{ (enchant:?Header, (css: "display: inline-block;")) (enchant:?SaveGame, (css: "display: inline-block; margin-right: 10px;")) (enchant:?LoadGame, (css: "display: inline-block;")) (display: "Header") |SaveGame>[(display: "Save Game")] |LoadGame>[(display: "Load Game")] (forget-undos: -1) --- } { <!--Stat Variables--> (set: $health to 100) (set: $perception to 1) (set: $creativity to 1) (set: $willpower to 1) (set: $lucidity to 1) <!--The if health is 0 function is called every time Luna makes a choice that could impact her health--> <!--if Luna's health is 0 she is returned to death passage and needs to start again--> <!--The set health or other variable function is called every time Luna makes a decision that impacts one of her stats--> <!--These variables unlock levels in the game and their descriptions in The Hub passage--> <!--When Luna has completed a level, the next one unlocks by setting the variable to true--> } { (set: $carnival2002 to false) (set: $moviemp4 to false) (set: $shopping2000 to false) } { <!--Play Loop Intro Audio--> <audio src="https://static.wixstatic.com/mp3/b9153a_f62f56df19a143db8f99be1369bfd23e.mp3" autoplay loop> } ### (align:"=><=")[''Dream Drifter''] #### ''Date:'' April 15th 2017 // You are Luna. The glow of your laptop screen casts ghostly reflections in your tired eyes. The steady hum of the dorm’s AC buzzes softly in the background, hypnotic, steady, pulling you deeper into the quiet. You should close your laptop. You should turn off the light. But instead, you sit there, staring at nothing, lost in thoughts that feel like echoes of a life that never quite settled. You’ve always been a drifter—moving from city to city, school to school, never staying long enough to belong. Your dad’s job kept your family on the move, uprooting you just as you started to feel like you had a place. Top of the class in one school, a stranger in another the next year. It was exhausting. But now, college is different. This place feels... steady. Like home. Or at least, closer to home than anywhere else has ever been. And yet, even here, you still cling to the one constant in your life—your dreams. They are more than just images behind closed eyes. They are places, memories, lifetimes waiting to be explored. Some nights, you paint the landscapes you’ve walked in your sleep, trying to capture the strange familiarity of it all. Other nights, you wake up breathless, haunted by faces from the past, people who feel more real than the ones around you. You don’t have nightmares—not exactly. But every time you drift off, you feel it: that pull. A weightless, endless descent into something bigger than yourself. Tonight is no different. The hum of the AC fades. The glow of your laptop flickers, then dims. A familiar heaviness settles over you, drawing you in, deeper, deeper still. And then— Darkness. You are here again. Wherever here is. And this time, you are alone.// [[Start Game]] [[Read Luna's Story]] [[Check Luna's Statistics|Stats]]### ''Luna's Stats & Achievements'' //Stats//: ** <p>Health: $health</p> //Represents Luna's physical health and well-being. If Luna's health drops to zero, she will be unable to continue exploring the liminal dream world.// ** <p>Perception: $perception</p> //Represents Luna's ability to perceive and understand the strange and surreal world around her. A high Perception stat will allow Luna to notice hidden details or clues, while a low Perception stat may cause her to miss important information.// ** <p>Creativity: $creativity</p> //Represents Luna's ability to think outside the box and come up with creative solutions to problems. A high Creativity stat will allow Luna to find unique ways to overcome obstacles or puzzles.// ** <p>Willpower: $willpower</p> //Represents Luna's mental fortitude and determination. A high Willpower stat will allow Luna to resist negative influences or temptations in the dream world, while a low Willpower stat may make her vulnerable to manipulation or fear.// ** <p>Lucidity: $lucidity</p> //Represents Luna's ability to control and shape her dreams. A high Lucidity stat will allow Luna to manipulate the dream world to her advantage, while a low Lucidity stat may cause her to become lost or overwhelmed in the surreal environment.// //Achievements//: (if: $BullInChinaShop) [<span class="achievement">You Achieved: ''"Bull In A China Shop"''</span>] (else:)[Achievement Locked] (if: $SillyGoose) [<span class="achievement">You Achieved: ''"A Silly Goose"''</span>] (else:)[Achievement Locked] (if: $HighSchoolCrush) [<span class="achievement">You Achieved: ''"High School Crush"''</span>] (else:)[Achievement Locked] (if: $Forever16) [<span class="achievement">You Achieved: ''"Forever 16"''</span>] (else:)[Achievement Locked] (if: $BecomeTheEntity) [<span class="achievement">You Achieved: ''"Become The Entity"''</span>] (else:)[Achievement Locked]{ <audio src="https://static.wixstatic.com/mp3/b9153a_c2ba35fbd50d4041a1fc014cb3a9605d.mp3" autoplay> (forget-undos: -1) } (align:"=><=")[''//Mors Venit//''] //All life must pass.// Luna's health has reached 0 and she can no longer continue dreaming. Try again with other choices to start over! [[Start Over ->Introduction]] [[Stats]]''Name'': Luna ''Age'': 22 ''Gender'': Female ''Occupation'': College student ''Personality Traits'': Luna is a creative and introspective person who often gets lost in her thoughts and daydreams. She is empathetic and caring, with a strong desire to help others. However, she can also be indecisive and hesitant to take risks, which sometimes holds her back. Luna is open-minded and curious, always seeking new experiences and knowledge. She has a vivid imagination and a strong intuition, which helps her navigate the surreal and unpredictable dream world. ''Physical Traits'': Luna has long dark hair and striking green eyes. She has a few small scars on her arms from childhood accidents, but otherwise has an unblemished, pale complexion. Luna prefers comfortable clothing and often wears loose, flowing tops and skirts. ''Background'': Luna grew up in a small town with her parents and younger sister. She was always drawn to creative pursuits like writing, drawing, and music, and spent much of her free time lost in her own thoughts and imagination. In high school, she struggled with anxiety and depression, which made it difficult for her to connect with others and pursue her passions. However, she eventually found solace in therapy and self-care practices, which helped her to build a stronger sense of self and purpose. During her second year of college, Luna again began experiencing vivid and intense dreams that felt more real than her waking life. She soon discovered that she had the ability to enter and explore the liminal spaces between dreams and reality. As Luna delves deeper into this dream world, she must confront her own fears and insecurities while also uncovering the mysteries of this ethereal realm. [[Introduction]]{ (display: "Header") (set: $health to 100) (set: $perception to 1) (set: $creativity to 1) (set: $willpower to 1) (set: $lucidity to 1) <!--The if health is 0 function is called every time Luna makes a choice that could impact her health--> <!--if Luna's health is 0 she is returned to death page and needs to start again--> <!--The set health or other variable function is called every time Luna makes a decision that impacts one of her stats--> <audio src="https://static.wixstatic.com/mp3/b9153a_b45a027f60214b43b923ffa162b4d2fd.mp3" autoplay> } (align:"=><=")[Part 1 - //Midnight Aisles//] You find yourself standing in the entrance of a dimly-lit grocery store, surrounded by towering shelves stocked with products. The air is thick with the smell of dust and forgotten memories. As you take a step forward, you feel a strange sense of familiarity wash over you. This is the grocery store you used to visit with your mother as a child, but something is different now. The colors are muted and faded, and the once-bustling aisles are empty and silent. You look around, feeling a sense of unease. As you start to move down one of the aisles, you notice a faint whispering sound, like voices just beyond your hearing. You pause, straining to listen, but the sound fades away. Everything appears just like it used to back in 2005. You remember the aisle where all the breakfast cereals were, where you used to beg your mom to get you another box of froot loops. The packaging looks just the same as it did when you were a child. The colorful parrot staring back at you with its cartoonish eyes. A sense of longing washes over you. After years of coming here it's clear to you now that this is the place you always escape to in your dreams. The place you feel most comfortable in when your real life becomes too much for you, too stressful to navigate. It's your very own memory captured in its moment forever. The faint, jolly grocery store music echoes through the empty aisles, the dimly lit fluorescent lights give off a quiet buzz. The store always appears to you as if it was beyond closing time, some time in the middle of the night. You aren't sure why. You take a walk past the candy section and stop gasping excitedly when you see a packet of Skittles in its original early 00's packaging. Your stomach is rumbling. You aren't sure how long it's been since you came here, but judging by your hunger it feels like you have been stuck in this place for a longer time than you realized. The candy reminds you of a time when you were still carefree, when you had your whole life ahead of you. Will you risk eating the candy? [[Indulge in your memory...]] [[Leave the Skittles where they are]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_bf7c944b7ad24fbe985d63479c6baef8.mp3" autoplay> (forget-undos: -1) } You take the Skittles packet from the shelf as the bright red plastic flashes under the fluorescent lights. It feels familiar, the smooth texture of the packaging and the little rainbow on the front. You open the packet and pour out some of the colorful Skittles into your palm. A warm, hazy feeling envelops you as you swallow them whole. The soft candy bursts in your mouth and you savor each bite as if it were the first you’ve ever had in your life. Your stomach fills with a happy sensation of warmth. You close your eyes as a smile spreads across your face. You feel like you're 10 years old again. <span class="stat-change">Luna has received ''+ 2 