How To Play
The goal is to get as close to 0 as possible
by adding the values of your two cards in hand (a positive card and a negative card).
- The deck contains 3 copies of values 1 through 6 (both positive and negative).
- The deck also includes 3 Impostor cards (positive and negative). At the end of a round, you choose one of your two cards to keep.
- There are 2 Sylops cards in the deck. A Sylops mimics the value of the other card in your hand.
On Your Turn
You can choose to:
- Stand: Do nothing.
=> click on your cards
- Draw a card: Pay 1 coin and draw a card
from the central decks or from the discard piles.
=> 2x click a center card
End of Round
- The winner is the player whose card values total closest to 0.
- A "Sabacc" is achieved when you hold a positive and negative card of the same value.
- Example: 2 and -2 form a Sabacc.
- Two cards with a value of 1 are more valuable than two cards with a value of 2, and so on.
- Holding one Sylops has no special effect, but having 2 Sylops is considered a "Pure Sabacc," the highest possible hand.
- If more than one player ties as the winner (even with the lowest card values), the round ends with no winner.
Losing a Round
- A loser with a Sabacc loses 1 coin.
- Otherwise, the loser subtracts the value of their two cards and loses that amount of coins.
End of Game
- The game ends when only 1 player has more than 0 coins remaining.