{
(set: $location to "Campfire")
(set: $arrived_camp to 1)
(set: $arrived_rv to 0)
(set: $arrived_cabin to 0)
(set: $arrived_home to 0)
(set: $camp_choices to (array:))
(set: $rv_choices to (array:))
(set: $cabin_choices to (array:))
(set: $home_choices to (array:))
(set: $victim to "the campgoers")
(set: $score_camp to 0)
(set: $score_rv to 0)
(set: $score_cabin to 0)
(set: $score_home to 0)
}(Display: "Location")
It’s dark. A full moon lingers in the sky.
Several young boys are encircling a campfire. They lean in as one of two older boys tells a story.
[[Watch->Camp_di_01]]{
(set: $speaker to "Counselor Carl")
(set: $continue to "Camp_di_02")
}(display: "Location")
(display: "Speaker")
//"...he is//
(display: "Heights")
//feet tall..."//#Still
{
(set: $apparels to (array: "football helmet", "hood that covers his face", "pig's head", "human face"))
(set: $features to (array: "long arms", "large teeth", "large ears", "thin bones"))
(set: $heights to (array: 3, 5, 7, 8))
(set: $sounds to (array: "a deep growl", "metal scraping", "heavy breathing", "a baby crying"))
(set: $weapons to (array: "a bloody crowbar", "his long claws", "a rusty knife", "his bare hands"))
(set: $chosen_apparels to (array:))
(set: $chosen_features to (array:))
(set: $chosen_heights to (array:))
(set: $chosen_sounds to (array:))
(set: $chosen_weapons to (array:))
(set: $apparel_success to 0)
(set: $feature_success to 0)
(set: $height_success to 0)
(set: $sound_success to 0)
(set: $weapon_success to 0)
(set: $height to 0)
(set: $feature to "")
(set: $apparel to "")
(set: $sound to "")
(set: $weapon to "")
(set: $continue to "")
(set: $arrived_camp to 0)
(set: $arrived_rv to 0)
(set: $arrived_cabin to 0)
(set: $arrived_home to 0)
(set: $choice_illegal to 0)
(set: $choice_legal to 2)
(set: $choice_best to 5)
(set: $victim to "victim")
(set: $score to 0)
}By Mike Plouffe
[[Begin->Camp_Intro]]###$location''$speaker:''
---{
(set: $height to 0)
(set: $feature to "")
(set: $apparel to "")
(set: $sound to "")
(set: $weapon to "")
(set: $location to "RV")
(set: $arrived_camp to 1)
(set: $arrived_rv to 1)
(set: $arrived_cabin to 0)
(set: $arrived_home to 0)
(set: $rv_choices to (array:))
(set: $cabin_choices to (array:))
(set: $home_choices to (array:))
(set: $victim to "the children")
(set: $score_rv to 0)
(set: $score_cabin to 0)
(set: $score_home to 0)
}(Display: "Location")
It’s dark. A full moon lingers in the sky.
A boy and a girl are under the blankets. The girl is holding a flashlight to her face, telling a story.
[[Watch->RV_di_01]]{
(set: $height to 0)
(set: $feature to "")
(set: $apparel to "")
(set: $sound to "")
(set: $weapon to "")
(set: $location to "Cabin")
(set: $arrived_camp to 1)
(set: $arrived_rv to 1)
(set: $arrived_cabin to 1)
(set: $arrived_home to 0)
(set: $cabin_choices to (array:))
(set: $home_choices to (array:))
(set: $victim to "the teenagers")
(set: $score_cabin to 0)
(set: $score_home to 0)
}(Display: "Location")
It’s dark. A full moon lingers in the sky.
Four teens - two boys and two girls - are gathered in the dark around a fireplace.
[[Watch->Cabin_di_01]]{
(set: $height to 0)
(set: $feature to "")
(set: $apparel to "")
(set: $sound to "")
(set: $weapon to "")
(set: $location to "Home")
(set: $arrived_camp to 1)
(set: $arrived_rv to 1)
(set: $arrived_cabin to 1)
(set: $arrived_home to 1)
(set: $home_choices to (array:))
(set: $score_home to 0)
}(Display: "Location")
It’s dark. A full moon lingers in the sky.
A person sits at their computer, looking through the news. An article catches their eye.
