<center> \
<h2>''//Rope// Checklist''</h2> \
<div style="line-height: 1.2;"> \
<<if not $highScoreReached>>High Score - 10,000<<else>>==High Score - 10,000==<</if>>
<<if not $criticScoreReached>>Critic Score - 25,000<<else>>==Critic Score - 25,000==<</if>>
<<if not $scholarScoreReached>>Scholar Score - 75,000<<else>>==Scholar Score - 75,000==<</if>>
<<if not $collectPLAYComplete>>Collect P-L-A-Y<<else>>==Collect P-L-A-Y==<</if>>
<<if not $bitPlayersComplete>>Look Up 5 Supporting Actors in Playbill<<else>>==Look Up 5 Supporting Actors in Playbill==<</if>>
<<if not $leadsPraisedComplete>>Heap Praise on Leads<<else>>==Heap Praise on Leads==<</if>>
<<if not $ticketGoalComplete>>Get Hit Over the Head with Ticket<<else>>==Get Hit Over the Head with Ticket==<</if>>
<<if not $seenPlay>>Sit Through Entire Play<<else>>==Sit Through Entire Play==<</if>>
<<if not $hiddenSubtextFound>>Find The Hidden Subtext<<else>>==Find the Hidden Subtext==<</if>>
</div>
<<button "See Play">>
<<run window.resetTimer()>> <!-- Reset timer to 2:00 -->
<<run $("#timer").show()>> <!-- Make the timer visible -->
<<run window.startTimer()>> <!-- Start the countdown -->
<<run window.resetScore()>> <!-- Reset the score -->
<<run $("#score").show()>> <!-- Make the score visible -->
<<run window.resetSpecialBar()>> <!-- Reset the special bar -->
<<run $("#special-bar").show()>> <!-- Make the special bar visible -->
<<run window.startSpecialDecay()>> <!-- Start decay for the special bar -->
<<set $highScoreJustReached to 0>>
<<set $criticScoreJustReached to 0>>
<<set $scholarScoreJustReached to 0>>
<<set $collectPLAYJustCompleted to 0>>
<<set $bitPlayersJustCompleted to 0>>
<<set $leadsPraisedJustCompleted to 0>>
<<set $ticketGoalJustCompleted to 0>>
<<set $justSeenPlay to 0>>
<<set $hiddenSubtextJustFound to 0>>
<<if $collectPLAYComplete is 0>>
<<set $letterP to 0>>
<<set $letterL to 0>>
<<set $letterA to 0>>
<<set $letterY to 0>>
<</if>>
<<if $bitPlayersComplete is 0>>
<<set $bitPlayersIdentified to 0>>
<<set $SabotID to 0>>
<<set $JohnstoneID to 0>>
<<set $LeilaID to 0>>
<<set $DebenhamID to 0>>
<<set $RaglanID to 0>>
<</if>>
<<if $leadsPraisedComplete is 0>>
<<set $leadsPraised to 0>>
<<set $praisedBrandon to 0>>
<<set $praisedGranillo to 0>>
<<set $praisedRupert to 0>>
<</if>>
<<if $ticketGoalComplete is 0>>
<<set $ticketMentions to 0>>
<<set $ticket1 to 0>>
<<set $ticket2 to 0>>
<<set $ticket3 to 0>>
<<set $ticket4 to 0>>
<<set $ticket5 to 0>>
<</if>>
<<if $seenPlay is 0>>
<<set $seenAct1 to 0>>
<<set $seenAct2 to 0>>
<</if>>
<<goto "Act 1, Scene 1">>
<</button>>
</center><<nobr>>
<<run $("#timer").hide()>> <!-- Hide the timer -->
<!-- <<run $("#score").hide()>> Hide the score -->
<<run $("#special-bar").hide()>> <!-- Hide the special bar -->
<<if window.score >= 75000 and not $scholarScoreReached>>
<<set $scholarScoreReached to 1>>
<<set $scholarScoreJustReached to 1>>
<</if>>
<<if window.score >= 25000 and not $criticScoreReached>>
<<set $criticScoreReached to 1>>
<<set $criticScoreJustReached to 1>>
<</if>>
<<if window.score >= 10000 and not $highScoreReached>>
<<set $highScoreReached to 1>>
<<set $highScoreJustReached to 1>>
<</if>>
<</nobr>> \
\
<center> \
<h2>''//Rope// Level Goals''</h2> \
\
<div style="line-height: 1.2;"> \
/* THE FOLLOWING LIST IS UNREADABLE FOR A REASON - DO NOT "FIX" */ \
/* High Score */ \
<<if $highScoreReached>><<if $highScoreJustReached>><span class="scale-up-down">HIGH SCORE - 10,000</span><<else>><span style="color:silver">HIGH SCORE - 10,000</span><</if>><<else>><span style="color:red">HIGH SCORE - 10,000</span><</if>>
/* Critic Score */ \
<<timed 0.5s>><<if $criticScoreReached>><<if $criticScoreJustReached>><span class="scale-up-down">CRITIC SCORE - 25,000</span><<else>><span style="color:silver">CRITIC SCORE - 25,000</span><</if>><<else>><span style="color:red">CRITIC SCORE - 25,000</span><</if>><</timed>>
/* Scholar Score */ \
<<timed 1s>><<if $scholarScoreReached>><<if $scholarScoreJustReached>><span class="scale-up-down">SCHOLAR SCORE - 75,000</span><<else>><span style="color:silver">SCHOLAR SCORE - 75,000</span><</if>><<else>><span style="color:red">SCHOLAR SCORE - 75,000</span><</if>><</timed>>
/* Collect P-L-AY */ \
