It's summer on the lake, and the AC is busted. There's nothing to do but fish.
[[Okay|The Dock]](if: $area is "Dock")[You cast your line to fish.
(if: $fish > 0)[(display: "Fish > 0 (Dock)")](else-if: $fish is 0)[(display: "Fish is 0 (Dock)")]
](else-if: $area is "Pier")[You cast your line into the murky water.
(display: "Wharf Fish")
]{
(if: $area is "Dock")[(set: $fishtype to (random: 1,2))
(if: $fishtype is 1)[(set: $fishdisplay to "Redbelly Gulper")(go-to: "ZA BIG ONE!")]
(else-if: $fishtype is 2)[(set: $fishdisplay to "Basaw")(go-to: "ZA BIG ONE!")]
]
(else-if: $area is "Pier")[
(set: $fishtype to (random: 1,5))
(if: $fishtype is 1 or 2)[(set: $fishdisplay to "Gnawfish")(go-to: "ZA BIG TWO!")]
(else-if: $fishtype is 3)[(set: $fishdisplay to "Banker Squid")(go-to: "ZA BIG ONE!")]
(else-if: $fishtype is 4 or 5)[(set: $fishdisplay to "Butterfin")(set: $fish13 to it + 1)(go-to: "Rare Catch")]
]
}{
(set: $allfish to (a: $fish1, $fish2, $fish3, $fish4, $fish5, $fish6, $fish7, $fish8, $fish9, $fish10, $fish11, $fish12, $fish13))
(if: $area is "Dock")[(set: $fishtype to (random: 1,3))
(if: $fishtype is 1)[(set: $fish1 to it + 1)(set: $fishdisplay to "Minnow")(go-to: "Common Catch")]
(else-if: $fishtype is 2)[(set: $fish2 to it + 1)(set: $fishdisplay to "Flat Bass")(go-to: "Common Catch")]
(else-if: $fishtype is 3)[(set: $fish3 to it + 1)(set: $fishdisplay to "Siltfish")(go-to: "ZA BIG ONE!")]]
(else-if: $area is "Pier")[(set: $fishtype to (random: 1,14))
(if: $fishtype is 1 or 2 or 3)[(set: $fishdisplay to "Wharf Siltfish")(go-to: "ZA BIG ONE!")]
(else-if: $fishtype is 4)[(set: $fishdisplay to "Young Cob")(set: $fish6 to it + 1)(go-to: "Common Catch")]
(else-if: $fishtype is 5 or 6 or 7)[(set: $fishdisplay to "Scud")(go-to: "ZA BIG TWO!")]
(else-if: $fishtype is 8 or 9)[(set: $fishdisplay to "Reffle")(go-to: "ZA BIG TWO!")]
(else-if: $fishtype is 10 or 11)[(set: $fishdisplay to "Woolly Urchin")(set: $fish9 to it +1)(go-to: "Common Catch")]
(else-if: $fishtype is 12 or 13 or 14)[(set: $fishdisplay to "Lickskin")(go-to: "ZA BIG TWO!")]
]
}(after: time + 1s)[(hide: ?Nice)It got away...](show: ?Nice)|Nice>[(text-style:"shudder","bold")+(text-colour:#a9e34b)[[[A fish!|Common Fish]]]](after: time + 600ms)[(hide: ?Nice)The fish stole your bait.](show: ?Nice)|Nice>[(text-style:"shudder","bold")+(text-colour:magenta)[(if: $area is "Dock")[[[A FISH!|Rare Fish]]](else:)[[[A FISH!|Rare Fish]]]]]{$sidebar}Your grandpa snores from his easy chair. The TV babbles on, forgotten.
Bookshelves line the walls.
(if: $has_apology_gift is 1)[
[[Open Marty's gift|The Present]]]
[[Read about fish|Ye Olde Fishing Almanac]]
[[Talk to grandpa|Grandpa]]
[[Go down the hall|The Back Door]]
[[Go outside|The Yard]]
(text-style:"bold","italic","emboss")+(text-size: 1.5)[Fish of The Great Green North]
(text-style: "italic")["A Comprehensive Guide"]
It's a big, dusty book with dog-eared pages. (if: some of $allfish >= 1)[As you flip through, you recognize some of the fish you've caught before.
(if: $fish2 > 0)[(text-colour:#a9e34b)[ [[Flat Bass]] ]](if: $fish1 > 0)[(text-colour:#a9e34b)[
[[Minnows]] ]](if: $fish3 > 0)[(text-colour:#a9e34b)[
[[Siltfish]] ]](if: $fish4 > 0)[(text-colour:magenta)[
[[Redbelly Gulper]] ]](if: $fish5 > 0)[(text-colour:magenta)[
[[Basaw]] ]](if: $fish6 > 0)[(text-colour:#a9e34b)[
[[Cob]] ]](if: $fish7 > 0)[(text-colour:#a9e34b)[
[[Scud]] ]](if: $fish8 > 0)[(text-colour:#a9e34b)[
[[Reffle]] ]](if: $fish9 > 0)[(text-colour:#a9e34b)[
[[Woolly Urchin]] ]](if: $fish10 > 0)[(text-colour:#a9e34b)[
[[Lickskin]] ]](if: $fish11 > 0)[(text-colour:magenta)[
[[Gnawfish]] ]](if: $fish12 > 0)[(text-colour:magenta)[
[[Banker Squid]] ]](if: $fish13 > 0)[(text-colour:magenta)[
[[Butterfin]] ]]
](else:)[There are lots of fish described here, but none that you recognize.]
[[Close the book|The House]]Minnows
(text-colour:#a9e34b)[Common]
"Minnow" is a catch-all term for baby fish. Easily distinguished by their small size, they can often be seen darting about the shallows in schools.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]{$sidebar}(set: $area to "Dock")You sit at the end of the dock, watching the clouds go by.
[[Fish|Fish]](if: $maderaft is 1)[
[[Raft|The Raft]] ]
[[Leave|The Yard]]
You have $current_fish fish.Redbelly Gulper
(text-colour:magenta)[Rare]
The apex predator of the shoreline. Redbellies lurk in the shallows, preying on fry and other small fish. Their preferred tactic is to ambush schools of minnows, swallowing several in one big gulp.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Flat Bass
(text-colour:#a9e34b)[Common]
A species of bass native to Lake Winnepogo. These freshwater fish live in the flats close to the shoreline, hence their name. Flat Bass are common prey for both larger fish and humans. See page 149 for tips on grilling or frying Flat Bass.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Siltfish
(text-colour:#a9e34b)[Common]
Bottom feeders that bury themselves in the sand to hide from predators. They mostly stick to the shallows, but occasionally larger specimens have been found near the center of the lake. These deep water variants can grow to rival even predators like the Muskellunge.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]](after: time + 2s)[(hide: ?Sneaky)Didn't fall for it, huh?](show: ?Sneaky)|Sneaky>[(text-colour:#a9e34b)+(text-style: "shudder","bold")[[[A phish!|Phish]]]](if: $intro is false)[(go-to:"The First Scam")]
(else-if: $intro is true)[
(set: $scamtype to $scam's random)
(if: (a: 1) contains $scamtype)[(go-to: "Scam 2")]
(else-if: (a: 2) contains $scamtype)[(go-to: "Scam 3")]
(else-if: (a: 3) contains $scamtype)[(go-to: "Scam 4")]
(else-if: (a: 4) contains $scamtype)[(go-to: "Scam 5")]
(else-if: (a: 5) contains $scamtype)[(go-to: "Scam 6")]
(else-if: (a: 6) contains $scamtype)[(set: $scam_rare to true)(set: $scam to it - (a: 6))(go-to: "ZA BIG ONE!")]
(else-if: (a: 7) contains $scamtype)[(go-to: "Scam 8")]
]
(set: $founditems to true)
(set: _itemtype to $itemsleft's random)
(if: _itemtype is "Message Bottle 1")[(go-to: "gotTheMessage1")]
(else-if: _itemtype is "Message Bottle 2")[(go-to: "gotTheMessage2")]
(else-if: _itemtype is "Message Bottle 3")[(go-to: "gotTheMessage3")]
(else-if: _itemtype is "Message Bottle 4")[(go-to: "gotTheMessage4")]
(else-if: _itemtype is "Driftwood Log")[(go-to: "gotDriftwoodLog")]
(else-if: _itemtype is "Floating Flower")[(go-to: "gotFloatingFlower")]
(else-if: _itemtype is "Cool Shell")[(go-to: "gotCoolShell")]{$sidebar}{
(set: _trash to (random: 1,4))
(if: _trash is 1)[(set: $trash1 to it +1)Your line is caught on a plastic bag. You pull it out of the water and set it aside.
]
(else-if: _trash is 2)[(set: $trash2 to it +1)Your line is caught on a piece of driftwood. Not a fish, but you could probably find a use for it.
]
(else-if: _trash is 3)[(set: $trash3 to it +1)You've fished up an empty bottle. You set it aside for now.
]
(else-if: _trash is 4)[(set: $trash4 to it +1)
You've fished up someone's empty soda can. You set it aside for now.
]
}
[[Keep Fishing|Fish]]
[[Stop|The Dock]]
{(set: $intro to true)}As you reel in your fish, you hear a rustling behind you. The raccoons freeze when you see them, paws caught mid-rummage through your cooler.
[[Chase them away|The First Scam Ending A]]
[[Pretend you saw nothing|The First Scam Ending B]]{(if: $fish >= 2)[(set: $fish to it -2)]
(else:)[(set: $fish to 0)]}You shoo the raccoons away. They scuttle off into the brush.
You now have $fish fish.
[[Darn raccoons…|The Dock]]
{(if: $fish >= 20)[(set: $fish to it -20)]
(else:)[(set: $fish to 0)]}You wait patiently for the raccoons to leave.
You now have $fish fish. They really robbed you blind.
[[Darn raccoons…|The Dock]]
As you reel in your fish, you feel a tapping on your shoulder.
[[Look|Scam 2 Ending A]]
[[Don’t look|Scam 2 Ending B]]
{(if: $fish >= 5)[(set: $fish to it -5)]
(else:)[(set: $fish to 0)]}Nothing happens for a moment. Then, you’re violently pushed into the water.
Sputtering, you stand up in the shallows. The raccoons are dancing on top of your cooler. And they have your fish. By the time you get back up on the dock, they’re gone.
You now have $fish fish.
[[Darn raccoons…|The Dock]]{(if: $fish >= 2)[(set: $fish to it -2)]
(else:)[(set: $fish to 0)]}You turn around, but there’s no one there. Then you turn back and see the raccoons. Your cooler is open, and they’re swimming away with your fish.
You now have $fish fish.
[[Darn raccoons…|The Dock]]
(set: $scam to it - (a: 2))A tall man in a trench coat shambles down the dock. He’s impressed by your skill and would like to look at your fish collection.
[[Let him look|Scam 3 Ending A]]
[[Push him off the dock|Scam 3 Ending B]]{(if: $fish >= 3)[(set: $fish to it -3)]
(else:)[(set: $fish to 0)]}The tall man has a look inside your cooler. You can hear him as you fish. He seems very excited, and even takes a few pictures.
A few minutes later, he closes the cooler and nods in thanks. Then he walks back down the dock. That’s when you see it:
There’s a tail poking out of the coat.
(link:"HEY!")[(t8n:"dissolve")(show:?lol)](hidden:)|lol>[The raccoons abandon the coat and scatter, each carrying a stolen prize.
You now have $fish fish.
[[Darn raccoons…|The Dock]]]Strangers have no place on your dock. You push the man into the water. Sure enough, some raccoons pop out and swim for safety, cursing all the way.
With your bounty safe, you return to fishing.
[[That’ll teach ‘em|The Dock]]You see something odd in the water. A tall gray fin rises above the surface, then makes a beeline for the dock.
[[Stand your ground|Scam 4 Ending A]]
[[Back away|Scam 4 Ending B]]
The fin circles, but you pay it no heed. Sure enough, the raccoon eventually has to surface for air. It’s wearing a strap-on shark fin.
The raccoon treads water for a while, giving you the stink eye. Then it swims away.
[[Nice try|The Dock]]
{(if: $fish >= 4)[(set: $fish to it -4)]
(else:)[(set: $fish to 0)]}You run for the shore, not willing to take any chances. A fish that big could swallow a man whole.
Except, it’s not a fish. A raccoon hops onto the dock, wearing a strap-on shark fin, to steal your fish.
Now you have $fish fish.
[[Typical|The Dock]]
Something is moving in the bushes.
[[Look|Scam 5 Ending A]]
[[Ignore it|Scam 5 Ending B]]{(if: $fish >= 5)[(set: $fish to it -5)]
(else:)[(set: $fish to 0)]}Raccoons parade out of the bushes. They do backflips, and cartwheels, and all manner of tricks. For the finisher: a fifteen-raccoon pyramid.
(link:"Bravo!")[(t8n:"dissolve")(show:?lol)](hidden:)|lol>[As you applaud, the raccoons gymnasts take a bow. Then they saunter off with an armful of fish.
You fell for the distraction. Now you have $fish fish.
[[Darn raccoons…|The Dock]]]After a while, the sound stops. Whatever was in those bushes seems to have moved on.
[[Back to fishing, then|The Dock]]
(set: $fish to 0)
(set:$rarefish to 0)
(set: $legendaryfish to 0)
(set: $allfish to (a: $fish1, $fish2, $fish3, $fish4, $fish5))
(set: $materials to (a: $trash1, $trash2, $plastic_rope, $trash3, $trash4, $flower1, $shell1))
(set: $research_progress to (a: 0))
(set: $pictures to (a: 0))
(set: $maderaft to 0)
(set: $metmarty to 0)
(set: $highscore_name to "ZOE")
(set: $high_score to 10)
(set: $sidebar to (display: "Sidebar"))
(set: $founditems to false)
(set: $key_items to (a: "Fishing Rod", "Driver's License"))
(set: $items to (a: "Teller's Lamp"))
(set: $itemsleft to (a: "Message Bottle 1", "Message Bottle 2", "Message Bottle 3", "Message Bottle 4", "Driftwood Log", "Cool Shell", "Floating Flower"))
(set: $woodcarving to 0)
(set: $plastic_rope to 0)
(set: $grandpastory1 to 0)
(set: $grandpastory2 to 0)
(set: $grandpastory3 to 0)
(set: $swings to 0)
(set: $scam to (range: 1,7))
(set: $intro to false)
(if: $test is 1)[
(set: $key_items to it + (a: "Old Key", "Car Keys"))
(set: $cash to 10000000000000)
(debug:)]
(go-to: "Set The Scene"){$sidebar}Grandpa's house sits at the end of the lane. It's mostly surrounded by forest.
[[Go in the garage|The Garage]]
[[Go out front|The Yard]]{$sidebar}The garage smells like dust and oil. Most things are covered in cobwebs.
