The dealer is showing a ''$dealerDieRevealedType''-sided die for ''$dealerDieRevealedScore''. This is his lowest roll. His other die is a $dealerDieTold-sided die whose score is unknown to you.<span id="confused"></span><span id="suggestion"></span>
<<include "rollOptionsDisplay">>
<span id="pass">You must roll two dice to continue.</span><<nobr>>
<<done>>
<<if $confusedOwn is true>><<replace "#confused">><br><br><<print either("Trying to tell how many sides all your dice have makes your head hurt, so you give up.","You can't tell how many sides are on some of your dice. Shapes are hard.","You look at the weird-shaped objects in front of you and try to tell them apart. Thinking is hard.")>><</replace>>
<</if>>
<</done>>
<</nobr>>__''Line''__
''$roundLine''
__''Dealer's Score''__
<<nobr>><<if $dealerRoundScore eq 0>>''0''
<<elseif $dealerRevealed is true>>
$dealerDieRevealedScore + $dealerDieUnrevealedScore = ''$dealerRoundScore''
<<else>>
$dealerDieRevealedScore + ? = ?
<</if>><</nobr>>
__''Your Score''__
<<for _i to 0; _i lt $playerRolls.length; _i++>><<nobr>>
<<print $playerRolls[_i]>>
<<if _i+1 lt $playerRolls.length>> + <</if>>
<</nobr>><</for>> <<if $playerRoundScore gt 0>>=<</if>> ''$playerRoundScore''
<<nobr>><<if $playerSnakeEyes gt 1>>
''Snake Eyes!''
<<elseif $playerRoundScore gt $roundLine>>
''You broke the line!''
<</if>><</nobr>>
__''At Stake''__
<<if $willBet gt 0>>$willBet WILL<</if>>
<<if $intBet gt 0>>$intBet INT<</if>>
__''Reward''__
$goldOffer Gold<<include "varResetUniv">>
<<newmeter '$conMeter'>>
<<animation 300ms>>
<<colors 'red' #660000 'black'>>
<<label '$con/$maxcon' 'white' center>>
<</newmeter>>
<<newmeter '$willMeter'>>
<<animation 300ms>>
<<colors 'blue' #b433ff 'black'>>
<<label '$will/$maxwill' 'white' center>>
<</newmeter>><span class="naga">//"Roll your eight-sided die to ssset the line,"//</span> says the naga. <span class="naga">//"That value plus five will be our line for this round."//</span>
<<linkreplace "Roll your 8-sided die to set the line">><<nobr>>
<<set $LineRoll to random(1,8)>>
You roll your 8-sided die... <<timed .7s>>and roll a ''$LineRoll''.<</timed>>
<<set $roundLine to $LineRoll+5>>
<</nobr>><<timed .7s>>
The line for this round is $LineRoll + 5 = ''$roundLine''. <<update>>
[[Continue|dealerRoll]]<</timed>><</linkreplace>>With deft, practiced movements, the naga retrieves a die from a pouch and drops it into a wooden cup. He shakes the cup, then slams it face-down the table. He gently lifts the lip of the cup nearest to him and glances at the die beneath.
He retrieves a second die, places it in another cup, and repeats the process.
He lifts one cup and places it off to the side, revealing the die beneath. The other die remains hidden to you.<<include "dealerRollLogic4">><<update>>
<<if $confusedDealers is true>>You think hard to figure out how many sides are on the die in front of the dealer, but it's too hard. It's showing a ''$dealerDieRevealedScore''.<<else>>The dealer is showing a ''$dealerDieRevealedType''-sided die for ''$dealerDieRevealedScore''. This is his lowest roll.<</if>>
<span class="naga">//"My other roll isss a $dealerDieTold-sided die."//</span>
<<link "Continue">>
<<if $will lte 15>>
<<if random(1,2) eq 1>><<goto "nagaSuggestion">>
<<else>><<goto "gameMain">>
<</if>>
<<else>>
<<goto "gameMain">>
<</if>><</link>><<silently>>
Line is $roundLine
Rolled a D$dealerDie1type for $dealerDie1score and a D$dealerDie2type for $dealerDie2score. Total of $dealerRoundScore [[reroll|gameLine]]<</silently>><<nobr>>
<<set $whim to random(1,6)>>
<<if $roundLine lte 7>>
<<if $whim lte 2>>
<<set $dealerDie1type to "4-sided die">>
<<set $dealerDie1score to random(1,4)>>
<<set $dealerDie2type to "2-sided die">>
<<set $dealerDie2score to random(1,2)>>
<<elseif $whim lte 4>>
<<set $dealerDie1type to "6-sided die">>
<<set $dealerDie1score to random(1,6)>>
<<set $dealerDie2type to "2-sided die">>
<<set $dealerDie2score to random(1,2)>>
<<elseif $whim lte 5>>
<<set $dealerDie1type to "4-sided die">>
<<set $dealerDie1score to random(1,4)>>
<<set $dealerDie2type to "2-sided die">>
<<set $dealerDie2score to random(1,2)>>
<<else>>
<<set $dealerDie1type to "6-sided die">>
<<set $dealerDie1score to random(1,6)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<</if>>
<<elseif $roundLine lte 9>>
<<if $whim lte 2>>
<<set $dealerDie1type to "6-sided die">>
<<set $dealerDie1score to random(1,6)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<<elseif $whim lte 4>>
<<set $dealerDie1type to "8-sided die">>
<<set $dealerDie1score to random(1,8)>>
<<set $dealerDie2type to "2-sided die">>
<<set $dealerDie2score to random(1,2)>>
<<elseif $whim lte 5>>
<<set $dealerDie1type to "10-sided die">>
<<set $dealerDie1score to random(1,10)>>
<<set $dealerDie2type to "2-sided die">>
<<set $dealerDie2score to random(1,2)>>
<<else>>
<<set $dealerDie1type to "8-sided die">>
<<set $dealerDie1score to random(1,8)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<</if>>
<<elseif $roundLine lte 11>>
<<if $whim lte 2>>
<<set $dealerDie1type to "8-sided die">>
<<set $dealerDie1score to random(1,8)>>
<<set $dealerDie2type to "6-sided die">>
<<set $dealerDie2score to random(1,6)>>
<<elseif $whim lte 4>>
<<set $dealerDie1type to "10-sided die">>
<<set $dealerDie1score to random(1,10)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<<elseif $whim lte 5>>
<<set $dealerDie1type to "8-sided die">>
<<set $dealerDie1score to random(1,8)>>
<<set $dealerDie2type to "6-sided die">>
<<set $dealerDie2score to random(1,6)>>
<<else>>
<<set $dealerDie1type to "8-sided die">>
<<set $dealerDie1score to random(1,8)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<</if>>
<<elseif $roundLine lte 12>>
<<if $whim lte 2>>
<<set $dealerDie1type to "8-sided die">>
<<set $dealerDie1score to random(1,8)>>
<<set $dealerDie2type to "6-sided die">>
<<set $dealerDie2score to random(1,6)>>
<<elseif $whim lte 4>>
<<set $dealerDie1type to "10-sided die">>
<<set $dealerDie1score to random(1,10)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<<elseif $whim lte 5>>
<<set $dealerDie1type to "12-sided die">>
<<set $dealerDie1score to random(1,12)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<<else>>
<<set $dealerDie1type to "8-sided die">>
<<set $dealerDie1score to random(1,8)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<</if>>
<<else>>
<<if $whim lte 2>>
<<set $dealerDie1type to "10-sided die">>
<<set $dealerDie1score to random(1,10)>>
<<set $dealerDie2type to "6-sided die">>
<<set $dealerDie2score to random(1,6)>>
<<elseif $whim lte 4>>
<<set $dealerDie1type to "10-sided die">>
<<set $dealerDie1score to random(1,10)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<<elseif $whim lte 5>>
<<set $dealerDie1type to "12-sided die">>
<<set $dealerDie1score to random(1,12)>>
<<set $dealerDie2type to "4-sided die">>
<<set $dealerDie2score to random(1,4)>>
<<else>>
<<set $dealerDie1type to "12-sided die">>
<<set $dealerDie1score to random(1,12)>>
<<set $dealerDie2type to "6-sided die">>
<<set $dealerDie2score to random(1,6)>>
<</if>>
<</if>>
<<set $dealerRoundScore to $dealerDie1score + $dealerDie2score>>
<</nobr>>The naga lifts the cup to reveal the other die. The dealer is now showing a $dealerDie1type-sided die for $dealerDie1score, and a $dealerDie2type-sided die for $dealerDie2score.