<<timed 1.5s>><<if $collectPLAYComplete>><<if $collectPLAYJustCompleted>><span class="scale-up-down">COLLECT P-L-A-Y</span><<else>><span style="color:silver">COLLECT P-L-A-Y</span><</if>><<else>><span style="color:red">COLLECT P-L-A-Y</span><</if>><</timed>>
/* Look Up 5 Supporting Actors in Playbill TO DO */ \
<<timed 2s>><<if $bitPlayersComplete>><<if $bitPlayersJustCompleted>><span class="scale-up-down">LOOK UP 5 SUPPORTING ACTORS IN PLAYBILL</span><<else>><span style="color:silver">LOOK UP 5 SUPPORTING ACTORS IN PLAYBILL</span><</if>> \<<else>><span style="color:red">LOOK UP 5 SUPPORTING ACTORS IN PLAYBILL</span><</if>><</timed>>
/* Heap Praise on Leads TO DO */ \
<<timed 2.5s>><<if $leadsPraisedComplete>><<if $leadsPraisedJustCompleted>><span class="scale-up-down">HEAP PRAISE ON LEADS</span><<else>><span style="color:silver">HEAP PRAISE ON LEADS</span><</if>><<else>><span style="color:red">HEAP PRAISE ON LEADS</span><</if>><</timed>>
/* Get Hit Over the Head with Ticket */ \
<<timed 3s>><<if $ticketGoalComplete>><<if $ticketGoalJustCompleted>><span class="scale-up-down">GET HIT OVER THE HEAD WITH TICKET</span><<else>><span style="color:silver">GET HIT OVER THE HEAD WITH TICKET</span><</if>><<else>><span style="color:red">GET HIT OVER THE HEAD WITH TICKET</span><</if>><</timed>>
/* Sit Through Entire Play TO DO */ \
<<timed 3.5s>><<if $seenPlay>><<if $justSeenPlay>><span class="scale-up-down">SIT THROUGH ENTIRE PLAY</span><<else>><span style="color:silver">SIT THROUGH ENTIRE PLAY</span><</if>><<else>><span style="color:red">SIT THROUGH ENTIRE PLAY</span><</if>><</timed>>
/* Find The Hidden Subtext TO DO */ \
<<timed 4s>><<if $hiddenSubtextFound>><<if $hiddenSubtextJustFound>><span class="scale-up-down">FIND THE HIDDEN SUBTEXT</span><<else>><span style="color:silver">FIND THE HIDDEN SUBTEXT</span><</if>><<else>><span style="color:red">FIND THE HIDDEN SUBTEXT</span><</if>><</timed>>
</div>
\
<<button "Retry">>
<<run window.resetTimer()>> <!-- Reset timer to 2:00 -->
<<run $("#timer").show()>> <!-- Make the timer visible -->
<<run window.startTimer()>> <!-- Start the countdown -->
<<run window.resetScore()>> <!-- Reset the score -->
<<run $("#score").show()>> <!-- Make the score visible -->
<<run window.resetSpecialBar()>> <!-- Reset the special bar -->
<<run $("#special-bar").show()>> <!-- Make the special bar visible -->
<<run window.startSpecialDecay()>> <!-- Start decay for the special bar -->
<<set $highScoreJustReached to 0>>
<<set $criticScoreJustReached to 0>>
<<set $scholarScoreJustReached to 0>>
<<set $collectPLAYJustCompleted to 0>>
<<set $bitPlayersJustCompleted to 0>>
<<set $leadsPraisedJustCompleted to 0>>
<<set $ticketGoalJustCompleted to 0>>
<<set $justSeenPlay to 0>>
<<set $hiddenSubtextJustFound to 0>>
<<if $collectPLAYComplete is 0>>
<<set $letterP to 0>>
<<set $letterL to 0>>
<<set $letterA to 0>>
<<set $letterY to 0>>
<</if>>
<<if $bitPlayersComplete is 0>>
<<set $bitPlayersIdentified to 0>>
<<set $SabotID to 0>>
<<set $JohnstoneID to 0>>
<<set $LeilaID to 0>>
<<set $DebenhamID to 0>>
<<set $RaglanID to 0>>
<</if>>
<<if $leadsPraisedComplete is 0>>
<<set $leadsPraised to 0>>
<<set $praisedBrandon to 0>>
<<set $praisedGranillo to 0>>
<<set $praisedRupert to 0>>
<</if>>
<<if $ticketGoalComplete is 0>>
<<set $ticketMentions to 0>>
<<set $ticket1 to 0>>
<<set $ticket2 to 0>>
<<set $ticket3 to 0>>
<<set $ticket4 to 0>>
<<set $ticket5 to 0>>
<</if>>
<<if $seenPlay is 0>>
<<set $seenAct1 to 0>>
<<set $seenAct2 to 0>>
<</if>>
<<goto "Act 1, Scene 1">>
<</button>>
</center><<if tags().includes("noheader")>><<else>><br><br><br><</if>><center>__ACT I__</center>
The curtain rises and the stage is [[mostly dark]], [[furnished]] with a fireplace, radio, French windows, a grandfather clock, and a baby grand piano. Two young men are bending over a [[large chest]]. The lid of the chest falls with a [[bang]].
<<if not $seenAct1>><<timed 3s>><div class="popup fade-in-out" style="color:gold">''TIP: CLICK HYPERLINKS TO ADVANCE THE PLAY''</div><</timed>><</if>>The taller man, whose name is [[Brandon]], switches on a lamp. The other one—[[Granno?]]—shrieks at him in an <<if window.special_full === 1>><a data-passage="impressively cowardly manner special" class="yellowlink">impressively cowardly manner</a><<else>>[[impressively cowardly manner]]<</if>>. Brandon proudly announces they’ve just [[committed murder]].
