<<run UIBar.stow();>>\
<h1>Summoner's Return</h1>
[[START GAME|p.1]]
<<link 'RESUME GAME'>><<run Save.autosave.load()>><</link>>
<<link 'LOAD GAME'>><<run UI.saves();>><</link>><<run UIBar.stow();>>\
<h1>Prologue</h1>
You can hear frantic voices arguing in the other room. They layer on top of one another, each person talking over the others, vying for attention. You can’t hear exactly what’s being said even though you sit in the hallway just outside the heavy wooden doors. Inside, the Grand Enchanter is speaking to someone.
Speaking to them about <i>you.</i>
You remember your first meeting with him almost a week ago. You were at your home and a knock on the door beckoned you forward. You felt it then, this feeling, that whatever, or whoever, was beyond the threshold would change the course of your life. There were little twinges of warning in you like a premonition warning you away, but your childlike mind was filled with misguided curiosity, so you opened the door to your future in the form of a tall, slender man. He reminded you of a hawk. Sharp gaze, intimidating presence. The ice-cold look he threw your way made his angular features even more discomforting, but something else was below the surface. Unease? Fear? You don't know. You probably never will.
He told you you were being summoned to the Institute of Magic and that it wasn’t optional and now here you are. You can’t imagine what the Institute could want with you. You aren’t one of the humans blessed with magic, the Gifted, as people call them. The whole point of the Institute is to teach them how to control their magic, but you need no such lessons.
No answers were given to you on the journey, but the Grand Enchanter at the very least treated you with a cold respectfulness and made sure you were properly cared for. There was a guard that traveled with you both and the three of you were the only people in your travelling party. The guard in question was an older woman with a kind smile and salt-and-pepper hair in the regalia of an Institute guard. She had a husky, powerful build and her motherly aura felt comforting despite the well-maintained blade on her hip. She had introduced herself as Rosemary, and she liked to check in on your well-being which was a small kindness this far from home.
The moment the towers of the Institute’s walls peered over the horizon, framed by the setting sun, the foreboding sense returns but with a resignation to it. Whatever happens to you now is in the hands of the man who brought you here. This thought sticks with you as your carriage enters into a back entrance to the campus where you are asked to follow the Grand Enchanter and your guard. Rosemary walks next to you and the Grand Enchanter strides in front and you keep walking until you reach the top floor of one of the several austere buildings on the campus.
<<button "Continue" "p.2">><</button>>He didn’t say a word to you when you reached the double doors to his office and simply directed you to sit on the bench where you find yourself now with Rosemary waiting at your side. Someone else was waiting in his office when you both arrived, but you weren’t able to catch a glimpse of them through the door. Judging from the light lilt in their voice, you imagine it must be an elf. Eventually, the elf in question bursts through the door and you catch a glimpse of the Grand Enchanter sitting at his desk, head in hand. They’re extremely tall, like most elves, but this is the first time you’ve seen one with such short hair. It’s cut choppily, with brown mixing into a dark cerulean that matches the color of their heavy-lidded eyes. Eyes of which hold a pitying look in them as they take notice of you. They look like they want to say something, but Rosemary clears her throat and they think better of it.
Instead, they leave you in the hall with your confusion and your guard, as you distract yourself by counting the floor tiles. Half an hour into your menial counting task you hear a thud, glass breaking, and then a whispered swear word.
Rosemary chuckles, “Come on out Callum!”
At her call, a boy who looks to be in his early teens peeks around the corner at the end of the hall. He waves at you and his jade green eyes appraise you with a naked curiosity. The boy, whom you can safely assume is Callum, jogs over and flops down onto the bench next to you. Rosemary gets up and walks a few feet away to give you both at least a modicum of privacy to talk should you want to. Callum holds out his hand for a handshake and gives you your first official welcome. As soon as you take his hand, you notice a pale white bracelet on his wrist with an elegant script written in dark red, inside and out. Something about it makes you uncomfortable in a deep, dark way.
“You like it?” He shakes the bracelet, noticing your eyes on it. “Don't worry, you'll get one too.”
[[“Kinda like a friendship bracelet?”|p.3][$choice to 1, $intimidating -= 2]]
[[“I hope not. It would clash with my outfit!”|p.3][$choice to 2, $sarcastic += 2]]
[["Absolutely not."|p.3][$choice to 3, $intimidating += 2]]
Config.ui.stowBarInitially = true;
<<set $intimidating = 50, $friendly = 50>>
<<set $sarcastic = 50, $genuine = 50>>
<<set $impulsive = 50, $cautious = 50>>
<<set $stoic = 50, $emotional = 50>>
<<set $pessimist = 50, $optimist = 50>>
<<set $choice = 0>>
<<set $epos = 50, $eneg = 50>>
<<set $ebold = 50, $eshy = 50>>
<<set $eflirt = 0>>
<<set $ipos = 50, $ineg = 50>>
<<set $ibold = 50, $ishy = 50>>
<<set $iflirt = 0>>
<<set $vepos = 50, $veneg = 50>>
<<set $vebold = 50, $veshy = 50>>
<<set $veflirt = 0>>
<<set $bladefear to false>>
<<set $liesfear to false>>
<<set $bloodfear to false>>
<<set $alonefear to false>>
<<set $potion to false>>
<<set $topscar to false>>
<<set $scar to false>>
<<set $hrmpot to false>>
<<set $bndr to false>>
<<set $mcGenders = ["nonbinary", "female", "male", "pangender", "fluid", "agender", "neutrois"]>>
<<set $mc_they = ["they", "she", "he", "xe", "ey"]>>
<<set $mc_They = ["They", "She", "He", "Xe", "Ey"]>>
<<set $mc_them = ["them", "her", "him", "xem", "em"]>>
<<set $mc_Them = ["Them", "Her", "Him", "Xem", "Em"]>>
<<set $mc_their = ["their", "her", "his", "xyr", "eir"]>>
<<set $mc_Their = ["Their", "Her", "His", "Xyr", "Eir"]>>
<<set $mc_theirs = ["theirs", "hers", "his", "xyrs", "eirs"]>>
<<set $mc_Theirs = ["Theirs", "Hers", "His", "Xyrs", "Eirs"]>>
<<set $mc_themself = ["themself", "herself", "himself", "xemself", "emself"]>>
<<set $mc_Themself = ["Themself", "Herself", "Himself", "Xemself", "Emself"]>>
<<set $mc_theyre = ["they're", "she's", "he's", "xe's", "ey's"]>>
<<set $mc_Theyre = ["They're", "She's", "He's", "Xe's", "Ey's"]>>
<<set $mc_theyve = ["they've", "she's", "he's", "xe's", "ey's"]>>
<<set $mc_Theyve = ["They've", "She's", "He's", "Xe's", "Ey's"]>>
<<set $mcPerson = ["person", "woman", "man"]>>
<<set $mcPeople = ["people", "women", "men"]>>
<<set $mcKid = ["kid", "girl", "boy"]>>
<<set $mcKids = ["kids", "girls", "boys"]>><<if $choice is 1>>You wouldn’t mind making a friend, but something about the bracelet puts you off. Callum seems amused, “Sure! Something like that!”
His smile looks as though he’s on the in of some kind of joke you aren’t privy to.<<elseif $choice is 2>>Despite the lighthearted joke, you feel a slight panic reach your voice. Callum quips, “I know, right? Hard to coordinate anything with this.”
He shakes his arm around to show it off and you’re frankly surprised it doesn’t fly off his wrist.<<else>>Just the thought of having to wear one sends a shiver down your spine.
Callum pulls you closer, “He won't let you choose.”
You pull back, angry at him jerking you around and saying nonsense. He hops back, putting his hands up in a placating gesture.<</if>>
The boy pulls his feet up to sit cross-legged before he continues talking.
“You got lucky though. Rosemary’s nice. They could have sent one of the newer guys. They’re a bunch of stuck-up assholes.”
“Language, Callum,” Rosemary warns, but he just laughs.
“What are they gonna do if I swear? Kick me out? I wish they–”
The double doors open dramatically, revealing the Grand Enchanter standing sternly in the doorway. He sees Callum and sighs.
“It was my understanding that all students should be heading to their rooms with curfew being in half an hour. Must you force me to take disciplinary action?”
“Oh no,” Callum fakes a dramatic gasp, “Not disciplinary action!”
The Grand Enchanter waves to Rosemary who proceeds to put a hand on Callum’s shoulder and lead him back down the hall. He turns and throws you a wink before disappearing with the guard around the corner. The Grand Enchanter shakes his head in disbelief and gestures again for you to enter his office.
Without much of a choice in the matter, you stand from your seat and enter the large office. The Grand Enchanter takes a seat in the plush leather office chair behind the desk and gestures for you to sit in one of the more humble seats in front of the heavy wooden desk. The enormous windows behind him paired with the reds and yellows of the evening sky beyond silhouette his tall, slender frame making him look ominous. The effect puts you even further on edge than before and that feeling from before comes back for a moment.
The Grand Enchanter takes a pen and begins scribbling notes down on a clean sheet of paper. He doesn’t say anything, and the palpable tension in the air makes it clear that speaking up now would be a mistake.
“I don’t know what ideas that child put in your head, but I recommend you behave yourself. Your stay will only become unbearable for the both of us the more you emulate his childish behavior.”
He pauses to grab another sheet of paper. The silence becomes unbearable, and you decide to risk asking questions to break its hold.
You open your mouth to ask:
[[“Why am I here? I’m not even Gifted.”|p.4][$choice to 1]]
[[“Who was that? Why was he in trouble?”|p.4][$choice to 1]]
[[“When can I go home?”|p.4][$choice to 1]]
[[“What were you talking about with the people who were here earlier?”|p.4][$choice to 1]]
[[You remain silent.|p.4][$choice to 2]]/* MC VERBS */
<<widget "are">><<switch $mc_vbP>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "were">><<switch $mc_vbP>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "s">><<switch $mc_vbP>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "do">><<switch $mc_vbP>><<case true>>do<<case false>>does<</switch>><</widget>>
<<widget "have">><<switch $mc_vbP>><<case true>>have<<case false>>has<</switch>><</widget>>
<<widget "re">><<switch $mc_vbP>><<case true>>'re<<case false>>'s<</switch>><</widget>>
/*MC PRONOUNS*/
<<widget "mcTheyThem">><<set $they = $mc_they[0]>><<set $them = $mc_them[0]>><<set $their = $mc_their[0]>><<set $theirs = $mc_theirs[0]>><<set $themself = $mc_themself[0]>><<set $They = $mc_They[0]>><<set $Them = $mc_Them[0]>><<set $Their = $mc_Their[0]>><<set $Theirs = $mc_Theirs[0]>><<set $Themself = $mc_Themself[0]>><<set $theyre = $mc_theyre[0]>><<set $Theyre = $mc_Theyre[0]>><<set $theyve = $mc_theyve[0]>><<set $Theyve = $mc_Theyve[0]>><<set $mc_vbP = true>><</widget>>
<<widget "mcSheHer">><<set $they = $mc_they[1]>><<set $them = $mc_them[1]>><<set $their = $mc_their[1]>><<set $theirs = $mc_theirs[1]>><<set $themself = $mc_themself[1]>><<set $They = $mc_They[1]>><<set $Them = $mc_Them[1]>><<set $Their = $mc_Their[1]>><<set $Theirs = $mc_Theirs[1]>><<set $Themself = $mc_Themself[1]>><<set $theyre = $mc_theyre[1]>><<set $Theyre = $mc_Theyre[1]>><<set $theyve = $mc_theyve[1]>><<set $Theyve = $mc_Theyve[1]>><<set $mc_vbP = false>><</widget>>
<<widget "mcHeHim">><<set $they = $mc_they[2]>><<set $them = $mc_them[2]>><<set $their = $mc_their[2]>><<set $theirs = $mc_theirs[2]>><<set $themself = $mc_themself[2]>><<set $They = $mc_They[2]>><<set $Them = $mc_Them[2]>><<set $Their = $mc_Their[2]>><<set $Theirs = $mc_Theirs[2]>><<set $Themself = $mc_Themself[2]>><<set $theyre = $mc_theyre[2]>><<set $Theyre = $mc_Theyre[2]>><<set $theyve = $mc_theyve[2]>><<set $Theyve = $mc_Theyve[2]>><<set $mc_vbP = false>><</widget>>
<<widget "mcXeXem">><<set $they = $mc_they[3]>><<set $them = $mc_them[3]>><<set $their = $mc_their[3]>><<set $theirs = $mc_theirs[3]>><<set $themself = $mc_themself[3]>><<set $They = $mc_They[3]>><<set $Them = $mc_Them[3]>><<set $Their = $mc_Their[3]>><<set $Theirs = $mc_Theirs[3]>><<set $Themself = $mc_Themself[3]>><<set $theyre = $mc_theyre[3]>><<set $Theyre = $mc_Theyre[3]>><<set $theyve = $mc_theyve[3]>><<set $Theyve = $mc_Theyve[3]>><<set $mc_vbP = false>><</widget>>
<<widget "mcEyEm">><<set $they = $mc_they[4]>><<set $them = $mc_them[4]>><<set $their = $mc_their[4]>><<set $theirs = $mc_theirs[4]>><<set $themself = $mc_themself[4]>><<set $They = $mc_They[4]>><<set $Them = $mc_Them[4]>><<set $Their = $mc_Their[4]>><<set $Theirs = $mc_Theirs[4]>><<set $Themself = $mc_Themself[4]>><<set $theyre = $mc_theyre[4]>><<set $Theyre = $mc_Theyre[4]>><<set $theyve = $mc_theyve[4]>><<set $Theyve = $mc_Theyve[4]>><<set $mc_vbP = false>><</widget>>
/* MC GENDERED NOUNS */
<<widget "mcPerson">><<set $person = $mcPerson[0]>><<set $people = $mcPeople[0]>><<set $kid = $mcKid[0]>><<set $kids = $mcKids[0]>><</widget>>
<<widget "mcWoman">><<set $person = $mcPerson[1]>><<set $people = $mcPeople[1]>><<set $kid = $mcKid[1]>><<set $kids = $mcKids[1]>><</widget>>
<<widget "mcMan">><<set $person = $mcPerson[2]>><<set $people = $mcPeople[2]>><<set $kid = $mcKid[2]>><<set $kids = $mcKids[2]>><</widget>>
/* MC GENDERS */
<<widget "mcNonbinary">><<set $gender = "nonbinary">><<set $gen = "nb">><<set $genderName = "nonbinary">><</widget>>
<<widget "mcFemale">><<set $gender = "female">><<set $gen = "f">><<set $genderName = "female">><</widget>>
<<widget "mcMale">><<set $gender = "male">><<set $gen = "m">><<set $genderName = "male">><</widget>>
<<widget "mcCustGen">><<set $gender = "custom">><<set $gen = "nb">><</widget>><<nobr>>
<<if ndef $mc_vbP>><<set _verbTense = "plural">><<else>><<if $mc_vbP is true>><<set _verbTense = "plural">><<else>><<set _verbTense = "singular">><</if>><</if>>
<</nobr>>\
<h3>''Subject:'' //It was nighttime when ''they'' returned.//</h3>\
<span class="sectionline"><span class="inputlabel">Uppercase</span><span class="namebox"><<if ndef $They>><<textbox "$They" "They">><<else>><<set _They = $They>><<textbox "$They" `_They`>><</if>></span></span>
<span class="sectionline"><span class="inputlabel">Lowercase</span><span class="namebox"><<if ndef $they>><<textbox "$they" "they">><<else>><<set _they = $they>><<textbox "$they" `_they`>><</if>></span></span>
<h3>''Object:'' //I keep seeing ''them'' in random places.//</h3>\
<span class="sectionline"><span class="inputlabel">Uppercase</span><span class="namebox"><<if ndef $Them>><<textbox "$Them" "Them">><<else>><<set _Them = $Them>><<textbox "$Them" `_Them`>><</if>></span></span>
<span class="sectionline"><span class="inputlabel">Lowercase</span><span class="namebox"><<if ndef $them>><<textbox "$them" "them">><<else>><<set _them = $them>><<textbox "$them" `_them`>><</if>></span></span>
<h3>''Possessive Adjective:'' //What is ''their'' new address?//</h3>\
<span class="sectionline"><span class="inputlabel">Uppercase</span><span class="namebox"><<if ndef $Their>><<textbox "$Their" "Their">><<else>><<set _Their = $Their>><<textbox "$Their" `_Their`>><</if>></span></span>
<span class="sectionline"><span class="inputlabel">Lowercase</span><span class="namebox"><<if ndef $their>><<textbox "$their" "their">><<else>><<set _their = $their>><<textbox "$their" `_their`>><</if>></span></span>
<h3>''Possessive:'' //This coat is actually ''theirs''.//</h3>\
<span class="sectionline"><span class="inputlabel">Uppercase</span><span class="namebox"><<if ndef $Theirs>><<textbox "$Theirs" "Theirs">><<else>><<set _Theirs = $Theirs>><<textbox "$Theirs" `_Theirs`>><</if>></span></span>
<span class="sectionline"><span class="inputlabel">Lowercase</span><span class="namebox"><<if ndef $theirs>><<textbox "$theirs" "theirs">><<else>><<set _theirs = $theirs>><<textbox "$theirs" `_theirs`>><</if>></span></span>
<h3>''Reflexive:'' //They preferred to work by ''themself''.//</h3>\
<span class="sectionline"><span class="inputlabel">Uppercase</span><span class="namebox"><<if ndef $Themself>><<textbox "$Themself" "Themself">><<else>><<set _Themself = $Themself>><<textbox "$Themself" `_Themself`>><</if>></span></span>
<span class="sectionline"><span class="inputlabel">Lowercase</span><span class="namebox"><<if ndef $themself>><<textbox "$themself" "themself">><<else>><<set _themself = $themself>><<textbox "$themself" `_themself`>><</if>></span></span>
<h3>What verb tense do these pronouns use?</h3>\
<ul><label><<radiobutton "_verbTense" "plural" autocheck>> Plural (they ''are'')</label></ul>\
<ul><label><<radiobutton "_verbTense" "singular" autocheck>> Singular (<<print either("she","he","xe","ey")>> ''is'')</label></ul>\
<center><<button "Confirm">><<nobr>>
<<if _verbTense is "plural">><<set $mc_vbP = true>><<elseif _verbTense is "singular">><<set $mc_vbP = false>><</if>>
<<run Dialog.close()>><<goto "p.10">>
<</nobr>><</button>></center><<if $profileSet>>[[Profile]]<</if>>
<<if $charList>>[[Character List]]<</if>>
<<if $codexMenu>>[[Codex]]<</if>>
[[CREDITS|Credits]]<h1>Your Profile</h1>\
<<if $proset>>
''Name:'' $name
''Pronouns:'' $They/$Them
<<else>><</if>><<if $specset is true>>''Specialty:'' <<if $spec is 1>>Alchemy<</if>><<if $spec is 2>>History<</if>><<if $spec is 3>>Enchantment<</if>><<if $spec is 4>>Political Science<</if>><<else>><</if>>
<hr>\
<center><h3>Personality</h3></center>\
<<set $friendly = 100 - $intimidating>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Intimidating $intimidating%</div>\
<div class="stat-bar-overlay-right">Friendly $friendly%</div>\
<div class="stat-bar" id="intimidating-stat"></div></div></div>\
\
<<set $genuine = 100 - $sarcastic>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Sarcastic $sarcastic%</div>\
<div class="stat-bar-overlay-right">Genuine $genuine%</div>\
<div class="stat-bar" id="sarcastic-stat"></div></div></div>\
\
<<set $emotional = 100 - $stoic>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Stoic $stoic%</div>\
<div class="stat-bar-overlay-right">Emotional $emotional%</div>\
<div class="stat-bar" id="stoic-stat"></div></div></div>\
\
<<set $cautious = 100 - $impulsive>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Impulsive $impulsive%</div>\
<div class="stat-bar-overlay-right">Cautious $cautious%</div>\
<div class="stat-bar" id="impulsive-stat"></div></div></div>\
\
<<set $optimist = 100 - $pessimist>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">pessimist $pessimist%</div>\
<div class="stat-bar-overlay-right">Optimist $optimist%</div>\
<div class="stat-bar" id="pessimist-stat"></div></div></div>\
\
<<button "Return" $return>><</button>><<if $cal is true>>[[Callum]]<</if>>
<<if $ge is true>>[[The Grand Enchanter]]<</if>>
<<if $ev is true>>[[Evie]]<</if>>
<<if $ig is true>>[[Ignis]]<</if>>
<<if $vex is true>>[[Vex]]<</if>>
<<if $vi is true>>[[Viik]]<</if>>
<<if $ma is true>>[[Mal]]<</if>>
<<button "Return" $return>><</button>><h1>Codex</h1>\
<b>Places</b>
~[[Ludia|Ludia]]
~[[The Institute|Institute]]
<b>People</b>
~[[The Gifted|Gifted]]
<<if $fate is true>>~[[The Church of Fate|Fate]]<<else>><</if>>
<<if $elves is true>>~[[Elves|Elves]]<<<<else>><</if>>
<b>Magic</b>
~[[Essence|Essence]]
<<button "Return" $return>><</button>>Some templates that I used for coding help by:
<b><a href="https://gamesbyalbie.tumblr.com/">gamesbyalbie</a></b>
*For custom pronouns template
<b><a href="https://nyehilismwriting.tumblr.com/">nyehilismwriting</a></b>
*For UI template
<<button "Return" $return>><</button>><h3>Ludia</h3>
<i>One thousand years ago, the First Ludian Empire fell to a bloody rebellion. Upon those ashes a new empire rose to power and thus, the Ludian Empire became the prosperous land it is now.</i>
<i>~The Rise of the New Ludian Empire: Volume One</i>
The Empire of Ludia is known as a bountiful land of wealth, trade, and culture. Ludia spans an entire continent, surrounded by water on all sides, and is known for its neutrality concerning any conflicts occuring on the mainland.
