(align:"=><=")[<h1>(color: yellow)[The Outlands] (color: magenta)[Anchor Horizons] (color: red)[Demo]</h1>] This is the free demo for **The Outlands: Anchor Horizons!** In this game, you fight enemies using kinky, sexy moves to corrupt people, harvesting their lust, all to feed the great and almighty god of corruption Chaos! This demo only has you fighting opponents with the first 29 attacks out of the 160 available in the full game, but there is ***so much more in the <a href="https://www.patreon.com/posts/116972957">full game</a>*** (if: (saved-games:) contains "Outlands demo")[(link: "Lets play!")[(load-game: "Outlands demo")]](else:)[[[Lets play!->Time extension sync]]] [[How to play->Tutorial]] [[Credits]](set: $here to "Nuzzling")<h3>(color: orange)[Nuzzling]</h3> (color: magenta+white)[Corruption level: ]Pure (1) (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost1)[(color: red)[$kinkCost1]](else:)[$kinkCost1] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost1)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 1) (set: $fetishUse to "General")(set: $kinkUsed to 1)(set: $attackCorruptionTier to 1)(set: $setup to 0) (goto: "Nuzzling game")]] (color: green+white)[(link: "Go back")[(goto: "Attack top")]] Move up to your target and send loving rubs from one muzzle to another! ------------------------------ (if: $kinkUse1 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Making out Paw grooming Petting Twinning kiss*]](else:)[[[Making out->Making out]] [[Paw grooming->Paw grooming]] [[Petting->petting pt 1]] [[Twinning kiss->Kiss twinning]]] {(set: $mapNext1 to 5) (set: $mapNext2 to 6) (set: $mapNext3 to 7) (set: $mapNext4 to 19)}(set: $pos to 1)(display: "Map menu")(set: $here to "Licking")<h3>(color: orange)[Licking]</h3> (color: magenta+white)[Corruption level: ]Pure (1) (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost2)[(color: red)[$kinkCost2]](else:)[$kinkCost2] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost2)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost2) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 1) (set: $fetishUse to "General")(set: $kinkUsed to 2)(set: $attackCorruptionTier to 1)(set: $setup to 0) (goto: "Licking game")]] (color: green+white)[(link: "Go back")[(goto: "Attack top")]] Use your tongue to gently caress your victim to enduce feelings of tenderness and closeness. ------------------------------ (if: $kinkUse2 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Making out Biting*]](else:)[[[Making out->Making out]] [[Biting->Biting]]] {(set: $mapNext1 to 7) (set: $mapNext2 to 8) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 2)(display: "Map menu")(set: $here to "Cuddling")<h3>(color: orange)[Cuddling]</h3> (color: magenta+white)[Corruption level: ]Pure (1) (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost3)[(color: red)[$kinkCost3]](else:)[$kinkCost3] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost3)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost3) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 1) (set: $fetishUse to "General")(set: $kinkUsed to 3)(set: $attackCorruptionTier to 1)(set: $setup to 0) (goto: "Cuddling game")]] (color: green+white)[(link: "Go back")[(goto: "Attack top")]] Do some deep snuggle action, basking in the warmth of one another~ ------------------------------ (if: $kinkUse3 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Face sitting Humping from behind Bulge growth*]](else:)[[[Face sitting->Face sitting]] [[Humping from behind->Cock rear humping]] [[Bulge growth->Bulge growth]]] {(set: $mapNext1 to 9) (set: $mapNext2 to 10) (set: $mapNext3 to 11) (set: $mapNext4 to 0)}(set: $pos to 3)(display: "Map menu")(set: $here to "Belly rub")<h3>(color: orange)[Belly rubs]</h3> (color: magenta+white)[Corruption level: ]Pure (1) (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost4)[(color: red)[$kinkCost4]](else:)[$kinkCost4] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost4)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost4) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 1) (set: $fetishUse to "General")(set: $kinkUsed to 4)(set: $attackCorruptionTier to 1)(set: $setup to 0) (goto: "Belly rub game")]] (color: green+white)[(link: "Go back")[(goto: "Attack top")]] Rub the belly of your victim, giving them a teasy little coaxing of their rounder figure. ------------------------------ (if: $kinkUse4 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Masturbation Pregnancy*]](else:)[[[Masturbation->Masturbation]] [[Pregnancy->Pregnancy growth]]] {(set: $mapNext1 to 12) (set: $mapNext2 to 13) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 4)(display: "Map menu")(set: $here to "Making out")<h3>(color: orange)[Making out]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost7)[(color: red)[$kinkCost7]](else:)[$kinkCost7] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost7)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost7) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "General")(set: $kinkUsed to 7)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Making out game")]] (color: green+white)[(link: "Go back")[(undo:)]] Take your enemy and deeply kiss them. Make sure to pull them in, too~ ------------------------------ (if: $kinkUse7 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Blowjob Eye hypnosis*]](else:)[[[Blowjob->Blowjob]] [[Eye hypnosis->Eyes hypnosis]]] {(set: $mapNext1 to 20) (set: $mapNext2 to 27) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 7)(display: "Map menu")(set: $here to "Biting")<h3>(color: orange)[Biting]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost8)[(color: red)[$kinkCost8]](else:)[$kinkCost8] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost8)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost8) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "General")(set: $kinkUsed to 8)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Biting game")]] (color: green+white)[(link: "Go back")[(undo:)]] Use those fangs of yours to nibble on your enemies shoulder. ------------------------------ (if: $kinkUse8 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Bound and hanging Vine bounding*]](else:)[[[Bound and hang->Bound and hanging]] [[Vine bounding->Vines bound]] ] {(set: $mapNext1 to 21) (set: $mapNext2 to 22) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 8)(display: "Map menu")(set: $here to "Face sitting")<h3>(color: orange)[Face sitting]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,200,255))[Tame (2)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost10)[(color: red)[$kinkCost10]](else:)[$kinkCost10] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost10)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost10) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "General")(set: $kinkUsed to 10)(set: $attackCorruptionTier to 2)(set: $setup to 0) (goto: "Face sitting game")]] (color: green+white)[(link: "Go back")[(undo:)]] Sit your big, fat ass on your enemies face! That'll teach 'em! ------------------------------ (if: $kinkUse10 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Autofellatio*]](else:)[[[Autofellatio->Autofellatio]]] {(set: $mapNext1 to 25) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 10)(display: "Map menu")(set: $here to "Reach-round in pants")<h3>(color: orange)[Pants reach-around]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost24)[(color: red)[$kinkCost24]](else:)[$kinkCost24] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost24)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost24) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "General")(set: $kinkUsed to 24)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Reach-round pants game")]] (color: green+white)[(link: "Go back")[(undo:)]] Slip your hands into your enemies pants from behind, giving them a nice grope~ ------------------- Using this attack would unlock: - Front-facing handjob - Clothing rip ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 47) (set: $mapNext2 to 48) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 24)(display: "Map menu")(set: $here to "Cock rear humping")<h3>(color: orange)[Humping from behind]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost11)[(color: red)[$kinkCost11]](else:)[$kinkCost11] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost11)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost11) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "General")(set: $kinkUsed to 11)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Cock rear hump game")]] (color: green+white)[(link: "Go back")[(undo:)]] Teasingly slide your shaft against the under-tail of the enemy. Maybe you can give it if they beg~ ------------------------------ (if: $kinkUse11 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Anal sex*]](else:)[[[Anal sex->Rear fucking]]] {(set: $mapNext1 to 26) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 11)(display: "Map menu")(set: $here to "Masturbation")<h3>(color: orange)[Masturbation]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,200,255))[Tame (2)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost12)[(color: red)[$kinkCost12]](else:)[$kinkCost12] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost12)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost12) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "General")(set: $kinkUsed to 12)(set: $attackCorruptionTier to 2)(set: $setup to 0) (goto: "Masturbation game")]] (color: green+white)[(link: "Go back")[(undo:)]] Stroke your cock up and down in front of your enemy. A perfect tease. ------------------------------ (if: $kinkUse12 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Blowjob*]](else:)[[[Blowjob->Blowjob]]] {(set: $mapNext1 to 27) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 12)(display: "Map menu")(set: $here to "Blowjob")<h3>(color: orange)[Blowjob]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,150,255))[Standard (4)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost27)[(color: red)[$kinkCost27]](else:)[$kinkCost27] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost27)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost27) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "General")(set: $kinkUsed to 27)(set: $attackCorruptionTier to 4)(set: $setup to 0) (goto: "Blowjob game")]] (color: green+white)[(link: "Go back")[(undo:)]] Suck your enemies cock! ------------------- Using this attack would unlock: - Cum drinking ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 51) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 27)(display: "Map menu")(set: $here to "Rear fucking")<h3>(color: orange)[Anal sex]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost26)[(color: red)[$kinkCost26]](else:)[$kinkCost26] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost26)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost26) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "General")(set: $kinkUsed to 26)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Rear fuck game")]] (color: green+white)[(link: "Go back")[(undo:)]] Slide your cock into your enemies ass, teasing their prostate. ------------------- Using this attack would unlock: - Donut growth - Cum in rear ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 49) (set: $mapNext2 to 50) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 26)(display: "Map menu")(set: $here to "Autofellatio")<h3>(color: orange)[Autofellatio]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost25)[(color: red)[$kinkCost25]](else:)[$kinkCost25] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost25)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost25) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "General")(set: $kinkUsed to 25)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Autofellatio game")]] (color: green+white)[(link: "Go back")[(undo:)]] Slip your cock into your mouth and drink your own cum! ------------------- Using this attack would unlock: - Cum drinking ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 51) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 25)(display: "Map menu")(set: $here to "Cock caging")<h3>(color: orange)[Cock caging]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,150,255))[Standard (4)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost23)[(color: red)[$kinkCost23]](else:)[$kinkCost23] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost23)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost23) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "Chastity")(set: $kinkUsed to 23)(set: $attackCorruptionTier to 4)(set: $setup to 0) (goto: "Cock caging game")]] (color: green+white)[(link: "Go back")[(undo:)]] Bind your enemies cock in a tightly locked cage, preventing any touching~ ------------------- Using this attack would unlock: - Null bulge ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 46) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 23)(display: "Map menu")(set: $here to "Bulge growth")<h3>(color: orange)[Bulge growth]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,200,255))[Tame (2)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost9)[(color: red)[$kinkCost9]](else:)[$kinkCost9] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost9)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost9) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "Clothing")(set: $kinkUsed to 9)(set: $attackCorruptionTier to 2)(set: $setup to 0) (goto: "Bulge growth game")]] (color: green+white)[(link: "Go back")[(undo:)]] Give your enemy a very noticable bulge~ ------------------------------ (if: $kinkUse9 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Pants reach-around Cock caging* It would also unlock: - Frotting ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a>]](else:)[[[Pants reach-around->Reach-round in pants]] [[Cock caging->Cock caging]] This move would also unlock: - Frotting ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a>] {(set: $mapNext1 to 23) (set: $mapNext2 to 24) (set: $mapNext3 to 69) (set: $mapNext4 to 0)}(set: $pos to 9)(display: "Map menu")(set: $here to "Egg crowning")<h3>(color: orange)[Egg crowning]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,125,255))[Warm (5)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost28)[(color: red)[$kinkCost28]](else:)[$kinkCost28] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost28)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost28) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "Eggs")(set: $kinkUsed to 28)(set: $attackCorruptionTier to 5)(set: $setup to 0) (goto: "Egg crowning game")]] (color: green+white)[(link: "Go back")[(undo:)]] Make one of those eggs tease out of their rear, but not fully out yet, to stretch them out a bit! -------------- Using this attack would unlock: - Egg laying ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 52) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 28)(display: "Map menu")(set: $here to "Pregnancy growth")<h3>(color: orange)[Pregnancy]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost13)[(color: red)[$kinkCost13]](else:)[$kinkCost13] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost13)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost13) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "Eggs")(set: $kinkUsed to 13)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Pregnancy growth game")]] (color: green+white)[(link: "Go back")[(undo:)]] Give your enemy a belly full of children and deep, warm, maternal desire~ ------------------------------ (if: $kinkUse13 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Egg crowning Female to Male TF*]](else:)[[[Egg crowning->Egg crowning]] [[Female to Male TF->FtM]] ] {(set: $mapNext1 to 28) (set: $mapNext2 to 29) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 13)(display: "Map menu")(set: $here to "Eyes hypnosis")<h3>(color: orange)[Vision hypnosis]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,125,255))[Warm (5)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost20)[(color: red)[$kinkCost20]](else:)[$kinkCost20] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost20)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost20) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "Hypnosis")(set: $kinkUsed to 20)(set: $attackCorruptionTier to 5)(set: $setup to 0) (goto: "Eyes hypnosis game")]] (color: green+white)[(link: "Go back")[(undo:)]] Gather your hypnotic powers into your eyes, luring your enemy into your control~ ------------------- Using this attack would unlock: - Cum from snapping - Joy spread ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 39) (set: $mapNext2 to 40) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 20)(display: "Map menu")(set: $here to "Paw grooming")<h3>(color: orange)[Paw grooming]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,200,255))[Tame (2)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost6)[(color: red)[$kinkCost6]](else:)[$kinkCost6] (color: blue+white)[Current focus: ]$focusStat6 (if: $focusStat < $kinkCost6)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost6) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "Paws")(set: $kinkUsed to 6)(set: $attackCorruptionTier to 2)(set: $setup to 0) (goto: "Paw grooming game")]] (color: green+white)[(link: "Go back")[(undo:)]] Take a moment to lick your enemies paws. Gotta keep them clean! ------------------------------ (if: $kinkUse6 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Self paw grooming Paws on muzzle*]](else:)[[[Self paw grooming->Paw self grooming]] [[Paws on muzzle->Paws on muzzle]]] {(set: $mapNext1 to 17) (set: $mapNext2 to 18) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 6)(display: "Map menu")(set: $here to "Paws on muzzle")<h3>(color: orange)[Paws on muzzle]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,150,255))[Standard (4)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost17)[(color: red)[$kinkCost17]](else:)[$kinkCost17] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost17)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost17) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "Paws")(set: $kinkUsed to 17)(set: $attackCorruptionTier to 4)(set: $setup to 0) (goto: "Paws on muzzle game")]] (color: green+white)[(link: "Go back")[(undo:)]] Push your paws into your enemy's muzzle, making them give a nice place of worship~ ------------------- Using this attack would unlock: - Pawjob - Paws everywhere ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 36) (set: $mapNext2 to 37) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 17)(display: "Map menu")(set: $here to "Paw self grooming")<h3>(color: orange)[Paw self grooming]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,200,255))[Tame (2)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost18)[(color: red)[$kinkCost18]](else:)[$kinkCost18] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost18)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost18) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "Paws")(set: $kinkUsed to 18)(set: $attackCorruptionTier to 2)(set: $setup to 0) (goto: "Paw self groom game")]] (color: green+white)[(link: "Go back")[(undo:)]] Gently lick your own paws to clean them. It might make your enemy jealous. ------------------- Using this attack would unlock: - Paws everywhere! ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 37) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 18)(display: "Map menu")(set: $here to "FtM")<h3>(color: orange)[Female to Male]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,150,255))[Standard (4)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost29)[(color: red)[$kinkCost29]](else:)[$kinkCost29] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost29)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost29) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "Transformation")(set: $kinkUsed to 29)(set: $attackCorruptionTier to 4)(set: $setup to 0) (goto: "FtM game")]] (color: green+white)[(link: "Go back")[(undo:)]] Transform your feminine enemy into one with a nice, thick cock. -------------- Using this attack would unlock: - Ovipositor cock - Male to Herm TF ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 53) (set: $mapNext2 to 54) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 29)(display: "Map menu")(set: $here to "Kiss twinning")<h3>(color: orange)[Twinning kiss]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,150,255))[Standard (4)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost19)[(color: red)[$kinkCost19]](else:)[$kinkCost19] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost19)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost19) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "Transformation")(set: $kinkUsed to 19)(set: $attackCorruptionTier to 4)(set: $setup to 0) (goto: "Kiss twinning game")]] (color: green+white)[(link: "Go back")[(undo:)]] Give your enemy a kiss...transforming them into another copy of you! ------------------- Using this attack would unlock: - Mass TF ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 38) (set: $mapNext2 to 0) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 19)(display: "Map menu")(set: $here to "petting pt 2")<h3>(color: orange)[Further petting]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,150,255))[Standard (4)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost15)[(color: red)[$kinkCost15]](else:)[$kinkCost15] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost15)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost15) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "General")(set: $kinkUsed to 15)(set: $attackCorruptionTier to 4)(set: $setup to 0) (goto: "Petting 2 game")]] (color: green+white)[(link: "Go back")[(undo:)]] Pet them further, turning your enemy into someone who *needs* them~ ------------------- Using this attack would unlock: - Tail growth - Paw growth ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 32) (set: $mapNext2 to 33) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 15)(display: "Map menu")(set: $here to "scritching pt 1")<h3>(color: orange)[Scritches]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost16)[(color: red)[$kinkCost16]](else:)[$kinkCost16] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost16)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost16) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "General")(set: $kinkUsed to 16)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Scritches 1 game")]] (color: green+white)[(link: "Go back")[(undo:)]] Give your enemy some cute scritches under the chin. ------------------- Using this attack would unlock: - Further scritches - Half TF ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 34) (set: $mapNext2 to 35) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 16)(display: "Map menu")(set: $here to "petting pt 1")<h3>(color: orange)[Petting]</h3> (color: magenta+white)[Corruption level: ]Pure (1) (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost5)[(color: red)[$kinkCost5]](else:)[$kinkCost5] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost5)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost5) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 2) (set: $fetishUse to "General")(set: $kinkUsed to 5)(set: $attackCorruptionTier to 1)(set: $setup to 0) (goto: "Petting 1 game")]] (color: green+white)[(link: "Go back")[(undo:)]] Give your victim a gentle pet...like a doggy! ------------------------------ (if: $kinkUse5 is 0)[(color: grey)[(color: grey+white)[***Successfully perform this action to unlock these actions:***] *Further petting Scritching Muzzle growth*]](else:)[[[Further petting->petting pt 2]] [[Scritching->scritching pt 1]] [[Muzzle growth->Muzzle growth]] ] {(set: $mapNext1 to 14) (set: $mapNext2 to 15) (set: $mapNext3 to 16) (set: $mapNext4 to 0)}(set: $pos to 5)(display: "Map menu")(set: $here to "Muzzle growth")<h3>(color: orange)[Muzzle growing]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,150,255))[Standard (4)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost14)[(color: red)[$kinkCost14]](else:)[$kinkCost14] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost14)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost14) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "Transformation")(set: $kinkUsed to 14)(set: $attackCorruptionTier to 4)(set: $setup to 0) (goto: "Muzzle growth game")]] (color: green+white)[(link: "Go back")[(undo:)]] Pull their face out into a cute muzzle! Perfect for pets! ------------------- Using this attack would unlock: - Bulge sniffing - Beak growth ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 30) (set: $mapNext2 to 31) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 14)(display: "Map menu")(set: $here to "Vines bound")<h3>(color: orange)[Vine bounding]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost22)[(color: red)[$kinkCost22]](else:)[$kinkCost22] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost22)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost22) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "BDSM")(set: $kinkUsed to 22)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Vine bound game")]] (color: green+white)[(link: "Go back")[(undo:)]] Use your soft, vine-like tentacles to bind your opponent up. ------------------- Using this attack would unlock: - Vine anal stuffing - Vine cock milking ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 44) (set: $mapNext2 to 45) (set: $mapNext3 to 0) (set: $mapNext4 to 0)}(set: $pos to 22)(display: "Map menu")(set: $here to "Bound and hanging")<h3>(color: orange)[Bound and hung]</h3> (color: magenta+white)[Corruption level: ](color: (rgb: 255,175,255))[Vanilla (3)] (color: blue+white)[Focus cost: ](if: $focusStat < $kinkCost21)[(color: red)[$kinkCost21]](else:)[$kinkCost21] (color: blue+white)[Current focus: ]$focusStat (if: $focusStat < $kinkCost21)[(color: red+orange)[*Focus is too low to safely execute this move*(set: $focusPerc to 100 - ((ceil: ($focusStat / $kinkCost21) * 1000) / 10)) You will need a (color: yellow)[$focusPerc%] execution bonus to survive.]] (color: magenta)[(link: "Lets go!")[(set: $attackTier to 3) (set: $fetishUse to "BDSM")(set: $kinkUsed to 21)(set: $attackCorruptionTier to 3)(set: $setup to 0) (goto: "Bound and hanging game")]] (color: green+white)[(link: "Go back")[(undo:)]] Bring out the BDSM gear, it's time to bind your enemy up~ ------------------- Using this attack would unlock: - Bound hand milking - Milking machine - Sentient clothing ...in the <a href="https://www.patreon.com/posts/116972957">full game!</a> {(set: $mapNext1 to 41) (set: $mapNext2 to 42) (set: $mapNext3 to 43) (set: $mapNext4 to 0)}(set: $pos to 21)(display: "Map menu")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $temp to 0)(set: $clear to 0)(set: $time to 5000)(set: $overflow to -1) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost1)}](color: grey)[*Click all the nuzzle buttons as fast as you can! Don't click any of the edge buttons.*] <table> <tr> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> </tr> <tr> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> <td>|1>[(color: green)[(link: "Nuzzle")[(set: $first to 1)(hide: ?1)(show: ?2)(set: $temp to it + 1)]]]|2)[(color: black)[**Nuzzle**]]</td> <td>|3>[(color: green)[(link: "Nuzzle")[(set: $first to 1)(hide: ?3)(show: ?4)(set: $temp to it + 1)]]]|4)[(color: black)[**Nuzzle**]]</td> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> </tr> <tr> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> <td>|5>[(color: green)[(link: "Nuzzle")[(set: $first to 1)(hide: ?5)(show: ?6)(set: $temp to it + 1)]]]|6)[(color: black)[**Nuzzle**]]</td> <td>|7>[(color: green)[(link: "Nuzzle")[(set: $first to 1)(hide: ?7)(show: ?8)(set: $temp to it + 1)]]]|8)[(color: black)[**Nuzzle**]]</td> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> </tr> <tr> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> <td>(color: grey)[(link: "Miss")[(set: $temp to 0)(transition-arrive: "instant")(goto: "Nuzzling game")]]</td> </tr> </table> (live:)[(if: $temp is 4)[(set: $clear to 1)(goto: "Nuzzling check")]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000)(set: $overflow to 7)(set: $nextCheck to "Licking check") (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $temp1 to 0)(set: $temp to 0)}](color: grey)[*Lick your opponent up and down as much as you can!*] (if: $temp is 0)[(link: "Lick!")[(set: $temp to 1)(set: $first to 1)(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Licking game")]] (if: $temp is 1)[(link: "Lick!")[(set: $temp to 0)(set: $first to 1)(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Licking game")]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000)(set: $overflow to 7)(set: $nextCheck to "Cuddling check")(set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp to 0)(set: $clear to 0)(set: $nextCheck to "Cuddling check")}](color: grey)[*Snuggle up to your opponent as much as you can!*] (if: $temp is 0)[(link: "Cuddle!")[(set: $temp to 1)(set: $first to 1)(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Cuddling game")]](else:)[(color: black)[**Cuddle!**]] | (if: $temp is 1)[(link: "Cuddle!")[(set: $temp to 0)(set: $first to 1)(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Cuddling game")]](else:)[(color: black)[**Cuddle!**]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 3000)(set: $overflow to 12)(set: $nextCheck to "Belly rub check") (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $temp1 to 0)}](color: grey)[*Rub your opponent as fast as you can!*] (link-rerun: "Rub!")[(set: $first to 1)(set: $temp1 to it + 1)] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)](set: $temp1 to 0) (set: $temp01 to 0)(set: $temp02 to 0)(Set: $temp03 to 0) (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Petting check")(set: $temp to (random: 1,3))(if: $temp is 1)[(set: $temp01 to 1)](if: $temp is 2)[(set: $temp02 to 1)](if: $temp is 3)[(set: $temp03 to 1)] (set: $overflow to 7)}](color: grey)[Pet $enemy as much as you can! $Enemy will try to move out of the way, so make sure you pet wherever they move to!] <table> <tr> <td>(if: $temp01 is 1)[(link: "Pet")[(set: $first to 1)(set: $temp1 to it + 1)(set: $temp01 to 2)(transition-arrive: "instant")(goto: "Petting 1 game")]](else:)[(color: black)[**Pet**]]</td> <td>(if: $temp02 is 1)[(link: "Pet")[(set: $first to 1)(set: $temp1 to it + 1)(set: $temp02 to 2)(transition-arrive: "instant")(goto: "Petting 1 game")]](else:)[(color: black)[**Pet**]]</td> <td>(if: $temp03 is 1)[(link: "Pet")[(set: $first to 1)(set: $temp1 to it + 1)(set: $temp03 to 2)(transition-arrive: "instant")(goto: "Petting 1 game")]](else:)[(color: black)[**Pet**]]</td> </tr> <tr> <td>(if: $temp01 is 2)[(link: "Pet")[(set: $temp1 to it + 1)(set: $temp to (random: 1,7))(if: $temp is 4)[(set: $temp02 to 1)(set: $temp01 to 0)(set: $temp03 to 0)](else-if: $temp is 5)[(set: $temp03 to 1)(set: $temp01 to 0)(set: $temp02 to 0)](else:)[(set: $temp01 to 1)](transition-arrive: "instant")(goto: "Petting 1 game")]](else:)[(color: black)[**Pet**]]</td> <td>(if: $temp02 is 2)[(link: "Pet")[(set: $temp1 to it + 1)(set: $temp to (random: 1,7))(if: $temp is 4)[(set: $temp03 to 1)(set: $temp02 to 0)(set: $temp01 to 0)](else-if: $temp is 5)[(set: $temp01 to 1)(set: $temp02 to 0)(set: $temp03 to 0)](else:)[(set: $temp02 to 1)](transition-arrive: "instant")(goto: "Petting 1 game")]](else:)[(color: black)[**Pet**]]</td> <td>(if: $temp03 is 2)[(link: "Pet")[(set: $temp1 to it + 1)(set: $temp to (random: 1,7))(if: $temp is 4)[(set: $temp02 to 1)(set: $temp01 to 0)(set: $temp03 to 0)](else-if: $temp is 5)[(set: $temp01 to 1)(set: $temp02 to 0)(set: $temp03 to 0)](else:)[(set: $temp03 to 1)](transition-arrive: "instant")(goto: "Petting 1 game")]](else:)[(color: black)[**Pet**]]</td> </tr> </table> (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 9000) (set: $temp to 1)(set: $temp0 to 0)(set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Paw groom check") (set: $overflow to 8)}](color: grey)[*Time to groom your paws! Aim your tongue at the center of your paw, and lick as precise as you can!*] (live:)[{|(if: $temp is 1)[|(set: $temp0 to 0)](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (color: green)[(if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (color: yellow)[(if: $temp is 8)[|](else:)[-]] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-]] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|(set: $temp0 to 1)](else:)[-]|}] (live: 0.05s)[(if: $temp0 is 0)[(set: $temp to it + 1)](else:)[(set: $temp to it - 1)]] (link-rerun: "Groom!")[{(set: $first to 1) (if: $temp is 6)[(set: $temp1 to it + 1)] (if: $temp is 7)[(set: $temp1 to it + 2)] (if: $temp is 8)[(set: $temp1 to it + 3)] (if: $temp is 9)[(set: $temp1 to it + 2)] (if: $temp is 10)[(set: $temp1 to it + 1)] (if: $temp0 is 0)[(set: $temp to 11)](else:)[(set: $temp to 5)]}] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 8000)(set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $nextCheck to "Making out check") (set: $overflow to 8)}](set: $temp to (random: 1,9))(if: $temp1 > 0)[(set: $temp1 to (round: it * 10) / 10)](set: $temp2 to 2)(color: grey)[*Time to have a hot makeout sesh! Make sure to aim your tongue properly while kissing. Click the highlighted buttons as they come up. The faster you click them, the higher score you'll get!*] (if: $temp is 1)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] | (if: $temp is 2)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] | (if: $temp is 3)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] (if: $temp is 4)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] | (if: $temp is 5)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] | (if: $temp is 6)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] (if: $temp is 7)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] | (if: $temp is 8)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] | (if: $temp is 9)[(color: orange)[(link: "Kiss")[(set: $first to 1)(set: $temp1 to it + $temp2)(transition-arrive: "instant")(goto: "Making out game")]]](else:)[(link: "Kiss")[(goto: "Making out check")]] (live: 0.2s)[(set: $temp2 to it - 0.1)] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 10000)(set: $gauge to 1)(set: $temp0 to 0)(set: $first to 1) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Biting check") (set: $overflow to -1)}](color: grey)[*Time to nom your opponent! Line the gauge up in whatever looks as centeral as possible, then nom! Be careful, one mark off from the very center will give you a low score!*] (live:)[{|(if: $gauge is 1)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 2)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 3)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 4)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 5)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 6)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 7)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 8)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 9)[|(set: $temp1 to 1)](else:)[-] (if: $gauge is 10)[|(set: $temp1 to $gauge)](else:)[-] (if: $gauge is 11)[|(set: $temp1 to 1)](else:)[-] (if: $gauge is 12)[|(set: $temp1 to 8)](else:)[-] (if: $gauge is 13)[|(set: $temp1 to 7)](else:)[-] (if: $gauge is 14)[|(set: $temp1 to 6)](else:)[-] (if: $gauge is 15)[|(set: $temp1 to 5)](else:)[-] (if: $gauge is 16)[|(set: $temp1 to 4)](else:)[-] (if: $gauge is 17)[|(set: $temp1 to 3)](else:)[-] (if: $gauge is 18)[|(set: $temp1 to 2)](else:)[-] (if: $gauge is 19)[|(set: $temp1 to 1)](else:)[-]|}] (link: "Nom!")[(Set: $clear to 1) (goto: "Biting check")] (live: 0.1s)[(if: $temp0 is 0)[(set: $gauge to it + 1)](else:)[(set: $gauge to it - 1)] (if: $gauge is 1)[(set: $temp0 to 0)](if: $gauge is 19)[(set: $temp0 to 1)]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 9000)(set: $temp1 to 1) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Bulge growth check") (set: $overflow to 7)}](color: grey)[*Grow your opponents bulge out! Click the bulge buttons to grow the trail. Clicking any of the brown buttons will set the trail back two spaces.