Willpower''</span> { (set: $willpower to it + 2) } [[Continue Exploring the Store]]{ (display: "Header") (forget-undos: -1) } You decide to leave the Skittles where they are. Afterall, you're in a dream...or are you? Whatever this place is, it might be best not to consume anything you might not be sure is safe to eat. You sigh, your stomach still grumbling as you continue on, still hungry. <span class="stat-change"> Luna has lost ''- 10 Health''</span> { (set: $health to it -10) (if: $health <= 0)[ (go-to: "Death")] } [[Continue Exploring the Store]]{ (display: "Header") } As you continue walking through the dimly lit aisles you can't help but think of all the days you spent in this place. It's empty now, forgotten, like your old childhood memories. The places are still here, in your heart, in your mind, but no one is there anymore. They've all moved on. Everyone except for you. You're still here, for whatever reason. You stop by a section of magazines, greeting cards, and calendars. You reminisce the days when people used to still write each other letters, or when you got the latest info on what was "in style" from Teen Vogue. All the old magazines are still here. You pick up one and look at the cover intently. "January Edition, 2005." You scan the store windows wondering if it really was winter, but for whatever reason, there is simply infinite darkness stretching beyond the glass. You can't seem to distinguish anything beyond the store you're in. You shake your head and try and collect yourself, you are dreaming aren't you? After all, you've escaped here before haven't you? You look down your body and it still looks just the same as your 22 year old self. But how could it be? It's 2005 afterall isn't it? A light flickers briefly, but it quickly vanishes again, the only source of illumination being the small lamp next to the magazines. You put the magazine back down, thinking maybe the flickering bulb is malfunctioning. You turn away, feeling unsettled and disoriented. You begin moving again, trying not to let fear creep into you. Now that you've found yourself in this strange place. What are you going to do? Do you want to explore the flickering lightbulb? Maybe it's too dangerous to interact with anything for the time being. Maybe instead you should just continue wandering... [[Investigate the Lightbulb]] [[Continue Wandering]] [[Keep on reading magazines]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_fa620cd35f0e47849bf339ee1e664b83.mp3" autoplay> (forget-undos: -1) } You decide to investigate the lightbulb to see what's going on. As you make your way through the dimly lit clothing racks the bulb flickers on and off erratically. It almost seems to lure you in, being the only source of light in a sea of shadows. As you approach closer you notice that the lightbulb illuminates an office desk in the middle of the clothing section. It looks strangely out of place. As you approach the desk the light bulb suddenly stops flickering and turns on. There's an old Toshiba computer on the desk, the power light seems to be on, but the screen is off. You hover over the desk as the smell of dust and old plastic tingles your senses. Breathing out calmly you press the power button and the machine buzzes to life as the computer's fans start whirring. Various beeping and clicking echoes through the air. [[Use The Computer | The Hub]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_e7e710b58d0841379465dbcb267bfa3b.mp3" autoplay> (forget-undos: -1) } You continue wandering, ignoring the lightbulb. It isn't worth risking to investigate something in a place that feels so familiar to you yet so eerily different. There must be some kind of clue as to how you got here, or how you can get out of here. As you continue to make your way through the empty grocery store a strange feeling of sadness overwhelms you. A cold breeze sweeps across the store from behind the registers. What would your parents have thought if they could see you standing here now? There's nothing in here. Nothing at all. No familiar people, no ghosts. But you still feel sad. For all the things you didn't accomplish in this place - the things you left unfulfilled. You don't know why you're here, but you do know that it's not because you want to be. You just... need to be. And you're not sure what that means. You're not sure what you're supposed to do. You're not even sure what you're looking for. So why come back? What's the point of going back? You reach up and grasp hold of one of the dusty lights hanging over the shelves. You tug on it experimentally, testing its pull. The light stays stubbornly aloft, dangling in midair despite everything. With one tug, you manage to yank the entire fixture off the ceiling. It falls with an ominous clunk into the middle of the aisle, shattering upon impact. Glass shards rain down all around you, but you barely notice them. Your eyes are transfixed by the broken bulb in front of you. The light's gone, leaving only darkness. You notice you're bleeding, the shards cut through your arms. You can't seem to stop the flow of blood trickling down your wrists and onto the floor. You gasp in terror as you collapse, your body failing to keep you upright. Maybe you could have dreamed a different dream. None of that matters now. <span class="notification">You have experienced the ''"Not All Roads Are Long"'' Death</span> <span class="stat-change">Luna's ''Health'' has reduced to ''0''</span> <span class="achievement">''Congratulations!'' You have earned an Achievement: ''"Bull In A China Shop"''</span> { (set: $BullInChinaShop to true) (set: $health to 0) } [[End |Death]] { (display: "Header") (forget-undos: -1) } Instead of investigating the lightbulb you decide to continue reading magazines. As you browse through the collections of old 00's prints you can't help but feel a sense of longing for a time that slipped away too quickly. You continue to read for an hour or two...or maybe longer, you can't really tell how much time passed. The concept of time seems to slip away the longer you stay here. It becomes arbitrary, an almost abstract concept. Your thoughts begin to get fuzzy. A feeling of uneasiness creeps into your skin and it begins to burn. You try to keep your cool. Keep calm. Do what you must. But it's hard...the magazines on the shelves almost feel hypnotic. You force yourself to zap out of it and erratically step away from the shelf. You turn around and decide it might be a better idea to investigate the flickering lightbulb instead. <span class="stat-change">Luna has received ''+ 2 Perception''</span> { (set: $perception to it + 2) } [[Investigate the Lightbulb]] { (display: "Header") }{ (display: "Header") }{ (enchant:?Header, (css: "display: inline-block;")) (enchant:?SaveGame, (css: "display: inline-block; margin-right: 10px;")) (enchant:?LoadGame, (css: "display: inline-block;")) (display: "Header") |SaveGame>[(display: "Save Game")] |LoadGame>[(display: "Load Game")] --- } { <audio src="https://static.wixstatic.com/mp3/b9153a_1b2a3be1dc2a410189489b4939e24ac6.mp3" autoplay> (if: $carnival2002 is true)[(go-to:"You Have Already Been Here")] (forget-undos: -1) } (align:"=><=")[Part 2 - //MathClass2009.edu//] As soon as you click the icon the cursor turns into a loading wheel and moments later you find yourself sitting at a completely different desk. A bell rings loudly in the distance and jolts you instantly alert. You pan to observe your surroundings, and to your surprise, you no longer find yourself in the gorcery store, but in what looks to be...a classroom of sorts. The light is different too now, mellow, warm yellow sunrays dance through the classroom windows and reflect off the subtle dust in the air. You look around and can't believe what you're seeing. This isn't just any classroom, this is //YOUR// classroom. More accurately, this is your high school. The walls are covered in posters; "Fun with Math!" and "Know your equations!". You find yourself in the one room you disliked most during school. The long neverending lectures about numbers felt more like a pain you endured rather than listened to. You've always been a more artistic person, and you thrived during Art and English classes. All those memories resurfaced now. You even remember at what desks your friends used to sit at in this very room. Emma, your one best friend was two rows ahead of you next to Nicholas, every girl's teenage crush. And across from him sat Natalie, a gorgeous brunette who you were secretly fond of. She was one year younger than you. You had a terrible crush on her ever since you first saw her. Her dark hair fell over her shoulders as she stared blankly out into space, like a doll, you thought, then shook your head. The classroom was empty. Again, like in the grocery store you had just been to, it was as though you //lived// in your memory, but all the people you knew were gone. They all moved on... You get up from your seat and take in the warm, nostalgic feeling of your school. It's untouched by time, as if someone had rebuilt it just the way it was in 2009... 2009. You remember. You look around to scan the posters and the blackboard on the wall. It was still covered in scribbles of chalk, as if the class had only just finished. Then your eyes meet a calendar book laying on the edge of what would have been the teacher's desk. You approach it and look into it. (align:"=><=")+(box:"X")[^^''//September 21st, 2009//''^^] So it's true. You really are back in High School...weren't you just in 2005? All of this is confusing to you, so you decide what to do next. [[Leave the classroom to explore the school. |Explore the School]] [[Look around for more info. |Look Around]] <!-- this is Luna's childhood High School, she wakes up in Math Class in the year 2009 -->{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_131460fc658b47418dbf433be4e25749.mp3" autoplay> } (set: $typewriterText to "Hello Luna, You might be wondering where you are or how you got here. Don't worry, I will explain everything in time. Right now you are in what we call, 'The Hub'. Think of it as your central terminal to access all other spaces. You will find icons on this computer that are relevant to your personal memory. Each memory can only be accessed by you, Luna. You will find that you will only be able to access one of your memories at first, but as you continue exploring, more memories will resurface for you....maybe one day you will find me again...like you did when you were a child. But until then this information must suffice. I won't keep you any longer, Luna. Take care of yourself, be safe, travel the nodes. I love you, Luna. Forever yours', Apollo.") { <!