(text-colour:yellow)[You saved your mother!]
You spent 5000g and have bought postage to buy an adventuring party from the capital to come and complete the task for you. Upon hearing the request the adventurers guild quickly responded by deploying low rank adventurers to clear the dungeon. Once the adventurers arrived to your village they gave your mother medicine and then cleared the dungeon to suppress the demon lord's forces.
Go on, press the back button to undo this ending. Unless you like being down 5000g. There is no post game.
[[Return to Town->Town Basic]]Please enter your character's name and then click the link:
(input-box:2bind $Charname,"=XXX=",1)
[[Yes this name.->Character name check]]Name: (print:$Charname)
Health: (print:$Health)/(print:$mHealth)
Weapon: (if:$Weapon is 1)[Fists](else-if:$Weapon is 2)[Stick](else-if:$Weapon is 5)[Sword](else-if:$Weapon is 15)[Caliburn](else-if:$Weapon is 30)[Aqua Heartia](else-if:$Weapon is 999)[Cheat Stick](else:)[Fists]
Currency: (print:$Money)g
Potions:(print:$redPots)
(set:_Floors to $Floors+$Floors2+$Floors3)
You have (print:$Herbs) Herbs and have cleared (print:_Floors) floors.
[[I want to change my name.->Name Change]]
[[Return to Town->Town Basic]]Are you sure you want to be named "(print:$Charname)"
(t8n-arrive:"blur")[[Yes, that's my name.->Enemy Set]]
[[No, I want to change it.->Character Name]]You died... Unfortunate.
(link:"Respawn")[(set:$Health to $mHealth)(set:$Money to $Money-100)(go-to:"Town Basic")]You stand before the entrance of the dungeon. You can hear the gentle breeze howling past the cavity before you and you can already smell the dank dusty air. You better be prepared before going in there.
(The dungeon is incomplete and will feature more enemies soon!)
(link:"Enter Dungeon (level 1)")[(if:$Weapon is not 1)[(goto:"DungeonCombat")](else:)[(go-to:"fist check")]]
(if:$saferoom1 is true)[(link:"Go to safe room 1")[(go-to: "Safe Room")]]
(if:$saferoom2 is true)[(link:"Go to safe room 2")[(go-to: "Safe Room 2")]]
(if:$saferoom3 is true)[(link:"Go to safe room 3")[(go-to: "Safe Room 3")]]
[[Return to town ->Town Basic]]You successfully escaped the battle and have returned to the entrance!
(set:$slimeCHealth to $slimeTHealth)(set:$spiderCHealth to $spiderTHealth)
(link:"Escape")[(go-to: "Dungeon Entrance")](set:$Floors to $Floors+1)(set:_money to (random:10,50))You obtained victory along with (print:_money)g and have completed (print:$Floors) floors on level 1!
(set:$mHealth to $mHealth+2)(set:$slimeCHealth to $slimeTHealth)
(set:$Money to $Money +_money)
(if:$Floors>4)[(link:"Continue to saferoom")[(go-to:"Safe Room")]]
(link:"Continue to combat")[(go-to:"DungeonCombat")]
[[Leave Dungeon->Dungeon Entrance]](set:$Floors2 to $Floors2+1)(set:_money to (random:50,100))You obtained victory along with (print:_money)g and have completed (print:$Floors2) floors on level 2!
(set:$mHealth to $mHealth+4)(set:$spiderCHealth to $spiderTHealth)
(set:$Money to $Money +_money)
(if:$Floors2>4)[(link:"Continue to saferoom")[(go-to:"Safe Room 2")]]
(link:"Continue to combat")[(go-to:"DungeonCombat2")]
[[Leave Dungeon->Dungeon Entrance]]Enemy: Slime
Health: $slimeCHealth / $slimeTHealth
Player: $Charname
Health: $Health / $mHealth
(if:$Health <= 0)[(set:$slimeCHealth to $slimeTHealth)(go-to:"Death")]
(if:$slimeCHealth <=0)[(go-to:"Dungeon Victory")]
What will you do?