*] (if: $temp1 is 1)[(link: "Grow")[(Set: $first to 1)(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 1)[(color: grey)[(link: "Grow")[(set: $temp1 to 1)]]](if: $temp1 is 11)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 11)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 21)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 21)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 31)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 31)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 41)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 41)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 2)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 2)[(color: grey)[(link: "Grow")[(set: $temp1 to 1)]]](if: $temp1 is 12)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 12)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 22)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 22)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 32)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 32)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 42)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 42)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 3)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 3)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 13)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 13)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 23)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 23)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 33)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 33)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 43)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 43)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 4)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 4)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 14)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 14)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 24)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 24)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 34)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 34)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 44)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 44)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 5)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 5)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 15)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 15)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 25)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 25)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 35)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 35)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 45)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 45)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 6)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 6)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 16)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 16)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 26)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 26)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 36)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 36)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 46)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 46)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 7)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 7)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 17)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 17)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 27)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 27)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 37)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 37)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 47)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 47)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 8)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 8)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 18)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 18)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 28)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 28)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 38)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 38)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 48)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 48)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 9)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 9)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 19)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 19)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 29)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 29)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 39)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 39)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 49)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 49)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (if: $temp1 is 10)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 10)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 20)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 20)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 30)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 30)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 40)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 40)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]](if: $temp1 is 50)[(link: "Grow")[(set: $temp1 to it + 1)(transition-arrive: "instant")(goto: "Bulge growth game")]](else-if: $temp1 > 50)[(color: grey)[(link: "Grow")[(set: $temp1 to it - 2)(transition-arrive: "instant")(goto: "Bulge growth game")]]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 20000) (set: $temp to 0)(set: $temp0 to 0) (set: $temp1 to 10) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Face sitting check") (set: $overflow to -1)}](color: grey)[*Aim your rear at your opponent and sit! Get the gauge in the center just once.*] (link: "Begin")[(set: $first to 1) (live:)[{|(if: $temp is 1)[|(if: $temp0 is 1)[(set: $temp1 to it - 1)(set: $temp0 to 0)]](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (color: green)[(if: $temp is 8)[|](else:)[*]] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|(if: $temp0 is 0)[(set: $temp1 to it - 1)(set: $temp0 to 1)]](else:)[-]|}] (live: 0.1s)[(if: $first is 1)[(if: $temp0 is 0)[(set: $temp to it + 1)](else:)[(set: $temp to it - 1)]]] (link-rerun: "Sit!")[(if: $temp is 8)[(set: $clear to 1)(goto: "Face sitting check")] Miss...(set: $temp1 to it - 1)]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Cock rear hump check") (set: $overflow to 7)}](color: grey)[*Time to mount, then hump your opponent to submission!*] (link: "Mount!")[(set: $first to 1)|1>[(link-rerun: "Hump!")[(show: ?2)(hide: ?1)(set: $first to 1)(set: $temp1 to it + 1)]] |2)[(link-rerun: "Hump!")[(show: ?1)(hide: ?2)(set: $first to 1)(set: $temp1 to it + 1)]]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000)(set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Masturbation check") (set: $overflow to 7)}](color: grey)[*Start stroking your nice shaft in front of your opponent~!*] |1>[(link-rerun: "Stroke!")[(show: ?2)(hide: ?1)(set: $first to 1)(set: $temp1 to it + 1)]] |2)[(link-rerun: "Stroke!")[(show: ?1)(hide: ?2)(set: $first to 1)(set: $temp1 to it + 1)]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 15000)(set: $temp to (random: 1,4))(set: $temp0 to (a:)) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Preggo check") (set: $overflow to -1)}](color: grey)[*A maze will appear before you. It's up to you to decide the step-by-step path between each square that makes the shortest path from the start to the finish!*] {|0>[<img src="https://i.imgur.com/3BiX8kH.png">] |1)[<img src="https://i.imgur.com/aMPEN3Y.png">] |2)[<img src="https://i.imgur.com/wSHHecF.png">] |3)[<img src="https://i.imgur.com/I9BxWRI.png">] |4)[<img src="https://i.imgur.com/7iKXBr1.png">]} (link: "Begin")[{(set: $first to 1)(hide: ?0)(show: ?5) (if: $temp is 1)[(show: ?1)] (if: $temp is 2)[(show: ?2)] (if: $temp is 3)[(show: ?3)] (if: $temp is 4)[(show: ?4)]}] |5)[<img src="https://i.imgur.com/6hhS2eQ.png">(link-rerun: '<img src="https://i.imgur.com/ctD7gVD.png">')[(set: $temp0 to it + (a: " Up"))]<img src="https://i.imgur.com/6hhS2eQ.png"> {(link-rerun: '<img src="https://i.imgur.com/H0x3qLW.png">')[(set: $temp0 to it + (a: " Left"))] (link-rerun: '<img src="https://i.imgur.com/YDpXYWt.png">')[(set: $temp0 to it + (a: " Down"))] (link-rerun: '<img src="https://i.imgur.com/dcALWyS.png">')[(set: $temp0 to it + (a: " Right"))]} (link-rerun: "Reset")[(set: $temp0 to (a:))] (live:)[$temp0{ (if: $temp0's length > 12)[(goto: "Preggo check")] (if: $temp is 1)[(if: $temp0 is (a: " Right", " Right", " Down", " Down", " Left", " Down", " Right", " Right"))[(set: $clear to 1)(goto: "Preggo check")]] (if: $temp is 2)[(if: $temp0 is (a: " Down", " Down", " Down", " Right", " Up", " Up", " Right", " Right", " Down", " Left", " Down", " Right"))[(set: $clear to 1)(goto: "Preggo check")]] (if: $temp is 3)[(if: $temp0 is (a: " Down", " Right", " Up", " Right", " Down", " Right", " Down", " Down"))[(set: $clear to 1)(goto: "Preggo check")]] (if: $temp is 4)[(if: $temp0 is (a: " Right", " Down", " Right", " Down", " Right", " Down"))[(set: $clear to 1)(goto: "Preggo check")]]}]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000)(set: $gauge to 1)(set: $temp to 0) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Muzzle growth check") (set: $overflow to -1)}](color: grey)[*Grow your opponents muzzle by mashing the grow button! You don't have a lot of time!*] (display: "Minigame gauge 15") (link-rerun: "Grow!")[(set: $first to 1)(set: $temp to it + 1)(if: $temp is 2)[(set: $temp to 0)(set: $gauge to it + 1)(if: $gauge is 15)[(set: $clear to 1)(goto: "Muzzle growth check")]]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1)(set: $temp0 to 0) (set: $temp1 to 0)(set: $first to 0)(set: $time to 5000) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Petting 2 check") (set: $overflow to 6)}](color: grey)[Pet $enemy as much as you can! $Enemy will try to move out of the way, so make sure you pet wherever they move to!] (align:"<==")+(box:"XXX=======")[ =|= |1>[(link-rerun: "Pet")[(set: $first to 1)(set: $temp1 to it + 1)(show: ?2)(hide: ?1)]] |2)[(link-rerun: "Pet")[{(set: $temp1 to it + 1) (set: $temp0 to (random: 1,10)) (if: $temp0 <= 4)[(set: $temp0 to (random: 1,3)) (if: $temp0 is 1)[(show: ?3)] (if: $temp0 is 2)[(show: ?5)] (if: $temp0 is 3)[(show: ?7)]](else:)[(show: ?1)]}(hide: ?2)]] =|= |3)[(link-rerun: "Pet")[(set: $temp1 to it + 1)(show: ?4)(hide: ?3)]] |4)[(link-rerun: "Pet")[{(set: $temp1 to it + 1) (set: $temp0 to (random: 1,10)) (if: $temp0 <= 4)[(set: $temp0 to (random: 1,3)) (if: $temp0 is 1)[(show: ?1)] (if: $temp0 is 2)[(show: ?5)] (if: $temp0 is 3)[(show: ?7)]](else:)[(show: ?3)]}(hide: ?4)]] =|= |5)[(link-rerun: "Pet")[(set: $temp1 to it + 1)(show: ?6)(hide: ?5)]] |6)[(link-rerun: "Pet")[{(set: $temp1 to it + 1) (set: $temp0 to (random: 1,10)) (if: $temp0 <= 4)[(set: $temp0 to (random: 1,3)) (if: $temp0 is 1)[(show: ?1)] (if: $temp0 is 2)[(show: ?3)] (if: $temp0 is 3)[(show: ?7)]](else:)[(show: ?5)]}(hide: ?6)]] =|= |7)[(link-rerun: "Pet")[(set: $temp1 to it + 1)(show: ?8)(hide: ?7)]] |8)[(link-rerun: "Pet")[{(set: $temp1 to it + 1) (set: $temp0 to (random: 1,10)) (if: $temp0 <= 4)[(set: $temp0 to (random: 1,3)) (if: $temp0 is 1)[(show: ?1)] (if: $temp0 is 2)[(show: ?3)] (if: $temp0 is 3)[(show: ?5)]](else:)[(show: ?7)]}(hide: ?8)]] |==| ] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 9000)(set: $temp1 to 0)(set: $temp to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Scritches 1 check") (set: $overflow to 9)}](color: grey)[*Give your opponent some scritches by scratching them back and forth! They'll try to move out of the way sometimes, make sure to move appropriately!*] =|= |3>[|1>[(link-rerun: "Scritch")[(set: $first to 1)(set: $temp1 to it + 1)(hide: ?1)(show: ?0)(show: ?2)]]|0)[(color: black)[**Scritch**]]|2)[{(link-rerun: "Scratch")[(show: ?1)(hide: ?0)(hide: ?2)(set: $temp1 to it + 1) (set: $temp to (random: 1,4)) (if: $temp is 4)[(set: $temp to (random: 1,2)) (if: $temp is 1)[(show: ?4)] (if: $temp is 2)[(show: ?5)] (hide: ?3)]]}]] =|= |4)[|1>[(link-rerun: "Scritch")[(set: $temp1 to it + 1)(hide: ?1)(show: ?0)(show: ?2)]]|0)[(color: black)[**Scritch**]]|2)[{(link-rerun: "Scratch")[(show: ?1)(hide: ?0)(hide: ?2)(set: $temp1 to it + 1) (set: $temp to (random: 1,4)) (if: $temp is 4)[(set: $temp to (random: 1,2)) (if: $temp is 1)[(show: ?3)] (if: $temp is 2)[(show: ?5)] (hide: ?4)]]}]] =|= |5)[|1>[(link-rerun: "Scritch")[(set: $temp1 to it + 1)(hide: ?1)(show: ?0)(show: ?2)]]|0)[(color: black)[**Scritch**]]|2)[{(link-rerun: "Scratch")[(show: ?1)(hide: ?0)(hide: ?2)(set: $temp1 to it + 1) (set: $temp to (random: 1,4)) (if: $temp is 4)[(set: $temp to (random: 1,2)) (if: $temp is 1)[(show: ?4)] (if: $temp is 2)[(show: ?3)] (hide: ?5)]]}]] |==| (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 9000)(set: $temp to 1)(set: $temp0 to 0)(set: $temp2 to 0)(set: $temp1 to 0)(set: $temp3 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Paws on muzzle check") (set: $overflow to 20)}](color: grey)[*Set your paws exactly onto your opponents nose, then grind as much as you can! Make sure to get the exact center!*] (link: "Begin")[(set: $first to 1)(set: $temp2 to 1)(live:)[{|(if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (color: green)[(if: $temp is 6)[|](else:)[*]] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-]|}] |1>[(link: "Stop!")[(if: $temp is 6)[(set: $temp2 to 2)(hide: ?1)(show: ?2)](else:)[(goto: "Paws on muzzle check")]]]|2)[(link-rerun: "Paws!!")[(set: $temp1 to it + 1)] (live:)[(if: $temp3 is 0)[Rapid click!]]] (display: "minigame timer") (live: 0.2s)[(set: $temp3 to it + 1)(if: $temp3 is 2)[(set: $temp3 to 0)](if: $temp2 is 1)[(if: $temp0 is 0)[(set: $temp to it + 1)](else:)[(set: $temp to it - 1)] (if: $temp is 11)[(set: $temp0 to 1)] (if: $temp is 1)[(set: $temp0 to 0)]]]](if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 18000) (set: $temp1 to 1)(Set: $temp2 to 1)(set: $temp3 to 1) (set: $temp01 to 0)(set: $temp02 to 0)(Set: $temp03 to 0) (set: $temp11 to 0)(Set: $temp12 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Paw self groom check") (set: $overflow to -1)}](color: grey)[*Lap your paws up for prime usage! Make sure to lick each paw right in the center, and do it three times!*] (live:)[{|(if: $temp1 is 1)[|](else:)[-] (if: $temp1 is 2)[|](else:)[-] (if: $temp1 is 3)[|](else:)[-] (if: $temp1 is 4)[|](else:)[-] (if: $temp1 is 5)[|](else:)[-] (color: green)[(if: $temp1 is 6)[|](else:)[*]] (if: $temp1 is 7)[|](else:)[-] (if: $temp1 is 8)[|](else:)[-] (if: $temp1 is 9)[|](else:)[-] (if: $temp1 is 10)[|](else:)[-] (if: $temp1 is 11)[|](else:)[-]|}] (link: "Lick!")[(set: $first to 1)(if: $temp1 is 6)[(set: $temp11 to 1)(show: ?2)](else:)[(goto: "Paw self groom check")]] |2)[(live:)[{|(if: $temp2 is 1)[|](else:)[-] (if: $temp2 is 2)[|](else:)[-] (if: $temp2 is 3)[|](else:)[-] (if: $temp2 is 4)[|](else:)[-] (if: $temp2 is 5)[|](else:)[-] (color: green)[(if: $temp2 is 6)[|](else:)[*]] (if: $temp2 is 7)[|](else:)[-] (if: $temp2 is 8)[|](else:)[-] (if: $temp2 is 9)[|](else:)[-] (if: $temp2 is 10)[|](else:)[-] (if: $temp2 is 11)[|](else:)[-]|}] (link: "Lick!")[(if: $temp2 is 6)[(set: $temp12 to 1)(show: ?3)](else:)[(goto: "Paw self groom check")]]] |3)[(live:)[{|(if: $temp3 is 1)[|](else:)[-] (if: $temp3 is 2)[|](else:)[-] (if: $temp3 is 3)[|](else:)[-] (if: $temp3 is 4)[|](else:)[-] (if: $temp3 is 5)[|](else:)[-] (color: green)[(if: $temp3 is 6)[|](else:)[*]] (if: $temp3 is 7)[|](else:)[-] (if: $temp3 is 8)[|](else:)[-] (if: $temp3 is 9)[|](else:)[-] (if: $temp3 is 10)[|](else:)[-] (if: $temp3 is 11)[|](else:)[-]|}] (link: "Lick!")[(if: $temp3 is 6)[(set: $clear to 1)(goto: "Paw self groom check")](else:)[(goto: "Paw self groom check")]]] (display: "minigame timer") (live: 0.2s)[ (if: $temp11 is 0)[(if: $temp01 is 0)[(set: $temp1 to it + 1)](else:)[(set: $temp1 to it - 1)]] (if: $temp12 is 0)[(if: $temp02 is 0)[(set: $temp2 to it + 1)](else:)[(set: $temp2 to it - 1)]] (if: $temp13 is 0)[(if: $temp03 is 0)[(set: $temp3 to it + 1)](else:)[(set: $temp3 to it - 1)]] (if: $temp1 is 11)[(set: $temp01 to 1)] (if: $temp1 is 1)[(set: $temp01 to 0)] (if: $temp2 is 11)[(set: $temp02 to 1)] (if: $temp2 is 1)[(set: $temp02 to 0)] (if: $temp3 is 11)[(set: $temp03 to 1)] (if: $temp3 is 1)[(set: $temp03 to 0)]](if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000) (set: $temp to 1)(set: $temp0 to 0)(set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Kiss twinning check") (set: $overflow to -1)}](color: grey)[*Land the kiss in the exact center of your opponents face!*] (live:)[{|(if: $temp is 1)[|(set: $temp0 to 0)](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|(set: $temp1 to 0)](else:)[-] (if: $temp is 6)[|(set: $temp1 to 2)](else:)[-] (if: $temp is 7)[|(set: $temp1 to 4)](else:)[-] (if: $temp is 8)[|(set: $temp1 to 6)](else:)[-] (if: $temp is 9)[|(set: $temp1 to 8)](else:)[-] (color: yellow)[(if: $temp is 10)[|(set: $temp1 to $temp)](else:)[-]] (if: $temp is 11)[|(set: $temp1 to 8)](else:)[-] (if: $temp is 12)[|(set: $temp1 to 6)](else:)[-] (if: $temp is 13)[|(set: $temp1 to 4)](else:)[-] (if: $temp is 14)[|(set: $temp1 to 2)](else:)[-] (if: $temp is 15)[|(set: $temp1 to 0)](else:)[-] (if: $temp is 16)[|](else:)[-] (if: $temp is 17)[|](else:)[-] (if: $temp is 18)[|](else:)[-] (if: $temp is 19)[|](else:)[-] (if: $temp is 20)[|(set: $temp0 to 1)](else:)[-]|}] (link: "Kiss!")[(if: $temp1 is 0)[(set: $clear to 0)](else:)[(set: $clear to 1)](goto: "Kiss twinning check")] (live: 0.07s)[(if: $temp0 is 0)[(set: $temp to it + 1)](else:)[(set: $temp to it - 1)]](if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 9000) (set: $temp to 1)(set: $temp0 to 0)(set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Eyes hypnosis check") (set: $overflow to 8)}](color: grey)[*The pendulum will swing back and forth. Hit the center as much as you can to lul your opponent into deep complacency~*] (live:)[{|(if: $temp is 1)[|(set: $temp0 to 0)](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (color: green)[(if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (color: yellow)[(if: $temp is 8)[|](else:)[-]] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-]] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|(set: $temp0 to 1)](else:)[-]|}] (live: 0.05s)[(if: $temp0 is 0)[(set: $temp to it + 1)](else:)[(set: $temp to it - 1)]] (link-rerun: "Hypnotise")[{(set: $first to 1) (if: $temp is 6)[(set: $temp1 to it + 1)] (if: $temp is 7)[(set: $temp1 to it + 2)] (if: $temp is 8)[(set: $temp1 to it + 3)] (if: $temp is 9)[(set: $temp1 to it + 2)] (if: $temp is 10)[(set: $temp1 to it + 1)] (if: $temp0 is 0)[(set: $temp to 11)](else:)[(set: $temp to 5)]}] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 7000)(set: $temp to 0) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Bound and hanging check") (set: $overflow to -1)}](color: grey)[*There's a lot of locks to bind your opponent up. Make sure they're all fastened in time!*] <table> <tr> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> </tr> <tr> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> </tr> <tr> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Lock")[*Click*(set: $first to 1)(set: $temp to it + 1)]</td> </tr> </table> (live:)[(if: $temp is 9)[(set: $clear to 1)(goto: "Bound and hanging check")]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000) (set: $temp0 to 0)(set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Vine bound check") (set: $overflow to 1)}](color: grey)[*Tie your enemy up by clicking all nine buttons below in time.*] (color: green)[<table> <tr> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> </tr> <tr> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> </tr> <tr> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> <td>(link: "Tie")[Tied(set: $first to 1)(set: $temp0 to it + 1)(if: $temp0 is 9)[(set: $clear to 1)(goto: $nextCheck)]](color: black)[...]</td> </tr> </table>] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 8000) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Cock caging check") (set: $overflow to -1)}](color: grey)[*Time to lock your opponents peen up! Make sure to lock all five locks one after the other.*] =|= |1>[(link: "Strap")[(set: $first to 1)(show: ?2)(hide: ?1)]] |2)[(link: "Lock")[*Click!*(set: $temp1 to it + 1)]] =|= |3>[(link: "Strap")[(set: $first to 1)(show: ?4)(hide: ?3)]] |4)[(link: "Lock")[*Click!*(set: $temp1 to it + 1)]] =|= |5>[(link: "Strap")[(set: $first to 1)(show: ?6)(hide: ?5)]] |6)[(link: "Lock")[*Click!*(set: $temp1 to it + 1)]] =|= |7>[(link: "Strap")[(set: $first to 1)(show: ?8)(hide: ?7)]] |8)[(link: "Lock")[*Click!*(set: $temp1 to it + 1)]] =|= |9>[(link: "Strap")[(set: $first to 1)(show: ?10)(hide: ?9)]] |10)[(link: "Lock")[*Click!*(set: $temp1 to it + 1)]] |==| (live:)[(if: $temp1 is 5)[(set: $clear to 1)(goto: "Cock caging check")]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000)(set: $temp1 to 0)(set: $temp to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Reach-round pants check") (set: $overflow to -1)}](color: grey)[*Slide your hand into your opponents pants! Make sure you slip right into the middle of their pants too.*] (live:)[{|(if: $temp is 1)[|(set: $temp0 to 0)](else:)[-] (if: $temp is 2)[|(set: $temp1 to 0)](else:)[-] (if: $temp is 3)[|(set: $temp1 to 2)](else:)[-] (if: $temp is 4)[|(set: $temp1 to 4)](else:)[-] (if: $temp is 5)[|(set: $temp1 to 6)](else:)[-] (if: $temp is 6)[|(set: $temp1 to 8)](else:)[-] (color: green)[(if: $temp is 7)[|(set: $temp1 to 10)](else:)[*]] (if: $temp is 8)[|(set: $temp1 to 9)](else:)[-] (if: $temp is 9)[|(set: $temp1 to 7)](else:)[-] (if: $temp is 10)[|(set: $temp1 to 5)](else:)[-] (if: $temp is 11)[|(set: $temp1 to 3)](else:)[-] (if: $temp is 12)[|(set: $temp1 to 1)](else:)[-] (if: $temp is 13)[|(set: $temp1 to 0)(set: $temp0 to 1)](else:)[-]|}] (link: "Pants!")[(Set: $clear to 1)(goto: "Reach-round pants check")] (live: 0.2s)[(if: $temp0 is 1)[(set: $temp to it - 1)](else:)[(set: $temp to it + 1)]](if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 9000)(set: $gauge to 1)(set: $temp1 to 0)(set: $temp0 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Autofellatio check") (set: $overflow to 10)}](color: grey)[*Suck your own cock by slurping while the gauge hits each end!*] (live:)[{(color: green)[|(if: $gauge is 1)[|](else:)[-] (if: $gauge is 2)[|](else:)[-] (if: $gauge is 3)[|](else:)[-]] (if: $gauge is 4)[|](else:)[-] (if: $gauge is 5)[|](else:)[-] (if: $gauge is 6)[|](else:)[-] (if: $gauge is 7)[|](else:)[-] (if: $gauge is 8)[|](else:)[-] (if: $gauge is 9)[|](else:)[-] (if: $gauge is 10)[|](else:)[-] (if: $gauge is 11)[|](else:)[-] (if: $gauge is 12)[|](else:)[-] (color: green)[(if: $gauge is 13)[|](else:)[-] (if: $gauge is 14)[|](else:)[-] (if: $gauge is 15)[|](else:)[-]|]}] (link-rerun: "Slurp!")[{(set: $first to 1) (if: $gauge is 1)[(set: $temp1 to it + 3)] (if: $gauge is 2)[(set: $temp1 to it + 2)] (if: $gauge is 3)[(set: $temp1 to it + 1)] (if: $gauge is 13)[(set: $temp1 to it + 1)] (if: $gauge is 14)[(set: $temp1 to it + 2)] (if: $gauge is 15)[(set: $temp1 to it + 3)]}] (live: 0.05s)[(if: $temp0 is 0)[(set: $gauge to it + 1)](else:)[(set: $gauge to it - 1)] (if: $gauge is 1)[(set: $temp0 to 0)](if: $gauge is 15)[(set: $temp0 to 1)]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 10000)(set: $temp to 1) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Rear fuck check") (set: $overflow to 50)}](color: grey)[*Fuck your opponent! Push your cock as deep as you can go, but if you go too far, you'll cum too early! Keep the gauge at the very end without going over!*] (live:)[{|(if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|(set: $first to 1)](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|](else:)[-] (color: yellow)[(if: $temp is 16)[|](else:)[-] (if: $temp is 17)[|](else:)[-] (if: $temp is 18)[|](else:)[-] (if: $temp is 19)[|](else:)[-]] (color: green)[(if: $temp is 20)[|](else:)[-]] (color: red)[(if: $temp is 21)[|(set: $clear to 0)(goto: "Rear fuck check")](else:)[-]]}] (link-rerun: "Push!")[(set: $temp to it + 1)] (live: 0.25s)[(if: $temp is 20)[(set: $temp1 to it + 5)] (if: $temp is 19)[(set: $temp1 to it + 4)] (if: $temp is 18)[(set: $temp1 to it + 3)] (if: $temp is 17)[(set: $temp1 to it + 2)] (if: $temp is 16)[(set: $temp1 to it + 1)](unless: $temp is 1)[(set: $temp to it - 1)]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000)(set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Blowjob check") (set: $overflow to 7)}](color: grey)[*Give your enemy the Sloppy Toppy by sucking up and down!*] |1>[(link-rerun: "Suck!")[(show: ?2)(hide: ?1)(set: $first to 1)(set: $temp1 to it + 1)]] |2)[(link-rerun: "Suck!")[(show: ?1)(hide: ?2)(set: $first to 1)(set: $temp1 to it + 1)]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 10000)(set: $temp to 1) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "Egg crowning check") (set: $overflow to 50)}](color: grey)[*Make enemy push out an egg, but don't make it go over, or else they'll lay the egg! Keep the gauge near the end for as long as you can, but don't hit the very end!*] (live:)[{|(if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|(set: $first to 1)](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|](else:)[-] (color: yellow)[(if: $temp is 16)[|](else:)[-] (if: $temp is 17)[|](else:)[-] (if: $temp is 18)[|](else:)[-] (if: $temp is 19)[|](else:)[-]] (color: green)[(if: $temp is 20)[|](else:)[-]] (color: red)[(if: $temp is 21)[|(set: $clear to 0)(goto: "Egg crowning check")](else:)[-]]}] (link-rerun: "Push!")[(set: $temp to it + 1)] (live: 0.25s)[(if: $temp is 20)[(set: $temp1 to it + 5)] (if: $temp is 19)[(set: $temp1 to it + 4)] (if: $temp is 18)[(set: $temp1 to it + 3)] (if: $temp is 17)[(set: $temp1 to it + 2)] (if: $temp is 16)[(set: $temp1 to it + 1)](unless: $temp is 1)[(set: $temp to it - 1)]] (display: "minigame timer")(if: $setup is 0)[{(set: $setup to 1) (set: $first to 0)(set: $time to 5000) (set: $temp1 to 0)(set: $temp to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $clear to 0)(set: $nextCheck to "FtM check") (set: $overflow to -1)}](color: grey)[*Turn your opponents girliness into big MANLINESS! Big COCK and MANBOOBS*] <table> <tr> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> </tr> <tr> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> </tr> <tr> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> <td> (link: "Girl")[(color: blue+magenta)[**Boy**](set: $first to 1)(set: $temp to it + 1)] </td> </tr> </table> (display: "minigame timer") (live:)[(if: $temp is 9)[(set: $clear to 1)(goto: "FtM check")]](set: $here to "Attack top")(color: magenta)[**Choose your attack!**] Travel down the kinky skill tree and select an attack to let loose on your enemy! [[Return to the battlefield->Playspace]] [[Nuzzling->Nuzzling]] [[Licking->Licking]] [[Cuddling->Cuddling]] [[Belly rubbing->Belly rub]] {(set: $mapNext1 to 1) (set: $mapNext2 to 2) (set: $mapNext3 to 3) (set: $mapNext4 to 4)}(set: $pos to 0)(display: "Map menu")(set: $timeStart to 0)(set: $pic to 0) (set: $focusDifference to $focusStat) (set: $corruptionDifference to $corruptionStat) (set: $corruptionStat to it + $corruptionAttack) (set: $focusStat to it - $focusFinal) (if: $corruptionStat >= $enemyFullCorrupt)[ (set: $corruptionStat to $enemyFullCorrupt)(set: $battleWin to 1)(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy (color: magenta)[is fully corrupted!]") (if: $enemyID is "Atmos_battle")[(goto: "Atmos end cutscene 1")]](else:)[ (if: $battleWin is 0)[(if: $focusStat <= 0)[(goto: "Loss")]]] (set: $focusFinal to 0) (set: $corruptionAttack to 0) (goto: "Playspace")(if: $message5 is 0)[(set: $message5 to "")](if: $message5 is not "")[(set: $messageHistory to $message5 + " " + it)] (set: $message5 to $message4)(set: $message4 to $message3)(set: $message3 to $message2)(set: $message2 to $message1)(set: $messageNo to it + 1)(set: $placeholder to 0)(align:"=><=")+(box:"X")[(display: "Enemy corruption stat") {(if: $corruptionStat <= $phase2ThreshEnemyAttack)[(b4r:"solid")+(b4r-colour: cyan)[(display: "Enemy sprite")]] (else-if: $corruptionStat < $phase3ThreshEnemyAttack)[(display: "Enemy sprite")] (else-if: $corruptionStat >= $phase3ThreshEnemyAttack)[(b4r:"solid")+(b4r-colour: magenta)[(display: "Enemy sprite")]]} (display: "Player focus stat") (align:"<==")+(box:"======XXXXXXXXXXXXXXX====")[(display: "The log")] <h3>(if: $battleWin is 0)[(if: $turn is 0)[(unless: $disableAttack is 1)[(color: green)[(link: "Attack!")[(goto: "Attack top")]]](else:)[(color: grey)[**Attack disabled**]]](else:)[(if: $midBattleProceed is 1)[(link: "Continue")[(set: $midBattleProceed to 0)(goto: "Enemy turn check")]](else:)[(color: orange)[(link: "Enemy turn")[(goto: "Enemy turn check")]](if: $toggleTurnControl is 1)[(color: green)[ (link: "Skip enemy turn")[(set: $turn to 0)(set: $turnCount to it + 1)(goto: "Playspace")]]]]]](else:)[{(set: $turn to 0)(set: $turnCount to it + 1) (if: $disableTier1 > 0)[(set: $disableTier1 to it - 1)] (if: $disableTier2 > 0)[(set: $disableTier2 to it - 1)] (if: $disableTier3 > 0)[(set: $disableTier3 to it - 1)] (if: $disableTier4 > 0)[(set: $disableTier4 to it - 1)] (if: $disableTier5 > 0)[(set: $disableTier5 to it - 1)] (if: $disableTier6 > 0)[(set: $disableTier6 to it - 1)] (if: $disableTier7 > 0)[(set: $disableTier7 to it - 1)] (if: $disableTier8 > 0)[(set: $disableTier8 to it - 1)] (if: $disableTier9 > 0)[(set: $disableTier9 to it - 1)]}(color: green)[(link: "Finish encounter")[(set: $battleWin to 1)(goto: "Battle save")]](unless: $specialEnemy is 1)[ (color: magenta)[(link: "Continue corrupting")[(if: $talis5 is 0)[(set: $talis5 to 2)(set: $newTalis to 1)](goto: "Attack top")]]]]</h3> (if: $turn is 0)[(color: blue+white)[(link: "Heal focus")[(goto: "Focus game setup")]] (unless: $disableSkipTurn is 1)[(color: purple)[(link: "Forfeit turn")[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You forfeited your turn!")(set: $turn to 0)(goto: "Enemy turn check")]]](else:)[(color: grey)[**Cannot forfeit turn**]]] [[Check log history->Log history]]](set: $timeStart to 0){(b4r:"solid")+(b4r-colour:white)[$enemyIDRandom]}(meter: bind $corruptionStat, 100, "X", "**Enemy corruption: $corruptionStat%**", (gradient: 90, 0, magenta, 1, magenta+purple))(meter: bind $focusStat, 100, "X", "**Your focus: $focusStat%**", (gradient: 90, 0, blue, 1, blue+white))(set: $clear to 0)(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]-(color: orange)[**Enemy turn!**]-") (if: $corruptionStat <= $phase2ThreshEnemyAttack)[(goto: "Enemy phase one")] (if: $corruptionStat < $phase3ThreshEnemyAttack)[(goto: "Enemy phase two")] (if: $corruptionStat >= $phase3ThreshEnemyAttack)[(goto: "Enemy phase three")][[Return->Playspace]] (if: $message1 is not 0)[$message1](if: $message2 is not 0)[ $message2](if: $message3 is not 0)[ $message3](if: $message4 is not 0)[ $message4](if: $message5 is not 0)[ $message5](if: $messageHistory is not 0)[ $messageHistory] (display: "log update")(Set: $temp to (random: 1,10)) (if: $temp is 1)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy keeps their eyes on you.")] (if: $temp is 2)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy doesn't seem provoked to fight back yet.")] (if: $temp is 3)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy is lounging!")] (if: $temp is 4)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy flinches!")] (if: $temp is 5)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy yawns!")] (if: $temp is 6)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy is a bit worried...")] (if: $temp is 7)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy struggles slightly!")] (if: $temp is 8)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy braces themselves...")] (if: $temp is 9)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy looks a bit confused.")] (if: $temp is 10)[(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy keeps themselves composed...")] (if: $phase1First is 0)[(set: $phase1First to 1)] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]-(color: green)[**Player turn!**]-") (goto: "Playspace")(set: $temp to 0) (set: $temp0 to (random: 5,17)) (set: $temp00 to $temp0 + 3) (set: $temp1 to 0) (set: $time to 50 + (round: $temp0 * 1.2)) (set: $temp3 to 0) (set: $temp5 to 0) (goto: "Focus game")(live: 0.01s)[{|(if: $temp is 0)[|](else:)[-] (if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-](if: $temp0 is 5)[(color: green)[|]] (if: $temp is 5)[|](else:)[-](if: $temp0 is 6)[(color: green)[|]] (if: $temp is 6)[|](else:)[-](if: $temp0 is 7)[(color: green)[|]] (if: $temp is 7)[|](else:)[-](if: $temp0 is 8)[(color: green)[|]] (if: $temp is 8)[|](else:)[-](if: $temp0 is 9)[(color: green)[|]](if: $temp00 is 8)[(color: green)[|]] (if: $temp is 9)[|](else:)[-](if: $temp0 is 10)[(color: green)[|]](if: $temp00 is 9)[(color: green)[|]] (if: $temp is 10)[|](else:)[-](if: $temp0 is 11)[(color: green)[|]](if: $temp00 is 10)[(color: green)[|]] (if: $temp is 11)[|](else:)[-](if: $temp0 is 12)[(color: green)[|]](if: $temp00 is 11)[(color: green)[|]] (if: $temp is 12)[|](else:)[-](if: $temp0 is 13)[(color: green)[|]](if: $temp00 is 12)[(color: green)[|]] (if: $temp is 13)[|](else:)[-](if: $temp0 is 14)[(color: green)[|]](if: $temp00 is 13)[(color: green)[|]] (if: $temp is 14)[|](else:)[-](if: $temp0 is 15)[(color: green)[|]](if: $temp00 is 14)[(color: green)[|]] (if: $temp is 15)[|](else:)[-](if: $temp0 is 16)[(color: green)[|]](if: $temp00 is 15)[(color: green)[|]] (if: $temp is 16)[|](else:)[-](if: $temp0 is 17)[(color: green)[|]](if: $temp00 is 16)[(color: green)[|]] (if: $temp is 17)[|](else:)[-](if: $temp00 is 17)[(color: green)[|]] (if: $temp is 18)[|](else:)[-](if: $temp00 is 18)[(color: green)[|]] (if: $temp is 19)[|](else:)[-](if: $temp00 is 19)[(color: green)[|]] (if: $temp is 20)[|](else:)[-](if: $temp00 is 20)[(color: green)[|]]|}] (link-rerun: "Focus")[(set: $temp to it + 1)] Total focus gained: (live:)[(color: blue+white)[$temp5]] (live: 0.1s)[(if: $temp3 is 1)[(set: $time to it - 1)](set: $timeShow to $time / 10)(color: grey)[$timeShow`S`](if: $time is 0)[(set: $focusStat to it + $temp5) (if: $focusStat > 100)[(set: $focusStat to 100)] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You (color: blue+white)[focused] your power...") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You gained " + (str: $temp5) + " focus power!") (set: $turn to 1) (goto: "Playspace")]] (live: 0.15s)[(if: $temp >= $temp0)[(if: $temp <= $temp00)[(set: $temp3 to 1)(set: $temp5 to it + 1)]]] (live: 0.01s)[(set: $temp2 to it + 1)(if: $temp2 >= 25)[(if: $temp > 0)[(set: $temp to it - 1)](set: $temp2 to 0)]]{(if: $focusMult < 0)[(set: $focusMult to 0)] (set: $kinkCost1 to (ceil: 3 * $focusMult)) (set: $kinkCost2 to (ceil: 4 * $focusMult)) (set: $kinkCost3 to (ceil: 3 * $focusMult)) (set: $kinkCost4 to (ceil: 2 * $focusMult)) (set: $kinkCost5 to (ceil: 5 * $focusMult)) (set: $kinkCost6 to (ceil: 6 * $focusMult)) (set: $kinkCost7 to (ceil: 6 * $focusMult)) (set: $kinkCost8 to (ceil: 7 * $focusMult)) (set: $kinkCost9 to (ceil: 7 * $focusMult)) (set: $kinkCost10 to (ceil: 7 * $focusMult)) (set: $kinkCost11 to (ceil: 8 * $focusMult)) (set: $kinkCost12 to (ceil: 6 * $focusMult)) (set: $kinkCost13 to (ceil: 8 * $focusMult)) (set: $kinkCost14 to (ceil: 10 * $focusMult)) (set: $kinkCost15 to (ceil: 8 * $focusMult)) (set: $kinkCost16 to (ceil: 9 * $focusMult)) (set: $kinkCost17 to (ceil: 11 * $focusMult)) (set: $kinkCost18 to (ceil: 6 * $focusMult)) (set: $kinkCost19 to (ceil: 12 * $focusMult)) (set: $kinkCost20 to (ceil: 15 * $focusMult)) (set: $kinkCost21 to (ceil: 13 * $focusMult)) (set: $kinkCost22 to (ceil: 13 * $focusMult)) (set: $kinkCost23 to (ceil: 10 * $focusMult)) (set: $kinkCost24 to (ceil: 9 * $focusMult)) (set: $kinkCost25 to (ceil: 10 * $focusMult)) (set: $kinkCost26 to (ceil: 14 * $focusMult)) (set: $kinkCost27 to (ceil: 13 * $focusMult)) (set: $kinkCost28 to (ceil: 14 * $focusMult)) (set: $kinkCost29 to (ceil: 10 * $focusMult))}[[Return->Battle ready up 1]] Choose Difficulty: (color: blue+white)[(link: "Anchoral")[ (set: $focusMult to 0) (set: $focusAttackMult to 0) (set: $corruptionMult to 1) (set: $enemyQuirkCount to 0) (set: $enemyQuirkXP to 0) (set: $difficulty to "Anchoral") (display: "kink cost mult") (transition-arrive: "instant")(goto: "Mult and access")] (effortless)] (if: $difficulty is "Anchoral")[- *Currently selected*] (color: green)[(link: "Easy")[ (set: $focusMult to 0.4) (set: $focusAttackMult to 0.6) (set: $corruptionMult to 1.5) (set: $enemyQuirkCount to 0) (set: $enemyQuirkXP to 0) (set: $difficulty to "easy") (display: "kink cost mult") (transition-arrive: "instant")(goto: "Mult and access")]] (if: $difficulty is "easy")[- *Currently selected*] (color: orange)[(link: "Normal")[ (set: $focusMult to 1) (set: $focusAttackMult to 1) (set: $corruptionMult to 1) (set: $enemyQuirkCount to 1) (set: $enemyQuirkXP to 1) (set: $difficulty to "normal") (display: "kink cost mult") (transition-arrive: "instant")(goto: "Mult and access")]] (if: $difficulty is "normal")[- *Currently selected*] (color: orange+red)[(link: "Hard")[ (set: $focusMult to 1.2) (set: $focusAttackMult to 1.5) (set: $corruptionMult to 1) (set: $enemyQuirkCount to 2) (set: $enemyQuirkXP to 3) (set: $difficulty to "hard") (display: "kink cost mult") (transition-arrive: "instant")(goto: "Mult and access")]] (if: $difficulty is "hard")[- *Currently selected*] (color: red)[(link: "Hunteric")[ (set: $focusMult to 2) (set: $focusAttackMult to 2) (set: $corruptionMult to 0.7) (set: $enemyQuirkCount to 3) (set: $enemyQuirkXP to 5) (set: $difficulty to "hunteric") (display: "kink cost mult") (transition-arrive: "instant")(goto: "Mult and access")] (very hard)] (if: $difficulty is "hunteric")[- *Currently selected*] (color: purple)[(link: "Neo-Anchoral")[ (set: $focusMult to 2.2) (set: $focusAttackMult to 2.5) (set: $corruptionMult to 0.4) (set: $enemyQuirkCount to 4) (set: $enemyQuirkXP to 7) (set: $difficulty to "neo-Anchoral") (display: "kink cost mult") (transition-arrive: "instant")(goto: "Mult and access")] (nigh impossible)] (if: $difficulty is "neo-Anchoral")[- *Currently selected*] ---------------- Current focus multiplyer: (color: blue+white)[**$focusMult**] (color: grey)[*The multiplyer of how much focus your skills cost. (larger = harder) Cost values are multiplied by this value, then rounded ****up***] Current corruption multiplyer: (color: magenta)[''$corruptionMult''] (color: grey)[*The multiplyer of how much corruption damage you deal to the enemy. (larger = easier)*] Focus attack multiplyer: (color: red)[''$focusAttackMult''] (color: grey)[*The multiplyer of how much focus you lose when an enemy attacks. (larger = harder)*](set: $kink5 to 1) (set: $kink6 to 1) (set: $kink7 to 1) (set: $kink19 to 1) (set: $kinkUsed to 1) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost1) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder) (set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $temp1 to $time) (set: $execute1 to 3000) (set: $execute2 to 3150) (set: $execute3 to 3300) (set: $execute4 to 3450) (set: $execute5 to 3600) (set: $execute6 to 3750) (set: $execute7 to 3900) (set: $execute8 to 4050) (set: $execute9 to 4200) (set: $execute10 to 4350) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest1 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest1 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx1 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx1 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest1) (set: $lambBestEx to $miniBestEx1) (set: $tier1Used to 1)(set: $kinkUse1 to 1)] (if: $clear is 0)[(Set: $focusFinal to $focusCost * 2)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Nuzzle!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You nuzzle $enemy close")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Nuzzling result")(set: $kink8 to 1) (set: $kink7 to 1) (set: $kinkUsed to 2) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost2) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder) (set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 16) (set: $execute2 to 17) (set: $execute3 to 18) (set: $execute4 to 19) (set: $execute5 to 20) (set: $execute6 to 22) (set: $execute7 to 23) (set: $execute8 to 24) (set: $execute9 to 25) (set: $execute10 to 27) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest2 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest2 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx2 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx2 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest2) (set: $lambBestEx to $miniBestEx2) (set: $tier1Used to 1)(set: $kinkUse2 to 1)] (if: $clear is 0)[(Set: $focusFinal to $focusCost * 2)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Lick!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You give $enemy a few licks")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Licking result")(set: $kink9 to 1) (set: $kink10 to 1) (set: $kink11 to 1) (set: $kinkUsed to 3) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost3) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 17) (set: $execute2 to 18) (set: $execute3 to 19) (set: $execute4 to 20) (set: $execute5 to 21) (set: $execute6 to 22) (set: $execute7 to 23) (set: $execute8 to 24) (set: $execute9 to 25) (set: $execute10 to 26) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest3 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest3 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx3 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx3 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest3) (set: $lambBestEx to $miniBestEx3) (set: $tier1Used to 1)(set: $kinkUse3 to 1)]] (if: $clear is 0)[(Set: $focusFinal to $focusCost * 2)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Cuddle!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You snuggle $enemy close")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Cuddling result")(set: $kink12 to 1) (set: $kink13 to 1) (set: $kinkUsed to 4) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost3) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 21) (set: $execute2 to 22) (set: $execute3 to 23) (set: $execute4 to 24) (set: $execute5 to 25) (set: $execute6 to 26) (set: $execute7 to 27) (set: $execute8 to 28) (set: $execute9 to 29) (set: $execute10 to 30) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest4 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest4 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx4 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx4 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest4) (set: $lambBestEx to $miniBestEx4) (set: $tier1Used to 1)(set: $kinkUse4 to 1)]] (if: $clear is 0)[(Set: $focusFinal to $focusCost * 2)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Belly rub!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You rub $enemy`s` big belly!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Belly rub result")(set: $kink14 to 1) (set: $kink15 to 1) (set: $kink16 to 1) (set: $kinkUsed to 5) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost5) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder) (set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 7) (set: $execute2 to 8) (set: $execute3 to 9) (set: $execute4 to 10) (set: $execute5 to 11) (set: $execute6 to 12) (set: $execute7 to 13) (set: $execute8 to 14) (set: $execute9 to 15) (set: $execute10 to 16) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest5 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest5 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx5 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx5 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest5) (set: $lambBestEx to $miniBestEx5) (set: $tier2Used to 1)(set: $kinkUse5 to 1)] (if: $clear is 0)[(Set: $focusFinal to $focusCost * 2)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Petting!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You gently pet $enemy`s` head")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Petting result")(set: $kink17 to 1) (set: $kink18 to 1) (set: $kinkUsed to 6) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost6) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder) (set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 19) (set: $execute2 to 20) (set: $execute3 to 21) (set: $execute4 to 22) (set: $execute5 to 23) (set: $execute6 to 24) (set: $execute7 to 25) (set: $execute8 to 26) (set: $execute9 to 27) (set: $execute10 to 28) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest6 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest6 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx6 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx6 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest6) (set: $lambBestEx to $miniBestEx6) (set: $tier2Used to 1)(set: $kinkUse6 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Paw grooming!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You groom $enemy`s` paws")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Paw groom result")(set: $kink20 to 1) (set: $kink27 to 1) (set: $kinkUsed to 7) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost7) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 13) (set: $execute2 to 14) (set: $execute3 to 15) (set: $execute4 to 16) (set: $execute5 to 17) (set: $execute6 to 18) (set: $execute7 to 19) (set: $execute8 to 20) (set: $execute9 to 21) (set: $execute10 to 22) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest7 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest7 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx7 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx7 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest7) (set: $lambBestEx to $miniBestEx7) (set: $shopUnlock5 to 1)(set: $tier2Used to 1)(set: $kinkUse7 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Making out!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You pull $enemy in for a passionate make-out session~")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Making out result")(set: $kink21 to 1) (set: $kink22 to 1) (set: $kinkUsed to 8) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost8) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 1) (set: $execute2 to 2) (set: $execute3 to 3) (set: $execute4 to 4) (set: $execute5 to 5) (set: $execute6 to 6) (set: $execute7 to 7) (set: $execute8 to 8) (set: $execute9 to 9) (set: $execute10 to 10) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest8 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest8 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx8 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx8 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest8) (set: $lambBestEx to $miniBestEx8) (set: $shopUnlock6 to 1)(set: $tier2Used to 1)(set: $kinkUse8 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Bite!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You bite $enemy on the shoulder~")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Biting result")(set: $kink27 to 1) (set: $kinkUsed to 12) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost12) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 16) (set: $execute2 to 17) (set: $execute3 to 18) (set: $execute4 to 19) (set: $execute5 to 20) (set: $execute6 to 22) (set: $execute7 to 23) (set: $execute8 to 24) (set: $execute9 to 25) (set: $execute10 to 27) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest12 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest12 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx12 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx12 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest12) (set: $lambBestEx to $miniBestEx12) (set: $tier2Used to 1)(set: $kinkUse12 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Masturbate!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You stroke your cock in front of $enemy")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Masturbation result")(set: $kink28 to 1) (set: $kink29 to 1) (set: $kinkUsed to 13) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost13) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $temp1 to $time) (set: $execute1 to 6000) (set: $execute2 to 7000) (set: $execute3 to 8000) (set: $execute4 to 9000) (set: $execute5 to 10000) (set: $execute6 to 10500) (set: $execute7 to 11000) (set: $execute8 to 11500) (set: $execute9 to 12000) (set: $execute10 to 12500) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest13 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest13 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx13 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx13 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest13) (set: $lambBestEx to $miniBestEx13) (set: $shopUnlock31 to 1)(set: $tier2Used to 1)(set: $kinkUse13 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Pregnancy growth!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy`s` belly begins to grow with maternal warmth!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Preggo result")(set: $kink52 to 1) (set: $kinkUsed to 28) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost28) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 70) (set: $execute2 to 90) (set: $execute3 to 100) (set: $execute4 to 120) (set: $execute5 to 140) (set: $execute6 to 160) (set: $execute7 to 180) (set: $execute8 to 200) (set: $execute9 to 220) (set: $execute10 to 245) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest28 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest28 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx28 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx28 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest28) (set: $lambBestEx to $miniBestEx28) (set: $shopUnlock13 to 1)(set: $tier3Used to 1)(set: $kinkUse28 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Egg crowning!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]An egg begins to tease out $enemy`s` fat tailhole")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Egg crowning result")(set: $kink51 to 1) (set: $kinkUsed to 27) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost27) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 16) (set: $execute2 to 17) (set: $execute3 to 18) (set: $execute4 to 19) (set: $execute5 to 20) (set: $execute6 to 22) (set: $execute7 to 23) (set: $execute8 to 24) (set: $execute9 to 25) (set: $execute10 to 27) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest27 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest27 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx27 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx27 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest27) (set: $lambBestEx to $miniBestEx2) (set: $tier3Used to 1)(set: $kinkUse27 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Blowjob!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You suck on $enemy`s` thick shaft!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Blowjob result")(set: $kink53 to 1) (set: $kink54 to 1) (set: $kinkUsed to 29) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost29) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $temp1 to $time) (set: $execute1 to 2200) (set: $execute2 to 2300) (set: $execute3 to 2400) (set: $execute4 to 2500) (set: $execute5 to 2600) (set: $execute6 to 2700) (set: $execute7 to 2800) (set: $execute8 to 2900) (set: $execute9 to 3000) (set: $execute10 to 3150) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest29 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest29 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx29 < $temp)[(if: $timeExtend is not 1)[ ] (set: $newScoreBest to 1)(set: $miniBestEx29 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest29) (set: $lambBestEx to $miniBestEx29) (set: $tier3Used to 1)(set: $kinkUse29 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Female to Male Transformation!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy finds themselves with a cock now!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "FtM result")(set: $kink26 to 1) (set: $kinkUsed to 11) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost11) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 15) (set: $execute2 to 16) (set: $execute3 to 17) (set: $execute4 to 18) (set: $execute5 to 19) (set: $execute6 to 20) (set: $execute7 to 22) (set: $execute8 to 23) (set: $execute9 to 24) (set: $execute10 to 26) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest11 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest11 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx11 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx11 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest11) (set: $lambBestEx to $miniBestEx11) (set: $tier2Used to 1)(set: $kinkUse11 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Hump from behind!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You slide your cock between $enemy`s` cheeks")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Cock rear hump result")(set: $kink25 to 1) (set: $kinkUsed to 10) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost10) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 1) (set: $execute2 to 2) (set: $execute3 to 3) (set: $execute4 to 4) (set: $execute5 to 5) (set: $execute6 to 6) (set: $execute7 to 7) (set: $execute8 to 8) (set: $execute9 to 9) (set: $execute10 to 10) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest10 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest10 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx10 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx10 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest10) (set: $lambBestEx to $miniBestEx10) (set: $tier2Used to 1)(set: $kinkUse10 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Face sit!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You sit squarely on $enemy`s` face!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Face sitting result")(set: $kink23 to 1) (set: $kink24 to 1) (set: $kink69 to 1) (set: $kinkUsed to 9) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost9) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 16) (set: $execute2 to 17) (set: $execute3 to 18) (set: $execute4 to 19) (set: $execute5 to 20) (set: $execute6 to 21) (set: $execute7 to 22) (set: $execute8 to 23) (set: $execute9 to 24) (set: $execute10 to 25) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest9 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest9 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx9 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx9 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest9) (set: $lambBestEx to $miniBestEx9) (set: $tier2Used to 1)(set: $kinkUse9 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Bulge growth!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy`s` bulge begins to tent outwards.")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Bulge growth result")(set: $kink46 to 1) (set: $kinkUsed to 23) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost23) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $temp1 to $time) (set: $execute1 to 3600) (set: $execute2 to 3800) (set: $execute3 to 4000) (set: $execute4 to 4200) (set: $execute5 to 4400) (set: $execute6 to 4600) (set: $execute7 to 4800) (set: $execute8 to 5000) (set: $execute9 to 5200) (set: $execute10 to 5300) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest23 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest23 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx23 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx23 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest23) (set: $lambBestEx to $miniBestEx23) (set: $tier3Used to 1)(set: $kinkUse23 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Cock caging!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy`s` cock is now locked within a cage!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Cock caging result")(set: $kink32 to 1) (set: $kink33 to 1) (set: $kinkUsed to 15) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost15) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 10) (set: $execute2 to 11) (set: $execute3 to 12) (set: $execute4 to 13) (set: $execute5 to 14) (set: $execute6 to 16) (set: $execute7 to 17) (set: $execute8 to 18) (set: $execute9 to 19) (set: $execute10 to 20) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest15 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest15 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx15 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx15 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest15) (set: $lambBestEx to $miniBestEx15) (set: $tier3Used to 1)(set: $kinkUse15 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Further petting!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy becomes immobilised by your petting~!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Petting 2 result")(set: $kink30 to 1) (set: $kink31 to 1) (set: $kinkUsed to 14) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost14) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $temp1 to $time) (set: $execute1 to 1400) (set: $execute2 to 1500) (set: $execute3 to 1600) (set: $execute4 to 1700) (set: $execute5 to 1800) (set: $execute6 to 1900) (set: $execute7 to 2000) (set: $execute8 to 2100) (set: $execute9 to 2200) (set: $execute10 to 2300) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest14 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest14 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx14 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx14 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest14) (set: $lambBestEx to $miniBestEx14) (set: $tier3Used to 1)(set: $kinkUse14 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Muzzle growth!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy`s` face begins to pull out into a muzzle!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Muzzle growth result")(set: $kink34 to 1) (set: $kink35 to 1) (set: $kinkUsed to 16) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost16) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 16) (set: $execute2 to 17) (set: $execute3 to 18) (set: $execute4 to 19) (set: $execute5 to 20) (set: $execute6 to 22) (set: $execute7 to 24) (set: $execute8 to 26) (set: $execute9 to 28) (set: $execute10 to 30) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest16 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest16 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx16 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx16 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest16) (set: $lambBestEx to $miniBestEx16) (set: $tier3Used to 1)(set: $kinkUse16 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Scritching!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy seems to like the scritches~!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Scritches 1 result")(set: $kink36 to 1) (set: $kink37 to 1) (set: $kinkUsed to 17) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost17) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 30) (set: $execute2 to 40) (set: $execute3 to 50) (set: $execute4 to 52) (set: $execute5 to 54) (set: $execute6 to 56) (set: $execute7 to 58) (set: $execute8 to 60) (set: $execute9 to 65) (set: $execute10 to 70) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest17 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest17 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx17 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx17 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest17) (set: $lambBestEx to $miniBestEx17) (set: $tier3Used to 1)(set: $kinkUse17 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Paws to muzzle!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You smoosh your paws into $enemy`s` nose!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Paws on muzzle result")(set: $kink37 to 1) (set: $kinkUsed to 18) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost18) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $temp1 to $time) (set: $execute1 to 5000) (set: $execute2 to 6000) (set: $execute3 to 7000) (set: $execute4 to 8000) (set: $execute5 to 9000) (set: $execute6 to 10000) (set: $execute7 to 11000) (set: $execute8 to 12000) (set: $execute9 to 13000) (set: $execute10 to 14800) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest18 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest18 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx18 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx18 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest18) (set: $lambBestEx to $miniBestEx18) (set: $tier3Used to 1)(set: $kinkUse18 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Paw self groom!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take a moment to clean your paws.")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Paw self groom result")(set: $kink38 to 1) (set: $kinkUsed to 19) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost19) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 1) (set: $execute2 to 2) (set: $execute3 to 3) (set: $execute4 to 4) (set: $execute5 to 5) (set: $execute6 to 6) (set: $execute7 to 7) (set: $execute8 to 8) (set: $execute9 to 9) (set: $execute10 to 10) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest19 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest19 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx19 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx19 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest19) (set: $lambBestEx to $miniBestEx19) (set: $tier3Used to 1)(set: $kinkUse19 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Twinning kiss!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]Your kiss has transformed $enemy into another copy of yourself~!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Kiss twinning result")(set: $kink44 to 1) (set: $kink45 to 1) (set: $kinkUsed to 22) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost22) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $temp1 to $time) (set: $execute1 to 1600) (set: $execute2 to 1700) (set: $execute3 to 1800) (set: $execute4 to 1900) (set: $execute5 to 2000) (set: $execute6 to 2200) (set: $execute7 to 2400) (set: $execute8 to 2600) (set: $execute9 to 2800) (set: $execute10 to 3000) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest22 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest22 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx22 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx22 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest22) (set: $lambBestEx to $miniBestEx22) (set: $tier3Used to 1)(set: $kinkUse22 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Vine binding!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You bind $enemy up with your tendrils!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Vine bound result")(set: $kink41 to 1) (set: $kink42 to 1) (set: $kink43 to 1) (set: $kinkUsed to 21) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost21) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $temp1 to $time) (set: $execute1 to 3000) (set: $execute2 to 3200) (set: $execute3 to 3400) (set: $execute4 to 3600) (set: $execute5 to 3800) (set: $execute6 to 4000) (set: $execute7 to 4300) (set: $execute8 to 4600) (set: $execute9 to 4900) (set: $execute10 to 5300) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest21 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest21 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx21 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx21 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest21) (set: $lambBestEx to $miniBestEx21) (set: $tier3Used to 1)(set: $kinkUse21 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Bound and hanging!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You bind $enemy up in ropes!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Bound and hanging result")(set: $kink39 to 1) (set: $kink40 to 1) (set: $kinkUsed to 20) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost20) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 24) (set: $execute2 to 25) (set: $execute3 to 26) (set: $execute4 to 27) (set: $execute5 to 28) (set: $execute6 to 29) (set: $execute7 to 30) (set: $execute8 to 31) (set: $execute9 to 32) (set: $execute10 to 33) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest20 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest20 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx20 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx20 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest20) (set: $lambBestEx to $miniBestEx20) (set: $shopUnlock21 to 1)(set: $tier3Used to 1)(set: $kinkUse20 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Hypno-vision!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]Your eyes swirl, luring $enemy into a trance~")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Eyes hypnosis result")(set: $kink49 to 1) (set: $kink50 to 1) (set: $kinkUsed to 26) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost26) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 70) (set: $execute2 to 90) (set: $execute3 to 100) (set: $execute4 to 120) (set: $execute5 to 140) (set: $execute6 to 160) (set: $execute7 to 180) (set: $execute8 to 200) (set: $execute9 to 220) (set: $execute10 to 245) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest26 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest26 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx26 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx26 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest26) (set: $lambBestEx to $miniBestEx26) (set: $tier3Used to 1)(set: $kinkUse26 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Anal sex!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You push your cock deep into $enemy`s` rear!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Rear fuck result")(set: $kink51 to 1) (set: $kinkUsed to 25) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost25) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 21) (set: $execute2 to 22) (set: $execute3 to 23) (set: $execute4 to 24) (set: $execute5 to 25) (set: $execute6 to 26) (set: $execute7 to 27) (set: $execute8 to 28) (set: $execute9 to 29) (set: $execute10 to 30) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest25 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest25 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx25 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx25 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest25) (set: $lambBestEx to $miniBestEx25) (set: $tier3Used to 1)(set: $kinkUse25 to 1)]] (if: $lambMap is 0)[(display: "Preventable focus calc") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Autofellatio!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You slip your own cock into your mouth, sucking yourself off!")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (goto: "Autofellatio result")(set: $kink47 to 1) (set: $kink48 to 1) (set: $kinkUsed to 24) (display: "Corruption attack calc") (Set: $focusCost to $kinkCost24) (if: $placeholder is 1)[(set: $focusDiscount to $focusDiscountPlaceholder)(set: $focusFinal to $focusCost * $discountPlaceholderMult) (set: $focusFinal to (round: it))](else:)[ (set: $execute1 to 1) (set: $execute2 to 2) (set: $execute3 to 3) (set: $execute4 to 4) (set: $execute5 to 5) (set: $execute6 to 6) (set: $execute7 to 7) (set: $execute8 to 8) (set: $execute9 to 9) (set: $execute10 to 10) (display: "Execute bonus") (if: $clear is 1)[(if: $miniBest24 < $focusDiscount)[(set: $newExBest to 1)(set: $miniBest24 to $focusDiscount)] (set: $temp to (round: $temp1 * (1 / $timeExtend))) (if: $miniBestEx24 < $temp)[ (set: $newScoreBest to 1)(set: $miniBestEx24 to $temp1)](set: $lambCurrentEx to $focusDiscount) (set: $lambCurrentScore to $temp1) (set: $lambBest to $miniBest24) (set: $lambBestEx to $miniBestEx24) (set: $tier3Used to 1)(set: $kinkUse24 to 1)] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You used (color: yellow)[**Reach-around pants grope!