<span class="naga">//"Congratulationssss..."//</span> says the naga with obvious disdain.
Dealer Score: $dealerDie1score + $dealerDie2score = $dealerRoundScore
''Dealer broke the line!''
''You win!''
[[Continue|playerWin]]
The naga lifts the cup to reveal the other die. The dealer is now showing a $dealerDie1type-sided die for $dealerDie1score, and a $dealerDie2type-sided die for $dealerDie2score.
<span class="naga">//"Congratulationssss..."//</span> says the naga with obvious disdain.
Dealer Score: $dealerDie1score + $dealerDie2score = $dealerRoundScore
''Dealer rolled Snake Eyes!''
''You win!''
[[Continue|playerSnakeWin]]
The naga lifts the cup to reveal the other die. The dealer is now showing a $dealerDie1type-sided die for $dealerDie1score, and a $dealerDie2type-sided die for $dealerDie2score.
<span class="naga">//"Congratulationssss..."//</span> says the naga with obvious disdain.
Dealer Score: $dealerDie1score + $dealerDie2score = $dealerRoundScore
''You beat the dealers' score!''
''You win!''
[[Continue|playerWin]]
The naga lifts the cup to reveal the other die. The dealer is now showing a $dealerDie1type-sided die for $dealerDie1score, and a $dealerDie2type-sided die for $dealerDie2score.
<span class="naga">//"A push..."//</span> says the naga, <span class="naga">//"how... anticlimactic..."//</span>
Dealer Score: $dealerDie1score + $dealerDie2score = $dealerRoundScore
''Push.''
[[Continue|push]]The naga lifts the cup to reveal the other die. The dealer is now showing a $dealerDie1type-sided die for $dealerDie1score, and a $dealerDie2type-sided die for $dealerDie2score.
<span class="naga">//"Ah... a bit... //short//... are we?"//</span>
Dealer Score: $dealerDie1score + $dealerDie2score = $dealerRoundScore
''The dealer beat your score.''
''You lose.''
<<if $playerLoss lt 1>>[[Continue|playerLossFirstTime]]<<else>>[[Continue|playerLoss]]<</if>>
The naga stacks gold coins onto the table. You eagerly stash them away.<<set $playerGold to $playerGold+$goldOffer>>
<span class="naga">//"Another round, perhapsss?"//</span>
[[Play|gameBet]]
[[Refuse|nagaLeave2]]<span class="naga">//"You know what comes nexssst..."//</span><<set $playerLoss++>>
You know.
<span class="naga">//"Look into my eyesss..."//</span>
[[Obey|playerLoss2]]You neither lose your bet nor receive any reward.
<span class="naga">//"Another round, perhapsss?"//</span>
[[Play|gameBet]]
[[Refuse|nagaLeave2]]<<nobr>>
<<set $playerRoundScore to 0>>
<<set $dealerRoundScore to 0>>
<<set $dealerDieRevealedScore to 0>>
<<set $playerRolls to []>>
<<set $playerRollTypes to []>>
<<set $playerSnakeEyes to 0>>
<<set $playerDieCount to 0>>
<<set $roundLine to 0>>
<<set $dealerRevealed to false>>
<<set $confusedOwn to false>>
<<set $confusedDealers to false>>
<<set $playerLastRollType to 0>>
<<set $suggestedDie to 0>>
<<set $suggested to false>>
<</nobr>><<nobr>>
<<set $playerDieCount++>>
<<if $playerSnakeEyes gt 1>>
<<replace "#pass">>[[Continue|playerSnaked]]<</replace>>
<<elseif $playerRoundScore gt $roundLine>>
<<replace "#pass">>[[Continue|playerBust]]<</replace>>
<<elseif $playerDieCount gt 1>>
<<replace "#pass">><<include "continueButton">><</replace>>
<</if>>
<</nobr>><span class="naga">//"Ah..."//</span> says the naga as he returns his dice to his pouch. <span class="naga">//"How unfortunate for you..."//</span>
''You rolled Snake Eyes!''
''You lose.''
<<if $playerLoss lt 1>>[[Continue|playerLossFirstTime]]<<else>>[[Continue|playerLoss]]<</if>><span class="naga">//"Ah..."//</span> says the naga with relish as he returns his dice to his pouch. <span class="naga">//"A tad... overzealoussss, perhapsss?"//</span>
''You broke the line!''
''You lose.''
<<if $playerLoss lt 1>>[[Continue|playerLossFirstTime]]<<else>>[[Continue|playerLoss]]<</if>>
!''Snake Eyes''
A game by Ichthyoptera
[[Start|nameSet]]<span class="naga">"//The rules are as followsss//"</span> says the naga. <span class="naga">"//Before the round beginsss, you will lock in your bet. To begin the round, you will roll an eight-sided die. Thisss value plus five will be ''the line'' for the round. Thisss is the value you will wish to score close to, but not in excessss of...//"
"//Following thisss, I will roll two die of my choosing, from a sssstandard set of dice: one two-sided die, one four-sided die, and so on for six, eight, ten, and twelve-sided dice. Whichever of these die rolls lower, I will reveal to you. For my other roll, I shall reveal the type of die, but not the score. Do you underssstand so far?//"</span>
<<linkreplace "Yes.">><span class="PC">"Yes,"</span> you say.
<span class="naga">"//Sssplendid//,"</span> replies the naga. <span class="naga">"//Once I have rolled, the turn is yours. You will have access to a ssstandard set of six dice as well. You must roll two die. The value on each die you roll will be added to your score.//"</span>
<span class="naga">"//Once you pass the turn, I will reveal my other die. If your score is greater than mine, you win. And your bet, or it'sss equivalent in gold, will be paid out to you...//"</span>
<<linkreplace "And what if it's not?">><span class="PC">"And what if it's not?"</span> you ask.
The naga's lips curl into a smile that sends shivers down your spine.
<span class="naga">"//There is no reward without risssk, is there? If my score exceeds yours, you lose, and your bet is mine to keep. Sssimilarly, should your score exceed the line, you will be said to have 'broken the line' — a loss as well.//"
"//Of course, thisss goes both ways. If you pass your turn without breaking the line and it is revealed that it is I who have broken the line, this shall also count as a win for you.//"
"//And let usss not forget the boring outcome... in the event of a tie... a ''push'' as it is called... your bet will be neither forfeit nor paid out.//"</span>
[["Ok, got it."|gameExplain2]]<</linkreplace>><</linkreplace>><span class="PC">"Ok, got it,"</span> you say.
The naga's smile widens as he stares at you. You catch yourself almost looking up to meet his gaze, before fixing your eyes downward again. Something about those eyes seems to draw yours to meet them...
<span class="naga">"//There is one more... let usss call it a ''twist''... which you mussst know before we begin. Among the peoples of the Sssouth, the side of any die reading ''one'' is known as ''the Eye of the Sssnake''. Should you roll a one twice in a round... '''Sssnake Eyes''' as we say... you lose. But rather than forfeiting only the bet you locked in, you will forfeit twice that bet to me.//"</span>
That seems... unfair!? You begin to formulate an objection.
As if reading your mind, the naga speaks before you can come up with something to say.