Brandon tells Granillo to pull himself together, and explains the situation [[for our benefit]]. Apparently, the corpse of their classmate [[Ronald]] is in the chest, "done to death by strangulation and [[rope|rope 1]]." Someone behind you <<if window.special_full === 1>><a data-passage="gasps special" class="yellowlink">gasps</a><<else>>[[gasps]]<</if>>.<<nobr>>
<div class="popup bounce">
''POLITE APPLAUSE''
</div>
<<addingPoints 600>>
<<if not $praisedGranillo>>
<<clickThruTo "Leads Praised 1">>
<<else>>
<<clickThruTo "Act 1, Scene 3">>
<</if>>
<</nobr>> <<nobr>>
<div class="popup bounce">
''SQUINT''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 1, Scene 2">>
<</nobr>> <<nobr>>
<div class="popup bounce">
''FORWARD LEAN''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 1, Scene 2">>
<</nobr>><div class="popup shake">
''STARTLE AT LOUD SOUND''
</div>
<<run window.resetSpecialBar()>>
<<clickThruTo "Act 1, Scene 2">><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">SABOT IS PLAYED BY JOHN TREVOR</a>''
</div>
<<addingPoints 600>>
<<if not $SabotID>>
<<set $SabotID to 1>>
<<clickThruTo "Bit Players Identified 1">>
<<else>>
<<clickThruTo "Act 1, Scene 6">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">BRANDON IS PLAYED BY SEBASTIAN SHAW</a>''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 1, Scene 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">GRANILLO IS PLAYED BY IVAN BRANDT</a>''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 1, Scene 3">>
<</nobr>>Brandon [[continues]]: they’ve invited some people over this evening, among them Ronald’s father and their brilliant friend. This makes it the perfect crime <<if window.special_full === 1>><a data-passage="for some reason special" class="yellowlink">for some reason</a><<else>>[[for some reason]]<</if>>. <<if not $letterP>>When Brandon reaches for the lamp again, he resembles the [[16th letter of the alphabet|P]].<<else>><<if window.special_full === 1>>Now the person behind you is <a data-passage="whispering to his friend" class="yellowlink">whispering to his friend</a>.<</if>><</if>><<set $timePopUp to "1.5s">>
// Initialize variables //
<<set $points to 0>> <--! Used by addingPoints widget -->
<<set $noCompletedGoals to 0>> <--! Used on Select Play screen -->
<<set $percentCompletedGoals to 0>> <--! Used on Select Play screen -->
<<set $highScoreReached to 0>>
<<set $highScoreJustReached to 0>>
<<set $criticScoreReached to 0>>
<<set $criticScoreJustReached to 0>>
<<set $scholarScoreReached to 0>>
<<set $scholarScoreJustReached to 0>>
<<set $collectPLAYComplete to 0>>
<<set $collectPLAYJustCompleted to 0>>
<<set $letterP to 0>>
<<set $letterL to 0>>
<<set $letterA to 0>>
<<set $letterY to 0>>
<<set $bitPlayersComplete to 0>>
<<set $bitPlayersJustCompleted to 0>>
<<set $bitPlayersIdentified to 0>>
<<set $SabotID to 0>>
<<set $JohnstoneID to 0>>
<<set $LeilaID to 0>>
<<set $DebenhamID to 0>>
<<set $RaglanID to 0>>
<<set $leadsPraisedComplete to 0>>
<<set $leadsPraisedJustCompleted to 0>>
<<set $leadsPraised to 0>>
<<set $praisedBrandon to 0>>
<<set $praisedGranillo to 0>>
<<set $praisedRupert to 0>>
<<set $ticketGoalComplete to 0>>
<<set $ticketGoalJustCompleted to 0>>
<<set $ticketMentions to 0>>
<<set $ticket1 to 0>>
<<set $ticket2 to 0>>
<<set $ticket3 to 0>>
<<set $ticket4 to 0>>
<<set $ticket5 to 0>>
<<set $seenPlay to 0>>
<<set $justSeenPlay to 0>>
<<set $seenAct1 to 0>>
<<set $seenAct2 to 0>>
<<set $hiddenSubtextFound to 0>>
<<set $hiddenSubtextJustFound to 0>><<nobr>>
<<set $praisedGranillo to 1>>
<div class="popup scale-up">
<<leadsPraisedLogic>>
</div>
<<scoreNavigation "Act 1, Scene 3">>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<bitPlayersIdentifiedLogic>>
</div>
<<scoreNavigation "Act 1, Scene 6">>
<</nobr>><div class="popup scale-up" style="color:springgreen">
''HIGH SCORE - 10,000''
</div>
<<set $highScoreReached to true>>
<<timed $timePopUp>>
<<goto $nextPassage>>
<</timed>>
<div class="click-thru"
onclick="SugarCube.Engine.play('Next Passage');">
</div><div class="popup scale-up" style="color:springgreen">
''CRITIC SCORE - 25,000''
</div>
<<set $criticScoreReached to true>>
<<timed $timePopUp>>
<<goto $nextPassage>>
<</timed>>
<div class="click-thru"
onclick="SugarCube.Engine.play('Next Passage');">
</div><div class="popup scale-up" style="color:springgreen">
''SCHOLAR SCORE - 75,000''
</div>
<<set $scholarScoreReached to true>>
<<timed $timePopUp>>
<<goto $nextPassage>>
<</timed>>
<div class="click-thru"
onclick="SugarCube.Engine.play('Next Passage');">
</div>// POINTS WIDGET //
(For some reason, points can't be a temporary variable)
<<widget "addingPoints">>
<<set $points to _args[0]>>
<<run window.addPoints($points)>>
<<run window.incrementSpecialBar(3)>>
<div class="popup-points bounce">
''<<print $points>>''
</div>
<<set $points to 0>>
<</widget>>
// NAVIGATION WIDGET //
<<widget "clickThruTo">>
<<set $nextPassage to $args[0]>>
<div class="click-thru"
onclick="SugarCube.Engine.play('Next Passage');">
</div>
<<timed $timePopUp>>
<<goto $nextPassage>>
<</timed>>
<</widget>>
// GOAL WIDGETS //
// High Score, Critic Score and Scholar Score //
<<widget "scoreNavigation">>
<<set $nextPassage to $args[0]>>
<<if window.score >= 75000 and not $scholarScoreReached>>
<<set $scholarScoreJustReached to 1>>
<div class="click-thru"
onclick="SugarCube.Engine.play('Scholar Score');">
</div>
<<timed $timePopUp>>
<<goto "Scholar Score">>