**]") (if: $clear is 0)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: red)[You fumbled the attack!]")](else:)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]Your hand slips into $enemy`s` pants from behind~")] ](display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take (color: white+blue)[" + (str: $focusFinal) + "] focus damage") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy takes (color: magenta)[" + (str: $corruptionAttack) + "%] corruption damage") (set: $turn to 1) (if: $lambMap is 0)[(display: "Preventable focus calc") (goto: "Reach-round pants result")<table> <tr> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 1)[(display: "Tier 1 red")](else:)[(if: $kink1 is 0)[(display: "Tier 1 locked")](else:)[(display: "Tier 1 white")]]](else:)[(if: $tutorialShow is 1)[(display: "Tier 1 white")](else:)[(if: $mapNext1 is 1)[(link: '(display: "Tier 1 green")')[(goto: "Nuzzling")]](else-if: $mapNext2 is 1)[(link: '(display: "Tier 1 green")')[(goto: "Nuzzling")]](else-if: $mapNext3 is 1)[(link: '(display: "Tier 1 green")')[(goto: "Nuzzling")]](else-if: $mapNext4 is 1)[(link: '(display: "Tier 1 green")')[(goto: "Nuzzling")]](else-if: $pos is 1)[(link: '(display: "Tier 1 red")')[(goto: "Nuzzling")]](else:)[(link: '(display: "Tier 1 white")')[(goto: "Nuzzling")]]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 2)[(display: "Tier 1 red")](else:)[(if: $kink2 is 0)[(display: "Tier 1 locked")](else:)[(display: "Tier 1 white")]]](else:)[(if: $tutorialShow is 1)[(display: "Tier 1 white")](else:)[(if: $mapNext1 is 2)[(link: '(display: "Tier 1 green")')[(goto: "Licking")]](else-if: $mapNext2 is 2)[(link: '(display: "Tier 1 green")')[(goto: "Licking")]](else-if: $mapNext3 is 2)[(link: '(display: "Tier 1 green")')[(goto: "Licking")]](else-if: $mapNext4 is 2)[(link: '(display: "Tier 1 green")')[(goto: "Licking")]](else-if: $pos is 2)[(link: '(display: "Tier 1 red")')[(goto: "Licking")]](else:)[(link: '(display: "Tier 1 white")')[(goto: "Licking")]]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 3)[(display: "Tier 1 red")](else:)[(if: $kink3 is 0)[(display: "Tier 1 locked")](else:)[(display: "Tier 1 white")]]](else:)[(if: $tutorialShow is 1)[(display: "Tier 1 white")](else:)[(if: $mapNext1 is 3)[(link: '(display: "Tier 1 green")')[(goto: "Cuddling")]](else-if: $mapNext2 is 3)[(link: '(display: "Tier 1 green")')[(goto: "Cuddling")]](else-if: $mapNext3 is 3)[(link: '(display: "Tier 1 green")')[(goto: "Cuddling")]](else-if: $mapNext4 is 3)[(link: '(display: "Tier 1 green")')[(goto: "Cuddling")]](else-if: $pos is 3)[(link: '(display: "Tier 1 red")')[(goto: "Cuddling")]](else:)[(link: '(display: "Tier 1 white")')[(goto: "Cuddling")]]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 4)[(display: "Tier 1 red")](else:)[(if: $kink4 is 0)[(display: "Tier 1 locked")](else:)[(display: "Tier 1 white")]]](else:)[(if: $tutorialShow is 1)[(display: "Tier 1 white")](else:)[(if: $mapNext1 is 4)[(link: '(display: "Tier 1 green")')[(goto: "Belly rub")]](else-if: $mapNext2 is 4)[(link: '(display: "Tier 1 green")')[(goto: "Belly rub")]](else-if: $mapNext3 is 4)[(link: '(display: "Tier 1 green")')[(goto: "Belly rub")]](else-if: $mapNext4 is 4)[(link: '(display: "Tier 1 green")')[(goto: "Belly rub")]](else-if: $pos is 4)[(link: '(display: "Tier 1 red")')[(goto: "Belly rub")]](else:)[(link: '(display: "Tier 1 white")')[(goto: "Belly rub")]]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>Tier 1</td> </tr> <tr> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 5)[(display: "Tier 2 red")](else:)[(if: $kink5 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 5)[(if: $kink5 is 1)[(link: '(display: "Tier 2 green")')[(goto: "petting pt 1")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 5)[(if: $kink5 is 1)[(link: '(display: "Tier 2 green")')[(goto: "petting pt 1")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 5)[(if: $kink5 is 1)[(link: '(display: "Tier 2 green")')[(goto: "petting pt 1")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 5)[(if: $kink5 is 1)[(link: '(display: "Tier 2 green")')[(goto: "petting pt 1")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 5)[(display: "Tier 2 red")](else:)[(if: $kink5 is 1)[(link: '(display: "Tier 2 white")')[(goto: "petting pt 1")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 6)[(display: "Tier 2 red")](else:)[(if: $kink6 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 6)[(if: $kink6 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Paw grooming")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 6)[(if: $kink6 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Paw grooming")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 6)[(if: $kink6 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Paw grooming")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 6)[(if: $kink6 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Paw grooming")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 6)[(display: "Tier 2 red")](else:)[(if: $kink6 is 1)[(link: '(display: "Tier 2 white")')[(goto: "Paw grooming")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 7)[(display: "Tier 2 red")](else:)[(if: $kink7 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 7)[(if: $kink7 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Making out")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 7)[(if: $kink7 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Making out")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 7)[(if: $kink7 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Making out")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 7)[(if: $kink7 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Making out")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 7)[(display: "Tier 2 red")](else:)[(if: $kink7 is 1)[(link: '(display: "Tier 2 white")')[(goto: "Making out")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 8)[(display: "Tier 2 red")](else:)[(if: $kink8 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 8)[(if: $kink8 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Biting")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 8)[(if: $kink8 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Biting")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 8)[(if: $kink8 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Biting")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 8)[(if: $kink8 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Biting")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 8)[(display: "Tier 2 red")](else:)[(if: $kink8 is 1)[(link: '(display: "Tier 2 white")')[(goto: "Biting")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 9)[(display: "Tier 2 red")](else:)[(if: $kink9 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 9)[(if: $kink9 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Bulge growth")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 9)[(if: $kink9 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Bulge growth")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 9)[(if: $kink9 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Bulge growth")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 9)[(if: $kink9 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Bulge growth")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 9)[(display: "Tier 2 red")](else:)[(if: $kink9 is 1)[(link: '(display: "Tier 2 white")')[(goto: "Bulge growth")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 10)[(display: "Tier 2 red")](else:)[(if: $kink10 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 10)[(if: $kink10 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Face sitting")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 10)[(if: $kink10 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Face sitting")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 10)[(if: $kink10 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Face sitting")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 10)[(if: $kink10 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Face sitting")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 10)[(display: "Tier 2 red")](else:)[(if: $kink10 is 1)[(link: '(display: "Tier 2 white")')[(goto: "Face sitting")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 11)[(display: "Tier 2 red")](else:)[(if: $kink11 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 11)[(if: $kink11 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Cock rear humping")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 11)[(if: $kink11 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Cock rear humping")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 11)[(if: $kink11 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Cock rear humping")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 11)[(if: $kink11 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Cock rear humping")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 11)[(display: "Tier 2 red")](else:)[(if: $kink11 is 1)[(link: '(display: "Tier 2 white")')[(goto: "Cock rear humping")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 12)[(display: "Tier 2 red")](else:)[(if: $kink12 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 12)[(if: $kink12 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Masturbation")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 12)[(if: $kink12 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Masturbation")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 12)[(if: $kink12 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Masturbation")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 12)[(if: $kink12 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Masturbation")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 12)[(display: "Tier 2 red")](else:)[(if: $kink12 is 1)[(link: '(display: "Tier 2 white")')[(goto: "Masturbation")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 13)[(display: "Tier 2 red")](else:)[(if: $kink13 is 0)[(display: "Tier 2 locked")](else:)[(display: "Tier 2 white")]]](else:)[(if: $mapNext1 is 13)[(if: $kink13 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Pregnancy growth")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext2 is 13)[(if: $kink13 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Pregnancy growth")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext3 is 13)[(if: $kink13 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Pregnancy growth")]](else:)[(display: "Tier 2 green")]](else-if: $mapNext4 is 13)[(if: $kink13 is 1)[(link: '(display: "Tier 2 green")')[(goto: "Pregnancy growth")]](else:)[(display: "Tier 2 green")]](else-if: $pos is 13)[(display: "Tier 2 red")](else:)[(if: $kink13 is 1)[(link: '(display: "Tier 2 white")')[(goto: "Pregnancy growth")]](else:)[(display: "Tier 2 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>Tier 2</td> </tr> <tr> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 14)[(display: "Tier 3 red")](else:)[(if: $kink14 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 14)[(if: $kink14 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Muzzle growth")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 14)[(if: $kink14 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Muzzle growth")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 14)[(if: $kink14 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Muzzle growth")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 14)[(if: $kink14 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Muzzle growth")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 14)[(display: "Tier 3 red")](else:)[(if: $kink14 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Muzzle growth")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 15)[(display: "Tier 3 red")](else:)[(if: $kink15 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 15)[(if: $kink15 is 1)[(link: '(display: "Tier 3 green")')[(goto: "petting pt 2")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 15)[(if: $kink15 is 1)[(link: '(display: "Tier 3 green")')[(goto: "petting pt 2")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 15)[(if: $kink15 is 1)[(link: '(display: "Tier 3 green")')[(goto: "petting pt 2")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 15)[(if: $kink15 is 1)[(link: '(display: "Tier 3 green")')[(goto: "petting pt 2")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 15)[(display: "Tier 3 red")](else:)[(if: $kink15 is 1)[(link: '(display: "Tier 3 white")')[(goto: "petting pt 2")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 16)[(display: "Tier 3 red")](else:)[(if: $kink16 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 16)[(if: $kink16 is 1)[(link: '(display: "Tier 3 green")')[(goto: "scritching pt 1")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 16)[(if: $kink16 is 1)[(link: '(display: "Tier 3 green")')[(goto: "scritching pt 1")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 16)[(if: $kink16 is 1)[(link: '(display: "Tier 3 green")')[(goto: "scritching pt 1")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 16)[(if: $kink16 is 1)[(link: '(display: "Tier 3 green")')[(goto: "scritching pt 1")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 16)[(display: "Tier 3 red")](else:)[(if: $kink16 is 1)[(link: '(display: "Tier 3 white")')[(goto: "scritching pt 1")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 17)[(display: "Tier 3 red")](else:)[(if: $kink17 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 17)[(if: $kink17 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Paws on muzzle")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 17)[(if: $kink17 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Paws on muzzle")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 17)[(if: $kink17 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Paws on muzzle")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 17)[(if: $kink17 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Paws on muzzle")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 17)[(display: "Tier 3 red")](else:)[(if: $kink17 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Paws on muzzle")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 18)[(display: "Tier 3 red")](else:)[(if: $kink18 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 18)[(if: $kink18 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Paw self grooming")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 18)[(if: $kink18 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Paw self grooming")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 18)[(if: $kink18 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Paw self grooming")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 18)[(if: $kink18 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Paw self grooming")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 18)[(display: "Tier 3 red")](else:)[(if: $kink18 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Paw self grooming")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 19)[(display: "Tier 3 red")](else:)[(if: $kink19 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 19)[(if: $kink19 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Kiss twinning")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 19)[(if: $kink19 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Kiss twinning")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 19)[(if: $kink19 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Kiss twinning")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 19)[(if: $kink19 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Kiss twinning")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 19)[(display: "Tier 3 red")](else:)[(if: $kink19 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Kiss twinning")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 20)[(display: "Tier 3 red")](else:)[(if: $kink20 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 20)[(if: $kink20 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Eyes hypnosis")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 20)[(if: $kink20 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Eyes hypnosis")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 20)[(if: $kink20 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Eyes hypnosis")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 20)[(if: $kink20 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Eyes hypnosis")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 20)[(display: "Tier 3 red")](else:)[(if: $kink20 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Eyes hypnosis")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 21)[(display: "Tier 3 red")](else:)[(if: $kink21 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 21)[(if: $kink21 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Bound and hanging")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 21)[(if: $kink21 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Bound and hanging")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 21)[(if: $kink21 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Bound and hanging")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 21)[(if: $kink21 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Bound and hanging")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 21)[(display: "Tier 3 red")](else:)[(if: $kink21 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Bound and hanging")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 22)[(display: "Tier 3 red")](else:)[(if: $kink22 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 22)[(if: $kink22 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Vines bound")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 22)[(if: $kink22 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Vines bound")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 22)[(if: $kink22 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Vines bound")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 22)[(if: $kink22 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Vines bound")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 22)[(display: "Tier 3 red")](else:)[(if: $kink22 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Vines bound")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 23)[(display: "Tier 3 red")](else:)[(if: $kink23 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 23)[(if: $kink23 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Cock caging")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 23)[(if: $kink23 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Cock caging")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 23)[(if: $kink23 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Cock caging")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 23)[(if: $kink23 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Cock caging")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 23)[(display: "Tier 3 red")](else:)[(if: $kink23 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Cock caging")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 24)[(display: "Tier 3 red")](else:)[(if: $kink24 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 24)[(if: $kink24 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Reach-round in pants")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 24)[(if: $kink24 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Reach-round in pants")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 24)[(if: $kink24 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Reach-round in pants")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 24)[(if: $kink24 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Reach-round in pants")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 24)[(display: "Tier 3 red")](else:)[(if: $kink24 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Reach-round in pants")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 25)[(display: "Tier 3 red")](else:)[(if: $kink25 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 25)[(if: $kink25 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Autofellatio")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 25)[(if: $kink25 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Autofellatio")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 25)[(if: $kink25 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Autofellatio")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 25)[(if: $kink25 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Autofellatio")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 25)[(display: "Tier 3 red")](else:)[(if: $kink25 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Autofellatio")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 26)[(display: "Tier 3 red")](else:)[(if: $kink26 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 26)[(if: $kink26 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Rear fucking")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 26)[(if: $kink26 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Rear fucking")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 26)[(if: $kink26 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Rear fucking")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 26)[(if: $kink26 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Rear fucking")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 26)[(display: "Tier 3 red")](else:)[(if: $kink26 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Rear fucking")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(if: $lambMap is 1)[(if: $pos is 27)[(display: "Tier 3 red")](else:)[(if: $kink27 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 27)[(if: $kink27 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Blowjob")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 27)[(if: $kink27 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Blowjob")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 27)[(if: $kink27 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Blowjob")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 27)[(if: $kink27 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Blowjob")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 27)[(display: "Tier 3 red")](else:)[(if: $kink27 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Blowjob")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 28)[(display: "Tier 3 red")](else:)[(if: $kink28 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 28)[(if: $kink28 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Egg crowning")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 28)[(if: $kink28 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Egg crowning")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 28)[(if: $kink28 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Egg crowning")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 28)[(if: $kink28 is 1)[(link: '(display: "Tier 3 green")')[(goto: "Egg crowning")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 28)[(display: "Tier 3 red")](else:)[(if: $kink28 is 1)[(link: '(display: "Tier 3 white")')[(goto: "Egg crowning")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(if: $lambMap is 1)[(if: $pos is 29)[(display: "Tier 3 red")](else:)[(if: $kink29 is 0)[(display: "Tier 3 locked")](else:)[(display: "Tier 3 white")]]](else:)[(if: $mapNext1 is 29)[(if: $kink29 is 1)[(link: '(display: "Tier 3 green")')[(goto: "FtM")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext2 is 29)[(if: $kink29 is 1)[(link: '(display: "Tier 3 green")')[(goto: "FtM")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext3 is 29)[(if: $kink29 is 1)[(link: '(display: "Tier 3 green")')[(goto: "FtM")]](else:)[(display: "Tier 3 green")]](else-if: $mapNext4 is 29)[(if: $kink29 is 1)[(link: '(display: "Tier 3 green")')[(goto: "FtM")]](else:)[(display: "Tier 3 green")]](else-if: $pos is 29)[(display: "Tier 3 red")](else:)[(if: $kink29 is 1)[(link: '(display: "Tier 3 white")')[(goto: "FtM")]](else:)[(display: "Tier 3 locked")]]]</td> <td>(display: "black")</td> <td>Tier 3</td> </tr> <tr> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(display: "Black squiggle")</td> <td>(color: yellow)[vv find in the full game vv]</td> </tr> <tr> <td>(display: "black")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>(display: "Tier 4 locked")</td> <td>Tier 4</td> </tr> <tr> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "Tier 5 locked")</td> <td>(display: "black")</td> <td>Tier 5</td> </tr> <tr> <td>(display: "black")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "Tier 6 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>Tier 6</td> </tr> <tr> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "black")</td> <td>(display: "Tier 7 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>Tier 7</td> </tr> <tr> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 8 locked")</td> <td>(display: "Tier 8 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 8 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 8 locked")</td> <td>(display: "Tier 8 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>Tier 8</td> </tr> <tr> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 9 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "Tier 9 locked")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>(display: "black")</td> <td>Tier 9</td> </tr> </table><img src="https://i.imgur.com/awxlY7T.png"><img src="https://i.imgur.com/Pz64MPM.png"><img src="https://i.imgur.com/XhVJkwm.png"><img src="https://i.imgur.com/AGFBwDK.png"><img src="https://i.imgur.com/tja8soK.png"><img src="https://i.imgur.com/wUJssxQ.png"><img src="https://i.imgur.com/bfnK0SS.png"><img src="https://i.imgur.com/X68NJxu.png"><img src="https://i.imgur.com/SeiEPTD.png"><img src="https://i.imgur.com/w0lu0Pk.png"><img src="https://i.imgur.com/HMz9nxz.png"><img src="https://i.imgur.com/SVixQcJ.png"><img src="https://i.imgur.com/kojXMPV.png"><img src="https://i.imgur.com/dg5Ak3s.png"><img src="https://i.imgur.com/Ad9rokG.png"><img src="https://i.imgur.com/ToWPAsa.png">(if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/cjiyezT.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/cjiyezT.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You sidle up to $enemy, pulling them close and pushing your muzzle against theirs. Your purring sends shivers of warmth and love up their heart as they relax in your embrace. In fact, they can't help but nuzzle right back~]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You swiveled forward into $enemy’s space with a bob, and gave a nice loooong brush against them with a cheek. $Enemy tries to interject but is only met with more and more and more nuzzles by you. The scrapes across their chest and shoulder bringing a slight aura of comfortabilty, leaving them wide open for when you nuzzled into their cheek. With impulses being sent directly to the head, $enemy subconsciously began to lean into the nuzzles. A couple of nuzzles later, the two faces would be muzzle to muzzle, nose to nose. For good measure, you nuzzled a couple more times, leaving a stain of warmth from the experience.]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You try and move close for a nuzzle...but you trip on your own feet and fall on your face! Whoops!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost1]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/5lkEWSp.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/5lkEWSp.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[A quick jolt was sent down their backside once the laps made contact with $enemy’s body. The laps continued, testing the surfaces. First the tongue glazes across the shoulder, getting a taste of the neck before coating the cheek with a long sequence of licks. $Enemy calmed their guard for the moment, each graze of the oral muscle eating away at potential worries. You replacing them with thoughts of playfulness, teasing and… perhaps marking? $enemy felt comfortable being polished now, enough to not realize their own tongue was idly flicking in their mouth, itching to also try. A couple of gulps elicited from you, almost wishing to stay and continue savoring $enemy’s focus erode away. An indescribable amount of time passes during the licking session, but as fast as it began, the next move must be made.]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You move up to $enemy quickly, and before they could flinch, you lap at the side of their cheek, making them blush red! You've marked them, and that little wet mark on their cheek proves it~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You approach your licking target, but your lick completely misses your target, licking the air instead!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost2]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/oJoDboP.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/oJoDboP.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You move up to $enemy and immediately embrace them into a warm hug. They flinch slightly, but your nuzzling paired with hugging instantly relaxes them into your snuggles. For a moment, all is well in the world, you and $enemy, snuggling together~ ...if they don't struggle out that is.]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You dive onto $enemy to give them a giant hug, almost smothering their face from the hold. $Enemy was baffled, yet ultimately reconciled when the increasingly soothing sense of intimacy rolled over their body. The close contact brought a pacifying coziness that they could bury their head into and sleep. A pleasant idea. You rub their neck, scooting up to hold them down into a lap. Once on the ground, you confided with $enemy. All the worlds worries, any itch of loneliness, the dull needs of a body were all numbed away in place of snuggle time. A cozy snuggle time full of rest, void of care but full of warmth and heat. Both you and $enemy couldn't desire more than living in this moment. There's ways to accentuate the mood however, and you provide a couple hints through some carefully guided rubbings.]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You nuzzle up for a snuggle, but miss your target and fall flat on your face!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost3]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/Z1yekP6.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/Z1yekP6.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You slide your hand against $enemy`s` big belly, kneading it like dough under your hands. $enemy huffs, letting out embarrassed squeaks as they look down at your rubbing. You look up at them with a smirk, and they gently blush as they can feel their pleasure gently teasing upwards...]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[$Enemy became disoriented! A tummy ache? A cramp? Something was flexing at their core... But soon as it came, it washed away. By touch. After stumbling into a compromising position, $enemy became bewildered, for their exposed midsection was being caressed by you. You didn't let up however, rubbing all those physical pains away (and more) by spreading a mystical glaze of comfort. $enemy’s leg started to thump in appreciation. It's as if they were contact starved. Good thing that's being fixed! you made sure to to rub every nook and cranny, smudging the folds of the surface up and down. Forwards and back. Hearing $enemy puff out a steam of warm air, giving in to relaxing for a moment.]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You go in to rub your opponents belly, but end up rubbing your own belly instead! That's not right! Does feel nice though.]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost4]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/c9zmKHo.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/c9zmKHo.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[You lean forward with a teasing smirk, before patting $enemy’s head. Their expression didn't change for a whole few seconds, just them focusing on where they were touched. They attempted to shake the pets off a couple of times, with you continuing to realign the strokes to the cheeks and the neck. Huffs emitted from under their breath, for the rubs stayed persistent. That and they were beginning to like it, the warm flat caresses could have been worse.]{ }(if: $authorVar is 3)[You slide your hands against $enemy`s` head, petting them from the top of their head to behind their ears. They flinch slightly, but lean into your pets once you start, letting out gentle purrs as you continue to pet them. It seems like they like it!]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You go in to pet $enemy, but your hand misses the mark, and you fall flat on your face!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost5]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/JTYc8Dp.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/JTYc8Dp.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You nuzzle your nose into $enemy`s` paws, pushing your nose into their pads, before starting to lick between the padding. They let out flustered squeaks as their toes spread out to allow you to get into the deep crevaces of their feet paws, and with one more lap, they're shiny clean~!]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You nuzzle your nose into $enemy’s paws, pushing your nose into their pads, before starting to lick between the padding. They let out flustered squeaks as their toes spread out to allow you to get into the deep crevices of their feet paws, and with one more lap, they're shiny clean~! Without hesitation, you wormed your face under and in between the crevices of $enemy’s paws. The maneuver emits a paralyzed gaze initially, but the texture of a long, soft, well dampened tongue began to tickle and graze the padded undersides. You didn't stop until each pore was clean as could be. Multiple rivets of tickles shoot up through $enemy’s limbs, centering down into the lower core of the stomach area. Especially when the tongue glazes in between the beans, leaving nothing unfiltered. Proud, you stood up, overseeing their handiwork. A salty smell lingered in the air for a bit, but $enemy couldn't help but be impressed by the sparkles on all their paws. You grabbed one of the toes, flexing the beans with a smirk, rubbing them, making them crack and release tension that continued to make $enemy grunt with satisfaction. When done, the subject had to admit the work was pleasant, thanking you very reluctantly. With corruption seeping in from touch, both parties were able to appreciate the session.]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You nuzzle up to $enemy`s` nice paws, but get so flustered that you chicken out!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost6]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/wCdpgP1.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/wCdpgP1.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You pull $enemy in and, with little warning, kiss them deeply. Your tongues push together as you hold their head to yours, tilting your head to the side so you can be closer to them. You can feel the heat of their blush strengthen as they push into you too, moaning into your mouth. Once you seperate, a bridge of saliva connects your mouths. They're totally flustered~]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[In a moment's notice, $enemy found themselves acquiring a taste, but only for a moment. For that taste felt interwoven into the confines of their very being from the start. In that moment, you approached in order to help satiate them. It was as if all liquid had been sucked out of $enemy’s throat, causing dehydration. Yet the method to satiate a magenta blush to flourish onto their cheeks. The distraction allows you to get closer with slow steps, slowing to a stop when floating inches from their maw directly. You having opening a maw slightly then, too. An exchange of breath was going to happen anyway, but both parties grew their blushes by allowing the moment to stall longer. Slowly, and slowly moving closer together until $enemy couldn't handle the flooding intake of ‘anticipation' that swelled into their core. With one last inhale, a kiss was made, a deep one at that. You became proud of the initiative, even more so when $enemy's eyes flooded with purple, then white during their eyes closing. A purple hue tinted the rest of their body, their lower belly and bottom starting to feel a heat that all Anchors always do. And love. Mouth to muzzle, the trio of saliva, breath and love was exchanged. Arms crossed over each other's shoulders and you pulled $enemy in for one more exploration. With heated breathes, $enemy felt the fangs and gums of you, forgetting what they were. Forgetting what they were opposed to. Forgetting what they were attracted to. It was when the lips parted that you noticed the magic of the moment beginning to wear off. There was a long, dripping string of saliva that was as durable as the proof of connection between both kissers. Smiles all around, a contemplation for going again, lasting even longer?~ perhaps, yet that is only one of the many plays you would show.]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You manage to pull your opponent in, but your noses smoosh together, making it more of a painful experience than a hot one.]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost7]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/4IAzKtx.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/4IAzKtx.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[*Shnip!* $Enemy gasps upon you being successful in attempting to breach their struggles. A weight is felt clamping onto $enemy from behind; a whole body grapples around the shoulders while fangs dig around the nape. $Enemy finds that despite their size and weight, they cannot move. An anomalous instinct took hold of their body just as much as you held with digging fangs. $Enemy was pinned, going limp to expose their submission to which you replied with more nipping. The bites repeated in the general area, teasing assertion while keeping them held down. A perverse sensation invaded $enemy, what was once a cold response was quickly being replaced with a fuzzy blanket of comfort from being held still. There was a bit of a struggle that you managed to calm down, as if to both teach a lesson and exert that you won this exchange. The weights lift, the teeth are removed, but $enemy is left with a bundle of haziness. Maybe next time they'll be able to get a bite in back.]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You sneak up behind $enemy`s` back, and with the sharp gleam of your fangs, sink your teeth into their shoulder. They squeak in surprise as you permanently mark them with your teeth marks. They're yours now~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You munch on $enemy`s` shoulder, but your fangs miss, making it just a gentle *homf* than an actual bite. That won't do!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost8]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/WWC7Wiw.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/WWC7Wiw.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[$Enemy moans, feeling their cock throb and grow within their pants, pushing out into a thick, throbbing bulge. There's no hiding that throbbing tent~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You apply your magical bulge growing techniques, but you barely manage to get them to throb!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost9]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/wZoPPNk.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/wZoPPNk.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[Spreading your cheeks, you mount up above $enemy and sit square onto their face! You can feel their nose pushing into your musky rear, and you gently stroke your cock as you feel their tongue pushing into you, completely dominated by your huge rear!]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You ready your massive ass to sit on $enemy`s` face, but end up completely missing them, falling onto your back!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost10]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/QrO92TV.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/QrO92TV.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You press your erect cock under their tail, thrusting right against your victims rear, but not inside. They let out an eager moan, begging you to push into their butt. Maybe, if they beg enough, you'll be motivated to slip your tip in~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You aim your cock to slip along the inside of your enemy's cheeks, but end up totally missing and pushing against their butt cheek, bending your cock weirdly.]