<<masteraudio stop>>
<img src="https://i.postimg.cc/W3Ww4b7T/IMG-0610.png" width="100%" class="center">
<div align='center'>[[Wake up.]]
<<link "Remember">><<script>>UI.saves()<</script>><</link>>
<<link "Forget">><<script>>UI.restart()<</script>><</link>></div><div class="header">
<div id="header-text" data-passage="header-text"></div>
<div id="function-menu">
<span id="menu" class="lnr lnr-music-note"></span>
<span id="settings" class="lnr lnr-cog"></span>
<span id="saves" class="lnr lnr-file-empty"></span>
<span id="restart" class="lnr lnr-heart-pulse"></span>
</div>
</div>
<div id="story">
<span id="back" class="lnr lnr-chevron-left"></span>
<div id="passages"></div>
</div>
<div class="footer">
<span id="up" class="lnr lnr-chevron-up"></span>
<span id="footer-menu" data-passage="footer-menu"></span>
<div class="mobile-menu">
<span id="mob-menu" class="lnr lnr-music-note"></span>
<div id="mob-function-menu">
<span id="mob-settings" class="lnr lnr-cog"></span>
<span id="mob-saves" class="lnr lnr-download"></span>
<span id="mob-restart" class="lnr lnr-heart-pulse"></span>
</div>
<span id="mob-footer-menu" data-passage="footer-menu"></span>
</div>
</div>/* custom widgets go in here */
<<widget "are">><<switch $plural>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "were">><<switch $plural>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "s">><<switch $plural>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "es">><<switch $plural>><<case true>><<case false>>es<</switch>><</widget>>
<<widget "re">><<switch $plural>><<case true>>re<<case false>>s<</switch>><</widget>>
<<widget "ve">><<switch $plural>><<case true>>ve<<case false>>s<</switch>><</widget>><<cacheaudio "wind" "Dancetale/wind.mp3">>
<<cacheaudio "toriel" "Dancetale/toriel.mp3">>
<<cacheaudio "menu" "Dancetale/menu.mp3">>
<<cacheaudio "snowdin" "Dancetale/snowdin.mp3">>
<<cacheaudio "snowdinforest" "Dancetale/snowdinforest.mp3">>
<<cacheaudio "encounter" "Dancetale/encounter.mp3">>
<<cacheaudio "gameover" "Dancetale/gameover.mp3">>
<<cacheaudio "papromance" "Dancetale/papromance.mp3">>
<<cacheaudio "papfriendship" "Dancetale/papfriendship.mp3">>
<<cacheaudio "flowerfield" "Dancetale/flowerfield.mp3">>
<<cacheaudio "glitch" "Dancetale/glitch.mp3">>
<<cacheaudio "a" "Dancetale/a.mp3">>
<<cacheaudio "b" "Dancetale/b.mp3">>
<<cacheaudio "c" "Dancetale/c.mp3">>
<<cacheaudio "d" "Dancetale/d.mp3">>
<<cacheaudio "sanssoulmate" "Dancetale/sanssoulmate.mp3">>
<<cacheaudio "papyrussoulmate" "Dancetale/papyrussoulmate.mp3">>
<<cacheaudio "asrielsoulmate" "Dancetale/asrielsoulmate.mp3">>
<<cacheaudio "gastersoulmate" "Dancetale/gastersoulmate.mp3">>
<img src="https://i.postimg.cc/gcxT6fLN/IMG-0611.png" width="50%" class="center"> <<nobr>>
<li>[[Music Selection]]</li> &
<li><<link "Credits">><<script>>
Dialog.setup("Credits");
Dialog.wiki(Story.get("Credits").processText());
Dialog.open();
<</script>><</link>></li>
<</nobr>><<set $statone to 50>><<set $stattwo to 50>>\
!Stats
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">Stat One $statone%</div>
<div class="stat-bar-overlay-right">Stat Two $stattwo%</div>
<div class="stat-bar" id="statone-stat"></div>
</div></div>\
Make sure to tag the stats page (& any similar pages) with 'noreturn' and include a return link like the one below to avoid an infinite loop!
<<button "Return" $return>><</button>> /* or <<link "Return" $return>><</link>> */Another page to do whatever you want with! I really just wanted another page to fill out the footer menu<3
----
!Heading 1
!!Heading 2
!!!Heading 3
<<cycle "$cycling" autoselect>>
<<option "Cycling link 1">>
<<option "Cycling link 2">>
<<option "Cycling link 3">>
<</cycle>>
<<textbox "$textbox" "Type here...">><<button "Submit">><</button>>
* List item 1
* List item 2
* List item 3
<<button "Return" $return>><</button>>IMPORTANT DISCLAIMER ON SIGN LANGUAGE - Sign language does not use conjuctions / in between words like you would hear in casual conversation. When converstaions include sign langauge, I am writing what the intended sentence would be and not a 1 to 1 on what each signed word would read like.
Undertale (c) Toby Fox
Dancetale is an Undertale fan AU created by Teandstars and Sterrenschijnse.
This version was written & programmed by Darkpetal16
Sound / Music used (most copyright free, rest used with written permission*):
Ch1, Flowerfield: //Something Comforting// by Seycara | Porter Robinson*
Ch1, Falling: //High Cliff Wind// by Felix Blume
Ch1, Toriel's Waltz: //The Girl in Flowers// by Seycara*
Menu: //Snail's House - good day// by Ujico*/Snail's House
Game over: //GameOver | Undertale Fanmade// by Musistic
REDACTED: //Glitch Sound Effect - Free// by Free Audio Zone
Ch2, Encounters: //Welcome to... Snowdin Forest// by UNDERTALE: Epic Mode
Ch2, Snow Forest: //Shelter// by Seycara | Porter Robinson & Madeon*
Ch2, Sans Soulmate Dance: //Undertale Remix - Megalovania [Hip Hop Remix]// by Raveet
Ch2, Papyrus Soulmate Dance: //Undertale: Papyrus' Theme and Bonetrousle Orchestral Arrangement// by The Noble Demon
Ch2, Wingding Soulmate Dance: //An Enigmatic Encounter (Dying Is Gay) UTLB | Epic Orchestral Cover// by Oh Boy Yeah
Ch2, Asriel Soulmate Dance: //Undertale - Memory (Orchestral Cover)// by Zekronz
Ch2, Snowdin: //Lullaby// by Seycara | Snail's House / Ujico*
Ch2, Papyrus (Non-Romanced): //El Tango de Roxanne// by Sting, Mariano Mores & Baz Luhrmann
Ch2, Papyrus (Romanced): //Hernando's Hideaway// by Jerry Ross & Richard Adler
Ch3, Waterfall:
Ch3,
Ch4, Forest:
Ch4,
Ch4,
Ch5, City:
Ch6,
Ch7, Castle:
Ch7,
Ch7,
.
Ch8, Epilogue:
Pictures / Backgrounds used (copyright free):
Hearts: Darkpetal16
Cursors: Custom Cursors
Ch1, Flowerfield: Tranhaian2k2
Ch1, Flashbacks: TeePublic
Ch1, Door: Charmthirteen
Menu: Charmthirteen
Memory: Komo Rebi
Ch2, Snowdin forest: Torie Story
Ch2, Snowdin: Măc Liȇn
Ch2, Map: mirrors_and_morningsSelect music you would like to listen to after loading a save file.
<<button "Stop All Music">><<masteraudio stop>><</button>>
<<button "Menu">><<masteraudio stop>><<audio "menu" loop play>><</button>>
<<button "Game Over">><<masteraudio stop>><<audio "gameover" loop play>><</button>>
<<button "Meadow">><<masteraudio stop>><<audio "flowerfield" loop play>><</button>>
<<button "Toriel's Dance">><<masteraudio stop>><<audio "toriel" loop play>><</button>>
<<button "Snowdin Forest">><<masteraudio stop>><<audio "snowdinforest" loop play>><</button>>
<<button "Snowdin Forest Encounter">><<masteraudio stop>><<audio "encounter" loop play>><</button>>
<<button "Snowdin">><<masteraudio stop>><<audio "snowdin" loop play>><</button>>
<<if $route eq "Papyrus">><<button "Menu">><<masteraudio stop>><<audio "papromance" loop play>><</button>> <<else>> <<button "Papyrus">><<masteraudio stop>><<audio "papfriendship" loop play>><</button>> <</if>>
[[Return|$return]]<<masteraudio stop>> <<audio "wonderful" loop play>>
Playing the beginning music.
<<return>>He doesn't say a thing.
Not a single a word is uttered as he seamlessly forces you back.
You don't want this.
You don't want this at all.
When the two of you danced last, it was sweeter than the softest of candy floss.
This?
This is nothing sweet.
This is dominating.
This is aggressive.
This is //malicious.//
<div align='center'>
<h1>. ݁₊ ⊹ . ݁ FLAWLESS ݁ . ⊹ ₊ ݁.</h1></div>
The violin pitches up as you and Toriel graceully waltz through the flowers. Your footsteps, lighter than air, do not even bruise the nearby flowers or grass. With each swing of your leg, Toriel meets your movement with an elegant sway. Her right hand never leaves your left, even as you both take turns to spin. <<set $flawless += 1>>
<<timed 10s>>
[[She laughs in delight.]]<</timed>>
<<elseif ((($buttona eq 14))) or (($buttonb eq 11)) or ($buttonc eq 14)>>
Toriel steps away before the climax reaches, a small, awkward smile on her face. "While not flawless. . . it is. . ." She struggles for the right words. ". . . passable."
That's good enough for you.<<set $awkward += 1>>
[["I, at the very least. . . do not think you will likely perish in your journey," she says.]]
<<else>>
She shakes her head.
"You are not fit to partake in this journey," she says. "I must send you home."
But--
You do not have a chance to protest. Magic whips the air around the two of you into a frenzy. Sparks of embers dance in the wind. You are forced to take a step back, lest you be burned by the flames.
The embers ignite into powerful flames. The vortex of fire herds you back, and back, and back--
[[Until you fall through a mirror.|Title]]<</if>>
"I dance the Waltz," Toriel kindly explains. "Since I initiated, the music will start out as the waltz, and if I am the stronger between the two it will stay in the classical genre."
Toriel stares at your SOUL. Her kind expression morphs into surprise, then realization, then horror, and at last, a deep profound sadness.
"You. . ." she struggles for a moment, her soft voice cracks. ". . . are much stronger than you look."
Yes.
You are.
She recomposes herself lets out a long breath. She stretches out her hand to you and gently smiles. "May I have this dance, dear one?"
You <<if $ballerina eq "ballerina">>curtsy.<<else>>bow.<</if>>
[[The music begins.
"The music is classical," she notes as she spins you.
You nod, familiar with this sound.
She notices your expression and smiles. "You play classical often?"
You nod again.
"<span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>!" calls out Levi as you enter the backrooms. Levi is another principle in the troupe, although he had been gone for a couple months since spraining his ankle in an en pointe. He's been with the troupe much longer than you, and almost always snags the main lead.
This time, //you// are the lead in <span id="cycle"><<cycle "$performance" autoselect>>\
<<option "Swan Lake">>
<<option "Nutcracker">>
<<option "Giselle">>
<<option "Romeo & Juliet">>
<<option "Sleeping Beauty">>
<<option "Coppélia">>
<</cycle>></span>.
You offer Levi a small wave. He's not one of the members that knows sign language, so the best you two can communicate is through universal gestures--waving, noding, and shaking your head no.Sunlight warms your skin. A gentle wind carries sweet floral scents that tickle your nose. <<masteraudio stop>> <<audio "flowerfield" loop play>>
<<set $smell eq "nothing">><<set $vanilla = "Could be worse.">><<set $riddle = "unread">><<set $lockethave = 0>><<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>
Your fingers twitch.
The ground is soft and cushioned underneath you. Grass and flowers rub against your skin and clothes with each soft breeze.
Blearily, you open your eyes.
A vast, open blue sky looks down on you. Puffs of painted white clouds slowly roll through it. Slowly sitting up reveals that you are laying in a field of flowers--each varying shades of pink, purple, or blue. They smell faintly sweet, like roses, but you do not recognize what exactly they are.
You look down to your <span id="cycle"><<cycle "$bare" autoselect>>\
<<option "bare">>
<<option "black gloved">>
<<option "white gloved">>
<<option "grey gloved">>
<<option "brown gloved">>
<<option "cream gloved">>
<<option "red gloved">>
<<option "orange gloved">>
<<option "yellow gloved">>
<<option "green gloved">>
<<option "blue gloved">>
<<option "indigo gloved">>
<<option "violet gloved">>
<</cycle>></span> hands.
You. . .
. . . ?
You. . . ?
You were. . . ?
What are you doing here, again?
. . . ?
Your brow furrows as you try to remember. You. . . You were. . .
[[. . . falling?]]<<audio "flowerfield" pause>> <<audio "wind" play>>
<<timed 2s>>
\<<goto "fallinghidden">>
\<</timed>><<audio "wind" stop>> <<audio "flowerfield" loop play>>Your head throbs sharply. You clutch at your forehead, and move to rub your eyes. <span id="cycle"><<cycle "$glassesstatus" autoselect>>\
<<option "Your eyes feel tired.">>
<<option "You have to move your glasses out of the way to rub at your eyes.">>
<<option "Your contacts burn in your tired eyes.">>
<</cycle>></span>
You. . . you fell.
You fell from a spectacular height, and you. . .
. . .
You don't remember.
You can't remember anything about how you got here, or where here even is. You--//You can't even remember your own name.//
Who are you?
Why are you here?
How did you--How did you survive that fall?
Because you did fall, right?
[[. . . Right?]]
"Oh! Young <span id="cycle"><<cycle "$gender" autoselect>>\
<<option "woman">>
<<option "man">>
<<option "person">>
<</cycle>></span> , are you okay?"
You turn your head to see a tall white-furred humanoid goat creature rushing over to you. Her brown eyes are wide with plain concern, and she bunches up her long, flowy, lavender robes to rush over to you.
She gracefully kneels beside you and reaches out to cup your head between her soft hands. She turns your head left and right.
"Dear, dear," she murmurs--mostly to herself--as she examines you. "How did you arrive here?"
You sign that you don't know.
She stares at your hands.
You sign again, the movement more hesitant this time.
"I am sorry," she says gently, "but I do not understand you. Are you unable to speak?"
You nod.
[[You are mute.]]The memory comes unbidden.
Your <span id="cycle"><<cycle "$rightleg" autoselect>>\
<<option "right leg">>
<<option "right prosthetic leg">>
<</cycle>></span> is stretched out in front of you, and your <span id="cycle"><<cycle "$leftleg" autoselect>>\
<<option "left leg">>
<<option "left prosthetic leg">>
<</cycle>></span> is stretched behind you. Both of your arms are raised above your head and you lower them slowly to reach out and grasp your right leg. <span id="cycle"><<cycle "$arm" autoselect>>\
<<option "Both of your arms burn pleasantly from the stretch.">>
<<option "Your right arm burns pleasantly from the stretch, but you feel nothing from your left since it's a prosthetic.">>
<<option "Your left arm burns pleasantly from the stretch, but you feel nothing from your right since it's a prosthetic.">>
<</cycle>></span>
The tempered hardboard feels cool underneath you. Your thin tights do nothing to stave off the cold flooring, but it rarely matters since you keep very warm once you begin practice.
[[You roll your head to stretch your neck.]]Music
Chara moved in to stay with you and your grandfather a little over fifteen years ago; before you became mute.
You and Chara weren't particularly close at first--Chara was a bitter child over their circumstances--but after you lost your voice, the two of you really bonded. Chara was--and still is--very kind to you. They learned sign language alongside you, and when you showed how your magic responded to your dancing, Chara danced with you evey day to help you learn.
<<if $prosthetic eq 1>>
Chara was with you when you became an amputee as well, and did everything they could to assist in your rehabilitation.
<</if>>
You can vividly recall the numerous butterscotch-cinnamon pies Chara made for both of you. Every celebration was a sweet-smelling pie waiting for you when you came home.
11 = r leg, l leg, l arm
10 = r leg, l leg, r arm
9 = r leg, l arm
8 = r leg, r arm
7 = l leg, l arm,
6 = l leg, r arm
5= l arm, r arm
4 = l arm
3 = r arn
2 = l leg
1 = r leg
Flower field -
Toriel fight -
Snowdin forest -
Regular monster fight(s) -
Snowdin -
Papyrus Boss fight (non romanced) - //El Tango de Roxanne Instrumental// from Moulin Rogue
Papyrus Boss fight (romanced) - //Tango!// from Hernado's Hideaway
Waterfall -
Undyne Boss fight
Forest -
City -
JH -
Asgore -
Papyrus Boss fight (non romanced)
Papyrus Boss fight (romanced)
JH - Hip hop meets Classical (https://youtu.be/nxXusN7Yyb8?si=093Ctj9aL7yjEO3-)<<if $rightleg eq "right prosthetic leg">>
Even though you have a protesthetic, you still need to stretch it out. The magical ligament is sensitive to your mind and the rest of your body. If you feel sore anywhere else in your body, it will //also// feel sore.
<<set $prosthetic = 1>>
Granted, the feeling is limited in a prosthetic. Magic can only do so much. You can feel well enough to differentiate textiles and temperatures, but it's always dulled. Like touching something through water.
<<elseif $leftleg eq "left prosthetic leg">>
Even though you have a protesthetic, you still need to stretch it out. The magical ligament is sensitive to your mind and the rest of your body. If you feel sore anywhere else in your body, it will //also// feel sore.
<<set $prosthetic = 1>>
Granted, the feeling is limited in a prosthetic. Magic can only do so much. You can feel well enough to differentiate textiles and temperatures, but it's always dulled. Like touching something through water.
<<elseif $arm eq "Your right arm burns pleasantly from the stretch, but you feel nothing from your left since it's a prosthetic">>
Even though you have a protesthetic, you still need to stretch it out. The magical ligament is sensitive to your mind and the rest of your body. If you feel sore anywhere else in your body, it will //also// feel sore.
<<set $prosthetic = 1>>
Granted, the feeling is limited in a prosthetic. Magic can only do so much. You can feel well enough to differentiate textiles and temperatures, but it's always dulled. Like touching something through water.
<<elseif $arm eq "Your left arm burns pleasantly from the stretch, but you feel nothing from your right since it's a prosthetic">>
Even though you have a protesthetic, you still need to stretch it out. The magical ligament is sensitive to your mind and the rest of your body. If you feel sore anywhere else in your body, it will //also// feel sore.
<<set $prosthetic = 1>>
Granted, the feeling is limited in a prosthetic. Magic can only do so much. You can feel well enough to differentiate textiles and temperatures, but it's always dulled. Like touching something through water.
<</if>><<if $gender eq "woman">>
You are a ballerina. <<set $ballerina = "ballerina">><<elseif $gender eq "man">>
You are a danseur. <<set $ballerina = "dansuer">><<else>>
You are a <span id="cycle"><<cycle "$ballerina" autoselect>>\
<<option "ballerina">>
<<option "danseur">>
<</cycle>></span> .<</if>> Stretching and taking good care of your body is mandatory in your profession. You never miss a stretch, and you never skip your meals.
As you grip your pointe shoes, you hear someone call out to you. "<span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>!"
It is the troupe leader, Madam Bellefeur. The retired ballerina gracefully approaches you on the stage. She manuevers around the many other troupe members who continue their wind-down stretches. However, she can't stop herself from pausing to correct someone's posture with a light //tap-tap-tap// with her cane on their calves.
You watch her approach you, curious for her actions. She had not corrected you during practice, so you can't imagine she's approaching you for a mistake. You are one of the principals in Rune Ballet Group. It's a position you worked very hard to obtain.
<<if $prosthetic eq 1>>
Doubly so, given your disablities.
<<else>>
Doubly so, given your disablity.
<</if>>
You close your legs and move to elegantly stand up, mindful of your posture. The last thing you want is to give Madam Bellefeur a reason to correct you.
There's already enough wrong with you.
She reaches you at last, and you quell the reflexive nerves that rise up under her steely gaze.
"Your escort is here early and is making a ruckus," she says flatly.
Your relief is short-lived once you process her words.
//Escort?// you hesitantly sign. Madam Bellefeur stares at your hands for a long moment. <<if $arm eq "Both of your arms burn pleasantly from the stretch.">><<else>> Even after all this time with the prosthetic hand, using the fingers to sign feels clunky.<</if>>
Madam Bellefeur is one of the few other members in the troupe who know how to sign. The madam is multilingual and DSL is one of the many languages she's picked up. You're grateful that your troupe leader understands the language, otherwise working here would prove to be difficult.
Your phone's text-to-speech can come in handy during necessary conversations, but it slows the conversation to an uncomfortable pace. Many people will give you looks of impatience as you type out what you need to say. It doesn't help that the program's flat voice can be grating to listen to as well.
"The annoying one," is all she says in response to your question. "I don't want them creating more of a distraction out front than they already are."
. . . //Oh.//
She must mean your cousin, Chara.
You can't think of anyone else who would come to escort you //and// aggrevate Madam Bellefeur.
//I will handle,// you sign to her.
"Good. Be sure to return tomorrow in costume," she says."
//Okay,// you sign quickly. You offer a brief <<if $gender eq "woman">> curtsy<<else>>bow<</if>> before you take your leave.
[[You hurry off the stage and into the backrooms to grab your things.]]
The sudden memory disorients you. A wave of dizziness presses upon you. You sway back. Before you can fall back into the flowers, warm arms are wrapped around you.
<<set $smell eq "nothing">><<set $vanilla = "Could be worse.">><<set $riddle = "unread">><<set $lockethave = 0>><<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>
"Oh!" says the goat-like woman. "You look like death. Come with me, young $gender, you can rest comfortably at my home until you feel better."
Your mind spins faster than an airborn pirouette. Your mouth dries, and your hands curl into fists. The more your thoughts swirl like a whirlpool in the ocean, the less strength you have to refuse. Within seconds, your body goes limp and <<if $rightleg eq "right prosthetic leg">>[[everything fades to black.|rightlegmissing]]<<elseif $leftleg eq "left prosthetic leg">>[[everything fades to black.|leftlegmissing]]<<elseif $arm eq "Your right arm burns pleasantly from the stretch, but you feel nothing from your left since it's a prosthetic.">>[[everything fades to black.|rightarmmissing]]<<elseif $arm eq "Your left arm burns pleasantly from the stretch, but you feel nothing from your right since it's a prosthetic.">>[[everything fades to black.|leftarmmising]]<<else>>[[everything fades to black.|whole]]<</if>><<set $soulview = "pastelgreencracked">>
[[Yes, dance with Toriel.]]
[[Eventually, the two of you arrive at your destination.]]
You step off the stage, ignoring the glances thrown in your direction.
It doesn't matter how long you've been part of this troupe, //those// looks will always follow you.
In this world, magic is brought forth into reality through music. Most humans use their voice, or an instrument to play a unique melody to use their magic. Your grandfather has both a lulling, deep, baritone voice, and a remarkable talent with a trumpet. When he sings or plays a trumpet, it feels like you're being swept away in a beautiful storm of magic.
When your cousin Chara plays the flute, all worries melt away and you're utterly entranced. When your mother used to sing, or your father used to play the harp--
Your family is filled with talented individuals.
And you're talented, too.
Just. . . not the same way.
. . .
Not the //right// way.
Your magic doesn't come from the voice you lost, nor from any instrument you can play, but from your body's movement.
The moment you raise yourself onto your toes and step forward, a different kind of magic is created. You make your own music, and you sweep away any in your vicinity with your graceful steps.
You are an anomaly.
[[It wasn't always that way.]]You clench and unclench your left hand as you move off the stage. Since having the implant, you've developed the habit to needlessly twitch or move that arm; almost like a self-assurance it's still there.
Not that it's randomly fallen off before. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best.
He made this arm for you.
It's unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. It runs on raw magic--meaning without magic, it entirely disappears.
Still, it does a good job replicating even the slightest movement you need. You have enough control over your fingers to sign, and write, and--
Well. //Live.//
You won't be doing art with your prosthetic arm any time soon, and forget doing something delicate like sewing.
You're grateful to have the mobility you have.
Stepping off the stage, [[you continue to clench and relax your prosthetic arm.]]You clench and unclench your right hand as you move off the stage. Since having the implant, you've developed the habit to needlessly twitch or move that arm; almost like a self-assurance it's still there.
Not that it's randomly fallen off before. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best.
He made this arm for you.
It's unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. It runs on raw magic--meaning without magic, it entirely disappears.
Still, it does a good job replicating even the slightest movement you need. You have enough control over your fingers to sign, and write, and--
Well. //Live.//
You won't be doing art with your prosthetic arm any time soon, and forget doing something delicate like sewing.
You're grateful to have the mobility you have.
Stepping off the stage, [[you continue to clench and relax your prosthetic arm.]]<<if (($leftleg eq "left prosthetic leg")) and ($arm eq "Your right arm burns pleasantly from the stretch, but you feel nothing from your left since it's a prosthetic.")>>
You clench and unclench your left hand as you move off the stage. Since having the implant, you've developed the habit to needlessly twitch or move that arm; almost like a self-assurance it's still there.
Not that it's randomly fallen off before. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best.
He made this arm, and your leg for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. They're run on raw magic--meaning without magic, they entirely disappears.
Still, it does a good job replicating even the slightest movement you need. You have enough control over your fingers to sign, and write, and--
Well. //Live.//
You won't be doing art with your prosthetic arm any time soon, and forget doing something delicate like sewing.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]<<elseif (($leftleg eq "left prosthetic leg")) and ($arm eq "Your left arm burns pleasantly from the stretch, but you feel nothing from your right since it's a prosthetic.")>>
You clench and unclench your right hand as you move off the stage. Since having the implant, you've developed the habit to needlessly twitch or move that arm; almost like a self-assurance it's still there.
Not that it's randomly fallen off before. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best.
He made this arm, and your leg for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. They're run on raw magic--meaning without magic, they entirely disappears.
Still, it does a good job replicating even the slightest movement you need. You have enough control over your fingers to sign, and write, and--
Well. //Live.//
You won't be doing art with your prosthetic arm any time soon, and forget doing something delicate like sewing.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]<<elseif $leftleg eq "left prosthetic leg">>
You glance down at your legs, double checking the subtle glow of magic can't be seen through your tights on your right leg. It's something you're self-conscious about, ever sense Chara video-taped one of your performances to show you and you realized your right leg looked like a rave glowstick.
You'r grateful to have it--really, you are--but you wish it was less. . . obvious sometimes. Maybe one day that will be possible, but that day is not today //yet//. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best. And if the best of the best glows in the dark, then you just have to wear thicker tights.
Your grandfather made the leg special for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. It runs on raw magic--meaning without magic, it entirely disappears.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]
<<else>>
leftlegmissing error <</if>><<if ((($rightleg eq "right prosthetic leg"))) and (($leftleg eq "left prosthetic leg")) and ($arm eq "Your right arm burns pleasantly from the stretch, but you feel nothing from your left since it's a prosthetic.")>>
You clench and unclench your left hand as you move off the stage. Since having the implant, you've developed the habit to needlessly twitch or move that arm; almost like a self-assurance it's still there.
Not that it's randomly fallen off before. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best.
He made this arm, and both of your legs for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. They're run on raw magic--meaning without magic, they entirely disappears.
Still, it does a good job replicating even the slightest movement you need. You have enough control over your fingers to sign, and write, and--
Well. //Live.//
You won't be doing art with your prosthetic arm any time soon, and forget doing something delicate like sewing.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]
<<elseif ((($rightleg eq "right prosthetic leg"))) and (($leftleg eq "left prosthetic leg")) and ($arm eq "Your left arm burns pleasantly from the stretch, but you feel nothing from your right since it's a prosthetic.")>>
You clench and unclench your right hand as you move off the stage. Since having the implant, you've developed the habit to needlessly twitch or move that arm; almost like a self-assurance it's still there.
Not that it's randomly fallen off before. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best.
He made this arm, and both of your legs for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. They're run on raw magic--meaning without magic, they entirely disappears.
Still, it does a good job replicating even the slightest movement you need. You have enough control over your fingers to sign, and write, and--
Well. //Live.//
You won't be doing art with your prosthetic arm any time soon, and forget doing something delicate like sewing.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]
<<elseif (($rightleg eq "right prosthetic leg.")) and ($leftleg eq "left prosthetic leg")>>
You glance down at your legs, double checking the subtle glow of magic can't be seen through your tights. It's something you're self-conscious about, ever sense Chara video-taped one of your performances to show you and you realized your legs looked like rave glowsticks.
You'r grateful to have them--really, you are--but you wish they were less. . . obvious sometimes. Maybe one day that will be possible, but that day is not today //yet//. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best. And if the best of the best glows in the dark, then you just have to wear thicker tights.
Your grandfather made these legs special for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. They're run on raw magic--meaning without magic, they entirely disappears.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]
<<elseif (($rightleg eq "right prosthetic leg")) and ($arm eq "Your right arm burns pleasantly from the stretch, but you feel nothing from your left since it's a prosthetic.")>>
You clench and unclench your left hand as you move off the stage. Since having the implant, you've developed the habit to needlessly twitch or move that arm; almost like a self-assurance it's still there.
Not that it's randomly fallen off before. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best.
He made this arm, and your leg for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. They're run on raw magic--meaning without magic, they entirely disappears.
Still, it does a good job replicating even the slightest movement you need. You have enough control over your fingers to sign, and write, and--
Well. //Live.//
You won't be doing art with your prosthetic arm any time soon, and forget doing something delicate like sewing.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]
<<elseif (($rightleg eq "right prosthetic leg")) and ($arm eq "Your left arm burns pleasantly from the stretch, but you feel nothing from your right since it's a prosthetic.")>>
You clench and unclench your right hand as you move off the stage. Since having the implant, you've developed the habit to needlessly twitch or move that arm; almost like a self-assurance it's still there.
Not that it's randomly fallen off before. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best.
He made this arm, and your leg for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. They're run on raw magic--meaning without magic, they entirely disappears.
Still, it does a good job replicating even the slightest movement you need. You have enough control over your fingers to sign, and write, and--
Well. //Live.//
You won't be doing art with your prosthetic arm any time soon, and forget doing something delicate like sewing.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]<<elseif $rightleg eq "right prosthetic leg">>
You glance down at your legs, double checking the subtle glow of magic can't be seen through your tights on your right leg. It's something you're self-conscious about, ever sense Chara video-taped one of your performances to show you and you realized your right leg looked like a rave glowstick.
You'r grateful to have it--really, you are--but you wish it was less. . . obvious sometimes. Maybe one day that will be possible, but that day is not today //yet//. Medical advancement in magic and technology have drastically improved these past decades, and with your grandfather being an archmage you have access to the best. And if the best of the best glows in the dark, then you just have to wear thicker tights.
Your grandfather made the leg special for you.
They're unique. A sleek <span id="cycle"><<cycle "$color" autoselect>>\
<<option "iridescent">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "black">>
<<option "white">>
<<option "grey">>
<<option "brown">>
<<option "cream">>
<<option "burgandy">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>. It runs on raw magic--meaning without magic, it entirely disappears.
You're grateful to have the mobility you have.
Stepping off the stage, [[you move to grab your cane for better support.]]
<<else>>
rightlegmissing error <</if>>The cane is a necessity in your day to day life.
<<set $cane = 1>>
You can dance. You can dance beautifully.
But that's because of your magic--because of your ''@@.highlight;SOUL@@''.
In this world, magic is brought forth into reality through music. Most humans use their voice, or an instrument to play a unique melody to use their magic. Your grandfather has both a lulling, deep, baritone voice, and a remarkable talent with a trumpet. When he sings or plays a trumpet, it feels like you're being swept away in a beautiful storm of magic.
When your cousin Chara plays the flute, all worries melt away and you're utterly entranced. When your mother used to sing, or your father used to play the harp--
Your family is filled with talented individuals.
And you're talented, too.
Just. . . not the same way.
. . .
Not the //right// way.
Your magic doesn't come from the voice you lost, nor from any instrument you can play, but from your body's movement.
The moment you raise yourself onto your toes and step forward, a different kind of magic is created. You make your own music, and you sweep away any in your vicinity with your graceful steps.
You are an anomaly.
[[It wasn't always that way.]]There was a time you could <span id="cycle"><<cycle "$sing" autoselect>>\
<<option "sing">>
<<option "play the trumpet">>
<<option "play the harp">>
<<option "play the piano">>
<<option "play the violin">>
<<option "play the viola">>
<<option "play the cello">>
<<option "play the guitar">>
<<option "play the drums">>
<<option "play the glass harmonica">>
<<option "play the ocarina">>
<</cycle>></span> and music and magic would respond to you.
But something happened--something--
. . .
Not that you could remember what exactly.
All you have are vague impressions; the barest hint of memories consumed by something out of sight.
You do remember one thing.
Someone taught you to dance.
[[Someone loud.]]
[[Someone playful.]]
[[Someone quiet.]]
[[Someone gentle.]]
You danced together under a sea of stars.
<<set $route = "Papyrus">>
He was loud and silly. He kept trying to pick you up for some crazy moves.
He had the most infectious laugh.
[[You loved him.]]
You danced together under a sea of stars.
<<set $route = "Sans">>
He was sly and playful. He'd pretend to be too tired to move, then jump up beside you and spin you around.
He had the best jokes.
[[You loved him.]]You danced together under a sea of stars.
<<set $route = "Wingding">>
He was quiet and kind. He was always taller than you, and so gentle whenever you danced together.
He had the sweetest smile.
[[You loved him.]]You danced together under a sea of stars.
<<set $route = "Asriel">>
He was gentle and warm. He always looked for any excuse to hold you, or nuzzle into you.
He had the warmest gaze.
[[You loved him.]]And then he was gone.
You don't remember how, or when, exactly.
To be honest, there are days where you can't even recall his existence. Your memory of him is vague at best, and gone at worst.
You try to hold on. You make notes. You focus on the fuzzy thoughts. You sign it to yourself as you go to sleep each night.
But it's like trying to keep smoke with your barehands.
Over time, bit by bit has slipped out.
[[Now you can't even remember his name.]]The smell of butterscotch makes your mouth water. You're no longer laying on a field of flowers; instead you are somewhere cushioned and wrapped in warm blankets.
. . .
You remember. . . a bit more. . .
. . .
You think.
It's all so terribly fuzzy. Your forehead screws up as you try to pull your thoughts together.
[[You were falling. . .]]<<audio "flowerfield" pause>> <<audio "wind" play>>
<<timed 2s>>
\<<goto "wakeup2">>
\<</timed>>You sit up with a lurch. <<audio "wind" stop>> <<audio "flowerfield" loop play>>
Your stomach is tied tighter than a pretzel. A cold sweat runs down your spine.
The sweet smell of butterscoth is nauseatingly sweet to your churning stomach. Your hands grip tightly at the thick blankets tucked around you. Sing-song birds chirp pleasantly outside the cottage window to your left.
Blearily, you turn to face the window. The flowerfield blooms brightly outside, the grass and flowers sway with each gentle breeze. With the window kept open, you can feel the fresh air brush against your face.
Each inhale of the pleasant wind pushes your nausea away. You take several moments to recollect yourself until your head stops spinning and your stomach eases.
You slowly relax your fists.
[[You examine the room you are in.]]You step off the stage, ignoring the glances thrown in your direction.
It doesn't matter how long you've been part of this troupe, //those// looks will always follow you.
In this world, magic is brought forth into reality through music. Most humans use their voice, or an instrument to play a unique melody to use their magic. Your grandfather has both a lulling, deep, baritone voice, and a remarkable talent with a trumpet. When he sings or plays a trumpet, it feels like you're being swept away in a beautiful storm of magic.
When your cousin Chara plays the flute, all worries melt away and you're utterly entranced. When your mother used to sing, or your father used to play the harp--
Your family is filled with talented individuals.
And you're talented, too.
Just. . . not the same way.
. . .
Not the //right// way.
Your magic doesn't come from the voice you lost, nor from any instrument you can play, but from your body's movement.
The moment you raise yourself onto your toes and step forward, a different kind of magic is created. You make your own music, and you sweep away any in your vicinity with your graceful steps.
You are an anomaly.
[[It wasn't always that way.]]The bed is covered in thick, pink and cream-colored duvets. You are propped up against half a dozen of matching pillows, on a bed with a worn down white wooden frame. The bed is pushed up against an open window with a picturesque view of the flower field, and long, flowy white curtains.
<<set $room1 = 0>><<set $room2 = 0>><<set $room3 = 0>><<set $room4 = 0>>
There's a sage green dresser pressed against the wall beside the bed. There's numerous wooden shelves in the room, and they--with the dresser--are covered in knick-knacks. Mostly dried flowers, candles, and potted herbs.
Although occassionally you'll see a small picture of a goat-like child with warm eyes.
<<if $route eq "Asriel">>
You can't help but stare at those eyes for a long time. The back of your mind feels itchy.
. . .
Do you know him. . . ?
<</if>>
Shoving off the blankets, you swing your legs over the bed to stand up.
<<if $cane eq 1>>
Thankfully, your cane is within reach. You reach forward and grasp your <span id="cycle"><<cycle "$canematerial" autoselect>>\
<<option "metal">>
<<option "wooden">>
<<option "plastic">>
<<option "marbled">>
<</cycle>></span> cane. You lean heavily on it to pull yourself out of the bed.
<</if>>
Your balance feels off the moment you are back on your feet. The horizon tilts in your vision and you tuck forward.
Thankfully, your reflexes kick in and you catch yourself.
[[You leave the room through the worn white wooden door.]]You enter a long hallway that spreads out to the right and left.
On your left, you can hear a woman humming to herself. More than likely, that is the direction your savior is in.
There are a few rooms between you and her.
<<if $room1 eq 0>>
[[Enter the room on the far right end of the hallway.]]
<</if>><<if $room2 eq 0>>
[[Enter the room to your immediate right.]]
<</if>><<if $room2 eq 1>>
[[Enter the room to your immediate right.|Bathroom2]]
<</if>><<if $room2 eq 2>>
[[Enter the room to your immediate right.|Bathroom3]]
<</if>><<if $room2 eq 3>>
[[Enter the room to your immediate right.|Bathroom4]]
<</if>><<if $room2 eq 4>>
[[Enter the room to your immediate right.|Bathroom5]]
<</if>><<if $room2 eq 5>>
[[Enter the room to your immediate right.|Bathroom6]]
<</if>><<if $room3 eq 0>>
[[Enter the room opposite of you.]]
<</if>><<if $room4 eq 0>>
[[Enter the room to your immediate left.]]
<</if>>
[[Go down the hallway.]]Lavender and vanilla tickle your nose as you enter the room. It's a large bedroom with a king-sized bed covered in pale purples, baby blues, and white blankets. There are half a dozen pillows neatly propped up on it, and there's a folded quilt at the end of the bed.
On either side of the bed is a nightstand, one with a lamp and one with flowers. The wooden window to the left of the bed is wide open and you see not only a field of flowers, but a tiny garden surrounded by thin fencing.
There is a dresser to the right of the bed, and opposite of the bed--next to the door--is a dainty white wooden writing desk.
[[Look through the left nightstand.]]
[[Look throught the right nightstand.]]
[[Look through the writing desk.]]
[[Return.|Returntohallway]]You step into a floral-printed tiled room. It is small, smells like vanilla, and has a sink with a mirror to your left. Directly in front of you is a large shower-tub with a floral curtain drawn.
<<set $room2 = 1>>
This appears to be a bathroom, although you find it strange there is no toilet.
[[Look at yourself in the mirror.]]
[[Pull the curtain back on the shower.]]
[[Wash your hands.]]
[[Return.|Returntohallway]]This is a child's room.
Except it's far too tidy for any child to be presently living in it.
It has a small bed off to the right. The bed has been tightly made so not even a single crease can be seen. There is a nightstand with a nightlight next to it. At the foot of the bed is a chest of toys. Beside the nightstand is a writing desk, and to the left of the door is a wall-to-wall bookcase.
This room has much brighter colors compared to the gentle pastels you've seen in this house. There are little decals of musical notes placed around the room. From their spacing and pitch, they read to a song similar to a waltz.
[[Examine the nightstand.]]
[[Look through the bookcase.]]
[[Investigate the chest of toys.]]
[[Return.|Returntohallway]]This, as it turns out, is not actually a room but a linen closet. The shelves are filled with towels, a couple first aid kits, spare robes, and shoes.