During its founding, the Grand Ducal family founded The Institute which became world-renowned. Many nobles from other countries and empires send their own Gifted to attend the famous Institute to be given the highest education and to foster a positive diplomatic relationship with Ludia.
<b><i>This is all the information you have right now…</i></b>
<<button "Return" $return>><</button>>Founded shortly after the fall of the First Ludian Empire, The Institute was created to help Gifted learn to control their abilities and use them safely. The education provided covers all materials addressed in the standard education system as well as training related to magic.
Funding is received by the government as well as the Grand Ducal family. Being the current head of the family that founded the Institute, the Grand Duchess has the final say in any decisions regarding how the Institute is run.
All students are required to complete the required courses and pass a practical and written exam in order to graduate. Students typically graduate between 18-25 years of age. Once a student graduates, they are given assistance in finding a job, typically a job that puts their unique abilities to good use.
<<button "Return" $return>><</button>>Humans are unable to harness Essence like elves, but on some occasions, a human is born with the ability to use magic. These anomalies are called The Gifted. Due to the human body not being naturally developed to control these powers properly, a Gifted's powers are unstable and these humans are viewed as dangerous when untrained.
These powers tend to develop around the ages of 10-15. When this occurs, The Institute is contacted and someone is sent to retrieve the Gifted for training. Once they graduate, they are allowed to live out their normal lives so long as they visit The Institute every two years for revaluation.
<<button "Return" $return>><</button>>The Church of Fate was built on the belief that an omnipotent being known as Fate created the world and now watches over everything from the same realm where spirits live. It is believed that he has a divine plan for everything and that spirits are messengers of his will. Devout followers believe that if you attempt to defy your Fate, your soul will be cursed to be tortured by demons for eternity.
Fate originates from human beliefs and the followers are mainly composed of human followers. However, some elves adopt the belief while others debate that it clashes with the elven culture of pursuing individual potential.
<<if $witches>>
This Church has the notion that witches are heretics that enslave spirits against their will. They attempt to hunt down witches, but their efforts to irradicate them have all been in vain. It is important to note that the Church does not have permission to be hunting witches, but they have continued the practice in secret for countless years.
<</if>>
<b><i>This is all the information you have right now…</i></b>
<<button "Return" $return>><</button>>Known and revered for their magic and beauty, elves have populated the world for thousands upon thousands of years. Elves tend to stick to the woods and plains, but many important elven families live in the capital in the same way the human nobility do. Every elf has magic, and they're much more powerful than human Gifted, and most elves will willingly share their knowledge and expertise on harnessing Essence. This peaceful exchange often leads many to forget that elves are also known as one of the more violent and territorial races. Elves are the oldest recorded race and have remained one of the most powerful in physical, magical, and even political strength.
Elves have long pointed ears, and their nails and teeth are sharper than you would see on humans. They also have tails that look similar to a lion's and are extremely tall (the average elf reaches about 6'4"-6'7" by adulthood). They are well suited for living in forests and have a natural speed and agility, as well as heightened senses.
Elves live for upwards of 500 years, but stop aging around their mid 20's to late 30's. When an elf nears the end of their life their hair and eyes begin to turn gray/white. They usually pass away 40-50 years after this begins.
<b><i>This is all the information you have right now…</i></b>
<<button "Return" $return>><</button>>Essence is an intangible and invisible part of nature. Its true form, purpose, and origin are unknown, but it is an intrinsic part of the world and is found everywhere from the highest mountaintops to the deepest oceans. It flows much like water, but some areas are known to have higher concentrations, leading to the local flora and fauna to mutate and lose all color.
It is used by elves and Gifted to perform feats of magic. Many believe that elves owe their long lifespans to their biological affinity for harnessing Essence.
<b><i>This is all the information you have right now…</i></b>
<<button "Return" $return>><</button>>Callum is fairly well-liked amongst both students and faculty alike for his outgoing personality and brazen attitude. He's known for being quite the troublemaker, but his sharp wit tends to get him out of trouble more often than not. He's been right by your side throughout the years and a strong friendship has formed from your shared situation. He's made it his life's mission to get answers as to why you both are being held here, but the secrets he's looking for still illude him despite his earnest efforts.
<<if $cal2 is true>>After graduating from his classes, Callum asked to be hired to work in the kitchens. There, he’s become quite the chef and baker from learning with Chef Lazuli and they have taken on almost a parental role for him. He has done his best to fight for answers, but some days you worry that it’s beginning to take a negative toll on his mental state.<</if>>
<<if $cal3 is true>><i>whathappenedwhathappenedwhathappenedwhathappenedwhath
appenedwhathappenedwhathappenedwhathappenedwhathappenedw
hathappenedwhathappenedwhathappenedwhathappenedwhathappene
dwhathappened</i><</if>>
<<button "Return" $return>><</button>>Stern, intimidating, and a beacon of professionalism. The Grand Enchanter is in charge of the main branch of The Institute. He is a Gifted with an affinity for healing magic. Along with his efficiency and intelligence, he was practically born for his job and he tends to spend long hours in his office. Being the first commoner to achieve such an illustrious position has earned him the scorn of many a noble, but he seems to care little for their opinions on the matter and instead focuses more on his job than on the politics that come from it.
You're unsure why he's keeping you here yet, it seems as though he doesn't seem particularly happy about it himself.
<<if $ge2 is true>>The years seem to have taken their toll on him and his stern demeanor slips now and then in your presence only to reveal a defeated man. Defeated by what, you can’t say, but time will tell how much longer he can keep up the crumbling facade.<</if>>
<<button "Return" $return>><</button>><<if $choice is 1>>“I do not have time to answer any pointless questions. You were brought here simply so we can keep an eye on you,” he hands you one of the papers on his desk, “here is your room assignment. Any concerns you have on the accommodations are to be brought to the Student Housing office. There is also a curfew, and students will be harshly penalized for failure to return to their rooms on time. One of the guards will escort you to the student dormitory.
<<else>>He takes note of your silence.
“Good to know you know when to listen. You were brought here simply so we can keep an eye on you,” he hands you one of the papers on his desk, “here is your room assignment. Any concerns you have on the accommodations are to be brought to the Student Housing office. There is also a curfew, and students will be harshly penalized for failure to return to their rooms on time. One of the guards will escort you to the student dormitory.
<</if>>
“Your classes will begin next week, and attendance is mandatory unless extenuating circumstances require you to be absent. Any other information will be provided to you in due time.”
You don’t know what to say. The Institute brought you here, and now they just expect you to go to class obediently and live here for who knows how long? Just because they said so? You aren’t even Gifted!
[[You’re furious. They dragged you here, didn’t explain why, and now they expect you to mindlessly follow orders?|p.5][$pessimist += 2]]
[[You just want to get this over with. It’s not like they can keep you here forever, so you just need to keep your head down and go along with this.|p.5]]
[[You’re optimistic. At least now you can cash out on free education, housing, and meals for the foreseeable future.|p.5][$pessimist -= 2]]<<if $choice is 1>>You move to confront him, but as if on cue, there’s a knock on the door and Rosemary enters. She notices you making a move and intercepts you before you can get any further. Despite her interference, her expression is gentle as she looks at you and the Grand Enchanter nods for her to take you away.<<else>>You drop your hands limply to your sides, giving into the circumstances. As if on cue, there’s a knock on the door and Rosemary enters. Her expression is gentle as she looks at you and the Grand Enchanter nods for her to take you away.<</if>>
“Let’s go, kiddo,” she says, gesturing for you to follow.
The Grand Enchanter waves you away and turns back to the mountain of paperwork waiting on his desk. It’s brief, but you do catch a sense of weariness in his expression before he gets back to work.
You’re led through halls with little to do or say, so you look at the walls as you pass by. They are adorned with old paintings depicting historical moments for Ludia. The fall of the First Ludian Empire, The Institute during its founding, and a few of the Capital throughout the years. There are even portraits of historical figures, their faces austere and regal, but you don’t have time to read the name placards, so they remain naught but strangers to you. One of which is a haughty-looking elf with lavender hair and arrogant eyes. As you pass, you can almost feel her eyes following you, as if in judgment.
You finally reach the main hall, and the doors leading out into the campus grounds. The moment they open, you’re greeted with a rush of fresh air. You had been waiting in front of that office for far longer than you realized judging by the setting sun now being all but hidden beyond the horizon and the sky stained dark by night.
You had gotten a brief look at the campus earlier, but Rosemary walks slowly enough for you to get a better look at it now. The campus has only the occasional wanderer taking an evening stroll or heading back home for the day. The buildings lay in a circular layout, but they are spread out far enough apart that you can see the walls that surround the sprawling campus beyond the fields. In the very center is an ornate fountain spilling crystal clear water into its basin and flower beds frame the paved courtyard that surrounds it. Every bit of the landscaping is pristine with not even a blade of grass out of place. It feels idyllic in a curated way, and judging by the benches in the courtyard, this must be a popular spot amongst its residents to meet up.
The buildings in the distance are a stark contrast to the lively greenery and color that the landscaping brings to the surroundings. They stand like sentinels, stone walls and wooden windows and doors feel cold and distant. The rich emerald green of the heraldry, woven with gold embroidery decorates the stone in an attempt to soften the harshness of the buildings as well as lend a sophisticated air to the campus. The whole campus reflects the wealth of the Grand Ducal family that built it. Perhaps it should ease your nerves that the campus is so well maintained. At least you know you aren’t being tossed into some basement dungeon… yet.
“Sorry I can’t give you the grand tour, kid,” your guard says guiltily, “I got to get back home soon, but I’m sure the other students would be happy to help you out.”
She gives you an encouraging smile. She knows well enough, having been there when you were first told the news, that nobody asked if you wanted to be brought to the Institute, but you didn’t have a choice either way. She may be one of the ones keeping you contained within these walls, but it’s clear she’s sympathetic to your situation even if she doesn’t seem to know the truth behind it.
[[“I’m excited to meet them, too!”|p.7][$choice to 1, $intimidating -= 2]]
[[You only acknowledge her with a nod.|p.7][$choice to 2, $stoic += 2]]
[[You feel tears stinging your eyes.|p.7][$choice to 3, $stoic -= 2]]
[[“Did the Institute drag them away from their homes, too?”|p.7][$choice to 4, $intimidating += 2]]
<<if $choice is 1>>You’ve always been a people person, so it’ll be good to make some friends in this new environment.
“That’s the spirit! They’re all good kids, I promise,” you hear her mutter at the end,
“Even that Callum, though Fate knows what a troublemaker he is.”
<<elseif $choice is 2>>“Yeah, it’s a lot to take in, but you won’t be alone. The other students here always love meeting the new kids. And if anyone bothers you make sure you let us guards know and we’ll help you out, okay?”
<<elseif $choice is 3>>Her smile grows softer. She can see how overwhelmed you are and doesn’t want to pressure you any further. You do notice that she slows her pace, giving you more time to gather yourself together again.
<<else>>She sighs, "I know it isn't ideal, but there’s nothing either of us can do about it at the moment. So let’s call it a day with the attitude."
Picking a fight with one of the guards wouldn’t be the best move when you don’t know the full scope of your situation. You resign yourself to your forced compliance for now.
<</if>>
The two of you finally reach the enormous double doors of the dormitories, and the guards stationed out front rush to open them for you.
The light from the now-risen moon spills into the foyer from the large windows and covers it an ethereal glow mixed with the warm light from the lit candles in the sconces. There's a small yet comfortable sitting area, likely for guests to visit students, and houseplants dot the corners making the room feel much more welcoming than one might have expected from the exterior. Due to visiting hours being over the room is empty for the day, but you can still hear the sound of many voices, likely coming from the other side of the double doors on the opposite wall.
The guard waves you over to the doors and warns you, "The common room is on the other side of that door. It's pretty packed around this time of day, so stick close."
You enter the common room, and it seems the guard was right about it being popular. Despite the stone walls, the large common room looks welcoming and cozy. Said walls have been decorated with student-made paintings and tapestries, giving the scenery a more personal touch. A large fireplace is lit to stave off the growing chill of the night, with several students of all ages scattered nearby lounging on the plush couches or the high-back chairs. There’s also a large, circular table set up in the middle of the room where a group of people is gathered, playing some sort of card game. Another corner of the room has some bookshelves where two students are poring through the shelves to find something to read.
While walking through the common room, the other students begin to take notice of you and Rosemary. Some just stare, others wave, and a few even approach to introduce themselves. Rosemary does her best to gently shoo them away, telling the students that now isn’t the time for introductions. She leads you through the tangle of students, up the stairs, and down the long hallways to where the students live. You notice that each door in the hallway has one or two names engraved on a plaque, and your eyes search each one for your own until you see it.
<<button "Continue" "p.8">><</button>><<nobr>>
<<set $name = "", $surname = "">>
<</nobr>>\
<center>What name is on the door?</center>
<center>\
Name:
<<textbox "$name" "">>
</center>\
<<button "Confirm" "p.9">><<if $name is "">><<set $name = "MC">><</if>><</button>><center>And your pronouns?</center>
> <label><<radiobutton "_choice" 0>> They/Them</label>
> <label><<radiobutton "_choice" 1>> She/Her</label>
> <label><<radiobutton "_choice" 2>> He/Him</label>
> <label><<radiobutton "_choice" 3>> Xe/Xem</label>
> <label><<radiobutton "_choice" 4>> Ey/Em</label>
> <label><<radiobutton "_choice" 5>> Custom Pronouns</label>
<center><<button "Confirm">><<nobr>>
<<if _choice is 0>><<mcTheyThem>><<goto "p.10">>
<<elseif _choice is 1>><<mcSheHer>><<goto "p.10">>
<<elseif _choice is 2>><<mcHeHim>><<goto "p.10">>
<<elseif _choice is 3>><<mcXeXem>><<goto "p.10">>
<<elseif _choice is 4>><<mcEyEm>><<goto "p.10">>
<<elseif _choice is 5>>
<<script>>
Dialog.setup("Custom Pronouns");
Dialog.wiki(Story.get("Custom Pronouns").processText());
Dialog.open();
<</script>>
<<else>><<mcTheyThem>><<goto "p.10">>
<</if>>
<</nobr>><</button>></center><<set $profileSet to true>>\
“Well, I’ve got to get back to my post. I’m sure some of the other students would be happy to show you around when you’re all settled in,” the guard gives you a little salute before turning to leave, “See you around, kid.”
And with that, you now stand alone in front of your door. Left with only the sounds of the other students in the distance. You can’t help but stare at the little plaque with your name. Above your name are the name and pronouns of your new roommate: Callum he/him
You jump, startled when the door swings open, and see the boy you met outside the Grand Enchanter’s office. He now stands in the doorway, clearly pleased at your stunned reaction.
“Are you going to come in, or are you worried the door is going to bite you when you get close?”
[["Oh! I remember you from earlier!"|p.11][$choice to 1, $intimidating -= 2]]
[["It’s good to see you. I had hoped I’d get to talk to you again."|p.11][$choice to 2, $sarcastic -= 2]]
[["Hmm, I don’t know about that. It looks pretty feisty."|p.11][$choice to 3, $sarcastic += 2]]
[["Ugh, don’t be stupid."|p.11][$choice to 4, $intimidating += 2]]<<if $choice is 1>>It’s good to see a familiar face despite only meeting briefly.
“Good to know I made quite the first impression!” He’s positively beaming with pride at your recognition.
<<elseif $choice is 2>>“It’s good to see you again. I had hoped I’d get to talk to you again.”
He seemed like an interesting character, and you’d like to make some friends here.
“What a relief to see that you survived your first meeting with the Grand Enchanter!”
“It wasn’t that bad…”
Nerve-wracking, maybe, but not lethal.
<<elseif $choice is 3>>You decide to meet his sarcastic wit with your own.
“Oh, yes,” He agrees, “Gotta be careful. They’ve got a mind of their own.”
“And getting a splinter would put a damper on my first day here.”
He snickers, “Oh, I can already tell that you’re going to be fun to have around.
<<else>>
You don’t have time for his ridiculous antics.
Callum nods sagely, “Yes, of course. How dare I doubt your wisdom.”
<i>Oh, great. A comedian.</i>
<</if>>
“Aaanyways, I wanted to talk to you about something. <i>So…</i>”
He waves a hand towards the room, waiting for you to enter.
“I can try to answer some of your questions,” he continues, “I know they didn’t tell you anything. They didn’t tell me anything either.”
