else>>
<div class="choice-item">[[You tried not to cry in front of her. And failed.|BFFCry]]</div>
<</if>>
<div class="choice-item">[["You're such a softie," you teased.|BFFTease]]</div>
</div>
<</nobr>>You threw yourself at $leehimher in a big hug. "You're like a $leeSibling, you know."
$leeHeShe returned the gesture, giving you a pat on the back, "As are you."
"I'm sure Adrian and Addie will be thrilled," you laughed. "Now help me put it on."
<<include "Ch2DreamEndLee">>That someone would do such a thing for a //gift//. Whether you cried because of how sweet the whole thing was or because you feared $leehimher getting in trouble. You weren't entirely sure. Maybe it was a bit of both.
As the tears began to fall from your eyes, $leehisher face turned bewildered, "I'm sorry, I didn't me─"
You cut $leehimher off, wiping the tears away before you took the pendant from $leehisher hand. $leeHeShe laughed softly before assisting you in putting it on.
<<include "Ch2DreamEndLee">>You stared in awe for a few moments before you burst out a laugh. $leeHeShe didn't know if $leeheshe should laugh with you or look offended judging by $leehisher expression.
"You're such a softie," you finally said. "You're going to the softest knight ever. No one is going to take you seriously."
$leeHeShe gave a breathy laugh, "Well, you know what they say, 'kill them with kindness'?"
"Does this mean I should be dead right now?"
$leeHeShe glared at you, "I'm starting to regret this."
Sputtering another laugh, you reach over to take the pendant from $leehisher hand, "Just help me put it on." $leeHeShe shook $leehisher head but obliged your request.
<<include "Ch2DreamEndLee">>$leeName was always there for you, just as you were for $leehimher. Together, you shared life's ups and downs.
You had come to accept $leehisher protectiveness, just as $leeheshe had come to accept your quirks. Yet, that never stopped you from playfully teasing $leehimher.
"As I said," you said with a grin, "fusspot."
$leeHeShe rolled $leehisher eyes, the corners of $leehisher mouth twitching with amusement.
Together, you made your way to the river. Shedding your shoes, you dipped your bare feet into the refreshing cool water alongside $leehimher. The chirps of various insects and birds filled the air, creating a serene symphony as the two of you settled on a rock, comfortably enveloped by nature’s melody.
<span class="next"><<button [[Next|Ch2Friends]]>><</button>></span>Soon after, your absence was noticed. That evening, you faced your parents' stern reprimands for skipping yet another lesson and for your recurring escapades. It wasn't the last time you saw $leeName before $leeheshe departed for Arburg, but you never witnessed $leehisher return. <<if hasVisited("Ch2Meh")>>Your friendship never had the chance to deepen. Whether it ever truly mattered, you can no longer recall. $leeHeShe had promised to make up for missing your Nameday, but that day would never come.<<else>>You never had the chance to celebrate the Nameday $leeheshe missed.<</if>>
Because that Nameday was your last.
Foggy memories stir in your mind—others you had suppressed, now straining to surface like claws digging through mud.
Her face haunts you: bloodied and bruised. The smell of iron blends with the dense aroma of magic in your recollection.
<span class="next"><<button [["What did you do?"|DreamPt5]]>><</button>></span>It was peaceful. Better than the lesson you skipped. One of the few moments in your life where you had forgotten about duty and expectations. A moment you now wish had never ended…
You looked over to $leeName. $leeHeShe looked lost in thought, which wasn't too unusual, you suppose, but $leehisher face was tugged tighter into a scowl this time.
"What's wrong?" You finally asked.
$leeHeShe thinned $leehisher lips before looking over to you, hazel eyes uncertain.
<<if $leeGender is "male">>"I'm being sent to Arburg with Sir Victor," $leeheshe said, somewhat despondent. Sir Victor was the knight he had trained under since he was able to hold a sword.
"Why?" You had asked.
He shrugged, "Further training, I guess…."
You looked $leehimher over in inspection, "Shouldn't you be happy?"<<else>>"You know I've been secretly training under Sir Victor," she pursed her lips, "he's going to Arburg this winter. I'm going with him."
You nodded at the implication, "So…you're running away?"
She gave a sad smile, "I guess so…"<</if>>
"I should be happy," $leeheshe stated then. "But I'm going to miss Olli and Senna, Mother and Father…" $leeHeShe sighed. "You."
You raised a brow at that. "You're going to miss me?"
$leeHeShe shrugged with a soft smile, "I know we don't get on well most of the time, but you're still fun to hang out with."
It was a sentiment that made you smile.
Silence took over once again. The sound of the river gave the moment the feeling like it was all a hazy dream. Or maybe that's because right now, it is.
You rolled your lips together in thought, unsure what to really say.
"Maybe…" You started, pursing your lips, "Maybe we can spend more time together when you return?" You shrugged at the end.
$leeHeShe gave a bright smile, "Yes, we should. I'd love that! Perhaps something to make up for your birthday."
It was a smile you couldn't help but return.
<span class="next"><<button [[Next|MehPt3]]>><</button>></span>You both fell once again under a blanket of silence. The mood was a little lighter now, at least. However, you soon began to wonder how long before they realized you were missing. And $leeName must've had the same thought because $leeheshe started fidgeting. Which //was// unusual.
"I, um…" $leeHeShe glanced around nervously, "I do have a present for you though..."
You furrowed your brows, "You do?"
$leeHeShe looked at you, seeming in thought and unsure. Letting out an uneasy sigh, $leeheshe reached in $leehisher pocket. "I've been carrying it because... well, you'll see. I didn't know if I should... but..."
$leeHeShe then pulled out a pendant. It wasn't just any pendant, however. It was a small red stone encased with silver filigree. But the one detail that caught your eye most made your heart leap from your chest.
<span class="next"><<button [[It glowed.|MehPt4]]>><</button>></span>It was confusing. Not that $leeheshe would get you a gift, but that $leeheshe would break a massive law that could be a death sentence for most, for //you//...
You looked to $leehimher with a look that could be described as bewildered. And $leeheshe only smiled in return, because of course $leeheshe would...
"I know it's illegal…" $leeHeShe started. "It's a protection charm. For, well…you know…"
$leeHeShe got it because $leeheshe would be gone.
<<nobr>>
<div class="choices">
<div class="choice-item">[[You were grateful, despite your usual annoyance with these things.|MehGrate]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[You scolded him and tried to refuse the gift, but he was insistent.|MehScold]]</div>
<<else>>
<div class="choice-item">[[You scolded her and tried to refuse the gift, but she was insistent.|MehScold]]</div>
<</if>>
<div class="choice-item">[[You weren't sure how to react.|MehHope]]</div>
</div>
<</nobr>>Despite $leehimher feeling overbearing at times, you couldn't help but feel grateful for the gift. It was beautiful, and that $leeheshe thought enough of you to break a //law//... It was a gesture you deeply appreciated.
"I…" You started, not sure what to say. Maybe simple is better, "I appreciate this...really." You looked to $leehimher and gave a soft smile.
$leeName gave you a large grin before $leeheshe held the pendant up to you, "Let me help you put it on."
<<include "Ch2DreamEndLee">>You couldn't accept this. It would be best to toss it in the river and never speak of it again. It didn't matter what you thought. You could both get into serious trouble. So you gave $leehimher a scolding.
"We shouldn't have this," you looked to $leehimher with a pleading stare. "You should bury it somewhere and never mention it again."
"I will not," $leeheshe said somewhat patiently, "I already have it. I got it for you, and if you won't wear it, then I'll stuff it in a box in your room."
Pursing your lips, you examined the determined look on $leehisher face. Eventually, you rolled your eyes, "Fine, help me put it on."
<<include "Ch2DreamEndLee">>Staring at the pendant, you felt a lot of things. You were mad $leeheshe would gift you something that could potentially get you or $leehimher killed if found with it. Though you suppose an exception would be made in your cases, it wasn't something you wanted to deal with.
However, it was also endearing in a way, and you wanted to laugh at that. You usually hated $leehisher over-protectiveness, and yet you found it //nice// right now.
As all these thoughts ran through your head, you hadn't realized how quiet you had become. You finally looked at $leehimher, and $leeheshe had been waiting patiently for your response. Rolling your lips, words would not form that weren't conflicting with one another.
So $leeName extended $leehisher hand out, "Do you want me to put it on?"
Sighing, you relented and gave a nod.
<<include "Ch2DreamEndLee">><center>You did that to her.
[[It was you.|DreamEnd]]</center><center>@@.fade-in;[[Detached hands grasp your neck and squeeze...|Dscream]]@@</center><center>"It's all your fault!"
<<timed 1s>>[[WAKE UP|WakeUp]]<</timed>></center>
<<set $chapter to "Chapter Two">><center>@@.inbetween;[[Chapter Two|Wake]]@@</center>You jolt awake with a strangled scream.
$raven.name flaps on your chest, startled by your sudden rise.
You open your eyes, but it's black. Your blindfold is still on.
Letting out a few uneasy breaths, you cautiously pull it off. You barely recognize the room you're in, but after a few moments, you realize it's the room Lord Dilès had provided. It's a standard elegant room in most castles and manors, mostly decorated with dark wood furniture and heavy curtains covering the windows. The fireplace had been lit, and you know it wasn't lit by you. Next, your hand grasps your pendant, but you notice your clothes have been changed into nightwear. You're not sure how to feel about that... but your mind doesn't linger for long on the thought when memories of the talk within the study start flooding back.
And then you remember //$leehimher.//
"<<print $swear.toUpperFirst()>>" You run a hand <<if $appearance.hair isnot "bald">>through your hair, grasping the strands tightly<<else>>over your scalp<</if>> as panic takes it's hold. "<<print $swear.toUpperFirst()>>, $swear, $swear." Tears start falling, and you clamber out of bed and find yourself pacing just as you did last night. Was it last night? How much time has passed?
It doesn't matter. What does is that $leeName is here. Fucking $leeName van Laere.
Did $leeheshe recognize you? Did $leeheshe tell the $lyTitle?
//Will they come for you?//
$raven.name 'caws,' but you don't listen. Your hands are shaking, and you suddenly have the urge to puke.
<span class="next"><<button [[Next|RoomPt1]]>><</button>></span>You rush to the bathroom door, nearly falling on your way there as your quivering legs almost give out from beneath you.
Finding a bucket, you retch and empty whatever happens to remain in your stomach, which isn't much. You retch more as the bitter bile works its way out, and more tears form at the act alone.
When you finish, you curl into a ball and...
* [[Cry.|Cry][$mbreak to "cry"]]
* [[Cover your mouth and scream.|ScreamBall][$mbreak to "scream"]]
* [[Grit your teeth in anger.|Pathetic][$mbreak to "anger"]]You can't stop the flow of tears. You're not sure //why// you're crying. Is it fear? Is it some weird form of happiness or anger that $leeheshe's reappeared? Or is it just the pains of the past for things that //could have been?//
You sob at the memories of the dream you had. Your fingers curl beneath your clothes and grasp the pendant you wore after all these years. The glow has long since faded as the magic within was used. But what once was a source of comfort now feels like a heavy weight because //$leeheshe// gave it to you.
Your other hand covers your mouth as you sob.
You've felt this before, and subconsciously you know what comes next.
The white flash in your eyes makes your ears feel muffled and your teeth grit tightly. Your mind loses control of your body.
<span class="next"><<button [[And you dig your nails into your wrist.|Why]]>><</button>></span>You cover your mouth and let out a throaty scream that turns into dry sobbing. You're not sure //why// you're so distressed. Is it fear? Is it some weird form of happiness or anger that $leeheshe's reappeared? Or is it just the pains of the past for things that //could have been?//
Clenching your teeth, you fight back another scream. Instead, your fingers curl beneath your clothes and grasp the pendant you still wore after all these years. The glow has long since faded as the magic within was used. But what once was a source of comfort now feels like a heavy weight because //$leeheshe// gave it to you.
Throwing your head back against the wall, you cover your mouth and scream into your hand again.
You've felt this before, and subconsciously you know what comes next.
The white flash in your eyes makes your ears feel muffled and your teeth grit tightly. Your mind loses control of your body.
<span class="next"><<button [[And you dig your nails into your wrist.|Why]]>><</button>></span>You feel a lot of things right now, but mostly anger. You're not entirely sure //why// you're so mad. Is it how pathetic you are right now? Is it because you can't tell if this is some weird form of happiness or resentment that $leeheshe's reappeared? Or is it just the pains of the past for things that //could have been?//
Clenching your teeth, your fingers curl beneath your clothes and grasp the pendant you still wore after all these years. The glow has long since faded as the magic within was used. But what once was a source of comfort now feels like a heavy weight because //$leeheshe// gave it to you.
Your fists ball around it as you try to calm the mounting anger.
You've felt this before, and subconsciously you know what comes next.
The white flash in your eyes makes your ears feel muffled and your teeth grit tightly. Your mind loses control of your body.
<span class="next"><<button [[And you dig your nails into your wrist.|Why]]>><</button>></span>You scratch and dig and //bleed//. <<if $mcVices.includes("Nail Biting")>>Despite your short nails from chewing, the jagged edges still catch and tear. <</if>>Your frustrations build, and your teeth clench so tight you're surprised they don't break. You dig harder and faster because you //don't care// anymore.
It sears and burns. A sharp pain that prickles with each touch. You're not sure if you do it to punish yourself or if it's some twisted attempt to remind yourself of the guilt you carry. <<if $guilt <= 9>>You can pretend all you want that the guilt isn't there, but some things you will never forgive yourself for.<</if>> And you deserve it, don't you? The pain never heals the memories. Nothing ever will.
You don't deserve to forget — and $leeName's appearance is just another reminder of that.
"I'm sorry," the words fall out because you told him you wouldn't do it again. But lying is what you do best, isn't it?
At last, it ends. How long, seconds? Minutes? It doesn't matter.
When your hand falls away, your mind is finally clear of the torrent of emotions. You stare at the red and glittering mess of lines that puff and ooze. Stray tears fall but you don't feel the emotions behind them anymore.
//'Why did you do it?'//
His voice echoes in your mind. You roll your head back to stare at the ceiling, letting this memory fall freely from your lips.
"Harus..." Your dry throat chokes out the words, the last following in a whisper, "Why did you leave?"
You're unsure how long you sat there, mind numb to the world. It's only when $raven.name hops near your head and begins <<if $raven.signal is "hair">>gently tugging at your hair<<elseif $raven.signal is "ear">>gently pulling at your ear<<else>>rubbing his head against yours<</if>> that your eyes finally move from the dead stare they were locked in. Reaching for him, he allows you to pick him up and hold him close to your aching chest. His comforting presence helps you slowly regain some semblance of control over your emotions.
<span class="next"><<button [[Next|Regret]]>><</button>></span>Giving a shaky sigh, you push the building regret away.
<<nobr>>
<<if $multipleVices is true>>
There were plenty of things you could have done to fight the feeling, but you didn't do a damn one.
<<elseif $randomVice is "Smoking">>
You should have just had a damn smoke.
<<elseif $randomVice is "Drinking">>
You should have just had a damn drink.
<<elseif $randomVice is "Sex">>
Times like these, you wish you could lose yourself in someone else's company.
<<elseif $randomVice is "Drawing">>
Sketching out your feelings might have pulled you back from the edge.
<<elseif $randomVice is "Deep Breathing">>
Deep breaths can only help so much, but anything would have been better than this.
<<elseif $randomVice is "Workout">>
Any physical exertion might have helped disperse the storm inside, better than this.
<<elseif $randomVice is "Nail Biting">>
You're not sure you even have enough nail left to chew since the last breakdown.<</if>>
<</nobr>>
Regardless, you can't undo the past — a lesson you learned a long time ago.
<span class="next"><<button [[Next|GetUp]]>><</button>></span>After spending however long on the floor, your muscles finally twitch, begging you to move from the uncomfortable position you found yourself in.
Letting $raven.name go, you find the will to get up. You don't know what time of day it is, if it even //is// daytime. So before you clean your arm, you move to the window you had peered out of after your bath. Pulling the curtain aside, you find the outside gloomy, with rain clouds darkening the sky, but there's still some light. Then you quickly move to the side because down in the gardens are people.
Their voices are muffled through the closed window, but you can see them.
You peek, finding that the ones closest to you are looking away, but you don't want to risk anything. There's a <<if $lyGender is "male">>draconian $lymanwoman with long light colored hair that pulled loose over $lyhisher shoulder, and his dark horns had a slight sheen in the gloomy light.<<else>>woman with long light colored hair that was pulled loose over her shoulder.<</if>> Beside $lyhimher stood a $leemanwoman that looks tall and well built, $leehisher dark hair looking almost black from this distance.
Curiosity gets the better of you, and you stealthily pull the latch on the window and gently push it open.
<span class="next"><<button [[Next|Listen]]>><</button>></span>"─are the horses. We should leave tomorrow," the <<if $lyGender is "male">>draconian says,<<else>> light-haired woman says,<</if>> and you recognize the voice belonging to the $lyTitle.
"The warden hasn't awakened yet. We should let ?him rest," you instinctively recoil further from the window at the sound of $leeName's voice.
"No, we need to leave by tomorrow morning, ?he can ride in the carriage with me if ?he<<verb "'s" "'re">> so tired. I don't like this one bit, $leeName," the $lyTitle sighs and says something too quiet for you to hear and the rest of their conversation is in hushed whispers. Until─
"What's wrong?" The $lyTitle asks, and you've half a mind to look for why $lyheshe asked that, but you remain out of sight.
$leeName is quiet for a few moments before saying, "I smell blood."
Your hand instantly covers your wrist, ignoring the burn of the touch, before quickly and quietly moving away from the window.
<span class="next"><<button [[Next|Cleanit]]>><</button>></span>
<<nobr>><<run setup.characters.ly.updateMood("Upset")>>
<<run setup.characters.ly.updateThoughts("News travels fast, it seems, and this news doesn't look good.")>>
<<run setup.characters.lee.updateMood("Curious")>>
<<run setup.characters.lee.updateThoughts("Why is it so strong?")>><</nobr>>You find a pitcher of water in the main part of the bedroom and use it to clean the marks on your arm, ignoring the building regret of the action. But that thought is fleeting as your cleaning slows when a different idea pops into your head.
//'How did $leeheshe smell it?'//
In your slowed scrubbing, the realization dawns upon you. Was $leeheshe turned by a supernatural? You look towards the bathroom door, where the window lies beyond. Was it a vampire, a werewolf, or something else? It would certainly explain why $leeheshe's in Auris.
It appears your childhood friend has changed in more ways than age.
<span class="next"><<button [[Next|Act1]]>><</button>></span>When you grabbed the bandages in your bag, you made sure to shove the pendant inside. The less risk of it being found, the better. After wrapping your arm, you now find yourself pacing again, though this time only in thought.
<<if hasVisited("StuHellNo")>>You already know the contract was made, despite you not even knowing about the damned thing. Something tells you either the Guild was quick to sign you because the damned Dragon Lord made the request, or the $lyTitle somehow talked them into.<<else>>You accepted the job. Is it too late to change your mind? Doubtful the $lyTitle will let you. Verbal contracts with witnesses are just as strong as paper ones.<</if>> Regardless, the only thing you can do is try to keep your distance from the Knight-Commander. And you hope that will be as easy as it sounds.
But your life has never offered you "easy," not since─
You groan out loud and look to $raven.name, "What am I supposed to do, $raven.name?"
If $raven.name holds the answers you want to hear, he keeps them to himself as he only points his little black eye at you from his perch atop the back of a chair.
You're aware ravens can speak, but only if they want to. <<if ($sarcastic >= $friendly) and ($sarcastic >= $charm) and ($sarcastic >= $hostile) and ($sarcastic >= $reserved)>>"I don't know why I ask you these things, honestly," you roll your eyes but still manage a small smile.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You drop your shoulders and glare, but it's more directed at yourself than him. You can't fault him for being a bird.<<elseif ($charm >= $friendly) and ($charm >= $sarcastic) and ($charm >= $hostile) and ($charm >= $reserved)>>"I know you have a brilliant mind, and it would //really// help if you could share it," you sigh.<<elseif ($friendly >= $charm) and ($friendly >= $sarcastic) and ($friendly >= $hostile) and ($friendly >= $reserved)>>You approach him and gently pet his head with your fingertips, rolling your lips into a small smile.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You don't say much else. It is what it is.<</if>>
He then flutters to your shoulder, giving your <<if $raven.signal is "hair">>hair a tug<<elseif $raven.signal is "ear">>ear a gentle nip<<else>>cheek a soft snap from his beak<</if>> in reassurance.
The gesture soothes your mind, if only a little, "Thank you for staying..."
However, the moment is ruined when a knock sounds on your door.
"Just a moment!" You yell as you quickly snag your $blindfold blindfold you threw off earlier. You call them to enter once it's in place over your eyes.
<span class="next"><<button [[Next|Act1Pt2]]>><</button>></span>"Warden $player.wardname," the voice sounds like the servant who assisted you before dinner, "are you feeling well?"
"Yes," you lie, "though I don't remember what happened..."
"You had fainted, ?Sir," ?he <<verb "replies" "reply">> softly, "We assume it's because of exhaustion or perhaps the effects of the chimera."
"Most likely," you sigh, "how long was I out?"
"I don't know when you woke, but it happened yestereve." Well, at least it wasn't that long ago, which would mean the $lyTitle wants to leave a day earlier, judging from what you overheard. "The $lyTitle would like to speak with you if you feel better."
Taking a shaky breath, you hope you weren't seen from your earlier snooping. "Do you know why?" You ask.
"$lyHeShe wishes to discuss your travel plans."
Sighing, you nod. "Just give me some time to dress..."
"I could assist you, ?Sir," ?he <<verb "says" "say">>, "I apologize for changing you out of them while you were unconscious. It's something we're used to doing when Lord Dilès is passed out drunk..." ?He <<verb "adds" "add">> quietly.
You think a moment.
* [[You're tired of all the touching.|NoHelp]]
* [[Might as well, it'd make it go faster.|Help][$chapter2.push("ServKnow")]]Sure, this is ?their job, but you're tired of the touching.
"I can take care of it myself," you sigh, "I need some time alone."
"Of course, ?Sir. Someone will be waiting outside to take you to the $lyTitle."
Once the servant leaves, you pull off your blindfold and find the gifted clothes folded neatly on a table beside the bed. You dress quickly, making sure to make it look somewhat sloppy. Perhaps you're too focused on the details, but you're not one to leave anything by chance.
Once dressed, $raven.name finds his usual place on your shoulder. You re-equip the blindfold just before opening the door to leave.
A guard outside awaits you, offering to guide you where the $lyTitle awaits.
<span class="next"><<button [[Next|Talk]]>><</button>></span>The servant moves quickly to dress you.
"Do you like working for the Dilès?" You ask as ?he pulls your nightshirt off.
"They're not bad," ?he <<verb "says" "say">>, "Lord Dilès has an unsavory reputation after the war, but he's fair to his workers, as are the rest of the family. However, he does run things strictly. Pay is well, though, so I can't complain."
At least that's reassuring. The small talk dies out. Until the ?man takes notice of the fresh bandage on your arm. ?He said ?he dressed you last night. Of course ?he would notice.
"Are you alright, ?Sir?" ?He <<verb "asks" "ask">> in a concerned breath.
"I tripped," you say.
The ?man is quiet momentarily, possibly wondering if ?he should press further. But in the end, ?he <<verb "chooses" "choose">> to remain silent on the matter. It's not ?their business. ?They<<verb "'s" "'re">> quick to finish ?their task, and you're ready to depart.
The servant then escorts you out of the room, where a guard outside awaits to accompany you the rest of the way.
<span class="next"><<button [[Next|Talk]]>><</button>></span>You're brought outside into the cold and instinctually wrap your arms around yourself at the change in temperature. The autumn cold is coming early this year, it seems. Most likely, the $lyTitle stayed within the gardens where you spied them. The smell of the chimera still taints the air, but it's not as bad with the coming winds slowly thinning it.
"Ah, $player.wardname," the draconian's voice calls, "I'm glad to see you awake."
You nod in response, saying, "I suppose yesterday took more out of me than I realized." It's not entirely untrue.
"You should have said something," the $lyTitle responds softly, "But regardless, there has been a change in plans. I hope you understand that we need to depart first thing tomorrow."
"What sort of change?" You ask curiously.
$lyHeShe is quiet for a moment before replying in a hushed tone, "My eldest brother has requested an audience with the Dragon Lord in three days. I must be present."
You nod again, but $lyheshe continues, "I've asked $gabSir Duarte to arrange a horse for you. You can accompany $gabhimher. I've also requested Knight-Commander van Laere to organize your new armor. There's an excellent armorer here in Chotou, or so I've been told. However, I'm sure you'd like to be present for both, so I can ask one of them to postpone their task until after you've accompanied whomever you choose. But the second task will need to wait until after you've joined me on an...errand of sorts."
"Errand?" You furrow your brow at $lyhisher cryptic tone.
"I'll explain when the time comes," $lyheshe responds, "but I would appreciate your presence. Right now, I have other matters to attend to, so please decide who you'd like to meet with first." <<if hasVisited("NoHelp")>> $lyHeShe pauses, "By the way, your clothes are quite disheveled. Don't hesitate to ask for assistance when it's available."<</if>>
Before you can reply, $lyheshe walks away to attend to those matters. The guard who escorted you clears her throat, "I can take you to whomever you'd like to see first."
You take a moment to consider your options, weighing your choices carefully.
* [[Go with Gabriel to pick a horse.|GabHorse]]
<<if $leeGender is "male">>* [[Go with Leese to pick new armor, and see if he suspects you...|LeeArm]]<<else>>* [[Go with Lea to pick new armor, and see if she suspects you...|LeeArm]]<</if>><<if hasVisited("LeeArm")>>After you return with $lyName, you're informed it's time to pick your horse with Gabriel. So you're once again escorted to where $gabheshe awaits.<<else>>Whether you're not quite ready to face $leeName or because choosing a horse sounds more exciting, you inform the guard of your decision. She guides you to where $gabSir Duarte is waiting. The guard leaves you in $gabhisher company to inform $leeSir van Laere of your choice.<</if>>
"I'm glad to see you well," Gabriel says in a slightly relieved tone, "I heard you fainted."
<<if ($sarcastic >= $friendly) and ($sarcastic >= $charm) and ($sarcastic >= $hostile) and ($sarcastic >= $reserved)>>You give a sheepish smile as you pinch your shoulders together.<<elseif ($friendly >= $charm) and ($friendly >= $sarcastic) and ($friendly >= $hostile) and ($friendly >= $reserved)>>"I appreciate your concern," you say politely.<<elseif ($charm >= $friendly) and ($charm >= $sarcastic) and ($charm >= $hostile) and ($charm >= $reserved)>>You flash a smile at $gabhisher concern.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>$gabHisHer worrying reminds you too much of $leeName, you curl your lips in annoyance.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) >= ($reserved >= $hostile)>>You shrug, ready to get on with picking a steed.<</if>>
"If you're ready, the stable master here in Chotou has prepared some mares for you to choose from."
"Will this be docked from my pay for the $lyTitle's job?" You ask.
"No, this is a gift."
"Is that odd?" You roll your lips together.
Gabriel laughs, "I believe $lyName felt outdone by Lord Dilès generosity with the clothes he gifted."
"$lyName?" You had expected someone like $gabSir Duarte to use $lyName's title.
"Yes, $lyheshe insists we forgo formalities most of the time," Gabriel says in amusement, "says it almost makes $lyhimher regret taking the position."
"Almost, of course," you repeat. Then you ask as you both begin walking, <<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>"Why are you accompanying me with this?"<<else>>"I do not mean to sound displeased by your presence, but why were you asked to accompany me on this task?"<</if>>
"$lyName believed since we've already been acquainted, you would feel more comfortable with my presence. My family also raises horses, so I'm more equipped with knowledge for picking one that will suit your needs. With that said, I'm also familiar with the stable master here. Most horses in his care have been acquired from my family."
You nod along. Basically, $gabheshe was chosen for a few reasons, all of which would be useful to you.
The conversation dies <<if ($hositle >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hositle >= $reserved)>>from there, and you continue in silence as you into the town.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>from there, and you continue in silence as you continue back into the town.<<else>>into small talk as you tread into town.<</if>>
<span class="next"><<button [[Next|GabHorsePt1]]>><</button>></span><<if hasVisited("GabHorse")>>After you return with $lyName, you're informed it's time to pick your armor with $leeName. So you're once again escorted to where $leeheshe awaits. As you grow closer to the destination, you try to calm your nervousness, but your stomach still twists with anxiety. The guard leaves you in the Knight-Commander's company.<<else>>You try to cool your unease, but the sooner you know what $leeName may or not know, the better you'll feel in the long run. So you inform the guard of your decision, and she guides you to where $leeSir van Laere awaits. As you grow closer to the destination, you try to calm your nervousness, but your stomach still twists with anxiety. The guard leaves you in the Knight-Commander's company as they inform $gabSir Duarte of your choice.<</if>>
You stand in awkward silence and almost assume $leeName isn't here until $leeheshe finally speaks, "Shall we?"
Letting out an uneasy breath, you nod. $leeHeShe briefly tugs you in the direction to go before removing $leehisher hand.
You're both quiet, and you're not sure if this is now normal for $leehimher. $leeHeShe wasn't very talkative for the most part in the past, but not this silent. It reminds you of that day...
You begin wondering if $leeheshe has started to recognize you, and your stomach curls at the thought. You try to hide your nervousness, unsure just how heightened $leehisher senses are now. <<if $leePast is "crush">>You'd like to think that if $leeheshe did, $leeheshe would mention it given your closeness in the past.<<elseif $leePast is "BFF">>You'd like to think that if $leeheshe did, $leeheshe would mention it given your closeness in the past.<<else>>You may not have been too close in the past, but you were around each other enough that if $leeheshe did $leeheshe would have said something.<</if>> You may have been a lot younger, but there are still similarities in your physical features, though perhaps the blindfold helps in that regard, and perhaps the circumstances that followed everything that happened...
$raven.name tries to reassure you, but you're not sure he can help this time.
"Are you feeling better?" $leeName finally asks.
"Yes," you say, and it comes out more strained than you had planned.
$leeHeShe doesn't say anything immediately after you answer, and you can't help but start to feel more nervous. And then, "You were listening earlier, weren't you."
Biting your lower lip, you wonder if you should deny it, but ultimately, $leeheshe has already sniffed you out, literally. You nod, "I'm sorry. I wanted some fresh air after waking up."
You can only assume $leeName nods, "I did not," $leeheshe pauses to choose $leehisher words carefully, "notice any injuries upon you last night...<<if $CivFight is "fail">> at least, not on your arm...<</if>>"
Instinctively, you fold your arms behind your back, <<if hasVisited("LyShopShy")>>hiding them behind $lyName's cloak,<<elseif hasVisited("LyShopBold")>>hiding them behind $lyName's cloak,<<elseif hasVisited("LyShopHes")>>hiding them behind $lyName's cloak,<<elseif hasVisited("LyShopAcc")>>hiding them behind $lyName's cloak,<<elseif hasVisited("GiveInClo")>>hiding them behind $lyName's cloak,<<else>>squeezing your forearm as you try to cool your reaction,<</if>>
<<nobr>>
<div class="choices">
<<if $guilt <= 10>>
<div class="choice-item">[["I tripped and cut myself on something," you lie.|Ch2LeePass]]</div>
<<else>>
<div class="choice-item">[["I tripped and cut myself on something," you lie.|Ch2LeeFail][$leesus += 1; $guilt += 5]]</div>
<</if>>
<<if $guilt >= 10>>
<div class="choice-item">[["How do you know?" You ask carefully.|Ch2LeePass2]]</div>
<<else>>
<div class="choice-item">[["How do you know?" You ask carefully.|Ch2LeeFail2][$leesus += 1; $guilt += 5]]</div>
<</if>>
</div>
<</nobr>>Soon, the familiar smell of manure comes into your senses. Faint whinnies and neighs are muffled in a stable nearby.
"Gabriel!" A man's voice happily calls.
"Eugene," Gabriel greets less enthusiastically but no less friendly.
Eugene's footsteps approach and you hear them most likely shake hands. "I just received a gelding from your father not too long ago. Seems well-tempered. I've added him to line up if you wish to see him." Then the man pauses as he turns his attention to you, "I've offered a discount thanks to your service, Warden. The air is still foul but at least the smell of horse shit will drown it out, eh?" He laughs at his joke.
<<nobr>>
<<switch setup.getDominantTrait()>>
<<case "sarcastic">>You snort a laugh at his jest.
<<default>>You only reply with a grimace.
<</switch>>
<</nobr>>
"Come, come!" He then shouts and you both follow after. $raven.name flies from your shoulder before you enter the building where your future steed awaits. He's not too fond of horses.
<span class="next"><<button [[Next|GabHorsePt2]]>><</button>></span>The stark difference in temperature from the outside to the inside makes your ears start to hurt at the change. It's a lot warmer within the stables, thanks to its equine residents. You hear snorts and nickers as you pass them by as Gabriel gently guides you as $gabheshe had yesterday.
Then you're stopped.
"I haven't let them run yet this morning. Thought you might want to take them out for a test ride."
You let out a nervous breath. It's been quite some time since you've ridden a horse. And you weren't blind.
Seeming to notice your unease, Eugene adds, "The ones I picked are well-mannered, quiet types, something I'm sure you'll be pleased with. Nervous ones won't do if you can't see should something spook them." He pauses as you assume he moves to stand before one of them. "Here we have a Quarter Horse. They are generally well-tempered, and this one is no exception. She's been here for a few months, about three and half years old, give or take."
"She's beautiful," Gabriel whispers beside you, "a blue roan."
"Next, we have a draft, a Shire, to be more precise," Eugene says, somewhat uncertain, "I wasn't sure if size would be an issue, but she's the most gentle mare I have. She's been here about a year. Most are too intimidated by her, hence her long residence. So that'd make her somewhere around four years old. I ride her often. She's such a delight!"
"You're certainly not lacking for beauty in the beasts he's provided," Gabriel says beside you once again, "she's a deep bay, can't see what color her feathers are, though."
"Next is the gelding I mentioned," you take a few steps toward Eugene's voice. "He's the youngest. Got him a few weeks back, almost three years old. I ride him frequently as well to keep him saddle trained. He's very calm though sometimes he can be stubborn. But the Duarte's breed some of the finest Warmbloods in the Westlands."
"You're just saying that because I'm here," Gabriel chuckles awkwardly.
"Yeah, yeah, kid. No need to be bashful," Eugene gives a hearty laugh.
"Regardless," Gabriel says, "he is a fine one. It's rare for one to be born sheer white at our farm."
"Last but not least, we have a Friesian," Eugene says joyously. "She's around the same age as the Quarter. And just like the rest, calm and quiet."
"She's black as the breed generally is," Gabriel says, "and she's just as gorgeous."
Eugene then claps his hands, making you jump at the sudden loudness, "Alright, you're free to ride them. Pasture is empty for you. I have some chores to do. Come fetch me once you've made your decision." He then walks away, leaving you and Gabriel with the four steeds tacked and ready.
"Alright, which should you like to choose?"
* [[The blue roan Quarter Horse|HorseRide][$horse.breed to "quarter"]]
* [[The tall, deep bay Shire.|HorseRide][$horse.breed to "shire"]]
* [[The all white Warmblood.|HorseRide][$horse.breed to "warmblood"]]
* [[The black Friesian.|HorseRide][$horse.breed to "friesian"]]"The <<print $horse.breed.toUpperFirst()>>," you say.
"A fine choice<<if $horse.breed is "warmblood">>, and not because he's from my family's farm<</if>>. Give me a moment," Gabriel then opens the gate that holds back the beast. <<if $horse.breed is "shire">>The heavy hooves of the Shire make your toes curl in your boots. You take a wide step back, not wanting to be stepped on.<<else>>The light clops of the <<print $horse.breed.toUpperFirst()>> on the ground causes you to step back, not wanting to be stepped on.<</if>>
With $gabhisher free hand, Gabriel guides you to the pastures. The cold wind once again nips at you, <<if hasVisited("LyShopShy")>>you're grateful for $lyName's cloak.<<elseif hasVisited("LyShopBold")>>you're grateful for $lyName's cloak.<<elseif hasVisited("LyShopHes")>>you're grateful for $lyName's cloak.<<elseif hasVisited("LyShopAcc")>>you're now grateful for $lyName's cloak.<<elseif hasVisited("GiveInClo")>>you're now finding yourself grateful for accepting $lyName's cloak.<<else>>at least the $player.clothes is doing its job at keeping the chill at bay, but you could do with a cloak.<</if>>
"How would you like to do this?" Gabriel asks, tearing you from the thought. "I could ride with you should you wish to run or guide by the lead. Given your condition, I would also advise against going solo on the first ride. While I trust Eugene's picks, some things just cannot be predicted."
You nod. No solo riding yet.
* [[Let Gabriel ride with you.|GabRide]]
* [[Ride by yourself with Gabriel leading the steed.|RideSolo]]
<<nobr>>
<<if $horse.breed is "warmblood">>
<<set $horseHeShe to 'He'>>
<<set $horseheshe to 'he'>>
<<set $horseHisHer to 'His'>>
<<set $horsehisher to 'his'>>
<<set $horseHisHers to 'His'>>
<<set $horsehishers to 'his'>>
<<set $horseHimHer to 'Him'>>
<<set $horsehimher to 'him'>>
<<set $horseHimselfHerself to 'Himself'>>
<<set $horsehimselfherself to 'himself'>>
<<else>>
<<set $horseHeShe to 'She'>>
<<set $horseheshe to 'she'>>
<<set $horseHisHer to 'Her'>>
<<set $horsehisher to 'her'>>
<<set $horseHisHers to 'Hers'>>
<<set $horsehishers to 'hers'>>
<<set $horseHimHer to 'Her'>>
<<set $horsehimher to 'her'>>
<<set $horseHimselfHerself to 'Herself'>>
<<set $horsehimselfherself to 'herself'>>
<</if>>
<</nobr>>"I would appreciate it if you rode with me," you say.
"Of course."
Gabriel helps you climb onto the saddle, <<if $horse.breed is "shire">>you feel dizzy as your mind tries to adjust to sitting upon the tall horse. Still, you wish you could see the view.<<else>>it takes your mind a moment to adjust to the new height. You wish you could see the view.<</if>> $gabHeShe then climbs up behind you, gently resting $gabhisher hands on your hips.
"Is this alright?" $gabHeShe asks, assuring your comfort.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[The pleasant touch makes your face grow warm.|GabFrontShy][$relationships.gab.flirts.shy += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["You could be a little more handsy," you say suggestively.|GabFrontBold][$relationships.gab.flirts.bold += 1; $relationships.gab.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[The pleasantness of the touch makes you warm, but you hesitate.|GabFrontHes][$relationships.gab.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]</div>
<<if $gabGender is "male">>
<div class="choice-item">[[The hand placement makes sense so he doesn't fall off.|NoGHFlirt]]</div>
<<else>>
<div class="choice-item">[[The hand placement makes sense so she doesn't fall off.|NoGHFlirt]]</div>
<</if>>
<div class="choice-item">[[You don't like the touch and you say so.|NoGHTouch]]</div>
</div>
<</nobr>>"I'd like you to lead," you answer.
"Of course."
Gabriel helps you climb onto the saddle, <<if $horse.breed is "shire">>you feel dizzy as your mind tries to adjust to sitting upon the tall horse, but you wish you could see the view.<<else>>it takes your mind a moment to adjust to the new height. You wish you could see the view.<</if>>
"Are you ready?"
You nod, and soon your body begins swaying as the steed starts walking.
Gabriel stands and allows the horse to start running in a large circle. You can't fight the smile that forms as the wind <<if $appearance.hair isnot "bald">>begins to whip your hair.<<else>>prickles your scalp.<</if>> Gabriel calls what orders to give to test the steed's obedience to you. The <<if $horse.breed is "shire">>giant mare heeds your commands as if she was meant for you.<<elseif $horse.breed is "quarter">>$horse.breed horse heeds your commands like she was meant for you.<<elseif $horse.breed is "friesian">>$horse.breed horse heeds your commands like she was meant for you.<<else>>$horse.breed horse heeds your commands like he was meant for you.<</if>>
You hope it won't be long until you can ride without the damned blindfold.
<span class="next"><<button [[Next|AfterRideGLead]]>><</button>></span>You try to fight back the warmth spreading through your cheeks at $gabhisher touch. You shouldn't be blushing. It makes sense $gabheshe would put $gabhisher hands there. //Why are you blushing?//
Your silent, internal battle makes Gabriel shift awkwardly until $gabheshe seems to take notice of the redness.
"Oh...I suppose so..." $gabHeShe says slowly, $gabhisher breath is hot on your neck, making your blush deeper. $gabHeShe then laughs deeply at your reaction that makes your skin prickle. Unwilling to sit through the embarrassment, you kick your heel to get the horse moving, nearly making Gabriel lose balance at the sudden motion.
You're thankful the subject is dropped and focus on the horse as your body begins to sway as the equine takes <<if $horse.breed isnot "warmblood">>her first steps.<<else>>his first steps.<</if>>
Urging the horse on, you pick up speed. You can't fight the smile that forms as the wind <<if $appearance.hair isnot "bald">>begins to whip your hair.<<else>>prickles your scalp.<</if>> Gabriel calls what turns to take, and muscle memory from years long past work back into your body as you guide the steed in fluid control. The <<if $horse.breed is "shire">> giant mare heeds your commands as if she was meant for you.<<elseif $horse.breed is "quarter">>$horse.breed horse heeds your commands like she was meant for you.<<elseif $horse.breed is "friesian">>$horse.breed horse heeds your commands like she was meant for you.<<else>>$horse.breed horse heeds your commands like he was meant for you.<</if>>
You hope it won't be long until you can ride without the damned blindfold.
<span class="next"><<button [[Next|AfterRide]]>><</button>></span>
<<nobr>><<run setup.characters.gab.updateMood("Amused")>>
<<run setup.characters.gab.updateThoughts("Such a reaction was entirely unexpected, it seems.")>><</nobr>>You grin wide, "You could be a little more handsy," your voice dripping in a suggestive tone.
$gabHeShe gives a deep laugh that prickles your skin as $gabheshe slides $gabhisher hands forward, tightening $gabhisher grip before saying in an equally suggestive tone, "Like this?"
You're not sure what you expected, but certainly not for the chivalrous $gabmanwoman to match your flirtation. "Exactly," you smirk, then you kick your heel to get the horse moving, making $gabhimher grip tighter.
The moment is quickly forgotten as your body begins to sway as the equine takes <<if $horse.breed isnot "warmblood">>her first steps.<<else>>his first steps.<</if>>
Urging the horse on, you pick up speed. You can't fight the smile that forms as the wind <<if $appearance.hair isnot "bald">>begins to whip your hair.<<else>>prickles your scalp.<</if>> Gabriel calls what turns to take, and muscle memory from years long past work back into your body as you guide the steed in fluid control. The <<if $horse.breed is "shire">> giant mare heeds your commands as if she was meant for you.<<elseif $horse.breed is "quarter">>$horse.breed horse heeds your commands like she was meant for you.<<elseif $horse.breed is "friesian">>$horse.breed horse heeds your commands like she was meant for you.<<else>>$horse.breed horse heeds your commands like he was meant for you.<</if>>
You hope it won't be long until you can ride without the damned blindfold.
<span class="next"><<button [[Next|AfterRide]]>><</button>></span>
<<nobr>><<run setup.characters.gab.updateMood("Amused")>>
<<run setup.characters.gab.updateThoughts("Such a reaction was entirely unexpected, it seems.")>><</nobr>>There's a pleasantness with the touch, one that makes your stomach twist. Is it that you like the physical closeness? <<if $mcVices.includes("Sex")>>It's not like you haven't had physical connections in the past. Does this feel any different, or is it just the strangeness of the last day and a half? <</if>>Getting close to someone you're going to work with can be dangerous. Do you allow yourself to?
Gabriel must sense your unease, though not for the reasons $gabheshe may be thinking. "Apologies," $gabheshe slides $gabhisher off to grab the back of the saddle, most likely.
"No," your voice moves faster than your mind, "it's fine."
"If you're sure," $gabheshe says gently as $gabheshe moves $gabhisher hands back. You swallow thickly before kicking your heels to get the horse moving.
You shove the moment out of your mind as your body begins to sway as the equine takes <<if $horse.breed isnot "warmblood">>her first steps.<<else>>his first steps.<</if>>
Urging the horse on, you pick up speed. You can't fight the smile that forms as the wind <<if $appearance.hair isnot "bald">>begins to whip your hair.<<else>>prickles your scalp.<</if>> Gabriel calls what turns to take, and muscle memory from years long past work back into your body as you guide the steed in fluid control. The <<if $horse.breed is "shire">> giant mare heeds your commands as if she was meant for you.<<elseif $horse.breed is "quarter">>$horse.breed horse heeds your commands like she was meant for you.<<elseif $horse.breed is "friesian">>$horse.breed horse heeds your commands like she was meant for you.<<else>>$horse.breed horse heeds your commands like he was meant for you.<</if>>
You hope it won't be long until you can ride without the damned blindfold.
<span class="next"><<button [[Next|AfterRide]]>><</button>></span>
<<nobr>><<run setup.characters.gab.updateMood("Amused")>>
<<run setup.characters.gab.updateThoughts("Such a reaction was entirely unexpected, it seems.")>><</nobr>>"Yes," you say, not bothered at all. It makes sense that $gabheshe would put $gabhisher hands there.
"Alright, when you're ready."
You kick your heels to get the horse moving.
Your body begins to sway as the equine takes <<if $horse.breed isnot "warmblood">>her first steps.<<else>>his first steps.<</if>>
Urging the horse on, you pick up speed. You can't fight the smile that forms as the wind <<if $appearance.hair isnot "bald">>begins to whip your hair.<<else>>prickles your scalp.<</if>> Gabriel calls what turns to take, and muscle memory from years long past work back into your body as you guide the steed in fluid control. The <<if $horse.breed is "shire">> giant mare heeds your commands as if she was meant for you.<<elseif $horse.breed is "quarter">>$horse.breed horse heeds your commands like she was meant for you.<<elseif $horse.breed is "friesian">>$horse.breed horse heeds your commands like she was meant for you.<<else>>$horse.breed horse heeds your commands like he was meant for you.<</if>>
You hope it won't be long until you can ride without the damned blindfold.
<span class="next"><<button [[Next|AfterRide]]>><</button>></span>
<<nobr>><<run setup.characters.gab.updateMood("Focused")>>
<<run setup.characters.gab.updateThoughts("The horse seems to be a good fit.")>><</nobr>>"It makes me uncomfortable," you say honestly.
"Apologies," $gabheshe moves $gabhisher hands off, most likely holding the back of the saddle now, "when you're ready."
You kick your heels to get the horse moving.
Your body begins to sway as the equine takes <<if $horse.breed isnot "warmblood">>her first steps.<<else>>his first steps.<</if>>
Urging the horse on, you pick up speed. You can't fight the smile that forms as the wind <<if $appearance.hair isnot "bald">>begins to whip your hair.<<else>>prickles your scalp.<</if>> Gabriel calls what turns to take, and muscle memory from years long past work back into your body as you guide the steed in fluid control. The <<if $horse.breed is "shire">> giant mare heeds your commands like she was meant for you.<<elseif $horse.breed is "quarter">>$horse.breed horse heeds your commands like she was meant for you.<<elseif $horse.breed is "friesian">>$horse.breed horse heeds your commands like she was meant for you.<<else>>$horse.breed horse heeds your commands like he was meant for you.<</if>>
You hope it won't be long until you can ride without the damned blindfold.
<span class="next"><<button [[Next|AfterRide]]>><</button>></span>
<<nobr>><<run setup.characters.gab.updateMood("Focused")>>
<<run setup.characters.gab.updateThoughts("The horse seems to be a good fit.")>><</nobr>>It's not long until Gabriel guides you back to the stables and helps you dismount. <<if $horse.breed is "shire">>The climb down from the tall mare gives you a strong sense of vertigo, and you take a moment to regain your senses.<<else>>You get slight vertigo from the climb down, but you're able to find your balance quickly.<</if>>
Gabriel hands over the reins to you<<if $relationships.gab.flirts.total == 1>>, gently brushing your hand before wandering away to find Eugene.<<else>> as $gabheshe goes to find Eugene and inform him of your decision.<</if>>
The horse snorts beside you before <<if $appearance.hair isnot "bald">><<if $horse.breed isnot "warmblood">>sticking her muzzle in your hair.<<elseif $horse.breed is "warmblood">>sticking his muzzle in your hair.<</if>><</if>><<if $appearance.hair is "bald">>before rubbing<<if $horse.breed isnot "warmblood">>her muzzle against your scalp<<else>>his muzzle against your scalp.<</if>><</if>>
You try to fight the urge to see the beast with your own eyes. And fail. You listen a moment confirming no one is around before barely lifting your blindfold.
Taking a shaky breath, you quietly say, "Let me show you a secret..."
Upon seeing the $horse.breed horse, your face breaks into a wide smile at <<if $horse.breed isnot "warmblood">>at the sight of her.<<else>>at the sight of him.<</if>>
Gabriel wasn't lying when $gabheshe said Eugene had quite the lineup. <<if $horse.breed is "shire">>The Shire's coat is a deep bay color, the sheen rippling almost black. The feathers on her large legs are white, as is the stripe that starts at her forehead and merges with her pink muzzle. Her long black mane covers her eyes. You run your fingers along her cheek, taking in her beauty.<<elseif $horse.breed is "warmblood">>The Warmblood's coat was indeed snow white. His muzzle is pink, and his eyes are blue. Your hands run along his cheek, taking in his beauty.<<elseif $horse.breed is "quarter">>The Quarter Horse's blueish coat was breathtaking, coupled with her black legs. Her long black mane almost covered her deep brown eyes. Your hands run along her cheeks, taking in her beauty.<<elseif $horse.breed is "friesian">>The Friesian's black coat shined in the dim light within the stable. Her long wavy mane almost reached down to her muzzle from the point of the forelock. Your hands run along her cheek, taking in her beauty.<</if>>
You turn your head and glance around carefully before pulling the blindfold up more, now meeting <<if $horse.breed isnot "warmblood">>her large brown eyes.<<elseif $horse.breed is "warmblood">>his large blue eyes.<</if>> Running your hand along the steed's snout, you can't help the happiness blooming in your chest. You suddenly feel like a child again. And then your smile falters. But the <<if $horse.breed isnot "warmblood">>mare gently nudges you, possibly sensing your troubled mind.<<else>>gelding nudges you, possibly sensing your troubled mind.<</if>> Your smile returns, "I think you and $raven.name will get along fine..." You pause as your smile softens, "Thank you for keeping my secret..."
Pulling your blindfold back down, you rest your forehead against the horse's own.
<span class="next"><<button [[Next|HorseYay]]>><</button>></span>It isn't much of a wait after your inspection before Gabriel returns with Eugene.
"Ah! <<if $horse.breed isnot "warmblood">>She's taken a like to you!<<else>>He's taken a like to you!<</if>>" Eugene bellows happily. "I'm glad this one will be in good hands."
"How wil─" you start before Gabriel cuts in.
"Payment has been taken care of, don't worry." You're not sure that you were.
"Take care, Gabriel, Warden." Eugene says, then quickly adds, "If you see your parents before I, give them my well wishes."
"Of course. Thank you, Eugene," the knight bids in farewell.
With that, you leave the stables. As you step outside, $raven.name flies back to your shoulder opposite of the horse beside you, and you feel his feathers puffing in annoyance. "Don't get jealous, you'll like <<if $horse.breed isnot "warmblood">>her.<<else>>him.<</if>>"
$raven.name gives a 'tok' at the idea, but you only smile and pet him. He'll come around to your new friend.
"What are you going to name <<if $horse.breed isnot "warmblood">>her?<<else>>him?<</if>>" Gabriel asks.
You think a moment...
<<textbox "$horse.name" "Name your horse...">>
<span class="next"><<button [[Next|HName]]>><</button>></span>After leading you back to the stables, Gabriel helps you dismount.
<<if $horse.breed is "shire">>The climb down from the tall mare gives you a strong sense of vertigo, and you fall into Gabriel's arms.<<else>>You get slight vertigo from the climb down, and you fall into Gabriel's arms.<</if>>
"Are you alright?" $gabHeShe asks.
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item-flirt">[[You feel your breath catch realizing you're in his arms.|GabLeadShy][$relationships.gab.flirts.shy += 1; $relationships.gab.flirts.total += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[You feel your breath catch realizing you're in her arms.|GabLeadShy][$relationships.gab.flirts.shy += 1; $relationships.gab.flirts.total += 1]]</div>
<</if>>
<div class="choice-item-flirt">[["More than fine," you say suggestively.|GabLeadBold][$relationships.gab.flirts.bold += 1; $relationships.gab.flirts.total += 1]]</div>
<<if $gabGender is "male">>
<div class="choice-item-flirt">[[His sure grip almost makes you blush, but your stomach twists.|GabLeadHes][$relationships.gab.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[Her sure grip almost makes you blush, but your stomach twists.|GabLeadHes][$relationships.gab.flirts.hesitate += 1; $relationships.gab.flirts.total += 1]]</div>
<</if>>
<div class="choice-item">[[You shake yourself off and regain your balance.|GableadNoF]]</div>
</div>
<</nobr>>Upon realizing just how close of a hold $gabheshe has you in, your breath catches in your throat. It wasn't intentional, it's just how you fell and how $gabheshe happened to catch you, and yet you feel your cheeks heating in a blush. //Why are you blushing?//
Quickly, you pull out of the gentle hold and rub a hand nervously over your $player.clothes.
"$player.wardname?" $gabHeShe asks before pausing, probably now noticing your reddening cheeks. "Oh...You know, you're always welcome in my arms..." $gabHisHer tone is teasing but soft.
Your brows raise, and you turn to hide the rising heat at the tone $gabheshe used.
Gabriel deeply chuckles at your reaction, "I'll go fetch Eugene."
$gabHeShe hands the lead over to you, gently brushing over your hand before wandering away. You take a breath to calm your nerves, but thankfully, you don't linger on the encounter long before your attention is forced elsewhere.
<<include "GabLeadEnd">>
<<nobr>><<run setup.characters.gab.updateMood("Amused")>>
<<run setup.characters.gab.updateThoughts("Such a reaction was entirely unexpected, and not unwelcome, it seems.")>><</nobr>>It wasn't intentional, it's just how you fell and how $gabheshe happened to catch you, and yet you can't help but enjoy the moment in $gabhisher arms.
You give a suggestive smile and say, "More than fine."
Gabriel is briefly quiet and then surprises you with an equally suggestive tone, "Good to know..."
When $gabheshe lets go of you, $gabheshe lets $gabhisher hands slide gently down your back, making your skin heat at the contact. Then Gabriel clears $gabhisher throat, "I'll go fetch Eugene."
Your mind is still reeling at the touch, but you manage, "O-of course." You're not sure what you expected, but certainly not for the chivalrous $gabmanwoman to match your flirtation.
$gabHeShe chuckles deeply as $gabheshe hands the lead over to you, gently brushing over your hand before wandering away. You don't linger on the encounter long before your attention is forced elsewhere.
<<include "GabLeadEnd">>
<<nobr>><<run setup.characters.gab.updateMood("Amused")>>
<<run setup.characters.gab.updateThoughts("Such a reaction was entirely unexpected, and not unwelcome, it seems.")>><</nobr>>Upon realizing just how close of a hold $gabheshe has you in, your breath catches in your throat. It wasn't intentional, it's just how you fell and how $gabheshe happened to catch you, and the closeness is comfortable. Your cheeks start to redden, but a stray question fights it back: Why? Is it that you like the physical proximity? <<if $mcVices.includes("Sex")>>It's not like you haven't had physical connections in the past.<</if>> Getting close to someone you're going to work with can be dangerous. Do you allow yourself to?
"$player.wardname?" Gabriel's voice breaks you out of the torrent of thoughts.
"Yes..." You finally answer in a whisper. You slide out of the gentle hold, brushing a hand over your $player.clothes as you regain yourself.
"If you're sure..." $gabHisHer voice is soft as $gabheshe probably inspects you, "I'll go fetch Eugene."
$gabHeShe hands the lead over to you, gently brushing over your hand before wandering away. You don't linger on the encounter long before your attention is forced elsewhere.
<<include "GabLeadEnd">>
<<nobr>><<run setup.characters.gab.updateMood("Amused")>>
<<run setup.characters.gab.updateThoughts("Such a reaction was entirely unexpected, and not unwelcome, it seems.")>><</nobr>>Gabriel helps you regain your balance before you shake yourself off.
"Thank you," you say.
"Of course, I'll go fetch Eugene. Wait here."
$gabHeShe hands the lead over to you before wandering away.
<<include "GabLeadEnd">>
<<nobr>><<run setup.characters.gab.updateMood("Focused")>>
<<run setup.characters.gab.updateThoughts("The horse seems to be a good fit.")>><</nobr>>"I think I'll call <<if $horse.breed isnot "warmblood">>her $horse.name.<<else>>him $horse.name.<</if>>"
<<if $horse.name is "Xenos">>"What a coincidence! That's my own stallion's name!" Gabriel laughs.<<else>>"A fine name," Gabriel beams.<</if>>
You tighten your grip on the lead, feeling one of the few genuine smiles you allow yourself to blossom across your face.
<<if hasVisited("LyRoute")>><span class="next"><<button [[Back to the castle...|EndDay]]>><</button>></span><<else>><span class="next"><<button [[Back to the castle...|LyRoute]]>><</button>></span><</if>>
<<set $horse.gained to true>>After finishing a meal served in your quarters, you find yourself sprawled out on the bed, staring up at the canopy draping over it. Your mind churns over the day's events. Anxiety tightens in your chest as you replay moments, fearing a misstep.
One moment, in particular, lingers in your thoughts.
$leeName. What did $leeheshe mean? And just what is $leeheshe? <<if hasVisited("Ch2LeePass2") and hasVisited("Ch2LeeFail2")>>Earlier, $leeHeShe ignored your question.<<else>>Perhaps you should have asked, but it's hardly a topic that comes up easily.<</if>> Yet, no one has mentioned anything. If $leeheshe harbors suspicions, perhaps $leeheshe is keeping them to $leehimselfherself. But the nagging question remains: does $leeheshe know about what you did all those years ago?
Exhaling deeply, you rub your eyes roughly, as if you could scrub away the memories. When that fails, you turn to the one thing that usually helps.
<<nobr>>
<div class="choices">
<<if $mcVices.includes("Smoking")>>
<div class="choice-item">[[You turn to smoking.|Ch2 RoomSmoke]]</div>
<</if>>
<<if $mcVices.includes("Deep Breathing")>>
<div class="choice-item">[[You focus on your breathing.|Ch2 RoomBreathe]]</div>
<</if>>
<<if $mcVices.includes("Drawing")>>
<div class="choice-item">[[You sketch for a few minutes.|Ch2 RoomDraw]]</div>
<</if>>
<<if $mcVices.includes("Workout")>>
<div class="choice-item">[[You do some exercises.|Ch2 RoomWorkout]]</div>
<</if>>
<<if $mcVices.includes("Drinking")>>
<div class="choice-item">[[You indulge in alcohol.|Ch2 RoomDrink]]</div>
<</if>>
<<if $mcVices.includes("Nail Biting")>>
<div class="choice-item">[[You unconsciously bite at your nails.|Ch2 RoomNail]]</div>
<</if>>
<<if $mcVices.includes("Sex")>>
<div class="choice-item">[[You wish there were time for pleasure.|Ch2 RoomNoSex]]</div>
<</if>>
</div>
<</nobr>><<if hasVisited("GabHorse")>>After returning to the castle, Gabriel relieves you of $horse.name so you can meet with the $lyTitle.<<elseif hasVisited("LeeArm")>>Eventually, another guard or someone comes to find you, and you're forced out of your worries for the time being. Life doesn't wait for you to be ready, unfortunately. You'll just have to revisit the moment later. As for right now, you're being guided to the $lyTitle.<</if>>
The chill in the air hasn't let up, and you're assuming most of your journey to the capital will be in the rain. You only hope the clouds hold it back a little longer. Soon you're brought to the $lyTitle, who is ready to drag you back into town.
"Ah, $player.wardname," $lyheshe says excitedly, "I hope your first outing went well?"
"It did," you say, "though I'm not sure I deserve such gifts, Your Highness. I haven't done anything yet..."
"Nonsense! And call me $lyName, please. You've helped countless people, even if you can skimp and save. I thought it would be nice to provide the best considering the job I've asked you to undertake."
You nod as you thin your lips, "Well, I appreciate them. I hope I'm able to surpass your expectations."
"I'm sure you'll do that and more," $lyheshe pauses, "I must apologize properly for last night, however. I didn't mean to put you on the spot. It //was// in poor taste. <<if $lySus == 1>>It's just hard to believe how talented you are...<</if>>"
$raven.name puffs his feathers, and you're not sure he likes the $lyTitle. You remember the moment $lyheshe accused you of lying in front of everyone. Regardless if $lyheshe was right, you never want to experience it again.
* [["I forgive you," you smile.|LyFrShop][$friendly += 5; $relationships.ly.friendship += 5]]
* [["Has anyone ever told you that you're an ass?" you tease.|LySarShop][$sarcastic += 5; $relationships.ly.friendship += 5]]
* [["Fuck you for that, by the way," you growl.|LyHostShop][$hostile += 5; $relationships.ly.friendship += 3]]
* [[You shrug — you don't really care.|LyResShop][$reserved += 5; $relationships.ly.friendship += 2]]After a moment of thought, you nod, "I forgive you." You flash a smile in assurance of your decision.
"Thank you!" $lyName beams, "You're far too kind, Warden."
With that out of the way, you turn to the subject at hand, "What is this errand we're going on?"
<<include "LyShopConv">>You can't fight the smirk as you ask, "Has anyone ever told you that you're an ass?"
$lyName bellows a laugh, "All the time, unfortunately."
"Maybe it's time for personality change."
"Oh please, Warden, perish the thought! I'm an absolute delight!" $lyHeShe beams.
"More like absolutely ridiculous..." With that out of the way, you turn to the subject at hand, "What is this errand we're going on?"
<<include "LyShopConv">>Anger from the encounter bubbles up, and you can't help the bite to your words as you say, "Fuck you for that, by the way."
"I deserve that entirely," $lyName says honestly, "but you don't need to be so harsh..."
"Harsh is the least you deserve after that," you grumble. With that out of the way, you turn to the subject at hand, "What is this errand we're going on?"
<<include "LyShopConv">>You shrug. It's in the past.
"Well, that was easier than expected..." $lyName murmurs.
With that out of the way, you turn to the subject at hand.
"What is this errand we're going on?"
<<include "LyShopConv">>$raven.name flies from your shoulder as you're pulled along into the alley<<if hasVisited("GabEscortPt2")>>, the familiar smell making your nose curl.<<else>>, there's a foul smell in the air, causing your nose to curl.<</if>> $lyName helps you up a few steps that lead to the shop. When the door is pushed open, a bell rings.
Upon your entrance, the smell of lavender and vanilla fills your senses, making you forget the foul one outside as the aroma calms your mind.
"Smells nice in here..." $lyName comments quietly as $lyheshe slides $lyhisher arm out from yours. You hear the creaks of the floorboards as $lyheshe slowly steps further into the room. Soft clinks of objects and the occasional rustling of pages states the draconian's inspection of the items for sale.
"I wonder what this does..." $lyHeShe mutters to $lyhimselfherself.
As $lyheshe observes the shop, you don't move from where you were left. Instead, you splay your fingers out. The air in here is thick with magic. It tingles on your exposed skin and then crawls through the rest of your body. It's soothing and leaves you almost breathless. You find yourself turning in a slow circle to feel //more//. Until─
"The arcane in your blood must be strong if you can feel that," <<if $chapter1.includes("GabEscort")>>the familiar voice of the witch sounds nearby. Her voice is still calming but lacks the strong effects it had yesterday.<<else>>the witch speaks nearby. Her voice is calming, light, and smooth.<</if>> You can't quite place her accent, from Du'are perhaps?
You expelled a breath, "What do you mean?"
She chuckles softly, "There are spirits in here. These are comprised of arcane."
"Spirits..." you whisper, "why are they in here?"
You hear her approach you, "They help me. Some stay, some go. But they like you."
You thin your lips, "How can you tell?"
"I can see them, and they're all around you."
* [[That's oddly relieving.|ShopSPRel][$spiritconnect += 2]]
* [[That's terrifying.|ShopSPTer][$spiritconnect += 1]]
* [[That's terrifying, but you mask your fear.|ShopSPTerHide][$spiritconnect += 1]]The shop falls into heavy silence at that statement. Is it possible that she's right? There couldn't be another form... could there? Your mind races at what element it could be, but it's hard to imagine something you have no idea exists. $lyName shifts beside you, even $lyheshe is unusually quiet. You <<if $actions.length > 0>><<print $actions.random()>><<else>><<print "rub at your jaw">><</if>> as your mind drifts.
"Could it be far too corrupted for you to sense what it is?" The $lyTitle then asks with thinly veiled skepticism, breaking the silence and pulling you out of your thoughts.
"I don't believe so, but I suppose one could never know for sure," You then hear Hestia pick up the stone again, her gentle voice carrying a soothing feeling that eases your nerves and the shop's atmosphere. You have a mind to question it, but perhaps it's nothing magic and just the softness of her voice. "I could examine it more," she says, "but it will take time... I might be able to find its origins, but I cannot make any promises."
$lyName sighs, "I'm afraid we leave tomorrow, and I would like to keep it with me. I believe this has to do with the constructs that have been appearing..."
"Constructs?" The witch's inquiry adds another layer to the mystery.
"Yes," $lyTitle confirms, yet offers no further explanation.
A reflective silence descends once more, each person lost in their thoughts. You find your hand idly fidgeting with the bandage beneath your sleeve. In this moment of stillness, an idea begins to crystallize in your mind, a potential path amidst the fog of uncertainties.
* [[It's a long shot, but you ask.|HesSugShop]]
* [[You're not sure the best way to go about this.|HesNoAskShop]]Pursing your lips, you weigh the implications of your next words carefully. $lyName has been guarded, sharing little, and it might be a leap on your part, but spurred by a growing impulse, you voice the thought anyway. "She could come with us?" you ask, the idea gaining substance the more you consider it.
The question hangs in the air, a delicate possibility until $lyName finally responds. There's a measured tone in $lyhisher voice, revealing a mind weighing the pros and cons. "Well, that is quite the idea..." $lyheshe begins, pausing as if to carefully choose the next words. "But I suppose, given our desperate search for answers and the constraints of time, we should consider all potential aids. You're more than welcome to join us, Hestia. The presence of a witch in Auris is not common, and your experience seems to speak for itself thus far. We could definitely use your expertise. And naturally, you would be compensated for your efforts."
"That is... quite an offer," Hestia replies, her voice tinged with nervousness. "I... might be able to assist. But I will need some time to arrange things and ensure my place is well-protected," she adds gently, her affection for her shop evident in her tone.
* [["Only if you're sure..." you say gently.|HesShopFr][$friendly += 5]]
* [["I believe your knowledge will be invaluable," you assure them.|HesShopCharm][$charm += 5]]
* [[Are they really worried about their shop when this could save lives?|HesShopHost][$hostile += 5]]
* [[You wait patiently for their decision.|HesShopRes][$reserved += 5]]You stand silently, the question you want to ask lingering in your mind, but uncertainty holds you back.
Then, you hear $lyName shift, a thoughtful tone in $lyhisher voice as $lyheshe breaks the silence. "Hestia, might you consider... joining us on our journey to Narrau?"
There's a brief pause, then the soft, surprised voice of Hestia. "You... want me to come?" she asks.
$lyName's voice carries a weight of consideration. "Your knowledge could be invaluable. The presence of a witch in Auris is not common, and your insights thus far are promising. You could greatly assist us in unraveling this mystery." There's a thoughtful pause in $lyhisher speech, allowing each word to resonate in the air. "Naturally, your contributions would be duly compensated."
"That is... quite an offer," Hestia replies, her voice tinged with nervousness. "I... might be able to assist. But I will need some time to arrange things and ensure my place is well-protected," she adds gently, her affection for her shop evident in her tone.
* [["Only if you're sure..." you say gently.|HesShopFr][$friendly += 5]]
* [["I believe your knowledge will be invaluable," you assure them.|HesShopCharm][$charm += 5]]
* [[They're worried about a damn shop when this could save lives.|HesShopHost][$hostile += 5]]
* [[You wait patiently for their decision.|HesShopRes][$reserved += 5]]She seems uncomfortable with the thought, <<if hasVisited("GabEscort")>>and you can't really blame them, just yesterday a group was threatening to burn down her shop and possibly home.<<else>>you don't wish for her to obligated if they're not okay with leaving behind their shop, and possibly home, for a possibly long period.<</if>>
"Only if you're sure..." You say in a gentle tone.
Hestia speaks in a soft voice that you imagine holds a smile, "I appreciate your concern, but... I think I will."
<<include "Ch2HesShopEnd">>Her knowledge could be of use, <<if ($intelligence >= $charisma) and ($intelligence >= $magic) and ($intelligence >= $combat)>>you're very knowledgeable as well, but the concept of an //undiscovered// magic form is beyond you, though you're sure you can help.<<elseif ($magic >= $intelligence) and ($magic >= $charisma) and ($magic >= $combat)>>while magic is an area of your expertise, you're unsure how to go about discovering a new form of magic. You could possibly learn a thing or two from her.<<else>>while you //are// a mage, your skills lay elsewhere.<</if>>
"Your knowledge would be invaluable," you assure them, "I'm sure whatever you're able to discover would help no matter how small it seems."
Hestia remains silent before they say softly, "You have such confidence in me...I would be remiss to misplace that. I will come."
<<include "Ch2HesShopEnd">>This discovery could save lives if she can uncover how it relates to the constructs and demons. Why is she hesitating over the safety of her damn replaceable building?
"Many lives could be helped... yet you're worried about your store?" You say bitterly.
Hestia doesn't answer right away, but when she does, she answers quietly, ashamed, "You're right... I'll go."
<<include "Ch2HesShopEnd">>Ultimately the choice is theirs, so you wait quietly.
After a few more moments of silence, Hestia finally answers, "Alright, I'll go."
<<include "Ch2HesShopEnd">>The bell to the shop rings once again as you exit the shop. The difference in temperature makes you shiver. You wrap your arms around yourself, and $lyName huffs a sigh beside you.
"A new form..." $lyHeShe murmurs, "I never thought I'd hear that."
"Do you think she's right?"
$lyHeShe thinks a moment, "I do. Perhaps it's foolish not to seek another opinion..." $lyHeShe laughs airily, "But I suppose I've always been the one to make such rash decisions."
"Why am I not surprised..." you mumble.
"Come now, let's get you back so you have time to get your <<if hasVisited("GabHorse")>>armor.<<else>>horse.<</if>>"
A cold breeze rushes through the alley, and you can't help the shiver that follows. $lyName clicks $lyhisher tongue, "Lord Dilès had no common sense to include a cloak in your ensemble, did he..."
Suddenly you're <<if $piercings.some(p => ["ears", "eyebrows", "nose", "lip"].includes(p.name))>>engulfed in a warm blanket, carefully as to not snag your piercings. At least, you thought it was a blanket. But as $lyName ties the front, you realize it's $lyhisher cloak...<<else>> engulfed in a warm blanket, or so you thought at first, but as $lyName ties the front, you realize it's $lyhisher cloak...<</if>>
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[Words fail to form as your cheeks burn red.|LyShopShy][$relationships.ly.flirts.shy += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[["Will it always be this easy to get your clothes off?" you ask boldly.|LyShopBold][$relationships.ly.flirts.bold += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item-flirt">[[The act is sweet, and you're not sure how to feel about that...|LyShopHes][$relationships.ly.flirts.hesitate += 1; $relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[[You're not sure what to say, "Thank you?"|LyShopAcc][$relationships.ly.friendship += 5]]</div>
<div class="choice-item">[[Give it back, this isn't necessary.|LyShopNo]]</div>
</div>
<</nobr>>
<<nobr>>
<<set $hesMet to true>>
<<run setup.characters.ly.updateMood("Lost...")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems out of sorts with what was learned.")>>
<</nobr>>It takes a moment for your mind to catch up with exactly what $lyheshe is doing, and then your face heats. Is it a blush? Embarrassment? //Both?//
$lyName slows $lyhisher movement, probably taking notice of your redness. $lyHeShe gives a breathy chuckle, "I suppose a cloak wasn't needed to provide you warmth..." Your voice sputters, and $lyheshe laughs, "Adorable. You know," $lyhisher voice turns low and husky, "my chambers will be open should you feel cold tonight..."
Exhaling a breath, $lyheshe then laughs again, tapping lightly under your chin, "No birds, though." $lyHeShe then loops an arm with yours once again and leads you back to the castle, and you're glad the topic dropped. As a coming cold wind cools your blush, $lyhisher scent carries in it from the cloak. <<if $lyGender is "female">>She smells like jasmine...<<elseif $lyGender is "male">>He smells like sandalwood and patchouli...<</if>>
<<if hasVisited("LeeArm")>><span class="next"><<button [[Next|GabHorse]]>><</button>></span><<else>><span class="next"><<button [[Next|LeeArm]]>><</button>></span><</if>>
<<set $lycloak to true>>
<<run setup.characters.ly.updateMood("Interested")>>
<<run setup.characters.ly.updateThoughts("How cute.")>>You can't help the teasing smile, "Will getting your clothes off be this easy in the future? I didn't even have to ask."
$lyName is quiet a moment before letting out a low and husky chuckle, "My chambers will open tonight should you wish to find out..."
You're unsure if $lyheshe's serious or playing along, but your smile doesn't leave, "Will it?"
$lyHeShe taps under your chin, giving a pleased laugh, "Yes. No birds, though." $lyHeShe then loops an arm with yours once again and leads you back to the castle, the coming cold cools your growing heat, but $lyhisher scent carries in it from the cloak. <<if $lyGender is "female">>She smells like jasmine...<<elseif $lyGender is "male">>He smells like sandalwood and patchouli...<</if>>
<<if hasVisited("LeeArm")>><span class="next"><<button [[Next|GabHorse]]>><</button>></span><<else>><span class="next"><<button [[Next|LeeArm]]>><</button>></span><</if>>
<<set $lycloak to true>>
<<run setup.characters.ly.updateMood("Interested")>>
<<run setup.characters.ly.updateThoughts("How cute.")>>Conflicting feelings surge through your mind. Do you like this? Should you like this? Do you //allow// yourself to like this? <<if $mcVices.includes("Sex")>>It's not like you haven't had physical connections in the past. Perhaps your hesitation is because this is the //$lyTitle.// <</if>>Exhaling a breath in confusion, $lyheshe slows $lyhisher movements.
"I'm sorry. Did I make you uncomfortable?" $lyHeShe asks in worry.
"No..." It comes out in a breath. "I mean..."
$lyName chuckles gently, "I see... conflicted, hm? Perhaps I could help you figure it out tonight..."
Your face warms, and $lyheshe gently taps under your chin, "No birds, though." $lyHeShe then loops an arm with yours once again and leads you back to the castle, and you're thankful the topic is dropped. A coming cold cools your growing heat, but $lyhisher scent carries in it from the cloak. <<if $lyGender is "female">>She smells like jasmine...<<elseif $lyGender is "male">>He smells like sandalwood and patchouli...<</if>>
<<if hasVisited("LeeArm")>><span class="next"><<button [[Next|GabHorse]]>><</button>></span><<else>><span class="next"><<button [[Next|LeeArm]]>><</button>></span><</if>>
<<set $lycloak to true>>
<<run setup.characters.ly.updateMood("Interested")>>
<<run setup.characters.ly.updateThoughts("How cute.")>>Was it necessary? Probably not, but $lyheshe seems intent on doing this, so you might as well go with it.
"Thank you?" You say unsure.
"You're welcome!" $lyHeShe beams.
$lyHeShe then loops your arm once again to lead you back to the castle.
<<if hasVisited("LeeArm")>><span class="next"><<button [[Next|GabHorse]]>><</button>></span><<else>><span class="next"><<button [[Next|LeeArm]]>><</button>></span><</if>>
<<set $lycloak to true>>"Is this necessary?" You ask.
"No, but it's easier than going to find you a new one. Besides, I just bought this. Consider it barely mine."
"Take it back."
"I'm rolling my eyes, so you know. Just take it, and give it back later. $leeName will kill me if you end up sick," $lyName sighs dramatically as $lyheshe is wont to do, "$leeheshe will say I didn't let you rest properly or something, please just take it and think nothing of it."
Is $lyheshe really begging right now?
* [["Fine."|GiveInClo][$relationships.ly.friendship += 5]]
* [[Give it back.|LyNoClo]]<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>"Fine," you grumble, "but I'm not happy about it."
"I'm starting to think you're not happy about anything..." $lyName grumbles along with you as $lyheshe finishes tying it.<<elseif ($sarcastic >= $friendly) and ($sarcastic >= $charm) and ($sarcastic >= $hostile) and ($sarcastic >= $reserved)>>You give a dramatic sigh that rivals $lyhishers, "Fine."
"See?! Best friends already, I can't wait to tell Admos..." $lyheshe says amusedly as $lyheshe finishes tying it.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You let out a sigh and relent.
"And Admos said I'm terrible at making friends," $lyheshe beams as $lyheshe finishes tying it.
You roll your eyes behind your blindfold.<<else>>"Fine," you sigh.
"Thank you, I'll buy you your own for your service," $lyheshe beams as $lyheshe finishes tying it. You're afraid how much $lyheshe'll beg if you deny $lyhimher that.<</if>>
$lyHeShe then loops your arm once again to drag you back to the castle.
<<if hasVisited("LeeArm")>><span class="next"><<button [[Next|GabHorse]]>><</button>></span><<else>><span class="next"><<button [[Next|LeeArm]]>><</button>></span><</if>>
<<set $lycloak to true>>"No," you say with finality.
$lyName sputters, and you can practically hear the pout, "No?"
"No." $lyHeShe relents and removes the cloak.
<<if $stubborn >= $flexible>>
"You're so stubborn," $lyheshe chuckles.
<</if>>
$lyHeShe then loops your arm once again to guide you back to your next task.
<<if hasVisited("LeeArm")>><span class="next"><<button [[Next|GabHorse]]>><</button>></span><<else>><span class="next"><<button [[Next|LeeArm]]>><</button>></span><</if>>The faint smell of leather and whatever chemicals you'd use to treat it hang in the air. You hear muffled hammering sounds in another room somewhere in the front. $leeName guides you to a counter before $leeheshe rings a bell.
The hammering stops, and you hear someone grumble, "One momen─" Something drops, and they yell, "Fack!"
A few moments later, a door somewhere before you opens, and the person lumbers out. "Sorry 'bout 'at. W'at can I do fer ye?"
Their accent is thick, and you can't quite place the region.
"My friend here is looking for armor. I believe the $lyTitle had someone send notice ahead," $leeName says.
"Ahh! The warden!" They beam, "O' curse, I 'ave some samples o'er 'ere."
You follow behind their heavy steps. $leeName pulls you to avoid an object before tugging you to a stop.
"Not sure w'at you prefer, but I 'ave some different styles 'ere fer ye to choose frem," they pause momentarily, "ah, fack. Yer 'lind, 'hats right..."
"I can help ?them with this part," $leeName says quickly.
"I would 'ppreciate 'hat, I 'ave an order to finish," you hear them give $leeName a heavy pat on $leehisher shoulder before they walk off.
Exuding a breath, $leeName steps ahead, "These are quite nice..." $leeHeShe pauses, "What do you normally prefer?"
"What's available?" You ask.
"There's a lighter armor. The fabric is magically woven. Something I've seen more of lately," $leeheshe moves, "it's light in color for the top, not quite long as a robe, and it splits on the front, darker pants, and leather boots. The main material you'll find is fabric. There's minimal metal plating on the shins, arms, and chest. Mostly leather for other weak points. It's made more if you move a lot quicker and prefer magic over your blade. The leather and plating are engraved, not something I'd wear personally, but it's quite nice."
$leeHeShe then moves to the next one, "This one is mostly leather if you're generally quick in close quarters. It's dark, thigh-high boots, the carvings are delicate, and it's exquisite. There's plating on the shoulders and forearms."
"And last, there's the standard heavy armor, though it's intricately engraved like the other two. A dark gambison and chainmail beneath the plating, a nice tabard though that's just for loo─no, it's magically woven. Interesting. Overall, this one is more for close combat risk takers," $leeheshe pauses and then approaches you, "Which would you like to try? You'll have to try them on in case any adjustments will be needed before we depart."
* [[The lighter armor.|ArmorPick][$player.armor to "light"]]
* [[Leather works best for you.|ArmorPick][$player.armor to "leather"]]
* [[The heavy armor sounds like it'd fit your style more.|ArmorPick][$player.armor to "heavy"]]You ponder before deciding, "I'll take the $player.armor armor."
$leeName moves, and you hear $leehimher take the armor off the mannequin they are most likely displayed on. Then after a few moments, $leeheshe gently puts them in your arms.
"I, um..." $leeheshe clears $leehisher throat, "If you need assistance, I can help should you wish. But I'm assuming you've done this by yourself for a long time."
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item">[[Let Leese help you put on the armor.|LeeTryOn]]</div>
<<else>>
<div class="choice-item">[[Let Lea help you put on the armor.|LeeTryOn]]</div>
<</if>>
<div class="choice-item">[[Put it on by yourself.|TryOnSolo]]</div>
</div>
<</nobr>>Maybe this is a terrible idea. Why are you pushing yourself to be closer to $leehimher? Then again, sometimes, keeping up with the blind act is exhausting on all fronts.
"If you wouldn't mind helping me," you say regardless. Sure, you could take the blindfold off if it's in another room, but it's a risk you'd rather not take. Besides, it's not like you'll be getting completely naked.
"I wouldn't if you're comfortable with it," $leeheshe replies.
You nod, and $leeheshe guides you to a room off to the side.
$leeName begins undoing the <<if $belts is true>>waist belts before moving to the <</if>>ties to your <<if $player.clothes is "dress">>dress's bodice,<<else>>$player.clothes.<</if>>
$leeHisHer hands work gently and deftly. Until $leeheshe comes to the bandage on your arm. $leeHeShe moves slower and more carefully but doesn't comment on it.
You try to clear your mind, but one thing you can almost say for sure that somewhat calms your nerves: $leeheshe doesn't suspect you. There's no way $leeheshe would not say something. While you can not be beyond doubt, you take solace in the fact that the $leeName you knew would not have stayed silent.
Exhaling an inaudible sigh of some relief, you focus on the task at hand as you move parts of your body to help with the removal and equipping.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[Why are you blushing?|LeeShyArm][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[[You really shouldn't do this, but you are a chronic flirt.|LeeBoldArm][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[There are a lot feelings right now that you really shouldn't be feeling.|LeeHesArm][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.hesitate += 1]]</div>
<div class="choice-item">[[It isn't long before the armor is on.|LeeArmNoF]]</div>
</div>
<</nobr>>"I think I can manage," you say. $leeName guides you to a room and closes it behind you.
After a moment, you remove the blindfold. Now that you're alone, you try to clear your mind. One thing you can almost say for certain that somewhat calms your nerves: $leeheshe doesn't suspect you. There's no way $leeheshe would not say something. While you can not be beyond doubt, you take solace in the fact that the $leeName you knew would not have stayed silent.
Exhaling an inaudible sigh of some relief, you focus on the task at hand as you look to the gear you'll be trying on. The armor looks as elegant as $leeName described.
<<if $player.armor is "light">>The light armor is very elegant. The open jacket is almost like a robe, as $leeName described, and stops just above the knees. It's light in color with faint patterns that shimmer slightly in the torchlight within the room. The leather gauntlets and boots are dark and engraved with fancy patterns. The silver plating that covers your most vulnerable areas is also etched delicately.<<elseif $player.armor is "leather">>The leather armor is very elegant. It's dark in color and engraved in certain places. There are plenty of straps to ensure it's form-fitting but isn't entirely overdone. There are engraved plates that cover your most vulnerable areas but are still sparse to not hinder your mobility.<<else>>The heavy armor manages a form-fitting look as if the plates were made especially for you. Certain areas are engraved with elegant patterns but are not overdone. The tabard is indeed magically woven, ensuring your magic is still boosted.<</if>> The armor almost seems too fancy to be worn into battle, as if it was originally made as display only. But the magic that radiates from the ensemble states that it was indeed made for use.
You start stripping off your clothes and are sure to put the armor on sloppy enough that no one would assume you did it with sight.
After equipping it, you're pleased the armor fits nicely, though some minor adjustments will be needed. You look in the mirror, feeling like a new ?man. However, you can't help but wonder why the $lyTitle insisted on doing these things here in Chotou instead of the capital. Perhaps $leeName could tell you.
Pulling back on your blindfold, you step out of the room.
Clearing your throat as you stand in the door's threshold, "$leeSir van Laere?" The name is still hard to say, but at least you can say it.
"I'm here," $leeheshe says as $leeheshe approaches. $leeHeShe gives a hum in inspection, "These aren't on properly..."
"Why aren't we doing this in Narrau?" You then ask.
$leeName sighs, "The $lyTitle wants your investigation to start as soon as possible."
"How soon is that?"
"You'll have time to rest after our arrival," $leeheshe assures you, "but likely only a day at most. The sooner we put a stop to whatever, the better."
Rolling your lips, you suppose it makes sense.
"We should hurry," $leeName then says. "If you don't mind, I need to fix these to see what adjustments are needed."
You let out a breath and nod.
$leeHeShe moves quickly to not cause you discomfort at $leehisher closeness. $leeHeShe tightens specific straps on your arms and waist, parts you know you did sloppily.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[[The closeness makes you blush...Wait.|LeeArmSoloShy][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[[Bite back a flirtatious remark...and fail.|LeeArmSoloBold][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[Confusing thoughts rip through your mind.|LeeArmSoloHes][$relationships.lee.flirts.total += 1; $relationships.lee.flirts.hesitate += 1]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[It doesn't take him long to fix it.|LeeArmSoloNoFlirt]]</div>
<<else>>
<div class="choice-item">[[It doesn't take her long to fix it.|LeeArmSoloNoFlirt]]</div>
<</if>>
</div>
<</nobr>>$leeHisHer touch is light that it tickles, and you can't help but enjoy it, maybe a little too much, as your cheeks start to burn. Why are you blushing? Gritting your teeth, you try to fight it down. But $leehisher hand brushes down your side as $leeheshe fastens another part of the armor, and your cheeks burn with a vengeance. <<if $leePast is "crush">>Is this a remnant of your crush from childhood? <<elseif $leePast is "BFF">>$leeHeShe was your //best friend for fuck's sake!//<<else>>You didn't even really like $leehimher back then...<</if>>
You inhale sharply as $leeName turns you to fasten another piece at the front but pauses when $leeheshe must notice, well, probably many things given $leehisher strong senses.
"I─" $leeHeShe pauses, "I'm going to go make sure I grabbed everything..." $leeHeShe then leaves before you even get a chance to respond.
//'Great...'// you sigh. Then your eyes widen behind the blindfold. //What are you doing?// Getting close to $leeName could ruin you.
Regardless, it looks like the rest of the dressing is up to you.
Since $leeName is out of the room, you take the chance to look and raise the $blindfold fabric that covers your eyes.
<<if $player.armor is "light">>The light armor is very elegant. The open jacket is almost like a robe, as $leeName described. It's light in color with faint patterns that shimmer slightly in the torchlight within the room. The leather gauntlets and boots are dark and engraved with fancy patterns. The silver plating that covers your most vulnerable areas is also etched.<<elseif $player.armor is "leather">>The leather armor is very elegant. It's dark in color and engraved in certain places. There are plenty of straps to ensure it's form-fitting but isn't entirely overdone. There are engraved plates that cover your most vulnerable areas but are still sparse to not hinder your mobility.<<else>>The heavy armor manages a form-fitting look as if the plates were made especially for you. Certain areas are engraved with elegant patterns but are not overdone. The tabard is indeed magically woven, ensuring that your magic is still boosted.<</if>> The armor almost seems too fancy to be worn into battle, as if it was originally made as display only. But the magic that radiates from the ensemble states that it was certainly made for use.
The armor fits nicely, though some minor adjustments will need to be made. You look in the mirror and feel like a new ?man. However, you can't help but wonder why the $lyTitle insisted on you doing these things here in Chotou instead of the capital. Perhaps $leeName could tell you.
Pulling back on your blindfold, you step out of the room.
Standing at the door's threshold, you clear your throat, "$leeSir van Laere?" The name is still hard to say, but at least you can say it.
"I'm here," $leeheshe says awkwardly, probably still reeling from the moment in the room. You take a step forward, ignoring $leehisher awkwardness. You hear $leehimher approach to examine the armor, "Few adjustments will be needed at least," $leeheshe murmurs.
"Why aren't we doing this in Narrau?" You then ask.
$leeName sighs, "The $lyTitle wants your investigation to start as soon as possible."
"How soon is that?"
"You'll have time to rest after our arrival," $leeheshe assures you, "but most likely only a day at most. The sooner we can figure this out, the better."
Rolling your lips, you suppose it makes sense.
"We should hurry," $leeName then says. You quickly change back into your previous attire, and despite the earlier awkwardness, $leeName helps, but this time neither of you says a word.
The armorer makes the adjustments promptly, and you're able to take the armor with you as you leave the shop.
<span class="next"><<button [[Next|LeeArmEnd]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Flustered")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to be pretending it never happened.")>><</nobr>>Just this morning, you had a mental breakdown about $leehisher reappearing in your life, but right now, you can't beat down the flirty words that sit at the tip of your tongue, a dangerous game for sure. But you're a warden. You live on danger. <<if $leePast is "crush">>You wonder if childhood you who had a crush on $leeName would be impressed or mortified by the words that come out of your mouth...<<elseif $leePast is "BFF">>$leeHeShe was your best friend, you really shouldn't. But you just //have to.//<<else>>You weren't really close, isn't that all the more reason to just //say it?//<</if>>
"You know I can see this going some other ways," you say in a suggestive tone, "ones where we wouldn't have to put the armor on..."
"I─" $leeHeShe pauses and clears $leehisher throat, "I'm going to go make sure I grabbed everything..." $leeHeShe leaves before you even get a chance to respond.
You chuckle softly as you stand alone in the room, "Cute." Then your eyes widen behind the blindfold. //What are you doing?// Getting close to $leeName could ruin you.
Regardless, it looks like the rest dressing is up to you.
Since $leeName is out of the room, you take the chance to look and raise the $blindfold fabric that covers your eyes.
<<if $player.armor is "light">>The light armor is very elegant. The open jacket is almost like a robe, as $leeName described. It's light in color with faint patterns that shimmer slightly in the torchlight within the room. The leather gauntlets and boots are dark and engraved with fancy patterns. The silver plating that covers your most vulnerable areas is also etched.<<elseif $player.armor is "leather">>The leather armor is very elegant. It's dark in color and engraved in certain places. There are plenty of straps to ensure it's form-fitting but isn't entirely overdone. There are engraved plates that cover your most vulnerable areas but are still sparse to not hinder your mobility.<<else>>The heavy armor manages a form-fitting look as if the plates were made especially for you. Certain areas are engraved with elegant patterns but are not overdone. The tabard is indeed magically woven, ensuring that your magic is still boosted.<</if>> The armor almost seems too fancy to be worn into battle, as if it was originally made as display only. But the magic that radiates from the ensemble states that it was indeed made for use.
The armor fits nicely, though some minor adjustments will need to be made. You look in the mirror and feel like a new ?man. However, you can't help but wonder why the $lyTitle insisted on you doing these things here in Chotou instead of the capital. Perhaps $leeName could tell you.
Pulling back on your blindfold, you step out of the room.
Standing at the door's threshold, you clear your throat, "$leeSir van Laere?" The name is still hard to say, but at least you can say it.
"I'm here," $leeheshe says awkwardly, probably still reeling from your flirt. You take a step forward, ignoring $leehisher awkwardness. You hear $leehimher approach to examine the armor, "Few adjustments will be needed at least," $leeheshe murmurs.
"Why aren't we doing this in Narrau?" You then ask.
$leeName sighs, "The $lyTitle wants your investigation to start as soon as possible."
"How soon is that?"
"You'll have time to rest after our arrival," $leeheshe assures you, "but most likely only a day at most. The sooner we can figure this out, the better."
Rolling your lips, you suppose it makes sense.
"We should hurry," $leeName then says. You quickly change back into your previous attire, and despite the earlier awkwardness, $leeName helps, but this time neither of you says a word.
The armorer makes the adjustments promptly, and you're able to take the armor with you as you leave the shop.
<span class="next"><<button [[Next|LeeArmEnd]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Flustered")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to be pretending it never happened.")>><</nobr>>So many feelings are ripping through your mind that you feel like you're about to collapse. Just this morning, you had a mental breakdown about $leehisher reappearance in your life, and you can't help but find $leehisher touch //pleasant.// You shouldn't be feeling this. <<if $leePast is "crush">>You've long buried your crush, it was //twelve years ago//, you shouldn't be feeling this... right?<<elseif $leePast is "BFF">>Are the conflicting feelings because $leeheshe was your best friend? Or is it simply that you know you cannot reveal who you are?<<else>>Are the conflicting feelings because you never really liked $leehimher, and it's that you feel //something// now?<</if>> What are you even feeling?
Something must be sending $leehimher weird signals because $leeheshe slows, "Are you uncomfortable?"
"I─" Your voice cracks because you don't know.
$leeHeShe inhales sharply, "I apologize. I did not mean to make you uncomfortable. I'll wait outside." $leeHeShe then leaves before you have a chance to say, well, you're not sure what you could have said.
Though the whole thing was sort of endearing with how much $leeheshe cared. Your eyes then widen behind the blindfold. //What are you doing?// Getting close to $leeName could ruin you.
Regardless, it looks like the rest of the dressing is up to you.
Since $leeName is out of the room, you take the chance to look and raise the $blindfold fabric that covers your eyes.
<<if $player.armor is "light">>The light armor is very elegant. The open jacket is almost like a robe, as $leeName described. It's light in color with faint patterns that shimmer slightly in the torchlight within the room. The leather gauntlets and boots are dark and engraved with fancy patterns. The silver plating that covers your most vulnerable areas is also etched.<<elseif $player.armor is "leather">>The leather armor is very elegant. It's dark in color and engraved in certain places. There are plenty of straps to ensure it's form-fitting but isn't entirely overdone. There are engraved plates that cover your most vulnerable areas but are still sparse to not hinder your mobility.<<else>>The heavy armor manages a form-fitting look as if the plates were made especially for you. Certain areas are engraved with elegant patterns but are not overdone. The tabard is indeed magically woven, ensuring that your magic is still boosted.<</if>> The armor almost seems too fancy to be worn into battle, as if it was originally made as display only. But the magic that radiates from the ensemble states that it was indeed made for use.
The armor fits nicely, though some minor adjustments will need to be made. You look in the mirror and feel like a new ?man. However, you can't help but wonder why the $lyTitle insisted on you doing these things here in Chotou instead of the capital. Perhaps $leeName could tell you.
Pulling back on your blindfold, you step out of the room.
Standing at the door's threshold, you clear your throat, "$leeSir van Laere?" The name is still hard to say, but at least you can say it.
"I'm here," $leeheshe says. You take a step forward as you hear $leehimher approach to examine the armor, "Few adjustments will be needed at least," $leeheshe murmurs.
"Why aren't we doing this in Narrau?" You then ask.
$leeName sighs, "The $lyTitle wants your investigation to start as soon as possible."
"How soon is that?"
"You'll have time to rest after our arrival," $leeheshe assures you, "but most likely only a day at most. The sooner we can figure this out, the better."
Rolling your lips, you suppose it makes sense.
"We should hurry," $leeName then says. You quickly change back into your previous attire, and $leeName helps this time after your assurance, but neither of you says a word.
The armorer makes the adjustments promptly, and you're able to take the armor with you as you leave the shop.
<span class="next"><<button [[Next|LeeArmEnd]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Flustered")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to be pretending it never happened.")>><</nobr>>$leeName works quickly, and soon you're out of your new clothes and into your armor.
"I'm going to make sure I grabbed everything," $leeheshe states, then promptly leaves the room.
Since $leeName is now absent, you take the chance to look.
<<if $player.armor is "light">>The light armor is very elegant. The open jacket is almost like a robe, as $leeName described. It's light in color with faint patterns that shimmer slightly in the torchlight within the room. The leather gauntlets and boots are dark and engraved with fancy patterns. The silver plating that covers your most vulnerable areas is also etched.<<elseif $player.armor is "leather">>The leather armor is very elegant. It's dark in color and engraved in certain places. There are plenty of straps to ensure it's form-fitting but isn't entirely overdone. There are engraved plates that cover your most vulnerable areas but are still sparse to not hinder your mobility.<<else>>The heavy armor manages a form-fitting look as if the plates were made especially for you. Certain areas are engraved with elegant patterns but are not overdone. The tabard is indeed magically woven, ensuring that your magic is still boosted.<</if>> The armor almost seems too fancy to be worn into battle, as if it was originally made as display only. But the magic that radiates from the ensemble states that it was indeed made for use.
The armor fits nicely, though some minor adjustments will need to be made. You look in the mirror and feel like a new ?man. However, you can't help but wonder why the $lyTitle insisted on you doing these things here in Chotou instead of the capital. Perhaps $leeName could tell you.
Pulling back on your blindfold, you step out of the room.
Standing within the door's threshold, you clear your throat, "$leeSir van Laere?" The name is still hard to say, but at least you can say it.
"I'm here," $leeName approaches and examines the armor. You hear $leehimher mumble, "Few adjustments will be needed at least..."
"Why aren't we doing this in Narrau?" You then ask.
$leeName sighs, "The $lyTitle wants your investigation to start as soon as possible."
"How soon is that?"
"You'll have time to rest after our arrival," $leeheshe assures you, "but most likely only a day at most. The sooner we can figure this out, the better."
Rolling your lips, you suppose it makes sense.
"We should hurry," $leeName then says.
You're quickly stuffed back into your previous attire with $leeName's assistance. The armorer makes the adjustments in a timely manner, and you're able to take your new armor with you as you leave the shop.
<span class="next"><<button [[Next|LeeArmEnd]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Focused")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to be rather focused on the task. Is something wrong?")>><</nobr>>When you arrive at the castle, $raven.name flies off somewhere to, no doubt, look for food. You're about to allow yourself to relax as you leave $leeName's company, but after you say goodbye, $leeheshe suddenly stops you before you can take a step. $leeHeShe grabs your arm in a gentle hold, but strong enough that it makes your heart hammer in your chest. $leeHeShe's quiet, and you can't find your voice to ask just what $leehisher problem is.
Then $leeheshe whispers, "There's something about you..."
All feeling drains from your body. Does $leeheshe recognize you? Swallowing thickly, you try to cool your response. "Wh─what do you mean?" you say in a breath so quiet you're not sure you said it all.
$leeHeShe doesn't say anything for a few very long moments until $leeheshe abruptly lets go. "Apologies, I'll take care of the armor..." $leeHeShe walks away in hurried steps, leaving you paralyzed in fear as you wonder what the $swear just happened.
Maybe you shouldn't relax just yet...
<<if hasVisited("GabHorse")>><span class="next"><<button [[Back in your room...|EndDay]]>><</button>></span><<else>><span class="next"><<button [[Regardless, your day isn't over.|LyRoute]]>><</button>></span><</if>>
<<nobr>><<set $player.armor to true>> <<run setup.characters.lee.updateMood("?")>>
<<run setup.characters.lee.updateThoughts("What is going on?")>><</nobr>>The feeling is peaceful, and it's oddly relieving to know that beings as pure as them have taken a liking to you.
"How odd..." the $lyTitle mutters nearby, a hint of intrigue in $lyhisher voice. $lyHeShe pauses briefly, as if sensing the unseen presence around you. Then, with a gentle clear of $lyhisher throat, $lyheshe addresses the room.
"Hello..." $lyName greets, "I don't mean to interrupt, but I was wondering if we might have a moment of your time, Miss..."
"Hestia," she replies quietly, "just Hestia, please."
$lyName hums, "Lovely name, Hestia. I'm $lyTitle de Le Wren, and this is Warden $player.wardname. If you're not busy...?"
"Over here," she says, and you follow their voice. $lyName guides you through the shop, given its tight space, until your hands rest upon a polished wood counter.
<span class="next"><<button [[Next|ShopPt1]]>><</button>></span>
<<notify>>Codex Entry Unlocked!<</notify>>You stumble back in fear and nearly fall until someone catches you. $lyName clears $lyhisher throat, or stifles a laugh, as $lyheshe helps you regain your footing. Your head reels at the witch's words. It's unsettling that spirits are attracted to you. You only hope the ones present aren't tricksters like most.
"You don't need to fear them, unless you provoke them," Hestia assures softly.
"Good to know..." You mumble as you smooth down your $player.clothes.
"Honestly, I can't say I would have reacted any better," the $lyTitle whispers before addressing the witch. "Hello..." $lyheshe greets. "Apologies for interrupting, but I was wondering if we might have a moment of your time, Miss..."
"Hestia," she replies quietly, "just Hestia, please."
$lyName hums, "A lovely name, Hestia. I'm $lyTitle de Le Wren, and this is Warden $player.wardname. If you're not busy...?"
"Over here," she says, and you follow their voice. $lyName guides you through the shop, given its tight space, until your hands rest upon a polished wood counter.
<span class="next"><<button [[Next|ShopPt1]]>><</button>></span>
<<notify>>Codex Entry Unlocked!<</notify>>"I sense whatever you hold," she says gently, with discomfort in her voice.
"Seems to be the effect it has on the majority," $lyName chuckles as $lyheshe places the stone on the surface.
Hestia is quiet in inspection, you assume. While you cannot see her face, there's a thoughtful pause, and her breathing seems measured. Then she takes a sharp breath, her voice still carrying an undercurrent of unease, "Where did you get this?"
"The chimera I slayed," you answer, "apparently, it was found within the head."
They remain in silence. $lyName stands patiently beside you, and you wish you could see the expression the witch wears. Then, her voice breaks the quiet, "I'm not sure what it is... but it's definitely unrelated to Umbral magic, despite its dark appearance."
"Is there anything you can tell about it?" $lyName asks, intrigue lacing $lyhisher voice.
You hear Hestia pick up the object. She exhales a sigh, "It's corrupted, whatever it is. That's the uneasy feeling. If done incorrectly, magic can become unstable if forced into something outside its nature," they pause as they further inspect the stone, her gentle tone betrays the seriousness of the matter, "but even that would still have some semblance of what it once was..."
Despite her unease, her tone also carries a mix of curiosity. It's as if she's grappling with a puzzle, trying to piece together something that doesn't fit her expectations.
$lyName swallows beside you before chuckling nervously, "I'm not sure I like where this is going..."
There's a soft 'clack' as Hestia places the stone back down, the sound of the stone meeting a hard surface echoing in the room, "Elements never lose their true nature despite their malformation. Fire never loses its purpose to burn, its physical appearance might change to whatever it's forced into, but it's still hot. Only if done incorrectly does it become corrupted. It would burn hotter and out of control, similar to other elements."
"And that's why the Balance exists," $lyName says in thought.
"Indeed," she replies, her tone still light and //calm// as she continues, "while a sixth sense is required, you would still be able to perceive what something originally was." Your brows furrow in thought. However, Hestia's following words are like a wash of boiling water.
"I have... been around for a long time, and I don't recognize the magic behind this at all... I'm not sure what it is."
A heavy silence hangs in the air, laden with uncertainty and foreboding.
"Are you saying..." $lyName trails off, the apprehension in $lyhisher voice unmaskable.
"I believe this may be a new element," the witch states with an ominous calmness that sends shivers down your spine.
<span class="next"><<button [[Next|ANewForm]]>><</button>></span><<if $romance is "physical">>Maybe things will get physical, maybe they won't, but you swore off the possibility of a romantic connection a long time ago. Sex is one thing, but love? Forget it.<<elseif $romance is false>>You swore off the possibility of romance long ago, or maybe you were never interested in it, regardless. There's no way you'll form a connection in that regard.<<else>>It doesn't matter what you feel. You can't risk an attachment...Can you? It's something you always thought not possible, and yet...<<if hasVisited("GabFrontShy") + hasVisited("GabFrontBold") + hasVisited("GabFrontHes") + hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") + hasVisited("LeeShyArm") + hasVisited("LeeBoldArm") + hasVisited("LeeHesArm")>>you felt //something// today, right?<</if>> Maybe...you could. Or maybe they'll end up like //her//.<</if>> You push the thought away and let out a loud sigh.
$raven.name comes to you and turns his head in an inspection. Rolling to your side to face him, your reach out and run your fingers along his black feathers.
"What should I do?" You ask. He gives a rattle as he elegantly struts over to you and <<if $raven.signal is "hair">>pecks at your hair, drawing a smile from you.<<elseif $raven.signal is "ear">>pokes at your earlobe making you giggle.<<else>>rubs his head against your face making you sputter as his feathers poke in your mouth.<</if>>
Someone knocks on your door. You bolt off the bed to rush to find your blindfold. $raven.name flies off to find somewhere to perch, probably fuming because he didn't notice someone coming.
"Yes?" You say as you tie the $blindfold fabric around your eyes.
"?Sir $player.wardname," an unknown woman says as they slowly enter, "I've been assigned to you this evening should you wish to do anything before you sleep."
"Do anything?" You repeat.
"Yes, ?Sir. Like visit the stables or perhaps someone," the guard says.
You nod. You suppose there are some things you could do before you settle in for the night.
"Excellent!" The woman says, "My name is Lady Tarron. When you're ready, I shall take you wherever you wish."
<<nobr>>
<div class="choices">
<<if hasVisited("ChoGardEve")>>
<div>//You have already been to the gardens.//</div>
<<else>>
<div class="choice-item">[[Maybe being in the gardens could bring you peace.|ChoGardEve]]</div>
<</if>>
<<if hasVisited("ChoStabEve")>>
<div>//You have already visited $horse.name.//</div>
<<else>>
<div class="choice-item">[[You could visit your new horse in the stables.|ChoStabEve]]</div>
<</if>>
<<if hasVisited("ChoGabEve")>>
<div>//You have already spoken with Gabriel.//</div>
<<else>>
<div class="choice-item">[[Maybe Gabriel is still awake...|ChoGabEve]]</div>
<</if>>
<<if hasVisited("ChoLeeEve")>>
<div>//You have already spoken with $leeName.//</div>
<<elseif not hasVisited("ChoLeeEve") and ($leeGender is "male")>>
<div class="choice-item">[[You want to know what Leese meant...|ChoLeeEve]]</div>
<<elseif not hasVisited("ChoLeeEve") and ($leeGender is "female")>>
<div class="choice-item">[[You want to know what Lea meant...|ChoLeeEve]]</div>
<</if>>
<<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "male")>>
<div class="choice-item">[[Maybe Lyth is up to just talk.|ChoLyTalkEve]]</div>
<<elseif hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "female")>>
<div class="choice-item">[[Maybe Lyari is up to just talk.|ChoLyTalkEve]]</div>
<<elseif not hasVisited("LyShopShy") + not hasVisited("LyShopBold") + not hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "male")>>
<div class="choice-item">[[Maybe Lyth is awake.|ChoLyTalkEve]]</div>
<<elseif not hasVisited("LyShopShy") + not hasVisited("LyShopBold") + not hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "female")>>
<div class="choice-item">[[Maybe Lyari is awake.|ChoLyTalkEve]]</div>
<</if>>
<<if hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve")>>
<div class="choice-item">[[You get drinks, ending your night with Gabriel unexpectedly.|ChoBroth]] //End Day//</div>
<</if>>
<<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "male")>>
<div class="choice-item">[[Maybe you'll take Lyth up on his offer...|LySexCh2]] //End Day//</div>
<<elseif hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "female")>>
<div class="choice-item">[[Maybe you'll take Lyari up on her offer...|LySexCh2]] //End Day//</div>
<</if>>
<<if hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve")>>
<div class="choice-item">[[Just go to bed.|Ch2BedEndDay]] //End Day//</div>
<</if>>
</div>
<</nobr>>You ask Lady Tarron to take you to the gardens. $raven.name perches upon your shoulder, not wanting to miss this trip. There's a chill in the air, but it's bearable this early in the evening. Once your escort helps you find a bench, she takes her leave, letting you know that she'll remain a shout away. The stone bench makes you shiver, but you soon grow accustomed to it. <<if $lycloak is true>>$lyName's cloak is also doing its job.<</if>>
Leaning back, you let the garden's silence soothe your inner anxieties. The air is calm and undisturbed. The smell of roses and other flowers the Baron and his wife keep creeps through the ever-fading smell of chimera. You reach out beside you, feeling the silky petals of a rose.
