"Totally a platforming game" by chridd Part 1 - The intro area An extra life is a kind of a thing. The description of the extra life is "It's an orb with a picture of the player's face on it.". There are two extra lives. The player is carrying three extra lives. The grassy starting area is a room. "You are standing on a flat, grassy plane. You hear some upbeat, catchy music. There is a trail leading off to the east." The pit area is east of the grassy starting area. "You come to a large chasm. It looks extremely deep; in fact, you can't even see the bottom of it. However, it is very narrow; while scary, it looks like you could easily jump across it." Instead of going down when the player is in the pit area, fall. Instead of going east when the player is in the pit area, fall. To fall: now a random held extra life is nowhere; if the player is carrying an extra life: say "You fall down the pit and black out. A surprisingly upbeat little tune plays. As you regain consciousness, you find yourself back in the grassy area where you started. You now have [number of held extra lives] [if the player has exactly one extra life]life[else]lives[end if]."; now the player is in the grassy starting area; else: say "You fall down the pit and black out. A different, but still surprisingly upbeat, tune plays. You see a black screen saying..."; end the story saying "Game Over". Jumping over the pit is an action applying to nothing. Understand "jump over/across the/-- pit/chasm/canyon" as jumping over the pit. Understand "leap over the/-- pit/chasm/canyon" as jumping over the pit. Understand "hop over the/-- pit/chasm/canyon" as jumping over the pit. Jumping east is an action applying to nothing. Understand "jump to/-- the/-- east/e" or "je" or "j e" as jumping east. Understand "leap to/-- the/-- east" as jumping east. Understand "hop to/-- the/-- east" as jumping east. Jumping west is an action applying to nothing. Understand "jump to/-- the/-- west/w" or "jw" or "j w" as jumping west. Understand "leap to/-- the/-- west" as jumping west. Understand "hop to/-- the/-- west" as jumping west. Jumping north is an action applying to nothing. Understand "jump to/-- the/-- north/n" or "jn" or "j n" as jumping north. Understand "leap to/-- the/-- north" as jumping north. Understand "hop to/-- the/-- north" as jumping north. Jumping south is an action applying to nothing. Understand "jump to/-- the/-- south/s" or "js" or "j s" as jumping south. Understand "leap to/-- the/-- south" as jumping south. Understand "hop to/-- the/-- south" as jumping south. Understand "j" as jumping. Instead of jumping over the pit: say "I don't see any pit here.". Instead of jumping over the pit when the player is in the pit area: say "(jump east)"; try jumping east. Instead of jumping over the pit when the player is in the ledge: say "I don't know which way to jump". Instead of jumping north: try going north. Instead of jumping south: try going south. Instead of jumping west: try going west. Instead of jumping east: try going east. Instead of jumping east when the player is in the pit area: say "You leap over the pit and land safely on the other side."; now the player is in the ledge. Instead of jumping west when the player is in the ledge: say "You jump back over the pit."; now the player is in the pit area. The ledge is east of the pit area. "You end up on a small ledge next to some mountains. You see a question block above you, but it's too high to reach. The pit you just jumped over is to your north, south, and west; to the east are some mountains. You see another ledge to your north, but you don't think you can reach it." Instead of going west when the player is in the ledge, fall. Instead of going north when the player is in the ledge, fall. Instead of going south when the player is in the ledge, fall. Instead of going east when the player is in the ledge, say "You run into the side of the mountain, but it doesn't hurt you at all. Perhaps if you jumped?". Instead of jumping east when the player is in the ledge, now the player is in the obligatory ice area. After jumping when the player is in the ledge the first time: say "As you jump up, you bonk your head on the question block. It appears you can jump much higher than you thought you could, though you still can't get on top of the block. An extra life appears and falls on the ground where you can reach it."; move a random off-stage extra life to the ledge. A room can be icy. After going east when the player is in an icy room: try looking; try going east. After going west when the player is in an icy room: try looking; try going west. The obligatory ice area is east of the ledge. "You find yourself in an area where the ground is covered in ice. There are high mountains to the north and south that you can't climb, but there is a path going to the east. You find it difficult to stop moving." The obligatory ice area is icy. The ice junction is east of the obligatory ice area. "There is more ice on the ground here. There are high mountains to the south, and paths to the east, north, and west." The ice junction is icy. Part 2 - Elevator The no longer icy area is east of the ice junction. "You come to an area that is no longer icy. Tall mountains prevent you from moving any direction but back west." A person can be elevator-knowledgeable. A strange piece of ground is a kind of thing. "[if the player is elevator-knowledgeable]There is an elevator here.