<<set $header to "READY. SET. GO!">>
<<loc>>Ext. - THE TRACK - TIME TO WIN<</loc>>
<<act>>The smell of gasoline and rubber fills your senses. The grandstands rise like skyscrapers, painted in the colors of eager fans from around the world. You can see your flag waved in the air as the crowd starts to chant your name.<</act>>
<<act>>The world stops.<</act>>
<<act>>You're here.<</act>>
<<act>>And no one is stopping you.<</act>>
<<char 'Isabella Williams'>>
<<wry>>over the radio<</wry>>
<<dia>>Its time to go.<</dia>>
<</char>>
<div class='choice choicebtn'>
<<button "Copy that">><<goto [[blank]]>><</button>>
</div><!--SCRIPT FORMAT WIDGETS-->
// LOCATION
<!-- Use to define a location for your scene. -->
<<widget "loc" container>>
<div class="loc">
_contents
</div>
<</widget>>
// CHARACTER
<!-- This is a widget for a speaking Character's name. It also creates a container for the Character's name, any delivery instructions, and their lines to ensure that the space between each speaker and whatever text blocks precede or succeed it remains consistent. -->
<<widget "char" container>>
<div class="unit">
<div class="char">
_args[0]
</div>
_contents
</div>
<</widget>>
// WRYLY
<!-- This is a wrapper for parenthetical notes on a particular line's delivery, commonly known as a "wryly". Screenwriting rule of legend and thumb advises using them sparingly, but I prefer to think of them as salt! -->
<<widget "wry" container>>
<div class="wry">
(_contents)
</div>
<</widget>>
// DIALOGUE
<!-- This is a wrapper for a Character's spoken lines. -->
<<widget "dia" container>>
<div class="dia">
_contents
</div>
<</widget>>
// TRANSITION
<!-- This is a wrapper for transitions, used to mark a shift from one scene to another. This can be a shift in time or place or the change of one camera setup to another. Dutch angle, Dutch angle, Dutch angle! -->
<<widget "trans" container>>
<div class="trans">
<p>_contents</p>
</div>
<</widget>>
// ACTION
<!-- This is a wrapper for descriptions of the setting, a character's expression/behaviour, or something happening within either/both, known as action content. -->
<<widget "act" container>>
<div class="act">
_contents
</div>
<</widget>><div id="interface">
<div id="header" data-passage="Header"></div>
<div id="left" data-passage="Left"></div>
<div id="passages"></div>
<div id="right"></div>
<div id="footer" data-passage="Footer">footer</div>
</div> $header<<link '<i class="fa-solid fa-backward" title="Back"></i>'>>
<<run Engine.backward()>>
<</link>>
<!-- begin oobleck menu -->
<div class="nav-container">
<ul class="navMenu" id="nav">
<input type="checkbox" id="nav-menu" class="navMenuToggle" name="navMenuToggle" />
<li class=" nav-li ms-li5 ms-li-last">
<<link '<i class="fa-regular fa-floppy-disk" title="Saves"></i>'>>
<<run UI.saves();>>
<</link>>
</li>
<li class=" nav-li ms-li4">
<<link '<i class="fa-solid fa-power-off" title="Restart"></i>'>>
<<run UI.restart();>>
<</link>>
</li>
<li class="nav-li ms-li3">
<<link '<i class="fa-solid fa-code" title="Credits"></i>'>>
<<run Dialog.setup("Credits");
Dialog.wiki(Story.get("Credits").processText());
Dialog.open();>>
<</link>>
</li>
<li class="nav-li ms-li2">
<<link '<i class="fa-solid fa-gears" title="Settings"></i>'>>
<<run UI.settings();>>
<</link>>
</li>
<li class="nav-li ms-li1 ms-li-first">
<<link '<i class="fa-solid fa-book-bookmark"></i>'>>
<<if Dialog.isOpen("key")>>
<<run Dialog.close()>>
<<else>>
<<run Dialog.setup("Quick Guide", "key");Dialog.wiki(Story.get("Key").processText());Dialog.open();>>
<</if>>
<</link>>
</li>
<li class="nav-main">
<a>
<label class="navMenuToggle-lbl" for="nav-menu">
<span>Δ</span>
</label>
</a>
</li>
</ul>
</div>
<!-- end oobleck menu -->
<<link '<i class="fa-solid fa-forward" title="Forward"></i>'>>
<<run Engine.forward()>>
<</link>><ul>
<li>
Sugarcube Screenplay UI Template & Screenplay Formatting Widgets by <a href="https://lapinlunaire-games.neocities.org">Lapin Lunaire Games</a>.