"They're beautiful, aren't they?" A smooth and familiar voice sounds. You jump, having not heard the newcomer approach. "Even if you can't see them, there is still beauty in texture."
"Hestia?" You whisper, "I thought you were coming in the morning..."
Hestia giggles softly, "I finished locking things up early. Also couldn't sleep. It's all so...nerve-racking."
You nod in agreement.
"May I sit with you?" She asks.
* [[You scoot over and smile, "Of course."|Ch2GarFr][$friendly += 5; $relationships.hes.friendship += 5]]
* [["I would be delighted," you beam with charm.|Ch2GarCh][$charm += 5; $relationships.hes.friendship += 5]]
* [[The raven on your shoulder answers for you.|Ch2GarSar][$sarcastic += 5; $relationships.hes.friendship += 5]]
* [[You roll your lips, "I'd like to be alone."|Ch2GarHos][$hostile += 5]]
* [[You shrug, you suppose it'd be good to get to know her.|Ch2GarRes][$reserved += 5; $relationships.hes.friendship += 2]]You are taken to your horse, who has already been prepared for the journey. You made sure to bring $raven.name for this visit. He needs to get over his dislike for horses.
$horse.name snorts as you approach.
"I'll wait outside, ?Sir $player.wardname," your escort says before walking away.
After a few moments, $raven.name assures you the coast is clear. Slipping off your blindfold, you slide into the stall with your steed. $horse.name flicks $horsehisher ears as $horseheshe curiosly looks to you with $horsehisher <<if $horse.breed is "warmblood">>blue eyes.<<else>>brown eyes.<</if>> Running a hand along $horsehisher cheek, you smile warmly as you place your forehead against $horsehishers as you did earlier.
$raven.name flies elsewhere to keep an eye on you and the surroundings, but also to get away from the equine.
* [[You smile fondly at his antics.|Ch2HorseFr][$friendly += 5]]
* [["Do this for me?" You give a sweet smile.|Ch2HorseCh][$charm += 5]]
* [["You're such a fusspot," you tease.|Ch2HorseSar][$sarcastic += 5]]
* [[You roll your eyes and focus back on your new companion.|Ch2HorseRes][$reserved += 5]]Thankfully, Lady Tarron, with a knowing tone in her voice, is aware of $gabSir Duarte's location, who is fortunately still awake. You're guided through the castle stables <<if hasVisited("ChoStabEve")>>once again<</if>> where the knight is preparing $gabhisher steed. The stables are silent save for the soft snorts of horses who remain awake.
Growing close to your destination, you hear the knight humming an unknown tune. You dismiss your escort before slowly rounding the corner. The song $gabheshe hums is melancholic in sound. It almost reminds you of─No. You make your presence known.
<<if hasVisited("ChoStabEve")>>"I was just checking on $horse.name, but I wasn't aware of your presence," you say.<<else>>"What are you doing?" you ask.<</if>>
"Oh, Warden!" You hear $gabhimher moving things around before $gabheshe dusts off $gabhisher hands, "<<if hasVisited("Ch2HorseFable")>>I overheard your story while passing."
"You... did?" Panic shoots through to your fingers, but the knight continues.
"Apologies I didn't stop by. Your moment seemed private, and I did not wish to interrupt. However, the tale was nice. I was told a more dark version in my youth. I like yours better," you hear the smile in $gabhisher voice.
"Me too," you reply as your nerves sooth, knowing $gabheshe only listened from a far.
"Anyway," Gabriel changes the subject,<</if>> "I was just brushing out my horse. I didn't have much time to after we got here."
"You seem to love horses," you note as you slowly move closer to where $gabhisher voice sounds.
Gabriel chuckles softly, "I was raised around them. My parents thought I'd take over their farm, but..." $gabheshe pauses, and you imagine $gabhimher rolling $gabhisher lips in thought, "Loving horses is a lot different than making horses love horses."
<<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>A faint smile tugs at your lips,<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>A faint smile tugs at your lips,<<else>>You snort a laugh,<</if>> "I suppose playing horse matchmaker is an acquired taste."
"Indeed," Gabriel laughs as $gabheshe moves around.
"Would it be alright if I asked you some questions?"
"Of course! May I ask some of my own?"
You thin your lips, "Depends on the question, but I suppose it's only fair."
"I'll keep them impersonal."
"In that case..."
"You go first," Gabriel says as $gabheshe rummages through things.
<<nobr>>
<div class="choices">
<<if hasVisited("Ch2GabQ1")>>
<div class="choice-item">//You already asked about $gabhisher horse.//</div>
<<else>>
<div class="choice-item">[["Is your horse from your family farm?"|Ch2GabQ1]]</div>
<</if>>
<<if hasVisited("Ch2GabQ2")>>
<div class="choice-item">//You already asked if $gabheshe's always wanted to be a knight.//</div>
<<else>>
<div class="choice-item">[["Did you always want to be a knight?"|Ch2GabQ2]]</div>
<</if>>
<<if hasVisited("Ch2GabQ3")>>
<div class="choice-item">//You already asked if $gabheshe has siblings.//</div>
<<else>>
<div class="choice-item">[["Do you have any siblings?"|Ch2GabQ3]]</div>
<</if>>
<<if hasVisited("Ch2GabQ4")>>
<div class="choice-item">//You've already asked about $gabhisher family.//</div>
<<else>>
<div class="choice-item">[["How is your relationship with your family?"|Ch2GabQ4]]</div>
<</if>>
<<if hasVisited("Ch2GabQ1") and hasVisited("Ch2GabQ2") and hasVisited("Ch2GabQ3") and hasVisited("Ch2GabQ4")>>
<div class="choice-item">[["Do you know what to expect once we reach Narrau?"|Ch2GabEndQuestions]]</div>
<</if>>
</div>
<</nobr>><<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes")>>Despite the offer that $lyName made, you mostly just wish to speak with $lyhimher.<<else>>You wonder if the $lyTitle might be awake and willing to talk.<</if>> You'd like to get to know $lyhimher more<<if $lycloak is true>> and return $lyhisher cloak.<</if>>
You inform Lady Tarron of your decision, and she takes you to see if $lyName is awake. Once there, she knocks on the door. It only takes a moment before the draconian answers, cheerfully saying, "Oh! Warden $player.wardname, what a pleasure."
You nod, "May I come in?"
"Of course," $lyheshe then gently tugs you in. Your escort informs you that she'll remain outside. $lyName guides you to a seat before a crackling fire and sits opposite of you. "What brings you here?" $lyHeShe asks.
<<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes")>>"I was wondering if we could just talk," you state. "And also, I'd like to return this," you add as you extend the heavy cloak towards $lyhimher.<<else>>"I would like to get to know you," you state honestly.<<if $lycloak is true>> "And return this," you add as you extend the heavy cloak out towards $lyhimher.<</if>><</if>>
"I would be delighted to get to know you more," $lyName beams<<if $lycloak is true>>, "But please, keep the cloak. I actually bought it from here when we first arrived. I have no attachment to it."
You purse your lips but nod regardless<</if>>.
"What would you like to know, $player.wardname. I am an open book."
Questions form in your mind.
<<nobr>>
<div class="choices">
<<if hasVisited("LyEveQ1")>>
<div class="choice-item">//You've already asked how $lyheshe became the $lyTitle.//</div>
<<elseif not hasVisited("LyEveQ1") and ($lyGender is "male")>>
<div class="choice-item">[["How did you become the Viceroy?"|LyEveQ1]]</div>
<<elseif not hasVisited("LyEveQ1") and ($lyGender is "female")>>
<div class="choice-item">[["How did you become the Vicereine?"|LyEveQ1]]</div>
<</if>>
<<if hasVisited("LyEveQ2")>>
<div class="choice-item">//You've already asked what $lyhisher job entails.//</div>
<<else>>
<div class="choice-item">[["What does your job entail?"|LyEveQ2]]</div>
<</if>>
<<if hasVisited("LyEveQ3")>>
<div class="choice-item">//You've already asked about $lyhisher siblings.//</div>
<<else>>
<div class="choice-item">[["What can you tell me about your siblings?"|LyEveQ3]]</div>
<</if>>
<<if hasVisited("LyEveQ4")>>
<div class="choice-item">//You already asked $lyhisher age.//</div>
<<else>>
<div class="choice-item">[["How old are you?"|LyEveQ4]]</div>
<</if>>
<<if hasVisited("LyEveQ4") and hasVisited("LyEveQ3") and hasVisited("LyEveQ2") and hasVisited("LyEveQ1")>>
<div class="choice-item">[["Are you single?"|LyEveQ5]]</div>
<</if>>
<<if hasVisited("LyEveQ4") and hasVisited("LyEveQ3") and hasVisited("LyEveQ2") and hasVisited("LyEveQ1")>>
<div class="choice-item">[[You have no more questions.|LyEveEndQuest]]</div>
<</if>>
</div>
<</nobr>><<if $mcVices.includes("Sex")>>Even if you do not intend to find some physical company tonight, brothels usually have a decent drinking atmosphere. So you find yourself wanting to visit one.<<else>>Despite your lack of interest in sex for fun, brothels still usually have a decent drinking atmosphere. So you find yourself wanting to visit one.<</if>>
"Are there any brothels in Chotou?" You ask your escort.
"There is, but unfortunately, it's closed for the time being. We had to raid it a few weeks ago due to drugs. They were smuggling Moonfall."
Of course. You sigh, "I see, how unfortunate."
* [["Perhaps a tavern then?"|Ch2Drinks][$flexibleStubborn += 5]]
* [[Just go to bed.|Ch2GabBedEndDay][$flexibleStubborn -= 5]]Maybe this is risky, but a night of fun sounds like what you need, and $lyName offered anyways. <<if $mcVices.includes("Sex")>>Besides, this what you do. Sex is just another way to let loose.<</if>> You make sure to grab $lyhisher cloak to return.
After getting $raven.name to stay, you ask your escort to take you to the $lyTitle's room. You can't stop your racing heart as you get closer. Soon you're knocking on the door.
It takes a moment before the draconian opens it and excitedly states, "Oh! $player.wardname, what a pleasant surprise!"
You give an awkward smile, "Can I come in?"
"Of course," $lyheshe gently pulls you into the room and you hear $lyhimher excuse your guide, that $lyheshe will take you back to your room later.
Upon entering, you are met with the faint smell that stuck to $lyhisher cloak, <<if $lyGender is "female">>the flowery smell of jasmine.<<elseif $lyGender is "male">>the musky scent of sandalwood with a hint of patchouli.<</if>> You also hear the faint crackles of a fireplace. $lyName guides you to a plush chair beside it if the rising heat is of any indication.
"What brings you here?" $lyName asks.
Extending your arms, you hold out $lyhisher cloak, "I wanted to return this."
$lyName is silent a moment as $lyheshe inspects you. Then $lyheshe chuckles, "Keep it."
* [[No, you don't want it.|GiveCloBack]]
* [["Why?"|KeepCloak]]"It's a job someone has to do," you state. Whether or not you actually //want// to is a whole other conversation you're not willing to have.
Gabriel is silent for a moment before sighing, "You're right. I'm sorry."
You change the subject, asking another question.
<<include "Ch2GabQuestionsMain">>Thinning your lips, you let the comment roll off of you, instead repeating $gabhisher own statement, "Well, maybe I just... wanted to one day."
Gabriel chuckles, "Fair enough. I'm sorry."
You change the subject, asking another question.
<<include "Ch2GabQuestionsMain">>What a guess, regardless if $gabheshe's right. Giving a mirthless laugh, you only say, "Wow, are we playing a game right now? 'Let's Make Wild Assumptions About Someone I Don't Know'?"
Gabriel laughs awkwardly, "I'm sorry. That was..." $gabheshe trails off.
"Uncalled for?" You finish, "Let's talk about something else, please."
Reciprocating your request, $gabheshe states, "Of course, do you have another question?"
You sigh and think.
<<include "Ch2GabQuestionsMain">>Keeping your expression impassive, you bite back on any reply and instead ask another question.
<<include "Ch2GabQuestionsMain">>Your escort awaits to hear your next decision...
<<nobr>>
<div class="choices">
<<if hasVisited("ChoGardEve")>>
<div>//You have already been to the gardens.//</div>
<<else>>
<div class="choice-item">[[Maybe being in the gardens could bring you peace.|ChoGardEve]]</div>
<</if>>
<<if hasVisited("ChoStabEve")>>
<div>//You have already visited $horse.name.//</div>
<<else>>
<div class="choice-item">[[You could visit your new horse in the stables.|ChoStabEve]]</div>
<</if>>
<<if hasVisited("ChoGabEve")>>
<div>//You have already spoken with Gabriel.//</div>
<<else>>
<div class="choice-item">[[Maybe Gabriel is still awake...|ChoGabEve]]</div>
<</if>>
<<if hasVisited("ChoLeeEve")>>
<div>//You have already spoken with $leeName.//</div>
<<elseif not hasVisited("ChoLeeEve") and ($leeGender is "male")>>
<div class="choice-item">[[You want to know what Leese meant...|ChoLeeEve]]</div>
<<elseif not hasVisited("ChoLeeEve") and ($leeGender is "female")>>
<div class="choice-item">[[You want to know what Lea meant...|ChoLeeEve]]</div>
<</if>>
<<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "male")>>
<div class="choice-item">[[Maybe Lyth is up to just talk.|ChoLyTalkEve]]</div>
<<elseif hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "female")>>
<div class="choice-item">[[Maybe Lyari is up to just talk.|ChoLyTalkEve]]</div>
<<elseif not hasVisited("LyShopShy") + not hasVisited("LyShopBold") + not hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "male")>>
<div class="choice-item">[[Maybe Lyth is awake.|ChoLyTalkEve]]</div>
<<elseif not hasVisited("LyShopShy") + not hasVisited("LyShopBold") + not hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "female")>>
<div class="choice-item">[[Maybe Lyari is awake.|ChoLyTalkEve]]</div>
<</if>>
<<if hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve")>>
<div class="choice-item">[[You get drinks, ending your night with Gabriel unexpectedly.|ChoBroth]] //End Day//</div>
<</if>>
<<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "male")>>
<div class="choice-item">[[Maybe you'll take Lyth up on his offer...|LySexCh2]] //End Day//</div>
<<elseif hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") and hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve") and not hasVisited("ChoLyTalkEve") and ($lyGender is "female")>>
<div class="choice-item">[[Maybe you'll take Lyari up on her offer...|LySexCh2]] //End Day//</div>
<</if>>
<<if hasVisited("ChoGardEve") and hasVisited("ChoStabEve") and hasVisited("ChoGabEve") and hasVisited("ChoLeeEve")>>
<div class="choice-item">[[Just go to bed.|Ch2BedEndDay]] //End Day//</div>
<</if>>
</div>
<</nobr>>There's a pleasant feeling with that statement that makes your stomach twist, one that you try to stomp down. <<if $romance is true>>You did say maybe... Why is it so hard to just accept the possibility? Why do you keep asking yourself if you should? //Just go for it $player.realname.// <<print $swear.toUpperFirst()>>, $gabheshe doesn't even know your real name... And $gabheshe can't.<<elseif $romance is "physical">>You're not interested in the romance stuff. Why are these feelings appearing? Maybe Gabriel will just make for a good rump in the sheets.
Yeah... that's all.<<else>> No. No, no, no. You swore off romance as a possibility. Why are these feelings forming? Squash it down more and squash it into mush. You can't do this. You won't do this.
Yeah... definitely not.<</if>>
"I... hope that wasn't too forward of me to say," Gabriel says slowly, unsure of your silence.
$gabHisHer voice brings out of your internal battle.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I..." Oh no, not the damn blushing.|GabStabShy][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["I hope we do far more than just work," you grin suggestively.|GabStabBold][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[You swallow down your hesitance.|GabStabHes][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.hesitate += 1]]</div>
</div>
<</nobr>>
<<nobr>><<set $bio.gab to true>><<run setup.characters.gab.updateMood("Crushing")>>
<<run setup.characters.gab.updateThoughts("{PossessiveAdj} heart races in moments like these...")>><</nobr>>Giving a friendly smile, you say, "And I will enjoy working with you."
"I'm glad to hear it," $gabheshe beams, and you think you notice some relief mixed in there.
"I suppose I should go," you then sigh, "Thank you for answering my questions, $gabSir Duarte."
"Of course, Warden. I'll be settling down for the night myself. I hope you sleep well."
"And you as well." Turning to leave, you hear Gabriel resume the task you interrupted. Fortunately, your escort remained nearby to help you to your next destination.
<<include "ChoiceEveCh2">>
<<set $bio.gab to true>>You give a confident smile and say, "With us working together, I'm sure we'll figure this out in no time."
Gabriel chuckles, "Your credence has erased any doubts, Warden."
"I'm glad," you say and then sigh, "I suppose I should leave you to finish what you were doing. Thank you for answering my questions, $gabSir Duarte."
"Of course, Warden. I'll be settling down for the night myself. I hope you sleep well."
"And you as well." Turning to leave, you hear Gabriel resume the task you interrupted. Fortunately, your escort remained nearby to help you to your next destination.
<<include "ChoiceEveCh2">>
<<set $bio.gab to true>>A playful laugh escapes as you say, "I suppose I'll just have to beat manners into you if you keep it up, $gabSir Duarte."
Gabriel chuckles, "My mother said I fared better in time-outs."
"Then you best behave yourself. No one will wait if you end up in a corner during a fight."
"Consider myself warned, Warden," $gabheshe says amusedly.
"Good," you then sigh, "I suppose I should leave you to finish what you were doing. Thank you for answering my questions, $gabSir Duarte."
"Of course, Warden. I'll be settling down for the night myself. I hope you sleep well."
"And you as well." Turning to leave, you hear Gabriel resume the task you interrupted. Fortunately, your escort remained nearby to help you to your next destination.
<<include "ChoiceEveCh2">>
<<set $bio.gab to true>>Thinning your lips, you say, "I wish I could say the same..."
Gabriel sighs, "I know I haven't made the best impressions. But personal feelings aside, I hope we get along well enough to complete our mission."
You nod, "That I can agree with."
"Good," $gabheshe says. "I suppose I should let you go, Warden. I'll be settling down for the night soon. Make sure you get enough rest."
You nod but don't say anymore as you turn to leave. Fortunately, your escort remained nearby to help you to your next destination.
<<include "ChoiceEveCh2">>
<<set $bio.gab to true>>It doesn't matter how you feel about working with the knight. You both have a job to do in the end. Regardless, you'll be working together anyway. So you shrug.
Gabriel chuckles and speaks your thoughts, "I suppose it doesn't matter as long as we do our job."
You nod at that.
"I suppose I should let you go, Warden. I'll be settling down for the night soon. Make sure you get enough rest."
"Goodnight, $gabSir Duarte," you say as you turn to leave. Fortunately, your escort remained nearby to help you to your next destination.
<<include "ChoiceEveCh2">>
<<set $bio.gab to true>>A blush forms on your face, and you don't need eyes to know it's noticeably red.
"I..." <<print $swear.toUpperFirst()>>.
Gabriel then chuckles amusedly, "I'll take that as a yes." $gabHeShe takes a few steps closer before speaking in a husky voice, "I hope we get to know each other very well, $player.wardname."
Your voice catches in your throat. Or is it your pounding heart? You're not entirely sure. But Gabriel seems to enjoy the effect $gabheshe has on you. Instead, you take a wide step back and, of course, trip over something.
You let out a yelp in surprise but <<if $gabGender is "male">>get caught in a strong grip as Gabriel catches you in his arms.<<else>>Gabriel was quick enough to catch you by the wrist, giving a strong pull and nearly colliding with her small frame.<</if>>
<<if hasVisited("GabLeadShy") + hasVisited("GabLeadBold") + hasVisited("GabLeadHes")>>"This is the second time you've ended up in my arms today, ?Sir $player.wardname," $gabheshe teases in a whisper, "I'm starting to think you're doing this on purpose."<<else>>"You do not need to hurt yourself to be in my arms, ?Sir $player.wardname," $gabheshe teases.<</if>>
Shoving out of $gabhisher light hold, you try to regain your composure as you brush yourself down<<if hasVisited("GabLeadShy") + hasVisited("GabLeadBold") + hasVisited("GabLeadHes")>>, much in the same manner as you did earlier.<<else>>.<</if>> "I think I'm going to go sleep now..." You manage to say through gritted teeth.
Gabriel chuckles, "Then I hope you have a good night, $player.wardname. And many pleasant dreams..." There was a strong suggestive tone to $gabhisher voice that makes your face heat again, but you turn and march out before $gabheshe can poke further fun at you.
<<if $relationships.gab.romance >= 1>>You can still feel $gabhisher eyes on you until you round the corner out of the knight's sight.<<else>>You hear $gabhimher go back to caring for $gabhisher horse as you disappear around the corner.<</if>> Fortunately, your escort remained nearby to help you get to your next destination.
<<include "ChoiceEveCh2">><<nobr>><<run setup.characters.gab.updateMood("Crushing")>>
<<run setup.characters.gab.updateThoughts("{PossessiveAdj} heart races in moments like these...")>><</nobr>><<if $relationships.gab.romance >= 1>>Despite your inner turmoils, you still can't help but flirt. <</if>>With a grin, you say, "I hope we do more than just work, $gabSir Duarte."
Gabriel chuckles as $gabheshe steps forward and gently brushes a thumb against your jaw, "If the need arises, I'm sure we will."
You shudder beneath $gabhisher touch drawing another breathy laugh from the knight as $gabheshe steps back, "You should get some rest, $player.wardname. We leave early."
Expelling a breath, you nod, "I suppose so...I hope you have a good night, Gabriel."
"You as well, $player.wardname. And I hope you have many pleasant dreams..." There was a strong suggestive tone to $gabhisher tone that draws another smile from you before you turn and leave the knight.
<<if $relationships.gab.romance >= 1>>You can still feel $gabhisher eyes on you until you round the corner out of the knight's sight.<<else>>You hear $gabhimher go back to caring for $gabhisher horse as you stroll away.<</if>> Your escort remained nearby to help you get to your next destination.
<<include "ChoiceEveCh2">><<nobr>><<run setup.characters.gab.updateMood("Crushing")>>
<<run setup.characters.gab.updateThoughts("{PossessiveAdj} heart races in moments like these...")>><</nobr>>Swallowing down your hesitance, you reply quietly, "I am as well, Gabriel."
"You don't seem so sure," $gabheshe says.
"There..." You roll your lips in thought before sighing, "There are many things I am unsure about, $gabSir Duarte, but this is not one."
Gabriel doesn't answer immediately before $gabheshe steps closer, "I'm glad to hear that. Though," $gabheshe takes another step, "If I can do anything to make you more sure, please let me know." $gabHisHer voice is gentle, but you still detect the suggestive hint within them.
"I will..." You expel in a breath.
The knight then chuckles softly, "Good. But I believe you should get some rest, $player.wardname. We leave early."
$gabHisHer words break you out of the trance you found yourself in, "Of course. Make sure you rest as well."
You can hear the smile that paints $gabhisher lips as $gabheshe says, "Since you have requested it, I will do my best."
$gabHisHer reply draws a slight laugh from you, "Goodnight, Gabriel."
<<if $relationships.gab.romance >= 1>>As you turn to leave, you can still feel $gabhisher eyes on you until you round the corner out of the knight's sight.<<else>>You hear $gabhimher go back to caring for $gabhisher horse as you stroll away.<</if>> Fortunately, your escort remained nearby to help you get to your next destination.
<<include "ChoiceEveCh2">><<nobr>><<run setup.characters.gab.updateMood("Crushing")>>
<<run setup.characters.gab.updateThoughts("{PossessiveAdj} heart races in moments like these...")>><</nobr>>"I tripped and cut myself on something," you say with an even tone.
$leeName is quiet as $leeheshe inspects you, and you know $leeheshe is because you can //feel// $leehisher eyes on you. "You should be more careful," $leeheshe then says. "I had asked $lyTitle de Le Wren to give you more time to rest, but $lyheshe was insistent."
"You don't sound happy about it," you note, grateful the subject was changed.
<<include "Ch2LeeArmConv1">>"I tripped and cut myself on something," you say quietly.
$leeName is quiet as $leeheshe inspects you, and you know $leeheshe is because you can //feel// $leehisher eyes on you. "You should be more careful," $leeheshe says, unsure. "I had asked $lyTitle de Le Wren to give you more time to rest, but $lyheshe was insistent."
"You don't sound happy about it," you note, grateful the subject was changed.
<<include "Ch2LeeArmConv1">>"How do you know?" You ask curiously.
$leeName is quiet as $leeheshe inspects you, and you know $leeheshe is because you can //feel// $leehisher eyes on you. "I had asked $lyTitle de Le Wren to give you more time to rest, but $lyheshe was insistent," $leeName says, ignoring your question.
"You don't sound happy about it," you note, grateful the subject was changed despite the lack of an answer.
<<include "Ch2LeeArmConv1">>"How do you know?" You ask to avoid the topic.
$leeName is quiet as $leeheshe inspects you, and you know $leeheshe is because you can //feel// $leehisher eyes on you. "I had asked $lyTitle de Le Wren to give you more time to rest, but $lyheshe was insistent," $leeName says carefully, ignoring your question.
"You don't sound happy about it," you note, grateful the subject was changed despite the lack of an answer.
<<include "Ch2LeeArmConv1">>$lyName clears $lyhisher throat dramatically, "The gryphon head... did you notice anything odd about it?"
Rolling your lips, you think back on it. It definitely //looked// like a typical gryphon head, but you won't say that. But what if $lyheshe isn't talking about looks? Did anything //feel// odd? Then you remember your initial inspection. There //was// a bizarre feeling, but it was fleeting, wasn't it?
"I suppose... I did feel something odd at one point, but it was fleeting so far as I know," you admit.
$lyName is quiet a moment before $lyhisher carefree tone returns, "Let's walk, shall we?" $lyHeShe then loops an arm around yours and starts pulling you along with $lyhimher, "Forgive me, but just act casual. I must tell you what I couldn't say before Derrien last night." <<if $appearance.height is "very tall">>You're surprised how much taller you are than the draconian, $lyheshe is short for the race.<<elseif $appearance.height is "tall">>You're not much taller than $lyhimher. $lyHeShe is shorter than most draconians to your surprise.<<elseif $appearance.height is "average">>Your arm lifts slightly at $lyhisher height, but $lyheshe is not very tall for a draconian to your surprise.<<elseif $appearance.height is "short">>The lift in your arm isn't too uncomfortable given the height difference, you're surprised how short $lyheshe is for a draconian, but $lyheshe is still a bit taller than you.<<else>>$lyName must be leaning to the side to meet your height. However, you can still tell $lyheshe is shorter than most draconians despite your very short height.<</if>>
$raven.name switches shoulders since he ended up between you two. But you don't focus on his annoyance for long when $lyName speaks again.
"What do you know about the constructs you've been assigned so far?" $lyHisHer says in a low voice.
* [[You know quite a bit.|LyShopConInt][$intelligence += 7]]
* [[You picked up a few things through conversations.|LyShopConChar][$charisma += 7]]
* [[Magic is your specialty, you've created your own before.|LyShopConMag][$magic += 7; $chapter2.push("GolemMade")]]
* [[You don't know, you just kill things.|LyShopConCom][$combat += 7]]$leeHeShe sighs, "If $lyheshe expects you to kill something we know nothing about, you should be at your best. $lyHeShe is not //required// to return so soon, $lyheshe just wishes to."
Your mouth twists in thought, "$lyHeShe said that $lyhisher eldest brother is seeking an audience."
$leeHeShe hums in acknowledgment, "It's not surprising that Elies would. But I suppose it's also not surprising $lyName is insistent on being there, either. I may not have known $lyhimher as long as most, but $lyheshe seems like one who doesn't fight one battle at a time."
"You're worried?"
"This whole situation is worrisome," $leeheshe pauses and then surprises you with a chuckle, "<<if hasVisited("StuHellNo")>>I'm not surprised you wished to reject this job.<<else>>I'm surprised you took this job.<</if>>"
<<if hasVisited("StuYes")>>You smile sheepishly, "Well, the pay was too good to pass up..."<<elseif hasVisited("StuHellNo")>>"I can't believe they already signed me on for it," you mumble with slight bitterness.<<elseif hasVisited("StuNo")>>"I had the feeling the $lyTitle wouldn't let me say no..." You thin your lips.<<else>>"I'm approaching it with caution," you reply honestly.<</if>>
"I was prepared to do it myself," $leeheshe then says, and your head turns at the hint of //disappointment// at $leehisher tone.
"You don't sound happy about that either..." You say in confusion.
$leeHeShe huffs out a breath as $leeheshe gently tugs you out of the way of an obstacle before answering, "Why go through the trouble of finding someone else, or risking someone else, when you already have someone ready and willing at your disposal?"
You're unsure how to respond to that. But whatever your reply may have been is thrown away as $raven.name suddenly takes flight from your shoulder, and $leeName guides you inside a building.
At least the armorer wasn't far from the castle.
<span class="next"><<button [[Next|ArmLeePt1]]>><</button>></span>Your mind can only see the $leeboygirl you once crushed on. It saddens you to imagine what $leeheshe must have gone through. Since $leeheshe is in Auris, $leeheshe must have fled knowing full well $leeheshe would be slain. $leeHisHer youngest siblings adored $leehimher. You know $leeheshe must miss them dearly. Perhaps you're also sad because it almost reminds you of //you//.
"I don't deserve your pity," $leeName snaps, sensing what you're feeling.
"I was─"
"I came here to explain myself. You should be angry." $leeHeShe inhales a sharp breath, "Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Rolling your lips, you take note of $leehisher determination.
<<nobr>>
<div class="choices">
<div class="choice-item">[["I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>Your mind can only see the $leeboygirl who was once your best friend. It saddens you to imagine what $leeheshe must have gone through. Since $leeheshe is in Auris, $leeheshe must have fled knowing full well $leeheshe would be slain. $leeHisHer youngest siblings adored $leehimher. You know $leeheshe must miss them dearly. Perhaps you're also sad because it almost reminds you of //you//.
"I don't deserve your pity," $leeName snaps, sensing what you're feeling.
"I was─"
"I came here to explain myself. You should be angry." $leeHeShe inhales a sharp breath, "Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Rolling your lips, you take note of $leehisher determination.
<<nobr>>
<div class="choices">
<div class="choice-item">[["I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>Despite the distance of your friendship in the past, it still saddens you to imagine what $leeheshe must have gone through. Since $leeheshe is in Auris, $leeheshe must have fled knowing full well $leeheshe would be slain. $leeHisHer youngest siblings adored $leehimher. You know $leeheshe must miss them dearly. Perhaps you're also sad because it almost reminds you of //you//.
"I don't deserve your pity," $leeName snaps, sensing what you're feeling.
"I was─"
"I came here to explain myself. You should be angry." $leeHeShe inhales a sharp breath, "Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Thinning your lips, you take note of $leehisher determination.
<<nobr>>
<div class="choices">
<div class="choice-item">[["I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>A surge of anger courses through you at the revelation. Perhaps it's a mix of things, but mostly 'how could someone do that to $leehimher?' Your mind can only picture the $leeboygirl you once crushed on being a helpless feast for a damned bloodsucker. Vampires rarely turn others purposely. Most likely, $leeName was just another meal by some fledgling who didn't know what they were doing.
"You have every right to be angry," $leeheshe says, believing to be the focus of your rage. "I just ask you to let me explain myself. Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Thinning your lips, you take note of $leehisher determination. You think briefly to explain //why// you're angry but decide it best not. The last thing you need is to slip up somewhere.
<<nobr>>
<div class="choices">
<div class="choice-item">[[Cooling your anger you nod, "I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>A surge of anger courses through you at the revelation. Perhaps it's a mix of things, but mostly 'how could someone do that to $leehimher?' Your mind can only picture your once best friend being a helpless feast for a damned bloodsucker. Vampires rarely turn others purposely. Most likely, $leeName was just another meal by some fledgling who didn't know what they were doing.
"You have every right to be angry," $leeheshe says, believing to be the focus of your rage. "I just ask you to let me explain myself. Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Thinning your lips, you take note of $leehisher determination. You think briefly to explain //why// you're angry but decide it best not. The last thing you need is to slip up somewhere.
<<nobr>>
<div class="choices">
<div class="choice-item">[[Cooling your anger you nod, "I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>A surge of anger courses through you at the revelation. Perhaps it's a mix of things, but mostly 'how could someone do that to $leehimher?' It doesn't matter how distant you two were in the past. The thought of someone you knew being a helpless feast for a damned bloodsucker is enough. Vampires rarely turn others purposely. Most likely, $leeName was just another meal by some fledgling who didn't know what they were doing.
"You have every right to be angry," $leeheshe says, believing $leehimselfherself to be the focus of your rage. "I just ask you to let me explain myself. Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Thinning your lips, you take note of $leehisher determination. You think briefly to explain //why// you're angry but decide it best not. The last thing you need is to slip up somewhere.
<<nobr>>
<div class="choices">
<div class="choice-item">[[Cooling your anger you nod, "I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>You grip the arm of your chair as fear takes hold. Sure, you're a Warden, but vampires are unpredictable. There are different types: the ghouls that hunt the night and their opposite daywalkers, the ever-feasting Sanglux who can never sate their appetite, and other forms with varying degrees of blood lust. However, what is worse than a monster is one that can //think like you.// Daywalkers are probably the safest, and you sure as hells hope that is what $leeName is.
"Please don't be scared, ?Sir $player.wardname," $leeName says gently, "Let me explain myself."
Taking a shuttering breath, you try to loosen the fear that has paralyzed your muscles, but you manage a slight nod for $leehimher to continue.
"Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Thinning your lips, you take note of $leehisher determination. Despite your fear, $leehisher assurances help further calm your nerves.
<<nobr>>
<div class="choices">
<div class="choice-item">[["I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>You already suspected this. It's not surprising in the least. Pursing your lips, you only give a nod of acknowledgment.
"I suppose it's unsurprising that you, as a warden, wouldn't have much of a reaction. But please let me explain myself anyway. Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Thinning your lips, you take note of $leehisher determination.
<<nobr>>
<div class="choices">
<div class="choice-item">[["I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>"I understand," you state quietly.
$leeName sighs, "You do not need to be nice, Warden."
"You sound as though you want me to kill you for it right this instant," you say, noticing how $leeheshe is so upset that you //aren't.//
$leeHeShe is quiet for a moment before saying solemnly, "If it happens again, I expect you to put me down right then."
"You..." You shift uncomfortably, "Why do you sound so willing to die for something like this? Ghouls are more likely to lose control than you are. What happened was barely a loss of control. I am unharmed."
"Because I'm a monster, Warden. It doesn't matter the type of vampire I am. You can give me a position to help people, but my — instincts — could turn me against them by the flip of a coin. You may be unharmed, but I still reacted without thought. Next time could be worse. So I do not want your pity or your words," $leeName pauses then adds, "Because I also came for reassurance that should I lose myself again, you'll cut me down. No hesitation, no questions asked."
"You're asking a lot from someone you just met..."
"You are a warden. It doesn't matter because this is your job."
Pondering this request, you know it's a reasonable one to make. Vampires are drawn to arcane blood more than regular. Some types more than others. Given $leeName has been out in the sun and seems far more human-like, you surmise $leeheshe must be a daywalker. Other forms are more soulless than a daywalker that $leeName seems to be. In fact, daywalkers have the least blood lust of them all. You can't help but feel there is more to this...
Regardless, even if hunting them is illegal now in Auris, exceptions can be made for situations as $leeName has described. But could you do it knowing your past with $leehimher?
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item-romance">[["You're not a monster, Leese..." you whisper as you gently touch his arm.|Ch2LeeRom][$relationships.lee.romance += 1; $leeEvents.push("Ch2Rom")]]</div>
<<else>>
<div class="choice-item-romance">[["You're not a monster, Lea..." you whisper as you gently touch her arm.|Ch2LeeRom][$relationships.lee.romance += 1; $leeEvents.push("Ch2Rom")]]</div>
<</if>>
<<if $leeGender is "male">>
<div class="choice-item">[["You're not a monster, Leese..." you whisper.|Ch2LeeEveFr][$leeEvents.push("Ch2Fri")]]</div>
<<else>>
<div class="choice-item">[["You're not a monster, Lea..." you whisper.|Ch2LeeEveFr][$leeEvents.push("Ch2Fri")]]</div>
<</if>>
<div class="choice-item">[[You give a resolute nod, "I will do as you ask. But only if it's needed."|Ch2LeeEveYes][$relationships.lee.friendship += 10; $leeEvents.push("Ch2Agreed")]]</div>
</div>
<</nobr>><<if hasVisited("Ch2LeeTerr")>>Despite your fear, it still angers you that you were put on the spot like that, not to mention the anxiety that has plagued you since it happened. You snap,<<elseif hasVisited("Ch2LeeAn")>>Still upset, you can't fight the bite to your words,<<else>>The past doesn't matter, what $leeheshe did is still upsetting,<</if>> "It better not. Just remember what I do for living."
$leeName sighs, "I do. Which is why I have also come to make a request."
You roll your lips, nodding for $leehimher to continue.
"I know I'm a monster, Warden. It doesn't matter the type of vampire I am. You can give me a position to help people but my," $leeheshe sighs, "instincts...could turn me against them by the flip of a coin. I do not want your pity or your words," $leeName pauses then adds, "Because I also came for reassurance that should I lose myself, you'll cut me down. No hesitation, no questions asked."
Pondering this request, you know it's a reasonable one to make. Vampires are drawn to arcane blood more than regular. Some types more than others. Given $leeName has been out in the sun and seems far more human-like, you surmise $leeheshe must be a daywalker. Other forms are more soulless than a daywalker that $leeName seems to be. In fact, daywalkers have the least blood lust of them all. You can't help but feel there is more to this...
Regardless, even if hunting them is illegal now, exceptions can be made for situations as $leeName has described. But could you do it knowing your past with $leehimher?
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item-romance">[["You're not a monster, Leese..." you whisper as you gently touch his arm.|Ch2LeeRom][$relationships.lee.romance += 1; $leeEvents.push("Ch2Rom")]]</div>
<<else>>
<div class="choice-item-romance">[["You're not a monster, Lea..." you whisper as you gently touch her arm.|Ch2LeeRom][$relationships.lee.romance += 1; $leeEvents.push("Ch2Rom")]]</div>
<</if>>
<<if $leeGender is "male">>
<div class="choice-item">[["You're not a monster, Leese..." you whisper.|Ch2LeeEveFr][$leeEvents.push("Ch2Fri")]]</div>
<<else>>
<div class="choice-item">[["You're not a monster, Lea..." you whisper.|Ch2LeeEveFr][$leeEvents.push("Ch2Fri")]]</div>
<</if>>
<div class="choice-item">[[You give a resolute nod, "I will do as you ask. But only if it's needed."|Ch2LeeEveYes][$relationships.lee.friendship += 10; $leeEvents.push("Ch2Agreed")]]</div>
</div>
<</nobr>><<if hasVisited("Ch2LeeAn")>>Your anger softens because, in the end, what truly matters is that $leeName doesn't recognize you. Letting the remaining irritation fall away,<<elseif hasVisited("Ch2LeeTerr")>>The fear that had gripped you falls away. Nothing terrible had happened, and $leeName is remorseful and aware. But maybe you're more focused on the relief that $leeheshe does not recognize you. You nod to $leehimher,<<else>>You just want to move on from it. What matters is that $leeheshe doesn't recognize you. Giving a nod,<</if>> "Let's forget about this. I accept your apology, $leeSir van Laere."
$leeName sighs, "I appreciate your willingness to move on, but I have also come to make a request."
Rolling your lips, you nod for $leehimher to continue.
"I know I'm a monster, Warden. It doesn't matter the type of vampire I am. You can give me a position to help people, but my," $leeheshe sighs, "instincts... could turn me against them by the flip of a coin. I do not want your pity or your words," $leeName pauses then adds, "Because I also came for reassurance that should I lose myself, you'll cut me down. No hesitation, no questions asked."
Pondering this request, you know it's a reasonable one to make. Vampires are drawn to arcane blood more than regular. Some types more than others. Given $leeName has been out in the sun and seems far more human-like, you surmise $leeheshe must be a daywalker. Other forms are more soulless than a daywalker that $leeName seems to be. In fact, daywalkers have the least blood lust of them all. You can't help but feel there is more to this...
Regardless, even if hunting them is illegal now, exceptions can be made for situations as $leeName has described. But could you do it knowing your past with $leehimher?
<<nobr>>
<div class="choices">
<<if $leeGender is "male">>
<div class="choice-item-romance">[["You're not a monster, Leese..." you whisper as you gently touch his arm.|Ch2LeeRom][$relationships.lee.romance += 1; $leeEvents.push("Ch2Rom")]]</div>
<<else>>
<div class="choice-item-romance">[["You're not a monster, Lea..." you whisper as you gently touch her arm.|Ch2LeeRom][$relationships.lee.romance += 1; $leeEvents.push("Ch2Rom")]]</div>
<</if>>
<<if $leeGender is "male">>
<div class="choice-item">[["You're not a monster, Leese..." you whisper.|Ch2LeeEveFr][$leeEvents.push("Ch2Fri")]]</div>
<<else>>
<div class="choice-item">[["You're not a monster, Lea..." you whisper.|Ch2LeeEveFr][$leeEvents.push("Ch2Fri")]]</div>
<</if>>
<div class="choice-item">[[You give a resolute nod, "I will do as you ask. But only if it's needed."|Ch2LeeEveYes][$relationships.lee.friendship += 10; $leeEvents.push("Ch2Agreed")]]</div>
</div>
<</nobr>>There's a feeling blooming in your chest that you can't seem to stop. Do you even want to? It's pleasant...something you surely don't deserve. Yet, you can't help it. Whatever thoughts flicker in the depths of your mind, you let them slide. You should be angry, shouldn't you? You shouldn't be feeling this...
<<if hasVisited("Ch2LeeAn")>>Despite your annoyance, you still find yourself softening at $leehisher words. Not every vampire is deserving of death. Least of all $leehimher... <<elseif hasVisited("Ch2LeeTerr")>>The earlier distress seems to vanish at $leehisher words. Not every vampire is to be feared. Least of all $leehimher... Right? <</if>>Without thought, you reach out across from you and gently brush $leehisher arm, "You're not a monster, $leeName..."
$leeName stiffens under your touch. You retract your hand, and $leeheshe lets out a breath. $leeHeShe's quiet as $leeheshe most likely inspects you before whispering, "You're putting a lot of faith into someone you don't know..."
"I think I've been around enough people to tell apart the good ones," you reply just as quietly.
$leeHeShe gives a soft chuckle but doesn't say anything for a few long moments before saying in a breath, "Then I hope to not disappoint you..." The room stills once again. There's a hesitance to $leehisher words<<if ($relationships.lee.flirts.hesitate >= $relationships.lee.flirts.shy) and ($relationships.lee.flirts.hesitate >= $relationships.lee.flirts.bold)>>, something you're all too familiar with<</if>>, but you both let them linger. Perhaps they steep a little //too// long. The vampire suddenly stands and clears $leehisher throat, "I should go. We leave early, and you need rest."
You stand as well, "Yeah... have a good evening, Knight-Commander. And please don't worry about this anymore. We will cross those bridges if they come."
"You as well, Warden... and thank you." $leeHeShe then leaves in quiet steps before closing the door behind $leehimher.
$raven.name comes to your shoulder then, attempting to ease your nerves. Your hand brushes against his smooth feathers as you ask in a breath, "What am I doing, $raven.name?"
He rattles and <<if $raven.signal is "hair">>tugs your hair gently.<<elseif $raven.signal is "ear">>gently nips your ear.<<else>>rubs his head against your cheek.<</if>>
Sighing, you suppose this is just another problem for another day.
<span class="next"><<button [[Next|Ch2LeePOV1]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Unsure...")>>
<<run setup.characters.lee.updateThoughts("What was that just now?")>><</nobr>>Lady Tarron helps you search for $leeSir van Laere but you're unable to locate $leehimher. Giving up, you decide to try speaking with $leehimher later. When you return to your room, however, a voice calls out.
"Warden $player.wardname," $leeName says, "I was waiting for you..."
Your breathing nearly stops at $leehisher sudden appearance despite just going out to look for $leehimher. "I was just looking for you," you admit quietly.
$leeName expels a slight sigh, "I came to explain myself for earlier..."
Rolling your lips, you can't tell if you are nervous or angry at the memory. Regardless, you want to hear what $leeheshe has to say, "We can talk in my room."
Lady Tarron informs you that she'll remain nearby should you wish to go elsewhere afterward. You open the door and motion for $leeName to enter.
<span class="next"><<button [[Next|ChoLeePt1]]>><</button>></span>Upon entering, you can't help but feel silly being guided into //your own damn room//. But it's a fleeting thought compared to the torrent of other emotions going through your mind. Mainly: //'Please don't fucking recognize me...'//
$raven.name flaps his wings somewhere within the room, but you extend your hand for him to stay put. You don't need his assurances to give away just how nervous you are. You're then seated before the fireplace, and you hear $leeName stand awkwardly some distance across from you.
"You can sit," you say, but your voice still rings with agitation despite your attempts to steel your nerves.
"You're scared," $leeheshe states, but you hear $leehimher sit in the neighboring chair regardless. "I did not intend for you to fear me..." $leeHeShe says quietly.
A bitter laugh escapes, "What did you intend?"
"Your magic is overwhelming," $leeheshe says.
"How do yo─"
"I was turned by a vampire three years ago," $leeheshe interrupts.
Expelling a breath, you let the admission sink in. You knew it was a possibility, yet knowing for sure...
<<nobr>>
<div class="choices">
<<if ($leeGender is "male") and ($leePast is "crush")>>
<div class="choice-item">[[It saddens you that the boy you once adored was turned.|Ch2LeeCruSad]]</div>
<<elseif ($leeGender is "female") and ($leePast is "crush")>>
<div class="choice-item">[[It saddens you that the girl you once adored was turned.|Ch2LeeCruSad]]</div>
<<elseif ($leePast is "BFF")>>
<div class="choice-item">[[It saddens you that your once best friend was turned.|Ch2LeeBFFSad]]</div>
<<else>>
<div class="choice-item">[[Despite your distance in the past, you can't help but feel sad.|Ch2LeeDisSad]]</div>
<</if>>
<<if ($leeGender is "male") and ($leePast is "crush")>>
<div class="choice-item">[[It angers you that the boy you once adored was turned.|Ch2LeeCrAn]]</div>
<<elseif ($leeGender is "female") and ($leePast is "crush")>>
<div class="choice-item">[[It angers you that the girl you once adored was turned.|Ch2LeeCrAn]]</div>
<<elseif ($leePast is "BFF")>>
<div class="choice-item">[[It angers you that your once best friend was turned.|Ch2LeeBFFAn]]</div>
<<else>>
<div class="choice-item">[[Despite your distance in the past, you still feel angry.|Ch2LeeDisAn]]</div>
<</if>>
<div class="choice-item">[[You're irritated by what happened.|Ch2LeeAn][$leeEvents.push("Angry")]]</div>
<div class="choice-item">[[You feel terrified despite past feelings.|Ch2LeeTerr][$leeEvents.push("Terrified")]]</div>
<div class="choice-item">[[You don't feel anything despite the revelation.|Ch2LeeNoCare][$leeEvents.push("Ch2NoCare")]]</div>
</div>
<</nobr>>Sighing, you quietly reassure the $leemanwoman, "You're not a monster, $leeName. I have killed many, I should know you are not one."
"You stated yourself we don't know each other," $leeheshe snaps, "it does not matter if I //seem// normal. You should know these things, //Warden.//"
"And I have been around enough of this shit to know what I'm talking about, //Knight-Commander,//" you snap back, "don't question my words because you want a death sentence."
$leeName sighs but doesn't reply as $leeheshe inspects you before finally relenting, "You're right. You do know these things. I apologize for my outburst. I only hope that should the need arise, you'll do what is needed..." $leeHeShe then stands, "I have taken enough of your time. We leave early, and you need rest."
You stand as well, "Please don't worry about this anymore, $leeSir van Laere. We will cross those bridges if they come."
$leeHeShe sighs again, "Of course. Thank you, Warden." $leeName then leaves in quiet steps, closing the door behind $leehimher.
$raven.name comes to your shoulder then, attempting to ease your nerves. Your hand brushes against his smooth feathers as you say, "I suppose it could be worse..."
He rattles and <<if $raven.signal is "hair">>tugs your hair gently.<<elseif $raven.signal is "ear">>gently nips your ear.<<else>>rubs his head against your cheek.<</if>>
<span class="next"><<button [[Next|Ch2LeePOV1]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Unsure...")>>
<<run setup.characters.lee.updateThoughts("Kind words, yet not what {subjective} seemed to hope for.")>><</nobr>>Even if a daywalker is less likely to act on instinct, you suppose it's still good to be prepared, so you nod resolutely, "I will do as you ask. But only if it's needed."
$leeName sighs in relief, "Thank you, Warden $player.wardname."
"But only if it's //needed//," you repeat, "not every incident is worthy of death."
$leeName doesn't reply as $leeheshe inspects you before relenting, "You're right. I will trust your judgment." $leeHeShe then stands, "But I have taken enough of your time. We leave early, and you need rest."
You stand as well, "Please don't worry about this anymore, $leeSir van Laere. We will cross what bridges we have to when we need to."
$leeHeShe sighs again, "Of course. Thank you, Warden." $leeName then leaves in quiet steps, closing the door behind $leehimher.
$raven.name comes to your shoulder then, attempting to ease your nerves. Your hand brushes against his smooth feathers as you say, "I suppose it could be worse."
He rattles and <<if $raven.signal is "hair">>tugs your hair gently.<<elseif $raven.signal is "ear">>gently nips your ear.<<else>>rubs his head against your cheek.<</if>>
You sit in contemplative silence, wondering just what happened to $leeName during the last twelve years. As you stroke $raven.name's feathers, you cannot help but wonder why $leeheshe feels such a recourse necessary. You just hope this is the right choice for everyone.
<span class="next"><<button [[Next|Ch2LeePOV1]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Relieved")>>
<<run setup.characters.lee.updateThoughts("{Subjective} hopes you'll keep your word...")>><</nobr>>It doesn't matter what $leeheshe is. You're upset you were put on the spot like that. Not to mention the amount of anxiety that has plagued you since, but $leeheshe doesn't need to know that. "Vampire or not, it did not need to happen," you spit.
"You have every right to be angry. I hope you will allow me to explain myself..." $leeHeShe says gently.
Biting back a response, you give a stiff nod, supposing it would be best regardless.
"Your blood is heavy with arcane, and what happened today was just a loss of self-control. I want to assure you that it won't happen again."
Thinning your lips, you take note of $leehisher determination. You're still unhappy about it all, but $leehisher assurances somewhat calm your anger.
<<nobr>>
<div class="choices">
<div class="choice-item">[["I understand..."|ChoLeeEveFr][$friendly += 5; $relationships.lee.friendship += 10]]</div>
<div class="choice-item">[["It better not. Just remember what I do for a living."|ChoLeeEveHos][$hostile += 5; $relationships.lee.friendship += 15]]</div>
<<if $leeGender is "male">>
<div class="choice-item">[[Let it go, all that matters is he does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<<else>>
<div class="choice-item">[[Let it go, all that matters is she does not suspect you.|ChoLeeEveRes][$reserved += 5]]</div>
<</if>>
</div>
<</nobr>>An old fable that feels fitting to tell your new companion comes to mind. Moving your hand delicately, you mindlessly draw shapes upon $horsehisher shoulder, speaking quietly as the tale falls from your lips.
"There once was a horse who was entering his twilight years. He could no longer work, carry his master, or do the things he loved. He wished to every star that he could be young again, but his pleas remained unanswered. One day after being let loose by his master, the horse made his way to the forest, where he came across a water spirit. Spirits grant wishes to those who can fulfill a task of the spirit's choosing. Sometimes impossible tasks purely for the spirit's entertainment, or perhaps easy requests if they do not care."
"'I wish to be young again,' the old horse said."
"'If you can make a unicorn fall in love with you, then I shall make you young again,' the spirit replied after some thought."
"As I'm sure you know, $horse.name, unicorns are immortal. That an old horse such as he was asked to have a //unicorn// fall in love with him! He was unsure it was possible. But ultimately decided what could be the harm in trying. So the horse set for the fields beyond his master's farm where the unicorns lay."
"When the old horse came across a unicorn, it was love at first sight for him. Suddenly he became disgusted by the request given to him. He could not use the unicorn for his gain. Should she fall in love with him, he would be content to spend the rest of his life knowing he had found her. It was something he'd never regret, for that was what happened."
"Yet, on his death bed, the horse confessed his original quest. 'You fool!' The unicorn cried, 'We should seek the spirit and grant your wish. In all my years, I've never found a soul more worthy of my company. I should not lose you so soon!'"
"But the horse sighed, 'If I become young, my master will subject me to years of servitude again. I will still grow old again. Please, let my last days be with you. Knowing that I was worthy of a unicorn's love is enough.'"
"The unicorn, though heartbroken, respected his wish. After his passing, she was consumed by grief and sought the spirit herself. 'Grant me a wish,' she pleaded.
"'And what is your wish, dear horned one?' The spirit asked."
"'I wish for my soulmate to be reborn as a unicorn so that we spend the rest of eternity together.'"
"'Ahh, so the old horse did find love in a unicorn,' the spirit mused. After a moment of thought, the spirit nodded, 'I will grant your wish. However, I ask no task from you, as I would have asked you to gain the love of an old horse. Seeing as he did not return, I can only assume it's because his love for you was selfless as it was true. So I will use the wish I promised the old horse.'"
"The old horse was indeed reborn as a unicorn, and after time they had reunited. They then spent the rest of eternity with each other's love."
"The moral, $horse.name," you conlude, "is that love is selfless and unique. And through leaps and bounds, death and tragedy, true love always finds a way."
$horse.name snorts and nods $horsehisher head, as if in approval. "There were a few versions where the spirit was a trickster, but I like that one more," you laugh.
<span class="next"><<button [[Next|Ch2HorseSil]]>><</button>></span>You <<if hasVisited("Ch2HorseFable")>>then fall into silence,<<else>>lay in silence,<</if>> letting the rhythmic rise and fall of $horse.name's breathing lull you into a state of calm. Mindlessly, you <<if hasVisited("Ch2HorseFable")>>continue to <</if>>trace shapes over $horsehisher shoulder.
From the corner of your eye, you see $raven.name come out of hiding. He points a black eye at you both before hopping down into the stall. Your eyes move to $horse.name, who eyes the bird curiously. The raven struts slowly, making a wide turn to avoid getting close to the horse, but it's futile since he comes to settle within your arms.
Your hand moves over $raven.name's black feathers as you gently pet him next. A small smile forms on your lips, feeling content within their company and the silence.
<span class="next"><<button [[Next|EndStableCh2]]>><</button>></span>Eventually, $raven.name stirred and then let out a croak. Someone was coming.
You quickly throw on your blindfold before the soft sounds of armor echo through the quiet stables.
"?Sir $player.wardname," Lady Tarron calls, "are you ready to depart?"
With a sigh, you stand, but not before giving $horse.name a pat on $horsehisher crest. "I am," you respond, "I'll see you in the morning, $horse.name," you add quietly.
$raven.name found his place on your shoulder while you stumbled blindly out of the stall. Your escort assisted and locked the gate behind you. With thanks, you decided where to go next.
<<include "ChoiceEveCh2">>"No," you insist, "I don't want it."
$lyName gives another light chuckle, and you can hear the languid steps $lyheshe takes as $lyheshe approaches you. $lyHeShe takes the cloak and then tosses it onto the back of the chair you're sitting on before $lyheshe leans over, "No need to lie, $player.wardname. You're here because of my offer," $lyHisHer breath is hot on your face, "is that what you want? I must warn you, however: it's just for fun."
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[Why did that feel a little disappointing?|Ch2LyRomSex][$relationships.ly.romance += 1]]</div>
<div class="choice-item-flirt">[[You're just here for fun anyways.|LySexCh2funbefore][$relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[[Never mind, you don't want this.|LyNoSexCh2]]</div>
</div>
<</nobr>>Clutching the cloak, you retract your hand and hug it close, lost in thought. "Why?"
$lyName's laughter breaks the tension. "It's mine to give as I please. Besides, the color suits you rather well."
"I─" You hesitate, unsure. "Thanks?"
Another light chuckle from $lyName, and the sound of $lyhisher leisurely steps closing the distance between you. $lyHeShe drapes the cloak over the back of your chair before leaning in close, $lyhisher breath warm against your skin. "Let's not skirt around the matter, $player.wardname. You're here in response to my invitation," $lyheshe murmurs. "Is this what you desire? Bear in mind, it's merely in the spirit of amusement."
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[Why does the idea of 'just for fun' leave you feeling somewhat deflated?|Ch2LyRomSex][$relationships.ly.romance += 1]]</div>
<div class="choice-item-flirt">[[The notion of a no-strings-attached fling was your intention all along.|LySexCh2funbefore][$relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[[On second thought, this doesn't feel right. You decide to back out.|LyNoSexCh2]]</div>
</div>
<</nobr>>Your breath catches in your throat at that last statement, and you don't know why. You are only here for fun, right? You just met the $lymanwoman...
"Well?" $lyHisHer voice is more gentle now and $lyheshe runs a pointed nail along your jaw<<if $facescars is true>> tracing one of your scars<</if>>.
<<nobr>>
<div class="choices">
<<if $mcVirgin is true>>
<div class="choice-item">[[Whatever, let's just do this...|Ch2 LyMCVirginEx]]</div>
<<elseif ($lyGender is "male") and ($appearance.sex is "penis")>>
<div class="choice-item">[[Whatever, let's just do this.|LySexCh2MMExHes][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]]</div> //Explicit Scene//
<<elseif ($lyGender is "male") and ($appearance.sex is "vagina")>>
<div class="choice-item">[[Whatever, let's just do this.|LySexCh2MFExHes][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]]</div> //Explicit Scene//
<<elseif ($lyGender is "female") and ($appearance.sex is "penis")>>
<div class="choice-item">[[Whatever, let's just do this.|LySexCh2FMExHes][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]]</div> //Explicit Scene//
<<elseif ($lyGender is "female") and ($appearance.sex is "vagina")>>
<div class="choice-item">[[Whatever, let's just do this.|LySexCh2FFExHes][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]]</div> //Explicit Scene//
<</if>>
<<if $mcVirgin is false>>
<div class="choice-item">[[Whatever, let's just do this.|Ch2LySexSkip][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]]</div> //Skip Scene//
<</if>>
<div class="choice-item">[[Never mind, you're not sure what you want.|LyNoSexCh2][$lyEvents.push("Ch2 No Sex")]]</div>
</div>
<</nobr>>"I..." You chew your cheek. Maybe this isn't a good idea. This is the damned //$lyTitle// of all people. If $lyheshe discovers who you are, well, $lyheshe is second to the most power in Auris. They could kill you, //or take you back.//
<<if $relationships.ly.romance >= 1>>Not to mention the strange surge of emotions. You barely know this $lymanwoman. Do you really think you 'like' like $lyhimher? It would be best if you put some distance. <</if>>So much can go wrong. So you don't risk it. Not yet, anyway.
"Maybe not," you say quietly.
$lyName retreats, "Of course. No pressure, Warden."
You only nod in response.
"I can take you back to your room, should you wish. You're also welcome to sleep here regardless."
"Really?" you say, surprised at the offer.
"I don't mind," $lyheshe yawns, "We can stuff pillows between us or whatever you're comfortable with. And I promise no funny business. I am nothing but a $lymanwoman of respect."
* [[Sleep here.|Ch2LyRoomStay][$chapter2.push("LySleep")]]
* [[Go back to your room.|Ch2LyNoStay]]That's precisely why you're here, for fun, and you voice that fact. "That's how I want it to be."
"Good," $lyName beams quietly. You feel $lyhisher breath grow closer before $lyheshe gently brushes $lyhisher lips over yours, "You're sure?"
"Yes," you say, breathlessly impatient.
<<nobr>>
<div class="choices">
<<if ($mcVirgin is true) and ($lyGender is "male")>>
<div class="choice-item">[[His lips almost meet yours.|Ch2 LyMCVirginEx]]</div>
<<elseif ($mcVirgin is true) and ($lyGender is "female")>>
<div class="choice-item">[[Her lips almost meet yours.|Ch2 LyMCVirginEx]]</div>
<<elseif ($lyGender is "male") and ($appearance.sex is "penis")>>
<div class="choice-item">[[He kisses you.|LySexCh2MMExFun][$chapter2.push("LySex"); $lyEvents.push("LySexFun")]]</div> //Explicit Scene//
<<elseif ($lyGender is "male") and ($appearance.sex is "vagina")>>
<div class="choice-item">[[He kisses you.|LySexCh2MFExFun][$chapter2.push("LySex"); $lyEvents.push("LySexFun")]]</div> //Explicit Scene//
<<elseif ($lyGender is "female") and ($appearance.sex is "penis")>>
<div class="choice-item">[[She kisses you.|LySexCh2FMExFun][$chapter2.push("LySex"); $lyEvents.push("LySexFun")]]</div> //Explicit Scene//
<<elseif ($lyGender is "female") and ($appearance.sex is "vagina")>>
<div class="choice-item">[[She kisses you.|LySexCh2FFExFun][$chapter2.push("LySex"); $lyEvents.push("LySexFun")]]</div> //Explicit Scene//
<</if>>
<div class="choice-item">[[The night progresses.|Ch2LySexSkip]]</div> //Skip Scene//
</div>
<</nobr>><<include "LySexCh2Hesitant">>
$lyHeShe only parts for a moment to ask, "What do you prefer?"
* [["I want you in me..."|LySexCh2Bot]]
* [["I want to be in you..."|LySexCh2Top]]"I want you inside," you whisper over his mouth. His lips pull into a smile, a sensation that deepens the flickering desire.
"Alright." One word before his lips find yours once more. He tugs you to your feet, ensuring no distance breaks the visceral notions that tether and tie as he deftly guides you across the room.
It's like moving through a haze, time passing too swiftly yet somehow suspended within your endless darkness. You're gently laid on your back as Lyth falls over on top, grinding his hips against yours. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and smacks of your lips. Here, there is nothing gentle — only raw, unbridled yearning. But even in this mess of these carnal urges, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.
Yet, your arousal stirs, causing your hands to tug his top — he finally breaks the kiss to pull off his clothes, a dance of movements and revelations you experience solely within the confines of your mind. Once finished, he captures your hand, pressing it firmly against his chest before guiding it down the contours of his toned stomach. There's a brief pause at the base, a taunt to your will until he wraps your fingers around his cock. Your breath hitches both from the crash of reality and the daunting realization of his size.
//'Gods stop me if I'll regret this later,'// your mind pleads one final time.
But as he begins to pull your vestures off next, you soon find yourself glad that such pleas go unanswered.
<span class="next"><<button [[Next|LySexCh2MMBotPt1]]>><</button>></span>"I want to be in you," you whisper over his mouth. His lips pull into a smile, a sensation that deepens the flickering desire.
"Alright." One word before his lips find yours once more. He tugs you to your feet, ensuring no distance breaks the visceral notions that tether and tie as he deftly guides you across the room.
It's like moving through a haze, time passing too swiftly yet somehow suspended within your endless darkness. a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor. Yet, such thoughts vanish when you're pushed onto your back and Lyth straddles on top, grinding his hips against yours. Perhaps it's not so bad...
The pounding of your heart nearly drowns out the soft sounds of slipping fabric and smacks of your lips. Here, there is nothing gentle — only raw, unbridled yearning.
His hands tug at your $player.clothes before he finally breaks the kiss to pull off his clothes, a dance of movements and revelations you experience solely within the confines of your mind. Once finished, he captures your hand, pressing it firmly against his chest before guiding it down the contours of his toned stomach. There's a brief pause at the base, a taunt to your will until he wraps your fingers around his cock. Your breath hitches both from the crash of reality and his rigidness beneath your touch.
//'Gods stop me if I'll regret this later,'// your mind pleads one final time.
But as he begins to pull your vestures off next, you soon find yourself glad that such pleas go unanswered.
<span class="next"><<button [[Next|LySexCh2MMTopPt1]]>><</button>></span>"I want to assure you that I trimmed my nails for this," he says breathlessly.
"So fast?" you voice in quiet amusement.
"Tis not just you waiting on what comes next," he murmurs, rubbing his slick drips against your thigh before pushing your leg up.
The sensation is like a claw to your thoughts — a part of you still wants to run, yet amidst his gentle touch, such fears finally extinguish in the growing flames that rise with each caress.
A pleasant sensation courses through you as his warm, oily finger caresses your entrance. Your body eagerly takes in this stimulation with each gentle press of his digit. A sigh escapes your lips as you slowly move your hips to meet his touch. He adds a second finger and finds a steady rhythm, making each thrust even more enjoyable. You let yourself fully relax under his skillful touch, biting your lip in reflex as he pushes his fingers deeper inside you.
Then, without due warn, he engulfs your cock with his mouth.
You can't hold back the moan that escapes your lips, yet you attempt to stifle it with your hand. Lyth's tongue moves with a fierce determination as it traces along your shaft and over the head, like a storm reclaiming the sea.<<if $mcVices.includes("sex")>> You've never felt so consumed by someone's touch before.<</if>> He adds another finger, twisting them slowly as he explores deeper inside. You fight the urge to move your hips, instead biting down on your lip to suppress the groan that threatens to escape.
He savors your responses, pressing his tongue against all the right places. The sensation is almost overwhelming, causing you to lose yourself in pleasure. You grip his hair tightly as he devours you with a ravenous hunger. Your other hand muffles a moan as you let go of any inhibitions and allow yourself to writhe and buck in his mouth. A deep laugh rumbles through you as Lyth holds your hips still, preventing you from reaching the brink of ecstasy too quickly.
It's like a game, a dance upon flames that's both thrilling and dangerously close to consuming you.
Just as the flames start to lick and threaten to turn into a blazing inferno, he pulls away from your manhood with a satisfying 'pop.'
Your hand slides away when he pushes your legs apart. He doesn't waste any time before pressing himself inside you. It's a powerful and gratifying feeling, taking your breath away and almost stealing your very being with it. You both let out a groan as he leans over you, his long hair falling around you like a soft veil of silk in the midst of all the intense sensations. With a deep breath, he pushes the strands away from your face before slowly moving within you for the first time.
"By the gods... I wish you could see what I'm seeing," he gasps, the unintended irony of his words not lost in the moment.
* [["Shut up and fuck me," you moan.|Ch2LyBotSar][$sarcastic += 5]]
* [["Fuck you," you gasp.|Ch2LyBotHos][$hostile += 5]]
* [[You press your mouth to his to shut him up.|Ch2LyBotRes][$reserved += 5]]"Shut up and fuck me," you moan.
"As you desire," he chuckles before his lips move onto yours once again.
<<include "Ch2LyBotResponse">>Your voice hitches, "Fuck you."
"You're so mean," he chuckles before his lips move onto yours once again.
<<include "Ch2LyBotResponse">>Without a word, you pull him in for a kiss to silence him. He smiles against your lips, saying no more.
<<include "Ch2LyBotResponse">>Former words slip into whimpers and moans that each insistent shove his hips elicit. Your hands clench the soft bedding, fingers twisting into the fabric as a wave of fervor washes over you, clouding your mind with an intoxicating blend of anticipation and desire. Shallow breaths form when he grinds — a slow and precise roll that seems to beg more for a reaction than his own pleasure.
Your hand brushes over your body, pushing down your stomach, back arching as you fight the impulse to work yourself further into his madness.
An intense wave of pleasure washes over you as he raises your hips, rewarding your body's innate reflex. His strong grip guides his rolling thrusts, each one more ravaging than the last, sending a loud sound from your lips as he hits that special spot that sends your body into a quivering mess. Your hand flies to your mouth once again, a natural urge to hide the powerful reactions he evokes — like taut strings of a lute playing a tune he's desperate to hear.
"Don't," he whispers, heady breaths lacing his words. "I love it..."
* [[Move it.|MMBotMove]]
* [[He pins you down.|MMBotPin]]You both collapse into each other, a tangle of limbs amidst heavy, satisfied breaths. Silence blankets the room, punctuated only by the rhythmic rise and fall of your chests. You linger in this serene afterglow, letting the world outside fade to insignificance.
"That was," $lyName manages between breaths, $lyhisher voice a husky whisper, "utterly transcendent."
You respond with a nonverbal affirmation, your own breath still catching up to the pace of calm. The light laughter that follows from the $lymanwoman flutters through the air, a delightful sound that sketches a smile on your lips.
"Let's go clean ourselves," $lyheshe says, the words thick with feigned weariness. $lyHisHer hand grasps yours, the pull gentle yet insistent, as you're brought to your feet. $lyHeShe guides you through the space with a familiarity that belies the facade of languor. As you move, the sensation of cool wooden floors beneath your feet replaces the soft give of the rug, delineating the path from one room to another.
Once cleansed, the chilly air of the room brushes against your damp skin, stark against the residual warmth of water. You hear the scrape of wood being added to the fireplace, the burgeoning crackle a soothing presence amidst your tiredness.
"You're welcome to sleep here tonight," the draconian murmurs, stifling a yawn. $lyhisher casual invitation hangs between you, an offer that feels as inviting as the plush bed nearby.
* [[Sleep here.|Ch2LyRoomStay][$chapter2.push("LySleep")]]
* [[Go back to your room.|Ch2LyNoStay]]
<<run setup.characters.ly.updateMood("Exhausted")>>
<<if $relationships.ly.romance <= 1>><<run setup.characters.ly.updateThoughts("Too tired to think. Yet, there seems to be a smile that won't go away...")>><<else>><<run setup.characters.ly.updateThoughts("Too tired to think...")>><</if>><<include "LySexCh2Fun">>
$lyHeShe only parts for a moment to ask, "What do you prefer?"
* [["I want you in me..."|LySexCh2Bot]]
* [["I want to be in you..."|LySexCh2Top]]"Well, for one, they are all man-made, including the undead," you state the obvious, "While spirits can possess the dead, there were no foreign presences within the ones I fought. I'm certain because the constructs would have been like chasing a headless chicken. It would not fight back with intent or intelligence as they have."
"Indeed," $lyName agrees, "Now the question is: is this the doing of an individual or a group?"
You mull the question momentarily, "You believe a cult could be behind it?"
The $lyTitle shrugs, lifting your arm as $lyheshe does so, "I'm not entirely sure..."
You hum in thought. More evidence would be needed to decide that factor.
$lyName sighs, "Regardless, I ask about the head because one of the servants or guards had a weird feeling. I don't know what compelled them to smash the damn head open, but they did. And they found this," $lyName slides an object into your hand.
Rubbing your thumb over it, you can feel it's round and solid like a stone. It's also smooth, //very// smooth. Almost like... liquid-solid. You have to move your thumb over your dry skin to notice it's not wet, but it feels like it, "What is it?"
"It's fucking weird is what it is," $lyName inhales sharply before taking the object back, "I don't know why they gave the thing to //me// but I suppose I should be glad for it, even though it makes my skin crawl."
"What color is it?"
"I don't know what I'd call that color..."
"Try your best?"
$lyName sighs, "It's sort of... reddish-gray underneath black."
"That makes absolutely no sense..."
"You told me to try my best," $lyheshe shrugs, "you try describing a color to a blind ?man."
<<include "LyShopQuestions">>"I know what I've heard through my questioning. It's believed they are all man-made. Including the undead."
"Indeed," $lyName says, "It's easy to tell when a spirit I've been told, especially since spirit possession only happens in specific circumstances. Now the question is: is this the doing of an individual or a group?"
You mull the question a moment, "You believe a cult could be behind it?"
The $lyTitle shrugs, lifting your arm as $lyheshe does so, "I'm not entirely sure..."
You hum in thought. More evidence would be needed to decide that factor.
$lyName sighs, "Regardless, I ask about the head because one of the servants or guards had a weird feeling. I don't know what compelled them to smash the damn head open, but they did. And they found this," $lyName slides an object into your hand.
Rubbing your thumb over it, you can feel it's round and solid like a stone. It's also smooth, //very// smooth. Almost like... liquid-solid. You have to move your thumb over your dry skin to notice it's not wet, but it feels like it, "What is it?"
"It's fucking weird is what it is," $lyName inhales sharply before taking the object back, "I don't know why they gave the thing to //me// but I suppose I should be glad for it, even though it makes my skin crawl."
"What color is it?"
"I don't know what I'd call that color..."
"Try your best?"
$lyName sighs, "It's sort of... reddish-gray underneath black."
"That makes absolutely no sense..."
"You told me to try my best," $lyheshe shrugs, "you try describing a color to a blind ?man."
<<include "LyShopQuestions">>"I've created constructs of my own before," you state, "A golem, to be precise. So I know how they work. I don't believe possession is the case here. There are specific circumstances where possession //can// be a likely possibility, but spirits are only known to possess the dead unless forced. However, if it were spirits within these constructs, then there would be a few ways to tell. Mainly: the constructs would be uncontrollable and act without purpose because a spirit would be searching for a way out. That would make fighting one almost like chasing a headless chicken. It would not fight back with intent or intelligence."
"Interesting and very enlightening," $lyName says in awe, "That is a lot more informative than what I was told. So then we can say with confidence that these are all man-made?"
You nod, "Though I cannot say for certain on all accounts, only mine."
$lyName makes a noise in agreement, "Now the question is: is this the doing of an individual or a group?"
You mull the question a moment, "You believe a cult could be behind it?"
The $lyTitle shrugs, lifting your arm as $lyheshe does so, "Something like that, I'm not entirely sure..."
You hum in thought. More evidence would be needed to decide that factor.
$lyName sighs, "Regardless, I ask about the head because one of the servants or guards had a weird feeling. I don't know what compelled them to smash the damn head open, but they did. And they found this," $lyName slides an object into your hand.
Rubbing your thumb over it, you can feel it's round and solid like a stone. It's also smooth, //very// smooth. Almost like... liquid-solid. You have to move your thumb over your dry skin to notice it's not wet, but it feels like it, "What is it?"
"It's fucking weird is what it is," $lyName inhales sharply before taking the object back, "I don't know why they gave the thing to //me// but I suppose I should be glad for it, even though it makes my skin crawl."
"What color is it?"
"I don't know what I'd call that color..."
"Try your best?"
$lyName sighs, "It's sort of... reddish-gray underneath black."
"That makes absolutely no sense..."
"You told me to try my best," $lyheshe shrugs, "you try describing a color to a blind ?man."
<<include "LyShopQuestions">>Shrugging, you voice your lack of knowledge on the topic, "I just kill things, $lyName, I don't care how it works."
$lyName chuckles in amusement, "Fair enough. My knowledge is limited, but I do know that spirits can possess undead. However, that only happens under specific conditions. They can also be forced to possess. Forced or not, however, spirit possession still acts without control, and overall, the constructs have acted with purpose."
"So they are most likely man-made," you note.
$lyName makes a noise in agreement, "Now the question is: is this the doing of an individual or a group?"
You mull the question a moment, "You believe a cult could be behind it?"
The $lyTitle shrugs, lifting your arm as $lyheshe does so, "I'm not entirely sure..."
You hum in thought. More evidence would be needed to decide that factor.
$lyName sighs, "Regardless, I ask about the head because one of the servants or guards had a weird feeling. I don't know what compelled them to smash the damn head open, but they did. And they found this," $lyName slides an object into your hand.
Rubbing your thumb over it, you can feel it's round and solid like a stone. It's also smooth, //very// smooth. Almost like... liquid-solid. You have to move your thumb over your dry skin to notice it's not wet, but it feels like it, "What is it?"
"It's fucking weird is what it is," $lyName inhales sharply before taking the object back, "I don't know why they gave the thing to //me// but I suppose I should be glad for it, even though it makes my skin crawl."
"What color is it?"
"I don't know what I'd call that color..."
"Try your best?"
$lyName sighs, "It's sort of... reddish-gray underneath black."
"That makes absolutely no sense..."
"You told me to try my best," $lyheshe shrugs, "you try describing a color to a blind ?man."
<<include "LyShopQuestions">><<nobr>>
<div class="choices">
<<if hasVisited("Ch2LyQ1")>>
<div class="choice-item">//You already asked if other objects were discovered previously.//</div>
<<else>>
<div class="choice-item">[[Were other objects like this found before?|Ch2LyQ1]]</div>
<</if>>
<<if hasVisited("Ch2LyQ2")>>
<div class="choice-item">//You already asked why the Baron wasn't informed.//</div>
<<else>>
<div class="choice-item">[[Why didn't you tell Lord Dilès?|Ch2LyQ2]]</div>
<</if>>
<<if hasVisited("Ch2LyQ3")>>
<div class="choice-item">//You already asked how this ties with the demons.//</div>
<<else>>
<div class="choice-item">[[How do the constructs tie in with the demons?|Ch2LyQ3]]</div>
<</if>>
<<if hasVisited("Ch2LyQ4")>>
<div class="choice-item">//You already asked how the constructs are connected.//</div>
<<else>>
<div class="choice-item">[[How do you know all of the constructs are related?|Ch2LyQ4]]</div>
<</if>>
<<if hasVisited("Ch2LyQ5")>>
<div class="choice-item">//You already asked about the purpose of the pheromones.//</div>
<<else>>
<div class="choice-item">[[Why the pheromones? Did any of the other have something similar?|Ch2LyQ5]]</div>
<</if>>
<<if hasVisited("Ch2LyQ1") and hasVisited("Ch2LyQ2") and hasVisited("Ch2LyQ3") and hasVisited("Ch2LyQ4") and hasVisited("Ch2LyQ5")>>
<div class="choice-item">[[So where are we going?|Ch2LyFinalQues]]</div>
<</if>>
</div>
<</nobr>>"Was something like this discovered in the other constructs you believe connected?" You ask.
"Not that I'm aware," $lyName says in thought, "Most just did their job of killing it, and no one made mention of strange feelings. Though I suppose if it was fleeting as you say, perhaps they didn't think much of it if they did."
You nod, even with the thing strapped to your back, you didn't notice anything. <<if $chapter1.includes("Voices")>>But then a thought occurs. The voices you heard yesterday mention something about the head and what it meant for them. The memory sends a chill down your spine. Should you mention it?
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item">[[Tell Lyth about the incident.|Ch2TellLySolo][$lytold to true; $chapter2.push("VoicesTold")]]</div>
<<else>>
<div class="choice-item">[[Tell Lyari about the incident.|Ch2TellLySolo][$lytold to true; $chapter2.push("VoicesTold")]]</div>
<</if>>
<div class="choice-item">[[Keep it to yourself for now.|Ch2DontTellLy]]</div>
</div>
<</nobr>>
<<else>>
You decide to ask a different question.
<<include "LyShopQuestions">><</if>>"Why didn't you tell Lord Dilès about your other theories?" It would've made sense to tell him how much trouble could be afoot in his lands.
$lyName sighs, "Because the man is already against magic, I don't want to arm him with more fodder for his arguments. He has connections, and I don't want the majority of the good supernatural beings to bear the blame due to a few bad eggs. It's bad enough I had to mention demons to him," $lyHeShe pauses, "Let's just see, so to speak in your case, what we find out today. Maybe this object is important, or maybe it's just some weird growth from before the gryphon was a damned amalgamation..."
<<if ($sarcastic >= $friendly) and ($sarcastic >= $charm) and ($sarcastic >= $hostile) and ($sarcastic >= $reserved)>>"Wouldn't that be exciting, knowing we both rubbed our hands all over that?" You laugh, followed by a grimace.<<else>>You shudder at that thought.<</if>>
The $lyTitle makes a disgruntled noise but says no more.
<<include "LyShopQuestions">>"What makes you believe the constructs and demon are related?" This is a question that has been bothering you.
<<if hasVisited("Ch2LyQ4")>>$lyName gives a wry laugh, "Sorry, but my answer is the same as how the constructs themselves are connected: intuition and timing.<<else>>"Call it intuition," $lyName says carefully, "The timing and all that.<</if>> It's odd, isn't it? One moment I received a report of a golem wreaking havoc, and the next, there were twenty more. Then there was a strange sighting at the ruins." $lyHeShe sighs, "I apologize it's not a satisfactory answer. But as I've also said before, it might not even be 'demons.' But what happened to my scout seems to fit. Regardless, you'll be paid no matter what we discover."
You suppose you can't blame $lyhimher for assuming when you don't have much─if anything─to go on. At least you'll still get paid.
You ask a different question.
<<include "LyShopQuestions">>"How do you know all of the constructs are from the same person or group?"
<<if hasVisited("Ch2LyQ3")>>$lyName gives a wry laugh, "Sorry, but my answer is the same as how they connected to the demon: intuition and timing.<<else>>"Intuition and timing.<</if>> Now, if only more objects like this were found, then I'd know for sure. Regardless, this is all I have to work with."
You nod in understanding though it's still annoying.
You ask a different question.
<<include "LyShopQuestions">>"Do you know why this construct was laced with pheromones and scent glands? I had only dealt with golems and undead previously this month," you say.
$lyName thinks a moment, "Some had something similar. I had thought perhaps some sort of distraction or to cause as much mayhem as possible. Unfortunately, it's something else we cannot be certain of."
There are so many uncertainties with this job alone. It's almost nerve-racking or perhaps infuriating. "And here I thought someone just really disliked the Baron..."
$lyName bellows a laugh, "I would only want to find the creators to shake their hand if that were the case."
You smirk and ask another question.
<<include "LyShopQuestions">>"So where //are// we going?"
<<if hasVisited("GabEscortPt2")>>"Do you remember the witch you ran into yesterday? I was told she might know something given their strong affinities to arcane and the elements."<<else>>"There's a witch in Chotou who opened a shop not long ago. I was told she might know something given their strong affinities to arcane and the elements."<</if>> After a brief pause, $lyheshe adds, "I thought it wouldn't hurt to seek some additional magical council. The more we know, the better. Plus, I'm curious. I've never met a witch before."
You nod, "I've met two before, I suppose it'd make sense one might know more..."
$lyName sighs and mumbles, "I really hope we learn //something// worthwhile..."
You share the sentiment, the weight of the unknown pressing on you both. The conversation lapses into silence as you make your way to the witch's shop, the anticipation building with every step.
<span class="next"><<button [[Next|MeetHes]]>><</button>></span>Seeming to sense your unease, $lyName asks, "Are you alright?"
"I..." You sigh as you collect your thoughts, "Yesterday, Gabriel mentioned that I ran into some strange people..."
The $lyTitle thinks a moment before affirming the memory at the report.
"They...mentioned something about the head, something along the lines of, 'It's interesting what it contains. I wonder what it means for us?'" You quote.
"Us?" $lyName slows $lyhisher walk but remains quiet in thought. $lyHeShe then asks without accusation but in curiosity, "Why didn't you mention this before?"
"I had thought that exhaustion was making me hallucinate or something," you admit.
$lyHeShe hums in understanding. $lyHeShe picks up $lyhisher pace again, dragging you along, before quietly saying, "Let's keep this between us until we know more..."
You nod and then think of another question to ask.
<<include "LyShopQuestions">>Seeming to sense your unease, $lyName asks, "Are you alright?"
"Hm?" You hum mindlessly, "Oh, yes. Sorry, I was just thinking about it all."
"I see," $lyHeShe sighs, "It's a lot to try to make sense of."
You nod and then ask a different question.
<<include "LyShopQuestions">>A smile forms as you watch $raven.name with fondness. He's ridiculous, but you love him dearly.
"C'mon, $raven.name. $horseHeShe's not bad, and I bet you'll make a new friend if you give $horsehimher a chance!" $horse.name snorts in agreement.
$raven.name croaks, then hops out of sight. Snorting a laugh, you turn back to $horse.name, "He's stubborn, but he'll come around."
The horse nickers and then moves within the stall to lie down. Once $horseheshe is settled, you move and lay against $horsehimher, placing your ear to listen to $horsehisher breathing. The rise and fall of $horsehisher chest bring another smile.
<<nobr>>
<div class="choices">
<<if $horse.breed is "warmblood">>
<div class="choice-item">[[Tell him a story.|Ch2HorseFable]]</div>
<<else>>
<div class="choice-item">[[Tell her a story.|Ch2HorseFable]]</div>
<</if>>
<div class="choice-item">[[Just lay in silence.|Ch2HorseSil]]</div>
</div>
<</nobr>>"C'mon, $raven.name. Do this for me?" You beam a sweet smile.
$raven.name eyes you a moment before hopping out of sight. Giving a pout, you turn to $horse.name, "I hope at least //you// won't deny me."
The horse nudges $horsehisher muzzle against you, turning your pout into a smile. "$raven.name is stubborn, but he'll come around," you reassure $horse.name as you pet $horsehisher cheek.
The horse nickers and then moves within the stall to lie down. Once $horseheshe is settled, you move and lay against $horsehimher, placing your ear to listen to $horsehisher breathing. The rise and fall of $horsehisher chest brings another smile.
<<nobr>>
<div class="choices">
<<if $horse.breed is "warmblood">>
<div class="choice-item">[[Tell him a story.|Ch2HorseFable]]</div>
<<else>>
<div class="choice-item">[[Tell her a story.|Ch2HorseFable]]</div>
<</if>>
<div class="choice-item">[[Just lay in silence.|Ch2HorseSil]]</div>
</div>
<</nobr>>"You're such a fusspot, $raven.name. How are you going to make friends when you act like this?" $horse.name nods $horsehisher head seeming in agreement. "See? $horseHeShe wants to be friends. Are you seriously going to deny $horsehimher?"
$raven.name croaks, then hops out of sight. Snorting a laugh, you turn back to $horse.name, "He's stubborn, but he'll come around."
The horse nickers then moves within the stall to lay down. Once $horseheshe is settled, you move and lay against $horsehimher, placing your ear to listen to $horsehisher breathing. The rise and fall of $horsehisher chest brings another smile.
<<nobr>>
<div class="choices">
<<if $horse.breed is "warmblood">>
<div class="choice-item">[[Tell him a story.|Ch2HorseFable]]</div>
<<else>>
<div class="choice-item">[[Tell her a story.|Ch2HorseFable]]</div>
<</if>>
<div class="choice-item">[[Just lay in silence.|Ch2HorseSil]]</div>
</div>
<</nobr>>Rolling your eyes, you turn back to $horse.name. "There's nothing I can say. We just need to give him time," you give a small smile of assurance.
$raven.name croaks and then hops out of sight as if to prove your statement wrong. "A lot of time, probably," you snicker.
The horse nickers and then moves within the stall to lie down. Once $horseheshe is settled, you move and lay against $horsehimher, placing your ear to listen to $horsehisher breathing. The rise and fall of $horsehisher chest brings another smile.
<<nobr>>
<div class="choices">
<<if $horse.breed is "warmblood">>
<div class="choice-item">[[Tell him a story.|Ch2HorseFable]]</div>
<<else>>
<div class="choice-item">[[Tell her a story.|Ch2HorseFable]]</div>
<</if>>
<div class="choice-item">[[Just lay in silence.|Ch2HorseSil]]</div>
</div>
<</nobr>>The proximity makes your face warm. Until you realize who you're blushing at. You bite your tongue and try to ignore the feeling. But when $leeName brushes against your side to adjust another strap, the blush creeps back with an intent to stay. <<if $leePast is "crush">>Is this a remnant of your crush from childhood? <<elseif $leePast is "BFF">>$leeHeShe was your //best friend for fuck's sake!//<<else>>You didn't even really like $leehimher back then...<</if>>
"This will... do," $leehisher voice slows as $leeheshe faces you, most likely noticing your reddening cheeks.
"Great," you squeak and take a wide step back.
$leeName clears $leehisher throat, "I'll go get the armorsmith..." $leeHeShe hurries away, leaving you to question if you're disappointed or relieved at $leehisher quick departure.
Then your eyes widen behind the blindfold. //What are you doing?// If $leeheshe recognizes you, it would ruin you.
$leeName soon returns with the armorsmith, who begins taking notes of what will need fixing.
The Knight-Commander doesn't acknowledge the incident though you can still sense $leehisher awkwardness. After getting measurements, you're taken back to the room, quietly taking the armor off and dressing again.
The armorer makes the adjustments in a timely manner, and you're able to take the armor with you as you leave the shop.
<span class="next"><<button [[Next|LeeArmEnd]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Flustered")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to be pretending it never happened.")>><</nobr>>Just this morning, you had a mental breakdown about $leehisher reappearing in your life, but right now, you can't beat down the flirty words that sit at the tip of your tongue, a dangerous game for sure. But you're a warden. You live on danger. <<if $leePast is "crush">>You wonder if childhood you who had a crush on $leeName would be impressed or mortified by the words that come out of your mouth...<<elseif $leePast is "BFF">>$leeHeShe was your best friend, you really shouldn't. But you just //have to.//<<else>>You weren't really close, isn't that all the more reason to just //say it?//<</if>>
As $leeheshe moves to adjust another strap, you smirk and let your words drip heavy with suggestion, "You know, you're more than welcome to help me out of the armor as well..."
"I─" $leeName freezes before taking a wide step back after a few moments. "I think that will do. I'll go fetch the armorsmith." $leeHeShe then hurries away as you bite back a laugh at $leehisher shyness.
Then your eyes widen behind the blindfold. //What are you doing?// If $leeheshe recognizes you, it would ruin you.
$leeName soon returns with the armorsmith, who begins taking notes of what will need fixing.
The Knight-Commander doesn't acknowledge your previous flirting though you can still sense $leehisher awkwardness. After getting measurements, you're taken back to the room, quietly taking the armor off and dressing again.
The armorer makes the adjustments in a timely manner, and you're able to take the armor with you as you leave the shop.
<span class="next"><<button [[Next|LeeArmEnd]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Flustered")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to be pretending it never happened.")>><</nobr>>So many feelings rip through your mind that you feel like you're about to collapse. Just this morning, you had a mental breakdown about $leehisher reappearance in your life, and you can't help but find $leehisher touch //pleasant.// You shouldn't be feeling this. <<if $leePast is "crush">>You've long buried your crush, it was //twelve years ago//, you shouldn't be feeling this...right?<<elseif $leePast is "BFF">>Are the conflicting feelings because $leeheshe was your best friend? Or is it simply that you know you cannot reveal who you are?<<else>>Are the conflicting feelings because you never really liked $leehimher, and it's that you feel //something// now?<</if>> What are you even feeling?
"This will do," $leeName says as $leeheshe straightens out after the final adjustment. $leeHeShe must notice the discomfort on your face but misunderstands //why// you are. "I'm so sorry," $leeheshe states, "I didn't mean to make you uncomfortable."
"I─" you start, but words fail to form. What can you even say?
"I'll get the armorsmith to make these adjustments so we can hurry out. I am deeply sorry, Warden." $leeHisHer voice is gentle though $leeheshe doesn't wait for a reply as $leeheshe hurries off.
The whole thing was sort of endearing with how much $leeheshe cared. Then your eyes widen behind the blindfold. //What are you doing?// If $leeheshe recognizes you, it would ruin you.
$leeName soon returns with the armorsmith, who begins taking notes of what will need fixing.
After getting measurements, you're taken back to the room, quietly taking the armor off and dressing again. The Knight-Commander apologized several times before closing the door behind you again.
The armorer makes the adjustments in a timely manner, and you're able to take the armor with you as you leave the shop.
<span class="next"><<button [[Next|LeeArmEnd]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Flustered")>>
<<run setup.characters.lee.updateThoughts("{Subjective} seems to be pretending it never happened.")>><</nobr>>$leeName finishes quickly then steps back to check for any more areas. Once satisfied, $leeheshe states, "I'll go fetch the armorsmith."
$leeName soon returns with the person in tow, who begins taking notes of what will need fixing.
The Knight-Commander lingers nearby as $leeheshe waits for the smith to finish. After getting measurements, you're taken back to the room, quietly taking the armor off and dressing again.
The armorer makes the adjustments in a timely manner, and you're able to take the armor with you as you leave the shop.
<span class="next"><<button [[Next|LeeArmEnd]]>><</button>></span>"Just shut up and let me fuck you," you moan as your hips roll.
Lyth whimpers in a shuttering pleasure, losing whatever retort he had at the tip of his tongue. Instead, he opts to kiss you, but you don't miss the smile on his lips.
Former words slip into whimpers and moans that each insistent shove your hips elicit. You feel his hands clench the soft bedding, fingers twisting into the fabric as a wave of fervor washes over him, clouding his mind with an intoxicating blend of anticipation and desire. Shallow breaths form when you grind — a slow and precise roll that makes you both tremble with pleasure.
His body squirms beneath you, fighting the urge to play into your madness.
An intense wave of pleasure washes over as you raise his hips, rewarding his body's innate reflex. Your strong grip guides your rolling thrusts, each one more ravaging than the last, sending a loud sound from his lips as you hit that special spot that sends his body into a quivering mess. His sounds muffle as quickly covers them, a natural urge to hide the powerful reactions you evoke — like taut strings of a lute playing a tune you're desperate to hear.
* [[Roll over to pin him down.|Ch2MMTopPin]]
* [[Keep the position, and the momentum.|Ch2LyMMStay1]]"Fuck you," you gasp as you roll your hips.
Lyth whimpers in a shuttering pleasure, losing whatever retort he had at the tip of his tongue. Instead, he opts to kiss you, but you don't miss the smile on his lips.
Former words slip into whimpers and moans that each insistent shove your hips elicit. You feel his hands clench the soft bedding, fingers twisting into the fabric as a wave of fervor washes over him, clouding his mind with an intoxicating blend of anticipation and desire. Shallow breaths form when you grind — a slow and precise roll that makes you both tremble with pleasure.
His body squirms beneath you, fighting the urge to play into your madness.
An intense wave of pleasure washes over as you raise his hips, rewarding his body's innate reflex. Your strong grip guides your rolling thrusts, each one more ravaging than the last, sending a loud sound from his lips as you hit that special spot that sends his body into a quivering mess. His sounds muffle as quickly covers them, a natural urge to hide the powerful reactions you evoke — like taut strings of a lute playing a tune you're desperate to hear.
* [[Roll over to pin him down.|Ch2MMTopPin]]
* [[Keep the position, and the momentum.|Ch2LyMMStay1]]You pull his mouth towards yours, silencing him with a passionate kiss. Your hips move in sync, ensuring that any potential response he had is cut off. You can sense the grin spreading across his lips, smiling into your silent wiles.
Former words slip into whimpers and moans that each insistent shove your hips elicit. You feel his hands clench the soft bedding, fingers twisting into the fabric as a wave of fervor washes over him, clouding his mind with an intoxicating blend of anticipation and desire. Shallow breaths form when you grind — a slow and precise roll that makes you both tremble with pleasure.
His body squirms beneath you, fighting the urge to play into your madness.
An intense wave of pleasure washes over as you raise his hips, rewarding his body's innate reflex. Your strong grip guides your rolling thrusts, each one more ravaging than the last, sending a loud sound from his lips as you hit that special spot that sends his body into a quivering mess. His sounds muffle as quickly covers them, a natural urge to hide the powerful reactions you evoke — like taut strings of a lute playing a tune you're desperate to hear.
* [[Roll over to pin him down.|Ch2MMTopPin]]
* [[Keep the position, and the momentum.|Ch2LyMMStay1]]<<nobr>>
<<if $lastPassage is "Ch2AfterLeeChoices">>
You decide to end the evening early, informing Lady Tarron that she is free to retire. Once the door shuts, you finally remove your blindfold for the night.
<<else>>
Deciding to end the evening early, you inform Lady Tarron you'd like to return to your quarters. She takes her leave from your company once you reach the door. When her steps recede into silence, you turn the handle and step inside.
<</if>>
<</nobr>>
$raven.name gives a croak upon your entrance. Leaning against the door, you pull your blindfold off and stare at the ceiling. Tonight's event once again replay, but you don't feel anxious anymore. Maybe it's the tiredness.
A large yawn breaks free as you push yourself off and shuffle sleepily to your bed. $raven.name lands on top of you after you get comfortable beneath the blankets. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As moments from tonight continue to replay, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>You're not giving up yet, "Perhaps a tavern?"
The guard hums, "I'm not sure it's wise, ?Sir. You leave quite early..."
You bite back a groan but give a nod. "How about the barracks?"
The guard laughs, "Yes, I suppose I could take you there for a drink."
You smile triumphantly. At least it's //something.//
You're brought to the barracks which is quite lively to your surprise. As you walk through the loud building, you picture what you imagine to be rows of benches and tables. Some shout thanks at you for your service while others argue and chatter amonst themselves.
"It's quite roudy," you say to Lady Tarron.
"Most are Lord Dilès men," she states amusedly, "as am I, lest you wonder."
Nodding, you didn't really think about it or really care. She then seats you somewhere with some quieter individuals. "I'll get you a drink ?Sir $player.wardname," she says as she walks away.
<span class="next"><<button [[Next|BarracksCh2]]>><</button>></span>"Warden," a man greets politely across from you. You nod in return.
"What brings you here?" asks a younger-sounding man beside you.
"Drinks," you smirk.
Both men and a few others nearby laugh. The first man huffs in amusement. "Beats paying at the tavern."
"Smells better, too," a woman chuckles.
"I wouldn't quite go that far," Lady Tarron laughs as she places your mug before you. Your hands gently fumble as you feel for the handle before slowly bringing it to your lips. To your surprise, the ale is cold but still bitter.
The younger man must see your surprise, as he beams. "One of the good things about magic: ice enchantments on the barrels!"
You smile as others laugh again. "Though I suppose we have your own magic to thank as well," someone adds. "Without it, we'd still be gagging in our sleep!"
"I feel sorry for those who had to clean the head you presented," Lady Tarron remarks. "I heard Sir Anders smashed the thing in hopes it'd rot faster."
"Did you hear ought else?" you find yourself asking without thought.
"Only that he felt better after doing it. Perhaps anger," the young knight answers instead. "The last few weeks have been shite, not just with the stench but a patrol that went missing."
"Missing?" you murmur. "I—" You stop. It wasn't mentioned when you took this job. The others continue on in chatter, ignoring your thoughtfulness. Perhaps it was unneeded to be said; Lord Dilés seems the sort to not care for such things — but perhaps that assumption is unreasonable for someone you don't know. Regardless, if the chimera was responsible for deaths, it's just another good that came with its slaying.
It's then a familiar voice brings you out of your thoughts. "Which of you lot is stationed for the convoy tomorrow?" $gabSir Duarte asks, seating $gabhimselfherself nearby.
A few voices answer in response, Lady Tarron amongst them. "It was short notice, but I don't mind the trip to the capital," she replies in a slight slur, yet the excitement in her voice is clear.
Deciding to put the former thoughts to rest, you join back in the conversation, finding a sense of belonging with those often considered grunts. The remainder of the night passes quickly before you're brought back to your room.
* [[You're completely hammered.|Ch2BarDrunk][$chapter3.push("Hangover")]]
* [[You feel a slight buzz.|Ch2BarFine]]
* [[You barely drank beyond the first sip.|Ch2BarSober]]Perhaps they should have limited you, but they didn't. You're not sure how many you had, though, at this point, you've forgotten how to count. Lady Tarron, or whoever has taken you back to your room, helps you walk. It's funny how the world seems to spin directly beneath your feet when you can't see.
Your escort says something, but you still don't pay attention to who or what they're saying. A $gabmanwoman, you think?
You don't care.
* [[You kiss them anyway.|Ch2DrunkKiss][$gabEvents.push("DrunkKiss")]]
* [[You pass the fuck out.|Ch2Blackout]]Maybe you're good at holding your alcohol, or you just haven't had enough. Regardless, you end the night with a buzz.
<<include "Ch2GabSoberEnd">>You pull them to your lips. A bubbly laugh escapes as your kiss lands somewhere, not where you’re aiming. Trying again, you manage to find the spot you’re looking for. <<if $gabGender is "male">>You feel the tickle of a beard and smile at its touch before dragging your fingers through it.<</if>>
They lean into the kiss, though hesitantly. You stumble back, pulling them along with you until your back hits a wall.
That’s when they abruptly pull away. “We shouldn’t…” $gabheshe says in a breath, their voice jolting you back to reality. A very drunk reality.
“Why not?” you tease, followed by a hiccup.
“Because you’re drunk,” they say gently<<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very short") and ($relationships.gab.flirts.total >= 2)>> as they tuck your hair behind your ear<<elseif ($appearance.hair is "bald") or ($appearance.hair is "very short") and ($relationships.gab.flirts.total >= 2)>> as they run a finger down your cheek<<else>><</if>>.
“Mmm,” you hum as you nearly topple over, $gabhisher hand catching you. You only giggle, “Then find me when I’m sober.”
$gabHeShe says something you don’t catch, but drunk-you hopes it’s a promise.
The world starts to fade in and out as you begin to lose consciousness. Or are you dreaming now? It’s hard to tell in complete darkness. You’re pretty sure you’ve made a few verbal promises not to drink so much anymore, but whether you follow through with that is another story.
The next moments may be lost to you by morning. One second, you feel <<if $gabGender is "male">>yourself being carried bridal style,<<else>>your arm over someone’s shoulders while your feet barely work,<</if>> the next you’re being laid upon your bed and hear $raven.name come to check on you. You black out after that.
<span class="next"><<button [[End Day|Ch2DrunkEnd]]>><</button>></span>
<<run setup.characters.gab.updateMood("Uncertain")>>
<<run setup.characters.gab.updateThoughts("That really happened...")>>At the moment, you're trying to focus on not hurling your stomach contents all over the Baron's probably expensive flooring. Though it is tempting...
But the world fades in and out as you begin to lose consciousness. You're pretty sure you've made a few verbal promises not to drink so much anymore, but whether you follow through with that is another story.
The next moments may be lost to you by morning. One second, you feel <<if $gabGender is "male">>yourself being carried bridal style,<<else>>your arm over someone's shoulders while your feet barely work,<</if>> the next you're being laid upon your bed and hear $raven.name come to check on you. You black out after that.
<span class="next"><<button [[End Day.|Ch2DrunkEnd][$chapter2.push("DrunkEnd")]]>><</button>></span><center>Unfortunately, the alcohol doesn't keep the nightmares away.
Your dreams morph and pull as your mind relives that night...
[[The night your life had ended.|EliesPOVCh2]]</center><center>@@.inbetween;[[End Chapter Two|InbetweenCh2 3]]@@</center>
<<set $chapter to "Entr'acte">><center>@@.inbetween;[[A manor outside Narrau...]]@@</center>"Are you sure?" You ask, not wanting to overstep.
$lyName moves, probably a shrug, "I wouldn't have offered if I minded."
Biting your lip, you also shrug, "Sure, I suppose."
$lyHeShe doesn't say anymore before lazily tugging you back to the bed. After getting comfortable, $lyName mumbles a goodnight, and soon after, you hear $lyhisher rhythmic breaths as sleep overtakes $lyhimher.
With $lyName asleep, you're suddenly overcome with the urge to see what $lyheshe looks like...
* [[Take a peek.|Ch2LythLook][$lySeen to true; $lySus += 1; $lyEvents.push("LySeen")]]
* [[Don't risk it.|Ch2LythNoLook]]"No, thank you," you say through stifled a yawn of your own.
"Then, if you're ready, I shall take you back to your room."
Nodding, $lyName loops $lyhisher arm with yours as $lyheshe had when you had visited the witch. You're guided through the winding halls once again until you finally reach your door.
<span class="next"><<button [[Next|Ch2LySexBedEndDay]]>><</button>></span><center>Your dreams morph and pull as your mind relives that night...
[[The night your life had ended.|EliesPOVCh2]]</center><<include "LySexCh2Hesitant">>
<<include "LyCh2MFSexStart">><<include "LySexCh2Hesitant">>
<<include "LyCh2FMSexStart">><<include "LySexCh2Hesitant">>
<<include "LySexCh2FFStart">><<include "LySexCh2Fun">>
<<include "LyCh2MFSexStart">><<include "LySexCh2Fun">>
<<include "LyCh2FMSexStart">><<include "LySexCh2Fun">>
<<include "LySexCh2FFStart">>"Please don't do that," he pleads playfully, "You're far too captivating to suppress such a sound."
"You talk too much," you breathe in mild annoyance as you drag your hand away.
As the pleasure intensifies, you can't resist the urge to touch yourself. Your hand slips between your bodies, and the sensation sends a rush of excitement through you.
"I'll have you know," Lyth pants, a delectable purr that shivers against your skin, "I'm not even close, regardless of how fucking good this feels."
"Shut up," you groan.
There's a sensual note in his chuckle, a timbre more rich than satin and silk, before he moves your hand, taking over your machinations. His finger massages against the sensitive bud of your clit — a touch so soft yet vibrant in its intensity, igniting a trail of starlight that scatters through your body. Then he shifts, slowing into a grinding movement that nearly makes you forget your existence.
His breath hitches, your reactions catching his interest beyond a mere observer. His touch traces a hypnotic circle — delicious and slow motions that push you to the brink of lunacy. It's exhilarating, stoking the fires to a fever pitch of delirium.
You want to hold it in as long as possible, eager to prolong this feeling — a far cry from your initial reservations at the onset of this twisted evening.
Your muscles tense around him, the relentless passion surging through your body. You surrender to it as your body convulses in pleasure. A moan escapes your lips, but his hands keep moving. His delicate caresses intensify the sensation, causing your mind to surrender completely to blissful abandon.
But he's not done yet.
<span class="next"><<button [[Next|LySexMFFinish]]>><</button>></span>Standing outside your door, $lyName clears $lyhisher throat, "Goodnight, Warden.<<if not hasVisited("LyNoSex")>> I greatly enjoyed tonight." $lyHeShe then kisses your cheek before strutting away.<<else>> Thank you for stopping by," $lyheshe then struts away.<</if>>
You fumble for the door handle before entering. $raven.name flaps in greeting, yet remains in place, leaving you to collect your thoughts. You lean against the door as you close it, pulling off your blindfold to stare at the ceiling.
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item-romance">[[You like him.|Ch2LySexBedEndDayRom][$relationships.ly.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[You like her.|Ch2LySexBedEndDayRom][$relationships.ly.romance += 1]]</div>
<</if>>
<<if not hasVisited("LyNoSex")>>
<div class="choice-item-flirt">[[You definitely want to do this again.|Ch2LySexBedEndDayFlirt][$relationships.ly.flirts.total += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[Maybe next time you'll try...|Ch2LySexBedEndDayFlirt][$relationships.ly.flirts.total += 1]]</div>
<</if>>
<<if not hasVisited("LyNoSex")>>
<div class="choice-item">[[One night was just what you wanted.|Ch2LySexBedEndDayOneTime]]</div>
<<else>>
<div class="choice-item">[[You're not sure why you went in the first place.|Ch2LySexBedEndDayOneTime]]</div>
<</if>>
</div>
<</nobr>>You softly smile as you scoot over, "Of course."
The witch takes her seat, and you're instantly engulfed by the soothing smell from within her shop: lavender and vanilla.
"Thank you," they say.
You smile and nod.
<<include "Ch2GarResponsePt1">>Flashing a charming smile, you say, "I would be absolutely delighted."
After scooting over, the witch takes their seat beside you, "Thank you, Warden."
"Of course," you smile but say no more as your senses are instantly engulfed by the soothing smell from within her shop: lavender and vanilla.
<<include "Ch2GarResponsePt1">>As you open your mouth to reply, $raven.name croaks and interrupts you.
"Who taught you manners?" You scold playfully as you scoot over, "Lest you wonder, $raven.name, I was going to say 'yes,'" You shake your head, "Birds these days..."
Hestia chuckles as they sit beside you, "Thank you both."
$raven.name puffs his feathers, seeming to like the smell that radiates from the witch. She smells like the soothing scent from her shop: lavender and vanilla.
<<include "Ch2GarResponsePt1">>"I would actually like to be alone," you roll your lips.
$raven.name snaps at you and then croaks loudly, making you groan. He seems interested in the witch.
"Alright, $raven.name insists," you sigh and scoot over.
"If you're sure..." Hestia says hesitantly.
"I'm not, but $raven.name will make my night hell if I don't," $raven.name chatters in agreement.
The witch sits beside you, and your earlier annoyance slowly dissipates as your senses are engulfed by the soothing smell from within her shop: lavender and vanilla.
<<include "Ch2GarResponsePt1">>You could care less if she sits with you. Regardless, it would probably be good to get to know them. You scoot over to give her room.
"Thank you," the witch says as she sits.
You nod to her, but your attention shifts as your senses are engulfed by the soothing smell from within her shop: lavender and vanilla.
<<include "Ch2GarResponsePt1">>"He's lovely," Hestia comments on $raven.name.
"Thank you," you aim a small smile at the bird. $raven.name then hops off your shoulder and onto //hers//. "Well, that's rare..." <<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You furrow your brows,<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You hum in slight confusion,<<else>>You huff a slight laugh,<</if>> "$raven.name doesn't normally like strangers."
The witch giggles, "It's a pleasure to meet you, $raven.name. I'm Hestia." The raven rattles and then takes his place back on your shoulder. You brush your hand over him, smiling softly. He'll still always prefer you.