Grandpa said you could use anything you find in here.
[[Workbench|Garage Workbench]]
[[Desk|Garage Desk]]
[[Car|The Car]]
[[Back|Backyard]]
{$sidebar}Grandpa's tools sit on the workbench, just begging for someone to use them.
[[Make something|Crafting]]
[[Back|The Garage]]{$sidebar}It's an old, roll-top desk. {(set: _randomtrinket to $items's random)
(if: (a: "Wood Carving") contains _randomtrinket)[
(if: $woodcarving is 1)[Your carved figurine peeks out from a cubbyhole.
]
(else-if: $woodcarving is > 1)[Your carved figurines are lined up on the top.]
]
(else-if: (a: "Teller's Lamp") contains _randomtrinket)[A teller's lamp lights it up quite nicely.]
}
(if: $founditems is true)[[[Look at your items|Item Stash]]
[[Back|The Garage]]](else: )[[[Back|The Garage]]]You turn off the TV, and grandpa's eyelids flutter. "What? What's that? Who's there?"
When he sees you, he smiles warmly. "Oh, it's you! How goes the fishing?"
[[I have a question...|Grandpa's Tales]]
[[Great! Just checking up on you.|Grandpa B]]Grandpa sits up straight. "I'm sure I have an answer."
(if: $grandpastory1 is 0 and $key_items contains "Car Keys")[
[[Hey, do you know about that guy in the basement?|Grandpa's Story 1]]](if: $intro is true and $grandpastory2 is 0)[
[[What's up with the raccoons around here?|Grandpa's Story 2]]]
[[Never mind, actually|Grandpa C]]Grandpa pats you on the shoulder. "You're still young, you should be out doing things. Don't you sit inside all day worrying about me! I appreciate the thought, though."
He takes the remote. "Now go on! Get out of here!"
Within a few minutes, he's fallen asleep again.
[[Classic grandpa|The House]](set: $grandpastory2 to 1)Grandpa smirks. “Oh, did you meet them? I hate those little guys.”
[[Why?|Grandpa's Story 2A]]
[[Me too|Grandpa's Story 2B]]Grandpa nods. "Alrighty. Well, if you need something, you know where to find me."
Then he turns the TV on. In a few minutes, he's fallen back asleep.
[[Let him rest|The House]]{$sidebar}It's an old wooden swing. Would you like to swing on it?
[[Yeah|Swinging On The Swing]]
[[Not right now|The Yard]]{$sidebar}Grandpa's house faces the lake, with a nice big window to watch it from the sitting room. A weather-beaten (text-colour:white)[[[swing|The Swing]] ]hangs off the big tree out front.
[[Go fishing|Dock Portal]]
[[Go Inside|The House]]
[[Go out back|Backyard]]
(set: $maketheraft to 0){$sidebar}Here's what you can make:
[[Plastic Rope|Plastic Rope Description]]
[[Wood Carving|Wood Carving Description]](if: $maderaft is 0)[
[[Raft|Raft Description]]]
[[Back|The Garage]]{$sidebar}//Grandpa taught you how to make these when you were in elementary school. Hopefully you haven't lost your touch.//
To make this, you'll need 1 (text-colour:#a9e34b)[Driftwood].
(if: $trash2 >= 1)[Carve something?
[[Yes|Wood Carving]]
[[No|Crafting]]](else-if: $trash2 is 0)[You don't have any though...
[[Back|Crafting]] ]
{(set: $trash2 to it -1)
(set: $woodcarving to it +1)
(if: $items does not contain (a: "Wood Carving"))[
(set: $items to it + (a: "Wood Carving"))
]
}You carved a (either: "Gapjaw", "Bull Moose", "Raccoon", "Turtle", "Sheep")! It doesn't look half bad!
[[Make something else|Crafting]]
[[Finish|The Garage]]{$sidebar}Since you don't know what else to do with them, you put all the strange things you fish up from the lake here.
(if: $items contains "Message Bottle 1")[
[[Message Bottle 1]]](if: $items contains "Message Bottle 2")[
[[Message Bottle 2]]](if: $items contains "Message Bottle 3")[
[[Message Bottle 3]]](if: $items contains "Message Bottle 4")[
[[Message Bottle 4]]]
[[Back|Garage Desk]]He laughs. “Why? Cause they steal your fish!”
[[But they're so cute!|Grandpa's Story 2AA]]
[[Can't argue with that|Grandpa's Story 2AB]]"You, me and everybody else. Never mess with raccoons."
Grandpa looks you dead in the eyes. “They hold grudges. My Uncle Bob killed one by accident: rammed it with his boat. Three years later, he was out hunting when a whole gang of the things showed up to whale on him."
[[Wow|Grandpa's Story 2BA]]Grandpa gives you a firm look. “That's how they get you. But you can't trust them, not ever..."
[[Why?|Grandpa's Story 2AAA]]“You know what's wild?" Asks Grandpa. "Guess where they came from. Guess."
[[Up north?|Grandpa's Story 2ABA]]
[[Down south?|Grandpa's Story 2ABB]]
[[...Space?|Grandpa's Story 2ABC]]I'll tell you why: they hold grudges."
"My Uncle Bob was the nicest man you'd ever meet. He used to feed the things every morning, and they stopped stealing his fish. Every now and then, you’d see him on the dock with a bunch of raccoons, just gabbing away."
[[That sounds nice|Grandpa's Story 2AAAA]]
[[What's the twist?|Grandpa's Story 2AAAB]]
"It does, doesn't it?" Grandpa laughs bitterly. "We all thought so too."
"One day, Uncle Bob killed one on accident: rammed it with his boat. The rest of them cleared out fast. We never saw them in our woods again."
"Three years later, he was out hunting when a whole gang of them showed up to collect what was due. Uncle Andy never came back from the hospital.”
[[Wow|Grandpa's Story 2 Conclusion]]"I'll tell you: Uncle Bob killed one of the things."
(link:"That's horrible")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Grandpa shrugs. "It was an accident. He rammed it with his boat. The rest of them cleared out fast, and we never saw them in our woods again."
(link:"...")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Three years later, he was out hunting when a whole gang of them showed up to collect what was due. Uncle Bob never came back from the hospital.”
[[...|Grandpa's Story 2 Conclusion]] ]]
"So there you have it. You asked why I hate them so much? That's why."
Grandpa closes his eyes. "I think... I'd like to go back to sleep now. Could you turn the TV on?"
You do as he asks, and soon, Grandpa has fallen back asleep.
[[...|The House]]Grandpa laughs. "Maybe! Wouldn't be the worst thing out of the marshes. But that's the thing, nobody knows! They're just around! Have been since I was a boy!"
"My Dad would always tell me they were kids who stayed up too late fishing. If they didn't get home before dark, then they'd turn into raccoons. I know he was just messing with me, but that really got me back in the day!"
[[I'll bet|Grandpa's Story 2ABBA]]"Nobody knows! That's the thing about the little buggers. They're an absolute mystery!"
Grandpa chuckles. "There was this one trucker I used to know whose route crossed Brother Bridge. He was always trying to say they came from Calcuttie. Said he'd seen a big ship of them pass under the bridge one night. Can you imagine that? A whole ship of raccoons!"
[[That's crazy|Grandpa's Story 2ABAA]]
[[It's not impossible...|Grandpa's Story 2ABAB]]Grandpa seems to seriously consider your idea. "Of course! Fort Mackinack is right here, so they've got to be aliens! Maybe they escaped?"
[[Not as crazy as it sounds, right?|Grandpa's Story 2ABCA]]"Isn't it? Well, we always said he was a crackpot anyways."
Grandpa sighs, and stretches in his chair. "Pass me the remote, would you? Let's watch a movie."
The two of you are halfway through "Greasers" when you notice Grandpa has fallen asleep.
[[...|The House]]The two of you stop to think for a second. //Could the raccoons really figure out how to pilot a cargo ship?//
Grandpa clears his throat. "Well, that was a terrifying thought. Can you get me some chips?"
You go to the kitchen to grab Grandpa his chips. By the time you get back, he's fallen asleep, so you end up eating them instead.
[[Crunch crunch crunch|The House]](set: $swings to it +1)You swing on the swing. (either: "It's delightful!", "It's a simple pleasure.", "The lake looks great from here!", "It creaks beneath your weight.")
[[Back|The Yard]]
Grandpa holds his hand out for you to hand him the remote. "His favorite movie is on right now, you know. Want to watch it with me?"
Halfway through "Greasers", Grandpa falls asleep. You watch it until the finish. It's a good movie.
[[...|The House]]Grandpa smiles. "Slow down, hotshot! They'll think you know too much!"
The two of you share a laugh. Grandpa switches on a movie about aliens fighting rockers. Surprisingly, it's a very good movie.
As the credits roll, you look over to see that Grandpa has fallen asleep.
[[...|The House]](set: $items to it + (a: "Message Bottle 1"))(set: $itemsleft to it - (a: "Message Bottle 1")){$sidebar}You caught a (text-colour:#fcc419)[Message In A Bottle]!
You set it aside to read later.
[[Keep Fishing|Fish]]
[[Stop|The Dock]](set: $items to it + (a: "Message Bottle 2"))(set: $itemsleft to it - (a: "Message Bottle 2")){$sidebar}You caught a (text-colour:#fcc419)[Message In A Bottle]!
You set it aside to read later.
[[Keep Fishing|Fish]]
[[Stop|The Dock]](set: $items to it + (a: "Message Bottle 4"))(set: $itemsleft to it - (a: "Message Bottle 4")){$sidebar}You caught a (text-colour:#fcc419)[Message In A Bottle]!
You set it aside to read later.
[[Keep Fishing|Fish]]
[[Stop|The Dock]](set: $items to it + (a: "Message Bottle 3"))(set: $itemsleft to it - (a: "Message Bottle 3")){$sidebar}You caught a (text-colour:#fcc419)[Message In A Bottle]!
You set it aside to read later.
[[Keep Fishing|Fish]]
[[Stop|The Dock]](set: $trash2 to it + 5)(set: $materials to true){$sidebar}Your line is caught on a massive log of driftwood. You can definitely find a use for this.
[[Keep Fishing|Fish]]
[[Stop|The Dock]]
(set: $flower1 to it +1)(set: $materials to true){$sidebar}You feel something brush against your line. Looking over the edge of the dock, you spot the culprit: A (text-colour:#fcc419)[Drifter Lily]!
You set it aside for now.
[[Keep Fishing|Fish]]
[[Stop|The Dock]](set: $shell1 to it +1)(set: $materials to true){$sidebar}Instead of a fish, you reel in a large (text-colour:#fcc419)[Knobshell Clam]!
You leave the shell on the dock to dry out.
[[Keep Fishing|Fish]]
[[Stop|The Dock]]The message is written on stationary, in a clean cursive script.
“Listen up,
I’m sending out this message for all the people on the lake who need to hear it. If that’s you, keep reading.
You are enough. You matter. If you work hard, you will achieve your dreams. There is someone who loves, cares for and respects you. I hope you live to be very old, and that you are blessed with good fortune.
Above all, I hope you catch plenty of fish.”
[[Back|Item Stash]]The message is scribbled on a napkin.
“WE’RE STUCK IN THE WEEDS! HELP FAST! WE HAVE NO FOOD!”
[[Back|Item Stash]]There’s a coupon folded up inside the bottle. Big letters advertise “The deal of the century! 50% off any mattress at Hammond Home Store!”, followed by the usual fine print.
There's something written on the back:
“I don’t want the business. I want to be a painter.”
[[Back|Item Stash]]The author of this message has very nice handwriting.
“Heed these words: Beware the curse! Soon, your toe will turn into a watermelon, and you will die. This is not a trick or a hoax. To remove the hex, call CHETWOOD SPIRIT BUSTERS at (1)920-236-XXXX”
As you finish reading, you feel a prickle on the back of your neck. Coincidence?
[[Back|Item Stash]]{$sidebar}{
(if: $trash2 >= 6)[(set: $maketheraft to it +1)]
(if: $plastic_rope >= 6)[(set: $maketheraft to it +1)]
}//When your Dad was a kid, he rafted all the way to Heppet Point. With some spit and elbow grease you could probably do the same.//
To make this, you'll need 6 (text-colour:#a9e34b)[Driftwood] and 6 (text-colour:#a9e34b)[Plastic Rope].
(if: $maketheraft is 2)[Start working on the raft?
[[Yes|Raft Creation]]
[[No|Crafting]] ](else:)[You don't have enough materials...
[[Back|Crafting]] ]//You saw a video once where a man turned bags into rope. It can't be that hard.//
To make this, you'll need 1 (text-colour:#a9e34b)[Plastic Bag].
(if: $trash1 >= 1)[Weave for a bit?
[[Yes|Plastic Rope]]
[[No|Crafting]]](else-if: $trash1 < 1)[You don't have any though...
[[Back|Crafting]] ]{(set: $trash1 to it -1)
(set: $plastic_rope to it +1)
}You cut the bags into wide strips, then twist them around each other. Before you know it, a long cord of rope spools around your feet.
[[Make something else|Crafting]]
[[Finish|The Garage]]{
(set: $maderaft to 1)
(set: $trash2 to it - 6)
(set: $plastic_rope to it - 6)
}It takes you the entire day to finish the raft. Hours fly by, soaked in blood, sweat and lakewater. You work like a maniac, mind set on nothing but progress, until...
//It's finally over.//
The sunset bathes the lake in gold. You bask in the glory of your accomplishment. At last, the raft is complete! Now all that's left is to name it.
(link: "Let's see here...")[You decide to name your raft (text-colour:blue)[(set: $raftname to (prompt: [What would you like to name your raft?], "The Shelly"))](text-colour:blue)[$raftname].
Grandpa calls out to you. It's time for dinner.
[[Go eat|Raft Creation 2]]]
(if: $skip is true)[(link: "->")[(go-to: "The Dock")]]
To celebrate your achievement, Grandpa takes you out for barbecue! One solid meal later, you feel ready to take on the world. Today has been a //very// good day.
...
The next morning, you wake up at the crack of dawn. As always, it's time to fish.
[[Go fish|The Dock]]
{$sidebar}(text-colour:blue)+(text-style:"buoy")[$raftname] floats on the waves. A plastic rope keeps it close to the dock.
Go exploring?
[[Yes|Voyage]]
[[No|The Dock]]As you sail off into the distance, foreign words begin to flood your mind, and you are overcome by an otherworldly presence...
(link: "Roll credits...")[(go-to: "Credits")](text-size: 1.5)+(text-style:"bold")+(align:"==><==")[ULTIMATE Fish Game]
(align:"==><==")+(text-color: #fcc419)+(text-style: "bold")[(cycling-link: "Controls: Left click to interact.", "Yes! Just like that.")]
