(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:blue,white,white))
As you snooze comfortably in your warm bed, you think of the fun day of adventure your sister and you have planned. Rock climbing, swimming in the lake, and exploring the beautiful outdoors around you.
(set: $Puttyform to false)(set: $Reptileform to false)(set: $Spiderform to false)
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di1f5hx-19083d3d-563f-434f-82f3-60defff559c7.jpg/v1/fill/w_894,h_894,q_70,strp/cottage_by_wheregiantsrome_di1f5hx-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNCIsInBhdGgiOiJcL2ZcLzI0MTZlZTEwLTEyZDUtNDUyNi05MzA4LWZiNDE2MTRmOTc1MVwvZGkxZjVoeC0xOTA4M2QzZC01NjNmLTQzNGYtODJmMy02MGRlZmZmNTU5YzcuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.5YX4Zr3i5wLBS3_jFNtcjsIZKaa6Wnd0KRjXByif5HQ >
</div>
Your slumber is disturbed by the loud sounds of a brawl outside your house! You hear shouting, your sister is crying for help! The sounds of her cries are followed by the sounds of wicked laughter and the roar of a rough running engine.
As you scramble out of bed and through the front door of your house, you just catch the glimpse of an evil, green skinned witch flying off with your sister slung over the shaft like a hunted game animal. Black smoke exhausts from the broom as she flies away over the grassy hills, cackling maniacally as she goes.
[[Follow that Witch!->The Chase]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:blue,white,white))
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:blue,white,white))
With nothing more than the backpack ready by the door filled with your lunch and some spending money, you take off after the witch, running along the old dirt road through the grassy hills. The black smoke of her broom and her evil laughing gives you a trail to follow.
Out of breath from a lack of cardio, you finally crest a final hill, seeing a dastardly sight. Just beyond the hill is a dark tower with castle walls and a moat surrounded by the remains of a ruined village. The peak of the dark tower is fashioned after the witch’s own head, with glowing green eyes that menacing stare down at you.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di2jnmc-e750b3ae-c884-4520-a3fd-28b008172dd0.jpg/v1/fit/w_828,h_1450,q_70,strp/grunty_s_tower_by_wheregiantsrome_di2jnmc-414w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTc5MiIsInBhdGgiOiJcL2ZcLzI0MTZlZTEwLTEyZDUtNDUyNi05MzA4LWZiNDE2MTRmOTc1MVwvZGkyam5tYy1lNzUwYjNhZS1jODg0LTQ1MjAtYTNmZC0yOGIwMDgxNzJkZDAuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.3lLgK1HvclWRehy6ed3z77VXIRfh0b-q41cip5jJgfk>
</div>
The trail of black smoke from the witch’s broom leads to the tower’s mouth. There is an eerie silence in the absence of the broom’s engine and the witch’s laughter. Reality sinks in with the quiet, your sister has been kidnapped!
(set: $Goldkey to false)(set: $Silverkey to false)(set: $Brasskey to false)(set: $Ironkey to false)(set: $Blackkey to false)(set: $Brownkey to false)(Set:$Browse to false)
[[Into the Village->The Village Ruins]]
The Village Ruins
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:blue,white,white))
You venture forward down the hills towards the tower. You can see the tower is surrounded by an old village, its wooden building in various states of rotting decay and collapse.
<style> img{
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di1f9q7-251d3bf0-446d-494a-ac6e-0de09f241005.jpg/v1/fill/w_894,h_894,q_70,strp/the_ruined_village_by_wheregiantsrome_di1f9q7-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNCIsInBhdGgiOiJcL2ZcLzI0MTZlZTEwLTEyZDUtNDUyNi05MzA4LWZiNDE2MTRmOTc1MVwvZGkxZjlxNy0yNTFkM2JmMC00NDZkLTQ5NGEtYWM2ZS0wZGUwOWYyNDEwMDUuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.YHm0dWkA7EthQwQx10HAWTtgrSxE5c2CBQQHn-KEJqg >
</div>
Among the ruins, one wood building still stands in good order, seemingly untouched by desolation that demolished the rest of the village. A sign posted above the long wood building says “Grunty’s Goods”.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di1fagg-44cca3db-24bd-429f-bb25-b300de9af7eb.jpg/v1/fill/w_894,h_894,q_70,strp/grunty_s_goods_by_wheregiantsrome_di1fagg-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNCIsInBhdGgiOiJcL2ZcLzI0MTZlZTEwLTEyZDUtNDUyNi05MzA4LWZiNDE2MTRmOTc1MVwvZGkxZmFnZy00NGNjYTNkYi0yNGJkLTQyOWYtYmIyNS1iMzAwZGU5YWY3ZWIuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.thZNPwGIlOzXgj30EXf7_Hpo4COle0rqGduH2G6pzsk >
</div>
(if:$ShopisClosed is false)[[[Investigate the shop, perhaps you’ll find some useful supplies.->Grunty’s Goods]]]
[[Investigate the shop, perhaps you’ll find some useful supplies.->Grunty’s Goods]]
[[Continue through the village to the castle’s drawbridge ->The Drawbridge]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
Inside the Grunty’s Goods you find a cozy store with various items. A lovely girl in a plain dress stands behind the counter. She is cleaning the counter rather frantically and looks out of breath.
<style> img{
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di2jnwl-04f25cb8-3ac1-466d-8d93-cfc5679c440d.jpg/v1/fit/w_512,h_768,q_70,strp/glenda_greeting_by_wheregiantsrome_di2jnwl-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTJqbndsLTA0ZjI1Y2I4LTNhYzEtNDY2ZC04ZDkzLWNmYzU2NzljNDQwZC5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.wExlYqHF_rizI-i2C2Z90MZiJpwBHn88ChydZAG64AA >
</div>
“Get out you filthy goblin!” The shopgirl yells at you, her face going red with embarrassment after looking at you. “Oh you’re not a goblin. Sorry!”
“Welcome to Grunty’s Goods! I’m Glenda. Let me know if there is anything I can help you with!” Glenda says before hastily returning to her cleaning.
[[Talk to Glenda->Talk to Glenda]]
[[Browse the shop’s wares->Browse Wares]]
(if: $Browse is true) [[Try to steal the potion and run.->Potion Thief]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:blue,white,white))
On the edge of the village you arrive at a great wooden drawbridge across a wide moat, with a rushing stream deep below. Across the bridge stand high stone walls, and the evil tower within. The gate stands wide open and abandoned, an eerie sight that chills you.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di2jn6w-80946f35-adb1-42e9-a815-23463f9358ea.jpg/v1/fit/w_828,h_1450,q_70,strp/grunty_s_tower__drawbrige_by_wheregiantsrome_di2jn6w-414w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTc5MiIsInBhdGgiOiJcL2ZcLzI0MTZlZTEwLTEyZDUtNDUyNi05MzA4LWZiNDE2MTRmOTc1MVwvZGkyam42dy04MDk0NmYzNS1hZGIxLTQyZTktYTgxNS0yMzQ2M2Y5MzU4ZWEuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.bmv0bTpv9qMJ_gExycCp-8ZkN3f5GdWzjA6aDILcNhc >
</div>
As you ponder your options, you notice a large sewer pipe that seems to lead into the depths of the castle, but you’d have to be a very strong swimmer to not be swept away by the current.
[[Steel yourself and cross the drawbridge .->Across the Bridge]]
[[Jump into the Moat.->Into the Moat]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
As you approach a busy shop girl, you have to clear your throat to get her attention.
“How can I help you?” She asks in a friendly but rather anxious sort of way.
<style> img{ Max-width: 100%; Max-height: 100%;}
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di2lkd9-70b456a0-cd95-42a4-9a1c-994f49bd5db5.jpg/v1/fit/w_512,h_768,q_70,strp/glenda_at_the_counter_by_wheregiantsrome_di2lkd9-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTJsa2Q5LTcwYjQ1NmEwLWNkOTUtNDJhNC05YTFjLTk5NGY0OWJkNWRiNS5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.hNwwgi8kmjt-wfhPJTJk011N-cxFjAL9Y1zYlX0QNuk >
</div>
[Ask why she is cleaning so quickly.]<Glenda1|
(click: ?Glenda1) [A horrid goblin came into the shop this morning! It wasn’t bad enough that her greasy little fingers were touching and smudging the glass, but she stole a potion when my back was turned to clean! I chased her out of the shop, and didn't even have time to put my sandals on! Now look at this mess, smudges everywhere and I left footprints on the polished floor!]
[Ask why is it such a big deal to have the shop spotless.]<Glenda2|
(click: ?Glenda2) [My boss is strict on how tidy she wants things. She is really strange and particular on how she wants things. She gets super mean when the shop isn’t to her liking. She’s going to be really mad. I left footprints on the floor, she hates feet.]
[Ask about the goblin.]<Glenda3|
(click: ?Glenda3) [Horrid creatures! That little thief goblin girl got off with one of the potions, I haven’t been able to check which one yet.]
[Ask her about the potion she has for sale. ]<Glenda4|
(click: ?Glenda4) [Ah the Potion of the Reptile, a wonderful brew, but a little salty for taste. Drinking will make your fingers and toes grow webs to make swimming easier. It also allows your skin to harden like scales to protect against foul waters. ]
[Say you’d like to buy the Rope]<Glenda5|
(click: ?Glenda5) [Excellent, you have enough gold! (set: $Rope to true)]
[[Say you would like to purchase the Reptile Potion.->The Favor]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
You see a large assortment of objects on the shelves: sea shells, wicker baskets, leather belts, dried old beef, used socks. Some of the items pique your interest and look useful: a good stretch of rope marked for 5 gold pieces and a strange bottle labeled “Form of the Reptile” marked for 10 gold.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di2ljds-11f1baa2-a5e9-47c2-9f2f-188f8a51bc9c.jpg/v1/fit/w_512,h_768,q_70,strp/grunty_s_goods_shelf_by_wheregiantsrome_di2ljds-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTJsamRzLTExZjFiYWEyLWE1ZTktNDdjMi05ZjJmLTE4OGY4YTUxYmM5Yy5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.z3I33Q3ipuchhYLqaZMC4oFu-GDE1xDK8NfYhho562Q >
</div>
You search your bag and count out 7 gold pieces you can bargain with.
(set: $Browse to true)
[[Return to the shop counter.->Grunty’s Goods]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:blue,white,white))
You summon your courage and venture across the bridge. The old wooden structure creaks and groans under your weight. The draw chains rattle loosely in the wind above your head. The stink of the moat wafts up to you, making you gag from its foul odor.
<style> img{ Max-width: 100%; Max-height: 100%; }
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di62nnv-656837e7-440c-4f03-a61c-b8da3bd20bc4.jpg/v1/fill/w_894,h_894,q_70,strp/drawbridge_by_wheregiantsrome_di62nnv-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNCIsInBhdGgiOiJcL2ZcLzI0MTZlZTEwLTEyZDUtNDUyNi05MzA4LWZiNDE2MTRmOTc1MVwvZGk2Mm5udi02NTY4MzdlNy00NDBjLTRmMDMtYTYxYy1iOGRhM2JkMjBiYzQuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.OXs8FtQzK74cZ_o91U9DPPVaiEqLVRhI1bo2E6pj_xk >
</div>
As you reach the halfway point across the bridge there is a groaning of metal as the draw chains tense, the bridge is closing! The ground beneath your feet starts to rise, throwing off your balance as the castle ushers you on.
You rush across the bridge, sliding the last few feet as the drawbridge slams closed behind you. You start to feel dizzy as you land on the stony floor. Your head throbs and all goes to black…
[[Continue.->The Shrinking Shock]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:black,white,white))
(If: $Reptilepotion is true) [You look down at the rushing waters, the current looks overpowering for a normal person. Luckily, you have the Reptile Potion!
Popping the cork of the bottle, a vaguely swampy smell wafts over you. You chug the bottle in one go, the taste of a scaly sourness filling your mouth.
Your body begins to feel chill as your skin hardens to tough, callused scales. Your fingers and toes grow a webbing, fit for swimming. You feel your eyes covered with a gel like glaze.
Ready for the rapids, you dive from the drawbridge into the water below. You land with a smooth splash, gliding through the water with ease. Your reptile vision adapts to the murky water, giving you clear navigation as you swim towards the open pipe.
The current is formidable, but your webbed digits give your strokes extra power. You cut through the water, fighting for every foot as you get closer to the pipe.
Finally, you grasp the outer edges of the pipe, pulling yourself free from the rush of the current.
[[Venture into the Pipe. -> The Sewage Pipe]]
]
(If: $Reptilepotion is false) [You look down at the rushing water of the moat and figure it’s not moving that fast. You could probably swim it. With nerves of steel and intellect of a bucket, you jump over the drawbridge and into the water below.