“If they didn’t tell you anything either, how could you answer my questions?”
That mischievous smile returns.
“Sure, they didn’t tell me anything, but that doesn't mean I didn’t get some idea of what's going on. You’d be surprised at how low-quality some of the locks are here.”
Did he openly just admit to breaking and entering?
“Don’t worry about that last part. The important thing is that you have questions and I have answers, or at the very least ideas.”
Some answers would be nice, and the chance of anyone else providing them seems slim. You nod and follow Callum into your shared dorm.
<<button "Continue" "p.12">><</button>>You now stand in a small living area, and you see two doors on either side of the back wall, each leading to individual bedrooms, and another door in between those leading into a washroom. In the middle of the living area, a plush rug covers the floor where a loveseat and coffee table are set near a small bookshelf with several textbooks and some of Callum’s personal knickknacks. Tucked against the far right of the room, under a window with thick emerald green curtains sits a little table and a set of chairs to match. Resting on the table is a wide tray, its contents hidden by a metal cloche.
You are once again struck by how nice the accommodations are because everything appears to be of good quality and well-thought-out. Maybe the added touches of Callum’s personality make it a little extra welcoming than it could have been if you were alone. The biggest added touch from him was the haphazard stacks of tomes and papers spread out on the coffee table. A small well of ink sits on its side, spilling its contents onto the hastily written notes, its quill abandoned on the floor.
“Sorry,” Callum rushes to clean up the spill and contain the rest of the mess, “I bumped the table when I went to let you in…”
You half-expected him to be unhappy about having to suddenly share his space with a stranger, but Callum seems excited about the company. Rushing around the room, he steals the occasional glance your way as you wait for him, almost as if he’s worried you’ll walk back out the door.
After cleaning up the ink spill, he corrals you towards the little table and encourages you to take a seat and get comfortable. You take your seat and Callum, with a dramatic flourish, lifts the cloche to reveal an incredibly welcome sight.
Warm pastries and fruit tarts. Slices of fresh fruit and plump berries. Cheese and dried meats. And to top it all off, two mugs of hot chocolate.
“I-uh… I wasn’t sure what you liked to eat, so I got everything I could fit.”
You don't get a chance to comment before your empty stomach decides to speak for you, growling so loud that there’s no way Callum didn’t hear. Judging by the barely suppressed smirk on his face as he flops into his seat, it’s safe to say he did.
[[“I never say no to free food! I think you and I will get along just fine.”|p.13][$choice to 1, $intimidating -= 2]]
[[“Thank you. I was worried I would have to wait until morning.”|p.13][$choice to 2, $sarcastic -= 2]]
[[Your attention remains on the feast before you instead of answering.|p.13][$choice to 3, $stoic += 2]]
[[You start to cry.|p.13][$choice to 4, $stoic -= 2]]
[[“I hope you know I’m not sharing. You’re going to have to pry these snacks from my cold, dead hands.”|p.13][$choice to 5, $sarcastic += 2]]
[[“I don’t need your pity.”|p.13][$choice to 6, $intimidating += 2]]
After polishing off the snacks, you and Callum migrated to the couch to relax. It’s the middle of the night, but the excitement has kept both of you wide awake despite the late hour.
“So… You aren’t Gifted, are you?”
He punctuates this baffling observation by stuffing a croissant into his mouth.
“Why would you think that?”
“I overheard some of the advisors whispering about it the other day. They said they were bringing in someone who wasn’t Gifted. Didn’t say why, though.”
“You don’t seem very concerned about that.”
He shrugs, “I mean, yeah, I’m curious about you, but as far as you not being Gifted? No, it doesn’t bother me. I mean, I’m not Gifted either.”
…
<i>What?</i>
“Hang on. You aren’t Gifted?”
“Nope.”
“But they brought you here?"
“Yep.”
“And they didn’t even tell you why?”
“Pretty much.”
Again, <i>what</i>? The Institute is made for the Gifted. Humans with magic. Sure, you’re both humans, but neither of you has any magic. So why would they drag the two of you here if they didn’t need to? Now you’re even more interested in these answers that Callum promised, regardless of how he came across them.
<<button "Continue" "p.15">><</button>><<if $choice is 1>>You’re happy that your new roommate seems considerate. Not to mention that he’s quite an interesting character from what you’ve seen so far. You almost miss the way his shoulders relax in relief. Was he worried you wouldn’t like it?
“Ha! So I can get on your good side by giving you food, eh? Good to know. And you’ll be surprised at how good it tastes. The Grand Duchess certainly didn’t skimp on the food budget.”
“Well, at least I know I have that to look forward to at least.”
Callum tips back his chair, balancing precariously on its back legs. He looks at you, thoughtful but still smiling.
“I guess it’s a good sign that you can still see the silver lining even through all this.”
<<elseif $choice is 2>>You’re genuinely touched. You were nervous about meeting your new roommate, but he seems nice.
“I guessed as much,” he says, nodding, “Considering the big fuss they were making, I figured they would forget about that.” He pushes the tray closer to you.
“The Grand Enchanter is the worst, everyone else isn’t so bad, but they’re afraid of getting on his bad side so they follow his directions down to the letter.”
“You don’t seem to feel the same way.”
Callum takes a long sip from his mug before simply responding, “He’s an ass.”
He offers no other information regarding his very strong and very concise opinion on the matter.
<<elseif $choice is 3>>Your mouth waters and you move to start eating. Words can’t describe how hungry you feel right now.
Callum laughs, “Careful or you’ll get drool all over the table!”
Despite the teasing, he starts pushing the tray closer to you, gesturing for you to go wild. You don’t say much as the two of you divvy out the food, but Callum doesn’t seem to mind and fills the silence with his enthusiastic chatter. He tells you which ones are his favorite, and it doesn’t escape your notice that he always gives you a little extra when he sees you enjoying one of the snacks in particular.
<<elseif $choice is 4>>All of the emotions you’ve been fighting break free at the simple gesture of kindness. You quickly swipe away the tears that roll down your cheeks. Callum hasn’t said anything, and you’re almost afraid to look up at him. To see the way he’s looking at you, sitting here crying over what must seem like nothing more than a late-night snack. But it’s not about the food. It’s about knowing that at least one person here actually cared enough to make you feel welcome.
You hear a soft whisper, “It’s okay.”
Eventually, the tears stop, and when you look up at Callum there’s a look of solemn understanding in his eyes.
<<elseif $choice is 5>>He slowly pulls the tray back to him. You slowly pull it back. Then, deciding to change tactics, he snatches a handful of cheese and jerky with an evil smile.
“Jokes on you, because I take that as a challenge!”
He reaches for the fruit. You reach your arms out over the tray to block his path. You continue to swipe and block his reach for an almost comedic amount of time before admitting defeat.
“Aah! Stop! I’ll share! I’ll share!”
“I’m sorry, $name, but you’ve started a war that you cannot win.”
He starts happily munching on his ill-gotten gains.
<<else>>You push the tray away. You don’t want to make friends, and you certainly don’t want anyone to pit you.
“Oh?,” he tosses a blueberry, and it hits you square on the forehead, “So you don’t mind if I just eat the whole thing myself?”
He looks you dead in the eyes as he slowly brings an apple tart to his mouth. Your stomach growls again. He takes a bite, still staring at you. Taunting you.
“Fine!”
Your hunger overrides your anger, and you grab the other tart from the tray and devour it.
<i>Only so </i>he<i> can’t have it</i>, you tell yourself.
<</if>>
“How did you get all this, anyways?”
He casually tosses a blueberry into his mouth.
“Went to the kitchens and told Chef Laz, the elf from earlier, that you probably hadn’t gotten the chance to eat dinner, yet. I help them with chores sometimes, so they gave me the good stuff. But enough about that, finish eating so your stomach stops interrupting me when I talk.”
You do just that.
<<button "Continue" "p.14">><</button>>You think about what you want to ask...
<<if !hasVisited("Q1")>>[[“Does the Institute know we aren’t Gifted?”|Q1][$choice to 1]]<</if>>
<<if !hasVisited("Q2")>>[[“Why did they bring us here?”|Q2][$choice to 2]]<</if>>
<<if !hasVisited("Q3")>>[[“How long have you been here?”|Q3][$choice to 3]]<</if>>
<<if !hasVisited("Q4")>>[[“How long do you think we’ll be here?”|Q4][$choice to 4]]<</if>>
<<if !hasVisited("Q5")>>[[“What do you know about the bracelets?”|Q5][$choice to 4]]<</if>>
<<if hasVisited("Q1","Q2","Q3","Q4")>>[[You have no more questions.|p.16][$choice to 5]]<</if>>"They know we aren’t Gifted, but none of the faculty bring it up. The Grand Enchanter probably told them to keep quiet about the whole thing or gave them some excuse. Nobody has raised a fuss about it. I doubt any of them would risk their jobs by poking their noses in his business.”
You think about your other questions...
<<if !hasVisited("Q1")>>[[“Does the Institute know we aren’t Gifted?”|Q1][$choice to 1]]<</if>>
<<if !hasVisited("Q2")>>[[“Why did they bring us here?”|Q2][$choice to 2]]<</if>>
<<if !hasVisited("Q3")>>[[“How long have you been here?”|Q3][$choice to 3]]<</if>>
<<if !hasVisited("Q4")>>[[“How long do you think we’ll be here?”|Q4][$choice to 4]]<</if>>
<<if hasVisited("Q1","Q2","Q3","Q4")>>[[You have no more questions.|p.16][$choice to 5]]<</if>>
<<if !hasVisited("Q1")>>[[“Does the Institute know we aren’t Gifted?”|Q1][$choice to 1]]<</if>>
<<if !hasVisited("Q2")>>[[“Why did they bring us here?”|Q2][$choice to 2]]<</if>>
<<if !hasVisited("Q3")>>[[“How long have you been here?”|Q3][$choice to 3]]<</if>>
<<if !hasVisited("Q4")>>[[“How long do you think we’ll be here?”|Q4][$choice to 4]]<</if>>
<<if !hasVisited("Q5")>>[[“What do you know about the bracelets?”|Q5][$choice to 4]]<</if>>
<<if hasVisited("Q1","Q2","Q3","Q4")>>[[You have no more questions.|p.16][$choice to 5]]<</if>>"To keep an eye on us, I think. I snuck a peek at a letter my professor got from the Grand Enchanter when I first got here, and he said to watch if anything strange happens and report back to him. Didn’t say exactly what to look for, so whatever they’re looking for must be way above a professor's pay grade."
So someone wants to keep an eye on you, but they won't say why. Before now, you never had any indication of being anything other than just your average human. It sounds like somebody knows something about you, but what?
You think about your other questions...
<<if !hasVisited("Q1")>>[[“Does the Institute know we aren’t Gifted?”|Q1][$choice to 1]]<</if>>
<<if !hasVisited("Q2")>>[[“Why did they bring us here?”|Q2][$choice to 2]]<</if>>
<<if !hasVisited("Q3")>>[[“How long have you been here?”|Q3][$choice to 3]]<</if>>
<<if !hasVisited("Q4")>>[[“How long do you think we’ll be here?”|Q4][$choice to 4]]<</if>>
<<if !hasVisited("Q5")>>[[“What do you know about the bracelets?”|Q5][$choice to 4]]<</if>>
<<if hasVisited("Q1","Q2","Q3","Q4")>>[[You have no more questions.|p.16][$choice to 5]]<</if>>“Five years,” he begins, picking at a loose string on his sleeve, “I’d rather not talk about anything from before I got here…”
It seems like a sore subject, so you decide to move on.
You think about your other questions...
<<if !hasVisited("Q1")>>[[“Does the Institute know we aren’t Gifted?”|Q1][$choice to 1]]<</if>>
<<if !hasVisited("Q2")>>[[“Why did they bring us here?”|Q2][$choice to 2]]<</if>>
<<if !hasVisited("Q3")>>[[“How long have you been here?”|Q3][$choice to 3]]<</if>>
<<if !hasVisited("Q4")>>[[“How long do you think we’ll be here?”|Q4][$choice to 4]]<</if>>
<<if !hasVisited("Q5")>>[[“What do you know about the bracelets?”|Q5][$choice to 4]]<</if>>
<<if hasVisited("Q1","Q2","Q3","Q4")>>[[You have no more questions.|p.16][$choice to 5]]<</if>>
“They’re not going to let us leave. Not until they have what they want but I can’t for the life of me figure out what that is.”
“They can’t keep us here forever can they?”
“Unless we escape, which I’ve tried, or they’re forced to let us go, I think we’re pretty much stuck here.”
Considering how little Callum seems to enjoy being here and how upfront he is about it, it's probably safe to assume he's tried to escape before, but to no avail.
You think about your other questions...
<<if !hasVisited("Q1")>>[[“Does the Institute know we aren’t Gifted?”|Q1][$choice to 1]]<</if>>
<<if !hasVisited("Q2")>>[[“Why did they bring us here?”|Q2][$choice to 2]]<</if>>
<<if !hasVisited("Q3")>>[[“How long have you been here?”|Q3][$choice to 3]]<</if>>
<<if !hasVisited("Q4")>>[[“How long do you think we’ll be here?”|Q4][$choice to 4]]<</if>>
<<if !hasVisited("Q5")>>[[“What do you know about the bracelets?”|Q5][$choice to 4]]<</if>>
<<if hasVisited("Q1","Q2","Q3","Q4")>>[[You have no more questions.|p.16][$choice to 5]]<</if>>
You now have a vague idea as to why you’re here, but any answers you got only served to raise more questions. Who's behind all this? Why are they being so secretive? What do they want?
“I’m going to keep trying. Looking for information and all that. I want to leave, but I want to know why I’m- why <i>we're</i> here more than anything,” Callum sits up straight and looks you confidently in the eyes.
There’s not even a hint of doubt in his voice as he promises, “I’ll get our answers, $name.”
And thus ends your first day at The Institute.
<<button "Continue" "ch1.1">><</button>>
<h1>Chapter One</h1>
<h2>15 years later...</h2>
You’ve finally done it. After what has felt like ages your arduous task is finally complete.
You finished grading homework.
Leaning back in your chair, you take a moment to stretch your tired muscles. Working all day at your desk has left you with a sore back, but now that you’ve finished you can drop off these papers and head back to your room. You didn’t expect the teaching assistant job they gave you to be so tiring.
They offered you the job once you finished all of the main courses, and considering you couldn’t complete any of the specialized courses on harnessing Essence they decided to hire you to keep you busy and possibly make it less obvious that you weren’t being given the chance to graduate. You had the option to spend your days with no more classes and no freedom, but the free time only gave you more time to ponder over your current captivity and it became apparent that a distraction would do you good. Regardless of how boring that distraction could be.
The routine has helped you from becoming too stir-crazy over the years, and your coworkers treat you quite well. Not to mention the other perks: your own well-furnished apartment, a paycheck you can use to order off-campus goods, and you even get to eat in the private faculty dining hall away from the rowdy students. Perhaps it’s just a roundabout way of bribing you to keep complacent, but at least your cage is a bit more gilded nowadays.
You excelled in one area in particular, so they hired you to help with…
[[Alchemy|ch1.2][$choice to 1]]
[[History|ch1.2][$choice to 2]]
[[Enchantment|ch1.2][$choice to 3]]
[[Political Science|ch1.2][$choice to 4]]
<<if $choice is 1>>The quality of your potions, tinctures, and salves earned you high marks, and even your professors were impressed by your skill. Being used to make everything from life-saving potions to high-quality cosmetics, the applications are endless and you've proven to be a formidable alchemist.
Is this your specialty?
[[Yes, that’s me.|ch1.3][$spec to 1]]
[[No, that’s not it...|ch1.1.1]]
<<elseif $choice is 2>>Ludia is steeped in one thousand years of history, and you’ve also studied the First Empire from before Ludia’s founding as well as some world history. The continent of Ludia itself is steeped in a deep history that was lost before the Empire’s founding. Many historians like yourself dream of finding records of what happened before the Ludian Empire was founded.
Is this your specialty?
[[Yes, that’s me.|ch1.3][$spec to 2]]
[[No, that’s not it...|ch1.1.1]]
<<elseif $choice is 3>>You may not be able to harness Essence, but you’ve become enthralled with unraveling the mysteries of the ever-present energy and its applications. By using Essense and binding it to objects, you can achieve all manner of things. You can’t enchant the items yourself, but the process itself requires a deep understanding of Essence and some elaborate formulae to achieve the desired effect properly, and that’s where you come in.
Is this your specialty?
[[Yes, that’s me.|ch1.3][$spec to 3]]
[[No, that’s not it...|ch1.1.1]]
<<elseif $choice is 4>>Government jobs pay well, and you find the ins and outs of the political landscape surprisingly fascinating. Being a facility run by the government, you've had many opportunities to use your knowledge within the Institute during your time here.
Is this your specialty?
[[Yes, that’s me.|ch1.3][$spec to 4]]
[[No, that’s not it...|ch1.1.1]]
<</if>>
You excelled in one area in particular, so they hired you to help with…
[[Alchemy|ch1.2][$choice to 1]]
[[History|ch1.2][$choice to 2]]
[[Enchantment|ch1.2][$choice to 3]]
[[Political Science|ch1.2][$choice to 4]]<<set $specset to true>>\
Suffice it to say, you were glad to be given a job in the department you not only excelled at but also enjoyed. Days like this made it a little harder to be grateful, though, given the influx of assignments being sent your way. Many students are rushing to submit their work early so that they can send in their requests to leave campus to enjoy the weeklong festivities next month without deadlines looming over them. The Empire takes an entire week to celebrate its founding every year, but this celebration will be even grander. It marks one thousand years since Ludia was founded on the ashes of the old empire, and the rumors say that the celebrations will be on a scale greater than any past celebrations. The Capital will host a celebration throughout the city. Markets with all manner of trinkets, food stalls with only the most delicious delicacies, and performers that come from all over the world. But you won’t get to see any of it. Never in all of your fifteen years behind the Institute’s walls were you ever given leave to celebrate with the world you know lies beyond. Sure, the Institute hosts its own celebratory banquet, but you wonder how the people outside celebrate.
Your curiosity could be considered a virtue, but in times like these, it feels more akin to a curse. Every day you are left to wonder what happens out there beyond your line of sight, and every day those questions remain unanswered. The bracelet that hangs on your wrist is a solemn reminder of that. But now isn’t a good time for melancholy thoughts. You turn your mind back to the task at hand: getting home and relaxing.
But before that, you need to drop the papers you graded off at the faculty office. Gathering your papers and belongings, you make your way down the hall to the faculty office. Turns out you aren’t the only one burning the midnight oil this evening. Upon entering the vestibule, you see the secretary flipping through documents and writing memos, and in the wide corridor behind that front desk, you see light through office doors as the professors continue working despite the late hour.
“I’m here to drop these off.”
Your voice breaks the secretary from their frantic trance, and they turn their tired eyes to you.
“Oh, yes, of course. I’ll get those to the professors right away,” they take the offered papers and give you a grateful, albeit weary, smile. You almost feel bad for dumping another errand on their lap, but you doubt you look any less tired than they do considering the look of mirrored concern in their eyes.