(text-color: blue)+(align:"==><==")[[[New Game|On Startup]](if: (saved-games: ) contains "File 1")[
(link: "Load Game")[
(if: $test is 1)[
(set: $key_items to it + (a: "Old Key", "Car Keys"))
(set: $cash to it + 10000000000000)
(debug:)]
(load-game: "File 1")]]
(text-color: grey)+(text-style: "bold")[[[Settings|Settings]]]](if: $metmarty is 0)[(go-to: "Shop First Encounter")]
(else-if: $metmarty is 1 and $fish >= 4)[(go-to: "Shop Portal")]
(else:)[(go-to: "The Dock")]Basaw
(text-colour:magenta)[Rare]
According to Mackinack legends, Basaw are thieves who were caught stealing from shamans, then turned into fish as punishment. While science has yet to prove it, Northerners accept it as fact. Anyone with sense knows not to mess with shamans.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]](if: $metmarty is 0)[(go-to: "Shop First Encounter")]
(else:)[(go-to: "Marty's Shoption")](set: $metmarty to 1)You notice an odd ship making its way down the coast. It's hard to see from far away, but it appears to be some kind of raft.
You're able to get a better look as the raft draws closer. It's bigger than you thought, with a well-sized cabin and a deck strewn with parcels. It's a miracle the thing can even stay afloat.
The raft's owner notices you and rows towards the dock, waving excitedly. "Hey!" he calls out. "You Willie's kid?"
[[Yeah, why?|Marty Meeting A]]
(if: $skip is true)[(link: "->")[(go-to: "Marty's Shop")]]The raftman pulls his boat up alongside the dock. The deck is fashioned from strange tubelike stalks, lashed together with hairy fiber.
"Oh, se's just been whiles. Here-" he tosses you a parcel from the dock. "-this se' forrim. He asked for't, last time I sail up here."
[[I'll pass it on|Marty Meeting AA]]
[[Wait... Who are you?|Marty Meeting AB]]The raftman nods. "Mighty kind. Name's Marty, by the ways. I merchant things. Knews your Dad, when we was young."
[[Charmed|Marty Meeting ABA]]The man pauses. He seems startled by the question. Then he bursts out laughing.
"I thoughts you wouldn't know me, now I think se'bout it." He extends a hand. "Marty. I merchant things. Knews your Dad, when we was young."
[[Pleasure's all mine|Marty Meeting ABA]]
[[Run|Marty Meeting ABB]]The two of you shake hands. Then, Marty gestures to the many containers on his ship. "I has things for sale, if se'wants?"
[[What do you have?|Marty's Shop]]
[[Not right now, but thanks|Marty Meeting ABAB]]You drop the package and make a beeline for the house. Marty cries out behind you, but you dash up the steps anyway and crash through the door to safety.
(link:"GRANDPA!")[(t8n:"dissolve")(show:?LinkName1)](hidden:)|LinkName1>[Grandpa bolts upright in his chair. Quick as a blink, he's up on his feet. "What? What is it!?"
(link:"There's a weird guy outside!")[(t8n:"dissolve")(show:?LinkName2)](hidden:)|LinkName2>[Grandpa takes a look out the window. "Well, what do you know, Marty's back." He hunches over again, as if the weight of his age had never left to begin with. "Come on, let's sort this mess out."
[[...|Marty Meeting ABBA]]]]A short while later, the three of you are out on the dock, and Marty is apologizing profusely. It took a bit of explaining, but it turns out that he really does know your Dad, and apparently Grandpa too. Now, the two of them are chatting like nothing happened.
(link:"...")[(t8n:"dissolve")(show:?LinkName1)](hidden:)|LinkName1>["So, what brings you back to our little neck of the woods?" Asks Grandpa.
Marty, sitting on the edge of his boat, drags his feet around in the water. "Ohh, you knows, got the business, got the family, got se'life." He looks up at the package he'd given you. "Got something for Willie, too, so I thoughts se'visit."
(link:"What's in here?")[(t8n:"dissolve")(show:?LinkName2)](hidden:)|LinkName2>[Marty grins. "Seed. Mighty good. Cost me all the fletch. Willie likes his seed, but there's none good pipes to be found here. Thought he'd need a bit after all se'whiles."
Grandpa chuckles. "I'll put it away for him then. I know he'll appreciate it."
(link:"...")[(t8n:"dissolve")(show:?LinkName3)](hidden:)|LinkName3>[(set: $key_items to it + (a:"Marty's Pendant"))The two of them talk for a while longer, then say their goodbyes. As he prepares to set off, Marty waves you over and hands you another package. "Here!" He says. "As apologies. If you sees me again, give a call. I has things to sell fishers if you wills to buy. I give a special discount. Sound fine?"
(link:"Looking forward to it")[(t8n:"dissolve")(show:?LinkName4)](hidden:)|LinkName4>[Marty gives you both one last wave. Then he kicks off the dock and rows away. After a few minutes, he's vanished past the cape.
[[Get back to fishing|The Dock]]]]]](set: $grandpastory3 to 1)"Then I should be gone. But if you ever change your mind, I'll be around for a whiles longer. Got business to do up here, se'you. Good wishes!"
He waves goodbye, then kicks off the dock and rows away. Before long, there's no sign of him.
[[Well that was something|The Dock]]As you walk down the dock, you notice a familiar ship down the coast. Marty waves to you from the deck.
Buy something from Marty?
[[Yes|Marty's Shop]]
[[No|Marty's Shoption B]]You shake your head and make big gestures to show that you aren't interested. Marty seems to get it. He gives you another wave and changes course.
(after: 3.5s)[Before you know it, he's out of sight.]
(after: 5s)[(go-to: "The Dock")]{$sidebar}Marty lounges between his stacks and bundles. "What do you like?"
[[Bundle of Driftwood|Bundle of Driftwood Description]]
(if: $key_items does not contain "Old Key")[
[[Old Key|Old Key Description]]](if: $key_items does not contain "Camera")[
[[Camera|Camera Description]]]
[[Just wanted to see what you have|Marty's Shop Farewell]]
{$sidebar}Your gaze falls on a bundle of driftwood, tied together with a strip of cloth. Marty notices where you're looking. "Dry woods. I use them for fixing, but haves many spare. Would you like? Only ''3 fish''."
(if: $fish >= 3)[Trade ''3 fish'' for the (text-colour:#a9e34b)[Driftwood]?
[[Sounds great to me!|Bundle of Driftwood Purchase]]
[[I think I'll pass|Marty: Buy something else?]]](else:)[You don't have enough fish to buy this.
[[Sorry, I'm broke|Marty: No cash!]]]Marty nods. "Happy to do business. I'll be going now. Good wishes!"
He kicks off the dock and rows away. Before you know it, he's out of sight.
[[Get back to fishing|The Dock]]Marty shrugs. "Well then, back to business."
(after: 1.5s)[(go-to: "Marty's Shop")]''Finished Product Ready For Testing''
-Fix all bugs caught through playtesting
-Add a save system
''Update- Tie Up Loose Ends''
-Figure out how to use html to change the font (It can't be //that// hard, can it?)
-Use backgrounds and color changes to differentiate areas from each other.
-Add safecracker
-Add more Zoe interactions relating to the arcade
-Add unique trash to the Pier
-Add items to the Pier
-Make it so that you can acquire money somehow (Or have an infinite supply- probably easier)
-Add more scams outside of fishing (environmental scams)
-Add the trash merchant, June (Your next door neighbor)
-Trash is now useful and cool
-More items are craftable that actually have some use
-Add a "skip" feature to some cutscenes so that people doing multiple saves don't have to go through the whole thing
''Update 2- Satisfying Conclusion''
-Complete the story with a "boss fish" encounter
-Have a fun little thing where you go around to every NPC and get them to help you hunt this crazy fish
-Uncle Randy is doing it for research purposes
-Zoe is a spear fisher or something in her off time, so she's totally down
-Marty has a score to settle with this fish for some cool backstory reason
-Grandpa hasn't fished in forever because it brings back painful memories, so you have to help him heal
-Negotiate a peace treaty with the raccoons that may or may not work depending on how you've treated them
-June is just here for the vibes
''Update 3- Getting A Little Greedy (Optional)''
-Add 2 new Grandpastories relating to changes or his character
-Add one or two fun little flavor things where Zoe and Uncle Randy are just living their lives
-Be able to play coin flip minigame with at least Grandpa or June, maybe others
-Add even //more// scams (if you deem it necessary or have good ideas)
-Make the menu less sloppy
-Add more secrets
-Add Harold, the inner tube child
''Update 4- Getting A Lot Greedy (Optional)''
-If you actually add all of this I'll be both impressed and scared
-Also, a lot of this is Endgame Content to add replayability
-Little flavor blurbs for while you're driving
-Maybe a couple short events and a scam or two
-Secret area where you can fish in a drainage ditch next to a farm
-Add the open air/farmer's market
-Add a restaurant stall
-Have the option to work part-time at the stall in order to make money
-Add a way to sell your fish
-Add bait (that'll take forever)
-Add a mysterious curio shop
-Add the dragon lure, which allows you to catch a mysterious talking fish
-Add a function to Marty's Pendant, which you can buy from the curio shop if you didn't get it before.
-Add the rain dance mask and a rainy "B-Side" to most areas
-Existing fishing spots now have a "Rainy" alteration with different fish
-You can fish out of a storm drain, fountain and a barrel. Both are little secret mini spots.
-Put the Zipp Tripp downtown, close to the market
-Pier is also downtown
-"Fishing competition" at the pier where you try to see how many fish you can catch in a set period of time.
-Rarer fish are worth more points, try to earn the most points, etc
-Add a car wash (No function, just fun)
-Add an ice cream stand where you can buy ice cream
-Add the option to hang out with June outside of buying stuff- You go places, chat, play minigames, etc.
-Add more NPCs to populate this new area
-A fishing rival down at the pier who has a boat
-Curio shop owner
-Bait and tackle owner
-Coworker at the restaurant stall who's too cool for school
-Coworker's Mom who owns the stall and gets a kick out of embarassing her kid in front of you.
-Traveling musician who's busking at the market
-Farmer selling vegetables. Just really likes vegetables
''Update 5- Dammit Xavier You Said It'd Be Done By New Year's What The Hell Are You Doing (Optional)''
-Endgame Content
-Add more scams //everywhere//
-Add a new area that ties into Uncle Randy's Research: the national park
-Scaled down infinite tunnel style gameplay where you're essentially dungeon crawling through the woods
-Add an NPC park ranger (Sam Kritikos?)
-Two new fishing spots
The boat launch is a full blown spot with new fish, a new gimmick, items and scams
-Another fisher, Otto, likes to fish here
-The deep hole is a secret location in the woods that either has some cosmic horror shenanigans, a dumb joke, a secret boss or a serene fishing hole in it
-If the deep hole does have a fishing spot, it's not a full blown one. That's too much work.
-Add an NPC park ranger who's a part of the story (Sam Kritikos)
-Add the campfire and the singalong with the NPCs if you can figure out how to add audio to twine games
-At this point, the game is probably as close to perfect as it could ever possibly be. Holy moly. If you get this far, I'd be legitimately surprised.Marty squints his eyes at you. "Se'... Not any problems. There are other things I merchant, I take less for them."
He glances at your cooler, then back at you.
[[I'm sure we can come to an agreement|Marty's Shop]]Marty tucks his wares back into place. "No problems. I has much; se'has time. You will find things to want."
[[Let's see what else you have|Marty's Shop]](set: $has_apology_gift to 2)Marty's apology gift sits on the end table, forgotten after the commotion. You tear open the rough brown wrapping to reveal a small box. Inside is a wooden brooch, inlaid with symbols too small to see clearly.
It's very pretty, but you don't know what to do with it, so you set it aside for now.
[[Pretty cool I guess|The House]](set: $trash2 to it + 5)(set: $fish to it - 3)While you lug the driftwood off to the garage, Marty looks through your cooler for payment. He's done by the time you get back. A quick check confirms that nobody was sleighted.
[[So, what else do you have?|Marty's Shop]]{(set: $allfish to (a: $fish1, $fish2, $fish3, $fish4, $fish5, $fish6, $fish7, $fish8, $fish9, $fish10, $fish11,$fish12,$fish13))
(set: $materials to (a: $trash1, $trash2, $plastic_rope, $trash3, $trash4, $flower1, $shell1))
(set: $current_fish to $rarefish + $fish)}(append: ?sidebar)[''M''
(link-style:(text-colour:#22b8cf))[(link-repeat: "0")[(dialog: [''Cooler''
You have $fish (text-colour:#a9e34b)[common] fish.
You have $rarefish (text-colour:magenta)[rare] fish.], "Close")]](link-style: (text-colour:#fcc419))[(link-repeat: "0")[(go-to: "Key Items")]]
(link-style:(text-colour: orange))[(link-repeat: "0")[(dialog: [(link-repeat: "Main Menu")[(go-to: "Beginning")]
{(link:"Save your game?")[
(if:(save-game:"File 1"))[
Game saved!
](else: )[
Uh oh, looks like something went wrong.
]
]}], "Close")]]
(if: some of $materials >= 1)[(link-style: (text-colour:#a9e34b))[(link-repeat: "0")[(dialog: [''Materials''
(if: $trash1 is > 0)[
You have $trash1 plastic bags.](if: $plastic_rope is > 0)[
You have $plastic_rope plastic rope.](if: $trash2 is > 0)[
You have $trash2 driftwood.](if: $trash3 is > 0)[
You have $trash3 glass bottles.](if: $trash4 is > 0)[
You have $trash4 aluminum cans.](if: $trash5 > 0)[
You have $trash5 driftwood logs.](if: $flower1 > 0)[
You have $flower1 Drifter Lilies.](if: $shell1 > 0)[
You have $shell1 Knobshell Clamshells.]
]
, "Close")
]
]
]
]"Yep. And you know the worst part? They used to be his friends."
(link:"How'd that happen?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Grandpa smiles wistfully. "He used to feed the things every morning, and they stopped stealing his fish. Every now and then, you’d see him on the dock with a bunch of raccoons, just gabbing away."
[[That's nice|Grandpa's Story 2BAA]] ]
Grandpa laughs. It's a bitter laugh. "Yeah. We all thought so too."
Both of you are quiet for a moment.
(transition: "fade")+(transition-delay: 4s)[(display: "Grandpa's Story 2 Conclusion")]You hear a peculiar cry from somewhere up above.
[[Look up|Scam 6 Ending A]]
[[Hit the deck|Scam 6 Ending B]](if: $fish >= 4)[(set: $fish to it -4)](else:)[(set: $fish to 0)]You look up, and a scruffy paw hits you in the face.
Blinded, you stumble around before falling into the water. The cooler lid splashes into the water next to you. Quick as a blink, you're on your feet, but the raccoons are nowhere to be seen.