<</timed>>
<<elseif window.score >= 25000 and not $criticScoreReached>>
<<set $criticScoreJustReached to 1>>
<div class="click-thru"
onclick="SugarCube.Engine.play('Critic Score');">
</div>
<<timed $timePopUp>>
<<goto "Critic Score">>
<</timed>>
<<elseif window.score >= 10000 and not $highScoreReached>>
<<set $highScoreJustReached to 1>>
<div class="click-thru"
onclick="SugarCube.Engine.play('High Score');">
</div>
<<timed $timePopUp>>
<<goto "High Score">>
<</timed>>
<<else>>
<div class="click-thru"
onclick="SugarCube.Engine.play('Next Passage');">
</div>
<<timed $timePopUp>>
<<goto $nextPassage>>
<</timed>>
<</if>>
<</widget>>
// Collect P-L-A-Y //
<<widget "collectPLAYLogic">>
<<if $letterP is 0 or $letterL is 0 or $letterA is 0 or $letterY is 0>>
<span style="letter-spacing: 2em;">
''<<if $letterP is 1>>P<<else>>_<</if>> <<if $letterL is 1>>L<<else>>_<</if>> <<if $letterA is 1>>A<<else>>_<</if>> <<if $letterY is 1>>Y<<else>>_<</if>>''
</span>
<<else>>
<<set $collectPLAYComplete to 1>>
<<set $collectPLAYJustCompleted to 1>>
<span style="color: springgreen">
''COLLECT P-L-A-Y''
</span>
<</if>>
<</widget>>
// Look Up 5 Supporting Actors in Playbill //
<<widget "bitPlayersIdentifiedLogic">>
<<set $bitPlayersIdentified += 1>>
<<if $bitPlayersIdentified < 5>>
''<<print $bitPlayersIdentified>> OF 5 BIT PLAYERS IDENTIFIED''
<<else>>
<<set $bitPlayersComplete to 1>>
<<set $bitPlayersJustCompleted to 1>>
<span style="color: springgreen">
''LOOK UP 5 SUPPORTING ACTORS''
</span>
<</if>>
<</widget>>
// Heap Praise On Leads //
<<widget "leadsPraisedLogic">>
<<set $leadsPraised += 1>>
<<if $leadsPraised < 3>>
''<<print $leadsPraised>> OF 3 LEADS PRAISED''
<<else>>
<<set $leadsPraisedComplete to 1>>
<<set $leadsPraisedJustCompleted to 1>>
<span style="color: springgreen">
''HEAP PRAISE ON LEADS''
</span>
<</if>>
<</widget>>
// Get Hit Over the Head with Ticket //
<<widget "ticketMentionsLogic">>
<<set $ticketMentions += 1>>
<<if $ticketMentions < 5>>
''<<print $ticketMentions>> OF 5 TICKET MENTIONS''
<<else>>
<<set $ticketGoalComplete to 1>>
<<set $ticketGoalJustCompleted to 1>>
<span style="color: springgreen">
''GET HIT OVER THE HEAD WITH TICKET''
</span>
<</if>>
<</widget>><<nobr>>
<div class="popup scale-up">
''P''
</div>
<<set $letterP to 1>>
<<clickThruTo "Collect PLAY 1">>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<collectPLAYLogic>>
</div>
<<clickThruTo "Act 1, Scene 5">>
<</nobr>><<nobr>>
<div class="popup scale-up">
''L''
</div>
<<set $letterL to 1>>
<<clickThruTo "Collect PLAY 2">>
<</nobr>><<nobr>>
<div class="popup scale-up">
''A''
</div>
<<set $letterA to 1>>
<<clickThruTo "Collect PLAY 3">>
<</nobr>><<nobr>>
<div class="popup scale-up">
''Y''
</div>
<<set $letterY to 1>>
<<clickThruTo "Collect PLAY 4">>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<collectPLAYLogic>>
</div>
<<clickThruTo "Act 1, Scene 6">>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<collectPLAYLogic>>
</div>
<<clickThruTo "Act 2, Scene 3">>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<collectPLAYLogic>>
</div>
<<clickThruTo "Act 3, Scene 3">>
<</nobr>>Brandon is enraged to discover a [[ticket stub]] belonging to Ronald lying on the floor. Suddenly, there’s a [[knock at the door]], and Granillo stuffs the stub in his pocket. It’s just their servant, <<if $bitPlayersComplete is 1 or $SabotID is 0>>[[Sabot]]<<else>>Sabot<</if>>, who starts preparing while Brandon <<if not $letterL>>[[puts his feet up|L]]<<else>>relaxes<</if>>.The guests start trickling in. First <<if $bitPlayersComplete is 1 or $RaglanID is 0>>[[Raglan]]<<else>>Raglan<</if>>, then <<if $bitPlayersComplete is 1 or $LeilaID is 0>>[[Leila]]<<else>>Leila<</if>>—neither very interesting. Brandon explains that he and Granillo are leaving for Oxford [[at midnight]], and the dining room is so full of books that they’ll have to [[eat dinner off this large chest]].<center><h2>''SELECT PLAY''</h2></center> \
\
<<link "''//Rope// (a.k.a. //Rope's End//) by Patrick Hamilton" "Checklist">><</link>>
Theatre Masque, New York, NY \
<<nobr>>
/* Calculate percentage of level goals completed */
<<set $noCompletedGoals to ($highScoreReached + $criticScoreReached + $scholarScoreReached + $collectPLAYComplete + $bitPlayersComplete + $leadsPraisedComplete + $ticketGoalComplete + $seenAct1 + $hiddenSubtextFound)>>
<<set $percentCompletedGoals to Math.round(($noCompletedGoals / 9) * 100)>>
<</nobr>>
Level Goals: <<print $percentCompletedGoals>>%
\
----
\
==''//Private Lives// by Noel Coward''==
==King's Theatre, Edinburgh, UK==
\
Wait Until 2027 to Unlock Level <<nobr>>
<div class="popup bounce">
''EYEROLL''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 1, Scene 4">>
<</nobr>><div class="popup shake">
''UNSEEN CHARACTER''
</div>
<<run window.resetSpecialBar()>>
<<clickThruTo "Act 1, Scene 4">><<nobr>>
<div class="popup bounce">
''PERFORMATIVE YAWN + <a style="color:deepskyblue">SHOW DON’T TELL</a>''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 1, Scene 5">>
<</nobr>><<nobr>>
<div class="popup bounce">
''EYEBROW RAISE + <a style="color:deepskyblue">CONTRIVED PREMISE</a>''
</div>
<<addingPoints 1200>>
<<scoreNavigation "Act 1, Scene 5">>
<</nobr>>The promise of rare books lured the victim’s father, <<if $bitPlayersComplete is 1 or $JohnstoneID is 0>>[[Sir Johnstone]]<<else>>Sir Johnstone<</if>>, here tonight. He arrives with <<if $bitPlayersComplete is 1 or $DebenhamID is 0>>[[Mrs. Debenham]]<<else>>Mrs. Debenham<</if>>, who says [[amusingly]] little. The final guest is [[Rupert]], a friend of theirs who walks with a cane and speaks in an affected manner.<<nobr>>
