You are a hero in Ancient Greece—a time where the gods still interfere with mortal affairs. The winds are ever-changing in such a mercurial world; who knows what mythical friends and foes lie outside your door? Before taking a step outside, though, one must first establish a home and sanctuary. Where does your journey begin? [[Ithaca]], an island full of life—normally peaceful, it has recently been crowded by suitors [[Athens]], a place of innovation, creativity, and unprecedented democracy [[Phthia]], the capital of a small kingdom in the south with a vibrant culture [(set: $gods to "pleased")] [(set: $ariadne to "indifferent")] [(set: $patroclus to "indifferent")] [(set: $circe to "indifferent")] [(set: $iolaus to "indifferent")] [(set: $spirit to "neutral")] [(set: $strength to "low")] [(set: $troy to "unfinished")] [(set: $hermes to "indifferent")]The Call to Adventure Refusal of the Call Supernatural Aid The Crossing of the First Threshold Belly of the Whale The Road of Trials The Meeting with the Goddess Woman as the Temptress Atonement with the Father Apotheosis The Ultimate Boon Refusal of the Return The Magic Flight Rescue from Without The Crossing of the Return Threshold Master of the Two Worlds Freedom to LiveScylla - strait, man-eating; six heads (can eat twelve men; between south Italy and Sicily) Graeae sisters - share one eye, sisters to the Gorgons (Aegean coast of Turkey / Cisthene) Medusa - Sarpedon (far east), you know the whole stone deal Atalanta - footrace (you die w/o golden apples to distract); in southern Greece Daedalus - on island of Crete trying to escape labyrinth w/ wax wings; Icarus his son who flies too close to sun and dies Atlas - holds up the world (far west) Circe - witch/sorcereress on Aeaea (west of Italy) Polyphemus - one-eyed cyclopes on Sicily (by Italy) Polydectes - arrogant/jealous king on Seriphos (in Aegean sea) ''PHTHIA'': Achilles, Trojan War or Atalanta, Calydonian boar/footrace ''ITHACA'': Odysseus, travel back or Perseus, Medusa ''ATHENS'': Theseus, the Minotaur or Heracles, the laborsAs you set foot out the door, you breathe in the fresh air of your lovely town. The only description of Phthia could be “full of life”—the beautiful greenery in every direction is the pride of every Phthian. You find yourself walking to King Peleus’ palace; yesterday, a messenger had informed you that you were requested there. Shortly after entering the relatively humble dwelling, you are called through a set of large wooden double doors into the throne room. There, you find a group of other heroes eagerly listening to the words of King Peleus. He informs you of the menacing Calydonian Boar, which has been terrorizing the surrounding farmland for the past weeks. In exchange for its head, Peleus offers a generous reward: vast lands and a title to go with them. However, before he can finish his plea for aid, a handsomely regal and auburn-haired man bursts through the double doors. Claiming to be King Menelaus of Sparta, he has come to recruit heroes for a glorious war in Troy to recover his wife Helen. [[Hunt the Calydonian Boar]] and help the innocent people of your home [[Travel to Troy]] and gain a chance to prove yourself a legendary heroAs you set foot out the door, a breath of fresh ocean air livens you. Ithaca is a lovely place to live—normally, that is. Your regular shoreline walk is impeded by a vast number of ships; many suitors have arrived to court the supposedly widowed queen. Perhaps now would be a good time to explore places away from the peaceful island, and doing so could give the opportunity to grow some renown of your own. Yes, the island has grown too small for you; it is past time to accept that truth. As you make your way to your quaint but sturdy vessel, an old man approaches you. Speaking in a surprisingly powerful voice, you easily realize this is no normal man, but rather the goddess Athena herself in disguise. Calming your nerves, you listen to her advice and wisdom. She gives you the directions to the island Cisthene, suggesting that it holds the key to finding and defeating the wicked Medusa. [[Accept Athena's wisdom->Cisthene]]—if what the goddess says is true, you could become a legend [[Voyage into the unknown]]; glory does not appeal to you so much as explorationAs you set foot out the door, you find yourself walking to the peak of the Acropolis—the highest point in all of the city. The beauty of the sprawling metropolis never ceases to amaze you; everywhere you look seems to reveal a work of art with brilliantly parallel marble edifices. On the horizon, however, a spot darkens the picturesque landscape. As it grows closer, you realize it is a fleet bearing the banner of King Minos from across the sea. Every seven years, the man demands fourteen youths from Athens as sacrifice to atone for the death of his son—it seems the time has come for the Minotaur's next victims to be sent off. [[Run to the docks]] to offer yourself as tribute. Now is your chance to prove your heroism and defeat the Minotaur—never again shall he taste the blood of an innocent Athenian! [[Pray to Zeus]] for divine retribution upon Minos; his cruelty must end once and for all!You eagerly sprint down to the docks; you wouldn’t want to get there too late! By the time you arrive, there is only one spot left—you made it in the nick of time. Everyone around is astonished at your bravery—stupidity?