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Knowing what needs to be done and that you can't do it all by yourself, you decide it's time to officially begin your role as narrator.\n\nTaking a deep breath, you pull out, from where exactly you don't know, [[<strong>The Book of Awesome</strong>| chptr2]].
It is simply impossible to move on without [[reading the book| tutorial]].
You decide the moss looks the most appetizing of the three. After all, you wouldn't want anything bad to happen to your player.\n\nYou remind them that they are hungry and that if they don't eat soon they will perish, then point out that there is the option to eat the moss on the rocks or continue on.\n\nYour hero chooses to eat the moss. You debate whether you should reconsider and force them to [[throw it up| cave]].\n\nThey [[continue on|mossfail2]].
In any case, it's time to move on. And I don't mean you, I mean me. I'm tired of this place and I've got other narrators to find. \n\nSo yes, while it is terribly sad you will no longer have me as your narrator, you are now be their narrator! Yes, the narrator of that poor lost soul over there currently walking into walls.\n\nIf you ever need any help, anything at all, don't call for me. Like seriously, I won't come. I'll probably be busy with someone else. \n\nEverything you need to know is in the guide. Read it, keep it with you, give it a hug, whatever floats your boat.\n\n* [[//Thanks for the advice... I guess...// | movingon2]]\n* [[//You are no help at all.// | movingon2]]\n* [[//I SHALL MISS YOU SENPAI!// | movingon2]]\n\n
Unfortunately sexythang202 doesn't get the chance to do anything.\n\nThey suddenly explode.\n\nIt must have been the moss they ate.\n\nAh well. [[Apologize and try again. |newarea]]
...\n...\n...\n\n* [[//...// | chpt1intro]]
@@.bookofawesome;//<strong>Lesson 69 - Ragequit</strong>\n\nIt is entirely possible that a player may disappear quite suddenly, without saving the game with you. This may be for technical reasons on their part, but usually it is out of anger and frustration with the game. This kind of departure is known as the <strong>ragequit</strong>. While this is something you must do your best to avoid happening to your player, it is possible it cannot be helped. In this instance, the only thing to do is wait until your player comes back to the game. At this point they will reload at the checkpoint they last saved nearest.\n\nFor more information on saved spots or check points, please refer to Lesson 3.//\n@@\n\nYou find the information enlightening.\n\nWould you like to continue reading?\n\n* [[Lesson 10 - Monsters | monsterslesson]]\n* [[Lesson 5 - Player Health | playerhealthlesson]]\n* [[Lesson 53 - Secrets | secretslesson]]\n* [[No, move on. | tallyho]]
The water seems strange to you. You feel it best to keep your player away from it after all.\n\nsexythang202 starts leaving the cave the way they came.\n\nUnfortunately, before exiting they starve and die. \n\nPerhaps they should have eaten before leaving.\n\n[[Resurrect them to try again. |newarea]]
While they are eager to get a move on, your hero remains patient.\n\nIt takes some time but the flames die down and disappear, leaving only a scorched crater. The shiny object you noticed earlier sits in the center.\n\nCranky after not having eaten, [[your hero just goes for it. | falsewin2]]
You slam your head against the wall.\n\nIt did nothing but give you an aweful headache. \n\n* [[Search the room instead. | searchforhammer]]\n* [[Pay attention to the person. | noticehammer2]]
You sense sexythang202 is skeptical, but you just know this is the right thing to do.\n\nYour player places the magical torch on the ground and pulls out the lighter. They flick it to life and hold it there, not sure what to do.\n\nYou don't know either.\n\nSuddenly, there is a loud rumble and the ground begins to shake.\n\nsexythang202 drops the lighter into the water. The entire lake catches fire.\n\nThrough the flames you see something shining. In your experience so far, shiny things are important.\n\nWhen describing the fire, you suggest\n\n* [[your player grab the shiny object| firefail]].\n* [[your player wait until the fire dies down| falsewin]].\n* [[your player roast their eggs on the fire| eatwin]].
Hey, no hat no problem!\n\nIt will have no effect on the rest of your life as a narrator anyway.\n\nNow, let's move on to your [[next gift| bookofawesome]]!
Your player goes up to the fireplace. It is warm and inviting, but you feel an odd sensation around it, and there is something strange about the way the flames dance. \n\nAn eerie voice suddenly seems to emanate from the flames.\n\n//Don't choose the wrong ones.//\n\nFeeling a little creeped out you decide to move your player away from there.\n\n* [[Give them only the option to check the table. | diningtable2]]\n* [[Give them the option to check the table and to try the door. | diningtable2]]
Your player goes up to the fireplace. It is warm and inviting, but you feel an odd sensation around it, and there is something strange about the way the flames dance. \n\nAn eerie voice suddenly seems to emanate from the flames.\n\n//Don't choose the wrong ones.//\n\nFeeling a little creeped out you decide to move your player away from there.\n\n* [[Give them only the option to check the table. | diningtable4]]\n* [[Give them the option to check the table and to try the door. | diningtable4]]
Not wanting to starve of hunger, your player pulls out the eggs they've been carrying and eats them whole.\n\nYou wait a little, waiting for any possile effects.\n\nThere are none. Your player looks happy and is now full. \n\n* [[Point out the lake. | searchpatheatfail2]]\n* [[Tell them to leave the cave. | searchpatheatfail2]]
After describing the area you only give your player the option to go east, believing this to be the right way to go. You wouldn't want anything bad to happen to them of course. No harm in being extra careful. Perhaps they missed something the last time they passed through.\n\nUnfortunately, by giving them only the option to go back east each time they progress west, they cannot go any further and are stuck in a constant loop until they die.\n \nIt's alright. You can [[ressurect them to try again|newarea]].
You tell sexythang202 that they need to provide the answer themselves.\n\nYou yourself know the answer; it's in the the letters on the books on the shelves. It's obvious.\n\nYour player thinks so too.\n\nWithout much hesitation they answer.\n\n//'water'//\n\nThere's a loud noise, like thunder. The room shakes violently, though nothing in the room seems to be moving. As you describe this to your player you make sure to give them the option to grab hold of one of the books shelves to steady themselves, which they gladly do.\n\nIt's not long before the tremors stop, and suddenly the light goes out.\n\nYou panic for a second, unsure of what to do, until you are relieved to be able to describe to your player that the door that was closed has opened into a bright area. \n\n* [[Give them only the option to exit the room. | themansion]]\n* [[Give them the option to exit the room or stay where they are. | themansion]]
Your player stops in their tracks. \n\nYou begin to feel that connection you did once before. An energy floating between the two of you. This time, the response is longer than just one word.\n\n//'hi buddy'//\n\n[[Hi indeed| tutorial2]].
You believe the best course of action is to be as honest and apologetic as possible.\n\nThe phrasing seemed to have worked, though you sense some hesitation from your player. You feel that sensation again.\n\n//'inventory?'//\n\nWith great enthusiasm you list to them the only item they have on hand; their hammer.\n\nYou offer for them to return to the crack in the wall and a couple of other options just for the heck of it, but you know they got the hint.\n\nReturning to the wall, you offer the additional option you couldn't before: of using the hammer on the cracked area.\n\nYour player obliges. You describe to them how the crack is enlarged and how now a key can be seen in the hole in the wall. You offer for them to pick it up, and they do. You explain how it is now in their inventory.\n\nYour player chooses to ask to check their inventory once again for good measure before following the option you provide them of returning to the locked door. They use the key on it when you give them the option to do so. They open the door.\n\nYou describe to your player what you see before you; a long hallway that seems to go on for ages. You provide the only options you can think of: [["Continue on down the dark hallway." and "Return to the room." | onward]]\n\n\nOr, you may choose to [[consult <strong>The Book of Awesome</strong> beforehand| tutorial4]].
Your player appears to have absolutely no problem telling this guy what a prick he is.\n\nThe man's expression doesn't change, almost as if he can't hear what your player says.\n\nInstead, he continues on.\n\n//If you want continue on you'll have to pay me for it. Four rubies should suffice.//\n\nWell, at this point, there's only one thing left to do, really.\n\n[[You only give your player the option to pay up the rubies. | payupnow2]]
Of course. Of course...\n\n* [[//...// | chpt1intro]]
They take the time to make their choice.\n\nSeeing the water as some way to progress and deciding they've already come so far, sexythang202 decides to take the plunge and [[jump in| jumpinfail2]].
You look around.\n\nTo the north is a dark forest.\nTo the east is the fountain area your hero just came from.\nTo the west would be entering a large cave.\nTo the south all that can be seen is flatlands.\n\nYou describe the new area to your hero.\n\n* [[Hint that they should go north. | nomatterwhat]]\n* [[Hint that they should go back east. | nomatterwhat]]\n* [[Hint that they should go west. | caveright]]\n* [[Hint that they should go south. | nomatterwhat]]\n* [[Give them only the option to go north. | northfail]]\n* [[Give them only the option to go back east. | eastfail]]\n* [[Give them only the option to go west. | caveright]]\n* [[Give them only the option to go south. | southfail]]
Your player chooses to take a closer look at the blank space on the wall. It is perfectly square, and seems like it would take up about half the size of your player.\n\n* [["Try the white door." | whitedoorlocked]]\n* [["Try the white door.", "Go back." | secondfloor2]]\n\n\n
Your player chooses to take a closer look at the blank space on the wall. It is rectangluar, taller than it is wide, and seems like it would take up about a quarter of the size of your player.\n\n* [["Try the black door." | blackdoorlocked]]\n* [["Try the black door.", "Go back." | secondfloor3]]\n\n
As you both enter the room you see it is completely lit. It is extremely small, with only a few steps needed to reach a pedestal in the center. On it is a frying pan. You give your player the option to take it; they do.\n\nAs soon as it is placed safely with the other items in their inventory, you both find yourself thrown out of the room, landing harshly on your bottoms.\n\nAs you both stand up, you realize the white door has disappeared, replaced with a a life-size portrait of the one that your player had placed in the blank space earlier, the version of which has disappeared.\n\nThe guy still looks creepy.\n\n* [[Give your player the option to interact with the portrait, go to the gold door, or go down the other hallway. | portraitdeath]]\n* [[Give your player only the options of going down the other hallway or going back to the gold door. | righthallway3]]
You decide the fire isn't going anywhere, and your player needs to eat. \n\nWhile they are eager to get a move on, your player remains patient.\n\nThey pull out the eggs they've been carrying and the frying pan and spatula they picked up, what seems like a million years ago, back at a mansion at the beginning of their journey.\n\nOver time the eggs heat up, cool off, and are eaten.\n\nYour player is filled and happy.\n\nAnd by the time this is all accomplished, the flames have died down and disappeared, leaving only a scorched crater. The shiny object you noticed earlier sits in the center.\n\n[[You don't even bother to suggest your player leave. | shinyobjectwin]]
Your player grabs the rubies and tosses them to the apparition. They disappear as they hit his ghostly form.\n\nWithout another word, he disappears, and the doors behind him open.\n\nFresh air from the outdoors fills your nostrils, and bright sunlight hits your faces.\n\nYou feel a great tingly sensation and know that a checkpoint has been reached. You notify your player, and they save right away.\n\nThey then vanish, clearly having had enough adventure for one day. At least it will give you some time to explore the area outside before they return. Your area of exploration is always limited to where the player is, but at least the door is open so you can explore outside a little bit. You doubt you'll ever want to enter that mansion again.\n\nSo far, you have to pat yourself on the back. You've done a good job as narrator. While there are still many trials to come, you think that after this first adventure, you're much better prepared. You feel a little excited at the thought of [[continuing your journey| chptr4]].
You decide to continue to ponder these questions. You stand there, for what could have be eons, until smoke begins to emanate from your ears. You don't notice until it fills the room. But by then it's too late. Your brain has overheated, and as soon as you realize this, it explodes.\n\nYou have no narrator of your own to bring you back from the dead or reverse time.\n\nYour narratee continues to bump into walls pointless forever without you, until they eventually explode as well.\n
Unfortunately sexythang202 doesn't get the chance to do anything.\n\nThey turn into a frog. Forgetting that they were ever a hero, they jump into the water and disappear. \n\nThen there is a loud pop, and water is thrown in the air unexpectedly.\n\nThey have exploded.\n\nIt must have been the apple they ate.\n\nAh well. [[Apologize and try again. |newarea]]
You tell your player "That won't work that way." each time they try to use any other item.\n\nFinally, your player pulls out the glowing frying pan and spatula. How the items combined in the inventory, you aren't sure. Perhaps that's something you should have looked up in the manual.\n\nHowever, the light from these magical items seems to frighten the beast. It backs up until it is stopped by the wall of room. It clucks menacingly as your player steps forward, the light seeming to grow brighter and brighter.\n\nYou realize, however, that the light isn't growing to a bigger radius, but that the chicken monster is shrinking. It gets smaller and smaller, until suddenly the four rubies that are its eyes pop off its face, and eventually the chicken itself pops out of existence.\n\nYour player stops moving forward as the frying pan and spatula suddenly stop glowing. Then, orange balls of fire appear about the room, floating ominously way above both your heads.\n\nYou notice that the door behind your player still hasn't opened, but that the ruby eyes are still on the floor.\n\nThe only option for your player is to search the room or pick up the rubies.\n\nYour player chooses to add the rubies to their inventory. As soon as they do, the door behind you opens.\n\nYou give your player the option to explore the room some more or leave. They choose to leave. \n\nYou find yourselves back in the mansion on [[first floor| mainentranceleaving]].