<div class="popup bounce">
''FORWARD LEAN''
</div>
<<addingPoints 600>>
<<if not $ticket1>>
<<clickThruTo "Ticket Mention 1">>
<<else>>
<<clickThruTo "Act 1, Scene 6">>
<</if>>
<</nobr>><div class="popup shake">
''STARTLE AT LOUD SOUND''
</div>
<<run window.resetSpecialBar()>>
<<clickThruTo "Act 1, Scene 6">><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">RAGLAN IS PLAYED BY HUGH DEMPSTER</a>''
</div>
<<addingPoints 600>>
<<if not $RaglanID>>
<<set $RaglanID to 1>>
<<clickThruTo "Bit Players Identified 2">>
<<else>>
<<clickThruTo "Act 1, Scene 7">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">LEILA IS PLAYED BY MARGARET DELAMERE</a>''
</div>
<<addingPoints 600>>
<<if not $LeilaID>>
<<set $LeilaID to 1>>
<<clickThruTo "Bit Players Identified 2">>
<<else>>
<<clickThruTo "Act 1, Scene 7">>
<</if>>
<</nobr>><div class="popup shake">
''LOOK AT OWN WATCH OUT OF HABIT''
</div>
<<run window.resetSpecialBar()>>
<<clickThruTo "Act 1, Scene 7">><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">SIR JOHNSTONE IS PLAYED BY SAMUEL LYSONS</a>''
</div>
<<addingPoints 600>>
<<if not $JohnstoneID>>
<<set $JohnstoneID to 1>>
<<clickThruTo "Bit Players Identified 3">>
<<else>>
<<clickThruTo "Act 1, Scene 8">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">MRS. DEBENHAM IS PLAYED BY NORA NICHOLSON</a>''
</div>
<<addingPoints 600>>
<<if not $DebenhamID>>
<<set $DebenhamID to 1>>
<<clickThruTo "Bit Players Identified 3">>
<<else>>
<<clickThruTo "Act 1, Scene 8">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''CHUCKLE''
</div>
<<addingPoints 300>>
<<scoreNavigation "Act 1, Scene 8">>
<</nobr>>The guests begin eating off the chest, and <<if not $LeilaID>>[[Leila|Leila 2]]<<else>>Leila<</if>> jokes it [[probably contains a dead body]]. <<if not $JohnstoneID>>[[Sir Johnstone|Sir Johnstone 2]]<<else>>Sir Johnstone<</if>> says the last thing a murderer would do, having concealed his victim in a chest, is <<if $LeilaID or $JohnstoneID>>[[invite people over to eat off it]]<<else>>invite people over to eat off it<</if>>. Rupert concurs; that is, unless the murderer was <<if window.special_full === 1>><a data-passage="very stupid special" class="yellowlink">very stupid</a><<else>>[[very stupid]]<</if>>.<<if not $JohnstoneID>>[[Sir Johnstone|Sir Johnstone 3]]<<else>>Sir Johnstone<</if>> mentions his son went to the cinema <<if $SabotID or $JohnstoneID>>[[this afternoon]]<<else>>this afternoon<</if>>. The hosts both say they’ve never been, leaving Rupert to wonder why a [[ticket to the cinema]] is [[sticking out of Granillo’s pocket]]. Rupert plucks it unnoticed<<if not $SabotID>>, and is questioning [[Sabot|Sabot 2]] when Brandon interrupts them<</if>>.<center>__ACT II__</center>
Before rejoining the other guests, Rupert reminds Brandon that his campfire stories would <<if window.special_full === 1>><a data-passage="invariably include a corpse in a chest special" class="yellowlink">invariably include a corpse in a chest</a><<else>>[[invariably include a corpse in a chest]]<</if>>. Alone with Brandon, Granillo realizes he’s [[lost the ticket]]. Brandon explodes in a <<if window.special_full === 1>><a data-passage="terrifyingly real way special" class="yellowlink">terrifyingly real way</a><<else>>[[terrifyingly real way]]<</if>>.Brandon grabs Granillo<<if not $letterA>>'s upper arms, [[leans forward until their heads are touching|A]]<</if>>, and growls at him to find [[the ticket]]. When Rupert walks in on them, Brandon plays it off<<if window.special_full === 1>>, saying he and Granno often “quarrel about <a data-passage="queer" class="yellowlink">queer</a> things”<</if>>. Rupert asks them for a [[rope|rope 2]] with which to tie up Sir Johnstone’s books.<<nobr>>
<div class="popup bounce">
''<a style="color:gold">EPIPHANY</a> + <a style="color:deepskyblue">THE MURDERERS ARE GAY</a>''
</div>
<<addingPoints 3000>>
<<if not $hiddenSubtextFound>>
<<clickThruTo "Find the Hidden Subtext">>
<<else>>
<<clickThruTo "Act 2, Scene 3">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''HEY, THAT’S THE NAME OF THE SHOW''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 2, Scene 3">>
<</nobr>>A [[lengthy philosophical discussion]] is cut short when [[Sir Johnstone’s wife]] calls to say Ronald hasn’t come home. He decides to leave, and all the other guests leave too. Alone again, Granillo says he thought Rupert was onto them, and Brandon admits he was worried too—then [[the doorbell rings]]. [[It's Rupert!]]<center>__ACT III__</center>
Brandon hands Rupert a whiskey but tells him not to get comfortable, as they’ll be [[leaving for Oxford soon]]. Rupert delivers a [[lengthy monologue]] about the pointlessness of life before finally pulling out [[the ticket stub]].Granillo starts yelling “He’s got it!” over and over, which rather [[gives the game away]]. Brandon <<if not $letterY>>[[raises his arms above his head|Y]] and <</if>>starts making threats, but Rupert reveals <<if window.special_full === 1>><a data-passage="there’s a policeman outside special" class="yellowlink">there’s a policeman outside</a><<else>>[[there’s a policeman outside]]<</if>>, waiting for his signal. He asks Brandon to unlock the chest, and Brandon reluctantly [[produces the key]].