* [[Ask her some questions.|Ch2HesQuestions]]
* [[Sit and enjoy the silence.|Ch2HesSilent]]<<if $guilt < 10>>Why that statement makes you feel a stroke of guilt is beyond you.<<else>>A pang of guilt strokes through your body, and you clench your fists.<</if>> $raven.name gently reassures you, letting a small smile take over the slight frown you hadn't noticed.
"Thank you," you say quietly. "May I ask what brought you to Auris?"
<<include "Ch2GarGuiltResponse">>You laugh with them, then change the topic, "May I ask what brought you to Auris?"
<<include "Ch2GarGuiltResponse">>Hestia shifts awkwardly, "I suppose the same as everyone else. Auris has given us a chance to be close to home again."
"Forgive me if I'm wrong, but your accent sounds Du'aren."
They chuckle slightly, "You are correct. My father was from Du'are. When he passed, my relatives from Valia took me in, and as you may guess, it was before my magic took its roots."
You nod, "Why not go back to Du'are?"
She sighs, "After being away for so long, it just...doesn't feel like home anymore."
There are more questions that you wish to ask, but you decide to save them for another time. You just met her. Before you can think of something else to talk about, she asks her own question.
"What about you? Where are you from?"
Mindlessly gripping your bandaged forearm, you answer quietly, "Lenia."
"I'm sorry to put the attention on you," she says softly. The soothing tone of her voice takes away the anxiety that has begun to grow. She doesn't say anymore after sensing your reluctance to talk further on the subject. "I look forward to working with you, regardless. I've heard some rumors about the blind warden."
You laugh, welcoming the topic change, "Oh? What sort of rumors?"
"Nothing interesting, I'm sorry," she giggles softly, "Just the amazement that you're blind and killed a $player.famedHunt. Some say it's a ruse, that you're pretending to gain sympathy."
'Well, they're half right,' you think, shrugging awkwardly.
"Many more find you truly inspiring," she continues. "There's a little boy I recently treated at the docks who lost an eye in an accident. The other day he told me how excited he is that you're here and helping."
<<if $guilt >= 10>>Their words are no doubt meant to encourage. But all they do is drown you in the ever-growing guilt that seeks to consume you.<<else>>You smile, "I wish I could meet him before we depart."
"Yes, perhaps if you return, I could introduce you," she suggests, though you doubt you'll ever return to Chotou. Still, you nod at the idea.<</if>>
"You're also very interesting..."
You're not sure how to respond to that. "How so?"
"I've never met someone with such a strong arcane connection," she mumbles. A brief silence descends, and you can feel her gaze upon you. She quickly realizes her staring, "S-Sorry."
"It's not the first time I've heard it, I suppose," you say as you remember all the other people who mentioned something about your spells. However, you've never thought much about it.
"Well, I hope we can become good friends, Warden $player.wardname," she whispers in a friendly way.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[She's sweet...|Ch2HesRom][$relationships.hes.romance += 1]]</div>
<div class="choice-item-flirt">[["I as well," you flirt shyly.|Ch2HesShy][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["More than friends, I hope," you flirt.|Ch2HesBold][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[You want to get to know her, but you're not sure...|Ch2HesHes][$relationships.hes.flirts.hesitate += 1; $relationships.hes.flirts.total += 1]]</div>
<div class="choice-item">[["I as well," you say just as friendly.|Ch2HesFriendly][$relationships.hes.friendship += 5]]</div>
<div class="choice-item">[[You shrug, not caring either way.|Ch2HesNoCare]]</div>
</div>
<</nobr>>Your stomach flutters at her softness. Hestia seems like a nice woman, and a part of you is drawn to her. Perhaps it's the soothing of her voice, like a heavy, warm blanket that weighs down the bad and uplifts the good. You certainly hope to get to know them...
Until you remember that it's a terrible idea. What will happen when this job is over? Will you both slink back to the lives you knew before? <<if ($mcVices.includes("Sex")) or ($romance is "physical")>>Why does it matter now? You have only ever wanted the physical parts when it comes to other people.<</if>> Not to mention, she seems //too// curious about you, and it's eerily similar to how $leeName mentioned it. Different words, same picture. They sense //something//. Hestia could lead you to ruin. But you run that risk with anyone, don't you?
<<if $romance is true>>You have already considered a more profound connection could be possible. Yet you can't shake the 'what ifs' or the scenarios where everything can go wrong. <<elseif $romance is false>>You've never been interested in a relationship. Are you misinterpreting your feelings right now? Maybe that's what this is. <</if>>Yet you still can't fight the temptation.
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["I as well," you flirt shyly.|Ch2HesShy][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["More than friends, I hope," you flirt.|Ch2HesBold][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[You do want to get to know her, though you're not sure...|Ch2HesHes][$relationships.hes.flirts.hesitate += 1; $relationships.hes.flirts.total += 1]]</div>
</div>
<</nobr>>You give a small, shy smile as your cheeks heat, "I as well, Hestia."
The witch shifts beside you, not answering. You almost think you made her uncomfortable until you hear her shyly whisper, "I look forward to it."
<<include "Ch2GarEnd">><<nobr>><<run setup.characters.hes.updateMood("Nervous")>>
<<run setup.characters.hes.updateThoughts("Can you hear her heart racing? No, that's a silly thought...")>><</nobr>>You give a broad and charming grin, "More than friends, I hope."
The witch seems to freeze in her spot. "I-I..." She sputters and then quietly continues, "That... m-might be nice."
You smile at her shyness.
<<include "Ch2GarEnd">><<nobr>><<run setup.characters.hes.updateMood("Overwhelmed")>>
<<run setup.characters.hes.updateThoughts("At least you can't see her blushing...")>><</nobr>>You shift uncomfortably as your mind wars with itself. "I understand if you don't wish to..." She whispers.
Taking in a sharp inhale, you say the most comforting words that pop into your mind, "No, I... would like that. Truly."
Hestia shifts, and you hear the happiness in her whisper, "I look forward to it."
<<include "Ch2GarEnd">><<nobr>><<run setup.characters.hes.updateMood("Uncertain")>>
<<run setup.characters.hes.updateThoughts("You seemed unsure, and she seems to know... is it a mutual feeling?")>><</nobr>>Giving a friendly smile, you say, "I as well."
The witch practically bounces in happiness, though her quiet voice betrays it, "I look forward to it."
<<include "Ch2GarEnd">><<nobr>><<run setup.characters.hes.updateMood("Relieved")>>
<<run setup.characters.hes.updateThoughts("When it comes to the unknown, it's nice to find someone... nice.")>><</nobr>>With a shrug, you sigh, "I'm not sure how much we'll actually be working together. But it doesn't really matter in the end."
"Of course," they say, slightly disappointed, "I suppose I'm just an optimist."
You lift your shoulders again but say no more.
<<include "Ch2GarEnd">><<nobr>><<run setup.characters.hes.updateMood("Disappointed")>>
<<run setup.characters.hes.updateThoughts("This journey is going to be long and lonely...")>><</nobr>>The witch then clears her throat, though you believe it's more to make noise to alleviate the awkward air. "I should find my room. I'm sure you'll also be wishing to sleep soon," they then stand, "Have a good evening, Warden. Thank you for speaking with me."
<<if ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $hostile) and ($reserved >= $sarcastic)>>You only give a slight wave in goodbye.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You only give a slight wave and grumble a goodnight.<<else>>"Goodnight, Hestia," you smile.<</if>> $raven.name rattles in his own form of goodbye.
"And goodnight to you as well, $raven.name," Hestia coos.
Then they depart, leaving you alone once again in the gardens. You're able to sit quietly for some time before calling Lady Tarron back.
<<include "ChoiceEveCh2">>You expel a breathy laugh, "Shut up and fuck me."
"As you desire," she chuckles before her mouth moves back.
<<include "Ch2FFExResponse">>Your voice hitches, "Fuck you."
"You're so mean," she chuckles before her mouth moves back.
<<include "Ch2FFExResponse">>Without a word, you pull her in for a kiss to silence her. She smiles against your lips, saying no more.
<<include "Ch2FFExResponse">>Her fingers move languidly and purposefully, searching for the perfect angle to penetrate deeper. Her tongue flicks and teases your clit, drawing out soft moans of pleasure from your lips. The warmth of her touch spreads through your body, igniting every nerve ending with desire. As she pulls away, you can feel the heat radiating off of her as she moves back over you, ready to continue her sensual exploration. Her lips find yours again as she pulls your $player.clothes to expose your <<if $breasts is true>>breasts<<else>>chest.<</if>>
She pauses to ensure your comfort, then continues when you don't protest. You can feel the heat of her breath against your skin, causing goosebumps to rise across your body. Slowly, she traces her lips teasingly over your <<if $breasts is true>>breast<<else>>chest<</if>> before settling on your nipple, sending a jolt of bliss through your body. Her fingers, slender and nimble, begin to twirl and tug at the other bud, making you gasp and arch your back in response. Your hands instinctively reach for hers, intertwining and exploring each other's touch, eliciting soft sighs from both of you.
With her tongue still on your chest, her hand returns to the slit of your center and slides in once again. Her thumb brushes against your clit as she moves in rhythm. You expel a breath, reveling in the intense sensations she's creating. Your lower lip is caught between your teeth as you struggle to stay focused amidst the euphoric pleasure building inside you.
Then, to your dismay, she pulls away.
* [[It's your turn to pleasure her.|Ch2LyFFEatOut]]
* [[She moves over you.|Ch2LyFF69]]When you think of $lyhimher, you cannot deny that sick feeling in your gut, a word you don't wish to address. Regardless, it's ridiculous to develop feelings for someone you just met, let alone someone you've barely seen. If you were //actually// blind, that probably wouldn't matter. However, there's something about $lyhimher that you find irresistible. Sure, $lyheshe can be annoying, but isn't that just a part of $lyhisher charm?
You can't wait to get to know $lyhimher...
But how much will you allow $lyhimher to get to know yourself? Maybe you shouldn't...
As exhaustion takes hold of your body, you decide to save these thoughts for another day — you're good at doing that.
A large yawn breaks free as you shuffle sleepily to your bed. $raven.name lands on top of you after you get comfortable within the blankets. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As moments from tonight replay, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span><<if not hasVisited("LyNoSexCh2")>>$lyName made for a night of fun, one you'd like to revisit in the future.<<else>>Sure, you didn't do anything physical, maybe it was nerves, but it doesn't really matter. However, you'd like to try again another night.<</if>>
As exhaustion takes hold of your body, you decide to save these thoughts for another day — you're good at doing that.
A large yawn breaks free as you shuffle sleepily to the bed, shoving any worried thoughts back into the depths if they dare to sprout. $raven.name lands on top of you after you get comfortable beneath the covers. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As your mind plays out images once unseen, it's not long before sleep beckons. Unfortunately, it seems you won't get the rest you need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span><<if not hasVisited("LyNoSexCh2")>>One night was all you needed. You don't think you'll be doing this again.<<else>>You're not sure why you went to $lyName's room in the first place. You don't want anything to do with $lyhimher in this aspect.<</if>>
As exhaustion takes hold of your body, you decide to save these thoughts for another day — you're good at doing that.
A large yawn breaks free as you shuffle sleepily to your bed. $raven.name lands on top of you after you get comfortable beneath the blankets. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As moments from tonight replay, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span><center>Your dreams morph and pull as your mind relives that night...
[[The night your life had ended.|EliesPOVCh2]]</center>You are completely sober since you didn't drink beyond the first sip. Whether you didn't like it or because you didn't feel like drinking anymore, you decided to end the night early.
<<include "Ch2GabSoberEnd">>Now that you're standing outside your room, a part of you doesn't want the night to end<<if hasVisited("Ch2GabBedHost")>>, despite your annoyance<</if>>. Both you and Gabriel stand quietly, neither wanting to say the words of finality.
"I, um," the young knight shifts awkwardly, "<<if hasVisited("BarracksCh2")>>I'm sorry if this is unwarranted. I know we barely know each other, but I would... really like to get to know you, $player.wardname."<<elseif hasVisited("Ch2GabBedEndDay")>>I know we just went over my meddling, but I still... really hope you'll let me get to know you, $player.wardname."<</if>>
<<if ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.shy) and ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.bold)>>A part of you wants to say 'yes' but another repeats the exact words that always do in these situations: 'you shouldn't.' It's conflicting and almost nauseating. You //do// want to get to know $gabhimher, //just say it.//
"I─" Your lips roll together, unable to speak the words you //want// to. Instead, you say something that leaves the option open but not confirmed, "I'm sure we will, Gabriel."
Gabriel gives a soft chuckle, "It's better than outright rejection. Though if you're uncomfortable, I understand. I do not want you to feel pressured."
"You're not forcing anything," you reassure $gabhimher. "It's just..." New? Dangerous? Too many words and none that you can seem to speak.
"Don't feel the need to answer. One day at a time, we will see where this goes," $gabheshe whispers softly. You only nod in response. "Once again, I hope you sleep well, Warden."
<<elseif ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold)>>You find yourself trying to hide the familiar blush that creeps in these situations. Words fail you once again as you search for a way to respond, but your reddening cheeks say all Gabriel needs to know.
$gabHeShe chuckles softly, "I'm glad you seem to feel the same. Though if you're uncomfortable, I understand. I do not want you to feel pressured."
Thinning your lips, you look for an answer, "No, I─" Your voice cracks, making Gabriel laugh sweetly. You finish with, "It's just..." New? Dangerous? Too many words and none that you can seem to speak.
"Don't feel the need to answer. One day at a time, we will see where this goes," $gabheshe whispers softly. You only nod in response. "Once again, I hope you sleep well, Warden."
You expel a breath, barely managing a quiet, "Goodnight, $gabSir Duarte."
<<elseif ($relationships.gab.flirts.bold >= $relationships.gab.flirts.hesitate) and ($relationships.gab.flirts.bold >= $relationships.gab.flirts.shy)>>A wide grin spreads across your face, "I would not be opposed to that, $gabSir Duarte."
$gabHeShe chuckles softly, "I'm glad to hear that. Though if you're uncomfortable, I understand. I do not want you to feel pressured."
"Do I sound pressured?" You soften your smile. "It's just..." New? Dangerous? Too many words and none that you can seem to speak.
"I suppose not," $gabheshe says quietly. "But we should still take this one day at a time and see where it goes."
"Then I hope you have a good night, Gabriel," you say with finality, ending the conversation.
"Goodnight, Warden."<</if>>
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item">[[He kisses your cheek.|Ch2GabCheekEnd][$gabEvents.push("KissCheek")]]</div>
<<else>>
<div class="choice-item">[[She kisses your cheek.|Ch2GabCheekEnd][$gabEvents.push("GabCheek")]]</div>
<</if>>
<<if $gabGender is "male">>
<div class="choice-item">[[You hear his quick steps as he walks away.|Ch2GabEnd]]</div>
<<else>>
<div class="choice-item">[[You hear her quick steps as she walks away.|Ch2GabEnd]]</div>
<</if>>
</div>
<</nobr>>"We don't have to end the night just yet," you say suggestively. <<if ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold)>>Your cheeks suddenly redden at your unexpected comment. Since when did you get so bold?<<elseif ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.shy) and ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.bold)>>You suddenly wish you could take that comment back. Your hand instinctively covers your mouth.<<else>>You grin and lean back against your door.<</if>>
Gabriel is quiet before $gabheshe chuckles softly. "As much as I'd like to take you up on that offer, we should really sleep. We leave quite early."
<<if ($relationships.gab.flirts.bold >= $relationships.gab.flirts.hesitate) and ($relationships.gab.flirts.bold >= $relationships.gab.flirts.shy)>>"Spoilsport..." you mumble, which draws another laugh from the knight.<<elseif ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold)>>Your blush deepens at $gabhisher willingness to follow through were circumstances different. The knight laughs softly at your shyness.<<else>>A slight breath of relief expels. It would have been a terrible idea, right? Why do you feel slightly disappointed? Gabriel laughs softly.<</if>>
"Goodnight, Warden," $gabheshe says with finality.
"Goodnight..."
$gabHeShe then walks away briskly, leaving you outside your door. Once $gabhisher footsteps fade into the distance, you turn and enter your room. $raven.name flaps in greeting, yet remains in place, leaving you to collect your thoughts. You lean against the door as you close it, pulling off your blindfold to stare at the ceiling.
There's naught to dwell on, save for replaying each moment of the day and hoping you didn't slip up somewhere.
A large yawn then breaks free as you push yourself off and shuffle sleepily to your bed, shoving your worries back into the depths. $raven.name lands on top of you after you get comfortable beneath the blankets. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As your mind plays out images once unseen, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>"I did," you smile, "I hope you did as well."
Gabriel laughs, "I did as well, though I didn't drink. However, the company was most welcome."
"That's good, then. Sleep well, $gabSir Duarte," you say with finality.
"Once again, you as well," $gabheshe says amusedly.
$gabHeShe then walks away in quick steps, leaving you outside your door. You turn and enter your room after you hear $gabhisher steps fade. $raven.name flaps somewhere in greeting but doesn't come to you. You lean against the door as you close it, pulling off your blindfold to stare at the ceiling.
A large yawn breaks free as you push yourself off and shuffle sleepily to your bed. $raven.name lands on top of you after you get comfortable beneath the blankets. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As moments from tonight replay, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>Giving a half-hearted shrug, you don't reply. <<if hasVisited("BarracksCh2")>>It was just something to do since you weren't ready to sleep.<<else>>You didn't really do much else.<</if>>
Gabriel clears $gabhisher throat, "Well, once again, sleep well, Warden."
"Yeah," you say.
$gabHeShe then walks away in quick steps, leaving you outside your door. You turn and enter your room after you hear $gabhisher steps fade. $raven.name flaps somewhere but doesn't come to you. You lean against the door as you close it, pulling off your blindfold to stare at the ceiling.
A large yawn breaks free as you push yourself off and shuffle sleepily to your bed. $raven.name lands on top of you after you get comfortable beneath the blankets. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As moments from tonight replay, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>Gabriel slides a finger along your jaw<<if $appearance.facialHair is "beard">>, trailing through your beard<<elseif $appearance.facialHair is "stubble">>, gently trailing across your stubble<<elseif $appearance.facialHair is "goatee">>, swiping $gabhisher thumb over the hair on your chin<</if>> before <<if ($gabGender is "male") and (($appearance.height is "very short") or ($appearance.height is "short") or ($appearance.height is "average"))>>he gently tilts your head up, brushing<<elseif ($gabGender is "female") and (($appearance.height is "very tall") or ($appearance.height is "tall"))>>she gently tilts your head down, brushing<<else>>$gabheshe brushes<</if>> $gabhisher lips against your cheek. <<if $gabGender is "male">>His facial hair tickles, amplifying the shiver that it sends through your body.<<else>>A shiver runs through your body.<</if>> When $gabheshe pulls away, your hand instantly touches the spot, a small <<if ($relationships.gab.flirts.shy >= $relationships.gab.flirts.bold) and ($relationships.gab.flirts.shy >= $relationships.gab.flirts.hesitate)>>shy smile<<elseif ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.shy) and ($relationships.gab.flirts.hesitate >= $relationships.gab.flirts.bold)>>shaky smile<<else>>smile<</if>> forms at the unexpected gesture.
$gabHeShe clears $gabhisher throat again, repeating, "Goodnight, $player.wardname." $gabHeShe then quickly walks away, leaving you slightly dumbfounded outside your room.
Once the shock wears off, you fumble for the door handle before stepping inside. $raven.name flaps somewhere in greeting but doesn't come to you. You lean against the door as you close it, pulling off your blindfold to stare at the ceiling. Your smile still hasn't left.
Your fingers softly brush against your cheek, your heart flipping in anxiety. //Was this okay?//
With that thought, a large yawn breaks free. Perhaps it's best to let it be; you're far too tired for such battles. You push yourself off the door and shuffle sleepily to your bed. $raven.name lands on you after you get comfortable beneath the blankets, strutting alongside before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As moments from tonight replay, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>
<<run setup.characters.gab.updateMood("Bashful")>>
<<run setup.characters.gab.updateThoughts("Is {possessiveAdj} heart racing as much as yours?")>>$gabHeShe then walks away in quick steps, leaving you outside your door. You turn and enter your room after you hear $gabhisher recede into silence. $raven.name flaps somewhere in greeting but doesn't come to you. You lean against the door as you close it, pulling off your blindfold to stare at the ceiling.
A large yawn breaks free as you push yourself off and shuffle sleepily to your bed. $raven.name lands on top of you after you get comfortable beneath the blankets. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As moments from tonight replay, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>With a bright smile, you say, "Absolutely! And it's wonderful to end it with such delightful company."
Gabriel laughs<<if hasVisited("Ch2GabBedHost")>> awkwardly, unsure how to take you're sudden shift in personality<<else>> softly<</if>>, "I as well."
"That's good, then. Sleep well, $gabSir Duarte," you say with finality.
"Once again, you as well," $gabheshe says amusedly.
$gabHeShe then walks away in quick steps, leaving you outside your door. You turn and enter your room after you hear $gabhisher steps fade. $raven.name flaps somewhere but doesn't come to you. You lean against the door as you close it, pulling off your blindfold to stare at the ceiling.
A large yawn breaks free as you push yourself off and shuffle sleepily to your bed. $raven.name lands on top of you after you get comfortable beneath the blankets. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As moments from tonight replay, it's not long before sleep beckons to you. Unfortunately, it seems you won't get the rest you'll need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>"Is your horse from your family's farm?" You ask.
"He is," $gabheshe says proudly, "I suppose it's predictable. My father gifted him when I left for Narrau."
"Your family raises Warmbloods, yes?" You try to remember correctly.
"Yes! Mostly for use in sports, such as hunting. Though they were surprisingly popular during the war."
"Warmblood is a general term for a few breeds," you then say, "Which does yours specialize in?"
Gabriel chuckles, "All of them."
"All?" You say, slightly shocked.
"Yes, it started when my great-grandfather wanted to make a new breed. He did, by the way. That is the Duaren Warmblood."
You laugh in surprise, "I thought it was a breed from Du'are."
"Most do," Gabriel states with amusement, "Now, may I ask a question of my own?"
Taking in a nervous breath, you nod.
"What was the easiest job you had?"
Well, that wasn't so bad. You mull the question for a moment.
* [[The most recent chimera.|Ch2GabQ1Chi]]
* [[A troll.|Ch2GabQ1Troll]]
* [[A basan.|Ch2GabQ1Basan]]
* [[A pack of hellhounds, to your surprise.|Ch2GabQ1HH]]"So..." You start, the corner of your lips curling as memories from yesterday pop into your mind, "A knight of the Order?"
Gabriel chuckles, slightly abashed, "Yes. Recently of the Order."
"How recent?" You inquire with curiosity.
"A month ago, give or take. It's been quite the adjustment," $gabheshe admits.
"Well, congratulations, I suppose," you say, your smile not quite fading.
"Thank you," $gabheshe says with geniality.
"Did you always want to be a knight?"
$gabHeShe is quiet for a few moments as $gabheshe mulls over the question, "I suppose. I wasn't trained my whole life for it. I just," $gabheshe pauses, "wanted to one day."
"You seem like you fit the role," you then say.
"Do I?" $gabHeShe laughs.
"Yes, it just seems in your nature."
Gabriel shifts to turn $gabhisher eyes on you, "You don't seem like you fit the role of Warden."
You purse your lips, "What do you mean?"
$gabHeShe doesn't answer right away, causing you to squirm under the attention. Then $gabheshe says gently, "You seem like this was a role you chose as a means to an end."
* [["It's a job someone has to do."|GabCh2EveFr][$friendly += 5; $relationships.gab.friendship += 5]]
* [["Well, maybe I just... wanted to one day."|GabCh2EveCh][$charm += 5; $relationships.gab.friendship += 3]]
* [["Are we playing a game right now?"|GabCh2EveSar][$sarcastic += 5; $relationships.gab.friendship += 4]]
* [[You drop the subject.|GabCh2EveRes][$reserved += 5]]"Do you have any siblings?"
"I do," $gabheshe says fondly, "Twin sisters and an older brother. I'm the youngest."
You nod, "Neither wanted to take over the farm?"
"One of my sisters might, though they're still considering it last I heard. My brother helps, but he's better with the financial part of the business than the breeding part."
"I see," you wait for $gabhimher to ask $gabhisher next question.
"What about you? Do you have any siblings?"
* [[Tears prick your eyes.|Ch2GabQ3Yes][$guilt += 10]]
* [[You prefer not to answer.|Ch2GabQ3No]]"<<if hasVisited("Ch2GabQ3")>>I know you already told me about your siblings, but <</if>>I was wondering if you could elaborate more on your family? Are you on good terms despite not wanting to take over the farm?"
The young knight ponders a moment, "I'd say we are fine, yes. We're on speaking terms anyway. My father was a little disappointed. But he's also proud of my knighthood. Same as my mother, though she is more vocal on her hopes that I'll still one day return." You hear $gabhimher shrug, "I send them money to help when I can."
"That's nice of you," you comment.
"Thank you," $gabheshe then grows quiet as $gabheshe thinks of what to ask. "May I ask how your raven came to be in your company?"
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item">[[Tell him a vague version of the story.|Ch2GabShare]]</div>
<<else>>
<div class="choice-item">[[Tell her a vague version of the story.|Ch2GabShare]]</div>
<</if>>
<div class="choice-item">[[You're not quite ready to share that one yet.|Ch2GabNoShare]]</div>
</div>
<</nobr>>"Do you know what I should expect once we reach Narrau?"
$gabHeShe hums in thought, then seems to remember something important, "I suppose I should tell you that the $lyTitle has informed me that I'll be working closely with you until this is over."
"Why?"
"I've led a few successful scouting missions. $leeSir van Laere had put my name out there for a possible promotion should things go well. So I will be at your disposal should you need eyes. Regardless, $lyName hopes we can work together to find those responsible...if there is indeed a single collective behind the incidents."
"Who do you believe is behind this?"
Gabriel expels a heavy breath, "It's hard to say. I've never dealt with many supernatural in general. In other words: I know nothing about any of this."
Nodding in understanding, you can't help but wonder as well just who or what could be behind it all. Perhaps the answer lay within Narrau, or maybe there will be no answers.
Expelling a sigh, Gabriel then approaches you, "I apologize for my poor mannerisms at times, but I want you to know that I look forward to working with you."
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[Why do you... No, squash the feeling.|GabStabLove][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[["I..." Oh no, not the damn blushing.|GabStabShy][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["I hope we do far more than just work," you grin suggestively.|GabStabBold][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[You swallow down your hesitance.|GabStabHes][$relationships.gab.flirts.total += 1; $relationships.gab.flirts.hesitate += 1]]</div>
<div class="choice-item">[["And I with you," you smile.|GabStabFrPt2][$friendly; $relationships.gab.friendship += 8]]</div>
<div class="choice-item">[["I imagine with us working together, we'll figure this out in no time."|GabStabChPt2][$charm += 5; $relationships.gab.friendship += 10]]</div>
<div class="choice-item">[["Don't worry, I'll beat manners into you," you tease.|GabStabSarPt2][$sarcastic += 5; $relationships.gab.friendship += 10]]</div>
<div class="choice-item">[["Too bad I can't say the same..."|GabStabHosPt2][$hostile += 5]]</div>
<div class="choice-item">[[You shrug.|GabStabResPt2][$reserved += 5; $relationships.gab.friendship += 6]]</div>
</div>
<</nobr>>"Would you be surprised if I said this chimera?" You smiled.
Gabriel laughs, "Really?"
"I mean, it was hard to breathe through, but it did not take long to bring down," you say, "Not to mention how damn easy it was to track. Just had to follow the smell."
"I suppose that makes sense," $gabheshe says. "Thank you for answering. Do you have another question?"
<<include "Ch2GabQuestionsMain">>
<<notify>>Codex Entries Unlocked!<</notify>>"A troll," you finally answer.
"Oh? May I hear that one?"
You laugh slightly, "It was really noisy, which made it easier to track its movements. $raven.name is also very good with distractions." It's mostly a lie, but it was still an easy kill for you.
"How interesting," Gabriel thinks. "You'll have to tell me more when we have time. Do you have another question?"
<<include "Ch2GabQuestionsMain">>
<<notify>>Codex Entries Unlocked!<</notify>>"A basan," you finally answer.
"A basan? I do not believe I'm familiar with that..."
"It's a large, fire-breathing bird. Have you heard of the forest fire near Lenstor, near the border of Valia within Lenia, about...five years ago?
"I believe I did hear something, though around that time was the war."
"Right, of course. Well, it was rather suspectable to my magic."
"How interesting," Gabriel thinks. "You'll have to tell me more when we have time. Do you have another question?"
<<include "Ch2GabQuestionsMain">>
<<notify>>Codex Entries Unlocked!<</notify>>The more you think on it, the more your mind narrows on that particular kill, or kills rather, "It was actually a pack of hellhounds."
"Really?" Gabriel says in disbelief.
You nod, "I'm not sure why, but they were out of sync in their attacks. Almost as if they were...hesitating. It's a mystery to me as well."
"How interesting," Gabriel thinks. "You'll have to tell me more when we have time. Do you have another question?"
<<include "Ch2GabQuestionsMain">>
<<notify>>Codex Entries Unlocked!<</notify>><<nobr>>
<div class="choices">
<<if hasVisited("Ch2GabQ1")>>
<div class="choice-item">//You already asked about $gabhisher horse.//</div>
<<else>>
<div class="choice-item">[["Is your horse from your family farm?"|Ch2GabQ1]]</div>
<</if>>
<<if hasVisited("Ch2GabQ2")>>
<div class="choice-item">//You already asked if $gabheshe's always wanted to be a knight.//</div>
<<else>>
<div class="choice-item">[["Did you always want to be a knight?"|Ch2GabQ2]]</div>
<</if>>
<<if hasVisited("Ch2GabQ3")>>
<div class="choice-item">//You already asked if $gabheshe has siblings.//</div>
<<else>>
<div class="choice-item">[["Do you have any siblings?"|Ch2GabQ3]]</div>
<</if>>
<<if hasVisited("Ch2GabQ4")>>
<div class="choice-item">//You've already asked about $gabhisher family.//</div>
<<else>>
<div class="choice-item">[["How is your relationship with your family?"|Ch2GabQ4]]</div>
<</if>>
<<if hasVisited("Ch2GabQ1") and hasVisited("Ch2GabQ2") and hasVisited("Ch2GabQ3") and hasVisited("Ch2GabQ4")>>
<div class="choice-item">[["Do you know what to expect once we reach Narrau?"|Ch2GabEndQuestions]]</div>
<</if>>
</div>
<</nobr>>Tears prick your eyes as faint memories echo through your mind.
"You don't need to answer that," Gabriel says softly. Even if $gabheshe can't see your eyes, your emotions still show plainly on your face. "It was an impulsive question riding on yours..."
Thinning your lips, you only give a slight nod.
$gabHeShe whispers, "Forget I asked."
You shrug and recompose yourself. That topic is officially dead, so you ask a different question.
<<include "Ch2GabQuestionsMain">>"I would," you take in a shaky breath, "prefer not to answer that."
"Of course, apologies," $gabheshe says gently.
You nod and ask a different question.
<<include "Ch2GabQuestionsMain">>"How did you become the $lyTitle?" You ask. You know it was sometime after the war, but you're not sure how one of the youngest of the thirteen siblings took the part.
$lyName sighs, "After the war, we were all scrambling to right our father's wrongs. Admos dealt with the brunt of it, of course. But some of my brothers and sisters left as ambassadors to strengthen our relations with other countries. The ones that didn't, well, they wanted nothing to do with Admos anymore since the whole fiasco with Elies. Admos needed help, so I stepped up."
You nod, "You care for your brother."
$lyName laughs, "There is no question about it, $player.wardname. Excuse my foulness, but Admos received the shit end of the stick. As his $lySibling, I see it's only right that I help him." $lyHeShe pauses, "That is not to say that everyone else despises him. As I said, some are helping in their own way. But somehow, this role fell to me, and I gladly took the mantle."
"Auris seems to be doing well," you note.
"I will not take all of the credit. Despite Admos' unexpected reign, I'd say he's doing well."
You think of another question to ask.
<<include "Ch2LyQuestionsMain">>"What exactly does your job entail?" You know a viceroy usually assists with the rulership, but something tells you that $lyName has taken the role in a rather unorthodox way.
"As you probably know, I assist Admos in areas he cannot reach," $lyName states, "I've also become something akin to a spymaster, I'll admit. Just don't tell our designated one that," $lyheshe adds with a conspiratorial snicker. "Regardless, it's mostly just to keep Admos safe. I..." $lyHeShe pauses and quietly adds, "I do not know if Elies is planning something, Warden."
"Do you think he is?" Your knowledge of the eldest of the thirteen is limited since he was banished before you came to Auris.
$lyName sighs, "Maybe I'm being paranoid. Maybe it's warranted. All I know is that I wish to be there when he speaks with Admos..."
You nod in understanding, though you don't know how to respond. You end the topic there and ask another question.
<<include "Ch2LyQuestionsMain">>You huff a laugh as you ask the next question, "Are you single?"
"Are you hoping I am?" $lyHeShe flirts.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[You sort of are.|Ch2LyEveRom][$relationships.ly.romance += 1]]</div>
<<if $lyGender is "male">>
<div class="choice-item-flirt">[[You blush at his flirting.|Ch2LyEveShy][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.shy += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[You blush at her flirting.|Ch2LyEveShy][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.shy += 1]]</div>
<</if>>
<div class="choice-item-flirt">[["Perhaps I am," you grin.|Ch2LyEveBold][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[["I─" Are you?|Ch2LyEveHes][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.hesitate += 1]]</div>
<div class="choice-item">[["It's just a question," you say.|Ch2LyEveFr][$friendly += 2]]</div>
<div class="choice-item">[[You groan, "Forget I asked."|Ch2LyEveHos][$hostile += 2]]</div>
</div>
<</nobr>>"I have no more questions," you state, "Thank you for entertaining me."
"Anytime, Warden. Thank you for stopping by," $lyName beams.
You slightly smile, "Then I think I'm ready to leave."
"Your escort awaits. I quite enjoyed our conversation. Though next time, I'd like to ask my own questions," $lyheshe beams.
Your stomach twists at that idea, but you only nod again. "Have a good night, Your Highness."
"And you as well, $player.wardname."
$lyHeShe calls for Lady Tarron, who escorts you out of the room. "How'd it go?" She asks.
"Well, I suppose," you answer vaguely.
<<include "ChoiceEveCh2">>"What can you tell me about your siblings?" You ask, "Thirteen is...a lot."
$lyName laughs, "It is. Can you imagine we all used to live within the palace? It was hectic, but I love and miss those days." $lyHeShe expels a sigh in reminiscence at the memories. "However, I should warn you the palace is no less hectic today. My siblings still come and go along with nobility who come for various reasons."
Pressing your lips together, you nod, unsurprised, "So long as I don't have to deal with the nobles..." You mumble.
The $lyTitle teases, "Perhaps they are the true demons of this world."
You smile, "Who knew they were right under our noses?"
The draconian cackles but brings the topic back on course, "Back to my siblings, though. You may meet a couple. Some should have been called back when we received word of Elies' return. Though if they'll make it in time is another matter. I should like you to meet the third oldest, Neas. She's been a rock to us all."
You don't know anything about her but smile politely at the prospect. The topic ends there, and you search for another question to ask.
<<include "Ch2LyQuestionsMain">><<if ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>"How old are you?" You ask bluntly.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>"How old are you?" You ask without care.<<elseif ($sarcastic >= $friendly) and ($sarcastic >= $charm) and ($sarcastic >= $hostile) and ($sarcastic >= $reserved)>>"How would you feel if I asked about your age?" You chuckle.
$lyName laughs, "I suppose you're already asking."<<else>>"Forgive my rudeness of the question, but how old are you?" You ask carefully.<</if>>
$lyHeShe asks amusedly, "How old do you think I am?"
Rolling your lips, you think for a moment. Draconians are immortal and rarely show age, but you have yet to see $lyhisher face, only the back of $lyhisher head.
* [["Around 50?"|LyEve50][$relationships.ly.friendship += 10]]
* [["Around 150?"|LyEve150][$relationships.ly.friendship += 10]]
* [["Over 200?"|LyEve200][$relationships.ly.friendship += 10]]<<nobr>>
<div class="choices">
<<if hasVisited("LyEveQ1")>>
<div class="choice-item">//You've already asked how $lyheshe became the $lyTitle.//</div>
<<elseif not hasVisited("LyEveQ1") and ($lyGender is "male")>>
<div class="choice-item">[[How did you become the viceroy?|LyEveQ1]]</div>
<<elseif not hasVisited("LyEveQ1") and ($lyGender is "female")>>
<div class="choice-item">[[How did you become the vicereine?|LyEveQ1]]</div>
<</if>>
<<if hasVisited("LyEveQ2")>>
<div class="choice-item">//You've already asked what $lyhisher job entails.//</div>
<<else>>
<div class="choice-item">[[What does your job entail?|LyEveQ2]]</div>
<</if>>
<<if hasVisited("LyEveQ3")>>
<div class="choice-item">//You've already asked about $lyhisher siblings.//</div>
<<else>>
<div class="choice-item">[[What can you tell me about your siblings?|LyEveQ3]]</div>
<</if>>
<<if hasVisited("LyEveQ4")>>
<div class="choice-item">//You already asked $lyhisher age.//</div>
<<else>>
<div class="choice-item">[[How old are you?|LyEveQ4]]</div>
<</if>>
<<if hasVisited("LyEveQ4") and hasVisited("LyEveQ3") and hasVisited("LyEveQ2") and hasVisited("LyEveQ1")>>
<div class="choice-item">[[♥ Are you single?|LyEveQ5]]</div>
<</if>>
<<if hasVisited("LyEveQ4") and hasVisited("LyEveQ3") and hasVisited("LyEveQ2") and hasVisited("LyEveQ1")>>
<div class="choice-item">[[You have no more questions.|LyEveEndQuest]]</div>
<</if>>
</div>
<</nobr>>You hum, "Around 50?"
$lyName chuckles, "Older than that, I'm almost 132. To put it in perspective, the youngest, Tyla, just turned 102. Elies is 205. You can ask Admos how old he is when you meet him."
You chuckle, "Well, you're younger than I would have thought."
The $lyTitle cackles, "Warden, did you lowball your guess to make me feel better? How sweet of you."
You're not sure that was your intention, but you shrug and think of anything else you can ask.
<<include "Ch2LyQuestionsMain">>You hum, "Around 150?"
$lyName applauds, "Very close. I'm almost 132. To put it in perspective, the youngest, Tyla, just turned 102. Elies is 205. You can ask Admos how old he is when you meet him."
You give a light laugh and think of something else to ask.
<<include "Ch2LyQuestionsMain">>You hum, "Over 200?"
$lyName chuckles, "Gods no, younger than that. Elies is the one over 200. I'm almost 132. To put it in perspective, the youngest, Tyla, just turned 102. You can ask Admos his age when you meet him."
You give a light laugh and think of something else to ask.
<<include "Ch2LyQuestionsMain">>The first thing you ask yourself is: why //did// you ask that? Are you somewhat interested in $lyhimher? You just met $lyhimher...
The second question is if you should continue this topic. The $lyTitle is a powerful $lymanwoman in Auris. If anyone can─You shake that thought away.
The third question is<<if $romance is true>> why can't you just come to terms with wanting something //more//? $lyName has been rather eccentric and dramatic, but that seems to be a part of $lyhisher charm. $lyHeShe has also been quite friendly and welcoming, though maybe that's just because $lyheshe has to be...<<elseif $romance is false>> why are you feeling this when you've sworn off romance altogether. $lyName has been eccentric and dramatic, yet you can't help but find $lyhimher //charming.// It's almost unbelievable how you feel something for $lyhimher.<<else>> how you feel like wanting //more// than something that is just physical. Sure, the $lymanwoman is eccentric and dramatic, but it's also what makes $lyhimher so charming.<</if>>
Regardless, it would help if you got to know $lyhimher more. Maybe... maybe $lyheshe could help you...
"Warden?" $lyHeShe says gently, "I apologize. I was only messing with you. I didn't mean to make you uncomfortable."
<<nobr>>
<div class="choices">
<div class="choice-item-flirt">[["No I─" Your face heats when you speak the next words.|Ch2LyShyRom][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["I certainly hope you meant it."|Ch2LyBoldRom][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.bold += 1]]</div>
<<if $lyGender is "male">>
<div class="choice-item-flirt">[[What do you even say? That you want him to mean it?|Ch2LyHesRom][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.hesitate += 1]]</div>
<<else>>
<div class="choice-item-flirt">[[What do you even say? That you want her to mean it?|Ch2LyHesRom][$relationships.ly.flirts.total += 1; $relationships.ly.flirts.hesitate += 1]]</div>
<</if>>
</div>
<</nobr>>Your face instantly heats at $lyhisher flirting, which draws a soft chuckle from the draconian.
"You're so shy, Warden," $lyheshe teases, "It's adorable."
You sputter, unsure if that comment should annoy you or flatter you. But the blush deepens and betrays you as usual.
$lyHeShe must want to put you out of your misery as $lyheshe continues, <<include "Ch2SexConverge">>"Perhaps I am," you flirt back.
The $lyTitle gives a husky laugh, "How bold, Warden. I would be lying if I said I'm not enjoying this."
You grin at $lyhisher statement, finding that you, too, are enjoying the moment.
$lyHeShe continues, <<include "Ch2SexConverge">>Did you really just ask that? //Why// did you ask that? Do you want to get close to $lyhimher?
"I─" You start, but words don't come.
"It's okay if you don't. I'm just teasing," $lyheshe says softly.
"And what if I do?" You blurt out.
$lyName chuckles, "Then I'd like to explain." $lyHeShe clears $lyhisher throat, <<include "Ch2SexConverge">>"That... wasn't quite where I was going with that," you laugh awkwardly.
$lyName bellows a laugh, "I was just messing with you, apologies. To answer your question, I //am// single. Though I'm not currently looking for something more," $lyheshe states, but you don't miss the sourness to $lyhisher last words.
<<include "LyEveEndQuest">>You groan loudly, "Forget I asked."
$lyName bellows a laugh, "I was just messing with you, apologies. To answer your question, I //am// single. Though I'm not currently looking for something more," $lyheshe states, but you don't miss the sourness to $lyhisher last words.
<<include "LyEveEndQuest">>$lyHisHer words send a pang of disappointment through you, and before you can think, you say, "No, I─" Your face suddenly heats, and you quietly mumble, "I sort of do..."
"What's that, $player.wardname? I couldn't hear you," $lyhisher teasing tone tells you that $lyheshe did, in fact, hear you.
Your face reddens more, making the draconian chuckle softly.
<<include "Ch2SexConverge">>$lyHisHer words send a pang of disappointment through you, but do you even say? Is this a risk you want to take? It must be because you can't stop the words as they pour out, "No, it's fine. I wouldn't have asked if..." You choke on your comments. You seriously said that.
The draconian gives a husky laugh, "Then I take my previous statement back: I do mean it."
$lyHisHer declarations brings a small but nervous smile.
<<include "Ch2SexConverge">>$lyHisHer words send a pang of disappointment through you, but you still smile suggestively, "I certainly hope you meant it, $lyName."
The draconian laughs huskily, "Then I take my previous statement back: I do mean it."
Your smile broadens, and a slight chuckle escapes at $lyhisher renewed eagerness.
<<include "Ch2SexConverge">>"To answer your question, I //am// single. Though I'm not currently looking for something more," $lyheshe states, but you don't miss the sourness to $lyhisher last words.
<<if $relationships.ly.romance >= 1>>It's disappointing, but then again, maybe you two just need to get to know each other...<<else>>You nod in understanding. You're not really looking for more, either.<</if>>
"But," $lyName then says, and you hear $lyhimher stand and slowly approach you, "If you're looking for some fun tonight, Warden, I will happily provide."
$lyHisHer forwardness catches your breath. <<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes")>>$lyHeShe did offer earlier. Despite your intentions to just talk, it seems the offer is still open...<<else>>Well, that's quite an unexpected offer. Do you accept?<</if>>
<<nobr>>
<div class="choices">
<<if $mcVirgin is true>>
<div class="choice-item">[[Whatever, let's just do this...|Ch2 LyMCVirginEx]]</div>
<<elseif ($lyGender is "male") and ($appearance.sex is "penis")>>
<div class="choice-item">[[Whatever, let's just do this.|LySexCh2MMExHes][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]] //Explicit Scene//</div>
<<elseif ($lyGender is "male") and ($appearance.sex is "vagina")>>
<div class="choice-item">[[Whatever, let's just do this.|LySexCh2MFExHes][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]] //Explicit Scene//</div>
<<elseif ($lyGender is "female") and ($appearance.sex is "penis")>>
<div class="choice-item">[[Whatever, let's just do this.|LySexCh2FMExHes][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]] //Explicit Scene//</div>
<<elseif ($lyGender is "female") and ($appearance.sex is "vagina")>>
<div class="choice-item">[[Whatever, let's just do this.|LySexCh2FFExHes][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]] //Explicit Scene//</div>
<</if>>
<<if $mcVirgin is false>>
<div class="choice-item">[[Whatever, let's just do this.(End Day)|Ch2LySexSkip][$chapter2.push("LySex"); $lyEvents.push("LySexHes")]] //Skip Scene//</div>
<</if>>
<div class="choice-item">[[Never mind, this isn't what you want.|LyNoSexCh2Talk]]</div>
</div>
<</nobr>>That wasn't quite where you thought that question would lead. $lyName is undoubtedly open to anything...
"No," you say in a breath.
$lyName retreats, "Of course. No pressure, Warden. Apologies."
You only nod, "I think I'm ready to leave, however."
"Your escort awaits. I quite enjoyed our conversation. Though next time, I'd like to ask my own questions," $lyheshe beams.
Your stomach twists at that idea, but you only nod again. "Have a good night, Your Highness."
"And you as well, $player.wardname."
$lyHeShe calls for Lady Tarron, who escorts you out of the room. "How'd it go?" She asks.
"Well, I suppose," you answer vaguely.
<<include "ChoiceEveCh2">>The soft patter of rain hit the thick window panes that glimmer in the firelight. The room is almost nostalgic for Elies. He remembers the days he'd come to this manor with his siblings, though only he was allowed in this room. A privilege of being the next in line. Though, there is a fond memory of when he sneaked Admos and Neas in. Is it fond anymore? Or just bitter?
First, his father overstayed his reign as the Dragon Lord. Then he didn't get the damned crown in the first place. Sometimes he wonders if his life was just a joke for the gods.
Staring out the darkening windows, he lets out another drawn-out sigh.
"If you sigh like that one more time, Eli, I will make //you// stoke the damned fire," a familiar voice says.
Turning, the draconian rolled his lips at the other man, "I see you've slightly improved on your comedy routine, Uncle Eryn."
"And you have greatly improved on your sulking. Now sit down. You can't see shit out there anymore."
Elies holds back another sigh but obliges. Pulling out the chair across from his uncle and his desk, he sits and crosses his legs elegantly. Beside the fire's dim light, he can't help but think of the man as his father for a moment. They were twins; it's unsurprising that they look almost identical. They shared the same white hair, powering build, and tall height. But despite their looks, they were far different in their personalities. His uncle was calmer of the two, perhaps more level-headed. But there were times when Elies thought that of his father as well.
Now Eryn sighs, tearing him from his thoughts, and Elies has half a mind to make a jab, but his uncle's glare makes him keep his mouth shut. So he rolls his lips and looks away.
"I know you told your aunt about this bond, now explain it to me," his uncle says.
Elies looks towards him, and he knows that look all too well. The man wants to know //every// detail. Looking away, Elies tucks a lock of black hair behind his pointed ear. "It's exactly as they used in ancient times. Dragons blood never fades, therefore neither will my bond. I will be loyal to Admos."
Eryn hums and leans back in his chair, rubbing a hand down his jaw. His green eyes flick between his nephew and the fire. Then he rumbles a deep chuckle, "Loyal to Admos?"
Elies meets his uncle's eyes and nods.
"Loyal to Admos and //only// to Admos. I see."
<span class="next"><<button [[Next|Ch2ElPOVPt2]]>><</button>></span>"Excellent!" $lyName exclaims, $lyhisher excitement mirroring the enthusiasm $lyheshe had when you accepted the job. "I'll arrange for someone to come first thing in the morning before we depart."
Hestia must give a nod because they don't say anymore.
"With that, I believe it's time to head back. Our Warden here has another task to complete. Thank you for your assistance, Hestia. It's been a pleasure meeting you."
"You as well..." They say as they escort you both to the door.<<if $chapter1.includes("CivAvoid")>> "Before you leave... I wanted to thank you for your intervention yesterday, Warden."
<<if ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $hostile) and ($reserved >= $sarcastic)>>You only nod before you step back outside.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You huff out a breath before nodding as you step back outside.<<else>>"Of course," you give a small smile before you step back outside.<</if>><<elseif $chapter1.includes("CivTrue")>> "Before you leave... I wanted to thank you for your attempts to dissuade my harassers yesterday, Warden."
<<if ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $hostile) and ($reserved >= $sarcastic)>>You only nod before you step back outside.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You huff out a breath before nodding as you step back outside.<<else>>You give a small smile, "I'm sorry it didn't end peacefully."
"All that matters is that you tried," she says gently. You nod and end the conversation there as you step back outside.<</if>><<elseif $chapter1.includes("CivNoHelp")>> "Before you leave... It's a shame you didn't try intervening with my harassers yesterday, Warden. Perhaps you could have dissuaded them or prevented a death."
<<if ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $hostile) and ($reserved >= $sarcastic)>>You only look away. The outcome could not have been predicted either way.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You huff out a breath, "It was not my business to intervene, and you cannot say for certain that it would have ended better."<<else>>You give a small smile, "Perhaps, but whatever my reasons, nothing says that it would not have ended in bloodshed."<</if>>
Hestia sighs, "You're right... it's just terrible knowing someone died on my steps."
"It is what it is. No point in dwelling on it," how ironic coming from you. She gives a small hum but says no more, so you step back outside.<<elseif $chapter1.includes("CivBrutal")>> "Before you leave... I thought you should know that the man survived the injuries he sustained from your magic." There's a curiosity in their tone, a question you can't quite grasp.
"Oh, well... that's good, I suppose," you say, unsure how to respond.
"It was kind of you to help him despite his want to injure you," $lyName cuts in, $lyhisher own intrigue on the situation evident. "If I were you, I would have let him rot."
"I... see," Hestia stammers. "He was grateful and remorseful... he had said the same. Regardless," they add quickly, "I appreciate your assistance, despite how it ended."
<<if ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $hostile) and ($reserved >= $sarcastic)>>You only nod before you step back outside.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You huff out a breath before nodding as you step back outside.<<else>>You give a small smile, "I'm sorry it didn't end peacefully."
"All that matters is that you tried," she says gently. You nod and end the conversation there as you step back outside.<</if>><</if>>
<span class="next"><<button [[Next|LyOutsideShop]]>><</button>></span>Eryn leans forward, mindlessly moving parchments and stowing them away. He then inhales sharply, "Why now?"
"Because I miss my home, Uncle," Elies sighs.
"Don't give me that crap. I know you, Eli."
"Apparently not," he glares.
Eryn rests his elbows on his desk, scowling at his nephew as he intertwines his fingers. "What happens when you break the bond?"
"The scroll will dissipate, and Admos will know I betrayed him."
"And the Council?"
Elies rolled his gold-green eyes, "What about them? They are only here to assist, are they not? Or is Auris just another kingdom in their pockets?"
"By the gods, Eli, you sound like those damned conspirators," Eryn can't fight the grin.
"You've been around long enough. Father even denied them, and even he was more lenient on magic. Why should Auris have to join?"
"Need I remind you of their demands for their assistance? You would have started //another// war."
"Lenia and Seles had already vowed to aid us on the account //we don't join the fucking Council,//" Elies spits as anger rises. "Do we even consider ourselves independent anymore?"
His uncle sighs, "And what of the supernatural?"
"I have nothing against them, Uncle. And //that// you know. The fuck did I tell you so many times growing up? //I wanted to change it.//" Elies' voice cracks as anger turns to despair as tears prick his eyes. "And I would //not// have needed the damned Council for that." The last words leave in a bitter breath. Letting out another heavy sigh, he slumps back in the chair.
Eryn thins his lips, running a hand over his large horns. "I had thought you changed your mind," he quietly admits.
Elies shakes his head in disappointment but says no more.
<span class="next"><<button [[Next|Ch2ElPOVPt3]]>><</button>></span>"Your father had you in his hands..."
If looks could kill, Eryn would be six feet underground this instant with the glare Elies gives. "Oh, I'm sorry. I should have disobeyed that damned bloodthirsty tyrant! What was I thinking? My head could have been put on display! Then we wouldn't be sitting here. Instead, you'd all be saying, 'Look, there's the firstborn's head! If only he listened to his father long enough till he became the next Lord.'"
Eryn grumbles, "Alright, I believe you."
"What?" Elies sputters.
His uncle sighs again, now standing from his chair. "I //do// know you, Eli. I just wanted to hear from you. I just," he sighs, "did not think you'd start a war of succession."
The older draconian moves to the fire and splays out his thick fingers before the flames. Neither speaks as they get lost in their thoughts.
Was Eryn, what, testing him? Elies thought. "So," he stands and moves to his uncle's side. "You believe the reasons I'm here?"
Eryn expels a deep breath, "I do."
Elies looks up at the tall man, "Then...you'll help me convince Admos?"
His uncle again meets his eyes, "I will talk to him. But in the end, it's up to //him//."
"Not if $lyName has anything to say," Elies mumbles.
A smile tugs on the older man's lips, "Then I suppose you're lucky $lyheshe is in Chotou."
<span class="next"><<button [[Next|Ch2ElPOVPt4]]>><</button>></span>How odd. "What's in Chotou?"
"You don't know?" Eryn asks curiously.
Elies shakes his head, narrowing his gaze.
His uncle elaborates, "I hear Lord Dilès is still getting letters from those loyal to you. I had assumed..."
"I have nothing to do with that," Elies says slowly. "I know there are those who are unhappy with Admos, but I had thought when they swore their fealty that any sort of rebellion was put to rest."
Eryn hums, "You should share this with Admos //and// $lyName."
The former heir rolls his eyes, "Right."
His uncle chuckles but continues, "There was also another chimera attack."
"Another?"
"There's been a few constructs. And then─" Eryn stops himself.
"And then what?" Elies pries.
"It's nothing worth worrying about," Eryn dismisses.
"Obviously not. You know I won't say anything, Uncle."
The man sighs and looks down at him again, seeming to debate whether he believes that. Then he finally relents, "Admos had asked me for advice the other day. Says $lyName believes that a //demon// attacked one of $lyhisher scouts."
"A demon?" Elies repeats.
Eryn nods before he continues, "I'm not sure I believe that. But $lyName //does//. $lyHeShe's also gone to Chotou to hire some blind warden who was tasked with slaying the chimera."
Elies sputters a laugh, "A blind warden? Really?"
The look his uncle wears says, 'Yes, he //is// being serious.' "Supposedly ?they<<verb "'s" "'re">> the one who slayed that $player.famedHunt a couple of years ago."
Elies furrows his brows, but Eryn says no more. Instead, he changes the subject, "It's getting late. You should get some rest. It's going to be a long week for you."
Elies sighs, "Thank you for allowing me to stay. Or should I thank Admos?"
"Both," Eryn smirks.
Elies bids his farewell before turning to leave the room, but a thought still plagues him.
<span class="next"><<button [[Next|Ch2ElPOVPt5]]>><</button>></span><center>Letters he didn't send and a blind warden to boot? An old rumor sparks in his mind, and he's left with two mysteries that need getting to the bottom of. Perhaps the gods have not yet abandoned him.
Regardless, another step has been taken. Now for the hard part...</center>
<span class="next"><<button [[Next|Chapter Three]]>><</button>></span>
<<set $chapter to "">>After $leeheshe secured the clasp, a tingling sensation of magic spread through your body, leaving you momentarily breathless.
"Where did you get it?" you finally managed to ask.
"A man from Auris," $leeheshe replied, pressing $leehisher lips together. Auris, though also having forbidden magic, was less stringent than Lenia, despite being ruled by a tyrant. "A draconian. He was immense, by the way. His horns were the most magnificent thing I've ever seen."
You held the pendant up, examining its intricate details closely. "Are you sure you won't need it? You're the one traveling to a far-off place."
$leeHeShe laughed, a sound rich with pride and confidence. "I'll be a knight, remember?"
<span class="next"><<button [[Next|DreamPt4]]>><</button>></span><<set $chapter2.push("HesQues")>>"So," You start, pursing your lips as you try to find something to discuss, "What do you think about all of─well─this." You gesture vaguely.
The witch sighs, "The $lyTitle filled me in not too long ago. I'll be honest, Warden, I do not believe what attacked the scout is a demon."
Her admission causes you to turn towards her voice, "What do you believe it is?"
They are quiet in thought for a short time before sighing again, "There are a few creatures and beings that can put someone in a trance. Or perhaps someone has found a way to control the mind, which isn't comforting either, but it sounds better than...demons."
You chuckle mirthlessly, "Neither sound appealing, really. But you believe it to be something," you thin your lips, "something akin to a siren or similar?"
Hestia huffs a quiet laugh and shifts awkwardly, "Perhaps. However, sirens aren't known to drive someone mad. I would need to examine the scout, which the $lyTitle has also informed me still lives though is kept confined. $lyHeShe hopes there is a way to help him."
You nod, "I suppose we just have to wait and...see."
Your self-mockery makes Hestia laugh, "I apologize. I shouldn't laugh. But there is strength in making light of one's disabilities."
* [[That statement sends a pang of guilt through you.|Ch2GarGuilt][$guilt += 5]]
* [[You laugh then change the topic.|Ch2GarNoGuilt]]<<set $chapter2.push("HesSil")>>You both seem to enjoy quiet as neither speaks. $raven.name huddles close to you, probably despising the late hour though he doesn't complain. Your hand mindlessly pets him as your thoughts drift to the job before you. You try to piece together the meaning of a possible new element. Why was it found //inside// the chimera? What was the point? You hope the answers will come soon, though more so you can return to the quiet life before. Well, as quiet as it can get for a warden.
After some time, Hestia finally breaks the silence. "I look forward to working with you. I've heard some rumors about the blind warden."
You're torn from whatever thoughts you were lost in, "Oh? What sort of rumors?"
"Nothing interesting, I'm sorry," she giggles softly, "Just the amazement that you're blind and killed a $player.famedHunt. Some say it's a ruse, that you're pretending to gain sympathy."
'Well, they're half right,' you think, shrugging awkwardly.
"Many more find you truly inspiring," she continues. "There's a little boy I recently treated at the docks who lost an eye in an accident. The other day he told me how excited he is that you're here and helping."
<<if $guilt >= 10>>Their words are no doubt meant to encourage. But all they do is drown you in the ever-growing guilt that seeks to consume you.<<else>>You smile, "I wish I could meet him before we depart."
"Yes, perhaps if you return, I could introduce you," she suggests, though you doubt you'll ever return to Chotou. Still, you nod at the idea.<</if>>
"You're also very interesting..."
You're not sure how to respond to that. "How so?"
"I've never met someone with such a strong arcane connection," she mumbles. A brief silence descends, and you can feel her gaze upon you. She quickly realizes her impoliteness, "Sorry."
"It's not the first time I've heard it, I suppose," you say as you remember all the other people who mentioned something about your spells. However, you've never thought much about it.
"Well, I hope we can become good friends, Warden $player.wardname," she whispers in a friendly way.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[She's sweet...|Ch2HesRom][$relationships.hes.romance += 1]]</div>
<div class="choice-item-flirt">[["I as well," you flirt shyly.|Ch2HesShy][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.shy += 1]]</div>
<div class="choice-item-flirt">[["More than friends, I hope," you flirt.|Ch2HesBold][$relationships.hes.flirts.total += 1; $relationships.hes.flirts.bold += 1]]</div>
<div class="choice-item-flirt">[[You want to get to know her, but you're not sure...|Ch2HesHes][$relationships.hes.flirts.hesitate += 1; $relationships.hes.flirts.total += 1]]</div>
<div class="choice-item">[["I as well," you say just as friendly.|Ch2HesFriendly][$relationships.hes.friendship += 5]]</div>
<div class="choice-item">[[You shrug, not caring either way.|Ch2HesNoCare]]</div>
</div>
<</nobr>>You remain silent, attuning yourself to the rhythmic cadence of $lyhisher slow, even breathing. Confident that $lyheshe is deep in slumber, you carefully lift your blindfold just enough to allow a sliver of vision.
The dim glow from the flickering fireplace casts soft shadows across $lyTitle's face, highlighting the gentle rise of $lyhisher high cheekbones and the sweep of long eyelashes resting against $lyhisher smooth, ivory skin. $lyHisHer hair, a cascade of light blonde waves, lies disheveled yet retains a lustrous quality, framing $lyhisher face in a halo of faint gold. A slight parting of $lyhisher cherry lips betrays a serene slumber<<if $lyGender is "male">>, his horns, polished to a muted sheen, are cradled by the fluffy pillow beneath his head<</if>>.
Startled by a sudden shift in $lyhisher breathing, you hastily lower the blindfold, turning your body away and feigning a restless shift, hoping the sleeping draconian remains undisturbed by your quiet observation.
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item-romance">[[He wraps his arms around you in his sleep.|Ch2LySleepHug][$relationships.ly.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[She wraps her arms around you in her sleep.|Ch2LySleepHug][$relationships.ly.romance += 1]]</div>
<</if>>
<div class="choice-item">[[You fall asleep.|Ch2LySleepEnd]]</div>
</div>
<</nobr>>
<<nobr>><<run setup.characters.ly.updateMood("Peacefully asleep... blissfully unaware.")>>
<<run setup.characters.ly.updateThoughts("?")>><</nobr>>You fight the urge by turning over and facing away from the $lymanwoman.
$lyHeShe stirs behind you, and you're glad with your decision. Even if $lyheshe is asleep, it wasn't worth the risk.
Your mind slowly begins to drift.
<<if $lyGender is "male">>[[♥♥ He wraps his arms around you in his sleep.|Ch2LySleepHug][$lyRomance += 5]]<<else>>[[♥♥ She wraps her arms around you in her sleep.|Ch2LySleepHug][$lyRomance += 5]]<</if>>
* [[You fall asleep.|Ch2LySleepEnd]]$lyHisHer arm wraps around you unexpectedly. You're not sure if you should move or let it be. <<if $relationships.ly.flirts.hesitant >= $relationships.ly.flirts.shy and $relationships.ly.flirts.hesitant >= $relationships.ly.flirts.bold>>Your heart races regardless. You take a few deep breaths, each one a shaky attempt at calm. Slowly, the familiar warmth of $lyhisher arms brings a sense of comfort. Exhausted, you let go of your hesitations, deciding to face whatever this might mean tomorrow.<<elseif $relationships.ly.flirts.bold > $relationships.ly.flirts.hesitant and $relationships.ly.flirts.bold > $relationships.ly.flirts.shy>>You intertwine your fingers with $lyhisher's reflexively, finding a reassuring solace in $lyhisher presence. As your mind quiets, you decide you like this, or perhaps exhaustion has dulled your usual concerns.<<elseif $relationships.ly.flirts.shy > $relationships.ly.flirts.hesitant and $relationships.ly.flirts.shy > $relationships.ly.flirts.bold>>Your body heats up in $lyhisher embrace, a blush spreading across your cheeks. Gradually, you find yourself relaxing into the warmth, the initial shock giving way to a quiet comfort. You decide you like this closeness, attributing your acceptance to tiredness more than anything else.<</if>>
As the night deepens, a gentle pull of sleep begins to tug at your senses.
As consciousness fades out, your mind is instead consumed by memories. One, in particular, that will make you regret accepting the offer to stay here.
Your dreams morph and pull as your mind relives that night...
<span class="next"><<button [[The night your life had ended.|EliesPOVCh2]]>><</button>></span>As the night deepens, a gentle pull of sleep begins to tug at your senses.
As consciousness fades out, your mind is instead consumed by memories. One, in particular, that will make you regret accepting the offer to stay here.
Your dreams morph and pull as your mind relives that night...
<span class="next"><<button [[The night your life had ended.|EliesPOVCh2]]>><</button>></span>You're not opposed to telling the story, but there are some hurts you do not wish to relive right now.
"My," you thin your lips, "mentor found him. He fell out of his nest. It was supposed to be a lesson in caring for another life, no matter how small." There was more to it, of course. How can you care for yourself when you have no respect for yourself? You were given another life that gave yours meaning again. $raven.name has saved you in more ways than one.
But you won't share that.
"Your men─" You cut $gabhimher off.
"I'm not...ready for that one yet," you say quietly. Whether because you haven't forgiven that damned man yet or because you do not want to slip up, you don't want to elaborate. Not yet. Maybe Harus just isn't worth your thoughts anymore.
"I understand," Gabriel says softly. "Well, do you have anymore questions?"
<<include "Ch2GabQuestionsMain">>While you're not really opposed to talking about $raven.name, there are some hurts you do not wish to relive right now.
His coming into your care was a delicate time of your life. How can you care for yourself when you have no respect for yourself? So you were given another life that gave yours meaning again. $raven.name has saved you in more ways than one.
Not to mention that damned man who helped you all those years. Whether because you haven't forgiven him yet or because you do not want to slip up, you don't want it brought up either. Maybe Harus just isn't worth your thoughts anymore.
Regardless, there are too many reasons //not// to share. Not yet.
"I'm not ready to talk about that yet," you say quietly.
"I understand," Gabriel says softly. "Well, I do not have any more questions, do you?"
<<include "Ch2GabQuestionsMain">>You drag your hand away, a hint of amusement coloring your thoughts at his demands. His lips grace yours once more, lingering with a deliberate slowness that feels like a reward, each press a soft echo of your own desires. The kiss deepens, a silent appreciation for your surrender, coaxing a warmth that spirals down to your core.
His hips move again, reclaiming the rhythm as though it were never lost. Through heavy breaths, he continues to pleasure against the spot within you — a weave through the silence, each moan provoked a melody threading its allure within and without. The bliss mounts, a crescendo into a symphony of sensations. The once fought urge becomes a need more than want, your hand grasps your length to stroke the building fire.
"I'll have you know," Lyth pants, a delectable purr that shivers against your skin, "I'm not even close, regardless of how fucking good this feels."
"You talk too much," you groan.
<<include "Ch2MMBotRes">>You ignore his request, keeping your hand firmly over your mouth to stifle another moan. The air crackles with your defiance before Lyth responds — gentle, yet with an undeniable authority. He smoothly guides your hand away and pins it above your head. His movement is decisive, yet so precise that it tempers the force. A gasp escapes, but his mouth moves over yours, licking your lips before giving a breathy chuckle.
"It's an enticing sound, Warden," he whispers in amusement, rocking his hips. "Don't you feel that?"
In that instant, your senses sharpen to the pulsing sensation of his member. You let out a soft sigh, mixed with a hint of disappointment as his movements halt.
"You talk too much," you breathe, your lips seeking his in a silent plea for something more tangible.
"Then let me hear you," he teases, his lips meeting yours briefly, cutting off your quest before shoving his hips, drawing out the response he seems to crave. His hips move again, reclaiming the rhythm as though it were never lost. Through heavy breaths, he continues to pleasure against the spot within you — a weave through the silence, each moan provoked a melody threading its allure within and without. The bliss mounts, a crescendo into a symphony of sensations. The once fought urge becomes a need more than want, your hand slips from his to grasp your length, stroking the building fire.
"I'll have you know," Lyth pants, a delectable purr that shivers against your skin, "I'm not even close, regardless of how fucking good this feels."
"Shut up," you groan.
<<include "Ch2MMBotRes">>There's a sensual note in his chuckle, a timbre more rich than satin and silk, before he wrapping a hand around yours, encouraging your machinations. His fingers brush against the succulent essence dripping from your tip — a touch so soft yet vibrant in its intensity, igniting a trail of starlight that scatters through your body. Then he shifts, slowing into a grinding movement that nearly makes you forget your existence.
His breath hitches, your reactions catching his interest beyond a mere observer. His hand to slips beneath yours, completely taking over your endeavor as he strokes languidly — delicious and slow motions that push you to the brink of lunacy. It's exhilarating, stoking the fires to a fever pitch of delirium.
You want to hold it in as long as possible, eager to prolong this feeling — a far cry from your initial reservations at the onset of this twisted evening.
As he thrusts inside you, your muscles clench tightly around his length, toes curling in resistance — but he persists with the same movements, like the puppeteer who expertly plays your strings.
Heat rolls through your body, but you can no longer fight against it — your essence frees in a soulful manifestation of exultation. Your moans slip unbidden as you drip within his hand and further over your stomach. His strokes quicken to encourage the release, euphoria leaving your mind in complete abandon.
Then he collapses over you, shifting his position //again//. His seductive wiles drive your ecstasy through your entire being.
Your bodies move like waves crashing upon a shore. The storm within stirs further with each roll of Lyth's hips. His mouth quickly devours each moan you expel. As the heat grows again, he moves his oiled hand to stroke you anew in a matching rhythm of his movements before his other hand pushes your $player.clothes up further.
<<include "Ch2ThrillSeeker">>
As the climax approaches a second time, every sensation is amplified and heightened. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor erupts into his hands a second time, your mind losing itself completely. His mouth finds yours a final time, his body shuddering against you before pulling out and releasing himself over you.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>In a low and husky voice, you command, "On your back."
He lets out a soft giggle before complying with your request. He positions himself as he guides your slick fingers to his eager hole. As you explore his entrance with gentle probes, it twitches in anticipation. He squirms under your touch, but his body welcomes your digits eagerly. While one hand continues to stretch him open, the other one busies itself with his hard cock. His moans turn into gasps as you take him into your mouth.
Your tongue glides along his length, relishing in the way his soft skin responds with pleasure. Your entire attention is on him as you slowly take more of him into your mouth. He shudders under your touch as you take in almost all of his length, sending waves of pleasure through his body. Your head starts to bob up and down in rhythm with your fingers as they stretch his opening. Suppressing a groan, he <<if $appearance.hair isnot "bald">>grabs onto your hair<<else>>clutches the bedsheets beside you<</if>>, writhing and bucking his hips to intensify the pleasure.
The sweet flavor of his precum spreading as you stimulate him with your mouth. Your tongue skillfully glides and presses against his shaft, focusing on the sensitive area just below the head. His breathing becomes more ragged, matching the intensity of his arousal, but you want to extend this pleasure for both of you a little longer.
Giving a few more languid thrusts, you pull your digits out as you come off his dick with a 'pop,' eliciting a wry laugh from the man at your withdrawal.
Lyth shifts his hips to help guide you, replacing your fingers with your length. You both let out a moan of pleasure as you enter slowly. <<if $piercings.some(p => p.name === "genitals")>>He grips your hips firmly to guide you in, taking his time to enjoy the sensations of the piercings on your shaft as they slide into him.<</if>> As your base reaches his cheeks, you lean forward against him, panting heavily into his neck. You pause your movements to adjust to his tightness before you start grinding your hips, causing both of you to gasp in pleasure.
"By the gods, Warden," he whispers in a gasp, "You're driving me mad!"
* [["You talk too much," you moan.|Ch2LyBJTopSar][$sarcastic += 5]]
* [["Shut up," you gasp.|Ch2LyBJTopHos][$hostile += 5]]
* [[You press your mouth to his to shut him up.|Ch2LyBJTopRes][$reserved += 5]]After assisting you with oiling your hands, he straddles back over you, a sultry dance of touch that makes you all the more determined to please him. He guides your slick fingers to his quivering entrance, his breaths coming out in quick pants as he anticipates your approach. You probe his opening, feeling it twitch and purse, ardently awaiting your penetration. Slowly, you press inside him, his hole shamelessly swallowing your fingers with ease. The silky warmth within sends a thrill, one he echoes as he squirms and writhes under your skilled touch.
You press further and further until your finger is fully immersed in his tight, velvety warmth. With care, you push in and out, adding another digit that elicits a contented sigh from him. While one hand continues to stretch his opening, your other hand busies itself with his pulsing member, eliciting shameless moans from him as he slowly rocks his hips into your touch. You slide in another digit, giving a few more idyllic thrusts before withdrawing.
Lyth collapses forward, catching elusive breaths before straightening up with a shared exhilaration. He takes hold of your length, guiding it inside himself in place of your fingers.
You both cry out in ecstasy as he descends onto you, agonizingly slow<<if $piercings.some(p => p.name === "genitals")>>, savoring the sensation of your piercings grazing against his inner walls<</if>>. He slams himself down until you're buried deep inside him, his heavy breaths hitting your neck like fire. You hold still, relishing the tightness that grips you, before he begins grinding against you.
Gradually, your hips begin to move in unison with his, creating an intoxicating rhythm that elicits gasps and moans of pleasure from both of you.
"By the gods, Warden," he whispers in between breathy gasps, "I wish you could see this." The unintended irony of his words not lost in the moment.
* [["Shut up," you moan.|Ch2LyTopSar][$sarcastic += 5]]
* [["Fuck you," you gasp.|Ch2LyTopHos][$hostile += 5]]
* [[You press your mouth to his to shut him up.|Ch2LyTopRes][$reserved += 5]]You're quick to <<if hasVisited("Ch2MMNoBJ")>>roll over him and <</if>>pin his hands above his head. One of his horns presses against your forearm as you grind your hips, eliciting an unobstructed moan from the man.
"That's unfair," he groans, rocking his hips desperately to feel you.
"Then let me hear you," you tease.
Without pausing for an answer, you shift your body with purpose. Your cock, slick with oil, glides effortlessly as you explore further and further inside. Lyth's moans grow louder and more intense, his hands grasping yours tightly in response. Each time you penetrate deeper into him, his muscles contract around you<<if $piercings.some(p => p.name === "genitals")>>, heightening the sensation and drawing your attention to the impact of your piercings on his body<</if>>. You can feel him trembling beneath you as pleasure builds within both of you, causing you to groan in pure bliss.
The draconian's hand finally slips free, struggling to hold onto the intense pleasure coursing through his body. You feel his hands brush against you as he begins stroking his length with fervor. Your other hand joins in, guiding and encouraging his movements as you both give in to pure ecstasy. His moans grow louder and more urgent as his legs tighten around your waist. Sensing his need for deeper connection, you shift your motions once again, now slowly grinding against him. You feel his muscles tense and relax with each deliberate movement, drawing out every ounce of pleasure from both of you. As the intensity builds, you confidently take control, sliding his hand away and taking over the pleasuring yourself. The feeling of his veins pronounced against your palm only adds fuel to the fire as you stroke him languidly, savoring every moment of this intimate exchange.
Lyth writhes in near madness under your touch before finally succumbing to ecstasy. Hot liquid flows down your hand as he reaches orgasm, but you don't stop there — you quicken your pace and encourage his release to spread across your body like fire. You long to see the physical manifestation of his pleasure, but settle for the intoxicating moans that escape his lips, spurring you on. The intensity of his reactions is its own reward, a symphony of sounds and sensations that fill the air around you.
But you're not done.
<span class="next"><<button [[Next|LySexCh2MMPinPt2]]>><</button>></span>His reaction is satisfying in its own right. You only rock your hips more as you ravage against the area.
"Fuck, $player.wardname!" Lyth cries as he seems to lose control of himself.
"You talk too much," you grunt, ignoring his pleas.
Without pausing for an answer, you shift your body with purpose. Your cock, slick with oil, glides effortlessly as you explore further and further inside. Lyth's moans grow louder and more intense, his hands grasping yours tightly in response. Each time you penetrate deeper into him, his muscles contract around you<<if $piercings.some(p => p.name === "genitals")>>, heightening the sensation and drawing your attention to the impact of your piercings on his body<</if>>. You can feel him trembling as pleasure builds within both of you, causing you to groan in pure bliss.
He then finally slips a hand between your bodies, struggling to hold onto the intense pleasure coursing through. You feel his hands brush against you as he begins stroking his length with fervor. Your other hand joins in, guiding and encouraging his movements as you both give in to pure ecstasy. His moans grow louder and more urgent as his legs tighten around your waist. Sensing his need for a deeper connection, you shift your motions once again, now slowly grinding against him. You feel his muscles tense and relax with each deliberate movement, drawing out every ounce of pleasure from both of you. As the intensity builds, you confidently take control, sliding his hand away and taking over the pleasuring yourself. The feeling of his veins pronounced against your palm only adds fuel to the fire as you stroke him languidly, savoring each exquisite moan you pull.
Lyth writhes in ecstasy, his body shuddering beneath your touch. As you continue to stroke him, his length twitches and throbs — his release bursting with warm liquid that runs down your hand. You quicken your movements, urging the orgasm to spread its pleasure across his body — a sight you long to witness, but for now, the quiet whimpers that escape his lips are a reward in their own right.
Regardless, you're not done.
<span class="next"><<button [[Next|LySexCh2MMPinPt2]]>><</button>></span>"You talk too much," you moan as your hips roll.
Lyth gasps and loses whatever retort he had at the tip of his tongue. Instead, he opts to kiss you, but you don't miss the smile on his lips.
<<include "Ch2MMBJTopResponse">>He talks too much. "Shut up," you breathe as you roll your hips.
Lyth gasps and loses whatever retort he had at the tip of his tongue. Instead, he opts to kiss you, but you don't miss the smile on his lips.
<<include "Ch2MMBJTopResponse">>He talks too much. You push your mouth over his own to shut him up, thrusting your hips to ensure whatever retort he had dies on his tongue. You can feel the smile curl on his lips as you kiss him once again.
<<include "Ch2MMBJTopResponse">>Before indulging in your deepest desires, there are other distractions to explore.
As Lyth's hand starts to pull away, you grasp it firmly but gently. "I have a different idea," you suggest in a low voice filled with promise.
He exhales a soft, conceding breath and allows you to take charge. There's a subtle shift in the air, a sense of intrigue, as he surrenders control.
With a mischievous grin, you lean forward and push him onto the plush bed. Your hand traces down his toned stomach, exploring every dip and curve with intent. His breathing becomes ragged as your fingers reach their destination. A sly smile plays on your lips as you cup his balls, giving them a light squeeze before running your tongue along the length of his erect member. A subtle gasp escapes him as you take him into your mouth, and you feel him relax into your machinations.
You glide along his length, reveling in how his skin responds to your touch. All of your attention is focused on him while your lips slowly travel down, noting his small quivers under your skillful ministrations. Your head starts to move in a rhythm, bobbing up and down. With restraint, he <<if $appearance.hair isnot "bald">>grabs onto your hair<<else>>clutches the sheets beside you<</if>>, reflexively rolling his hips in slow motions.
The sweet taste of his precum lingers on your tongue as you expertly tease him, caressing and pressing against his shaft with a focus on the sensitive area just below the tip. His ragged breaths match the intensity of his arousal, yet you yearn for this pleasure to last a little while longer for both of you.
You pull back with an audible 'pop,' earning a wry laugh. Your fingers stroke his length as you consider your next move.
* [[Straddle on top.|Ch2MFStrad]]
* [[Go at it doggy style.|Ch2MFDog]]He's right — you //are// impatient.
"There's time for sightseeing later. Just get in me. Now," you groan.
He laughs at your testy attitude, "You're such a delight, $player.wardname."
You ignore his remarks as you move to the position you desire.
* [[Straddle on top.|Ch2MFStrad]]
* [[Go at it doggy style.|Ch2MFDog]]You straddle on top of him before he has a chance to react. His delicate, smooth hands glide up your thighs, leaving a trail of heat in their wake. You can't help but wonder how he's looking at you in this moment, bathed in the soft glow of the fireplace. Yet, the meaningless thought dissipates as you feel his hand prop his length, awaiting your decent. With a deep breath, you slowly lower yourself onto him, both exhaling a sharp breath as he penetrates you. The sensation is electric and all-consuming, cascading a primal desire through your being, echoing in the racing beats of your heart.
<<if hasVisited("Ch2MFFore")>>It slips in effortlessly, still damp from your oral adventure.<<else>>You sway your hips as you descend, allowing your succulent essence to wet his member.<</if>> As you finally reach his base, your breath quickens as your body presses against his. The warmth of his erection overwhelms you and you can't resist grinding against him, allowing yourself to fully experience the intense pleasure that courses through.
Lyth's hands grip your hips, sliding down your legs, guiding and urging you to continue the motions. With each grind, your body becomes more attuned to the rhythm, the exquisite sensations causing a steady heat to pool in your core. You can hear his breath growing heavier in the quiet of the room as he holds onto you tighter, his desire mirroring your own. Every movement sends sparks of bliss coursing through you, your most sensitive area pulsating with each rub against him.
Soft whimpers slip past your lips as you slide your fingers down to pleasure yourself.
"Fuck, $player.wardname… I wish you could see what I'm seeing," he gasps, the unintended irony of his words not lost in the moment.
* [["Less talking," you chuckle airily.|Ch2LyMFSarFor][$sarcastic += 5]]
* [["Fuck you," you roll your eyes.|Ch2LyMFHosFor][$hostile += 5]]
* [[You press your mouth to his to shut him up.|Ch2LyMFResFor][$reserved += 5]]Your fingers trace gently along his jawline as you speak in a hushed, longing tone. "I want you to take me from behind," you whisper.
His lips meet yours, and you feel the curl of his mischievous smile as he commands, "Turn around."
Following his demand, you lower yourself onto your hands and knees. His touch gently grazes your buttocks before moving towards your upper back, pushing it down until your face is against the bed. As he enters, he exhales a breath of pleasure. <<if hasVisited("Ch2MFFore")>>It slips in effortlessly, still damp from your oral adventure.<<else>>He slowly rocks his hips, letting your essence wet his cock to slide easier.<</if>> It's a powerful and gratifying feeling, taking your breath away and almost stealing your very being with it. As he enters you, sinking deep within your warmth, a flush of heat rushes to your cheeks as your backside meets his hips. He begins to move, grinding against you with a newfound rhythm. A low, rumbling groan escapes his lips, the sound of pleasure and satisfaction melding together as he becomes accustomed to the feeling of being inside you for the first time.
Lyth firmly grasps onto your hips and guides you in a gentle tempo, gradually picking up the pace as you become more comfortable. His breathing becomes heavier as he holds onto you tighter. The sensations intensify with each thrust thanks to this new position, allowing for deeper penetration. The sound of skin slapping against skin echoes in your ear, a satisfying rhythm amidst the fervor of the moment.
Delicate moans escape your lips as your fingers slide to pleasure yourself.
"Fuck, $player.wardname," he breathes, "You're a sight to behold."
You're about to comment on his choice of words when his thumb brushes against your //other// entrance.
* [[Allow it.|Ch2MFThumb]]
* [["Not for me," you say.|Ch2MFNoThumb]]"Less talking, more fucking," you say with a laugh, trying to catch your breath.
"Whatever you say," he replies in whispered amusement before he suddenly thrusts his hips vigorously, causing you to topple onto him. In one fluid motion, he rolls on top of you and increases the intensity of his movements, his thrusts a cascade of visceral desire. The change in position elicits an unfamiliar noise from you, which you quickly try to smother with your hand.
<<include "Ch2LyExMFResponse">>His comment causes your eyes to roll, but he doesn't see that. So you instead huff, "Fuck you."
"You're so mean," he replies in whispered amusement before he suddenly thrusts his hips vigorously, causing you to topple onto him. In one fluid motion, he rolls on top of you and increases the intensity of his movements, his thrusts a cascade of visceral desire. The change in position elicits an unfamiliar noise from you, which you quickly try to smother with your hand.
<<include "Ch2LyExMFResponse">>You fall forward, your lips the silencer to his ramblings. The action elicits a deep-chested laugh from him, the vibration resonating warmly through you. Then, in one fluid motion, he rolls on top of you and increases the intensity of his movements, his thrusts a cascade of visceral desire. The change in position elicits an unfamiliar noise from you, which you quickly try to smother with your hand.
<<include "Ch2LyExMFResponse">>Without any protest from you, he removes his hand and wets his thumb with his mouth before sliding it back over.
"I'll be careful with my nails," he whispers, "This wasn't what I had planned..."
Slowly, he pushes his thumb inside, a smooth entrance that betrays the knowledge of his kinds iconic nails. The sensation of being filled in both places at once feels intoxicating, setting every nerve ablaze. He resumes thrusting himself into you, and you moan softly as your body clings to him.
The echoes of your intimacy resume their chorus, the rhythm of skin against skin. Your fingers roll over where you desire to touch most but fall away when the build-up feels almost too much to hold. You're not ready to end this, not yet. He then shifts his movements from thrusting to grinding, eliciting soft moans from you in heavy breaths that almost mirror his own.
He moves his thumb, twisting it carefully as he applies more pressure. Suddenly, he stops.
"I don't know how much longer I can last," he breathes as he slowly pulls out and back.
"You talk too much," you moan.
The draconian chuckles as he moves his other hand forward, taking control of the area that you left abandoned. He continues to grind against you, your holes tightening around him. His breathing quickens as he observes your reaction to his skilled manipulation, realizing that these are the very responses he craves.
He hastens his rubbing along with his thrusts, and you instinctively muffle your growing noises into the soft bedding beneath you. He devotes all of his attention on pleasing you, skillfully teasing and coaxing every last bit of pleasure that leaves you in a state of divine ecstasy. You lose control of your voice, unable to contain the passionate cries that escape from between your lips as the rapture builds and crashes in waves throughout your entire body.
He doesn't slow down even as your body trembles and convulses around him. It feels like you're melting under his touch, but you're too lost in the moment to focus on anything but the intense thrill. He grinds into you relentlessly, drawing out every last bit of ecstasy until your mind goes blank and your entire body is consumed by euphoria. Even when it seems like you can't handle anymore, he pushes you further until your toes tingle and you see stars bursting in brilliant colors behind the blindfold.
<<include "Ch2ThrillSeeker">>
He shifts from grinding to pounding, intensifying the pleasure coursing through your body until you become aware of the hot wetness sliding down your legs. Unable to hold on any longer, he pulls out, releasing a torrent of warm liquid that coats your backside like ribbons of fire. In the aftermath, as you both struggle to catch your breath, he withdraws his thumb, leaving an empty ache behind.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>"Not for me," you mutter under your breath.
His thumb moves away to allow him to focus on his original motions. He firmly holds onto your hips as he thrusts his cock inside you once more, causing waves of pleasure to ripple through your body and up to your chest. You can't help but let out quiet gasps in response.
The echoes of your intimacy resume their chorus, the rhythm of skin against skin. Your fingers roll over where you desire to touch most but fall away when the build-up feels almost too much to hold. You're not ready to end this, not yet. He then shifts his movements from thrusting to grinding, eliciting soft moans from you in heavy breaths that almost mirror his own.
Suddenly, he stops.
"I don't know how much longer I can last," he breathes as he slowly pulls out and back.
"You talk too much," you moan.
The draconian chuckles as he moves his other hand forward, taking control of the area that you left abandoned. He continues to grind against you, your holes tightening around him. His breathing quickens as he observes your reaction to his skilled manipulation, realizing that these are the very responses he craves.
He hastens his rubbing along with his thrusts, and you instinctively muffle your growing noises into the soft bedding beneath you. He devotes all of his attention on pleasing you, skillfully teasing and coaxing every last bit of pleasure that leaves you in a state of divine ecstasy. You lose control of your voice, unable to contain the passionate cries that escape from between your lips as the rapture builds and crashes in waves throughout your entire body.
He doesn't slow down even as your body trembles and convulses around him. It feels like you're melting under his touch, but you're too lost in the moment to focus on anything but the intense thrill. He grinds into you relentlessly, drawing out every last bit of ecstasy until your mind goes blank and your entire body is consumed by euphoria. Even when it seems like you can't handle anymore, he pushes you further until your toes tingle and you see stars bursting in brilliant colors behind the blindfold.
<<include "Ch2ThrillSeeker">>
He shifts from grinding to pounding, intensifying the pleasure coursing through your body until you become aware of the hot wetness sliding down your legs. Unable to hold on any longer, he pulls out, releasing a torrent of warm liquid that coats your backside like ribbons of fire.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>You grasp her hand, tenderly drawing her near as you whisper, "Not yet."
Next, you roll over her, tracing a path of kisses along her naked form, mirroring the sweet torture she inflicted on you. You pause at her breasts, playfully teasing their pearls with your tongue while your hand continues its downward journey. Her smooth skin erupts into cold shivers, frissons forming as you find her clit and start massaging it in small circles. She lets out a contented sigh as you increase the speed and intensity of your movements.
She hums and shifts, trying to resist the urge to press into your touch. But her body betrays her as you move your mouth away from her chest and down towards her lower half. A surprised gasp escapes her as your tongue replaces your fingers, exploring every inch of her most intimate areas. Her taste is intoxicatingly sweet, and her skin is like velvet under your touch. She can't help but squirm and writhe as you continue your ministrations, with each breathless moan escaping her lips fueling your appetite.
With each flick of your tongue, her hips roll in response, the heat and tension building with each passing moment. You can feel her muscles tightening with each motion, causing you to pin her in place as you continue your rhythmic movements. The scent of her arousal fills your senses, spurring your desire to bring her to the brink and beyond.
You quicken your pace, turning her soft gasps into delicate moans, her body trembling beneath your touch. The anticipation and lust in the air is almost palpable as she reaches the pinnacle of ecstasy.
Her whole being convulses, her hips slowing in sync with your motions as a seemingly powerful orgasm steals her breath. She rides it out, and as she comes down from her high, she pulls your face towards hers, pressing her lips against yours in a sloppy but passionate kiss.
"Damn it, Warden!" she gasps through your lips, "I will not stop here..."
You smirk in smug satisfaction, which slightly irritates her. Slightly — because even though she scoffs, she can't help but laugh as she prepares for the next move.
* [[She straddles on top.|Ch2FMStradFor]]
* [[She wants to do it doggy.|Ch2FMDogFor]]Lyari takes charge as she straddles your body. You can't help but gasp at her eagerness, yet her enthusiasm ignites a spark of exhilaration within you.
You prop your member, pushing your hips forward as an invitation for her to lower herself onto you. Her body moves effortlessly over your damp skin, her hips swaying as she descends<<if $piercings.some(p => p.name === "genitals")>>, slowing her movements to enjoy each pass of your piercings<</if>>. Each motion sends a wave of pleasure through you, making your entire body tremble. You can't help but breathe heavily at how tight she is, feeling every inch of her as she sinks down onto you. As she finally settles in your lap, she begins to grind against you, her movements desperate and hungry.
In an instant, your legs bend as your hands fly to her thighs, gripping them tightly. She continues to move her hips in an undulating rhythm, sending incredible waves of pleasure throughout your entire body. Soft pants escape from her lips, growing more urgent and intense as she takes full control.
Your head tilts back, along with your eyes, as you sink deeper into the sensation of her hot, wet core enveloping you. It clings tightly, pulsating with an insatiable ardor that drives you towards insanity. You feel like you're burning alive as she grinds against you, each thrust pushing you closer to the edge. A guttural groan rips from your throat, causing her to laugh breathlessly in response.
"I want more of that, Warden," she teases.
"You talk too much," you exhale sharply.
* [[Roll over on top of her.|Ch3Roll]]
* [[She doesn't stop.|Ch3ContStrad]]You lean in with a slightly mischievous grin and whisper, "On all fours."
She laughs, her voice husky and seductive as she shifts her body towards you. Your mind buzzes with excitement and anticipation as she presses her backside against your arousal. Your hand glides along her thigh, imagining the sight before you. Taking a deep breath, you move your hand forward and press down on her back, urging her to flatten herself further against the bed. Your fingers brush along the wetness of her entrance, the touch alone igniting your hunger.
Your breath hitches as you penetrate her, and she mimics your reaction. You slowly move in and out, relishing the sensation of her slick warmth enveloping your length.<<if $piercings.some(p => p.name === "genitals")>> With each pass of your piercings, her body shudders, and you slow down to fully relish the sensation.<</if>> Your hands roam over the soft skin of her lower back and cheeks.
* [[Finger her other hole.|Ch2LyFMThumb]]
* [[Keep doing what you're doing.|Ch2LyFMCont]]Lyari takes charge as she pushes you back down and straddles your body. You can't help but gasp at her eagerness, even though she just finished. But if she wants more, why would you deny her? Her enthusiasm ignites a spark of exhilaration within you.
You prop your member, pushing your hips forward as an invitation for her to lower herself onto you. The skin of your shaft may have dried since her earlier oral excursion, but the slickness of her arousal leaves her almost dripping wet and wanting for more. <<if $piercings.some(p => p.name === "genitals")>> With each pass of your piercings, her body shudders, and she slows down to fully relish the sensation.<<else>>Her body glides smoothly over yours, every movement causing a shiver to run through your body.<</if>> You can't help but breathe heavily at how tight she is, feeling every inch of her as she sinks down onto you. As she finally settles in your lap, she begins to grind against you, her movements desperate and hungry.
In an instant, your legs bend as your hands fly to her thighs, gripping them tightly. She continues to move her hips in an undulating rhythm, sending incredible waves of pleasure throughout your entire body. Soft pants escape from her lips, growing more urgent and intense as she takes full control.
Your head tilts back, along with your eyes, as you sink deeper into the sensation of her hot, wet core enveloping you. It clings tightly, pulsating with an insatiable ardor that drives you towards insanity. You feel like you're burning alive as she grinds against you, each thrust pushing you closer to the edge. A guttural groan rips from your throat, causing her to laugh breathlessly in response.
"This is me repaying you, Warden," she teases.
"You talk too much," you exhale sharply.
* [[Roll over on top of her.|Ch3Roll]]
* [[She doesn't stop.|Ch3ContStrad]]You lean in with a slightly mischievous grin and whisper, "On all fours."
She laughs, her voice husky and seductive as she shifts her body towards you. Your mind buzzes with excitement and anticipation as she presses her backside against your arousal. Your hand glides along her thigh, imagining the sight before you. Taking a deep breath, you move your hand forward and press down on her back, urging her to flatten herself further against the bed. Your fingers brush along the wetness of her entrance, the touch alone igniting your hunger.
Your breath hitches as you penetrate her, and she mimics your reaction. You slowly move in and out, relishing the sensation of her slick warmth enveloping your length.<<if $piercings.some(p => p.name === "genitals")>> With each pass of your piercings, her body shudders, and you slow down to fully relish the sensation.<</if>> Your hands roam over the soft skin of her lower back and cheeks.
* [[Finger her other hole.|Ch2LyFMThumb]]
* [[Keep doing what you're doing.|Ch2LyFMCont]]<<include "Ch2 LySexStart">>
<span class="next"><<button [[Next|LyCh2MFPt1]]>><</button>></span><<include "Ch2 LySexStart">>
<span class="next"><<button [[Next|LySexCh2FMPt2]]>><</button>></span>The horse snorts beside you before <<if $appearance.hair isnot "bald">><<if $horse.breed isnot "warmblood">>sticking her muzzle in your hair.<<elseif $horse.breed is "warmblood">>sticking his muzzle in your hair.<</if>><<elseif $appearance.hair is "bald">>before rubbing<<if $horse.breed isnot "warmblood">>her muzzle on your scalp<<else>>his muzzle on your scalp.<</if>><</if>>
You try to fight the urge to see the beast with your own eyes. And fail. You listen a moment confirming no one is around before barely lifting your blindfold.
Taking a shaky breath, you quietly say, "Let me show you a secret..."
Upon seeing the $horse.breed horse, your face breaks into a wide smile at <<if $horse.breed isnot "warmblood">>at the sight of her.<<else>>at the sight of him.<</if>>
Gabriel wasn't lying when $gabheshe said Eugene had quite the lineup. <<if $horse.breed is "shire">>The Shire's coat is a deep bay color, the sheen rippling almost black. The feathers on her large legs are white, as is the stripe that starts at her forehead and merges with her pink muzzle. Her long black mane covers her eyes. You run your fingers along her cheek, taking in her beauty.<<elseif $horse.breed is "warmblood">>The Warmblood's coat was indeed snow white. His muzzle was pink, and his eyes are blue. Your hands run along his cheek, taking in his beauty.<<elseif $horse.breed is "quarter">>The Quarter Horse's blueish coat was breathtaking, coupled with her black legs. Her long black mane almost covered her deep brown eyes. Your hands run along her cheeks, taking in her beauty.<<elseif $horse.breed is "friesian">>The Friesian's black coat shined in the dim light within the stable. Her long wavy mane almost reached down to her muzzle from the point of the forelock. Your hands run along her cheek, taking in her beauty.<</if>>
You turn your head and glance around carefully before pulling the blindfold up more, now meeting <<if $horse.breed isnot "warmblood">>her large brown eyes.<<elseif $horse.breed is "warmblood">>his large blue eyes.<</if>>. Running your hand along the steed's snout, you can't help the happiness blooming in your chest. You suddenly feel like a child again. And then your smile falters. But the <<if $horse.breed isnot "warmblood">>mare gently nudges you, possibly sensing your troubled mind.<<else>>gelding nudges you, possibly sensing your troubled mind.<</if>> Your smile returns, "I think you and $raven.name will get along fine..." You pause as your smile softens, "Thank you for keeping my secret..."
Pulling your blindfold back down, you rest your forehead against the horse's own.
<span class="next"><<button [[Next|HorseYay]]>><</button>></span>At some point, Gabriel returned from the stables and sat with you, Lady Tarron, and the others. Your escort for the night ended up completely smashed, which is how Gabriel ended up walking you back to your room.
"Thank you for taking me back," you say through a yawn.
"It was my pleasure," $gabheshe says unbothered, "I'm usually a night owl anyway."
Once you reach your room, Gabriel clears $gabhisher throat, "Sleep well, Warden."
"I think you already said that tonight," you chuckle.
Gabriel laughs airily, "I hadn't expected you to make such a detour after you visited the stables. But I hope you enjoyed yourself."
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[A part of you doesn't want the night to end...|Ch2GabRomEnd][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[[There's a better way to enjoy yourself.|Ch2GabFlirtEnd][$relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[["I did," you smile.|Ch2GabFrEnd][$friendly += 5]]</div>
<div class="choice-item">[["It was a delight to end it with your company," you smile.|Ch2GabCharmEnd][$charm += 5]]</div>
<div class="choice-item">[[You shrug, it was just something else to do.|Ch2GabResEnd][$reserved += 5]]</div>
</div>
<</nobr>>Your thumb brushes against her other entrance, and her body arches in a silent plea for more. You give a sly smile before wetting your thumb with your tongue and slipping it inside of her. Her body eagerly takes you in, and you can't help but revel in the feeling of her tight walls. Your breath catches as an electrifying thrill runs through you, and her moans grow louder as she surrenders to the intense pleasure you're giving. With determination, you continue your relentless exploration of her body, determined to bring her to the brink of ecstasy.
The echoes of your intimacy resume their chorus, the rhythm of skin against skin. The anticipation builds as you feel the warmth of her fingers brush below, a gentle friction that ignites your senses. In response, you subtly adjust your movements, savoring every moment and not wanting it to end. The sound of soft moans escapes her lips, a symphony of pleasure that you can't help but join in on. As her fingers slide away, the intensity is almost too much to bear, yet neither of you wants it to stop as you're caught in a blissful embrace that seems to transcend time itself.
There's something about this position that makes everything so //heavenly//.
You adjust your thumb before pausing with a breathy laugh, "I don't know how much longer I can last."
"You talk too much," she moans, rocking in disappointment at your ceased movements.
You let out a soft chuckle as you reach with your free hand, longing to touch the area that she had abandoned. You continue grinding against her, feeling her tighten around you in a way that steals your breath. It's a sensation you crave, one that electrifies every nerve in your body. With renewed determination, you speed up your motions and rub, making it your mission to please her. Her voice grows louder and more desperate as you tease and satisfy her, fulfilling her desires.
As the blissful heat washes over you, a moan escapes your lips. Your head tilts to the side as the intense sensations threaten to overwhelm you. But you stay in control, never stopping the coaxing of her arousal with your fingers as you grind against her. Just as you both teeter on the brink of abandon, she surrenders completely. Her body spasms around you, a pleasant string of cries release as she crests the waves of rapture. It's almost remarkable how you manage to keep yourself composed amidst the lustful sensations, solely focused on helping her ride out her climax against you.
<<include "Ch2ThrillSeeker">>
You shift from grinding to pounding, intensifying the ardor coursing through both of your bodies until you become aware of the hot wetness sliding down her legs. As the climax approaches, every sensation is amplified and heightened. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor reaches its peak. Unable to hold on any longer, you pull out, releasing a torrent of warmth that coats her backside like ribbons of fire. As you both struggle to catch your breath, you withdraw your thumb, hearing the last grunt of bliss fall from her lips.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>The echoes of your intimacy resume their chorus, the rhythm of skin against skin. The anticipation builds as you feel the warmth of her fingers brush below, a gentle friction that ignites your senses. In response, you subtly adjust your movements, savoring every moment and not wanting it to end. The sound of soft moans escapes her lips, a symphony of pleasure that you can't help but join in on. Yet, her fingers slide away — neither of you want it to stop, caught in a blissful embrace that you wish would transcend time itself.
There's something about this position that makes everything so //heavenly//.
After a couple more languid thrusts, you pause, a breathy laugh slipping through your lips, "I don't know how much longer I can last."
"You talk too much," she moans, rocking in disappointment at your ceased movements.
You let out a soft chuckle as you reach with your free hand, longing to touch the area that she had abandoned. You continue grinding against her, feeling her tighten around you in a way that steals your breath. It's a sensation you crave, one that electrifies every nerve in your body. With renewed determination, you speed up your motions and rub, making it your mission to please her. Her voice grows louder and more desperate as you tease and satisfy her, fulfilling her desires.
As the blissful heat washes over you, a moan escapes your lips. Your head tilts to the side as the intense sensations threaten to overwhelm you. But you stay in control, never stopping the coaxing of her arousal with your fingers as you grind against her. Just as you both teeter on the brink of abandon, she surrenders completely. Her body spasms around you, a pleasant string of cries release as she crests the waves of rapture. It's almost remarkable how you manage to keep yourself composed amidst the lustful sensations, solely focused on helping her ride out her climax against you.
<<include "Ch2ThrillSeeker">>
You shift from grinding to pounding, intensifying the ardor coursing through both of your bodies until you become aware of the hot wetness sliding down her legs. As the climax approaches, every sensation is amplified and heightened. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor reaches its peak. Unable to hold on any longer, you pull out, releasing a torrent of warmth that coats her backside like ribbons of fire.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span><<include "Ch2 LySexStart">>
<span class="next"><<button [[Next|LySexCh2FFPt2]]>><</button>></span>Feeling your intention, she allows you to push her down. She shivers as your touch glides over her skin, leaving a trail of frissons in its wake. Your hand moves deftly, caressing every inch of her body. With one finger, you tease her pearl-like nipple while your other hand ventures lower. A soft whimper escapes her lips as your fingertips graze over her clit, before pressing and rubbing in gentle circles.
She lifts her hips towards your touch, greedily wanting more. Your mouth moves over her breasts, feeling their soft and velvety texture before you trail heated pecks down her body. Your tongue takes the place of your fingers, savoring her sweet taste as you take your time to bring her pleasure. Her breathing becomes labored as she <<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very short")>>brushes her fingers along your scalp, watching your actions intently.<<else>>brushes away the strands of hair that block her view of you as she watches intently. <</if>>Your tongue explores every inch of her, eagerly licking and gently sucking before slipping a finger inside.
Her hips slowly grind and undulate with abandon, urging you on with each wanton movement. You can feel your desire growing more urgent in response to her unrestrained actions, but you resist the temptation to give in completely. Instead, you slide another finger into her, pushing and thrusting with reverence. Each pull draws out melodic whimpers from her lips that only heightens your carnal appetite.
As you continue to lick, her body heats, and her desire intensifies until she eventually breaks free.
"Not yet," she breathes, chest heaving intensely.
* [[She moves over you.|Ch2LyFF69]]
* [[She slides her legs around yours.|Ch2LyFFScis]]Lyari leans in to kiss you, her hunger evident with each tug at your lips and sweep of her tongue. She guides you onto your back and shifts around you. With her help, you trace your hands along her thighs, forming a mental picture of the new position. As she places her knees around your head and returns her tongue to your nether regions, you realize hers is hovering above you.
Your hands glide over the silky skin of her backside, seeking out her warm passage. Concentration is almost fleeting as she pleasures you, but you manage to find your way and pull her closer. Your tongue dances over her, causing her to emit a delicious moan that sends sparks of excitement through your body. Emboldened by the sound, you continue to use your tongue on her sensitive area, tasting her wetness <<if hasVisited("Ch2LyFFEatOut")>>once again.<<else>>for the first time.<</if>> Her taste is sweet and smooth, her arousal coating your tongue. It drives you, your fingers tracing and exploring every inch of her.
Your digits work in tandem with your mouth, massaging the bud of her core with careful attention. Her center responds eagerly to the dual stimulation, and she reciprocates by mirroring your actions. With practiced finesse, she sucks and pulls while you follow suit with your own techniques. Waves of pleasure wash over you, each touch from her tongue and fingers adding a new layer of sensation. Your moans escape in a symphony of ecstasy as the rapture builds, amplifying your desire to match her every move.
The heat between you intensifies, igniting every nerve ending as her skilled tongue sends waves of bliss coursing through you. As her body reaches its apex, you are acutely aware of her hot breaths on your skin, driving you to the brink of euphoria.
Your movements become frantic, pushing her into a frenzy until she can no longer keep up with your pace. She grasps your thigh, desperate for the intense sensations to continue as her body trembles uncontrollably. You persist, your hands moving with fervent determination along her legs, sending waves of overwhelming pleasure coursing through her entire being. Her whimpers escape in heated pants against your skin as her hips grind harder against your touch.
But it's not over yet. Her relentless actions continue through heavy exhalations, now driving you towards an overwhelming release of nirvana that pulses relentlessly through every inch of your body.
<<include "Ch2ThrillSeeker">>
As the climax approaches, every sensation is amplified. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor spreads to your core. Your body trembles, but her soothing movements continue. She encourages your release with a delicate touch, bringing a sense of utter bliss that consumes your mind. Only after you're both fully satisfied do your hands slip away from each other's bodies.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>Lyari leans in to kiss you, her hunger evident with each tug at your lips and sweep of her tongue. She guides your hand to where she wants your touch while her fingers explore your delicate skin. She doesn't hold back, shamelessly rolling her hips before pushing your leg up.
As you prop yourself up on your elbows, her body presses against yours as her legs wrap around and beneath you. The friction between your thighs creates an intoxicating sensation that tingles down your spine. She rhythmically moves her body, grinding the peak of her arousal against yours. Together, you reach a state of pure ecstasy in this intimate position — each movement fanning a fire with each passing moment.
Your toes curl in pleasure at the sensations coursing through your body. She expertly rolls her hips, eliciting breathy moans of ecstasy from both of you. With fervorous intention, she adjusts her movements //again//, driving you both towards greater heights of bliss. Only when you reach forward, tenderly massaging her, does she pause to allow you to bring her to the edge.
The feeling of her trembling body only fuels your machinations, and you long to see the effects of your touch as she reaches the peak of euphoria. You carry on with your movements, building her pleasure until she reaches her climax — she surrenders to the sensation, riding against your touch as she's caught in a whirlwind of near-madness. Finally, when her hand reaches for yours in a silent plea for release, you pull away with a satisfied sigh of contentment.
<<include "Ch2ThrillSeeker">>
She repays you in kind, her fingers massaging you again, your rapture building like waves of fire. As the climax approaches, every sensation is amplified. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor reaches its peak. Your body trembles under her touch, but she doesn't cease. Her gentle caress urges you to let go until you're drowning in a euphoric bliss. Only when you're left breathless, both of you fully satisfied, does her hand fall away.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span><<if $mcVices.includes("Sex") and ($mcVirgin is false)>>This shouldn't be different from any other time you've slept with someone you didn't know. So why does it feel different? Is it because this isn't just a one-night stand? You'll be working with this $lymanwoman for the foreseeable future, and $lyhisher position of power complicates things further. Then again, maybe you're overthinking it. <</if>>A small feeling tugs at the back of your mind, suggesting you should stop worrying just for tonight. Yet, there's another voice in your head screaming for you to leave, as scenarios of everything that could go wrong play out in your thoughts — now //and// later.
Despite the turmoil, physical desires win out over logic in moments like these. So, you speak the words that echo the racing of your heart.
"Alright..." you whisper.
You feel $lyhisher breath grow closer before $lyheshe gently brushes $lyhisher lips over yours, "You're sure?"
'//No//,' you think.
"Yes..." You say anyway.
With fluttering excitement, $lyName leans in and gently presses $lyhisher lips against yours. Your heart thrums as $lyhisher hands caress your arm, moving up to cradle your face, deepening the kiss. <<if ($appearance.facialHair is "beard") and ($piercings.some(p => p.name === "lip"))>>$lyHeShe tangles $lyhisher fingers in your beard, playfully but gently nipping at the piercings on your lip. Then, $lyheshe pulls back slightly, licking your mouth in an invitation. You respond by parting your lips, welcoming the deeper connection.
