<div class="Heading">
<h1>This is the menu</h1>
[[See your progress|Stats]], or [[Start game|StoryReset]]
</div>/* Inventory */
<<set $hasChisel to false>>
<<set $hasPickaxe to false>>
<<set $hasPaintbrush to false>>
<<set $hasBombFlower to false>>
<<set $hasPaintBucket to false>>
/* Checks */
<<set $tableItemInteracted to false>>
<<set $itemLock to 0>>
<<set $metaEndingAchieved to false>>
<<set $wallPainted to false>>
<<set $itemLock to false>>
<<set $flowerStarted to false>>
<<set $MetaEndingAchieved to false>>
<<set $endingsAchieved=[]>>
<<set $wallInteracted to false>>
<<set $textboxDisable to false>>
<<set $trapdoorRevealed to false>>
/* Time */
<<set $hoursWaited to 0>>
<<set $startHours to 0>>
<<set $currentHours to 0>>
<<set $daysSlept to 0>>
<<set $startDays to 0>>
<<set $currentDays to 0>>
<<set $randomItemGen to either(1,2,3,4)>>
/* Riddles */
<<set $riddleLibrary = [
{riddle:"I am an odd number. Take away a letter and I become even. What number am I?", answer:"seven"},
{riddle:"What is the end of everything?", answer:"g"},
{riddle:"What can run but never walks, has a mouth but never talks, has a head but never weeps, has a bed but never sleeps?", answer:"river"},
{riddle:"What can fill a room but takes up no space?", answer:"light"}
]>>
<<set $riddleRandom to random(0, 3)>>
/* Cyphers */
<<set $cipherLibrary = [
{cipher:"odamfamz. Caesar salad. 12 orders", answer:"croatan"},
{cipher:"enqvb. Rotten garbage. 13 trash bags", answer:"radio"}
]>>
<<set $cipherRandom to random(0, 1)>><<return Back>>
You have achieved $endingsAchieved.length / 7 endings so far.
[[Hints?]]You are.....trapped.
In a box. Surrounded by 6 grey walls, appareaingly made of concrete. There is a small wooden table against one corner of the box, as well as a bed in the opposite corner. Above you is a singular circular disk that illuminates the area.
You have no memories of who you are or why you are here. You aren't even sure when you had gained awareness of your surroundings. Still, you feel compelled to escape.
While it seems hopeless now, you have options:
[[Search the floors|Floors1]]
[[Search the table|Table1]]
[[Search the bed|Bed1]]
[[Search the walls|Walls1]]
...Alternatively, you can [[do nothing|BoxRoom][$currentHours += 1]]
<<if $currentHours gt 0>>
Hours passed: $currentHours
<</if>>
<<if $currentHours gt 50>>
<<goto "Experiment ending">>
<</if>>
$endingsAchieved.length
$endingsAchieved
<<if $endingsAchieved.includes("test ending")>>\
ending detected
<<else>>\
Ending not detected... added
<<set $endingsAchieved.push("test ending")>>
<</if>>\
\
<<return>>
<<return Back>>
<<if $trapdoorRevealed>>\
<<goto "Trapdoor1">>\
<</if>>\
<<if $hasChisel is true>>\
The floor is as empty as the walls, but just like how you had gotten the chisel, you wonder if there is anything more to it.
Running your hands across the floor, you find bumps on the surface, indicating something was painted or otherwise covered up. [[You could probably scrape away the coating with the chisel. || Trapdoor1]]
<<else>>\
You search the floors, but fail to find anything useful. The floor stays as barren as it was seconds ago.
<</if>>\[[Back|BoxRoom]]
<<if $tableItemInteracted isnot true>>\
\
<<set $itemLock to $randomItemGen>>\
\
<<else>>\
<<if $itemLock is 3>>\
<<goto "PlantProgress">>\
<<else>>\
<<goto "EmptyTable">>\
<</if>>\
<</if>>\
\
\
<<if $itemLock is 1>>\
You find a bucket of purple paint on the table. The top is already open, but seems unused.
