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- you are a snake. it was planned to be a Lizard/gecko but legs took too long to do
- the goal/win is to get to your home safely at the top of the map
- the snake follows mouse pointer
- the snake turns the direction of the head even if the body is coiled the other way. So when moving from standstill make small mouse movements in the direction you want it to go first
- if the snake reaches mouse, or mouse is not moved near screen edge, the snake stops
- hint: when near screen edge move the mouse in smooth sweeping motion
- clicking mouse will make the snake move at high-speed (dash) to point of click
- moving mouse while the snake is moving at high-speed will return to normal speed
- the top left bar is health
- you have some number of hitpoints (planned 10)
- you can take hits from enemies (planned list)
- you can take damage from plants. while you cant click on a plant the tial can hit them if you turn around near them.
- when hit you are immune from damage for a few seconds (planned 3)
- you will blink a red when hit
- blood temp is the bar in top right
- It ranges from (likely) 20% to 200% move rate
- higher blood temperature make all movement faster
- lower blood temperature make all movement slower
- slow movement is painfully slow
- the environment temperature will increase or decrease blood temperature
- stopping on black rocks (likely still black circle with lightning bolt symbol) will increase blood temperature
- you will change a lighter shade of whatever colour/color you are at the time
- you can blink lighter when on the black rock if at max blood temperature and the enviroment is in shadow
- enemies can both see and hear
- enemies turn when they hear you
- enemies chase when they see you (vision distance is about the length of the snake)
- enemies wont chase when they see you, if you match their colour
- enemies can move over any terrain (due to no pathfinding)
- enemies roaches do damage when near snake head (all do the same damage)
- enemies snails do damage when you cross their trails (scales with size) unless you are the matching colour
- pickup/drink poitions can only be done with the head. moving body or tail over items will not pickthem up or use them.
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- There is a fault with the sound that makes it play at constant volume rather than decreasing.
code is same as references and also check examples all match. could be Edge bug
- add option ?debug=1 to URL to see enemy vision and display variables. (shows as option on first page on itch)
- add option ?filter=1 to URL to greyscale game with increased contrast. (shows as option on first page on itch)
test simulation for contrast only checks eg shows when items need clear shape outline differences and symbols on the UI.
this game is NOT tested colourblind friendly, though it uses colourblind friendly palettes for the colour changing system.
the terrain, backgrounds and enemies etc are just semi real world colours.
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