➳ Welcome.
[[hi]]
[[...]]
[[why]]➳ Hello.
➳ You are a person you can define who you are in your own mind if you may.
➳ You don't have to but.
➳ Tell me.
➳ What is your name?
<input type="text" data-varname="banditName">\
<script>processInputElements();</script>
(if: $banditName is 0)
[(set: $banditName to "Fern")]
[[okay]]
➳ You're silent.
➳ Alright.
➳ ...
➳ Let me explain you are a person you can define who you are in your own mind if you may.
➳ You don't have to but-
➳ Tell me.
➳ What is your name?
<input type="text" data-varname="banditName">\
<script>processInputElements();</script>
(if: $banditName is 0)
[(set: $banditName to "Fern")]
[[okay]]
➳ Well...
➳ For now, all I can say is you're a person you can define who you are in your own mind if you may.
➳ You don't have to but-
➳ Tell me.
➳ What is your name?
<input type="text" data-varname="banditName">\
<script>processInputElements();</script>
(if: $banditName is 0)
[(set: $banditName to "Fern")]
[[okay]]
➳ You are vulnerable to experiences.
➳ Do you know that $banditName?
[[yes.]]
[[no]]
[[yes?]]
(set: $s to (text-style: "rumble")) $s[g͉̩͚̥͇̮ö̰̓͋̈́̅ͦ͞o̬̘͉̝̬̿̽̒͊̒͡d̉̃̓ ̶̦̘͈̲͔ͦ̇ͣ̓ͪ̏̌
̢͈̫̹͎͎̝̭͌̅͐ͪͬ͗d͚̖̜̗͉͈̐̊ͥ̆͑̕ŏ̥̥̖̱͚̱ͦ͐ͭͦ͑͑ ̀͠ÿ̠͕̝̭͈̳̖̾̚o̪̘͔͋̐͡u̢͔͓̳̻̯ ̪̺͔̞ͮͧ̾ͤḱ̶̹̲͐̌̔̽̂n͙͈̘̼̪͗ͅȯ̪̮̖̘ͅw̠̼̗̆̃̎ ̻̘͓͈̎̚͘w̤͔̩̟͒͢h̯̤͉̺͈̰́ͣ̉̒y͓̳͓̽ͅ ̩̥͚̮͙̰̈́̄
̬̤͖́͒̉͜dͣ͋͑͌҉̯o̢̻̥̖̽͐̀ͯͤ̎$banditName ͈͇͖͚̼͔̽͛͌̆̿y͂ͮ̓҉̭̻̻̰o̱̪͆͝u̢̯̇͑̊͛̀̒ ̆ͤͣ̈ͭͥ̚
̮̜̗̲̝̪̤̉̆ͩ͛ͮ̑d̟͓̯͍͈̼͈͌̿͘o̰̼͇̙̞͈ͫ̓ͦ̂͞ ̘̱̻̪̣͛͒
