{ (set: $location to "Campfire") (set: $arrived_camp to 1) (set: $arrived_rv to 0) (set: $arrived_cabin to 0) (set: $arrived_home to 0) (set: $camp_choices to (array:)) (set: $rv_choices to (array:)) (set: $cabin_choices to (array:)) (set: $home_choices to (array:)) (set: $victim to "the campgoers") (set: $score_camp to 0) (set: $score_rv to 0) (set: $score_cabin to 0) (set: $score_home to 0) }(Display: "Location") It’s dark. A full moon lingers in the sky. Several young boys are encircling a campfire. They lean in as one of two older boys tells a story. [[Watch->Camp_di_01]]{ (set: $speaker to "Counselor Carl") (set: $continue to "Camp_di_02") }(display: "Location") (display: "Speaker") //"...he is// (display: "Heights") //feet tall..."//#Still { (set: $apparels to (array: "football helmet", "hood that covers his face", "pig's head", "human face")) (set: $features to (array: "long arms", "large teeth", "large ears", "thin bones")) (set: $heights to (array: 3, 5, 7, 8)) (set: $sounds to (array: "a deep growl", "metal scraping", "heavy breathing", "a baby crying")) (set: $weapons to (array: "a bloody crowbar", "his long claws", "a rusty knife", "his bare hands")) (set: $chosen_apparels to (array:)) (set: $chosen_features to (array:)) (set: $chosen_heights to (array:)) (set: $chosen_sounds to (array:)) (set: $chosen_weapons to (array:)) (set: $apparel_success to 0) (set: $feature_success to 0) (set: $height_success to 0) (set: $sound_success to 0) (set: $weapon_success to 0) (set: $height to 0) (set: $feature to "") (set: $apparel to "") (set: $sound to "") (set: $weapon to "") (set: $continue to "") (set: $arrived_camp to 0) (set: $arrived_rv to 0) (set: $arrived_cabin to 0) (set: $arrived_home to 0) (set: $choice_illegal to 0) (set: $choice_legal to 2) (set: $choice_best to 5) (set: $victim to "victim") (set: $score to 0) }By Mike Plouffe [[Begin->Camp_Intro]]###$location''$speaker:'' ---{ (set: $height to 0) (set: $feature to "") (set: $apparel to "") (set: $sound to "") (set: $weapon to "") (set: $location to "RV") (set: $arrived_camp to 1) (set: $arrived_rv to 1) (set: $arrived_cabin to 0) (set: $arrived_home to 0) (set: $rv_choices to (array:)) (set: $cabin_choices to (array:)) (set: $home_choices to (array:)) (set: $victim to "the children") (set: $score_rv to 0) (set: $score_cabin to 0) (set: $score_home to 0) }(Display: "Location") It’s dark. A full moon lingers in the sky. A boy and a girl are under the blankets. The girl is holding a flashlight to her face, telling a story. [[Watch->RV_di_01]]{ (set: $height to 0) (set: $feature to "") (set: $apparel to "") (set: $sound to "") (set: $weapon to "") (set: $location to "Cabin") (set: $arrived_camp to 1) (set: $arrived_rv to 1) (set: $arrived_cabin to 1) (set: $arrived_home to 0) (set: $cabin_choices to (array:)) (set: $home_choices to (array:)) (set: $victim to "the teenagers") (set: $score_cabin to 0) (set: $score_home to 0) }(Display: "Location") It’s dark. A full moon lingers in the sky. Four teens - two boys and two girls - are gathered in the dark around a fireplace. [[Watch->Cabin_di_01]]{ (set: $height to 0) (set: $feature to "") (set: $apparel to "") (set: $sound to "") (set: $weapon to "") (set: $location to "Home") (set: $arrived_camp to 1) (set: $arrived_rv to 1) (set: $arrived_cabin to 1) (set: $arrived_home to 1) (set: $home_choices to (array:)) (set: $score_home to 0) }(Display: "Location") It’s dark. A full moon lingers in the sky. A person sits at their computer, looking through the news. An article catches their eye. [[Watch->Home_di_01]]{ (if: $chosen_heights contains 3)[] (else:)[[|3|]<optionA|] (if: $chosen_heights contains 5)[] (else:)[[|5|]<optionB|] (if: $chosen_heights contains 7)[] (else:)[[|7|]<optionC|] (if: $chosen_heights contains 8)[] (else:)[[|8|]<optionD|] (click: ?optionA)[(set: $height to 3)(goto: $continue)] (click: ?optionB)[(set: $height to 5)(goto: $continue)] (click: ?optionC)[(set: $height to 7)(goto: $continue)] (click: ?optionD)[(set: $height to 8)(goto: $continue)] }{ (if: $chosen_features contains "thin bones")[] (else:)[[|thin bones|]<optionD|] (if: $chosen_features contains "large ears")[] (else:)[[|large ears|]<optionC|] (if: $chosen_features contains "long arms")[] (else:)[[|long arms|]<optionA|] (if: $chosen_features contains "large teeth")[] (else:)[[|large teeth|]<optionB|] (click: ?optionA)[(set: $feature to "long arms")(goto: $continue)] (click: ?optionB)[(set: $feature to "large teeth")(goto: $continue)] (click: ?optionC)[(set: $feature to "large ears")(goto: $continue)] (click: ?optionD)[(set: $feature to "thin bones")(goto: $continue)] }{ (if: $chosen_apparels contains "pig's head")[] (else:)[[|pig's head|]<optionC|] (if: $chosen_apparels contains "hood that covers his face")[] (else:)[[|hood that covers his face|]<optionB|] (if: $chosen_apparels contains "human face")[] (else:)[[|human face|]<optionD|] (if: $chosen_apparels contains "football helmet")[] (else:)[[|football helmet|]<optionA|] (click: ?optionA)[(set: $apparel to "football helmet")(goto: $continue)] (click: ?optionB)[(set: $apparel to "hood that covers his face")(goto: $continue)] (click: ?optionC)[(set: $apparel to "pig's head")(goto: $continue)] (click: ?optionD)[(set: $apparel to "human face")(goto: $continue)] }{ (if: $chosen_weapons contains "a rusty knife")[] (else:)[[|a rusty knife|]<optionC|] (if: $chosen_weapons contains "his bare hands")[] (else:)[[|his bare hands|]<optionD|] (if: $chosen_weapons contains "a bloody crowbar")[] (else:)[[|a bloody crowbar|]<optionA|] (if: $chosen_weapons contains "his long claws")[] (else:)[[|his long claws|]<optionB|] (click: ?optionA)[(set: $weapon to "a bloody crowbar")(goto: $continue)] (click: ?optionB)[(set: $weapon to "his long claws")(goto: $continue)] (click: ?optionC)[(set: $weapon to "a rusty knife")(goto: $continue)] (click: ?optionD)[(set: $weapon to "his bare hands")(goto: $continue)] }{ (if: $chosen_sounds contains "a baby crying")[] (else:)[[|a baby crying|]<optionD|] (if: $chosen_sounds contains "metal scraping")[] (else:)[[|metal scraping|]<optionB|] (if: $chosen_sounds contains "heavy breathing")[] (else:)[[|heavy breathing|]<optionC|] (if: $chosen_sounds contains "a deep growl")[] (else:)[[|a deep growl|]<optionA|] (click: ?optionA)[(set: $sound to "a deep growl")(goto: $continue)] (click: ?optionB)[(set: $sound to "metal scraping")(goto: $continue)] (click: ?optionC)[(set: $sound to "heavy breathing")(goto: $continue)] (click: ?optionD)[(set: $sound to "a baby crying")(goto: $continue)] }{(set: $continue to "Camp_di_03")}(display: "Location") (display: "Speaker") //"...with unnaturally// (display: "Features"){(set: $continue to "Camp_di_04")}(display: "Location") (display: "Speaker") //"They say he wears a// (display: "Apparels"){(set: $continue to "Camp_di_05")}(display: "Location") (display: "Speaker") //"Many people claim to hear the sound of// (display: "Sounds"){(set: $continue to "Camp_di_06")}(display: "Location") (display: "Speaker") //"...right before he kills them with// (display: "Weapons"){(set: $speaker to "Smart-Alek Alek")}(display: "Location") (display: "Speaker") //"If he makes that sound before he kills someone, then how do people know he does it?"