The force of the water hits you like a mule, thrashing you up and down the surface of the water. You gasp desperation for air and struggle hard just to orientate yourself, but cannot overcome the power of the water.
You are sent tumbling down the moat, unable to control where you are going, barely able to catch enough air to breath.
After what seems like an eternity, you lose the sunlight to an underground darkness. Gravity lets loose and you find yourself in a free fall over a small waterfall. You land with a painful splash into a small, but calmer pool of water.
[[Continue -> The Cavern]]
]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
“It doesn’t look like you have enough gold for the potion.” She says. “But maybe there is something you can do for me that could make us even.”
<style> img{Max-width: 100%; Max-height: 100%;}
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di2ln61-e27de69f-c6cd-44d7-b026-862e53013904.jpg/v1/fit/w_512,h_768,q_70,strp/glenda_asking_for_a_favor_by_wheregiantsrome_di2ln61-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTJsbjYxLWUyN2RlNjlmLWM2Y2QtNDRkNy1iMDI2LTg2MmU1MzAxMzkwNC5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.TedHZ5ybecVhJKqmGkKiqM38GoQeNGnw0J59TOxjmyQ >
</div>
“See when I chased the goblin out of the store I was in such a hurry I didn’t have time to put on my sandals. My feet got dusty and now I’m leaving footprints all over the shop floor. I don’t have time to go home and wash my feet, and if my boss comes back she’s going to be furious.”
“So if you don’t mind, you could come under the counter here…” Glenda bites her lip as she looks down at her dusty soles. “And clean my feet for me. I’d be happy to give you the potion.” (set: $Favor to true)
[[Agree to clean her feet. Take your place under the counter. -> Foot Cleaner]]
[[Refuse. Feet are gross.-> Grunty’s Goods]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
As you take your place under the counter, you find yourself a bit more cramped than you pictured it would be. You notice there is a suspicious lack of water, rags, or anything you might use to clean as Glenda closes off the only opening with her legs and chair.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di2npxe-23bc022d-7d93-46db-8045-b238c6241714.jpg/v1/fit/w_512,h_768,q_70,strp/glenda_foot_cleaner_by_wheregiantsrome_di2npxe-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTJucHhlLTIzYmMwMjJkLTdkOTMtNDZkYi04MDQ1LWIyMzhjNjI0MTcxNC5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.Y3VL5YsBv_UcqOQy-wmRQkvJd4Q0t80dgMFjXcvSAwU >
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Glenda’s skirt is shorter than you initially thought, giving you a wonderful view of her thighs, though her crossed legs keep you from seeing too much. Her legs are smooth and toned, only bearing a few freckles, but are otherwise flawless. Her feet hover gently in the air, her toes well manicured and shaped, with only a thin layer of dirt accenting her otherwise perfect feet.
You stare dumbfounded, waiting for her to hand you a rag or some such begin cleaning. But she hands you nothing. Instead, you see one of her dirty soles slowly rise up level to your face, stopping only an inch from your nose. The smell of earth coupled with the sweetness of vanilla gently washed over your senses. She wants you to wash her feet with your mouth!
[[Clean her feet as she wishes.-> Foot Worship]]
[[Refuse. Feet are gross.-> Refusal Too Late ]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
Staring directly at the dusty sole taking up much of your view, you slowly close the gap between Glenda’s foot and your face. Your nose rests comfortably in between her toes, the sweet, earthy aroma flooding your senses like an erotic and forbidden perfume. Your lips press against her soft soles in utter surrender.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di3qnvm-3db76734-df0c-4ed5-b96b-a6524e3e9275.png/v1/fill/w_1060,h_594,q_80,strp/glenda_foot_worship_by_wheregiantsrome_di3qnvm-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTk0IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTNxbnZtLTNkYjc2NzM0LWRmMGMtNGVkNS1iOTZiLWE2NTI0ZTNlOTI3NS5wbmciLCJ3aWR0aCI6Ijw9MTA2MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.vkbBP9xcIWeLCXx8tOBq3e48fHnPEovxnT6emYmg3BM >
</div>
Your lips part as if by instinct, slowly extending your tongue to taste the bitter sweetness of Glenda’s dirty sole. You hear giggles as you take in the salty flavor, but she doesn’t pull away, instead pulling her foot up and down slowly to help you lick every square inch. Up and down, up and down, your sense of taste and smell is overwhelmed with her feet. Glenda goes back to cleaning, satisfied you know what to do.
She slowly brings her heels down to your chest and pokes your lips with the tip of her big toe. Your willing mouth parts open to accept her toe, sucking away as you swirl your tongue around the delicate, tasty, digit.
Through your sucking of her toes, you hear soft moans from Glenda. She is clearly enjoying the pampering. So much so you watch as her breathing increases and her hand slowly makes its way down inside her short dress. Her legs slowly part as you worship her, giving you a glimpse of the beauty below.
[[Finish cleaning her feet. No need to push your luck. -> Receive the Potion]]
[[Push your luck, try to work your way up her legs. -> Go for the Goods]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
You push away the dirty foot, its smell revolting to your senses. Glenda responds by both feet hard against your face, pinning the back of your head against the back of the wooden counter. The smell of her feet overpowers you as she rubs her soles all over your face. You grab her legs, desperate to pull her feet off of your head. She gives you little leeway and your head moves away from the wood, just to be slammed back hard as she presses her feet down again.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di3qmok-7d995462-dc99-478e-8ba3-87bddc48d331.png/v1/fit/w_686,h_960,q_70,strp/glenda_refusal_too_late_by_wheregiantsrome_di3qmok-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTYwIiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTNxbW9rLTdkOTk1NDYyLWRjOTktNDc4ZS04YmEzLTg3YmRkYzQ4ZDMzMS5wbmciLCJ3aWR0aCI6Ijw9Njg2In1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.c3XtSwvGI6VkUfWOaHAvI-dQWfH2k2H_gcct_s2p098 >
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Glenda laughs maniacally as she presses down on your head over and over, slowly pushing you all the way to the floor. Sweat builds up between your face and her soles, smearing all over your face. Your eyes begin to stink and your mouth fills with a salty bitterness as her toes wedge their way into your mouth.
(set: $Glendafavor to 1)
[[Give into her wishes and clean her feet.-> Foot Worship]]
[[Refuse to give in, despite the torture.-> Resistance is Futile]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
You spit and fight with all your might as her rancid feet enter your mouth, filling your taste with a salty bitterness. You bite down as you can, Glenda swearing at the pain.
Tired of your thrashing about, Glenda grips your nose tightly between her toes, cutting off your air. Though you try to twist away, her feet pin you in place with incredible strength.
Your lungs burning, you open your mouth in desperate need for air. As soon as your mouth opens, Glenda jams her heel into your mouth, clogging your last remaining airway.
Your head screams in a panic as you weakly try to through her feet off of you, to no avail. With Glenda’s feet pinching your nose and filling your mouth, you slowly drift off to blackness.
(set: $Glendafavor to 1)
You awaken some hours later outside the shop in the dirt, your head in splitting pain. Your face and jaw hurt from the pressure of Glenda’s feet. You can still smell the rank scent of her soles and taste the bitterness of her toes on your mouth.
The shop has somehow been reduced to the same ruined state as the rest of the village. No point in lingering, time to get back to your rescue mission.
[[Continue through the village to the castle’s drawbridge ->The Drawbridge]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
You lose grasp of how much time has passed . After cleaning her feet thoroughly, Glenda slowly pulls her feet away from you, bringing them up to the light for inspection.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di2w0i8-c6871f14-928e-4d2e-9e09-9543bbbd3ed5.jpg/v1/fit/w_512,h_768,q_70,strp/glenda_recieve_the_potion_by_wheregiantsrome_di2w0i8-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTJ3MGk4LWM2ODcxZjE0LTkyOGUtNGQyZS05ZTA5LTk1NDNiYmJkM2VkNS5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.vJMWBstkvzkZrSg5aaoB8zotzG2SkKUP4tySb88gn7Y >
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“You did a good job!” She says with a smile. “You make a wonderful foot cleaner. You earned your potion.”
(set: $Reptilepotion to true)(set: $Glendafavor to 3)
[[Return to the counter.->Grunty’s Goods]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
You can’t help yourself as you catch a glimpse of Glenda’s underwear, slowly getting wetter and wetter as her fingers move in a circular motion. A new, erotic aroma begins to till the little compartment, intoxicating you with the smell of sex.
You decide to risk it. Pulling her toes from your mouth, you begin looking up the sides of her arches, slowly moving up her ankles and calves. You slowly begin to sit up to get closer to the source of her allurement.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di3gkh4-11cd4f76-bdc8-4469-b10b-d32695b33445.jpg/v1/fit/w_512,h_768,q_70,strp/glenda_go_for_the_goods_1_by_wheregiantsrome_di3gkh4-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTNna2g0LTExY2Q0Zjc2LWJkYzgtNDQ2OS1iMTBiLWQzMjY5NWIzMzQ0NS5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.itQNp7xf4JS5ksag1PtyAWvHegKtXy7rqbvgw3hLsPE>
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Just as you begin to kiss her thighs, her foot suddenly flies back, pressing softly into your face once more before forcefully pushing you back. She rests her other feet on your shoulder as she pushes her chair back so you can see her face.
“I enjoy you very much.” She smiles flirtatiously. “But not that much. Maybe another time dear. You have more than earned your potion.” (set: $Reptilepotion to true) (set: $Glendafavor to 4)
[[Return to your mission.->The Drawbridge]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
You hear a crash and the shattering of glass as you narrowly make it through the door. Glenda is screaming muffled curses behind you as the door slams shut. You have successfully escaped with your prize!
(set: $Glendafavor to 1)
(set: $Reptilepotion to true)
[[Continue through the village to the castle’s drawbridge ->The Drawbridge]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
As you near the door, you feel a dull pain in your back and a wetness like you’ve been hit with a water balloon. You look down to see your upper body coated with a strange green ooze.
The ooze begins to bubble and feel hot. Your sense of balance starts to tip as your head starts spinning. The world seems to race around you as you black out onto the floor.
[[Wake up->Smoosh]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:red,white,white))
Your eyes slowly open to take in your surroundings. You still feel drowsy, but are shocked awake as you take in the massive structures around you. You think you're still in the shop, but everything is huge!
As you try to process what has happened, the ground begins to tremble. You look to the impossibly high ceiling to see Glenda, as tall as a mountain and walking towards you, each step like an earthquake.
“I won’t be stolen from twice in one day!” The giantess booms out with a voice like thunder. “Thieves are lower than bugs, and you know what happens to bugs.”
The hairs on the back of your neck stick up as you realize what she’s implying. You want to run, but your legs don’t respond as you see Glenda’s titanic sole rise above you, blocking out all light with its shadow.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di3qitn-0d039dd8-9f7f-4bc1-97da-c7f6c9af26b7.png/v1/fit/w_606,h_1078,q_70,strp/glenda_smoosh_by_wheregiantsrome_di3qitn-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTA3OCIsInBhdGgiOiJcL2ZcLzI0MTZlZTEwLTEyZDUtNDUyNi05MzA4LWZiNDE2MTRmOTc1MVwvZGkzcWl0bi0wZDAzOWRkOC05ZjdmLTRiYzEtOTdkYS1jN2Y2YzlhZjI2YjcucG5nIiwid2lkdGgiOiI8PTYwNiJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.aF1khnMccT35gRVnw3rJQxoaCrGxZKW0UmO2krvDm24 >
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Smoosh.
All that remains of you is a red stain on the bottom of Glenda’s foot.
“Ugh,” Glenda says with annoyance. “Now my feet are really dirty.”
[[Snoozing Morning]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
(set: $Keyattempts to 0)
Your head throbs as you regain consciousness. You feel as though you’ve been run over by a horse as you lay on the cold, stony ground. Slowly you manage to come to, opening your eyes to take in your surroundings.
You definitely made it into the castle. All around you are stone walls and the drawbridge stands shut behind you, but is much taller than you remember it being. Like way taller, so tall you can’t see the top!
The castle walls stand impossibly high! The stone floor looks as though it spans for miles. Slowly your mind begins to clear: everything didn’t get big, you’ve shrunken!
It’s hard to gauge your size from this perspective, but you doubt you are much taller than an inch. This will certainly make your rescue mission much more complicated. You steel your nerves once again, and take in your new, giant world.
[[Continue.->The Castle Courtyard]]
(set: $Silverkey to false)(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:green,white,white))
You decide to try your luck. Feigning browsing at the merchandise, you wait for Glenda to turn her back before snagging the potion and stuffing it in your bag.