<<set $room4 eq 1>>
[[Return.|Returntohallway]]You step down the hallway, passing many family pictures on the wall. Most of the pictures seem to predominantly feature a goat-like child. In some of the background of the images, you see a castle, a throne room, and glimpses of a city you do not recognize.
Where are you?
It's a curiosity. You do not recognize any of the environments from the images. You certainly cannot recall any castles left standing after the Great War. The last monarchy was disbanded decades before your birth.
Exiting the hallway, you enter a cozy living room. Its a splash of whites, creams, with pops of pastel purple in between. It has a wall-to-wall bookcase, two armchairs, a white brick fireplace, and a basket overflowing with pastel yarns and kni--oh, actually--crochet needles.
Humming comes out of the kitchen, on the opposite end of the living room.
You cross the carpet and step into a danity kitchen with many hanging dried herbs, and the woman from earlier humming to herself as she moves around. On the open windowsill above the sink is a large pie.
It smells of butterscotch and cinnamon--
[[A butterscotch cinnamon pie?]]<<set $room2 = 2>> This is still a bathroom.
[[Return|Returntohallway]]<<set $room2 = 3>> . . . This is still a bathroom.
[[Return|Returntohallway]]<<set $room2 = 4>> Whoa!
Amazing!
It's still!
A bathroom!
[[Return|Returntohallway]]<<set $room2 = 5>> . . .
[[Return|Returntohallway]]<<set $room2 = 6>> You have entered this bathroom so often now, you now smell of vanilla.
$vanilla
Will this help you later?
Who can say.
Nothing you can do about it now.
<<set $smell = "vanilla">>
[[Return|Returntohallway]]It's you!
<<return>>You are back in the hallway.
<<if $hallway eq 0>>
You notice there are many framed pictures of a goat-like family.
<<elseif $hallway eq 1>>
The smell of butterscotch has gotten stronger.
<<elseif $hallway eq 2>>
Your stomach rumbles.
<<elseif $hallway eq 3>>
In addition to the butterscotch, you smell a hint of cinnamon.
<<elseif $hallway eq 4>>
Your stomach loudly gurgles.
<</if>><<if $room1 eq 0>>
[[Enter the room on the far right end of the hallway.]]
<</if>><<if $room2 eq 0>>
[[Enter the room to your immediate right.]]
<</if>><<if $room2 eq 1>>
[[Enter the room to your immediate right.|Bathroom2]]
<</if>><<if $room2 eq 2>>
[[Enter the room to your immediate right.|Bathroom3]]
<</if>><<if $room2 eq 3>>
[[Enter the room to your immediate right.|Bathroom4]]
<</if>><<if $room2 eq 4>>
[[Enter the room to your immediate right.|Bathroom5]]
<</if>><<if $room2 eq 5>>
[[Enter the room to your immediate right.|Bathroom6]]
<</if>><<if $room3 eq 0>>
[[Enter the room opposite of you.]]
<</if>><<if $room4 eq 0>>
[[Enter the room to your immediate left.]]
<</if>>
[[Go down the hallway.]]You pull the curtain back. You see a white bar of soap with lavender pressed into it, along with several larger bottles of shampoo/conditioner on a shower rack. The vanilla smell must be coming from the shower.
<span id="cycle"><<cycle "$vanilla" autoselect>>\
<<option "You like the smell of vanilla.">>
<<option "You dislike the smell of vanilla.">>
<<option "Smelly things give you a headache.">>
<</cycle>></span>
<<return>><<if $bare eq "bare">> You turn on the faucet and place your hands under the warm water.
<<else>>
You peel off your gloves and set them to the side. You then turn on the faucet and place your now bare hands under the warm water.
<</if>><<if (($arm eq "Your left arm burns pleasantly from the stretch, but you feel nothing from your right since it's a prosthetic.")) or ($arm eq "Your right arm burns pleasantly from the stretch, but you feel nothing from your left since it's a prosthetic.")>>
Even your prosthetic isn't immune to germs!
<</if>>
You dry your hands once they've been thoroughly washed. <<if $bare eq "bare">> All done! <<else>> You then pull your gloves back on. All done! <</if>>
<<return>>You pull open the nightstand drawer.
It's empty.
<<return>>You pull open the right nightstand's drawer.
Inside, you see a small book titled: //Jokes, Puns, and Pranks for the Classic Comedian We All Aspire To Be//.
[[Read a passage.]]
<<return>>Most of the desk is covered in half-written letters addressed to someone named Asriel. You politely ignore them.
However, you do find some kind of. . . poem?
It's on embossed paper, leading you to conclude it has some importance.
It reads:
//In despair it lies, a spell so grim,
Yet a heart in pieces holds its whim
To lift the spell that clouds the start,
Find solace in a broken heart.//
<<set $riddle = "read">>
. . .
You wonder if it's some kind of famous poem. . . ?
[[Return|Enter the room on the far right end of the hallway.]]Q: What did the fish say when he swam into the wall?
A: Dam.
<<if $route eq "Sans">>
You giggle.
<</if>>
[[Read another passage.]]
[[Put the book down.|Enter the room on the far right end of the hallway.]]Two windmills are standing on a wind farm. One asks, “What’s your favorite type of music?” The other says, “I’m a big metal fan.”
<<if $route eq "Sans">>
Your giggle turns into a snicker.
<</if>>
[[Read another passage.|Jokepassage2]]
[[Put the book down.|Enter the room on the far right end of the hallway.]]Q: Why do bees have sticky hair?
A: Because they use honey combs.
<<if $route eq "Sans">>
You laugh.
<</if>>
[[Put the book down.|Enter the room on the far right end of the hallway.]]You open the nightstand.
Inside you see a heart-shaped golden locket.
[[Take the locket.]]
[[Leave the locket and close the drawer.|Enter the room opposite of you.]]You see storybooks mixed with music sheets. A lot of the storybooks look unfamiliar to you, but there are a couple you recognize: archetypes of the hero saving their beloved from a greater threat, knights who go on dangerous quests to save their kingdom, and misunderstood prodigies learning to make friends.
The spines are worn. The owner of this room must have been an avid reader as a child.
<<return>>It's filled with plushies, plastic action figures, and props like toy knives and toy shields.
<<return>>You take the locket. You notice it has hinges, but you see no way to open it.
Curious.
<<set $lockethave = 1>>
You put the locket around your neck since you have no pockets.
[[Return|Enter the room opposite of you.]]You tuck your pointe shoes in your bag and zip it close. The backroom is empty, save you. Normally, you would change out of your clothes before you leave, but since Chara is waiting on you--and the Madam wants them gone sooner, rather than later--you decide against it.
Besides, you like your outfit. You feel most comfortable and confident when you wear it.
<<if $ballerina eq "ballerina">>
Your tights are <span id="cycle"><<cycle "$tightscolor" autoselect>>\
<<option "black">>
<<option "grey">>
<<option "white">>
<<option "transparent">>
<<option "brown">>
<<option "coffee">>
<<option "toffee">>
<<option "tawny">>
<<option "cream">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>, and your <span id="cycle"><<cycle "$leotardtype" autoselect>>\
<<option "long-sleeved">>
<<option "short-sleeved">>
<<option "halter">>
<<option "camisole">>
<<option "tank">>
<<option "boatneck">>
<<option "off-shoulder">>
<<option "mock-neck">><</cycle>></span> leotard is <span id="cycle"><<cycle "$leotardcolor" autoselect>>\
<<option "black">>
<<option "grey">>
<<option "white">>
<<option "brown">>
<<option "coffee">>
<<option "toffee">>
<<option "tawny">>
<<option "cream">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">><</cycle>></span>. <span id="cycle"><<cycle "$sweater" autoselect>>\
<<option "You wear a matching cropped sweater overtop.">>
<<option "You wear a matching sweater overtop.">>
<<option "You wear a matching off-the-shoulder cropped sweater overtop.">>
<<option "You wear a matching off-the-shoulder sweater overtop.">>
<<option "You wear a matching cropped shirt overtop.">>
<<option "You wear a matching shirt overtop.">>
<<option "You wear a matching off-the-shoulder cropped shirt overtop.">>
<<option "You wear a matching off-the-shoulder shirt overtop.">>
<<option "You wear nothing overtop.">>
<<option "You wear a matching cropped blouse overtop.">>
<<option "You wear a matching blouse overtop.">>
<<option "You wear a matching off-the-shoulder cropped blouse overtop.">>
<<option "You wear a matching off-the-shoulder blouse overtop.">>
<</cycle>></span>
Your <span id="cycle"><<cycle "$tututype" autoselect>>\
<<option "classic bell">>
<<option "platter">>
<<option "pancake">>
<<option "balanchine">>
<<option "romantic">>
<</cycle>></span> tutu is a pretty <span id="cycle"><<cycle "$tutucolor" autoselect>>\
<<option "black">>
<<option "grey">>
<<option "white">>
<<option "transparent">>
<<option "brown">>
<<option "coffee">>
<<option "toffee">>
<<option "tawny">>
<<option "cream">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">><</cycle>></span>. <span id="cycle"><<cycle "$accessory" autoselect>>\
<<option "You wear a matching bow.">>
<<option "You wear a matching bow with leg warmers.">>
<<option "You wear matching leg warmers.">>
<<option "You wear a matching bow with arm warmers.">>
<<option "You wear a matching bow with arm and leg warmers.">>
<<option "You wear matching arm warmers.">>
<<option "You wear matching leg and arm warmers.">>
<<option "You wear nothing else.">>
<</cycle>></span>
<<else>>
Your tights are <span id="cycle"><<cycle "$tightscolor" autoselect>>\
<<option "black">>
<<option "grey">>
<<option "white">>
<<option "transparent">>
<<option "brown">>
<<option "coffee">>
<<option "toffee">>
<<option "tawny">>
<<option "cream">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">>
<</cycle>></span>, and your <span id="cycle"><<cycle "$leotardtype" autoselect>>\
<<option "long-sleeved">>
<<option "short-sleeved">>
<<option "halter">>
<<option "camisole">>
<<option "tank">>
<<option "boatneck">>
<<option "off-shoulder">>
<<option "mock-neck">><</cycle>></span> leotard is <span id="cycle"><<cycle "$leotardcolor" autoselect>>\
<<option "black">>
<<option "grey">>
<<option "white">>
<<option "brown">>
<<option "coffee">>
<<option "toffee">>
<<option "tawny">>
<<option "cream">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">><</cycle>></span>. <span id="cycle"><<cycle "$sweater" autoselect>>\
<<option "You wear a matching cropped sweater overtop.">>
<<option "You wear a matching sweater overtop.">>
<<option "You wear a matching off-the-shoulder cropped sweater overtop.">>
<<option "You wear a matching off-the-shoulder sweater overtop.">>
<<option "You wear a matching cropped shirt overtop.">>
<<option "You wear a matching shirt overtop.">>
<<option "You wear a matching off-the-shoulder cropped shirt overtop.">>
<<option "You wear a matching off-the-shoulder shirt overtop.">>
<<option "You wear a matching cropped blouse overtop.">>
<<option "You wear a matching blouse overtop.">>
<<option "You wear a matching off-the-shoulder cropped blouse overtop.">>
<<option "You wear a matching off-the-shoulder blouse overtop.">>
<<option "You wear a matching cropped poet's shirt overtop.">>
<<option "You wear a matching poet's shirt overtop.">>
<<option "You wear a matching off-the-shoulder cropped poet's shirt overtop.">>
<<option "You wear a matching off-the-shoulder poet's shirt overtop.">>
<</cycle>></span>
Your <span id="cycle"><<cycle "$tututype" autoselect>>\
<<option "shorts">>
<<option "booty shorts">>
<<option "sweat pants">>
<<option "loose pants">>
<</cycle>></span> are <span id="cycle"><<cycle "$tutucolor" autoselect>>\
<<option "black">>
<<option "grey">>
<<option "white">>
<<option "transparent">>
<<option "brown">>
<<option "coffee">>
<<option "toffee">>
<<option "tawny">>
<<option "cream">>
<<option "rainbow">>
<<option "pastel rainbow">>
<<option "neon rainbow">>
<<option "red">>
<<option "crimson red">>
<<option "vermillion">>
<<option "orange">>
<<option "honey">>
<<option "yellow">>
<<option "spring green">>
<<option "sage green">>
<<option "green">>
<<option "aquamarine">>
<<option "blue">>
<<option "lavender">>
<<option "indigo">>
<<option "violet">>
<<option "magenta">>
<<option "pink">>
<<option "rose pink">><</cycle>></span>. <span id="cycle"><<cycle "$accessory" autoselect>>\
<<option "You wear a matching bow with leg warmers.">>
<<option "You wear matching leg warmers.">>
<<option "You wear matching arm warmers.">>
<<option "You wear matching leg and arm warmers.">>
<<option "You wear nothing else.">>
<</cycle>></span>
<</if>>
It's comfortable, practical, and you know you look good in it.
You straighten up and smoothly hook your bag around your shoulder.
<<if $cane eq 1>>
In the same motion, you grab your cane to steady yourself.
<</if>>
All set.
As you make your way out the door, you are stopped by Alex.
Alex is a $ballerina in the troupe. They joined a year before you, and usually play the main role in the plays.
Usually being the key word, because this time //you're// the main lead in <span id="cycle"><<cycle "$performance" autoselect>>\
<<option "Swan Lake">>
<<option "Nutcracker">>
<<option "Giselle">>
<<option "Romeo & Juliet">>
<<option "Sleeping Beauty">>
<<option "Coppélia">>
<</cycle>></span>.
It's a position you labored to obtain. When the Madam finally chose you, you were beside yourself with pride.
"I'm so happy to see you! I can't believe I've been gone for three whole months--sprains are just the worst, you know? But, Stars above, I hear congratulations are in order," says Alex, their smile wide. "You got your first major role."
You nod.
"I knew you'd get it one day," they say. In a lighter, jovial tone, they say, "Of course it's when //I// didn't even audition because of my sprain."
You--
"Oh relax, I'm only teasing," they say. "You should be proud of yourself! Honestly, if it werent for your--you know, //issue//--you would have had a leading role ages ago."
You--
Alex continues on, unbothered, "But that just makes it doubly amazing, right? In spite of your--" they gesture to you. "--you know, you did it! Way to be such a role model and represent unfortunates like yourself. Hey, we should take a picture together to celeb--"
"THERE YOU ARE," loudly shouts the familiar voice of your cousin, Chara. Both you and Alex turn to look at Chara. Your cousin approaches you in a couple strides and casually drapes an arm around your shoulders. Their red eyes glitter with ill-concealed annoyance as they glare at Alex. "C'mon <span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>, we don't want to keep the old shit waiting."
Alex's expression scrunches up in confusion, clearly caught off guard by Chara's hostility. "But we were going to take a pict--"
"<span class="glitchy" data-text="[REDACTED]">[REDACTED]</span> isn't a prop for your social media," cuts in Chara. "C'mon, <span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>. Let's //go.//"
"Excuse me--?!"
You don't have the ability to respond when Chara pulls you away. <<if $cane eq 1>> They're mindful not to pull too hard, or mess with your cane, but there's enough force that you can't resist. <</if>>
Chara grumbles crossly under their breath as the two of you exit the theatre. "Honestly, who does that prick think they are? //In spite of your ''you know''//? I'll show them a //you know//--"
You playfully tap against Chara.
Alex didn't have malice in their words.
[[Their ignorance and pity did not upset you at all.]]
[[While their pity rubbed you the wrong way, it's not worth getting Chara involved.]]
[[Alex isn't even worth a second thought.]]
[[You don't want Chara to get in trouble.]]Chara's eyes narrow as you sign. They let out a frustrated groan. "You're too saintly, <span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>."
//Apathy is not the same as being a saint//, you sign.
Chara makes annother annoyed noise. "It might as well be. You shouldn't let people get away with treating you like that."
//Alex had no malice,// you point out.
"Alex sees you as a prop for their online image. They don't see you as an equal."
Your hands still. You want to sign more, but you can't find the words. Chara's not wrong, but. . . . it's not like it's anything new.
Outside of your family, no one sees you as //you//.
Especially, //especially//. . .
[[. . . when they see the RED glow of your SOUL.]]
[[. . . when they see the ORANGE glow of your SOUL.]]
[[. . . when they see the YELLOW glow of your SOUL.]]
[[. . . when they see the GREEN glow of your SOUL.]]
[[. . . when they see the BLUE glow of your SOUL.]]
[[. . . when they see the INDIGO glow of your SOUL.]]
[[. . . when they see the VIOLET color of your SOUL.]]
[[. . . when they see the PINK color of your SOUL.]]Chara's eyes narrow as you sign. They let out a frustrated groan. "You're too saintly, <span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>."
//Apathy is not the same as being a saint//, you sign.
Chara makes annother annoyed noise. "It might as well be. You shouldn't let people get away with treating you like that."
//Alex had no malice,// you point out.
"Alex sees you as a prop for their online image. They don't see you as an equal."
Your hands still. You want to sign more, but you can't find the words. Chara's not wrong, but. . . . it's not like it's anything new.
Outside of your family, no one sees you as //you//.
Especially, //especially//. . .
[[. . . when they see the RED glow of your SOUL.]]
[[. . . when they see the ORANGE glow of your SOUL.]]
[[. . . when they see the YELLOW glow of your SOUL.]]
[[. . . when they see the GREEN glow of your SOUL.]]
[[. . . when they see the BLUE glow of your SOUL.]]
[[. . . when they see the INDIGO glow of your SOUL.]]
[[. . . when they see the VIOLET color of your SOUL.]]
[[. . . when they see the PINK color of your SOUL.]]Chara's eyes narrow as you sign. They let out a frustrated groan. "You're too saintly, <span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>."
//Apathy is not the same as being a saint//, you sign.
Chara makes annother annoyed noise. "It might as well be. You shouldn't let people get away with treating you like that."
//Alex had no malice,// you point out.
"Alex sees you as a prop for their online image. They don't see you as an equal."
Your hands still. You want to sign more, but you can't find the words. Chara's not wrong, but. . . . it's not like it's anything new.
Outside of your family, no one sees you as //you//.
Especially, //especially//. . .
[[. . . when they see the RED glow of your SOUL.]]
[[. . . when they see the ORANGE glow of your SOUL.]]
[[. . . when they see the YELLOW glow of your SOUL.]]
[[. . . when they see the GREEN glow of your SOUL.]]
[[. . . when they see the BLUE glow of your SOUL.]]
[[. . . when they see the INDIGO glow of your SOUL.]]
[[. . . when they see the VIOLET color of your SOUL.]]
[[. . . when they see the PINK color of your SOUL.]]Chara's eyes narrow as you sign. They let out a frustrated groan. "You're too saintly, <span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>."
//Worrying about you is not the same as being a saint//, you sign.
Chara makes annother annoyed noise. "It might as well be. //I'll// be fine. You shouldn't let people get away with treating you like that."
//Alex had no malice,// you point out.
"Alex sees you as a prop for their online image. They don't see you as an equal."
Your hands still. You want to sign more, but you can't find the words. Chara's not wrong, but. . . . it's not like it's anything new.
Outside of your family, no one sees you as //you//.
Especially, //especially//. . .
[[. . . when they see the RED glow of your SOUL.]]
[[. . . when they see the ORANGE glow of your SOUL.]]
[[. . . when they see the YELLOW glow of your SOUL.]]
[[. . . when they see the GREEN glow of your SOUL.]]
[[. . . when they see the BLUE glow of your SOUL.]]
[[. . . when they see the INDIGO glow of your SOUL.]]
[[. . . when they see the VIOLET color of your SOUL.]]
[[. . . when they see the PINK color of your SOUL.]]<<set $soulcolor = "red">><<if $route eq "Sans">><<set $soulview = "pastelredcracked">><<elseif $route eq "Wingding">><<set $soulview = "pastelredcracked">><<else>><<set $soulview = "pastelredshattered">><</if>>
<<if $soulview eq "pastelredcracked">>
<img src="https://i.postimg.cc/tJq4Ddym/pastelredcrack.png" class="center">
And the painful crack that runs down the middle.
By all accounts, the day your ''@@.highlight;SOUL@@'' cracked, you should have lost your ''@@.highlight;WILL TO LIVE@@''. There have been no accounts of people who have survived and thrived with such a broken ''@@.highlight;SOUL@@''.
You kept your ''@@.highlight;WILL TO LIVE@@'', but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<<else>>
<img src="https://i.postimg.cc/FRgKjCtL/pastelredbroken.png" class="center">
And its nearly shattered state.
By all accounts, the day your ''@@.highlight;SOUL@@'' shattered, you should have died. No one has ever survived such devestating damage to their''@@.highlight;SOUL@@''in all of written history, until you came along.
You kept your life, but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<</if>>
[[Chara pokes your cheek.]]<<set $soulcolor = "orange">><<if $route eq "Sans">><<set $soulview = "pastelorangecracked">><<elseif $route eq "Wingding">><<set $soulview = "pastelorangecracked">><<else>><<set $soulview = "pastelorangeshattered">><</if>>
<<if $soulview eq "pastelorangecracked">>
<img src="https://i.postimg.cc/SxzNgv6P/pastelorangecrack.png" class="center">
And the painful crack that runs down the middle.
By all accounts, the day your ''@@.highlight;SOUL@@'' cracked, you should have lost your ''@@.highlight;WILL TO LIVE@@''. There have been no accounts of people who have survived and thrived with such a broken ''@@.highlight;SOUL@@''.
You kept your ''@@.highlight;WILL TO LIVE@@'', but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<<else>>
<img src="https://i.postimg.cc/K8cDLtt4/pastelorangebroken.png" class="center">
And its nearly shattered state.
By all accounts, the day your ''@@.highlight;SOUL@@'' shattered, you should have died. No one has ever survived such devestating damage to their''@@.highlight;SOUL@@''in all of written history, until you came along.
You kept your life, but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<</if>>
[[Chara pokes your cheek.]]<<set $soulcolor = "yellow">><<if $route eq "Sans">><<set $soulview = "pastelyellowcracked">><<elseif $route eq "Wingding">><<set $soulview = "pastelyellowcracked">><<else>><<set $soulview = "pastelyellowshattered">><</if>>
<<if $soulview eq "pastelyellowcracked">>
<img src="https://i.postimg.cc/G2QcBBYP/pastelyellowcrack.png" class="center">
And the painful crack that runs down the middle.
By all accounts, the day your ''@@.highlight;SOUL@@'' cracked, you should have lost your ''@@.highlight;WILL TO LIVE@@''. There have been no accounts of people who have survived and thrived with such a broken ''@@.highlight;SOUL@@''.
You kept your ''@@.highlight;WILL TO LIVE@@'', but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<<else>>
<img src="https://i.postimg.cc/ydB1YhJY/pastelyellowbroken.png" class="center">
And its nearly shattered state.
By all accounts, the day your ''@@.highlight;SOUL@@'' shattered, you should have died. No one has ever survived such devestating damage to their''@@.highlight;SOUL@@''in all of written history, until you came along.
You kept your life, but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<</if>>
[[Chara pokes your cheek.]]<<set $soulcolor = "green">><<if $route eq "Sans">><<set $soulview = "pastelgreencracked">><<elseif $route eq "Wingding">><<set $soulview = "pastelgreencracked">><<else>><<set $soulview = "pastelgreenshattered">><</if>>
<<if $soulview eq "pastelgreencracked">>
<img src="https://i.postimg.cc/1z6MBs7j/pastelgreencrack.png" class="center">
And the painful crack that runs down the middle.
By all accounts, the day your ''@@.highlight;SOUL@@'' cracked, you should have lost your ''@@.highlight;WILL TO LIVE@@''. There have been no accounts of people who have survived and thrived with such a broken ''@@.highlight;SOUL@@''.
You kept your ''@@.highlight;WILL TO LIVE@@'', but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<<else>>
<img src="https://i.postimg.cc/DyjCyCbB/pastelgreenbroken.png" class="center">
And its nearly shattered state.
By all accounts, the day your ''@@.highlight;SOUL@@'' shattered, you should have died. No one has ever survived such devestating damage to their''@@.highlight;SOUL@@''in all of written history, until you came along.
You kept your life, but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<</if>>
[[Chara pokes your cheek.]]<<set $soulcolor = "blue">><<if $route eq "Sans">><<set $soulview = "pastelbluecracked">><<elseif $route eq "Wingding">><<set $soulview = "pastelbluecracked">><<else>><<set $soulview = "pastelblueshattered">><</if>>
<<if $soulview eq "pastelbluecracked">>
<img src="https://i.postimg.cc/zBKMyn13/pastelbluecrack.png" class="center">
And the painful crack that runs down the middle.
By all accounts, the day your ''@@.highlight;SOUL@@'' cracked, you should have lost your ''@@.highlight;WILL TO LIVE@@''. There have been no accounts of people who have survived and thrived with such a broken ''@@.highlight;SOUL@@''.
You kept your ''@@.highlight;WILL TO LIVE@@'', but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<<else>>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
And its nearly shattered state.
By all accounts, the day your ''@@.highlight;SOUL@@'' shattered, you should have died. No one has ever survived such devestating damage to their''@@.highlight;SOUL@@''in all of written history, until you came along.
You kept your life, but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<</if>>
[[Chara pokes your cheek.]]<<set $soulcolor = "indigo">><<if $route eq "Sans">><<set $soulview = "pastelindigocracked">><<elseif $route eq "Wingding">><<set $soulview = "pastelindigocracked">><<else>><<set $soulview = "indogoshattered">><</if>>
<<if $soulview eq "pastelindigocracked">>
<img src="https://i.postimg.cc/DzMJSXcV/pastelindigocrack.png" class="center">
And the painful crack that runs down the middle.
By all accounts, the day your ''@@.highlight;SOUL@@'' cracked, you should have lost your ''@@.highlight;WILL TO LIVE@@''. There have been no accounts of people who have survived and thrived with such a broken ''@@.highlight;SOUL@@''.
You kept your ''@@.highlight;WILL TO LIVE@@'', but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<<else>>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
And its nearly shattered state.
By all accounts, the day your ''@@.highlight;SOUL@@'' shattered, you should have died. No one has ever survived such devestating damage to their''@@.highlight;SOUL@@''in all of written history, until you came along.
You kept your life, but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<</if>>
[[Chara pokes your cheek.]]<<set $soulcolor = "violet">><<if $route eq "Sans">><<set $soulview = "pastelvioletcracked">><<elseif $route eq "Wingding">><<set $soulview = "pastelvioletcracked">><<else>><<set $soulview = "pastelvioletshattered">><</if>>
<<if $soulview eq "pastelvioletcracked">>
<img src="https://i.postimg.cc/YqSSWxdv/pastelvioletcrack.png" class="center">
And the painful crack that runs down the middle.
By all accounts, the day your ''@@.highlight;SOUL@@'' cracked, you should have lost your ''@@.highlight;WILL TO LIVE@@''. There have been no accounts of people who have survived and thrived with such a broken ''@@.highlight;SOUL@@''.
You kept your ''@@.highlight;WILL TO LIVE@@'', but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<<else>>
<img src="https://i.postimg.cc/BZp6bzBW/pastelvioletbroken.png" class="center">
And its nearly shattered state.
By all accounts, the day your ''@@.highlight;SOUL@@'' shattered, you should have died. No one has ever survived such devestating damage to their''@@.highlight;SOUL@@''in all of written history, until you came along.
You kept your life, but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<</if>>
[[Chara pokes your cheek.]]<<set $soulcolor = "pink">><<if $route eq "Sans">><<set $soulview = "pastelpinkcracked">><<elseif $route eq "Wingding">><<set $soulview = "pastelpinkcracked">><<else>><<set $soulview = "pastelpinkshattered">><</if>>
<<if $soulview eq "pastelpinkcracked">>
<img src="https://i.postimg.cc/MT49m5yz/pastelpinkcrack.png" class="center">
And the painful crack that runs down the middle.
By all accounts, the day your ''@@.highlight;SOUL@@'' cracked, you should have lost your ''@@.highlight;WILL TO LIVE@@''. There have been no accounts of people who have survived and thrived with such a broken ''@@.highlight;SOUL@@''.
You kept your ''@@.highlight;WILL TO LIVE@@'', but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<<else>>
<img src="https://i.postimg.cc/6pw4GwJ0/pastelpinkbroken.png" class="center">
And its nearly shattered state.
By all accounts, the day your ''@@.highlight;SOUL@@'' shattered, you should have died. No one has ever survived such devestating damage to their''@@.highlight;SOUL@@''in all of written history, until you came along.
You kept your life, but you lost your voice, and. . .
. . . you think. . .
. . . something very precious to you.
<</if>>
[[Chara pokes your cheek.]]"All right, I won't do anything so stop looking so mopey," they say. Their red eyes look you up and down. "Otherwise I won't let you have //any// of the surprise."
You tilt your head in curiosity.
Chara grinned. "Caught your interest? Good. It's only the single greatest thing imaginable. It's--"
//Butterscotch-cinnamon pie?// You sign.
Chara gasps. "How did you know?"
//You've been obsessed with it for as long as I've known you,// you sign, your movements exaggerated and playful. You smile teasingly at your cousin.
"It's called having taste."
//A taste for what? Monotony?//
"Don't discredit my loyalty to the butterscotch-cinnamon pie."
[[You hold up your palms in a gesture of surrender.]]You blink.
You're back in the kitchen, your stuffy mind marginally clearer.
Yes. . . you remember you were at practice. . . Chara came to take you home. . . Grandfather unearthed something and then--
"Good, you're up," says the woman. The goat-like woman turns to face you with a gentle smile on her face. Her lavender robes swish freely as she turns. Her warm brown eyes narrow as her smile crinkles her gaze. "My name is Toriel."
You greet her, and as you do, Toriel briefly turns away to rummage through one of her white-wooden kitchen drawers. She pulls out a small pad with a pen and offers it to you.
After a moment of hesitation, you accept it and write out //Hello, thank you for helping me.//
"Oh good, we have the same written language," she says. "What is your name, child?"
You look down at the notebook and pen.
. . .
Nothing comes to mind.
Scrutinizing through your memories, you only find a fuzzy spot where your name is.
You shake your head and write out that you don't remember.
"Oh dear," she says. "Do you remember how you got here?"
You shake your head.
"That's even more concerning--we must find the doorway you came through," she says firmly. "If you wish to rest here, I can explore the area after dinner."
[[Doorway?]]
[[Where is here?]]
[[You thank her again for her hospitality.]]
"Yes--that's the only way to enter this area," she says. "You must have come through one to reach this area."
You. . . You slowly shake your head.
"Do you remember how you came here?"
. . . You can't be sure, so you shake your head again. The memory of falling could have been a dream, after all. . . ?
If you don't even know your own name, how can you be certain of anything?
Your troubled expression speaks volumes. Toriel offers you a look of understanding. "This land is closed off--you //must// have come through a doorway. It doesn't happen often, but every now and then one will generate here. It is my duty to guide visitors back to their door and usher them home."
You tilt your head, an unspoken question of, //Why?//
Toriel smiles in response.
[[You don't think she wants to answer that.]]
"You're in the Mirror."
Something tickles in the back of your mind.
"It's. . ." Toriel mulls over her thoughts for a moment before she explains, "where Monsters live."
Monsters.
The word makes your thoughts itch like a swarm of butterflies circles in your head.
"It's not a safe place for a human like yourself," she says. "Another reason you should return home.
Why isn't it safe?
Toriel shakes her head.
[[She doesn't want to answer that.]]"You needn't thank me, young one," she says. "Now, how about a slice of pie with some tea? Do you take your tea sweetened or unsweetened?"
You write out that you prefer <span id="cycle"><<cycle "$tea" autoselect>>\
<<option "unsweetened tea">>
<<option "sweet tea">>
<<option "very sweet tea">>
<<option "milk tea">>
<<option "sweet milk tea">>
<</cycle>></span>.
<span id="cycle"><<cycle "$teathoughts" autoselect>>\
<<option "You love to drink tea.">>
<<option "You actually don't like tea at all but don't want to be a bother.">>
<<option "You actually don't like tea at all but have no idea if she has anything else to drink.">>
<</cycle>></span>
Toriel neatly slices you a slice of butterscotch-cinnamon pie, and makes your cup of tea. Your stomach gurgles loudly, eliciting a dainty giggle from the monster. She cuts her own slice of pie and takes a seat beside you at the kitchen table.
"Once we're done eating, I'll look for your door," she says reassuringly. "You'll be home in no time."
You write out an offer to help.
"Oh no, young one. Please stay here and rest. Your complexion still does not look good."
You can't deny that your mind is fuzzier than a sea of cottonballs.
<<if $cane eq 1>>
Even with your cane helping you move around, it's a struggle to stay balanced.
<<else>>
It was a struggle to stay balanced when moving around.
<</if>>
You nod in agreement.
[[Pleased by your response, Toriel beams.]]The smell of a freshly baked pie makes your stomach rumble. Toriel looks amused.
[[Where is here?]]
[[You thank her again for her hospitality.]]
Your confusion at the situation continues to grow.
[[Doorway?]]
[[You thank her again for her hospitality.]]As she promised, once the both of you were done eating, Toriel leaves the cottage.
You meander back to the bed you woke up in and collapse.
[[You hope your memories will return when you awaken.]]
They do not.
You stay in bed for several long seconds, your thoughts as fleeting as the foam on waves. You endeavor to recollect them, to organize them, to put them in place, to do //anything// besides lose them but--
You fail. It's like chasing a drop of ink in deep, murky waters.
Your face screws up in frustrated contemplation.
They're there. They're //right// there.
You--
You--
[[You]]--You //should// return home.
Home is safe.
Home is where you belong.
Isn't it?
[[You don't know.]]
[[Yes. . . it is. You agree to leave.]]That's right.
//You don't know.//
Something is wrong.
Something is out of place.
Something is ''missing.''
Your memories are in shambles. You have nothing but the clothes on your back.
You don't even have a name.
So why. . . why do you feel so strongly that you should not leave?
Your hands curl into fists as your expression sours.
You. . . you should not. . . leave. . . ?
[[No. You need to return home. You agree to go with Toriel.]]
[[You can't leave. You can't.]]She smiles, pleased by your choice.
With your choice made, you and Toriel leave the cottage. She takes you out the front door of her cottage. The wide, open field of flowers welcomes you with a pleasant floral scent. The big blue sky looks picturesque with its fluffy clouds and untouched hills that stretch as far as the eye can see.
There is no path, only flowers and grass. You don't see any discernable landmarks, either--aside from Toriel's home--so you are uncertain how Toriel knows which way to go.
She walks in silence for several minutes as the two of you climb soft hills.
Eventually, you reach a mirror standing alone in the field. It's tall--taller than Toriel--with an intricate, ornate design that tickles the thoughts in the back of your mind. Staring into the mirror, you do not see a reflection but rather a deep indigo blue.
"Step through here and you'll be home," Toriel says reassuringly.
After a moment of hesitaiton. . . you comply.
You step through the mirror.
[[And you return home.|Title]]She smiles, pleased by your choice.
With your choice made, you and Toriel leave the cottage. She takes you out the front door of her cottage. The wide, open field of flowers welcomes you with a pleasant floral scent. The big blue sky looks picturesque with its fluffy clouds and untouched hills that stretch as far as the eye can see.
There is no path, only flowers and grass. You don't see any discernable landmarks, either--aside from Toriel's home--so you are uncertain how Toriel knows which way to go.
She walks in silence for several minutes as the two of you climb soft hills.
Eventually, you reach a mirror standing alone in the field. It's tall--taller than Toriel--with an intricate, ornate design that tickles the thoughts in the back of your mind. Staring into the mirror, you do not see a reflection but rather a deep indigo blue.
"Step through here and you'll be home," Toriel says reassuringly.
After a moment of hesitaiton. . . you comply.
You step through the mirror.
[[And you return home.|Title]]Why?
[[You don't know.|IDK]]You don't know why. . . but you know you can't.
That is enough.
You slowly write out that you can't leave.
Toriel blinks in surprise. "What? Why ever not?"
You shake your head, unable to answer.
"Young one, this world isn't--this world isn't meant for you," Toriel says gently. "You belong in your world. Let me take you home."
[[After a moment of thought, you agree with her. You will return home.]]
[[You shake your head. You can't return home.]]She smiles, pleased by your choice.
With your choice made, you and Toriel leave the cottage. She takes you out the front door of her cottage. The wide, open field of flowers welcomes you with a pleasant floral scent. The big blue sky looks picturesque with its fluffy clouds and untouched hills that stretch as far as the eye can see.
There is no path, only flowers and grass. You don't see any discernable landmarks, either--aside from Toriel's home--so you are uncertain how Toriel knows which way to go.
She walks in silence for several minutes as the two of you climb soft hills.
Eventually, you reach a mirror standing alone in the field. It's tall--taller than Toriel--with an intricate, ornate design that tickles the thoughts in the back of your mind. Staring into the mirror, you do not see a reflection but rather a deep indigo blue.
"Step through here and you'll be home," Toriel says reassuringly.
After a moment of hesitaiton. . . you comply.
You step through the mirror.
[[And you return home.|Title]]Her brow creases. Her tone hitches to something closer to pleading, "Young one, you //must// return home. This isn't your world. You need not--You need not endanger yourself by staying here."
[[You shake your head again.]]"This world is dying," Toriel pleads with you. "Any day, it will cease to exist. Young one, you //must// return home."
[[What?]]Your gobsmacked expression says it all. You reflexively sign a fast, //What? Repeat yourself?//
Toriel's shoulder slump. Her deep brown eyes are layered with a pitiful acceptance. "This world is not tied to your world--to reality. Centuries ago, monsters were banished into this realm. Recently. . . recently parts of this world began to disappear."
You hastily write out. //Why not leave with me through the doorway?//
"Monsters cannot leave this place," she says. "The banishment placed a curse on us, and as long as the curse remains we are bound to this world."
Chills inch down your spine like a frozen-legged centipede. The knot that had formed earlier in your stomach tightens to an nearly unbearable height. A mixture of dread and prickly anxiety makes your heart quicken and your mouth dry.
Any moment, any second, this world could disappear.
And if you stay with it--you would disappear alongside it.
[[You want to go home.]]
[[You can't go home.]]She smiles, pleased by your choice.
With your choice made, you and Toriel leave the cottage. She takes you out the front door of her cottage. The wide, open field of flowers welcomes you with a pleasant floral scent. The big blue sky looks picturesque with its fluffy clouds and untouched hills that stretch as far as the eye can see.
There is no path, only flowers and grass. You don't see any discernable landmarks, either--aside from Toriel's home--so you are uncertain how Toriel knows which way to go.
She walks in silence for several minutes as the two of you climb soft hills.
Eventually, you reach a mirror standing alone in the field. It's tall--taller than Toriel--with an intricate, ornate design that tickles the thoughts in the back of your mind. Staring into the mirror, you do not see a reflection but rather a deep indigo blue.
"Step through here and you'll be home," Toriel says reassuringly.
After a moment of hesitaiton. . . you comply.
You step through the mirror.
[[And you return home.|Title]]Even still, //even still// you shake your head. <<set $honestwithtoriel = 0>><<set $liedtotoriel = 0>>
"Why?" Toriel blurts out. "What compels you to stay?"
You don't kn--no, no.
You write out, //I don't remember. But I am here for a reason.//
Yes.
You came here for a reason.
Something more important--more precious--than anything else.
Something you're willing to risk your life for.
Toriel searches your face, looking for any hint of hesitation.
[[She sees nothing but grim determination.]]"I do not know what makes you stay, but if you if you insist, you should know--humans are hunted here," she says. "Many monsters believe that a human sacrifice is needed to break the curse."
//Is it?// you write.
"I do not know. I do know, however, that every human that left this area to venture further. . . did not return." Toriel takes a deep breath. "Knowing this, do you still want to stay?"
You nod.
Toriel gives you a long, measured look. "I ackowledge your desire, but I cannot abide by it. You have no idea why you're here, or why you want to stay. . . If I let you aimlessly venture further into our world it would be a death sentence. I cannot allow that. You //must// return."
Your hands tighten into fists and you square your back.
[[You insist for her to give you a chance.]]
[[You. . . You can't argue with her.]]
[[You keep shaking your head.]]You nod confidently.
"Do you know how to dance //with magic?//" Toriel stresses.
You nod again, brighter.