<<elseif $itemLock is 2>>\
You find ... a pickaxe head? It seems brand-new, but strangely without a handle.
\ <a class="whiteFont" data-passage="PickaxeMake" data-setter="$tableItemInteracted to true"> Maybe if something else could be of use here...</a>\
<<elseif $itemLock is 3>>\
A ceramic pot filled with soil sits on the desk. There is a small packet of seeds as well as a miniature watering can next to it.
<<elseif $itemLock is 4>>\
It is a standard wooden table made of seemingly oak wood and held together by seemingly thin legs. The table is rather low to the ground, at a very awkward hieght that makes sitting down being too low and standing up beeing to high, with the only way to really meet the hieght of the table being to kneel.
It's almost impressive how strong the table legs are to be holding a large slab of wood up as thin as they are as well. Feels like this table was made around the legs in mind without any regard for function or overall performance.
<a class="whiteFont" data-passage="TableRiddles">The table's surface is empty. </a>\
<</if>>\
<<if $itemLock is 1 or $itemLock is 2 or $itemLock is 3>>\
[[Take the item|Table2][$tableItemInteracted to true]]
<</if>>\<<if $itemLock is 1>>\
<<set $hasPaintBucket to true>>\
<<elseif $itemLock is 3>>\
<<goto "PlantProgress">>\
<</if>>\
You take the item from the table.
[[Return|BoxRoom]]<<return Back>>
<<if $randomItemGen gt 4>>\
<<set $randomItemGen to 1>>\
<</if>>\
It's a standard twin-sized bed with white sheets and a white pillow. It is neatly made, as if it had previously existed in a furnite warehouse as a display setup. It seems comfy...
<<if $currentDays gte 1>>\
\
Days you've slept: $currentDays
\
\
<<if $currentDays gte 30>>\
\
<<goto "Dream ending">>\
\
<</if>>\
\
<</if>>\
[[Sleep|Bed1][[$currentDays+= 1, $randomItemGen += 1]]]<span class="almost">.....</span><span class="half">...............</span>........You wake up.
The bed feels comfier than usual, feeling almost as if you were sinking into a marshmallow. It's warm and makes it difficult to maintain consciousness. The sound of birds can be heard outside, some very far away, but some that almost sound as if they were right by the windowsill. You finally decide to open your eyes.
The light from the windows is nearly blinding. Is.....is it noon? Did your alarm clock not go off?
You check your phone to realize that you had failed to plug it in the night before. All alarams you had set that night have been null and voided.
You recall a strange dream where you continously kept going to bed over and over again... But there's no time to be dawdling! You're going to be late to work!
Just like that, you hop out of bed, get dressed, and run out the door.
[[→|dreamending2]][[Back|BoxRoom]]
<<if $flowerStarted is false>>\
<<set $flowerStarted to true>>\
\
\
<<set $startDays to $currentDays>>\
\
You read the label on the seeds packet:
<br>
<h1>DREAM CORP CONSUMER GRADE BOMB FLOWER SEEDS!!!</h1>
Real bombs! Realer explosions!!!!!!!
Just plant & water once, and expect a bomb flower to grow in just 3 days!!!
<br>
You plant the seeds in the pot and water the soil with the can as it instructed. The rest is up to time.
<</if>>\
\
<<if $startDays is $currentDays>>\
The pot of soil sits on the table. not much to really note.
<<elseif ($currentDays - $startDays) is 1>>\
You can see a small sprout now originating from the soil. Neat.
<<elseif ($currentDays - $startDays) is 2>>\
The sprout now starts to take shape. From when it was a bright green sprout now has become a darker shade of grey, as well as beggining to bear spherical fruit.
<<elseif ($currentDays - $startDays) gte 3>>\
The flower seemingly has finished sprouting. The steam split into two directions:
on one side, lies the bomb itself. Is is a spherical black ball with a rope stemming from it. It almost looks like it came form a cartoon.
On the other side the stem is connected to a box of matches. How convenient.
You take both the bomb and the matches.