—as you shout your self-offering. Fortunately, though, the soldiers don’t care who the sacrifices are as long as they are brought to Crete. Proudly climbing aboard where others need to be forced and prodded, you turn back to the confused crowd and proclaim your heroism: in no more than a month, you will return to Athens bearing a white flag on your vessel in celebration of your victory. [[Crete]]Descending from the Acropolis, you make your way to the colossal Olympieion, a massive temple dedicated to Zeus. As you burn the best part of a bull, his favorite animal, a feeling of dread washes over you. Fool—you pray to Minos' own father for aid? The sky seems to grow darker, clouds rapidly growing and sparking with the beginnings of lighting. Is... is the most menacing and baleful one growing above your family's house? [[Sprint towards your family]]; if you run fast enough, perhaps you can save them from the terrible fate looming above them... [[Challenge the might of Zeus]]—the king of the gods, in all his hubris, might be distracted and forget about your family...You take off towards your family with all the speed you can muster, your feet pounding against the uneven path spiraling downwards from the temple. In your haste, a small stone catches your foot, causing a painful fall to the ground. You stumble back to your feet, nearly tripping over, scratches marring your knees and hands. As you look back up, a bright flash blinds you, followed by the loud rumbling of thunder. Lightning from Zeus’ own hand has struck your family’s home, setting it and the surrounding neighborhood ablaze. Numb, you stand there watching the outcome of your thoughtlessness until a calloused hand takes hold of your shoulder and pulls you back. The guard to whom it belongs drags you all the way to the king himself, who declares you must complete ten labors as atonement for the suffering you have caused. [[Accept the tasks]] [[Refuse atonement]]You shout profanities at the god of order, law and order, and... justice... maybe not the wisest choice. Your hairs begin to raise and a tingling sensation arises as electricity builds up, and your heart races faster and faster. It becomes hard to breathe under the eye of the king of Olympus; his unparalleled power begins to suffocate you. An immense heat rises and the air itself seems to hold its breath—and then a crash of lightning, and nothing more. [[The Underworld]] [(set: $gods to "upset")] [(set: $spirit to "bad")]You awake with a cold start, opening your eyes to a grayscale landscape and the strangely faint smell of incense. Underneath your feet lies a beach of fine gray sand, and a seemingly unending ocean of silver looms as far as the eye can see. Everything feels off here—as a matter of fact, it seems hard to feel at all. Your emotions are muted, your thoughts dull and sluggish. You have just enough presence of mind to know how wrong this is. Your soul should not be so empty, and the slow draining of the little life you have left terrifies the part of you that is still present. With nobody in sight and the only movement being the calmly repetitive waves of what must be the River Styx brushing against the shore, everything seems lost. [[Wait]] [[Walk into the River]]You decide to wait on the cold shoreline, sitting down and letting the sand run through your fingers. As you stare across the River patiently, a flaming light slowly illuminates the pitch-black sky—that must be Ixion, cursed to cross Erebos tied to a wheel for eternity. With luck, your fate here will be nowhere near as terrible as his. You notice time beginning to pass strangely; every time you blink, Ixion seems much farther along in the sky, and the tide of the River Styx ebbs and flows. After what seems to be an eternity of waiting, blissful change arrives—a disruption from the monotony. At the same time as a small vessel arises on the horizon, a weight suddenly appears under your tongue. Coughing it up reveals a tiny gold coin about the size of a bead, able to fit on a fingertip alone. This must be an obol, payment for the ferryman Charon. Glancing up from the gold, you see the vessel landed on the shore. It is an austere wooden canoe with simple fishing gear, and standing on top is a kindly-looking old man with a weathered face covered in wrinkles. He grins a toothy smile before reaching out his hand, gently pulling you onto the boat. While you take a seat, he silently picks up two oars and begins rowing across the Styx. [[Judgement Day]]Panicked by the notion of losing the little humanity remaining, you rush towards the currents of the River Styx. Now that you are closer, it does seem far more like a river—just an immeasurably vast one. The movement of water—is it even water?—starts to mesmerize you. Styx is said to be in love with the fiery Phlegethon; is this mass of rushing liquid a living being? Hesitation rises within you, and then fear at being swept away and forever unable to return—but your choice is already made. As you dip your toes in with the most caution you can muster, your mind is suddenly overwhelmed with a chorus of voices. They grow and grow, until their volume is so great that you find yourself lost among them. You have been subsumed into the River Styx. Ending (1/20) Maybe in another life you could find an opportunity to prove your heroism... [[Try again?->Humble Beginnings]]Making your way through a narrow strait, you see a horrifying six-headed creature looming on one side. The being’s mouths drip with drool; you ominously get the sense that it is looking for its next meal, and your ship happens to be on its way to her dinner plate on a silver platter. This must be the infamous Scylla, destroyer of ships and eater of men. [[Attack Scylla]] and try to kill the terrible monster so it can never harm another again [[Speed through the strait]]; maybe you can outrun her terrible jaws (if: $circe is "helpful")[ [[Transform Scylla]] using the magical herbs from Circe]You find a cozy little island to land on. It is surprisingly well-kept, and you find a path leading from the shore to a small cottage in the woods. Nearby is a pen full of squealing pigs, and a golden-eyed woman emerges from the humble abode. She caringly listens to your plight, and warns you of the monstrous Scylla on your path home. This woman—Circe—must be a sorceress of some kind, as she gives you some herbs and plants to undo the transformation that she allegedly put upon Scylla. [[Scylla]] is your next stop on your way home… [(set: $circe to "helpful")]Arriving on the island of Sarpedon, you find the cave of Medusa. Inside is the woman—monster?