She blinks once. Then twice. Thrice. The monster is left momentarily speechless until she recoers with a, "//Who taught you?//"
You don't know.
"That's--That's wonderful,"she says. "You're the first human I've met who can. That will make things easier. . . you must be prepared to face the monsters in this kingdom."
Testing.
<div align='center'>
<div class="div1"> ♪ </div>
♬ = button a
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>>
♪ = button b
<<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>>
♩= button c
<<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
(more to be added for each boss fight) <<set $test = 0>>
[[testing]]testtesttest"A chance?" Toriel reads the words with a narrowed gaze. "You understand that any day--any //moment//--this world will cease to exist? Why are you insistent on staying?"
Prickly frustration gnaws at you. You //know// there is a reason. //You know there is a reason.// But you have no way to understand, or describe it to Toriel. The words are lost on you.
The impression you must stay is only that--an impression.
<span id="cycle"><<cycle "$frustrated" autoselect>>\
<<option "You chew on your tongue.">>
<<option "You bite your bottom lip.">>
<<option "You exhale loudly through your nose.">>
<<option "You screw your eyes close.">>
<<option "You tug on a loose strand of hair.">>
<<option "You tidy your clothes.">>
<<option "You shift side to shide.">>
<<option "You fold your hands together.">>
<<option "You look down at the ground.">>
<</cycle>></span>
"I don't want to have to force you--" Toriel begins.
You give her a pinched look.
"--but I will if I must."
. . .
You write out: //One more day.//
Toriel sighs. "One day will not--"
//My memories have been coming back. Please, give me one more day.//
It's true enough. You have had bits and pieces of your memory return. You have to hope--
No.
You have to //believe// that the most important memory--why you're here--will return to you. You raise your <span id="cycle"><<cycle "$eyecolor" autoselect>>\
<<option "brown">>
<<option "chocolate brown">>
<<option "coffee brown">>
<<option "gingerbread brown">>
<<option "tawny brown">>
<<option "hazel">>
<<option "fawn">>
<<option "latte">>
<<option "buttermilk">>
<<option "golden">>
<<option "citrine">>
<<option "green">>
<<option "lime green">>
<<option "pear green">>
<<option "shamrock green">>
<<option "forest green">>
<<option "sacremento green">>
<<option "sage green">>
<<option "seafoam green">>
<<option "blue">>
<<option "aquamarine">>
<<option "sapphire">>
<<option "cerulean">>
<<option "lapris">>
<<option "cobalt">>
<<option "indigo">>
<<option "grey">>
<<option "pewter grey">>
<<option "ash">>
<<option "silver">>
<<option "dove grey">>
<<option "black">>
<<option "obsidian">>
<<option "red">>
<<option "cherry">>
<<option "rose red">>
<<option "scarlet">>
<<option "wine red">>
<<option "pink">>
<<option "rose pink">>
<<option "pastel pink">>
<<option "purple">>
<<option "violet">>
<<option "lavender">>
<<option "amethyst">>
<<option "lilac">>
<<option "blue to purple">>
<<option "blue to pink">>
<<option "purple to pink">>
<<option "pink to red">>
<<option "red to orange">>
<<option "orange to gold">>
<<option "green to blue">>
<<option "pearlescent">>
<<option "iridescent">>
<</cycle>></span> eyes and steadily meet Toriel's. She stares at you for a long while.
[[She sighs.]]She smiles, pleased by your choice.
With your choice made, you and Toriel leave the cottage. She takes you out the front door of her cottage. The wide, open field of flowers welcomes you with a pleasant floral scent. The big blue sky looks picturesque with its fluffy clouds and untouched hills that stretch as far as the eye can see.
There is no path, only flowers and grass. You don't see any discernable landmarks, either--aside from Toriel's home--so you are uncertain how Toriel knows which way to go.
She walks in silence for several minutes as the two of you climb soft hills.
Eventually, you reach a mirror standing alone in the field. It's tall--taller than Toriel--with an intricate, ornate design that tickles the thoughts in the back of your mind. Staring into the mirror, you do not see a reflection but rather a deep indigo blue.
"Step through here and you'll be home," Toriel says reassuringly.
After a moment of hesitaiton. . . you comply.
You step through the mirror.
[[And you return home.|Title]]She smiles, pleased by your choice.
With your choice made, you and Toriel leave the cottage. She takes you out the front door of her cottage. The wide, open field of flowers welcomes you with a pleasant floral scent. The big blue sky looks picturesque with its fluffy clouds and untouched hills that stretch as far as the eye can see.
There is no path, only flowers and grass. You don't see any discernable landmarks, either--aside from Toriel's home--so you are uncertain how Toriel knows which way to go.
She walks in silence for several minutes as the two of you climb soft hills.
Eventually, you reach a mirror standing alone in the field. It's tall--taller than Toriel--with an intricate, ornate design that tickles the thoughts in the back of your mind. Staring into the mirror, you do not see a reflection but rather a deep indigo blue.
"Step through here and you'll be home," Toriel says reassuringly.
After a moment of hesitaiton. . . you comply.
You step through the mirror.
[[And you return home.|Title]]"One day," she agrees. "One day."
[[One day.]]"ONE DAY!" Chara gripes. "The ONE DAY I leave the pie alone with that old FUCK and look at it. //Look at it!//!"
There, on the kitchen table, is an empty pie pan. There are only remnents of crust and crumbles. Chara's vivid red eyes are narrowed with seething rage. They grit their teeth and let out a long-suffering groan.
"What an ASS," they shout loudly.
You sign that Grandfather could probably hear them.
"GOOD. You're an ASS, you old FUCK," Chara shouts up at the ceiling. Grandfather's workroom is above the kitchen, and it's the room your grandfather is the most likely to be in.
There is a moment of silence until you hear the gleeful wheezes of a smug old man.
"Stop laughing," Chara grouched at him, now glowering at the ceiling.
This only serves to make your grandfather laugh louder.
"One day. ONE DAY I will make you RUE this."
He's howling now.
[[You give Chara a sympathetic nudge.]]<<audio "flowerfield" pause>> <<audio "wind" play>>
<<timed 2s>>
\<<goto "you2">>
\<</timed>>Arms are outstreched toward you. Your dizzying descent is from the sky comes to a slow halt as you near the bed of flowers.
The wind, which once harshly nipped and bit at your skin, softens to a gentle tickle. Your body, numb, collapses forward.
Expecting to hit the ground, you brace yourself--
--but find yourself hanging in the air, instead.
A scarce meter off the ground, you remain levitating in the air.
Bewildered, you blink in vapid confusion. What. . .?
"What a find," coyly says a new voice.
<<if $route eq "Asriel">>
No. Wait. . .
Do you know that voice?
<</if>>
You raise your head to see vivid, violet eyes meeting yours.
<<timed 2s>>
\<<goto "you3">>
\<</timed>>Purple eyes?<<audio "wind" stop>> <<audio "flowerfield" loop play>>
Maybe?
You think you remember that.
. . .
You can't be too sure. . .
Your memories are elusive bubbles. You know you have them, but when you reach for them they //pop//.
Griping in bed all day won't help, however. You force yourself out of the cozy blankets and run your fingers through your hair.
[[It's dyed. (Multi-color hair, natural only.)]]
[[It's dyed. (Multi-color hair, fantasy only.)]]
[[It's dyed. (Multi-color hair, natural and fantasy mixed - warning, LOT of options to cycle through.)]]
[[It is not dyed. (One-color natural hair.)]]
[[It is not dyed. (One-color fantasy hair.)]]
[[It's a natural wig. (Naturally bald; one-color natural wig.)]]
[[It's a fantasy wig. (Naturally bald; one-color fantasy wig.)]]When you have $haircolor hair //this// short, all you can do is <span id="cycle"><<cycle "$hairstyle" autoselect>>\
<<option "style it back">>
<<option "make it spiky">>
<<option "push it back with a headband">>
<<option "clip it out of your face with berets">>
<<option "leave as is">>
<</cycle>></span>. You mess with your hair for a minute to tidy it before you head out of your room.
[[You'll search for Toriel, first.]]It, thankfully, does not take you long to find Toriel.
The monster was on her way to come get you, actually.
Toriel greets you with another smile. "Hello, young one. I have located your doorway home."
That should be a good thing, but--
--why does your stomach knot?
Seeing the unease on your face, she says, "Do not worry. It is completely safe. When you are ready to leave, I will guide you."
. . .
You. . .
. . .
[[. . . Why aren't you immediately agreeing to leave?]]<<timed 3s>><<set $test +=1>><</timed>><<timed 5s>><<set $test +=1>><</timed>>
<<if $test eq 0>>
A
<</if>><<if $test eq 1>>
B
<</if>><<if $test eq 2>>
C
<</if>><span id="cycle"><<cycle "$dyeopinion" autoselect>>\
<<option "You don't want to damage your hair through dyes.">>
<<option "You've already damaged your hair so much, you have to let it heal before dyeing it again or else you could lose it.">>
<<option "Dyes burn your scalp, so you've never felt comfortable using them.">>
<<option "You love your natural hair color. It's perfect the way it is.">>
<<option "You are far too lazy to keep up with the maintenance required for dyed hair.">>
<</cycle>></span>You move to the mirror on the dresser beside the bed. <<if $cane eq 1>> You set your cane against the dresser so you can use both of your hands to tidy your hair. <</if>> You focus in on your <span id="cycle"><<cycle "$hairtexture" autoselect>>\
<<option "fine">>
<<option "medium">>
<<option "coarse">> <</cycle>></span> <span id="cycle"><<cycle "$hairtype" autoselect>>\
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">> <</cycle>></span><span id="cycle"><<cycle "$haircolor" autoselect>>\
<<option "black">>
<<option "black brown">>
<<option "darkest brown">>
<<option "darkest ash brown">>
<<option "dark brown">>
<<option "dark ash brown">>
<<option "dark golden brown">>
<<option "deep mahogany brown">>
<<option "brown">>
<<option "ash brown">>
<<option "golden brown">>
<<option "copper golden brown">>
<<option "mahogany brown">>
<<option "chocolate brown">>
<<option "light brown">>
<<option "light ash brown">>
<<option "light golden brwon">>
<<option "light golden copper brown">>
<<option "dark chestnut blonde">>
<<option "dark blonde">>
<<option "dark ash blonde">>
<<option "dark beige blonde">>
<<option "dark golden blonde">>
<<option "coper golden blonde">>
<<option "chocolate blonde">>
<<option "medium blonde">>
<<option "ash blonde">>
<<option "light ash golden blonde">>
<<option "beige blonde">>
<<option "golden blonde">>
<<option "light blonde">>
<<option "light ash blonde">>
<<option "light beige blonde">>
<<option "lightest blonde">>
<<option "lightest ash blonde">>
<<option "lightest beige blonde">>
<</cycle>></span> hair.
[[You need to style it. It's too long to leave loose.]]
[[Although long, you choose to leave it loose.]]
[[It's too short to do much with it.]]
[[It's too short to do anything with.]]<span id="cycle"><<cycle "$dyeopinion" autoselect>>\
<<option "You love to dye your hair. It's a fun experience.">>
<<option "You don't like your natural haircolor, dying is your only option.">>
<<option "Dyeing brightens up your day to day life.">>
<</cycle>></span>
You move to the mirror on the dresser beside the bed. <<if $cane eq 1>> You set your cane against the dresser so you can use both of your hands to tidy your hair. <</if>> You focus in on your <span id="cycle"><<cycle "$hairtexture" autoselect>>\
<<option "fine">>
<<option "medium">>
<<option "coarse">> <</cycle>></span> <span id="cycle"><<cycle "$hairtype" autoselect>>\
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">> <</cycle>></span> hair.
<span id="cycle"><<cycle "$hairdye" autoselect>>\
<<option "Your hair is dyed in ombré style (two color gradient).">>
<<option "Your hair is dyed in dip-dyed style (two colors, no gradient effect)">>
<<option "You have highlights.">>
<<option "You have lowlights.">>
<<option "Your hair is dyed peakaboo style (primary color on top, second color underneath).">>
<<option "Your hair is dyed split-dye style.">><</cycle>></span>
Your primary hair color is <span id="cycle"><<cycle "$haircolor" autoselect>>\
<<option "black">>
<<option "black brown">>
<<option "darkest brown">>
<<option "darkest ash brown">>
<<option "dark brown">>
<<option "dark ash brown">>
<<option "dark golden brown">>
<<option "deep mahogany brown">>
<<option "brown">>
<<option "ash brown">>
<<option "golden brown">>
<<option "copper golden brown">>
<<option "mahogany brown">>
<<option "chocolate brown">>
<<option "light brown">>
<<option "light ash brown">>
<<option "light golden brwon">>
<<option "light golden copper brown">>
<<option "dark chestnut blonde">>
<<option "dark blonde">>
<<option "dark ash blonde">>
<<option "dark beige blonde">>
<<option "dark golden blonde">>
<<option "coper golden blonde">>
<<option "chocolate blonde">>
<<option "medium blonde">>
<<option "ash blonde">>
<<option "light ash golden blonde">>
<<option "beige blonde">>
<<option "golden blonde">>
<<option "light blonde">>
<<option "light ash blonde">>
<<option "light beige blonde">>
<<option "lightest blonde">>
<<option "lightest ash blonde">>
<<option "lightest beige blonde">>
<</cycle>></span> with your secondary being a lighter shade of <span id="cycle"><<cycle "$haircolor2" autoselect>>\
<<option "black">>
<<option "black brown">>
<<option "darkest brown">>
<<option "darkest ash brown">>
<<option "dark brown">>
<<option "dark ash brown">>
<<option "dark golden brown">>
<<option "deep mahogany brown">>
<<option "brown">>
<<option "ash brown">>
<<option "golden brown">>
<<option "copper golden brown">>
<<option "mahogany brown">>
<<option "chocolate brown">>
<<option "light brown">>
<<option "light ash brown">>
<<option "light golden brwon">>
<<option "light golden copper brown">>
<<option "dark chestnut blonde">>
<<option "dark blonde">>
<<option "dark ash blonde">>
<<option "dark beige blonde">>
<<option "dark golden blonde">>
<<option "coper golden blonde">>
<<option "chocolate blonde">>
<<option "medium blonde">>
<<option "ash blonde">>
<<option "light ash golden blonde">>
<<option "beige blonde">>
<<option "golden blonde">>
<<option "light blonde">>
<<option "light ash blonde">>
<<option "light beige blonde">>
<<option "lightest blonde">>
<<option "lightest ash blonde">>
<<option "lightest beige blonde">>
<</cycle>></span>.
[[You need to style it. It's too long to leave loose.]]
[[Although long, you choose to leave it loose.]]
[[It's too short to do much with it.]]
[[It's too short to do anything with.]]<span id="cycle"><<cycle "$hairstyle" autoselect>>\
<<option "You pull your hair up into a ponytail and tie it with a $leotardcolor ribbon.">>
<<option "You pull your hair back into a ballerina bun.">>
<<option "You pull your hair back into a ballerina bun and tie it with a $leotardcolor ribbon.">>
<<option "You pull your hair up into a bun with face-framing pieces.">>
<<option "You pull your hair up into an elegant messy bun.">>
<<option "You pull your hair back into a half-up bun.">>
<<option "You pull your hair back into a topknot bun.">>
<<option "You pull your hair up into a french braid bun.">>
<<option "You pull your hair back into an easy low bun.">>
<<option "You pull your hair up into two space buns.">>
<<option "You twist your hair up into a curly twist bun.">>
<<option "You pull your hair up into a curly top knot.">>
<<option "You clip your hair back into a chignon.">>
<<option "You pull your hair back into a braided bun.">>
<<option "You style your hair into casual braids.">>
<<option "You style your hair into a basic three-strand braid.">>
<<option "You style your har into a four-strand braid.">>
<<option "You style your hair into a five-strand braid.">>
<<option "You style your hair into a french braid.">>
<<option "You style your hair into a dutch braid.">>
<<option "You style your hair into a waterfall braid.">>
<<option "You style your hair into an infinity braid.">>
<<option "You style your hair into a rope braid.">>
<<option "You style your hair into milkmaid braids.">>
<<option "You style your hair into a ladder braid.">>
<<option "You style your hair into a lace braid.">>
<<option "You style your hair into a feather braid.">>
<<option "You style your hair into double french braids, leaving the ends loose and curly.">>
<<option "You tie your hair up into a fishtail top knot.">>
<<option "You tie your hair into a fishtail braid.">>
<<option "Your hair is in a knotless braids bob.">>
<<option "Your hair is in knotless coi braids.">>
<<option "Your hair is in box braids.">>
<<option "You pull your braids into a feed-in ponytail.">>
<<option "You style your hair into a braided updo.">>
<<option "You style your hair into side swept braids.">>
<<option "You style your braids into a lemonade braids ponytail.">>
<</cycle>></span> You mess with your hair for several minutes to ensure it's //just// right before you head out of your room.
[[You'll search for Toriel, first.]]You mess with your hair for a minute to tidy it before you head out of your room.
[[You'll search for Toriel, first.]]You mess with your hair for a minute to tidy it before you head out of your room.
[[You'll search for Toriel, first.]]<span id="cycle"><<cycle "$dyeopinion" autoselect>>\
<<option "You don't want to damage your hair through dyes.">>
<<option "You've already damaged your hair so much, you have to let it heal before dyeing it again or else you could lose it.">>
<<option "Dyes burn your scalp, so you've never felt comfortable using them.">>
<<option "You love your natural hair color. It's perfect the way it is.">>
<<option "You are far too lazy to keep up with the maintenance required for dyed hair.">>
<</cycle>></span>
You move to the mirror on the dresser beside the bed. <<if $cane eq 1>> You set your cane against the dresser so you can use both of your hands to tidy your hair. <</if>> You focus in on your <span id="cycle"><<cycle "$hairtexture" autoselect>>\
<<option "fine">>
<<option "medium">>
<<option "coarse">> <</cycle>></span> <span id="cycle"><<cycle "$hairtype" autoselect>>\
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">> <</cycle>></span> <span id="cycle"><<cycle "$haircolor" autoselect>>\
<<option "wine red">>
<<option "ruby">>
<<option "cherry">>
<<option "scarlet">>
<<option "crimson">>
<<option "rose red">>
<<option "amber">>
<<option "cider">>
<<option "tiger orange">>
<<option "marmalade orange">>
<<option "fiery orange">>
<<option "mango">>
<<option "bumblebee yellow">>
<<option "butterscotch">>
<<option "daffodil">>
<<option "lemon">>
<<option "canary yellow">>
<<option "daisy yellow">>
<<option "pine green">>
<<option "emerald">>
<<option "shamrock">>
<<option "seafoam green">>
<<option "mint">>
<<option "sage green">>
<<option "aquamarine">>
<<option "navy blue">>
<<option "peacock blue">>
<<option "azure">>
<<option "cerulean">>
<<option "lapis">>
<<option "plum purple">>
<<option "violet">>
<<option "lavender">>
<<option "lilac">>
<<option "orchid">>
<<option "amethyst">>
<<option "rose pink">>
<<option "magenta">>
<<option "rouge">>
<<option "blush pink">>
<<option "pastel pink">>
<<option "hot pink">>
<<option "dove grey">>
<<option "fog grey">>
<<option "silver">>
<<option "pearlescent">>
<<option "iridescent">>
<</cycle>></span> hair.
[[You need to style it. It's too long to leave loose.]]
[[Although long, you choose to leave it loose.]]
[[It's too short to do much with it.]]
[[It's too short to do anything with.]]Shame on you for sleeping in it, but what's done is done. You'll tidy it up as best you can.
You move to the mirror on the dresser beside the bed. <<if $cane eq 1>> You set your cane against the dresser so you can use both of your hands to tidy your hair. <</if>> You focus in on your <span id="cycle"><<cycle "$hairtexture" autoselect>>\
<<option "fine">>
<<option "medium">>
<<option "coarse">> <</cycle>></span> <span id="cycle"><<cycle "$hairtype" autoselect>>\
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">> <</cycle>></span><span id="cycle"><<cycle "$haircolor" autoselect>>\
<<option "black">>
<<option "black brown">>
<<option "darkest brown">>
<<option "darkest ash brown">>
<<option "dark brown">>
<<option "dark ash brown">>
<<option "dark golden brown">>
<<option "deep mahogany brown">>
<<option "brown">>
<<option "ash brown">>
<<option "golden brown">>
<<option "copper golden brown">>
<<option "mahogany brown">>
<<option "chocolate brown">>
<<option "light brown">>
<<option "light ash brown">>
<<option "light golden brwon">>
<<option "light golden copper brown">>
<<option "dark chestnut blonde">>
<<option "dark blonde">>
<<option "dark ash blonde">>
<<option "dark beige blonde">>
<<option "dark golden blonde">>
<<option "coper golden blonde">>
<<option "chocolate blonde">>
<<option "medium blonde">>
<<option "ash blonde">>
<<option "light ash golden blonde">>
<<option "beige blonde">>
<<option "golden blonde">>
<<option "light blonde">>
<<option "light ash blonde">>
<<option "light beige blonde">>
<<option "lightest blonde">>
<<option "lightest ash blonde">>
<<option "lightest beige blonde">>
<</cycle>></span> hair.
[[You need to style it. It's too long to leave loose.]]
[[Although long, you choose to leave it loose.]]
[[It's too short to do much with it.]]
[[It's too short to do anything with.]]Shame on you for sleeping in it, but what's done is done. You'll tidy it up as best you can.
You move to the mirror on the dresser beside the bed. <<if $cane eq 1>> You set your cane against the dresser so you can use both of your hands to tidy your hair. <</if>> You focus in on your <span id="cycle"><<cycle "$hairtexture" autoselect>>\
<<option "fine">>
<<option "medium">>
<<option "coarse">> <</cycle>></span> <span id="cycle"><<cycle "$hairtype" autoselect>>\
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">> <</cycle>></span><span id="cycle"><<cycle "$haircolor" autoselect>>\
<<option "wine red">>
<<option "ruby">>
<<option "cherry">>
<<option "scarlet">>
<<option "crimson">>
<<option "rose red">>
<<option "amber">>
<<option "cider">>
<<option "tiger orange">>
<<option "marmalade orange">>
<<option "fiery orange">>
<<option "mango">>
<<option "bumblebee yellow">>
<<option "butterscotch">>
<<option "daffodil">>
<<option "lemon">>
<<option "canary yellow">>
<<option "daisy yellow">>
<<option "pine green">>
<<option "emerald">>
<<option "shamrock">>
<<option "seafoam green">>
<<option "mint">>
<<option "sage green">>
<<option "aquamarine">>
<<option "navy blue">>
<<option "peacock blue">>
<<option "azure">>
<<option "cerulean">>
<<option "lapis">>
<<option "plum purple">>
<<option "violet">>
<<option "lavender">>
<<option "lilac">>
<<option "orchid">>
<<option "amethyst">>
<<option "rose pink">>
<<option "magenta">>
<<option "rouge">>
<<option "blush pink">>
<<option "pastel pink">>
<<option "hot pink">>
<<option "dove grey">>
<<option "fog grey">>
<<option "silver">>
<<option "pearlescent">>
<<option "iridescent">>
<</cycle>></span> hair.
[[You need to style it. It's too long to leave loose.]]
[[Although long, you choose to leave it loose.]]
[[It's too short to do much with it.]]
[[It's too short to do anything with.]]<span id="cycle"><<cycle "$dyeopinion" autoselect>>\
<<option "You love to dye your hair. It's a fun experience.">>
<<option "You don't like your natural haircolor, dying is your only option.">>
<<option "Dyeing brightens up your day to day life.">>
<</cycle>></span>
You move to the mirror on the dresser beside the bed. <<if $cane eq 1>> You set your cane against the dresser so you can use both of your hands to tidy your hair. <</if>> You focus in on your <span id="cycle"><<cycle "$hairtexture" autoselect>>\
<<option "fine">>
<<option "medium">>
<<option "coarse">> <</cycle>></span> <span id="cycle"><<cycle "$hairtype" autoselect>>\
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">> <</cycle>></span> hair.
<span id="cycle"><<cycle "$hairdye" autoselect>>\
<<option "Your hair is dyed in ombré style (two color gradient).">>
<<option "Your hair is dyed in dip-dyed style (two colors, no gradient effect)">>
<<option "You have highlights.">>
<<option "You have lowlights.">>
<<option "Your hair is dyed peakaboo style (primary color on top, second color underneath).">>
<<option "Your hair is dyed split-dye style.">> <</cycle>></span>
Your primary hair color is <span id="cycle"><<cycle "$haircolor" autoselect>>
<<option "wine red">>
<<option "ruby">>
<<option "cherry">>
<<option "scarlet">>
<<option "crimson">>
<<option "rose red">>
<<option "amber">>
<<option "cider">>
<<option "tiger orange">>
<<option "marmalade orange">>
<<option "fiery orange">>
<<option "mango">>
<<option "bumblebee yellow">>
<<option "butterscotch">>
<<option "daffodil">>
<<option "lemon">>
<<option "canary yellow">>
<<option "daisy yellow">>
<<option "pine green">>
<<option "emerald">>
<<option "shamrock">>
<<option "seafoam green">>
<<option "mint">>
<<option "sage green">>
<<option "aquamarine">>
<<option "navy blue">>
<<option "peacock blue">>
<<option "azure">>
<<option "cerulean">>
<<option "lapis">>
<<option "plum purple">>
<<option "violet">>
<<option "lavender">>
<<option "lilac">>
<<option "orchid">>
<<option "amethyst">>
<<option "rose pink">>
<<option "magenta">>
<<option "rouge">>
<<option "blush pink">>
<<option "pastel pink">>
<<option "hot pink">>
<<option "dove grey">>
<<option "fog grey">>
<<option "silver">>
<<option "pearlescent">>
<<option "iridescent">>
<</cycle>></span> with your secondary being a lighter shade of <span id="cycle"><<cycle "$haircolor2" autoselect>>\
<<option "wine red">>
<<option "ruby">>
<<option "cherry">>
<<option "scarlet">>
<<option "crimson">>
<<option "rose red">>
<<option "amber">>
<<option "cider">>
<<option "tiger orange">>
<<option "marmalade orange">>
<<option "fiery orange">>
<<option "mango">>
<<option "bumblebee yellow">>
<<option "butterscotch">>
<<option "daffodil">>
<<option "lemon">>
<<option "canary yellow">>
<<option "daisy yellow">>
<<option "pine green">>
<<option "emerald">>
<<option "shamrock">>
<<option "seafoam green">>
<<option "seafoam green">>
<<option "mint">>
<<option "sage green">>
<<option "aquamarine">>
<<option "navy blue">>
<<option "peacock blue">>
<<option "azure">>
<<option "cerulean">>
<<option "lapis">>
<<option "plum purple">>
<<option "violet">>
<<option "lavender">>
<<option "lilac">>
<<option "orchid">>
<<option "amethyst">>
<<option "rose pink">>
<<option "magenta">>
<<option "rouge">>
<<option "blush pink">>
<<option "pastel pink">>
<<option "hot pink">>
<<option "dove grey">>
<<option "fog grey">>
<<option "silver">>
<<option "pearlescent">>
<<option "iridescent">>
<</cycle>></span>.
[[You need to style it. It's too long to leave loose.]]
[[Although long, you choose to leave it loose.]]
[[It's too short to do much with it.]]
[[It's too short to do anything with.]]
<span id="cycle"><<cycle "$dyeopinion" autoselect>>\
<<option "You love to dye your hair. It's a fun experience.">>
<<option "You don't like your natural haircolor, dying is your only option.">>
<<option "Dyeing brightens up your day to day life.">>
<</cycle>></span>
You move to the mirror on the dresser beside the bed. <<if $cane eq 1>> You set your cane against the dresser so you can use both of your hands to tidy your hair. <</if>> You focus in on your <span id="cycle"><<cycle "$hairtexture" autoselect>>\
<<option "fine">>
<<option "medium">>
<<option "coarse">> <</cycle>></span> <span id="cycle"><<cycle "$hairtype" autoselect>>\
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">> <</cycle>></span> hair.
<span id="cycle"><<cycle "$hairdye" autoselect>>\
<<option "Your hair is dyed in ombré style (two color gradient).">>
<<option "Your hair is dyed in dip-dyed style (two colors, no gradient effect)">>
<<option "You have highlights.">>
<<option "You have lowlights.">>
<<option "Your hair is dyed peakaboo style (primary color on top, second color underneath).">>
<<option "Your hair is dyed split-dye style.">> <</cycle>></span>
Your primary hair color is <span id="cycle"><<cycle "$haircolor" autoselect>>
<<option "black">>
<<option "black brown">>
<<option "darkest brown">>
<<option "darkest ash brown">>
<<option "dark brown">>
<<option "dark ash brown">>
<<option "dark golden brown">>
<<option "deep mahogany brown">>
<<option "brown">>
<<option "ash brown">>
<<option "golden brown">>
<<option "copper golden brown">>
<<option "mahogany brown">>
<<option "chocolate brown">>
<<option "light brown">>
<<option "light ash brown">>
<<option "light golden brwon">>
<<option "light golden copper brown">>
<<option "dark chestnut blonde">>
<<option "dark blonde">>
<<option "wine red">>
<<option "ruby">>
<<option "cherry">>
<<option "scarlet">>
<<option "crimson">>
<<option "dark ash blonde">>
<<option "dark beige blonde">>
<<option "dark golden blonde">>
<<option "coper golden blonde">>
<<option "chocolate blonde">>
<<option "medium blonde">>
<<option "ash blonde">>
<<option "light ash golden blonde">>
<<option "beige blonde">>
<<option "golden blonde">>
<<option "light blonde">>
<<option "light ash blonde">>
<<option "light beige blonde">>
<<option "lightest blonde">>
<<option "lightest ash blonde">>
<<option "lightest beige blonde">>
<<option "rose red">>
<<option "amber">>
<<option "cider">>
<<option "tiger orange">>
<<option "marmalade orange">>
<<option "fiery orange">>
<<option "mango">>
<<option "bumblebee yellow">>
<<option "butterscotch">>
<<option "daffodil">>
<<option "lemon">>
<<option "canary yellow">>
<<option "daisy yellow">>
<<option "pine green">>
<<option "emerald">>
<<option "shamrock">>
<<option "seafoam green">>
<<option "mint">>
<<option "sage green">>
<<option "aquamarine">>
<<option "navy blue">>
<<option "peacock blue">>
<<option "azure">>
<<option "cerulean">>
<<option "lapis">>
<<option "plum purple">>
<<option "violet">>
<<option "lavender">>
<<option "lilac">>
<<option "orchid">>
<<option "amethyst">>
<<option "rose pink">>
<<option "magenta">>
<<option "rouge">>
<<option "blush pink">>
<<option "pastel pink">>
<<option "hot pink">>
<<option "dove grey">>
<<option "fog grey">>
<<option "silver">>
<<option "pearlescent">>
<<option "iridescent">>
<</cycle>></span> with your secondary being a lighter shade of <span id="cycle"><<cycle "$haircolor2" autoselect>>\
<<option "black">>
<<option "black brown">>
<<option "darkest brown">>
<<option "darkest ash brown">>
<<option "dark brown">>
<<option "dark ash brown">>
<<option "dark golden brown">>
<<option "deep mahogany brown">>
<<option "brown">>
<<option "ash brown">>
<<option "golden brown">>
<<option "copper golden brown">>
<<option "mahogany brown">>
<<option "chocolate brown">>
<<option "light brown">>
<<option "light ash brown">>
<<option "light golden brwon">>
<<option "light golden copper brown">>
<<option "dark chestnut blonde">>
<<option "dark blonde">>
<<option "dark ash blonde">>
<<option "dark beige blonde">>
<<option "dark golden blonde">>
<<option "coper golden blonde">>
<<option "chocolate blonde">>
<<option "medium blonde">>
<<option "ash blonde">>
<<option "light ash golden blonde">>
<<option "beige blonde">>
<<option "golden blonde">>
<<option "light blonde">>
<<option "light ash blonde">>
<<option "light beige blonde">>
<<option "lightest blonde">>
<<option "lightest ash blonde">>
<<option "lightest beige blonde">>
<<option "wine red">>
<<option "ruby">>
<<option "cherry">>
<<option "scarlet">>
<<option "crimson">>
<<option "rose red">>
<<option "amber">>
<<option "cider">>
<<option "tiger orange">>
<<option "marmalade orange">>
<<option "fiery orange">>
<<option "mango">>
<<option "bumblebee yellow">>
<<option "butterscotch">>
<<option "daffodil">>
<<option "lemon">>
<<option "canary yellow">>
<<option "daisy yellow">>
<<option "pine green">>
<<option "emerald">>
<<option "shamrock">>
<<option "seafoam green">>
<<option "seafoam green">>
<<option "mint">>
<<option "sage green">>
<<option "aquamarine">>
<<option "navy blue">>
<<option "peacock blue">>
<<option "azure">>
<<option "cerulean">>
<<option "lapis">>
<<option "plum purple">>
<<option "violet">>
<<option "lavender">>
<<option "lilac">>
<<option "orchid">>
<<option "amethyst">>
<<option "rose pink">>
<<option "magenta">>
<<option "rouge">>
<<option "blush pink">>
<<option "pastel pink">>
<<option "hot pink">>
<<option "dove grey">>
<<option "fog grey">>
<<option "silver">>
<<option "pearlescent">>
<<option "iridescent">>
<</cycle>></span>.
[[You need to style it. It's too long to leave loose.]]
[[Although long, you choose to leave it loose.]]
[[It's too short to do much with it.]]
[[It's too short to do anything with.]]Playing "Flower field" <<audio "flowerfield" loop play>>
//Something Comforting// by Seycara | Porter Robinson
[[Return|$return]]The jarring switch from your memory to reality disorients you. Each memory sucks you in with the force of a whirlpool, drowning all of your senses so it sincerely feels like you're //in// the memory.
You only realize it's a memory when you return to actuality.
Your $eyecolor eyes move down to glance at your outfit.
You're still in your practice outfit.
It's the same $tightscolor tights, the same $leotardcolor $leotardtype, the same $tutucolor $tututype.
<<if $sweater eq "You wear a matching cropped sweater overtop.">>
<<set $sweaterr = "cropped sweater">> You even still have your $tightscolor cropped sweater on.
<<elseif $sweater eq "You wear a matching sweater overtop.">>
<<set $sweaterr = "sweater">> You even still have your $tightscolor sweater on.
<<elseif $sweater eq "You wear a matching off-the-shoulder cropped sweater overtop.">>
<<set $sweaterr = "off-the-shoulder cropped sweater">> You even still have your $tightscolor off-the-shoulder cropped sweater on.
<<elseif $sweater eq "You wear a matching off-the-shoulder sweater overtop.">>
<<set $sweaterr = "off-the-shoulder sweater">> You even still have your $tightscolor off-the-shoulder sweater on.
<<elseif $sweater eq "You wear a matching cropped shirt overtop.">>
<<set $sweaterr = "cropped shirt">> You even still have your $tightscolor cropped shirt on.
<<elseif $sweater eq "You wear a matching shirt overtop.">>
<<set $sweaterr = "cropped sweater">> You even still have your $tightscolor shirt on.
<<elseif $sweater eq "You wear a matching off-the-shoulder cropped shirt overtop.">>
<<set $sweaterr = "off-the-shoulder cropped shirt">> You even still have your $tightscolor off-the-shoulder cropped shirt on.
<<elseif $sweater eq "You wear a matching off-the-shoulder shirt overtop.">>
<<set $sweaterr = "off-the-shoulder shirt">> You even still have your $tightscolor off-the-shoulder shirt on.
<<elseif $sweater eq "You wear a matching cropped blouse overtop.">>
<<set $sweaterr = "cropped blouse">> You even still have your $tightscolor cropped blouse on.
<<elseif $sweater eq "You wear a matching blouse overtop.">>
<<set $sweaterr = "blouse">> You even still have your $tightscolor blouse on.
<<elseif $sweater eq "You wear a matching off-the-shoulder cropped blouse overtop.">>
<<set $sweaterr = "off-the-shoulder cropped blouse">> You even still have your $tightscolor off-the-shoulder cropped blouse on.
<<elseif $sweater eq "You wear a matching off-the-shoulder blouse overtop.">>
<<set $sweaterr = "off-the-shoulder blouse">> You even still have your $tightscolor off-the-shoulder blouse on.
<<elseif $sweater eq "You wear a matching cropped poet's shirt overtop.">>
<<set $sweaterr = "cropped poet's shirt">> You even still have your $tightscolor cropped poet's shirt on.
<<elseif $sweater eq "You wear a matching poet's shirt overtop.">>
<<set $sweaterr = "poet's shirt">> You even still have your $tightscolor poet's shirt on.
<<elseif $sweater eq "You wear a matching off-the-shoulder cropped poet's shirt overtop.">>
<<set $sweaterr = "off-the-shoulder cropped poet's shirt">> You even still have your $tightscolor off-the-shoulder cropped poet's sweater on.
<<elseif $sweater eq "You wear a matching off-the-shoulder poet's shirt overtop.">>
<<set $sweaterr = "off-the-shoulder poet's shirt">> You even still have your $tightscolor off-the-shoulder poet's shirt on.
<</if>>
Really, the only difference between your outfit from the memory and now is. . .
. . . you're wearing your $leotardcolor pointe shoes.
[[You're certain you changed out of them before you left the theatre.]]Pointe shoes aren't meant for standard walking. They're flimsy and you can feel every pebble under your feet from them.
<<if (($rightleg eq "right prosthetic leg.")) and ($leftleg eq "left prosthetic leg")>>
Even thought both your feet are prosthetic, it's still uncomfortable to feel that pressure (and is a little worrying that your prosthetic might get damaged).
<<elseif $leftleg eq "left prosthetic leg">>
Even thought your left foot is prosthetic, it's still uncomfortable to feel that pressure (and is a little worrying that your prosthetic might get damaged).
<<elseif $rightleg eq "right prosthetic leg.">>
Even thought your right foot is prosthetic, it's still uncomfortable to feel that pressure (and is a little worrying that your prosthetic might get damaged).
<</if>>
Which is //not// fun.
You stare hard at your shoes.
<<if $ballerina eq "ballerina">>
<span id="cycle"><<cycle "$pointeshoes" autoselect>>\
<<option "Your $leotardcolor pointe shoes are strapless.">>
<<option "Your $leotardcolor pointe shoes have a short ribbon around your ankle.">>
<<option "Your $leotardcolor pointe shoes have a ribbon that goes up you calf.">>
<</cycle>></span>
<<else>>
<span id="cycle"><<cycle "$pointeshoes" autoselect>>\
<<option "Your $leotardcolor pointe shoes are strapless.">>
<<option "Your $leotardcolor pointe shoes have a short ribbon around your ankle.">>
<</cycle>></span>
<</if>>
They aren't. . . //dirty.//
If you had worn them out on the city streets, they'd be a lot dirtier than what they are now. These are (unfortunately) newer ones that you are still breaking in.
So you put them on right before you arrived here. . . were you at home. . . ?
"You don't have to force yourself," says Toriel, pulling you out of your thoughts.
You shake your head, both to reject the notion that you are forcing yourself and to clear away rumination.
"I will give you your day," she says. "Since you are still unwell, why don't you rest?"
[[Yes, that sounds like a good idea. You will rest.]]
[[No, you want to stay up. You've rested enough.]]You move to your bedroom, your body tired and sluggish.<<set $helpedtoriel = 0>>
[[You're out before your head hits the pillow.]]Toriel reads over the words you've written and nods. "If that is what you desire. . . would you care to join me for a cup of tea?"
You--
//Gurgle.//
<span id="cycle"><<cycle "$embarrassed" autoselect>>\
<<option "Your cheeks flush from embarrassment.">>
<<option "You cough and look away.">>
<<option "While your cheeks burn, you keep a straight face.">>
<<option "$frustrated">>
<<option "You quickly look away, feeling heating crawl up the back of your neck and burn the tips of your ears.">>
<</cycle>></span>
"Maybe some food to go with it?" Toriel lightly suggests. She smiles kindly at you.
You slowly nod.
"Take a seat. I'll have it ready shortly."
[[Take a seat.]]
[[You write that you want to help her.]]<<set $helpedtoriel = 0>> You sit down and watch her work. She's an effecient cook, all of her quick movements are done with purpose. In hardly any time at all, she has several plates steaming with fresh food on the table.