-- Create a variable to track the position within the $typewriterText string --> (set: $typewriterPos to 1) <!-- Create a hook to hold the typed text --> |typewriterOutput>[] <!-- Set a delay of 20ms seconds per loop --> (live: 20ms)[ <!-- Add the next character to the hook --> (append: ?typewriterOutput)[(text-color: yellow)[(print: $typewriterText's $typewriterPos)]] <!-- Update the position --> (set: $typewriterPos to it + 1) <!-- If it's gone past the end, stop --> (if: $typewriterPos is $typewriterText's length + 1)[ (stop:) ] ] } [[Exit the .txt file. | The Hub]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_1e46f60b8af84cc299c71e7b4ef33a14.mp3" autoplay> (forget-undos: -1) } (align:"<==")+(box:"=XX=")[//''"Early Bird" Ending''//] You turn off the computer and watch the screen turn dark. As soon as the light dims you find yourself back in your dorm room with what feels like the worst migrane of your life. Was all of this a dream? You wonder about all the possibilities that could have been, all of the memories you could have explored. Maybe you could have understood why you dreamed the way you do. There's something missing, like an aching longing for someone or something that you once knew but had forgotten about. If you really want to find out, you have no other choice but to try again tomorrow night. <span class="notification">You have experienced the ''"Early Bird"'' Ending.</span> [[Restart Game |Start Game]]{ (display: "Header") (forget-undos: -1) } As you make your way into the hallway you can't help but notice how invitingly pleasant the warm sunlight is as it seeps through the windows. It feel like a perfect late summer day, the time of year where it's just warm enough not to feel cold in the evenings, but not hot enough to swelter during the day. It's September after all, isn't it? You gasp looking at the hallway. It's the exact same hallway you'd walk to art class to when you were at school. Everything is frozen in time. The posters on the walls inform about school events like the "Halloween Dance" and various after school clubs and activities. It's all still there, as if you never left. You walk past a couple of lockers and notice that one locker in particular seems different. The shade of blue is particularly lighter on this one. There is a large framed photo on the wall opposite of you, you wonder whether it's a photo of your class, but you can't make out the details from this far. A festoon of crimson stamped letters spelling ''"A. Abrahams High School"'' hangs below the hallway ceiling...this really is your school! You can't believe you're back. A feeling of joy rushes over you. You almost want to run through the hallways like you were never allowed to before. If you're back here, you might as well have some fun! [[Check out the light blue locker. | Locker]] [[Inspect the framed photo. | Class Photo]] [[Run through the hallway. | Run Hallway]] { (display: "Header") } You decide to continue looking around the classroom. There might yet be something for you here to find before you move on. Why did you arrive here? Even the smell is familiar to what you remember all those years ago. You can't help but wonder how time feels to have completely stopped. You are caught in a single moment, unable to move forward, but sometimes able to move back. There are some papers scattered on the desk that look like homework assignments, left halfway graded by the teacher. You sift through the assignments trying to find any clues as to why you are here or what this place is. The ceiling lights faintly buzzing as you scan over the papers. One assignment sticks out to you. It's dated September 39th 2009. The teacher signed off the homework with a ''B+'' marked in red beneath, completely disregarding the strange date. It's signed ''"Mr. J Smithh"''. You pause for a second. Then it dawns on you. Your Math teacher in high school was "Mr. Smith", but why would he spell his own name wrong? Shaking your head you realize something is very off. You look around the class one last time and then decide to leave and explore the school. <span class="stat-change">Luna has received ''+ 1 Lucidity''</span> { (set:$lucidity to it + 1) } [[Explore the School]] { (enchant:?Header, (css: "display: inline-block;")) (enchant:?SaveGame, (css: "display: inline-block; margin-right: 10px;")) (enchant:?LoadGame, (css: "display: inline-block;")) (display: "Header") |SaveGame>[(display: "Save Game")] |LoadGame>[(display: "Load Game")] --- } { <audio src="https://static.wixstatic.com/mp3/b9153a_c4c22cd67f4a4414b035af9eb65b42bd.mp3" autoplay> } As the screen flickers on, illuminating the desk with a pale blue light your eyes rest on the Windows XP startup icon. A familiar sound you haven't heard in a long time rings through the emptiness as the computer boots up to the desktop. There are several icons, resting in front of the all too familiar grassy wallpaper. * The first icon reads //"MathClass2009.edu"//, the icon is a small graduate hat with a scroll beneath it. * (if: $carnival2002 is true)[The second icon reads //"Carnival_2002.exe"//, the icon is a pixelated red, blue and yellow balloon.](else:)[This icon seems blurry, you can't see it now...] * (if: $moviemp4 is true)[The third icon reads //"Movie.mp4"//, the icon is a film camera with a roll of film wrapping around it.](else:)[Strange...it looks like something should be here.] * (if: $shopping2000 is true)[The fourth icon reads //"www.shopping2000.com"//, the icon is a shopping cart filled with products.](else:)[There's a shopping cart icon here but it disappears every time you hover your cursor over it.] There is also a ''.txt file'' icon simply titled //"TheHub"//. You sit there thinking for a while. The icons feel like they are reflecting something from your past, but you aren't sure what it is exactly. Hesitantly you decide to click on: [[MathClass2009.edu]]<!--is unlocked from beginning--> { (if: $carnival2002 is true)[[Carnival_2002.exe]] (if: $moviemp4 is true)[[Movie.mp4]] (if: $shopping2000 is true)[[www.shopping2000.com]] } [[Open the .txt file]] [[Shut down the computer]]<!--early ending-->{ (display: "Header") } You approach the peculiar locker, wondering why it stuck out to you. The light blue metal shines warmly in the golden light that passes through a nearby window onto the walls. You feel the cold metal touch your skin as you trace the the lock with your fingers, remembering how many times you opened these very same lockers when you were at school. Then you notice a name elegantly written with a sharpie on a piece of tape placed neatly at the top of the locker. You recognize the handwriting immediately. It reads: (align:"=><=")+(box:"XXXX=")[''//"Natalie"//''] You gasp. Was this Natalie's locker? The amount of times you remember going home crying about this girl, about how she wouldn't recognize you or pretended to ignore you in front of the boys. She was devestatingly beautiful, but piercingly cold to you. Maybe there is a way to open this locker, you start thinking. If this really is a dream you might be able to bend reality a little bit. If you focused enough, maybe you could change the code of the lock to whatever you wanted it to be...but are you sure you're conscious or lucid enough in this dream to be able to do this? Perhaps you could try knocking off the lock with your shoes, it's got to be almost 10 years old now, right? If you set your mind to it, you might try thinking and remembering hard enough to be able to guess the right code for Natalie's locker. You were obsessed with her afterall. [[Open the locker by bending the dream to your will |Open Locker Lucid]] [[Try knocking off the lock with your shoe |Fail Health Open Locker]] [[Try remembering what Natalie's code was |Open Locker Willpower]] { (display: "Header") (forget-undos: -1) } You decide to approach the framed photo on the wall to inspect it more closely. Was this really your class back in 2009? The photo shows a group of students laughing as they stood before the school gates of Abraham High School. You recognize your best friend's MCR t-shirt amongst them that she got from a live concert in 2008. The longer you look at the photo the more peculiar it gets. You try examining the faces but they all seem blurred somehow, as if someone had smudged the colors once the photo came out of the printer. There is Mr. Smith in his usual white-grey dress shirt and ironed pants but you can't make out more of his face except for a faint outline of his moustache. The principal, Mr. Scotts is standing at the back of the photo, but the only discernable feature on his face is the shape of his iconic round glasses. Then it hits you. At the bottom right you recognize yourself among the crowd. You're dressed in your old t-shirt from Hot Topic and you recognize the pink and black bracelets that you're wearing, you bought those from the dollar store thinking you were the coolest girl around. There's something different about you though...you're the only person on the photo with a face! What did that mean? There's a small caption written on the bottom of the photo in ink: //"Sophomore Class of 2009, A. Abraham High School"// [[Take the photo out of the frame and inspect it more closely | Inspect Class Photo]] [[Leave it where it is | Leave Class Photo]] { (display: "Header") (forget-undos: -1) <audio src="https://static.wixstatic.com/mp3/b9153a_bf974e06d2234fd388b4f0abd34d23c8.mp3" autoplay> } You run through the hallways like you'd always wanted to. Laughing, a rush of adrenaline courses through you as you finally feel like you own the school. After years of depression, being misunderstood, having to deal with the pressure of your parents constantly expecting the best of you, you're letting go. You finally feel free in a place that caused you so many of your worries that you carried with you into adulthood. Reinvigorated you slow down panting and giggling. You feel like you're 16 again. Time to find Art Class you think to yourself... { (set: $SillyGoose to true) } <span class="achievement">''Congratulations!'' You have earned the Achievement: ''"Silly Goose"''</span> [[Continue to Art Class| Art Class]]{ <!