—herself, sleeping alone on an austere cot. She does have some remaining vestiges of beauty from before the divine curse placed upon her, but you were warned to not let that get in the way of your task. [[Wake Medusa->Face petrification]] to avoid killing her dishonorably [[Talk to Medusa]] while facing away; however monstrous, she deserves a conversation before her demise (if: $hermes is "helpful")[ [[Slay Medusa with Hermes' sword and the Helm]]—might as well put the gods’ gifts to good use]The goddess’ words lead you to the small islet of Cisthene, where the villagers’ rumors lead you to a damp cove sequestered from the rest of the town. Inside, three old hags cackle, brewing some sort of concoction in a large cauldron and passing around an external eye between them all. You manage to sneak in as they begin to argue over who gets to hold the allegedly magical eye, and are able to pick it up during the commotion. Upon touching it, a vibrant vision enters your mind; you now know the most direct path to take to Medusa. [[Sarpedon]], where Medusa is, should be the next place to go [[Pray for help]]; you can never have enough divine aidThe storm results in you crashing into an island shore, and your crew begins repairs as fast as possible. However, this reconstruction will take some time, so you and a few others set out to explore and set up camp. While doing so, you find a large cave that looks full of massive provisions. Curious, you enter, but a massive cyclopes blocks you in. He calls himself Polyphemus and refuses to let you out, though you think you might be able to make it out before he could catch you. When he asks for your name, you cleverly answer “nobody.” [[Flee->Scylla]], taking the fastest route on the seas towards home and escaping the cyclopes [[Blind the cyclopes]] after feeding him obscenely strong wine to knock him unconsciousLanding on the island nation, you immediately feel a vastly different atmosphere in comparison to the beautiful Athens. This place feels more… smothered? The soldiers roughly push you and the other thirteen youths into the palace courtyard, intending to lead you down into the Labyrinth. However, they are called away by a higher-ranking officer to attend to some other business. You have no illusions about fleeing the palace—the guards at the exits do not seem friendly—but this free time could be helpful in accomplishing your goal. [[Enter the Labyrinth]]; maybe alone, you could sneak around more quietly and ambush the Minotaur [[Befriend the princess, Ariadne]] and try to gain her favor [[Sneak off to find Daedalus]], the master craftsman—maybe his intellect could guide youYou set out to find the Calydonian Boar, though it truly isn’t that difficult—its massive prints in the ground are easy to follow. Soon enough, a band of other hunters converge at the bottom of a hill, looking up at the immensely muscular boar with terrifying bloodshot eyes. As it lets out a reverberating roar, you let loose the first arrow, drawing blood. The fight continues on, and several of your companions even fall as the boar rushes your group, but kindly Meleager at least deals a killing blow. As a token of respect to your initial success, he offers you the corpse as a trophy. [[Sacrifice to Artemis]]—it is her sacred bull, after all, and best not to anger the gods [[Keep the spoils for yourself]] to display as a symbol of your heroismAfter a journey full of anticipation, you and the other sailors—soldiers now?—arrive on the beaches of Troy. Several armies have already set up massive camps, separated by the king they follow yet united in the oaths they took to protect Troy. Now is the time to begin preparing for your attack and claim glory on the battlefield. [[Pray to Athena for guidance]]; maybe the goddess of wisdom and strategy has advice for you [[Find allies in the army]], the proper way to move up in the worldDescending into the darkness, an impending fear descends upon you—but you push it away. Now is not the time to be overwhelmed; you have a monster to kill. Glancing around, you see paths extending all around you. The more you investigate, the more confused you become—this is no normal maze. [[Wander the Labyrinth]] (if: $ariadne is "helpful")[ [[Use Ariadne's spool]]]Sneaking off from the group, you find Daedalus in a small side room. It is practically overflowing with gadgets and tools for innovation, and the man himself almost appears to be just a part of the room, still as he is. As you step in, he looks up at you quickly; he seems exhausted, yet somehow still proud at the same time. You explain your situation to him, and his mood dampens—he ashamedly admits to having created the Labyrinth and being a prisoner under King Minos, forced to bend his inventions to nefarious purposes. He checks to ensure that no guards are nearby before revealing two pairs of wax wings that he has been crafting for a long time, and offers a pair to you—he plans on flying off the island today, before he has to see even more people coerced into his own harmful creation. [[Use the wax wings]] to flee this cursed island [[Enter the Labyrinth]] and try to keep your promise to the people of AthensSneaking off from the group, you make your way to the gardens nearby. The place is lush and full of beautiful flowers and neatly trimmed hedges, all wonderfully organized. Ariadne is sitting on a bench off to the side, lightly obscured by a large bush. She catches your eye and gestures you over, moving aside to save space for you. After awkward introductions, you find the conversation beginning to flow and your nerves are set aside. Before the sun recedes below the horizon, Ariadne hands you a spool and sword that she secreted away, instructing you how to properly use them to not get lost in the Labyrinth. You promise her that after defeating the Minotaur, you’ll take her home to Athens with you and save her from her restricted life here on Crete. [[Enter the Labyrinth]] (set:$ariadne to "helpful")Unravelling the spool, you find the maze far easier to navigate and significantly less confusing. You are able