With the meal made, you both enjoy food. She has a dabber hand at cooking, everything tastes superb.
You eat until your stomach is full. Being a $ballerina requires you to eat a large intake of calories on the daily, so it surprises you that you haven't been terribly hungry while you've been here.
You could easily devour an entire box of <span id="cycle"><<cycle "$favoritefood" autoselect>>\
<<option "cheese pizza">>
<<option "pepperoni pizza">>
<<optoin "ham and pineapple pizza">>
<<optoin "pineapple pizza">>
<<option "alfredo pizza">>
<<option "alfredo chicken pizza">>
<<option "meatlovers pizza">>
<<option "vegetarian pizza">>
<<option "vegan pizza">>
<<option "gluten free cheese pizza">>
<<option "gluten free alfredo pizza">>
<</cycle>></span> in one sitting, then order a second one to eat in half an hour, and //still// be hungry after practice.
Maybe monster food is special?
Once satiated, you move to join Toriel in the living room for an evening discssion, but find your head bobbing.
"Perhaps you should rest some more," Toriel advises.
Perhaps you should.
With her guidance, you are helped back into your guest bed.
[[You're out before your head hits the pillow.]]<<set $helpedtoriel = 1>> Toriel makes an amused noise. "Oh? Are you a good cook?"
[[Not at all.]]
<<set $honestwithtoriel = 0>> <<set $liedtotoriel = 0>>
[[Yes, very.]]
[[You know how to follow instructions.]]She laughs. "While I appreciate your honesty, that does not incentive me to accept your help! Take a seat, young $woman. It will not take me long to whip something up."
Sheepishly, you do as asked."Wonderful," she says.
You dutifully follow behind Toriel and into her kitchen. The air is heavy with the smell of dried herbs and butterscotch. Toriel moves with purpose, deftly pulling out an assortment of ingredients. You recognize most of them, but there are a few bottles you don't know and when she pulls out a jar labelled as //snails// you frown.
"Here, peel these apples," she says. Toriel pushes a bag full of shiny red apples over to you, along with a peeler. "Peel them over the sink, it'll be easier to collect the skins for compost later."
You nod and set to work.
Pleased by your cooperation, Toriel pulls out some kind of meat that vaguely resembles pork. You don't //think// it's pork by the smell, but there aren't many other pink meats you know of.
Toriel calmly pushes down into the meat, kneading and flattening it with impressive strength.
"Do you have a job in your world?" Toriel casually inquires.
[[Nod your head. Ballet is your full time career.]]
[[Nod your head. You have a job outside of ballet.]]
[[Shake your head. Ballet is a passionate hobby of yours.]]"If that were true, you'd be going home right now instead of staying here," she cheekily points out. "But very well. Come with me to the kitchen."
You dutifully follow behind Toriel and into her kitchen. The air is heavy with the smell of dried herbs and butterscotch. Toriel moves with purpose, deftly pulling out an assortment of ingredients. You recognize most of them, but there are a few bottles you don't know and when she pulls out a jar labelled as //snails// you frown.
"Here, peel these apples," she says. Toriel pushes a bag full of shiny red apples over to you, along with a peeler. "Peel them over the sink, it'll be easier to collect the skins for compost later."
You nod and set to work.
Pleased by your cooperation, Toriel pulls out some kind of meat that vaguely resembles pork. You don't //think// it's pork by the smell, but there aren't many other pink meats you know of.
Toriel calmly pushes down into the meat, kneading and flattening it with impressive strength.
"Do you have a job in your world?" Toriel casually inquires.
[[Nod your head. Ballet is your full time career.]]
[[Nod your head. You have a job outside of ballet.]]
[[Shake your head. Ballet is a passionate hobby of yours.]]You love it.
"Do you enjoy sweets?" Toriel asks.<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
[[Yes, you enjoy sweets.]]
[[No, you don't have a sweet tooth.]]
[[You nod, but it's a lie.]]
[[You shake your head, but it's a lie.]]What else you do aside from ballet is a small mystery to you at the moment, however.
"Do you enjoy sweets?" Toriel asks.<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
[[Yes, you enjoy sweets.]]
[[No, you don't have a sweet tooth.]]
[[You nod, but it's a lie.]]
[[You shake your head, but it's a lie.]]What else you do aside from ballet is a small mystery to you at the moment, however.
"Do you enjoy sweets?" Toriel asks.<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
[[Yes, you enjoy sweets.]]
[[No, you don't have a sweet tooth.]]
[[You nod, but it's a lie.]]
[[You shake your head, but it's a lie.]]"As do I!" she says cheerfully. She begins to rub a variety of seasonings onto the meat. "Do you have siblings?"
<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
[[Nod. Chara is like a sibling to you.]]
[[Shake your head. Technically no.]]
[[You nod. It's a lie. Chara is not like a sibling to you.]]
[[Shake your head. It's a lie. Chara is like a sibling to you.]]"I can't blame you, they're terribly unhealthy." She begins to rub a variety of seasonings onto the meat. "Do you have siblings?"
<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
[[Nod. Chara is like a sibling to you.]]
[[Shake your head. Technically no.]]
[[You nod. It's a lie. Chara is not like a sibling to you.]]
[[Shake your head. It's a lie. Chara is like a sibling to you.]]"As do I!" she says cheerfully. She begins to rub a variety of seasonings onto the meat. "Do you have siblings?"
<<set $honestwithtoriel += 0>> <<set $liedtotoriel += 1>>
[[Nod. Chara is like a sibling to you.]]
[[Shake your head. Technically no.]]
[[You nod. It's a lie. Chara is not like a sibling to you.]]
[[Shake your head. It's a lie. Chara is like a sibling to you.]]"I can't blame you, they're terribly unhealthy." She begins to rub a variety of seasonings onto the meat. "Do you have siblings?"
<<set $honestwithtoriel += 0>> <<set $liedtotoriel += 1>>
[[Nod. Chara is like a sibling to you.]]
[[Shake your head. Technically no.]]
[[You nod. It's a lie. Chara is not like a sibling to you.]]
[[Shake your head. It's a lie. Chara is like a sibling to you.]]<<set $love = "unconditional">> "You're a kinder ''@@.highlight;SOUL@@'' than I am," she says.
<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
You go to shake your head, but she's already asking the next question. "Then. . . as someone who believes in unconditional love, do could you forgive any untoward action toward yourself?"
You think over this carefully.
[[You nod. Yes. You are willing to forgive.]]
[[You shake your head. Some things are unforgiveable.]]
[[You nod. You're lying.]]
[[You shake your head. You're lying.]]In DanceTale, boss battles will be unique encounters where you have to match music notes.
At the top of the screen you will see a music note like so:
<div align='center'>
<div class="div1"> ♪ </div>
</div>
Below that note will be buttons for you to press. You must press the button that matches the note''one'' time within the timeframe.
Example buttons:
<div align='center'><<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
Go ahead and press the buttons. When you're ready, hit [[next]].You hit the ♬ button: $buttona times
You hit the ♪ button: $buttonb times
You hit the♩button: $buttonc times
As the song plays, the game will keep track of how many times you hit each button. For most boss fights, you'll be okay to miss a few notes, as long as you have the majority correct you'll make it through the encounter ok!
The first encounter (Toriel) will only have three buttons and more time between each choices, but as the game progresses more buttons will be added on and you'll have less and less time to react.
Are you ready to begin?
[[Yes, dance with Toriel.]]
[[No, take me back.|Title]]<<masteraudio stop>> <<audio "toriel" loop play>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel2">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel3">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel4">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel5">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel6">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel7">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel8">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel9">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel10">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel11">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel12">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel13">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel14">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel15">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel16">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div><<timed 3s>><div class="div1"> ♩ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel17">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel18">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel19">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel20">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div><<timed 3s>><div class="div1"> ♪ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel21">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel22">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel23">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div><<timed 3s>><div class="div1"> ♩ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel24">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel25">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel26">>\<</timed>><<if ((($buttona eq 14))) and (($buttonb eq 12)) and ($buttonc eq 14)>>
<div align='center'>
<h1>. ݁₊ ⊹ . ݁ FLAWLESS ݁ . ⊹ ₊ ݁.</h1></div>
The violin pitches up as you and Toriel graceully waltz through the flowers. Your footsteps, lighter than air, do not even bruise the nearby flowers or grass. With each swing of your leg, Toriel meets your movement with an elegant sway. Her right hand never leaves your left, even as you both take turns to spin. <<set $flawless += 1>>
<<timed 10s>>
[[She laughs in delight.]]<</timed>>
<<elseif ((($buttona eq 14))) or (($buttonb eq 12)) or ($buttonc eq 14)>>
Toriel steps away before the climax reaches, a small, awkward smile on her face. "While not flawless. . . it is. . ." She struggles for the right words. ". . . passable."
That's good enough for you.<<set $awkward += 1>>
[["I, at the very least. . . do not think you will likely perish in your journey," she says.]]
<<else>>
She shakes her head.
"You are not fit to partake in this journey," she says. "I must send you home."
But--
You do not have a chance to protest. Magic whips the air around the two of you into a frenzy. Sparks of embers dance in the wind. You are forced to take a step back, lest you be burned by the flames.
The embers ignite into powerful flames. The vortex of fire herds you back, and back, and back--
[[Until you fall through a mirror.|Title]]<</if>><div align='center'>
<div class="div1"> ♬ </div><<timed 3s>><div class="div1"> ♪ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel27">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div><<timed 3s>><div class="div1"> ♩ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel28">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div><<timed 3s>><div class="div1"> ♩ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel29">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div><<timed 3s>><div class="div1"> ♬ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel30">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div><<timed 3s>><div class="div1"> ♬ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 6s>>\<<goto "Toriel31">>\<</timed>>She steps aside and allows you to pass.
"A moment," she says as you near the door.
You turn back to her. Toriel reaches forward and cups your face in her warm, furry palms. A rush of warms runs from her hands and into you.
Your''@@.highlight;SOUL@@''shivers from the motherly touch of her magic.
"A blessing," she says. "The next area is. . . cold. This should keep you warm."
The heat from her magic lingers as her hands pull away.
"Goodbye, little human."
<<set $torielending = "awkward">>
With both of your hands, you wave goodbye to the kindly monster.
And you step through the archway.
[[EXIT: MEADOW]]You spin, and twirl, both of you caught up in the simple delight of dancing. You effortlessly keep pace with her as she leads you through another song.
Her plain joy is infectious. Her warm eyes glitter with genial affection and gaiety. Her grip on you lightens as you near the end of the second dance, although you can feel a tingle of reluctantness through her grip.
[[One more song couldn't hurt.]]<<set $torielending = "flawless">>
[[It's time you moved on.]]You give her hand a squeeze and a wide smile.
She beams in response.
You both seamlessly move into a third dance around the door. Around, around, and around you go. The magic stirred up by your shared waltz gleams and glitters like lilac stardust. As your legs cut through the glamor, the sparkling dust twinkles.
A fine layer of the magic covers the flowers. The music swells as the wind wraps around both of you in a gentle caress. Magic hangs in the air, thick enough to taste in the back of your throat, and hums with contentedness.
[[Toriel ends your dance with a bow.]]She steps aside and allows you to pass.
"A moment," she says as you near the door.
You turn back to her. Toriel reaches forward and cups your face in her warm, furry palms. A rush of warms runs from her hands and into you.
Your''@@.highlight;SOUL@@''shivers from the motherly touch of her magic.
"A blessing," she says. "The next area is. . . cold. This should keep you warm."
The heat from her magic lingers as her hands pull away.
"Goodbye, little human."
<<set $torielending = "flawless">>
With both of your hands, you wave goodbye to the kindly monster.
And you step through the door.
[[EXIT: MEADOW]]"Thank you," she says, breathless. "It has been. . . It has been a long time since I last had a partner."
You're happy to have helped.<<if $ballerina eq "ballerina">> You graciously curtsy.<<else>> You graciously bow.<</if>>
She laughs lightly. "You. . . You will do well here. You're a remarkable dancer. I have complete faith you will find who you are looking for."
<span id="cycle"><<cycle "$happy" autoselect>>\
<<option "You smile.">>
<<option "You grin.">>
<<option "You beam.">>
<<option "You stand up straighter with a small smile.">>
<<option "Your eyes crinkle.">>
<<option "You give two thumbs up.">>
<<option "You shyly look away, smiling.">>
<<option "Your cheeks burn from a faint blush, and you quickly look down to hide your smile.">>
<</cycle>></span>
Toriel smiles in response. She turns her head in the direction of the wooden door behind her. "This door will lead you to another area in Tale. It's the only connection from here to the rest of Tale."
You nod and move toward it--
"A moment," she says.
You turn back to her. Toriel reaches forward and cups your face in her warm, furry palms. A rush of warms runs from her hands and into you.
Your''@@.highlight;SOUL@@''shivers from the motherly touch of her magic.
"A blessing," she says. "The next area is. . . cold. This should keep you warm."
The heat from her magic lingers as her hands pull away.
"Stay safe," she murmurs.
[[You will. You give her a firm nod.]]
[[You hug her.]]With both of your hands, you wave goodbye to the kindly monster. <<set $torielending = "flawless">>
And you step through the archway.
[[EXIT: MEADOW]]She warmly returns your embrace. <<set $torielending = "flawless">>
"If you change your mind, you are always welcome to return," she says.
You squeeze her once, then let go.
With both of your hands, you wave goodbye to the kindly monster.
And you step through the archway.
[[EXIT: MEADOW]]''Safe spot to save.''<<masteraudio stop>> <<audio "menu" loop play>>
----
''In your journey so far. . . ''
<<if $route eq "Sans">>
Your ''@@.highlight;SOUL@@'' is bound to someone playful.
''@@.highlight2;He is hurting.@@''
<<elseif $route eq "Papyrus">>
Your ''@@.highlight;SOUL@@'' is bound to someone passionate.
''@@.highlight2;He was shattered.@@''
<<elseif $route eq "Wingding">>
Your ''@@.highlight;SOUL@@'' is bound to someone quiet.
''@@.highlight2;He is lost.@@''
<<elseif $route eq "Asriel">>
Your ''@@.highlight;SOUL@@'' is bound to someone gentle.
''@@.highlight2;He is broken.@@''
<</if>>
----
Ch1:
* <<if $lockethave eq 1>> You have the locket. <<else>> You do not have this item.<</if>>
* <<if $smell eq "vanilla">> You smell of vanilla. You must be proud of yourself. <<else>> <<set $smell = "nothing">> You smell of nothing. <</if>>
<<if $helpedtoriel eq 1>>* Times honest with Toriel: $honestwithtoriel
* Times you lied to Toriel: $liedtotoriel
* Your love is: $love
<<else>>* You did not help Toriel.
<</if>>
[[ENTER: SNOWDIN FOREST]]"I hope you get along," she says. She pauses and gives you a look similar to what Chara would give you when they were about to tease you. "Do you believe in love?"
You nod. You love your family. How could not believe in it?
"Then. . . what about unconditional love?"
<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>><<if $honestwithtoriel gt $liedtotoriel>>
[[Yes. You believe in unconditonal love.]]
<</if>>
[[No. You do not believe in unconditional love.]]
[[You nod yes, but you are lying.]]
[[You shake your head no, but you are lying.]]<<set $love = "conditional">> "You and I are a lot alike, it seems," she says.
<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
You tilt your head at that.
"Then. . . indulge my last question, if you will, could you forgive any untoward action toward yourself?"
You think over this carefully.
[[You nod. Yes. You are willing to forgive.]]
[[You shake your head. Some things are unforgiveable.]]
[[You nod. You're lying.]]
[[You shake your head. You're lying.]]<<set $love = "liar">> "You're a kinder ''@@.highlight;SOUL@@'' than I am," she says.
<<set $honestwithtoriel += 0>> <<set $liedtotoriel += 1>>
You go to shake your head, but she's already asking the next question. "Then. . . as someone who believes in unconditional love, do could you forgive any untoward action toward yourself?"
You think over this carefully.
[[You nod. Yes. You are willing to forgive.]]
[[You shake your head. Some things are unforgiveable.]]
[[You nod. You're lying.]]
[[You shake your head. You're lying.]]<<set $love = "liar">> "You and I are a lot alike, it seems," she says.
<<set $honestwithtoriel += 0>> <<set $liedtotoriel += 1>>
You tilt your head at that.
"Then. . . indulge my last question, if you will, could you forgive any untoward action toward yourself?"
You think over this carefully.
[[You nod. Yes. You are willing to forgive.]]
[[You shake your head. Some things are unforgiveable.]]
[[You nod. You're lying.]]
[[You shake your head. You're lying.]]"That's a shame. I loved growing up with my sister," she says. She pauses and gives you a look similar to what Chara would give you when they were about to tease you. "Do you believe in love?"
You nod. You love your family. How could not believe in it?
"Then. . . what about unconditional love?"
<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>><<if $honestwithtoriel gt $liedtotoriel>>
[[Yes. You believe in unconditonal love.]]
<</if>>
[[No. You do not believe in unconditional love.]]
[[You nod yes, but you are lying.]]
[[You shake your head no, but you are lying.]]"I hope you get along," she says. She pauses and gives you a look similar to what Chara would give you when they were about to tease you. "Do you believe in love?"
You nod. You love your family. How could not believe in it?
"Then. . . what about unconditional love?"
<<set $honestwithtoriel += 0>> <<set $liedtotoriel += 1>><<if $honestwithtoriel gt $liedtotoriel>>
[[Yes. You believe in unconditonal love.]]
<</if>>
[[No. You do not believe in unconditional love.]]
[[You nod yes, but you are lying.]]
[[You shake your head no, but you are lying.]]"That's a shame. I loved growing up with my sister," she says. She pauses and gives you a look similar to what Chara would give you when they were about to tease you. "Do you believe in love?"
You nod. You love your family. How could not believe in it?
"Then. . . what about unconditional love?"
<<set $honestwithtoriel += 0>> <<set $liedtotoriel += 1>><<if $honestwithtoriel gt $liedtotoriel>>
[[Yes. You believe in unconditonal love.]]
<</if>>
[[No. You do not believe in unconditional love.]]
[[You nod yes, but you are lying.]]
[[You shake your head no, but you are lying.]]<<if $love eq "unconditional">> Toriel chuckles. "That would make sense, given your view on love."
<<elseif $love eq "conditional">> She raises an eyebrow at you. "But your love is conditional?"
<<else>>
"Interesting," is all she says in response.
<</if>>
You gesture to her.
<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
"Me? Oh, I suppose that's fair." Toriel takes the apples you peeled and begins to neatly cut them. "I do enjoy sweets, I had one sister, and," she pauses here, "I do not believe in unconditional //anything.//"
She places a skillet over her stovetop. Fire flares beneath the skillet as soon as it touched. She presses the seasined meat into the pan.
"But," she says, "I //do// believe in the goodness of others."
[[You smile at that.]]<div align='center'>
<div class="div1"> ♬ </div><<timed 3s>><div class="div1"> ♬ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "TorielClimax">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div><<timed 4s>><div class="div1"> ♪ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 8s>>\<<goto "TorielClimax">>\<</timed>><<if $love eq "unconditional">> She raises an eyebrow at that. "I thought you said your love was unconditional?"
You shrug.
<<elseif $love eq "conditional">> She nods, accepting this.
<<else>>
"Interesting," is all she says in response.
<</if>>
You gesture to her.
<<set $honestwithtoriel += 1>> <<set $liedtotoriel += 0>>
"Me? Oh, I suppose that's fair." Toriel takes the apples you peeled and begins to neatly cut them. "I do enjoy sweets, I had one sister, and," she pauses here, "I do not believe in unconditional //anything.//"
She places a skillet over her stovetop. Fire flares beneath the skillet as soon as it touched. She presses the seasined meat into the pan.
"But," she says, "I //do// believe in the goodness of others."
[[You smile at that.]]<<if $love eq "unconditional">> Toriel chuckles. "That would make sense, given your view on love."
<<elseif $love eq "conditional">> She raises an eyebrow at you. "But your love is conditional?"
<<else>>
"Interesting," is all she says in response.
<</if>>
You gesture to her.
<<set $honestwithtoriel += 0>> <<set $liedtotoriel += 1>>
"Me? Oh, I suppose that's fair." Toriel takes the apples you peeled and begins to neatly cut them. "I do enjoy sweets, I had one sister, and," she pauses here, "I do not believe in unconditional //anything.//"
She places a skillet over her stovetop. Fire flares beneath the skillet as soon as it touched. She presses the seasined meat into the pan.
"But," she says, "I //do// believe in the goodness of others."
[[You smile at that.]]<<if $love eq "unconditional">> She raises an eyebrow at that. "I thought you said your love was unconditional?"
You shrug.
<<elseif $love eq "conditional">> She nods, accepting this.
<<else>>
"Interesting," is all she says in response.
<</if>>
You gesture to her.
<<set $honestwithtoriel += 0>> <<set $liedtotoriel += 1>>
"Me? Oh, I suppose that's fair." Toriel takes the apples you peeled and begins to neatly cut them. "I do enjoy sweets, I had one sister, and," she pauses here, "I do not believe in unconditional //anything.//"
She places a skillet over her stovetop. Fire flares beneath the skillet as soon as it touched. She presses the seasined meat into the pan.
"But," she says, "I //do// believe in the goodness of others."
[[You smile at that.]]With your hands free, Toriel moves on to ask you more questions that are not restricted by yes or no. Unfortunately, with your amnesia you can only answer a handful of them.
Her inquiry is never-ending, and soon you find that she has already finished making dinner (some variant of porkchops with caramlized apples by the smell) and you've barely helped her since you were too busy writing out your answers.
You can't tell if it was done on purpose, or a coincidence.
With the meal made, you both enjoy food. She has a dabber hand at cooking, everything tastes superb.
You eat until your stomach is full. Being a $ballerina requires you to eat a large intake of calories on the daily, so it surprises you that you haven't been terribly hungry while you've been here.
You could easily devour an entire box of <span id="cycle"><<cycle "$favoritefood" autoselect>>\
<<option "cheese pizza">>
<<option "pepperoni pizza">>
<<optoin "ham and pineapple pizza">>
<<optoin "pineapple pizza">>
<<option "alfredo pizza">>
<<option "alfredo chicken pizza">>
<<option "meatlovers pizza">>
<<option "vegetarian pizza">>
<<option "vegan pizza">>
<<option "gluten free cheese pizza">>
<<option "gluten free alfredo pizza">>
<</cycle>></span> in one sitting, then order a second one to eat in half an hour, and //still// be hungry after practice.
Maybe monster food is special?
Once satiated, you move to join Toriel in the living room for an evening discssion, but find your head bobbing.
"Perhaps you should rest some more," Toriel advises.
Perhaps you should.
With her guidance, you are helped back into your guest bed.
[[You're out before your head hits the pillow.]]Chara kicks open the door to Grandfather's study, their face beat red. "YOU OLD. FUDDY DUDDY!"
Grandfather keeps cackling. "Oh no, I'm so scared! My cute little grandbaby learned knows how to open doors."
"YOU--!"
Grandfather raises a hand and twirls his fingers in the air. As he does, the air distorts around the hand until something pops out of it.
A butterscotch-cinnamon pie falls into his hand. He smilies slyly.
Chara's blustering falters as they stare at the pie. ". . . What is that?"
"Your pie."
"And down stairs?"
"An illusion."
"I'm going to kill you."
"Maybe one day, but that day is not today," Grandfather giggles, endlessly amused by Chara's reactions. He might have been over a hundred years old, but his heart hadn't aged a day out of his youth.
Chara stomps into the work room, a glower on their face. "Why'd you do it this time?"
"Do I need a reason to play with my grandbabies?" Grandfather asks in a voice too innocent to be sincere.
Chara's eyes narrow.
"A spur of the moment decision," Grandfather says cheerfully. "Although while you're both here. . . care to see something amazing?"
"Your caskset?" Chara mutters.
"You know I want to be cremated, don't be so incosiderate," dismisses Grandfather. "No, no, take a look at what I dug up." Grandfather hands Chara the pie--Chara hugs it close to their chest, mindful not to squash it--and strides to the other side of his workroom. He dramatically pulls a blue blanket off something--
[[A mirror?]]A mirror.
//A mirror.//
Your heart pounds in your chest as your palms grow clammy and cold. Your tongue is heavy, to the point that you cannot even swallow, and a dreadful feeling sinks your stomach.
"I thought I lost this damn thing years ago," jovially says Grandfather.
You can't look away.
A mirror.
//A mirror.//
It hurts.
Oh.
//Oh// it hurts.
Water blurs your vision.
And for that one moment--that one second--[[you remember.]]<<type 185ms>>@@.highlight; //''You remember him.''//@@<</type>><<timed 13s>>
[[Wake up.|Wakeup2]]<</timed>>It's enough.
You don't have the full puzzle, but that's okay.
You know the most important piece.
//He is the reason you are here.//
A mirror?
No.
//A door.//
A door to him.
A door you walked through.
You sit up in bed with a purpose.
You can't leave this place.
//Not without him.//
[[You hurry to get dressed.]]Toriel is seated in a plush, liliac colored armchair in her living room. She has a pair of dainty reading glasses on as she calmly flips through a large leather-bound book she reads. Upon your approach, she looks up at smiles brightly at you.
Her smile falters when she sees your look.
". . . You remembered something," she says.
You nod.
She closes her book, chocolate eyes meeting $eyecolor. She measures you for a long minute.
"I see," she says softly. ". . . Come with me."
[[You follow her.]]She takes you out the front door of her cottage. The wide, open field of flowers welcomes you with a pleasant floral scent. The big blue sky looks picturesque with its fluffy clouds and untouched hills that stretch as far as the eye can see.
There is no path, only flowers and grass. You don't see any discernable landmarks, either--aside from Toriel's home--so you are uncertain how Toriel knows which way to go.
She walks in silence for several minutes as the two of you climb soft hills. The warm sun tickles the back of your <span id="cycle"><<cycle "$skincolor" autoselect>>\
<<option "white">>
<<option "ivory">>
<<optoin "porcelain">>
<<option "pale ivory">>
<<option "warm ivory">>
<<option "sand">>
<<option "rose beiege">>
<<option "limestone">>
<<option "beige">>
<<option "senna">>
<<option "honey">>
<<option "band">>
<<option "brown">>
<<option "almond">>
<<option "chestnut">>
<<option "bronze">>
<<option "umber">>
<<option "golden">>
<<option "expresso">>>
<<option "cacao">>
<<option "black">>
<<option "vitiligo">>
<<option "patchy">>
<</cycle>></span> neck.
[[Eventually, the two of you arrive at your destination.]]Toriel stands before a white stone archway. She turns her back to it, now facing you.
"This door will lead you to the next area," she says evenly. "But to enter it, you must first go through me."<<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>
You shift uneasily. <<if $cane eq 1>> Your grip tightens on your cane. <</if>>
"As I mentioned before, the monsters in this world will attack you," she says. "Our magic comes from our dancing." She gestures to you. "You are a dancer. A //$ballerina//, no?"
You nod.
"You have a chance, then," she says. "Let us dance and prove to me that letting you pass is not a mistake."
You square your shoulders back and lift your chin.
[[ENCOUNTER: TORIEL, GUARDIAN OF THE MEADOW]]In DanceTale, boss battles will be unique encounters where you have to match music notes.
At the top of the screen you will see a music note like so:
<div align='center'>
<div class="div1"> ♪ </div>
</div>
Below that note will be buttons for you to press. You must press the button that matches the note ''one'' time within the timeframe.
Example buttons:
<div align='center'><<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
Go ahead and press the buttons. When you're ready for the next screen, hit [[next]].<<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>"I dance the Waltz," Toriel kindly explains. "Since I initiated, the music will start out as the waltz, and if I am the stronger between the two it will stay in the classical genre."
<<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>
You nod at this information.
With a gesutre of her hand--
--your chest //tightens//--
--and the world becomes brighter with color.
<<if $soulview eq "pastelredcracked">>
<img src="https://i.postimg.cc/tJq4Ddym/pastelredcrack.png" class="center">
<<elseif $soulview eq "pastelredshattered">>
<img src="https://i.postimg.cc/FRgKjCtL/pastelredbroken.png" class="center">
<<elseif $soulview eq "pastelorangecracked">>
<img src="https://i.postimg.cc/SxzNgv6P/pastelorangecrack.png" class="center">
<<elseif $soulview eq "pastelorangeshattered">>
<img src="https://i.postimg.cc/K8cDLtt4/pastelorangebroken.png" class="center">
<<elseif $soulview eq "pastelyellowcracked">>
<img src="https://i.postimg.cc/G2QcBBYP/pastelyellowcrack.png" class="center">
<<elseif $soulview eq "pastelyellowshattered">>
<img src="https://i.postimg.cc/ydB1YhJY/pastelyellowbroken.png" class="center">
<<elseif $soulview eq "pastelgreencracked">>
<img src="https://i.postimg.cc/1z6MBs7j/pastelgreencrack.png" class="center">
<<elseif $soulview eq "pastelgreenshattered">>
<img src="https://i.postimg.cc/DyjCyCbB/pastelgreenbroken.png" class="center">
<<elseif $soulview eq "pastelbluecracked">>
<img src="https://i.postimg.cc/zBKMyn13/pastelbluecrack.png" class="center">
<<elseif $soulview eq "pastelblueshattered">>
<img src="https://i.postimg.cc/Sx1H3SrQ/pastelbluebroken.png" class="center">
<<elseif $soulview eq "pastelindigocracked">>
<img src="https://i.postimg.cc/DzMJSXcV/pastelindigocrack.png" class="center">
<<elseif $soulview eq "pastelindigoshattered">>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
<<elseif $soulview eq "pastelvioletcracked">>
<img src="https://i.postimg.cc/YqSSWxdv/pastelvioletcrack.png" class="center">
<<elseif $soulview eq "pastelvioletshattered">>
<img src="https://i.postimg.cc/BZp6bzBW/pastelvioletbroken.png" class="center">
<<elseif $soulview eq "pastelpinkcracked">>
<img src="https://i.postimg.cc/MT49m5yz/pastelpinkcrack.png" class="center">
<<else>>
<img src="https://i.postimg.cc/6pw4GwJ0/pastelpinkbroken.png" class="center">
<</if>>
In front of you, laid bare and naked, is your ''@@.highlight;SOUL@@''.
. . .
//How <span id="cycle"><<cycle "$ugly" autoselect>>\
<<option "ugly">>
<<option "pitiful">>
<<option "sad">>
<<option "pathetic">>
<<option "shameful">>
<<option "disgusting">>
<<option "revolting">>
<<option "grotesque">>
<<option "beautiful">>
<</cycle>></span>.//
Toriel stares at your ''@@.highlight;SOUL@@''. Her kind expression morphs into surprise, then realization, then horror, and at last, a deep profound sadness.
"You. . ." she struggles for a moment, her soft voice cracks. ". . . are much stronger than you look."
Yes.
You are.
She recomposes herself, then she lets out a long breath. She stretches out her hand to you and gently smiles. "May I have this dance, dear one?"
You <<if $ballerina eq "ballerina">>curtsy.<<else>>bow.<</if>>
[[The music begins.|Toriel1]]<<masteraudio stop>><<audio "once" volume 0.15 loop play>>''Right leg status:'' <span id="cycle"><<cycle "$rightleg" autoselect>>\
<<option "right leg">>
<<option "right prosthetic leg">>
''Left leg status:'' <span id="cycle"><<cycle "$leftleg" autoselect>>\
<<option "left leg">>
<<option "left prosthetic leg">>
''Arm status:'' <span id="cycle"><<cycle "$arm" autoselect>>\
<<option "Both of your arms burn pleasantly from the stretch.">>
<<option "Your right arm burns pleasantly from the stretch, but you feel nothing from your left since it's a prosthetic.">>
<<option "Your left arm burns pleasantly from the stretch, but you feel nothing from your right since it's a prosthetic.">>
<</cycle>></span>
<<masteraudio stop>> <<audio "snowdinforest" loop play>><<set $flawless = 0>><<set $awkward = 0>>Your breath comes out in puffs that disappear in the air. All around you are tall trees with crooked limbs covered in powdery snow. Flakes of crystal white flutter down from a partially cloudy deep blue sky. Tall grass reach up between the trees, and even bigger bushes consume what little space is left. <<set $monstercandy = 0>>
<<if $awkward eq 1>><<set $happy = "You smile thinnly.">><</if>>
A warm, picturesque golden light filters between the branches. It bounces off the ice and snow and refracts a dazzling glow.
<<set $carrot = 0>><<set $dogtreat = 0>><<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>><<set $papyrustruelove = 0>><<set $sanstruelove = 0>><<set $wingdingtruelove = 0>> <<set $asrieltruelove = 0>>
The smell of crisp, fresh air fills your lungs. The taste of newly fallen snow rests on your tongue. The sound of wind rustling leaves on bushes tickles your ears.
It is the definition of a winter wonderland and you are in awe of what you see.
Seeing the path ahead of you fills you with @@.highlight;DETERMINATION@@.
There is only one clear path forward. The trees and forage are too thick on either side of you to even consider venturing a different direction. Your first step into this new area has your pointe shoes sink entirely into the snow.
Surprisingly. . . there is no chill where you step.
//Crunch. Crunch. Crunch.//
You recall what Toriel said to you before you left: //"A blessing," she says. "The next area is. . . cold. This should keep you warm."//
The blessing is keeping you warm. Without it, in your thin outfit, you might have frozen to death.
How fortunate you are in this adventure.
Now if only you could remember everything.
[[You close your eyes.]] <<set $memoryfragment = 0>><<masteraudio stop>> <<audio "gameover" loop play>>
<img src="https://i.postimg.cc/RhWPPPY9/gameover2.png" width="50%" class="center">
<<if $soulview eq "pastelredcracked">>
<img src="https://i.postimg.cc/tJq4Ddym/pastelredcrack.png" class="center">
<<elseif $soulview eq "pastelredshattered">>
<img src="https://i.postimg.cc/FRgKjCtL/pastelredbroken.png" class="center">
<<elseif $soulview eq "pastelorangecracked">>
<img src="https://i.postimg.cc/SxzNgv6P/pastelorangecrack.png" class="center">
<<elseif $soulview eq "pastelorangeshattered">>
<img src="https://i.postimg.cc/K8cDLtt4/pastelorangebroken.png" class="center">
<<elseif $soulview eq "pastelyellowcracked">>
<img src="https://i.postimg.cc/G2QcBBYP/pastelyellowcrack.png" class="center">
<<elseif $soulview eq "pastelyellowshattered">>
<img src="https://i.postimg.cc/ydB1YhJY/pastelyellowbroken.png" class="center">
<<elseif $soulview eq "pastelgreencracked">>
<img src="https://i.postimg.cc/1z6MBs7j/pastelgreencrack.png" class="center">
<<elseif $soulview eq "pastelgreenshattered">>
<img src="https://i.postimg.cc/DyjCyCbB/pastelgreenbroken.png" class="center">
<<elseif $soulview eq "pastelbluecracked">>
<img src="https://i.postimg.cc/zBKMyn13/pastelbluecrack.png" class="center">
<<elseif $soulview eq "pastelblueshattered">>
<img src="https://i.postimg.cc/Sx1H3SrQ/pastelbluebroken.png" class="center">
<<elseif $soulview eq "pastelindigocracked">>
<img src="https://i.postimg.cc/DzMJSXcV/pastelindigocrack.png" class="center">
<<elseif $soulview eq "pastelindigoshattered">>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
<<elseif $soulview eq "pastelvioletcracked">>
<img src="https://i.postimg.cc/YqSSWxdv/pastelvioletcrack.png" class="center">
<<elseif $soulview eq "pastelvioletshattered">>
<img src="https://i.postimg.cc/BZp6bzBW/pastelvioletbroken.png" class="center">
<<elseif $soulview eq "pastelpinkcracked">>
<img src="https://i.postimg.cc/MT49m5yz/pastelpinkcrack.png" class="center">
<<else>>
<img src="https://i.postimg.cc/6pw4GwJ0/pastelpinkbroken.png" class="center">
<</if>>
<div align='center'>
<<if $route eq "Sans">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
@@.sans;''@@.highlight2;what's the point in that?@@''@@<</type>>
<<elseif $route eq "Papyrus">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
@@.papyrus;''@@.highlight2;You can do this!@@''@@<</type>>
<<elseif $route eq "Wingding">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
;''@@.highlight2;🏱︎●︎♏︎♋︎⬧︎♏︎ 🙵♏︎♏︎◻︎ ⬥︎♏︎●︎●︎📬︎@@''<</type>>
<<elseif $route eq "Asriel">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
''@@.highlight2;Idiot. . .@@''<</type>>
<</if>>
[[Continue]]
<<link "Remember">><<script>>UI.saves()<</script>><</link>>
<<link "Forget">><<script>>UI.restart()<</script>><</link>></div><<masteraudio stop>><<audio "snowdinforest" loop play>>Your breath comes out in puffs that disappear in the air. All around you are tall trees with crooked limbs covered in powdery snow. Flakes of crystal white flutter down from a partially cloudy deep blue sky. Tall grass reach up between the trees, and even bigger bushes consume what little space is left. <<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>
<<set $monstercandyeaten = 0>>
A warm, picturesque golden light filters between the branches. It bounces off the ice and snow and refracts a dazzling glow.
<<set $monstercandy = 0>><<set $carrot = 0>><<set $dogtreat = 0>><<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>><<set $papyrustruelove = 0>><<set $sanstruelove = 0>><<set $wingdingtruelove = 0>> <<set $asrieltruelove = 0>>
The smell of crisp, fresh air fills your lungs. The taste of newly fallen snow rests on your tongue. The sound of wind rustling leaves on bushes tickles your ears.
It is the definition of a winter wonderland and you are in awe of what you see.
Seeing the path ahead of you fills you with @@.highlight;DETERMINATION@@.
There is only one clear path forward. The trees and forage are too thick on either side of you to even consider venturing a different direction. Your first step into this new area has your pointe shoes sink entirely into the snow.
Surprisingly. . . there is no chill where you step.
. . . ?
Wait. . . ?
Didn't you. . . ?
//Didn't you go through this already?//
. . .
No.
Of course not. How silly of you.
//Crunch. Crunch. Crunch.//
You move forward down the path. The silence is broken up by the sound of snow crunching beneath your feet. For several minutes, you continue to marvel at the sight of the forest.
Your pointe shoes sink into the snow and step on a stick.
<<linkappend Snap. <q> Snap.</q>>>
You look down at the stick, struck by a strong sense of déjà vu.
[[Strange.]]\<</linkappend>><<audio "snowdinforest" pause>> <<audio "wind" play>>
<<timed 2s>>
\<<goto "snowcont">>
\<</timed>><<audio "wind" stop>><<audio "snowdinforest" loop play>>It's no use. You can't remember anything concrete. Whatever glimpses you have of it fades faster than a waking dream.
<<if $gender eq "woman">><<set $HER = "HER">><<elseif $gender eq "man">><<set $HER = "HIM">><<else>><<set $HER = "THEM">><</if>>
You move forward down the path. The silence is broken up by the sound of snow crunching beneath your feet. For several minutes, you continue to marvel at the sight of the forest.
//Crunch. Crunch. Crunch.//
<span id="cycle"><<cycle "$snow" autoselect>>\
<<option "You've never seen snow before so this is a double wonder to you.">>
<<option "Snow in the city turns dirty quickly. You've never seen such pristine snow before. It's wonderful to see it in this light.">>
<<option "Snow in the city turns dirty quickly. You've never seen such pristine snow before. You hate it.">>
<</cycle>></span>
As you look around, you notice the lighting seems. . . off.
In hindsight, you realize that the lighting was rather strange in the previous place.
Here there is light in the sky, but you see no sun. Instead you see a collection of stars that form a constellation you don't recognize; as if someone took a paint brush and speckled them on a deep blue canvas. They give some light--certainly--but nothing comparable to the sun. You can look at them without any eye strain.
So where is this light coming from? What is bathing this snow in a golden glow?
//Crunch. Crunch. Crunch.//
Your pointe shoes sink into the snow and step on a stick.
<<if $route eq "Asriel">>
<<linkappend Snap. <q> Snap.</q> t8n>>
<<timed 2.0s t5n>>
<<next>>The stick snaps.
<<next>> You look down at the stick.
<<next>> You hear a sharp //whoosh// coming from your right side, almost like a whistle.