(link:"Look around")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Your gaze sweeps from left to right. Nothing on shore, nothing in the water, nothing on the dock...
Then you look up.
A basket floats on the breeze. The handle is tied to a massive bunch of balloons. Sitting on this basket is a pair of raccoons, munching on your fish.
There's nothing you can do but watch. Soon, they're out of sight.
[[Darn raccoons...|The Dock]]]
You hit the deck. A basket swoops low above you. Then, a sandbag drops off the side, and the basket rises again.
Hundreds of balloons are tied to its handle, and a pair of raccoons sit on top. One is peering back at you with some binoculars.
[[Wave goodbye|Scam 6 Ending BA]]
[[Rub it in a little|Scam 6 Ending BB]]The raccoons wave back. Then, the basket hits a tree. Raccoon curses echo through the forest.
[[Whoops|The Dock]]You raise your hand up to make sure they can see it. Then you flash a few gestures.
Up on their basket, the raccoons return the favor. One even blows a raspberry for good measure.
Before long, they're out of sight.
[[Nice try|The Dock]](after: 0.5s)[''...'']
(after: 1.3s)[(text-style:"bold","shudder")[IT'S A BIG ONE!]]
(after: 2s)[(go-to: "Reel it in!")]{(if: $area is "Dock")[
(if: $scam_rare is true)[(set: $reel_it_in to 10)
|meter>[(meter: bind $reel_it_in, 45, "X==", (gradient: 90, 0, magenta, 1, #a9e34b))]
(live: 0.1s)[(set: $reel_it_in to it -0.5)(rerun: ?meter)]
(event: when $reel_it_in <= 0)[(go-to: "Failed Reel")]
(event: when $reel_it_in >= 45)[(go-to: "Scam 7")]
(after: time + 3.5s)[(go-to: "Failed Reel")]
]
(else-if: $fishdisplay is "Siltfish")[(set: $reel_it_in to 10)
|meter>[(meter: bind $reel_it_in, 55, "X==", (gradient: 90, 0, #a9e34b, 1, #37b24d))]
(live: 0.1s)[(set: $reel_it_in to it -1)(rerun: ?meter)]
(event: when $reel_it_in <= 0)[(go-to: "Failed Reel")]
(event: when $reel_it_in >= 55)[(set: $fish3 to it + 1)(go-to: "Common Catch")]
(after: time + 4.5s)[(go-to: "Failed Reel")]
]
(else:)[(set: $reel_it_in to 10)
|meter>[(meter: bind $reel_it_in, 45, "X==", magenta)]
(live: 0.1s)[(set: $reel_it_in to it -0.5)(rerun: ?meter)]
(event: when $reel_it_in <= 0)[(go-to: "Failed Reel")]
(event: when $reel_it_in >= 45)[
(if: $fishdisplay is "Redbelly Gulper")[(set: $fish4 to it + 1)(go-to: "Rare Catch")]
(else-if: $fishdisplay is "Basaw")[(set: $fish5 to it + 1)(go-to: "Rare Catch")]]
(after: time + 3.5s)[(go-to: "Failed Reel")]
]
]
(else-if: $area is "Pier")[
(if: $fishdisplay is "Banker Squid")[(set: $reel_it_in to 25)
|meter>[(meter: bind $reel_it_in, 100, "X", #fab005)]
(live: 0.1s)[(set: $reel_it_in to it -1)(rerun: ?meter)]
(event: when $reel_it_in <= 0)[(go-to: "Failed Reel")]
(event: when $reel_it_in >= 100)[(set: $fish12 to it + 1)(go-to: "Banker Squid Catch")]
(after: (either: 3s, 4s))[(set: $reel_it_in to it -24)]
(after: time + 7.3s)[(go-to: "Failed Reel")]
]
(else:)[(set: $reel_it_in to 15)
|meter>[(meter: bind $reel_it_in, 70, "X==", (gradient: 90, 0, #a9e34b, 1, #37b24d))]
(live: 0.1s)[(set: $reel_it_in to it -1.2)(rerun: ?meter)]
(event: when $reel_it_in <= 0)[(go-to: "Failed Reel")]
(event: when $reel_it_in >= 70)[(set: $fish3 to it + 1)(go-to: "Common Catch")]
(after: time + 3.5s)[(go-to: "Failed Reel")]
]
]
}
{
(if: $area is "Dock")[
(if: $scam_rare is true)[(link-repeat: "CLICK FAST!")[(set: $reel_it_in to it + 4)]]
(else-if: $fishdisplay is "Siltfish")[(link-repeat: "CLICK FAST!")[(set: $reel_it_in to it + 5)]]
(else:)[(link-repeat: "CLICK FAST!")[(set: $reel_it_in to it + 4)]]
]
(else-if: $area is "Pier")[(if: $fishdisplay is "Banker Squid")[(link-repeat: "CLICK FAST!")[(set: $reel_it_in to it + 4.5)]]
(else:)[(link-repeat: "CLICK FAST!")[(set: $reel_it_in to it + 5)]]
]
}The line snaps. Looks like it got away...
[[Aw man...|Fish]]{$sidebar}(set: $scam_rare to false)Woah! You caught a rare (text-colour:magenta)[raccoon]! Great job!
You place the raccoon in your cooler.
[[Keep fishing|Scam 7A]]
[[Stop|Scam 7B]]
(after: 5s)[(transition: "slide-right")[(link-style: (text-style: "bold"))[(link: "Hold up.")[(go-to: "Scam 7C")]]]]{(if: $fish >=3)[(set: $fish to it -3)]
(else:)[(set: $fish to 0)]}You cast your line to fish.
(after: 5s)[(link-style: (text-colour: magenta)+(text-color: "shudder", "bold"))[(link: "!!!")[(go-to: "Scam 7AA")]]]{$sidebar}You sit at the end of the dock, watching the clouds go by.
[[Fish|Fish]](if: $maderaft is true)[
[[Raft|The Raft]] ]
[[Leave|The Yard]]
(after: 5s)[(transition: "slide-right")[(link-style: (text-style: "bold"))[(link: "Wait a minute...")[(go-to: "Scam 7BA")]]]]You freeze. Then you take a closer look at your catch.
(link-replace: "Kinda furry...")[(link-replace: "Little mask...")[(link-replace: "Smells like garbage...")[Yep. That's a raccoon alright.
(after: time + 2s)[The raccoon stares uncomfortably deep into your eyes.
[[Chuck it!|Scam 7CA]]
[[Let it off easy|Scam 7CB]]]]]]Your cooler falls onto its side. The lid pops off, and everything comes spilling out: fish, ice, and a raccoon. It licks its weird raccoon fingers.
You scramble to save as many fish as you can. By the time you get everything in order, the raccoon is long gone.
You now have $fish fish.
[[Darn raccoons...|The Dock]]{(if: $fish >=3)[(set: $fish to it -3)]
(else:)[(set: $fish to 0)]}You rip open the top of your cooler. The raccoon glances up at you, its mouth stuffed with fish.
(link:"Out.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[It blinks innocently.
(link:"Now.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[The raccoon sighs, then waddles off down the dock. You look inside your cooler. It's missing some fish.
Now you have $fish fish.
[[Darn raccoons...|The Dock]]]]You grab the raccoon by the scruff of its neck and huck it like a discus thrower. It goes flying!
10...
20...
40 feet! Not bad!
The distant //sploosh// brings a smile to your face.
[[That'll teach 'em|The Dock]]This isn't worth your time. You plop the raccoon down on the dock nudge it towards shore. It looks very confused, but complies.
[[Back to fishing, then|The Dock]](set: $scam to it - (a: 7))A gang of raccoons saunter down the dock. Their leader carries a coin, which he constantly flips.
//Would you like to play a game?//
[[You're on!|Scam 8A]]
[[I don't gamble|Scam 8B]](set: $scam_8_tries to it + 1)(link: "Start the game.")[The Boss flips his coin high in the air.
(after: time + 1.2s)[3...]
(after: time + 2.2s)[2...]
(after: time + 3.2s)[1...]
(after: time + 4.2s)[(text-style: "rumble", "bold")[CALL IT!
(link: "Heads!")[(set: $player_input to "Heads")(go-to: "Scam 8AA")]
(link: "Tails!")[(set: $player_input to "Tails")(go-to: "Scam 8AA")]]]]The raccoons look disappointed, but leave without a hassle.
[[Back to fishing, then|The Dock]]{(set: $right_one to (either: "Heads", "Tails"))}The coin lands on...
''$right_one!''
(if: $player_input is $right_one)[(set: $key_items to it + (a: "Gambler's Coin"))(if: (range: 2,4) contains $scam_8_tries)[Hey! You won! And it only took $scam_8_tries tries!
The raccoons seem to have mixed feelings about this, but are largely appreciative. One even gives you a little high five. The Boss flips you the coin, then ambles off with his posse in tow.
[[I guess we all got something out of that|The Dock]]](else-if: $scam_8_tries > 4)[Finally. It's over. You won.
The raccoons don't seem too disappointed. They've gotten their fill. One even pats you on the back. The Boss hands you his coin, but doesn't meet your gaze. Then they all walk away.
It took quite a few fish, but hey, at least you won. Right?
[[I guess|The Dock]]](else:)[''YEAAAAAAH!!! YOU WON!!!''
The raccoons gape in astonishment. Their boss nods at you in respect, flipping the coin into your open palm. Then he ambles off with his posse in tow.
[[Nice|The Dock]]]](else:)[Awww, man. Looks like you lost...
(if: $fish >= 1 and $scam_8_tries is 1)[(set: $fish to it -1)The Boss smirks as he helps himself to one of your fish.
Are you going to let this slide?](else-if: $fish >= 1 and (range: 2,4) contains $scam_8_tries)[(set: $fish to it -1)Now it's the other raccoons' turn to eat. One of the posse members pokes around in your cooler, taking a while just to rub it in.
The Boss catches your eye, daring you to play just //one more time.//](else-if: $fish >= 1 and $scam_8_tries > 4)[(set: $fish to it -1)A raccoon shakes its head and grabs another fish.]
(if: $fish >=1)[[[Let's go again!|Scam 8A2]]](else:)[[[I've got nothing to bet|Scam 8AAA]]]
[[Get out.|Scam 8AB]]](if: $scam_8_tries < 4)[The Boss cocks his head. Are you sure you want to keep going?
(link: "Just flip the coin already.")[He smiles, and the other raccoons cheer. That's just what they were hoping for. (after: time + 2.5s)[(go-to: "Scam 8A")]](else-if: (range: 4,10) contains $scam_8_tries)[The Boss sighs. Are you sure you want to keep going?
(link: "I'm not stopping now!")[He shrugs, a strange look passing across his pointy little face. The others mutter amongst themselves. (after: time + 2.5s)[(go-to: "Scam 8A")]]]](else:)[(set: $key_items to it + "Gambler's Coin", "Lucky Coin")This is absolutely ridiculous. Nobody's even having fun anymore. It's like taking candy from a baby.
The Boss puts his coin in your hand, wrapping your fingers around it to make sure you don't drop it. Then. a posse member hands you a second coin. Something about it is //off//, but you can't tell what.
The raccoons amble off into the bushes.
[[Well that sucked|The Dock]]]The raccoons laugh at you, but they comply. You leave the whole endeavour with less fish than you started with.
[[Darn raccoons...|The Dock]]The raccoons give you a cheery goodbye, then melt off into the brush. Probably off to scam somebody else.
[[I'd better win next time...|The Dock]]{$sidebar}An old key sits atop one of the crates. Marty notices you looking and picks it up to show you. "This? Se' a key. I forget what for. Not very useful, but I likes how it looks." He pauses for a moment, mulling over a price. "All clutter in the end. I can part for... ''4 fish''?"
(if: $fish >= 4)[Trade ''4 fish'' for the (text-colour:#fcc419)[Old Key]?
[[Sounds great to me!|Old Key Purchase]]
[[I think I'll pass|Marty: Buy something else?]]](else:)[You don't have enough fish to buy this.
[[Sorry, I'm broke|Marty: No cash!]]]''Save System''
Would you like to save your game?
(link-rerun: "Save")[[(show: ?passagio)|passagio>[
(link-style: (text-colour: purple))[(link-rerun: "File 1")[(if: (save-game: "File 1"))[
Game Saved!](else:)[
(text-colour:#868e96)[Sorry, it looks like something went wrong...]
]
]
](link-style: (text-colour: purple))[(link-rerun: "File 2")[(if: (save-game: "File 2"))[
Game Saved!](else:)[
(text-colour:#868e96)[Sorry, it looks like something went wrong...]
]
]
](link-style: (text-colour: purple))[(link-rerun: "File 3")[(if: (save-game: "File 3"))[
Game Saved!](else:)[
(text-colour:#868e96)[Sorry, it looks like something went wrong...]
]
]
]
(link-repeat: "Close")[(hide: ?passagio)]]]]
(link-rerun: "Load")[(show: ?passagio2)|passagio2>[
(link-style: (text-colour:#fcc419))[(if: (saved-games: ) contains "File 1")[(link: "File 1")[(load-game: "File 1")](if: (saved-games: ) contains "File 2")[
(link: "File 2")[(load-game: "File 2")](if: (saved-games: ) contains "File 3")[
(link: "File 3")[(load-game: "File 3")]
]
]
]
]
(link-repeat: "Close")[(hide: ?passagio2)]]]
''Wharf Differing Areas''
{
(set: $setting to (random: 1,3))[
(if: $setting is 1)[(set: $area to "Wharf-empty")The lake is serene. It looks like the boats have left on a fishing trip.]
(if: $setting is 2)[(set: $area to "Wharf-crowded")[The Wharf is busy. It looks like the fishers have just gotten back.]]