to find your way to the center of the Labyrinth very quickly, and rounding the final corner you find the Minotaur looming over a scared Athenian youth. While it is distracted, you are able to quickly stab the sword through its back, slaying it before it even has a chance to fight back. You help up the youth before collecting the other twelve, finally exiting the horrible maze that had resulted in so many deaths. As you exit the complex, you feel glorious—no other hero has been able to stop this menace, save for you. Ariadne is waiting for you outside, and rushes you to a boat by the docks she had commandeered. Before King Minos even notices something has gone awry, you board the vessel. Ariadne, still on the dock, raises her hand for you to grab and lift her onto the ship. [[Leave Crete]]—without Ariadne, all the glory can be reserved for yourself (if: $ariadne is "helpful")[ [[Leave with Ariadne]]] and fulfill the oath you made [(set: $spirit to "good")]The walls shift, passages opening and closing as you venture deeper into the dark maze. You soon find yourself lost and confused, and any attempts at retracing your steps solely lead you to become more and more lost. A loud growl interrupts your panic and claustrophobia as the walls seem to be closing in on you; the Minotaur, bearing a masculine shape and a menacing bull head, is towering over you. With one bite from this deadly creature, your head is torn straight off. [[The Underworld]]Building a flaming pyre, you send the best-smelling parts of the boar to Olympus for Artemis to enjoy. You can tell the goddess is grateful, especially due to her offer of a living spot in one of her coveted sacred groves. While contemplating this decision back at home, a cloaked figure holding laurel leaves approaches you. As she looks up to speak, you see her eyes are unfocused. In a reverberating voice, she declares a prophecy: if you follow the one you love, Meleager, the gods will disapprove. [[Ignore the prophecy]]; surely, your immense love can prevail against these divine machinations [[Kill your suitors]]—of course, using the perfectly reasonable justification of doing so when they defeat you in a footrace, and anyone who can beat you wins your hand in marriage [[Live in the woods]] and be at peace with nature, following the guidelines of ArtemisAs you put on the wax wings, you immediately feel a sense of freedom. With these on, you can go anywhere; the sky is literally your limit. You and Daedalus share a look of joy before leaping from the window and soaring off, across the sea and away from the gloomy island of Crete. [[Revel in freedom]]—now is your opportunity to let loose and enjoy yourself [[Stay focused]]; you haven’t fully escaped just yet, and there may be dangers to look out forWith proper supplication, the goddess grows sympathetic to your cause. She advises you to craft a wooden horse to stealthily enter Troy, and emerge while the enemy is unaware of your deception. After a long and secretive construction, the Trojan Horse is finally ready. [[Sneak into Troy]]As you sail with a crew of hardy adventurers in tow, the feelings of adventure begin to wane. The sea is rather unpleasant, and not a few of your followers are overcome by sickness and disease. If your maps are correct, though, some unexplored land is nearby—perhaps that has the opportunity you seek. Heading in that direction, you can see a dark storm brewing… [[Harsh weather]]A massive storm overcomes your vessel, the screams of your crew being drowned out by thunder and crashing waves. You see several of your closest friends falling off the sides, helpless against this powerful force of nature. Your grit is the only thing that allows you to keep holding on to the rails as the wind rises, and after what seems like forever the skies clear and all is still again. [[Seek refuge on a nearby island->Aeaea]] and recuperate before setting sail again [[Sail home as quickly as possible->Polyphemus]]; this adventure has gone on too long alreadyEntering the Trojan Horse with a small contingent of other soldiers and the rest of the army hiding in wait, the gates are opened, you find yourself beginning to sweat in the heat of so many bodies pressed together in a small space. After a long travel, you hear the gates of Troy open—they have fallen for your deception! You and the others tear open the wooden exterior and rip apart the unexpecting Trojans, opening the gates to a flood of Greeks. After such a long and drawn-out war, you have finally ended the stalemate and reclaimed Helen. [[Return home->Harsh weather]] to your family and the glory awaiting you [(set: $troy to "won")]There are various soldiers in the army greatly interested in accompanying a hero with as much potential as you, and you soon grow a following. They call themselves the Myrmidons, their loyalty and strength growing as they practice and fight in various skirmishes. [[Train and prepare the Myrmidons]]; with more experience and expertise, you could be the ones to take Troy [[Befriend Patroclus]], a kind and sweet man who aids the surgeons and has tended to your wounds several times [[Seek out Hector]], most powerful of the Trojan warriors, and duel himYou spend most of your time with your soldiers, training until they are the best in all of the armies. These elites are now finally ready to attack Troy, hopefully with better success than all battles in the past. [[Lead an assault on the city]] [(set: $strength to "high")]You spend most of your time with Patroclus, deepening your relationship until you are practically inseparable. He is your second half, and you feel as though you haven’t truly lived until meeting him. However, the war has come to a standstill; no advances are being made, and you are being called to battle by the other kings. [[Lead an assault on the city]]; it is far past time to uphold the oath you made [(set: $patroclus to "lover")]You decide to keep the boar, and carry it back to your house. However, the goddess Artemis is not pleased by your uncaring attitude. She