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CK_TwineStory

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,,,<<set $blueBookUnlocked to "false" >> <<set $yellowBookUnlocked to "false" >> <<set $keyHandleTaken to "false" >> <<set $paperDropped to "false" >> <<set $hasCode to "false" >> <<set $safeOpened to "false" >> <<set $keyBodyTaken to "false" >> <<set $isHealed to "false" >> <<set $potDug to "false" >> <<set $keyHeadTaken to "false" >> <<set $doorUnlocked to "false" >> <<set $hasDoorKey to "false" >> <<set $keyPiecesCollected to 0>> <<set $dir to "north" >> <<goto [[begin]]>><<set $dir to "north" >> <<include [[passageControl]]>> You are facing north. There is a door in front of you. [[Check door|door]] <<set $dir to "east" >> <<include [[passageControl]]>> You are facing east. There is a bookshelf in front of you. [[Check bookshelf|bookshelf]]<<set $dir to "south" >> <<include [[passageControl]]>> You are facing south. There is a safe on a table in front of you. A large potted plant sits to the right of the safe. [[Check safe|safe]] [[Check plant|plant]]<<set $dir to "west" >> <<include [[passageControl]]>> You are facing west. There is a tall cabinet in front of you. To the left of the cabinet is a workbench. [[Check workbench|workbench]] [[Open cabinet|cabinet]][[Go back|lookBack]] You are looking up. Above you is a light hanging from the ceiling. It shines brightly. [[Take off lightbulb|lightbulb]][[Go back|lookBack]] You are looking down. It's just a plain hard-wood floor. <<if $paperDropped is "true">><<if $hasCode is "false">>There is a small piece of paper on the floor. [[Take paper|paperTake]]<<endif>><<endif>><<if $dir is "north">> <<goto [[north]]>> <<elseif $dir is "south">> <<goto [[south]]>> <<elseif $dir is "east">> <<goto [[east]]>> <<elseif $dir is "west">> <<goto [[west]]>> <<endif>>You wake up on the floor. You don't remember what happened and it hurts everywhere. [[Get up|beginUp]]<<if $dir is "north">> [[Turn Left|west]] | [[Turn Right|east]] <<elseif $dir is "south">> [[Turn Left|east]] | [[Turn Right|west]] <<elseif $dir is "east">> [[Turn Left|north]] | [[Turn Right|south]] <<elseif $dir is "west">> [[Turn Left|south]] | [[Turn Right|north]] <<endif>> [[Look Up|up]] | [[Look Down|down]][[Go back|north]] You are at the door. It's <<if $doorUnlocked is "false">>locked. It requires a key. <<if $hasDoorKey is "true">>[[Unlock door|unlock]]<<endif>><<else>>unlocked. [[Exit room|exit]] <<endif>> Key body, handle, headYou are in a square room. You must get out of here. [[Begin|north]][[Go back|west]] It's an industrial-grade workbench. Provided is a wrench, a ruler, some papers, and superglue. <<if $keyPiecesCollected is 3>><<if $hasDoorKey is "false">>You can put the key pieces together. [[Combine key pieces|craftKey]]<<else>>You fixed the golden key on this table.<<endif>><<else>>Nothing is of use here at the moment.<<endif>> [[Go back|west]] You open the cabinet. Inside is some tattered clothing<<if $isHealed is "true">> and newspapers.<<else>>, newspapers, and a first aid kit. [[Use first aid kit|firstAidKit]] <<endif>> [[Go back|east]] You checked the bookshelf. There are many different varieties of books. [[Read red book|redBook]] <<if $blueBookUnlocked is "true">> [[Read blue book|blueBook]] <<endif>> <<if $yellowBookUnlocked is "true">> [[Read yellow book|yellowBook]] <<endif>> [[Go back|bookshelf]] You read the red book: "A guide to amazing reads", by Redmond Ray "Boy howdy, I love to read! but if you are looking for more, then my brother's books will astound you. His name is Billy Blu. Check 'em out!" <<if $blueBookUnlocked is "false">> <<set $blueBookUnlocked to "true">>You searched the bookshelf, and found a new book to read. <<endif>> [[Go back|bookshelf]] You read the blue book: "A public