}|tumbler1>[{
(event: when $tumbler1 is "blue")[(link-style: (text-color: blue)+(bg: blue))[(link: "0")[(set: $tumbler1 to "red")(rerun: ?tumbler1)]]]
(event: when $tumbler1 is "red")[(link-style: (text-color: red)+(bg: red))[(link: "0")[(set: $tumbler1 to "yellow")(rerun: ?tumbler1)]]]
(event: when $tumbler1 is "yellow")[(link-style: (text-color: #fcc419)+(bg: #fcc419))[(link: "0")[(set: $tumbler1 to "green")(rerun: ?tumbler1)]]]
(event: when $tumbler1 is "green")[(link-style: (text-color: #a9e34b)+(bg: #a9e34b))[(link: "0")[(set: $tumbler1 to "blue")(rerun: ?tumbler1)]]]
}]|tumbler2>[{
(event: when $tumbler2 is "blue")[(link-style: (text-color: blue)+(bg: blue))[(link-repeat: "0")[(set: $tumbler2 to "red")(rerun: ?tumbler2)]]]
(event: when $tumbler2 is "red")[(link-style: (text-color: red)+(bg: red))[(link: "0")[(set: $tumbler2 to "yellow")(rerun: ?tumbler2)]]]
(event: when $tumbler2 is "yellow")[(link-style: (text-color: #fcc419)+(bg: #fcc419))[(link: "0")[(set: $tumbler2 to "green")(rerun: ?tumbler2)]]]
(event: when $tumbler2 is "green")[(link-style: (text-color: #a9e34b)+(bg: #a9e34b))[(link: "0")[(set: $tumbler2 to "blue")(rerun: ?tumbler2)]]]
}]|tumbler4>[{
(event: when $tumbler4 is "blue")[(link-style: (text-color: blue)+(bg: blue))[(link: "0")[(set: $tumbler4 to "red")(rerun: ?tumbler4)]]]
(event: when $tumbler4 is "red")[(link-style: (text-color: red)+(bg: red))[(link: "0")[(set: $tumbler4 to "yellow")(rerun: ?tumbler4)]]]
(event: when $tumbler4 is "yellow")[(link-style: (text-color: #fcc419)+(bg: #fcc419))[(link: "0")[(set: $tumbler4 to "green")(rerun: ?tumbler4)]]]
(event: when $tumbler4 is "green")[(link-style: (text-color: #a9e34b)+(bg: #a9e34b))[(link: "0")[(set: $tumbler4 to "blue")(rerun: ?tumbler4)]]]
}]|tumbler3>[{
(event: when $tumbler3 is "blue")[(link-style: (text-color: blue)+(bg: blue))[(link: "0")[(set: $tumbler3 to "red")(rerun: ?tumbler3)]]]
(event: when $tumbler3 is "red")[(link-style: (text-color: red)+(bg: red))[(link: "0")[(set: $tumbler3 to "yellow")(rerun: ?tumbler3)]]]
(event: when $tumbler3 is "yellow")[(link-style: (text-color: #fcc419)+(bg: #fcc419))[(link: "0")[(set: $tumbler3 to "green")(rerun: ?tumbler3)]]]
(event: when $tumbler3 is "green")[(link-style: (text-color: #a9e34b)+(bg: #a9e34b))[(link: "0")[(set: $tumbler3 to "blue")(rerun: ?tumbler3)]]]
}]''Match!'' (set: $tumbler_ans to (a: (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green")))[{
(if: $tumbler_ans's 1st is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 1st is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 1st is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 1st is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 2nd is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 2nd is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 2nd is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 2nd is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 3rd is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 3rd is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 3rd is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 3rd is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 4th is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 4th is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 4th is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 4th is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
}]
(set: $tumbler1 to "blue")(set: $tumbler2 to "blue")(set: $tumbler3 to "blue")(set: $tumbler4 to "blue")(display: "tumbler1") (display: "tumbler2") (display: "tumbler3") (display: "tumbler4")
(set: $countdown to 4)(show: ?countdown)|countdown>[(live: 1s)[
(set: $countdown to it - 1)(print: $countdown)!]]
(event: when $tumbler_ans's 1st matches $tumbler1 and $tumbler_ans's 2nd matches $tumbler2 and $tumbler_ans's 3rd matches $tumbler3 and $tumbler_ans's 4th matches $tumbler4)[(go-to: "")]
(event: when $countdown is 0)[(stop:)(go-to: "Failed Reel")](live:5s)[(rerun: ?Fish)
|Fish>[{(set: $IsFish to (random: 1,20))
(if: (range: 1,4) contains $IsFish)[(rerun: ?commonfish)|commonfish>[(display: "A fish!")]
]
(else-if: (range: 5,10) contains $IsFish)[(stop:)(text-colour:#a9e34b)+(text-style: "bold", "buoy")[ [[???|Trash]] ]]
(else-if: (range: 11,13) contains $IsFish)[
(set: _randomdialogue to (random: 1,3))
(if: _randomdialogue is 1)[The lake is quiet.]
(else-if: _randomdialogue is 2)[A plane flies overhead.]
(else-if: _randomdialogue is 3)[]
]
(else-if: (a: 14,15) contains $IsFish)[(rerun:?rarefish)|rarefish>[(display: "A FISH!")
]
]
(else-if: (range: 16,19) contains $IsFish)[
(rerun: ?scam)|scam>[(display: "A phish!")
]
]
(else-if: $IsFish is 20)[(stop:)(text-colour:#fcc419)+(text-style: "bold", "buoy")[ [[???|Item]]
]
]
}
]
](live:5s)[(rerun: ?Fish)
|Fish>[{(set: $IsFish to (random: 1, 20))
(if: (range: 1, 10) contains $IsFish)[(rerun: ?commonfish)|commonfish>[(display: "A fish!")]
]
(else-if: (range: 11,17) contains $IsFish)[
(set: _randomdialogue to (random: 1,3))
(if: _randomdialogue is 1)[The lake is quiet.]
(else-if: _randomdialogue is 2)[A plane flies overhead.]
(else-if: _randomdialogue is 3)[]
]
(else-if: (a: 18,19) contains $IsFish)[(rerun:?rarefish)|rarefish>[(display: "A FISH!")
]
]
(else-if: $IsFish is 20)[(stop:)(text-colour:#fcc419)+(text-style: "bold", "buoy")[ [[???|Item]]
]
]
}
]
](set: $key_items to it + (a: "Old Key"))(set: $fish to it - 4)You hand Marty his payment. Before handing you the key, he checks the fishes' gills to make sure they're fresh. "Yes... Yes... Good business. You like something else?"
[[Let me look around and see|Marty's Shop]]{$sidebar}You walk through the kitchen and into the entryway. A neatly arranged shoe rack stands next to the back door.
[[Go outside|Backyard]]
[[Go to the living room|The House]]
(if: $key_items does not contain "Old Key")[(link-repeat: "Go downstairs")[
The door is locked...]](else-if: $key_items contains "Old Key" and $basement_intro is 0)[(link: "Go downstairs")[You insert the old key into the lock...
(after: time + 1s)[//Click!//](after: time + 2s)[(go-to: "Basement Intro A")]]](else-if: $key_items contains "Old Key"and $basement_intro is 1)[[[Investigate the basement|Basement Intro B]]](else-if: $key_items contains "Old Key" and $basement_intro is 2)[[[Go downstairs|Basement]]](else:)[[[Go downstairs|Basement]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[The basement is bathed in a cool blue hue. Fish swim about in their tanks. Over the sound of bubbling water, you hear Uncle Randy tapping away at his computer.
[[Talk to Uncle Randy|Uncle Randy]]
[[Head upstairs|The Back Door]]](set: $basement_intro to 1)As you descend the spiralling steps, you feel a change in the air. When you turn the corner, you are greeted by a fascinating sight:
(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff))[=Aquarium tanks. Everywhere. Lined up by the walls, stacked on shipping pallets, on shelves and storage containers..The entire basement is tinted blue by their light.
Papers lie scattered across the floor. Fishing rods are hung from the rafters. A titanic, taxidermied monster fish is mounted on a plate. Its mouth gapes with jagged teeth.
You're shaken from your wonder by a rustling sound. It's too loud to be a mouse, and too quiet to be a raccoon...
//You might not be alone down here...//
[[Hello?|Basement Intro AA]]
[[Go back upstairs|Basement Intro AC]]
(if: $skip is true)[(link: "->")[(go-to: "Uncle Randy Intro 2")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[The rustling stops. A voice calls out from the darkness. "Alright, who thinks they can just //waltz// down here and interupt my research??"
[[Me|Basement Intro AAA]]
[[Nobody here but us fish, boss|Basement Intro AAB]]
[[Get the heck outta my basement!|Basement Intro AAC]]](set: $basement_intro to 2)Whatever is down here, you're not taking your chances with it. You run upstairs as fast as possible.
[[Well that was terrifying|The Back Door]]Taking a deep breath, you enter the basement once more.
(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff))[Things are the same as you left them; aquarium tanks, papers and storage containers. It's not as scary now that you know what to expect.
Then, you hear it again. //The rustling.//
[[Alright, who's down here?|Basement Intro AA]]
[[Nope, nope, still too scary|The Back Door]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[The voice groans. "I thought I told Dad to keep people out, for cripes sake. Just get out of here! I'm doing important research!"
(link:"Wait, are you talking about Grandpa?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["''Grandpa??''"
A messy man in a lab coat rushes out of the shadows. He has a demented look in his eyes.
"Holy cow, you can't be serious-" The man looks you up and down. "Well, you're definitely his kid. I can't believe I've been gone //that long...// Crazy."
He starts to walk away. "Come on. I should probably explain everything."
[[Uhh, okay|Uncle Randy Intro]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[The voice groans. "Very funny. I swear I told Dad to lock the door... Whatever. Anyways, get the heck out of here! I'm trying to get some work done!"
(link:"Wait, are you talking about Grandpa?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["''Grandpa??''"
A messy man in a lab coat rushes out of the shadows. He has a demented look in his eyes.
"Holy cow, you can't be serious-" The man looks you up and down. "Well, you're definitely his kid. I can't believe I've been gone //that long...// Crazy."
He walks away into the depths of the basement. "Come on. I should probably explain everything."
[[Uhh, okay|Uncle Randy Intro]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[(text-size: 1.3)["''//Your// basement!? The heck do you mean, //your// basement!?''"]
A messy man in a lab coat rushes out from the shadows. He has a demented look in his eyes.
"Listen here, you %&*ng mother@!#%er, I haven't lived here for //fifteen years// just for someone to come down and tell me that my own basement isn't my-" He looks you up and down.
"Wait, hold on a second, are you-?" The man paces around you. "Holy cow, that's actually crazy... No way. This can't be happening... I don't believe it!"
"Is your dad named Willie, by any chance?"
(link:"Uhhh, yeah. Do you know him?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["So you //are// his kid! Man, I can't believe I've been gone for that long..." The man starts to walk away. "Come on. I should probably explain everything to you."
[[That'd be nice|Uncle Randy Intro]]]](set: $basement_intro to 2)(enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[The man brings you to a desk hidden behind some shelves. It's piled high with monitors that display a bunch of confusing numbers.
He pushes some papers off of a stool and nods at you. "Take a seat." Then he plops down on an office chair next to you. "I'm just going to keep working. Ask me whatever you want."
(link:"Who are you?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["I'm your Uncle Randy!" He grins at you, then turns back to his keyboards. "Willie's my big brother. I haven't seen him for a while, though. Busy with this."
(link:"What is it?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Final project for this college course I'm taking online. I'm trying to map out the migration patterns of every fish species in the lake. See here? That's Secha. The big blot is Fort Mackinack, cause they don't let you look over it with satellites. The wave over here is a storm front, and this dot is a pack of Yodies."
(link:"I don't get it, but cool.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Thanks."
Uncle Randy keeps tapping away at his keyboard.
(link:"Well, nice meeting you.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Wait a sec, before you leave..." Uncle Randy rummages around in a filing cabinet. "You like fishing at all?"
[[Yeah, why?|Uncle Randy Intro 2]]
[[Nah, I'm just here for the vibes|Uncle Randy Intro 2A]]]]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))["Perfect." He pulls some car keys out of the filing cabinet. "You can drive, right? Can you do me a favor and head down the harbor at Secha? I need some data on the fish that live over there."
(link:"Sure.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[(set: $key_items to it + (a: "Car Keys"))He tosses you the keys. "Awesome. Take some pictures of the fish and bring 'em back. I'll be able to tell what kind they are. Don't crash my car or anything!"
[[Sure|Basement]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He looks a little disappointed, and starts to close the filing cabinet. "Oh well, never mind then."
(link:"I was joking.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Actually? In that case-" He pulls some car keys out of the filing cabinet. "You can drive, right? Can you do me a favor and head down the docks at Secha? I need some data on the fish that live over there."
(link:"Sure.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[(set: $key_items to it + (a: "Car Keys"))He tosses you the keys. "Awesome. Take some pictures of the fish and bring 'em back. I'll be able to tell what kind they are. Don't crash my car or anything!"
[[Sure|Basement]]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[Uncle Randy hears you walking over and swivels his chair to face you. "Sup?"
[[Here's a picture for you|Uncle Randy's Research]]
[[Just saying hi|Uncle Randy B]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))["Actually? Nice! Show me whatcha got!"(if: $key_items does not contain "Camera" and $handout is 0)[
[[Nothing. I don't have a camera.|Uncle Randy Camera]]](if: $pictures contains "Minnow" and $research_progress does not contain 1)[
[[Minnow|Picture 1]]](if: $pictures contains "Flat Bass" and $research_progress does not contain 2)[
[[Flat Bass|Picture 2]]](if: $pictures contains "Siltfish" and $research_progress does not contain 3)[
[[Siltfish|Picture 3]]](if: $pictures contains "Redbelly Gulper" and $research_progress does not contain 4)[
[[Redbelly Gulper|Picture 4]]](if: $pictures contains "Basaw" and $research_progress does not contain 5)[
[[Basaw|Picture 5]]](if: $pictures contains "Wharf Siltfish" and $research_progress does not contain 6)[
[[Wharf Siltfish|Picture 6]]](if: $pictures contains "Young Cob" and $research_progress does not contain 7)[
[[Young Cob|Picture 7]]](if: $pictures contains "Scud" and $research_progress does not contain 8)[
[[Scud|Picture 8]]](if: $pictures contains "Reffle" and $research_progress does not contain 9)[
[[Reffle|Picture 9]]](if: $pictures contains "Woolly Urchin" and $research_progress does not contain 10)[
[[Woolly Urchin|Picture 10]]](if: $pictures contains "Lickskin" and $research_progress does not contain 11)[
[[Lickskin|Picture 11]]](if: $pictures contains "Gnawfish" and $research_progress does not contain 12)[
[[Gnawfish|Picture 12]]](if: $pictures contains "Banker Squid" and $research_progress does not contain 13)[
[[Banker Squid|Picture 13]]](if: $pictures contains "Butterfin" and $research_progress does not contain 14)[
[[Butterfin|Picture 14]]]
[[Wait, sorry, I don't have anything|Uncle Randy C]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He turns back to his work. "Hi to you too. Sorry to be rude, but I gotta focus. Come back when you have the data for me!"
[[Alright|Basement]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He frowns, then turns back to his computer. "Man, you got me all excited. Make sure to tell me if you actually find something."
[[Will do|Basement]]]''Key Items''
''Cash: $$cash''(if: $maderaft is 1)[
''You are the captain of "$raftname".'']
(if: $key_items contains "Fishing Rod")[(link-rerun: "Fishing Rod")[(show: ?passagio1)|passagio1>[
A rod for catching fish. Made by a famous brand.
(link-rerun: "Close")[(hide: ?passagio1)]]]](if: $key_items contains "Driver's License")[
(link-rerun: "Driver's License")[(show: ?passagio2)|passagio2>[
A license that gives you permission to drive a car. Many people have one, but less than 3% of them know how to drive (rough estimate).