<<set $hasBombFlower to true>>\
<</if>>\[[Back|BoxRoom]]
<a class="whiteFont" data-passage="TableRiddles">The table's surface is empty. </a>\
<<if $itemLock is 2 and $hasPickaxe is false>>\
<a class="whiteFont" data-passage="PickaxeMake" data-setter="$tableItemInteracted to true"> Although, staring at the pickaxe head gives you an idea. You aren't sure whether to go through with it or not..</a>\
<</if>>\<<set $hasPickaxe to true>>\
Strangely enough, the table legs easily snap off of the table. Even weirder, the table legs fit perfectly witht he pickaxe head, almost as if it was made for it.
[[Continue|BoxRoom]][[Back|BoxRoom]]
<<if $hasPaintBucket and $hasPaintbrush>>\
<<goto "Paint ending">>\
<</if>>\
<<if $hasPaintBucket isnot true and $hasPaintbrush>>\
<<goto "MessyWall">>\
<</if>>\
<<if $hasChisel>>\
<<goto "EmptyWall">>\
<</if>>\
<<if $wallInteracted>>\
<<goto "WallsRevealed">>\
<</if>>\
The walls are as barren as the floor.\
<<if $hasPickaxe isnot true>>\
<a class="whiteFont" data-passage="WallsRevealed" data-setter="$wallInteracted to true">... Or, is it?</a>\
<</if>>\
\
<<if $hasPickaxe>>\
You rememeber that you have a pickaxe. [[You could totally try and break these walls down.|Mine Ending]]
<</if>>
<<if $hasBombFlower>>\
The explosives sit comfortably in your hands. [[You know what you must do. |Bomb ending]]
<</if>>
\
<<if $hasPaintBucket and $hasPaintbrsuh isnot true>>\
[[Splash some paint on the wall...?|LosePaintBucket]]
<</if>>[[Back|BoxRoom]]
You look under the table and find writing done in pencil.
"$riddleLibrary[$riddleRandom].riddle"
"$cipherLibrary[$cipherRandom].cipher"
Huh.[[Back|BoxRoom]]
Looking closer, you find a keypad on the wall. You are not sure what to input, though.
<<textbox "$input" "" autofocus>><<button "Submit Answer">>
<<if ["aaaaaaaaaaaaaaaaaaaa",$riddleLibrary[$riddleRandom].answer, "aaaaaaaaaaaa"].includes($input.toLowerCase())>>
<<goto "Get Brush">>
<<elseif ["aaaaaaaaaaaaaaaaaaaa",$cipherLibrary[$cipherRandom].answer, "aaaaaaaaaaaa"].includes($input.toLowerCase())>>
<<goto "Get Chisel">>
<<elseif ["aaaaaaaaaaaaaaaaaaaa","puzzle", "aaaaaaaaaaaa"].includes($input.toLowerCase()) and $endingsAchieved.length gte 6>>
<<goto "Meta ending">>
<<else>>
<<replace "#output">><<= either(["That didn't seem right.", "Try again.", "Nothing."])>><</replace>>
<</if>>
<</button>>
<span id="output"></span>
With each strike of the pickaxe the concrete that makes up the walls starts to crumble. It is only a moment before the wall starts to completely break down.
Before you are able to catch a glimpse of the outside a commanding voice fills your eadrums.
<h1>"PRISONER 132A. STEP AWAY FROM THE WALL IMMEDIATELY."</h1>
A bright light shines through the hole you had made, almost blinding you. You peer through the newly created pathway, and see...prisoner cells?
Ah, that right. Your memory comes back to you. You were a criminal arrested of theft and placed in a jailhouse. The place you are assigned to be in was one known for experimenting with new ways to punish those who didn't abide by the law, and you happened to be an unlucky test subject for them. Their test for you was to encase a prisoner in a room with no visible connections to the outside world, in a form of isolation that was to make the victim feel completely sealed off from reality. Although food and water would be occasionally and seemingly magically appear in your cell from time to time, it was nearly impossible to even tell waht the time of day was.