[[Watch->Home_di_01]]{
(if: $chosen_heights contains 3)[]
(else:)[[|3|]<optionA|]
(if: $chosen_heights contains 5)[]
(else:)[[|5|]<optionB|]
(if: $chosen_heights contains 7)[]
(else:)[[|7|]<optionC|]
(if: $chosen_heights contains 8)[]
(else:)[[|8|]<optionD|]
(click: ?optionA)[(set: $height to 3)(goto: $continue)]
(click: ?optionB)[(set: $height to 5)(goto: $continue)]
(click: ?optionC)[(set: $height to 7)(goto: $continue)]
(click: ?optionD)[(set: $height to 8)(goto: $continue)]
}{
(if: $chosen_features contains "thin bones")[]
(else:)[[|thin bones|]<optionD|]
(if: $chosen_features contains "large ears")[]
(else:)[[|large ears|]<optionC|]
(if: $chosen_features contains "long arms")[]
(else:)[[|long arms|]<optionA|]
(if: $chosen_features contains "large teeth")[]
(else:)[[|large teeth|]<optionB|]
(click: ?optionA)[(set: $feature to "long arms")(goto: $continue)]
(click: ?optionB)[(set: $feature to "large teeth")(goto: $continue)]
(click: ?optionC)[(set: $feature to "large ears")(goto: $continue)]
(click: ?optionD)[(set: $feature to "thin bones")(goto: $continue)]
}{
(if: $chosen_apparels contains "pig's head")[]
(else:)[[|pig's head|]<optionC|]
(if: $chosen_apparels contains "hood that covers his face")[]
(else:)[[|hood that covers his face|]<optionB|]
(if: $chosen_apparels contains "human face")[]
(else:)[[|human face|]<optionD|]
(if: $chosen_apparels contains "football helmet")[]
(else:)[[|football helmet|]<optionA|]
(click: ?optionA)[(set: $apparel to "football helmet")(goto: $continue)]
(click: ?optionB)[(set: $apparel to "hood that covers his face")(goto: $continue)]
(click: ?optionC)[(set: $apparel to "pig's head")(goto: $continue)]
(click: ?optionD)[(set: $apparel to "human face")(goto: $continue)]
}{
(if: $chosen_weapons contains "a rusty knife")[]
(else:)[[|a rusty knife|]<optionC|]
(if: $chosen_weapons contains "his bare hands")[]
(else:)[[|his bare hands|]<optionD|]
(if: $chosen_weapons contains "a bloody crowbar")[]
(else:)[[|a bloody crowbar|]<optionA|]
(if: $chosen_weapons contains "his long claws")[]
(else:)[[|his long claws|]<optionB|]
(click: ?optionA)[(set: $weapon to "a bloody crowbar")(goto: $continue)]
(click: ?optionB)[(set: $weapon to "his long claws")(goto: $continue)]
(click: ?optionC)[(set: $weapon to "a rusty knife")(goto: $continue)]
(click: ?optionD)[(set: $weapon to "his bare hands")(goto: $continue)]
}{
(if: $chosen_sounds contains "a baby crying")[]
(else:)[[|a baby crying|]<optionD|]
(if: $chosen_sounds contains "metal scraping")[]
(else:)[[|metal scraping|]<optionB|]
(if: $chosen_sounds contains "heavy breathing")[]
(else:)[[|heavy breathing|]<optionC|]
(if: $chosen_sounds contains "a deep growl")[]
(else:)[[|a deep growl|]<optionA|]
(click: ?optionA)[(set: $sound to "a deep growl")(goto: $continue)]
(click: ?optionB)[(set: $sound to "metal scraping")(goto: $continue)]
(click: ?optionC)[(set: $sound to "heavy breathing")(goto: $continue)]
(click: ?optionD)[(set: $sound to "a baby crying")(goto: $continue)]
}{(set: $continue to "Camp_di_03")}(display: "Location")
(display: "Speaker")
//"...with unnaturally//
(display: "Features"){(set: $continue to "Camp_di_04")}(display: "Location")
(display: "Speaker")
//"They say he wears a//
(display: "Apparels"){(set: $continue to "Camp_di_05")}(display: "Location")
(display: "Speaker")
//"Many people claim to hear the sound of//
(display: "Sounds"){(set: $continue to "Camp_di_06")}(display: "Location")
(display: "Speaker")
//"...right before he kills them with//
(display: "Weapons"){(set: $speaker to "Smart-Alek Alek")}(display: "Location")
(display: "Speaker")
//"If he makes that sound before he kills someone, then how do people know he does it?"//
[[Listen->Camp_di_07]]{(set: $speaker to "Interested Ian")}(display: "Location")
(display: "Speaker")
//"Sshhh, I want to hear the story!"//
[[Listen->Camp_di_08]]{(set: $speaker to "Counselor Carl")}(display: "Location")
(display: "Speaker")
//"He's killed so many people, and they have yet to catch him.