(link-rerun: "Close")[(hide: ?passagio2)]]]](if: $key_items contains "Camera")[
(link-rerun: "Camera")[(show: ?passagio3)|passagio3>[
A fancy camera with Marty's seal of approval. Prints out pictures on film.
(link-repeat: "Close")[(hide: ?passagio3)]]]](if: $key_items contains "Old Key")[
(link-rerun: "Old Key")[(show: ?passagio4)|passagio4>[
The key to Grandpa's basement. Marty had it for some reason.
(link-repeat: "Close")[(hide: ?passagio4)]]]](if: $key_items contains "Car Keys")[
(link-rerun: "Car Keys")[(show: ?passagio5)|passagio5>[
The keys to Uncle Randy's (link-style: (text-color: white)+(text-style: "bold"))[(link-rerun: "car")[ (which has infinite gas and warps the space time continuum)]]. It's basically yours though, since he hasn't used it for years.
(link-repeat: "Close")[(hide: ?passagio5)]]]](if: $key_items contains "Gambler's Coin")[
(link-rerun: "Gambler's Coin")[(show: ?passagio6)|passagio6>[
A shiny coin given to you by the Gambling Raccoon as a prize.
(link-repeat: "Close")[(hide: ?passagio6)]]]](if: $key_items contains "Lucky Coin")[
(link-rerun: "Lucky Coin")[(show: ?passagio7)|passagio7>[
An odd coin given to you by the Gambling Raccoon. It appears to be made of finely pressed copper.
(link-repeat: "Close")[(hide: ?passagio7)]]]]
(link-rerun: "Back")[(undo:)](text-colour:#a9e34b) - Common Fish/Trash
(text-colour:magenta) - Rare fish
(text-colour:#fcc419) - Legendary Fish/Items
Reveal Links
(link:"Link Name Insert Here")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Your Text Insert Here]
Openable and Closable Dropdown
(link-rerun: "Dropdown")[(show: ?passagio)|passagio>[
This is a passage.
(link-repeat: "Hide the passage")[(hide: ?passagio)]]]
Raccoon Theft Code
{(if: $fish >=3)[(set: $fish to it -3)]
(else:)[(set: $fish to 0)]}
Basement Styling
(enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[](if: $cleaned_car is 0)[A sports car, covered by a faded tarp. It was really nice once.(if: $key_items contains "Car Keys")[
Now that you have the keys, you could use this to get around. Might need to clean it out first, though.
[[Clean the car|Car Cleaning A]]]
[[Back|The Garage]]](else-if: $cleaned_car is 1)[(go-to: "Driving Map (Home)")](set: $cleaned_car to 1)You pull the tarp off the car, kicking up a cloud of dust. There's not an inch of this car that isn't caked in some kind of grime. Cleaning it is going to take a while.
Grandpa walks over with a bucket of soap water. "I figured you'd proabably need a hand."
(link: "Thanks, Grandpa!")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[He smiles. "No problem. I'll push it out, you go grab some sponges."
It's tough work in the hot sun, but as bright yellow paint slowly peeks through the layers of dirt, you feel like it's all going to be worth it. Your spirits rise. Then Grandpa sprays you with the hose.
After an hour or so, you step back to admire your handiwork. Vivid yellow, the car's body seems to glow in the sun. Its mirrors, once cloudy, are polished to a perfect shine.
Grandpa lets out a low whistle. "Looking good. Wanna take her out for a test run?"
[[Heck yeah!|Car Cleaning B]]]
(if: $skip is true)[(link: "->")[(go-to: "Driving Map (Home)")]](set: $gas to 100)Grandpa hauls over some gasoline and fills up the tank. You take some time to vacuum the inside. It //really// needs it.
A couple minutes later, and the car is ready to go. Grandpa steps clear. "All yours."
(link:"Turn the Key")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[The engine grumbles to life (You can feel the vibrations through your seat). Everything seems to be working the way it should.
After a couple trips up and down the lane, you get a feel for the car. Grandpa flashes you a thumbs up. Looks like he's heading back inside.
Now you're free to go wherever you want.
[[Neat|Driving Map (Home)]]]Gas Tank: ''$gas%''(if: $gas < 0)[
...Yet somehow the car's still running?]
(link-rerun: "The Harbor")[(dialog: [(text-colour:#fcc419)[''The Harbor'']
A harbor in Pit Secha. Usually empty around this time.
(link: "Go")[(set: $gas to it - 25)(go-to: "The Harbor")] ''(-25% gas)''], "Close")]
(link-rerun: "Zipp Trip")[(dialog: [(text-color: red)[''Zipp Tripp'']
A local convenience store chain. You could walk there pretty easily, but driving is faster.
(link: "Go")[(set: $gas to it - 5)(go-to: "Zipp Tripp Parking Lot")] ''(-5% gas)''], "Close")]
[[Back|The Garage]]{$sidebar}The harbor air smells fresh. {(set: $flavor to (random: 1,3))[
(if: $flavor is 1)[A tanker is being repaired at the wharf.]
(else-if: $flavor is 2)[As expected, there aren't many people around.]
(else-if: $flavor is 3)[You see that the docks are crammed with boats.]
]}
[[Walk down the pier|The Pier]]
[[Drive somewhere else|Driving Map (Harbor)]]{$sidebar}The Zipp Tripp parking lot is packed. {(set: $flavor to (random: 1,3))[
(if: $flavor is 1)[You notice a luxury car filling up at the gas station.]
(else-if: $flavor is 2)[A group of people are chatting by the store, smoking cigarettes.]
(else-if: $flavor is 3)[A semi truck nearly hits you as you make your way across.]
]}
[[Go in the Zipp Tripp|Zipp Tripp]]
[[Refill your gas|Gas Station]]
[[Drive somewhere else|Driving Map (Zipp Tripp)]](set: $pictures to it + (a: $fishdisplay))You take a picture of the $fishdisplay for Uncle Randy. What might he have to say about this one?
[[Keep Fishing|Fish]]
(if: $area is "Dock")[[[Stop|The Dock]]](else-if: $area is "Pier")[[[Stop|The Pier]]]{$sidebar}Out of all Marty's boxes, one stands out by looking especially new. He notices you looking and picks it up. "This? Se' a Daikon 4076, from the Daikon Signature Line. Dynamic zoom, advanced lights, many good things. I has one, it works very fine."
You offer Marty your cooler, but he shakes his head. "I need money for this, or I lose all profits. ''$300''."
(if: $cash >= 300)[Pay ''$300'' for the (text-colour:#fcc419)[Camera]?
[[Sounds great to me!|Camera Purchase]]
[[I think I'll pass|Marty: Buy something else?]]](else:)[You don't have enough money to buy this.
[[Sorry, I'm broke|Marty: No cash!]]](set: $key_items to it + (a:"Camera"))(set: $cash to it - 300)Marty passes you the box. "Be careful. Daikon is good brand, but even Daikon can't handle water."
[[Thanks for telling me. What else do you have?|Marty's Shop]]{$sidebar}(set: $fish to it +1)You caught a common (text-colour:#a9e34b)[$fishdisplay]!
You place the fish in your cooler.
[[Keep Fishing|Fish]]
[[Catch and Release]]
(if: $pictures does not contain $fishdisplay and $key_items contains "Camera")[
[[Snap a picture|Fish Camera]]](if: $area is "Dock")[
[[Stop|The Dock]]](else-if: $area is "Pier")[
[[Stop|The Pier]]]''Match!'' (set: $tumbler_ans to (a: "blue", "red", "yellow", "red")){
(text-color: blue)+(bg: blue)[0]
(text-color: red)+(bg: red)[0]
(text-color: #fcc419)+(bg: #fcc419)[0]
(text-color: red)+(bg: red)[0]}
(set: $tumbler1 to "blue")(set: $tumbler2 to "blue")(set: $tumbler3 to "blue")(set: $tumbler4 to "blue")(display: "tumbler1") (display: "tumbler2") (display: "tumbler3") (display: "tumbler4")
(set: $countdown to 5)(show: ?countdown)|countdown>[(live: 1s)[
(set: $countdown to it - 1)(print: $countdown)!]]
(event: when $tumbler_ans's 1st matches $tumbler1 and $tumbler_ans's 2nd matches $tumbler2 and $tumbler_ans's 3rd matches $tumbler3 and $tumbler_ans's 4th matches $tumbler4)[(set: $fish8 to it + 1)(go-to: "Common Catch")]
(event: when $countdown is 0)[(stop:)(go-to: "Failed Reel")]''Match!'' (set: $tumbler_ans to (a: "red", "blue", "red", "blue")){
(text-color: red)+(bg: red)[0]
(text-color: blue)+(bg: blue)[0]
(text-color: red)+(bg: red)[0]
(text-color: blue)+(bg: blue)[0]
}
(set: $tumbler1 to "blue")(set: $tumbler2 to "blue")(set: $tumbler3 to "blue")(set: $tumbler4 to "blue")(display: "tumbler1") (display: "tumbler2") (display: "tumbler3") (display: "tumbler4")
(set: $countdown to 4)(show: ?countdown)|countdown>[(live: 1s)[
(set: $countdown to it - 1)(print: $countdown)!]]
(event: when $tumbler_ans's 1st matches $tumbler1 and $tumbler_ans's 2nd matches $tumbler2 and $tumbler_ans's 3rd matches $tumbler3 and $tumbler_ans's 4th matches $tumbler4)[(set: $fish7 to it + 1)(go-to: "Common Catch")]
(event: when $countdown is 0)[(stop:)(go-to: "Failed Reel")]{$sidebar}(set: $area to "Pier")You sit at the end of the pier, watching the ships roll in.
[[Fish|Fish]]
[[Back|The Harbor]]Gas Tank: ''$gas%''(if: $gas < 0)[
...Yet somehow the car's still running?]
(link-rerun: "Grandpa's House")[(dialog: [(text-colour: #a9e34b)[''Home'']
Your Grandpa's house on the lake.
(link: "Go")[(set: $gas to it - 25)(go-to: "Backyard")] ''(-25% gas)''], "Close")]
(link-rerun: "Zipp Trip")[(dialog: [(text-color: red)[''Zipp Tripp'']
A local convenience store chain. You could walk there pretty easily, but driving is faster.
(link: "Go")[(set: $gas to it - 20)(go-to: "Zipp Tripp Parking Lot")] ''(-20% gas)''], "Close")]
[[Back|The Harbor]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[(set: $handout to 1)"Wait, are you telling me I just pushed this work onto you without even giving you a camera?"
(link:"Pretty much.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Shoot, I'm sorry. Give me a second..." He pulls open a drawer and hands you a sheaf of bills. "This was supposed to be my pizza money, but work comes first, right? Anyways, here you go."
(link:"Thanks!")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[(set: $cash to it + 700)He grunts. "Yup. See you later."
After a few seconds at his computer, his eyes start to glaze over again.
[[That's probably fine|Basement]]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give Uncle Randy the picture of the minnow. He raises an eyebrow. "You're joking, right? That's just a minnow. There's nothing special about it."
[[Hey, it's special to me!|Picture 1A]]
[[I just take the pictures|Picture 1B]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give him the picture of the Flat Bass. "Cool, but not super useful. You can do better."
With that, Uncle Randy is back to work.
(link: "Rude")[(set: $research_progress to it + (a: 2))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give him the picture of the Redbelly Gulper. He glances over it, then does a double take. "Hold up, are those... Oooh, that's interesting- I wonder if that means..." He whips out a pencil and starks taking notes.
"Thanks for this! I think I might be onto something. Tell me when you get more pictures!"
(link: "Sure")[(set: $research_progress to it + (a: 4))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give Uncle Randy the picture of the Basaw. He smiles. "Wow. This little guy takes me back. I used to wait all day trying to catch one! How'd you do it?"
(link:"I guess I'm just that good")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["No kidding. You're doing great! Looking forward to seeing what else you can find."
With that, Uncle Randy is back to work.
(link: "Happy to serve")[(set: $research_progress to it + (a: 5))(go-to: "Basement")]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give Uncle Randy the picture of the Siltfish. He looks over it, then places it next to his keyboard. "Good enough. Go grab some more; I'll be waiting."
(link:"Is that it?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Sometimes a fish is just a fish."
With that, Uncle Randy is back to work.
(link: "Whatever, Uncle Randy")[(set: $research_progress to it + (a: 3))(go-to: "Basement")]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give him the picture of the Siltfish you caught at the pier. He looks at it for a while. "Huh. That's not something you see every day. I wonder why it's..." He whips out a pencil and jots down some quick notes. "Thanks! You've given me something to think about."
With that, Uncle Randy is back to work.
(link: "You're welcome")[(set: $research_progress to it + (a: 6))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give Uncle Randy the picture of the Cob you caught by the pier. He nods in appreciation, then continues his work without missing a beat.
(link: "Maybe that means he's on to something?")[(set: $research_progress to it + (a: 7))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[(if: $zoe_rand < 2)[(set: $zoe_rand to 1)]You give Uncle Randy the picture of the Scud you caught. He wrinkles his nose. "Man, those things freak me out. They look like little aliens."
(link:"Wouldn't be the weirdest thing out here")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Uncle Randy snickers. "You're not wrong. Have you met Zoe down at the Zipp Tripp? She's definitely an alien."
[[Hey, I like Zoe!|Picture 8A]]
[[I don't know if I see it|Picture 8B]]
[[Who's Zoe?|Picture 8C]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give him the picture of the Reffle. He seems a little surprised. "What's that marking on its- Oh! I wonder if I can find the..." He picks a book up off the floor and starts flipping through it.
After a few seconds, you realize that he's not paying attention to you anymore.
(link: "Later")[(set: $research_progress to it + (a: 9))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He smirks. "Okay, Mr. Minnow fan club. Good on you for having fun."
(link:"Dang right")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["I shouldn't be criticizing you. In the end, all data is good data. Now go get some more, please."
With that, Uncle Randy is back to work.
(link: "Sure thing")[(set: $research_progress to it + (a: 1))(go-to: "Basement")]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He sighs. "I guess that's what I told you to do, isn't it. Just take //better// ones next time."
With that, Uncle Randy is back to work.
(link: "Picky, picky")[(set: $research_progress to it + (a: 1))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He waves his hands anxiously. "Don't get me wrong, she's great. But hear me out; if you look at her long enough, her eyes turn purple and start to spin."
(link:"You're messing with me")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["I'm not messing with you, it's actually a thing! I tried telling her one time, and she just asked if I was high or something!
(link:"...Were you?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Uncle Randy shrugs. "Look, don't believe me? Try it next time you see her. It's actually wild."
(link:"I'll keep that in mind")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Sure you will." He rolls his eyes at you. "Look, if you have time to talk, you should be out fishing instead. Go get me more data!"
With that, Uncle Randy gets back to work.
