<div class="blackBackground"><<set $failedCombinationLock to false>>[[Go back|startGame2]]
You approach the doors lined up in a row.
The door on the left is a plain hinge door with a basic knob. It is surrounded by various glass shrapnel. A coating of red paint glistens on the surface of the door itself. It is noticably trembling, as if ready to collapse in a moment. Putting your ear up to the door, you can hear a constant gust of wind on the other side.
The door in the middle is a sliding door. It is painted white, with a blue circle drawn on the surface with what is supposedly crayon.
The door on the right...Is actually more of a safe door. It looks like one of the large vault doors that are seen in banks. A large square frame with a circle out out in the middle, which is the part intended to swing out. Attached to the circular component is a mechanism that binds the door to it's frame, preventing it from opening.
[[Try the left door|LeftPassage1]]
[[Try the middle door|MiddlePassage1]]
[[Try the right door|RightPassage1]]
<<if $hasTomato is true>>[[Tell a bad joke.|BadJoke]]<</if>></div><<if $windStopper is false>>You push open the door and...
<div class="whiteFont">
<h1 class="Heading">A GUST OF VIOLENT WIND SENDS YOU FLYING BACK</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
<h1 class="Heading">!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</h1>
</div>
<<if $hasBanana is true>><a class="blueFont" data-setter="$capturedWind to true" data-passage="LeftPassage2Alt">Capture the wind.</a><</if>><<if $hasChoclate is true>><a class="blueFont" data-passage="LeftPassage2Alt2">Use the chocolate!</a><</if>>
<<if $hasRemote is true>><a class="blueFont" data-passage="LeftPassage2">Use the remote.</a><</if>>
<a class="blueFont" data-passage="DoorApproach">...Oh well, maybe come back later?</a>
<<else>><a class="blueFont" data-passage="DoorApproach">Go Back</a>
It seems that the area is mostly empty. The red harsh glow of the environment makes it hard to keep your eyes open.
In the distance, you can see two doors. One is straight ahead, but the other is floating about 10 meters in the sky.
<a class="blueFont" data-passage="LeftPassage3">Enter the door straight ahead.</a>
<<if $capturedWind is true>>
<a class="blueFont" data-passage="LeftPassage3Alt">Enter the door in the sky.</a><</if>><</if>>
<<if $hasTomato is true>><a class="blueFont" data-passage="BadJoke">Tell a bad joke.</a><</if>>
The couch is unapologetically mundane. There's nothing much to say about it, really.
<<if $hasRemote is true>>You dig through the cushions and find...Nothing. Was something supposed to be here?<<else>>You dig through the cushions and find a television remote.
<</if>>
<<set $hasRemote to true>>
[[Continue|CollapseRoom][$chosenAFurniture to true]]<<set $hasCoins to true>>The desk seems fairly new, yet to show any signs of wear and tear. The chair accompanied with it seems the same.
You slide the chair back and find some loose change placed on the edge of the seat.
[[Continue|CollapseRoom][$chosenAFurniture to true]][[Go back|DoorApproach]]
<<if $chosenAFurniture is false>>You open the door and are met with a small apartment-sized space. It is equipped with various household furniteture:
A small grey felt couch in the back corner from the door. It has a small brown coffee table acquainted with it.
In the adjecent corner is an empty desk and a chair.
In the center of the room is a circular blue carpet. It's width almost covers the entire ground, save for the corners.
<<if $waitAttempts gt $hoursFirstVisited and $hasVisitedMidRoom is true>> And the small clock that reads..<p class="greenFont">..12:47 still? Even though some time has passed, it stays the same. Perhaps it's broken?</p> <<else>> And a small clock that reads 12:47 <<set $hoursFirstVisited to $waitAttempts>><</if>><<else>>What once was a room is now a collection of rubble. Doesn't seem like you can do much with this place now.
<<if $hasTomato is true>>[[Tell a bad joke.|BadJoke]]<</if>><</if>>
<<set $hasVisitedMidRoom to true>>
<<if $chosenAFurniture is false>>Well, maybe you can try looking around?