Some say he is still out there to this day."//
[[Wait->Camp_Exp_01]]{
(display: "Bind")
(display: "Camp_Score")
(set: $continue to "RV_Intro")
(set: $camp_choices to (array: $apparel, $feature, $height, $sound, $weapon))
}(display: "Location")
It's after dark now.
(display: "Enter"){ (set: $speaker to "Mean Mindy")
(set: $continue to "RV_di_02")
}(display: "Location")
(display: "Speaker")
//"... apparently this guy escaped from the insane asylum. He uses//
(display: "Weapons"){(set: $continue to "RV_di_04")}(display: "Location")
(display: "Speaker")
//"...to get you, and wears a//
(display: "Apparels")
//...so that nobody sees how gross he looks."//{(set: $speaker to "Scared Scott")}(display: "Location")
(display: "Speaker")
//"Please, stop! I won't be able to sleep!"//
[[Watch->RV_di_06]]{(set: $speaker to "Mean Mindy")
(set: $continue to "RV_di_07")}(display: "Location")
(display: "Speaker")
//"He's//
(display: "Heights")
//feet tall...//{(set: $continue to "RV_di_08")}(display: "Location")
(display: "Speaker")
//"...and has oddly//
(display: "Features"){(set: $continue to "RV_di_10")}(display: "Location")
(display: "Speaker")
//"And the worst part? The eerie sound of//
(display: "Sounds")
//that he makes is unmistakable."//{(set: $speaker to "Scared Scott")}(display: "Location")
(display: "Speaker")
//"C'mon, stop!"//
[[Watch->RV_di_11]]{(set: $speaker to "Mean Mindy")}(display: "Location")
(display: "Speaker")
//"He's probably out there in these woods tonight. After all...
Some say he is still out there to this day."//
[[Wait->RV_Exp_01]]{
(display: "Bind")
(display: "RV_Score")
(set: $rv_choices to (array: $apparel, $feature, $height, $sound, $weapon))
}(display: "Location")
It's after dark now.
(display: "Enter"){ (set: $speaker to "Gullible Gordo")
(set: $continue to "Cabin_di_02")
}(display: "Location")
(display: "Speaker")
//"... the poor kids never stood a chance. Seriously, this guy was a MONSTER!//
(display: "Heights")
//feet tall...//{ (set: $speaker to "Reporter")
(set: $continue to "Home_di_1-2")
}(display: "Location")
(display: "Speaker")
//"...the grisly murders are all believed to be related. Residents of the area are advised to be on the lookout of a//
(display: "Heights")
//foot-tall man...//(if: $arrived_camp > 0)[[Restart at Campfire]<optionA|]
(if: $arrived_rv > 0)[[Restart at RV]<optionB|]
(if: $arrived_cabin > 0)[[Restart at Cabin]<optionC|]
(if: $arrived_home > 0)[[Restart at Home]<optionD|]{
(click: ?optionA)[(goto: "Camp_Intro")]
(click: ?optionB)[(goto: "RV_Intro")]
(click: ?optionC)[(goto: "Cabin_Intro")]
(click: ?optionD)[(goto: "Home_Intro")]
}Height: $height
Feature: $feature
Apparel: $apparel
Sound: $sound
Weapon: $weapon
{
(set: $chosen_apparels to it + (array: $apparel))
(set: $chosen_features to it + (array: $feature))
(set: $chosen_heights to it + (array: $height))
(set: $chosen_sounds to it + (array: $sound))
(set: $chosen_weapons to it + (array: $weapon))
}(if: $arrived_camp is 1)[Camp score: $score_camp / 25]
(if: $arrived_rv is 1)[RV score: $score_rv / 25]
(if: $arrived_cabin is 1)[Cabin score: $score_cabin / 25]
(if: $arrived_home is 1)[Home score: $score_home / 25]
{(set: $score to $score_camp + $score_rv + $score_cabin + $score_home)}Total Score: $score
(link-goto: $cntu_text, $continue){
(set: $apparel_success to 1)
(set: $feature_success to 1)
(set: $height_success to 1)
(set: $sound_success to 1)
(set: $weapon_success to 1)
(set: $score_camp to 0)