(link:"Attack")[(set:$slimeCHealth to $slimeCHealth-$Weapon)(set:$Health to $Health - $slimeDam)(go-to:"DungeonCombat")]
(link:"Use Red Potion")[(if:$redPots > 0)[(set:$Health to $mHealth - $slimeDam)(set:$redPots to $redPots-1) (go-to:"DungeonCombat")](else:)[You have no red potions]]
(link:"Escape")[(if:(random:100) >25)[(go-to:"Dungeon Escape")](else:)[(go-to:"DungeonCombat")(set:$Health to $health - $slimeDam)]]Enemy: Spider
Health: $spiderCHealth / $spiderTHealth
Player: $Charname
Health: $Health / $mHealth
(if:$Health <= 0)[(set:$spiderCHealth to $spiderTHealth)(go-to:"Death")]
(if:$spiderCHealth <=0)[(go-to:"Dungeon Victory 2")]
What will you do?
(link:"Attack")[(set:$spiderCHealth to $spiderCHealth-$Weapon)(set:$Health to $Health - $spiderDam)(go-to:"DungeonCombat2")]
(link:"Use Red Potion")[(if:$redPots > 0)[(set:$Health to $mHealth - $spiderDam)(set:$redPots to $redPots-1) (go-to:"DungeonCombat2")](else:)[You have no red potions]]
(link:"Escape")[(if:(random:100) >55)[(go-to:"Dungeon Escape")](else:)[(go-to:"DungeonCombat2")(set:$Health to $health - $spiderDam)]]Slime:
(set:$slimeTHealth to 5)
(set:$slimeCHealth to 5)
(set:$slimeDam to 3)
Slime:
(set:$spiderTHealth to 15)
(set:$spiderCHealth to 15)
(set:$spiderDam to 6)
Boar:
(set:$boarTHealth to 3)
(set:$boarCHealth to 3)
(set:$boarDam to 2)
Dire Wolf
(set:$wolfTHealth to 20)
(set:$wolfCHealth to 20)
(set:$wolfDam to 7)
Troll:
(set:$trollTHealth to 50)
(set:$trollCHealth to 50)
(set:$trollDam to 15)
DragonBorn:
(set:$dunbTHealth to 150)
(set:$dunbCHealth to 150)
(set:$dunbDam to 20)
Rudeus
(set:$ruTHealth to 500)
(set:$ruCHealth to $ruTHealth)
(set:$ruDam to 150)
Orsted
(set:$orTHealth to 9999)
(set:$orCHealth to $orTHealth)
(set:$orDam to 999999)
(go-to:"Introduction")(set: $hasShopped to true)
Shop Keeper: Ah you're back! How was your trip, have you checked in with your mother? I hope so! It seems she has gotten sick. The village healer said that she could be cured with a herb thats found deep in the dungeon.
(link:"I haven't")[Do not worry, I am here to help; I will give you a discount on all items also here have a red potion on the house!
(text-style:"subscript","emboss")[''Obtained 1 Red Potion'']](set:$redPots to $redPots+1)
(more:)[[[Exit Shop->Town Basic]]](set:_herbs to (random:1,3))
You have found _herbs Herb(s). Theres some roots here to your left.