<span class="naga">"//Lessst you object, my friend, know that thisss rule applies to me as well. Should you pass the turn to me and I reveal that I have rolled Sssnake Eyes, then you shall receive twice the equivalent of your bet.//"</span>
You ponder this.
<span class="naga">"//Now that I have explained the rulesss, do you wish to play?//"</span>
[["Wait, but I don't have any money to bet."|gameExplain3]]
[[Refuse|nagaLeave1]]
[[Play|gameBet]]<<link "Pass the turn">>
<<set $dealerRevealed to true>>
<<if $dealerRoundScore gt $roundLine>>
<<goto "revealDealerBust">>
<<elseif $dealerRoundScore eq 2>>
<<goto "revealDealerSnaked">>
<<elseif $playerRoundScore gt $dealerRoundScore>>
<<goto "revealPlayerWin">>
<<elseif $playerRoundScore eq $dealerRoundScore>>
<<goto "revealPush">>
<<else>>
<<goto "revealDealerWin">>
<</if>>
<</link>>//* Usage: Takes one argument, which can be any number. Will create a link and roll that number
<<widget "roll">><<nobr>>
<<if $playerInt lte 8>>
<<if random(1,$playerInt) lte 2>>
<<set _dieID to "???">>
<<set $confusedOwn to true>>
<<else>>
<<set _dieID to _args[0]>>
<</if>>
<<else>>
<<set _dieID to _args[0]>>
<</if>>
<<linkreplace "Roll your _dieID-sided die">>
<<if $playerDieCount gte 2>>You have already rolled two dice.
<<elseif $playerDieCount eq 1 and $suggested is true and _args[0] isnot $suggestedDie>>
<<if $playerInt lte 8>>As you reach for the die, the naga chuckles and shakes his head. Wrong one!<<else>>You want to obey the naga.<</if>>
<<else>>
<<set $playerRoll to random(1,_args[0])>>
You roll the die... <<timed .5s>>and roll a ''$playerRoll''!
<<update>><</timed>>
<<set $playerRoundScore to $playerRoundScore+$playerRoll>>
<<set $playerRolls.push($playerRoll)>>
<<if $playerRoll eq 1>>
<<set $playerSnakeEyes++>>
<</if>>
<<set $playerLastRollType to _args[0]>>
<<if $suggested is true and $playerDieCount lt 1>>
<<include "suggestionLogic">>
<<timed 1.2s>><<replace "#suggestion">><<include "suggestionSpeech">><</replace>>
<</timed>>
<</if>>
<<include "lossCheck">>
<</if>>
<</linkreplace>>
<</nobr>><</widget>>
//* Usage: updates both sidebars. That's it
<<widget "update">><<nobr>>
<<replace "#score">><<include "scoreDisplay">><</replace>>
<</nobr>><</widget>><<nobr>>
<<set $whim to random(1,6)>>
<<if $roundLine lte 7>>
<<set $dealerDie1type to 4>>
<<set $dealerDie1score to random(1,4)>>
<<elseif $roundLine lte 9>>
<<set $dealerDie1type to 6>>
<<set $dealerDie1score to random(1,6)>>
<<elseif $roundLine lte 11>>
<<set $dealerDie1type to 8>>
<<set $dealerDie1score to random(1,8)>>
<<elseif $roundLine lte 12>>
<<set $dealerDie1type to 10>>
<<set $dealerDie1score to random(1,10)>>
<<else>>
<<set $dealerDie1type to 12>>
<<set $dealerDie1score to random(1,12)>>
<</if>>
<<set $diff to $roundLine - $dealerDie1score>>
<<if $diff lte 2>>
<<set $dealerDie2type to "2">>
<<set $dealerDie2score to random(1,2)>>
<<elseif $diff lte 4>>
<<if $dealerDie1type is 4>>
<<set $dealerDie2type to 2>>
<<set $dealerDie2score to random(1,2)>>
<<else>>
<<set $dealerDie2type to 4>>
<<set $dealerDie2score to random(1,4)>>
<</if>>
<<elseif $diff lte 6>>
<<if $dealerDie1type is 6>>
<<set $dealerDie2type to 4>>
<<set $dealerDie2score to random(1,4)>>
<<else>>
<<set $dealerDie2type to 6>>
<<set $dealerDie2score to random(1,6)>>
<</if>>
<<elseif $diff lte 8>>
<<if $dealerDie1type is 8>>
<<set $dealerDie2type to 6>>
<<set $dealerDie2score to random(1,6)>>
<<else>>
<<set $dealerDie2type to 8>>
<<set $dealerDie2score to random(1,8)>>
<</if>>
<<else>>
<<if $dealerDie1type is 10>>
<<set $dealerDie2type to 8>>
<<set $dealerDie2score to random(1,8)>>
<<else>>
<<set $dealerDie2type to 10>>
<<set $dealerDie2score to random(1,10)>>
<</if>>
<</if>>
<<set $dealerRoundScore to $dealerDie1score + $dealerDie2score>>
<</nobr>><<nobr>>
<<set $whim to random(1,6)>>
<<set $whim2 to random(1,6)>>
<<if $whim2 lte 4>>
<<if $roundLine lte 7>>
<<set $dealerDie1type to 4>>
<<set $dealerDie1score to random(1,4)>>
<<elseif $roundLine lte 9>>
<<set $dealerDie1type to 6>>
<<set $dealerDie1score to random(1,6)>>
<<elseif $roundLine lte 11>>
<<set $dealerDie1type to 8>>
<<set $dealerDie1score to random(1,8)>>
<<elseif $roundLine lte 12>>
<<set $dealerDie1type to 10>>
<<set $dealerDie1score to random(1,10)>>
<<else>>
<<set $dealerDie1type to 12>>
<<set $dealerDie1score to random(1,12)>>
<</if>>
<<else>>
<<if $roundLine lte 7>>
<<set $dealerDie1type to 6>>
<<set $dealerDie1score to random(1,6)>>
<<elseif $roundLine lte 9>>
<<set $dealerDie1type to 8>>
<<set $dealerDie1score to random(1,8)>>
<<elseif $roundLine lte 11>>
<<set $dealerDie1type to 10>>
<<set $dealerDie1score to random(1,10)>>
<<elseif $roundLine lte 12>>
<<set $dealerDie1type to 12>>
<<set $dealerDie1score to random(1,12)>>
<<else>>
<<set $dealerDie1type to 12>>
<<set $dealerDie1score to random(1,12)>>
<</if>>
<</if>>
<<set $diff to $roundLine - $dealerDie1score>>
<<if $diff lte 3>>
<<set $dealerDie2type to "2">>
<<set $dealerDie2score to random(1,2)>>
<<elseif $diff lte 5>>
<<if $dealerDie1type is 4>>
<<set $dealerDie2type to 2>>
<<set $dealerDie2score to random(1,2)>>
<<else>>
<<set $dealerDie2type to 4>>
<<set $dealerDie2score to random(1,4)>>
<</if>>
<<elseif $diff lte 7>>
<<if $dealerDie1type is 6>>
<<set $dealerDie2type to 4>>
<<set $dealerDie2score to random(1,4)>>
<<else>>
<<set $dealerDie2type to 6>>
<<set $dealerDie2score to random(1,6)>>
<</if>>
<<elseif $diff lte 9>>
<<if $dealerDie1type is 8>>
<<set $dealerDie2type to 6>>
<<set $dealerDie2score to random(1,6)>>
<<else>>
<<set $dealerDie2type to 8>>
<<set $dealerDie2score to random(1,8)>>
<</if>>
<<elseif $diff lte 11>>
<<if $dealerDie1type is 10>>
<<set $dealerDie2type to 8>>
<<set $dealerDie2score to random(1,8)>>
<<else>>
<<set $dealerDie2type to 10>>