(if: $apparel is "football helmet")[(set: $score_camp to it + $choice_best)]
(elseif: $apparel is "hood that covers his face")[(set: $score_camp to it + $choice_legal)]
(elseif: $apparel is "pig's head")[(set: $score_camp to it + $choice_legal)]
(elseif: $apparel is "human face")[(set: $score_camp to it + $choice_legal)]
(if: $feature is "long arms")[(set: $score_camp to it + $choice_best)]
(elseif: $feature is "large teeth")[(set: $score_camp to it + $choice_legal)]
(elseif: $feature is "large ears")[(set: $score_camp to it + $choice_legal)]
(elseif: $feature is "thin bones")[(set: $score_camp to it + $choice_legal)]
(if: $height is 3)[(set: $score_camp to it + $choice_best)]
(elseif: $height is 5)[(set: $score_camp to it + $choice_legal)]
(elseif: $height is 7)[(set: $score_camp to it + $choice_legal)]
(elseif: $height is 8)[(set: $score_camp to it + $choice_legal)]
(if: $sound is "a deep growl")[(set: $score_camp to it + $choice_best)]
(elseif: $sound is "metal scraping")[(set: $score_camp to it + $choice_legal)]
(elseif: $sound is "heavy breathing")[(set: $score_camp to it + $choice_legal)]
(elseif: $sound is "a baby crying")[(set: $score_camp to it + $choice_legal)]
(if: $weapon is "a bloody crowbar")[(set: $score_camp to it + $choice_best)]
(elseif: $weapon is "his long claws")[(set: $score_camp to it + $choice_legal)]
(elseif: $weapon is "a rusty knife")[(set: $score_camp to it + $choice_legal)]
(elseif: $weapon is "his bare hands")[(set: $score_camp to it + $choice_legal)]
}{
(set: $apparel_success to 1)
(set: $feature_success to 1)
(set: $height_success to 1)
(set: $sound_success to 1)
(set: $weapon_success to 1)
(set: $score_rv to 0)
(if: $apparel is "football helmet")[(set: $score_rv to it + $choice_illegal)(set: $apparel_success to 0)]
(elseif: $apparel is "hood that covers his face")[(set: $score_rv to it + $choice_best)]
(elseif: $apparel is "pig's head")[(set: $score_rv to it + $choice_legal)]
(elseif: $apparel is "human face")[(set: $score_rv to it + $choice_legal)]
(if: $feature is "long arms")[(set: $score_rv to it + $choice_illegal)(set: $feature_success to 0)]
(elseif: $feature is "large teeth")[(set: $score_rv to it + $choice_best)]
(elseif: $feature is "large ears")[(set: $score_rv to it + $choice_legal)]
(elseif: $feature is "thin bones")[(set: $score_rv to it + $choice_legal)]
(if: $height is 3)[(set: $score_rv to it + $choice_illegal)(set: $height_success to 0)]
(elseif: $height is 5)[(set: $score_rv to it + $choice_legal)]
(elseif: $height is 7)[(set: $score_rv to it + $choice_best)]
(elseif: $height is 8)[(set: $score_rv to it + $choice_legal)]
(if: $sound is "a deep growl")[(set: $score_rv to it + $choice_illegal)(set: $sound_success to 0)]
(elseif: $sound is "metal scraping")[(set: $score_rv to it + $choice_best)]
(elseif: $sound is "heavy breathing")[(set: $score_rv to it + $choice_legal)]
(elseif: $sound is "a baby crying")[(set: $score_rv to it + $choice_legal)]
(if: $weapon is "a bloody crowbar")[(set: $score_rv to it + $choice_illegal)(set: $weapon_success to 0)]
(elseif: $weapon is "his long claws")[(set: $score_rv to it + $choice_best)]
(elseif: $weapon is "a rusty knife")[(set: $score_rv to it + $choice_legal)]
(elseif: $weapon is "his bare hands")[(set: $score_rv to it + $choice_legal)]
}{
(set: $apparel_success to 1)
(set: $feature_success to 1)
(set: $height_success to 1)
(set: $sound_success to 1)
(set: $weapon_success to 1)
(set: $score_cabin to 0)