This is a random event that has never happened to you before. Your player has never done anything without your guidance. They've never even been //able// to if they wanted to. Perhaps hunger makes even the wisest player able to do crazy things outside their narrator's control.\n\nsexythang202 is only inches away from the shiny object when suddenly they fall down dead.\n\nMaybe they should have eaten earlier. \n\nLooks like you'll just have to [[try again|newarea]].
Indeed, it all makes sense!\n\nYou lack memories because you have none, because back in the void you were created, not re-written.\n\nAnd now, now you have been assigned this being, this odd thing, in this odd space, to look after. You realize it is your job... No... Your //duty// to lead this person through this strange world, to get them through it safe and sound, until they reach the end and can escape in one piece.\n\nYou are... a NARRATOR.\n\n* [[//You are so shitting me right now.// | narrator2]]\n* [[//Awesome! I'll be the best there ever was!// | narrator2]]\n
With the room being obviously empty and seeing there is nothing else to interact with in the room, you look to this person you're supposedly supposed to help. \n\nIt's difficult to get a good look at them, and they look a little worse for ware after having hit the wall so many times, but you notice something hanging from their belt.\n\nA hammer.\n\n* [[Attempt to grab the hammer. | hammerfail2]]\n* [[Decide to become a narrator. | imready2]]
Feeling full and well-rested, your hero continues on, eventually finding a pool of water that appears to be the end of the cave.\n\nThe water is very still and has created a perfect reflection of the cave's ceiling.\n\nThere are some large rocks scattered about, creating many dark areas for potential items to hide.\n\n* [[Give them the option to only jump in the water. | applefail3]]\n* [[Give them the option to only search the area and leave. | applefail3]]\n* [[Give them the options to look into the surface of the water or search the area. | applefail3]]
Your player chooses to examine the square portrait double their size.\n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nUnfortunately as this is done, maniacal laughter emanates from the fire, and your player bursts into flames, dieing instantly.\n\nYou'll have to find a way to get them to pick the right second portrait.\n\nOh well, looks like you'll just have to [[try again| tallyhorestart]].
SO CUTE! I think I may have a nosebleed!\n\nOf course, it will have no effect on the rest of your life as a narrator... But hey, aesthetics! Am I right?\n\nNow, let's move on to your [[next gift| bookofawesome]]!
You find yourselves back in the grand mansion and take it upon yourself to redescribe the area to your player, as you have continuously done this entire time. You didn't even realize you were doing it. You take that as a good thing; it is part of your job after all.\n\nMost everything is white and completely spotless. The furniture is classy and modern. There are only two floors, and not many rooms. \n\nThe main floor has two regular doorways, one red, one blue, each on the opposite side of the area. The closest one to you is the red door; it is the one behind you that you just left. \n\nWhile the grand staircase is to your right, to your left is a giant, magnificent door that appears to be the exit. From the bottom floor you can't quite tell what kind of space is upstairs or how many rooms there are, but having explored it already you know the layout.\n\nNo furniture or item seems to be of any interest; there is only a large red carpet and a couple of chicken statues by the staircase.\n\nThere are less options for your player now than there were at first.\n\n* Only offer [["Check the portraits in the hallways upstairs." | lefthallwaybad]]\n* [["Check the main entrance.", "Check the portraits in the hallways upstairs.", "Examine the chicken statues." | chickenstatues3]]\n* [["Check the main entrance.", "Examine the chicken statues." | chickenstatues3]]
After describing the area you only give your player the option to go north, believing this to be the right way to go. You wouldn't want anything bad to happen to them of course.\n\nYour player traverses the woods on foot, using the magic torch they picked up in the fountain area to light their way. Their stomach begins to growl. You remember that they haven't eaten in some time, and they have nothing left in their inventory.\n\nYou remind them that they are hungry and offer that they either carry on and eventually perish, or try to find food to eat. \n\nsexythang202 chooses to find food to eat.\n \nUnfortunately they do not have any hunting gear to hunt for food.\n\nUnfortunately they do not know anything about the plant life to understand what they can and cannot eat. Neither do you.\n \nThey eat a blue berry from a green bush and die of poison.\n \nIt's alright. You can [[ressurect them to try again|newarea]].\n
Luckily your player does catch on to the hint.\n\nYou describe the walls to them, explaining that as they go along they find that the wall is smooth as concrete can possibly be, except when they reach a point and notice a crack. You describe how there is a small shine emanating from it, and mention that it would be useful to have something to make it bigger.\n\nThey wait, as if waiting for more options to appear. You feel slightly annoyed that you need to explain and offer every little thing, but realize that it //is// part of your job. \n\nYou try to offer one where there is an option to use the hammer they have on the wall, but for some reason the words won't come out. All you can offer is "Look around the room." and "Examine the other door."\n\nThey choose to look around the room again.\n\nAt this point you are feeling [[frustrated| Tutorial 3]].
You have no idea what to do next, so you refer to <strong>The Book of Awesome</srong>.\n\n\n@@.bookofawesome;//<strong>Lesson 2 - Inventory</strong>\n\nPeople don't always know what they have. That is exactly the case with your player. If you have to describe the world around them, you need to let them know what they have picked up (if they choose to do so), what they have in their inventory, and any special properties of the items if there are any that you notice. Once they are aware of what they have, they may use the item in any way you offer for them to use it.\n\nAt the very beginning, when you first meet, if your player has something on them, you need to make them aware of it. __Otherwise you will not be able to hint at how they can use it to their benefit.__\n\n<strong>Take Note:</strong> If your player does not know how to access the inventory already, you must explain that they can do so.//\n@@\n\n\nYou sigh. Perhaps you should have read the chapter ahead of time.\n\nWhile your player searches the room once again, you:\n\n* [[Offer the option of returning to the crack in the wall or to check the door. | tothedooragain]]\n* [[Explain the notion of the inventory, and how they can ask to see it. | inventory]]
You attempt to reach for the item for yourself, but you pass right through both the object and your little friend.\n\nPerhaps you simply can't interact with objects the way they can.\n\n* Leave it with your friend and [[continue on your journey| soitcontinues]].
You think for a moment, and realize the answer must be WATER. It was the letters you found, simply rearanged, and it went well with the overall blue lighting of the room.\n\nYou speak the word, which only serves to confuse your player. The ominous voice doesn't seem to accept it. It does, however, appear as an option for your player since it was your words. They select this only option, but nothing happens.\n\nIt seems the door [[won't accept the answer second hand| answeryes]].\n
With no option but to pocket the eggs for now, sexythang202 does so and [[continues on| endcavechoice]].\n
Your player moves towards the bookshelves. You describe them in detail, making sure to point out the ones that are important. You hope your player is taking note of the letters in their head.\n\n* [[Give them the option to examine the desk or leave the room. | examinedesk2]]\n* [[Give them the option to leave the room only. | doorfail]]
Your player goes to the gold door. They choose to use the half moon key from their inventory to unlock it. Once they do, it opens just as quietly as the silver door did. You give them the option to either enter or turn back but they choose to enter.\n\nThe room is pitch black. The only light source comes from the doorway you entered from, and spotlights that seem to create a direct path from the doorway to a pedastal further in. It's difficult to see exactly what is on there.\n\n* [[Force your player to turn back and choose a hallway to go down. | lefthallwaybad]]\n* [[Give them the option to turn back or move forward. | golddoor7]]
@@font-size:6em;CHAPTER 1 - IT BEGINS@@\n\n\n\nSuddenly a bright flash of light appears before you. You realize with sudden panic that you're being propelled towards it, uncertain if there is some sort of gravitational force drawing you in, or if your bottom really was that powerful.\n\nThe light grows brighter and bigger (not to be confused with bigger and brighter) until it encompasses you entirely. Your eyes hurt, and for a very very long time. What feels like ages in fact. Then it stops. But not suddenly. Slowly. You wonder if this is some sort of punishment for having let one loose.\n\nAfter some time has passed you realize the pain is over, and find yourself not floating, but lying on a cold hard surface, curled up in a ball. While it is fairly quiet you recognize the difference in atmosphere; there is that gentle hum that haunts many empty rooms. \n\n* [[Quickly get moving. | introroom1]]\n* [[Cautiously stay put and listen some more. | veryproductive]]
You continue to search the room in the hopes of finding something to hit the wall with.\n\nUnfortunately, no matter how hard you look, you find nothing. \n\n* [[Pay attention to the person. | noticehammer2]]
Your player attempts to open the golden door. It does not budge. You describe the keyhole underneath the handle; it looks like a half moon.\n\n* [["Check the silver door." | silverdoor5]]\n* [["Turn down the left hallway.", "Turn down the right hallway." | righthallway1]]\n* [["Check the silver door.", "Turn down the left hallway.", "Turn down the right hallway." | silverdoor5]]
So I guess you're wondering what this means for you!\n\n* [[//No. Not really.// | end4.1]]\n* [[//Yeah, kind of.// | end4]]
Wow, that'll brighten up anyone's day!\n\nOf course, it will have no effect on the rest of your life as a narrator... But hey, aesthetics! Am I right?\n\nNow, let's move on to your [[next gift| bookofawesome]]!
It feels good to crack the spine of your new book.\n\nThis first page is essentially what appears to be the first part of a tutorial.\n\n\n@@.bookofawesome;\n\n//<big>Hello reader of this glorious and wonderful book. Congratulations on becoming a narrator. It is a prestigious honor. However, it is only a title until you're able to do your job. In time, you will be able to lead even the dumbest of persons through any game. But, baby steps. This book will teach you all the basics you need to know.</big>\n\n\n<strong>Lesson 1 - Interacting with your 'player'</strong>\n\nIf all went well and you were introduced to your role properly, you should be alone in a room with a seemingly mindless person. They will be referred to as your 'player'.\n\nWhile you cannot touch them, you can interact with them via speech. They will react to what you say out loud.\n\nTry it now.//\n@@\n\n\nThis part seems familiar. You've sort of done it before, back when you had no idea what was going on.\n\nYou look up from your book and walk towards your 'player', who is still smacking themselves against a wall.\n\n* [["Hey, stop that." | stopthat]]\n* [["Hola amigo." | holaamigo]]\n* [["Let's get down tonight." | getdowntonight]]
You feel the air come out of your mouth, but of course can't hear anything. Still, you feel satisfied that you've at least attempted something. Good job.\n\n* [[Accidentally let one loose. | float]]
sexythang202 decides to go about exploring the room some more, just in case there are more secrets to uncover.\n\nAs you work your way around the room with them, you notice a little shiny object in the ashes of the fireplace. You point it out to your player who chooses to examine it more closely. What you find is a key with a halfmoon tip.\n\nYou offer for your player to add it to their inventory, and they do.\n\nSatisfied with their search, when you ask if they'd like to continue to explore the room more, they choose the leave the room.\n\nYou step back out into the hallway. The mansion looks just as it was when you had left it. Your player turns to face the door they just came from. As they do so, the silver door disappears. \n\nYou realize there are several options now; use the key on the golden door, or try to place the portraits in either branching hallways.\n\n* [[Give your player the option of all three. | golddoor4]]\n* [[Give your player only the option to go to either hallways. | lefthallway2]]\n* [[Give your player only the option to examine the golddoor. | golddoor4]]\n
Two steps in and the door slams shut behind you, leaving you both in total darkness. \n\nIt's eerily quiet, except for a rhythmic wind that reminds you of breathing.\n\nAs the thought comes to your mind, the rhythm is thrown off, and four red lights suddenly appear in the darkness. They begin to rise, along with the sound of clucking, much like a chicken would make, and rustling, similar to that of feathers.\n\nSuddenly, something in sexythang202's inventory begins to glow. It lights up the room just enough to see that the monster looming before you is a giant chicken, with what appear to be four rubies for eyes.\n\nNow you need to think of what your player needs to do.\n\n* [[Give them the option of attacking or staying still. | attackfail]]\n* [[Give them the option of attacking or using something from their inventory. | attackuseless]]\n* [[Insist that they use something from their inventory. | reddoormonsterfight3]]\n
You really think your player needs to use something from their inventory, so your player asks to view it.\n\nYou list that they have:\n\nKeys from the rooms they've unlocked thus far.\nA hammer.\nA compass.\nA frying pan and spatula, both of which are glowing brightly.\n\nWhat do you allow your player to use?\n\n* [[The keys. | itemfail]]\n* [[The hammer. | itemfail]]\n* [[The compass. | itemfail]]\n* [[The frying pan and spatula. | itemsuccess]]
Well, I'm going to tell you anyway!\n\n<<display ' end4'>>
Unfortunately sexythang202 doesn't get the chance to do anything.\n\nThey suddenly start squawking like a bird, flapping their arms around until they run into a wall.\n\nThen they explode.\n\nIt must have been the raw eggs they ate.\n\nAh well. [[Apologize and try again. |newarea]]
You watch as they make a splash, disruptiong the water's perfect surface.\n\nIt appears to be going well until you hear a loud rumble and water shoots out from the lake.\n\nYou realize then that the lake must have been magical and cause your player to explode.\n\nApologize and resurrect them to [[try again|newarea]].