-- These are the achievements the player can unlock throughout the game--> (set: $BullInChinaShop to false) (set: $SillyGoose to false) (set: $HighSchoolCrush to false) (set: $Forever16 to false) (set: $BecomeTheEntity to false) <!--The Hub, Level Variables to Unlock--> (set: $carnival2002 to false) (set: $moviemp4 to false) (set: $shopping2000 to false) }{ (enchant:?Header, (css: "display: inline-block;")) (enchant:?SaveGame, (css: "display: inline-block; margin-right: 10px;")) (enchant:?LoadGame, (css: "display: inline-block;")) (display: "Header") (forget-undos: -1) |SaveGame>[(display: "Save Game")] |LoadGame>[(display: "Load Game")] --- } { <audio src="https://static.wixstatic.com/mp3/b9153a_adc5b418cc644a059f6f008d2833671e.mp3" autoplay loop> } As you step into your old Art Class, a wave of nostalgia washes over you. The classroom looks exactly as it did in 2009, with the same rows of desks, art supplies scattered around, and posters of famous artists hanging on the walls. It's as if time had stood still, the classroom frozen in time. The echoes of the students' creative endeavors were all that was left. Despite the emptiness, you can't help but feel a sense of comfort in this familiar space. You walk over to your old desk, running your hand over the surface of the wooden table. It's still smooth and cool to the touch, just like you remember it. Then, you see it. Your old art project, sitting on the shelf next to your desk, untouched and preserved in time. It's a mixed media piece, featuring an intricate collage of magazine cutouts, glitter, and bold strokes of paint. It's a representation of your soul, your creativity, and your passion for the arts. You pick up your old art piece, feeling a rush of emotions as memories flood back to you. You remember the late evenings spent in the art room, lost in the process of creating. You remember the excitement of showing your finished project to your classmates, and the pride you felt when it was displayed in the school's art display. And now, you're seeing your work in its old form again. You still find yourself marveling at how beautiful it is - even after all these years. You turn the piece over in your hands, staring down at the delicate swirls of paint. "This is amazing," you say softly. You look up from the painting, staring out the window that emits its gentle golden light into the room. You smile fondly, remembering how this school used to be so full of life. Now... nothing remains. Nothing except for you. You realize that while everything else changed, you haven't. You're still that girl from 2009 wanting to paint, wanting to create. Endlessly if possible. You consider your options as emotions rush over you making your eyes well up. You don't know how you got here, or even if any of this is real. You know one thing for certain though; if everyone else moved on and you haven't, why would you ever want to go back? Why would you ever want to confront yourself with finishing college, dealing with your parents, with people you barely even recognize anymore. It was all pointless. You have everything you ever wanted here. You're back home. You're at your school, in your art class. Time never changes here. You could stay here forever if you wanted to. Of course, you could try to find an exit and see what other memories are waiting for you in this ethereal void. The choice is up to you. Stay here, and risk never leaving, or continuing on, seeing how deep this rabbit hole goes... { (set: $creativity to it + 2) } <span class="stat-change">Luna's ''Creativity'' has increased by ''+2''.</span> [[Find an Exit]] [[Stay in School]] { (display: "Header") (if: $lucidity <= 1)[(go-to: "Locker Open Fail")] (forget-undos: -1) } You concentrate on the lock and the numbers intently, focusing all your energy on visualizing what code you want the locker to have. You think back to the oddity of Mr. Smith's signature and the weird date that was written onto the assignment. This //has// to be a dream, you think to yourself. Maybe the more lucid you become the more you'll be able to influence your environment. Maybe you'll be able to wake up at some point. You channel all your thoughts into the lock and visualize the numbers in your mind: ''"311009"'' The date of the Halloween Dance at your old school. You were so nervous asking Natalie to dance with you. You spent the whole night just watching her. Admiring her. You never had the courage though. With memories flashing past you, you slowly turn the lock to the numbers you visualized. ''Click, click, click.'' To your complete bedazzlement the lock opens! You gasp. Did you do it? Did you really change the numbers with your mind? Feeling elated you open the locker to look what's inside. [[Open the Locker | Natalie's Locker]] { (display: "Header") (if: $willpower <= 2)[(go-to: "Locker Open Fail")] (forget-undos: -1) } You try to remember as much as you can about your memories of Natalie. The way she used to invite everyone except you to her house party during summer vacation. How everyone used to talk about how "lit" it was hanging out with her. It made you jealous, but more than that it broke your heart into a thousand pieces. You try thinking of something significant that could hint at the code she used for her locker... The date of the Halloween Dance at your old school. You were so nervous asking Natalie to dance with you. You spent the whole night just watching her. Admiring her. You never had the courage though. No, but that can't be it, she never liked you anyway. Then it dawns on you. You remember watching her rehearsing at the Spring football kick-off back in 2008 with the cheer team. She always had the same number, 17. You try a combination of 17 with her birthday, July 4th, but to your dismay nothing happens. You remember however that her cat was 8 years old at the time and she couldn't stop talking about her feline friend. You try another combination. Still nothing happens. Finally you recall the time she won the role for student president, she was all over the school magazine after that. August 12th. //"17080812"// ''"Click, click, click."'' To your bedazzlement, the lock opens! You were right! You feel relieved that your memory didn't fail you. High School was tough for you, but it shaped you. [[Open the Locker | Natalie's Locker]]{ (display: "Header") (forget-undos: -1) } You untie your shoe laces and take off one of your shoes. It can't be that hard knocking an old lock off, can it? You slam your shoe into the lock as hard as you can and it rattles vigorously. You try knocking it off a second time, and a third time, but despite gathering up all your strength, it doesn't come off. You shout angrily and throw your shoe into the corner. Your hands hurt badly. To your dismay you decide to leave it be. She couldn't have had anything special in there anyway, could she? <span class="stat-change">Luna has lost ''-20 Health''</span> { (set: $health to it - 20) } [[Explore the School | Explore the School 2]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_959c80df1d304d368c7c9f4a272c092c.mp3" autoplay> (forget-undos: -1) } Despite your best efforts you just can't seem to open the locker. You curse at yourself for being so oblivious in this reality. How could you not know how to open a school locker? Especially Natalie's! You frown and decide to leave it be. Maybe you missed something earlier that could have helped you open it... [[Explore the School | Explore the School 2]]{ (display: "Header") (forget-undos: -1) } As you make your way into the hallway you can't help but notice how invitingly pleasant the warm sunlight is as it seeps through the windows. It feel like a perfect late summer day, the time of year where it's just warm enough not to feel cold in the evenings, but not hot enough to swelter during the day. It's September after all, isn't it? You gasp looking at the hallway. It's the exact same hallway you'd walk to art class to when you were at school. Everything is frozen in time. The posters on the walls inform about school events like the "Halloween Dance" and various after school clubs and activities. It's all still there, as if you never left. You walk past Natalie's locker thinking of her. There is a large framed photo on the wall opposite of you, you wonder whether it's a photo of your class, but you can't make out the details from this far. A festoon of crimson stamped letters spelling ''"A. Abrahams High School"'' hangs below the hallway ceiling...this really is your school! You can't believe you're back. A feeling of joy rushes over you. You almost want to run through the hallways like you were never allowed to before. If you're back here, you might as well have some fun! [[Inspect the framed photo. | Class Photo]] [[Run through the hallway. | Run Hallway]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_a236b862f03946208b0b151967b2dc5a.mp3" autoplay> } You open the locker. Natalie's locker is decorated with stickers of her favorite singers and bands. You see stickers of Nirvana and Avril Lavigne between a couple of glittering plastic flowers. You always wanted to have a locker like this, but your parents never allowed you to buy anything "cool" back in the day. It's a strange feeling that even after all this time you feel somewhat jealous of who Natalie was. At the bottom of the locker is a tray of school books, Geography, History, Biology. Natalie wanted to become a Marine Biologist you remember. She loved dolphins and the ocean. You wonder what she might be doing today. The locker is just the same as when she left it, the books, the scribbled notes, the stickers, even her pencil case is still there. Between the messy trays you notice a small pink envelope with a name on it. You pick it up. It's addressed to you. [[Open the Envelope]]{ (enchant:?Header, (css: "display: inline-block;")) (enchant:?SaveGame, (css: "display: inline-block; margin-right: 10px;")) (enchant:?LoadGame, (css: "display: inline-block;")) (display: "Header") |SaveGame>[(display: "Save Game")] |LoadGame>[(display: "Load Game")] --- } { <audio src="https://static.wixstatic.com/mp3/b9153a_85e499018ad3426495591b8f691f0b6e.mp3" autoplay> } You open the envelope, anticipating why on earth she would keep a letter for you hidden in her locker. Maybe you are about to find out the reason she always tried to ignore you. (align:"=><=")+(box:"X")["//Dear Luna, I know we haven’t spoken much, and when