You had been planning on escaping the moment you were put in this prison. You were able to smuggle in a pickaxe head (somehow) and had been secretly whittling down the legs of the table with various utensils that would be given to you during mealtime. You had come close to achieving success, until the prison staff decided to use you once again for testing a newly developed amnesia drug. You just happened to be lucky enough to have the intuition to carry on your work, but had completely forgotten the rest of the plan after you had made a scene breaking down the walls of your cell.
The searchlights from the prison guards continue to blind you. You put your hands up in surrender as they carry you away. Mission failed, who knows where they are going to take you now?
[[→|Mineend2]][[Back|BoxRoom]]
You take the paint bucket and throw it against the wall. the purple wave of paint splashes against the walls and creates a huge mess.
You are no longer holding ontot he paint bucket, as it is empty.
Why....did you do that?
<<set $hasPaintBucket to false>>As you paint with the brush, it almost feels like a second nature. Perhaps you were a painter? The brush glides across the wall, and you let your instincts dot he work for you.
Soon enough, you find that you had made a painting of a door. If only that door were real...
...You blink, and you find soemthing odd about your creation. Is that door real? You reach where you had paitned the handle and find that you can actually grab and turn the knob. The door is in fact real.
[[You open the door.|paintending2]]afjskdlgfj;sgklasdgjffgdjgfd'gfd;k'glfdk;lgfd;lkf[[Back|BoxRoom]]
<<set $textboxDisable to true>>\
<<set $hasPaintbrush to true>>\
Beeeep! Looks like that did something.
You hear a noise. A small component in the wall next to the keypad opens up, revealling a paintbrush inside.
You take the paintbrush.[[Back|BoxRoom]]
<<set $textboxDisable to true>>\
<<set $hasChisel to true>>\
Beeeep! Looks like that did something.
You hear a noise. A small component in the wall next to the keypad opens up, revealling a chisel inside.
You take the chisel.[[Back|BoxRoom]]
.... Not else you can do with this wall, it seems.[[Back|BoxRoom]]
The paint on the walls serves as a product of your recklessness. You hold the painbrsuh in your hands and realize that if you were just a bit more patient, you probably could've done something with the brush, but now the bucket is empty.[[Back|BoxRoom]]
<<set $trapdoorRevealed to true>>\
The chisel reveals a trapdoor. Opening it reveals a ladder leading into pitch black. Could this possibly be an escape?
[[Descend|Labyrinth ending]]
You descend.
You are surrounded by the pitch black darkness for hours on end, down a chamber that feels seemingly endless. The space in the descent is not large enough for you to do anything else but climb, and your feel your joints start to get sore after a moment. The cold steps of the ladder make the climb even more insufferable than it was.
But finally, you start to see light shine from beneath you. You meet soild ground at long last and you turn around to find that you have been lead to a mineshaft.
You wander the twists and turns of each and every passageway, but it seems that every choice you make brings you back in a circle. The torches that illuminate the passageways seem to never burn out, which also stands out as perculiar. You had suspected that since the toches were lit, civilization could be nearby, but you are thoroughly disappointed to find nobody.
You eventually lose track of where you are going, and become lost completely. Returning to the ladder is no longer an option, as you've completely lost your sens of direction. <span class="half">There is only wandering and hoping to find a way out of the labyrinth. You will keep walking for hours, </span>\
<span class="almost">days, weeks,</span>
[[Your soul wanders an edless maze|Labend2]]You continue waiting, and waiting, and waiting....
<span class="half">How long has it been? Hours? Days? Weeks? Your perception of time progressively corrodes. The silence in the room becomes a deafening pounding within your skull. Your body feel like nothing more than an automaton meant to pilot your soul. The melancholy of the room eats away at you...
You are left alone with just your thoughts for eternity.</span>
<span class="almost">Until eventually, you stop thinking as well.</span>
[[→|Expendingpassage2]]<h1>"SUBJECT 401-A! DO YOU HEAR ME, SUBJECT 401-A!"</h1>
You snap back to conciousness and find yourself sitting in a white room. Your immediate attention is drawn to the unpleasantly dicomforting metallic chair you reside in, as well as the metallic table that is brought a little to close to your abdomen. Your look down and see a small tray of colorless pills. It looks like one is missing from the row.