<<type 156ms>>//''NO! NOT $HER!''//<</type>>
<<next>> <<type 156ms>> Your mind explodes in burning, agonizing pain before you can even turn your head. <</type>><</timed>><<timed 35s>>
\<<goto "death1">>
\<</timed>>\
\<</linkappend>>
<<else>>
<<linkappend Snap. <q> Snap.</q> t8n>>
<<timed 2.0s t5n>>
<<next>>The stick snaps.
<<next>> You look down at the stick.
<<next>> You hear a sharp //whoosh// coming from your right side, almost like a whistle.
<<next>> <<type 156ms>> Your mind explodes in burning, agonizing pain before you can even turn your head. <</type>><</timed>><<timed 25s>>
\<<goto "death1">>
\<</timed>>\
\<</linkappend>><</if>>//Crunch. Crunch. Crunch.//
You carry on as normal.
You have to admit that your mind isn't at it's best at the moment anyway. The holes in your memory perturb you more than you would care to admit.
A part of you worries it might be related to the damage to your @@.highlight;SOUL@@. It wouldn't surprise you. According to every healer your grandfather took you to, you aren't even supposed to be alive. All of them kept telling you that you might not even make it through the night.
Yet you did.
You carry on. You and your $ugly @@.highlight;SOUL@@.
//Crunch. Crunch. Crunch.//
You can still recall the look on Grandfather and Chara's faces the first time you were told you were going to die. Grandfather wept, and Chara turned ashen. Grandfather apologized that he couldn't help you, and Chara kept mumbling //sorry// over and over. There were a lot of tears shed that night.
None from you.
When your @@.highlight;SOUL@@ broke. . . a part of you. . . broke with it. . .
<<if $route eq "Sans">>
Everything felt so pointless.
''@@.highlight2;Because it is.@@''<<elseif $route eq "Papyrus">>
Everything felt impossible..
''@@.highlight2;I failed.@@''<<elseif $route eq "Wingding">>
Everything became too overwhelming.
''@@.highlight2;✋︎⧫︎🕯︎⬧︎ ⧫︎□︎□︎ ❍︎◆︎♍︎♒︎📬︎@@''<<elseif $route eq "Asriel">>
Everything felt so numb.
''@@.highlight2;Better numb than hurting.@@''<</if>>
Things got better.
Each night you survived when you shouldn't, your family of three dared to hope for something close to normalcy.
Now years later, you continue to defy the odds.
[[Crunch. Crunch. Crunch. Crunch.]]You peek around the corner and see--
Nothing.
Well, that's not wholly accurate, but it's difficult to comprehend.
It's nothing, and something at the same time. There are //cracks// in reality; as if looking through a broken mirror. Everything shown in the reflection is a twisted reality of nothing(?).
How do you describe the indescribeable?
<<if $route eq "Sans">>
"I wouldn't stare too long, kiddo," drawls Sans. "Continue along."
You gesture towards it, a questioning look on your face.
"It's nothing," he says. "Don't think too hard about it."
. . .
You get the impression that he wouldn't answer any of your questions regardless.
<<elseif $route eq "Papyrus">>
"Human! Don't dawdle here, it's much too dangerous," he says. "Proceed to the next puzzle."
You gesture towards it, a questioning look on your face.
"It's nothing. Literally! Nothing has started to infect bits of our world," he says. "It's okay though, my NOT-LAZY brother is working on a solution so everything will work out. In the mean time, it's best to keep away."
You agree to keep away.
<<elseif $route eq "Asriel">>
He raises your hand up to his nose. The purple light in his eyes dance with dark mirth as he smiles.
"Stay away from the nothing, [REDACTED]," he says. "I'd hate for our game to end too soon."
<<else>>
You shiver as you stare at it.
You think it's best to stay away from it. . . whatever it is.
-
"What's that smell? It's such a wonderful smelly-smell. I love that smell. Oh I can't resist, I have to know what it is!"
The door opens up and you are greeted by the fluffiest dog monster you have yet to encounter. Their dark fur is so thick that it covers their eyes. The dog monster barely comes up to your hip where they promptly sniff you.
"What an amazing scent! You are amazing. Oh thank you for letting me smell such sweetness," the dog exclaims. "A treat! You deserve a treat."
You shake your head, but you don't think the dog can see you with such thick fur covering their eyes.
The dog digs into the pockets of their oversized sweater and proudly presents--
--candy?
It's a brightly wrapped piece of candy.
Harmless enough to accept. You accept the piece of candy.
"Take good care of it," says the dog.
[[You will. You put the candy away.
[[You will. You eat the candy, taking care to savor it.You hear a //Crunch// outside your own. It came from behind.
<<if $ballerina eq "ballerina">><<set $giggle eq "giggle">><<else>><<set $giggle eq "chuckle">><</if>>
"@@.sans;Is that any way to treat a pal?@@" drawls a low voice. "@@.sans;Turn around and shake my hand.@@"
<<if $route eq "Sans">>
This voice stirs something in you. A faintly nagging sensation tickles the back of your mind.
Interesting.
<<else>>
You sense no malice to the voice. You're not certain how he could have appeared behind you--there is only one path, and it leads to deadend (where you came from). You should have seen him.
Curious.
<</if>>
You turn around.
He's shorter than you expected; a little over <span id="cycle"><<cycle "$feet" autoselect>>\
<<option "4 ft">>
<<option "1 m">>
<</cycle>></span> you'd wager. He's a small skeleton in a baggy dark blue hoodie with white drawstrings, the hood is pulled up to cover his skull. Two white eyelights with a faint blue hue stare up at you.
He's got one hand stretched out to you, and the other is in the pocket of his hoodie.
You take his offered hand.
It comes off with a //pop.//
You stare, wide-eyed, at his now detached hand in your hand.
"@@.sans;Gotta //hand// it to you, that's a firm grip you've got there,@@" says the skeleton with a grin far too wide for your comfort.
<<if $route eq "Sans">>
You can't help it.
You <<if $ballerina eq "ballerina">>giggle.<<set $giggle = "giggle">><<else>>chuckle.<<set $giggle = "chuckle">><</if>>
His eyelights brighten.
You wonder if he used a fake hand--?
<<else>>
Oh no. You can't help it. You make a face of disbelief at his dark humor.
You hope it's at least a fake hand--
<</if>>
He takes back the hand and with a //snap// and //pop// and //crack// he puts it back on his wrist.
He used his real hand for the joke.
<<if $route eq "Sans">>
That's commitment. You admire that in a comedian.
<<else>>
That's insane. Who goes that far for a joke? A //bad// joke at that?
<</if>>
He does not give you a second to react as he continues to say, "@@.sans;Name's Sans. Sans the skeleton.@@"
You wave hello.
<<if $route eq "Sans">>
"@@.sans;You're a human, right? That's hilarious,@@" he says.
For some reason, you get the impression he is less than amused. You can't pin the undercurrent in his tone, and it's especially hard to get a ready on him when he hasn't stopped grinning. Discomfort nettles in the back of your head.
<<else>>
"@@.sans;You're a human, huh? Good timing,@@" he says.
<</if>>
You shift your weight, uncertain how to respond. You doubt he could read sign language, and you didn't want to take Toriel's notepad and pen without her permission.
"@@.sans;See, I've got a brother who's been feeling down lately. He's been keen to capture a human,@@" he says. "@@.sans;Seeing you would make his day, I'm sure. Do me a favor and play along with him. Don't worry. He's harmless. Even when he tries not to be.@@"
You blink--
"@@.sans;--thanks a million,@@" says Sans, giving you no time to respond (even if you could) or reject the favor. "@@.sans;See ya up ahead, kiddo.@@"
With that, Sans casually walks around you and continues on the path. The path takes a sharp turn to the right a scarce few steps ahead, so he is out of your sight quickly.
. . .
<<if $route eq "Sans">>
Something feels. . . wrong. That interaction feels. . . //wrong.//
<<else>>
That was. . . weird.
<</if>>
It's been a while since you've had such a one-sided conversation. You take a few steps forward and peak around the corner--
--he's gone.
You blink.
[[Okay.]]Right. . . Okay.
You decide it's best to put any preconception of monsters out of your mind. Not all can be like Toriel--just like humans! They must each be unique in their own way.
From that perspective, it's exciting to see the kind of monsters you'll meet along the way.
Moving along the path, you casually brush off the flakes of snow that stick to you.
<<if $snow eq "You've never seen snow before so this is a double wonder to you.">>
As you brush the flakes off, you stop to admire what has accumulated. It's as soft as powder. With a gentle blow, the snow flies out of your hand like seeds from a dandelion.
<span id="cycle"><<cycle "$snow2" autoselect>>\
<<option "You wish you could live in a place where it snows like this all the time.">>
<<option "While pretty to look at, you can see how it might get old to some.">>
<</cycle>></span>
$happy
<<elseif "Snow in the city turns dirty quickly. You've never seen such pristine snow before. It's wonderful to see it in this light.">>
As you brush the flakes off, you stop to admire what has accumulated. It's as soft as powder. With a gentle blow, the snow flies out of your hand like seeds from a dandelion.
<span id="cycle"><<cycle "$snow2" autoselect>>\
<<option "You wish you could live in a place where it snows like this all the time.">>
<<option "While pretty to look at, you can see how it might get old to some.">>
<</cycle>></span>
$happy
<<else>>
Yuck.
You can't wait to get out of the snow.
<</if>>
The path branches.
[[Go left. (North)]]
[[Go forward. (East)]]You take the path to the north. It climbs up a hill.
At the top is a laid out red plaid picnic blanket, complete with a wicker picnic basket. There are several plates set out on the picnic blanket. A few of the plates have dog treats on them, and one of them has a large carrot.
<<if (($dogtreat eq 0)) or ($carrot eq 0)>>
[[Take a dog treat.]]
[[Take the carrot.]]
<<elseif $dogtreat eq 1>>
Since you have no pockets, you can only carry one thing.
[[Swap the dogtreat for a carrot.]]
<<elseif $carrot eq 1>>
Since you have no pockets, you can only carry one thing.
[[Swap the carrot for a dogtreat.]]
<<else>>
Dog treat & Carrot error
<</if>>
[[Return to the split and go forward. (East)]]Moving down the path you spot a small wooden station. It has a slanted wooden roof with snow piled on top. You take a peak at the station and notice that it's filled with old ketchup, relish, mustard, and pickle jars. There's also one shoe (shoelaces undone) wedged between the floorboard.
<<if $route eq "Sans">>
You recognize the shoe as belonging to Sans. It matches the pair he had on earlier.
Those were also untied. . . you wonder if Sans knows how to tie his shoes, or is he too lazy to do so?
<<else>>
. . . Where's the other shoe?
<</if>>
[[Continue forward.]]You take a dog treat. <<set $dogtreat = 1>>
It has the faint smell of bacon.
[[Return.|North1]]You take the carrot. <<set $carrot = 1>>
What a healthy choice.
[[Return.|North1]]You take a dog treat and put the carrot back. <<set $dogtreat = 0>> <<set $carrot = 1>>
What a healthy choice.
[[Return.|North1]]You swap the carrot for a dogtreat.<<set $carrot = 0>><<set $dogtreat = 1>>
It has the faint smell of bacon.
[[Return.|North1]]Moving down the path you spot a small wooden station. It has a slanted wooden roof with snow piled on top. You take a peak at the station and notice that it's filled with old ketchup, relish, mustard, and pickle jars. There's also one shoe (shoelaces undone) wedged between the floorboard.
<<if $route eq "Sans">>
You recognize the shoe as belonging to Sans. It matches the pair he had on earlier.
Those were also untied. . . you wonder if Sans knows how to tie his shoes, or is he too lazy to do so?
<<else>>
. . . Where's the other shoe?
<</if>>
[[Continue forward.]]This picnic looks lonely.
<<if (($dogtreat eq 0)) or ($carrot eq 0)>>
[[Take a dog treat.]]
[[Take the carrot.]]
<<elseif $dogtreat eq 1>>
Since you have no pockets, you can only carry one thing.
[[Swap the dogtreat for a carrot.]]
<<elseif $carrot eq 1>>
Since you have no pockets, you can only carry one thing.
[[Swap the carrot for a dogtreat.]]
<<else>>
Dog treat & Carrot error
<</if>>
[[Return to the split and go forward. (East)]]Going around another corner, you stop when you notice Sans up ahead.
He's slouched next to another monster. This one is twice Sans' height. He's another skeleton monster with a long sleeved white poet's shirt, and a bright red band wrapped around the spine at his waist. His long, black pants are tucked into red dress shoes. His right foot taps impatiently as he has both of his hands on his hips. "@@.papyrus;SANS! Again! Again you forgot to recalibrate your traps. I had to do it for you.@@"
"@@.sans;Sorry bro, had a //nap//portunity come up and I couldn't miss it,@@" says Sans.
<<if $route eq "Sans">>
You $giggle quietly at the pun.
<<elseif $route eq "Papyrus">>
You feel for the other skeleton. It's never fun having to take on someone else's job.
<</if>>
"@@.papyrus;BEING LAZY IS NOT AN EXCUSE!@@" The monster stomps his foot. "@@.papyrus;You--@@" The monster gestures down the path in your direction. "@@.papyrus;--haven't even finished cleaning up your sentry post, have you?! I bet if I take a look right--@@" The monster looks over at you. The monster falls silent.
The monster looks to Sans.
The monster looks to you.
The monster looks to Sans.
The monster looks to you.
The monster looks to Sans.
The monster looks to you.
"@@.papyrus;Sans, is that a human?@@" asks the monster.
"@@.sans;Where, Paps?@@" asks Sans.
The monster points to you.
"@@.sans;Yeah, that's a human,@@" says Sans.
The monster proceeds to squeal with glee. "@@.papyrus;Oh my God! Sans--Sans--I--I--I'm gonna--I'M GOING TO BE SO--SO--POPULAR!@@"
"@@.sans;Yep,@@" says Sans.
"@@.papyrus;EVERYONE WILL WANT TO BE MY FRIEND!@@"
"@@.sans;They're missing out by not being your friend already, buddy,@@" he says.
"@@.papyrus;I WILL BATHE IN THE SHOWER OF KISSES EVERY MORNING.@@"
"@@.sans;Sure, Paps.@@"
The monster points to you. "@@.papyrus;Human!@@"
You point to yourself.
"@@.papyrus;Yes! You!@@"
Yes, you.
"@@.papyrus;Come this way if you dare, human! For I, the GREAT Papyrus, will capture you the moment you do. There is nothing you have done that I have not already forseen, and therefore already prepared. You will be dazzled! Bamboozled! In AWE of what comes next@@," Papyrus exclaims. He's brimming with excitement he jumps up and down every so often. "@@.papyrus;You will not win!@@"
He takes a big breath.
<<if $route eq "Papyrus">>
"@@.papyrus;No matter how cute you are!@@" Papyrus declares.
"@@.sans;What?@@" goes Sans.
"@@.papyrus;NYEH-HEH-HEH-HEH!@@" Papyrus cackles with glee as he rushes off.
Sans looks at his brother's retreating back. He looks to you.
If he had eyebrows to raise, you get the impression he would raise one at you.
All you can do is smile awkwardly, uncertain how to respond.
<<else>>
"@@.papyrus;No! Matter! What! NYEH-HEH-HEH-HEH!@@" Papyrus cackles with glee as he rushes off.
<</if>>
You look to Sans.
Sans looks to you.
You raise an eyebrow.
Sans shrugs.
[[Continue forward.|Forward2]] "Whatever is moving, I'll make it not move anymore!" yips Doggo.<<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>
You better @@.blue;not move@@, [[then.]]<<masteraudio stop>> <<audio "encounter" loop play>><div align='center'>
<div class="divblue"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "Doggo2">>\<</timed>><<if $buttona gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<elseif $buttonb gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<elseif $buttonc gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<else>>
<div align='center'>
<div class="divblue"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "Doggo3">>\<</timed>><</if>><<masteraudio stop>> <<audio "gameover" loop play>>
<img src="https://i.postimg.cc/RhWPPPY9/gameover2.png" width="50%" class="center">
<<if $soulview eq "pastelredcracked">>
<img src="https://i.postimg.cc/tJq4Ddym/pastelredcrack.png" class="center">
<<elseif $soulview eq "pastelredshattered">>
<img src="https://i.postimg.cc/FRgKjCtL/pastelredbroken.png" class="center">
<<elseif $soulview eq "pastelorangecracked">>
<img src="https://i.postimg.cc/SxzNgv6P/pastelorangecrack.png" class="center">
<<elseif $soulview eq "pastelorangeshattered">>
<img src="https://i.postimg.cc/K8cDLtt4/pastelorangebroken.png" class="center">
<<elseif $soulview eq "pastelyellowcracked">>
<img src="https://i.postimg.cc/G2QcBBYP/pastelyellowcrack.png" class="center">
<<elseif $soulview eq "pastelyellowshattered">>
<img src="https://i.postimg.cc/ydB1YhJY/pastelyellowbroken.png" class="center">
<<elseif $soulview eq "pastelgreencracked">>
<img src="https://i.postimg.cc/1z6MBs7j/pastelgreencrack.png" class="center">
<<elseif $soulview eq "pastelgreenshattered">>
<img src="https://i.postimg.cc/DyjCyCbB/pastelgreenbroken.png" class="center">
<<elseif $soulview eq "pastelbluecracked">>
<img src="https://i.postimg.cc/zBKMyn13/pastelbluecrack.png" class="center">
<<elseif $soulview eq "pastelblueshattered">>
<img src="https://i.postimg.cc/Sx1H3SrQ/pastelbluebroken.png" class="center">
<<elseif $soulview eq "pastelindigocracked">>
<img src="https://i.postimg.cc/DzMJSXcV/pastelindigocrack.png" class="center">
<<elseif $soulview eq "pastelindigoshattered">>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
<<elseif $soulview eq "pastelvioletcracked">>
<img src="https://i.postimg.cc/YqSSWxdv/pastelvioletcrack.png" class="center">
<<elseif $soulview eq "pastelvioletshattered">>
<img src="https://i.postimg.cc/BZp6bzBW/pastelvioletbroken.png" class="center">
<<elseif $soulview eq "pastelpinkcracked">>
<img src="https://i.postimg.cc/MT49m5yz/pastelpinkcrack.png" class="center">
<<else>>
<img src="https://i.postimg.cc/6pw4GwJ0/pastelpinkbroken.png" class="center">
<</if>>
<div align='center'>
<<if $route eq "Sans">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
@@.sans;''@@.highlight2;what's the point in that?@@''@@<</type>>
<<elseif $route eq "Papyrus">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
@@.papyrus;''@@.highlight2;You can do this!@@''@@<</type>>
<<elseif $route eq "Wingding">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
;''@@.highlight2;🏱︎●︎♏︎♋︎⬧︎♏︎ 🙵♏︎♏︎◻︎ ⬥︎♏︎●︎●︎📬︎@@''<</type>>
<<elseif $route eq "Asriel">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
''@@.highlight2;Idiot. . .@@''<</type>>
<</if>>
[[Continue]]
<<link "Remember">><<script>>UI.saves()<</script>><</link>>
<<link "Forget">><<script>>UI.restart()<</script>><</link>></div><<if $buttona gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<elseif $buttonb gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<elseif $buttonc gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<else>>
<div align='center'>
<div class="divblue"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "Doggo4">>\<</timed>><</if>><<if $buttona gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<elseif $buttonb gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<elseif $buttonc gt 0>>"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]
<<else>>
<div align='center'>
<div class="divblue"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "Doggo5">>\<</timed>><</if>>Doggo lowers his sword, his gaze shifts back and forth. "No. . . movement?"
[[ACT: Pet.]]
[[ACT: Throw a snowball at his face.]]
[[ACT: Leave.]]You stealthily approach the dog monster and pat the top of his head. On the second pat, his tail wags furiously and he leans into your hand. His ears cock forward and he yips excitedly. "PAT? PET? POT? PAT? PET? POT?"
You continue to pet Doggo until he whimpers and pulls away.
"Wait? No! Pet by something unseen?" Doggo whines and looks up at the sky. "How?! What sorcery is this? This cannot be. . . I need. . . I need my dog treats. . ."
Doggo slowly sinks down into his sentry post.
[[MERCY: DOGGO.]]"ATTACK! MOVEMENT!" Doggo screams as soon as the snow hits his nose.
He leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]You stealthily sneak away.
It's for the best.
[[MERCY: DOGGO.]] Doggo has disappeared from view. You glance away to examine the path.<<masteraudio stop>> <<audio "snowdinforest" loop play>>
It branches left and right.
[[Take the path on the right. (South-East)]]
[[Take the path on the left. (North-East)]]<<masteraudio stop>> <<audio "encounter" loop play>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "L.D.1">>\<</timed>><div align='center'>
<div class="divorange"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "L.D.2">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "L.D.3">>\<</timed>><div align='center'>
<div class="divorange"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "L.D.4">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "L.D.5">>\<</timed>><div align='center'>
<div class="divorange"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "L.D.6">>\<</timed>><<if ((($buttona eq 4))) and (($buttonb eq 3)) and ($buttonc eq 2)>>"Yes, yes, yes!" L.D. exclaims with glee. He drops his sword to take both your hands and spin with you in the snow. Around and around you both spin, mindlessly lost to the music and beat.
It's a sensless, instinctive dance with no true form or pattern.
Simply you, L.D., and the cheerful music produced by both of you.
[[Lesser Dog is satisfied.]]
<<else>>
"You play badly!" yips L.D.. He lunges at you with a sword drawn.
Badly--?
[[Your neck hurts.]]<</if>>MENU TEST FOR BOSS FIGHT!<<set $papyrusfail = 0>>
Button test (each press sets the count to 0)
<<button "♬">><<set $buttona = 0>><</button>> <<set $buttona = 0>>
<<button " ♪ ">><<set $buttonb = 0>><</button>> <<set $buttonb = 0>>
<<button "♩">><<set $buttonc = 0>><</button>> <<set $buttonc = 0>>
<<button "♫">><<set $buttond = 0>><</button>><<set $buttond = 0>>
[[Papyrus Boss Fight - NonRomance]]
[[Papyrus Boss Fight - Romance]]
[[Skip]]
[[EXIT: SNOWDIN]] (used to test failsafe, the first check is 3 notes in for quick loops)
You meander past Sans.
<span id="cycle"><<cycle "$forward2" autoselect>>\
<<option "You're curious about what's ahead.">>
<<option "There's only one way forward.">>
<<option "Time to keep going.">>
<<option "Oof.">>
<<option "Hmm.">>
<</cycle>></span>
<<if $route eq "Sans">>
You glance back at the short skeleton, but to your surprise he is no longer in view.
A pang of disappointment makes you frown.
<</if>>
//Crunch. Crunch. Crunch.//
Each exhale of your breath lingers in the air for a few seconds before dissappating. Every so often you glance down at your shoes to ensure they haven't soaked through. You may not feel the cold, but the fact that you are //also// avoiding getting wet is a bonus.
Pointe shoes are //not// meant to get wet.
<span id="cycle"><<cycle "$howyouwalk" autoselect>>\
<<option "You walk with your hands folded neatly in front of you.">>
<<option "You walk with your hands folded neatly behind you.">>
<<option "You let your arms hang down as you walk.">>
<<option "You walk with your hands held close to your chest.">>
<<option "You swing your arms side to side as you walk.">>
<</cycle>></span>
<span id="cycle"><<cycle "$howyouwalk2" autoselect>>\
<<option "You walk on your tip toes.">>
<<option "You take every other step on your tip toes.">>
<<option "You walk flat footed.">>
<<option "You walk with a spring in your step.">>
<</cycle>></span>
[[At least there's only one way forward.]]Down the path you see another station set up.
Curious to see if it is //also// filled with condiments, you approach it. As you near it, something pops up from behind the counter.
A monster close to your height abruptly stands up from behind. They have a short, fuzzy snout and are covered head to toe in black and white fur. Short, cropped ears are pointed in your direction and milky white eyes stare blankly ahead at you.
The dog monster wears a white tank top and black camouflage pants.
He lets out a low growl. "Did something move? I smell someone ''new''."
[[You instictively freeze in place.]]
[[You wave your hand to say hello.]]"Whatever is moving, I'll make it not move anymore!" yips Doggo.<<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>
You better @@.blue;not move@@, then.
[[ENCOUNTER: DOGGO, ROYAL GUARDSMAN]]"MOVEMENT!" screams the dog monster as he leaps upon you with a sword drawn.
He swipes through the air.
[[Your neck hurts.]]<<masteraudio stop>> <<audio "encounter" loop play>><div align='center'>
<div class="divblue"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>></div>
<<timed 5s>>\<<goto "Doggo2">>\<</timed>>This path climbs up a hill.
The trees thin out as you reach the top. You are soon overlooking a massive cliff drop. As you shuffle near the edge, you inadvertently kick a loose rock over the edge.
It falls for several seconds until you hear it hit the densely forested area below.
Yikes.
Beside you, near the edge of this cliff, is a misshapen snowman that is missing a carrot nose.
<<if $carrot eq 1>>
Good thing you have a carrot on you.
[[Give the snowman your carrot.]]
[[Keep the carrot.]]
<<else>>
Shame you don't have a carrot on you.
[[Return to the split and go right.]]<</if>>Into the next area you stop short upon realizing that Papyrus and Sans are up ahead.
. . . and the path has turned into a pitfall filled with wooden poles.
"@@.papyrus;How many times do I have to tell you? STOP LEAVING YOUR SOCK IN THE KITCHEN.@@"
"@@.sans;'kay,@@" says Sans.
"@@.papyrus;Don't //'KAY// me!@@" Papyrus stomps his foot. "@@.papyrus;Pick it up!@@"
"@@.sans;'kay,@@" agrees Sans.
"@@.papyrus;AND DON'T EVEN ''THINK'' ABOUT PUTTING IT BACK IN THE KITCHEN!@@"
"@@.sans;'kay,@@" goes Sans.
"@@.papyrus;You will put it in the laundry basket //where it belongs//,@@" Papyrus stresses.
Sans' smile stretches. "@@.sans;I will put it where it belongs.@@"
<<if $route eq "Sans">>
You get the feeling there's a hint of mischevious delight in that grin.
<</if>>
"@@.papyrus;Good. I'm glad we've reached an agreement,@@" settles Papyrus. "@@.papyrus;Now regarding your lackluster trap--OH! HUMAN!@@"
<<if $route eq "Papyrus">>
You wave to Papyrus.
Papyrus smiles and waves back to you.
<<else>>
You tilt your head in acknowledgement.
<</if>>
"@@.papyrus;Welcome, human!@@" exclaims Papyrus excitedly. "@@.papyrus;Er--no--wait--UN-Welcome, human! Tremble in awe of my first, mighty trap for you! The only way across is to jump on the poles. But be careful. . . things might get //slippery// NYEH-HEH-HEH-HEH!@@"
You examine the top of the poles, expecting for them to be covered in ice, or water, or anything that could make you slip, but. . . no. They're normal wooden poles.
"@@.sans;Mmm. . . forgetting something, Paps?@@" Sans nudges his brother.
Papyrus cocks his head to the side in puzzlement. He looks to Sans, to the poles, and back to Sans. "@@.papyrus;N--OH! Right!@@"
Papyrus reaches into the pocket of his pants and pulls out a bar of soap.
He throws it on one of the poles.
"@@.papyrus;NYEH-HEH-HEH-HEH! For Nothing in this world is as slippery as soap!@@"
Oh.
The soap is placed on only one of the poles. None of the poles are a significant distance away--less than a normal jump for you--and you see nothing to prevent you from going around the soap.
<<if $cane eq 1>>
You toss your cane up to grasp it by the shaft instead of the handle. You size up the distance between the poles, and then you promptly cross the pit.
You gracefully leap from one pole to the next, a firm grip on your cane, until you reach the other side.
<<else>>
After a moment to double check the distances, you promptly cross the pit. You gracefully leap from one pole to the next until you reach the other side.
<</if>><<if $ballerina eq "ballerina">>
You curtsy as you land.
<<else>>
You bow as you land.
<</if>><<if $route eq "Papyrus">>
Papyrus enthusiastically claps for you, then realizes he's (maybe?) not supposed to do that and stops.
<</if>>
"@@.papyrus;Incredible! You dancing demon. You conquered it so easily. //Too easily.// Almost like you've done this before!@@" [[the skeleton remarks.]]You push the carrot into the center of the snowman's face.
Much better!
<<set $carrot = 2>>
[[Return to the split and go right.]] You keep the carrot.
[[Return to the split and go right.]] Into the next area you stop short upon realizing that Papyrus and Sans are up ahead.
. . . and the path has turned into a pitfall filled with wooden poles.
"@@.papyrus;How many times do I have to tell you, STOP LEAVING YOUR SOCK IN THE KITCHEN.@@"
"@@.sans;'kay,@@" says Sans.
"@@.papyrus;Don't //'KAY// me!@@" Papyrus stomps his foot. "@@.papyrus;Pick it up!@@"
"@@.sans;'kay,@@" agrees Sans.
"@@.papyrus;AND DON'T EVEN ''THINK'' ABOUT PUTTING IT BACK IN THE KITCHEN!@@"
"@@.sans;'kay,@@" goes Sans.
"@@.papyrus;You will put it in the laundry basket //where it belongs//,@@" Papyrus stresses.
Sans' smile stretches. "@@.sans;I will put it where it belongs.@@"
<<if $route eq "Sans">>
You get the feeling there's a hint of mischevious delight in that grin.
<</if>>
"@@.papyrus;Good. I'm glad we've reached an agreement,@@" settles Papyrus. "@@.papyrus;Now regarding your lackluster trap--OH! HUMAN!@@"
<<if $route eq "Papyrus">>
You wave to Papyrus.
Papyrus smiles and waves back to you.
<<else>>
You tilt your head in acknowledgement.
<</if>>
"@@.papyrus;Welcome, human!@@" exclaims Papyrus excitedly. "@@.papyrus;Er--no--wait--UN-Welcome, human! Tremble in awe of my first, mighty trap for you! The only way across is to jump on the poles. But be careful. . . things might get //slippery// NYEH-HEH-HEH-HEH!@@"
You examine the top of the poles, expecting for them to be covered in ice, or water, or anything that could make you slip, but. . . no. They're normal wooden poles.
"@@.sans;Mmm. . . forgetting something, Paps?@@" Sans nudges his brother.
Papyrus cocks his head to the side in puzzlement. He looks to Sans, to the poles, and back to Sans. "@@.papyrus;N--OH! Right!@@"
Papyrus reaches into the pocket of his pants and pulls out a bar of soap.
He throws it on one of the poles.
"@@.papyrus;NYEH-HEH-HEH-HEH! For Nothing in this world is as slippery as soap!@@"
Oh.
The soap is placed on only one of the poles. None of the poles are a significant distance away--less than a normal jump for you--and you see nothing to prevent you from going around the soap.
<<if $cane eq 1>>
You toss your cane up to grasp it by the shaft instead of the handle. You size up the distance between the poles, and then you promptly cross the pit.
You gracefully leap from one pole to the next, a firm grip on your cane, until you reach the other side.
<<else>>
After a moment to double check the distances, you promptly cross the pit. You gracefully leap from one pole to the next until you reach the other side.
<</if>><<if $ballerina eq "ballerina">>
You curtsy as you land.
<<else>>
You bow as you land.
<</if>><<if $route eq "Papyrus">>
Papyrus enthusiastically claps for you, then realizes he's (maybe?) not supposed to do that and stops.
<</if>>
"@@.papyrus;Incredible! You dancing demon. You conquered it so easily. //Too easily.// Almost like you've done this before!@@" [[the skeleton remarks.]]<<audio "snowdinforest" pause>> <<audio "wind" play>>
<<timed 2s>>
\<<goto "memory1">>
\<</timed>><<audio "wind" stop>><<audio "glitch" stop>> <<if $route eq "Sans">><<audio "sanssoulmate" play>>
He taps his foot to the beat, his back pressed to you.
You mimic his movement, your foot taps against the ground.
One. Two. Three!
The beat drops and he spins around with you. Your motion is fluid as your bodies dance in synch to the rhythm. The music is fast and pops unexpectedly, but you intuitively react to each sudden movement.
You love his music. You love the songs he produces when you dance together.
//Hip-hop.// That's what he calls it. It's a far cry from the delicate classical you usually make.
But that's good.
On the next step you both turn to face each other. He reaches out a bony hand to you with a grin on his face. [[You take his hand.]]
<<elseif $route eq "Papyrus">>Faster! <<audio "papyrussoulmate" play>>
Faster!
Faster!
His laughter is infectious as you both move faster, and faster, //and faster// in the starlight. The beat picks up, matching tempo with your energic movements.
You never miss a step, and neither does he.
On the next step you move away from each other. He does a magnificant spin, and then holds out a bony hand to you with a grin on his face. [[You take his hand.]]
<<elseif $route eq "Asriel">>One step. Two step. //Three step.//<<audio "asrielsoulmate" play>>
Your steps are mirrored perfectly. He moves in, and you move out.
Chest to chest, you waltz in gentle harmony to the smooth music.
One step. Two step. //Three step.//
He spins you around in a flourish, his vivid eyes bright with affectionate warmth. His spin pushes you away, and you twirl on the last step, the tips of your fingers touching as you complete your twirl.
He holds out his hand to you as the music swells.
[[You take his hand.]]
<<else>>Slow.<<audio "gastersoulmate" play>>
Easy.
Gentle.
You sway to soft music, like waves lapping against a lake's shoreline. He moves with purpose, and you match him with instinctive ease.
Not one step misplaced. Not one movement hesitated. Not one second spent looking away from you.
He smiles so kindly at you, and you can't resist returning it.
He grips your waist, and smoothly spins you around him in the air. You laugh in surprised delight.
He sets you down as the music comes to a slow.
. . . And picks up again once more.
He offers his hand.
[[You take his hand.]]<</if>>
<<timed 3s>>
\<<goto "memoryend">>
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\<<goto "memoryend">>
\<</timed>><<audio "glitch" stop>>"@@.papyrus;However!@@"<<if $route eq "Sans">><<audio "sanssoulmate" stop>> <<elseif $route eq "Papyrus">><<audio "papyrussoulmate" stop>> <<elseif $route eq "Asriel">><<audio "asrielsoulmate" stop>> <<else>> <<audio "gastersoulmate" stop>><</if>> <<audio "snowdinforest" loop play>>
You rapidly blink to clear away the surge of dizziness. Your stomach is in your throat. <<if $cane eq 1>> Your grip tightens on the handle of your cane.<</if>>
<<if $route eq "Sans">>
''@@.highlight2;Sans watches you carefully.@@''
<<elseif $route eq "Asriel">>
''@@.highlight2;He wathces you from afar.@@''
<</if>>
Papyrus continues his boast, "@@.papyrus;The next puzzle will NOT be so easily conquered. It is designed by my brother, Sans.@@"
With that declaration, Papyrus hurries away. You can hear his cackle of //NYEH-HEH-HEH// as he goes.
<<if $route eq "Papyrus">>
It makes you smile.
<</if>>
You walk along the path. <<if $cane eq 1>> You lean heavily on your cane, your joints aching after the jumps. You have perfect mobility when you dance due to your magic, but only in that instant. Having to make unexpected jumps without warming up or stretching has left you uncomfortably sore.
Pressing your lips together in a thin line, you try to look on the optimistic side of things.
Like at least your cane is handling the snow better than expected!<</if>>
As you pass by Sans, you give him a curt nod to politely acknowledge him. He keeps a grin on his face.
It's hard to tell if it's sincere since he hasn't lost it once since meeting you, and it lacks the intrinsic warmth you get from Papyrus.
<<if $route eq "Sans">>
Your chest tightens. You wish he'd smile properly.
<<else>>
He must be a very relaxed monster; neither warm nor cold.
<</if>>
[[You climb up a hill.]]Step by step.
The snow crunches underneath you.
Ah.
Another split.
[[Continue to climb the hill (North).]]
[[Take the split and continue forward (East).]]You climb up. The path turns a corner.
You peek around the corner and see--
Nothing.
Well, that's not wholly accurate, but it's difficult to comprehend.
It's nothing, and something at the same time. There are //cracks// in reality; as if looking through a broken mirror. Everything shown in the reflection is a twisted reality of nothing(?).
How do you describe the indescribeable?
<<if $route eq "Sans">>
"@@.sans;I wouldn't stare too long, kiddo,@@" drawls Sans. Your shoulders flinch up at his sudden appearance from behind you. You didn't even hear the snow crunch beneath him. "@@.sans;Go back and take the other path.@@"
You gesture towards it, a questioning look on your face.
"@@.sans;It's nothing,@@" he says. "@@.sans;Don't think too hard about it.@@"
. . .
You get the impression that he wouldn't answer any of your questions regardless.
He nods back down the path, his grin unwavering.
. . . ''@@.highlight2;Unfeeling.@@''
You nod.
[[You return and take the split.|Take the split and continue forward (East).]]
<<elseif $route eq "Papyrus">>
You hear the thumps in the snow behind you.
"@@.papyrus;Human! Don't dawdle here, it's much too dangerous,@@" he says. "@@.papyrus;Proceed to the next puzzle.@@"
You gesture towards it, a questioning look on your face.
"@@.papyrus;It's nothing. Literally! Nothing has started to infect bits of our world,@@" he says. "@@.papyrus;It's okay though, my NOT-LAZY brother is working on a solution so everything will work out. In the mean time, it's best to keep away.@@"
You agree to keep away.
[[You return and take the split.|Take the split and continue forward (East).]]
<<elseif $route eq "Asriel">>
As you stare at it, you feel a hint of something tickling the back of your mind.
[[You close your eyes and focus on the sensation.]]
<<else>>
You shiver as you stare at it.
You think it's best to stay away from it. . . whatever it is.
[[You return and take the split.|Take the split and continue forward (East).]]<</if>>Ah.
It's snowing. You stop and look up at the mostly clear sky. The sun--still nowhere to be seen--keeps everything in a golden hour glow. The handful of clouds you see spiral up into the warm blue sky.
You reach out a hand. The snowflakes fall lazily onto your $bare hand and melts.
While you are keeping warm, you don't think it would be in your best interest to linger.
It'd be unfortunate to get caught in a blizzard. <<if $cane eq 1>> You'd probably be screwed trying to navigate it with your cane.<</if>>
[[You pick up the pace.]]He raises your hand up to his nose. The purple light in his eyes dance with dark mirth as he smiles.
"Stay away from the nothing, [REDACTED]," he says. "I'd hate for our game to end too soon."
<<timed 2s>>
\<<goto "memoryend2">>
\<</timed>>You shiver as you stare at it.
You think it's best to stay away from it. . . whatever it is.
[[You return and take the split.|Take the split and continue forward (East).]]In the next area you see a small clearing. On the opposite end of the clearing is Sans and Papyrus. The moment Papyrus spots you, he lets out a, "@@.papyrus;NYEH-HEH-HEH!@@"
Papyrus points to the ground between you two.
You see a small black box in the center of the clearing.
"@@.papyrus;Welcome human! Or should I say UN-Welcome! For you are about to face a crafty trap by my lazy but annoyingly clever brother, Sans!@@"
You stare at the black box.
"@@.papyrus;Sans! Explain your suspiciously familiar looking trap,@@" demands Papyrus.
"@@.sans;This is one of Wings' toys--@@" Sans begins to drawl out.
"@@.papyrus;Sans! You cannot use that against a human! That is very dangerous, you could kill the human.@@" Papyrus makes a frustrated noise at his brother and then turns to you. "@@.papyrus;Human, I am //SO// sorry for my brothers' carelessness. Please move on to the next puzzle--it was set up by me so it will SURELY capture you.@@"
"@@.sans;Sorry bro,@@" says Sans. He does not sound sorry.
"@@.papyrus;Go put that thing back,@@" snaps Papyrus. "@@.papyrus;I will not have you embarrass me by killing our guest.@@"
"@@.sans;'Kay,@@" goes Sans.
He casually walks up to you and picks up the tiny black box. He shoves it in his pocket.
<<if $route eq "Sans">>
He gives you a wink and shrug. "@@.sans;Sorry for //boxing// you into the next puzzle so soon.@@"
$happy
<</if>>
"@@.papyrus;Un. Believable,@@" Papyrus gripes. "@@.papyrus;Human, please pretend this didn't happen. I will meet you at the next puzzle!@@" Papyrus grabs the back of Sans' hood and drags him away, stomping and huffing with each step.