we did, I wasn’t always kind. I need to start by saying how sorry I am for every cruel word, every cold glance I gave you. I never wanted to hurt you, but I know I did, and for that, I’m truly sorry. There’s something I’ve been hiding, something I’ve kept buried for so long that I almost convinced myself it wasn’t real. But the truth has a way of surfacing, and I can’t keep it inside anymore. Luna, I’m not sure how to say this, but I’ve been in love with you for as long as I can remember. Admitting that to myself has been one of the hardest things I’ve ever done. I’ve been so scared—scared of what people would think, scared of what you would think. But more than anything, I was terrified of how much I cared for you. Every time I pushed you away, every time I acted like I didn’t care, it was because I was trying to hide how deeply I felt for you. I thought if I kept my distance, if I pretended you didn’t mean the world to me, I could protect myself. But all I did was hurt you, and I hate myself for that. I don’t know what you’ll think of me after this, but I needed to tell you the truth. I can’t keep pretending to be someone I’m not, and I can’t keep hurting you in the process. I hope you can find it in your heart to forgive me. I know I don’t deserve it, but I’ll do anything to make it up to you. I don’t know what the future holds, but I do know that I love you, Luna. I always have, and I always will. With all my heart, Natalie//" ] Your eyes well up in tears as you read her words over and over again. Was it true? Did she really love you? Memories flood and wash over you as you try to remember all the little moments she looked at you in school. All those small glances she stole, caught between one moment and the next. What could have become of you two if you only would have had the courage to ask her for a dance that Halloween night? Would you have found the love of your life? //Note: This is just one of the many secrets you can uncover whilst in the dream world. How did people really feel about you? What was your place in the past? These and many more answers may be revealed to you if you look close enough. If you're brave enough to follow how deep this rabbit hole goes.// <span class="stat-change">Luna has received ''+ 1 Perception''</span> <span class="stat-change">Luna has received ''+ 2 Creativity''</span> <span class="stat-change">Luna has received ''+ 1 Lucidity''</span> <span class="achievement">''Congratulations!'' You have earned the ''"High School Crush"'' Achievement.</span> [[Close the locker and continue exploring the school | Explore the School 2]] { (set: $perception to it +1) (set:$creativity to it +2) (set: $lucidity to it +1) (set:$HighSchoolCrush to true) }{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_85e499018ad3426495591b8f691f0b6e.mp3" autoplay> (if: $perception is <= 1)[(go-to:"Photo Shattered")] (forget-undos: -1) } You carefully take the frame from the wall and turn it around. The backside feels loose, and you notice that the frame is not fully sealed. Gently, you peel away the remaining glue, and the back of the frame comes off smoothly. You place everything on the floor, the sound of the glass echoing through the empty hallways as it touches down. To your surprise, there’s an identical photo hidden behind the first, tucked away in the back. You pick it up and inspect it more closely, realizing that in this second photo, the faces of the students are all clear and distinct. The caption at the bottom reads: (align:"=><=")[//''Senior Year Graduation, Class of 2009, A. Abraham High School''//] You shake your head in disbelief. In this identical photo, your entire class, including yourself, is dressed in graduation robes. The principal is smiling, seemingly proud to be at the ceremony. But it doesn’t make sense—you graduated in 2011, not in 2009... or did you? Confusion washes over you as you take both photos in your hands, comparing them closely. You notice that in the second photo, you all look slightly older. Even Mr. Smith's mustache has a few grey specks in this one. You remember your graduation like it was yesterday. Perhaps that’s what this photo is trying to communicate to you: your yearning, your sadness about how quickly that time slipped away. It still feels like 2009 was just last year. Reflecting on your graduation in 2011, you realize it was much the same. Perhaps the students’ faces are blurred in the 2009 photo because none of them are here with you now. No one except you. All alone. They all “graduated,” moved on. But you’re the only one who didn’t. You’re still here, stuck in the past. Maybe that’s why, inversely, your face is the only one that’s blurred in the graduation photo. With a sigh, you fold both photos and place them in your bag. It seems this place wanted you to remember, even if it’s all just a dream. You glance down the next hallway to your right, recalling how it always led to Art Class—your favorite place in school. You can’t resist the pull; you have to see it again. (set: $perception to it + 1) <span class="stat-change">Luna has received ''+1 Perception''</span> <span class="notification">''Congratulations!'' You have found a secret! ''"Photo Paradox"''.</span> [[Go to Art Class | Art Class]]{ (display: "Header") } You sigh looking at the picture, still clueluess as to what the blurred faces could possibly mean. Maybe some memories are best left untouched. You had a weird feeling about it anyway. You look into the next hallway to your right and recall how that same hallway always led you to Art Class, your favorite place in school. You can't resist the pull, you just had to see it again. [[Head to Art Class | Art Class]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_ef8b65e23cda4aa5bf27847faa37ec2d.mp3" autoplay> } You decide to inspect the photo and take it out of its frame. Maybe there's something more to it. As you turn the picture frame around you struggle to find a way to get the photo out, and instead the entire frame slips out of your hands and shatters on the floor. Glass shards are flying everywhere and the photo appears to be in tatters, unuseable. You curse your mishap, angry at yourself for being so careless. You look into the next hallway to your right and recall how that same hallway always led you to Art Class, your favorite place in school. You couldn't resist the pull, you just had to see it again. <span class="stat-change">Luna has lost ''- 1 Perception''</span> { (set: $perception to it - 1) } [[Head to Art Class | Art Class]]{ (display: "Header") (forget-undos: -1) } You shake your head, snapping out of the temptation to want to stay here forever. You need to know what is really going on, why you ended up in this place. Surely there would be more clues if you continued exploring your old school. Perhaps you could find an exit, in the same way you were able to leave the grocery store. You take one last look back at the art room, reminiscing all the time you used to spend here and then decide to move on. [[Continue ->Gym / Cafeteria Hallway]] <!-- text exploring Gym, Cafeteria for Exit Continues Here -->{ (display: "Header") (set: $Forever16 to true) <audio src="https://static.wixstatic.com/mp3/b9153a_adc5b418cc644a059f6f008d2833671e.mp3" autoplay loop> (forget-undos: -1) } (align:"=><=")[//''"Forever 16" Ending''//] You breathe out deeply taking in all the emotions that are rushing over you as you stand in the room. You watch the dancing sunlight through the windows for a couple of moments, lost in thought. This is the place you were meant to be. Maybe after all those dreams, after all the strange things you've seen, this is where it led you to. Maybe here, you can finally be the master of your own fate. The queen of your own little world. It's not so bad staying somewhere familiar, somewhere comfortable forever, you think to yourself. You look around the room remembering all the people that used to be here, all the memories that you made. The clock on the wall wasn't moving, its hands rested on 7:18 PM. You'll stay in this time forever. A warmth washes over your body as you close your eyes to rest a little. As you open them you decide to have a small walk around your new world. You enter the bathroom just a short walk down the corridor from the art room. As you approach the sinks to freshen up, your eyes rest on the spotless mirror across from you. There you are...but...it wasn't you in the reflection, at least not quite. Tears start rolling down your eyes as you realize you are looking at your younger self. To your complete amazement, your decision to stay here made you look like you were 16 again. You sigh, happily. There was nothing more precious than the feeling of being home again... You decided to stay in school forever and you live out the rest of the days exploring the memories you once had. After a while you start setting up the gym, decorating it as if a school assembly were to take place. You sometimes enjoy swimming in the school sports pool. After living weeks off snacks from the vending machine on the top floor, you discover that on what would be Fridays, the cafeteria serves pizza! There's still no one here, but the food appears and disappears all the same, untouched, unspoiled by the progress of time. You start learning how to play instruments in the music room. You spend countless hours reading books in the library. The English class still had a working CRT TV for watching documentaries on a video player. Your life is peaceful, but you never wake up again. Maybe there was a way out had you decided not to stay here. Then again, would it be worth it? <span class="achievement">''Congratulations!'' You have earned the ''"Forever 16"'' achievement.</span> [[Restart Game ->Introduction]] (link: "Stats")[ (goto: "Stats") ] { (display: "Header") } //INCOMING DEVELOPER TRANSMISSION// ''Dreamy.Robot:'' //"Hello Luna! You've reached the end of the current development of this game! Thank you so much for playing! New dream worlds will be released in the next versions, as well as the final full release. For now, feel free to restart the game to try and get the other achievements or make other decisions. There are always new secrets to unlock. Remember, if you clear your browser cache your achievements and saves disappear. Happy dreaming!"