(if: $apparel is "football helmet")[(set: $score_cabin to it + $choice_illegal)(set: $apparel_success to 0)]
(elseif: $apparel is "hood that covers his face")[(set: $score_cabin to it + $choice_illegal)(set: $apparel_success to 0)]
(elseif: $apparel is "pig's head")[(set: $score_cabin to it + $choice_best)]
(elseif: $apparel is "human face")[(set: $score_cabin to it + $choice_legal)]
(if: $feature is "long arms")[(set: $score_cabin to it + $choice_illegal)(set: $feature_success to 0)]
(elseif: $feature is "large teeth")[(set: $score_cabin to it + $choice_illegal)(set: $feature_success to 0)]
(elseif: $feature is "large ears")[(set: $score_cabin to it + $choice_best)]
(elseif: $feature is "thin bones")[(set: $score_cabin to it + $choice_legal)]
(if: $height is 3)[(set: $score_cabin to it + $choice_illegal)(set: $height_success to 0)]
(elseif: $height is 5)[(set: $score_cabin to it + $choice_best)]
(elseif: $height is 7)[(set: $score_cabin to it + $choice_illegal)(set: $height_feature to 0)]
(elseif: $height is 8)[(set: $score_cabin to it + $choice_legal)]
(if: $sound is "a deep growl")[(set: $score_cabin to it + $choice_illegal)(set: $sound_success to 0)]
(elseif: $sound is "metal scraping")[(set: $score_cabin to it + $choice_illegal)(set: $sound_success to 0)]
(elseif: $sound is "heavy breathing")[(set: $score_cabin to it + $choice_best)]
(elseif: $sound is "a baby crying")[(set: $score_cabin to it + $choice_legal)]
(if: $weapon is "a bloody crowbar")[(set: $score_cabin to it + $choice_illegal)(set: $weapon_success to 0)]
(elseif: $weapon is "his long claws")[(set: $score_cabin to it + $choice_illegal)(set: $weapon_success to 0)]
(elseif: $weapon is "a rusty knife")[(set: $score_cabin to it + $choice_best)]
(elseif: $weapon is "his bare hands")[(set: $score_cabin to it + $choice_legal)]
}{
(set: $apparel_success to 1)
(set: $feature_success to 1)
(set: $height_success to 1)
(set: $sound_success to 1)
(set: $weapon_success to 1)
(set: $score_home to 0)
(if: $apparel is "football helmet")[(set: $score_home to it + $choice_illegal)(set: $apparel_success to 0)]
(elseif: $apparel is "hood that covers his face")[(set: $score_home to it + $choice_illegal)(set: $apparel_success to 0)]
(elseif: $apparel is "pig's head")[(set: $score_home to it + $choice_illegal)(set: $apparel_success to 0)]
(elseif: $apparel is "human face")[(set: $score_home to it + $choice_best)]
(if: $feature is "long arms")[(set: $score_home to it + $choice_illegal)(set: $feature_success to 0)]
(elseif: $feature is "large teeth")[(set: $score_home to it + $choice_illegal)(set: $feature_success to 0)]
(elseif: $feature is "large ears")[(set: $score_home to it + $choice_illegal)(set: $feature_success to 0)]
(elseif: $feature is "thin bones")[(set: $score_home to it + $choice_best)]
(if: $height is 3)[(set: $score_home to it + $choice_illegal) (set: $height_success to 0)]
(elseif: $height is 5)[(set: $score_home to it + $choice_illegal) (set: $height_success to 0)]
(elseif: $height is 7)[(set: $score_home to it + $choice_illegal) (set: $height_success to 0)]
(elseif: $height is 8)[(set: $score_home to it + $choice_best)]
(if: $sound is "a deep growl")[(set: $score_home to it + $choice_illegal)(set: $sound_success to 0)]
(elseif: $sound is "metal scraping")[(set: $score_home to it + $choice_illegal)(set: $sound_success to 0)]
(elseif: $sound is "heavy breathing")[(set: $score_home to it + $choice_illegal)(set: $sound_success to 0)]
(elseif: $sound is "a baby crying")[(set: $score_home to it + $choice_best)]