̪̣̟̝͚y͚̳͓͇̤̪̣͢ou͓̜̳̝͍̭̐͡
$banditName]
[[what the...]](set: $s to (text-style: "rumble")) $s[w͉͉̬̾̋̎ḩ̫̺͊͊ͭ̐͂̽ͯy̞͓͇̱ͥ̌ ͙ͥ̑n͕̙̗͚̱͉o̪̩̲̽͗ͥ͌ͫͭͫ́t͈̼̲̗̠͙ͫͪ̌͛
̧͍͎̹͖̘̪$banditName
w͎͇̗̰͎̙̱͉̻͍̣̟ͪ̔̂ͮ͆̑̅ͬ̎̍̄̋͘͢͟h̴̠̼̮̳͎̤̤̙̘̮͖̄̓ͦ̋ͭ͌̈̌̍͒̀y̷̛̯̯͎͉̖̟͇͚̯̝͕̜̠̻͔͇̿ͤͭ͒̕͟
̴̡̢̛̪̣̗̦͎̰̠͍̪̓͒͑ͦ̑̀
̅ͮ̏̂ͤ́͜͏̣̰̗͇͉̲͎́͜$banditName
̨̓ͯ͗̒ͧ҉͈̰͙͢͞
̓͂ͦ̃ͬ̆̏͌̏́͡҉̵̹̣͉̦̙͎̳̰̮͓̲͙
͇͚̘̻̠͎̯̘̭̦̃̇̌̽̒̐̑̅̂͋̔ͣ̒̀̚͘͡͡ͅ
ͨͭ̍̔͂̿̇ͭ̃̄̐͋̈́̇͏͖̮̟̗̙̰͚̦͈͉̲͔̹͈̦̫̮$banditName
̷̡̹̼̬̗͚̣̱̫̥͇̖̠̭̩̹͙̌͗̆̇͌̕͟ṋ̵̦̲̖̩̮̺̮̘͖̳̤ͨͣͣͨ͢o̵̴̡̹͇͎̜͉ͦ̿͂ͣͫ̅̋̇͋ͭ͗́̕ṫ̴̵̨̞͇͓̲̫̦͖͈̺ͤ̂ͤ͊̄͋̊ͮ̃͗͛̆̾̂ͦ͛ͨ͗̕ͅ
]
[[what the...]] (set: $s to (text-style: "rumble")) $s[ỹ̢̛̲̳͚̱̠̥̞ͭͫͩ̈oͨ̈͒̉̇ͯͬ͗ͫ̓͛ͨ͗͢҉̴̶̱̖͈̮̙̲̲̹̘̬̟͈̪u͋̆ͩ͛̐ͬ̿͢͏̢̘̘͙̥̮͘
̶̷̙̳̞̜̲̘̬͕̺͉̺̼͉͎͎ͬ̑͗ͪ͗̀̃ͫͧ̆ͦ͆͗̉ͣ͑̚
̴̧̋ͫͦ̈͢҉̲̮̫͙̮̫͉͇̼̝̘
̢̥̥͚͕͑ͩͤ́̈ͯ̾̓̽ͤ͋̇͐̚̕͜͞$banditName
̨̛̺͕̖̭̩͇̰̭̥̱̦̫̯̻̒̉ͦ̈ͪ̌̐̑̓ͫ͗̀͂͗̈́̄͊͑̄̀ͅͅ$banditName
̴͛ͥͪͨ͛̄ͦ͊̀͡҉͏̥̥͓̮͉̝$banditName
̶̵̹̹̻̩̺̙̮͙̻̰̳̝̹͍̣͈̈́̂ͬ̃̈̿̅̓ͥͪ̈́̽͘͟͝ͅ
̷̨̛̰̗̬̩̳̲̯̬͖͎̹̲̻͔͓͇̎ͦ̈́̉ͫ̄͋̓ͪ̑͡u̸̢̢̝̖͖̲̦̮̦̘̞̤̟̺̺͒͋̿̐̾ͦ͋̏̈̉ͬ͗ͦ͗ͮ̏̄͘n̢̗͚̯̲͈ͫͫ̉̿̅̐̍̀̚͘͝c̨̰̯̤̦̱̖̩̹͉̗̝̝̜̤̟͍ͦ͑̾̾̀͢͡e̎̓̓͂ͬͩ͌ͤ̓ͮ̊̒͊̉̏҉͈̩͈̗̦̜̝̟͚̺ṟ͓͈̰̗̦̗̯̒̆̀̃̿͒̔ͧͣ͗͢͢ͅt̟̠͙̦̜͎͈̱̅̾ͨ͂̀͠ã̛̪̲̠̩̳̜͛̈̄̓ͦ̓͘͘͜͞i̒̃̐ͦ̊͆ͧ҉̢̡͇̪͇̲̖͓̻͙̦̳͕̖̘͎͕͠͞n̾ͬͤͭ̋ͯ̓͒̋̐̄ͯ͟͏͙͔̪͓̭̮̦̖̟͎͘͘͡
$banditName
]
[[what the...]](set: $s to (text-style: "fade-in-out")) $s[ʎ̯̦̦̻͓͔ͅɹ͍ɹ̛o̗̥̟̼͈͜s̲ ͓͘ǫs͉̘̼̟̗̕ ̤̟̦̼͈̕ͅɯ̙̟ᴉ͍͎͚͎̜
̨̙̤̥̦̬͚ ̠̘̼̬̖̞̀ʇ̧̠͚͖̰̞͇ɐ͏̰͕͓̯̮ɥ͍̰̻̦̩̗͡ʇ̩̰̘̦ ̬̩͙͍̻ɹ͝ọ̞͙̯̫͉̞ɟ̧̗̝̩̭ ̠̪͎̼ʎ̠̣͕͇̀ɹ͙̣̤͓̜̟͕ɹ̗̫̟̝̬͈ó̩̰̻̘s̨̳̹̬̮̳̘
]
➳ Good, it's best that you know only what you allow yourself to know $banditName.