<<set $dealerDie2score to random(1,10)>>
<</if>>
<<else>>
<<if $dealerDie1type is 12>>
<<set $dealerDie2type to 10>>
<<set $dealerDie2score to random(1,10)>>
<<else>>
<<set $dealerDie2type to 12>>
<<set $dealerDie2score to random(1,12)>>
<</if>>
<</if>>
<<set $dealerRoundScore to $dealerDie1score + $dealerDie2score>>
<<if $dealerDie2score lte $dealerDie1score>>
<<set $dealerDieRevealedScore to $dealerDie2score>>
<<set $dealerDieRevealedType to $dealerDie2type>>
<<else>>
<<set $dealerDieRevealedScore to $dealerDie1score>>
<<set $dealerDieRevealedType to $dealerDie1type>>
<</if>>
<</nobr>><<nobr>>
<<set $whim to random(1,6)>>
<<set $whim2 to random(1,6)>>
<<if $whim lte 4>>
<<if $roundLine lte 7>>
<<set $dealerDie1type to 4>>
<<set $dealerDie1score to random(1,4)>>
<<elseif $roundLine lte 9>>
<<set $dealerDie1type to 6>>
<<set $dealerDie1score to random(1,6)>>
<<elseif $roundLine lte 11>>
<<set $dealerDie1type to 8>>
<<set $dealerDie1score to random(1,8)>>
<<elseif $roundLine lte 12>>
<<set $dealerDie1type to 10>>
<<set $dealerDie1score to random(1,10)>>
<<else>>
<<set $dealerDie1type to 12>>
<<set $dealerDie1score to random(1,12)>>
<</if>>
<<else>>
<<if $roundLine lte 7>>
<<set $dealerDie1type to 6>>
<<set $dealerDie1score to random(1,6)>>
<<elseif $roundLine lte 9>>
<<set $dealerDie1type to 8>>
<<set $dealerDie1score to random(1,8)>>
<<elseif $roundLine lte 11>>
<<set $dealerDie1type to 10>>
<<set $dealerDie1score to random(1,10)>>
<<elseif $roundLine lte 12>>
<<set $dealerDie1type to 12>>
<<set $dealerDie1score to random(1,12)>>
<<else>>
<<set $dealerDie1type to 12>>
<<set $dealerDie1score to random(1,12)>>
<</if>>
<</if>>
<<set $diff to $roundLine - $dealerDie1score>>
<<if $whim2 lte 3>>
<<if $diff lte 3>>
<<set $dealerDie2type to "2">>
<<set $dealerDie2score to random(1,2)>>
<<elseif $diff lte 5>>
<<if $dealerDie1type is 4>>
<<set $dealerDie2type to 2>>
<<set $dealerDie2score to random(1,2)>>
<<else>>
<<set $dealerDie2type to 4>>
<<set $dealerDie2score to random(1,4)>>
<</if>>
<<elseif $diff lte 7>>
<<if $dealerDie1type is 6>>
<<set $dealerDie2type to 4>>
<<set $dealerDie2score to random(1,4)>>
<<else>>
<<set $dealerDie2type to 6>>
<<set $dealerDie2score to random(1,6)>>
<</if>>
<<elseif $diff lte 9>>
<<if $dealerDie1type is 8>>
<<set $dealerDie2type to 6>>
<<set $dealerDie2score to random(1,6)>>
<<else>>
<<set $dealerDie2type to 8>>
<<set $dealerDie2score to random(1,8)>>
<</if>>
<<elseif $diff lte 11>>
<<if $dealerDie1type is 10>>
<<set $dealerDie2type to 8>>
<<set $dealerDie2score to random(1,8)>>
<<else>>
<<set $dealerDie2type to 10>>
<<set $dealerDie2score to random(1,10)>>
<</if>>
<<else>>
<<if $dealerDie1type is 12>>
<<set $dealerDie2type to 10>>
<<set $dealerDie2score to random(1,10)>>
<<else>>
<<set $dealerDie2type to 12>>
<<set $dealerDie2score to random(1,12)>>
<</if>>
<</if>>
<<else>>
<<if $diff lte 3>>
<<set $dealerDie2type to "2">>
<<set $dealerDie2score to random(1,2)>>
<<elseif $diff lte 5>>
<<if $dealerDie1type is 4>>
<<set $dealerDie2type to 6>>
<<set $dealerDie2score to random(1,6)>>
<<else>>
<<set $dealerDie2type to 4>>
<<set $dealerDie2score to random(1,4)>>
<</if>>
<<elseif $diff lte 7>>
<<if $dealerDie1type is 6>>
<<set $dealerDie2type to 8>>
<<set $dealerDie2score to random(1,8)>>
<<else>>
<<set $dealerDie2type to 6>>
<<set $dealerDie2score to random(1,6)>>
<</if>>
<<elseif $diff lte 9>>
<<if $dealerDie1type is 8>>
<<set $dealerDie2type to 10>>
<<set $dealerDie2score to random(1,10)>>
<<else>>
<<set $dealerDie2type to 8>>
<<set $dealerDie2score to random(1,8)>>
<</if>>
<<elseif $diff lte 11>>
<<if $dealerDie1type is 10>>
<<set $dealerDie2type to 12>>
<<set $dealerDie2score to random(1,12)>>
<<else>>
<<set $dealerDie2type to 10>>
<<set $dealerDie2score to random(1,10)>>
<</if>>
<<else>>
<<if $dealerDie1type is 12>>
<<set $dealerDie2type to 10>>
<<set $dealerDie2score to random(1,10)>>
<<else>>
<<set $dealerDie2type to 12>>
<<set $dealerDie2score to random(1,12)>>
<</if>>
<</if>>
<</if>>
<<set $dealerRoundScore to $dealerDie1score + $dealerDie2score>>
<<if $dealerDie2score lte $dealerDie1score>>
<<set $dealerDieRevealedScore to $dealerDie2score>>
<<set $dealerDieRevealedType to $dealerDie2type>>
<<set $dealerDieUnrevealedScore to $dealerDie1score>>
<<set $dealerDieUnrevealedType to $dealerDie1type>>
<<else>>
<<set $dealerDieRevealedScore to $dealerDie1score>>
<<set $dealerDieRevealedType to $dealerDie1type>>
<<set $dealerDieUnrevealedScore to $dealerDie2score>>
<<set $dealerDieUnrevealedType to $dealerDie2type>>
<</if>>
<<set $dealerDieTold to $dealerDieUnrevealedType>>
<<if $playerInt lte 8 and random(1,$playerInt) lte 2>>
<<set $dealerDieRevealedType to "???">>
<<set $dealerDieUnrevealedType to "???">>
<<set $dealerDie1type to "???">>
<<set $dealerDie2type to "???">>
<<set $confusedDealers to true>>
<</if>>
<</nobr>>
''$playerName'' — $playerSpecies
---------
__''Constitution''__
<<updatemeter '$conMeter' `$con / $maxcon`>><<showmeter '$conMeter' '$con / $maxcon'>>
__''Will''__
<<updatemeter '$willMeter' `$will / $maxwill`>><<showmeter '$willMeter' '$will / $maxwill'>>
__''Stats''__
STR: ''$playerStr''
DEX: ''$playerDex''
INT: ''$playerInt''
CHA: ''$playerCha''
__''Inventory''__
Gold: ''$playerGold''What is your name?
<<textbox "$playerName" "Lem">>
<<link "Confirm">>
<<if $playerName is "">>
<<set $playerName to "Lem">>
<</if>>
<<goto "intro">>
<</link>>There is nothing.
Only warm blackness...
You don't have to do anything anymore.
<<linkreplace "Hell yeah.">><span class="PC">"Hell yeah."</span>
Hell yeah indeed.
<<linkreplace "Drift off">>Your consciousness drifts...<<timed 2s>>
Time passes.<<timed 3s>>
<span class="bear">"WAKE UP!"</span>
[[Wake up|intro2]]<</timed>><</timed>><</linkreplace>><</linkreplace>>You blink your eyes awake.