(if: $weapon is "a bloody crowbar")[(set: $score_home to it + $choice_illegal) (set: $weapon_success to 0)]
(elseif: $weapon is "his long claws")[(set: $score_home to it + $choice_illegal) (set: $weapon_success to 0)]
(elseif: $weapon is "a rusty knife")[(set: $score_home to it + $choice_illegal) (set: $weapon_success to 0)]
(elseif: $weapon is "his bare hands")[(set: $score_home to it + $choice_best)]
}{
(set: $continue to "Cabin_di_03")
}(display: "Location")
(display: "Speaker")
(display: "Features"){
(set: $continue to "Cabin_di_04")
}(display: "Location")
(display: "Speaker")
//"... wears a//
(display: "Apparels"){
(set: $continue to "Cabin_di_05")
}(display: "Location")
(display: "Speaker")
//"Yeah, not your average member of society. You know what the most messed up thing was? He killed them with//
(display: "Weapons"){
(set: $continue to "Cabin_di_06")
}(display: "Location")
(display: "Speaker")
//"The last thing that they heard was the sound of//
(display: "Sounds"){
(set: $speaker to "Skeptical Suzie")
}(display: "Location")
(display: "Speaker")
//"Oh, whatever. Nobody believes any of that stuff any more. Those are just stories our parents would tell us to keep us out of the woods."//
[[Watch->Cabin_di_07]]{
(set: $speaker to "Gullible Gordo")
}(display: "Location")
(display: "Speaker")
//"No, it's true! They never caught the guy. You can look it all up online.
Some say he is still out there to this day."//
[[Wait->Cabin_Exp_01]]{
(display: "Bind")
(display: "Cabin_Score")
(set: $cabin_choices to (array: $apparel, $feature, $height, $sound, $weapon))
}(display: "Location")
It's after dark now.
(display: "Enter"){
(set: $continue to "Home_di_03")
}(display: "Location")
(display: "Speaker")
//"...wearing a//
(display: "Apparels"){
(set: $continue to "Home_di_04")
}(display: "Location")
(display: "Speaker")
//"He has been performing these brutal killings with//
(display: "Weapons"){
(set: $continue to "Home_Exp_01")
}(display: "Location")
(display: "Speaker")
//"Again, we advise extreme caution. Eyewitnesses are saying that they heard//
(display: "Sounds")
//immediately before the suspect claimed his victims."//{
(display: "Bind")
(display: "Home_Score")
(set: $score to $score_camp + $score_rv + $score_cabin + $score_home)
(set: $continue to "Conclusion")
(if: $score is 100)[(set: $continue to "Home_Enter")]
}
It's after dark now.
(link-goto: "Climb through window",$continue) {
(set: $continue to "Home_di_02")
}(display: "Location")
(display: "Speaker")
//"...with grotesque,//
(display: "Features"){
(set: $enter_text to "Enter")
(set: $enter_outcome to "Your height is a detriment.")
(if: $height_success is 1)[(set: $enter_outcome to "You manage to enter with ease.")]
}
[[$enter_text->Approach]](display: "Location")
$approach_outcome{
(set: $grab_text to "Grab")
(set: $grab_outcome to "Your $feature are not useful for finding $victim.")
(if: $feature is "long arms")[(set: $grab_text to "Reach for")]
(if: $feature is "long arms" and $feature_success is 1)[(set: $grab_outcome to "Your long arms are able to restrain them.")]
(if: $feature is "large teeth")[(set: $grab_text to "Bite")]
(if: $feature is "large teeth" and $feature_success is 1)[(set: $grab_outcome to "You restrain them with your $feature.")]
(if: $feature is "large ears")[(set: $grab_text to "Locate")]
(if: $feature is "large ears" and $feature_success is 1)[(set: $grab_outcome to "You know exactly where to find them.")]