[[Check the couch|MiddleCouchCheck]]
[[Check the desk|MiddleDeskCheck]]<</if>>
<<if $hasRemote is true and $chosenAFurniture is false>>[[Use the remote|MiddlePassage2Alt]]<</if>><<if $lock1 is 10>><<set $lock1 to 0>><</if>><<if $lock2 is 10>><<set $lock2 to 0>><</if>><<if $lock3 is 10>><<set $lock3 to 0>><</if>><<if $lock4 is 10>><<set $lock4 to 0>><</if>>[[Go back|DoorApproach]]
<<if $visitedSafe is false>>You approach the vault door. a panel by the side displays a set of four digits for input.
<h1 class="Heading">
[[$lock1|RightPassage1][$lock1 += 1]][[$lock2|RightPassage1][$lock2 += 1]][[$lock3|RightPassage1][$lock3 += 1]][[$lock4|RightPassage1][$lock4 += 1]]</h1>
<<if $lock1 is 1 and $lock2 is 2 and $lock3 is 4 and $lock4 is 7>>[[Submit|rightPassage2]]<<else>> [[Submit|RightPassage1][$failedCombinationLock to true]] <</if>>
<<if $failedCombinationLock is true>>
Nothing happens.
<</if>><<else>>The safe remains empty. Nothing more to report.<</if>><div class="pcenter">
<h1 class="Heading">
[[Start|startGame2]]
</h1>
</div>
<<set $endReport to "Whatever man">>
<<set $waitAttempts to 0>>
<<set $windStopper to false>>
<<set $hasVisitedMidRoom to false>>
<<set $hoursFirstVisited to 0>>
<<set $hasCoins to false>>
<<set $hasRemote to false>>
<<set $chosenAFurniture to false>>
<<set $failedCombinationLock to false>>
<<set $lock1 to 0>>
<<set $lock2 to 0>>
<<set $lock3 to 0>>
<<set $lock4 to 0>>
<<set $visitedSafe to false>>
<<set $hasPurchased to false>>
<<set $hasChoclate to false>>
<<set $hasBanana to false>>
<<set $capturedWind to false>>
<<set $hasTomato to false>><<set $endReport to "Whatever man">>
<<set $waitAttempts to 0>>
<<set $windStopper to false>>
<<set $hasVisitedMidRoom to false>>
<<set $hoursFirstVisited to 0>>
<<set $hasCoins to false>>
<<set $hasRemote to false>>
<<set $chosenAFurniture to false>>
<<set $failedCombinationLock to false>>
<<set $lock1 to 0>>
<<set $lock2 to 0>>
<<set $lock3 to 0>>
<<set $lock4 to 0>>
<<set $visitedSafe to false>>
<<set $hasPurchased to false>>
<<set $hasChoclate to false>>
<<set $hasBanana to false>>
<<set $capturedWind to false>>
<<set $hasTomato to false>><<set $visitedSafe to true>>
The safe opens!
You find that it is mostly empty. The interior is made up of a dry concrete material, and feels generally discomforting to be in.
You do however spot something on the ground.
<<if $chosenAFurniture is false>><<set $hasRemote to true>>It's...A TV Remote?<<else>><<set $hasTomato to true>>...It's a tomato?
As you hold the tomato, you strangely feel the urge to make a really horrible quality joke, but decide to keep it to yourself.<</if>>
The rest of the vault is empty, so there's no real reason to stay here.
[[Return|DoorApproach]] <div class="blackBackground">You are sleeping.
It's time to wake up, but you are having trouble finding a way to force yourself awake. Maybe you can find something that could wake you up somewhere in your dream?
You look around and find a set of 3 doors before you. Could one of these doors take you to somewhere helpful?
Or you could stay put and wait it out. You've waited $waitAttempts hours now
Your choice:
[[Approach the doors|DoorApproach]] or [[Wait it out|startGame2][$waitAttempts += 1]]
<<if $hasCoins is true and $hasPurchased is false>><a class="blueFont" data-passage="VendingPath1">Hey, there's a vending machine here now...</a><</if>>
<<if $waitAttempts gte 100>><a data-passage="EndingPassage1" data-setter="$endReport to 'Ending1'">Alright that's enough</a><</if>>
<<if $hasTomato is true>>[[Tell a bad joke.|BadJoke]]<</if>></div>
The room begins to shake violently! You can see fractures starting to form on the ceiling. It's not hard to assume that this area is going to collapse in a moment.