Just as you turn to the door you hear Glenda yell something. You don’t stop to converse, sprinting at the door as fast as you can!
Random chance of success or failure, 80/20
(set: $Thiefluck to (random: 1,5))
(print: $Thiefluck)
(if:$Thiefluck is not 1)[Success! ->[[Success]]]
(if:$Thiefluck is 1)[Failure! -> [[Failure]]]The Castle Courtyard
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You have arrived in the castle courtyard. Before you is a massive tree, with a trunk knotted and twisted, high as a mountain. Beyond the tree you can see the Keep of the castle, a reinforced door looking to be the entrance. The Keep appears to be guarded by a beautiful knight in black armor.
The Witch’s tower where you lost sight of Trudy looks impossibly high. You can’t see any pathway to it from here, but it looks like a skyway from the Castle Keep serves as the only ground entrance. You figure your best bet is going through the Keep
Around the courtyard you see three doors, marked ‘Servant’s Quarters, Gatehouse, and Latrines’, respectively.
[[Approach the Gnarled Tree.->The Gnarled Tree]]
[[Approach the door to the Keep.->The Keep Door]]
[[Enter the Servant’s Quarters->The Servant’s Quarters]]
[[Enter the Guardhouse.->The Gatehouse]]
[[Enter the Latrines.->The Latrines]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You traverse the expanse of the courtyard, the cold, stone floor beneath your feet a stark reminder of the fortress's ancient might. The Keep looms ahead, its shadowed silhouette a bastion of hope in your quest to rescue Trudy. The entrance to this formidable stronghold is guarded by a figure of both grace and strength—a knightess standing resolute in armor as dark as a raven’s wing. Her presence is both mesmerizing and daunting, her countenance hardened by duty and resolve.
Yet, amidst the stark severity of her bearing, a curious detail softens the harsh edges of her image. Across the broad plate of her chest, in bold crimson letters, is emblazoned a name tag that reads: “My name is Blair. How may I assist you today?”
Behind this enigmatic guardian stands the entrance to the Keep itself—a massive wooden door, its surface as aged and weathered as the ancient oaks of the realm. Adorned with a brass handle that gleams like polished gold and a lock as black as the abyssal night, the door seems an insurmountable barrier, capable of withstanding even the fiercest of trolls.
[[Approach Blair directly. -> Talk to Blair]]
[[Approach Blair stealthily. -> Sneak up on Blair]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You enter the Servant’s Quarters, a run down and dingy place. The furniture is basic and crude, illuminated by only a few candles that make the light dim. A ragged straw bed and a simple wood table occupy much of the room’s footprint. The whole room reeks of poverty and ill fortunes.
Dominating the small room are a ragged straw bed and a modest wooden table, their rough surfaces bearing the marks of countless days and nights. At the table sits a peasant woman, May, in tattered garments, her brown hair a disheveled cascade. A lone broom rests against the table beside her, as if to only be put aside for a moment. As you watch, she eagerly holds an empty bowl up to a metal pipe that juts from the ceiling.
From the pipe, a distant, echoing chime of an unseen bell heralds the arrival of a cascade of hot soup. The liquid pours down in a torrent, the sound akin to a roaring waterfall, and the soup splashes in great, glistening droplets across the room. May, eyes alight with anticipation, plunges her spoon into the steaming concoction with fervor, slurping loudly as she devours the precious, nourishing soup with a sense of ravenous urgency.
[Try to get the May’s attention.]<Servant1|
(click: ?Servant1) [Try to yell as you might, the girl has her back to you and is far too interested in her soup to hear you.]
You think you might be able to climb the broom to the top of the table, but the handle looks like it dangles over the giant soup bowl, a fall could be deadly. You also think you could go underneath the giantess and look for a way up there.
(set: $Broomluck to (random: 1,5))
(if:$Broomluck is not 1)[Attempt to scale the broom resting against the table. Chance of success or failure 80/20 ->[[Climb the Broom]]]
(if:$Broomluck is 1)[Attempt to scale the broom resting against the table. Chance of success or failure 80/20-> [[Fall into the Soup]]]
[[Approach underneath the woman to look for a way up. -> Underneath May]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You enter a well lit room with fortified stone walls and wooden floor. The atmosphere is hard and defensive, as if a room is ready to repel an army attacking the castle. Through a tall, slot window, you can see the castle moat and the ruined village beyond. Toward the interior wall sits a massive, spoked wheel with chains going up the ceiling, the mechanism to open and close the gate! Though your initial thought is hopeful, you know you have no chance of operating the wheel at your size.
You spot the gate guard Sunny sitting on a wooden stool and leaning over a small table. She is clearly a guard, dressed in leather boots and a long chainmail shirt that is far too large for her. Her head is slouched in her arms and the sound of snoring echoes through the stone walls. The smell of beer is thick in the air. A great copper tube comes out of the ceiling and curves just before hitting the desk. You wonder what that could be for?
You spot a silver key, glittering on a hook just above the giantess’s head. You think if you could just climb up there, maybe scale Sunny’s head, you could reach the key!
[[Climb Sunny to the table top. -> Table Top]]
[[Return to the Castle Courtyard. ->The Castle Courtyard]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You crouch under the creaking wooden door and step into the latrine. The first thing that hits you is the overwhelming stench—a pungent mix of waste, stale air, and the damp wood that lines the room. The air is thick and musty, making it hard to breathe without wincing. Dim torchlight flickers from sconces on the stone walls, casting long, wavering shadows across the grimy floor.
The latrine has six stalls, each with a heavy wooden door that groans on rusty hinges. The doors are warped from years of exposure to moisture, with uneven gaps between the planks that offer glimpses of the dark interiors beyond. Foul odors waft from beneath the doors, and the thick atmosphere suggests these stalls haven’t been properly maintained in ages.
Against one wall are a few primitive sinks—basins made of rough stone, with spouts carved into their sides. The sinks are stained from use, with traces of grime and soap clinging to the basins. Water drips slowly from one of the spouts, pooling in a grimy puddle on the floor beneath.
In the corner, you spot an old garbage can, overflowing with scraps of discarded cloth, food remnants, and other refuse. The contents have begun to rot, adding another layer to the rancid smell permeating the room. It’s clear no one has emptied it in some time, and the task now seems more like a punishment than a routine chore.
[[Enter Stall #1. -> Stall #1]]
[[Enter Stall #2. -> Stall #2]]
[[Enter Stall #3. -> Stall #3]]
[[Enter Stall #4. -> Stall #4]]
[[Enter Stall #5. -> Stall #5]]
[[Enter Stall #6. -> Stall #6]]
[[Return to the Castle Courtyard. ->The Castle Courtyard]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
A impossibly tall tree stands barren of leaves, with a trunk twisted and crooked. The branches tower out above the stone walls of the courtyard. You feel ever so small as you cross the stone path, the tree seemingly larger with each step.
As you get closer, you see a deep notch in the tree that looks like a small cave, just at the base of the trunk. Behind the gnarled tree are a few small bushes. Well, small to a normal person, to you it looks like a dark forest.
As you gaze up at the mighty tree, you think you see a path you could scale at your size. A higher view from the low branches might help you get your bearings, if you can make the climb.
[[Approach the Notch in the tree .->The Notch]]
[[Venture in the Bush Forest .->The Bushes]]
[[Climb up the trunk to the lower branches .->The Lower Branches]]
[[Return to the Courtyard.->The Castle Courtyard]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
The Notch in the tree is deeper than you expected. You walk inside for a short distance before the pathway becomes too narrow. What appears to be the back of the tunnel is too dark to see what lies within, but you think you can make out an object of some kind. Dare you reach your hand into the black?
[Reach into the darkness.]<Dark1|
(click: ?Dark1) [You reach into the dark, hand trembling. After what feels like an eternity of empty space, your fingers feel something metallic and cold. You grab hold of it and bring it to the light. You have found the Iron Key!
(set: $Ironkey to true)
Tied to the ring of the key is a small note that simply says “Help me!”.
]
[[Return to the tree base.->The Gnarled Tree]]
The Bushes
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You hike your way over the snaking roots of the tree to the forest of bushes on the far side. The bushes provide a shady area like a dense forest.
As you venture in, your nose is overwhelmed with the smell of feet. Your eyes drift upward to find the source of the stench: five massive socks lay on top of the bushes, their foul order drifting down. Someone around here doesn’t have very good hygiene.
As you look ahead of you, you catch the gleam of something metallic deeper into the bushes. You would need to investigate closer to identify whatever is back there.
[[Investigate the gleam.->The Silver Box]]
[[Return to the tree base.->The Gnarled Tree]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You scale the trunk of the tree with relative ease, given your size. The bark pattern of the tree spirals upward, giving you a grooved incline to easily hike up.
The view from the lower branches gives you a good vantage point on the courtyard. From up this high you can see a guard sleeping in the Gatehouse through an open window. Sitting just above the sleeping guard you see a silver key hanging from a hook.
Looking up into the tree, you see a golden key gleaming in the sunlight. The key is hanging loosely on a high branch. You think you could reach it, but the climb would be dangerous without some kind of assistance.
(If: $Spiderpotion is true) [
[[Use the Spider Potion and climb the tree.->The High Branches]]
]
(set: $Highclimb to (random: 1,5))
(if:$Highclimb is not 1)[Attempt to climb to the high branches.->[[The High Branches]]]
(if:$Highclimb is 1)[Attempt to climb to the high branches. -> [[Fall From the Tree]]]
[[Return to the tree base.->The Gnarled Tree]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
Hidden among the bushes, completely obscured from normal sized people, you find a silver chest that stands as high as your waist. The silver gleams in the dim light and has a large key hole in the center. You wonder what could be hidden inside.
(if:$Silverkey is true)[
[You insert the Silver key into the lock and rotate it. The chest opens! You ready it and find a red potion labeled “Form of the Spider”.]<Opensilverchest|
(click: ?Opensilverchest) [
(set: $Spiderpotion to true)]
]
[[Return to the tree base.->The Gnarled Tree]]
The High Branches
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
A daring climb, you made it to the high branches of the tree. Looking down over the ledge, you feel like you’ve never been this high up in your life. You have an excellent vantage point of the courtyard, being higher than even the Dark Knight guarding the Keep.
The golden key is ripe for the picking like a sweet fruit. You grasp it easily from the branch. You’ve got the Gold Key!
(set: $Goldkey to true)
[[Get a better look at the Keep guard .->See the Black Key]]
[[Return to the tree base.->The Gnarled Tree]]
Fall from the Tree
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:red,white,white))
The wind howls as you attempt to ascend further up the Gnarled Tree. Your muscles are tired and hands are shaky as you desperately cling to the rough bark of the trunk. As you approach the high branches, your hand grabs a sharp piece of bark that stabs into your palm. Wincing in pain, you lose your grip entirely and fall from the tree!
Air rushes by your ears as you plummet towards the stony floor below. Your life flashes before your eyes; if only you had made better choices!
With a horrifying crunch of meat and bone, your tiny body impacts the stone of the courtyard.
[[Snoozing Morning]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You navigate the high branches of the Gnarled tree to get a better view of the Keep guard. She stands stationary at attention, eyes scanning the courtyard for potential intruders.
From your high vantage point, you are looking down upon the fearsome, armored knight. As you look down, you spot a strange, distinct shape on the top of her helmet, a key shape. She has the black key hidden on her helmet!
[[Return to the tree base.->The Gnarled Tree]](enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You figure the name tag looks pretty welcoming and try to approach her directly. You call to her from the ground below, just managing to catch her piercing gaze.
“Welcome to Grunty’s Tower, commoner,” Blair says with a bored enthusiasm. “If you seek an audience with her horridness, you must present to me the key to the Keep. But be weary, tiny commoner, failure to present the correct key shall ensue my wrath. You will not survive three failed attempts, I assure you.” She says the final part with a cruel, toothy smile.
(set: $Goldkey to true)
(set: $Silverkey to true)
(set: $Brasskey to true)
(if: $Goldkey is true) [
[[Offer Blair the Gold Key.-> Key Offering]]]
(if: $Silverkey is true) [
[[Offer Blair the Silver Key.-> Key Offering]] ]
(if: $Brasskey is true) [
[[Offer Blair the Brass Key.-> Key Offering]] ]
(if: $Ironkey is true) [
[[Offer Blair the Iron Key.-> Key Offering]] ]
(if: $Brownkey is true) [
[[Offer Blair the Brown Key.-> Key Offering]] ]
(if: $Blackkey is true) [
[[Offer Blair the Black Key.-> Correct Key Offering]] [(set: $Keyattempts to 4)]]
[[Return to the Courtyard.->The Castle Courtyard]](enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You decide that discretion is your ally, opting for a stealthy approach as you inch along the outer walls, carefully aligning yourself with Blair’s peripheral vision. Moving with the utmost caution, you manage to position yourself between the great door of the Keep and the towering figure of the armored giantess, her leather boot a monolithic barrier you must navigate around.