// [[Start Game ->Introduction]] { (display: "Header") } It looks like you have already explored this memory. Why don't we try something different this time? [[Choose A Different Memory -> The Hub]]{ (display: "Header") } A couple of minutes down the hall you find yourself in an area that seems vaguely familiar. Then it strikes you. This was the way to the gym and cafeteria! You loved hanging out with your friends in the cafeteria after school, catching up on the latest gossip. You didn't really have a thing for lunch time. The constant squandering over who got to sit at what lunch table and with what people. It was all too exhausting to you. Then...you notice a waft of delicious smelling food drifting your way from the cafeteria doors. You haven't eaten in some time...could it be they have food? You turn to the other side of the hall and see the steel double doors that lead to the gym. You were never really a sports person, but your school held countless assemblies in the gym. The school dance, prom, even some of the theatre performances your theatre club organized. Wouldn't it be nice to relive those memories again too? Who knows how long you'll be able to stay here. You might be wasting your time hanging out in the cafeteria. You ponder for a moment, and then decide to go to the: [[Cafeteria]] [[Gym]]{ (display: "Header") (set: $inspectPaper to false) <audio src="https://static.wixstatic.com/mp3/b9153a_47d73aecc0944e2f8b90ea495ac57fec.mp3" autoplay loop> } As soon as you pass through the door the delicious aroma from the hallway turns into the unmistakable smell of stale food and disinfectant. The once bright and bustling room is now dark and lifeless, the long tables and plastic chairs arranged in neat rows like forgotten relics of a time when this place was filled with laughter and conversation. The flickering fluorescent lights cast an unsettling, sickly glow over the scene, making everything appear slightly out of focus, as if the entire room is shifting just at the edge of your vision. You can hear the faint hum of the industrial refrigerators in the back, still running even though the kitchen is empty and the food trays are long gone. As you walk further into the room, you notice that one of the tables has something on it—a small, crumpled piece of paper lying in the center. The sight of it sends a shiver down your spine. Who left it there? And why? The silence is overwhelming, broken only by the soft buzz of the lights overhead. You can't shake the feeling that something is watching you from the shadows, waiting for you to make the next move. What do you do? [[Inspect the Paper]] //Pick up the crumpled paper to see what it says.// [[Explore the Kitchen]] //Head towards the kitchen area; perhaps there's something there that can explain the strange feeling you're getting in the cafeteria.//{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_874f40075ebb4910976152cd8feeb688.mp3" autoplay> (forget-undos: -1) } The large doors creak as you push them open, revealing the gymnasium bathed in an eerie, muted light. The air is thick with the scent of old wood and sweat, as if the remnants of past games and practices still linger in the atmosphere. The basketball hoops hang silently from the ceiling, their nets swaying slightly as though disturbed by an unseen breeze. As you step further into the room, your footsteps echo loudly, bouncing off the walls and fading into the shadows that fill the corners of the gym. The bleachers are empty, their wooden seats covered in a thin layer of dust, but you can almost hear the distant sound of a crowd cheering, as if the echoes of a long-forgotten game are still playing out in some parallel version of this space. Suddenly, the overhead lights flicker, casting strange, elongated shadows across the floor. You notice something strange near the center of the court—a faint outline of a figure, barely perceptible in the dim light. It's as if someone is standing there, waiting. But as you approach, the figure vanishes, leaving only the unsettling feeling that you are not alone. What do you do? [[Investigate the Court]] //Move towards the center of the gym to see if you can find any clues about the mysterious figure.// [[Head to the Locker Room]] //Perhaps there's something in the locker room that can shed light on this eerie place.//{ (display: "Header") } You decide to investigate the court. That figure can't have just been your imagination, right? As you approach to where the figure appeared your footsteps echo through the gym. You are reminded of what it felt like walking through here when you were at school. There are a few lone banners decorating the walls. "Class of 2009", "Go Sharks!". Like before, it's as if you never left. As long as you're in this school, you're perpetually stuck in time. As you approach the center of the gym the atmosphere shifts drastically. You suddenly hear mellow music playing throughout the hall, the distant chatter of students fills the thick air. The lights of the gym are suddenly low, and you notice that the place is decorated with garlands and balloons. //"Is this...prom?"// You think to yourself. As you approach the center, the music starts playing louder, as if the dance floor was about to erupt in celebration. As you get closer you spot another shadow behind the volleyball net, watching. When you get close enough, he takes his place at the side, facing away from you. The music changes tempo rapidly and you can hear voices calling your name. Your name. "Luna". "Moon." "Dream Drifter". "The Dreamer". Your heart pounds against your chest as you slowly approach. Suddenly, the figure appears on the court, moving to the music. They dance like no one else, as they twist, turn and glide across the floor. You're fastened to them. Your name echoing in your mind as if spoken by a hundred people at once. A rush of emotions washes over you, the excitmenet, the love you felt watching Natalie dance at prom, it's all coming back to you now. Will you talk to the dancing figure? [[Talk to them ->Talk To Figure]] [[Snap out of it ->Don't Talk To Figure]]{ (enchant:?Header, (css: "display: inline-block;")) (enchant:?SaveGame, (css: "display: inline-block; margin-right: 10px;")) (enchant:?LoadGame, (css: "display: inline-block;")) (display: "Header") |SaveGame>[(display: "Save Game")] |LoadGame>[(display: "Load Game")] --- } { (forget-undos: -1) <audio src="https://static.wixstatic.com/mp3/b9153a_371dd4d13fd848cca4e2abab3ecaa5e7.mp3" autoplay loop> } As you enter the locker room the air becomes stale and humid. Honestly it's just like you remember what the locker room felt like in High School. You take a peek around and scan the lockers. They're all neatly closed. There is a fan whirring in the back as if it was the middle of summer and someone was trying to air out the room. You sigh. You don't have fond memories of this place. You remember how the girls made fun of you when they found out you didn't like boys. You still remember their horrible insults, now echoing through the room as if it just happened yesterday. How they'd mockingly throw their underwear at you, taunting you. You hated this place. You felt vulnerable here. But then you saw her. Her pale face stared back at you from inside the bathroom mirror. She seemed so lonely. So afraid of being teased or ridiculed by her peers. And she could do nothing to stop them. But now, she's here. The girl who had haunted you for years. Your past self. Looking back at you through the mirror. You know why she's here. The realization makes you feel numb. Her face contorts with fear as she backs up, bumping into the sink before running out, slamming the door shut behind her. She doesn't come in again. You hear her muffled cries somewhere in the distance, and try to call for her, but her voice gets fainter until it completely disappears. It's you. You were led here to confront your own fear. The fear of not standing up to your peers when you were younger. You realize how much this weighed on you, how letting go was the only way forward, the only way to be who you were truly meant to be. Invigorated you scan the room for more details. You notice how one of the mirrors looks like it was vanadlized by what you make out to be red grafitti. Will you take a look at the writing, or maybe see what the fan is hooked up to? [[Investigate the writing on the mirror. ->Writing on Mirror]] [[Check the fan]]{ (display: "Header") (set: $inspectPaper to true) <audio src="https://static.wixstatic.com/mp3/b9153a_85e499018ad3426495591b8f691f0b6e.mp3" autoplay> (forget-undos: -1) } You approach the table cautiously, the silence of the cafeteria amplifying the sound of your footsteps. The crumpled paper lies there, almost innocuous. Your hand trembles slightly as you reach out and pick it up, the paper crackling softly in the stillness. As you unfold it, you notice the paper is yellowed with age, the edges frayed and delicate. The handwriting is hurried and uneven, as if written in a state of panic. It’s difficult to read, but you can make out a few words: "They’re always watching... Never safe... Hide... Don’t trust the... too late..." The rest is smudged beyond recognition, but the words you can decipher are enough to send a chill down your spine. Who wrote this? And what were they running from? You glance around the empty cafeteria, the shadows seeming to press in closer now. The sense of being watched intensifies. Whatever happened here, it left a scar that still lingers in the air, heavy with fear and regret. As you slip the note into your pocket, you realize that this place holds far more secrets than you anticipated, and they’re not secrets meant to be uncovered lightly. [[Explore the Kitchen]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_19d7f42b49e4464ab1a592c8e32e9503.mp3" autoplay> } (if: $inspectPaper is true)[You turn your attention toward the kitchen. The closer you get, the louder the hum of the refrigerators becomes, a low, steady drone that vibrates through the air, almost like a heartbeat. The door to the kitchen swings open with a faint creak, revealing a room that’s both familiar and alien. Stainless steel counters reflect the dim light, casting distorted images of the space back at you. The smell of old grease and stale food lingers, heavy and nauseating. As you step inside, your eyes are drawn to a few things that stand out—a large, industrial freezer door slightly ajar, a knife on the counter with dried, dark stains, and a cookbook open to a page that’s been violently scratched out. You feel a chill run down your spine as you examine the freezer door. It’s too dark to see inside without opening it further, but something about the way it’s just slightly open makes you hesitate. You step closer to the counter, inspecting the knife and the cookbook. The stains are old, but they feel like a grim reminder of something that happened here—something that perhaps should have stayed forgotten. The cookbook, once a guide to nourishing meals, now serves as a testament to someone’s desperate attempt to erase whatever was written on that page. But why? The kitchen is silent except for the hum of the refrigerators and your own breathing. The shadows in this room seem to ripple, as if they are alive and waiting for you to make a wrong move. //You decide this is too much for you and head back to the gym hallway.