</li>
<hr>
<!-- Add more credits below this line -->
<!-- Your last credit should go above this line! -->
</ul>Press ''"Q"'' at any time to open/close this! ''M'' expands/collapses the menu discs and ''ESC'' closes an open dialog.
<hr>
<!--When using this template, you can change the contents of this passage to a character profile, stats page, achievements page, etc.-->
<p>
''**LOCATION**''
<br>Use to define a location for your scene.
<pre>{{{
<<loc>>
[Int./Ext.] - [Location Name] - [Time of Day]
<</loc>>
}}}</pre>
</p>
<!-- <p>
''**UNIT**''
<br>This is a wrapper for each Character, their lines, and any parentheticals (wrylies) each line might have. Its purpose is to ensure that the space between each speaker and whatever text blocks precede or succeed it remains consistent.<br>
<pre>{{{
<<unit>>
<<char>>
<<dia>> [Dialogue]<</dia>>
<</char>>
<</unit>>
}}}</pre>
</p> -->
<p>''**CHARACTER**''
<br>This sets the indents and capitalization for a speaking Character's name. It takes a Character's name as an argument and should wrap their dialogue and any parentheticals (wrylies) in those lines. ''Note:'' Make sure you wrap the Character's name in <u>straight</u> quotes, not curly quotes! The name can contain spaces.<br>
<pre>{{{
<<char "[Name]">>
[Dialogue and/or wrylies]
<</char>>
}}}</pre>
</p>
<p>''**WRYLY**''
<br>This is a wrapper for parenthetical notes on a particular line's delivery, commonly known as a "wryly". Screenwriting rule of legend and thumb advises using them sparingly, but I prefer to think of them as salt!<br>
<pre>{{{
<<wry>>
[delivery instruction]
<</wry>>
}}}</pre>
</p>
<p>''**DIALOGUE**''
<br>This is a wrapper for a Character's spoken lines.<br>
<pre>{{{
<<dia>>
[Dialogue]
<</dia>>
}}}</pre>
</p>
<p>''**TRANSITION**''
<br>This is a wrapper for transitions, used to mark a shift from one scene to another. This can be a shift in time or place or the change of one camera setup to another. Dutch angle, Dutch angle, Dutch angle!<br>
<pre>{{{
<<trans>>
[Transition instruction]
<</trans>>
}}}</pre>
</p>
<p>''**ACTION**''
<br>This is a wrapper for descriptions of the setting, a character's expression/behaviour, or something happening within either/both, known as action content.<br>
<pre>{{{
<<act>>
[Action description]
<</act>>
}}}</pre>
</p><!--Set default value of text in [[Header]]-->
<<set $header to "do not distribute">>
<!--Set default save file name-->
<<set $take to "Curtain Up">><!-- Do not remove the tags on this passage -->
<div id="titleCont">''<<include "Title">>''
<br><span id="tagline"><<include "Tagline">></span>
<p>By <<include "Author">></p>
<div id="splashLinks">
<<link "Start" "Start">><</link>> <span>✦</span>
<<if (Save.autosave.ok() and Save.autosave.has()) or (Save.slots.count() gte 1)>><</if>>
<<link "Load">>
<<script>>
UI.saves();
<</script>>
<</link>> <span>✦</span>
<<link "Settings">><<run UI.settings()>><</link>> <span>✦</span>
<<link "Credits">>
<<run Dialog.setup("Credits");Dialog.wiki(Story.get("Credits").processText());Dialog.open();>> <</link>>
</div>
</div>Remeber the Past, Conquer the Track, Redefine VictoryVelocity's EdgeAmelia<<set $header to "sugarcube screenplay template | widgets">><<set $take to 'Widgets'>>
<<loc>>Int./ext. - Scene Location Detail - Time of Day<</loc>>
<<act>>The header above is wrapped in {{{<<loc>>}}} tags to define where a scene takes place: interior/exterior; location name; day/night. You can also use them as headings. This section is wrapped in <<{{{act}}}>> tags. Use them for a description of the scene or introduction of a character. (Or both!)<</act>>
<<loc>>Int. - jinx’s room - day<</loc>>
<<act>>We close in on a woman in a pinstriped blouse at a desk, ink-spattered fingers darting between the keyboard of her laptop and a mug of tea beside it. She types rapidly and with the hammering force shared by string musicians, mechanical typewriter enthusiasts, and angels in the habit of smiting. This is JINX, our narrator and guide. Without looking away from her screen, she speaks.<</act>>
<<char 'jinx'>>
<<dia>>Hi there. Thought I felt someone come in. ''Location'' and ''action'' widgets got explained up top, so I’ll start in on the rest.<</dia>>
<</char>>
<<act>>She waves a hand in the air around her head.<</act>>
<<char 'jinx'>>
<<dia>>See that indent before my name and the space above it? That’s thanks to the ''character'' widget. Every Character’s lines get wrapped in <<{{{char}}}>> tags to space them out properly.