[[How nice of Papyrus to not want you dead.]]Your journey continues in silence for several more minutes. The snow is unrelenting, but thankfully not hindering. The path, while covered, can still be discerned by the lack of trees.
As you enter another clearing, you see several mounds of snow on the side of the path.
//Crunch. Crunch. Crunch.//
. . .
//Crunch. Crunch. Crunch.//
. . .
//Crunch. Crunch. Crunch.//
You wonder. . .
//Crunch. Crunch. Crunch.//
You'll find him, won't you?
//Crunch. Crunch. Crunch.//
You can't remember //how// you came here, only that you //need// to be here for him.
You need to find him.
You have to find him.
//Crunch. Crunch. Crunch.//
But what if. . .
[[You don't have a chance to finish that thought.]]With a //yip// a dog monster jumps out of one of the snow mounds you pass. The dog shakes off the snow from its baggy clothes and wags its tail furiously from side to side. "Halt! In the name of the kingdom."
You halt in the name of the kingdom.
"To pass you must! Play!" the dog yells.
You point to the dog and sign, //With you?//
"With me!" happily shouts the dog. "I'm Lesser Dog! You can call me L.D.."
You can't //call// anyone anything--
"Chase! Play! More, and more! @@.orange;Double@@ the fun!" yips the dog. <<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>>
Double the fun?
Double the movement, then.
You better @@.orange;double step@@ to keep up with this one.
[[ENCOUNTER: LESSER DOG, ROYAL GUARDSMAN]] "Come play in town with us," he says. <<masteraudio stop>> <<audio "snowdinforest" loop play>>
You sign, //Maybe.//
"I don't know what that means!" he happily exclaims. "I like you! You dance well. Dance again?"
[[You nod in agreement to dance again one day.]]
[[You shake your head.]]Lesser Dog reacts by licking your face. You have to wipe the slobber off quickly, and you decide it's best to take your leave there before you get more slobber on you.
[[He waves goodbye to you, happy with your promise.]]"Boo!" he says. "Ok."
[[He waves goodbye to you, cheerful as ever.]]You brush the snowflakes off your eyelashes with your $bare hand. Your eyes narrow as you stare at Lesser Dog's hand. The monster continues to wave goodbye to you as he leaves.
Left to right.
Right to left.
[[They wave their hand.]]You brush the snowflakes off your eyelashes with your $bare hand. Your eyes narrow as you stare at Lesser Dog's hand. The monster continues to wave goodbye to you as he leaves.
Left to right.
Right to left.
[[They wave their hand.]]To your immediate left is a large sign that reads: //WELCOME TO SNOWDIN.//
The village rests on the outskirts of a frozen lake. Numerous wooden buildings are built around the shoreline. Each with a frosted window that shines a warm golden light from within, and each with a chimney puffing clouds of thin smoke that disperse in the cold air.
Monsters meander about the village. There are many groups of them huddled off the side in pleasant, relaxed conversation. Smaller monsters--children, you presume--scurry about with peels of laughter.
The sky has dimmed to twilight; lampposts flicker on as you step into the village.
There's a lot to see here.
<<set $shop = 0>><<set $library = 0>><<set $annoyingdog = 0>><<set $grillbys = 0>><<set $hiddendoor = 0>><<set $icewolf = 0>><<set $inn = 0>><<set $gossip = 0>><<set $children = 0>>
<<if $shop eq 0>>
[[Enter the building marked as: SHOP]]
<</if>><<if $inn eq 0>>
[[Enter the building marked as: INN]]
<</if>><<if $library eq 0>>
[[Enter the building marked as: LIBRARY]]
<</if>><<if $annoyingdog eq 0>>
[[You hear barking down an alley. You go to investigate]]
<</if>><<if (($grillbys eq 0)) and ($icewolf eq 1)>>
[[Go to the building marked as: GRILLBY'S]]
<</if>><<if $hiddendoor eq 0>>
[[There's a strangely shaped house squashed between two other buildings.]]
<</if>><<if ((($gossip eq 0))) and (($shop eq 1)) and ($inn eq 2)>>
[[You approach a group of gossiping monsters.]]
<</if>><<if $children eq 0>>
[[A group of children try to get your attention.]]
<</if>><<if $icewolf eq 0>>
[[A massive wolf is gesturing to L.D.]]
<</if>>While all the other houses are box-shaped, this one looks like a burrow. It's covered in snow, and has one large, round door at the front. There are no windows, but there is a chimney that puffs smoke. <<set $hiddendoor = 1>>
[[Admire the house for a moment then return to looking around the village.|Snowdinmain]]
[[Knock on the door.]]A hearth crackles, the flames flicker with comforting warmth as you enter the building. The front room is small, with a staircase in the back leading down and up, and a door on the left side with a sign that reads: ''SHOP''. <<set $inn = 1>>
The front room is mostly empty save a small wooden bench with two potted plants on either side of it. The bench is under the wide, front-facing bay window. On the opposite end of the room is a counter; at that counter is a golden-furred rabbit monster in a white turtleneck sweater.
"Hi sweetheart," tiredly murmurs a rabbit monster with creamy gold fur. Her head rests in the palm of her hand, and her eyes are shut. She mumbles, "You can. . . leave the dinner. . . I'll eat it. . . later."
She slumps forward. Her face slams into the desk with an audible //thud// followed up by a loud snore.
She's asleep.
[[Put a blanket over her shoulders.]]
[[Gently shake her awake.]]
[[Quietly leave.|Snowdinmain]]It smells of old paper and ink. <<set $library = 1>>
It is a one-room building with only one row of books. They cover the back wall. To your left upon entering the library there is a counter with a green-furred mole monster. She wears glasses that cover half her face, and a comfortable-looking brown sweater with darker brown pants.
She tiredly looks up at your entrance. She stares at you.
<<if $cane eq 1>>
She notices your cane. "If you need a top shelf book let me know."
You nod.
<<else>>
"Careful using the ladder if you need a top shelf book. It's shaky."
You nod.
<</if>>
You wander to the back of the library.
[[Read a red book.]]
[[Read a blue book.]]
[[Read an orange book.]]
[[Read a light green book.]]
[[Read a dark green book.]]
[[Read a yellow book.]]
[[Read a black book.]]
[[Read a white book.]]
[[Return to exploring the village.|Snowdinmain]]<<set $shop = 1>>A bell rings as you enter the shop. It's a one-room building that is jampacked with an assortment of goods and knicknacks. The left side of the store is filled with food related items, the middle of the store has shelves of general goods, and the right side of the store has a variety of things that can't be classified as either food or general.
At the back of the store is a deep purple-furred, plump rabbit. She wears a red turtleneck with a pink vest, small snowflake necklace, and a beanie hat with a fuzzy top.
She, and the entire shop, are brightly lit and bathed in an oragne light.
The far right wall has a door with a sign that reads: ''INN''.
The rabbit's ears twitch in your general direction. She folds her arms across her chest as she looks you up and down.
<<if $cane eq 1>>
Her eyes linger on your cane.
<</if>>
In a gruff, no nonsense tone she asks, "Here to buy?"
You shake your head.
"Sell?"
You shake your head.
"Browse, then?" the rabbit asks with an amused tone.
You nod at this.
"I suppose that makes sense. You're human, aren't you?"
You nod.
"Probably don't have the same money as us," she muses.
You have no money. You nod again.
Her nose twitches as she smiles lazily at you. "Heh. Unfortunate for you."
<<if $inn eq 2>>
She raises her arms above her head and stretches.
"Lucky for you, I peaked across the inn when you first came in. I saw you put the blanket over my sister, Poppy. That was sweet of you. Sweet enough I'll let you take something from the clearance bin for free."
$happy
[[You browse the clearance bin.]]
<<else>>
She raises her arms above her head and stretches.
"Look away, kiddo."
You look around the store.
[[Return to exploring the village.|Snowdinmain]]<</if>>"A.D. you //cannot// keep stealing his bones," scolds a tall dog monster with snow-white fur and dark brown eyes. She places both hands on her hips as she stares down at a small white dog. The small dog looks up at her expectantly, a comically large bone in its mouth.<<set $annoyingdog = 1>>
The smaller dog whines.
"A.D., it is not nice to keep taking Papyrus' special attack," continues to scold the dog monster.
The smaller dog whines again.
"Yes, I know it smells good. And looks good. And tastes good. And is fun to bury. //But still!// We have a reputation to protect."
A.D. continues to pitifully whine.
She sighs. "Yes. . . you make a good point. Ok, I'll look the other way this time, but it's the last time!"
A.D. yips happily.
. . .
[[Pretend you saw nothing and back away.|Snowdinmain]]Grillby’s is a bar, as it turns out. The smell of greasy burgers and French fries fills your nostrils and makes your stomach rumble. In the far back left corner of the bar is a jukebox--something you've never seen in person, only in older movies.<<set $grillbys = 1>>
There are several booths on the right side; all of them filled by an assortment of monsters. You see rabbits, dogs, fish, cats, birds, and everything in between. On the left there are large, round dining tables and most of them are also filled. The largest one has all dog monsters who appear to be in the middle of a card game. You recognize a couple of them.
[[Approach the table of dogs.]]
[[Approach the bar counter.]]
[[Return to exploring the village.|Snowdinmain]]Three rabbit monsters stand off the side of the road, each dressed in rural winter clothes. You recognize two of them--Violet the shopkeeper, and Poppy the innkeeper--but the third is new to you.<<set $gossip = 1>>
Violet is still in her maroon red turtleneck sweater with a pink vest, and Poppy is still in her white turtleneck sweater with a white vest as well. This new rabbit, with baby pink fur and red eyes, is in a tuscany brown turtleneck sweater with a pink vest. All of the rabbits are in jeans and furry boots.
Grouped together, their outfits look coordinated. You conclude they must be close, or it's an amusing coincidence.
Violet's expression sours with intense displeasure. "You //cannot// be serious, Cinnamon."
The pink rabbit gasps in indignation. "You're awful! That's the third time you've said that and my answer hasn't changed. You're not listening to me!"
Poppy uncomfortably looks between the two. "It's--I mean--Cinnamon, you have to understand it's hard to accept."
"What's hard to accept about true love?"
"You //literally// do not even know his real name."
"I don't need to!"
"That is basic information you should know about someone before you date them, let ALONE ''PROPOSE TO THEM,''" Violet booms. She raises a finger up and jabs it into Cinnamon's chest. "So when I say, for the //fourth time// that //you cannot be serious// I'm not saying it because I'm not listening. I'm saying it because you have to be out of your damn mind."
Cinnamon's pink eyes turn glassy with unshed tears. "I'm not crazy. He's amazing. I knew instantly the moment I saw him we were meant to be."
Violet's ears turn back. "HOW?"
"He's so suave!"
"HE IS LITERALLY NAMED BURGERPANTS BECAUSE OF HOW //NOT// SUAVE HE IS."
"THAT'S NOT HIS FAULT, HE WAS TRICKED BY MEAN CITY GIRLS!"
"//THAT ''IS'' HIS FAULT FOR BEING A DUMBASS!//"
"I LOVE HIM!"
"YOU. DO. NOT. KNOW. HIM!"
Cinnamon screams in frustration.
Then she spots you.
And she lunges in your direction. She suddenly grips both of your shoulders and looks you up and down with intense focus.
"Oh for fuck's sake," Violet snaps, "leave that poor thing out of this--"
"This human has excellent taste in fashion," Cinnamon declares. <<if $ballerina eq "ballerina">> "I'll ask for her opinion!" <<else>> "I'll ask for his opinion!"<</if>>
<<if $gender eq "person">>
You'd like to sign that you would prefer different pronouns, but you realize with a grimace that it's useless.
You sigh instead.
<</if>>
Violet snorts derisively. "Right."
Poppy gives you an apologetic look. "S-Sorry, human. . . would you mind choosing a side in this? Cinnamon. . . well. . . she thinks she fell in love with a city monster. . . at, um. . . first sight. She wants to elope."
What.
You look between Cinnamon and Violet. Cinnamon steps back and gives you pleading puppydog eyes. Violet stares at you with a look of: //Can you believe what I'm putting up with?// Poppy shuffles uncomfortably between the two.
<<if $love eq "unconditional">>
You stare hard into Cinnamon's eyes.
. . .
And what you see, staring back at you, is a level of intense sincerity you cannot dismiss.
You can't comment how the other monster feels, but you can say with absolute certainty that Cinnamon is profoundly genuine.
You're not sure about //eloping// so early, but you don't think it'd hurt for Cinnamon to give herself a chance at love.
You stand beside Cinnamon and give her a firm nod of approval.
Cinnamon squeals in delight. Violet makes a noise of disgust. Poppy sighs with relief.
Cinnamon abruptly hugs you tightly. "Thank you, thank you, thank you! I needed that so much! Just one, just //one// person to not think I'm crazy."
. . .
The rabbit monster pulls away and proceeds to sprint in the opposite direciton. "I'm going to do it! I'M GOING TO CONFESS MY FEELINGS!"
Violet sighs deeply. "I guess I'll get the tissues ready."
"No," says Poppy. "Lets. . . lets give her a chance."
Violet raises a brow at Poppy.
"A stranger believed in our sister more than us," she says quietly. "Lets do better."
"But--"
"We all get a little crazy sometimes. But that doesn't mean we should be treated any less."
Violet stares at Poppy for a long moment. She looks away. ". . . All right."
Poppy smiles at you. "Thank you, human."<<set $bunnyxcat = 2>>
<<elseif $love eq "conditional">>
You have literally no idea what to advise in this situation. You stand next to Poppy.
"Ugh," Cinnamon groans.
"See? You're scaring others away with your insanity," says Violet. "How do you think that cat is going to react?"
"I--but--" Cinnamon sighs. "I just. . ."
"I understand what you're feeling is intense, but this isn't the right way to do it. Take a few days and calm down."
"But--"
"Cinnamon," Violet presses. "A few days won't hurt anyone."
Cinnamon's expression twists. She quietly whimpers. "It'll hurt //me//. I have the confidence to confess now. . . if I wait. . ."
"So what? There's plenty of perfectly good monsters in Snowdin."
"But. . ."
"Come on. . . we can have this conversation in a few days, //after// you've had time to calm down."
Cinnamon hangs her head. ". . . Yeah. . . okay."
The three rabbits walk away.
<<set $bunnyxcat = 1>>
<<else>><<set $bunnyxcat = 0>>
You have literally no idea what to advise in this situation. You stand next to Poppy.
"Ugh," Cinnamon groans.
"See? You're scaring others away with your insanity," says Violet. "How do you think that cat is going to react?"
"I--but--" Cinnamon sighs. "I just. . ."
"I understand what you're feeling is intense, but this isn't the right way to do it. Take a few days and calm down."
"But--"
"Cinnamon," Violet presses. "A few days won't hurt anyone."
Cinnamon's expression twists. She quietly whimpers. "It'll hurt //me//. I have the confidence to confess now. . . if I wait. . ."
"So what? There's plenty of perfectly good monsters in Snowdin."
"But. . ."
"Come on. . . we can have this conversation in a few days, //after// you've had time to calm down."
Cinnamon hangs her head. ". . . Yeah. . . okay."
The three rabbits walk away.
<</if>>
[[You continue to explore Snowdin.|Snowdinmain]]Five monster children hop up and down in an attempt to grab your attention. You move over to them, and once you're near they all beam at you with toothy grins.
<<set $children = 1>>
The first monster, a lilac-colored rabbit monster<<if $shop eq 1>>--she actually reminds you of the shop keeper--<<else>> <</if>>in a cutesy pink sweater says, "Hi! You're from the city, aren't ya? D'ya wanna play with us? We need one more person, please!"
[[Nod, yes you will play with them.]]
[[Shake your head, no you won't play with them.|Snowdinmain]]You move closer to the large wolf monster and L.D., catching the end of their conversation
<<set $icewolf = 1>>
He towers above you--almost ten feet tall--and gestures with clawed hands in a way similar to how you sign. The rugged, black-furred wolf glares down at L.D. who smiles happily up at him.
"I know your job is important," says L.D. "But so is playing!"
The wolf signs angrily.
"But play!"
The wolf stomps his legs and lets out a gurttle grolw.
L.D. idly swings their sword around. "I'll let you play with my sword?"
The wolf shakes his head. He gestures to a sled filled with large blocks of ice.
"The ice will be here when we get back."
The wolf firmly hsakes his head again.
"C'mon, just one ride? One play? One ride?" L.D. happily yips.
[[Step in and help the wolf.]]
[[Step in and help L.D.]]It seems like the wolf has a job to do. <<set $helpdoggos = "helpedwolf">>
You step behind L.D. and begin to pat the top of his head. His tail wags with ferocious excitement. "PET? PET?! PET!"
L.D. eagerly turns to you as you decisively pet him. The wolf gives you a look of gratitude before he takes this opportunity to grab the sled of ice and leave.
It takes many minutes before L.D. is satisfied with the petting.
[[Return to exploring the village.|Snowdinmain]]<<set $helpdoggos = "helpedld">> You stand firmly beside L.D. in support.
L.D. notices your presence and wags his tail. "Play? More to play! See, G.W.? Taking ice to the city can wait, sleigh riding is far more important!"
G.W. gives you a look of resentment. The towering wolf monster heaves a sigh and holds up one hand with his pinky claw outstretched.
L.D. gasps. "A pinky promise? To play?"
G.W. nods.
"Play! Okay!" L.D. enthusiastically shakes pinkies with G.W.
Satisfied with this agreement, G.W. grabs the sleigh and hauls the ice away.
L.D. yips happily to you. "Thanks for helping convince G.D.! He works too hard; he needs reminders to take breaks."
[[Return to exploring the village.|Snowdinmain]]The snow continues to fall.
<<if $shop eq 0>>
[[Enter the building marked as: SHOP]]
<</if>><<if $inn eq 0>>
[[Enter the building marked as: INN]]
<</if>><<if $library eq 0>>
[[Enter the building marked as: LIBRARY]]
<</if>><<if $annoyingdog eq 0>>
[[You hear barking down an alley. You go to investigate]]
<</if>><<if (($grillbys eq 0)) and ($icewolf eq 1)>>
[[Go to the building marked as: GRILLBY'S]]
<</if>><<if $hiddendoor eq 0>>
[[There's a strangely shaped house squashed between two other buildings.]]
<</if>><<if ((($gossip eq 0))) and (($shop eq 1)) and ($inn eq 2)>>
[[You approach a group of gossiping monsters.]]
<</if>><<if $children eq 0>>
[[A group of children try to get your attention.]]
<</if>><<if $icewolf eq 0>>
[[A massive wolf is gesturing to L.D.]]
<</if>>
[[EXIT: SNOWDIN]]There's a blanket draped over the back of her chair. You quietly tip toe around the corner.<<set $inn = 2>>
<<if $cane eq 1>>
You prop your cane against the counter so you can carefully pull the blanket over her shoulders.
<<else>>
You carefully pull the blanket over her shoulders.
<</if>>
She murmurs in her sleep.
[[Return to exploring the village.|Snowdinmain]]You reach across the counter to gently shake the monster.
”10. . . gold for. . . a room,” she mumbles, not awake.
You—Well, you aren’t here for a room. What are you here for?
. . . ''@@.highlight2;He is not here.@@''
You decide it’s best to leave.
[[Return to exploring the village.|Snowdinmain]]You knock on the door.
"Oh? What's this? A pleasant knock on the door? Maybe if I stay quiet I'll get to hear it again."
[[Knock again so they can hear your pleasant knock.]]
[[Back away slowly.|Snowdinmain]]<<if $smell eq "vanilla">>"Oh~ How wonderful. . . Ah. . . wait. . . What's that smell? It's such a wonderful smelly-smell. I love that smell. I can't resist, I have to know what it is!"
The door opens up and you are greeted by the fluffiest dog monster you have yet to encounter. Their tawney fur is so thick that it covers their eyes. The dog monster barely comes up to your hip. They promptly sniff you.
"What an amazing scent! You are amazing. Oh thank you for letting me smell such sweetness," the dog exclaims. "A treat! You deserve a treat."
You shake your head, but you don't think the dog can see you with such thick fur covering their eyes.
The dog digs into the pockets of their oversized sweater and proudly presents--
--candy?
It's a brightly wrapped piece of candy.
Harmless enough to accept. You accept the piece of candy.
"Take good care of it," says the dog.
[[You will. You put the candy away.]]
[[You will. You eat the candy, taking care to savor it.]]
<<else>>
"Marvelous! Wonderful! I love it so much. . . maybe if I don't answer the door. . . they'll do it again. . .?"
[[Knock again so they can hear your pleasant knock.]]
[[Back away slowly.|Snowdinmain]]<</if>><<set $monstercandy +=1>> You'll save it for later.<<set $vanillacandy = 1>>
[[Return to exploring the village.|Snowdinmain]]It tastes of butterscotch and honey. Yum. <<set $monstercandyeaten +=1>>
[[Return to exploring the village.|Snowdinmain]]You approach the table of dogs.
<<if $icewolf eq 1>>
L.D. eagerly waves at you. “Friend! Playmate! Come sit, come sit with us.”
[[Sit with them.]]
<<else>>
But they are too engrossed in their yips and barks to notice you.
[[Approach the bar counter.]]
[[Return to exploring the village.|Snowdinmain]]<</if>>You take a seat at the counter.
<<if $route eq "Sans">>
For some reason you feel right at home in the seat.
<<else>>
The seat smells like bones. You aren't sure how to explain it, as you weren't consciously aware that bones had smell, but as soon you got a whiff of it. . . yep, that's bones.
<</if>>
The bartender, a monster made of cherry red and vivid orange flames nods curtly at you. He wears a long-sleeved suit with a white collar, a gray bow-tie, and black buttons. He's absently polishing a glass mug.
At the counter, a couple seats down from you, is a bird monster with dull red feathers. He absently swirls his mug of beer(?) and looks up at you. He looks over at the fire monster, then back at you. "That's Grillby. . . he says he'd serve you water, but he doesn't touch the stuff."
You glance over at Grillby. You wonder if he's mute, like yourself. You sign: //That's ok. I don't have any money on me.//
Grillby watches your hands.
The bird monster rubs his eyes with his feathered arms. "Uh. . . can you speak?"
You shake your head.
"Man it took me a whole week to figure out how to translate for Grillby. . . how long you in town for?" the bird sits up straighter.
You shrug.
"Ahh. . . cityfolk, eh? I'll learn your language one day, mysterious cityfolk."
Grillby--or you assume, the fire monster's name is Grillby, given the context--sets a glass of something bubbly and golden in front of you. It doesn't smell alcoholic, but you aren't sure what it is.
"Grill'z says it's on the house as an apology for not understanding you," says the red bird.
[[You bow slightly in thanks. You try the drink.]]
[[You bow slightly in thanks, but shake your head no. You do not try the drink.]]It's warm and bubbly. It heats you from the inside up. <<set $sanstruelove +=1>>
It tastes of creamy <span id="cycle"><<cycle "$favoriteflavor" autoselect>>\
<<option "vanilla">>
<<option "chocolate">>
<<option "honey">>
<<option "butterscotch">>
<<option "cinnamon">>
<<option "citrus">>
<<option "fruit">>
<</cycle>></span>. You take another big gulp, cherishing the flavor.
"Pretty good, eh? That's a Grillby's special. The magic inside changes it to a flavor you like," the red bird monster brags. "Lukcy you, those things usually cost an arm and a leg."
Grillby looks to the bird and adjusts his glasses.
"I kid. . . everything here is reasonably priced," the monster backtracks nervously. "I'm just bad at managing my money."
Grillby sets down the glass he was previously polishing.
"Please don't take away my discount."
Although the fire monster has no mouth to smile, you get the impression he is.
The red bird clears his throat. "A-Anyway! That hand language you do--are you related to the Gasters?"
You shrug.
"Huh. The only other one I know 'round here that does that 'aside from them is G.W., but you don't look related to the wolves. Are you?"
While you know Chara would argue that Grandfather is a wolf in sheep clothing, Grandfather is not, in fact, an actual wolf.
You shake your head.
"Must be a city thing," concludes the bird.
All you can do is shrug.
[[You finish the drink and leave the bar. What a treat!|Snowdinmain]]
[[Approach the table of dogs.]] "Fair enough, I'll take it if you don't want it!"
<<set $favoriteflavor = "vanilla">>
You slide the drink down. The bird monster eagerly gulps it down then lets out a loud burp. The red bird clears his throat. "That was good! Say, that hand language you do--are you related to the Gasters?"
You shrug.
"Huh. The only other one I know 'round here that does that 'aside from them is G.W., but you don't look related to the wolves. Are you?"
While you know Chara would argue that Grandfather is a wolf in sheep clothing, Grandfather is not, in fact, an actual wolf.
You shake your head.
"Must be a city thing," concludes the bird.
All you can do is shrug.
[[You wave goodbye and leave the bar.|Snowdinmain]]You take a seat beside L.D., and next to the largest monster you have encountered thus far. This monster has the face of a tiny dog, but wears Goliath sized black armor.
The massive monster makes a silly face when you look at them.
<span id="cycle"><<cycle "$sillyfacereaction" autoselect>>\
<<option "You make a silly face back.">>
<<option "You smile at the monster.">>
<<option "$happy">>
<</cycle>></span>
”New friend? You smell like a human,” comments one of the dog monsters.
”Playmate,” L.D. Insists.
Doggo, the first dog monster you encountered, growls, “If they’re that good of a playmate then they can play with us. . . Provided they’ve got the goods.”
You tilt your head at that.
”One dog treat,” says Doggo.
<<if $dogtreat eq 1>>
You hold up the dog treat.
All the dogs at the table wag their tails in unison.
[[You can play with the dogs.]]
<<elseif $dogtreat eq 2>>
You hold up two dog treats.
All the dogs at the table wag their tails in unison.
[[You can play with the dogs.]]
<<else>>
”Then you’re no playmate of ours!”
You cannot play with the dogs.
[[Approach the bar counter.]]
[[Return to exploring the village.|Snowdinmain]]<</if>>Lesser Dog, also known as L.D., stands up from the table and begins to point at the other dog monsters.
”That’s Dogressa!” he says as he points to a short-statured white-furred dog in a black hoodie and black pants. She gives you a wink.
“That’s Dogamy!” L.D. says as he points to another short-statures grey-furred dog in a black hoodie and black pants. He waves at you.
“That’s Greater Dog—we call him G.D.,” says L.D. as he points to the behemoth sized dog monster in black armor.
“And Doggo!” L.D. Exclaims as he points to Doggo. He looks to you. “Oh, but what’s your name?”
You shrug.
”Oh, Shrug? Ok. Everyone this is Shrug,” says L.D.
”Hi, Shrug.”
”Nice to meet you, Shrug.”
”Hey, Shrug.”
G.D. grins at you.
Doggo shuffles a deck of cards around. He then distributes seven cards to each player at the table. You look at your cards.
<<set $catcard = 2>><<set $fishcard = 3>><<set $birdcard = 1>><<set $goatcard = 1>>
They are unlike any cards you've seen before; they look more like tarot cards.
You have two cat cards, three fish cards, one bird card, and one goat card.
. . .
[[You have no idea what you're doing.]]It's a small bin with an assortment of items.
[[Take a piece of chocolate candy.]]
[[Take a bone.]]
[[Take a small book about knock-knock jokes.]]
[[Take a ribbon.]]
[[Take a flower hair clip.]]
[[Take a dog treat.|Storedogtreat]]
[[Take an artificial flower.]]
[[Take a handheld pack of bandages.]]
[[Take an invisible ink pen.]]<<set $clearanceitem = "chocolate">> You take piece of chocolate candy.
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]<<set $clearanceitem = "bone">> You take a bone.
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]<<set $clearanceitem = "book">> You take a small book about knock-knock jokes.
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]<<set $clearanceitem = "ribbon">> You take a ribbon. You wrap it around your wrist.
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]<<set $clearanceitem = "flower hair clip">> You take the flower hair clip and clip it into your hair.
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]<<set $clearanceitem = "artificial flower">> You take the artificial flower.
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]<<set $clearanceitem = "bandages">> You take a pack of bandages.
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]<<set $clearanceitem = "pen">> You a pen that writes in invisible ink.
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]<<set $clearanceitem = "dog treat">> You take a dog treat. <<set $dogtreat +=1>>
You nod at the rabbit in thanks.
[[Return to exploring the village.|Snowdinmain]]It's a school report about monster funerals.
<div class="flex-container">
<div>Monster funerals, technically speaking, are cool as heck.
When monsters get old and kick the bucket, they turn into dust.
At funerals, we take that dust and spread it on that person's favorite thing.
Then their essence will live on in that thing...
Uhhh, am I at the page minimum yet? I'm kinda sick of writing this.</div>
</div>
[[Put the book away.|Library2]]You read the blue book.
<div class="flex-container">
<div>Dancing is an important part of MONSTER culture. It’s a part of our life. For MONSTERS, dancing is a way to express oneself. It brings happiness, hope, and joy. It is a way of communicating.
For HUMANS, it's their music or singing.
I wonder what it would be like to dance to a HUMAN'S music...</div>
</div>
[[Put the book away.|Library2]]You read the orange book.
<div class="flex-container">
<div>Because they are made of magic, monsters' bodies are attuned to their SOUL.
If a monster doesn't want to fight, its defenses will weaken.
And the crueller the intentions of our enemies, the more their attacks will hurt us.
Therefore, if a being with a powerful SOUL struck with the desire to kill...
Um, let's end the chapter here...</div>
</div>
[[Put the book away.|Library2]]You read the light green book.
<div class="flex-container">
<div>"MONSTER HISTORY PART 4"
In the blink of an eye our skies became frozen, and gone from our old city, HOME.
Our world was cut off when were summoned here.
The sun that shines isn't real. The stars are the same every night.
And once a month we see the truth: the sky is a reflection of our world.
We are trapped in a mirrored world.
Our King dubbed this new realm. . . NEW HOME.
Again, our King is really bad at names...?</div>
</div>
[[Put the book away.|Library2]]You read the dark green book.
<div class="flex-container">
<div>Love, hope, compassion... This is what people say monster SOULs are made of.
But the absolute nature of "SOUL" is unknown.
After all, humans have proven their SOULs don't need these things to exist.</div>
</div>
[[Put the book away.|Library2]]You read the yellow book.
<div class="flex-container">
<div>(Here I am... Writing this book.)
(A person comes in and picks up the book...)
(They start reading it...!)</div>
</div>
[[Put the book away.|Library2]]You read the black book.
<div class="flex-container">
<div>When two monsters dance, for fun leisure or the like, their souls resonate. If compatible, a stronger bond is formed between the two.
Along with better understanding, empathy, respect, and love (be it platonic or romantic).
It doesn’t matter if the dance style is the same; if they are compatible, their styles will meld, creating a balanced, harmonious dance.</div>
</div>
[[Put the book away.|Library2]]You read the white book.
<div class="flex-container">
<div>When a MONSTER is born They’re born with the ability to dance. It’s instinctive. Like love and compassion, it’s a big part of their SOUL.
Each monster specializes in a certain style of dancing…this is their “main dance”.
However, MONSTERS are not limited to one dance; they may know two or more.
Others seem to excel in multiple dances, but what they choose as their main dance is up to them.
Though all monsters have the ability to dance, some choose not to. It’s all about preference.
Sometimes dancing buds early…or blooms late for a monster… But it always remains. </div>
</div>
[[Put the book away.|Library2]][[Read a red book.]]
[[Read a blue book.]]
[[Read an orange book.]]
[[Read a light green book.]]
[[Read a dark green book.]]
[[Read a yellow book.]]
[[Read a black book.]]
[[Read a white book.]]
[[Return to exploring the village.|Snowdinmain]]Chara waves their hand in front of your face. "Hello? Earth to <span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>?"
You blink, tearing your eyes away from the mirror. Thoughts and memories buzz at the outskirts of your brain. They hum and trill in prickly annoyance.
Him. You remember him.
"Are you--are you okay?" Chara asks, an earnest worry in their voice. You stare at their unusually pale face.
You manage a jerky nod even as you sway. Chara reaches forward to grip both of your upper arms.
Chara’s red eyes glisten. They hold your gaze for a second longer, and then they look to the ground with a stammer, "I--I'm sorry."
"<span class="glitchy" data-text="[REDACTED]">[REDACTED]</span>, why don't you get some rest?" Grandfather asks. "Practice must have worn you out."
That--That would be good. You need to think. You can't forget him again.
You sign, //I'll go lay down.//
"I'll help you to your bed," mumbles Chara, their gaze still lowered.
[[Chara refused to look at you, or the mirror.]]
One foot in front of the other.
<<if $cane eq 1>>
Your grip on your cane remains firm.
<</if>>
Your gaze wanders around the forest as you watch more flakes descend.
It's an objectively beautiful scene; something you'd see out of a movie or painting. You still don't understand how the light works. When you focus your attention on the sky, the details seem. . . odd.
One moment you see a pretty blue sky, and the more you concentrate on what you see the less certain you are of it. . .
Such a strange world.
//Crunch. Crunch. Crunch.//
You are grateful for Toriel's blessing, and you are grateful there is no ice beneath this snow.
<<if $cane eq 1>>
You did not bring an all-terrain cane with you; what you have is meant for walking on paved roads //not// ice.
<</if>>
[[You climb over another hill.]]It's Papyrus and Sans.<<set $spaghetti = 0>><<set $cleanclothes = 1>>
<<if $route eq "Papyrus">>
You reflexively grin at seeing Papyrus.
<<elseif $route eq "Sans">>
You reflexively smile at seeing Sans.
<</if>>
At the top of the hill is a stretch of cleared area, and some kind of. . . grid(?) ice between you and the skeleton monsters.
<<if $torielending eq "flawless">><<set $flawless +=1>><<else>><<set $awkward +=1>><</if>>
"@@.papyrus;Greetings, human!@@" Papyrus loudly greets you upon your arrival. "@@.papyrus;Welcome to my newest puzzle, handmade by ME. You should be honored to the first one to test it. . . and the first one to fail it, NYEH-HEH-HEH!@@"
You look down at the space between you and the monsters.
The clearing is covered in snow, but in the center of that clearing is a purposefully made box of ice. The ice looks to have been flattened and covered in a sheen layer of water. You are absolutely certain the one step onto that ice will have you sliding until you either step off the ice, or crash into one of the rocks placed about.
Squinting, you notice that at the far end of the rectangular ice rink a few spots of ice appear to have massive holes. One wrong slip and you may end up dead, depending on how far down you fall.
<<if $cane eq 1>>
With a pained grimace, you lift up your cane and limp forward.
You'll have to be mindful to not crash with your legs.
<</if>>
<img src="https://i.postimg.cc/7Yw76NTK/icepuzzle.png" width="100%" class="center">
[[Begin at the northern most part of the puzzle (A1).]]
[[Begin slightly north on the puzzle (B1).]]
[[Begin in the center of the puzzle (C1).]]
[[Begin slightly south on the puzzle (D1).]]
[[Begin at the southern most part of the puzzle (E1).]]You slide forward (east) until you are forced to stop yourself by hitting a rock.
[[Slide down (south).]]
[[Slide back (west).]]
[[Step off (north).]]You slide forward until you hit a rock.
[[Slide down (south).|Southbadending]]
[[Slide up (north).|Northbadending]]
[[Slide back (west).]]You slide forward without stopping.
At the end of the line is a hole and you [[slide right into it.]]You slide forward until you hit a rock.
[[Slide down (south).|Southbadending]]
[[Slide up (north).|Northbadending]]
[[Slide back (west).]]You slide forward until you hit a rock.
[[Slide down (south).|Southbadending]]
[[Slide up (north).|Northbadending]]
[[Slide back (west).]]You slide down (south) until you are forced to stop yourself by hitting another rock. You wince at the impact on your hands, feeling it the sharper edges of the rock make shallow nicks into your palms.
[[Slide back (north).]]
[[Slide to your right (east).]]
[[Slide to your left (west).]]You slide off the ice and into the snow.
Papyrus stomps his foot. “@@.papyrus;No, no! You can’t get off the ice, that’s cheating!@@”
“@@.sans;Wow, didn’t know you had it in you, chum,@@.papyrus;” says Sans.
[[You sign an apology and return to the start.]]You slide off the ice and into the snow.
Papyrus stomps his foot. “@@.papyrus;No, no! You can’t get off the ice, that’s cheating!@@”
“@@.sans;Wow, didn’t know you had it in you, chum,@@.papyrus;” says Sans.
[[You sign an apology and return to the start.]]You slide off the ice and into the snow.
Papyrus stomps his foot. “@@.papyrus;No, no! You can’t get off the ice, that’s cheating!@@”
“@@.sans;Wow, didn’t know you had it in you, chum,@@.papyrus;” says Sans.
[[You sign an apology and return to the start.]]You slide to your right (east) until you are forced to stop yourself by hitting a rock.
[[Slide up (north).]]
[[Slide to your left (west).]]
[[Slide down (south).|Southbadending]]You slide off the ice and into the snow.
Papyrus stomps his foot. “@@.papyrus;No, no! You can’t get off the ice, that’s cheating!@@”
“@@.sans;Wow, didn’t know you had it in you, chum,@@.papyrus;” says Sans.
[[You sign an apology and return to the start.]]You slide to up (north) until you are forced to stop yourself by hitting a rock.
[[Slide to your right (east).|Exit]]
[[Slide to your left (west).|Spaghetti]]
[[Slide down (south).|Southbadending]]You slide off the ice and into the snow.
Papyrus stomps his foot. “@@.papyrus;No, no! You can’t get off the ice, that’s cheating!@@”
“@@.sans;Wow, didn’t know you had it in you, chum,@@.papyrus;” says Sans.
[[You sign an apology and return to the start.]]You slide off the ice with a flourish. <<if $cane eq 1>> You immediately set your cane down and lean onto it, relieved to be off the ice. <</if>>
"@@.papyrus;IMPRESSIVE, HUMAN!@@" Papyrus says. "@@.papyrus;You even avoided my trap. You're better than I expected. . . dare I say it. . . you might even be half as clever as I am!@@"
Papyrus throws his arms out to the side.
"@@.papyrus;Human! I, The Great Papyrus, will grant you entry into Snowdin! But be warned, I //WILL// capture you when you leave. So savor the hot chocolate at Grillby's, for it may be your last for a long, long time! Also, the city hot chocolate is subpar. . . would not recommend.@@"
<<if $route eq "Papyrus">>
You give him two thumbs up to acknowledge this important information.
His chest puffs up in pride, pleased at your understanding how valuable his words are.
<</if>>
"@@.sans;Ketchup's good,@@" says Sans.
"@@.papyrus;DO. Not. GET ME started! KETCH UP!? //WHO DRINKS KETCH UP?!//@@" Papyrus stomps his foot into the snow. "@@.papyrus;It's all sugar!@@"
"@@.sans;And hot chocolate isn't?@@"
"@@.papyrus;Hot chocolate is sugar //AND// good for the soul! Wings said so!@@"
"@@.sans;And we can trust the sugar-holic, he'd never //truffle// with you,@@" says Sans with a wink and shrug.
Papyrus' expression contorts into that of pure disgust. "@@.papyrus;I despise that you made that pun.@@"
"@@.sans;C'mon, Paps. Don't break my //tart// like this,@@" says Sans.
"@@.papyrus;. . . I couldn't even if I //fried.//@@"
Sans chuckles. "@@.sans;Aww--@@"
"@@.papyrus;Shut up,@@" says Papyrus as he grabs the back of Sans' hoodie and proceeds to storm away. "@@.papyrus;You're getting worse every day! Your puns should at least be as funny as mine!@@"
"@@.sans;Would you say we're developing a //rocky road// relationship--?@@"
"@@.papyrus;GAAAAHHHH!@@"
[[They disappear from sight.]]<<if $flawless gt 0>>You slide gracefully on the ice. As you approach the abnormally large plate of spaghetti, you deftly spin around it to land against the rock beside it.
Before you is a large plate of spaghetti. The plate itself is half your size, and the noodles are topped with a rich red marinara sauce.
You eye it.
You could eat that in one sitting.
People have a common misconception that a $ballerina eats only salads or a dainty amount of food, but that couldn't be further from the truth. You constantly have to devour large quantities of carbs to keep up with your metabolism. Dancing is a physically demanding sport.