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost11]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/BEiKffk.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/BEiKffk.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You stroke your cock right in front of $enemy, making them blush wildly as you grow super hard for them. There's a thousand things you could do with your cock to them, and all the hypotheticals whip through $enemy`s` head. You can't wait to start~]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You lunge towards $enemy, bending down to your knees-or-similar, grasping at their hips and at their sensitive spots...but especially their rod. Wiggling your fingers past their defenses and around their sheath, you bring their genitals into a smooth, firm grip between your grabber, pumping away at their cock with a finesse so fine, that it isn't long before they find themselves throbbing with heat and a certain sense of want, clouding their judgment with a need for sexual relief of some kind - whether it be at your hands or at another method...]](else:)[(if: $authorVar is 1)[You whip out your junk, putting your hands to good use in front of $enemy, but no matter how much you to try yanking your wank, the cranks aren't just doing anything to get you close to full mast, let alone an orgasm...Darn, something must've turned you off in the moment!]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You stroke and stroke...but you can't get hard for some reason...!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost12]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/HF5amjx.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/HF5amjx.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[Suddenly, without any warning, $enemy`s` belly starts to grow! Little feet kick around their rounding belly, and the warmth of motherhood forces $enemy to let out a heated, blushed moan, holding their belly. Their fertility skyrockets, causing them to squirt heavily onto the ground beneath them. Motherly instincts kick through their whole body as they're given many, many children~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You attempt your preggo magic, but you can't seem to land the fertilisation! Uh oh! At this rate you might actually need to *fuck* them!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost13]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/0jxZYLF.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/0jxZYLF.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[$Enemy began to feel funny in the head. A change of senses were causing them to lose focus. The most prominent at the start being a change of smell, it being recalibrated. Followed by a change in taste, then in .. Touch?! A dull cramp began to tug at the skin of the face, pulling it forward. Aside from the painlessly smooth cell alterations, a sort of heat clouded the headspace. Quiet ticks and cracks were heard as the face jutted outwards, from here $enemy’s face began to fill with a new animalistic shape. They could smell so much better, but their nostrils were only picking up on heat, musk and lust. The tongue lengthened from within the maw, the growing teeth becoming a dense cage around the oral muscle. You watched as $enemy’s new snout finalizes, snapping into place with one last soft crunch. Bewildered, $enemy attempts to feel their new face, taking their eyes away from you in a daze. They're going to enjoy that new snout, and make great use of it~!]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[Your magic begins to tickle $enemy`s` nose, making them sneeze, but that sudden sneeze causes them to grow out a long, toothy muzzle! Fangs pop out of the front, and their nose twitches at the end of a cute, long muzzle~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You do manage to get them to grow a muzzle, but their teeth are still normal, making the whole process more freaky than hot. Yikes!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost14]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/oysSJBw.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/oysSJBw.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[$Enemy lets out a surprised moan as they realise you've been petting them for nearly an hour now. Their floppy ears flattened with pleasure as they let out hot pants, moving their head into your hands when you attempt to pull away. They've become totally addicted to your petting~!]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[$Enemy seemingly purred and growled when pet again by you. The rumbles traveled up into the chest, taking the affection to heart as your energy took it to their head. They nuzzled up, pressing further into the rubs as their eyes closed. As if to smear and have that sensation mark them all over. Warm, comfy, homey.. In the presence of a loved one, if not a master that takes the best care of them were all that were in their mind. $Enemy didn't bother trying to rise any higher than you, opting to lay no higher than the waist. Any time the pets faded, $enemy would elicit a sort of audible discomfort. It was endearing at first, but further attempts of receding would actually amount to $enemy grabbing you for further petting. Which wasn't a real problem; funny at best. You did remind them of their current situation out of courtesy, but letting them choose was another thing. Keep this behavior up and they might be deemed 'bad'. More rubs were issued for the time being, across the belly, pets down the back and neck, above the bosom. It was a thorough exploration, enough to satiate you.]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You go in to pet $enemy, but your hand misses the mark, and you fall flat on your face!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost15]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/OyDpDEh.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/OyDpDEh.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You managed to pause the subject of interest's movements, getting up to their head and patting them on the head. $Enemy didn't buy it this round, but you continued anyway with a small smiled. Scritches. Scratches. Lil' tickly, wubbly rubs were issued onto $enemy’s chin and cheeks. Chills ran down the backside, embarrassment being struck as they slightly struggled from the hold. Yet it wasn't a hold? They found they they were able to move the whole time?? $enemy’s body was apparently enjoying the contact, and their mind caught up slowly.. Relaxing to the one scratching them. You gave 2 light cheek pats and a slight smirk, waking up the adversary again. However, they couldn't deny that the sensation felt eerily pleasant... Or that a few more would have been nice. -them scritches of course~.]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You gently slide your fingers beneath $enemy`s` chin and begin to give them gentle scritches. They exhale with surprise, but find themsleves moved into your scritches, gently relaxing into your scratches~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You move your hand under $enemy`s` chin to give them scritches...but your fingers bend weirdly under their face, making it more awkward then sexy. Oops!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost16]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/zJhn08R.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/zJhn08R.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You sit back in the middle of the tussle; it was a messy ordeal, and the quick desire for special me time was on the mind. You gazed with a sinister glint at $enemy’s general direction, before slowly putting a tongue onto the top side of a forelimb. The paw. Towards $enemy, they could only perceive it as you grooming paws, which you made quick work of now knowing they were intent on watching. You licks your paw pads, changing the flavor to something more desirable. Any dirt was glazed away with a squeaky clean tint. You followed up with some sniffs, the scent being intensified when dampened in the air, only to follow up with more grooming lathers. The best part was how the imagery implanted into $enemy. Seeing the figure before them just seductively lift a leg up, to just continue to be glazed and glazed and glazed at like a lollipop sent more than a spike of uncanny arousal to them. The 'room' was read, and $enemy felt compelled to follow suit. You paused, seeing as no actions by the other party interrupted the session, only to find $enemy contently and fervently licking their own paws and pads. The dry tasting licks were amateur at first, but they got the hang of it soon after. A blush flourishes their face, but they close their eyes to follow where the tongue takes them. Minutes later, both sides were cleaned of their dirtiness, yet wore away the purity that distilled their bodies, too. $Enemy flexed their toes and forepaws, distracted by their cleanliness.. The softness.. The imagery burning into their mind quickly with new fondness. Although, they might be at it again soon after, for paws tend to get dirty quickly. Especially if they're going to be used often.]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You lap at your own beans, making sure they're clean and, more importantly, that $enemy sees it all. The gentle lapping against your plump, shiny paw beans. $Enemy can't help but give out a blushed, *envious* huff...]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You try to get into a position to clean your paws, but the stretching causes your legs to bend in a way that hurts your thighs. Ow!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost18]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/0weWyop.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/0weWyop.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You press your paw pads into $enemy's muzzle, wiggling your toes a little and making sure they worship your beans. $Enemy immediately blushes hard, panting as they nuzzle into your paws, even giving a gentle lick to clean the immaculately soft and smooth padding.]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[A forepaw is pressed onto $enemy’s face without hesitation. The touch hypnotically invading their senses, the paradox between toughness and softness felt like a taboo sensation they were deprived of for years. Calmly, you pushed them back down, down until they were onto their knees. Soft beans, tough beans, they stayed put as you switched gears. Toe beans. You took the time to rise up into the air, proud of their admiration to the perfectly luscious paws you procured for them. Those eyes of theirs watched in anticipation, trailing as they were gently pushed back down even more by hind paws. Quickly did $enemy submit, giving one testing kiss, sniffing as the damp air made the pads more pungent. Yet, ultimately, letting the hinds rub across their face, gliding the surface back and forth. A little massage mid-encounter for both participants. One for heads and one for.. Well tails can be another time, for now it's the paws~. This would go on for a little while, rubbing that corruption into their stained minds, them growing a new appreciation for paw pads. You could even see their own feet twinging just as you flexed the toe beans.]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You attempt to press your pads into $enemy's nose, but your foot misses their nose and you trip over the sudden shift in gravity.]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost17]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/0ZElVOp.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/0ZElVOp.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[You kiss $enemy on the cheek! $Enemy flushes with a gentle blush...but before they can shake off the lovey feeling, their body suddenly shutters. Spreading out from the place you planeted the kiss, their body begins to change and transform into...an exact copy of you~! Their minds shift as a wide smile spreads across their face, immediately pulling you in to a deep, passionate kiss as you grind against each other. Your cocks frot together, precum spilling over your bodies. Within seconds, $enemy has become completely unrecognizable from you!]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[What a pleasant idea, $enemy would make a great you. You approached with a glint in eye, reaching out to touch them. They weave away to defend themselves, but contact was already made in a moment. Holding them gently, you fed them information about the "self" they should be. Heat spread through $enemy’s lungs, adrenaline pumped into the heart, and you burrowed into their brain with a piercing but gentle stare. $Enemy lowered their guard over time, gazing back at you and the intent. As their eyes filled with white, glowing with a rim of magenta, they began to smile softly. One side of the face began to morph, it was an itchy feeling, perhaps even dirty... Like it needed to be rectified and healed. Luckily when it finished shaping properly, the lusty after glow felt like home, making the smile grow wider. $Enemy tried to think their way out of this, but the body only responded to you, which is what they were supposed to be. They believed it of course, which further let them limp in your hold. The two might hug each other soon. Arousal kicked in, heating up the rump, the groin, and the heart, the head finished mirroring you, and so did the lower half of the body. Their toes spread out, plumping and feeling the ground, every part of you felt at home. An invisible corruptive aura covered the body, but a magenta blush filled the cheeks of the new double. A bit of $enemy’s personality was left, and some memories, but the current urges and willpower was all that of the corruption. That of you. You felt confident, both bodies that is! you reached back, the two having become indistinguishable from each other on the outside, but one of them still going by the name of both you and $enemy. More of you could be made, all knowing how it feels to be this powerful, this sexy and this good overall. Yet, there's other avenues to explore just having yourself like this~.]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You plant a kiss on $enemy's cheek, but it doesn't actually do much. At least it was cute.]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost19]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/keVcIgZ.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/keVcIgZ.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[$Enemy caught a glimpse of the abnormal in the eyes of you. To you, it was simply a stare, a waiting one. Even a curiously observant one, but also one of devious instruction. $Enemy cocked their head back, looking to the left, looking to the right. Just anywhere away. But all directions led to the hypnotic gaze. For $enemy never unlocked eyes with you. Of which you blinked, half snapping $enemy out of it. $Enemy briefly covered their eyes, before feeling their head lightly lock onto you. They cross their right eye, realizing the other couldn't stop swirling with colors. The pupil dilates and hazes gradually into nothing left but a white eye socket garnished with a magenta glow. A big pupil could barely be seen left, looking onto his free eye to create a cross eyed vision. Half the body felt their need to struggle melt away, the other half following shortly after into a complete hypnotic bliss once the last eye was affected, too. Loops of colorful swirls, then mostly white eyes with barely visible pupils, eager to give attention and follow commands.]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[Your eyes glow brightly into deep magenta swirls. $Enemy is, at first, confused at what exactly you're doing, but before they could respond, $enemy begins to relax. Drool pools at the side of their mouth as they're lulled into a deep trance, their eyes beginning to glow as your hypnotic contact is solidified, keeping them well and fully under control~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You attempt to hypnotise $enemy, but you only manage to make your eyes sparkle a little, not full on swirl. At least you're cute while doing it.]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost20]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/Auv414j.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/Auv414j.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[Before $enemy can react, they're suddenly bound through the legs with ropes and bindings, pulling their hands behind their back and tripping them forwards, catching them. Their crotch is covered, and so is their eyes, keeping them completely exposed to everyone around them~!]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You try and bind $enemy up, but you suddenly realize you brought the wrong sized ropes! Gaaah!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost21]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/T7z0Kjv.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/T7z0Kjv.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[Throwing an arm forward, you silently commanded flora to sprout rapidly all over the ground. As if time sped forward, seemingly hidden planted seeds began to sprout. Flowers, leaves, weeds grew into the playing field. $Enemy was entranced at the view, but would be even more so by the next phase that targeted them! For every type of plant that grew to surround $enemy, 2 vines grew out. Vines that sprouted to be far larger, stronger and .. Presumably erotic~. With another gesture, the vines ensnared $enemy legs to the ground to prevent them from escaping. The energy from the vines were practically sentient, for their movements were hypnotic and soothing. Begging $enemy to stay still for you. For them. For the fun they were about to have. Why, even their vines were laced with an arousing agent that started to seep into the subject from the leg up. Let's proceed further, shall we?~ more and more vines began to restrict movement, teasing under the forearm pits, weaving tightly between the legs, pulling limbs apart and to tease, hovered erroneous bulbs above each sensitive areas. The bulbs themselves sprouted into various things: sweet smelling flowers that further numb the senses, rods that could be used for prodding.. Or even more. $Enemy finds themselves completely bounded before you, receiving ticklish brushes and writhes from the tendrils. They can only imagine what you and the vines had in store for them, with you sensing their anticipation growing. Perhaps it was even 'killing' them to wait~.]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[$Enemy trips backwards as vines erupt from the ground, wrapping around their legs and slithering like snakes up their chest and arms. They attempt to shake it off, but the vines are too tight while also being quite soft. Another vine slips around $enemy's ankles and spreads their legs out for you, giving you easy access to their cock. Who knows the mischief you'll get up to now, it throbbing in front of you with no way of covering themselves~!]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You whip out your hand to use your awesome vines to bind $enemy up, but the vines bind YOU up instead, making you fall backwards and raising your tail up in front of $enemy! They blush brightly at your exposure. How embarassing...!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost22]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/zkQbAbz.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/zkQbAbz.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[Before $enemy can react, a shiny, stainless steel cock cage is strapped around their shaft, completely restricting it from becoming erect. $Enemy lets out a horny squeak, gently nudging their cage, unable to tend to their quickly hardening shaft on the inside of the cage, only able to dribble out precum~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You attempt to cage up $enemy's cock, but the instruction booklet was unclear, and suddenly you find the cage attached to *your* cock. Oops! No more cumming for you it seems!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost23]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/RgEt9g1.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/RgEt9g1.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You move up behind $enemy silently, sliding your paws around their love handles and making them shiver. Your hands slip around their pants rim, then pushing in to handle their cock. $Enemy barely manages to move more than just a squirm as you stroke their cock inside their pants, feeling them throb and squirt into your hands, before pulling your hand out. You slip your paw into $enemy's mouth, letting them taste their own sexual fluids along with their own pheromones~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You move up behind $enemy and attempt to slide your hands down their pants, but...wait, either their pants are way too tightly strapped to their body, or they might not even have any pants at all. What a let down!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost24]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/BoVJpYS.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/BoVJpYS.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You murr, stroking your cock in front of $enemy, before dropping onto your rear and spreading your legs. You take some time to stroke your cock a little more, then licking the tip, before finally pushing the hot, throbbing shaft inside your muzzle. Your hips buck into your own mouth, deepthroating yourself as your nose picks up your very, very corrupt musk. $Enemy can't help but watch as you let out a moan, giving into your own pheromones as you cum deep inside your mouth. Your cum is surprisingly tasty as you sensually slip your cock out of your mouth, letting it squirt into the air a little bit in front of $enemy. Your eyes give $enemy an alluring view, your legs spread, as if your saliva was just enough to lube them up for them to have a taste too, and it seems $enemy is *very* thirsty~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You stroke your cock with your legs spread in front of $enemy, but for some reason you can't get hard enough to suck yourself off! Damn!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost25]] (display: "Game stat results")](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/7hNbN07.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/7hNbN07.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You grip $enemy's cheeks behind them, slipping your paw to move their tail away and exposing their tight rear. Your cock pushes up, before unhesitatingly pushing straight into that tight rear. You take a few moments to rhythmically thrust into their rear, pushing up against $enemy's prostate and making them let out melodic moans, making them addicted to the feeling of being *thrusted* into by you and you alone~]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You attempt to sexilly slide into $enemy's rear, but your cock awkwardly bends against their very very tight asshole. Owch.]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost26]] (display: "Game stat results") ](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/khR9IVe.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/khR9IVe.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You grip around $enemy's cock, slipping the tip around your lips before pushing the meaty rod against your tongue. $Enemy tries to close their thighs, but that only pushes you deeper in, making their toes curl in pleasure as you start to suck hard. They begin to hump against your sucking, getting harder and stiffer, before exploding tasty cum into your mouth~!]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You get ready to suck $enemy's cock, only to slip and fall, their cock shoving into your nose! This would be hot if that was what you were trying to do.]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost27]] (display: "Game stat results") ](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/lmzziJM.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/lmzziJM.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[Suddenly, $enemy's cock throbs as their body fills with fertility. Eggs begin filling their belly and quickly slipping down to their rear. $Enemy lets out a sudden moan as an egg stretches out their rear, their tail raising on its own as the large diameter of the egg really stretches them out, but doesn't lay yet~!]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[Eggs begin to fill $enemy's belly and start to stretch out their rear, but instead they just quickly slip out instead of sexily teasing! That's no fun!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost28]] (display: "Game stat results") ](if: $pic is 1)[(set: $pic to 0)<img src="https://i.imgur.com/MOTNhz3.gif">](else:)[(align:"=><=")+(box:"X")[(if: $clear is not 0)[(transition: "fade-down")[<h3>(color: green)[Success!]</h3>]<img src="https://i.imgur.com/MOTNhz3.gif">](else:)[(transition: "fade-down")[<h3>(color: orange)[Fumbled...!]</h3>] (display: "fumble")]] (set: $authorVar to (random: 1,3)) (if: $clear is not 0)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[$Enemy's pussy suddenly gushes hard. Their clit throbs and pushes out, their folds suddenly flipping inwards and inflating out into a thick set of balls. Their clit, still intensely sensitive, squirts and thickens into a thick, sexy cock, before gushing a load of cum in front of them!]](else:)[(if: $authorVar is 1)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 2)[(set: $authorVar to it + 1)]{ }(if: $authorVar is 3)[You attempt your gender swatching magic, but nothing happens! $Enemy stays totally female. Shoot!]] (link: "Proceed")[(display: "Playspace stat update")] (live: 1s)[(stop:)(if: $newExBest is 1)[ (live: 0.2s)[(stop:)(Set: $newExBest to 0)(transition: "fade")[(color: yellow)[*You got a new best execution bonus for this game!*] ($lambBest%)]]](if: $newScoreBest is 1)[ (live: 0.4s)[(stop:)(Set: $newScoreBest to 0)(transition: "fade")[(color: yellow)[*You got a new high score for this game!*] ($lambBestEx)]]] (transition: "fade-left")[Focus cost: $kinkCost29]] (display: "Game stat results") ]<img src="https://i.imgur.com/lhBLol1.gif">(if: $phase2First is 0)[(set: $phase2First to 1)(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy begins to struggle a little more!")] (set: $temp to (random: 1,20)) {(if: $temp <= 9)[(unless: $quirkLifeGuidance is 1)[(unless: $temp is 1)[(display: "log update") (set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy flails around a little!") (set: $temp1 to (random: 5,10))]]] (else-if: $temp <= 14)[(display: "log update") (set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy does their best to attack!") (set: $temp1 to (random: 9,14))] (else-if: $temp <= 17)[(display: "log update") (set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy braces themselves!") (set: $temp1 to (random: 13,17))] (else-if: $temp <= 19)[(display: "log update") (set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy moves surprisingly quickly!") (set: $temp1 to (random: 15,19))] (else:)[(display: "log update") (set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy hits you surprisingly hard!") (set: $temp1 to (random: 20,30))]} (set: $temp1 to it * $focusAttackMult) (if: $phase3First is 1)[(set: $temp1 to (round: it * 1.5))] (set: $temp1 to (round: it)) (goto: "Enemy phase two dodge game")(if: $phase3First is 0)[(set: $phase3First to 1) (if: $talismanEquipNo is 12)[(set: $temp1 to 8) (set: $temp2 to 53)](else:)[(set: $temp1 to 5) (set: $temp2 to 50)] (set: $temp to (random: 1,100))(if: $alwaysAnchor is 1)[(set: $temp to 20)] (if: $talismanEquipNo is 30)[(set: $temp to 20)] (if: $talismanEquipNo is 19)[(if: $temp <= $temp2)[(if: $temp > $temp1)[(set: $temp to $temp2 + 1)]]] (if: $temp <= $temp1)[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy (color: magenta)[**has completely given up!**]") (set: $corruptionStat to 100) (display: "Playspace stat update")](else-if: $temp <= $temp2)[ (set: $phase3 to 2) (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy`s` corruption is being (color: magenta)[**turned against you!**]") ](else:)[(set: $phase3 to 3) (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy is (color: red)[**becoming enraged!**]")] (goto: "Playspace")] (if: $phase3 is 2)[ (set: $temp to (random: 1,20))(set: $setup to 0) (if: $temp is 1)[(if: $anchorMove1 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy blowjob")]] (if: $temp is 2)[(if: $anchorMove2 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy cock frotting")]] (if: $temp is 3)[(if: $anchorMove3 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy masturbation")]] (if: $temp is 4)[(if: $anchorMove4 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy double cock")]] (if: $temp is 5)[(if: $anchorMove5 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy egg laying")]] (if: $temp is 6)[(if: $anchorMove6 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy eyes hypnosis")]] (if: $temp is 7)[(if: $anchorMove7 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy pregnancy")]] (if: $temp is 8)[(if: $anchorMove8 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy ENF")]] (if: $temp is 9)[(if: $anchorMove9 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy face sitting")]] (if: $temp is 10)[(if: $anchorMove10 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy furry merge")]] (if: $temp is 11)[(if: $anchorMove11 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy handjob")]] (if: $temp is 12)[(if: $anchorMove12 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy hoodie")]] (if: $temp is 13)[(if: $anchorMove13 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy making out")]] (if: $temp is 14)[(if: $anchorMove14 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy null bulge")]] (if: $temp is 15)[(if: $anchorMove15 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy pawjob")]] (if: $temp is 16)[(if: $anchorMove16 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy pheromones")]] (if: $temp is 17)[(if: $anchorMove17 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy snap cum")]] (if: $temp is 18)[(if: $anchorMove18 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy tentacle")]] (if: $temp is 19)[(if: $anchorMove19 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy udder")]] (if: $temp is 20)[(if: $anchorMove20 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy uncontrolled cum")]] (if: $temp is 1)[(if: $anchorMove1 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy blowjob")]] (if: $temp is 2)[(if: $anchorMove2 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy cock frotting")]] (if: $temp is 3)[(if: $anchorMove3 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy masturbation")]] (if: $temp is 4)[(if: $anchorMove4 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy double cock")]] (if: $temp is 5)[(if: $anchorMove5 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy egg laying")]] (if: $temp is 6)[(if: $anchorMove6 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy eyes hypnosis")]] (if: $temp is 7)[(if: $anchorMove7 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy pregnancy")]] (if: $temp is 8)[(if: $anchorMove8 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy ENF")]] (if: $temp is 9)[(if: $anchorMove9 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy face sitting")]] (if: $temp is 10)[(if: $anchorMove10 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy furry merge")]] (if: $temp is 11)[(if: $anchorMove11 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy handjob")]] (if: $temp is 12)[(if: $anchorMove12 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy hoodie")]] (if: $temp is 13)[(if: $anchorMove13 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy making out")]] (if: $temp is 14)[(if: $anchorMove14 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy null bulge")]] (if: $temp is 15)[(if: $anchorMove15 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy pawjob")]] (if: $temp is 16)[(if: $anchorMove16 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy pheromones")]] (if: $temp is 17)[(if: $anchorMove17 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy snap cum")]] (if: $temp is 18)[(if: $anchorMove18 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy tentacle")]] (if: $temp is 19)[(if: $anchorMove19 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy udder")]] (if: $temp is 20)[(if: $anchorMove20 is 1)[(set: $temp to it + 1)](else:)[(goto: "Enemy uncontrolled cum")]] (display: "Enemy phase two")] (if: $phase3 is 3)[(display: "Enemy phase two")](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 0)(set: $clear to 0)(set: $temp to 0)(set: $time to 4000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp2 to -15)(set: $first to 0)}](set: $pic to 1)(display: "Blowjob result") $enemy is attempting to suck you off! Quickly, push them off before you cum! {|(if: $temp is 0)[|](else:)[-] (if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (color: green)[(if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|(set: $clear to 1)](else:)[-]|]} (link: "Struggle")[(set: $first to 1)(set: $temp1 to it + 1)(if: $temp1 is 2)[(set: $temp to it + 1)(set: $temp2 to it + 1)(set: $temp1 to 0)](transition-arrive: "instant")(goto: "Enemy blowjob")] (live: 0.01s)[(if: $time <= 0)[(goto: "Enemy blowjob result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $clear is 1)[(color: green)[ - Cleared! $temp2 Overflow!]]] (live: 0.75s)[(unless: $temp is 0)[(set: $temp to it - 1)(set: $temp2 to it - 1)]](if: $setup is 0)[{(set: $setup to 1)(set: $clear to 0) (set: $temp1 to 0)(set: $clear to 0)(set: $temp to 0)(set: $time to 4000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp2 to -15)(set: $first to 0)}]<img src="https://i.imgur.com/WbsWd6a.gif"> $enemy is pushing their cock against yours...! Struggle off of them! {|(if: $temp is 0)[|](else:)[-] (if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (color: green)[(if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|(set: $clear to 1)](else:)[-]|]} (link: "Struggle")[(set: $first to 1)(set: $temp1 to it + 1)(if: $temp1 is 2)[(set: $temp to it + 1)(set: $temp2 to it + 1)(set: $temp1 to 0)](transition-arrive: "instant")(goto: "Enemy cock frotting")] (live: 0.01s)[(if: $time <= 0)[(goto: "Enemy cock frotting result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $clear is 1)[(color: green)[ - Cleared! $temp2 Overflow!]]] (live: 0.75s)[(unless: $temp is 0)[(set: $temp to it - 1)(set: $temp2 to it - 1)]](if: $setup is 0)[{(set: $setup to 1) (set: $temp to 0)(set: $temp1 to 0)(set: $temp2 to 10)(set: $clear to 0) }](set: $pic to 1)(display: "Masturbation result") $enemy is masturbating, and intends to cover you in their seed! Dodge at exactly the right time to not get hit. Careful, the gauge only gives you one chance to hit the center! {(live: 0.01s)[|(if: $temp is 0)[|](else:)[-] (if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (color: yellow)[(if: $temp is 15)[|(set: $clear to 1)](else:)[-] (if: $temp is 16)[|](else:)[-] (if: $temp is 17)[|](else:)[-] (if: $temp is 18)[|](else:)[-]] (color: green)[(if: $temp is 19)[|](else:)[-]] (color: red)[(if: $temp is 20)[|(set: $clear to 0)(goto: "Enemy masturbation result")](else:)[-]|]]} (link: "Start")[(set: $first to 1)(link: "Stop!")