<</dia>>
<</char>>
<<act>>Jinx waves a hand over her head again, palm flat this time to indicate the space where her name might float.<</act>>
<<char 'jinx'>>
<<dia>>The ''character'' widget also defines the name of a speaking character. It takes the name as an argument and acts as a container for a Character's dialogue, so you write it like this: {{{<<char "name">> <</char>>}}}. The widget takes care of all the formatting and capitalization, so as long as it’s between a set of straight quotes, you’re good to go! Spaces included.<</dia>>
<</char>>
<<act>>Jinx types out a quick demonstration on her screen. She taps the final key with a flourish.<</act>>
<<char 'jinx'>>
<<dia>>As for what a Character says, that’s where the ''dialogue'' widget comes in. All their lines get wrapped in <<{{{dia}}}>> tags. Think of it like those Russian nesting dolls, or lunch: you sandwich the dialogue, put a character wrapper around the sandwich, and label the wrapper with the name it belongs to.<</dia>>
<</char>>
<<act>>Jinx leans back in her chair and stretches. An assortment of joints pop loudly.<</act>>
<<char 'jinx'>>
<<wry>>muttering<</wry>>
<<dia>>Ugh. Shrimping again.<</dia>>
<</char>>
<<act>>Jinx takes a sip of tea, careful to maintain good posture. Halfway through, she remembers something and makes a sound of sudden acknowledgement. She sets the mug down hurriedly and motions with both hands over her head again.<</act>>
<<char 'jinx'>>
<<dia>>Almost forgot! We have a widget for ''wrylies'' too, so if you want to include a parenthetical statement about //how// someone says something, just pop a set of <<{{{wry}}}>> around whatever instructions you have, after the <<{{{char}}}>> and before the start of the <<{{{dia}}}>>. See that //(muttering)// on my last line up there? That looks like {{{<<wry>>muttering<</wry>>}}}, no parentheses needed. The widget will add them on for you.
<</dia>>
<</char>>
<<act>>An alarm sounds from Jinx’s laptop. She taps out a quick command and the chime stops. Quick shot of Jinx glancing directly at the camera with an apologetic smile before standing and shrugging on a jacket to leave.<</act>>
<<char 'jinx'>>
<<dia>>Sorry, I’ve got to run. But one last thing: if you need a quick reference for what each widget does and how to use it, hit <b>Q</b> or click the delta (Δ) at the bottom of the page to open the menu, then the clapperboard disc on the left.<</dia>><</char>>
<<act>>She salutes the camera before heading out the door and down the stairwell.<</act>>
<<trans>>match cut of jinx skipping off the last step to:<</trans>>
<<loc>>ext. - city street - afternoon<</loc>>
<<char 'jinx (v.o.)'>><<dia>>Can’t believe I forgot about voiceovers—perfect example here of how you can use the ''transition'' widget to explicitly cut between scenes and locations. It’s a wrapper of {{{<<trans>>}}} tags.<</dia>><</char>>
<<act>>We follow Jinx down the street. The day is sunny and color-graded to give Wes Anderson a run for his money.<</act>>
<<char 'jinx'>>
<<dia>>Anyway, I had a couple friends set up some scenes for you to look at as examples. This whole template deal comes with pre-styled links and buttons too. Check out the Template Styles passage. That’s my ride—talk to you later, for real this time!<</dia>><</char>>
<hr>
<div class="choice choicebtn">
<<link "First Page" "Start">><</link>>
<<link "Template Styles" "Styles">><</link>>
</div><<set $header to "sugarcube screenplay template | styles">><<set $take to 'Styles'>>
<h1>This is an h1 heading.</h1>
<h2>This is an h2 heading.</h2>
<h3>This is an h3 heading.</h3>
<h4>This is an h4 heading.</h4>
<h5>This is an h5 heading.</h5>
<p>This is ''bold text'', //italic text//, and __underlined text__. <<link "Here is an example of an inline (non-choice) link.">><</link>> Directly below this sentence is an <nowiki><hr></nowiki>.</p>
<hr>