Rupert opens the chest and is [[appalled]]. Brandon [[thinks he can convince Rupert]] there’s no point in turning them in. Rupert responds by delivering another <<if window.special_full === 1>><a data-passage="bravura monologue special" class="yellowlink">bravura monologue</a><<else>>[[bravura monologue]]<</if>> about why murder is bad, and says they’re going to [[hang for this]].
<center>__THE END__</center><<nobr>>
<div class="popup scale-up" style="color:gold">
''ENCORE!!!''
</div>
<<timed $timePopUp>>
<<goto "Act 1, Scene 1">>
<</timed>>
<</nobr>>
<div class="click-thru"
onclick="SugarCube.Engine.play('Act 1, Scene 1');">
</div> <<nobr>>
<div class="popup bounce">
''180 HEAD TURN + EYEBROW RAISE''
</div>
<<addingPoints 1600>>
<<scoreNavigation "Act 1, Scene 4">>
<</nobr>><<nobr>>
<div class="popup bounce">
''GASP''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 1, Scene 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''POLITE APPLAUSE''
</div>
<<addingPoints 600>>
<<if not $praisedBrandon>>
<<clickThruTo "Leads Praised 2">>
<<else>>
<<clickThruTo "Act 2, Scene 2">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''POLITE APPLAUSE''
</div>
<<addingPoints 600>>
<<if not $praisedRupert>>
<<clickThruTo "Leads Praised 3">>
<<else>>
<<clickThruTo "End of Act 3">>
<</if>>
<</nobr>><<nobr>>
<<set $praisedBrandon to 1>>
<div class="popup scale-up">
<<leadsPraisedLogic>>
</div>
<<scoreNavigation "Act 2, Scene 2">>
<</nobr>><<nobr>>
<<if not $seenPlay>>
<<include "See Act 3">>
<<else>>
<<include "Encore">>
<</if>>
<</nobr>><<nobr>>
<<set $praisedRupert to 1>>
<div class="popup scale-up">
<<leadsPraisedLogic>>
</div>
<<scoreNavigation "End of Act 3">>
<</nobr>><<nobr>>
<<set $hiddenSubtextFound to 1>>
<<set $hiddenSubtextJustFound to 1>>
<div class="popup scale-up" style="color:springgreen">
''FIND THE HIDDEN SUBTEXT''
</div>
<<scoreNavigation "Act 2, Scene 3">>
<</nobr>><<nobr>>
<<set $ticket1 to 1>>
<div class="popup scale-up">
<<ticketMentionsLogic>>
</div>
<<scoreNavigation "Act 1, Scene 6">>
<</nobr>><<nobr>>
<<if not $seenAct1>>
<<include "See Act 1">>
<<else>>
<<include "Act 2, Scene 1">>
<</if>>
<</nobr>><<nobr>>
<<if not $seenAct2>>
<<include "See Act 2">>
<<else>>
<<include "Act 3, Scene 1">>
<</if>>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<bitPlayersIdentifiedLogic>>
</div>
<<scoreNavigation "Act 1, Scene 7">>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<bitPlayersIdentifiedLogic>>
</div>
<<scoreNavigation "Act 1, Scene 8">>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<bitPlayersIdentifiedLogic>>
</div>
<<scoreNavigation "Act 1, Scene 9">>
<</nobr>><<nobr>>
<div class="popup scale-up">
<<bitPlayersIdentifiedLogic>>
</div>
<<scoreNavigation "End of Act 1">>
<</nobr>><<nobr>>
<div class="popup bounce">
''CHECK PLAYBILL + <a style="color:deepskyblue">RUPERT IS PLAYED BY ERNEST MILTON</a>''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 1, Scene 8">>
<</nobr>><<nobr>>
<div class="popup bounce">
''CHUCKLE + POLITE APPLAUSE''
</div>
<<addingPoints 900>>
<<scoreNavigation "Act 1, Scene 9">>
<</nobr>><<nobr>>
<div class="popup bounce">
''CHUCKLE''
</div>
<<addingPoints 300>>
<<scoreNavigation "Act 1, Scene 9">>
<</nobr>><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">LEILA IS PLAYED BY MARGARET DELAMERE</a>''
</div>
<<addingPoints 300>>
<<if not $LeilaID>>
<<set $LeilaID to 1>>
<<clickThruTo "Bit Players Identified 4">>
<<else>>
<<clickThruTo "Act 1, Scene 9">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">SIR JOHNSTONE IS PLAYED BY SAMUEL LYSONS</a>''
</div>
<<addingPoints 300>>
<<if not $JohnstoneID>>
<<set $JohnstoneID to 1>>
<<clickThruTo "Bit Players Identified 4">>
<<else>>
<<clickThruTo "Act 1, Scene 9">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">SIR JOHNSTONE IS PLAYED BY SAMUEL LYSONS</a>''
</div>
<<addingPoints 300>>
<<if not $JohnstoneID>>
<<set $JohnstoneID to 1>>
<<clickThruTo "Bit Players Identified 5">>
<<else>>
<<clickThruTo "End of Act 1">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''GASP''
</div>
<<addingPoints 600>>
<<if not $ticket2>>
<<clickThruTo "Ticket Mention 2">>
<<else>>
<<clickThruTo "End of Act 1">>
<</if>>
<</nobr>> <<nobr>>
<div class="popup bounce">
''SQUINT + <a style="color:deepskyblue">THE BACK OF THE HOUSE WON'T SEE THAT</a>''
</div>