<<elseif ($appearance.facialHair isnot "beard") and ($piercings.some(p => p.name === "lip"))>>$lyHeShe playfully but gently nips at the piercings on your lip, then pulls back and licks your mouth as an invitation. You respond by parting your lips, welcoming the deeper connection.
<<elseif ($appearance.facialHair is "beard") and (not $piercings.some(p => p.name === "lip"))>>$lyHeShe tangles $lyhisher fingers in your beard before pulling back to lick your mouth as an invitation. You respond by parting your lips, welcoming the deeper connection.<<else>>$lyHeShe pulls back slightly, licking your mouth in an invitation. You respond by parting your lips, welcoming the deeper connection.<</if>> $lyHisHer tongue feels smooth and velvety against yours, <<if $piercings.some(p => p.name === "tongue")>>and you feel $lyhisher smile widen as $lyheshe traces over the piercing on your tongue. But $lyhisher movements don't falter as $lyheshe continues <</if>>dancing in your mouth, exploring every inch of it. <<if hasVisited("ChoLyTalkEve")>>There's a realization that your guide might still be waiting for your return. After briefly excusing Lady Tarron, $lyheshe quickly rejoins you. With a light laugh, $lyhisher lips meet yours once more, and the night resumes as though you had never been apart.<</if>>
You're playing with fire. The idea should make you turn away and leave, yet the growing heat in your groin keeps your lips tied with $lyhishers. As your heart flutters further into the depths of ecstasy, you find yourself responding to $lyhisher actions with a growing confidence. No, worry can come later, you think. With that final thought, you give in to the wiles of temptation as doubt slips into lust.Consequences be damned — if repercussions arise from this night, you'll deal with them then. Right now, physical desires win over logic. Is logic even needed? As long as you're both on the same page, then who gives a fuck?
With fluttering excitement, $lyName leans in and presses $lyhisher lips against yours. Your heart thrums as $lyhisher hands caress your arm, moving up to cradle your face, deepening the kiss. <<if ($appearance.facialHair is "beard") and ($piercings.some(p => p.name === "lip"))>>$lyHeShe tangles $lyhisher fingers in your beard, playfully but gently nipping at the piercings on your lip. Then, $lyheshe pulls back slightly, licking your mouth in an invitation. You respond by parting your lips, welcoming the deeper connection.
<<elseif ($appearance.facialHair isnot "beard") and ($piercings.some(p => p.name === "lip"))>>$lyHeShe playfully but gently nips at the piercings on your lip, then pulls back and licks your mouth as an invitation. You respond by parting your lips, welcoming the deeper connection.
<<elseif ($appearance.facialHair is "beard") and (not $piercings.some(p => p.name === "lip"))>>$lyHeShe tangles $lyhisher fingers in your beard before pulling back to lick your mouth as an invitation. You respond by parting your lips, welcoming the deeper connection.<<else>>$lyHeShe pulls back slightly, licking your mouth in an invitation. You respond by parting your lips, welcoming the deeper connection.<</if>> $lyHisHer tongue feels smooth and velvety against yours, <<if $piercings.some(p => p.name === "tongue")>>and you feel $lyhisher smile widen as $lyheshe traces over the piercing on your tongue. But $lyhisher movements don't falter as $lyheshe continues <</if>>dancing in your mouth, exploring every inch of it. <<if hasVisited("ChoLyTalkEve")>>There's a realization that your guide might still be waiting for your return. After briefly excusing Lady Tarron, $lyheshe quickly rejoins you. With a light laugh, $lyhisher lips meet yours once more, and the night resumes as though you had never been apart.<</if>>
You're playing with fire — the idea should make you turn away and leave. Yet, the growing heat in your groin keeps your lips tied with $lyhishers. Your heart flutters further as you find yourself responding to $lyhisher actions. You become almost as confident as $lyhimher in your movements, keeping tonight's meaning at the forefront of your mind.
Fun is just what you're having.<<include "Ch2 ExLyClothesTat">>
His lips fall back on yours, and you're more than aware of his excitement. He grasps your length<<if $piercings.some(p => p.name === "genitals")>>, though his movement slows as his fingers gently graze over the piercings on your cock. He huffs a breath, "You're just full of surprises, aren't you, Warden?"
You don't get to respond before he tightens his grip, a reaffirmation that is both exhilarating and stirring<</if>>, and your back arches further into his hold as he begins stroking the growing heat within. His other hand caresses your body as he trails his kisses down your neck and down further still, dragging his hand to push your $player.clothes up to expose more of your skin. His hand is a whisper of touch as it moves down your <<if $appearance.build isnot "athletic">>$appearance.build stomach.<<else>>toned stomach.<</if>><<if $piercings.some(p => p.name === "naval")>>His fingertips gently caress the piercing on your naval, tracing its outline with a touch filled with admiration for how it adorns your body.<</if>>
"Absolutely stunning..." He murmurs as he gently rubs his thumb over your leaky tip, sending a thrill through your body that settles in the pit of your stomach. Suddenly, he moves away, making you groan at his short-lived absence. Upon his return, the pop of a cork sparks a new kind of excitement.
<span class="next"><<button [[Next|LySexCh2BotPt2]]>><</button>></span><<include "Ch2 ExLyClothesTat">>
He doesn't waste anymore breaths on words as he move to stroke your erection, guiding your hand to his. <<if $piercings.some(p => p.name === "genitals")>>Yet, before the heat fans too much, his movement slows as his fingers gently graze over the piercings on your cock. He huffs a breath, "You're just full of surprises, aren't you, Warden?"
He falls silent as you run your thumb over his leaking tip, causing a small gasp to escape from his lips and a slight shiver to course through his body. Tightening your grip, you stroke him more fervently, refocusing his attention back onto matters, quite literally, at hand.<<else>> You drag your thumb over his leaky tip, causing a small gasp to escape from his lips and a slight shiver to course through his body. Tightening your grip and stroke him more fervently, feeling his pulsing throbs against your palm.<</if>>
Your breaths grow heavy with each elicited movement. His other hand caresses your body as he trails his kisses down your neck and down further still, dragging his hand to push your $player.clothes up to expose more of your skin. His hand is a whisper of touch as it moves down your <<if $appearance.build isnot "athletic">>$appearance.build stomach.<<else>>toned stomach.<</if>><<if $piercings.some(p => p.name === "naval")>>His fingertips gently caress the piercing on your naval, tracing its outline with a touch filled with admiration for how it adorns your body.<</if>>
"Absolutely stunning..." He murmurs as he gently rubs his thumb over your leaky tip, sending a thrill through your body that settles in the pit of your stomach. Suddenly, he moves away, making you groan at his short-lived absence. Upon his return, the pop of a cork sparks a new kind of excitement.
"How do you wish to do this?" he asks in a sultry voice, laden with expectation.
* [[Use some mouth work.|Ch2MMBJ]]
* [[Just get it in him.|Ch2MMNoBJ]]You collapse over him, adjusting your position once more. Your seductive techniques bring him to a state of pure bliss, evident in the sounds escaping from his lips.
Your bodies move like waves crashing upon a shore. The storm within stirs with each arch of his back as his initial orgasm blooms through his body. Your lips quickly devour every moan he expels. As ecstasy grows, you move your hand to stroke his still-rigid cock once more in a matching rhythm of your movements.
<<include "Ch2ThrillSeeker">>
As the climax approaches, every sensation is amplified and heightened. Behind the blindfold, you can almost see stars bursting in brilliant colors, as your mounting fervor reaches its peak. In a frenzy of passion, you pull out and release yourself, feeling a wave of euphoria wash over you. Lyth's mouth finds yours again, his own body trembling with pleasure as he coats your hand for a second time.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>In these moments, you let the regrets go. Your mind forgets your wrongs as this instant in your small existence makes everything else feel insignificant. You //should// have said no. Yet, if you had, you'd have missed this mess of euphoric madness driving you to insanity far beyond what you thought possible. This is who you are now, isn't it? A reckless human who not only pushes the boundaries of danger but also steps willingly into the arms of a stranger. <<if $mcVices.includes("Sex")>>But that's nothing new for you — it's part of the allure.<</if>>
You're a seeker of thrills.<<include "Ch2 ExLyClothesTat">>
His lips fall back on yours, and you're more than aware of his excitement. He slips his fingers between your bodies<<if $piercings.some(p => p.name === "genitals")>>, but his touch slows when he gently grazes your piercing below.
He huffs an amused breath, "You're just full of surprises, aren't you, Warden?"
You don't get to respond before he //rubs//, a reaffirmation that's both exhilarating and stirring<<else>> and //rubs//.<</if>> You let out a gasp which he quickly swallows. His fingers press against your skin, warm and firm as his touch ignites a spark deep within you. The arch of your back pushes your body closer to his, seeking more of his touch.
But he suddenly stops, making you sigh in disappointment, drawing a chuckle from him.
"So impatient," he teases<<if $breasts is true>> as his hand slides beneath your $player.clothes, fingers caressing the tips of your breasts that ignites the passion within you<<else>> as his hand slides beneath your $player.clothes and caresses the sensitive tips of your chest that ignites the passion within you<</if>>. <<if $piercings.some(p => p.name === "nipples")>>He brushes over your piercings with a gentle touch, and lets out a soft laugh upon discovering them.<</if>>
"Absolutely stunning..." He murmurs.
* [[You're not ready for the heat yet, you take him in your mouth.|Ch2MFFore]]
* [[He's right, you are impatient. You just want him in you.|Ch2MFAct]]He grinds more, sending your release to blossom further through your body. Your mind becomes consumed with rapturous sensations, hardly registering how drenched you are — something he seems to relish as he sighs in building satisfaction. He then collapses over you, shifting his position //again//, his seductive wiles a madness you cannot help but fall into.
Your bodies move like waves crashing upon a shore. The storm within brews with each roll of his hips. His lips hungrily devours each moan you expel. As his touch sets your skin ablaze, you caress yourself again, feeling waves of ecstasy coursing through your body as you gasp and moan with pleasure.
<<include "Ch2ThrillSeeker">>
As the climax approaches, every sensation is amplified and heightened. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor reaches its peak. The bliss blossoms through your core once again, stealing your breath and sanity as he rides it out with you. In a frenzy of passion, he follows soon after, pulling out and sending warm ribbons over your body.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span><<include "Ch2 ExLyClothesTat">>
Her lips then fall back onto yours as her hand explores, slipping between your bodies to find the area she most desires. Soft fingertips brush against your sensitive clit, and the kisses slow to something more gentle as noise emits from the back of your throat.
She then trails her lips down your neck and further still, pushing your $player.clothes up to expose more of your skin. Her hand is a whisper of touch as it moves down your <<if $appearance.build isnot "athletic">>$appearance.build stomach.<<else>>toned stomach.<</if>><<if $piercings.some(p => p.name === "naval")>> She gently caresses the piercing on your naval, tracing its outline with a touch filled with admiration for how it adorns your body before continuing her descent.<</if>> Gentle nips against your thighs cause you to jump, and her playful laughter tickles your skin. Her warm breath ignites your body as her tongue traces the length of your core with a slow and indulgent motion that leaves you breathless.
<<if $piercings.some(p => p.name === "genitals")>>
Her tongue gently flicks the piercing below, exhaling a soft breath, "You're just full of surprises, aren't you, Warden?"
You don't get to respond when she adds breathlessly, "I want to assure you that I trimmed my nails for this"<<else>>"I want to assure you that I trimmed my nails for this," she says breathlessly.<</if>> She delicately inserts a finger, followed by another, carefully exploring your depths. Your hips instinctively rise to meet her touch as her tongue skillfully traces patterns over the bud of your core, sending waves of pleasure through your entire being.<<if $piercings.some(p => p.name === "genitals")>> She flicks your piercing in a way that makes you tremble.<</if>> Your breath catches in your throat, trying to stifle the moan that threatens to escape as the heat blossoms between your thighs.
"Don't do that, Warden. It's sexy," she teases softly.
* [["Shut up," you breathlessly laugh.|Ch2LyFFSar]]
* [[You barely manage a "Fuck you."|Ch2LyFFHos]]
* [[You make her shut up with a kiss.|Ch2LyFFRes]]<<include "Ch2 ExLyClothesTat">>
Her lips meet yours once again, her fingers tracing along your member, sending a wave of delight that leaves you breathless. <<if $piercings.some(p => p.name === "genitals")>>She grazes over the piercings on your cock with gentle caresses.
"You certainly know how to keep things interesting, Warden," she murmurs, pulling an amused breath from you. She adds quietly, "I was already eager for this, but now I can't wait."
<</if>>She trails kisses down your neck and further still, pushing your $player.clothes up to expose more of your skin. Her hand is a whisper of touch as it moves down your <<if $appearance.build isnot "athletic">>$appearance.build stomach.<<else>>toned stomach.<</if>><<if $piercings.some(p => p.name === "naval")>> Her fingertips gently caress the piercing on your naval, tracing its outline with a touch filled with admiration for how it adorns your body.<</if>>
Her breath is hot against your skin before she engulfs your length with her mouth.
You can't hold back the audible gasp that escapes your lips, yet you attempt to stifle it with your hand. Her tongue moves with fierce determination as it traces along your shaft and over the head like a storm reclaiming the sea.<<if $mcVices.includes("sex")>> You've never felt so consumed by someone's touch before.<</if>> You fight the urge to move your hips, instead biting down on your lip to suppress the groan that threatens to escape.
She savors your responses, pressing her tongue against all the right places. The sensation is almost overwhelming, causing you to lose yourself in pleasure. You grip her hair tightly as she devours you with a ravenous hunger. Your other hand muffles a moan as you let go of any inhibitions and allow yourself to slowly buck in her mouth. A deep laugh rumbles through you as she holds your hips still, preventing you from reaching the brink of ecstasy too quickly.
It's like a game, a dance upon flames that's both thrilling and dangerously close to consuming you.
Just as the flames start to lick and threaten to turn into a blazing inferno, she pulls away from your manhood with a satisfying 'pop.'
"So greedy, Warden," she teases.
* [[It's your turn for some foreplay.|Ch2FMFore]]
* [[She straddles on top.|Ch2FMStrad]]
* [[You want to do it doggy.|Ch2FMDog]]"Never mind," you yawn, "I suppose I should go to bed."
"Then I shall take you back," Lady Tarron says.
Returning to your room doesn't take too long, a welcome change of pace after a long day. However, when you round a corner, your escort slows, "Oh, $gabSir Duarte!" Her voice is slightly cheerful, perhaps even bashful. It would seem Lady Tarron has a crush.
Gabriel clears $gabhisher throat, "Good evening, My Lady." Despite the knight's formality, that's all you detect within it. Your escort's crush seems to be one-sided. The knight quickly turns $gabhisher attention to you, "Warden $player.wardname, I apologize for showing up unannounced. I was hoping to speak with you about..." $gabHeShe pauses, "Well, I'd like to speak with you privately."
"Oh," Lady Tarron says, slightly disappointed. You're not sure what fantasies she had played within her mind, but Gabriel is standing outside //your// door. She steps away, "Then I shall depart with you here. Have a good night, Gabriel. And you as well, Warden."
You nod in her direction as she departs, leaving you alone with $gabSir Duarte.
The knight steps closer to you, "I wanted to apologize for earlier... I had said I'd keep my questions impersonal but..." $gabHeShe trails before sighing, "There are no excuses, I'm sorry."
$gabHeShe may have failed in that regard, but you also suppose it's unfair to judge $gabhimher on that when your own questions were personal. Regardless, you gave a boundary, and while unintentional, $gabheshe //did// cross it.
<<nobr>>
<div class="choices">
<div class="choice-item">[["There's no point in dwelling," you give a slight smile.|Ch2GabBedFriend][$relationships.gab.friendship += 3]]</div>
<<if $gabGender is "male">>
<div class="choice-item">[["It's just a part of getting to know each other," you reassure him.|Ch2GabBedCharm][$relationships.gab.friendship += 5]]</div>
<<else>>
<div class="choice-item">[["It's just a part of getting to know each other," you reassure her.|Ch2GabBedCharm][$relationships.gab.friendship += 5]]</div>
<</if>>
<div class="choice-item">[["I should have known someone like you can't take a damn hint," you grumble.|Ch2GabBedHost][$relationships.gab.friendship -= 5]]</div>
<div class="choice-item">[[You shrug, not caring.|Ch2GabBedReserved]]</div>
</div>
<</nobr>>"I appreciate your apology," you say, giving a small smile. "But there's no point in dwelling. I cannot really blame you when my own questions were rather... invasive."
Gabriel <<if hasVisited("BarracksCh2")>>sighs from beside you<<else>>shifts before you<</if>>, "You still made it clear in your stance. But I'm glad you forgive me, and I shall endeavor to be more aware."
You nod, "That's all I can ask for."
<<if hasVisited("BarracksCh2")>><<include "Ch2 SoberBedEnd">><<else>><<include "Ch2GabBedEnd">><</if>>
<<run setup.characters.gab.updateMood("Relieved")>>
<<run setup.characters.gab.updateThoughts("{Subjective}'s glad the matter has been settled peacefully.")>>You smile at the knight, partially wondering how much the matter has been eating away at $gabhimher. "It's just a part of getting to know each other. I should have been more clear in my stance," you reassure $gabhimher.
Gabriel <<if hasVisited("BarracksCh2")>>sighs from beside you<<else>>shifts before you<</if>>, "I suppose so, but I still should have thought before speaking. I hope you'll forgive me, and I shall endeavor to be more aware."
"My own questions were rather... invasive. I cannot fault you, $gabSir Duarte," you nod firmly.
"Then thank you," $gabheshe says, relieved.
<<if hasVisited("BarracksCh2")>><<include "Ch2 SoberBedEnd">><<else>><<include "Ch2GabBedEnd">><</if>>
<<run setup.characters.gab.updateMood("Relieved")>>
<<run setup.characters.gab.updateThoughts("{Subjective}'s glad the matter has been settled peacefully.")>>Just how dense is this $gabmanwoman? You know you made your stance clear on the matter. //$gabHeShe said $gabheshe'd keep $gabhisher questions impersonal.//
"I should have known someone like you can't take a damn hint," you grumble, your annoyance growing.
"Someone like me?" Gabriel says, slightly provoked.
"Yes. You're fucking dense and too damn nice," you snap. "For someone who 'cares' so much for others, you're quick to get into a stranger's business."
"I─" Gabriel sighs. "Despite your insults, you're right. I will endeavor to do better."
You shrug, ending the conversation. A conversation that //should not// have happened.
<<if hasVisited("BarracksCh2")>><<include "Ch2 SoberBedEnd">><<else>><<include "Ch2GabBedEnd">><</if>>
<<run setup.characters.gab.updateMood("Upset")>>
<<run setup.characters.gab.updateThoughts("Mistakes are a part of life, yet regret is its plague.")>>Your questions //were// rather invasive. You suppose you can't blame $gabhimher. But you also don't care as much as $gabheshe seems to. You shrug, not really sure what $gabheshe wants you to say.
Gabriel <<if hasVisited("BarracksCh2")>>sighs from beside you<<else>>shifts before you<</if>>, "I hope you'll forgive me, knowing I shall endeavor to be more aware."
"It doesn't matter, $gabSir Duarte," you sigh, "At least, not to me."
"Then... I'll put it behind me as well," $gabheshe says quietly.
<<if hasVisited("BarracksCh2")>><<include "Ch2 SoberBedEnd">><<else>><<include "Ch2GabBedEnd">><</if>>
<<run setup.characters.gab.updateMood("Relieved")>>
<<run setup.characters.gab.updateThoughts("{Subjective}'s glad the matter has been settled peacefully.")>>With $gabhisher purpose of being here settled, you both fall into silence, unsure how to proceed. Though thankfully, the silence is short-lived when Gabriel says, "I hope you enjoyed your evening. Have a good night, ?Sir $player.wardname..."
$gabHeShe pauses, awaiting your response.
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[A part of you doesn't want the night to end...|Ch2GabRomEnd][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[[There's a better way to enjoy yourself.|Ch2GabFlirtEnd][$relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[["I did," you smile.|Ch2GabFrEnd][$friendly += 5]]</div>
<div class="choice-item">[["It was a delight to end it with your company," you smile.|Ch2GabCharmEnd][$charm += 5]]</div>
<div class="choice-item">[[You just want to sleep.|Ch2GabResEnd][$reserved += 5]]</div>
</div>
<</nobr>><<if $mcVices.includes("Sex")>>This shouldn't be different than any other time you've slept with someone you didn't know. Why does this feel different? Is it because this time, there is no one-night stand? You'll be working with this $lymanwoman for the foreseeable future. Not to mention $lyhisher position of power. Then again, maybe you're overthinking it. <</if>>A small feeling tugs the back of your mind that maybe just for tonight, you should stop worrying. Just for a night... and yet there's a voice in your head screaming for you to leave. Every situation that //could// go wrong plays in your mind. Now //and// later.
But physical desires win over logic in moments like these. Because this is what you need, isn't it? One <<if $mcVices.includes("Sex")>>more<</if>> night of senseless and meaningless passion.
In these moments, you let the regrets go. Your mind forgets your wrongs as this instant in your small existence makes everything else feel insignificant. You //should// have said no. Yet, if you had, you'd have missed this mess of euphoric madness driving you to insanity far beyond what you thought possible. This is who you are now, isn't it? A reckless human who not only pushes the boundaries of danger but also steps willingly into the arms of a stranger. <<if $mcVices.includes("Sex")>>But that's nothing new for you — it's part of the allure.<</if>>
You're a seeker of thrills.
Maybe when the excitement dies down, the regret will follow. But for now, it remains in its quiet dormancy. You'll deal with it when it comes.
You always do...
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>Fear washes over you upon hearing the witch's words, but you keep your reaction tame. It's an unsettling idea that spirits are attracted to you. You only hope the ones present aren't tricksters like most.
"How odd..." the $lyTitle mutters nearby, a hint of intrigue in $lyhisher voice. $lyheshe pauses briefly, as if sensing the unseen presence around you. Then, with a gentle clear of $lyhisher throat, $lyheshe addresses the room.
"Hello..." $lyName greets, "I don't mean to interrupt, but I was wondering if we might have a moment of your time, Miss..."
"Hestia," she replies quietly, "just Hestia, please."
$lyName hums, "Lovely name, Hestia. I'm $lyTitle de Le Wren, and this is Warden $player.wardname. If you're not busy...?"
"Over here," she says, and you follow their voice. $lyName guides you through the shop, given its tight space, until your hands rest upon a polished wood counter.
<span class="next"><<button [[Next|ShopPt1]]>><</button>></span>
<<notify>>Codex Entry Unlocked!<</notify>>With a playful grin, you suddenly buck your hips and send her tumbling forward with a breathy giggle. Rolling over, you deftly pin her down beneath you. Your bodies press together in a tangle of limbs as you thrust and grind against her, each movement eliciting a moan from deep within her throat.<<if hasVisited("Ch2FMStradFor")>> Her initial release blooms further through her body, driving you to continue with growing satisfaction.<</if>> You revel in the wetness between her thighs, savoring the sounds of pleasure escaping her lips. As your movements shift and change, she lets out an unexpected sound — one she tries to stifle but only makes you even more excited.
"Don't do that," you breathe.
"And you say //I// talk too much," she moans.
As you lower your hand, a mischievous smirk plays on your lips. Your fingers glide over her sensitive bud in slow, unhurried circles, eliciting soft whimpers from her lips. You yearn to see the expressions on her face as she writhes and shifts beneath you, matching your movements with her hips. Your bodies move like waves crashing upon a shore. The storm within brews with each roll of your hips. Your mouth quickly devours every cry she expels.
<<include "Ch2ThrillSeeker">>
As the climax approaches, every sensation is amplified and heightened. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor reaches its peak. As your body intertwines with hers, she trembles and shudders, giving in to a smooth release that feels like the softest of fabrics. Unable to hold on any longer, you pull out, releasing a torrent of warm liquid across her like ribbons of fire.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>She doesn't stop. Her body moves with fluid grace, stealing your breath <<if hasVisited("Ch2FMStradFor")>>and sending her initial release to blossom further through her body<<else>>and hers along with it<</if>>. You relish in her wetness, sighing in building satisfaction. She then collapses over you, shifting the motions. The slight change in position sends an unexpected sound from her, one she tries to suppress — sound that makes you //more// excited.
"Don't do that," you breathe.
"And you say //I// talk too much," she moans in your ear.
As you slip your hand between your bodies, a mischievous smirk plays on your lips. Your fingers glide over her sensitive bud in slow, unhurried circles, eliciting soft whimpers from her lips. You yearn to see the expressions on her face as she rolls into your touch, pushing herself up to continue the stride of her hips that shiver with your motions. Your bodies move like waves crashing upon a shore. The storm within brews with each roll of her hips. You pull her close, devouring every cry she expels.
<<include "Ch2ThrillSeeker">>
As the climax approaches, every sensation is amplified and heightened. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor reaches its peak. As your body intertwines with hers, she trembles and shudders, giving in to a smooth release that feels like the softest of fabrics. Unable to hold on any longer, you pull out, releasing a torrent of warm liquid across your stomach like ribbons of fire.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span><center><<if $leeEvents.includes("Ch2Rom") or $leeEvents.includes("Ch2Fri")>>@@.inbetween;[[In the hall...|Ch2LeePOV2]]@@<<else>>@@.inbetween;[[In the hall...|Ch2LeePOV3]]@@<</if>></center>The door to the warden's room clicks shut behind $leehimher.
//'You're not a monster, $leeName.'//
The words repeat like a mantra in $leehisher mind as $leeheshe continues down the hall. The thread of a lifeline that will surely snap should $leeheshe reach out to grab it. How can the warden sound so sure? ?They cannot see. ?They <<verb "doesn't" "don't">> even know $leehimher. No, it's just another lie to be fed to $leehimher, just as others have over the last three years.
'We'll get help.' But there was no 'we.'
'You can come home soon.' That was two years ago.
'I'm sorry, but there is no helping you.' The only truth $leeName has come to accept.
Why would now be any different? Why should $leeheshe accept the words of a ?person $leeheshe just met?
If the warden knew of $leehisher past, would ?he still say that? If they knew $leeheshe was $leeChild of a Duke of Lenia, someone who once hated magic and mages like ?them, would ?they still believe that? //Hated mages.// When did that change? Was it when $leeheshe broke a law for...
As $leeName slows and rounds a corner, the specters of a long-forgotten past seek to infiltrate $leehisher thoughts. The moon peers from the parting clouds, casting delicate rays through the old glass windows, painting the deserted hall $leeheshe treads with a soft glow. The light illuminates vague memories that $leeheshe doesn't dare to explore, memories that $leeheshe has resolutely evaded.
Would the warden still think $leeheshe wasn't a monster if ?they knew of the incident that $leeName set in motion by a damned gift? That $leehisher being here was both some political ploy in an attempt to build a bridge that crumbled anyway because of a damn murder at the border? And the only reason $leeheshe hasn't been recalled is because of what $leeheshe is and the assurances $leehisher parents gave to His and Her Majesty.
Sometimes the weight feels like too much. Sometimes $leeheshe wonders if that night at the inn was just a sick twist of fate for $leehimher to suffer for eternity at the sins $leeheshe committed.
But could there also be a tiny sliver of truth when it comes from a stranger?
$leeName's steps slow as $leeheshe reaches the door of the room $leeheshe's been assigned. There's a wall in $leehisher heart that stands strong, but those words, though small, shook its foundation. <<if $leeEvents.includes("Ch2Rom")>>As $leeheeshe hesitates, $leehisher fingers delicately graze the place where the warden's hand had touched. The sensation lingers, akin to a persistent, tingling ember that refuses to wane. A burn refusing to heal. A gentle touch that should have hurt yet the pain left is one of forbidden want. Why does it linger?<</if>>
Why does it matter so much, anyway?
The vampire opens the door, then closes it behind $leehimher as $leeheshe falls back against it. There's so much weight in words that are so easy to say. Is it not okay to be selfish for a moment? To contemplate that maybe, there's a grain of truth? Yet in the same breath, would accepting that loosen the hold of the instincts $leeheshe's so carefully reined in? Instincts that almost slipped through $leehisher grasp just earlier today…
//'You're not a monster, $leeName.'//
Is it uneasy because it's the first $leeheshe's heard it? Is it because $leeheshe's always wanted someone to?
Tears threaten to spill as $leeheshe slides down to the floor. Why is there a strange and nagging sense of nostalgia when $leeheshe looks at the warden? Is it the ghosts of the past watering the seeds within $leehisher mind to remind $leehimher of the tragedies $leeheshe sowed? If so, then why did this ghost tell $leehimher that $leeheshe's not what $leeheshe's thought, even years before $leehisher transformation?
Perhaps it's okay to entertain the idea of reaching for that lifeline, to watch it sway before $leehisher eyes so it doesn't snap under the weight of $leehisher sins. It may not be time to grasp it just yet, but for now, $leeheshe'll appreciate its dance from afar. $leeHeShe will observe and wait, testing whether it will be swept away by the undercurrents of $leehisher inner turmoil. No, $leeheshe won't reach just yet. But for now, perhaps, it's okay to entertain the idea from a person $leeheshe almost harmed. Perhaps... just maybe, it's okay to entertain the idea when it comes from someone who hunts monsters.
<span class="next"><<button [[Next|Ch2AfterLeePOV]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Pained")>>
<<run setup.characters.lee.updateThoughts("Loathing memories... yet, who are they for?")>><</nobr>><center>@@.inbetween;[[Back in your room...|Ch2AfterLeeChoices]]@@</center>The door to the warden's room clicks shut behind $leehimher.
A weight subtly lifted as $leeName continues down the hall. A quiet night for quiet contemplation. The moments repeat in $leehisher mind as $leeheshe walks with quiet determination.
//'We'll cross what bridges we have to when we need to.'//
After today, $leeheshe cannot help but wonder just how close $leeheshe is coming to those bridges. Or was this an isolated event? The arcane that radiates from Warden $player.wardname is a temptation $leeheshe's never crossed before. $leeHeShe could have indulged right then, in the courtyard, and who could stop $leehimher? If they knew the true monster $leeheshe is, they could have done nothing.
It's a thought that makes $leehisher blood run cold.
Humanity. It's but a slip away from revealing the monster $leeheshe is. Yet, in the moment, it was the memory, <<if $leePast is "crush">>a once tug on $leehisher heartstrings, <<elseif $leePast is "BFF">>a once light in $leehisher life, <<else>>a once distant connection that almost blossomed,<</if>> that kept $leehimher grounded in that moment just earlier today.
As the vampire slows and rounds a corner, the specters of a long-forgotten past seek to infiltrate $leehisher thoughts. The moon peers from the parting clouds, casting delicate rays through the old glass windows, painting the deserted hall $leeheshe treads with a soft glow. The light illuminates vague memories that $leeheshe doesn't dare to explore, memories that $leeheshe has resolutely evaded.
Why is there a strange and nagging sense of nostalgia when $leeheshe looks at the warden? Is it the ghosts of the past watering the seeds within $leehisher mind to remind $leehimher of the tragedies $leeheshe sowed? Is it a ghost sent to affirm the feelings that $leeheshe's beyond help?
As $leeName ponders $leehisher past and the guilt $leeheshe carries, it's not just memories that drive $leehimher forward. A heavy indomitable weight that reminds $leehimher of the sins $leeheshe must correct. A weight of the expectations $leehisher parents have set upon $leehimher. $leeHisHer vampirism a curse beyond $leehisher being. Just another political plot to build a bridge that crumbled anyway because of a damn murder at the border. The only reason $leeheshe hasn't been recalled is because of what $leeheshe is and the assurances $leehisher parents gave to His and Her Majesty.
Losing control will have dire consequences for more than $leehimher and $leehisher potential victims.
As $leeheshe reaches for the door of the room $leeheshe's been assigned, there's a heavy weight in even turning the handle. $leeHisHer instincts are a balancing act. Perhaps it's good then, that vampires excel in that. But now the looming feeling of dread comes upon $leehimher as $leeheshe reaches for the door $leeheshe's been assigned; there's someone who now holds the power to snap the line $leeName has so carefully tread. One misstep and the tightrope $leeName has walked might collapse, and $leeheshe may never recover from the fall.
<span class="next"><<button [[Next|Ch2AfterLeePOV]]>><</button>></span>
<<nobr>><<run setup.characters.lee.updateMood("Pained")>>
<<run setup.characters.lee.updateThoughts("Loathing memories... yet, who are they for?")>><</nobr>>You surrender to his relentless movements, his heat an intoxicating sensation as he continues to ride you. With each rhythmic grind of his hips, a contended sigh escapes your lips, satisfaction building with each movement. Suddenly, he collapses over you, shifting his body in a new way that sends an unexpected groan from his throat. The sound fuels your desire even more, pushing you closer to the edge of ecstasy.
You wrap an arm around him, your fingers tracing the curve of his spine as your other hand slips between your bodies. Your touch is gentle, yet purposeful, and you can feel the heat emanating from his skin. He responds eagerly, his hardness pressing against your hand as he pushes himself to meet your strokes. Every movement is like a dance, fluid and sensual, as you both surrender to the rising tide of pleasure. Your bodies move like waves crashing upon a shore. The storm within brews with each roll of his hips. You pull him close, devouring each moan he expels.
<<include "Ch2ThrillSeeker">>
As the climax approaches, every sensation is amplified and heightened. Behind the blindfold, you can almost see stars bursting in brilliant colors as your mounting fervor reaches its peak. His body trembles against yours, his muscles tensing and relaxing with each wave of pleasure. His hole tightens around you as his orgasm releases for a second time, a visceral sensation that sends shivers down your spine. As his release drips across your stomach, you can't help but let out a moan as your own mounting bliss erupts in a crescendo of pleasure as he pulls off, leaving warm ribbons of ecstasy mixing with his.
<span class="next"><<button [[Next|LySexCh2Finish]]>><</button>></span>You position yourself deliberately beneath him, the scent of oil and sweat filling the air. Your cock is slick with the substance, aiding in your smooth movements as you pleasure his sensitive area. Lyth's hand falls away from your body in response, releasing a string of exquisite moans that he had been trying so hard to suppress. His muscles contract around your member, amplifying the sensations pulsing through your body. <<if $piercings.some(p => p.name === "genitals")>>You can feel the effect your piercings have on him, as his body quivers with each pass, adding to your own mounting bliss.<<else>>His body quivers with each pass, adding to your own mounting bliss.<</if>>
The draconian finally gives into his desires and begins stroking his length, a failed attempt to prolong the intense pleasure coursing through his body. Your hand wraps around his, encouraging his frantic movements. His moans grow louder and more desperate as his legs tighten around your waist. You shift your motions once again, now pushing and pulling him against you in a rhythm that drives him wild. With a sense of urgency, you slide his hand away and take over pleasuring him with skillful strokes.
His veins are pronounced beneath your palm as you stroke languidly, relishing in the raw intensity of this moment. Lyth writhes in near madness under your touch before finally succumbing to ecstasy. Hot liquid flows down your hand as he reaches orgasm, but you don't stop there — you quicken your pace and encourage his release to spread across your body like fire. Not wanting to miss out on any part of this experience, you quicken your pace and encourage his orgasm to release further across your body.
You wish you could see the expression on his face in this moment, but the loud moans and desperate gasps he emits are reward enough for now. And one thing is for certain - you're not done yet.
<span class="next"><<button [[Next|Ch2LyMMStay]]>><</button>></span>A few moments after the vampire leaves, a soft knock sounds from your door.
"Warden $player.wardname, do you require my assistance anymore?" Your escort asks.
<<include "ChoiceEveCh2">>You're certain this is what you want. Maybe $lyheshe believes it's something you'd regret, so you assure $lyhimher.
"This is what I want," you begin, "I'm ready."
There's a brief moment of silence. Then $lyName replies, casual yet with an edge, "Yes, but this is not what I want. I'm not going to argue with someone I've just met about taking their chastity."
"Why do you care so much?" you probe without thinking.
"Consent goes both ways, Warden," $lyheshe bristles. "Take my offer or leave it, but I won't go further."
<<nobr>>
<div class="choices">
<div class="choice-item">[[Apologize and stay.|Ch2 LyVirApologizeEx][$chapter2.push("LyVirSex"); $lyEvents.push("LyVirSex")]]</div>
<div class="choice-item">[[Apologize and stay.|Ch2 LyVirApologizeF2B][$chapter2.push("LyVirSex"); $lyEvents.push("LyVirSex")]]</div>
<div class="choice-item">[[Apologize, but leave.|Ch2 LyVirApologizeLeave][$chapter2.push("Virgin Leave")]]</div>
<<if $lyGender is "male">>
<div class="choice-item">[[He's being ridiculous — You tell him so and leave.|Ch2 LyVirRidicLeave][$chapter2.push("Virgin Ridiculous")]]</div>
<<else>>
<div class="choice-item">[[She's being ridiculous — You tell her so and leave.|Ch2 LyVirRidicLeave][$chapter2.push("Virgin Ridiculous")]]</div>
<</if>>
</div>
<</nobr>>You rise and retrieve the smokes from your bag. Approaching a window, you gingerly part the curtains to peer outside. The gardens, illuminated by the dim glow of torches, appear deserted. Nestled at the center of the castle's architecture, they are perhaps less vigilantly guarded due to their secluded location. Nonetheless, you proceed with caution, gently pushing the window open behind the thick drapery. Taking a long drag, you feel a rush of sensations swirl through you, each puff stirring a complex mix of relief and anxiety.
<<include "Ch2 EveVice2">>You close your eyes and consciously relax every muscle, inhaling slowly and deeply. As you focus on the gentle rise and fall of your chest, your mind begins to drift into the void. Your body feels paradoxically weightless and heavy, sinking deeper into the comfort of the bedding with each breath. After a while, a noise from $raven.name interrupts your meditation. Despite the disturbance, your breathing stays steady, albeit shallower than before.
<<include "Ch2 EveVice2">>You rise and retrieve the journal from your bag. Lying prone on the bed, you flip to a clean page. It only takes a moment to find the right inspiration before you begin sketching its outlines. Your strokes are short, quick, and precise. You capture the form, making corrections as needed. Once the details are more defined, you decide it's enough for now.
<<include "Ch2 EveVice2">>You rise from the bed and do a quick stretch before dropping to the floor. You begin with a series of crunches. After completing several sets, you transition to other exercises. Although the routine is not overly taxing, you continue until the burn in your muscles becomes evident. Only then do you stand up again.
<<include "Ch2 EveVice2">>You rise and retrieve your flask from your bag. Taking a few hearty gulps, you feel the liquid burn its way down your throat, igniting a warming buzz that quickly begins to cloud your mind. Collapsing back onto the bed, you allow the spreading warmth to soothe your body. Your strained muscles relax, gradually melting into the plush comfort of the comforter.
<<include "Ch2 EveVice2">>You raise your hand to your mouth, using your teeth to seek out any nail long enough to bite into. Methodically, you move from one nail to the next, occasionally nibbling at the skin surrounding them. This repetitive action, though slightly painful, helps to distract you, gradually freeing your mind from its earlier concerns.
<<include "Ch2 EveVice2">>You contemplate the possibility of a night out, perhaps visiting one of the brothels that are common in a town of this size. Yet, the idea tugs at your reservations, given your early departure in the morning. <<if hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes")>>However, $lyName's invitation to visit tonight lingers in your mind...<</if>> You chew on your lip in thought.
<<include "Ch2 EveVice2">>Then your mind drifts to everyone you've spent time with recently. <<if hasVisited("GabFrontShy") + hasVisited("GabFrontBold") + hasVisited("GabFrontHes") + hasVisited("LyShopShy") + hasVisited("LyShopBold") + hasVisited("LyShopHes") + hasVisited("LeeShyArm") + hasVisited("LeeBoldArm") + hasVisited("LeeHesArm")>> Perhaps it was foolish to flirt, perhaps not; it's too soon to tell.<</if>> Regardless, you realize you'll need to get to know them regardless, given that you'll be working together for the time being. Could there be a chance for something deeper to develop, or is it merely a fleeting thought?
* [[You hold no physical or romantic feelings.|RomDec][$romance to false]]
* [[Maybe things will get physical, maybe they won't, but you hold no romantic feelings.|RomDec][$romance to "physical"]]
* [[It doesn't matter what you feel, you can't risk an attachment... can you?|RomDec][$romance to true]]Former words slip into whimpers and moans that each insistent shove your hips elicit. You feel his hands clench the soft bedding, fingers twisting into the fabric as a wave of fervor washes over him, clouding his mind with an intoxicating blend of anticipation and desire. Shallow breaths form when you grind — a slow and precise roll that makes you both tremble with pleasure.
His body squirms beneath you, fighting the urge to play into your madness.
An intense wave of pleasure washes over as you raise his hips, rewarding his body's innate reflex. Your strong grip guides your rolling thrusts, each one more ravaging than the last, sending a loud sound from his lips as you hit that special spot that sends his body into a quivering mess. His sounds muffle as quickly covers them, a natural urge to hide the powerful reactions you evoke — like taut strings of a lute playing a tune you're desperate to hear.
* [[Pin his hands down, you want to hear him.|Ch2MMTopPin]]
* [[You're satisfied with his reaction.|Ch2MMTopSats]]<<if !($mcVices.includes("Sex")) and ($mcVirgin is true)>>Gently, $lyName draws you in, $lyhisher fingers tender against your skin. The unexpected softness of $lyhisher lips brushing first against your forehead, then ghosting over yours, belies the seeming promiscuous nature you've painted of the $lymanwoman. So long you've held onto your purity, yet there's a burgeoning sense that you might not regret this moment. Your inexperience, however, threatens to betray you, your fingers trembling against $lyhisher skin. Sensing your hesitation, the draconian eases back slightly, though the air between you remains thick with building desire.
"Why do you tremble so?" $lyHeShe inquires softly, a tone that deepens your yearning for $lyhisher presence.
"It's just..." You swallow thickly, caught between embarrassment and uncertainty about $lyheshe's reaction to your confession. "I've never done this before."
Your admission hangs in the air for a quiet and awkward moment. $lyName takes a thoughtful breath, choosing $lyhisher words carefully. "Well, there's no shame in that, and I believe most would be glad to... assist you in such an endeavor..." $lyheshe then slowly steps away, trailing $lyhisher fingers on your arm as if to reassure whatever $lyhisher next words might be are not meant to hurt. "But I'm afraid I must decline. You've held it for so long; losing it to a stranger is something I cannot condone."
"Is it not my choice to make?" Your voice fractures, your arms crossing defensively over your chest as if to ward off the sudden onset of emotions.
"It is your choice," $lyheshe affirms softly yet firmly. "But I have my principles to consider. I'm flattered, truly, but intimacy of that depth should be meaningful, not just... spontaneous."
The weight of $lyheshe's words settles between you, heavy with implication, yet seemingly understanding. It's then $lyheshe offers an alternative, a lifeline in the awkwardness that has enveloped the room. "However, if you're willing, there are other avenues of pleasure we could explore — ones that won't tarnish your chastity."
"Why?" You ask, uncertain why $lyheshe's so casual about such a thing when the prospect of sex was an immediate dismissal from $lyhimher.
$lyHeShe chuckles, tone light as $lyheshe answers, "Why not? Pleasure is pleasure, and there's no harm in a little foreplay."
The proposition ignites a flicker of curiosity, or maybe annoyance, amidst the tangle of nerves. The prospect of exploring unknown territories, guided by an experienced hand, is both daunting and exhilarating.
* [[You want to try.|Ch2 VirCont][$chapter2.push("LyVirSex"); $lyEvents.push("LyVirSex")]] //Explicit Scene//
* [[You want to try.|Ch2 LyVirSkip][$chapter2.push("LyVirSex"); $lyEvents.push("LyVirSex")]] //Skip Scene//
* [[You're ready to lose your virginity: you express that.|Ch2 LyPersist][$relationships.ly.friendship -= 5]]
* [[You decline, changing your mind.|Ch2 LyVirDecline]]<<elseif ($mcVices.includes("Sex")) and ($mcVirgin is true)>>Before $lyhisher lips can meet yours, you raise a hand, stopping $lyhimher in $lyhisher tracks.
"Just so you know, I've made a decision to remain chaste," you explain, though hesitantly. "I've had some intimate experiences but I haven't taken that final step."
"There's no shame in that," $lyName responds, a hint of uncertainty in $lyhisher voice. "Just so you know, I'm not looking to change that for you."
* [[You're not, you wish to continue as normal.|Ch2 VirCont][$chapter2.push("LyVirSex"); $lyEvents.push("LyVirSex")]] //Explicit Scene//
* [[You're not, you wish to continue as normal.|Ch2 LyVirSkip][$chapter2.push("LyVirSex"); $lyEvents.push("LyVirSex")]] //Skip Scene//
* [["Are you sure?" You press, still toying with the idea of losing your virginity tonight.|Ch2 LyPersist]]
* [[Perhaps this was a mistake; you decide to end the night.|Ch2 LyVirDecline]]<</if>><<if $mcVices.includes("Sex")>>This shouldn't be different than any other time you've engaged in activities with someone you didn't know. Why does this feel different? Is it because this time, there is no one-night stand? You'll be working with this $lymanwoman for the foreseeable future. Not to mention $lyhisher position of power. Then again, maybe you're overthinking it. <</if>>A small feeling tugs at the back of your mind that maybe just for tonight, you should stop worrying. Just for a night... and yet there's a voice in your head screaming for you to leave. Every situation that //could// go wrong plays in your mind. Now //and// later.
But physical desires win over logic in moments like these. Because this is what you need, isn't it? One <<if $mcVices.includes("Sex")>>more<</if>> night of senseless and meaningless passion.
Tonight, you let the regrets go. Your mind forgets your wrongs as this instant in your small existence makes everything else feel insignificant. You //should// have said no. Yet, if you had, you'd have missed this mess of euphoric madness driving you to insanity far beyond what you thought possible. This is who you are now, isn't it? A reckless human who not only pushes the boundaries of danger but also steps willingly into the arms of a stranger. <<if $mcVices.includes("Sex")>>But that's nothing new for you — it's part of the allure.<</if>>
You're a seeker of thrills.
Maybe when the excitement dies down, the regret will follow. But for now, it remains in its quiet dormancy. You'll deal with it when it comes.
You always do...
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>"I..." You chew your cheek. Maybe this isn't a good idea. Perhaps it's more than the embarrassment; this is the damned //$lyTitle// of all people. If $lyheshe discovers who you are, well, $lyheshe is second to the most power in Auris. They could kill you, //or take you back.//
<<if $relationships.ly.romance >= 1>>Not to mention the strange surge of emotions. You barely know this $lymanwoman. Do you really think you 'like' like $lyhimher? It would be best if you put some distance. <</if>>So much can go wrong. So you don't risk it. Not yet, anyway.
"Maybe not," you say quietly.
$lyName retreats, "Of course. No pressure, Warden."
You only nod in response.
"I can take you back to your room, should you wish. You're also welcome to sleep here regardless."
"Really?" you say, surprised at the offer.
"I don't mind," $lyheshe yawns, "We can stuff pillows between us or whatever you're comfortable with. And I promise no funny business. I am nothing but a $lymanwoman of respect."
* [[Sleep here.|Ch2LyRoomStay][$chapter2.push("LySleep")]]
* [[Go back to your room.|Ch2LyNoStay]]<<if $mcVices.includes("Sex")>>"I'm not," you confirm confidently. "No sex."
$lyHeShe chuckles, "Glad we're on the same page."<<else>>The idea of exploring in other ways sends a wave of excitement through you. There's still a timid flurry in your heart, but it doesn't quell the burgeoning desire.
"Alright..." you whisper.
You feel $lyhisher breath grow closer before $lyheshe gently brushes $lyhisher lips over yours, "You're sure?"
'//No//,' you think.
"Yes..." You say anyway.<</if>>
With fluttering excitement, $lyName then presses $lyhisher lips against yours. Your heart thrums as $lyhisher hands caress your arm before moving to hold your face, deepening the kiss. <<if ($appearance.facialHair is "beard") and ($piercings.some(p => p.name === "lip"))>>$lyHeShe tangles $lyhisher fingers in your beard, playfully but gently nipping at the piercings on your lip. Then, $lyheshe pulls back slightly, licking your mouth in an invitation. You respond by parting your lips, welcoming the deeper connection.<<elseif ($appearance.facialHair isnot "beard") and ($piercings.some(p => p.name === "lip"))>>$lyHeShe playfully but gently nips at the piercings on your lip, then pulls back and licks your mouth as an invitation. You respond by parting your lips, welcoming the deeper connection.<<elseif ($appearance.facialHair is "beard") and (not $piercings.some(p => p.name === "lip"))>>$lyHeShe tangles $lyhisher fingers in your beard before pulling back to lick your mouth as an invitation. You respond by parting your lips, welcoming the deeper connection.<<else>>$lyHeShe pulls back slightly, licking your mouth in an invitation. You respond by parting your lips, welcoming the deeper connection.<</if>> $lyHisHer tongue feels smooth and velvety against yours, <<if $piercings.some(p => p.name === "tongue")>> and you feel $lyhisher smile wider as $lyheshe traces over the piercing on your tongue. But $lyhisher movements don't falter as $lyheshe continues <</if>>dancing in your mouth, exploring every inch of it. <<if hasVisited("ChoLyTalkEve")>>There's a realization that your guide might still be waiting for your return. After briefly excusing Lady Tarron, $lyheshe quickly rejoins you. With a light laugh, $lyhisher lips meet yours once more, and the night resumes as though you had never been apart. <</if>>
$lyHeShe pulls away every so often, as though to check you're comfort before going small steps further.
There's a knot in your stomach that festers and twists. Despite the excitement, the notion that you're playing with fire lingers. A small feeling tugs at the back of your mind, suggesting you should stop worrying just for tonight. Yet, another voice in your head screams for you to leave, as scenarios of everything that could go wrong play out in your thoughts — now //and// later.
As your heart flutters further into the depths of ecstasy, you find yourself responding to $lyhisher actions. 'No, worry can come later,' you think, allowing these physical desires to triumph over logic. With that final thought, you give in to the wiles of temptation, as doubt slips into lust.
<<nobr>>
<<if ($appearance.sex is "penis") and ($lyGender is "male")>>
<span class="next"><<button [[Next|Ch2 LyVirMM]]>><</button>></span>
<<elseif ($appearance.sex is "penis") and ($lyGender is "female")>>
<span class="next"><<button [[Next|Ch2 LyVirFM]]>><</button>></span>
<<elseif ($appearance.sex is "vagina") and ($lyGender is "male")>>
<span class="next"><<button [[Next|Ch2 LyVirMF]]>><</button>></span>
<<elseif ($appearance.sex is "vagina") and ($lyGender is "female")>>
<span class="next"><<button [[Next|Ch2 LyVirFF]]>><</button>></span><</if>><</nobr>>He tugs you to your feet, ensuring no distance breaks the visceral notions that tether and tie as he deftly guides you across the room.
It's like moving through a haze, time passing too swiftly yet somehow suspended within your endless darkness. <<if $mcVices.includes("Sex")>>You're gently laid on your back as Lyth falls over on top, grinding his hips against yours. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and smacks of your lips. Here, there is nothing gentle — only raw, unbridled yearning. But even in this mess of these carnal urges, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.<<else>>You're gently laid on your back as Lyth carefully lowers himself onto you, mindful not to suffocate. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and the smacks of your lips. Despite the profound yearning, there's a gentleness in his touch, suggesting he's acutely aware of any unspoken boundaries. But even as these carnal urges mount with each moment, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.<</if>>
Yet, your arousal stirs, causing your hands to tug his breeches — he finally breaks the kiss to pull off his clothes, a dance of movements and revelations you experience solely within the confines of your mind. Once finished, he captures your hand, pressing it firmly against his chest before guiding it down the contours of his toned stomach. <<if $mcVices.includes("Sex")>>There's a brief pause at the base, a taunt to your will until he wraps your fingers around his cock. Your breath hitches from the crash of reality.
//'Gods stop me if I'll regret this later,'// your mind pleads one final time.
But as he begins to pull your vestures off next, you soon find yourself glad that such pleas go unanswered.
<span class="next"><<button [[Next|Ch2 LyVirMM-ClothesOff]]>><</button>></span><<else>>There's a pause — perhaps prompted by the pounding of your heart or the tremble in your hands. Noticing your hesitation, he squeezes your fingers reassuringly and lies beside you.
"At your own pace," he whispers, letting your hands guide themselves.
Swallowing thickly, perhaps a million things cross your mind, or maybe it's naught but anticipation and uncertainty.
* [[Let him guide you.|Ch2 VirLyGuide]]
* [[You grasp his length.|Ch2 VirGrasp]]<</if>>He tugs you to your feet, ensuring no distance breaks the visceral notions that tether and tie as he deftly guides you across the room.
It's like moving through a haze, time passing too swiftly yet somehow suspended within your endless darkness. <<if $mcVices.includes("Sex")>>You're gently laid on your back as Lyth falls over on top, grinding his hips against yours. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and smacks of your lips. Here, there is nothing gentle — only raw, unbridled yearning. But even in this mess of these carnal urges, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.<<else>>You're gently laid on your back as Lyth carefully lowers himself onto you, mindful not to suffocate. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and the smacks of your lips. Despite the profound yearning, there's a gentleness in his touch, suggesting he's acutely aware of any unspoken boundaries. But even as these carnal urges mount with each moment, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.<</if>>
Yet, your arousal stirs, causing your hands to tug his breeches — he finally breaks the kiss to pull off his clothes, a dance of movements and revelations you experience solely within the confines of your mind. Once finished, he captures your hand, pressing it firmly against his chest before guiding it down the contours of his toned stomach. <<if $mcVices.includes("Sex")>>There's a brief pause at the base, a taunt to your will until he wraps your fingers around his cock. Your breath hitches from the crash of reality.
//'Gods stop me if I'll regret this later,'// your mind pleads one final time.
But as he begins to pull your vestures off next, you soon find yourself glad that such pleas go unanswered.
<span class="next"><<button [[Next|Ch2 LyVirMF-ClothesOff]]>><</button>></span><<else>>There's a pause — perhaps prompted by the pounding of your heart or the tremble in your hands. Noticing your hesitation, he squeezes your fingers reassuringly and lies beside you.
"At your own pace," he whispers, letting your hands guide themselves.
Swallowing thickly, perhaps a million things cross your mind, or maybe it's naught but anticipation and uncertainty.
* [[Let him guide you.|Ch2 MFVirLyGuide]]
* [[You grasp his length.|Ch2 MFVirGrasp]]<</if>>She tugs you to your feet, ensuring no distance breaks the visceral notions that tether and tie as she deftly guides you across the room.
It's like moving through a haze, time passing too swiftly yet somehow suspended within your endless darkness. <<if $mcVices.includes("Sex")>>You're gently laid on your back as Lyari straddles on top. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and smacks of your lips. Here, there is nothing gentle — only raw, unbridled yearning. But even in the mess of these carnal urges, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.<<else>>You're gently laid on your back as Lyari carefully lowers herself onto you, mindful not to suffocate. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and the smacks of your lips. Despite the profound yearning, her gentle touch suggests she's acutely aware of unspoken boundaries. But even as these carnal urges mount with each moment, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.<</if>>
Yet, your heat stirs, causing your hands to tug her top — she finally breaks the kiss to pull off her clothes, a dance of movements and revelations you experience solely within the confines of your mind. Once finished, she captures your hand, pressing it firmly against her chest, guiding it over her breasts, and teasingly brushing over her hardened nipples. <<if $mcVices.includes("Sex")>>She moves your fingers further down the contours of her toned stomach to the apex of her thighs.
//'Gods stop me if I'll regret this later,'// your mind pleads one final time.
But as she begins to pull your vestures off next, you soon find yourself glad that such pleas go unanswered.
<span class="next"><<button [[Next|Ch2 FM-VirClothesOff]]>><</button>></span><<else>>There's a pause — perhaps prompted by the pounding of your heart or the tremble in your hands. Noticing your hesitation, she squeezes your fingers reassuringly and lies beside you.
"At your own pace," she whispers, letting your hands guide themselves.
Swallowing thickly, perhaps a million things cross your mind, or maybe it's naught but anticipation and uncertainty.
* [[Let her guide you.|Ch2 FMVirLyGuide]]
* [[You grasp her length.|Ch2 FMVirGrasp]]<</if>>She tugs you to your feet, ensuring no distance breaks the visceral notions that tether and tie as she deftly guides you across the room.
It's like moving through a haze, time passing too swiftly yet somehow suspended within your endless darkness. <<if $mcVices.includes("Sex")>>You're gently laid on your back as Lyari straddles on top. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and smacks of your lips. Here, there is nothing gentle — only raw, unbridled yearning. But even in the mess of these carnal urges, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.<<else>>You're gently laid on your back as Lyari carefully lowers herself onto you, mindful not to suffocate. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and the smacks of your lips. Despite the profound yearning, her gentle touch suggests she's acutely aware of unspoken boundaries. But even as these carnal urges mount with each moment, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.<</if>>
Yet, your heat stirs, causing your hands to tug her top — she finally breaks the kiss to pull off her clothes, a dance of movements and revelations you experience solely within the confines of your mind. Once finished, she captures your hand, pressing it firmly against her chest, guiding it over her breasts, and teasingly brushing over her hardened nipples. <<if $mcVices.includes("Sex")>>She moves your fingers further down the contours of her toned stomach to the apex of her thighs.
//'Gods stop me if I'll regret this later,'// your mind pleads one final time.
But as she begins to pull your vestures off next, you soon find yourself glad that such pleas go unanswered.
<span class="next"><<button [[Next|Ch2 FF-VirClothesOff]]>><</button>></span><<else>>There's a pause — perhaps prompted by the pounding of your heart or the tremble in your hands. Noticing your hesitation, she squeezes your fingers reassuringly and lies beside you.
"At your own pace," she whispers, letting your hands guide themselves.
Swallowing thickly, perhaps a million things cross your mind, or maybe it's naught but anticipation and uncertainty.
* [[Let her guide you.|Ch2 FFVirLyGuide]]
* [[You grasp her length.|Ch2 FFVirGrasp]]<</if>>$lyHeShe tugs you to your feet, ensuring no distance breaks the visceral notions that tether and tie as $lyheshe deftly guides you across the room.
It's like moving through a haze, time passing too swiftly yet somehow suspended within your endless darkness. You're gently laid on your back as $lyName <<if $lyGender is "male">>falls over on top, grinding his hips against yours<<else>>straddles on top, grinding against you<</if>>. The pounding of your heart nearly drowns out the soft sounds of slipping fabric and smacks of your lips. Here, there is nothing gentle — only raw, unbridled yearning. But even in this mess of these carnal urges, a faint flicker of doubt persists; part of you hopes the gods will intervene with this reckless endeavor.
Yet, your <<if $appearance.sex is "penis">>arousal<<else>>heat<</if>> stirs, causing your hands to tug $lyhisher top — $lyheshe finally breaks the kiss to pull off $lyhisher clothes, a dance of movements and revelations you experience solely within the confines of your mind. <<if $lyGender is "male">>Once finished, he captures your hand, pressing it firmly against his chest before guiding it down the contours of his toned stomach. There's a brief pause at the base, a taunt to your will until he wraps your fingers around his cock. Your breath hitches both from the crash of reality and the daunting realization of his size.<<else>>Once finished, she captures your hand, pressing it firmly against her chest, guiding it over her breasts and teasingly brushing over her hardened nipples. She moves your fingers further down the contours of her toned stomach, to the apex of her thighs.<</if>>
//'Gods stop me if I'll regret this later,'// your mind pleads one final time.
But as $lyheshe begins to pull your vestures off next, you soon find yourself glad that such pleas go unanswered.Your boots and your <<if ($player.clothes is "blouse") or ($player.clothes is "tunic")>>pants<<else>>stockings<</if>> are the first to come off, exposing your <<if $appearance.sex is "penis">>excitement<<else>>glistening folds<</if>> as a feast for $lyhisher eyes. $lyHeShe gently caresses you, brief yet heated, before $lyheshe moves to the next article.
"I want to keep the <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<elseif $player.clothes is "robe">>robe<<else>>dress<</if>> on..." You panic as $lyheshe begins pulling it — the morning's marks are still fresh, and a question you do not wish to answer.
$lyHeShe pauses, breathing heavily, "If it makes you comfortable." <<if $appearance.tattoo is "one">>However, $lyheshe doesn't immediately move; instead, $lyhisher fingers linger, tracing the lines of a tattoo that marks your skin.
“It's beautiful,” $lyheshe whispers.
“Thanks...” you reply quietly, your voice barely above a whisper.
$lyHeShe continues to admire the ink for a few moments longer, $lyhisher fingers moving with a reverence that sends shivers down your spine. Finally, $lyheshe shifts $lyhisher attention back to you, $lyhisher touch resuming with renewed intensity.<<elseif ($appearance.tattoo is "few") or ($appearance.tattoo is "covered")>>However, $lyheshe doesn't immediately move; instead, $lyhisher fingers linger, tracing the lines of a tattoo that marks your skin.
“They're beautiful,” $lyheshe utters.
“Thanks...” you reply quietly, your voice barely above a whisper.
$lyHeShe continues to admire the ink for a few moments longer, $lyhisher fingers moving with a reverence that sends shivers down your spine. Finally, $lyheshe shifts $lyhisher attention back to you, $lyhisher touch resuming with renewed intensity.<</if>><<include "Ch2 ExLyClothesTat">>
His lips fall back onto yours, and you're more than aware of his excitement. He grasps your length<<if $piercings.some(p => p.name === "genitals")>>, though his movement slows as his fingers gently graze over the piercings on your cock.
He huffs in amusement, "You're just full of surprises, aren't you, Warden? I wouldn't have expected a //virgin// to bear such a decoration."
You feel your cheeks flush at his comment, a mix of embarrassment and defiance. Yet, you don't get a chance to respond before he tightens his grip, a reaffirmation that's both exhilarating and stirring<</if>>, and your back arches further into his hold as he begins stroking the growing heat within. His other hand caresses your body as he trails kisses down your neck and further still, dragging his hand to push your $player.clothes up to expose more of your skin. His fingers are a whisper of touch as it moves down your <<if $appearance.build isnot "athletic">>$appearance.build stomach.<<else>>toned stomach.<</if>><<if $piercings.some(p => p.name === "naval")>> He caresses the piercing on your naval, tracing its outline with a touch filled with admiration for how it adorns your body.<</if>>
"Absolutely stunning..." He murmurs as he gently rubs his thumb over your leaky tip, sending a thrill through your body that settles in the pit of your stomach. There's a brief pause in the heat, one you're not ready to relinquish as you follow the trials of his breath.
Another kiss, then he whispers, "We can explore with our mouths or see what we might discover with our hands..."
* [[See where your mouths lead you...|Ch2 LyVirBJ]]
* [[Let your hands guide the night.|Ch2 LyVirHJ]]Perhaps it's too much, or maybe there's an allure with being guided. You speak, your voice a whisper nearly drowned by your racing heart.
"Keep going," you manage to say, finding his hand with a strange ease.
A kiss is pressed against your forehead as he takes your hand. He starts over, dragging your hand down his chest and further still. There's another pause before he graces your fingers against his cock. Your breath hitches both from the crash of reality and the daunting realization of his size. He wraps your hand around his length, helping you find your confidence that slowly builds.
He then brushes a hand against your arousal, still hidden beneath your vestures.
<span class="next"><<button [[Next|Ch2 LyVirMM-ClothesOff]]>><</button>></span>A surge of confidence courses through, guiding your hand to his nether regions.
You grasp his length, feeling a rush from the soft gasp that he elicits. Yet, your breath hitches both from the crash of reality and the daunting realization of his size.
He then brushes a hand against your arousal, still hidden beneath your vestures.
<span class="next"><<button [[Next|Ch2 LyVirMM-ClothesOff]]>><</button>></span>There's a rush at the idea — what pleasure awaits with simply your lips and tongue?
<<if $mcVices.includes("Sex")>>"Let's see just how much pleasure our mouths can bring..." you whisper, your voice laced with anticipation and a hint of knowing excitement.<<else>>"I suppose... we can see where our mouths lead us..." you whisper in a breath of anticipation.<</if>>
"Alright." The word is barely out before his lips find yours once more.
His kisses travel with a practiced finesse that pleasantly burns your skin. He trails down, leaving a trail of frissons in his wake.
Your back arches as his fingers slip beneath your <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<else>>$player.clothes<</if>>, rubbing the sensitive buds of your <<if $breasts is true>>breasts<<else>>chest<</if>>, sending rapturous waves throughout your body. He languidly strokes your arousal before trailing his tongue along its length. Your body moves on its own, jolting in surprise. His laugh is soft as he removes his hand from beneath your <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<else>>$player.clothes<</if>>, only to pin your hips down as he takes you into his mouth with ravenous hunger.
With a startled reaction, you lean into his touch and grip his hair tightly as tender sighs escape your lips. His tongue moves with a fierce determination, eagerly exploring every inch of your manhood like a storm reclaiming the sea.<<if $mcVices.includes("sex")>> You've never felt so consumed by someone's touch before.<</if>> He savors your responses, pressing his tongue against all the right places. Your other hand muffles a moan as he continues to devour you with fervent lust, your hips begging to move to feel more.
It's like a game, a dance upon flames that's both thrilling and dangerously close to consuming you.
Just as the flames start to lick and threaten to turn into a blazing inferno, he pulls away from your manhood with a satisfying 'pop.'
His thumb grazes over the corner of your lip, heaving soft breaths that make you wonder how he's looking at you.
"Do you want me to keep going?" He whispers.
* [[“Please,” you affirm.|Ch2 MMKeepGoing]]
* [[You want to please him now.|Ch2 MMOnLy]]
* [[You want to switch to something more… hands on.|Ch2 MMHandsOn]]Hands, the simplest of forms, can create the most intimate connections. You cannot help but wonder what possibilities await with only your hands as guides, driven by your desires and instincts. The mere thought of his fingers touching your skin sends a jolt of exhilaration through you.
"Hands," you murmur, almost pleading for his touch.
He responds instantly, his fingers gliding down your body, leaving a trail of sparks in their path. He grips you tenderly, igniting a flame within that consumes you entirely.
He then straddles over you, his grasp tightening as he presses his cock against yours, slowly working your lengths in tandem. You surrender to the sensations without hesitation as you lose yourself in the blissful friction. The feeling of him against your skin is enchanting, reminiscent of the smoothest silk, sending electric shivers cascading down your spine.
"Do you like this?" he asks in a low and seductive voice.
You nod perhaps a bit too eagerly, unable to form words through the elation courses through every inch of your being. He begins to stroke harder and faster, creating delicious friction between your bodies. Your moans become louder and more desperate, and you find yourself craving more of him. His fingers interlace with yours as he continues to pleasure you, building up the intensity until it's almost too much to bear. You arch into his touch, begging for release.
"Please," you whimper shamelessly, grinding your hips against him in search of more friction.
He then pauses, much to your dismay, letting out a breathy laugh that further enraptures you. "Do you want to keep going like this?"
* [[You want him to use his mouth.|Ch2 HandsToMouth]]
* [[You want him to keep going.|Ch2 HandsKeepGoing]]"Please," you answer in a desperate breath.
"As you desire," he answers, his tone as smooth as satin and silk.
He brushes against your length once more, and this time, you sink into the sensations. He takes you into his mouth but with a less voracious hunger. His movements are sensual, causing your breath to catch. He grips your thighs, pulling you closer as his actions become more intense. His tongue ignites a passionate fire that spreads throughout your body. He moves with urgency, his heavy breathing revealing his own arousal. Waves of ecstasy engulf you as desire consumes you completely. Your hands entwine in his hair, your moans growing louder and more desperate in response to his skilled touch.
Your back arches, toes curling in resistance — but he persists with the same movements, controlling you like a puppeteer tugging on your strings.
A searing wave of heat engulfs you, rendering you powerless to resist any longer — your essence untethers itself in a primal burst of ecstasy. Unrestrained moans escape from your lips as he greedily devours your release, consuming your euphoria as you surrender completely to him, leaving your mind in complete abandon.
As your mind reels from the intensity of the moment, he moves back over you, his breaths heavy and hot against your jaw. You can feel his body shuddering with pleasure as he works towards his own release. With a final kiss, he pulls away and frees himself over you, warm ribbons of fire igniting a trail across your stomach. The sensation is scintillating, like a million sparks arcing all at once, leaving your skin tingling in its wake.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>Maybe you feel a bit selfish, or perhaps there's an intense urge to return the pleasure he's giving you.
You murmur, "I want to..." and let your fingers trail over his hardness, conveying your unspoken thoughts.
In response, he captures your lips in a passionate kiss and positions himself on the bed. With a gentle tug, he pulls you closer and guides your head towards his pulsing erection. Your tongue becomes a map, slowly tracing along his length with deliberate movements. Every touch, every flick of your tongue, elicits more lustful gasps from him.
With devoted attention, you continue to take more of him into your mouth, feeling his shudders and sharp exhales beneath your touch. The taste of his precum fills your senses as you stimulate him. Your tongue dances and swirls around his shaft, <<if $mcVices.includes("Sex")>>focusing on the sensitive area just below the head that brings him the most pleasure<<else>> focusing on his reactions to try and find the place that brings him the most pleasure<</if>>. His ragged breaths and trembling hands tell you must be doing everything right.
As if wanting to capture every moment, he <<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very short")>>brushes his fingers along your head, watching your actions intently.<<else>>brushes away the strands of hair that block his view as he watches intently. <</if>>The feeling of his gaze spurs you on, causing you to increase the intensity of your actions, eagerly devouring him with an ardor that borders reverence.
His manhood twitches, growing more rigid under your ministrations.
* [[Let him finish in your mouth.|Ch2 KeepGoingMCBJ]]
* [[He pulls you off, ensuring you finish together.|Ch2 MMLyFinishTogether]]You whisper <<if $mcVices.includes("Sex")>>with an alluring smile<<else>>hesitantly<</if>>, "Can we use our hands?"
"Of course," he responds in a husky breath as he straddles over you confidently.
Your body sparks with want as he wraps his hand around your length, pressing himself against you. The heat of his skin against yours is like silk, sending electric tingles down your spine.
"Do you like that?" He asks, his voice low and seductive.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. He begins to move his hand up and down, creating delicious friction between the two of you. Your gaps turn to moans as you ache for more. His free hand entwines with yours as he continues to stroke you, building the intensity until you can't hold back any longer. You arch into his touch, begging for release.
"Please," you whimper, shamelessly grinding your hips against him in search of more friction.
He responds by moving faster and harder, ecstasy sweeping you closer to the edge. You cling onto him desperately as rapturous waves threaten to consume you, causing your body to tremble.
"Let go," he whispers hotly in your ear.
His last words, combined with a passionate push of his hand, send you over the brink into a state of complete euphoria. Your entire body seems to ignite in a rush of warmth, spreading from your head down to your toes. The release washes over your stomach, and you can sense the moment when he also reaches his climax through his deep, calming breaths.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>$lyHeShe collapses beside you, both of you breathing heavily in satisfaction. Silence blankets the room, punctuated only by the rhythmic rise and fall of your chests. You linger in this serene afterglow, letting the world outside fade to insignificance.
"That was," $lyName manages between breaths, $lyhisher voice a husky whisper, "pretty good, actually."
<<if $mcVices.includes("Sex")>>You respond tiredly, "Was there doubt?"
"Of course not," $lyheshe proclaims. "I just wasn't expecting such an admission from you."
You respond with a nonverbal affirmation, your breath still catching up to the pace of calm.<<else>>You're unsure what to say. Did $lyheshe mean it?
Seeming to sense your thoughts, $lyName teases, "There's something so enticing about a face so innocent..." $lyHeShe adds in a knowing tone. Your face flushes in embarrassment.<</if>> The light laughter that follows from the $lymanwoman flutters through the air, a delightful sound that manages to bring a smile to your lips.
"Let's go clean ourselves," $lyheshe says, the words thick with feigned weariness. $lyHisHer hand grasps yours, the pull gentle yet insistent, as you're brought to your feet. $lyHeShe guides you through the space with a familiarity that belies the facade of languor. As you move, the sensation of cool wooden floors beneath your feet replaces the soft give of the rug, delineating the path from one room to another.
Once cleansed, the chilly air of the room brushes against your damp skin, stark against the residual warmth of water. You hear the scrape of wood being added to the fireplace, the burgeoning crackle a soothing presence amidst your tiredness.
"You're welcome to sleep here tonight," the draconian murmurs, stifling a yawn. $lyhisher casual invitation hangs between you, an offer that feels as inviting as the plush bed nearby.
* [[Sleep here.|Ch2LyRoomStay][$chapter2.push("LySleep")]]
* [[Go back to your room.|Ch2LyNoStay]]
<<run setup.characters.ly.updateMood("Exhausted")>>
<<if $relationships.ly.romance <= 1>><<run setup.characters.ly.updateThoughts("Too tired to think. Yet, there seems to be a smile that won't go away...")>><<else>><<run setup.characters.ly.updateThoughts("Too tired to think...")>><</if>>He pulls off your manhood with a satisfying 'pop,' a sensation that overwhelms you. Then, with elegant confidence, he straddles on top of you.
Your body sparks with want as he wraps his hand around your length, pressing himself against you. The heat of his skin against yours is like silk, sending electric tingles down your spine.
"Do you like that?" He asks, his voice low and seductive.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. He begins to move his hand up and down, creating delicious friction between the two of you. Your gaps turn to moans as you ache for more. His free hand entwines with yours as he continues to stroke you, building the intensity until you cannot hold back any longer. You arch into his touch, begging for release.
"Please," you whimper, shamelessly grinding your hips against him in search of more friction.
He responds by moving faster and harder, ecstasy sweeping you closer to the edge. You cling onto him desperately as rapturous waves threaten to consume you, causing your body to tremble.
"Let go," he whispers hotly in your ear.
His final words are like a flame that ignites your body, burning through every nerve with a searing intensity. With a forceful push of his hand, he propels you into an overwhelming state of euphoria. Your entire being is consumed by a rush of heat, coursing from head to toe and setting every inch of your skin ablaze. As the release washes over your stomach, you can sense the moment when he also reaches his climax through his deep, calming breaths.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span><<if $mcVices.includes("Sex")>>With determined focus, you continue to savor his taste, relishing in its increasing potency with each breath he takes. His fingers grip your skin tightly, his body shuddering with pleasure at your touch. Your mouth and hands eagerly work his shaft in tandem, determined to give him the ultimate sense of ecstasy.
His legs quiver and buckle with building rapture, his breath hitching in anticipation. Then he stills for a tense moment before releasing it all in a deep sigh, his fingers clinging to your scalp as he climaxes in your mouth. With a firm grip on his base, you coax out every last drop of his sweet yet tangy essence that goes down smoothly, an enticing taste that fuels your desire for him even more.<<else>>As you continue, your confidence slowly builds, feeling his pleasure and excitement growing. His touch lingers on your skin, seemingly encouraging you as his body trembles with desire. But as you push yourself further, doubts begin to creep in. Are you doing this right? Is he truly enjoying it? Despite these doubts, you press on, determined to ensure his release.
His legs quiver and buckle with building rapture, his breath hitching in anticipation. Then he stills for a tense moment before releasing everything in a deep sigh, his fingers gripping your scalp as he reaches fulfillment in your mouth. You swallow, trying to hide any inexperience with this act. The taste is both alluring and unfamiliar, an overwhelming sensation amidst the intensity of it all. Yet the sweetness of it makes it hard to resist.<</if>>
As his body relaxes, he pulls you up to him with a seeming sense of gratitude. Soft kisses are planted on your lips and forehead, each one leaving a trail of warmth His hand slides down to your erection, fingers tracing every curve and vein with gentle reverence. He strokes you with an unbridled fervor, his grip firm and confident, sparking a flame of growing lust that threatens to consume you.
Your breath hitches with each heated kiss before he trails back down to engulf you with his lips. Waves of intense pleasure overwhelm your body as he works his magic, every flick of his tongue and tight suck of his lips pushing you closer to the edge. A familiar heat simmers in your stomach, signaling the approaching release that will surpass all others before it. His hand never falters as it continues to stroke and tease, syncing perfectly with the rhythm of his mouth.
With one final moan, your climax cascades through you, spilling over into him with a force that leaves you gasping for air. He eagerly swallows every last drop, savoring your taste as much as you savored him.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>It's good, but it could definitely be better.
"Can you use your mouth?" you ask quietly.
"As you desire," he answers, his tone as smooth as velvet and silk.
He brushes against your length once more and you sink into the sensations. If his lips could compare to anything, they'd be like the petal of a rose — soft as velvet and flawlessly formed. They envelop you, drawing you further into a warm and sweet oblivion.
His movements are sensual, each touch captivating you in a way that feels almost otherworldly. He grips your thighs, pulling you closer to more of you into his mouth. In the darkness, his tongue awakens a fervent lust that pulses through your veins. He moves with growing urgency, his heavy breathing revealing his own arousal. Waves of ecstasy engulf you as desire consumes you completely. Your hands entwine in his hair, your moans growing louder and more desperate in response to his skilled touch.
Your back arches, toes curling in resistance — but he persists with the same movements, controlling you like a skilled puppeteer pulling on your strings.
A searing wave of heat engulfs you, rendering you powerless to resist any longer — your essence untethers itself in a primal burst of ecstasy. Unrestrained moans escape from your lips as he greedily devours your release, consuming your euphoria as you surrender completely to him, leaving your mind in complete abandon.
As your mind reels from the intensity of the moment, he moves back over you, his breaths heavy and hot against your jaw. You can feel his body shuddering with pleasure as he works towards his own release. With a final kiss, he pulls away and frees himself over you, the warmth of his release trailing across your stomach. The sensation is scintillating, like a million sparks arcing all at once, leaving your skin tingling in its wake.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>"Keep going," you say in a breath.
He breathes out a chuckle, amusement lacing his quiet tone. "Keep going...?"
"Please," you add, scoffing slightly.
His movements are urgent and forceful, his hands gripping your body tightly as he brings you closer and closer to the edge. You cling to him desperately, feeling the heat of his skin against yours.
"Let go," he whispers hotly in your ear.
His final words are like a flame that ignites your body, burning through every nerve with a searing intensity. With a forceful push of his hand, he propels you into an overwhelming state of euphoria. Your entire being is consumed by a rush of heat, coursing from head to toe and setting every inch of your skin ablaze. As the release washes over your stomach, you can sense the moment when he also reaches his climax through his deep, calming breaths.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>Perhaps there's more than a simple matter of sleeping with a stranger. You decide it best to apologize and move on from it.
"I'm sorry," you say, a bit more awkwardly than planned. "If it means a lot to you, then we can do as you proposed."
There's a soft sigh and the rustling of movements. "I appreciate your candor," $lyheshe replies, though you don't miss the faint tremble in $lyhisher voice. $lyHeShe mutters under $lyhisher breath before moving closer to you. Soft fingers trail down your cheek, $lyhisher breath a whisper away. "Apology accepted. Now, if you're fine with something else, let's get on with it."
You're not given a chance to reply as $lyName gently presses $lyhisher lips against yours. Your heart thrums as $lyhisher hands caress your arm before moving to hold your face, deepening the kiss. <<if ($appearance.facialHair is "beard") and ($piercings.some(p => p.name === "lip"))>>$lyHeShe tangles $lyhisher fingers in your beard, playfully but gently nipping at the piercings on your lip. Then, $lyheshe pulls back slightly, licking your mouth in an invitation. You respond by parting your lips, welcoming the deeper connection.
<<elseif ($appearance.facialHair isnot "beard") and ($piercings.some(p => p.name === "lip"))>>>$lyHeShe playfully but gently nips at the piercings on your lip, then pulls back and licks your mouth as an invitation. You respond by parting your lips, welcoming the deeper connection.
<<elseif ($appearance.facialHair is "beard") and (not $piercings.some(p => p.name === "lip"))>>$lyHeShe tangles $lyhisher fingers in your beard before pulling back to lick your mouth as an invitation. You respond by parting your lips, welcoming the deeper connection.<<else>>$lyHeShe pulls back slightly, licking your mouth in an invitation. You respond by parting your lips, welcoming the deeper connection.<</if>> $lyHisHer tongue feels smooth and velvety against yours, <<if $piercings.some(p => p.name === "tongue")>> and you feel $lyhisher smile wider as $lyheshe traces over the piercing on your tongue. But $lyhisher movements don't falter as $lyheshe continues <</if>>dancing in your mouth, exploring every inch of it. <<if hasVisited("ChoLyTalkEve")>>There's a realization that your guide might still be waiting for your return. After briefly excusing Lady Tarron, $lyheshe quickly rejoins you. With a light laugh, $lyhisher lips meet yours once more, and the night resumes as though you had never been apart. <</if>>
$lyHeShe pulls away every so often, as though to check you're comfort before going small steps further.
There's a knot in your stomach that festers and twists. Despite the excitement, the notion that you're playing with fire lingers. A small feeling tugs at the back of your mind, suggesting you should stop worrying just for tonight. Yet, another voice in your head screams for you to leave, as scenarios of everything that could go wrong play out in your thoughts — now //and// later.
As your heart flutters further into the depths of ecstasy, you find yourself responding to $lyhisher actions. 'No, worry can come later,' you think, allowing these physical desires to triumph over logic. With that final thought, you give in to the wiles of temptation, as doubt slips into lust.
<<nobr>>
<<if ($appearance.sex is "penis") and ($lyGender is "male")>>
<span class="next"><<button [[Next|Ch2 LyVirMM]]>><</button>></span>
<<elseif ($appearance.sex is "penis") and ($lyGender is "female")>>
<span class="next"><<button [[Next|Ch2 LyVirFM]]>><</button>></span>
<<elseif ($appearance.sex is "vagina") and ($lyGender is "male")>>
<span class="next"><<button [[Next|Ch2 LyVirMF]]>><</button>></span>
<<elseif ($appearance.sex is "vagina") and ($lyGender is "female")>>
<span class="next"><<button [[Next|Ch2 LyVirFF]]>><</button>></span><</if>><</nobr>>
<<run setup.characters.ly.updateMood("Aroused")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems to want — no, need — this as much as you.")>>Perhaps there's more than a simple matter of sleeping with a stranger. You decide it best to apologize and move on from it.
"I'm sorry," you say, a bit more awkwardly than planned. "If it means a lot to you, then we can do as you proposed."
There's a soft sigh and the rustling of movements. "I appreciate your candor," $lyheshe replies, though you don't miss the faint tremble in $lyhisher voice. "No, you need this," $lyheshe mutters under $lyhisher breath before moving closer to you. Soft fingers trail down your cheek, $lyhisher breath a whisper away. "Apology accepted. Now, if you're fine with something else, let's get on with it."
It's like a lewd awakening when $lyhisher lips meet yours. The night unfolds in ways far more intimate than you had expected. As the evening progresses, the world outside fades away, leaving just the two of you in a moment of shared vulnerability and connection. In the back of your mind, you wonder if this is as much a distraction for $lyName as it is for you, both seeking solace in another's embrace.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>
<<run setup.characters.ly.updateMood("Aroused")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems to want — no, need — this as much as you.")>>Perhaps there's more to this than simply sleeping with a stranger. You decide it's best to apologize and move on.
"I'm sorry," you say, a bit more awkwardly than planned. "Perhaps it's best I leave."
There's a soft sigh and the rustling of movements. "I appreciate your candor," $lyheshe replies, though you don't miss the faint tremble in $lyhisher voice. $lyHeShe then chuckles, "I suppose I did kill the mood."
Maybe you both played a hand in it.
"Regardless, I accept your apology," $lyheshe continues. "<<if hasVisited("LySexCh2")>>However, I may have someone else escort you back to your quarters." $lyHeShe then takes you to the door, murmuring to someone outside before addressing you once more. "I am... also sorry. Have a good evening, Warden."<<else>>"I suppose your guide still awaits. I'll see you to the door."<</if>>
The night ends on a strange note, or so it feels. As you leave, an uncomfortable thought crosses your mind — you hope this doesn't affect your job in the long run.
<span class="next"><<button [[Next|Ch2 LyPOVStart]]>><</button>></span>It feels as though $lyheshe's putting far more thought into this than you are. It is your choice, is it not? Perhaps it's a callous thought, but the $lymanwoman seems to have bedded more than $lyhisher fair share — most would jump at the opportunity. Perhaps you lash out in embarrassment, or maybe it truly does feel unreasonable to you.
"You're being ridiculous," you retort. "It's my choice, surely I'm no different than the rest."
"The rest?" $lyHeShe mutters, a hint of bitterness in $lyhisher voice. "Such reputations seem to travel far beyond noble circles." $lyHeShe sighs, though the indifference seems forced. "Perhaps it's best you leave."
"No need to tell me twice," you respond with more bite than expected. You're led to the door without further comments from either side. The door shuts behind you with not even a 'goodnight,' and you don't seem to care.
With that, the night ends on a rather bitter note. As you leave, an uncomfortable thought crosses your mind—you hope this doesn't affect your job in the long run.
<span class="next"><<button [[Next|Ch2 LyPOVStart]]>><</button>></span><center><<if $lyGender is "male">>@@.inbetween;[[Within the Viceroy's Room...|Ch2 LyPOV]]@@<<else>>@@.inbetween;[[Within the Vicereine's Room...|Ch2 LyPOV]]@@<</if>></center>Too much.
//Such things are too much.//
It's not as though virgins flock to $lyhisher feet. It's the first time, and yet, facing a principle $lyheshe had decided on in a mere moment... it feels both right and suffocating. $lyName covers $lyhisher mouth in an attempt to stifle the oncoming wave of emotions. Tears spill as $lyheshe braces against the door, deep breaths aching in $lyhisher chest, hands trembling.
Oh, //the ache.// It feels eternal, yet as recent as the eve.
Memories trickle in, both good and bad. The bad ones, however, stand out sharply, like daggers glinting in the light — hands that once offered solace now seem to emerge from the shadows, wielding the dagger's unforgiving edges. This won't do. It simply won't do.
With a deeper breath and a final sniffle, $lyName straightens, casting a hard look at the door as though it were the source of insult. With a graceful step, $lyheshe turns and marches to a small chest of $lyhisher belongings. The desire and simple need cast an insidious shadow that follows closely, mocking $lyhisher actions and choices, prodding $lyhisher better judgment like a cornered possum with a stick. Certainly, there are better ways, but none dull the sharpness of memory quite like indulgence.
$lyName pulls the bottle of wine $lyheshe stashed before the trip. $lyHeShe holds it up, scrutinizing it in the firelight as if deciding whether it's poison or a lifeline. The impulse to smash the glass against the wall flickers — anger and pain often direct one's muscles toward regrettable actions, but it's how one deters it that matters most. Yes, it's that very anger that compels $lyhimher to uncork the bottle, leading to what feels like the longest draught of $lyhisher life.
It's sweet, floral, and //oh so soothing.//
If regret dares to surface, it's swiftly quenched with another gulp. Drink follows drink, until the bottle is dry and $lyhisher tears cease.
<span class="next"><<button [[Next|Ch2 AfterLyPov]]>><</button>></span>
<<run setup.characters.ly.updateMood("Distressed")>>
<<run setup.characters.ly.updateThoughts("Overwhelming thoughts that never seem to disappear.")>>Perhaps it's too much, or maybe there's an allure with being guided. You speak, your voice a whisper nearly drowned by your racing heart.
"Keep going," you manage to say, finding his hand with a strange ease.
A kiss is pressed against your forehead as he takes your hand. He starts over, dragging your hand down his chest and further still. There's another pause before he graces your fingers against his cock. Your breath hitches both from the crash of reality and the daunting realization of his size. He wraps your hand around his length, helping you find your confidence that slowly builds.
He then brushes a hand against your core still hidden beneath your vestures.
<span class="next"><<button [[Next|Ch2 LyVirMF-ClothesOff]]>><</button>></span>A surge of confidence courses through, guiding your hand to his nether regions.
You grasp his length, feeling a rush from the soft gasp that he elicits. Yet, your breath hitches both from the crash of reality and the daunting realization of his size.
He then brushes a hand against your core, still hidden beneath your vestures.
<span class="next"><<button [[Next|Ch2 LyVirMF-ClothesOff]]>><</button>></span><<include "Ch2 ExLyClothesTat">>
His lips fall back onto yours, and you're more than aware of his excitement. His fingers brush against the apex of your desire, sending a pleasant jolt through you<<if $piercings.some(p => p.name === "genitals")>>, though his movement slows as his fingers gently graze over the piercings on your clit.
He huffs in amusement, "You're just full of surprises, aren't you, Warden? I wouldn't have expected a //virgin// to bear such a decoration."
You feel your cheeks flush at his comment, a mix of embarrassment and defiance. Yet, you don't get a chance to respond before he //rubs//, a reaffirmation that's both exhilarating and stirring<</if>>, and your back arches further into his touch as he massages the growing heat within. His other hand caresses your body as he trails kisses down your neck and further still, dragging his hand to push your $player.clothes up to expose more of your skin. His fingers are a whisper of touch as it moves down your <<if $appearance.build isnot "athletic">>$appearance.build stomach.<<else>>toned stomach.<</if>><<if $piercings.some(p => p.name === "naval")>>He gently caresses the piercing on your naval, tracing its outline with a touch filled with admiration for how it adorns your body.<</if>>
"Absolutely stunning..." He murmurs<<if $breasts is true>> as his hand slides beneath your $player.clothes, fingers caressing the tips of your breasts that ignites the passion within you<<else>> as his hand slides beneath your $player.clothes and caresses the sensitive tips of your chest that ignites the passion within you<</if>>. <<if $piercings.some(p => p.name === "nipples")>>He brushes over your piercings with a gentle touch, and lets out a soft laugh upon discovering them.<</if>>
Another kiss, then he whispers, "We can explore with our mouths or see what we might discover with our hands..."
* [[See where your mouths lead you...|Ch2 MFLyVirBJ]]
* [[Let your hands guide the night.|Ch2 MFLyVirHJ]]There's a rush at the idea — what pleasure awaits with simply your lips and tongue?
<<if $mcVices.includes("Sex")>>"Let's see just how much pleasure our mouths can bring..." you whisper, your voice laced with anticipation and a hint of knowing excitement.<<else>>"I suppose... we can see where our mouths lead us..." you whisper in a breath of anticipation.<</if>>
"Alright." The word is barely out before his lips find yours once more.
His kisses travel with a practiced finesse that pleasantly burns your skin. He caresses down, leaving a trail of frissons in his wake.
Your back arches as his fingers slip beneath your <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<else>>$player.clothes<</if>>, once again rubbing the sensitive buds of your <<if $breasts is true>>breasts<<else>>chest<</if>>, sending rapturous waves throughout your body. He languidly rubs your sensitive bud before trailing his tongue along the heat of your core. Your body moves on its own, jolting in surprise. His laugh is soft as he removes his hand from beneath your <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<else>>$player.clothes<</if>>, only to pin your hips down as he explores you with an insatiable hunger.
With a startled reaction, you lean into his touch and grip his hair tightly as tender sighs escape your lips. His tongue moves with a fierce determination, eagerly exploring every inch of your womanhood like a storm reclaiming the sea.<<if $mcVices.includes("sex")>> You've never felt so consumed by someone's touch before.<</if>> He savors your responses, pressing his tongue against all the right places with fervent lust. You stifle a moan, yet your hips fight against his hold, revealing your want for more.
It's like a game, a dance upon flames that's both thrilling and dangerously close to consuming you.
Just as the flames start to lick and threaten to turn into a blazing inferno, he withdraws from your center after giving your clit a gentle suck.
His thumb grazes over the corner of your lip, heaving soft breaths that make you wonder how he's looking at you.
"Do you want me to keep going?" He whispers.
* [[“Please,” you confirm.|Ch2 MFKeepGoing]]
* [[You want to please him now.|Ch2 MFOnLy]]
* [[You want to switch to something more… hands on.|Ch2 MFHandsOn]]Hands, the simplest of forms, can create the most intimate connections. You cannot help but wonder what possibilities await with only your hands as guides, driven by your desires and instincts. The mere thought of his fingers touching your skin sends a jolt of exhilaration through you.
"Hands," you murmur, almost pleading for his touch.
He responds instantly, his fingers gliding down your body, leaving a trail of sparks in their path. Your body flutters with want as he traces over your clit.
He directs you towards him, setting the rhythm for the mutual act, rubbing as you stroke his manhood. You surrender to the sensations without hesitation, your bodies pressing in blissful friction in the darkness. The feeling of his touch against your skin is enchanting, reminiscent of the smoothest silk, sending electric shivers cascading down your spine.
"Do you like this?" He asks, his voice low and seductive.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. His fingers swirl with precise movements that churn the heat within. Your gaps turn to soft moans, your body aching for more. His lips entwine with yours as he continues to massage you, building the intensity until you cannot hold back any longer. You arch into his touch, begging for release.
"Please," you whimper, shamelessly grinding your hips against him in search of more friction.
He then pauses, much to your dismay, letting out a breathy laugh that further enraptures you. "Do you want to keep going like this?"
* [[You want him to use his mouth.|Ch2 MFHandsToMouth]]
* [[You want him to keep going.|Ch2 MFHandsKeepGoing]]"Please," you answer in a desperate breath.
"As you desire," he answers, his tone as smooth as satin and silk.
He brushes against your thigh once more, and you allow yourself to sink into the sensations. His tongue presses against your clit but with a less voracious hunger. His movements are sensual, causing your breath to catch. He grips your thighs in desperation to please as you arch into him more. His tongue continues to ignite a passionate fire that spreads throughout your body. He moves with urgency, his heavy breathing revealing his own arousal. The rapturous flames further lick at your core, desire threatening to consume you completely. Your hands entwine in his hair, your moans growing louder in response to his skilled touch.
Your body twists, toes curling in resistance — but he persists with the same movements, his control like a puppeteer pulling on your strings.
A searing wave of heat engulfs you, rendering you powerless to resist any longer — your body untethers itself in a convulsing burst of ecstasy. Unrestrained moans escape from your lips as he greedily courses your release further. Your body trembles, the wetness growing in a way that makes you unsure if it's you or from him — but he doesn't cease, seeming to enjoy every bit of your release. You finally relinquish to him until you're left gasping for air.
As your mind reels from the intensity of the moment, he moves back over you, his breaths heavy and hot against your jaw. You can feel his body shuddering with pleasure as he works towards his own release. With a final kiss, he pulls away and frees himself over you, warm ribbons of fire igniting a trail across your stomach. The sensation is scintillating, like a million sparks arcing all at once, leaving your skin tingling in its wake.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>Maybe you feel a bit selfish, or perhaps there's an intense urge to return the pleasure he's giving you.
You murmur, "I want to..." and let your fingers trail over his hardness, conveying your unspoken thoughts.
In response, he captures your lips in a passionate kiss and positions himself on the bed. With a gentle tug, he pulls you closer and guides your head towards his pulsing erection. Your tongue becomes a map, slowly tracing along his length with deliberate movements. Every touch, every flick of your tongue, elicits more lustful gasps from him.
With devoted attention, you continue to take more of him into your mouth, feeling his shudders and sharp exhales beneath your touch. The taste of his precum fills your senses as you stimulate him. Your tongue dances and swirls around his shaft, <<if $mcVices.includes("Sex")>>focusing on the sensitive area just below the head that brings him the most pleasure<<else>> focusing on his reactions to try and find the place that brings him the most pleasure<</if>>. His ragged breaths and trembling hands tell you must be doing everything right.
As if wanting to capture every moment, he <<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very short")>>brushes his fingers along your head, watching your actions intently.<<else>>brushes away the strands of hair that block his view as he watches intently. <</if>>The feeling of his gaze spurs you on, you to increase the intensity of your actions, eagerly devouring him with an ardor that borders reverence.
His manhood twitches, growing more rigid under your ministrations.
* [[Let him finish in your mouth.|Ch2 MFKeepGoingMCBJ]]
* [[He pulls you off, ensuring you finish together.|Ch2 MFLyFinishTogether]]You whisper <<if $mcVices.includes("Sex")>>with an alluring smile<<else>>hesitantly<</if>>, "Can we use our hands?"
"Of course," he responds in a husky breath as he straddles over you confidently.
Your body sparks with want as his fingers trace over your clit. He guides your hands to his length, setting the mutual act, rubbing as you stroke.
"Do you like this?" He asks, his voice low and seductive.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. His fingers swirl with precise movements that churn the heat within. Your gaps turn to soft moans, your body aching for more. His lips entwine with yours as he continues to massage you, building the intensity until you cannot hold back any longer. You arch into his touch, begging for release.
"Please," you whimper, shamelessly grinding your hips against him in search of more friction.
He responds by moving faster and harder, ecstasy sweeping you closer to the edge. You cling onto him desperately as rapturous waves threaten to consume you, causing your body to tremble. Your hand falls out of sync, grasping his member harder in the encroaching bliss.
"Let go," he whispers hotly in your ear.
His last words, combined with the persistence of his hand, send you over the brink into a state of complete euphoria. Your entire being ignites in a rush of warmth, spreading from your head down to your toes. Your body trembles, his lips drinking in the ragged gasps that spill out. He then holds onto your hand tightly that still clings to his length, assisting your caress until you feel the moment he, too, reaches his peak through tranquil breaths and warmth within your grasp.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span><<if $mcVices.includes("Sex")>>With determined focus, you continue to savor his taste, relishing the increasing potency with each breath he takes. His fingers grip your skin tightly, his body shuddering with pleasure under your touch. Your mouth and hands eagerly work his shaft in tandem, determined to give him the ultimate sense of ecstasy.
His legs quiver and buckle with building rapture, his breath hitching in anticipation. Then he stills for a tense moment before releasing it all in a deep sigh, his fingers clinging to your scalp as he climaxes in your mouth. With a firm grip on his base, you coax out every last drop of his sweet yet tangy essence that goes down smoothly, an enticing taste that fuels your desire for him even more.<<else>>As you continue, your confidence slowly builds, feeling his pleasure and excitement growing. His touch lingers on your skin, seemingly encouraging you as his body trembles with desire. But as you push yourself further, doubts begin to creep in. Are you doing this right? Is he truly enjoying it? Despite these doubts, you press on, determined to ensure his release.
His legs quiver and buckle with building rapture, his breath hitching in anticipation. Then he stills for a tense moment before releasing everything in a deep sigh, his fingers gripping your scalp as he reaches fulfillment in your mouth. You swallow, trying to hide any inexperience with this act. The taste is both alluring and unfamiliar, an overwhelming sensation amidst the intensity of it all. Yet the sweetness of it makes it hard to resist.<</if>>
As his body relaxes, he pulls you up to him with a seeming sense of gratitude. Soft kisses are planted on your lips and forehead, each one leaving a trail of warmth in its wake. His hand glides down to your most intimate place, fingers delicately tracing every curve and sensitive spot with tender reverence. He rubs you with an unbridled fervor, his touch firm and confident, sparking a flame of growing lust that threatens to consume you.
Your breath hitches with each heated kiss before he trails back down to use his mouth. Waves of intense pleasure overwhelm your body as he works his magic, every flick of his tongue and tender suck of his lips pushing you closer to the edge. A familiar heat simmers in your stomach, signaling the approaching release that will surpass all others before it. He switches back to his hand, never faltering as it massages and teases.
With one final moan, your climax cascades through your body and quivers with a force that leaves you gasping for air. He continues his movements until your trembling ceases, leaving you completely satisfied.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>He pulls off your womanhood with a soft suck, a sensation that nearly overwhelms you. Then, with a storm of confidence, he moves beside you.
Your body sparks with want as his fingers trace over your clit. He guides your hands to his length, setting the mutual act, rubbing as you stroke.
"Do you like this?" He asks, his voice low and seductive.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. His fingers swirl with precise movements that churn the heat within. Your gaps turn to soft moans, your body aching for more. His lips entwine with yours as he continues to massage you, building the intensity until you cannot hold back any longer. You arch into his touch, begging for release.
"Please," you whimper, shamelessly grinding your hips against him in search of more friction.
He responds by moving faster and harder, ecstasy sweeping you closer to the edge. You cling onto him desperately as rapturous waves threaten to consume you, causing your body to tremble. Your hand falls out of sync, grasping his member harder in the encroaching bliss.
"Let go," he whispers hotly in your ear.
His last words, combined with the persistence of his hand, send you over the brink into a state of complete euphoria. Your entire being ignites in a rush of warmth, spreading from your head down to your toes. Your body trembles, his lips drinking in the ragged gasps that spill out. He then holds onto your hand tightly that still clings to his length, assisting your caress until you feel the moment he, too, reaches his peak through tranquil breaths and warmth within your grasp.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>It's good, but it could definitely be better.
"Can you use your mouth?" you ask quietly.
"As you desire," he answers, his tone as smooth as satin and silk.
He brushes against your thigh once more, and this time, you sink into the sensations. His tongue presses against your clit but with a less voracious hunger. His movements are sensual, causing your breath to catch. He grips your thighs in desperation to please as you arch into him more. His tongue continues to ignite a passionate fire that spreads throughout your body. He moves with urgency, his heavy breathing revealing his own arousal. The rapturous flames continue to lick in your core as desire consumes you completely. Your hands entwine in his hair, your moans growing louder in response to his skilled touch.
Your body twists, toes curling in resistance — but he persists with the same movements, his control like a puppeteer pulling on your strings.
A searing wave of heat engulfs you, rendering you powerless to resist any longer — your body untethers itself in a convulsing burst of ecstasy. Unrestrained moans escape from your lips as he greedily courses your release further. Your body trembles, the wetness growing in a way that makes you unsure if it's you or from him — but he doesn't cease, seeming to enjoy every bit of your release. You finally relinquish to him until you're left gasping for air.
As your mind reels from the intensity of the moment, he moves back over you, his breaths heavy and hot against your jaw. You can feel his body shuddering with pleasure as he works towards his own release. With a final kiss, he pulls away and frees himself over you, warm ribbons of fire igniting a trail across your stomach. The sensation is scintillating, like a million sparks arcing all at once, leaving your skin tingling in its wake.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>"Keep going," you say in a breath.
He breathes out a chuckle, amusement lacing his quiet tone. "Keep going...?"
"Please," you add, scoffing slightly.
He responds with a kiss before resuming his movements faster and harder, ecstasy sweeping you closer to the edge. You cling onto him desperately as rapturous waves threaten to consume you, causing your body to tremble. Your hand falls out of sync, grasping his member harder in the encroaching bliss.
"Let go," he whispers hotly in your ear.
His last words, combined with the persistence of his hand, send you over the brink into a state of complete euphoria. Your entire being ignites in a rush of warmth, spreading from your head down to your toes. Your body trembles, his lips drinking in the ragged gasps that spill out. He then holds onto your hand tightly that still clings to his length, assisting your caress until you feel the moment he, too, reaches his peak through tranquil breaths and warmth within your grasp.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>Perhaps it's too much, or maybe there's an allure with being guided. You speak, your voice a whisper nearly drowned by your racing heart.
"Keep going," you manage to say, finding her hand with a strange ease.
A kiss is pressed against your forehead as she takes your hand, once more tracing your touch down her chest and further still. There's another pause before she graces your fingers against her inner thigh. Your breath hitches both from the crash of reality and the radiating heat.
She then brushes a hand against your erection, still hidden beneath your vestures.
<span class="next"><<button [[Next|Ch2 FM-VirClothesOff]]>><</button>></span>A surge of confidence courses through, guiding your hand to her nether regions.
Your fingers graze her inner thigh, brushing against her warmth. There's a thrill both from the touch and the soft gasp that she elicits. Yet, your breath hitches both from the crash of reality and the nervousness of your inexperience.
But such concerns seem irrelevant to her as she then brushes a hand against your erection, still hidden beneath your vestures.
<span class="next"><<button [[Next|Ch2 FM-VirClothesOff]]>><</button>></span><<include "Ch2 ExLyClothesTat">>
Her lips fall back onto yours, and you're more than aware of her excitement. She grasps your length<<if $piercings.some(p => p.name === "genitals")>>, though her movement slows as her fingers gently graze over the piercings on your cock.
She huffs in amusement, "You're just full of surprises, aren't you, Warden? I wouldn't have expected a //virgin// to bear such a decoration."
You feel your cheeks flush at her comment, a mix of embarrassment and defiance. Yet, you don't get a chance to respond before she tightens her grip, a reaffirmation that's both exhilarating and stirring<</if>>, and your back arches further into her hold as she begins stroking the growing heat within. Her other hand caresses your body as she trails kisses down your neck and further still, dragging her hand to push your $player.clothes up to expose more of your skin. Her fingers are a whisper of touch as it moves down your <<if $appearance.build isnot "athletic">>$appearance.build stomach.<<else>>toned stomach.<</if>><<if $piercings.some(p => p.name === "naval")>>She gently caresses the piercing on your naval, tracing its outline with a touch filled with admiration for how it adorns your body.<</if>>
"Absolutely stunning..." She murmurs as she gently rubs her thumb over your leaky tip, sending a thrill through your body that settles in the pit of your stomach. There's a brief pause in the heat, one you're not ready to relinquish as you follow the trials of her breath.
Another kiss, then she whispers, "We can explore with our mouths or see what we might discover with our hands..."
* [[See where your mouths lead you...|Ch2 FMLyVirBJ]]
* [[Let your hands guide the night.|Ch2 FMLyVirHJ]]There's a rush at the idea — what pleasure awaits with simply your lips and tongue?
<<if $mcVices.includes("Sex")>>"Let's see just how much pleasure our mouths can bring..." you whisper, your voice laced with anticipation and a hint of knowing excitement.<<else>>"I suppose... we can see where our mouths lead us..." you whisper in a breath of anticipation.<</if>>
"Alright." The word is barely out before her lips find yours once more.
Her kisses travel with a practiced finesse that pleasantly burns your skin. She trails down, leaving a trail of frissons in her wake.
Your back arches as her fingers slip beneath your <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<else>>$player.clothes<</if>>, rubbing the sensitive buds of your <<if $breasts is true>>breasts<<else>>chest<</if>>, sending rapturous waves throughout your body. She languidly strokes your arousal before trailing her tongue along its length. Your body moves on its own, jolting in surprise. Her laugh is soft as she removes her hand from beneath your <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<else>>$player.clothes<</if>>, only to pin your hips down as she takes you into her mouth with ravenous hunger.
With a startled reaction, you lean into her touch and grip her hair tightly as tender sighs escape your lips. Her tongue moves with a fierce determination, eagerly exploring every inch of your manhood like a storm reclaiming the sea.<<if $mcVices.includes("sex")>> You've never felt so consumed by someone's touch before.<</if>> She savors your responses, pressing her tongue against all the right places. Your other hand muffles a moan as she continues to devour you with fervent lust, your hips begging to move to feel more.
It's like a game, a dance upon flames that's both thrilling and dangerously close to consuming you.
Just as the flames start to lick and threaten to turn into a blazing inferno, she pulls away from your manhood with a satisfying 'pop.'
Her thumb grazes over the corner of your lip, heaving soft breaths that make you wonder how she's looking at you.
"Do you want me to keep going?" She whispers.
* [[“Please,” you affirm.|Ch2 FMKeepGoing]]
* [[You want to please her now.|Ch2 FMOnLy]]
* [[You want to switch to something more… hands on.|Ch2 FMHandsOn]]Hands, the simplest of forms, can create the most intimate connections. You cannot help but wonder what possibilities await with only your hands as guides, driven by your desires and instincts. The mere thought of her fingers touching your skin sends a jolt of exhilaration through you.
"Hands," you murmur, almost pleading for her touch.
She responds instantly, her fingers gliding down your body, leaving a trail of sparks in their path. She grips you tenderly, igniting a flame within that consumes you entirely.
She directs you towards her, setting the rhythm for the mutual act, stroking as you rub her sensitive bud. You surrender to the sensations without hesitation, your bodies pressing in blissful friction in the darkness. The feeling of her touch against your skin is enchanting, reminiscent of the smoothest silk, sending electric shivers cascading down your spine.
"Do you like this?" she asks in a low and seductive voice.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. Her fingers grip, movements slow and erotic, churning the heat within. Your gasps turn to soft groans, your body aching for more. Her lips entwine with yours as she continues to massage you, building the intensity until you cannot hold back any longer.
You shamelessly grind your hips in her hold in search of more friction.
She then pauses, much to your dismay, letting out a breathy laugh that further enraptures you, "Do you want to keep going like this?"
* [[You want her to use her mouth.|Ch2 FMHandsToMouth]]
* [[You want her to keep going.|Ch2 FMHandsKeepGoing]]"Please," you answer in a desperate breath.
"As you desire," she answers, her tone as smooth as satin and silk.