<p>This template comes with default monospace (Courier Prime) font as well as serif (Benne), sans serif (Montserrat Alternates), and Open Dyslexic options. To preview these options, open the menu (‘''M''’) or click the delta at the bottom of the page) and change the font style in the Settings Menu (<i class="fa-solid fa-gears"></i>).</p>
<p>You can also change the UI display theme in the Settings Menu. This minimalist screenplay-inspired template comes with two display themes (“Day” and “Night”). The colors for each are easily customizable through the CSS stylesheet’s variables (look for the section labeled with 🐇🌙🌸🌸🌸🌙🐇 emojis).</p>
<<act>>This template also comes with pre-styled choice links and two styling options for choice buttons. The buttons will resize/wrap automatically to fit. Simply create a div with the class “choice” and your links/buttons inside. If using buttons, you must also add the appropriate styling class (.choicebtn or .stack).<</act>>
<hr>
<<act>>You can use links to direct players...<</act>>
<div class="choice">
[[First Page|Start]]
[[Widget Explanation]]
</div>
<<act>>Or buttons...<</act>>
<div class="choice choicebtn">
<<button 'First Page'>><<goto [[Start]]>><</button>>
<<button 'Widget Explanation'>><<goto [[Widget Explanation]]>><</button>>
</div>
<<act>>Or another style of buttons...<</act>>
<div class="choice choicebtn stack">
<<button "First Page" Start">><</button>>
<<button 'Widget Explanation'>><<goto [[Widget Explanation]]>><</button>>
</div>Hi! Thanks for downloading my Sugarcube Screenplay Template.
Below is a key to the colour-coded tags I've used to identify which passages should be edited with your own text, which are guides/references for the template's screenplay format widgets, and which should not be edited without deeper HTML/CSS/Twinescript familiarity.
I've tried to make the template as plug-and-play friendly as possible, but please don't hesitate to leave a comment on itch or contact me (https://lapinlunaire-games.neocities.org/contact/) if you have any questions and the code comments aren't quite getting you the info you need.
Happy Twining!
-Jinx
//---------------
TAG KEY
-----------------
"Guide" (BLUE)
Reference passage.
"Edit-This!" (GREEN)
Passages tagged "Edit-This!" contain text meant for you to change to your own project's information.
"No-Touchy!" (RED)
Editing not recommended without advanced HTML/CSS/Twinescript knowledge.<<set $header to "WELCOME TO THE BRITISH GRAND PRIX!">>
<<act>>The smell of gasoline and rubber fills your senses as you pull out of the pit lane, the engine's growl resonating through your body. You ease into your starting position at P3, a spot that, while you are not in the front, it still offers a favorable chance to seize the lead. <</act>>
<<act>>This is it.<</act>>
<<act>>The world around you fades into a blur as you focus on the track ahead.<</act>>
<<act>>Red lights flash on, one by one. The first light flickers on; the second follows, then the third. With each light, the tension rises, you can feel it coursing through the grandstands and the pit lane.<</act>>
<<act>>The fourth light turns on, and you can feel the adrenaline surging through your veins. This is it—the moment you’ve been waiting for. You take a deep breath, your heart pounding in rhythm with the lights above.<</act>>
<<act>>Finally, the fifth light blazes to life, and for a moment, the world holds its breath.
Then, in an instant, all five lights extinguish!<</act>>
<<act>>The roar of engines erupts, the sound of tires screeching against asphalt fills the air, and you launch forward.<</act>>
<<act>>As you dart down the main straight, your eyes are locked on the two cars ahead. The driver in P2 veers slightly to defend his position, but you’re already calculating your next move. You spot an opening on the inside—a perfect opportunity.<</act>>
<<act>>You make your move, squeezing into the gap as you approach the first corner. The tires squeal as you brake hard, entering the turn at the optimal angle.