They try as hard as they can, but the door will not budge.\n\n* [[Give them the option to try the door again. | silverdoorlocked3]]\n* [[Strongly suggest they go back to choosing another painting. | diningtable3]]
They try as hard as they can, but the door will not budge.\n\n* [[Give them the option to try the door again. | silverdoorlocked2]]\n* [[Give them the options to check the fireplace or the table. | fireplace2]]
They try as hard as they can, but the door will not budge.\n\n* [[Give them the option to try the door again. | silverdoorlocked5]]\n* [[Strongly suggest they go back to choosing another painting. | diningtable5]]
They try as hard as they can, but the door will not budge.\n\n* [[Give them the option to try the door again. | silverdoorlocked4]]\n* [[Give them the options to check the fireplace or the table. | fireplace3]]
sexythang202 pulls out their frying pan and spatula. At first you had thought that any magical properties they had died away with the magical glow, but apparently not. As soon as the items are brought out, the chicken statues come to life. Disturbed by the items, they jump off their pedestals and run to the main entrance, where they jump into the door and disappear.\n\nThe only thing to do now is to force your player to [[check out the main entrance| mainentrance2]]. Unless you really they they should [[go back upstairs and check out those portraits| lefthallwaybad]].
Your player is a brave one. They attack the monster head on, not thinking there is anything in their inventory that could be of value.\n\nUnfortunately, their flailing arms and legs don't seem to harm the giant beast, and you're forced to watch as it gobbles up your precious player.\n\nPerhaps you should have given them a different option. It's alright though, just resurrect them and [[try again| tallyhorestart]].
Yes! It's me!\n\nThat's right, I never truly disappeared. Remember back at the beginning, when you were pondering this? Well, you were right about me not going away. How could I? You needed //someone// to narrate for you this whole time!\n\n* [[//Where's my player???// | end2]]\n* [[//My brain hurts.// | end2]]
It seems that despite your hints sexythang202 decides to go [[west| cave]].
You turn away from your player to look back down at the book.\n\n\n@@.bookofawesome;//The world you are both in is called 'the game'. You can see the game much better than your player can. It is therefore up to you to describe the area to them. You may give as little or as much detail as you like.\n\nUsing speech you can also give your player options for what to do next, based on what you know of the situation. It is then up to them to decide which choice to make.\n\nIf you feel the situation calls for it, you may offer only one option. This is, however, not recommended as it takes away from the player's agency.\n\nRemember that you are not all knowing and that you can make mistakes that can cause your player's death. Do not worry though; game death is not permanent. You may revive your player to restart at certain points in the game. Sometimes these points may be very far back, but at least they are there and you will not have to start over completely.\n\nWhy not try testing the waters with your player some more before moving on to the next chapter?//\n@@\n\n\nYou nod to yourself and look back up to your player, who continues to stand there expectantly.\n\n* [["You are in a room with a high ceiling made entirely of concrete. There are only two exits; two blue doors. One leads to the black void from which you came." | descriptiontutorial1]]\n* [["Uh... You're in a room... With doors..." | descriptiontutorialfail]]
And now, it is time for the most important gift for any narrator. I still have mine and keep it with me always. It is...\n\n<strong>THE BOOK OF AWESOME</strong>\n\nLook at how beautiful, how wonderful, HOW MAGNIFICENT.\n\nEvery narrator keeps a copy. It's like your guide to LIFE. As a narrator anyway. Pretty neat huh?\n\n* [[//Yeah!// | movingon]]\n* [[//No... No actually it's not...// | movingon]]\n* [[//I don't see anything though...// | movingon]]\n\n
Knowing all the doors are locked you search the room for a key.\n\nAfter quite some time, you find it. On a portion of one of the walls there is a crack, very small, extremely difficult to miss if you didn't spend forever looking for it, or have a narrator to hint that that area should be explored more closely.\n\nKnowing you have to make the crack bigger, you search the room for something to hit the wall with.\n\n* [[Search the room some more. | endlesssearch]]\n* [[Look to your little friend. | noticehammer]]
Feeling full and well-rested, your player continues on, eventually finding a pool of water that appears to be the end of the cave.\n\nThe water is very still and has created a perfect reflection of the cave's ceiling.\n\nThere are some large rocks scattered about, creating many dark areas for potential items to hide.\n\n* [[Give them the option to only jump in the water. | mossfail3]]\n* [[Give them the option to only search the area and leave. | mossfail3]]\n* [[Give them the options to look into the surface of the water or search the area. | mossfail3]]
Feeling the water looks pretty safe, you force your hero to jump into the water.\n\nIt being their only option, they do so. \n\nYou watch as they make a splash, disruptiong the water's perfect surface.\n\nIt appears to be going well until you hear a loud rumble and water shoots out from the lake.\n\nYou realize then that the lake must have been magical and cause your player to explode.\n\nApologize and resurrect them to [[try again|newarea]].
"You explode."\n\n* [[Start again. | pointless]] \n* [[//What the hell was that??// | notsatisfied1]]\n* [[-.- | notsatisfied2]]
You tell your player "That won't work that way." each time they try to use any other item.\n\nUnfortunately, the item you thought would work has absolutely no effect, even when sexythang202 runs up to try to hit the monster with it. Then they have nothing left but their own body.\n\n<<display ' attackfail'>>
You decide for your player that they should ignore the doors for now, and give them only the option of moving to the left or right hallways.\n\nOut of the two option they choose to go left.\n\nYou describe the hallway as you see it; bordered by the railings on the left and a plain white wall on the right, You notice that on the white wall there is a slightly lighter spot, almost as if a painting once hung there. At the very end of the hall there is a white door.\n\n* [["Examine the blank space on the wall.", "Try the white door." | wallblankspace1]]\n* [["Try the white door.", "Go back." | whitedoorlocked]]\n* [["Examine the blank space on the wall.", "Try the white door.", "Go back." | wallblankspace1]]\n\n
Your player chooses to turn down the left hallway. The familiar white door beams at the end. [[The blank space on the wall is still there. | blankspacepic1]]
Your player chooses to turn down the left hallway. The familiar white door beams at the end. [[The blank space on the wall is still there. | blankspacepic3]]
The time is now; this is some important stuff.\n\n* [[Lesson 10 - Monsters | monsterslesson]]\n* [[Lesson 5 - Player Health | playerhealthlesson]]\n* [[Lesson 53 - Secrets | secretslesson]]\n* [[No, move on. | tallyho]]
You describe to your player how dark and long the hallway is, seemingly never coming to an end. It does, however, when some light can be seen in the distance. Squinting, you and your player enter into a well lit room.\n\nYou describe to your player exactly what you see: the walls are lined with book shelves, packed to bursting point with books that appear ancient. In the center of the room is a table, completely empty. The room is lit by a giant orb of light floating high above the desk. On the opposite end of the room is a wooden door.\n\nYou are about to offer your player many different options, when suddenly they vanish. \n\nConcerned, you flip through the book in an attempt to find a section about vanishing.\n\n\n@@.bookofawesome;//<strong>Lesson 69 - Ragequit</strong>\n\nIt is entirely possible that a player may disappear quite suddenly, without saving the game with you. This may be for technical reasons on their part, but usually it is out of anger and frustration with the game. This kind of departure is known as the <strong>ragequit</strong>. While this is something you must do your best to avoid happening to your player, it is possible it cannot be helped. In this instance, the only thing to do is wait until your player comes back to the game. At this point they will reload at the checkpoint they last saved nearest.\n\nFor more information on saved spots or check points, please refer to Lesson 3.//\n@@\n\n\nYou don't see any reason for your player to have ragequit: they were progressing so well! Reading through the lesson again, you take note of the mention of saving and check points. \n\nAfter some time, your player does return, but not in the library where you were. Instead, both of you are back in the room you began in. Because so much time has passed, neither of you remember any of the progress that was made. \n\nPerhaps you should have read from the book some more.\n\nYou are frustrated, but at least you have been given a [[second chance| chptr2]].
There must be a reason this person has the hammer that's needed for the wall. It must mean you're meant to act as a team, or at least that you're meant to be the brains and get them through this place. Of course, in doing so, you'll be moving along also. You don't know where your journey will take you, but it's better than staying put and thinking about the meaning of life.\n\nTaking a deep breath, you pull out, from where exactly you don't know, [[<strong>The Book of Awesome</strong>| chptr2]].\n\n
Your player asks to view their inventory.\n\nYou list that they have:\n\nKeys from the rooms they've unlocked thus far.\nA hammer.\nA compass.\nA frying pan and spatula, neither of which are glowing anymore.\nFour rubies.\n\nWhat do you allow your player to use?\n\n* [[The keys. | itemfail2]]\n* [[The hammer. | itemfail2]]\n* [[The compass. | itemfail2]]\n* [[The frying pan and spatula. | itemsuccess2]]\n* [[The rubies. | itemfail2]]
They heed your words. This appears to have been a good option so far. Your player doesn't perish as soon as they enter the [[cave| cave]].
While you really want to leave the room and are about to make it so your player has to do so, you decide against it. You don't see any harm in exploring the room further, and you should leave it for them to decide.\n\n* [[Give them the option of exploring the room further. | findmoonkey]]
sexythang202 attempts to push the door. It won't budge.\n\n* [["Try to push the black door again.", "Examine the blank space on the wall." | wallblankspace2]]\n* [["Try to push the black door again.", "Go back." | blackdoornobudge]]\n* [["Examine the blank space on the wall.", "Try to push the white door.", "Go back." | wallblankspace2]]\n
Apparently feeling there is no point in turning back, your player chooses to move onward into the dark hallway.\n\nAt this point you feel a strange sensation pass through your body. You shudder slightly, realizing something has changed, but you are unsure what. \n\n* [[Shrug it off. | firstdeath1]]\n* [[Refer to <strong>The Book of Awesome<strong> just in case. | tutorial4]]
Remembering the blank space on the wall down the right hallway, your player chooses the rectangular portrait taller than it is wide and about a quarter of their size. \n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nThe flames in the fireplace turn a menacing black for a moment before extinguishing completely. You and your player are left in total darkness.\n\nYou hold your breath this time until the silver door you entered from opens, and the light from the rest of the mansion enters the room.\n\n* [[Tell your player to get the hell out of there. | changemind]]\n* [[Offer your player the option to explore the room more or to leave. | findmoonkey]]\n\n
You sense that they are hungry and cranky, but your player continues on, eventually finding a pool of water that appears to be the end of the cave.\n\nThe water is very still and has created a perfect reflection of the cave's ceiling.\n\nThere are some large rocks scattered about, creating many dark areas for potential items to hide.\n\n* [[Give them the option to only jump in the water. | jumpinfail]]\n* [[Give them the option to only search the area. | searchpath]]\n* [[Give them the options to jump in the water or search the area. | playerdebate]]
jquery:off\nhash:off\nbookmark:on\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:on\nblankcss:off\n
Your player pauses for some time before sending a thought your way.\n\n//'asshole'//\n\nSuddenly, they vanish.\n\nUnsure of what to do, you scan the manual quickly and find a section that discusses vanishing.\n\n@@.bookofawesome;//<strong>Lesson 69 - Ragequit</strong>\n\nIt is entirely possible that a player may disappear quite suddenly, without saving the game with you. This may be for technical reasons on their part, but usually it is out of anger and frustration with the game. This kind of departure is known as the <strong>ragequit</strong>. While this is something you must do your best to avoid happening to your player, it is possible it cannot be helped. In this instance, the only thing to do is wait until your player comes back to the game. At this point they will reload at the checkpoint they last saved nearest.\n\nFor more information on saved spots or check points, please refer to Lesson 3.//\n@@\n\n\nYou seem to have offended your player to the point of ragequit.\n\nWith nothing left to do to, no escape from the room you're in, and no player to help you escape, you simply sit and wait.\n\nYou sit for what could be an eternity before you realize your player might never come back. Just as you are mourning your player, they appear again. They seem at ease now, no sign of anger that you can tell. \n\nUnfortunately for you, you've forgotten all about what progress has been made, and everything you learnt from the book.\n\nLuckily for you, though you have some ground to cover, you've been given a [[second chance| chptr2]].