She brushes against your length once more, and this time, you sink into the sensations. She takes you into her mouth but with a less voracious hunger. Her movements are sensual, causing your breath to catch. She grips your thighs, pulling you closer as her actions become more intense. Her tongue ignites a passionate fire that spreads throughout your body. She moves with urgency, her heavy breathing revealing her own arousal. Waves of ecstasy engulf you as desire consumes you completely. Your hands entwine in her hair, your moans growing louder and more desperate in response to her skilled touch.
Your back arches, toes curling in resistance — but she persists with the same movements, controlling you like a puppeteer pulling on your strings.
A searing wave of heat engulfs you, rendering you powerless to resist any longer — your essence untethers itself in a primal burst of ecstasy. Unrestrained moans escape from your lips as she greedily devours your release, consuming your euphoria as you surrender completely to her, leaving your mind in complete abandon.
As your mind reels from the intensity of the moment, she moves back over you, her breaths heavy and hot against your jaw. You can feel her body shuddering with pleasure as she works towards her own release. She lays beside you, guiding your fingers where she desires your touch. The pearls of her breasts feel velvety beneath your graze, hardening as her skin erupts in blissful frissons with each gentle twirl. Before long, her body trembles against you, her orgasm taking hold before relinquishing into deep sighs.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>You whisper <<if $mcVices.includes("Sex")>>with an alluring smile<<else>>hesitantly<</if>>, "Can we use our hands?"
She responds instantly, her fingers gliding down your body, leaving a trail of sparks in their path. She grips you tenderly, igniting a flame within that consumes you entirely.
She directs you towards her, setting the rhythm for the mutual act, stroking as you rub her sensitive bud. You surrender to the sensations without hesitation, your bodies pressing in blissful friction in the darkness. The feeling of her touch against your skin is enchanting, reminiscent of the smoothest silk, sending electric shivers cascading down your spine.
"Do you like this?" she asks in a low and seductive voice.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. Her fingers grip, movements slow and erotic, churning the heat within. Your gasps turn to soft groans, your body aching for more. Her lips entwine with yours as she continues to massage you, building the intensity until you cannot hold back any longer.
You shamelessly grind your hips in her hold in search of more friction.
She responds by moving faster and harder, ecstasy sweeping you closer to the edge. You cling onto her desperately as rapturous waves threaten to consume you, causing your body to tremble. Your hand falls out of sync, your fingertips slowing in the encroaching bliss.
"Let go," she whispers hotly in your ear.
Her last words, combined with the persistence of her hand, send you over the brink into a state of complete euphoria. Your body ignites in a rush of warmth that spreads from your head down to your toes. The release washes over your stomach, her lips drinking in the ragged gasps that spill out. As your bliss fades, you turn your attention back to her, caressing until you feel the moment she, too, reaches her peak with tranquil breaths and quivers that roll through her being.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>Maybe you feel a bit selfish, or perhaps there's an intense urge to return the pleasure she's giving you.
You murmur, "I want to..." and let your fingers trail over her inner thigh, conveying your unspoken thoughts.
In response, she captures your lips in a passionate kiss and positions herself on the bed. With a gentle tug, she pulls you closer and guides your head towards her succulent core. Your tongue becomes a map, slowly tracing along her folds with deliberate movements. Every touch, every flick of your tongue, elicits more lustful gasps from her.
With devoted attention, you continue to delve further with your mouth, feeling her shudders and sharp exhales beneath your touch. The taste of her sweetness fills your senses as you stimulate her. Your tongue dances and swirls around her nethers, <<if $mcVices.includes("Sex")>>focusing on the sensitive bud of her core. Her ragged breaths and trembling hands tell you must be doing everything right.<<else>> focusing on her reactions to try and find the place that brings her the most pleasure. She guides you through ragged breaths, yet her trembling hands tell you must be doing everything right.<</if>>
As if wanting to capture every moment, she <<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very short")>>brushes her fingers along your head, watching your actions intently.<<else>>brushes away the strands of hair that block her view as she watches intently. <</if>>The feeling of her gaze spurs you on, causing you to increase the intensity of your actions, eagerly devouring her with an ardor that borders reverence.
Her womanhood quivers, growing more saturated under your ministrations.
* [[Finish her with your tongue.|Ch2 FMKeepGoingMCBJ]]
* [[She pulls you off, ensuring you finish together.|Ch2 FMLyFinishTogether]]<<if $mcVices.includes("Sex")>>With determined focus, you continue to savor her taste, relishing in its increasing potency with each breath she takes. Her fingers grip your skin tightly, her body shuddering with pleasure at your touch. Your tongue eagerly licks at her bud, determined to give her the ultimate sense of ecstasy.
Her legs quiver and buckle with building rapture, her breath hitching in anticipation. Then she stills for a tense moment before releasing it all in a deep sigh. Her body convulses, muscles contracting and fingers clinging, yet you continue your manipulations until her body elicits an enticing taste that fuels your desire for her even more.<<else>>As you continue, your confidence slowly builds, feeling her pleasure and excitement growing. Her touch lingers on your skin, seemingly encouraging you as her body trembles with desire. But as you push yourself further, doubts begin to creep in. Are you doing this right? Is she truly enjoying it? Despite these doubts, you press on, determined to ensure her release.
Her legs quiver and buckle with building rapture, her breath hitching in anticipation. Then she stills for a tense moment before releasing everything in a deep sigh. Her body convulses, muscles contracting and fingers clinging. You continue your manipulations, trying to hide any inexperience with this act. The taste is both alluring and unfamiliar, an overwhelming sensation amidst the intensity of it all. Yet the sweetness of it makes it hard to resist.<</if>>
As her body relaxes, she pulls you up to her with a seeming sense of gratitude. Soft kisses are planted on your lips and forehead, each one leaving a trail of warmth in its wake. Her hand slides down to your erection, fingers tracing every curve and vein with gentle reverence. She strokes you with an unbridled fervor, her grip firm and confident, sparking a flame of growing lust that threatens to consume you.
Your breath hitches with each heated kiss before she trails back down to engulf you with her lips. Waves of intense pleasure overwhelm your body as she works her magic, every flick of her tongue and tight suck of her lips pushing you closer to the edge. A familiar heat simmers in your stomach, signaling the approaching release that will surpass all others before it. Her hand never falters as it continues to stroke and tease, syncing perfectly with the rhythm of her mouth.
With one final moan, your climax cascades through you, spilling over into her with a force that leaves you gasping for air. She eagerly swallows every last drop, savoring your taste as much as you savored her.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>She pulls off your manhood with a satisfying 'pop,' a sensation that overwhelms you. Then, with a storm of confidence, she moves beside you.
Your body sparks with want as her fingers trace over your length. She guides your hands to her clit, setting the mutual act, stroking as you rub.
"Do you like this?" She asks, her voice low and seductive.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. Her fingers grip, movements slow and erotic, churning the heat within. Your gasps turn to soft groans, your body aching for more. Her lips entwine with yours as she continues to massage you, building the intensity until you cannot hold back any longer.
You shamelessly grind your hips in her hold in search of more friction.
She responds by moving faster and harder, ecstasy sweeping you closer to the edge. You cling onto her desperately as rapturous waves threaten to consume you, causing your body to tremble. Your hand falls out of sync, your fingertips slowing in the encroaching bliss.
"Let go," she whispers hotly in your ear.
Her last words, combined with the persistence of her hand, send you over the brink into a state of complete euphoria. Your body ignites in a rush of warmth that spreads from your head down to your toes. The release washes over your stomach, her lips drinking in the ragged gasps that spill out. As your bliss fades, you turn your attention back to her, caressing until you feel the moment she, too, reaches her peak with tranquil breaths and quivers that roll through her being.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>It's good, but it could definitely be better.
"Can you use your mouth?" you ask quietly.
"As you desire," she answers, her tone as smooth as satin.
Her breath brushes against your length, and you sink into the sensations. If her lips could compare to anything, they'd be like the petals of a rose — soft as velvet and flawlessly formed. They envelop you, drawing you further into a warm and sweet oblivion.
Her movements are sensual, causing your breath to catch. She grips your thighs, pulling you closer as her actions become more intense. Her tongue ignites a passionate fire that spreads throughout your body. She moves with urgency, her heavy breathing revealing her own arousal. Waves of ecstasy engulf you as desire consumes you completely. Your hands entwine in her hair, your moans growing louder and more desperate in response to her skilled touch.
Your back arches, toes curling in resistance — but she persists with the same movements, controlling you like a puppeteer pulling on your strings.
A searing wave of heat engulfs you, rendering you powerless to resist any longer — your essence untethers itself in a primal burst of ecstasy. Unrestrained moans escape from your lips as she greedily devours your release, consuming your euphoria as you surrender completely to her, leaving your mind in complete abandon.
As your mind reels from the intensity of the moment, she moves back over you, her breaths heavy and hot against your jaw. You can feel her body shuddering with pleasure as she works towards her own release. She lays beside you, guiding your fingers where she desires your touch. The pearls of her breasts feel silky beneath your graze, hardening as her skin erupts in blissful frissons with each gentle twirl. Before long, her body trembles against you, her own release taking hold before relinquishing into deep sighs.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>"Keep going," you say in a breath.
She breathes out a chuckle, amusement lacing her quiet tone. "Keep going...?"
"Please," you add, scoffing slightly.
Her movements are urgent and forceful, her hands gripping your body tightly as she brings you closer and closer to the edge. You cling to her desperately, feeling the heat of her skin against yours.
"Let go," she whispers hotly in your ear.
Her last words, combined with the persistence of her hand, send you over the brink into a state of complete euphoria. Your body ignites in a rush of warmth that spreads from your head down to your toes. The release washes over your stomach, her lips drinking in the ragged gasps that spill out. As your bliss fades, you turn your attention back to her, caressing until you feel the moment she, too, reaches her peak with tranquil breaths and quivers that roll through her being.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>Perhaps it's too much, or maybe there's an allure with being guided. You speak, your voice a whisper nearly drowned by your racing heart.
"Keep going," you manage to say, finding her hand with a strange ease.
A kiss is pressed against your forehead as she takes your hand, once more tracing your touch down her chest and further still. There's another pause before she graces your fingers against her inner thigh. Your breath hitches both from the crash of reality and the radiating heat.
She then brushes a hand against your core, still hidden beneath your vestures.
<span class="next"><<button [[Next|Ch2 FF-VirClothesOff]]>><</button>></span>A surge of confidence courses through, guiding your hand to her nether regions.
Your fingers graze her inner thigh, brushing against her warmth. There's a thrill both from the touch and the soft gasp that she elicits. Yet, your breath hitches both from the crash of reality and the nervousness of your inexperience.
But such concerns seem irrelevant to her as she then brushes a hand against your core, still hidden beneath your vestures.
<span class="next"><<button [[Next|Ch2 FF-VirClothesOff]]>><</button>></span><<include "Ch2 ExLyClothesTat">>
Her lips fall back onto yours, and you're more than aware of her excitement. Her fingers brush against the apex of your desire, sending a pleasant jolt through you<<if $piercings.some(p => p.name === "genitals")>>, though her movement slows as her fingers gently graze over the piercings on your clit.
She huffs in amusement, "You're just full of surprises, aren't you, Warden? I wouldn't have expected a //virgin// to bear such a decoration."
You feel your cheeks flush at her comment, a mix of embarrassment and defiance. Yet, you don't get a chance to respond before she //rubs//, a reaffirmation that's both exhilarating and stirring<</if>>, and your back arches further into her touch as she massages the growing heat within. Her other hand caresses your body as she trails kisses down your neck and further still, dragging her hand to push your $player.clothes up to expose more of your skin. Her fingers are a whisper of touch as it moves down your <<if $appearance.build isnot "athletic">>$appearance.build stomach.<<else>>toned stomach.<</if>><<if $piercings.some(p => p.name === "naval")>>She gently caresses the piercing on your naval, tracing its outline with a touch filled with admiration for how it adorns your body.<</if>>
"Absolutely stunning..." She murmurs<<if $breasts is true>> as her hand slides beneath your $player.clothes, fingers caressing the tips of your breasts that ignites the passion within you<<else>> as her hand slides beneath your $player.clothes and caresses the sensitive tips of your chest that ignites the passion within you<</if>>. <<if $piercings.some(p => p.name === "nipples")>>She brushes over your piercings with a gentle touch, and lets out a soft laugh upon discovering them.<</if>>
Another kiss, then she whispers, "We can explore with our mouths or see what we might discover with our hands..."
* [[See where your mouths lead you...|Ch2 FFLyVirEO]]
* [[Let your hands guide the night.|Ch2 FFLyVirHJ]]There's a rush at the idea — what pleasure awaits with simply your lips and tongue?
<<if $mcVices.includes("Sex")>>"Let's see just how much pleasure our mouths can bring..." you whisper, your voice laced with anticipation and a hint of knowing excitement.<<else>>"I suppose... we can see where our mouths lead us..." you whisper in a breath of anticipation.<</if>>
"Alright." The word is barely out before her lips find yours once more.
Her kisses travel with a practiced finesse that pleasantly burns your skin. She caresses down, leaving a trail of frissons in her wake.
Your back arches as her fingers slip beneath your <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<else>>$player.clothes<</if>>, once again rubbing the sensitive buds of your <<if $breasts is true>>breasts<<else>>chest<</if>>, sending rapturous waves throughout your body. She languidly rubs your sensitive bud before trailing her tongue along the heat of your core. Your body moves on its own, jolting in surprise. Her laugh is soft as she removes her hand from beneath your <<if ($player.clothes is "tunic") or ($player.clothes is "blouse")>>top<<else>>$player.clothes<</if>>, only to pin your hips down as she explores you with an insatiable hunger.
With a startled reaction, you lean into her touch and grip her hair tightly as tender sighs escape your lips. Her tongue moves with a fierce determination, eagerly exploring every inch of your womanhood like a storm reclaiming the sea.<<if $mcVices.includes("sex")>> You've never felt so consumed by someone's touch before.<</if>> She savors your responses, pressing her tongue against all the right places with fervent lust. You stifle a moan, yet your hips fight against her hold, revealing your want for more.
It's like a game, a dance upon flames that's both thrilling and dangerously close to consuming you.
Just as the flames start to lick and threaten to turn into a blazing inferno, she withdraws from your center after giving your clit a gentle suck.
Her thumb grazes over the corner of your lip, heaving soft breaths that make you wonder how she's looking at you.
"Do you want me to keep going?" She whispers.
* [[“Please,” you confirm.|Ch2 FFKeepGoing]]
* [[You want to please her now with your tongue.|Ch2 FFOnLy]]
* [[You want to switch to something more… hands on.|Ch2 FFHandsOn]]Hands, the simplest of forms, can create the most intimate connections. You cannot help but wonder what possibilities await with only your hands as guides, driven by your desires and instincts. The mere thought of her fingers touching your skin sends a jolt of exhilaration through you.
"Hands," you murmur, almost pleading for her touch.
She responds instantly, her fingers gliding down your body, leaving a trail of sparks in their path. Your body pulses with want as her fingers trace over your clit.
She directs you towards her, setting the rhythm for the mutual act. You surrender to the sensations without hesitation, your bodies pressing in blissful friction in the darkness. The feeling of her touch is enchanting, reminiscent of the smoothest silk, sending electric shivers cascading down your spine.
"Do you like this?" she asks in a low and seductive voice.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. Her fingers swirl with precise movements that churn the heat within. Your gaps turn to soft moans, your body aching for more. Her lips entwine with yours as she continues to massage you, building the intensity until you cannot hold back any longer. You arch into her touch, begging for release.
"Please," you whimper, shamelessly grinding your hips against her in search of more friction.
She then pauses, much to your dismay, letting out a breathy laugh that further enraptures you, "Do you want to keep going?"
* [[You want her to use her mouth.|Ch2 FFHandsToMouth]]
* [[You want her to keep going.|Ch2 FFHandsKeepGoing]]"Please," you answer in a desperate breath.
"As you desire," she answers, her tone as smooth as satin and silk.
She brushes against your thigh once more, and you allow yourself to sink into the sensations. Her tongue presses against your clit but with a less voracious hunger. Her movements are sensual, causing your breath to catch. She grips your thighs in desperation to please as you arch into her more. Her tongue continues to ignite a passionate fire that spreads throughout your body. She moves with urgency, her heavy breathing revealing her own arousal. The rapturous flames further lick at your core, desire threatening to consume you completely. Your hands entwine in her hair, your moans growing louder in response to her skilled touch.
Your body twists, toes curling in resistance — but she persists with the same movements, her control like a puppeteer pulling on your strings.
A searing wave of heat engulfs you, rendering you powerless to resist any longer — your body untethers itself in a convulsing burst of ecstasy. Unrestrained moans escape from your lips as she greedily courses your release further. Your body trembles, the wetness growing in a way that makes you unsure if it's you or from her — but she doesn't cease, seeming to enjoy every bit of your release. You finally relinquish to her until you're left gasping for air.
As your mind reels from the intensity of the moment, she moves back over you, her breaths heavy and hot against your jaw. You can feel her body shuddering with pleasure as she works towards her own release. She lays beside you, guiding your fingers where she desires your touch. The pearls of her breasts feel velvety beneath your graze, hardening as her skin erupts in blissful frissons with each gentle twirl. Before long, her body trembles against you, her orgasm taking hold before relinquishing into deep sighs.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>Maybe you feel a bit selfish, or perhaps there's an intense urge to return the pleasure she's giving you.
You murmur, "I want to..." and let your fingers trail over her inner thigh, conveying your unspoken thoughts.
In response, she captures your lips in a passionate kiss and positions herself on the bed. With a gentle tug, she pulls you closer and guides your head towards her succulent core. Your tongue becomes a map, slowly tracing along her folds with deliberate movements. Every touch, every flick of your tongue, elicits more lustful gasps from her.
With devoted attention, you continue to delve further with your mouth, feeling her shudders and sharp exhales beneath your touch. The taste of her sweetness fills your senses as you stimulate her. Your tongue dances and swirls around her nethers, <<if $mcVices.includes("Sex")>>focusing on the sensitive bud of her core. Her ragged breaths and trembling hands tell you must be doing everything right.<<else>> focusing on her reactions to try and find the place that brings her the most pleasure. She guides you through ragged breaths, yet her trembling hands tell you must be doing everything right.<</if>>
As if wanting to capture every moment, she <<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very short")>>brushes her fingers along your head, watching your actions intently.<<else>>brushes away the strands of hair that block her view as she watches intently. <</if>>The feeling of her gaze spurs you on, causing you to increase the intensity of your actions, eagerly devouring her with an ardor that borders reverence.
Her womanhood quivers, growing more saturated under your ministrations.
* [[Finish her with your tongue.|Ch2 FFKeepGoingMCEO]]
* [[She pulls you off, ensuring you finish together.|Ch2 FFLyFinishTogether]]You whisper <<if $mcVices.includes("Sex")>>with an alluring smile<<else>>hesitantly<</if>>, "Can we use our hands?"
She responds instantly, her fingers gliding down your skin, leaving a trail of sparks in their path. Your body pulses with want as her fingers trace over your clit.
She directs you towards her, setting the rhythm for the mutual act. You surrender to the sensations without hesitation, your bodies pressing in blissful friction in the darkness. The feeling of her touch is enchanting, reminiscent of the smoothest silk, sending electric shivers cascading down your spine.
"Do you like this?" she asks in a low and seductive voice.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. Her fingers swirl with precise movements that churn the heat within. Your gaps turn to soft moans, your body aching for more. Her lips entwine with yours as she continues to massage you, building the intensity until you cannot hold back any longer. You arch into her touch, begging for release.
"Please," you whimper, shamelessly grinding your hips against her in search of more friction.
She responds by moving faster and harder, ecstasy sweeping you closer to the edge. You cling onto her desperately as rapturous waves threaten to consume you, causing your body to tremble. Your hand falls out of sync, your fingertips slowing in the encroaching bliss.
"Let go," she whispers hotly in your ear.
Her last words, combined with the persistence of her hand, send you over the brink into a state of complete euphoria. Your entire being ignites in a rush of warmth, spreading from your head down to your toes. Your body trembles, her lips drinking in the ragged gasps that spill out. As your bliss fades, you turn your attention back to her, caressing until you feel the moment she, too, reaches her peak with tranquil breaths and quivers that roll through her being.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span><<if $mcVices.includes("Sex")>>With determined focus, you continue to savor her taste, relishing in its increasing potency with each breath she takes. Her fingers grip your skin tightly, her body shuddering with pleasure at your touch. Your tongue eagerly licks at her bud, determined to give her the ultimate sense of ecstasy.
Her legs quiver and buckle with building rapture, her breath hitching in anticipation. Then she stills for a tense moment before releasing it all in a deep sigh. Her body convulses, muscles contracting and fingers clinging, yet you continue your manipulations until her body elicits an enticing taste that fuels your desire for her even more.<<else>>As you continue, your confidence slowly builds, feeling her pleasure and excitement growing. Her touch lingers on your skin, seemingly encouraging you as her body trembles with desire. But as you push yourself further, doubts begin to creep in. Are you doing this right? Is she truly enjoying it? Despite these doubts, you press on, determined to ensure her release.
Her legs quiver and buckle with building rapture, her breath hitching in anticipation. Then she stills for a tense moment before releasing everything in a deep sigh. Her body convulses, muscles contracting and fingers clinging. You continue your manipulations, trying to hide any inexperience with this act. The taste is both alluring and unfamiliar, an overwhelming sensation amidst the intensity of it all. Yet the sweetness of it makes it hard to resist.<</if>>
As her body relaxes, she pulls you up to her with a seeming sense of gratitude. Soft kisses are planted on your lips and forehead, each one leaving a trail of warmth in its wake. Her hand glides down to your most intimate place, fingers delicately tracing every curve and sensitive spot with tender reverence. She rubs you with an unbridled fervor, her touch firm and confident, sparking a flame of growing lust that threatens to consume you.
Your breath hitches with each heated kiss before she trails back down to use her mouth. Waves of intense pleasure overwhelm your body as she works her magic, every flick of her tongue and tender suck of her lips pushing you closer to the edge. A familiar heat simmers in your stomach, signaling the approaching release that will surpass all others before it. She switches back to her hand, never faltering as it massages and teases.
With one final moan, your climax cascades through your body and quivers with a force that leaves you gasping for air. She continues her movements until your trembling ceases, leaving you completely satisfied.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>She pulls off your womanhood with a soft suck, a sensation that nearly overwhelms you. Then, with a storm of confidence, she moves beside you.
Your body sparks with want as her fingers trace over your clit. She guides your hands to hers, setting the mutual act together.
"Do you like this?" She asks, her voice low and seductive.
You nod with a heavy exhale, unable to form words as pleasure cascades through every inch of your being. Her fingers swirl, movements slow and erotic, churning the heat within. Your gaps turn to soft moans, your body aching for more. Her lips entwine with yours as she continues to massage you, building the intensity until you cannot hold back any longer. You arch into her touch, begging for release.
"Please," you whimper, shamelessly grinding your hips against her in search of more friction.
She responds by moving faster and harder, ecstasy sweeping you closer to the edge. You cling onto her desperately as rapturous waves threaten to consume you, causing your body to tremble. Your hand falls out of sync, your fingertips slowing in the encroaching bliss.
"Let go," she whispers hotly in your ear.
Her last words, combined with the persistence of her hand, send you over the brink into a state of complete euphoria. Your body ignites in a rush of warmth that spreads from your head down to your toes, trembling as her lips drink in the ragged gasps that spill out. As your bliss fades, you turn your attention back to her, caressing until you feel the moment she, too, reaches her peak with tranquil breaths and quivers that roll through her being.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>It's good, but it could definitely be better.
"Can you use your mouth?" you ask quietly.
"As you desire," she answers, her tone as smooth as satin and silk.
She brushes against your thigh, and this time, you sink into the sensations. Her tongue presses against your clit but with a less voracious hunger. Her movements are sensual, causing your breath to catch. She grips your thighs in desperation to please as you arch into her more. Her tongue continues to ignite a passionate fire that spreads throughout your body. She moves with urgency, her heavy breathing revealing her own arousal. The rapturous flames continue to lick in your core as desire consumes you completely. Your hands entwine in her hair, your moans growing louder in response to her skilled touch.
Your body twists, toes curling in resistance — but she persists with the same movements, her control like a puppeteer tugging at your strings.
A searing wave of heat engulfs you, rendering you powerless to resist any longer — your body untethers itself in a convulsing burst of ecstasy. Unrestrained moans escape from your lips as she greedily courses your release further. Your body trembles, the wetness growing in a way that makes you unsure if it's you or from her — but she doesn't cease, seeming to enjoy every bit of your climax. You finally relinquish to her until you're left gasping for air.
As your mind reels from the intensity of the moment, she moves back over you, her breaths heavy and hot against your jaw. You can feel her body shuddering with pleasure as she works towards her own release. She lays beside you, guiding your fingers where she desires your touch. The pearls of her breasts feel silky beneath your graze, hardening as her skin erupts in blissful frissons with each gentle twirl. Before long, her body trembles against you, her own orgasm taking hold before relinquishing into deep sighs.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>"Keep going," you say in a breath.
She breathes out a chuckle, amusement lacing her quiet tone. "Keep going...?"
"Please," you add, scoffing slightly.
She responds with a kiss before resuming her movements faster and harder, ecstasy sweeping you closer to the edge. You cling onto her desperately as rapturous waves threaten to consume you, causing your body to tremble. Your hand falls out of sync, your fingertips slowing in the encroaching bliss.
"Let go," she whispers hotly in your ear.
Her last words, combined with the persistence of her hand, send you over the brink into a state of complete euphoria. Your entire being ignites in a rush of warmth, spreading from your head down to your toes. Your body trembles, her lips drinking in the ragged gasps that spill out. As your bliss fades, you turn your attention back to her, caressing until you feel the moment she, too, reaches her peak with tranquil breaths and quivers that roll through her being.
<span class="next"><<button [[Next|Ch2 LyVirFinish]]>><</button>></span>Once you reach your room, Gabriel clears $gabhisher throat. "Well, I hope you sleep well, Warden."
"I think you already said that tonight," you chuckle. <<if hasVisited("Ch2GabBedHost")>>The laugh, though forced, eases the tension somewhat.<</if>>
Gabriel laughs airily<<if hasVisited("Ch2GabBedHost")>>, clinging to that ease in the air despite your former anger<</if>>. "I hadn't expected you to make such a detour after you visited the stables. But I hope you enjoyed yourself."
<<nobr>>
<div class="choices">
<div class="choice-item-romance">[[A part of you doesn't want the night to end...|Ch2GabRomEnd][$relationships.gab.romance += 1]]</div>
<div class="choice-item-flirt">[[There's a better way to enjoy yourself.|Ch2GabFlirtEnd][$relationships.gab.flirts.total += 1]]</div>
<div class="choice-item">[["I did," you smile.|Ch2GabFrEnd][$friendly += 5]]</div>
<div class="choice-item">[["It was a delight to end it with your company," you smile.|Ch2GabCharmEnd][$charm += 5]]</div>
<div class="choice-item">[[You shrug, it was just something else to do.|Ch2GabResEnd][$reserved += 5]]</div>
</div>
<</nobr>><center>@@.inbetween;[[After you return to your quarters...|Ch2 MCPOV]]@@</center>Once your escort leaves you at your door, you take a moment to reflect on what just happened.
It's not like you intended to insult the $lymanwoman. Why did you insist, anyway? Why have you kept such a thing intact all this time? Such matters are ingrained, a part of your soul, yet tonight felt different.
Why was it different?
<<nobr>>
<div class="choices">
<<if $lyGender is "male">>
<div class="choice-item-romance">[[You like him.|Ch2 LyVirPersistRom][$relationships.ly.romance += 1]]</div>
<<else>>
<div class="choice-item-romance">[[You like her.|Ch2 LyVirPersistRom][$relationships.ly.romance += 1]]</div>
<</if>>
<div class="choice-item-flirt">[[Well, you were definitely in the mood.|Ch2 LyVirPersistFlirt][$relationships.ly.flirts.total += 1]]</div>
<div class="choice-item">[[Gods only know.|Ch2 LyVirNoIdea]]</div>
</div>
<</nobr>>When you think of $lyhimher, you cannot deny that sick feeling in your gut, a word you don't wish to address. Regardless, it's ridiculous to develop feelings for someone you just met, let alone someone you've barely seen. If you were //actually// blind, that probably wouldn't matter. However, there's something about $lyhimher that you find irresistible. Sure, $lyheshe can be annoying, but isn't that just a part of $lyhisher charm?
You want to get to know $lyhimher, and you only hope tonight's incident doesn't hamper that.
Yet, if all goes well, how much will you allow $lyhimher to get to know you? Maybe you shouldn't...
As exhaustion takes hold of your body, you decide to save these thoughts for another day — you're good at doing that.
With a breath that whisks away the troublesome notions, you turn and enter your room. $raven.name flaps in greeting, yet remains in place, as you physically — and mentally — prepare for a restful slumber.
A large yawn breaks free as you shuffle sleepily to the bed, shoving any worried thoughts back into the depths if they dare to sprout. $raven.name lands on top of you after you get comfortable beneath the covers. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As your mind plays out images once unseen, it's not long before sleep beckons. Unfortunately, it seems you won't get the rest you need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>You suppose the saying, "letting passion cloud one's judgment," is one way to put it.
All you can do is hope this doesn't cause any future issues. Though $lyName seems the type not to let personal matters get in the way.
As exhaustion takes hold of your body, you decide to save these thoughts for another day — you're good at doing that.
With a breath that whisks away the troublesome notions, you turn and enter your room. $raven.name flaps in greeting, yet remains in place as you physically — and mentally — prepare for a restful slumber.
A large yawn breaks free as you shuffle sleepily to the bed, shoving any worried thoughts back into the depths if they dare to sprout. $raven.name lands on top of you after you get comfortable beneath the covers. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As your mind plays out images once unseen, it's not long before sleep beckons. Unfortunately, it seems you won't get the rest you need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span>Gods only know what was going through your mind, because you have no damn clue.
Regardless, all you can do is hope this doesn't cause any future issues. Though $lyName seems the type not to let personal matters get in the way.
As exhaustion takes hold of your body, you decide it's best to let the matter sink to an early grave.
With a breath that whisks away the troublesome notions, you turn and enter your room. $raven.name flaps in greeting, yet remains in place as you physically — and mentally — prepare for a restful slumber.
A large yawn breaks free as you shuffle sleepily to the bed, shoving any worried thoughts back into the depths if they dare to sprout. $raven.name lands on top of you after you get comfortable beneath the covers. He struts before nestling on a pillow beside yours.
"Goodnight, $raven.name," you whisper.
As your mind plays out images once unseen, it's not long before sleep beckons. Unfortunately, it seems you won't get the rest you need.
<span class="next"><<button [[Next|Ch2EndNightmare]]>><</button>></span><br>
<center>@@.codextitle;Bestiary@@</center>
<<nobr>>
<div><u>ARTIFICIAL CONSTRUCTS</u></div>
<div><<link 'Φ Chimeras' "Chimeras">><</link>></div>
<div><<link 'Φ Golems' "Golems">><</link>></div>
<div>Φ Homunculi - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>AVIAN</u></div>
<div><<if hasVisited("Ch2GabQ1")>><<link 'Φ Basan' "Basan">><</link>><</if>></div>
<div><<if hasVisited("ToChotouPt2")>><<link 'Φ Cockatrice' "Cockatrice">><</link>><</if>></div>
<div>Φ Phoenix - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>CANINES</u></div>
<div>Φ Cerberi - //Coming Soon//</div>
<div><<link 'Φ Frost Wolves' "Frost Wolves">><</link>></div>
<div><<if hasVisited("Ch2GabQ1")>><<link 'Φ Hellhounds' "Hellhounds">><</link>><</if>></div>
<</nobr>>
<<nobr>>
<div><u>CORPOREAL</u></div>
<div>Φ Djinn - //Coming Soon//</div>
<div><<link 'Φ Undead' "Undead">><</link>></div>
<</nobr>>
<<nobr>>
<div><u>CURSES & AFFLICTIONS</u></div>
<div><<link 'Φ Death Glare' "Death Glare">><</link>></div>
<div>Φ Lycanthropy - //Coming Soon//</div>
<div>Φ Serpent's Bind: Curse of the Naga - //Coming Soon//</div>
<div><<link 'Φ Vampirism' "Vampirism">><</link>></div>
<</nobr>>
<<nobr>>
<div><u>EQUINES</u></div>
<div>Φ Kelpies - //Coming Soon//</div>
<div>Φ Pegasus - //Coming Soon//</div>
<div>Φ Unicorns - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>HUMANOID</u></div>
<div>Φ Kobolds - //Coming Soon//</div>
<div><<if hasVisited("Ch2GabQ1")>><<link 'Φ Trolls' "Trolls">><</link>><</if>></div>
<div><<if hasVisited("GabrielPOV Pt2")>><<link 'Φ Vampires' "Vampires">><</link>><</if>></div>
<div>Φ Sirens - //Coming Soon//</div>
<div>Φ Werewolves - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>HYBRIDS</u></div>
<div>Φ Gryphons - //Coming Soon//</div>
<div>Φ Harpies - //Coming Soon//</div>
<div>Φ Hippogryphs - //Coming Soon//</div>
<div>Φ Manticore - //Coming Soon//</div>
<div>Φ Naga - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>REPTILES & SERPENTS</u></div>
<div><<if hasVisited("ToChotouPt2")>><<link 'Φ Basiliks' "Basilisks">><</link>><</if>></div>
<div>Φ Dragons - //Coming Soon//</div>
<div>Φ Drakes - //Coming Soon//</div>
<div><<if hasVisited("ToChotouPt2")>><<link 'Φ Gorgons' "Gorgons">><</link>><</if>></div>
<div>Φ Sea Serpents - //Coming Soon//</div>
<div>Φ Wyvern - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>SPECTRAL</u></div>
<div>Φ Banshee - //Coming Soon//</div>
<div>Φ Ghosts - //Coming Soon//</div>
<div><<if hasVisited("MeetHes")>><<link 'Φ Spirits' "Spirits">><</link>><</if>></div>
<div>Φ Wraiths - //Coming Soon//</div>
<</nobr>>
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><br>
<center>@@.codextitle;Kingdoms & Countries@@</center>
<<nobr>>
<div><u>THE WEST HIGHLANDS</u></div>
<div><<link 'Φ West Highlands Overview' "West Highlands">><</link>></div>
<div><<link 'Φ Auris' "Auris">><</link>></div>
<div><<link 'Φ Lenia' "Lenia">><</link>></div>
<div>Φ Valia - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>MIRIDIAN EXPANSE</u></div>
<div><<link "Φ Miridian Expanse Overview" "Miridian Expanse">><</link>></div>
<div><<link "Φ Du'are" "Du'are">><</link>></div>
<</nobr>>
<<nobr>>
<div><u>THE FAR EAST</u></div>
<div><<link 'Φ Council of Arcaneum' "Council of Arcaneum">><</link>></div>
<div>Φ Nyrnn - //Coming Soon//</div>
<div>Φ Taishan - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>MISTLAND LOCHS</u></div>
<div>Φ Gaelenmere - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<div><u>THE NORTHERN TUNDRAS</u></div>
<div>Φ Iskald Jarldoms/Ulfurrikjar - //Coming Soon//</div>
<div>Φ Hadrigard - //Coming Soon//</div>
<div>Φ The Throat of the World - //Coming Soon//</div>
<</nobr>>
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><br>
<center>@@.codextitle;Magic@@</center>
<<link 'Φ The Balance' "CodexBalance">><</link>>
<<link 'Φ Arcane' "CodexArcane">><</link>>
<<link 'Φ Arcanum' "Arcanum">><</link>>
<<link 'Φ Elementum' "Elementum">><</link>>
<<link 'Φ The Ethereal Divide' "Ethereal Divide">><</link>>
<<link 'Φ Force' "Force">><</link>>
<<link 'Φ Lumin' "Lumin">><</link>>
Φ Mages - //Coming Soon//
Φ Spiritual Energy - //Coming Soon//
<<link 'Φ Umbra' "Umbra">><</link>>
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><br>
<center>@@.codextitle;Historical Accounts@@</center>
<<nobr>>
<div><<if hasVisited("ToChotouPt2")>><<link 'Φ The Dragon Expulsion' "The Dragon Expulsion">><</link>><</if>></div>
<div>Φ The Elven Prince and the Centaur Alliance - //Coming Soon//</div>
<div><<link 'Φ The Immortal Plague' "The Immortal Plague">><</link>></div>
<div>Φ Nature's Beloved: A Gift of Arcane -//Coming Soon//</div>
<div>Φ The Undead Army - //Coming Soon//</div>
<</nobr>>
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><br>
<center>@@.codextitle;Guilds & Organizations@@</center>
<<nobr>>
<div>Φ The Sea's Lost Souls - //Coming Soon//</div>
<div><<if hasVisited("ToChotouPt3")>><<link 'Φ Wardens Guild' "Wardens Guild">><</link>><</if>></div>
<div><<if hasVisited("GabrielPOV Pt2")>><<link 'Φ The Order of the Draconin Vanguard' "Draconin Vanguard">><</link>><</if>></div>
<</nobr>>
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><br>
<center>@@.codextitle;Races@@</center>
<<link 'Φ Centaurs' "Centaurs">><</link>>
<<link 'Φ Draconians' "Draconians">><</link>>
<<link 'Φ Dryads' "Dryads">><</link>>
Φ Dwarves - //Coming Soon//
Φ Elves - //Coming Soon//
Φ Gnomes - //Coming Soon//
Φ Humans - //Coming Soon//
Φ Merfolk - //Coming Soon//
Φ Orcs - //Coming Soon//
Φ Satyrs - //Coming Soon//
Φ Sirens - //Coming Soon//
<center>These pages do not account for the various sub-species for each race. More may be added in the future. ''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><center>@@.codextitle;Gorgons@@</center>
A legendary creature, the Gorgon, has the power to petrify those who dare meet its gaze, turning them into stone. Described variously, some believe it to be part human, part serpent, while others liken it to a creature akin to the multi-headed hydra. The truth remains veiled, as any who witness it are eternally preserved as statues.
Myths about the Gorgons' origins vary. In certain cultures, legend holds that they arise from ancient statues in forgotten temples where they were once revered. This belief stems from discoveries of hybrid human-snake statues in ruins long erased from maps for safety. Elsewhere, they are regarded simply as elusive, possibly subterranean beasts, lurking in unexplored depths, their scarcity shrouding them in mystery.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;Basilisks@@</center>
A creature of legend, the basilisk holds the power of death in its gaze. Rarely seen, it dwells in the realm of myth, its appearances so scarce they're almost whispers. Descriptions vary – some speak of a colossal lizard, others a bizarre hybrid with the head of a man. But the truth of its form remains a mystery, lost to those who've dared to look.
It's believed basilisks dwell in warm climates, though they steer clear of the searing desolation of deserts. A peculiar sign of their presence is said to be bushes scorched without the kiss of flame. Such burns serve as silent harbingers, hinting at the possibility of a basilisk within one's vicinity.
Rumors hint that rue, a plant with rumored mystical properties, can defeat it. If this beast ever chooses your land for its lair, they say rue might be your only hope. However, getting close enough to use it is another story.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;Cockatrice@@</center>
A distant cousin of dragons, cockatrices are creatures that cause death to those who look at it or touch it. While dragons are more clever beasts, cockatrices were far from the intelligent beings of their counterparts. However, this seeming weakness proved to be a rather dangerous trait when they began appearing in places most wildlife would avoid — such as human settlements. These incidents, however, occurred during the dragon migration — the phenomenon that eventually lead to the Dragon Expulsion over 600 years ago. During this fabled event, hunters had let roosters overrun the cockatrices dwellings and placed mirrors throughout the woods they roamed. Eventually, signs of their existence vanished and their extinction eventually claimed.
Cockatrices were said to have the head of a rooster and the body of a dragon, though such descriptions are uncertain. It's believed only birds and dragons themselves are immune to their deathly looks.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;Chimeras@@</center>
Chimeras, mystical constructs born of magic and human ingenuity, trace their origins to ancient times. Initially forged for the ravages of prolonged wars, these formidable creations have persisted through the ages, despite the moral quandaries they evoke. Today, the craft of creating chimeras is widely condemned; most realms, including members of the Council of Arcaneum, have outlawed their creation.
Typically fashioned from a patchwork of various animal parts, chimeras are diverse in form. More unsettling, however, is their occasional incorporation of humanoid elements, blurring the lines between beast and man, and stirring deep ethical dilemmas.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;The Balance@@</center>
The idea that no form of magic is ‘good’ or ‘bad,’ but a balance is needed before there is ‘too much’ of any form. For example, too much Umbral can cause the shadows to act on their own. Thus, a balance is needed.
Practicing outside the Balance is frowned upon. Each kingdom and country have their ways of dealing with magic. Those who welcome magical beings in their lands have special forces who deal with those who take their magic to extreme levels.
<span class="next"><<button 'Return' "Magic">><</button>></span><center>@@.codextitle;Arcane@@</center>
Arcane is the lifeblood of magic and all living things. Those born with the most arcane in their being are able to manipulate the world around them. This is not limited to humanoids.
<span class="next"><<button 'Return' "Magic">><</button>></span><center>@@.codextitle;Arcanum@@</center>
A form of magic that manipulates arcane in its pure form.
<span class="next"><<button 'Return' "Magic">><</button>></span><center>@@.codextitle;Umbra@@</center>
A form of magic that manipulates shadows. Not commonly practiced as most are prone to a lifetime of nightmares after prolonged use.
<span class="next"><<button 'Return' "Magic">><</button>></span><center>@@.codextitle;Lumin@@</center>
A rare form of magic that manipulates light. Very few are born with this ability. Some say only those blessed by the gods are born with it, others say it’s just a matter of luck. Why light magic is more rare than it’s opposite is unknown.
<span class="next"><<button 'Return' "Magic">><</button>></span><center>@@.codextitle;Elementum@@</center>
A form of magic that manipulates the elements, such as fire, water, earth, wind, etc.
<span class="next"><<button 'Return' "Magic">><</button>></span><center>@@.codextitle;Draconians@@</center>
Draconians are a human-hybrid race, bearing dragon-like features but not directly related to dragons. Their striking appearance includes a range of skin tones, typically with a greyish hue, though they can exhibit a wide spectrum of colors. Height among draconians is not dependent on sex, contributing to their diverse physicality.
Renowned for their pointed ears and immortal nature, akin to elves, draconians boast a rich variety of cultures and societies. Draconians have been inhabitants of numerous regions across the world. Each community has adapted to its environment, developing distinct traditions, beliefs, and customs that enrich their collective identity.
The adaptability of draconians has seen them thrive in various settings, from arid deserts to lush highlands, making them a versatile and widespread race. This diversity is not only evident in their physical attributes but also in their societal roles, ranging from scholars and artisans to warriors and diplomats.
''Physical Attributes:'' Males tend to have large horns. Females rarely have horns, those that do tend to grow only a few inches. Draconians have long and pointed nails. Manicures and horn polishing are both popular grooming habits amongst the race. They are incapable of growing facial hair.
''Height:'' 6.4 - 7ft ; Rarely above and below these heights, but not unheard of.
''Eyes:'' Pupils are vertical slits. The most common eye colors are green, yellow, gold, silver, or a mix of these colors. Other colors occur in mixed-race offspring.
''Aging:'' Draconians rarely show age. One way one might tell the age of one is if an older dracon has unkempt horns.
''Magic Ability:'' While draconian mages are unheard of, the race is excellent with enchanting. More commonly practiced by the older tribes that remained in their ancient home, draconians have an easier time altering magic despite being unable to cast it. This phenomenon has led scholars to believe there are other ways to have an arcane connection, one not found within blood.
''Interracial Sex:'' Draconians are sexually compatible with most other humanoid races, but few are able to produce mixed offspring. The most common interracial children are human or elven, as orcs, dwarves, and dryads have been unsuccessful at bearing children with a draconian and vice-versa. Features of mixed-draconian offspring are usually muted but not unidentifiable. For example, a male mixed-race child will lack horns or grow smaller ones.
''The Immortal Plague:'' Finding a draconian older than 3,500 is rare due to a plague dubbed the 'Immortal Plague' that attacked the immortal races over 3,500 years ago. Any from before this time live within small communities in the Shifting Sands. For more information, see codex entry on the <<link 'Immortal Plague' "The Immortal Plague">><</link>>.
<span class="next"><<button 'Return' "Races">><</button>></span><center>@@.codextitle;The Wardens Guild@@</center>
With a name that varies depending on the region, known as the Wardens Guild within the West Highlands, this is a guild whose origins date back centuries. While their primary focus is magic beasts and supernatural, they are also known to hunt even the most common beasts that may cause trouble. Joining the Guild is a rather grueling task, as one must prove they have the potential to face even the most dangerous monsters.
Most wardens work in small groups or pairs, very few work alone.
The guild within the West Highlands has recently dropped their association with the branch in Auris given the kingdom's new seat on the Council. But the Auris branch still acts upon the same morals as it did before, only they do not hunt mages and the like anymore.
<span class="next"><<button 'Return' "Guilds & Organizations">><</button>></span><center>@@.codextitle;The Council of Arcaneum@@</center>
Originally formed by the kingdoms of Taishan, Du'are, and the east elven kingdom of Nyrnn, the Council of Arcaneum was established just over 15 years ago to create a harmonious coexistence between magical beings, supernatural, and others, setting common laws and ethical standards. This unprecedented union was driven by a vision to integrate magic beings into society beyond the borders of where they were originally accepted, ensuring their rights and responsibilities are clearly defined and respected, but also ensuring the protection of non-magic people.
''Founding Principles:'' The Council was founded on the idea of harmony and prosperity between Alti'shan's regular denizens and the supernatural and magical beings, emphasizing co-existence with laws in place to ensure lasting peace.
''Expansion and Controversy:'' The Council's influence has grown, now encompassing ten additional countries, including Auris. Some, however, view this expansion skeptically, suggesting it undermines the sovereignty of member states and serves the interests of the founding kingdoms.
The Council's role in complex political matters, notably the Auris succession crisis, has sparked debates about its authority, with some questioning the ethical implications of its decisions. Despite its peacekeeping and unifying efforts, the Council also faces accusations of overreach, particularly when using military resources or attaching conditions to its aid.
''Achievements:'' The Council has achieved significant milestones in promoting peace, advancing magical studies, and fostering cooperation among diverse nations. Its role in the establishment and enforcement of laws has been pivotal in preventing conflicts and ensuring the ethical use of magic.
''Current Reputation:'' Public opinion about the Council varies widely, from being seen as a beacon of hope and stability to being viewed as a covertly controlling entity.
<span class="next"><<button 'Return' "Kingdoms & Countries">><</button>></span><center>@@.codextitle;The Dragon Expulsion@@</center>
Over 600 years ago, the dragon population hit an all-time high as strange migration patterns brought them into the West Highlands in large hordes. The constant raiding by their kind caused the West Highland nations, along with a few outside their borders, to band together and drive out and slay the beasts. Some species became extinct, but the dragon population overall suffered little. While they still make appearances, they are far wiser than to put their noses too far into civilization, since most probably lived through it.
<span class="next"><<button 'Return' "Historical Accounts">><</button>></span><center>@@.codextitle;Hellhounds@@</center>
Hellhounds are canines shrouded in legend. They are said to traverse the realms between the living and the planes of the hells. Marked by their smoldering red eyes and ethereal howls that chill the soul, the origins of these creatures are steeped in dark lore. Often depicted as the Devil's sinister companions, anointed in his infernal essence, they move in packs, mirroring the intricate social structure of wolves.
These hellish beasts hold a strong arcane connection that enables them to manipulate the mist around them. This ability allows them to ensnare and disorient their prey, striking with terrifying precision from the shrouded depths.
Hellhounds are most commonly encountered in the West Highlands. However, their seemingly hellish nature fuels beliefs that they could manifest anywhere the Devil commands. Thus, while the West Highlands are their usual haunt, legends caution that these spectral canines might roam wherever dark forces gather, making their appearances both feared and unpredictable.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><br>
<center>@@.codextitle;Myths & Legends@@</center>
<<nobr>>
<div><<if hasVisited("Study")>><<link 'Φ Demons' "Demons">><</link>><</if>></div>
<div><<link 'Φ Devil' "Devil">><</link>></div>
<div><<link 'Φ The Thirteen Hells' "ThirteenHells">><</link>></div>
<</nobr>>
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><center>@@.codextitle;Devil@@</center>
The Devil is the subject of ancient legends, depicted as either a single humanoid entity or an enigmatic race that dwells in the shadows of humanity. While these depictions originate from ancient times and are often regarded as cautionary tales, they continue to intrigue and puzzle modern scholars.
The Church of the All-Father, in contrast, firmly believes in the existence of the Arch-Devil, who is seen as the embodiment of evil. They assert that he resides and is sealed within the final layer of hell, from where he extends his influence into the world through spirits and magic. The other thirteen layers of hell are believed to house lesser devils, collectively known as the Dark Divinities, each with its own cautionary lore.
Various cultures possess their own interpretations of the Devil, viewing them as guardians of the shadows. However, the vague descriptions found in ancient texts have eroded with time, leaving scholars and religious leaders to fill in the gaps with their own interpretations.
The existence of the Devil, or whether multiple Devils exist, is a subject of debate, much like the existence of demons. Some argue that they are one and the same, further shrouding these enigmatic entities in mystery.
<span class="next"><<button 'Return' "Myths & Legends">><</button>></span><center>@@.codextitle;Demons@@</center>
Demons, entities said to dwell within the shadows, have long been a subject of debate. Some argue that the term 'demon' was simply a name given in ancient times due to a lack of understanding about the various types of spirits. However, the Church of the All-Father firmly believes that spirits and demons are inherently the same. Despite such beliefs, there are no recorded instances of spirits causing the sort of insanity described in ancient demon tales.
The original myths found in texts come from before time was even a concept. Only a handful of records describe a brief time when these incidents occurred. These stories have been referred to be just that: stories meant to keep children inside when the sun goes down. However, the most known tale is of a more recent time, though it was still penned over 2,000 years ago. The translated text is among the few most intact. It's a journal entry of a known explorer who had discovered an entire village "driven to suicide." It reads as follows:
//"Then we came to the village of ''redacted'' where we witnessed a scene most horrendous, most gruesome. Men, women, and children of all ages were strewn about in bloodied heaps. Some had throats slit, marred in both jagged and clean lines. Others seemed as though someone had repeatedly bashed their heads against the walls. At first, I thought a bandit attack. Yet it wasn't until I saw most were missing their eyes, and after further investigation, we found the remains of their eyes within their own hands. My companions and I searched for survivors, but the two we located were in hysterics and near death. We were unable to get any answers from them as they could not even acknowledge their own existence.
As we delved deeper, signs of a cult ritual emerged. Runes, seemingly drawn in goat's blood, and red candles emitting a sulfurous odor suggested dark practices reminiscent of ancient daemon summoning, a topic I once encountered in my readings. The true nature of this tragedy eludes me, leaving my account to join the myriad of unresolved mysteries surrounding demons."//
Some speculate on a mistranslation due to the explorer's shorthand, while others dismiss it as a mere fireside tale, especially since the village's name is conspicuously absent. Even among the immortal races, whose tales span eons, concrete evidence of demons remains elusive ─ they are stories, nothing more.
<span class="next"><<button 'Return' "Myths & Legends">><</button>></span><center>@@.codextitle;Basan@@</center>
The basan, a creature akin to a large, fire-breathing chicken, are majestic yet enigmatic monsters. They are mostly known for their generally peaceful demeanor and their fierce protective nature of their young. A notable incident occurred recently when hunters, seeking to claim its eggs, provoked a basan into unleashing a torrent of fire, resulting in a catastrophic forest blaze. Such incidents, while rare, serve as a reminder of the potential danger these seeming harmless beasts pose.
Basans tend to thrive in most environments save for the cold. They are often identified by their unique calls that carry through the lands they inhabit.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;Vampires@@</center>
Vampires are cursed humanoids who live off the blood of the living. Arcane heavy blood is favored as it's said to heighten the vampiric powers. How the curse originated (if it is a curse) is as much a mystery as how long it's existed. There are no known cures for the curse. Those cursed with vampiric blood become immortal. Some become immune to the sun, while others are at its mercy. There are different types of vampire curses and as a result, varying degrees of vampire strengths and weaknesses.
Scholars within the Council of Arcaneum have recently begun searching for ways to help vampires. Currently, they are looking for alternate sources other than blood. There is the hope that they may one day work towards a cure.
Vampire abilities include supernatural strength, supernatural speed, and increased senses, which include the ability to read bodily changes within mortals, especially emotions and hormones.
''Sanglux'' is a term for the Sanguine Luxuria vampires who have an insatiable thirst for blood. It doesn't matter if one feeds an hour prior before the thirst returns. These vampires are less in touch with their humanity than a daywalker. They can still operate normally unless the thirst becomes too unbearable. They can live under the sun but are more sensitive to the light. With the supernatural becoming more accepted, scholars are searching for ways to help stave off the hunger of those cursed with the SangLux variation. Blood high with arcane has resulted in the least amount of time between feeding.
Sanglux most commonly live in covens, or small communities that help each other survive. One particular ability that seems unique to these vampires is the ability to charm their victims, putting them into a trance.
''Ghouls'' are vampires who have almost completely lost touch with their humanity. They generally live within caves, or abandoned towns, in small colonies. They cannot survive beneath the sun, turning to ash within minutes if exposed for too long. Ghouls tend to look more emaciated, making it hard to blend within civilization. With scarce access to humanoid blood due to their strange appearance, ghouls tend to feed upon animals unless they get lucky with unsuspecting travelers. Once again, scholars are searching for ways to help ghouls.
Despite their many weaknesses, ghouls have one particular ability that other vampires don't: they have the ability to //see// the blood flow of living beings.
''Daywalkers'' is a term for vampires with their humanity intact and living almost normal lives beneath the sun. These vampires can eat regular food but still require blood to fight off the blood lust, though not as often. Despite seeming normal, daywalkers are not unknown to lose control when the blood lust becomes too strong or if the blood of a victim is far too tempting to resist. Scholars have not focused as much on daywalkers as the other types given their near-normal lives.
While daywalkers have no unique abilities, their strengths remain the same no matter the time of day.
<<if hasVisited("Ch3LeeRev")>>''Revenants'' are the apex of all vampires, or perhaps even the supernatural as a whole. They excel in every conceivable way, sharing nearly every unique ability of each vampiric sub-species and then some. Their unique mastery over blood 'magic' sets them apart. While they have few known weaknesses, the mysteries surrounding them mean that much about them remains uncharted. Originating as the oldest of their kind, it's believed vampirism began with them. Their rarity is perhaps the only relief to those who fear them.
While Revenants are often depicted as nearly invincible in many legends and stories, there are ways to defeat them, although such a feat has been recorded only once, and the means have been lost in the passage of time.<</if>>
''More types exist but Ghouls, Sanglux, and Daywalkers are the most common three one might come across. More will be added.''
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;The Immortal Plague@@</center>
Over 3,500 years ago, a strange illness attacked the immortal races. Elves, dryads, and draconians suffered huge losses before the plague ran its course and disappeared almost as quickly as it came. The plague seemed to only effect whatever gives these races their immortality. Since then, there have been no more reported cases of this strange illness.
The Church of Ozwyn believes the plague was a culling from the gods to keep numbers in check, an idea that has increased the discourse between the races and this particular religion. Others believe that strange weather patterns that occurred around this time may have led to the cultivation of the illness. Regardless, its coming into existence will forever be a mystery. One hoped will not return.
<span class="next"><<button 'Return' "Historical Accounts">><</button>></span><center>@@.codextitle;The Thirteen Hells@@</center>
The Thirteen Hells supposedly exist in a plane inaccessible to mortals. Whether or not they exist is another factor altogether. Tales of the layers of hell have been regaled throughout every culture and history recorded. This factor alone lends credence to the idea that it //is real//. But since no one can physically access it, it's still heavily debated.
Various beliefs surround the Thirteen Hells. Some cultures believe it is the place where souls go when they die. Each layer supposedly represents the life one has lived. The deeper one goes, the worse life one had lived. Others believe it's the home of the spirits and other otherworldly beings. The Church of the All-Father and other similar religions believe there are fourteen layers, each ruled by a lesser devil, or Dark Divinity, the Arch-Devil himself residing and sealed away in the last layer.
While spirits are known to communicate with mortals, none have commented on the truths behind the hells, other than there is a place beyond the eyes of man.
<span class="next"><<button 'Return' "Myths & Legends">><</button>></span><center>@@.codextitle;The Church of the All-Father@@</center>
The Church of the All-Father is a religious faction that worships the All-Father, Ozwyn, and the Pantheon of the Heavens. They are nearly a worldwide religion but mainly operate within the West Highlands, The Eastern Lochs, and in recent years they have begun to extend their reach within the Far East.
The Church firmly believes in the existence of the Devil. The said fallen brother of Ozwyn. They believe magic is inherently evil, a boon from the Devil to give man to serve their ambitions and contend with the gods themselves. Spirits are said to be the demonic minions of their antagonist.
In recent years, the Church has focused primarily on spreading the word of Ozwyn, mostly tuning down their crusade against non-believers, though their wars with the Iskald Jarldoms continue. The Church and Elven kingdoms also usually clash despite their similar beliefs as the idea of the Elven "Listener" is seen as a form of heresy.
Cardinals within the Church bear religious names of past saints, in keeping with the long-standing tradition of the faith. These names serve as a symbol of their connection to the revered saints who have played significant roles in the history of the Church. Cardinals are allowed to choose the name of the saint they revere most, which reflects their character and beliefs.
''Current Cardinal:'' Augustus Verellion the Vth
* [[Church Hierarchy|Church Hierarchy]]
<span class="next"><<button 'Return' "Religion">><</button>></span><center>@@.codextitle;Auris@@</center>
Auris is the primary homeland of the draconians, comprised of both indigenous inhabitants and those who migrated from the Shifting Sands some 6,000 years ago. The unification of the land occurred during peace talks following their arrival in the West Highlands. A leader was unanimously elected from among all draconians, setting the foundation for a nation that flourished until recent years.
The sovereign of Auris, known as the Dragon Lord, or the Dragon Heiress/Dragon Heir for female or non-binary rulers respectively, is traditionally immortal, with leadership intended to pass every 500 years. This cycle was disrupted by the former tyrant, Odos de Le Wren, who extended his reign by an additional 20 years until his children led a rebellion against him.
Now, Auris is in a period of recovery, striving to rebuild its reputation after Odos's aggressive expansionism and the following war of sucussion. His reign, marked by unprovoked attacks on neighboring nations and land grabs, had nearly plunged the West Highlands into a devastating war. The current leadership is focused on healing these wounds, both within Auris and with its neighbors, to restore stability and peace to the region.
''Current Leader:'' Admos de Le Wren
''Capital:'' Narrau
<span class="next"><<button 'Return' "Kingdoms & Countries">><</button>></span><center>@@.codextitle;Lenia@@</center>
Lenia, the oldest kingdom in the West Highlands, is known for its deep-rooted aversion to magic. This stance, influenced by both historical events and religious beliefs, has shaped the kingdom's policies and identity for centuries.
The monarchy in Lenia, while maintaining traditional values, has always navigated a complex relationship with the influential Church of the All-Father. Historically, the Church has played a significant role, serving as advisors to the throne, but the depth of their influence remains a subject of political debate.
In recent years, as the Council of Arcaneum's influence grows, and has now established their presence in the West Highlands, Lenia's anti-magic stance has come under increasing scrutiny and wonderment. Against this development, sparse but persistent rumors circulate about the current Queen's views on magic, adding to the uncertainties among the clergy and nobility. This has led to a delicate and ever-evolving balance of power and influence between the Church and the Sovereignty. As the kingdom stands at a crossroads, its people and leaders watch with bated breath, uncertain of what changes the future may bring within Lenia's borders.
''Current Leaders:'' King Marrus de Rais | Queen Amelina de Rais
''Capital:'' Elysia
<span class="next"><<button 'Return' "Kingdoms & Countries">><</button>></span><center>@@.codextitle;Du'are@@</center>
Du'are stands as one of the oldest and most illustrious kingdoms within the Miridian Expanse. Its capital, Aurune, is a testament to this grandeur, flourishing upon a vast oasis that intertwines with the Kinseph River. As one of the largest cities in the region, Aurune's vibrancy is mirrored in various other settlements across the kingdom, each boasting grand temples dedicated to the original gods of Du'are.
The foundations of Du'are are steeped in over 15,000 years of history. Although time has eroded much of the ancient texts, the essence of this rich past continues to bolster not only Du'are's culture but also the heritage of every civilization within the Expanse.
Governed by the Pharaoh, a position held for life, Du'are has long been a beacon of stability and tradition. The current ruler, Pharaoh Anheru Sephirus Khamuret, upholds the kingdom's cherished values, including the historic establishment of the Council of Arcaneum 15 years ago, a legacy initiated by his father.
Presently, Du'are is experiencing a period of peace and cultural renaissance. The kingdom is actively reviving and expanding the magical studies and traditions once lost to fear and superstition, a dark chapter in its history that is vowed never to return. This commitment to embracing the mystical heritage of its people has ushered in an era of enlightenment and prosperity.
''Current Pharaoh:'' Anheru Sephirus Khamuret
''Capital:'' Aurune<center>@@.codextitle;West Highlands@@</center>
The West Highlands is a cluster of kingdoms located in the Northwest Hemisphere of the continent Elledius.
''Kingdoms:'' Auris, Galilee, Lenia, Lumor, Orain, Seles, Valia, and Xeolia.
<center><u>Geography</u></center>
The West Highlands, a region of striking diversity and natural beauty, is characterized by its rugged terrain and varied climate. In the north, misty and cool highlands dominate the landscape, giving way to more temperate zones in the south. The region's eastern boundary is marked by the Lourcier Mountains, where peaks such as Mont de la Foi and Pic de Lumière rise as natural fortresses. Before these mountains lie dense, verdant forests that stretch across much of the region, interspersed with sprawling river valleys that serve as lifelines for the thriving communities along their banks. To the west, the land meets the vast Galathian Ocean that stretches far beyond the horizon.
Each valley and forest within the West Highlands is a microcosm of culture and trade, reflective of the seven distinct kingdoms nestled within this region. From the fortified cities in the shadow of the Lourcier Mountains to the bustling market towns along the riverbanks, each kingdom contributes its unique flavor to the Highlands.
The natural diversity of the West Highlands is mirrored in its rich biodiversity, ranging from the regal Highland Stags in the northern highlands to the more elusive and mystical creatures that lurk in the mountainous crags and deeper woodlands.
<center><u>Society & Races</u></center>
The society in the West Highlands is as diverse as its biomes. The human kingdoms of Lenia, Orain, and Galilee are renowned for their chivalrous knights and gleaming paladins, deeply influenced by the teachings of the Church of the All-Father. In contrast, the elven enclaves of Lumor and Xeolia are celebrated for their advancements in natural sciences, blending tradition with the mysteries of the natural world.
The region of Valia stands out for its cosmopolitan nature, housing countless races. It is particularly renowned for its prestigious colleges and cities of learning, attracting scholars from across the Highlands and beyond. Auris, on the other hand, serves as the primary home of the draconians, a race known for their elegance, martial prowess and a unique culture that intertwines strength with wisdom.
<center><u>History & Lore</u></center>
The history of the West Highlands is rich with tales of heroism and political intrigue. While the Church of the All-Father and its revered saints, devoted followers of Ozwyn, are notable elements in the region's past, they represent only a part of its diverse historical landscape. The legendary founding of Orain is steeped in myths and divine legends, while other events, such as the recent rebellion within Auris, stem from more secular roots.
<center><u>Economy & Trade</u></center>
The West Highlands is a hub of various goods that are grown, crafted, and foraged, finding their way into markets within the Highlands and far beyond. Each kingdom within the region contributes its unique specialties to a vast trade network. These include a range of agricultural products from the fertile river valleys, expertly crafted goods from local artisans, and scholarly materials from the esteemed centers of learning. Additionally, the coastal areas contribute a bounty of seafood, while the mountainous regions are known for their quality minerals and metals. The region's lush forests provide valuable timber and medicinal herbs, and the vineyards and breweries are celebrated for their fine wines and spirits. Together, these goods not only drive the economy of the West Highlands but also reflect the varied skills, traditions, and natural resources of its inhabitants.
<center><u>Religion & Beliefs</u></center>
The West Highlands are deeply influenced by the grand Church of the All-Father, with Ozwyn as the primary deity revered across all kingdoms. Each kingdom, while unified in their worship of Ozwyn, also houses various temples dedicated to other gods in his pantheon, reflecting an array of religious practices and beliefs.
<span class="next"><<button 'Return' "Kingdoms & Countries">><</button>></span><center>@@.codextitle;Force@@</center>
A form of magic that manipulates gravity.
<span class="next"><<button 'Return' "Magic">><</button>></span><center>@@.codextitle;Golems@@</center>
Golems are mage-made constructs. Anything can make up a golem, ranging from stone to flesh. Generally, golems are large, hulking, and bipedal monstrosities. They may differ from the norm depending on the creator's vision. They serve diverse purposes, from guardianship to manual labor, embodying the will and intent of the mage who created it.
The way to defeat a golem is by destroying the magic core that powers it.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><br>
<center>@@.codextitle;Religion@@</center>
<<nobr>>
<div><<if hasVisited("StuTer") + hasVisited("StuCu") + hasVisited("StuEx")>><<link 'Φ Church of the All-Father' "The Church of the All-Father">><</link>><</if>></div>
<div>Φ The Enlightened - //Coming Soon//</div>
<div>Φ The Listener - //Coming Soon//</div>
<div>Φ Gods & Goddesses - //Coming Soon//</div>
<</nobr>>
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><center>@@.codextitle;Spirits@@</center>
Spirits are beings that exist in both reality and whatever lies beyond the eyes of mankind. They shift between the planes, only allowing themselves to be seen if they wish to. Some say they reside within the layers of hell. Then some believe in another plane they have taken to call "The Other", a place that lay beyond the Ethereal Divide. Spirits exist in different elements and areas. There are forest spirits, fire spirits, spirits of water, etc.
Many myths and beliefs surround these ethereal beings. Most say they are tricksters, given the many folktales that involve them. Others say they are beings worthy of respect. Some cultures even worship them. Mages and witches also sometimes call upon them, using their abilities to enhance their magic. Of course, that is only if the spirits //wish// to help them.
Some manipulate the beings. Most spirits are acutely sensitive to emotions, something that has made it easier for them to be controlled by wrongdoers. Spirits can also possess the dead, though this is more common during times of war or areas where there is great distress.
The Enlightened of the far east are masters of spirit soothing but equal manipulation through spiritual energy.
See also Sprits: Another Race? - //Coming Soon//
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;Admos de Le Wren@@</center>
''Age:'' //Unknown//
''Occupation:'' Dragon Lord of Auris
''Appearance:'' <<if $adSeen is false>>//Unknown//<<else>>Alabaster skin with a grey hue that naturally darkens his lips. Large black horns that curve in and out. Silver hair that reaches his mid-back. Manicured nails sit upon fingers that darken at the tips. Overall soft but sharp features.<</if>>
''Eyes:'' <<if $adseen is false>>//Unknown//<<else>>Golden<</if>>
''Height:'' <<if $adseen is false>>//Unknown//<<else>>He looks to be around 6 foot 4 inches.<</if>>
''Build:'' //Unknown//
<span class="next"><<button 'Return' "Characters">><</button>></span><center>@@.codextitle;$lyName de Le Wren@@</center>
''Age:'' <<if hasVisited("LyEve50") + hasVisited("LyEve150") + hasVisited("LyEve200")>>132<<else>>//Unknown//<</if>>
''Occupation:'' $lyTitle and $lyPrince of Auris
$lyHeShe has taken a rather unorthodox way of assisting, but it helps further protect $lyhisher brother. The $lyTitle is fairly exuberant and flippant, making it hard to tell if $lyheshe is taking certain situations seriously. <<if hasVisited("ChoLyTalkEve")>>$lyName is also very protective of $lyhisher brother, Admos, after the mess of his coming to reign.<</if>>
You're still learning more about the $lymanwoman...
''Appearance:'' <<if hasVisited("Listen")>>You've seen the back of $lyName's head, $lyheshe has long and light blonde hair. <<if $lyGender is "male">>He has dark and well-polished horns that curve back and up. <<elseif $lyGender is "female">>She's hornless, which is normal for a female of the race.<</if>><</if>><<if hasVisited("Ch2LySeen")>> You peeked at the $lyTitle, finding long lashes that fanned across smooth, pale-ivory skin. Cherry lips and well-sculpted but rounded features. $lyHeShe is as handsome as $lyheshe is beautiful.<</if>>
''Eyes:'' //Unknown//
''Height:'' <<if hasVisited("LyRoute")>>Based on your walk to meet the witch, $lyName felt around 5'11" compared to you. $lyHeShe's short compared to most of $lyhisher race.<</if>>
''Build:'' <<if hasVisited("LySexCh2Finish")>>Lean<<elseif hasVisited("Ch2LySeen")>>Lean<<else>>//Unknown//<</if>>
<span class="next"><<button 'Return' "Characters">><</button>></span><center>@@.codextitle;$leeName van Laere@@</center>
''Age:'' 29
''Occupation:'' Knight-Commander of the Royal Guard
$leeName ended up in Auris somehow, becoming the Knight-Commander of the Royal Guard. <<if hasVisited("ChoLeeEve")>>$leeHeShe had been turned by a vampire, forcing $leehimher to leave $leehisher previous home in Lenia.<</if>> You've yet to uncover more of $leehisher past...
<<if $leePast is "crush">>You had a crush on $leeName in your childhood, but you never told $leehimher. You two were close, best friends at least.<<elseif $leePast is "BFF">>$leeName was your best friend growing up, you two were close.<<else>>While $leeName wasn't really a 'friend' growing up, you two had spent a bit of time together due to your parents friendship.<</if>>
''Appearance:'' <<if ($leeSeen is false) and hasVisited("Ch2Pt2")>>You remember $leeName having golden brown curly hair and honey skin. You're not sure how much $leeheshe has changed since you last saw $leehimher...<</if>>
''Eyes:'' You remember $leehisher hazel eyes...
''Height:'' //Unknown//
''Build:'' //Unknown//
<span class="next"><<button 'Return' "Characters">><</button>></span><center>@@.codextitle;Gabriel Duarte@@</center>
''Age:'' //Unknown//
''Occupation:'' Knight of the Royal Guard
<<if $bio.gab is true>>Gabriel is the middle child of four. $gabHeShe has an older brother and twin sisters. The Duartes had intended for $gabhimher to take over their family's horse farm, but Gabriel's future lay elsewhere. Though $gabheshe became a knight, it wasn't always something $gabheshe had aspired to be from a young age. You have a feeling it was something $gabheshe did on a whim.
Gabriel is kind and considerate but possibly overbearing. $gabHeShe cares a great deal about those around $gabhimher, even if $gabheshe hasn't known them for long.<</if>>
You're still learning more about the knight...
''Appearance:'' <<if $lygabEvents.includes("GabHair") or $gabEvents.includes("KissCheek")>>You've learned Gabriel has red hair.<<else>>//Unknown//<</if>>
''Eyes:'' //Unknown//
''Height:'' //Unknown//
''Build:'' <<if $gabgender is "male">>You could tell Gabriel was bulky after your run in.<<else>>You could tell Gabriel is lithe after your run in.<</if>>
<span class="next"><<button 'Return' "Characters">><</button>></span><center>@@.codextitle;Xiang $xiaoName@@</center>
''Age:'' //Unknown//
''Occupation:'' Ambassador of the Council of Arcaneum
''Appearance:'' //Unknown//
''Eyes:'' //Unknown//
''Height:'' //Unknown//
''Build:'' //Unknown//
<span class="next"><<button 'Return' "Characters">><</button>></span><center>@@.codextitle;Hestia@@</center>
''Age:'' //Unknown//
''Occupation:'' Witch
Hestia is a very soft-spoken witch. Her accent says she's from Du'are. <<if hasVisited("ChoGardEve")>>She was raised in Valia after the death of her father. She claims to have come to Auris because she didn't wish to return to Du'are.<</if>>
They use the help of the spirits to assist with their magic. Her voice is strangely soothing, but perhaps it's just the softness of her tone.
You're still learning more about her...
''Eyes:'' //Unknown//
''Height:'' //Unknown//
''Build:'' //Unknown//
<span class="next"><<button 'Return' "Characters">><</button>></span><br>
<center>@@.codextitle;Characters@@</center>
<<link 'Φ Your Raven' "CodexRaven">><</link>>
<<nobr>>
<div><u>Auris</u></div>
<div><<if $admosMet is true>><<link 'Φ Admos de Le Wren' "Admos CS">><</link>><</if>></div>
<div><<link 'Φ Lord Derrien Marcel Dilès the Vth' "Diles CS">><</link>></div>
<div><<if $eliesMet is true>>Φ Elies de Le Wren<</if>></div>
<div>Φ Eryn de Le Wren - //Coming Soon//</div>
<div><<if $gabMet is true>><<link 'Φ Gabriel Duarte' "Gab CS">><</link>><</if>></div>
<div><<if $hesMet is true>><<link 'Φ Hestia' "Hes CS">><</link>><</if>></div>
<div><<if ($leeMet is true) and ($leeGender is "male")>><<link 'Φ Leese van Laere' "Lee CS">><</link>><<elseif ($leeMet is true) and ($leeGender is "female")>><<link 'Φ Lea van Laere' "Lee CS">><</link>><</if>></div>
<div><<if ($lyMet is true) and ($lyGender is "male")>><<link 'Φ Lyth de Le Wren' "Ly CS">><</link>><<elseif ($lyMet is true) and ($lyGender is "female")>><<link 'Φ Lyari de Le Wren' "Ly CS">><</link>><</if>></div>
<div>Φ Neas de Le Wren - //Coming Soon//</div>
<div>Φ The Thirteen Children - //Coming Soon//</div>
<</nobr>>
<<nobr>>
<u>Lenia</u>
<div>Grand Ecclesiarch Mathieu Thibault Leclerc - //Coming Soon//</div>
<div>Mother Ecclesiarch Sophie Aurélie Rousseau - //Coming Soon//</div>
<</nobr>>
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><center>@@.codextitle;Trolls@@</center>
Trolls, a diverse species, vary in appearance based on their regional habitats. While universally carnivorous and humanoid, their physical characteristics – such as size, skin texture, and color – adapt to their specific environments. Commonly dwelling in caves or similar secluded areas, trolls generally avoid human settlements but are known for the occasional foray, leading to encounters with travelers.
Their social structures range from solitary to small groups, with rare instances of larger bands causing disturbances, now largely mitigated by the vigilance of Wardens. Despite their humanoid form, trolls display distinctly animalistic behavior, lacking the sentience attributed to humans. However, some species seem to have the forming of culture, though primitive in nature. This has led to debates in academic circles about their classification, with some scholars advocating for their recognition as a distinct race, albeit with limited success.
Primarily nocturnal, trolls have adapted to various ecosystems, each species exhibiting unique traits suited to their surroundings.
More on troll sub-species will be added in the future.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;Undead@@</center>
Undead are exactly what the name implies: the walking dead. These monstrosities are a result of spirit possession and occur mostly in areas with heavy casualties, especially during wars. It's not uncommon for grave sites to be plagued with them either.
Numerous enigmas surround the 'how' and 'why' when it comes to spirit possession, especially of the dead. Some say spirits simply wish to walk amongst man, and it's easier to fill a soulless vessel than a living being. This is just one of the many speculations. While nothing can be confirmed, it's mainly believed the reasons differ from spirit to spirit.
Magic is another factor in the rise of the undead. Since arcane energy exists within all living beings, it allows mages to reanimate the dead with relative ease. However, this practice is not widespread, as there are more efficient options for executing tasks, such as golems. Consequently, using magic to animate the undead is seen as an uncommon and less practical choice.
Recently, there have been rumors that undead can also occur from a parasite. However, when examining undead bodies, nothing has been found. This leads to the speculation that perhaps these parasites are too small to see. But scholars believe this is just another hoax to induce fear.
Killing, or re-killing, undead is as simple as removing the head.
See also The Undead Army - //Coming Soon//
<span class="next"><<button 'Return' "Bestiary">><</button>></span><br>
<center>@@.codextitle;The World@@</center>
''World Name:'' Alti'shan
''Year:'' 624 D.E.
''Discovery:'' It's estimated at least 66% of the world has been discovered. Valia's naval fleets and the seafaring guild, The Sea's Lost Souls, are forming a large excursion of scholars and scientists into the largely uncharted southern hemisphere within the next few years. Rumor is a young captain of the Sea Losts guild will spearhead the expedition, making most leaders wonder about its success.
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><center>@@.codextitle;The Order of the Draconin Vanguard@@</center>
Founded around the same time as Auris, the Order was once a symbol of new beginnings within a new land. The founders were knighted by the first Draconin Lord some 6,000 years ago, who served alongside them. Their purpose was to be both protectors and a symbol of unity between those who lost their homes in the Shifting Sands and those who welcomed them. The Order brought and maintained peace, especially in the early years of settlement.
They held their ranks as Dragoons from their ancient home, harnessing a fighting style never before seen within the West Highlands. Even leaders beyond the borders of Auris saw its members as respectable individuals, even calling upon them during times of duress. While the Order still maintains some prestige, it doesn't hold as much weight as it once did.
However, the Order also fell victim when the Immortal Plague ravaged the world. The few surviving members were of the mortal races, and while the Dragoon was a style taught to the others, there was something to the style that only draconians could harness, and an unfortunate key was lost to the world as the secret died with the founding members.
The Order has recently undergone reformation after the previous Dragon Lord used them for reasons that conflicted with their original purpose, and the former Draconin Marshall used the Order to further a nefarious agenda alongside the Lord.
Today, the Order primarily operates within the capital, but they are sent when conflict brews, though it's an occurrence that has yet to happen since the throne has changed hands. The sovereign of Auris is also considered a member of the Order, a tradition carried on from its first leader, giving the sovereign a sense of chivalry and righteousness to do well for the kingdom.
Joining the Order is less rigorous than its early history but no less challenging. Those who are knighted have excelled in certain areas, whether as soldiers, guards, or even regular folk who showed great promise and characteristics the Order is looking for. They undergo training, being taught the basic foundations of the Dragoon style that survived over the years.
While celebrations of acceptance in the Order are far less grand nowadays, special ceremonies are still held in public where newly knighted individuals make their oaths. Private celebrations are later held for its new members within the Wyrmguard Sanctum, an unofficial headquarters adopted some few hundred years ago.
<span class="next"><<button 'Return' "Guilds & Organizations">><</button>></span><center>@@.codextitle;$raven.name@@</center>
''History:'' - //Coming Soon//
<center><u>Call Signs</u></center>
Caw: The classic sound associated with corvids; a loud, harsh call.
Croak: A deeper, more throaty call that can sound somewhat frog-like. Ravens often have a deeper, more resonant croak compared to the caw of crows.
Rattle: A kind of fast, clattering call.
Click: A quieter, more subtle sound, almost like two stones being tapped together.
Kok or Tok: A short, sharp note that's often repeated a few times in succession.
Gurgle: A complex, liquid-like sound that can be melodic in its own way.
Knocking: A wooden, almost hollow-sounding series of notes.
<span class="next"><<button 'Return' "Characters">><</button>></span><center>@@.codextitle;Lord Derrien Marcel Dilès the Vth@@</center>
''Occupation:'' Baron of Chotou, Auris
''Age:'' 42
''Background:'' Lord Derrien Dilès the Vth ascended to his title at the age of 27, following the untimely death of his father due to illness and his mother's subsequent passing. Known for his early support of the former Dragon Lord's tyrannical reign, Lord Derrien's loyalty was tested during the War of Succession. Despite his support for the tyrant's cause, he pledged his allegiance to the new Dragon Lord after the rebellion, supported by the Council, prevailed.
''Reputation:'' The $lyTitle acknowledges Lord Derrien as a competent overseer of the bustling port of Chotou. Although he harbors a distaste for magic and the supernatural, he enforces the Council's edicts with a measure of reluctance. His reputation is tarnished by his former allegiance to the tyrant, but he remains a steadfast figure within the noble hierarchy.
''Personal Life:'' Lord Derrien is a father of two and is bound in an open, though loveless, arranged marriage. He focuses on instilling a logical worldview in his children and maintains a private life separate from his political duties.
''Notable Event: The Siege of the Dragon's Maw:'' One of Lord Derrien's most distinguished military achievements was his leadership during "The Duel at the Dragon's Maw," a fierce battle at the gateway to the tyrant's city. His strategic acumen during this conflict secured a temporary victory against the rebels, demonstrating his tactical prowess and unwavering commitment to his liege.
''Current Stance:'' While he serves the new regime loyally, Lord Derrien is not averse to the idea of the former Dragon Lord heir's return. He quietly anticipates a shift away from the Council's influence, hoping for a future where the kingdom can stand independently, even if magic and the supernatural continue to be integrated into society.
<span class="next"><<button 'Return' "Characters">><</button>></span><center>@@.codextitle;Church Hierarchy@@</center>
''Cardinal:'' The highest ranking member and leader of the Church.
''Mother Ecclesiarch:'' A recent addition to the hierarchy, introduced within the last 10 years. On par with Grand Ecclesiarchs, this role offers a more nuanced perspective. The Mother Ecclesiarch serves as the voice of the current Cardinal, particularly after the Cardinal's self-imposed isolation.
''Grand Ecclesiarch:'' Overseers of branches within each kingdom where the Church operates.
''Paladin-General:'' Commander of the Church's knights and armies.
''Ecclesiarch:'' Leaders of individual churches responsible for conducting sermons and caring for the congregation.
''Paladin Exalt:'' Exceptional Paladins who have achieved remarkable feats in Ozwyn's name and are honored with a second baptism known as the "Baptism of Renewal."
''Paladins:'' Distinguished knights selected for their unwavering devotion to the Church, often serving as leaders among the Templars.
''Templars:'' Baptized holy knights who undergo specialized training.
''Holy Knights:'' Unbaptized knights the Church's enlisted soldiers, responsible for various military and protective duties.
''Deacons:'' Ordained clergy members who provide assistance with various church functions, including preaching and charitable work.
''Lay Brothers/Sisters:'' Members who take vows of service without pursuing full ordination. They engage in work and service that supports the Church and the religious community.
''Acolytes:'' Typically young individuals who assist with various church rituals and ceremonies, including tasks like lighting candles and preparing altars.
''Novices:'' Individuals who have recently joined the Church's service, currently in a period of training and spiritual discernment. They are not fully ordained or initiated into the clergy but are actively learning the faith's principles and practices.
<center>There are many other ranks within the Church of the All-Father, but these are the most notable. This list may be updated.</center>
<span class="next"><<button 'Return' "Religion">><</button>></span><center>@@.codextitle;The Ethereal Divide@@</center>
A wall, or veil, that's invisible to the human eye. It's believed that the Divide conceals the realm of the spirits, the gods, the hells, or other planes beyond the mortal realm. No one has punctured the Ethereal Divide, it's believed it's impossible. The only information known is what was provided from spirits willing to communicate, and the only details given are the former.
The Ethereal Divide remains a mysterious concept, yet something tangible as well. However, it's true nature will never be fully comprehensible.
<span class="next"><<button 'Return' "Magic">><</button>></span><center>@@.codextitle;The Death Glare@@</center>
The Death Glare, sometimes referred as the Evil Eye, is a mysterious curse said to be wrought by a malevolent gaze. Those allegedly afflicted by this curse are believed to suffer a string of misfortunes, severe injuries, or in dire cases, an untimely death.
The curse is thought to be fueled by intense emotions, primarily pure envy, deep-seated vengeance, obsessive thoughts, and a spectrum of other potent feelings that transcend the borders of malevolence. These emotions are said to converge into a powerful, unseen force capable of inflicting harm from a distance on individuals that are the focus of these feelings.
In Du'are, the Death Glare is more than a myth; it is a cautionary tale, a cultural warning against harboring negative emotions. Yet, evidence of this curse is elusive, its effects indistinguishable from the hands of fate. The curse's intangible nature ─ unseen and unfelt ─ leaves its existence in widespread doubt. Misfortunes are often attributed to accidents, foul play, or other logical explanations before considering the possibility of a curse.
Despite its enigmatic status, kingdoms like Du'are and its neighbors acknowledge the Death Glare as a potential threat, engaging in debates about its true origin. Is it a manifestation of mankind's darker nature, or does it involve the sinister machinations of malevolent entities? Laws have been enacted against the use of such curses, a testament to the fear and respect for the possibility of its existence. Elsewhere, the Death Glare is often dismissed as mere superstition or a psychological phenomenon.
Whether the Death Glare is real or merely a myth, it remains a fleeting thought for those enduring times of hardship. A brief wonder, perhaps, that they might be under its curse.
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;Tales & Folklore@@</center>
Φ A Horse's Wish, A Unicorn's Love: Alternate - //Coming Soon//
Φ A Horse's Wish, A Unicorn's Love: Expanded - //Coming Soon//
<<link 'Φ A Worthy Death' "Worthy Death">><</link>>
Φ The Living Statues - //Coming Soon//
<center>''This page is a WIP''</center>
<span class="next"><<button 'Return' "Codex">><</button>></span><center>@@.codextitle;A Worthy Death@@</center>
This tale, hailing from the annals of Hadrigard, takes us back to a time when the city, now grand and sprawling, was merely a growing village. It recounts the heroic demise of Folo, the first Jarl, and his answering of a divine call meant for a true warrior. Often recited by seers to kindle the spirit of warriors, this story is deeply revered by those who have endured the crucible of battle.
A true warrior's death, as the legend goes, is one bestowed by the gods. A chosen soul destined to walk the afterlife beside them. This doesn't imply that a simple life is unworthy of a peaceful afterlife. However, walking amongst the gods requires not only worthiness but readiness. It demands a complete surrender of oneself, an unwavering trust in the divine, and the willingness to abandon the life one knows.
It is said that when death nears, one can sense its approach. In these fateful days, Folo, the bravest of warriors and first Jarl of Hadrigard, embarked on a journey into the untamed wilds of the far north, a place steeped in legend and magic, to answer a summons that he did not understand. Armed only with his axe, its handle carved with his death rights, he prepared for a solitary journey to the Throat of the World.
Before his departure, he bid farewell to his people. His voice held no grief, but a solemn acceptance and honor of what was to come. He proclaimed, "Do not mourn my death, for life extends beyond this realm. Should I succeed, I shall dwell with the gods, welcome to their eternal feast, my soul entrusted to Hadri. If I fail, I will pass in peace, knowing I tried."
He appointed his daughter, Fial, as the next Jarl. With a heavy heart, she witnessed her father's departure.
Days after his leaving, a mighty blizzard shrouded the lands around Hadrigard. Miraculously, the village remained unscathed, sheltered within the storm's eye. The ethereal howls of the frost wolves resonated like a protective hymn, signaling the gods' respect for Folo's sacrifice and foretelling a revered reign for his daughter, Fial. Yet it's not her journey we follow, but the sacrifice her father made.
With his departure, Folo set out to find the first child of Hadri, a ferocious and untamed beast that was rumored to lie within the Throat of the World, a land to this day still cloaked in mystery and death, for only those blessed by Hadri are allowed safe passage. The full extent of what transpired on Folo's expedition remains a mystery, known only to those who have heeded the same call ─ a solemn, one-way journey taken by the bravest souls, chosen by Fenrulfr, marking the end of mortal life.
The full truth of what transpired remains known only to those blessed by the divine. Yet, what we understand did not come from a mere letter found ─ but through a message delivered. Look to the ancient tapestries that adorn our halls, even now, thousands of years later, and behold a defining moment witnessed by our ancestors.
As the legend goes, once the relentless storm had lifted, a Jötunúlfur emerged from the remnants of the blizzard. Its pristine white coat, shimmering against the snow-blanketed landscape, and its majestic, towering presence commanded both veneration and fear. This noble creature, a scion of Fenrulfr, approached Fial with profound respect.
Captured in the threads of our tapestries, the Jötunúlfur bowed before her, a gesture of reverence that bridged the worlds of gods and mortals. Fial, standing in the presence of such majesty, accepted the letter with a sense of solemn duty.
As she read the note aloud, her voice echoed the strength and resolve of her lineage, carrying the weight of her father's final words:
//My dearest Fial, if this letter reaches you, I urge you not to follow further. Beyond the charted lands is where my final resting place lay, for I saw her! The daughter of Hadri.
For a great blizzard fell upon me. In the heart of the storm, I beheld her form ─ Fenrulfr, a vision in white, towering like a sentinel that rivaled the height of the Stór Hrímgard. Her eyes a glowing blue, and she looked at me, beckoning to follow. Yet, I felt compelled to write this, perhaps by the gods' design, so you might find peace in these words.
My death will be within her sanctum. I know not what lies within, but I felt its call. This could be the gods testing my strength, my will to uncover a truth meant for those deemed worthy. Or it might be a deceiver's trick. However, I believe in the former, a certainty in my soul.
Remember, Fial, the power of the gods cannot be mimicked.
I am at peace, feeling the divine presence. The time has come.
Heed my words, Fial: this path is for those summoned by the divine. It is a journey of no return, a sacred calling from Fenrulfr to the worthy. To embark unbidden invites a perilous fate, a descent into Mørkelagdalen.
Goodbye, my sweet Fial. May my journey fortify your rule with wisdom and prosperity. May your resilience continue our lineage and bring our descendants prosperity.
Folo//
Upon hearing Folo's final words, many were left in awe, inspired by the prospect of experiencing the divine summons that marks one as chosen by the gods. To this day, only a select few have felt this call, individuals who embody the pinnacle of courage, strength, and honor: those with the heart of a true warrior. This sensation is said to be the otherworldly howl of Hadri's daughter — an internal resonance felt, not heard — a silent yet powerful beckoning from Fenrulfr to those she deems worthy to walk eternally with the gods.
<u>Approximations for pronunciation and meanings:</u>
''Jötunúlfur'' (YO-tun-ool-fyr): Giant wolf
''Mørkelagdalen'' (murr-keh-lahg-dah-len): The Valley of Darkness
''Stór Hrímgard'' (stohr hreem-gard): Great Frost Wall
''Author's Note:'' In crafting the names and terms for this story, I have drawn inspiration from Old Norse, as interpreted through modern Icelandic. While I have endeavored to ensure these are as accurate as possible, there may be nuances in pronunciation or meaning that differ from historical usage. If you have expertise in Old Norse or Icelandic and notice any inaccuracies, your feedback would be greatly appreciated. Please feel free to reach out with any suggestions or corrections!
<span class="next"><<button 'Return' "Tales & Folklore">><</button>></span><center>@@.codextitle;Frost Wolves@@</center>
Frost wolves, majestic canines dwelling in the tundras of the far north, carry a lighter, almost reverent tone in tales, in stark contrast to the foreboding legends of hellhounds. Believed to be descendants of the venerable wolf god Hadri and his mighty offspring Fenrulfr, these wolves are deeply worshipped by the people of the Iskald Jarldoms, known as Ulfurrikjar.
Often larger than horses, frost wolves roam in structured packs across the icy expanses. Revered by northern kingdoms, the hunting of frost wolves is strictly forbidden, and punishable by death. Their rare appearances are heralded as omens of prosperity, foretelling bountiful hunts in the years ahead. Sights of frost wolves on the coronation of new jarls is seen as a sign of a successful reign. However, this can also be seen as a test, of whether the jarl will take these signs with humility, or tyranny.
Aside from their abnormal size, frost wolves are also imbued with a strong arcane connection, believed to be a legacy of their divine lineage. They wield this power to conjure localized blizzard-like storms, a skill they use to ensnare their prey in the frozen wilderness.
See also:
<<link 'Φ A Worthy Death' "Worthy Death">><</link>>
Φ The Kingdoms of the North - //Coming Soon//
<span class="next"><<button 'Return' "Bestiary">><</button>></span><center>@@.codextitle;The Miridian Expanse@@</center>
The Miridian Expanse is known for the vast desert, The Shifting Sands, and home to various kingdoms and cultures.
''Kingdoms:'' Du'are, Heliopolan, Mirajal, Neritia, Osara, Qasrion, and Zephyria. Smaller tribes sprawl the Expanse, the oldest home of the draconians.
<center><u>Geography</u></center>
The vast desert known as the Shifting Sands is just one of the many unique characteristics of the Miridian Expanse. This expansive region sprawls across arid lands and dune fields, dotted with lush oases and the remnants of ancient civilizations long lost, making it a land rich in secrets and history. To the north, the terrain transitions into semi-tropical forests before the Zepharin Peaks, contrasting with the wild savannahs stretching southward. Further south, the Expanse melds into more semi-tropical forests, which gradually blend into the dense jungles of the southern areas of the Far Eastern regions that line the Hasiren Sea.
<center><u>Society & Races</u></center>
As one wanders through the bustling streets of Du'are's capital, Aurune, the vibrant kaleidoscope of races and cultures immediately captivates the senses. The Miridian Expanse, traditionally the domain of centaurs, draconians, and orcs, has blossomed into a melting pot of diversity following the establishment of the Council of Arcaneum. This newfound harmony, embraced by various kingdoms that make up the region, is reflected in the lively riverbank communities where sirens add a touch of mystique, and in the bustling streets lined with shops showcasing the fine craftsmanship of gnomes and dwarves.
This cultural richness is contrasted by the poignant history of the Expanse. Once the realm of the mystical Djinn, their tragic extinction over a millennia ago, when magic was feared, has left a haunting mark on the region. Their legacy, a reminder of lost wonders, has influenced the current resurgence and acceptance of magic.
This shift in perception is mirrored in the region's architecture, where ancient and modern influences converge. The grand pyramids at the desert's edge, constructed by the human kingdom of Mirajal, stand as monumental testaments to this change. Once used solely as astronomical instruments, these structures have been reimagined as centers of learning and magical study, symbolizing the region's embracement of its mystical heritage.
The renewed fascination with the arcane has infused life into the cities of the Expanse. Festivals, once simple celebrations, now regularly feature captivating magical performances. These spellbinding events, showcasing a mesmerizing fusion of magic and spectacle, attract onlookers from all corners, eager to experience the enchantment that now defines the Miridian Expanse.
<center><u>History & Lore</u></center>
The history of the Expanse is as vast and mysterious as its landscapes. Across its deserts, ancient ruins buried beneath the sands whisper tales of lost civilizations. In the depths of its forests, long-forgotten tombs hold secrets of ages past. Perhaps most intriguing are the dilapidated homes built into the canyons of the Zepharin Peaks, remnants of the Djinn who once sought refuge in their shadows. These relics of a bygone era continue to inspire stories of a time when magic and mystery were woven into the very fabric of the land, where once feared is now to be celebrated.
The libraries of the Expanse are treasure troves of lore, housing scrolls that chronicle everything from heroic sagas to eerie tales of spirits that linger in hidden corners of the world. Each story offers a glimpse into both the mournful and excitable aspects of the past, shedding light on the triumphs, tragedies, and enduring mysteries that have shaped the region.
<center><u>Economy & Trade</u></center>
The Miridian Expanse is renowned for its exquisite spices, a sought-after commodity far and wide. However, the region's trade extends beyond these aromatic treasures. Fine textiles, including silk and cotton, are also a significant part of the Expanse's economy, prized for their quality and craftsmanship. Local artisans excel in creating beautiful pottery and glassware.
The deserts and mountains of the Expanse conceal precious metals and gems, which are either traded in their raw form or transformed into exquisite jewelry, coveted by high society across the world. With the resurgence of magic, magic-related items have emerged as a staple in the market. Enchanted artifacts, potions, and rare magical ingredients attract buyers and collectors from various realms.
Additionally, the trade in dried fruits and nuts has seen a surge in popularity. These items, perfect for long journeys and valued for their nutritional content, have become one of the top exports of the region. The Expanse is a hub of many more diverse and valuable commodities, from medicinal herbs to animal products, but these are the most popular items unique to the region.
<center><u>Religion & Beliefs</u></center>
The multitudes of religions within the Expanse are as diverse as the races that call this region home. Even the grand Church of the All-Father has modest temples nestled in the crowded streets of various cities. The Council of Arcaneum upholds the right of every race to practice their unique forms of worship, honoring a myriad of deities. This freedom, however, comes with the responsibility to adhere to the laws set by the Council, designed to maintain peace and respect within each community.
<span class="next"><<button 'Return' "Kingdoms & Countries">><</button>></span><center>@@.codextitle;Centaurs@@</center>
Centaurs are imposing half-horse, half-human beings who grace the wide plains and dense forests of the West Highlands to the far deserts of Du'are. Once fierce nomadic warriors, they have evolved into a more harmonious society, though their formidable reputation endures. Known for their strength and agility, Centaurs maintain a delicate balance between their proud heritage and the changing dynamics of the world around them.
''Physical Attributes:'' The lower half of a Centaur is equine, showcasing a range of horse-like features, while the upper half is human, with diverse characteristics. Their colors and markings vary, often reflecting the rich hues of their natural surroundings.
''Height and Size:'' Standing between 7 to 8 feet tall, Centaurs are an impressive sight, combining the stature of a horse with the versatility of a human.
''Eyes:'' Their human-like eyes are as varying as the human race.
''Aging:'' Centaurs age in a manner similar to humans, experiencing the same stages of childhood, adolescence, adulthood, and old age. However, their lifespans are notably longer, often extending well beyond the typical human range. The oldest recorded Centaurs are said to have passed 300 years before their death.
''Abilities:'' Known for their speed and prowess in archery and combat, Centaurs are also skilled in tracking and survival. Their nomadic lifestyle has honed these abilities, making them formidable in the wild.
''Culture and Society:'' The Elven war, particularly the experience of being exploited as mere tools in conflict, catalyzed the transformation of many Centaur societies from warring tribes to more peaceful, yet still nomadic, communities.
Over the last 200 years, they re-established their ways, focusing on values of freedom, strength, and honor, and moving away from constant conflict. Their social structure in nomadic tribes varies across the continents they inhabit, reflecting diverse local customs and environments. Many centaurs have also broken away from the nomadic life, living solo in cities or wherever the wind blows.
''Historical Conflicts:'' Centaurs have a storied history of conflict, particularly with the Elves of the West Highlands. Past alliances turned sour when Centaurs were unfairly used by Elves in wars against Orcs, leading to a major fallout that still resonates in their relations. This historical grievance, involving the loss of an Elven heir, remains a sensitive subject, with many Elves still harboring bitterness.
''Relations with Other Races:'' While relations with Elves remain strained, Centaurs generally maintain peaceful coexistence with other races.
''Recent Developments:'' In the current era, Centaurs are increasingly involved in regional politics and alliances especially within Du'are, navigating the complexities of a world where old conflicts give way to new understandings and mutual respect.
See Also:
Φ The Elven Prince and the Centaur Alliance - //Coming Soon//
<span class="next"><<button 'Return' "Races">><</button>></span><center>@@.codextitle;Dryads@@</center>
The Dryads, a race of human-plant hybrids, are deeply connected to nature. Most storied Dryads hail from the wilderness of the Mistland Lochs. Known for their bark-like skin and the distinctive antlers of the males, Dryads are a living embodiment of nature's mysteries. Most of their culture has long been secluded, shaped by a world that historically shunned magic, but recent changes are prompting younger Dryads to explore beyond their ancient woods.
However, certain societies of Dryads have long been accustomed to the outside world, leaving behind their heritage and magic in bidding for acceptance amongst the followers of Ozwyn.
''Physical Attributes:'' Dryads are characterized by their rugged, bark-like skin on their limbs though contrasting human-like skin in softer areas. Male Dryads proudly bear deer-like antlers. Their hair varies, from hair strands to leaves or moss, or perhaps a mix.
''Height:'' They typically stand between 5 to 7 feet tall, with ancient Dryads growing larger, akin to the towering trees of their homeland.
''Eyes:'' Their eyes are reminiscent of the forest, often in earthy tones, and can glow subtly under moonlight.
''Aging and Transformation:'' While immortal, Dryads undergo voluntary, ritualistic transformations that deepen their bond with nature. Integral to their culture, these rituals involve a personal choice to gradually adopt tree-like characteristics, symbolizing their connection to the forest. Each Dryad determines the pace and extent of these transformations, reflecting their individual journey towards maturity and spiritual depth. The most ancient Dryads, having embraced numerous rituals, resemble living embodiments of the forest. This transformative process is both physical and symbolic, epitomizing their commitment to nature and their role as protectors. In the final stage, a Dryad chooses to fully merge with the land, their physical form becoming a lifeless yet majestic testament to their existence. Though their bodies remain, it is believed their souls ascend to a spiritual realm, continuing their guardianship as ethereal spirits of nature; though this idea is unproven.
Those who abandoned their heritage have long forgotten the rituals, but still recount their majesty in tales. Some Dryads from these forgotten communities miss the roots of their kind and seek the Mistland Lochs in favor of the old ways.
''Magic Ability:'' Dryads possess an intrinsic affinity for element-based magic, primarily used in healing and nurturing the environment. This has made them an enemy in the broader world that despises magic, and once, the Mistlands were shielded by nature, protecting the land for almost a thousand years.
Dryads outside of the Mistland have lost their affinity for magic. Some say it's a punishment from nature given their abandonment, while others believe the magic might still be there in a dormant state. The Church believes their abandonment of magic has allowed the Devil to loosen his hold and free them from his darkness.
''Interracial Sex:'' While Dryads can form bonds with other races, their unique biology makes reproduction with them impossible.
''Recent Changes:'' The burgeoning acceptance of magic, led by the Council of Arcaneum, is encouraging younger Dryads from the Mistlands to venture out, introducing their traditions to the wider world and challenging age-old prejudices.
''Mistland Lore:'' Revered as nature's custodians and keepers of ancient wisdom, Dryads of the Mistlands hold a significant place in the lore of neighboring regions. They are sought for their deep understanding of nature and environmental matters.
See also:
Φ Nature's Beloved: A Gift of Arcane -//Coming Soon//
<span class="next"><<button 'Return' "Races">><</button>></span><center>@@.codextitle;Vampirism@@</center>
When one thinks of the spread of vampirism, the first image that often comes to mind is the act of biting, a symbolic reference inseparable from the lore of vampires. It's the core of how it spreads.
In my journey to document the spread of vampirism, the quest begins at its origin, a mystery as elusive as the vampires themselves. Revenants, believed to be the oldest among them, cloak the genesis of this curse in layers of enigma. Vampirism, much like Lycanthropy, seems intertwined with our history, mutating over time into various forms yet eluding cure.
Among the diverse vampire specimens, Daywalkers fascinate me the most. Their near-human existence raises profound questions. During my research, I encountered a Daywalker woman, expecting a child. Her revelation that such births have occurred before, with children inheriting the vampiric condition, challenges the traditional notion of vampirism. Is it truly a curse, or an anomaly of the blood?
Why weren't these things known before? Or has the hatred of what one considers 'abnormal', hidden truths to more aspects that could hold answers? Or would these things just bring more questions?
Then, one must consider how vampirism affects different races. It's well-known that certain races like Draconians, Dryads, Sirens, and Satyrs are somehow immune to the curse. Initially, I hypothesized that their immunity might be linked to immortality, but this theory falls short as Sirens and Satyrs are not immortal. Moreover, there are recorded instances of Elven vampires, despite Elves being a long-lived race. This complexity leads to further inquiries: Is the secret to each immortal race's longevity unique, or is there a singular element common to all, echoing the Church's ancient beliefs about Azoran's influence? Furthermore, what about the merfolk? Is vampirism a phenomenon confined only to the dry lands, or does it permeate all realms, including those underwater?
The deeper I delve, the more profound the mysteries become. How does vampirism grant immortality and bestow varied gifts at a seemingly steep price? The key to these answers, I suspect, lies in its origins. Yet, the only Revenant willing to emerge from the shadows is a recently turned $leemanwoman. Attempts to analyze $leehisher blood have been fruitless, yielding no remarkable insights. It's as if the essence of the Revenant eludes our grasp, leaving us with more questions than answers in our quest to unravel these ancient curses. That's even assuming the answer lies with them.
As I continue my quest, I hope more vampires, no matter their classification, will step forward. Even the slightest change could be a clue. However, I'm increasingly coming to see my quest as akin to counting every grain of sand within the Expanse.
─ //Excerpt from the research of Loremaster Amun Nasir, of the Council of Arcaneum.//
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</div><span class="title">Within Your Eyes</span>
<span class="author">by <a href="https://within-your-eyes-if.tumblr.com/" target="_blank">Alahria</a></span><<nobr>>
<li>[[Profile]]</li>
<li>[[Skills]]</li>
<li>[[Relationships]]</li>
<li>[[Codex]]</li>
<li><<link "Misc">><<script>>
Dialog.setup("Misc");
Dialog.wiki(Story.get("Misc").processText());
Dialog.open();
<</script>><</link>></li>
<</nobr>>Romance Key:
Flirt without attachments: Choose only ♥ options.
Love: Choose both ♥ and ♥♥
Poly Routes: ♡
Some ROs are not okay with flings, they'll want something deeper.
<center>@@.inbetween;Content Warning@@</center>
This story will be 18+ for the following reasons:
• Explicit and erotic intimate scenes
• Death, including that of a child
• Violence, blood and gore
• Thoughts of suicide
• Mentions of suicide
• Self harm
• Infidelity
• Explicit language
• Mental trauma
• Horror elements
• Feelings of being watched
''NOTE:'' Your character will be pretending to have a disability (blindness), not because of a disorder but out of self preservation.
This list may be updated.
<span class="next"><<button "Next" "2">><</button>></span><<run toggleImg(true)>>
<<set $chapter to "Chapter One">>
/* CHARACTER INFO */
<<set $nickname to false>>
<<set $player to {
wardname: "",
realname: "",
nickname: "",
nameknown: false,
lastknown: false,
inventory: {
potions: 0
},
headache: 0,
exhaustion: 0,
arcaneSense: false,
armor: "destroyed",
sword: "",
stance: "",
clothes: "",
famedHunt: ""
}>>
<<script>>
window.getDisplayName = function() {
return State.variables.nickname ? State.variables.player.nickname : State.variables.player.realname;
};
<</script>>
/* VICES */
<<set $deepbreathing to false>>
<<set $drawing to false>>
<<set $workout to false>>
<<set $smoking to false>>
<<set $drinking to false>>
<<set $nailbiting to false>>
<<set $sexvice to false>>
<<set $mcVirgin to false>>
<<set $mcVices = []>>
<<set $randomVice = null>>
/* CUSTOMIZATION */
<<set $appearance to {
hair: "",
facialHair: "",
hairColor: "",
build: "",
height: "",
scars: "",
hairTexture: "",
tattoo: "",
breasts: "",
sex: ""
}>>
<<set $accessories = []>>
<<set $circletacc to false>>
<<set $beltsacc to false>>
<<set $ringsacc to false>>
<<set $chokeracc to false>>
<<set $necklacesacc to false>>
<<set $armcuffacc to false>>
<<set $piercings = []>>
<<set $earpierced to false>>
<<set $browpierced to false>>
<<set $nosepierced to false>>
<<set $lippierced to false>>
<<set $tonguepierced to false>>
<<set $nippierced to false>>
<<set $navalpierced to false>>
<<set $genpierced to false>>
/* CHARACTER STATS */
<<set $friendly to 0>>
<<set $hostile to 0>>
<<set $charm to 0>>
<<set $sarcastic to 0>>
<<set $reserved to 0>>
<<set $flexibleStubborn to 50>>
<<set $intelligence to 10>>
<<set $charisma to 10>>
<<set $leadership to 0>>
<<set $teamwork to 0>>
<<set $combat to 10>>
<<set $magic to 10>>
<<set $magictype to "">>
<<set $warrior to 10>>
<<set $mage to 10>>
/* NPC STATUS */
<<set $lyMet to false>>
<<set $leeMet to false>>
<<set $admosMet to false>>
<<set $gabMet to false>>
<<set $eliesMet to false>>
<<set $xiaoMet to false>>
<<set $hestiaMet to false>>
<<set $harMet to false>>
<<set $alexMet to false>>
/* RELATIONSHIPS & FLIRTS */
<<set $friendshipBars to false>>
<<set $relationships = {
ly: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 }, flingPoints: 0, polyWith: null, gabPolyPoints: 0 },
admos: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 } },
gab: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 }, flingPoints: 0, polyWith: null, lyPolyPoints: 0, leePolyPoints: 0 },
lee: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 }, polyWith: null, gabPolyPoints: 0 },
xiao: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 }, polyWith: null },
eli: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 }, flingPoints: 0 },
hes: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 }, flingPoints: 0, polyWith: null },
har: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 } },
it: { friendship: 0, romance: 0, flirts: { total: 0, hesitant: 0, shy: 0, bold: 0 } }
}>>
<<set $polyRelationships = {
"leeGab": ["lee", "gab"],
"lyGab": ["ly", "gab"],
"hestiaXiao": ["hestia", "xiao"]
}>>
<<set setup.initiatePoly = function(char1, char2, polyKey) {
if ($relationships[char1].romance > 10 && $relationships[char2].romance > 10) {
$relationships[char1].polyWith = polyKey;
$relationships[char2].polyWith = polyKey;
}
}>>
<<set setup.checkPolyConditions = function(char1, char2) {
return $relationships[char1].romance > 10 && $relationships[char2].romance > 10;
}>>
<<set setup.displayPolyChoice = function(char1, char2, polyKey, linkText) {
if (setup.checkPolyConditions(char1, char2)) {
return '<<link "' + linkText + '">>' +
'<<setup.initiatePoly("' + char1 + '", "' + char2 + '", "' + polyKey + '")>>' +
'<<goto "Status">>' +
'<</link>>';
}
return '';
}>>
/* COMPANIONS */
<<set $raven to {
name: "",
signal: ""
}>>
<<set $horse to {
name: "",
breed: "",
gained: false
}>>
/* OTHER */
<<set $bio to {
admos: false,
ly: false,
hes: false,
gab: false,
lee: false,
har: false,
eli: false,
xiao: false,
it: false,
alex: false
}>>
<<set $leesurname to false>>
<<set $spiritconnect to 0>>
<<set $swear to false>>
<<set $CivFight to false>>
<<set $accessories = []>>
<<set $actions = []>>
/* STORY STATS */
<<set $lastPassage to "">>
<<set $codeDivers to "wuehehehe">>
/* METERS */
<<newmeter "Guilt">>
<<colors "#905706" "#905706" "#212121">>
<<sizing "50%" "2em">>
<<label Guilt white center>>
<</newmeter>>
<<set $guilt = 0>>
<<set $maxguilt = 100>>
<<set $felixibleStubborn = 50>>
<<set $maxflexStub = 100>>
/* CHAPTER ARRAYS */
<<set $chapter1 = []>>
<<set $chapter2 = []>>
<<set $chapter3 = []>>
/* CHARACTER ARRAYS */
<<set $admosEvents = []>>
<<set $leeEvents = []>>
<<set $gabEvents = []>>
<<set $lyEvents = []>>
<<set $hesEvents = []>>
<<set $lygabEvents = []>>
<<set $harEvents = []>>
<<set $mcEvents = []>>
/* DICTIONARY */
<<set $complexionDesc = {
"porcelain": "light in its complexion and porcelain in tone",
"beige": "light in its complexion and beige in tone",
"almond": "medium in its complexion and almond in tone",
"bronze": "medium in its complexion and bronze in tone",
"umber": "dark in its complexion and umber in tone",
"ebony": "dark in its complexion and ebony in tone"
} >>
<<set $scarDesc = {
"flawless": "Your body is nearly flawless save for the scars from darker times.",
"few": "You have few scars, none of which show unless you wear certain clothing.",
"many": "You have many scars that show no matter what you wear.",
"manyFace": "Many scars adorn your body, including your face."