<</act>>
<div class='choice choicebtn'>
<<button "Throttle">><<goto [[throttle]]>><</button>>
</div><<act>>
You emerge from the corner, now in P2, your heart racing. The leader is just ahead, and you can taste the victory that lies within your reach.<</act>>
<<act>>You focus on the leader, who is now only a few car lengths ahead, the rear wing of their car visible against the bright sky.<</act>>
<<act>>You push harder, keeping your foot firmly on the accelerator. The corners come quickly, and you navigate them with precision, the car feeling like an extension of yourself. Each turn slowly brings you closer and closer to the leader, and you can feel the it shifting in your favor.<</act>>
<<act>>As you enter the designated DRS zone, the lights on your steering wheel flash green, signaling you to activate the Drag Reduction System. You press the button, and the rear wing opens, reducing drag and giving you that extra push of speed.<</act>>
<<act>>As the DRS activates and you feel the surge of speed, Luca Moretti’s voice comes through your radio, clear.
<</act>>
<<char 'Luca Moretti'>>
<<wry>>over the radio<</wry>>
<<dia>>Alright, you’re currently in P2, just a few car lengths behind P1. The gap is approximately 0.8 seconds—you're closing in fast.<</dia>>
<</char>>
<<char 'You'>>
<<dia>>Understood.<</dia>>
<</char>>
<<char 'Luca Moretti'>>
<<wry>>over the radio<</wry>>
<<dia>>Walker is showing slight tire degradation, If you keep up this pace, you’ll have a solid chance to overtake in the next few laps.<</dia>>
<</char>>
<<act>>
With the information fresh in your mind, you tighten your grip on the wheel and focus on the track.<</act>>
<<act>>
As you drive, Walker appears to be defending their position, but you know every detail matters. The gap is shrinking, and you push through the corners with precision. You know Walker wasn't going to let you through easy, at least not without a fight.
<</act>>
<<act>>
With Walker firmly in your sights, you know that simply following him won’t be enough. You need to make a decisive move, and as you approach the next corner.
<</act>>
<<act>>
As you approach the corner, you notice Walker taking a defensive line, positioning his car to block any potential overtakes. But you’re ready. You brake late, shifting your weight to the front of the car, and as you enter the corner, you angle your car slightly to the outside, feigning a move that suggests you’re going wide.
<</act>>
<<act>>
Just as Walker commits to defending the inside line, you make your move. You turn sharply, diving to the inside with precision. The tires grip the asphalt as you accelerate out of the corner.
<</act>>
<<char 'Luca Moretti'>>
<<wry>>over the radio<</wry>>
<<dia>>Yes! Yes! Yes! You've got him!<</dia>>
<</char>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[Push]]>><</button>>
</div><<act>>
With the finish line approaching, you can feel the excitement building. You’ve executed the perfect overtake, and now it’s time to defend your position. You push through the final stretch.<</act>>
<<act>>As you accelerate down the straight, the checkered flag comes into view. You know that victory is within your grasp, and with one final push, you cross the finish line, the sound of the teams cheers echoing in your ears.<</act>>
<<act>>You slow down, taking a moment to breathe and let the exhilaration settle in. As you pull into the pit lane, your team rushes to greet you, their faces beaming with pride and excitement. You step out of the car, arms raised in triumph, and the realization of your victory sinks in deeper.<</act>>
<<act>>“This is just the beginning,” Luca says, clapping you on the back. “You’ve shown everyone what you’re made of.”<</act>>
<<act>>As you make your way to the podium, your heart swells with pride and joy. The cheers of the crowd resonate all around you, a chorus celebrating your victory. You glance over at Walker, who finished in P2, and Martinez, who took P3. <</act>>
<<act>>Despite the fierce competition, there’s a shared respect between the three of you. You climb the steps to the podium, the bright lights shining down as your national anthem begins to play. The atmosphere is electric, and you can feel the weight of the moment as you stand alongside your fellow competitors.<</act>>
<<act>>As the anthem concludes, the trophies are presented. You step forward to receive the winner’s trophy, the gleaming gold shining under the lights. The moment feels surreal as you hold it high above your head, a symbol of your hard work and dedication.<</act>>
<<act>>“Congratulations, Angel!” Martinez says, giving you a friendly nod as she accepts her trophy for P3. “You earned it!”<</act>>
<<act>>“Thanks, Martinez! Great job out there,” you respond, appreciating the sportsmanship and her skill.<</act>>
<<act>>“What a race, huh?” Walker says, offering you a smile as he stands next to you. “You drove brilliantly out there.”<</act>>
<<act>>“Thanks, You were amazing as well, I’m glad we could push each other,” you reply, smiling, he gave you quiet the fight.<</act>>