[[oh]]
[[what?]]
[[uhm...]](set: $s to (text-style: "fade-in-out")) $s[d҉o҉n҉t҉ ҉b҉o҉t҉h҉e҉r҉ ҉w҉i҉t҉h҉ ҉i҉t
01100011 01101111 01101100 01100100
01110011 01111001 01110010 01110101 01110000
bXkgbWluZCBpcyBwbGVhZGluZw==
bXkgdm9pY2UgaXMgZmxlZXRpbmc=
bXkgdGhyb2F0IGNvYXRlZA==
Y29sZCBtaW5kIHNsb3dseSBjbGVhcmluZw==
Y29sZCBmZWVsaW5n
Y29sZCBzeXJ1cA==
aWYgdGhpcyBjb250aW51ZXM=
aWYgeW91IG1pbmQ=
aWYgSSBkaWU=
ZG9uJ3QgeW91IHdvcnJ5
ZG9uJ3QgSSBtaW5k
ZG9uJ3QgSSB3YW50IHRvIGxlYXZlIG15IGxpZmUgYmVoaW5kPw==
i҉t҉ ҉t҉a҉s҉t҉e҉s҉ ҉s҉o҉ ҉g҉o҉o҉d҉ ҉i҉ ҉w҉o҉n҉t҉ ҉e҉v҉e҉r҉ ҉s҉t҉o҉p]
[[m҉o҉v҉e҉ ҉o҉n]]
(set: $s to (text-style: "fade-in-out")) $s[d҉o҉n҉t҉ ҉b҉o҉t҉h҉e҉r҉ ҉w҉i҉t҉h҉ ҉i҉t
01100011 01101111 01101100 01100100
01110011 01111001 01110010 01110101 01110000
bXkgbWluZCBpcyBwbGVhZGluZw==
bXkgdm9pY2UgaXMgZmxlZXRpbmc=
bXkgdGhyb2F0IGNvYXRlZA==
Y29sZCBtaW5kIHNsb3dseSBjbGVhcmluZw==
Y29sZCBmZWVsaW5n
Y29sZCBzeXJ1cA==
aWYgdGhpcyBjb250aW51ZXM=
aWYgeW91IG1pbmQ=
aWYgSSBkaWU=
ZG9uJ3QgeW91IHdvcnJ5
ZG9uJ3QgSSBtaW5k
ZG9uJ3QgSSB3YW50IHRvIGxlYXZlIG15IGxpZmUgYmVoaW5kPw==
i҉t҉ ҉t҉a҉s҉t҉e҉s҉ ҉s҉o҉ ҉g҉o҉o҉d҉ ҉i҉ ҉w҉o҉n҉t҉ ҉e҉v҉e҉r҉ ҉s҉t҉o҉p]
[[m҉o҉v҉e҉ ҉o҉n]]
(set: $s to (text-style: "fade-in-out")) $s[d҉o҉n҉t҉ ҉b҉o҉t҉h҉e҉r҉ ҉w҉i҉t҉h҉ ҉i҉t
01100011 01101111 01101100 01100100
01110011 01111001 01110010 01110101 01110000
bXkgbWluZCBpcyBwbGVhZGluZw==
bXkgdm9pY2UgaXMgZmxlZXRpbmc=
bXkgdGhyb2F0IGNvYXRlZA==
Y29sZCBtaW5kIHNsb3dseSBjbGVhcmluZw==
Y29sZCBmZWVsaW5n
Y29sZCBzeXJ1cA==
aWYgdGhpcyBjb250aW51ZXM=
aWYgeW91IG1pbmQ=
aWYgSSBkaWU=
ZG9uJ3QgeW91IHdvcnJ5
ZG9uJ3QgSSBtaW5k
ZG9uJ3QgSSB3YW50IHRvIGxlYXZlIG15IGxpZmUgYmVoaW5kPw==
i҉t҉ ҉t҉a҉s҉t҉e҉s҉ ҉s҉o҉ ҉g҉o҉o҉d҉ ҉i҉ ҉w҉o҉n҉t҉ ҉e҉v҉e҉r҉ ҉s҉t҉o҉p]
[[m҉o҉v҉e҉ ҉o҉n]]
➳ Don't concern yourself everything is fine.
➳ $banditName we are in a room.