// [[Listen->Camp_di_07]]{(set: $speaker to "Interested Ian")}(display: "Location") (display: "Speaker") //"Sshhh, I want to hear the story!"// [[Listen->Camp_di_08]]{(set: $speaker to "Counselor Carl")}(display: "Location") (display: "Speaker") //"He's killed so many people, and they have yet to catch him. Some say he is still out there to this day."// [[Wait->Camp_Exp_01]]{ (display: "Bind") (display: "Camp_Score") (set: $continue to "RV_Intro") (set: $camp_choices to (array: $apparel, $feature, $height, $sound, $weapon)) }(display: "Location") It's after dark now. (display: "Enter"){ (set: $speaker to "Mean Mindy") (set: $continue to "RV_di_02") }(display: "Location") (display: "Speaker") //"... apparently this guy escaped from the insane asylum. He uses// (display: "Weapons"){(set: $continue to "RV_di_04")}(display: "Location") (display: "Speaker") //"...to get you, and wears a// (display: "Apparels") //...so that nobody sees how gross he looks."//{(set: $speaker to "Scared Scott")}(display: "Location") (display: "Speaker") //"Please, stop! I won't be able to sleep!"// [[Watch->RV_di_06]]{(set: $speaker to "Mean Mindy") (set: $continue to "RV_di_07")}(display: "Location") (display: "Speaker") //"He's// (display: "Heights") //feet tall...//{(set: $continue to "RV_di_08")}(display: "Location") (display: "Speaker") //"...and has oddly// (display: "Features"){(set: $continue to "RV_di_10")}(display: "Location") (display: "Speaker") //"And the worst part? The eerie sound of// (display: "Sounds") //that he makes is unmistakable."//{(set: $speaker to "Scared Scott")}(display: "Location") (display: "Speaker") //"C'mon, stop!"// [[Watch->RV_di_11]]{(set: $speaker to "Mean Mindy")}(display: "Location") (display: "Speaker") //"He's probably out there in these woods tonight. After all... Some say he is still out there to this day."// [[Wait->RV_Exp_01]]{ (display: "Bind") (display: "RV_Score") (set: $rv_choices to (array: $apparel, $feature, $height, $sound, $weapon)) }(display: "Location") It's after dark now. (display: "Enter"){ (set: $speaker to "Gullible Gordo") (set: $continue to "Cabin_di_02") }(display: "Location") (display: "Speaker") //"... the poor kids never stood a chance. Seriously, this guy was a MONSTER!// (display: "Heights") //feet tall...//{ (set: $speaker to "Reporter") (set: $continue to "Home_di_1-2") }(display: "Location") (display: "Speaker") //"...the grisly murders are all believed to be related. Residents of the area are advised to be on the lookout of a// (display: "Heights") //foot-tall man...//(if: $arrived_camp > 0)[[Restart at Campfire]<optionA|] (if: $arrived_rv > 0)[[Restart at RV]<optionB|] (if: $arrived_cabin > 0)[[Restart at Cabin]<optionC|] (if: $arrived_home > 0)[[Restart at Home]<optionD|]{ (click: ?optionA)[(goto: "Camp_Intro")] (click: ?optionB)[(goto: "RV_Intro")] (click: ?optionC)[(goto: "Cabin_Intro")] (click: ?optionD)[(goto: "Home_Intro")] }Height: $height Feature: $feature Apparel: $apparel Sound: $sound Weapon: $weapon { (set: $chosen_apparels to it + (array: $apparel)) (set: $chosen_features to it + (array: $feature)) (set: $chosen_heights to it + (array: $height)) (set: $chosen_sounds to it + (array: $sound)) (set: $chosen_weapons to it + (array: $weapon)) }(if: $arrived_camp is 1)[Camp score: $score_camp / 25] (if: $arrived_rv is 1)[RV score: $score_rv / 25] (if: $arrived_cabin is 1)[Cabin score: $score_cabin / 25] (if: $arrived_home is 1)[Home score: $score_home / 25] {(set: $score to $score_camp + $score_rv + $score_cabin + $score_home)}Total Score: $score (link-goto: $cntu_text, $continue){ (set: $apparel_success to 1) (set: $feature_success to 1) (set: $height_success to 1) (set: $sound_success to 1) (set: $weapon_success to 1) (set: $score_camp to 0) (if: $apparel is "football helmet")[(set: $score_camp to it + $choice_best)] (elseif: $apparel is "hood that covers his face")[(set: $score_camp to it + $choice_legal)] (elseif: $apparel is "pig's head")[(set: $score_camp to it + $choice_legal)] (elseif: $apparel is "human face")[(set: $score_camp to it + $choice_legal)] (if: $feature is "long arms")[(set: $score_camp to it + $choice_best)] (elseif: $feature is "large teeth")[(set: $score_camp to it + $choice_legal)] (elseif: $feature is "large ears")[(set: $score_camp to it + $choice_legal)] (elseif: $feature is "thin bones")[(set: $score_camp to it + $choice_legal)] (if: $height is 3)[(set: $score_camp to it + $choice_best)] (elseif: $height is 5)[(set: $score_camp to it + $choice_legal)] (elseif: $height is 7)[(set: $score_camp to it + $choice_legal)] (elseif: $height is 8)[(set: $score_camp to it + $choice_legal)] (if: $sound is "a deep growl")[(set: $score_camp to it + $choice_best)] (elseif: $sound is "metal scraping")[(set: $score_camp to it + $choice_legal)] (elseif: $sound is "heavy breathing")[(set: $score_camp to it + $choice_legal)] (elseif: $sound is "a baby crying")[(set: $score_camp to it + $choice_legal)] (if: $weapon is "a bloody crowbar")[(set: $score_camp to it + $choice_best)] (elseif: $weapon is "his long claws")[(set: $score_camp to it + $choice_legal)] (elseif: $weapon is "a rusty knife")[(set: $score_camp to it + $choice_legal)] (elseif: $weapon is "his bare hands")[(set: $score_camp to it + $choice_legal)] }{ (set: $apparel_success to 1) (set: $feature_success to 1) (set: $height_success to 1) (set: $sound_success to 1) (set: $weapon_success to 1) (set: $score_rv to 0) (if: $apparel is "football helmet")[(set: $score_rv to it + $choice_illegal)(set: $apparel_success to 0)] (elseif: $apparel is "hood that covers his face")[(set: $score_rv to it + $choice_best)] (elseif: $apparel is "pig's head")[(set: $score_rv to it + $choice_legal)] (elseif: $apparel is "human face")[(set: $score_rv to it + $choice_legal)] (if: $feature is "long arms")[(set: $score_rv to it + $choice_illegal)(set: $feature_success to 0)] (elseif: $feature is "large teeth")[(set: $score_rv to it + $choice_best)] (elseif: $feature is "large ears")[(set: $score_rv to it + $choice_legal)] (elseif: $feature is "thin bones")[(set: $score_rv to it + $choice_legal)] (if: $height is 3)[(set: $score_rv to it + $choice_illegal)(set: $height_success to 0)] (elseif: $height is 5)[(set: $score_rv to it + $choice_legal)] (elseif: $height is 7)[(set: $score_rv to it + $choice_best)] (elseif: $height is 8)[(set: $score_rv to it + $choice_legal)] (if: $sound is "a deep growl")[(set: $score_rv to it + $choice_illegal)(set: $sound_success to 0)] (elseif: $sound is "metal scraping")[(set: $score_rv to it + $choice_best)] (elseif: $sound is "heavy breathing")[(set: $score_rv to it + $choice_legal)] (elseif: $sound is "a baby crying")[(set: $score_rv to it + $choice_legal)] (if: $weapon is "a bloody crowbar")[(set: $score_rv to it + $choice_illegal)(set: $weapon_success to 0)] (elseif: $weapon is "his long claws")[(set: $score_rv to it + $choice_best)] (elseif: $weapon is "a rusty knife")[(set: $score_rv to it + $choice_legal)] (elseif: $weapon is "his bare hands")[(set: $score_rv to it + $choice_legal)] }{ (set: $apparel_success to 1) (set: $feature_success to 1) (set: $height_success to 1) (set: $sound_success to 1) (set: $weapon_success to 1) (set: $score_cabin to 0) (if: $apparel is "football helmet")[(set: $score_cabin to it + $choice_illegal)(set: $apparel_success to 0)] (elseif: $apparel is "hood that covers his face")[(set: $score_cabin to it + $choice_illegal)(set: $apparel_success to 0)] (elseif: $apparel is "pig's head")[(set: $score_cabin to it + $choice_best)] (elseif: $apparel is "human face")[(set: $score_cabin to it + $choice_legal)] (if: $feature is "long arms")[(set: $score_cabin to it + $choice_illegal)(set: $feature_success to 0)] (elseif: $feature is "large teeth")[(set: $score_cabin to it + $choice_illegal)(set: $feature_success to 0)] (elseif: $feature is "large ears")[(set: $score_cabin to it + $choice_best)] (elseif: $feature is "thin bones")[(set: $score_cabin to it + $choice_legal)] (if: $height is 3)[(set: $score_cabin to it + $choice_illegal)(set: $height_success to 0)] (elseif: $height is 5)[(set: $score_cabin to it + $choice_best)] (elseif: $height is 7)[(set: $score_cabin to it + $choice_illegal)(set: $height_feature to 0)] (elseif: $height is 8)[(set: $score_cabin to it + $choice_legal)] (if: $sound is "a deep growl")[(set: $score_cabin to it + $choice_illegal)(set: $sound_success to 0)] (elseif: $sound is "metal scraping")[(set: $score_cabin to it + $choice_illegal)(set: $sound_success to 0)] (elseif: $sound is "heavy breathing")[(set: $score_cabin to it + $choice_best)] (elseif: $sound is "a baby crying")[(set: $score_cabin to it + $choice_legal)] (if: $weapon is "a bloody crowbar")[(set: $score_cabin to it + $choice_illegal)(set: $weapon_success to 0)] (elseif: $weapon is "his long claws")[(set: $score_cabin to it + $choice_illegal)(set: $weapon_success to 0)] (elseif: $weapon is "a rusty knife")[(set: $score_cabin to it + $choice_best)] (elseif: $weapon is "his bare hands")[(set: $score_cabin to it + $choice_legal)] }{ (set: $apparel_success to 1) (set: $feature_success to 1) (set: $height_success to 1) (set: $sound_success to 1) (set: $weapon_success to 1) (set: $score_home to 0) (if: $apparel is "football helmet")[(set: $score_home to it + $choice_illegal)(set: $apparel_success to 0)] (elseif: $apparel is "hood that covers his face")[(set: $score_home to it + $choice_illegal)(set: $apparel_success to 0)] (elseif: $apparel is "pig's head")[(set: $score_home to it + $choice_illegal)(set: $apparel_success to 0)] (elseif: $apparel is "human face")[(set: $score_home to it + $choice_best)] (if: $feature is "long arms")[(set: $score_home to it + $choice_illegal)(set: $feature_success to 0)] (elseif: $feature is "large teeth")[(set: $score_home to it + $choice_illegal)(set: $feature_success to 0)] (elseif: $feature is "large ears")[(set: $score_home to it + $choice_illegal)(set: $feature_success to 0)] (elseif: $feature is "thin bones")[(set: $score_home to it + $choice_best)] (if: $height is 3)[(set: $score_home to it + $choice_illegal) (set: $height_success to 0)] (elseif: $height is 5)[(set: $score_home to it + $choice_illegal) (set: $height_success to 0)] (elseif: $height is 7)[(set: $score_home to it + $choice_illegal) (set: $height_success to 0)] (elseif: $height is 8)[(set: $score_home to it + $choice_best)] (if: $sound is "a deep growl")[(set: $score_home to it + $choice_illegal)(set: $sound_success to 0)] (elseif: $sound is "metal scraping")[(set: $score_home to it + $choice_illegal)(set: $sound_success to 0)] (elseif: $sound is "heavy breathing")[(set: $score_home to it + $choice_illegal)(set: $sound_success to 