(set:$Herbs to $Herbs + _herbs)
[[Go Left->Forest 11]]
[[Go Straight->Forest Combat]]
[[Go Right->Forest Combat]]
[[Go Back->Forest1]](set:_herbs to (random:1,2))You have found _herbs Herb(s)(set:_money to (random:5,15))
You found a chest that had (print: _money)g in it
(set:$Herbs to $Herbs + _herbs)
(set:$Money to $Money + _money)
[[Go Left->Forest Combat]]
[[Go Straight->Forest Combat]]
[[Go Right->Forest Combat]]
[[Go Back->Forest1]](set:_herbs to (random:1,2))
You have found _herbs Herb(s), there seems to be something ahead of you
(set:$Herbs to $Herbs + _herbs)
[[Go Left->Forest 4]]
[[Go Straight->Forest 3]]
[[Go Right->Forest Combat]]
[[Go Back->Forest1]](set:_herbs to (random:1,2))
(set:_money to (random:10,25))
You have found _herbs Herb(s)
(if:visits is 0)[You found a chest that had (print: _money)g in it ]
(set:$Herbs to $Herbs + _herbs)
(set:$Money to $Money + _money)
[[Go Left->Forest Combat]]
[[Go Straight->Forest Combat]]
[[Go Right->Forest Combat]]
[[Go Back->Forest 2]](set:_herbs to (random:1,2))
You have found _herbs Herb(s), vast forest stretches out all around you, a boulder sits in the forward right corner of the clearing
(set:$Herbs to $Herbs + _herbs)
[[Go Left->Forest Combat]]
[[Go Straight->Forest Combat]]
[[Go Right->Forest 5]]
[[Go Back->Forest 2]](set:_herbs to (random:1,2))
You have found _herbs Herb(s), theres a pond here it seems clean for where it is
(set:$Herbs to $Herbs + _herbs)
[[Go Left->Forest 7]]
[[Go Straight->Forest Combat]]
[[Go Right->Forest Combat]]
[[Go Back->Forest 4]](set:_herbs to (random:1,2))(set:_money to (random:100))You have found _herbs Herb(s), there is a meadow here
You found a chest that had (print: _money)g in it
(set:$Herbs to $Herbs + _herbs)
(set:$Money to $Money + _money)
[[Go Left->Forest Combat]]
[[Go Straight->Rudy Check]]
[[Go Right->Forest Combat]]
[[Go Back->Forest 7]](set:_herbs to (random:1,2))
You have found _herbs Herb(s), vast forest stretches out all around you
(set:$Herbs to $Herbs + _herbs)
[[Go Left->Forest 6]]
[[Go Straight->Forest 9]]
[[Go Right->Forest Combat]]
[[Go Back->Forest 5]](set:_herbs to (random:1,2))
You have found _herbs Herb(s), there is strange sounds to the right
(set:$Herbs to $Herbs + _herbs)
[[Go Left->Forest Combat]]
[[Go Straight->Forest Combat]]
(link:"Go Right")[(if:(history: where its name contains "Forest Clearing")'s length >= 1)[(go-to:"Forest Clearing")](else:)[(go-to:"Forest Boss")]]
[[Go Back->Forest 9]](set:_herbs to (random:1,2))
You have found _herbs Herb(s), you feel dizzy as if you have been here before
(set:$Herbs to $Herbs + _herbs)
[[Go Left->Forest 8]]
[[Go Straight->Forest Combat]]
[[Go Right->Forest Combat]]
[[Go Back->Forest 7]]Enemy: Dire Wolf
Health: $wolfCHealth / $wolfTHealth
Player: $Charname
Health: $Health / $mHealth
(if:$Health <= 0)[(set:$wolfCHealth to $wolfTHealth)(go-to:"Death")]
(if:$wolfCHealth <=0)[(go-to:"Forest Boss Victory")]
What will you do?
(link:"Attack")[(set:$wolfCHealth to $wolfCHealth-$Weapon)(set:$Health to $Health - $wolfDam)(go-to:"Forest Boss")]
(link:"Use Red Potion")[(if:$redPots > 0)[(set:$Health to $mHealth - $wolfDam)(set:$redPots to $redPots-1) (go-to:"Forest Boss")](else:)[You have no red potions]]
(link:"Escape")[(if:(random:100) > 99)[(go-to:"Forest Escape")](else:)[(set:$Health to $Health - $wolfDam)(go-to:"Forest Boss")]]You won against the Dire Wolf! (set:_money to 70)
You got (print:_money)g! (set:$Money to $Money + _money) (set:$mHealth to $mHealth+10)(set:$wolfCHealth to $wolfTHealth)
[[Continue->Forest Clearing]]It is strange that you do not remember there ever being a clearing here in this part of the forest, stranger still is the weird rock in the center with what looks like a sword resting in it. Perhaps you remember something about a sword like this, what was its name again?
Would you attempt to draw it?