(if: $feature is "thin bones")[(set: $grab_text to "Grab")]
(if: $feature is "thin bones" and $feature_success is 1)[(set: $grab_outcome to "Contorting your body, you wrap yourself around them.")]
}
[[$grab_text $victim->Scare]](display: "Location")
$grab_outcome{
(set: $sound_text to "sound")
(set: $sound_outcome to "$victim are unphased by your $sound.")
(if: $sound is "a deep growl")[(set: $sound_text to "Growl")]
(if: $sound is "a deep growl" and $sound_success is 1)[(set: $sound_outcome to "You terrify $victim.")]
(if: $sound is "metal scraping")[(set: $sound_text to "Make scraping noise")]
(if: $sound is "metal scraping" and $sound_success is 1)[(set: $sound_outcome to "They are unsettled.")]
(if: $sound is "heavy breathing")[(set: $sound_text to "Breathe on $victim")]
(if: $sound is "heavy breathing" and $sound_success is 1)[(set: $sound_outcome to "They are frozen with fear.")]
(if: $sound is "a baby crying")[(set: $sound_text to "Cry")]
(if: $sound is "a baby crying" and $sound_success is 1)[(set: $sound_outcome to "They are disturbed.")]
}
[[$sound_text->Kill]](display: "Location")
$sound_outcome{
(set: $kill_text to "kill")
(set: $kill_outcome to "It is difficult to kill them...")
(if: $weapon is "a bloody crowbar")[(set: $kill_text to "Bash")]
(if: $weapon is "a bloody crowbar" and $weapon_success is 1)[(set: $kill_outcome to "Their skulls are like soup.")]
(if: $weapon is "his long claws")[(set: $kill_text to "Claw")]
(if: $weapon is "his long claws" and $weapon_success is 1)[(set: $kill_outcome to "The skin is like paper.")]
(if: $weapon is "a rusty knife")[(set: $kill_text to "Stab")]
(if: $weapon is "a rusty knife" and $weapon_success is 1)[(set: $kill_outcome to "The blood is warm.")]
(if: $weapon is "his bare hands")[(set: $kill_text to "Tear apart")]
(if: $weapon is "his bare hands" and $weapon_success is 1)[(set: $kill_outcome to "Their body parts litter the area.")]
}
[[$kill_text $victim->Conclusion]](display: "Location")
$enter_outcome{
(set: $can_continue to 0)
(set: $approach_text to "Approach")
(set: $approach_outcome to "Your costume looks ridiculous to $victim.")
(if: $apparel_success is 1)[(set: $approach_outcome to "They are terrified by what you're wearing.")]
}
[[$approach_text->Grab]]{(if: $location is "Home")[(set: $kill_outcome to "Your body aches for your final victim...")]}$kill_outcome{
(set: $fail_text to "...but despite your efforts, you were caught.")
(set: $conclusion_text to $fail_text)
(set: $cntu_text to "Continue")
(set: $fail_flag to 0)
(if: $location is "Campfire")[(set: $continue to "RV_Intro")(set: $conclusion_text to "They did't stand a chance.")]
(elseif: $location is "RV")[(set: $continue to "Cabin_Intro")(set: $conclusion_text to "Their parents will mourn for them.")]
(elseif: $location is "Cabin")[(set: $continue to "Home_Intro")(set: $conclusion_text to "They should have listened.")]
(if: $score_rv < 15 and $arrived_rv is 1)[(set: $fail_flag to 1)]
(if: $score_cabin < 20 and $arrived_cabin is 1)[(set: $fail_flag to 1)]
(if: $score_home < 100 and $arrived_home is 1)[(set: $fail_flag to 1)]
(if: $fail_flag is 1)[(set: $conclusion_text to $fail_text)(set: $cntu_text to "Restart")(set: $continue to "Init")]
}
$conclusion_text
[[Score]]You enter with ease.
[[Sneak into room->Home_Approach]]You maneuvre into the bedroom.
[[Wrab your arms around them->Home_Grab]]They don't even notice.
[[Scare them->Home_Scare]]<img src="http://images1.fanpop.com/images/photos/1500000/SCARY-BABY-horror-world-1571400-500-375.jpg">
<audio autoplay>
<source src="baby_cry.mp3" type="audio/mpeg"></source>
</audio>