The first sight that greets you is a hazy brown shape.
You blink again.
The shape congeals into a bear.
The bartender bear, of course.
You blink some more.
You're in a tavern.
The bear is looking down at you with irritation. He's saying something to you, but that can wait.
This isn't the first time you've found yourself in a situation like this. You just need to think back. Reconstruct where you are and how you got here.
[[Think|intro3]]What you want to do is drop your head back down onto the warm, sticky bar and drift off again. In spite of this, you force yourself to think.
And like a wheelbarrow full of boulders spilt halfway up a hill, it all comes back to you...
<<linkreplace "Oughhhhh...">><span class="PC">"Oughhhhh..."</span>
The sound rises up from somewhere deep inside you. Neither voluntary nor involuntary, but purely honest, somatic even. The purest auditory distillation of the nausea, shame, and dread swimming inside your head.
Nausea, because you've been drinking. Your mouth tastes like stale ale and your head hums. That one was easy.
Shame, because you failed your quest. The quest you'd felt so sure would bring you riches and a name for yourself... And not just failed, but failed spectacularly, losing the plate armor, the custom-forged sword, the gold, and just about everything else of value that you once owned. And shame, too, because you know that what few coppers you had left, you've quite recently spent at this tavern to get drunk.
And dread because... Dog help you... you financed your little quest with a loan of 1000 gold from a certain very smooth fox by the name of Shyloe. A fox known equally for his generous rates and for his... //reliable// methods of securing payment on each and every loan he is owed. You've heard stories of what becomes of Shyloe's borrowers unable to pay off their debts in gold. You choose not to think about these.
A deep voice interrupts your misery.
<span class="bear">"If I had a copper for every down-on-their-luck adventurer came to drink their troubles away at me tavern..."</span>
[[Look up|intro4]]<</linkreplace>><span class="bear">"...well, I suppose servin' ale to down-on-their-luck adventurers ''is'' a good deal of me business..."</span> the large bear behind the bar muses. He looks off, pondering, for a moment, then returns his gaze down to you.
<span class="bear">"Anyway, I can't have ye dozin' off at the bar. There are rooms at the inn across the road if ye can pay, though I'd wager ye can't. 'Sides, you've someone waitin' for ye outside."</span>
[[Look outside|intro5]]You glance over at the window by the entrance. Through the dirty glass, you can just make out the back of a hulking, dark-furred figure standing outside. Even from here, you recognize the wolverine at once.
Your dread grows into a gaping pit in your stomach.
It's Shyloe's man. Shyloe's "collector." Dog have mercy...
You put your head in your paws and try to get your heart under control. The bear's deep voice interrupts your misery once again.
<span class="bear">"Ah, I feared things were's such,"</span> he says.
You look up. His expression is grave, but not cruel.
<span class="bear">"The fox and I have an... agreement. His people won't set foot in here. Yet, sad to say but ye can't hide in here forever. Sooner or later, we all've us must face the consequences of our decisions."</span>
[[Make a plan|intro6]]You nod to the bartender and force yourself to stand up. Time to figure something out.
[[Continue|tavernMain]]You're in a tavern. It's a cozy, well-worn place, all smokestained oakwood lit by tallow candles. The smell of spilled ale and sweat hangs in the air, as does as the smell of pine needles burnt presumably for the purpose of masking the ale and sweat.
Behind the bar stands a large bear. He runs this place.
At the end of the bar sits an ox. He appears completely absorbed with the tankard of ale in front of him.<<silently>>
At a table to your left sit a hare and a raccoon in leather armor. They seem to be arguing about something over bowls of stew.<</silently>>
At the stall in the far corner of the bar sits a hooded figure. You can't make out their features beneath their hood, but you get the creeping feeling that they are looking back at you. You look away quickly.
And to your right, the door. And behind it, the hulking wolverine who will surely expect payment on your debt to Shyloe in full, or else... You don't want to think about that "else" part. Needless to say, if you leave this tavern without 1000 gold, things will not go well for you.
You scan the tavern for other routes of egress, but see none. All the windows in the tavern face the road, and there don't seem to be any back doors to slip out through. If you're getting out of this tavern, it'll be through the front door.
You consider your options... and come up with very little. Maybe you can ask some of the patrons for money?
<<if $bearTalked is true>>[[Talk to the bartender|bearTalkAgain]]<<else>>[[Talk to the bartender|bearTalk]]<</if>>
<<if $oxTalked is true>>[[Talk to the ox|oxTalkAgain]]<<else>>[[Talk to the ox|oxTalk]]<</if>>
<<link "Talk to the hooded figure">>
<<if $playedNaga is true>><<goto "nagaTalkReplay">>
<<elseif $metNaga is true>><<goto "nagaTalkAgain">>
<<else>>
<<goto "nagaTalk">><</if>>
<</link>>
[[Exit the tavern|tavernExit]]You turn and approach the bar.<<set $bearTalked to true>>
The bear turns to you and walks over.
<span class="bear">"Somethin' I can do for ye?"</span>
<<linkreplace "Can you give me some money?">><span class="PC">"Can you give me some money?"</span>
The bear says nothing for a moment.
<span class="bear">"My friend, this is a place of business, and I have me own commitments. Ye are not the first, nor shall ye be the last so pressed a fellow to pass through these doors. It is with regrets that I tell ye I've already done all I can."</span>
<<linkreplace "Can I get an ale?">><span class="PC">"Can I get an ale?"</span>
<span class="bear">"No,"</span> replies the bear, in a tone that invites no further requests.<</linkreplace>>
[[Leave|tavernMain]]<</linkreplace>>You approach the ox.
He doesn't stir as you draw near.
You clear your throat.
The ox does not shift his gaze from his tankard.
Finally, you decided to sit next to him. As you move to sit, he speaks. His voice is so deep you can feel it in your whole body.
<span class="ox">"Fuck off."</span>
[[Fuck off|tavernMain]] [[tavernMain]] You cross the bar and approach the hooded figure.<<set $metNaga to true>>
They don't stir as you approach — clearly they //are// looking at you.
You note that the hooded cloak they are wearing looks very expensive — dark purple fabric woven in a subtle, intricate pattern that shifts mesmerizingly in the flickering candlelight. Behind the hood, only shadow.
You stop several paces from the table.
[["Can you spare some gold?"|nagaTalk2]]You walk towards the door and put your paw against it. Then you hesitate. You know Shyloe's man is waiting for you outside, and will expect payment on your debt of 1000 gold.
Do you really want to leave now?
[[No|tavernMain]]
[[Yes|exit1]]
''Dealer'' — Naga
---------
<span id="score"><<include "scoreDisplay">></span>
<<include "varReset">><span class="naga">//"Place your bet for thisss round,"//</span> says the naga.<<set $willBet to 0>><<set $intBet to 0>><<set $playedNaga to true>>
<<linkreplace "Bet your will">><<listbox "$willBet" autoselect>>
<<option "1 WILL" 1>>
<<option "2 WILL" 2>>
<<option "3 WILL" 3>>
<</listbox>><</linkreplace>>
<<linkreplace "Bet your intelligence">><<listbox "$intBet" autoselect>>
<<option "1 INT" 1>>
<<option "2 INT" 2>>
<</listbox>><</linkreplace>>
<<link "Continue">>
<<if $willBet+$intBet eq 0>><<goto "nullBetReject">>
<<else>><<set $goldOffer to ($willBet * 25) + ($intBet * 50)>><<goto "checkBet">><</if>><</link>>The naga smiles and lets out a hiss of anticipation.
<span class="naga">//"$goldOffer gold will be yours should you win. Is this sssatisfactory?"//</span>
[[Lock in your bet|gameLine]]
[[Change your bet|gameBet]]The naga hisses in displeasure.