The Keep door before you is stout and impervious. The solid construction seems unyielding with no crack or crevice you can find to slip through, even at your size.
Your attention shifts back to the imposing giantess. Blair’s boots, though sturdy, present a different opportunity. The massive, polished leather seems to offer a potential path upward. If you can scale the towering boot and ascend the armor that encases her, you might find an alternative route into the Keep. The challenge is daunting, but it may be your best chance to bypass the fortress’s defenses.
Perhaps there is something in the courtyard that could help you climb?
[[Return to the Keep Door. ->The Keep Door]]
(if:$Spiderpotion is true)[[With the gifts of the Spider Potion, you think you could easily and quietly climb up the towering guard. ->Ascend Blair]](if:visits is 1)[(set: $Keyattempts to 1)]
(if:visits is 2)[(set: $Keyattempts to 2)]
(if:visits is 3)[(set: $Keyattempts to 3)]
(if:$Keyattempts is 1)[
Blair takes the key from you and tries it on the lock. It doesn’t seem to fit.
“Oh no!” She exclaims in a mocking tone and a cruel smile. “Seems like you have brought me the wrong key! Looks like you’ve earned a little wrath!”
Before you can react Blair reaches down and grasps you, her strong fingers wrapping around your body with great force. She rises back up to full height, holding up to chest height. You catch a glimpse of her mountain sized cleavage before her strong grip loosens. Gravity takes hold of you and you fall to the hard ground below.
Your legs hurt from the fall and you get a few bruises, but are relatively unhurt. Blair drops the key next to you. You add it back to your inventory.
[[Return to the Keep Door. ->The Keep Door]]]
(if: $Keyattempts is 2) [
Blair takes the key from you once more and tries it on the lock. It doesn’t seem to fit.
“Not again!” Blair feigns in a worried tone, though her face is smiling with a wicked joy. “Seems like you’ve brought me another wrong key! You’ve earned some more of my wrath!”
Just as quick as before you are snagged up in her strong grip and lifted the height of her cruel smiling mouth. She brings you close to her rosy lips and you feel her warm, sweet breath wash over your body. Pulling you even closer, you impact her soft, moist lips as she lays on a kiss that covers your entire body. Before you even process if you're scared or aroused, her grip gives way again.
You fall once more unto the hard ground, though again you take minimal damage. You think to yourself that wasn’t so bad, until you hear Blair lift her tree sized boot from the ground. Your eyes widen with fear as your vision is filled with the sole of Blair’s leather boot coming down on you. The impact of the heavy boot pushes the air from your lungs as your head is forced to its side, pinned against hard stone. You think you might explode for a few very long seconds. Slowly, the immense pressure relieves and Blair lifts her boot off you to reveal her cruel, smiling face looking down on you.
“Want to try again?” She taunts you as she drops the key next to you again. “You get one more attempt.” [[Return to the Keep Door. ->The Keep Door]] ]
(if: $Keyattempts is 3) [
Blair takes the key from you and tries it on the lock for the third attempt.
“Oh sorry, wrong guess.” Blair laughs with cruel viciousness. “You know what that means!”
You brace yourself to get grabbed once more, her strong fingers snaking around and lifting you high in the air. She stops you once again just in front of her smiling mouth. Her cavernous maw parts open before you release the great beast of her tongue. She slowly drags you against the smooth, sloppy surface of her tongue, soaking you in her warm saliva. She draws you deeper into her mouth, closing her lips around your waist as you feel immense pressure on your ears as she sucks on you. Dear God, is she going to eat you?
You feel pressure on your legs as she slowly pulls you out of her mouth with a loud pop.
“Hope you enjoyed that,” she smiles, licking her lips. “Because you aren’t lucky enough to be my snack.”
Blair reaches her free hand down and unlatches the strap of her great leather boot. She slowly draws her leg up to reveal a massive barefoot, glistening with sweat. She wasn’t even wearing socks! Gross!
Transfixed on her lack of hygiene, you barely notice she’s holding you just above the entrance to her boot. She loosens her grip and gravity sends you into another free fall, right into the mouth of the leather boot. You tumble down, rolling against the boots heel and down to the toe section. The smell of leather and foot sweat overwhelms you trying to get your bearings.
“Enjoy your stay at Hotel Boot!” You hear Blair calls cheerfully into her occupied boot.
Like a solar eclipse the sky begins to darken as you see Blair’s boulder sized toes rapidly entering the boot cavern, heading straight towards you!
You try to run to the end of the boot, but there is nowhere to go. The heavy foot crashes down on your tiny body, with your chest under the ball of her foot and your head between her big and second toes.
The smell grows even more intense as the humid air feels like a sauna. With a sudden surge you are heavily sandwiched under pressure from her foot.
(If: $Puttyform) [[You feel your body mealding with her skin -> One with Blair’s Foot]]
(If: $Puttyform is false) [[You feel yourself breaking under her sole -> Crushed by Blair’s Foot]]
](enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
As you feel the weight of Blair’s foot press down on you, you are surprised by the lack of pain you feel. You thought bones would be snapping and organs popping, but instead your body feels mushy and soft. After a few moments the pressure almost feels good in a strange way. You think back to the Putty Potion Gabby gave you early, looks like you two are even now.
You feel your form stretch out and compress under her foot, flatting to a thin layer like soft bread. With each step Blair takes, the thinner and more stretched you become. Your head remains un-smashed, nestled safely between her toes, leaving your nose and mouth free to be overwhelmed by the smell and taste of her sweaty foot. The salty moisture slowly forms around you, the intense smell of feet and leather filling your senses. Occasionally some foot sweats make its way into your mouth, tasting a salty bitterness, and yet somehow sweet.
You lose all sense of time as you feel yourself melting into Blair’s skin over the course of her shift. Eventually you think she’s traveling somewhere, taking consistent steps that press you further into her.
[[Continue…->Stuck to Blair’s Sole]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
Blair’s foot finally descends with a slow, deliberate force. At first, there’s a crushing pressure that begins to compress you, the force radiating outward with an intensity that’s hard to comprehend. You feel your body flattening against the ground, every bone in your body straining and cracking under the immense weight.
Pain erupts in waves as your ribs splinter and your organs are forced to rupture. The pressure is so overwhelming that your mind struggles to grasp the magnitude of it all. Your senses are flooded with a blinding, searing pain, and your cries for help are swallowed by the suffocating force pressing down on you.
Soon, all that remains of you is a red stain on the bottom of Blair’s sole.
[[Restart. ->Snoozing Morning]]
Blair takes the key from you and the smirk on her face vanishes.
“How in the Hells did you get this!?” She roars, making your ears ring. You tense in fear, not sure of her next move.
“You sneaky little devil,” Blair shakes her head in admiration. “I can’t believe you got the Black Key, without me knowing about that. Ugh, I hope I don’t get fired for this.”
Blair turns toward the Keep door and slides in the key. The lock sings as the gears rotate, disengaging the bolt. The door of the keep swings open.
“Welcome to the keep.” Blair says as she begrudgingly holds the door open for you.
[[Enter the Keep. -> The Keep Hallway]]Stay tuned for future updates!
[[Return. ->The Castle Courtyard]](enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:black,white,white))
Relieved to be out of the rushing river if the moat, you are greeted by the foul smell of sewer water that trickles out of the pipe you are standing in. The pile is just wide enough for your shoulders, but you have to crouch down quite low to not hit your head.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di3qp29-abfe0add-c6c3-4297-a4eb-7fd5246056f3.jpg/v1/fit/w_435,h_761,q_70,strp/the_sewer_by_wheregiantsrome_di3qp29-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzYxIiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTNxcDI5LWFiZmUwYWRkLWM2YzMtNDI5Ny1hNGViLTdmZDUyNDYwNTZmMy5qcGciLCJ3aWR0aCI6Ijw9NDM1In1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.SuNVUd_rbWQIEHHdb_FTSjvR9wPXKp9yuGiCKIz-D-8 >
</div>
You start walking the pipe, moving deeper and deeper into the bowels of the castle. With each step you lose more sunlight. Fortunately your reptile eyes help you adapt to the dim light of the pipe. The only sound you hear is the gently dripping of water as it flows down the pipe, echoing through the sewer.
Soon the pile begins to widen, giving way to a much wider sewer system that has a trench for the water and a walkway just above it. You are relieved to take the walkway, as the pipe drops off into far deeper sewer water. You wonder if you’ll be able to find your way into the castle from down here.
You suddenly hear a whimper that echoes through the cave.
[[Continue. -> Sewer Goblin Girl]]
Stay tuned for future updates!
[[Return. ->The Drawbridge]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:black,white,white))
You move forward cautiously to the source of the noise you heard. Your eyes, adjusted to the darkness, just make out the figure of a small goblin, with olive green skin and standing no more than three feet tall.
Around her waist and torso is a massive tentacle that leads into the sewer water.
Her bright yellow eyes lock with yours as she lets out another small whimper.
The goblin girl is suddenly pulled from the walkway, into the water by the tentacle! Her green, bare feet manage to grab hold of a pipe on the walkway, but her head is still submerged in the water as she thrashes about.
[[Help Her! -> Save Gabby]]
[[Leave her to her fate -> Abandon Gabby]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:black,white,white))
You spring into action! Lunging forward you catch hold of the goblin’s ankles just as she loses her grip on the pipe. You brace your legs against a pipe along the walkway, and squat down to make a mighty pull.
It seems you caught the tentacle creature by surprise, as your pull meets less resistance than you expected. The goblins head torso comes out of the water as you wretch her body up. Quickly adjusting your grip, you grab hold of the belt of her skirt, pulling again with all your strength.
The goblin’s head comes out of the water and you see her hands desperately grasp for the knife sitting on the walkway. You strain to hold onto her, fighting the pull of the tentacle below.
By the quick flash of a blade, the goblin cuts herself free from the tentacle. Like a snapping rope, the tension breaks and you pull her up onto the platform all at once. You land on the walkway on your back, with the goblin’s ass landing directly on your face.
The tentacle creature retreats down the pipe, moaning some horrible noise you’ve never heard before.
[[Continue-> Gabby the Goblin]]
Stay tuned for future updates!
[[Return. -> Sewer Goblin Girl]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:black,white,white))
The goblin girl catches her breath, her heart racing having almost met a terrible, watery grave. While she’s taken aback, your face is still buried in her surprisingly large ass.
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di3t3n5-6743d68c-e0a4-4282-bea6-84830c81ef5a.jpg/v1/fit/w_512,h_768,q_70,strp/gabby_rescued_4_by_wheregiantsrome_di3t3n5-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTN0M241LTY3NDNkNjhjLWUwYTQtNDI4Mi1iZWE2LTg0ODMwYzgxZWY1YS5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.BYwCfJ90WuSSH-6XIj21h2bQDhc8k_RhAeto13mmfgk >
</div>
While not exactly comfortable, the goblin girl doesn’t weigh much and her cheeks are comfortable and soft. You can’t help but notice the stink of the sewer has been replaced with a strong, yet erotic feminine scent. It’s some moments before she even notices you gently tapping on her thigh.
The goblin girl's breathing reduces to a normal pace as she recognizes she’s safe. She slowly rises off of your face, the sour sewer air rushing back as she does.
With a quick motion, the goblin girl spins around and mounts on your chest.
“Many apologies for using your face as my chair, though I think many would consider it a privilege. My name is Gabby.” Gabby says with a smile. “I appreciate the save. Being eaten by a tentacle monster is not how I wanted my day to end. Tell me, who are you, rescuer?”
[[Tell her about Trudy’s kidnapping. -> Gabby’s Friend]]
[[Tell her you work for Grunty -> Booty Smother]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:black,white,white))
“A sad, but all too common tale,” Gabby shakes her head sadly. “Seen many girls kidnapped by Grunty. My sisters too are lost somewhere in that tower. That's why I must get in there! I stole a potion from Grunty’s own magic shop, hoping it will help me get in. I found a way in through this pipe, but it’s far too narrow for me to get in.”
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di58f8p-494a4759-43a6-4538-9c09-aac7ab94bbad.jpg/v1/fit/w_512,h_768,q_70,strp/gabby_holding_potion_by_wheregiantsrome_di58f8p-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTU4ZjhwLTQ5NGE0NzU5LTQzYTYtNDUzOC05YzA5LWFhYzdhYjk0YmJhZC5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.FsyEsj6TljbTkeRodTLXjD7XJzQPEV3Pa91NhKvkMsU >
</div>
Gabby pulls an orange potion bottle from a pouch on her skirt, named Putty Potion.