<<addingPoints 1200>>
<<scoreNavigation "End of Act 1">>
<</nobr>><<nobr>>
<div class="popup bounce">
''PLAYBILL CHECK + <a style="color:deepskyblue">SABOT IS PLAYED BY JOHN TREVOR</a>''
</div>
<<addingPoints 300>>
<<if not $SabotID>>
<<set $SabotID to 1>>
<<clickThruTo "Bit Players Identified 5">>
<<else>>
<<clickThruTo "End of Act 1">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''EYEBROW RAISE''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 2, Scene 2">>
<</nobr>><div class="popup shake">
''UNSEEN CHARACTER''
</div>
<<run window.resetSpecialBar()>>
<<clickThruTo "End of Act 2">><<nobr>>
<div class="popup bounce">
''CHUCKLE''
</div>
<<addingPoints 300>>
<<scoreNavigation "Act 1, Scene 7">>
<</nobr>><div class="popup shake">
''STARTLE AT LOUD SOUND''
</div>
<<run window.resetSpecialBar()>>
<<clickThruTo "End of Act 2">><<nobr>>
<div class="popup bounce">
''PERFORMATIVE YAWN + <a style="color:deepskyblue">GET ON WITH IT</a>''
</div>
<<addingPoints 600>>
<<scoreNavigation "End of Act 2">>
<</nobr>><<nobr>>
<div class="popup bounce">
''GASP''
</div>
<<addingPoints 600>>
<<scoreNavigation "End of Act 2">>
<</nobr>><<nobr>>
<<set $ticket2 to 1>>
<div class="popup scale-up">
<<ticketMentionsLogic>>
</div>
<<scoreNavigation "End of Act 1">>
<</nobr>><<nobr>>
<div class="popup bounce">
''CHUCKLE + <a style="color:deepskyblue">REMEMBER THAT THING THAT JUST HAPPENED?</a>''
</div>
<<addingPoints 600>>
<<if not $ticket3>>
<<clickThruTo "Ticket Mention 3">>
<<else>>
<<clickThruTo "Act 2, Scene 2">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''GASP''
</div>
<<addingPoints 600>>
<<scoreNavigation "End of Act 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''HEY, THAT’S THE NAME OF THE SHOW''
</div>
<<addingPoints 800>>
<<scoreNavigation "Act 1, Scene 4">>
<</nobr>><<nobr>>
<<set $ticket3 to 1>>
<div class="popup scale-up">
<<ticketMentionsLogic>>
</div>
<<scoreNavigation "Act 2, Scene 2">>
<</nobr>><<nobr>>
<div class="popup bounce">
''PERFORMATIVE YAWN''
</div>
<<addingPoints 600>>
<<if not $ticket4>>
<<clickThruTo "Ticket Mention 4">>
<<else>>
<<clickThruTo "Act 2, Scene 3">>
<</if>>
<</nobr>><<nobr>>
<<set $ticket4 to 1>>
<div class="popup scale-up">
<<ticketMentionsLogic>>
</div>
<<scoreNavigation "Act 2, Scene 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''EYEROLL + <a style="color:deepskyblue">FINALLY!</a>''
</div>
<<addingPoints 1200>>
<<if not $ticket5>>
<<clickThruTo "Ticket Mention 5">>
<<else>>
<<clickThruTo "Act 3, Scene 2">>
<</if>>
<</nobr>><<nobr>>
<<set $ticket5 to 1>>
<div class="popup scale-up">
<<ticketMentionsLogic>>
</div>
<<scoreNavigation "Act 3, Scene 2">>
<</nobr>><<nobr>>
<div class="popup bounce">
''PERFORMATIVE YAWN''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 3, Scene 2">>
<</nobr>><<nobr>>
<div class="popup bounce">
''HEAD SHAKE + <a style="color:deepskyblue">THAT IS SO GRANNO</a>''
</div>
<<addingPoints 1200>>
<<scoreNavigation "Act 3, Scene 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''EYEBROW RAISE''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 3, Scene 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''FORWARD LEAN''
</div>
<<addingPoints 600>>
<<scoreNavigation "Act 3, Scene 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''VIGOROUS NODDING''
</div>
<<addingPoints 900>>
<<scoreNavigation "End of Act 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''HEAD SHAKE + <a style="color:deepskyblue">THAT IS SO BRANDON</a>''
</div>
<<addingPoints 1200>>
<<scoreNavigation "End of Act 3">>
<</nobr>><<include $nextPassage>><<nobr>>
<<set $seenAct1 to 1>>
<div class="popup scale-up">
''1 OF 3 ACTS ENDURED''
</div>
<<clickThruTo "Act 2, Scene 1">>
<</nobr>><<nobr>>
<<set $seenAct2 to 1>>
<div class="popup scale-up">
''2 OF 3 ACTS ENDURED''
</div>
<<clickThruTo "Act 3, Scene 1">>
<</nobr>><<nobr>>
<<set $seenPlay to 1>>
<<set $justSeenPlay to 1>>
<div class="popup scale-up" style="color: springgreen">
''SIT THROUGH ENTIRE PLAY''
</div>
<<clickThruTo "Encore">>
<</nobr>><<nobr>>
<div class="popup bounce">
''180 <a style="color:gold">FULL BODY TURN</a> + EYEBROW RAISE''
</div>
<<addingPoints 5000>>
<<scoreNavigation "Act 1, Scene 4">>
<</nobr>><<nobr>>
<div class="popup bounce">
''CHUCKLE + <a style="color:gold">STANDING OVATION</a>''
</div>
<<addingPoints 1800>>
<<scoreNavigation "Act 1, Scene 9">>