(link: "See you later")[(set: $research_progress to it + (a: 8))(set: $ies_shine to 1)(go-to: "Basement")]]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))["Tall? Green-looking? Lots of piercings? She works over at the Zipp Tripp, so if you see her, tell her I said hi. She's super weird, but she gives me a friend discount, so we're cool."
(link:"Weirder than you?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Hey, I'm not that weird, am I?"
"...Am I?"
[[You're a little weird|Picture 8CA]]
[[Very weird|Picture 8CB]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))["It's in the eyes. If you look at her dead in the eyes, they start to swirl and turn purple. I'm not even joking."
(link:"...I think that's just you")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[If you don't believe me, try it next time you see her. You'll see." An alert pops up on one of the monitors, and Uncle Randy forgets you're there. Before long, he's lost in his work again.
(link: "He really should get out more")[(set: $research_progress to it + (a: 8))(set: $ies_shine to 1)(go-to: "Basement")]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He cracks a smile. "Well if it's only a //little//, then whatever. Anyways, stop talking smack and get me more pictures!"
With that, Uncle Randy is back to work.
(link: "He really is something")[(set: $research_progress to it + (a: 8))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[Uncle Randy shrugs. "You just don't appreciate me enough. Trust me, I know people, and they all think I'm awesome."
(link:"Suuuure")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[He gives you a disapproving look. "If you have time to talk smack, you have time to take pictures. Get back out there and get me more data!"
Uncle Randy spins his chair away from you.
(link: "Later, Uncle Randy")[(set: $research_progress to it + (a: 8))(go-to: "Basement")]]](live:5s)[(rerun: ?Fish)
|Fish>[{(set: $IsFish to (random: 1, 20))
(if: (range: 1, 10) contains $IsFish)[(rerun: ?commonfish)|commonfish>[(display: "A fish!")]
]
(else-if: (range: 11,14) contains $IsFish)[(stop:)(text-colour:#a9e34b)+(text-style: "bold", "buoy")[ [[???|Trash]] ]]
(else-if: (range: 15,18) contains $IsFish)[
(set: _randomdialogue to (random: 1,3))
(if: _randomdialogue is 1)[It looks nasty in there...]
(else-if: _randomdialogue is 2)[A cargo ship blows its horn.]
(else-if: _randomdialogue is 3)[]
]
(else-if: (a: 19,20) contains $IsFish)[(rerun:?rarefish)|rarefish>[(display: "A FISH!")
]
]
}
]
]{$sidebar}(set: $rarefish to it + 1)Woah! You caught a rare (text-colour:magenta)[$fishdisplay]! Great job!
You place the fish in your cooler.
[[Keep Fishing|Fish]]
[[Catch and release|Catch and Release (Rare)]](if: $pictures does not contain $fishdisplay and $key_items contains "Camera")[
[[Snap a picture|Fish Camera]]]
(if: $area is "Dock")[[[Stop|The Dock]]](else-if: $area is "Pier")[[[Stop|The Pier]]]''Match!'' (set: $tumbler_ans to (a: "yellow", "green", "yellow", "blue")){
(text-color: #fcc419)+(bg: #fcc419)[0]
(text-color: #a9e34b)+(bg: #a9e34b)[0]
(text-color: #fcc419)+(bg: #fcc419)[0]
(text-color: blue)+(bg: blue)[0]}
(set: $tumbler1 to "blue")(set: $tumbler2 to "blue")(set: $tumbler3 to "blue")(set: $tumbler4 to "blue")(display: "tumbler1") (display: "tumbler2") (display: "tumbler3") (display: "tumbler4")
(set: $countdown to 4)(show: ?countdown)|countdown>[(live: 1s)[
(set: $countdown to it - 1)(print: $countdown)!]]
(event: when $tumbler_ans's 1st matches $tumbler1 and $tumbler_ans's 2nd matches $tumbler2 and $tumbler_ans's 3rd matches $tumbler3 and $tumbler_ans's 4th matches $tumbler4)[(set: $fish11 to it + 1)(go-to: "Rare Catch")]
(event: when $countdown is 0)[(stop:)(go-to: "Failed Reel")]''Match!'' (set: $tumbler_ans to (a: "yellow", "red", "red", "red")){
(text-color: #fcc419)+(bg: #fcc419)[0]
(text-color: red)+(bg: red)[0]
(text-color: red)+(bg: red)[0]
(text-color: red)+(bg: red)[0]
}
(set: $tumbler1 to "blue")(set: $tumbler2 to "blue")(set: $tumbler3 to "blue")(set: $tumbler4 to "blue")(display: "tumbler1") (display: "tumbler2") (display: "tumbler3") (display: "tumbler4")
(set: $countdown to 4)(show: ?countdown)|countdown>[(live: 1s)[
(set: $countdown to it - 1)(print: $countdown)!]]
(event: when $tumbler_ans's 1st matches $tumbler1 and $tumbler_ans's 2nd matches $tumbler2 and $tumbler_ans's 3rd matches $tumbler3 and $tumbler_ans's 4th matches $tumbler4)[(set: $fish10 to it + 1)(go-to: "Common Catch")]
(event: when $countdown is 0)[(stop:)(go-to: "Failed Reel")]{$sidebar}(set: $cash to it + (either: 20, 100, 500, 1000))Holy moly, you caught a (text-colour:#fcc419)[$fishdisplay]! And it has a briefcase???
You put the squid in your cooler and pop open the briefcase. ''There's money inside!''
You now have ''$$cash!''
[[Keep Fishing|Fish]]
[[Catch and release|Catch and Release (Banker Squid)]](if: $pictures does not contain $fishdisplay and $key_items contains "Camera")[
[[Snap a picture|Fish Camera]]]
[[Stop|The Pier]]Cob
(text-colour:#a9e34b)[Common]
Cobs can be found throughout the lake in many environments, from its deepest depths to its mildest shallows. During mating season, they lay their eggs in places choked with algae, so that the minnows can hide in the cloudy water.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Scud
(text-colour:#a9e34b)[Common]
A type of crustacean that feeds off of algae and lives in shallow water. Scuds form the backbone of most fishes' diets; more than a third of a Cob's diet is made up of Scuds, for example. They make good fishing lures.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Reffle
(text-colour:#a9e34b)[Common]
A cold-water relative to the southern Pleco, these armored catfish are named for their distinct method of locomotion. Their armor retains water, which allows them to survive for more than 20 hours on land. During this time, they use their fins and tail to slap off the ground -"Reffling"- and flop from one body of water to another.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Woolly Urchin
(text-colour:#a9e34b)[Common]
Woolly Urchins live in colonies, attaching themselves en masse to underwater structures. Their spines may be soft, but they secrete a paralyzing toxin. It's not too effective on humans though.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Lickskin
(text-colour:#a9e34b)[Common]
A fish with rough skin that feels like a tongue. They remain active during the winter months, while other fish slow down from the cold. This allows them to temporarily become apex predators.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Gnawfish
(text-colour:magenta)[Rare]
Gnawfish are fighting fish known for their strong jaws. No matter how tough the shellfish, a Gnawfish will never spit it out, munching on it for hours until it finally reaches its prey. Sometimes, though, they end up mistaking rocks for clams and chewing on them instead.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Banker Squid
(text-colour:magenta)[Rare]
"-So I pulled up my net, and I saw this big ol' squid -like three or four feet long- all wrapped around something. I get it out [of the net] and I'm trying to pry this thing's suckers off whatever its holding, but that squid just wouldn't budge. I had to get my knife and hack it off in pieces!
Turns out, the thing had a treasure chest. No, I'm not joking, it was an actual treasure chest. I popped the lid and what was inside? Some baby squid, flopping around in a pile of gold and weeds! I couldn't believe it!"
-Exercpt from //Fisher's Life// magazine, regarding Willard MacGillicutty's discovery of the Banker Squid
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]]Butterfin
(text-colour:magenta)[Rare]
A slippery fish with a soft texture, beloved by gourmets and predators alike. In recent years, they have been declared a threatened species, but were once plentiful throughout the Grand Lakes.
[[Read about other fish|Ye Olde Fishing Almanac]]
[[Close the book|The House]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give Uncle Randy the picture of the Woolly Urchin. He gives it a once over, then sets it aside. "Yeah, makes sense that there'd be a colony there. Go find me some more pictures!"
With that, Uncle Randy is back to work.
(link: "Well that was abrupt")[(set: $research_progress to it + (a: 10))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give him the picture of the Lickskin. He grimaces. "Your Dad put one of these down the back of my shirt one time."
[[Heh.|Picture 11A]]
[[How'd it feel?|Picture 11B]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give Uncle Randy the picture of the Gnawfish. "What a whopper! Look at that jawline... I might make this my profile pic. Zoe would get a kick out of it."
(link:"You're welcome?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[He smiles. "It's a good thing, trust me. Now go get more pictures!"
With that, Uncle Randy gets back to work.
(link: "Whatever floats your boat")[(set: $research_progress to it + (a: 12))(go-to: "Basement")]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[Uncle Randy's jaw drops when you give him the picture of the Banker Squid. "''You actually found one of these things?? At the pier?? That's crazy!''" He whips out his phone. "I gotta tell my buddies about this. You did good, you did //really// good."
After a couple seconds of texting, he looks back up at you. "Wait, did the briefcase have any money in it?"
(link:"You're not getting any.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[He shrugs. "Worth a shot."
"Anyways, you did awesome with this one. The group chat is //freaking out// right now. As always, show me if you find anything else!"
With that, Uncle Randy gets back to texting.
(link: "Later")[(set: $research_progress to it + (a: 13))(go-to: "Basement")]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[You give Uncle Randy the picture of the Butterfish. He frowns. "Hey, did you throw this one back in, or do you still have it?"
(link:"Still have it. Why?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Uncle Randy sighs. "They're actually almost endangered right now. Butterfish taste really freaking good, so they're overfished. If you see one, make sure to toss it back in. Gotta do your part, you know?"
[[I got you|Picture 14A]]
[[They taste good?|Picture 14B]]]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He laughs with you, but it's a forced laugh. "You don't get it! It was so- so... ''Slimy''! And it was flopping around, and it was like a massive tongue was just-"
"//U//g//g//g//ha//ghuga//hu//ga..."
"..."
"We're getting off topic here. Tell me if you find anything else."
With that, Uncle Randy gets back to work.
(link: "Later")[(set: $research_progress to it + (a: 11))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))["It felt like... Like..."
"//U//g//g//g//ha//ghuga//hu//ga..."
"..."
"Anyways, nice picture! Show me if you find anything else!"
With that, Uncle Randy gets back to work.
(link: "See you")[(set: $research_progress to it + (a: 11))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))[He nods. "Thanks for understanding. Anyways, good luck out there. Tell me if you find anything else."
With that, Uncle Randy gets back to work.
(link: "See you")[(set: $research_progress to it + (a: 14))(go-to: "Basement")]](enchant:?page,(bg:(gradient: 178, 0,#ffffff,0,#000000,0.2896,(hsl:207,0.914,0.6353,0.85),0.9851,#000000,1,#ffffff)))(link-style: (text-colour:#08213a))["Oh, yeah, absolutely fantastic. Fry 'em up with a little butter and it just falls apart in your-"
He gives you a disapproving look. "Don't."
(link:"Just messing with you.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[He sighs again. "I sure hope so. You have to think about these things when you fish, otherwise there'll be nothing left."
With that, Uncle Randy gets back to work.
(link: "Hm...")[(set: $research_progress to it + (a: 14))(go-to: "Basement")]]]{$sidebar}(set: $rarefish to it - 1)You toss the (text-colour:magenta)[$fishdisplay] back into the water.
[[Keep Fishing|Fish]]
(if: $area is "Dock")[[[Stop|The Dock]]](else-if: $area is "Pier")[[[Stop|The Pier]]]{$sidebar}(set: $fish to it - 1)You toss the (text-colour:#a9e34b)[$fishdisplay] back into the water.
[[Keep Fishing|Fish]]
(if: $area is "Dock")[[[Stop|The Dock]]](else-if: $area is "Pier")[[[Stop|The Pier]]]{$sidebar}(set: $rarefish to it - 1)You toss the (text-colour:#fcc419)[$fishdisplay] back into the water, briefcase and all. Not the money, though; you're definitely keeping that.
[[Keep Fishing|Fish]]
(if: $area is "Dock")[[[Stop|The Dock]]](else-if: $area is "Pier")[[[Stop|The Pier]]](set: $grandpastory1 to 1)Grandpa chuckles. "By 'That guy', I'm guessing you mean your Uncle?"
(link:"So he's actually my Uncle...")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["What, did you think he was just some freeloader?"
(link:"Pretty much.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Grandpa cracks up. "You're not all too wrong, to be honest. He never does any chores, and I only see him on weekends. He's up for a minute or two, and then... ''Bam!'' He's gone!"
[[You should make him pay rent.|Grandpa's Story 1AA]]
[[What's he even doing down there?|Grandpa's Story 1AC]]]]Grandpa reclines his chair. "I would, but he already pays half the bills, if you'd believe it! All those computers actually do something!"
(link:"He has a job!?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Yes sir!"
(link: "HIM?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Grandpa laughs. "You sound surprised. But he does! He works for the DOI. All those things he's doing downstairs help them 'track fish patterns' or something. I don't really get it, but he's doing well enough... Besides still living in my house. But with the rent prices these days, I don't blame him."
(link:"I guess I misjudged him then...")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Maybe you did, but then again, maybe you didn't. He //is// a little bit of a screwball sometimes."
[[You can say that again|Grandpa's Story 1 Conclusion]]]]]"Paying the electricity bill, believe it or not." Grandpa reclines in his easy chair. "He has a job at the DOI tracking 'fish movement patterns and abnormal weather phenomena'. I don't really get it, but I'm proud of him anyways. Even though he still lives in my house!"
(link:"I guess I misjudged him then...")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>["Maybe you did, but then again, maybe you didn't. He //is// a little bit of a screwball sometimes."
[[You can say that again|Grandpa's Story 1 Conclusion]]]Grandpa chuckles. "Indeed. Hey, why don't you go get him, and we can play some poker. He loves poker."
(link:"Sure")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[You go down to the basement to get Uncle Randy. When you mention Grandpa, he immediately turns to face you. "Oh, gimme a sec then. I'll be right there!"
The three of you spend half an hour or so playing poker. Grandpa wins almost every hand. You're about to snag the pot with a straight flush when you hear snoring from the chair next to you.
(link:"Oh hey, Grandpa's-")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Uncle Randy puts a blanket over his sleeping father. "Shh."
The two of you pick up the cards in silence. Uncle Randy nods goodbye, then disappears into the basement.
[[...|The House]]]]Gas Tank: ''$gas%''
A full tank costs ''$60''(if: $cash is >= 60)[. Fill up your tank?