➳ As you inhale a potent menthol smell comes to your senses it's strong but it causes no harm.
➳ A cooling smell supposedly suggests a cold medicine
➳ Why is it so strong?
[[Look around.]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You walk up to the chair looking at it allowing you to inspect it closer.
➳ You discover something glistening faintly.
[[inspect]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ Just a simple brown desk that odd smell is stronger now though.
➳ Oh, and a book- no actually it appears to a journal.
[[journal]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You can use this door to leave the room.
[[leave]]
[[i dont want to leave]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ It appears to be a jewel with a bright blue color.
➳ It catches all the light slightly mesmerizing.
[[keep it]]
[[here have it]]
[[leave it alone]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You step outside of the room into a darker area.
➳ It's complicated to make out what you see the previous room providing you little to none light to see.
➳ But there's a slither of light in the distance.
➳ That leads to someplace unknown.
[[search the ground]]
[[continue on]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ That's fine there's no rush $banditName.
➳ Look at other things.
[[chair]]
[[desk]]
[[shoes]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ ...
➳ You're keeping it $banditName?
➳ Let's proceed.
[[desk]]
[[door]]
[[shoes]]
(set: $kept to "jewel")[You kept the jewel]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ I'll keep it safe.
➳ $banditName...
➳ No worries.
[[desk]]
[[door]]
[[shoes]]
(set: $gave to "jewel")[You gave the jewel away]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ I see. $banditName.
[[desk]]
[[door]]
[[shoes]]
(set: $left to "jewel")[You left the jewel]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ Who could've left something like this around?
➳ It appears the owner is long gone so there is no wrong in reading it $banditName.
[[read]]
[[chair]]
[[door]]
[[shoes]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ Those shoes they look familiar.
➳ Of course, it could just be me you wouldn't happen to recognize them, would you $banditName?
➳ Let us look at something different.
[[keep staring]]
[[chair]]
[[desk]]
[[door]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]s̖̩̪̪͚̝̀͘͜͝͝t̴̸͔̜͖̳̥͈̱̙͈͖̖͕́͠ͅͅo̡͜͜҉̙̫͇̣̖̝p̡̥̺̟̮̰̪̦̦̖̼̪̱̣̻̭̠̼͟͠͞$banditName?
[[chair]]
[[desk]]
[[door]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ There seem to be tiny stars across the first page.
➳ It's interesting to look at.
</style>
<img src=https://ubisafe.org/images/banner-transparent-aesthetic-6.gif>
</div>
[[✎]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]I always embraced the darkness it always brought me great comfort.
Even as a child that could only wail.
I knew that the darkness would keep me protected.
Keep me sheltered from the deep pressing crimson eyes that carve into my throat, my mass, my linings.
The people
No
Things who had that effect on me made me question if that was what I'd display in the near future.
If that if I lingered around it even longer they'd pull me in with their outstretched arms
Seek me out
Seek it from of me
Making me yearn
That I would have attempted to seek it out myself
I look at my sister she doesn't have those sharp unnatural eyes she's stronger than the rest. she always waited in the darkness.
If she could.
I'd always ask her the continuous questions
Interrogating her drained mind
She would respond hurridly
Wearily
and
Sincerely
I believed she would preserve me from those crimson eyes.
But I'd always forget about the draping limbs that could easily clutch her.
Repeatedly
The elongated arms that grasp and yanks her into the crimson spotlights.
Those burning crimson eyes
[[chair]]
[[door]]
[[shoes]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You wander even farther out.
➳ To your surprise, it begins to brighten up.
➳ It is a very forested area.
➳ $banditName what's that?
➳ $banditName you see something in the bushes peeping out at you they stiffen. You stand there.
➳ it permits them to look at you.
➳ it permits you to look at them.
[[keep looking]]
<script>A.track('forest').loop(true).play();</script>
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]
➳ You kneel onto the ground.
➳ Your hands move across the ground in hopes of finding something?
➳ As you move your hands around.
➳ You explore the prickly sensation of grass.
➳ Then a soft warm surface oozing slowly.
➳ You take a long inhale through your nose you can smell.
➳ An iron scent best decribed like metallic almost.
➳ You stand your hands are covered in a tacky quick-drying fluid.
➳ Your hands seem to be a bit stiff.
➳ What was that?
[[let the light lead you]]
(set: $search to "bloody")[$banditName you are covered]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ They are small but not small enough to be a child $banditName?
