Totally a platforming game — 9 of 9

chridd

Release 1

Part 8 - Hints

Helping is an action applying to nothing. Understand "help" or "h" or "ask for/-- help" as helping.

Instead of helping:

say "Standard text adventure commands apply. 'look' or 'l' to look at things. 'north', 'south', 'east', 'west' (or 'n', 's', 'e', 'w') to move. 'take' to take things, etc.";

say "Type 'jump' to jump, or 'jump north/south/east/west' to jump in a direction. You can also type 'j', 'jn', 'js', 'je', 'jw'.";

if the player has the fire flower:

say "Type 'shoot' or 'burn' to shoot at something with your fireballs.";

say "Type 'hint' for a hint relevant to the current room and situation."

Hinting is an action applying to nothing. Understand "hint" or "ask for/-- a/-- hint" or "get hint" as hinting.

Instead of hinting, say "I have no hints for this area."

Instead of hinting when the player is in the pit area, say "See 'help' for a command that will be very important in this adventure."

Instead of hinting when the player is in the ledge, say "You can only jump from here. See 'help'."

Instead of hinting when (the player is in the ledge or the player is in the grassy starting area) and the player is holding the boots and the player is not wearing the boots, say "You are currently holding a pair of boots in your hand. They won't do much good there."

Instead of hinting when the player is in the no longer icy area and the player is not elevator-knowledgeable, say "Try looking more closely at the ground."

Instead of hinting when (the player is in the no longer icy area or the player is in the ominous cave) and (the player is holding the boots or the player is wearing the boots), say "You'll have to backtrack."

Instead of hinting when (the player is in the long cave of longiness or the player is in the long cave of longiness part 2), say "It looks like you'll just have to run past the bats."

Instead of hinting when the player is in the long cave of longiness part 3, say "The lampshade does nothing; it's just a TV Tropes reference."

Instead of hinting when the player is in the cave exit, say "If you're trying to get into the house, think about what you have to do at the staircases in Super Mario Bros. (Maybe try some different kind of movement?)"

Instead of hinting when the player is in the field, say "The flower is from Mario and shoots fireballs."

Instead of hinting when the player is in the house and the gun is nowhere, say "It looks like the candles on the birthday cake haven't been lit yet. Maybe find a way to do something about that?"

Instead of hinting when the player is in the brain room and the gun is nowhere, say "Hmm... maybe there's something at the house that will help you?"

Instead of hinting when the brain HP < 8 and the brain HP > 0, say "The brain has a lot of health; you may have to hit it many times. (The missile pack thing is just a reference; there are no actual missile packs in the game.)"

Release along with source text and an interpreter.