Time to go,
[[Return|DoorApproach]][[Go back|startGame2]]
You approach the vending machine. It appears that every cell except for two are empty.
In A2 lies a choclate bar.
In G3 lies a banana.
You only have enough change to purchase one of these items, if you desire to purchase either of them at all.
[[A2][$hasPurchased to true]]
[[G3][$hasPurchased to true]]
<<if $hasTomato is true>>[[Tell a bad joke.|BadJoke]]<</if>><<set $hasChoclate to true>>You pruchase the choclate bar. The machine whirrs to life and releases the bar, dropping to the bottom with a metallic clang.
...metallic?
As you unwrap the candy you find that it wasn't choclate at all. It was a slab of raw metal wrapped up like choclate. You are unsure of how this could help you find a way to wake up, but you decide to keep it anyways.
[[Return|startGame2]]
<<if $hasTomato is true>>[[Tell a bad joke.|BadJoke]]<</if>><<set $hasBanana to true>>You purchase the banana. The machine whirrs to life and releases the banana, dropping to the bottom rather unceremoniously.
But something feels off about the bana as you remove it from the dispenser tray. It feels kind of heavy. As you unwrap the banana, you find that somehow an entire sack was stowed within the peels.
The sack is roughly half the size of yourself, and you are astonished how it was able to cram into a relatively small banana shape.
This is a dream, not everything has to make sense.
[[Return|startGame2]]
<<if $hasTomato is true>>[[Tell a bad joke.|BadJoke]]<</if>><<set $windStopper to true>>You open the sack and the wind fills the bag. Rather than doing absolutely nothing and looking stupid, it seems to capture the wind. The air around you starts to die down.
You now have a bag of winds.
<a class="blueFont" data-passage="LeftPassage1">Continue</a>
<<if $hasTomato is true>><a class="blueFont" data-passage="BadJoke">Tell a bad joke.</a><</if>>Using your bag of winds to propell yourself, you manage to bodyslam directly into the door.
<a class="blueFont" data-passage="LeftPassage4Alt">Quick, open the door before you fall back down!</a>You enter the door straight across.
<a class="blueFont" data-passage="LeftPassage4">Continue</a>
<<if $hasTomato is true>><a class="blueFont" data-passage="BadJoke">Tell a bad joke.</a><</if>>The following room isn't as painfully red as the other room, and you are able to see much better in this one.
You find a small area of what looks like a bedroom. An orange bed is nested into a far corner from where you stand. There are a couple bookcases filled to the brim on the wall directly to your left. An orange carpet that covers the entire floor. A small desk and chair sits adjacent from the bed. There are various posters on the walls, but none of them are actually coherent images, mostly abstract shapes and words mashed together.
There are others objects in the room, but none really worth noting. Mostly knicknaks and various things you would find in an average household.
[[Observe the bed|LeftPassageBed]]
[[Observe the bookcase|LeftPassageBook]]
<<if $hasTomato is true>>[[Tell a bad joke.|BadJoke]]<</if>>You use the remote. none of the buttons are labelled, but you can guess which one is the power button. You start with that one first. Pressing the power button causes a pure white void to consume the room. The furniture abruplty starts to dissolve, as if made of ashes.
You look back and note that the door behind you has disappeared. With nowhere to go back to, you decide to take a look at the remote once more.
The remote is actually way less familiar than you anticipated. You weren't really paying attention, but there a bunch of foreign shapes and layouts on the remote you have never seen before.
You decide to organize your choice of what to press first on the remote based on the shapes and colors, giving you two different choices:
<p class="greenFont">A bunch of triangles that litter the remote, but are all mostly differnt shades of green.</p>
<p class="blueFont">While a bunch of trapezoid of the blue variety take up the rest of the space.</p>
Yeah, this can work.