curses your beloved hunting dogs, who, in their madness, see you as prey to attack. They tear you apart into pieces, devouring you as they would to your dinner. [[The Underworld]] [(set: $spirit to "bad")]With the Myrmidons in tow, you enter a frantic battlefield. Waves of Greeks and Trojans crash against each other, and in many places the lines are lost as the chaos of violence overcomes any sense of order. In the distance, you see an opening through the rows of enemies. Nearby, Hector crashes through your allied armies, laying waste to all who dare challenge him. [[Charge the walls]] through the narrow opening—maybe with the Myrmidons you could break through [[Seek out Hector]] with the aid of the Myrmidons and try to duel him (if: $patroclus is "lover")[(go-to: "Patroclus' demise")]You find Hector on the battlefield, godlike in his strength as he tears apart soldiers left and right. Seeing you, he raises his sword to his helm as a salute and acceptance of your duel. This man is dangerous like no other in the Trojan army; your Myrmidons clear a space for you to ensure a fair fight. (if: $strength is "high")[ [[Kill Hector]] using your newly gained prowess](if: $strength is "low")[ [[The Underworld]] is your next stop, as you have too little strength to defeat Hector…] (if: $strength is "high")[ [[Spare Hector]] from the kindness of your heart]Looming above you on three immense stone chairs are the Judges; people chosen for their virtue and piety to decide the fate of all souls who pass into the Underworld. They are so high up that you cannot even make out their expressions. Peering down upon you, they discuss amongst themselves for a while—after all, you have unlimited time to wait—before synchronizing with a rumbling voice to pronounce your resting place. (if: $spirit is "neutral")[ [[Fields of Asphodel]]] (if: $spirit is "good")[ [[Elysium]]] (if: $spirit is "bad")[ [[Tartarus]]]Sentenced to the Fields of Asphodel, you mindlessly begin walking to your place of eternal rest. There, you meet an uncountable number of other spirits roaming empty plains, and you soon find yourself lost among them. There is no trace of individuality left for those abandoned in this bland hellscape. You spend the rest of eternity aimlessly and thoughtlessly walking around the Fields of Asphodel. Ending (18/20) Maybe next time, you can live well enough in the eyes of the gods to earn a better afterlife... [[Try again?->Humble Beginnings]]Sentenced to Elysium, your stress has been alleviated immensely. You make your way to your place of eternal rest, where you meet many of your deceased loved ones as well as famous heroes of myth. Every comfort that you could desire is granted to you, and you find yourself truly at peace. You spend the rest of eternity in the luxury of Elysium, forever happy. Ending (19/20) Maybe next time, you'll find something more worth living for... [[Try again?->Humble Beginnings]]Sentenced to Tartarus, the deepest pits of hell, your senses are immediately augmented to an unprecedented degree. Every step you take is agony, every small pebble on the floor feeling sharp enough to draw blood. Surrounding you are the screams of others similarly punished for insulting the gods; there is never a moment of quiet in this place of unending agony. You spend the rest of forever eternally tortured in the flaming pits of Tartarus. Ending (17/20) Maybe next time, you can live well enough in the eyes of the gods to escape eternal torture... [[Try again?->Humble Beginnings]]With the Myrmidons in tow, you enter a frantic battlefield. Waves of Greeks and Trojans crash against each other, and in many places the lines are lost as the chaos of violence overcomes any sense of order. Nearby, Hector crashes through your allied armies, laying waste to all who dare challenge him—and he is rushing directly towards you. He batters down your sword, ready to strike a killing blow—but Patroclus, your normally pacifistic friend, tackles the hulking man with all his might. Hector’s sword impales Patroclus, but the selfless action of your friend gives you the chance to strike a killing blow to the Trojan hero. Numb, you find yourself making your way back to camp—alone. [[Melancholy]]You ram your sword through Hector’s heart, raising it in victory. The image of you standing atop his corpse covered in blood and sweat must truly be a sight to behold—but also a symbol of pain and suffering, as the archers atop the walls begin to focus on you for killing their hero. Their combined efforts are too strong and too numerous to avoid or block, and you soon fall to one of their arrows. [[The Underworld]] [(set: $spirit to "good")]You let Hector live, out of the goodness of your heart. The man, astonished, lets you lift him up. He pulls off his helm, and a grin splits his face. The two of you, in the middle of a field full of death, look at each other with an understanding: this war has gone on for far too long, and it is time to end the suffering. [[Peace]]There is nobody left to comfort you at night when you cry for those you have killed, nobody left to share your meals with, or your joy—it all feels so fruitless without Patroclus. A gaping void is left in your heart, unfillable. The war soon ends with Hector dead, allowing you to return home—but there, you only find an empty hearth. You live the rest of your days alone, forever missing your second half. Ending (2/20) Maybe in another life your love would be strong enough to hold strong... [[Try again?->Humble Beginnings]]With the Myrmidons at your side, you stab through the opening left by the Trojans. With the lines between the two armies growing more and more muddied and confused, you are able to do so without losing even a single man. However, as you reach the base of the walls of Troy, you realize the daunting nature of your task. A vast array of archers and soldiers bearing pots of boiling water stand at the top of the impervious barrier, which itself was constructed by the gods Apollo and Poseidon. Despite this, your allies fight on valiantly—as far as you can tell, at least, until you are taken down by a stray arrow and can see no more. [[The Underworld]]Having deescalated the conflict with the Trojans by simply sparing their beloved hero, a truce is quickly made; Helen is returned to Menelaus, and you are lauded for your major role in returning peace to the lands. You live the rest of your days in tranquility at home, safe and comfortable. Ending (3/20) Maybe some people are truly heroic... [[Try again?