[[Yes|Fill 'er up]]](else:)[, but you're too broke to afford it. Gas prices are crazy these days!]
[[Back|Zipp Tripp Parking Lot]]Gas Tank: ''$gas%''(if: $gas < 0)[
...Yet somehow the car's still running?]
(link-rerun: "Grandpa's House")[(dialog: [(text-colour: #a9e34b)[''Home'']
Your Grandpa's house on the lake.
(link: "Go")[(set: $gas to it - 5)(go-to: "Backyard")] ''(-5% gas)''], "Close")]
(link-rerun: "The Harbor")[(dialog: [(text-colour:#fcc419)[''The Harbor'']
A harbor in Pit Secha. Usually empty around this time.
(link: "Go")[(set: $gas to it - 20)(go-to: "The Harbor")] ''(-20% gas)''], "Close")]
[[Back|Zipp Tripp Parking Lot]]{$sidebar}(if: $zoe_rand is 2)[Zoe notices you come in and calls out cheerily. "Hey! Welcome to Zipp Tripp!"
[[Talk to Zoe|Zoe]]](else:)[(if: $ies_shine > 0 and $zoe_rand is 0)[(set: $zoe_rand to 1)]The store is about half full of customers. A cashier with green highlights scrolls on her phone at the register.
[[Talk to the cashier|Zoe]]]
[[Arcade Machine|Safecracker Arcade Machine]]
[[Leave|Zipp Tripp Parking Lot]](if: $zoe_rand is 2)[Zoe smiles. "Hey, how's it going? What can I help ya with?"
[[I'd like to buy something|Zoe Shop Inventory]](if: $ies_shine is 1)
[[Stare into her eyes|Eyes Shine]]](else:)[The cashier looks up at you. You notice that she has a ton of piercings. "How can I help ya?"
[[I'd like to buy something|Zoe Shop Inventory]]
(if: $zoe_rand is 1)[
[[Are you Zoe?|Zoe Chat 1]]](if: $ies_shine is 1)[
[[Stare into her eyes|Eyes Shine]]]]
[[Never mind|Zoe A1]]{$sidebar}It's an old style arcade machine called "Safecracker". Looks like it costs a dollar to play.
(if: $cash is >= 1)[(link: "Sounds like fun!")[(set: $cash to it - 1)(go-to: "Safecracker Title Screen")]](else:)[...but you're a bit short on cash.
]
(if: $zoe_rand is 2)[[[Maybe another time|Zipp Tripp 2]]](else: )[[[Maybe another time|Zipp Tripp]]]You realize that the programmer was too burnt out to add in even more items, and decide not to buy any so he can take a break.
(if: $zoe_rand is 2)[[[It's fine programmer, I guess you can see your family. If you really have to.|Zipp Tripp 2]]](else:)[[[It's fine programmer, I guess you can see your family. If you really have to.|Zipp Tripp]]](set: $zoe_rand to 2)She points to a badge on her shirt.
''Hi, my name is Zoe!'', it says.
[[My Uncle says you're friends?|Zoe Chat 1A]]
[[My Uncle says you're weird|Zoe Chat 1B]](if: $zoe_rand is 2)[She nods. "Alrighty. If you need anything, let me know. Tell Randy I said hi!"
[[Sure thing|Zipp Tripp 2]]](else:)[She nods and goes back to her phone.
(after: 1.5s)[(go-to: "Zipp Tripp")]]{$sidebar}The store is about half full of customers. Zoe scrolls on her phone at the register.
[[Talk to the Zoe|Zoe]]
[[Arcade Machine|Safecracker Arcade Machine]]
[[Leave|Zipp Tripp Parking Lot]]She raises a pierced eyebrow. "Wait, is his name Randy?"
(link:"Yes?")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[A smile spreads across her face, and she puts down her phone. "I know you! You're the one who busted into his basement that one time! He talks about you!"
(link:"It's our basement, not his basement.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[She grins. "Try telling //him// that. I guess you already know me, then, but I'm Zoe."
[[Nice to meet you|Zoe Chat 1A2]]]]She gives you an odd look. "Who the heck is your Uncle?"
(link:"Uncle Randy.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[Zoe relaxes, and a smile spreads across her face. "Oh, //that// loser. You scared me for a second. Are you the one he's been talking about then? Who busted into his basement?"
(link:"It's our basement, not his basement.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[She grins. "Try telling //him// that. I guess you already know me, then, but I'm Zoe."
[[Nice to meet you|Zoe Chat 1A2]]]]You shake Zoe's hand. She has a firm grip. "If you ever need anything while you're here, let me know. And tell that bum to go outside the next time you see him! Lord knows he needs it."
(link:"I couldn't agree more. And thanks.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[She flashes you a thumbs up. "No problem."
(after: 1.5s)[(go-to: "Zipp Tripp 2")]](enchant: "i",(text-colour:magenta))(enchant: "I",(text-colour:magenta))(if: $zoe_rand is 2)[Zoe seems confused.
"What's the matter? (text-style: "bold")+(text-size: 1.4)+(text-rotate-x:46)+(text-rotate-y:48)+(text-rotate-z:13)[I]s there someth(text-style: "bold")+(text-size: 1.4)+(text-rotate-y:207)+(text-rotate-z:26)[i]ng on my face?"
[[It's nothing|Eyes Shine 2]]](else:)[(set: $zoe_rand to 1)The cash(text-style: "bold")+(text-size: 1.4)+(text-rotate-x:46)+(text-rotate-y:48)+(text-rotate-z:13)[i]er squ(text-style: "bold")+(text-size: 1.4)+(text-rotate-y:207)+(text-rotate-z:26)[i]nts at you.
"Why are you star(text-style: "bold")+(text-size: 1.4)+(text-rotate-x:8)+(text-rotate-y:294)+(text-rotate-z:13)[i]ng at me l(text-style: "bold")+(text-size: 1.4)+(text-rotate-x:131)+(text-rotate-y:164)+(text-rotate-z:17)[i]ke that? Are you good?"
[[Huh? Oh, sorry! I was spacing out.|Eyes Shine 2]]](set: $ies_shine to 2)(if: $zoe_rand is 2)[Zoe tilts her head to the side. "Alright. That was weird, though. You looked like you were tripping or something. Do you need to sit down?"
(link:"Really, I'm fine.")[(t8n:"dissolve")(show:?LinkName)](hidden:)|LinkName>[She frowns. "Alright, if you're sure."
[[I'll just go look at what's over here...|Zipp Tripp 2]]]](else:)["Alright, well if you don't need anything..." She goes back to her phone.
[[...|Zipp Tripp]]](after: 2s)[''.''](after: 3s)[''.''](after: 4s)[''.'']
(after: 6s)[(set: $cash to it - 60)(set: $gas to 100)''Your tank is now full!''
[[Nice|Zipp Tripp Parking Lot]]]''//ULTIMATE// FISH GAME''
----
Writing
//Squid Dance//
Code
//Squid Dance//
Mischief
//Squid Dance//
Testing
//My youngest brother, who played the most
My younger brother, who tested this game instead of watching his show
One friend in particular, who had the most fun
One friend in particular. I was supposed to hang out with you that one weekend, but I did this instead. I'm so sorry dude-
All my other friends, who I forced to play this game
//
SPECIAL THANKS TO...
//My family, for supporting me
Dan Cox, for his awesome Youtube tutorials
The Harlowe Documentation, for being really useful
The Twine Forums, for also being really useful
One friend in particular, for listening to me yammer on and on about my ideas
One friend in particular, for helping me fix ''that one bug''
Everybody who took the time to find the secrets
And finally, you! Thanks for playing!
I'll see you in a bit with the next one.
//
----
(link: "Restart the Game")[(restart:)]
[[Back|The Dock]]''Settings''
Skip Cutscenes Button:
(link-rerun: "On")[(show: ?skip_cutscenes_on)(hide: ?skip_cutscenes_off)(set: $skip to true)|skip_cutscenes_on>[ Skip cutscenes enabled.]]
(link-rerun: "Off")[(show: ?skip_cutscenes_off)(hide: ?skip_cutscenes_on)(set: $skip to false)|skip_cutscenes_off>[ Skip cutscenes turned off.]]
Testing Mode (Free key items to skip shead, lots of money, debug mode initiated when you start the game):
(link-rerun: "On")[(show: ?debug_on)(hide: ?debug_off)(set: $test to 1)|debug_on>[ Debug mode is now on.]]
(link-rerun: "Off")[(show: ?debug_off)(hide: ?debug_on)(set: $test to 0)|debug_off>[ Debug mode is now off.]]
(link-style: (text-color: red) +(text-style: "bold"))[(link-repeat: "Delete your save data?")[
Are you sure?
(link-style: (text-color: red) + (text-style: "bold"))[(link: "Yes")[(restart:)]]]]
[[Back|Beginning]](text-size: 2)+(text-style: "bold", "italic")[Safe Cracker]
//Copyright Adam Miffler, 1986//
High Score: ''$high_score - $highscore_name''
[[Free Play|2]]
[[Exit|Safecracker Arcade Machine]]
[[Tutorial|Safecracker Tutorial]]
(link: "Note")[There's a sticky note in the corner of the screen. "Machine broken. Challenge mode gone. Don't hit screen -Management"]''Match!'' |Match>[(set: $tumbler_ans to (a: (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green")))[{
(if: $tumbler_ans's 1st is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 1st is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 1st is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 1st is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 2nd is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 2nd is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 2nd is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 2nd is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 3rd is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 3rd is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 3rd is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 3rd is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 4th is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 4th is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 4th is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 4th is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
}]
(set: $tumbler1 to "blue")(set: $tumbler2 to "blue")(set: $tumbler3 to "blue")(set: $tumbler4 to "blue")(display: "tumbler1") (display: "tumbler2") (display: "tumbler3") (display: "tumbler4")
(show: ?countdown)]|countdown>[(live: 1s)[
(set: $countdown to it - 1)(print: $countdown)!]]
(event: when $tumbler_ans's 1st matches $tumbler1 and $tumbler_ans's 2nd matches $tumbler2 and $tumbler_ans's 3rd matches $tumbler3 and $tumbler_ans's 4th matches $tumbler4)[(set: $score to it + 1)(set: $countdown to 4)(rerun: ?Match)]
(event: when $countdown is 0)[(stop:)(go-to: "Game Over")]
(after: time + 30s)[(go-to: "Game Over")](append: ?sidebar)[(link-style: (text-color: magenta))[(link-repeat: "?")[(dialog: [''Hint!''
The boxes change color in a pattern, from (text-color: blue)[blue] to (text-color: red)[red] to (text-color: #fcc419)[yellow] to (text-color: #a9e34b)[green].], "close")]]]Click on each block to change its color. (set: $tumbler_ans to (a: "red", "green", "yellow", "red"))
''Match!'' (text-color: red)+(bg: red)[0](text-color: #a9e34b)+(bg: #a9e34b)[0](text-color: #fcc419)+(bg: #fcc419)[0](text-color: red)+(bg: red)[0]
(set: $tumbler1 to "blue")(set: $tumbler2 to "blue")(set: $tumbler3 to "blue")(set: $tumbler4 to "blue")(display: "tumbler1") (display: "tumbler2") (display: "tumbler3") (display: "tumbler4")
(event: when $tumbler_ans's 1st matches $tumbler1 and $tumbler_ans's 2nd matches $tumbler2 and $tumbler_ans's 3rd matches $tumbler3 and $tumbler_ans's 4th matches $tumbler4)[ ''Nice job!''
During the game, you'll have ''three seconds'' to match the blocks with a randomly generated pattern like the one you just solved. Good luck and have fun!
[[Back|Safecracker Title Screen]]](align: "==><==")[(text-size: 1.3)[''Game Over'']
//You scored $score points!// (if: $score > $high_score)[
High Score!(set: $high_score to $score)(set: $highscore_name to (prompt: [New record! Enter your initials below.]), "___", "Cancel", "Enter")]
Insert credits to continue?
(if: $cash >= 1)[(link-repeat: "Yes")[(set: $cash to it - 1)(go-to: "Safecracker Title Screen")]](else:)[(link-style: (text-color: grey))[(link: "Yes")[Not enough credits.]]]
[[No|Safecracker Arcade Machine]]]Nice match!
---
[[Try again|2]]
[[Back to title|Safecracker Title Screen]]Too slow! Want to try again?
---
[[Yes|2]]
[[Back to title|Safecracker Title Screen]]''Match!''(set: $tumbler_ans to (a: (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green"), (either: "red", "blue", "yellow", "green")))[{
(if: $tumbler_ans's 1st is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 1st is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 1st is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 1st is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 2nd is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 2nd is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 2nd is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 2nd is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 3rd is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 3rd is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 3rd is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 3rd is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
(if: $tumbler_ans's 4th is "red")[(text-color: red)+(bg: red)[0]]
(if: $tumbler_ans's 4th is "blue")[(text-color: blue)+(bg: blue)[0]]
(if: $tumbler_ans's 4th is "yellow")[(text-color: #fcc419)+(bg: #fcc419)[0]]
(if: $tumbler_ans's 4th is "green")[(text-color: #a9e34b)+(bg: #a9e34b)[0]]
}]
(set: $tumbler1 to "blue")(set: $tumbler2 to "blue")(set: $tumbler3 to "blue")(set: $tumbler4 to "blue")(display: "tumbler1") (display: "tumbler2") (display: "tumbler3") (display: "tumbler4")
(set: $countdown to 4)(show: ?countdown)|countdown>[(live: 1s)[
(set: $countdown to it - 1)(print: $countdown)!]]
(event: when $tumbler_ans's 1st matches $tumbler1 and $tumbler_ans's 2nd matches $tumbler2 and $tumbler_ans's 3rd matches $tumbler3 and $tumbler_ans's 4th matches $tumbler4)[(go-to: "Success")]
(event: when $countdown is 0)[(stop:)(go-to: "Failure")](after: 0.5s)[''...'']
(after: 1.3s)[(text-style:"bold","shudder")[THIS ONE'S CRAFTY!]]
(after: 2s)[(if: $fishdisplay is "Reffle")[(go-to: "Reffle Pattern")]
(else-if: $fishdisplay is "Scud")[(go-to: "Scud Pattern")]
(else-if: $fishdisplay is "Gnawfish")[(go-to: "Gnawfish Pattern")]
(else-if: $fishdisplay is "Lickskin")[(go-to: "Lickskin Pattern")]]{$sidebar}It's an old style arcade machine called "Safecracker". Looks like it costs a dollar to play.
(if: $cash is >= 1)[(link: "Sounds like fun!")[(set: $cash to it - 1)(go-to: "Safecracker Title Screen")]](else:)[...but you're a bit short on cash.
]
(if: $zoe_rand is 2)[[[Maybe another time|Zipp Tripp 2]]](else: )[[[Maybe another time|Zipp Tripp]]]