You wake up in a maze, the bushes stretching far, //far// up high above your head. You try to climb the bushes, but the leaves give way much too easily and you crash to the ground.
The bushes have closed behind you, and there's only one path you can walk. When you take your first step, two things (if: $hidden is true)[are spat out by the bushes, clattering to the ground](else:)[fall from the sky and land (set: $drank to false)(set: $rested to false)(set: $weapon to "nothing")(set: $key to false)(set: $crawled to false)(set: $hidden to false)] in front of you.
Do you take the [[sword]] or the [[wand]]?
<set ga('send', 'event', 'passage', 'loaded', 'light');>
(set: $attack to 0)(set: $magic to -1) (set: $weapon to "sword")[You pick up the sword. It's a little heavy in your hand, but it makes you feel safe, and that's all that matters. It even comes with a little sheath! You strap the sheath to your hip and slide the sword inside before setting off on your journey.]
[[Continue]]
<set ga('send', 'event', 'passage', 'loaded', 'sword');>(set: $magic to 0)(set: $attack to -1) (set: $weapon to "wand")[You pick up the wand. It's made of smooth black stone, completely rounded on both ends, and the little stone at the end brims with magical power. You try to put it in your pocket, and are surprised to find that it fits perfectly without sticking out. With your wand safely in tow, you continue on your journey.]
[[Continue]]
<set ga('send', 'event', 'passage', 'loaded', 'wand');>You come across a large clearing in the maze with a fountain spouting clear, sparkling water. There are a few benches scattered around, and the birds chirp happily.
What will you do?
- [[Leave]]
- [[Drink from the fountain]]
- [[Rest]]
<set ga('send', 'event', 'passage', 'loaded', 'Continue');>//Rustle, rustle... rustle, rustle... BAM!// You come face to face with a pack of goblins! You pull out your $weapon and prepare to...
- [[Attack]]
- [[Defend]]
<set ga('send', 'event', 'passage', 'loaded', 'Leave');>(set: $drank to true)[You cup the water in your hands and take a long sip. It's refreshing, but you have a strange desire for some cactus juice... that //is// the quenchiest drink, isn't it?]
[[Continue]]
<set ga('send', 'event', 'passage', 'loaded', 'Drink from the fountain');>(set: $rested to true)[You take a nice rest on one of the benches. There's a pleasant wind blowing, and you feel at peace as the fountain gushes on in the background. As much as you wish you could stay here forever, you get up.]
[[Continue]]
<set ga('send', 'event', 'passage', 'loaded', 'Rest');>(if: $weapon is "sword")[
You take them all out with a single slash! Seems like they were some pretty weak goblins...
(set: $attack to 5)]
(else-if: $weapon is "wand")[
You hold the wand out in front of you, and a lightning bolt descends from the sky, frying all the goblins! Not much they can do when they're ashes, hah. (set: $magic to 5)]
[[Move on]]
<set ga('send', 'event', 'passage', 'loaded', 'Attack');>(if: $weapon is "sword") [You defend against all of the attacks with your sword, and the goblins eventually get too tired and leave. You can't help but wonder what'll happen if they come back, but at least they're gone. (set: $attack to 2)]
(if: $weapon is "wand") [You set up a shield with the wand, and the goblins' attack bounces right off. Knowing they can't harm you, they just leave. Looks like this wand is pretty helpful. (set: $magic to 2)]
[[Move on]]
<set ga('send', 'event', 'passage', 'loaded', 'Defend');>Eventually you reach the end of this big maze. There's a growling noise from the pathway ahead, and you see... (if: $crawled is false)[a ''huge'' minotaur] (else:)[the minotaur that tormented you again]! You ready your weapon and prepare to [[fight]] !
<set ga('send', 'event', 'passage', 'loaded', 'Move on');>(if: $hidden is true)[You prepare to fight the minotaur again!] You take your $weapon and
(if: $weapon is "sword") [swing it as hard as you can at the minotaur!] (else:) [think of the most powerful magic you can to blast it!]