Instead of getting angry at the powers that be that granted you your odd arms, you realize there's probably a reason for everything and decide to stay positive, keeping a mental note to avoid any and all mirrors in the future.\n\n* [[//fhhdkashdkjckjdhfaewwi// | noise]]\n* [[Go to one of the doors. | noise]]
Remembering the blank space on the wall down the left hallway, your player chooses the square portrait about half their size. \n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nThe flames in the fireplace turn a brilliant white for a moment before reverting to their regular orangy glow.\n\nWith a sigh of relief, you expect the door you came from to open, but it does not. Then, you remember that the flames had reminded you to pick the right //ones//.\n\n* [[Give your player the option to try to open the door. | silverdoorlocked3]]\n* [[Strongly suggest they go back to choosing another painting. | diningtable3]]
sexythang202 goes up to the door, which now has an eerie glow to it, likely thanks to the new lighting.\n\nAs they reach for the door, a booming voice, seeming to emanate from all around, asks, //Password?//\n\nYou pause for a second.\n\nIt must have something to do with the letters on the books on the shelves, or even something to do with the desk.\n\nOr perhaps it's a trick question, and there is no password. You examined the door earlier; it looked like it would open easily.\n\n* [[Give the answer yourself. | answer fail2]]\n* [[Suggest your player go through the door anyway. | doorfail]]\n* [[Ask sexythang202 to give the answer. | answerno]]
sexythang202 decides to go west.\n\nYou get that familiar tingly feeling again. You tell your player they have reached a check point, and they save their game.\n\n<<display 'newarea'>>
Suddenly, it all comes crashing down on you! You realize your goals, your very purpose in life! The reason you came to exist at all!\n\n* [[//Woah, hold the phone!// | narrator]]\n* [[//'sigh' Lay it on me.// | narrator]]\n* [[//I didn't... I mean I... Wait what?// | narrator]]
Your player attempts to open the golden door. It does not budge. You describe the keyhole underneath the handle; it looks like a half moon.\n\n* [["Check the silver door." | silverdoor1]]\n* [["Turn down the left hallway.", "Turn down the right hallway." | lefthallway1]]\n* [["Check the silver door.", "Turn down the left hallway.", "Turn down the right hallway." | silverdoor1]]
Your player attempts to open the golden door. It does not budge. You describe the keyhole underneath the handle; it looks like a half moon.\n\n* [["Check the silver door." | silverdoor3]]\n* [["Turn down the left hallway.", "Turn down the right hallway." | righthallway1]]\n* [["Check the silver door.", "Turn down the left hallway.", "Turn down the right hallway." | silverdoor3]]
You stare at the new person for a long time. \n\nYou don't bother to try to get an idea of what they look like or even bother noticing their gender. Frankly no matter what they look like, you can't quite complain, can you? No you can't.\n\n*[[Reach out to touch them. | ghostie]]\n*[[Try talking to them. | firstinteractiontalk]]
Your player goes to the gold door. They choose to use the half moon key from their inventory to unlock it. Once they do, it opens just as quietly as the silver door did. You give them the option to either enter or turn back but they choose to enter.\n\nThe room is pitch black. The only light source comes from the doorway you entered from, and spotlights that seem to create a direct path from the doorway to a pedastal further in. It's difficult to see exactly what is on there.\n\n* [[Force your player to turn back and choose a hallway to go down. | lefthallway2]]\n* [[Give them the option to turn back or move forward. | golddoor5]]
You player moves forward along the path that is lit for them. Coming up to the pedestal you see a key with a star shaped tip.\n\nYou give your player the option of taking it; they do.\n\nNothing strange seems to happen.\n\n* [[Give them the option of exploring the room or leaving. | secondfloor4]]\n* [[Give them only the option to leave. | secondfloor4]]\n
You offer up a couple of the same options you have before, but this time attach your explanation as a side note at the end.\n\nYou try to pick the best way to phrase your explanation.\n\n* [["If you have trouble figuring out what to do next, you can see if any of your items might be useful. Simply ask to view your inventory to see what you have." | slywording]]\n* [["Now that you have examined every corner of the damn room don't you think it's about time you check your inventory? | ragequit]]\n* [["I almost forgot! You may have some items that could be useful. Just ask to see your inventory and you can see if you entered the game with anything." | disappointedplayer]]
You player moves forward along the path that is lit for them. Coming up to the pedestal you see a key with a star shaped tip.\n\nYou give your player the option of taking it; they do.\n\nNothing strange seems to happen.\n\n* [[Give them the option of exploring the room or leaving. | secondfloor5]]\n* [[Give them only the option to leave. | secondfloor5]]\n
It means you've reached the end of //your// journey!\n\nNow, does that mean you're going back to the dark abyss from whence you came? YES. Because it's not just an end in that abyss, it was //the beginning//, where it all started! Where you started! You'll get to keep all your memories of course.\n\nAnd while I'm sure you're going to miss your little friend for some time, you'll be assigned //another// little friend! Doesn't that sound fantastic?\n\n* [[//SEXYTHANG202 CANNOT BE REPLACED!!!// | end5]]\n* [[//Oh... Okay...// | end5]]\n* [[//Sounds great!// | end5]]
You decide to ignore mentioning the portrait this time around. In any case, you know it's there, and if it looks like it's needed for a puzzle of sorts you can always try to redirect your player back to the room.\n\nYour player chooses to exit the room instead of further examination; they seem to have searched every corner.\n\nAs you both leave, the door slams shut behind you.\n\n* [["Check the blue door.", "Check the red door.", "Check the mainentrance." | bluedoorlocked]]\n* [["Check the red door.", "Go up the stairway.", "Examine the chicken statues." | secondfloor1]]\n* [["Check the main entrance.", "Check the chicken statues.", "Go up the stairway." | secondfloor1]]
@@.bookofawesome;//<strong>Lesson 53 - Secrets</strong>\n\nIt is entirely possible that there are items you cannot see, or things you cannot realize. You are, after all, not all seeing and powerful, and can have no idea of exactly what will happen. Remember to be kind to yourself, and simply stay open minded about certain situations. Perhaps there are secrets you will be able to unlock only after an event is set in motion, or a particular item is found. It is possible that through trial and error your player may vanish, and it may cause them to ragequit. Do not worry; they will leave you for some time, but it is likely they will return to play again after some time has passed.\n\nFor more on the concept of ragequit, see lesson 69.//\n@@\n\nYou look toward your player. They seem a little on edge. You cannot tell if they are simply eager, or if they are getting annoyed with you.\n\nWould you like to continue reading?\n\n* [[Lesson 69 - Ragequit | ragequitlesson]]\n* [[Lesson 10 - Monsters | monsterslesson]]\n* [[Lesson 5 - Player Health | playerhealthlesson]]\n* [[No, move on. | tallyho]]
.bookofawesome {\n color:lightblue;\n font:timesnewroman;\n font-size:1em;\n}
Your player decides to go up to the chicken statues and examine them. You note that they appear to look down on them mockingly. You choose not to allow sexythang202 to touch them in case the chickens decide to get offended. Then a whole swarm might suddenly appear and attack. That could be annoying.\n\nThen again, you've already dealt with one giant chicken. What was a few more?\n\nThe only thing of note is that where there should be eyes there are empty holes.\n\nYou remember the rubies from the fight.\n\n* [["Use an item from your inventory.", "Check the main entrance." | userubies]]\n* [["Use an item from your inventory.", "Check the main entrance.", "Check the portraits in the hallways upstairs." | userubies]]
Your player retraces their steps and turns down the right hallway. The familiar black door beams at the end. [[The blank space on the wall is still there. | blankspacepic2]]
Your player retraces their steps and turns down the right hallway. The familiar black door beams at the end. [[The blank space on the wall is still there. | blankspacepic4]]
You still decide that it's not yet time to examine the doors.\n\nHaving already gone to the left hallway, your player now chooses to go to the right.\n\nYou describe the hallway as you see it; bordered by the railings on the right and a plain white wall on the left. You notice that on the white wall there is a slightly lighter spot, almost as if a painting once hung there. At the very end of the hall there is a black door.\n\n* [["Examine the blank space on the wall.", "Try the black door." | wallblankspace2]]\n* [["Try the black door.", "Go back." | blackdoorlocked]]\n* [["Examine the blank space on the wall.", "Try the black door.", "Go back." | wallblankspace2]]\n
What would you like to say to them? Or, it? Or... whatever.\n\n* [["I think I love you." | loveworked]]\n* [["Can we be friends?" | handoffriendshipworked]]\n* [["You gonna move, ooooor..?" | firmworked]]
Excited to have discovered what seems to be a positive outcome, your player listens and reaches into the flames without a second thought.\n\nUnfortunately, they explode.\n\nIt doesn't appear that this was the right option after all.\n\nYou know you were so close. You apologize profusely and [[try again|newarea]].
You stand in shock, unsure of what to do. You'd never actually seen your narrator, but you had somehow grown attached to them. And now, they were gone.\n\nOr were they? Were they continuing to narrate for you under the guise of having left, simply in a more professional tone?\n\nOr was your story now unfolding by itself, without the need or constraints of a narrator? Was this even possible?\n\nNow you can become the narrator for this thing moving around, but what would happen if you simply chose not to do your job? Could they exist like you, without a narrator?\n\nIs the meaning of life really 42?\n\n* [[Continue to ponder these questions. | brainexplode]]\n* [[Readily take on the role as narrator. | imready]]\n* [[Try to leave this place to find another job. | trytoleave]]
You really feel that there is something to these portraits that have appeared, no matter how creepy they look. \n\nYour player chooses to turn down the left hallway. You give your player only choices that lead them to interacting with the painting at the end.\n\n<<display ' portraitdeath'>>
SO FANTASTIC.\n\nHopefully on this journey you've learned a little something about different perspectives and player agency, and best of all, hopefully you've had fun!!\n\nYAY FOR FUN.\n\nSo now I'm going to send you back into the void just for a little bit, so you can start your life anew! And guess what? In a new "game" area too! Isn't that great?\n\n* [[//Will you always be my narrator then? And who narrates for you?// | end6]]\n* [[//Am I in a game world of my own then?// | end6]]\n* [[//Are these choices even my own? Have they been at all this whole time??// | end6]]
Your player makes their way through the room without hesitation, paying close attention to your descriptions. \n\nAs you are explaining everything, you pause as you describe a certain photograph that stands out, sitting on one of the small, covered tables. It appears to be that of a young man. Possibly of the mansion's owner? He seems to smile daringly from the photo.\n\nDoing your duty, and remembering to stay open minded, you offer for your player to take it.\n\nTo your surprise, they decide not to, and choose to explore the room some more.\n\nEventually, you come across a spot where the floor boards creak oddly. You ask your player if they would like to lift the floorboard. They do.\n\nUnderneath, to your surprise, is a compass. Very randomly situated, but extremely useful. Looking at it you can tell that you are facing south. This means the main entrance is to the east, and the red door is to the north. The stairs are to the west.\n\nsexythang202 agrees to add it to their inventory. Now both of you can orient yourselves.\n\nHaving searched the room, you are about to leave when you realize the portrait is still there, so out of place.\n\nKnowing how thorough your player usually is, you remain surprised that they chose to ignore it. Perhaps they simply wanted to explore the room first? You can't imagine why they would want to ignore any item. There couldn't be any harm in adding it to the inventory. You debate whether you should bring it up again.\n\n\n* [[Mention the portrait and offer to add it to the inventory. | takeportrait]]\n* [[Ignore it. It's creepy. | ignoreportrait]]
You wake up in a place without light. There is nothing to see, no sound. Nothing. But you know who you are, and that you exist.\n\n\n<center>END</center>
Your player goes up to the water's edge and kneels before it. \n\nThey await your guidance.\n\n* [[Give them only the option to jump in. | jumpinfail]]\n* [[Give them the option to jump in or leave the cave. | jumpinorleave]]\n* [[Give them only the option to leave. | leaveearlyfail]]\n* [[Give them the option to jump in, leave the cave, or use the lighter. | threechoices]]\n* [[Give them only the option of using the lighter. | lighterpather]]
No matter where or how you try to touch them you pass right through.\n\n#foreveralone\n\n* [[Try again. | ghostiefail]]\n* [[Try the whole mind over body thing. | firstinteractiontalk]]
It's the fist time you've heard your own voice since your appearance in that dark void earlier on. It sounds strange, but of course that's only natural since you don't remember what it usually sounds like in the first place. \n\nYour profession of love seems to work. The newcomer begins to stir. Perhaps this is true love!\n\nBut alas, your hopes are dashed. There appears only to be a look of confusion on their face.\n\nHeartbroken, you back away slowly. Perhaps you would have been better off in the void, where you didn't even know what love was. Alas, now you have been tainted, and it feels like the world is coming to an end.\n\nSuddenly, you sense something. Something emanating from the person to whom you just confessed your love. It's not words, or actions... The only way to describe it is as a thought. One wisp of a response, floating in the air between the two of you, building up an intense energy, building up a connection. One word, that floats into your mind.\n\n//'wtf'//\n\nYour first response. How beautiful.\n\n* [[//I don't understand.// | realization]]
Elysya Scerbo-Pasta
You watch as your player stands and debates which option to take.\n\nUltimately they decide to search the cave first.\n\nIt didn't matter to you either way, it was their [[choice| searchpath]].
Your player goes up to the fireplace. It is warm and inviting, but you feel an odd sensation around it, and there is something strange about the way the flames dance. \n\nAn eerie voice suddenly seems to emanate from the flames.\n\n//Don't choose the wrong ones.//\n\nFeeling a little creeped out you decide to move your player away from there.\n\n* [[Give them only the option to check the table. | diningtable1]]\n* [[Give them the option to check the table and to try the door. | diningtable1]]
You decide to bring up the idea of the portrait again. After all, any item could be useful in the future.\n\nYour player seems to accept to take the item without a second thought this time, likely understanding your hint at its importance.\n\nUnfortunately, as soon as sexythang202 places the photograph in their inventory, and evil laughter can be heard, its source indiscernable. It gets louder and louder until suddenly your player explodes.\n\nIt looks like the item was cursed. Sometimes there are things you shouldn't point out to your player.\n\nIt's alright though. You can ressurect them and [[try again| tallyhorestart]].