service announcement", by Billy Blu "That infernal Redmond Ray doesn't even know what he is talking about, he doesn't even read real literature! If you want a real book, then check out "Gold is God", I'm sure you'll like it!" <<if $yellowBookUnlocked is "false">> <<set $yellowBookUnlocked to "true">>You searched the bookshelf, and found a new book to read. <<endif>> [[Go back|bookshelf]] You read the yellow book: "Gold is God", by an anonymous user of the gold tribe "I love GOLD! The taste of it, the smell of it, the texture; It's shiny and the answer to all of our problems. Speaking of which, I have a gift for you on page two-twenty-three!" [[Go to page 223|eastKey]] [[Go back|yellowBook]] You checked page 223. Inside was a<<if $keyHandleTaken is "true">>n empty<<endif>> compartment<<if $keyHandleTaken is "false">> containing a key handle<<endif>>. <<if $keyHandleTaken is "false">>[[Take key handle|keyHandle]]<<endif>> <<set $keyPiecesCollected to $keyPiecesCollected + 1>><<if $keyPiecesCollected is 1>>It can't do anything by itself. Maybe there are more. <<endif>><<if $keyPiecesCollected is 2>>You now have two key pieces. It's still not complete though.<<endif>><<if $keyPiecesCollected is 3>>You found all of them. It's still not a rebuilt key though. Perhaps there is a way to mend them together.<<endif>> You screwed off the lightbulb. <<if $paperDropped is "false">> As you screwed it off, you heard something else fall out of the socket. <<set $paperDropped to "true">><<endif>> You can't see. You must put the lightbulb back in. [[Put lightbulb back in|up]][[Go back|down]] You took the slip of paper. It has a four-digit code on it. This could come in handy. <<set $hasCode to "true">>[[Go back|south]] You check the metal safe. It's <<if $safeOpened is "false">>locked by a four-digit code. <<else>>unlocked.<<endif>> <<if $safeOpened is "false">><<if $hasCode is "true">>[[Unlock with code|safeUnlock]]<<endif>><<else>> [[Open safe|safeOpen]]<<endif>> [[Go back|south]] You check the large potted plant. It's a fir sapling. <<if $potDug is "false">> You spot a subtle yellow gleam under the dirt. [[Dig pot|potDig]] <<else>> Some dirt was removed. <<if $keyHeadTaken is "false">>There is a key head under the rubble. [[Take key head|keyHead]]<<endif>><<endif>>[[Go back|safe]] You open the safe. <<if $keyBodyTaken is "false">>There is a key body inside. [[Take key body|keyBody]] <<else>>It's empty.<<endif>>[[Go back|safe]] You typed the code into the safe and pressed enter. The safe make a clicking noise. The safe is now unlocked. <<set $safeOpened to "true">> [[Open safe|safeOpen]][[Go back|eastKey]] <<set $keyHandleTaken to "true">> You took the key handle. <<include [[keyCollecting]]>>[[Go back|safeOpen]] <<set $keyBodyTaken to "true">> You took the key body. <<include [[keyCollecting]]>>[[Go back|plant]] <<set $keyHeadTaken to "true">> You took the key head. <<include [[keyCollecting]]>>[[Go back|cabinet]] You used the first aid kit. You feel less weak now. <<set $isHealed to "true">> [[Go back|plant]] You tried digging into the pot with your bare hands. <<if $isHealed is "false">>It was too difficult. You are too weak and injured. <<else>>Despite the injuries healing, you were strong enough to dig into the sapling. <<set $potDug to "true">>There is a key head under the rubble. [[Take key head|keyHead]] <<endif>>[[Go back|workbench]] You put the super glue onto the key pieces. You also used the wrench to hit them in place. The key is fixed. <<set $hasDoorKey to "true">> [[Go back|door]] You put the key into the lock, and turn clock-wise. The door is unlocked.<<set $doorUnlocked to "true">> [[Exit room|exit]] You exited the room. Freedom and rejoice. You wonder how you got here in the first place... To be continued..? Made by Cameron Krebbers