<</nobr>> <<nobr>>
<div class="popup bounce">
''EYEROLL + <a style="color:deepskyblue">STUPIDLY LITERAL SCENIC ENVISAGEMENT</a>''
</div>
<<addingPoints 1200>>
<<scoreNavigation "Act 1, Scene 2">>
<</nobr>><<nobr>>
<div class="popup bounce">
''<a style="color:gold">STANDING OVATION</a>''
</div>
<<addingPoints 1500>>
<<if not $praisedGranillo>>
<<clickThruTo "Leads Praised 1">>
<<else>>
<<clickThruTo "Act 1, Scene 3">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''<a style="color:gold">STANDING OVATION</a>''
</div>
<<addingPoints 1500>>
<<if not $praisedBrandon>>
<<clickThruTo "Leads Praised 2">>
<<else>>
<<clickThruTo "Act 2, Scene 2">>
<</if>>
<</nobr>><<nobr>>
<div class="popup bounce">
''<a style="color:gold">STANDING OVATION</a>''
</div>
<<addingPoints 1500>>
<<if not $praisedRupert>>
<<clickThruTo "Leads Praised 3">>
<<else>>
<<clickThruTo "End of Act 3">>
<</if>>
<</nobr>><center><h2 style="line-height: 1;">''SELECT SEER''</h2></center> \
\
<h3 style="line-height: 1;">Richard Burton</h3> \
<div style="line-height: 1.2;"> \
''AGE:'' 68
''HOMETOWN:'' HARTFORD
''STYLE:'' ACADEMIC
''BIO:''
No, not //that// Richard Burton. Popular lecturer and author of //How to See a Play//, the Professor is constantly pushing theater-goers to recognize sound drama and avoid that which is not worth while.
</div>
<center><span style="word-spacing: 50px;">PREV ''[[ACCEPT|Select Play]]'' [[NEXT|J Brooks Atkinson]]</span></center><<nobr>>
<div class="popup bounce">
''<a style="color:gold">SNORT</a> + <a style="color:deepskyblue">CONTRIVED PREMISE</a>''
</div>
<<addingPoints 3000>>
<<scoreNavigation "Act 1, Scene 5">>
<</nobr>><<nobr>>
<div class="popup bounce">
''<a style="color:gold">SNORT</a>''
</div>
<<addingPoints 1500>>
<<scoreNavigation "Act 3, Scene 3">>
<</nobr>><<nobr>>
<div class="popup bounce">
''<a style="color:gold">SNORT</a>''
</div>
<<addingPoints 1500>>
<<scoreNavigation "Act 2, Scene 2">>
<</nobr>><<nobr>>
<div class="popup bounce">
''180 <a style="color:gold">FULL BODY TURN</a> + <a style="color:gold">SHHH!</a>''
</div>
<<addingPoints 9000>>
<<scoreNavigation "Act 1, Scene 5">>
<</nobr>><div class="popup shake">
''LOOK AT OWN WATCH OUT OF HABIT''
</div>
<<run window.resetSpecialBar()>>
<<clickThruTo "Act 3, Scene 2">><center>\
<h1>//RICHARD BURTON'S
PLAY SEER//</h1> \
''[[CLICK ANYWHERE TO BEGIN|Select Seer]]''
<div style="font-size: 0.75em; line-height: 1.2;">CREATED BY TOM KOFF FOR GAMING LIKE IT'S 1929. BASED ON THE PLAY //ROPE// BY PATRICK HAMILTON, ORIGINALLY PUBLISHED BY SAMUEL FRENCH, INC., IN 1929. PREMISE SUGGESTED BY THE BOOK //HOW TO SEE A PLAY// (NEW ED.) BY RICHARD BURTON, ORIGINALLY PUBLISHED BY THE MACMILLAN COMPANY IN 1929. NO MARVEL CHARACTER NAMES NOR DISTINCTIVE LIKENESSES THEREOF APPEAR IN THIS WORK.</div>
</center>
<div class="click-thru"
onclick="SugarCube.Engine.play('Select Seer');">
</div><center><h2 style="line-height: 1;">''SELECT SEER''</h2></center> \
\
<h3 style="line-height: 1;">TOM KOFF</h3> \
<div style="line-height: 1.2;"> \
''AGE:'' 34
''HOMETOWN:'' BRISBANE
''STYLE:'' RANK AMATEUR
''BIO:''
Just some guy from 2025, Tom has seen upwards of five plays since moving to NYC six years ago. He has tickets to see Bob Odenkirk in //Glengarry Glen Ross// this April—and he's rather looking forward to it.
</div>
<center><span style="word-spacing: 50px;">[[PREV|J Brooks Atkinson]] ''[[ACCEPT|Select Play]]'' NEXT</span></center><center><h2 style="line-height: 1;">''SELECT SEER''</h2></center> \
\
<h3 style="line-height: 1;">J. Brooks Atkinson</h3> \
<div style="line-height: 1.2;"> \
''AGE:'' 35
''HOMETOWN:'' BOSTON
''STYLE:'' REVIEWER
''BIO:''
Brooks was named drama critic at the //New York Times// in 1925, and he hasn't looked back since. Sure, his witty style and embrace of the new might ruffle a few feathers here and there, but Brooks wouldn't have it any other way.
</div>
<center><span style="word-spacing: 50px;">[[PREV|Select Seer]] ''[[ACCEPT|Select Play]]'' [[NEXT|Tom Koff]]</span></center><<nobr>>
<div class="popup bounce">
''HEAD SHAKE''
</div>
<<addingPoints 600>>
<<if not $ticket1>>
<<clickThruTo "Ticket Mention 1">>
<<else>>
<<clickThruTo "Act 1, Scene 9">>
<</if>>
<</nobr>><div class="popup shake">
''LOOK AT OWN WATCH OUT OF HABIT''
</div>
<<run window.resetSpecialBar()>>
<<clickThruTo "End of Act 1">>