They wish you well, and you part ways, all too eager to collapse onto your couch. Upon your exit from the building, you are greeted with a marvelous view of the setting sun. Pinks, purples, and oranges drape the landscape in dreamy colors.
In your dutiful inspection of the sky, you fail to notice someone creeping up behind you until he leans in close and whispers, “You’re standing in the middle of the walkway.”
You jump a little, “Callum!”
Callum seems greatly amused by your reaction as you spin around to face him. His signature satisfied smirk brings out his dimples and the mild spring breeze plays with the loose whisps of his blonde hair. He may have just turned thirty mere weeks ago, but he wears it well, exuding a sort of boyish charm no matter how many years pass by.
[[“Ugh, you’re horrible,” you mutter, embarrassed.|ch1.4][$choice to 1]]
[[“Did they finally free you from work as well?”|ch1.4][$choice to 2]]
[[“Want to walk home with me?”|ch1.4][$choice to 3]]They roll their eyes, but pull you over to join the hug before chasing you both back out of the kitchen, threatening to lock you both into your apartments if you don’t get a full night’s sleep. Callum joins you in your apartment with his covered tray of goodies. Days like these don’t leave you two with much time to hang out, but you both try to make time even if it’s just for a snack break. It reminds you of your first night here when you and Callum first met. Like a mirror image of the past, you and Callum sit at your dining table splitting a tray of a menagerie of snacks. Callum has learned your preferences over the years, so it’s well-stocked with both your favorites and his. Being stuck here year after year has made you feel like you were walking in circles, but little things like this are a welcome repetition. Less hopeless and more reassuring.
Callum seems a bit more fidgety than usual, though tonight. The whole walk here he spent toying with the piercings in his ears or his bracelet, and the second he sat down he pulled out his knitting supplies from his bag and started furiously knitting while he worked through whatever was eating away at him.
“I’ve been meaning to ask,” Callum ponders while plucking a mini tart from the tray, “Have you noticed anything weird lately?”
You aren’t quite sure what he’s getting at. Nothing in particular has felt out of the ordinary for you. He picks up on your confusion and tries to elaborate.
“I don’t know how to describe it, but I keep getting this feeling like something is gonna happen.”
“Like some kind of premonition?”
He shrugs, “Nothing that cool. Just a funny feeling I can’t shake.”
He ends up waving it off, blaming it on a lack of a good night’s sleep. The night continues until you finally part ways, the stars now visible in the night sky beyond your windows. You can’t help but think back on Callum’s earlier comment. You hadn’t noticed anything odd, but you can’t help but be curious as to what could have brought it on. You shake your head, deciding to set that aside for now. Perhaps he’ll feel better in the morning and you can stop thinking about it.
<<button "Continue" "ch1.6">><</button>><h3><i>Within a dream...</i></h3>
Your mind stirs, resurfacing back from a deep sleep. But you aren’t awake.
All around you are is a thin mist that curls and moves in an imperseptable breeze and an endless expanse of nothingness. A familiar, if dreary, sight.
“Welcome back!”
You turn to face your chirpy companion. Like always, Evie is here waiting for you with an eager expression. She sticks out like a sore thumb against the gloomy backdrop with her bright pink hair cascading down her back, outlining her short, curvy frame. The contrast of the rosy pink against her light gray skin gives her an unnatural, yet striking appearance. Her catlike eyes are bright silver with black sclera. The decidedly inhuman apperance of her had startled you the first time you saw her, but you’ve long grown accustomed to the sight.
[[You're happy to see her again.|ch1.7][$choice to 1, $intimidating -= 2, $epos +=3]]
[[You feel irritated. All you wanted was some peace.|ch1.7][$choice to 2, $intimidating += 2, $epos -= 3]]
[[“Well, well, well. If it isn’t the woman of my dreams.”|ch1.7][$choice to 3, $epos +=3, $ebold += 5, $eflirt +=1]]
[[Your cheeks feel warm. You feel a bit bashful under her attention.|ch1.7][$choice to 4, $epos +=3, $ebold -= 5, $eflirt +=1]]
[[You’re happy to see her, but for some reason, your heart flutters.|ch1.7][$choice to 5, $epos +=3, $eflirt +=1]]
<h3><i>The next morning...</i></h3>
You think you caught that ominous feeling from Callum last night. The anxiety flits across your mind, driving you mad, but having no source and nothing to tether itself to. Something about the feeling permeates every inch of your mind. Like if you don’t find the cause you’ll live with this uncomfortable itch in your senses forever. Staring into the mirror, you try to wrack your brain for answers.
Nothing seems out of place in your appearance– as far as you can see. Your hair is still <<cycle "$hairlength" autoselect>>
<<option "short, cut close to your ears" short>>
<<option "short, only down to your chin" short>>
<<option "on the longer side, just down to your shoulders" long>>
<<option "long, down to the middle of your back" long>>
<<option "long, down to your waist" long>>
<</cycle>>, and still the same shade of <<cycle "$haircolor" autoselect>>
<<option "brown" brown>>
<<option "black" black>>
<<option "red" red>>
<<option "blonde" blonde>>
<</cycle>>. Your skin is still a healthy <<cycle "$skincolor" autoselect>>
<<option "tan" tan>>
<<option "umber" umber>>
<<option "brown" brown>>
<<option "dark brown" dark brown>>
<<option "beige" beige>>
<<option "light" light>>
<<option "pale" pale>>
<</cycle>> hue, and your eyes are still just as <<cycle "$eyecolor" autoselect>>
<<option "grey" grey>>
<<option "blue" blue>>
<<option "green" green>>
<<option "hazel" hazel>>
<<option "brown" brown>>
<<option "black" black>><</cycle>> as ever. So why does something feel off? As you ponder your reflection, you feel an out-of-place sense of reassurance in the back of your mind. You try to chase it to the source, but it disappears just as swiftly as it came. You almost instinctively shake it off, as if your mind refuses to address it no matter how hard you try to go back to the feeling.
Curiosity has always been a familiar companion in your life. Callum always teased you that you were much, much worse than him in those regards while your professors praised you for it. Whatever is causing this is firing up your desire for answers. You had resigned yourself to a day of sitting at your desk, wracking your brain for any hints hidden within the depths of your mind, but something clicks the moment you hear a decisive knock on your door. As if your answers lie just beyond. You rush to open the door. The answers you felt behind the door come in the form of the Grand Enchanter. Behind him, Callum stands by his door, glaring daggers at the Grand Enchanter who undoubtedly feels Callum's eyes, but does not pay it any attention.
“I need to speak with the two of you in my office.”
His voice is the same stern professionalism as always, but what strikes you as odd is the fact that he came here in person. He has his assistants to help him fetch students and faculty if the need arises, so why would an extremely busy man like the Grand Enchanter come to get you in person? He doesn’t wait for you to ask any questions, instead turning to stride down the hall the two of you in tow. Callum’s curiosity must also be killing him because he follows behind, stomping and scowling the whole time. You manage to catch his eye, giving him an inquisitive look in the hopes that he knows what’s going on. He shrugs. He’s as much in the dark as you are. The palpable tension in the air makes it hard to say anything or ask any questions, and you doubt the Grand Enchanter would answer anything yet anyway.
The oddness of this little trip is accentuated when you notice that the Grand Enchanter is leading you through the back exit of the building and the lesser-used paths across campus. Most students are already in their morning classes and the faculty are hard at work, but he seems concerned about catching any attention even with the main paths being close to empty. He leads you into the back entrance of the main office building and up the stairs to his office. He moves swiftly and with purpose, and just as quickly ushers you into his office, closing the door behind him as quietly as he can.
The moment the doors shut, his shoulders drop. Earlier, he seemed just as stern and standoffish as usual, but now he just looks… tired. His steel-grey eyes look deathly serious, and he runs a hand through his dark hair, causing it to fall from its usual professionally styled look. It makes you notice the streaks of grey and other subtle signs of his age. His high cheekbones, sharp jaw, and piercing eyes always made him look ageless and cold, but the years look to be catching up to him as if overnight. All fifty of his years look to be dogging his heels today.
He gestures to the chairs in front of his desk and walks behind the desk to collapse into his usual seat behind the desk buried under paperwork. Callum flops onto one of the chairs, eerily silent, and you follow suit, taking the seat next to him.
There is no preamble before he jumps directly into the bad news, “I won't bother beating around the bush. Until further notice, the two of you need to stay within your apartments. You will not be allowed to leave until I allow –”
There’s a crash beside you as Callum jumps to his feet so fast he knocks over his chair. There is fury and fear in his eyes, but his mouth hangs open as the words struggle to break free.
[[“I guess we’ll think of it as an indefinite vacation,” you joke.|ch1.10][$choice to 1, $sarcastic += 2]]
[[“We’re already stuck here, and now you want to hide us away like we don’t even exist?!”|ch1.10][$choice to 2, $intimidating += 2]]
[[You stand there, dumbstruck and silent.|ch1.10][$choice to 3, $stoic += 2]]
[[“I’m sure you mean well, but could you at least explain why?”|ch1.10][$choice to 4, $intimidating -= 2]]
Relationship
<<set $ineg = 100 - $ipos>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left"> Positive </div>\
<div class="stat-bar-overlay-right"> Negative </div>\
<div class="stat-bar" id="ignisrel-stat"></div></div></div>\
\
Romance
<<set $ishy = 100 - $ibold>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Bold </div>\
<div class="stat-bar-overlay-right">Shy </div>\
<div class="stat-bar" id="iflirt-stat"></div></div></div>\
\
<<button "Return" $return>><</button>>Relationship
<<set $eneg = 100 - $epos>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left"> Positive $epos %</div>\
<div class="stat-bar-overlay-right"> Negative $eneg %</div>\
<div class="stat-bar" id="evierel-stat"></div></div></div>\
\
Romance: $eflirt
<<set $eshy = 100 - $ebold>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Bold $ebold%</div>\
<div class="stat-bar-overlay-right">Shy $eshy%</div>\
<div class="stat-bar" id="eflirt-stat"></div></div></div>\
\
<<button "Return" $return>><</button>>You jolt awake. Evie, Evie, Evie. A name traces the edge of your thoughts but won’t escape your lips. Evie, Evie, Evie.
It feels important but you don’t know why. You chalk it up to some lingering word from a dream you forgot. It’s not the first time you’ve woken up with this odd feeling, but it is the first time some detail got left behind. There’s little time to linger on that thought for too long before you remember what will happen today. If Callum is going to sneak into the office tonight, the least you can do is be ready for him when he inevitably returns for you.
You attempt to keep yourself busy until nightfall. Later in the night, when all the lights had gone out in the other buildings and the students and faculty had long made their way back to their homes, you hear the door from the apartment next door shut. Callum’s apartment. You can barely hear his footsteps, and you already know exactly why he’s out after curfew, so you needn’t wonder why he’s being so quiet. A note is slipped under your door before the quiet steps disappear into the distance. You unfold the note that reads:
*Be back soon!*
There’s also a little drawing of him giving you a cheeky wink.
[[You can’t help but laugh a little at his antics.|ch1.sh5][$choice to 1, $intimidating -= 2]]
[[You crumple up the note.|ch1.sh5][$choice to 2, $intimidating += 2]]
[[You laugh, fully amused.|ch1.sh5][$choice to 3, $sarcastic += 2]]
[[You can’t help but ponder the note.|ch1.sh5][$choice to 4, $sarcastic -= 2]]<<set $charList = true>>\
<<set $cal2 = true>>\
<<if $choice is 1>>You’re a tad embarrassed he caught you off guard. Not that you should be surprised. He can be deadly silent when he wants to be so much so that you swear he has some kind of secret to it.
“Naw, you love me,” he coos, blowing you a kiss.
<<elseif $choice is 2>>“Yes, they begged me to run while I had the chance.”
Translation: He got chased out. You aren’t all that surprised, though. He gets shooed away more because he likes his job too much than not enough.
<<elseif $choice is 3>>“Oho? Were you sent to chaperone me home?”
“That would imply that I could keep you out of trouble on my own.”
He laughs. There’s nary a soul alive that could keep him from wreaking havoc if he so desired.<</if>>
“More importantly,” he takes your hand and pulls you along behind him, “Let’s go get something to eat. Chef Laz let me squirrel away some extra snacks for us to share again.”
While you were given your position as a teaching assistant, Callum asked to work in the kitchens. He could have gotten a job in the alchemy department with his skills, but after years of breaking into the kitchens for late-night snacks he managed to get on the head chef’s good side despite his casual larceny.
Your trip to the dining hall isn’t too much of a side trip. The dining hall sits between the two wings that make up the residence halls. You haven’t lived in the east wing where the student dormitories lie for quite some time now. You were moved to the west wing with the other faculty members who live on campus years ago, and Callum moved around that time as well. His apartment is right across the hall from yours, so despite no longer being roommates he is still just a stone’s throw away should either of you need each other.
Instead of taking the main entrance, Callum leads you around the building to the entrance reserved for kitchen staff. You may not fall under that category, but Chef Lazuli has never chased you out of the kitchen yet, and coming from them that must mean they like you. The elf in question is still stalking around the kitchen long after everyone else has left. Their tail whips back and forth, and their long ears are tilted downward, a tell-tale sign of a very irritated elf as they furiously wipe down the kitchen counters.
They don’t bother turning to face you before waving you inside from over their shoulder, “Don’t just stand there with the door open.”
The two of you shuffle in and Callum makes a beeline for a tray resting on a counter by Chef Laz. They tower over Callum, being on the taller side, even for elves. The two of them trade quips before they turn their cerulean eyes your way. They inspect you for a moment with what one may see as disinterest, but you’ve learned that they’re more likely concerned than anything else. You remember first seeing them when they stormed out of the Grand Enchanter's office the first day you arrived, but they refused to explain why they were there. Eventually, you stopped asking and they kept checking in on you from time to time. That was when you learned to pick apart their brusque comments to find the heart of gold underneath.
“You look tired. And hungry.” They click their tongue. “I thought I told you to stop by more often. You’ll just wither away at this rate. If Da– If the Grand Enchanter doesn’t let you have any time off let me know. I’m not about to let you two be worked to death.”
Callum wraps them into a hug, “Our chef in shining armor!”
<<button "Continue" "ch1.5">><</button>>Relationship
<<set $veneg = 100 - $vepos>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left"> Positive </div>\
<div class="stat-bar-overlay-right"> Negative </div>\
<div class="stat-bar" id="vexrel-stat"></div></div></div>\
\
Romance
<<set $veshy = 100 - $vebold>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Bold </div>\
<div class="stat-bar-overlay-right">Shy </div>\
<div class="stat-bar" id="veflirt-stat"></div></div></div>\
\
<<button "Return" $return>><</button>><<set $ev to true>>\
<<if $choice is 1>>“I was wondering when you’d stop by again.”
“And here I am!” She stands up straighter now, preening from your positive response.
<<elseif $choice is 2>>“Of all days to do this it had to be today?”
You’ve had a long day. A restful night’s sleep seems like a mirage in the desert to you now.
Evie waves off your comment, “Hey now, you aren’t the only one with a busy schedule!”
<<elseif $choice is 3>>She bats her eyelashes, “Oh my, do you flatter all of your guests like this?”
“Wouldn’t dream of it,” you throw her a wink.
She rewards your boldness with amused laughter, your flirtation making her cheeks flush. Her laugh is bright and clear like a bell, the sound of it enough to make your heart flutter.
<<elseif $choice is 4>>She notices your shy attention and gives you her brightest smile, which only worsens the butterflies in your stomach.
“Take your breath away, did I?” her lilting voice takes on a flirtatious tone.
Your brain filters through possible answers before finally landing on, “I-well-...yes.”
<i>Very smooth, $name,</i> you internally cringe.
Evie doesn’t seem to mind. If anything, she looks positively charmed by your endearing awkwardness.
<<elseif $choice is 5>>You chalk it up to the busy day you had. Yeah. That’s probably it. Evie doesn’t make you feel uncomfortable. If anything, she does the exact opposite. You can’t help but be put in a better mood when you see her, and at times you wish these visits lasted a little longer than they do.<</if>>
“Hey, $name? You might not remember this when you wake up, but… be careful, okay?”
“What do you mean?”
She takes a steadying breath before responding, “Something big is happening. I’ll try to help you as best I can, but there’s only so much I can do for you while I’m stuck here. Anyways, things might get out of hand, so if push comes to shove, just call for me, okay? I’ll be there right beside you.”
Easier said than done. You never remember these dreams when you wake up, and Evie tells you that it must have something to do with the bracelet. Something about your powers being out of whack, as uninformative as that is.
"How am I supposed to call for you if I don't remember you when I'm awake?"
"I've been tapping on the glass here and there- the glass being your mind- while you're awake and if something happens I think I should be able to give you enough time to remember without completely frying your brain in the process."
"Your word choice doesn't inspire confidence," you deadpan and she shrugs.
"Eh, it's not like there's any technical way to put it."
"Okay, well can you at least tell me what this 'something big' is? What am I supposed to be looking out for?"
“I honestly don’t know all the details myself,” she rubs her temples and rolls her eyes, “All of the spirits nearby have been acting super antsy lately and none of them feel like sharing what’s up with lil’ ol’ me. Can’t imagine how witches deal with those jerks.”
She mutters that last part, but not so quietly that you don’t catch it.
“Spirits? Witches?”
“Yeah, it’s kind of like how you can talk to me, but that’s a conversation for another time. You remember what to do now, right?”
“Yeah,” you sit down on the ground, legs crossed. When you first started getting these dreams, Evie tried to divulge all manner of information to your sleeping mind. And once you met again the second time, it became apparent that your mind was unable to recolect any of the secrets she gave you. Instead, she decided to go about it differently. During the day, your mind recalls nothing of these dreams, even memories of Evie herself have yet to resurface when you are awake. As such, you’ve been working together to slowly acclimate your mind to whatever powers lurk within. The bracelet may be keeping you from fully awakening your powers, but the two of you have managed to find some workarounds.
By clearing your mind and allowing yourself to slowly acclimate to Evie’s presence you have been able to remember a few key details: Evie is a demon, and despite the stories you’ve heard, that is a very good thing. For you at least. She certainly doesn’t match the demons that parents tell their naughty children about to scare them into behaving, but perhaps basing your opinion on bedtime stories wasn’t a solid plan to begin with.
As you get relaxed and close your eyes, Evie strikes up a casual conversation. She’s never been one for silence.
“Sorry to throw that spooky stuff at you right as you got here. Besides all that, how have you been?”
[[You continue with the small talk. You don’t mind the friendly conversation.|ch1.8][$choice to 1, $epos += 3]]
[[You ignore her. You just want to get this over with.|ch1.8][$choice to 2, $epos -=3]]<<if $choice is 1>>To be honest, after the tiring day you’ve had, it helps you regain that sense of relaxed normality again. Sure you’re sitting in your dreamscape talking to a demon, but even just having a normal chat about your day feels nice after being forced to sit at a desk for hours on end.
<<elseif $choice is 2>>You hear her fidget. She doesn’t try to get you to talk again, but you can practically hear her shuffling awkwardly in your periphery.<</if>>
The time passes by quickly despite you not doing much. It always does when you and Evie do this, and there’s a palpable relief in the back of your mind, like a headache you didn’t know you had fading away.