[else]You see a piece of ground that looks a bit strange." The description of a strange piece of ground is "It is orange. On closer inspection, it looks like it's an elevator, although it doesn't have any walls or obvious mechanism of movement." Understand "elevator" as a strange piece of ground. After examining a strange piece of ground, now the player is elevator-knowledgeable. A strange piece of ground is usually fixed in place. In the no longer icy area is a strange piece of ground. Using the elevator is an action applying to nothing. Understand "use the/-- elevator" as using the elevator. Instead of taking a strange piece of ground, try using the elevator. Instead of entering a strange piece of ground, try using the elevator. Understand "step on [thing]" as entering. Instead of using the elevator, say "I see no elevator here". Instead of using the elevator when the player is in the no longer icy area, try going down. Instead of using the elevator when the player is in the ominous cave, try going up. Before going down when the player is in the no longer icy area the first time: say "As you step onto the strange piece of ground, [if the player is not elevator-knowledgeable]to your surprise it turns out to be an elevator, and [end if]it starts to descend."; now the player is elevator-knowledgeable. The ominous cave is below the no longer icy area. "You come to a small cave. Eerie music plays here. There are no exits other than the elevator you used to get here." Here is a strange piece of ground. The boots are in the cave. "Inside the cave, you see a pair of boots, which seem to have some sort of sparkly effect around them." The description of the boots is "They are yellow, and as you look closer, you see a tag that says 'longjump'." The boots are wearable. After taking the boots, say "As you take the boots, you remember the words of Vasu the jeweler: 'Rings do nothing unless worn!' These aren't rings, but whatever...". After wearing the boots the first time, say "You put on the boots. You seem to walk the same as you always have, but feel like you might be able to jump better." Understand "longjump boots" as the boots. Instead of jumping east when the player is in the pit area and the player is wearing the boots: say "You jump over the pit and bonk into the mountain. Fortunately, you're not harmed."; now the player is in the ledge. Instead of jumping west when the player is in the ledge and the player is wearing the boots: say "You jump farther than you expect, and land back at the start."; now the player is in the grassy starting area. Instead of jumping north when the player is in the ledge and the player is wearing the boots: say "You use your new power-up to jump all the way to the second ledge. NONLINEARITY!!"; now the player is in the second ledge. Part 3 - Cave The second ledge is north of the ledge. "You are on a different ledge, still surrounded by pits. From here you can see that there's a cave to the east. The first ledge is in the distance to the south." Instead of going south when the player is in the second ledge, fall. Instead of going west when the player is in the second ledge, fall. Instead of going north when the player is in the second ledge, fall. Instead of jumping south when the player is in the second ledge and the player is wearing the boots: say "You jump back."; now the player is in the ledge. A zubat is a kind of thing. "A wild ZUBAT appears." Understand "bat" as zubat. A zubat is usually fixed in place. Instead of attacking a zubat, say "Sorry, you are out of useable Pokémon." Instead of burning a zubat, say "Sorry, only a Pokémon can attack another Pokémon." The long cave of longiness is east of the second ledge. "You are in a cave. Inexplicably, it's still light enough to see here. Some ambient music with a very simple melody begins playing. There is a passage to the north, and the entrance is back to the west." In the long cave of longiness is a zubat. The long cave of longiness part 2 is north of the long cave of longiness. "You are still in a cave. It's still light enough to see. There are passages to the east and south." In the long cave of longiness part 2 is a zubat. Before going east when the player is in the long cave of longiness part 2 the first time: say "You continue to go through the long, twisting maze. As you run past zubat after zubat, you realize that this was supposed to be platforming game, and wonder why there's an RPG reference here." The long cave of longiness part 3 is east of the long cave of longiness part 2. "You are still in the cave, but the end is in sight! The exit of the cave is to the east. To the west is a teleporter back to the second room." A lampshade is in the long cave of longiness part 3. The description of the lampshade is "It has a tag on it saying 'Made by Tropes Inc.'" The cave exit is east of the long cave of longiness part 3. "You are outside of the cave. The cheerful music starts playing again. The cave entrance is to the west. To the east, the ground bends up into a roller-coaster-like loop-de-loop. To the south is a house with steps leading up to it." After examining the cave exit the first time, say "You see something blue zip by and go through the loop-de-loop." Before going east when the player is in the cave exit the first time, say "You try to climb the slope, but you just fall back down. I guess you can't run at the speed of sound. Not like Sonic. Or Tails. Or Knuckles. Or... wait, can everyone run fast enough to get through these? You duck