Totally a platforming game — 2 of 9

chridd

Release 1

Part 1 - The intro area

An extra life is a kind of a thing. The description of the extra life is "It's an orb with a picture of the player's face on it.". There are two extra lives. The player is carrying three extra lives.

The grassy starting area is a room. "You are standing on a flat, grassy plane. You hear some upbeat, catchy music. There is a trail leading off to the east."

The pit area is east of the grassy starting area. "You come to a large chasm. It looks extremely deep; in fact, you can't even see the bottom of it. However, it is very narrow; while scary, it looks like you could easily jump across it."

Instead of going down when the player is in the pit area, fall. Instead of going east when the player is in the pit area, fall.

To fall:

now a random held extra life is nowhere;

if the player is carrying an extra life:

say "You fall down the pit and black out. A surprisingly upbeat little tune plays. As you regain consciousness, you find yourself back in the grassy area where you started. You now have [number of held extra lives] [if the player has exactly one extra life]life[else]lives[end if].";

now the player is in the grassy starting area;

else:

say "You fall down the pit and black out. A different, but still surprisingly upbeat, tune plays. You see a black screen saying...";

end the story saying "Game Over".

Jumping over the pit is an action applying to nothing. Understand "jump over/across the/-- pit/chasm/canyon" as jumping over the pit. Understand "leap over the/-- pit/chasm/canyon" as jumping over the pit. Understand "hop over the/-- pit/chasm/canyon" as jumping over the pit.

Jumping east is an action applying to nothing. Understand "jump to/-- the/-- east/e" or "je" or "j e" as jumping east. Understand "leap to/-- the/-- east" as jumping east. Understand "hop to/-- the/-- east" as jumping east.

Jumping west is an action applying to nothing. Understand "jump to/-- the/-- west/w" or "jw" or "j w" as jumping west. Understand "leap to/-- the/-- west" as jumping west. Understand "hop to/-- the/-- west" as jumping west.

Jumping north is an action applying to nothing. Understand "jump to/-- the/-- north/n" or "jn" or "j n" as jumping north. Understand "leap to/-- the/-- north" as jumping north. Understand "hop to/-- the/-- north" as jumping north.

Jumping south is an action applying to nothing. Understand "jump to/-- the/-- south/s" or "js" or "j s" as jumping south. Understand "leap to/-- the/-- south" as jumping south. Understand "hop to/-- the/-- south" as jumping south.

Understand "j" as jumping.

Instead of jumping over the pit:

say "I don't see any pit here.".

Instead of jumping over the pit when the player is in the pit area:

say "(jump east)";

try jumping east.

Instead of jumping over the pit when the player is in the ledge:

say "I don't know which way to jump".

Instead of jumping north:

try going north.

Instead of jumping south:

try going south.

Instead of jumping west:

try going west.

Instead of jumping east:

try going east.

Instead of jumping east when the player is in the pit area:

say "You leap over the pit and land safely on the other side.";

now the player is in the ledge.

Instead of jumping west when the player is in the ledge:

say "You jump back over the pit.";

now the player is in the pit area.

The ledge is east of the pit area. "You end up on a small ledge next to some mountains. You see a question block above you, but it's too high to reach. The pit you just jumped over is to your north, south, and west; to the east are some mountains. You see another ledge to your north, but you don't think you can reach it." Instead of going west when the player is in the ledge, fall. Instead of going north when the player is in the ledge, fall. Instead of going south when the player is in the ledge, fall.

Instead of going east when the player is in the ledge, say "You run into the side of the mountain, but it doesn't hurt you at all. Perhaps if you jumped?". Instead of jumping east when the player is in the ledge, now the player is in the obligatory ice area.

After jumping when the player is in the ledge the first time:

say "As you jump up, you bonk your head on the question block. It appears you can jump much higher than you thought you could, though you still can't get on top of the block. An extra life appears and falls on the ground where you can reach it.";

move a random off-stage extra life to the ledge.

A room can be icy.

After going east when the player is in an icy room:

try looking;

try going east.

After going west when the player is in an icy room:

try looking;

try going west.

The obligatory ice area is east of the ledge. "You find yourself in an area where the ground is covered in ice. There are high mountains to the north and south that you can't climb, but there is a path going to the east. You find it difficult to stop moving." The obligatory ice area is icy.

The ice junction is east of the obligatory ice area. "There is more ice on the ground here. There are high mountains to the south, and paths to the east, north, and west." The ice junction is icy.