“A powerful concoction,” Gabby gleams as she looks at the bottle. “Drinking it will practically make you invincible! You can squish down incredibly compactly and malleable without getting hurt.”
Her eyes drift up from the potion to you.
“Maybe you should take it, you did save me after all.” Gabby smiles. “You could take the potion and I could flatten you! Then I could fit you up the pipe! But you must promise to rescue my sisters if you find them.”
"A simple plan! I shall await in the sewers. When you find my goblin sisters, simply send them down a drain piple! Than I shall be able to rescue them down here!"
[[Agree to take the Putty Potion -> Putty Potion]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:black,white,white))
“A pity, that makes us enemies.” Gabby says, her brow narrowing. “Too bad. I would have liked to have been friends after you made such a heroic rescue. Ah well, I’ll at least repay you for saving my life by giving you the best death anyone could ask for.”
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<img src= https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2416ee10-12d5-4526-9308-fb41614f9751/di58esc-c5efebf4-3e58-4fec-b31c-13d4ceae1e72.jpg/v1/fit/w_512,h_768,q_70,strp/gabby_booty_smother_by_wheregiantsrome_di58esc-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvMjQxNmVlMTAtMTJkNS00NTI2LTkzMDgtZmI0MTYxNGY5NzUxXC9kaTU4ZXNjLWM1ZWZlYmY0LTNlNTgtNGZlYy1iMzFjLTEzZDRjZWFlMWU3Mi5qcGciLCJ3aWR0aCI6Ijw9NTEyIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.lcGMzmU7kQkCWwYVxBq9898wLK2_Ye-dbIyu6q1Czas >
</div>
With a quick twist again you find Gabby’s ass once again coming down on your face. The earthy, semi sweet smells overwhelms you before losing all ability to breath. You struggle wildly below the enormous goblin ass, to no avail. Her grip around your head is too powerful to throw off. Slowly you drift off to blackness, smothered underneath Gabby’s ass.
[[Restart. ->Snoozing Morning]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:black,white,white))
You nod yes to Gabby, who’s face lights up to a toothy grin.
“Excellent!” Gabby says as she opens the bottle to pour in your mouth. “Drink! Drink!”
Gabby pours the orange potion down your mouth. You swallow the concoction, the taste of clay filling your mouth.
For a moment, it seems nothing happened. Gabby, still sitting on your chest, watches you eagerly. Slowly you start to notice her sinking into your chest. No, your chest is collapsing under her weight!
You become aware of a new sensation all over your body, a feeling of soft squishiness. The hard walkway you are laying on feels like a comfy couch. Your legs feel comfortably flexible, like you bend your knee in any which way and not be hurt. You try to turn your head and find you can rotate your neck all the way around, more than an owl
“Good! You look perfectly squishable !” Gabby says with glee. “I will squish you down real good, then send you up the pipe!
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Gabby leaps off your chest and slams her butt down on your feet. Immediately both your feet and ankles go flat under her weight. She begins bouncing up and down, slowly moving further up your legs. Slowly your legs are squashed flat as a pancake under Gabby’s sizable ass.
You feel a strange sense of pleasure as she arrives at your nether regions. No longer bouncing, instead Gabby starts grinding in you, flattening your genitals with a great amount of pleasure.
Moving on, Gabby continues slamming her butt on your abdomen and chest. You feel a rush of fear as you watch her powerful ass get ever closer to your face.
Finally, her butt reaches your face. Gabby slowly lowers herself onto your head, her sweaty ass engulfing your entire head as you flatten beneath her.
Satisfied with her work, Gabby begins tightly rolling up your flattened form like a poster. When she finishes she begins shoving you up the narrow pipe, just wide enough for you to fit. You feel a stick of some kind pushing up against your bottom, sending you along your journey into the castle.
“Don’t forget to find my sisters!” Gabby calls from below.
[[Up the pipe. ->The Latrines, Sewer Entrance.]]
Stay tuned for future updates!
[[Return. ->The Castle Courtyard]](enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You uncork the vial of crimson liquid, the Spider Potion within shimmering with a vibrant, almost hypnotic glow. As you take a deep breath and drink, a tingling sensation courses through your body. You watch in awe as your fingers sprout tiny, adhesive fibers, each one an intricate web of strength and precision. Your muscles swell with newfound power, brimming with the potential for the task ahead.
With your enhanced grip and strength, you approach Blair’s colossal leather boot, a daunting yet crucial element in your ascent. Placing your hand against the boot’s surface, you test your hold. The fibers of your fingers cling securely, as though the leather is an extension of your own being. The reassurance of your grip bolsters your confidence, though a shiver of apprehension runs through you. Blair’s movements, though presently still, could spell disaster if you are detected.
Slowly, deliberately, you begin your climb. The leather beneath your fingers feels both warm and solid, the intricate stitching providing a series of handholds and footholds that you deftly navigate. Each movement is calculated, each step taken with care, as you inch higher along the towering boot. The enormity of your surroundings is both exhilarating and intimidating.
The rhythmic thud of Blair’s breathing is a constant reminder of her presence, and you can only hope she remains oblivious to your careful ascent. The climb is painstaking, but with each inch gained, you draw closer to the top of the boot. The air grows cooler and the tension more palpable as you approach the armor that encases Blair, knowing that the real challenge lies ahead in breaching the Keep’s defenses.
[[Top of the Boot. ->Top of Blair’s Boot]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
With your ascent up Blair's leather boot successfully completed, you now face the next challenge: scaling her formidable plate armor. The armor, dark as a raven’s plume, rises imposingly before you, its surface a maze of overlapping plates and rivets. It seems an impenetrable barrier, but your Spider Potion-enhanced grip gives you an edge.
You inch your way up the leather boot until you reach the top of the greaves, where the plate armor begins. You carefully reposition yourself, finding a secure hold on the thick, articulated plates that cover Blair's shins. The armor’s surface is cool and smooth under your fingers, though the faintest echoes of metal creaking remind you of the weight and power it represents.
You grip a sturdy rivet and pull yourself up onto the first plate, your enhanced muscles flexing with each movement. The transition from leather to metal is jarring, the hard surface offering less texture than the boot but still sufficient for your purpose. You move methodically, using the edges of each overlapping plate as stepping stones, your grip securing you with the aid of your new spider-like abilities.
Every now and then, a slight shift or adjustment in Blair’s posture sends a tremor through the armor, causing you to steady yourself. Your heart races with the fear of being discovered, yet you continue upward with focused determination. Each plate you climb brings you closer to your goal, and the top of her armor seems to draw nearer with every effort.
As you scale the formidable expanse of Blair's plate armor, your path takes a challenging turn. The slope of her armor, extending from her waist to her butt, presents an entirely different ordeal. The curvature is steep and smooth, a vast, unbroken descent of dark metal that offers few handholds. You think that even at normal size Blair’s ass would be a considerable size. You find yourself sliding slightly with each movement, the sleek surface providing minimal traction for your enhanced fibers. With no luck on the armorplate that covers her buttcheeks, you are forced to go directly in the curve of her buttcrack, finding a small ridgeline you can grasp on in the metal. The smell of the metal mixes with the unmistakable scent of her butt as you ascend.
At last, you reach the junction where Blair's plate armor connects with the rest of her ensemble—a broad, reinforced shoulder plate. Here, you find a brief respite as you prepare for the final leg of your climb. The proximity to Blair’s neck and the back of her head makes the task even more delicate; any sudden movement or sound could betray your presence.
With a final burst of effort, you secure your grip and pull yourself up onto the shoulder plate. The ascent has been grueling, but you have successfully navigated the towering expanse of her armor. Positioned on her shoulder, you can now see the magnificent view of Blair’s impressive bosom, true mountains of perky, white flesh that looks all too warm and inviting. You look up to see a pathway you could climb up her helmet.
[[Fall to the allure of her breasts. ->Boob Crush]]
[[Climb Blair’s Helmet. ->Blair’s Helmet]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You find yourself irresistibly drawn to the soft, inviting warmth of Blair’s exposed bosom. With a heart pounding in your chest, you make a daring leap from the shoulder of the giantess, aiming for the plush, yielding surface before you. The descent feels both exhilarating and precarious, a masterful dive that carries you toward the tempting embrace of her soft, warm flesh.
As you land, the sensation is as delicate as it is startling. You hit Blair’s bosom with a gentle bounce, the softness beneath you absorbing the impact with a soothing warmth. The surface is incredibly yielding, a stark contrast to the hard metal of her armor. You roll slightly, carried by the gentle curvature, and come to a rest near the center of her bosom.
The softness of the flesh around you is almost overwhelming, the warmth and suppleness providing a unique sensation of comfort and vulnerability. Every movement is cushioned by the plush surface, and the gentle rise and fall of her breathing creates a rhythmic, almost hypnotic motion. As you gather yourself, you can't help but marvel at the sheer contrast between the rigid, imposing armor and the tender, inviting flesh that now surrounds you.
With the soft malleability of her flesh and the force of gravity, you find yourself sinking towards the center of her breasts. With nothing to grasp onto, you are swallowed whole by her cleavage. You submerge in her chest, overwhelmed by the sensation of her warmth, her heartbeat, her mighty lungs that raise the soft mountains up and down.
“HUH? What in the devil went between my tits?!” Blair yells, her powerful voice vibrating through your whole body. “I know how to deal with little perverts!”
You feel a sudden drop of a freefall as Blair’s monumental breasts part momentarily. For just a moment, you look up to see the sneer of Blair’s face, before her breasts come crashing together. At first, there’s a crushing pressure that begins to compress you, the force radiating outward with an intensity that’s hard to comprehend. You feel your body flattening against her breasts, now tensed and firmed, every bone in your body straining and cracking under the immense weight.
Pain erupts in waves as your ribs splinter and your organs are forced to rupture. The pressure is so overwhelming that your mind struggles to grasp the magnitude of it all. Your senses are flooded with a blinding, searing pain, and your cries for help are swallowed by the suffocating force pressing down on you.
Soon, all that remains of you is a red stain on Blair’s tits.
[[Restart. ->Snoozing Morning]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
As you shift your focus to the daunting ascent of Blair’s helmet, the climb becomes increasingly intimate and unnerving. The helmet's curved surface, dark and polished, offers a challenging path, but it’s the proximity to Blair’s face that amplifies your sense of urgency.
Navigating the steep slope of the helmet’s side, you find yourself inching closer to her face. The edges of the helmet provide scant handholds, and each movement must be deliberate and measured to prevent slipping. As you ascend, the curvature of the helmet forces you to confront the sheer scale of Blair’s visage. Her face, magnified by your proximity, dominates your field of vision. Her skin, though partially obscured by the helmet’s edge, is faintly visible, with subtle textures and the delicate contours of her cheeks and jawline coming into focus.
Blair’s lips, smooth and slightly parted, loom large in your field of vision. They are so close that you can almost feel the warmth of her breath brushing against your face. The soft, pink hue of her lips, with their subtle, natural curve, presents an imposing barrier that only heightens your awareness of the risks involved. Each delicate movement, even in her stillness, is enchanting and oddly alluring. The thought of how soft and inviting her lips might be adds an unexpected layer of distraction to your climb.
At the very summit of the helmet, you discover a Black key. The key's dark, glimmering surface stands in stark contrast to the polished metal of the helmet. With the key secured, you take a moment to steady yourself, acutely aware of the vastness of Blair's face just inches away. The intimate proximity, the rise and fall of her breath, and the gentle curve of her lips all serve as a reminder of the delicate nature of your mission. As you prepare to descend, you feel a profound sense of accomplishment mingled with the daunting task of returning through the labyrinthine armor.
(set: $Blackkey to true)
[[Climb down. ->The Keep Door]](enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You decide to scale the broom resting against the towering oak table. The sloppy sounds of the maiden's soup slurping echo through the small, dimly lit chamber, almost deafening at your minuscule size. The climb is arduous, but with steady hands and careful footing, you gradually make your way to the top of the table.
As you catch your breath and take in your surroundings, you are struck by the sight of the ravenous peasant girl. Each spoonful of soup she consumes is like a torrent, with hundreds of gallons of liquid vanishing into the vast cavern of her mouth. The spoon itself looms above you, a massive vessel as large as a ship, effortlessly wielded by the giantess.
From atop the table, you think you have a much better chance of getting her attention. Perhaps getting near her soup bowl would be the best spot to alert her?