// [[Return to the Gym Hallway ->Gym Hallway]]] (else:)[As you approach the kitchen, the familiar scent of old cooking oil and cafeteria food hits you. The kitchen door swings open, revealing the space where so many lunches were prepared and served during your high school years. Stepping inside, you’re immediately reminded of standing in line with your friends, eagerly waiting for a slice of pizza on a Friday, or a tray of macaroni and cheese if you were lucky. The stainless steel counters, though a bit dusty now, still gleam under the dim light, their surfaces reflecting memories of bustling activity and friendly chatter. The industrial refrigerators hum quietly in the background. You run your fingers along the counter, the cool metal smooth under your touch. On the far side, a worn cookbook lies open, its pages marked with stains from years of use. You can almost hear the cafeteria workers as they tried out new recipes, some successful, others not so much. A faint smile tugs at your lips as you remember the time the whole school buzzed with excitement over the surprise dessert that turned out to be a simple fruit salad. As you continue to explore, you spot the old serving line where trays were passed from hand to hand. You recall the friendly faces of the lunch staff, always ready with a kind word or an extra helping for those who asked. The kitchen, once a place of daily routine to you when you were a student, now feels like a comforting hug from the past. You stand there for a moment, letting the memories wash over you, filling the emptiness of the space with the vibrancy of your recollections. //Head back to the gym & cafeteria hallway, feeling a bit lighter as you leave the kitchen behind.// [[Return to the Gym & Cafeteria Hallway ->Gym / Cafeteria Hallway]]] (if: $inspectPaper is true)[<span class="notification">''Congratulations!'' You have found the secret version of the ''Cafeteria''.</span>]{ (display: "Header") (forget-undos: -1) } You take a deep breath. Enchanted by the figure's dancing, you decide to gather your courage and approach it. As the shadowy being sees you it turns around gently, facing you, stretching out its hand as if inviting you to dance with it. The music suddenly changes to what you recall being a romantic song or melody you heard sometime during your teenage years. The words in the music are muffled, so you can't make out what it was exactly, but it pulls at your heartstrings in a way that you can't really put into words. The being stands there, inviting you. You must only take its hand. [[Take its hand]] [[Reconsider ->Don't Talk To Figure]]{ (display: "Header") (forget-undos: -1) } You decide it's best not to push your luck. What even is all this? You look around the gym again, and as soon as you take a few steps back the gym fades back into its former appearance, the music, the chatter, the figure, gone as if they never existed. You take a deep breath to calm your nerves. This was probably for the better. Illusions like these can't be good, especially when they're calling out your name over and over...creepy. You decide to continue and explore the locker room. Perhaps you'll find something less otherworldy there. [[Continue ->Head to the Locker Room]]{ (display: "Header") (set: $BecomeTheEntity to true) (forget-undos: -1) <audio src="https://static.wixstatic.com/mp3/b9153a_1447a2ae25984219900c65eb3d02aea0.mp3" autoplay loop> } (align:"=><=")[//''"Become The Entity" Ending''//] You take the entity's hand as it beckons you to dance with it. As soon as you place your hand into its shadowy embrace the figure morphs into someone very familiar to you. //"No...it...it can't be."// you whisper under bated breath. You find yourself in the arms of Natalie. She is looking at you with teary eyes, smiling, //"I've waited for this moment for so long,"// she whispers, her voice soft and full of longing. The gym around you transforms completely now; the lingering shadows retreat, and the space from before is replaced by the warm, vibrant glow of a high school prom. The music swells around you, a slow, nostalgic melody that tugs at your heart. The two of you begin to sway together, moving in perfect harmony as if the years and the distance between you had never existed. Her hand feels warm in yours, her presence so real that you almost forget the strangeness of it all. You dance, and as you do, the memories of that long-lost night come flooding back—the glances you stole at her from across the room, the way her laughter filled the air, the way you wished, so desperately, to have this moment with her. But as you twirl together on the dance floor, something begins to change. The warmth of her hand starts to seep into your skin, spreading through your body, making your heart race. You look into her eyes, but they no longer hold the same light—they are darker, emptier, as if the life within them is slowly being drained away. You want to pull back, to break away, but her grip tightens, holding you close. The room begins to blur around you, the vibrant colors of the prom fading to a dull, shadowy gray. Your thoughts grow hazy, your memories slipping away like sand through your fingers. Who are you? Why are you here? You try to remember, but the answers elude you, lost in the fog that is slowly enveloping your mind. Natalie’s smile remains, but it is no longer the warm, comforting smile you remember. It is something else—something colder, more sinister. //"Don’t be afraid,"// she whispers, her voice echoing in your ears, //"We’ll be together...forever."// You want to protest, to scream, but the words don’t come. Instead, you find yourself smiling back at her, the last vestiges of your own identity slipping away as you merge into the dance, into her, into the shadows. You are no longer yourself; you are part of something greater, something eternal, something that will dance in this gym forever. As you spin and twirl in the endless waltz, you catch glimpses of others—shadowy figures like yourself, once human, now mere echoes of who they once were. They dance beside you, silent and expressionless, their identities long forgotten, absorbed into the eternal illusion. And so you dance, your mind at peace, your heart finally fulfilled, the yearning for love that once consumed you now satisfied in this eternal embrace. You are content. You are complete. You are...one of them. And as the last remnants of who you were dissolve into the darkness, you realize that you will never leave this place. The gym is your home now, and the dance will never end. <span class="achievement">''Congratulations!'' You have earned the ''"Become The Entity"'' achievement!</span> [[Restart Game? |Introduction]]{ (display: "Header") (set: $willpower to it +2) (set: $lucidity to it +2) (set: $4fOptionLucid to false) (set: $4fOptionPerc to false) (set: $4fOptionCreat to false) } As you approach the mirror you notice that there's a used red lipstick lying in the washing basin. The writing on the mirror is lipstick! Could it...could this have been left here by your former self? You remember the color is eerily similar to the one you used to wear when you were younger. You step towards the mirror to decipher the words written on it: (align:"=><=")+(box:"X=")[//"Locker 4F, the taste of her lips."//] You wonder what this could mean...could this be...a way out of here? You're not one for riddles but if your former self somehow left this for you here, then doesn't that mean she //wants// you to leave? She wants you to move on? You're determined now that you will face your fears. You won't let her down anymore. You'll become who she wanted you to be. Who //you// wanted to be. Someone she could look up to. You turn around and walk by the lockers one by one. 4F has to be here, doesn't it? Then you see it. There's a pink locker in the midst of all the green ones. You don't recall this locker ever being here when you were in high school. Then again, your mind has been playing tricks on you this whole time, so why are you even surprised? "That's it!" You excalim. Indeed, this is locker 4F. Now...the code. What could it be? You received a hint already but you're not yet entirely sure what to make of it? //"The taste of her lips."// What could that mean? To your surprise the lock on 4F doesn't have numbers but letters. //"A word. It has to be a word..."// you think to yourself. You contemplate for a while. Some of your memories resurface...the longer you think about it and about the hint you received, several options come to mind. <span class="stat-change">Luna's ''Willpower'' has increased by ''+2''</span> <span class="stat-change">Luna's ''Lucidity'' has increased by ''+2''</span> <!--option 1 willpower >= 3 guarantees success--> [[Raspberry! ->Locker 4F Success]] //It has to be raspberry! It was Natalie's lip gloss...if this place is telling me to no longer be afraid, I should have had the courage to kiss her in this locker room in front of the others. Maybe that's what this means!// <!--option 2 lucidity >= 5--> [[Cherry! ->4F Option Lucid]] //I'm dreaming, aren't I? Maybe the key to my lucidity is that I'm finally supposed to wake up from this place. My lipstick was always cherry red. It has to be that.// <!--option 3 perception--> [[Strawberry! ->4F Option Perc]] // If my perception isn't fooling me it has to be strawberry. Emma gave me strawberry lip gloss once on Christmas. It was supposed to be a joke after you two were forced to kiss when you played spin the bottle at a dumb birthday party of one of your classmates.// <!