[(goto: "Enemy masturbation result")]] (live: 0.01s)[(if: $first is 1)[(set: $temp1 to it + 1)(if: $temp1 >= $temp2)[(set: $temp2 to it - 0.4)(set: $temp1 to 0)(set: $temp to it + 1)]]](if: $setup is 0)[{(set: $setup to 1) (set: $temp to 0)(set: $temp1 to 0)(set: $time to 6000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $first to 0)(set: $temp2 to -5)(set: $clear to 0) }]<img src="https://i.imgur.com/hxme33H.gif"> Uh oh! $Enemy is trying to make you grow extra cocks! You can feel them pushing out from your crotch, the pleasure multiplying quickly. Click the resist buttons quickly! (set: $temp to (random: 1,16)) <table> <tr> <td>(if: $temp is 1)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 2)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 3)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 4)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> </tr> <tr> <td>(if: $temp is 5)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 6)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 7)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 8)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> </tr> <tr> <td>(if: $temp is 9)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 10)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 11)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 12)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> </tr> <tr> <td>(if: $temp is 13)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 14)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 15)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 16)[(link: "Resist")[(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy double cock")]](else:)[(color: black)[**Resist**]]</td> </tr> </table> (live: 0.01)[(if: $temp1 >= 5)[(set: $clear to 1)](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $clear is 1)[(color: green)[ - Cleared! $temp2 Overflow!]](if: $time <= 0)[(goto: "Enemy double cock result")]](if: $setup is 0)[{(set: $setup to 1)(set: $clear to 0) (set: $temp1 to 0)(set: $first to 0)(set: $temp2 to 1) }](set: $temp to 1)(set: $pic to 1)(display: "Egg crowning result") You suddenly feel your belly filling with eggs, teasing out of your rear! Make sure to pull the egg back in every time it reaches the end of the gauge! (live:)[{|(if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (color: green)[(if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|](else:)[-]|]}] (if: $first is 0)[(link: "Start")[(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy egg laying")]](else:)[(link: "Pull in!")[(if: $temp <= 11)[(if: $temp1 < 3)[(set: $clear to 0)](goto: "Enemy egg laying result")](else-if: $temp < 15)[(set: $temp1 to it + 1)(if: $temp1 is 5)[(goto: "Enemy egg laying result")](transition-arrive: "instant")(goto: "Enemy egg laying")](else:)[(set: $temp1 to it + 1)(set: $temp2 to it - 0.2)(if: $temp1 is 5)[(goto: "Enemy egg laying result")](transition-arrive: "instant")(goto: "Enemy egg laying")]]] (if: $temp1 >= 3)[(set: $clear to 1)(color: green)[Cleared! $temp1 / ]](else:)[$temp1 / ]5 (live: 0.1s)[(if: $first is 1)[(set: $temp to it + 1)](if: $temp > 15)[(set: $clear to 0)(goto: "Enemy egg laying result")]](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 0)(set: $clear to 0)(set: $temp to 0)(set: $time to 4000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp2 to -15)(set: $first to 0)}](set: $pic to 1)(display: "Preggo result") Your belly swells up, and the warmth of fertility runs through your whole body...! It feels so good, it makes you want to stop fighting...~ {|(if: $temp is 0)[|](else:)[-] (if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (color: green)[(if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|(set: $clear to 1)](else:)[-]|]} (link: "Struggle")[(set: $first to 1)(set: $temp1 to it + 1)(if: $temp1 is 2)[(set: $temp to it + 1)(set: $temp2 to it + 1)(set: $temp1 to 0)](transition-arrive: "instant")(goto: "Enemy pregnancy")] (live: 0.01s)[(if: $time <= 0)[(goto: "Enemy pregnancy result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $clear is 1)[(color: green)[ - Cleared! $temp2 Overflow!]]] (live: 0.75s)[(unless: $temp is 0)[(set: $temp to it - 1)(set: $temp2 to it - 1)]](if: $setup is 0)[{(set: $setup to 1) (set: $temp0 to 0)(set: $clear to 0)(set: $time to 5000) (set: $temp1 to 0) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $first to 1)(set: $temp2 to -5)(set: $first to 0)}]<img src="https://i.imgur.com/rD2dqQI.gif"> All of a sudden, you find yourself in public...naked! Everyone is staring at you with bright blushes... Cover all of your bits, and don't give into your flusteredness! (set: $temp to (random: 1,10)) (if: $temp is 1)[(link: "Pull up your pants!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Masturbate~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Pull up your pants!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 2)[(link: "Cover your cock!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Moan~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Squeeze your thighs together!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 3)[(link: "Hug your chest!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Spread your legs~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Put a shirt on!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 4)[(link: "Squeeze your thighs together!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Lift your tail~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Use both hands to cover!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 5)[(link: "Turn away!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Curl your toes~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Turn away!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 6)[(link: "Ignore the stares!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Sway your hips~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Cover your butt!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 7)[(link: "Cover your butt!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Coax someone in~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Hug your chest!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 8)[(link: "Shoo people away!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Be proud~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Cover your cock!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 9)[(link: "Use both hands to cover!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Cum on someone~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Shoo people away!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (if: $temp is 10)[(link: "Put a shirt on!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]](else:)[(set: $temp1 to (random: 1,2))(if: $temp1 is 1)[(color: magenta)[(link: "Grow bigger~")[(set: $first to 1)(set: $temp2 to it - 1)(set: $temp0 to it - 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]](else:)[(link: "Ignore the stares!")[(set: $first to 1)(set: $temp2 to it + 1)(set: $temp0 to it + 1)(transition-arrive: "instant")(goto: "Enemy ENF")]]] (live: 0.01s)[(if: $time <= 0)[(goto: "Enemy ENF result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $temp0 >= 5)[(set: $clear to 1)](if: $clear is 1)[(color: green)[ - Cleared! $temp2 Overflow!]]](if: $setup is 0)[{(set: $setup to 1) (set: $temp to 0)(set: $temp1 to 0)(set: $temp2 to 10) }](set: $pic to 1)(display: "Face sitting result") $Enemy is getting ready to sit squarely on your face! Dodge in time! {(live: 0.01s)[|(if: $temp is 0)[|](else:)[-] (if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (color: yellow)[(if: $temp is 15)[|(set: $clear to 1)](else:)[-] (if: $temp is 16)[|](else:)[-] (if: $temp is 17)[|](else:)[-] (if: $temp is 18)[|](else:)[-]] (color: green)[(if: $temp is 19)[|](else:)[-]] (color: red)[(if: $temp is 20)[|(set: $clear to 0)(goto: "Enemy face sitting result")](else:)[-]|]]} (link: "Start")[(set: $first to 1)(link: "Stop!")[(goto: "Enemy face sitting result")]] (live: 0.01s)[(if: $first is 1)[(set: $temp1 to it + 1)(if: $temp1 >= $temp2)[(set: $temp2 to it - 0.4)(set: $temp1 to 0)(set: $temp to it + 1)]]](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 1)(set: $temp2 to 1)(set: $temp3 to 1)(set: $temp4 to 1)(set: $clear to 0)(set: $time to 6000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $first to 1)(set: $first to 0)}](set: $pic to 1)(display: "Cuddling result") $Enemy starts to sidle up to you, pressing themselves against you. At first it seems like a normal snuggle, but you begin to feel a rising desire to...*merge* with them?? Struggle out before they can merge with you! (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp1 < 10)[(set: $temp1 to it + 1)]]{|(live:)[ (if: $temp1 is 1)[|](else:)[-] (if: $temp1 is 2)[|](else:)[-] (if: $temp1 is 3)[|](else:)[-] (if: $temp1 is 4)[|](else:)[-] (if: $temp1 is 5)[|](else:)[-] (if: $temp1 is 6)[|](else:)[-] (if: $temp1 is 7)[|](else:)[-] (if: $temp1 is 8)[|](else:)[-] (if: $temp1 is 9)[|](else:)[-] (color: green)[(if: $temp1 is 10)[|](else:)[-]|](if: $temp1 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp2 < 10)[(set: $temp2 to it + 1)]]{|(live:)[ (if: $temp2 is 1)[|](else:)[-] (if: $temp2 is 2)[|](else:)[-] (if: $temp2 is 3)[|](else:)[-] (if: $temp2 is 4)[|](else:)[-] (if: $temp2 is 5)[|](else:)[-] (if: $temp2 is 6)[|](else:)[-] (if: $temp2 is 7)[|](else:)[-] (if: $temp2 is 8)[|](else:)[-] (if: $temp2 is 9)[|](else:)[-] (color: green)[(if: $temp2 is 10)[|](else:)[-]|](if: $temp2 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp3 < 10)[(set: $temp3 to it + 1)]]{|(live:)[ (if: $temp3 is 1)[|](else:)[-] (if: $temp3 is 2)[|](else:)[-] (if: $temp3 is 3)[|](else:)[-] (if: $temp3 is 4)[|](else:)[-] (if: $temp3 is 5)[|](else:)[-] (if: $temp3 is 6)[|](else:)[-] (if: $temp3 is 7)[|](else:)[-] (if: $temp3 is 8)[|](else:)[-] (if: $temp3 is 9)[|](else:)[-] (color: green)[(if: $temp3 is 10)[|](else:)[-]|](if: $temp3 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp4 < 10)[(set: $temp4 to it + 1)]]{|(live:)[ (if: $temp4 is 1)[|](else:)[-] (if: $temp4 is 2)[|](else:)[-] (if: $temp4 is 3)[|](else:)[-] (if: $temp4 is 4)[|](else:)[-] (if: $temp4 is 5)[|](else:)[-] (if: $temp4 is 6)[|](else:)[-] (if: $temp4 is 7)[|](else:)[-] (if: $temp4 is 8)[|](else:)[-] (if: $temp4 is 9)[|](else:)[-] (color: green)[(if: $temp4 is 10)[|](else:)[-]|](if: $temp4 is 10)[(color: green)[Clear!]](if: $temp1 is 10)[(if: $temp2 is 10)[(if: $temp3 is 10)[(if: $temp4 is 10)[(set: $clear to 1)(goto: "Enemy furry merge result")]]]]]} (live:)[(if: $time <= 0)[(goto: "Enemy furry merge result")](if: $first is 1)[(set: $time to it - 40)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $temp0 >= 5)[(set: $clear to 1)](if: $clear is 1)[(color: green)[ - Cleared! $temp2 Overflow!]]](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 0)(set: $clear to 0)(set: $temp to 0)(set: $time to 9000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp3 to -5)(set: $temp0 to 0)(set: $first to 0)}]<img src="https://i.imgur.com/qsbOXFH.gif"> $Enemy sneaks up behind you, then grips your cock from behind, stroking it rhythmically and fast. Their grip is incredible, and their hug is so warm. Click the **push** button when it appears to disrupt their rhythm. It will either appear in the left or right box after a random amount of time, so stay alert! (set: $temp2 to (random: 100,1000))(set: $temp to 0) (if: $first is 1)[(live: $temp2)[(stop:)(set: $temp to (random: 1,2))]] (b4r:"solid")+(b4r-colour:white)[(live:)[(if: $temp is not 0)[(stop:)](if: $temp is 1)[(live: 0.1s)[(set: $temp0 to it + 0.1)](link: "Push")[(set: $temp1 to it + 1)(set: $temp3 to it + 1)(transition-arrive: "instant")(goto: "Enemy handjob")]](else:)[(color: black)[**Push**]]]](color: black)[`__`](b4r:"solid")+(b4r-colour:white)[(live:)[(if: $temp is not 0)[(stop:)](if: $temp is 2)[(live: 0.1s)[(set: $temp0 to it + 0.1)](link: "Push")[(set: $temp1 to it + 1)(set: $temp3 to it + 1)(transition-arrive: "instant")(goto: "Enemy handjob")]](else:)[(color: black)[**Push**]]]] (link: "Start")[(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy handjob")] (live: 0.01s)[(if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $temp1 >= 5)[(set: $clear to 1)](if: $clear is 1)[(color: green)[ - Cleared!]] (set: $temp0 to it * 10)(set: $temp0 to (round: it))(set: $temp0 to it / 10) (if: $temp0 > 0)[(color: red+grey)[*+$temp0`s`*]] (if: $time <= 0)[(goto: "Enemy handjob result")]](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 1)(set: $temp2 to 1)(set: $temp3 to 1)(set: $temp4 to 1)(set: $clear to 0)(set: $time to 5000) (if: $quirkKeepMoving is 1)[(set: $time to (round: it / 2))] (if: $quirkKeepMoving is 2)[(set: $time to (round: it / 3))] (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $first to 1)(set: $first to 0)}]<img src="https://i.imgur.com/jSgCrRv.gif"> Suddenly, $enemy transforms into a set of clothing...sentient clothing! Without any warning, they wrap themselves around you, hugging you on all sides and warming you up... Get out before they do something! (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp1 < 10)[(set: $temp1 to it + 1)]]{|(live:)[ (if: $temp1 is 1)[|](else:)[-] (if: $temp1 is 2)[|](else:)[-] (if: $temp1 is 3)[|](else:)[-] (if: $temp1 is 4)[|](else:)[-] (if: $temp1 is 5)[|](else:)[-] (if: $temp1 is 6)[|](else:)[-] (if: $temp1 is 7)[|](else:)[-] (if: $temp1 is 8)[|](else:)[-] (if: $temp1 is 9)[|](else:)[-] (color: green)[(if: $temp1 is 10)[|](else:)[-]|](if: $temp1 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp2 < 10)[(set: $temp2 to it + 1)]]{|(live:)[ (if: $temp2 is 1)[|](else:)[-] (if: $temp2 is 2)[|](else:)[-] (if: $temp2 is 3)[|](else:)[-] (if: $temp2 is 4)[|](else:)[-] (if: $temp2 is 5)[|](else:)[-] (if: $temp2 is 6)[|](else:)[-] (if: $temp2 is 7)[|](else:)[-] (if: $temp2 is 8)[|](else:)[-] (if: $temp2 is 9)[|](else:)[-] (color: green)[(if: $temp2 is 10)[|](else:)[-]|](if: $temp2 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp3 < 10)[(set: $temp3 to it + 1)]]{|(live:)[ (if: $temp3 is 1)[|](else:)[-] (if: $temp3 is 2)[|](else:)[-] (if: $temp3 is 3)[|](else:)[-] (if: $temp3 is 4)[|](else:)[-] (if: $temp3 is 5)[|](else:)[-] (if: $temp3 is 6)[|](else:)[-] (if: $temp3 is 7)[|](else:)[-] (if: $temp3 is 8)[|](else:)[-] (if: $temp3 is 9)[|](else:)[-] (color: green)[(if: $temp3 is 10)[|](else:)[-]|](if: $temp3 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp4 < 10)[(set: $temp4 to it + 1)]]{|(live:)[ (if: $temp4 is 1)[|](else:)[-] (if: $temp4 is 2)[|](else:)[-] (if: $temp4 is 3)[|](else:)[-] (if: $temp4 is 4)[|](else:)[-] (if: $temp4 is 5)[|](else:)[-] (if: $temp4 is 6)[|](else:)[-] (if: $temp4 is 7)[|](else:)[-] (if: $temp4 is 8)[|](else:)[-] (if: $temp4 is 9)[|](else:)[-] (color: green)[(if: $temp4 is 10)[|](else:)[-]|](if: $temp4 is 10)[(color: green)[Clear!]](if: $temp1 is 10)[(if: $temp2 is 10)[(if: $temp3 is 10)[(if: $temp4 is 10)[(set: $clear to 1)(goto: "Enemy hoodie result")]]]]]} (live:)[(if: $time <= 0)[(goto: "Enemy hoodie result")](if: $first is 1)[(set: $time to it - 40)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`]](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 0)(set: $clear to 0)(set: $temp to 0)(set: $time to 4000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp2 to -15)(set: $first to 0)}](set: $pic to 1)(display: "Making out result") $Enemy pulls you into a deep, make out session~ Push off of them to get out! {|(if: $temp is 0)[|](else:)[-] (if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (color: green)[(if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|(set: $clear to 1)](else:)[-]|]} (link: "Struggle")[(set: $first to 1)(set: $temp1 to it + 1)(if: $temp1 is 2)[(set: $temp to it + 1)(set: $temp2 to it + 1)(set: $temp1 to 0)](transition-arrive: "instant")(goto: "Enemy making out")] (live: 0.01s)[(if: $time <= 0)[(goto: "Enemy making out result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $clear is 1)[(color: green)[ - Cleared! $temp2 Overflow!]]] (live: 0.75s)[(unless: $temp is 0)[(set: $temp to it - 1)(set: $temp2 to it - 1)]](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 0)(set: $temp to 0)(set: $time to 6000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $first to 0)(set: $clear to 0)(set: $nextCheck to " check") (set: $overflow to -1)}]<img src="https://i.imgur.com/b8d5noZ.gif"> You begin to feel your cock shrinking, turning into a null bulge...! Don't let them edge you! You need to cum...!! {(live:)[|(if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|](else:)[-] (if: $temp is 16)[|](else:)[-] (if: $temp is 17)[|](else:)[-] (if: $temp is 18)[|](else:)[-] (if: $temp is 19)[|](else:)[-] (color: green)[(if: $temp is 20)[|(set: $clear to 1)(goto: "Enemy null bulge result")](else:)[-]|]]} (link-rerun: "Stroke")[(set: $first to 1)(set: $temp1 to it + 1)(if: $temp < 10)[(set: $temp to it + 1)(set: $temp1 to 0)](else-if: $temp < 15)[(if: $temp1 is 2)[(set: $temp to it + 1)(set: $temp1 to 0)]](else-if: $temp < 18)[(if: $temp1 is 4)[(set: $temp to it + 1)(set: $temp1 to 0)]](else:)[(if: $temp1 is 6)[(set: $temp to it + 1)(set: $temp1 to 0)]]] (live:)[(if: $time <= 0)[(goto: "Enemy null bulge result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`]](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 0)(set: $clear to 0)(set: $temp to 0)(set: $time to 9000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp3 to -5)(set: $temp0 to 0)(set: $first to 0)}]<img src="https://i.imgur.com/Z6KcxX4.gif"> $Enemy`s` paws begin to wrap around your cock, stroking rhythmically and nicely...~ Click the **push** button when it appears to disrupt their rhythm! It will either appear in the left or right box after a random amount of time, so stay alert! (set: $temp2 to (random: 100,1000))(set: $temp to 0) (if: $first is 1)[(live: $temp2)[(stop:)(set: $temp to (random: 1,2))]] (b4r:"solid")+(b4r-colour:white)[(live:)[(if: $temp is not 0)[(stop:)](if: $temp is 1)[(live: 0.1s)[(set: $temp0 to it + 0.1)](link: "Push")[(set: $temp1 to it + 1)(set: $temp3 to it + 1)(transition-arrive: "instant")(goto: "Enemy pawjob")]](else:)[(color: black)[**Push**]]]](color: black)[`__`](b4r:"solid")+(b4r-colour:white)[(live:)[(if: $temp is not 0)[(stop:)](if: $temp is 2)[(live: 0.1s)[(set: $temp0 to it + 0.1)](link: "Push")[(set: $temp1 to it + 1)(set: $temp3 to it + 1)(transition-arrive: "instant")(goto: "Enemy pawjob")]](else:)[(color: black)[**Push**]]]] (link: "Start")[(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy pawjob")] (live: 0.01s)[(if: $time <= 0)[(goto: "Enemy pawjob result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $temp1 >= 5)[(set: $clear to 1)](if: $clear is 1)[(color: green)[ - Cleared!]] (set: $temp0 to it * 10)(set: $temp0 to (round: it))(set: $temp0 to it / 10) (if: $temp0 > 0)[(color: red+grey)[*+$temp0`s`*]]](if: $setup is 0)[{(set: $setup to 1) (set: $temp to 0)(set: $time to 7000)(set: $first to 0) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend) }]<img src="https://i.imgur.com/zXqXX8k.gif"> $Enemy begins emitting thick, sweet scented pheromones, causing your mind to fog and your cock to begin stiffening harder and harder... Find your senses in the deep haze before you call completely under their control! The button is hidden inside the square...find it! (if: $first is 0)[(link: "Begin")[(set: $first to 1)(set: $temp to (random: 1,25))(transition-arrive: "instant")(goto: "Enemy pheromones")]] (b4r:"solid")+(b4r-colour:white)[<table> <tr> <td>(if: $temp is 1)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 2)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 3)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 4)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 5)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> </tr> <tr> <td>(if: $temp is 6)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 7)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 8)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 9)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 10)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> </tr> <tr> <td>(if: $temp is 11)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 12)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 13)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 14)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 15)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> </tr> <tr> <td>(if: $temp is 16)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 17)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 18)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 19)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 20)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> </tr> <tr> <td>(if: $temp is 21)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 22)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 23)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 24)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> <td>(if: $temp is 25)[(color: black)[(link: "Resist")[(set: $clear to 1)(goto: "Enemy pheromones result")]]](else:)[(color: black)[**Resist**]]</td> </tr> </table>] (live: 0.01)[(if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $time <= 0)[(goto: "Enemy pheromones result")]](if: $setup is 0)[{(set: $setup to 1) (set: $temp to 0)(set: $first to 0)(set: $time to 10000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp1 to 1) }](set: $pic to 1)(display: "Eyes hypnosis result") $Enemy`s` eyes begin to swirl, and your cock starts to throb harder and harder in front of you, dribbling, then drooling, then squirting harder and harder...! Click all the buttons to clear your mind and dodge in time! <table> <tr> <td>(link: "Cum")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Squirt")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Fade")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Relax")[(set: $first to 1)(set: $temp to it + 1)]</td> </tr> <tr> <td>(link: "Release")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Deep")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Haze")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Swirls")[(set: $first to 1)(set: $temp to it + 1)]</td> </tr> <tr> <td>(link: "Sleepy")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Pleasure")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Master")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Worship")[(set: $first to 1)(set: $temp to it + 1)]</td> </tr> <tr> <td>(link: "Pet")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Throb")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Deep")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Hard")[(set: $first to 1)(set: $temp to it + 1)]</td> </tr> </table> (live:)[(if: $temp is 16)[(stop:)(live:)[{| (if: $temp1 is 1)[|](else:)[-] (if: $temp1 is 2)[|](else:)[-] (if: $temp1 is 3)[|](else:)[-] (if: $temp1 is 4)[|](else:)[-] (if: $temp1 is 5)[|](else:)[-] (if: $temp1 is 6)[|](else:)[-] (if: $temp1 is 7)[|](else:)[-] (colour: green)[(if: $temp1 is 8)[|](else:)[-] (if: $temp1 is 9)[|](else:)[-] (if: $temp1 is 10)[|](else:)[-]|]}] (link: "Dodge!")[(if: $temp1 >= 8)[(set: $clear to 1)](goto: "Enemy snap cum result")](live: 0.2s)[(set: $temp1 to it + 1)(if: $temp1 > 10)[(goto: "Enemy snap cum result")]]]] (live: 0.01)[(if: $time <= 0)[(goto: "Enemy eyes hypnosis result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`]](if: $setup is 0)[{(set: $setup to 1) (set: $temp1 to 1)(set: $temp2 to 1)(set: $temp3 to 1)(set: $temp4 to 1)(set: $temp5 to 1)(set: $clear to 0)(set: $time to 5500) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $first to 1)(set: $first to 0)}](set: $pic to 1)(display: "Vine bound result") Vines begin to surround you, picking you up from your spot! Get all your limbs out of the vines! (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp1 < 10)[(set: $temp1 to it + 1)]]{|(live:)[ (if: $temp1 is 1)[|](else:)[-] (if: $temp1 is 2)[|](else:)[-] (if: $temp1 is 3)[|](else:)[-] (if: $temp1 is 4)[|](else:)[-] (if: $temp1 is 5)[|](else:)[-] (if: $temp1 is 6)[|](else:)[-] (if: $temp1 is 7)[|](else:)[-] (if: $temp1 is 8)[|](else:)[-] (if: $temp1 is 9)[|](else:)[-] (color: green)[(if: $temp1 is 10)[|](else:)[-]|](if: $temp1 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp2 < 10)[(set: $temp2 to it + 1)]]{|(live:)[ (if: $temp2 is 1)[|](else:)[-] (if: $temp2 is 2)[|](else:)[-] (if: $temp2 is 3)[|](else:)[-] (if: $temp2 is 4)[|](else:)[-] (if: $temp2 is 5)[|](else:)[-] (if: $temp2 is 6)[|](else:)[-] (if: $temp2 is 7)[|](else:)[-] (if: $temp2 is 8)[|](else:)[-] (if: $temp2 is 9)[|](else:)[-] (color: green)[(if: $temp2 is 10)[|](else:)[-]|](if: $temp2 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp3 < 10)[(set: $temp3 to it + 1)]]{|(live:)[ (if: $temp3 is 1)[|](else:)[-] (if: $temp3 is 2)[|](else:)[-] (if: $temp3 is 3)[|](else:)[-] (if: $temp3 is 4)[|](else:)[-] (if: $temp3 is 5)[|](else:)[-] (if: $temp3 is 6)[|](else:)[-] (if: $temp3 is 7)[|](else:)[-] (if: $temp3 is 8)[|](else:)[-] (if: $temp3 is 9)[|](else:)[-] (color: green)[(if: $temp3 is 10)[|](else:)[-]|](if: $temp3 is 10)[(color: green)[Clear!]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp4 < 10)[(set: $temp4 to it + 1)]]{|(live:)[ (if: $temp4 is 1)[|](else:)[-] (if: $temp4 is 2)[|](else:)[-] (if: $temp4 is 3)[|](else:)[-] (if: $temp4 is 4)[|](else:)[-] (if: $temp4 is 5)[|](else:)[-] (if: $temp4 is 6)[|](else:)[-] (if: $temp4 is 7)[|](else:)[-] (if: $temp4 is 8)[|](else:)[-] (if: $temp4 is 9)[|](else:)[-] (color: green)[(if: $temp4 is 10)[|](else:)[-]|](if: $temp4 is 10)[(color: green)[Clear!]](if: $temp1 is 10)[(if: $temp2 is 10)[(if: $temp3 is 10)[(if: $temp4 is 10)[(if: $temp5 is 10)[(set: $clear to 1)(goto: "Enemy tentacle result")]]]]]]} (link-rerun: "Struggle!")[(set: $first to 1)(if: $temp5 < 10)[(set: $temp5 to it + 1)]]{|(live:)[ (if: $temp5 is 1)[|](else:)[-] (if: $temp5 is 2)[|](else:)[-] (if: $temp5 is 3)[|](else:)[-] (if: $temp5 is 4)[|](else:)[-] (if: $temp5 is 5)[|](else:)[-] (if: $temp5 is 6)[|](else:)[-] (if: $temp5 is 7)[|](else:)[-] (if: $temp5 is 8)[|](else:)[-] (if: $temp5 is 9)[|](else:)[-] (color: green)[(if: $temp5 is 10)[|](else:)[-]|](if: $temp5 is 10)[(color: green)[Clear!]]]} (live:)[(if: $time <= 0)[(goto: "Enemy tentacle result")](if: $first is 1)[(set: $time to it - 40)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`]](if: $setup is 0)[{(set: $setup to 1) (set: $temp to 1)(set: $first to 0)(set: $time to 6500) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $temp1 to 1)(set: $discount to 1) }]<img src="https://i.imgur.com/y613iJ8.gif"> You're suddenly filled with an intense fertile warmth, your crotch burning with heat as it begins to push out into a thick, milk-full udder! Click as much as you can, and don't let the gauge fill! {(live:)[(color: green)[|(if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-]] (if: $temp is 3)[|(if: $discount is 1)[(set: $discount to 0.8)]](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|(if: $discount is 0.8)[(set: $discount to 0.6)]](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|(if: $discount is 0.6)[(set: $discount to 0.4)]](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|(if: $discount is 0.4)[(set: $discount to 0.2)]](else:)[-] (if: $temp is 10)[|](else:)[-] (if: $temp is 11)[|(if: $discount is 0.2)[(set: $discount to 0)]](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|](else:)[-] (if: $temp is 16)[|](else:)[-] (if: $temp is 17)[|](else:)[-] (if: $temp is 18)[|](else:)[-] (if: $temp is 19)[|](else:)[-] (color: red)[(if: $temp is 20)[|(goto: "Enemy udder result")](else:)[-]|]]} (link-rerun: "Push back!")[(set: $first to 1)(set: $temp to it - 1)(if: $temp < 1)[(set: $temp to 1)]] (live: 0.01)[(if: $time <= 0)[(set: $clear to 1)(goto: "Enemy udder result")](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`]] (live: 0.09s)[(if: $first is 1)[(set: $temp to it + 1)]](if: $setup is 0)[{(set: $setup to 1) (set: $temp to 0)(set: $temp1 to 0)(set: $time to 6000)(set: $clear to 0) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend)(set: $first to 0)(set: $temp2 to -20) }](set: $pic to 1)(display: "Masturbation result") $Enemy begins to stroke their cock in front of you. Suddenly, you feel your own cock being stroked by a ghost hand. You already feel your orgasm building very, very quickly...! Shake off the desire to cum! (if: $temp is 0)[(link:"Shake!",(action:'mouseover'))[(set: $temp to 1)(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy uncontrolled cum")]](else:)[(color: black)[Shake!]](if: $temp is 1)[(link:"Shake!",(action:'mouseover'))[(set: $temp to 0)(set: $temp1 to it + 1)(set: $temp2 to it + 1)(set: $first to 1)(transition-arrive: "instant")(goto: "Enemy uncontrolled cum")]](else:)[(color: black)[Shake!]] (live: 0.01)[(if: $temp1 >= 20)[(set: $clear to 1)](if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $clear is 1)[(color: green)[ - Cleared! $temp2 Overflow!]](if: $time <= 0)[(goto: "Enemy uncontrolled cum result")]](if: $clear is 0)[(set: $pic to 1)(display: "Blowjob result")] (set: $temp to (random: 12,36))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[ (set: $temp2 to 3.3 * it)(if: $temp2 is > 100)[(set: $temp2 to 100)] (set: $discount to $temp2) (set: $temp2 to 100 - it) (set: $temp2 to it / 100) (set: $temp to it * $temp2) (set: $discount to (round: it)) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[Fuck…! You grip onto their head to try and push them off, but you begin eagerly thrusting into their warm mouth, their tongue eagerly wrapping around your long shaft and coaxing you more. You gasp as you cum into their soft mouth, filling them up as they happily swallow your load. Your cock squirts a little more after they separate, as if needing more attention… That felt so good…~](else:)[With one more push, you manage to push them off completely, scrambling back from the hungry mouth. That was close...!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] (link: "Continue")[(goto: "Playspace stat update")]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy attempts to suck you off!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You cum deeply inside them~]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/6r1EgSr.gif">] (set: $temp to (random: 15,35))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[ (set: $temp2 to 3.3 * it)(if: $temp2 is > 100)[(set: $temp2 to 100)] (set: $discount to (round: $temp2)) (set: $temp2 to 100 - it) (set: $temp2 to it / 100) (set: $temp to (round: it * $temp2)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You try and push $enemy off, but it's no use. Their cock slides easily inside your own cock, your body wrought with intense, mind-numbing pleasure. You gasp as they begin fucking your cock, getting deeper and deeper, until they start to cum deep inside your shaft, filling your balls up. Your balls grow larger and larger, filling with warmth and pleasure. With a moan through clenched teeth, you shove them off, your cock now gushing and squirting from how much cum is inside your churning balls.](else:)[As hard as your cock has become from the frotting, you manage to push $enemy off of you.] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] (link: "Continue")[(goto: "Playspace stat update")]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy attempts to penetrates your cock!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[Your cock is deeply invaded, your balls filling up.]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/0TosRR3.gif">] (set: $temp0 to (random: 15,35))(set: $temp00 to $temp0)(set: $preventableFocus to it + $temp0){ (if: $clear is 1)[ (if: $temp is 15)[(set: $discount to 20)(set: $temp0 to it * 0.8)] (if: $temp is 16)[(set: $discount to 40)(set: $temp0 to it * 0.6)] (if: $temp is 17)[(set: $discount to 60)(set: $temp0 to it * 0.4)] (if: $temp is 18)[(set: $discount to 80)(set: $temp0 to it * 0.2)] (if: $temp is 19)[(set: $discount to 100)(set: $temp0 to 0)] (set: $temp0 to (round: it)) (set: $savedFocus to it + (($temp0 - $temp00) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp0)} (if: $clear is 0)[But before you can scramble back out of the way, $enemy explodes with cum, gushing rivers out from their cock as your whole body is covered head to toe in goopy cum. The scent of the seed worms its way into your mind, fogging it and forcing you into a very intense orgasm of your own, adding to the pool of churning, goopy cum~](else:)[You scramble out of the way of the sudden coats of cum that spray your way, which only barely grazes you. You're safe from the heavy hit of the cum!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp00]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp0]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy tries to cover you in their cum!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You're splatted with gallons of seed!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/uHr4awe.gif">] (set: $temp to (random: 18,30))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(set: $temp2 to it * 10)(set: $discount to $temp2) (set: $temp2 to it / 100) (set: $temp2 to 1 - it) (set: $focusAttack to (round: $temp * $temp2)) (set: $savedFocus to it + (($focusAttack - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $focusAttack)} (if: $clear is 0)[But before you can push back in the intense building of lust, it explodes outwards. You grow another cock, then another, then two more. Five massive knotted cocks buzz out in front of you, gushing with gallons upon gallons of cum in front of you with no end, repeatedly releasing in front of $enemy as they happily stroke their cock in front of you~](else:)[You press your hands into your crotch and squeeze your thighs together. Thank goodness, the pleasure fades and you're back to normal...!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$focusAttack]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy makes you grow many cocks!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[The amount of cocks you now have is unbearably orgasmic.]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/BvFSEFZ.gif">] (set: $temp to (random: 15,30))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(set: $discount to 1 - $temp2) (set: $discount to it * 100) (set: $temp to it * $temp2) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You let out a loud moan as your tail subconciously raises behind you. Thick, lubricated eggs start pushing out of you as you can't help but let out girlish, horny moans, pushing out the large unfertilized eggs from your pregnant belly. $Enemy murrs, rubbing your large belly, urging you to continue. It takes a long time before you're able to stop...or, in fact, even want to stop.](else:)[You press on your stomach, clenching your toes as you take a few deep breaths. Slowly, your belly shrinks back to normal. No mothering today!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy fills your belly full of eggs!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You're such a good broodmother...~!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/9MSWwJO.gif">] (set: $temp to (random: 15,35))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(set: $temp2 to 0.00025 * $time) (if: $temp2 > 1)[(set: $temp2 to 1)] (set: $discount to (round: $temp2) * 100) (set: $temp2 to 1 - it) (set: $temp to (round: it * $temp2)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[Shit...! Your mind fogs, and your cock starts to throb on its own before exploding into an intense, looping orgasm at $enemy's command. They snap their fingers and your cock seems to respond immediately. You cum a few times, in fact, splattering the ground in front of you...~](else:)[You shut your eyes tightly, covering your ears as you feel $enemy's control slipping away...] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy attempts to lure you into deep hypnosis!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[It's getting hard to think...]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/BvFSEFZ.gif">] (set: $temp to (random: 15,35))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[ (set: $temp2 to 3.3 * it)(if: $temp2 is > 100)[(set: $temp2 to 100)] (set: $discount to $temp2) (set: $temp2 to 100 - it) (set: $temp2 to it / 100) (set: $temp to (round: it * $temp2)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You moan loudly, your brain filling with maternal desire as you cum on the spot, your tail raising and beginning to lay many, many eggs. All you can think about in the moment is how many children you're going to have, how much care you have and love for raising so many. $Enemy rubs your cock along with your pregnant belly as you take a good few minutes laying out so many eggs. It takes a long while before you get back to your normal brain...even though the warmth of being a mother is so, sooo attractive~](else:)[You press on your stomach, clenching your toes as you take a few deep breaths. Slowly, your belly shrinks back to normal. No mothering today!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy fills your belly with children!