<<act>>With the podium ceremony reaching its peak, you can’t help but feel the thrill of victory surge through you. Grabbing the first champagne bottle, you pop the cork with a satisfying pop, and the bubbly liquid bursts out, cascading over the top of the bottle.<</act>>
<<act>>Without hesitation, you aim the bottle towards Walker and Martinez, spraying them with the fizzy champagne. “Hey! Watch it!” Walker laughs, wiping the champagne off his face. <</act>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[Champ]]>><</button>>
</div><<act>>
Martinez retaliates, grabbing her own bottle and aiming it straight at you. You laugh as the cool spray hits your face, the taste of victory and champagne mingling on your lips. The three of you engage in a playful champagne battle, drenching each other and laughing like children. <</act>>
<<act>>As the podium celebration winds down, you make your way back to the paddock. Back in the team garage, the celebration continues. The mechanics who worked tirelessly on your car throughout the weekend are beaming with pride. You make sure to thank each of them personally, knowing that this victory belongs to the entire team.<</act>>
<<act>>Amidst the celebration, you catch sight of your chief mechanic, Mia, who played a crucial role in your win today. You make your way over to her, pulling her into a tight hug.<</act>>
<<act>>"We did it, Mia!" you exclaim, your voice filled with gratitude and excitement.<</act>>
<<act>>"You were incredible out there," she replies, her eyes shining with pride. "That overtake on Walker was pure brilliance."<</act>>
<<act>>You grin, still buzzing from the adrenaline. "Couldn't have done it without your perfect setup. The car felt like it was on rails." <</act>>
<<act>>Mia nods, a hint of a smile playing on her lips. "Just doing my job. But I have to admit, watching you nail that move was pretty satisfying." <</act>>
<<act>>As you're about to respond, Diego bursts into the garage, his camera in one hand and his phone in the other. "There's our champion!" he exclaims, his enthusiasm infectious. "The fans are going wild online. That last overtake is already trending!"
<</act>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[Enter]]>><</button>>
</div><<act>>
He holds up his phone, showing you a clip of your winning move that's already racked up millions of views. "I need a quick soundbite for our social media. What was going through your mind in those final laps?" <</act>>
<<act>>You laugh, still riding the high of victory. "Honestly, Diego? It was all instinct. I saw the opening and just went for it. The car felt perfect, thanks to Mia and the team, and I knew I had to make it count."<</act>>
<<act>>Diego nods enthusiastically, his fingers flying over his phone screen. "That's gold, Ace. The fans are going to eat this up!" <</act>>
<<act>>As Diego rushes off to post the update, you turn back to Mia. "So, what's next? How do we make the car even faster for the next race?"<</act>>
<<act>>Mia grins, already in work mode despite the celebration around you. "I've got a few ideas. We'll need to analyze the data from today's race, but I think we can squeeze a bit more performance out of the engine." <</act>>
<<act>>You nod, appreciating her dedication. "Sounds good”
<</act>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[Data]]>><</button>>
</div><<act>> The sentence falls from your lips as a sudden burst of playful boos echoes through the garage. Walker and Martinez saunter in, their clothes no longer damp with champagne and their faces lit up with laughter."Mind if we join in?"Walker jokes, leaning against the wall, arms crossed, a playful smirk on his face. <</act>>
<<act>>
“Sure, but only if you promise not to try and sabotage us,” Mia retorts, her eyebrow raised in mock seriousness. <</act>>
<<act>>
“Oh please,” Martinez interjects with a laugh. “We’d never dream of it. Just wanna learn how you pulled that move on Alex.” She motions her hand point to Alex Walker. “Well I guess I can show you…” Mia says picking up her Ipad. <</act>>
<<act>>
Mia begins to break down the data from your laps. “So here’s where it got interesting,” she says, pointing at a graph. “Your corner speeds increased dramatically after lap ten. It shows that you were finding more grip.” <</act>>
<<act>>
You lean in closer, your curiosity piqued. “So, what exactly did I do differently?” <</act>>
<<act>>
Mia’s eyes narrow slightly as she analyzes the screen. “You adjusted your braking points, and your throttle application was way smoother.”<</act>>
<<act>>
Walker leans over, secretly glancing at the screen. “Looks like you found that sweet spot, Angel. That’s impressive.” <</act>>
<<act>>
“Yeah,” you reply, a grin creeping onto your face. “It is...”<</act>>
<<act>>Martinez nudges Walker playfully. “Maybe we should take notes from our rival here on how to actually win races.” <</act>>
<<act>>
“Hey now,” Walker feigns offense but can’t help smirking. “I’m still trying to figure out how I let them by so easily!”