->Humble Beginnings]]Overflowing with joy and excitement, you fly with more and more speed and strength. Looking downwards, you spot Daedalus far below you. In the distance, it is hard to gauge his expression, but he looks terrified and concerned. He shouts something, but it is lost in the wind—which picks up, pulling you further and further upwards to the heavens. The bliss of being so unbound is quickly replaced by a deep fear—you are unable to fly back down, and the heat of the sun has started to cause you to sweat. Soon, your wings themselves begin to melt. Unable to carry your weight, they collapse, and you plummet towards the ocean. Just before you hit the surface, you have a chance to reflect on the carelessness of your actions. [[The Underworld]]You maintain your concentration and continue evenly flying alongside Daedalus. Gradually, you become more comfortable in the air, allowing for a conversation between the two of you to arise. Daedalus is a very good conversationalist, but you soon can’t find any more excuses to avoid the important decision awaiting you. [[Stay with Daedalus]] wherever the wind takes you [[Leave Daedalus]] and land on a nearby islandYou and Meleager ignore the prophecy, marrying despite the Oracle’s warning. As you say your vows, an intense desire rises in you for the man. Before you can lose your propriety, though, your muscles begin to bulge through your skin. Agonizingly and terrifyingly, your body betrays you, morphing into another shape with large paws and golden hair. [[Give in to the change]] and embrace whatever comes next [[The Underworld]] and fighting against this pain is your only other option… [(set: $spirit to "bad")]Many challenge you to a race, though with your immense skill and strength none even come close to matching your speed. A handful, then dozens, then hundreds of bachelors are killed, your infamy only drawing more and more attention. One fateful day, a strangely unathletic-looking man called Hippomenes challenges you to a race. Seeing no harm in accepting, you shoot ahead—but he drops a shining golden apple so alluring you have to pick it up. You shake off this trance before catching up, at which point another enthralling apple is drawn—and then once more right before the finish line. Claiming victory just barely despite his external aid, the young Hippomenes takes your hand in marriage. You spend the rest of your days living with a husband that you did not choose, bound by your own agreement. Ending (13/20) Maybe next time, you can find a path without shackles... [[Try again?->Humble Beginnings]]You lift Ariadne onto the boat and flee Crete as fast as you can, leaving Minos and his guards behind in the dust. However, the princess is unused to prolonged travel at sea, and asks for a brief break on an island, which you happily oblige. After you fall asleep by her side on the beach with the stars watching you, a vivid dream arrives—one of the gods themselves. Dionysus, holding a massive kantharos—a two-handed cup—full of wine, asks for Ariadne’s hand in marriage. [[Give Ariadne to Dionysus]]; he is a god, after all, and it might be wise to avoid his wrath [[Hold tight to Ariadne]]—you made a promise to her and love her with all your heartYou drop Ariadne’s hand, and you sail away as she looks at you hauntingly. Ignoring the pain you caused and focusing on the glory won by killing the Minotaur, you swiftly travel home. When you land, everyone appears notably more sad than even when you and the thirteen others left. A messenger with tears in her eyes informs you that the king has thrown himself off a cliff in his agony—and as you look back, you realize you forgot to change your flag’s color to white to mark your success. His death was, in a way, your fault, and you now inherit the throne that you made empty. You spend the rest of your days ruling over Athens, though the specter of the past king forever looms over you. Ending (4/20) Maybe next time, you can come across power in a less tragic way... [[Try again?->Humble Beginnings]]You hold firm to your morals and refuse Dionysus—who seems really chill about it, and leaves you be. With no other obstructions preventing you from returning home, you do so. Ariadne reminds you to change your flag to white before landing, and when you arrive at the dock a procession awaits you. The king himself leads the celebrations, and at the end of a wonderfully long night full of thankfulness and gratitude from the Athenians, the king passes his crown and title to you for your heroism. You and Ariadne return to Athens and rule over the city together, cultivating a loving community free from the clutches of the Minotaur. Ending (6/20) Maybe there's more out there for a hero than just love and a throne... [[Try again?->Humble Beginnings]]You agree to give Ariadne to Dionysus, who seems very grateful and promises to make her immortal and keep her safe. When you awake, Ariadne is gone—but in her place is a woman with unreal beauty who looks very, very angry. This must be Aphrodite herself—and she does not take kindly to those who break oaths of love. You scramble away in fear, but it is too late; she curses you with an insatiable love for a random wasp nest on the island, whose inhabitants are not pleased with the affection you show. Their stings quickly kill you, though in a way they feel like warm kisses. [[The Underworld]]Daedalus, seemingly relieved that you chose to stay with him, leads you to a small village on the island of Sicily. Ruled by the kind King Cocalus, your life is peaceful—until King Minos of Crete arrives loudly, pronouncing that anyone who can run a string through his spiral seashell will receive a grand prize. Daedalus, unable to help himself from trying the challenge, successfully does so by trying the string to an ant and running it through. Minos immediately knows that Daedalus was the one to solve the riddle despite Cocalus being the one to present the answer, recapturing the craftsman and you to bring back to Crete. You and Daedalus spend the rest of your days imprisoned in King Minos' castle, creating whatever malevolent inventions he desires. Ending (7/20) Maybe next time you could find freedom... [[Try again?