[[Stand near her bowl and try to get her attention. ->Talk to May]]
[[Climb on the rim of the bowl and try to get her attention. -> Fall off the Bowl Rim]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
With the giantess focused on her soup, you decided to move beneath her chair. The ground is rough and uneven, with scattered crumbs and bits of food littering the area. You carefully navigate the space, making your way towards the shadows cast by the chair’s legs.
As you approach, you’re struck by the sight of her feet resting in worn shoes. The shoes are large and old, with numerous holes and frayed edges. The air around them carries a strong, pungent odor—an unmistakable mix of sweat and the earthy scent of worn leather. The smell is overpowering.
From this vantage point, you can see the chair’s legs are tall and sturdy, but sanded to smooth to be able to climb. You notice a cord hanging down from the giantess’s gown. The cord dangles within reach, swaying slightly with her movements. It looks like it might be sturdy enough to support your weight, and it could provide a crucial route to the top of the table.
[[Follow the alluring smell of May’s feet. -> Peasant’s Feet]]
[[Climb the Cord. -> May’s Lap]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You scramble up the broom, your tiny legs moving as quickly as they can, but the uneven surface makes it difficult to keep your balance. Just as you over the edge of her bowl, a sudden tremor shakes the broom—her massive spoon clattering against the table. The impact jolts you off your feet, and before you can react, you tumble forward, arms flailing, and plunge straight into the steaming depths below.
The warmth of the broth engulfs you immediately, the savory scent filling your nose as you struggle to keep your head above the surface. The liquid around you churns with every movement of her spoon, sending waves crashing over you. The chunks of vegetables and meat are like floating islands, bobbing up and down, threatening to pull you under.
You desperately try to swim to the edge of the bowl, but the sheer scale of everything makes it feel like an impossible task. Suddenly, the spoon descends into the soup again, and you are caught in the current, dragged along as the giantess scoops up a mouthful of broth. You cling to a piece of carrot, but the force is too strong. The spoon lifts you high into the air, May's face looming closer with every second. Her lips part, revealing the dark abyss beyond, and you realize with horror that you are about to be consumed.
The spoon ascends, lifting you toward May’s waiting mouth. Time seems to slow as you cling to the slippery edge of a carrot slice, your heart pounding in your chest. The warm steam rises around you, and the rhythmic sound of her breath echoes like a windstorm.
Before you can react, the carrot tilts, and you’re sent tumbling forward into the dark, humid cavern of her mouth. You land with a splash on her tongue, the soft, slick surface tossing you about as her lips seal shut behind you. The overwhelming scent of soup fills your senses as the massive tongue shifts beneath you, sending you sliding toward the back of her throat.
You try to grab onto anything, but the forces are too strong. With a sudden, powerful gulp, you’re pulled downward, sliding helplessly down her esophagus. The world around you narrows and darkens as you’re carried deeper into her body, the sounds of her breathing and heartbeat echoing in your ears. You have become just another part of May’s supper.
(if: $Reptilepotion is true) [[Continue -> Survive Digestion]]
(if: $Repitelpotion is false) [[Continue -> Digested]]
Talk to May
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
“Welcome to my humble abode,” May says with a warm, but sad smile. “What brings into the stronghold of that horrible witch, Grunty?”
[Tell her about Trudy’s kidnapping.]<Servant2|
(click: ?Servant2) [“Oh the poor dear!” May says with sorrow in her voice. “That horrible witch takes so many victims up to her tower!]
[What does Grunty want with Trudy?]<Servant3|
(click: ?Servant3) [“Well if you couldn’t tell from looking at her, Grunty is one ugly, old hag.” May said with disgust. “She kidnaps beautiful girls and uses some fowl witchcraft to steal their beauty for herself! Beautiful girls go into the tower, and ugly ogres come out!”]
[Why do you work for the Grunty?]<Servant4|
(click: ?Servant4) [“Working? More like slavery. ‘Indentured servitude’ she calls it,” May says bitterly. “It wasn’t my first idea. But after Grunty Took over the castle and by extension, the town. Most people either fled or fell prey to the witch and her minions. I didn’t have anywhere else to go, my whole life was here. So I decided to work for her as a maid rather than perish with the rest of the town. ]
[Can you help me get into the Keep?]<Servant5|
(click: ?Servant5) [“I wish I could, I really do.” May said sadly. “But Grunty wouldn’t take kindly to one of her ‘Indentured Servants’ helping an intruder. And by wouldn’t take kindly, I mean she would shrink me down and eat me. Or worse. I guess I could give you a hint. You must present the Keep Guard Blair with a key. The Key is any of the metal keys. If you guess wrong too many times, she’ll toss you in her boot. And she doesn’t wear socks. Ick.” ]
[[Ask May to set you down on the floor and return to the Courtyard. ->The Castle Courtyard]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You cross the expanse of the wooden table to a giant bowl of soup. With a daring climb, you reach the rim of the bowl, the perfect place to get May’s attention. Just as you over the edge of her bowl, a sudden tremor shakes the bowl—her massive spoon clattering against the table. The impact jolts you off your feet, and before you can react, you tumble forward, arms flailing, and plunge straight into the steaming depths below.
The warmth of the broth engulfs you immediately, the savory scent filling your nose as you struggle to keep your head above the surface. The liquid around you churns with every movement of her spoon, sending waves crashing over you. The chunks of vegetables and meat are like floating islands, bobbing up and down, threatening to pull you under.
You desperately try to swim to the edge of the bowl, but the sheer scale of everything makes it feel like an impossible task. Suddenly, the spoon descends into the soup again, and you are caught in the current, dragged along as the giantess scoops up a mouthful of broth. You cling to a piece of carrot, but the force is too strong. The spoon lifts you high into the air, May's face looming closer with every second. Her lips part, revealing the dark abyss beyond, and you realize with horror that you are about to be consumed.
The spoon ascends, lifting you toward May’s waiting mouth. Time seems to slow as you cling to the slippery edge of a carrot slice, your heart pounding in your chest. The warm steam rises around you, and the rhythmic sound of her breath echoes like a windstorm.
Before you can react, the carrot tilts, and you’re sent tumbling forward into the dark, humid cavern of her mouth. You land with a splash on her tongue, the soft, slick surface tossing you about as her lips seal shut behind you. The overwhelming scent of soup fills your senses as the massive tongue shifts beneath you, sending you sliding toward the back of her throat.
You try to grab onto anything, but the forces are too strong. With a sudden, powerful gulp, you’re pulled downward, sliding helplessly down her esophagus. The world around you narrows and darkens as you’re carried deeper into her body, the sounds of her breathing and heartbeat echoing in your ears. You have become just another part of May’s supper.
(if: $Reptilepotion is true) [[Continue -> Survive Digestion]]
(if: $Repitelpotion is false) [[Continue -> Digested]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You brace yourself for the worst, but to your amazement, you land softly in a warm, dim chamber—the inside of her stomach. The swirling broth and floating chunks of food surround you, yet you remain unharmed. You quickly remember the Reptile Potion you drank earlier—a rare concoction that grants immunity to acid. The air is thick and humid, but breathable, and the surface beneath you is surprisingly cushioned. You can’t believe it, May actually ate you!
The stomach gently churns around you, but instead of being dissolved, you’re merely tossed about harmlessly by the motions. The walls glisten with digestive fluids, but thanks to the potion, they can’t harm you. You’re safe amidst the remnants of her meal, the rhythmic sounds of her body creating an oddly peaceful ambiance.
The warm, pulsing walls of the stomach provide a strange sense of comfort as you venture deeper into this living maze. Your Reptile Potion continues to protect you from the acidic environment, allowing you to move with relative ease.
As you traverse the soft, pulpy terrain, you notice a faint, rhythmic throbbing in the walls. The stomach's motions are gentle but consistent, guiding the fluids in a particular direction. You follow this current, hoping it might lead you closer to an exit or at least provide more information about your surroundings. The path becomes more textured, with chunks of partially digested food and fibers scattered about. Some of these remnants seem oddly familiar—pieces of what might have once been fruits or vegetables.
As you press on, the walls of the stomach start to narrow. The churning becomes more intense, and you find yourself sliding along a gentle slope. The pressure increases, but the potion’s protection keeps you unharmed. Soon, the passage widens again into a larger, more cavernous space, and you can see the entrance to what appears to be the next part of the digestive tract—the intestines.
[[Follow the path of digestion. -> Through the Intestines]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
Inside the giantess's stomach, the environment is relentlessly hostile, but strangely, you don’t feel any pain. The churning acids and digestive enzymes are at work all around you, creating a turbulent and unforgiving atmosphere. Despite not having protection, your experience is strangely subdued, almost surreal.
As time passes, you realize that the process of digestion is slowly enveloping you. The acids and enzymes continue their relentless work, breaking down everything in their path. The rhythmic contractions of the stomach walls push you around, but the sensation is more like being in a dense, swirling fluid rather than experiencing sharp pain.
You feel a sense of detachment, as if you’re drifting in a surreal, dreamlike state. The harsh environment continues to surround you, but your body doesn’t react with distress—an eerie calm persists. The digestive fluids and the pulsing walls of the stomach close in, and you eventually become a part of the larger process, dissolving and merging with the stomach’s contents.
In this final stage, you fade into the background of the giantess’s digestive process, becoming a mere part of the vast, indeterminate soup of her stomach. The sensation of not feeling pain creates a peaceful, albeit somber, end as you blend seamlessly into the digestive fluids.
The journey through the giantess’s body concludes with a serene, quiet dissolution, leaving no trace of your presence as the digestive process continues its course. You become one with the giantess in a way, absorbed by her body, always to be a part of her.
[[Restart. ->Snoozing Morning]]
Through the Intestines
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
Following digestive tract, you allow the gentle flow to guide you forward. The environment within the intestines is less chaotic than the stomach, but it's still a complex network of winding passages and pulsating walls. The current is soothing, almost like a gentle stream, carrying you deeper into the digestive system.
As you move along with the flow, the walls of the intestines shift from being smooth and moist to having more pronounced, villi-like textures. These tiny structures aid in nutrient absorption and provide a slightly bumpy surface beneath your feet.
The journey through the intestines is both fascinating and surreal. You pass by areas where the digestive process is actively working on breaking down food particles. The environment remains moist and warm, and the rhythmic contractions of the intestinal walls push you forward with a steady, comforting pressure.
After a while, the passage narrows and the flow becomes more pronounced. You notice the walls are lined with a darker, more textured material. The process here seems to be nearing the final stages of digestion, and the smell becomes slightly stronger—a sign that you’re moving closer to the exit from the body.
Suddenly, you come upon a larger chamber that seems to mark a significant transition. The current here slows, and the environment changes to a more solid, textured surface. You realize that this might be the last part of the journey before reaching the exit. This giant girl is really going to shit you out.
(if: $Mayfood is true) [ [[Go towards the exit ->May's Exit]] ]
(if: $Sunnyfood is true) [ [[Go towards the exit ->Sunny’s Exit]] ]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You can’t help yourself as the allure of May’s feet is too strong. With holes plentiful in her worn out shoes, you almost find it more erotic that her feet are so vulnerable.
The smell is potent, a mix of sweat and old leather, but you steel yourself against the overwhelming odor. With a deep breath, you edge closer to the shoe, avoiding any movement that might draw the giantess’s attention.
You find a gap in the shoe’s side where the leather has cracked and frayed. Using the small opening, you carefully climb inside. The interior is dark and warm, filled with the faint, musty scent of the giantess’s foot. The soft, cushioned insole provides some comfort, and the space, though tight, offers complete concealment.
You find yourself in awe of the beauty of her feet. Though her soles are dirty and look sore, her arches are high and shapely, and her toes are manicured beautifully. You think it's quite a shame such beautiful feet should be sullied by such filth.
[[Exit the shoe. -> Underneath May]]
[[Clean May’s Feet. -> May’s Foot Worship]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
Gripping the cord tightly, you begin your ascent. The cord is coarse but surprisingly strong, and you carefully maneuver yourself up as it sways gently with each of the giantess’s movements. The climb is slow but steady, and you focus on maintaining a firm hold to avoid any slips.
The journey up the cord feels like an eternity, but soon, the gap between you and the giantess’s lap begins to close. The warmth of her body and the scent of her perfume grow stronger as you near your destination. The cord eventually brings you to the edge of her lap, and you’re careful to move silently, not wanting to draw her attention.
You emerge from the cord’s shadow and find yourself on the soft, fabric-covered expanse of her lap. The surface is warm and slightly plush, with the fabric of her gown providing a comfortable but unstable footing. From this vantage point, you can see the table just a short distance away, looming above you.
The giantess’s lap is vast and undulating with her breathing, making it a challenge to keep your balance. Her gown shifts occasionally, adding an extra layer of movement to navigate. The table is close to waist height for the giantess, you think you could jump the gap.