0)] (elseif: $sound is "a baby crying")[(set: $score_home to it + $choice_best)] (if: $weapon is "a bloody crowbar")[(set: $score_home to it + $choice_illegal) (set: $weapon_success to 0)] (elseif: $weapon is "his long claws")[(set: $score_home to it + $choice_illegal) (set: $weapon_success to 0)] (elseif: $weapon is "a rusty knife")[(set: $score_home to it + $choice_illegal) (set: $weapon_success to 0)] (elseif: $weapon is "his bare hands")[(set: $score_home to it + $choice_best)] }{ (set: $continue to "Cabin_di_03") }(display: "Location") (display: "Speaker") (display: "Features"){ (set: $continue to "Cabin_di_04") }(display: "Location") (display: "Speaker") //"... wears a// (display: "Apparels"){ (set: $continue to "Cabin_di_05") }(display: "Location") (display: "Speaker") //"Yeah, not your average member of society. You know what the most messed up thing was? He killed them with// (display: "Weapons"){ (set: $continue to "Cabin_di_06") }(display: "Location") (display: "Speaker") //"The last thing that they heard was the sound of// (display: "Sounds"){ (set: $speaker to "Skeptical Suzie") }(display: "Location") (display: "Speaker") //"Oh, whatever. Nobody believes any of that stuff any more. Those are just stories our parents would tell us to keep us out of the woods."// [[Watch->Cabin_di_07]]{ (set: $speaker to "Gullible Gordo") }(display: "Location") (display: "Speaker") //"No, it's true! They never caught the guy. You can look it all up online. Some say he is still out there to this day."// [[Wait->Cabin_Exp_01]]{ (display: "Bind") (display: "Cabin_Score") (set: $cabin_choices to (array: $apparel, $feature, $height, $sound, $weapon)) }(display: "Location") It's after dark now. (display: "Enter"){ (set: $continue to "Home_di_03") }(display: "Location") (display: "Speaker") //"...wearing a// (display: "Apparels"){ (set: $continue to "Home_di_04") }(display: "Location") (display: "Speaker") //"He has been performing these brutal killings with// (display: "Weapons"){ (set: $continue to "Home_Exp_01") }(display: "Location") (display: "Speaker") //"Again, we advise extreme caution. Eyewitnesses are saying that they heard// (display: "Sounds") //immediately before the suspect claimed his victims."//{ (display: "Bind") (display: "Home_Score") (set: $score to $score_camp + $score_rv + $score_cabin + $score_home) (set: $continue to "Conclusion") (if: $score is 100)[(set: $continue to "Home_Enter")] } It's after dark now. (link-goto: "Climb through window",$continue) { (set: $continue to "Home_di_02") }(display: "Location") (display: "Speaker") //"...with grotesque,// (display: "Features"){ (set: $enter_text to "Enter") (set: $enter_outcome to "Your height is a detriment.") (if: $height_success is 1)[(set: $enter_outcome to "You manage to enter with ease.")] } [[$enter_text->Approach]](display: "Location") $approach_outcome{ (set: $grab_text to "Grab") (set: $grab_outcome to "Your $feature are not useful for finding $victim.") (if: $feature is "long arms")[(set: $grab_text to "Reach for")] (if: $feature is "long arms" and $feature_success is 1)[(set: $grab_outcome to "Your long arms are able to restrain them.")] (if: $feature is "large teeth")[(set: $grab_text to "Bite")] (if: $feature is "large teeth" and $feature_success is 1)[(set: $grab_outcome to "You restrain them with your $feature.")] (if: $feature is "large ears")[(set: $grab_text to "Locate")] (if: $feature is "large ears" and $feature_success is 1)[(set: $grab_outcome to "You know exactly where to find them.")] (if: $feature is "thin bones")[(set: $grab_text to "Grab")] (if: $feature is "thin bones" and $feature_success is 1)[(set: $grab_outcome to "Contorting your body, you wrap yourself around them.")] } [[$grab_text $victim->Scare]](display: "Location") $grab_outcome{ (set: $sound_text to "sound") (set: $sound_outcome to "$victim are unphased by your $sound.") (if: $sound is "a deep growl")[(set: $sound_text to "Growl")] (if: $sound is "a deep growl" and $sound_success is 1)[(set: $sound_outcome to "You terrify $victim.")] (if: $sound is "metal scraping")[(set: $sound_text to "Make scraping noise")] (if: $sound is "metal scraping" and $sound_success is 1)[(set: $sound_outcome to "They are unsettled.")] (if: $sound is "heavy breathing")[(set: $sound_text to "Breathe on $victim")] (if: $sound is "heavy breathing" and $sound_success is 1)[(set: $sound_outcome to "They are frozen with fear.")] (if: $sound is "a baby crying")[(set: $sound_text to "Cry")] (if: $sound is "a baby crying" and $sound_success is 1)[(set: $sound_outcome to "They are disturbed.")] } [[$sound_text->Kill]](display: "Location") $sound_outcome{ (set: $kill_text to "kill") (set: $kill_outcome to "It is difficult to kill them...") (if: $weapon is "a bloody crowbar")[(set: $kill_text to "Bash")] (if: $weapon is "a bloody crowbar" and $weapon_success is 1)[(set: $kill_outcome to "Their skulls are like soup.")] (if: $weapon is "his long claws")[(set: $kill_text to "Claw")] (if: $weapon is "his long claws" and $weapon_success is 1)[(set: $kill_outcome to "The skin is like paper.")] (if: $weapon is "a rusty knife")[(set: $kill_text to "Stab")] (if: $weapon is "a rusty knife" and $weapon_success is 1)[(set: $kill_outcome to "The blood is warm.")] (if: $weapon is "his bare hands")[(set: $kill_text to "Tear apart")] (if: $weapon is "his bare hands" and $weapon_success is 1)[(set: $kill_outcome to "Their body parts litter the area.")] } [[$kill_text $victim->Conclusion]](display: "Location") $enter_outcome{ (set: $can_continue to 0) (set: $approach_text to "Approach") (set: $approach_outcome to "Your costume looks ridiculous to $victim.") (if: $apparel_success is 1)[(set: $approach_outcome to "They are terrified by what you're wearing.")] } [[$approach_text->Grab]]{(if: $location is "Home")[(set: $kill_outcome to "Your body aches for your final victim...")]}$kill_outcome{ (set: $fail_text to "...but despite your efforts, you were caught.") (set: $conclusion_text to $fail_text) (set: $cntu_text to "Continue") (set: $fail_flag to 0) (if: $location is "Campfire")[(set: $continue to "RV_Intro")(set: $conclusion_text to "They did't stand a chance.")] (elseif: $location is "RV")[(set: $continue to "Cabin_Intro")(set: $conclusion_text to "Their parents will mourn for them.")] (elseif: $location is "Cabin")[(set: $continue to "Home_Intro")(set: $conclusion_text to "They should have listened.")] (if: $score_rv < 15 and $arrived_rv is 1)[(set: $fail_flag to 1)] (if: $score_cabin < 20 and $arrived_cabin is 1)[(set: $fail_flag to 1)] (if: $score_home < 100 and $arrived_home is 1)[(set: $fail_flag to 1)] (if: $fail_flag is 1)[(set: $conclusion_text to $fail_text)(set: $cntu_text to "Restart")(set: $continue to "Init")] } $conclusion_text [[Score]]You enter with ease. [[Sneak into room->Home_Approach]]You maneuvre into the bedroom. [[Wrab your arms around them->Home_Grab]]They don't even notice. [[Scare them->Home_Scare]]<img src="http://images1.fanpop.com/images/photos/1500000/SCARY-BABY-horror-world-1571400-500-375.jpg"> <audio autoplay> <source src="baby_cry.mp3" type="audio/mpeg"></source> </audio>

Still

By Mike Plouffe

Begin