--option 4 creativity--> [[Rose. ->4F Option Creat]] //You had a creative mind when you were younger, maybe to your detriment, but you distinctly remember the countless times you fantasized about how Natalie's lips would taste if you dared kiss her. You even wrote it into your diary at the time. ''Rose''. You loved roses. It has to be that.// { (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_371dd4d13fd848cca4e2abab3ecaa5e7.mp3" autoplay loop> } As you approach the fan you notice that it's whirring without being hooked up to any electricity at all! What a strange place. The fan doesn't seem to have anything else interesting about it though. You turn back and decide to investigate what the writing on the mirror is. [[Continue ->Writing on Mirror]] { (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_959c80df1d304d368c7c9f4a272c092c.mp3" autoplay> } Damn it! The locker isn't budging. Maybe you remembered the wrong taste. Let's try something else! [[Retry ->Retry Locker]](if: $4fOptionLucid is true AND $lucidity >= 4)[(go-to: "Locker 4F Success")] (else-if: $4fOptionPerc is true AND $perception >= 4)[(go-to:"Locker 4F Success")] (else-if: $4fOptionCreat is true AND $creativity >= 4)[(go-to:"Locker 4F Success")] (else:)[(go-to: "Locker 4F Fail")]{ (display: "Header") } As you approach the mirror you notice that there's a used red lipstick lying in the washing basin. The writing on the mirror is lipstick! Could it...could this have been left here by your former self? You remember the color is eerily similar to the one you used to wear when you were younger. You step towards the mirror to decipher the words written on it: (align:"=><=")+(box:"X=")[//"Locker 4F, the taste of her lips."//] You wonder what this could mean...could this be...a way out of here? You're not one for riddles but if your former self somehow left this for you here, then doesn't that mean she //wants// you to leave? She wants you to move on? You're determined now that you will face your fears. You won't let her down anymore. You'll become who she wanted you to be. Who //you// wanted to be. Someone she could look up to. You turn around and walk by the lockers one by one. 4F has to be here, doesn't it? Then you see it. There's a pink locker in the midst of all the green ones. You don't recall this locker ever being here when you were in high school. Then again, your mind has been playing tricks on you this whole time, so why are you even surprised? "That's it!" You excalim. Indeed, this is locker 4F. Now...the code. What could it be? You received a hint already but you're not yet entirely sure what to make of it? //"The taste of her lips."// What could that mean? To your surprise the lock on 4F doesn't have numbers but letters. //"A word. It has to be a word..."// you think to yourself. You contemplate for a while. Some of your memories resurface...the longer you think about it and about the hint you received, several options come to mind. <!--option 1 willpower >= 3 guarantees success--> [[Raspberry! ->Locker 4F Success]] //It has to be raspberry! It was Natalie's lip gloss...if this place is telling me to no longer be afraid, I should have had the courage to kiss her in this locker room in front of the others. Maybe that's what this means!// <!--option 2 lucidity >= 5--> [[Cherry! ->4F Option Lucid]] //I'm dreaming, aren't I? Maybe the key to my lucidity is that I'm finally supposed to wake up from this place. My lipstick was always cherry red. It has to be that.// <!--option 3 perception--> [[Strawberry! ->4F Option Perc]] // If my perception isn't fooling me it has to be strawberry. Emma gave me strawberry lip gloss once on Christmas. It was supposed to be a joke after you two were forced to kiss when you played spin the bottle at a dumb birthday party of one of your classmates.// <!--option 4 creativity--> [[Rose. ->4F Option Creat]] //You had a creative mind when you were younger, maybe to your detriment, but you distinctly remember the countless times you fantasized about how Natalie's lips would taste if you dared kiss her. You even wrote it into your diary at the time. ''Rose''. You loved roses. It has to be that.// <!--set variable option 1 locker 4f to true--> <!--send to locker decide--> <!--do this for all other variables--> (set: $4fOptionLucid to true) (go-to: "Locker 4F Decide")(set: $4fOptionPerc to true) (go-to: "Locker 4F Decide")(set: $4fOptionCreat to true) (go-to: "Locker 4F Decide"){ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_a236b862f03946208b0b151967b2dc5a.mp3" autoplay> (forget-undos: -1) } You were right! It worked! To your disbelief the locker door opens to reveal shining light pouring out into the room, gently touching the silhouette of your face as you stare into the bright void breathlessly. You feel like you can see the faint outlines of a computer desk if you shift to the left and tilt your head ever so slightly. Could this be the way out? The light is blinding, so it's hard to tell. It //feels// like the way out, your intuition hasn't failed you so far. So, there's only one decision to make now. Will you leave your high school? You could always turn back and stay in art class, remember? [[Enter The Void]] [[Stay In School]]### (align:"=><=")[Dream Drifter] --- //''Dream Drifter'' is a text-based interactive fiction game where the story unfolds through words, not images. The game is driven by the infinite power of your imagination.// --- (set: $typewriterText to "DISCLAIMER: This game contains themes and scenes that may be distressing to some players. It explores sensitive topics such as childhood trauma, homophobia, bullying, identity struggles, and suicide. These themes are presented with the intent to tell a meaningful and emotional story, but they may be upsetting for some individuals. Player discretion is advised. If you or someone you know is struggling with any of these issues, I strongly encourage seeking support from a mental health professional or contacting a crisis helpline.") { <!-- Create a variable to track the position within the $typewriterText string --> (set: $typewriterPos to 1) <!-- Create a hook to hold the typed text --> |typewriterOutput>[] <!-- Set a delay of 20ms seconds per loop --> (live: 20ms)[ <!-- Add the next character to the hook --> (append: ?typewriterOutput)[(text-color:red)[(print: $typewriterText's $typewriterPos)]] <!-- Update the position --> (set: $typewriterPos to it + 1) <!-- If it's gone past the end, stop --> (if: $typewriterPos is $typewriterText's length + 1)[ (stop:) ] ] } ''DEV NOTE:'' You have the ability to save your game or load a previous save at different points throughout the game. Please note that your game saves are saved in your browser's cookie cache. Clearing the browser cache or cookies may result in the loss of your save data. If you need to close the game and clear your cache, please make notes of the decisions you made while you play, so you know which choices to click through upon restarting. Happy dreaming! //"Dream Drifter", written and developed by ''Dreamy.Robot''.// [[START |Introduction]]{ (display: "Header") <audio src="https://static.wixstatic.com/mp3/b9153a_b9f6ea0c2c04477684a9c09d2c5594aa.mp3" autoplay loop> (set: $carnival2002 to true) (forget-undos: -1) } You take a deep breath and enter the void of shining light. As it embraces your entire body you feel everything start to shake around you. Buzzing envelops you as your whole being trembles from the reverberation. Slowly the school fades behind you until it's only a speck of color in the distance, suspended in the eternal void of light. Suddenly the light turns off around you as if someone flipped a switch. You feel the familiar fabric of an office chair beneath you. As you look up, the darkness fades away and reveals a PC monitor. It seems you made it back to The Hub. <span class="notification">''Congratulations!'' You have completed the ''"MathClass2009.edu"'' dreamworld successfully."</span> [[Access The Hub -> The Hub]]{ (display: "Header") (forget-undos: -1) } Struggling to make a choice you decide to turn away from the light. You just can't do it. This place, this school, everything here feels so familiar to you. It's serenity manifest. Why would you want to leave? Why would you want to go somewhere else? This is where you're meant to be. This is where all your memories stay alive. You sigh and make your way out of the locker room back into the hallway of the school. You can't help but smile a little bit knowing that these hallways, these rooms will be your home now. Sure, there might not be other people around...for now...but the comforting feeling this place envelops you in is enough to make you stay. You reach the art room and make your way through the door. [[Open The Door ->Stay in School]] { (display: "Header") (forget-undos: -1) } A couple of minutes out the cafeteria and down the hall you find yourself in an area that's familiar. You turn to the other side of the hall and see the steel double doors that lead to the gym. You were never really a sports person, but your school held countless assemblies in the gym. The school dance, prom, even some of the theatre performances your theatre club organized. Wouldn't it be nice to relive those memories again too? Who knows how long you'll be able to stay here. You ponder for a moment, and then decide to go to the gym. [[Gym]]<audio src="https://audio.jukehost.co.uk/5eDJeLm88JGBLrID948dLbjmbgnsX3mb" autoplay> <!--Use This Code + HTML link as .mp3 file within "" to autoplay sound effect on a single passage--> <!--only works when built as whole file not when running test or playing from within Twine--> <!--If you want sound to loop in passage simply add "loop" after "autoplay"--> <audio src="https://audio.jukehost.co.uk/5eDJeLm88JGBLrID948dLbjmbgnsX3mb" autoplay loop> (link:"Save Game")[ (if:(save-game:"Slot A"))[ (if: (saved-games:) contains "Slot A")[ Slot A has been saved! ](else: )[ Sorry, I couldn't save your game. ] ] ] (link: "Load Game")[ (if: (saved-games:) contains "Slot A")[ (load-game: "Slot A") ](else: )[ No save data found in Slot A. ] ] <!--to format image to passage add this code--> <style> img { max-width: 100%; max-height: 100%; } <!--add source HTML to the following code to display image--> </style> <img src= YOUR HTML LINK> </div> <!--To add image as background image, add the following code to the Stylesheet--> ` tw-story { background-image:url("ENTER YOUR URL HERE"); background-size:cover; }`