(if: $attack > 3 or $magic > 3) [(set: $minotaurDead to "dead") The minotaur is wiped out by your attack! Behind its dead body is the [[exit]], you're so close!]
(else:) [(set: $minotaurDead to "alive")The minotaur isn't wiped out by your attack, and it stands up to attack you back! You have no choice but to [[run]].]
<set ga('send', 'event', 'passage', 'loaded', 'fight');>You put your $weapon away and make a run for the exit, hoping your legs will get you there fast enough. It seems like forever, and the clearing seems like it's getting wider as you run, but eventually, you come to a turn!
Do you [[turn left]] or [[turn right]]?
<set ga('send', 'event', 'passage', 'loaded', 'run');>
Or do you [[sneak through the bushes]]?Congratulations, you've escaped the maze! You've escaped the minotaur, (if: $minotaurDead is "dead")[which is no more thanks to your heroic actions,] and what matters is that you've made it out safely! You decide to keep your $weapon as a souvenir, and you set out on the path back home. (set: $playerDead to false)
<set ga('send', 'event', 'passage', 'loaded', 'exit');>
<set ga('send', 'event', 'player', 'successful exit'); >
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script>
var sendData = JSON.stringify({
"weapon": harlowe.State.variables['weapon'],
"attack": harlowe.State.variables['attack'],
"magic": harlowe.State.variables['magic'],
"minotaurDead": harlowe.State.variables['minotaurDead'],
"playerDead": harlowe.State.variables['playerDead'],
"hidden": harlowe.State.variables['hidden'],
"key": harlowe.State.variables['key'],
"drank": harlowe.State.variables['drank'],
"rested": harlowe.State.variables['rested'],
"crawled": harlowe.State.variables['crawled']
});
$.ajax({
url:"https://script.google.com/macros/s/AKfycbyEy5_p6TwcfY-nCSm7fcvkCgARfqJbiY72za3lOd5t_x0LFGgKWpZtuR2f0Idfi8XOvg/exec",
method:"POST",
dataType: "json",
data: sendData
}).done(function() {})</script>You're getting closer..!
You're almost there......!!
It's... a dead end?! You press your back to the bushes, holding your $weapon out in front of you, and squeeze your eyes shut as you wait for your [[end]]...
<set ga('send', 'event', 'passage', 'loaded', 'turn left');>You turn right, barely avoiding the minotaur's axe, and you realize with glee that you've made the right choice!
You run as fast as you can for the [[exit]]...
<set ga('send', 'event', 'passage', 'loaded', 'turn right');>(set: $hidden to true)(set: $crawled to true)[Hey, there's a little hidey-hole here in this bush! You tuck your $weapon away and crawl inside. The minotaur stomps away, unable to find you, and you sigh in relief.]
Seems this tunnel continues on for quite some time. Do you [[crawl through it]] or [[crawl out]]?
<set ga('send', 'event', 'passage', 'loaded', 'sneak through the bushes');>
<set ga('send', 'event', 'player', 'found bushes'); >You don't feel anything else after the minotaur brings its axe down. This maze is out in the middle of nowhere, and the minotaur feels nothing as it trudges back to the end room where it lives. It'll fall to some unknown adventurer to find your body, if they ever do...
But let's just hope they don't fall to the same fate as you. (set: $playerDead to true)
<set ga('send', 'event', 'passage', 'loaded', 'end');>
<set ga('send', 'event', 'player', 'died'); >
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script>
var sendData = JSON.stringify({
"weapon": harlowe.State.variables['weapon'],
"attack": harlowe.State.variables['attack'],
"magic": harlowe.State.variables['magic'],
"minotaurDead": harlowe.State.variables['minotaurDead'],
"playerDead": harlowe.State.variables['playerDead'],
"hidden": harlowe.State.variables['hidden'],
"key": harlowe.State.variables['key'],
"drank": harlowe.State.variables['drank'],
"rested": harlowe.State.variables['rested'],
"crawled": harlowe.State.variables['crawled']
});
$.ajax({
url:"https://script.google.com/macros/s/AKfycbyEy5_p6TwcfY-nCSm7fcvkCgARfqJbiY72za3lOd5t_x0LFGgKWpZtuR2f0Idfi8XOvg/exec",
method:"POST",
dataType: "json",
data: sendData
}).done(function() {})</script>The bushes stretch on and on. All around you, there are just leaves as far as the eye can see.