“You’ve made good progress lately,” she beams with pride, “at this rate you might be able to summon something sooner than I thought! Even *with* that pesky bracelet!”
“What do you mean ‘something’? I thought I was supposed to summon *you*.”
“Well, that’s just in a worst-case scenario. Summoning me would take a whole lot more than I’d like you to give. I’m quite powerful.”
She looks very proud of herself. You would have commented had you not begun to feel your mind fogging over.
Cold hands gently steady you so you don’t topple over.
A soft voice whispers in your ear.
“Looks like time is up for now. I’ll see you again soon.”
And then you wake up.
<<button "Continue" "ch1.9">><</button>><<if $choice is 1>>Callum’s attention turns to you and with it his anger.
“Are you fucking kidding me?” He hisses at you.
You’re a bit startled. Callum normally enjoys your humor, and while it was perhaps poor timing on your part, your mind clung to a lighthearted joke in a bid to reassure itself. Before you can defend yourself, Callum turns back to the Grand Enchanter.
<<elseif $choice is 2>>Callum waves his arms, aggressively gesturing in agreement to your point. You’ve risen to your feet as well now, but the Grand Enchanter doesn’t seem intimidated by the outburst in front of him.
<<elseif $choice is 3>>Callum waffles about, unable to articulate just how livid he is, but also struggling to get you to give him some kind of backup.
<<elseif $choice is 4>>Callum shakes his head, “I don’t even give a shit why at this point!”
You put your hand out in a placating gesture, but he still bristles in anger despite seemingly allowing you to take the lead on this.<</if>>
You can almost hear the Grand Enchanter thinking as he toys with the corner of a letter on his desk. You can’t see the contents from where you are now, but it seems to hold his attention for a moment before he finally folds it back up aggressively. In your periphery, you see Callum’s eyes latch onto the letter as if he had some kind of epiphany regarding it.
“My hands are tied. I can only hope that you can trust me that this is for the best,” he hesitates, chewing over his words, attempting to find some way to placate you both, “*It’s for only until the danger passes.*”
Something about his word choice and the pointed look he throws at the two of you leave you with a pervasive feeling of fight-or-flight. The feeling of danger doesn’t come from him. It stems from whatever he is alluding to. He gives you no answers, but his carefully crafted words and expression make it clear that these answers aren’t good for your well-being. Even Callum must feel it because he begins pacing back and forth with a look of potent anxiety on his face. From your years of knowing him, you had expected another outburst. Still, in a continuation of the oddity of this entire interaction, he looks more contemplative than anything else, seemingly lost in a fog of his thoughts. The Grand Enchanter waits patiently for a response.
You open your mouth to say something, <i>anything</i>, to break this painful stalemate. What ends it is something you never could have expected from Callum: compliance.
“Okay, fine,” Callum agrees, and the Grand Enchanter raises a brow in suspicion.
“I admit I didn’t think it would be so easy to get to this point, but I’m not displeased.”
Callum shrugs, “Who gives a shit? You’re just going to ignore anything we say regardless.”
A sort of guilty displeasure paints the Grand Enchanter’s face. Callum is painfully correct and it probably hurts to have that truth thrown right into his face. He doesn’t deny it, though.
“I will have Lazuli bring you your meals. If there’s anything you want to eat please let them know. Anything else you need– within reason– will be provided to you. You need only ask. I hope to make this as painless as possible until you can return to your usual routine.”
Before you can speak, Callum squeezes your arm again and gives you a subtle conspiratorial look. It’s enough to get you to follow his lead for now. It isn’t difficult to imagine that Callum’s mind is more focused on how to best benefit from the situation. The fact that he isn’t storming around the room and cursing is out of the norm, but you take that to mean that he has something up his sleeve already. It would be foolish to assume that the Grand Enchanter hadn’t also noticed. The man in question doesn’t seem concerned, however, and seems more satisfied at the suspicious reaction, if anything.
“If you understand and accept the terms then I shall escort you both back.”
<<button "Continue" "ch1.11">><</button>>The return trip was just as purposely inconspicuous as the first. Callum stares dead ahead the whole time, fuming and deep in thought. The Grand Enchanter barely spares either of you a second glance. It doesn’t evede your notice that he doesn’t seem at all fazed by the sudden acceptance that you and Callum showed in his office. Your curiosity itches at the back of your mind in that familiar way when you see answers dangling just out of reach. Everything about this situation feels wrong. Like the whole world is titled slightly, just enough to knock you off center without completely knocking you off your feet.
The moment your feet stop before your door again Callum flips the Grand Enchanter the bird before slamming his door shut behind him. Unfazed, the Grand Enchanter turns to you.
“Quite the dramatic exit,” he comments, but you catch a hint of amusement in his voice, “I understand that you must be perturbed by all of this, but as I said, this is for the best.”
[[“Bullshit. Stop trying to make yourself feel better about this.”|ch1.12][$choice to 1, $intimidating += 2]]
[[“I believe you.”|ch1.12][$choice to 2, $sarcastic -= 2]]
[[Flip him a middle finger and slam the door behind you.|ch1.12][$choice to 3, $sarcastic += 2]]
[[You shake your head, not giving him the satisfaction of a response.|ch1.12][$choice to 4, $stoic +=2]]
[[You fight against the fear that you know must show on your face.|ch1.12][$choice to 5, $stoic -= 2]]<<if $choice is 1>>He scoffs, “Self-pity is for fools.”
“Then what does that make you?”
“Still a fool, but for different reasons.”
He dips his head in a wordless farewell and leaves. His response is confusing, to say the least. He’s never appeared like someone who has anything less than a pristine self-image, but it seems you were mistaken. Regardless, he made it everyone's problem. For now, you resign yourself to heading into your apartment for the foreseeable future.<<elseif $choice is 2>>The corner of his lips twitch into a momentary frown. Your acceptance only seems to make him less reassured than you had hoped.
“You ought to be more reserved with your trust.”
“I would rather believe in the good in people than become jaded.”
Surprisingly, he laughs, “I wish I had the mindset to do the same.”
He dips his head in farewell and leaves. You mull over his parting words. He always came across as jaded but now you wonder how much of that was of his own free will. You shake the thought away, leaving the hallway for the comfort of your apartment.<<elseif $choice is 3>>You hear his footsteps as he leaves. You give him another middle finger from behind the door for your satisfaction, and though it looks silly, it still feels cathartic. You’re too tired to give a shit about social niceties after the dire news.<<elseif $choice is 4>>He dips his head in a wordless farewell and leaves, unaffected by your silent judgment. You caught sight of regret on his face, but like always, it disappeared in an instant. Fate forbid he show you any compassion.
Tired from the dire news, you head into your apartment for a moment alone, ignoring the reality that that moment will be longer than you hope.<<else>>He sees the understanding in your eyes as you wrestle with the realization that he won’t change his mind no matter how much you cry or beg. There’s a moment of hesitation before he bows his head in farewell and leaves you standing in the hallway. You admit defeat and head into the apartment where you let your emotions begin to break free. At least in here, you have the privacy to feel everything without judgment.<</if>>
<<button "Continue" "ch1.13">><</button>>It’s been several weeks.
You’ve begun to feel stir-crazy from being cooped up in your apartment for so long with only the occasional visit from Lazuli to break the monotony. They bring you your meals, and you notice that they must be treating you extra special because they only ever bring you your favorites. You don’t know if that was on request from your ‘jailer’ or from their brand of kindness, but you do know that they probably aren't supposed to also be bringing you little notes back and forth from Callum.
“You aren’t worried you’ll get caught doing this?” You had asked.
“Nope,” is all they replied.
One evening, they came to you looking angry while delivering your meal and admitted to having a heated argument with the Grand Enchanter on your behalf. They weren’t often outwardly emotional, but that day was different. After that, someone else began delivering your meals. More time passed in a hazy blur made worse by the lack of communication with your closest friend and the brusque concern of Lazuli.
The haze is broken one night by the sound of someone slipping a note underneath your front door. In familiar handwriting, it reads: <i>Finally managed to break open the lock.</i>
You almost laugh.
Despite being a troublemaker, Callum isn’t one for unplanned shenanigans so you assume that he probably won’t be doing anything tonight. There’s no doubt that he’s going to do something soon, though.
[[Whatever it is, you want to help.|ch1.gw1]]
[[You trust him to do what needs to be done.|ch1.sh1]]The Enchanter gives you a scrutinizing look as if he’s trying to listen in on your inner monologue. Or maybe he’s trying to decipher if you’re going to be a future problem like the boy you met earlier. Whatever he concluded from his inspection, he doesn’t deign to share with you.
“One more thing,” he says as he pulls something from his pocket, “You must wear this at all times. This is non-negotiable.”
He places in your hands the same kind of bracelet that Callum had on. The material is cold to the touch and as soon as you realize what you have in your hands you startle and drop it like a hot coal. It was like something inside of you was clawing at your senses to drop it immediately. The bangle clinks to the ground before the Grand Enchanter picks it back up. He inspects it, and you both notice a crack formed on the surface, small but just enough to break the weaving, red script. There’s a moment of hesitation before an almost imperceptible smile forms on his lips before vanishing in an instant, but you know what you saw. He takes that moment of surprise to grab your wrist and slip the bracelet on swiftly. You almost let out a pained shriek until the bracelet is on your hand and all of those eerie, warning sensations disappear.
“I apologize.” He attempts to hide his guilty expression under a veneer of calm, but it seeps through the cracks forming in his carefully maintained facade.
Remembering your ominous feelings about the bracelet inspires you to try wrestling the cursed thing from your wrist, but to your horror, something prevents you from slipping it off.
“It is enchanted. You won’t be able to remove it.”
You ignore his words, your focus swallowed up by the frantic need to remove the bracelet. The feeling of looming dread is gone, but its ghost urges you to continue to try to remove the Fate-damned thing.
[[Get angry.|p.6][$choice to 1]]
[[Give up.|p.6][$choice to 2]]"Spooky looking things, aren't they?" He lifts his and gives it a tap, "I can't say for sure what they're for, but they sure are odd. Did it give you the same weird feeling when you saw it?"
You nod and rub at your wrist where the cold bracelet touches your bare skin.
"They must do <i>something</i>, but it's impossible to say what. I can't read the writing. I do know how to get them off, though."
This catches your attention, "Then why haven't you taken it off?"
Callum's shoulders slump, "The only person who can take it off is the person who enchanted it."
"How do you know for sure?"
Callum rushes to his room and returns holding out a dusty old tome, "I've been studying enchantments from this book that I... <i>borrowed</i> from the library. Look on the inside of the bracelet and then look at this."
He turns the book to show you a series of runes. Sure enough, when you inspect the inside of your bracelet the same runes are etched ever so subtly on the inside. Even more odd is that the section it is etched on looks as though it has been sanded down before being etched, as if someone was trying to remove what was underneath. As you read the book further, it states that the enchanter is the only one who gan remove the enchanted piece.
"So you think whoever made the enchantment can remove it?"
"Pretty much! We just have to figure out <i>who</i>."
You think about your other questions...
<<if !hasVisited("Q1")>>[[“Does the Institute know we aren’t Gifted?”|Q1][$choice to 1]]<</if>>
<<if !hasVisited("Q2")>>[[“Why did they bring us here?”|Q2][$choice to 2]]<</if>>
<<if !hasVisited("Q3")>>[[“How long have you been here?”|Q3][$choice to 3]]<</if>>
<<if !hasVisited("Q4")>>[[“How long do you think we’ll be here?”|Q4][$choice to 4]]<</if>>
<<if !hasVisited("Q5")>>[[“What do you know about the bracelets?”|Q5][$choice to 4]]<</if>>
<<if hasVisited("Q1","Q2","Q3","Q4")>>[[You have no more questions.|p.16][$choice to 5]]<</if>>After making your decision, you walk over to the candle that illuminates the room. The moon is hidden behind thick, dark clouds tonight, making the ambiance pair well with your thoughts of potential freedom. You take one more look at the note, as if in an attempt to divine what this could bring to your future before holding it out and letting the flame devour it into ash.
Callum must have expected you to be interested because the very next day another note slips under your door just as you expected.
<i>Want to commit treason?
Yes / No</i>
There’s only one thing that would get breaking-and-entering or escape to escalate to treason: breaking into the Grand Enchanter's office. The Institute is mostly independently managed, but the head of it is technically registered as a government official. This could end with either your freedom or the loss of your head, but you already knew that this was the only other option. Nowhere else could have your answers, and the gate is guarded with an almost religious fervor so escaping through them is out of the question. Callum mentioned the idea of finding something to blackmail the Grand Enchanter with and his office would be the place to find it.
You steel your nerves and circle <i>Yes</i> before sliding the note back out. It comes back moments later with a poorly drawn hand giving you the thumbs up and a note reading: <i>Great! See you tomorrow night!</i> It has the casual feel of planning a get-together with a friend and less of a heist that could potentially lead to your execution, but the confidence you feel from it helps to settle your nerves a little. You hear the almost imperceptible sound of him sneaking back into his apartment and softly closing the door behind him again. Now all you can do is wait until tomorrow, so you sit on your couch, lost in introspection about the future until before you know it you’ve fallen asleep.
<<button "Continue" "ch1.gw2">><</button>>Callum must be moving his plans forward by now, and you remind yourself that he would never leave you behind. As if hearing your worry, you hear him slide another note under your door the day after receiving the first one. He drew a little picture of you and him escaping a creepy-looking tower. Underneath it reads: *It’s like one of those fairytales. I’ll rescue you from the tower haha.*
You write a note asking about his plans and slide it back under the door. It returns with a one-word answer: *Treason.* There’s only one thing that would get breaking-and-entering or escape to escalate to treason: breaking into the Grand Enchanter's office. The Institute is mostly independently managed, but the head of it is technically a government official. This could end with either your freedom or your execution, but this is the only option Callum has at this point. Nowhere else could have answers, and the gates are guarded with an almost religious fervor, so escaping that way is out of the question. Callum mentioned the idea of finding something to blackmail the Grand Enchanter with and his office would be the place to find it.
Before you can voice, or in this case write, your worries, a second note is slid under the door. It reads: *I’ll come for you tomorrow.* This must be his way of ending the conversation because you hear the almost imperceptible sound of him sneaking back into his apartment and softly closing the door behind him again. There’s nothing left for you to do but wait at this point, so you sit on your couch, lost in introspection of the future until before you know it you’ve fallen asleep.
<<button "Continue" "ch1.sh2">><</button>><h3><i>Within a dream...</i></h3>
You sit up in the fog to find Evie pacing and biting her claws nervously. She doesn’t seem to notice your presence yet.
“Evie?”
She jumps, startled from her trance. In a split second, she appears before you, grasping your arms too tightly and looking at you with desperation.
“You remember what to do, right?”
“What are you talking about?”
“You remember my name, right?”
“Slow down. Tell me what’s going on,” you urge.
She lets go of you and starts biting her claws again. She begins frantically mumbling in a language you don’t understand, yet it feels vaguely familiar. As she speaks, your mind begins to glaze over, befuddled as it attempts to decipher the familiar yet unfamiliar words. You collapse, and the last thing you hear is Eve shouting her name over and over.
<<button "Continue" "ch1.gw3">><</button>><h3><i>From Evie's point of view...</i></h3>
Her entire body is shaking with nerves. About what, she can’t say, but considering how excited the spirits nearby are getting she can’t help but feel as though something terrible is about to happen. Someone came to the Institute in the dead of night yesterday and she wasn’t able to see their face before she had to return to her own realm or risk danger. She wished she could have given $name a proper explanation but her anxiety got the better of her and all she could do was cry her name in a desperate attempt to get at least that to stick in $their waking mind.
“Please, please, <i>please.</i> I’m not asking for much, Fate. Just give them at least that one thing.”
<<button "Continue" "ch1.gw4">><</button>>You jolt awake. Evie, Evie, Evie. A name traces the edge of your thoughts but won’t escape your lips. Evie, Evie, Evie.
It feels important but you don’t know why. You chalk it up to some lingering word from a dream you forgot. It’s not the first time you’ve woken up with this odd feeling, but it is the first time some detail got left behind. There’s little time to linger on that thought for too long before you remember what will happen today.
You’ve got all the time in the world now to indulge in your hobbies, yet you mechanically go about it all. As if you were following some kind of routine instead of enjoying time away from work. You hear the hustle and bustle of students and faculty moving about campus, and it makes the feeling heavier. It feels so out of place to be here when you would normally be out there milling to and fro like the rest of them. Now, you’ve been relegated to an outside observer, trapped within the confines of your room. Sure, you could just leave, but you can’t help but worry about the Grand Enchanter’s warning. It didn’t seem as though he was doing this on a whim, but more for your own sake if that even matters.
You imagine Callum is hard at work planning the big heist. The mental image of Callum sitting at his window that overlooks the campus is a familiar one. He obsessively wrote out a detailed timetable of each guard’s schedule and he triple-checks it whenever he can. One night, you had crashed on his couch after a faculty meeting only to wake in the middle of the night to find him perched on the windowsill, notebook in hand and a raw, unplaceable expression on his face. Callum has always come across as an unbothered troublemaker to everyone on campus, but had they seen the way he stared down at the campus grounds like a furious hawk they would think otherwise. Callum is a very talented actor when it comes to his inner thoughts. So good that you often wonder if he’s even fooled himself.
But regarding the important task at hand, you find it odd that security hasn’t been increased. It almost seems more lax than usual at that. The Grand Enchanter isn’t a man of half-measures. One time, in particular, comes to mind when one of the nobles from the Capital had stopped by for a tour. The Grand Enchanter had only been notified that morning, and within the hour he managed to up security and put together a proper itinerary. It still wasn’t enough time to wipe away the sour look on his face when the nobility stopped by, though. So to find out that for several weeks, he has yet to bolster security is incredibly suspicious. And if the security is even more laid-back than usual? Something is wrong.
You let that worry guide you forward as a reminder to keep your senses keen. The feeling stays fresh even as the sun hides behind the horizon and the moon is high in the sky. Now that not a soul could be awake on campus, a soft click at your door startles you as Callum slides into your apartment. He waves his hands in a little “ta-da” gesture at his feat of near-impossible lockpicking.
“Let’s get planning then, shall we?”
The rest of the visit is spent in hushed voices and rushed plans. The two of you decided to sneak into the main office that same night. Perhaps going about it so soon isn’t a solid plan, but the risk of security going back up is too great. Now might be your only chance to get into the office without being seen, so it truly could be now or never. After an hour spent planning, Callum slams his journal shut. It’s now or never. You both slip quietly out of your apartment, making sure to shut the door behind you as quietly as possible.
“Ready to do some crime?” he whispers in an over-dramatic tone.
[[“Definitely,” you whisper back with a smile, “Let’s go get our answers.”|ch1.gw5][$choice to 1, $intimidating -= 2]]
[[“Stop being weird about it.” You glare at him.|ch1.gw5][$choice to 2, $intimidating += 2]]
[[“Hey, shush. Good criminals don’t discuss their plans out in the open.”|ch1.gw5][$choice to 3, $sarcastic += 2]]
[[“Let’s be careful, okay?” Keeping each other safe is your highest priority.|ch1.gw5][$choice to 4, $sarcastic -= 2]]Your mind turns over the contents of the letter, journal, and mystery of this book. An experiment by someone going by F? The Grand Enchanter keeping secrets from the Grand Duchess? This mystery has become far more elaborate than it had been before. Your curiosity gnaws at you like an eager beast in your belly begging for answers.