Before you can completely take everything in, a voice from the other end of the table call out to you.
"Excuse me", it calmly says.
You look up and find a man sitting across from you. Their round glasses catch the glare of the light above the table, and make it hard to look at them for more than a few seconds, but from your peripheral vision you could make out the white labcoat they adorn.
"So, how was it? Feel any different?", the man questions. He leans foward slgihtly anticipating a response.
Still in a shock, you can't find youself to bring any words and can only stare blankly. The man leans back in his chair, taking note of this and scribbling soemthing on a notepad. As he does this, fragments of memories start to flow back into your head.
..............getting fired.......getting .evicted.................having to live on the streets............
.......... an advertisement for drug testing.......hallucinatory research......A large sum of money...............those to were willing......................
You are only given a moment to ponder before being interrupted by the man once again.
"Was the pill was to potent for you? Hello? Anyone there?", he asks. The man puts down his pen and walks over to your right and stares for a moment.
"Interesting... you started with the weakest of the batch, yet it has left you nearly speechless. These pills are supposed to be hundreds of times more stronger than current narcotics such as LSD, so I can only fathom what you saw."
"But let's not dwell on that! You knew what you were getting into when you signed that waiver, and we promise you your payment at the end of this testing if you can make it out in one piece. Let's proceed with the next one, shall we?"
[[He picks up another pill from the tray and hands it to you.|Expendingpassage3]]
<div class="Heading">\
<<if $endingsAchieved.includes("Lab Rat Ending")>>\
<<else>>\
<<set $endingsAchieved.push("Lab Rat Ending")>>\
<</if>>\
<h1>END OF GAME</h1>
Ending 1/7 - The Lab Rat
-
p
-
[[Return to the start|Main]]
</div>
Nothing happened. Since I forgot to program something in.
How did you know to do that anyways? How did you get here?
[[→||m2]]<div class="Heading">\
<<if $endingsAchieved.includes("Labyrinth Ending")>>\
<<else>>\
<<set $endingsAchieved.push("Labyrinth Ending")>>\
<</if>>\
<h1>END OF GAME</h1>
Ending 2/7 - The Labyrinth
-
u
-
[[Return to the start|Main]]
</div>
<div class="blackBackground">[[Oops|BombPassage4]]</div>You place the bomb against the wall the and light the fuse with a match. Using the table as a blast shield, you crouch behind it and wait for the explosion.
[[→||subPassageBomb1dot5]]
<<timed 16s >><<goto "Bomb ending passage 2">><</timed>>\
...But it never explodes?
You peer over the table and see the the fuse definitely burned up completely, but the bomb flower seems to do nothing?
You feel a little embarrased that you were fooled by false advertisng. Plants that explode? Ridiculous. You hop over the table and go to pick up the bomb fl-
<div class="Heading">\
<<if $endingsAchieved.includes("Explosion Ending")>>\
<<else>>\
<<set $endingsAchieved.push("Explosion Ending")>>\
<</if>>\
<h1>END OF GAME</h1>
Ending 3/7 - Impatience
-
z
-
[[Return to the start|Main]]
</div>
<div class="Heading">\
<<if $endingsAchieved.includes("Mine Ending")>>\
<<else>>\
<<set $endingsAchieved.push("Mine Ending")>>\
<</if>>\
<h1>END OF GAME</h1>
Ending 4/7 - Prison Break
-
z
-
[[Return to the start|Main]]
</div>
/* Inventory */
<<set $hasChisel to false>>\
<<set $hasPickaxe to false>>\
<<set $hasPaintbrush to false>>\
<<set $hasBombFlower to false>>\
<<set $hasPaintBucket to false>>\
/* Checks */
<<set $tableItemInteracted to false>>
<<set $itemLock to 0>>
<<set $metaEndingAchieved to false>>
<<set $wallPainted to false>>
<<set $itemLock to false>>
<<set $flowerStarted to false>>
<<set $wallInteracted to false>>
<<set $textboxDisable to false>>
<<set $trapdoorRevealed to false>>
/* Time */
<<set $hoursWaited to 0>>
<<set $startHours to 0>>
<<set $currentHours to 0>>
<<set $daysSlept to 0>>
<<set $startDays to 0>>
<<set $currentDays to 0>>
<<goto "BoxRoom">>
<<set $randomItemGen to either(1,2,3,4)>>
/* Riddles */
<<set $riddleRandom to random(0, 3)>>
/* Cyphers */
<<set $cipherRandom to random(0, 1)>>Beyond the door brought you to another empty area. However, the place seemed to stretch on for miles on end. It was a place that seemed impossible to exist.