With your help, sexythang202 searches the area thoroughly, finding a lighter and nothing else.\n\nLike a good narrator, you ask if they want to add the item to their inventory; they do. It could come in handy later.\n\nYou listen to sexythang202's stomach; it's still at a grumble. \n\n* [[Remind them of their stomach and suggest they eat. | searchpatheatfail]]\n* [[Point out the body of water as an option to explore. | waterpath]]\n* [[They're done, it's time to leave. | leaveearlyfail]]
Your player tries the door to find it's locked. You notice a keyhole under the handle. It's oddly shaped, somewhat like a star.\n\n* [["Check the main entrance.", "Check the blue door." | bluedoorlocked]]\n* [["Check the main entrance.", "Go up the stairway.", "Examine the chicken statues." | chickenstatues2]]\n* [["Check the blue door.", "Go up the stairway." | secondfloor1]]
Feeling they've explored enough of the main floor, at least for now, sexythang202 decides to make their way up the staircase.\n\nAs they reach the top of the stairs, the landing is made perfectly visible. Bordered by railings the hallway before them stretches out horizontally, turning off both to the left and the right. Before them are two doors; the left is gold, the right is silver.\n\n* [["Check the gold door.", "Check the silver door." | golddoor1]]\n* [["Turn down the left hallway.", "Turn down the right hallway." | lefthallway1]]\n* [["Check the gold door.", "Check the silver door.", "Turn down the left hallway.", "Turn down the right hallway." | golddoor1]]
You think for a moment, and realize the answer must be WATER. It was the letters you found, simply rearanged, and it went well with the overall blue lighting of the room.\n\nYou speak the word, which only serves to confuse your player. The ominous voice doesn't seem to accept it. It does, however, appear as an option for your player since it was your words. They select this only option, but nothing happens.\n\nIt seems the door [[won't accept the answer second hand| answerno]].\n
As your player steps out into the light, the door audibly closes behind them and, to your surprise, disappears.\n\nYou find you are in some sort of grand mansion. Most everything is white and completely spotless. The furniture is classy and modern. You notice there seem to be only two floors, and not many rooms. \n\nThe main floor has two regular doorways, one red, one blue, each on the opposite side of the area. The closest one to you is the red door; it is behind you to your right. \n\nWhile the grand staircase is to your right, to your left is a giant, magnificent door that appears to be the exit. From the bottom floor you can't quite tell what kind of space is upstairs or how many rooms there are.\n\nNo furniture or item seems to be of any interest; there is only a large red carpet and a couple of chicken statues by the staircase.\n\nThere are many options for your player. You decide to offer at most 3 different choices so they will not be overwhelmed.\n\n* [["Check the main entrance.", "Check the red door.", "Check the blue door." | reddoorlocked]]\n* [["Check the main entrance.", "Go up the stairway.", "Examine the chicken statues." | chickenstatues1]]\n* [["Check the red door.", "Check the blue door.", "Go up the stairway." | bluedooropen]]
You carefully step around the newcomer to peer into the room they just left. All you can see is.. Nothing. Reminding you of the void you came from. Making you very nervous, as it was a sad, lonely place you never want to return to.\n\nYou back away from the door slowly.\n\n* [[Look at the newcomer. | firstinteraction]]
You wake up in a place without light. There is nothing to see, no sound, no memories. None. You have no idea who you are, simply that you exist.\n\n* [[Look around. | pointless]]\n* [[Don't move. | pointless]]
Your player goes up to the black door. Up close you are able to see that the door has no handle, no symbol, nothing to indicate a way for it to open. \n\n* [["Try to push the black door.", "Examine the blank space on the wall." | wallblankspace2]]\n* [["Try to push the black door.", "Go back." | blackdoornobudge]]\n* [["Examine the blank space on the wall.", "Try to push the black door.", "Go back." | wallblankspace2]]\n\n
Your player chooses to examine the rectangular portrait taller than it is wide that is double their size.\n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nUnfortunately as this is done, maniacal laughter emanates from the fire, and your player bursts into flames, dieing instantly.\n\nYou'll have to find a way to get them to pick the right second portrait.\n\nOh well, looks like you'll just have to [[try again| tallyhorestart]].
Your player tries the blue door to find it opens with ease.\n\nThe room you enter is bright, with a very pleasant atmosphere. This being said, the light shining in through the large window is covered in dust and grime. Furniture is scattered about the room, but all is covered by white sheets. There is dust absolutely everywhere. Still, there is an elegance to it.\n\n* [[Offer only for your player to explore the room further. | blueroomdiscovery]]\n* [[Give the option to explore futher or leave. | blueroomdiscovery]]
So, let me lay it aaaaaaall down for you my sweet little friend in an awesome hat.\n\nYour player has reached what we call "the end", meaning they're done with this world and everything in it. You did a good job as their narrator. Though you got them killed many... many... many times... Still! At least you got them to the end eventually. You should pat yourself on the back.\n\n* [[//I don't feel like it...// | end3]]\n* [[//Yay me.// | end3]]
Your player chooses to examine the rectangular portrait wider than it is tall and a quarter of their size.\n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nUnfortunately as this is done, maniacal laughter emanates from the fire, and your player bursts into flames, dieing instantly.\n\nYou'll have to find a way to get them to pick the right second portrait.\n\nOh well, looks like you'll just have to [[try again| tallyhorestart]].
Your player chooses to examine the square portrait double their size.\n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nUnfortunately as this is done, maniacal laughter emanates from the fire, and your player bursts into flames, dieing instantly.\n\nSeems like you'll have to find a way to get them to pick the right one.\n\nOh well, looks like you'll just have to [[try again| tallyhorestart]].
Your player goes up to the white door. Up close you are able to see that the door has no handle, no symbol, nothing to indicate a way for it to open. \n\n* [["Try to push the white door.", "Examine the blank space on the wall." | whitedoornobudge]]\n* [["Try to push the white door.", "Go back." | whitedoornobudge]]\n* [["Examine the blank space on the wall.", "Try to push the white door.", "Go back." | wallblankspace1]]\n\n
Your player chooses to examine the rectangular portrait wider than it is tall and a quarter of their size.\n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nUnfortunately as this is done, maniacal laughter emanates from the fire, and your player bursts into flames, dieing instantly.\n\nSeems like you'll have to find a way to get them to pick the right one.\n\nOh well, looks like you'll just have to [[try again| tallyhorestart]].
Your player chooses to examine the rectangular portrait taller than it is wide that is double their size.\n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nUnfortunately as this is done, maniacal laughter emanates from the fire, and your player bursts into flames, dieing instantly.\n\nSeems like you'll have to find a way to get them to pick the right one.\n\nOh well, looks like you'll just have to [[try again| tallyhorestart]].
Your player looks confused.\n\n//'better description please?'//\n\nYou take a deep breath and try again.\n\n"You are in a room with a high ceiling made entirely of concrete. There are only two exits; two blue doors. One leads to the black void from which you came."\n\nYour player seems to have [[understood this time| descriptiontutorial1]].
Your player tries the door to find it's locked. You notice a keyhole under the handle. It's oddly shaped, somewhat like a star.\n\n* [["Check the main entrance.", "Check the blue door." | bluedooropen]]\n* [["Check the main entrance.", "Go up the stairway.", "Examine the chicken statues." | chickenstatues1]]\n* [["Check the blue door.", "Go up the stairway." | bluedooropen]]
Your player attempts to open the silver door. It opens with ease and an almost eerie silence.\n\n* [["Go back.", "Move forward." | silverdoor2]]
Your player attempts to open the silver door. It opens with ease and an almost eerie silence.\n\n* [["Go back.", "Move forward." | silverdoor4]]
At this point there are only two options to give your player. They choose to go in and explore the room.\n\nYou describe the room as very plain, but elegant. To the right is a firelace burning brightly. It actually seems to be the only source of light in the room. The furnishing is minimal to say the least; a red carpet covers most of the wooden floor and an elegant, long wooden dining table is at the center. There are no chairs surrounding the table, however, you notice there are items scattered on it.\n\nAbout to give your player the option of leaving, the door slams shut behind the both of you.\n\n* [[Give them the only the options to check the fireplace or the table. | fireplace]]\n* [[Give them the option to check the door, as well as the fireplace and the table. | silverdoorlocked]]
Your player attempts to open the silver door. It opens with ease and an almost eerie silence.\n\n* [["Go back.", "Move forward." | silverdoor6]]
Your player decides to go up to the chicken statues and examine them. You note that they appear to look down on them mockingly. You choose not to allow sexythang202 to touch them in case the chickens decide to get offended. Then a whole swarm might suddenly appear and attack them. That could be annoying.\n\nThe only thing of note is that where there should be eyes there are empty holes.\n\n* [["Check the main entrance.", "Check the red door.", "Check the blue door." | reddoorlocked2]]\n* [["Check the main entrance.", "Go up the stairway.", "Check the red door." | secondfloor1]]\n* [["Check the red door.", "Check the blue door.", "Go up the stairway." | secondfloor1]]
At this point there are only two options to give your player. They choose to go in and explore the room.\n\nYou describe the room as very plain, but elegant. To the right is a firelace burning brightly. It actually seems to be the only source of light in the room. The furnishing is minimal to say the least; a red carpet covers most of the wooden floor and an elegant, long wooden dining table is at the center. There are no chairs surrounding the table, however, you notice there are items scattered on it.\n\nAbout to give your player the option of leaving, the door slams shut behind the both of you.\n\n* [[Give them the only the options to check the fireplace or the table. | fireplace3]]\n* [[Give them the option to check the door, as well as the fireplace and the table. | silverdoorlocked4]]
This is, indeed, quite the amazing moment! We must celebrate! We can have a party, with cake!\n\nHaha. Just kidding. The cake is a lie.\n\nIn any case, we do need to give you a little something... How about... A hat! Indeed! Every narrator needs a hat!\n\nWhat kind of hat would you like?\n\n* [[//A top hat if you please.// | tophat]]\n* [[//THE MOST KAWAII HAT ON THE PLANET!!!// | kawaiihat]]\n* [[//A snazzy fedora for me!// | fedora]]\n* [[//OHOHOH One of those giant sunhats!// | sunhat]]\n* [[//A cowperson hat! Yeehaw!// | cowhat]]\n* [[//I don't need no hat.// | nohatnoproblem]]
You believe that no matter what is said your player will get through. You are right.\n\nUnfortunately, your player has lost their patience. Without a proper outlet for their rage on this ghost, they vanish. Something the manual would refer to as 'ragequit'.\n\nUnfortunately, the checkpoint was set way way way back. You wish you could ragequit yourself, but you can't, you're the narrator.\n\nYou'll just have to wait until they calm down and return so you can [[try again| tallyhorestart]].
At this point there are only two options to give your player. They choose to go in and explore the room.\n\nYou describe the room as very plain, but elegant. To the right is a firelace burning brightly. It actually seems to be the only source of light in the room. The furnishing is minimal to say the least; a red carpet covers most of the wooden floor and an elegant, long wooden dining table is at the center. There are no chairs surrounding the table, however, you notice there are items scattered on it.\n\nAbout to give your player the option of leaving, the door slams shut behind the both of you.\n\n* [[Give them the only the options to check the fireplace or the table. | fireplace2]]\n* [[Give them the option to check the door, as well as the fireplace and the table. | silverdoorlocked2]]
Your player chooses to check the blue door again, likely just in case there is something amiss.\n\nSure enough, the door's handle had disappeared, and though you player tries to push it, it will not budge.\n\nLooks like you won't be able to go back for the portrait.\n\n* [["Go up the stairway.", "Check the red door.", "Check the mainentrance." | secondfloor1]]\n* [["Check the red door.", "Go up the stairway.", "Examine the chicken statues." | chickenstatues2]]\n* [["Check the main entrance.", "Check the chicken statues.", "Go up the stairway." | secondfloor1]]
As you both enter the room you see it is completely lit. It is extremely small, with only a few steps needed to reach a pedestal in the center. On it is a spatula. You give your player the option to take it; they do.\n\nAs soon as it is placed safely with the other items in their inventory, you both find yourself thrown out of the room, landing harshly on your bottoms. Again.\n\nAs you both stand up, you realize the black door has disappeared, replaced with a a life-size portrait of the one that your player had placed in the blank space earlier, the version of which has disappeared.\n\nThe guy still looks creepy no matter how you look at him.\n\n* [[Give your player the option to interact with the portrait, or go to the gold door. | portraitdeath]]\n* [[Give your player only the option to go back to the gold door. | golddoor6]]
Your player goes to check the main entrance. You hope that it will be unlocked, but as they try to make it budge, you realize your player must find a way to open it.\n\nYou tell them that there are no keyholes to be seen; it appears as if it needs to be opened by magic.\n\n* [["Check the red door.", "Check the blue door." | reddoorlocked]]\n* [["Go up the stairway.", "Examine the chicken statues." | chickenstatues1]]\n* [["Check the red door.", "Check the blue door.", "Go up the stairway." | bluedooropen]]
Your player goes to check the main entrance. You hope that it will be unlocked now that the chickens have passed through, but as they try to make it budge, you realize your player must find another way to open it.\n\nYou tell them that there are no keyholes to be seen; it appears as if it needs to be opened by magic.\n\nSuddenly, a ghostly form of a man steps through the door. It's the man from the portraits that have been all around the house.\n\n//You've disturbed my chickens.// \n\nHe has a deep voice and a stern face. \n\n//I'm the master of this house. It is feeble minded of you to think that I would let you leave, especially after the chaos you have cause.//\n\nWhat do you think you should suggest to your player?\n\n* [["Tell them they're a narcassictic bastard." | payupnow]]\n* [["Tell them they're a narcassictic bastard.", "Ask them if they can kindly let you pass.", "Offer to give them a hug." | payupnow]]\n* [["Ask them if they can kindly let you pass.", "Offer to give them a hug." | payupnowfail]]\n* [["Ask them if they can kindly let you pass." | payupnowfail]]\n* [[ "Offer to give them a hug." | payupnowfail]]
Knowing that there's a crack in the walls you hope your player will examine them.\n\nYou player chooses to examine the other door instead.\n\nYou explain that the door is locked and needs a key.\n\nYou consider offering up a couple of different options: [["Look around the room." and "Examine the walls of the room."| destutpath13]] \n\nYou hope your player will get the hint.\n\n
@@.bookofawesome;//<strong>Lesson 5 - Player Health</strong>\n\nWhile you can resurrect your player if they die, it would be annoying to do so because they passed of dehydration or starvation, something that can be easily prevented.\n\nListen to their stomach growls and breathing: it's usually a helpful indication of how hungry or thirsty they are.\n\nThere is plenty of food and water throughout the game world. <strong>Be warned</strong>, it is not all necessarily healthy for your player. The food may have a spell on it, or simply be poisonous. It is up to you to determine what is safe for your player to eat. At times, it may be prudent to notify them only of what you believe is fit for them to eat, otherwise they may choose to consume something deadly.\n\nYour player does not get tired, so there is no need to worry about finding a place for them to rest. However, if your character ends up trapped in an endless void or abyss of sorts, they will die, and you will have to ressurect them.\n\nFor more on resurrecting and checkpoints, see Lesson 3.//\n@@\n\n\nYou take a peek at sexythang202. They stand, bored, waiting for you to interact with them.\n\nWill you continue reading?\n\n* [[Lesson 10 - Monsters | monsterslesson]]\n* [[Lesson 53 - Secrets | secretslesson]]\n* [[No, move on. | tallyho]]
After all that's happened, you believe that being a narrator must be your destiny. There seems to be no other option, and you sense that it is your calling.\n\nFirst, you need to help your little friend get out of here. Knowing the only door out of here is locked, the only course of action is to [[look for a key| find crack]].\n\n\n\n\n
Your player is a brave one. They attack the monster head on.\n\nUnfortunately, their flaling arms and legs don't seem to harm the giant beast, and you're forced to watch as it gobbles up your precious player.\n\nPerhaps you should have given them a different option. It's alright though, just resurrect them and [[try again| tallyhorestart]].
