<<nobr>><<if recall('peopleWalkingUp')>>
<<if recall('peopleWalkingUp') > $peopleWalkingUp>>
<<set $peopleWalkingUp to recall('peopleWalkingUp')>>
<<if $peopleWalkingUp <= 1000000000>>
They're back. And they have been waiting.
<</if>>
<</if>>
<</if>>
<<set $peopleWalkingUp to $peopleWalkingUp * 2>>
<<run memorize('peopleWalkingUp', $peopleWalkingUp)>>
<<if $peopleWalkingUp > 1000000000>>
They left. All gone. The game couldn't handle it. You have learned to overcome not only group pressure but the concept of humanity altogether. You am become the ignorer of all people.
<<else>>
<<if $peopleWalkingUp > 10000000>>
A sea of people stares into your soul. They have collected their focus again and seem determined to convice to go to page 3. Entire nations would crumble underneath the pressure of their piercing looks.
<<else>>
<<if $peopleWalkingUp > 10000>>
A stadium of people walk up to you. They seem somewhat distracted and disorganized. Some brought their kids, because they couldn't find a babysitter in time.
<<else>>
<<if $peopleWalkingUp > 50>>
A crowd of $peopleWalkingUp people walk up to you.
<<else>>
<<if $peopleWalkingUp > 1>>
$peopleWalkingUp more people walk up to you.
<<else>>
Another person walks up. You can sense that they want you to go to page 3.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br/><br/>
<<if $peopleWalkingUp <= 1000000000>>
[[...Go to page 3|Page 3]]<br/>
[[*ignore intensely*|Another Person walks up]]<br/>
<<else>>
[[Now go to page 3|Page 3]]<br/>
<</if>>
<</nobr>><<nobr>>
<<if recall('communityEnding') is true>>You decide to stay with your friends for a little while.<br/>
<<else>>
And at last it was time to go.
<<run memorize("communityEnding", true)>>
<</if>>
<</nobr>>
[[The End]]
<div id="page-counter">Page: 13</div>
The gate seems to be fully intact with no signs of age.
[[Unlock gate]]
[[Enter house]]
[[Walk away]]
<div id="page-counter">Page: 8</div><<nobr>>You continue lying down in the flower bed. Eventually, you lose track of time. Unbothered, maybe even worried by the potential that could come with getting up<<if recall('wanderedAround')>> or figuring out what that person meant with page 3<</if>>, you continue to stay still, until you eventually start noticing the color of the sky turning dark. <</nobr>><br/>
[[Continue lying down]]<<if recall('moveOnEnding')>><<else>>
[[Get up|Reach the void]]<</if>><<nobr>><<set $canGoBackwards to true>>
<<if recall('communityEnding') is true>>
You reunite with your friends. They look happily at you.
<<if $peopleWalkingUp > 100000000000>>Also, more than a hundred billion people are there to apologize to you for pressuring you to go to page 3.<</if>>
<<else>>
Your friend introduces you to other villagers, who give you their background stories. After realizing that their world does not exist outside of a player's willingless to leave a page open, they decided to explore and find out as much about the world as they can.<br/><br/>They tell you about the state of non-existence they experience anytime the game switches to a page that they are not on. Some tried to break free from the limitations of the game, other's just wanted to break free from the monotony of their previous life. Eventually, however, most have come to accept that there is no way to control the player's choice.
<br/><br/>
Appreciative of your time, they knowingly look at you as you reach the end of the page.
<</if>><</nobr>>
[[Stay|Community Ending]]
<div id="page-counter">Page: 12
[[Previous Page|Walk away]]</div><<textbox "_input" "" autofocus>><<button "Unlock">>
<<if ["void"].includes(_input.toLowerCase())>>
<<goto "Reset the world ending">>
<<else>>
<<if ["sam davern, lecturer at trinity college dublin"].includes(_input.toLowerCase())>>
<<script>>let randNum = Math.random()*3;
if (randNum > 2) {
window.open('https://www.youtube.com/watch?v=0DVdDa0qKoc')
} else if (randNum > 1) {
window.open('https://www.youtube.com/watch?v=rGNmjx6S2v4')
} else {
window.open('https://www.youtube.com/watch?v=O1gB_aoVJQY')
}
<</script>>
<<else>>
<<replace "#output">><<= either(["Nope.", "Try again.", "Wrong."])>><</replace>>
<</if>>
<</if>>
<</button>>
<span id="output"></span>
"The gate is already open..."
[[Enter house]]
<div id="page-counter">Page: 9</div><<nobr>>
<<if $canGoBackwards is false>>
Thank you. Some people like to make it more difficult than it has to be. <br/>
<<if recall('reachedPage3') is 0 or recall('reachedPage3')>>So how are you enjoying page 3 so far?<br/><</if>>
<<if recall('reachedPage3') > 0>>I knew you'd eventually come around to it.<</if>>
<<if recall('ignored')>>[["What do you mean by that?"|Ignore]]<</if>><br/>
<<if recall('questioned')>>[["What's the point of asking me that?"|Question]]<</if>><br/>
<<if recall('reachedPage3') >= 5>>[["Nice seeing you again."|Approach the gate]]<br/>
<<else>>
[["It's alright."|Answer]]
<</if>>
<<else>>
So you liked page 3?
[[The End]]
<</if>>
<div id="page-counter">Page: 3</div>
<<run memorize('reachedPage3', recall('reachedPage3')+1)>>
<</nobr>>"This place used to mean a lot to me. Then people came along and destroyed it. And fixed it. And so on and so forth, until we stopped trying to fix anything and moved on."