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[It feels so good to be a mother~]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/3fZkKQh.gif">] (set: $temp to (random: 21,39))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(set: $discount to $temp2 * 10) (set: $temp2 to it / 10) (set: $temp2 to 1 - it) (set: $temp to it * $temp2) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[The amount of eyes tracked on you is too much. You start to spontaniously stroke your cock, your knot throbbing as your mouth pulls into a wide, proud grin. It feels so good to be so...exposed~! Many other people watching you start to stroke their cocks too, precum drooling and squriting out into the empty air in front of them as your tail swishes happily. It feels *incredible* to be this exposed~!](else:)[Ah! You manage to find some clothing and quickly put it on. Safety!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy strips you of your clothing, and makes everyone stare at you!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[It feels amazing to be so exposed~]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[(set: $pic to 1)(display: "Face sitting result")] (set: $temp0 to (random: 6,20))(set: $temp00 to $temp0)(set: $preventableFocus to it + $temp0){ (if: $clear is 1)[ (if: $temp is 15)[(set: $discount to 20)(set: $temp0 to it * 0.8)] (if: $temp is 16)[(set: $discount to 40)(set: $temp0 to it * 0.6)] (if: $temp is 17)[(set: $discount to 60)(set: $temp0 to it * 0.4)] (if: $temp is 18)[(set: $discount to 80)(set: $temp0 to it * 0.2)] (if: $temp is 19)[(set: $discount to 100)(set: $temp0 to 0)] (set: $temp0 to (round: it)) (set: $savedFocus to it + (($temp0 - $temp00) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp0)} (if: $clear is 0)[*Bwoomf!* $Enemy sits right on top of your face, pushing their donut deep into your nose and making you huff their intense, foggy musk. The pheromones are enough to send you into orgasm, splattering the area in front of you as you struggle between $enemy’s puffed cheeks, huffing their perfect, incredible asshole~](else:)[You push $enemy off of you, making sure your mind isn't clouded with their musk!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp00]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp0]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy sits square on your face!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You're pinned between their cheeks~!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/uBuMXYS.gif">] (set: $temp to (random: 21,40))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(if: $time >= 3000)[(set: $discount to 100)(set: $temp2 to 0)](else:)[ (set: $temp2 to 3000 - $time) (set: $temp2 to it * 0.000333) (set: $discount to 100 - ($temp2 * 100)) (set: $temp2 to it / 100)]] (set: $temp to (ceil: it * $temp2)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[$Enemy pushes into the back of your head, and your cock quickly stands up into attention. You can feel your body changing, morphing more as your cock grows longer and thicker. Your tail grows longer and fluffier, and your muzzle grows longer too. You feel $enemy pushing into your arms, growing them into hybrid combinations of what you and $enemy are, all the while, your mind swirls with new desires, overtaking any of your own thoughts and replacing them all with $enemy’s intense, lovely desires~](else:)[You push $enemy off before they can merge with you, which causes your paws to revert back to normal, and your mind to stop reeling from nearly merging...] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy attempts to merge with you!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[Your individuality fades, becoming two at once.]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/qsbOXFH.gif">] (set: $temp to (random: 12,30))(set: $temp00 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[ (set: $temp2 to 4 - $temp0)(if: $temp2 < 0)[(set: $temp2 to 0)](if: $temp2 > 1)[(set: $temp2 to 1)] (set: $discount to $temp2 * 100) (set: $temp2 to 1 - $temp2) (set: $temp to it * $temp2) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp00) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You fall backwards into $enemy’s embrace. You shutter in their soft stroking, and within seconds, you fire loads upon loads of cum into the air in front of you. You feel completely completely under $enemy’s control, hugging you from behind and milking your cock so efficiently~](else:)[You push $enemy off of behind you, much to the disappointment from your throbbing, leaking cock from how soft they were handling you.] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp00]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy jerks you off from behind!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You cum while being held in their embrace~]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/obarqyT.gif">] (set: $temp to (random: 21,40))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(if: $time >= 3000)[(set: $discount to 100)(set: $temp2 to 0)](else:)[ (set: $temp2 to $time) (set: $temp2 to it * 0.000333) (set: $discount to $temp2 * 100) (set: $temp to (ceil: it * $temp2))] (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[Unfortunately, you can’t get $enemy off of you in time. You can feel your body falling deep into the comfort of $enemy’s body, sinking as you suddenly find your eyes peering up from the plush interior of a mouth, which has transformed from the $enemy hoodie you wore. In an instant, what used to be just a hoodie has turned into $enemy themself, and you their food, swallowing down into their plush stomach on the inside~](else:)[You manage to pull $enemy off of you, throwing their floppy form away from you as they revert back to normal. Whew! You were almost comfortable there!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy snuggles around your body as a hoodie!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You fall into their maw, swallowing you whole!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/3uJ17H2.gif">] (set: $temp to (random: 15,30))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(if: $time >= 3300)[(set: $discount to 100)(set: $temp2 to 0)](else:)[ (set: $temp2 to $time) (set: $temp2 to it * 0.000303) (set: $discount to $temp2 * 100) (set: $temp2 to 1 - it) (set: $temp to (ceil: it * $temp2))] (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You groan as your null bulge grows in, fully forming into a featureless bulge, excluding the feature of the large, glowing yellow padlock on the front of it. You desperately paw at the bulge, moaning loudly while the bulge vibrates and buzzes, sending you closer and closer over the edge of orgasm, but never fully over. You can feel your body quake with desperation, to orgasm, but no matter how much you push and grind your paws into it, you can never reach that orgasmic bliss, locked into pleasureful torment for good~](else:)[You manage to grab your cock before it can transform into a null bulge, keeping your ability to orgasm. Whew!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy attempts to turn your cock into a null bulge!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[It starts buzzing again and again, but you can't cum...!!]") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[Need to cum...]") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[Can't cum...]") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[So close...]") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[Can't cum...!]") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[Never ever cum...!!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[(set: $pic to 1)(display: "Making out result")] (set: $temp to (random: 9,30))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[ (set: $temp2 to 5 * it)(if: $temp2 is > 100)[(set: $temp2 to 100)] (set: $discount to $temp2) (set: $temp2 to 100 - it) (set: $temp2 to it / 100) (set: $temp to it * $temp2) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[$Enemy gropes your cock as their tongue invades your mouth. You were unable to push them off in time before you grow fully erect from just their intense kissing, which is surprisingly effective. The tongue work lulls you into a deep, pleasureful trance as you can feel your resistance to $enemy fading by the second~](else:)[You push off $enemy before either of you can get too into it. Whew!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy makes out with you!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You can't help but moan deeply~]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/1ZvDxSB.gif">] (set: $temp to (random: 12,35))(set: $temp00 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[ (set: $temp2 to 4 - $temp0)(if: $temp2 < 0)[(set: $temp2 to 0)](if: $temp2 > 1)[(set: $temp2 to 1)] (set: $discount to $temp2 * 100) (set: $temp2 to 1 - $temp2) (set: $temp to it * $temp2) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp00) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[But before you can push $enemy off, their paws are met to your muzzle, which immediately sends you into a trance. The lovely beans against your muzzle makes you immediately nuzzle deeply into them, your cock throbbing and buzzing happily as $enemy continues to stroke your cock with their other, free foot. You can’t help yourself. You cum hard into the beans of your opponent, splattering them, most definitely for you to lick them all off later~](else:)[You manage to smoosh your own paws into $enemy's nose, distracting them for a moment and giving you a window to scramble out.] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp00]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy attempts to give you a nice pawjob!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You cum all over their paw pads~!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/XC9Nne5.gif">] (set: $temp to (random: 15,35))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(set: $temp1 to $time * 0.00014) (set: $discount to $temp1 * 100) (set: $temp1 to 1 - it) (set: $temp to it * $temp1) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You sneeze, which makes you suddenly orgasm. Your cock throbs hard, splattering cum in front of you as you fall onto your knees. The scent of the pheromones is too much, overloading your mind and sending your deep, feral desires into overdrive. Your cock seems to shoot out cum on it’s own, as if the scent was raising some kind of internal *pleasure* flag to mate, to breed, to *cum* at the scent. There was no stopping it, you needed to breed now~](else:)[You hold your nose with your two fingers, making sure not to smell that lovely scent. $Enemy, on the other hand, cums from their own pheromones. That's pretty hot.] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy coaxes you with their sweet pheromones!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You're forced into repeating orgasms in the thick purple mist~]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/FedQYUR.gif">] (set: $temp to (random: 15,40))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(if: $time >= 3000)[(set: $discount to 100)(set: $temp2 to 0)](else:)[ (set: $temp2 to $time) (set: $temp2 to it * 0.000333) (set: $discount to $temp2 * 100) (set: $temp2 to 1 - it) (set: $temp to (ceil: it * $temp2))] (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You clench your rear, but there’s no stopping them. The tentacles push deep inside your ass, stretching it out and playing with your prostate. Your cock throbs hard as you can feel thick globs of cum filling your ass, bloating out your stomach and forcing you into an incredibly powerful orgasm. Your legs are spread in front of $enemy so that you’re very, very well exposed for them as you cum hard.](else:)[You grab onto the tendrils, gripping them hard so that the lubrication doesn't slip through your palms, then pushing them off you. They very nearly pushed into your butt!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy binds you up in their tentacles!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You feel your belly filling with tentacle cum~!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/OPScnkC.gif">] (set: $temp to (random: 15,35))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(if: $time >= 4500)[(set: $discount to 100)(set: $temp2 to 0)](else:)[ (set: $temp2 to $time) (set: $temp2 to it * 0.000222) (set: $discount to $temp2 * 100) (set: $temp2 to 1 - it) (set: $temp to (ceil: it * $temp2))] (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[*Snap!* There’s no stopping it. As soon as you hear their snapping, you fall into a deep, pleasureful trance. Your cock immediately throbs at the sound of $enemy’s finger snaps, and with one more snap, you’re sent into a repeated, uncontrollable orgasm. You moan loudly, your eyes glowing bright while your mind reels from pleasure and corruption.](else:)[You shake your head, destroying the connection $enemy had on you. Snapping their fingers doesn't make you spontaniously cum!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy attempts to hypnotise you!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You now orgasm every time they snap their fingers!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/ZA5MBkV.gif">] (set: $temp to (random: 15,40))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(set: $temp2 to $discount) (set: $temp2 to 1 - it) (set: $discount to it * 100) (set: $temp to it * $temp2) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You let out a pleasured moo as $enemy slides beneath you, their soft hand gripping one of your teats and stroking it like a cock. You can barely control yourself as your udders quickly begin gushing with milk, filling the container $enemy has placed beneath you. Your muzzle is scritched lightly and you let out a happy, orgasmic moo while being milked.](else:)[You shake off the alluring noises of the cow bell, making sure your balls are normal sized and not full of creamy milk!] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy makes you grow a big udder!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You're milked like a good cum cow~!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")(if: $clear is 0)[<img src="https://i.imgur.com/mQwf4bV.gif">] (set: $temp to (random: 24,45))(set: $temp0 to $temp)(set: $preventableFocus to it + $temp){ (if: $clear is 1)[(set: $temp2 to it * 0.0142) (set: $discount to $temp2 * 100) (set: $temp2 to 1 - it) (set: $temp to it * $temp2) (set: $temp to (round: it)) (set: $savedFocus to it + (($temp - $temp0) * -1)) (set: $totalExecutionBonus to it + $discount)](set: $turnsAttacked to it + 1) (set: $focusStat to it - $temp)} (if: $clear is 0)[You can’t stop yourself. You fall onto your knees and start cumming into the air, more and more, with no stopping. You try and grip your throbbing knot but there’s no slowing down your uncontrollable gushing. $Enemy is, of course, not helping either. Their paw grips your cock from behind, pumping it and milking you to coax you into gushing more, the flood of thick cum splashing into the far walls and beyond…](else:)[With deep, rhythmic breathing, you don't fall into $enemy's control. Your cock slowly stops buzzing uncontrollably, bringing yourself back to focus.] (live: 1.5s)[(stop:)(transition: "fade-right")[Focus damage: (color: blue+white)[$temp0]](if: $discount > 0)[(live: 0.5s)[(stop:) (transition: "fade-right")[(color: yellow)[Execution bonus: $discount%]]]] (live: 1s)[(stop:)(transition: "fade-right")[`____`]] (live: 1.2s)[(stop:)(transition: "fade-right")[Final attack: (color: blue+white)[$temp]] [[Continue->Playspace stat update]]]] (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]$Enemy attempts to force you into a looping orgasm!")(if: $clear is 0)[ (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ](color: magenta)[You can't stop cumming...!! Over and over and over...~!]")] (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp) + " focus damage!")**Time to fight!** Current difficulty: (if: $difficulty is "Anchoral")[(color: blue+white)[Anchoral (effortless)] *Battle is a breeze. All attacks are free, and you take no damage.*](else-if: $difficulty is "easy")[(color: green)[Easy] *Battle is a cakewalk. All attacks are 40% their normal price, you take 60% less damage against attacks, and you do 1.5x corruption damage to opponents.*](else-if: $difficulty is "normal")[(color: orange)[Normal] *Battle is normal fare. Attack costs and damage against you are not changed.*](else-if: $difficulty is "hard")[(color: red+orange)[Hard] *Battle is a little tricky. All attacks are 120% their normal price, and you take 1.5x more damage against attacks.*](else-if: $difficulty is "hunteric")[(color: red)[Hunteric (very hard)] *Battle is tough. Attack costs and damage against you are doubled, and your attacks are at 70% power.*](else-if: $difficulty is "neo-Anchoral")[(color: purple)[Neo-Anchoral (nigh impossible)] *A true test. Attack costs and damage against you are even higher, and your attacks are at 40% power.*](else:)[(color: yellow)[Custom]] (link: "Customize battle")[(goto: "Mult and access")] (color: orange)[(link: "Continue")[(goto: "Battle ready up 2")]] [[Go back->Demo menu]] [[Return to battle menu->Battle ready up 2]] Talismans are shiny items you can take into battles that will change how the fight works. Some buff specific fetishes, some debuff your opponent. Some change your base stats, while others entirely overturn how the whole fight goes! You won't be able to use them in the demo, but there are 30+ in the full game you can unlock! (set: $small to 1) {(display: "Talisman alex") (display: "Talisman ampharos") (display: "Talisman anthro chaos") (display: "Talisman arceus") (display: "Talisman baba") (display: "Talisman chaos") (display: "Talisman chaosnivy") (display: "Talisman cinderace") (display: "Talisman chime") (display: "Talisman eevee") (display: "Talisman espeon") (display: "Talisman farigiraf") (display: "Talisman goodra") (display: "Talisman latias") (display: "Talisman lugia") (display: "Talisman mew") (display: "Talisman miltank") (display: "Talisman miraidon") (display: "Talisman primarina") (display: "Talisman ruin") (display: "Talisman sylveon") (display: "Talisman nightfury") (display: "Talisman nell") (display: "Talisman chicken") (display: "Talisman dino") (display: "Talisman sarah") (display: "Talisman mark") (display: "Talisman chocobo") (display: "Talisman time") (display: "Blank dial") (display: "Talisman sasha")}(if: $small is 0)[<img src="https://i.imgur.com/f46v3eJ.png" width="350px">](else:)[<img src="https://i.imgur.com/f46v3eJ.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/UuXiguz.png" width="350px">](else:)[<img src="https://i.imgur.com/UuXiguz.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/34LppYm.png" width="350px">](else:)[<img src="https://i.imgur.com/34LppYm.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/EhKc9N2.png" width="350px">](else:)[<img src="https://i.imgur.com/EhKc9N2.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/RS9INsS.png" width="350px">](else:)[<img src="https://i.imgur.com/RS9INsS.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/UQeEfKz.png" width="350px">](else:)[<img src="https://i.imgur.com/UQeEfKz.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/boVJkGs.png" width="350px">](else:)[<img src="https://i.imgur.com/boVJkGs.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/wlNeLfH.png" width="350px">](else:)[<img src="https://i.imgur.com/wlNeLfH.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/V4GGgiH.png" width="350px">](else:)[<img src="https://i.imgur.com/V4GGgiH.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/7moIEcz.png" width="350px">](else:)[<img src="https://i.imgur.com/7moIEcz.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/NtyvDTv.png" width="350px">](else:)[<img src="https://i.imgur.com/NtyvDTv.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/X1oACOQ.png" width="350px">](else:)[<img src="https://i.imgur.com/X1oACOQ.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/vg1Az0C.png" width="350px">](else:)[<img src="https://i.imgur.com/vg1Az0C.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/nhjejfR.png" width="350px">](else:)[<img src="https://i.imgur.com/nhjejfR.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/QqYpMv8.png" width="350px">](else:)[<img src="https://i.imgur.com/QqYpMv8.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/FoEkmrs.png" width="350px">](else:)[<img src="https://i.imgur.com/FoEkmrs.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/etTI5Eg.png" width="350px">](else:)[<img src="https://i.imgur.com/etTI5Eg.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/ywSNZ5g.png" width="350px">](else:)[<img src="https://i.imgur.com/ywSNZ5g.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/tiHVChv.png" width="350px">](else:)[<img src="https://i.imgur.com/tiHVChv.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/O5BjSLv.png" width="350px">](else:)[<img src="https://i.imgur.com/O5BjSLv.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/v8A9EsN.png" width="350px">](else:)[<img src="https://i.imgur.com/v8A9EsN.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/TI3gnMG.png" width="350px">](else:)[<img src="https://i.imgur.com/TI3gnMG.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/AJzfYM4.png" width="350px">](else:)[<img src="https://i.imgur.com/AJzfYM4.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/FnzjXji.png" width="350px">](else:)[<img src="https://i.imgur.com/FnzjXji.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/CMBuKYj.png" width="350px">](else:)[<img src="https://i.imgur.com/CMBuKYj.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/0tKwsP3.png" width="350px">](else:)[<img src="https://i.imgur.com/0tKwsP3.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/AVpEvOB.png" width="350px">](else:)[<img src="https://i.imgur.com/AVpEvOB.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/mpRDl0l.png" width="350px">](else:)[<img src="https://i.imgur.com/mpRDl0l.png" width="150px">](if: $small is 0)[<img src="https://i.imgur.com/jgGIYhx.png">](else:)[<img src="https://i.imgur.com/jgGIYhx.png" width="150px">]<h1>(transition: "fade")[(color: yellow)[Battle won!]]</h1> [[Proceed->Demo menu]] (live: 1s)[(stop:)(transition: "fade-right")[Turns taken: (color: magenta)[$turnCount]] (live: 0.2s)[(stop:)(transition: "fade-right")[Preventable focus: $preventableFocus]] (live: 0.4s)[(stop:)(transition: "fade-right")[Focus saved: (color: white+blue)[$savedFocus]]] (live: 0.6s)[(stop:)(transition: "fade-right")[Fate given: None*]] (if: $toggleInvincibilityCount > 0)[ (live: 0.8s)[(stop:)(transition: "fade-right")[Times revived: (color: blue)[$toggleInvincibilityCount]]]] (live: 1.6s)[(stop:)(transition: "fade")[Final grade:] (live: 0.6s)[(stop:)(live:)[(set: $temp to it + 2)(if: $temp >= $preventableFocusPerc)[(stop:)(set: $temp1 to 1)(set: $temp to $preventableFocusPerc)] {(color: #ff0000)[|](if: $temp < 2)[(color: yellow)[(text-style:"underline")[**$temp%**]]]- (if: $temp >= 2)[(if: $temp < 4)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 4)[(if: $temp < 6)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 6)[(if: $temp < 8)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 8)[(if: $temp < 10)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 10)[(if: $temp < 12)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 12)[(if: $temp < 14)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 14)[(if: $temp < 16)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 16)[(if: $temp < 18)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 18)[(if: $temp < 20)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 20)[(if: $temp < 22)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 22)[(if: $temp < 24)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 24)[(if: $temp < 26)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 26)[(if: $temp < 28)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 28)[(if: $temp < 30)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #ff4800)[|] (if: $temp >= 30)[(if: $temp < 32)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 32)[(if: $temp < 34)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #ff6a00)[|] (if: $temp >= 34)[(if: $temp < 36)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 36)[(if: $temp < 38)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 38)[(if: $temp < 40)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #5100ff)[|] (if: $temp >= 40)[(if: $temp < 42)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 42)[(if: $temp < 44)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #0000ff)[|] (if: $temp >= 44)[(if: $temp < 46)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 46)[(if: $temp < 48)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 48)[(if: $temp < 50)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #0091ff)[|] (if: $temp >= 50)[(if: $temp < 52)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 52)[(if: $temp < 54)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #00aeff)[|] (if: $temp >= 54)[(if: $temp < 56)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 56)[(if: $temp < 58)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 58)[(if: $temp < 60)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #00f2ff)[|] (if: $temp >= 60)[(if: $temp < 62)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 62)[(if: $temp < 64)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #00ffd5)[|] (if: $temp >= 64)[(if: $temp < 66)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 66)[(if: $temp < 68)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 68)[(if: $temp < 70)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #00ff8c)[|] (if: $temp >= 70)[(if: $temp < 72)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 72)[(if: $temp < 74)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #00ff62)[|] (if: $temp >= 74)[(if: $temp < 76)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 76)[(if: $temp < 78)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 78)[(if: $temp < 80)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #62ff00)[|] (if: $temp >= 80)[(if: $temp < 82)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 82)[(if: $temp < 84)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #99ff00)[|] (if: $temp >= 84)[(if: $temp < 86)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 86)[(if: $temp < 88)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 88)[(if: $temp < 90)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #c3ff00)[|] (if: $temp >= 90)[(if: $temp < 92)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 92)[(if: $temp < 94)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: yellow)[|] (if: $temp >= 94)[(if: $temp < 96)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 96)[(if: $temp < 98)[(color: yellow)[(text-style:"underline")[**$temp%**]]]]- (if: $temp >= 98)[(if: $temp < 100)[(color: yellow)[(text-style:"underline")[**$temp%**]]]](color: #ff00dd)[|] (if: $temp >= 100)[(color: yellow)[(text-style:"underline")[**$temp%**]]]|} {(if: $temp is 100)[(show: ?16)(hide: ?15)] (else-if: $temp >= 95)[(show: ?15)(hide: ?14)] (else-if: $temp >= 90)[(show: ?14)(hide: ?13)] (else-if: $temp >= 85)[(show: ?13)(hide: ?12)] (else-if: $temp >= 80)[(show: ?12)(hide: ?11)] (else-if: $temp >= 75)[(show: ?11)(hide: ?10)] (else-if: $temp >= 70)[(show: ?10)(hide: ?9)] (else-if: $temp >= 65)[(show: ?9)(hide: ?8)] (else-if: $temp >= 60)[(show: ?8)(hide: ?7)] (else-if: $temp >= 55)[(show: ?7)(hide: ?6)] (else-if: $temp >= 50)[(show: ?6)(hide: ?5)] (else-if: $temp >= 45)[(show: ?5)(hide: ?4)] (else-if: $temp >= 40)[(show: ?4)(hide: ?3)] (else-if: $temp >= 35)[(show: ?3)(hide: ?2)] (else-if: $temp >= 30)[(show: ?2)(hide: ?1)] (else-if: $temp < 30)[(show: ?1)]}]{<h1>|16)[(transition: "fade")[(color: #ff00dd)[P]]] |15)[(transition: "fade")[(color: yellow)[A+]]] |14)[(transition: "fade")[(color: #c3ff00)[A]]] |13)[(transition: "fade")[(color: #99ff00)[A-]]] |12)[(transition: "fade")[(color: #62ff00)[B+]]] |11)[(transition: "fade")[(color: #00ff62)[B]]] |10)[(transition: "fade")[(color: #00ff8c)[B-]]] |9)[(transition: "fade")[(color: #00ffd5)[C+]]] |8)[(transition: "fade")[(color: #00f2ff)[C]]] |7)[(transition: "fade")[(color: #00aeff)[C-]]] |6)[(transition: "fade")[(color: #0091ff)[D+]]] |5)[(transition: "fade")[(color: #0000ff)[D]]] |4)[(transition: "fade")[(color: #5100ff)[D-]]] |3)[(transition: "fade")[(color: #ff6a00)[E]]] |2)[(transition: "fade")[(color: #ff4800)[F]]] |1)[(transition: "fade")[(color: #ff0000)[G]]]</h1>}]]] (live:)[(if: $temp1 is 1)[(stop:){(if: $temp is 100)[(transition: "fade-right")[(color: grey)[*No god could touch you.*]]] (else-if: $temp >= 95)[(transition: "fade-right")[(color: grey)[*AMAZING!*]]] (else-if: $temp >= 90)[(transition: "fade-right")[(color: grey)[*Incredible!*]]] (else-if: $temp >= 85)[(transition: "fade-right")[(color: grey)[*Fantastic work!*]]] (else-if: $temp >= 80)[(transition: "fade-right")[(color: grey)[*Great job!*]]] (else-if: $temp >= 75)[(transition: "fade-right")[(color: grey)[*Great moves!*]]] (else-if: $temp >= 70)[(transition: "fade-right")[(color: grey)[*Lookin' good!*]]] (else-if: $temp >= 65)[(transition: "fade-right")[(color: grey)[*Great!*]]] (else-if: $temp >= 60)[(transition: "fade-right")[(color: grey)[*Pretty good!*]]] (else-if: $temp >= 55)[(transition: "fade-right")[(color: grey)[*Nice!*]]] (else-if: $temp >= 50)[(transition: "fade-right")[(color: grey)[*Alright!*]]] (else-if: $temp >= 45)[(transition: "fade-right")[(color: grey)[*Sweet~*]]] (else-if: $temp >= 40)[(transition: "fade-right")[(color: grey)[*Getting there!*]]] (else-if: $temp >= 35)[(transition: "fade-right")[(color: grey)[*Passible!*]]] (else-if: $temp >= 30)[(transition: "fade-right")[(color: grey)[*Still lots to learn!*]]] (else-if: $temp < 30)[(transition: "fade-right")[(color: grey)[*Let's learn how to get better!*]]]} (live: 1.3s)[ (stop:)(transition: "fade-right")[`*`In the full game, you would be able to subject your opponent to one of 40 **fates.** Fates have your now-corrupted opponent left off with a unique story of them enjoying their newly corrupted life!]]]] (set: $temp to 0)(align:"=><=")+(box:"X")[(transition: "fade-left")[Next up: (color: orange)[**$enemyTitle**]](set: $recovery to "Battle ready up 2") (display: "Enemy sprite") <h3>(color: orange)[[[Begin the encounter->Playspace]]]</h3>] *Talismans cannot be equipped in the demo* (link: "But I want talismans!")[(goto: "Talisman change menu")] (display: "Quirk desc display") (link: "But I want enemy quirks!")[(goto: "Quirk showcase")](if: $small is 0)[<img src="https://i.imgur.com/BDGAiuf.png" width="350px">](else:)[<img src="https://i.imgur.com/BDGAiuf.png" width="150px">](if: $setup is 0)[{(set: $setup to 1)(set: $clear to 0) (set: $temp to 0)(set: $first to 0)(set: $time to 8000) (if: $timeExtend is 0)[(set: $timeExtend to 1)] (set: $time to it * $timeExtend) }](set: $pic to 1)(display: "Eyes hypnosis result") $Enemy`s` eyes begin to swirl, luring you into a deep hypnosis...! Click all the buttons to clear your mind before you're lost! <table> <tr> <td>(link: "Cum")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Squirt")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Fade")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Relax")[(set: $first to 1)(set: $temp to it + 1)]</td> </tr> <tr> <td>(link: "Release")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Deep")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Haze")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Swirls")[(set: $first to 1)(set: $temp to it + 1)]</td> </tr> <tr> <td>(link: "Sleepy")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Pleasure")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Master")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Worship")[(set: $first to 1)(set: $temp to it + 1)]</td> </tr> <tr> <td>(link: "Pet")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Throb")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Deep")[(set: $first to 1)(set: $temp to it + 1)]</td> <td>(link: "Hard")[(set: $first to 1)(set: $temp to it + 1)]</td> </tr> </table> (live: 0.01)[(if: $first is 1)[(set: $time to it - 16)](set: $timeShow to $time / 1000)(color: grey)[$timeShow`s`](if: $temp is 16)[(set: $clear to 1)(goto: "Enemy eyes hypnosis result")](if: $time <= 0)[(goto: "Enemy eyes hypnosis result")]]This table is reserved for moves you can buy in the shop, which you can browse in the full game! <table> <tr> <td>(display: "Shop tier 1 lock")</td> <td>(display: "Shop tier 1 lock")</td> <td>(display: "Shop tier 1 lock")</td> <td>(display: "Shop tier 1 lock")</td> <td>(display: "Shop tier 1 lock")</td> <td>(display: "Shop tier 1 lock")</td> <td>(display: "Shop tier 1 lock")</td> <td>(display: "Shop tier 1 lock")</td> </tr> <tr> <td>(display: "Shop tier 2 lock")</td> <td>(display: "Shop tier 2 lock")</td> <td>(display: "Shop tier 2 lock")</td> <td>(display: "Shop tier 2 lock")</td> <td>(display: "Shop tier 2 lock")</td> <td>(display: "Shop tier 2 lock")</td> <td>(display: "Shop tier 2 lock")</td> <td>(display: "Shop tier 2 lock")</td> </tr> <tr> <td>(display: "Shop tier 3 lock")</td> <td>(display: "Shop tier 3 lock")</td> <td>(display: "Shop tier 3 lock")</td> <td>(display: "Shop tier 3 lock")</td> <td>(display: "Shop tier 3 lock")</td> <td>(display: "Shop tier 3 lock")</td> <td>(display: "Shop tier 3 lock")</td> <td>(display: "Shop tier 3 lock")</td> </tr> <tr> <td>(display: "Shop tier 4 lock")</td> <td>(display: "Shop tier 4 lock")</td> <td>(display: "Shop tier 4 lock")</td> <td>(display: "Shop tier 4 lock")</td> <td>(display: "Shop tier 4 lock")</td> <td>(display: "Shop tier 4 lock")</td> <td>(display: "Shop tier 4 lock")</td> <td>(display: "Shop tier 4 lock")</td> </tr> </table>This table is reserved for attacks you learn from the many characters in the Outlands! <table> <tr> <td>(display: "Special tier 1 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 1 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 1 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 1 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 1 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 1 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 1 lock")</td> </tr> <tr> <td>(display: "Special tier 2 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 2 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 2 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 2 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 2 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 2 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 2 lock")</td> </tr> <tr> <td>(display: "Special tier 3 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 3 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 3 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 3 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 3 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 3 lock")</td> <td>(display: "black")</td> <td>(display: "Special tier 3 lock")</td> </tr> </table><img src="https://i.imgur.com/kqKorYZ.png" width="40px"><img src="https://i.imgur.com/jDXgorF.png" width="40px"><img src="https://i.imgur.com/f6OClE1.png" width="40px"><img src="https://i.imgur.com/ubF7Fdn.png" width="40px"><img src="https://i.imgur.com/GNtq3l6.png" width="40px"><img src="https://i.imgur.com/y6vlZeN.png" width="40px"><img src="https://i.imgur.com/ZYaPNkQ.png" width="40px">(link: "Change attack map")[(set: $map to it + 1)(if: $map is 3)[(set: $map to 0)](transition-arrive: "instant")(goto: $here)] - (if: $map is 0)[(color: #9e007e)[Base]](if: $map is 1)[(color: #1d9e00)[Δ]](if: $map is 2)[(color: #9c9900)[Ω]] (if: $map is 0)[(display: "tree map")](else-if: $map is 1)[(display: "shop map")](else:)[(display: "special map")]Welcome to the demo for ''The Outlands: Anchor Horizons.'' If you want to check out the full game, you can do so <a href="https://www.patreon.com/posts/116972957">on my Patreon page.</a> This is a game for 18+ audiences only, and includes themes of transformation with dubious consent. Proceeding means you agree that you're above 18 years of age. [[Let's proceed->Logo]](live: 1.5s)[(stop:)(if: $focusDiscount > 0)[(transition: "fade-left")[(color: yellow)[$focusDiscount% execution bonus](if: $scottieParry is 1)[ (color: orange)[**$Enemy parries your attack. You need a higher execution bonus to damage him.