Your player stops in their tracks. \n\nYou begin to feel that connection you did once before. An energy floating between the two of you. This time, the response is longer than just one word.\n\n//'wut is wrong with u'//\n\nIndeed, [[what //is// wrong with you? | tutorial2]]
While you were trying to get them to return to the crack in the wall, they decided to check the door again instead.\n\nYou are really getting tired of having to explain everything to them over again.\n\nYou decide then to simply [[explain to them how to access the inventory | inventory]].
You tried to make it sound eloquent without making it sound like it was entirely your fault for having forgotten.\n\nThe phrasing seemed to have worked. You feel that sensation again.\n\n//'inventory please'//\n\nYou like the 'please' touch at the end.\n\nWith great enthisiasm you list to them the only item they have on hand; their hammer.\n\nYou offer for them to return to the crack in the wall and a couple of other options just for the heck of it, but you know they got the hint.\n\nReturning to the wall, you offer the additional option you couldn't before: of using the hammer on the cracked area.\n\nYour player obliges. You describe to them how the crack is enlarged and how now a key can be seen in the hole in the wall. You offer for them to pick it up, and they do. You explain how it is now in their inventory.\n\nYour player chooses to ask to check their inventory once again for good measure before following the option you provide them of returning to the locked door. They use the key on it when you give them the option to do so. They open the door.\n\nYou describe to your player what you see before you; a long hallway that seems to go on for ages. You provide the only options you can think of: [["Continue on down the dark hallway." and "Return to the room." | onward]]\n\n\nOr, you may choose to [[consult <strong>The Book of Awesome</strong> beforehand | tutorial4]].
@@.bookofawesome;//<strong>Lesson 10 - Monsters</strong>\n\nIt is entirely possible that you and your player will come across monsters. Depending on the world you're in, you will either have to make sure your player has the right skill levels, or the right magical items to defeat the monster.\n\nIt is highly recommended that if your player is not ready for battle that you prevent them from entering it at all. Simply tell them they are not ready, or are missing an item required to engage the thing.//\n@@\n\nYou look around quickly to make sure there's nothing around to harm your player. All you can see is sexythang202 standing impatiently, waiting for you to speak to them.\n\nWould you like to take the time to read more?\n\n* [[Lesson 5 - Player Health | playerhealthlesson]]\n* [[Lesson 53 - Secrets | secretslesson]]\n* [[No, move on. | tallyho]]
The Unreliable Narrator
Your player moves towards the bookshelves. You describe them in detail, making sure to point out the ones that are important. You hope your player is taking note of the letters in their head.\n\n* [[Give them the option to examine the desk or leave the room. | doorwin]]\n* [[Give them the option to leave the room only. | doorwin]]
With three options your hero really takes the time to think. \n\nThey don't see how the lighter could possibly be used in this situation.\n\nSeeing the water as some way to progress and deciding they've already come so far, sexythang202 decides to take the plunge and [[jump in| jumpinfail2]].
You go up to one of the doors and find that it's locked. You need a key.\n\nNaturally you try the other door. However, before you can try to get it open, you hear a loud popping noise on the other side. A little frightened, you back away. Footsteps, though muffled, can be heard. They get louder and louder until they pause right before the door, making you pause also.\n\nIt's not long before the door slowly, but loudly, opens to reveal...\n\nA person.\nA strange person.\nA stranger.\nSomeone you've never met before.\n\nOr at least, you wouldn't remember having met them since you have no memories.\n\nAnd yet you feel an odd attachment to this person, You feel a need to help them.\n\n* [[Look into the room they came from. | emptyroom]]\n* [[Stare at them a little longer. | firstinteraction]]
You search and search the room, not finding a single thing. \n\n* [[Try to continue searching. | endlesssearch]]\n* [[Look to your little friend. | noticehammer]]
As soon as your player goes to interact with the object, maniacal laughter can be heard in the distance, and your player explodes.\n\nAh well. Not something easily predicted. You'll simply have to [[try again| tallyhorestart]].
They try as hard as they can, but the door will not budge.\n\n* [[Give them the option to try the door again. | silverdoorlocked]]\n* [[Give them the options to check the fireplace or the table. | fireplace]]
You let them continue what they were doing. After all, they aren't a child.\n\nThey eat the egg whole. \n\nYou debate whether you should yell for them to [[throw it up | cave]].\n\nThey [[continue on|eggfail2]].
Your player stops in their tracks. \n\nYou begin to feel that connection you did once before. An energy floating between the two of you. This time, the response is longer than just one word.\n\n//'kay, now wut?'//\n\nYes, [[now what? | tutorial2]]
Remembering the blank space on the wall down the left hallway, your player chooses the square portrait about half their size. \n\nAs the reliable narrator you are, you give them the option to add it to their inventory. Of course they choose to do so, like the thorough player they are.\n\nThe flames in the fireplace turn a brilliant white for a moment before reverting to their regular orangy glow.\n\nWith a sigh of relief, you expect the door you came from to open, but it does not. Then, you remember that the flames had reminded you to pick the right //ones//.\n\n* [[Give your player the option to try to open the door. | silverdoorlocked5]]\n* [[Strongly suggest they go back to choosing another painting. | diningtable5]]
Remember, you are in a dark place and cannot see anything. However, you feel your arm move. It's not just the muscles in your body, but the air around it. You realize then that you are breathing, that there is... well... air.\n\n* [[Take a deep breath. | explode]]\n* [[Whistle. | whistle]]\n* [[Fart. | float]]
Adieu mon ami!\n\nWith graceful gestures unlike any you've ever seen before, I perform the ancient dance of the narrator and, in a puff of brilliant purple smoke, I disappear.\n\n...\n\n...\n\n...\n\n...\n\n\n* [[//... Hello?// | onyourown]]\n* [[//What the hell do I do now!// | onyourown]]
Two steps in and the door slams shut behind you, leaving you both in total darkness. \n\nIt's eerily quiet, except for a rhythmic wind that reminds you of breathing.\n\nAs the thought comes to your mind, the rhythm is thrown off, and four red lights suddenly appear in the darkness. They begin to rise, along with the sound of clucking, much like a chicken would make, and rustling, similar to that of feathers.\n\nUnfortunately there is nothing to do. Nothing in your player's inventory will work, and it's too dark to even try to fight the monster.\n\nAt least it's too dark to see as the giant creature swoops in and eats your player alive.\n\nIt's okay though. You got this far, you can resurrect them and [[try again| tallyhorestart]].
After finally escaping the darkness the first thing you want to do is see what you look like. Which is ==vain== difficult without a mirror, so you settle for looking down at your hands.\n\nUnfortunately, instead of hands, you find yourself looking at tentacles. Green ones.\n\nNot quite what you were expecting, but perhaps if you'd tried to wiggle your fingers earlier you would have realized you didn't have the typical set of hands most humans do.\n\n* [[//That wasn't an option!// | ohwell]]\n* [[//WTF BRO// | ohwell]]
sexythang202 attempts to push the door. It won't budge.\n\n* [["Try to push the white door again.", "Examine the blank space on the wall." | wallblankspace1]]\n* [["Try to push the white door.", "Go back." | whitedoornobudge]]\n* [["Examine the blank space on the wall.", "Try to push the white door.", "Go back." | wallblankspace1]]\n
At your insistence sexythang202 goes downstairs to the red door. The key works and the door swings open, reavealing a room of complete darkness. You could still change your mind and have your player [[go check the hallways upstairs| lefthallway3]].\n\n[[You urge them inside instead. | monsterdeath2]]
You quickly reach for the hammer, only to pass right through both the object and the person it's on.\n\nYou realize suddenly that this is it.\n\n<<display ' imready2'>>
You turn to your player, ready to move on into the world of the game, completely confident, only to find they disappeared.\n\nYou stay calm, realizing they simply left the world, and all you have to do is wait for them to get back. It's quite some time before they eventually do, but it gave you time to look around and study the room. \n\nYou noticed the door has no keyhole, and that when you attempted to open it your arm passed right through, so you think it should be no problem for your player to exit the room. You also noticed that some of the books looked oddly newer than the others that are there, and that each has a letter on it. There are 5 in total, scattered throughout the shelves. The letters are A,R,E,W,T. The desk seems to have no value, and when you squinted at the light for too long you began to see spots.\n\nWhen sexythang202 returns, you find yourself with them back at the other end of the hall, from where they last saved at the checkpoint.\n\nPassing through the hall again isn't so bad; it's the re-describing of the situation that is tedious. But, it is your job.\n\nOnce you're back in the room, you provide your player with a few options.\n\n* [[Suggest that they only look at the bookshelves. | bookshelves]]\n* [[Suggest that they only try the door. | doorfail]]\n* [[Offer that they look through the bookshelves or try the door. | bookshelves]]\n* [[Offer that they look through the bookshelves, try the door, or examine the desk. | examinedesk]]
Sorry, I can't hear you! You're slowly fading away now!\n\n[[Good-bye my little friend! | end7]]\n\n
At this point both you and your player realize the importance of the blank space. Here it looks rectangular, taller than it is wide and about a quarter of the size of your player.\n\nYour player chooses to place the appropriate portrait from their inventory on the blank space.\n\nA loud 'click' is heard as the black door swings open.\n\n* [[Give your player the option to go back or to enter through the doorway. | blackdooropen2]]
At this point both you and your player realize the importance of the blank space. Here it looks square, about half the size of your player.\n\nYour player chooses to place the appropriate portrait from their inventory on the blank space.\n\nA loud 'click' is heard as the white door swings open.\n\n* [[Give your player the option to go back or to enter through the doorway. | whitedooropen2]]
At this point both you and your player realize the importance of the blank space. Here it looks rectangular, taller than it is wide and about a quarter of the size of your player.\n\nYour player chooses to place the appropriate portrait from their inventory on the blank space.\n\nA loud 'click' is heard as the black door swings open.\n\n* [[Give your player the option to go back or to enter through the doorway. | blackdooropen]]
At this point both you and your player realize the importance of the blank space. Here it looks square, about half the size of your player.\n\nYour player chooses to place the appropriate portrait from their inventory on the blank space.\n\nA loud 'click' is heard as the white door swings open.\n\n* [[Give your player the option to go back or to enter through the doorway. | whitedooropen]]
sexythang202 goes up to the door, which now has an eerie glow to it, likely thanks to the new lighting.\n\nAs they reach for the door, a booming voice, seeming to emanate from all around, asks, //Password?//\n\nYou pause for a second.\n\nIt must have something to do with the letters on the books on the shelves, or even something to do with the desk.\n\nOr perhaps it was a trick question, and there is no password. You examined the door earlier; it looked like it would open easily.\n\n* [[Give the answer yourself. | answer fail]]\n* [[Suggest your player go through the door anyway. | doorfail]]\n* [[Ask sexythang202 to give the answer. | answeryes]]
@@font-size:6em;CHAPTER 2 - TUTORIAL@@\n\n\n\n\n\n<strong>The Book of Awesome</strong> feels light in your grasp, and yet, you sense a great power emanating from it.\n\nThis is what your old narrator had told you was so important. This is where you are supposed to start. This is what you should refer to if you ever needed guidance.\n\n* [[Open the book. | tutorial]]\n* [[Decide you don't need to read it. | standstill]]
@@font-size:6em;CHAPTER 3 - FIRST TRIALS@@\n\n\n\n\n\nYou describe to your player how dark and long the hallway is, seemingly never coming to an end. It does, however, when some light can be seen in the distance. Squinting, you and your player enter into a well lit room.\n\nYou describe to your player exactly what you see: the walls are lined with book shelves, packed to bursting point with books that appear ancient. In the center of the room is a table, completely empty. The room is lit by a giant orb of light floating high above the desk. On the opposite end of the room is a wooden door.\n\nLearning your lesson, you decide to consult <strong>The Book of Awesome</strong> from the start. It is quite the hefty book, so you flip through it quickly, trying to find lessons that you think you should study before proceeding. There are a select few.\n\n* [[Lesson 10 - Monsters | monsterslesson]]\n* [[Lesson 5 - Player Health | playerhealthlesson]]\n* [[Lesson 53 - Secrets | secretslesson]]\n* [[Look at them when the time comes. | thetimeisnow]]
@@font-size:6em;CHAPTER 4 - HALFWAY THERE@@\n\n\n\n\n\nIt feels like it's been ages now that you've been traveling with sexythang202. You feel a much stronger bond. While you can't help but feel you've been the cause of a lot of their death along the way, you have always resurrected them well, and you've helped them get this far.\n\nYou've helped them fend off monsters, make their way out of a magical maze, save a person of royalty of indeterminable gender, save a village from alien invaders, and much more.\n\nAnd yet you feel as if your adventure is only halfway done. Neither you nor your player seem to feel too upset by this however. You feel some gratification from your progress up until now. It's been... fun.\n\nYou and your player are currently in a simple fountain area after just having left a castle run by a vampire who managed to flip it upside down. sexythang202 helped them get it right-side up again of course.\n\nNow, after having explored the area and discovered what items there are, you ask your player [[where they'd like to go|newarea1]].