[[Try to jump to the table. ->Jump to the table]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You decide to jump to the table. The sloppy sounds of the maiden's soup slurping echo through the small, dimly lit chamber, almost deafening at your minuscule size. With a mighty leap, you jump from the soft fabric of May's gown and catch on to the ledge of the table. You pull yourself up with no small effort. Finally safe atop the table.
As you catch your breath and take in your surroundings, you are struck by the sight of the ravenous peasant girl. Each spoonful of soup she consumes is like a torrent, with hundreds of gallons of liquid vanishing into the vast cavern of her mouth. The spoon itself looms above you, a massive vessel as large as a ship, effortlessly wielded by the giantess.
From atop the table, you think you have a much better chance of getting her attention. Perhaps getting near her soup bowl would be the best spot to alert her?
[[Stand near her bowl and try to get her attention. ->Talk to May]]
[[Climb on the rim of the bowl and try to get her attention. -> Fall off the Bowl Rim]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
Inside the giantess’s shoe, you’ve found a momentary refuge, but the environment is far from pleasant. The insole is damp and sticky, and the air is filled with the overpowering odor of sweat and worn leather. As you examine the giantess’s foot, you’re struck by a surprising realization: despite the grime and dirt, her feet are remarkably beautiful. The curves and delicate structure of her toes and arches are elegant, a stark contrast to the filth that covers them.
Moved by the desire to preserve their beauty, you decide to take action. With only your tongue at your disposal, you set about the task of cleaning her foot. The idea of leaving such a beautiful part of her body soiled is simply unacceptable to you.
Steeling yourself against the strong odor and the discomfort, you carefully approach the foot. The skin is covered with dirt and small particles, and the smell is intense. Despite the challenges, you focus on the grace and beauty of her feet, which motivates you to proceed.
You extend your tongue and begin working on the grime. The texture is gritty and unpleasant, but as you lick away the dirt, you can see the underlying beauty of her skin emerging. Each swipe with your tongue removes a bit more of the filth, revealing the smooth, well-formed contours of her feet. The process is slow and laborious, but you take pride in making the foot as beautiful as it should be.
As you clean, the foot starts to shine with a renewed elegance. The grime and dirt are gradually replaced by the natural, unblemished skin that had been hidden underneath. The task, though uncomfortable and challenging, becomes a labor of love, and the giantess’s foot begins to look as stunning as it was meant to be.
With the cleaning completed, you take a step back and admire your work. The foot now looks pristine and radiant, a testament to your efforts. Your temporary hiding spot inside the shoe has become a bit more tolerable, and you feel a sense of accomplishment in having restored the beauty of the giantess’s foot.
Suddenly you notice a strange silence. After a moment of pause you realize May is not longer slurping her soup. You feel a sudden waft of fresh, cold air wash over you as May’s foot pulls out of her shoe.
“What the Hell?” May says as she raps her fingers around you in a firm grip and pulls you up to the table, just in front of her face. Her eyes look confused, but kind. “Were you just licking my feet?”
[[Tell her feet are too beautiful to be left so dirty. -> Talk to May with Favor]]
[[Tell her you were just hiding in her shoe. -> Thrown into the Soup]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
The giantess looks down and spots your work, her eyes widening with genuine delight. “Oh, how sweet of you!” she exclaims, her voice filled with genuine enthusiasm. “I didn’t expect such a lovely gesture! I’ve always thought my feet were quite pretty, but I’ve been too shy to show them off. With all the cleaning I’ve been doing at the tower, I haven’t had a moment to pamper myself. And you, my dear, using only your tongue to help clean them—such dedication! You’ve done a marvelous job. I’m truly touched!”
“Here, take this Brass Key.” May says, pulling a key from the pocket of her tunic. “I found it while cleaning and stole it from that awful witch. It opens something in the Keep, I think. Perhaps it will be useful to you if you manage to get inside.”
(set: $Brasskey to true)
[[Talk with May. ->Talk to May]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
“Oh, so you’re just a creepy pervert trying to hide in my shoes?” May says with her face souring in disgust. “I don’t have time for creeps. In fact, you know what? I think I’ll just add you to my protein for the day.”
Your eyes go wide in horror as the giantess lets go of you, sending you into a freefall over her soup bowl.
The warmth of the broth engulfs you immediately, the savory scent filling your nose as you struggle to keep your head above the surface. The liquid around you churns with every movement of her spoon, sending waves crashing over you. The chunks of vegetables and meat are like floating islands, bobbing up and down, threatening to pull you under.
You desperately try to swim to the edge of the bowl, but the sheer scale of everything makes it feel like an impossible task. Suddenly, the spoon descends into the soup again, and you are caught in the current, dragged along as the giantess scoops up a mouthful of broth. You cling to a piece of carrot, but the force is too strong. The spoon lifts you high into the air, May's face looming closer with every second. Her lips part, revealing the dark abyss beyond, and you realize with horror that you are about to be consumed.
The spoon ascends, lifting you toward May’s waiting mouth. Time seems to slow as you cling to the slippery edge of a carrot slice, your heart pounding in your chest. The warm steam rises around you, and the rhythmic sound of her breath echoes like a windstorm.
Before you can react, the carrot tilts, and you’re sent tumbling forward into the dark, humid cavern of her mouth. You land with a splash on her tongue, the soft, slick surface tossing you about as her lips seal shut behind you. The overwhelming scent of soup fills your senses as the massive tongue shifts beneath you, sending you sliding toward the back of her throat.
You try to grab onto anything, but the forces are too strong. With a sudden, powerful gulp, you’re pulled downward, sliding helplessly down her esophagus. The world around you narrows and darkens as you’re carried deeper into her body, the sounds of her breathing and heartbeat echoing in your ears. You have become just another part of May’s supper.
(if: $Reptilepotion is true) [[Continue -> Survive Digestion]]
(if: $Repitelpotion is false) [[Continue -> Digested]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
As you move forward, the environment shifts once more. The chamber’s walls are now lined with more solid, absorbent surfaces, and the air is tinged with a stronger, more earthy smell—indicative of the final stages of digestion.
The passage ahead narrows again, and the flow becomes less consistent. You notice that the walls are smoother and more regular, and the rhythmic contractions are less intense but still persistent. The transition from the more fluid environment of the intestines to this stage feels almost like a final, climactic moment in your journey.
You press on, navigating through the narrower passage. The walls of this final stretch are lined with small, wave-like ridges that guide you towards the exit. The temperature and humidity gradually change, signaling that you’re nearing the end of the digestive process. You hear the rush of air escape from May’s bowls, loud farts that echo below.
You can hear the giantess groaning and straining as you are pushed out with the rest of the brown mass. You emerge into an open area that is unmistakably the bowl of a latrine. The air is thick with an unpleasant odor, and the surface beneath you is cold and hard. The realization hits you—this is not the serene clearing you hoped for, but the final destination of the digestive process.
Above you, May stands over the latrine, her shadow casting a giant silhouette over you. You look up to see her enormous ass towering over you, the wide cavern of her anus looking surprisingly small, given that it was your entire world just a few moments ago.
Without noticing you, she departs the stall, having concluded her business there. You are left alone in the bowl.
[[Climb out of the bowl. -> Stall #2]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You approach the first stall, steeling yourself for what lies behind the warped wooden door. It creaks loudly as you push it open, revealing a cramped, dimly lit space. The walls are made of rough-hewn wood, darkened by years of exposure to filth and moisture. The foul stench grows stronger inside, but to your surprise, the stall is relatively bare, save for the grimy stone seat in the corner.
The only thing of note is the graffiti scrawled messily across the walls in a dark, smeared substance. The crude drawings and jagged lettering mock “Grunty the Witch,” with exaggerated caricatures of her hunched figure, crooked nose, and warts. One particularly rude sketch depicts her with a cauldron overflowing with muck, surrounded by mocking phrases like “Grunty’s Stew—Best Served Cold and Lumpy!” and “Beware! Grunty’s Breath Turns Frogs to Stone!”
[[Proceed out of the stall. ->The Latrines]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
The space is cramped and dimly lit, with rough, uneven stone walls darkened by years of grime and neglect. The stone seat sits in the corner, chipped and stained, with a few cobwebs clinging to the edges. The floor is damp and slick with something unpleasant, pooling in shallow depressions between cracked tiles. The air is thick with a sour, lingering odor that seems to cling to everything. Aside from the filth and the stench, the stall is devoid of anything noteworthy—a small, grimy chamber where the silence is only broken by the distant drip of water and the occasional rustle of unseen vermin.
[[Proceed out of the stall. ->The Latrines]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You enter the third stall, bland and ill smelling, little of note. One thing you do notice is a small scrap of parchment laying just beside the enormous stone toilet.
[Examine the Parchment.]<Toilet1|
(click: ?Toilet1) [The hastily scrawled note simply reads: The Black Key is on Blair’s Helmet! What a b-” before a tear in the paper leaves you guessing on what the rest of the message was.]
[[Proceed out of the stall. ->The Latrines]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
This stall has a large “OUT OF ORDER” sign on the front, to which you ignore and enter. You find nothing of note, beyond a toilet empty of water, and fortunately, any waste as well.
[[Proceed out of the stall. ->The Latrines]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You crouch low and squeeze through the narrow gap beneath the stall’s base. The stone floor is slick and cold against your skin as you crawl beneath the grime-streaked wood. The smell intensifies as you emerge inside, a potent mix of rot and filth that lingers in the humid air.
You stand up, the towering stone walls of the stall looming over you like cliffs. The stone seat above is chipped and worn, casting long shadows in the dim light. But what grabs your attention is something resting right on the edge of the seat—a brown key, large enough that it could almost be a weapon in your hands. Its rusted surface blends with the grime, but the way it sits there, almost intentionally placed, makes it impossible to ignore.
The key is just within reach if you climb up the uneven cracks and crevices in the stone. Apart from this curious object, the stall is as squalid and oppressive as the rest—damp floors, cobwebs in every corner, and the distant echoes of dripping water. But that key might be important, and getting to it feels like the next challenge in this grim place.
[Climb to the Brown Key and claim it as your own.]<Toilet2|
(click: ?Toilet2) [You have gained the Brown Key! (set: $BrownKey to true)]
[[Proceed out of the stall. ->The Latrines]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You slip under the next stall door, and the moment you enter, the stench hits you like a wall. It’s far stronger here, nearly choking in its intensity. The air is thick, humid, and foul. As you scan the dim space, the source becomes all too clear—a large pile of decomposing waste sits in the corner, festering in a pool of murky liquid. Flies buzz frantically around the mess, and the surface bubbles occasionally, as if it’s alive. The stone seat is cracked, barely holding together above the revolting heap, staind so deeply that it’s hard to tell what its original color might’ve been. The smell clings to the air, making it unbearable to stay for long, and every breath feels tainted by the acrid scent of rot and decay. This is undoubtedly the heart of the latrine’s overwhelming stink, a festering pit that seems almost forgotten by time.
[[Leave as fast as you possibly can! ->The Latrines]]
You journey up the narrow, a climb that takes an immense amount of effort with the ridiculous shape you’ve been flattened and rolled into. Only by the tips of your fingers are you able to slowly inch your way up the pipe.
The higher you climb, the more roomy the pipe seems to open up. The extra space relieves the pressure on your body and feels like a welcome change.
Finally, after what feels like an eternity of inching your way along, your fingers feel the opening at the top of the pipe. The nearer you get to the too, the more space you feel around you. This pipe has got much wider over such a short distance, which is strange as you didn’t feel a curve or angle for the pipe to expand. You pray quietly that this pipe is a drain for a nice, clean sink.
You are greatly disappointed as you peak your head out of the pipe to realize the drain was for some kind of giant toilet! Gross!
You pull yourself all the way and flop onto the floor of the toilet bowl, ick. Slowly your body uncurls and poofs back up to a normal thickness. At least it smells better than the sewer below.
You climb a rope continently dangling into the giant bowl to the top of the toilet seat. As you reach the summit, a horrid realization sets in: the toilet is giant, you are tiny! You’ve shrunk somehow!
[[Continue. -> Stall #4]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
As you move forward, the environment shifts once more. The chamber’s walls are now lined with more solid, absorbent surfaces, and the air is tinged with a stronger, more earthy smell—indicative of the final stages of digestion.
The passage ahead narrows again, and the flow becomes less consistent. You notice that the walls are smoother and more regular, and the rhythmic contractions are less intense but still persistent. The transition from the more fluid environment of the intestines to this stage feels almost like a final, climactic moment in your journey.