and start spinning, and find yourself rolling through the loop no problem." Part 4 - Pit The second pit area is east of the cave exit. "You see another pit to your east; [if the player is wearing the boots]it looks like you can clear this easily[else]it looks too wide to jump over[end if]. The loop is back to the west. To the north and south are high mountains you can't hope to climb." Instead of jumping over the pit when the player is in the second pit area, try jumping east. The hidden box is a thing. The hidden box is fixed in place. The description of the hidden box is "It is brown." Instead of jumping east when the player is in the second pit area: say "You try to jump over the pit but instead fall into it."; now the player is in the pit itself. Instead of jumping east when the player is in the second pit area and the player is wearing the boots: say "You line up your jump again, this time avoiding the box. You land safely on the other side."; now the player is in the field. Instead of jumping east when the player is in the second pit area and the hidden box is not in the second pit area: say "You line up your jump just right, take a leap, and... OW! You bonk your head on a box you didn't see before. An extra life comes out of the box and falls into the pit."; now the box is in the second pit area; move a random off-stage extra life to the pit itself; now the player is in the pit itself. The pit itself is east of the second pit area. "To your surprise, the pit is actually not very deep, and you land safely. It looks like you can jump back out on the east or west. The pit continues to the south." The ice junction is south of the pit itself. Instead of going west when the player is in the pit itself, say "The wall it too high for you to just walk that way." Instead of going east when the player is in the pit itself, say "The wall is too high for you to just walk that way." Instead of jumping west when the player is in the pit itself, now the player is in the second pit area. Instead of jumping east when the player is in the pit itself, now the player is in the field. The field is east of the pit itself. "You come to a field full of flowers. There is tall grass to the north and east, and tall mountains you can't climb to the south. The pit you just jumped over is to the west." Instead of jumping over the pit when the player is in the field, try jumping west. Instead of going north when the player is in the field, say "Professor Oak stops you, saying it's dangerous to go into the tall grass without a Pokémon." Instead of going east when the player is in the field, say "Professor Oak stops you, saying it's dangerous to go into the tall grass without a Pokémon." The alien-looking animals are in the field. "You see various animals here." The alien-looking animals are an animal. The description of the alien-looking animals is "Most of them are sort of alien-looking." Instead of jumping west when the player is in the field: say "You try to jump over the pit but instead fall into it."; now the player is in the pit itself. Instead of jumping west when the player is in the field and the player is wearing the boots: say "You jump over the pit and land safely on the other side."; now the player is in the second pit area. The fire flower is a thing. The flower is in the field. "You see a familiar round red-and-yellow flower." The description of the fire flower is "It looks like a fire flower from a recent Mario game." After taking the fire flower, say "You take the flower. You feel like you might have gained some fire-related power." Understand "fireflower" as the fire flower. Understand "throw fireballs/fireball/fire at [thing]", "fireball at/-- [thing]", "fire at/-- [thing]", or "use fire/-- flower/fireflower-- on [thing]" as burning. Instead of throwing the fire flower at something, try burning the second noun. Shooting is an action applying to one visible thing. Understand "shoot at/-- [thing]" as shooting. Instead of shooting something, try burning the noun. Part 5 - House There is a room called the inside of the house. Instead of going outside when the player is in the house, try going north. Instead of going south when the player is in the cave exit, say "You try to walk up the steps, but you hit your foot on one of the steps and can't continue further. You do not seem to be injured, however. It seems simply walking will not let you go upstairs. Perhaps there's something else you can try?". Instead of going inside when the player is in the cave exit, try going south. Instead of jumping south when the player is in the cave exit: say "You jump up onto the porch, open the door, and walk in. The door is unlocked, and no one seems surprised at you going into the house of a random stranger."; now the player is in the inside of the house. The house is south of the cave exit. "It looks like an ordinary house, except that you can't see any doors to any other rooms. There is a table and two chairs here." Eevee is a woman. Eevee is here. "You see a long-eared fox-like creature, which you recognize as the Pokémon Eevee sitting on one of the chairs." The description of Eevee is "She has long ears and brown fur." Understand "long-eared fox-like creature", "fox-like creature", "fox", or "Flareon" as Eevee. Instead of attacking Eevee, say "Sorry, you are out of useable Pokémon." The Pokémon trainer is a person. The Pokémon trainer is here. "A person who looks like a Pokémon trainer is also sitting at the