@@font-size:6em;CHAPTER 5 - THE END@@\n\n\n\n\n\nRecently you haven't felt like you've been having much fun with sexythang202. While your connection is stronger than ever, and your narrator skills are mad on point, you can sense something. Something strange coming. Something reminiscent of the void you were in all that time ago, when you were first pulled into this game world to become a narrator.\n\nYou try to put a word to it, but it's difficult.\n\nSince the cave you helped your player fight a giant crab, save a traveler from dying of dysentry, take an arrow to the knee for a knight, find someone named Jason, and much much more.\n\nYou and your player are currently on a boat you just took over from evil pirates. You've tried everything to get your player to steer it, but it won't be controlled. It just keeps moving on its own, and there's no way to get it to stop.\n\nNot long ago you also felt that odd tingly sensation that marks a check point, notifying your player to save.\n\nYou skim through <strong>The Book of Awesome</strong>, trying to find something to explain that feeling in your gut. When you find nothing, you look up to see that there's land ahead. You notify your player and describe it as you see it: it's big, and the closer it gets, the more it glows, and the more you notice it's covered by a stange mist.\n\nYou give your player the option of taking a closer look.\n\nYour player seems excited in the way they rush to the edge of the ship and lean towards the island, almost as if they can see something you can't.\n\nThere's nothing more you can offer your player, except further description as mist suddenly envelops the boat you're on, to the point where you can't see anything, not even the boards beneath you.\n\nYou search frantically for your player, but to no avail. You're afraid to move, because you're afraid you'd manage to fall right off the boat. And then how you you help your precious sexythang202 move on in their adventure?\n\n...\n...\n...\n...\n\nWell, no need to worry about that! They're long gone buddy!\n\n...\n\nIt's okay, you've done nothing but narrate for a while so I'll let you get a handle on things.\n\n* [[//Wha-What??// | end1]]\n* [[//OMG IT'S YOU// | end1]]\n* [[//S-s-s-s-s-senpai??// | end1]]
Why, you like you're ready for an adventure! Yeehaw!\n\nOf course, it will have no effect on the rest of your life as a narrator... But hey, aesthetics! Am I right?\n\nNow, let's move on to your [[next gift| bookofawesome]]!
When your player tries to use any other item, you tell them that they cannot use it that way.\n\nUnfortunately the item you thought would work doesn't.\n\nLuckily, no angry chickens appear, and your player doesn't explode, so you can [[just try that last bit again| userubies]].
Why, you are quite classy with that hat I must say!\n\nOf course, it will have no effect on the rest of your life as a narrator... But hey, aesthetics! Am I right?\n\nNow, let's move on to your [[next gift| bookofawesome]]!
You reach out to touch the top of their head, because it's a kind and affectionate spot and totally not creepy considering the many other places you could.\n\nUnfortunately instead of the relief of finally having contact with another being, you pass right through them.\n\nLooks like you'll be lonely forever.\n\n* [[Try again. | ghostiefail]]\n* [[Talk to them instead. | firstinteractiontalk]]
sexythang202 goes up to the dining table. Upon closer inspection, you see that it is completely covered in portraits of totally different shapes and sizes. All of them are of the same creepy guy from the portrait in the blue room downstairs. There are 8 portraits in total.\n\nA square portrait double the size of your player. \nA square portrait half the size of your player. \nA rectangular portrait wider than it is tall and double the size of your player.\nA rectangular portrait taller than it is wide and a quarter of the size of your player.\nA square portrait a third the size of your player.\nA square portrait a quarter of the size of your player.\nA rectangular portrait taller than it is wide and double the size of your player.\nA rectangular portrait wider than it is tall and a quarter of the size of your player\n\nIt is up to you to decide which ones are important for your player to notice.\n\n* [[A square portrait double the size of your player, a square portrait half the size of your player, a rectangular portrait wider than it is tall and double the size of your player. | rightportrait1]]\n* [[A rectangular portrait wider than it is tall and double the size of your player, a rectangular portrait taller than it is wide and a quarter of the size of your player, a square portrait a third the size of your player. | wrongportrait2]]\n* [[A square portrait a quarter of the size of your player, a rectangular portrait taller than it is wide and double the size of your player, a rectangular portrait wider than it is tall and a quarter of the size of your player. | wrongportrait3]]
sexythang202 goes up to the dining table. Upon closer inspection, you see that it is completely covered in portraits of totally different shapes and sizes. There are 8 portraits in total.\n\nA square portrait double the size of your player. \nA square portrait half the size of your player. \nA rectangular portrait wider than it is tall and double the size of your player.\nA rectangular portrait taller than it is wide and a quarter of the size of your player.\nA square portrait a third the size of your player.\nA square portrait a quarter of the size of your player.\nA rectangular portrait taller than it is wide and double the size of your player.\nA rectangular portrait wider than it is tall and a quarter of the size of your player\n\nIt is up to you to decide which ones are important for your player to notice.\n\n* [[A square portrait double the size of your player, a square portrait half the size of your player, a rectangular portrait wider than it is tall and double the size of your player. | wrongportrait4]]\n* [[A rectangular portrait wider than it is tall and double the size of your player, a rectangular portrait taller than it is wide and a quarter of the size of your player, a square portrait a third the size of your player. | wrongportrait5]]\n* [[A square portrait a quarter of the size of your player, a rectangular portrait taller than it is wide and double the size of your player, a rectangular portrait wider than it is tall and a quarter of the size of your player. | wrongportrait6]]
Your player decides to go up to the chicken statues and examine them. You note that they appear to look down on them mockingly. You choose not to allow sexythang202 to touch them in case the chickens decide to get offended. Then a whole swarm might suddenly appear and attack them. That could be annoying.\n\nThe only thing of note is that where there should be eyes there are empty holes.\n\n* [["Check the main entrance.", "Check the red door.", "Check the blue door." | reddoorlocked]]\n* [["Check the main entrance.", "Go up the stairway." | mainentrancelocked]]\n* [["Check the red door.", "Check the blue door.", "Go up the stairway." | reddoorlocked]]
sexythang202 goes up to the dining table. Upon closer inspection, you see that it is completely covered in portraits of totally different shapes and sizes. All of them are of the same creepy guy from the portrait in the blue room downstairs. There are 8 portraits in total.\n\nA square portrait double the size of your player. \nA square portrait half the size of your player. \nA rectangular portrait wider than it is tall and double the size of your player.\nA rectangular portrait taller than it is wide and a quarter of the size of your player.\nA square portrait a third the size of your player.\nA square portrait a quarter of the size of your player.\nA rectangular portrait taller than it is wide and double the size of your player.\nA rectangular portrait wider than it is tall and a quarter of the size of your player\n\nIt is up to you to decide which ones are important for your player to notice.\n\n* [[A square portrait double the size of your player, a square portrait half the size of your player, a rectangular portrait wider than it is tall and double the size of your player. | wrongportrait1]]\n* [[A rectangular portrait wider than it is tall and double the size of your player, a rectangular portrait taller than it is wide and a quarter of the size of your player, a square portrait a third the size of your player. | wrongportrait2]]\n* [[A square portrait a quarter of the size of your player, a rectangular portrait taller than it is wide and double the size of your player, a rectangular portrait wider than it is tall and a quarter of the size of your player. | wrongportrait3]]
sexythang202 goes up to the dining table. Upon closer inspection, you see that it is completely covered in portraits of totally different shapes and sizes. All of them are of the same creepy guy from the portrait in the blue room downstairs. There are 8 portraits in total.\n\nA square portrait double the size of your player. \nA square portrait half the size of your player. \nA rectangular portrait wider than it is tall and double the size of your player.\nA rectangular portrait taller than it is wide and a quarter of the size of your player.\nA square portrait a third the size of your player.\nA square portrait a quarter of the size of your player.\nA rectangular portrait taller than it is wide and double the size of your player.\nA rectangular portrait wider than it is tall and a quarter of the size of your player\n\nIt is up to you to decide which ones are important for your player to notice.\n\n* [[A square portrait double the size of your player, a square portrait half the size of your player, a rectangular portrait wider than it is tall and double the size of your player. | rightportrait2]]\n* [[A rectangular portrait wider than it is tall and double the size of your player, a rectangular portrait taller than it is wide and a quarter of the size of your player, a square portrait a third the size of your player. | wrongportrait2]]\n* [[A square portrait a quarter of the size of your player, a rectangular portrait taller than it is wide and double the size of your player, a rectangular portrait wider than it is tall and a quarter of the size of your player. | wrongportrait3]]
sexythang202 goes up to the dining table. Upon closer inspection, you see that it is completely covered in portraits of totally different shapes and sizes. All of them are of the same creepy guy from the portrait in the blue room downstairs. There are 8 portraits in total.\n\nA square portrait double the size of your player. \nA square portrait half the size of your player. \nA rectangular portrait wider than it is tall and double the size of your player.\nA rectangular portrait taller than it is wide and a quarter of the size of your player.\nA square portrait a third the size of your player.\nA square portrait a quarter of the size of your player.\nA rectangular portrait taller than it is wide and double the size of your player.\nA rectangular portrait wider than it is tall and a quarter of the size of your player\n\nIt is up to you to decide which ones are important for your player to notice.\n\n* [[A square portrait double the size of your player, a square portrait half the size of your player, a rectangular portrait wider than it is tall and double the size of your player. | wrongportrait4]]\n* [[A rectangular portrait wider than it is tall and double the size of your player, a rectangular portrait taller than it is wide and a quarter of the size of your player, a square portrait a third the size of your player. | rightportrait3]]\n* [[A square portrait a quarter of the size of your player, a rectangular portrait taller than it is wide and double the size of your player, a rectangular portrait wider than it is tall and a quarter of the size of your player. | wrongportrait6]]
The gas emanating from your behind is so strong it propels you forward in the vast space. While you can't see or hear anything, it is quite smelly. How embarassing.\n\n* [[//It was an accident!!!!// | suresure]]\n* [[//Well, at least I'm moving.// | positivityiskey]]\n* [[-.- | dotdotcoughcough]]
@@.bookofawesome;//<strong>Lesson 3 - Saving and Checkpoints</strong>\n\nOne of the most important things to know as a narrator is how to save progress and navigate checkpoints.\n\nSaving progress is something the player can do. They simply have to tell you, and your natural abilities as a narrator will allow them to save their progress where they are. They may then vanish contently, knowing they will not have to start all over. \n\nCheckpoints are locations throughout the game that you and the player will pass as you go through your adventure. These are magical points where you may resurrect your player, and where your player will appear when they return to the game. You will sense these checkpoints as you pass them.\n\nIf you need to resurrect your player or if they leave before reaching the next checkpoint, __they lose all their progress (items collected, abilities gained) from after the checkpoint they last saved.__ \n\n<strong>VERY IMPORTANT:</strong> If a player forgets to save and makes a lot of progress throughout the game, when they return, they will find themselves all the way back at the point from which they last saved. Therefore, __saving often is highly recommended__.\n\n<strong>Take Note:</strong> It is strongly recommended you advise your player whenever you pass a checkpoint so they are aware where they will be resurrected or where they will load. It is more common for a player to save and leave after just having passed a checkpoint.\n//\n@@\n\n\nUnderstanding this part of your responsibility, you speak to your player, explaining that a checkpoint was passed, and recommending they save their game.\n\nYour player quickly asks that you do so. You sense innately that it has been done, and notify them. \n\nSome bit of knowledge drifted into your head as the game was saved, something you were unaware of before: your player's name. It is a strange one, but who are you to judge, really? \n\nPleased, you and sexythang202 [[continue safely on your journey| chptr3]].
Nothing changes. Very productive.\n\n* [[Stay put a little longer. | veryproductive]]\n* [[Get a move on. | introroom1]]
With the room being obviously empty and seeing there is nothing else to interact with in the room, you look to this person you're supposedly supposed to help. \n\nIt's difficult to get a good look at them, and they look a little worse for ware after having hit the wall so many times, but you notice something hanging from their belt.\n\nA hammer.\n\nIt could come in handy. \n\n* [[Try to take the hammer. | hammerfail]]\n* Leave it with your friend and [[continue on your journey| soitcontinues]].
Feeling full and well-rested, your player continues on, eventually finding a pool of water that appears to be the end of the cave.\n\nThe water is very still and has created a perfect reflection of the cave's ceiling.\n\nThere are some large rocks scattered about, creating many dark areas for potential items to hide.\n\n* [[Give them the option to only jump in the water. | eggfail3]]\n* [[Give them the option to only search the area and leave. | eggfail3]]\n* [[Give them the options to look into the surface of the water or search the area. | eggfail3]]
You decide the apple looks the nicest out of the 3 options, and make sure to make it sound extra fresh and delicious in your description.\n\nHaving no choice in the matter, your player grabs the apple and takes a bite.\n\nNothing seems to happen. They don't explode, or disappear, or lose an arm.\n\nYou debate whether you should force them to [[throw it up| cave]] anyway.\n\nThey finish eating the apple and [[continue on| applefail2]].