(link:"Yes")[You successfully obtained (text-colour:blue)+(bg:black)[KINGS SWORD CALIBURN]!(set:$Weapon to 15)(link:"Return")[(go-to:"Forest Start")]]
(link:"No")[Sketchy sword is a no go I will take my chances on things I know are real.(link:"Return")[(go-to:"Forest Start")]]Enemy: Boar
Health: $boarCHealth / $boarTHealth
Player: $Charname
Health: $Health / $mHealth
(if:$Health <= 0)[(go-to:"Death")]
(if:$boarCHealth <=0)[(go-to:"Forest Victory")]
What will you do?
(link:"Attack")[(set:$boarCHealth to $boarCHealth-$Weapon)(set:$Health to $Health - $boarDam)(go-to:"Forest Combat")]
(link:"Use Red Potion")[(if:$redPots > 0)[(set:$Health to $mHealth - $boarDam)(set:$redPots to $redPots-1) (go-to:"Forest Combat")](else:)[You have no red potions]]
(link:"Escape")[(if:(random:100) >25)[(go-to:"Forest Escape")](else:)[(go-to:"Forest Combat")(set:$Health to $health - $boarDam)]]You Escaped Successfully! Although you did get lost on the way...
[[Continue->Forest Start]]You reach the edge of the forest, what would you like to do?
[[Enter Forest->Forest1]]
[[Return to Town->Town Basic]]You won! (set:_money to (random:5,10))
You gained (print:_money)g!
(set:$boarCHealth to $boarTHealth ) (set: $mHealth to $mHealth+1)
[[Continue->Forest Start]](set:_herbs to (random:1,2))
You have found _herbs Herb(s), vast forest stretches out in all directions
(set:$Herbs to $Herbs + _herbs)
[[Go Left->Forest 10]]
[[Go Straight->Forest Combat]]
[[Go Right->Forest 2]]
[[Go Back->Forest Start]](if:visits is 1)[ Upon returning home you call out to your mother but there is no answer, eventually you reach her room and find her resting in bed, you feel her forehead it is hot. You'd better get those herbs soon. ]
(else:)[ Returning home you check on your mother, her fever is running hot. You think //I better get that medicinal herb soon//]
(set: $hasHomed to true)
[[Exit Home->Town Basic]]Welcome, (print:$Charname), in this world dungeons and adventurers are a normal occurance; although you are just a normal person who lives at home with their mother.
You have successfully sold all of your items in the neighboring town and have returned home to your village. Despite the normally warm welcome of the village, there is no one around. //strange// You deside to stop by the local shop...
(set: $Money to 50)(set: $Health to 20)(set: $mHealth to 20)(set: $Weapon to 1)(set:$Herbs to 0)(set:$redPots to 0)(set:$Floors to 0)(set:$Floors2 to 0)(set:$Floors3 to 0)(set: $hasHomed to false)(set: $hasShopped to false)(set: $hasCure to false)
[[Enter the Shop->First Visit to shop]]
(if:$Charname is "Cheater")[(set: $Money to 9999)
(set: $Health to 999999)
(set: $mHealth to 999999)
(set: $Weapon to 999)
(set:$redPots to 999)](if:visits is 1)["Got some rare things on sale, stranger."
I'm only joking $Charname, come on in.]
As you enter the shop you notice all the items that are on sale.
There are:
(text-colour:red)[Red Potion for 20g]
(text-colour:grey)[A Basic Sword for 40g]
(text-colour:yellow)[Royal Postage for 5000g]
You have (print:$Money)g and (print:$Herbs) herb(s)
(if:$Money > 19)[(link:"Buy Red Potion")[(set:$Money to $Money-20)(set:$redPots to $redPots+1)(go-to:"Item Shop")]]
(if:$Money > 39 and $Weapon<5)[(link:"Buy Basic Sword")[(set:$Money to $Money-40)(set:$Weapon to 5)(go-to:"Item Shop")]]
(if:$Money > 4999)[(link:"Buy Royal Postage")[(set:$Money to $Money-4999)(set:$redPots to $redPots+1)(go-to:"Capitalist End")]]
(if:$Herbs > 0)[(link:"Sell Herbs")[(set:$Money to $Money+(2*$Herbs))(set:$Herbs to 0)(go-to:"Item Shop")]]
[[Exit Shop->Town Basic]]What would you like to change your name to?