[[The triangles|TrianglePassage1]]
[[The Trapezoids|TrapezoidPassage1]]
[[Hit the power button again|Restart1]]
<h1>The End</h1>
<<if $endReport is "Ending1">>You wake up to the sound of your alarm. It's a brand new morning.
You can't seem to recall anything from your dream, but can't shake the feeling that you missed out on something.
<b>Ending 1/7</b> - The Boring Route<</if>><<if $endReport is "Ending2">>You wake up in a cold sweat. You feel as if you dreamt about something incredibly painful, but can't seem to recall any details of your dream. Somethign about a slab of metal?
As you try to rub your eyes open, you also find that your nose has started bleeding.
<b>Ending 2/7</b> - High Velocity Object<</if>><<if $endReport is "Ending3">><h1>AAAAAAAAAAAAHHHHHHHHH!!!!!!!!!!</h1>
You snap upright in your bed as you scream your heart out.
...Oh, it was just a dream. You can't recall most of it, but you do remember the gruesome death you expereinced right at the end of it.
You hear your phone buzz. When you check it you find an email was sent to you overnight. It's one of those "send this message to x people or die in a week" type of spam emails. While you know those aren't real, you can't help but fight the urge to actually listen to it for once for some reason.
<b>Ending 3/7</b> - If you are reading this it is too late<</if>><<if $endReport is "Ending4">>You propell yourself out of the bed faster than ever imagineable, so much so that you end up slipping on your own sheets and hitting your head on the floor. Unable to recall the events in the dream, you are not even sure why you jumped out of bed like that.
Later that day, you daydreamed of skydiving.
<b>Ending 4/7</b> - How Was The Fall<</if>><<if $endReport is "Ending5">>Your eyes flutter open after a night's rest. Unable to recall the events of your dream, you feel oddly lethargic. It's almost as if you had overworked your muscles in your sleep. Youcan't recall doing anything too physically demaning in the past few days, so you have a hard time trying to reach that conclusion.
You hear a buzz on your left, and see that one of your friends had messaged you on your phone:
"hey
got some tickets to that new waterpark that opened up last week
they have this new slide that spins you around in a spiral
like
like a vortex
are you coming or what"
You give it some thought and reply:
"no"
<b>Ending 5/7</b> - The Cruel Embrace of The Ocean<</if>><<if $endReport is "Ending6">>You pry your eyes open. The noise of running water echoes thoughout your house, and you realize that you left your bathroom sink on.
You can see a small puddle of water leaking fromt he bottom of the door, and opening it causes a small pool of water to spill out into the hallway. Not only did you leave the sink on, but it seemed to have clogged and even flood a bit of the bathroom overnight. The water bill is going to be an extra unpleasant sight to see this month.
After cleaning up the mess, you turn to the kitchen to see if theres anyhting for breakfast. You immediately arte met with a large of of calimari leftovers that you had saved the previous night at the seafood restauraunt.
Despite them being perfectly fine, you throw out the box of calimari into the garbage.
<b>Ending 6/7</b> - Shiver Me Timbers<</if>><<if $endReport is "Ending7">>You wake up sitting upright in your bed. You feel strangley mildly alreat. While you aren't able to recall your dreams, you are able to vividly remember the events of the night before.
You decided to go to an open mic session at a venue in town with some of your friends, and watched people perform stand-up comedy. A lot of people that you had watched walk up were really awful at telling jokes. You could tell that most of the people were reciting jokes you could find on the internet.It was truly an awful expereince.
You also recall someone throwing tomatoes at one of the people performing as if they were a cartoon charcter, but the tomatoes weren't rotten and ended injuring the person on stage. Security had to get involved and the venue had to close early.
What an awful night,
<b>Ending 7/7</b> - Very Funny I Did Not Laugh<</if>>
[[Restart|startGame]]...wait, seriously?
Alright then.
You hold out the "chocolate" in hopes that it might somehow solve the wind problem. Much to your dismay, nothign happens. The strong wind is powerful enough to even blow the slab out of your hands!