<span class="naga">//"I am no carnival entertainer. I do not play for no ssstakes."//</span>
[[Change your bet|gameBet]]The naga stacks gold coins onto the table. You eagerly stash them away.<<set $playerGold to $playerGold+(2*$goldOffer)>>
<span class="naga">//"Another round, perhapsss?"//</span>
[[Refuse|nagaLeave2]]
[[Play|gameBet]]
<span class="PC">"Can you spare some gold?"</span> you ask.
The hooded figure is silent for what feels like a long time. You become uncomfortably aware of your paws at your sides. You clasp them behind your back.
The figure makes a noise that takes you by surprise.
<span class="naga">"//Hsss- hsss- hssssss...//"</span>
Some kind of... chuckle? But..... //hissy//?
<span class="naga">"//Where I am from, there is nothing lessss dignified than to ask for money with no conditionssss...//"</span>
You aren't sure how to respond to this.
<span class="naga">"//I have gold, yesss... and if fortune sssmiles upon you, it could be yours...//"</span>
Another moment passes. You realize that you should respond, but you're too occupied trying to place that accent... It's like nothing you've heard before. Something about it sends shivers down your spine, scattering your thoughts...
<span class="naga">"//Won't you have a ssseat?//"</span>
[[Have a seat|nagaTalk3]]Almost before you realize it, you've sat down.
Across the table sits the hooded figure, their face still shrouded in shadow.
Finally, you remember to speak.
<<linkreplace "You said you have gold?">><span class="PC">"You said you have gold?"</span>
The figure pulls back their hood. A smooth, scaley face materializes from the hooded shadow. Cobalt scales ripple across angular features, all leading up to their ''eyes''. Luminous, piercing, ''gorgeous'' eyes... Eyes of magenta, ''no''— fuchsia, ''no''— every moment they seem to shift to a new hue, each one like nothing you've ever seen before...
You look down hastily, fixing your gaze on his wide, curled mouth instead. You know better than to make eye contact with a naga.
[[Continue|nagaTalk4]]<</linkreplace>>The naga's smile widens more. You catch a glance of his fangs beneath and suppress a shudder.
<span class="naga">"//Your gold or its lack does not interessst me. You have other ''possessions'' which I value...//"</span>
<<linkreplace "Like... what?">><span class="PC">"Like... what?"</span> you ask.
<span class="naga">//"All beings are blessed with independent ''will'', as well as with powers of ''intellect''... It is these that I value mossst highly."//</span>
You don't know how to respond. You've never thought of those things as "possessions," and you certainly have no clue how they could serve as something to bet in lieu of actual money.
<span class="naga">//"Of courssse, one may think these things are burdens rather than blessings. If so, they are burdens I am glad to relieve one of..."//</span>
<span class="naga">//"So that is the wager I ssseek. ''Will'' and ''intelligence''. In return, I shall offer you gold, in amounts you may find it difficult to refuse. So, $playerName, what shall it be?"//</span>
[[Refuse|nagaLeave1]]
[[Play|gameBet]]<</linkreplace>><span class="PC">"I'm not interested,"</span> you say.
You get up and leave.
<span class="naga">"//Should you change your mind, I shall be here...//"</span>
[[Continue|tavernMain]]You approach the table in the far corner of the tavern, where sits the naga.
<span class="naga">//"Have you reconsidered my proposal?"//</span>
<<linkreplace "What proposal again?">><span class="PC">"What proposal again?"</span>
<span class="naga">//"The opportunity to win gold in a game of chance. A game called ''Snake Eyes''..."//</span>
<</linkreplace>>
[["How do you play?"|gameExplain]]
[["Wait, but I don't have any money to bet."|gameExplain3]]
[[Refuse|nagaLeave1]]
[[Play|gameBet]]A ''naga''! This far North...
You've never seen, let alone spoken with, a naga before. It certainly explains the accent. To be honest, you'd always assumed the thing about nagas over-enunciating their "s"es was just a mocking stereotype. It also explains the hood. You can't imagine a naga would be warmly received in these parts. You wonder if their reputation for treachery and manipulation is also a stereotype...
The naga's voice interrupts your thoughts.
<span class="naga">"//You asssk if I have gold. Yesss... but I will not give it out freely. There is a game greatly favored among my people when one is in need of money. We call it ''Snake Eyes''. If you win, I shall give you gold."//</span>
[["How do you play?"|gameExplain]]
[["Wait, but I don't have any money to bet."|gameExplain3]]
[[Refuse|nagaLeave1]]
[[Play|gameBet]]<<nobr>><<set $rollOptions to ["<<roll 2>>","<<roll 4>>","<<roll 6>>","<<roll 8>>","<<roll 10>>","<<roll 12>>"]>>
<<if $playerInt lte random(8,9,10)>>
<<set $rollOptions.shuffle()>><</if>>
<</nobr>><<for _i to 0; _i lt $rollOptions.length; _i++>><<print $rollOptions[_i]>><br><</for>>You turn and approach the bar.
The bear turns to you. His expression is exasperated.
<span class="bear">"If ye mean to ask for ale or money again, I'll tell ye once more: the answer is no."</span>
[[Leave|tavernMain]]
You approach the ox.
<span class="ox">"Fuck off,"</span> he says.
[[Fuck off|tavernMain]] You push open the door and step outside.
The cold night wind flattens your fur. You shiver.
The street is dark and empty. You look left, then right, but no one seems to be out right now. Did Shyloe's man give up?
You'd better get going.
<<linkreplace "Get Going">>You turn around to leave...
And nearly faceplant into a chest of grey-and-black fur. You yelp in surprise.
<span class="wolv">"Ahhh... what a pleasant surprise to run into you, $playerName,"</span> comes the wolverine's low voice. Even in what you imagine must be his friendliest tone, his words come out like a growl, every syllable a threat.
You stumble back, frantically trying to regain your composure. The wolverine looms over you. He wears a heavy cloak, but appears unarmed. You'd forgotten how big he was.
<span class="PC">"O-oh I, uh, didn't hear you coming,"</span> you reply.
<span class="wolv">"Hmph,"</span> he snorts. He's clearly enjoying this. <span class="wolv">"I think you know why I'm here."</span>
You nod.
<span class="wolv">"Our... //mutual friend//, let's say... has been wondering where you've been. After all, you promised you'd be back three days ago. He's been worried for your wellbeing, naturally."</span>
You can't come up with a response, but you're pretty sure Shyloe's concern would not be about your wellbeing.
<span class="wolv">"Well, needless to say he'll be //very// glad to learn that you're doing alright. I'm sure he'll even forget about your lateness on that little bit of money you owe him..."</span>
You stay quiet.
<span class="wolv">"Provided you have the funds ready now, that is."</span>
The wolverine stares you down through beady, predatory eyes. You catch your paw trembling and press it against your side.
<span class="wolv">"Well, runt?"</span>
<<if $playerGold gte 1000>>[["I have the money"|exit2Win]]<<else>>[["I have the money"|exit2failLie]]<</if>>
[["I don't have the money"|exit2failTrue]]<</linkreplace>><span class="PC">"I- I have the money,"</span> you say. Your heart pounds.
<span class="wolv">"Ah, our friend will be very glad to hear that,"</span> the wolverine replies. Is he... smirking?
<span class="wolv">"Might I see it?"</span> he asks. His voice is very level.
You retreive your coinpurse and open it. The coins within glimmer in the warm light from the tavern, casting reflections across your and the wolverine's faces.
For the first time, it is the wolverine who appears taken aback.
<span class="wolv">"Give me that."</span>
Before you can say anything, the coinpurse is snatched from your paws.
You look up to see the wolverine gently tossing the bag, as if to weigh it. He takes a coin, looks at it closely in the light, bites it, then tosses it back in with the others. Then he turns the purse over and empties a large handful of coins into his other paw. He stares at the handful, apparently counting, then slides the coins into his cloak.
He repeats this process several times. All you can do is stand there shivering.