(input-box:2bind $Charname,"=XXX=",1)
[[That's It->Character Sheet]]Enemy: Wandering Sword
Health: $orCHealth / $orTHealth
Player: $Charname
Health: $Health / $mHealth
(if:$Health <= 0)[(go-to:"Death")]
What will you do?
(link:"Attack")[You are too afraid to attack (link:"Continue")[(set:$Health to $Health-$orDam)(go-to:"Orsted Fight")]]
(link:"Use Red Potion")[(if:$redPots > 0)[(set:$Health to $mHealth-$orDam)(set:$redPots to $redPots-1) (go-to:"Orsted Fight")](else:)[You have no red potions (link:"Continue")[(go-to:"Orsted Fight")]]]
(link:"Escape")[You were unable to flee (link:"Continue")[(set:$Health to $Health-$orDam)(go-to:"Orsted Fight")]]You hear the world shudder as you gasp for breath. You look around and see a tall man with a silver cloak wearing a helmet approach. Upon seeing the helmet you understand instinctually that you fear whatever is underneath.
Stranger: You who has attacked my hand shall perish by mine.
What do you do?
[[Fight->Orsted Fight]]
(link:"Flee")[You attempt to flee and have been caught(link:"Continue")[(go-to:"Death")]]
(link:"Grovel")[You grovel before the man (link:"Continue")[(go-to:"Spared")]]Enemy: Wandering Mage
Health: $ruCHealth / $ruTHealth
Player: $Charname
Health: $Health / $mHealth
(if:$Health <= 0)[(set:$ruCHealth to $ruTHealth)(go-to:"Death")]
(if:$ruCHealth <=0)[(go-to:"Rudy Victory")]
What will you do?
(link:"Attack")[(set:$ruCHealth to $ruCHealth-$Weapon)(set:$Health to $Health-$ruDam)(go-to:"Rudy Combat")]
(link:"Use Red Potion")[(if:$redPots > 0)[(set:$Health to $mHealth-$rudDam)(set:$redPots to $redPots-1) (go-to:"Rudy Combat")](else:)[You have no red potions]]
(link:"Escape")[(if:(random:100) > 99)[(go-to:"Forest Escape")](else:)[(set:$Health to $Health - $ruDam)(go-to:"Rudy Combat")]]Wandering Mage: I never wanted to fight, I just saw you had your sword drawn. Oh well, if you let me go I will relinquish my staff to you.
Will you let him go?
(link:"Yes")[He hands you his staff (text-colour:cyan)[Aqua Heartia] and leaves (link:"Continue")[(go-to:"Forest 6")](set:$Weapon to 30)]
(link:"No")[You tell the man his fate, he makes a cold smile towards you. You feel your heart beat in your ears...(link:"Continue")[(go-to:"Orsted Fight opening")]](set: $saferoom1 to true) You arrive in a room that has a couch and a desk, there seems to be a letter on the desk. (set:$Health to $mHealth)
(link:"Read Letter")[There seems to be some activity in the Forest not far from here, I do hope you can deploy more forces so that we may obtain the (text-colour:blue)[Sword of Kings] for ourselves. I believe it was in some sort of code like (text-colour:yellow)[RLRLSLR].]
[[Delve Deeper->DungeonCombat2]]
[[Return to Town->Town Basic]](set: $saferoom2 to true) You arrive in a room that has a couch and a painting. The painting is of a grotesque scaled man. (set:$Health to $mHealth)
(link:"Delve Deeper")[(go-to:"DungeonCombat3")]
(link:"Exit Dungeon")[(go-to:"Dungeon Entrance")]You were allowed to flee with the clothes on your back, maybe you should not have attacked that poor mage after all.
(link:"Continue")[(go-to:"Town Basic")]You stand in the center of town. Where do you want to go?