table." The description of the trainer is "They have a red hat with a picture of a Pokéball on it, and they look a lot like Ash from the Pokémon anime, except you can't tell if they're a boy or a girl." Understand "Ash" as the trainer. The birthday cake is a thing. The birthday cake is here. "On the table is a birthday cake with 32 candles on it." The candles are part of the cake. Understand "candle" as candles. The piece of cake is part of the birthday cake. After taking the cake the first time, say "You take the whole cake. Eevee and the trainer look upset. You feel as if you are 1/40 as evil as Lex Luthor, which is still pretty evil." Instead of burning the cake, try burning the candles. Instead of burning the candles, say "You seem to be out of matches." Instead of burning the candles when the player has the fire flower: say "You light all the candles again, and Eevee blows them all out again." Instead of burning the candles when the player has the fire flower the first time: say "You light all the candles with your fire flower. As you do so, you hear a faint Zelda chime from outside. No one else seems to notice it, though."; say "The trainer sings Happy Birthday, and Eevee blows out the candles. The Pokémon level-up chime plays."; now the gun is in the cave exit. Instead of burning the candles when the player has the fire flower and the player is not in the house (this is the crash rule): say "You light all the candles with your fire flower. The game freezes and you feel a cutscene starting, but nothing happens. You hear the song 'Happy Birthday', but then it stops and you just hear silence. You can't do anything, not even pausing."; end the story saying "The game crashed." The crash rule is listed first in the instead rules. Instead of taking the piece of cake, say "I think you've had enough. Eevee might not like it if you ate all of her birthday cake." Instead of taking the piece of cake the first time, say "You take a slice of cake and eat it. It is delicious." Instead of eating the birthday cake, try taking the piece of cake. Instead of eating the piece of cake, try taking the piece of cake. The gun is a thing. "There is a gun here that looks vaguely familiar." The description of the gun is "It looks like it came from one of those early first-person shooters. Maybe Doom?" Instead of shooting the gun, say "What do you want to shoot with the gun?" Part 6 - Sequence break The out-of-bounds mountains are northwest of the no longer icy area. "You somehow manage to get onto some of the mountains. However, they are very slippery, and seem to be trying to push you back to the southeast. You notice some of the parts of the mountains you couldn't see are missing, and there's a big black void there." Instead of doing something when the player is in the out-of-bounds mountains, now the player is in the no longer icy area. Instead of going north when the player is in the out-of-bounds mountains: say "You try going north only to find yourself falling into the black void."; fall. Instead of jumping when the player is in the out-of-bounds mountains: say "You jump in place at the right time, preserving your momentum. However, you end up falling into a pit."; now the player is in the pit itself. Part 7 - Final boss Tourian is below the field. "You come to a large, somewhat mechanical-looking area. There is lava to your west, south, and east, and a door to the north. There are lots of pipes around." In the field is a strange piece of ground. In Tourian is a strange piece of ground. Instead of using the elevator when the player is in the field, try going down. Instead of using the elevator when the player is in Tourian, try going up. Instead of going up when the player is in Tourian and there is no strange piece of ground in Tourian, say "The elevator is gone; you've passed the point of no return. Hope you didn't save down here!" The brain room is north of Tourian. "You come to a smaller room, still with lots of pipes. There are rinkas shooting at you, but you manage to dodge them. The door you came in is to your south." Mother Brain is in the brain room. "You see a big brain in a glass case. The glass is already shattered, and there is a hole you can shoot through." Mother Brain is fixed in place. Instead of going north when the player is in the brain room and Mother Brain is in the brain room, say "The brain blocks you from going that way." The brain HP is a number that varies. The brain HP is initially 8. Instead of attacking Mother Brain, try shooting Mother Brain. Instead of burning Mother Brain, say "You have nothing to attack it with." Instead of burning Mother Brain when the player has the fire flower, say "It looks like your fireballs are not strong enough." Instead of shooting Mother Brain when the player has the gun: say "You shoot the brain, and it makes a noise indicating it took damage."; decrease the brain HP by 1; if the brain HP is 7: say "It seems a bit weaker, but it looks like it has a lot of health. I hope you got enough missile upgrades. (Or a gun, which has infinite ammo, because programming limited ammo would be more difficult and add another way for the game to become unwinnable.)"; remove a random strange piece of ground in Tourian from play; if the brain HP is 0: say "The brain explodes, exposing a passage to the north. A time bomb is set; you need to exit quickly!"; now the alien-looking animals are in the animal room; remove Mother Brain from play. The long hall is north of