After some time, you're startled by the sound of the coinpurse landing at your feet. You pick it up, much lighter now, and face the wolverine.<<set $playerGold to $playerGold-1000>>
<span class="wolv">"Your debt is paid, runt. Congratulations,"</span> he says. His tone is not particularly congratulatory.
You nod, and he turns around and strides down the street. When he gets to the end of the taven, he takes a sharp left down the alley and is gone from view.
[[Continue|win1]]<span class="PC">"I- I have the money,"</span> you say. Your heart pounds.
<span class="wolv">"Ah, our friend will be very glad to hear that,"</span> the wolverine replies. Is he... smirking?
<span class="wolv">"Might I see it?"</span> he asks. His voice is very level.
You aren't sure what to say, or what to do. You're all out of tricks, and all out of escapes.
<span class="wolv">"Ah, I suspected as much,"</span> the wolverine replies. The growl in his voice is more pronounced. Is he... smirking?
<span class="wolv">"But no need to worry,"</span> he continues. <span class="wolv">"You are familiar with what people say about Shyloe, no?"</span>
You think for a moment, but your thoughts are interrupted by a sharp pain in your thigh.
You look down to see the butt of a small, fletched dart sticking out of your thigh.
You shoot your eyes back up to the wolverine, just in time to see him tucking a small, crossbow-looking device back into his cloak.
<span class="wolv">"One way or another, Shyloe always collects."</span>
Suddenly, there are two wolverines. You turn your head, there are two tavern doors too...
<span class="PC">"What did you..."</span> you trail off, the words failing to come.
You look down to see the cobblestone road is getting larger. Closer?
<span class="wolv">"Eeeeasy, now."</span>
You feel the wolverine's massive arm pressing against your side, catching you as you fall. Why can't you move?
<span class="wolv">"Boss'll have my head if the goods are damaged in transit."</span>
The last thing you remember is the strange sensation of your limbs flopping uselessly against the wolverine's fur and cloak as he hoists you into the air.
Then your vision goes black.
[[Continue|gameOverKidnapped1]]<span class="PC">"I- uh- I don't have the money,"</span> you say. Your heart pounds.
<span class="wolv">"Ah, our friend will be sad to hear that,"</span> the wolverine replies. The growl in his voice is more pronounced. Is he... smirking?
<span class="wolv">"But no need to worry,"</span> he continues. <span class="wolv">"You are familiar with what people say about Shyloe, no?"</span>
You think for a moment, but your thoughts are interrupted by a sharp pain in your thigh.
You look down to see the butt of a small, fletched dart sticking out of your thigh.
You shoot your eyes back up to the wolverine, just in time to see him tucking a small, crossbow-looking device back into his cloak.
<span class="wolv">"One way or another, Shyloe always collects."</span>
Suddenly, there are two wolverines. You turn your head, there are two tavern doors too...
<span class="PC">"What did you..."</span> you trail off, the words failing to come.
You look down to see the cobblestone road is getting larger. Closer?
<span class="wolv">"Eeeeasy, now."</span>
You feel the wolverine's massive arm pressing against your side, catching you as you fall. Why can't you move?
<span class="wolv">"Boss'll have my head if the goods are damaged in transit."</span>
The last thing you remember is the strange sensation of your limbs flopping uselessly against the wolverine's fur and cloak as he hoists you into the air.
Then your vision goes black.
[[Continue|gameOverKidnapped1]]!''Game Over''
You defaulted on your debts.
<<link "Return to Main Menu">>
<<include "varResetUniv">>
<<goto "Main Menu">>
<</link>>
!''You win!''
Gold: $playerGold
<<link "Return to Main Menu">>
<<include "varResetUniv">>
<<goto "Main Menu">>
<</link>>
You approach the table in the far corner of the tavern, where sits the naga.
<span class="naga">//"Another round, perhapsss?"//</span>
[[Refuse|nagaLeave1]]
[[Play|gameBet]]<span class="PC">"No, I'm done,"</span> you say.
You get up to leave.
<span class="naga">"//Should you change your mind, I shall be here...//"</span>
[[Continue|tavernMain]]<span class="naga">//"A deal isss a deal,"//</span> the naga says. His forked tongue flickers hungrily.<<set $playerLoss++>>
You aren't sure what comes next, but you ''really'' don't like the naga's tone.
<span class="naga">//"Look into my eyesss..."//</span>
[[Obey|playerLossFirstTime2]]<<silently>>
[[Refuse|playerLossFirstTime2a]]<</silently>>You look up into the naga's eyes.
They're... beautiful. You've never seen so striking a purple. But even as you watch, they shift to a new color, is that... violet? They shift again... this time to a color you don't think you've ever seen before... You stop trying to identify the colors.
You want to keep staring.
<<linkreplace "Keep Staring">>You keep staring.
Looking into those eyes feels like looking down a deep, shifting well. No, //falling// down a deep well...
Everything around you seems to fade away. Nothing else in the world could be so interesting, or so worthy of your full and unwavering attention...
<<linkreplace "Keep Staring">>You keep staring.
<span class="naga">//"What a goooood dog,"//</span> comes the naga's voice, from somewhere far away and very close at the same time. <span class="naga">//"Giving in to me sssso easily, as if you'd wanted to all along..."//</span>
The praise feels... ''good''. Staring into the naga's eyes feels ''good''. Giving in feels ''good''...
<<linkreplace "Keep Staring">>You keep staring.
<span class="naga">//"Now, my obedient little treat... ''drop''."//</span>
[[Drop|playerLossDropped]]<</linkreplace>><</linkreplace>><</linkreplace>>You look away. If there's one thing you know about nagas, it's that you ''never'' look them in the eyes for more than a few moments.
<span class="naga">//"Oh, come now. We made a deal, didn't we? Besidesss... you'll never know what you're misssssing out on..."//</span>
You keep your eyes fixed on the table.<<silently>>
<<if $playerSnakeEyes gt 1>>
<<set $will to $will-(2*$willBet)>><<set $playerInt to $playerInt-(2*$intBet)>>
<<else>>
<<set $will to $will-$willBet>><<set $playerInt to $playerInt-$intBet>>
<</if>>
<</silently>><<timed 4s>>
<<if $will lt 1>>
<<set $will to 0>>
<<set $playerName to "Naga's Slave">>
<<goto "gameOverWillDrained">>
<<elseif $playerInt lt 1>>
<<set $playerInt to 0>>
<<set $playerName to "Pet">>
<<goto "gameOverIntDrained">>
<<else>>
<<goto "playerLossWake1">>
<</if>>
<</timed>>Your eyes open.
You're in a tavern. It's a cozy, well-worn place, all smokestained oakwood lit by tallow candles. The smell of spilled ale and sweat hangs in the air, as does as the smell of pine needles burnt presumably for the purpose of masking the ale and sweat.
Before you sits a naga.
Slowly, it comes back to you, but not all of it. You feel like something is missing... Like something has been taken from you that you can never get back.
<span class="naga">//"Another round, perhapsss?"//</span>
[[Play|gameBet]]
[[Refuse|nagaLeave2]]You look up into the naga's eyes.
Within moments, you've lost yourself in the beautiful, shifting colors.
<span class="naga">//"Gooood dog... doesn't it feel good to lose?"//</span>
You feel youself nodding absentmindedly.
<span class="naga">//"Now ''drop''."//</span>
[[Drop|playerLossDropped]]Your eyes open.
You're in a tavern. It's a cozy, well-worn place, all smokestained oakwood lit by tallow candles. The smell of spilled ale and sweat hangs in the air, as does as the smell of pine needles burnt presumably for the purpose of masking the ale and sweat.
Before you sits a naga.
<span class="PC">"Master!"</span> you exclaim.
You nearly swoon with love and adoration at the sight of your beloved master.
Master smiles.
<span class="naga">//"All of your ssselfhood, all of your independent will, all isss now mine. How do you feel about that, my slave?"//</span> he says.