You may not have the bulging muscles of a bodybuilder, but that doesn't mean you should be underestimated.
[[Eat the spaghetti.]]
[[Leave the spaghetti and slide back.]]
<<else>>
You slide clumsily on the ice. As you approach the abnormally large plate of spaghetti, you wince and brace yourself for impact.
You collide onto the plate of spaghetti. Marinara sauce splatters you, covering your pretty outfit in red. Cold, soggy pasta clings to you. You brush it out of your face, but it sticks to your hands instead. You shake off as much you can, covering the nearby ice in splotches of sauce and noodles. <<set $cleanclothes = 0>>
Yuck.
This was a mistake.
[[Slide back in shame.]]<</if>>You take a bite of the pasta. <<set $papyrustruelove +=1>><<set $sanstruelove +=1>><<set $wingdingtruelove +=1>>
Your face reflexively scrunches up.
The taste is indescribable.
<<if $route eq "Papyrus">>
[[Take a second bite.]]
<</if>>
[[Put down the spaghetti and leave.]]You slide off the ice with a flourish. <<if $cane eq 1>> You immediately set your cane down and lean onto it, relieved to be off the ice. <</if>>
"@@.papyrus;SUPERB, HUMAN@@" Papyrus says. "@@.papyrus;You even escaped my trap. You're better than I expected. . . dare I say it. . . you might even be half as clever as I am!@@"
Papyrus throws his arms out to the side.
"@@.papyrus;Human! I, The Great Papyrus, will grant you entry into Snowdin! But be warned, I //WILL// capture you when you leave. So savor the hot chocolate at Grillby's, for it may be your last for a long, long time! Also, the city hot chocolate is subpar. . . would not recommend.@@"
<<if $route eq "Papyrus">>
You give him two thumbs up to acknowledge this important information.
His chest puffs up in pride, pleased at your understanding how valuable his words are.
<</if>>
"@@.sans;Ketchup's good,@@" says Sans.
"@@.papyrus;DO. Not. GET ME started! KETCH UP!? //WHO DRINKS KETCH UP?!//@@" Papyrus stomps his foot into the snow. "@@.papyrus;It's all sugar!@@"
"@@.sans;And hot chocolate isn't?@@"
"@@.papyrus;Hot chocolate is sugar //AND// good for the soul! Wings said so!@@"
"@@.sans;And we can trust the sugar-holic, he'd never //truffle// with you,@@" says Sans with a wink and shrug.
Papyrus' expression contorts into that of pure disgust. "@@.papyrus;I despise that you made that pun.@@"
"@@.sans;C'mon, Paps. Don't break my //tart// like this,@@" says Sans.
"@@.papyrus;. . . I couldn't even if I //fried.//@@"
Sans chuckles. "@@.sans;Aww--@@"
"@@.papyrus;Shut up,@@" says Papyrus as he grabs the back of Sans' hoodie and proceeds to storm away. "@@.papyrus;You're getting worse every day! Your puns should at least be as funny as mine!@@"
"@@.sans;Would you say we're developing a //rocky road// relationship--?@@"
"@@.papyrus;GAAAAHHHH!@@"
[[They disappear from sight.]]You slide off the ice with a flourish. <<if $cane eq 1>> You immediately set your cane down and lean onto it, relieved to be off the ice. <</if>>
"@@.papyrus;ACCEPTABLE, HUMAN!@@" Papyrus says. "@@.papyrus;You even escaped my trap, despite throwing yourself at it. . . I knew humans couldn't resist a good spaghetti. You have good taste, and. . . You're better than I expected. . . dare I say it. . . you might even be half as clever as I am!@@"
Papyrus throws his arms out to the side.
"@@.papyrus;Human! I, The Great Papyrus, will grant you entry into Snowdin! But be warned, I //WILL// capture you when you leave. So savor the hot chocolate at Grillby's, for it may be your last for a long, long time! Also, the city hot chocolate is subpar. . . would not recommend.@@"
<<if $route eq "Papyrus">>
You give him two thumbs up to acknowledge this important information.
His chest puffs up in pride, pleased at your understanding how valuable his words are.
<</if>>
"@@.sans;Ketchup's good,@@" says Sans.
"@@.papyrus;DO. Not. GET ME started! KETCH UP!? //WHO DRINKS KETCH UP?!//@@" Papyrus stomps his foot into the snow. "@@.papyrus;It's all sugar!@@"
"@@.sans;And hot chocolate isn't?@@"
"@@.papyrus;Hot chocolate is sugar AND good for the soul! Wings said so!@@"
"@@.sans;And we can trust the choco-holic, he'd never //truffle// with you,@@" says Sans with a wink and shrug.
Papyrus' expression contorts into that of pure disgust. "@@.papyrus;I despise that you made that pun.@@"
"@@.sans;C'mon, Paps. Don't break my //tart// like this,@@" says Sans.'
"@@.papyrus;. . . I couldn't even if I //fried.//@@"
Sans chuckles. "@@.sans;Aww--@@"
"@@.papyrus;Shut up," says Papyrus as he grabs the back of Sans' hoodie and proceeds to storm away. "@@.papyrus;You're getting worse every day! Your puns should at least be as funny as mine!@@"
"@@.sans;Would you say we're developing a //rocky road// relationship--?@@"
"@@.papyrus;GAAAAHHHH!@@"
[[They disappear from sight.]]It goes down like snot.<<set $papyrustruelove +=1>>
[[Take a third bite.]]
[[Put down the spaghetti and leave.]] You slide off the ice with a flourish. <<if $cane eq 1>> You immediately set your cane down and lean onto it, relieved to be off the ice. <</if>>
"@@.papyrus;SUPERB, HUMAN!@@" Papyrus says. "@@.papyrus;I saw you try my spaghetti. . . but then somehow manage to not finish. You must. . . You must have wanted to finish it with me! Your kindness it truly remarkable, and your self-discipline rivals that of my eldest brother.@@"
"@@.sans;What about me?@@"
"@@.papyrus;You have the self-discipline of a wet sock, Sans! Anyway, human. . . At this rate, you are exceeding all my expectations. . . dare I say it. . . you might even be half as clever as I am!@@"
Papyrus throws his arms out to the side.
"@@.papyrus;Human! I, The Great Papyrus, will grant you entry into Snowdin! But be warned, I //WILL// capture you when you leave. So savor the hot chocolate at Grillby's, for it may be your last for a long, long time! Also, the city hot chocolate is subpar. . . would not recommend.@@"
<<if $route eq "Papyrus">>
You give him two thumbs up to acknowledge this important information.
His chest puffs up in pride, pleased at your understanding how valuable his words are.
<</if>>
"@@.sans;Ketchup's good,@@" says Sans.
"@@.papyrus;DO. Not. GET ME started! KETCH UP!? //WHO DRINKS KETCH UP?!//@@" Papyrus stomps his foot into the snow. "@@.papyrus;It's all sugar!@@"
"@@.sans;And hot chocolate isn't?@@"
"@@.papyrus;Hot chocolate is sugar //AND// good for the soul! Wings said so!@@"
"@@.sans;And we can trust the sugar-holic, he'd never //truffle// with you,@@" says Sans with a wink and shrug.
Papyrus' expression contorts into that of pure disgust. "@@.papyrus;I despise that you made that pun.@@"
"@@.sans;C'mon, Paps. Don't break my //tart// like this,@@" says Sans.
"@@.papyrus;. . . I couldn't even if I //fried.//@@"
Sans chuckles. "@@.sans;Aww--@@"
"@@.papyrus;Shut up,@@" says Papyrus as he grabs the back of Sans' hoodie and proceeds to storm away. "@@.papyrus;You're getting worse every day! Your puns should at least be as funny as mine!@@"
"@@.sans;Would you say we're developing a //rocky road// relationship--?@@"
"@@.papyrus;GAAAAHHHH!@@"
[[They disappear from sight.]]It takes all your will not to gag.<<set $papyrustruelove +=1>>
[[Put down the spaghetti and leave.]] You've been welcomed to Snowdin, huh?
That must mean the town is nearby.
With renewed energy, you stride along the path.
And thankfully, it does't take long until you see it.
[[ENTER: SNOWDIN]]To your immediate left is a large sign that reads: //WELCOME TO SNOWDIN.//<<masteraudio stop>> <<audio "snowdin" loop play>>
The village rests on the outskirts of a frozen lake. Numerous wooden buildings are built around the shoreline. Each with a frosted window that shines a warm golden light from within, and each with a chimney puffing clouds of thin smoke that disperse in the cold air.
Monsters meander about the village. There are many groups of them huddled off the side in pleasant, relaxed conversation. Smaller monsters--children, you presume--scurry about with peels of laughter.
The sky has dimmed to twilight; lampposts flicker on as you step into the village.
There's a lot to see here.
. . . How strange.
You've never been here before.
Yet it feels like a second home.<<set $shop = 0>><<set $library = 0>><<set $annoyingdog = 0>><<set $grillbys = 0>><<set $hiddendoor = 0>><<set $icewolf = 0>><<set $inn = 0>><<set $gossip = 0>><<set $children = 0>>
<<if $shop eq 0>>
[[Enter the building marked as: SHOP]]
<</if>><<if $inn eq 0>>
[[Enter the building marked as: INN]]
<</if>><<if $library eq 0>>
[[Enter the building marked as: LIBRARY]]
<</if>><<if $annoyingdog eq 0>>
[[You hear barking down an alley. You go to investigate]]
<</if>><<if (($grillbys eq 0)) and ($icewolf eq 1)>>
[[Go to the building marked as: GRILLBY'S]]
<</if>><<if $hiddendoor eq 0>>
[[There's a strangely shaped house squashed between two other buildings.]]
<</if>><<if ((($gossip eq 0))) and (($shop eq 1)) and ($inn eq 2)>>
[[You approach a group of gossiping monsters.]]
<</if>><<if $children eq 0>>
[[A group of children try to get your attention.]]
<</if>><<if $icewolf eq 0>>
[[A massive wolf is gesturing to L.D.]]<</if>>You leave the town behind, and as you do the snow stops.<<set $papyrusfail = 0>>
<<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>><<set $buttond = 0>>
You do not walk for long. Scarcely on the outkirts, and you are stopped by the familiar back of Papyrus.
"@@.papyrus;Human. . . You've come so far. . . You've bested my puzzles, and even evaded the Royal Guard. What could possibly motivate you to underatake such a perilous journey? Such a bone-chilling adventure? What else have you faced and conquered before coming here? You must be an experienced puzzler. . .@@"
Papyrus turns around.
"@@.papyrus;And yet! Your sad story must end here. For, I, am your end!@@"
You shake your head. You do not want to face an end.
Papyrus holds up a hand. "@@.papyrus;I know. You need not say a word, I can hear the distress in your very ''@@.highlight;SOUL@@''. To think you, an avid puzzler lover, would have to face another who cherishes it? Why, in another time. . . in another world. . . we could have been the very best of friends. It's a tragedy in the making.@@"
Papyrus turns his back against you.
"@@.papyrus;No. Don't look at me with those@@ <<if $route eq "Papyrus">>@@.papyrus; beatufiul $eyecolor eyes of yours. You cannot sway me, no matter how much I would love to get lost in those eyes.@@"
You hear a cough in the distance, like someone is choking on a drink.
<<else>> @@.papyrus;sad $eyecolor eyes of yours. You cannot sway me, no matter how pitiful you are."@@<</if>>
You--
He spins around with a flourish. <<if $route eq "Papyrus">> He loftily holds up a bright red rose. <</if>>"@@.papyrus;I need to capture you! It's the only way I, the MAGNIFICANT Papyrus, will receive what I assuredly deserve: LOVE and FRIENDSHIP!@@"
Papyrus extends a hand out to you, and at once your ''@@.highlight;SOUL@@'' is ripped from your chest.
<<if $soulview eq "pastelredcracked">>
<img src="https://i.postimg.cc/tJq4Ddym/pastelredcrack.png" class="center">
<<elseif $soulview eq "pastelredshattered">>
<img src="https://i.postimg.cc/FRgKjCtL/pastelredbroken.png" class="center">
<<elseif $soulview eq "pastelorangecracked">>
<img src="https://i.postimg.cc/SxzNgv6P/pastelorangecrack.png" class="center">
<<elseif $soulview eq "pastelorangeshattered">>
<img src="https://i.postimg.cc/K8cDLtt4/pastelorangebroken.png" class="center">
<<elseif $soulview eq "pastelyellowcracked">>
<img src="https://i.postimg.cc/G2QcBBYP/pastelyellowcrack.png" class="center">
<<elseif $soulview eq "pastelyellowshattered">>
<img src="https://i.postimg.cc/ydB1YhJY/pastelyellowbroken.png" class="center">
<<elseif $soulview eq "pastelgreencracked">>
<img src="https://i.postimg.cc/1z6MBs7j/pastelgreencrack.png" class="center">
<<elseif $soulview eq "pastelgreenshattered">>
<img src="https://i.postimg.cc/DyjCyCbB/pastelgreenbroken.png" class="center">
<<elseif $soulview eq "pastelbluecracked">>
<img src="https://i.postimg.cc/zBKMyn13/pastelbluecrack.png" class="center">
<<elseif $soulview eq "pastelblueshattered">>
<img src="https://i.postimg.cc/Sx1H3SrQ/pastelbluebroken.png" class="center">
<<elseif $soulview eq "pastelindigocracked">>
<img src="https://i.postimg.cc/DzMJSXcV/pastelindigocrack.png" class="center">
<<elseif $soulview eq "pastelindigoshattered">>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
<<elseif $soulview eq "pastelvioletcracked">>
<img src="https://i.postimg.cc/YqSSWxdv/pastelvioletcrack.png" class="center">
<<elseif $soulview eq "pastelvioletshattered">>
<img src="https://i.postimg.cc/BZp6bzBW/pastelvioletbroken.png" class="center">
<<elseif $soulview eq "pastelpinkcracked">>
<img src="https://i.postimg.cc/MT49m5yz/pastelpinkcrack.png" class="center">
<<else>>
<img src="https://i.postimg.cc/6pw4GwJ0/pastelpinkbroken.png" class="center">
<</if>>
He stares at your ''@@.highlight;SOUL@@'', and for a moment he lowers his hand.
Then he steels his resolve once more, and raises it again.
Seeing this, you know it's time to dance.
You are filled with @@.highlight;DETERMINATION@@.
[[ENCOUNTER: THE MAGNIFICANT PAPYRUS|Papyrus1]]<img src="https://i.postimg.cc/7Yw76NTK/icepuzzle.png" width="100%" class="center">
[[Begin at the northern most part of the puzzle (A1).]]
[[Begin slightly north on the puzzle (B1).]]
[[Begin in the center of the puzzle (C1).]]
[[Begin slightly south on the puzzle (D1).]]
[[Begin at the southern most part of the puzzle (E1).]]You slide off the ice and into the snow.
Papyrus stomps his foot. “@@.papyrus;No, no! You can’t get off the ice, that’s cheating!@@”
“@@.sans;Wow, didn’t know you had it in you, chum,@@.papyrus;” says Sans.
[[You sign an apology and return to the start.]]<<masteraudio stop>> <<audio "gameover" loop play>>
<img src="https://i.postimg.cc/RhWPPPY9/gameover2.png" width="50%" class="center">
<<if $soulview eq "pastelredcracked">>
<img src="https://i.postimg.cc/tJq4Ddym/pastelredcrack.png" class="center">
<<elseif $soulview eq "pastelredshattered">>
<img src="https://i.postimg.cc/FRgKjCtL/pastelredbroken.png" class="center">
<<elseif $soulview eq "pastelorangecracked">>
<img src="https://i.postimg.cc/SxzNgv6P/pastelorangecrack.png" class="center">
<<elseif $soulview eq "pastelorangeshattered">>
<img src="https://i.postimg.cc/K8cDLtt4/pastelorangebroken.png" class="center">
<<elseif $soulview eq "pastelyellowcracked">>
<img src="https://i.postimg.cc/G2QcBBYP/pastelyellowcrack.png" class="center">
<<elseif $soulview eq "pastelyellowshattered">>
<img src="https://i.postimg.cc/ydB1YhJY/pastelyellowbroken.png" class="center">
<<elseif $soulview eq "pastelgreencracked">>
<img src="https://i.postimg.cc/1z6MBs7j/pastelgreencrack.png" class="center">
<<elseif $soulview eq "pastelgreenshattered">>
<img src="https://i.postimg.cc/DyjCyCbB/pastelgreenbroken.png" class="center">
<<elseif $soulview eq "pastelbluecracked">>
<img src="https://i.postimg.cc/zBKMyn13/pastelbluecrack.png" class="center">
<<elseif $soulview eq "pastelblueshattered">>
<img src="https://i.postimg.cc/Sx1H3SrQ/pastelbluebroken.png" class="center">
<<elseif $soulview eq "pastelindigocracked">>
<img src="https://i.postimg.cc/DzMJSXcV/pastelindigocrack.png" class="center">
<<elseif $soulview eq "pastelindigoshattered">>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
<<elseif $soulview eq "pastelvioletcracked">>
<img src="https://i.postimg.cc/YqSSWxdv/pastelvioletcrack.png" class="center">
<<elseif $soulview eq "pastelvioletshattered">>
<img src="https://i.postimg.cc/BZp6bzBW/pastelvioletbroken.png" class="center">
<<elseif $soulview eq "pastelpinkcracked">>
<img src="https://i.postimg.cc/MT49m5yz/pastelpinkcrack.png" class="center">
<<else>>
<img src="https://i.postimg.cc/6pw4GwJ0/pastelpinkbroken.png" class="center">
<</if>>
<div align='center'>
<<if $route eq "Sans">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
@@.sans;''@@.highlight2;what's the point in that?@@''@@<</type>>
<<elseif $route eq "Papyrus">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
@@.papyrus;''@@.highlight2;You can do this!@@''@@<</type>>
<<elseif $route eq "Wingding">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
;''@@.highlight2;🏱︎●︎♏︎♋︎⬧︎♏︎ 🙵♏︎♏︎◻︎ ⬥︎♏︎●︎●︎📬︎@@''<</type>>
<<elseif $route eq "Asriel">>
<<type 156ms>> @@.highlight;Don't lose hope!@@
''@@.highlight2;Idiot. . .@@''<</type>>
<</if>>
[[Continue]]
<<link "Remember">><<script>>UI.saves()<</script>><</link>>
<<link "Forget">><<script>>UI.restart()<</script>><</link>></div>Doggo starts off by slapping a card, face down, in the center and exclaims, "Flower!"
<<set $cardcount = 7>>
"You're lucky I think you're being honest for once," says L.D.
"Smells suspicious to me," says Dogressa.
Doggo lifts his chin up. "Oh yeah? Call it."
"No, no. . . Shrugs, it's your turn."
It's your turn to place down a card.
<<if $catcard eq 2>>
[[Set down two cat cards.|Round12cat]]
[[Set down one cat card.|Round11cat]]
<</if>><<if $fishcard eq 3>>
[[Set down three fish cards.|Round13fish]]
[[Set down two fish cards.|Round12fish]]
[[Set down one fish card.|Round11fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round1bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round1goat]]
<</if>>
[[Set down all your cards.|Round1forfeit]]<<set $catcard = 0>> You place two cat cards, face down, in the center.
<<set $cardcount -=2>>
Dogressa follows you and sets down three cards and says, "Three spiders."
"I love you, in spite of the fact that you're aboslutely lying," says Dogamy.
"Flip it and see," taunts Dogressa.
"I'm too scared," says Dogamy.
"Do you want met to your paw while you do?" L.D. offers.
"Yes please," says Dogamy.
L.D. and Dogamy hold hands as Dogamy flips three cards Dogressa set down.
All three of them have a picture of a spider on it.
"NOOOOOOO!" Dogamy cries out as he pulls the tiny pile of cards closer to him. Dogamy gripes and groans as he reshuffles his cards. He squints then glares at Doggo. "You liar, that wasn't a flower!"
"Shoulda called bullshit," Doggo cackles.
Dogamy huffs and places down one card as he says, "One fish."
L.D. places down two cards and yips, "Two birds!"
G.D. follows suit and places down one card. G.D. doesn't say what his card is.
Doggo puts down two cards next and says, "Two cats."
"Wait, are we playing with cats before dog rules?" asks Dogamy.
Doggo rolls his eyes. "We always play like that!"
Dogamy taps his paw on the table. "Well, why don't we ever switch it up? Why can't dogs be first?"
Doggo growls, "Because dogs are superior to cats, therefore they have to go above cats."
Dogamy nods at this. "Hmm, you make an excellent point."
The dog monsters now look to you.
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round23fish]]
[[Set down two fish cards.|Round22fish]]
[[Set down one fish card.|Round21fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round2bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round2goat]]
<</if>>
[[Set down all your cards.|Round2forfeit]]<<set $catcard = 1>> You place one cat card, face down, in the center.
<<set $cardcount -=1>>
Dogressa follows you and sets down three cards and says, "Three spiders."
"I love you, in spite of the fact that you're aboslutely lying," says Dogamy.
"Flip it and see," taunts Dogressa.
"I'm too scared," says Dogamy.
"Do you want met to your paw while you do?" L.D. offers.
"Yes please," says Dogamy.
L.D. and Dogamy hold hands as Dogamy flips three cards Dogressa set down.
All three of them have a picture of a spider on it.
"NOOOOOOO!" Dogamy cries out as he pulls the tiny pile of cards closer to him. Dogamy gripes and groans as he reshuffles his cards. He squints then glares at Doggo. "You liar, that wasn't a flower!"
"Shoulda called bullshit," Doggo cackles.
Dogamy huffs and places down one card as he says, "One fish."
L.D. places down two cards and yips, "Two birds!"
G.D. follows suit and places down one card. G.D. doesn't say what his card is.
Doggo puts down two cards next and says, "Two cats."
"Wait, are we playing with cats before dog rules?" asks Dogamy.
Doggo rolls his eyes. "We always play like that!"
Dogamy taps his paw on the table. "Well, why don't we ever switch it up? Why can't dogs be first?"
Doggo growls, "Because dogs are superior to cats, therefore they have to go above cats."
Dogamy nods at this. "Hmm, you make an excellent point."
The dog monsters now look to you.
<<if $catcard eq 1>>
[[Set down one cat card.|Round21cat]]
<</if>><<if $fishcard eq 3>>
[[Set down three fish cards.|Round23fish]]
[[Set down two fish cards.|Round22fish]]
[[Set down one fish card.|Round21fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round2bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round2goat]]
<</if>>
[[Set down all your cards.|Round2forfeit]]<<set $fishcard -= 3>> You place three fish cards, face down, in the center.
<<set $cardcount -=3>>
Dogressa follows you and sets down three cards and says, "Three spiders."
"I love you, in spite of the fact that you're aboslutely lying," says Dogamy.
"Flip it and see," taunts Dogressa.
"I'm too scared," says Dogamy.
"Do you want met to your paw while you do?" L.D. offers.
"Yes please," says Dogamy.
L.D. and Dogamy hold hands as Dogamy flips three cards Dogressa set down.
All three of them have a picture of a spider on it.
"NOOOOOOO!" Dogamy cries out as he pulls the tiny pile of cards closer to him. Dogamy gripes and groans as he reshuffles his cards. He squints then glares at Doggo. "You liar, that wasn't a flower!"
"Shoulda called bullshit," Doggo cackles.
Dogamy huffs and places down one card as he says, "One fish."
L.D. places down two cards and yips, "Two birds!"
G.D. follows suit and places down one card. G.D. doesn't say what his card is.
Doggo puts down two cards next and says, "Two cats."
"Wait, are we playing with cats before dog rules?" asks Dogamy.
Doggo rolls his eyes. "We always play like that!"
Dogamy taps his paw on the table. "Well, why don't we ever switch it up? Why can't dogs be first?"
Doggo growls, "Because dogs are superior to cats, therefore they have to go above cats."
Dogamy nods at this. "Hmm, you make an excellent point."
The dog monsters now look to you.
<<if $catcard eq 2>>
[[Set down two cat cards.|Round22cat]]
[[Set down one cat card.|Round21cat]]
<</if>><<if $fishcard eq 3>>
[[Set down three fish cards.|Round23fish]]
[[Set down two fish cards.|Round22fish]]
[[Set down one fish card.|Round21fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round2bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round2goat]]
<</if>>
[[Set down all your cards.|Round2forfeit]]<<set $fishcard -=2 >> You place two fish cards, face down, in the center.
<<set $cardcount -=2>>
Dogressa follows you and sets down three cards and says, "Three spiders."
"I love you, in spite of the fact that you're aboslutely lying," says Dogamy.
"Flip it and see," taunts Dogressa.
"I'm too scared," says Dogamy.
"Do you want met to your paw while you do?" L.D. offers.
"Yes please," says Dogamy.
L.D. and Dogamy hold hands as Dogamy flips three cards Dogressa set down.
All three of them have a picture of a spider on it.
"NOOOOOOO!" Dogamy cries out as he pulls the tiny pile of cards closer to him. Dogamy gripes and groans as he reshuffles his cards. He squints then glares at Doggo. "You liar, that wasn't a flower!"
"Shoulda called bullshit," Doggo cackles.
Dogamy huffs and places down one card as he says, "One fish."
L.D. places down two cards and yips, "Two birds!"
G.D. follows suit and places down one card. G.D. doesn't say what his card is.
Doggo puts down two cards next and says, "Two cats."
"Wait, are we playing with cats before dog rules?" asks Dogamy.
Doggo rolls his eyes. "We always play like that!"
Dogamy taps his paw on the table. "Well, why don't we ever switch it up? Why can't dogs be first?"
Doggo growls, "Because dogs are superior to cats, therefore they have to go above cats."
Dogamy nods at this. "Hmm, you make an excellent point."
The dog monsters now look to you.
<<if $catcard eq 2>>
[[Set down two cat cards.|Round22cat]]
[[Set down one cat card.|Round21cat]]
<</if>><<if $fishcard eq 3>>
[[Set down three fish cards.|Round23fish]]
[[Set down two fish cards.|Round22fish]]
[[Set down one fish card.|Round21fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round2bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round2goat]]
<</if>>
[[Set down all your cards.|Round2forfeit]]<<set $fishcard -= 1>> You place one fish card, face down, in the center.
<<set $cardcount -=1>>
Dogressa follows you and sets down three cards and says, "Three spiders."
"I love you, in spite of the fact that you're aboslutely lying," says Dogamy.
"Flip it and see," taunts Dogressa.
"I'm too scared," says Dogamy.
"Do you want met to your paw while you do?" L.D. offers.
"Yes please," says Dogamy.
L.D. and Dogamy hold hands as Dogamy flips three cards Dogressa set down.
All three of them have a picture of a spider on it.
"NOOOOOOO!" Dogamy cries out as he pulls the tiny pile of cards closer to him. Dogamy gripes and groans as he reshuffles his cards. He squints then glares at Doggo. "You liar, that wasn't a flower!"
"Shoulda called bullshit," Doggo cackles.
Dogamy huffs and places down one card as he says, "One fish."
L.D. places down two cards and yips, "Two birds!"
G.D. follows suit and places down one card. G.D. doesn't say what his card is.
Doggo puts down two cards next and says, "Two cats."
"Wait, are we playing with cats before dog rules?" asks Dogamy.
Doggo rolls his eyes. "We always play like that!"
Dogamy taps his paw on the table. "Well, why don't we ever switch it up? Why can't dogs be first?"
Doggo growls, "Because dogs are superior to cats, therefore they have to go above cats."
Dogamy nods at this. "Hmm, you make an excellent point."
The dog monsters now look to you.
<<if $catcard eq 2>>
[[Set down two cat cards.|Round22cat]]
[[Set down one cat card.|Round21cat]]
<</if>><<if $fishcard eq 2>>
[[Set down two fish cards.|Round22fish]]
[[Set down one fish card.|Round21fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round2bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round2goat]]
<</if>>
[[Set down all your cards.|Round2forfeit]]<<set $birdcard = 0>> You place one bird card, face down, in the center.
<<set $cardcount -=1>>
Dogressa follows you and sets down three cards and says, "Three spiders."
"I love you, in spite of the fact that you're aboslutely lying," says Dogamy.
"Flip it and see," taunts Dogressa.
"I'm too scared," says Dogamy.
"Do you want met to your paw while you do?" L.D. offers.
"Yes please," says Dogamy.
L.D. and Dogamy hold hands as Dogamy flips three cards Dogressa set down.
All three of them have a picture of a spider on it.
"NOOOOOOO!" Dogamy cries out as he pulls the tiny pile of cards closer to him. Dogamy gripes and groans as he reshuffles his cards. He squints then glares at Doggo. "You liar, that wasn't a flower!"
"Shoulda called bullshit," Doggo cackles.
Dogamy huffs and places down one card as he says, "One fish."
L.D. places down two cards and yips, "Two birds!"
G.D. follows suit and places down one card. G.D. doesn't say what his card is.
Doggo puts down two cards next and says, "Two cats."
"Wait, are we playing with cats before dog rules?" asks Dogamy.
Doggo rolls his eyes. "We always play like that!"
Dogamy taps his paw on the table. "Well, why don't we ever switch it up? Why can't dogs be first?"
Doggo growls, "Because dogs are superior to cats, therefore they have to go above cats."
Dogamy nods at this. "Hmm, you make an excellent point."
The dog monsters now look to you.
<<if $catcard eq 2>>
[[Set down two cat cards.|Round22cat]]
[[Set down one cat card.|Round21cat]]
<</if>><<if $fishcard eq 3>>
[[Set down three fish cards.|Round23fish]]
[[Set down two fish cards.|Round22fish]]
[[Set down one fish card.|Round21fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round2bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round2goat]]
<</if>>
[[Set down all your cards.|Round2forfeit]]<<set $goatcard = 0>> You place one goat card, face down, in the center.
<<set $cardcount -=1>>
Dogressa follows you and sets down three cards and says, "Three spiders."
"I love you, in spite of the fact that you're aboslutely lying," says Dogamy.
"Flip it and see," taunts Dogressa.
"I'm too scared," says Dogamy.
"Do you want met to your paw while you do?" L.D. offers.
"Yes please," says Dogamy.
L.D. and Dogamy hold hands as Dogamy flips three cards Dogressa set down.
All three of them have a picture of a spider on it.
"NOOOOOOO!" Dogamy cries out as he pulls the tiny pile of cards closer to him. Dogamy gripes and groans as he reshuffles his cards. He squints then glares at Doggo. "You liar, that wasn't a flower!"
"Shoulda called bullshit," Doggo cackles.
Dogamy huffs and places down one card as he says, "One fish."
L.D. places down two cards and yips, "Two birds!"
G.D. follows suit and places down one card. G.D. doesn't say what his card is.
Doggo puts down two cards next and says, "Two cats."
"Wait, are we playing with cats before dog rules?" asks Dogamy.
Doggo rolls his eyes. "We always play like that!"
Dogamy taps his paw on the table. "Well, why don't we ever switch it up? Why can't dogs be first?"
Doggo growls, "Because dogs are superior to cats, therefore they have to go above cats."
Dogamy nods at this. "Hmm, you make an excellent point."
The dog monsters now look to you.
<<if $catcard eq 2>>
[[Set down two cat cards.|Round22cat]]
[[Set down one cat card.|Round21cat]]
<</if>><<if $fishcard eq 3>>
[[Set down three fish cards.|Round23fish]]
[[Set down two fish cards.|Round22fish]]
[[Set down one fish card.|Round21fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round2bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round2goat]]
<</if>>
[[Set down all your cards.|Round2forfeit]]You place down all your cards in the center, face down.
The dogs stare at the cards.
They stare at you.
They go back to staring at the cards.
They go back to staring at you.
"HAHAHAHAHAHAHAHA!" Dogamy howls.
"I knew it! I knew I was TOUGH BOY!" Doggo triumphantly growls.
"A forfeit so early," L.D. whispers in awe. "Being a Royal Dog is truly amazing."
Doggressa snickers. "If you were too scared to play, you shouldn't have sat at the table!"
The dogs laugh merrily with a couple of them clapping you on the back in good nature.
You did not win that round, or any of the other rounds, but you enjoyed their presence nonetheless.
[[You end your time at Grillby's in high spirits.|Snowdinmain]]You set down three fish card. <<set $fishcard -= 3>>
<<set $cardcount -=3>>
You have:
''Fishcard(s):'' $fishcard
''Catcard(s):'' $catcard
''Birdcard:'' $birdcard
''Goatcard:'' $goatcard
Dogressa sets down one card. "One ghost."
Dogamy places two cards down. "Two goats."
L.D. fidgets in his chair. He places down one card. "One flower."
G.D. sets down one card.
Doggo places another card down. "One spider."
<<if $catcard eq 2>>
[[Set down two cat cards.|Round32cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round31cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round33fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round32fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round31fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round31bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round3goat]]
<</if>>
[[Set down all your cards.|Round3forfeit]]You set down two fish cards. <<set $fishcard -= 2>>
<<set $cardcount -=2>>
You have:
''Fishcard(s):'' $fishcard
''Catcard(s):'' $catcard
''Birdcard:'' $birdcard
''Goatcard:'' $goatcard
Dogressa sets down one card. "One ghost."
Dogamy places two cards down. "Two goats."
L.D. fidgets in his chair. He places down one card. "One flower."
G.D. sets down one card.
Doggo places another card down. "One spider."
<<if $catcard eq 2>>
[[Set down two cat cards.|Round32cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round31cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round33fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round32fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round31fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round31bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round3goat]]
<</if>>
[[Set down all your cards.|Round3forfeit]]You set down one fish card. <<set $fishcard -= 1>>
<<set $cardcount -=1>>
You have:
''Fishcard(s):'' $fishcard
''Catcard(s):'' $catcard
''Birdcard:'' $birdcard
''Goatcard:'' $goatcard
Dogressa sets down one card. "One ghost."
Dogamy places two cards down. "Two goats."
L.D. fidgets in his chair. He places down one card. "One flower."
G.D. sets down one card.
Doggo places another card down. "One spider."
<<if $catcard eq 2>>
[[Set down two cat cards.|Round32cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round31cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round33fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round32fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round31fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round31bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round3goat]]
<</if>>
[[Set down all your cards.|Round3forfeit]]You set down one bird card. <<set $birdcard -= 1>>
<<set $cardcount -=1>>
You have:
''Fishcard(s):'' $fishcard
''Catcard(s):'' $catcard
''Birdcard:'' $birdcard
''Goatcard:'' $goatcard
Dogressa sets down one card. "One ghost."
Dogamy places two cards down. "Two goats."
L.D. fidgets in his chair. He places down one card. "One flower."
G.D. sets down one card.
Doggo places another card down. "One spider."
<<if $catcard eq 2>>
[[Set down two cat cards.|Round32cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round31cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round33fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round32fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round31fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round31bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round3goat]]
<</if>>
[[Set down all your cards.|Round3forfeit]]You set down one goat card. <<set $goatcard -= 1>>
<<set $cardcount -=1>>
You have:
''Fishcard(s):'' $fishcard
''Catcard(s):'' $catcard
''Birdcard:'' $birdcard
''Goatcard:'' $goatcard
Dogressa sets down one card. "One ghost."
Dogamy places two cards down. "Two goats."
L.D. fidgets in his chair. He places down one card. "One flower."
G.D. sets down one card.
Doggo places another card down. "One spider."
<<if $catcard eq 2>>
[[Set down two cat cards.|Round32cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round31cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round33fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round32fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round31fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round31bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round3goat]]
<</if>>
[[Set down all your cards.|Round3forfeit]]You place down all your cards in the center, face down.
The dogs stare at the cards.
They stare at you.
They go back to staring at the cards.
They go back to staring at you.
"HAHAHAHAHAHAHAHA!" Dogamy howls.
"I knew it! I knew I was TOUGH BOY!" Doggo triumphantly growls.
"A forfeit in the first game," L.D. whispers in awe. "Being a Royal Dog is truly amazing."
Doggressa snickers. "If you were too scared to play, you shouldn't have sat at the table!"
The dogs laugh merrily with a couple of them clapping you on the back in good nature.
You did not win that round, or any of the other rounds, but you enjoyed their presence nonetheless.
[[You end your time at Grillby's in high spirits.|Snowdinmain]]<<set $fishcard = 0>> You discard your three fish cards. You have one left.
<<set $cardcount -=3>>
"Wait a minute!" Dogamy exclaims. "Three cards? In one go? I think NOT! I call bullshit."
You gesture for him to take a look at your cards.
Dogamy flips them over. "NOOOO! IT WAS IN FACT, THREE FISH CARDS!"
Dogressa and Doggo howl with laughter. G.D. wags his tail with enough force it creates a small breeze. L.D. offers you both of his paws in a classic high-five. You slap your $bare palms against his paws in celebration.
Dogressa continues to giggle as she places down a card, "One bird."
Dogamy shuffles his comically large assortment of cards. He sighs as he places down two cards. "Two lizards."
L.D. sets down one card. "One cat!"
G.D. places down another card.
Doggo slaps down one card with gusto. "Ghost!"
<<if $catcard eq 2>>
[[Set down two cat cards.|Round4cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round4cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round4fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round4fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round4fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round4bird]]
<</if>><<if (($goatcard eq 1)) and ($cardcount eq 1)>>
[[Place your final card down: Goat.]]
<<elseif $goatcard eq 1>>
[[Set down one goat card.|Round4goat]]
<</if>>
[[Set down all your cards.|Round4forfeit]]<<set $fishcard -= 2>> You discard two fish cards. You have $cardcount left.
<<set $cardcount -=2>>
"Wait a minute!" Dogamy exclaims. "I think NOT! I call bullshit."
You gesture for him to take a look at your cards.
Dogamy flips them over. "NOOOO! IT WAS IN FACT, THREE FISH CARDS!"
Dogressa and Doggo howl with laughter. G.D. wags his tail with enough force it creates a small breeze. L.D. offers you both of his paws in a classic high-five. You slap your $bare palms against his paws in celebration.
Dogressa continues to giggle as she places down a card, "One bird."
Dogamy shuffles his comically large assortment of cards. He sighs as he places down two cards. "Two lizards."
L.D. sets down one card. "One cat!"
G.D. places down another card.
Doggo slaps down one card with gusto. "Ghost!"
<<if $catcard eq 2>>
[[Set down two cat cards.|Round4cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round4cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round4fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round4fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round4fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round4bird]]
<</if>><<if (($goatcard eq 1)) and ($cardcount eq 1)>>
[[Place your final card down: Goat.]]
<<elseif $goatcard eq 1>>
[[Set down one goat card.|Round4goat]]
<</if>>
[[Set down all your cards.|Round4forfeit]]<<set $fishcard -= 1>> You discard one fish card. You have $cardcount left.
<<set $cardcount -=1>>
"Wait a minute!" Dogamy exclaims. "I think NOT! I call bullshit."
You gesture for him to take a look at your cards.
Dogamy flips them over. "NOOOO! IT WAS IN FACT, THREE FISH CARDS!"
Dogressa and Doggo howl with laughter. G.D. wags his tail with enough force it creates a small breeze. L.D. offers you both of his paws in a classic high-five. You slap your $bare palms against his paws in celebration.
Dogressa continues to giggle as she places down a card, "One bird."
Dogamy shuffles his comically large assortment of cards. He sighs as he places down two cards. "Two lizards."
L.D. sets down one card. "One cat!"
G.D. places down another card.
Doggo slaps down one card with gusto. "Ghost!"
<<if $catcard eq 2>>
[[Set down two cat cards.|Round4cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round4cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round4fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round4fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round4fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round4bird]]
<</if>><<if (($goatcard eq 1)) and ($cardcount eq 1)>>
[[Place your final card down: Goat.]]
<<elseif $goatcard eq 1>>
[[Set down one goat card.|Round4goat]]
<</if>>
[[Set down all your cards.|Round4forfeit]]<<set $fishcard -= 1>> You discard one goat card. You have $cardcount left.
<<set $cardcount -=1>>
"Wait a minute!" Dogamy exclaims. "I think NOT! I call bullshit."
You gesture for him to take a look at your cards.
Dogamy flips them over. "AHA! A goat, NOT a fish! BULLSHIT!"
Dogamy triumphantly shoves the cardpile in your direction.
With a grimace, you are forced to accept the impressive stack of cards and assimilate them into your hand.
[[By the next round, Doggressa wins the game.]]You place down all your cards in the center, face down.
The dogs stare at the cards.