<a class="blueFont" data-passage="LeftPassage3Alt2" >Wait. Where is it going?</a>Oh, that's right. You were holding the brick in the opposite direction of the wind. If it were to be carried by said powerful gust of wind, that would mean the brick is travelling...
...at a very high speed...
...towards....
[[...Your face...|EndingPassage1][$endReport to "Ending2"]]
<<set $windStopper to true>>Despite the buttons being unlabelled, you can easily tell which one is the power button. Pressing it makes a small 'Beep' noise.
To much surprise, the wind calms down.
<a class="blueFont" data-passage="LeftPassage1">Continue.</a>[[Go Back|LeftPassage4]]
The bed is held by a wooden frame, and has bright orange sheets. The mattress seems to be farily large, almost reaching a couple feet in height, which is unusual. You lay your hand on the surface and find that the material is extraordinarily soft.
This bed might be incredibly comfortable.
[[Lay on top of the bed|LeftPassageBedEnding]]
<<if $hasTomato is true>>[[Tell a bad joke.|BadJoke]]<</if>>[[Go Back|LeftPassage4]]
You check the bookcase. Although, if the posters were incoherent you assume the books are most likely just as nonsensical as well.
Most of the books are random letters assembled together. Some covers almost come close to forming a words int he titles, such as "Scarcoughagus" and "lllosuct", but opening them reveals more jumbled literary concoctions.
Although, one particular book caught your attention. A red book with no title or cover.
[[Open the book|LeftPassageBook2]]You lay on top of the bed and suddenly are overwhelmed by a feeling of drowsiness. Your limbs suddenly feel heavy and it becomes hard to move. Your vision starts to fade as your eyes automatically close.
You try to fight it, but the bed is just too comfy to leave.
<i>Maybe I should take a small break...</i>crosses your mind.
And soon enough,
You find yourself once again,
[[Asleep.|startGame]]You open the book and it reads the following:
"IF YOU ARE READING THIS IT IS TOO LATE. THIS BOOK HAS ANCIENT CURSES AND HEXES SEALED WITHIN IT. ANYONE THAT TRIES TO OPEN THIS BOOK IS MET WITH AN UNRURLY FATE. A WIZARD HAS CAST A SPELL ON YOU WITH DARK MAGIC. IF YOU DO NOT POST THIS MESSAGE IN 5 OTHER literary devices YOU WILL explode violently . YOU HAVE 5sceonds."
[[You thought this book might have contained something interesting, but it just turned out to be a spam message. Hopefully the next bo-|LeftPassageBookExplosion]]<div class="blackBackground">[[Ohhh|EndingPassage1][$endReport to "Ending3"]]</div>You manage to latch onto the doorknob before you started to slide down. With enough force, the door was able to swing open and you attempt to sway yourself through the frame.
The next room is much darker. In contrast to the red void that you were in previously, this one is a black void. Although, it doesn't seem to be shrouded in darnkess, and you can see things just fine - almost as if there was a hidden light source somewhere illuminating the area. You are still able to put your hand in front of your face and see it just fine, as well as the...
[[...ground...|LeftPassage5Alt]]
...Wait, if the door was hovering in the sky on one side, [[isn't it possible for the door to also be hovering in the sky on the other side as well?|LeftPassage6Alt]]
<h1>
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<h1>[[Splat|EndingPassage1][$endReport to "Ending4"]]</h1>
<hr>You press one of the triangle buttons and promptly wait for something to happen.
After a moment, the ground beneath you turns green. You feel a breeze of wind and on further inspection, you realize the ground is now covered in grass.
You press more of the traingles, and with every button something new was introduced. After 2 more buttons, you were presented with the intoduction of trees, and 3 more lead to the terrain suddenly gaining inclines and declines. After pressing all of the green buttons, you were immersed in a deep forest.
The atmosphere above you turned to a deep shade of blue while you were preoccupied fillding with the remote. You can see birds in the sky. You feel a gentle breeze pass you as you stand in bewilderment. Lush oak trees surround you on all angles, and you notice various animals are now scattered through the woods. A squirrel runs along a branch above you. In the distance is a family of deer wandering the scenery. The chirping of brids echo through woods.