} >>
<<set $hairDesc = {
"very long": "Your hair is very long and the color of $appearance.hairColor. It's $appearance.hairTexture in texture.",
"medium length": "Your hair is medium length and the color of $appearance.hairColor. It's $appearance.hairTexture in texture.",
"short": "Your hair is short, the color of $appearance.hairColor and $appearance.hairTexture in texture.",
"very short": "Your hair is very short, the color of $appearance.hairColor and $appearance.hairTexture in texture.",
"bald": "You are bald, but your hair was once the color of $appearance.hairColor and $appearance.hairTexture in texture."
} >>
<<set $hairStyleDesc = {
"loose": "It's loose but neatly brushed.",
"tied back": "It's tied back neatly.",
"braid": "It's styled in a braid.",
"bun": "It's put up in a bun.",
"loose braid": "It's styled in a loose braid over your shoulder."
} >>
<<set $faceHairDesc = {
"clean shaven": "You are clean shaven.",
"stubbled": "You have stubble.",
"mustache": "You have a mustache.",
"goatee": "You have a shapely goatee.",
"beard": "You have a beard.",
"smooth": "Your face is smooth."
} >>
<<set $tattooDesc = {
"none": "You have no tattoos.",
"one": "You have one tattoo.",
"few": "You have a few tattoos throughout your body.",
"covered": "You're practically covered in tattoos."
} >>
<<set $armorDesc = {
"destroyed": "Your armor was destroyed.",
"light": "The light armor is very elegant. The open jacket is almost like a robe that stops just above the knees. It's light in color with faint patterns that shimmer slightly. The leather gauntlets and boots are dark and engraved with fancy patterns. The silver plating that covers your most vulnerable areas is also etched delicately.",
"leather": "The leather armor is very elegant. It's dark in color and engraved in certain places. There are plenty of straps to ensure it's form-fitting but isn't entirely overdone. There are engraved plates that cover your most vulnerable areas but are still sparse so as to not hinder your mobility.",
"heavy": "The heavy armor manages a form-fitting look as if the plates were made especially for you. Certain areas are engraved with elegant patterns but are not overdone. The tabard is magically woven, ensuring your magic is still boosted."
}>>
<<set $clothingDesc = {
"dress": "You wear a dress. The dress is dark blue and thick but breathable in material. A layer of lace adorns the bodice, giving it a look of elegance. The black leather boots are matte in color. The stockings are thick but airy.",
"robe": "You wear a robe. The robe is dark blue with gold embellishments. Its material is thick but breathable. There are ties in the back to conform to your form or not, it's very modifiable. The black boots are matte in color, the stocking thick but airy.",
"blouse": "You wear a blouse and tight pants. The ruffled white blouse is loose and airy. The V of the neck has lace to tighten or leave it undone. It tightens around the wrist and ruffles out. The tight fitting pants are almost black in color and thick enough to fight the coming cold. The black leather boots are matte and sturdy.",
"tunic": "You wear a tunic and leather pants. The off-white tunic is long, stopping just past your buttocks. Along each edge is elegant embroidery, with colors of black and shimmering threads of gold. The dark leather pants are loose but not baggy. The black leather boots are matte and sturdy."
}>>
<<set $swordDesc = {
"": "",
"rapier": "A runed rapier. Its guard is gold with ornate carvings and a heavy gem as its pommel. The strange magic runes are carved at the base of the ricasso and ends along the forte. The shine has dulled over the years, but it's no less beautiful.",
"katana": "A runed katana. Its hilt is wrapped with a black cord that is laced with gold that sparkles in the light, capped with an intricate gold pommel with a gem in its center. Its golden hilt is ornately carved. The magic runes are carved at the base of the blade.",
"odachi": "A runed odachi. Its hilt is wrapped with a black cord that is laced with gold that sparkles in the light, capped with an intricate gold pommel with a gem in its center. Its golden guard is ornately carved. The magic runes are carved at the base of the blade.",
"zweihander": "A runed zweihander. The pommel is a heavyset gem of some sort and the grip is carved polished wood that fits perfectly in your hands while the crossguard is ornate but still serves its purpose. Strange magic runes are carved on the ricasso, stopping just past the parrying hooks.",
"shortsword": "A runed shortsword. The pommel is a heavyset gem of some sort, and the grip is wrapped with fine leather that has comfortably conformed to the shape of your hands over the years. Its golden crossguard is ornate but still serves its purpose. The strange runes start at the base of the ricasso and ends just before the fuller."
}>>
<<set $eyeDesc = {
"pale silver": "Your runed eyes are pale silver — an otherworldly gleam catches the light and a reminder that they weren't always this color.",
"blue": "Your runed eyes are blue — a color reminiscent of the ocean that hold secrets beneath their surface.",
"ice blue": "Your runed eyes are ice blue — cold and piercing. They weren't always this color.",
"green": "Your runed eyes are green — vibrant and full of life. It often feels a sin to hide them.",
"ice green": "Your runed eyes are ice green — shimmering with a chilling, almost otherworldly quality. They weren't always this color.",
"grey": "Your runed eyes are grey — stormy and enigmatic. They reflect with a shine that rivals the purest of pearls.",
"black": "Your runed eyes are black — dark and void-like. They weren't always this color.",
"hazel": "Your runed eyes are hazel. With ever-changing hues, they seem to be influenced by the seasons.",
"brown": "Your runed eyes are brown — warm and grounding. They often remind you of the earth's steady strength.",
"crimson": "Your runed eyes are crimson, and often remind you of rivers of blood... However, they weren't always this color."
}>><<nobr>>
<<widget "fair_minus">><<fair_plus $args[0] -$args[1]>><</widget>>
<<widget "opposed_stat">><<nobr>>
<div class="statBar"><<set _args2 to Math.round($args[2])>>
<div style="float:right"> $args[1] <<= 100 - _args2>>% </div>
<div class="statLeftBg" @style="'width:' + _args2 + '%'"> </div>
<div> $args[0] _args2%</div>
</div>
<</nobr>><</widget>>
<<widget "percent_stat">>
<div class="percentBar">
<<= '<div class="percentLeftBg" style="width:'+$args[0]+'%"> </div>'>>
<div class="percentBarText">$args[1] $args[0]%</div>
</div>
<</widget>>
<<widget "scicon">><span @class="'sc-icon sc-' + $args.raw" alt="' + $args.raw + '"></span><</widget>>
<<widget "combatPass">>
<<notify 3000>>Combat Succeeded<</notify>>
<<set $combatsuccess +=1>>
<</widget>>
<<widget "charismaPass">>
<<notify 3000>>Charisma Succeeded<</notify>>
<<set $charismasuccess +=1>>
<</widget>>
<<widget "magicPass">>
<<notify 3000>>Magic Succeeded<</notify>>
<<set $magicsuccess +=1>>
<</widget>>
<<widget "intelligencePass">>
<<notify 3000>>Intelligence Succeeded<</notify>>
<<set $intelligencesuccess +=1>>
<</widget>>
<</nobr>><<set $statone to 50>><<set $stattwo to 50>>\
!Stats
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">Stat One $statone%</div>
<div class="stat-bar-overlay-right">Stat Two $stattwo%</div>
<div class="stat-bar" id="statone-stat"></div>
</div></div>\
Make sure to tag the stats page (& any similar pages) with 'noreturn' and include a return link like the one below to avoid an infinite loop!
<<button "Return" $return>><</button>> /* or <<link "Return" $return>><</link>> */Another page to do whatever you want with! I really just wanted another page to fill out the footer menu<3
----
!Heading 1
!!Heading 2
!!!Heading 3
<<cycle "$cycling" autoselect>>
<<option "Cycling link 1">>
<<option "Cycling link 2">>
<<option "Cycling link 3">>
<</cycle>>
<<textbox "$textbox" "Type here...">><<button "Submit">><</button>>
* List item 1
* List item 2
* List item 3
<<button "Return" $return>><</button>><center>''Report''</center>
Find any problems? Report them <a href="https://forms.gle/zBrorqcosgZgPM98A" target="_blank">''here!''</a>
<center>''Feedback''</center>
Have a suggestion unrealated to the story? Give it <a href="https://forms.gle/3ugAhB9J7UC1QWVCA" target="_blank">"here!"</a>
<center>''Credits''</center>
Template Base <a href="https://awmorgan.itch.io/twine-sugarcube-template" target="_blank">''by a.w. morgan''</a><style>.passage {text-align:center;transition:0s;}</style>
Your pronouns are:
<<listbox "$pronouns"autoselect>>
<<option "He/Him" "man">>
<<option "She/Her" "woman">>
<<option "They/Them" "person">>
<</listbox>>
As stated, this game will have explicit intimate scenes. While fade-to-black will be available, or you can deny sex or you can skip romance all together, setting your genitalia would help set some things up.
<<listbox "$appearance.sex" autoselect>>
<<option "Penis" "penis">>
<<option "Vagina" "vagina">>
<</listbox>>
Do you have breasts?
<<nobr>>
<div><input type="radio" name="hasBreasts" value="yes" id="breasts-yes" onchange="updateBreastStatus(true)">
<label for="breasts-yes"></label> Yes</div>
<div><input type="radio" name="hasBreasts" value="no" id="breasts-no" onchange="updateBreastStatus(false)">
<label for="breasts-no"></label> No</div>
<</nobr>>
<div id="breasts-info"></div>
When someone sees your character, they'd say you're:
<<listbox "$looks" autoselect>>
<<option "Handsome" "handsome">>
<<option "Beautiful" "beautiful">>
<<option "Attractive" "attractive">>
<</listbox>>
<span class="next"><<button "Next" "FriendTracking">><</button>></span>
<<nobr>>
<<run setupCharacter('ly', $lyGender)>>
<<run setupCharacter('lee', $leeGender)>>
<<run setupCharacter('xiao', $xiaoGender)>>
<<run setupCharacter('gab', $gabGender)>>
<</nobr>><center>You can romance certain characters and some are gender selectable. Please set them now.
Leese/Lea
<<listbox "$leeGender" autoselect>>
<<option "Male" "male">>
<<option "Female" "female">>
<</listbox>>
Lyth/Lyari
<<listbox "$lyGender" autoselect>>
<<option "Male" "male">>
<<option "Female" "female">>
<</listbox>>
Xiaowen/Xiaodan
<<listbox "$xiaoGender" autoselect>>
<<option "Male" "male">>
<<option "Female" "female">>
<</listbox>>
Gabriel
<<listbox "$gabGender" autoselect>>
<<option "Male" "male">>
<<option "Female" "female">>
<</listbox>>
<span class="next"><<button "Next" "3">><</button>></span></center>Some helpful resources:
[[Sugarcube 2 Documentation|https://www.motoslave.net/sugarcube/2/docs]]
[[Twine Cookbook|https://twinery.org/cookbook]]
[[Beginner’s Guide to Twine 2.1|http://www.adamhammond.com/twineguide]]
[[The Twine Grimoires|https://gcbaccaris.itch.io]]
[[Quick Twine Tutorial|https://catn.decontextualize.com/twine]]
[[r/twinegames|https://www.reddit.com/r/twinegames]]
Macros/Sample code:
[[Chapel's Custom Macros|https://github.com/ChapelR/custom-macros-for-sugarcube-2]]
[[Cycy's Custom Macros|https://github.com/cyrusfirheir/cycy-wrote-custom-macros]]
[[HIEv's Sample Code|https://qjzhvmqlzvoo5lqnrvuhmg-on.drv.tw/UInv/Sample_Code.html#Main%20Menu]]
Other Sugarcube 2 templates:
[[1 by Cerberus|https://ccrberus.itch.io/twine-sugarcube-template]]
[[2 by Vahnya|https://vahnya.itch.io/twine-template]]
[[3 by Nyehilism|https://nyehilism.itch.io/sugarcube-template]]
[[4 by Nyehilism|https://nyehilism.itch.io/twine-template]]
[[5 by Strandworks|https://strandworks.itch.io/gradient-template]]When publishing to itch.io, you have a couple options for how to have your game display in mobile browsers.
As a general rule, make sure to choose 'Click to launch in fullscreen' in the 'Embed options' section and click the checkbox to enable 'Mobile friendly' under the 'Frame options'.
To force the game to always display in portrait mode on mobile, select 'Portrait' for the orientation. To display in landscape mode, select 'Landscape'. Easy peasy<3
Note: The latest update to the template has styling for both portrait and landscape modes for mobile, so have fun playing around with each to decide which option works best for your game!
<span class="next"><<button "Next" "5">><</button>></span>''Real Name:'' $player.realname
''Warden Name:'' $player.wardname
''Gender:'' <<if $pronouns is "man">>You are a man.<<elseif $pronouns is "woman">>You are a woman.<<elseif $pronouns is "person">>You are a person.<<else>> Unknown<</if>>
<<if $mcVices.length > 1>>''Vices:''<<else>>''Vice:''<</if>> <<print $mcVices.join(", ")>>.
''Famed Hunt:'' <<if $player.famedHunt is "gorgon">>You slayed a legendary Gorgon.<<elseif $player.famedHunt is "basilisk">>You slayed a mythical Basilisk.<<elseif $player.famedHunt is "cockatrice">>You slayed a probably-now-extinct Cockatrice.<<else>>$player.famedHunt<</if>>
''Raven Name:'' $raven.name
<<if $horse.gained is true>>''Horse Name:'' $horse.name, $horseheshe is a <<print $horse.breed.toUpperFirst()>>.<</if>>
<center><<if $setappearance is true>>🙤• <<link "Appearance" "Appearance">><</link>> •🙦<</if>></center>
<center><<switch setup.getDominantTrait()>>
<<case "friendly">>You lie with a friendly smile.
<<case "charm">>You charm with lies.
<<case "sarcastic">>You've a sharp tongue that's quick to lie.
<<case "hostile">>A hostile front built on lies.
<<case "reserved">>Do you say less so you don't speak all lies?
<<default>>Each word is a lie.
<</switch>>
<<showmeter 'Guilt' `$guilt/ $maxguilt`>></center>
<center>🙤• @@.select;<<return [[Return to Story|$return]]>>@@ •🙦</center><style>.passage {text-align:center;transition:0s;}</style>
<<nobr>>
<div style="margin: 0; padding: 0;">
<center>
<<if $admosMet>>
<span style="font-size: 1.4em;">🙤• Admos de Le Wren •🙦</span>
<center>
<strong>The Dragon Lord of Auris</strong>
<div>[[Biography|Admos CS]]</div>
<div><<if $friendshipBars is true>><<percent_stat $relationships.admos.friendship "Friendship">><</if>></div>
<div><strong>Mood:</strong> <<print setup.characters.admos.mood>></div>
<div><strong>Thoughts:</strong> <<print setup.characters.admos.thoughts()>></div>
<div><strong>ROMANCE</strong></div>
<div>Flirt: <<print $relationships.admos.flirts.total>></div>
<div>Romance: <<print $relationships.admos.romance>></div>
<<if $relationships.admos.flirts.total >= 1>>
<div>
<<if $relationships.admos.flirts.hesitant >= $relationships.admos.flirts.shy and $relationships.admos.flirts.hesitant >= $relationships.admos.flirts.bold>>
You have hesitantly flirted with Admos, he finds you captivating.
<<elseif $relationships.admos.flirts.bold >= $relationships.admos.flirts.shy and $relationships.admos.flirts.bold >= $relationships.admos.flirts.hesitant>>
You have boldly flirted with Admos, he was surprisingly delighted.
<<elseif $relationships.admos.flirts.shy >= $relationships.admos.flirts.bold and $relationships.admos.flirts.shy >= $relationships.admos.flirts.hesitant>>
You have shyly flirted with Admos, he finds you enchanting.
<</if>>
<<if $relationships.admos.romance >= 1>> <div><<print getRomanceMessage('admos')>></div><</if>>
</div>
<</if>>
</center>
<</if>>
</center>
</div>
<center><<if $admosMet is true>><div class="divider-container">
<div class="divider-line"></div>
<div class="divider-icon">🙠·Φ·🙢</div>
<div class="divider-line"></div>
</div><</if>></center>
<div style="margin: 0; padding: 0;">
<center>
<<if $gabMet>>
<span style="font-size: 1.4em;">🙤• Gabriel Duarte •🙦</span>
<center>
<strong>Knight of the Draconin Vanguard</strong>
<div>[[Biography|Gab CS]]</div>
<div><<if $friendshipBars is true>><<percent_stat $relationships.gab.friendship "Friendship">><</if>></div>
<div><strong>Mood:</strong> <<print setup.characters.gab.mood>></div>
<div><strong>Thoughts:</strong> <<print setup.characters.gab.thoughts()>></div>
<div><strong>ROMANCE</strong></div>
<div>Flirt: <<print $relationships.gab.flirts.total>></div>
<div>Romance: <<print $relationships.gab.romance>></div>
<<if $relationships.gab.flirts.total >= 1>>
<div>
<<if $relationships.gab.flirts.hesitant >= $relationships.gab.flirts.shy and $relationships.gab.flirts.hesitant >= $relationships.gab.flirts.bold>>
You have hesitantly flirted with Gabriel, he is worried about making you uncomfortable.
<<elseif $relationships.gab.flirts.shy > $relationships.gab.flirts.hesitant and $relationships.gab.flirts.shy > $relationships.gab.flirts.bold>>
You have shyly flirted with Gabriel, he enjoys the effect he has on you.
<<elseif $relationships.gab.flirts.bold > $relationships.gab.flirts.hesitant and $relationships.gab.flirts.bold > $relationships.gab.flirts.shy>>
You have boldly flirted with Gabriel, who gladly reciprocated.
<</if>>
<<if $relationships.gab.romance >= 1>> <div><<print getRomanceMessage('gab')>></div><</if>>
</div>
<</if>>
</center>
<</if>>
</center>
</div>
<center><<if $gabMet is true>><div class="divider-container">
<div class="divider-line"></div>
<div class="divider-icon">🙠·Φ·🙢</div>
<div class="divider-line"></div>
</div><</if>></center>
<div style="margin: 0; padding: 0;">
<center>
<<if $hesMet>>
<span style="font-size: 1.4em;">🙤• Hestia •🙦</span>
<center>
<div><strong>The Witch</strong></div>
<div>[[Biography|Hes CS]]</div>
<div><<if $friendshipBars is true>><<percent_stat $relationships.hes.friendship "Friendship">><</if>></div>
<div><strong>Mood:</strong> <<print setup.characters.hes.mood>></div>
<div><strong>Thoughts:</strong> <<print setup.characters.hes.thoughts()>></div>
<div><strong>ROMANCE</strong></div>
<div>Flirt: <<print $relationships.hes.flirts.total>></div>
<div>Romance: <<print $relationships.hes.romance>></div>
</center>
<<nobr>>
<<if $relationships.hes.flirts.total >= 1>>
<<if $relationships.hes.flirts.hesitant >= $relationships.hes.flirts.shy and $relationships.hes.flirts.hesitant >= $relationships.hes.flirts.bold>>
<div>Hestia is understanding of your hesitance.</div>
<<elseif $relationships.hes.flirts.bold > $relationships.hes.flirts.hesitant and $relationships.hes.flirts.bold > $relationships.hes.flirts.shy>>
<div>You've boldly flirted with Hestia, who responded very shyly.</div>
<<elseif $relationships.hes.flirts.shy > $relationships.hes.flirts.hesitant and $relationships.hes.flirts.shy > $relationships.hes.flirts.bold>>
<div>You've shyly flirted with Hestia, who mirrored your shyness.</div>
<</if>>
<<if $relationships.hes.romance >= 1>><<print getRomanceMessage('hes')>><</if>>
<</if>>
<</nobr>>
<</if>>
</center>
</div>
<center><<if $hesMet is true>><div class="divider-container">
<div class="divider-line"></div>
<div class="divider-icon">🙠·Φ·🙢</div>
<div class="divider-line"></div>
</div><</if>></center>
<div style="margin: 0; padding: 0;">
<center>
<<if $leeMet>>
<span style="font-size: 1.4em;">🙤• $leeName van Laere •🙦</span>
<center>
<div><strong>Knight-Commander of the Draconin Vanguard</strong></div>
<div>[[Biography|Lee CS]]</div>
<div><<if $friendshipBars is true>><<percent_stat $relationships.lee.friendship "Friendship">><</if>></div>
<div><strong>Mood:</strong> <<print setup.characters.lee.mood>></div>
<div><strong>Thoughts:</strong> <<print setup.characters.lee.thoughts()>></div>
<div><strong>ROMANCE</strong></div>
<div>Flirt: <<print $relationships.lee.flirts.total>></div>
<div>Romance: <<print $relationships.lee.romance>></div>
</center>
<<nobr>>
<<if $relationships.lee.flirts.total >= 1>>
<<if $relationships.lee.flirts.hesitant >= $relationships.lee.flirts.shy and $relationships.lee.flirts.hesitant >= $relationships.lee.flirts.bold>>
<div><<print $leeName>> seems just as hesitant as you when flirting.</div>
<<elseif $relationships.lee.flirts.bold > $relationships.lee.flirts.hesitant and $relationships.lee.flirts.bold > $relationships.lee.flirts.shy>>
<div>You've boldly flirted with <<print $leeName>> who made <<print $leeHimselfHerself>> scarce, unable to respond.</div>
<<elseif $relationships.lee.flirts.shy > $relationships.lee.flirts.hesitant and $relationships.lee.flirts.shy > $relationships.lee.flirts.bold>>
<div>You've shyly flirted with <<print $leeName>> who made <<print $leeHimselfHerself>> scarce, unsure how to respond.</div>
<</if>>
<<if $relationships.lee.romance >= 10>> <<print getRomanceMessage('lee')>><</if>>
<</if>>
<</nobr>>
<</if>>
</center>
</div>
<center><<if $leeMet is true>><div class="divider-container">
<div class="divider-line"></div>
<div class="divider-icon">🙠·Φ·🙢</div>
<div class="divider-line"></div>
</div><</if>></center>
<div style="margin: 0; padding: 0;">
<center>
<<if $lyMet>>
<span style="font-size: 1.4em;">🙤• $lyName de Le Wren •🙦</span>
<center>
<div><strong>The $lyTitle and $lyPrince of Auris</strong></div>
<div>[[Biography|Ly CS]]</div>
<div><<if $friendshipBars is true>><<percent_stat $relationships.ly.friendship "Friendship">><</if>></div>
<div><strong>Mood:</strong> <<print setup.characters.ly.mood>></div>
<div><strong>Thoughts:</strong> <<print setup.characters.ly.thoughts()>></div>
<div><strong>ROMANCE</strong></div>
<div>Flirt: <<print $relationships.ly.flirts.total>></div>
<div>Romance: <<print $relationships.ly.romance>></div>
</center>
<<nobr>>
<<if $relationships.ly.flirts.total >= 1>>
<<if $relationships.ly.flirts.hesitant >= $relationships.ly.flirts.shy and $relationships.ly.flirts.hesitant >= $relationships.ly.flirts.bold>>
<div>You have hesitantly flirted with $lyName, $lyheshe finds you endearing.</div>
<<elseif $relationships.ly.flirts.bold > $relationships.ly.flirts.hesitant and $relationships.ly.flirts.bold > $relationships.ly.flirts.shy>>
<div>You have boldly flirted with $lyName, $lyheshe enjoys your candor.</div>
<<elseif $relationships.ly.flirts.shy > $relationships.ly.flirts.hesitant and $relationships.ly.flirts.shy > $relationships.ly.flirts.bold>>
<div>You have shyly flirted with $lyName, $lyheshe thinks you're adorable.</div>
<</if>>
<<if $relationships.ly.romance >= 10>> <<print getRomanceMessage('ly')>><</if>>
<</if>>
<</nobr>>
<</if>>
</center>
</div>
<center><<if $lyMet is true>><div class="divider-container">
<div class="divider-line"></div>
<div class="divider-icon">🙠·Φ·🙢</div>
<div class="divider-line"></div>
</div><</if>></center>
<div style="margin: 0; padding: 0;">
<center>
<<if $xiaoMet>>
<span style="font-size: 1.4em;">🙤• Xiang $xiaoName •🙦</span>
<center>
<div><strong>Ambassador of the Council of Arcaneum</strong></div>
<div>[[Biography|Xiao CS]]</div>
<div><<if $friendshipBars is true>><<percent_stat $relationships.xiao.friendship "Friendship">><</if>></div>
<div><strong>Mood:</strong> <<print setup.characters.xiao.mood>></div>
<div><strong>Thoughts:</strong> <<print setup.characters.xiao.thoughts()>></div>
<div><strong>ROMANCE</strong></div>
<div>Flirt: <<print $relationships.xiao.flirts.total>></div>
<div>Romance: <<print $relationships.xiao.romance>></div>
</center>
<<nobr>>
<<if $relationships.xiao.flirts.total >= 1>>
<<if $relationships.xiao.flirts.hesitant >= $relationships.xiao.flirts.shy and $relationships.xiao.flirts.hesitant >= $relationships.xiao.flirts.bold>>
<div>You don't really know what <<print $xiaoName>> thinks of you...</div>
<<elseif $relationships.xiao.flirts.shy > $relationships.xiao.flirts.hesitant and $relationships.xiao.flirts.shy > $relationships.xiao.flirts.bold>>
<div>You don't really know what <<print $xiaoName>> thinks of you...</div>
<<elseif $relationships.xiao.flirts.bold > $relationships.xiao.flirts.hesitant and $relationships.xiao.flirts.bold > $relationships.xiao.flirts.shy>>
<div>You don't really know what <<print $xiaoName>> thinks of you...</div>
<</if>>
<<if $relationships.xiao.romance >= 10>> <<print getRomanceMessage('xiao')>><</if>>
<</if>>
<</nobr>>
<</if>>
</center>
</div>
<center><<if $xiaoMet is true>><div class="divider-container">
<div class="divider-line"></div>
<div class="divider-icon">🙠·Φ·🙢</div>
<div class="divider-line"></div>
</div><</if>></center>
<</nobr>>
<center>🙤• @@.select;<<return [[Return to Story|$return]]>>@@ •🙦</center><br>
<center>@@.codextitle;Codex@@</center>
<<link 'Φ Bestiary' "Bestiary">><</link>>
<<link 'Φ Characters' "Characters">><</link>>
<<link 'Φ Countries & Kingdoms' "Kingdoms & Countries">><</link>>
<<link 'Φ Guilds & Organizations' "Guilds & Organizations">><</link>>
<<link 'Φ Historical Accounts' "Historical Accounts">><</link>>
<<link 'Φ Magic' "Magic">><</link>>
<<link 'Φ Myths & Legends' "Myths & Legends">><</link>>
<<link 'Φ Races' "Races">><</link>>
<<link 'Φ Religion' "Religion">><</link>>
<<link 'Φ Tales & Folklore' "Tales & Folklore">><</link>>
<<link 'Φ World' "World">><</link>>
<center><span class="next"><<button [[Return to Story|$return]]>><</button>></span></center><center><span class="fadeIn">
"Above all, do not lie to yourself. The man who lies to himself and listens to his own lie comes to a point that he cannot distinguish the truth within him, or around him, and so loses all respect for himself and for others. And having no respect he ceases to love."
<br>—Fyodor Dostoevsky
</span></center>
<center class="fadeInLink">
[[Φ Begin...|ProPt1]]
</center>
<<nobr>>
<<if $pronouns is 'man'>>
<<run gender.setPronouns("male")>>
<<elseif $pronouns is 'woman'>>
<<run gender.setPronouns("female")>>
<<elseif $pronouns is 'person'>>
<<run gender.setPronouns("other")>>
<</if>>
<</nobr>><center>@@.inbetween;[[One night some years ago...|Prologue]]@@</center>There was a comfortable chill in the air despite the earlier heat of the day. Perhaps it was the shade of the evening forest, its tall evergreens encircling the lake and guarding over the willows that seemed to pray over the gentle waters. Calm. Peaceful. A stark difference compared to the racing heart of a woman who stood within the curtain of its branches.
She didn’t know what compelled her to come here. Why she didn’t just burn the letter. Why she brought the damned thing with her. Nor did she know why she held it so close to her heart.
//‘This is a bad idea…’// she thought as she inhaled deeply, squeezing her eyes shut. //‘Yes... a terrible idea…'//
Yet her bare feet remained planted at the water's edge. It lapped at her toes, somewhat calming her inner turmoil. Instead, she listened to the nightlife around her. The sound of the crickets playing their serenades calmed her mind. The sight of the fireflies dancing upon the lake brought her peace.
She looked at the letter once again.
<center><<link '@@.writing;Meet me at the willow@@' "ProloguePt2">><</link>></center>Vague. His letters always were. He loved to save his words for when they’d meet. He relished the way they affected her. How she would melt into them. The thought alone sent her heart racing once again as she imagined what tonight would bring. But she couldn’t let it continue.
Tonight had to be the last.
Whether out of a sense of duty, guilt, or perhaps knowing that her heart was his but she belonged to another. Love is cruel.
She had tried to withdraw, but the mere thought of him left her wanting for more. He was an addiction, a thirst never satiated. A want.
//A need.//
Just as that thought crossed her mind, a familiar chill tore her from her inner chaos. Mindlessly, she ran her fingers over the tingling frissons that erupted on her arm.
How could something so pleasant...
<span class="next"><<button '//Come from something so evil?//' "ProloguePt3">><</button>></span>''Eyes:'' <<print $eyeDesc[$eyes]>>
''Height:'' <<print $appearance.height.toUpperFirst()>>
''Build:'' <<print $appearance.build.toUpperFirst()>>
''Skin:'' Your skin is <<print $complexionDesc[$appearance.skin]>>
''Scars:'' <<print $scarDesc[$scars]>>
''Hair:'' <<print $hairDesc[$appearance.hair]>> <<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very short")>> <<print $hairStyleDesc[$appearance.hairStyle]>><</if>>
''Face:'' <<print $faceHairDesc[$appearance.facialHair]>>
''Tattoos:'' <<print $tattooDesc[$appearance.tattoo]>>
''Piercings:''<<nobr>>
<<if $piercings.length == 0>>You have no piercings.<</if>>
<<if $piercings.length == 1>>
Your $piercings[0].name <<print ($piercings[0].isPlural ? "are" : "is")>> pierced.
<</if>>
<<if $piercings.length > 1>>
<<set _piercingList = "">>
<<for _i = 0; _i < $piercings.length - 1; _i++>>
<<set _piercingList += $piercings[_i].name + ", ">>
<</for>>
<<set _piercingList += "and " + $piercings.last().name>>
Your <<print _piercingList>> are pierced.
<</if>>
<</nobr>>
''Clothes:'' <<print $clothingDesc[$player.clothes]>>
''Armor:'' <<print $armorDesc[$player.armor]>>
''Accessories:'' <<nobr>>
<<if $accessories.length == 0>>You wear no accessories.<</if>>
<<if $accessories.length == 1>>
Your $accessories[0].name <<print ($accessories[0].isPlural ? "are" : "is")>> worn.
<</if>>
<<if $accessories.length > 1>>
<<set _accessoryList = "">>
<<for _i = 0; _i < $accessories.length - 1; _i++>>
<<set _accessoryList += $accessories[_i].name + ", ">>
<</for>>
<<set _accessoryList += "and " + $accessories.last().name>>
Your <<print _accessoryList>> are worn.
<</if>>
<</nobr>>
<center>🙤• @@.select;<<return [[Return to Story|$return]]>>@@ •🙦</center>A breath escaped her as his familiar touch came to her waist. She dared not look at him lest the crimson irises that sit upon a sea of black swallow her whole.
A temptation.
//A sin.//
"I didn't think you'd come," he whispered, his voice reverberating through her whole being.
"I didn't think so either…" she admitted quietly. Her fingers traced over his cold skin. Cold, and yet she could feel his heart beating against her.
She could not resist temptation's call for long, for she finally turned to face him.
His eyes always took her breath away. The runes carved within them glowed, illuminating the want within her. And like a moth to a flame, she was drawn once again. All previous doubts sounding like the real sin at this moment.
She reached for him, dragging her thumb beneath his eyes. As he returned the gesture, she couldn't help but melt into his cold touch.
"I'm glad you came," he said.
<span class="next"><<button [["Me too..." She whispered.|ProloguePt4]]>><</button>></span>They let the silence reign over them. It was then that she noticed the crickets had ceased their song. The forest had held its breath in his presence.
And then he spoke the words that she kept hidden in her mind.
"I'm falling in love with you," the words spilled in a whisper, his cold breath a soothing balm to her aching heart. He was opening a part of himself that he never showed. She knew it was the same for her.
And it was painful.
Swallowing her answer, she instead asked a different question. One that had plagued her from the moment they met, "Why me?"
Gently he tucked her hair behind her ear, such an endearing act from a monster, "Because you looked at me and saw beauty where others fear."
His response drew her in for a kiss, and she gave her reply as they parted, "I find myself falling for you…" There was no stopping the tears that started to fall, "But I don't think I can do this anymore."
It hurt more than she thought it would.
"I understand," he whispered, gently wiping the tears with his thumb. It was no lie: his love for her was selfless as it was endless.
"But we have tonight," because despite it all, she couldn't end it like this. "One last memory…" As she spoke the words, she couldn't help but remember the teachings of the Church.
//'One does not look upon the Devil lest his soul be consumed.'//
This night she learned that the gods aren't real. That even monsters can love.
Tonight, she gave in to temptation.
<span class="next"><<button "Tonight..." "EndPrologue">><</button>></span><center><<link "@@.fade-in; .inbetween;She let him consume her@@" "Chapter1Start">><<set $chapter to 'Chapter One'>><</link>></center><center>@@.inbetween;[[Present Day|Chapter1Pt1]]@@</center>Chimeras.
In the hierarchy of the grotesque and the macabre, few things rank as high as these sinful aberrations. If there's one thing worse than the undead, it's them.
Beneath the morning's rise, you stand in the shadow of yet another creation that, if you didn't know any better, seems to hail from the depths of the hells themselves. A twisted amalgamation of creatures, its very existence a challenge to the natural order — man-made constructs often are.
As a Warden, you are a hunter of the nightmarish and the seeming unnatural. You tread a path few dare to walk, a path that often brings you face to face with the worst horrors imaginable.
Today is no exception.
Given your growing reputation, it's no surprise that you were sought out for yet another hunt. Though your fame goes beyond how young and skilled you are — it's because you're blind. At least that's what you made them believe. With the blindfold off now, you can clearly see the atrocity before you.
Its appearance is as foul as its smell.
While its sizeable head retains the majesty of the gryphon that makes up this part, the rest is a grotesque patchwork: appendages resembling what appears to be a large cat, possibly an elk, the body of either a drake or dragon, and disturbingly, a human leg. The large tail of a frost wolf stands out as well. Whoever made this construct went through great lengths — combining the extraordinary with the ordinary. As a complement to its unnatural form, the beast exudes a foul stench that has permeated the forest, reaching even the distant port town.
Eyes narrowing, you scan the creature for a weakness, your grip tightening around the runed magic blade — a blade you've carried for many years. It's a...
* [[Rapier, a rare blade from Valia.|Ch1 Part1rapier][$player.sword to "rapier", $weaphand to "onehand"]]
* [[Katana, an exotic blade from the far East.|Ch1 Part1katana][$player.sword to "katana", $weaphand to "onehand"]]
* [[Odachi, an exotic two-handed blade from the far East.|Ch1 Part1odachi][$player.sword to "odachi", $weaphand to "twohand"]]
* [[Zweihander, a common two-handed blade that looks far from usual.|Ch1 Part1zwei][$player.sword to "zweihander", $weaphand to "twohand"]]
* [[Shortsword, a basic sword that looks far from plain.|Ch1 Part1sword][$player.sword to "shortsword", $weaphand to "onehand"]]However, the midst of battle is hardly a time for nostalgic musings.
Placing yourself into a defensive position, your eyes trace the beast's unnatural form. You quickly but carefully scan for any advantage within the distorted muscles and ligaments as you slowly circle each other. Every shift of its limbs is as telling as the slight twitch in the tail. However, the construct was clearly crafted with balance in mind. It's almost remarkable how such a wide array of beasts can come together almost perfectly. //What in the Thirteen Hells is its purpose?//
A guttural growl echos and your eyes then meet its, and that's when the construct concludes its own assessment of you — swiftly maneuvering itself for the next impending assault. Of course the damned thing seems to have the intelligence to evaluate you. But then again, you suppose it should be unsurprising — these things are hardly ever one-sided. Yet, for a construct that should normally react off predetermined commands, it is surprisingly unrestrained. Refocusing yourself, you take what little you've learned into consideration.
Mainly, this construct was crafted with purposeful care.
<<if $weaphand is "onehand">>Gripping your $player.sword tighter in your hand, <<elseif $weaphand is "twohand">>Gripping your $player.sword tighter in both hands, <</if>>you position yourself in a familiar stance. The chimera swipes out, and you...
* [[Dodge gracefully. Your sword fighting style is elegant, something that seemed to stick from your childhood...|Ch1 Part2][$player.stance to "elegant"]]
* [[Raise your weapon and counterattack. Your sword fighting style is more aggressive.|Ch1 Part2][$player.stance to "aggressive"]]
* [[You already saw this coming. You're more cunning in your swordsmanship.|Ch1 Part2][$player.stance to "cunning"]]<<if $player.stance is "elegant">>
You gracefully dodge the chimera's large paw that lashes out at you, moving deftly and countering with a precise arc of your own that slices the forearm of the beast. But you can barely relish your small victory when it claws out again. The construct is relentless, barely giving you a moment to breathe. Not that you'd want to with the stench that permeates the air.
<<elseif $player.stance is "aggressive">>
You raise your blade with purpose, swinging as the chimera's large paw lashes down and slicing deep into the beast's forearm. But you can barely relish your small victory when it claws out again. The construct is more relentless than you, barely giving you a moment to breathe. Not that you'd want to with the stench that permeates the air.
<<elseif $player.stance is "cunning">>
Just as the chimera makes its move, you're faster. You slice your blade across its forearm, making it reel back in surprise. But you can barely relish your small victory when it claws out again. The construct is relentless, barely giving you a moment to breathe. Not that you'd want to with the stench that permeates the air.
<</if>>
How unfortunate to be a being that relies on oxygen right now.
<<if $player.stance is "elegant">>Leaping back with a smooth motion to avoid yet another swipe,<<elseif $player.stance is "aggressive">>Rolling to the side in a quick dodge of yet another swipe,<<elseif $player.stance is "cunning">>Swiftly sidestepping yet another swipe,<</if>> you find a moment to <<cycle "$appearance.hair" autoselect>>
<<option "wipe away the strands of your long hair that sticks to your sweaty forehead." "very long">>
<<option "wipe away the strands of your shoulder-length hair that sticks to your sweaty forehead." "medium length">>
<<option "wipe away the strands of your chin-length hair that sticks to your sweaty forehead." "short">>
<<option "run a hand through your very short sweat-slicked hair." "very short">>
<<option "wipe the sweat running down your bald head." "bald">>
<</cycle>>
Then you see an opening provided by the injury you inflicted. While the construct cannot feel pain, even the slightest change in its composition can create an imbalance. One you plan to expose.
* [[You favor magic over physical prowess.|Ch1MagicPref][$mage += 15]]
* [[Despite being a mage, you prefer your physical prowess.|Ch1PhysPref][$warrior += 15]]Your magic is a force to reckon with. Why //wouldn't// you favor it? Given your unusually strong arcane connection, all elements are at your command. You quickly stab your $player.sword into the ground to free your hands. Your body begins to tingle as your favored element forms within your palm.
''Note:'' This can be changed later.
* [[Arcanum.|Ch1MagicPrefChoiceArc][$magictype to "arcane"]]
* [[Elementum.|Ch1MagicPrefChoiceEle][$magictype to "elementum"]]
* [[Force.|Ch1MagicPrefChoiceFor][$magictype to "force"]]
* [[Lumin.|Ch1MagicPrefChoiceLum][$magictype to "lumin"]]
* [[Umbral.|Ch1MagicPrefChoiceUmb][$magictype to "umbral"]]Despite being a mage, you prefer your physical prowess. You still use magic when it benefits you, but only then.
<<if $player.stance is "aggressive">>
Once more, you charge forward with unwavering determination. The beast is surprised by your sudden burst of aggression and twists defensively. Your blade slices through the air, grazing its chest with a sharp nick. In response, the chimera retaliates by swiping a massive paw in your direction.
Rather than evading the attack, you propel yourself toward the formidable appendage, your blade arcing upward to deflect the oncoming claws off course. With a powerful shove from your shoulder, you send the beast stumbling to the ground.
Taking advantage of the momentary upper hand, you strike once more while it's down. Given chimeras are impervious to pain, you take the peculiar noise it emits as a clear sign of its annoyance. As you prepare to direct your $player.sword toward its skull, the colossal frost wolf's tail lashes out unexpectedly, sending you tumbling away in a chaotic roll.
<<elseif $player.stance is "cunning">>
The creature charges toward you once more, but you swiftly calculate your course of action. As it rises in preparation for a full-bodied attack, you launch yourself forward. Deeming your bold move an act of recklessness, it unleashes its assault without restraint. However, your speed proves unmatched. You gracefully slide beneath the looming construct, emerging on the other side with agile finesse. As you regain your footing, you raise your blade in a sweeping arc, carving a deep gash into its human hind leg.
Given chimeras are impervious to pain, you take the peculiar noise it emits as a clear sign of its surprise.
Prepared for another strike, you lunge forward with calculated precision, your $player.sword slashing against its hindquarters. Yet, this time, the construct reacts with unexpected swiftness. It vaults forward and spins around, its massive tail whipping toward your side and sending you tumbling away in a disorienting whirl.
<<elseif $player.stance is "elegant">>
Once again, the beast hurtles toward you with unrelenting aggression. Standing your ground, you await its full-bodied assault. When its colossal form descends upon you with relentless force, your graceful agility takes the forefront. In a fluid movement, you elegantly dash away, leaving the construct momentarily disoriented. Though its response remains swift, your own finesse surpasses it. With a seamless motion, your blade dances outward, carving a precise path through its ribcage.
Given chimeras are impervious to pain, you take the peculiar noise it emits as a sign of its surprise.
Resolute and undaunted, you ready yourself for another strike. With calculated grace, you lunge forward, your $player.sword slicing against its hindquarters. Yet, this time, the construct reacts with unexpected swiftness. It vaults forward and spins around, its massive tail whipping toward your side, sending you tumbling away in a disorienting whirl.
<</if>>
You're quick to recover. However, when you stand, the chimera lunges forward to close the distance, and situations such as this are when you use your preferred form of magic.
''Note:'' This can be changed later.
* [[Arcanum.|Ch1MagicChoice][$magictype to "arcane"]]
* [[Elementum.|Ch1MagicChoice][$magictype to "elementum"]]
* [[Force.|Ch1MagicChoice][$magictype to "force"]]
* [[Lumin.|Ch1MagicChoice][$magictype to "lumin"]]
* [[Umbral.|Ch1MagicChoice][$magictype to "umbral"]]You both circle each other within the clearing you've found yourselves. Both stare with the intent to kill, but neither dare make a move. You impatiently swing your $player.sword in your <<if $weaphand is "twohand">>hands, looking for the right moment to strike…<<elseif $weaphand is "onehand">>hand, looking for the right moment to strike…<</if>>
A moment the chimera seems to find before you, judging by its raised hackles, before suddenly─
<span class="next"><<button [['"Caw!"'|Ch1 Part4]]>><</button>></span>The call of a raven draws the beast's attention for a brief moment.
The moment is all you need. Lunging forward, you surprise the monster. It retaliates with a desperate and clumsy swipe of its paw as you swing your blade and slice at its neck. The raven that caused the initial distraction swoops in once again, close to the beast's face, causing it to fumble further in confusion. As it reels back, you rush forward, and with a tight grip on the hilt, you pour your magic into the blade before pushing it through its jaw and up through its head.
<<if $magictype isnot "arcane">>A blast of arcane-charged $magictype follows,<<else>>A blast of arcane follows,<</if>> ensuring its death with the destruction of any enchantments.
<<if $player.stance is "elegant">>
Not your cleanest kill, but sometimes one must take opportunities in stride.
<</if>>
The beast lets out a gurgling growl before slumping lifelessly against your blade. With a heavy breath, you shove the hefty carcass aside and withdraw your sword, the raven watching silently from your shoulder.
Leaning against a tree, you fight the urge to succumb to nausea, the stench of the amalgamation overwhelming. Deep breaths steady you, but the scent clings stubbornly. Unfortunately, your armor is most likely unsalvageable, given the decorative gore seeping into its cracks — but at least the pay from this job will enable you to afford a new set. Ultimately, the hunt was relatively easy and worth it in the end as the Baron who enlisted you was paying a hefty sum.
After another moment, you straighten up, shaking off the battle's fatigue and remnants of ill. A swift motion of your $player.sword flicks away the blood, droplets scattering among the grass. After adjusting the linen wrap to conceal the runes' fading glow, you sheathe your weapon <<cycle "$sheathe" autoselect>>
<<option "on your back." "back">>
<<option "on your hip." "hip">>
<</cycle>>
<span class="next"><<button [[Next|Ch1 Part5]]>><</button>></span>The creature lunges forward in an attempt to bridge the gap, prompting you to conjure <<if $magictype is "lumin">>luminous barrier that casts a near blinding glow within the clearing<<elseif $magictype is "elementum">>a fractal barrier of ice that drops the temperature within the clearing<<elseif $magictype is "force">>a shimmering distortion within the fabric of reality<<elseif $magictype is "arcane">> an arcane barrier that hums and flickers with strange symbols<<elseif $magictype is "umbral">>a shadowy barrier that enshrouds you in a dark abyss<</if>> that detonates outward upon its collision. The resulting blast hurls the beast backward with tremendous force. //But even that doesn't bring the damned thing down//. You promptly reposition yourself, and to your great displeasure, the construct has already regained itself.
<span class="next"><<button [[Next|Ch1 Part3]]>><</button>></span><<if $weaphand is "twohand" and $sheathe is "hip">>You don't know why you keep such a long blade strapped to your hip, but you do.
<</if>>
After securing your $player.sword to your $sheathe, you approach the still monster. Your inspection of it is halted rather quickly when your gaze catches your reflection in its large, lifeless eyes. You look to your own eyes, where the fading glow of the runes that are etched upon your <<cycle "$eyes" autoselect>>
<<option "pale silver">>
<<option "blue">>
<<option "ice blue">>
<<option "green">>
<<option "ice green">>
<<option "grey">>
<<option "black">>
<<option "hazel">>
<<option "brown">>
<<option "crimson">>
<</cycle>> irises reflects back.
The resemblance of the runes in your eyes to those on your weapon has never escaped you. Yet, their origins and meanings remain shrouded in mystery, their presence had always brought more questions than answers — it's why you don't think about it anymore.
Indeed, the runes that are etched upon your eyes are the reason for you masquerading as a blind ?man.
<span class="next"><<button [[Next|Ch1 Part6]]>><</button>></span>The marks glow fades along with the magic within you, soon leaving ornate white lines that stand out against your $eyes eyes.
After everything that had happened, concealing them has only made your life somewhat easier.
//'Keep them hidden.'//
That was the last warning you received before you set out on your own, though that decision was forced upon you at an early age. Faint memories begin trickling in, and you feel your throat constrict in a way you're all too familiar with. You don't notice when your breathing becomes ragged until...
<<nobr>>
<div class="choices">
<<if $appearance.hair isnot "bald">>
<div class="choice-item">[[The raven on your shoulder tugs on your hair.|Ch1 Part7][$raven.signal to "hair"]]
</div><</if>>
<div class="choice-item">[[The raven on your shoulder nips at your ear.|Ch1 Part7][$raven.signal to "ear"]]</div>
<div class="choice-item">[[The raven on your shoulder gently presses his head against your cheek.|Ch1 Part7][$raven.signal to "face"]]</div>
</div>
<</nobr>>Taking in a shuddering breath, you rub your hand over his feathers, the familiar tickle of them beneath your fingers brings a small smile — the only constant in the tumults of your life.
"Thank you…<<textbox "$raven.name" "Name Your Raven">>"
<span class="next"><<button [[Next|Ch1 Part8]]>><</button>></span>"Thank you, $raven.name…" you whisper softly.
Rolling your shoulders, you let your thoughts and the creeping anxiety dissipate as you absentmindedly rub the pendant around your neck — another source of comfort. Once composed, you carefully tuck it out of sight, as you do with most things.
Seeing you more composed, $raven.name promptly seeks your attention, making a rattling sound. <<if $raven.signal is "hair">>He playfully tugs at your hair again, <<elseif $raven.signal is "ear">>gently nips at your ear, <<elseif $raven.signal is "face">>lightly pokes your cheek, <</if>>clearly expecting a treat.
You ruffle his head affectionately with your fingertips…
* [["Don't think I forgot," you smile.|Ch1 Part9Fr][$friendly += 10]]
* [["Excellent as always, my friend," you compliment.|Ch1 Part9Ch][$charm += 10]]
* [["What?! You don't want a bite of the putrid carcass?" you tease.|Ch1 Part9Sar][$sarcastic += 10]]
* [["You're so impatient," you glare.|Ch1 Part9Hos][$hostile += 10]]
* [[You quietly oblige his request.|Ch1 Part9Res][$reserved += 10]]"Don't think I forgot," you say with a warm smile as you reach into his treat pouch, "I just needed a moment." You pull out a handful of his favorite, blueberries, and present them before him. He eagerly snatches them up.
"I suppose we should hurry. I don't know how much more of this smell I can take," you grimace, "and I doubt you're fairing much better."
$raven.name 'caws' in agreement, puffing out his feathers before leaping onto a nearby branch. From there, he keeps a watchful eye on the surroundings, his beady eyes scanning for — well, anything you suppose.
With your companion content, you focus back on the scene before you.
<<include "Ch1RSkill1">>"Excellent as always, my friend," you smile warmly, "what would I do without you?"
$raven.name, displaying an almost bashful demeanor at your praise, seems to shy away slightly.
"Oh, don't tell me you're shy now?" you tease gently, "Accept the compliments, you've earned them." You then open your palm before him and present his favorite, blueberries. He gingerly takes them, gulping them down with surprising grace, a stark contrast to his ravenous nature.
"Trying to impress now, are we?" you chuckle with amusement. He croaks as he puffs out his feathers before taking flight from your shoulder to perch upon a nearby branch. From there, he keeps a watchful eye on the surroundings, his beady eyes scanning for — well, anything you suppose.
You smile at his antics before focusing back on the scene before you.
<<include "Ch1RSkill1">>"What?!" You faux gasp, eyebrows raised in mock surprise. "You don't want a bite of the putrid carcass? Are you even a raven at this point?"
$raven.name turns one of his beady eyes on you in what you can only assume is a death glare.
You click your tongue, "Death glares are a bad omen, $raven.name. But fine — take your treat and curse me, why don't you." You sigh dramatically before opening your palm that holds his favorite, blueberries. He snatches them eagerly, his previous indignation forgotten.
Once he's satisfied, $raven.name preens his feathers before taking off to perch on a nearby branch. From there, he keeps a watchful eye on the surroundings, his beady eyes scanning for — well, anything you suppose.
"What, no 'thank you'?" you call after him, but he just ignores you. "Ungrateful bird…" you tut as you roll your eyes playfully. You then focus back on the scene before you.
<<include "Ch1RSkill1">>"You're so impatient," you grumble, shooting a glare his way. $raven.name meets your gaze with an unflinching little black eye, undeterred.
With a relenting smile, you concede, "Alright, fine. I suppose you're suffering just as much with the smell. Though for a bird that eats dead things, I doubt you're suffering as much as I."
Opening your hand, you extend before him his favorite treat, blueberries. He's quick to snatch them up.
$raven.name then puffs out his feathers after his fill, making you shake your head with a begrudging grin. Seeming satisfied, he takes off from your shoulder to perch upon a nearby branch. From there, he keeps a watchful eye on the surroundings, his beady eyes scanning for — well, anything you suppose.
With your companion now content, you focus back on the scene before you.
<<include "Ch1RSkill1">>Surveying the chimera, you begin searching for a suitable trophy to present. Something that won't carry the beast's foul stench, as the Baron had explicitly requested.
"This month has been busy, hasn't it, $raven.name?" You muse aloud as you near the carcass. "First that golem, and then that… horde of undead," you shudder at the thought. "I hate undead…" you sigh primarily to yourself. Muttering under breath, you add, "I suppose this chimera is just as... incoherent."
$raven.name responds with a croak.
"Maybe one day you'll use your words…" You shake your head, not holding back a smile. Your efforts to teach him to speak remain a work in progress, but he's stubborn.
An odd feeling sets in as you move closer, though you attribute it to how unsightly the beast is. Your head tilts in an inspection of the construct.
* [[You're knowledgeable on the animals used.|Ch1 Int][$intelligence += 10; $chapter1.push("IntCheck")]]
* [[You wonder more about the creator of the beast.|Ch1 Char][$charisma += 10; $chapter1.push("CharCheck")]]
* [[Learn about the construct through magic.|Ch1 Magic][$magic += 10; $chapter1.push("MagCheck")]]
* [[Look it over with a tactical mindset.|Ch1 Com][$combat += 10; $chapter1.push("ComCheck")]]You were right about the elk and frost wolf. Frost wolves, large canines from the far north, usually reside in the tundras well beyond Valia, in the distant jarldoms. Though you've never encountered one personally, your readings have painted a vivid picture of their formidable presence.
The large feline appendage, used as the chimera's primary weapon, is more enigmatic. The magical realm boasts an array of powerful feline beasts, and this limb could belong to any number of them, perhaps even part of the gryphon that forms its head. Its inclusion, you surmise, must serve a defensive purpose.
Drakes, unlike their winged dragon cousins, are natives of the far eastern deserts, beyond the Lourcier Mountains. Hunting dragons, more common in these parts, is one thing, but procuring a drake is another puzzle. Without the wings often sought in chimeric constructs, and lacking the potent glands of their dragon kin, the choice of a drake prompts a question: Was it the sheer quantity of arcane energy, or magic, they were after? And if so, why include an elk, seemingly mundane in comparison?
These reflections leave you with more questions than answers. But perhaps the why of its creation matters less than the deed itself. You've accomplished your task—time to collect the proof of your kill.
<<include "Ch1AfterSkill">>While you cannot learn who or exactly why, you can still get a glimpse into the mind of the creator by looking the beast over.
The deliberate inclusion of pheromones and scent glands suggests a desire to sow chaos. It's a tactic that speaks of a possible deep-seated animosity; perhaps the creator intended to inflict madness upon the wildlife as a means to target someone they despised — the one who owns these lands. You can't help but wonder about the depth of hatred necessary to conceive such a plan.
The presence of a drake and a frost wolf tail, neither native to Auris, implies illegal trapping and smuggling activities. Gryphons are common and widespread, but mainly reside in the mountains. The large feline appendage, used as its primary form of attack, is hard to place by itself. There are far too many feline beasts out there, near and far, that would be useful in terms of magic. It could even belong to the very same gryphon that comprises the head.
None of this tells you who, of course, but it's information the Baron could use... if you can convince him you learned it all by touch.
<<include "Ch1AfterSkill">>What better way to unravel the secrets of the construct than through the use of your own magic?
Dangerous? Absolutely. Engaging with another's magic requires an open mind in the most literal sense. It involves allowing someone else's essential magical signature to intertwine with your own. As they say: nothing ventured, nothing gained.
Crouching before the monster, you ignore the scrutinizing gaze $raven.name throws at you. You place both hands on the scaly hide of the drake's body and close your eyes. Pouring your magic in, you 'feel' for anything. Any sign of enchantments or traces of foreign arcane or a presence. The inner magic reacts to yours, not in a sentient way, but like pouring oil into water — it's looking to fit, but doesn't know how.
You cock your head. Now that is odd.
There's a strange feeling...
Letting out a gasp, you snap your hands back. The magic here is tinged with something unsettling and whatever it is, you're not keen to mess with it. Perhaps the creator dabbled in Umbral magic<<if $magictype is "umbral">>, just as you do<</if>>. While not inherently forbidden, the aura you sensed is distinctly aberrant. Regardless, that's knowledge the Baron could use, if not find intriguing.
<<include "Ch1AfterSkill">>Approaching the chimera with a tactical mindset can give as much insight as any other form of observation. One just has to view a chimera for what it is: the sum of various entities formed into one.
It's likely the gryphon was used for both its arcane complexities and lightweight bone structure. Gryphons are known for their keen sight, an important element to your forming conclusion. You then scrutinize the limb the construct utilized most during your fight — the large feline limb isn't overly distinct, yet decently sized, leading you to believe it may have belonged to the very gryphon that makes up the head. Was it a matter of convenience, or is there a deeper strategy at play?
Your attention then shifts to the drake's torso — unlike their winged cousins, drakes are land-bound. Its inclusion suggests a preference for grounded mobility, perhaps indicating a desire for controlled chaos rather than widespread havoc.
At last, frost wolves are not a beast you've personally encountered but you've heard tales of their mystifying howls that control the winds in the northern jarldoms. It adds to your thoughts that arcane was a key, and perhaps the limbs of the elk played into the aspects of agility in some way.
Concluding your assessment, you entertain the notion that this chimera might have been an experiment — a test to observe how such a creature would adapt and defend itself. Given just enough resources to survive, but not enough to become a widespread threat — it's something to ponder, at least.
<<include "Ch1AfterSkill">>Finished with your inspection, you step back and fixate on one particular limb. Your boot nudges the human appendage, grotesquely attached as a back leg. A grimace forms on your face as you wonder ─ undead or this chimera, which horror is worse? Maybe they're not so different after all.
Chimeras, once the tools of ancient wars, now seem like relics of a bygone era. Yet, their creation persists, a mystery you sometimes think is best left unsolved.
Deciding to take the head — as it's likely the least tainted part — you allow yourself a brief respite.
Stepping back, you unsheathe your $player.sword once again as the weight of exhaustion bears down on you. Lowering yourself to the ground, you exhale with fatigue. You grip the blade between your knees as you remove your gloves, wiping the sweat from your palms onto the cool grass before tightening the linen wrap that conceals the runes beneath, absentmindedly tracing the hidden etchings that still tend to tug at your inner curiosities.
A deep sigh escapes as you fall to your back, cradling the $player.sword to your chest. You divert your inner musings as your gaze ascends to the sky, where billowy clouds drift before the sun, casting a temporary shadow that diminishes the gentle warmth. Although the pervasive scent lingers, the forest seems to exhale, as if the chimera's death has lifted an invisible chokehold. In the distance, the faint calls of birds can be heard. A refreshing breeze rustles through the clearing, <<if $appearance.hair is "bald">>cooling your scalp and sending a pleasing shiver through your body.<<elseif $appearance.hair isnot "bald">>tousling your hair and sending a pleasant shiver through your body.<</if>>
Autumn is coming, and soon another year will have passed.
<span class="next"><<button [[Another year of lies.|Ch1 Part11]]>><</button>></span>You hear $raven.name flutter down from his branch, landing softly on your arm sprawled across your chest. He tilts his head to fix an eye on you. Though birds lack facial expressions, you understand his behavior — he's checking on you.
"I'm tired, and I hate this smell. Is it bad I'm growing accustomed to it?" You mutter.
$raven.name makes a 'tok' sound as he puffs his chin feathers. Rolling your eyes, you smile wide, "Oh yes, of course. I'm sure you know all about smelly dead things." He pecks at your arm. "Alright, alright," you concede as you shift to sit up, gently nudging him to the ground.
"I suppose I should just get it over with. We should start heading back soon — gods know I could use a bath." Getting to your feet, you approach the beast. Hauling around a head of a gryphon will be slightly cumbersome, but it's not the most challenging trophy you've had to haul.
Though it certainly defines your need to invest in a horse.
Crouching down beside the construct's head, you set to work. Despite the looming exhaustion, you start feeling more relaxed as you find a rhythm in your task. It takes little time to cut through the plumes of the once magnificent gryphon. Cutting along the seams of the creator's work, the head comes loose with ease. How it connected into a working entity is far more curious when you can see the insides — traces of heavy arcane glitter in the remnants of blood present a visual visage of the immense magic that animates these aberrations. Yet, you don't dwell on it long.
You only hope the head alone will convince the Baron that this was, indeed, a chimera. But you suppose should he doubt you, he's free to send someone to inspect the corpse. Skepticism is something you often encounter due to your 'lack of sight.' It's just something you've come to expect at this point.
<span class="next"><<button [[Next|Ch1 Part11.5]]>><</button>></span>With the head in hand, something in the corner of your eye catches your attention. You glance at $raven.name, who now stands in the grass beside you. He stares at the dead construct, voiceless thoughts unknown to you. "I wonder what the next job will bring..." you muse aloud, following his gaze.
With that, you stand and stretch your arms above your head, feeling the strain of the day's work. Before sheathing your weapon once more, you meticulously wipe it down until it gleams its usual shine. $raven.name takes his usual place upon your shoulder, vigilant as always. You recall tossing your bag somewhere when you first spotted the construct. Fortunately, the fight took you only a short distance away. You carefully place the head in a large burlap sack and securely strap it to your bag.
Another hunt down, another payment to collect.
As you start your trek through the clearing's edge, an unmistakable sensation washes over you — the feeling of being watched.
* [[Turn and look.|Ch1 Part12Look][$spiritconnect += 1]]
* [[Keep walking.|Ch1 Part12]]You ignore the creeping sensation of being watched. Perhaps it's paranoia or the effects of the chimera's pheromones. Regardless, it's nothing new. Perhaps there was once a time you'd spin around, weapon ready — but you stopped looking a long time ago. You've learned when to be alert and when to let go.
So you keep walking.
<span class="next"><<button [[But the eyes remain upon you.|Ch1 GabrielPOV]]>><</button>></span><center>@@.inbetween;[[Somewhere on the road to Chotou...|GabrielPOV Pt2]]@@</center>A convoy of guards and knights escort a lone carriage along the winding forest roads. Despite the tranquility exuded by the woods, these routes have grown desolate due to rumors of a beast lurking somewhere within the surrounding area. A seeming unlikely danger given the peaceful ambiance the forest radiates. The air occasionally carries joyful birdsong, and flying flocks cast fleeting shadows over the caravan.
Guards chatter in hushed conversations, showing no real concern for any form of danger, an unfazed confidence likely inspired by the elite knights who travel amongst them — the Order of the Draconin Vanguard. The knights maintain a stoic vigilance, though even they occasionally partake in discussions with their fellow guardsmen.
At the head of the convoy, a young knight keeps an unwavering gaze on the road ahead, ever watchful for potential trouble. Though, the likelihood of encountering bandits on this side of the river is slim, and even if they dared, they would be quickly dispatched against the sheer might of the knights.
Or perhaps one in particular.
$gabHeShe learned during training what would happen when pitted against a vampire. Turning $gabhisher attention to the vampire in question, $gabheshe looks the knight over, a knight who also happened to be the Knight-Commander of the Order.
The $leemanwoman rode on a horse beside $gabhimher. <<if $leeGender is "male">>Dark golden brown curls shadowed his face, growing just past his stubbled jaw, hazel eyes focused on the road ahead. The man looked nothing like the vampires in the tales the knight was raised on.<<elseif $leeGender is "female">>Her golden brown hair was cut short, and hazel eyes focused on the road ahead. The woman looked nothing like the vampires in the tales the knight was raised on.<</if>>
The young knight then notices a slight look of disgust on $leehisher face.
"What has your face in a twist, $leeSir van Laere?" The knight asks.
"You'll know soon enough," the vampire says in repulsion.
It was odd to be working with them nowadays, not just vampires but the supernatural as a whole. It was also relieving to know that the stories $gabhisher mother raised $gabhimher on were mostly to scare $gabhimher into listening. $gabHeShe supposed everyone had their bad bunches — vampires, werewolves, and the like included. However, at this moment, $gabheshe was just glad they were on $gabhisher side. Unfortunately, that idea was not in agreement by most of Auris.
Most don't approve of the Dragon Lord joining the Council of Arcaneum, a union formed by three eastern kingdoms. They've brought together many countries and kingdoms, aiming for magical and supernatural beings to live without fear. Yet, the successes were mostly confined to the east. The West Highlands kingdoms had been resistant, some even ready for war. But now that Auris has joined, the tides are shifting. Some begin to wonder, while others turn their scrutiny from the Council onto Auris.
"Gabriel Duarte, was it?" $leeSir van Laere asks, tearing the young knight from $gabhisher thoughts.
"Yes, <<if $leeSir is "Lady">>My Lady<<else>>$leeSir<</if>>," Gabriel answers respectfully.
The vampire smiles, "You were newly knighted, yes?" The young $gabmanwoman nods, "I've noticed you're observant. It's refreshing to see."
Gabriel furrows $gabhisher brows as $gabheshe tucks a strand of red hair behind $gabhisher ear, "Is that really uncommon?"
$leeSir van Laere chuckles, "You'd be surprised. Most join the guard for easy pay. They forget the dangers that lay outside the city. A habit that tends to die hard even when knighted." $leeHeShe gestures toward the rest of the chattering convoy to make a point.
Gabriel's gaze follows where $leeheshe had motioned<<if $gabGender is "male">>, rubbing his beard in thought<</if>>, "I must admit that having someone like you with us does make me feel slightly more relaxed should trouble arise. Perhaps it is the same for everyone else."
$leeSir van Laere rolls $leehisher lips with an indecipherable expression, "I suppose so."
<span class="next"><<button "Next" "GabrielPOV Pt3">><</button>></span>An extended silence settles over them for some time after that, and in this pause, Gabriel allows $gabhimselfherself to relax. As $gabhisher gaze traces the treelines, there's an almost deceptive feeling that follows the tranquility. Auris is a land where forests roll like green waves and rivers snake through the landscape. It's peaceful, yet the shadow of recent pasts linger. It has been only five years since a war of succession tore through the land, a conflict preceded by a rebellion against the tyrannical Dragon Lord, led by his thirteen children.
Once a figure of respect, the former Dragon Lord's transformation over the last decade of his reign sowed seeds of discord across the kingdom. His actions and reputation shifted, stirring unrest among his subjects. This discontent reached a boiling point, with his own kin and their supporters rising in open rebellion, a conflict that left scars across the land. Loyalists, either devoted to him or blinded by duty, rallied under the tyrant's banner, igniting a war that raged within Auris's borders.
The Baron they are en route to is rumored to be one such loyalist, known for his role in quelling the rebellion at the capital's gates, a clash known as 'The Siege of the Dragon's Maw.' It was in the aftermath of this battle that the children turned to Du'are and Taishan for aid when the rest of the Highlands refused to involve themselves. They agreed, but with terms — they would provide support on the account Auris joins the Council of Arcaneum.
Joining the Council wasn't something everyone agreed with, Gabriel learned later on, but the idea wasn't inherently foul when you're losing a war. So the rebellion reconvened and rebuilt with reinforcements before finally taking over the capital and slaying the former Dragon Lord on the very floors of his own palace. One might believe such a tragedy to be the end, but politics are hardly so simple.
When the tyrant fell, an unexpected debate sparked on who should succeed the throne. The rumors Gabriel heard in passing spoke that the firstborn and true heir was under scrutiny for various reasons, mostly due to his reluctance to join the council. So when Auris's own fragmented remains of leadership couldn't make the decision, they turned to the Council. Thus, the second-born, a known magic supporter, was chosen and that decision fanned the flames of the next war — the war of succession. It spurred for nearly six months before the final flames of war extinguished in the land. It was after this conflict that Gabriel decided to join the guard.
But it's all in the past now.
<span class="next"><<button "Next" "GabrielPOV Pt3.5">><</button>></span>
<<notify>>Codex Entry Unlocked!<</notify>>As the convoy steered their horses around a bend at some point, Gabriel continues to gaze upon the yellow and reddening trees of the forest around them, lost in $gabhisher musings. $gabHeShe takes in a deep, refreshing breath when a cool breeze drifts through; then nearly gags at the slight hint of something foul mixed in. The vampire beside $gabhimher stifles a laugh.
"Terrible, isn't it?" $leeHeShe says with a slight smirk.
"What is that?" Gabriel looks around, covering $gabhisher mouth.
"I believe the report said a chimera."
"Is that why we're going to Chotou?"
"Sort of," $leeSir van Laere adjusts $leehimselfherself on $leehisher saddle, "the $lyTitle wants the warden hired for the job."
$gabSir Duarte looks away, furrowing $gabhisher brows, "Does that make you uncomfortable?"
"No." The vampire is quick to answer, knowing precisely what $gabheshe was implying. "Wardens in Auris do not hunt vampires and the like anymore."
Gabriel nods, leaving the topic at that. Instead, $gabheshe asks another question, "Does this have anything to do with the… strange occurrences?"
The knight nods, "This chimera may be a part of it."
"Oh… Why this warden in particular?"
$leeSir van Laere smiles, $leehisher fangs glinting in the sun, "Because ?they<<verb "'s" "'re">> blind."
<span class="next"><<button "Next" "GabrielPOV Pt4">><</button>></span><center>@@.inbetween;[[You: Two hours after slaying the chimera...|ToChotou]]@@</center>The forest has calmed somewhat. While the smell is not as strong this far out from the source, you don't expect it to fully dissipate for another week.
The walk back has been peaceful, despite your exhaustion. Within the towering evergreens that shield you from the sun, splashes of yellow and red from the broad leaves scattered between still give a lively aura — somewhat comforting and fresh. The ground is sparse with dead leaves, but soon they will blanket the forest. Considering you left the town of Chotou only a day and a half ago, you know you've made good time.
As a Warden, you're constantly hunting creatures far from the average beast—such as trolls, ogres, undead. Occasionally, you'd be tasked to hunt an encroaching predator; like bears, wolves, or mountain lions. Sometimes a hunt can take weeks, maybe months, depending on what one is hunting. So far, you've been lucky on that front. Your longest hunt only being a day shy of two weeks. It's also the hunt you became known for.
As you trudge through the underbrush, letting the calm nature of the forest overtake you, you find yourself reminiscing on the hunt that occurred almost two years ago…
* [[You slayed a legendary gorgon.|ToChotouPt2][$player.famedHunt to "gorgon"; $player.famedHunts to "gorgons"]]
* [[You slayed a mythical basilisk.|ToChotouPt2][$player.famedHunt to "basilisk", $player.famedHunts to "basilisks"]]
* [[You slayed a not-quite-extinct cockatrice.|ToChotouPt2][$player.famedHunt to "cockatrice", $player.famedHunts to "cockatrices"]]<<if $player.famedHunt is "gorgon">>
A creature that turns those who look at it into stone. While extremely rare, one managed to make its way into Pasier, a neighboring mountain village to the west of Auris. When their hunters didn't return, you can imagine their shock when they went searching for them, only to find statues. The Wardens Guild decided that you, a blind ?man, would be best suited for that contract.
To say it was a challenge is an understatement. Usually, you don't fight blind since you're generally on your own in hunts. But having pretended to be blind for so long in varying situations, you've learned to rely on your other senses, not to mention the occasional reliance on the arcane — though that is often saved for rare occasions.
If the Guild didn't find much value in you before, they sure saw your worth after that.
<<elseif $player.famedHunt is "basilisk">>
A creature that causes death to those who look at it. Bordering mythical due to its very few and far-between appearances, one managed to make its way into Pasier, a neighboring mountain village to the west of Auris. When their hunters didn't return, they set out a search party, which also did not return. Fortunately, they had the foresight to send for a Warden before losing more people. And when //that// Warden disappeared, the Wardens Guild must've had some idea of what they were dealing with because they sent you, a blind ?man.
To say it was a challenge is an understatement. Usually, you don't fight blind since you're generally on your own in hunts. But having pretended to be blind for so long in varying situations, you've learned to rely on your other senses, not to mention the occasional reliance on the arcane — though that is often saved for rare occasions.
If the Guild didn't find much value in you before, they sure saw your worth after that.
<<elseif $player.famedHunt is "cockatrice">>
A distant cousin of dragons that causes death to those who look at it or touch it. While dragons are clever beasts, cockatrices are far from the intelligent beings of their counterparts. Thought to be wiped out during the Dragon Expulsion over 600 years ago, imagine everyone's surprise when one found its way into Pasier, a neighboring mountain village to the west of Auris. When their hunters didn't return, they sent out a search party, which also did not return. Fortunately, someone had some sense to call upon the Wardens Guild, which seemed to have some idea as to what they were dealing with since they decided to send you, a blind ?man.
To say it was a challenge is an understatement, especially since touching it is said to cause death — and it was something you did not want to test. Usually, you don't fight blind since you're generally on your own in hunts. But having pretended to be blind for so long in varying situations, you've learned to rely on your other senses, not to mention the occasional reliance on the arcane — though that is often saved for rare occasions.
If the Guild didn't find much value in you before, they sure saw your worth after that.
<</if>>
While slaying the $player.famedHunt brought fame to your name initially, it's only grown further when word got around that you were blind.
* [[It makes you feel guilty, pretending to be something you're not.|ToChotouPt3][$guilt += 10]]
* [[If lying about your sight keeps you safe, then you don't feel an ounce of guilt.|ToChotouPt3]]
<<notify>>Codex Entries Unlocked!<</notify>><<if $guilt is 10>>
Your chest constricts when you think about how you've been lying to everyone you come across, unintentionally using their sympathy for your own gain. Perhaps it doesn't matter in the long run since every new person is just a small blip in your life.
At least you'll always have $raven.name.
<<else>>
Everyone lies, and you're no exception. Cynical? Perhaps. But you've met many people in your travels, and most would only care about //why// you're lying rather than that you did.
Regardless, at least you'll always have $raven.name.
<</if>>
At one point, when you decided to stay in Auris after the $player.famedHunt ordeal, you had considered casting aside your blindfold for good. Ever since the new Dragon Lord took the throne almost five years ago, the kingdom has slowly become more accepting of magical and supernatural beings — something your homeland, Lenia, was not so welcoming on.
However, sometimes it's not the 'what' or the 'how' but the //'who.'// And you know there are still those who know the truth, people who will never let you go. It is a part of your past you keep buried; alongside the idea that you’d ever abandon your blindfold.
Then there's the growing fame: when you became a Warden, it was more out of convenience. You hadn't expected to be the one to get a damned //$player.famedHunt// of all things.
With the increase in supernatural beings, the Guild has requested your assistance considerably more since your stay in Auris. The pay is decent, and you're good at it. Probably //too// good for a blind ?man, but no one has stopped to question it. There are probably far stranger things out there. And in reality, the Guild only cares about results.
<span class="next"><<button "Lucky you." "ToChotouPt4">><</button>></span>Though brief, your thoughts of the not-so-distant past are interrupted when the foliage begins to grow sparse, and the treeline comes into sight. You raise a hand to block the sun as it momentarily blinds you, only finding the irony in it with a passing thought.
Looking down the ravine you've emerged from, you see your destination in the near distance.
Chotou is a burgeoning port nestled beside the Letos River, overseen from a short hill by Chotou Castle, which looms like a watchful sovereign over its domain — a reminder, perhaps, of the detached grandeur that nobility often embodies.
Flexing your hands, you take a steady breath, studying the town to mentally map out your route to the imposing structure just as you did days before. $raven.name gives <<if $raven.signal is "hair">>your hair a tug of reassurance,<<elseif $raven.signal is "ear">>your ear a gentle nip of reassurance,<<elseif $raven.signal is "face">>your cheek a gentle poke of reassurance,<</if>> reminding you that he's always here to guide you. You smile at the gesture before grabbing the walking stick you keep strapped to your bag and then fish out your <<cycle "$blindfold" autoselect>>
<<option "red">>
<<option "red and gold-lace">>
<<option "blue">>
<<option "blue and silver-lace">>
<<option "grey">>
<<option "grey and gold-lace">>
<<option "black">>
<<option "black and gold-lace">>
<<option "white">>
<<option "white and silver-lace">>
<<option "green">>
<<option "green and silver-lace">>
<<option "purple">>
<<option "purple and gold-lace">>
<</cycle>> blindfold.
<<if $guilt >= 10>> You stare at it for a moment, rubbing your thumb over the smooth fabric as a soft sigh escapes you. Then you bring it to your face...
<span class="next"><<button [[And submerge yourself into darkness.|LyPOV]]>><</button>></span>
<<else>> Bringing your blindfold to your face...
<span class="next"><<button[[You submerge yourself into darkness.|LyPOV]]>><</button>></span>
<</if>>
<<notify>>Codex Entry Unlocked!<</notify>><center>@@.inbetween;[[Meanwhile at Chotou Castle|LyPovPt2]]@@</center>Lord Derrien Dilès the Vth sits at his desk within his study, looking rather harried after the arrival of his new and unexpected guest.
Across from him sits the $lyTitle, and the Dragon Lord's $lySibling, $lyName de Le Wren.
The draconian sits there, not saying a word. $lyHisHer loosely-braided platinum blonde hair glows in the light cast through the aged glass windows, giving the $lymanwoman an almost divine appearance. Stray strands swayed delicately in motion with $lyhisher breathing. <<if $lyGender is "male">>While he is considered small for his race, his horns made him no less imposing.<<else>>While she is hornless like most women of the race, she is no less intimidating.<</if>>
"I quite like what you've done with the place, Lord Dilès," $lyheshe finally breaks the silence with nonchalance, picking at invisible grime beneath $lyhisher pointed nails, not looking at the place at all.
The Baron ignores the breach of etiquette, forcing a smile and trying not to look rattled.
"My thanks, $lyName," he says, hiding the strain in his voice, "but you've yet to tell me why you're here…"
"Are we on a first-name basis, My Lord?" $lyName tuts, "Someone's nervous if they're forgetting civility…"
With that, $lyName stops $lyhisher picking and holds $lyhisher position, moving only $lyhisher yellow-slitted eyes onto the Baron, making the man shrink slightly under the $lyTitle's heavy gaze. Satisfied with that reaction, the draconian takes on $lyhisher usual air of flippancy before turning and resting $lyhisher elbows on the table before them.
"My brother wished to know how our busy little port was faring these days," $lyheshe steeples $lyhisher fingers together, keeping $lyhisher gaze on the man before $lyhimher.
Lord Dilès gives a mirthless chuckle, slumping back in his seat, "You've smelled the air here, yes? It's gods awful, can't even go outside. Can barely be //inside//."
"Yes, I read the report," the $lyTitle says, "and the smell is hard to miss…" $lyheshe adds with a wrinkle of $lyhisher nose.
"Then, if you read the report, you'll know I have the situation handled."
"Like you handle all things?" $lyName says with a pointed look. The Baron turns away, trying to let the comment roll off him. But the $lyTitle doesn't say anymore. Instead, a fanciful look turns on $lyhisher face as the next question rolls out, "The warden you employed… <<verb 'is' 'are'>> ?they the one who slayed that $player.famedHunt in Pasier a couple of years ago?"
"I─yes, I believe so…" Lord Dilès says, raising a curious brow at $lyhisher interest.
Suddenly, the $lyTitle's expression snaps into an excited smile before exclaiming, "I can barely believe ?they<<verb "'s" "'re">> blind!"
"You think ?them a liar?" the Baron sputters in bemusement, jumping at the draconian's sudden intensity. He forgot how eccentric the $lymanwoman was.
"Do I look so cynical to you, my Lord? I said 'barely,'" $lyName deadpans, the shift in personality giving the Baron near whiplash. "Regardless, if you know anything about $player.famedHunts, you cannot look at them. I just find ?them rather impressive," with that $lyheshe goes back to inspecting $lyhisher nails.
"So…" Lord Dilès shifts in his seat, looking away with a furrow to his brows, "you're here for the warden or the situation with the chimera?"
$lyName shrugs, "Both, I suppose. But mostly the warden."
<span class="next"><<button "Next" "LyPOVPt3">><</button>></span>"But I'm curious," the $lyTitle continues, "why did you hire ?him specifically?"
"I heard of ?their skill, despite ?their disability. I also heard ?they<<verb "'s" "'re">> a mage. If the beast that was reported //is// a chimera, a mage would know better about its creation."
$lyName narrows $lyhisher gaze in thought, "I suppose that would make sense. Let's hope ?they discovered something useful..."
"Indeed. Now, are we done here, Your Highness?" Lord Dilès asks as he shifts to stand.
"We both know there's another reason I'm here," $lyName gives the Baron a knowing look that forces the man back down. "I also received word that a little snake whispered into your ear."
The Baron grips his legs beneath the table, feeling the color drain from his face. But the $lyTitle relaxes, letting a sly smile settle upon $lyhisher lips. "My brother has been fair, My Lord, given who you sided with during the war. But just remember to whom you have sworn your fealty to."
Lord Dilès fumbles over his reply, but $lyName raises $lyhisher hand to halt him, "I know you've yet to respond…" $lyHeShe pauses, dragging $lyhisher eyes over the Baron in scrutiny before leaning back in $lyhisher chair, steepling $lyhisher fingers once again, "Elies might have been first-born, but Admos was chosen for a reason. Those loyal to Elies are just an extension of his tantrum. They will get their dues in time, like all traitors. And if you do not wish to join them, I suggest you leave it unanswered." The smile $lyheshe gives the Baron next sends a chill down his spine, "I will protect my brother at all costs, //Derrien//."
Silence reigned over them. Lord Dilès felt pinned in place because even though $lyName went back to messing with $lyhisher nails, $lyheshe was still watching from the corner of $lyhisher eye.
<span class="next"><<button "Next" "LyPOVPt4">><</button>></span>A quiet knock at the door shatters the room's tension, prompting a silent thanks from the Baron as he bids the visitor enter. One of the $lyTitle's guards, a tall $leemanwoman, opens the door and steps inside. The emblem on $leehisher garb signifies someone of status — not just a guard, but a knight, although it's barely discernible from where Lord Dilès is seated. Eyeing the knight, Derrien notes $leehisher imposing figure — broad shoulders and armor that makes $leehimher appear even larger than $leeheshe already is. After a brief bow, the knight stands beside the $lyTitle.
"Apologies for interrupting," the knight says as $leeheshe straightens. "I've done as you asked, Your Highness."
"Ah, $leeName!" The draconian beams, "Don't worry about interrupting. Lord Dilès is grateful for it." The Baron sputters but gets cut off by the $lyTitle as $lyheshe continues, "Let me know when you hear back."
$leeName bows again and quickly leaves the room. Despite the armor, the $leemanwoman moves rather quietly.
Once the door shuts, a brief silence falls over the room before Lord Dilès asks, "Who was that?"
$lyName, who had returned to inspecting $lyhisher nails, shrugs, "Knight-Commander $leeSir van Laere."
"You brought th─" Lord Dilès buries his face in his hands. "I take it there is more going on if you're letting your knights run about my town."
At this, $lyName gives an unexpectedly sympathetic smile, "I'll explain it all when the warden is present, My Lord. And I will wait as long as I have to."
<span class="next"><<button "Next" "BackToYouTown">><</button>></span><center>@@.inbetween;[[You: Within Chotou...|YouChoPt1]]@@</center>Making your way through the streets of Chotou has been a relatively easy task. Most are accommodating to you, though you're fairly certain it's thanks to the pungent odor of the chimera that has stuck to you.
$raven.name also helps with guiding you, <<if $raven.signal is "hair">>giving the occasional tug of your hair.<<elseif $raven.signal is "ear">>giving the occasional nip at your ear.<<elseif $raven.signal is "face">>giving the occasional poke on your cheek.<</if>>
After stopping and asking a passerby for guidance, you find that you're close to your destination. The stranger provides rather vague instructions, likely struggling to speak amidst the stench that radiates from you, but you're accustomed to deciphering such vagueness.
You step away, but don't make it far before you collide with a $gabmanwoman, judging by the grunt of surprise $gabheshe utters. <<if $gabmanwoman is "man">>The impact feels like running into a solid stone wall, nearly sending you sprawling.<<else>>The collision seems to threaten to topple both of you over.<</if>>
A hand swiftly catches your arm before you fall, one you assume belongs to the $gabmanwoman you just ran into.
A gasp escapes your lips as your free hand instinctively reaches out to calm $raven.name, who flutters frantically. Once you regain your balance, you turn to address the stranger — or at least, you think you do...
* [["Are you alright?" You ask with genuine concern.|GabMetFr][$friendly += 10]]
* [["I'm so sorry," you say as your hand lightly touches the one on your arm.|GabMetCharm][$charm + 10]]
* [["I'm rather impressed I went so long without running into anything..." you joke.|GabMetSar][$sarcastic += 10]]
* [["Watch were you're going!" You grunt.|GabMetHost][$hostile += 10]]
* [[You shake it off and keep going.|GabMetRes][$reserved += 10]]"Are you alright?" You ask, reaching out in concern before pulling your hand back.
"I'm fine. Are you and your friend?" $gabHeShe asks the same, voice tinged in worry.
You brush your hand over $raven.name, "Yes, we are. I appreciate your concern."
"And yours as well," $gabHeShe replies softly. "Is there any way I can make it up to you?"
You give a reassuring smile, "It's alright. I'm usually more aware of my surroundings. As much as I can be, anyways."
The $gabmanwoman is quiet momentarily before answering softly, "We all have our off days. But the fault is all mine, ?Sir."
You shift awkwardly on the spot, turning your head in what you believe to be the direction you were going, "I was just heading to the castle… but I'm not sure now…" Your voice trails.
"Oh! You must be the Warden," the $gabmanwoman exclaims, "I just finished my patrol. I could escort you if you wish?"
You think for a moment as $raven.name nestles beside your jaw, seemingly impatient.
<<nobr>>
<div class="choices">
<div class="choice-item">[[Giving a warm smile, you nod, "I would appreciate that."|GabEscortFr][$flexibleStubborn -= 15; $chapter1.push("GabEscort")]]</div>
<<if $gabGender is "male">>
<div class="choice-item">[[You smile but turn him down. "No, thank you though."|SoloRouteFr][$flexibleStubborn += 15; $chapter1.push("Solo")]]</div>
<<else>>
<div class="choice-item">[[You smile but turn her down. "No, thank you though."|SoloRouteFr][$flexibleStubborn += 15; $chapter1.push("Solo")]]</div>
<</if>>
</div>
<</nobr>>"I'm truly sorry," you say softly, your hand lightly touching $gabhishers.
"No, no!" $gabHeShe quickly reassures you. "It's my fault entirely. I wasn't paying attention. Are you and your companion okay, ?Sir?"
You affectionately stroke $raven.name and reply, "Yes, we're both fine. I appreciate your concern."
"Is there any way I can make it up to you?"
You turn your head in what you believe to be the direction you were going, "I was just heading to the castle, but my sense of direction seems to have been thrown off," you give a sheepish smile.
"Oh! You must be the Warden," the $gabmanwoman exclaims, "I just finished my patrol. I could escort you if you wish?"
You ponder momentarily as $raven.name nestles beside your jaw, seemingly impatient.
* [["That would be excellent," you beam.|GabEscortCharm][$flexibleStubborn -= 15; $chapter1.push("GabEscort")]]
* [[You gently turn down the offer.|SoloRouteCharm][$flexibleStubborn += 15; $chapter1.push("Solo")]]"I'm actually rather impressed that I went so long without running into anything…" you chuckle, shaking yourself off.
"Dare I ask how long that's been?" $gabheshe asks, amused.
"You should not," you joke.
$gabHeShe softly chuckles, "Then I apologize for ruining your spell, ?Sir. And for scaring your friend…"
Waving a hand dismissively with a smile, "What's life without its challenges?"
The $gabmanwoman goes quiet momentarily before answering more softly, "I believe you have enough challenges, ?Sir…"
Clearing your throat awkwardly, you turn your head in what you believe to be the direction you were going, "I was just heading to the castle… but I'm not sure now…" your voice trails.
"Oh! You must be the Warden," the $gabmanwoman exclaims, "I just finished my patrol. I could escort you if you wish?"
You think for a moment as $raven.name nestles beside your jaw, seemingly impatient.
<<nobr>>
<div class="choices">
<<if $gabGender is "male">>
<div class="choice-item">[["Alright, lead the way my bouldered friend."|GabEscortSar][$flexibleStubborn -= 15; $chapter1.push("GabEscort")]]</div>
<<else>>
<div class="choice-item">[["Alright, lead the way my quick-footed friend."|GabEsSarWo][$flexibleStubborn -= 15; $chapter1.push("GabEscort")]]</div>
<</if>>
<div class="choice-item">[["No, but thank you."|SoloRouteSar][$flexibleStubborn += 15; $chapter1.push("Solo")]]</div>
</div>
<</nobr>>Sometimes it amazes you how unaware most are, and //they can see//. Annoyance surges through you, "Watch where you're going!"
"Apologies, ?Sir!" The $gabmanwoman says in worry. "Are you and your friend alright?"
Letting out a huff, you give a stiff nod before turning to leave.
But $gabheshe stops you, "You have every right to be upset, ?Sir, but is there any way I can make it up to you and your friend?"
Sighing, you turn your head, realizing the run-in threw off your sense of direction. Begrudgingly, you ask, "Which way is the castle?"
"Oh! You must be the Warden," the $gabmanwoman exclaims, "I just finished my patrol. I could escort you if you wish?"
You think for a moment as $raven.name nestles beside your jaw, seemingly impatient.
* [["Fine." You relent.|GabEscortHost][$flexibleStubborn -= 15; $chapter1.push("GabEscort")]]
* [["No." You say quickly|SoloRouteHost][$flexibleStubborn += 15; $chapter1.push("Solo")]]You mumble an apology, shake off the encounter, and continue walking.
However, before you can take another step, the $gabmanwoman calls after you, "Wait! Are you two alright, ?Sir?"
Stopping, you turn towards the sound of his voice and nod.
You start walking again before $gabheshe stops you once more, "I'm glad you're not upset, ?Sir, but is there any way I can make it up to you and your friend?"
You're about to shake your head when you realize the run-in threw off your sense of direction. With a soft sigh, you ask, "Which way is the castle?"
"Oh! You must be the Warden," $gabheshe exclaims, "I was just heading there myself. I could escort you if you wish?"
You think for a moment as $raven.name nestles beside your jaw, seemingly impatient.
* [[You nod.|GabEscortRes][$flexibleStubborn -= 15; $chapter1.push("GabEscort")]]
* [[You shake your head.|SoloRouteRes][$flexibleStubborn += 15; $chapter1.push("Solo")]]You see no reason to turn the $gabmanwoman down. You're in desperate need of a bath, and being escorted would bring you to one much faster.
Giving a warm smile, you nod, "I would appreciate that."
"Excellent!" $gabHeShe exclaims happily, "I'll be sure to get you there unharmed."
You laugh lightly, "After the day I've had, that would be wonderful."
"Then I'm glad I could make it just a bit better," you can almost hear the smile in $gabhisher voice. "My name is Gabriel, by the way."
"Glad to meet you, Gabriel," you smile.
$gabHeShe gently turns you in the right direction and tugs you slightly to walk before sliding $gabhisher hand away. The light taps and scrapes of your stick fill the air with a rhythmic sound, and together, you set off once again toward the castle.
<span class="next"><<button [[Next|GabEscortPt2]]>><</button>></span>It's just been you and $raven.name for a long time. You'll be fine, just as always.
"No, thank you, though," you smile appreciatively.
"Of course, ?Sir," $gabheshe says, unbothered by your rejection, "perhaps we'll meet again at the castle.
"That would be nice," you say.
The $gabmanwoman then gives you directions. With your new course set, you begin walking again, letting the familiar tapping of your stick fill your ears once more.
<span class="next"><<button [[Next|SoloPt1]]>><</button>></span>As you make your way through the bustling Chotou market, your senses are attuned to the environment. The blend of voices advertising their goods and the occasional clatter of wares being handled confirm your location. You tread carefully, your walking stick guided by the distinct sounds: footsteps tapping on cobblestones, the soft murmur of haggling, and the distant melody from a street musician. Occasionally, the laughter of children cuts through the air.
The market's vibrant scents periodically break through the persistent, unpleasant odor that clings to you. Brief whiffs of fresh bread, aromatic spices, and the sweetness of ripe fruit drift by, offering fleeting glimpses into the lively atmosphere that surrounds you. Though these moments are short-lived, they provide a temporary respite from the discomfort caused by the chimera's smell.
Your attention then shifts back to the presence of the $gabmanwoman accompanying you, your mind now forming information based on what you can sense coming from $gabhimher.
A comfortable quiet had settled between you two since your run-in. From the metallic sound of Gabriel's armor, you can guess that $gabheshe is a guard of some sort. It would certainly match the chivalric nature $gabheshe seems to exude. You try to glean anything else of note about the $gabmanwoman, until $gabheshe interrupts your quiet inspection.
"I take it your hunt was successful?"
* [["Yes, it was," you smile.|GabEscortPt3Fr][$friendly += 5; $relationships.gab.friendship += 5]]
* [["What gave it away?" you ask with sarcasm.|GabEscortPt3Sar][$sarcastic += 5; $relationships.gab.friendship += 2]]
* [[You shrug, "I'm here, aren't I?"|GabEscortPt3Host][$hostile -= 3; $relationships.gab.friendship -= 3]]
* [["I'm always successful," you grin.|GabEscortPt3Charm][$charm += 5; $relationships.gab.friendship += 3]]
<<set $gabMet to true>>As you make your way through the bustling Chotou market, your senses are attuned to the environment. The blend of voices advertising their goods and the occasional clatter of wares being handled confirm your location. You tread carefully, your walking stick guided by the distinct sounds: footsteps tapping on cobblestones, the soft murmur of haggling, and the distant melody from a street musician. Occasionally, the laughter of children cuts through the air.
The market's vibrant scents periodically break through the persistent, unpleasant odor that clings to you. Brief whiffs of fresh bread, aromatic spices, and the sweetness of ripe fruit drift by, offering fleeting glimpses into the lively atmosphere that surrounds you. Though these moments are short-lived, they provide a temporary respite from the discomfort caused by the chimera's smell.
You're unsure how long you've been walking. It's unclear whether this odor renders you virtually invisible to the market-goers or if they are simply giving you a wide berth. Only when you pause to seek directions do you come to the realization that you've strayed off your intended path.
Your frustration bubbles as $raven.name leads you down an empty alley. You lean against a damp wall and let out a grumble…
''Note: Please use lowercase.''
<<textbox "$swear" "Your usual swear word">>.
<span class="next"><<button "Next" "SoloPt2">><</button>></span>You see no reason to turn the $gabmanwoman down. You're in desperate need of a bath, and being escorted would bring you to one much faster.
"That would be nice," you smile.
"Excellent!" $gabHeShe happily exclaims. "I'm glad the one person I bumped into today is so civil."
"And I'm glad at least one of the people I bumped into has been pleasant," you laugh lightly. "And hopefully, you're the last."
"I'll make sure of it, ?Sir," $gabheshe chuckles. "My name is Gabriel, by the way."
"A lovely name," you compliment.
$gabHeShe gently turns you in the right direction and tugs you slightly to walk before sliding $gabhisher hand away. The light taps and scrapes of your stick fill the air with a rhythmic sound, and together, you set off once again toward the castle.
<span class="next"><<button [[Next|GabEscortPt2]]>><</button>></span>It's just been you and $raven.name for a long time. You'll be fine, just as always.
"Honored as I'd be, I would not wish to bother you with such a menial task," you say gently.
"You wouldn't be, but I understand. Patrols are never really done, are they?" $gabHeShe pauses, "Regardless, I hope to see you back at the castle."
"Me too, in a way," you grin. $gabHeShe gives an awkward laugh at $gabhisher choice of words.
The $gabmanwoman then gives you directions. With your new course set, you begin walking again, letting the familiar tapping of your stick fill your ears once more.
<span class="next"><<button [[Next|SoloPt1]]>><</button>></span>You see no reason to turn the $gabmanwoman down. You're in desperate need of a bath, and being escorted would bring you to one much faster.
"Alright, lead the way, my bouldered friend."
"Bouldered?" $gabHeShe repeats in amusement.
"Yes, running into you was like running into a stone wall, which I have plenty of experience with," you chuckle.
$gabHeShe then laughs genuinely, "Then I'll not question your expertise. My name is Gabriel, by the way."
"A pleasure, Gabriel," you grin.
$gabHeShe gently turns you in the right direction and tugs you slightly to walk before sliding $gabhisher hand away. The light taps and scrapes of your stick fill the air with a rhythmic sound, and together, you set off once again toward the castle.
<span class="next"><<button [[Next|GabEscortPt2]]>><</button>></span>You see no reason to turn the $gabmanwoman down. You're in desperate need of a bath, and being escorted would bring you to one much faster.
"Alright, lead the way, my quick-footed friend."
"Quick-footed?" $gabHeShe repeats in amusement.
"Yes, you were far quicker on your feet than I...though most likely because I can't see shit."
$gabHeShe laughs, "My name is Gabriel, by the way."
"A pleasure, Gabriel," you grin.
$gabHeShe gently turns you in the right direction, and together, you set off once again toward the castle.
<span class="next"><<button [[Next|GabEscortPt2]]>><</button>></span>It's just been you and $raven.name for a long time. You'll be fine, just as always.
"Much as I'd love to continue to assault your senses, I wouldn't wish to bother you with it," you say.
"You wouldn't be, but I understand. Patrols are never really done, are they?" $gabHeShe pauses, "Regardless, I hope to see you back at the castle."
"At least one of us will," you joke. $gabHeShe gives an awkward laugh at $gabhisher choice of words.
The $gabmanwoman then gives you directions. With your new course set, you begin walking again, letting the familiar tapping of your stick fill your ears once more.
<span class="next"><<button [[Next|SoloPt1]]>><</button>></span>Despite your impatience at the whole situation, you see no reason to turn $gabhimher down. You're in desperate need of a bath, and being escorted would bring you to one much faster.
"Yes," you say bluntly. "If you don't mind," you mumble after, thinking it best to be a little thankful for the help.
"I wouldn't mind at all," $gabheshe exclaims happily.
You give a grateful nod, or at least what you hope looks grateful for a nod.
"My name is Gabriel, by the way," $gabheshe says.
You give a hum in acknowledgment.
$gabHeShe gently turns you in the right direction and tugs you slightly to walk before sliding $gabhisher hand away. The light taps and scrapes of your stick fill the air with a rhythmic sound, and together, you set off once again toward the castle.
<span class="next"><<button [[Next|GabEscortPt2]]>><</button>></span>It's just been you and $raven.name for a long time. You'll be fine, just as always.
"No," you turn $gabhimher down quickly.
"Of course, ?Sir," $gabheshe says, unbothered by your rejection. "Perhaps we'll meet again under happier circumstances.
"Perhaps," you give a noncommittal shrug.
The $gabmanwoman then gives you directions. With your new course set, you begin walking again, letting the familiar tapping of your stick fill your ears once more.
<span class="next"><<button [[Next|SoloPt1]]>><</button>></span>You see no reason to turn the $gabmanwoman down. You're in desperate need of a bath, and being escorted would bring you to one much faster.
You give a nod.
"Excellent!" $gabHeShe happily exclaims. "My name is Gabriel, by the way."
You hum in acknowledgment.
$gabHeShe gently turns you in the right direction and tugs you slightly to walk before sliding $gabhisher hand away. The light taps and scrapes of your stick fill the air with a rhythmic sound, and together, you set off once again toward the castle.
<span class="next"><<button [[Next|GabEscortPt2]]>><</button>></span>It's just been you and $raven.name for a long time. You'll be fine, just as always.
You shake your head.
"Of course, ?Sir," $gabheshe says, unbothered by your rejection. "Perhaps we'll meet again later."
You shrug.
The $gabmanwoman then gives you directions. With your new course set, you begin walking again, letting the familiar tapping of your stick fill your ears once more.
<span class="next"><<button [[Next|SoloPt1]]>><</button>></span>"<<print $swear.toUpperFirst()>>..." you grumble in frustration. Then you turn to the bird on your shoulder.
* [["I'm guessing the market had you distracted," you sigh.|SoloPt3Fr][$friendly += 5]]
* [["It's just a little mistake," you reasure him.|SoloPt3Ch][$charm += 5]]
* [["I thought we were friends," you sigh dramatically.|SoloPt3Sar][$sarcastic += 5]]
* [[You glare at him beneath your blindfold.|SoloPt3Host][$hostile += 5]]
* [[You don't really care, it's happened. Best to just move on.|SoloPt3Res][$reserved += 5; $rresponse to "res"]]"I'm going to assume the market had you distracted enough not to let me know I was going off course," you sigh.
$raven.name pushes his head against your cheek, rattling in apology.
You can't help but smile, "We'll get there."
Not wanting to be any later, you push yourself off the wall.
"Is anyone around?" You ask your companion quietly. $raven.name <<if $raven.signal is "hair">>tugs your hair in confirmation.<<elseif $raven.signal is "ear">>tugs your earlobe in confirmation.<<else>>gently brushes against your cheek in confirmation.<</if>>
Taking a hesitant breath, you carefully pull your $blindfold blindfold up. The alley is indeed abandoned. You exude a sigh as you turn towards the street at one end. You move slowly and carefully.
Thankfully, this street is mostly empty, appearing to be a residential area. The few people present are far off. Looking to your left, you see the top of the castle peaking over the homes. And further down the street, you see the path to take.
"Alright, $raven.name, let's go." You pull your blindfold down again and start moving.
<span class="next"><<button "You don't get far." "SoloPt4">><</button>></span>Giving a reassuring smile, "It was one mistake. It won't ruin all the times you did perfectly."
$raven.name presses against you, rattling in apology despite your assurances.
Giving a gentle laugh, you pet him, "Don't worry, we'll get there."
Not wanting to be any later, you push yourself off the wall.
"Is anyone around?" You ask your companion quietly. $raven.name <<if $raven.signal is "hair">>tugs your hair in confirmation.<<elseif $raven.signal is "ear">>tugs your earlobe in confirmation.<<else>>gently brushes against your cheek in confirmation.<</if>>
Taking a hesitant breath, you carefully pull your $blindfold blindfold up. The alley is indeed abandoned. You exude a sigh as you turn towards the street at one end. You move slowly and carefully.
Thankfully, this street is mostly empty, appearing to be a residential area. The few people present are far off. Looking to your left, you see the top of the castle peaking over the homes. And further down the street, you see the path to take.
"Alright, $raven.name, let's go." You pull your blindfold down again and start moving.
<span class="next"><<button "You don't get far." "SoloPt4">><</button>></span>A teasing smile tugs at your lips as you sigh dramatically, "I can't believe you. I thought we were friends."
$raven.name pushes his head against your cheek, rattling in apology.
You immediately soften at the gesture, "I know. I don't blame you. I just like to be a smartass."
He clicks in agreement, drawing a chuckle from you.
Not wanting to be any later, you push yourself off the wall.
"Is anyone around?" You ask your companion quietly. $raven.name <<if $raven.signal is "hair">>tugs your hair in confirmation.<<elseif $raven.signal is "ear">>tugs your earlobe in confirmation.<<else>>gently brushes against your cheek in confirmation.<</if>>
Taking a hesitant breath, you carefully pull your $blindfold blindfold up. The alley is indeed abandoned. You exude a sigh as you turn towards the street at one end. You move slowly and carefully.
Thankfully, this street is mostly empty, appearing to be a residential area. The few people present are far off. Looking to your left, you see the top of the castle peaking over the homes. And further down the street, you see the path to take.
"Alright, $raven.name, let's go." You pull your blindfold down again and start moving.
<span class="next"><<button "You don't get far." "SoloPt4">><</button>></span>You glare at $raven.name beneath your blindfold. He seems to sense your agitation as he presses against your cheek, giving a rattle in apology.
You sigh softly, despite your annoyance, giving him a gentle pat, "It's alright, we'll get there."
Not wanting to be any later, you push yourself off the wall.
"Is anyone around?" You ask your companion quietly. $raven.name <<if $raven.signal is "hair">>tugs your hair in confirmation.<<elseif $raven.signal is "ear">>tugs your earlobe in confirmation.<<else>>gently brushes against your cheek in confirmation.<</if>>
Taking a hesitant breath, you carefully pull your $blindfold blindfold up. The alley is indeed abandoned. You exude a sigh as you turn towards the street at one end. You move slowly and carefully.
Thankfully, this street is mostly empty, appearing to be a residential area. The few people present are far off. Looking to your left, you see the top of the castle peaking over the homes. And further down the street, you see the path to take.
"Alright, $raven.name, let's go." You pull your blindfold down again and start moving.
<span class="next"><<button "You don't get far." "SoloPt4">><</button>></span>The best thing to do is to move past it before it gets too late.
$raven.name rattles an apology. You gently pet him, "No point in fretting. Let's just get going."
Not wanting to be any later, you push yourself off the wall.
"Is anyone around?" You ask your companion quietly. $raven.name <<if $raven.signal is "hair">>tugs your hair in confirmation.<<elseif $raven.signal is "ear">>tugs your earlobe in confirmation.<<else>>gently brushes against your cheek in confirmation.<</if>>
Taking a hesitant breath, you carefully pull your $blindfold blindfold up. The alley is indeed abandoned. You exude a sigh as you turn towards the street at one end. You move slowly and carefully.
Thankfully, this street is mostly empty, appearing to be a residential area. The few people present are far off. Looking to your left, you see the top of the castle peaking over the homes. And further down the street, you see the path to take.
"Alright, $raven.name, let's go." You pull your blindfold down again and start moving.
<span class="next"><<button "You don't get far." "SoloPt4">><</button>></span>Before you even take a step out of the alley, voices echo behind you—whispers in your ear.
Calling you.
"Warden..." It's a cacophony of whispers that sends the hair on your neck to stand on end. And yet... you find yourself //wanting// to go to them.
Letting out a breath, your hand touches $raven.name who has started frantically <<if $raven.signal is "hair">>pulling your hair.<<elseif $raven.signal is "ear">>tugging your earlobe.<<else>>pecking at your cheek.<</if>>
He senses something. But despite his fear, you find yourself almost unable to resist their call. //Almost.//
* [[Follow the voices.|Voices][$spiritconnect += 1; $chapter1.push("Voices")]]
* [[Leave. Quickly.|NoVoice][$chapter1.push("BagHole")]]Exhaling deeply, you pull $raven.name tight against you, trying to soothe his agitation.
"Leave if you're scared," you say, the words sounding almost foreign on your tongue. You've never told $raven.name to leave before. Certainly, there were times he had to be left behind, like during the $player.famedHunt, but you always asked him to "stay."