[[Keep Going]]
<set ga('send', 'event', 'passage', 'loaded', 'crawl through it');>You crawl out of the bush, but there's no fooling the minotaurDead! It notices you again, so get ready to [[fight]]!
<set ga('send', 'event', 'passage', 'loaded', 'crawl out');>Your arms and legs are starting to hurt. How far have you gone anyway? A branch scrapes across your back, and you wince as you keep going.
[[Keep Exploring]]
<set ga('send', 'event', 'passage', 'loaded', 'Keep Going');>Seriously, how far does this tunnel go? You feel like you've been crawling for hours. At least you still have your $weapon, so you're not completely defenseless.
The path splits off into two now. Where do you go?
[[out]]
[[deeper]]
<set ga('send', 'event', 'passage', 'loaded', 'Keep Exploring');>(set: $crawled to true)[You take the path with more light. You've gotta be somewhere now, right? You finally escape the bushes and stretch your back, making sure your $weapon is still at your side. Then you realize that hey... you recognize where you are!]
[[Move on]]
<set ga('send', 'event', 'passage', 'loaded', 'out');>Curiouser and curiouser... the corridor never seems to end. If you squint long enough, you think you can see a mad tea party on the other side of the bushes, but then you blink and it's gone.
At some point, you've lost your $weapon to the leaves, and even though you're not exactly keen on being defenseless, you can at least take comfort with the fact that nothing can reach you through the thick branches.
There's a small key half-hidden in the leaves. Take the key?
[[Yes]] [[No]]
<set ga('send', 'event', 'passage', 'loaded', 'deeper');>You've finally reached the end of the bush tunnel! There's a small door, with a tiny table and a potion that says "Drink Me".
You take a sip of the potion, and suddenly, the door stretches far up above your head. But there's a sized keyhole right at your eye level, and (if: $key is true)[you realize that the key you picked up earlier fits perfectly! You take it out (it's almost as big as you now) and with some difficulty, insert it into the keyhole. You take a bite of the cookie that says "Eat Me" on your way out, and you step into the [[light]]...]
(else:)[you realize that you passed the key earlier, and you need to go even [[deeper]] to get it...]
<set ga('send', 'event', 'passage', 'loaded', 'Huh..?');>(set: $key to true)[You take the key and fumble through the branches as you slip it into your pocket. You mentally resign yourself to crawling for a few more hours, but...]
[[Huh..?]] There seems to be something there...
<set ga('send', 'event', 'passage', 'loaded', 'Yes');>(set: $key to false)[You pass the key and keep going. Ain't no time to waste on keys when you need to reach the end.]
[[Huh..?]] What's this?
<set ga('send', 'event', 'passage', 'loaded', 'No');><!-- Google tag (gtag.js) -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-DX462LZKF0"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-DX462LZKF0');
</script>Results:
Weapon: (print: $weapon)
Attack: (print: $attack)
Magic: (print: $magic)
Drank at the fountain: (print: $drank)
Rested: (print: $rested)
Minotaur state: (print: $minotaurDead)
Did player die: (print: $playerDead)
Found the bushes: (print: $hidden)
Crawled through the bushes: (print: $crawled)
Found the key: (print: $key)
Please screenshot the above and send it to (link: "this form")[(goto-url: "https://docs.google.com/forms/d/e/1FAIpQLScM8Er8w0KPrXurFMerQ3BjPL0hp42sn_FL2go12HLd1RI29g/viewform?usp=sharing")] please! Thank you for playing!