[[“At least we’ve made some discoveries. We still have more to go on than we did before. I see this as a win.”|ch1.gw8][$choice to 1, $intimidating -= 2]]
[[You desperately fight the urge to tear the letters to pieces. “So we’re just some asshole’s lab rats?!”|ch1.gw8][$choice to 2, $intimidating +=2]]
[[“Well, well, well! The plot thickens… That sucks.”|ch1.gw8][$choice to 3, $sarcastic +=2]]
[[“I know this isn’t what we were hoping for, but let’s take a moment to think.”|ch1.gw8][$choice to 4, $sarcastic -=2]]<<if $choice is 1>>“Be careful, $name. Your enthusiasm is infectious.”<<elseif $choice is 2>>“We both know I don’t know how to be anything else,” he says with a wink.<<elseif $choice is 3>>“Brandishing my own words against me? It seems that the student has become the master,” he wipes away a nonexistent tear, “I’m so proud.”<<else>>“What a sweetheart you are,” he coos, but you know he’s grateful for your concern. One of you has to be the level-headed one and you both know it isn’t him.<</if>>
With the banter now out of the way, the two of you move swiftly down the halls. You both know where the guards are stationed, when they change shifts, and how to get around them by now, so the process is quicker and easier. Even more so when there are as few as Callum had said there was. There’s no trouble getting across campus, clinging close to the shadows, and keeping footsteps light. You expected at least a little resistance, but over time you begin to get the strange sense that things are going <i>too</i> easy. Almost like the universe is on your side tonight. Perhaps something, someone, else? You try to ponder that out-of-place thought further, but your mind can’t seem to focus on it for longer than a passing moment.
Despite the luck you both have tonight, you still sneak into the main building through the side entrance that’s rarely used. Callum makes short work of the lock, and the two of you creep up the stairwell to the top floor. Even though the building remains empty at night, a guard is regularly stationed outside of the Grand Enchanter’s office. Or at least there was supposed to be.
What greets the two of you as you peer around the corner is an empty hallway.
You pull yourselves back into hiding and give each other questioning looks. Callum shrugs and brazenly begins striding down the hall. He looks over his shoulder at you as if to urge you to join him. Considering how far you’ve already come and the stunning lack of resistance, all you can do is wait next to Callum and wait for him to finish picking the lock. The subtle clicking of his handmade lockpicks isn’t enough to alert anyone, but you keep a lookout regardless.
The lock finally clicks open, and Callum looks at you and whispers, “I should have timed myself. That felt like a new record.”
[[“Definitely less than twenty seconds. Took you almost thirty last time.”|ch1.gw6][$choice to 1, $intimidating -= 2]]
[[You throw your hands up incredulously. “That’s not important. Hurry up.”|ch1.gw6][$choice to 2, $intimidating += 2]]
[[“Lock Master, Master of Locks. Teach me your ways,” you say in mock awe.|ch1.gw6][$choice to 3, $sarcastic += 2]]
[[“Under twenty seconds. Good job,” you’re genuinely impressed.|ch1.gw6][$choice to 4, $sarcastic -= 2]]<<if $choice is 1>>“Nice,” he says smugly under his breath as he pockets his tools.<<elseif $choice is 2>>“Of course it is! How else am I going to stroke my ego?” He ignores your pointed look as he pockets his tools.<<elseif $choice is 3>>“Ohoho, you wish to be my apprentice?” He twirls his lockpicks before pocketing them.<<else>>There’s a gleeful grin on his face from your compliment as he pockets his tools.<</if>>
You slip inside the office, shutting the door gently behind you to keep the noise to a bare minimum. Callum has already made a beeline to the desk and is working on sifting through the drawers as you inspect the bookshelves that line the wall. Almost all of the professors have these wall-to-wall shelves neatly decorated with academic anthologies that look as though they’ve never been opened. These books, however, look as though they’ve been read through many times, some of them even having ribbons or slips of paper to mark pages for later. Books on botany, alchemy, and healing magic choke the shelves. Seems as though the Grand Enchanter is quite the bookworm. You move to inspect something new, but a click behind you signals you to Callum finishing unlocking the last drawer.
“Nothing in here looks too suspicious,” you say as you both shuffle through the contents, “just a bunch of administrative documents.”
Or so you thought. Now that the bottom drawer is empty, you see a small divet in the very back of the drawer. You reach your hand in and get a hold of what you had assumed to be the bottom of the drawer. It lifts away, revealing a hidden stash of letters and a journal.
Callum notices your discovery and peers over your shoulder as you inspect the…
<<message "The Grand Enchanter's journal">>You hold the old leather journal and inspect the outside. It’s simple and well-worn in a way that only a thoroughly used and loved journal would be, and upon opening it seems your assumption is correct. Every page is filled with entries and notes galore and one page has tally marks in the margins. There are even a couple of surprisingly skilled drawings. You look to the last few pages only to be greeted with what looks like complete gibberish. Every word is written in what appears to be a cipher that you’ve never seen before. You’ll have to see if you or Callum can work on breaking it when you have time.<</message>>
<<message "The inconspicuous-looking letter">>The letters are written on simple parchment and the broken wax seal doesn’t look out of place. It appears almost <i>too</i> unassuming. The contents, however, send a chill down your spine. In a sweeping script reads:
<i>As I’m sure you are aware, our little experiment must remain a secret. I do hope that you know that the consequences of speaking out against me will be detrimental to more than just your career. I will be stopping by soon to see the results first-hand, so take care to ensure that everything is in its place before my arrival.
- F</i><</message>>
<<message "The official-looking letter">>The parchment is of high quality, and the broken wax seal is tinged with gold. The handwriting is elegant yet professional. It reads:
<i>It has come to my attention that strange rumors are swirling among the residents of The Institute. Despite your assurances that everything is above board, I must say that this paints a different picture of your performance. I am sure you understand that if you were to behave in a manner unbefitting of your position, I will ensure that you will be removed from your position and punished accordingly. I expect you to present yourself before me to explain these rumors before I lose my patience. Do not make me repeat myself.
- Grand Duchess Elora Luqirelle</i><</message>>
<<button "Continue" "ch1.gw7">><</button>><<if $choice is 1>>Callum does not appear to agree.<<elseif $choice is 2>>Callum is uncharacteristically silent, but you see his brows furrow even further at your outburst.<<elseif $choice is 3>>You had expected Callum to at least give you a chuckle, but he looks wholly unamused. Instead, he silently glares at the papers in front of him.<<else>>Callum ignores you.<</if>>
His face is contorted into a look of pure primal rage, and you watch as he places the papers down slowly. Neither of you speaks for several more moments, and the overbearing silence is enough to cause you physical discomfort. Callum’s voice breaks the palpable silence.
“We came all this way only to find out there’s even more to this bullshit,” he slams his palms against the table and jumps to his feet, knocking over his chair in the process, “Questions, questions, questions! I’m so tired of questions! <i>I don’t want to die in this Fate-forsaken place!</i>”
His voice is rising both in volume and fury. He’s pulling at his hair, pacing around the room. The doubt and frustration in the air make the room feel suffocating. And then, you feel a sense of urgency set every nerve in your body on a razor edge. Callum must have felt it too because he’s stopped moving. You both stand frozen until-
<i><b>Hide!</b></i>
Callum shoves you under the desk. All the contents of the drawer are thrust into your grasp as he pushes the drawers closed and pulls the chair back to the desk. The realization that there’s nowhere left for Callum to hide leaves a feeling of dread deep in the pit of your stomach. You can’t speak. You can’t move. You feel an icy grip on your body freezing you to the spot.
<i><b>Shh! You need to stay here! You need to stay quiet!</b></i>
Callum isn’t saying anything, but you hear him run to the door. Somebody opens it first. You hear Callum gasp. He doesn't make any sound after that. The scent of something metallic and dreadful hits you. Something heavy hits the plush carpet.
<i><b>I’m sorry! I’m so sorry! Focus on my voice! You need to hurry!</b></i>
Mind scattered. Memories fighting through the cacophony. A sweet voice. A loving smile.
Soft footsteps. Almost lazy. Getting too close to your sanctuary. Safety becoming fleeting.
<i><b>Please remember! I need you to remember!</b></i>
Pale fog in a hazy dream. A name just on the tip of your tongue.
You breathe in. Lips part. The chair is thrown aside. Something hits your chest.
<b>YOU
FEEL
PAIN</b>
Your chest hurts. You look down. There’s a blade. The end is hidden deep beneath your sternum. Something else is strange about it. You can’t process why. It hurts. And then it doesn’t. The blade is gone now. Someone pulls you out from under the desk. You can’t figure out who. Someone enters the room. Someone is screaming. You can’t understand what they’re saying. You need help. One last memory clicks into place. With your final breath, you say the only thing left in your mind.
“Evie.”
<<button "Continue" "ch2.1">><</button>><h3><i>Within a dream...</i></h3>
You sit up in the fog to find Evie pacing and biting her claws nervously. She doesn’t seem to notice your presence yet.
“Evie?”
She jumps, startled from her trance. In a split second, she appears before you, grasping your arms too tightly and looking at you with desperation.
“You remember what to do, right?”
“What are you talking about?”
“You remember my name, right?”
“Slow down. Tell me what’s going on,” you urge.
She lets go of you and starts biting her claws again. She begins frantically mumbling in a language you don’t understand, yet it feels vaguely familiar. As she speaks, your mind begins to glaze over, befuddled as it attempts to decipher the familiar yet unfamiliar words. You collapse, and the last thing you hear is Eve shouting her name over and over.
<<button "Continue" "ch1.sh3">><</button>><h3><i>From Evie's point of view...</i></h3>
Her entire body is shaking with nerves. About what, she can’t say, but considering how excited the spirits nearby are getting she can’t help but feel as though something terrible is about to happen. Someone came to the Institute in the dead of night yesterday and she wasn’t able to see their face before she had to return to her own realm or risk danger. She wished she could have given $name a proper explanation but her anxiety got the better of her and all she could do was cry her name in a desperate attempt to get at least that to stick in $their waking mind.
“Please, please, <i>please.</i> I’m not asking for much, Fate. Just give them at least that one thing.”
<<button "Continue" "ch1.sh4">><</button>><<if $choice is 1>>Leave it to Callum to try to make you laugh despite the dour circumstances.<<elseif $choice is 2>>This isn't a joking matter. He could get in serious trouble that won’t end with just simple house arrest.<<elseif $choice is 3>>It reminds you of when the two of you used to pass notes during class. The teacher made you read them to the class, and you both did dramatic readings worthy of the theatre.<<else>>You worry that something bad may happen, but you want to believe that everything will turn out okay.<</if>>
Another hour passes before a soft knock brings you to your door to find someone you never thought you’d see here. Standing stoically before you, is the Grand Enchanter himself.
He gestures to your apartment behind you, “May I?”
Awkwardly, you step aside to let him in. You follow him over to your small dining table and he gestures for you to take a seat. As you sit across from him it almost feels as though you are the outsider here despite being in your own home. His face gives nothing away, and you hope that yours is just as calm. Were he to find out that Callum just left to break into his office–
“I am well aware of Callum’s plan to break into my office.”
…Oh.
“I don’t know what you mean,” you attempt to play dumb and see if he’ll give you any information.
“No need to be nervous,” he raises his hands in a placating gesture, “I hold no ill will. In fact, I made sure to make it easier for him.”
This feels like a trap. But he is ignoring your attempts to act like you know nothing. He’s always known every single thing that happens on campus, so you don’t doubt that he’s telling the truth about being aware of the break-in. The question is why would he be so relaxed about it? Why would he tell you all of this? He continues speaking, likely in an attempt to get you to cooperate.
“I know that my actions have always been questionable in your eyes, but I swear that I have never enjoyed what I have been forced to do to either of you. My hope is that you can both get your answers tonight and leave this place behind,” he hesitates, and his voice wavers when he says, “I am truly sorry for what my cowardice has done. And whatever the consequences the future may hold, I truly hope they fall solely on my shoulders.”
You are stunned to silence, and he waits quietly for you to regain your wits. He doesn't meet your eyes, but not from anything like shame or even fear. His eyes hold a simple and pure look of acceptance. Whatever is about to happen will be unavoidable and dire, because if even the Grand Enchanter knows that heavy consequences are headed his way, then you definitely stand even less of a chance.
[[“If you were going to regret what you’ve done then you shouldn’t have done it in the first place,” you snarl at him.|ch1.sh6][$choice to 1, $intimidating +=2]]
[[“Oh, wow! That makes it alllll better!” Sarcasm drips like venom from your lips.|ch1.sh6][$choice to 2, $sarcastic += 2]]
[[“I believe you, but something like this can’t just be undone.”|ch1.sh6][$choice to 3, $sarcastic -= 2]]<<if $choice is 1>>He chuckles, but it sounds dark and humorless, “I remember thinking at the time that I picked the lesser of two evils, but all I really did was roll over and give up.”<<elseif $choice is 2>>He looks nowhere near as insulted as you expected. If anything he seems momentarily amused by your sarcasm before his expression falls again.
“It doesn’t. But nothing I do will fix this. I am not such a fool that I would believe otherwise.”<<else>>“I know,” he takes a deep breath, “but I suppose I wanted at least one person to know that I never wanted this. Selfish, I know.”<</if>>
The way he speaks sounds far different than the man you’ve known these past ten years. He has always been a stoic man. You haven’t gotten to know much about him before, and you think now that he made sure to remain distant on purpose. He was just… there. And yet here he is apologizing to you.
“Will you at least tell me what this so-called danger you spoke of is? If you feel the need to apologize I feel like that would be the best place to start.”
Instead of answering, he rises from his seat, “Trust me. You are far better off not knowing. And when the two of you make your escape, go through the side exit located in the kitchens. Lazuli knows you are coming.”
He leaves with those parting words hanging in the air. Your mind races as your body stays still. You debate running after Callum to warn him, but if all goes well he’ll be back soon enough. That is if the Grand Enchanter was being honest. You aren’t sure what to believe anymore. There are too many conflicting stories and you tire of all these half-truths.
<<button "Continue" "ch1.sh7">><</button>>Seconds turn to minutes. Minutes to an hour. Filling time with restless anxiety and confusion. Distractions from what could be happening in that office a few buildings over. There’s an unavoidable anxiety that comes with the knowledge that what Callum is doing tonight could be disastrous and that the Grand Enchanter himself is fully aware of it. Despite that, a sense of out-of-place reassurance washes over you, like a promise of peace of mind and much-deserved answers. A promise from who? You don’t know, and your mind numbly refuses to ponder it further than that.
Eventually, you hear a knock and you rush to open your door. You don’t know what you would call the expression Callum greets you within. Not fear or anger. No trace of his sardonic smile. It’s the look of someone who has seen… *something.* Wide eyes dart back and forth, urging you to stay silent. No words are exchanged until the two of you sit at your kitchen table, door locked, and voices hushed. On the table before you rest the spoils of Callum’s excursion. He sits with his head buried in his hands as you stare down at the letters and journal he brought with him.
“Callum, what is all this?”
“It’s… I don’t know… I found them in his desk drawer. There was a locked drawer with a false bottom.”
Judging by his demeanor, you can only assume the items in front of you hold secrets you couldn’t have expected. Before anything else, there’s something you need to tell him.
“The Grand Enchanter stopped by.”
He only nods matter-of-factly, “I know. I saw him leaving on my way back. He acted as if he didn’t see me, but I *know* he did. I just…”
He trails off. His gaze is still boring holes in the papers on the table, so you instead begin to parse through them while he gathers his thoughts.
You look at…
<<message "The Grand Enchanter's journal">>You hold the old leather journal and inspect the outside. It’s simple and well-worn in a way that only a thoroughly used and loved journal would be, and upon opening it seems your assumption is correct. Every page is filled with entries and notes galore and one page has tally marks in the margins. There are even a couple of surprisingly skilled drawings. You look to the last few pages only to be greeted with what looks like complete gibberish. Every word is written in what appears to be a cipher that you’ve never seen before. You’ll have to see if you or Callum can work on breaking it when you have time.<</message>>
<<message "The inconspicuous-looking letter">>The letters are written on simple parchment and the broken wax seal doesn’t look out of place. It appears almost <i>too</i> unassuming. The contents, however, send a chill down your spine. In a sweeping script reads:
<i>As I’m sure you are aware, our little experiment must remain a secret. I do hope that you know that the consequences of speaking out against me will be detrimental to more than just your career. I will be stopping by soon to see the results first-hand, so take care to ensure that everything is in its place before my arrival.
- F</i><</message>>
<<message "The official-looking letter">>The parchment is of high quality, and the broken wax seal is tinged with gold. The handwriting is elegant yet professional. It reads:
<i>It has come to my attention that strange rumors are swirling among the residents of The Institute. Despite your assurances that everything is above board, I must say that this paints a different picture of your performance. I am sure you understand that if you were to behave in a manner unbefitting of your position, I will ensure that you will be removed from your position and punished accordingly. I expect you to present yourself before me to explain these rumors before I lose my patience. Do not make me repeat myself.
- Grand Duchess Elora Luqirelle</i><</message>>
<<button "Continue" "ch1.sh8">><</button>>Your mind turns over the contents of the letter, journal, and mystery of this book. An experiment by someone going by F? The Grand Enchanter keeping secrets from the Grand Duchess? This mystery has become far more elaborate than it had been before. Your curiosity gnaws at you like an eager beast in your belly begging for answers.
[[“At least we’ve made some discoveries. We still have more to go on than we did before. I see this as a win.”|ch1.sh9][$choice to 1, $intimidating -= 2]]
[[You desperately fight the urge to tear the letters to pieces. “So we’re just some asshole’s lab rats?!”|ch1.sh9][$choice to 2, $intimidating +=2]]
[[“Well, well, well! The plot thickens… That sucks.”|ch1.sh9][$choice to 3, $sarcastic +=2]]
[[“I know this isn’t what we were hoping for, but let’s take a moment to think.”|ch1.sh9][$choice to 4, $sarcastic -=2]]<<if $choice is 1>>Callum does not appear to agree.<<elseif $choice is 2>>Callum is uncharacteristically silent, but you see his brows furrow even further at your outburst.<<elseif $choice is 3>>You had expected Callum to at least give you a chuckle, but he looks wholly unamused. Instead, he silently glares at the papers in front of him.<<else>>Callum ignores you.<</if>>
His face is contorted into a look of pure primal rage, and you watch as he places the papers down slowly. Neither of you speaks for several more moments, and the overbearing silence is enough to cause you physical discomfort. Callum’s voice breaks the palpable silence.