->Humble Beginnings]]Parting ways with Daedalus seems to sadden the man, but you cannot risk your freedom by sticking close to Minos’ prized prisoner. Instead, you make your way to the closest town with a port that you can find. By working for a few days and proving your strength, you have gained enough favor to join the next vessel heading home; you leave the wings behind, not wanting to keep any connection between you and Daedalus. However, shortly after setting out, a large storm makes its way towards you, pushing you towards the nearby island of Sicily. [[Sicily->Polyphemus]]As the terrifying beast opens its maws to engulf your crew, you cast the mystical herbs that were gifted to you by Circe inside. Immediately, its unnervingly long necks go rigid, and a second later Scylla falls directly onto your vessel—which begins to capsize. As you fall overboard, whirlpools form nearby; the underwater menace that is Charybdis must have been awoken by the loudness of your ship. The last thing you see before being swept underneath the surface is Scylla, having reverted to her humanoid form, collapsed on the prow of your sinking ship yet clearly overjoyed with the return to her regular self. [[The Underworld]] [(set: $spirit to "good")]You signal for your archers to begin sending volleys at the beast, and you yourself raise a sword to defeat this beast once and for all. However, its six heads are too fast to strike, and sturdy scales cover it enough to prevent any significant damage. Soon, your entire crew is eaten alive—and then you are, too. [[The Underworld]]You decide to accept the tasks, the first of which is to kill the Hydra itself. The sojourn to its home in Lerna is tedious, but will give you ample time to practice for the large fight coming ahead. However, your young nephew, Iolaus, asks to join you on your quest. [[Bring your eager nephew]] despite the risk it may bring upon him [[Refuse to bring Iolaus]]—the boy may just get in the wayYou challenge the king’s absurd claims; Zeus’ arrogance was the cause of this suffering, not you. Despite holding this belief as close to your heart as you can, it does not bring back your family. You are unable to shake off the feeling that if you had been more thoughtful, those that you love would still be with you. You spend the rest of your days mulling over the pain that you caused, even if by accident. Ending (8/20) Maybe next time, you can add to the world instead of taking away... [[Try again?->Humble Beginnings]][(set: $iolaus to "helpful")] [(go-to: "The Hydra")]With Iolaus cauterizing the stumps, the Hydra’s heads stop growing back—and soon they are all gone. You dip your arrows in its poisonous blood before returning to the king, who declares your next task: to kill the Nemean Lion. All previous heroes have failed to kill that beast, as it bears an impervious coat, but maybe you will be the one to make history. [[Seek the invincible Nemean Lion]] as your next task [(set: $spirit to "good")]You continue stabbing at the Hydra, despite its heads only regrowing and a faster and faster pace. Soon, there are too many to fight off, and you are knocked to the ground. While they fight over which one gets to eat you, you try to escape—but it is too late. The fastest head snaps you up, and the acidic poison in its mouth burns you to death before you can even be swallowed. [[The Underworld]]As the transformation completes, you look to your sides and see a large mane of shining blonde fur covering your neck. Meleagar has changed too, being much larger and strong-looking. The two of you, looking at each other, sprint away from the wedding and its very confused attendees at the same time, making your way across the plains with vast speed and strength. You spend the rest of your life prowling Greece with your lover as a lion, easily dominating those that hold less powerful bodies. In a way, it is freeing. Ending (20/20) Maybe next time, you can avoid transforming into a creature... [[Try again?->Humble Beginnings]]As the transformation completes, you look to your sides and see a large mane of shining blonde fur covering your neck. Meleagar has changed too, being much larger and strong-looking. The two of you, looking at each other, sprint away from the wedding and its very confused attendees at the same time, making your way across the plains with vast speed and strength. You spend the rest of your life prowling Greece with your lover as a lion, easily dominating those that hold less powerful bodies. In a way, it is freeing. Ending (9/20) Maybe next time, you can avoid transforming into a creature... [[Try again?->Humble Beginnings]]You signal for the crew to increase their speed, and they do so frantically with adrenaline coursing through their veins. You find it difficult to command your body in the presence of such a fearsome creature, especially as its six heads strike at the same time and swallow a member of your crew each. Scrambling for cover, you narrowly avoid another attack that results in six more being consumed—though you have at last made it through to the other side, where smooth waves bless your ship’s journey home. You spend the rest of your days peacefully tending the animals at home, grieving the loss of your crew at the mouths of Scylla. Ending (10/20) Maybe next time, you can protect your friends... [[Try again?