With all the green buttons tested, you decide to try and press one of the blue ones now.
[[Continue|TrianglePassage2]]You press one of the trapezoid buttons and wait for soemthing to happen.
After a moment, The void suddenly becomes filled with water. In moments, you are no longer standing, but set afloat on the waves of the ocean. The ocean is thankfully calm and you are able to swim with relative ease, but you can already feel that it's going to get tiring if you do this for a long amount of time.
Pressing more trapezoid buttons seems to do noth...hey what's that?
[[Continue|TrapezoidPassage2]]Out of curiousity, you wonder what would happen if you hit the power button a second time.
In one sceond, your legs buckle and you immediately drop to the floor. It suddenly becomes immposible to move, as if your bones had become rocks wieghing you down. You start to feel dizzy and it becomes hard to focus all of the sudden.
<p class="half">...and in another second, your vision starts to fade away...</p>
<p class="almost">...and in another second, you are put fast asleep...</p>
[[Continue|startGame]]The chittering of the wildlife around you turns to silence and what remains is the rustling of leaves from the wind. The sky becomes a deep gray as clouds fill up the space above you. You feel soemthing cold hit the back of your neck, and find a droplet of water found its way to you. A rainstorm approaches.
[[Continue|TrianglePassage3]]
Are those...ships?
You can see multiple ships approaching your location in the distance. They all seem fairly identical, with a mermaid at the prow, and tall masts that stem from the base. More of less, these were ships you see in those hollywood movies you watched as a child.
What set them apart was the masts. While some had standard white sails, others... were black. A skull with crossbones would be painted on the black sails. Without a doubt, these were pirates.
[[Continue|TrapezoidPassage3]]The rainfall comes down as if it were trying to crush the forest with sheer pressure alone. You find it difficult to stay uprgith as the winds knock your feet off blanace with every gust. Water fills the forest in almost no time at all, and what once was a blossoming and vegataive woodland is now nothing but a body of water.
By the time the rain ended the once-forest is now an ocean. You try to find a way to stay afloat, but the waters are too violent to tread in.
Completely forgetting you had the remote, it slips out of your hands and pluges into the sea.
[[Continue|TrianglePassage4]]
<div class="blackBackground">The ocean current suddnly shifts direction, and you are helplessly taken along with it. Where you had lost the remote forms a hole in the water that the ocean revolves around. You can see debris from the woods slowly fall into the center of the spiral.
You try to swim in the opposite direction of the roation, but the current has become too strong, and you are pulled towards the center of the vortex without much resistance.
A log from a tree gets launched from the current towards your direction, and while the impact wasn't enough to cause any damage to your body, it sends you flying into the air, landing you direclty in the center of the vortex.
[[Continue|TrianglePassage5]]</div>You are plugned into the water, and the immense pressure denies you of any attempt to swim back up to the surface.
You feel your limbs give out in exhaustion, and you can only watch as the remains of trees, leaves and other parts of the woods accompany you on your journey to the ocean floor.
<p class="half">And as you sink to the bottom, the embrace of the ocean becomes more welcoming.</p>
<p class="almost">You can feel the currents almost wrap around you like a blanket. You close your eyes and give into the sea.</p>
[[Continue|EndingPassage1][$endReport to "Ending5"]]As the ships converrged on your location, you could hear the shouting coming from all directions. While mostly incoherent, you could make out some simple phrases. "PREPARE TO BOARD!" , "SHOW NO QUARTER!", and the classic pirate "ARGH!!!!" were the main takeaways from the chatter.
The ships drew even closer nearby, with each ships being a few hundred yards fromy our position. You turned arou-
<h1>BOOM</h1>
From one of the ships behind you, you see a cloud of smoke erupt from one of the white sailed boats. A circular object flies from the cloud, directly over your head and towards a pirate ship on the opposite side. You can hear a loud crash and see debris from the pirate ship fly into the water.
<h1>BOOM</h1>
Another cloud of smoke, this time from the side of the pirates. You turn your head just in time to see another direct hit, but now the victim being one of the white sailed ships.