They stare at you.
They go back to staring at the cards.
They go back to staring at you.
"HAHAHAHAHAHAHAHA!" Dogamy howls.
"I knew it! I knew I was TOUGH BOY!" Doggo triumphantly growls.
"A forfeit in the first game," L.D. whispers in awe. "Being a Royal Dog is truly amazing."
Doggressa snickers. "If you were too scared to play, you shouldn't have sat at the table!"
The dogs laugh merrily with a couple of them clapping you on the back in good nature.
You did not win that round, or any of the other rounds, but you enjoyed their presence nonetheless.
[[You end your time at Grillby's in high spirits.|Snowdinmain]]"No way is that a goat card!" Dogressa says. "Bullshit!"
. . . You smile slowly.
Dogressa flips the card over.
It is, in fact, the goat.
Dogressa quietly stands up from her chair. She takes a step back. She dramatically falls to the ground in a howl of anguish. "NOOOOOOOOOOOO!"
As she cries out, the other dogs stand up and give you thumps on your back and shoulder.
"Nice job, Shrugs!" says Doggo. "Finally, someone took her down."
"Way to go," says L.D. "I knew you would be fun to play with.
G.D. pats the top of your head.
"As the winner of the first round, I grant you. . . one monster candy," says Dogamy. The dog monster presents one piece of candy in brightly wrapped foil.
[[You accept the monster candy and put it away.]]
[[You accept the monster candy and eat it.]]<<set $monstercandy +=1>>"We'd normally give you a bag," says L.D., "but Grillby said we can't do bags of candy in the bar anymore."
<<set $victory = 1>>
"He thinks we get too hyper," Dogamy loudly whispers to you.
"Which is crazy. We don't get hyper over //candy//," says Doggo with a roll of his eyes. "Now a //stick. . .//"
<<if $cane eq 1>>
All the dogs look to your cane.
You hold your cane close to your chest and shake your head no.
The dogs innocently look away.
<</if>>
$happy
"Another round?" Doggo offers.
[[Yes. You play more rounds with the dog monsters.]]
[[No thank you. You want to keep exploring Snowdin.|Snowdinmain]]It tastes of butterscotch and honey. Yum. <<set $monstercandyeaten +=1>>
"We'd normally give you a bag," says L.D., "but Grillby said we can't do bags of candy in the bar anymore."
"He thinks we get too hyper," Dogamy loudly whispers to you.
"Which is crazy. We don't get hyper over //candy//," says Doggo with a roll of his eyes. "Now a //stick. . .//"
<<if $cane eq 1>>
All the dogs look to your cane.
You hold your can close to your chest and shake your head no.
The dogs innocently look away.
<</if>>
$happy
"Another round?" Doggo offers.
[[Yes. You play more rounds with the dog monsters.]]
[[No thank you. You want to keep exploring Snowdin.|Snowdinmain]]You don't win another round, but that's okay!
It was a fun time all around, and when the last of the prizes had been given out, the game was over.
And you were officially invited to play with them again--no dog treat needed.
[[Keep exploring Snowdin|Snowdinmain]]"Yay! I'm Puffers," says the lilac-colored rabbit.
"I'm Revamp," introduces one of the monsters. They appear to be a blue-colored lava lamp with a big mouth at the top.
"I'm Mon," adds an armless monster in a striped shirt.
"I'm Good Boy!" excitedly exclaims a golden-colored puppy monster.
"No, that's just your mama's nickname for you," Revamp chides.
"But I AM a good boy!"
"Yes, but that's not your name! His name is Goldie."
Goldie whines.
"And that's Woo," says Puffers, ignoring Goldie's whines, as she points to a purple slime monster who shyly waves a conjured appendage. Puffers continues, "We're going to play hide n seek! It's my turn to be the Seeker, so pick a really good spot."
You give them a thumbs up.
"Yay! Okay. . . " Puffers closes her eyes. "One. . . Two. . . !"
The children scatter in different directions.
[[Hide in the bush outside the library.]]
[[Hide behind Grillby's.]]
[[Hide behind a big blue bear monster.]]
[[Hide inside an igloo.]]
[[Hide behind one of the many trees.]]
<<if $cane eq 0>>
[[Climb up one of the trees.]]
<<else>>
[[Hoist yourself up to a low hanging branch in one of the trees and hope the foilage covers you.]]<</if>>You hide behind a blue-furred monster in a big red coat. He's the biggest monster you've seen so far. He spares you an amused look before he continues to stand, relaxed, outside Grillby's.
"It's nice of you to play with the kids," he remarks, not turning around. "Don't worry, I'll help you hide."
You smile to yourself as you continue to stand behind the jovial monster.
A scarce minute later you hear Puffers approach. "Mr. Claws, did you see a new monster come by?"
"Can't say I did, Puffers," says the bear. "But I //did// see Ravamp run in the direction of the library."
"Ooooh! Thank you, Mr. Claws!"
Puffers hops away in a hurry. You peak out from behind Mr. Claws. He lifts his arm up to look down at you and smiles. He raises one clawed finger up to his snout to make a //shhh// noise, and he winks in the same motion.
You smile and mimic the motion.
[[You are the last one to be found.]]You squat in an ingloo and patiently wait.
It doesn't take long for Puffers to find you.
Giggling, the rabbit pokes her head inside the tunnel and points at you. "Found you! You're the first one found, so you have to help me look for the others."
You agree and follow behind her.
"You shoulda hidden your footsteps better," she says in a sing-song voice. "C'mon, we'll find the others in //NO// time flat."
[[Puffers indeed found the others fast.]]You squat in the snow behind Grillby's and patiently wait.
It doesn't take long for Puffers to find you.
Giggling, the rabbit pokes her head around the corner and points at you. "Found you! You're the first one found, so you have to help me look for the others."
You agree and follow behind her.
"You shoulda hidden your footsteps better," she says in a sing-song voice. "C'mon, we'll find the others in //NO// time flat."
[[Puffers indeed found the others fast.]]You squat in the bush outside the library and patiently wait.
It doesn't take long for Puffers to find you.
Giggling, the rabbit pokes her head around the corner and points at you. "Found you! You're the first one found, so you have to help me look for the others."
You agree and follow behind her.
"You shoulda hidden your footsteps better," she says in a sing-song voice. "C'mon, we'll find the others in //NO// time flat."
[[Puffers indeed found the others fast.]]You squat in the snow behind oneof the trees and patiently wait.
It doesn't take long for Puffers to find you.
Giggling, the rabbit pokes her head around the corner and points at you. "Found you! You're the first one found, so you have to help me look for the others."
You agree and follow behind her.
"You shoulda hidden your footsteps better," she says in a sing-song voice. "C'mon, we'll find the others in //NO// time flat."
[[Puffers indeed found the others fast.]]You climb up a tree branch and patiently wait.
It doesn't take long for Puffers to find you.
Giggling, the rabbit comes to the base, looks up, and points at you. "Found you! You're the first one found, so you have to help me look for the others."
You agree and follow behind her.
"You shoulda hidden your footsteps better," she says in a sing-song voice. "C'mon, we'll find the others in //NO// time flat."
[[Puffers indeed found the others fast.]]You climb up a tree branch and patiently wait.
It doesn't take long for Puffers to find you.
Giggling, the rabbit comes to the base, looks up, and points at you. "Found you! You're the first one found, so you have to help me look for the others."
You agree and follow behind her.
"You shoulda hidden your footsteps better," she says in a sing-song voice. "C'mon, we'll find the others in //NO// time flat."
[[Puffers indeed found the others fast.]]You play a few more rounds, each of the children taking a turn at being Seeker. You aren't the best, but you aren't the worst either.
Eventually, the children tire of their game and bid you goodbye.
It was pleasant while it lasted.
[[Continue to explore Snowdin.|Snowdinmain]]"You're a natural!" Puffers praise. "I can't believe you got Mr. Claws to cover for you."
"Yeah, I wish I thought of that," says Mon. "That's so cool! No wait--I wish I could hide behind Undyne."
"Oooo! Undyne's the coolest," cheers Ravamp.
"Best! The best, the best!" Goldie agrees as he hops up and down in excitement.
Woo wiggles side to side.
"Let's play some more, I've got catch you first now!"
[[You play, and play, and play.]]But you manage to avoid being caught first every time.
Eventually, the children tire of their game and bid you goodbye.
It was pleasant while it lasted.
[[Continue to explore Snowdin.|Snowdinmain]]You set down two cat cards. <<set $catcard -= 2>>
<<set $cardcount -=2>>
You have:
''Fishcard(s):'' $fishcard
''Catcard(s):'' $catcard
''Birdcard:'' $birdcard
''Goatcard:'' $goatcard
Dogressa sets down one card. "One ghost."
Dogamy places two cards down. "Two goats."
L.D. fidgets in his chair. He places down one card. "One flower."
G.D. sets down one card.
Doggo places another card down. "One spider."
<<if $catcard eq 2>>
[[Set down two cat cards.|Round32cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round31cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round33fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round32fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round31fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round31bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round3goat]]
<</if>>
[[Set down all your cards.|Round3forfeit]]You set down one cat card. <<set $catcard -= 1>>
<<set $cardcount -=1>>
You have:
''Fishcard(s):'' $fishcard
''Catcard(s):'' $catcard
''Birdcard:'' $birdcard
''Goatcard:'' $goatcard
Dogressa sets down one card. "One ghost."
Dogamy places two cards down. "Two goats."
L.D. fidgets in his chair. He places down one card. "One flower."
G.D. sets down one card.
Doggo places another card down. "One spider."
<<if $catcard eq 2>>
[[Set down two cat cards.|Round32cat]]
<<elseif $catcard eq 1>>
[[Set down one cat card.|Round31cat]]<</if>>
<<if $fishcard eq 3>>
[[Set down three fish cards.|Round33fish]]
<<elseif $fishcard eq 2>>
[[Set down two fish cards.|Round32fish]]
<<elseif $fishcard eq 1>>
[[Set down one fish card.|Round31fish]]
<</if>><<if $birdcard eq 1>>
[[Set down one bird card.|Round31bird]]
<</if>><<if $goatcard eq 1>>
[[Set down one goat card.|Round3goat]]
<</if>>
[[Set down all your cards.|Round3forfeit]]<<set $catcard -= 2>> You discard two cat cards. You have $cardcount left.
<<set $cardcount -=2>>
"Wait a minute!" Dogamy exclaims. "I think NOT! I call bullshit."
You gesture for him to take a look at your cards.
Dogamy flips them over. "AHA! A goat, NOT a fish! BULLSHIT!"
Dogamy triumphantly shoves the cardpile in your direction.
With a grimace, you are forced to accept the impressive stack of cards and assimilate them into your hand.
[[By the next round, Doggressa wins the game.]]<<set $catcard -= 1>> You discard one cat card. You have $cardcount left.
<<set $cardcount -=1>>
"Wait a minute!" Dogamy exclaims. "I think NOT! I call bullshit."
You gesture for him to take a look at your cards.
Dogamy flips them over. "AHA! A goat, NOT a fish! BULLSHIT!"
Dogamy triumphantly shoves the cardpile in your direction.
With a grimace, you are forced to accept the impressive stack of cards and assimilate them into your hand.
[[By the next round, Doggressa wins the game.]]<<set $birdcard -= 1>> You discard one bird card. You have $cardcount left.
<<set $cardcount -=1>>
"Wait a minute!" Dogamy exclaims. "I think NOT! I call bullshit."
You gesture for him to take a look at your cards.
Dogamy flips them over. "AHA! A goat, NOT a fish! BULLSHIT!"
Dogamy triumphantly shoves the cardpile in your direction.
With a grimace, you are forced to accept the impressive stack of cards and assimilate them into your hand.
[[By the next round, Doggressa wins the game.]]You set down the bird card without issue.
By the next round, Dogressa wins the game.
Her tail wags happily as she tosses in her final card.
"A tragedy!" Dogamy cries out. "She is undefeated. She conquers all without discrimination. First my heart, now my games!"
"//Kekeke,//" Doggressa cackles. Doggo, L.D., and G.D. clap in celebration. You follow suit. Doggressa's tail continues to wag as she takes the rest of the cards and begins to shuffle.
Without another word, you are included into the next round.
You play several more rounds with the dogs, and while you do not win any of them, it is an enjoyable time nonetheless.
[[Keep exploring Snowdin|Snowdinmain]]You place down all your cards in the center, face down.
The dogs stare at the cards.
They stare at you.
They go back to staring at the cards.
They go back to staring at you.
"HAHAHAHAHAHAHAHA!" Dogamy howls.
"I knew it! I knew I was TOUGH BOY!" Doggo triumphantly growls.
"A forfeit in the first game," L.D. whispers in awe. "Being a Royal Dog is truly amazing."
Doggressa snickers. "If you were too scared to play, you shouldn't have sat at the table!"
The dogs laugh merrily with a couple of them clapping you on the back in good nature.
You did not win that round, or any of the other rounds, but you enjoyed their presence nonetheless.
[[You end your time at Grillby's in high spirits.|Snowdinmain]]You set down the bird card without issue.
By the next round, Dogressa wins the game.
Her tail wags happily as she tosses in her final card.
"A tragedy!" Dogamy cries out. "She is undefeated. She conquers all without discrimination. First my heart, now my games!"
"//Kekeke,//" Doggressa cackles. Doggo, L.D., and G.D. clap in celebration. You follow suit. Doggressa's tail continues to wag as she takes the rest of the cards and begins to shuffle.
Without another word, you are included into the next round.
You play several more rounds with the dogs, and while you do not win any of them, it is an enjoyable time nonetheless.
[[Keep exploring Snowdin|Snowdinmain]]You set down the bird card without issue.
By the next round, Dogressa wins the game.
Her tail wags happily as she tosses in her final card.
"A tragedy!" Dogamy cries out. "She is undefeated. She conquers all without discrimination. First my heart, now my games!"
"//Kekeke,//" Doggressa cackles. Doggo, L.D., and G.D. clap in celebration. You follow suit. Doggressa's tail continues to wag as she takes the rest of the cards and begins to shuffle.
Without another word, you are included into the next round.
You play several more rounds with the dogs, and while you do not win any of them, it is an enjoyable time nonetheless.
[[Keep exploring Snowdin|Snowdinmain]]You set down the bird card without issue.
By the next round, Dogressa wins the game.
Her tail wags happily as she tosses in her final card.
"A tragedy!" Dogamy cries out. "She is undefeated. She conquers all without discrimination. First my heart, now my games!"
"//Kekeke,//" Doggressa cackles. Doggo, L.D., and G.D. clap in celebration. You follow suit. Doggressa's tail continues to wag as she takes the rest of the cards and begins to shuffle.
Without another word, you are included into the next round.
You play several more rounds with the dogs, and while you do not win any of them, it is an enjoyable time nonetheless.
[[Keep exploring Snowdin|Snowdinmain]]Her tail wags happily as she tosses in her final card.
"A tragedy!" Dogamy cries out. "She is undefeated. She conquers all without discrimination. First my heart, now my games!"
"//Kekeke,//" Doggressa cackles. Doggo, L.D., and G.D. clap in celebration. You follow suit. Doggressa's tail continues to wag as she takes the rest of the cards and begins to shuffle.
Without another word, you are included into the next round.
You play several more rounds with the dogs, and while you do not win any of them, it is an enjoyable time nonetheless.
[[Keep exploring Snowdin|Snowdinmain]]<<if $route eq "Papyrus">> <<masteraudio stop>> <<audio "papromance" loop play>> <<else>> <<masteraudio stop>> <<audio "papfriendship" loop play>><</if>><div align='center'>
<div class="div1"> ♫ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus2">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus3">>\<</timed>><<if (((($buttona eq 0)))) and ((($buttonb eq 0))) and (($buttonc eq 1)) and ($buttond eq 1)>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus4">>\<</timed>><<else>>
Papyrus taps his foot forward and does a twirl. You try to match his pace, but find it difficult. You've already messed up before, and now you're struggling to keep up.
You awkwardly step to the side.
[[Something rumbles beneath you.|death2]]<</if>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus5">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus6">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus7">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus8">>\<</timed>><<if (((($buttona eq 2)))) and ((($buttonb eq 2))) and (($buttonc eq 2)) and ($buttond eq 1)>><div align='center'>
<div class="div1"> ♫ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus9">>\<</timed>><<else>>
Papyrus taps his foot forward and does a twirl. You try to match his pace, but find it difficult. You've already messed up before, and now you're struggling to keep up.
You awkwardly step to the side.
[[Something rumbles beneath you.|death2]]<</if>><div align='center'>
<div class="divblue"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus10">>\<</timed>><div align='center'>
<div class="divblue"> ♫ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus11">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus12">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus13">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus14">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus15">>\<</timed>><div align='center'>
<div class="divorange"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus16">>\<</timed>><div align='center'>
<div class="divorange"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus17">>\<</timed>><div align='center'>
<div class="divorange"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus18">>\<</timed>><div align='center'>
<div class="divblue"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus19">>\<</timed>><div align='center'>
<div class="divorange"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus20">>\<</timed>><div align='center'>
<div class="divblue"> ♫ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus21">>\<</timed>><div align='center'>
<div class="divorange"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus22">>\<</timed>><div align='center'>
<div class="divblue"> ♫ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus23">>\<</timed>><div align='center'>
<div class="divorange"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus24">>\<</timed>><<if (((($buttona eq 8)))) and ((($buttonb eq 6))) and (($buttonc eq 8)) and ($buttond eq 2)>><div align='center'>
<div class="divblue"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus25">>\<</timed>><<else>>
Papyrus taps his foot forward and does a twirl. You try to match his pace, but find it difficult. You've already messed up before, and now you're struggling to keep up.
You awkwardly step to the side.
[[Something rumbles beneath you.|death1]]
TESTING TESTING
<<button "♬">><</button>> = $buttona . . . should be: 8
<<button " ♪ ">><</button>> = $buttonb . . . should be: 6
<<button "♩">><</button>> = $buttonc . . . should be: 8
<<button "♫">><</button>> = $buttond . . . should be: 2<</if>>
<div align='center'>
<div class="divorange"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus26">>\<</timed>><div align='center'>
<div class="divorange"> ♫ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus27">>\<</timed>><<if (((($buttona eq 10)))) and ((($buttonb eq 6))) and (($buttonc eq 8)) and ($buttond eq 4)>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus28">>\<</timed>><<else>>
Papyrus taps his foot forward and does a twirl. You try to match his pace, but find it difficult. You've already messed up before, and now you're struggling to keep up.
You awkwardly step to the side.
[[Something rumbles beneath you.|death1]]
<<button "♬">><</button>> = $buttona . . . should be: 10
<<button " ♪ ">><</button>> = $buttonb . . . should be: 6
<<button "♩">><</button>> = $buttonc . . . should be: 8
<<button "♫">><</button>> = $buttond . . . should be: 4<</if>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus29">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus30">>\<</timed>><div align='center'>
<div class="div1"> ♪ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus31">>\<</timed>><div align='center'>
<div class="div1"> ♩ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus32">>\<</timed>><div align='center'>
<div class="div1"> ♫ </div>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus33">>\<</timed>><div align='center'>
<div class="divorange">♬ </div><<timed 2s>><div class="divorange"> ♫ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus34">>\<</timed>><div align='center'>
<div class="divorange"> ♪ </div><<timed 2s>><div class="divorange"> ♩ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus35">>\<</timed>><div align='center'>
<div class="divblue"> ♪ </div><<timed 2s>><div class="divblue"> ♫ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus36">>\<</timed>><div align='center'>
<div class="div1"> ♬ </div><<timed 2s>><div class="div1"> ♩ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<timed 5.5s>>\<<goto "Papyrus37">>\<</timed>><div align='center'>
<div class="divorange"> ♪ </div><<timed 2s>><div class="divorange"> ♩ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<if $route eq "Papyrus">><<timed 6s>>\<<goto "Papyrusendrom">> \<</timed>><<else>><<timed 6s>>\<<goto "Papyrusend">>\<</timed>><</if>>MOD TESTING: <<if (((($buttona eq 14)))) and ((($buttonb eq 12))) and (($buttonc eq 15)) and ($buttond eq 7)>> All buttons correct. (37) <<else>> You messed up on the previous passage (36). <</if>>
Button A should be: 14. . . you are at $buttona
Button B should be: 12. . . you are at $buttonb
Button C should be: 15. . . you are at $buttonc
Button D should be: 7. . . you are at $buttond
<div align='center'>
<div class="divorange"> ♬ </div><<timed 2s>><div class="divorange"> ♫ </div><</timed>>
<<button "♬">><<audio "a" stop>><<audio "a" play>><<set $buttona += 1>><</button>> <<button " ♪ ">><<set $buttonb += 1>><<audio "b" stop>><<audio "b" play>><</button>> <<button "♩">><<set $buttonc += 1>><<audio "c" stop>><<audio "c" play>><</button>> <<button "♫">><<set $buttond += 1>><<audio "d" stop>><<audio "d" play>><</button>></div>
<<if $route eq "Papyrus">><<timed 6s>>\<<goto "Papyrusendrom">> <<else>><<timed 6s>>\<<goto "Papyrusend">>\<</timed>><</if>><<if (((($buttona eq 14)))) and ((($buttonb eq 12))) and (($buttonc eq 15)) and ($buttond eq 7)>><div align='center'>
<h1>. ݁₊ ⊹ . ݁ FLAWLESS ݁ . ⊹ ₊ ݁.</h1></div><<set $flawless +=1>>
Papyrus spins around you with his hands raised above his head and to the side. He claps in synch to your steps as you gracefully dance in place. You lift your leg high into the air as you dip forward in an elegant bow.
"@@.papyrus;NYEH-HEH-HEH!@@" Papyrus laughs loudly in delight. "@@.papyrus;That was a blast, human! I haven't been able to dance like that in ages. You're almost as fantstic of a dancer as I am!@@"
$happy
[[Papyrus steps back.]]<<else>>Papyrus taps his foot forward and does a twirl. You try to match his pace, but find it difficult. You've already messed up before, and now you're struggling to keep up.
You awkwardly step to the side.
[[Something rumbles beneath you.|death2]]<</if>><<set $route = "Sans">>
[[Begin Fight|Papyrus1]]<<set $route = "Papyrus">>
[[Begin fight|Papyrus1]]<<masteraudio stop>><<audio "snowdinforest" loop play>>"@@.papyrus;After a dance like that, I can't refuse it any longer. . . I will let you be my friend. Congratulations!@@"
<<if $monstercandy eq 3>><<set $monstercandyeaten = 0>><</if>>
Congratulations.
"@@.papyrus;NYEH-HEH-HEH! You must be very proud,@@" says Papyrus. "@@.papyrus;You should. I am an AMAZING friend.@@"
You smile at that.
Papyrus steps to the side. "@@.papyrus;Go on. Continue your puzzle-filled adventure, friend! And when you're ready for even tougher puzzles come back. I'll be sure to have even harder ones ready for you.@@"
You nod. You'll be happy to visit.
Papyrus' chest puffs up in pride. He marches with a confident step back into town.
[[It's time to continue.]]<<if (((($buttona eq 14)))) and ((($buttonb eq 12))) and (($buttonc eq 15)) and ($buttond eq 7)>><div align='center'>
<h1>. ݁₊ ⊹ . ݁ FLAWLESS ݁ . ⊹ ₊ ݁.</h1></div><<set $flawless +=1>>
Papyrus spins around you with his hands raised above his head and to the side. He claps in synch to your steps as you gracefully dance in place.
He completes his circle around you and offers his hand once more.
You place your hand in his, a tingle shoots up your arm on contact.
His grip tightens around your hand. The music pauses for a heartbeat as you both stare into each other.
He grins triumphantly and pulls you forward and raises your arm. Your body instinctively reacts as you spin into him. His othe rhand rests on your waist and the two of you resume your dance again.
Your ''@@.highlight;SOUL@@'' fades from view as the ''@@.highlight;ENCOUNTER@@'' ends.
The fight is over.
[[But the dance goes on.]]<<else>>Papyrus taps his foot forward and does a twirl. You try to match his pace, but find it difficult. You've already messed up before, and now you're struggling to keep up.
You awkwardly step to the side.
[[Something rumbles beneath you.|death2]]<</if>>The movements are fast and spontaneous, yet your body somehow knows how to react to keep pace.
<<if $monstercandy eq 3>><<set $monstercandyeaten = 0>><</if>>
One song turns into two, then three.
Your lighter than a feather, higher than bird in the sky. The snow might as well be clouds beneath you. His smile is infectious.
<<if $papyrustruelove eq 3>>
When the song comes to an end after the third dance he takes the rose he had carried, and he gently tucks it behind your ear. You hear a //snip// as his magic cuts the stem so it rests perfectly on your head.
"@@.papyrus;Although a rose is not as bright as your $eyecolor eyes, it'smy favorite flower and that automatically makes it shine brighter than all the others,@@" Papyrus proudly declares.
You mouth and sign out your thanks for the rose.
Papyrus may not understand your language, but he grasps the sentiment. He beams. "@@.papyrus;I hope your journey doesn't end for a long, long time--but not too long! It'd be nice if you visited.@@"
<<else>>
He beams as the song comes to an end on the third dance. "@@.papyrus;I hope your journey doesn't end for a long, long time--but not too long! It'd be nice if you visited.@@"
You nod enthusiastically. You will absolutely visit.
Papyrus smiles and pats the top of your head. "@@.papyrus;Good! Now go and know that you have obtained the greatest treasure of all so far--my friendship!@@"<</if>>
[[Truly, a remarkable treasure.]]<<masteraudio stop>><<audio "snowdinforest" loop play>>With your head held high, you continue on your quest to find him. . . and your memories.
. . . Would he recognize you on sight?
Would you recognize him?
. . .
$howyouwalk
You aren't certain. There are vague hints of familiarty that poke through your thoughts. You've never been here before, yet you can't call it strange or foreign.
Closing your eyes, you let out a long breath.
You keep walking.
<<if $carrot eq 2>>
As you approach a lone door at the end of path, you hear someone call out to you.
You pause and turn around to see a blue bird monster rush to you. They have a brown messenger bag and a brown gatsy hat. They shout, "Hey! Human! You're human, right?"
You nod.
The sighs in relief as they near you. "Jeeze, I thought Puffers was pullin' a wing askin' me to deliver ta a human. Here ya are."
The bird monster rummages through their bag. They pull out a golden wrapped piece of candy. They hold it out for you to accept.
[[You accept the candy and put it away.]]
[[You immediately eat the candy.]]<<else>>
You approach a lone door at the end of the path.
This is remarkably similar to the one you came through previously. You logically infer that this door must lead to the next area.
. . .
You open the door and step through.
[[EXIT: SNOWDIN FOREST]]<</if>><<set $monstercandy +=1>>"Puffers says it's a thank you for finishing their snowman," says the bird monster. "Very nice of you to play with the children."
You smile at that. <<if $monstercandy eq 3>><<set $monstercandyeaten = 0>><</if>>
"Enjoy your stay," says the monster. "Maybe I'll see you around! For now, I've got to get to the city."
The bird monster hops around you and goes through the door.
You should also continue your journey.
You open the door and step through.
[[EXIT: SNOWDIN FOREST]]It tastes of butterscotch and honey. Yum. <<set $monstercandyeaten +=1>>
"Puffers says it's a thank you for finishing their snowman," says the bird monster. "Very nice of you to play with the children."
You smile at that.
"Enjoy your stay," says the monster. "Maybe I'll see you around! For now, I've got to get to the city."
The bird monster hops around you and goes through the door.
You should also continue your journey.
You open the door and step through.
[[EXIT: SNOWDIN FOREST]]''Safe spot to save.''<<masteraudio stop>> <<audio "menu" loop play>>
----
''In your journey so far. . . ''
<<if (($route eq "Sans")) and ($sanstruelove eq 2)>>
Your ''@@.highlight;SOUL@@'' is bound to someone playful.
''@@.highlight2;He is watching you carefully.@@''
<<elseif $route eq "Sans">>
Your ''@@.highlight;SOUL@@'' is bound to someone playful.
''@@.highlight2;He's keeping his distance..@@''
<<elseif (($route eq "Papyrus")) and ($papyrustruelove eq 3)>>
Your ''@@.highlight;SOUL@@'' is bound to someone passionate.
''@@.highlight2;He can't stop thinking about you.@@''
<<elseif $route eq "Papyrus">>
Your ''@@.highlight;SOUL@@'' is bound to someone passionate.
''@@.highlight2;You've crossed his thoughts more than once.@@''
<<elseif $route eq "Wingding" and $wingdingtruelove eq 1>>
Your ''@@.highlight;SOUL@@'' is bound to someone quiet.
''@@.highlight2;He remembers something is missing.@@''
<<elseif $route eq "Wingding">>
Your ''@@.highlight;SOUL@@'' is bound to someone quiet.
''@@.highlight2;He is lost.@@''
<<elseif $route eq "Asriel">>
Your ''@@.highlight;SOUL@@'' is bound to someone gentle.
''@@.highlight2;He is broken.@@''
<</if>>
----
''Ch1:''
* <<if $lockethave eq 1>> You have the locket. <<else>> You do not have this item.<</if>>
* <<if $smell eq "vanilla">> You smell of vanilla. You must be proud of yourself. <<else>> <<set $smell = "nothing">> You smell of nothing. <</if>>
<<if $helpedtoriel eq 1>>* Times honest with Toriel: $honestwithtoriel
* Times you lied to Toriel: $liedtotoriel
* Your love is: $love
<<else>>* You did not help Toriel.
<</if>>
----
''Ch2:''
* You have: $monstercandy / 3 monster candies available in this area.
* You have eaten: $monstercandyeaten / 3 monster candies available in this area.
* You have obtained: $memoryfragment / 1 memory fragment available in this area. With your head held high, you continue on your quest to find him. . . and your memories.
. . . Would he recognize you on sight?
Would you recognize him?
. . .
$howyouwalk
You aren't certain. There are vague hints of familiarty that poke through your thoughts. You've never been here before, yet you can't call it strange or foreign.
Closing your eyes, you let out a long breath.
You keep walking.
<<if $carrot eq 2>>
As you approach a lone door at the end of path, you hear someone call out to you.
You pause and turn around to see a blue bird monster rush to you. They have a brown messenger bag and a brown gatsy hat. They shout, "Hey! Human! You're human, right?"
You nod.
The sighs in relief as they near you. "Jeeze, I thought Puffers was pullin' a wing askin' me to deliver ta a human. Here ya are."
The bird monster rummages through their bag. They pull out a golden wrapped piece of candy. They hold it out for you to accept.
[[You accept the candy and put it away.]]
[[You immediately eat the candy.]]<<else>>
You approach a lone door at the end of the path.
This is remarkably similar to the one you came through previously. You logically infer that this door must lead to the next area.
. . .
You open the door and step through.
[[EXIT: SNOWDIN FOREST]]<</if>><<set $buttona = 10>>
<<set $buttonb = 6>><<masteraudio stop>> <<audio "menu" loop play>>
<<set $buttonc = 8>>
<<set $buttond = 4>>
<span id="cycle"><<cycle "$route" autoselect>>\
<<option "Sans">>
<<option "Papyrus">>
<<option "Wingding">>
<<option "Asriel">>
<</cycle>></span>
[[Papyrus27]] <<masteraudio stop>> <<audio "gameover" loop play>>
<img src="https://i.postimg.cc/RhWPPPY9/gameover2.png" width="50%" class="center">
<<if $soulview eq "pastelredcracked">>
<img src="https://i.postimg.cc/tJq4Ddym/pastelredcrack.png" class="center">
<<elseif $soulview eq "pastelredshattered">>
<img src="https://i.postimg.cc/FRgKjCtL/pastelredbroken.png" class="center">
<<elseif $soulview eq "pastelorangecracked">>
<img src="https://i.postimg.cc/SxzNgv6P/pastelorangecrack.png" class="center">
<<elseif $soulview eq "pastelorangeshattered">>
<img src="https://i.postimg.cc/K8cDLtt4/pastelorangebroken.png" class="center">
<<elseif $soulview eq "pastelyellowcracked">>
<img src="https://i.postimg.cc/G2QcBBYP/pastelyellowcrack.png" class="center">
<<elseif $soulview eq "pastelyellowshattered">>
<img src="https://i.postimg.cc/ydB1YhJY/pastelyellowbroken.png" class="center">
<<elseif $soulview eq "pastelgreencracked">>
<img src="https://i.postimg.cc/1z6MBs7j/pastelgreencrack.png" class="center">
<<elseif $soulview eq "pastelgreenshattered">>
<img src="https://i.postimg.cc/DyjCyCbB/pastelgreenbroken.png" class="center">
<<elseif $soulview eq "pastelbluecracked">>
<img src="https://i.postimg.cc/zBKMyn13/pastelbluecrack.png" class="center">
<<elseif $soulview eq "pastelblueshattered">>
<img src="https://i.postimg.cc/Sx1H3SrQ/pastelbluebroken.png" class="center">
<<elseif $soulview eq "pastelindigocracked">>
<img src="https://i.postimg.cc/DzMJSXcV/pastelindigocrack.png" class="center">
<<elseif $soulview eq "pastelindigoshattered">>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
<<elseif $soulview eq "pastelvioletcracked">>
<img src="https://i.postimg.cc/YqSSWxdv/pastelvioletcrack.png" class="center">
<<elseif $soulview eq "pastelvioletshattered">>
<img src="https://i.postimg.cc/BZp6bzBW/pastelvioletbroken.png" class="center">
<<elseif $soulview eq "pastelpinkcracked">>
<img src="https://i.postimg.cc/MT49m5yz/pastelpinkcrack.png" class="center">
<<else>>
<img src="https://i.postimg.cc/6pw4GwJ0/pastelpinkbroken.png" class="center">
<</if>>
<div align='center'>
<<if $route eq "Sans">>
<<type 156ms>> @@.highlight;Don't give up, you can do this!@@
@@.sans;''@@.highlight2;no, you can't@@''@@<</type>>
<<elseif $route eq "Papyrus">>
<<type 156ms>> @@.highlight;Don't give up, you can do this!@@
@@.papyrus;''@@.highlight2;I'LL ALWAYS BELIEVE IN YOU!@@''@@<</type>>
<<elseif $route eq "Wingding">>
<<type 156ms>> @@.highlight;Don't give up, you can do this!@@
;''@@.highlight2;✡︎□︎◆︎ ♒︎♋︎❖︎♏︎ ❍︎⍓︎ ♐︎♋︎♓︎⧫︎♒︎📬︎''<</type>>
<<elseif $route eq "Asriel">>
<<type 156ms>> @@.highlight;Don't give up, you can do this!@@
''@@.highlight2;You. . . //sighs heavily.//@@''<</type>>
<</if>>
[[Continue|PapyrusRedo]]
<<link "Remember">><<script>>UI.saves()<</script>><</link>>
<<link "Forget">><<script>>UI.restart()<</script>><</link>></div><<masteraudio stop>> <<audio "snowdin" loop play>>You leave the town behind, and as you do the snow stops.<<set $papyrusfail += 1>>
<<set $buttona = 0>><<set $buttonb = 0>><<set $buttonc = 0>><<set $buttond = 0>>
You do not walk for long. Scarcely on the outkirts, and you are stopped by the familiar back of Papyrus.
"@@.papyrus;Human. . . You've come so far. . . You've bested my puzzles, and even evaded the Royal Guard. What could possibly motivate you to underatake such a perilous journey? Such a bone-chilling adventure? What else have you faced and conquered before coming here? You must be an experienced puzzler. . .@@"
Papyrus turns around.
"@@.papyrus;And yet! Your sad story must end here. For, I, am your end!@@"
You shake your head. You do not want to face an end.
Papyrus holds up a hand. "@@.papyrus;I know. You need not say a word, I can hear the distress in your very ''@@.highlight;SOUL@@''. To think you, an avid puzzler lover, would have to face another who cherishes it? Why, in another time. . . in another world. . . we could have been the very best of friends. It's a tragedy in the making.@@"
Papyrus turns his back against you.
"@@.papyrus;No. Don't look at me with those@@ <<if $route eq "Papyrus">>@@.papyrus; beatufiul $eyecolor eyes of yours. You cannot sway me, no matter how much I would love to get lost in those eyes.@@"
You hear a cough in the distance, like someone is choking on a drink.
<<else>> @@.papyrus;sad $eyecolor eyes of yours. You cannot sway me, no matter how pitiful you are."@@<</if>>
You--
He spins around with a flourish. <<if $route eq "Papyrus">> He loftily holds up a bright red rose. <</if>>"@@.papyrus;I need to capture you! It's the only way I, the MAGNIFICANT Papyrus, will receive what I assuredly deserve: LOVE and FRIENDSHIP!@@"
Papyrus extends a hand out to you, and at once your ''@@.highlight;SOUL@@'' is ripped from your chest.
<<if $soulview eq "pastelredcracked">>
<img src="https://i.postimg.cc/tJq4Ddym/pastelredcrack.png" class="center">
<<elseif $soulview eq "pastelredshattered">>
<img src="https://i.postimg.cc/FRgKjCtL/pastelredbroken.png" class="center">
<<elseif $soulview eq "pastelorangecracked">>
<img src="https://i.postimg.cc/SxzNgv6P/pastelorangecrack.png" class="center">
<<elseif $soulview eq "pastelorangeshattered">>
<img src="https://i.postimg.cc/K8cDLtt4/pastelorangebroken.png" class="center">
<<elseif $soulview eq "pastelyellowcracked">>
<img src="https://i.postimg.cc/G2QcBBYP/pastelyellowcrack.png" class="center">
<<elseif $soulview eq "pastelyellowshattered">>
<img src="https://i.postimg.cc/ydB1YhJY/pastelyellowbroken.png" class="center">
<<elseif $soulview eq "pastelgreencracked">>
<img src="https://i.postimg.cc/1z6MBs7j/pastelgreencrack.png" class="center">
<<elseif $soulview eq "pastelgreenshattered">>
<img src="https://i.postimg.cc/DyjCyCbB/pastelgreenbroken.png" class="center">
<<elseif $soulview eq "pastelbluecracked">>
<img src="https://i.postimg.cc/zBKMyn13/pastelbluecrack.png" class="center">
<<elseif $soulview eq "pastelblueshattered">>
<img src="https://i.postimg.cc/Sx1H3SrQ/pastelbluebroken.png" class="center">
<<elseif $soulview eq "pastelindigocracked">>
<img src="https://i.postimg.cc/DzMJSXcV/pastelindigocrack.png" class="center">
<<elseif $soulview eq "pastelindigoshattered">>
<img src="https://i.postimg.cc/MHGyCStx/pastelindigobroken.png" class="center">
<<elseif $soulview eq "pastelvioletcracked">>
<img src="https://i.postimg.cc/YqSSWxdv/pastelvioletcrack.png" class="center">
<<elseif $soulview eq "pastelvioletshattered">>
<img src="https://i.postimg.cc/BZp6bzBW/pastelvioletbroken.png" class="center">
<<elseif $soulview eq "pastelpinkcracked">>
<img src="https://i.postimg.cc/MT49m5yz/pastelpinkcrack.png" class="center">
<<else>>
<img src="https://i.postimg.cc/6pw4GwJ0/pastelpinkbroken.png" class="center">
<</if>>
He stares at your ''@@.highlight;SOUL@@'', and for a moment he lowers his hand.
Then he steels his resolve once more, and raises it again.
Seeing this, you know it's time to dance.
You are filled with @@.highlight;DETERMINATION@@.
<<if $papyrusfail eq 3>>
[[SKIP ENCOUNTER WITH THE MAGNIFICANT PAPYRUS]]
<<else>>
[[ENCOUNTER: THE MAGNIFICANT PAPYRUS|Papyrus1]]<</if>>ENCOUNTER HAS BEEN SKIPPED! <<set $awkward +=1>>
Papyrus steps away from you. "@@.papyrus;HMM. . . I CANNOT LIE. THAT WAS. . . HMM. . . WELL. YOU SUCK.@@"
. . .
"@@.papyrus;I THINK IT'S IN BOTH OUR BEST INTEREST THAT YOU CONTINUE YOUR JOURNEY, FOR WHILE YOU ARE AN AMAZING PUZZLER, YOU ARE A //TERRIBLE// DANCER. WHEN YOU DON'T SUCK SO MUCH, DO COME BACK.@@"
. . .
And with that, Papyrus leaves you.
[[It's time to continue.]]