(if: $search is "bloody")[➳ The person appears to be fearful of you they see the blood on your hands at this moment you just recognize what the substance was as you look down at your hands they run away. $banditName
<script>A.track('wet').loop(true).play();</script>
<script>A.track('forest').fadeOut(12); ;</script>
[[chase]]
[[leave alone]]]
(if: $clean is "pure") [➳ The person appears to be curious of your being they look over you-you seem harmless but are they $banditName?
[[say hello]]
[[ignore]]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]
➳ You're exhausted panting they ran out of your sight.
➳ Looking down at your hands you're slightly disgusted.
➳ Where did that blood come from? Trying not to think about it is probably for the best though $banditName.
[[rest]]
[[keep chasing]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ They run out of your sight hurrying off to wherever they plan to go.
➳ Probably for the best $banditName.
[[rest]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You speak to them saying a quick hello.
➳ They don't seem to be too phased by you but they do give you a small smile.
[[smile]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]
➳ You two are both standing there silently.
➳ The small one stares blankly soon turning to walk away before they disappear you speak again.
[[who are you?]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You have decided to keep walking a respectable decision best not to linger in one place for too long.
[[let the light lead you]]
(set: $clean to "pure")[you keep moving]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ They run out of your sight.
➳ It's no use.
➳ Take a break for now.
[[rest]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ We have not gotten a chance to rest.
➳ Well you.
➳ It'a a bit odd you dont decide to do this in the room.
➳ Why didn't you?
[[it made me feal uneasy]]
[[too excited]]
[[unneccary]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You give a fond smile back I don't believe I've seen you smile before.
[[....]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ They don't speak all they do is look over their shoulder and smile at you.
[[smile]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ They turn back aroung walking away.
➳ It'd be best to let them go their way.
[[rest]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ I see I could understand why you'd feel such a way.
➳ The smell in the room was...offputting.
[[close eyes]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ Excited? I believe there was no reason to be excited but alright.
[[close eyes]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ Oh? I suppose you're right... better now than never though $banditName?
[[close eyes]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]↬ There is a chair it is wood.
↬ There is a desk there is a book.
➳ Is it a certain book?
↬ There are crimson shoes.
➳ I don't like them but their there.
↬ and a door.
''what will you inspect $banditName?''
[[chair]]
[[desk]]
[[shoes]]
[[door]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You close your eyes and you feel yourself drift off into a peaceful sleep.
➳ The area around you is quiet and nice
[[open eyes]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]
Hello! I'm glad you have decided to check out this small game of mine! It currently a W.I.P but I hope you get some enjoyment from it!
(css: "background-color:#D60000")[WARNING
mentions/suggestion of blood gore]
(link: 'Start New Game')[
(goto: 'Start New Game')]
[[load save]]
This is a new feature that I have added the save feature! It is a new thing that I hope works well please report to me on how it works for you!(css: "background-color:#D60000")[You may see a error but that is only if you've never saved before!]
[Load]<restore|
(click: ?restore)[You dont have a save!(loadgame: "A")]
(link: 'Back')[
(goto: 'Intro')]➳ The once well-lit area is now dark
➳ Let us get moving we shouldn't lounge too long
[[Right]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You stand to walk where do you go?
[[left]]
[[right]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You take the left ending up on a route
➳ You can only go forward no use in going back now
➳ as you walk you hear a faint sound
➳ You can't quite make it out
➳ You could try investigating
➳ Although I would advise you to follow the route
[[investigate]]
[[keep wallking]]
<script>A.track('wet').fadeOut(12); ;</script>
<script>A.track('mood').play(true).volume(0.1);</script>
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]➳ You go right and come to a river
➳ There's no going back now
➳ I don't like the idea of you crossing
[[cross]]
[[find another way]]
[Save]<save|(click: ?save)[you have saved.(savegame: "A")]I know this was a really short add on but I mostly wanted you to try the features thank you!I know this was a really short add on but I mostly wanted you to try the features thank you!I know this was a really short add on but I mostly wanted you to try the features thank you!I know this was a really short add on but I mostly wanted you to try the features thank you!
Volume 50Mute
↶↷Hello! I'm glad you have decided to check out this small game of mine! It currently a W.I.P but I hope you get some enjoyment from it!
WARNING mentions/suggestion of blood gore
Start New Game
load save This is a new feature that I have added the save feature! It is a new thing that I hope works well please report to me on how it works for you!