And in another moment, cannonballs filled the ari, along with smoke and wodden derbis of the ships. With all the commotion in the water happening, the water became more violent. It becoems harder to swim, with the waves now forcefully pushing you around in various directions.
You remember that you had been clutching onto the remote for some time, being distracted by the ship battle that was taking place all around you. You decide to start pressing the triangle button this time in hope sthat you are able to get something useful out of it.
[[Continue|TrapezoidPassage4]]The sky above you becomes dark, and you see heavy clouds litter the sky. You can hear the rublimg of a storm approaching the sea.
As the rains tarts to fall, the waves become worse. You see the ships around you bobbing up and down, almost held captive by the sea. The fighting worsens, the cannon shots become more frequent as the ships draw even closer to each other. The ships are practically right next to each other, and you can see people swinging fromt he masts to launch themselves onto neighboring boats. The clash of swords becomes the new white noise for your ears.
As you press the last button, you see something peek out from the water on your right. Almost shaped like a...tentacle?
In a moment, a tentacle emrges from the water. It's width being almsot a third of one of the ship's length. It wraps around a pirate ship, completely covering the ship and crushing it with raw grip strength. Thousands of wodden sharpnels erupt from its graps, before dragging whatever was left into the sea with it.
The Kracken emerges from the sea a second later among the commotion. Some of the pirates and sailors stop fighting to turn and see it, while others continue to fight not noticing the monster.
The Kracken continues to consume more ships, destroying them in a single motion of its limbs . The sky above you becomes dark, and you see heavy clouds litter the sky. You can hear the rublimg of a storm approaching the sea.
As the rains tarts to fall, the waves become worse. You see the ships around you bobbing up and down, almost held captive by the sea. The fighting worsens, the cannon shots become more frequent as the ships draw even closer to each other. The ships are practically right next to each other, and you can see people swinging fromt he masts to launch themselves onto neighboring boats. The clash of swords becomes the new white noise for your ears.
As you press the last button, you see something peek out from the water on your right. Almost shaped like a...tentacle?
In a moment, a tentacle emrges from the water. It's width being almsot a third of one of the ship's length. It wraps around a pirate ship, completely covering the ship and crushing it with raw grip strength. Thousands of wodden sharpnels erupt from its graps, before dragging whatever was left into the sea with it.
The Kracken emerges from the sea a second later among the commotion. Some of the pirates and sailors stop fighting to turn and see it, while others continue to fight not noticing the monster.
The Kracken continues to consume more ships, destroying them in a single motion of its limbs. You watch as various people jump off their boats in an attempt to save themselves from the squid, but as the Kracken notices this pattern it begins to start throwing debris towards unsuspecting swimmers.
With each chunk of launched debris, a ripple almsot as powerful as a tidal wave would penetrate the ocean's surface. There are oments while you try to swim where you end up completely submerged due to the sheer size of the waves. At one point, one of the tidal waves hits you, and you are sent underwater and spiraling away due to the current. It takes a moment for you to swim back up to the surface.
[[But as you come back up to breathe, you see a projectile sent directly towards your position.|EndingPassage1][$endReport to "Ending6"]]<<set $joke to either("My friend keeps telling me to cheer up these days. He says it could be a lot worse , I could be trapped inside an underground hole filled with water. I know he means well.","What's green and fuzzy, has four legs and would kill you if it fell from a tree? A pool table","I bought the world's worst thesaurus yesterday. Not only is it terrible, it's terrible.","I told my wife I was going to build us a car out of spaghetti. She said I was crazy and to stop making stupid comments. You should have seen her face when I drove pasta.","Two men walk into a bar. The third man ducks.")>>You can't help it. It has an iron chokehold on your thought process. Every minute not spent saying it feel like a minute wasted. You have to let it out or it's going to let itself out. You open your mouth:
"$joke"
<h1>AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH</h1>
The tomato instantly hurls itself from your hands to your face at mach speeds. The velocity at which is travelling at is lethal.
[[Continue|EndingPassage1][$endReport to "Ending7"]][[startGame]]