<</act>>
<div class='choice choicebtn'>
<<button "Mention having to go to press">><<goto [[Mention]]>><</button>>
</div>
<div class='choice choicebtn'>
<<button "Stay silent, hopefully if you don't say anything you won't have to go">><<goto [[Silent]]>><</button>>
</div>
<<act>> You don’t mention having to go to press hoping you could skip out on it. <</act>>
<<act>>
“Honestly,” you say, trying to maintain the lighthearted tone, “I think it was more luck than skill out there. I just happened to have the right gap at the right time."<</act>>
<<act>>
“Luck doesn’t get you on the podium, buddy,” Walker shoots back, rolling his eyes playfully. “If that were the case, I’d have several trophies by now.”<</act>>
<<act>>
“Which you do,” You chuckle, but a glance at the clock on the wall reminds you of your ticking timeline. The press conference is supposed to start soon, and you suddenly wish you could just slip out unnoticed. As if reading your thoughts, Mia shoots you a knowing look.<</act>>
<<act>>
"Don’t even think about it," she says, her tone teasing yet serious. "You can’t ditch the press. They’ll be waiting for you, and trust me, they’re not going to let you off that easily."<</act>>
<<act>>
You sigh, crossing your arms. “I know, I know. It’s just… do I really have to? Can’t we just call it a day?”<</act>>
<<act>>
Martinez chuckles, arching an eyebrow. “Ah, come on! This is part of the job. It’s where you get to bask in the glory a little longer.” <</act>>
<<act>>
“Yeah,” Walker adds with a smirk. “Besides, you’d miss me too much if you skipped out.” <</act>>
<<act>>
Rolling your eyes, you push away from the screen and stand up straight. “Fine! But only because I can’t bear the thought of missing out.” You give Mia a mock salute before heading toward the exit.
<</act>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[Press]]>><</button>>
</div><<act>>
You mention having to go to press knowing you couldn’t avoid it. <</act>>
<<act>>
You glance at your watch, the time ticking away, and feel a familiar tug of responsibility. “I should probably head to press soon. You know how it is—gotta keep the sponsors happy.” <</act>>
<<act>>
Mia nods, her expression shifting to one of understanding. “We’ll be right behind yo. Go charm them, yeah?”<</act>>
<<act>>
You push yourself off the workbench, already feeling the a blend of excitement and nerves. “Charm?” you question, earning a hearty laugh from Martinez.<</act>>
<<act>>
“I said what I said Angel,” she teases back.