The answer to this one comes back to you at once, trained deep into your subconscious — the truest thing you know.
<<linkreplace "All I am belongs to you, Master. I am yours to control and do with as you wish. I want nothing more than to serve and do your bidding.">><span class="PC">"All I am belongs to you, Master. I am yours to control and do with as you wish. I want nothing more than to serve and do your bidding,"</span> you say.
<span class="naga">//"Gooood."//</span> Master replies. Your heart soars at the praise.
<span class="naga">//"Your conditioning has only begun, and you have much more left to give me,"//</span> Master continues. <span class="naga">//"But for now we must leave this placssse. Come, slave."//</span>
The naga rises and begins slithering towards the exit.
Obediently, you follow.
[[Continue|gameOverWillDrained2]]<</linkreplace>>Your eyes open.
You're in a big room. It is warm and filled with smells.
In front of you sits your owner.
<<linkreplace "Arf!">><span class="PC">"Arf! Arf!"</span>
Your owner says something to you. His voice is soft and smooth and makes you feel good.
He smiles at you.
You wag your tail.
Your owner snaps his fingers. He says something to you. You know these words.
<span class="naga">//"''Come''. ''Sit''."//</span>
<<linkreplace "Obey">> You obey. You get onto the ground and crawl over to your owner beside his chair. You sit and look up at him.
Your owner reaches into his bag and pulls something out. It is a small round loop with a buckle on it.
You tilt your head.
He reaches towards you and puts the loop around your neck. It feels comfortable against your fur. You wag your tail.
Then Owner gets something else out of his bag. It is long and like a rope with a metal thing at the end.
You sit obediently and wait.
Owner reaches towards you again and puts the metal thing on the rope against the buckle on the loop around your neck. You hear a click.
Owner says something again. It sounds like he is praising you. He reaches and pets below your neck. It feels good and you are proud to make your owner happy. You beam and wag your tail.
Your owner gets up and starts moving towards the door. He pulls on the rope, and you feel your neck pulled as well. You think Owner must want you to follow.
[[Continue|gameOverIntDrained2]]<</linkreplace>><</linkreplace>>!''Game Over''
Your willpower was drained.
<<link "Return to Main Menu">>
<<include "varResetUniv">>
<<goto "Main Menu">>
<</link>>
!''Game Over''
Your intelligence was drained.
<<link "Return to Main Menu">>
<<include "varResetUniv">>
<<goto "Main Menu">>
<</link>>
!Content Warning
The following game contains adult themes, as well as themes people may find disturbing. These may include:
-Hypnosis
-Intelligence Loss
-Implied Enslavement
-Poor financial decisionmaking
By continuing, you agree that you are over 18 years of age and are willing to engage with the above themes.
[[I agree|Main Menu]]<<set $playerName to "Lem">>
<<set $playerSpecies to "Dog">>
<<set $playerGold to 0>>
<<set $maxcon to 20>>
<<set $con to $maxcon>>
<<set $maxwill to 20>>
<<set $will to $maxwill>>
<<set $playerInt to 15>>
<<set $playerStr to 13>>
<<set $playerCha to 12>>
<<set $playerDex to 15>>
<<set $playerLoss to 0>>
<<set $bearTalked to false>>
<<set $oxTalked to false>>
<<set $metNaga to false>>
<<set $playedNaga to false>>
<<include "varReset">><<nobr>>
<<if $playerInt lte 7>>
<span class="naga">//"Good dogs don't need to think. Let me do the thinking..."//</span><br><br><<print either("That sounds good! Thinking is hard.","Yes! You want to be a good dog!")>>
<<elseif $will lte 9>>
<span class="naga">//"Doesssn't it feel sssso good to obey, my little treat? Let me make the decisions thisss round..."//</span><br><br>Hazy memories of losing yourself in those beautiful eyes come to mind... memories of how good it feels to give in... <<print either("You vaguely notice that your tail has begun to wag.","You pant with anticipation.")>>
<<else>>
<span class="naga">//"Ssssay, why don't you let me decide your second roll?"//</span><br><br>Something about the naga's voice scatters your thoughts. His words seems to slither into your mind, bypassing your reason. You find yourself wanting to go along with what he says.
<</if>>
<</nobr>><<set $resistProb to (5*$will)+10>><span id="suggestResist">
<<linkreplace "Resist the naga's influence">><<nobr>>
<<if random(1,100) gt $resistProb>>You try to resist the naga's influence... <<timed 1s>>and fail! You want to do what he says.<<set $suggested to true>>
<<set $suggestOutcome to "resistFail">><<include "suggestionUpdater">>
<</timed>>
<<else>>You try to resist the naga's influence... <<timed 1s>>and succeed! You ignore him.
<<set $suggestOutcome to "resistSuccess">><<include "suggestionUpdater">>
<</timed>>
<</if>>
<</nobr>><</linkreplace>><span id="resistProb"> ($resistProb% chance)</span></span><span id="suggestObey">
<<linkreplace "Obey">><<nobr>>
<<set $suggestOutcome to "obeyed">><<include "suggestionUpdater">>
<<set $suggested to true>>
<</nobr>><</linkreplace>></span>
<span id="suggestContinue"></span>
<span class="naga">//"Ssssay, why don't you let me decide your second roll?"//</span>
<<set $resistProb to (5*$will)+10>>
<span class="suggestResist"><<linkreplace "Resist the naga's influence">><<nobr>>
<<replace "#suggestObey">><</replace>>
<<if random(1,100) gt $resistProb>>You try to resist the naga's influence... <<timed 0.5s>>and fail! You want to do what he says.<<set $suggested to true>>
<<replace "#suggestContinue">>[[Continue|gameMain]]<</replace>><</timed>>
<<else>>You try to resist the naga's influence... <<timed 0.5s>>and succeed! You ignore him.
<<replace "#suggestContinue">>[[Continue|gameMain]]<</replace>><</timed>>
<</if>>
<</nobr>><</linkreplace>> $resistProb% chance</span>
<span class="suggestObey"><<linkreplace "Obey">><<nobr>>
<<replace "#suggestResist">><</replace>>
<<set $suggested to true>>
<<replace "#suggestContinue">>[[Continue|gameMain]]<</replace>>
<</nobr>><</linkreplace>></span>
<span class="suggestContinue"></span><<nobr>>
<<set $diff to $roundLine-$playerRoundScore>>
<<if $playerRoundScore eq 1>>
<<if $playerLastRollType eq 2>>
<<set $suggestedDie to 4>>
<<else>>
<<set $suggestedDie to 2>>
<</if>>
<<elseif $diff lte 2>>
<<if $playerLastRollType eq 6>>
<<set $suggestedDie to 4>>
<<else>>
<<set $suggestedDie to 6>>
<</if>>
<<elseif $diff lte 4>>
<<if $playerLastRollType eq 10>>
<<set $suggestedDie to 8>>
<<else>>
<<set $suggestedDie to 10>>
<</if>>
<<elseif $diff lte 6>>
<<if $playerLastRollType eq 12>>
<<set $suggestedDie to 10>>
<<else>>
<<set $suggestedDie to 12>>
<</if>>
<<else>>
<<if $playerLastRollType eq 2>>
<<set $suggestedDie to 4>>
<<else>>
<<set $suggestedDie to 2>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<br><br><span class="naga">//"Roll your $suggestedDie-sided die,"//</span> says the naga.
<</nobr>><<nobr>>
<<if $suggestOutcome eq "obeyed">>
<<replace "#suggestResist">><</replace>>
<<elseif $suggestOutcome eq "resistFail">>
<<replace "#suggestObey">><</replace>>
<<replace "#resistProb">><</replace>>
<<elseif $suggestOutcome eq "resistSuccess">>
<<replace "#suggestObey">><</replace>>
<<replace "#resistProb">><</replace>>
<</if>>
<<replace "#suggestContinue">>[[Continue|gameMain]]<</replace>>
<</nobr>>