->Humble Beginnings]]You grab a sharpened stake, jabbing it into Polyphemus’ singular massive eye. As he lets out a massive scream, you and the rest of the crew that remain run towards your newly repaired ship. Screaming profanities at “nobody” for harming him, none of the other giants have the presence of mind to come to Polyphemus’ aid and you escape untouched. Following such a harrowing event, you return home, which proves itself to be far safer and less eventful than adventure. You spend the rest of your days peacefully tending the animals at home, thankful for making it home after such a treacherous journey. Ending (11/20) Maybe next time, you can undergo better adventures... [[Try again?->Humble Beginnings]] (if: $troy is "won")[(go-to: "Hero's Return")]You grab a sharpened stake, jabbing it into Polyphemus’ singular massive eye. As he lets out a massive scream, you and the rest of the crew that remain run towards your newly repaired ship. Screaming profanities at “nobody” for harming him, none of the other giants have the presence of mind to come to Polyphemus’ aid and you escape untouched. Following such a harrowing event, you return home, which proves itself to be far safer and less eventful than adventure. There, a grand celebration awaits you with massive feasts strewn about in your honor. The hero of Troy who finally ended the war has returned! You spend the rest of your days celebrated as a hero at home, peacefully enjoying your time with family and never again being forced to violence. Ending (12/20) Maybe next time, you can find another path to glory... [[Try again?->Humble Beginnings]]After living in the woods for long enough, you grow to understand every nook and cranny of the grove you call home. The songbirds herald the morning’s arrival, the deer are your companions, and the owls’ hooting soothe you during the night. It is as peaceful a living as you could ever ask for. You spend the rest of your days living in the forests of Greece, content with being surrounded in nature and so much life. Ending (14/20) Maybe next time, you can share such a lovely end with another person, or find glory elsewhere... [[Try again?->Humble Beginnings]]After weeks of tracking, you manage to follow the Nemean Lion’s massive prints to its den. Entering cautiously, you see the creature itself napping—but as you sneak up, it perks up immediately. It is far too observant to avoid, and despite your best efforts consisting of strongly poisonous arrows and powerful jabs of the sword, its pelt repels all attacks. A drawn-out fight ensues, but the beast eventually overpowers you, pouncing on top of you and pinning you to the ground as its next victim. [[The Underworld]][(go-to: "The Hydra")]After a few weeks of travel, you arrive in Lerna. It does not take long to find the Hydra once you arrive; its tracks are quite easy to follow. Though you try to surprise it while it sleeps to gain an advantage, one of its seven gruesome heads remains awake and sees you. In a few seconds, the beast towers over you and prepares to strike. You manage to get a single stab in, cutting off one of its heads—though two grow back in its place. [[Flee]] from the Hydra; this monster is clearly far too strong for you [[Continue hacking at the Hydra]] with all your might (if: $iolaus is "helpful")[ [[Tell Iolaus to cauterize the stumps]]—maybe that will stop them from regrowing]The gods are appreciative of your praying, and offer you a variety of items. Hermes in particular is enchanted with your drive, giving you his own powerful sword—the harpe—in addition to Hades’ Helm of Darkness, which is able to turn its user invisible. [[Sarpedon]], the home of Medusa, is the only place next to go… [(set: $hermes to "helpful")]As Medusa turns to you, you freeze in your tracks. Unable to move, you initially think it is fear at the horrifying serpents that her hair consists of—until you realize that you are slowly being petrified into stone. Your feet are first, trapping you in place, before your legs and torso and eventually your face are transformed as well. The last thing you see is Medusa looking at you remorsefully with tears coming out of her eyes. You spend the rest of your days as a stone statue in Medusa's lair, fully imobile. Ending (15/20) Maybe next time, you could defeat the enemies you encounter... [[Try again?->Humble Beginnings]]You easily cut off Medusa’s head invisibly and without risk, though doing so feels less heroic and more… cowardly? Regardless, you make your way back to your ship with the head safely covered, intending to place it upon your shield as a weapon to use against your foes. On your way home, though, a few members of your crew grow jealous of the treasure you are hiding from them. They curiously uncover the cloth over Medusa’s head while you are away, turning to stone. With so many sailors out of commission, you find yourself stranded in the middle of the ocean, left there until a storm knocks your ship over. [[The Underworld]] [(set: $spirit to "good")]As you talk with Medusa, you grow more and more sympathetic with her. She explains the unfairness of her curse; Poseidon assaulted her, and Athena cursed her to become this hideous creature as punishment. For being a monster, Medusa is quite a good conversationalist. [[Stay with Medusa]]—it must be lonely here, in this solitary cave [[Return home->Harsh weather]]; though friendly, Medusa is not an ideal life companionMedusa is overjoyed at the prospect of company, having spent so long with only the rocks to talk to. It is peaceful here on Sarpedon; there is plenty of space to grow a garden, care for some livestock, and even build a small little house to stay in. A cloth covering your eyes is a little price to pay, and you eventually know the island well enough to walk around it in entirety without stumbling. You spend the rest of your days blindfolded with Medusa—though you don't miss your sight, as long as you can spend time together. Ending (16/20) Maybe next time, you can find both glory and companionship… [[Try again?->Humble Beginnings]]