“I thought this would be it. I thought I would find some way to get us out of here,” he slams his palms against the table and jumps to his feet, knocking over his chair in the process, “It’s just more questions! I’m so tired of questions! <i>I don’t want to die in this Fate-forsaken place!</i>”
His voice is rising both in volume and fury. He’s pulling at his hair, pacing around the room like a caged animal. The doubt and frustration in the air make the room feel suffocating. And then, you feel a sense of urgency set every nerve in your body on a razor edge. Callum must have felt it too because he’s stopped moving. You both stand frozen until-
<i><b>Hide!</b></i>
You grab everything from the table, and Callum yanks you into your bedroom with an iron grip on your wrist. You move on pure instinct, driven by something even you yourself don’t know. He drags you to the wardrobe and unceremoniously shoves you inside before slamming the doors shut and rushing out of the room.
You put your hand on the door, but the sensation of cold fingers holding your arms in place prevents you from moving any further.
<i><b>You need to stay here, $name. You need to trust me.</b></i>
Bits and pieces of memories resurface as you become more and more aware of the disembodied voice echoing in your mind. Familiarity. Reassurance. A pale expanse in forgotten dreams.
You almost miss the sound of shouting from outside the bedroom where you hide. Anger and fear in a loud voice. Cold disinterest in the voice that responds.
<i><b>Don’t stop yet. You need to remember. I can’t help you until you remember!</b></i>
Every greeting. Every farewell. Bright laughter breaking a void of silence.
There’s one less voice in the other room. Someone speaks calmly as another keeps shouting. The air tastes like the metallic scent of-
<i><b>I’m so sorry! I’m so sorry!</b></i>
Urgency. Trust. A name on the tip of your tongue.
The bedroom door opens. You don’t move. Soft, lazy footsteps come closer, closer, closer. You see movement through the narrow crack in the wardrobe doors and you don’t dare speak a word.
<i><b>Say it! Please!</b></i>
Your lips part. You breathe in. Something slides between the crack in the doors and hits you square in the chest.
<b>YOU
FEEL
PAIN</b>
Your chest hurts. You look down. There’s a blade. The end is hidden deep beneath your sternum. Something else is strange about it. You can’t process why. It hurts. And then it doesn’t. The blade is gone now. The door is opened. Someone is standing there. You can’t figure out who. Something is wrong in the room behind the figure. You don’t know what.
You need help. One last memory clicks into place. With your final breath, you say the only thing left in your mind.
“Evie”
<<button "Continue" "ch2.1">><</button>><<set $cal3 to true>>\
<h1>Chapter Two</h1>
You can feel your body moving, but not of your own volition. Air whips past you as you move and cold hands grip your body, cradling you like you’re something precious. Everything feels so distant and hazy. You can’t even open your eyes, let alone move your fingers and toes. Fog fills your mind instead of thoughts and panic. The numbing sensation feels good, so you let it gently pull you back to sleep…
<<button "Continue" "ch2.2">><</button>>Warm sunlight and a gentle breeze welcome you upon waking. Opening your eyes, you are greeted by the sight of a vast blue sky overhead and green leaves from the trees around you framing the peaceful image. A far too serene sight to behold as the memories begin crashing back into your psyche like a violent wave beating against a cliff face. You inhale sharply in panic, your breath catching as you try to stitch the memories back together to no avail. Something is stopping you from processing what happened, instead leaving you with a dull ache where there should be gripping emotion. You only give up the fight when you feel a sharp pain in the center of your chest. You’re left lying there, gasping for air for only a few split seconds before a face appears in your line of sight.
She feels both familiar and new to you, but you recognize the worried eyes of Evie looking down at you. She gently helps you sit up, being extra careful with making sure she doesn’t catch you with her claws.
“Oh, thank Fate you’re awake! I was so worried that I might have– Well, never mind that,” her words tumble out in a frenzy.
You can barely follow what she’s saying, instead you somehow manage to choke out a question, “Where are we?”
“Um, we’re… I’m actually not sure…”
With that unreassuring answer, you finally take stock of your full surroundings.
You are surrounded on all sides by towering trees and thick underbrush. There’s just enough space in the little clearing you find yourself in for you and Evie, but no much else. Everything around you is green and lush from the summer weather, and the shade offers you ample reprive from the hot sun you catch a glimpse of overhead. The sounds of nature continue despite your intrusion into these unfamiliar woods. Birds chirp, deer traipse through foliage, and cicadas screech.
Evie doesn't get a chance to speak before something you can't ascertain catches her attention behind her. She turns on a dime and goes completely still, all of her attention affixed on one point in the distance just above the two of you.
“Well I'll be damned,” a voice says in amusement, “A real flesh and blood demon. Haven't seen one of you in centuries.”
The voice originates from the forest, just above your little clearing. You finally pinpoint the source just as a figure drops down onto the forest floor. The figure is partially hidden in the shade and underbrush as they slowly pace around the edge of the clearing, never getting close enough for you to get a clear look at their face. It strikes you how eerily silent their footsteps are. It would have been easy for them to get to you before you had a second to notice them had Evie not been here.
“Not here to start anything,” as a show of peace, they raise their hands in a show of goodwill before stepping forward into the light of the clearing.
The elven man before you has the look of curiosity and amusement in his orange eyes as he inspects you just as closely as you do to him. His skin is a warm tan crisscrossed with scars both old and new. His wild curls are the color of a wildfire and have been tamed into a messy ponytail that hangs down all the way to his lower back. Something in his movements gives him an air of easy grace and confidence and his tail flicks back and forth at a measured pace, as if despite his casual tone he is ready to fight should the need arise.
“Done perusing?” He addresses both you and Evie as if this were a simple first meeting and you weren't just caught sizing up a possible threat to your safety.
[[“Get away from us,” you snap at him.|ch2.3][$choice to 1, $intimidating +=2]]
[[“We don't mean you any harm.”|ch2.3][$choice to 2, $intimidating -=2]]
[[“We weren’t really expecting a welcoming comittee.”|ch2.3][$choice to 3, $sarcastic +=2]]
[[“Why don’t we all calm down first.”|ch2.3][$choice to 4, $sarcastic -=2]]<<if $choice is 1>>The elf gestures to the space between the two of you, “I’m all the way over here. No need to get pissy.”<<elseif $choice is 2>>“Well maybe you don't, but can't say I get that impression from your friend here,” he quips and flicks his eyes over to Evie.<<elseif $choice is 3>> “Never been accused of being welcoming before, but sure, I guess you can call me something like that.”<<else>>At your request, Evie slightly untenses. The elf chuckles, “I’m already calm enough if your bodyguard here stays friendly.”<</if>>
He takes another step closer, prompting Evie to move in front of you and take a defensive stance. You don't argue, you're whole body aches so if something happens you'll be useless. Besides, judging by the large sword on his back and the toned muscles, this elf knows how to fight while you've spent your whole life behind the safety of the Institute walls.
He sighs and places his hands on his hips, “Look, do you want help or not?”
You peer over Evie’s shoulder, curiosity piqued, “What do you mean ‘help’?”
“Oh, not from me. I’m just here to lead you off into the woods to meet someone. Don’t suppose you’re in the market for a witch’s assistance?”
At the word ‘witch’, Evie completely relaxes. She looks at him with far less enmity than before. “Why didn’t you start with that?!”
Both you and the elf raise your brows at the sudden change in demeanor. Evie looks to you and whispers, “Getting help from a witch would be pretty great considering most of my powers are out of commision right now.”
“How can you be sure he isn’t lying about the witch?”
“There’s spirits out the wazoo around here. It would make sense for there to be a witch around here, and if he can make an introduction we might want to get on his good side.”
<<if $spec is 2>>You learned a little about witches in your studies. They are supposedly astoundingly skilled alchemists, and some have unique spiritual abilities beyond the norm like premonitions. Beyond that, little is known about the reclusive group and you were lucky enough to find even that little bit of information.<<else>>You know next to nothing about witches.<</if>>
“If it makes you feel any better about following me into the woods,” the elf offers, “I was sent here by a particular witch who is… well, not <i>eager</i> per se, but at least <i>willing</i> to meet you.”
You raise a brow at him, “They know about us already?”
“Yeah, that’s kinda their whole thing.” He shrugs as if that goes without saying.
You can’t decide if your appearance being expected is a good or bad sign. That being said, you <i>are</i> in desperate need for some help and allies if you plan to get your answers and remove the creepy bracelet you still wear. In times like this you can't afford to be myopic.
[[You agree to meet the witch. You hope for the best.|ch2.4][$choice to 1, $pessimistic -=2]]
[[You don’t like this plan. This sounds like a bad idea.|ch2.4][$choice to 2, $pessimistic +=2]]
[[You still aren't convinced either way.|ch2.4][$choice to 3]]<<if $choice is 1>>You whisper to Evie, “You can handle him if he tries anything?”
She nods, and you take another moment to size up the stranger. He is inspecting his nails, casually waiting for you to come to a decision with nary a look of hostility in his demeanor.
With the agreement between you and Evie, you feel hopeeful that this may not turn out to be a bad arangement.<<elseif $choice is 2>>You continue to whisper back and forth with Evie, pleading your case, “What if he’s just looking to rob us or murder us or something?”
“He’s got to know *something.* I mean, he said he’s seen a demon before so he probably knows I could kick his ass even on a bad day.”
“You really want to trust him?”
“I said we should follow him. Never said I trust him. If he tries anything we bolt.”
The two of you finally come to a tentative agreement and turn to find the elf patiently waiting for you to make a decision.<<else>>Evie whispers to you, “Will you let me take the lead on this one? I promise if anything happens I’ll keep you safe.”
You shrug, still conflicted on the matter. Your visitor doesn’t seem to care either way and is instead waiting for you to make your decision.<</if>>
With little other choice than to try and strike out on your own- an idea with an almost one hundred percent chance of failure- you hold out a hand to the elf.
“You’ve got a deal.”
He smiles and takes your hand in a strong, calloused grip just gentle enough not to scratch you with his claws, “Then it’s settled. Call me Ignis.”
“I’m $name, and this is Evie,” you gesture to Evie, who takes Ignis’ hand in a too tight grasp. To Ignis’ credit he only slightly winces.
“Now that all that’s out of the way,” Evie catches both of your attention again, “Care to explain where it is we’re supposed to be going?”
“I told you: a friend of mine lives in the area and got a tip that someone needed to haul you two to safety.”
“Wow! That was just as vague as the last time you said it,” Evie chirps snarkily.
“Might be hard to believe, but you two aren’t the only special little butterflies at risk here,” his expression softens just slightly, “I get that you feel entitled to answers, but I’m more worried about not getting my friend killed by advertising their secrets behind their back. You at least got enough empathy to respect that?”
There’s another flicker of a memory. A friend's dimpled smile and boyish laughter. Then, the same friend’s panicked eyes and shaking hands pushing you into a hiding spot. And then the memory leaves. But the feeling doesn’t.
“Yeah, I can respect that,” you whisper. You know too well what he must be risking by taking you to this friend he cares so much about. You catch him inspecting your expression and it must tell him all he needs because he nods and waves for you both to follow him deeper into the unfamiliar woods.
<<button "Continue" "ch2.5">><</button>><<set $ig to true>>\
As you three walk further and further into the woods you reach around your shoulders to readjust the cloak that Ignis tossed your way. Your current apparel is soaked in blood, but he was at least kind enough to give you something to cover yourself up. You find it odd that he hasn’t questioned you on your appearance, the demon in your company, or even asked about why you need a witch. To most, that would seem suspicious, but you get the feeling he hasn’t asked because it either doesn’t occur to him to do so or he just doesn’t care. Either way, you are grateful for the almost silence as you traipse into the woods. Your mind is a messy haze, and every time you try to go back to what happened to you the thoughts slip away like smoke through your grasp.
Evie must realize that something is bothering you because she hangs back and keeps pace with you, waiting for you to ask the big question.
“Evie, why can’t I remember what happened?”
She fidgets with her hands for a moment before quietly answering, “I used the last of my power to block it out. You shouldn’t try to think about it for a little while.”
“And if I want to know?”
“You will,” she promises, “But not until you’re ready. What you saw, what you *experienced,* humans can’t go through that without changing. And I wanted to give you time to make that change at your own pace.”
All you can do is nod. Your mind is too tired to argue right now, and you may not remember what happened, but you do remember all of your dream meetings with Evie now and you know one thing for certain: Evie holds you no ill will. You had very few allies in the Institute, and now that you are outside of the walls she is all you have. You can’t help but think of Callum in this moment. Will you eventually learn what happened to him? Is he… Evie clears her throat, breaking you from that particularly dark line of thought.
You instead turn your attention back to Ignis who walks with single-minded focus ahead of you. He walks swiftly, his ears perking up when something makes noise in the forest, but he doesn’t seem all that concerned. There isn’t much in the way of noticeable landmarks, but he has the steadfast confidence of someone who has walked this forest many, many times and couldn’t get lost in them anymore even if he tried. You feel a twinge of envy. Fifteen years surrounded by the walls of the Institute while others were allowed to wander freely in the world. With any luck, you’ll never see those walls again.
The tedious walking continues until the sun dips past the trees and you begin to fear that Ignis is expecting you to keep walking all night. As if answering your unspoken plea for rest he stops dead in his tracks.
“We’re here.”
You step out from behind him to get a better look at where ‘here’ is. And that answer is not as welcoming as you had hoped. You stand on the edge of a massive clearing dotted with several old, stone cottages. Each one looks like it has been abandoned by its residents and reclaimed by nature. Dust and dirt coat the windows and flowering vines choke the exterior of many of the structures. What used to be cobblestone pavement has been overtaken with weeds and dirt. In its prime, it would have been an idyllic little village hidden amongst the trees, but now it permeates the air with a profound loneliness as if waiting for its residents to return.
In the very center of the little abandoned village is a well, but it’s what sits on top of the well that first grabs your attention. Perched on the stone mouth is a pure white raven watching your every move with a keen eye. You feel a keen intelligence behind its eyes beyond that of a normal bird, and it makes you shiver as it watches you with a penetrating gaze. It finishes its thorough inspection of you before turning to Evie. It looks oddly happy to see her, giving her a giddy little hop and a squawk, and she gives it a little wave back.
“What’s the deal with the raven?” You’ve seen ravens flitting about the campus before, but never one in such an unnatural hue.
Ignis holds out his arm and the raven swoops down to perch on his forearm, and nuzzles its beak against Ignis’ jaw lovingly. He leans over and whispers something to the bird. It turns to give you another unsettlingly appraising look before taking flight further into the village.
“He’s a familiar,” he finally answers, “That one is bound to the person we need to talk to.”
Next to you, Evie looks thrilled, “This is perfect! If there’s a witch powerful enough to summon a familiar here then they’ll definitely be helpful!”
Your curiosity only grows at this point. What could a witch do for you to warrant such a hopeful reaction?
“I’ll leave the explanation to the professional,” Ignis waves away any further inquiries, “Like I said, I’m just the middle-man. They can tell you more than I can.”
<<button "Continue" "ch2.6">><</button>>Your little party has finally reached the other end of the clearing and along with that, the only well-maintained cottage around. Ivy creeps up the walls, but it has been cut back away from the windows that are illuminated from within the home. A small garden brimming with herbs, vegetables, and even a few berry bushes sits off to the side and other flowering plants decorate the surrounding area. An apple tree in all its blooming glory grows near the home, the soft white of the blossoms and pink buds waiting to open reminding you that summer is in full swing. All in all, it looks far less sinister and much more alive than the rest of the surrounding homes.
Ignis marches right up to the door and raises a fist to knock, but before his knuckles even make contact with the door it swings open to reveal a lithe figure with a dark veil covering their face. They wear a long, loose burgundy dress that compliments the warm beige of their skin. They place a hand on their hip and you see them look past Ignis’ shoulder at you. Or so you assume, you can’t make out any features under the veil, but you can almost <i>feel</i> them looking directly at you.
“Guests. How delightful.”
You gather from the unamused tone in their voice that they do not, in fact, find this delightful. Ignis throws up his hands in exasperation.
“V, <i>you</i> were the one who sent me on this fetch quest! Who did you <i>think</i> I was going to find?”
They turn away and disappear into the cottage and Ignis trails along behind them. You hear their voice from beyond the doorway.
“I had no idea who you would find, but a demon and a human drenched in blood were not high on my list of possibilities.”
You look to Evie. She shrugs and gestures for you to lead the way inside. The moment you step over the threshold you feel a shift in the air that makes you momentarily dizzy. Or perhaps it is the heady scent of sage that wafts through the main living area you walk into. The entire room is eclectically decorated, dried herbs and flowers are hung on the wall, a bookshelf is filled with bottles of all shapes, sizes, and colors. Some are filled with herbs and crystals and other assorted items and others lay empty. The room is all dark, earthy colors and feels chaotically cozy. A worn, overstuffed couch with a handmade blanket draped over the back faces an unlit fireplace. You also see the same white raven from earlier sitting on a perch in the corner, watching your every move. Not in the same gleeful curiosity he gave you earlier, but out of what seems like suspicion. He seems much more wary of you now that you’ve stepped foot in its witch’s domain.
Ignis has already wandered off down the hall to who knows where. The witch is nowhere to be seen either, having walked into an adjacent room. Through the entryway to what appears to be a kitchen, you see the witch flit in and out of view, accompanied by the sound of cupboards being rummaged through.
You hear the witch call to you from the other room, “Give me just a moment. And try not to track any more blood in my home. The smell is hard to get out.”
They don’t exactly leave you the option to respond, having already refocused on their search, so all you can do is stand around awkwardly while Evie ogles all the knick-knacks on the shelves.
You see her reach out to touch one of the bottles before thinking better of it and slowly retracting her hand. Ignis returns several minutes later and collapses onto the couch, clearly at ease in this witch’s home. When the witch saunters back into the living room they stop in front of you and hold out a bottle of some kind of thick brown liquid and a short jar with some kind of pale ointment inside.
“Drink this one,” they shake the bottle with the liquid, “for any kind of headaches or other pain if you need it. And the salve is for any bruises or anywhere you feel sore.”
[[“Might need a little more if that’s the case. I feel like I died and came back– oh, wait. I did!”|ch2.7][$choice to 1, $sarcastic += 2, $potion to true, $vepos +=3]]
[[“I’m not drinking some weird potion from a witch who lives in the middle of nowhere.”|ch2.7][$choice to 2, $intimidating +=2, $vepos -=3]]
[[“Thank you,” you accept their offerings eagerly, “I could use this.”|ch2.7][$choice to 3, $intimidating -=2, $vepos +=3]]
[[“You needn’t go to all the trouble,” you hesitantly take their offerings.|ch2.7][$choice to 4, $sarcastic -= 2, $vepos +=3]]<<if $choice is 1>>They pause and then reach into the pocket of their dress, pull out a second jar of ointment, and drop everything into your hands.
“No, I was just joking,” you try and backtrack, but they’ve already walked away. It seems they have no patience for the humor of a freeloader.
“Funny!” The raven calls to you, approving your attempt at humor, and you hear Ignis chuckle from his spot on the couch. Evie also laughs at your joke as she pokes around the shelves. Three out of four is good enough, you suppose. Callum always appreciated your humor. Your expression falters at the thought, and you see Evie giving you a reassuring smile from across the room.
<<elseif $choice is 2>>“Then if you are so eager to suffer, please do so in silence.”
They pocket the offerings and take their leave of you. You are almost flabbergasted at their blasé reaction. You do notice the raven has puffed up his feathers and is looking particularly peeved at your rudeness.