$raven.name is stubborn, though. Although he has stopped his prodding, you can feel him trembling against you.
Resolute, you turn and venture deeper into the alley, your steps echoing softly against the cold stone.
<span class="next"><<button "Next" "VoicesPt1">><</button>></span>You push through the want to turn back and keep moving forward.
But you don't get far...
<span class="next"><<button "Next" "NoVoicePt1">><</button>></span>Your hand glides over the damp, cobbled walls of the narrow alleyways. The smell of rotting garbage intertwines with an even fouler odor — that of the chimera — creating a nauseating mélange that twists your stomach. Despite the stench, you press on, your determination unwavering.
The murmurs grow louder and more coherent, punctuating the silence of the deserted alley. Beside you, $raven.name clings tighter, his body tensing as if to shield himself from the unseen threats the voices portend. You're torn between relief that he, too, senses the danger and a creeping dread that the threat is all too real.
You halt abruptly as your hand slips from the wall, finding only air. Your ears strain towards a chilling chorus of whispers emanating from somewhere ahead. Curiosity tugs at you, urging you to peek around the corner, yet fear holds you back.
"//Keep them hidden,//" the warning echoes in your mind, a relentless refrain as you force yourself to move forward, deeper into the unknown.
As you navigate the blind corners of the decrepit alley, you lose track of time. Each step takes you further from safety and deeper into the heart of darkness. You're not sure how far you've walked until—
<span class="next"><<button [["Ah, Warden. I'm glad you came."|VoicePt2]]>><</button>></span>The air around you chills as the voice curls through the darkness. You attempt to reply, but your voice chokes off, fear rooting you in place. Something primal within you screams that this is wrong.
"What's wrong? We merely wished to commend your hunt," a woman's voice, velvety and cold, drifts closer. Laughter, light and mocking, flutters from her companion.
"Don't be so tense, dear," the second voice coos, closer now than you'd like. "?They must be weary, no?"
<<if $spiritconnect is 2>> "W-who…" you force the words out, "What do you want?"
"Ah, the connection deepens," they sing in unison, their amusement chilling.
<<else>>
You can't muster a word, fear strangling your thoughts.
"You must grow closer to us, dear," they tsk, their disappointment palpable.
<</if>>
They do not elaborate further. "We came to offer congratulations, nothing more."
You gather your courage to speak, but one cuts you off, "How do we know your deeds? The head of the beast you carry told us so," they purr. The explanation hangs heavy in the air, their purpose here unclear — who they are more so.
"It holds fascinating secrets," the woman muses, her voice smoother than silk, yet it wraps around you like a confine filled with daggers. "What might that mean for us, I wonder?"
Her cryptic words swirl around you, deepening your unease.
"It's time for you to leave. Your companion seems... unsettled by our presence."
As if snapped from a spell, you reach for $raven.name, who is now frantically <<if $raven.signal is "hair">>tugging at your hair<<elseif $raven.signal is "ear">>pulling at your ear<<else>>pecking at your cheek<</if>>.
"Be wary, Warden..." Their voices grow dark, resonating through your entire being.
<span class="next"><<button "Next" "VoicesPt3.5">><</button>></span><center>@@.inbetween;[['"WE CAN SEE YOUR EYES"'|VoicesPt3]]@@</center>You're not sure what you'd call the sound that escapes your lips when the voices cut through the silence, sharp and invasive. Instinctively, your hands fly to your face, ripping off the blindfold.
But there's nothing—only the oppressive emptiness of the alley.
"What the $swear..." Your words die in your throat. $raven.name presses against you, his body trembling. His frantic caws echo in the empty space, amplifying the dread that chills your spine. You realize your hand is shaking too as you reach out, trying to anchor yourself to reality.
With no time to think, you turn and //run//. Each step echoes hollowly, punctuated by the rapid thumping of your heart and $raven.name's desperate caws cutting through the air.
<span class="next"><<button "Next" "VoicesPt4">><</button>></span>You hadn't managed to pull your blindfold back on, but fortunately, the alley remained largely deserted as you fled. Your foot nearly caught on a passed-out drunkard, but you pressed on, driven by adrenaline.
Eventually, you stop near a street that feels broader than it appeared from afar.
Leaning against a cool brick wall, you pause to let your racing heart and ragged breaths slow. The cold surface behind you provides a small comfort.
"What the $swear..." you mutter under your breath. "What the $swear, WHAT THE <<print $swear.toUpperCase()>>!" Though whispered to avoid drawing attention, inside, you're screaming.
$raven.name croaks softly against you, the sound oddly soothing despite the chaos.
As minutes stretch into what feels like an eternity, you wrestle with your thoughts. They hadn't really seen... they couldn't have.
Maybe it's all in your head. Maybe the constant paranoia is finally warping your mind.
It's not the most comforting explanation, but nothing else makes sense. You shake off the fear. //Ignore it.// There's a bounty to collect, a bath to find. Pushing away from the wall, you force your legs to move.
Walking towards the street, the surroundings strike you as eerily familiar—it's the same area from before you followed that voice. How convenient.
With a shaky breath, you murmur to $raven.name, "Let's just forget this happened..."
You adjust your blindfold, firming your resolve before stepping forward once again.
$raven.name seems to echo your determination, returning to his role as your guide with heightened vigilance, perhaps embarrassed by the misstep. While rare, it isn't the first time he's led you astray. After all...
<span class="next"><<button "No one is perfect." "SoloConverge">><</button>></span>Soon you stop again for someone to point the way, and it seems you're near the gates. Then a familiar voice calls to you.
"Warden!" It's the $gabmanwoman you bumped into earlier. "There you are, ?Sir! I was worried something had happened."
You almost find it odd a complete stranger would be so worried. But after your encounter, you don't really care how this $gabmanwoman acts.
<<nobr>>
<div class="choices">
<div class="choice-item">[["I got a little turned around," you say honestly.|SoloPt5GFr][$friendly += 10; $relationships.gab.friendship += 5]]</div>
<div class="choice-item">[[You beam a smile, "At least I didn't run into you this time."|SoloPt5GCh][$charm += 10; $relationships.gab.friendship += 5]]</div>
<div class="choice-item">[["I got distracted by all the sightseeing I do," you joke.|SoloPt5GSar][$sarcastic += 10; $relationships.gab.friendship += 5]]</div>
<<if $gabGender is "male">>
<div class="choice-item">[[You internally groan at his reappearance.|SoloPt5GHos][$hostile += 10]]</div>
<<else>>
<div class="choice-item">[[You internally groan at her reappearance.|SoloPt5GHos][$hostile += 10]]</div>
<</if>>
<div class="choice-item">[[You don't react at all.|SoloPt5GRes][$reserved += 10; $relationships.gab.friendship += 3]]</div>
</div>
<</nobr>>A hand touches your shoulder, the one your raven is not sitting on. Your breath is suddenly muffled in your ears as fear takes its hold.
"Excuse me, ?Sir," the low voice says. A man, you presume. "I couldn't help but notice there's a hole in your bag."
Letting out a breath, you try to answer, but nothing comes out.
"I know you cannot see," he continues as his hand slides off you. "So I thought to let you know."
"Th-thanks," you manage. But the man is gone, and so is your will to breathe. You couldn't even hear him walk.
You don't know how long you stood wherever-the-fuck as you tried to regain yourself. Not until you ask, "$raven.name, did… did they //see//?"
He only rests against you.
<span class="next"><<button "Was it even real?" "NoVoicePt2">><</button>></span>After a few quiet moments, you decide the best thing to do would be to keep moving. Perhaps they didn't see… no, they couldn't have.
Maybe it is just your imagination. Maybe living in paranoia is finally taking its hold on your psyche.
You tug your bag tighter. //A hole?// You shake your head, forcing yourself to forget the encounter. You have a bounty to collect and a bath to find. So you set out once again, picturing the view you were able to catch moments ago.
$raven.name is back to guiding you as usual, though he seems more aware of your surroundings. He did seem rather ashamed he had led you astray. While it doesn't happen often, it has happened before. After all…
<span class="next"><<button "No one is perfect." "SoloConverge">><</button>></span>"I may have gotten turned around…" You smile as you rub at your arm in embarrassment.
"Oh! I'm so sorry if my directions weren't clear enough…" $gabheshe says with a note of worry.
You wave a dismissive hand, "It doesn't matter. I'm here now."
"I suppose not," $gabheshe replies, a little unsure. You hope $gabheshe doesn't pick up on your nervousness.
<<include "SoloGabResponse">>You beam a pleasant, though sheepish, smile at $gabhisher reappearance. "At least I didn't run into you this time."
$gabHeShe gives a genuine laugh, "I suppose so." $gabHeShe grows quiet as you assume $gabheshe is inspecting you, possibly taking note of your nervousness.
<<include "SoloGabResponse">>"Oh, you know, I got distracted by all the sightseeing I do," you joke.
$gabHeShe laughs softly, "Well, I'm glad to see you returned unharmed."
"I'll take your word for it," you grin. But $gabheshe is quiet as you assume $gabheshe is inspecting you, possibly taking note of your nervousness.
<<include "SoloGabResponse">>You almost groan at the reappearance of this $gabmanwoman, but you roll your lips and shrug instead.
"Well, it's good you're here," $gabheshe says, either not noticing or ignoring your annoyance.
"I'm sure," you say dryly. $gabHeShe doesn't say anymore as you assume $gabheshe is inspecting you now, possibly taking note of your nervousness.
<<include "SoloGabResponse">>You already had a feeling you would run into $gabhimher again at some point. So you don't have much of a reaction.
"Well," $gabheshe teases, "don't be too excited."
You fold your arms and look away, but $gabheshe doesn't say anymore as you assume $gabheshe is inspecting you, possibly taking note of your nervousness.
<<include "SoloGabResponse">>"Are you alright?" $gabHeShe then asks. Your face must show some sort of reaction because $gabheshe follows up the question with, "What happened?"
"I just ran into some <<if $chapter1.includes("Voices")>>weirdos<<else>>weirdo<</if>>," you say dismissively, still wanting to forget it all.
"I see..." $gabHeShe says, probably wondering if $gabheshe should press you more.
"I'm fine," you say <<if ($friendly >= $hostile) and ($friendly >= $reserved) and ($friendly >= $charm) and ($friendly >= $sarcastic)>>and your voice comes out harsher than you intended it to.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>harshly, not wanting to discuss it anymore.<<elseif ($charm >= $friendly) and ($charm >= $sarcastic) and ($charm >= $hostile) and ($charm >= $reserved)>>with a forced smile.<<elseif ($sarcastic >= $friendly) and ($sarcastic >= $charm) and ($sarcastic >= $hostile) and ($sarcastic >= $reserved)>>with an awkward chuckle.<<else>>as you turn away from $gabhisher gaze.<</if>> Thankfully, $gabheshe gets the point.
"Alright..." $gabheshe sighs and continues, "at least let me escort you up the steps, ?Sir."
Despite turning $gabhimher down earlier, you just want to be done with everything and in a bath already. So you give a nod in agreement.
"Excellent, then allow me to guide you," $gabheshe says, relieved. Then you feel a gentle touch as $gabheshe turns you in the right direction. You drag your walking stick before you as you both begin walking. Through the soft taps, the $gabmanwoman introduces $gabhimselfherself, "My name is Gabriel, by the way."
"Thank you for your assistance, Gabriel," you say quietly.
<<if $chapter1.includes("BagHole")>><span class="next"><<button '"Wait," you say.' "BagHole">><</button>></span><<else>><span class="next"><<button "Next" "ToCastlePre">><</button>></span><</if>>"Wait..." You say on impulse as a question forms in your head. "Could you perhaps… check if there's a hole in my bag?"
Gabriel pauses and considers your request a moment, "Of course." You hear $gabhimher move to inspect the bag. "No, I don't see any."
You swallow down the lump in your throat, "Thank you. I thought I snagged it on something somewhere…"
You both continue, letting silence lapse over you.
<span class="next"><<button "Next" "ToCastlePre">><</button>></span>A comfortable quiet had settled between you two since Gabriel found you again. From the metallic sound of $gabhisher armor, you can guess that $gabheshe is a knight or guard of some sort. It would undoubtedly match $gabhisher chivalric nature $gabheshe seems to exude. You try to focus on anything else noteworthy of the knight until $gabheshe interrupts your quiet inspection.
"I take it your hunt was successful?"
* [["Yes, it was," you smile.|GabEscortPt3FrSolo][$friendly += 5; $relationships.gab.friendshipship += 5]]
* [["Did the radiating stench give it away or the head attached to my bag?"|GabEscortPt3SarSolo][$sarcastic += 5; $relationships.gab.friendshipship += 3]]
* [[You shrug, "I'm here, aren't I?"|GabEscortPt3HostSolo][$hostile -= 5]]
* [["I'm always successful," you grin.|Pt3CharmSolo][$charm += 5; $relationships.gab.friendshipship += 4]]
<<set $gabMet to true>>"Yes, it was," you smile as you focus on your steps.
"That's reassuring, I saw the sack, but I did not wish to presume what was inside," $gabheshe says with what you assume is a sheepish smile judging by $gabhisher tone. "May I ask your bird's name?"
"His name is $raven.name," you say, "he helps me find my way."
"So, a sort of seeing-eye pet?"
"He's not a pet," you snap rather harshly. Biting your tongue at your sudden hostility, you add, "Sorry… he's my friend and partner. I do not keep him because I wish to. He stays because he wants to."
"Of course, I did not mean to offend," Gabriel replies softly. "Regardless, it's rather impressive what you do, considering your…condition," $gabheshe adds carefully.
* [["Yeah…" you say quietly as guilt tightens your throat.|GabSoloPt4FrGuilt][$guilt += 5]]
* [["Yes, thanks to years of honing my other senses," you lie without remorse.|GabSoloPt4FrNoGuilt][$guilt -= 2]]"Did the radiating stench give it away, or the head attached to my bag?" You laugh lightly.
Gabriel chuckles, "Both, I suppose, but I didn't want to assume what was in the sack."
"Yes, one should not assume what one's sack holds," you tease.
$gabHeShe snorts a laugh, "Well, you're certainly not wanting for levity. May I ask your bird's name?"
"His name is $raven.name," you say, "he helps me find my way."
"So, a sort of seeing-eye pet?"
"Careful, he gets in a mood when he's called a pet," you tease. "He's my friend and partner. I do not keep him because I wish to. He stays because he wants to."
"Of course, I did not mean to offend," Gabriel replies softly. "Regardless, it's rather impressive what you do, considering your…condition," $gabheshe adds carefully.
* [[Your snark dies on your tongue as guilt constricts your throat, "Yeah..."|GabSoloPt4SarGuilt][$guilt += 5]]
* [["Did they let you join the guard for your excellent people skills?" you laugh.|GabSoloPt4SarNoGuilt][$guilt -= 2]]You shrug, "I'm here, aren't I? I don't suppose you're as blind as I when there is clearly a bloody sack with a monster head inside."
"Sorry, I did not wish to assume," $gabheshe says, unbothered by your hostility. "May I ask your bird's name?"
"No," you say, and then $raven.name scolds you with a sharp croak in your ear. Rolling your eyes behind the blindfold, you reluctantly say, "$raven.name. His name is $raven.name."
Gabriel laughs gently at the scene, "So I take it he's a sort of seeing-eye pet?"
"He's not a pet," you snap. "He's my friend and partner. I do not keep him because I wish to. He stays because he wants to."
"Of course, I did not mean to offend," Gabriel replies softly. "Regardless, it's rather impressive what you do, considering your…condition," $gabheshe adds carefully.
* [[Despite your sour mood, you can't help the guilt that claws in your throat. You nod in response as you bite your cheek.|GabSoloPt4HostGuilt][$guilt += 5]]
* [["Yes, please remind me that I'm blind," you say bitterly.|GabSoloPt4HosNG][$guilt -= 2]]"I'm always successful," you grin.
"Well, you certainly don't lack for confidence," $gabheshe chuckles.
"I'm sure you're delighted to meet me on a hunt that has left me assaulting everyone's senses."
"It's not that bad," $gabheshe says with a slight influx to $gabhisher tone.
"You're a terrible liar," you laugh.
"I won't argue with that," Gabriel chuckles, "may I ask what your bird's name is?"
"His name is $raven.name. He's my extraordinary friend who helps me find my way," you praise. $raven.name presses under your chin to shy away from the attention.
"So he's a sort of seeing-eye pet?"
"No," you correct $gabhimher, "he's not a pet. He's my friend and partner. I do not keep him because I wish to. He stays because he wants to."
"Of course, I did not mean to offend," Gabriel replies softly. "Regardless, it's rather impressive what you do, considering your…condition," $gabheshe adds carefully.
* [[Guilt constricts your throat, causing your air of confidence to falter. "Yeah..." |GabSoloPt4ChGuilt][$guilt += 5]]
* [["You'll find I’m impressive in many ways," you beam.|GabSoloPt4ChNG][$guilt -= 2]]<<if $guilt == 2>>Despite your usual lack of remorse, sometimes you can't help it.<</if>>
Guilt constricts your throat at $gabhisher words, and you only manage a quiet, "Yeah..."
"I apologize if I came off insensitive," $gabheshe says quickly in response, misinterpreting your reaction.
You shrug, "I've long realized there is no gentle way to put it. But I do appreciate the sentiment."
"Still..." Gabriel says quietly.
You then change the topic, beaming, "Besides, I can't take all the credit. $raven.name has saved me more times than I can count."
Gabriel laughs softly, "You're lucky to have him." Soon, you both fall under a comfortable quiet. The silence almost makes you forget about the voices. Almost.
<span class="next"><<button "Next" "ToCastle">><</button>></span><<if $guilt == 8>>Despite your earlier feelings of remorse, sometimes lying still feels necessary.
<</if>>
"I've spent years honing my other senses," you fib without remorse.
"Well, it's certainly awe-inspiring," Gabriel beams, "though I apologize if I came off insensitive," $gabheshe adds quickly.
You shrug, "I've long realized there is no gentle way to put it. But I do appreciate the sentiment."
"Still..." Gabriel says quietly.
You then laugh to change the topic, "Besides, I can't take all the credit. $raven.name has saved me more times than I can count."
Gabriel says softly, "You're lucky to have him." Soon, you both fall under a comfortable quiet. The silence almost makes you forget about the voices. Almost.
<span class="next"><<button "Next" "ToCastle">><</button>></span><<if $guilt == 2>>Despite your usual lack of remorse, it sometimes happens.<</if>>
Your confidence falters as guilt constricts your throat, "Yeah..." you say quietly.
"I apologize if I came off insensitive," $gabheshe says quickly in response, misinterpreting your reaction.
You smile half-heartedly, saying, "You meant well, don't fret about it. Besides, I can't take all of the credit. $raven.name has saved me more times than I can count." You rub a hand over the bird's feathers, earning a rattle in agreement.
Gabriel laughs softly, "You're lucky to have him." Soon, you both fall under a comfortable quiet. The silence almost makes you forget about the voices. Almost.
<span class="next"><<button "Next" "ToCastle">><</button>></span><<if $guilt == 8>>
Despite your earlier feelings of remorse, sometimes lying still feels necessary.
<</if>>
"You'll find me impressive in many ways," you beam, "I will not let my disorder hold me back."
"Your resilience is inspiring," Gabriel says, "Though I apologize if I came off as insensitive."
You then change the topic, beaming, "Besides, I can't take all the credit. $raven.name has saved me more times than I can count." You rub a hand over the bird's feathers, earning a rattle in agreement.
Gabriel laughs softly, "You're lucky to have him." Soon, you both fall under a comfortable quiet. The silence almost makes you forget about the voices. Almost.
<span class="next"><<button "Next" "ToCastle">><</button>></span><<if $guilt == 2>>Despite your usual lack of remorse, it sometimes happens.<</if>>
Your snark dies in your throat as it constricts with guilt, "Yeah..."
"I apologize if I came off insensitive," $gabheshe says quickly, misinterpreting your reaction.
You give a half-hearted laugh, "Excellent people skills, Gabriel."
"I'm sorry," $gabheshe says awkwardly.
You then change the topic, "Besides, I can't take all the credit. $raven.name has saved me more times than I can count."
Gabriel laughs softly, "You're lucky to have him." Soon, you both fall under a comfortable quiet. The silence almost makes you forget about the voices. Almost.
<span class="next"><<button "Next" "ToCastle">><</button>></span><<if $guilt == 8>>Despite your earlier feelings of remorse, sometimes lying still feels necessary.
<</if>>
You bark a laugh, "Did they let you join the guard for your excellent people skills?"
Gabriel chuckles, "They may have been a little desperate to refill the ranks. Though I apologize if I came off as insensitive."
You shrug and grin, "Regardless, there is nothing you can say that hasn't been said before. But thank you, I //am// amazing."
$gabHeShe laughs, "Such confidence is inspiring."
"Confidence that $raven.name has also provided," you say to change the subject, "I probably wouldn't be here if it weren't for him." There's a little too much truth in that statement.
"You're lucky to have him," Gabriel states. Soon you both fall under a comfortable quiet. The silence almost makes you forget about the voices. Almost.
<span class="next"><<button "Next" "ToCastle">><</button>></span><<if $guilt == 2>>Despite your usual lack of remorse, it sometimes happens.<</if>>
Despite your sour mood, guilt still manages to claw at your throat. You only give a nod as you bite at your cheek.
"I apologize if I came off insensitive," $gabheshe says quickly in response, misinterpreting your reaction.
You shrug, letting the conversation fall into silence there.
<span class="next"><<button "Next" "ToCastle">><</button>></span><<if $guilt == 8>>Despite your earlier feelings of remorse, sometimes lying still feels necessary.
<</if>>
"Yes, please remind me that I'm blind. It does not matter how much you try to sugarcoat it, impressive or not, it still hurts," you say bitterly. There may be an edge of truth somewhere in there.
"I apologize. I didn't mean to come off as insensitive," Gabriel says gently.
"Let's just stop talking, please."
The knight sighs but says no more the rest of the way.
<span class="next"><<button "Next" "ToCastle">><</button>></span>"Yes, it was," you smile as you focus on your steps.
"That's reassuring. I saw the sack, but I did not wish to presume what was inside," $gabheshe says with a tone you assume is accompanied by a sheepish smile. "Are heads often the desired trophy?" $gabheshe then asks, $gabhisher excitement threading $gabhisher words like an ecstatic child. Perhaps $gabheshe has a keen interest in Wardens.
"Most often," you answer. "Though I did know a Warden who chose a– well, some trophies should not be considered..."
$gabHeShe chuckles, leaving your remark up to $gabhisher imagination. "May I ask your bird's name?"
"His name is $raven.name. He helps me find my way."
"So, a sort of seeing-eye pet?"
"He's not a pet," you snap, the harshness surprising even you. Biting your tongue at your sudden hostility, you add, "Sorry… he's my friend and partner. I do not keep him because I wish to. He stays because he wants to."
"Of course, I did not mean to offend," Gabriel replies softly. "Regardless, it's rather impressive what you do, considering your… condition," $gabheshe adds carefully.
* [["Yeah…" you say quietly as guilt tightens your throat.|GabEscortPt4FrGuilt][$guilt += 5]]
* [["Yes, thanks to years of honing my other senses," you lie without remorse.|GabEscortPt4FrNoGuilt][$guilt -= 2]]"What gave it away? The head attached to my bag or the radiating stench?" You laugh lightly.
Gabriel chuckles, "Both, I suppose, but I didn't want to assume what was in the sack."
"Well, you know what they say about assumptions," you quip.
$gabHeShe snorts. "Well, you're certainly not wanting for levity. Are heads the prize of a hunt?"
"Only the really memorable ones," you reply with a grin. "Though I have to take others' word for it."
"May I ask your bird's name?" $gabheshe shifts the topic, $gabhisher excitement evident. Perhaps $gabheshe has a keen interest in Wardens.
"His name is $raven.name. He helps me find my way."
"So, a sort of seeing-eye pet?"
"Careful, he gets in a mood when he's called a pet," you tease. "He's my friend and partner. I do not keep him because I wish to. He stays because he wants to."
"Of course, I did not mean to offend," Gabriel replies softly. "Regardless, it's rather impressive what you do, considering your… condition," $gabheshe adds carefully.
* [[Your snark dies on your tongue as guilt constricts your throat, "Yeah..."|GabEscortPt4SarGuilt][$guilt += 5]]
* [["Did they let you join the guard for your excellent people skills?" you laugh.|GabEscortPt4SarNoGuilt][$guilt -= 2]]You shrug. "I'm here, aren't I? I don't suppose you're as blind as I when there's clearly a bloody sack with a monster head inside."
"Sorry, I did not wish to assume," $gabheshe says, unbothered by your hostility. "Are heads often the desired trophy?"
"Yes," you answer tersely.
"May I ask your bird's name?" $gabheshe shifts the topic, $gabhisher excitement evident though masked. Perhaps $gabheshe has a keen interest in Wardens.
"No," you say, and then $raven.name scolds you with a sharp croak in your ear. Rolling your eyes behind the blindfold, you reluctantly say, "$raven.name. His name is $raven.name."
Gabriel laughs gently at the scene. "So I take it he's a sort of seeing-eye pet?"
"He's not a pet," you snap. "He's my friend and partner. I do not keep him because I wish to. He stays because he wants to."
"Of course, I did not mean to offend," Gabriel replies softly. "Regardless, it's rather impressive what you do, considering your… condition," $gabheshe adds carefully.
* [[Despite your sour mood, you can't help the guilt that claws in your throat. You nod in response as you bite your cheek.|GabEscortPt4HostGuilt][$guilt += 5]]
* [["Yes, please remind me that I'm blind," you say bitterly.|GabEscortPt4HosNG][$guilt -= 2]]"I'm always successful," you grin.
"Well, you certainly don't lack for confidence," $gabheshe chuckles.
"And I'm sure you're thrilled to meet me on a hunt that has left me assaulting everyone's senses."
"It's not that bad," $gabheshe says, though $gabhisher tone suggests otherwise.
"You're a terrible liar," you laugh.
"I won't argue with that," Gabriel chuckles. "Are heads often the desired trophy?"
"Only if nothing else is requested," you answer. "There was once a request for– well, it was an interesting request, to say the least."
"I assume some requests are best left unspoken?" $gabheshe asks, as much jesting as genuinely curious.
You nod, your expression saying all that needs to be said.
$gabHeShe doesn't press, but $gabhisher amusement threads $gabhisher next question. "May I ask what your bird's name is?"
"His name is $raven.name. He's my extraordinary friend who helps me find my way," you say, praising your bird. $raven.name presses under your chin, shying away from the attention.
"So he's a sort of seeing-eye pet?"
"No," you correct gently, "he's not a pet. He's my friend and partner. I do not keep him because I wish to. He stays because he wants to."
"Of course, I did not mean to offend," Gabriel replies softly. "Regardless, it's rather impressive what you do, considering your… condition," $gabheshe adds carefully.
* [[Guilt constricts your throat, causing your air of confidence to falter. "Yeah..." |GabEscortPt4ChGuilt][$guilt += 5]]
* [["You'll find I’m impressive in many ways," you beam.|GabEscortPt4ChNG][$guilt -= 2]]<<if $guilt == 5>>Despite your usual lack of remorse, sometimes you can't help it.<</if>>
Guilt constricts your throat at $gabhisher words, and you only manage a quiet, "Yeah..."
"I apologize if I came off insensitive," $gabheshe says quickly in response, misinterpreting your reaction.
<<include "GabEscortPt3Response">><<if $guilt == 8>>Despite your earlier feelings of remorse, sometimes lying still feels necessary.
<</if>>
"I've spent years honing my other senses," you fib without remorse.
"Well, it's certainly awe-inspiring," Gabriel beams, "though I apologize if I came off insensitive," $gabheshe adds quickly.
<<include "GabEscortPt3Response">>The damp, musty scent of the alley mingles with the repulsive odor of the chimera that clings to you, causing your nose to wrinkle in disgust. However, you don't dwell on it for long as $raven.name suddenly takes flight from your shoulder. The voices you heard earlier are drawing closer, accompanied by the unmistakable presence of Gabriel. You quickly halt behind the corner, your hand sliding along the rough cobbled wall, and you strain your senses to eavesdrop.
"─ld leave. She's not doing anything wrong," you hear Gabriel's calm voice.
"She's a witch. Her existence is wrong," a man's voice counters, his tone steeped in disdain.
"They could put a curse on us!" Another voice joins in, tinged with fear.
"Witches don't just dish out curses," Gabriel sighs, $gabhisher patience waning. "They make potions that cure illness. You should feel fortunate one has opened up a shop here."
The mocking tone of another man cuts through, "Oh yes, so fortunate to get our own personal curses."
Gabriel grumbles something you can't make out before $gabheshe continues, "What you're doing is harassment. Leave. Now."
The defiance in the response is evident. "You're not even a guard here. You hold no power over us!" Your lips purse at that. Were you wrong about $gabhisher position?
"I have orders from the Dragon Lord to act as I see fit while we're here. So yes; I do hold power over you," $gabhisher voice rings with pride. Your hand squeezes. A knight of the Order?
The Order of Draconic Vanguard is an elite division within the royal guard and the armies of Auris itself. They are a symbol of prestige due to their ancient lineage and the historical significance associated with their name. Regardless, they serve directly under the Dragon Lord. Your knowledge is rather basic, but you do know their highest-ranking member serves as one of the key advisors to the sovereign and his armies.
You wonder why an order of such renowned knights would be here in the first place. The sensible conclusion would be the situation with the chimera. However, matters regarding wardens are for the Wardens Guild to deal with. While the guild sends reports to the capital to keep leaders aware, a chimera is hardly worth sending the Order out for. Not unless the Dragon Lord himself has come to Chotou.
Your mind races, twisting your gut with worry as it delves into darker thoughts.
But before that particular line of thinking can even form, Gabriel's voice draws you back to the current situation, "And if you doubt me, then we can march to the castle and speak with the $lyTitle $lyhimselfherself."
Your mind works rapidly, connecting dots in the darkness of your thoughts.
"Your Lord and $lyTitle can shove it up their arses, //knight//. This bitch wouldn't be here if it weren't for them!" The other troublemakers are quick to agree.
Then, $raven.name's calls reach you, clear and distinct. You count them in your head – there are four, not including Gabriel.
"Look!" One of the men shouts, "The witch has brought an omen of death to us!"
You feel a wave of irritation, your eyebrows knitting together under the blindfold. The air is suddenly pierced by the sharp metallic hiss of swords being unsheathed — a clear signal that the situation has escalated. Fleeing seems like an option, but given how $raven.name has drawn attention, it's highly likely that Gabriel is aware of your presence.
So, you decide on the best way to deal with this…
<<nobr>>
<div class="choices">
<<if $intelligence >= 20>>
<div class="choice-item">[[Use your knowledge to make them see that the witch is a valuable addition to Chotou.|Ch1IntPass][$teamwork += 5; $intelligence += 3; $chapter1.push("CivAvoid")]]</div>
<<else>>
<div class="choice-item">[[Use your knowledge to make them see that the witch is a valuable addition to Chotou.|Ch1IntFail][$teamwork += 5; $intelligence += 1]]</div>
<</if>>
<<if $charisma >= 20>>
<div class="choice-item">[[Talk them down.|Ch1CharPass][$teamwork += 5; $charisma += 3; $chapter1.push("CivAvoid")]]</div>
<<else>>
<div class="choice-item">[[Talk them down.|Ch1CharFail][$teamwork += 5; $charisma += 1]]</div>
<</if>>
<<if $magic >= 20>>
<div class="choice-item">[[Show them your own magic you used to help them.|Ch1MagicPass][$teamwork += 5; $magic += 3; $chapter1.push("CivAvoid")]]</div>
<<else>>
<div class="choice-item">[[Show them your own magic you used to help them.|Ch1MagicFail][$teamwork += 5; $magic += 1]]</div>
<</if>>
<<if $combat >= 20>>
<div class="choice-item">[[Attempt to talk them down, but prepare for a fight.|Ch1ComPass][$teamwork += 5; $combat += 3; $chapter1.push("CivAvoid")]]</div>
<<else>>
<div class="choice-item">[[Attempt to talk them down, but prepare for a fight.|Ch1ComFail][$teamwork += 5; $combat += 1]]</div>
<</if>>
<div class="choice-item">[[You don't care for words. You go in for a fight.|Ch1FightStart][$teamwork += 5]]</div>
<div class="choice-item">[[Do nothing. Why risk yourself for people you don't know?|NothingPath][$chapter1.push("CivNoHelp")]]</div>
</div>
<</nobr>><<notify 5s>>Intelligence Pass<</notify>>
Without a second thought, you push yourself out from the corner. "Excuse me!" you yell to get their attention. "I couldn't help but overhear…" You move forward, your hand tracing the wall. "Is there a witch here?"
"Yeah, and what's it to you?" a gruff-sounding man replies, his tone cautious.
<<switch setup.getDominantTrait()>><<case "friendly">>You respond with a gentle tone,<<case "charm">>You speak with an encouraging lilt in your voice,<<case "sarcastic">>You let out a dramatic sigh at their own dramatics,<<case "hostile">>You fold your arms, the rustle of fabric indicating your frustration,<<case "reserved">>You mask your annoyance with indifference in your voice,<</switch>> "The knight's right. Having one here is a blessing. Anyone who can cast a spell can cast a curse, but witches are also great healers and can break curses too. Most I've met ask for a fair price."
"And why should we trust you?" another man asks, his voice edged with skepticism.
You give a small smile, "Because I'm a Warden, and while I personally haven't had to kill a human touched with Arcane, I've not heard of many witches making their way onto a contract."
"But they can be dangerous!" someone shouts, trying to sound assertive but coming off as uncertain.
Your expression remains steady, "And is a man who murders a fellow man any less guilty of murder because he used a knife instead of his hands? Magic is a tool. Some are just born with the ability to wield it. That doesn't mean we should ostracize them for being born with something rare. Instead, we should find value in it."
Someone exhales heavily, and you sense the tension easing. You press on, "Give the witch a chance. Their skills might benefit you and your families. And if they turn out to be harmful, that's why we Wardens exist."
The group is silent for a few moments, and you keep your expression composed. Finally, the gruff man speaks up. "Alright, you've made your point, Warden." The sound of a sword sliding back into its hilt grates your ears. A few moments later, the others follow suit.
Expelling a relieved breath, you nod, "Thank you." You hear them shuffling down the opposite way. As they disappear, you turn your attention to someone approaching. No doubt it's Gabriel.
"Thank you for your intervention, Warden," $gabheshe says gratefully, "I'm glad you were able to talk them down. You're very knowledgeable."
* [["Me too," you smile.|GabConvergeFr][$friendly += 5; $relationships.gab.friendship += 5]]
* [["Your confidence was inspiring," you turn the praise around.|GabConvergeCh][$charm += 5; $relationships.gab.friendship += 5]]
* [["Please, keep the praise coming," you grin.|GabConvergeSar][$sarcastic += 5; $relationships.gab.friendship += 3]]
* [[You shrug, "I would have fought them if I had to."|GabConvergeHos][$hostile += 5; $relationships.gab.friendship -= 2]]
* [[You look away, letting the praise roll off you.|GabConvergeRes][$reserved += 5; $relationships.gab.friendship += 1]]
<<set $chapter1.push("CivAvoid")>>
<<run setup.characters.gab.updateMood("Grateful")>>
<<run setup.characters.gab.updateThoughts("Gabriel seemed to appreciate your aid.")>><<notify 5s>>Intelligence Fail<</notify>>
Without a second thought, you push yourself out from the corner. "Excuse me!" you yell to get their attention. "I couldn't help but overhear…" You move forward, your hand tracing the wall. "Is there a witch here?"
"Yeah, and what's it to you?" a gruff-sounding man replies cautiously.
<<switch setup.getDominantTrait()>><<case "friendly">>You give a gentle smile,<<case "charm">>You give an encouraging smile,<<case "sarcastic">>You let out a dramatic sigh at their theatrics,<<case "hostile">>You fold your arms, fighting the urge to slap them all,<<case "reserved">>You mask your annoyance with indifference,<</switch>>"The knight here is right. You should be lucky to have one here. Anyone can cast a curse, you know. Witches are excellent healers and skilled at breaking curses. They usually ask for a fair price. At least the few I've met did…"
"And why should we trust you?" another man asks, his tone skeptical.
You give a small smile. "Because I'm a Warden, and while I personally haven't had to kill a supernatural, I've not heard of many witches making their way onto a contract."
"But they can be dangerous!" someone shouts, trying to sound assertive but coming off as uncertain.
You falter a little. "Anyone can be dangerous," you retort, but they ignore you, caught up in their own fears.
"We should just cut this knight down and burn the place!" the shrewd man cries, his voice grating on your nerves.
"Cut me down, and the $lyTitle will have your heads by morning," Gabriel threatens.
The group falls silent for a few moments. You nervously wring your hands, hoping you haven't made things worse. Then someone spits on the ground. "Screw you!"
You're not sure what happens next, but there are shouts and a cry. Quickly, you draw your $player.sword and rush to aid Gabriel.
<span class="next"><<button "Next" "PathFailConverge">><</button>></span><<notify 5s>>Charisma Pass<</notify>>
Without a second thought, you push yourself out from the corner. "Excuse me!" you yell to get their attention. "I couldn't help but overhear…" You move forward, your hand tracing the wall. "Is there a witch here?"
"Yeah, and what's it to you?" a gruff-sounding man replies, his tone cautious.
<<switch setup.getDominantTrait()>><<case "friendly">>You respond with a gentle tone, "Well, isn't it interesting that you're out here planning a murder and arson on a civilian's home for... what exactly? Let's think this through. Surely there's a better way to handle this."<<case "charm">>You speak with an encouraging lilt in your voice, "Well, isn't it fascinating that you're out here planning a murder and arson on a civilian's home for... what exactly? Let's think this through. Surely there's a better way to handle this."<<case "sarcastic">>You let out a dramatic sigh at their own dramatics, "Well, isn't this a grand plan? Planning murder and arson on a civilian's home, in broad daylight, for... what again?"<<case "hostile">>You fold your arms, your posture indicating your frustration, "So, you think murder and arson is the answer here? Really?"<<case "reserved">>You mask your annoyance with indifference in your voice, "Planning murder and arson on a civilian's home. For what reason, exactly?"<</switch>>
"They're not my fellow!" someone spits.
"Well, with that attitude, I wouldn't want to be your fellow either. But I digress," you wave your hand dismissively. "What would happen if you were to burn the shop down? You'd have to murder the guard, who is employed by the Dragon Lord, by the way. And then you'd probably have to kill me as well since I'm a witness... So then you'd have the Wardens Guild and the Royal Guards after your heads..."
"Wardens Guild?" one man says, his voice wavering. "Oh... shit, they're the Warden. The one hired to─"
"Yes, and I was successful, just so you know. So if you plan to kill me, good luck," you say with a pleasant smile. "Not to mention the witch probably has protections in place for people like you. Is it really worth the trouble? Especially when the witch has done nothing but be here?"
The group falls silent for a few moments, and you maintain your composed expression. Finally, the gruff man yields. "Alright. You've made your point, Warden." The sound of a sword sliding back into its hilt grates your ears. A few moments later, the others follow suit.
Expelling a relieved breath, you nod. "Thank you." You hear them shuffling away. As they disappear, you turn your attention to someone approaching. No doubt it's Gabriel.
"Thank you for your intervention, Warden," $gabheshe says gratefully. "I'm glad you were able to talk them down. You're very convincing."
* [["Me too," you smile.|GabConvergeFr][$friendly += 5; $relationships.gab.friendship += 5]]
* [["Your confidence was inspiring," you turn the praise around.|GabConvergeCh][$charm += 5; $relationships.gab.friendship += 5]]
* [["Please, keep the praise coming," you grin.|GabConvergeSar][$sarcastic += 5; $relationships.gab.friendship += 3]]
* [[You shrug, "I would have fought them if I had to."|GabConvergeHos][$hostile += 5; $relationships.gab.friendship -= 2]]
* [[You look away, letting the praise roll off you.|GabConvergeRes][$reserved += 5; $relationships.gab.friendship += 1]]
<<set $chapter1.push("CivAvoid")>>
<<run setup.characters.gab.updateMood("Grateful")>>
<<run setup.characters.gab.updateThoughts("Gabriel seemed to appreciate your aid.")>><<notify 5s>>Charisma Fail<</notify>>
Without a second thought, you push yourself out from the corner. "Excuse me!" you yell to get their attention. "I couldn't help but overhear…" You move forward, your hand tracing the wall. "Is there a witch here?"
"Yeah, and what's it to you?" a gruff-sounding man replies cautiously.
<<switch setup.getDominantTrait()>><<case "friendly">>You give a gentle smile,<<case "charm">>You give an encouraging smile,<<case "sarcastic">>You let out a dramatic sigh at their theatrics,<<case "hostile">>You fold your arms, fighting the urge to slap them all,<<case "reserved">>You mask your annoyance with indifference,<</switch>>"Well, it's just interesting that you're out here planning a murder and arson on a fellow's home for... for what again?"
"They're not my fellow!" someone spits.
"Well, with that attitude, I wouldn't want to be your fellow either. But I digress," you wave your hand dismissively. "What would happen if you were to burn the shop down?"
"I'll be fuckin' happy, that's what," another man says, and the rest laugh with him.
"Charming…" you say blandly.
"Forget him! We should just cut this knight down and burn the place!" the shrewd man cries, his voice grating on your ears.
"Cut me down, and the $lyTitle will have your heads by morning," Gabriel threatens.
The group falls silent for a few moments. You nervously wring your hands, hoping you haven't made things worse. Then someone spits on the ground. "Screw you!"
You're not sure what happens next, but there are shouts and a cry. Quickly, you draw your $player.sword and rush to aid Gabriel.
<span class="next"><<button "Next" "PathFailConverge">><</button>></span><<notify 5s>>Magic Pass<</notify>>
Without a second thought, you push yourself out from the corner. "Excuse me!" you yell to get their attention. "I couldn't help but overhear…" You move forward, your hand tracing the wall. "Is there a witch here?"
"Yeah, and what's it to you?" a gruff-sounding man replies, his tone cautious.
<<switch setup.getDominantTrait()>><<case "friendly">>You smile gently,<<case "charm">>You smile encouragingly,<<case "sarcastic">>You let out a dramatic sigh at their theatrics,<<case "hostile">>You fold your arms, barely restraining the urge to slap them all,<<case "reserved">>You hide your annoyance behind a mask of indifference,<</switch>>"I understand how magic can be scary, with so many unknowns. Is the wielder someone who uses it for good? Do they follow the Balance?" You pause, "Magic needn't be something to fear, as with all supernatural beings."
You then unsheathe your $player.sword, your hands gently touching the linen to ensure the runes are hidden—a meaningless gesture to your small audience. Holding it out before you, you pour your magic into it. They gasp, but before anyone can say anything, you continue, "As a mage, I killed the beast that plagued your woods. And as a Warden, I did my duty to protect you." Stopping your flow, you sheathe your weapon once again. "Is a man who murders a fellow man any less guilty of murder because he used a knife instead of his hands? Magic is a tool. Some are just born with the ability to wield it. That doesn't mean we should ostracize them for being born with something rare. Instead, we should find value in it."
Someone exhales heavily, and you sense they're backing down. You push on, "Witches are gifted healers. Having one here could be of great benefit. Just give them a chance."
The group falls silent for a few moments, and you maintain your composed expression. Finally, the gruff man speaks up. "Alright. You've made your point, Warden." The sound of a sword sliding back into its hilt grates your ears. A few moments later, the others follow suit.
Expelling a relieved breath, you nod. "Thank you." You hear them shuffling away. As they disappear, you turn your attention to someone approaching. No doubt it's Gabriel.
"Thank you for your intervention, Warden," $gabheshe says gratefully. "I'm glad you were able to talk them down. Your magic was... beautiful."
* [["Me too," you smile.|GabConvergeFr][$friendly += 5; $relationships.gab.friendship += 5]]
* [["Your confidence was inspiring," you turn the praise around.|GabConvergeCh][$charm += 5; $relationships.gab.friendship += 5]]
* [["Please, keep the praise coming," you grin.|GabConvergeSar][$sarcastic += 5; $relationships.gab.friendship += 3]]
* [[You shrug, "I would have fought them if I had to."|GabConvergeHos][$hostile += 5; $relationships.gab.friendship -= 2]]
* [[You look away, letting the praise roll off you.|GabConvergeRes][$reserved += 5; $relationships.gab.friendship += 1]]
<<run setup.characters.gab.updateMood("Grateful")>>
<<run setup.characters.gab.updateThoughts("Gabriel seemed to appreciate your aid.")>><<notify 5s>>Magic Fail<</notify>>
Without a second thought, you push yourself out from the corner. "Excuse me!" you yell to get their attention. "I couldn't help but overhear…" You move forward, your hand tracing the wall. "Is there a witch here?"
"Yeah, and what's it to you?" a gruff-sounding man replies cautiously.
<<switch setup.getDominantTrait()>><<case "friendly">>You give a gentle smile,<<case "charm">>You give an encouraging smile,<<case "sarcastic">>You let out a dramatic sigh at their dramatics,<<case "hostile">>You fold your arms, fighting the urge to slap them all,<<case "reserved">>You mask your annoyance with indifference,<</switch>>"I understand how magic can be... scary, with so many unknowns. Is the wielder someone who uses it for good? Do they follow the Balance?" You pause. "Magic needn't be something to fear, just like all supernatural beings."
You then unsheathe your $player.sword, your hands gently touching the linen to ensure the runes are hidden—a meaningless gesture to your small audience. Holding it out before you, you pour your magic into it. They gasp, but before anyone can say anything, you continue, "As a mage, I killed the beast that plagued your woods. And as a Warden, I did my duty to protect you."
"Wow..." someone murmurs. "Now even the Wardens have mages. You might be a good one, but what about the others? What about witches who can cast curses?"
"Anyone who can cast a spell can cast a curse," you say.
"Even you?" one of them asks.
You roll your lips. "Anyone."
"We should just cut this knight and mage down and burn the place!" The shrewd man cries, his voice rattling your ears.
"Cut me down, and the $lyTitle will have your heads by morning," Gabriel threatens.
The group falls silent for a few moments. You nervously wring your hands, hoping you haven't made things worse. Then someone spits on the ground. "Screw you!"
You're not sure what happens next, but there are shouts and a cry. Quickly, you draw your $player.sword and rush to aid Gabriel.
<span class="next"><<button "Next" "PathFailConverge">><</button>></span><<notify 5s>>Combat Pass<</notify>>
Without a second thought, you push yourself out from the corner and draw your $player.sword, "Excuse me!" You yell to get their attention. "I wouldn't do that…"
"Who the hell are you?" a gruff man asks cautiously.
<<switch setup.getDominantTrait()>><<case "friendly">>You smile gently,<<case "charm">>You smile with forced charm,<<case "sarcastic">>You let out a dramatic sigh at their theatrics,<<case "hostile">>You fold your arms, barely restraining the urge to slap them all,<<case "reserved">>You hide your annoyance behind a mask of indifference,<</switch>> "I'm the Warden assigned to assist. My friend and I might be outnumbered, but let me assure you, I took down a chimera single-handedly. Are you sure you want to test my skills?"
"I-I heard of him, Finn," one man stammers. "He may be bli─"
"Shut it," the gruff man — Finn, you assume — interjects. "Alright, Warden, what about the witch then?"
"What about them?" you say flatly. "Did they do something? Because it sounds like you're just scared."
They don't say anything, so you continue, "Is a man who murders any less guilty because he used a knife instead of his hands? Magic is a tool. Some are just born with the ability to wield it. That doesn't mean we should ostracize them for being born with something rare. Instead, we should find value in it. Witches are excellent healers, and if this one causes trouble, well... that's what the Wardens are here for, isn't it?"
They are quiet for a few beats, and you impatiently swing your $player.sword, readying yourself for a fight. Then Finn yields. "Alright. You've made your point, Warden." The sound of a sword sliding back into its hilt grates your ears. A few moments later, the others follow suit.
Expelling a relieved breath, you sheathe your blade. "Thank you." You hear them shuffling away. As they disappear, you turn your attention to someone approaching — no doubt, Gabriel.
"Thank you for your intervention, Warden," $gabheshe says gratefully. "I'm glad you were able to talk them down. You're very intimidating."
* [["Me too," you smile.|GabConvergeFr][$friendly += 5; $relationships.gab.friendship += 5]]
* [["Your confidence was inspiring," you turn the praise around.|GabConvergeCh][$charm += 5; $relationships.gab.friendship += 5]]
* [["Please, keep the praise coming," you grin.|GabConvergeSar][$sarcastic += 5; $relationships.gab.friendship += 3]]
* [[You shrug, "I would have fought them if I had to."|GabConvergeHos][$hostile += 5; $relationships.gab.friendship -= 2]]
* [[You look away, letting the praise roll off you.|GabConvergeRes][$reserved += 5; $relationships.gab.friendship += 1]]
<<run setup.characters.gab.updateMood("Grateful")>>
<<run setup.characters.gab.updateThoughts("Gabriel seemed to appreciate your aid.")>><<notify 5s>>Combat Fail<</notify>>
Without a second thought, you push yourself out from the corner and draw your $player.sword. "Excuse me!" you yell to get their attention. "I wouldn't do that…"
"Who the hell are you?" a gruff man asks cautiously.
<<switch setup.getDominantTrait()>><<case "friendly">>You smile gently,<<case "charm">>You smile with forced charm,<<case "sarcastic">>You let out a dramatic sigh at their theatrics,<<case "hostile">>You fold your arms, barely restraining the urge to slap them all,<<case "reserved">>You hide your annoyance behind a mask of indifference,<</switch>> "I'm the Warden assigned to assist. My friend and I might be outnumbered, but let me assure you, I took down a chimera single-handedly. Are you sure you want to test my skills?"
"I-I heard of him, Finn," one man stammers. "He may be bli─"
"Shut it," the gruff man — Finn, you assume — interjects. "Alright, Warden, what about the witch then?"
"What about them?" you say flatly. "Did they do something? Because it sounds like you're just scared."
"Forget you!" the man yells. "Forget you and your guard dog. We're the ones out here dealing with gods know what since the Dragon Lord allowed these monsters into our homes!"
You're about to say something, but someone shouts over you, "We should just cut this knight down and burn the place!" The shrewd man cries, his voice rattling your ears.
"Cut me down, and the $lyTitle will have your heads by morning," Gabriel threatens.
The group falls silent for a few moments. You nervously wring your hands, hoping you haven't made things worse. Then someone spits on the ground. "Screw you!"
You're not sure what happens next, but there are shouts and a cry. Quickly, you draw your $player.sword and rush to aid Gabriel.
<span class="next"><<button "Next" "PathFailConverge">><</button>></span>Why should you risk yourself for someone you don't know? You stay hidden behind the corner.
Suddenly, shouts and cries pierce the air. You're not sure who received what injury, but you can only cringe at the blood-curdling groan of a dying man.
"By the gods! $gabHeShe killed him! $gabHeShe killed Finn!" One of them shouts. Then you hear them scream and run //towards// you. You quickly press yourself flush against the cobbled wall. The air <<if $appearance.hair isnot "bald">>rustles your hair<<else>>tickles your scalp<</if>> as they quickly rush by.
Once they've passed, you release a held breath, but your respite is brief.
"Warden?" Gabriel calls. You cautiously poke your head around the corner. "Are you alright?" $gabHeShe asks.
"Yes," you say as you roll your lips.
"Good, good," $gabheshe huffs out as $gabheshe catches $gabhisher breath. You stand there awkwardly…
* [["Sorry…" You say, feeling bad now for not intervening.|NoPathEndFr][$friendly += 5; $relationships.gab.friendship += 5]]
* [["You did what you could," you sigh.|NoPathEndCh][$charm += 5; $relationships.gab.friendship += 5]]
* [["Well... that went swell," you say sarcastically.|NoPathEndSar][$sarcastic += 5]]
* [["Why did you even bother?"|NoPathEndHos][$hostile += 5; $relationships.gab.friendship -= 3]]
* [[You wait quietly, waiting for the knight for whatever reason.|NoPathEndRes][$reserved += 5; $relationships.gab.friendship += 1]]You give a smile for the peaceful resolution, "Me too."
"I apologize for getting you dragged into this," Gabriel says softly, "I know we just met. I meant when I said I was grateful."
You shrug, "We both have a duty to protect, just in different ways, I suppose."
You can almost hear the smile in $gabhisher voice when $gabheshe says, "Yes, I suppose so." Then $gabheshe clears $gabhisher throat, "I should speak to the witch, make sure she knows they're gone."
<<include "GabWitchTalk">>You smile broadly, "Your confidence was inspiring, especially when you were outnumbered."
Gabriel laughs bashfully, "Well, I've fought against more during training. Besides, they weren't very intimidating."
"I'll take your word for it," you chuckle.
<<include "GabWitchTalk">>"Please, keep the praise coming," you grin.
"It would have been more impressive if you weren't talking to the wall the whole time," $gabheshe says.
Your grin falters, and $gabheshe then laughs.
"I wasn't actually facing the wall, was I?" You ask, but $gabheshe ignores you. "$raven.name?" Nothing.
You let out a dramatic sigh and grumble to yourself.
<<include "GabWitchTalk">>You shrug, "I would have fought them if I had to."
Gabriel is quiet a moment before $gabheshe answers, "Yes, I would have if I had to as well. But sometimes it's nice to avoid confrontation altogether."
Rolling your lips, you shrug again and kick the tip of your boot on the ground.
"I should go inform the witch the situation has been resolved," $gabheshe then says.
<<include "GabWitchTalk">>
<<run setup.characters.gab.updateMood("Thankful, but uncertain.")>>
<<run setup.characters.gab.updateThoughts("Your hostile response seems have unsettled Gabriel.")>>You look away and let the praise roll off of you.
Gabriel chuckles, "Accept the compliment, Warden. I'm going to go check on the witch."
<<include "GabWitchTalk">>You rub your arms awkwardly, "Sorry…."
Gabriel gives a mirthless laugh but seems more mad at the situation than anything, "You weren't required to help. Besides, they were beyond reasoning."
<<include "NoPathGabResponse">>
<<run setup.characters.gab.updateMood("Distracted")>>
<<run setup.characters.gab.updateThoughts("Did {subjective} do the right thing?")>>"You did what you could," you try reassuring $gabhimher.
"I suppose…" $gabHeShe says flatly. "They were about to bust their door down... I couldn't stand by."
<<include "NoPathGabResponse">>
<<run setup.characters.gab.updateMood("Distracted")>>
<<run setup.characters.gab.updateThoughts("Did {subjective} do the right thing?")>>Pursing your lips, you can't help but be sarcastic still, "Well... that went swell…."
Gabriel gives a humorless laugh, "Yeah. You can say that again…"
<<include "NoPathGabResponse">>
<<run setup.characters.gab.updateMood("Distracted")>>
<<run setup.characters.gab.updateThoughts("Did {subjective} do the right thing?")>>Folding your arms in annoyance, you grumble, "Why did you even bother?"
"Because it's my duty for one," $gabheshe says coolly, "and would you rather stand by and let someone, supernatural or not, get attacked for no reason?"
You turn away, letting $gabhisher question go unanswered.
<<include "NoPathGabResponse">>
<<run setup.characters.gab.updateMood("Distracted")>>
<<run setup.characters.gab.updateThoughts("Did {subjective} do the right thing?")>>You don't say anything as the knight catches $gabhisher breath. You're not even sure why you're waiting for $gabhimher. You suppose an escort to the castle would still be nice.
"Thank you for waiting…" $gabHeShe then says. You mindlessly nod.
<<include "NoPathGabResponse">>
<<run setup.characters.gab.updateMood("Distracted")>>
<<run setup.characters.gab.updateThoughts("Did {subjective} do the right thing?")>>Then you hear $gabhimher walk away, soon followed by a knock. "Miss, they're gone."
The door creaks open, but the witch on the other side doesn't say anything for a moment. Then she speaks, her voice soft and strangely calming, "Thank you, <<if $gabGender is "male">>Sir<<else>>My Lady<</if>>..."
"I'll be sure to have someone come keep watch and ensure they do not return," Gabriel says gently.
"I appreciate you putting a stop to it," her voice is like silk, a soft stroke against your being that calms your nerves. You don't hear what Gabriel says next. Your mind feels so relaxed that you forget where you even are... until the door creaks shut. Then the trance that stole your mind releases its grasp, causing you to catch yourself against the wall as you almost fall. There's a long, confused pause as your mind regains its normalcy.
"That was... odd," Gabriel mumbles. "I suppose we should go..."
"Did you feel it too?" You ask.
"I'm... not entirely sure what I felt," $gabheshe murmurs.
Your body shivers, but you shove the strange occurrence from your mind. "Well, probably just... witchy stuff. But if you're keen to leave, then I would appreciate some guidance," as you say the words, $raven.name comes to your shoulder.
Gabriel is torn away from whatever thoughts $gabheshe found $gabhimselfherself in and comes to gently guide you out of the alley. Soon you're back on track to your original mission: getting a bath and your reward.
<span class="next"><<button "Next" "ToCastle">><</button>></span>An alley is hardly a desirable place to fight, especially when you cannot see. While fighting blind isn't something you're fond of, you know how. It's what you're known for, after all. But there's always a step you try to avoid when you can, but it seems necessary this time. Today's exhaustion might make this a bad idea, but at this moment, there isn't much of a choice.
With a calming breath, you pour and push your 'essence' out and into the world.
It's an odd sensation, one you've oftentimes found hard to put into words. You cannot see through your influence upon the arcane currents, but you can feel. You feel the steady thumps of the hearts within the alley, each flap of $raven.name's wings, but most importantly, you can feel the hesitance from the man before you. You surge all your focus on him, feeling an unwanted heaviness in your limbs, but you push through it.
His movements echo through the currents like strings upon a lute or the hum of a violin. You feel his anger and annoyance but also a hint of worry. Your influence over the arcane is hardly visible but not invisible. Your mentor once described it as a soft glow around your being. Or perhaps not a 'glow' but a blur. Like a trick of the light or the shadows in the corner of your eye. Not even he could put it into words. Regardless, the man you're up against knows you're doing //something//, but not what. He takes his chances, though, as he presses another attack.
You feel the swing of his sword, and you parry the strike just in time. The tip of his blade bouncing off of yours, throwing him off balance.
Unfortunately, his footing doesn't seem so easily thwarted. He strikes out again. You focus on the sounds and vibrations through stone and air. You hear the blade slice through the air, moving out of the way in time. Before you can calculate your next move, $raven.name swoops in to assist. The man swears at the bird, his distraction giving you time to put space between you and your attacker.
* [[Time for your magic.|FailFightMagic][$mage += 5]]
* [[Focus on your physical prowess.|FailFightPhysical][$warrior += 5]]You move into a position fit for casting. The shouts of the others echo through the air, but you keep your focus despite the strain you put upon yourself.
* [[You go easy on your next attack.|Ch1FightGent][$chapter1.push("CivTrue")]]
* [[You're brutal with your next attack.|Ch1FightBrutal][$chapter1.push("CivBrutal")]]It's been an exhausting day between your hunt and now this. Perhaps you could have fought better if you weren't so damn tired from your earlier excursion. But it doesn't matter now. It's over. Despite your tiredness, you still manage a small smile, "Yeah, are you?"
$gabHeShe is quite a moment where you assume $gabheshe must've nodded before $gabheshe remembers you can't see, "Yes, I am. Just exhausted."
Snorting a laugh in agreement, you say, "I'll say, I killed the chimera just a few hours ago."
"Then we should get going."
"What about this situation?" You ask tiredly.
"The Guard Captain arrived. He said he'll handle it while I escort you back."
You hum in thought before you roll your lips together, "I'm sorry for making the situation worse..."
"What matters is you tried, and no one died. That's all anyone can ask for," Gabriel says softly. You force a smile regardless.
<<include "FightEndGabResponse">>It's been an exhausting day between your hunt and now this. Perhaps you could have fought better if you weren't so damn tired from your earlier excursion. You don't have the energy even to hold a conversation, "I just want a bath and some damned food..."
"Then we should hurry," $gabheshe says softly in understanding.
"What about this situation?" You ask tiredly.
"The Guard Captain arrived. He said he'll handle it while I escort you back."
You hum in thought before you roll your lips together, "I'm sorry for making the situation worse..."
"What matters is you tried, and no one died. That's all anyone can ask for," Gabriel says softly. You shrug, keeping your expression collected.
<<include "FightEndGabResponse">>It's been an exhausting day between your hunt and now this. Perhaps you could have fought better if you weren't so damn tired from your earlier excursion. You wave a hand to assure you're okay, but you don't even have the energy to hold a conversation.
Gabriel chuckles softly, "C'mon, let's you to the castle."
"What about this situation?" You ask tiredly.
"The Guard Captain arrived. He said he'll handle it while I escort you back."
You hum in thought before you roll your lips together, "I'm sorry for making the situation worse..."
"What matters is you tried, and no one died. That's all anyone can ask for," Gabriel says softly. You force a smile regardless.
<<include "FightEndGabResponse">>$gabHeShe takes another breath, "Regardless, I'll have to report this." Then you hear $gabhimher walk away soon, followed by a knock. "Miss, they're gone."
The door creaks open, but the witch on the other side doesn't say anything for a moment. Then she speaks, her voice soft and strangely calming, "Thank you, <<if $gabGender is "male">>Sir<<else>>Miss<</if>>…"
"I apologize for... how it turned out," Gabriel says regretfully.
"I appreciate you putting a stop to it," her voice is like silk, a soft stroke against your being that calms your nerves. You don't hear what Gabriel says next. Your mind feels so relaxed that you forget where you even are... until the door creaks shut. Then the trance that stole your mind releases its grasp, causing you to catch yourself against the wall as you almost fall. There's a long, confused pause as your mind regains its normalcy.
"That was... odd," Gabriel mumbles. "I suppose we should go. There's not much else to do here but report it…"
"Did you feel it too?" You ask.
"I'm... not entirely sure what I felt," $gabheshe murmurs.
Your body shivers, but you shove the strange occurrence from your mind. "Well, probably just... witchy stuff. But if you're keen to leave, then I would appreciate some guidance," as you say the words, $raven.name comes to your shoulder.
Gabriel is torn away from whatever thoughts $gabheshe found $gabhimselfherself in and comes to gently guide you out of the alley. Soon you're back on track to your original mission: getting a bath and your reward.
<span class="next"><<button "Next" "ToCastle">><</button>></span>"I need another moment, however. I should apprise the witch of the situation..." You nod as you hear $gabhimher walk away, soon followed by a knock. "Miss, they're gone."
The door creaks open, but the witch on the other side doesn't say anything for a moment. Then she speaks, her voice soft and strangely calming, "Thank you, <<if $gabGender is "male">>Sir<<else>>My Lady<</if>>…."
"There will be someone assigned to keep watch tonight," Gabriel says gently.
"I appreciate you putting a stop to it," her voice is like silk, a soft stroke against your being that calms your nerves. You don't hear what Gabriel says next. Your mind feels so relaxed that you forget where you even are. Until the door creaks shut. Then the trance that stole your mind releases its grasp, causing you to catch yourself against the wall as you almost fall. There's a long, confused pause as your mind regains its normalcy.
"That was... odd," Gabriel mumbles. "I suppose we should go now..."
"Did you feel it too?" You ask.
"I'm... not entirely sure what I felt," $gabheshe murmurs.
Your body shivers, but you shove the strange occurrence from your mind. "Well, probably just... witchy stuff. But if you're keen to leave, then I would appreciate some guidance," as you say the words, $raven.name comes to your shoulder.
Gabriel is torn away from whatever thoughts $gabheshe found $gabhimselfherself in and comes to gently guide you out of the alley. Soon you're back on track to your original mission: getting a bath and your reward.
<span class="next"><<button "Next" "ToCastle">><</button>></span><<if $guilt == 5>>Despite your usual lack of remorse, sometimes you can't help it.
<</if>>
Your snark dies in your throat as it constricts with guilt, "Yeah..."
"I apologize if I came off insensitive," $gabheshe says quickly in response, misinterpreting your reaction.
<<include "GabEscortPt3Response">><<if $guilt == 8>>
Despite your earlier feelings of remorse, sometimes lying still feels necessary.
<</if>>
You bark a laugh, "Did they let you join the guard for your excellent people skills?"
Gabriel chuckles, "They may have been a little desperate to refill the ranks. Though I apologize if I came off as insensitive."
<<include "GabEscortPt3Response">>You open your mouth to reply but get cut off when someone shouts nearby.
"Get out here, you witch!" A man's shouts echo from a nearby alley.
Gabriel gently touches your arm to bring you to a halt, "I wonder what that's about…" $gabHeShe murmurs. Before you get a chance to reply, you hear $gabhimher march off towards the commotion.
You stand there a moment wondering if you should follow, then $raven.name croaks and <<if $raven.signal is "hair">>tugs on your hair,<<elseif $raven.signal is "ear">>gently tugs your earlobe,<<else>>rubs against your cheek,<</if>> urging you to go after $gabhimher.
With a sigh, you do so.
<span class="next"><<button "Next" "GabEscortPt5">><</button>></span><<if $guilt == 5>>Despite your usual lack of remorse, sometimes you can't help it.
<</if>>
Despite your sour mood, guilt still manages to claw at your throat. You only give a nod as you bite at your cheek.
"I apologize if I came off insensitive," $gabheshe says quickly in response, misinterpreting your reaction.
<<include "GabEscortPt3Response">><<if $guilt == 8>>
Despite your earlier feelings of remorse, sometimes lying still feels necessary.
<</if>>
"Yes, please remind me that I'm blind. It does not matter how much you try to sugarcoat it, impressive or not, it still hurts," you say bitterly. There may be an edge of truth somewhere in there.
"I apologize. I didn't mean to come off as insensitive," Gabriel says gently.
<<include "GabEscortPt3Response">><<if $guilt == 5>>Despite your usual lack of remorse, sometimes you can't help it.
<</if>>
Your confidence falters as guilt constricts your throat, "Yeah..." you say quietly.
"I apologize if I came off insensitive," $gabheshe says quickly in response, misinterpreting your reaction.
<<include "GabEscortPt3Response">><<if $guilt == 8>>
Despite your earlier feelings of remorse, sometimes lying still feels necessary.
<</if>>
"You'll find me impressive in many ways," you beam, "I will not let my disorder hold me back."
"Your resilience is inspiring," Gabriel says, "Though I apologize if I came off as insensitive."
<<include "GabEscortPt3Response">>The rest of the walk is uneventful, and you are more than thankful for that.
With Gabriel's guidance, it takes you only a short time to ascend the incline to the imposing castle. Your mind's eye attempts to envision its grandeur up close, but the cacophony of voices echoing through what you assume to be the courtyard distracts you. Clanking armor, muffled footsteps on stone, and the distant bark of orders blend into a lively sea of sound, painting a scene far more active than your initial arrival.
"Sir Duarte," a commanding voice calls out, slicing through the ambient noise with an authoritative air.
"Knight-Commander," Gabriel responds, $gabhisher tone shifting subtly — deferential, laced with a hint of caution.
"Who's this?" the Knight-Commander inquires, $leehisher voice curious yet carrying an undeniable sharpness.
"The warden, I was just escorting ?them to see the Baron and Lady."
A brief silence hangs in the air, the moment stretching thin before the Knight-Commander replies, "I see. Then when you're done, I'll need your report."
"Of cour─"
"Sir van Laere!" someone shouts. You stiffen as all feeling drains, and an overwhelming sense of familiarity washes over you upon hearing the name.
//'There's no possible way...'//
"It seems I'm in high demand," the Commander, $leeSir van Laere chuckles, pulling you away from your thoughts. "As you were. We'll speak later, $gabSir Duarte." $leeHisHer footsteps then recede as $leeheshe begins speaking with someone else.
"Alright, let's go," Gabriel states, guiding you onward.
"The Knight-Commander," you say in a breath, "who is $leeheshe?"
"I don't know much about $leehimher, I'm afraid," Gabriel admits as you continue through the bustling courtyard. "I believe $leeheshe hails from Lenia. The van Laeres are a well-known noble family there, but I'm afraid I don't know much beyond that."
You hum in acknowledgment but let the conversation fade, focusing instead on the symphony of sounds around you. The sounds help fade the burgeoning memories — it's just another thing this day has provided for you to shove away. Yet, the lingering thought still glistens like glass in the sun.
//Today is too much.//
<span class="next"><<button "Next" "ToCastlePt2">><</button>></span>You're soon led up the stairs of the imposing structure you spied from the hills earlier. Gabriel insists on offering $gabhisher assistance, $gabhisher seeming chivalric nature shining more than $gabhisher armor, you think. Whether you accept to humor $gabhimher or because you're just simply too tired to argue, you're not entirely sure. $gabHisHer grip is firm yet considerate, guiding you up with a quick and steady pace. As you step inside, the echo of your footsteps changes, and a wave of warm, scented air greets you, signaling your arrival into the grand hall.
As you enter, the Baron's booming voice immediately fills the space, resonant and imbued with a palpable excitement. It appears someone had rushed ahead to inform him of your arrival.
"Warden! Your return is most timely. I have a guest who is eager to meet you."
<<if $chapter1.includes("Solo")>>You let out a weary breath. Yet another new introduction on one of your worst hunts and days.
"Lucky me," you mutter under your breath. Gabriel, more attentive than you'd have guessed, gives an amused grunt. Meanwhile, the Baron, caught up in his enthusiasm, continues unabated.<<else>>After the detour with the witch, you just want to hand over the head and leave — but the Baron, oblivious to your impatience, plows ahead.<<endif>>
"$lyTitle de Le Wren, I would like to introduce you to Warden…."
''Note: This is not your real name. This is more of a call sign or nickname.''
//For story purposes, it would make more sense not to use your MC's real name.//
* [[Crow|CastlePt1][$player.wardname to "Crow"]]
* [[Sparrow|CastlePt1][$player.wardname to "Sparrow"]]
* [[Fox|CastlePt1][$player.wardname to "Fox"]]
<<textbox "$player.wardname" "State your own.">> [[Φ Next|CastlePt1]]<<set $lyMet to true>>
"$lyTitle de Le Wren, I would like to introduce you to Warden $player.wardname."
"I'm absolutely delighted to meet you, $player.wardname," a $lymanwoman, you assume to be the $lyTitle, replies with palpable vibrancy.
* [["It's an honor," you bow.|CastlePt3Charm][$charm += 5; $relationships.ly.friendship += 2]]
* [["The gods must truly hate me..." you mumble.|CastlePt3Sar][$sarcastic += 5; $relationships.ly.friendship += 5]]
* [["Can we save the important introductions for after I've bathed?" You say in annoyance.|CastlePt3Hos][$hostile += 5; $relationships.ly.friendship += 4]]
* [[You quietly bow because it's just what's expected.|CastlePt3Res][$reserved += 5; $relationships.ly.friendship += 1]]You've heard of the $lyTitle, of course. While you might not be as well-versed as the average noble in courtly affairs, you know that $lyheshe serves as the right hand of the Dragon Lord and his $lySibling. It's unclear whether $lyhisher interest in meeting you bodes well, but you decide it wouldn't hurt to lay on some charm.
"It's an honor to meet you, Your Highness," you say, bowing gracefully and offering a warm smile. $raven.name, still perched on your shoulder, shifts slightly to maintain balance.
"How charming," $lyheshe replies with delight. <<include "CastlePt3">>Of all the days to meet the //$lyTitle//. You smell worse than a rotting corpse, and here you are, meeting with dignitaries.
"The gods must truly hate me…." You mumble as you plaster what you hope is a polite smile.
Beside you, Gabriel snorts a laugh but quickly stifles it.
"Is something wrong?" The Baron asks.
"I was wondering if I could have a bath //before// meeting one of Auris' most important people."
"You think I'm important?" $lyTitle de Le Wren beams.
"Don't get too carried away, Your Highness. I was actually referring to the importance of your position," you quip, your patience wearing thin.
"I like you already, Warden," the $lyTitle laughs. <<include "CastlePt3">>Right now, you don't really care who $lyheshe is. You've had a long day and just want a damn bath.
"I'd say it's a pleasure, but after the day I had, I would rather introductions be made when I'm not smelling like the walking dead itself," you say, forgoing pleasantries.
"How inconsiderate of us. Apologies, Warden," the $lyTitle says without a hint of remorse. <<include "CastlePt3">>You quietly bow, hoping to get this all over with.
"Not much of a talker, are you?" $lyTitle de Le Wren chuckles in amusement.
"I just want a bath, Your Highness," you say as you thin your lips.
"Fair enough," $lyheshe replies. <<include "CastlePt3">>"And $gabSir Duarte, I hope your patrol went well?" The $lymanwoman turns $lyhisher attention away from you.
<<if $chapter1.includes("Voices")>>"It did, but the warden says ?they ran into some... 'weirdos' on ?their way here. I would increase patrols, My Lord, to ensure no troublemakers are at foot."
The Baron sighs, "There's been a lot of interesting... characters of late."
"Characters I'm sure you're treating fairly, My Lord," the $lyTitle said sharply.
The Baron is quiet a moment before he grumbles, "Of course, Your Highness. I didn't mean it like that..."
"I'm sure," you can almost hear the $lyTitle's eyes roll.
The Baron clears his throat, "I'll do as you suggest, uh... $gabSir Duarte. Thank you for bringing the matter to my attention."<<elseif $chapter1.includes("CivNoHelp")>>"Unfortunately, I ran into some trouble. Some civilians were attempting to burn down a shop a witch had moved into. They refused to leave and drew their weapons. I had to kill one, and the others fled," Gabriel says regretfully.
You hear the Baron sighing, "I'll send for the body to be taken care of. The elf seemed kind enough. I didn't know she was a witch..."
"Witches are welcome here, Lord Dilès," the $lyTitle reminded him sharply, "you should be doing your best to protect your civilians no matter //who// or //what// they are."
The Baron is quiet a moment before he grumbles, "Of course, Your Highness. I didn't mean it like that..."
"I'm sure," you can almost hear the $lyTitle's eyes roll. "Thank you for your report, Gabriel."
"Of course, Your Highness."<<elseif $chapter1.includes("CivTrue") or $chapter1.includes("CivFail")>>"Unfortunately, Warden $player.wardname and I ran into some trouble. Some civilians were attempting to burn down a shop a witch had moved into. They refused to listen to reason, and while we avoided bloodshed, two were knocked unconscious, and the others surrendered. The Guard Captain took over the situation afterward so I could escort the warden here," Gabriel states.
You hear the Baron sigh, "The elf seemed kind enough. I didn't know she was a witch..."
"Witches are welcome here, Lord Dilès," the $lyTitle reminded him sharply, "you should be doing your best to protect your civilians no matter //who// or //what// they are."
The Baron is quiet a moment before he grumbles, "Of course, Your Highness. I didn't mean it like that..."
"I'm sure," you can almost hear the $lyTitle's eyes roll. "Regardless, I'm thankful for your and $player.wardname's intervention on the matter, no matter the outcome. Thank you for your report, Gabriel."
"Of course, Your Highness."<<elseif $chapter1.includes("CivAvoid")>>"Unfortunately, Warden $player.wardname and I ran into some trouble. Some civilians were attempting to burn down a shop a witch had moved into. The warden was able to talk them down, however. But I would still send someone to keep watch over the shop, My Lord," Gabriel states.
You hear the Baron sigh, "The elf seemed kind enough. I didn't know she was a witch..."
"Witches are welcome here, Lord Dilès," the $lyTitle reminded him sharply, "you should be doing your best to protect your civilians no matter //who// or //what// they are."
The Baron is quiet a moment before he grumbles, "Of course, Your Highness. I didn't mean it like that..."
"I'm sure," you can almost hear the $lyTitle's eyes roll. "Regardless, I'm thankful for your and $player.wardname's intervention. I'm glad the situation was resolved peacefully. Thank you for your report, Gabriel."
"Of course, Your Highness."<<elseif $chapter1.includes("CivBrutal")>>"Unfortunately, Warden $player.wardname and I ran into some trouble. Some civilians were attempting to burn down a shop a witch had moved into. They refused to listen to reason, and, well," the knight inhales sharply, "The warden's magic proved very... potent. One of the assailants was gravely injured. The witch took him in to heal him. The Guard Captain took over the situation afterward so I could escort the warden here," Gabriel states.
You hear the Baron sigh, "The elf seemed kind enough. I didn't know she was a witch..."
"Witches are welcome here, Lord Dilès," the $lyTitle reminded him sharply, "you should be doing your best to protect your civilians no matter //who// or //what// they are. Besides, she's healing a man who sought to potentially murder her! If that doesn't speak volumes of her character, I'm not sure what will."
The Baron is quiet a moment before he grumbles, "Of course, Your Highness. I didn't mean it like that..."
"I'm sure," you can almost hear the $lyTitle's eyes roll. "Regardless, I'm thankful for your and $player.wardname's intervention on the matter, no matter the outcome. Some things are unpreventable."
"Whatever becomes of the man, the Wardens Guild will compensate the family," you add quietly.
"Good. Thank you for your report, Gabriel."
"Of course, Your Highness."<<elseif $chapter1.includes("BagHole")>>"I didn't notice anything of note, Your Highness," Gabriel answers respectfully.
The $lyTitle emits a hum, and a seeming slight disappointment seeps through, but $lyheshe responds with a faux delight you almost miss. "That's good then!"
"See? The port hasn't seen any issues aside from the chimera," Lord Dilès adds with reassurance.
"Of course, but one can never be so sure given the nature of a chimera's coming to be," the $lyTitle sighs. "Regardless, thank you for your report, Gabriel."
"Of course, Your Highness."<</if>>
With that out of the way, the $lyTitle then turns $lyhisher attention back to you, "Now... Warden $player.wardname, I was hoping to speak with you, but it sounds like you would like to rest a bit. So... perhaps after dinner tonight?"
"Oh, yes!" Lord Dilès cuts in, "I hadn't expected your return so soon, $player.wardname, but dinner will be in both honor of the $lyTitle's visit and your success..." He pauses, "You were successful, yes?"
Taking this as your signal, you swiftly remove the burlap sack from your bag and extend it outward. Part of you longs to witness how the others recoiled at the sight of it.
"While I can't say with certainty based on touch," you lie, "I believe the beast was indeed a chimera." The Baron grunts, probably in disgust, as someone takes the trophy from your hands.
"I will... dispose of it," Lord Dilès says.
<<if ($sarcastic >= $friendly) and ($sarcastic >= $charm) and ($sarcastic >= $hostile) and ($sarcastic >= $reserved)>>"Dispose?" You repeat, giving a mock pout, "I went through so much for that, My Lord... and you're just... going to dispose of it?"
The Baron fumbles over his words, "Of course, $player.wardname. How inconsiderate of me!"
"Yes, Derrien, how inconsiderate," the $lyTitle repeats amusedly. The Baron then tells someone to have the head prepared to be mounted.<<elseif ($hostile >= $friendly) and ($hostile >= $charm) and ($hostile >= $sarcastic) and ($hostile >= $reserved)>>You fold your arms and give a displeased grunt. You worked hard for that. Most are willing to mount it on display.
The Baron seems to notice your displeasure as he sputters, "Actually, see it cleaned and prepped to be mounted!"
You're fairly certain you hear $lyTitle de Le Wren stifle a laugh.<<elseif ($reserved >= $friendly) and ($reserved >= $charm) and ($reserved >= $sarcastic) and ($reserved >= $hostile)>>You don't care what he does with the damned thing.<<else>>"I don't blame you, My Lord. The thing smells awful," you say, unbothered by its disposal.<</if>>
<span class="next"><<button "Next" "CastlePt4">><</button>></span>"Now," Lord Dilès continues. "I'll have a bath prepared immediately, Warden $player.wardname. As thanks, along with your payment, I've also had a new outfit prepared."
"That was unnecessary, but I'm grateful," you remark politely. The Baron responds with a subtle approving grunt before you hear him walk away, his departing steps are joined by others. You release a sigh, beginning to ease into the moment of waiting, until you nearly jump from your skin when $lyTitle de Le Wren speaks. You had expected $lyhimher to follow the Baron out.
"Did you perhaps learn anything of note about the beast?" $lyHeShe asks.
<<if $chapter1.includes("CharCheck")>>Despite your earlier deductions of the chimera's creator being a smuggler or hunter of some sort, you give a vague answer. It would do no good to slip up in the chimera's physical description. "I did not, though judging by the size of the beak and head I collected, I'd say its head was most likely a gryphon. It's hard to say for certain what the other parts were based on touch, but one felt scaly, perhaps a drake or juvenile dragon."
You pause and roll your lips, "If it was indeed a drake, I couldn't help but wonder how it was obtained."<<elseif $chapter1.includes("IntCheck")>>Despite your earlier observations made on the various appendages of the chimera, you have to be vague. It would do you no good to slip up in the chimera's physical description. "I did not. At least, nothing solid based purely on touch. The body felt scaly, like a drake or juvenile dragon. Based on the large beak on the head I collected, possibly a gryphon."
You pause and roll your lips, "If it was indeed a drake, I couldn't help but wonder how it was obtained."<<elseif $chapter1.includes("MagCheck")>>Despite any physical observations made, it would do you no good to bring them up. So you keep your answer vague and only on how you used your magic. Magic is now welcomed here, after all.
"I'm not sure," you start, rolling your lips together. "I used my magic to find out how the construct may have been controlled, and I felt the presence of Umbral magic, but it was... strange."
"Strange?" $lyTitle de Le Wren repeats, "How so?"
"I'm not sure. I didn't wish to linger on it. The feeling was... unnerving. But if it helps, the part I touched felt like a drake. And judging by the size of the head and beak, I'm assuming gryphon as well."<<elseif $chapter1.includes("ComCheck")>>Recalling your inspection, you mull over a concise summary, careful not to reveal too much. "Although touch alone cannot reveal everything, the body seemed similar to a drake or a juvenile dragon. The head's size suggested it could be a gryphon's. Its preference for remaining grounded... that might have been a deliberate choice — possibly a test or an experiment with this magic."<</if>>
"Interesting…" the $lyTitle replies, sounding deep in thought.
"If I may ask, Your Highness," you start. "Can I at least have an idea of what you wished to discuss?"
"As I said, we can discuss it after dinner," $lyheshe repeats.
You give a nod, thinning your lips with the dissatisfying answer.
"Don't worry too much, ?Sir," Gabriel says beside you, $gabheshe had been so quiet you almost forgot $gabheshe was there. "I believe you are better equipped for the job than anyone else."
"Job?" You repeat.
$gabHeShe is about to say more, until someone calls for you.
"Warden $player.wardname, your room is ready."
<span class="next"><<button "Finally" "BathFinally">><</button>></span><center>@@.inbetween;[[Later, Finally in a bath...|BathPt1]]@@</center>Fortunately, after being shown to your room, you didn't have to wait long before a warm bath was prepared. It was heavily scented with oils as per your instructions, wanting to eliminate the smell as much as possible. So here you sat, slumped within the deep tub with the water just past your mouth. <<if ($appearance.hair is "very long") or ($appearance.hair is "medium length")>>Your hair fans out in a messy halo, thoroughly washed.<<elseif $appearance.hair is "short">>Your hair fans out in the water, thoroughly washed.<<elseif $appearance.hair is "very short">>Your short hair dances in the water, thoroughly washed.<<elseif $appearance.hair is "bald">>Your scalp tingles pleasantly after giving it a good scrub.<</if>>
You were able to take your blindfold off in here since you were given a private room. But $raven.name still sits near the door to the bathroom, keeping an ear out for anyone who might come knocking. While you bathe, a feast is being prepared in honor of your success and the $lyTitle's arrival. You try to think of //why// $lyheshe'd want to see you.
Then a stray thought, //'What if $lyheshe knows?'//
You sit up quickly at that, letting out a gasp before splashing your face to wash the thought away. No, if $lyheshe knew, you doubt you'd have been allowed a bath. $raven.name shuffles, causing you to look upon him. He seems unsure if he's needed, sensing your sudden unease.
"I'm alright," you say softly. Then you stand, letting the water roll off your naked body as you reach for a plush towel. Sighing as you wrap it around you, you approach the large standing mirror in the corner.
* [[You don't fit in its large frame, you're very tall.|BathPt2][$appearance.height to "very tall"]]
* [[You have to bend down slightly to fit within its large frame, you're tall.|BathPt2][$appearance.height to "tall"]]
* [[You fit perfectly within its frame given your average height.|BathPt2][$appearance.height to "average"]]
* [[The mirror is taller than you, given your short height.|BathPt2][$appearance.height to "short"]]
* [[The mirror is almost imposing given your very short height.|BathPt2][$appearance.height to "very short"]]<<if $appearance.height is "very tall">>You might as well pull up a chair and sit in front of the mirror because that's about the only way you'll fit within its frame.<<elseif $appearance.height is "tall">>With your tall height, you bend slightly in order to get a better look at yourself.<<elseif $appearance.height is "average">>You're pleased you fit perfectly within the mirror's frame.<<elseif $appearance.height is "short">>While the mirror is taller than you, at least you still fit within its frame.<<elseif $appearance.height is "very short">>The mirror is imposing given your very short height, but at least you still fit within its frame.<</if>>
You exhale a breath as your hand glides over a deep bruise you must have received during the fight with the chimera. No cuts. <<if $chapter1.includes("CivFail")>>Next, you run your fingers along your jaw, where a lingering ache serves as a reminder of the scuffle within the alley. Though upon arriving in your room earlier, you applied a salve that has somewhat relieved the pain.<</if>> You run your hand over the faded scars along your wrist. Would it have mattered if you received more scars?
* [[Yes, your skin is nearly flawless. An impressive feat given your profession.|BathPt3][$scars to "flawless"]]
* [[You have other scars, but not many. And none are visible unless you wear certain clothing.|BathPt3][$scars to "few"]]
* [[You have many scars, some that show regardless of what you wear.|BathManyScars][$scars to "many"]]<<if $scars is "flawless">>Despite the scars of darker times, your skin is nearly flawless. An impressive feat given your profession.<<elseif $scars is "few">>Your fingertips gently trace one of the scars you've received, you let out a breath upon remembering its story, but you shake it away.<<elseif $scars is "many" and $facescars is true>>Your fingertips trace a scar you received on your face, you let out a breath upon remembering its story, but you shake it away.<<elseif $scars is "many">>Your fingertips gently trace one of the many scars you've received over the years, you let out a breath upon remembering its story, but you shake it away.<</if>>
You have: <<listbox "$appearance.tattoo" autoselect>>
<<option "No tattoos." "none">>
<<option "One tattoo" "one">>
<<option "A few tattoos" "few">>
<<option "Many tattoos. You're practically covered." "covered">>
<</listbox>>
Do you have any piercings?
<<checkbox "$earpierced" false true>> Pierced ears.
<<checkbox "$browpierced" false true>> Pierced eyebrows.
<<checkbox "$nosepierced" false true>> A pierced nose.
<<checkbox "$lippierced" false true>> Pierced lip.
<<checkbox "$tonguepierced" false true>> Pierced tongue.
<<checkbox "$nippierced" false true>> Pierced nipples.
<<checkbox "$navalpierced" false true>> Pierced naval.
<<checkbox "$genpierced" false true>> Pierced genitals.
You then look over your complexion.
<<nobr>>
<div class="choices">
<div class="choice-item"><<link "Your skin is light and porcelain.">>
<<set $appearance.skin to "porcelain">>
<<run updatePiercings()>>
<<goto "BathPt4">>
<</link>></div>
<div class="choice-item"><<link "Your skin is light and beige.">>
<<set $appearance.skin to "beige">>
<<run updatePiercings()>>
<<goto "BathPt4">>
<</link>></div>
<div class="choice-item"><<link "Your skin is medium and almond.">>
<<set $appearance.skin to "almond">>
<<run updatePiercings()>>
<<goto "BathPt4">>
<</link>></div>
<div class="choice-item"><<link "Your skin is medium and bronze.">>
<<set $appearance.skin to "bronze">>
<<run updatePiercings()>>
<<goto "BathPt4">>
<</link>></div>
<div class="choice-item"><<link "Your skin is dark and umber.">>
<<set $appearance.skin to "umber">>
<<run updatePiercings()>>
<<goto "BathPt4">>
<</link>></div>
<div class="choice-item"><<link "Your skin is dark and ebony.">>
<<set $appearance.skin to "ebony">>
<<run updatePiercings()>>
<<goto "BathPt4">>
<</link>></div>
</div>
<</nobr>>Your body has so many scars, but it's not surprising, given your profession. Some are visible no matter what.
Do you have scars on your face?
* [[Yes, it was unavoidable.|BathPt3][$scars to "manyFace"]]
* [[No, you've managed to avoid them there.|BathPt3]]<<if $appearance.skin is "porcelain">>Your skin is light in complexion and porcelain in tone.<<elseif $appearance.skin is "beige">>Your skin is light in complexion and beige in tone.<<elseif $appearance.skin is "almond">>Your skin is medium in complexion and almond in tone.<<elseif $appearance.skin is "bronze">>Your skin is medium in complexion and bronze in tone.<<elseif $appearance.skin is "umber">>Your skin is dark in complexion and umber in tone.<<elseif $appearance.skin is "ebony">>Your skin is dark in complexion and ebony in tone.<</if>><<if $appearance.tattoo is "one">> You trace your finger over the single tattoo you have gotten. Memories of acquiring it flood your mind.<<elseif $appearance.tattoo is "few">> You trace your finger over one of the few tattoos you have. Memories of their acquirement flood your mind.<<elseif $appearance.tattoo is "covered">> You trace your finger over one of the many tattoos you have. Memories of their acquirement flood your mind. Some had meaning, and some had no purpose other than to cover your skin further.<</if>> <<if ($nosepierced is true) or ($browpierced is true) or ($earpierced is true) or ($lippierced is true) or ($nippierced is true) or ($navalpierced is true) or ($genpierced is true)>>Next, your finger slides to a piercing, ensuring it hasn't come loose throughout the day.<</if>>
As your eyes take in your complexion, you look at your build.
* [[Your body is thin.|BathPt5][$appearance.build to "thin"]]
* [[Your body is lean.|BathPt5][$appearance.build to "lean"]]
* [[Your body is athletic.|BathPt5][$appearance.build to "athletic"]]
* [[Your body is very muscular.|BathPt5][$appearance.build to "muscular"]]
* [[Your body is plump.|BathPt5][$appearance.build to "plump"]]<<if $appearance.build is "thin">>Your body is thin and light.<<elseif $appearance.build is "lean">>Your body is lean, with little muscle, but not too thin.<<elseif $appearance.build is "athletic">>Your body has muscle but not too much.<<elseif $appearance.build is "muscular">>You've worked hard to build these muscles, or maybe it just came naturally.<<elseif $appearance.build is "plump">>Your body is soft and plump.<</if>>
Refocusing your gaze, your $eyes eyes move to your <<if $appearance.hair is "very long">>long hair that's still dripping wet, it's the color of...<<elseif $appearance.hair is "medium length">>shoulder length hair that's still wet, it's the color of...<<elseif $appearance.hair is "short">>short hair that's still fairly wet, its length stopping around your chin, it's the color of...<<elseif $appearance.hair is "very short">>very short hair that's drying relatively quick thanks to its length, it's the color of...<<elseif $appearance.hair is "bald">>scalp, you run a hand over it, remembering it was once the color of...<</if>>
* [[White.|BathPt6][$appearance.hairColor to "white"]]
* [[Platinum blond.|BathPt6][$appearance.hairColor to "platinum blond"]]
* [[Ash blond.|BathPt6][$appearance.hairColor to "ash blond"]]
* [[Blond.|BathPt6][$appearance.hairColor to "blond"]]
* [[Ginger red.|BathPt6][$appearance.hairColor to "ginger red"]]
* [[Burgundy red.|BathPt6][$appearance.hairColor to "burgundy red"]]
* [[Light brown.|BathPt6][$appearance.hairColor to "light brown"]]
* [[Dark brown.|BathPt6][$appearance.hairColor to "dark brown"]]
* [[Black.|BathPt6][$appearance.hairColor to "black"]]Your hair <<if $appearance.hair isnot "bald">>is<<else>>was once<</if>> $appearance.hairColor and the texture is...
* [[Silky.|BathPt7][$appearance.hairTexture to "silky"]]
* [[Wavy.|BathPt7][$appearance.hairTexture to "wavy"]]
* [[Curly.|BathPt7][$appearance.hairTexture to "curly"]]
* [[Coiled.|BathPt7][$appearance.hairTexture to "coils"]]
* [[Kinky.|BathPt7][$appearance.hairTexture to "kinky"]]Then you run your hand over your...
* [[Smooth skin.|BathPt8][$appearance.facialHair to "smooth"]]
* [[Clean shaven jaw.|BathPt8][$appearance.facialHair to "clean shaven"]]
* [[Stubbled jaw.|BathPt8][$appearance.facialHair to "stubbled"]]
* [[Mustache.|BathPt8][$appearance.facialHair to "mustache"]]
* [[Goatee.|BathPt8][$appearance.facialHair to "goatee"]]
* [[Beard.|BathPt8][$appearance.facialHair to "beard"]]<<if $appearance.facialHair is "clean shaven">>You run a hand over your clean-shaven jaw, giving a satisfied nod.<<elseif $appearance.facialHair is "stubbled">>You run a hand over your stubbled jaw, giving a satisfied nod.<<elseif $appearance.facialHair is "mustache">>You glide your hand over your mustache before twirling the tips, giving a satisfied nod.<<elseif $appearance.facialHair is "goatee">>You run a hand over your shapely goatee, giving a satisfied nod.<<elseif $appearance.facialHair is "beard">>You run a hand over your thickening beard. Combing your fingers through, you give a satisfied nod.<<else>>You run a hand over your smooth skin, giving a satisfied nod.<</if>>
Letting out a breath, you turn away from your physical examination. You now look to the clothes gifted by the Baron.
* [[A long sleeved dress with an elegant bodice that stops at your ankles with thick stockings and leather knee-high boots.|BathPt9][$player.clothes to "dress"]]
* [[A long sleeved elegant robe that stops at your ankles with thick stockings and knee-high boots.|BathPt9][$player.clothes to "robe"]]
* [[A long sleeved deep V ruffled blouse, tight fitting pants that rise above your waist, and knee-high boots.|BathPt9][$player.clothes to "blouse"]]
* [[A long sleeved elegantly embroidered tunic with leather pants and knee-high boots.|BathPt9][$player.clothes to "tunic"]]You inspect the outfit closer, <<if $player.clothes is "dress">>the dress is a dark blue and thick but made from a breathable material. A layer of lace adorns the bodice, giving it a look of elegance. The black leather boots are matte in color. The stockings are thick but airy. While not suitable for battle, having something else to wear is always nice. It has been a long time since you've worn an outfit of such refinement…<<elseif $player.clothes is "robe">>the robe is dark blue with gold embellishments. Its material is thick but breathable. There are ties in the back to conform to your form or not. It's very adjustable. The black boots are matte in color, and the stockings are thick but airy. While not suitable for battle, having something else to wear is always nice. It has been a long time since you've worn an outfit of such refinement…<<elseif $player.clothes is "blouse">>the ruffled white blouse is loose and airy. The V of the neck has lace to tighten or leave it undone. It tightens around the wrist and ruffles out. The tight-fitting pants are almost black and thick enough to fight the coming cold. The black leather boots are matte and sturdy. While not suitable for battle, having something else to wear is always nice. It has been a long time since you've worn an outfit of such refinement…<<elseif $player.clothes is "tunic">>the off-white tunic is long, stopping just past your buttocks. Along each edge is elegant embroidery, with colors of black and shimmering threads of gold. The dark leather pants are loose but not baggy. The black leather boots are matte and sturdy. While not suitable for battle, having something else to wear is always nice. It has been a long time since you've worn an outfit of such refinement…<</if>>
You sigh and look at $raven.name, "I'm not liking how much today has reminded me of the past."
You have to push the words out as they get heavy in your mouth when you speak.
<<if $swear is false>>''Note: Please use lower case.''
<<textbox "$swear" "You say your usual swear...">> [[Φ Next|BathPt10]]
<<else>><span class="next"><<button "Next" "BathPt10">><</button>></span><</if>>"<<print $swear.toUpperFirst()>>," the word leaves your mouth in a breath as you wipe a hand over your face.
$raven.name watches you closely as you begin to pace, the towel dropping off your body in the process, but you don't notice. Your hands fidget around your wrist, but you don't do that anymore...
<<checkbox "$deepbreathing" false true>> You focus on deep breaths.
<<checkbox "$drawing" false true>> You express your frustrations on paper through art.
<<checkbox "$workout" false true>> In moments of tension, your instinct is to release it through physical exertion.
<<checkbox "$smoking" false true>> Smoking helps, though only temporary.
<<checkbox "$drinking" false true>> Alcohol drives it away for a time.
<<checkbox "$nailbiting" false true>> Simply chewing your nails helps somewhat.
<<checkbox "$appearance.sexvice" false true>> Sex is often a distraction, though that's not available at the moment.
Are you a virgin?:
<<nobr>>
<div><input type="radio" name="virgin" value="yes" id="virgin-yes" onchange="updateVirginStatus(true)">
<label for="virgin-yes"></label> Yes</div>
<div><input type="radio" name="virgin" value="no" id="virgin-no" onchange="updateVirginStatus(false)">
<label for="virgin-no"></label> No</div>
<</nobr>>
<div id="virgin-info"></div>
<span class="next">
<<button "Next">>
<<set $anyViceChosen = $deepbreathing or $drawing or $workout or $smoking or $drinking or $nailbiting or $appearance.sexvice>>
<<if $anyViceChosen>>
<<if $deepbreathing is true>><<set $mcVices.push("Deep Breathing")>><</if>>
<<if $drawing is true>><<set $mcVices.push("Drawing")>><</if>>
<<if $workout is true>><<set $mcVices.push("Workout")>><</if>>
<<if $smoking is true>><<set $mcVices.push("Smoking")>><</if>>
<<if $drinking is true>><<set $mcVices.push("Drinking")>><</if>>
<<if $nailbiting is true>><<set $mcVices.push("Nail Biting")>><</if>>
<<if $appearance.sexvice is true>><<set $mcVices.push("Sex")>><</if>>
<<if $mcVices.length > 0>>
<<set $randomVice to $mcVices.random()>>
<<if $mcVices.length > 1>>
<<set $multipleVices = true>>
<</if>>
<</if>>
<<goto "Ch1 AfterVice">>
<<else>>
<<goto "NoVicesWarning">>
<</if>>
<</button>>
</span><<if ($deepbreathing is false) and ($drawing is false) and ($workout is false) and ($smoking is false) and ($drinking is false) and ($nailbiting is false)>>Letting out a breath, you halt in your tracks as your mind delves in past experiences. You try to think of something — //anything.//<<else>>Moving away from the window's view, you find yourself pacing once more, your mind racing in search of something — //anything.//<</if>> It doesn't take long to find a memory more recent, and with its resurfacing, you slip behind a folding partition, seeking a semblance of privacy.
<<nobr>>
<div class="choices">
<<if $mcVirgin is true>>
<div class="choice-item">[[You remember a man you had a night with...|Ch1 ManVir]]</div>
<<else>>
<div class="choice-item">[[You remember a man you had a night with...|Ch1 ManSex]]</div>
<</if>>
<<if $mcVirgin is true>>
<div class="choice-item">[[You remember a woman you had a night with...|Ch1 WomanVir]]</div>
<<else>>
<div class="choice-item">[[You remember a woman you had a night with...|Ch1 WomanSex]]</div>
<</if>>
<<if $mcVirgin is true>>
<div class="choice-item">[[You remember a man and a woman you had a night with...|Ch1 BothVir]]</div>
<<else>>
<div class="choice-item">[[You remember a man and a woman you had a night with...|Ch1 BothSex]]</div>
<</if>>
<div class="choice-item">[[You let the pleasant memories drown out the distant ones...|After]]</div>
<<if ($deepbreathing is false) and ($drawing is false) and ($workout is false) and ($smoking is false) and ($drinking is false) and ($nailbiting is false)>>
<div class="choice-item">[[Never mind, you don't want to do this.|Win]]</div>
<<else>>
<div class="choice-item">[[Never mind, you don't want to do this.|BathPt12]]</div>
<</if>>
</div>
<</nobr>>Pushing the thought away, you move to the window and peer outside.
Below, the gardens lay draped in the sunset's golden glow — serene, beautiful, and, better yet, empty. The distant laughter of guards, lost in a revelry within the barracks beyond, floats up to you — a reminder of the solitude you've long adhered to. You draw in a deep breath, letting it wash over you in an almost serene wave, though the calm it brings feels fleeting, overshadowed by an ensuing tightness in your chest.
Despite your efforts, you're pulled down into the depths of memories you've long since buried.
It's not enough.
<span class="next"><<button [[Next|BathPt12]]>><</button>></span>You remember his hands as they traveled over your body — gentle and subtle. His feather touch sent every nerve firing as your skin prickled with anticipation. You cannot recall how you met him. You don't even remember his name. Did you even ask for it? It doesn't matter, but at this moment, your body aches for him.
<<if $appearance.sex is "penis">>You try to remember the sensation of his hands, gentle yet firm around your pulsing cock. Each touch sent an electrifying shiver down your spine, leaving you craving for more. But he took his time, savoring every stroke and teasing you with each movement. Your eagerness only intensified as you yearned for him to push you to the brink.
He wanted to make love, but you just wanted to fuck — because that's how you forget. You cannot afford the strings of something serious... //<<print $swear.toUpperFirst()>>//. Focusing hard, you bring the memory forward, drowning out the rest.
* [[You remember how he pushed inside you.|ManBot]]
* [[You remember how he felt when you pushed inside him.|ManTop]]<<else>>You try to remember the sensation of his deliciously warm hands caressing your clit. Each touch sent an electrifying shiver down your spine. He took his time, savoring every touch and teasing you with each movement that made you crave for more. Your desire intensified as you yearned for him to bring you to the brink.
He wanted to make love, but you just wanted to fuck — because that's how you forget. You cannot afford the strings of something serious... //<<print $swear.toUpperFirst()>>//. Focusing hard, you bring the memory forward, drowning out the rest.
You try to mimic each touch, wishing to feel him push inside again — how you gasped at his unexpected size.
Having sex while blind is one of the things that makes it so addicting. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the enticing dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
You squeeze your eyes shut, letting darkness swallow you whole. Memories of his kiss make your lips ache at its loss. As you rub more, you try to remember the euphoric eruptions of emotions with each thrust he sent through you. The way you wrapped your legs around him, urging him to go deeper, and how his hips moved in response to your desires. The wish for that sensation is almost overwhelming as you long to experience it again.
Your breathing becomes labored as you hasten your pace. Your body tenses at the recollection of how he moved and pulsated within you. He restrained himself, wanting to savor the moment for as long as possible. Yet, when your cries grew louder, both of you gave into the pleasure, causing a wet mess to form from you before he released himself over your stomach.
Your body trembles at the recollection — an echo of the blossoming waves of fervor spreads head to toe until you slump forward, surrendering to euphoria until your hand slips away.
<span class="next"><<button "Next" "After">><</button>></span>
<</if>>You remember your hands traveling over her cool skin — soft and supple. There's a flickering memory of her perfume, a scent you fail to grasp in the passing thought. You cannot recall how you met her. You don't even remember her name. Did you even ask for it? It doesn't matter, but at this moment, your body aches for her.
<<if $appearance.sex is "penis">>You recall the sound of her giggles as your fingers lightly traced over the pearls of her breasts and how her breath escaped in a deep sigh when your tongue caressed them. While you were focused on your desires, she reached down and grasped your length, fingers enclosing you in a soft squeeze that sent a rush of heat through your body. She was wet with passion, and you were dripping with desire.
She wanted to make love, but you just wanted to fuck, because that's how you forget. You can't afford the strings of something serious... //<<print $swear.toUpperFirst()>>//. Focusing hard, you bring the memory forward, drowning out the rest.
You attempt to mimic the rhythm of your strokes from the confines of the memory, recalling the slick sensation as you entered her. Every movement evoked a delicate sound from her lips. She embraces you tightly with her legs while you reach between your bodies to caress her most tender spot. Her inner walls grip you so firmly that it had taken all your willpower to control yourself.
Memories flood your mind — her rolling hips and the small quivers that echo against you. You wish you could have seen her expressions, yet the blindness that envelops these encounters only deepens their allure. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the intricate dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
You long to feel her once more. As you reminisce, your breathing becomes labored with languid stroke. The way your pleasure intensified with each thrust, how her tightness gripped your length. Her arousal increased, and it was a struggle to hold on. Her body trembled in ecstasy as she reached her peak, riding out her orgasm around you. Only after she was fully satisfied did you withdraw and release your climax onto her stomach — or so you think. It's hard to tell with a blindfold on.
However, you can clearly see the mess you made right now.<<else>>You recall the sound of her giggles as your fingers lightly traced over the pearls of her breasts, and how her breath escaped in a deep sigh when your tongue caressed them. A shared longing to revel in pleasure united you both, <<if $appearance.breasts is true>>her delicate fingertips danced along yours, <<else>>her delicate fingers danced along your skin, <</if>>igniting a buzzing sensation across your skin.
She wanted to make love, but you just wanted to fuck. Because that's how you forget. You cannot afford the strings of something serious... //<<print $swear.toUpperFirst()>>//. Focusing hard, you bring the memory forward, drowning out the rest.
Your lips traced a path down her body, pausing at the soft tufts of hair that guarded the area you longed for. You paused, wanting to make sure she was ready for what was to come next — and when she gently nudged your head downward, you eagerly explored the velvety folds of her sex with your tongue. Soon, you found her most sensitive spot and applied gentle pressure, eliciting a silent gasp from her.
You had carefully glided your tongue over her clit, using a gentle hand to hold down her squirming hips as her pleasure built. You briefly released your grip, slipping your fingers inside, causing another blissful moan to escape her lips. It was silky and succulent — flooded with want that you can still recall. With reckless abandon, her hips moved in sync with your hand, your tongue continuing its machinations.
You wish you could have seen her expressions, yet the blindness that envelops these encounters only deepens their allure. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the intricate dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
She finally freed herself from your grasp before reaching her peak, pulling you up to sit beside her. She guided your hands to the wet mess you left her in, and her gentle fingers found yours. She had asked something, words you cannot recall, but whatever your response, you both began to move your hands in a matched rhythm as they gently worked the building ecstasy.
Her breaths were hot against your neck, and you can still recall the moment you turned to meet her lips in a passionate kiss. Your lips ache at the memory of how desperately she kissed you back.
You touch yourself, rubbing more erratically as the familiar sensations stir within. Her body trembled beneath your touch, her soft moans escaping unbidden. It was an exciting feeling, one that sent you over the edge with her — an intense heat that echoes in your core, causing your legs to buckle. You continue until the climax fades into a soothing state of bliss, and your hand falls away, leaving you trembling with pleasure.<</if>>
<span class="next"><<button "Next" "After">><</button>></span>The memory of their soft, tender lips lingers in your mind, each kiss exchanged with gentle reciprocity. You cannot recall how you met them. You don't even remember their names. Did you even ask for it? It doesn't matter, but in this moment, your body aches for their touch.
You feel a tingling sensation on your skin as you remember the gentle touch of their hands exploring your body and your own hands exploring theirs.
<<if $appearance.sex is "penis">>Your hand had grazed over the woman's skin, the pearls of her breasts reacting to your touch. Your fingers danced across them before your tongue playfully teased their peaks. Meanwhile, her hands firmly held onto your arousal, while judging by the other man's heavy breathing, she had both of you under her spell. The mere recollection of that night still sends shivers down your spine.
With a gentle nudge, the man tilted his head closer to yours, creating a private moment between just the two of you as he kissed you once more. The woman's hand moved in slow, soothing strokes, igniting a sense of pure bliss within you.
They wanted to make love, but you just wanted to fuck — because that's how you forget. You can't afford the strings of something serious... //<<print $swear.toUpperFirst()>>//. Focusing hard, you bring the memory forward, drowning out the rest.
* [[You're not sure how you got sandwiched between them.|BothBot]]
* [[You remember stretching the man's hole as he got sandwiched between you both.|BothTop]]
<<else>>Your hand had grazed over the woman's skin, the pearls of her breasts reacting to your touch. Your fingers danced across them before your tongue playfully teased their peaks.
She then guided your hand towards the man's erection, intertwining her fingers with yours as you both stroked his length together.
With a gentle nudge, the man tilted his head closer to yours, creating a private moment between just the two of you as he kissed you once more while your hand continued its machinations.
They wanted to make love, but you just wanted to fuck — because that's how you forget. You cannot afford the strings of something serious... //<<print $swear.toUpperFirst()>>//. Focusing hard, you bring the memory forward, drowning out the rest.
At some unknown moment, you were caught between their figures as the man switched between each of your forms. She aided in bringing pleasure, intertwining her fingers with yours while exploring your body with a delicate caress that sent your thoughts swirling. Finding a rhythm in your motions had come oddly easy, but it helped to be in tune with each other's wants and needs.