<</act>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[Press]]>><</button>>
</div><<act>>
With a half-smile still plastered on your face, you walk toward the door where the press area waits. The buzzing crowd is a mixture of journalists, cameras clicking and voices blending into a chaotic mess of excitement. <</act>>
<<act>>
You step into the room, your heart pounding. A questions thrusts toward you almost immediately. “How does it feel to earn your first win of the season?” <</act>>
<<act>>
You take a steadying breath, “It feels incredible,” you say, confident. “Winning doesn’t just happen; it’s a team effort. Today was no different. Mia and the crew nailed the setup, and my car felt like a dream.” <</act>>
<<act>>
The room buzzes with interest, voices overlapping as hands shoot up for more questions. You lock eyes with a journalist at the front, her notepad ready. “What were your thoughts during that decisive overtake on Walker?” <</act>>
<<act>>
You smirk, remembering the rush of adrenaline coursing through you at that moment. “Honestly? It was all about timing and instinct. I saw the gap and went for it. You can’t hesitate in this sport; if you do, you’ll miss your chance.” Your words unleash murmurs among the reporters, some scribbling down every detail. <</act>>
<<act>>
Another voice calls out from the back, cutting through the noise. “What’s next for you this season? Do you have your eyes set on the championship?”<</act>>
<<act>>
You nod, “Absolutely. This win is just the beginning. I’ve got my sights set on every race ahead, and with the support of my team, I believe we can take it all the way.” <</act>>
<div class='choice choicebtn'>
<<button "How does it feel being the first woman to break the fasted time recorded on this track? (Sets your gender as female)">><<goto [[Woman]]>><</button>>
</div>
<div class='choice choicebtn'>
<<button "How does it feel breaking the fasted time recorded on this track? (Sets your gender as male)">><<goto [[Man]]>><</button>>
</div><<set $gender to "woman">>
<<act>>
You take a moment to gather your thoughts, feeling the weight of the question. “It’s an incredible to know I broke that record,” you respond, your voice balanced. “But it also shows the hard work that everyone on my team has put in.” <</act>>
<<act>> A flash from a camera distracts you, but you keep your focus. The room hums with energy as hands shoot up for more questions, each one sounding more eager than the last. <</act>>
<<act>>
“Do you feel any added pressure being a female driver in such a competitive field?” another journalist asks, curious eyes watching closely.<</act>>
<<act>>
You nod slowly, acknowledging the question's significance. “Of course there’s pressure; it comes with the territory. But I think it also motivates me.” <</act>>
<<act>>
You feel the adrenaline still coursing through your veins, heightened by the electric atmosphere. “Angel! How do you plan to prepare for the next race?” another journalist calls from the back.<</act>>
<<act>>
You lean forward slightly. “Preparation is key. We’ll analyze the telemetry data from this race and identify areas for improvement.” you reply.<</act>>
<<act>>
As the rush of questions finally subsides, you sense the press conference drawing to a close. The team's PR manager steps in, announcing, "Thank you all for your questions. That will be all for today."<</act>>
<<act>>
You stand, offering a final wave to the room before making your exit. <</act>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[Call]]>><</button>>
</div><<set $gender to "man">>
<<act>>
You take a moment to gather your thoughts. “It’s an incredible to know I broke that record,” you respond, your voice balanced. “But it also shows the hard work that everyone on my team has put in.” <</act>>
<<act>>
A flash from a camera distracts you, but you keep your focus. The room hums with energy as hands shoot up for more questions, each one sounding more eager than the last. <</act>>
<<act>>
You feel the adrenaline still coursing through your veins, heightened by the electric atmosphere. “Angel! How do you plan to prepare for the next race?” another journalist calls from the back.<</act>>
<<act>>
You lean forward slightly. “Preparation is key. We’ll analyze the telemetry data from this race and identify areas for improvement.” you reply.<</act>>
<<act>>
As the rush of questions finally subsides, you sense the press conference drawing to a close. The team's PR manager steps in, announcing, "Thank you all for your questions. That will be all for today." <</act>>
<<act>>
You stand, offering a final wave to the room before making your exit.
<</act>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[Call]]>><</button>>
</div><<act>>
Inside the garage, the celebration has quieted down. Most of the team has already left. You spot your bag tucked away in the corner and make your way over to it. <</act>>
<<act>>
As you grab your bag your phone starts to ring. <</act>>
<<act>>
As you reach for your bag, your phone vibrates with an incoming call. You fish it out of your pocket, glancing at the screen. Your heart skips a beat when you see the familiar number—one that's not saved in your contacts, but that you'd recognize anywhere. <</act>>
<<act>>
You step into a quiet corner of the garage, away from prying ears, and answer the call. A warm, gravelly voice greets you. <</act>>
<div class='choice choicebtn'>
<<button "Next">><<goto [[hey kiddo]]>><</button>>
</div><<dia>>"Hey, kiddo…"<</dia>>
<<act>><</act>>
<div class='choice choicebtn'>
<<button "Chapter 2 coming soon...">><<goto [[end]]>><</button>>
</div><<act>>
This is the end of the demo! <</act>>
<<act>>
Thank you so much for reading!! <</act>>
<<act>>
If you'd like to follow my progess or send me any glitches/bugs or questions here is my tumblr! <</act>>
<<act>>
Tumblr: https://www.tumblr.com/velocitysedge-if
<</act>>