Almost as if it were calling for you, you reach for your paintbrsuh. You start painting as if you were unconsious, merely a spectator to your own body. Strokes appear in midair as if it were magic, and objects seemed to randomly enter into reality. You start making a landscape: first the ground, then the grass, then the vegetation, the trees, the sky, etc.
And during this, the brush seems to never run out of paint. Every time a section of the landscape was doen, it seemignly crossed the line from imaginary to reality within a moment.
After you make the landscape, you move onto creating life. You start small by making bugs, then larger things like deer and wvoles. Then you try elephants, whales, giraffes and much larger creatures until you run out of ideas.
Then you start creating people. In turn, those creations make more creations. Roads, Cities, Technology. All the while you are still at work yourself, the world around you changes. You add the sky, the weather, and an atmosphere.
But you aren't done. You will never be done. You will continue creating until you see fit.
[[→|paintending3]][[Back|Stats]]
<ul>
<li>a</li>
<li>Have you tried using brute force?</li>
<li>Once you interact with the table, you can't change certain outcomes of your session.</li>
<li>Those letters at the endings.....definitely lead to something. Wonder where you would use it?</li>
<li>Sleeping in the bed has certain other functions tied to it other than raising a number.</li>
<li>Riddles answers are one word. No "A" or "The" in the answer</li>
</ul><div class="Heading">\
<<if $endingsAchieved.includes("Paint Ending")>>\
<<else>>\
<<set $endingsAchieved.push("Paint Ending")>>\
<</if>>\
<h1>END OF GAME</h1>
Ending 5/7 - Painted
-
l (L)
-
[[Return to the start|Main]]
</div>
<div class="Heading">\
<<if $endingsAchieved.includes("Dream Ending")>>\
<<else>>\
<<set $endingsAchieved.push("Dream Ending")>>\
<</if>>\
<h1>END OF GAME</h1>
Ending 6/7 - Dream Game
-
e
-
[[Return to the start|Main]]
</div>
Hmm? "Written in the endings???" What???
I....oh.....there it is. I forgot to remove that piece of the puzzle. Rats.
[[→|m3]]I'm in the middle of making the ending right now actually. THere isn't anything here because it's all planned on a giant milanote board I used to make a flowchart.
But uhh, it's going to be crazy. Imagine like, giant robots and like, dinosuars in it I dunno, uh, societal collapse I guess? Maybe.....like godzilla or something shows up too. This is supposed to be the final ending so I wanted to make it grandiose. I'm still working out the details in the writing.
Kind of spoiled the surprise now that you're here though.
[[→|m4]]....uhhhh, not sure what to do now. You're here and not in the game, I could try to send you back. Hold on......
<<timed 5s>><<goto"m5">><</timed>><h1 class="redFont">Failed to load resource: the server responded with a status of 404 ()</h1>
...okay, nevermind. That failed too. because this area isn't finished I can't really send you back the traditional way.
You know what? I'll just give you the win. You won't be able to return to the game the traditional way, but if you got here, that also must mean you got all the other endings anyways, right?
Anyways, see you later.
[[End Game]]<div class="Heading">\
<<if $endingsAchieved.includes("Last Ending")>>\
<<else>>\
<<set $endingsAchieved.push("Last HELP")>>\
<</if>>\
<h1>END OF GAME</h1>
Ending 7/7 - Thanks For Playing!
</div>