As the pleasure continued to build within your core, your body began to lose control. The woman's lips met yours as your moans became more intense. The man held onto your hips as he moved in tandem with you, letting out his own sounds of pleasure at the sensations he was experiencing inside of you.
Having sex while blind is one of the things that makes it so addicting. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the enticing dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
Your hand moves quicker as you remember how you both helped each other climax. Her body quivered beneath yours, yet you kept your motions — rubbing her most sensitive area until she rode it out. Your own bubbled forth soon after, causing you to collapse forward in pure ecstasy. Her hands stayed, rubbing you deliciously as the man thrust his cock into you. You couldn't help but let out soft moans as you rode out your orgasm around him, and he soon followed after.
Your body trembles at the recollection — an echo of the blossoming waves of fervor spreads head to toe until you slump forward, surrendering to euphoria until your hand slips away.
<span class="next"><<button "Next" "After">><</button>></span>
<</if>>Your mind feels numb for a fleeting moment after the act. As the euphoric bliss melts from your muscles, you finally find some semblance of peace within your head. <<if $appearance.sex is "penis">>You quickly clean the mess you made.<</if>> But when you roll your shoulders, you find the bad memories pooling back.
The act is still not enough.
<span class="next"><<button "Next" "BathPt12">><</button>></span>Then $raven.name seems to see his opening, and swiftly, he alights on your bare shoulder. His talons tickle slightly, yet it's a sensation you've grown accustomed to. <<if $raven.signal is "hair">>He gently tugs your still damp hair.<<elseif $raven.signal is "ear">>He gently tugs at your ear.<<else>>He nudges your cheek affectionately.<</if>>
<<if hasVisited("BathPt11smoker")>>
You quickly extinguish the smoke in your hand, mindful not to harm him. Sensitive as birds are, he deserves the caution.
<</if>>
Closing your eyes, you inhale deeply, pressing $raven.name close, his presence comforting, almost medicinal to your frayed nerves.
At last, your thoughts clear, and your breathing steadies. $raven.name has become an inseparable part of you, ever since your mentor introduced you. A mirthless chuckle escapes you.
"There I go, thinking on the past again," you murmur to yourself, finding it slightly easier to voice this time.
With another deep breath, you resolve to finish preparing, hoping that busying yourself will help distance you from lingering memories. You retrieve your towel, wrapping yourself securely. Your clothes await on a chair, presenting the challenge to dress authentically blind. As you secure your $blindfold blindfold, a knock sounds at the door.
<span class="next"><<button [[Because of course there is.|GetReady]]>><</button>></span>You try to mimic each touch, wishing to feel him push inside again — how you gasped at his unexpected size.
Having sex while blind is one of the things that makes it so addicting. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the enticing dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
You squeeze your eyes shut, letting darkness swallow you whole. Memories of his kiss make your lips ache at its loss. As you stroke more fervently, you try to remember the euphoric eruptions of emotions with each thrust he sent through you. The way you wrapped your legs around him, urging him to go deeper, and how his hips moved in response to your desires. The wish for that sensation is almost overwhelming as you long to experience it again.
Your breathing becomes labored as you hasten your pace. Your body tenses at the recollection of how he moved and pulsated within you. He restrained himself, wanting to savor the moment for as long as possible. Yet, when your cries grew louder, neither of you could hold back anymore as ecstasy formed in its white liquid that made a complete mess out of you.
And yours just dripped to the floor.
<span class="next"><<button "Next" "After">><</button>></span>Your hand tightens around your cock as you replay the sensation of his tightness enveloping you. Both of you had let out moans of ecstasy as you entered him, savoring his silky warmth that now feels like a memory far too distant. The only pause came when you reached full depth, pressing against his cheeks.
Having sex while blind is one of the things that makes it so addicting. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the enticing dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
Pressing your eyes shut, you let the darkness swallow you whole. Memories of his kiss make your lips ache at its loss. As you stroke more fervently, you try to remember the euphoric eruptions of emotions with each thrust you sent through him. The way he wrapped his legs around you, urging you to go deeper, and how your hips moved in response to his desires. The wish for that sensation is almost overwhelming as you long to experience it again.
Your breaths grow heavy as you quicken your pace. Your cock throbs with want at the memory of his entrance tightening around you. You both held back to enjoy it as long as you could, but when his moans grew louder, the notion was fruitless. Your hand pumped his length, feeling the pronounced veins and every twitch, followed by the warm liquid that ran down your fingers. You followed soon after, pulling out to empty yourself over his stomach — or at least you think you did. It's hard to tell with a blindfold on.
But right now, you can clearly see the mess you made.
<span class="next"><<button "Next" "After">><</button>></span>At some unknown moment, you were caught between their figures. As the man thrust inside you, you buried your own erection in the woman's tantalizing core. Finding a rhythm in your motions had come oddly easy, but it helps when you're in tune with each other's wants and needs.
As the pleasure intensified, your body started to relax and sink into a state of euphoria. The woman's lips met yours as you moans escaped unbidden. The man held onto your hips as he moved in tandem with you, letting out his own sounds of pleasure at the sensations he was experiencing inside of you.
Having sex while blind is one of the things that makes it so addicting. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the enticing dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
Your hand slides along your shaft as you recall the intense pleasure of the memories. The woman quivered around you as you snaked your hand between your bodies to massage her most sensitive area. Your orgasm blossomed in your core as she tightened around you — her body shuddered with the waves of her euphoria. You held on for as long as you could before pulling out to release onto her stomach — or at least you think you did. Not long after, the man withdrew, another moment of pleasure as he released onto your backside.
The sound of your orgasm now hitting the floor brings you out of the memory.
<span class="next"><<button "Next" "After">><</button>></span>You recall how he had guided your hands to his entrance, providing you with oil to slick your fingers before slowly penetrating him. The woman groaned beneath him, soft breaths that even you enjoyed. Your fingers seem to hold onto the memory of his warm and silky insides, each movement stretching his hole and bringing you closer to ecstasy. Before long, you were pushing your cock inside of him, and the thought alone nearly makes you groan with pleasure upon remembering.
Having sex while blind is one of the things that makes it so addicting. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the enticing dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
As the three of you moved in unison, you tightly grasped his hips. The sounds of his delicious moans filled your ears and spurred you on as he was pleasured from both ends. You could feel the woman trembling beneath him as she reached her climax, and soon thereafter, you joined her, releasing yourself onto his backside — or so you think. It's hard to tell with a blindfold on.
Yet right now, you can clearly see the mess you made.
<span class="next"><<button "Next" "After">><</button>></span>"?Sir $player.wardname," a ?man's voice sounds from the other side. "Dinner is almost ready. Do you need assistance with getting prepared?"
Well, that would be convenient. Perhaps it would be best to look your best and have assistance getting ready.
"I would appreciate that," you say.
The servant enters the room and gently guides you somewhere. ?He<<verb "'s" "'re">> quick to dress you. When ?he<<verb "'s" "'re">> done, ?he moves on to the next task.
<<if ($appearance.hair is "very long") or ($appearance.hair is "medium length")>><span class="next"><<button "Next" "hairstyle">><</button>></span><<else>><span class="next"><<button "Next" "Accessories">><</button>></span><</if>>"How would you like your hair styled, ?Sir?" ?He ask<<verb "s">>.
* [[Loose but brushed.|Accessories][$appearance.hairStyle to "loose"]]
* [[Tied back.|Accessories][$appearance.hairStyle to "tied back"]]
* [[In a braid.|Accessories][$appearance.hairStyle to "braid"]]
* [[Put in a bun.|Accessories][$appearance.hairStyle to "bun"]]
<<if $appearance.hair is "very long">>* [[In a loose braid over your shoulder.|Accessories][$appearance.hairStyle to "loose braid"]]<</if>><<if ($appearance.hair isnot "bald") and ($appearance.hair isnot "very long") and ($appearance.hair isnot "medium length")>>?He brushes your hair gently before moving on to the next task.<</if>>
"Would you like any accessories, ?Sir?" ?He ask<<verb "s">>. "This is a gift from Lady Dilès."
The family is certainly generous.
<label><<checkbox "$circletacc" false true>> A delicate head circlet.</label>
<label><<checkbox "$beltsacc" false true>> Various waist belts.</label>
<label><<checkbox "$ringsacc" false true>> A few elegant rings.</label>
<label><<checkbox "$chokeracc" false true>> A choker necklace.</label>
<label><<checkbox "$necklacesacc" false true>> Various necklaces of differing lengths.</label>
<label><<checkbox "$armcuffacc" false true>> Elegantly carved metal arm cuffs.</label>
<span class="next">
<<button "Next">>
<<run updateAccessories()>>
<<set $setappearance to true>>
<<goto "BathDone">>
<</button>>
</span>"I believe you are ready, ?Sir," ?they say<<verb "s">> happily.
"How do I look?" You ask, suddenly feeling nervous. It's been a while since you've dressed up like this.
"Absolutely stunning, if I may say, ?Sir," you can almost hear the blush in ?their voice. You smile and give a shaky nod. "If you feel ready, then I shall escort you."
You might as well not delay any longer. You're too curious about what the $lyTitle wants. Taking in a steadying breath, you steel your nerves. $raven.name comes to rest on your shoulder once again — because there's no way he's missing out on a fancy meal. Soon, you find yourself being escorted once more.
<span class="next">
<<button "Next">>
<<if $appearance.facialHair is "mustache">>
<<set $actions.push("twirl the ends of your mustache")>>
<</if>>
<<if $appearance.facialHair is "beard">>
<<set $actions.push("stroke your beard")>>
<</if>>
<<if $appearance.hairStyle is "loose braid">>
<<set $actions.push("run your fingers along the bumps of your braid")>>
<</if>>
<<if $tonguepierced>>
<<set $actions.push("rub the piercing on your tongue along the roof of your mouth")>>
<</if>>
<<if $earpierced or $browpierced or $nosepierced or $lippierced>>
<<set $actions.push("twist one of your piercings")>>
<</if>>
<<if $player.clothes is "blouse">>
<<set $actions.push("play with the ruffles of your blouse")>>
<</if>>
<<if $player.clothes is "tunic">>
<<set $actions.push("run a finger over one of the embroidered hems of your tunic")>>
<</if>>
<<if $appearance.facialHair is "stubble">>
<<set $actions.push("rub at your stubbled jaw")>>
<</if>>
<<if $rings is true>>
<<set $actions.push("twist a ring around your finger")>>
<</if>>
<<if $appearance.hair is "very long">>
<<set $actions.push("twirl a stray strand of your hair")>>
<</if>>
<<if $armcuffacc is true>>
<<set $actions.push("slide your fingers over the intricate designs of your arm cuffs")>>
<</if>>
<<if $necklacesacc is true>>
<<set $actions.push("play with the chains of your necklaces")>>
<</if>>
<<if $chokeracc is true>>
<<set $actions.push("finger the edges of your choker")>>
<</if>>
<<if $circletacc is true>>
<<set $actions.push("gently adjust your head circlet")>>
<</if>>
<<goto "Dinner">>
<</button>>
</span><center>@@.inbetween;[[At Dinner...|DinnerPt1]]@@</center>It's been quiet at the table. Awkwardly quiet. You get a feeling there's some tension between the $lyTitle and Lord Dilès despite the warm welcome you received earlier. From the sounds of it, the whole Dilès family has joined. If you remember correctly, he has a wife and two children, though you don't know much about them. You surmise the children must be older or very well mannered, because even they are quiet.
But it's easy to ignore the awkwardness with the delicious scents of the feast cutting through the atmosphere. A servant stands beside you, getting the food you desire to taste. You're certainly not disappointed. The cooks went all out tonight. After your foray into the woods, it's a most welcome change.<<if hasVisited("Voices")>> It also makes it easier to forget the strange encounter within the alleyway.<</if>>
Regardless, you mindlessly give $raven.name bits of your food here and there, not caring for mannerisms about having him here with you. Despite being an animal, $raven.name is not a pet.
Then a woman speaks, probably Lady Dilès, "Warden, I hadn't the chance to thank you for your service." <<if ($circlet is true) or ($belts is true) or ($rings is true) or ($choker is true) or ($necklaces is true)>>After a moment, she then adds, "The accessories provided were a gift from me personally. I hope you enjoy them."
You smile, "I wish I could see their beauty. But I appreciate them nevertheless, My Lady."
<<else>>
You give a nod, politely not speaking with a mouthful of food.
<</if>>
"I must ask, Warden," the $lyTitle then speaks. "How did you slay the $player.famedHunt? <<if $player.famedHunt is "cockatrice">> Did you carry a rooster with you along with a mirror?"
You snort upon picturing yourself hauling a rooster with you during that time. "A mirror, yes. The guild thought it was a gorgon at first."<<elseif $player.famedHunt is "gorgon">>Did you carry a mirror with you?"
You give a smile, "I was given a mirror-mounted shield."<<else>>Did you carry a bough of rue?"
You give a slight smile, "I did indeed."<</if>>
"That sounds easy," one of the children spoke. You hear someone shush them, but you only chuckle.
"It sounds easy, but try doing it blind through the dense borlean forests. $raven.name wasn't with me. I didn't want to risk him."
"I want a pet raven!" A little girl yells excitedly. Lady Dilès gives a soft laugh.
"It's quite interesting you befriended a bird of all things. Most blind people have dogs," this time, Lord Dilès spoke.
You smile, gliding your fingers over your raven to calm his growing annoyance. He hates being compared to dogs. "He's done a fine job so far. I'm still alive, after all."
"You've always had a good track record, ?Sir $player.wardname.<<if $scars is "flawless">> Even your lack of scars speaks of your skill.<</if>>" You hear a distinct tone to the $lyTitle's words that tells you where $lyhisher line is going. "Despite being blind." $lyHisHer voice is light but dripping with accusation.
//'<<print $swear.toUpperFirst()>>.'//
<<nobr>>
<div class="choices">
<<if $guilt <= 9>>
<div class="choice-item">[[You lie with a gentle smile.|Ch1LiePass]]</div>
<<else>>
<div class="choice-item">[[You lie with a gentle smile.|Ch1LieFail]]</div>
<</if>>
<<if $guilt >= 10>>
<div class="choice-item">[[You deflect the accusation.|Ch1DeflectPass]]</div>
<<else>>
<div class="choice-item">[[You deflect the accusation.|Ch1DeflectFail]]</div>
<</if>>
<<if $lyGender is "male">>
<div class="choice-item">[[You shrug, uncaring what he believes.|Ch1NoCare][$chapter1.push("NoCare")]]</div>
<<else>>
<div class="choice-item">[[You shrug, uncaring what she believes.|Ch1NoCare][$chapter1.push("NoCare")]]</div>
<</if>>
</div>
<</nobr>>Quiet once again.
The awkward atmosphere has returned with a vengeance after the last conversation. You find yourself taking smaller bites as your stomach churns with nervousness. You want to ask about this ‘job’ Gabriel mentioned, but you can’t see how far into their meals the others are.
* [[Ask anyway, you’re too curious to sit in this silence much longer.|DinPt3ask][$flexibleStubborn += 5]]
* [[Patience is a virtue.|DinPt3][$reserved += 5; $flexibleStubborn -= 5]]You cannot sit in this awkward silence any longer. The nagging curiosity is driving you insane.
"$lyTitle de Le Wren, you said we would discuss your need of me after dinner," you say carefully.
"I must admit," Lord Dilès speaks. "I'm curious as well."
The $lyTitle gives a slight chuckle but doesn't give an immediate answer.
"Well," $lyheshe then starts. "The topic is best discussed in privacy. If you're all done eating..."
Whatever looks are given beyond your blindfold are lost to you, but soon various chairs are scooting, and a hand comes to rest upon your unoccupied shoulder.
"If you'll allow, they are moving to Lord Dilès study," the voice is vaguely familiar. The Knight-Commander you met earlier. "I can help guide you."
Suddenly you find your throat constricting as you say, "O-of course. $leeSir van Laere was it?"
"Yes, you have a good memory," $leeheshe says as $leeheshe waits for you to stand. $leeHeShe hands over your walking stick before moving to your side as you both follow the others to the study. You try not to pay much mind to the $leemanwoman, yet you still mindlessly move your hand over the pendant tucked away beneath your <<if $player.clothes is "dress">>dress's bodice.<<elseif $player.clothes is "robe">>robe.<<elseif $player.clothes is "blouse">>white blouse.<<else>>tunic.<</if>>
//You really hate today.//
<span class="next"><<button "Next" "Study">><</button>></span>Despite your curiosity, you decide to wait. However, you don't have to wait long because Lord Dilès, it seems, is not as patient as you.
"I'm curious about your need for the Warden, Your Highness."
"It's a topic best discussed in privacy." the $lyTitle replies.
Whatever looks are given beyond your blindfold are lost to you, but soon various chairs are scooting, and a hand comes to rest upon your unoccupied shoulder.
"If you'll allow, they are moving to Lord Dilès study," the voice is vaguely familiar. The Knight-Commander you met earlier. "I can help guide you."
Suddenly you find your throat constricting as you say, "O-of course. $leeSir van Laere was it?"
"Yes, you have a good memory," $leeheshe says as $leeheshe waits for you to stand. $leeHeShe hands over your walking stick before moving to your side as you both follow the others to the study. You try not to pay much mind to the $leemanwoman, yet you still mindlessly move your hand over the pendant tucked away beneath your <<if $player.clothes is "dress">>dress's bodice.<<elseif $player.clothes is "robe">>robe.<<elseif $player.clothes is "blouse">>white blouse.<<else>>tunic.<</if>>
//You really hate today.//
<span class="next"><<button "Next" "Study">><</button>></span>Sometimes it's hard to tell if time passes faster or slower when you're in complete darkness. The walk to the study was strange, but more due to the Knight-Commander who guided you. Yet more memories threatened to spill out, but you managed to keep the lid shut tight, so to speak. Besides, the van Laere's are a large family.
$leeSir van Laere guides you to a chair, and you try to ignore the cold sweat that's been forming on your palms.
Thankfully, the Baron speaks, and the previous thoughts are dashed, for the time being at least, as you turn your mind to what you //should// be focusing on.
"Alright, Your Highness," Lord Dilès speaks, his voice piqued with curiosity, "tell us what is going on."
You hear the $lyTitle shuffle in a seat beside you, the fabric of $lyhisher clothes whispering as $lyheshe chooses $lyhisher words.
"As you know, artificial constructs have been running amock lately. This chimera is most likely part of an underlying plot, though I haven't quite identified how they'd all tie together. The information I've managed to gather has, unfortunately, been rather sparse."
The Baron chuckles dryly, "Of course… so should I expect more beasts?"
The $lyTitle sighs, a weary sound that seems to carry the weight of the world. "It's hard to say. So far, no place has been struck twice."
"I have received quite a few contracts regarding man-made constructs this month alone..." You say, your words trailing off into thought.
"Yes, but I'm afraid it gets more worrisome. While I cannot say for certain both of these things are related, I feel the timing is more than coincidence. A fortnight ago, I received word that something strange was happening within the ruins of Cowle. I sent scouts, but they didn't return." $lyheshe pauses, $lyhisher breath hitching in either thought or dramatic flair. "Until a few nights ago, one of them was found."
You're not sure why $lyhisher words send a chill up your spine, but they do.
"According to the missives I received, some hunters or something from East Ceanston found him crawling around outside the ruins somewhere…and that he was sputtering nonsense…" the $lyTitle then let out a heavy sigh, "He had allegedly clawed his own eyes out."
The room feels heavy now, charged with a tension that makes your skin crawl. You know you've heard a tale like this somewhere… what was it?
You absentmindedly <<if $actions.length > 0>><<print $actions.random()>><<else>><<print "glide your fingers along the scars on your wrist">><</if>>, deep in thought.
And then it hits you.
<span class="next"><<button '"Demons"' "StudyPt2">><</button>></span>The whole room feels cold after you speak the word.
"Demons?!" Lord Dilès then scoffs, his disbelief palpable. "Next, you'll be telling us that ghosts dance in the moonlight with the Djinn. I told him that welcoming monsters would doom us all — now are we to assume these myths and old wives' tales real? The absence of the Church will be our downfall. Just look at the vampire coven that's settled nearby!"
"And yet it was not the vampires you requested aid for," the $lyTitle replies coolly. "But to answer your statement: we don't know. We have absolutely no idea. Their existence isn't confirmed, and yet, I can't help but feel… //sure.//"
You swallow thickly. In tales regarding demons, a single look was enough to drive one mad. Victims would commit bizarre acts before eventually committing suicide. Yet that's what it's supposed to be… //A tale//. Spirits are one thing — demons are another. The Baron's scepticism is not unfounded. The thought that they might be real makes you shudder. But how do you really feel?
* [[Terrified.|StuTer][$chapter1.push("Terr")]]
* [[Excited.|StuEx][$chapter1.push("Excite")]]
* [[Curious.|StuCu][$chapter1.push("Curious")]]
<<notify>>Codex Entry Unlocked!<</notify>>Demons are something you've always secretly hoped didn't exist. Nothing is known about them because no one believed their existence was confirmed. Well, except maybe the Church of the All-Father, but they use the term 'demon' interchangeably with 'spirits.' One might think them similar, but spirits have different backstories and abilities that don't match demons. Not to mention, spirits //are// real.
<<include "Ch1StuResponse">>The fact that something as terrifying as a demon exists is oddly exciting. Maybe it's because of all the other possibilities that their existence could implicate. What else is out there? You wonder how the Church of the All-Father would handle the news. They fear spirits of the world more than anything and tend to use the terms' demon' and 'spirit' interchangeably. One might think them similar, but spirits have different backstories and abilities that don't match demons. Not to mention, spirits //are// real.
<<include "Ch1StuResponse">>Demons only exist in stories. Maybe they existed once upon a time, but the maybe is so heavy in that statement that it might as well be "they never really did." Perhaps in another realm entirely, something like the teachings of the Church of the All-Father, but they tend to use the term 'demon' and 'spirit' interchangeably despite the differences in tales. One might think them similar, but spirits have different backstories and abilities that don't match demons. Not to mention, spirits //are// real. That one should appear now… if it really //is// a demon, what could it mean to the world?
<<include "Ch1StuResponse">>"I will inform you on the road, Warden," $lyheshe only says in response. You're finding $lyhisher vagueness to be getting rather annoying. But instead, you turn your mind to the critical matter: Do you accept?
Taking this contract could mean many things for you, but it's a toss-up. You've been "blind" for so long that you're sure you can keep up the ruse. But the $lyTitle has already questioned you once, barely moments ago. But the pay would be worth the trouble, surely? You wouldn't have to work for a long time, settle in the middle of nowhere, and never worry about civilization finding you. Plus, if it is demons, you'd be saving people. But maybe becoming a hero isn't smart, either. Do you take this job?
* [[You want to learn more but you're cautious.|StuCau][$relationships.ly.friendship += 5; $chapter1.push("JobCautious")]]
* [[You have a sinking feeling that is no turning down this job...|StuNo][$relationships.ly.friendship+= 5; $chapter1.push("JobFine")]]
* [[You're a greedy bastard. Of course you take the job!|StuYes][$relationships.ly.friendship += 10; $chapter1.push("JobYes")]]
* [[No. No no no no no.|StuHellNo][$chapter1.push("JobHellNo")]]
<<notify>>Codex Entry Unlocked!<</notify>>You're curious. Not to mention it's hard to resist the amount of money involved. However, you're not sure you like the "there's something more" bit. Yet a part of you cannot resist the mystery of it all.
"When do we leave?" It spills out your mouth without thought, but you're not too worried. You'll approach this with caution.
"Two days!" The $lyTitle beams. You hear $lyhimher scoot out from $lyhisher seat, probably to scurry away before you can change your mind.
Letting out an apprehensive breath, you slide out of your chair. But a hand gently touches you before you can figure out what to do next.
"I'll escort you back to your room, ?Sir," $leeSir van Laere says.
"Don't you work for $lyTitle de Le Wren? Why are you escorting me?" You're not really against the help, but you don't like the memories that follow at the mention of $leehisher name.
$leeHeShe gives an airy chuckle, "I want to fill you in on the plan for the tri─"
A shout from the Baron cuts $leehimher off, "Knight-Commander!" He pauses, "$leeName van Laere, was it? I met your moth..."
The rest of what is said after is a blur because suddenly, your ears are ringing. Your worst fear has indeed come true.
<span class="next"><<button "Next" "Ch1End">><</button>></span>
<<nobr>><<run setup.characters.ly.updateMood("Elated")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems relieved you accepted with ease.")>><</nobr>>The $lyTitle sounds like a persuasive $lymanwoman. And someone who doesn't take "no" for an answer. If $lyhimher and the Dragon Lord are requesting //your// aid in particular─Well─You've either royally fucked up somewhere by bringing fame to your name, or this could be a good thing.
"When do we leave?" Might as well hear the rest of it.
"Two days!" The $lyTitle beams. You hear $lyhimher scoot out from $lyhisher seat, probably to scurry away before you can change your mind.
Letting out an apprehensive breath, you slide out of your chair. But a hand gently touches you before you can figure out what to do next.
"I'll escort you back to your room, ?Sir," $leeSir van Laere says.
"Don't you work for $lyTitle de Le Wren? Why are you escorting me?" You're not really against the help, but you don't like the memories that follow at the mention of $leehisher name.
$leeHeShe gives an airy chuckle, "I want to fill you in on the plan for the tri─"
A shout from the Baron cuts $leehimher off, "Knight-Commander!" He pauses, "$leeName van Laere, was it? I met your moth..."
The rest of what is said after is a blur because suddenly, your ears are ringing. Your worst fear has indeed come true.
<span class="next"><<button "Next" "Ch1End">><</button>></span>
<<nobr>><<run setup.characters.ly.updateMood("Elated")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems relieved you accepted with ease.")>><</nobr>>You might as well tell those demons to start digging their graves because you are coming for them. //2,500 florins//. It's like a symphony for your ears to hear.
"When do we leave?" You ask probably a little //too// eagerly.
"Two days!" The $lyTitle beams at your excitement. You hear $lyhimher scoot out from $lyhisher seat, probably to scurry away before you change your mind.
Letting out an excitable breath, you slide out of your chair. But a hand gently touches you before you can figure out what to do next.
"I'll escort you back to your room, ?Sir," $leeSir van Laere says.
"Don't you work for $lyTitle de Le Wren? Why are you escorting me?" You're not really against the help, but you don't like the memories that follow at the mention of $leehisher name.
$leeHeShe gives an airy chuckle, "I want to fill you in on the plan for the tri─"
A shout from the Baron cuts $leehimher off, "Knight-Commander!" He pauses, "$leeName van Laere, was it? I met your moth..."
The rest of what is said after is a blur because suddenly, your ears are ringing. Your worst fear has indeed come true.
<span class="next"><<button "Next" "Ch1End">><</button>></span>
<<nobr>><<run setup.characters.ly.updateMood("Elated")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems relieved you accepted with ease.")>><</nobr>>No way. You're not doing this. You were paid for the chimera, and you got fancy gifts… //just go!//
You quickly stand, "I'm sorry, but my answer is no."
You grab your walking stick, but the $lyTitle quickly stands as well, "Warden, please!"
"Your Highness, you're practically asking me to walk to my grave and bury myself," you exasperate, "There are many wardens in Auris who would be willing to take this job."
"Yet none are as skilled as you are, //and you're blind//," the draconian pleads. "You're perfect for this job!"
"No," you repeat with finality as you start walking in what you believe is the right direction.
"The Wardens Guild has already given me your contract. Please don't make me enforce it, $player.wardname."
You stop at $lyhisher words and turn towards the sound of $lyhisher voice, "They already approved me for this?"
The $lyTitle sighs, "Yes, I'm sorry."
Well, //$swear//. With a contract signed, you're jobless until this one is completed.
You roll your head back and wipe a hand down your face. It looks like there's no getting out of this. A quiet string of colorful words leaves your mouth before you grumble, "Then... when do we leave?"
"Two days!" The $lyTitle beams. You feel $lyheshe is far too exuberant for sending you to your doom. $lyHisHer hurried steps quickly retreat, perhaps to prevent any further discussions if you reconsider.
With an apprehensive breath, you try to come to terms with what just happened. However, after the long day you've had, you just want to rest. But before you can figure out what to do next, a hand lighty touches your shoulder.
"I'll escort you back to your room, ?Sir," $leeSir van Laere says.
"Don't you work for $lyTitle de Le Wren? Why are you escorting me?" You're not really against the help, but you don't like the memories that follow at the mention of $leehisher name.
$leeHeShe sighs slightly, "I know you're not pleased with the situation, but I want to fill you in on the plan for the tri─"
A shout from the Baron cuts $leehimher off, "Knight-Commander!" He pauses, "$leeName van Laere, was it? I met your moth..."
The rest of what is said after is a blur because suddenly, your ears are ringing. Your worst fear has indeed come true.
<span class="next"><<button "Next" "Ch1End">><</button>></span>
<<nobr>><<run setup.characters.ly.updateMood("Elated")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems relieved you accepted, though hopes your initial resistance won't cause problems later on.")>><</nobr>><center>$leeName van Laere.</center>
<span class="next"><<button "Next" "OhNo">><</button>></span><center>@@.fade-in;[[Your childhood friend.|Fuck]]@@</center>
<<set $leeMet to true>><center>@@.inbetween;[[End Chapter One|InbetweenCh1 2]]@@</center><center>@@.inbetween;[[Narrau, Capital of Auris: 4 days ago...]]@@</center>A heavy silence filled the dim office. A single candle assisted the moon in keeping the room somewhat lit. Only one man stood in here, horns shining in the pale light, standing beside the empty chair of his heavy oak desk. The desk sat in front of the large window and was a mess with various reports, missives, and other parchments askew.
Chaos. Something that was becoming frequent in his life.
The bookshelves that lined the walls were the most organized thing in this room. Ancient scrolls and tomes lined them, leather glistening in the dim light. The silence was oppressive, as was the tension. How one man could make the room feel as suffocating as it is was almost riveting. But it all stemmed from the most recent missive he clenched in his hand. He reread it repeatedly, letting the bubbling frustration burst as he tossed it atop the other reports.
//'Just what is going on…?'// Exhaling a deep breath, he leaned over his desk, a curtain of his long silver hair sliding over his shoulder.
The door to the study creaked open then, tearing him from his thoughts. A familiar and welcome form of a $lymanwoman poked through the door with $lyhisher usual smile. However, it didn't quite meet $lyhisher eyes this time.
"Why are you up so late, $lyName?" The horned man asked as the newcomer closed the door behind $lyhimselfherself.
$lyName ignored the question as $lyheshe walked further into the room, seating $lyhimselfherself on the other end of the desk.
"I was thinking, Admos…" $lyName finally answered as $lyheshe reached for one of the many messages scrawled out before them.
Admos let out a mirthless chuckle. "If what's been happening has you thinking, I'd rather remain ignorant to how fucked we truly are."
$lyName clicked $lyhisher tongue, "Come now, dear brother. Don't be such a downer. I'll have you know I think all the time." $lyHeShe emphasized that statement by pointing one of $lyhisher pointed nails at $lyhisher <<if $lyGender is "male">>head, lightly tapping one of his curved horns.<<else>>head.<</if>>
Admos raised an unamused brow at his typically eccentric $lySibling as he sat down in the large chair opposite of $lyhimher at the desk.
"But first…" $lyName looked him over. "How are you holding up?"
Exuding yet another deep breath, Admos looked away from $lyhisher gaze, his usually reserved facade crumbling under his $lySibling's inspection.
<span class="next"><<button "He couldn't hide his fear." "ALPt2">><</button>></span>"Did I make a mistake…joining the Council?" Admos asked quietly.
$lyName looked upon him, $lyhisher expression softening into one Admos had rarely seen from his $lySibling, "We all put our faith in you, Admos. You were chosen for a reason. A lot more than us believe in you…."
"Except Elies," Admos muttered.
"Yes, well, fuck Elies." Admos chuckled as $lyName continued, "Point is, our brothers and sisters, the ones that matter, are here for you. //I// wouldn't be here if I didn't have faith in you." $lyheshe laid a hand upon his, "Doubts only make us lose the good we might do if we fear to attempt. We're almost five years into your reign, Admos, don't give in to them."
The Dragon Lord smirked, "I'm sorry, did you just quo─"
"Yes, yes," $lyName interrupted with a flippant wave. "I might not be a bookworm like //some//, but I know enough. At least, enough to keep you surprised," $lyheshe winked.
Admos laughed, feeling lighter. Despite being second-born and $lyName being the fourth youngest of their thirteen siblings, the two had always shared a close bond.
But the shared moment was fleeting as they returned their focus to the growing mass of papers.
"Do you remember the warden that killed the $player.famedHunt?" $lyName asked. $lyHisHer brother nodded, giving a hum as he reached for another report. "What if this is something similar?" $lyName took a steadying breath, causing Admos to focus his gaze upon $lyhimher.
<<if $lyGender is "male">><span class="next"><<button [["What if it's Demons?" He murmurs.|ALPt3]]>><</button>></span><<else>><span class="next"><<button [["What if it's Demons?" She murmurs.|ALPt3]]>><</button>></span><</if>>If the tension in the room before had dissipated, it came back tenfold. They stared at each other, letting the heaviness of the assumption settle in.
Finally, Admos threw the paper down and rubbed at his temples, "I would like to hope that my reign as Dragon Lord doesn't begin with beings that shouldn't exist."
"Well, technically…" $lyName ignored $lyhisher brother's withering glare. "We're almost five years into your reign, so it really didn't //begin// with it."
"Given our lifespans, it might as well."
$lyName reached over the table and gave him a reassuring pat, "Regardless, if my scout hadn't been found clawing their own damned eyes out, I wouldn't assume so. However, I didn't come here just for bad assumptions…" The Dragon Lord moved his golden eyes onto his $lySibling. "As I was saying, if it is demons, then perhaps we should employ the Warden that slayed the $player.famedHunt?"
Another mirthless laugh escaped Admos, "Ah, yes. That will go well with the guild and the warden, 'Hello, please kill this thing that probably doesn't exist, and if it does, you'll most likely //die.// But, you know...please?'."
"It's my job to be the sarcastic ass," $lyName rolled $lyhisher eyes. "I get your point though. But we know no one can look at demons, and if the rumors of ?their skill are to be believed, then it wouldn't hurt to try, would it?" $lyheshe looked to Admos with sincerity.
The Dragon Lord leaned back, letting out a shaky breath as he quietly said, "I don't want more death on my hands, $lyName…."
"I don't either… But the death of one would be the least of our worries if I'm right, and you know it," $lyheshe responded softly.
It was the most apparent course of action. While Admos seemed hesitant, he knew a blind warden could be their best chance of figuring it out, though it was a long shot. He was about to respond when the door burst open, causing them both to jump from their seats.
A $xiaomanwoman rushed in, $xiaohisher long black silky hair flowing behind $xiaohimher as $xiaoheshe approached with an air of urgency.
"$xiaoName?" Admos said. The new $xiaomanwoman bowed before handing over a new letter. The sight of it caused a pit to form in the Dragon Lord's stomach.
"We just received word from Orsar, Your Grace," $xiaoName said.
<span class="next"><<button [['"Elies has returned."'|ElPOV]]>><</button>></span><center>@@.inbetween;[[Two Weeks Ago: Somewhere near Lenia...|ElPOVpt1]]@@</center>Nestled within the mountains of a well-traveled road frequented by traveling merchants, mercenary groups, and anyone whose life carried them between the borders of Lenia and Auris lay a large and lively inn. Snow had started its fall a little earlier than expected this year, but this deep in the mountains, it wasn't by much. Horses whinnied within a stable provided by the owners, and the cool night was lit by flamed torches that flickered and sizzled in another snowfall.
The inn was bustling this evening, with travelers not keen to ride through the cold night. It was busy with those making their last deliveries between the two countries until spring came. The blazing fire warmed them, though it paled to the warmth the homemade mead provided. Drunkards sang and laughed. Some raised voices in tales and arguments that they would most likely find petty by the time they'd wake in the morning if they even remember it. It was a place hated by a woman who found herself here.
She weaved through the stale odor of sweat, smoke, and piss provided by the patrons. She kept her hood pulled tight as she made her way toward the many rooms provided. It was packed, and most would be sleeping in the tavern tonight, but fortunately, that was not a problem she needs worry about. Coming to a marked door, she looked at the letter she had received. Then she knocked four times, paused, and added two more, just as instructed.
"What is the ultimate sin?" A voice said from within the closed room.
The woman sighed as she tightened her grip on her cloak...
<span class="next"><<button [['"Betrayal..."' |ElPovPt2]]>><</button>></span>The door then unlocked and creaked open, "And that's just what you did, isn't it, Neas."
Looking away in either shame or annoyance, she wasn't sure, but at the moment, she couldn't meet those matching gold-green eyes. "I came as you asked, Elies. Did you ask me here to guilt me or to talk?"
Elies sighed, "I don't see the difference anymore, but fine," he stepped aside and opened the door more for her to pass through before closing and locking it behind her.
The room was dimly lit by a small fireplace and musty with the smell of dust and smoke. At least it was a far cry better than the rest of the inn. Neas' eyes then traveled in inspection, noticing plenty of letters and unsent missives that lay upon a table closer to the fire, no doubt to be ready to burn at a moment's notice. Elies' armor sat polished in a corner. His long-sword leaned next to it, most likely sharpened and ready. For what? Well, she shuddered to think about it. Turning back to Elies, he directed her to a seat at an empty table against the wall.
"Why did you ask me to come?" She asks, not wasting time on small talk.
"Is it not enough to want to see my sister?" Elies said with a noncommittal shrug, causing Neas to narrow her eyes on him.
"A sister you swear betrayed you like all the others?"
Elies clicked his tongue, "I thought you didn't want to talk about it?"
"I thought you said there was no difference."
Elies relented with a sigh, "Fine. But I did wish to see you... I've missed you…" His voice softened at the end, causing her to finally meet his eyes.
<span class="next"><<button [[Next|ElPovPt3]]>><</button>></span>With a heavy sigh, she asked, "Why are you so close to the border? You were banished. Admos will have your head…."
"Is it so surprising I'd want to stay close to my home?"
"It's no longer your home…" The words felt like venom on her tongue. Quietly she added, "You should have just let him have it, Eli…."
"Would you have given up your birthright because some Council members said so?" Elies snapped.
Neas was quiet, unwilling to answer.
Sighing, he continued, "I wish to return. I do not care anymore."
She huffed a disbelieving laugh, "Right, and why should I believe you when you're clearly still hung up on it?"
"The bitterness will always be there, Neas, but that doesn't mean I'll act upon it," Elies gritted his teeth and looked away.
Rolling her lips as she inspected him, she finally noticed the metal prosthetic attached to his once-broken horn. Mindlessly she reached out, her fingers trailing over the grooved, polished horn and over the smooth golden metal. He didn't move, allowing the touch.
A dragon's shame is what it is—an idea borrowed from the beasts themselves when they'd lose a battle. Broken horns were a sign of weakness.
Retreating her hand, Neas looked away as guilt racked at her stomach. She was there when Admos did that to him. She could have stopped it… Is that why he called her here? To see if she felt guilty?
<span class="next"><<button [[Next|ElPovPt4]]>><</button>></span>Elies placed his hand on hers, causing her to look into those golden-green eyes that glowed in the firelight. "Don't blame yourself, Neas. It's not like you were the only one present…."
She quickly looked away, changing the subject as she asked again, "Why did you send for me?"
Dragging his hand away, Elies then rested his elbows on the table, "Because I wished to tell you that I plan to make my case to Admos."
Neas let out yet another bitter laugh, "$lyName won't let you near him, and you know it."
Elies gave a laugh that matched hers, "$lyName is a dog. $lyHisHer blinded loyalty will be the end of $lyhimher if not the rest of Auris." He sends a pointed look to her, one she can't deny. He continues, "Does $lyheshe even remember what $lyheshe wanted to do before the war?"
Sighing, Neas only shook her head, "$lyName is still a valuable asset."
"You say that like a script, have others said the same?" Neas shoots him a glare.
"Do not translate my words to fit with your ideas," she spits.
Elies only gave a smile, "Temper, sister."
Rolling her eyes, she couldn't fight the slight tug of a smile.
"Regardless," Elies stated, now turning to face the fire, "I asked you here to give him this." He then stood and approached the opposite table that was piled high with papers. Curiosity tugged at her as to what they contained, but she bit her tongue to fight it down. Grabbing one of the letters, he walked back and held it out before her. Neas stared at it a moment before cautiously taking it.
Turning the letter, the sparse ink had a slight sheen that glittered in the firelight. Its red hue made her brows furrow. //Dragon's blood.//
<span class="next"><<button [[Next|ElPovPt5]]>><</button>></span>"You're making a bond?" She then said, her head snapping towards her brother in surprise.
He had been closely watching her reaction, arms folded as a hand rested over his lips. He then smiled as he dropped his arms, "I meant what I said," he paused, taking in a shuddering breath, "I want to go home."
Neas embraced him in a hug so fast that he didn't even have time to react before hugging her back.
"Admos will be pleased…" She said, her voice muffled in his tunic. "He's missed you despite everything…."
"I've missed him, too…" Elies smiled into her hair. But it wasn't a smile of happiness for a family reuniting.
It was a smile for when the first steps of a plan come to fruition. He pulled her tighter into his embrace, "I can't wait to be home…."
<span class="next"><<button [[Next|Chapter Two]]>><</button>></span><center>''General Skills''
<<percent_stat $intelligence "Intelligence">>
<<percent_stat $charisma "Charisma">>
<<percent_stat $magic "Arcane Proficiency">>
<<percent_stat $combat "Combat Technique">>
<<percent_stat $teamwork "Teamwork">>
''Combat Skills''
<<percent_stat $mage "Combat Magic">>
<<percent_stat $warrior "Physical Combat">>
<<if $mage >= $warrior>>You use magic over physical prowess.<<else>>You use your physical prowess over your magic.<</if>>
<<if $magictype isnot "">>You favor $magictype over other elements.<</if>>
<<if $player.stance isnot "">>Your fighting style tends to be $player.stance.<</if>></center>
<center>''Weapon:'' <<print $swordDesc[$player.sword]>></center>
<center>🙤• @@.select;<<return [[Return to Story|$return]]>>@@ •🙦</center>You exhale slowly before turning to confront the source of unease...
But there's nothing.
It could be the lingering effects of the chimera's pheromones, or perhaps just your own exhaustion playing tricks on you. This isn't the first time you've felt such a sensation, and you know better than to dwell on it. With another lingering breath, you turn back and continue on your path.
<span class="next"><<button [[But you still feel them watching.|Ch1 GabrielPOV]]>><</button>></span>You two have done this dance long enough that words are superfluous. $raven.name wants his reward, and after such a masterful performance, denying him feels unthinkable.
Reaching into the treat pouch at your hip, you retrieve a handful of his favorite, blueberries. Presenting them, you watch as $raven.name eagerly snatches them up. There's a quiet comfort in these familiar moments, a fondness that wells up inside you, bringing a soft, almost imperceptible smile to your lips.
Satisfied, $raven.name lets out a contented 'caw,' fluffing his feathers before taking flight to settle on a nearby branch. From there, he keeps a watchful eye on the surroundings, his beady eyes scanning for — well, anything you suppose.
With your companion now content, you focus back on the scene before you.
<<include "Ch1RSkill1">>Regardless of how you feel, there's that particular question that itches the back of your mind…
"So…" You purse your lips, "You want me to figure out and… maybe kill a suspected demon that no one has fought in recent history, if ever…." You let out a slight laugh, "How much?" You don't do this for free, obviously.
You can practically feel the $lyTitle beaming, "2,500 florins. After the Guild gets their cut, ?Sir."
Your face drops, even Lord Dilès sputters his drink. That's a lot. //A lot//. It begs another question. Not a question, a statement…
"There's more to this than maybe demons, isn't there."
<span class="next"><<button "Next" "StudyPt3">><</button>></span>A rapier, gifted to you in your past life. Its guard is gold with ornate carvings and a heavy gem as its pommel. Strange magic runes are carved at the base of the ricasso and ends along the forte. The shine has dulled over the years but is no less beautiful.
You barely remember the man who gave it to you. Looking back now, you think it was odd he'd gift a small child a magic blade. You wonder if he was a traveler; while not as exotic as a katana or an odachi, they are quite uncommon here in the West Highlands. You've kept the runes wrapped in linen to conceal the magic, a hindrance you've since grown accustomed to.
<<include "Ch1 Part1">>A runed katana, gifted to you in your past life. Its hilt is wrapped in a black cord, laced with shimmering gold accents that catch the light, and capped with an intricate gold pommel featuring a gem in its center. Its golden hilt is ornately carved. Magic runes are etched at the base of the blade. Over the years, its sheen has dulled, but its timeless beauty remains
You barely remember the man who gave it to you. Looking back now, you think it was odd he'd gift a small child a magic blade. You wonder if he was a traveler; katanas and odachi blades are a rare sight within the West Highlands. You've kept the runes wrapped in linen to conceal the magic, a hindrance you've since grown accustomed to.
<<include "Ch1 Part1">>A runed odachi, gifted to you in your past life. Its hilt is wrapped with a black cord that is laced with gold that sparkles in the light, capped with an intricate gold pommel with a gem in its center. Its golden guard is ornately carved. Magic runes are carved at the base of the blade. The shine has dulled over the years but is no less beautiful.
You barely remember the man who gave it to you. Looking back now, you think it was odd he'd gift a small child such a large and magic blade. You wonder if he was a traveler; katanas and odachi blades are a rare sight within the West Highlands. You've kept the runes wrapped in linen to conceal the magic, a hindrance you've since grown accustomed to.
<<include "Ch1 Part1">>A runed zweihander, gifted to you in your past life. The pommel is a heavyset gem of some sort, and the grip is carved polished wood that fits perfectly in your hands, while the crossguard is ornate but still serves its purpose. Strange magic runes are engraved on the ricasso, stopping just past the parrying hooks. The shine has dulled over the years but is no less beautiful.
You barely remember the man who gave it to you. Looking back now, you think it was odd he'd gift a small child such a large and magic blade. While common here within the West Highlands, the blade looks far from normal. You've kept the runes wrapped in linen to conceal the magic, a hindrance you've since grown accustomed to.
<<include "Ch1 Part1">>A runed shortsword, gifted to you in your past life. The pommel is a heavyset gem of some sort, and the grip is wrapped with fine leather that has comfortably conformed to the shape of your hands over the years. Its golden crossguard is ornate but still serves its purpose. Strange runes start at the ricasso's base and end just before the fuller. The shine has dulled over the years but is no less beautiful.
You barely remember the man who gave it to you. Looking back now, you think that it was odd he'd gift a small child a magic blade. While common here within the West Highlands, the blade looks far from normal. You've kept the runes wrapped in linen to conceal the magic, a hindrance you've since grown accustomed to.
<<include "Ch1 Part1">>Pure arcane energy coalesces within your grasp, a volatile force when harnessed in its purest form. The very air quivers as you draw upon the essence of existence itself. Between your palms, an ethereal crimson orb materializes, and you sense your being tingling with //power//. With a fluid and precise motion, you propel the element forward, its release forming in a blazing red beam.
Your aim holds true, and the construct is struck with resounding force. A deafening 'bang' reverberates through the vicinity, accompanied by a brilliant flash that ripples into a shockwave, distorting the air. The chimera cries a strange gurgled noise, given its unnatural form that trembles under the impact. Despite the inflicted damage, it surges forward through the ensuing dust and smoke, driven by an overwhelming fury. Its hairs and plumes now smoldering red, leaving a trail of acrid smoke in its wake as it hurtles toward you.
You ready another spell, but the chimera, displaying unnerving intelligence, sidesteps each crimson torrent. Its unsettling grace undercuts your expectations, each dodge a reminder of its unnatural agility. As your final spell misses, a mix of admiration and concern crosses your mind — this creature is more than a mere construct.
<<include "Ch1MagicPt2">>Nature's forces lie within your grasp, providing a vast array of elements to command. Your movements are swift and precise as you forcefully stomp your boot onto the ground. The earth quivers and shifts beneath your touch. With a subtle flick of your wrist, roots surge forth, entwining themselves around the construct's limbs. As the beast struggles against the entangling roots, you shift focus. Heat gathers in your other hand as fire takes shape within your grasp. The chimera's eyes are alight as the sparks in your palm grow into flames that you cast toward the beast.
Your aim is true, and the fire erupts upon impact. Swiftly following, you raise your foot, commanding the vines to tighten their grip, constricting and compressing. With a snap of your fingers, the ground answers your call, exploding into a shower of rocks and debris that pelt the beast's underbelly. The chimera emits a peculiar, gurgling cry, given its unnatural form. Yet, despite the inflicted damage, it manages to break free, lunging forward through the ensuing dust and smoke, thrashing out in an angry frenzy. The hairs and plumes of its body singed, leaving an acrid trail of smoke as it hurtles relentlessly toward you.
You ready another spell, but the chimera, displaying unnerving intelligence, sidesteps each fiery torrent. Its unsettling grace undercuts your expectations, each dodge a reminder of its unnatural agility. As your final spell misses, a mix of admiration and concern crosses your mind — this creature is more than a mere construct.
<<include "Ch1MagicPt2">>The forces of gravity shift as your magic takes hold, manipulating the very fabric of the environment. The construct's form wavers as it anxiously shifts with uncertainty while the pressure in the atmosphere begins to build. As the pressure reaches its peak, you channel it into a focused shockwave, distorting the air as it races toward the creature.
Your aim is true, successfully striking the construct. A resounding 'clap' reverberates and distorts upon impact, followed by another shockwave that sends dirt and debris spiraling into the air. The chimera cries a strange gurgled noise, given its unnatural form. However, despite the ferocity of the attack, it appears far more resilient than you thought, shrugging off what should have been a bone-shattering blow. It lunges forward through the dust, lashing out in rage.
You ready another spell, but the chimera, displaying unnerving intelligence, sidesteps each gravitational ripple. Its unsettling grace undercuts your expectations, each dodge a reminder of its unnatural agility. As your final spell misses, a mix of admiration and concern crosses your mind — this creature is more than a mere construct.
<<include "Ch1MagicPt2">>You are among the few blessed with the extraordinary ability to manipulate light. The clearing is cast with a radiant glow as light coalesces in your grasp. The construct is forced to avert its gaze, overwhelmed by the intensifying brilliance — an aspect that you are immune to. A peculiar warmth, not quite like the searing heat of fire, gently prickles your skin. In the blink of an eye, the radiant light condenses into a small orb perched above your fingertip. With swift, precise motions, you slice through the air, projecting an arcing beam of light toward the beast.
Your aim is true, successfully striking the construct. The collision unleashes a blinding explosion, accompanied by a shockwave that propels debris skyward. The chimera cries a strange gurgled noise, given its unnatural form. However, despite the inflicted damage, it surges forward through the swirling dust and smoke, driven by an unrelenting fury. The hairs and plumes adorning its body now singed with a resplendent golden yellow, leaving a lingering trail of acrid smoke as it hurtles relentlessly toward you.
You ready another spell, but the chimera, displaying unnerving intelligence, sidesteps each radiant torrent. Its unsettling grace undercuts your expectations, each dodge a reminder of its unnatural agility. As your final spell misses, a mix of admiration and concern crosses your mind — this creature is more than a mere construct.
<<include "Ch1MagicPt2">>With a calm exhalation, you extend your consciousness into the darkness. Soft murmurs and faint whispers brush against your thoughts, but it is you who wields control. The shadows encompassing you begin to twist and yield to your command. The construct grows confused at the shifting darkness. While it's distracted, the shadows surge forth at a velocity that challenges even your own perception.
Your aim is true, successfully striking the construct. Inky tendrils reach out, clawing and ensnaring the beast that fights against the encroaching mist. You maintain your mastery, even as the abyssal depths attempt to claw at your mind — but you've always been immune to their nightmares. With a flourish, you command the shadows to deliver one final assault. In an instant, the construct is wholly engulfed within an ominous black sphere. The chimera cries a strange gurgled noise, given its unnatural form. Yet, it propels itself forward through the swirling obscurity, lashing out in rage.
Although taken aback by its sudden escape, you promptly rally the shadows once more, launching them in practiced torrents. Yet the chimera displays unnerving intelligence as it sidesteps each one. Its unsettling grace undercuts your expectations, each dodge a reminder of its unnatural agility. As your final spell misses, a mix of admiration and concern crosses your mind — this creature is more than a mere construct.
<<include "Ch1MagicPt2">>The creature lunges forward in an attempt to bridge the gap, prompting you to conjure <<if $magictype is "lumin">>luminous barrier that casts a near blinding glow within the clearing<<elseif $magictype is "elementum">>a geometric barrier of ice that chills the air<<elseif $magictype is "force">>a shimmering distortion within the fabric of reality<<elseif $magictype is "arcane">> an arcane barrier that hums and flickers with strange symbols<<elseif $magictype is "umbral">>a shadowy barrier that enshrouds you in a dark abyss<</if>> before it detonates outward upon collision. The resulting blast hurls the chimera backward with tremendous force. //But even that doesn't bring the damned thing down//. You promptly rearm yourself with your $player.sword, but to your great displeasure, the construct has already regained itself.
<span class="next"><<button [[Next|Ch1 Part3]]>><</button>></span>Magic is not gentle. Choosing to fight another person with magic with the intent to //not// severely maim, or worse, is hardly the combination one would choose. But you're skilled, aren't you? Your breath slows as you shift your focus on controlling your spells rather than letting them loose unrestrained.
You only hope you're fast enough in the process to come out of this unscathed. Fortunately, $raven.name has not abandoned you.
The movements from the man brush against arcane threads you've extended your reach into, feeling like needles lightly grazing your skin as the air moves with him. It's as exhilarating as it is nearly excruciating.
While your raven continues with his distractions, you call your magic to your free hand, which tingles as $magictype encircles it. <<if $magictype is "elementum">>With your intention to subdue, not harm, you knock the man back with a blast of wind. You hear a 'thud' as he hits a wall, likely knocking the air from his lungs. You swiftly retract your influence, allowing the gusts of wind to disperse, nearly toppling you in their retreat.<<elseif $magictype is "force">>The pressure in the air shifts. You flick your wrist, sending the man flying back with enough force that likely forces the wind from his lungs. You hear him drop to the ground with a 'thud.' With another flourishing wave, you bring down a considerable amount of gravity upon him. A small shockwave disperses. A voice cries out in confusion, giving Gabriel an advantage against $gabhisher assailants.<<elseif $magictype is "arcane">>Arcane is not the sort of magic you wish to use with the intention to subdue. It's far too volatile on its own. There is no 'gentle.' Instead, you use a steady amount of force. With a wave of your hand, the pressure in the air shifts. You flick your wrist, sending the man flying back with enough force that likely forces the wind from him. With another flourishing wave, you bring down a considerable amount of gravity upon him. A small shockwave disperses. A voice cries out in confusion, giving Gabriel an advantage against $gabhisher assailants.<<elseif $magictype is "lumin">>The lumin in your hands disperses in a flash of light that causes the man to yelp in surprise. You don't need to see to know he's been blinded. You only hope you didn't also hinder your companions. You switch elements, now using a steady amount of force. Blinding is one thing, but lumin can be as unpredictable as pure arcane. Not to mention it's worse than fire. With a wave of your hand, the pressure in the air shifts. You flick your wrist, sending the man flying back with enough force that likely forces the wind from his lungs. You hear him drop to the ground with a 'thud.' With another flourishing wave, you bring down a considerable amount of gravity upon him. A small shockwave disperses. A voice cries out in confusion, giving Gabriel an advantage against $gabhisher assailants.<<elseif $magictype is "umbral">>You exert your influence over the shadows, focusing intently on your target through arcane threads you've extended into. You feel a surge of hunger from the abyss that nearly tears your focus, but you're quick to tighten your mental hold. The man cries in both fear and surprise as darkness engulfs him. When the man grows quiet, you release your hold on the darkness. For a moment, you fear he might have succumbed to a heart attack.<</if>>
Swiftly, you move to the man's side, fumbling to find his pulse. Fortunately, it's still present, though he won't be getting up anytime soon. Shouts from behind break your concentration. You hear the croaks of $raven.name, who has repositioned to assist the knight.
<<include "Ch1PhysFailPt2">>Wardens aren't ones for oaths and vows. You know what you are meant to kill, but that doesn't mean you haven't learned that the people you protect are monsters, too. Perhaps they're the worst of them. So you ensure your spells leave your hand unshackled and primed.
While your raven continues with his distractions, you call your magic to your free hand, which tingles as $magictype encircles it. With another focused breath, you fling the spell from your hand. <<if $magictype is "elementum">>You knock the man back with a blast of wind. The ground then cracks and heaves around you as you command. With a flick of your wrist, you send dust and debris flying forth along with whatever roots remain buried beneath the cobbled ground. The man cries in pain as nature propels its force upon him, unrestrained as the elements themselves. After a few moments, you whip your hand back, and the earth falls back to the ground, but the man remains quiet.<<elseif $magictype is "force">> With the pull of your hand, you bring down an unrelenting force. The man cries out in pain as he gets crushed by gravity.<<elseif $magictype is "arcane">>You want to inflict pain, so what better element to use than arcane itself? Just as you did earlier, you feel the dense power within your grasp. It's like a buzz through your skull in combination with your exerted influence. With a flick of your wrist, you send a ball of arcane towards the man. A guttural cry follows as your strike aims true.<<elseif $magictype is "lumin">>The lumin in your hands disperses in a flash of light that causes the man to yelp in surprise. You don't need to see to know he's been momentarily blinded. You only hope you didn't also hinder your companions. Doubling down on your next incantation, you unleash a searing arc of light. The man's pained cry fills the air before you hear him collapse to the ground.<<elseif $magictype is "umbral">>You expel your influence over the shadows. Your mind focuses on your target through the threads of arcane you've extended into. Your exertions seem to amplify the hunger of the abyss, and you allow it some leeway. After all, your intention is to inflict pain, so why not yield to it, even if only a little? In an instant, the man cries in both fear and surprise as the shadows engulf him. When the man grows quiet, you release your hold on the darkness.<</if>> You slowly approach the man, nudging his body with a boot before kneeling to check for a pulse. His neck is slick with either blood or sweat. Likely both. He's alive, though just barely.
"Fuck! You killed 'im!" Someone shouts from behind. "Gods above! Alright, alright! We surrender, please!"
Metal clangs on the cobbled stone as they drop their weapons. As you sheathe your own, you pull your magic back unto yourself. A wave of exhaustion follows that shakes your joints. First, the chimera, and now this? Today has been far too busy for your liking. After a pause, the knight quickly rushes toward the man you fell, likely checking for a pulse just as you did.
"He's not dead, but he will need a healer, and quickly," Gabriel says in concern. $gabHeShe stands, $gabhisher attention on you as $gabheshe asks in frustration, "Was that truly necessary?"
"It was self-defense," you spit.
The knight sighs, but before $gabheshe can reply, you hear a bell jingle as the door to the witch's shop opens. Another joins in the alley, rushing toward the man.
"Move, let me help him," a soft voice speaks hurriedly. There's a soothing tone that nearly grips you, but it fades almost as quickly as it appeared.
You step back, and a hand catches your arm. Gabriel speaks again, though slightly hesitant, "I had hoped for less blood, but I suppose... I suppose I cannot blame you."
There's more commotion at the end of the alley as others rush to investigate the disturbance you all have caused. Likely the Baron's guards or perhaps Gabriel's fellow Order knights. The knight steps away as $gabheshe goes to explain the situation. Your focus on that breaks quickly as $raven.name rests upon your shoulder.
"I hate today, $raven.name..." You wince at your sore muscles. You rest against a wall for a spell while the new arrivals get appraised of the situation. You don't listen to their conversation and just //rest//.
A moment of reflection surges. You nearly killed that man. There's a likely chance he won't make it. Even if you found him and his cohorts naive, five years of peace cannot undo the hundreds of years that instilled the superstitions of magic and the supernatural.
But he wouldn't be the first you've killed. Why should it matter now?
<span class="next"><<button [[Next|Ch1FightBrutEnd]]>><</button>></span>Your thoughts tear away when $raven.name brushes his head against you. A sigh expels as you gently brush over his feathers. Soon, you hear people shuffling to move the man into the witch's shop for healing. They speak in hushed voices that you cannot overhear. Then Gabriel clears $gabhisher throat as $gabheshe returns to your side.
"The guards are taking care of things here," $gabheshe sighs, "I... apologize for earlier. It //was// self-defence. I just... I've never seen a mage before. It was surreal..." $gabHeShe pauses, "Especially seeing a blind ?person cast and fight so fluidly. The rumors do you no justice."
A half smile flitters on your face but falters slightly, "Will he be okay?" You're unsure whether you ask out of guilt, curiosity, or simply because you want to know how much trouble you'll be in if he dies.
The knight shifts and hums, "The witch says he should be fine. Though he'll likely need time to recover." You nod, and $gabheshe continues, "Are you alright?"
* [["Yeah, are you?" You ask despite your weariness.|BrutFightEndFr][$friendly += 3; $relationships.gab.friendship += 3]]
* [["I just want a bath and some damned food," you groan.|BrutFightEndHos][$hostile += 3; $relationships.gab.friendship -= 1]]
* [[You just wave a hand and hope your point comes across without words.|BrutFightEndRes][$reserved += 3; $relationships.gab.friendship += 1]]Despite your exhaustion, you still manage a small smile, "Yeah, are you?"
$gabHeShe is quite a moment where you assume $gabheshe must've nodded before $gabheshe remembers you can't see, "Yes, I am. Just exhausted."
Snorting a laugh in agreement, you reply, "I'll say, I killed the chimera just a few hours ago."
"Then we should get going."
"What about this situation?" You ask tiredly.
"The Guard Captain arrived. He said he'll handle it while I escort you back."
You hum in thought before you roll your lips together, "I'm sorry for making the situation worse..."
"What matters is you tried, and in the end, no one died. That's all anyone can ask for," Gabriel says softly. You force a smile regardless.
<<include "Ch1BrutFightEnd">>You don't have the energy even to hold a conversation, "I just want a bath and some damned food..."
"Then we should hurry," $gabheshe says softly in understanding.
"What about this situation?" You ask tiredly.
"The Guard Captain arrived. He said he'll handle it while I escort you back."
You hum in thought before you roll your lips together, "I'm sorry for making the situation worse..."
"What matters is you tried, and in the end, no one died. That's all anyone can ask for," Gabriel says gently. You shrug, keeping your expression collected.
<<include "Ch1BrutFightEnd">>You wave a hand to assure you're okay, but you don't even have the energy to hold a conversation.
Gabriel chuckles softly, "C'mon, let's get you to the castle."
"What about this situation?" You ask tiredly.
"The Guard Captain arrived. He said he'll handle it while I escort you back."
You hum in thought before you roll your lips together, "I'm sorry for making the situation worse..."
"What matters is you tried, and no one died. That's all anyone can ask for," Gabriel says softly. You force a smile regardless.
<<include "Ch1BrutFightEnd">>"Ah! One moment," You nod as you hear $gabhimher step away, though not too far. $gabHisHer voice carries gently through the alley, "Miss, before you leave, I'm sorry for how this turned out..."
The witch speaks, her voice soft and strangely calming, "Thank you for stepping in regardless, <<if $gabGender is "male">>Sir<<else>>My Lady<</if>>…."
"The captain has assured me that he will post someone to keep watch tonight," Gabriel says gently.
"I appreciate you putting a stop to it," her voice is like silk, a soft stroke against your being that calms your nerves. You don't hear what Gabriel says next. Your mind feels so relaxed that you forget where you even are... until the shop door creaks shut and the trance that stole your mind releases its grasp. You catch yourself against the wall as you almost fall. There's a long, confused pause as your mind regains its normalcy.
"That was... odd," Gabriel mumbles. "I suppose we should go now..."
"Did you feel it, too?" You ask.
"I'm... not entirely sure what I felt," $gabheshe murmurs.
Your body shivers, but you shove the strange occurrence from your mind. "Well, probably just... witchy stuff. If you're keen to leave, I would appreciate some guidance." $raven.name croaks in agreement.
Gabriel is torn away from whatever thoughts $gabheshe found $gabhimselfherself in and comes to guide you out of the alley. Soon, you're back on track to your original mission: getting a bath and your reward.
<span class="next"><<button "Next" "ToCastle">><</button>></span>You ready your blade, tuning out the others who clash behind you. The movements from the man brush against arcane threads you've extended your reach into, feeling like needles lightly grazing your skin as the air moves with him. It's as exhilarating as it is nearly excruciating. He rushes forward, and you plant your feet to parry the blow, kicking him away as the clash throws him off balance.
He's not well-trained with the blade, but not completely useless with it either. Perhaps he was a foot soldier during the war, and judging by the group's attempts here, you know which side he fought for. Regardless, he recovers quickly, throwing down another swing that you...
<<nobr>>
<div class="choices">
<<if $player.stance is "elegant">>
<div class="choice-item">[[Maneuver fluidly.|Ch1PhysElPass][$chapter1.push("CivTrue")]]</div>
<<else>>
<div class="choice-item">[[Maneuver fluidly.|Ch1PhysElFail][$chapter1.push("CivFail")]]</div>
<</if>>
<<if $player.stance is "aggressive">>
<div class="choice-item">[[Counterattack.|Ch1PhysAgPass][$chapter1.push("CivTrue")]]</div>
<<else>>
<div class="choice-item">[[Counterattack.|Ch1PhysAgFail][$chapter1.push("CivFail")]]</div>
<</if>>
<<if $player.stance is "cunning">>
<div class="choice-item">[[Feint an attack.|Ch1PhysCunPass][$chapter1.push("CivTrue")]]</div>
<<else>>
<div class="choice-item">[[Feint an attack.|Ch1PhysCunFail][$chapter1.push("CivFail")]]</div>
<</if>>
</div>
<</nobr>>Smooth and precise, just as always.
You maneuver the narrow alley with fluidity and poise, seamlessly countering each of your opponent's strikes with calculated precision. Your footwork adapts effortlessly to the confined space, adjusting each step to whir of your opponent's blade as it cuts through the air. Each counter is made with purpose, every dodge with precision. The exchange feels almost deceptively drawn out, though in reality, it transpires in mere moments.
The harmonious clash of metal reverberates through the atmosphere, a turbulent symphony of blades perfectly synchronized with the others. Each clang and clash is a note in the song of combat, and you listen intently to this deadly melody, relying on sound and sensation.
The echoes of each movement play within the currents. A tune of the dance you and your opponent are locked in. The rhythm only seems to slow when an opportune moment arises. While the weight of exhaustion seems to grip you both, your endurance proves more steadfast. Where you push through, your opponent wavers ever so slightly. In a swift, graceful motion, you execute a decisive maneuver, forcing him to the ground. With a deft twist of your blade, you drop atop his chest before striking the pommel of your $player.sword against his head.
As your adversary goes limp, shouts from behind pierce your concentration. You hear the reassuring croaks of $raven.name, who has now moved to assist the knight.
<<include "Ch1PhysFailPt2">>Perhaps you're impatient, or maybe you've overexerted yourself beyond reason. There's also the chance you're not adapting to the confinement of the alley. Or you focus on it too much. Regardless, you try something different. But it doesn't go the way you wanted.
You foolishly rush forward and spin a kick toward him. He grunts in pain as your boot hits its target. But before you can determine how much damage you did, he grasps your ankle and pulls you to the ground along with him. The unexpected move forces your blade from your hand.
In a clumsy reaction, you kick your other foot against his hand, drawing a yelp of pain, but his grip remains a vice. You fumble for your blade, sensing the faint magic it radiates, but the man pulls back.
You both scuffle on the ground, the currents a faint reality as your focus gets torn. The clash of metal rings from nearby and reverberates through your connection. A strike to your jaw rattles your head, and sharp pain seers within your mouth as the impact makes you bite your tongue. The taste of iron follows, and numbing heat blooms. A rush of anger courses, and you force your mind to refocus on the currents of the arcane through a wave of nausea.
You fly forward in annoyance and propel your fist again toward his mouth. There's a sickening crunch that nearly makes you wince, but you focus on getting your $player.sword before bashing the pommel over his head and finally knocking him out.
As you catch your breath, shouts from behind pull your attention. You hear the croaks of $raven.name who had since moved to assist the knight.
<<include "Ch1PhysFailPt2">>Your aggressive tendencies always catch your opponents off guard, most especially when you're blind. It's a convenience you enjoy exploiting.
Instead of evading like a conventional fighter, you drive your sword forward. The clash of blades sends a satisfying vibration through your arms, and you smirk in triumph as your opponent stumbles, unprepared for your fierce assault. You follow with relentless strikes, capitalizing on the upper hand you've seized. While he manages to parry each blow, he does so with gauche.
The echoes of your battle reverberate within the narrow confines of the alley and the currents you've connected to. You move with unwavering purpose, adapting seamlessly to the limited space. Each powerful strike exchanged between you and your opponent contributes to a chaotic symphony of clashing steel, echoing through the air.
Only when a clear opportunity arises does the relentless rhythm briefly slow. While exhaustion begins to weigh on you both, your experience in such encounters sets you apart. You press on with relentless energy, while your opponent falters slightly. In a swift maneuver, you force him to the ground with a decisive shove. Flipping your blade, you descend upon him and deliver a sharp strike with the pommel of your $player.sword to render him unconscious.
As your adversary goes limp, shouts from behind pierce your concentration. You hear the reassuring croaks of $raven.name, who has now moved to assist the knight.
<<include "Ch1PhysFailPt2">>Whether it's impatience, sheer exhaustion, or perhaps the inability to adapt to the alley's confines, you decide to change tactics. Unfortunately, it doesn't unfold as smoothly as you'd envisioned.
You foolishly rush forward in an attempt to kick him to the ground. While your strike lands true, he grips the wrist of your sword hand and twists, forcing you to drop your blade and dragging you down with him.
The two of you scuffle on the ground, the currents of magic fading into the background as your focus becomes fragmented. The echoes of clashing metal from nearby reverberate through your connection. A painful strike to your jaw rattles your head, and sharp pain courses through your mouth as the impact forces you to bite your tongue. The metallic taste of iron follows, and a numbing heat surges. A rush of mounting anger forces your focus, and you push through, redirecting your thoughts to the arcane currents despite the wave of nausea.
Raising your free hand, you propel it forward, hitting towards the sound of his mouth. He grunts in pain as your fist meets its target and stuns him. While he's stunned, you roll over him. Sitting upon his chest, you hit him, over and over, until his grip finally loosens. You fumble for your blade, sensing the faint magic it radiates, before bashing the pommel against his skull and finally rendering him unconscious.
You're half tempted to check you didn't damage him //too// much, but shouts from behind tear your focus. You hear the croaks of $raven.name who had since moved to assist the knight.
<<include "Ch1PhysFailPt2">>Swift in your precision and strategic thinking, your reactions flow fluently, just as they always do.
In a clever maneuver, you feint to the right, luring your opponent into an ill-advised swing. With graceful sidesteps, you evade his attack, leaving him momentarily off balance. Seizing the opportunity, you strike swiftly, but your opponent proves surprisingly agile. The clash of your $player.sword against his resonates through the alley as he regains his composure.
Your adversary relies on raw strength, a mistake in the confined space of the narrow alley, and one you're determined to expose. Each step you take is deliberate, guided by the heightened senses you've exerted within the currents. He's oblivious to the purpose of your movements, growing increasingly frenetic as he senses an upper hand over you. Little does he know that his aggression is about to become your advantage.
With another calculated feint, he falls for the ruse, lunging forward in a powerful thrust. You sidestep with deft agility, using the wall beside you as leverage to launch a counterattack. In his moment of vulnerability, you expertly push him to the ground. Flipping your blade, you descend upon him, swiftly delivering a precise strike with the pommel of your $player.sword that renders him unconscious.
As your adversary goes limp, shouts from behind pierce your concentration. You hear the reassuring croaks of $raven.name, who has now moved to assist the knight.
<<include "Ch1PhysFailPt2">>Whether it's impatience, sheer exhaustion, or perhaps the inability to adapt to the alley's confines, you decide to change tactics. Unfortunately, it doesn't unfold as smoothly as you'd envisioned.
You foolishly rush forward and propel your knee wherever you can make contact. There's a sickening crunch and a cry of pain. Yet before you can even guess what you hit, the man tackles you to the ground, the impact forcing you to drop your blade.
The two of you scuffle on the ground, the currents of magic fading into the background as your focus becomes fragmented. The echoes of clashing metal from nearby reverberate through your connection. A painful strike to your jaw rattles your head, and sharp pain courses through your mouth as the impact forces you to bite your tongue. The metallic taste of iron follows, and a numbing heat surges. A rush of mounting anger forces your focus, and you push through, redirecting your thoughts to the arcane currents despite the wave of nausea.
He attempts to grasp your hands, focusing on the action and leaving himself open below. Your knee hits his groin, causing him to gasp and roll to the side. You fly forward and propel your fist toward the sound of his voice, resulting in yet another crunch. You quickly fumble for your $player.sword, sensing the faint magic it radiates, before bashing the pommel against his skull, finally rendering him unconscious.
As you catch your breath, shouts from behind divert your attention. Among the commotion, you recognize the reassuring croaks of $raven.name, who has moved to assist the knight.
<<include "Ch1PhysFailPt2">>"Get this fuckin' bird off─" The words are cut short when the distraction undoubtedly allows Gabriel to take them out.
"Alright! Alright!" Another man shouts. "We surrender! Stop! Please!"
At least some are seeing sense, though a little too late. A sigh escapes, either of relief or tiredness, when you hear the rabble-rousers drop their weapons. As you sheathe your own, you pull your magic back unto yourself. A wave of exhaustion follows that shakes your joints. First, the chimera, and now this? Today has been far too busy for your liking. //All you want is a damned bath.//
A cacophony of hurried footsteps and voices reverberates through the alley, drawing nearer as curious onlookers converge to investigate the disturbance you all have wrought. Likely, the approaching figures are the guards serving the Baron or, perhaps, Gabriel's fellow Order knights. Regardless, their arrival is a tad tardy. Unless, of course, they had been discreetly observing the events from the sidelines. But the distraction is fleeting as your attention pivots when your feathered companion settles comfortably on your shoulder.
"I hate today, $raven.name..." You wince at your sore muscles. Your head tingles like ice grazing against your brain, a usual side-effect caused by your earlier stunt. You rest against a wall for a spell while the new arrivals get apprised of the situation. You don't listen to their conversation and just //rest//.
"Are you alright?" Gabriel's voice cuts through.
* [["Yeah, are you?" You ask despite your weariness.|FightEndFr][$friendly += 3; $relationships.gab.friendship += 3]]
* [["I just want a bath and some damned food," you groan.|FightEndHos][$hostile += 3; $relationships.gab.friendship -= 1]]
* [[You just wave a hand and hope your point comes across without words.|FightEndRes][$reserved += 3; $relationships.gab.friendship += 1]]<<if $chapter1.includes("CivBrutal") or $chapter1.includes("CivTrue") or $chapter1.includes("CivFail")>><<include "Ch1GabHelp">><<run setup.characters.ly.updateMood("Intrigued")>><<run setup.characters.ly.updateThoughts("{Subjective} seems to wonder about your magic abilities.")>><<else>>You offer a disingenuous smile of understanding. It's hardly the first occasion you've faced skepticism, and unless fate proves unusually kind, it won't be the last time you resort to deception to quell suspicion.
You mix some partial truths to lend authenticity to your lies. "Your Highness, I wasn't always blind," you begin, your voice tinged with a hint of vulnerability. "My earlier accomplishments occurred when I still had my sight. Regrettably, I lost it in..." You pause, your expression shifting to one of genuine solemnity. "A tragic accident." A sigh escapes you, as you draw upon memories that bear a painful weight, but the pain only serves to bolster the credibility of your deceit. "My men─" You inhale sharply at the recollection, composing yourself and mustering the strength to continue, "My mentor aided me after, teaching me to sharpen my other senses. At times, it feels impossible, and yet here I stand."
The $lyTitle is silent a moment before $lyheshe speaks more softly, "I apologize for being so cynical. And for it bringing up painful memories for you." The Baron, in a not-so-subtle display of agreement, emits an amused snort.
You respond with a warm smile and a nod of understanding.<</if>>
The conversation dies out from there. The room is once again filled with the soft sounds of silverware clanking against plates.
<<if $raven.signal is "hair">>$raven.name gives your hair a reassuring tug, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<elseif $raven.signal is "ear">>$raven.name gives your ear a reassuring nip, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<else>>$raven.name rubs against your cheek in reassurance, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<nobr>><<run setup.characters.ly.updateMood("Placated")>>
<<run setup.characters.ly.updateThoughts("You seem to have placated {possessive} curiosity — for now.")>><</nobr>><</if>>
<span class="next"><<button "Next" "DinPt2">><</button>></span><<if $chapter1.includes("CivBrutal") or $chapter1.includes("CivTrue") or $chapter1.includes("CivFail")>><<include "Ch1GabHelp">><<run setup.characters.ly.updateMood("Intrigued")>><<run setup.characters.ly.updateThoughts("{Subjective} seems to wonder about your magic abilities.")>><<else>><<set $lySus += 1>>Guilt gnaws at your conscience, but the choice to leave $lyhisher inquiry unanswered could heighten $lyhisher suspicions. Normally, you wouldn't care, but this is the //$lyTitle//.
You offer an empathetic smile, well-acquainted with the recurring skepticism that surrounds you. While you should be accustomed to such scrutiny, anxiety continues to clutch at your nerves.
With a slightly awkward smile, you recite the script you've recited countless times over the years. "Your Highness, I wasn't always blind," you begin, your voice following the familiar narrative. "My earlier achievements were accomplished when I still had my sight. Regrettably, I lost it in..." Your lips tighten, and the heavy guilt weighs down your thoughts. The right words don't come. You choke slightly before sighing in a silent defeat, "All I can really say is that there are moments when it feels impossible, and yet, here I stand."
A silence follows as the $lyTitle ponders your words. $lyHeShe eventually speaks, in a hushed tone, the underlying scrutiny veiled. Perhaps $lyheshe wants you to know that $lyheshe remains skeptical. "I apologize for being so cynical. And for it bringing up painful memories for you." The Baron, in a less subtle display of agreement, offers a wry snort.
You return the gesture with a half-smile. A nagging feeling tugs at the corners of your mind, but for now, you decide to let it pass. <</if>>The conversation fades into silence, and the room is once more filled with the gentle sounds of silverware clinking against plates.
<<if $raven.signal is "hair">>$raven.name gives your hair a reassuring tug, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<elseif $raven.signal is "ear">>$raven.name gives your ear a reassuring nip, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<else>>$raven.name rubs against your cheek in reassurance, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<nobr>><<run setup.characters.ly.updateMood("Ominous")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems more interested in your circumstance than {subjective} lets on.")>><</nobr>><</if>>
<span class="next"><<button "Next" "DinPt2">><</button>></span><<if $chapter1.includes("CivBrutal") or $chapter1.includes("CivTrue") or $chapter1.includes("CivFail")>><<include "Ch1GabHelp">><<run setup.characters.ly.updateMood("Intrigued")>><<run setup.characters.ly.updateThoughts("{Subjective} seems to wonder about your magic abilities.")>><<else>>You deflect the accusation, not feeding $lyhimher lies that could one day be questioned. But most importantly, not feeding your guilt any more than you already have.
<<if ($friendly >= 25) or ($charm >= 25) or ($sarcastic >= 25)>>A wide grin spreads on your face, "Not to be ostentatious, but what can I say? I'm naturally gifted."
"You seem quite confident," $lyheshe remarks with a touch of amusement.
"Confidence that has been well-earned, Your Highness. I doubt you'd seek my assistance if it weren't warranted." Your tone shifts slightly as you deliver the last sentence, accompanied by a knowing smile.
"Of course, Warden $player.wardname. I apologize if I came off as accusatory. You've done some impressive things."
"And I'm sure I'll only impress further."
With that, the conversation gradually tapers off, leaving the room to be filled once more by the gentle clinking of silverware against plates.<<elseif $hostile >= 25>>You cross your arms and adopt a stern expression. "Are you implying that I'm dishonest, Your Highness?"
"I didn't mean to─"
You interrupt $lyhimher, saying, "You've sought my assistance. If you wish for me to consider your request seriously, I suggest refraining from making unfounded accusations. I highly doubt you'd have come to //me// among all the other Wardens unless you had a specific need. Accusing a blind ?man of deception is rather tactless."
There's a brief silence before the $lyTitle finally speaks, tinged with a touch of embarrassment. "I meant no offense, ?Sir. Please accept my apology."
The conversation dwindles after that, and the room once again fills with the gentle sounds of silverware clinking against plates.<<else>>You fold your arms, maintaining an impassive demeanor.
"I... Well..." The $lyTitle clears $lyhisher throat nervously.
You raise an inquisitive eyebrow.
"Apologies," $lyheshe says sheepishly, "I didn't intend to cause offense."
You discreetly roll your eyes beneath your blindfold. The conversation dwindles after that, and the room is once more filled with the gentle sounds of silverware clinking against plates.<</if>>
<<nobr>><<run setup.characters.ly.updateMood("Placated")>>
<<run setup.characters.ly.updateThoughts("You seem to have placated {possessive} curiosity — for now.")>><</nobr>><</if>>
<<if $raven.signal is "hair">>$raven.name gives your hair a reassuring tug, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<elseif $raven.signal is "ear">>$raven.name gives your ear a reassuring nip, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<else>>$raven.name rubs against your cheek in reassurance, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<</if>>
<span class="next"><<button "Next" "DinPt2">><</button>></span><<if $chapter1.includes("CivBrutal") or $chapter1.includes("CivTrue") or $chapter1.includes("CivFail")>><<include "Ch1GabHelp">><<run setup.characters.ly.updateMood("Intrigued")>><<run setup.characters.ly.updateThoughts("{Subjective} seems to wonder about your magic abilities.")>><<else>><<set $lySus += 1>>You try your best to deflect the question with one of your own.
"We all have other senses, I've just learned to rely on them." You smile slightly mysteriously, adding, "Besides, are there not far more stranger things out there, Your Highness?"
The $lyTitle ponders a moment before murmuring, "I suppose so. I apologize for being so cynical." The skepticism remains, though thinly veiled. Does $lyheshe want you to know $lyheshe doesn't believe you?
Regardless, you give a half smile in return. You get a strange, nagging feeling, but you let it slide... at least for now. The conversation dies out from there, and the room is filled once more with the soft sounds of silverware clanking against plates.<</if>>
<<if $raven.signal is "hair">>$raven.name gives your hair a reassuring tug, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<elseif $raven.signal is "ear">>$raven.name gives your ear a reassuring nip, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<else>>$raven.name rubs against your cheek in reassurance, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<nobr>><<run setup.characters.ly.updateMood("Ominous")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems more interested in your circumstance than {subjective} lets on.")>><</nobr>><</if>>
<span class="next"><<button "Next" "DinPt2">><</button>></span><<if $chapter1.includes("CivBrutal") or $chapter1.includes("CivTrue") or $chapter1.includes("CivFail")>><<include "Ch1GabHelp">><<run setup.characters.ly.updateMood("Intrigued")>><<run setup.characters.ly.updateThoughts("{Subjective} seems to wonder about your magic abilities.")>><<else>>Maybe it's a bad idea to blow off the question, mostly because it's coming from the //$lyTitle//. But the skepticism is tiresome. Sure, you could attempt to alleviate it, but in the end you run the chances of furthering $lyhisher curiosity to the point of it becoming a hinderance. So you merely shrug.
The $lyTitle chuckles in a amusement, "You won't answer?"
With a sigh, you address $lyhimher beyond gestures, "What would be the point? I will always be looked at with skepticism, Your Highness. Question me if you will, but I don't care to entertain your curiosity. Make up your own mind."
The $lyTitle ponders a moment before murmuring, "A fair point. I apologize for being so cynical." $lyHisHer voice is unwavering, giving no tells on whether $lyheshe will take your answer as finality on the subject.
Regardless, you give a half smile in return. The conversation dies out from there, and the room is filled once more with the soft sounds of silverware clanking against plates.<</if>>
<<if $raven.signal is "hair">>$raven.name gives your hair a reassuring tug, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<elseif $raven.signal is "ear">>$raven.name gives your ear a reassuring nip, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.<<else>>$raven.name rubs against your cheek in reassurance, helping ease your nerves after the worrisome conversation. You give him a small bite, something which he excitedly takes.
<<nobr>><<run setup.characters.ly.updateMood("Ominous")>>
<<run setup.characters.ly.updateThoughts("{Subjective} seems more interested in your circumstance than {subjective} lets on.")>><</nobr>><</if>>
<span class="next"><<button "Next" "DinPt2">><</button>></span>This may very well end in a fight anyway, so why not hasten the inevitable? You have somewhere to be, and despite the logic against forcing the encounter given your exhaustion, you just want to be done with it.
You step out from behind the corner, drawing your blade to get their attention.
"Who the hell are you?" one of them questions.
You huff a sigh. "It doesn't matter. I need the $gabmanwoman you're holding up, so can we get on with this?" You twirl your $player.sword deftly, signaling your readiness to fight.
"Wai─" Gabriel starts, but one of the civilians barks a laugh.
"You expect us to fight a blind arse?"
You smile, unbothered by the slur. "Should be easy then, right?"
The man laughs again, though there's a hint of nervousness in his voice given your confidence. "If it's a fight you want, then very well."
Before you know it, there are shouts and a cry. Quickly, you rush to aid Gabriel.
<span class="next"><<button "Next" "PathFailConverge">><</button>></span>As you prepare to respond, someone clears their throat. The knight who had escorted you earlier, Gabriel, addresses the $lyTitle, "If I may, Your Highness. I had the privilege of witnessing ?Sir $player.wardname's combat prowess today. It was... truly extraordinary, to say the least."
"Is that so?" The $lyTitle states curiously.
You continue from there, nodding in thanks toward the direction $gabSir Duarte spoke from, "It's hard to explain how I do it, I must admit. I suppose it can only be explained as most unexplainable things can..." With a playful flourish, you raise your hands before you, wiggling your fingers in a whimsical wave, "//Magic//."
The table responds with a chorus of soft laughter. As the mirth subsides, $lyName addresses you with a hint of amusement, "Then I eagerly await witnessing your skill for myself."
"Forgive me, but I hope circumstances never lead to such a necessity," you respond with a warm smile before resuming your meal.<<if $randomVice is "Deep Breathing">>
You pause in your steps, the world around you fading into the background through increasingly erratic breaths. Honing in on the feeling, you turn your focus to steadying the rhythm — slow and deep. Closing your eyes, you take each breath deliberately. Each pause is elaborate in its length as you carefully tread the fine line between calm and panic. It helps, though your focus still teeters on the edge.
Seeking a distraction, you drift towards the window in hopes aught outside might catch your thoughts and drag them back.
Below, the gardens lay draped in the sunset's golden glow — serene, beautiful, and, better yet, empty. The distant laughter of guards, lost in a revelry within the barracks beyond, floats up to you — a reminder of the solitude you've long adhered to. You draw in another deep breath, letting it wash over you in an almost serene wave, though the calm it brings feels fleeting, overshadowed by an ensuing tightness in your chest.
Despite your efforts, you're pulled down into the depths of memories you've long since buried.
It's not enough.
<<elseif $randomVice is "Drawing">>
You grab your journal tucked away in your pack. Its pages, worn at the edges, still house many blank canvases. You recall how the last book met its demise in flames, a symbolic unburdening when its pages could hold no more — a load lightened, whether in body or soul, you seldom dwell on. Opening to a blank page, your fingers tighten around the pencil. At first, your marks move without form. It's the motion that matters — each line is a representation of the chaos within your mind. This act of creation, however in disarray, brings a semblance of solace.
As the edge of your distress dulls, you wander to the window in search of a muse that might draw you further from the edge.
Below, the gardens lay draped in the sunset's golden glow — serene, beautiful, and, better yet, empty. The distant laughter of guards, lost in a revelry within the barracks beyond, floats up to you — a reminder of the solitude you've long adhered to.
You twist your pencil between your fingers, yet no element catches your attention in the forming fog — a familiar and impenetrable sensation that muffles your thoughts and dulls your senses. No distraction dispels its grasp, like a weight on your mind that presses and presses.
Despite your efforts, you're pulled down into the depths of memories you've long since buried.
It's not enough.
<<elseif $randomVice is "Workout">>
Restlessness claws at your muscles, an insidious whisper urging you towards a self-destructive solace. Resisting, you drop to the floor, your palms pressing against the cold floor. Push-up after push-up, you channel the energy into each strained movement. Form isn't a thought — it's just the want to rid yourself of the forming chaos that's aching in your body. It fights against the darker desires you once found a semblance of peace in. Though the burn in your muscles offers scant satisfaction, it serves as a counterforce, keeping the more sinister urges at bay.
Once the burn is too much to push through, you stand and stretch your arms as you move to the window.
Below, the gardens lay draped in the sunset's golden glow — serene, beautiful, and, better yet, empty. The distant laughter of guards, lost in a revelry within the barracks beyond, floats up to you — a reminder of the solitude you've long adhered to. You draw in a deep breath, letting it wash over you in an almost serene wave, though the calm it brings feels fleeting, overshadowed by an ensuing tightness in your chest.
Despite your efforts, you're pulled down into the depths of memories you've long since buried.
It's not enough.
<<elseif $randomVice is "Smoking">>
While it has yet to catch on, parchment-wrapped tobacco promises a quicker solace than the cumbersome ritual of a pipe. You rummage through your bag, fingers closing around the familiar case, and quickly make your way to the heavily curtained window. With a deft flick of your wrist, a flame springs to life, igniting the end of the roll with a satisfying hiss. The first inhale is a balm, the smoke's acrid warmth weaving through your senses, tempering the edges of your mounting anxiety.
With your distraction in hand, you turn your gaze out the window to set your thoughts on more than your poor choices.
Below, the gardens lay draped in the sunset's golden glow — serene, beautiful, and, better yet, empty. The distant laughter of guards, lost in a revelry within the barracks beyond, floats up to you — a reminder of the solitude you've long adhered to. Inhaling another drag, you close your eyes and let the nicotine-laced haze envelope you, a fleeting shield against the chaos of your thoughts.
But still, you're pulled down into the depths of memories you've long since buried.
It's not enough.
<<elseif $randomVice is "Drinking">>
Rummaging through your pack, your fingers grasp the cold metal of your flask. It's a familiar ritual — unscrew the cap, and take the long gulp. The sharpness and burn always jolts your mind like a fragile twig. Your head shakes, and the second swig is far less harsh on your senses, though no less a balm to your forming chaos. The warm buzz that follows is a welcome reprieve, and the urge to keep drinking, to let it fester and grow, becomes all too tempting.
Drunkenness is not something to cling to at the moment, you have engagements to attend after all, though not by choice. To fight against the desire, you move to the window, letting your focus shift away from the flask's unruly whispers.
Below, the gardens lay draped in the sunset's golden glow — serene, beautiful, and, better yet, empty. The distant laughter of guards, lost in a revelry within the barracks beyond, floats up to you — a reminder of the solitude you've long adhered to. Allowing yourself one final sip, you savor the fleeting warmth, a last attempt to hold the encroaching shadows at bay.
Alcohol, an often double-edged sword, betrays your wants. Still, you're pulled down into the depths of memories you've long since buried.
It's not enough.
<<elseif $randomVice is "Nail Biting">>
Without realizing it, your hand drifts to your mouth. It's an inelegant thing, gnawing at the nail, but it's a familiar habit that surfaces in times of stress. The repetitive motion offers a precarious anchor, a focus that brings you away from spiraling thoughts that threaten to consume you.
Absently, you wander to the window, curious to the view you might find, and perhaps to further distract yourself.
Below, the gardens lay draped in the sunset's golden glow — serene, beautiful, and, better yet, empty. The distant laughter of guards, lost in a revelry within the barracks beyond, floats up to you — a reminder of the solitude you've long adhered to.
That faint thought is like a reality shock. You catch yourself biting harder, a momentary spike in the dull ache of your fingertips that pulls you back from the edge of your thoughts. It's a fleeting reprieve, this minor pain, a reminder of the solace you had once found in it.
Yet, it awakens those thoughts. Still, you're pulled down into the depths of memories you've long since buried.
It's not enough.
<<elseif $randomVice is "Sex">>
<<set $afterViceSex to true>>The world narrows to a familiar crossroads of desire and necessity. Sex is often an escape — a dark void of lust you've often succumbed to in moments of overwhelming stress. It's a temporary sanctuary, a place where physical release can masquerade as emotional relief.
<</if>>
<<if $mcVices.includes("Sex")>>The thought crosses your mind to seek out the fleeting comfort in the company of another, yet the notion feels hollow. At times like this, a visit to a brothel or the search for a prostitute could come with ease. However, such options hold little appeal when escape is not an option — you have dinner with the damned //$lyTitle.//
You could take the matter into your own hands, of course. But would it truly help? Or is it just another temporary distraction from the weight of your emotions?
<<nobr>>
<div class="choices">
<div class="choice-item">[[Fuck it, just try it.|Mast]]</div>
<<if $afterViceSex is true>>
<div class="choice-item">[[No, just focus on something else.|Win]]</div>
<<else>>
<div class="choice-item">[[No, just find something else to do.|BathPt12]]</div>
<</if>>
</div>
<</nobr>>
<<else>>
<span class="next"><<button "Next" "BathPt12">><</button>></span>
<</if>>You remember his hands as they traveled over your body — gentle and subtle. His feather touch sent every nerve firing as your skin prickled with anticipation. You cannot recall how you met him. You don't even remember his name. Did you even ask for it? It doesn't matter, but at this moment, your body aches for him.
<<if $appearance.sex is "penis">>You try to remember the way his warm hands wrapped around your throbbing cock, and it was //dripping//. You were growing impatient at his slow motions — but he kept //teasing//.
There was a clear understanding, a boundary you had openly established. You've engaged in sexual acts but never crossed the ultimate threshold. This barrier, both emotional and physical, is a line you've consciously chosen not to cross. He respected this, finding a certain allure in exploring other expressions of intimacy together. Perhaps his gentleness was a wish manifest on the hope you might stay, but your circumstance never allowed for a stationary life.
The thought is like a shock, the memories attempting to interfere. You hone in on the feelings — the warmth of your hands, the memory of his.
His body was warm against you, fingers wrapped around both his erection and yours. His hands worked you both together, a harmonious repetition both suffocating and comforting. Subtle movements of his hips intensified, one you couldn't help but mimic with each stroke in his grasp. His breath fluttered against your neck as he deftly stroked the budding heat through your body. Oil wasn't needed, both slick in the offerings spilling from your core. Your hand attempts to echo his movements, yet some sensations simply defy replication.
You squeeze your eyes shut, letting darkness swallow you whole. Memories of his kiss make your lips ache at its loss. Your strokes become more fervent, relishing in the waves of heat coursing through at the thought of his gentle touch — how he slowly squeezed more when it was becoming too much. The soft tickle of his breath was once a focus, a closeness in vulnerability you relinquished to.
Stroking more earnestly, you try to remember the euphoric eruptions of emotions with each movement of his hands. How your body squirmed against him, trying to ground yourself in the building fervor you weren't ready to let go of. //You wish you could feel that again.//
Your breath goes heavy as you quicken your pace, the feelings absent that he provided so sorely missed. He held back, wanting to enjoy it as long as he could. However, when your moans grew louder, neither of you could restrain the ecstasy formed in its white liquid that made a complete mess out of you.
And yours just dripped to the floor.<<elseif $appearance.sex is "vagina">>You try to remember how his deliciously warm hands gently grazed over your clit, making your body twitch in a way that made his breaths grow heavy. You were growing impatient at his slow motions — but he kept //teasing//.
There was a clear understanding, a boundary you had openly established. You've engaged in sexual acts but never crossed the ultimate threshold. This barrier, both emotional and physical, is a line you've consciously chosen not to cross. He respected this, finding a certain allure in exploring other expressions of intimacy together. Perhaps his gentleness was a wish manifest on the hope you might stay, but your circumstance never allowed for a stationary life.
The thought is like a shock, the memories attempting to interfere. You hone in on the feelings — the warmth of your hands, the memory of his.
Rubbing more earnestly, you remember what came next — arms tangled as you each pleasured one another. Your hands stroked his erection, finding a rhythm to match his. His fingers, slick and gentle, continued their machinations. His breath trailed down, his mouth searching every way he might please you. <<if $appearance.breasts is true>>His tongue danced along your breast, a blissful tickle that warmed your core. Your fingers twirl around them, and while the sensation is not fulfilling in the way you hoped, it's still sends a satisfying thrill through you. <</if>>The perceptions were more than a want — they were a need, forming in the depths of your mind, one you could not live without that night.
It's a shiver of desire to succumb, yet a wish to hold on.
You squeeze your eyes shut, letting darkness swallow you whole. Memories of his kiss make your lips ache at its loss. As you rub more, you try to remember the euphoric eruptions of emotions with each touch. How your legs wrapped around his, begging for a closeness yet maintaining that gap. His hips rolled into your grasp, and you grinded in his. //You wish you could feel that again.//
Your breaths grow heavy as you quicken your pace. He held back, wanting to enjoy it as long as he could. But when your moans grew louder, neither of you could hold back anymore as bliss formed in a wet mess from you, and he emptied himself into the palm of your hands.
Your body spasms at the memory, the intense sensation spreading through your core until you fall forward, surrendering to the pleasure until your hand slips away.<</if>>
<span class="next"><<button "Next" "After">><</button>></span>You remember your hands traveling over her cool skin — soft and supple. There's a flickering memory of her perfume, a scent you fail to grasp in the passing thought. You cannot recall how you met her. You don't even remember her name. Did you even ask for it? It doesn't matter, but at this moment, your body aches for her.
You recall the sound of her giggles as your fingers lightly traced over the pearls of her breasts, and how her breath escaped in a deep sigh when your tongue caressed them. A shared longing to revel in pleasure united you both, <<if $appearance.breasts is true>>her delicate fingertips danced along yours, <<else>>her delicate fingers danced along your skin, <</if>>igniting a buzzing sensation across your skin.
There was a clear understanding, a boundary you had openly established. You've engaged in sexual acts but never crossed the ultimate threshold. This barrier, both emotional and physical, is a line you've consciously chosen not to cross. She respected this, finding a certain allure in exploring other expressions of intimacy together. Perhaps her gentleness was a wish manifest on the hope you might stay, but your circumstance never allowed for a stationary life.
The thought is like a shock, the memories attempting to interfere. You hone in on the feelings — the warmth of your hands, the memory of hers.
Your lips traced a path down her body, pausing at the soft tufts of hair that guarded the area you longed for. You paused, wanting to make sure she was ready for what was to come next — and when she gently nudged your head downward, you eagerly explored the velvety folds of her sex with your tongue. Soon, you found her most sensitive spot and applied gentle pressure, eliciting a silent gasp from her.
<<if $appearance.sex is "penis">>* [[You slid your fingers inside her.|Ch1 FFinger]]<<else>>* [[You slid your fingers in, being fine with giving but not receiving.|Ch1 FFinger]]<</if>>
* [[You continued with only your tongue.|Ch1 FVirTongue]]The memory of their soft, tender lips lingers in your mind, each kiss exchanged with gentle reciprocity. You cannot recall how you met them. You don't even remember their names. Did you even ask for it? It doesn't matter, but in this moment, your body aches for their touch.
A tingling sensation ignites across your skin as you remember the gentle touch of their hands exploring your body and yours exploring theirs.
There was a clear understanding, a boundary you had openly established. You've engaged in sexual acts but never crossed the ultimate threshold. This barrier, both emotional and physical, is a line you've consciously chosen not to cross. They respected this, finding a certain allure in exploring other expressions of intimacy together. Perhaps their gentleness was a wish manifest on the hope you might stay, but your circumstance never allowed for a stationary life.
The thought is like a shock, the memories attempting to interfere. You hone in on the feelings — the warmth of your hands, the memory of theirs.
* [[You and the woman both went down on him.|Ch1 TriDown]]
* [[They both went down on you.|Ch1 TriReceive]]If no vices are chosen, then Deep Breathing is the default. Coping is an important aspect of the MC's journey, and one must be present. I have opted for Deep Breathing to be the "neutral" choice.
<<link "Φ Continue with Deep Breathing">>
<<set $deepbreathing to true>>
<<set $mcVices.push("Deep Breathing")>>
<<goto "Ch1 AfterVice">><</link>>
<<link "Φ Return to Choices">><<goto "BathPt10">><</link>>You had carefully glided your tongue over her clit, using a gentle hand to hold down her squirming hips as her pleasure built. Her breaths grew heavier with each flick of your tongue, her hands grasping <<if $appearance.hair isnot "bald">> your hair<<else>>the sheets<</if>>. It was a feeling most divine, and you reached down to <<if $appearance.sex is "penis">>stroke<<else>>rub<</if>> yourself, matching the rhythm of your tongue with the movements of your hand.
You wish you could have seen her expressions, yet the blindness that envelops these encounters only deepens their allure. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the enticing dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
She finally freed herself from your grasp before reaching her peak, pulling you up to sit beside her. She guided your hands to the wet mess you left her in, <<if $appearance.sex is "penis">>and her gentle fingers wrapped around your cock<<else>>and her gentle fingers found yours<</if>>. She had asked something, words you cannot recall, but whatever your response, you both began to move your hands in a matched rhythm as they gently worked the building ecstasy.
Her breaths were hot against your neck, and you can still recall the moment you turned to meet her lips in a passionate kiss. Your lips ache at the memory of how desperately she kissed you back.
<<if $appearance.sex is "penis">>You stroke yourself, the pace becoming more erratic as the familiar sensations stir within. Her body trembled beneath your touch, her soft moans escaping unbidden. It was an exciting feeling, one that sent you over the edge with her — a mess in her hands that now repeats into yours and onto the floor.<<else>>You touch yourself, rubbing more erratically as the familiar sensations stir within. Her body trembled beneath your touch, her soft moans escaping unbidden. It was an exciting feeling, one that sent you over the edge with her — an intense heat that echoes in your core, causing your legs to buckle. You continue until the climax fades into a soothing state of bliss, and your hand falls away, leaving you trembling with pleasure.<</if>>
<span class="next"><<button "Next" "After">><</button>></span>You had carefully glided your tongue over her clit, using a gentle hand to hold down her squirming hips as her pleasure built. You briefly released your grip, slipping your fingers inside, causing another blissful moan to escape her lips. It was silky and succulent — flooded with want that you can still recall. With reckless abandon, her hips moved in sync with your hand, your tongue continuing its machinations.
You wish you could have seen her expressions, yet the blindness that envelops these encounters only deepens their allure. Deprived of sight, every touch intensified, each whisper amplified — a symphony of sensations that consume you. In that darkness, the world falls away, leaving only the raw pulse of feelings, the enticing dance of sounds. It allows you to //forget.// It's a bliss that sends your mind into a whirlwind.
She finally freed herself from your grasp before reaching her peak, pulling you up to sit beside her. She guided your hands to the wet mess you left her in, <<if $appearance.sex is "penis">>and her gentle fingers wrapped around your cock<<else>>and her gentle fingers found yours<</if>>. She had asked something, words you cannot recall, but whatever your response, you both began to move your hands in a matched rhythm as they gently worked the building ecstasy.
Her breaths were hot against your neck, and you can still recall the moment you turned to meet her lips in a passionate kiss. Your lips ache at the memory of how desperately she kissed you back.
<<if $appearance.sex is "penis">>You stroke yourself, the pace becoming more erratic as the familiar sensations stir within. Her body trembled beneath your touch, her soft moans escaping unbidden. It was an exciting feeling, one that sent you over the edge with her — a mess in her hands that now repeats into yours and onto the floor.<<else>>You touch yourself, rubbing more erratically as the familiar sensations stir within. Her body trembled beneath your touch, her soft moans escaping unbidden. It was an exciting feeling, one that sent you over the edge with her — an intense heat that echoes in your core, causing your legs to buckle. You continue until the climax fades into a soothing state of bliss, and your hand falls away, leaving you trembling with pleasure.<</if>>
<span class="next"><<button "Next" "After">><</button>></span>The scent of arousal had filled the air, a heady mix of sex and pleasure. It enveloped you, heightening your senses and driving you both further into the moment. You remember the taste of his soft, salty skin against your tongue, her mouth meeting yours in a partnership of bliss.
Her fingers intertwined with your own, a silent agreement that there was more to come. The taste of his succulent drips from his manhood was enticingly sweet. His breaths became deeper and more labored as he brushed your cheek with a gentle touch that urged you on. With purposeful movements, your tongue pressed against the right spots, mimicking hers. It was a moment of mutual pleasure, a dance of tongues and lips, a symphony of sensation as you both worshipped and explored this intimate part of him.
His fingers clenched onto the sheets, his breathing turning into moans as he experienced increasing pleasure. His release filled your mouths with thick, hot ecstasy that you can still remember vividly.
Yet, even amidst his orgasm, the night was far from over. Your hands quicken your <<if $appearance.sex is "penis">>strokes<<else>>rubs<</if>> as you remember being laid upon your back. Your fingers found her most sensitive area, massaging gently as the other <<if $appearance.sex is "penis">>stroked<<else>>rubbed<</if>> yours. <<if $appearance.breasts is true>>One tongue danced along your breast, a blissful tickle that warmed your core. Your fingers twirl around them, and while the sensation is not fulfilling in the way you hoped, it still sends a satisfying thrill through you. <</if>>The perceptions were more than a want — they were a need, forming in the depths of your mind, one you could not live without that night.
It's a shiver of desire to succumb, yet a wish to hold on.
You squeeze your eyes shut, letting darkness swallow you whole. Memories of their kiss make your lips ache at its loss. As you <<if $appearance.sex is "penis">>stroke<<else>>rub<</if>> more fervently, you try to remember the euphoric eruptions of emotions with each touch. How your legs tangled theirs, begging for a closeness yet maintaining that gap. Her hips rolled into your touch, and you grinded in his. //You wish you could feel that again.//
<<if $appearance.sex is "penis">>You stroke yourself, the pace becoming more erratic as the familiar sensations stir within. Her body trembled beneath your touch, her soft moans escaping unbidden. It was an exciting feeling, one that sent you over the edge with her — a mess in the man's hands that now repeats into yours and onto the floor.<<else>>You touch yourself, rubbing more erratically as the familiar sensations stir within. Her body trembled beneath your touch, her soft moans escaping unbidden. It was an exciting feeling, one that sent you over the edge with her — an intense heat that echoes in your core, causing your legs to buckle. You continue until the climax fades into a soothing state of bliss, and your hand falls away, leaving you trembling with pleasure.<</if>>
<span class="next"><<button "Next" "After">><</button>></span>The scent of arousal had filled the air, a heady mix of sex and pleasure. It enveloped you, heightening your senses and driving you both further into the moment. You remember the feeling of their tongues against your <<if $appearance.sex is "penis">>cock<<else>>clit<</if>>, an insatiable hunger that only you could satisfy.
The wet heat of their mouths on your skin was a delicious sensation, each kiss and lick sending shivers through your body and igniting a fire within you. <<if $appearance.sex is "penis">>Your erect member throbbed with anticipation, coated in the arousal that they eagerly lapped up.<<else>>You were consumed by desire, their tongues and fingers taking turns to stimulate your most sensitive area.<</if>> Their lips and tongue worked in tandem, expertly bringing you closer to the edge of pleasure with each movement.
You didn't know whose tongue was whose; such things never matter. Right now, you only wish you could feel it again.
Your mind focuses on the feeling mounting, memories of their touch like a spear to your core. It was a moment of mutual pleasure, a dance of tongues and lips, a symphony of sensation as they both worshipped and explored this intimate part of you.
Despite the attention you were receiving, your hands continued to explore, giving and receiving pleasure with equal fervor. The sounds of their soft moans only added to the heightened state of ecstasy that consumed you — an echo that now surges within you.
<<if $appearance.sex is "penis">>You stroke yourself, the pace becoming more erratic as the familiar sensations stir within. Your moans had escaped unbidden, and their excitement was evident in your coming release. You held on as long as you could, yet their persistence sent you tumbling over — a mess in their mouths that now repeats into your hands and onto the floor.<<else>>You touch yourself, rubbing more erratically as the familiar sensations stir within. Your moans had escaped unbidden, and their excitement was evident in your coming release. You held on as long as you could, yet their persistence sent you tumbling over — an intense heat that echoes in your core, causing your legs to buckle. You continue until the climax fades into a soothing state of bliss. Your hand falls away, leaving you trembling with pleasure.<</if>>
<span class="next"><<button "Next" "After">><</button>></span>As you build relationships with others, you might wonder how they feel about you. Do you prefer to see these details visually represented, or would you rather let the story naturally reveal your progress?
* [[Show Friendship Bars.|Opening][$friendshipBars to true]]
* [[Keep Friendship Bars hidden.|Opening]]<<set $lastPassage to passage()>>