the brain room. "You run down a long hallway with more pipes. In front of you to the north is an open door, where you can see light from outside. There is a green 'Exit' sign pointing north. To the west is a door to another room." The animal room is west of the long hall. "You come to a small room. The door you came through is too the east." The weak wall is in the animal room. "The wall to your west seems weak." The weak wall is fixed in place. Saving the animals is an action applying to nothing. Understand "save the/-- animals" as saving the animals. Instead of saving the animals, say "I don't see the animals here." Instead of saving the animals when the player is in the field, say "They seem perfectly fine." Instead of saving the animals when the player is in the long hall, say "Maybe they're through that door?" Instead of saving the animals when the player is in the animal room, try shooting the weak wall. Instead of shooting the weak wall: say "You shoot the wall, revealing... well, you can't actually see. It's off-screen. But the animals go through it and seem to be safe."; remove the weak wall from play; remove the alien-looking animals from play. Crateria is north of the long hall. "You come to an outdoor area with lots of craters. The sky is gray and the landscape is alien-looking." The space ship is a vehicle. The space ship is in crateria. Instead of going inside when the player is in Crateria, try entering the space ship. Understand "jump in/into/on/onto [thing]" as entering. The description of the space ship is "It is yellow." After entering the space ship: say "You enter the space ship and take off. You notice that Eevee and the Pokémon trainer are already in the space ship. As you leave, you look back and see the planet you were on exploding[if the alien-looking animals are not in the animal room], but you notice something you can barely see leaving the planet. Perhaps the animals got out safely?[else]."; say "The credits start playing:[line break]"; say "This game was made in Inform 7 by chri d. d. for Eevee's Games Made Quick game jam."; say "This is my first time using Inform 7; I was curious about it and wanted to try it."; say "You can find other games I've made at chridd.itch.io or chridd.nfshost.com/games[line break]"; say "As the credits end, you take off the space suit you were totally wearing all this time (did I forget to mention that at the beginning? oops. totally planned that and this isn't just a retcon...) and realize that all this time you were a girl."; end the story saying "The end." Part 8 - Hints Helping is an action applying to nothing. Understand "help" or "h" or "ask for/-- help" as helping. Instead of helping: say "Standard text adventure commands apply. 'look' or 'l' to look at things. 'north', 'south', 'east', 'west' (or 'n', 's', 'e', 'w') to move. 'take' to take things, etc."; say "Type 'jump' to jump, or 'jump north/south/east/west' to jump in a direction. You can also type 'j', 'jn', 'js', 'je', 'jw'."; if the player has the fire flower: say "Type 'shoot' or 'burn' to shoot at something with your fireballs."; say "Type 'hint' for a hint relevant to the current room and situation." Hinting is an action applying to nothing. Understand "hint" or "ask for/-- a/-- hint" or "get hint" as hinting. Instead of hinting, say "I have no hints for this area." Instead of hinting when the player is in the pit area, say "See 'help' for a command that will be very important in this adventure." Instead of hinting when the player is in the ledge, say "You can only jump from here. See 'help'." Instead of hinting when (the player is in the ledge or the player is in the grassy starting area) and the player is holding the boots and the player is not wearing the boots, say "You are currently holding a pair of boots in your hand. They won't do much good there." Instead of hinting when the player is in the no longer icy area and the player is not elevator-knowledgeable, say "Try looking more closely at the ground." Instead of hinting when (the player is in the no longer icy area or the player is in the ominous cave) and (the player is holding the boots or the player is wearing the boots), say "You'll have to backtrack." Instead of hinting when (the player is in the long cave of longiness or the player is in the long cave of longiness part 2), say "It looks like you'll just have to run past the bats." Instead of hinting when the player is in the long cave of longiness part 3, say "The lampshade does nothing; it's just a TV Tropes reference." Instead of hinting when the player is in the cave exit, say "If you're trying to get into the house, think about what you have to do at the staircases in Super Mario Bros. (Maybe try some different kind of movement?)" Instead of hinting when the player is in the field, say "The flower is from Mario and shoots fireballs." Instead of hinting when the player is in the house and the gun is nowhere, say "It looks like the candles on the birthday cake haven't been lit yet. Maybe find a way to do something about that?" Instead of hinting when the player is in the brain room and the gun is nowhere, say "Hmm... maybe there's something at the house that will help you?" Instead of hinting when the brain HP < 8 and the brain HP > 0, say "The brain has a lot of health; you may have to hit it many times. (The missile pack thing is just a reference; there are no actual missile packs in the game.)" Release along with source text and an interpreter.