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GDD
play as a Lizard or gecko trying to get home through a dangerous environment.
being cold blooded the speed of movement is based on the amount of light or shadow you are exposed too. (shadows theme)
enemies hide in shadows (cocaroaches?). Some are limited to move only in shady areas. (shadows theme)
stopping and waiting in lighter/sunny areas increases blood temperature.
bathing on rocks raises temperature faster.
blood temperature is tracked and displayed through a blood temp meter
there is a mechanic to change color/colour to allowing sneaking past some enimes when the colour/color matches(alchemy theme).

Mechanics
Initial mechanics

Game engine
Does a browser count as an engine?
All html, javascript and canvas.

UI and controls
minimal UI and simple keyboard controls

Art
Can't draw, could use emoji and fonts. use colourblind chart for colour selection or grey scale to check contrast.

Audio
Investiagte below list as all are code based, or get free ambient sounds library as time runs out. If possible no sound files other than midi or text that can be embedded in game.

Misc
Additional documents, instructions, alternative language files



Development timeline
* items took most of the time outside looking up JavaScript and canvas functions on MDN.
** this took 12+ hours, crash progress loss, missed *-1, post revocery and test canvas visual tracing took 1 hour. lesson create tools and visualisations for anything math related.

To do

Realisations
For more theme
should have inverted system hot is baad, cool is good.
Swap snake a worm and black rocks for water.

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