(if:visits is 1)[Let me just introduce the town really quickly, First you have your home and the shop which you have already accessed and also you have access to the Dungeon and Forest as soon as you visit home!
If you happen to fall on your adventure you will return to town here minus a small fee to get you fixed up!]
[[To the Shop!->Item Shop]]
[[To Home!->Home Visit]]
(if:$hasShopped is true and $hasHomed is true)[[[To Forest->Forest Start]]
[[To Dungeon->Dungeon Entrance]]]
(link:"Heal")[(set:$Money to $Money-5)(set:$Health to $mHealth)Thanks for the coin!]
[[Character Sheet->Character Sheet]]Are you sure you want to enter with only your fists?
It is very likely that you will die.
[[Put me in there->DungeonCombat]]
[[Wait this is a bad idea->Dungeon Entrance]]There seems to be a really unassuming adventurer hear are you sure you wish to fight him?
[[Yes->Rudy Combat]]
[[No->Forest 6]](set:$Floors3 to $Floors3+1)(set:_money to (random:100,150))You obtained victory along with (print:_money)g and have completed (print:$Floors3) floors on level 3!
(set:$mHealth to $mHealth+8)(set:$trollCHealth to $trollTHealth)
(set:$Money to $Money +_money)
(if:$Floors3>4)[(link:"Continue to saferoom")[(go-to:"Safe Room 3")]]
(link:"Continue to combat")[(go-to:"DungeonCombat3")]
[[Leave Dungeon->Dungeon Entrance]]Enemy: Troll
Health: $trollCHealth / $trollTHealth
Player: $Charname
Health: $Health / $mHealth
(if:$Health <= 0)[(set:$trollCHealth to $trollTHealth)(go-to:"Death")]
(if:$trollCHealth <=0)[(go-to:"Dungeon Victory 3")]
What will you do?
(link:"Attack")[(set:$trollCHealth to $trollCHealth-$Weapon)(set:$Health to $Health - $trollDam)(go-to:"DungeonCombat3")]
(link:"Use Red Potion")[(if:$redPots > 0)[(set:$Health to $mHealth - $trollDam)(set:$redPots to $redPots-1) (go-to:"DungeonCombat3")](else:)[You have no red potions]]
(link:"Escape")[(if:(random:100) >75)[(go-to:"Dungeon Escape")](else:)[(go-to:"DungeonCombat3")(set:$Health to $health - $trollDam)]](set: $saferoom3 to true) You arrive in a room that has a couch. You get the feeling that this is the final stop before your destination. It would be wise to stock up on supplies and tie up loose ends. (set:$Health to $mHealth)
(link:"Resolute I Press Further")[(go-to:"DunBoss")]
(link:"Exit Dungeon")[(go-to:"Dungeon Entrance")]Enemy: Dungeon Boss (Dragon/Human Hybrid)
Health: $dunbCHealth / $dunbTHealth
Player: $Charname
Health: $Health / $mHealth
(if:$Health <= 0)[(set:$dunbCHealth to $dunbTHealth)(go-to:"Death")]
(if:$dunbCHealth <=0)[(go-to:"Dun Boss Victory")]
What will you do?
(link:"Attack")[(set:$dunbCHealth to $dunbCHealth-$Weapon)(set:$Health to $Health - $dunbDam)(go-to:"DunBoss")]
(link:"Use Red Potion")[(if:$redPots > 0)[(set:$Health to $mHealth - $dunbDam)(set:$redPots to $redPots-1) (go-to:"DunBoss")](else:)[You have no red potions]]
(link:"Escape")[This is it, no turning back now!]Congratulations! (set:$dunbCHealth to $dunbTHealth)
You have done it $Charname! Through your power and those who helped, you have conquered the dungeon on your own and have collected the herb to heal your mother!
The demon lord's forces were forced to back off from your town and are now losing the battle for the land.
(set:$mHealth to $mHealth+300)
(I am sad to say that there is no post game although now you have 300 more health so I hope that makes up for it.)
[[Return to town->Town Basic]]