You press on, navigating through the narrower passage. The walls of this final stretch are lined with small, wave-like ridges that guide you towards the exit. The temperature and humidity gradually change, signaling that you’re nearing the end of the digestive process. You hear the rush of air escape from Sunny’s bowls, loud farts that echo below.
You can hear the giantess groaning and straining as you are pushed out with the rest of the brown mass. You emerge into an open area that is unmistakably the bowl of a latrine. The air is thick with an unpleasant odor, and the surface beneath you is cold and hard. The realization hits you—this is not the serene clearing you hoped for, but the final destination of the digestive process.
Above you, the Giantess stands over the latrine, her shadow casting a giant silhouette over you. You look up to see her enormous ass towering over you, the wide cavern of her anus looking surprisingly small, given that it was your entire world just a few moments ago.
Without noticing you, she departs the stall, having concluded her business there. You are left alone in the bowl.
[[Climb out of the bowl. -> Guard Barracks Stall #2]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
Setting about to retrieve that Silver Key, you approach the slumbering giantess from below, the roar of her snores filling the air. The climb looks much more intimidating from up close, but fortunately you see plenty of places for your tiny hands and feet .
You begin ascending her leather boots, an easier task than you would have figured. The boots are worn providing comfortable grips in the soft leather and are lined with many grooves you can follow with ease.
Soon you reach the top of her leather boot, a subtle smell of sweat and leather radiating up from the interior. You look up to see the massive curtain of chainmail, swaying down from the giant girl above. Her breathing only brings the smallest motions to her, but to you, the chainmail might as well be a rough ocean. With rippling waves rising and falling with every breath, you pray she doesn’t awaken as you climb. No more time to waste, you grab hold of the metal ladder and begin your ascension.
The metal rings are cold to the touch, but prove sturdy hand holds. You hold on tightly as you ride the waves of giantess swaying, her snoring only growing louder the higher you climb. As you further your journey, you lose sight of much of anything but the chainmail you’re climbing, unable to see much above you beyond the table and the armored breasts you're heading straight for. As you climb over Sunny’s torso, the ringed surface becomes noticeably warmer with more contact with the giantess’s body. Finally, your arms and leg muscles burning, you pull yourself up onto the wooden table.
You are greeted with a lake of sloppy drool that has pooled up on the wood, slowly water falling out of Sunny’s mouth. Her snoring is much louder from this close up and you can see the waterfall of drool slowly going back and forth with her breath.
Sunny looks rather out of sorts. Beyond her sleeping and drooling, you see a beer bottle resting against the stone wall at a rather alarming angle. You think the slightest breeze will knock it over. At your size, that could prove a moderate threat.
Suddenly, you hear the shrill, foul voice of the witch coming down from the copper pipe.
“SUNNY! SUNNY! YOU ANSWER ME THIS INSTANT!. YOU BETTER NOT BE SLEEPING AGAIN!!” Grunty screams from the calling pipe; “I SWEAR BY ALL THAT IS FOUL AND SMELLY, I WILL SHRINK YOU DOWN AND EAT YOU IF YOU DON’T ANSWER ME!”
[[Leave the lazy guard to her fate. Climb her hair and retrieve the Silver Key. ->Climb the Sleeping Sunny]]
[[Look for a way to wake Sunny. -> Beer Bottle]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
Screw all these giant people You’ve got your own problems to deal with. Speaking of, it's time to get that Silver key.
You approach the sleeping, snoring face of the giantess, careful to navigate around the pool of drool coming out of her mouth. You grasp hold of a braid of her blonde hair and begin to scale her giant head. Sunny’s air is bound tightly, but at your size it's easy to slip your hand between the strands for grip.
In no time flat, you are standing atop Sunny’s head, Silver Key within reach.
You freeze as you hear the calling tube come to life again.
“Sunny…oh Sunny,” Grunty’s voice calls down, far more gentle and kind than before. “I hope you enjoy the rest of your nap. I have given you so many chances, but some people can’t be helped. Fortunately for me, I’m going to help myself to you. When you return to the Keep at the end of your shift, you shall be my special guest. FOR DESSERT!”
The calling tube goes quiet once again. You don’t think this poor guard is long for this world.
You move forward across the sea of hair, navigating carefully. Finally, you grasp hold of the Silver Key! Mission accomplished! Time to get down from the doomed girl.
(set: $Sunnydoom to true)
[[Return to the Castle Courtyard. ->The Castle Courtyard]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You can’t just stand idly by and let this poor girl become witch food. You must do something!
Looking around the desk, you don’t think you could possibly make noise louder than the witch already has, or wake the giantess up by touching her.
Then you see it: The beer bottle! If you could climb up to top, you could push off the wall and knock it over! It would be rather risky, but you think you can do it!
Thanks to the steep angle the bottle rests against the wall, you are able to climb the incline with relative ease. As you reach the top, it looks much higher up than you figured. You think you could try to wedge your back against the wall and push the bottle down. Alternatively, you could jump into the bottle, maybe the splash would wake her up? But of course, being trapped in the beer bottle could prove dangerous. If she didn’t see you she might just…
[[Try to tip the bottle over. ->Knock over the Beer Bottle]]
[[A beer splash will definitely wake her up. -> Jump into the Beer Bottle]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You think a short fall on the table would be safer than swimming in a lake of beer. You press your back against the wall and brace your feet on the lip of the bottle. With a mighty push the bottle begins to roll slightly against the wall before rolling back. You press again, rolling it even further this time. Slowly, you rock the bottle back and forth, moving it more and more with each cycle. Finally…
CRASH!
The bottle falls out from beneath you, sending you with a painful landing on your butt. The bottle goes sailing off the table, breaking on the stone floor with a thunderous crash.
“HUH?!?” Sunny moans, quickly raising her head from the table. “What was that?”
”SUNNY! IT’S ABOUT TIME YOU ANSWERED ME!!” Grunty shouts nastily down the calling tube. “Be happy girl, you just barely dodged being an appetizer!”
”Yes, Grunty! Thank you Grunty!” Sunny said, a look of terror on her face.
“Now, let's put all that nastiness behind us. You won’t need to come out of my behind today.” Grunty laughed with vile cruelty. “Has the intruder successfully shrunken?”
Sunny goes wide eyed as she notices you on her desk, giving her a friendly wave as you sit on your bruised butt. “Uh…yes..”
”Excellent, excellent!” Grunty laughed with enthusiasm. “See that Blair gives them a fair shot into the Keep. I do love a game of cat and mouse.”
The calling tube goes quiet. Sunny awkwardly and sleepily looks at you.
[[Talk with Sunny. ->Friendly Sunny]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
You look at the giant, deep lake of beer below you. The smell of alcohol is far too inviting. With a mighty leap, you enter the throat of the bottle and cannon ball into the beer below. You land with a splash, sending strong ripples of motion through the bottle. The shift in motion is just enough to move the bottle! Slowly the bottle begins to roll against the stone wall until it slams down flat on its bottom.
You look a little wide eyed and disappointed. You wanted the bottle to move, but didn’t expect it to level out. A horrible realization comes over you as you figure you are now trapped in a lake of beer with no way out.
“HUH?!?” Sunny moans, quickly raising her head from the table. “What was that?”
”SUNNY! IT’S ABOUT TIME YOU ANSWERED ME!!” Grunty shouts nastily down the calling tube. “Be happy girl, you just barely dodged being an appetizer!”
”Yes, Grunty! Thank you Grunty!” Sunny said, a look of terror on her face.
“Now, let's put all that nastiness behind us. You won’t need to come out of my behind today.” Grunty laughed with vile cruelty. “Has the intruder successfully shrunken?”
Sunny goes wide eyed as she spots you floating in the bottle of beer, your tiny legs and arms flailing to keep you afloat.
“…yes?” Sunny stammers.
”Excellent, excellent!” Grunty laughed with enthusiasm. “See that Blair gives them a fair shot into the Keep. I do love a game of cat and mouse.”
The calling tube goes quiet as Sunny watches you curiously. The whole horizon of brown glass is filled with her giant face, her eyes piercing you.
“Oh I see how it is, tiny thief!” She says after a moment of studying you. “You thought you could steal some of my beer while I was sleeping! Bit off a little more than you could chew, huh? Well, no matter.”
“If you haven’t escaped the bottle, that means all the beer is still in there, and I am parched!” Sunny smiles cruelly as you feel your entire world rise up as she picks up the bottle. Tsunami sized waves of beer crash about, sending you tumbling deep into the booze. You think you might drown, just before the light brightens and you surface, gasping for air.
Your hopes are dashed at the sight you see up in the sky above you. Out of the top of the bottle you see Sunny’s cruel, smiling lips. Her titan sized tongue runs over the mountainous lips in anticipation. Slowly, the cavernous maw parts open to reveal a massive, pink tunnel of doom. You don’t even feel the shifting of the bottle as Sunny tilts it back towards her, but you do see the beer slowly begin to flow towards the back of her mouth. Sunny is going to drink you!
You swim with all your might against the growing current, but your muscles just aren’t strong enough. The current takes you and you flow with it right into Sunny’s waiting maw. You try to grab on to anything, the bottle, her lip, a tooth, but are swept away by the current too fast.
The beer river comes to a standing pool in the giantess’s open mouth, her head held back so as not to spill. Sunny examines the bottle and sees she’s emptied it.
Her horrible laughter echoes all around you as she realizes you are in her mouth. Despair fills your heart as her mouth closes shut, blocking out the little light you had left as the vibrations of cruel laughter rattle in your chest. Sunny slowly tips her head back, preparing her mouth’s contents to depart to her throat. You feel the world tilt back as a powerful current begins dragging you towards the back of her throat. You try to swim again with all your might, with no avail.
GULP!
With a powerful swallow, you and the beer are sent down Sunny’s powerful throat. Like being tossed down a giant water slide, you are swallowed down into the giantess throat to her awaiting stomach below. As you move down her esophagus, you are overwhelmed with the sounds of Sunny’s breathing and heart beating.
With an ungraceful splash, you land in the stomach of the giantess, now filled to the brim with beer. You hear the sounds of Sunny patting her belly before releasing a thunderous belch. You really just got drunk alive after trying to save a giantess. How rude.
(set: $Sunnyfood to true)
(if: $Reptilepotion is true) [[Continue -> Survive Digestion]]
(if: $Repitelpotion is false) [[Continue -> Digested]]
(enchant:?passage,(b4r:"ridge","none","none")+(b4r-colour:grey,white,white))
“Why, hello there little one. Thank you for waking me up,” Sunny says, extending a gentle hand towards you. She carefully helps you to your feet and lowers her face down in front of you. Upright and awake, she has quite the beautiful face. “Suppose you’re here to rescue that girl that Grunty captured earlier. Nasty business all that. Grunty’s an ugly hag, best of luck to you. Anything I can do for you?”
[Do you know where the witch took Trudy?]<Sunny1|
(click: ?Sunny1)[“Normally Grunty takes her girls straight up to the tower to steal their beauty, but from what I’ve heard I think the potion is messed up. Prisoners would than be brought to the Dungeon in the Keep.” ]
[Ask her if you can have the Silver Key. ]<Sunny2|
(click: ?Sunny2)[“Oh of course! That’s probably why you came here in the first place. Here you go, I definitely owe you that at least. That key won’t make Blair let you get into the Keep though.” (set: $Silverkey to true)
]
[How can I get past Blair into the Keep? ]<Sunny3|
(click: ?Sunny3)[“The only way is to present her with the right key. I wish I knew which one it is, but the jerk changes the color every single day. I’ll I know is it isn’t the Silver Key, that opens some box by the old tree.” ]
[Would Grunty really have eaten you if I didn’t wake you up? ]<Sunny3|
(click: ?Sunny3)[“Yes.” Sunny shutters thinking about it. “She is a cruel boss and absolutely loves eating people, almost as much as she loves stealing their beauty for herself. She’s addicted to the power.”]
[Can you help me get past Blair? ]<Sunny4|
(click: ?Sunny4)[“I wish I could, but I am only allowed inside at the end of my shift. All the Courtyard guards are magically scanned to make sure we aren’t accidentally smuggling tinies into the castle. So unless you’re wanting me to smuggle you in my prison pocket or you can somehow be smashed into my skin, that’s not happening.”
[[Ask Sunny to smuggle you into the Keep. ->Sunny’s Prison Pocket]]
(if: $Puttypotion is true) [[[Ask Sunny to smash you into her skin. You can take it. ->Sunny’s Tiny Tattoo]] ]
]
[[Return to the Castle Courtyard. ->The Castle Courtyard]]
Stay tuned for future updates!
[[Return. ->The Gatehouse]]Stay tuned for future updates!
[[Return. ->The Gatehouse]]Stay tuned for future updates!
[[Return. ->The Gatehouse]]