**]]]](else-if: $clear is 0)[(transition: "fade-left")[(color: red)[$fumblePenalty% fumble penalty]]](else:)[(transition: "fade-left")[(color: grey)[No bonus]]] `-------`] (live: 2s)[(stop:)(transition: "fade-left")[$focusFinal final Focus cost(set: $temp to $focusStat)(set: $temp1 to $focusFinal) (live:)[(if: $temp > 0)[(color: blue+white)[Focus: $temp]](else:)[(color: red)[Focus: $temp]] - $temp1]](live: 1s)[(stop:)(live: 0.05s)[(if: $temp1 is 0)[(stop:)](else:)[(set: $temp to it - 1)(set: $temp1 to it - 1)(if: $temp1 <= 0)[(set: $temp to $focusStat - $focusFinal)(stop:)]]]]](set: $temp2 to 0)(set: $temp3 to $corruptionAttack)(set: $temp4 to $corruptionStat) (live: 3s)[(stop:)(transition: "fade-left")[(live: 0.1s)[(stop:)(if: $quirkInnerPeace > 0)[ (transition: "fade-left")[(color: yellow+orange)[**Inner Peace tier debuff:** $innerPeaceDebuff]]]] (live: 0.2s)[(stop:)(if: $parried is 1)[(set: $parried to 0) (transition: "fade-left")[(color: orange)[**Parried!** 60% debuff!]]]](live: 0.3s)[(stop:)(if: $turnedOff is 1)[(set: $turnedOff to 0) (transition: "fade-left")[(color: orange)[Enemy is **turned off!** 80% debuff!]]]](live: 0.4s)[(stop:)(if: $newPhase is 1)[(set: $newPhase to 0) (transition: "fade-left")[(color: orange)[First phase attack - (if: $quirkPrepBreathing is 1)[50%](else:)[100%] debuff!]]]](live: 0.5s)[(stop:)(if: $talismanBuff > 0)[ (transition: "fade-left")[(color: green)[**Talisman bonus:** $talismanBuff%](set: $talismanBuff to 0)]]](live: 0.6s)[(stop:)(if: $talismanBuffFlat > 0)[ (transition: "fade-left")[(color: green)[**Talisman flat bonus:** $talismanBuffFlat](set: $talismanBuffFlat to 0)]]](live: 0.7s)[(stop:)(if: $talismanBuff < 0)[ (transition: "fade-left")[(color: orange)[**Talisman debuff:** $talismanBuff](set: $talismanBuff to 0)]]](live: 0.8s)[(stop:)(if: $instantWin is 1)[ (transition: "fade-left")[(color: green)[**INSTANT KO!**]]]] (live:)[(color: magenta)[$temp2]] corruption landed! Enemy corruption: (live:)[(color: magenta)[$temp4%](if: $temp4 >= $enemyFullCorrupt)[(stop:) (color: yellow)[(if: $temp <= 0)[**CRITICAL victory!**](else:)[Fully Corrupted!]]]] (if: $disableTalisman is 1)[(color: orange)[Talisman was disabled for this attack.]]] (live: 0.6s)[(stop:)(live: 0.05s)[(if: $temp3 <= 0)[(stop:)](else:)[(set: $temp2 to it + 1)(set: $temp3 to it - 1)(set: $temp4 to it + 1)]]]]{ (if: $enemy is "Volt")[(set: $voltPhase to it + 1) (if: $voltPhase is 2)[(set: $voltPhase to 0) (if: $enemyID is "Volt 0")[(set: $enemyID to "Volt 1") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]Volt's cock grows a little!")] (if: $enemyID is "Volt 1")[(set: $enemyID to "Volt 2") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]Volt's cock grows more!")] (if: $enemyID is "Volt 2")[(set: $enemyID to "Volt 3") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]Volt's cock is getting much *larger*!")] (if: $enemyID is "Volt 3")[(set: $enemyID to "Volt 4") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]Volt's cock grows TO THE MAX!!")] (display: "Volt phase change")]]}(align:"=><=")+(box:"X")[(transition: "fade")[<img src="https://i.imgur.com/HXaRBVQ.gif" width="700px">]] (live: 4s)[(goto: "Title")]{(if: $attackCorruptionTier is -2)[(set: $corruptionAttack to (random: 1,3))] (if: $attackCorruptionTier is -1)[(set: $corruptionAttack to (random: 1,5))] (if: $attackCorruptionTier is 0)[(set: $corruptionAttack to (random: 1,7))] (if: $attackCorruptionTier is 1)[(set: $corruptionAttack to (random: 1,10))] (if: $attackCorruptionTier is 2)[(set: $corruptionAttack to (random: 2,20))] (if: $attackCorruptionTier is 3)[(set: $corruptionAttack to (random: 3,25))] (if: $attackCorruptionTier is 4)[(set: $corruptionAttack to (random: 5,30))] (if: $attackCorruptionTier is 5)[(set: $corruptionAttack to (random: 8,33))] (if: $attackCorruptionTier is 6)[(set: $corruptionAttack to (random: 9,37))] (if: $attackCorruptionTier is 7)[(set: $corruptionAttack to (random: 10,40))] (if: $attackCorruptionTier is 8)[(set: $corruptionAttack to (random: 10,46))] (if: $attackCorruptionTier is 9)[(set: $corruptionAttack to (random: 16,48))] (if: $attackCorruptionTier is 10)[(set: $corruptionAttack to (random: 17,55))] (set: $corruptionAttack to it * $corruptionMult) (if: $newPhase is 1)[ (if: $quirkPrepBreathing is 1)[(set: $corruptionAttack to (round: it * 0.5))] (if: $quirkPrepBreathing is 2)[(set: $corruptionAttack to 0)]](else:)[ (set: $corruptionAttack to (round: it * $resistance))] (set: $corruptionAttack to (round: it)) (if: $corruptionAttack is 0)[(set: $corruptionAttack to 1)]}(set: $focusDiscount to 0) (set: $focusTenth to $focusCost / 10) (if: $temp1 >= $execute10)[(set: $focusDiscount to 100) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to 0)] (else-if: $temp1 >= $execute9)[(set: $focusDiscount to 90) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.1) (if: $quirkEgoCheck >= 1)[(set: $focusFinal to it + ($focusTenth * $quirkEgoCheck))]] (else-if: $temp1 >= $execute8)[(set: $focusDiscount to 80) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.2) (if: $quirkEgoCheck >= 1)[(set: $focusFinal to it + ($focusTenth * $quirkEgoCheck))]] (else-if: $temp1 >= $execute7)[(set: $focusDiscount to 70) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.3) (if: $quirkEgoCheck >= 1)[(set: $focusFinal to it + ($focusTenth * $quirkEgoCheck))]] (else-if: $temp1 >= $execute6)[(set: $focusDiscount to 60) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.4) (if: $quirkEgoCheck >= 1)[(set: $focusFinal to it + ($focusTenth * $quirkEgoCheck))]] (else-if: $temp1 >= $execute5)[(set: $focusDiscount to 50) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.5) (if: $quirkEgoCheck >= 1)[(set: $focusFinal to it + ($focusTenth * $quirkEgoCheck))]] (else-if: $temp1 >= $execute4)[(set: $focusDiscount to 40) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.6) (if: $quirkEgoCheck is 1)[(set: $focusFinal to it + ($focusTenth * 1))] (if: $quirkEgoCheck is 2)[(set: $focusFinal to it + ($focusTenth * 2))] (if: $quirkEgoCheck is 3)[(set: $focusFinal to it + ($focusTenth * 3))] (if: $quirkEgoCheck is 4)[(set: $focusFinal to it + ($focusTenth * 4))]] (else-if: $temp1 >= $execute3)[(set: $focusDiscount to 30) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.7) (if: $quirkEgoCheck is 1)[(set: $focusFinal to it + ($focusTenth * 1))] (if: $quirkEgoCheck is 2)[(set: $focusFinal to it + ($focusTenth * 2))] (if: $quirkEgoCheck is 3)[(set: $focusFinal to it + ($focusTenth * 3))]] (else-if: $temp1 >= $execute2)[(set: $focusDiscount to 20) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.8) (if: $quirkEgoCheck is 1)[(set: $focusFinal to it + ($focusTenth * 1))] (if: $quirkEgoCheck is 1)[(set: $focusFinal to it + ($focusTenth * 2))]] (else-if: $temp1 >= $execute1)[(set: $focusDiscount to 10) (if: $focusDiscount < 0)[(Set: $focusDiscount to 0)] (set: $focusFinal to $focusCost * 0.9) (if: $quirkEgoCheck >= 1)[(set: $focusFinal to it + ($focusTenth * 1))]] (else:)[(set: $focusFinal to $focusCost)] (if: $clear is 0)[(Set: $focusCost to it * 2) (set: $focusFinal to $focusCost)] (set: $focusFinal to (round: it))(live:)[(if: $first is 1)[(set: $time to it - 16)](if: $time <= 0)[(goto: $nextCheck)](set: $timeShow to $time / 1000)(set: $overflowShow to $temp1 - $overflow)(if: $timeStart is 0)[(set: $timeStart to $time)](meter: bind $time, $timeStart, "X==", "$timeShow`s`", (gradient: 90, 0, grey, 1, black+red))(unless: $overflow is -1)[(if: $clear is 1)[(color: green)[Cleared! - $overflowShow overflow.]](unless: $overflow is -1)[(if: $temp1 >= $overflow)[(set: $clear to 1)](else:)[(set: $clear to 0)]]]](if: $lambMap is 1)[ (color: grey)[Last execution:] $lambCurrentEx% (color: orange)[Best execution:] (if: $newExBest is 1)[(set: $newExBest to 0)(color: yellow)[$lambBest%]](else:)[$lambBest%] (color: grey)[Last score:] $lambCurrentScore (unless: $lambBestTerm is "0")[(color: orange)[Best score:] (if: $newScoreBest is 1)[(set: $newScoreBest to 0)(color: yellow)[$lambBestEx]](else:)[$lambBestEx]] (link: "Back off")[(goto: "LAMB move result")]]{(if: $newMessage is not $messageNo)[(set: $newDifference to $messageNo - $newMessage)(set: $newMessage to $messageNo)] }(if: $newDifference >= 5)[$message5 $message4 $message3 $message2](if: $newDifference is 4)[(color: grey)[$message5] $message4 $message3 $message2](if: $newDifference is 3)[(color: grey)[$message5 $message4] $message3 $message2](if: $newDifference is 2)[(color: grey)[$message5 $message4 $message3] $message2](if: $newDifference is 1)[(color: grey)[$message5 $message4 $message3 $message2]] (if: $message1 is not "")[$message1] (color: grey)[*- Present*](set: $battlesDone to it + 1) (if: $battleArray is 0)[(set: $battleArray to (a:(a:)))] (set: $battleArray's (str-nth: $battlesDone) to (a:)) (set: $battleArray's (str-nth: $battlesDone)'s 1st to (str-nth: $battlesDone) + " battle: ") (if: $battleWin is 1)[(set: $battleArray's (str-nth: $battlesDone)'s 1st to it + "(color: green)[Won]")] (if: $battleLoss is 1)[(set: $battleArray's (str-nth: $battlesDone)'s 1st to it + "(color: orange)[Loss]")] (if: $preventableFocus is 0)[(set: $preventableFocusPerc to 100)](else-if: $savedFocus is 0)[(set: $preventableFocusPerc to 0)](else:)[ (set: $preventableFocusPerc to (round: ($savedFocus / $preventableFocus) * 100))] (if: $preventableFocusPerc > 100)[(set: $preventableFocusPerc to 100)] (if: $preventableFocusPerc is 100)[(set: $battleGrade to "(color: #ff00dd)[P]")] (else-if: $preventableFocusPerc >= 95)[(set: $battleGrade to "(color: yellow)[A+]")] (else-if: $preventableFocusPerc >= 90)[(set: $battleGrade to "(color: #c3ff00)[A]")] (else-if: $preventableFocusPerc >= 85)[(set: $battleGrade to "(color: #99ff00)[A-]")] (else-if: $preventableFocusPerc >= 80)[(set: $battleGrade to "(color: #62ff00)[B+]")] (else-if: $preventableFocusPerc >= 75)[(set: $battleGrade to "(color: #00ff62)[B]")] (else-if: $preventableFocusPerc >= 70)[(set: $battleGrade to "(color: #00ff8c)[B-]")] (else-if: $preventableFocusPerc >= 65)[(set: $battleGrade to "(color: #00ffd5)[C+]")] (else-if: $preventableFocusPerc >= 60)[(set: $battleGrade to "(color: #00f2ff)[C]")] (else-if: $preventableFocusPerc >= 55)[(set: $battleGrade to "(color: #00aeff)[C-]")] (else-if: $preventableFocusPerc >= 50)[(set: $battleGrade to "(color: #0091ff)[D+]")] (else-if: $preventableFocusPerc >= 45)[(set: $battleGrade to "(color: #0000ff)[D]")] (else-if: $preventableFocusPerc >= 40)[(set: $battleGrade to "(color: #5100ff)[D-]")] (else-if: $preventableFocusPerc >= 35)[(set: $battleGrade to "(color: #ff6a00)[E]")] (else-if: $preventableFocusPerc >= 30)[(set: $battleGrade to "(color: #ff4800)[F]")] (else-if: $preventableFocusPerc < 30)[(set: $battleGrade to "(color: #ff0000)[G]")] (set: $battleArray's (str-nth: $battlesDone)'s 2nd to "Against: **" + (str: $enemyTitle) + "**") (set: $battleArray's (str-nth: $battlesDone)'s 3rd to "Turns: **" + (str: $turnCount) + "**") (set: $battleArray's (str-nth: $battlesDone)'s 4th to "Preventable total focus / saved: **" + (str: $preventableFocus) + "** / **" + (str: $savedFocus) + "**") (set: $battleArray's (str-nth: $battlesDone)'s 5th to "Execution bonus average: **" + (str: $preventableFocusPerc) + "%**") (set: $battleArray's (str-nth: $battlesDone)'s 6th to "Final grade: **" + $battleGrade + "**") (if: $message1 is 0)[(set: $message1 to "")] (if: $message2 is 0)[(set: $message1 to "")] (if: $message3 is 0)[(set: $message1 to "")] (if: $message4 is 0)[(set: $message1 to "")] (if: $message5 is 0)[(set: $message1 to "")] (set: $battleArray's (str-nth: $battlesDone)'s 7th to "Battle log: " + (str: $message1) + " " + (str: $message2) + " " + (str: $message3) + " " + (str: $message4) + " " + (str: $message5) + " " + (str: $messageHistory)) (set: $battleArray's (str-nth: $battlesDone)'s 8th to "Quirks: *None*") (set: $temp1 to 0) (if: $battleLoss is 1)[(goto: "Loss")] (goto: "Win")(set: $preventableFocus to it + $focusCost) (set: $turnsAttacked to it + 1) (set: $totalExecutionBonus to it + $focusDiscount) (set: $savedFocus to it + (($focusFinal - $focusCost) * -1))(set: $preventableFocus to 0) (set: $corruptionStat to 0) (set: $turnsAttacked to 0) (set: $totalExecutionBonus to 0) (set: $savedFocus to 0) (set: $specialEnemy to 0) (set: $disableFocus to 0) (set: $disableAttack to 0) (set: $resistance to 1) (set: $disableRun to 0) (set: $disableSkipTurn to 0) (set: $firstAttack to 0) (set: $battleWin to 0) (set: $battleLoss to 0) (set: $turnCount to 0) (set: $newMessage to 0) (set: $phase3First to 0) (set: $phase2First to 0) (forget-visits: -1) (forget-undos: -1)(color: orange)[Do you wish to end the fight? It will be counted as a loss.] (color: red+orange)[(link: "Escape")[(set: $battleLoss to 1)(goto: "Battle save")]] (color: yellow)[(link: "Restart fight")[(goto: "Random battle setup")]] (color: cyan)[(link: "Keep fighting!")[(undo:)]]<h1>(transition: "fade")[(color: blue+black)[Battle lost...]]</h1>(set: $nextPassage to "Loss") [[Proceed->Demo menu]] (live: 1s)[(stop:)(transition: "fade-right")[Turns taken: (color: magenta)[$turnCount]] (live: 0.4s)[(stop:)(transition: "fade-right")[Preventable focus: $preventableFocus]] (live: 0.8s)[(stop:)(transition: "fade-right")[Focus saved: (color: white+blue)[$savedFocus]]]] (set: $temp to 0)(align:"=><=")[<h1>(color: yellow)[The Outlands] (color: magenta)[Anchor Horizons]</h1> (link: "Return to title")[(if: $temp is 1)[(goto: "Title special")](else:)[(goto: "Title")]]](align:"=><=")+(box:"=XXXXXXXXXXXXXXXXXX=")[ =|= (align:"==>")[Director and programmer: (color: black)[.] (color: black)[.] Artist: (color: black)[.] (color: black)[.] Writers: (color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.] Featuring the original characters of:(color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.] (color: black)[.]] =|= (align:"<==")[(color: purple)[ChaosTheSalamander] (color: black)[.] (color: cyan+black)[Observilos] (color: black)[.] (color: purple)[ChaosTheSalamander] (color: grey+white)[KhariaWriting] (color: green+purple+white)[Panazel Maria] (color: magenta+white)[KumiTheFox] (color: orange+white+red)[ScottieTheFox] (color: yellow)[Luna] (color: #FD9DC2)[Volt the Spooder] (color: cyan+black)[Observilos] (color: black)[.] (color: purple)[ChaosTheSalamander] (color: orange+white+red)[ScottieTheFox] (color: grey+white)[KhariaWriting] (color: magenta+white)[KumiTheFox] (color: #FD9DC2)[Volt the Spooder] (color: cyan+black)[Observilos]] |==| ] (color: grey)[*This was a collaboration project between Defied Realities and a very generous artist, Observilos. Defied Realities does not claim to own the commercial rights to Pokemon, Mario, Final Fantasy, How to train Your Dragon, or Baba Is You, and is using these games and their characters as an artistic resource to create a fan-game to show off our love and appreciation for the franchises and their associated characters.*]{(if: $quirkSmoothMove is 1)[ (if: $extraTurn is 0)[(set: $temp to (random: 1,2))(if: $temp is 1)[(set: $extraTurn to 1)](else:)[(set: $extraTurn to 0)]]] (if: $quirkSmoothMove is 2)[(if: $extraTurn is 0)[(set: $extraTurn to 1)](else:)[(set: $extraTurn to 0)]] (if: $extraTurn is 0)[(set: $turn to 0)(set: $turnCount to it + 1)] (if: $disableTier1 > 0)[(set: $disableTier1 to it - 1)] (if: $disableTier2 > 0)[(set: $disableTier2 to it - 1)] (if: $disableTier3 > 0)[(set: $disableTier3 to it - 1)] (if: $disableTier4 > 0)[(set: $disableTier4 to it - 1)] (if: $disableTier5 > 0)[(set: $disableTier5 to it - 1)] (if: $disableTier6 > 0)[(set: $disableTier6 to it - 1)] (if: $disableTier7 > 0)[(set: $disableTier7 to it - 1)] (if: $disableTier8 > 0)[(set: $disableTier8 to it - 1)] (if: $disableTier9 > 0)[(set: $disableTier9 to it - 1)] (set: $disableTalisman to 0) (if: $quirkOnYourOwn >= 1)[(unless: $extraTurn is 1)[(set: $temp to (random: 1,10)) (if: $temp <= $quirkOnYourOwn)[(set: $disableTalisman to 1)]]] }(Set: $temp1 to 20)(set: $temp0 to 1)(set: $temp to 1)$Enemy is about to attack! Time to dodge! {|(live:)[(if: $temp is 1)[|](else:)[-] (if: $temp is 2)[|](else:)[-] (if: $temp is 3)[|](else:)[-] (if: $temp is 4)[|](else:)[-] (if: $temp is 5)[|](else:)[-] (if: $temp is 6)[|](else:)[-] (if: $temp is 7)[|](else:)[-] (if: $temp is 8)[|](else:)[-] (if: $temp is 9)[|](else:)[-] (color: green)[(if: $temp is 10)[|](else:)[-]] (if: $temp is 11)[|](else:)[-] (if: $temp is 12)[|](else:)[-] (if: $temp is 13)[|](else:)[-] (if: $temp is 14)[|](else:)[-] (if: $temp is 15)[|](else:)[-] (if: $temp is 16)[|](else:)[-] (if: $temp is 17)[|](else:)[-] (if: $temp is 18)[|](else:)[-] (if: $temp is 19)[|](else:)[-] (if: $temp is 20)[|](else:)[-] (if: $temp0 is 1)[ (if: $temp is 1)[(set: $temp2 to 11)] (if: $temp is 2)[(set: $temp2 to 23)] (if: $temp is 3)[(set: $temp2 to 35)] (if: $temp is 4)[(set: $temp2 to 47)] (if: $temp is 5)[(set: $temp2 to 59)] (if: $temp is 6)[(set: $temp2 to 72)] (if: $temp is 7)[(set: $temp2 to 84)] (if: $temp is 8)[(set: $temp2 to 91)] (if: $temp is 9)[(set: $temp2 to 10)] (if: $temp is 10)[(set: $temp2 to 100)] (if: $temp is 11)[(set: $temp2 to 10)] (if: $temp is 12)[(set: $temp2 to 9)] (if: $temp is 13)[(set: $temp2 to 8)] (if: $temp is 14)[(set: $temp2 to 7)] (if: $temp is 15)[(set: $temp2 to 6)] (if: $temp is 16)[(set: $temp2 to 5)] (if: $temp is 17)[(set: $temp2 to 4)] (if: $temp is 18)[(set: $temp2 to 3)] (if: $temp is 19)[(set: $temp2 to 2)] (if: $temp is 20)[(set: $temp2 to 1)]](else:)[ (if: $temp is 1)[(set: $temp2 to 1)] (if: $temp is 2)[(set: $temp2 to 2)] (if: $temp is 3)[(set: $temp2 to 3)] (if: $temp is 4)[(set: $temp2 to 4)] (if: $temp is 5)[(set: $temp2 to 5)] (if: $temp is 6)[(set: $temp2 to 6)] (if: $temp is 7)[(set: $temp2 to 7)] (if: $temp is 8)[(set: $temp2 to 8)] (if: $temp is 9)[(set: $temp2 to 10)] (if: $temp is 10)[(set: $temp2 to 100)] (if: $temp is 11)[(set: $temp2 to 91)] (if: $temp is 12)[(set: $temp2 to 84)] (if: $temp is 13)[(set: $temp2 to 72)] (if: $temp is 14)[(set: $temp2 to 59)] (if: $temp is 15)[(set: $temp2 to 47)] (if: $temp is 16)[(set: $temp2 to 35)] (if: $temp is 17)[(set: $temp2 to 29)] (if: $temp is 18)[(set: $temp2 to 18)] (if: $temp is 19)[(set: $temp2 to 8)] (if: $temp is 20)[(set: $temp2 to 1)]]]|} (link: "Dodge!")[(if: $temp0 is 1)[(set: $temp to it - 1) (if: $temp is 1)[(set: $temp2 to 11)] (if: $temp is 2)[(set: $temp2 to 23)] (if: $temp is 3)[(set: $temp2 to 35)] (if: $temp is 4)[(set: $temp2 to 47)] (if: $temp is 5)[(set: $temp2 to 59)] (if: $temp is 6)[(set: $temp2 to 72)] (if: $temp is 7)[(set: $temp2 to 84)] (if: $temp is 8)[(set: $temp2 to 91)] (if: $temp is 9)[(set: $temp2 to 10)] (if: $temp is 10)[(set: $temp2 to 100)] (if: $temp is 11)[(set: $temp2 to 10)] (if: $temp is 12)[(set: $temp2 to 9)] (if: $temp is 13)[(set: $temp2 to 8)] (if: $temp is 14)[(set: $temp2 to 7)] (if: $temp is 15)[(set: $temp2 to 6)] (if: $temp is 16)[(set: $temp2 to 5)] (if: $temp is 17)[(set: $temp2 to 4)] (if: $temp is 18)[(set: $temp2 to 3)] (if: $temp is 19)[(set: $temp2 to 2)] (if: $temp is 20)[(set: $temp2 to 1)]](else:)[(set: $temp to it + 1) (if: $temp is 1)[(set: $temp2 to 1)] (if: $temp is 2)[(set: $temp2 to 2)] (if: $temp is 3)[(set: $temp2 to 3)] (if: $temp is 4)[(set: $temp2 to 4)] (if: $temp is 5)[(set: $temp2 to 5)] (if: $temp is 6)[(set: $temp2 to 6)] (if: $temp is 7)[(set: $temp2 to 7)] (if: $temp is 8)[(set: $temp2 to 8)] (if: $temp is 9)[(set: $temp2 to 10)] (if: $temp is 10)[(set: $temp2 to 100)] (if: $temp is 11)[(set: $temp2 to 91)] (if: $temp is 12)[(set: $temp2 to 84)] (if: $temp is 13)[(set: $temp2 to 72)] (if: $temp is 14)[(set: $temp2 to 59)] (if: $temp is 15)[(set: $temp2 to 47)] (if: $temp is 16)[(set: $temp2 to 35)] (if: $temp is 17)[(set: $temp2 to 29)] (if: $temp is 18)[(set: $temp2 to 18)] (if: $temp is 19)[(set: $temp2 to 8)] (if: $temp is 20)[(set: $temp2 to 1)]](goto: "Enemy phase two dodge result")] (live: 0.03s)[(color: yellow)[*$temp2%*](if: $temp0 is 1)[(set: $temp to it + 1)](else:)[(set: $temp to it - 1)] (if: $temp is 20)[(set: $temp0 to 2)](if: $temp is 1)[(set: $temp0 to 1)]](transition: "fade-right")[<h2>(color: yellow)[$temp2% dodge!]</h2>]{ }$temp1 focus damage is dodged, becoming...{ (set: $turnsAttacked to it + 1) (set: $temp0 to $temp1) (set: $preventableFocus to it + $temp1) (set: $totalExecutionBonus to it + $temp2) (set: $temp2 to it / 100) (set: $temp2 to 1 - it) (set: $temp1 to (round: it * $temp2)) (set: $savedFocus to it + (($temp1 - $temp0) * -1))} (color: blue+white)[$temp1 focus damage!] (link: "Continue")[(display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]You take " + (str: $temp1) + " focus damage!") (set: $focusFinal to $temp1) (display: "Set player turn") (display: "log update")(set: $message1 to (str: $messageNo) + "(color: grey)[ - ]-(color: green)[**Player turn!**]-") (display: "Playspace stat update")]In the full game, this is where (color: yellow)[**Enemy quirks**] would show up. Quirks buff the enemy in unique ways, making battles unique and more challenging!<img src="https://i.imgur.com/wRzQnGQ.png"><img src="https://i.imgur.com/KafimOY.png"><img src="https://i.imgur.com/u5UkcgU.png"><img src="https://i.imgur.com/BItQQco.png"><img src="https://i.imgur.com/KtXkrYa.png"><img src="https://i.imgur.com/qg79Bpp.png"><img src="https://i.imgur.com/Gs6Wo2r.png"><img src="https://i.imgur.com/aazG46c.png"><img src="https://i.imgur.com/XIriZFK.png">(load-game: "Outlands")(live:)[{|(if: $gauge is 1)[|](else:)[-] (if: $gauge is 2)[|](else:)[-] (if: $gauge is 3)[|](else:)[-] (if: $gauge is 4)[|](else:)[-] (if: $gauge is 5)[|](else:)[-] (if: $gauge is 6)[|](else:)[-] (if: $gauge is 7)[|](else:)[-] (if: $gauge is 8)[|](else:)[-] (if: $gauge is 9)[|](else:)[-] (if: $gauge is 10)[|](else:)[-]|}](live:)[{|(if: $gauge is 1)[|](else:)[-] (if: $gauge is 2)[|](else:)[-] (if: $gauge is 3)[|](else:)[-] (if: $gauge is 4)[|](else:)[-] (if: $gauge is 5)[|](else:)[-] (if: $gauge is 6)[|](else:)[-] (if: $gauge is 7)[|](else:)[-] (if: $gauge is 8)[|](else:)[-] (if: $gauge is 9)[|](else:)[-] (if: $gauge is 10)[|](else:)[-] (if: $gauge is 11)[|](else:)[-] (if: $gauge is 12)[|](else:)[-] (if: $gauge is 13)[|](else:)[-] (if: $gauge is 14)[|](else:)[-] (if: $gauge is 15)[|](else:)[-]|}](live:)[{|(if: $gauge is 1)[|](else:)[-] (if: $gauge is 2)[|](else:)[-] (if: $gauge is 3)[|](else:)[-] (if: $gauge is 4)[|](else:)[-] (if: $gauge is 5)[|](else:)[-] (if: $gauge is 6)[|](else:)[-] (if: $gauge is 7)[|](else:)[-] (if: $gauge is 8)[|](else:)[-] (if: $gauge is 9)[|](else:)[-] (if: $gauge is 10)[|](else:)[-] (if: $gauge is 11)[|](else:)[-] (if: $gauge is 12)[|](else:)[-] (if: $gauge is 13)[|](else:)[-] (if: $gauge is 14)[|](else:)[-] (if: $gauge is 15)[|](else:)[-] (if: $gauge is 16)[|](else:)[-] (if: $gauge is 17)[|](else:)[-] (if: $gauge is 18)[|](else:)[-] (if: $gauge is 19)[|](else:)[-] (if: $gauge is 20)[|](else:)[-]|}](if: $small is 0)[<img src="https://i.imgur.com/yW0Vn7B.png" width="350px">](else:)[<img src="https://i.imgur.com/yW0Vn7B.png" width="150px">](display: "Battle reset") (set: $enemy to "your opponent") (set: $Enemy to "Your opponent") (set: $enemyTitle to "A fighter") (set: $loseReset to "Random arena battle setup") (set: $phaseCount to 0) (set: $focusStat to 100) (set: $enemyFullCorrupt to 100) (set: $turn to 0) (set: $messageNo to 3) (set: $message1 to "3(color: grey)[ - ]-(color: green)[**Player turn!**]-") (set: $message2 to "2(color: grey)[ - ]Welcome to the arena~! Let's have a fair and sexy fight.") (set: $message3 to "1(color: grey)[ - ](color: grey)[*Battle start*]") (set: $message4 to "") (set: $message5 to "") (set: $messageHistory to "") (set: $enemyID to "Random enemy") (set: $enemyIDRandom to (random: 1,16)) (if: $enemyIDRandom is 1)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/vjSmViu.png">')] (if: $enemyIDRandom is 2)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/JzLkRGW.png">')] (if: $enemyIDRandom is 3)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/4nDDVVB.png">')] (if: $enemyIDRandom is 4)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/inaQVjG.png">')] (if: $enemyIDRandom is 5)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/HGPhUKZ.png">')] (if: $enemyIDRandom is 6)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/0JY1BrY.png">')] (if: $enemyIDRandom is 7)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/RcQGYCT.png">')] (if: $enemyIDRandom is 8)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/HxAGCJj.png">')] (if: $enemyIDRandom is 9)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/6VNOlKq.png">')] (if: $enemyIDRandom is 10)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/PWOQYo4.png">')] (if: $enemyIDRandom is 11)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/fjwPeTi.png">')] (if: $enemyIDRandom is 12)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/k9fMh1B.png">')] (if: $enemyIDRandom is 13)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/v2zfv94.png">')] (if: $enemyIDRandom is 14)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/Cif27J8.png">')] (if: $enemyIDRandom is 15)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/sS87PZ7.png">')] (if: $enemyIDRandom is 16)[(set: $enemyIDRandom to '<img src="https://i.imgur.com/kK0IIIF.png">')] (set: $phase2Thresh to 10) (set: $phase3Thresh to 60) (set: $phase2ThreshEnemyAttack to $phase2Thresh) (set: $phase3ThreshEnemyAttack to $phase3Thresh) (set: $arena to 1) (set: $focusMult to 1) (set: $focusAttackMult to 1) (set: $corruptionMult to 1) (set: $difficulty to "normal") (display: "kink cost mult") (goto: "Battle ready up 1")(set: $time to 5000)(set: $nextCheck to "Time extension check")(set: $overflow to -1)(set: $temp1 to 0)(set: $temp to 0)(set: $first to 0)**Difficulty sync menu** This menu will check your ability to rapid click, and scale minigame difficulty to how fast you can click. **This process is extremely important, as different computers will process the timer faster or slower.** Make sure to click as fast as you physically can, but do not overexert yourself! Many minigames in this game require rapid clicking. (color: orange)[(link-rerun: "Rapid click this button!")[(set: $first to 1)(set: $temp to it + 1)]] (display: "minigame timer") (link: "Go with pre-programmed value")[(set: $timeExtend to 1)(Goto: "Demo menu")] The predetermined value suggests you can click 10 times per second at max speed.(set: $timeExtend to (round: (50 / $temp) * 10) / 10)You managed to click the button **$temp** times in 5 seconds. The game suggests you go with a **$timeExtend`x`** time multiplyer. (if: $timeExtend < 1)[Which means the game will be (color: orange)[slightly harder] than the predetermined values.](if: $timeExtend is 1)[Which means the game is already at perfect difficulty~](if: $timeExtend > 1)[Which means the game will be (color: green)[slightly easier] than the predetermined values.] This is not a personal judgement, this is the game adjusting itself to your computers perameters *and* your physical perameters. Is this okay? (color: magenta)[(link-rerun: "This looks good")[(goto: "Demo menu")]] (link-rerun: "Try again")[(if: $temp1 is 1)[(goto: "Time extension sync")]] You can always re-calculate this later. (live: 0.8s)[(set: $temp1 to 1)]<img src="https://i.imgur.com/eEYSnvK.png">(forget-visits: -1)(forget-undos: -1)(if: (save-game:"Outlands demo"))[(set: $save to 1)(color: gray)[*Game saved*]](else:)[(color: gray)[*Game save failed for some reason...?*](set: $notsave to 1)] (align:"=><=")+(box:"=XXXXXXXXXXXXXXXXXX=")[<h2>(color: yellow)[[[Start new battle->Random battle setup]]] (text-style:"sway")[<img height="40px" src="https://i.imgur.com/7a8XWgL.png">]</h2>] (display: "Battle log") [[Recalculate rapid-click->Time extension sync]] [[How to play?->Tutorial]] (set: $tutorial to 1) --------- <h2>***<a href="https://www.patreon.com/posts/116972957">Play the full game!</a>***</h2> ***(Please!!!)*** The full game has: - An expansive, interconnected open world. - An arena with procedurally generated daily battles and highly customizable fights. - A deep forest with dangers within. - A battle tower of randomly generated floors, loot, and fights. - **Six** boss battles, all with quirks that change the way fights work. - Many new and familiar faces to befriend, romance, talk to, and learn from. - An expansive catalog of lore, characters, items, and locations. - A facility to repeatedly practice and perfect all 160 attack minigames - A library filled with accessibiliy options and toggles for those who want more of a fun and silly time than a challenge. - Two shops to browse unique new moves and items. And for battles, there's... - 160 kinky moves to use, across three different attack trees. - 160 custom minigames, all with a high skill ceiling to master. - More than 400 total unique, sexy descriptions of every attack, most with more than one you can get. - 31 talismans to collect that buff you in unique ways. - 40 fates to leave your opponent off in strange and unique situations. - 21 quirks that bring a unique new challenge to every single fight. - 40 unique enemy sprites to fight. *There's not more is there?* Of course there's more. Talismans have secret stories you can unlock if you use them enough. Secret locations can be found on the world map that lead you to lore revelations of the Outlands. There's a ton of major updates planned for the future. I even put Backshot Roulette with Order the Rabbit in the full game. I implore you, this game is worth it. So, please, <a href="https://www.patreon.com/posts/116972957">play the full game</a> and explore the Outlands today!!(if: $page is 0)[(set: $page to 1)] (unless: $battlesDone is 0)[(align:"=><=")[(unless: $page is 1)[(link: "Prev page")[(set: $page to it - 1)(transition-arrive: "instant")(goto: "Demo menu")]](else:)[(color: grey)[*First battle*]] | (unless: $page is $battlesDone)[(link: "Next page")[(set: $page to it + 1)(transition-arrive: "instant")(goto: "Demo menu")]](else:)[(color: grey)[*Most recent battle*]] (b4r:"solid")+(b4r-colour:white)[**(a: $battleArray's (str-nth: $page)'s 1st)** (a: $battleArray's (str-nth: $page)'s 2nd) (a: $battleArray's (str-nth: $page)'s 8th) (a: $battleArray's (str-nth: $page)'s 3rd) (a: $battleArray's (str-nth: $page)'s 4th) (a: $battleArray's (str-nth: $page)'s 5th) (a: $battleArray's (str-nth: $page)'s 6th) (link: "Show message log")[ (a: $battleArray's (str-nth: $page)'s 7th)]]]](else:)[*Battles you've done will be logged here.*] (if: $debug is 1)[(link: "Generate battle")[(set: $debugLog to 1)(transition-arrive: "instant")(goto: "Debug battle log creator")]][[Go back->Battle ready up 2]] Interested in enemy quirks? There's a lot to know! Here are a few examples of enemy quirks that can be assigned to an enemy to make them more challenging! ------------- 1. (color: yellow)[**Purity Defense**] Enemy requires more than 100% corruption to defeat. Increases by 50% per level. Maximum level is **8** 2. (color: yellow)[**Seniority**] Disables attack tiers, beginning at level 9. Disables each decreasing tier per level. Maximum level is **6** 3. (color: yellow)[**Keep it Moving**] All corruption attacks have less time to execute. The scores in order to reach execution bonuses are adjusted accordingly, (text-style:"underline")[whenever possible.] Level one gives 50% less time. Level 2 gives 66% less time. Maximum level is ''2'' 4. (color: yellow)[**Parrying**] Corruption attacks have a 10% chance of being debuffed by 60%. Raises by 10% every level. Maximum level is **5** 5. (color: yellow)[**Turn-offs**] A random, unknown fetish will be considered a "turn-off" and all attacks associated with it will be 80% debuffed. Each level increases the amount of kinks are chosen. Maximum level is **3** 6. (color: yellow)[**Distracted**] "Heal Focus" gets a 15% debuff on the amount of focus you earn during the minigame. Each level increases the debuff by 15%. Maximum level is **3** 7. (color: yellow)[**Heightened Senses**] Phase thresholds will shift forwards by 10%. For instance... Level zero: Phase 2 begins at 10% corruption. Phase 3 begins at 60% corruption. Level one: Phase 2 begins at 0% corruption. Phase 3 begins at 50% corruption. Level two: Phase 2 begins at 0% corruption. Phase 3 begins at 40% corruption. Maximum level is **5** 8. (color: yellow)[**Ego Check**] Decrease execution bonus of corruption attacks by 10% each level. Maximum level is **5** 9. (color: yellow)[**On Your Own**] Each turn has a 10% chance of disabling your equipped talisman for a single turn. Increases by 10% each level. Maximum level is **5** 10. (color: yellow)[**Stay Guessing**] Disables the tier of the last attack you used. Each level keeps the tier locked for an extra turn. Maximum level is **3** During phase one of an enemy, this quirk will be locked to level **1** until phase two is reached, to which it will resume immediately. 11. (color: yellow)[**High Expectations**] Adds an extra 50% to the 200% penalty whenever an attack is fumbled. Goes up by 50% each level. Maximum level is **6** 12. (color: yellow)[**Exhausted**] The *Heal Focus* minigame will give less focus the lower your focus bar is going into the game. This quirk has only one level to be turned on or off. 13. (color: yellow)[**Smooth Moves**] Enemy gains a 50% chance to attack a second time. Becomes 100% chance at level two. Maximum level is **2** 14. (color: yellow)[**Preperation Breathing**] First attack of each phase is debuffed by 50%. Becomes 100% at level two (completely negated). Maximum level is **2** 15. (color: yellow)[**Stay Strong**] Attacks against you can never be weaker than 10, multiplied by the current focus attack multiplyer. Number increases by 5 with every level. Maximum level is **5** 16. (color: yellow)[**Lifes guidance**] Adds the ability to heal corruption into the enemy attack pool at phase two and three. This quirk has only one level to be turned on or off. 17. (color: yellow)[**Ambush**] Encounter starts with the enemys turn. This quirk has only one level to be turned on or off. 18. (color: yellow)[**All or Nothing**] Fumbles cause zero corruption damage to the enemy. This quirk has only one level to be turned on or off. 19. (color: yellow)[**Inner Peace**] Attack corruption levels will be debuffed by a random number between one and X, rolled every time an attack is used. Although the lowest corruption level attack a player can use is **pure (1)**, this quirk **will decrease the number below zero,** giving even less corruption than the weakest attacks available. X increases by 1 for every level. Maximum level is **3** 20. (color: yellow)[**Think Fast**] Corruption attacks will give you a 3 second warning before starting immediately. Each level will decease the time by one second. Maximum level is **4**. This quirk will not appear randomly when an encounter is set up, and must be manually turned on. 21. (color: yellow)[**Hunter Marked**] You will be given 3 minutes to win an encounter. If a win is not achieved in the time limit, you will lose all focus and fail the encounter. Each level will decrease the time by one minute. Maximum level is **3** This quirk will not appear randomly when an encounter is set up, and must be manually turned on. 22. (color: yellow)[**Perfect Marks**] If any corruption attack is fumbled, you will lose all focus and fail the encounter. This quirk has only one level to be turned on or off. This quirk will not appear randomly when an encounter is set up, and must be manually turned on.The aim of this game is to use kinky attacks against your opponent to build their (color: magenta)[corruption gauge] to 100%, all without letting your (color: blue+white)[focus gauge] hit 0%. Attacks against you will reduce your focus gauge, but using attacks against your opponent will also require focus to use, requiring a balance between attack and defense. When you attack, you will be brought to a **minigame,** which will not only land the attack if properly executed, but will also give you an **execution bonus,** which will cut the focus cost of that move by a percentage. If you're good enough, you might even get a 100% execution bonus, making the attack *completely free!* Your opponent has three phases it can go through during the battle. Phase one, before 10%, will have the enemy not attack you. Phase two, between 11% and 60%, will have the enemy throw a basic attack at you, which you will need to dodge. Phase three, after 60%, has a few things that can happen. Rarely, the enemy can immediately give up, allowing you to win off the bat. Usually, the enemy can become enraged, giving their attacks a slight attack buff. And sometimes, the enemy can turn corrupt, gaining a whole new set of sexy attacks against you that you will need to evade or struggle against. (if: $tutorial is 0)[[[Return to title->Title]]](else:)[[[Return to game->Demo menu]]]