After describing the area you only give your player the option to go south, believing this to be the right way to go. You wouldn't want anything bad to happen to them of course. \n\nYour player walks and walks and walks. \n\nYou hear their stomach gurgle slightly and realize they will soon need to eat. They have no food or hunting gear and there's nothing around to consume. You realize they will have to turn back or die of starvation.\n\nUnfortunately, before you can offer them the option to do so, they fall in a magical pit of endless darkness, where what seems like seconds to you is years to them, and your hero dies a sad, long, lonely death.\n \nIt's alright. You can [[ressurect them to try again|newarea]].
You tell sexythang202 that they need to provide the answer themselves.\n\nYou yourself know the answer; it's in the the letters on the books on the shelves. It's obvious.\n\nBut your player never looked at the books on the shelves. They have no idea.\n\nYou realize this too late, as your player provides the oldest answer in the book.\n\n//'open sesame?'//\n\nsexythang202 explodes.\n\nIt's alright though, there's always room for a [[second chance| tallyhorestart]].
The cave is dark but luckily your player has the magical torch they found back in the fountain area to light their way.\n\nThe cave goes on for what seems like forever. You hear your player's stomach gurgle slightly. They are going to have to eat soon. \n\nYou look around the cave to see what there is.\n\nGrowing on the rocks is a strange glowing moss.\nLittering the ground are eggs; from what creature, you are unsure.\nSitting on a rock nearby is an apple.\n\n* [[Have them notice only the moss. | mossfail]]\n* [[Have them notice only the eggs on the ground. | eggschoice]]\n* [[Have them notice only the apple on the rock. | applefail]]
Time passes. Nothing has changed.\n\n* [[Move your right arm. | moving]]\n* [[Move your left arm. | moving]]
Your player seems to pause for some time before deciding to check out the room they came from.\n\nYou describe to them the black void that it is, explaining that there is no way to proceed from there and no way to see what is inside.\n\nYou offer the player the rest of the options: [["Look around the room." and "Examine the other door." | destutpath12]]\n\n
You snazzy thing you!\n\nOf course, it will have no effect on the rest of your life as a narrator... But hey, aesthetics! Am I right?\n\nNow, let's move on to your [[next gift| bookofawesome]]!
You decide the eggs seem the most logical of the three. After all, you wouldn't want anything bad to happen to your player.\n\nYou remind them that they are hungry and that if they don't eat soon they will perish, then point out the eggs on the ground.\n\nYour hero chooses to pick up a couple of eggs.\n\n* [[Let your player choose to do what they wish. | eggfail]]\n* [[Give them only the option to pocket the egg and eat it later. | egggood]]\n
It's a little painful to unfurl but you can't help but feel great pleasure in doing so. Not because you're a masochist though. It just feels good to stretch.\n\nAs you rise you take a look around. \n\nThe floor is concrete. \nThe walls are too. \nThe ceiling is high.\nTwo doors; they're blue.\n\nIt's all very poetic but quite an odd aesthetic.\nThere's nothing else.\n\n* [[Try the doors. | noise]]\n* [[Try to look at yourself. | tentacleswhaaaaat]]
Unfortunately sexythang202 doesn't get the chance to do anything.\n\nThey suddenly start squawking like a bird, flapping their arms around until they run into a wall.\n\nThen they explode.\n\nIt must have been the raw eggs they ate.\n\nAh well. [[Apologize and try again. |newarea]]
As you both enter the room you see it is completely lit. It is extremely small, with only a few steps needed to reach a pedestal in the center. On it is a frying pan. You give your player the option to take it; they do.\n\nAs soon as it is placed safely with the other items in their inventory, you both find yourself thrown out of the room, landing harshly on your bottoms.\n\nAs you both stand up, you realize the white door has disappeared, replaced with a a life-size portrait of the one that your player had placed in the blank space earlier, the version of which has disappeared.\n\nThe guy still looks creepy.\n\n* [[Give your player the option to interact with the portrait, go to the gold door, or go down the other hallway. | portraitdeath]]\n* [[Give your player only the options of going down the other hallway or going back to the gold door. | righthallway2]]
Your player returns to the main hallway of the second floor where both the silver and gold doors have now disappeared.\n\nYou recall the star key is meant to unlock the red door downstairs, and now your player has a frying pan and a spatula in their inventory. Your player can now try the door downstairs, or return to the hallways to examine the portraits that are now prominently there.\n\n* [[Give your player all the options. | reddoormonsterfight]]\n* [[Force your player to choose a hallway upstairs. | lefthallwaybad]]\n* [[Insist your player go down to the main floor and try the red door. | reddoormonsterfight]]
As your player returns to the main hallway of the second floor the golden door disappears behind them.\n\nYou recall the star key is meant to unlock the red door downstairs, but also that there are still the white and black doors to unlock.\n\n* [[Give your player all the options. | lefthallway3]]\n* [[Force your player to choose a hallway upstairs. | lefthallway3]]\n* [[Insist your player go down to the main floor and try the red door. | monsterdeath1]]
You player chooses not to explore this hallway any further and decides to return to the main part of the second floor.\n\nThe landing is made perfectly visible. Bordered by railings the hallway before them stretches out horizontally, turning off both to the left and the right. Before them are two doors; the left is gold, the right is silver.\n\n* [["Check the gold door.", "Check the silver door." | golddoor3]]\n* [["Turn down the left hallway.", "Turn down the right hallway." | righthallway1]]\n* [["Check the gold door.", "Check the silver door.", "Turn down the left hallway.", "Turn down the right hallway." | golddoor3]]\n\n
You player chooses not to explore this hallway any further and decides to return to the main part of the second floor.\n\nThe landing is made perfectly visible. Bordered by railings the hallway before them stretches out horizontally, turning off both to the left and the right. Before them are two doors; the left is gold, the right is silver.\n\n* [["Check the gold door.", "Check the silver door." | golddoor2]]\n* [["Turn down the left hallway.", "Turn down the right hallway." | righthallway1]]\n* [["Check the gold door.", "Check the silver door.", "Turn down the left hallway.", "Turn down the right hallway." | golddoor2]]\n\n
Why should your life be determined for you? Who says you need to follow a destiny? You've decided to create your own path.\n\nKnowing all the doors are locked you search the room for a key, ignoring the person continuously bumping into walls.\n\nAfter quite some time, you find it. On a portion of one of the walls there is a crack, very small, extremely difficult to miss if you didn't spend forever looking for it, or have a narrator to hint that that area should be explored more closely.\n\nKnowing you have to make the crack bigger, you search the room for something to hit the wall with.\n\n* [[Use your head. | useyourhead]]\n* [[Search the room more. | searchforhammer]]\n* [[Pay attention to the person. | noticehammer2]]
You find yourself with sexythang202 back at the end of the hall where it meets the first room you met them, where the last checkpoint was.\n\nPassing through the hall again isn't so bad; it's the re-describing of the situation that is tedious. But, it is your job.\n\nOnce you're back in the room, you provide your player with a few options.\n\n* [[Suggest that they only look at the bookshelves. | bookshelves]]\n* [[Suggest that they only try the door. | doorfail]]\n* [[Offer that they look through the bookshelves or try the door. | bookshelves]]\n* [[Offer that they look through the bookshelves, try the door, or examine the desk. | examinedesk]]
Your player seems to think it's important to examine the desk first.\n\nWhile you feel it is a waste of time, you watch as they examine it from a distance, then close up.\n\nNoticing they didn't actually touch the desk, you give them the option, thinking it's a waste of time, but deciding to allow them to be thorough if it will ease their mind.\n\nThey caress the top of it. As they do, the light above it begins to turn blue. The new light changes the atmosphere of the room, also revealing a strange symbol on the desk: a triangle with a line through it.\n\nNothing else in the room changes. Perhaps that was simply a useless illusion afterall.\n\n* [[Give them only the option of leaving the room. | doorfail2]]\n* [[Give them the option of leaving the room or examining the bookshelves. | bookshelves2]]
sexythang202 goes downstairs to the red door. The key works and the door swings open, revealing a room of complete darkness. You could still change your mind and have your player [[go check the hallways upstairs| lefthallwaybad]].\n\n[[You urge them inside instead. | reddoormonsterfight2]]
It's the fist time you've heard your own voice since your appearance in that dark void earlier on. It sounds strange, but of course that's only natural since you don't remember what it usually sounds like in the first place. \n\nBeing firm seems to work. The newcomer begins to stir. Perhaps they like your style!\n\nBut alas, your hopes are dashed. There appears only to be a look of confusion on their face.\n\nA little unnerved, you begin to pace back and forth. Perhaps you are doomed to be alone with this odd, silent entity the rest of your life.\n\nSuddenly, you sense something. Something emanating from the person to whom you just attempted to boss around. It's not words, or actions... The only way to describe it is as a thought. One wisp of a response, floating in the air between the two of you. One word, that floats into your mind.\n\n//'maybe'//\n\nYour first response. It's a start.\n\n* [[//I don't understand.// | realization]]
Positivity is key.\n\n* [[//...// | chpt1intro]]
Your thoughts betray you. You're not satisfied. Such a sad, abrupt ending for a sad little life. You have been granted a second chance. Just remember that from here on out you have to be careful to make the right decisions.\n\n* [[Travel back in time to whistle instead. | whistle]]
You appear dissatisfied. Such a sad, abrupt ending for a sad little life. You have been granted a second chance. Just remember that from here on out you have to be careful to make the right decisions.\n\n* [[Travel back in time to whistle instead. | whistle]]
Your player makes no move to do anything.\n\nYou think for a moment about what options to provide to help get them out of the room.\n\nYou suggest...\n\n* [["Look around the room.", "Examine the other blue door.", "Examine the room you came from." | destutpath1]]\n* [["Examine the other blue door.", "Examine the walls of the room." | destutpath3]]\n*[["Examine the other blue door.", "Look around the room." | destutpath12]]\n
It's the fist time you've heard your own voice since your appearance in that dark void earlier on. It sounds strange, but of course that's only natural since you don't remember what it usually sounds like in the first place. \n\nReaching out the hand of friendship seems to work. The newcomer begins to stir. Perhaps you can be BFFs!\n\nBut alas, your hopes are dashed. There appears only to be a look of confusion on their face.\n\nSaddened, you sigh. Perhaps you're meant to be alone forever. \n\nSuddenly, you sense something. Something emanating from the person to whom you just offered your friendship. It's not words, or actions... The only way to describe it is as a thought. One wisp of a response, floating in the air between the two of you, creating a connection. One word, that floats into your mind.\n\n//'lol'//\n\nYour first response. Pretty cool.\n\n* [[//I don't understand.// | realization]]
You player seems to think it important to examine the desk.\n\nWhile you feel it is a waste of time, you watch as they examine it from a distance, then close up.\n\nNoticing they didn't actually touch the desk, you give them the option, thinking it's a waste of time, but deciding to allow them to be thorough if it will ease their mind.\n\nThey caress the top of it. As they do, the light above it begins to turn blue, the new light changing the atmosphere of the room, also revealing a strange symbol on the desk: a triangle with a line through it.\n\nNothing else in the room changes. Perhaps that was simply a useless illusion afterall.\n\n* [[Give them only the option of leaving the room. | doorwin]]\n* [[Give them the option of leaving the room or examining the bookshelves. | doorwin]]
As you both enter the room you see it is completely lit. It is extremely small, with only a few steps needed to reach a pedestal in the center. On it is a spatula. You give your player the option to take it; they do.\n\nAs soon as it is placed safely with the other items in their inventory, you both find yourself thrown out of the room, landing harshly on your bottoms. Again.\n\nAs you both stand up, you realize the black door has disappeared, replaced with a a life-size portrait of the one that your player had placed in the blank space earlier, the version of which has disappeared.\n\nThe guy still looks creepy no matter how you look at him.\n\n* [[Give your player the option to interact with the portrait, or go to the gold door. | portraitdeath]]\n* [[Give your player only the option to go back. | secondfloor5]]
Feeling the desk to be useless, and that you easily remember the letters on the books on the shelves, you give your player only the option of going to the door.\n\nThey don't seem pleased with this, but they have no choice.\n\nThey reach to pull the door, but it doesn't budge. With your suggestion they push the door. It opens, but you watch helplessly as your player falls into an endless black void.\n\nIt's a shame, but it looks like you made your first big mistake. Luckily, you can [[start again | tallyhorestart]].
Knowing that there's a crack in one of the walls you hope your player will look around the room.\n\nYou player chooses to examine the other door instead.\n\nYou have to admire that they're thorough.\n\nYou explain that the door is locked and needs a key.\n\nYou consider offering up a couple of different options: [["Look around the room." and "Examine the walls of the room." | destutpath13]]. \n\nYou hope your player will get the hint.\n\n
Your player jumps down into the crater.\n\nThe reward is great, for it is not just one, but two shiny objects.\n\nOne is a book on herbology of sorts.\n\nThe other is a ring.\n\nYou're not sure what either is for, but both you and your player are happy.\n\nYou watch with pride as sexythang202 climbs out of the crater and struts their way towards the cave exit back the way they came, almost tearing up at the fact that at some point in the process they don't explode.\n\nWell, you got your player out of this mess. What would they do without you? Would they even make it to [[the end| chptr5]]?