“Rude!” It screeches at you, and you hear Ignis laughing from his spot on the couch.
“Uh-oh, looks like you’ve pissed someone off.”
The raven continues to stomp his feet and screech at you.
Evie looks at you disapprovingly, “Maybe *don’t* anger our best lead?”
<<elseif $choice is 3>>“I thought as much.”
“I’ve heard that witches are the best of the best with alchemy. I’m sure this will do wonders.”
You examine the bottle with unguarded curiosity. You didn’t expect it, but they stand up straighter and tilt their chin up proudly.
“How nice to meet someone with taste.”
They preen from your praise, and you see the raven on his perch give you an approving nod. Or at least that’s what it looks like to you.
“Am I about to be replaced?” Ignis calls from the couch. The witch swats at his arm and he laughs. You get the sense that this back-and-forth is normal. It hits a little too close to him and Evie seems to notice, so she gives you a reassuring smile from across the room.
<<else>>“It would be remiss of me as a host if I didn’t do at least this much,” they respond, matter-of-factly.
“I see, then thank you for this. I appreciate it.”
They fall silent for a moment after you express your gratitude. They offer a polite nod and swiftly turn to leave. They almost seemed surprised by your politeness for a moment.
“Aw, are you getting shy, V?” Ignis teases the witch who promptly gives him a swat on the arm. He laughs, and you get the sense that this back-and-forth is normal. It hits a little too close to him and Evie seems to notice, so she gives you a reassuring smile from across the room.<</if>>
When the witch takes leave of you all, Ignis unfolds himself from his position on the couch and motions for you and Evie to follow him down the hallway that leads further into the home.
“Don’t mind Vex,” he explains, “They don’t particularly like strangers, and we’ve had a bit of a rough day.”
“Rough day?” Evie inquires gently, hoping that he’ll delve further into the subject.
“Not my place to say, but they’ll help. Just give them a bit,” he pushes open a door revealing a bathroom with a tub filled with steaming water. A fresh bar of homemade soap and a large, soft towel sit on a table next to the bath. The whole scene calls to your aching muscles like a siren song, and you have half a mind to dive in right now.
Ignis gestures to the welcoming scene, “Figured you’d want to get cleaned up, and Vex would get pissed if you tracked blood around the house. When you’re done, head to the room across the hall.”
He strides back out into the living room, and you hear the hushed voices of Ignis, the witch you now know as Vex, and the occasional caw of the raven soon after.
You feel a cold hand gently come to rest on your shoulder.
“They don’t seem that bad, but I’ll watch the door for you if you want?”
[[You ask her to stay. You're afraid of being alone|ch2.8][$choice to 1, set $alonefear to true]]
[[You don’t need her to watch the door.|ch2.8]]You tentatively step towards the bath, feeling the soothing steam against your skin. You dip your fingers in to check the temperature. It’s a little hot, but you’ll take anything to get the drying blood off of your skin. After slowly stripping off your stained clothes, you step into the large tub and are greeted with warm water against your poor, aching muscles. It takes you a few moments to ease your body into the water, but it feels like heaven as soon as you do. Taking the soap from the table, you lather it and start to scrub mindlessly at the red on your body.
[[Your hands are shaking, but you fight your emotions back down with an iron will.|ch2.9][$choice to 1]]
[[Rage burns in your veins. You let out a furious scream, unable to hold it back any longer.|ch2.9][$choice to 2]]
[[You openly sob, tears dropping and mixing with the bathwater.|ch2.9][$choice to 3]]<<if $choice is 1>>Silently, you scrub it all away. Tears threaten to break free, but you hold them back valiantly. You suck in a deep breath, but it makes a sound in your throat like you’re choking.
Your best friend is probably dead. Your entire life was ruined for Fate knows why. You are adrift in a world you don’t even know anymore. They took too much from you. They don’t get to take your tears, as well.
<<if $choice is 2>>You know the others can hear you, but you can’t seem to find it within yourself to care. You scream again. It’s cathartic.
Your best friend is probably dead. Your entire life was ruined for Fate knows why. You are adrift in a world you don’t even know anymore. You refuse to behave yourself for anyone’s sake right now.
<<else>>You must sound pathetic to the others. You know they can hear you, but you’re just so tired. You’re almost proud of yourself for waiting until you could cry in private.
Your best friend is probably dead. Your entire life was ruined for Fate knows why. You are adrift in a world you don’t even know anymore. Holding back your tears would only hurt you more. It doesn’t fix anything, but the tears make you feel slightly better and you’ll take what you can get.<</if>>
Wrapping the towel around your body and holding it up with one hand, you wipe the condensation from the mirror with your free hand to get a glimpse of your face. You almost wish you hadn’t. Dark circles hang under your eyes, and your $skincolor skin is now a pallid, sickly tone. Your eyes drift over your appearance, falling to rest on your chest. Your mind goes numb when you see something there that you know for a fact wasn’t there before.
Right over your sternum is a clean, fresh scar. It’s fresh and pink, but…
[[It’s not the only scar you have. There’s also your top surgery scars.|ch2.10][$scar to true]]
[[You’ve got more scars than just that one.|ch2.10][$scar to true]]
[[It’s the only scar you have.|ch2.10]]
You almost fall into the memory of the blade beneath your skin before your mind lurches back to the present forcefully. Evie’s protection keeping your thoughts in check, no doubt.
You trace the scar. A reminder of that night, forever etched into your skin. Normally, one would wonder how they have already healed from such a fatal wound, but you know Evie had a hand in this as well. You don’t understand your powers, let alone hers, but at least now you can learn.
You tear your eyes from your reflection and pull the towel tighter around you before stepping out into the hallway.
<<if $alonefear is true>>Evie has her back turned to you, respectfully giving you the privacy to sneak into the other room without worrying about anyone catching you in your towel. Before you close the door, Evie shifts slightly. She still isn’t looking at you, but she seems to be trying to get your attention as gently as possible.
“I’ll stay right here for you,” she whispers, voice heavy with emotion, “Just in case you need something.”
You feel like there was more she wanted to say but couldn’t.
<<else>>You dart across the hall into the room Ignis pointed out earlier.<</if>>
The door closes, and you look around to examine the room you’ll be using tonight. It must be a guestroom of some kind because while it feels cozy, it lacks any personal touches you would expect in a personal bedroom. There’s a bed draped with a thick quilt made with mismatched fabric against the right wall that reminds you of how tired you feel. An old dresser sits opposite of the bed and is adorned with a little vase of fresh flowers giving the room a light floral scent. Also on the dresser are a few lit candles dripping wax onto the bronze plate they sit on. Above said dresser is a round mirror hung on the wall unfortunately reflecting your tired visage at you. The windows on the wall across from the door are hidden by heavy maroon curtains that are thick enough to block out any light from outside. It’s a stark change to the campus apartments you lived in. Everything was clean and professional. This place feels loved and lived in.
<<if $potion is false>>You almost wish you had taken the witch up on their offer. Your head throbs and your muscles ache again.
<<else>>You look at the unappetizing liquid in the bottle before popping off the cork and downing it in one gulp. You expected it to taste like the bitter medicine from the campus infirmary, but it tastes sweet like apples instead. Next, you open the salve and gingerly massage it into your aching muscles. It smells strongly herbal and leaves a cold, numbing sensation in your body. It works like a charm. As you finish with the salve, you feel the potion kicking in and your headache begins to subside. No wonder people say witches are the best alchemists. Most potions take at least half an hour to start working.<</if>>
On the bed, you notice a pile of neatly folded clothes. Taking the garment in hand you find the bare essentials. It’s nothing more than a simple tunic and pants, but you will probably get the chance to buy something more your style if you can find a town on your journey to… well, you’ll figure that out tomorrow. You might be able to get the blood stains out of the clothes you came here in, but wearing the outfit you died in feels a little weird, to be honest, so you turn your attention back to the clothes you assume Vex or Ignis left behind for you. The fabric is surprisingly soft, and you see spots where it’s been skillfully mended here and there. It brings you a small amount of comfort and normality after the day.
You pull the tunic on, and it <<cycle "$height" autoselect>>
<<option "is quite big on your very short frame." very short>>
<<option "is a little too big on your short frame." short>>
<<option "is a little loose on your average frame." average>>
<<option "fits perfectly on your tall frame." tall>>
<<option "is a little tight on your very tall frame." very tall>>
<</cycle>>
You grab the pants and notice the mending in the back. You can’t help but chuckle when you realize that these must belong to Ignis. It’s obvious by the fact that the mended spot is exactly where his tail would be, so he must have rushed to alter his own clothes for your sake. He’s an abrasive person to be sure, but he is also oddly considerate. You aren’t sure if it’s because he needs something from you or if he’s just a decent person, but for now you’ve decided to accept any help you can get, whether through gratitude or selfishness on your part doesn’t matter. Not that you plan on letting your guard down, but your options are limited, and your knowledge of what goes on beyond the Institute’s walls even more so. You need allies. And if that comes in the form of the demon you summoned, a snarky elf, and a standoffish witch, then that’s what you’ll take regardless of your opinion of them. Beggars can’t be choosers.
<<button "Continue" "ch2.11">><</button>>There’s a knock on the door just as you finish getting dressed.
“Um, $name? Can I come in?” Evie’s voice sounds nervous. You let her in and she shuffles in, standing awkwardly in the corner as she tries to muster up the courage to speak.
“I figured now would be a good time to give you something.”
Your curiosity is piqued. She waves a hand in the air and something you hadn’t expected to see again appears from thin air. In her hands rests the old journal and the letters from the Grand Enchanter’s office. She holds them out to you and you hesitate for a moment before taking them. The softened leather of the journal feels sinister in your hands. Whatever secrets are held within the text caused your life to fall to misfortune.
Evie wrings her hands together, “I-I can’t talk about what happened, but I just wanted to make sure you knew it’s not from any ill will. The memories will come back, but not all at once. It’s… better this way…”
[[“You don’t get to decide that for me. Stop messing around with my head!”|ch2.12][$intimidating += 2, epos -=3, $choice to 1]]
[[“I understand,” you genuinely appreciate her trying to look out for you.|ch2.12][$sarcastic -= 2, $choice to 2]]
[[Your breath catches, “I don’t know if I <i>want</i> them to come back.”|ch2.12][$stoic -=2, $choice to 3]]
[[You say nothing, too busy with your thoughts.|ch2.12][$stoic +=2, $choice to 4]]<<if $choice is 1>>Evie looks devastated, “I’m sorry. I didn’t know what else to do! I’ve never been summoned before and I just got so scared that I acted on instinct!”
It hits you as she rambles on: you weren’t the only one hurt by what happened. This demon standing before you looks past your shoulder with a look of frantic fear. You may not remember what happened, but she does. And if a powerful demon is this shaken up it must have been a horrid sight.<<if $choice is 2>>You know that perhaps some part of you should feel conflicted by a demon messing with your mind, but from the feelings that arise when you attempt to think about that night you know full well that she did what she thought was best at the time. You’re grateful that at least one person was there when you woke up. You can’t imagine being alone right now, and even less were you to be plagued with horrifying memories on top of that.<<if $choice is 3>>The memories may be gone, but some of the emotions still linger. They are numbed by Evie’s influence, but they are still so powerful and raw that you fear the day you have to feel them in full force. Maybe some things are best left buried…
“I can’t stop them from coming back, but I promise,” she takes your hands in hers, “I’ll be right here when they do.”
You aren’t going to have to face them alone.<<else>>Most people would be visibly emotional at this point, but you still feel oddly calm. Not an emotionless calm, but a sense of eerie peace. Your mind is running wildly already. Your emotions swim just below the surface, waiting to break free, but you won’t let them. Or maybe you just can’t.<</if>>
A blanket of silence drops over you both. It’s almost suffocating, but your body has begun to remember the fatigue of the day, making you too tired to break the quiet yourself. Evie doesn’t appear to want to break it either.
Another knock at the door occurs and Evie hops to her feet and presses an ear to the door before giving you a nod. She makes for a meticulous bodyguard. You nod back and upon opening the door you find Ignis holding a steaming bowl of what smells like vegetable stew in one hand and a wrapped loaf of sourdough in the other.
“Hungry?” he says, offering you the bowl.
Before your mind can form a single thought you snatch the bowl from his hands and all but swallow it down in one go. You had been moving on instinct and your body felt like it had pushed so far past hunger that you felt nauseous until the food was within reach. Ignis pays no mind to your lack of manners and tosses the bread to Evie.
“Get some sleep. We’ll talk tomorrow.”
He leaves without receiving a response and Evie tears apart chunks of bread and hands them to you as you continue eating with a single-minded focus.
“Sorry about this.”
“About what?”
“Your body wasn’t acclimated well enough to handle the summoning, so it’s kinda my fault you probably feel like garbage right now.”
Evie finishes her diligent duty of handing you sourdough and making sure you don’t choke as you scarf down your meal. She hops back to her feet and glides out of the room.
“I’ll be right outside the door if you need me,” she calls out.
It’s safe to assume that she’ll probably be standing guard all night. For your peace of mind or hers, it’s hard to say, but either works for you for now. You turn. The bed calls to you.
The very moment your head hits the pillow, you’re out like a light.
<<button "Continue" "ch2.13">><</button>>You wake from a dreamless slumber like the risen dead. It feels like you’ve slept for an entire week and you sit up only to find your muscles aching as if you had climbed a mountain in your sleep. After you’ve made yourself as presentable as you can you hear a light knocking at the door you somehow know that it must be Evie so you call her inside with a sluggish voice. She looks much more bubbly than she did for most of yesterday.
“You’re finally awake! You’ve been out for, like three whole days!”
Okay, so apparently you were onto something earlier even if it wasn’t an entire week. To add to the chaos of your morning, Vex appears like a ghost in the doorway and knocks on the door frame to get your full attention. Even Evie seems surprised and you find it odd that she wouldn’t have heard them coming.
“I need to speak to you. Alone.”
They point to you with a well-manicured hand. Evie protests but they don’t react to her fussing. You can’t see their expression under their black veil, but you doubt they even spared a glance. Perhaps you should refuse, but you remember your thoughts about your lack of allies.
“Okay.”
Evie throws up her hands in defeat and stomps out of the room and Vex deftly sidesteps her and takes only a couple more steps your way. You can feel their watchful gaze from under the veil and they keep a healthy distance between you and them.
“I will call her back in after I ask you a few questions.”
You assume the succinct statement was meant to reassure you.
“Sure. What did you need to ask?”
“I need to ask you if there are any kind of potions, salves, or other things you need for medical purposes. Anything you may have received from an apothecary.”
Sharing your personal medical information is a little too much too soon with a stranger, but they notice your hesitation and reassure you.
“I pride myself on confidentiality. It’s why many of my clients prefer witches over government apothecaries. It is also free of charge and I will only ask you questions if it is medically important.”
You might have expected that. It’s common knowledge that witches are a secretive bunch. Turns out that also applies to their business practices. Accepting the consolation you think it over before giving them an answer.
[[You use hormone potions.|ch1.14][set $hrmpot to true]]
[[You use hormone potions and a binder for your chest.|ch1.14][set $hrmpot to true, set $bndr to true]]
[[You use a binder for your chest.|ch1.14][set $bndr to true]]
[[You don’t use anything.|ch1.14]]They nod and open the door again where you find Evie pouting in the hall. She gives you a once over and Vex places their hands on their hips.
“Yes, yes, still in one piece,” they say with a hint of indignation.
“It’s not you I don’t like, it’s those pesky spirits. They’re always up to something,” she shoots back.
They let out a huff, “I suppose I can’t fault you for that. I, of all people, would be inclined to agree. Now follow.”
With a graceful wave of their hand, they saunter down the hall to where you remember the living room being located. Evie gives you one last attempt at a reassuring smile before you both head back out to speak with your potential new allies. You can only hope that Ignis wasn’t lying about Vex. Sure, you could run away and stay under the radar for the rest of your life, hoping that whoever dragged you into the Institute never finds you again, but that isn’t how you want to live. You need to know what happened. You need to know why it happened.
As you step out into the living room again, you see Vex and Ignis in a quiet discussion, but you can’t quite hear what they’re whispering about. Ignis looks concerned, and Vex… well you aren’t sure what with the veil.
“Everything okay?” Evie gently inquires, and they turn to you two.
Ignis looks to Vex, seemingly urging them to say something. Their arms are crossed and their posture is rigid. Everything about their body language implies that something is amiss.
Finally, they speak, “Fine enough, I suppose. But we should probably discuss what you came here for. Unannounced, no less.”
Ignis’ ears perk up, “Unannounced? I told Mag to tell you I was bringing them!”
You all turn to Mag, He spreads his wings and screams, “Surprise!”
Vex lets out the most weary sigh you’ve ever heard and reaches under their veil to rub their temples.
“Never mind…”
They wave you over to the couch. You and Evie sit, while Ignis is perched on the corner of a side table nearby. Vex remains standing, maintaining an impersonal distance from your spot in the room. You don’t sense any hostility, but they also don’t seem eager to get too close to you. Not that you can blame them. You did show up at their house covered in blood.
“I suppose I ought to explain our half of the story before anything else. As Ignis and I mentioned earlier, we didn’t know what exactly we were supposed to find, but it seems that we were asked to help you along whatever journey you find yourself on.”
“Asked? By who?”
“I assume you’ve heard of spirits?”
You most certainly have. Spirits are revered as messengers of Fate’s will. Even those who don’t worship Fate know of them. You’ve never heard of anyone receiving such direct communication with a spirit, though.
To your surprise, Evie vouches for Vex, “It probably seems farfetched, but it’s true. Just like you can communicate with demons, witches can communicate with spirits.”
“Why isn’t this common knowledge, then?”
Vex clicks their tongue, “Tell me something: what do you think would happen if the outside world found out that my people can do more than brew potions? Do you truly think we witches would be allowed to roam free with such powers unchecked?”
Enough said. Were the imperial court to find out that they could use these abilities to see the future, you doubt they would even hesitate before trying to take it for themselves. And what of your abilities? You have yet to scratch the surface of what you can do, and if they come even close to what Vex can do you should probably keep your powers under wraps as well. You survived a fatal blow to the chest. That’s far beyond what even elven magic can accomplish.
“So what do we do now?” You wait for the rest of the group to offer suggestions.
You catch an odd exchange between Vew and Ignis. Ignis leans over to whisper something to Vex who responds with a slight nod, but you catch notes of nervousness in the way they toy with the rings on their fingers.
“I will perform a seance. But only under a few conditions.”
Evie perks up, but you aren’t entirely sure why. All you know of seances are the ones that you remember the younger students attempt in a futile effort to contact spirits. And then you put the pieces together. It wasn’t the seance that was the problem, it was the person performing it, Witches could very well contact spirits if Vex is telling the truth. You don’t get the feeling they would lie about this. They’ve so far come across just as brutally honest as Ignis. Perhaps these spirits can give you a helping hand?
“What conditions?” You inquire, intrigued at the prospect.
“One: Do not ask them any questions about me. Two: Do not touch me no matter what. Three: Ignis must be in the room. I can’t use my power on you, so Ignis will have to be there, and in extension, accompany you as he has agreed to do.”