As you silently walk next to each other you start to approach the outskirts of what clearly used to be a town. Nearby, there is an old villa, gated by a high fence and what appears to be a giant lock.
[[Approach the gate]]
[[Explore town]]
<div id="page-counter">Page: 6</div>Eventually, you two reach a gate with a voice receiver lock attached to it.
[[Unlock gate]]
[[Enter house]]
[[Inspect]]
<div id="page-counter">Page: 7</div>[[ stay |Reach the void]]
<<run memorize('reachedVoid', true)>>"Other players like to ignore me, but they eventually end up at that page anyway. That's why there's nothing left of it."
[[Continue walking|Approach the gate]]
Page: 5"That's fair. Personally, I think the background is pretty nice."
As the two of you share this part of the adventure, you watch a series of run-down buildings and small creeks pass by.
[[Approach the gate]]
<div id="page-counter">Page: 4</div><<nobr>><<if $canGoBackwards is false>>
"Wanna hang out instead of standing over the remains of a story?"
<br/><br/>
[[Meet the others]]
<<else>>
You walk away in search of another way.
<br/><br/>
<<if recall('moveOnEnding')>>
<<else>>[[ Go backwards to the gate |Reach the void]]<</if>>
<</if>><</nobr>>
<div id="page-counter">Page: 11</div>You lie down in the field. You are overwhelmed by the idea of starting a new chapter. Life moves past you as you watch the clouds fly into the distance.
[[Keep lying]]
[[Get up|Wander around]]<<nobr>>
<<if recall('shutDownEnding') is true>>
<div style="text-align: center">Your device is turned off.</div>
<<else>>
<<if recall('reachedPage3') is false>><<run memorize('reachedPage3', 0)>>
<</if>>
<<if recall('peopleWalkingUp') is false>><<run memorize('peopleWalkingUp', 1)>>
<</if>>
<<if recall('resetWorldEnding') is true>>
<<run forget('communityEnding')>>
<<run forget('wealthEnding')>>
<<run forget('resetWorldEnding')>>
<<run forget('shutDownEnding')>>
<<run forget('moveOnEnding') >>
<</if>>
<<set $canGoBackwards to false>>
You open your eyes. You are lying down on a field of flowers. The sky is cloudy.
<br/><br/>
[[Wander around]]<br/>
[[Lie down]]
<</if>>
<</nobr>>
<<nobr>>
<<run memorize('wanderedAround', true)>>
You exit the field and see what looks like a long forgotten road. As you walk along, all you can see are dead trees and paths that branch into nothing. Eventually, you see a figure in the distance. [[Someone]] is walking up to you.
<</nobr>>
<div id="page-counter">Page: 1</div>You exited this game.
<<if recall('gullibleEnding') and recall('notGullibleEnding')>><<else>>
[["Ok, sure."]]<</if>>
[[Shutdown device]]Ok, [[wait|Choice]].You explore the remains of a town. You see ruins of other buildings, none of them seem protected or taken care of.
[[Approach the gate]]
[[Keep searching|Lost ending]]You are lost.
[[The End]]
<<run memorize("lostEnding", true)>>You acquire a lot of wealth. You live a comfortable and happy life.
<<run memorize("wealthEnding", true)>>
[[The End]]
<div id="page-counter">Page: 12</div>You continue lying downwards.
As the sun sets, you accept that not obtaining anything is just as much of an outcome in life than anything else.
You enjoy your comfortable patch and the pitch black. And both accept you.
[[The End]]Thank you for finding my name.
[[The End]]
<<run memorize('resetWorldEnding', true)>>The End!
<<link "Retry" "Start">><<script>>window.location.reload()<</script>><</link>><<if recall('reachedVoid')>>
<<link "Exit the game" "Exit the game">><<script>>window.location.reload()<</script>><</link>><</if>>What do you mean? The game is over.
[[...]]
[[right.|...]]
[[this is still part of the game.|...]]No, the game is over, I promise.
[[that's not even my desktop|...2]]
[[are you using windows 7?|what's that]]alright whatever, here's your ending.
you really took the fun out of this one.
[[The End]]<<run memorize('notGullibleEnding', true)>>Hey, what's <<link "that" "The End">><<script>>window.open('https://duckduckgo.com/?t=ffab&q=gullible&atb=v444-1&iax=images&ia=images&iai=https%3A%2F%2Flinguosco.com%2Fwp-content%2Fuploads%2F2021%2F02%2F43.png')<</script>><</link>><<run memorize('gullibleEnding', true)>><<nobr>><<set $peopleWalkingUp to 1>>
“Hey, wanna go to page 3 with me?”
<</nobr>>
[["Sure"|Page 3]]
[["Sorry, what?"|Page 3]]
[[*ignore*|Another Person walks up]]
<div id="page-counter">Page: 2</div><<if recall('communityEnding')>>You found community.<</if>>
<<if recall('wealthEnding')>>You found wealth.<</if>>
<<if recall('lostEnding')>>You found knowledge.<</if>>
What else do you need to keep this game running?
[[I want you to reset the game.|Resetting the world]]
[[This game has run its course. Leave it alone and move on.|Move on]]
[[Shutdown the PC|Shutdown Ending]]Upon entering the house, you find a treasure chest and an inscription on the wall in front of you saying "stop and leave immediately"<br/>
[[Open chest|Wealth ending]]
[[Walk away]]
<div id="page-counter">Page: 10</div>If you say so.
<<run memorize('moveOnEnding', true)>>
<<link "The End" "Start">><<script>>window.location.reload()<</script>><</link>>"Find my name and I will."
[[Go back|Choice]]You turn off your PC and enjoy the rest of your day.
[[The End]]
<<run memorize('shutDownEnding', true)>>